1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for "CONF" chunk */
53 #define CONF_MASK_1_BYTE 0x00
54 #define CONF_MASK_2_BYTE 0x40
55 #define CONF_MASK_4_BYTE 0x80
56 #define CONF_MASK_MULTI_BYTES 0xc0
58 #define CONF_MASK_BYTES 0xc0
59 #define CONF_MASK_TOKEN 0x3f
61 #define CONF_LAST_ENTRY (CONF_MASK_1_BYTE | 0)
63 #define CONF_VALUE_INTEGER_1 (CONF_MASK_1_BYTE | 1)
64 #define CONF_VALUE_INTEGER_2 (CONF_MASK_1_BYTE | 2)
65 #define CONF_VALUE_INTEGER_3 (CONF_MASK_1_BYTE | 3)
66 #define CONF_VALUE_INTEGER_4 (CONF_MASK_1_BYTE | 4)
67 #define CONF_VALUE_INTEGER_5 (CONF_MASK_1_BYTE | 5)
68 #define CONF_VALUE_INTEGER_6 (CONF_MASK_1_BYTE | 6)
69 #define CONF_VALUE_INTEGER_7 (CONF_MASK_1_BYTE | 7)
70 #define CONF_VALUE_INTEGER_8 (CONF_MASK_1_BYTE | 8)
71 #define CONF_VALUE_BOOLEAN_1 (CONF_MASK_1_BYTE | 9)
72 #define CONF_VALUE_BOOLEAN_2 (CONF_MASK_1_BYTE | 10)
73 #define CONF_VALUE_BOOLEAN_3 (CONF_MASK_1_BYTE | 11)
74 #define CONF_VALUE_BOOLEAN_4 (CONF_MASK_1_BYTE | 12)
75 #define CONF_VALUE_BOOLEAN_5 (CONF_MASK_1_BYTE | 13)
76 #define CONF_VALUE_BOOLEAN_6 (CONF_MASK_1_BYTE | 14)
77 #define CONF_VALUE_BOOLEAN_7 (CONF_MASK_1_BYTE | 15)
78 #define CONF_VALUE_BOOLEAN_8 (CONF_MASK_1_BYTE | 16)
80 #define CONF_VALUE_ELEMENT_1 (CONF_MASK_2_BYTE | 1)
81 #define CONF_VALUE_ELEMENT_2 (CONF_MASK_2_BYTE | 2)
82 #define CONF_VALUE_ELEMENT_3 (CONF_MASK_2_BYTE | 3)
83 #define CONF_VALUE_ELEMENT_4 (CONF_MASK_2_BYTE | 4)
84 #define CONF_VALUE_ELEMENT_5 (CONF_MASK_2_BYTE | 5)
85 #define CONF_VALUE_ELEMENT_6 (CONF_MASK_2_BYTE | 6)
86 #define CONF_VALUE_ELEMENT_7 (CONF_MASK_2_BYTE | 7)
87 #define CONF_VALUE_ELEMENT_8 (CONF_MASK_2_BYTE | 8)
89 #define CONF_VALUE_ELEMENTS (CONF_MASK_MULTI_BYTES | 1)
90 #define CONF_VALUE_CONTENTS (CONF_MASK_MULTI_BYTES | 2)
92 #define CONF_VALUE_INTEGER(x) ((x) >= CONF_VALUE_INTEGER_1 && \
93 (x) <= CONF_VALUE_INTEGER_8)
95 #define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_BOOLEAN_1 && \
96 (x) <= CONF_VALUE_BOOLEAN_8)
98 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
99 (x) == CONF_MASK_2_BYTE ? 2 : \
100 (x) == CONF_MASK_4_BYTE ? 4 : 0)
102 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
103 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
104 #define CONF_ELEMENT_NUM_BYTES (2)
106 #define CONF_ENTITY_NUM_BYTES(t) ((t) == CONF_VALUE_ELEMENTS ? \
107 CONF_ELEMENT_NUM_BYTES : \
108 (t) == CONF_VALUE_CONTENTS ? \
109 CONF_CONTENT_NUM_BYTES : 1)
111 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
112 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
113 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
115 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
117 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
118 CONF_ELEMENT_NUM_BYTES)
119 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
120 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
123 static void LoadLevel_InitPlayfield(struct LevelInfo *, char *);
126 static struct LevelInfo li;
130 int element; /* element for which data is to be stored */
131 int type; /* type of data to be stored */
134 void *value; /* variable that holds the data to be stored */
135 int default_value; /* initial default value for this variable */
138 void *num_entities; /* number of entities for multi-byte data */
139 int default_num_entities; /* default number of entities for this data */
140 int max_num_entities; /* maximal number of entities for this data */
143 /* ---------- 1-byte values ---------------------------------------------- */
146 EL_EMC_ANDROID, CONF_VALUE_INTEGER_1,
147 &li.android_move_time, 10
150 EL_EMC_ANDROID, CONF_VALUE_INTEGER_2,
151 &li.android_clone_time, 10
154 EL_EMC_LENSES, CONF_VALUE_INTEGER_1,
158 EL_EMC_LENSES, CONF_VALUE_INTEGER_2,
162 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_1,
163 &li.magnify_score, 10
166 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_2,
170 EL_ROBOT, CONF_VALUE_INTEGER_1,
174 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_1,
175 &li.game_of_life[0], 2
178 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_2,
179 &li.game_of_life[1], 3
182 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_3,
183 &li.game_of_life[2], 3
186 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_4,
187 &li.game_of_life[3], 3
190 EL_BIOMAZE, CONF_VALUE_INTEGER_1,
194 EL_BIOMAZE, CONF_VALUE_INTEGER_2,
198 EL_BIOMAZE, CONF_VALUE_INTEGER_3,
202 EL_BIOMAZE, CONF_VALUE_INTEGER_4,
206 EL_BALLOON, CONF_VALUE_INTEGER_1,
207 &li.wind_direction_initial, MV_NONE
210 EL_TIMEGATE_SWITCH, CONF_VALUE_INTEGER_1,
211 &li.time_timegate, 10
214 EL_LIGHT_SWITCH_ACTIVE, CONF_VALUE_INTEGER_1,
218 EL_SHIELD_NORMAL, CONF_VALUE_INTEGER_1,
219 &li.shield_normal_time, 10
222 EL_SHIELD_DEADLY, CONF_VALUE_INTEGER_1,
223 &li.shield_deadly_time, 10
226 EL_EXTRA_TIME, CONF_VALUE_INTEGER_1,
230 EL_EXTRA_TIME, CONF_VALUE_INTEGER_2,
231 &li.extra_time_score, 10
234 EL_TIME_ORB_FULL, CONF_VALUE_INTEGER_1,
235 &li.time_orb_time, 10
238 EL_TIME_ORB_FULL, CONF_VALUE_BOOLEAN_1,
239 &li.use_time_orb_bug, FALSE
242 EL_PLAYER_1, CONF_VALUE_BOOLEAN_1,
243 &li.block_snap_field, TRUE
246 EL_PLAYER_1, CONF_VALUE_BOOLEAN_2,
247 &li.use_start_element[0], FALSE
250 EL_PLAYER_2, CONF_VALUE_BOOLEAN_2,
251 &li.use_start_element[1], FALSE
254 EL_PLAYER_3, CONF_VALUE_BOOLEAN_2,
255 &li.use_start_element[2], FALSE
258 EL_PLAYER_4, CONF_VALUE_BOOLEAN_2,
259 &li.use_start_element[3], FALSE
262 EL_PLAYER_1, CONF_VALUE_BOOLEAN_3,
263 &li.use_artwork_element[0], FALSE
266 EL_PLAYER_2, CONF_VALUE_BOOLEAN_3,
267 &li.use_artwork_element[1], FALSE
270 EL_PLAYER_3, CONF_VALUE_BOOLEAN_3,
271 &li.use_artwork_element[2], FALSE
274 EL_PLAYER_4, CONF_VALUE_BOOLEAN_3,
275 &li.use_artwork_element[3], FALSE
278 EL_PLAYER_1, CONF_VALUE_BOOLEAN_4,
279 &li.use_explosion_element[0], FALSE
282 EL_PLAYER_2, CONF_VALUE_BOOLEAN_4,
283 &li.use_explosion_element[1], FALSE
286 EL_PLAYER_3, CONF_VALUE_BOOLEAN_4,
287 &li.use_explosion_element[2], FALSE
290 EL_PLAYER_4, CONF_VALUE_BOOLEAN_4,
291 &li.use_explosion_element[3], FALSE
294 EL_PLAYER_1, CONF_VALUE_INTEGER_1,
295 &li.initial_player_stepsize, STEPSIZE_NORMAL
298 EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_1,
302 EL_EMC_MAGIC_BALL, CONF_VALUE_BOOLEAN_1,
303 &li.ball_random, FALSE
306 EL_EMC_MAGIC_BALL, CONF_VALUE_BOOLEAN_2,
307 &li.ball_state_initial, FALSE
310 /* ---------- 2-byte values ---------------------------------------------- */
313 EL_PLAYER_1, CONF_VALUE_ELEMENT_1,
314 &li.start_element[0], EL_PLAYER_1
317 EL_PLAYER_2, CONF_VALUE_ELEMENT_1,
318 &li.start_element[1], EL_PLAYER_2
321 EL_PLAYER_3, CONF_VALUE_ELEMENT_1,
322 &li.start_element[2], EL_PLAYER_3
325 EL_PLAYER_4, CONF_VALUE_ELEMENT_1,
326 &li.start_element[3], EL_PLAYER_4
329 EL_PLAYER_1, CONF_VALUE_ELEMENT_2,
330 &li.artwork_element[0], EL_PLAYER_1
333 EL_PLAYER_2, CONF_VALUE_ELEMENT_2,
334 &li.artwork_element[1], EL_PLAYER_2
337 EL_PLAYER_3, CONF_VALUE_ELEMENT_2,
338 &li.artwork_element[2], EL_PLAYER_3
341 EL_PLAYER_4, CONF_VALUE_ELEMENT_2,
342 &li.artwork_element[3], EL_PLAYER_4
345 EL_PLAYER_1, CONF_VALUE_ELEMENT_3,
346 &li.explosion_element[0], EL_PLAYER_1
349 EL_PLAYER_2, CONF_VALUE_ELEMENT_3,
350 &li.explosion_element[1], EL_PLAYER_2
353 EL_PLAYER_3, CONF_VALUE_ELEMENT_3,
354 &li.explosion_element[2], EL_PLAYER_3
357 EL_PLAYER_4, CONF_VALUE_ELEMENT_3,
358 &li.explosion_element[3], EL_PLAYER_4
361 /* ---------- multi-byte values ------------------------------------------ */
364 EL_EMC_MAGIC_BALL, CONF_VALUE_CONTENTS,
365 &li.ball_content, EL_EMPTY,
366 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
369 EL_EMC_ANDROID, CONF_VALUE_ELEMENTS,
370 &li.android_clone_element[0], EL_EMPTY,
371 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
387 { LEVEL_FILE_TYPE_RND, "RND" },
388 { LEVEL_FILE_TYPE_BD, "BD" },
389 { LEVEL_FILE_TYPE_EM, "EM" },
390 { LEVEL_FILE_TYPE_SP, "SP" },
391 { LEVEL_FILE_TYPE_DX, "DX" },
392 { LEVEL_FILE_TYPE_SB, "SB" },
393 { LEVEL_FILE_TYPE_DC, "DC" },
398 /* ========================================================================= */
399 /* level file functions */
400 /* ========================================================================= */
402 static void setLevelInfoToDefaultsFromConfigList(struct LevelInfo *level)
406 li = *level; /* copy level information into temporary buffer */
408 for (i = 0; element_conf[i].element != -1; i++)
410 int default_value = element_conf[i].default_value;
411 int type = element_conf[i].type;
412 int bytes = type & CONF_MASK_BYTES;
414 if (bytes == CONF_MASK_MULTI_BYTES)
416 int default_num_entities = element_conf[i].default_num_entities;
417 int max_num_entities = element_conf[i].max_num_entities;
419 *(int *)(element_conf[i].num_entities) = default_num_entities;
421 if (type == CONF_VALUE_ELEMENTS)
423 int *element_array = (int *)(element_conf[i].value);
426 for (j = 0; j < max_num_entities; j++)
427 element_array[j] = default_value;
429 else if (type == CONF_VALUE_CONTENTS)
431 struct Content *content = (struct Content *)(element_conf[i].value);
434 for (c = 0; c < max_num_entities; c++)
435 for (y = 0; y < 3; y++)
436 for (x = 0; x < 3; x++)
437 content[c].e[x][y] = default_value;
440 else /* constant size configuration data (1, 2 or 4 bytes) */
442 if (CONF_VALUE_BOOLEAN(type))
443 *(boolean *)(element_conf[i].value) = default_value;
445 *(int *) (element_conf[i].value) = default_value;
449 *level = li; /* copy temporary buffer back to level information */
452 void setElementChangePages(struct ElementInfo *ei, int change_pages)
454 int change_page_size = sizeof(struct ElementChangeInfo);
456 ei->num_change_pages = MAX(1, change_pages);
459 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
461 if (ei->current_change_page >= ei->num_change_pages)
462 ei->current_change_page = ei->num_change_pages - 1;
464 ei->change = &ei->change_page[ei->current_change_page];
467 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
471 change->can_change = FALSE;
473 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
474 change->has_event[i] = FALSE;
476 change->trigger_player = CH_PLAYER_ANY;
477 change->trigger_side = CH_SIDE_ANY;
478 change->trigger_page = CH_PAGE_ANY;
480 change->target_element = EL_EMPTY_SPACE;
482 change->delay_fixed = 0;
483 change->delay_random = 0;
484 change->delay_frames = FRAMES_PER_SECOND;
486 change->trigger_element = EL_EMPTY_SPACE;
488 change->explode = FALSE;
489 change->use_target_content = FALSE;
490 change->only_if_complete = FALSE;
491 change->use_random_replace = FALSE;
492 change->random_percentage = 100;
493 change->replace_when = CP_WHEN_EMPTY;
495 change->has_action = FALSE;
496 change->action_type = CA_NO_ACTION;
497 change->action_mode = CA_MODE_UNDEFINED;
498 change->action_arg = CA_ARG_UNDEFINED;
500 for (x = 0; x < 3; x++)
501 for (y = 0; y < 3; y++)
502 change->target_content.e[x][y] = EL_EMPTY_SPACE;
504 change->direct_action = 0;
505 change->other_action = 0;
507 change->pre_change_function = NULL;
508 change->change_function = NULL;
509 change->post_change_function = NULL;
512 static void setLevelInfoToDefaults(struct LevelInfo *level)
514 static boolean clipboard_elements_initialized = FALSE;
518 InitElementPropertiesStatic();
521 setLevelInfoToDefaultsFromConfigList(level);
522 setLevelInfoToDefaults_EM();
524 level->native_em_level = &native_em_level;
526 level->game_engine_type = GAME_ENGINE_TYPE_RND;
528 level->file_version = FILE_VERSION_ACTUAL;
529 level->game_version = GAME_VERSION_ACTUAL;
531 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
532 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
533 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
535 level->fieldx = STD_LEV_FIELDX;
536 level->fieldy = STD_LEV_FIELDY;
538 for (x = 0; x < MAX_LEV_FIELDX; x++)
539 for (y = 0; y < MAX_LEV_FIELDY; y++)
540 level->field[x][y] = EL_SAND;
543 level->gems_needed = 0;
545 level->amoeba_speed = 10;
547 level->time_magic_wall = 10;
548 level->time_wheel = 10;
550 level->time_light = 10;
551 level->time_timegate = 10;
554 level->amoeba_content = EL_DIAMOND;
556 level->game_of_life[0] = 2;
557 level->game_of_life[1] = 3;
558 level->game_of_life[2] = 3;
559 level->game_of_life[3] = 3;
561 level->biomaze[0] = 2;
562 level->biomaze[1] = 3;
563 level->biomaze[2] = 3;
564 level->biomaze[3] = 3;
567 level->double_speed = FALSE;
569 level->initial_gravity = FALSE;
570 level->em_slippery_gems = FALSE;
571 level->instant_relocation = FALSE;
572 level->can_pass_to_walkable = FALSE;
573 level->grow_into_diggable = TRUE;
575 level->block_snap_field = TRUE;
577 level->block_last_field = FALSE; /* EM does not block by default */
578 level->sp_block_last_field = TRUE; /* SP blocks the last field */
580 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
581 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
583 level->use_spring_bug = FALSE;
584 level->use_time_orb_bug = FALSE;
586 level->use_step_counter = FALSE;
588 /* values for the new EMC elements */
590 level->android_move_time = 10;
591 level->android_clone_time = 10;
592 level->ball_time = 10;
593 level->lenses_score = 10;
594 level->lenses_time = 10;
595 level->magnify_score = 10;
596 level->magnify_time = 10;
597 level->slurp_score = 10;
598 level->wind_direction_initial = MV_NONE;
599 level->ball_random = FALSE;
600 level->ball_state_initial = FALSE;
601 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
602 for (x = 0; x < 3; x++)
603 for (y = 0; y < 3; y++)
604 level->ball_content[i].e[x][y] = EL_EMPTY;
607 for (i = 0; i < 16; i++)
608 level->android_array[i] = FALSE;
611 level->use_custom_template = FALSE;
613 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
614 level->name[i] = '\0';
615 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
616 level->author[i] = '\0';
618 strcpy(level->name, NAMELESS_LEVEL_NAME);
619 strcpy(level->author, ANONYMOUS_NAME);
621 for (i = 0; i < 4; i++)
623 level->envelope_text[i][0] = '\0';
624 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
625 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
628 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
629 level->score[i] = (i == SC_TIME_BONUS ? 1 : 10);
631 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
632 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
633 for (x = 0; x < 3; x++)
634 for (y = 0; y < 3; y++)
635 level->yamyam_content[i].e[x][y] =
636 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
638 level->field[0][0] = EL_PLAYER_1;
639 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
641 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
644 struct ElementInfo *ei = &element_info[element];
646 /* never initialize clipboard elements after the very first time */
647 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
650 setElementChangePages(ei, 1);
651 setElementChangeInfoToDefaults(ei->change);
653 if (IS_CUSTOM_ELEMENT(element) ||
654 IS_GROUP_ELEMENT(element) ||
655 IS_INTERNAL_ELEMENT(element))
657 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
658 ei->description[j] = '\0';
660 if (ei->custom_description != NULL)
661 strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN);
663 strcpy(ei->description, ei->editor_description);
665 ei->use_gfx_element = FALSE;
666 ei->gfx_element = EL_EMPTY_SPACE;
668 ei->modified_settings = FALSE;
671 if (IS_CUSTOM_ELEMENT(element) ||
672 IS_INTERNAL_ELEMENT(element))
674 ei->access_direction = MV_ALL_DIRECTIONS;
676 ei->collect_score_initial = 10; /* special default */
677 ei->collect_count_initial = 1; /* special default */
679 ei->ce_value_fixed_initial = 0;
680 ei->ce_value_random_initial = 0;
681 ei->use_last_ce_value = FALSE;
683 ei->push_delay_fixed = -1; /* initialize later */
684 ei->push_delay_random = -1; /* initialize later */
685 ei->drop_delay_fixed = 0;
686 ei->drop_delay_random = 0;
687 ei->move_delay_fixed = 0;
688 ei->move_delay_random = 0;
690 ei->move_pattern = MV_ALL_DIRECTIONS;
691 ei->move_direction_initial = MV_START_AUTOMATIC;
692 ei->move_stepsize = TILEX / 8;
694 ei->move_enter_element = EL_EMPTY_SPACE;
695 ei->move_leave_element = EL_EMPTY_SPACE;
696 ei->move_leave_type = LEAVE_TYPE_UNLIMITED;
698 ei->slippery_type = SLIPPERY_ANY_RANDOM;
700 ei->explosion_type = EXPLODES_3X3;
701 ei->explosion_delay = 16;
702 ei->ignition_delay = 8;
704 for (x = 0; x < 3; x++)
705 for (y = 0; y < 3; y++)
706 ei->content.e[x][y] = EL_EMPTY_SPACE;
709 ei->access_layer = 0;
710 ei->access_protected = 0;
711 ei->walk_to_action = 0;
712 ei->smash_targets = 0;
715 ei->can_explode_by_fire = FALSE;
716 ei->can_explode_smashed = FALSE;
717 ei->can_explode_impact = FALSE;
719 ei->current_change_page = 0;
722 /* !!! now done in InitElementPropertiesStatic() (see above) !!! */
723 /* !!! (else properties set there will be overwritten here) !!! */
724 /* start with no properties at all */
726 for (j = 0; j < NUM_EP_BITFIELDS; j++)
727 ei->properties[j] = EP_BITMASK_DEFAULT;
729 for (j = 0; j < NUM_EP_BITFIELDS; j++)
730 Properties[element][j] = EP_BITMASK_DEFAULT;
734 /* now set default properties */
735 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
738 if (IS_GROUP_ELEMENT(element) ||
739 IS_INTERNAL_ELEMENT(element))
741 struct ElementGroupInfo *group;
743 /* initialize memory for list of elements in group */
744 if (ei->group == NULL)
745 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
749 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
750 group->element[j] = EL_EMPTY_SPACE;
752 /* default: only one element in group */
753 group->num_elements = 1;
755 group->choice_mode = ANIM_RANDOM;
759 clipboard_elements_initialized = TRUE;
761 BorderElement = EL_STEELWALL;
763 level->no_valid_file = FALSE;
765 level->changed = FALSE;
767 if (leveldir_current == NULL) /* only when dumping level */
770 /* try to determine better author name than 'anonymous' */
771 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
773 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
774 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
778 switch (LEVELCLASS(leveldir_current))
780 case LEVELCLASS_TUTORIAL:
781 strcpy(level->author, PROGRAM_AUTHOR_STRING);
784 case LEVELCLASS_CONTRIB:
785 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
786 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
789 case LEVELCLASS_PRIVATE:
790 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
791 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
795 /* keep default value */
801 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
803 level_file_info->nr = 0;
804 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
805 level_file_info->packed = FALSE;
806 level_file_info->basename = NULL;
807 level_file_info->filename = NULL;
810 static void ActivateLevelTemplate()
813 /* Currently there is no special action needed to activate the template
814 data, because 'element_info' property settings overwrite the original
815 level data, while all other variables do not change. */
817 /* Currently there is no special action needed to activate the template
818 data, because 'element_info' and 'Properties' overwrite the original
819 level data, while all other variables do not change. */
823 static char *getLevelFilenameFromBasename(char *basename)
825 static char *filename = NULL;
827 checked_free(filename);
829 filename = getPath2(getCurrentLevelDir(), basename);
834 static int getFileTypeFromBasename(char *basename)
836 static char *filename = NULL;
837 struct stat file_status;
839 /* ---------- try to determine file type from filename ---------- */
841 /* check for typical filename of a Supaplex level package file */
842 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
843 strncmp(basename, "LEVELS.D", 8) == 0))
844 return LEVEL_FILE_TYPE_SP;
846 /* ---------- try to determine file type from filesize ---------- */
848 checked_free(filename);
849 filename = getPath2(getCurrentLevelDir(), basename);
851 if (stat(filename, &file_status) == 0)
853 /* check for typical filesize of a Supaplex level package file */
854 if (file_status.st_size == 170496)
855 return LEVEL_FILE_TYPE_SP;
858 return LEVEL_FILE_TYPE_UNKNOWN;
861 static char *getSingleLevelBasename(int nr)
863 static char basename[MAX_FILENAME_LEN];
866 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
868 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
873 static char *getPackedLevelBasename(int type)
875 static char basename[MAX_FILENAME_LEN];
876 char *directory = getCurrentLevelDir();
878 struct dirent *dir_entry;
880 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
882 if ((dir = opendir(directory)) == NULL)
884 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
889 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
891 char *entry_basename = dir_entry->d_name;
892 int entry_type = getFileTypeFromBasename(entry_basename);
894 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
896 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
899 strcpy(basename, entry_basename);
911 static char *getSingleLevelFilename(int nr)
913 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
917 static char *getPackedLevelFilename(int type)
919 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
923 char *getDefaultLevelFilename(int nr)
925 return getSingleLevelFilename(nr);
929 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
934 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
935 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
939 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
940 int type, char *format, ...)
942 static char basename[MAX_FILENAME_LEN];
945 va_start(ap, format);
946 vsprintf(basename, format, ap);
951 lfi->basename = basename;
952 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
955 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
960 lfi->basename = getPackedLevelBasename(lfi->type);
961 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
964 static int getFiletypeFromID(char *filetype_id)
966 char *filetype_id_lower;
967 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
970 if (filetype_id == NULL)
971 return LEVEL_FILE_TYPE_UNKNOWN;
973 filetype_id_lower = getStringToLower(filetype_id);
975 for (i = 0; filetype_id_list[i].id != NULL; i++)
977 char *id_lower = getStringToLower(filetype_id_list[i].id);
979 if (strcmp(filetype_id_lower, id_lower) == 0)
980 filetype = filetype_id_list[i].filetype;
984 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
988 free(filetype_id_lower);
993 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
997 /* special case: level number is negative => check for level template file */
1000 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1001 "template.%s", LEVELFILE_EXTENSION);
1003 /* no fallback if template file not existing */
1007 /* special case: check for file name/pattern specified in "levelinfo.conf" */
1008 if (leveldir_current->level_filename != NULL)
1010 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
1012 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
1013 leveldir_current->level_filename, nr);
1014 if (fileExists(lfi->filename))
1018 /* check for native Rocks'n'Diamonds level file */
1019 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1020 "%03d.%s", nr, LEVELFILE_EXTENSION);
1021 if (fileExists(lfi->filename))
1024 /* check for Emerald Mine level file (V1) */
1025 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
1026 'a' + (nr / 10) % 26, '0' + nr % 10);
1027 if (fileExists(lfi->filename))
1029 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
1030 'A' + (nr / 10) % 26, '0' + nr % 10);
1031 if (fileExists(lfi->filename))
1034 /* check for Emerald Mine level file (V2 to V5) */
1035 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
1036 if (fileExists(lfi->filename))
1039 /* check for Emerald Mine level file (V6 / single mode) */
1040 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
1041 if (fileExists(lfi->filename))
1043 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
1044 if (fileExists(lfi->filename))
1047 /* check for Emerald Mine level file (V6 / teamwork mode) */
1048 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
1049 if (fileExists(lfi->filename))
1051 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
1052 if (fileExists(lfi->filename))
1055 /* check for various packed level file formats */
1056 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
1057 if (fileExists(lfi->filename))
1060 /* no known level file found -- use default values (and fail later) */
1061 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1062 "%03d.%s", nr, LEVELFILE_EXTENSION);
1065 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
1067 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
1068 lfi->type = getFileTypeFromBasename(lfi->basename);
1071 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
1073 /* always start with reliable default values */
1074 setFileInfoToDefaults(level_file_info);
1076 level_file_info->nr = nr; /* set requested level number */
1078 determineLevelFileInfo_Filename(level_file_info);
1079 determineLevelFileInfo_Filetype(level_file_info);
1082 /* ------------------------------------------------------------------------- */
1083 /* functions for loading R'n'D level */
1084 /* ------------------------------------------------------------------------- */
1086 int getMappedElement(int element)
1088 /* remap some (historic, now obsolete) elements */
1092 case EL_PLAYER_OBSOLETE:
1093 element = EL_PLAYER_1;
1096 case EL_KEY_OBSOLETE:
1099 case EL_EM_KEY_1_FILE_OBSOLETE:
1100 element = EL_EM_KEY_1;
1103 case EL_EM_KEY_2_FILE_OBSOLETE:
1104 element = EL_EM_KEY_2;
1107 case EL_EM_KEY_3_FILE_OBSOLETE:
1108 element = EL_EM_KEY_3;
1111 case EL_EM_KEY_4_FILE_OBSOLETE:
1112 element = EL_EM_KEY_4;
1115 case EL_ENVELOPE_OBSOLETE:
1116 element = EL_ENVELOPE_1;
1124 if (element >= NUM_FILE_ELEMENTS)
1126 Error(ERR_WARN, "invalid level element %d", element);
1128 element = EL_UNKNOWN;
1136 int getMappedElementByVersion(int element, int game_version)
1138 /* remap some elements due to certain game version */
1140 if (game_version <= VERSION_IDENT(2,2,0,0))
1142 /* map game font elements */
1143 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
1144 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
1145 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
1146 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
1149 if (game_version < VERSION_IDENT(3,0,0,0))
1151 /* map Supaplex gravity tube elements */
1152 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
1153 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
1154 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
1155 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
1162 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
1164 level->file_version = getFileVersion(file);
1165 level->game_version = getFileVersion(file);
1170 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
1174 level->fieldx = getFile8Bit(file);
1175 level->fieldy = getFile8Bit(file);
1177 level->time = getFile16BitBE(file);
1178 level->gems_needed = getFile16BitBE(file);
1180 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1181 level->name[i] = getFile8Bit(file);
1182 level->name[MAX_LEVEL_NAME_LEN] = 0;
1184 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1185 level->score[i] = getFile8Bit(file);
1187 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1188 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
1189 for (y = 0; y < 3; y++)
1190 for (x = 0; x < 3; x++)
1191 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
1193 level->amoeba_speed = getFile8Bit(file);
1194 level->time_magic_wall = getFile8Bit(file);
1195 level->time_wheel = getFile8Bit(file);
1196 level->amoeba_content = getMappedElement(getFile8Bit(file));
1198 level->initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
1201 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1202 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1203 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1205 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1207 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1208 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1209 level->can_move_into_acid_bits = getFile32BitBE(file);
1210 level->dont_collide_with_bits = getFile8Bit(file);
1212 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1213 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1215 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1216 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1217 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1219 level->game_engine_type = getFile8Bit(file);
1221 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
1226 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
1230 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1231 level->author[i] = getFile8Bit(file);
1232 level->author[MAX_LEVEL_NAME_LEN] = 0;
1237 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
1240 int chunk_size_expected = level->fieldx * level->fieldy;
1242 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1243 stored with 16-bit encoding (and should be twice as big then).
1244 Even worse, playfield data was stored 16-bit when only yamyam content
1245 contained 16-bit elements and vice versa. */
1247 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1248 chunk_size_expected *= 2;
1250 if (chunk_size_expected != chunk_size)
1252 ReadUnusedBytesFromFile(file, chunk_size);
1253 return chunk_size_expected;
1256 for (y = 0; y < level->fieldy; y++)
1257 for (x = 0; x < level->fieldx; x++)
1258 level->field[x][y] =
1259 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
1264 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
1267 int header_size = 4;
1268 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
1269 int chunk_size_expected = header_size + content_size;
1271 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1272 stored with 16-bit encoding (and should be twice as big then).
1273 Even worse, playfield data was stored 16-bit when only yamyam content
1274 contained 16-bit elements and vice versa. */
1276 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1277 chunk_size_expected += content_size;
1279 if (chunk_size_expected != chunk_size)
1281 ReadUnusedBytesFromFile(file, chunk_size);
1282 return chunk_size_expected;
1286 level->num_yamyam_contents = getFile8Bit(file);
1290 /* correct invalid number of content fields -- should never happen */
1291 if (level->num_yamyam_contents < 1 ||
1292 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
1293 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1295 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1296 for (y = 0; y < 3; y++)
1297 for (x = 0; x < 3; x++)
1298 level->yamyam_content[i].e[x][y] =
1299 getMappedElement(level->encoding_16bit_field ?
1300 getFile16BitBE(file) : getFile8Bit(file));
1304 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
1308 int num_contents, content_xsize, content_ysize;
1309 int content_array[MAX_ELEMENT_CONTENTS][3][3];
1311 element = getMappedElement(getFile16BitBE(file));
1312 num_contents = getFile8Bit(file);
1313 content_xsize = getFile8Bit(file);
1314 content_ysize = getFile8Bit(file);
1316 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
1318 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1319 for (y = 0; y < 3; y++)
1320 for (x = 0; x < 3; x++)
1321 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
1323 /* correct invalid number of content fields -- should never happen */
1324 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
1325 num_contents = STD_ELEMENT_CONTENTS;
1327 if (element == EL_YAMYAM)
1329 level->num_yamyam_contents = num_contents;
1331 for (i = 0; i < num_contents; i++)
1332 for (y = 0; y < 3; y++)
1333 for (x = 0; x < 3; x++)
1334 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
1336 else if (element == EL_BD_AMOEBA)
1338 level->amoeba_content = content_array[0][0][0];
1342 Error(ERR_WARN, "cannot load content for element '%d'", element);
1348 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
1354 int chunk_size_expected;
1356 element = getMappedElement(getFile16BitBE(file));
1357 if (!IS_ENVELOPE(element))
1358 element = EL_ENVELOPE_1;
1360 envelope_nr = element - EL_ENVELOPE_1;
1362 envelope_len = getFile16BitBE(file);
1364 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
1365 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
1367 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
1369 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
1370 if (chunk_size_expected != chunk_size)
1372 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
1373 return chunk_size_expected;
1376 for (i = 0; i < envelope_len; i++)
1377 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
1382 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
1384 int num_changed_custom_elements = getFile16BitBE(file);
1385 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
1388 if (chunk_size_expected != chunk_size)
1390 ReadUnusedBytesFromFile(file, chunk_size - 2);
1391 return chunk_size_expected;
1394 for (i = 0; i < num_changed_custom_elements; i++)
1396 int element = getFile16BitBE(file);
1397 int properties = getFile32BitBE(file);
1400 if (IS_CUSTOM_ELEMENT(element))
1401 element_info[element].properties[EP_BITFIELD_BASE] = properties;
1403 Error(ERR_WARN, "invalid custom element number %d", element);
1405 if (IS_CUSTOM_ELEMENT(element))
1406 Properties[element][EP_BITFIELD_BASE] = properties;
1408 Error(ERR_WARN, "invalid custom element number %d", element);
1415 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
1417 int num_changed_custom_elements = getFile16BitBE(file);
1418 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
1421 if (chunk_size_expected != chunk_size)
1423 ReadUnusedBytesFromFile(file, chunk_size - 2);
1424 return chunk_size_expected;
1427 for (i = 0; i < num_changed_custom_elements; i++)
1429 int element = getFile16BitBE(file);
1430 int custom_target_element = getFile16BitBE(file);
1432 if (IS_CUSTOM_ELEMENT(element))
1433 element_info[element].change->target_element = custom_target_element;
1435 Error(ERR_WARN, "invalid custom element number %d", element);
1441 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
1443 int num_changed_custom_elements = getFile16BitBE(file);
1444 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
1447 if (chunk_size_expected != chunk_size)
1449 ReadUnusedBytesFromFile(file, chunk_size - 2);
1450 return chunk_size_expected;
1453 for (i = 0; i < num_changed_custom_elements; i++)
1455 int element = getFile16BitBE(file);
1456 struct ElementInfo *ei = &element_info[element];
1457 unsigned long event_bits;
1459 if (!IS_CUSTOM_ELEMENT(element))
1461 Error(ERR_WARN, "invalid custom element number %d", element);
1463 element = EL_INTERNAL_DUMMY;
1466 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
1467 ei->description[j] = getFile8Bit(file);
1468 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1471 ei->properties[EP_BITFIELD_BASE] = getFile32BitBE(file);
1473 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1476 /* some free bytes for future properties and padding */
1477 ReadUnusedBytesFromFile(file, 7);
1479 ei->use_gfx_element = getFile8Bit(file);
1480 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1482 ei->collect_score_initial = getFile8Bit(file);
1483 ei->collect_count_initial = getFile8Bit(file);
1485 ei->push_delay_fixed = getFile16BitBE(file);
1486 ei->push_delay_random = getFile16BitBE(file);
1487 ei->move_delay_fixed = getFile16BitBE(file);
1488 ei->move_delay_random = getFile16BitBE(file);
1490 ei->move_pattern = getFile16BitBE(file);
1491 ei->move_direction_initial = getFile8Bit(file);
1492 ei->move_stepsize = getFile8Bit(file);
1494 for (y = 0; y < 3; y++)
1495 for (x = 0; x < 3; x++)
1496 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1498 event_bits = getFile32BitBE(file);
1499 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1500 if (event_bits & (1 << j))
1501 ei->change->has_event[j] = TRUE;
1503 ei->change->target_element = getMappedElement(getFile16BitBE(file));
1505 ei->change->delay_fixed = getFile16BitBE(file);
1506 ei->change->delay_random = getFile16BitBE(file);
1507 ei->change->delay_frames = getFile16BitBE(file);
1509 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
1511 ei->change->explode = getFile8Bit(file);
1512 ei->change->use_target_content = getFile8Bit(file);
1513 ei->change->only_if_complete = getFile8Bit(file);
1514 ei->change->use_random_replace = getFile8Bit(file);
1516 ei->change->random_percentage = getFile8Bit(file);
1517 ei->change->replace_when = getFile8Bit(file);
1519 for (y = 0; y < 3; y++)
1520 for (x = 0; x < 3; x++)
1521 ei->change->target_content.e[x][y] =
1522 getMappedElement(getFile16BitBE(file));
1524 ei->slippery_type = getFile8Bit(file);
1526 /* some free bytes for future properties and padding */
1527 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1529 /* mark that this custom element has been modified */
1530 ei->modified_settings = TRUE;
1536 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1538 struct ElementInfo *ei;
1539 int chunk_size_expected;
1543 /* ---------- custom element base property values (96 bytes) ------------- */
1545 element = getFile16BitBE(file);
1547 if (!IS_CUSTOM_ELEMENT(element))
1549 Error(ERR_WARN, "invalid custom element number %d", element);
1551 ReadUnusedBytesFromFile(file, chunk_size - 2);
1555 ei = &element_info[element];
1557 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1558 ei->description[i] = getFile8Bit(file);
1559 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1562 ei->properties[EP_BITFIELD_BASE] = getFile32BitBE(file);
1564 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1566 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1568 ei->num_change_pages = getFile8Bit(file);
1570 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1571 if (chunk_size_expected != chunk_size)
1573 ReadUnusedBytesFromFile(file, chunk_size - 43);
1574 return chunk_size_expected;
1577 ei->ce_value_fixed_initial = getFile16BitBE(file);
1578 ei->ce_value_random_initial = getFile16BitBE(file);
1579 ei->use_last_ce_value = getFile8Bit(file);
1581 ei->use_gfx_element = getFile8Bit(file);
1582 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1584 ei->collect_score_initial = getFile8Bit(file);
1585 ei->collect_count_initial = getFile8Bit(file);
1587 ei->drop_delay_fixed = getFile8Bit(file);
1588 ei->push_delay_fixed = getFile8Bit(file);
1589 ei->drop_delay_random = getFile8Bit(file);
1590 ei->push_delay_random = getFile8Bit(file);
1591 ei->move_delay_fixed = getFile16BitBE(file);
1592 ei->move_delay_random = getFile16BitBE(file);
1594 /* bits 0 - 15 of "move_pattern" ... */
1595 ei->move_pattern = getFile16BitBE(file);
1596 ei->move_direction_initial = getFile8Bit(file);
1597 ei->move_stepsize = getFile8Bit(file);
1599 ei->slippery_type = getFile8Bit(file);
1601 for (y = 0; y < 3; y++)
1602 for (x = 0; x < 3; x++)
1603 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1605 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1606 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1607 ei->move_leave_type = getFile8Bit(file);
1609 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1610 ei->move_pattern |= (getFile16BitBE(file) << 16);
1612 ei->access_direction = getFile8Bit(file);
1614 ei->explosion_delay = getFile8Bit(file);
1615 ei->ignition_delay = getFile8Bit(file);
1616 ei->explosion_type = getFile8Bit(file);
1618 /* some free bytes for future custom property values and padding */
1619 ReadUnusedBytesFromFile(file, 1);
1621 /* ---------- change page property values (48 bytes) --------------------- */
1623 setElementChangePages(ei, ei->num_change_pages);
1625 for (i = 0; i < ei->num_change_pages; i++)
1627 struct ElementChangeInfo *change = &ei->change_page[i];
1628 unsigned long event_bits;
1630 /* always start with reliable default values */
1631 setElementChangeInfoToDefaults(change);
1633 /* bits 0 - 31 of "has_event[]" ... */
1634 event_bits = getFile32BitBE(file);
1635 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
1636 if (event_bits & (1 << j))
1637 change->has_event[j] = TRUE;
1639 change->target_element = getMappedElement(getFile16BitBE(file));
1641 change->delay_fixed = getFile16BitBE(file);
1642 change->delay_random = getFile16BitBE(file);
1643 change->delay_frames = getFile16BitBE(file);
1645 change->trigger_element = getMappedElement(getFile16BitBE(file));
1647 change->explode = getFile8Bit(file);
1648 change->use_target_content = getFile8Bit(file);
1649 change->only_if_complete = getFile8Bit(file);
1650 change->use_random_replace = getFile8Bit(file);
1652 change->random_percentage = getFile8Bit(file);
1653 change->replace_when = getFile8Bit(file);
1655 for (y = 0; y < 3; y++)
1656 for (x = 0; x < 3; x++)
1657 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
1659 change->can_change = getFile8Bit(file);
1661 change->trigger_side = getFile8Bit(file);
1663 change->trigger_player = getFile8Bit(file);
1664 change->trigger_page = getFile8Bit(file);
1666 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1667 CH_PAGE_ANY : (1 << change->trigger_page));
1669 change->has_action = getFile8Bit(file);
1670 change->action_type = getFile8Bit(file);
1671 change->action_mode = getFile8Bit(file);
1672 change->action_arg = getFile16BitBE(file);
1674 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
1675 event_bits = getFile8Bit(file);
1676 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
1677 if (event_bits & (1 << (j - 32)))
1678 change->has_event[j] = TRUE;
1681 /* mark this custom element as modified */
1682 ei->modified_settings = TRUE;
1687 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1689 struct ElementInfo *ei;
1690 struct ElementGroupInfo *group;
1694 element = getFile16BitBE(file);
1696 if (!IS_GROUP_ELEMENT(element))
1698 Error(ERR_WARN, "invalid group element number %d", element);
1700 ReadUnusedBytesFromFile(file, chunk_size - 2);
1704 ei = &element_info[element];
1706 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1707 ei->description[i] = getFile8Bit(file);
1708 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1710 group = element_info[element].group;
1712 group->num_elements = getFile8Bit(file);
1714 ei->use_gfx_element = getFile8Bit(file);
1715 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1717 group->choice_mode = getFile8Bit(file);
1719 /* some free bytes for future values and padding */
1720 ReadUnusedBytesFromFile(file, 3);
1722 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1723 group->element[i] = getMappedElement(getFile16BitBE(file));
1725 /* mark this group element as modified */
1726 element_info[element].modified_settings = TRUE;
1731 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
1733 int real_chunk_size = 0;
1738 int element = getFile16BitBE(file);
1739 int type = getFile8Bit(file);
1740 int bytes = type & CONF_MASK_BYTES;
1741 boolean element_found = FALSE;
1743 real_chunk_size += 3;
1745 li = *level; /* copy level information into temporary buffer */
1747 if (bytes == CONF_MASK_MULTI_BYTES)
1749 int num_bytes = getFile16BitBE(file);
1750 byte *buffer = checked_malloc(num_bytes);
1752 ReadBytesFromFile(file, buffer, num_bytes);
1754 for (i = 0; element_conf[i].element != -1; i++)
1756 if (element_conf[i].element == element &&
1757 element_conf[i].type == type)
1759 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(type);
1760 int max_num_entities = element_conf[i].max_num_entities;
1762 if (num_entities > max_num_entities)
1765 "truncating number of entities for element %d from %d to %d",
1766 element, num_entities, max_num_entities);
1768 num_entities = max_num_entities;
1771 *(int *)(element_conf[i].num_entities) = num_entities;
1773 element_found = TRUE;
1775 if (type == CONF_VALUE_ELEMENTS)
1777 int *element_array = (int *)(element_conf[i].value);
1780 for (j = 0; j < num_entities; j++)
1782 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
1784 else if (type == CONF_VALUE_CONTENTS)
1786 struct Content *content= (struct Content *)(element_conf[i].value);
1789 for (c = 0; c < num_entities; c++)
1790 for (y = 0; y < 3; y++)
1791 for (x = 0; x < 3; x++)
1792 content[c].e[x][y] =
1793 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
1796 element_found = FALSE;
1802 checked_free(buffer);
1804 real_chunk_size += 2 + num_bytes;
1806 else /* constant size configuration data (1, 2 or 4 bytes) */
1808 int value = (bytes == CONF_MASK_1_BYTE ? getFile8Bit (file) :
1809 bytes == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
1810 bytes == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
1812 for (i = 0; element_conf[i].element != -1; i++)
1814 if (element_conf[i].element == element &&
1815 element_conf[i].type == type)
1817 if (CONF_VALUE_BOOLEAN(type))
1818 *(boolean *)(element_conf[i].value) = value;
1820 *(int *) (element_conf[i].value) = value;
1822 element_found = TRUE;
1828 real_chunk_size += CONF_VALUE_NUM_BYTES(bytes);
1831 *level = li; /* copy temporary buffer back to level information */
1834 Error(ERR_WARN, "cannot load CONF value for element %d", element);
1836 if (type == CONF_LAST_ENTRY || real_chunk_size >= chunk_size)
1840 return real_chunk_size;
1843 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1844 struct LevelFileInfo *level_file_info)
1846 char *filename = level_file_info->filename;
1847 char cookie[MAX_LINE_LEN];
1848 char chunk_name[CHUNK_ID_LEN + 1];
1852 if (!(file = fopen(filename, MODE_READ)))
1854 level->no_valid_file = TRUE;
1856 if (level != &level_template)
1857 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1862 getFileChunkBE(file, chunk_name, NULL);
1863 if (strcmp(chunk_name, "RND1") == 0)
1865 getFile32BitBE(file); /* not used */
1867 getFileChunkBE(file, chunk_name, NULL);
1868 if (strcmp(chunk_name, "CAVE") != 0)
1870 level->no_valid_file = TRUE;
1872 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1877 else /* check for pre-2.0 file format with cookie string */
1879 strcpy(cookie, chunk_name);
1880 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1881 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1882 cookie[strlen(cookie) - 1] = '\0';
1884 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1886 level->no_valid_file = TRUE;
1888 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1893 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1895 level->no_valid_file = TRUE;
1897 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1902 /* pre-2.0 level files have no game version, so use file version here */
1903 level->game_version = level->file_version;
1906 if (level->file_version < FILE_VERSION_1_2)
1908 /* level files from versions before 1.2.0 without chunk structure */
1909 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1910 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1918 int (*loader)(FILE *, int, struct LevelInfo *);
1922 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1923 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1924 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1925 { "BODY", -1, LoadLevel_BODY },
1926 { "CONT", -1, LoadLevel_CONT },
1927 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1928 { "CNT3", -1, LoadLevel_CNT3 },
1929 { "CUS1", -1, LoadLevel_CUS1 },
1930 { "CUS2", -1, LoadLevel_CUS2 },
1931 { "CUS3", -1, LoadLevel_CUS3 },
1932 { "CUS4", -1, LoadLevel_CUS4 },
1933 { "GRP1", -1, LoadLevel_GRP1 },
1934 { "CONF", -1, LoadLevel_CONF },
1939 while (getFileChunkBE(file, chunk_name, &chunk_size))
1943 while (chunk_info[i].name != NULL &&
1944 strcmp(chunk_name, chunk_info[i].name) != 0)
1947 if (chunk_info[i].name == NULL)
1949 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1950 chunk_name, filename);
1951 ReadUnusedBytesFromFile(file, chunk_size);
1953 else if (chunk_info[i].size != -1 &&
1954 chunk_info[i].size != chunk_size)
1956 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1957 chunk_size, chunk_name, filename);
1958 ReadUnusedBytesFromFile(file, chunk_size);
1962 /* call function to load this level chunk */
1963 int chunk_size_expected =
1964 (chunk_info[i].loader)(file, chunk_size, level);
1966 /* the size of some chunks cannot be checked before reading other
1967 chunks first (like "HEAD" and "BODY") that contain some header
1968 information, so check them here */
1969 if (chunk_size_expected != chunk_size)
1971 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1972 chunk_size, chunk_name, filename);
1981 /* ------------------------------------------------------------------------- */
1982 /* functions for loading EM level */
1983 /* ------------------------------------------------------------------------- */
1987 static int map_em_element_yam(int element)
1991 case 0x00: return EL_EMPTY;
1992 case 0x01: return EL_EMERALD;
1993 case 0x02: return EL_DIAMOND;
1994 case 0x03: return EL_ROCK;
1995 case 0x04: return EL_ROBOT;
1996 case 0x05: return EL_SPACESHIP_UP;
1997 case 0x06: return EL_BOMB;
1998 case 0x07: return EL_BUG_UP;
1999 case 0x08: return EL_AMOEBA_DROP;
2000 case 0x09: return EL_NUT;
2001 case 0x0a: return EL_YAMYAM;
2002 case 0x0b: return EL_QUICKSAND_FULL;
2003 case 0x0c: return EL_SAND;
2004 case 0x0d: return EL_WALL_SLIPPERY;
2005 case 0x0e: return EL_STEELWALL;
2006 case 0x0f: return EL_WALL;
2007 case 0x10: return EL_EM_KEY_1;
2008 case 0x11: return EL_EM_KEY_2;
2009 case 0x12: return EL_EM_KEY_4;
2010 case 0x13: return EL_EM_KEY_3;
2011 case 0x14: return EL_MAGIC_WALL;
2012 case 0x15: return EL_ROBOT_WHEEL;
2013 case 0x16: return EL_DYNAMITE;
2015 case 0x17: return EL_EM_KEY_1; /* EMC */
2016 case 0x18: return EL_BUG_UP; /* EMC */
2017 case 0x1a: return EL_DIAMOND; /* EMC */
2018 case 0x1b: return EL_EMERALD; /* EMC */
2019 case 0x25: return EL_NUT; /* EMC */
2020 case 0x80: return EL_EMPTY; /* EMC */
2021 case 0x85: return EL_EM_KEY_1; /* EMC */
2022 case 0x86: return EL_EM_KEY_2; /* EMC */
2023 case 0x87: return EL_EM_KEY_4; /* EMC */
2024 case 0x88: return EL_EM_KEY_3; /* EMC */
2025 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
2026 case 0x9a: return EL_AMOEBA_WET; /* EMC */
2027 case 0xaf: return EL_DYNAMITE; /* EMC */
2028 case 0xbd: return EL_SAND; /* EMC */
2031 Error(ERR_WARN, "invalid level element %d", element);
2036 static int map_em_element_field(int element)
2038 if (element >= 0xc8 && element <= 0xe1)
2039 return EL_CHAR_A + (element - 0xc8);
2040 else if (element >= 0xe2 && element <= 0xeb)
2041 return EL_CHAR_0 + (element - 0xe2);
2045 case 0x00: return EL_ROCK;
2046 case 0x01: return EL_ROCK; /* EMC */
2047 case 0x02: return EL_DIAMOND;
2048 case 0x03: return EL_DIAMOND;
2049 case 0x04: return EL_ROBOT;
2050 case 0x05: return EL_ROBOT; /* EMC */
2051 case 0x06: return EL_EMPTY_SPACE; /* EMC */
2052 case 0x07: return EL_EMPTY_SPACE; /* EMC */
2053 case 0x08: return EL_SPACESHIP_UP;
2054 case 0x09: return EL_SPACESHIP_RIGHT;
2055 case 0x0a: return EL_SPACESHIP_DOWN;
2056 case 0x0b: return EL_SPACESHIP_LEFT;
2057 case 0x0c: return EL_SPACESHIP_UP;
2058 case 0x0d: return EL_SPACESHIP_RIGHT;
2059 case 0x0e: return EL_SPACESHIP_DOWN;
2060 case 0x0f: return EL_SPACESHIP_LEFT;
2062 case 0x10: return EL_BOMB;
2063 case 0x11: return EL_BOMB; /* EMC */
2064 case 0x12: return EL_EMERALD;
2065 case 0x13: return EL_EMERALD;
2066 case 0x14: return EL_BUG_UP;
2067 case 0x15: return EL_BUG_RIGHT;
2068 case 0x16: return EL_BUG_DOWN;
2069 case 0x17: return EL_BUG_LEFT;
2070 case 0x18: return EL_BUG_UP;
2071 case 0x19: return EL_BUG_RIGHT;
2072 case 0x1a: return EL_BUG_DOWN;
2073 case 0x1b: return EL_BUG_LEFT;
2074 case 0x1c: return EL_AMOEBA_DROP;
2075 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
2076 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
2077 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
2079 case 0x20: return EL_ROCK;
2080 case 0x21: return EL_BOMB; /* EMC */
2081 case 0x22: return EL_DIAMOND; /* EMC */
2082 case 0x23: return EL_EMERALD; /* EMC */
2083 case 0x24: return EL_MAGIC_WALL;
2084 case 0x25: return EL_NUT;
2085 case 0x26: return EL_NUT; /* EMC */
2086 case 0x27: return EL_NUT; /* EMC */
2088 /* looks like magic wheel, but is _always_ activated */
2089 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
2091 case 0x29: return EL_YAMYAM; /* up */
2092 case 0x2a: return EL_YAMYAM; /* down */
2093 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
2094 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
2095 case 0x2d: return EL_QUICKSAND_FULL;
2096 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
2097 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
2099 case 0x30: return EL_EMPTY_SPACE; /* EMC */
2100 case 0x31: return EL_SAND; /* EMC */
2101 case 0x32: return EL_SAND; /* EMC */
2102 case 0x33: return EL_SAND; /* EMC */
2103 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
2104 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
2105 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
2106 case 0x37: return EL_SAND; /* EMC */
2107 case 0x38: return EL_ROCK; /* EMC */
2108 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
2109 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
2110 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
2111 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
2112 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
2113 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
2114 case 0x3f: return EL_ACID_POOL_BOTTOM;
2116 case 0x40: return EL_EXIT_OPEN; /* 1 */
2117 case 0x41: return EL_EXIT_OPEN; /* 2 */
2118 case 0x42: return EL_EXIT_OPEN; /* 3 */
2119 case 0x43: return EL_BALLOON; /* EMC */
2120 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
2121 case 0x45: return EL_SPRING; /* EMC */
2122 case 0x46: return EL_SPRING; /* falling */ /* EMC */
2123 case 0x47: return EL_SPRING; /* left */ /* EMC */
2124 case 0x48: return EL_SPRING; /* right */ /* EMC */
2125 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
2126 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
2127 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
2128 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
2129 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
2130 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
2131 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
2133 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
2134 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
2135 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
2136 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
2137 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
2138 case 0x55: return EL_EMPTY_SPACE; /* EMC */
2139 case 0x56: return EL_EMPTY_SPACE; /* EMC */
2140 case 0x57: return EL_EMPTY_SPACE; /* EMC */
2141 case 0x58: return EL_EMPTY_SPACE; /* EMC */
2142 case 0x59: return EL_EMPTY_SPACE; /* EMC */
2143 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
2144 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
2145 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
2146 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
2147 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
2148 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
2150 case 0x60: return EL_EMPTY_SPACE; /* EMC */
2151 case 0x61: return EL_EMPTY_SPACE; /* EMC */
2152 case 0x62: return EL_EMPTY_SPACE; /* EMC */
2153 case 0x63: return EL_SPRING; /* left */ /* EMC */
2154 case 0x64: return EL_SPRING; /* right */ /* EMC */
2155 case 0x65: return EL_ACID; /* 1 */ /* EMC */
2156 case 0x66: return EL_ACID; /* 2 */ /* EMC */
2157 case 0x67: return EL_ACID; /* 3 */ /* EMC */
2158 case 0x68: return EL_ACID; /* 4 */ /* EMC */
2159 case 0x69: return EL_ACID; /* 5 */ /* EMC */
2160 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
2161 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
2162 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
2163 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
2164 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
2165 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
2167 case 0x70: return EL_EMPTY_SPACE; /* EMC */
2168 case 0x71: return EL_EMPTY_SPACE; /* EMC */
2169 case 0x72: return EL_NUT; /* left */ /* EMC */
2170 case 0x73: return EL_SAND; /* EMC (? "nut") */
2171 case 0x74: return EL_STEELWALL;
2172 case 0x75: return EL_EMPTY_SPACE; /* EMC */
2173 case 0x76: return EL_EMPTY_SPACE; /* EMC */
2174 case 0x77: return EL_BOMB; /* left */ /* EMC */
2175 case 0x78: return EL_BOMB; /* right */ /* EMC */
2176 case 0x79: return EL_ROCK; /* left */ /* EMC */
2177 case 0x7a: return EL_ROCK; /* right */ /* EMC */
2178 case 0x7b: return EL_ACID; /* (? EMC "blank") */
2179 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
2180 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
2181 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
2182 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
2184 case 0x80: return EL_EMPTY;
2185 case 0x81: return EL_WALL_SLIPPERY;
2186 case 0x82: return EL_SAND;
2187 case 0x83: return EL_STEELWALL;
2188 case 0x84: return EL_WALL;
2189 case 0x85: return EL_EM_KEY_1;
2190 case 0x86: return EL_EM_KEY_2;
2191 case 0x87: return EL_EM_KEY_4;
2192 case 0x88: return EL_EM_KEY_3;
2193 case 0x89: return EL_EM_GATE_1;
2194 case 0x8a: return EL_EM_GATE_2;
2195 case 0x8b: return EL_EM_GATE_4;
2196 case 0x8c: return EL_EM_GATE_3;
2197 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
2198 case 0x8e: return EL_EM_GATE_1_GRAY;
2199 case 0x8f: return EL_EM_GATE_2_GRAY;
2201 case 0x90: return EL_EM_GATE_4_GRAY;
2202 case 0x91: return EL_EM_GATE_3_GRAY;
2203 case 0x92: return EL_MAGIC_WALL;
2204 case 0x93: return EL_ROBOT_WHEEL;
2205 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
2206 case 0x95: return EL_ACID_POOL_TOPLEFT;
2207 case 0x96: return EL_ACID_POOL_TOPRIGHT;
2208 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
2209 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
2210 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
2211 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
2212 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
2213 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
2214 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
2215 case 0x9e: return EL_EXIT_CLOSED;
2216 case 0x9f: return EL_CHAR_LESS; /* arrow left */
2218 /* looks like normal sand, but behaves like wall */
2219 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
2220 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
2221 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
2222 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
2223 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
2224 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
2225 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
2226 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
2227 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
2228 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
2229 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
2230 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
2231 case 0xac: return EL_CHAR_COMMA; /* EMC */
2232 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
2233 case 0xae: return EL_CHAR_MINUS; /* EMC */
2234 case 0xaf: return EL_DYNAMITE;
2236 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
2237 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
2238 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
2239 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
2240 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
2241 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
2242 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
2243 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
2244 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
2245 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
2246 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
2247 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
2248 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
2249 case 0xbd: return EL_SAND; /* EMC ("dirt") */
2250 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
2251 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
2253 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
2254 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
2255 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
2256 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
2257 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
2258 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
2259 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
2260 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
2262 /* characters: see above */
2264 case 0xec: return EL_CHAR_PERIOD;
2265 case 0xed: return EL_CHAR_EXCLAM;
2266 case 0xee: return EL_CHAR_COLON;
2267 case 0xef: return EL_CHAR_QUESTION;
2269 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
2270 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
2271 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
2272 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
2273 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
2274 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
2275 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
2276 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
2278 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
2279 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
2280 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
2281 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
2282 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
2283 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
2285 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
2286 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
2289 /* should never happen (all 8-bit value cases should be handled) */
2290 Error(ERR_WARN, "invalid level element %d", element);
2295 #define EM_LEVEL_SIZE 2106
2296 #define EM_LEVEL_XSIZE 64
2297 #define EM_LEVEL_YSIZE 32
2299 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2300 struct LevelFileInfo *level_file_info)
2302 char *filename = level_file_info->filename;
2304 unsigned char leveldata[EM_LEVEL_SIZE];
2305 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
2306 int nr = level_file_info->nr;
2309 if (!(file = fopen(filename, MODE_READ)))
2311 level->no_valid_file = TRUE;
2313 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2318 for (i = 0; i < EM_LEVEL_SIZE; i++)
2319 leveldata[i] = fgetc(file);
2323 /* check if level data is crypted by testing against known starting bytes
2324 of the few existing crypted level files (from Emerald Mine 1 + 2) */
2326 if ((leveldata[0] == 0xf1 ||
2327 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
2329 unsigned char code0 = 0x65;
2330 unsigned char code1 = 0x11;
2332 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
2333 leveldata[0] = 0xf1;
2335 /* decode crypted level data */
2337 for (i = 0; i < EM_LEVEL_SIZE; i++)
2339 leveldata[i] ^= code0;
2340 leveldata[i] -= code1;
2342 code0 = (code0 + 7) & 0xff;
2346 level->fieldx = EM_LEVEL_XSIZE;
2347 level->fieldy = EM_LEVEL_YSIZE;
2349 level->time = header[46] * 10;
2350 level->gems_needed = header[47];
2352 /* The original Emerald Mine levels have their level number stored
2353 at the second byte of the level file...
2354 Do not trust this information at other level files, e.g. EMC,
2355 but correct it anyway (normally the first row is completely
2356 steel wall, so the correction does not hurt anyway). */
2358 if (leveldata[1] == nr)
2359 leveldata[1] = leveldata[2]; /* correct level number field */
2361 sprintf(level->name, "Level %d", nr); /* set level name */
2363 level->score[SC_EMERALD] = header[36];
2364 level->score[SC_DIAMOND] = header[37];
2365 level->score[SC_ROBOT] = header[38];
2366 level->score[SC_SPACESHIP] = header[39];
2367 level->score[SC_BUG] = header[40];
2368 level->score[SC_YAMYAM] = header[41];
2369 level->score[SC_NUT] = header[42];
2370 level->score[SC_DYNAMITE] = header[43];
2371 level->score[SC_TIME_BONUS] = header[44];
2373 level->num_yamyam_contents = 4;
2375 for (i = 0; i < level->num_yamyam_contents; i++)
2376 for (y = 0; y < 3; y++)
2377 for (x = 0; x < 3; x++)
2378 level->yamyam_content[i].e[x][y] =
2379 map_em_element_yam(header[i * 9 + y * 3 + x]);
2381 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
2382 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
2383 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
2384 level->amoeba_content = EL_DIAMOND;
2386 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2388 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
2390 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
2391 new_element = EL_AMOEBA_WET;
2393 level->field[x][y] = new_element;
2396 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
2397 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
2398 level->field[x][y] = EL_PLAYER_1;
2400 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
2401 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
2402 level->field[x][y] = EL_PLAYER_2;
2407 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
2409 static int ball_xy[8][2] =
2420 struct LevelInfo_EM *level_em = level->native_em_level;
2421 struct LEVEL *lev = level_em->lev;
2422 struct PLAYER **ply = level_em->ply;
2427 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2428 for (j = 0; j < 8; j++)
2429 printf("::: ball %d, %d: %d\n", i, j,
2430 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2433 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
2434 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
2436 lev->time_seconds = level->time;
2437 lev->required_initial = level->gems_needed;
2439 lev->emerald_score = level->score[SC_EMERALD];
2440 lev->diamond_score = level->score[SC_DIAMOND];
2441 lev->alien_score = level->score[SC_ROBOT];
2442 lev->tank_score = level->score[SC_SPACESHIP];
2443 lev->bug_score = level->score[SC_BUG];
2444 lev->eater_score = level->score[SC_YAMYAM];
2445 lev->nut_score = level->score[SC_NUT];
2446 lev->dynamite_score = level->score[SC_DYNAMITE];
2447 lev->key_score = level->score[SC_KEY];
2448 lev->exit_score = level->score[SC_TIME_BONUS];
2450 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2451 for (y = 0; y < 3; y++)
2452 for (x = 0; x < 3; x++)
2453 lev->eater_array[i][y * 3 + x] =
2454 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
2456 lev->amoeba_time = level->amoeba_speed;
2457 lev->wonderwall_time_initial = level->time_magic_wall;
2458 lev->wheel_time = level->time_wheel;
2460 lev->android_move_time = level->android_move_time;
2461 lev->android_clone_time = level->android_clone_time;
2462 lev->ball_random = level->ball_random;
2463 lev->ball_state_initial = level->ball_state_initial;
2464 lev->ball_time = level->ball_time;
2465 lev->num_ball_arrays = level->num_ball_contents;
2467 lev->lenses_score = level->lenses_score;
2468 lev->magnify_score = level->magnify_score;
2469 lev->slurp_score = level->slurp_score;
2471 lev->lenses_time = level->lenses_time;
2472 lev->magnify_time = level->magnify_time;
2474 lev->wind_direction_initial =
2475 map_direction_RND_to_EM(level->wind_direction_initial);
2476 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
2477 lev->wind_time : 0);
2479 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2480 for (j = 0; j < 8; j++)
2481 lev->ball_array[i][j] =
2482 map_element_RND_to_EM(level->
2483 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2486 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2487 for (j = 0; j < 8; j++)
2488 printf("::: ball %d, %d: %d\n", i, j,
2489 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2492 map_android_clone_elements_RND_to_EM(level);
2495 for (i = 0; i < 16; i++)
2496 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2499 /* first fill the complete playfield with the default border element */
2500 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
2501 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
2502 level_em->cave[x][y] = ZBORDER;
2508 LoadLevel_InitPlayfield();
2510 lev_fieldx = lev->width; /* !!! also in LoadLevel_InitPlayfield() !!! */
2511 lev_fieldy = lev->height; /* !!! also in LoadLevel_InitPlayfield() !!! */
2512 SetBorderElement(); /* !!! also in LoadLevel_InitPlayfield() !!! */
2517 printf("::: BorderElement == %d\n", BorderElement);
2520 if (BorderElement == EL_STEELWALL)
2522 for (y = 0; y < lev->height + 2; y++)
2523 for (x = 0; x < lev->width + 2; x++)
2524 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
2527 /* then copy the real level contents from level file into the playfield */
2528 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2530 int new_element = map_element_RND_to_EM(level->field[x][y]);
2531 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
2532 int xx = x + 1 + offset;
2533 int yy = y + 1 + offset;
2535 if (level->field[x][y] == EL_AMOEBA_DEAD)
2536 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
2538 level_em->cave[xx][yy] = new_element;
2543 /* then copy the real level contents from level file into the playfield */
2544 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2546 int new_element = map_element_RND_to_EM(level->field[x][y]);
2548 if (level->field[x][y] == EL_AMOEBA_DEAD)
2549 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
2551 level_em->cave[x + 1][y + 1] = new_element;
2558 for (i = 0; i < MAX_PLAYERS; i++)
2560 ply[i]->x_initial = 0;
2561 ply[i]->y_initial = 0;
2566 ply1->x_initial = 0;
2567 ply1->y_initial = 0;
2569 ply2->x_initial = 0;
2570 ply2->y_initial = 0;
2574 /* initialize player positions and delete players from the playfield */
2575 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2579 if (ELEM_IS_PLAYER(level->field[x][y]))
2581 int player_nr = GET_PLAYER_NR(level->field[x][y]);
2582 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
2583 int xx = x + 1 + offset;
2584 int yy = y + 1 + offset;
2586 ply[player_nr]->x_initial = xx;
2587 ply[player_nr]->y_initial = yy;
2589 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
2595 /* !!! CURRENTLY ONLY SUPPORT FOR ONE PLAYER !!! */
2596 if (ELEM_IS_PLAYER(level->field[x][y]))
2598 ply1->x_initial = x + 1;
2599 ply1->y_initial = y + 1;
2600 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2603 /* !!! ADD SUPPORT FOR MORE THAN ONE PLAYER !!! */
2604 if (level->field[x][y] == EL_PLAYER_1)
2606 ply1->x_initial = x + 1;
2607 ply1->y_initial = y + 1;
2608 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2610 else if (level->field[x][y] == EL_PLAYER_2)
2612 ply2->x_initial = x + 1;
2613 ply2->y_initial = y + 1;
2614 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2622 if (BorderElement == EL_STEELWALL)
2631 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
2633 static int ball_xy[8][2] =
2644 struct LevelInfo_EM *level_em = level->native_em_level;
2645 struct LEVEL *lev = level_em->lev;
2646 struct PLAYER **ply = level_em->ply;
2649 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
2650 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
2652 level->time = lev->time_seconds;
2653 level->gems_needed = lev->required_initial;
2655 sprintf(level->name, "Level %d", level->file_info.nr);
2657 level->score[SC_EMERALD] = lev->emerald_score;
2658 level->score[SC_DIAMOND] = lev->diamond_score;
2659 level->score[SC_ROBOT] = lev->alien_score;
2660 level->score[SC_SPACESHIP] = lev->tank_score;
2661 level->score[SC_BUG] = lev->bug_score;
2662 level->score[SC_YAMYAM] = lev->eater_score;
2663 level->score[SC_NUT] = lev->nut_score;
2664 level->score[SC_DYNAMITE] = lev->dynamite_score;
2665 level->score[SC_KEY] = lev->key_score;
2666 level->score[SC_TIME_BONUS] = lev->exit_score;
2668 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
2670 for (i = 0; i < level->num_yamyam_contents; i++)
2671 for (y = 0; y < 3; y++)
2672 for (x = 0; x < 3; x++)
2673 level->yamyam_content[i].e[x][y] =
2674 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
2676 level->amoeba_speed = lev->amoeba_time;
2677 level->time_magic_wall = lev->wonderwall_time_initial;
2678 level->time_wheel = lev->wheel_time;
2680 level->android_move_time = lev->android_move_time;
2681 level->android_clone_time = lev->android_clone_time;
2682 level->ball_random = lev->ball_random;
2683 level->ball_state_initial = lev->ball_state_initial;
2684 level->ball_time = lev->ball_time;
2685 level->num_ball_contents = lev->num_ball_arrays;
2687 level->lenses_score = lev->lenses_score;
2688 level->magnify_score = lev->magnify_score;
2689 level->slurp_score = lev->slurp_score;
2691 level->lenses_time = lev->lenses_time;
2692 level->magnify_time = lev->magnify_time;
2694 level->wind_direction_initial =
2695 map_direction_EM_to_RND(lev->wind_direction_initial);
2698 printf("::: foo\n");
2699 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2700 for (j = 0; j < 8; j++)
2701 printf("::: ball %d, %d: %d\n", i, j,
2702 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2705 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2706 for (j = 0; j < 8; j++)
2707 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
2708 map_element_EM_to_RND(lev->ball_array[i][j]);
2711 printf("::: bar\n");
2712 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2713 for (j = 0; j < 8; j++)
2714 printf("::: ball %d, %d: %d\n", i, j,
2715 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2718 map_android_clone_elements_EM_to_RND(level);
2721 for (i = 0; i < 16; i++)
2722 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2725 /* convert the playfield (some elements need special treatment) */
2726 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2728 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
2730 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
2731 new_element = EL_AMOEBA_DEAD;
2733 level->field[x][y] = new_element;
2737 printf("::: bar 0\n");
2738 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2739 for (j = 0; j < 8; j++)
2740 printf("::: ball %d, %d: %d\n", i, j,
2741 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2746 for (i = 0; i < MAX_PLAYERS; i++)
2748 /* in case of all players set to the same field, use the first player */
2749 int nr = MAX_PLAYERS - i - 1;
2750 int jx = ply[nr]->x_initial - 1;
2751 int jy = ply[nr]->y_initial - 1;
2754 printf("::: player %d: %d, %d\n", nr, jx, jy);
2757 if (jx != -1 && jy != -1)
2758 level->field[jx][jy] = EL_PLAYER_1 + nr;
2763 /* in case of both players set to the same field, use the first player */
2764 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
2765 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
2770 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
2774 printf("::: bar 2\n");
2775 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2776 for (j = 0; j < 8; j++)
2777 printf("::: ball %d, %d: %d\n", i, j,
2778 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2782 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2783 struct LevelFileInfo *level_file_info)
2785 if (!LoadNativeLevel_EM(level_file_info->filename))
2786 level->no_valid_file = TRUE;
2789 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
2791 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2792 CopyNativeLevel_RND_to_EM(level);
2795 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
2800 static int ball_xy[8][2] =
2814 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2815 for (j = 0; j < 8; j++)
2816 printf("::: ball %d, %d: %d\n", i, j,
2817 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2821 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2822 CopyNativeLevel_EM_to_RND(level);
2826 /* ------------------------------------------------------------------------- */
2827 /* functions for loading SP level */
2828 /* ------------------------------------------------------------------------- */
2830 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2831 #define SP_LEVEL_SIZE 1536
2832 #define SP_LEVEL_XSIZE 60
2833 #define SP_LEVEL_YSIZE 24
2834 #define SP_LEVEL_NAME_LEN 23
2836 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2839 int num_special_ports;
2842 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2843 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2845 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2846 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2848 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2850 int element_old = fgetc(file);
2853 if (element_old <= 0x27)
2854 element_new = getMappedElement(EL_SP_START + element_old);
2855 else if (element_old == 0x28)
2856 element_new = EL_INVISIBLE_WALL;
2859 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2860 Error(ERR_WARN, "invalid level element %d", element_old);
2862 element_new = EL_UNKNOWN;
2865 level->field[x][y] = element_new;
2869 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2871 /* initial gravity: 1 == "on", anything else (0) == "off" */
2872 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2874 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2876 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2877 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2878 level->name[i] = fgetc(file);
2879 level->name[SP_LEVEL_NAME_LEN] = '\0';
2881 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2882 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2884 /* number of infotrons needed; 0 means that Supaplex will count the total
2885 amount of infotrons in the level and use the low byte of that number
2886 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2887 level->gems_needed = fgetc(file);
2889 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2890 num_special_ports = fgetc(file);
2892 /* database of properties of up to 10 special ports (6 bytes per port) */
2893 for (i = 0; i < 10; i++)
2895 int port_location, port_x, port_y, port_element;
2898 /* high and low byte of the location of a special port; if (x, y) are the
2899 coordinates of a port in the field and (0, 0) is the top-left corner,
2900 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2901 of what may be expected: Supaplex works with a game field in memory
2902 which is 2 bytes per tile) */
2903 port_location = getFile16BitBE(file);
2905 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2906 gravity = fgetc(file);
2908 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2909 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2911 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2912 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2914 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2916 if (i >= num_special_ports)
2919 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2920 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2922 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2923 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2925 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2931 port_element = level->field[port_x][port_y];
2933 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2934 port_element > EL_SP_GRAVITY_PORT_UP)
2936 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2941 /* change previous (wrong) gravity inverting special port to either
2942 gravity enabling special port or gravity disabling special port */
2943 level->field[port_x][port_y] +=
2944 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2945 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2948 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2950 /* change special gravity ports without database entries to normal ports */
2951 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2952 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2953 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2954 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2955 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2957 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2958 if (level->gems_needed == 0)
2960 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2961 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2962 if (level->field[x][y] == EL_SP_INFOTRON)
2963 level->gems_needed++;
2965 level->gems_needed &= 0xff; /* only use low byte -- see above */
2968 level->fieldx = SP_LEVEL_XSIZE;
2969 level->fieldy = SP_LEVEL_YSIZE;
2971 level->time = 0; /* no time limit */
2972 level->amoeba_speed = 0;
2973 level->time_magic_wall = 0;
2974 level->time_wheel = 0;
2975 level->amoeba_content = EL_EMPTY;
2977 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2978 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2980 /* there are no yamyams in supaplex levels */
2981 for (i = 0; i < level->num_yamyam_contents; i++)
2982 for (y = 0; y < 3; y++)
2983 for (x = 0; x < 3; x++)
2984 level->yamyam_content[i].e[x][y] = EL_EMPTY;
2987 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2988 struct LevelFileInfo *level_file_info)
2990 char *filename = level_file_info->filename;
2992 int nr = level_file_info->nr - leveldir_current->first_level;
2994 char name_first, name_last;
2995 struct LevelInfo multipart_level;
2996 int multipart_xpos, multipart_ypos;
2997 boolean is_multipart_level;
2998 boolean is_first_part;
2999 boolean reading_multipart_level = FALSE;
3000 boolean use_empty_level = FALSE;
3002 if (!(file = fopen(filename, MODE_READ)))
3004 level->no_valid_file = TRUE;
3006 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3011 /* position file stream to the requested level inside the level package */
3012 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
3014 level->no_valid_file = TRUE;
3016 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
3021 /* there exist Supaplex level package files with multi-part levels which
3022 can be detected as follows: instead of leading and trailing dashes ('-')
3023 to pad the level name, they have leading and trailing numbers which are
3024 the x and y coordinations of the current part of the multi-part level;
3025 if there are '?' characters instead of numbers on the left or right side
3026 of the level name, the multi-part level consists of only horizontal or
3029 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
3031 LoadLevelFromFileStream_SP(file, level, l);
3033 /* check if this level is a part of a bigger multi-part level */
3035 name_first = level->name[0];
3036 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
3038 is_multipart_level =
3039 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
3040 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
3043 ((name_first == '?' || name_first == '1') &&
3044 (name_last == '?' || name_last == '1'));
3046 /* correct leading multipart level meta information in level name */
3047 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
3048 level->name[i] = '-';
3050 /* correct trailing multipart level meta information in level name */
3051 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
3052 level->name[i] = '-';
3054 /* ---------- check for normal single level ---------- */
3056 if (!reading_multipart_level && !is_multipart_level)
3058 /* the current level is simply a normal single-part level, and we are
3059 not reading a multi-part level yet, so return the level as it is */
3064 /* ---------- check for empty level (unused multi-part) ---------- */
3066 if (!reading_multipart_level && is_multipart_level && !is_first_part)
3068 /* this is a part of a multi-part level, but not the first part
3069 (and we are not already reading parts of a multi-part level);
3070 in this case, use an empty level instead of the single part */
3072 use_empty_level = TRUE;
3077 /* ---------- check for finished multi-part level ---------- */
3079 if (reading_multipart_level &&
3080 (!is_multipart_level ||
3081 strcmp(level->name, multipart_level.name) != 0))
3083 /* we are already reading parts of a multi-part level, but this level is
3084 either not a multi-part level, or a part of a different multi-part
3085 level; in both cases, the multi-part level seems to be complete */
3090 /* ---------- here we have one part of a multi-part level ---------- */
3092 reading_multipart_level = TRUE;
3094 if (is_first_part) /* start with first part of new multi-part level */
3096 /* copy level info structure from first part */
3097 multipart_level = *level;
3099 /* clear playfield of new multi-part level */
3100 for (y = 0; y < MAX_LEV_FIELDY; y++)
3101 for (x = 0; x < MAX_LEV_FIELDX; x++)
3102 multipart_level.field[x][y] = EL_EMPTY;
3105 if (name_first == '?')
3107 if (name_last == '?')
3110 multipart_xpos = (int)(name_first - '0');
3111 multipart_ypos = (int)(name_last - '0');
3114 printf("----------> part (%d/%d) of multi-part level '%s'\n",
3115 multipart_xpos, multipart_ypos, multipart_level.name);
3118 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
3119 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
3121 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
3126 multipart_level.fieldx = MAX(multipart_level.fieldx,
3127 multipart_xpos * SP_LEVEL_XSIZE);
3128 multipart_level.fieldy = MAX(multipart_level.fieldy,
3129 multipart_ypos * SP_LEVEL_YSIZE);
3131 /* copy level part at the right position of multi-part level */
3132 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3134 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3136 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
3137 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
3139 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
3146 if (use_empty_level)
3148 setLevelInfoToDefaults(level);
3150 level->fieldx = SP_LEVEL_XSIZE;
3151 level->fieldy = SP_LEVEL_YSIZE;
3153 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3154 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3155 level->field[x][y] = EL_EMPTY;
3157 strcpy(level->name, "-------- EMPTY --------");
3159 Error(ERR_WARN, "single part of multi-part level -- using empty level");
3162 if (reading_multipart_level)
3163 *level = multipart_level;
3166 /* ------------------------------------------------------------------------- */
3167 /* functions for loading generic level */
3168 /* ------------------------------------------------------------------------- */
3170 void LoadLevelFromFileInfo(struct LevelInfo *level,
3171 struct LevelFileInfo *level_file_info)
3173 /* always start with reliable default values */
3174 setLevelInfoToDefaults(level);
3176 switch (level_file_info->type)
3178 case LEVEL_FILE_TYPE_RND:
3179 LoadLevelFromFileInfo_RND(level, level_file_info);
3182 case LEVEL_FILE_TYPE_EM:
3183 LoadLevelFromFileInfo_EM(level, level_file_info);
3184 level->game_engine_type = GAME_ENGINE_TYPE_EM;
3187 case LEVEL_FILE_TYPE_SP:
3188 LoadLevelFromFileInfo_SP(level, level_file_info);
3192 LoadLevelFromFileInfo_RND(level, level_file_info);
3196 /* if level file is invalid, restore level structure to default values */
3197 if (level->no_valid_file)
3198 setLevelInfoToDefaults(level);
3200 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
3201 level->game_engine_type = GAME_ENGINE_TYPE_RND;
3204 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
3205 CopyNativeLevel_Native_to_RND(level);
3207 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
3208 CopyNativeLevel_RND_to_Native(level);
3210 CopyNativeLevel_Native_to_RND(level);
3214 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
3216 static struct LevelFileInfo level_file_info;
3218 /* always start with reliable default values */
3219 setFileInfoToDefaults(&level_file_info);
3221 level_file_info.nr = 0; /* unknown level number */
3222 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
3223 level_file_info.filename = filename;
3225 LoadLevelFromFileInfo(level, &level_file_info);
3228 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
3230 if (leveldir_current == NULL) /* only when dumping level */
3233 /* all engine modifications also valid for levels which use latest engine */
3235 if (level->game_version < VERSION_IDENT(3,2,0,5))
3237 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
3238 level->score[SC_TIME_BONUS] /= 10;
3242 if (leveldir_current->latest_engine)
3244 /* ---------- use latest game engine ----------------------------------- */
3246 /* For all levels which are forced to use the latest game engine version
3247 (normally all but user contributed, private and undefined levels), set
3248 the game engine version to the actual version; this allows for actual
3249 corrections in the game engine to take effect for existing, converted
3250 levels (from "classic" or other existing games) to make the emulation
3251 of the corresponding game more accurate, while (hopefully) not breaking
3252 existing levels created from other players. */
3254 level->game_version = GAME_VERSION_ACTUAL;
3256 /* Set special EM style gems behaviour: EM style gems slip down from
3257 normal, steel and growing wall. As this is a more fundamental change,
3258 it seems better to set the default behaviour to "off" (as it is more
3259 natural) and make it configurable in the level editor (as a property
3260 of gem style elements). Already existing converted levels (neither
3261 private nor contributed levels) are changed to the new behaviour. */
3263 if (level->file_version < FILE_VERSION_2_0)
3264 level->em_slippery_gems = TRUE;
3269 /* ---------- use game engine the level was created with ----------------- */
3271 /* For all levels which are not forced to use the latest game engine
3272 version (normally user contributed, private and undefined levels),
3273 use the version of the game engine the levels were created for.
3275 Since 2.0.1, the game engine version is now directly stored
3276 in the level file (chunk "VERS"), so there is no need anymore
3277 to set the game version from the file version (except for old,
3278 pre-2.0 levels, where the game version is still taken from the
3279 file format version used to store the level -- see above). */
3281 /* player was faster than enemies in 1.0.0 and before */
3282 if (level->file_version == FILE_VERSION_1_0)
3283 level->initial_player_stepsize = STEPSIZE_FAST;
3285 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
3286 if (level->game_version == VERSION_IDENT(2,0,1,0))
3287 level->em_slippery_gems = TRUE;
3289 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
3290 if (level->game_version < VERSION_IDENT(2,2,0,0))
3291 level->use_spring_bug = TRUE;
3293 if (level->game_version < VERSION_IDENT(3,2,0,5))
3295 /* time orb caused limited time in endless time levels before 3.2.0-5 */
3296 level->use_time_orb_bug = TRUE;
3298 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
3299 level->block_snap_field = FALSE;
3301 /* extra time score was same value as time left score before 3.2.0-5 */
3302 level->extra_time_score = level->score[SC_TIME_BONUS];
3305 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
3306 level->score[SC_TIME_BONUS] /= 10;
3310 /* only few elements were able to actively move into acid before 3.1.0 */
3311 /* trigger settings did not exist before 3.1.0; set to default "any" */
3312 if (level->game_version < VERSION_IDENT(3,1,0,0))
3316 /* correct "can move into acid" settings (all zero in old levels) */
3318 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
3319 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
3321 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
3322 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
3323 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
3324 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
3326 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3327 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
3329 /* correct trigger settings (stored as zero == "none" in old levels) */
3331 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3333 int element = EL_CUSTOM_START + i;
3334 struct ElementInfo *ei = &element_info[element];
3336 for (j = 0; j < ei->num_change_pages; j++)
3338 struct ElementChangeInfo *change = &ei->change_page[j];
3340 change->trigger_player = CH_PLAYER_ANY;
3341 change->trigger_page = CH_PAGE_ANY;
3347 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
3351 /* map custom element change events that have changed in newer versions
3352 (these following values were accidentally changed in version 3.0.1)
3353 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
3354 if (level->game_version <= VERSION_IDENT(3,0,0,0))
3356 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3358 int element = EL_CUSTOM_START + i;
3360 /* order of checking and copying events to be mapped is important */
3361 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
3363 if (HAS_CHANGE_EVENT(element, j - 2))
3365 SET_CHANGE_EVENT(element, j - 2, FALSE);
3366 SET_CHANGE_EVENT(element, j, TRUE);
3370 /* order of checking and copying events to be mapped is important */
3371 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
3373 if (HAS_CHANGE_EVENT(element, j - 1))
3375 SET_CHANGE_EVENT(element, j - 1, FALSE);
3376 SET_CHANGE_EVENT(element, j, TRUE);
3382 /* initialize "can_change" field for old levels with only one change page */
3383 if (level->game_version <= VERSION_IDENT(3,0,2,0))
3385 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3387 int element = EL_CUSTOM_START + i;
3389 if (CAN_CHANGE(element))
3390 element_info[element].change->can_change = TRUE;
3394 /* correct custom element values (for old levels without these options) */
3395 if (level->game_version < VERSION_IDENT(3,1,1,0))
3397 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3399 int element = EL_CUSTOM_START + i;
3400 struct ElementInfo *ei = &element_info[element];
3402 if (ei->access_direction == MV_NO_DIRECTION)
3403 ei->access_direction = MV_ALL_DIRECTIONS;
3406 for (j = 0; j < ei->num_change_pages; j++)
3408 struct ElementChangeInfo *change = &ei->change_page[j];
3410 if (change->trigger_side == CH_SIDE_NONE)
3411 change->trigger_side = CH_SIDE_ANY;
3418 /* correct custom element values (fix invalid values for all versions) */
3421 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3423 int element = EL_CUSTOM_START + i;
3424 struct ElementInfo *ei = &element_info[element];
3426 for (j = 0; j < ei->num_change_pages; j++)
3428 struct ElementChangeInfo *change = &ei->change_page[j];
3430 if (change->trigger_player == CH_PLAYER_NONE)
3431 change->trigger_player = CH_PLAYER_ANY;
3433 if (change->trigger_side == CH_SIDE_NONE)
3434 change->trigger_side = CH_SIDE_ANY;
3440 /* initialize "can_explode" field for old levels which did not store this */
3441 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
3442 if (level->game_version <= VERSION_IDENT(3,1,0,0))
3444 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3446 int element = EL_CUSTOM_START + i;
3448 if (EXPLODES_1X1_OLD(element))
3449 element_info[element].explosion_type = EXPLODES_1X1;
3451 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
3452 EXPLODES_SMASHED(element) ||
3453 EXPLODES_IMPACT(element)));
3457 /* correct previously hard-coded move delay values for maze runner style */
3458 if (level->game_version < VERSION_IDENT(3,1,1,0))
3460 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3462 int element = EL_CUSTOM_START + i;
3464 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
3466 /* previously hard-coded and therefore ignored */
3467 element_info[element].move_delay_fixed = 9;
3468 element_info[element].move_delay_random = 0;
3473 /* map elements that have changed in newer versions */
3474 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
3475 level->game_version);
3476 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3477 for (x = 0; x < 3; x++)
3478 for (y = 0; y < 3; y++)
3479 level->yamyam_content[i].e[x][y] =
3480 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
3481 level->game_version);
3483 /* initialize element properties for level editor etc. */
3484 InitElementPropertiesEngine(level->game_version);
3487 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
3491 /* map elements that have changed in newer versions */
3492 for (y = 0; y < level->fieldy; y++)
3493 for (x = 0; x < level->fieldx; x++)
3494 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
3495 level->game_version);
3497 /* copy elements to runtime playfield array */
3498 for (x = 0; x < MAX_LEV_FIELDX; x++)
3499 for (y = 0; y < MAX_LEV_FIELDY; y++)
3500 Feld[x][y] = level->field[x][y];
3502 /* initialize level size variables for faster access */
3503 lev_fieldx = level->fieldx;
3504 lev_fieldy = level->fieldy;
3506 /* determine border element for this level */
3510 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
3512 struct LevelFileInfo *level_file_info = &level->file_info;
3515 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
3516 CopyNativeLevel_RND_to_Native(level);
3518 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
3519 CopyNativeLevel_RND_to_Native(level);
3521 CopyNativeLevel_Native_to_RND(level);
3525 void LoadLevelTemplate(int nr)
3529 setLevelFileInfo(&level_template.file_info, nr);
3530 filename = level_template.file_info.filename;
3532 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
3534 LoadLevel_InitVersion(&level_template, filename);
3535 LoadLevel_InitElements(&level_template, filename);
3537 ActivateLevelTemplate();
3540 void LoadLevel(int nr)
3544 setLevelFileInfo(&level.file_info, nr);
3545 filename = level.file_info.filename;
3547 LoadLevelFromFileInfo(&level, &level.file_info);
3549 if (level.use_custom_template)
3550 LoadLevelTemplate(-1);
3552 LoadLevel_InitVersion(&level, filename);
3553 LoadLevel_InitElements(&level, filename);
3554 LoadLevel_InitPlayfield(&level, filename);
3556 LoadLevel_InitNativeEngines(&level, filename);
3559 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
3561 putFileVersion(file, level->file_version);
3562 putFileVersion(file, level->game_version);
3565 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
3569 putFile8Bit(file, level->fieldx);
3570 putFile8Bit(file, level->fieldy);
3572 putFile16BitBE(file, level->time);
3573 putFile16BitBE(file, level->gems_needed);
3575 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
3576 putFile8Bit(file, level->name[i]);
3578 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3579 putFile8Bit(file, level->score[i]);
3581 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
3582 for (y = 0; y < 3; y++)
3583 for (x = 0; x < 3; x++)
3584 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
3585 level->yamyam_content[i].e[x][y]));
3586 putFile8Bit(file, level->amoeba_speed);
3587 putFile8Bit(file, level->time_magic_wall);
3588 putFile8Bit(file, level->time_wheel);
3589 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
3590 level->amoeba_content));
3591 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
3592 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
3593 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
3594 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
3596 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
3598 putFile8Bit(file, (level->block_last_field ? 1 : 0));
3599 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
3600 putFile32BitBE(file, level->can_move_into_acid_bits);
3601 putFile8Bit(file, level->dont_collide_with_bits);
3603 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
3604 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
3606 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
3607 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
3608 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
3610 putFile8Bit(file, level->game_engine_type);
3612 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
3615 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
3619 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
3620 putFile8Bit(file, level->author[i]);
3623 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
3627 for (y = 0; y < level->fieldy; y++)
3628 for (x = 0; x < level->fieldx; x++)
3629 if (level->encoding_16bit_field)
3630 putFile16BitBE(file, level->field[x][y]);
3632 putFile8Bit(file, level->field[x][y]);
3636 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
3640 putFile8Bit(file, EL_YAMYAM);
3641 putFile8Bit(file, level->num_yamyam_contents);
3642 putFile8Bit(file, 0);
3643 putFile8Bit(file, 0);
3645 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3646 for (y = 0; y < 3; y++)
3647 for (x = 0; x < 3; x++)
3648 if (level->encoding_16bit_field)
3649 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
3651 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
3655 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
3658 int num_contents, content_xsize, content_ysize;
3659 int content_array[MAX_ELEMENT_CONTENTS][3][3];
3661 if (element == EL_YAMYAM)
3663 num_contents = level->num_yamyam_contents;
3667 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3668 for (y = 0; y < 3; y++)
3669 for (x = 0; x < 3; x++)
3670 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
3672 else if (element == EL_BD_AMOEBA)
3678 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3679 for (y = 0; y < 3; y++)
3680 for (x = 0; x < 3; x++)
3681 content_array[i][x][y] = EL_EMPTY;
3682 content_array[0][0][0] = level->amoeba_content;
3686 /* chunk header already written -- write empty chunk data */
3687 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
3689 Error(ERR_WARN, "cannot save content for element '%d'", element);
3693 putFile16BitBE(file, element);
3694 putFile8Bit(file, num_contents);
3695 putFile8Bit(file, content_xsize);
3696 putFile8Bit(file, content_ysize);
3698 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3700 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3701 for (y = 0; y < 3; y++)
3702 for (x = 0; x < 3; x++)
3703 putFile16BitBE(file, content_array[i][x][y]);
3706 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
3709 int envelope_nr = element - EL_ENVELOPE_1;
3710 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
3712 putFile16BitBE(file, element);
3713 putFile16BitBE(file, envelope_len);
3714 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
3715 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
3717 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3719 for (i = 0; i < envelope_len; i++)
3720 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
3724 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
3725 int num_changed_custom_elements)
3729 putFile16BitBE(file, num_changed_custom_elements);
3731 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3733 int element = EL_CUSTOM_START + i;
3736 struct ElementInfo *ei = &element_info[element];
3738 if (ei->properties[EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3740 if (check < num_changed_custom_elements)
3742 putFile16BitBE(file, element);
3743 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE]);
3749 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3751 if (check < num_changed_custom_elements)
3753 putFile16BitBE(file, element);
3754 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3762 if (check != num_changed_custom_elements) /* should not happen */
3763 Error(ERR_WARN, "inconsistent number of custom element properties");
3768 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
3769 int num_changed_custom_elements)
3773 putFile16BitBE(file, num_changed_custom_elements);
3775 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3777 int element = EL_CUSTOM_START + i;
3779 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
3781 if (check < num_changed_custom_elements)
3783 putFile16BitBE(file, element);
3784 putFile16BitBE(file, element_info[element].change->target_element);
3791 if (check != num_changed_custom_elements) /* should not happen */
3792 Error(ERR_WARN, "inconsistent number of custom target elements");
3797 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
3798 int num_changed_custom_elements)
3800 int i, j, x, y, check = 0;
3802 putFile16BitBE(file, num_changed_custom_elements);
3804 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3806 int element = EL_CUSTOM_START + i;
3807 struct ElementInfo *ei = &element_info[element];
3809 if (ei->modified_settings)
3811 if (check < num_changed_custom_elements)
3813 putFile16BitBE(file, element);
3815 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3816 putFile8Bit(file, ei->description[j]);
3819 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE]);
3821 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3824 /* some free bytes for future properties and padding */
3825 WriteUnusedBytesToFile(file, 7);
3827 putFile8Bit(file, ei->use_gfx_element);
3828 putFile16BitBE(file, ei->gfx_element);
3830 putFile8Bit(file, ei->collect_score_initial);
3831 putFile8Bit(file, ei->collect_count_initial);
3833 putFile16BitBE(file, ei->push_delay_fixed);
3834 putFile16BitBE(file, ei->push_delay_random);
3835 putFile16BitBE(file, ei->move_delay_fixed);
3836 putFile16BitBE(file, ei->move_delay_random);
3838 putFile16BitBE(file, ei->move_pattern);
3839 putFile8Bit(file, ei->move_direction_initial);
3840 putFile8Bit(file, ei->move_stepsize);
3842 for (y = 0; y < 3; y++)
3843 for (x = 0; x < 3; x++)
3844 putFile16BitBE(file, ei->content.e[x][y]);
3846 putFile32BitBE(file, ei->change->events);
3848 putFile16BitBE(file, ei->change->target_element);
3850 putFile16BitBE(file, ei->change->delay_fixed);
3851 putFile16BitBE(file, ei->change->delay_random);
3852 putFile16BitBE(file, ei->change->delay_frames);
3854 putFile16BitBE(file, ei->change->trigger_element);
3856 putFile8Bit(file, ei->change->explode);
3857 putFile8Bit(file, ei->change->use_target_content);
3858 putFile8Bit(file, ei->change->only_if_complete);
3859 putFile8Bit(file, ei->change->use_random_replace);
3861 putFile8Bit(file, ei->change->random_percentage);
3862 putFile8Bit(file, ei->change->replace_when);
3864 for (y = 0; y < 3; y++)
3865 for (x = 0; x < 3; x++)
3866 putFile16BitBE(file, ei->change->content.e[x][y]);
3868 putFile8Bit(file, ei->slippery_type);
3870 /* some free bytes for future properties and padding */
3871 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3878 if (check != num_changed_custom_elements) /* should not happen */
3879 Error(ERR_WARN, "inconsistent number of custom element properties");
3883 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3885 struct ElementInfo *ei = &element_info[element];
3888 /* ---------- custom element base property values (96 bytes) ------------- */
3890 putFile16BitBE(file, element);
3892 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3893 putFile8Bit(file, ei->description[i]);
3896 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE]);
3898 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3900 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3902 putFile8Bit(file, ei->num_change_pages);
3904 putFile16BitBE(file, ei->ce_value_fixed_initial);
3905 putFile16BitBE(file, ei->ce_value_random_initial);
3906 putFile8Bit(file, ei->use_last_ce_value);
3908 putFile8Bit(file, ei->use_gfx_element);
3909 putFile16BitBE(file, ei->gfx_element);
3911 putFile8Bit(file, ei->collect_score_initial);
3912 putFile8Bit(file, ei->collect_count_initial);
3914 putFile8Bit(file, ei->drop_delay_fixed);
3915 putFile8Bit(file, ei->push_delay_fixed);
3916 putFile8Bit(file, ei->drop_delay_random);
3917 putFile8Bit(file, ei->push_delay_random);
3918 putFile16BitBE(file, ei->move_delay_fixed);
3919 putFile16BitBE(file, ei->move_delay_random);
3921 /* bits 0 - 15 of "move_pattern" ... */
3922 putFile16BitBE(file, ei->move_pattern & 0xffff);
3923 putFile8Bit(file, ei->move_direction_initial);
3924 putFile8Bit(file, ei->move_stepsize);
3926 putFile8Bit(file, ei->slippery_type);
3928 for (y = 0; y < 3; y++)
3929 for (x = 0; x < 3; x++)
3930 putFile16BitBE(file, ei->content.e[x][y]);
3932 putFile16BitBE(file, ei->move_enter_element);
3933 putFile16BitBE(file, ei->move_leave_element);
3934 putFile8Bit(file, ei->move_leave_type);
3936 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3937 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3939 putFile8Bit(file, ei->access_direction);
3941 putFile8Bit(file, ei->explosion_delay);
3942 putFile8Bit(file, ei->ignition_delay);
3943 putFile8Bit(file, ei->explosion_type);
3945 /* some free bytes for future custom property values and padding */
3946 WriteUnusedBytesToFile(file, 1);
3948 /* ---------- change page property values (48 bytes) --------------------- */
3950 for (i = 0; i < ei->num_change_pages; i++)
3952 struct ElementChangeInfo *change = &ei->change_page[i];
3953 unsigned long event_bits;
3955 /* bits 0 - 31 of "has_event[]" ... */
3957 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
3958 if (change->has_event[j])
3959 event_bits |= (1 << j);
3960 putFile32BitBE(file, event_bits);
3962 putFile16BitBE(file, change->target_element);
3964 putFile16BitBE(file, change->delay_fixed);
3965 putFile16BitBE(file, change->delay_random);
3966 putFile16BitBE(file, change->delay_frames);
3968 putFile16BitBE(file, change->trigger_element);
3970 putFile8Bit(file, change->explode);
3971 putFile8Bit(file, change->use_target_content);
3972 putFile8Bit(file, change->only_if_complete);
3973 putFile8Bit(file, change->use_random_replace);
3975 putFile8Bit(file, change->random_percentage);
3976 putFile8Bit(file, change->replace_when);
3978 for (y = 0; y < 3; y++)
3979 for (x = 0; x < 3; x++)
3980 putFile16BitBE(file, change->target_content.e[x][y]);
3982 putFile8Bit(file, change->can_change);
3984 putFile8Bit(file, change->trigger_side);
3986 putFile8Bit(file, change->trigger_player);
3987 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3988 log_2(change->trigger_page)));
3990 putFile8Bit(file, change->has_action);
3991 putFile8Bit(file, change->action_type);
3992 putFile8Bit(file, change->action_mode);
3993 putFile16BitBE(file, change->action_arg);
3995 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
3997 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
3998 if (change->has_event[j])
3999 event_bits |= (1 << (j - 32));
4000 putFile8Bit(file, event_bits);
4004 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
4006 struct ElementInfo *ei = &element_info[element];
4007 struct ElementGroupInfo *group = ei->group;
4010 putFile16BitBE(file, element);
4012 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
4013 putFile8Bit(file, ei->description[i]);
4015 putFile8Bit(file, group->num_elements);
4017 putFile8Bit(file, ei->use_gfx_element);
4018 putFile16BitBE(file, ei->gfx_element);
4020 putFile8Bit(file, group->choice_mode);
4022 /* some free bytes for future values and padding */
4023 WriteUnusedBytesToFile(file, 3);
4025 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
4026 putFile16BitBE(file, group->element[i]);
4029 static int SaveLevel_CONF_Value(FILE *file, int pos)
4031 int default_value = element_conf[pos].default_value;
4032 int element = element_conf[pos].element;
4033 int type = element_conf[pos].type;
4034 int bytes = type & CONF_MASK_BYTES;
4035 void *value_ptr = element_conf[pos].value;
4036 int value = (CONF_VALUE_BOOLEAN(type) ? *(boolean *)value_ptr :
4039 boolean modified = FALSE;
4041 /* check if any settings have been modified before saving them */
4042 if (value != default_value)
4045 if (!modified) /* do not save unmodified default settings */
4048 if (bytes == CONF_MASK_MULTI_BYTES)
4049 Error(ERR_EXIT, "SaveLevel_CONF_Value: cannot save multi-byte values");
4051 num_bytes += putFile16BitBE(file, element);
4052 num_bytes += putFile8Bit(file, type);
4053 num_bytes += (bytes == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
4054 bytes == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
4055 bytes == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) : 0);
4060 static int SaveLevel_CONF_Elements(FILE *file, int pos)
4062 int *element_array = (int *)(element_conf[pos].value);
4063 int num_elements = *(int *)element_conf[pos].num_entities;
4064 int default_value = element_conf[pos].default_value;
4065 int element = element_conf[pos].element;
4066 int type = element_conf[pos].type;
4068 boolean modified = FALSE;
4071 /* check if any settings have been modified before saving them */
4072 for (i = 0; i < num_elements; i++)
4073 if (element_array[i] != default_value)
4076 if (!modified) /* do not save unmodified default settings */
4079 num_bytes += putFile16BitBE(file, element);
4080 num_bytes += putFile8Bit(file, type);
4081 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
4083 for (i = 0; i < num_elements; i++)
4084 num_bytes += putFile16BitBE(file, element_array[i]);
4089 static int SaveLevel_CONF_Contents(FILE *file, int pos)
4091 struct Content *content = (struct Content *)(element_conf[pos].value);
4092 int num_contents = *(int *)element_conf[pos].num_entities;
4093 int default_value = element_conf[pos].default_value;
4094 int element = element_conf[pos].element;
4095 int type = element_conf[pos].type;
4097 boolean modified = FALSE;
4100 /* check if any settings have been modified before saving them */
4101 for (i = 0; i < num_contents; i++)
4102 for (y = 0; y < 3; y++)
4103 for (x = 0; x < 3; x++)
4104 if (content[i].e[x][y] != default_value)
4107 if (!modified) /* do not save unmodified default settings */
4110 num_bytes += putFile16BitBE(file, element);
4111 num_bytes += putFile8Bit(file, type);
4112 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
4114 for (i = 0; i < num_contents; i++)
4115 for (y = 0; y < 3; y++)
4116 for (x = 0; x < 3; x++)
4117 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
4122 static int SaveLevel_CONF(FILE *file, struct LevelInfo *level)
4127 li = *level; /* copy level information into temporary buffer */
4129 for (i = 0; element_conf[i].element != -1; i++)
4131 int type = element_conf[i].type;
4132 int bytes = type & CONF_MASK_BYTES;
4134 if (bytes != CONF_MASK_MULTI_BYTES)
4135 chunk_size += SaveLevel_CONF_Value(file, i);
4136 else if (type == CONF_VALUE_ELEMENTS)
4137 chunk_size += SaveLevel_CONF_Elements(file, i);
4138 else if (type == CONF_VALUE_CONTENTS)
4139 chunk_size += SaveLevel_CONF_Contents(file, i);
4145 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
4147 int body_chunk_size, conf_chunk_size;
4151 if (!(file = fopen(filename, MODE_WRITE)))
4153 Error(ERR_WARN, "cannot save level file '%s'", filename);
4157 level->file_version = FILE_VERSION_ACTUAL;
4158 level->game_version = GAME_VERSION_ACTUAL;
4160 /* check level field for 16-bit elements */
4161 level->encoding_16bit_field = FALSE;
4162 for (y = 0; y < level->fieldy; y++)
4163 for (x = 0; x < level->fieldx; x++)
4164 if (level->field[x][y] > 255)
4165 level->encoding_16bit_field = TRUE;
4167 /* check yamyam content for 16-bit elements */
4168 level->encoding_16bit_yamyam = FALSE;
4169 for (i = 0; i < level->num_yamyam_contents; i++)
4170 for (y = 0; y < 3; y++)
4171 for (x = 0; x < 3; x++)
4172 if (level->yamyam_content[i].e[x][y] > 255)
4173 level->encoding_16bit_yamyam = TRUE;
4175 /* check amoeba content for 16-bit elements */
4176 level->encoding_16bit_amoeba = FALSE;
4177 if (level->amoeba_content > 255)
4178 level->encoding_16bit_amoeba = TRUE;
4180 /* calculate size of "BODY" chunk */
4182 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
4184 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
4185 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
4187 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
4188 SaveLevel_VERS(file, level);
4190 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
4191 SaveLevel_HEAD(file, level);
4193 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
4194 SaveLevel_AUTH(file, level);
4196 putFileChunkBE(file, "BODY", body_chunk_size);
4197 SaveLevel_BODY(file, level);
4199 if (level->encoding_16bit_yamyam ||
4200 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
4202 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
4203 SaveLevel_CNT2(file, level, EL_YAMYAM);
4206 if (level->encoding_16bit_amoeba)
4208 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
4209 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
4212 /* check for envelope content */
4213 for (i = 0; i < 4; i++)
4215 if (strlen(level->envelope_text[i]) > 0)
4217 int envelope_len = strlen(level->envelope_text[i]) + 1;
4219 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
4220 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
4224 /* check for non-default custom elements (unless using template level) */
4225 if (!level->use_custom_template)
4227 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4229 int element = EL_CUSTOM_START + i;
4231 if (element_info[element].modified_settings)
4233 int num_change_pages = element_info[element].num_change_pages;
4235 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
4236 SaveLevel_CUS4(file, level, element);
4241 /* check for non-default group elements (unless using template level) */
4242 if (!level->use_custom_template)
4244 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
4246 int element = EL_GROUP_START + i;
4248 if (element_info[element].modified_settings)
4250 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
4251 SaveLevel_GRP1(file, level, element);
4256 conf_chunk_size = SaveLevel_CONF(NULL, level); /* get chunk size */
4258 /* check for non-default configuration settings to be saved in CONF chunk */
4259 if (conf_chunk_size > 0)
4261 putFileChunkBE(file, "CONF", conf_chunk_size);
4262 SaveLevel_CONF(file, level);
4267 SetFilePermissions(filename, PERMS_PRIVATE);
4270 void SaveLevel(int nr)
4272 char *filename = getDefaultLevelFilename(nr);
4274 SaveLevelFromFilename(&level, filename);
4277 void SaveLevelTemplate()
4279 char *filename = getDefaultLevelFilename(-1);
4281 SaveLevelFromFilename(&level, filename);
4284 void DumpLevel(struct LevelInfo *level)
4286 if (level->no_valid_file)
4288 Error(ERR_WARN, "cannot dump -- no valid level file found");
4293 printf_line("-", 79);
4294 printf("Level xxx (file version %08d, game version %08d)\n",
4295 level->file_version, level->game_version);
4296 printf_line("-", 79);
4298 printf("Level author: '%s'\n", level->author);
4299 printf("Level title: '%s'\n", level->name);
4301 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
4303 printf("Level time: %d seconds\n", level->time);
4304 printf("Gems needed: %d\n", level->gems_needed);
4306 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
4307 printf("Time for wheel: %d seconds\n", level->time_wheel);
4308 printf("Time for light: %d seconds\n", level->time_light);
4309 printf("Time for timegate: %d seconds\n", level->time_timegate);
4311 printf("Amoeba speed: %d\n", level->amoeba_speed);
4313 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
4314 printf("Initial player stepsize: %d\n", level->initial_player_stepsize);
4315 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
4316 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
4317 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
4318 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
4319 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
4321 printf_line("-", 79);
4325 /* ========================================================================= */
4326 /* tape file functions */
4327 /* ========================================================================= */
4329 static void setTapeInfoToDefaults()
4333 /* always start with reliable default values (empty tape) */
4336 /* default values (also for pre-1.2 tapes) with only the first player */
4337 tape.player_participates[0] = TRUE;
4338 for (i = 1; i < MAX_PLAYERS; i++)
4339 tape.player_participates[i] = FALSE;
4341 /* at least one (default: the first) player participates in every tape */
4342 tape.num_participating_players = 1;
4344 tape.level_nr = level_nr;
4346 tape.changed = FALSE;
4348 tape.recording = FALSE;
4349 tape.playing = FALSE;
4350 tape.pausing = FALSE;
4352 tape.no_valid_file = FALSE;
4355 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
4357 tape->file_version = getFileVersion(file);
4358 tape->game_version = getFileVersion(file);
4363 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
4367 tape->random_seed = getFile32BitBE(file);
4368 tape->date = getFile32BitBE(file);
4369 tape->length = getFile32BitBE(file);
4371 /* read header fields that are new since version 1.2 */
4372 if (tape->file_version >= FILE_VERSION_1_2)
4374 byte store_participating_players = getFile8Bit(file);
4377 /* since version 1.2, tapes store which players participate in the tape */
4378 tape->num_participating_players = 0;
4379 for (i = 0; i < MAX_PLAYERS; i++)
4381 tape->player_participates[i] = FALSE;
4383 if (store_participating_players & (1 << i))
4385 tape->player_participates[i] = TRUE;
4386 tape->num_participating_players++;
4390 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
4392 engine_version = getFileVersion(file);
4393 if (engine_version > 0)
4394 tape->engine_version = engine_version;
4396 tape->engine_version = tape->game_version;
4402 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
4404 int level_identifier_size;
4407 level_identifier_size = getFile16BitBE(file);
4409 tape->level_identifier =
4410 checked_realloc(tape->level_identifier, level_identifier_size);
4412 for (i = 0; i < level_identifier_size; i++)
4413 tape->level_identifier[i] = getFile8Bit(file);
4415 tape->level_nr = getFile16BitBE(file);
4417 chunk_size = 2 + level_identifier_size + 2;
4422 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
4425 int chunk_size_expected =
4426 (tape->num_participating_players + 1) * tape->length;
4428 if (chunk_size_expected != chunk_size)
4430 ReadUnusedBytesFromFile(file, chunk_size);
4431 return chunk_size_expected;
4434 for (i = 0; i < tape->length; i++)
4436 if (i >= MAX_TAPE_LEN)
4439 for (j = 0; j < MAX_PLAYERS; j++)
4441 tape->pos[i].action[j] = MV_NONE;
4443 if (tape->player_participates[j])
4444 tape->pos[i].action[j] = getFile8Bit(file);
4447 tape->pos[i].delay = getFile8Bit(file);
4449 if (tape->file_version == FILE_VERSION_1_0)
4451 /* eliminate possible diagonal moves in old tapes */
4452 /* this is only for backward compatibility */
4454 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
4455 byte action = tape->pos[i].action[0];
4456 int k, num_moves = 0;
4458 for (k = 0; k<4; k++)
4460 if (action & joy_dir[k])
4462 tape->pos[i + num_moves].action[0] = joy_dir[k];
4464 tape->pos[i + num_moves].delay = 0;
4473 tape->length += num_moves;
4476 else if (tape->file_version < FILE_VERSION_2_0)
4478 /* convert pre-2.0 tapes to new tape format */
4480 if (tape->pos[i].delay > 1)
4483 tape->pos[i + 1] = tape->pos[i];
4484 tape->pos[i + 1].delay = 1;
4487 for (j = 0; j < MAX_PLAYERS; j++)
4488 tape->pos[i].action[j] = MV_NONE;
4489 tape->pos[i].delay--;
4500 if (i != tape->length)
4501 chunk_size = (tape->num_participating_players + 1) * i;
4506 void LoadTapeFromFilename(char *filename)
4508 char cookie[MAX_LINE_LEN];
4509 char chunk_name[CHUNK_ID_LEN + 1];
4513 /* always start with reliable default values */
4514 setTapeInfoToDefaults();
4516 if (!(file = fopen(filename, MODE_READ)))
4518 tape.no_valid_file = TRUE;
4523 getFileChunkBE(file, chunk_name, NULL);
4524 if (strcmp(chunk_name, "RND1") == 0)
4526 getFile32BitBE(file); /* not used */
4528 getFileChunkBE(file, chunk_name, NULL);
4529 if (strcmp(chunk_name, "TAPE") != 0)
4531 tape.no_valid_file = TRUE;
4533 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4538 else /* check for pre-2.0 file format with cookie string */
4540 strcpy(cookie, chunk_name);
4541 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
4542 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4543 cookie[strlen(cookie) - 1] = '\0';
4545 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
4547 tape.no_valid_file = TRUE;
4549 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4554 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
4556 tape.no_valid_file = TRUE;
4558 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
4563 /* pre-2.0 tape files have no game version, so use file version here */
4564 tape.game_version = tape.file_version;
4567 if (tape.file_version < FILE_VERSION_1_2)
4569 /* tape files from versions before 1.2.0 without chunk structure */
4570 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
4571 LoadTape_BODY(file, 2 * tape.length, &tape);
4579 int (*loader)(FILE *, int, struct TapeInfo *);
4583 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
4584 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
4585 { "INFO", -1, LoadTape_INFO },
4586 { "BODY", -1, LoadTape_BODY },
4590 while (getFileChunkBE(file, chunk_name, &chunk_size))
4594 while (chunk_info[i].name != NULL &&
4595 strcmp(chunk_name, chunk_info[i].name) != 0)
4598 if (chunk_info[i].name == NULL)
4600 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
4601 chunk_name, filename);
4602 ReadUnusedBytesFromFile(file, chunk_size);
4604 else if (chunk_info[i].size != -1 &&
4605 chunk_info[i].size != chunk_size)
4607 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4608 chunk_size, chunk_name, filename);
4609 ReadUnusedBytesFromFile(file, chunk_size);
4613 /* call function to load this tape chunk */
4614 int chunk_size_expected =
4615 (chunk_info[i].loader)(file, chunk_size, &tape);
4617 /* the size of some chunks cannot be checked before reading other
4618 chunks first (like "HEAD" and "BODY") that contain some header
4619 information, so check them here */
4620 if (chunk_size_expected != chunk_size)
4622 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4623 chunk_size, chunk_name, filename);
4631 tape.length_seconds = GetTapeLength();
4634 printf("::: tape game version: %d\n", tape.game_version);
4635 printf("::: tape engine version: %d\n", tape.engine_version);
4639 void LoadTape(int nr)
4641 char *filename = getTapeFilename(nr);
4643 LoadTapeFromFilename(filename);
4646 void LoadSolutionTape(int nr)
4648 char *filename = getSolutionTapeFilename(nr);
4650 LoadTapeFromFilename(filename);
4653 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
4655 putFileVersion(file, tape->file_version);
4656 putFileVersion(file, tape->game_version);
4659 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
4662 byte store_participating_players = 0;
4664 /* set bits for participating players for compact storage */
4665 for (i = 0; i < MAX_PLAYERS; i++)
4666 if (tape->player_participates[i])
4667 store_participating_players |= (1 << i);
4669 putFile32BitBE(file, tape->random_seed);
4670 putFile32BitBE(file, tape->date);
4671 putFile32BitBE(file, tape->length);
4673 putFile8Bit(file, store_participating_players);
4675 /* unused bytes not at the end here for 4-byte alignment of engine_version */
4676 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
4678 putFileVersion(file, tape->engine_version);
4681 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
4683 int level_identifier_size = strlen(tape->level_identifier) + 1;
4686 putFile16BitBE(file, level_identifier_size);
4688 for (i = 0; i < level_identifier_size; i++)
4689 putFile8Bit(file, tape->level_identifier[i]);
4691 putFile16BitBE(file, tape->level_nr);
4694 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
4698 for (i = 0; i < tape->length; i++)
4700 for (j = 0; j < MAX_PLAYERS; j++)
4701 if (tape->player_participates[j])
4702 putFile8Bit(file, tape->pos[i].action[j]);
4704 putFile8Bit(file, tape->pos[i].delay);
4708 void SaveTape(int nr)
4710 char *filename = getTapeFilename(nr);
4712 boolean new_tape = TRUE;
4713 int num_participating_players = 0;
4714 int info_chunk_size;
4715 int body_chunk_size;
4718 InitTapeDirectory(leveldir_current->subdir);
4720 /* if a tape still exists, ask to overwrite it */
4721 if (fileExists(filename))
4724 if (!Request("Replace old tape ?", REQ_ASK))
4728 if (!(file = fopen(filename, MODE_WRITE)))
4730 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
4734 tape.file_version = FILE_VERSION_ACTUAL;
4735 tape.game_version = GAME_VERSION_ACTUAL;
4737 /* count number of participating players */
4738 for (i = 0; i < MAX_PLAYERS; i++)
4739 if (tape.player_participates[i])
4740 num_participating_players++;
4742 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
4743 body_chunk_size = (num_participating_players + 1) * tape.length;
4745 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
4746 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
4748 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
4749 SaveTape_VERS(file, &tape);
4751 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
4752 SaveTape_HEAD(file, &tape);
4754 putFileChunkBE(file, "INFO", info_chunk_size);
4755 SaveTape_INFO(file, &tape);
4757 putFileChunkBE(file, "BODY", body_chunk_size);
4758 SaveTape_BODY(file, &tape);
4762 SetFilePermissions(filename, PERMS_PRIVATE);
4764 tape.changed = FALSE;
4767 Request("Tape saved !", REQ_CONFIRM);
4770 void DumpTape(struct TapeInfo *tape)
4772 int tape_frame_counter;
4775 if (tape->no_valid_file)
4777 Error(ERR_WARN, "cannot dump -- no valid tape file found");
4782 printf_line("-", 79);
4783 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
4784 tape->level_nr, tape->file_version, tape->game_version);
4785 printf(" (effective engine version %08d)\n",
4786 tape->engine_version);
4787 printf("Level series identifier: '%s'\n", tape->level_identifier);
4788 printf_line("-", 79);
4790 tape_frame_counter = 0;
4792 for (i = 0; i < tape->length; i++)
4794 if (i >= MAX_TAPE_LEN)
4797 printf("%04d: ", i);
4799 for (j = 0; j < MAX_PLAYERS; j++)
4801 if (tape->player_participates[j])
4803 int action = tape->pos[i].action[j];
4805 printf("%d:%02x ", j, action);
4806 printf("[%c%c%c%c|%c%c] - ",
4807 (action & JOY_LEFT ? '<' : ' '),
4808 (action & JOY_RIGHT ? '>' : ' '),
4809 (action & JOY_UP ? '^' : ' '),
4810 (action & JOY_DOWN ? 'v' : ' '),
4811 (action & JOY_BUTTON_1 ? '1' : ' '),
4812 (action & JOY_BUTTON_2 ? '2' : ' '));
4816 printf("(%03d) ", tape->pos[i].delay);
4817 printf("[%05d]\n", tape_frame_counter);
4819 tape_frame_counter += tape->pos[i].delay;
4822 printf_line("-", 79);
4826 /* ========================================================================= */
4827 /* score file functions */
4828 /* ========================================================================= */
4830 void LoadScore(int nr)
4833 char *filename = getScoreFilename(nr);
4834 char cookie[MAX_LINE_LEN];
4835 char line[MAX_LINE_LEN];
4839 /* always start with reliable default values */
4840 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4842 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
4843 highscore[i].Score = 0;
4846 if (!(file = fopen(filename, MODE_READ)))
4849 /* check file identifier */
4850 fgets(cookie, MAX_LINE_LEN, file);
4851 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4852 cookie[strlen(cookie) - 1] = '\0';
4854 if (!checkCookieString(cookie, SCORE_COOKIE))
4856 Error(ERR_WARN, "unknown format of score file '%s'", filename);
4861 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4863 fscanf(file, "%d", &highscore[i].Score);
4864 fgets(line, MAX_LINE_LEN, file);
4866 if (line[strlen(line) - 1] == '\n')
4867 line[strlen(line) - 1] = '\0';
4869 for (line_ptr = line; *line_ptr; line_ptr++)
4871 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
4873 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
4874 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
4883 void SaveScore(int nr)
4886 char *filename = getScoreFilename(nr);
4889 InitScoreDirectory(leveldir_current->subdir);
4891 if (!(file = fopen(filename, MODE_WRITE)))
4893 Error(ERR_WARN, "cannot save score for level %d", nr);
4897 fprintf(file, "%s\n\n", SCORE_COOKIE);
4899 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4900 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
4904 SetFilePermissions(filename, PERMS_PUBLIC);
4908 /* ========================================================================= */
4909 /* setup file functions */
4910 /* ========================================================================= */
4912 #define TOKEN_STR_PLAYER_PREFIX "player_"
4915 #define SETUP_TOKEN_PLAYER_NAME 0
4916 #define SETUP_TOKEN_SOUND 1
4917 #define SETUP_TOKEN_SOUND_LOOPS 2
4918 #define SETUP_TOKEN_SOUND_MUSIC 3
4919 #define SETUP_TOKEN_SOUND_SIMPLE 4
4920 #define SETUP_TOKEN_TOONS 5
4921 #define SETUP_TOKEN_SCROLL_DELAY 6
4922 #define SETUP_TOKEN_SOFT_SCROLLING 7
4923 #define SETUP_TOKEN_FADING 8
4924 #define SETUP_TOKEN_AUTORECORD 9
4925 #define SETUP_TOKEN_QUICK_DOORS 10
4926 #define SETUP_TOKEN_TEAM_MODE 11
4927 #define SETUP_TOKEN_HANDICAP 12
4928 #define SETUP_TOKEN_SKIP_LEVELS 13
4929 #define SETUP_TOKEN_TIME_LIMIT 14
4930 #define SETUP_TOKEN_FULLSCREEN 15
4931 #define SETUP_TOKEN_ASK_ON_ESCAPE 16
4932 #define SETUP_TOKEN_QUICK_SWITCH 17
4933 #define SETUP_TOKEN_GRAPHICS_SET 18
4934 #define SETUP_TOKEN_SOUNDS_SET 19
4935 #define SETUP_TOKEN_MUSIC_SET 20
4936 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 21
4937 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 22
4938 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 23
4940 #define NUM_GLOBAL_SETUP_TOKENS 24
4943 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
4944 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
4945 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
4946 #define SETUP_TOKEN_EDITOR_EL_MORE 3
4947 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
4948 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
4949 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
4950 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
4951 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
4952 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
4953 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
4954 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
4955 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 12
4957 #define NUM_EDITOR_SETUP_TOKENS 13
4959 /* editor cascade setup */
4960 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
4961 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
4962 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
4963 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
4964 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
4965 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
4966 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
4967 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
4968 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
4969 #define SETUP_TOKEN_EDITOR_CASCADE_CE 9
4970 #define SETUP_TOKEN_EDITOR_CASCADE_GE 10
4971 #define SETUP_TOKEN_EDITOR_CASCADE_USER 11
4972 #define SETUP_TOKEN_EDITOR_CASCADE_GENERIC 12
4973 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 13
4975 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 14
4977 /* shortcut setup */
4978 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
4979 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
4980 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
4982 #define NUM_SHORTCUT_SETUP_TOKENS 3
4985 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
4986 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
4987 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
4988 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
4989 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
4990 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
4991 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
4992 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
4993 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
4994 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
4995 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
4996 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
4997 #define SETUP_TOKEN_PLAYER_KEY_UP 12
4998 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
4999 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
5000 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
5002 #define NUM_PLAYER_SETUP_TOKENS 16
5005 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
5006 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
5008 #define NUM_SYSTEM_SETUP_TOKENS 2
5011 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
5013 #define NUM_OPTIONS_SETUP_TOKENS 1
5016 static struct SetupInfo si;
5017 static struct SetupEditorInfo sei;
5018 static struct SetupEditorCascadeInfo seci;
5019 static struct SetupShortcutInfo ssi;
5020 static struct SetupInputInfo sii;
5021 static struct SetupSystemInfo syi;
5022 static struct OptionInfo soi;
5024 static struct TokenInfo global_setup_tokens[] =
5026 { TYPE_STRING, &si.player_name, "player_name" },
5027 { TYPE_SWITCH, &si.sound, "sound" },
5028 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
5029 { TYPE_SWITCH, &si.sound_music, "background_music" },
5030 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
5031 { TYPE_SWITCH, &si.toons, "toons" },
5032 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
5033 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
5034 { TYPE_SWITCH, &si.fading, "screen_fading" },
5035 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
5036 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
5037 { TYPE_SWITCH, &si.team_mode, "team_mode" },
5038 { TYPE_SWITCH, &si.handicap, "handicap" },
5039 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
5040 { TYPE_SWITCH, &si.time_limit, "time_limit" },
5041 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
5042 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
5043 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
5044 { TYPE_STRING, &si.graphics_set, "graphics_set" },
5045 { TYPE_STRING, &si.sounds_set, "sounds_set" },
5046 { TYPE_STRING, &si.music_set, "music_set" },
5047 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
5048 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
5049 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
5052 static struct TokenInfo editor_setup_tokens[] =
5054 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
5055 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
5056 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
5057 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
5058 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
5059 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
5060 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
5061 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
5062 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
5063 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
5064 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
5065 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
5066 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
5069 static struct TokenInfo editor_cascade_setup_tokens[] =
5071 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
5072 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
5073 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
5074 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
5075 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
5076 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
5077 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
5078 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
5079 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
5080 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
5081 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
5082 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
5083 { TYPE_SWITCH, &seci.el_generic, "editor.cascade.el_generic" },
5084 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
5087 static struct TokenInfo shortcut_setup_tokens[] =
5089 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
5090 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
5091 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
5094 static struct TokenInfo player_setup_tokens[] =
5096 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
5097 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
5098 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
5099 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
5100 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
5101 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
5102 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
5103 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
5104 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
5105 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
5106 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
5107 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
5108 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
5109 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
5110 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
5111 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
5114 static struct TokenInfo system_setup_tokens[] =
5116 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
5117 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
5120 static struct TokenInfo options_setup_tokens[] =
5122 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
5125 static char *get_corrected_login_name(char *login_name)
5127 /* needed because player name must be a fixed length string */
5128 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
5130 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
5131 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
5133 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
5134 if (strchr(login_name_new, ' '))
5135 *strchr(login_name_new, ' ') = '\0';
5137 return login_name_new;
5140 static void setSetupInfoToDefaults(struct SetupInfo *si)
5144 si->player_name = get_corrected_login_name(getLoginName());
5147 si->sound_loops = TRUE;
5148 si->sound_music = TRUE;
5149 si->sound_simple = TRUE;
5151 si->double_buffering = TRUE;
5152 si->direct_draw = !si->double_buffering;
5153 si->scroll_delay = TRUE;
5154 si->soft_scrolling = TRUE;
5156 si->autorecord = TRUE;
5157 si->quick_doors = FALSE;
5158 si->team_mode = FALSE;
5159 si->handicap = TRUE;
5160 si->skip_levels = TRUE;
5161 si->time_limit = TRUE;
5162 si->fullscreen = FALSE;
5163 si->ask_on_escape = TRUE;
5164 si->quick_switch = FALSE;
5166 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
5167 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
5168 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
5169 si->override_level_graphics = FALSE;
5170 si->override_level_sounds = FALSE;
5171 si->override_level_music = FALSE;
5173 si->editor.el_boulderdash = TRUE;
5174 si->editor.el_emerald_mine = TRUE;
5175 si->editor.el_emerald_mine_club = TRUE;
5176 si->editor.el_more = TRUE;
5177 si->editor.el_sokoban = TRUE;
5178 si->editor.el_supaplex = TRUE;
5179 si->editor.el_diamond_caves = TRUE;
5180 si->editor.el_dx_boulderdash = TRUE;
5181 si->editor.el_chars = TRUE;
5182 si->editor.el_custom = TRUE;
5184 si->editor.el_headlines = TRUE;
5185 si->editor.el_user_defined = FALSE;
5186 si->editor.el_dynamic = TRUE;
5188 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
5189 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
5190 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
5192 for (i = 0; i < MAX_PLAYERS; i++)
5194 si->input[i].use_joystick = FALSE;
5195 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
5196 si->input[i].joy.xleft = JOYSTICK_XLEFT;
5197 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
5198 si->input[i].joy.xright = JOYSTICK_XRIGHT;
5199 si->input[i].joy.yupper = JOYSTICK_YUPPER;
5200 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
5201 si->input[i].joy.ylower = JOYSTICK_YLOWER;
5202 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
5203 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
5204 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
5205 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
5206 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
5207 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
5208 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
5209 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
5212 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
5213 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
5215 si->options.verbose = FALSE;
5218 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
5220 si->editor_cascade.el_bd = TRUE;
5221 si->editor_cascade.el_em = TRUE;
5222 si->editor_cascade.el_emc = TRUE;
5223 si->editor_cascade.el_rnd = TRUE;
5224 si->editor_cascade.el_sb = TRUE;
5225 si->editor_cascade.el_sp = TRUE;
5226 si->editor_cascade.el_dc = TRUE;
5227 si->editor_cascade.el_dx = TRUE;
5229 si->editor_cascade.el_chars = FALSE;
5230 si->editor_cascade.el_ce = FALSE;
5231 si->editor_cascade.el_ge = FALSE;
5232 si->editor_cascade.el_user = FALSE;
5233 si->editor_cascade.el_generic = FALSE;
5234 si->editor_cascade.el_dynamic = FALSE;
5237 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
5241 if (!setup_file_hash)
5246 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
5247 setSetupInfo(global_setup_tokens, i,
5248 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
5253 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
5254 setSetupInfo(editor_setup_tokens, i,
5255 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
5258 /* shortcut setup */
5259 ssi = setup.shortcut;
5260 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
5261 setSetupInfo(shortcut_setup_tokens, i,
5262 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
5263 setup.shortcut = ssi;
5266 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
5270 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
5272 sii = setup.input[pnr];
5273 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
5275 char full_token[100];
5277 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
5278 setSetupInfo(player_setup_tokens, i,
5279 getHashEntry(setup_file_hash, full_token));
5281 setup.input[pnr] = sii;
5286 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
5287 setSetupInfo(system_setup_tokens, i,
5288 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
5292 soi = setup.options;
5293 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
5294 setSetupInfo(options_setup_tokens, i,
5295 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
5296 setup.options = soi;
5299 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
5303 if (!setup_file_hash)
5306 /* editor cascade setup */
5307 seci = setup.editor_cascade;
5308 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
5309 setSetupInfo(editor_cascade_setup_tokens, i,
5310 getHashEntry(setup_file_hash,
5311 editor_cascade_setup_tokens[i].text));
5312 setup.editor_cascade = seci;
5317 char *filename = getSetupFilename();
5318 SetupFileHash *setup_file_hash = NULL;
5320 /* always start with reliable default values */
5321 setSetupInfoToDefaults(&setup);
5323 setup_file_hash = loadSetupFileHash(filename);
5325 if (setup_file_hash)
5327 char *player_name_new;
5329 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
5330 decodeSetupFileHash(setup_file_hash);
5332 setup.direct_draw = !setup.double_buffering;
5334 freeSetupFileHash(setup_file_hash);
5336 /* needed to work around problems with fixed length strings */
5337 player_name_new = get_corrected_login_name(setup.player_name);
5338 free(setup.player_name);
5339 setup.player_name = player_name_new;
5342 Error(ERR_WARN, "using default setup values");
5345 void LoadSetup_EditorCascade()
5347 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
5348 SetupFileHash *setup_file_hash = NULL;
5350 /* always start with reliable default values */
5351 setSetupInfoToDefaults_EditorCascade(&setup);
5353 setup_file_hash = loadSetupFileHash(filename);
5355 if (setup_file_hash)
5357 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
5358 decodeSetupFileHash_EditorCascade(setup_file_hash);
5360 freeSetupFileHash(setup_file_hash);
5368 char *filename = getSetupFilename();
5372 InitUserDataDirectory();
5374 if (!(file = fopen(filename, MODE_WRITE)))
5376 Error(ERR_WARN, "cannot write setup file '%s'", filename);
5380 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
5381 getCookie("SETUP")));
5382 fprintf(file, "\n");
5386 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
5388 /* just to make things nicer :) */
5389 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
5390 i == SETUP_TOKEN_GRAPHICS_SET)
5391 fprintf(file, "\n");
5393 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
5398 fprintf(file, "\n");
5399 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
5400 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
5402 /* shortcut setup */
5403 ssi = setup.shortcut;
5404 fprintf(file, "\n");
5405 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
5406 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
5409 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
5413 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
5414 fprintf(file, "\n");
5416 sii = setup.input[pnr];
5417 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
5418 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
5423 fprintf(file, "\n");
5424 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
5425 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
5428 soi = setup.options;
5429 fprintf(file, "\n");
5430 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
5431 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
5435 SetFilePermissions(filename, PERMS_PRIVATE);
5438 void SaveSetup_EditorCascade()
5440 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
5444 InitUserDataDirectory();
5446 if (!(file = fopen(filename, MODE_WRITE)))
5448 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
5453 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
5454 getCookie("SETUP")));
5455 fprintf(file, "\n");
5457 seci = setup.editor_cascade;
5458 fprintf(file, "\n");
5459 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
5460 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
5464 SetFilePermissions(filename, PERMS_PRIVATE);
5469 void LoadCustomElementDescriptions()
5471 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
5472 SetupFileHash *setup_file_hash;
5475 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5477 if (element_info[i].custom_description != NULL)
5479 free(element_info[i].custom_description);
5480 element_info[i].custom_description = NULL;
5484 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
5487 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5489 char *token = getStringCat2(element_info[i].token_name, ".name");
5490 char *value = getHashEntry(setup_file_hash, token);
5493 element_info[i].custom_description = getStringCopy(value);
5498 freeSetupFileHash(setup_file_hash);
5501 void LoadSpecialMenuDesignSettings()
5503 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
5504 SetupFileHash *setup_file_hash;
5507 /* always start with reliable default values from default config */
5508 for (i = 0; image_config_vars[i].token != NULL; i++)
5509 for (j = 0; image_config[j].token != NULL; j++)
5510 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
5511 *image_config_vars[i].value =
5512 get_auto_parameter_value(image_config_vars[i].token,
5513 image_config[j].value);
5515 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
5518 /* special case: initialize with default values that may be overwritten */
5519 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
5521 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
5522 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
5523 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
5525 if (value_x != NULL)
5526 menu.draw_xoffset[i] = get_integer_from_string(value_x);
5527 if (value_y != NULL)
5528 menu.draw_yoffset[i] = get_integer_from_string(value_y);
5529 if (list_size != NULL)
5530 menu.list_size[i] = get_integer_from_string(list_size);
5533 /* read (and overwrite with) values that may be specified in config file */
5534 for (i = 0; image_config_vars[i].token != NULL; i++)
5536 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
5539 *image_config_vars[i].value =
5540 get_auto_parameter_value(image_config_vars[i].token, value);
5543 freeSetupFileHash(setup_file_hash);
5546 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
5548 char *filename = getEditorSetupFilename();
5549 SetupFileList *setup_file_list, *list;
5550 SetupFileHash *element_hash;
5551 int num_unknown_tokens = 0;
5554 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
5557 element_hash = newSetupFileHash();
5559 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5560 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5562 /* determined size may be larger than needed (due to unknown elements) */
5564 for (list = setup_file_list; list != NULL; list = list->next)
5567 /* add space for up to 3 more elements for padding that may be needed */
5570 /* free memory for old list of elements, if needed */
5571 checked_free(*elements);
5573 /* allocate memory for new list of elements */
5574 *elements = checked_malloc(*num_elements * sizeof(int));
5577 for (list = setup_file_list; list != NULL; list = list->next)
5579 char *value = getHashEntry(element_hash, list->token);
5581 if (value == NULL) /* try to find obsolete token mapping */
5583 char *mapped_token = get_mapped_token(list->token);
5585 if (mapped_token != NULL)
5587 value = getHashEntry(element_hash, mapped_token);
5595 (*elements)[(*num_elements)++] = atoi(value);
5599 if (num_unknown_tokens == 0)
5601 Error(ERR_RETURN_LINE, "-");
5602 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5603 Error(ERR_RETURN, "- config file: '%s'", filename);
5605 num_unknown_tokens++;
5608 Error(ERR_RETURN, "- token: '%s'", list->token);
5612 if (num_unknown_tokens > 0)
5613 Error(ERR_RETURN_LINE, "-");
5615 while (*num_elements % 4) /* pad with empty elements, if needed */
5616 (*elements)[(*num_elements)++] = EL_EMPTY;
5618 freeSetupFileList(setup_file_list);
5619 freeSetupFileHash(element_hash);
5622 for (i = 0; i < *num_elements; i++)
5623 printf("editor: element '%s' [%d]\n",
5624 element_info[(*elements)[i]].token_name, (*elements)[i]);
5628 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
5631 SetupFileHash *setup_file_hash = NULL;
5632 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
5633 char *filename_music, *filename_prefix, *filename_info;
5639 token_to_value_ptr[] =
5641 { "title_header", &tmp_music_file_info.title_header },
5642 { "artist_header", &tmp_music_file_info.artist_header },
5643 { "album_header", &tmp_music_file_info.album_header },
5644 { "year_header", &tmp_music_file_info.year_header },
5646 { "title", &tmp_music_file_info.title },
5647 { "artist", &tmp_music_file_info.artist },
5648 { "album", &tmp_music_file_info.album },
5649 { "year", &tmp_music_file_info.year },
5655 filename_music = (is_sound ? getCustomSoundFilename(basename) :
5656 getCustomMusicFilename(basename));
5658 if (filename_music == NULL)
5661 /* ---------- try to replace file extension ---------- */
5663 filename_prefix = getStringCopy(filename_music);
5664 if (strrchr(filename_prefix, '.') != NULL)
5665 *strrchr(filename_prefix, '.') = '\0';
5666 filename_info = getStringCat2(filename_prefix, ".txt");
5669 printf("trying to load file '%s'...\n", filename_info);
5672 if (fileExists(filename_info))
5673 setup_file_hash = loadSetupFileHash(filename_info);
5675 free(filename_prefix);
5676 free(filename_info);
5678 if (setup_file_hash == NULL)
5680 /* ---------- try to add file extension ---------- */
5682 filename_prefix = getStringCopy(filename_music);
5683 filename_info = getStringCat2(filename_prefix, ".txt");
5686 printf("trying to load file '%s'...\n", filename_info);
5689 if (fileExists(filename_info))
5690 setup_file_hash = loadSetupFileHash(filename_info);
5692 free(filename_prefix);
5693 free(filename_info);
5696 if (setup_file_hash == NULL)
5699 /* ---------- music file info found ---------- */
5701 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
5703 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
5705 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
5707 *token_to_value_ptr[i].value_ptr =
5708 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
5711 tmp_music_file_info.basename = getStringCopy(basename);
5712 tmp_music_file_info.music = music;
5713 tmp_music_file_info.is_sound = is_sound;
5715 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
5716 *new_music_file_info = tmp_music_file_info;
5718 return new_music_file_info;
5721 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
5723 return get_music_file_info_ext(basename, music, FALSE);
5726 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
5728 return get_music_file_info_ext(basename, sound, TRUE);
5731 static boolean music_info_listed_ext(struct MusicFileInfo *list,
5732 char *basename, boolean is_sound)
5734 for (; list != NULL; list = list->next)
5735 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
5741 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
5743 return music_info_listed_ext(list, basename, FALSE);
5746 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
5748 return music_info_listed_ext(list, basename, TRUE);
5751 void LoadMusicInfo()
5753 char *music_directory = getCustomMusicDirectory();
5754 int num_music = getMusicListSize();
5755 int num_music_noconf = 0;
5756 int num_sounds = getSoundListSize();
5758 struct dirent *dir_entry;
5759 struct FileInfo *music, *sound;
5760 struct MusicFileInfo *next, **new;
5763 while (music_file_info != NULL)
5765 next = music_file_info->next;
5767 checked_free(music_file_info->basename);
5769 checked_free(music_file_info->title_header);
5770 checked_free(music_file_info->artist_header);
5771 checked_free(music_file_info->album_header);
5772 checked_free(music_file_info->year_header);
5774 checked_free(music_file_info->title);
5775 checked_free(music_file_info->artist);
5776 checked_free(music_file_info->album);
5777 checked_free(music_file_info->year);
5779 free(music_file_info);
5781 music_file_info = next;
5784 new = &music_file_info;
5786 for (i = 0; i < num_music; i++)
5788 music = getMusicListEntry(i);
5790 if (music->filename == NULL)
5793 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
5796 /* a configured file may be not recognized as music */
5797 if (!FileIsMusic(music->filename))
5801 printf("::: -> '%s' (configured)\n", music->filename);
5804 if (!music_info_listed(music_file_info, music->filename))
5806 *new = get_music_file_info(music->filename, i);
5808 new = &(*new)->next;
5812 if ((dir = opendir(music_directory)) == NULL)
5814 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
5818 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
5820 char *basename = dir_entry->d_name;
5821 boolean music_already_used = FALSE;
5824 /* skip all music files that are configured in music config file */
5825 for (i = 0; i < num_music; i++)
5827 music = getMusicListEntry(i);
5829 if (music->filename == NULL)
5832 if (strcmp(basename, music->filename) == 0)
5834 music_already_used = TRUE;
5839 if (music_already_used)
5842 if (!FileIsMusic(basename))
5846 printf("::: -> '%s' (found in directory)\n", basename);
5849 if (!music_info_listed(music_file_info, basename))
5851 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
5853 new = &(*new)->next;
5861 for (i = 0; i < num_sounds; i++)
5863 sound = getSoundListEntry(i);
5865 if (sound->filename == NULL)
5868 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
5871 /* a configured file may be not recognized as sound */
5872 if (!FileIsSound(sound->filename))
5876 printf("::: -> '%s' (configured)\n", sound->filename);
5879 if (!sound_info_listed(music_file_info, sound->filename))
5881 *new = get_sound_file_info(sound->filename, i);
5883 new = &(*new)->next;
5888 for (next = music_file_info; next != NULL; next = next->next)
5889 printf("::: title == '%s'\n", next->title);
5893 void add_helpanim_entry(int element, int action, int direction, int delay,
5894 int *num_list_entries)
5896 struct HelpAnimInfo *new_list_entry;
5897 (*num_list_entries)++;
5900 checked_realloc(helpanim_info,
5901 *num_list_entries * sizeof(struct HelpAnimInfo));
5902 new_list_entry = &helpanim_info[*num_list_entries - 1];
5904 new_list_entry->element = element;
5905 new_list_entry->action = action;
5906 new_list_entry->direction = direction;
5907 new_list_entry->delay = delay;
5910 void print_unknown_token(char *filename, char *token, int token_nr)
5914 Error(ERR_RETURN_LINE, "-");
5915 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5916 Error(ERR_RETURN, "- config file: '%s'", filename);
5919 Error(ERR_RETURN, "- token: '%s'", token);
5922 void print_unknown_token_end(int token_nr)
5925 Error(ERR_RETURN_LINE, "-");
5928 void LoadHelpAnimInfo()
5930 char *filename = getHelpAnimFilename();
5931 SetupFileList *setup_file_list = NULL, *list;
5932 SetupFileHash *element_hash, *action_hash, *direction_hash;
5933 int num_list_entries = 0;
5934 int num_unknown_tokens = 0;
5937 if (fileExists(filename))
5938 setup_file_list = loadSetupFileList(filename);
5940 if (setup_file_list == NULL)
5942 /* use reliable default values from static configuration */
5943 SetupFileList *insert_ptr;
5945 insert_ptr = setup_file_list =
5946 newSetupFileList(helpanim_config[0].token,
5947 helpanim_config[0].value);
5949 for (i = 1; helpanim_config[i].token; i++)
5950 insert_ptr = addListEntry(insert_ptr,
5951 helpanim_config[i].token,
5952 helpanim_config[i].value);
5955 element_hash = newSetupFileHash();
5956 action_hash = newSetupFileHash();
5957 direction_hash = newSetupFileHash();
5959 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5960 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5962 for (i = 0; i < NUM_ACTIONS; i++)
5963 setHashEntry(action_hash, element_action_info[i].suffix,
5964 i_to_a(element_action_info[i].value));
5966 /* do not store direction index (bit) here, but direction value! */
5967 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
5968 setHashEntry(direction_hash, element_direction_info[i].suffix,
5969 i_to_a(1 << element_direction_info[i].value));
5971 for (list = setup_file_list; list != NULL; list = list->next)
5973 char *element_token, *action_token, *direction_token;
5974 char *element_value, *action_value, *direction_value;
5975 int delay = atoi(list->value);
5977 if (strcmp(list->token, "end") == 0)
5979 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5984 /* first try to break element into element/action/direction parts;
5985 if this does not work, also accept combined "element[.act][.dir]"
5986 elements (like "dynamite.active"), which are unique elements */
5988 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
5990 element_value = getHashEntry(element_hash, list->token);
5991 if (element_value != NULL) /* element found */
5992 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5996 /* no further suffixes found -- this is not an element */
5997 print_unknown_token(filename, list->token, num_unknown_tokens++);
6003 /* token has format "<prefix>.<something>" */
6005 action_token = strchr(list->token, '.'); /* suffix may be action ... */
6006 direction_token = action_token; /* ... or direction */
6008 element_token = getStringCopy(list->token);
6009 *strchr(element_token, '.') = '\0';
6011 element_value = getHashEntry(element_hash, element_token);
6013 if (element_value == NULL) /* this is no element */
6015 element_value = getHashEntry(element_hash, list->token);
6016 if (element_value != NULL) /* combined element found */
6017 add_helpanim_entry(atoi(element_value), -1, -1, delay,
6020 print_unknown_token(filename, list->token, num_unknown_tokens++);
6022 free(element_token);
6027 action_value = getHashEntry(action_hash, action_token);
6029 if (action_value != NULL) /* action found */
6031 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
6034 free(element_token);
6039 direction_value = getHashEntry(direction_hash, direction_token);
6041 if (direction_value != NULL) /* direction found */
6043 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
6046 free(element_token);
6051 if (strchr(action_token + 1, '.') == NULL)
6053 /* no further suffixes found -- this is not an action nor direction */
6055 element_value = getHashEntry(element_hash, list->token);
6056 if (element_value != NULL) /* combined element found */
6057 add_helpanim_entry(atoi(element_value), -1, -1, delay,
6060 print_unknown_token(filename, list->token, num_unknown_tokens++);
6062 free(element_token);
6067 /* token has format "<prefix>.<suffix>.<something>" */
6069 direction_token = strchr(action_token + 1, '.');
6071 action_token = getStringCopy(action_token);
6072 *strchr(action_token + 1, '.') = '\0';
6074 action_value = getHashEntry(action_hash, action_token);
6076 if (action_value == NULL) /* this is no action */
6078 element_value = getHashEntry(element_hash, list->token);
6079 if (element_value != NULL) /* combined element found */
6080 add_helpanim_entry(atoi(element_value), -1, -1, delay,
6083 print_unknown_token(filename, list->token, num_unknown_tokens++);
6085 free(element_token);
6091 direction_value = getHashEntry(direction_hash, direction_token);
6093 if (direction_value != NULL) /* direction found */
6095 add_helpanim_entry(atoi(element_value), atoi(action_value),
6096 atoi(direction_value), delay, &num_list_entries);
6098 free(element_token);
6104 /* this is no direction */
6106 element_value = getHashEntry(element_hash, list->token);
6107 if (element_value != NULL) /* combined element found */
6108 add_helpanim_entry(atoi(element_value), -1, -1, delay,
6111 print_unknown_token(filename, list->token, num_unknown_tokens++);
6113 free(element_token);
6117 print_unknown_token_end(num_unknown_tokens);
6119 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
6120 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
6122 freeSetupFileList(setup_file_list);
6123 freeSetupFileHash(element_hash);
6124 freeSetupFileHash(action_hash);
6125 freeSetupFileHash(direction_hash);
6128 for (i = 0; i < num_list_entries; i++)
6129 printf("::: '%s': %d, %d, %d => %d\n",
6130 EL_NAME(helpanim_info[i].element),
6131 helpanim_info[i].element,
6132 helpanim_info[i].action,
6133 helpanim_info[i].direction,
6134 helpanim_info[i].delay);
6138 void LoadHelpTextInfo()
6140 char *filename = getHelpTextFilename();
6143 if (helptext_info != NULL)
6145 freeSetupFileHash(helptext_info);
6146 helptext_info = NULL;
6149 if (fileExists(filename))
6150 helptext_info = loadSetupFileHash(filename);
6152 if (helptext_info == NULL)
6154 /* use reliable default values from static configuration */
6155 helptext_info = newSetupFileHash();
6157 for (i = 0; helptext_config[i].token; i++)
6158 setHashEntry(helptext_info,
6159 helptext_config[i].token,
6160 helptext_config[i].value);
6164 BEGIN_HASH_ITERATION(helptext_info, itr)
6166 printf("::: '%s' => '%s'\n",
6167 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
6169 END_HASH_ITERATION(hash, itr)
6174 /* ------------------------------------------------------------------------- *
6176 * ------------------------------------------------------------------------- */
6178 #define MAX_NUM_CONVERT_LEVELS 1000
6180 void ConvertLevels()
6182 static LevelDirTree *convert_leveldir = NULL;
6183 static int convert_level_nr = -1;
6184 static int num_levels_handled = 0;
6185 static int num_levels_converted = 0;
6186 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
6189 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
6190 global.convert_leveldir);
6192 if (convert_leveldir == NULL)
6193 Error(ERR_EXIT, "no such level identifier: '%s'",
6194 global.convert_leveldir);
6196 leveldir_current = convert_leveldir;
6198 if (global.convert_level_nr != -1)
6200 convert_leveldir->first_level = global.convert_level_nr;
6201 convert_leveldir->last_level = global.convert_level_nr;
6204 convert_level_nr = convert_leveldir->first_level;
6206 printf_line("=", 79);
6207 printf("Converting levels\n");
6208 printf_line("-", 79);
6209 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
6210 printf("Level series name: '%s'\n", convert_leveldir->name);
6211 printf("Level series author: '%s'\n", convert_leveldir->author);
6212 printf("Number of levels: %d\n", convert_leveldir->levels);
6213 printf_line("=", 79);
6216 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
6217 levels_failed[i] = FALSE;
6219 while (convert_level_nr <= convert_leveldir->last_level)
6221 char *level_filename;
6224 level_nr = convert_level_nr++;
6226 printf("Level %03d: ", level_nr);
6228 LoadLevel(level_nr);
6229 if (level.no_valid_file)
6231 printf("(no level)\n");
6235 printf("converting level ... ");
6237 level_filename = getDefaultLevelFilename(level_nr);
6238 new_level = !fileExists(level_filename);
6242 SaveLevel(level_nr);
6244 num_levels_converted++;
6246 printf("converted.\n");
6250 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
6251 levels_failed[level_nr] = TRUE;
6253 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
6256 num_levels_handled++;
6260 printf_line("=", 79);
6261 printf("Number of levels handled: %d\n", num_levels_handled);
6262 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
6263 (num_levels_handled ?
6264 num_levels_converted * 100 / num_levels_handled : 0));
6265 printf_line("-", 79);
6266 printf("Summary (for automatic parsing by scripts):\n");
6267 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
6268 convert_leveldir->identifier, num_levels_converted,
6270 (num_levels_handled ?
6271 num_levels_converted * 100 / num_levels_handled : 0));
6273 if (num_levels_handled != num_levels_converted)
6275 printf(", FAILED:");
6276 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
6277 if (levels_failed[i])
6282 printf_line("=", 79);