1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
36 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
37 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
38 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
39 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
40 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
41 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
42 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
43 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
44 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
46 /* (element number, number of change pages, change page number) */
47 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
49 /* (element number only) */
50 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
51 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
53 /* (nothing at all if unchanged) */
54 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
56 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
57 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
58 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
60 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
61 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
62 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
64 /* file identifier strings */
65 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
66 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
67 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
69 /* values for deciding when (not) to save configuration data */
70 #define SAVE_CONF_NEVER 0
71 #define SAVE_CONF_ALWAYS 1
72 #define SAVE_CONF_WHEN_CHANGED -1
74 /* values for chunks using micro chunks */
75 #define CONF_MASK_1_BYTE 0x00
76 #define CONF_MASK_2_BYTE 0x40
77 #define CONF_MASK_4_BYTE 0x80
78 #define CONF_MASK_MULTI_BYTES 0xc0
80 #define CONF_MASK_BYTES 0xc0
81 #define CONF_MASK_TOKEN 0x3f
83 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
84 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
85 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
86 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
88 /* these definitions are just for convenience of use and readability */
89 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
90 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
91 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
92 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
94 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
95 (x) == CONF_MASK_2_BYTE ? 2 : \
96 (x) == CONF_MASK_4_BYTE ? 4 : 0)
98 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
99 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
100 #define CONF_ELEMENT_NUM_BYTES (2)
102 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
103 (t) == TYPE_ELEMENT_LIST ? \
104 CONF_ELEMENT_NUM_BYTES : \
105 (t) == TYPE_CONTENT || \
106 (t) == TYPE_CONTENT_LIST ? \
107 CONF_CONTENT_NUM_BYTES : 1)
109 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
110 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
111 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
113 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
115 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
116 CONF_ELEMENT_NUM_BYTES)
117 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
118 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
120 /* temporary variables used to store pointers to structure members */
121 static struct LevelInfo li;
122 static struct ElementInfo xx_ei, yy_ei;
123 static struct ElementChangeInfo xx_change;
124 static struct ElementGroupInfo xx_group;
125 static struct EnvelopeInfo xx_envelope;
126 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
127 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
128 static int xx_num_contents;
129 static int xx_current_change_page;
130 static char xx_default_string_empty[1] = "";
131 static int xx_string_length_unused;
133 struct LevelFileConfigInfo
135 int element; /* element for which data is to be stored */
136 int save_type; /* save data always, never or when changed */
137 int data_type; /* data type (used internally, not stored) */
138 int conf_type; /* micro chunk identifier (stored in file) */
141 void *value; /* variable that holds the data to be stored */
142 int default_value; /* initial default value for this variable */
145 void *value_copy; /* variable that holds the data to be copied */
146 void *num_entities; /* number of entities for multi-byte data */
147 int default_num_entities; /* default number of entities for this data */
148 int max_num_entities; /* maximal number of entities for this data */
149 char *default_string; /* optional default string for string data */
152 static struct LevelFileConfigInfo chunk_config_INFO[] =
154 /* ---------- values not related to single elements ----------------------- */
157 -1, SAVE_CONF_ALWAYS,
158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
159 &li.game_engine_type, GAME_ENGINE_TYPE_RND
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
165 &li.fieldx, STD_LEV_FIELDX
168 -1, SAVE_CONF_ALWAYS,
169 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
170 &li.fieldy, STD_LEV_FIELDY
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
187 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
193 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
194 &li.use_step_counter, FALSE
199 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
200 &li.wind_direction_initial, MV_NONE
205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
206 &li.em_slippery_gems, FALSE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
212 &li.use_custom_template, FALSE
217 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
218 &li.can_move_into_acid_bits, ~0 /* default: everything can */
223 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
224 &li.dont_collide_with_bits, ~0 /* default: always deadly */
229 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
230 &li.em_explodes_by_fire, FALSE
235 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
236 &li.score[SC_TIME_BONUS], 1
241 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
242 &li.auto_exit_sokoban, FALSE
252 static struct LevelFileConfigInfo chunk_config_ELEM[] =
254 /* (these values are the same for each player) */
257 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
258 &li.block_last_field, FALSE /* default case for EM levels */
262 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
263 &li.sp_block_last_field, TRUE /* default case for SP levels */
267 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
268 &li.instant_relocation, FALSE
272 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
273 &li.can_pass_to_walkable, FALSE
277 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
278 &li.block_snap_field, TRUE
282 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
283 &li.continuous_snapping, TRUE
287 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
288 &li.shifted_relocation, FALSE
291 /* (these values are different for each player) */
294 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
295 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
299 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
300 &li.initial_player_gravity[0], FALSE
304 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
305 &li.use_start_element[0], FALSE
309 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
310 &li.start_element[0], EL_PLAYER_1
314 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
315 &li.use_artwork_element[0], FALSE
319 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
320 &li.artwork_element[0], EL_PLAYER_1
324 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
325 &li.use_explosion_element[0], FALSE
329 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
330 &li.explosion_element[0], EL_PLAYER_1
334 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
335 &li.use_initial_inventory[0], FALSE
339 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
340 &li.initial_inventory_size[0], 1
344 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
345 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
346 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
351 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
352 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
356 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
357 &li.initial_player_gravity[1], FALSE
361 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
362 &li.use_start_element[1], FALSE
366 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
367 &li.start_element[1], EL_PLAYER_2
371 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
372 &li.use_artwork_element[1], FALSE
376 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
377 &li.artwork_element[1], EL_PLAYER_2
381 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
382 &li.use_explosion_element[1], FALSE
386 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
387 &li.explosion_element[1], EL_PLAYER_2
391 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
392 &li.use_initial_inventory[1], FALSE
396 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
397 &li.initial_inventory_size[1], 1
401 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
402 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
403 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
408 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
409 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
413 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
414 &li.initial_player_gravity[2], FALSE
418 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
419 &li.use_start_element[2], FALSE
423 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
424 &li.start_element[2], EL_PLAYER_3
428 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
429 &li.use_artwork_element[2], FALSE
433 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
434 &li.artwork_element[2], EL_PLAYER_3
438 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
439 &li.use_explosion_element[2], FALSE
443 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
444 &li.explosion_element[2], EL_PLAYER_3
448 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
449 &li.use_initial_inventory[2], FALSE
453 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
454 &li.initial_inventory_size[2], 1
458 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
459 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
460 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
465 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
466 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
470 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
471 &li.initial_player_gravity[3], FALSE
475 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
476 &li.use_start_element[3], FALSE
480 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
481 &li.start_element[3], EL_PLAYER_4
485 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
486 &li.use_artwork_element[3], FALSE
490 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
491 &li.artwork_element[3], EL_PLAYER_4
495 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
496 &li.use_explosion_element[3], FALSE
500 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
501 &li.explosion_element[3], EL_PLAYER_4
505 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
506 &li.use_initial_inventory[3], FALSE
510 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
511 &li.initial_inventory_size[3], 1
515 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
516 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
517 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
522 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
523 &li.score[SC_EMERALD], 10
528 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
529 &li.score[SC_DIAMOND], 10
534 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
535 &li.score[SC_BUG], 10
540 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
541 &li.score[SC_SPACESHIP], 10
546 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
547 &li.score[SC_PACMAN], 10
552 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
553 &li.score[SC_NUT], 10
558 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
559 &li.score[SC_DYNAMITE], 10
564 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
565 &li.score[SC_KEY], 10
570 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
571 &li.score[SC_PEARL], 10
576 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
577 &li.score[SC_CRYSTAL], 10
582 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
583 &li.amoeba_content, EL_DIAMOND
587 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
592 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
593 &li.grow_into_diggable, TRUE
598 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
599 &li.yamyam_content, EL_ROCK, NULL,
600 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
604 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
605 &li.score[SC_YAMYAM], 10
610 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
611 &li.score[SC_ROBOT], 10
615 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
621 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
627 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
628 &li.time_magic_wall, 10
633 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
634 &li.game_of_life[0], 2
638 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
639 &li.game_of_life[1], 3
643 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
644 &li.game_of_life[2], 3
648 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
649 &li.game_of_life[3], 3
654 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
659 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
664 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
669 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
674 EL_TIMEGATE_SWITCH, -1,
675 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
676 &li.time_timegate, 10
680 EL_LIGHT_SWITCH_ACTIVE, -1,
681 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
686 EL_SHIELD_NORMAL, -1,
687 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
688 &li.shield_normal_time, 10
691 EL_SHIELD_NORMAL, -1,
692 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
693 &li.score[SC_SHIELD], 10
697 EL_SHIELD_DEADLY, -1,
698 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
699 &li.shield_deadly_time, 10
702 EL_SHIELD_DEADLY, -1,
703 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
704 &li.score[SC_SHIELD], 10
709 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
714 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
715 &li.extra_time_score, 10
719 EL_TIME_ORB_FULL, -1,
720 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
721 &li.time_orb_time, 10
724 EL_TIME_ORB_FULL, -1,
725 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
726 &li.use_time_orb_bug, FALSE
731 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
732 &li.use_spring_bug, FALSE
737 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
738 &li.android_move_time, 10
742 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
743 &li.android_clone_time, 10
747 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
748 &li.android_clone_element[0], EL_EMPTY, NULL,
749 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
754 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
759 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
764 EL_EMC_MAGNIFIER, -1,
765 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
766 &li.magnify_score, 10
769 EL_EMC_MAGNIFIER, -1,
770 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
775 EL_EMC_MAGIC_BALL, -1,
776 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
780 EL_EMC_MAGIC_BALL, -1,
781 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
782 &li.ball_random, FALSE
785 EL_EMC_MAGIC_BALL, -1,
786 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
787 &li.ball_state_initial, FALSE
790 EL_EMC_MAGIC_BALL, -1,
791 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
792 &li.ball_content, EL_EMPTY, NULL,
793 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
796 /* ---------- unused values ----------------------------------------------- */
799 EL_UNKNOWN, SAVE_CONF_NEVER,
800 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
801 &li.score[SC_UNKNOWN_14], 10
804 EL_UNKNOWN, SAVE_CONF_NEVER,
805 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
806 &li.score[SC_UNKNOWN_15], 10
816 static struct LevelFileConfigInfo chunk_config_NOTE[] =
820 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
821 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
825 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
826 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
831 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
832 &xx_envelope.autowrap, FALSE
836 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
837 &xx_envelope.centered, FALSE
842 TYPE_STRING, CONF_VALUE_BYTES(1),
843 &xx_envelope.text, -1, NULL,
844 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
845 &xx_default_string_empty[0]
855 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
859 TYPE_STRING, CONF_VALUE_BYTES(1),
860 &xx_ei.description[0], -1,
861 &yy_ei.description[0],
862 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
863 &xx_default_description[0]
868 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
869 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
870 &yy_ei.properties[EP_BITFIELD_BASE_NR]
876 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
877 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
878 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
884 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
885 &xx_ei.use_gfx_element, FALSE,
886 &yy_ei.use_gfx_element
890 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
891 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
892 &yy_ei.gfx_element_initial
897 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
898 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
899 &yy_ei.access_direction
904 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
905 &xx_ei.collect_score_initial, 10,
906 &yy_ei.collect_score_initial
910 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
911 &xx_ei.collect_count_initial, 1,
912 &yy_ei.collect_count_initial
917 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
918 &xx_ei.ce_value_fixed_initial, 0,
919 &yy_ei.ce_value_fixed_initial
923 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
924 &xx_ei.ce_value_random_initial, 0,
925 &yy_ei.ce_value_random_initial
929 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
930 &xx_ei.use_last_ce_value, FALSE,
931 &yy_ei.use_last_ce_value
936 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
937 &xx_ei.push_delay_fixed, 8,
938 &yy_ei.push_delay_fixed
942 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
943 &xx_ei.push_delay_random, 8,
944 &yy_ei.push_delay_random
948 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
949 &xx_ei.drop_delay_fixed, 0,
950 &yy_ei.drop_delay_fixed
954 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
955 &xx_ei.drop_delay_random, 0,
956 &yy_ei.drop_delay_random
960 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
961 &xx_ei.move_delay_fixed, 0,
962 &yy_ei.move_delay_fixed
966 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
967 &xx_ei.move_delay_random, 0,
968 &yy_ei.move_delay_random
973 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
974 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
979 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
980 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
981 &yy_ei.move_direction_initial
985 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
986 &xx_ei.move_stepsize, TILEX / 8,
992 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
993 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
994 &yy_ei.move_enter_element
998 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
999 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1000 &yy_ei.move_leave_element
1004 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1005 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1006 &yy_ei.move_leave_type
1011 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1012 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1013 &yy_ei.slippery_type
1018 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1019 &xx_ei.explosion_type, EXPLODES_3X3,
1020 &yy_ei.explosion_type
1024 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1025 &xx_ei.explosion_delay, 16,
1026 &yy_ei.explosion_delay
1030 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1031 &xx_ei.ignition_delay, 8,
1032 &yy_ei.ignition_delay
1037 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1038 &xx_ei.content, EL_EMPTY_SPACE,
1040 &xx_num_contents, 1, 1
1043 /* ---------- "num_change_pages" must be the last entry ------------------- */
1046 -1, SAVE_CONF_ALWAYS,
1047 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1048 &xx_ei.num_change_pages, 1,
1049 &yy_ei.num_change_pages
1060 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1062 /* ---------- "current_change_page" must be the first entry --------------- */
1065 -1, SAVE_CONF_ALWAYS,
1066 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1067 &xx_current_change_page, -1
1070 /* ---------- (the remaining entries can be in any order) ----------------- */
1074 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1075 &xx_change.can_change, FALSE
1080 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1081 &xx_event_bits[0], 0
1085 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1086 &xx_event_bits[1], 0
1091 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1092 &xx_change.trigger_player, CH_PLAYER_ANY
1096 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1097 &xx_change.trigger_side, CH_SIDE_ANY
1101 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1102 &xx_change.trigger_page, CH_PAGE_ANY
1107 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1108 &xx_change.target_element, EL_EMPTY_SPACE
1113 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1114 &xx_change.delay_fixed, 0
1118 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1119 &xx_change.delay_random, 0
1123 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1124 &xx_change.delay_frames, FRAMES_PER_SECOND
1129 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1130 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1135 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1136 &xx_change.explode, FALSE
1140 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1141 &xx_change.use_target_content, FALSE
1145 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1146 &xx_change.only_if_complete, FALSE
1150 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1151 &xx_change.use_random_replace, FALSE
1155 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1156 &xx_change.random_percentage, 100
1160 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1161 &xx_change.replace_when, CP_WHEN_EMPTY
1166 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1167 &xx_change.has_action, FALSE
1171 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1172 &xx_change.action_type, CA_NO_ACTION
1176 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1177 &xx_change.action_mode, CA_MODE_UNDEFINED
1181 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1182 &xx_change.action_arg, CA_ARG_UNDEFINED
1187 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1188 &xx_change.action_element, EL_EMPTY_SPACE
1193 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1194 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1195 &xx_num_contents, 1, 1
1205 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1209 TYPE_STRING, CONF_VALUE_BYTES(1),
1210 &xx_ei.description[0], -1, NULL,
1211 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1212 &xx_default_description[0]
1217 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1218 &xx_ei.use_gfx_element, FALSE
1222 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1223 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1228 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1229 &xx_group.choice_mode, ANIM_RANDOM
1234 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1235 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1236 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1246 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1250 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1251 &li.block_snap_field, TRUE
1255 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1256 &li.continuous_snapping, TRUE
1260 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1261 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1265 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1266 &li.use_start_element[0], FALSE
1270 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1271 &li.start_element[0], EL_PLAYER_1
1275 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1276 &li.use_artwork_element[0], FALSE
1280 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1281 &li.artwork_element[0], EL_PLAYER_1
1285 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1286 &li.use_explosion_element[0], FALSE
1290 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1291 &li.explosion_element[0], EL_PLAYER_1
1306 filetype_id_list[] =
1308 { LEVEL_FILE_TYPE_RND, "RND" },
1309 { LEVEL_FILE_TYPE_BD, "BD" },
1310 { LEVEL_FILE_TYPE_EM, "EM" },
1311 { LEVEL_FILE_TYPE_SP, "SP" },
1312 { LEVEL_FILE_TYPE_DX, "DX" },
1313 { LEVEL_FILE_TYPE_SB, "SB" },
1314 { LEVEL_FILE_TYPE_DC, "DC" },
1319 /* ========================================================================= */
1320 /* level file functions */
1321 /* ========================================================================= */
1323 static boolean check_special_flags(char *flag)
1326 printf("::: '%s', '%s', '%s'\n",
1328 options.special_flags,
1329 leveldir_current->special_flags);
1332 if (strEqual(options.special_flags, flag) ||
1333 strEqual(leveldir_current->special_flags, flag))
1339 static struct DateInfo getCurrentDate()
1341 time_t epoch_seconds = time(NULL);
1342 struct tm *now = localtime(&epoch_seconds);
1343 struct DateInfo date;
1345 date.year = now->tm_year + 1900;
1346 date.month = now->tm_mon + 1;
1347 date.day = now->tm_mday;
1349 date.src = DATE_SRC_CLOCK;
1354 static void resetEventFlags(struct ElementChangeInfo *change)
1358 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1359 change->has_event[i] = FALSE;
1362 static void resetEventBits()
1366 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1367 xx_event_bits[i] = 0;
1370 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1374 /* important: only change event flag if corresponding event bit is set
1375 (this is because all xx_event_bits[] values are loaded separately,
1376 and all xx_event_bits[] values are set back to zero before loading
1377 another value xx_event_bits[x] (each value representing 32 flags)) */
1379 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1380 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1381 change->has_event[i] = TRUE;
1384 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1388 /* in contrast to the above function setEventFlagsFromEventBits(), it
1389 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1390 depending on the corresponding change->has_event[i] values here, as
1391 all xx_event_bits[] values are reset in resetEventBits() before */
1393 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1394 if (change->has_event[i])
1395 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1398 static char *getDefaultElementDescription(struct ElementInfo *ei)
1400 static char description[MAX_ELEMENT_NAME_LEN + 1];
1401 char *default_description = (ei->custom_description != NULL ?
1402 ei->custom_description :
1403 ei->editor_description);
1406 /* always start with reliable default values */
1407 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1408 description[i] = '\0';
1410 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1411 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1413 return &description[0];
1416 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1418 char *default_description = getDefaultElementDescription(ei);
1421 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1422 ei->description[i] = default_description[i];
1425 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1429 for (i = 0; conf[i].data_type != -1; i++)
1431 int default_value = conf[i].default_value;
1432 int data_type = conf[i].data_type;
1433 int conf_type = conf[i].conf_type;
1434 int byte_mask = conf_type & CONF_MASK_BYTES;
1436 if (byte_mask == CONF_MASK_MULTI_BYTES)
1438 int default_num_entities = conf[i].default_num_entities;
1439 int max_num_entities = conf[i].max_num_entities;
1441 *(int *)(conf[i].num_entities) = default_num_entities;
1443 if (data_type == TYPE_STRING)
1445 char *default_string = conf[i].default_string;
1446 char *string = (char *)(conf[i].value);
1448 strncpy(string, default_string, max_num_entities);
1450 else if (data_type == TYPE_ELEMENT_LIST)
1452 int *element_array = (int *)(conf[i].value);
1455 for (j = 0; j < max_num_entities; j++)
1456 element_array[j] = default_value;
1458 else if (data_type == TYPE_CONTENT_LIST)
1460 struct Content *content = (struct Content *)(conf[i].value);
1463 for (c = 0; c < max_num_entities; c++)
1464 for (y = 0; y < 3; y++)
1465 for (x = 0; x < 3; x++)
1466 content[c].e[x][y] = default_value;
1469 else /* constant size configuration data (1, 2 or 4 bytes) */
1471 if (data_type == TYPE_BOOLEAN)
1472 *(boolean *)(conf[i].value) = default_value;
1474 *(int *) (conf[i].value) = default_value;
1479 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1483 for (i = 0; conf[i].data_type != -1; i++)
1485 int data_type = conf[i].data_type;
1486 int conf_type = conf[i].conf_type;
1487 int byte_mask = conf_type & CONF_MASK_BYTES;
1489 if (byte_mask == CONF_MASK_MULTI_BYTES)
1491 int max_num_entities = conf[i].max_num_entities;
1493 if (data_type == TYPE_STRING)
1495 char *string = (char *)(conf[i].value);
1496 char *string_copy = (char *)(conf[i].value_copy);
1498 strncpy(string_copy, string, max_num_entities);
1500 else if (data_type == TYPE_ELEMENT_LIST)
1502 int *element_array = (int *)(conf[i].value);
1503 int *element_array_copy = (int *)(conf[i].value_copy);
1506 for (j = 0; j < max_num_entities; j++)
1507 element_array_copy[j] = element_array[j];
1509 else if (data_type == TYPE_CONTENT_LIST)
1511 struct Content *content = (struct Content *)(conf[i].value);
1512 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1515 for (c = 0; c < max_num_entities; c++)
1516 for (y = 0; y < 3; y++)
1517 for (x = 0; x < 3; x++)
1518 content_copy[c].e[x][y] = content[c].e[x][y];
1521 else /* constant size configuration data (1, 2 or 4 bytes) */
1523 if (data_type == TYPE_BOOLEAN)
1524 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1526 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1531 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1535 xx_ei = *ei_from; /* copy element data into temporary buffer */
1536 yy_ei = *ei_to; /* copy element data into temporary buffer */
1538 copyConfigFromConfigList(chunk_config_CUSX_base);
1543 /* ---------- reinitialize and copy change pages ---------- */
1545 ei_to->num_change_pages = ei_from->num_change_pages;
1546 ei_to->current_change_page = ei_from->current_change_page;
1548 setElementChangePages(ei_to, ei_to->num_change_pages);
1550 for (i = 0; i < ei_to->num_change_pages; i++)
1551 ei_to->change_page[i] = ei_from->change_page[i];
1553 /* ---------- copy group element info ---------- */
1554 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1555 *ei_to->group = *ei_from->group;
1557 /* mark this custom element as modified */
1558 ei_to->modified_settings = TRUE;
1561 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1563 int change_page_size = sizeof(struct ElementChangeInfo);
1565 ei->num_change_pages = MAX(1, change_pages);
1568 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1570 if (ei->current_change_page >= ei->num_change_pages)
1571 ei->current_change_page = ei->num_change_pages - 1;
1573 ei->change = &ei->change_page[ei->current_change_page];
1576 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1578 xx_change = *change; /* copy change data into temporary buffer */
1581 /* (not needed; set by setConfigToDefaultsFromConfigList()) */
1582 xx_num_contents = 1;
1585 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1587 *change = xx_change;
1589 resetEventFlags(change);
1591 change->direct_action = 0;
1592 change->other_action = 0;
1594 change->pre_change_function = NULL;
1595 change->change_function = NULL;
1596 change->post_change_function = NULL;
1601 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1605 li = *level; /* copy level data into temporary buffer */
1606 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1607 *level = li; /* copy temporary buffer back to level data */
1609 setLevelInfoToDefaults_EM();
1610 setLevelInfoToDefaults_SP();
1612 level->native_em_level = &native_em_level;
1613 level->native_sp_level = &native_sp_level;
1615 level->file_version = FILE_VERSION_ACTUAL;
1616 level->game_version = GAME_VERSION_ACTUAL;
1618 level->creation_date = getCurrentDate();
1620 level->encoding_16bit_field = TRUE;
1621 level->encoding_16bit_yamyam = TRUE;
1622 level->encoding_16bit_amoeba = TRUE;
1624 for (x = 0; x < MAX_LEV_FIELDX; x++)
1625 for (y = 0; y < MAX_LEV_FIELDY; y++)
1626 level->field[x][y] = EL_SAND;
1628 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1629 level->name[i] = '\0';
1630 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1631 level->author[i] = '\0';
1633 strcpy(level->name, NAMELESS_LEVEL_NAME);
1634 strcpy(level->author, ANONYMOUS_NAME);
1636 level->field[0][0] = EL_PLAYER_1;
1637 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1639 BorderElement = EL_STEELWALL;
1641 /* set all bug compatibility flags to "false" => do not emulate this bug */
1642 level->use_action_after_change_bug = FALSE;
1644 if (leveldir_current)
1646 /* try to determine better author name than 'anonymous' */
1647 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1649 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1650 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1654 switch (LEVELCLASS(leveldir_current))
1656 case LEVELCLASS_TUTORIAL:
1657 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1660 case LEVELCLASS_CONTRIB:
1661 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1662 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1665 case LEVELCLASS_PRIVATE:
1666 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1667 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1671 /* keep default value */
1678 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1680 static boolean clipboard_elements_initialized = FALSE;
1683 InitElementPropertiesStatic();
1685 li = *level; /* copy level data into temporary buffer */
1686 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1687 *level = li; /* copy temporary buffer back to level data */
1689 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1692 struct ElementInfo *ei = &element_info[element];
1694 /* never initialize clipboard elements after the very first time */
1695 /* (to be able to use clipboard elements between several levels) */
1696 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1699 if (IS_ENVELOPE(element))
1701 int envelope_nr = element - EL_ENVELOPE_1;
1703 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1705 level->envelope[envelope_nr] = xx_envelope;
1708 if (IS_CUSTOM_ELEMENT(element) ||
1709 IS_GROUP_ELEMENT(element) ||
1710 IS_INTERNAL_ELEMENT(element))
1712 xx_ei = *ei; /* copy element data into temporary buffer */
1714 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1719 setElementChangePages(ei, 1);
1720 setElementChangeInfoToDefaults(ei->change);
1722 if (IS_CUSTOM_ELEMENT(element) ||
1723 IS_GROUP_ELEMENT(element) ||
1724 IS_INTERNAL_ELEMENT(element))
1726 setElementDescriptionToDefault(ei);
1728 ei->modified_settings = FALSE;
1731 if (IS_CUSTOM_ELEMENT(element) ||
1732 IS_INTERNAL_ELEMENT(element))
1734 /* internal values used in level editor */
1736 ei->access_type = 0;
1737 ei->access_layer = 0;
1738 ei->access_protected = 0;
1739 ei->walk_to_action = 0;
1740 ei->smash_targets = 0;
1743 ei->can_explode_by_fire = FALSE;
1744 ei->can_explode_smashed = FALSE;
1745 ei->can_explode_impact = FALSE;
1747 ei->current_change_page = 0;
1750 if (IS_GROUP_ELEMENT(element) ||
1751 IS_INTERNAL_ELEMENT(element))
1753 struct ElementGroupInfo *group;
1755 /* initialize memory for list of elements in group */
1756 if (ei->group == NULL)
1757 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1761 xx_group = *group; /* copy group data into temporary buffer */
1763 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1769 clipboard_elements_initialized = TRUE;
1772 static void setLevelInfoToDefaults(struct LevelInfo *level,
1773 boolean level_info_only)
1775 setLevelInfoToDefaults_Level(level);
1777 if (!level_info_only)
1778 setLevelInfoToDefaults_Elements(level);
1780 level->no_valid_file = FALSE;
1782 level->changed = FALSE;
1787 static void setLevelInfoToDefaults(struct LevelInfo *level,
1788 boolean level_info_only)
1790 static boolean clipboard_elements_initialized = FALSE;
1793 if (level_info_only)
1796 InitElementPropertiesStatic();
1798 li = *level; /* copy level data into temporary buffer */
1800 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1801 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1803 *level = li; /* copy temporary buffer back to level data */
1805 setLevelInfoToDefaults_EM();
1806 setLevelInfoToDefaults_SP();
1808 level->native_em_level = &native_em_level;
1809 level->native_sp_level = &native_sp_level;
1811 level->file_version = FILE_VERSION_ACTUAL;
1812 level->game_version = GAME_VERSION_ACTUAL;
1814 level->creation_date = getCurrentDate();
1816 level->encoding_16bit_field = TRUE;
1817 level->encoding_16bit_yamyam = TRUE;
1818 level->encoding_16bit_amoeba = TRUE;
1820 for (x = 0; x < MAX_LEV_FIELDX; x++)
1821 for (y = 0; y < MAX_LEV_FIELDY; y++)
1822 level->field[x][y] = EL_SAND;
1824 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1825 level->name[i] = '\0';
1826 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1827 level->author[i] = '\0';
1829 strcpy(level->name, NAMELESS_LEVEL_NAME);
1830 strcpy(level->author, ANONYMOUS_NAME);
1832 level->field[0][0] = EL_PLAYER_1;
1833 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1835 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1838 struct ElementInfo *ei = &element_info[element];
1840 /* never initialize clipboard elements after the very first time */
1841 /* (to be able to use clipboard elements between several levels) */
1842 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1845 if (IS_ENVELOPE(element))
1847 int envelope_nr = element - EL_ENVELOPE_1;
1849 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1851 level->envelope[envelope_nr] = xx_envelope;
1854 if (IS_CUSTOM_ELEMENT(element) ||
1855 IS_GROUP_ELEMENT(element) ||
1856 IS_INTERNAL_ELEMENT(element))
1858 xx_ei = *ei; /* copy element data into temporary buffer */
1860 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1865 setElementChangePages(ei, 1);
1866 setElementChangeInfoToDefaults(ei->change);
1868 if (IS_CUSTOM_ELEMENT(element) ||
1869 IS_GROUP_ELEMENT(element) ||
1870 IS_INTERNAL_ELEMENT(element))
1872 setElementDescriptionToDefault(ei);
1874 ei->modified_settings = FALSE;
1877 if (IS_CUSTOM_ELEMENT(element) ||
1878 IS_INTERNAL_ELEMENT(element))
1880 /* internal values used in level editor */
1882 ei->access_type = 0;
1883 ei->access_layer = 0;
1884 ei->access_protected = 0;
1885 ei->walk_to_action = 0;
1886 ei->smash_targets = 0;
1889 ei->can_explode_by_fire = FALSE;
1890 ei->can_explode_smashed = FALSE;
1891 ei->can_explode_impact = FALSE;
1893 ei->current_change_page = 0;
1896 if (IS_GROUP_ELEMENT(element) ||
1897 IS_INTERNAL_ELEMENT(element))
1899 struct ElementGroupInfo *group;
1901 /* initialize memory for list of elements in group */
1902 if (ei->group == NULL)
1903 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1907 xx_group = *group; /* copy group data into temporary buffer */
1909 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1915 clipboard_elements_initialized = TRUE;
1917 BorderElement = EL_STEELWALL;
1919 level->no_valid_file = FALSE;
1921 level->changed = FALSE;
1923 /* set all bug compatibility flags to "false" => do not emulate this bug */
1924 level->use_action_after_change_bug = FALSE;
1926 if (leveldir_current)
1928 /* try to determine better author name than 'anonymous' */
1929 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1931 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1932 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1936 switch (LEVELCLASS(leveldir_current))
1938 case LEVELCLASS_TUTORIAL:
1939 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1942 case LEVELCLASS_CONTRIB:
1943 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1944 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1947 case LEVELCLASS_PRIVATE:
1948 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1949 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1953 /* keep default value */
1962 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1964 level_file_info->nr = 0;
1965 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1966 level_file_info->packed = FALSE;
1967 level_file_info->basename = NULL;
1968 level_file_info->filename = NULL;
1971 static void ActivateLevelTemplate()
1975 /* Currently there is no special action needed to activate the template
1976 data, because 'element_info' property settings overwrite the original
1977 level data, while all other variables do not change. */
1979 /* Exception: 'from_level_template' elements in the original level playfield
1980 are overwritten with the corresponding elements at the same position in
1981 playfield from the level template. */
1983 for (x = 0; x < level.fieldx; x++)
1984 for (y = 0; y < level.fieldy; y++)
1985 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1986 level.field[x][y] = level_template.field[x][y];
1988 if (check_special_flags("load_xsb_to_ces"))
1990 struct LevelInfo level_backup = level;
1992 /* overwrite all individual level settings from template level settings */
1993 level = level_template;
1995 /* restore playfield size */
1996 level.fieldx = level_backup.fieldx;
1997 level.fieldy = level_backup.fieldy;
1999 /* restore playfield content */
2000 for (x = 0; x < level.fieldx; x++)
2001 for (y = 0; y < level.fieldy; y++)
2002 level.field[x][y] = level_backup.field[x][y];
2004 /* restore name and author from individual level */
2005 strcpy(level.name, level_backup.name);
2006 strcpy(level.author, level_backup.author);
2008 /* restore flag "use_custom_template" */
2009 level.use_custom_template = level_backup.use_custom_template;
2013 static char *getLevelFilenameFromBasename(char *basename)
2015 static char *filename = NULL;
2017 checked_free(filename);
2019 filename = getPath2(getCurrentLevelDir(), basename);
2024 static int getFileTypeFromBasename(char *basename)
2026 /* !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!! */
2028 static char *filename = NULL;
2029 struct stat file_status;
2031 /* ---------- try to determine file type from filename ---------- */
2033 /* check for typical filename of a Supaplex level package file */
2035 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
2036 return LEVEL_FILE_TYPE_SP;
2038 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
2039 strncmp(basename, "LEVELS.D", 8) == 0))
2040 return LEVEL_FILE_TYPE_SP;
2043 /* check for typical filename of a Diamond Caves II level package file */
2044 if (strSuffixLower(basename, ".dc") ||
2045 strSuffixLower(basename, ".dc2"))
2046 return LEVEL_FILE_TYPE_DC;
2048 /* check for typical filename of a Sokoban level package file */
2049 if (strSuffixLower(basename, ".xsb") &&
2050 strchr(basename, '%') == NULL)
2051 return LEVEL_FILE_TYPE_SB;
2053 /* ---------- try to determine file type from filesize ---------- */
2055 checked_free(filename);
2056 filename = getPath2(getCurrentLevelDir(), basename);
2058 if (stat(filename, &file_status) == 0)
2060 /* check for typical filesize of a Supaplex level package file */
2061 if (file_status.st_size == 170496)
2062 return LEVEL_FILE_TYPE_SP;
2065 return LEVEL_FILE_TYPE_UNKNOWN;
2068 static boolean checkForPackageFromBasename(char *basename)
2070 /* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2071 !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!! */
2073 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2076 static char *getSingleLevelBasenameExt(int nr, char *extension)
2078 static char basename[MAX_FILENAME_LEN];
2081 sprintf(basename, "template.%s", extension);
2083 sprintf(basename, "%03d.%s", nr, extension);
2088 static char *getSingleLevelBasename(int nr)
2090 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2093 static char *getPackedLevelBasename(int type)
2095 static char basename[MAX_FILENAME_LEN];
2096 char *directory = getCurrentLevelDir();
2098 struct dirent *dir_entry;
2100 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
2102 if ((dir = opendir(directory)) == NULL)
2104 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
2109 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
2111 char *entry_basename = dir_entry->d_name;
2112 int entry_type = getFileTypeFromBasename(entry_basename);
2114 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
2116 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2119 strcpy(basename, entry_basename);
2131 static char *getSingleLevelFilename(int nr)
2133 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2137 static char *getPackedLevelFilename(int type)
2139 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2143 char *getDefaultLevelFilename(int nr)
2145 return getSingleLevelFilename(nr);
2149 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2153 lfi->packed = FALSE;
2154 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
2155 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2159 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2160 int type, char *format, ...)
2162 static char basename[MAX_FILENAME_LEN];
2165 va_start(ap, format);
2166 vsprintf(basename, format, ap);
2170 lfi->packed = FALSE;
2171 lfi->basename = basename;
2172 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2175 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2180 lfi->basename = getPackedLevelBasename(lfi->type);
2181 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2184 static int getFiletypeFromID(char *filetype_id)
2186 char *filetype_id_lower;
2187 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2190 if (filetype_id == NULL)
2191 return LEVEL_FILE_TYPE_UNKNOWN;
2193 filetype_id_lower = getStringToLower(filetype_id);
2195 for (i = 0; filetype_id_list[i].id != NULL; i++)
2197 char *id_lower = getStringToLower(filetype_id_list[i].id);
2199 if (strEqual(filetype_id_lower, id_lower))
2200 filetype = filetype_id_list[i].filetype;
2204 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2208 free(filetype_id_lower);
2213 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2217 /* special case: level number is negative => check for level template file */
2221 /* global variable "leveldir_current" must be modified in the loop below */
2222 LevelDirTree *leveldir_current_last = leveldir_current;
2224 /* check for template level in path from current to topmost tree node */
2226 while (leveldir_current != NULL)
2228 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2229 "template.%s", LEVELFILE_EXTENSION);
2231 if (fileExists(lfi->filename))
2234 leveldir_current = leveldir_current->node_parent;
2237 /* restore global variable "leveldir_current" modified in above loop */
2238 leveldir_current = leveldir_current_last;
2242 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2243 "template.%s", LEVELFILE_EXTENSION);
2247 /* no fallback if template file not existing */
2251 /* special case: check for file name/pattern specified in "levelinfo.conf" */
2252 if (leveldir_current->level_filename != NULL)
2254 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2256 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2257 leveldir_current->level_filename, nr);
2259 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2261 if (fileExists(lfi->filename))
2265 /* check for native Rocks'n'Diamonds level file */
2266 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2267 "%03d.%s", nr, LEVELFILE_EXTENSION);
2268 if (fileExists(lfi->filename))
2271 /* check for Emerald Mine level file (V1) */
2272 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2273 'a' + (nr / 10) % 26, '0' + nr % 10);
2274 if (fileExists(lfi->filename))
2276 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2277 'A' + (nr / 10) % 26, '0' + nr % 10);
2278 if (fileExists(lfi->filename))
2281 /* check for Emerald Mine level file (V2 to V5) */
2282 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2283 if (fileExists(lfi->filename))
2286 /* check for Emerald Mine level file (V6 / single mode) */
2287 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2288 if (fileExists(lfi->filename))
2290 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2291 if (fileExists(lfi->filename))
2294 /* check for Emerald Mine level file (V6 / teamwork mode) */
2295 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2296 if (fileExists(lfi->filename))
2298 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2299 if (fileExists(lfi->filename))
2302 /* check for various packed level file formats */
2303 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2304 if (fileExists(lfi->filename))
2307 /* no known level file found -- use default values (and fail later) */
2308 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2309 "%03d.%s", nr, LEVELFILE_EXTENSION);
2312 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2314 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2315 lfi->type = getFileTypeFromBasename(lfi->basename);
2318 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2320 /* always start with reliable default values */
2321 setFileInfoToDefaults(level_file_info);
2323 level_file_info->nr = nr; /* set requested level number */
2325 determineLevelFileInfo_Filename(level_file_info);
2326 determineLevelFileInfo_Filetype(level_file_info);
2329 /* ------------------------------------------------------------------------- */
2330 /* functions for loading R'n'D level */
2331 /* ------------------------------------------------------------------------- */
2333 int getMappedElement(int element)
2335 /* remap some (historic, now obsolete) elements */
2339 case EL_PLAYER_OBSOLETE:
2340 element = EL_PLAYER_1;
2343 case EL_KEY_OBSOLETE:
2347 case EL_EM_KEY_1_FILE_OBSOLETE:
2348 element = EL_EM_KEY_1;
2351 case EL_EM_KEY_2_FILE_OBSOLETE:
2352 element = EL_EM_KEY_2;
2355 case EL_EM_KEY_3_FILE_OBSOLETE:
2356 element = EL_EM_KEY_3;
2359 case EL_EM_KEY_4_FILE_OBSOLETE:
2360 element = EL_EM_KEY_4;
2363 case EL_ENVELOPE_OBSOLETE:
2364 element = EL_ENVELOPE_1;
2372 if (element >= NUM_FILE_ELEMENTS)
2374 Error(ERR_WARN, "invalid level element %d", element);
2376 element = EL_UNKNOWN;
2384 int getMappedElementByVersion(int element, int game_version)
2386 /* remap some elements due to certain game version */
2388 if (game_version <= VERSION_IDENT(2,2,0,0))
2390 /* map game font elements */
2391 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2392 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2393 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2394 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2397 if (game_version < VERSION_IDENT(3,0,0,0))
2399 /* map Supaplex gravity tube elements */
2400 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2401 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2402 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2403 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2410 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2412 level->file_version = getFileVersion(file);
2413 level->game_version = getFileVersion(file);
2418 static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
2420 level->creation_date.year = getFile16BitBE(file);
2421 level->creation_date.month = getFile8Bit(file);
2422 level->creation_date.day = getFile8Bit(file);
2424 level->creation_date.src = DATE_SRC_LEVELFILE;
2429 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2431 int initial_player_stepsize;
2432 int initial_player_gravity;
2435 level->fieldx = getFile8Bit(file);
2436 level->fieldy = getFile8Bit(file);
2438 level->time = getFile16BitBE(file);
2439 level->gems_needed = getFile16BitBE(file);
2441 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2442 level->name[i] = getFile8Bit(file);
2443 level->name[MAX_LEVEL_NAME_LEN] = 0;
2445 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2446 level->score[i] = getFile8Bit(file);
2448 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2449 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2450 for (y = 0; y < 3; y++)
2451 for (x = 0; x < 3; x++)
2452 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2454 level->amoeba_speed = getFile8Bit(file);
2455 level->time_magic_wall = getFile8Bit(file);
2456 level->time_wheel = getFile8Bit(file);
2457 level->amoeba_content = getMappedElement(getFile8Bit(file));
2459 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2462 for (i = 0; i < MAX_PLAYERS; i++)
2463 level->initial_player_stepsize[i] = initial_player_stepsize;
2465 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2467 for (i = 0; i < MAX_PLAYERS; i++)
2468 level->initial_player_gravity[i] = initial_player_gravity;
2470 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2471 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2473 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2475 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2476 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2477 level->can_move_into_acid_bits = getFile32BitBE(file);
2478 level->dont_collide_with_bits = getFile8Bit(file);
2480 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2481 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2483 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2484 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2485 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2487 level->game_engine_type = getFile8Bit(file);
2489 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2494 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2498 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2499 level->name[i] = getFile8Bit(file);
2500 level->name[MAX_LEVEL_NAME_LEN] = 0;
2505 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2509 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2510 level->author[i] = getFile8Bit(file);
2511 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2516 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2519 int chunk_size_expected = level->fieldx * level->fieldy;
2521 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2522 stored with 16-bit encoding (and should be twice as big then).
2523 Even worse, playfield data was stored 16-bit when only yamyam content
2524 contained 16-bit elements and vice versa. */
2526 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2527 chunk_size_expected *= 2;
2529 if (chunk_size_expected != chunk_size)
2531 ReadUnusedBytesFromFile(file, chunk_size);
2532 return chunk_size_expected;
2535 for (y = 0; y < level->fieldy; y++)
2536 for (x = 0; x < level->fieldx; x++)
2537 level->field[x][y] =
2538 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2543 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2546 int header_size = 4;
2547 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2548 int chunk_size_expected = header_size + content_size;
2550 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2551 stored with 16-bit encoding (and should be twice as big then).
2552 Even worse, playfield data was stored 16-bit when only yamyam content
2553 contained 16-bit elements and vice versa. */
2555 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2556 chunk_size_expected += content_size;
2558 if (chunk_size_expected != chunk_size)
2560 ReadUnusedBytesFromFile(file, chunk_size);
2561 return chunk_size_expected;
2565 level->num_yamyam_contents = getFile8Bit(file);
2569 /* correct invalid number of content fields -- should never happen */
2570 if (level->num_yamyam_contents < 1 ||
2571 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2572 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2574 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2575 for (y = 0; y < 3; y++)
2576 for (x = 0; x < 3; x++)
2577 level->yamyam_content[i].e[x][y] =
2578 getMappedElement(level->encoding_16bit_field ?
2579 getFile16BitBE(file) : getFile8Bit(file));
2583 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2589 int content_xsize, content_ysize;
2591 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2593 element = getMappedElement(getFile16BitBE(file));
2594 num_contents = getFile8Bit(file);
2596 getFile8Bit(file); /* content x size (unused) */
2597 getFile8Bit(file); /* content y size (unused) */
2599 content_xsize = getFile8Bit(file);
2600 content_ysize = getFile8Bit(file);
2603 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2605 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2606 for (y = 0; y < 3; y++)
2607 for (x = 0; x < 3; x++)
2608 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2610 /* correct invalid number of content fields -- should never happen */
2611 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2612 num_contents = STD_ELEMENT_CONTENTS;
2614 if (element == EL_YAMYAM)
2616 level->num_yamyam_contents = num_contents;
2618 for (i = 0; i < num_contents; i++)
2619 for (y = 0; y < 3; y++)
2620 for (x = 0; x < 3; x++)
2621 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2623 else if (element == EL_BD_AMOEBA)
2625 level->amoeba_content = content_array[0][0][0];
2629 Error(ERR_WARN, "cannot load content for element '%d'", element);
2635 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2641 int chunk_size_expected;
2643 element = getMappedElement(getFile16BitBE(file));
2644 if (!IS_ENVELOPE(element))
2645 element = EL_ENVELOPE_1;
2647 envelope_nr = element - EL_ENVELOPE_1;
2649 envelope_len = getFile16BitBE(file);
2651 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2652 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2654 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2656 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2657 if (chunk_size_expected != chunk_size)
2659 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2660 return chunk_size_expected;
2663 for (i = 0; i < envelope_len; i++)
2664 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2669 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2671 int num_changed_custom_elements = getFile16BitBE(file);
2672 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2675 if (chunk_size_expected != chunk_size)
2677 ReadUnusedBytesFromFile(file, chunk_size - 2);
2678 return chunk_size_expected;
2681 for (i = 0; i < num_changed_custom_elements; i++)
2683 int element = getMappedElement(getFile16BitBE(file));
2684 int properties = getFile32BitBE(file);
2686 if (IS_CUSTOM_ELEMENT(element))
2687 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2689 Error(ERR_WARN, "invalid custom element number %d", element);
2691 /* older game versions that wrote level files with CUS1 chunks used
2692 different default push delay values (not yet stored in level file) */
2693 element_info[element].push_delay_fixed = 2;
2694 element_info[element].push_delay_random = 8;
2700 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2702 int num_changed_custom_elements = getFile16BitBE(file);
2703 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2706 if (chunk_size_expected != chunk_size)
2708 ReadUnusedBytesFromFile(file, chunk_size - 2);
2709 return chunk_size_expected;
2712 for (i = 0; i < num_changed_custom_elements; i++)
2714 int element = getMappedElement(getFile16BitBE(file));
2715 int custom_target_element = getMappedElement(getFile16BitBE(file));
2717 if (IS_CUSTOM_ELEMENT(element))
2718 element_info[element].change->target_element = custom_target_element;
2720 Error(ERR_WARN, "invalid custom element number %d", element);
2726 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2728 int num_changed_custom_elements = getFile16BitBE(file);
2729 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2732 if (chunk_size_expected != chunk_size)
2734 ReadUnusedBytesFromFile(file, chunk_size - 2);
2735 return chunk_size_expected;
2738 for (i = 0; i < num_changed_custom_elements; i++)
2740 int element = getMappedElement(getFile16BitBE(file));
2741 struct ElementInfo *ei = &element_info[element];
2742 unsigned int event_bits;
2744 if (!IS_CUSTOM_ELEMENT(element))
2746 Error(ERR_WARN, "invalid custom element number %d", element);
2748 element = EL_INTERNAL_DUMMY;
2751 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2752 ei->description[j] = getFile8Bit(file);
2753 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2755 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2757 /* some free bytes for future properties and padding */
2758 ReadUnusedBytesFromFile(file, 7);
2760 ei->use_gfx_element = getFile8Bit(file);
2761 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2763 ei->collect_score_initial = getFile8Bit(file);
2764 ei->collect_count_initial = getFile8Bit(file);
2766 ei->push_delay_fixed = getFile16BitBE(file);
2767 ei->push_delay_random = getFile16BitBE(file);
2768 ei->move_delay_fixed = getFile16BitBE(file);
2769 ei->move_delay_random = getFile16BitBE(file);
2771 ei->move_pattern = getFile16BitBE(file);
2772 ei->move_direction_initial = getFile8Bit(file);
2773 ei->move_stepsize = getFile8Bit(file);
2775 for (y = 0; y < 3; y++)
2776 for (x = 0; x < 3; x++)
2777 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2779 event_bits = getFile32BitBE(file);
2780 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2781 if (event_bits & (1 << j))
2782 ei->change->has_event[j] = TRUE;
2784 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2786 ei->change->delay_fixed = getFile16BitBE(file);
2787 ei->change->delay_random = getFile16BitBE(file);
2788 ei->change->delay_frames = getFile16BitBE(file);
2790 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2792 ei->change->explode = getFile8Bit(file);
2793 ei->change->use_target_content = getFile8Bit(file);
2794 ei->change->only_if_complete = getFile8Bit(file);
2795 ei->change->use_random_replace = getFile8Bit(file);
2797 ei->change->random_percentage = getFile8Bit(file);
2798 ei->change->replace_when = getFile8Bit(file);
2800 for (y = 0; y < 3; y++)
2801 for (x = 0; x < 3; x++)
2802 ei->change->target_content.e[x][y] =
2803 getMappedElement(getFile16BitBE(file));
2805 ei->slippery_type = getFile8Bit(file);
2807 /* some free bytes for future properties and padding */
2808 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2810 /* mark that this custom element has been modified */
2811 ei->modified_settings = TRUE;
2817 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2819 struct ElementInfo *ei;
2820 int chunk_size_expected;
2824 /* ---------- custom element base property values (96 bytes) ------------- */
2826 element = getMappedElement(getFile16BitBE(file));
2828 if (!IS_CUSTOM_ELEMENT(element))
2830 Error(ERR_WARN, "invalid custom element number %d", element);
2832 ReadUnusedBytesFromFile(file, chunk_size - 2);
2836 ei = &element_info[element];
2838 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2839 ei->description[i] = getFile8Bit(file);
2840 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2842 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2844 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2846 ei->num_change_pages = getFile8Bit(file);
2848 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2849 if (chunk_size_expected != chunk_size)
2851 ReadUnusedBytesFromFile(file, chunk_size - 43);
2852 return chunk_size_expected;
2855 ei->ce_value_fixed_initial = getFile16BitBE(file);
2856 ei->ce_value_random_initial = getFile16BitBE(file);
2857 ei->use_last_ce_value = getFile8Bit(file);
2859 ei->use_gfx_element = getFile8Bit(file);
2860 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2862 ei->collect_score_initial = getFile8Bit(file);
2863 ei->collect_count_initial = getFile8Bit(file);
2865 ei->drop_delay_fixed = getFile8Bit(file);
2866 ei->push_delay_fixed = getFile8Bit(file);
2867 ei->drop_delay_random = getFile8Bit(file);
2868 ei->push_delay_random = getFile8Bit(file);
2869 ei->move_delay_fixed = getFile16BitBE(file);
2870 ei->move_delay_random = getFile16BitBE(file);
2872 /* bits 0 - 15 of "move_pattern" ... */
2873 ei->move_pattern = getFile16BitBE(file);
2874 ei->move_direction_initial = getFile8Bit(file);
2875 ei->move_stepsize = getFile8Bit(file);
2877 ei->slippery_type = getFile8Bit(file);
2879 for (y = 0; y < 3; y++)
2880 for (x = 0; x < 3; x++)
2881 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2883 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2884 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2885 ei->move_leave_type = getFile8Bit(file);
2887 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2888 ei->move_pattern |= (getFile16BitBE(file) << 16);
2890 ei->access_direction = getFile8Bit(file);
2892 ei->explosion_delay = getFile8Bit(file);
2893 ei->ignition_delay = getFile8Bit(file);
2894 ei->explosion_type = getFile8Bit(file);
2896 /* some free bytes for future custom property values and padding */
2897 ReadUnusedBytesFromFile(file, 1);
2899 /* ---------- change page property values (48 bytes) --------------------- */
2901 setElementChangePages(ei, ei->num_change_pages);
2903 for (i = 0; i < ei->num_change_pages; i++)
2905 struct ElementChangeInfo *change = &ei->change_page[i];
2906 unsigned int event_bits;
2908 /* always start with reliable default values */
2909 setElementChangeInfoToDefaults(change);
2911 /* bits 0 - 31 of "has_event[]" ... */
2912 event_bits = getFile32BitBE(file);
2913 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2914 if (event_bits & (1 << j))
2915 change->has_event[j] = TRUE;
2917 change->target_element = getMappedElement(getFile16BitBE(file));
2919 change->delay_fixed = getFile16BitBE(file);
2920 change->delay_random = getFile16BitBE(file);
2921 change->delay_frames = getFile16BitBE(file);
2923 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2925 change->explode = getFile8Bit(file);
2926 change->use_target_content = getFile8Bit(file);
2927 change->only_if_complete = getFile8Bit(file);
2928 change->use_random_replace = getFile8Bit(file);
2930 change->random_percentage = getFile8Bit(file);
2931 change->replace_when = getFile8Bit(file);
2933 for (y = 0; y < 3; y++)
2934 for (x = 0; x < 3; x++)
2935 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2937 change->can_change = getFile8Bit(file);
2939 change->trigger_side = getFile8Bit(file);
2941 change->trigger_player = getFile8Bit(file);
2942 change->trigger_page = getFile8Bit(file);
2944 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2945 CH_PAGE_ANY : (1 << change->trigger_page));
2947 change->has_action = getFile8Bit(file);
2948 change->action_type = getFile8Bit(file);
2949 change->action_mode = getFile8Bit(file);
2950 change->action_arg = getFile16BitBE(file);
2952 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2953 event_bits = getFile8Bit(file);
2954 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2955 if (event_bits & (1 << (j - 32)))
2956 change->has_event[j] = TRUE;
2959 /* mark this custom element as modified */
2960 ei->modified_settings = TRUE;
2965 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2967 struct ElementInfo *ei;
2968 struct ElementGroupInfo *group;
2972 element = getMappedElement(getFile16BitBE(file));
2974 if (!IS_GROUP_ELEMENT(element))
2976 Error(ERR_WARN, "invalid group element number %d", element);
2978 ReadUnusedBytesFromFile(file, chunk_size - 2);
2982 ei = &element_info[element];
2984 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2985 ei->description[i] = getFile8Bit(file);
2986 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2988 group = element_info[element].group;
2990 group->num_elements = getFile8Bit(file);
2992 ei->use_gfx_element = getFile8Bit(file);
2993 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2995 group->choice_mode = getFile8Bit(file);
2997 /* some free bytes for future values and padding */
2998 ReadUnusedBytesFromFile(file, 3);
3000 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3001 group->element[i] = getMappedElement(getFile16BitBE(file));
3003 /* mark this group element as modified */
3004 element_info[element].modified_settings = TRUE;
3009 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
3010 int element, int real_element)
3012 int micro_chunk_size = 0;
3013 int conf_type = getFile8Bit(file);
3014 int byte_mask = conf_type & CONF_MASK_BYTES;
3015 boolean element_found = FALSE;
3018 micro_chunk_size += 1;
3020 if (byte_mask == CONF_MASK_MULTI_BYTES)
3022 int num_bytes = getFile16BitBE(file);
3023 byte *buffer = checked_malloc(num_bytes);
3025 ReadBytesFromFile(file, buffer, num_bytes);
3027 for (i = 0; conf[i].data_type != -1; i++)
3029 if (conf[i].element == element &&
3030 conf[i].conf_type == conf_type)
3032 int data_type = conf[i].data_type;
3033 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3034 int max_num_entities = conf[i].max_num_entities;
3036 if (num_entities > max_num_entities)
3039 "truncating number of entities for element %d from %d to %d",
3040 element, num_entities, max_num_entities);
3042 num_entities = max_num_entities;
3045 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3046 data_type == TYPE_CONTENT_LIST))
3048 /* for element and content lists, zero entities are not allowed */
3049 Error(ERR_WARN, "found empty list of entities for element %d",
3052 /* do not set "num_entities" here to prevent reading behind buffer */
3054 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
3058 *(int *)(conf[i].num_entities) = num_entities;
3061 element_found = TRUE;
3063 if (data_type == TYPE_STRING)
3065 char *string = (char *)(conf[i].value);
3068 for (j = 0; j < max_num_entities; j++)
3069 string[j] = (j < num_entities ? buffer[j] : '\0');
3071 else if (data_type == TYPE_ELEMENT_LIST)
3073 int *element_array = (int *)(conf[i].value);
3076 for (j = 0; j < num_entities; j++)
3078 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3080 else if (data_type == TYPE_CONTENT_LIST)
3082 struct Content *content= (struct Content *)(conf[i].value);
3085 for (c = 0; c < num_entities; c++)
3086 for (y = 0; y < 3; y++)
3087 for (x = 0; x < 3; x++)
3088 content[c].e[x][y] =
3089 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3092 element_found = FALSE;
3098 checked_free(buffer);
3100 micro_chunk_size += 2 + num_bytes;
3102 else /* constant size configuration data (1, 2 or 4 bytes) */
3104 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3105 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3106 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3108 for (i = 0; conf[i].data_type != -1; i++)
3110 if (conf[i].element == element &&
3111 conf[i].conf_type == conf_type)
3113 int data_type = conf[i].data_type;
3115 if (data_type == TYPE_ELEMENT)
3116 value = getMappedElement(value);
3118 if (data_type == TYPE_BOOLEAN)
3119 *(boolean *)(conf[i].value) = value;
3121 *(int *) (conf[i].value) = value;
3123 element_found = TRUE;
3129 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3134 char *error_conf_chunk_bytes =
3135 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3136 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3137 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3138 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3139 int error_element = real_element;
3141 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3142 error_conf_chunk_bytes, error_conf_chunk_token,
3143 error_element, EL_NAME(error_element));
3146 return micro_chunk_size;
3149 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
3151 int real_chunk_size = 0;
3153 li = *level; /* copy level data into temporary buffer */
3157 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3159 if (real_chunk_size >= chunk_size)
3163 *level = li; /* copy temporary buffer back to level data */
3165 return real_chunk_size;
3168 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
3170 int real_chunk_size = 0;
3172 li = *level; /* copy level data into temporary buffer */
3176 int element = getMappedElement(getFile16BitBE(file));
3178 real_chunk_size += 2;
3179 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3181 if (real_chunk_size >= chunk_size)
3185 *level = li; /* copy temporary buffer back to level data */
3187 return real_chunk_size;
3190 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
3192 int real_chunk_size = 0;
3194 li = *level; /* copy level data into temporary buffer */
3198 int element = getMappedElement(getFile16BitBE(file));
3200 real_chunk_size += 2;
3201 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3203 if (real_chunk_size >= chunk_size)
3207 *level = li; /* copy temporary buffer back to level data */
3209 return real_chunk_size;
3212 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
3214 int element = getMappedElement(getFile16BitBE(file));
3215 int envelope_nr = element - EL_ENVELOPE_1;
3216 int real_chunk_size = 2;
3220 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3223 if (real_chunk_size >= chunk_size)
3227 level->envelope[envelope_nr] = xx_envelope;
3229 return real_chunk_size;
3232 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
3234 int element = getMappedElement(getFile16BitBE(file));
3235 int real_chunk_size = 2;
3236 struct ElementInfo *ei = &element_info[element];
3239 xx_ei = *ei; /* copy element data into temporary buffer */
3241 xx_ei.num_change_pages = -1;
3245 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3247 if (xx_ei.num_change_pages != -1)
3250 if (real_chunk_size >= chunk_size)
3256 if (ei->num_change_pages == -1)
3258 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3261 ei->num_change_pages = 1;
3263 setElementChangePages(ei, 1);
3264 setElementChangeInfoToDefaults(ei->change);
3266 return real_chunk_size;
3269 /* initialize number of change pages stored for this custom element */
3270 setElementChangePages(ei, ei->num_change_pages);
3271 for (i = 0; i < ei->num_change_pages; i++)
3272 setElementChangeInfoToDefaults(&ei->change_page[i]);
3274 /* start with reading properties for the first change page */
3275 xx_current_change_page = 0;
3279 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3281 xx_change = *change; /* copy change data into temporary buffer */
3283 resetEventBits(); /* reset bits; change page might have changed */
3285 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3288 *change = xx_change;
3290 setEventFlagsFromEventBits(change);
3292 if (real_chunk_size >= chunk_size)
3296 return real_chunk_size;
3299 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
3301 int element = getMappedElement(getFile16BitBE(file));
3302 int real_chunk_size = 2;
3303 struct ElementInfo *ei = &element_info[element];
3304 struct ElementGroupInfo *group = ei->group;
3306 xx_ei = *ei; /* copy element data into temporary buffer */
3307 xx_group = *group; /* copy group data into temporary buffer */
3311 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3314 if (real_chunk_size >= chunk_size)
3321 return real_chunk_size;
3324 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3325 struct LevelFileInfo *level_file_info,
3326 boolean level_info_only)
3328 char *filename = level_file_info->filename;
3329 char cookie[MAX_LINE_LEN];
3330 char chunk_name[CHUNK_ID_LEN + 1];
3334 if (!(file = fopen(filename, MODE_READ)))
3336 level->no_valid_file = TRUE;
3339 if (!level_info_only)
3340 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3342 if (level != &level_template)
3343 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3349 getFileChunkBE(file, chunk_name, NULL);
3350 if (strEqual(chunk_name, "RND1"))
3352 getFile32BitBE(file); /* not used */
3354 getFileChunkBE(file, chunk_name, NULL);
3355 if (!strEqual(chunk_name, "CAVE"))
3357 level->no_valid_file = TRUE;
3359 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3364 else /* check for pre-2.0 file format with cookie string */
3366 strcpy(cookie, chunk_name);
3367 if (fgets(&cookie[4], MAX_LINE_LEN - 4, file) == NULL)
3369 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3370 cookie[strlen(cookie) - 1] = '\0';
3372 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3374 level->no_valid_file = TRUE;
3376 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3381 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3383 level->no_valid_file = TRUE;
3385 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3390 /* pre-2.0 level files have no game version, so use file version here */
3391 level->game_version = level->file_version;
3394 if (level->file_version < FILE_VERSION_1_2)
3396 /* level files from versions before 1.2.0 without chunk structure */
3397 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3398 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3406 int (*loader)(FILE *, int, struct LevelInfo *);
3410 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3411 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3412 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3413 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3414 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3415 { "INFO", -1, LoadLevel_INFO },
3416 { "BODY", -1, LoadLevel_BODY },
3417 { "CONT", -1, LoadLevel_CONT },
3418 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3419 { "CNT3", -1, LoadLevel_CNT3 },
3420 { "CUS1", -1, LoadLevel_CUS1 },
3421 { "CUS2", -1, LoadLevel_CUS2 },
3422 { "CUS3", -1, LoadLevel_CUS3 },
3423 { "CUS4", -1, LoadLevel_CUS4 },
3424 { "GRP1", -1, LoadLevel_GRP1 },
3425 { "CONF", -1, LoadLevel_CONF },
3426 { "ELEM", -1, LoadLevel_ELEM },
3427 { "NOTE", -1, LoadLevel_NOTE },
3428 { "CUSX", -1, LoadLevel_CUSX },
3429 { "GRPX", -1, LoadLevel_GRPX },
3434 while (getFileChunkBE(file, chunk_name, &chunk_size))
3438 while (chunk_info[i].name != NULL &&
3439 !strEqual(chunk_name, chunk_info[i].name))
3442 if (chunk_info[i].name == NULL)
3444 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3445 chunk_name, filename);
3446 ReadUnusedBytesFromFile(file, chunk_size);
3448 else if (chunk_info[i].size != -1 &&
3449 chunk_info[i].size != chunk_size)
3451 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3452 chunk_size, chunk_name, filename);
3453 ReadUnusedBytesFromFile(file, chunk_size);
3457 /* call function to load this level chunk */
3458 int chunk_size_expected =
3459 (chunk_info[i].loader)(file, chunk_size, level);
3461 /* the size of some chunks cannot be checked before reading other
3462 chunks first (like "HEAD" and "BODY") that contain some header
3463 information, so check them here */
3464 if (chunk_size_expected != chunk_size)
3466 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3467 chunk_size, chunk_name, filename);
3476 /* ------------------------------------------------------------------------- */
3477 /* functions for loading EM level */
3478 /* ------------------------------------------------------------------------- */
3482 static int map_em_element_yam(int element)
3486 case 0x00: return EL_EMPTY;
3487 case 0x01: return EL_EMERALD;
3488 case 0x02: return EL_DIAMOND;
3489 case 0x03: return EL_ROCK;
3490 case 0x04: return EL_ROBOT;
3491 case 0x05: return EL_SPACESHIP_UP;
3492 case 0x06: return EL_BOMB;
3493 case 0x07: return EL_BUG_UP;
3494 case 0x08: return EL_AMOEBA_DROP;
3495 case 0x09: return EL_NUT;
3496 case 0x0a: return EL_YAMYAM;
3497 case 0x0b: return EL_QUICKSAND_FULL;
3498 case 0x0c: return EL_SAND;
3499 case 0x0d: return EL_WALL_SLIPPERY;
3500 case 0x0e: return EL_STEELWALL;
3501 case 0x0f: return EL_WALL;
3502 case 0x10: return EL_EM_KEY_1;
3503 case 0x11: return EL_EM_KEY_2;
3504 case 0x12: return EL_EM_KEY_4;
3505 case 0x13: return EL_EM_KEY_3;
3506 case 0x14: return EL_MAGIC_WALL;
3507 case 0x15: return EL_ROBOT_WHEEL;
3508 case 0x16: return EL_DYNAMITE;
3510 case 0x17: return EL_EM_KEY_1; /* EMC */
3511 case 0x18: return EL_BUG_UP; /* EMC */
3512 case 0x1a: return EL_DIAMOND; /* EMC */
3513 case 0x1b: return EL_EMERALD; /* EMC */
3514 case 0x25: return EL_NUT; /* EMC */
3515 case 0x80: return EL_EMPTY; /* EMC */
3516 case 0x85: return EL_EM_KEY_1; /* EMC */
3517 case 0x86: return EL_EM_KEY_2; /* EMC */
3518 case 0x87: return EL_EM_KEY_4; /* EMC */
3519 case 0x88: return EL_EM_KEY_3; /* EMC */
3520 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3521 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3522 case 0xaf: return EL_DYNAMITE; /* EMC */
3523 case 0xbd: return EL_SAND; /* EMC */
3526 Error(ERR_WARN, "invalid level element %d", element);
3531 static int map_em_element_field(int element)
3533 if (element >= 0xc8 && element <= 0xe1)
3534 return EL_CHAR_A + (element - 0xc8);
3535 else if (element >= 0xe2 && element <= 0xeb)
3536 return EL_CHAR_0 + (element - 0xe2);
3540 case 0x00: return EL_ROCK;
3541 case 0x01: return EL_ROCK; /* EMC */
3542 case 0x02: return EL_DIAMOND;
3543 case 0x03: return EL_DIAMOND;
3544 case 0x04: return EL_ROBOT;
3545 case 0x05: return EL_ROBOT; /* EMC */
3546 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3547 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3548 case 0x08: return EL_SPACESHIP_UP;
3549 case 0x09: return EL_SPACESHIP_RIGHT;
3550 case 0x0a: return EL_SPACESHIP_DOWN;
3551 case 0x0b: return EL_SPACESHIP_LEFT;
3552 case 0x0c: return EL_SPACESHIP_UP;
3553 case 0x0d: return EL_SPACESHIP_RIGHT;
3554 case 0x0e: return EL_SPACESHIP_DOWN;
3555 case 0x0f: return EL_SPACESHIP_LEFT;
3557 case 0x10: return EL_BOMB;
3558 case 0x11: return EL_BOMB; /* EMC */
3559 case 0x12: return EL_EMERALD;
3560 case 0x13: return EL_EMERALD;
3561 case 0x14: return EL_BUG_UP;
3562 case 0x15: return EL_BUG_RIGHT;
3563 case 0x16: return EL_BUG_DOWN;
3564 case 0x17: return EL_BUG_LEFT;
3565 case 0x18: return EL_BUG_UP;
3566 case 0x19: return EL_BUG_RIGHT;
3567 case 0x1a: return EL_BUG_DOWN;
3568 case 0x1b: return EL_BUG_LEFT;
3569 case 0x1c: return EL_AMOEBA_DROP;
3570 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3571 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3572 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3574 case 0x20: return EL_ROCK;
3575 case 0x21: return EL_BOMB; /* EMC */
3576 case 0x22: return EL_DIAMOND; /* EMC */
3577 case 0x23: return EL_EMERALD; /* EMC */
3578 case 0x24: return EL_MAGIC_WALL;
3579 case 0x25: return EL_NUT;
3580 case 0x26: return EL_NUT; /* EMC */
3581 case 0x27: return EL_NUT; /* EMC */
3583 /* looks like magic wheel, but is _always_ activated */
3584 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3586 case 0x29: return EL_YAMYAM; /* up */
3587 case 0x2a: return EL_YAMYAM; /* down */
3588 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3589 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3590 case 0x2d: return EL_QUICKSAND_FULL;
3591 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3592 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3594 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3595 case 0x31: return EL_SAND; /* EMC */
3596 case 0x32: return EL_SAND; /* EMC */
3597 case 0x33: return EL_SAND; /* EMC */
3598 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3599 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3600 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3601 case 0x37: return EL_SAND; /* EMC */
3602 case 0x38: return EL_ROCK; /* EMC */
3603 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3604 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3605 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3606 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3607 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3608 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3609 case 0x3f: return EL_ACID_POOL_BOTTOM;
3611 case 0x40: return EL_EXIT_OPEN; /* 1 */
3612 case 0x41: return EL_EXIT_OPEN; /* 2 */
3613 case 0x42: return EL_EXIT_OPEN; /* 3 */
3614 case 0x43: return EL_BALLOON; /* EMC */
3615 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3616 case 0x45: return EL_SPRING; /* EMC */
3617 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3618 case 0x47: return EL_SPRING; /* left */ /* EMC */
3619 case 0x48: return EL_SPRING; /* right */ /* EMC */
3620 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3621 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3622 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3623 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3624 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3625 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3626 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3628 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3629 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3630 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3631 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3632 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3633 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3634 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3635 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3636 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3637 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3638 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3639 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3640 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3641 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3642 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3643 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3645 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3646 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3647 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3648 case 0x63: return EL_SPRING; /* left */ /* EMC */
3649 case 0x64: return EL_SPRING; /* right */ /* EMC */
3650 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3651 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3652 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3653 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3654 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3655 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3656 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3657 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3658 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3659 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3660 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3662 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3663 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3664 case 0x72: return EL_NUT; /* left */ /* EMC */
3665 case 0x73: return EL_SAND; /* EMC (? "nut") */
3666 case 0x74: return EL_STEELWALL;
3667 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3668 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3669 case 0x77: return EL_BOMB; /* left */ /* EMC */
3670 case 0x78: return EL_BOMB; /* right */ /* EMC */
3671 case 0x79: return EL_ROCK; /* left */ /* EMC */
3672 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3673 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3674 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3675 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3676 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3677 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3679 case 0x80: return EL_EMPTY;
3680 case 0x81: return EL_WALL_SLIPPERY;
3681 case 0x82: return EL_SAND;
3682 case 0x83: return EL_STEELWALL;
3683 case 0x84: return EL_WALL;
3684 case 0x85: return EL_EM_KEY_1;
3685 case 0x86: return EL_EM_KEY_2;
3686 case 0x87: return EL_EM_KEY_4;
3687 case 0x88: return EL_EM_KEY_3;
3688 case 0x89: return EL_EM_GATE_1;
3689 case 0x8a: return EL_EM_GATE_2;
3690 case 0x8b: return EL_EM_GATE_4;
3691 case 0x8c: return EL_EM_GATE_3;
3692 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3693 case 0x8e: return EL_EM_GATE_1_GRAY;
3694 case 0x8f: return EL_EM_GATE_2_GRAY;
3696 case 0x90: return EL_EM_GATE_4_GRAY;
3697 case 0x91: return EL_EM_GATE_3_GRAY;
3698 case 0x92: return EL_MAGIC_WALL;
3699 case 0x93: return EL_ROBOT_WHEEL;
3700 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3701 case 0x95: return EL_ACID_POOL_TOPLEFT;
3702 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3703 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3704 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3705 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3706 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3707 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3708 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3709 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3710 case 0x9e: return EL_EXIT_CLOSED;
3711 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3713 /* looks like normal sand, but behaves like wall */
3714 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3715 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3716 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3717 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3718 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3719 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3720 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3721 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3722 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3723 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3724 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3725 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3726 case 0xac: return EL_CHAR_COMMA; /* EMC */
3727 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3728 case 0xae: return EL_CHAR_MINUS; /* EMC */
3729 case 0xaf: return EL_DYNAMITE;
3731 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3732 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3733 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3734 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3735 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3736 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3737 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3738 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3739 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3740 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3741 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3742 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3743 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3744 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3745 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3746 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3748 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3749 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3750 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3751 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3752 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3753 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3754 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3755 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3757 /* characters: see above */
3759 case 0xec: return EL_CHAR_PERIOD;
3760 case 0xed: return EL_CHAR_EXCLAM;
3761 case 0xee: return EL_CHAR_COLON;
3762 case 0xef: return EL_CHAR_QUESTION;
3764 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3765 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3766 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3767 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3768 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3769 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3770 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3771 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3773 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3774 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3775 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3776 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3777 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3778 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3780 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3781 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3784 /* should never happen (all 8-bit value cases should be handled) */
3785 Error(ERR_WARN, "invalid level element %d", element);
3790 #define EM_LEVEL_SIZE 2106
3791 #define EM_LEVEL_XSIZE 64
3792 #define EM_LEVEL_YSIZE 32
3794 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3795 struct LevelFileInfo *level_file_info)
3797 char *filename = level_file_info->filename;
3799 unsigned char leveldata[EM_LEVEL_SIZE];
3800 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3801 int nr = level_file_info->nr;
3804 if (!(file = fopen(filename, MODE_READ)))
3806 level->no_valid_file = TRUE;
3808 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3813 for (i = 0; i < EM_LEVEL_SIZE; i++)
3814 leveldata[i] = fgetc(file);
3818 /* check if level data is crypted by testing against known starting bytes
3819 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3821 if ((leveldata[0] == 0xf1 ||
3822 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3824 unsigned char code0 = 0x65;
3825 unsigned char code1 = 0x11;
3827 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3828 leveldata[0] = 0xf1;
3830 /* decode crypted level data */
3832 for (i = 0; i < EM_LEVEL_SIZE; i++)
3834 leveldata[i] ^= code0;
3835 leveldata[i] -= code1;
3837 code0 = (code0 + 7) & 0xff;
3841 level->fieldx = EM_LEVEL_XSIZE;
3842 level->fieldy = EM_LEVEL_YSIZE;
3844 level->time = header[46] * 10;
3845 level->gems_needed = header[47];
3847 /* The original Emerald Mine levels have their level number stored
3848 at the second byte of the level file...
3849 Do not trust this information at other level files, e.g. EMC,
3850 but correct it anyway (normally the first row is completely
3851 steel wall, so the correction does not hurt anyway). */
3853 if (leveldata[1] == nr)
3854 leveldata[1] = leveldata[2]; /* correct level number field */
3856 sprintf(level->name, "Level %d", nr); /* set level name */
3858 level->score[SC_EMERALD] = header[36];
3859 level->score[SC_DIAMOND] = header[37];
3860 level->score[SC_ROBOT] = header[38];
3861 level->score[SC_SPACESHIP] = header[39];
3862 level->score[SC_BUG] = header[40];
3863 level->score[SC_YAMYAM] = header[41];
3864 level->score[SC_NUT] = header[42];
3865 level->score[SC_DYNAMITE] = header[43];
3866 level->score[SC_TIME_BONUS] = header[44];
3868 level->num_yamyam_contents = 4;
3870 for (i = 0; i < level->num_yamyam_contents; i++)
3871 for (y = 0; y < 3; y++)
3872 for (x = 0; x < 3; x++)
3873 level->yamyam_content[i].e[x][y] =
3874 map_em_element_yam(header[i * 9 + y * 3 + x]);
3876 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3877 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3878 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3879 level->amoeba_content = EL_DIAMOND;
3881 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3883 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3885 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3886 new_element = EL_AMOEBA_WET;
3888 level->field[x][y] = new_element;
3891 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3892 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3893 level->field[x][y] = EL_PLAYER_1;
3895 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3896 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3897 level->field[x][y] = EL_PLAYER_2;
3902 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3904 static int ball_xy[8][2] =
3915 struct LevelInfo_EM *level_em = level->native_em_level;
3916 struct LEVEL *lev = level_em->lev;
3917 struct PLAYER **ply = level_em->ply;
3920 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3921 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3923 lev->time_seconds = level->time;
3924 lev->required_initial = level->gems_needed;
3926 lev->emerald_score = level->score[SC_EMERALD];
3927 lev->diamond_score = level->score[SC_DIAMOND];
3928 lev->alien_score = level->score[SC_ROBOT];
3929 lev->tank_score = level->score[SC_SPACESHIP];
3930 lev->bug_score = level->score[SC_BUG];
3931 lev->eater_score = level->score[SC_YAMYAM];
3932 lev->nut_score = level->score[SC_NUT];
3933 lev->dynamite_score = level->score[SC_DYNAMITE];
3934 lev->key_score = level->score[SC_KEY];
3935 lev->exit_score = level->score[SC_TIME_BONUS];
3937 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3938 for (y = 0; y < 3; y++)
3939 for (x = 0; x < 3; x++)
3940 lev->eater_array[i][y * 3 + x] =
3941 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3943 lev->amoeba_time = level->amoeba_speed;
3944 lev->wonderwall_time_initial = level->time_magic_wall;
3945 lev->wheel_time = level->time_wheel;
3947 lev->android_move_time = level->android_move_time;
3948 lev->android_clone_time = level->android_clone_time;
3949 lev->ball_random = level->ball_random;
3950 lev->ball_state_initial = level->ball_state_initial;
3951 lev->ball_time = level->ball_time;
3952 lev->num_ball_arrays = level->num_ball_contents;
3954 lev->lenses_score = level->lenses_score;
3955 lev->magnify_score = level->magnify_score;
3956 lev->slurp_score = level->slurp_score;
3958 lev->lenses_time = level->lenses_time;
3959 lev->magnify_time = level->magnify_time;
3961 lev->wind_direction_initial =
3962 map_direction_RND_to_EM(level->wind_direction_initial);
3963 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3964 lev->wind_time : 0);
3966 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3967 for (j = 0; j < 8; j++)
3968 lev->ball_array[i][j] =
3969 map_element_RND_to_EM(level->
3970 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3972 map_android_clone_elements_RND_to_EM(level);
3974 /* first fill the complete playfield with the default border element */
3975 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3976 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3977 level_em->cave[x][y] = ZBORDER;
3979 if (BorderElement == EL_STEELWALL)
3981 for (y = 0; y < lev->height + 2; y++)
3982 for (x = 0; x < lev->width + 2; x++)
3983 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3986 /* then copy the real level contents from level file into the playfield */
3987 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3989 int new_element = map_element_RND_to_EM(level->field[x][y]);
3990 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3991 int xx = x + 1 + offset;
3992 int yy = y + 1 + offset;
3994 if (level->field[x][y] == EL_AMOEBA_DEAD)
3995 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3997 level_em->cave[xx][yy] = new_element;
4000 for (i = 0; i < MAX_PLAYERS; i++)
4002 ply[i]->x_initial = 0;
4003 ply[i]->y_initial = 0;
4006 /* initialize player positions and delete players from the playfield */
4007 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
4009 if (ELEM_IS_PLAYER(level->field[x][y]))
4011 int player_nr = GET_PLAYER_NR(level->field[x][y]);
4012 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
4013 int xx = x + 1 + offset;
4014 int yy = y + 1 + offset;
4016 ply[player_nr]->x_initial = xx;
4017 ply[player_nr]->y_initial = yy;
4019 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
4023 if (BorderElement == EL_STEELWALL)
4030 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
4032 static int ball_xy[8][2] =
4043 struct LevelInfo_EM *level_em = level->native_em_level;
4044 struct LEVEL *lev = level_em->lev;
4045 struct PLAYER **ply = level_em->ply;
4048 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
4049 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
4051 level->time = lev->time_seconds;
4052 level->gems_needed = lev->required_initial;
4054 sprintf(level->name, "Level %d", level->file_info.nr);
4056 level->score[SC_EMERALD] = lev->emerald_score;
4057 level->score[SC_DIAMOND] = lev->diamond_score;
4058 level->score[SC_ROBOT] = lev->alien_score;
4059 level->score[SC_SPACESHIP] = lev->tank_score;
4060 level->score[SC_BUG] = lev->bug_score;
4061 level->score[SC_YAMYAM] = lev->eater_score;
4062 level->score[SC_NUT] = lev->nut_score;
4063 level->score[SC_DYNAMITE] = lev->dynamite_score;
4064 level->score[SC_KEY] = lev->key_score;
4065 level->score[SC_TIME_BONUS] = lev->exit_score;
4067 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
4069 for (i = 0; i < level->num_yamyam_contents; i++)
4070 for (y = 0; y < 3; y++)
4071 for (x = 0; x < 3; x++)
4072 level->yamyam_content[i].e[x][y] =
4073 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
4075 level->amoeba_speed = lev->amoeba_time;
4076 level->time_magic_wall = lev->wonderwall_time_initial;
4077 level->time_wheel = lev->wheel_time;
4079 level->android_move_time = lev->android_move_time;
4080 level->android_clone_time = lev->android_clone_time;
4081 level->ball_random = lev->ball_random;
4082 level->ball_state_initial = lev->ball_state_initial;
4083 level->ball_time = lev->ball_time;
4084 level->num_ball_contents = lev->num_ball_arrays;
4086 level->lenses_score = lev->lenses_score;
4087 level->magnify_score = lev->magnify_score;
4088 level->slurp_score = lev->slurp_score;
4090 level->lenses_time = lev->lenses_time;
4091 level->magnify_time = lev->magnify_time;
4093 level->wind_direction_initial =
4094 map_direction_EM_to_RND(lev->wind_direction_initial);
4096 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4097 for (j = 0; j < 8; j++)
4098 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
4099 map_element_EM_to_RND(lev->ball_array[i][j]);
4101 map_android_clone_elements_EM_to_RND(level);
4103 /* convert the playfield (some elements need special treatment) */
4104 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
4106 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
4108 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
4109 new_element = EL_AMOEBA_DEAD;
4111 level->field[x][y] = new_element;
4114 for (i = 0; i < MAX_PLAYERS; i++)
4116 /* in case of all players set to the same field, use the first player */
4117 int nr = MAX_PLAYERS - i - 1;
4118 int jx = ply[nr]->x_initial - 1;
4119 int jy = ply[nr]->y_initial - 1;
4121 if (jx != -1 && jy != -1)
4122 level->field[jx][jy] = EL_PLAYER_1 + nr;
4127 /* ------------------------------------------------------------------------- */
4128 /* functions for loading SP level */
4129 /* ------------------------------------------------------------------------- */
4133 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
4134 #define SP_LEVEL_SIZE 1536
4135 #define SP_LEVEL_XSIZE 60
4136 #define SP_LEVEL_YSIZE 24
4137 #define SP_LEVEL_NAME_LEN 23
4139 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
4142 int initial_player_gravity;
4143 int num_special_ports;
4146 /* for details of the Supaplex level format, see Herman Perk's Supaplex
4147 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
4149 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
4150 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4152 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4154 int element_old = fgetc(file);
4157 if (element_old <= 0x27)
4158 element_new = getMappedElement(EL_SP_START + element_old);
4159 else if (element_old == 0x28)
4160 element_new = EL_INVISIBLE_WALL;
4163 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
4164 Error(ERR_WARN, "invalid level element %d", element_old);
4166 element_new = EL_UNKNOWN;
4169 level->field[x][y] = element_new;
4173 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
4175 /* initial gravity: 1 == "on", anything else (0) == "off" */
4176 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
4178 for (i = 0; i < MAX_PLAYERS; i++)
4179 level->initial_player_gravity[i] = initial_player_gravity;
4181 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
4183 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
4184 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4185 level->name[i] = fgetc(file);
4186 level->name[SP_LEVEL_NAME_LEN] = '\0';
4188 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
4189 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4191 /* number of infotrons needed; 0 means that Supaplex will count the total
4192 amount of infotrons in the level and use the low byte of that number
4193 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
4194 level->gems_needed = fgetc(file);
4196 /* number of special ("gravity") port entries below (maximum 10 allowed) */
4197 num_special_ports = fgetc(file);
4199 /* database of properties of up to 10 special ports (6 bytes per port) */
4200 for (i = 0; i < 10; i++)
4202 int port_location, port_x, port_y, port_element;
4205 /* high and low byte of the location of a special port; if (x, y) are the
4206 coordinates of a port in the field and (0, 0) is the top-left corner,
4207 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
4208 of what may be expected: Supaplex works with a game field in memory
4209 which is 2 bytes per tile) */
4210 port_location = getFile16BitBE(file);
4212 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
4213 gravity = fgetc(file);
4215 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
4216 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4218 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
4219 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4221 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
4223 if (i >= num_special_ports)
4226 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
4227 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
4229 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
4230 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
4232 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4238 port_element = level->field[port_x][port_y];
4240 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4241 port_element > EL_SP_GRAVITY_PORT_UP)
4243 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4248 /* change previous (wrong) gravity inverting special port to either
4249 gravity enabling special port or gravity disabling special port */
4250 level->field[port_x][port_y] +=
4251 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4252 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4255 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
4257 /* change special gravity ports without database entries to normal ports */
4258 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4259 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4260 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4261 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4262 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4264 /* auto-determine number of infotrons if it was stored as "0" -- see above */
4265 if (level->gems_needed == 0)
4267 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4268 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4269 if (level->field[x][y] == EL_SP_INFOTRON)
4270 level->gems_needed++;
4272 level->gems_needed &= 0xff; /* only use low byte -- see above */
4275 level->fieldx = SP_LEVEL_XSIZE;
4276 level->fieldy = SP_LEVEL_YSIZE;
4278 level->time = 0; /* no time limit */
4279 level->amoeba_speed = 0;
4280 level->time_magic_wall = 0;
4281 level->time_wheel = 0;
4282 level->amoeba_content = EL_EMPTY;
4285 /* original Supaplex does not use score values -- use default values */
4287 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4288 level->score[i] = 0;
4291 /* there are no yamyams in supaplex levels */
4292 for (i = 0; i < level->num_yamyam_contents; i++)
4293 for (y = 0; y < 3; y++)
4294 for (x = 0; x < 3; x++)
4295 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4298 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
4299 struct LevelFileInfo *level_file_info,
4300 boolean level_info_only)
4302 char *filename = level_file_info->filename;
4304 int nr = level_file_info->nr - leveldir_current->first_level;
4306 char name_first, name_last;
4307 struct LevelInfo multipart_level;
4308 int multipart_xpos, multipart_ypos;
4309 boolean is_multipart_level;
4310 boolean is_first_part;
4311 boolean reading_multipart_level = FALSE;
4312 boolean use_empty_level = FALSE;
4314 if (!(file = fopen(filename, MODE_READ)))
4316 level->no_valid_file = TRUE;
4318 if (!level_info_only)
4319 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
4324 /* position file stream to the requested level inside the level package */
4325 if (level_file_info->packed &&
4326 fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
4328 level->no_valid_file = TRUE;
4330 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
4335 /* there exist Supaplex level package files with multi-part levels which
4336 can be detected as follows: instead of leading and trailing dashes ('-')
4337 to pad the level name, they have leading and trailing numbers which are
4338 the x and y coordinations of the current part of the multi-part level;
4339 if there are '?' characters instead of numbers on the left or right side
4340 of the level name, the multi-part level consists of only horizontal or
4343 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
4345 LoadLevelFromFileStream_SP(file, level, l);
4347 /* check if this level is a part of a bigger multi-part level */
4349 name_first = level->name[0];
4350 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
4352 is_multipart_level =
4353 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
4354 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
4357 ((name_first == '?' || name_first == '1') &&
4358 (name_last == '?' || name_last == '1'));
4360 /* correct leading multipart level meta information in level name */
4361 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
4362 level->name[i] = '-';
4364 /* correct trailing multipart level meta information in level name */
4365 for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
4366 level->name[i] = '-';
4368 /* ---------- check for normal single level ---------- */
4370 if (!reading_multipart_level && !is_multipart_level)
4372 /* the current level is simply a normal single-part level, and we are
4373 not reading a multi-part level yet, so return the level as it is */
4378 /* ---------- check for empty level (unused multi-part) ---------- */
4380 if (!reading_multipart_level && is_multipart_level && !is_first_part)
4382 /* this is a part of a multi-part level, but not the first part
4383 (and we are not already reading parts of a multi-part level);
4384 in this case, use an empty level instead of the single part */
4386 use_empty_level = TRUE;
4391 /* ---------- check for finished multi-part level ---------- */
4393 if (reading_multipart_level &&
4394 (!is_multipart_level ||
4395 !strEqual(level->name, multipart_level.name)))
4397 /* we are already reading parts of a multi-part level, but this level is
4398 either not a multi-part level, or a part of a different multi-part
4399 level; in both cases, the multi-part level seems to be complete */
4404 /* ---------- here we have one part of a multi-part level ---------- */
4406 reading_multipart_level = TRUE;
4408 if (is_first_part) /* start with first part of new multi-part level */
4410 /* copy level info structure from first part */
4411 multipart_level = *level;
4413 /* clear playfield of new multi-part level */
4414 for (y = 0; y < MAX_LEV_FIELDY; y++)
4415 for (x = 0; x < MAX_LEV_FIELDX; x++)
4416 multipart_level.field[x][y] = EL_EMPTY;
4419 if (name_first == '?')
4421 if (name_last == '?')
4424 multipart_xpos = (int)(name_first - '0');
4425 multipart_ypos = (int)(name_last - '0');
4428 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4429 multipart_xpos, multipart_ypos, multipart_level.name);
4432 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4433 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4435 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4440 multipart_level.fieldx = MAX(multipart_level.fieldx,
4441 multipart_xpos * SP_LEVEL_XSIZE);
4442 multipart_level.fieldy = MAX(multipart_level.fieldy,
4443 multipart_ypos * SP_LEVEL_YSIZE);
4445 /* copy level part at the right position of multi-part level */
4446 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4448 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4450 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4451 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4453 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4460 if (use_empty_level)
4462 setLevelInfoToDefaults(level);
4464 level->fieldx = SP_LEVEL_XSIZE;
4465 level->fieldy = SP_LEVEL_YSIZE;
4467 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4468 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4469 level->field[x][y] = EL_EMPTY;
4471 strcpy(level->name, "-------- EMPTY --------");
4473 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4476 if (reading_multipart_level)
4477 *level = multipart_level;
4482 void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
4484 struct LevelInfo_SP *level_sp = level->native_sp_level;
4485 LevelInfoType *header = &level_sp->header;
4488 level_sp->width = level->fieldx;
4489 level_sp->height = level->fieldy;
4491 for (x = 0; x < level->fieldx; x++)
4492 for (y = 0; y < level->fieldy; y++)
4493 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
4495 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
4497 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4498 header->LevelTitle[i] = level->name[i];
4499 /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
4501 header->InfotronsNeeded = level->gems_needed;
4503 header->SpecialPortCount = 0;
4505 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
4507 boolean gravity_port_found = FALSE;
4508 boolean gravity_port_valid = FALSE;
4509 int gravity_port_flag;
4510 int gravity_port_base_element;
4511 int element = level->field[x][y];
4513 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
4514 element <= EL_SP_GRAVITY_ON_PORT_UP)
4516 gravity_port_found = TRUE;
4517 gravity_port_valid = TRUE;
4518 gravity_port_flag = 1;
4519 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
4521 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
4522 element <= EL_SP_GRAVITY_OFF_PORT_UP)
4524 gravity_port_found = TRUE;
4525 gravity_port_valid = TRUE;
4526 gravity_port_flag = 0;
4527 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
4529 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
4530 element <= EL_SP_GRAVITY_PORT_UP)
4532 /* change R'n'D style gravity inverting special port to normal port
4533 (there are no gravity inverting ports in native Supaplex engine) */
4535 gravity_port_found = TRUE;
4536 gravity_port_valid = FALSE;
4537 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
4540 if (gravity_port_found)
4542 if (gravity_port_valid &&
4543 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
4545 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
4547 port->PortLocation = (y * level->fieldx + x) * 2;
4548 port->Gravity = gravity_port_flag;
4550 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
4552 header->SpecialPortCount++;
4556 /* change special gravity port to normal port */
4558 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
4561 level_sp->playfield[x][y] = element - EL_SP_START;
4566 void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
4568 struct LevelInfo_SP *level_sp = level->native_sp_level;
4569 LevelInfoType *header = &level_sp->header;
4572 level->fieldx = level_sp->width;
4573 level->fieldy = level_sp->height;
4575 for (x = 0; x < level->fieldx; x++)
4577 for (y = 0; y < level->fieldy; y++)
4579 int element_old = level_sp->playfield[x][y];
4580 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
4582 if (element_new == EL_UNKNOWN)
4583 Error(ERR_WARN, "invalid element %d at position %d, %d",
4586 level->field[x][y] = element_new;
4590 for (i = 0; i < MAX_PLAYERS; i++)
4591 level->initial_player_gravity[i] =
4592 (header->InitialGravity == 1 ? TRUE : FALSE);
4594 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4595 level->name[i] = header->LevelTitle[i];
4596 level->name[SP_LEVEL_NAME_LEN] = '\0';
4598 level->gems_needed = header->InfotronsNeeded;
4600 for (i = 0; i < header->SpecialPortCount; i++)
4602 SpecialPortType *port = &header->SpecialPort[i];
4603 int port_location = port->PortLocation;
4604 int gravity = port->Gravity;
4605 int port_x, port_y, port_element;
4607 port_x = (port_location / 2) % level->fieldx;
4608 port_y = (port_location / 2) / level->fieldx;
4610 if (port_x < 0 || port_x >= level->fieldx ||
4611 port_y < 0 || port_y >= level->fieldy)
4613 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4619 port_element = level->field[port_x][port_y];
4621 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4622 port_element > EL_SP_GRAVITY_PORT_UP)
4624 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4629 /* change previous (wrong) gravity inverting special port to either
4630 gravity enabling special port or gravity disabling special port */
4631 level->field[port_x][port_y] +=
4632 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4633 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4636 /* change special gravity ports without database entries to normal ports */
4637 for (x = 0; x < level->fieldx; x++)
4638 for (y = 0; y < level->fieldy; y++)
4639 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4640 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4641 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4643 level->time = 0; /* no time limit */
4644 level->amoeba_speed = 0;
4645 level->time_magic_wall = 0;
4646 level->time_wheel = 0;
4647 level->amoeba_content = EL_EMPTY;
4650 /* original Supaplex does not use score values -- use default values */
4652 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4653 level->score[i] = 0;
4656 /* there are no yamyams in supaplex levels */
4657 for (i = 0; i < level->num_yamyam_contents; i++)
4658 for (x = 0; x < 3; x++)
4659 for (y = 0; y < 3; y++)
4660 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4663 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
4665 struct LevelInfo_SP *level_sp = level->native_sp_level;
4666 struct DemoInfo_SP *demo = &level_sp->demo;
4669 /* always start with reliable default values */
4670 demo->is_available = FALSE;
4673 if (TAPE_IS_EMPTY(tape))
4676 demo->level_nr = tape.level_nr; /* (currently not used) */
4678 level_sp->header.DemoRandomSeed = tape.random_seed;
4681 for (i = 0; i < tape.length; i++)
4683 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
4684 int demo_repeat = tape.pos[i].delay;
4686 for (j = 0; j < demo_repeat / 16; j++)
4687 demo->data[demo->length++] = 0xf0 | demo_action;
4689 if (demo_repeat % 16)
4690 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
4693 demo->data[demo->length++] = 0xff;
4695 demo->is_available = TRUE;
4698 static void setTapeInfoToDefaults();
4700 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4702 struct LevelInfo_SP *level_sp = level->native_sp_level;
4703 struct DemoInfo_SP *demo = &level_sp->demo;
4704 char *filename = level->file_info.filename;
4707 /* always start with reliable default values */
4708 setTapeInfoToDefaults();
4710 if (!demo->is_available)
4713 tape.level_nr = demo->level_nr; /* (currently not used) */
4714 tape.length = demo->length - 1; /* without "end of demo" byte */
4715 tape.random_seed = level_sp->header.DemoRandomSeed;
4717 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
4719 for (i = 0; i < demo->length - 1; i++)
4721 int demo_action = demo->data[i] & 0x0f;
4722 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4724 tape.pos[i].action[0] = map_key_SP_to_RND(demo_action);
4725 tape.pos[i].delay = demo_repeat + 1;
4728 tape.length_seconds = GetTapeLength();
4732 /* ------------------------------------------------------------------------- */
4733 /* functions for loading DC level */
4734 /* ------------------------------------------------------------------------- */
4736 #define DC_LEVEL_HEADER_SIZE 344
4738 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
4740 static int last_data_encoded;
4744 int diff_hi, diff_lo;
4745 int data_hi, data_lo;
4746 unsigned short data_decoded;
4750 last_data_encoded = 0;
4757 diff = data_encoded - last_data_encoded;
4758 diff_hi = diff & ~0xff;
4759 diff_lo = diff & 0xff;
4763 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4764 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4765 data_hi = data_hi & 0xff00;
4767 data_decoded = data_hi | data_lo;
4769 last_data_encoded = data_encoded;
4771 offset1 = (offset1 + 1) % 31;
4772 offset2 = offset2 & 0xff;
4774 return data_decoded;
4777 int getMappedElement_DC(int element)
4785 /* 0x0117 - 0x036e: (?) */
4788 /* 0x042d - 0x0684: (?) */
4804 element = EL_CRYSTAL;
4807 case 0x0e77: /* quicksand (boulder) */
4808 element = EL_QUICKSAND_FAST_FULL;
4811 case 0x0e99: /* slow quicksand (boulder) */
4812 element = EL_QUICKSAND_FULL;
4816 element = EL_EM_EXIT_OPEN;
4820 element = EL_EM_EXIT_CLOSED;
4824 element = EL_EM_STEEL_EXIT_OPEN;
4828 element = EL_EM_STEEL_EXIT_CLOSED;
4831 case 0x0f4f: /* dynamite (lit 1) */
4832 element = EL_EM_DYNAMITE_ACTIVE;
4835 case 0x0f57: /* dynamite (lit 2) */
4836 element = EL_EM_DYNAMITE_ACTIVE;
4839 case 0x0f5f: /* dynamite (lit 3) */
4840 element = EL_EM_DYNAMITE_ACTIVE;
4843 case 0x0f67: /* dynamite (lit 4) */
4844 element = EL_EM_DYNAMITE_ACTIVE;
4851 element = EL_AMOEBA_WET;
4855 element = EL_AMOEBA_DROP;
4859 element = EL_DC_MAGIC_WALL;
4863 element = EL_SPACESHIP_UP;
4867 element = EL_SPACESHIP_DOWN;
4871 element = EL_SPACESHIP_LEFT;
4875 element = EL_SPACESHIP_RIGHT;
4879 element = EL_BUG_UP;
4883 element = EL_BUG_DOWN;
4887 element = EL_BUG_LEFT;
4891 element = EL_BUG_RIGHT;
4895 element = EL_MOLE_UP;
4899 element = EL_MOLE_DOWN;
4903 element = EL_MOLE_LEFT;
4907 element = EL_MOLE_RIGHT;
4915 element = EL_YAMYAM;
4919 element = EL_SWITCHGATE_OPEN;
4923 element = EL_SWITCHGATE_CLOSED;
4927 element = EL_DC_SWITCHGATE_SWITCH_UP;
4931 element = EL_TIMEGATE_CLOSED;
4934 case 0x144c: /* conveyor belt switch (green) */
4935 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4938 case 0x144f: /* conveyor belt switch (red) */
4939 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4942 case 0x1452: /* conveyor belt switch (blue) */
4943 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4947 element = EL_CONVEYOR_BELT_3_MIDDLE;
4951 element = EL_CONVEYOR_BELT_3_LEFT;
4955 element = EL_CONVEYOR_BELT_3_RIGHT;
4959 element = EL_CONVEYOR_BELT_1_MIDDLE;
4963 element = EL_CONVEYOR_BELT_1_LEFT;
4967 element = EL_CONVEYOR_BELT_1_RIGHT;
4971 element = EL_CONVEYOR_BELT_4_MIDDLE;
4975 element = EL_CONVEYOR_BELT_4_LEFT;
4979 element = EL_CONVEYOR_BELT_4_RIGHT;
4983 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4987 element = EL_EXPANDABLE_WALL_VERTICAL;
4991 element = EL_EXPANDABLE_WALL_ANY;
4994 case 0x14ce: /* growing steel wall (left/right) */
4995 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4998 case 0x14df: /* growing steel wall (up/down) */
4999 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
5002 case 0x14e8: /* growing steel wall (up/down/left/right) */
5003 element = EL_EXPANDABLE_STEELWALL_ANY;
5007 element = EL_SHIELD_DEADLY;
5011 element = EL_EXTRA_TIME;
5019 element = EL_EMPTY_SPACE;
5022 case 0x1578: /* quicksand (empty) */
5023 element = EL_QUICKSAND_FAST_EMPTY;
5026 case 0x1579: /* slow quicksand (empty) */
5027 element = EL_QUICKSAND_EMPTY;
5030 /* 0x157c - 0x158b: */
5033 /* 0x1590 - 0x159f: */
5034 /* EL_DC_LANDMINE */
5037 element = EL_EM_DYNAMITE;
5040 case 0x15a1: /* key (red) */
5041 element = EL_EM_KEY_1;
5044 case 0x15a2: /* key (yellow) */
5045 element = EL_EM_KEY_2;
5048 case 0x15a3: /* key (blue) */
5049 element = EL_EM_KEY_4;
5052 case 0x15a4: /* key (green) */
5053 element = EL_EM_KEY_3;
5056 case 0x15a5: /* key (white) */
5057 element = EL_DC_KEY_WHITE;
5061 element = EL_WALL_SLIPPERY;
5068 case 0x15a8: /* wall (not round) */
5072 case 0x15a9: /* (blue) */
5073 element = EL_CHAR_A;
5076 case 0x15aa: /* (blue) */
5077 element = EL_CHAR_B;
5080 case 0x15ab: /* (blue) */
5081 element = EL_CHAR_C;
5084 case 0x15ac: /* (blue) */
5085 element = EL_CHAR_D;
5088 case 0x15ad: /* (blue) */
5089 element = EL_CHAR_E;
5092 case 0x15ae: /* (blue) */
5093 element = EL_CHAR_F;
5096 case 0x15af: /* (blue) */
5097 element = EL_CHAR_G;
5100 case 0x15b0: /* (blue) */
5101 element = EL_CHAR_H;
5104 case 0x15b1: /* (blue) */
5105 element = EL_CHAR_I;
5108 case 0x15b2: /* (blue) */
5109 element = EL_CHAR_J;
5112 case 0x15b3: /* (blue) */
5113 element = EL_CHAR_K;
5116 case 0x15b4: /* (blue) */
5117 element = EL_CHAR_L;
5120 case 0x15b5: /* (blue) */
5121 element = EL_CHAR_M;
5124 case 0x15b6: /* (blue) */
5125 element = EL_CHAR_N;
5128 case 0x15b7: /* (blue) */
5129 element = EL_CHAR_O;
5132 case 0x15b8: /* (blue) */
5133 element = EL_CHAR_P;
5136 case 0x15b9: /* (blue) */
5137 element = EL_CHAR_Q;
5140 case 0x15ba: /* (blue) */
5141 element = EL_CHAR_R;
5144 case 0x15bb: /* (blue) */
5145 element = EL_CHAR_S;
5148 case 0x15bc: /* (blue) */
5149 element = EL_CHAR_T;
5152 case 0x15bd: /* (blue) */
5153 element = EL_CHAR_U;
5156 case 0x15be: /* (blue) */
5157 element = EL_CHAR_V;
5160 case 0x15bf: /* (blue) */
5161 element = EL_CHAR_W;
5164 case 0x15c0: /* (blue) */
5165 element = EL_CHAR_X;
5168 case 0x15c1: /* (blue) */
5169 element = EL_CHAR_Y;
5172 case 0x15c2: /* (blue) */
5173 element = EL_CHAR_Z;
5176 case 0x15c3: /* (blue) */
5177 element = EL_CHAR_AUMLAUT;
5180 case 0x15c4: /* (blue) */
5181 element = EL_CHAR_OUMLAUT;
5184 case 0x15c5: /* (blue) */
5185 element = EL_CHAR_UUMLAUT;
5188 case 0x15c6: /* (blue) */
5189 element = EL_CHAR_0;
5192 case 0x15c7: /* (blue) */
5193 element = EL_CHAR_1;
5196 case 0x15c8: /* (blue) */
5197 element = EL_CHAR_2;
5200 case 0x15c9: /* (blue) */
5201 element = EL_CHAR_3;
5204 case 0x15ca: /* (blue) */
5205 element = EL_CHAR_4;
5208 case 0x15cb: /* (blue) */
5209 element = EL_CHAR_5;
5212 case 0x15cc: /* (blue) */
5213 element = EL_CHAR_6;
5216 case 0x15cd: /* (blue) */
5217 element = EL_CHAR_7;
5220 case 0x15ce: /* (blue) */
5221 element = EL_CHAR_8;
5224 case 0x15cf: /* (blue) */
5225 element = EL_CHAR_9;
5228 case 0x15d0: /* (blue) */
5229 element = EL_CHAR_PERIOD;
5232 case 0x15d1: /* (blue) */
5233 element = EL_CHAR_EXCLAM;
5236 case 0x15d2: /* (blue) */
5237 element = EL_CHAR_COLON;
5240 case 0x15d3: /* (blue) */
5241 element = EL_CHAR_LESS;
5244 case 0x15d4: /* (blue) */
5245 element = EL_CHAR_GREATER;
5248 case 0x15d5: /* (blue) */
5249 element = EL_CHAR_QUESTION;
5252 case 0x15d6: /* (blue) */
5253 element = EL_CHAR_COPYRIGHT;
5256 case 0x15d7: /* (blue) */
5257 element = EL_CHAR_UP;
5260 case 0x15d8: /* (blue) */
5261 element = EL_CHAR_DOWN;
5264 case 0x15d9: /* (blue) */
5265 element = EL_CHAR_BUTTON;
5268 case 0x15da: /* (blue) */
5269 element = EL_CHAR_PLUS;
5272 case 0x15db: /* (blue) */
5273 element = EL_CHAR_MINUS;
5276 case 0x15dc: /* (blue) */
5277 element = EL_CHAR_APOSTROPHE;
5280 case 0x15dd: /* (blue) */
5281 element = EL_CHAR_PARENLEFT;
5284 case 0x15de: /* (blue) */
5285 element = EL_CHAR_PARENRIGHT;
5288 case 0x15df: /* (green) */
5289 element = EL_CHAR_A;
5292 case 0x15e0: /* (green) */
5293 element = EL_CHAR_B;
5296 case 0x15e1: /* (green) */
5297 element = EL_CHAR_C;
5300 case 0x15e2: /* (green) */
5301 element = EL_CHAR_D;
5304 case 0x15e3: /* (green) */
5305 element = EL_CHAR_E;
5308 case 0x15e4: /* (green) */
5309 element = EL_CHAR_F;
5312 case 0x15e5: /* (green) */
5313 element = EL_CHAR_G;
5316 case 0x15e6: /* (green) */
5317 element = EL_CHAR_H;
5320 case 0x15e7: /* (green) */
5321 element = EL_CHAR_I;
5324 case 0x15e8: /* (green) */
5325 element = EL_CHAR_J;
5328 case 0x15e9: /* (green) */
5329 element = EL_CHAR_K;
5332 case 0x15ea: /* (green) */
5333 element = EL_CHAR_L;
5336 case 0x15eb: /* (green) */
5337 element = EL_CHAR_M;
5340 case 0x15ec: /* (green) */
5341 element = EL_CHAR_N;
5344 case 0x15ed: /* (green) */
5345 element = EL_CHAR_O;
5348 case 0x15ee: /* (green) */
5349 element = EL_CHAR_P;
5352 case 0x15ef: /* (green) */
5353 element = EL_CHAR_Q;
5356 case 0x15f0: /* (green) */
5357 element = EL_CHAR_R;
5360 case 0x15f1: /* (green) */
5361 element = EL_CHAR_S;
5364 case 0x15f2: /* (green) */
5365 element = EL_CHAR_T;
5368 case 0x15f3: /* (green) */
5369 element = EL_CHAR_U;
5372 case 0x15f4: /* (green) */
5373 element = EL_CHAR_V;
5376 case 0x15f5: /* (green) */
5377 element = EL_CHAR_W;
5380 case 0x15f6: /* (green) */
5381 element = EL_CHAR_X;
5384 case 0x15f7: /* (green) */
5385 element = EL_CHAR_Y;
5388 case 0x15f8: /* (green) */
5389 element = EL_CHAR_Z;
5392 case 0x15f9: /* (green) */
5393 element = EL_CHAR_AUMLAUT;
5396 case 0x15fa: /* (green) */
5397 element = EL_CHAR_OUMLAUT;
5400 case 0x15fb: /* (green) */
5401 element = EL_CHAR_UUMLAUT;
5404 case 0x15fc: /* (green) */
5405 element = EL_CHAR_0;
5408 case 0x15fd: /* (green) */
5409 element = EL_CHAR_1;
5412 case 0x15fe: /* (green) */
5413 element = EL_CHAR_2;
5416 case 0x15ff: /* (green) */
5417 element = EL_CHAR_3;
5420 case 0x1600: /* (green) */
5421 element = EL_CHAR_4;
5424 case 0x1601: /* (green) */
5425 element = EL_CHAR_5;
5428 case 0x1602: /* (green) */
5429 element = EL_CHAR_6;
5432 case 0x1603: /* (green) */
5433 element = EL_CHAR_7;
5436 case 0x1604: /* (green) */
5437 element = EL_CHAR_8;
5440 case 0x1605: /* (green) */
5441 element = EL_CHAR_9;
5444 case 0x1606: /* (green) */
5445 element = EL_CHAR_PERIOD;
5448 case 0x1607: /* (green) */
5449 element = EL_CHAR_EXCLAM;
5452 case 0x1608: /* (green) */
5453 element = EL_CHAR_COLON;
5456 case 0x1609: /* (green) */
5457 element = EL_CHAR_LESS;
5460 case 0x160a: /* (green) */
5461 element = EL_CHAR_GREATER;
5464 case 0x160b: /* (green) */
5465 element = EL_CHAR_QUESTION;
5468 case 0x160c: /* (green) */
5469 element = EL_CHAR_COPYRIGHT;
5472 case 0x160d: /* (green) */
5473 element = EL_CHAR_UP;
5476 case 0x160e: /* (green) */
5477 element = EL_CHAR_DOWN;
5480 case 0x160f: /* (green) */
5481 element = EL_CHAR_BUTTON;
5484 case 0x1610: /* (green) */
5485 element = EL_CHAR_PLUS;
5488 case 0x1611: /* (green) */
5489 element = EL_CHAR_MINUS;
5492 case 0x1612: /* (green) */
5493 element = EL_CHAR_APOSTROPHE;
5496 case 0x1613: /* (green) */
5497 element = EL_CHAR_PARENLEFT;
5500 case 0x1614: /* (green) */
5501 element = EL_CHAR_PARENRIGHT;
5504 case 0x1615: /* (blue steel) */
5505 element = EL_STEEL_CHAR_A;
5508 case 0x1616: /* (blue steel) */
5509 element = EL_STEEL_CHAR_B;
5512 case 0x1617: /* (blue steel) */
5513 element = EL_STEEL_CHAR_C;
5516 case 0x1618: /* (blue steel) */
5517 element = EL_STEEL_CHAR_D;
5520 case 0x1619: /* (blue steel) */
5521 element = EL_STEEL_CHAR_E;
5524 case 0x161a: /* (blue steel) */
5525 element = EL_STEEL_CHAR_F;
5528 case 0x161b: /* (blue steel) */
5529 element = EL_STEEL_CHAR_G;
5532 case 0x161c: /* (blue steel) */
5533 element = EL_STEEL_CHAR_H;
5536 case 0x161d: /* (blue steel) */
5537 element = EL_STEEL_CHAR_I;
5540 case 0x161e: /* (blue steel) */
5541 element = EL_STEEL_CHAR_J;
5544 case 0x161f: /* (blue steel) */
5545 element = EL_STEEL_CHAR_K;
5548 case 0x1620: /* (blue steel) */
5549 element = EL_STEEL_CHAR_L;
5552 case 0x1621: /* (blue steel) */
5553 element = EL_STEEL_CHAR_M;
5556 case 0x1622: /* (blue steel) */
5557 element = EL_STEEL_CHAR_N;
5560 case 0x1623: /* (blue steel) */
5561 element = EL_STEEL_CHAR_O;
5564 case 0x1624: /* (blue steel) */
5565 element = EL_STEEL_CHAR_P;
5568 case 0x1625: /* (blue steel) */
5569 element = EL_STEEL_CHAR_Q;
5572 case 0x1626: /* (blue steel) */
5573 element = EL_STEEL_CHAR_R;
5576 case 0x1627: /* (blue steel) */
5577 element = EL_STEEL_CHAR_S;
5580 case 0x1628: /* (blue steel) */
5581 element = EL_STEEL_CHAR_T;
5584 case 0x1629: /* (blue steel) */
5585 element = EL_STEEL_CHAR_U;
5588 case 0x162a: /* (blue steel) */
5589 element = EL_STEEL_CHAR_V;
5592 case 0x162b: /* (blue steel) */
5593 element = EL_STEEL_CHAR_W;
5596 case 0x162c: /* (blue steel) */
5597 element = EL_STEEL_CHAR_X;
5600 case 0x162d: /* (blue steel) */
5601 element = EL_STEEL_CHAR_Y;
5604 case 0x162e: /* (blue steel) */
5605 element = EL_STEEL_CHAR_Z;
5608 case 0x162f: /* (blue steel) */
5609 element = EL_STEEL_CHAR_AUMLAUT;
5612 case 0x1630: /* (blue steel) */
5613 element = EL_STEEL_CHAR_OUMLAUT;
5616 case 0x1631: /* (blue steel) */
5617 element = EL_STEEL_CHAR_UUMLAUT;
5620 case 0x1632: /* (blue steel) */
5621 element = EL_STEEL_CHAR_0;
5624 case 0x1633: /* (blue steel) */
5625 element = EL_STEEL_CHAR_1;
5628 case 0x1634: /* (blue steel) */
5629 element = EL_STEEL_CHAR_2;
5632 case 0x1635: /* (blue steel) */
5633 element = EL_STEEL_CHAR_3;
5636 case 0x1636: /* (blue steel) */
5637 element = EL_STEEL_CHAR_4;
5640 case 0x1637: /* (blue steel) */
5641 element = EL_STEEL_CHAR_5;
5644 case 0x1638: /* (blue steel) */
5645 element = EL_STEEL_CHAR_6;
5648 case 0x1639: /* (blue steel) */
5649 element = EL_STEEL_CHAR_7;
5652 case 0x163a: /* (blue steel) */
5653 element = EL_STEEL_CHAR_8;
5656 case 0x163b: /* (blue steel) */
5657 element = EL_STEEL_CHAR_9;
5660 case 0x163c: /* (blue steel) */
5661 element = EL_STEEL_CHAR_PERIOD;
5664 case 0x163d: /* (blue steel) */
5665 element = EL_STEEL_CHAR_EXCLAM;
5668 case 0x163e: /* (blue steel) */
5669 element = EL_STEEL_CHAR_COLON;
5672 case 0x163f: /* (blue steel) */
5673 element = EL_STEEL_CHAR_LESS;
5676 case 0x1640: /* (blue steel) */
5677 element = EL_STEEL_CHAR_GREATER;
5680 case 0x1641: /* (blue steel) */
5681 element = EL_STEEL_CHAR_QUESTION;
5684 case 0x1642: /* (blue steel) */
5685 element = EL_STEEL_CHAR_COPYRIGHT;
5688 case 0x1643: /* (blue steel) */
5689 element = EL_STEEL_CHAR_UP;
5692 case 0x1644: /* (blue steel) */
5693 element = EL_STEEL_CHAR_DOWN;
5696 case 0x1645: /* (blue steel) */
5697 element = EL_STEEL_CHAR_BUTTON;
5700 case 0x1646: /* (blue steel) */
5701 element = EL_STEEL_CHAR_PLUS;
5704 case 0x1647: /* (blue steel) */
5705 element = EL_STEEL_CHAR_MINUS;
5708 case 0x1648: /* (blue steel) */
5709 element = EL_STEEL_CHAR_APOSTROPHE;
5712 case 0x1649: /* (blue steel) */
5713 element = EL_STEEL_CHAR_PARENLEFT;
5716 case 0x164a: /* (blue steel) */
5717 element = EL_STEEL_CHAR_PARENRIGHT;
5720 case 0x164b: /* (green steel) */
5721 element = EL_STEEL_CHAR_A;
5724 case 0x164c: /* (green steel) */
5725 element = EL_STEEL_CHAR_B;
5728 case 0x164d: /* (green steel) */
5729 element = EL_STEEL_CHAR_C;
5732 case 0x164e: /* (green steel) */
5733 element = EL_STEEL_CHAR_D;
5736 case 0x164f: /* (green steel) */
5737 element = EL_STEEL_CHAR_E;
5740 case 0x1650: /* (green steel) */
5741 element = EL_STEEL_CHAR_F;
5744 case 0x1651: /* (green steel) */
5745 element = EL_STEEL_CHAR_G;
5748 case 0x1652: /* (green steel) */
5749 element = EL_STEEL_CHAR_H;
5752 case 0x1653: /* (green steel) */
5753 element = EL_STEEL_CHAR_I;
5756 case 0x1654: /* (green steel) */
5757 element = EL_STEEL_CHAR_J;
5760 case 0x1655: /* (green steel) */
5761 element = EL_STEEL_CHAR_K;
5764 case 0x1656: /* (green steel) */
5765 element = EL_STEEL_CHAR_L;
5768 case 0x1657: /* (green steel) */
5769 element = EL_STEEL_CHAR_M;
5772 case 0x1658: /* (green steel) */
5773 element = EL_STEEL_CHAR_N;
5776 case 0x1659: /* (green steel) */
5777 element = EL_STEEL_CHAR_O;
5780 case 0x165a: /* (green steel) */
5781 element = EL_STEEL_CHAR_P;
5784 case 0x165b: /* (green steel) */
5785 element = EL_STEEL_CHAR_Q;
5788 case 0x165c: /* (green steel) */
5789 element = EL_STEEL_CHAR_R;
5792 case 0x165d: /* (green steel) */
5793 element = EL_STEEL_CHAR_S;
5796 case 0x165e: /* (green steel) */
5797 element = EL_STEEL_CHAR_T;
5800 case 0x165f: /* (green steel) */
5801 element = EL_STEEL_CHAR_U;
5804 case 0x1660: /* (green steel) */
5805 element = EL_STEEL_CHAR_V;
5808 case 0x1661: /* (green steel) */
5809 element = EL_STEEL_CHAR_W;
5812 case 0x1662: /* (green steel) */
5813 element = EL_STEEL_CHAR_X;
5816 case 0x1663: /* (green steel) */
5817 element = EL_STEEL_CHAR_Y;
5820 case 0x1664: /* (green steel) */
5821 element = EL_STEEL_CHAR_Z;
5824 case 0x1665: /* (green steel) */
5825 element = EL_STEEL_CHAR_AUMLAUT;
5828 case 0x1666: /* (green steel) */
5829 element = EL_STEEL_CHAR_OUMLAUT;
5832 case 0x1667: /* (green steel) */
5833 element = EL_STEEL_CHAR_UUMLAUT;
5836 case 0x1668: /* (green steel) */
5837 element = EL_STEEL_CHAR_0;
5840 case 0x1669: /* (green steel) */
5841 element = EL_STEEL_CHAR_1;
5844 case 0x166a: /* (green steel) */
5845 element = EL_STEEL_CHAR_2;
5848 case 0x166b: /* (green steel) */
5849 element = EL_STEEL_CHAR_3;
5852 case 0x166c: /* (green steel) */
5853 element = EL_STEEL_CHAR_4;
5856 case 0x166d: /* (green steel) */
5857 element = EL_STEEL_CHAR_5;
5860 case 0x166e: /* (green steel) */
5861 element = EL_STEEL_CHAR_6;
5864 case 0x166f: /* (green steel) */
5865 element = EL_STEEL_CHAR_7;
5868 case 0x1670: /* (green steel) */
5869 element = EL_STEEL_CHAR_8;
5872 case 0x1671: /* (green steel) */
5873 element = EL_STEEL_CHAR_9;
5876 case 0x1672: /* (green steel) */
5877 element = EL_STEEL_CHAR_PERIOD;
5880 case 0x1673: /* (green steel) */
5881 element = EL_STEEL_CHAR_EXCLAM;
5884 case 0x1674: /* (green steel) */
5885 element = EL_STEEL_CHAR_COLON;
5888 case 0x1675: /* (green steel) */
5889 element = EL_STEEL_CHAR_LESS;
5892 case 0x1676: /* (green steel) */
5893 element = EL_STEEL_CHAR_GREATER;
5896 case 0x1677: /* (green steel) */
5897 element = EL_STEEL_CHAR_QUESTION;
5900 case 0x1678: /* (green steel) */
5901 element = EL_STEEL_CHAR_COPYRIGHT;
5904 case 0x1679: /* (green steel) */
5905 element = EL_STEEL_CHAR_UP;
5908 case 0x167a: /* (green steel) */
5909 element = EL_STEEL_CHAR_DOWN;
5912 case 0x167b: /* (green steel) */
5913 element = EL_STEEL_CHAR_BUTTON;
5916 case 0x167c: /* (green steel) */
5917 element = EL_STEEL_CHAR_PLUS;
5920 case 0x167d: /* (green steel) */
5921 element = EL_STEEL_CHAR_MINUS;
5924 case 0x167e: /* (green steel) */
5925 element = EL_STEEL_CHAR_APOSTROPHE;
5928 case 0x167f: /* (green steel) */
5929 element = EL_STEEL_CHAR_PARENLEFT;
5932 case 0x1680: /* (green steel) */
5933 element = EL_STEEL_CHAR_PARENRIGHT;
5936 case 0x1681: /* gate (red) */
5937 element = EL_EM_GATE_1;
5940 case 0x1682: /* secret gate (red) */
5941 element = EL_GATE_1_GRAY;
5944 case 0x1683: /* gate (yellow) */
5945 element = EL_EM_GATE_2;
5948 case 0x1684: /* secret gate (yellow) */
5949 element = EL_GATE_2_GRAY;
5952 case 0x1685: /* gate (blue) */
5953 element = EL_EM_GATE_4;
5956 case 0x1686: /* secret gate (blue) */
5957 element = EL_GATE_4_GRAY;
5960 case 0x1687: /* gate (green) */
5961 element = EL_EM_GATE_3;
5964 case 0x1688: /* secret gate (green) */
5965 element = EL_GATE_3_GRAY;
5968 case 0x1689: /* gate (white) */
5969 element = EL_DC_GATE_WHITE;
5972 case 0x168a: /* secret gate (white) */
5973 element = EL_DC_GATE_WHITE_GRAY;
5976 case 0x168b: /* secret gate (no key) */
5977 element = EL_DC_GATE_FAKE_GRAY;
5981 element = EL_ROBOT_WHEEL;
5985 element = EL_DC_TIMEGATE_SWITCH;
5989 element = EL_ACID_POOL_BOTTOM;
5993 element = EL_ACID_POOL_TOPLEFT;
5997 element = EL_ACID_POOL_TOPRIGHT;
6001 element = EL_ACID_POOL_BOTTOMLEFT;
6005 element = EL_ACID_POOL_BOTTOMRIGHT;
6009 element = EL_STEELWALL;
6013 element = EL_STEELWALL_SLIPPERY;
6016 case 0x1695: /* steel wall (not round) */
6017 element = EL_STEELWALL;
6020 case 0x1696: /* steel wall (left) */
6021 element = EL_DC_STEELWALL_1_LEFT;
6024 case 0x1697: /* steel wall (bottom) */
6025 element = EL_DC_STEELWALL_1_BOTTOM;
6028 case 0x1698: /* steel wall (right) */
6029 element = EL_DC_STEELWALL_1_RIGHT;
6032 case 0x1699: /* steel wall (top) */
6033 element = EL_DC_STEELWALL_1_TOP;
6036 case 0x169a: /* steel wall (left/bottom) */
6037 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
6040 case 0x169b: /* steel wall (right/bottom) */
6041 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
6044 case 0x169c: /* steel wall (right/top) */
6045 element = EL_DC_STEELWALL_1_TOPRIGHT;
6048 case 0x169d: /* steel wall (left/top) */
6049 element = EL_DC_STEELWALL_1_TOPLEFT;
6052 case 0x169e: /* steel wall (right/bottom small) */
6053 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
6056 case 0x169f: /* steel wall (left/bottom small) */
6057 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
6060 case 0x16a0: /* steel wall (right/top small) */
6061 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
6064 case 0x16a1: /* steel wall (left/top small) */
6065 element = EL_DC_STEELWALL_1_TOPLEFT_2;
6068 case 0x16a2: /* steel wall (left/right) */
6069 element = EL_DC_STEELWALL_1_VERTICAL;
6072 case 0x16a3: /* steel wall (top/bottom) */
6073 element = EL_DC_STEELWALL_1_HORIZONTAL;
6076 case 0x16a4: /* steel wall 2 (left end) */
6077 element = EL_DC_STEELWALL_2_LEFT;
6080 case 0x16a5: /* steel wall 2 (right end) */
6081 element = EL_DC_STEELWALL_2_RIGHT;
6084 case 0x16a6: /* steel wall 2 (top end) */
6085 element = EL_DC_STEELWALL_2_TOP;
6088 case 0x16a7: /* steel wall 2 (bottom end) */
6089 element = EL_DC_STEELWALL_2_BOTTOM;
6092 case 0x16a8: /* steel wall 2 (left/right) */
6093 element = EL_DC_STEELWALL_2_HORIZONTAL;
6096 case 0x16a9: /* steel wall 2 (up/down) */
6097 element = EL_DC_STEELWALL_2_VERTICAL;
6100 case 0x16aa: /* steel wall 2 (mid) */
6101 element = EL_DC_STEELWALL_2_MIDDLE;
6105 element = EL_SIGN_EXCLAMATION;
6109 element = EL_SIGN_RADIOACTIVITY;
6113 element = EL_SIGN_STOP;
6117 element = EL_SIGN_WHEELCHAIR;
6121 element = EL_SIGN_PARKING;
6125 element = EL_SIGN_NO_ENTRY;
6129 element = EL_SIGN_HEART;
6133 element = EL_SIGN_GIVE_WAY;
6137 element = EL_SIGN_ENTRY_FORBIDDEN;
6141 element = EL_SIGN_EMERGENCY_EXIT;
6145 element = EL_SIGN_YIN_YANG;
6149 element = EL_WALL_EMERALD;
6153 element = EL_WALL_DIAMOND;
6157 element = EL_WALL_PEARL;
6161 element = EL_WALL_CRYSTAL;
6165 element = EL_INVISIBLE_WALL;
6169 element = EL_INVISIBLE_STEELWALL;
6172 /* 0x16bc - 0x16cb: */
6173 /* EL_INVISIBLE_SAND */
6176 element = EL_LIGHT_SWITCH;
6180 element = EL_ENVELOPE_1;
6184 if (element >= 0x0117 && element <= 0x036e) /* (?) */
6185 element = EL_DIAMOND;
6186 else if (element >= 0x042d && element <= 0x0684) /* (?) */
6187 element = EL_EMERALD;
6188 else if (element >= 0x157c && element <= 0x158b)
6190 else if (element >= 0x1590 && element <= 0x159f)
6191 element = EL_DC_LANDMINE;
6192 else if (element >= 0x16bc && element <= 0x16cb)
6193 element = EL_INVISIBLE_SAND;
6196 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
6197 element = EL_UNKNOWN;
6202 return getMappedElement(element);
6207 static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level,
6210 byte header[DC_LEVEL_HEADER_SIZE];
6212 int envelope_header_pos = 62;
6213 int envelope_content_pos = 94;
6214 int level_name_pos = 251;
6215 int level_author_pos = 292;
6216 int envelope_header_len;
6217 int envelope_content_len;
6219 int level_author_len;
6221 int num_yamyam_contents;
6224 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
6226 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6228 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6230 header[i * 2 + 0] = header_word >> 8;
6231 header[i * 2 + 1] = header_word & 0xff;
6234 /* read some values from level header to check level decoding integrity */
6235 fieldx = header[6] | (header[7] << 8);
6236 fieldy = header[8] | (header[9] << 8);
6237 num_yamyam_contents = header[60] | (header[61] << 8);
6239 /* do some simple sanity checks to ensure that level was correctly decoded */
6240 if (fieldx < 1 || fieldx > 256 ||
6241 fieldy < 1 || fieldy > 256 ||
6242 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6244 level->no_valid_file = TRUE;
6246 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
6251 /* maximum envelope header size is 31 bytes */
6252 envelope_header_len = header[envelope_header_pos];
6253 /* maximum envelope content size is 110 (156?) bytes */
6254 envelope_content_len = header[envelope_content_pos];
6256 /* maximum level title size is 40 bytes */
6257 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6258 /* maximum level author size is 30 (51?) bytes */
6259 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6263 for (i = 0; i < envelope_header_len; i++)
6264 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6265 level->envelope[0].text[envelope_size++] =
6266 header[envelope_header_pos + 1 + i];
6268 if (envelope_header_len > 0 && envelope_content_len > 0)
6270 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6271 level->envelope[0].text[envelope_size++] = '\n';
6272 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6273 level->envelope[0].text[envelope_size++] = '\n';
6276 for (i = 0; i < envelope_content_len; i++)
6277 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6278 level->envelope[0].text[envelope_size++] =
6279 header[envelope_content_pos + 1 + i];
6281 level->envelope[0].text[envelope_size] = '\0';
6283 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6284 level->envelope[0].ysize = 10;
6285 level->envelope[0].autowrap = TRUE;
6286 level->envelope[0].centered = TRUE;
6288 for (i = 0; i < level_name_len; i++)
6289 level->name[i] = header[level_name_pos + 1 + i];
6290 level->name[level_name_len] = '\0';
6292 for (i = 0; i < level_author_len; i++)
6293 level->author[i] = header[level_author_pos + 1 + i];
6294 level->author[level_author_len] = '\0';
6296 num_yamyam_contents = header[60] | (header[61] << 8);
6297 level->num_yamyam_contents =
6298 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6300 for (i = 0; i < num_yamyam_contents; i++)
6302 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6304 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6306 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6308 int element_dc = word;
6311 if (i < MAX_ELEMENT_CONTENTS)
6312 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6316 fieldx = header[6] | (header[7] << 8);
6317 fieldy = header[8] | (header[9] << 8);
6318 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6319 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6321 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6323 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6325 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6327 int element_dc = word;
6330 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6331 level->field[x][y] = getMappedElement_DC(element_dc);
6334 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6335 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6336 level->field[x][y] = EL_PLAYER_1;
6338 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6339 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6340 level->field[x][y] = EL_PLAYER_2;
6342 level->gems_needed = header[18] | (header[19] << 8);
6344 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6345 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6346 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6347 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6348 level->score[SC_NUT] = header[28] | (header[29] << 8);
6349 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6350 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6351 level->score[SC_BUG] = header[34] | (header[35] << 8);
6352 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6353 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6354 level->score[SC_KEY] = header[40] | (header[41] << 8);
6355 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6357 level->time = header[44] | (header[45] << 8);
6359 level->amoeba_speed = header[46] | (header[47] << 8);
6360 level->time_light = header[48] | (header[49] << 8);
6361 level->time_timegate = header[50] | (header[51] << 8);
6362 level->time_wheel = header[52] | (header[53] << 8);
6363 level->time_magic_wall = header[54] | (header[55] << 8);
6364 level->extra_time = header[56] | (header[57] << 8);
6365 level->shield_normal_time = header[58] | (header[59] << 8);
6367 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6368 can slip down from flat walls, like normal walls and steel walls */
6369 level->em_slippery_gems = TRUE;
6372 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6373 not necessarily in a rectangular way -- fill with invisible steel wall */
6375 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6377 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6380 if ((x == 0 || x == level->fieldx - 1 ||
6381 y == 0 || y == level->fieldy - 1) &&
6382 level->field[x][y] == EL_EMPTY)
6383 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6385 if ((x == 0 || x == level->fieldx - 1 ||
6386 y == 0 || y == level->fieldy - 1) &&
6387 level->field[x][y] == EL_EMPTY)
6388 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6389 level->field, level->fieldx, level->fieldy);
6395 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6396 struct LevelFileInfo *level_file_info,
6397 boolean level_info_only)
6399 char *filename = level_file_info->filename;
6401 int num_magic_bytes = 8;
6402 char magic_bytes[num_magic_bytes + 1];
6403 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6405 if (!(file = fopen(filename, MODE_READ)))
6407 level->no_valid_file = TRUE;
6409 if (!level_info_only)
6410 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6415 // fseek(file, 0x0000, SEEK_SET);
6417 if (level_file_info->packed)
6419 /* read "magic bytes" from start of file */
6420 if (fgets(magic_bytes, num_magic_bytes + 1, file) == NULL)
6421 magic_bytes[0] = '\0';
6423 /* check "magic bytes" for correct file format */
6424 if (!strPrefix(magic_bytes, "DC2"))
6426 level->no_valid_file = TRUE;
6428 Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
6434 if (strPrefix(magic_bytes, "DC2Win95") ||
6435 strPrefix(magic_bytes, "DC2Win98"))
6437 int position_first_level = 0x00fa;
6438 int extra_bytes = 4;
6441 /* advance file stream to first level inside the level package */
6442 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
6444 /* each block of level data is followed by block of non-level data */
6445 num_levels_to_skip *= 2;
6447 /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
6448 while (num_levels_to_skip >= 0)
6450 /* advance file stream to next level inside the level package */
6451 if (fseek(file, skip_bytes, SEEK_CUR) != 0)
6453 level->no_valid_file = TRUE;
6455 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
6461 /* skip apparently unused extra bytes following each level */
6462 ReadUnusedBytesFromFile(file, extra_bytes);
6464 /* read size of next level in level package */
6465 skip_bytes = getFile32BitLE(file);
6467 num_levels_to_skip--;
6472 level->no_valid_file = TRUE;
6474 Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
6481 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
6488 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6489 struct LevelFileInfo *level_file_info)
6491 char *filename = level_file_info->filename;
6494 int nr = level_file_info->nr - leveldir_current->first_level;
6496 byte header[DC_LEVEL_HEADER_SIZE];
6498 int envelope_header_pos = 62;
6499 int envelope_content_pos = 94;
6500 int level_name_pos = 251;
6501 int level_author_pos = 292;
6502 int envelope_header_len;
6503 int envelope_content_len;
6505 int level_author_len;
6507 int num_yamyam_contents;
6510 if (!(file = fopen(filename, MODE_READ)))
6512 level->no_valid_file = TRUE;
6514 if (!level_info_only)
6515 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6521 /* position file stream to the requested level inside the level package */
6522 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
6524 level->no_valid_file = TRUE;
6526 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
6532 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
6534 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6536 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6538 header[i * 2 + 0] = header_word >> 8;
6539 header[i * 2 + 1] = header_word & 0xff;
6542 /* read some values from level header to check level decoding integrity */
6543 fieldx = header[6] | (header[7] << 8);
6544 fieldy = header[8] | (header[9] << 8);
6545 num_yamyam_contents = header[60] | (header[61] << 8);
6547 /* do some simple sanity checks to ensure that level was correctly decoded */
6548 if (fieldx < 1 || fieldx > 256 ||
6549 fieldy < 1 || fieldy > 256 ||
6550 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6552 level->no_valid_file = TRUE;
6554 Error(ERR_WARN, "cannot read level from file '%s' -- using empty level",
6560 /* maximum envelope header size is 31 bytes */
6561 envelope_header_len = header[envelope_header_pos];
6562 /* maximum envelope content size is 110 (156?) bytes */
6563 envelope_content_len = header[envelope_content_pos];
6565 /* maximum level title size is 40 bytes */
6566 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6567 /* maximum level author size is 30 (51?) bytes */
6568 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6572 for (i = 0; i < envelope_header_len; i++)
6573 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6574 level->envelope[0].text[envelope_size++] =
6575 header[envelope_header_pos + 1 + i];
6577 if (envelope_header_len > 0 && envelope_content_len > 0)
6579 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6580 level->envelope[0].text[envelope_size++] = '\n';
6581 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6582 level->envelope[0].text[envelope_size++] = '\n';
6585 for (i = 0; i < envelope_content_len; i++)
6586 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6587 level->envelope[0].text[envelope_size++] =
6588 header[envelope_content_pos + 1 + i];
6590 level->envelope[0].text[envelope_size] = '\0';
6592 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6593 level->envelope[0].ysize = 10;
6594 level->envelope[0].autowrap = TRUE;
6595 level->envelope[0].centered = TRUE;
6597 for (i = 0; i < level_name_len; i++)
6598 level->name[i] = header[level_name_pos + 1 + i];
6599 level->name[level_name_len] = '\0';
6601 for (i = 0; i < level_author_len; i++)
6602 level->author[i] = header[level_author_pos + 1 + i];
6603 level->author[level_author_len] = '\0';
6605 num_yamyam_contents = header[60] | (header[61] << 8);
6606 level->num_yamyam_contents =
6607 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6609 for (i = 0; i < num_yamyam_contents; i++)
6611 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6613 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6615 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6617 int element_dc = word;
6620 if (i < MAX_ELEMENT_CONTENTS)
6621 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6625 fieldx = header[6] | (header[7] << 8);
6626 fieldy = header[8] | (header[9] << 8);
6627 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6628 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6630 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6632 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6634 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6636 int element_dc = word;
6639 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6640 level->field[x][y] = getMappedElement_DC(element_dc);
6643 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6644 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6645 level->field[x][y] = EL_PLAYER_1;
6647 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6648 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6649 level->field[x][y] = EL_PLAYER_2;
6651 level->gems_needed = header[18] | (header[19] << 8);
6653 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6654 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6655 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6656 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6657 level->score[SC_NUT] = header[28] | (header[29] << 8);
6658 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6659 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6660 level->score[SC_BUG] = header[34] | (header[35] << 8);
6661 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6662 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6663 level->score[SC_KEY] = header[40] | (header[41] << 8);
6664 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6666 level->time = header[44] | (header[45] << 8);
6668 level->amoeba_speed = header[46] | (header[47] << 8);
6669 level->time_light = header[48] | (header[49] << 8);
6670 level->time_timegate = header[50] | (header[51] << 8);
6671 level->time_wheel = header[52] | (header[53] << 8);
6672 level->time_magic_wall = header[54] | (header[55] << 8);
6673 level->extra_time = header[56] | (header[57] << 8);
6674 level->shield_normal_time = header[58] | (header[59] << 8);
6678 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6679 can slip down from flat walls, like normal walls and steel walls */
6680 level->em_slippery_gems = TRUE;
6683 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6684 not necessarily in a rectangular way -- fill with invisible steel wall */
6686 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6688 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6691 if ((x == 0 || x == level->fieldx - 1 ||
6692 y == 0 || y == level->fieldy - 1) &&
6693 level->field[x][y] == EL_EMPTY)
6694 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6696 if ((x == 0 || x == level->fieldx - 1 ||
6697 y == 0 || y == level->fieldy - 1) &&
6698 level->field[x][y] == EL_EMPTY)
6699 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6700 level->field, level->fieldx, level->fieldy);
6709 /* ------------------------------------------------------------------------- */
6710 /* functions for loading SB level */
6711 /* ------------------------------------------------------------------------- */
6713 int getMappedElement_SB(int element_ascii, boolean use_ces)
6721 sb_element_mapping[] =
6723 { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */
6724 { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */
6725 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */
6726 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */
6727 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */
6728 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */
6729 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */
6731 { '_', EL_INVISIBLE_STEELWALL, EL_CUSTOM_8 }, /* floor beyond border */
6733 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */
6741 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
6742 if (element_ascii == sb_element_mapping[i].ascii)
6743 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
6745 return EL_UNDEFINED;
6748 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
6749 struct LevelFileInfo *level_file_info,
6750 boolean level_info_only)
6752 char *filename = level_file_info->filename;
6753 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
6754 char last_comment[MAX_LINE_LEN];
6755 char level_name[MAX_LINE_LEN];
6758 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6759 boolean read_continued_line = FALSE;
6760 boolean reading_playfield = FALSE;
6761 boolean got_valid_playfield_line = FALSE;
6762 boolean invalid_playfield_char = FALSE;
6763 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
6764 int file_level_nr = 0;
6766 int x = 0, y = 0; /* initialized to make compilers happy */
6769 printf("::: looking for level number %d [%d]\n",
6770 level_file_info->nr, num_levels_to_skip);
6773 last_comment[0] = '\0';
6774 level_name[0] = '\0';
6776 if (!(file = fopen(filename, MODE_READ)))
6778 level->no_valid_file = TRUE;
6780 if (!level_info_only)
6781 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6788 /* level successfully read, but next level may follow here */
6789 if (!got_valid_playfield_line && reading_playfield)
6792 printf("::: read complete playfield\n");
6795 /* read playfield from single level file -- skip remaining file */
6796 if (!level_file_info->packed)
6799 if (file_level_nr >= num_levels_to_skip)
6804 last_comment[0] = '\0';
6805 level_name[0] = '\0';
6807 reading_playfield = FALSE;
6810 got_valid_playfield_line = FALSE;
6812 /* read next line of input file */
6813 if (!fgets(line, MAX_LINE_LEN, file))
6816 /* check if line was completely read and is terminated by line break */
6817 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
6820 /* cut trailing line break (this can be newline and/or carriage return) */
6821 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
6822 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
6825 /* copy raw input line for later use (mainly debugging output) */
6826 strcpy(line_raw, line);
6828 if (read_continued_line)
6830 /* append new line to existing line, if there is enough space */
6831 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
6832 strcat(previous_line, line_ptr);
6834 strcpy(line, previous_line); /* copy storage buffer to line */
6836 read_continued_line = FALSE;
6839 /* if the last character is '\', continue at next line */
6840 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
6842 line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */
6843 strcpy(previous_line, line); /* copy line to storage buffer */
6845 read_continued_line = TRUE;
6850 /* skip empty lines */
6851 if (line[0] == '\0')
6854 /* extract comment text from comment line */
6857 for (line_ptr = line; *line_ptr; line_ptr++)
6858 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6861 strcpy(last_comment, line_ptr);
6864 printf("::: found comment '%s' in line %d\n", last_comment, line_nr);
6870 /* extract level title text from line containing level title */
6871 if (line[0] == '\'')
6873 strcpy(level_name, &line[1]);
6875 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6876 level_name[strlen(level_name) - 1] = '\0';
6879 printf("::: found level name '%s' in line %d\n", level_name, line_nr);
6885 /* skip lines containing only spaces (or empty lines) */
6886 for (line_ptr = line; *line_ptr; line_ptr++)
6887 if (*line_ptr != ' ')
6889 if (*line_ptr == '\0')
6892 /* at this point, we have found a line containing part of a playfield */
6895 printf("::: found playfield row in line %d\n", line_nr);
6898 got_valid_playfield_line = TRUE;
6900 if (!reading_playfield)
6902 reading_playfield = TRUE;
6903 invalid_playfield_char = FALSE;
6905 for (x = 0; x < MAX_LEV_FIELDX; x++)
6906 for (y = 0; y < MAX_LEV_FIELDY; y++)
6907 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6912 /* start with topmost tile row */
6916 /* skip playfield line if larger row than allowed */
6917 if (y >= MAX_LEV_FIELDY)
6920 /* start with leftmost tile column */
6923 /* read playfield elements from line */
6924 for (line_ptr = line; *line_ptr; line_ptr++)
6926 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6928 /* stop parsing playfield line if larger column than allowed */
6929 if (x >= MAX_LEV_FIELDX)
6932 if (mapped_sb_element == EL_UNDEFINED)
6934 invalid_playfield_char = TRUE;
6939 level->field[x][y] = mapped_sb_element;
6941 /* continue with next tile column */
6944 level->fieldx = MAX(x, level->fieldx);
6947 if (invalid_playfield_char)
6949 /* if first playfield line, treat invalid lines as comment lines */
6951 reading_playfield = FALSE;
6956 /* continue with next tile row */
6964 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6965 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6967 if (!reading_playfield)
6969 level->no_valid_file = TRUE;
6971 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6976 if (*level_name != '\0')
6978 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6979 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6982 printf(":1: level name: '%s'\n", level->name);
6985 else if (*last_comment != '\0')
6987 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6988 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6991 printf(":2: level name: '%s'\n", level->name);
6996 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6999 /* set all empty fields beyond the border walls to invisible steel wall */
7000 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
7002 if ((x == 0 || x == level->fieldx - 1 ||
7003 y == 0 || y == level->fieldy - 1) &&
7004 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
7005 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
7006 level->field, level->fieldx, level->fieldy);
7009 /* set special level settings for Sokoban levels */
7012 level->use_step_counter = TRUE;
7014 if (load_xsb_to_ces)
7017 /* !!! special global settings can now be set in level template !!! */
7019 level->initial_player_stepsize[0] = STEPSIZE_SLOW;
7022 /* fill smaller playfields with padding "beyond border wall" elements */
7023 if (level->fieldx < SCR_FIELDX ||
7024 level->fieldy < SCR_FIELDY)
7026 short field[level->fieldx][level->fieldy];
7027 int new_fieldx = MAX(level->fieldx, SCR_FIELDX);
7028 int new_fieldy = MAX(level->fieldy, SCR_FIELDY);
7029 int pos_fieldx = (new_fieldx - level->fieldx) / 2;
7030 int pos_fieldy = (new_fieldy - level->fieldy) / 2;
7032 /* copy old playfield (which is smaller than the visible area) */
7033 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
7034 field[x][y] = level->field[x][y];
7036 /* fill new, larger playfield with "beyond border wall" elements */
7037 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
7038 level->field[x][y] = getMappedElement_SB('_', load_xsb_to_ces);
7040 /* copy the old playfield to the middle of the new playfield */
7041 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
7042 level->field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
7044 level->fieldx = new_fieldx;
7045 level->fieldy = new_fieldy;
7048 level->use_custom_template = TRUE;
7053 /* ------------------------------------------------------------------------- */
7054 /* functions for handling native levels */
7055 /* ------------------------------------------------------------------------- */
7057 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
7058 struct LevelFileInfo *level_file_info,
7059 boolean level_info_only)
7061 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
7062 level->no_valid_file = TRUE;
7065 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
7066 struct LevelFileInfo *level_file_info,
7067 boolean level_info_only)
7071 /* determine position of requested level inside level package */
7072 if (level_file_info->packed)
7073 pos = level_file_info->nr - leveldir_current->first_level;
7075 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
7076 level->no_valid_file = TRUE;
7079 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
7081 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
7082 CopyNativeLevel_RND_to_EM(level);
7083 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
7084 CopyNativeLevel_RND_to_SP(level);
7087 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
7089 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
7090 CopyNativeLevel_EM_to_RND(level);
7091 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
7092 CopyNativeLevel_SP_to_RND(level);
7095 void SaveNativeLevel(struct LevelInfo *level)
7097 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
7099 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
7100 char *filename = getLevelFilenameFromBasename(basename);
7102 CopyNativeLevel_RND_to_SP(level);
7103 CopyNativeTape_RND_to_SP(level);
7105 SaveNativeLevel_SP(filename);
7110 /* ------------------------------------------------------------------------- */
7111 /* functions for loading generic level */
7112 /* ------------------------------------------------------------------------- */
7114 static void LoadLevelFromFileInfo(struct LevelInfo *level,
7115 struct LevelFileInfo *level_file_info,
7116 boolean level_info_only)
7118 /* always start with reliable default values */
7119 setLevelInfoToDefaults(level, level_info_only);
7121 switch (level_file_info->type)
7123 case LEVEL_FILE_TYPE_RND:
7124 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
7127 case LEVEL_FILE_TYPE_EM:
7128 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
7129 level->game_engine_type = GAME_ENGINE_TYPE_EM;
7132 case LEVEL_FILE_TYPE_SP:
7133 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
7134 level->game_engine_type = GAME_ENGINE_TYPE_SP;
7137 case LEVEL_FILE_TYPE_DC:
7138 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
7141 case LEVEL_FILE_TYPE_SB:
7142 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
7146 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
7150 /* if level file is invalid, restore level structure to default values */
7151 if (level->no_valid_file)
7153 setLevelInfoToDefaults(level, level_info_only);
7155 level->no_valid_file = TRUE; /* but keep "no valid file" flag */
7158 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
7159 level->game_engine_type = GAME_ENGINE_TYPE_RND;
7161 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
7162 CopyNativeLevel_Native_to_RND(level);
7165 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
7167 static struct LevelFileInfo level_file_info;
7169 /* always start with reliable default values */
7170 setFileInfoToDefaults(&level_file_info);
7172 level_file_info.nr = 0; /* unknown level number */
7173 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
7174 level_file_info.filename = filename;
7176 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
7179 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
7183 if (leveldir_current == NULL) /* only when dumping level */
7186 /* all engine modifications also valid for levels which use latest engine */
7187 if (level->game_version < VERSION_IDENT(3,2,0,5))
7189 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
7190 level->score[SC_TIME_BONUS] /= 10;
7194 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
7197 if (leveldir_current->latest_engine)
7199 /* ---------- use latest game engine ----------------------------------- */
7201 /* For all levels which are forced to use the latest game engine version
7202 (normally all but user contributed, private and undefined levels), set
7203 the game engine version to the actual version; this allows for actual
7204 corrections in the game engine to take effect for existing, converted
7205 levels (from "classic" or other existing games) to make the emulation
7206 of the corresponding game more accurate, while (hopefully) not breaking
7207 existing levels created from other players. */
7209 level->game_version = GAME_VERSION_ACTUAL;
7211 /* Set special EM style gems behaviour: EM style gems slip down from
7212 normal, steel and growing wall. As this is a more fundamental change,
7213 it seems better to set the default behaviour to "off" (as it is more
7214 natural) and make it configurable in the level editor (as a property
7215 of gem style elements). Already existing converted levels (neither
7216 private nor contributed levels) are changed to the new behaviour. */
7218 if (level->file_version < FILE_VERSION_2_0)
7219 level->em_slippery_gems = TRUE;
7224 /* ---------- use game engine the level was created with ----------------- */
7226 /* For all levels which are not forced to use the latest game engine
7227 version (normally user contributed, private and undefined levels),
7228 use the version of the game engine the levels were created for.
7230 Since 2.0.1, the game engine version is now directly stored
7231 in the level file (chunk "VERS"), so there is no need anymore
7232 to set the game version from the file version (except for old,
7233 pre-2.0 levels, where the game version is still taken from the
7234 file format version used to store the level -- see above). */
7236 /* player was faster than enemies in 1.0.0 and before */
7237 if (level->file_version == FILE_VERSION_1_0)
7238 for (i = 0; i < MAX_PLAYERS; i++)
7239 level->initial_player_stepsize[i] = STEPSIZE_FAST;
7241 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
7242 if (level->game_version == VERSION_IDENT(2,0,1,0))
7243 level->em_slippery_gems = TRUE;
7245 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
7246 if (level->game_version < VERSION_IDENT(2,2,0,0))
7247 level->use_spring_bug = TRUE;
7249 if (level->game_version < VERSION_IDENT(3,2,0,5))
7251 /* time orb caused limited time in endless time levels before 3.2.0-5 */
7252 level->use_time_orb_bug = TRUE;
7254 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
7255 level->block_snap_field = FALSE;
7257 /* extra time score was same value as time left score before 3.2.0-5 */
7258 level->extra_time_score = level->score[SC_TIME_BONUS];
7261 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
7262 level->score[SC_TIME_BONUS] /= 10;
7266 if (level->game_version < VERSION_IDENT(3,2,0,7))
7268 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
7269 level->continuous_snapping = FALSE;
7272 /* only few elements were able to actively move into acid before 3.1.0 */
7273 /* trigger settings did not exist before 3.1.0; set to default "any" */
7274 if (level->game_version < VERSION_IDENT(3,1,0,0))
7276 /* correct "can move into acid" settings (all zero in old levels) */
7278 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
7279 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
7281 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
7282 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
7283 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
7284 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
7286 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7287 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
7289 /* correct trigger settings (stored as zero == "none" in old levels) */
7291 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7293 int element = EL_CUSTOM_START + i;
7294 struct ElementInfo *ei = &element_info[element];
7296 for (j = 0; j < ei->num_change_pages; j++)
7298 struct ElementChangeInfo *change = &ei->change_page[j];
7300 change->trigger_player = CH_PLAYER_ANY;
7301 change->trigger_page = CH_PAGE_ANY;
7306 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
7308 int element = EL_CUSTOM_256;
7309 struct ElementInfo *ei = &element_info[element];
7310 struct ElementChangeInfo *change = &ei->change_page[0];
7312 /* This is needed to fix a problem that was caused by a bugfix in function
7313 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
7314 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
7315 not replace walkable elements, but instead just placed the player on it,
7316 without placing the Sokoban field under the player). Unfortunately, this
7317 breaks "Snake Bite" style levels when the snake is halfway through a door
7318 that just closes (the snake head is still alive and can be moved in this
7319 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
7320 player (without Sokoban element) which then gets killed as designed). */
7322 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
7323 strncmp(ei->description, "pause b4 death", 14) == 0) &&
7324 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
7325 change->target_element = EL_PLAYER_1;
7329 /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
7330 if (level->game_version < VERSION_IDENT(3,2,5,0))
7332 /* This is needed to fix a problem that was caused by a bugfix in function
7333 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
7334 corrects the behaviour when a custom element changes to another custom
7335 element with a higher element number that has change actions defined.
7336 Normally, only one change per frame is allowed for custom elements.
7337 Therefore, it is checked if a custom element already changed in the
7338 current frame; if it did, subsequent changes are suppressed.
7339 Unfortunately, this is only checked for element changes, but not for
7340 change actions, which are still executed. As the function above loops
7341 through all custom elements from lower to higher, an element change
7342 resulting in a lower CE number won't be checked again, while a target
7343 element with a higher number will also be checked, and potential change
7344 actions will get executed for this CE, too (which is wrong), while
7345 further changes are ignored (which is correct). As this bugfix breaks
7346 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
7347 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
7348 behaviour for existing levels and tapes that make use of this bug */
7350 level->use_action_after_change_bug = TRUE;
7353 /* !!! THIS DOES NOT FIX "Zelda I" (GRAPHICALLY) AND "Alan's FMV" LEVELS */
7354 /* try to detect and fix "Zelda II" levels, which are broken with 3.2.5 */
7356 int element = EL_CUSTOM_16;
7357 struct ElementInfo *ei = &element_info[element];
7359 /* This is needed to fix a problem that was caused by a bugfix in function
7360 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
7361 corrects the behaviour when a custom element changes to another custom
7362 element with a higher element number that has change actions defined.
7363 Normally, only one change per frame is allowed for custom elements.
7364 Therefore, it is checked if a custom element already changed in the
7365 current frame; if it did, subsequent changes are suppressed.
7366 Unfortunately, this is only checked for element changes, but not for
7367 change actions, which are still executed. As the function above loops
7368 through all custom elements from lower to higher, an element change
7369 resulting in a lower CE number won't be checked again, while a target
7370 element with a higher number will also be checked, and potential change
7371 actions will get executed for this CE, too (which is wrong), while
7372 further changes are ignored (which is correct). As this bugfix breaks
7373 Zelda II (but no other levels), allow the previous, incorrect behaviour
7374 for this outstanding level set to not break the game or existing tapes */
7376 if (strncmp(leveldir_current->identifier, "zelda2", 6) == 0 ||
7377 strncmp(ei->description, "scanline - row 1", 16) == 0)
7378 level->use_action_after_change_bug = TRUE;
7382 /* not centering level after relocating player was default only in 3.2.3 */
7383 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
7384 level->shifted_relocation = TRUE;
7386 /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
7387 if (level->game_version < VERSION_IDENT(3,2,6,0))
7388 level->em_explodes_by_fire = TRUE;
7391 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
7395 /* map custom element change events that have changed in newer versions
7396 (these following values were accidentally changed in version 3.0.1)
7397 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
7398 if (level->game_version <= VERSION_IDENT(3,0,0,0))
7400 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7402 int element = EL_CUSTOM_START + i;
7404 /* order of checking and copying events to be mapped is important */
7405 /* (do not change the start and end value -- they are constant) */
7406 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
7408 if (HAS_CHANGE_EVENT(element, j - 2))
7410 SET_CHANGE_EVENT(element, j - 2, FALSE);
7411 SET_CHANGE_EVENT(element, j, TRUE);
7415 /* order of checking and copying events to be mapped is important */
7416 /* (do not change the start and end value -- they are constant) */
7417 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
7419 if (HAS_CHANGE_EVENT(element, j - 1))
7421 SET_CHANGE_EVENT(element, j - 1, FALSE);
7422 SET_CHANGE_EVENT(element, j, TRUE);
7428 /* initialize "can_change" field for old levels with only one change page */
7429 if (level->game_version <= VERSION_IDENT(3,0,2,0))
7431 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7433 int element = EL_CUSTOM_START + i;
7435 if (CAN_CHANGE(element))
7436 element_info[element].change->can_change = TRUE;
7440 /* correct custom element values (for old levels without these options) */
7441 if (level->game_version < VERSION_IDENT(3,1,1,0))
7443 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7445 int element = EL_CUSTOM_START + i;
7446 struct ElementInfo *ei = &element_info[element];
7448 if (ei->access_direction == MV_NO_DIRECTION)
7449 ei->access_direction = MV_ALL_DIRECTIONS;
7453 /* correct custom element values (fix invalid values for all versions) */
7456 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7458 int element = EL_CUSTOM_START + i;
7459 struct ElementInfo *ei = &element_info[element];
7461 for (j = 0; j < ei->num_change_pages; j++)
7463 struct ElementChangeInfo *change = &ei->change_page[j];
7465 if (change->trigger_player == CH_PLAYER_NONE)
7466 change->trigger_player = CH_PLAYER_ANY;
7468 if (change->trigger_side == CH_SIDE_NONE)
7469 change->trigger_side = CH_SIDE_ANY;
7474 /* initialize "can_explode" field for old levels which did not store this */
7475 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
7476 if (level->game_version <= VERSION_IDENT(3,1,0,0))
7478 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7480 int element = EL_CUSTOM_START + i;
7482 if (EXPLODES_1X1_OLD(element))
7483 element_info[element].explosion_type = EXPLODES_1X1;
7485 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
7486 EXPLODES_SMASHED(element) ||
7487 EXPLODES_IMPACT(element)));
7491 /* correct previously hard-coded move delay values for maze runner style */
7492 if (level->game_version < VERSION_IDENT(3,1,1,0))
7494 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7496 int element = EL_CUSTOM_START + i;
7498 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
7500 /* previously hard-coded and therefore ignored */
7501 element_info[element].move_delay_fixed = 9;
7502 element_info[element].move_delay_random = 0;
7507 /* map elements that have changed in newer versions */
7508 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
7509 level->game_version);
7510 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7511 for (x = 0; x < 3; x++)
7512 for (y = 0; y < 3; y++)
7513 level->yamyam_content[i].e[x][y] =
7514 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
7515 level->game_version);
7517 /* initialize element properties for level editor etc. */
7518 InitElementPropertiesEngine(level->game_version);
7519 InitElementPropertiesAfterLoading(level->game_version);
7520 InitElementPropertiesGfxElement();
7523 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
7527 /* map elements that have changed in newer versions */
7528 for (y = 0; y < level->fieldy; y++)
7529 for (x = 0; x < level->fieldx; x++)
7530 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
7531 level->game_version);
7533 /* copy elements to runtime playfield array */
7534 for (x = 0; x < MAX_LEV_FIELDX; x++)
7535 for (y = 0; y < MAX_LEV_FIELDY; y++)
7536 Feld[x][y] = level->field[x][y];
7538 /* initialize level size variables for faster access */
7539 lev_fieldx = level->fieldx;
7540 lev_fieldy = level->fieldy;
7542 /* determine border element for this level */
7543 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
7544 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
7549 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
7551 struct LevelFileInfo *level_file_info = &level->file_info;
7553 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
7554 CopyNativeLevel_RND_to_Native(level);
7557 void LoadLevelTemplate(int nr)
7561 setLevelFileInfo(&level_template.file_info, nr);
7562 filename = level_template.file_info.filename;
7564 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
7566 LoadLevel_InitVersion(&level_template, filename);
7567 LoadLevel_InitElements(&level_template, filename);
7569 ActivateLevelTemplate();
7572 void LoadLevel(int nr)
7576 setLevelFileInfo(&level.file_info, nr);
7577 filename = level.file_info.filename;
7579 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
7581 if (level.use_custom_template)
7582 LoadLevelTemplate(-1);
7584 LoadLevel_InitVersion(&level, filename);
7585 LoadLevel_InitElements(&level, filename);
7586 LoadLevel_InitPlayfield(&level, filename);
7588 LoadLevel_InitNativeEngines(&level, filename);
7591 void LoadLevelInfoOnly(int nr)
7597 setLevelFileInfo(&level.file_info, nr);
7599 filename = level.file_info.filename;
7602 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
7605 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
7609 chunk_size += putFileVersion(file, level->file_version);
7610 chunk_size += putFileVersion(file, level->game_version);
7615 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
7619 chunk_size += putFile16BitBE(file, level->creation_date.year);
7620 chunk_size += putFile8Bit(file, level->creation_date.month);
7621 chunk_size += putFile8Bit(file, level->creation_date.day);
7627 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
7631 putFile8Bit(file, level->fieldx);
7632 putFile8Bit(file, level->fieldy);
7634 putFile16BitBE(file, level->time);
7635 putFile16BitBE(file, level->gems_needed);
7637 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7638 putFile8Bit(file, level->name[i]);
7640 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
7641 putFile8Bit(file, level->score[i]);
7643 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
7644 for (y = 0; y < 3; y++)
7645 for (x = 0; x < 3; x++)
7646 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
7647 level->yamyam_content[i].e[x][y]));
7648 putFile8Bit(file, level->amoeba_speed);
7649 putFile8Bit(file, level->time_magic_wall);
7650 putFile8Bit(file, level->time_wheel);
7651 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
7652 level->amoeba_content));
7653 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
7654 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
7655 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
7656 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
7658 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
7660 putFile8Bit(file, (level->block_last_field ? 1 : 0));
7661 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
7662 putFile32BitBE(file, level->can_move_into_acid_bits);
7663 putFile8Bit(file, level->dont_collide_with_bits);
7665 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
7666 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
7668 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
7669 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
7670 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
7672 putFile8Bit(file, level->game_engine_type);
7674 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
7678 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
7683 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7684 chunk_size += putFile8Bit(file, level->name[i]);
7689 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
7694 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
7695 chunk_size += putFile8Bit(file, level->author[i]);
7701 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7706 for (y = 0; y < level->fieldy; y++)
7707 for (x = 0; x < level->fieldx; x++)
7708 if (level->encoding_16bit_field)
7709 chunk_size += putFile16BitBE(file, level->field[x][y]);
7711 chunk_size += putFile8Bit(file, level->field[x][y]);
7717 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7722 for (y = 0; y < level->fieldy; y++)
7723 for (x = 0; x < level->fieldx; x++)
7724 chunk_size += putFile16BitBE(file, level->field[x][y]);
7730 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
7734 putFile8Bit(file, EL_YAMYAM);
7735 putFile8Bit(file, level->num_yamyam_contents);
7736 putFile8Bit(file, 0);
7737 putFile8Bit(file, 0);
7739 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7740 for (y = 0; y < 3; y++)
7741 for (x = 0; x < 3; x++)
7742 if (level->encoding_16bit_field)
7743 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
7745 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
7750 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
7753 int num_contents, content_xsize, content_ysize;
7754 int content_array[MAX_ELEMENT_CONTENTS][3][3];
7756 if (element == EL_YAMYAM)
7758 num_contents = level->num_yamyam_contents;
7762 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7763 for (y = 0; y < 3; y++)
7764 for (x = 0; x < 3; x++)
7765 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
7767 else if (element == EL_BD_AMOEBA)
7773 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7774 for (y = 0; y < 3; y++)
7775 for (x = 0; x < 3; x++)
7776 content_array[i][x][y] = EL_EMPTY;
7777 content_array[0][0][0] = level->amoeba_content;
7781 /* chunk header already written -- write empty chunk data */
7782 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
7784 Error(ERR_WARN, "cannot save content for element '%d'", element);
7788 putFile16BitBE(file, element);
7789 putFile8Bit(file, num_contents);
7790 putFile8Bit(file, content_xsize);
7791 putFile8Bit(file, content_ysize);
7793 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7795 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7796 for (y = 0; y < 3; y++)
7797 for (x = 0; x < 3; x++)
7798 putFile16BitBE(file, content_array[i][x][y]);
7803 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7805 int envelope_nr = element - EL_ENVELOPE_1;
7806 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7810 chunk_size += putFile16BitBE(file, element);
7811 chunk_size += putFile16BitBE(file, envelope_len);
7812 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7813 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7815 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7816 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7818 for (i = 0; i < envelope_len; i++)
7819 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7826 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7827 int num_changed_custom_elements)
7831 putFile16BitBE(file, num_changed_custom_elements);
7833 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7835 int element = EL_CUSTOM_START + i;
7837 struct ElementInfo *ei = &element_info[element];
7839 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7841 if (check < num_changed_custom_elements)
7843 putFile16BitBE(file, element);
7844 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7851 if (check != num_changed_custom_elements) /* should not happen */
7852 Error(ERR_WARN, "inconsistent number of custom element properties");
7857 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7858 int num_changed_custom_elements)
7862 putFile16BitBE(file, num_changed_custom_elements);
7864 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7866 int element = EL_CUSTOM_START + i;
7868 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7870 if (check < num_changed_custom_elements)
7872 putFile16BitBE(file, element);
7873 putFile16BitBE(file, element_info[element].change->target_element);
7880 if (check != num_changed_custom_elements) /* should not happen */
7881 Error(ERR_WARN, "inconsistent number of custom target elements");
7886 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7887 int num_changed_custom_elements)
7889 int i, j, x, y, check = 0;
7891 putFile16BitBE(file, num_changed_custom_elements);
7893 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7895 int element = EL_CUSTOM_START + i;
7896 struct ElementInfo *ei = &element_info[element];
7898 if (ei->modified_settings)
7900 if (check < num_changed_custom_elements)
7902 putFile16BitBE(file, element);
7904 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7905 putFile8Bit(file, ei->description[j]);
7907 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7909 /* some free bytes for future properties and padding */
7910 WriteUnusedBytesToFile(file, 7);
7912 putFile8Bit(file, ei->use_gfx_element);
7913 putFile16BitBE(file, ei->gfx_element_initial);
7915 putFile8Bit(file, ei->collect_score_initial);
7916 putFile8Bit(file, ei->collect_count_initial);
7918 putFile16BitBE(file, ei->push_delay_fixed);
7919 putFile16BitBE(file, ei->push_delay_random);
7920 putFile16BitBE(file, ei->move_delay_fixed);
7921 putFile16BitBE(file, ei->move_delay_random);
7923 putFile16BitBE(file, ei->move_pattern);
7924 putFile8Bit(file, ei->move_direction_initial);
7925 putFile8Bit(file, ei->move_stepsize);
7927 for (y = 0; y < 3; y++)
7928 for (x = 0; x < 3; x++)
7929 putFile16BitBE(file, ei->content.e[x][y]);
7931 putFile32BitBE(file, ei->change->events);
7933 putFile16BitBE(file, ei->change->target_element);
7935 putFile16BitBE(file, ei->change->delay_fixed);
7936 putFile16BitBE(file, ei->change->delay_random);
7937 putFile16BitBE(file, ei->change->delay_frames);
7939 putFile16BitBE(file, ei->change->initial_trigger_element);
7941 putFile8Bit(file, ei->change->explode);
7942 putFile8Bit(file, ei->change->use_target_content);
7943 putFile8Bit(file, ei->change->only_if_complete);
7944 putFile8Bit(file, ei->change->use_random_replace);
7946 putFile8Bit(file, ei->change->random_percentage);
7947 putFile8Bit(file, ei->change->replace_when);
7949 for (y = 0; y < 3; y++)
7950 for (x = 0; x < 3; x++)
7951 putFile16BitBE(file, ei->change->content.e[x][y]);
7953 putFile8Bit(file, ei->slippery_type);
7955 /* some free bytes for future properties and padding */
7956 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7963 if (check != num_changed_custom_elements) /* should not happen */
7964 Error(ERR_WARN, "inconsistent number of custom element properties");
7969 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7971 struct ElementInfo *ei = &element_info[element];
7974 /* ---------- custom element base property values (96 bytes) ------------- */
7976 putFile16BitBE(file, element);
7978 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7979 putFile8Bit(file, ei->description[i]);
7981 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7983 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
7985 putFile8Bit(file, ei->num_change_pages);
7987 putFile16BitBE(file, ei->ce_value_fixed_initial);
7988 putFile16BitBE(file, ei->ce_value_random_initial);
7989 putFile8Bit(file, ei->use_last_ce_value);
7991 putFile8Bit(file, ei->use_gfx_element);
7992 putFile16BitBE(file, ei->gfx_element_initial);
7994 putFile8Bit(file, ei->collect_score_initial);
7995 putFile8Bit(file, ei->collect_count_initial);
7997 putFile8Bit(file, ei->drop_delay_fixed);
7998 putFile8Bit(file, ei->push_delay_fixed);
7999 putFile8Bit(file, ei->drop_delay_random);
8000 putFile8Bit(file, ei->push_delay_random);
8001 putFile16BitBE(file, ei->move_delay_fixed);
8002 putFile16BitBE(file, ei->move_delay_random);
8004 /* bits 0 - 15 of "move_pattern" ... */
8005 putFile16BitBE(file, ei->move_pattern & 0xffff);
8006 putFile8Bit(file, ei->move_direction_initial);
8007 putFile8Bit(file, ei->move_stepsize);
8009 putFile8Bit(file, ei->slippery_type);
8011 for (y = 0; y < 3; y++)
8012 for (x = 0; x < 3; x++)
8013 putFile16BitBE(file, ei->content.e[x][y]);
8015 putFile16BitBE(file, ei->move_enter_element);
8016 putFile16BitBE(file, ei->move_leave_element);
8017 putFile8Bit(file, ei->move_leave_type);
8019 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
8020 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
8022 putFile8Bit(file, ei->access_direction);
8024 putFile8Bit(file, ei->explosion_delay);
8025 putFile8Bit(file, ei->ignition_delay);
8026 putFile8Bit(file, ei->explosion_type);
8028 /* some free bytes for future custom property values and padding */
8029 WriteUnusedBytesToFile(file, 1);
8031 /* ---------- change page property values (48 bytes) --------------------- */
8033 for (i = 0; i < ei->num_change_pages; i++)
8035 struct ElementChangeInfo *change = &ei->change_page[i];
8036 unsigned int event_bits;
8038 /* bits 0 - 31 of "has_event[]" ... */
8040 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
8041 if (change->has_event[j])
8042 event_bits |= (1 << j);
8043 putFile32BitBE(file, event_bits);
8045 putFile16BitBE(file, change->target_element);
8047 putFile16BitBE(file, change->delay_fixed);
8048 putFile16BitBE(file, change->delay_random);
8049 putFile16BitBE(file, change->delay_frames);
8051 putFile16BitBE(file, change->initial_trigger_element);
8053 putFile8Bit(file, change->explode);
8054 putFile8Bit(file, change->use_target_content);
8055 putFile8Bit(file, change->only_if_complete);
8056 putFile8Bit(file, change->use_random_replace);
8058 putFile8Bit(file, change->random_percentage);
8059 putFile8Bit(file, change->replace_when);
8061 for (y = 0; y < 3; y++)
8062 for (x = 0; x < 3; x++)
8063 putFile16BitBE(file, change->target_content.e[x][y]);
8065 putFile8Bit(file, change->can_change);
8067 putFile8Bit(file, change->trigger_side);
8069 putFile8Bit(file, change->trigger_player);
8070 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
8071 log_2(change->trigger_page)));
8073 putFile8Bit(file, change->has_action);
8074 putFile8Bit(file, change->action_type);
8075 putFile8Bit(file, change->action_mode);
8076 putFile16BitBE(file, change->action_arg);
8078 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
8080 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
8081 if (change->has_event[j])
8082 event_bits |= (1 << (j - 32));
8083 putFile8Bit(file, event_bits);
8089 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
8091 struct ElementInfo *ei = &element_info[element];
8092 struct ElementGroupInfo *group = ei->group;
8095 putFile16BitBE(file, element);
8097 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
8098 putFile8Bit(file, ei->description[i]);
8100 putFile8Bit(file, group->num_elements);
8102 putFile8Bit(file, ei->use_gfx_element);
8103 putFile16BitBE(file, ei->gfx_element_initial);
8105 putFile8Bit(file, group->choice_mode);
8107 /* some free bytes for future values and padding */
8108 WriteUnusedBytesToFile(file, 3);
8110 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
8111 putFile16BitBE(file, group->element[i]);
8115 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
8116 boolean write_element)
8118 int save_type = entry->save_type;
8119 int data_type = entry->data_type;
8120 int conf_type = entry->conf_type;
8121 int byte_mask = conf_type & CONF_MASK_BYTES;
8122 int element = entry->element;
8123 int default_value = entry->default_value;
8125 boolean modified = FALSE;
8127 if (byte_mask != CONF_MASK_MULTI_BYTES)
8129 void *value_ptr = entry->value;
8130 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
8133 /* check if any settings have been modified before saving them */
8134 if (value != default_value)
8137 /* do not save if explicitly told or if unmodified default settings */
8138 if ((save_type == SAVE_CONF_NEVER) ||
8139 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8143 num_bytes += putFile16BitBE(file, element);
8145 num_bytes += putFile8Bit(file, conf_type);
8146 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
8147 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
8148 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
8151 else if (data_type == TYPE_STRING)
8153 char *default_string = entry->default_string;
8154 char *string = (char *)(entry->value);
8155 int string_length = strlen(string);
8158 /* check if any settings have been modified before saving them */
8159 if (!strEqual(string, default_string))
8162 /* do not save if explicitly told or if unmodified default settings */
8163 if ((save_type == SAVE_CONF_NEVER) ||
8164 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8168 num_bytes += putFile16BitBE(file, element);
8170 num_bytes += putFile8Bit(file, conf_type);
8171 num_bytes += putFile16BitBE(file, string_length);
8173 for (i = 0; i < string_length; i++)
8174 num_bytes += putFile8Bit(file, string[i]);
8176 else if (data_type == TYPE_ELEMENT_LIST)
8178 int *element_array = (int *)(entry->value);
8179 int num_elements = *(int *)(entry->num_entities);
8182 /* check if any settings have been modified before saving them */
8183 for (i = 0; i < num_elements; i++)
8184 if (element_array[i] != default_value)
8187 /* do not save if explicitly told or if unmodified default settings */
8188 if ((save_type == SAVE_CONF_NEVER) ||
8189 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8193 num_bytes += putFile16BitBE(file, element);
8195 num_bytes += putFile8Bit(file, conf_type);
8196 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
8198 for (i = 0; i < num_elements; i++)
8199 num_bytes += putFile16BitBE(file, element_array[i]);
8201 else if (data_type == TYPE_CONTENT_LIST)
8203 struct Content *content = (struct Content *)(entry->value);
8204 int num_contents = *(int *)(entry->num_entities);
8207 /* check if any settings have been modified before saving them */
8208 for (i = 0; i < num_contents; i++)
8209 for (y = 0; y < 3; y++)
8210 for (x = 0; x < 3; x++)
8211 if (content[i].e[x][y] != default_value)
8214 /* do not save if explicitly told or if unmodified default settings */
8215 if ((save_type == SAVE_CONF_NEVER) ||
8216 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8220 num_bytes += putFile16BitBE(file, element);
8222 num_bytes += putFile8Bit(file, conf_type);
8223 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
8225 for (i = 0; i < num_contents; i++)
8226 for (y = 0; y < 3; y++)
8227 for (x = 0; x < 3; x++)
8228 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
8234 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
8239 li = *level; /* copy level data into temporary buffer */
8241 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
8242 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
8247 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
8252 li = *level; /* copy level data into temporary buffer */
8254 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
8255 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
8260 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
8262 int envelope_nr = element - EL_ENVELOPE_1;
8266 chunk_size += putFile16BitBE(file, element);
8268 /* copy envelope data into temporary buffer */
8269 xx_envelope = level->envelope[envelope_nr];
8271 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
8272 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
8277 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
8279 struct ElementInfo *ei = &element_info[element];
8283 chunk_size += putFile16BitBE(file, element);
8285 xx_ei = *ei; /* copy element data into temporary buffer */
8287 /* set default description string for this specific element */
8288 strcpy(xx_default_description, getDefaultElementDescription(ei));
8291 /* set (fixed) number of content areas (may be wrong by broken level file) */
8292 /* (this is now directly corrected for broken level files after loading) */
8293 xx_num_contents = 1;
8296 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
8297 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
8299 for (i = 0; i < ei->num_change_pages; i++)
8301 struct ElementChangeInfo *change = &ei->change_page[i];
8303 xx_current_change_page = i;
8305 xx_change = *change; /* copy change data into temporary buffer */
8308 setEventBitsFromEventFlags(change);
8310 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
8311 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
8318 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
8320 struct ElementInfo *ei = &element_info[element];
8321 struct ElementGroupInfo *group = ei->group;
8325 chunk_size += putFile16BitBE(file, element);
8327 xx_ei = *ei; /* copy element data into temporary buffer */
8328 xx_group = *group; /* copy group data into temporary buffer */
8330 /* set default description string for this specific element */
8331 strcpy(xx_default_description, getDefaultElementDescription(ei));
8333 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
8334 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
8339 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
8345 if (!(file = fopen(filename, MODE_WRITE)))
8347 Error(ERR_WARN, "cannot save level file '%s'", filename);
8351 level->file_version = FILE_VERSION_ACTUAL;
8352 level->game_version = GAME_VERSION_ACTUAL;
8354 level->creation_date = getCurrentDate();
8356 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8357 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
8359 chunk_size = SaveLevel_VERS(NULL, level);
8360 putFileChunkBE(file, "VERS", chunk_size);
8361 SaveLevel_VERS(file, level);
8363 chunk_size = SaveLevel_DATE(NULL, level);
8364 putFileChunkBE(file, "DATE", chunk_size);
8365 SaveLevel_DATE(file, level);
8367 chunk_size = SaveLevel_NAME(NULL, level);
8368 putFileChunkBE(file, "NAME", chunk_size);
8369 SaveLevel_NAME(file, level);
8371 chunk_size = SaveLevel_AUTH(NULL, level);
8372 putFileChunkBE(file, "AUTH", chunk_size);
8373 SaveLevel_AUTH(file, level);
8375 chunk_size = SaveLevel_INFO(NULL, level);
8376 putFileChunkBE(file, "INFO", chunk_size);
8377 SaveLevel_INFO(file, level);
8379 chunk_size = SaveLevel_BODY(NULL, level);
8380 putFileChunkBE(file, "BODY", chunk_size);
8381 SaveLevel_BODY(file, level);
8383 chunk_size = SaveLevel_ELEM(NULL, level);
8384 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
8386 putFileChunkBE(file, "ELEM", chunk_size);
8387 SaveLevel_ELEM(file, level);
8390 for (i = 0; i < NUM_ENVELOPES; i++)
8392 int element = EL_ENVELOPE_1 + i;
8394 chunk_size = SaveLevel_NOTE(NULL, level, element);
8395 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
8397 putFileChunkBE(file, "NOTE", chunk_size);
8398 SaveLevel_NOTE(file, level, element);
8402 /* if not using template level, check for non-default custom/group elements */
8403 if (!level->use_custom_template)
8405 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
8407 int element = EL_CUSTOM_START + i;
8409 chunk_size = SaveLevel_CUSX(NULL, level, element);
8410 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
8412 putFileChunkBE(file, "CUSX", chunk_size);
8413 SaveLevel_CUSX(file, level, element);
8417 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
8419 int element = EL_GROUP_START + i;
8421 chunk_size = SaveLevel_GRPX(NULL, level, element);
8422 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
8424 putFileChunkBE(file, "GRPX", chunk_size);
8425 SaveLevel_GRPX(file, level, element);
8432 SetFilePermissions(filename, PERMS_PRIVATE);
8435 void SaveLevel(int nr)
8437 char *filename = getDefaultLevelFilename(nr);
8439 SaveLevelFromFilename(&level, filename);
8442 void SaveLevelTemplate()
8444 char *filename = getDefaultLevelFilename(-1);
8446 SaveLevelFromFilename(&level, filename);
8449 boolean SaveLevelChecked(int nr)
8451 char *filename = getDefaultLevelFilename(nr);
8452 boolean new_level = !fileExists(filename);
8453 boolean level_saved = FALSE;
8455 if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
8460 Request("Level saved !", REQ_CONFIRM);
8468 void DumpLevel(struct LevelInfo *level)
8470 if (level->no_valid_file)
8472 Error(ERR_WARN, "cannot dump -- no valid level file found");
8477 printf_line("-", 79);
8478 printf("Level xxx (file version %08d, game version %08d)\n",
8479 level->file_version, level->game_version);
8480 printf_line("-", 79);
8482 printf("Level author: '%s'\n", level->author);
8483 printf("Level title: '%s'\n", level->name);
8485 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
8487 printf("Level time: %d seconds\n", level->time);
8488 printf("Gems needed: %d\n", level->gems_needed);
8490 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
8491 printf("Time for wheel: %d seconds\n", level->time_wheel);
8492 printf("Time for light: %d seconds\n", level->time_light);
8493 printf("Time for timegate: %d seconds\n", level->time_timegate);
8495 printf("Amoeba speed: %d\n", level->amoeba_speed);
8498 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
8499 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
8500 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
8501 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
8502 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
8504 printf_line("-", 79);
8508 /* ========================================================================= */
8509 /* tape file functions */
8510 /* ========================================================================= */
8512 static void setTapeInfoToDefaults()
8516 /* always start with reliable default values (empty tape) */
8519 /* default values (also for pre-1.2 tapes) with only the first player */
8520 tape.player_participates[0] = TRUE;
8521 for (i = 1; i < MAX_PLAYERS; i++)
8522 tape.player_participates[i] = FALSE;
8524 /* at least one (default: the first) player participates in every tape */
8525 tape.num_participating_players = 1;
8527 tape.level_nr = level_nr;
8529 tape.changed = FALSE;
8531 tape.recording = FALSE;
8532 tape.playing = FALSE;
8533 tape.pausing = FALSE;
8535 tape.no_valid_file = FALSE;
8538 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
8540 tape->file_version = getFileVersion(file);
8541 tape->game_version = getFileVersion(file);
8546 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
8550 tape->random_seed = getFile32BitBE(file);
8551 tape->date = getFile32BitBE(file);
8552 tape->length = getFile32BitBE(file);
8554 /* read header fields that are new since version 1.2 */
8555 if (tape->file_version >= FILE_VERSION_1_2)
8557 byte store_participating_players = getFile8Bit(file);
8560 /* since version 1.2, tapes store which players participate in the tape */
8561 tape->num_participating_players = 0;
8562 for (i = 0; i < MAX_PLAYERS; i++)
8564 tape->player_participates[i] = FALSE;
8566 if (store_participating_players & (1 << i))
8568 tape->player_participates[i] = TRUE;
8569 tape->num_participating_players++;
8573 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
8575 engine_version = getFileVersion(file);
8576 if (engine_version > 0)
8577 tape->engine_version = engine_version;
8579 tape->engine_version = tape->game_version;
8585 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
8587 int level_identifier_size;
8590 level_identifier_size = getFile16BitBE(file);
8592 tape->level_identifier =
8593 checked_realloc(tape->level_identifier, level_identifier_size);
8595 for (i = 0; i < level_identifier_size; i++)
8596 tape->level_identifier[i] = getFile8Bit(file);
8598 tape->level_nr = getFile16BitBE(file);
8600 chunk_size = 2 + level_identifier_size + 2;
8605 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
8608 int chunk_size_expected =
8609 (tape->num_participating_players + 1) * tape->length;
8611 if (chunk_size_expected != chunk_size)
8613 ReadUnusedBytesFromFile(file, chunk_size);
8614 return chunk_size_expected;
8617 for (i = 0; i < tape->length; i++)
8619 if (i >= MAX_TAPE_LEN)
8622 for (j = 0; j < MAX_PLAYERS; j++)
8624 tape->pos[i].action[j] = MV_NONE;
8626 if (tape->player_participates[j])
8627 tape->pos[i].action[j] = getFile8Bit(file);
8630 tape->pos[i].delay = getFile8Bit(file);
8632 if (tape->file_version == FILE_VERSION_1_0)
8634 /* eliminate possible diagonal moves in old tapes */
8635 /* this is only for backward compatibility */
8637 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
8638 byte action = tape->pos[i].action[0];
8639 int k, num_moves = 0;
8641 for (k = 0; k<4; k++)
8643 if (action & joy_dir[k])
8645 tape->pos[i + num_moves].action[0] = joy_dir[k];
8647 tape->pos[i + num_moves].delay = 0;
8656 tape->length += num_moves;
8659 else if (tape->file_version < FILE_VERSION_2_0)
8661 /* convert pre-2.0 tapes to new tape format */
8663 if (tape->pos[i].delay > 1)
8666 tape->pos[i + 1] = tape->pos[i];
8667 tape->pos[i + 1].delay = 1;
8670 for (j = 0; j < MAX_PLAYERS; j++)
8671 tape->pos[i].action[j] = MV_NONE;
8672 tape->pos[i].delay--;
8683 if (i != tape->length)
8684 chunk_size = (tape->num_participating_players + 1) * i;
8689 void LoadTape_SokobanSolution(char *filename)
8692 int move_delay = TILESIZE / level.initial_player_stepsize[0];
8694 if (!(file = fopen(filename, MODE_READ)))
8696 tape.no_valid_file = TRUE;
8703 unsigned char c = fgetc(file);
8712 tape.pos[tape.length].action[0] = MV_UP;
8713 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8719 tape.pos[tape.length].action[0] = MV_DOWN;
8720 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8726 tape.pos[tape.length].action[0] = MV_LEFT;
8727 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8733 tape.pos[tape.length].action[0] = MV_RIGHT;
8734 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8742 /* ignore white-space characters */
8746 tape.no_valid_file = TRUE;
8748 Error(ERR_WARN, "unsupported Sokoban solution file '%s' ['%d']", filename, c);
8756 if (tape.no_valid_file)
8759 tape.length_seconds = GetTapeLength();
8762 void LoadTapeFromFilename(char *filename)
8764 char cookie[MAX_LINE_LEN];
8765 char chunk_name[CHUNK_ID_LEN + 1];
8769 /* always start with reliable default values */
8770 setTapeInfoToDefaults();
8772 if (strSuffix(filename, ".sln"))
8774 LoadTape_SokobanSolution(filename);
8779 if (!(file = fopen(filename, MODE_READ)))
8781 tape.no_valid_file = TRUE;
8786 getFileChunkBE(file, chunk_name, NULL);
8787 if (strEqual(chunk_name, "RND1"))
8789 getFile32BitBE(file); /* not used */
8791 getFileChunkBE(file, chunk_name, NULL);
8792 if (!strEqual(chunk_name, "TAPE"))
8794 tape.no_valid_file = TRUE;
8796 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
8801 else /* check for pre-2.0 file format with cookie string */
8803 strcpy(cookie, chunk_name);
8804 if (fgets(&cookie[4], MAX_LINE_LEN - 4, file) == NULL)
8806 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8807 cookie[strlen(cookie) - 1] = '\0';
8809 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8811 tape.no_valid_file = TRUE;
8813 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
8818 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8820 tape.no_valid_file = TRUE;
8822 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
8828 /* pre-2.0 tape files have no game version, so use file version here */
8829 tape.game_version = tape.file_version;
8832 if (tape.file_version < FILE_VERSION_1_2)
8834 /* tape files from versions before 1.2.0 without chunk structure */
8835 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8836 LoadTape_BODY(file, 2 * tape.length, &tape);
8844 int (*loader)(FILE *, int, struct TapeInfo *);
8848 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8849 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8850 { "INFO", -1, LoadTape_INFO },
8851 { "BODY", -1, LoadTape_BODY },
8855 while (getFileChunkBE(file, chunk_name, &chunk_size))
8859 while (chunk_info[i].name != NULL &&
8860 !strEqual(chunk_name, chunk_info[i].name))
8863 if (chunk_info[i].name == NULL)
8865 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
8866 chunk_name, filename);
8867 ReadUnusedBytesFromFile(file, chunk_size);
8869 else if (chunk_info[i].size != -1 &&
8870 chunk_info[i].size != chunk_size)
8872 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8873 chunk_size, chunk_name, filename);
8874 ReadUnusedBytesFromFile(file, chunk_size);
8878 /* call function to load this tape chunk */
8879 int chunk_size_expected =
8880 (chunk_info[i].loader)(file, chunk_size, &tape);
8882 /* the size of some chunks cannot be checked before reading other
8883 chunks first (like "HEAD" and "BODY") that contain some header
8884 information, so check them here */
8885 if (chunk_size_expected != chunk_size)
8887 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8888 chunk_size, chunk_name, filename);
8896 tape.length_seconds = GetTapeLength();
8899 printf("::: tape file version: %d\n", tape.file_version);
8900 printf("::: tape game version: %d\n", tape.game_version);
8901 printf("::: tape engine version: %d\n", tape.engine_version);
8905 void LoadTape(int nr)
8907 char *filename = getTapeFilename(nr);
8909 LoadTapeFromFilename(filename);
8912 void LoadSolutionTape(int nr)
8914 char *filename = getSolutionTapeFilename(nr);
8916 LoadTapeFromFilename(filename);
8919 if (TAPE_IS_EMPTY(tape) &&
8920 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8921 level.native_sp_level->demo.is_available)
8922 CopyNativeTape_SP_to_RND(&level);
8926 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8928 putFileVersion(file, tape->file_version);
8929 putFileVersion(file, tape->game_version);
8932 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8935 byte store_participating_players = 0;
8937 /* set bits for participating players for compact storage */
8938 for (i = 0; i < MAX_PLAYERS; i++)
8939 if (tape->player_participates[i])
8940 store_participating_players |= (1 << i);
8942 putFile32BitBE(file, tape->random_seed);
8943 putFile32BitBE(file, tape->date);
8944 putFile32BitBE(file, tape->length);
8946 putFile8Bit(file, store_participating_players);
8948 /* unused bytes not at the end here for 4-byte alignment of engine_version */
8949 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8951 putFileVersion(file, tape->engine_version);
8954 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8956 int level_identifier_size = strlen(tape->level_identifier) + 1;
8959 putFile16BitBE(file, level_identifier_size);
8961 for (i = 0; i < level_identifier_size; i++)
8962 putFile8Bit(file, tape->level_identifier[i]);
8964 putFile16BitBE(file, tape->level_nr);
8967 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8971 for (i = 0; i < tape->length; i++)
8973 for (j = 0; j < MAX_PLAYERS; j++)
8974 if (tape->player_participates[j])
8975 putFile8Bit(file, tape->pos[i].action[j]);
8977 putFile8Bit(file, tape->pos[i].delay);
8981 void SaveTape(int nr)
8983 char *filename = getTapeFilename(nr);
8986 boolean new_tape = TRUE;
8988 int num_participating_players = 0;
8989 int info_chunk_size;
8990 int body_chunk_size;
8993 InitTapeDirectory(leveldir_current->subdir);
8996 /* if a tape still exists, ask to overwrite it */
8997 if (fileExists(filename))
9000 if (!Request("Replace old tape ?", REQ_ASK))
9005 if (!(file = fopen(filename, MODE_WRITE)))
9007 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
9011 tape.file_version = FILE_VERSION_ACTUAL;
9012 tape.game_version = GAME_VERSION_ACTUAL;
9014 /* count number of participating players */
9015 for (i = 0; i < MAX_PLAYERS; i++)
9016 if (tape.player_participates[i])
9017 num_participating_players++;
9019 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
9020 body_chunk_size = (num_participating_players + 1) * tape.length;
9022 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
9023 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
9025 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
9026 SaveTape_VERS(file, &tape);
9028 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
9029 SaveTape_HEAD(file, &tape);
9031 putFileChunkBE(file, "INFO", info_chunk_size);
9032 SaveTape_INFO(file, &tape);
9034 putFileChunkBE(file, "BODY", body_chunk_size);
9035 SaveTape_BODY(file, &tape);
9039 SetFilePermissions(filename, PERMS_PRIVATE);
9041 tape.changed = FALSE;
9045 Request("Tape saved !", REQ_CONFIRM);
9049 boolean SaveTapeChecked(int nr)
9051 char *filename = getTapeFilename(nr);
9052 boolean new_tape = !fileExists(filename);
9053 boolean tape_saved = FALSE;
9055 if (new_tape || Request("Replace old tape ?", REQ_ASK))
9060 Request("Tape saved !", REQ_CONFIRM);
9068 void DumpTape(struct TapeInfo *tape)
9070 int tape_frame_counter;
9073 if (tape->no_valid_file)
9075 Error(ERR_WARN, "cannot dump -- no valid tape file found");
9080 printf_line("-", 79);
9081 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
9082 tape->level_nr, tape->file_version, tape->game_version);
9083 printf(" (effective engine version %08d)\n",
9084 tape->engine_version);
9085 printf("Level series identifier: '%s'\n", tape->level_identifier);
9086 printf_line("-", 79);
9088 tape_frame_counter = 0;
9090 for (i = 0; i < tape->length; i++)
9092 if (i >= MAX_TAPE_LEN)
9095 printf("%04d: ", i);
9097 for (j = 0; j < MAX_PLAYERS; j++)
9099 if (tape->player_participates[j])
9101 int action = tape->pos[i].action[j];
9103 printf("%d:%02x ", j, action);
9104 printf("[%c%c%c%c|%c%c] - ",
9105 (action & JOY_LEFT ? '<' : ' '),
9106 (action & JOY_RIGHT ? '>' : ' '),
9107 (action & JOY_UP ? '^' : ' '),
9108 (action & JOY_DOWN ? 'v' : ' '),
9109 (action & JOY_BUTTON_1 ? '1' : ' '),
9110 (action & JOY_BUTTON_2 ? '2' : ' '));
9114 printf("(%03d) ", tape->pos[i].delay);
9115 printf("[%05d]\n", tape_frame_counter);
9117 tape_frame_counter += tape->pos[i].delay;
9120 printf_line("-", 79);
9124 /* ========================================================================= */
9125 /* score file functions */
9126 /* ========================================================================= */
9128 void LoadScore(int nr)
9131 char *filename = getScoreFilename(nr);
9132 char cookie[MAX_LINE_LEN];
9133 char line[MAX_LINE_LEN];
9137 /* always start with reliable default values */
9138 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9140 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
9141 highscore[i].Score = 0;
9144 if (!(file = fopen(filename, MODE_READ)))
9147 /* check file identifier */
9148 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
9150 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
9151 cookie[strlen(cookie) - 1] = '\0';
9153 if (!checkCookieString(cookie, SCORE_COOKIE))
9155 Error(ERR_WARN, "unknown format of score file '%s'", filename);
9160 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9162 if (fscanf(file, "%d", &highscore[i].Score) == EOF)
9163 Error(ERR_WARN, "fscanf() failed; %s", strerror(errno));
9164 if (fgets(line, MAX_LINE_LEN, file) == NULL)
9167 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
9168 line[strlen(line) - 1] = '\0';
9170 for (line_ptr = line; *line_ptr; line_ptr++)
9172 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
9174 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
9175 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
9184 void SaveScore(int nr)
9187 char *filename = getScoreFilename(nr);
9190 InitScoreDirectory(leveldir_current->subdir);
9192 if (!(file = fopen(filename, MODE_WRITE)))
9194 Error(ERR_WARN, "cannot save score for level %d", nr);
9198 fprintf(file, "%s\n\n", SCORE_COOKIE);
9200 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9201 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
9205 SetFilePermissions(filename, PERMS_PUBLIC);
9209 /* ========================================================================= */
9210 /* setup file functions */
9211 /* ========================================================================= */
9213 #define TOKEN_STR_PLAYER_PREFIX "player_"
9216 #define SETUP_TOKEN_PLAYER_NAME 0
9217 #define SETUP_TOKEN_SOUND 1
9218 #define SETUP_TOKEN_SOUND_LOOPS 2
9219 #define SETUP_TOKEN_SOUND_MUSIC 3
9220 #define SETUP_TOKEN_SOUND_SIMPLE 4
9221 #define SETUP_TOKEN_TOONS 5
9222 #define SETUP_TOKEN_SCROLL_DELAY 6
9223 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
9224 #define SETUP_TOKEN_SOFT_SCROLLING 8
9225 #define SETUP_TOKEN_FADE_SCREENS 9
9226 #define SETUP_TOKEN_AUTORECORD 10
9227 #define SETUP_TOKEN_SHOW_TITLESCREEN 11
9228 #define SETUP_TOKEN_QUICK_DOORS 12
9229 #define SETUP_TOKEN_TEAM_MODE 13
9230 #define SETUP_TOKEN_HANDICAP 14
9231 #define SETUP_TOKEN_SKIP_LEVELS 15
9232 #define SETUP_TOKEN_TIME_LIMIT 16
9233 #define SETUP_TOKEN_FULLSCREEN 17
9234 #define SETUP_TOKEN_FULLSCREEN_MODE 18
9235 #define SETUP_TOKEN_ASK_ON_ESCAPE 19
9236 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
9237 #define SETUP_TOKEN_QUICK_SWITCH 21
9238 #define SETUP_TOKEN_INPUT_ON_FOCUS 22
9239 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
9240 #define SETUP_TOKEN_GAME_FRAME_DELAY 24
9241 #define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 25
9242 #define SETUP_TOKEN_SMALL_GAME_GRAPHICS 26
9243 #define SETUP_TOKEN_GRAPHICS_SET 27
9244 #define SETUP_TOKEN_SOUNDS_SET 28
9245 #define SETUP_TOKEN_MUSIC_SET 29
9246 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 30
9247 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 31
9248 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 32
9249 #define SETUP_TOKEN_VOLUME_SIMPLE 33
9250 #define SETUP_TOKEN_VOLUME_LOOPS 34
9251 #define SETUP_TOKEN_VOLUME_MUSIC 35
9253 #define NUM_GLOBAL_SETUP_TOKENS 36
9256 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
9257 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
9258 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
9259 #define SETUP_TOKEN_EDITOR_EL_MORE 3
9260 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
9261 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
9262 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
9263 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
9264 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
9265 #define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
9266 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
9267 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
9268 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
9269 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
9270 #define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
9271 #define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
9272 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
9274 #define NUM_EDITOR_SETUP_TOKENS 17
9276 /* editor cascade setup */
9277 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
9278 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
9279 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
9280 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
9281 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
9282 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
9283 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
9284 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
9285 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
9286 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
9287 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
9288 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
9289 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
9290 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
9291 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
9293 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
9295 /* shortcut setup */
9296 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
9297 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
9298 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
9299 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
9300 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
9301 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
9302 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
9303 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
9304 #define SETUP_TOKEN_SHORTCUT_TAPE_EJECT 8
9305 #define SETUP_TOKEN_SHORTCUT_TAPE_EXTRA 9
9306 #define SETUP_TOKEN_SHORTCUT_TAPE_STOP 10
9307 #define SETUP_TOKEN_SHORTCUT_TAPE_PAUSE 11
9308 #define SETUP_TOKEN_SHORTCUT_TAPE_RECORD 12
9309 #define SETUP_TOKEN_SHORTCUT_TAPE_PLAY 13
9310 #define SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE 14
9311 #define SETUP_TOKEN_SHORTCUT_SOUND_LOOPS 15
9312 #define SETUP_TOKEN_SHORTCUT_SOUND_MUSIC 16
9313 #define SETUP_TOKEN_SHORTCUT_SNAP_LEFT 17
9314 #define SETUP_TOKEN_SHORTCUT_SNAP_RIGHT 18
9315 #define SETUP_TOKEN_SHORTCUT_SNAP_UP 19
9316 #define SETUP_TOKEN_SHORTCUT_SNAP_DOWN 20
9318 #define NUM_SHORTCUT_SETUP_TOKENS 21
9321 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
9322 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
9323 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
9324 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
9325 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
9326 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
9327 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
9328 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
9329 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
9330 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
9331 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
9332 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
9333 #define SETUP_TOKEN_PLAYER_KEY_UP 12
9334 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
9335 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
9336 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
9338 #define NUM_PLAYER_SETUP_TOKENS 16
9341 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
9342 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
9343 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
9345 #define NUM_SYSTEM_SETUP_TOKENS 3
9348 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
9350 #define NUM_OPTIONS_SETUP_TOKENS 1
9353 static struct SetupInfo si;
9354 static struct SetupEditorInfo sei;
9355 static struct SetupEditorCascadeInfo seci;
9356 static struct SetupShortcutInfo ssi;
9357 static struct SetupInputInfo sii;
9358 static struct SetupSystemInfo syi;
9359 static struct OptionInfo soi;
9361 static struct TokenInfo global_setup_tokens[] =
9363 { TYPE_STRING, &si.player_name, "player_name" },
9364 { TYPE_SWITCH, &si.sound, "sound" },
9365 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
9366 { TYPE_SWITCH, &si.sound_music, "background_music" },
9367 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
9368 { TYPE_SWITCH, &si.toons, "toons" },
9369 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
9370 { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" },
9371 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
9372 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
9373 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"},
9374 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
9375 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
9376 { TYPE_SWITCH, &si.team_mode, "team_mode" },
9377 { TYPE_SWITCH, &si.handicap, "handicap" },
9378 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
9379 { TYPE_SWITCH, &si.time_limit, "time_limit" },
9380 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
9381 { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
9382 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
9383 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
9384 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
9385 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
9386 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
9387 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
9388 { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" },
9389 { TYPE_SWITCH, &si.small_game_graphics, "small_game_graphics" },
9390 { TYPE_STRING, &si.graphics_set, "graphics_set" },
9391 { TYPE_STRING, &si.sounds_set, "sounds_set" },
9392 { TYPE_STRING, &si.music_set, "music_set" },
9393 { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
9394 { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
9395 { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
9396 { TYPE_INTEGER,&si.volume_simple, "volume_simple" },
9397 { TYPE_INTEGER,&si.volume_loops, "volume_loops" },
9398 { TYPE_INTEGER,&si.volume_music, "volume_music" },
9401 static boolean not_used = FALSE;
9402 static struct TokenInfo editor_setup_tokens[] =
9405 { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
9406 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
9407 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
9408 { TYPE_SWITCH, ¬_used, "editor.el_more" },
9409 { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
9410 { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
9411 { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
9412 { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
9414 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
9415 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
9416 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
9417 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
9418 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
9419 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
9420 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
9421 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
9423 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
9424 { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
9425 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
9427 { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
9429 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
9431 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
9432 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
9433 { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
9434 { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
9435 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
9438 static struct TokenInfo editor_cascade_setup_tokens[] =
9440 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
9441 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
9442 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
9443 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
9444 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
9445 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
9446 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
9447 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
9448 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
9449 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
9450 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
9451 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
9452 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
9453 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
9454 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
9457 static struct TokenInfo shortcut_setup_tokens[] =
9459 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
9460 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
9461 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
9462 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
9463 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
9464 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
9465 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
9466 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
9467 { TYPE_KEY_X11, &ssi.tape_eject, "shortcut.tape_eject" },
9468 { TYPE_KEY_X11, &ssi.tape_extra, "shortcut.tape_extra" },
9469 { TYPE_KEY_X11, &ssi.tape_stop, "shortcut.tape_stop" },
9470 { TYPE_KEY_X11, &ssi.tape_pause, "shortcut.tape_pause" },
9471 { TYPE_KEY_X11, &ssi.tape_record, "shortcut.tape_record" },
9472 { TYPE_KEY_X11, &ssi.tape_play, "shortcut.tape_play" },
9473 { TYPE_KEY_X11, &ssi.sound_simple, "shortcut.sound_simple" },
9474 { TYPE_KEY_X11, &ssi.sound_loops, "shortcut.sound_loops" },
9475 { TYPE_KEY_X11, &ssi.sound_music, "shortcut.sound_music" },
9476 { TYPE_KEY_X11, &ssi.snap_left, "shortcut.snap_left" },
9477 { TYPE_KEY_X11, &ssi.snap_right, "shortcut.snap_right" },
9478 { TYPE_KEY_X11, &ssi.snap_up, "shortcut.snap_up" },
9479 { TYPE_KEY_X11, &ssi.snap_down, "shortcut.snap_down" },
9482 static struct TokenInfo player_setup_tokens[] =
9484 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
9485 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
9486 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
9487 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
9488 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
9489 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
9490 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
9491 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
9492 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
9493 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
9494 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
9495 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
9496 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
9497 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
9498 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
9499 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
9502 static struct TokenInfo system_setup_tokens[] =
9504 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
9505 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
9506 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
9509 static struct TokenInfo options_setup_tokens[] =
9511 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
9514 static char *get_corrected_login_name(char *login_name)
9516 /* needed because player name must be a fixed length string */
9517 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
9519 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
9520 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
9522 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
9523 if (strchr(login_name_new, ' '))
9524 *strchr(login_name_new, ' ') = '\0';
9526 return login_name_new;
9529 static void setSetupInfoToDefaults(struct SetupInfo *si)
9533 si->player_name = get_corrected_login_name(getLoginName());
9536 si->sound_loops = TRUE;
9537 si->sound_music = TRUE;
9538 si->sound_simple = TRUE;
9540 si->scroll_delay = TRUE;
9541 si->scroll_delay_value = STD_SCROLL_DELAY;
9542 si->soft_scrolling = TRUE;
9543 si->fade_screens = TRUE;
9544 si->autorecord = TRUE;
9545 si->show_titlescreen = TRUE;
9546 si->quick_doors = FALSE;
9547 si->team_mode = FALSE;
9548 si->handicap = TRUE;
9549 si->skip_levels = TRUE;
9550 si->time_limit = TRUE;
9551 si->fullscreen = FALSE;
9552 si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
9553 si->ask_on_escape = TRUE;
9554 si->ask_on_escape_editor = TRUE;
9555 si->quick_switch = FALSE;
9556 si->input_on_focus = FALSE;
9557 si->prefer_aga_graphics = TRUE;
9558 si->game_frame_delay = GAME_FRAME_DELAY;
9559 si->sp_show_border_elements = FALSE;
9560 si->small_game_graphics = FALSE;
9562 si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
9563 si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);
9564 si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR);
9565 si->override_level_graphics = FALSE;
9566 si->override_level_sounds = FALSE;
9567 si->override_level_music = FALSE;
9569 si->volume_simple = 100; /* percent */
9570 si->volume_loops = 100; /* percent */
9571 si->volume_music = 100; /* percent */
9573 si->editor.el_boulderdash = TRUE;
9574 si->editor.el_emerald_mine = TRUE;
9575 si->editor.el_emerald_mine_club = TRUE;
9576 si->editor.el_more = TRUE;
9577 si->editor.el_sokoban = TRUE;
9578 si->editor.el_supaplex = TRUE;
9579 si->editor.el_diamond_caves = TRUE;
9580 si->editor.el_dx_boulderdash = TRUE;
9581 si->editor.el_chars = TRUE;
9582 si->editor.el_steel_chars = TRUE;
9583 si->editor.el_custom = TRUE;
9585 si->editor.el_headlines = TRUE;
9586 si->editor.el_user_defined = FALSE;
9587 si->editor.el_dynamic = TRUE;
9589 si->editor.show_element_token = FALSE;
9591 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
9592 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
9593 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
9595 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
9596 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
9597 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
9598 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
9599 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
9601 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
9602 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
9603 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
9604 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
9605 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
9606 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
9608 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
9609 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
9610 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
9612 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
9613 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
9614 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
9615 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
9617 for (i = 0; i < MAX_PLAYERS; i++)
9619 si->input[i].use_joystick = FALSE;
9620 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
9621 si->input[i].joy.xleft = JOYSTICK_XLEFT;
9622 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
9623 si->input[i].joy.xright = JOYSTICK_XRIGHT;
9624 si->input[i].joy.yupper = JOYSTICK_YUPPER;
9625 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
9626 si->input[i].joy.ylower = JOYSTICK_YLOWER;
9627 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
9628 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
9629 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
9630 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
9631 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
9632 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
9633 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
9634 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
9637 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
9638 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
9639 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
9641 si->options.verbose = FALSE;
9643 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
9645 si->handicap = FALSE;
9646 si->fullscreen = TRUE;
9647 si->override_level_graphics = AUTO;
9648 si->override_level_sounds = AUTO;
9649 si->override_level_music = AUTO;
9653 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
9655 si->editor_cascade.el_bd = TRUE;
9656 si->editor_cascade.el_em = TRUE;
9657 si->editor_cascade.el_emc = TRUE;
9658 si->editor_cascade.el_rnd = TRUE;
9659 si->editor_cascade.el_sb = TRUE;
9660 si->editor_cascade.el_sp = TRUE;
9661 si->editor_cascade.el_dc = TRUE;
9662 si->editor_cascade.el_dx = TRUE;
9664 si->editor_cascade.el_chars = FALSE;
9665 si->editor_cascade.el_steel_chars = FALSE;
9666 si->editor_cascade.el_ce = FALSE;
9667 si->editor_cascade.el_ge = FALSE;
9668 si->editor_cascade.el_ref = FALSE;
9669 si->editor_cascade.el_user = FALSE;
9670 si->editor_cascade.el_dynamic = FALSE;
9673 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
9677 if (!setup_file_hash)
9682 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9683 setSetupInfo(global_setup_tokens, i,
9684 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
9689 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9690 setSetupInfo(editor_setup_tokens, i,
9691 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
9694 /* shortcut setup */
9695 ssi = setup.shortcut;
9696 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9697 setSetupInfo(shortcut_setup_tokens, i,
9698 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
9699 setup.shortcut = ssi;
9702 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9706 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9708 sii = setup.input[pnr];
9709 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9711 char full_token[100];
9713 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
9714 setSetupInfo(player_setup_tokens, i,
9715 getHashEntry(setup_file_hash, full_token));
9717 setup.input[pnr] = sii;
9722 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9723 setSetupInfo(system_setup_tokens, i,
9724 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
9728 soi = setup.options;
9729 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9730 setSetupInfo(options_setup_tokens, i,
9731 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
9732 setup.options = soi;
9735 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
9739 if (!setup_file_hash)
9742 /* editor cascade setup */
9743 seci = setup.editor_cascade;
9744 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9745 setSetupInfo(editor_cascade_setup_tokens, i,
9746 getHashEntry(setup_file_hash,
9747 editor_cascade_setup_tokens[i].text));
9748 setup.editor_cascade = seci;
9753 char *filename = getSetupFilename();
9754 SetupFileHash *setup_file_hash = NULL;
9756 /* always start with reliable default values */
9757 setSetupInfoToDefaults(&setup);
9759 setup_file_hash = loadSetupFileHash(filename);
9761 if (setup_file_hash)
9763 char *player_name_new;
9765 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
9766 decodeSetupFileHash(setup_file_hash);
9768 freeSetupFileHash(setup_file_hash);
9770 /* needed to work around problems with fixed length strings */
9771 player_name_new = get_corrected_login_name(setup.player_name);
9772 free(setup.player_name);
9773 setup.player_name = player_name_new;
9775 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
9776 if (setup.scroll_delay == FALSE)
9778 setup.scroll_delay_value = MIN_SCROLL_DELAY;
9779 setup.scroll_delay = TRUE; /* now always "on" */
9782 /* make sure that scroll delay value stays inside valid range */
9783 setup.scroll_delay_value =
9784 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
9787 Error(ERR_WARN, "using default setup values");
9790 void LoadSetup_EditorCascade()
9792 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9793 SetupFileHash *setup_file_hash = NULL;
9795 /* always start with reliable default values */
9796 setSetupInfoToDefaults_EditorCascade(&setup);
9798 setup_file_hash = loadSetupFileHash(filename);
9800 if (setup_file_hash)
9802 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
9803 decodeSetupFileHash_EditorCascade(setup_file_hash);
9805 freeSetupFileHash(setup_file_hash);
9813 char *filename = getSetupFilename();
9817 InitUserDataDirectory();
9819 if (!(file = fopen(filename, MODE_WRITE)))
9821 Error(ERR_WARN, "cannot write setup file '%s'", filename);
9825 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
9826 getCookie("SETUP")));
9827 fprintf(file, "\n");
9831 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9833 /* just to make things nicer :) */
9834 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
9835 i == SETUP_TOKEN_GRAPHICS_SET ||
9836 i == SETUP_TOKEN_VOLUME_SIMPLE)
9837 fprintf(file, "\n");
9839 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
9844 fprintf(file, "\n");
9845 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9846 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
9848 /* shortcut setup */
9849 ssi = setup.shortcut;
9850 fprintf(file, "\n");
9851 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9852 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
9855 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9859 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9860 fprintf(file, "\n");
9862 sii = setup.input[pnr];
9863 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9864 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
9869 fprintf(file, "\n");
9870 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9871 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
9874 soi = setup.options;
9875 fprintf(file, "\n");
9876 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9877 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
9881 SetFilePermissions(filename, PERMS_PRIVATE);
9884 void SaveSetup_EditorCascade()
9886 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9890 InitUserDataDirectory();
9892 if (!(file = fopen(filename, MODE_WRITE)))
9894 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
9899 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
9900 getCookie("SETUP")));
9901 fprintf(file, "\n");
9903 seci = setup.editor_cascade;
9904 fprintf(file, "\n");
9905 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9906 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
9910 SetFilePermissions(filename, PERMS_PRIVATE);
9915 void LoadCustomElementDescriptions()
9917 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9918 SetupFileHash *setup_file_hash;
9921 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9923 if (element_info[i].custom_description != NULL)
9925 free(element_info[i].custom_description);
9926 element_info[i].custom_description = NULL;
9930 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9933 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9935 char *token = getStringCat2(element_info[i].token_name, ".name");
9936 char *value = getHashEntry(setup_file_hash, token);
9939 element_info[i].custom_description = getStringCopy(value);
9944 freeSetupFileHash(setup_file_hash);
9947 static int getElementFromToken(char *token)
9950 char *value = getHashEntry(element_token_hash, token);
9957 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9958 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
9959 if (strEqual(token, element_info[i].token_name))
9963 Error(ERR_WARN, "unknown element token '%s'", token);
9965 return EL_UNDEFINED;
9968 static int get_token_parameter_value(char *token, char *value_raw)
9972 if (token == NULL || value_raw == NULL)
9973 return ARG_UNDEFINED_VALUE;
9975 suffix = strrchr(token, '.');
9980 if (strEqual(suffix, ".element"))
9981 return getElementFromToken(value_raw);
9985 if (strncmp(suffix, ".font", 5) == 0)
9989 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9990 for (i = 0; i < NUM_FONTS; i++)
9991 if (strEqual(value_raw, font_info[i].token_name))
9994 /* if font not found, use reliable default value */
9995 return FONT_INITIAL_1;
9999 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
10000 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
10003 void InitMenuDesignSettings_Static()
10006 static SetupFileHash *image_config_hash = NULL;
10011 if (image_config_hash == NULL)
10013 image_config_hash = newSetupFileHash();
10015 for (i = 0; image_config[i].token != NULL; i++)
10016 setHashEntry(image_config_hash,
10017 image_config[i].token,
10018 image_config[i].value);
10023 /* always start with reliable default values from static default config */
10024 for (i = 0; image_config_vars[i].token != NULL; i++)
10026 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
10029 *image_config_vars[i].value =
10030 get_token_parameter_value(image_config_vars[i].token, value);
10037 /* always start with reliable default values from static default config */
10038 for (i = 0; image_config_vars[i].token != NULL; i++)
10039 for (j = 0; image_config[j].token != NULL; j++)
10040 if (strEqual(image_config_vars[i].token, image_config[j].token))
10041 *image_config_vars[i].value =
10042 get_token_parameter_value(image_config_vars[i].token,
10043 image_config[j].value);
10047 static void InitMenuDesignSettings_SpecialPreProcessing()
10051 /* the following initializes hierarchical values from static configuration */
10053 /* special case: initialize "ARG_DEFAULT" values in static default config */
10054 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
10055 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
10056 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
10057 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
10058 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
10059 titlemessage_default.fade_mode = title_default.fade_mode;
10060 titlemessage_default.fade_delay = title_default.fade_delay;
10061 titlemessage_default.post_delay = title_default.post_delay;
10062 titlemessage_default.auto_delay = title_default.auto_delay;
10064 /* special case: initialize "ARG_DEFAULT" values in static default config */
10065 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
10066 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
10068 titlemessage_initial[i] = titlemessage_initial_default;
10069 titlemessage[i] = titlemessage_default;
10072 /* special case: initialize "ARG_DEFAULT" values in static default config */
10073 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
10074 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10076 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
10077 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
10080 /* special case: initialize "ARG_DEFAULT" values in static default config */
10081 /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
10082 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10084 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
10085 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
10086 if (i != GFX_SPECIAL_ARG_EDITOR) /* editor value already initialized */
10087 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
10091 static void InitMenuDesignSettings_SpecialPostProcessing()
10093 /* special case: initialize later added SETUP list size from LEVELS value */
10094 if (menu.list_size[GAME_MODE_SETUP] == -1)
10095 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
10098 static void LoadMenuDesignSettingsFromFilename(char *filename)
10100 static struct TitleMessageInfo tmi;
10101 static struct TokenInfo titlemessage_tokens[] =
10103 { TYPE_INTEGER, &tmi.x, ".x" },
10104 { TYPE_INTEGER, &tmi.y, ".y" },
10105 { TYPE_INTEGER, &tmi.width, ".width" },
10106 { TYPE_INTEGER, &tmi.height, ".height" },
10107 { TYPE_INTEGER, &tmi.chars, ".chars" },
10108 { TYPE_INTEGER, &tmi.lines, ".lines" },
10109 { TYPE_INTEGER, &tmi.align, ".align" },
10110 { TYPE_INTEGER, &tmi.valign, ".valign" },
10111 { TYPE_INTEGER, &tmi.font, ".font" },
10112 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
10113 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
10114 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
10115 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
10116 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
10117 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
10118 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
10119 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
10125 struct TitleMessageInfo *array;
10128 titlemessage_arrays[] =
10130 { titlemessage_initial, "[titlemessage_initial]" },
10131 { titlemessage, "[titlemessage]" },
10135 SetupFileHash *setup_file_hash;
10139 printf("LoadMenuDesignSettings from file '%s' ...\n", filename);
10142 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
10145 /* the following initializes hierarchical values from dynamic configuration */
10147 /* special case: initialize with default values that may be overwritten */
10148 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
10149 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10151 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
10152 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
10153 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
10155 if (value_1 != NULL)
10156 menu.draw_xoffset[i] = get_integer_from_string(value_1);
10157 if (value_2 != NULL)
10158 menu.draw_yoffset[i] = get_integer_from_string(value_2);
10159 if (value_3 != NULL)
10160 menu.list_size[i] = get_integer_from_string(value_3);
10163 /* special case: initialize with default values that may be overwritten */
10164 /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
10165 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
10167 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
10168 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
10170 if (value_1 != NULL)
10171 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
10172 if (value_2 != NULL)
10173 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
10176 /* special case: initialize with default values that may be overwritten */
10177 /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
10178 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
10180 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
10181 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
10183 if (value_1 != NULL)
10184 menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
10185 if (value_2 != NULL)
10186 menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
10189 /* special case: initialize with default values that may be overwritten */
10190 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
10191 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10193 char *token_1 = "menu.enter_screen.fade_mode";
10194 char *token_2 = "menu.enter_screen.fade_delay";
10195 char *token_3 = "menu.enter_screen.post_delay";
10196 char *token_4 = "menu.leave_screen.fade_mode";
10197 char *token_5 = "menu.leave_screen.fade_delay";
10198 char *token_6 = "menu.leave_screen.post_delay";
10199 char *value_1 = getHashEntry(setup_file_hash, token_1);
10200 char *value_2 = getHashEntry(setup_file_hash, token_2);
10201 char *value_3 = getHashEntry(setup_file_hash, token_3);
10202 char *value_4 = getHashEntry(setup_file_hash, token_4);
10203 char *value_5 = getHashEntry(setup_file_hash, token_5);
10204 char *value_6 = getHashEntry(setup_file_hash, token_6);
10206 if (value_1 != NULL)
10207 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
10209 if (value_2 != NULL)
10210 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
10212 if (value_3 != NULL)
10213 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
10215 if (value_4 != NULL)
10216 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
10218 if (value_5 != NULL)
10219 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
10221 if (value_6 != NULL)
10222 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
10226 /* special case: initialize with default values that may be overwritten */
10227 /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
10228 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10230 char *token_1 = "viewport.playfield.x";
10231 char *token_2 = "viewport.playfield.y";
10232 char *token_3 = "viewport.playfield.width";
10233 char *token_4 = "viewport.playfield.height";
10234 char *token_5 = "viewport.playfield.border_size";
10235 char *token_6 = "viewport.door_1.x";
10236 char *token_7 = "viewport.door_1.y";
10237 char *token_8 = "viewport.door_2.x";
10238 char *token_9 = "viewport.door_2.y";
10239 char *value_1 = getHashEntry(setup_file_hash, token_1);
10240 char *value_2 = getHashEntry(setup_file_hash, token_2);
10241 char *value_3 = getHashEntry(setup_file_hash, token_3);
10242 char *value_4 = getHashEntry(setup_file_hash, token_4);
10243 char *value_5 = getHashEntry(setup_file_hash, token_5);
10244 char *value_6 = getHashEntry(setup_file_hash, token_6);
10245 char *value_7 = getHashEntry(setup_file_hash, token_7);
10246 char *value_8 = getHashEntry(setup_file_hash, token_8);
10247 char *value_9 = getHashEntry(setup_file_hash, token_9);
10249 if (value_1 != NULL)
10250 viewport.playfield[i].x = get_token_parameter_value(token_1, value_1);
10251 if (value_2 != NULL)
10252 viewport.playfield[i].y = get_token_parameter_value(token_2, value_2);
10253 if (value_3 != NULL)
10254 viewport.playfield[i].width = get_token_parameter_value(token_3, value_3);
10255 if (value_4 != NULL)
10256 viewport.playfield[i].height = get_token_parameter_value(token_4,value_4);
10257 if (value_5 != NULL)
10258 viewport.playfield[i].border_size = get_token_parameter_value(token_5,
10260 if (value_6 != NULL)
10261 viewport.door_1[i].x = get_token_parameter_value(token_6, value_6);
10262 if (value_7 != NULL)
10263 viewport.door_1[i].y = get_token_parameter_value(token_7, value_7);
10264 if (value_8 != NULL)
10265 viewport.door_2[i].x = get_token_parameter_value(token_8, value_8);
10266 if (value_9 != NULL)
10267 viewport.door_2[i].y = get_token_parameter_value(token_9, value_9);
10270 /* special case: initialize with default values that may be overwritten */
10271 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
10272 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
10274 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
10275 char *base_token = titlemessage_arrays[i].text;
10277 for (j = 0; titlemessage_tokens[j].type != -1; j++)
10279 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
10280 char *value = getHashEntry(setup_file_hash, token);
10284 int parameter_value = get_token_parameter_value(token, value);
10286 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
10290 if (titlemessage_tokens[j].type == TYPE_INTEGER)
10291 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
10293 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
10303 /* read (and overwrite with) values that may be specified in config file */
10304 for (i = 0; image_config_vars[i].token != NULL; i++)
10306 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
10308 /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
10309 if (value != NULL && !strEqual(value, ARG_DEFAULT))
10310 *image_config_vars[i].value =
10311 get_token_parameter_value(image_config_vars[i].token, value);
10314 freeSetupFileHash(setup_file_hash);
10317 void LoadMenuDesignSettings()
10319 char *filename_base = UNDEFINED_FILENAME, *filename_local;
10321 InitMenuDesignSettings_Static();
10322 InitMenuDesignSettings_SpecialPreProcessing();
10325 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
10327 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
10330 /* first look for special settings configured in level series config */
10331 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
10333 if (fileExists(filename_base))
10334 LoadMenuDesignSettingsFromFilename(filename_base);
10337 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
10339 if (filename_local != NULL && !strEqual(filename_base, filename_local))
10340 LoadMenuDesignSettingsFromFilename(filename_local);
10342 InitMenuDesignSettings_SpecialPostProcessing();
10345 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
10347 char *filename = getEditorSetupFilename();
10348 SetupFileList *setup_file_list, *list;
10349 SetupFileHash *element_hash;
10350 int num_unknown_tokens = 0;
10353 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
10356 element_hash = newSetupFileHash();
10358 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10359 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
10361 /* determined size may be larger than needed (due to unknown elements) */
10363 for (list = setup_file_list; list != NULL; list = list->next)
10366 /* add space for up to 3 more elements for padding that may be needed */
10367 *num_elements += 3;
10369 /* free memory for old list of elements, if needed */
10370 checked_free(*elements);
10372 /* allocate memory for new list of elements */
10373 *elements = checked_malloc(*num_elements * sizeof(int));
10376 for (list = setup_file_list; list != NULL; list = list->next)
10378 char *value = getHashEntry(element_hash, list->token);
10380 if (value == NULL) /* try to find obsolete token mapping */
10382 char *mapped_token = get_mapped_token(list->token);
10384 if (mapped_token != NULL)
10386 value = getHashEntry(element_hash, mapped_token);
10388 free(mapped_token);
10394 (*elements)[(*num_elements)++] = atoi(value);
10398 if (num_unknown_tokens == 0)
10400 Error(ERR_INFO_LINE, "-");
10401 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
10402 Error(ERR_INFO, "- config file: '%s'", filename);
10404 num_unknown_tokens++;
10407 Error(ERR_INFO, "- token: '%s'", list->token);
10411 if (num_unknown_tokens > 0)
10412 Error(ERR_INFO_LINE, "-");
10414 while (*num_elements % 4) /* pad with empty elements, if needed */
10415 (*elements)[(*num_elements)++] = EL_EMPTY;
10417 freeSetupFileList(setup_file_list);
10418 freeSetupFileHash(element_hash);
10421 for (i = 0; i < *num_elements; i++)
10422 printf("editor: element '%s' [%d]\n",
10423 element_info[(*elements)[i]].token_name, (*elements)[i]);
10427 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
10430 SetupFileHash *setup_file_hash = NULL;
10431 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
10432 char *filename_music, *filename_prefix, *filename_info;
10438 token_to_value_ptr[] =
10440 { "title_header", &tmp_music_file_info.title_header },
10441 { "artist_header", &tmp_music_file_info.artist_header },
10442 { "album_header", &tmp_music_file_info.album_header },
10443 { "year_header", &tmp_music_file_info.year_header },
10445 { "title", &tmp_music_file_info.title },
10446 { "artist", &tmp_music_file_info.artist },
10447 { "album", &tmp_music_file_info.album },
10448 { "year", &tmp_music_file_info.year },
10454 filename_music = (is_sound ? getCustomSoundFilename(basename) :
10455 getCustomMusicFilename(basename));
10457 if (filename_music == NULL)
10460 /* ---------- try to replace file extension ---------- */
10462 filename_prefix = getStringCopy(filename_music);
10463 if (strrchr(filename_prefix, '.') != NULL)
10464 *strrchr(filename_prefix, '.') = '\0';
10465 filename_info = getStringCat2(filename_prefix, ".txt");
10468 printf("trying to load file '%s'...\n", filename_info);
10471 if (fileExists(filename_info))
10472 setup_file_hash = loadSetupFileHash(filename_info);
10474 free(filename_prefix);
10475 free(filename_info);
10477 if (setup_file_hash == NULL)
10479 /* ---------- try to add file extension ---------- */
10481 filename_prefix = getStringCopy(filename_music);
10482 filename_info = getStringCat2(filename_prefix, ".txt");
10485 printf("trying to load file '%s'...\n", filename_info);
10488 if (fileExists(filename_info))
10489 setup_file_hash = loadSetupFileHash(filename_info);
10491 free(filename_prefix);
10492 free(filename_info);
10495 if (setup_file_hash == NULL)
10498 /* ---------- music file info found ---------- */
10500 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
10502 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
10504 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
10506 *token_to_value_ptr[i].value_ptr =
10507 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
10510 tmp_music_file_info.basename = getStringCopy(basename);
10511 tmp_music_file_info.music = music;
10512 tmp_music_file_info.is_sound = is_sound;
10514 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
10515 *new_music_file_info = tmp_music_file_info;
10517 return new_music_file_info;
10520 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
10522 return get_music_file_info_ext(basename, music, FALSE);
10525 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
10527 return get_music_file_info_ext(basename, sound, TRUE);
10530 static boolean music_info_listed_ext(struct MusicFileInfo *list,
10531 char *basename, boolean is_sound)
10533 for (; list != NULL; list = list->next)
10534 if (list->is_sound == is_sound && strEqual(list->basename, basename))
10540 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
10542 return music_info_listed_ext(list, basename, FALSE);
10545 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
10547 return music_info_listed_ext(list, basename, TRUE);
10550 void LoadMusicInfo()
10552 char *music_directory = getCustomMusicDirectory();
10553 int num_music = getMusicListSize();
10554 int num_music_noconf = 0;
10555 int num_sounds = getSoundListSize();
10557 struct dirent *dir_entry;
10558 struct FileInfo *music, *sound;
10559 struct MusicFileInfo *next, **new;
10562 while (music_file_info != NULL)
10564 next = music_file_info->next;
10566 checked_free(music_file_info->basename);
10568 checked_free(music_file_info->title_header);
10569 checked_free(music_file_info->artist_header);
10570 checked_free(music_file_info->album_header);
10571 checked_free(music_file_info->year_header);
10573 checked_free(music_file_info->title);
10574 checked_free(music_file_info->artist);
10575 checked_free(music_file_info->album);
10576 checked_free(music_file_info->year);
10578 free(music_file_info);
10580 music_file_info = next;
10583 new = &music_file_info;
10585 for (i = 0; i < num_music; i++)
10587 music = getMusicListEntry(i);
10589 if (music->filename == NULL)
10592 if (strEqual(music->filename, UNDEFINED_FILENAME))
10595 /* a configured file may be not recognized as music */
10596 if (!FileIsMusic(music->filename))
10600 printf("::: -> '%s' (configured)\n", music->filename);
10603 if (!music_info_listed(music_file_info, music->filename))
10605 *new = get_music_file_info(music->filename, i);
10608 printf(":1: adding '%s' ['%s'] ...\n", (*new)->title, music->filename);
10611 new = &(*new)->next;
10615 if ((dir = opendir(music_directory)) == NULL)
10617 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
10621 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
10623 char *basename = dir_entry->d_name;
10624 boolean music_already_used = FALSE;
10627 /* skip all music files that are configured in music config file */
10628 for (i = 0; i < num_music; i++)
10630 music = getMusicListEntry(i);
10632 if (music->filename == NULL)
10635 if (strEqual(basename, music->filename))
10637 music_already_used = TRUE;
10642 if (music_already_used)
10645 if (!FileIsMusic(basename))
10649 printf("::: -> '%s' (found in directory)\n", basename);
10652 if (!music_info_listed(music_file_info, basename))
10654 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
10657 printf(":2: adding '%s' ['%s'] ...\n", (*new)->title, basename);
10660 new = &(*new)->next;
10663 num_music_noconf++;
10668 for (i = 0; i < num_sounds; i++)
10670 sound = getSoundListEntry(i);
10672 if (sound->filename == NULL)
10675 if (strEqual(sound->filename, UNDEFINED_FILENAME))
10678 /* a configured file may be not recognized as sound */
10679 if (!FileIsSound(sound->filename))
10683 printf("::: -> '%s' (configured)\n", sound->filename);
10686 if (!sound_info_listed(music_file_info, sound->filename))
10688 *new = get_sound_file_info(sound->filename, i);
10690 new = &(*new)->next;
10695 for (next = music_file_info; next != NULL; next = next->next)
10696 printf("::: title == '%s'\n", next->title);
10700 void add_helpanim_entry(int element, int action, int direction, int delay,
10701 int *num_list_entries)
10703 struct HelpAnimInfo *new_list_entry;
10704 (*num_list_entries)++;
10707 checked_realloc(helpanim_info,
10708 *num_list_entries * sizeof(struct HelpAnimInfo));
10709 new_list_entry = &helpanim_info[*num_list_entries - 1];
10711 new_list_entry->element = element;
10712 new_list_entry->action = action;
10713 new_list_entry->direction = direction;
10714 new_list_entry->delay = delay;
10717 void print_unknown_token(char *filename, char *token, int token_nr)
10721 Error(ERR_INFO_LINE, "-");
10722 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
10723 Error(ERR_INFO, "- config file: '%s'", filename);
10726 Error(ERR_INFO, "- token: '%s'", token);
10729 void print_unknown_token_end(int token_nr)
10732 Error(ERR_INFO_LINE, "-");
10735 void LoadHelpAnimInfo()
10737 char *filename = getHelpAnimFilename();
10738 SetupFileList *setup_file_list = NULL, *list;
10739 SetupFileHash *element_hash, *action_hash, *direction_hash;
10740 int num_list_entries = 0;
10741 int num_unknown_tokens = 0;
10744 if (fileExists(filename))
10745 setup_file_list = loadSetupFileList(filename);
10747 if (setup_file_list == NULL)
10749 /* use reliable default values from static configuration */
10750 SetupFileList *insert_ptr;
10752 insert_ptr = setup_file_list =
10753 newSetupFileList(helpanim_config[0].token,
10754 helpanim_config[0].value);
10756 for (i = 1; helpanim_config[i].token; i++)
10757 insert_ptr = addListEntry(insert_ptr,
10758 helpanim_config[i].token,
10759 helpanim_config[i].value);
10762 element_hash = newSetupFileHash();
10763 action_hash = newSetupFileHash();
10764 direction_hash = newSetupFileHash();
10766 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
10767 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
10769 for (i = 0; i < NUM_ACTIONS; i++)
10770 setHashEntry(action_hash, element_action_info[i].suffix,
10771 i_to_a(element_action_info[i].value));
10773 /* do not store direction index (bit) here, but direction value! */
10774 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
10775 setHashEntry(direction_hash, element_direction_info[i].suffix,
10776 i_to_a(1 << element_direction_info[i].value));
10778 for (list = setup_file_list; list != NULL; list = list->next)
10780 char *element_token, *action_token, *direction_token;
10781 char *element_value, *action_value, *direction_value;
10782 int delay = atoi(list->value);
10784 if (strEqual(list->token, "end"))
10786 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10791 /* first try to break element into element/action/direction parts;
10792 if this does not work, also accept combined "element[.act][.dir]"
10793 elements (like "dynamite.active"), which are unique elements */
10795 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
10797 element_value = getHashEntry(element_hash, list->token);
10798 if (element_value != NULL) /* element found */
10799 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10800 &num_list_entries);
10803 /* no further suffixes found -- this is not an element */
10804 print_unknown_token(filename, list->token, num_unknown_tokens++);
10810 /* token has format "<prefix>.<something>" */
10812 action_token = strchr(list->token, '.'); /* suffix may be action ... */
10813 direction_token = action_token; /* ... or direction */
10815 element_token = getStringCopy(list->token);
10816 *strchr(element_token, '.') = '\0';
10818 element_value = getHashEntry(element_hash, element_token);
10820 if (element_value == NULL) /* this is no element */
10822 element_value = getHashEntry(element_hash, list->token);
10823 if (element_value != NULL) /* combined element found */
10824 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10825 &num_list_entries);
10827 print_unknown_token(filename, list->token, num_unknown_tokens++);
10829 free(element_token);
10834 action_value = getHashEntry(action_hash, action_token);
10836 if (action_value != NULL) /* action found */
10838 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
10839 &num_list_entries);
10841 free(element_token);
10846 direction_value = getHashEntry(direction_hash, direction_token);
10848 if (direction_value != NULL) /* direction found */
10850 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
10851 &num_list_entries);
10853 free(element_token);
10858 if (strchr(action_token + 1, '.') == NULL)
10860 /* no further suffixes found -- this is not an action nor direction */
10862 element_value = getHashEntry(element_hash, list->token);
10863 if (element_value != NULL) /* combined element found */
10864 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10865 &num_list_entries);
10867 print_unknown_token(filename, list->token, num_unknown_tokens++);
10869 free(element_token);
10874 /* token has format "<prefix>.<suffix>.<something>" */
10876 direction_token = strchr(action_token + 1, '.');
10878 action_token = getStringCopy(action_token);
10879 *strchr(action_token + 1, '.') = '\0';
10881 action_value = getHashEntry(action_hash, action_token);
10883 if (action_value == NULL) /* this is no action */
10885 element_value = getHashEntry(element_hash, list->token);
10886 if (element_value != NULL) /* combined element found */
10887 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10888 &num_list_entries);
10890 print_unknown_token(filename, list->token, num_unknown_tokens++);
10892 free(element_token);
10893 free(action_token);
10898 direction_value = getHashEntry(direction_hash, direction_token);
10900 if (direction_value != NULL) /* direction found */
10902 add_helpanim_entry(atoi(element_value), atoi(action_value),
10903 atoi(direction_value), delay, &num_list_entries);
10905 free(element_token);
10906 free(action_token);
10911 /* this is no direction */
10913 element_value = getHashEntry(element_hash, list->token);
10914 if (element_value != NULL) /* combined element found */
10915 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10916 &num_list_entries);
10918 print_unknown_token(filename, list->token, num_unknown_tokens++);
10920 free(element_token);
10921 free(action_token);
10924 print_unknown_token_end(num_unknown_tokens);
10926 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10927 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
10929 freeSetupFileList(setup_file_list);
10930 freeSetupFileHash(element_hash);
10931 freeSetupFileHash(action_hash);
10932 freeSetupFileHash(direction_hash);
10935 for (i = 0; i < num_list_entries; i++)
10936 printf("::: '%s': %d, %d, %d => %d\n",
10937 EL_NAME(helpanim_info[i].element),
10938 helpanim_info[i].element,
10939 helpanim_info[i].action,
10940 helpanim_info[i].direction,
10941 helpanim_info[i].delay);
10945 void LoadHelpTextInfo()
10947 char *filename = getHelpTextFilename();
10950 if (helptext_info != NULL)
10952 freeSetupFileHash(helptext_info);
10953 helptext_info = NULL;
10956 if (fileExists(filename))
10957 helptext_info = loadSetupFileHash(filename);
10959 if (helptext_info == NULL)
10961 /* use reliable default values from static configuration */
10962 helptext_info = newSetupFileHash();
10964 for (i = 0; helptext_config[i].token; i++)
10965 setHashEntry(helptext_info,
10966 helptext_config[i].token,
10967 helptext_config[i].value);
10971 BEGIN_HASH_ITERATION(helptext_info, itr)
10973 printf("::: '%s' => '%s'\n",
10974 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
10976 END_HASH_ITERATION(hash, itr)
10981 /* ------------------------------------------------------------------------- */
10982 /* convert levels */
10983 /* ------------------------------------------------------------------------- */
10985 #define MAX_NUM_CONVERT_LEVELS 1000
10987 void ConvertLevels()
10989 static LevelDirTree *convert_leveldir = NULL;
10990 static int convert_level_nr = -1;
10991 static int num_levels_handled = 0;
10992 static int num_levels_converted = 0;
10993 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
10996 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
10997 global.convert_leveldir);
10999 if (convert_leveldir == NULL)
11000 Error(ERR_EXIT, "no such level identifier: '%s'",
11001 global.convert_leveldir);
11003 leveldir_current = convert_leveldir;
11005 if (global.convert_level_nr != -1)
11007 convert_leveldir->first_level = global.convert_level_nr;
11008 convert_leveldir->last_level = global.convert_level_nr;
11011 convert_level_nr = convert_leveldir->first_level;
11013 printf_line("=", 79);
11014 printf("Converting levels\n");
11015 printf_line("-", 79);
11016 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
11017 printf("Level series name: '%s'\n", convert_leveldir->name);
11018 printf("Level series author: '%s'\n", convert_leveldir->author);
11019 printf("Number of levels: %d\n", convert_leveldir->levels);
11020 printf_line("=", 79);
11023 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
11024 levels_failed[i] = FALSE;
11026 while (convert_level_nr <= convert_leveldir->last_level)
11028 char *level_filename;
11031 level_nr = convert_level_nr++;
11033 printf("Level %03d: ", level_nr);
11035 LoadLevel(level_nr);
11036 if (level.no_valid_file)
11038 printf("(no level)\n");
11042 printf("converting level ... ");
11044 level_filename = getDefaultLevelFilename(level_nr);
11045 new_level = !fileExists(level_filename);
11049 SaveLevel(level_nr);
11051 num_levels_converted++;
11053 printf("converted.\n");
11057 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
11058 levels_failed[level_nr] = TRUE;
11060 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
11063 num_levels_handled++;
11067 printf_line("=", 79);
11068 printf("Number of levels handled: %d\n", num_levels_handled);
11069 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
11070 (num_levels_handled ?
11071 num_levels_converted * 100 / num_levels_handled : 0));
11072 printf_line("-", 79);
11073 printf("Summary (for automatic parsing by scripts):\n");
11074 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
11075 convert_leveldir->identifier, num_levels_converted,
11076 num_levels_handled,
11077 (num_levels_handled ?
11078 num_levels_converted * 100 / num_levels_handled : 0));
11080 if (num_levels_handled != num_levels_converted)
11082 printf(", FAILED:");
11083 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
11084 if (levels_failed[i])
11085 printf(" %03d", i);
11089 printf_line("=", 79);
11091 CloseAllAndExit(0);
11095 /* ------------------------------------------------------------------------- */
11096 /* create and save images for use in level sketches (raw BMP format) */
11097 /* ------------------------------------------------------------------------- */
11099 void CreateLevelSketchImages()
11101 #if defined(TARGET_SDL)
11106 InitElementPropertiesGfxElement();
11108 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
11109 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
11111 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11113 Bitmap *src_bitmap;
11115 int element = getMappedElement(i);
11116 int graphic = el2edimg(element);
11117 char basename1[16];
11118 char basename2[16];
11122 sprintf(basename1, "%03d.bmp", i);
11123 sprintf(basename2, "%03ds.bmp", i);
11125 filename1 = getPath2(global.create_images_dir, basename1);
11126 filename2 = getPath2(global.create_images_dir, basename2);
11128 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
11129 BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY,
11132 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
11133 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
11135 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
11136 BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
11138 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
11139 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
11145 printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
11148 FreeBitmap(bitmap1);
11149 FreeBitmap(bitmap2);
11154 Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
11156 CloseAllAndExit(0);
11161 /* ------------------------------------------------------------------------- */
11162 /* create and save images for custom and group elements (raw BMP format) */
11163 /* ------------------------------------------------------------------------- */
11165 void CreateCustomElementImages()
11167 #if defined(TARGET_SDL)
11168 char *filename = "graphics.classic/RocksCE.bmp";
11170 Bitmap *src_bitmap;
11171 int dummy_graphic = IMG_CUSTOM_99;
11172 int yoffset_ce = 0;
11173 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
11177 bitmap = CreateBitmap(TILEX * 16 * 2,
11178 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
11181 getFixedGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y);
11183 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
11190 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
11191 TILEX * x, TILEY * y + yoffset_ce);
11193 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
11195 TILEX * x + TILEX * 16,
11196 TILEY * y + yoffset_ce);
11198 for (j = 2; j >= 0; j--)
11202 BlitBitmap(src_bitmap, bitmap,
11203 TILEX + c * 7, 0, 6, 10,
11204 TILEX * x + 6 + j * 7,
11205 TILEY * y + 11 + yoffset_ce);
11207 BlitBitmap(src_bitmap, bitmap,
11208 TILEX + c * 8, TILEY, 6, 10,
11209 TILEX * 16 + TILEX * x + 6 + j * 8,
11210 TILEY * y + 10 + yoffset_ce);
11216 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
11223 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
11224 TILEX * x, TILEY * y + yoffset_ge);
11226 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
11228 TILEX * x + TILEX * 16,
11229 TILEY * y + yoffset_ge);
11231 for (j = 1; j >= 0; j--)
11235 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
11236 TILEX * x + 6 + j * 10,
11237 TILEY * y + 11 + yoffset_ge);
11239 BlitBitmap(src_bitmap, bitmap,
11240 TILEX + c * 8, TILEY + 12, 6, 10,
11241 TILEX * 16 + TILEX * x + 10 + j * 8,
11242 TILEY * y + 10 + yoffset_ge);
11248 if (SDL_SaveBMP(bitmap->surface, filename) != 0)
11249 Error(ERR_EXIT, "cannot save CE graphics file '%s'", filename);
11251 FreeBitmap(bitmap);
11253 CloseAllAndExit(0);
11258 void CreateLevelSketchImages_TEST()
11260 void CreateCustomElementImages()