1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
36 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
37 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
38 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
39 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
40 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
41 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
42 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
43 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
44 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
46 /* (element number, number of change pages, change page number) */
47 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
49 /* (element number only) */
50 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
51 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
53 /* (nothing at all if unchanged) */
54 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
56 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
57 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
58 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
60 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
61 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
62 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
64 /* file identifier strings */
65 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
66 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
67 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
69 /* values for deciding when (not) to save configuration data */
70 #define SAVE_CONF_NEVER 0
71 #define SAVE_CONF_ALWAYS 1
72 #define SAVE_CONF_WHEN_CHANGED -1
74 /* values for chunks using micro chunks */
75 #define CONF_MASK_1_BYTE 0x00
76 #define CONF_MASK_2_BYTE 0x40
77 #define CONF_MASK_4_BYTE 0x80
78 #define CONF_MASK_MULTI_BYTES 0xc0
80 #define CONF_MASK_BYTES 0xc0
81 #define CONF_MASK_TOKEN 0x3f
83 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
84 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
85 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
86 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
88 /* these definitions are just for convenience of use and readability */
89 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
90 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
91 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
92 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
94 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
95 (x) == CONF_MASK_2_BYTE ? 2 : \
96 (x) == CONF_MASK_4_BYTE ? 4 : 0)
98 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
99 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
100 #define CONF_ELEMENT_NUM_BYTES (2)
102 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
103 (t) == TYPE_ELEMENT_LIST ? \
104 CONF_ELEMENT_NUM_BYTES : \
105 (t) == TYPE_CONTENT || \
106 (t) == TYPE_CONTENT_LIST ? \
107 CONF_CONTENT_NUM_BYTES : 1)
109 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
110 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
111 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
113 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
115 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
116 CONF_ELEMENT_NUM_BYTES)
117 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
118 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
120 /* temporary variables used to store pointers to structure members */
121 static struct LevelInfo li;
122 static struct ElementInfo xx_ei, yy_ei;
123 static struct ElementChangeInfo xx_change;
124 static struct ElementGroupInfo xx_group;
125 static struct EnvelopeInfo xx_envelope;
126 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
127 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
128 static int xx_num_contents;
129 static int xx_current_change_page;
130 static char xx_default_string_empty[1] = "";
131 static int xx_string_length_unused;
133 struct LevelFileConfigInfo
135 int element; /* element for which data is to be stored */
136 int save_type; /* save data always, never or when changed */
137 int data_type; /* data type (used internally, not stored) */
138 int conf_type; /* micro chunk identifier (stored in file) */
141 void *value; /* variable that holds the data to be stored */
142 int default_value; /* initial default value for this variable */
145 void *value_copy; /* variable that holds the data to be copied */
146 void *num_entities; /* number of entities for multi-byte data */
147 int default_num_entities; /* default number of entities for this data */
148 int max_num_entities; /* maximal number of entities for this data */
149 char *default_string; /* optional default string for string data */
152 static struct LevelFileConfigInfo chunk_config_INFO[] =
154 /* ---------- values not related to single elements ----------------------- */
157 -1, SAVE_CONF_ALWAYS,
158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
159 &li.game_engine_type, GAME_ENGINE_TYPE_RND
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
165 &li.fieldx, STD_LEV_FIELDX
168 -1, SAVE_CONF_ALWAYS,
169 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
170 &li.fieldy, STD_LEV_FIELDY
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
187 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
193 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
194 &li.use_step_counter, FALSE
199 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
200 &li.wind_direction_initial, MV_NONE
205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
206 &li.em_slippery_gems, FALSE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
212 &li.use_custom_template, FALSE
217 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
218 &li.can_move_into_acid_bits, ~0 /* default: everything can */
223 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
224 &li.dont_collide_with_bits, ~0 /* default: always deadly */
229 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
230 &li.em_explodes_by_fire, FALSE
235 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
236 &li.score[SC_TIME_BONUS], 1
246 static struct LevelFileConfigInfo chunk_config_ELEM[] =
248 /* (these values are the same for each player) */
251 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
252 &li.block_last_field, FALSE /* default case for EM levels */
256 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
257 &li.sp_block_last_field, TRUE /* default case for SP levels */
261 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
262 &li.instant_relocation, FALSE
266 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
267 &li.can_pass_to_walkable, FALSE
271 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
272 &li.block_snap_field, TRUE
276 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
277 &li.continuous_snapping, TRUE
281 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
282 &li.shifted_relocation, FALSE
285 /* (these values are different for each player) */
288 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
289 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
293 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
294 &li.initial_player_gravity[0], FALSE
298 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
299 &li.use_start_element[0], FALSE
303 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
304 &li.start_element[0], EL_PLAYER_1
308 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
309 &li.use_artwork_element[0], FALSE
313 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
314 &li.artwork_element[0], EL_PLAYER_1
318 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
319 &li.use_explosion_element[0], FALSE
323 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
324 &li.explosion_element[0], EL_PLAYER_1
328 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
329 &li.use_initial_inventory[0], FALSE
333 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
334 &li.initial_inventory_size[0], 1
338 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
339 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
340 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
345 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
346 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
350 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
351 &li.initial_player_gravity[1], FALSE
355 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
356 &li.use_start_element[1], FALSE
360 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
361 &li.start_element[1], EL_PLAYER_2
365 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
366 &li.use_artwork_element[1], FALSE
370 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
371 &li.artwork_element[1], EL_PLAYER_2
375 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
376 &li.use_explosion_element[1], FALSE
380 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
381 &li.explosion_element[1], EL_PLAYER_2
385 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
386 &li.use_initial_inventory[1], FALSE
390 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
391 &li.initial_inventory_size[1], 1
395 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
396 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
397 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
402 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
403 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
407 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
408 &li.initial_player_gravity[2], FALSE
412 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
413 &li.use_start_element[2], FALSE
417 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
418 &li.start_element[2], EL_PLAYER_3
422 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
423 &li.use_artwork_element[2], FALSE
427 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
428 &li.artwork_element[2], EL_PLAYER_3
432 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
433 &li.use_explosion_element[2], FALSE
437 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
438 &li.explosion_element[2], EL_PLAYER_3
442 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
443 &li.use_initial_inventory[2], FALSE
447 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
448 &li.initial_inventory_size[2], 1
452 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
453 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
454 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
459 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
460 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
464 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
465 &li.initial_player_gravity[3], FALSE
469 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
470 &li.use_start_element[3], FALSE
474 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
475 &li.start_element[3], EL_PLAYER_4
479 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
480 &li.use_artwork_element[3], FALSE
484 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
485 &li.artwork_element[3], EL_PLAYER_4
489 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
490 &li.use_explosion_element[3], FALSE
494 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
495 &li.explosion_element[3], EL_PLAYER_4
499 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
500 &li.use_initial_inventory[3], FALSE
504 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
505 &li.initial_inventory_size[3], 1
509 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
510 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
511 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
516 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
517 &li.score[SC_EMERALD], 10
522 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
523 &li.score[SC_DIAMOND], 10
528 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
529 &li.score[SC_BUG], 10
534 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
535 &li.score[SC_SPACESHIP], 10
540 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
541 &li.score[SC_PACMAN], 10
546 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
547 &li.score[SC_NUT], 10
552 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
553 &li.score[SC_DYNAMITE], 10
558 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
559 &li.score[SC_KEY], 10
564 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
565 &li.score[SC_PEARL], 10
570 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
571 &li.score[SC_CRYSTAL], 10
576 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
577 &li.amoeba_content, EL_DIAMOND
581 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
586 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
587 &li.grow_into_diggable, TRUE
592 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
593 &li.yamyam_content, EL_ROCK, NULL,
594 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
598 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
599 &li.score[SC_YAMYAM], 10
604 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
605 &li.score[SC_ROBOT], 10
609 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
615 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
621 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
622 &li.time_magic_wall, 10
627 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
628 &li.game_of_life[0], 2
632 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
633 &li.game_of_life[1], 3
637 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
638 &li.game_of_life[2], 3
642 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
643 &li.game_of_life[3], 3
648 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
653 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
658 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
663 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
668 EL_TIMEGATE_SWITCH, -1,
669 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
670 &li.time_timegate, 10
674 EL_LIGHT_SWITCH_ACTIVE, -1,
675 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
680 EL_SHIELD_NORMAL, -1,
681 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
682 &li.shield_normal_time, 10
685 EL_SHIELD_NORMAL, -1,
686 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
687 &li.score[SC_SHIELD], 10
691 EL_SHIELD_DEADLY, -1,
692 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
693 &li.shield_deadly_time, 10
696 EL_SHIELD_DEADLY, -1,
697 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
698 &li.score[SC_SHIELD], 10
703 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
708 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
709 &li.extra_time_score, 10
713 EL_TIME_ORB_FULL, -1,
714 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
715 &li.time_orb_time, 10
718 EL_TIME_ORB_FULL, -1,
719 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
720 &li.use_time_orb_bug, FALSE
725 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
726 &li.use_spring_bug, FALSE
731 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
732 &li.android_move_time, 10
736 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
737 &li.android_clone_time, 10
741 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
742 &li.android_clone_element[0], EL_EMPTY, NULL,
743 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
748 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
753 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
758 EL_EMC_MAGNIFIER, -1,
759 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
760 &li.magnify_score, 10
763 EL_EMC_MAGNIFIER, -1,
764 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
769 EL_EMC_MAGIC_BALL, -1,
770 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
774 EL_EMC_MAGIC_BALL, -1,
775 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
776 &li.ball_random, FALSE
779 EL_EMC_MAGIC_BALL, -1,
780 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
781 &li.ball_state_initial, FALSE
784 EL_EMC_MAGIC_BALL, -1,
785 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
786 &li.ball_content, EL_EMPTY, NULL,
787 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
790 /* ---------- unused values ----------------------------------------------- */
793 EL_UNKNOWN, SAVE_CONF_NEVER,
794 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
795 &li.score[SC_UNKNOWN_14], 10
798 EL_UNKNOWN, SAVE_CONF_NEVER,
799 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
800 &li.score[SC_UNKNOWN_15], 10
810 static struct LevelFileConfigInfo chunk_config_NOTE[] =
814 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
815 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
819 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
820 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
825 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
826 &xx_envelope.autowrap, FALSE
830 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
831 &xx_envelope.centered, FALSE
836 TYPE_STRING, CONF_VALUE_BYTES(1),
837 &xx_envelope.text, -1, NULL,
838 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
839 &xx_default_string_empty[0]
849 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
853 TYPE_STRING, CONF_VALUE_BYTES(1),
854 &xx_ei.description[0], -1,
855 &yy_ei.description[0],
856 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
857 &xx_default_description[0]
862 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
863 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
864 &yy_ei.properties[EP_BITFIELD_BASE_NR]
870 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
871 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
872 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
878 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
879 &xx_ei.use_gfx_element, FALSE,
880 &yy_ei.use_gfx_element
884 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
885 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
886 &yy_ei.gfx_element_initial
891 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
892 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
893 &yy_ei.access_direction
898 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
899 &xx_ei.collect_score_initial, 10,
900 &yy_ei.collect_score_initial
904 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
905 &xx_ei.collect_count_initial, 1,
906 &yy_ei.collect_count_initial
911 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
912 &xx_ei.ce_value_fixed_initial, 0,
913 &yy_ei.ce_value_fixed_initial
917 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
918 &xx_ei.ce_value_random_initial, 0,
919 &yy_ei.ce_value_random_initial
923 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
924 &xx_ei.use_last_ce_value, FALSE,
925 &yy_ei.use_last_ce_value
930 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
931 &xx_ei.push_delay_fixed, 8,
932 &yy_ei.push_delay_fixed
936 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
937 &xx_ei.push_delay_random, 8,
938 &yy_ei.push_delay_random
942 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
943 &xx_ei.drop_delay_fixed, 0,
944 &yy_ei.drop_delay_fixed
948 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
949 &xx_ei.drop_delay_random, 0,
950 &yy_ei.drop_delay_random
954 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
955 &xx_ei.move_delay_fixed, 0,
956 &yy_ei.move_delay_fixed
960 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
961 &xx_ei.move_delay_random, 0,
962 &yy_ei.move_delay_random
967 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
968 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
973 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
974 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
975 &yy_ei.move_direction_initial
979 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
980 &xx_ei.move_stepsize, TILEX / 8,
986 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
987 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
988 &yy_ei.move_enter_element
992 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
993 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
994 &yy_ei.move_leave_element
998 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
999 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1000 &yy_ei.move_leave_type
1005 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1006 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1007 &yy_ei.slippery_type
1012 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1013 &xx_ei.explosion_type, EXPLODES_3X3,
1014 &yy_ei.explosion_type
1018 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1019 &xx_ei.explosion_delay, 16,
1020 &yy_ei.explosion_delay
1024 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1025 &xx_ei.ignition_delay, 8,
1026 &yy_ei.ignition_delay
1031 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1032 &xx_ei.content, EL_EMPTY_SPACE,
1034 &xx_num_contents, 1, 1
1037 /* ---------- "num_change_pages" must be the last entry ------------------- */
1040 -1, SAVE_CONF_ALWAYS,
1041 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1042 &xx_ei.num_change_pages, 1,
1043 &yy_ei.num_change_pages
1054 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1056 /* ---------- "current_change_page" must be the first entry --------------- */
1059 -1, SAVE_CONF_ALWAYS,
1060 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1061 &xx_current_change_page, -1
1064 /* ---------- (the remaining entries can be in any order) ----------------- */
1068 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1069 &xx_change.can_change, FALSE
1074 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1075 &xx_event_bits[0], 0
1079 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1080 &xx_event_bits[1], 0
1085 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1086 &xx_change.trigger_player, CH_PLAYER_ANY
1090 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1091 &xx_change.trigger_side, CH_SIDE_ANY
1095 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1096 &xx_change.trigger_page, CH_PAGE_ANY
1101 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1102 &xx_change.target_element, EL_EMPTY_SPACE
1107 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1108 &xx_change.delay_fixed, 0
1112 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1113 &xx_change.delay_random, 0
1117 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1118 &xx_change.delay_frames, FRAMES_PER_SECOND
1123 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1124 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1129 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1130 &xx_change.explode, FALSE
1134 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1135 &xx_change.use_target_content, FALSE
1139 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1140 &xx_change.only_if_complete, FALSE
1144 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1145 &xx_change.use_random_replace, FALSE
1149 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1150 &xx_change.random_percentage, 100
1154 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1155 &xx_change.replace_when, CP_WHEN_EMPTY
1160 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1161 &xx_change.has_action, FALSE
1165 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1166 &xx_change.action_type, CA_NO_ACTION
1170 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1171 &xx_change.action_mode, CA_MODE_UNDEFINED
1175 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1176 &xx_change.action_arg, CA_ARG_UNDEFINED
1181 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1182 &xx_change.action_element, EL_EMPTY_SPACE
1187 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1188 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1189 &xx_num_contents, 1, 1
1199 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1203 TYPE_STRING, CONF_VALUE_BYTES(1),
1204 &xx_ei.description[0], -1, NULL,
1205 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1206 &xx_default_description[0]
1211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1212 &xx_ei.use_gfx_element, FALSE
1216 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1217 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1222 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1223 &xx_group.choice_mode, ANIM_RANDOM
1228 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1229 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1230 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1240 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1244 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1245 &li.block_snap_field, TRUE
1249 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1250 &li.continuous_snapping, TRUE
1254 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1255 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1260 &li.use_start_element[0], FALSE
1264 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1265 &li.start_element[0], EL_PLAYER_1
1269 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1270 &li.use_artwork_element[0], FALSE
1274 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1275 &li.artwork_element[0], EL_PLAYER_1
1279 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1280 &li.use_explosion_element[0], FALSE
1284 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1285 &li.explosion_element[0], EL_PLAYER_1
1300 filetype_id_list[] =
1302 { LEVEL_FILE_TYPE_RND, "RND" },
1303 { LEVEL_FILE_TYPE_BD, "BD" },
1304 { LEVEL_FILE_TYPE_EM, "EM" },
1305 { LEVEL_FILE_TYPE_SP, "SP" },
1306 { LEVEL_FILE_TYPE_DX, "DX" },
1307 { LEVEL_FILE_TYPE_SB, "SB" },
1308 { LEVEL_FILE_TYPE_DC, "DC" },
1313 /* ========================================================================= */
1314 /* level file functions */
1315 /* ========================================================================= */
1317 static struct DateInfo getCurrentDate()
1319 time_t epoch_seconds = time(NULL);
1320 struct tm *now = localtime(&epoch_seconds);
1321 struct DateInfo date;
1323 date.year = now->tm_year + 1900;
1324 date.month = now->tm_mon + 1;
1325 date.day = now->tm_mday;
1330 static void resetEventFlags(struct ElementChangeInfo *change)
1334 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1335 change->has_event[i] = FALSE;
1338 static void resetEventBits()
1342 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1343 xx_event_bits[i] = 0;
1346 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1350 /* important: only change event flag if corresponding event bit is set
1351 (this is because all xx_event_bits[] values are loaded separately,
1352 and all xx_event_bits[] values are set back to zero before loading
1353 another value xx_event_bits[x] (each value representing 32 flags)) */
1355 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1356 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1357 change->has_event[i] = TRUE;
1360 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1364 /* in contrast to the above function setEventFlagsFromEventBits(), it
1365 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1366 depending on the corresponding change->has_event[i] values here, as
1367 all xx_event_bits[] values are reset in resetEventBits() before */
1369 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1370 if (change->has_event[i])
1371 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1374 static char *getDefaultElementDescription(struct ElementInfo *ei)
1376 static char description[MAX_ELEMENT_NAME_LEN + 1];
1377 char *default_description = (ei->custom_description != NULL ?
1378 ei->custom_description :
1379 ei->editor_description);
1382 /* always start with reliable default values */
1383 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1384 description[i] = '\0';
1386 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1387 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1389 return &description[0];
1392 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1394 char *default_description = getDefaultElementDescription(ei);
1397 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1398 ei->description[i] = default_description[i];
1401 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1405 for (i = 0; conf[i].data_type != -1; i++)
1407 int default_value = conf[i].default_value;
1408 int data_type = conf[i].data_type;
1409 int conf_type = conf[i].conf_type;
1410 int byte_mask = conf_type & CONF_MASK_BYTES;
1412 if (byte_mask == CONF_MASK_MULTI_BYTES)
1414 int default_num_entities = conf[i].default_num_entities;
1415 int max_num_entities = conf[i].max_num_entities;
1417 *(int *)(conf[i].num_entities) = default_num_entities;
1419 if (data_type == TYPE_STRING)
1421 char *default_string = conf[i].default_string;
1422 char *string = (char *)(conf[i].value);
1424 strncpy(string, default_string, max_num_entities);
1426 else if (data_type == TYPE_ELEMENT_LIST)
1428 int *element_array = (int *)(conf[i].value);
1431 for (j = 0; j < max_num_entities; j++)
1432 element_array[j] = default_value;
1434 else if (data_type == TYPE_CONTENT_LIST)
1436 struct Content *content = (struct Content *)(conf[i].value);
1439 for (c = 0; c < max_num_entities; c++)
1440 for (y = 0; y < 3; y++)
1441 for (x = 0; x < 3; x++)
1442 content[c].e[x][y] = default_value;
1445 else /* constant size configuration data (1, 2 or 4 bytes) */
1447 if (data_type == TYPE_BOOLEAN)
1448 *(boolean *)(conf[i].value) = default_value;
1450 *(int *) (conf[i].value) = default_value;
1455 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1459 for (i = 0; conf[i].data_type != -1; i++)
1461 int data_type = conf[i].data_type;
1462 int conf_type = conf[i].conf_type;
1463 int byte_mask = conf_type & CONF_MASK_BYTES;
1465 if (byte_mask == CONF_MASK_MULTI_BYTES)
1467 int max_num_entities = conf[i].max_num_entities;
1469 if (data_type == TYPE_STRING)
1471 char *string = (char *)(conf[i].value);
1472 char *string_copy = (char *)(conf[i].value_copy);
1474 strncpy(string_copy, string, max_num_entities);
1476 else if (data_type == TYPE_ELEMENT_LIST)
1478 int *element_array = (int *)(conf[i].value);
1479 int *element_array_copy = (int *)(conf[i].value_copy);
1482 for (j = 0; j < max_num_entities; j++)
1483 element_array_copy[j] = element_array[j];
1485 else if (data_type == TYPE_CONTENT_LIST)
1487 struct Content *content = (struct Content *)(conf[i].value);
1488 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1491 for (c = 0; c < max_num_entities; c++)
1492 for (y = 0; y < 3; y++)
1493 for (x = 0; x < 3; x++)
1494 content_copy[c].e[x][y] = content[c].e[x][y];
1497 else /* constant size configuration data (1, 2 or 4 bytes) */
1499 if (data_type == TYPE_BOOLEAN)
1500 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1502 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1507 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1511 xx_ei = *ei_from; /* copy element data into temporary buffer */
1512 yy_ei = *ei_to; /* copy element data into temporary buffer */
1514 copyConfigFromConfigList(chunk_config_CUSX_base);
1519 /* ---------- reinitialize and copy change pages ---------- */
1521 ei_to->num_change_pages = ei_from->num_change_pages;
1522 ei_to->current_change_page = ei_from->current_change_page;
1524 setElementChangePages(ei_to, ei_to->num_change_pages);
1526 for (i = 0; i < ei_to->num_change_pages; i++)
1527 ei_to->change_page[i] = ei_from->change_page[i];
1529 /* ---------- copy group element info ---------- */
1530 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1531 *ei_to->group = *ei_from->group;
1533 /* mark this custom element as modified */
1534 ei_to->modified_settings = TRUE;
1537 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1539 int change_page_size = sizeof(struct ElementChangeInfo);
1541 ei->num_change_pages = MAX(1, change_pages);
1544 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1546 if (ei->current_change_page >= ei->num_change_pages)
1547 ei->current_change_page = ei->num_change_pages - 1;
1549 ei->change = &ei->change_page[ei->current_change_page];
1552 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1554 xx_change = *change; /* copy change data into temporary buffer */
1557 /* (not needed; set by setConfigToDefaultsFromConfigList()) */
1558 xx_num_contents = 1;
1561 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1563 *change = xx_change;
1565 resetEventFlags(change);
1567 change->direct_action = 0;
1568 change->other_action = 0;
1570 change->pre_change_function = NULL;
1571 change->change_function = NULL;
1572 change->post_change_function = NULL;
1575 static void setLevelInfoToDefaults(struct LevelInfo *level)
1577 static boolean clipboard_elements_initialized = FALSE;
1580 InitElementPropertiesStatic();
1582 li = *level; /* copy level data into temporary buffer */
1584 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1585 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1587 *level = li; /* copy temporary buffer back to level data */
1589 setLevelInfoToDefaults_EM();
1590 setLevelInfoToDefaults_SP();
1592 level->native_em_level = &native_em_level;
1593 level->native_sp_level = &native_sp_level;
1595 level->file_version = FILE_VERSION_ACTUAL;
1596 level->game_version = GAME_VERSION_ACTUAL;
1598 level->creation_date = getCurrentDate();
1600 level->encoding_16bit_field = TRUE;
1601 level->encoding_16bit_yamyam = TRUE;
1602 level->encoding_16bit_amoeba = TRUE;
1604 for (x = 0; x < MAX_LEV_FIELDX; x++)
1605 for (y = 0; y < MAX_LEV_FIELDY; y++)
1606 level->field[x][y] = EL_SAND;
1608 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1609 level->name[i] = '\0';
1610 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1611 level->author[i] = '\0';
1613 strcpy(level->name, NAMELESS_LEVEL_NAME);
1614 strcpy(level->author, ANONYMOUS_NAME);
1616 level->field[0][0] = EL_PLAYER_1;
1617 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1619 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1622 struct ElementInfo *ei = &element_info[element];
1624 /* never initialize clipboard elements after the very first time */
1625 /* (to be able to use clipboard elements between several levels) */
1626 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1629 if (IS_ENVELOPE(element))
1631 int envelope_nr = element - EL_ENVELOPE_1;
1633 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1635 level->envelope[envelope_nr] = xx_envelope;
1638 if (IS_CUSTOM_ELEMENT(element) ||
1639 IS_GROUP_ELEMENT(element) ||
1640 IS_INTERNAL_ELEMENT(element))
1642 xx_ei = *ei; /* copy element data into temporary buffer */
1644 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1649 setElementChangePages(ei, 1);
1650 setElementChangeInfoToDefaults(ei->change);
1652 if (IS_CUSTOM_ELEMENT(element) ||
1653 IS_GROUP_ELEMENT(element) ||
1654 IS_INTERNAL_ELEMENT(element))
1656 setElementDescriptionToDefault(ei);
1658 ei->modified_settings = FALSE;
1661 if (IS_CUSTOM_ELEMENT(element) ||
1662 IS_INTERNAL_ELEMENT(element))
1664 /* internal values used in level editor */
1666 ei->access_type = 0;
1667 ei->access_layer = 0;
1668 ei->access_protected = 0;
1669 ei->walk_to_action = 0;
1670 ei->smash_targets = 0;
1673 ei->can_explode_by_fire = FALSE;
1674 ei->can_explode_smashed = FALSE;
1675 ei->can_explode_impact = FALSE;
1677 ei->current_change_page = 0;
1680 if (IS_GROUP_ELEMENT(element) ||
1681 IS_INTERNAL_ELEMENT(element))
1683 struct ElementGroupInfo *group;
1685 /* initialize memory for list of elements in group */
1686 if (ei->group == NULL)
1687 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1691 xx_group = *group; /* copy group data into temporary buffer */
1693 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1699 clipboard_elements_initialized = TRUE;
1701 BorderElement = EL_STEELWALL;
1703 level->no_valid_file = FALSE;
1705 level->changed = FALSE;
1707 /* set all bug compatibility flags to "false" => do not emulate this bug */
1708 level->use_action_after_change_bug = FALSE;
1710 if (leveldir_current == NULL) /* only when dumping level */
1713 /* try to determine better author name than 'anonymous' */
1714 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1716 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1717 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1721 switch (LEVELCLASS(leveldir_current))
1723 case LEVELCLASS_TUTORIAL:
1724 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1727 case LEVELCLASS_CONTRIB:
1728 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1729 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1732 case LEVELCLASS_PRIVATE:
1733 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1734 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1738 /* keep default value */
1744 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1746 level_file_info->nr = 0;
1747 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1748 level_file_info->packed = FALSE;
1749 level_file_info->basename = NULL;
1750 level_file_info->filename = NULL;
1753 static void ActivateLevelTemplate()
1755 /* Currently there is no special action needed to activate the template
1756 data, because 'element_info' property settings overwrite the original
1757 level data, while all other variables do not change. */
1760 static char *getLevelFilenameFromBasename(char *basename)
1762 static char *filename = NULL;
1764 checked_free(filename);
1766 filename = getPath2(getCurrentLevelDir(), basename);
1771 static int getFileTypeFromBasename(char *basename)
1773 static char *filename = NULL;
1774 struct stat file_status;
1776 /* ---------- try to determine file type from filename ---------- */
1778 /* check for typical filename of a Supaplex level package file */
1779 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1780 strncmp(basename, "LEVELS.D", 8) == 0))
1781 return LEVEL_FILE_TYPE_SP;
1783 /* check for typical filename of a Diamond Caves II level package file */
1784 if (strSuffix(basename, ".dc") ||
1785 strSuffix(basename, ".dc2"))
1786 return LEVEL_FILE_TYPE_DC;
1788 /* ---------- try to determine file type from filesize ---------- */
1790 checked_free(filename);
1791 filename = getPath2(getCurrentLevelDir(), basename);
1793 if (stat(filename, &file_status) == 0)
1795 /* check for typical filesize of a Supaplex level package file */
1796 if (file_status.st_size == 170496)
1797 return LEVEL_FILE_TYPE_SP;
1800 return LEVEL_FILE_TYPE_UNKNOWN;
1803 static char *getSingleLevelBasename(int nr)
1805 static char basename[MAX_FILENAME_LEN];
1808 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
1810 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
1815 static char *getPackedLevelBasename(int type)
1817 static char basename[MAX_FILENAME_LEN];
1818 char *directory = getCurrentLevelDir();
1820 struct dirent *dir_entry;
1822 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1824 if ((dir = opendir(directory)) == NULL)
1826 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1831 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
1833 char *entry_basename = dir_entry->d_name;
1834 int entry_type = getFileTypeFromBasename(entry_basename);
1836 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1838 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1841 strcpy(basename, entry_basename);
1853 static char *getSingleLevelFilename(int nr)
1855 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1859 static char *getPackedLevelFilename(int type)
1861 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1865 char *getDefaultLevelFilename(int nr)
1867 return getSingleLevelFilename(nr);
1871 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
1875 lfi->packed = FALSE;
1876 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
1877 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1881 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
1882 int type, char *format, ...)
1884 static char basename[MAX_FILENAME_LEN];
1887 va_start(ap, format);
1888 vsprintf(basename, format, ap);
1892 lfi->packed = FALSE;
1893 lfi->basename = basename;
1894 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1897 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
1902 lfi->basename = getPackedLevelBasename(lfi->type);
1903 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1906 static int getFiletypeFromID(char *filetype_id)
1908 char *filetype_id_lower;
1909 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
1912 if (filetype_id == NULL)
1913 return LEVEL_FILE_TYPE_UNKNOWN;
1915 filetype_id_lower = getStringToLower(filetype_id);
1917 for (i = 0; filetype_id_list[i].id != NULL; i++)
1919 char *id_lower = getStringToLower(filetype_id_list[i].id);
1921 if (strEqual(filetype_id_lower, id_lower))
1922 filetype = filetype_id_list[i].filetype;
1926 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
1930 free(filetype_id_lower);
1935 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
1939 /* special case: level number is negative => check for level template file */
1942 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1943 "template.%s", LEVELFILE_EXTENSION);
1945 /* no fallback if template file not existing */
1949 /* special case: check for file name/pattern specified in "levelinfo.conf" */
1950 if (leveldir_current->level_filename != NULL)
1952 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
1954 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
1955 leveldir_current->level_filename, nr);
1956 if (fileExists(lfi->filename))
1960 /* check for native Rocks'n'Diamonds level file */
1961 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1962 "%03d.%s", nr, LEVELFILE_EXTENSION);
1963 if (fileExists(lfi->filename))
1966 /* check for Emerald Mine level file (V1) */
1967 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
1968 'a' + (nr / 10) % 26, '0' + nr % 10);
1969 if (fileExists(lfi->filename))
1971 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
1972 'A' + (nr / 10) % 26, '0' + nr % 10);
1973 if (fileExists(lfi->filename))
1976 /* check for Emerald Mine level file (V2 to V5) */
1977 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
1978 if (fileExists(lfi->filename))
1981 /* check for Emerald Mine level file (V6 / single mode) */
1982 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
1983 if (fileExists(lfi->filename))
1985 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
1986 if (fileExists(lfi->filename))
1989 /* check for Emerald Mine level file (V6 / teamwork mode) */
1990 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
1991 if (fileExists(lfi->filename))
1993 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
1994 if (fileExists(lfi->filename))
1997 /* check for various packed level file formats */
1998 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
1999 if (fileExists(lfi->filename))
2002 /* no known level file found -- use default values (and fail later) */
2003 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2004 "%03d.%s", nr, LEVELFILE_EXTENSION);
2007 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2009 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2010 lfi->type = getFileTypeFromBasename(lfi->basename);
2013 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2015 /* always start with reliable default values */
2016 setFileInfoToDefaults(level_file_info);
2018 level_file_info->nr = nr; /* set requested level number */
2020 determineLevelFileInfo_Filename(level_file_info);
2021 determineLevelFileInfo_Filetype(level_file_info);
2024 /* ------------------------------------------------------------------------- */
2025 /* functions for loading R'n'D level */
2026 /* ------------------------------------------------------------------------- */
2028 int getMappedElement(int element)
2030 /* remap some (historic, now obsolete) elements */
2034 case EL_PLAYER_OBSOLETE:
2035 element = EL_PLAYER_1;
2038 case EL_KEY_OBSOLETE:
2042 case EL_EM_KEY_1_FILE_OBSOLETE:
2043 element = EL_EM_KEY_1;
2046 case EL_EM_KEY_2_FILE_OBSOLETE:
2047 element = EL_EM_KEY_2;
2050 case EL_EM_KEY_3_FILE_OBSOLETE:
2051 element = EL_EM_KEY_3;
2054 case EL_EM_KEY_4_FILE_OBSOLETE:
2055 element = EL_EM_KEY_4;
2058 case EL_ENVELOPE_OBSOLETE:
2059 element = EL_ENVELOPE_1;
2067 if (element >= NUM_FILE_ELEMENTS)
2069 Error(ERR_WARN, "invalid level element %d", element);
2071 element = EL_UNKNOWN;
2079 int getMappedElementByVersion(int element, int game_version)
2081 /* remap some elements due to certain game version */
2083 if (game_version <= VERSION_IDENT(2,2,0,0))
2085 /* map game font elements */
2086 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2087 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2088 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2089 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2092 if (game_version < VERSION_IDENT(3,0,0,0))
2094 /* map Supaplex gravity tube elements */
2095 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2096 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2097 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2098 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2105 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2107 level->file_version = getFileVersion(file);
2108 level->game_version = getFileVersion(file);
2113 static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
2115 level->creation_date.year = getFile16BitBE(file);
2116 level->creation_date.month = getFile8Bit(file);
2117 level->creation_date.day = getFile8Bit(file);
2122 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2124 int initial_player_stepsize;
2125 int initial_player_gravity;
2128 level->fieldx = getFile8Bit(file);
2129 level->fieldy = getFile8Bit(file);
2131 level->time = getFile16BitBE(file);
2132 level->gems_needed = getFile16BitBE(file);
2134 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2135 level->name[i] = getFile8Bit(file);
2136 level->name[MAX_LEVEL_NAME_LEN] = 0;
2138 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2139 level->score[i] = getFile8Bit(file);
2141 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2142 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2143 for (y = 0; y < 3; y++)
2144 for (x = 0; x < 3; x++)
2145 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2147 level->amoeba_speed = getFile8Bit(file);
2148 level->time_magic_wall = getFile8Bit(file);
2149 level->time_wheel = getFile8Bit(file);
2150 level->amoeba_content = getMappedElement(getFile8Bit(file));
2152 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2155 for (i = 0; i < MAX_PLAYERS; i++)
2156 level->initial_player_stepsize[i] = initial_player_stepsize;
2158 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2160 for (i = 0; i < MAX_PLAYERS; i++)
2161 level->initial_player_gravity[i] = initial_player_gravity;
2163 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2164 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2166 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2168 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2169 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2170 level->can_move_into_acid_bits = getFile32BitBE(file);
2171 level->dont_collide_with_bits = getFile8Bit(file);
2173 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2174 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2176 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2177 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2178 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2180 level->game_engine_type = getFile8Bit(file);
2182 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2187 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2191 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2192 level->name[i] = getFile8Bit(file);
2193 level->name[MAX_LEVEL_NAME_LEN] = 0;
2198 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2202 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2203 level->author[i] = getFile8Bit(file);
2204 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2209 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2212 int chunk_size_expected = level->fieldx * level->fieldy;
2214 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2215 stored with 16-bit encoding (and should be twice as big then).
2216 Even worse, playfield data was stored 16-bit when only yamyam content
2217 contained 16-bit elements and vice versa. */
2219 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2220 chunk_size_expected *= 2;
2222 if (chunk_size_expected != chunk_size)
2224 ReadUnusedBytesFromFile(file, chunk_size);
2225 return chunk_size_expected;
2228 for (y = 0; y < level->fieldy; y++)
2229 for (x = 0; x < level->fieldx; x++)
2230 level->field[x][y] =
2231 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2236 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2239 int header_size = 4;
2240 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2241 int chunk_size_expected = header_size + content_size;
2243 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2244 stored with 16-bit encoding (and should be twice as big then).
2245 Even worse, playfield data was stored 16-bit when only yamyam content
2246 contained 16-bit elements and vice versa. */
2248 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2249 chunk_size_expected += content_size;
2251 if (chunk_size_expected != chunk_size)
2253 ReadUnusedBytesFromFile(file, chunk_size);
2254 return chunk_size_expected;
2258 level->num_yamyam_contents = getFile8Bit(file);
2262 /* correct invalid number of content fields -- should never happen */
2263 if (level->num_yamyam_contents < 1 ||
2264 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2265 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2267 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2268 for (y = 0; y < 3; y++)
2269 for (x = 0; x < 3; x++)
2270 level->yamyam_content[i].e[x][y] =
2271 getMappedElement(level->encoding_16bit_field ?
2272 getFile16BitBE(file) : getFile8Bit(file));
2276 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2280 int num_contents, content_xsize, content_ysize;
2281 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2283 element = getMappedElement(getFile16BitBE(file));
2284 num_contents = getFile8Bit(file);
2285 content_xsize = getFile8Bit(file);
2286 content_ysize = getFile8Bit(file);
2288 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2290 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2291 for (y = 0; y < 3; y++)
2292 for (x = 0; x < 3; x++)
2293 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2295 /* correct invalid number of content fields -- should never happen */
2296 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2297 num_contents = STD_ELEMENT_CONTENTS;
2299 if (element == EL_YAMYAM)
2301 level->num_yamyam_contents = num_contents;
2303 for (i = 0; i < num_contents; i++)
2304 for (y = 0; y < 3; y++)
2305 for (x = 0; x < 3; x++)
2306 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2308 else if (element == EL_BD_AMOEBA)
2310 level->amoeba_content = content_array[0][0][0];
2314 Error(ERR_WARN, "cannot load content for element '%d'", element);
2320 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2326 int chunk_size_expected;
2328 element = getMappedElement(getFile16BitBE(file));
2329 if (!IS_ENVELOPE(element))
2330 element = EL_ENVELOPE_1;
2332 envelope_nr = element - EL_ENVELOPE_1;
2334 envelope_len = getFile16BitBE(file);
2336 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2337 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2339 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2341 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2342 if (chunk_size_expected != chunk_size)
2344 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2345 return chunk_size_expected;
2348 for (i = 0; i < envelope_len; i++)
2349 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2354 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2356 int num_changed_custom_elements = getFile16BitBE(file);
2357 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2360 if (chunk_size_expected != chunk_size)
2362 ReadUnusedBytesFromFile(file, chunk_size - 2);
2363 return chunk_size_expected;
2366 for (i = 0; i < num_changed_custom_elements; i++)
2368 int element = getMappedElement(getFile16BitBE(file));
2369 int properties = getFile32BitBE(file);
2371 if (IS_CUSTOM_ELEMENT(element))
2372 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2374 Error(ERR_WARN, "invalid custom element number %d", element);
2376 /* older game versions that wrote level files with CUS1 chunks used
2377 different default push delay values (not yet stored in level file) */
2378 element_info[element].push_delay_fixed = 2;
2379 element_info[element].push_delay_random = 8;
2385 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2387 int num_changed_custom_elements = getFile16BitBE(file);
2388 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2391 if (chunk_size_expected != chunk_size)
2393 ReadUnusedBytesFromFile(file, chunk_size - 2);
2394 return chunk_size_expected;
2397 for (i = 0; i < num_changed_custom_elements; i++)
2399 int element = getMappedElement(getFile16BitBE(file));
2400 int custom_target_element = getMappedElement(getFile16BitBE(file));
2402 if (IS_CUSTOM_ELEMENT(element))
2403 element_info[element].change->target_element = custom_target_element;
2405 Error(ERR_WARN, "invalid custom element number %d", element);
2411 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2413 int num_changed_custom_elements = getFile16BitBE(file);
2414 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2417 if (chunk_size_expected != chunk_size)
2419 ReadUnusedBytesFromFile(file, chunk_size - 2);
2420 return chunk_size_expected;
2423 for (i = 0; i < num_changed_custom_elements; i++)
2425 int element = getMappedElement(getFile16BitBE(file));
2426 struct ElementInfo *ei = &element_info[element];
2427 unsigned int event_bits;
2429 if (!IS_CUSTOM_ELEMENT(element))
2431 Error(ERR_WARN, "invalid custom element number %d", element);
2433 element = EL_INTERNAL_DUMMY;
2436 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2437 ei->description[j] = getFile8Bit(file);
2438 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2440 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2442 /* some free bytes for future properties and padding */
2443 ReadUnusedBytesFromFile(file, 7);
2445 ei->use_gfx_element = getFile8Bit(file);
2446 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2448 ei->collect_score_initial = getFile8Bit(file);
2449 ei->collect_count_initial = getFile8Bit(file);
2451 ei->push_delay_fixed = getFile16BitBE(file);
2452 ei->push_delay_random = getFile16BitBE(file);
2453 ei->move_delay_fixed = getFile16BitBE(file);
2454 ei->move_delay_random = getFile16BitBE(file);
2456 ei->move_pattern = getFile16BitBE(file);
2457 ei->move_direction_initial = getFile8Bit(file);
2458 ei->move_stepsize = getFile8Bit(file);
2460 for (y = 0; y < 3; y++)
2461 for (x = 0; x < 3; x++)
2462 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2464 event_bits = getFile32BitBE(file);
2465 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2466 if (event_bits & (1 << j))
2467 ei->change->has_event[j] = TRUE;
2469 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2471 ei->change->delay_fixed = getFile16BitBE(file);
2472 ei->change->delay_random = getFile16BitBE(file);
2473 ei->change->delay_frames = getFile16BitBE(file);
2475 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2477 ei->change->explode = getFile8Bit(file);
2478 ei->change->use_target_content = getFile8Bit(file);
2479 ei->change->only_if_complete = getFile8Bit(file);
2480 ei->change->use_random_replace = getFile8Bit(file);
2482 ei->change->random_percentage = getFile8Bit(file);
2483 ei->change->replace_when = getFile8Bit(file);
2485 for (y = 0; y < 3; y++)
2486 for (x = 0; x < 3; x++)
2487 ei->change->target_content.e[x][y] =
2488 getMappedElement(getFile16BitBE(file));
2490 ei->slippery_type = getFile8Bit(file);
2492 /* some free bytes for future properties and padding */
2493 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2495 /* mark that this custom element has been modified */
2496 ei->modified_settings = TRUE;
2502 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2504 struct ElementInfo *ei;
2505 int chunk_size_expected;
2509 /* ---------- custom element base property values (96 bytes) ------------- */
2511 element = getMappedElement(getFile16BitBE(file));
2513 if (!IS_CUSTOM_ELEMENT(element))
2515 Error(ERR_WARN, "invalid custom element number %d", element);
2517 ReadUnusedBytesFromFile(file, chunk_size - 2);
2521 ei = &element_info[element];
2523 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2524 ei->description[i] = getFile8Bit(file);
2525 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2527 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2529 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2531 ei->num_change_pages = getFile8Bit(file);
2533 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2534 if (chunk_size_expected != chunk_size)
2536 ReadUnusedBytesFromFile(file, chunk_size - 43);
2537 return chunk_size_expected;
2540 ei->ce_value_fixed_initial = getFile16BitBE(file);
2541 ei->ce_value_random_initial = getFile16BitBE(file);
2542 ei->use_last_ce_value = getFile8Bit(file);
2544 ei->use_gfx_element = getFile8Bit(file);
2545 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2547 ei->collect_score_initial = getFile8Bit(file);
2548 ei->collect_count_initial = getFile8Bit(file);
2550 ei->drop_delay_fixed = getFile8Bit(file);
2551 ei->push_delay_fixed = getFile8Bit(file);
2552 ei->drop_delay_random = getFile8Bit(file);
2553 ei->push_delay_random = getFile8Bit(file);
2554 ei->move_delay_fixed = getFile16BitBE(file);
2555 ei->move_delay_random = getFile16BitBE(file);
2557 /* bits 0 - 15 of "move_pattern" ... */
2558 ei->move_pattern = getFile16BitBE(file);
2559 ei->move_direction_initial = getFile8Bit(file);
2560 ei->move_stepsize = getFile8Bit(file);
2562 ei->slippery_type = getFile8Bit(file);
2564 for (y = 0; y < 3; y++)
2565 for (x = 0; x < 3; x++)
2566 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2568 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2569 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2570 ei->move_leave_type = getFile8Bit(file);
2572 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2573 ei->move_pattern |= (getFile16BitBE(file) << 16);
2575 ei->access_direction = getFile8Bit(file);
2577 ei->explosion_delay = getFile8Bit(file);
2578 ei->ignition_delay = getFile8Bit(file);
2579 ei->explosion_type = getFile8Bit(file);
2581 /* some free bytes for future custom property values and padding */
2582 ReadUnusedBytesFromFile(file, 1);
2584 /* ---------- change page property values (48 bytes) --------------------- */
2586 setElementChangePages(ei, ei->num_change_pages);
2588 for (i = 0; i < ei->num_change_pages; i++)
2590 struct ElementChangeInfo *change = &ei->change_page[i];
2591 unsigned int event_bits;
2593 /* always start with reliable default values */
2594 setElementChangeInfoToDefaults(change);
2596 /* bits 0 - 31 of "has_event[]" ... */
2597 event_bits = getFile32BitBE(file);
2598 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2599 if (event_bits & (1 << j))
2600 change->has_event[j] = TRUE;
2602 change->target_element = getMappedElement(getFile16BitBE(file));
2604 change->delay_fixed = getFile16BitBE(file);
2605 change->delay_random = getFile16BitBE(file);
2606 change->delay_frames = getFile16BitBE(file);
2608 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2610 change->explode = getFile8Bit(file);
2611 change->use_target_content = getFile8Bit(file);
2612 change->only_if_complete = getFile8Bit(file);
2613 change->use_random_replace = getFile8Bit(file);
2615 change->random_percentage = getFile8Bit(file);
2616 change->replace_when = getFile8Bit(file);
2618 for (y = 0; y < 3; y++)
2619 for (x = 0; x < 3; x++)
2620 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2622 change->can_change = getFile8Bit(file);
2624 change->trigger_side = getFile8Bit(file);
2626 change->trigger_player = getFile8Bit(file);
2627 change->trigger_page = getFile8Bit(file);
2629 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2630 CH_PAGE_ANY : (1 << change->trigger_page));
2632 change->has_action = getFile8Bit(file);
2633 change->action_type = getFile8Bit(file);
2634 change->action_mode = getFile8Bit(file);
2635 change->action_arg = getFile16BitBE(file);
2637 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2638 event_bits = getFile8Bit(file);
2639 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2640 if (event_bits & (1 << (j - 32)))
2641 change->has_event[j] = TRUE;
2644 /* mark this custom element as modified */
2645 ei->modified_settings = TRUE;
2650 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2652 struct ElementInfo *ei;
2653 struct ElementGroupInfo *group;
2657 element = getMappedElement(getFile16BitBE(file));
2659 if (!IS_GROUP_ELEMENT(element))
2661 Error(ERR_WARN, "invalid group element number %d", element);
2663 ReadUnusedBytesFromFile(file, chunk_size - 2);
2667 ei = &element_info[element];
2669 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2670 ei->description[i] = getFile8Bit(file);
2671 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2673 group = element_info[element].group;
2675 group->num_elements = getFile8Bit(file);
2677 ei->use_gfx_element = getFile8Bit(file);
2678 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2680 group->choice_mode = getFile8Bit(file);
2682 /* some free bytes for future values and padding */
2683 ReadUnusedBytesFromFile(file, 3);
2685 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2686 group->element[i] = getMappedElement(getFile16BitBE(file));
2688 /* mark this group element as modified */
2689 element_info[element].modified_settings = TRUE;
2694 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
2695 int element, int real_element)
2697 int micro_chunk_size = 0;
2698 int conf_type = getFile8Bit(file);
2699 int byte_mask = conf_type & CONF_MASK_BYTES;
2700 boolean element_found = FALSE;
2703 micro_chunk_size += 1;
2705 if (byte_mask == CONF_MASK_MULTI_BYTES)
2707 int num_bytes = getFile16BitBE(file);
2708 byte *buffer = checked_malloc(num_bytes);
2710 ReadBytesFromFile(file, buffer, num_bytes);
2712 for (i = 0; conf[i].data_type != -1; i++)
2714 if (conf[i].element == element &&
2715 conf[i].conf_type == conf_type)
2717 int data_type = conf[i].data_type;
2718 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2719 int max_num_entities = conf[i].max_num_entities;
2721 if (num_entities > max_num_entities)
2724 "truncating number of entities for element %d from %d to %d",
2725 element, num_entities, max_num_entities);
2727 num_entities = max_num_entities;
2730 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
2731 data_type == TYPE_CONTENT_LIST))
2733 /* for element and content lists, zero entities are not allowed */
2734 Error(ERR_WARN, "found empty list of entities for element %d",
2737 /* do not set "num_entities" here to prevent reading behind buffer */
2739 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
2743 *(int *)(conf[i].num_entities) = num_entities;
2746 element_found = TRUE;
2748 if (data_type == TYPE_STRING)
2750 char *string = (char *)(conf[i].value);
2753 for (j = 0; j < max_num_entities; j++)
2754 string[j] = (j < num_entities ? buffer[j] : '\0');
2756 else if (data_type == TYPE_ELEMENT_LIST)
2758 int *element_array = (int *)(conf[i].value);
2761 for (j = 0; j < num_entities; j++)
2763 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2765 else if (data_type == TYPE_CONTENT_LIST)
2767 struct Content *content= (struct Content *)(conf[i].value);
2770 for (c = 0; c < num_entities; c++)
2771 for (y = 0; y < 3; y++)
2772 for (x = 0; x < 3; x++)
2773 content[c].e[x][y] =
2774 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2777 element_found = FALSE;
2783 checked_free(buffer);
2785 micro_chunk_size += 2 + num_bytes;
2787 else /* constant size configuration data (1, 2 or 4 bytes) */
2789 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2790 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2791 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2793 for (i = 0; conf[i].data_type != -1; i++)
2795 if (conf[i].element == element &&
2796 conf[i].conf_type == conf_type)
2798 int data_type = conf[i].data_type;
2800 if (data_type == TYPE_ELEMENT)
2801 value = getMappedElement(value);
2803 if (data_type == TYPE_BOOLEAN)
2804 *(boolean *)(conf[i].value) = value;
2806 *(int *) (conf[i].value) = value;
2808 element_found = TRUE;
2814 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2819 char *error_conf_chunk_bytes =
2820 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
2821 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
2822 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
2823 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
2824 int error_element = real_element;
2826 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
2827 error_conf_chunk_bytes, error_conf_chunk_token,
2828 error_element, EL_NAME(error_element));
2831 return micro_chunk_size;
2834 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
2836 int real_chunk_size = 0;
2838 li = *level; /* copy level data into temporary buffer */
2842 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
2844 if (real_chunk_size >= chunk_size)
2848 *level = li; /* copy temporary buffer back to level data */
2850 return real_chunk_size;
2853 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
2855 int real_chunk_size = 0;
2857 li = *level; /* copy level data into temporary buffer */
2861 int element = getMappedElement(getFile16BitBE(file));
2863 real_chunk_size += 2;
2864 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
2866 if (real_chunk_size >= chunk_size)
2870 *level = li; /* copy temporary buffer back to level data */
2872 return real_chunk_size;
2875 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
2877 int real_chunk_size = 0;
2879 li = *level; /* copy level data into temporary buffer */
2883 int element = getMappedElement(getFile16BitBE(file));
2885 real_chunk_size += 2;
2886 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
2888 if (real_chunk_size >= chunk_size)
2892 *level = li; /* copy temporary buffer back to level data */
2894 return real_chunk_size;
2897 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
2899 int element = getMappedElement(getFile16BitBE(file));
2900 int envelope_nr = element - EL_ENVELOPE_1;
2901 int real_chunk_size = 2;
2905 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
2908 if (real_chunk_size >= chunk_size)
2912 level->envelope[envelope_nr] = xx_envelope;
2914 return real_chunk_size;
2917 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
2919 int element = getMappedElement(getFile16BitBE(file));
2920 int real_chunk_size = 2;
2921 struct ElementInfo *ei = &element_info[element];
2924 xx_ei = *ei; /* copy element data into temporary buffer */
2926 xx_ei.num_change_pages = -1;
2930 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
2932 if (xx_ei.num_change_pages != -1)
2935 if (real_chunk_size >= chunk_size)
2941 if (ei->num_change_pages == -1)
2943 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
2946 ei->num_change_pages = 1;
2948 setElementChangePages(ei, 1);
2949 setElementChangeInfoToDefaults(ei->change);
2951 return real_chunk_size;
2954 /* initialize number of change pages stored for this custom element */
2955 setElementChangePages(ei, ei->num_change_pages);
2956 for (i = 0; i < ei->num_change_pages; i++)
2957 setElementChangeInfoToDefaults(&ei->change_page[i]);
2959 /* start with reading properties for the first change page */
2960 xx_current_change_page = 0;
2964 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
2966 xx_change = *change; /* copy change data into temporary buffer */
2968 resetEventBits(); /* reset bits; change page might have changed */
2970 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
2973 *change = xx_change;
2975 setEventFlagsFromEventBits(change);
2977 if (real_chunk_size >= chunk_size)
2981 return real_chunk_size;
2984 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
2986 int element = getMappedElement(getFile16BitBE(file));
2987 int real_chunk_size = 2;
2988 struct ElementInfo *ei = &element_info[element];
2989 struct ElementGroupInfo *group = ei->group;
2991 xx_ei = *ei; /* copy element data into temporary buffer */
2992 xx_group = *group; /* copy group data into temporary buffer */
2996 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
2999 if (real_chunk_size >= chunk_size)
3006 return real_chunk_size;
3009 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3010 struct LevelFileInfo *level_file_info)
3012 char *filename = level_file_info->filename;
3013 char cookie[MAX_LINE_LEN];
3014 char chunk_name[CHUNK_ID_LEN + 1];
3018 if (!(file = fopen(filename, MODE_READ)))
3020 level->no_valid_file = TRUE;
3022 if (level != &level_template)
3023 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3028 getFileChunkBE(file, chunk_name, NULL);
3029 if (strEqual(chunk_name, "RND1"))
3031 getFile32BitBE(file); /* not used */
3033 getFileChunkBE(file, chunk_name, NULL);
3034 if (!strEqual(chunk_name, "CAVE"))
3036 level->no_valid_file = TRUE;
3038 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3043 else /* check for pre-2.0 file format with cookie string */
3045 strcpy(cookie, chunk_name);
3046 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3047 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3048 cookie[strlen(cookie) - 1] = '\0';
3050 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3052 level->no_valid_file = TRUE;
3054 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3059 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3061 level->no_valid_file = TRUE;
3063 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3068 /* pre-2.0 level files have no game version, so use file version here */
3069 level->game_version = level->file_version;
3072 if (level->file_version < FILE_VERSION_1_2)
3074 /* level files from versions before 1.2.0 without chunk structure */
3075 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3076 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3084 int (*loader)(FILE *, int, struct LevelInfo *);
3088 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3089 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3090 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3091 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3092 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3093 { "INFO", -1, LoadLevel_INFO },
3094 { "BODY", -1, LoadLevel_BODY },
3095 { "CONT", -1, LoadLevel_CONT },
3096 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3097 { "CNT3", -1, LoadLevel_CNT3 },
3098 { "CUS1", -1, LoadLevel_CUS1 },
3099 { "CUS2", -1, LoadLevel_CUS2 },
3100 { "CUS3", -1, LoadLevel_CUS3 },
3101 { "CUS4", -1, LoadLevel_CUS4 },
3102 { "GRP1", -1, LoadLevel_GRP1 },
3103 { "CONF", -1, LoadLevel_CONF },
3104 { "ELEM", -1, LoadLevel_ELEM },
3105 { "NOTE", -1, LoadLevel_NOTE },
3106 { "CUSX", -1, LoadLevel_CUSX },
3107 { "GRPX", -1, LoadLevel_GRPX },
3112 while (getFileChunkBE(file, chunk_name, &chunk_size))
3116 while (chunk_info[i].name != NULL &&
3117 !strEqual(chunk_name, chunk_info[i].name))
3120 if (chunk_info[i].name == NULL)
3122 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3123 chunk_name, filename);
3124 ReadUnusedBytesFromFile(file, chunk_size);
3126 else if (chunk_info[i].size != -1 &&
3127 chunk_info[i].size != chunk_size)
3129 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3130 chunk_size, chunk_name, filename);
3131 ReadUnusedBytesFromFile(file, chunk_size);
3135 /* call function to load this level chunk */
3136 int chunk_size_expected =
3137 (chunk_info[i].loader)(file, chunk_size, level);
3139 /* the size of some chunks cannot be checked before reading other
3140 chunks first (like "HEAD" and "BODY") that contain some header
3141 information, so check them here */
3142 if (chunk_size_expected != chunk_size)
3144 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3145 chunk_size, chunk_name, filename);
3154 /* ------------------------------------------------------------------------- */
3155 /* functions for loading EM level */
3156 /* ------------------------------------------------------------------------- */
3160 static int map_em_element_yam(int element)
3164 case 0x00: return EL_EMPTY;
3165 case 0x01: return EL_EMERALD;
3166 case 0x02: return EL_DIAMOND;
3167 case 0x03: return EL_ROCK;
3168 case 0x04: return EL_ROBOT;
3169 case 0x05: return EL_SPACESHIP_UP;
3170 case 0x06: return EL_BOMB;
3171 case 0x07: return EL_BUG_UP;
3172 case 0x08: return EL_AMOEBA_DROP;
3173 case 0x09: return EL_NUT;
3174 case 0x0a: return EL_YAMYAM;
3175 case 0x0b: return EL_QUICKSAND_FULL;
3176 case 0x0c: return EL_SAND;
3177 case 0x0d: return EL_WALL_SLIPPERY;
3178 case 0x0e: return EL_STEELWALL;
3179 case 0x0f: return EL_WALL;
3180 case 0x10: return EL_EM_KEY_1;
3181 case 0x11: return EL_EM_KEY_2;
3182 case 0x12: return EL_EM_KEY_4;
3183 case 0x13: return EL_EM_KEY_3;
3184 case 0x14: return EL_MAGIC_WALL;
3185 case 0x15: return EL_ROBOT_WHEEL;
3186 case 0x16: return EL_DYNAMITE;
3188 case 0x17: return EL_EM_KEY_1; /* EMC */
3189 case 0x18: return EL_BUG_UP; /* EMC */
3190 case 0x1a: return EL_DIAMOND; /* EMC */
3191 case 0x1b: return EL_EMERALD; /* EMC */
3192 case 0x25: return EL_NUT; /* EMC */
3193 case 0x80: return EL_EMPTY; /* EMC */
3194 case 0x85: return EL_EM_KEY_1; /* EMC */
3195 case 0x86: return EL_EM_KEY_2; /* EMC */
3196 case 0x87: return EL_EM_KEY_4; /* EMC */
3197 case 0x88: return EL_EM_KEY_3; /* EMC */
3198 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3199 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3200 case 0xaf: return EL_DYNAMITE; /* EMC */
3201 case 0xbd: return EL_SAND; /* EMC */
3204 Error(ERR_WARN, "invalid level element %d", element);
3209 static int map_em_element_field(int element)
3211 if (element >= 0xc8 && element <= 0xe1)
3212 return EL_CHAR_A + (element - 0xc8);
3213 else if (element >= 0xe2 && element <= 0xeb)
3214 return EL_CHAR_0 + (element - 0xe2);
3218 case 0x00: return EL_ROCK;
3219 case 0x01: return EL_ROCK; /* EMC */
3220 case 0x02: return EL_DIAMOND;
3221 case 0x03: return EL_DIAMOND;
3222 case 0x04: return EL_ROBOT;
3223 case 0x05: return EL_ROBOT; /* EMC */
3224 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3225 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3226 case 0x08: return EL_SPACESHIP_UP;
3227 case 0x09: return EL_SPACESHIP_RIGHT;
3228 case 0x0a: return EL_SPACESHIP_DOWN;
3229 case 0x0b: return EL_SPACESHIP_LEFT;
3230 case 0x0c: return EL_SPACESHIP_UP;
3231 case 0x0d: return EL_SPACESHIP_RIGHT;
3232 case 0x0e: return EL_SPACESHIP_DOWN;
3233 case 0x0f: return EL_SPACESHIP_LEFT;
3235 case 0x10: return EL_BOMB;
3236 case 0x11: return EL_BOMB; /* EMC */
3237 case 0x12: return EL_EMERALD;
3238 case 0x13: return EL_EMERALD;
3239 case 0x14: return EL_BUG_UP;
3240 case 0x15: return EL_BUG_RIGHT;
3241 case 0x16: return EL_BUG_DOWN;
3242 case 0x17: return EL_BUG_LEFT;
3243 case 0x18: return EL_BUG_UP;
3244 case 0x19: return EL_BUG_RIGHT;
3245 case 0x1a: return EL_BUG_DOWN;
3246 case 0x1b: return EL_BUG_LEFT;
3247 case 0x1c: return EL_AMOEBA_DROP;
3248 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3249 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3250 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3252 case 0x20: return EL_ROCK;
3253 case 0x21: return EL_BOMB; /* EMC */
3254 case 0x22: return EL_DIAMOND; /* EMC */
3255 case 0x23: return EL_EMERALD; /* EMC */
3256 case 0x24: return EL_MAGIC_WALL;
3257 case 0x25: return EL_NUT;
3258 case 0x26: return EL_NUT; /* EMC */
3259 case 0x27: return EL_NUT; /* EMC */
3261 /* looks like magic wheel, but is _always_ activated */
3262 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3264 case 0x29: return EL_YAMYAM; /* up */
3265 case 0x2a: return EL_YAMYAM; /* down */
3266 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3267 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3268 case 0x2d: return EL_QUICKSAND_FULL;
3269 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3270 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3272 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3273 case 0x31: return EL_SAND; /* EMC */
3274 case 0x32: return EL_SAND; /* EMC */
3275 case 0x33: return EL_SAND; /* EMC */
3276 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3277 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3278 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3279 case 0x37: return EL_SAND; /* EMC */
3280 case 0x38: return EL_ROCK; /* EMC */
3281 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3282 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3283 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3284 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3285 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3286 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3287 case 0x3f: return EL_ACID_POOL_BOTTOM;
3289 case 0x40: return EL_EXIT_OPEN; /* 1 */
3290 case 0x41: return EL_EXIT_OPEN; /* 2 */
3291 case 0x42: return EL_EXIT_OPEN; /* 3 */
3292 case 0x43: return EL_BALLOON; /* EMC */
3293 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3294 case 0x45: return EL_SPRING; /* EMC */
3295 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3296 case 0x47: return EL_SPRING; /* left */ /* EMC */
3297 case 0x48: return EL_SPRING; /* right */ /* EMC */
3298 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3299 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3300 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3301 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3302 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3303 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3304 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3306 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3307 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3308 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3309 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3310 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3311 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3312 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3313 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3314 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3315 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3316 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3317 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3318 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3319 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3320 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3321 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3323 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3324 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3325 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3326 case 0x63: return EL_SPRING; /* left */ /* EMC */
3327 case 0x64: return EL_SPRING; /* right */ /* EMC */
3328 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3329 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3330 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3331 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3332 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3333 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3334 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3335 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3336 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3337 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3338 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3340 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3341 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3342 case 0x72: return EL_NUT; /* left */ /* EMC */
3343 case 0x73: return EL_SAND; /* EMC (? "nut") */
3344 case 0x74: return EL_STEELWALL;
3345 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3346 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3347 case 0x77: return EL_BOMB; /* left */ /* EMC */
3348 case 0x78: return EL_BOMB; /* right */ /* EMC */
3349 case 0x79: return EL_ROCK; /* left */ /* EMC */
3350 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3351 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3352 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3353 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3354 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3355 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3357 case 0x80: return EL_EMPTY;
3358 case 0x81: return EL_WALL_SLIPPERY;
3359 case 0x82: return EL_SAND;
3360 case 0x83: return EL_STEELWALL;
3361 case 0x84: return EL_WALL;
3362 case 0x85: return EL_EM_KEY_1;
3363 case 0x86: return EL_EM_KEY_2;
3364 case 0x87: return EL_EM_KEY_4;
3365 case 0x88: return EL_EM_KEY_3;
3366 case 0x89: return EL_EM_GATE_1;
3367 case 0x8a: return EL_EM_GATE_2;
3368 case 0x8b: return EL_EM_GATE_4;
3369 case 0x8c: return EL_EM_GATE_3;
3370 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3371 case 0x8e: return EL_EM_GATE_1_GRAY;
3372 case 0x8f: return EL_EM_GATE_2_GRAY;
3374 case 0x90: return EL_EM_GATE_4_GRAY;
3375 case 0x91: return EL_EM_GATE_3_GRAY;
3376 case 0x92: return EL_MAGIC_WALL;
3377 case 0x93: return EL_ROBOT_WHEEL;
3378 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3379 case 0x95: return EL_ACID_POOL_TOPLEFT;
3380 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3381 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3382 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3383 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3384 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3385 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3386 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3387 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3388 case 0x9e: return EL_EXIT_CLOSED;
3389 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3391 /* looks like normal sand, but behaves like wall */
3392 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3393 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3394 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3395 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3396 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3397 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3398 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3399 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3400 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3401 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3402 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3403 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3404 case 0xac: return EL_CHAR_COMMA; /* EMC */
3405 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3406 case 0xae: return EL_CHAR_MINUS; /* EMC */
3407 case 0xaf: return EL_DYNAMITE;
3409 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3410 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3411 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3412 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3413 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3414 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3415 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3416 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3417 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3418 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3419 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3420 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3421 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3422 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3423 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3424 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3426 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3427 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3428 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3429 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3430 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3431 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3432 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3433 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3435 /* characters: see above */
3437 case 0xec: return EL_CHAR_PERIOD;
3438 case 0xed: return EL_CHAR_EXCLAM;
3439 case 0xee: return EL_CHAR_COLON;
3440 case 0xef: return EL_CHAR_QUESTION;
3442 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3443 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3444 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3445 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3446 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3447 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3448 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3449 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3451 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3452 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3453 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3454 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3455 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3456 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3458 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3459 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3462 /* should never happen (all 8-bit value cases should be handled) */
3463 Error(ERR_WARN, "invalid level element %d", element);
3468 #define EM_LEVEL_SIZE 2106
3469 #define EM_LEVEL_XSIZE 64
3470 #define EM_LEVEL_YSIZE 32
3472 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3473 struct LevelFileInfo *level_file_info)
3475 char *filename = level_file_info->filename;
3477 unsigned char leveldata[EM_LEVEL_SIZE];
3478 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3479 int nr = level_file_info->nr;
3482 if (!(file = fopen(filename, MODE_READ)))
3484 level->no_valid_file = TRUE;
3486 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3491 for (i = 0; i < EM_LEVEL_SIZE; i++)
3492 leveldata[i] = fgetc(file);
3496 /* check if level data is crypted by testing against known starting bytes
3497 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3499 if ((leveldata[0] == 0xf1 ||
3500 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3502 unsigned char code0 = 0x65;
3503 unsigned char code1 = 0x11;
3505 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3506 leveldata[0] = 0xf1;
3508 /* decode crypted level data */
3510 for (i = 0; i < EM_LEVEL_SIZE; i++)
3512 leveldata[i] ^= code0;
3513 leveldata[i] -= code1;
3515 code0 = (code0 + 7) & 0xff;
3519 level->fieldx = EM_LEVEL_XSIZE;
3520 level->fieldy = EM_LEVEL_YSIZE;
3522 level->time = header[46] * 10;
3523 level->gems_needed = header[47];
3525 /* The original Emerald Mine levels have their level number stored
3526 at the second byte of the level file...
3527 Do not trust this information at other level files, e.g. EMC,
3528 but correct it anyway (normally the first row is completely
3529 steel wall, so the correction does not hurt anyway). */
3531 if (leveldata[1] == nr)
3532 leveldata[1] = leveldata[2]; /* correct level number field */
3534 sprintf(level->name, "Level %d", nr); /* set level name */
3536 level->score[SC_EMERALD] = header[36];
3537 level->score[SC_DIAMOND] = header[37];
3538 level->score[SC_ROBOT] = header[38];
3539 level->score[SC_SPACESHIP] = header[39];
3540 level->score[SC_BUG] = header[40];
3541 level->score[SC_YAMYAM] = header[41];
3542 level->score[SC_NUT] = header[42];
3543 level->score[SC_DYNAMITE] = header[43];
3544 level->score[SC_TIME_BONUS] = header[44];
3546 level->num_yamyam_contents = 4;
3548 for (i = 0; i < level->num_yamyam_contents; i++)
3549 for (y = 0; y < 3; y++)
3550 for (x = 0; x < 3; x++)
3551 level->yamyam_content[i].e[x][y] =
3552 map_em_element_yam(header[i * 9 + y * 3 + x]);
3554 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3555 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3556 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3557 level->amoeba_content = EL_DIAMOND;
3559 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3561 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3563 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3564 new_element = EL_AMOEBA_WET;
3566 level->field[x][y] = new_element;
3569 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3570 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3571 level->field[x][y] = EL_PLAYER_1;
3573 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3574 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3575 level->field[x][y] = EL_PLAYER_2;
3580 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3582 static int ball_xy[8][2] =
3593 struct LevelInfo_EM *level_em = level->native_em_level;
3594 struct LEVEL *lev = level_em->lev;
3595 struct PLAYER **ply = level_em->ply;
3598 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3599 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3601 lev->time_seconds = level->time;
3602 lev->required_initial = level->gems_needed;
3604 lev->emerald_score = level->score[SC_EMERALD];
3605 lev->diamond_score = level->score[SC_DIAMOND];
3606 lev->alien_score = level->score[SC_ROBOT];
3607 lev->tank_score = level->score[SC_SPACESHIP];
3608 lev->bug_score = level->score[SC_BUG];
3609 lev->eater_score = level->score[SC_YAMYAM];
3610 lev->nut_score = level->score[SC_NUT];
3611 lev->dynamite_score = level->score[SC_DYNAMITE];
3612 lev->key_score = level->score[SC_KEY];
3613 lev->exit_score = level->score[SC_TIME_BONUS];
3615 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3616 for (y = 0; y < 3; y++)
3617 for (x = 0; x < 3; x++)
3618 lev->eater_array[i][y * 3 + x] =
3619 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3621 lev->amoeba_time = level->amoeba_speed;
3622 lev->wonderwall_time_initial = level->time_magic_wall;
3623 lev->wheel_time = level->time_wheel;
3625 lev->android_move_time = level->android_move_time;
3626 lev->android_clone_time = level->android_clone_time;
3627 lev->ball_random = level->ball_random;
3628 lev->ball_state_initial = level->ball_state_initial;
3629 lev->ball_time = level->ball_time;
3630 lev->num_ball_arrays = level->num_ball_contents;
3632 lev->lenses_score = level->lenses_score;
3633 lev->magnify_score = level->magnify_score;
3634 lev->slurp_score = level->slurp_score;
3636 lev->lenses_time = level->lenses_time;
3637 lev->magnify_time = level->magnify_time;
3639 lev->wind_direction_initial =
3640 map_direction_RND_to_EM(level->wind_direction_initial);
3641 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3642 lev->wind_time : 0);
3644 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3645 for (j = 0; j < 8; j++)
3646 lev->ball_array[i][j] =
3647 map_element_RND_to_EM(level->
3648 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3650 map_android_clone_elements_RND_to_EM(level);
3652 /* first fill the complete playfield with the default border element */
3653 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3654 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3655 level_em->cave[x][y] = ZBORDER;
3657 if (BorderElement == EL_STEELWALL)
3659 for (y = 0; y < lev->height + 2; y++)
3660 for (x = 0; x < lev->width + 2; x++)
3661 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3664 /* then copy the real level contents from level file into the playfield */
3665 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3667 int new_element = map_element_RND_to_EM(level->field[x][y]);
3668 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3669 int xx = x + 1 + offset;
3670 int yy = y + 1 + offset;
3672 if (level->field[x][y] == EL_AMOEBA_DEAD)
3673 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3675 level_em->cave[xx][yy] = new_element;
3678 for (i = 0; i < MAX_PLAYERS; i++)
3680 ply[i]->x_initial = 0;
3681 ply[i]->y_initial = 0;
3684 /* initialize player positions and delete players from the playfield */
3685 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3687 if (ELEM_IS_PLAYER(level->field[x][y]))
3689 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3690 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3691 int xx = x + 1 + offset;
3692 int yy = y + 1 + offset;
3694 ply[player_nr]->x_initial = xx;
3695 ply[player_nr]->y_initial = yy;
3697 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3701 if (BorderElement == EL_STEELWALL)
3708 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3710 static int ball_xy[8][2] =
3721 struct LevelInfo_EM *level_em = level->native_em_level;
3722 struct LEVEL *lev = level_em->lev;
3723 struct PLAYER **ply = level_em->ply;
3726 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3727 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3729 level->time = lev->time_seconds;
3730 level->gems_needed = lev->required_initial;
3732 sprintf(level->name, "Level %d", level->file_info.nr);
3734 level->score[SC_EMERALD] = lev->emerald_score;
3735 level->score[SC_DIAMOND] = lev->diamond_score;
3736 level->score[SC_ROBOT] = lev->alien_score;
3737 level->score[SC_SPACESHIP] = lev->tank_score;
3738 level->score[SC_BUG] = lev->bug_score;
3739 level->score[SC_YAMYAM] = lev->eater_score;
3740 level->score[SC_NUT] = lev->nut_score;
3741 level->score[SC_DYNAMITE] = lev->dynamite_score;
3742 level->score[SC_KEY] = lev->key_score;
3743 level->score[SC_TIME_BONUS] = lev->exit_score;
3745 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3747 for (i = 0; i < level->num_yamyam_contents; i++)
3748 for (y = 0; y < 3; y++)
3749 for (x = 0; x < 3; x++)
3750 level->yamyam_content[i].e[x][y] =
3751 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3753 level->amoeba_speed = lev->amoeba_time;
3754 level->time_magic_wall = lev->wonderwall_time_initial;
3755 level->time_wheel = lev->wheel_time;
3757 level->android_move_time = lev->android_move_time;
3758 level->android_clone_time = lev->android_clone_time;
3759 level->ball_random = lev->ball_random;
3760 level->ball_state_initial = lev->ball_state_initial;
3761 level->ball_time = lev->ball_time;
3762 level->num_ball_contents = lev->num_ball_arrays;
3764 level->lenses_score = lev->lenses_score;
3765 level->magnify_score = lev->magnify_score;
3766 level->slurp_score = lev->slurp_score;
3768 level->lenses_time = lev->lenses_time;
3769 level->magnify_time = lev->magnify_time;
3771 level->wind_direction_initial =
3772 map_direction_EM_to_RND(lev->wind_direction_initial);
3774 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3775 for (j = 0; j < 8; j++)
3776 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3777 map_element_EM_to_RND(lev->ball_array[i][j]);
3779 map_android_clone_elements_EM_to_RND(level);
3781 /* convert the playfield (some elements need special treatment) */
3782 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3784 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3786 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3787 new_element = EL_AMOEBA_DEAD;
3789 level->field[x][y] = new_element;
3792 for (i = 0; i < MAX_PLAYERS; i++)
3794 /* in case of all players set to the same field, use the first player */
3795 int nr = MAX_PLAYERS - i - 1;
3796 int jx = ply[nr]->x_initial - 1;
3797 int jy = ply[nr]->y_initial - 1;
3799 if (jx != -1 && jy != -1)
3800 level->field[jx][jy] = EL_PLAYER_1 + nr;
3805 /* ------------------------------------------------------------------------- */
3806 /* functions for loading SP level */
3807 /* ------------------------------------------------------------------------- */
3811 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
3812 #define SP_LEVEL_SIZE 1536
3813 #define SP_LEVEL_XSIZE 60
3814 #define SP_LEVEL_YSIZE 24
3815 #define SP_LEVEL_NAME_LEN 23
3817 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
3820 int initial_player_gravity;
3821 int num_special_ports;
3824 /* for details of the Supaplex level format, see Herman Perk's Supaplex
3825 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
3827 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
3828 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3830 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3832 int element_old = fgetc(file);
3835 if (element_old <= 0x27)
3836 element_new = getMappedElement(EL_SP_START + element_old);
3837 else if (element_old == 0x28)
3838 element_new = EL_INVISIBLE_WALL;
3841 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
3842 Error(ERR_WARN, "invalid level element %d", element_old);
3844 element_new = EL_UNKNOWN;
3847 level->field[x][y] = element_new;
3851 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3853 /* initial gravity: 1 == "on", anything else (0) == "off" */
3854 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
3856 for (i = 0; i < MAX_PLAYERS; i++)
3857 level->initial_player_gravity[i] = initial_player_gravity;
3859 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3861 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
3862 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3863 level->name[i] = fgetc(file);
3864 level->name[SP_LEVEL_NAME_LEN] = '\0';
3866 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
3867 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3869 /* number of infotrons needed; 0 means that Supaplex will count the total
3870 amount of infotrons in the level and use the low byte of that number
3871 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
3872 level->gems_needed = fgetc(file);
3874 /* number of special ("gravity") port entries below (maximum 10 allowed) */
3875 num_special_ports = fgetc(file);
3877 /* database of properties of up to 10 special ports (6 bytes per port) */
3878 for (i = 0; i < 10; i++)
3880 int port_location, port_x, port_y, port_element;
3883 /* high and low byte of the location of a special port; if (x, y) are the
3884 coordinates of a port in the field and (0, 0) is the top-left corner,
3885 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
3886 of what may be expected: Supaplex works with a game field in memory
3887 which is 2 bytes per tile) */
3888 port_location = getFile16BitBE(file);
3890 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
3891 gravity = fgetc(file);
3893 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
3894 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3896 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
3897 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3899 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3901 if (i >= num_special_ports)
3904 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
3905 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
3907 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
3908 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
3910 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
3916 port_element = level->field[port_x][port_y];
3918 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3919 port_element > EL_SP_GRAVITY_PORT_UP)
3921 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
3926 /* change previous (wrong) gravity inverting special port to either
3927 gravity enabling special port or gravity disabling special port */
3928 level->field[port_x][port_y] +=
3929 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3930 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3933 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3935 /* change special gravity ports without database entries to normal ports */
3936 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3937 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3938 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3939 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3940 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3942 /* auto-determine number of infotrons if it was stored as "0" -- see above */
3943 if (level->gems_needed == 0)
3945 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3946 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3947 if (level->field[x][y] == EL_SP_INFOTRON)
3948 level->gems_needed++;
3950 level->gems_needed &= 0xff; /* only use low byte -- see above */
3953 level->fieldx = SP_LEVEL_XSIZE;
3954 level->fieldy = SP_LEVEL_YSIZE;
3956 level->time = 0; /* no time limit */
3957 level->amoeba_speed = 0;
3958 level->time_magic_wall = 0;
3959 level->time_wheel = 0;
3960 level->amoeba_content = EL_EMPTY;
3963 /* original Supaplex does not use score values -- use default values */
3965 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3966 level->score[i] = 0;
3969 /* there are no yamyams in supaplex levels */
3970 for (i = 0; i < level->num_yamyam_contents; i++)
3971 for (y = 0; y < 3; y++)
3972 for (x = 0; x < 3; x++)
3973 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3976 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
3977 struct LevelFileInfo *level_file_info)
3979 char *filename = level_file_info->filename;
3981 int nr = level_file_info->nr - leveldir_current->first_level;
3983 char name_first, name_last;
3984 struct LevelInfo multipart_level;
3985 int multipart_xpos, multipart_ypos;
3986 boolean is_multipart_level;
3987 boolean is_first_part;
3988 boolean reading_multipart_level = FALSE;
3989 boolean use_empty_level = FALSE;
3991 if (!(file = fopen(filename, MODE_READ)))
3993 level->no_valid_file = TRUE;
3995 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
4000 /* position file stream to the requested level inside the level package */
4001 if (level_file_info->packed &&
4002 fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
4004 level->no_valid_file = TRUE;
4006 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
4011 /* there exist Supaplex level package files with multi-part levels which
4012 can be detected as follows: instead of leading and trailing dashes ('-')
4013 to pad the level name, they have leading and trailing numbers which are
4014 the x and y coordinations of the current part of the multi-part level;
4015 if there are '?' characters instead of numbers on the left or right side
4016 of the level name, the multi-part level consists of only horizontal or
4019 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
4021 LoadLevelFromFileStream_SP(file, level, l);
4023 /* check if this level is a part of a bigger multi-part level */
4025 name_first = level->name[0];
4026 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
4028 is_multipart_level =
4029 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
4030 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
4033 ((name_first == '?' || name_first == '1') &&
4034 (name_last == '?' || name_last == '1'));
4036 /* correct leading multipart level meta information in level name */
4037 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
4038 level->name[i] = '-';
4040 /* correct trailing multipart level meta information in level name */
4041 for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
4042 level->name[i] = '-';
4044 /* ---------- check for normal single level ---------- */
4046 if (!reading_multipart_level && !is_multipart_level)
4048 /* the current level is simply a normal single-part level, and we are
4049 not reading a multi-part level yet, so return the level as it is */
4054 /* ---------- check for empty level (unused multi-part) ---------- */
4056 if (!reading_multipart_level && is_multipart_level && !is_first_part)
4058 /* this is a part of a multi-part level, but not the first part
4059 (and we are not already reading parts of a multi-part level);
4060 in this case, use an empty level instead of the single part */
4062 use_empty_level = TRUE;
4067 /* ---------- check for finished multi-part level ---------- */
4069 if (reading_multipart_level &&
4070 (!is_multipart_level ||
4071 !strEqual(level->name, multipart_level.name)))
4073 /* we are already reading parts of a multi-part level, but this level is
4074 either not a multi-part level, or a part of a different multi-part
4075 level; in both cases, the multi-part level seems to be complete */
4080 /* ---------- here we have one part of a multi-part level ---------- */
4082 reading_multipart_level = TRUE;
4084 if (is_first_part) /* start with first part of new multi-part level */
4086 /* copy level info structure from first part */
4087 multipart_level = *level;
4089 /* clear playfield of new multi-part level */
4090 for (y = 0; y < MAX_LEV_FIELDY; y++)
4091 for (x = 0; x < MAX_LEV_FIELDX; x++)
4092 multipart_level.field[x][y] = EL_EMPTY;
4095 if (name_first == '?')
4097 if (name_last == '?')
4100 multipart_xpos = (int)(name_first - '0');
4101 multipart_ypos = (int)(name_last - '0');
4104 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4105 multipart_xpos, multipart_ypos, multipart_level.name);
4108 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4109 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4111 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4116 multipart_level.fieldx = MAX(multipart_level.fieldx,
4117 multipart_xpos * SP_LEVEL_XSIZE);
4118 multipart_level.fieldy = MAX(multipart_level.fieldy,
4119 multipart_ypos * SP_LEVEL_YSIZE);
4121 /* copy level part at the right position of multi-part level */
4122 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4124 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4126 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4127 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4129 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4136 if (use_empty_level)
4138 setLevelInfoToDefaults(level);
4140 level->fieldx = SP_LEVEL_XSIZE;
4141 level->fieldy = SP_LEVEL_YSIZE;
4143 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4144 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4145 level->field[x][y] = EL_EMPTY;
4147 strcpy(level->name, "-------- EMPTY --------");
4149 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4152 if (reading_multipart_level)
4153 *level = multipart_level;
4158 void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
4160 struct LevelInfo_SP *level_sp = level->native_sp_level;
4161 LevelInfoType *header = &level_sp->header;
4164 level_sp->width = level->fieldx;
4165 level_sp->height = level->fieldy;
4167 for (x = 0; x < level->fieldx; x++)
4169 for (y = 0; y < level->fieldy; y++)
4171 int element_old = level->field[x][y];
4174 if (element_old >= EL_SP_START &&
4175 element_old <= EL_SP_END)
4176 element_new = element_old - EL_SP_START;
4177 else if (element_old == EL_EMPTY_SPACE)
4179 else if (element_old == EL_INVISIBLE_WALL)
4182 element_new = 0x20; /* map unknown elements to yellow "hardware" */
4184 level_sp->playfield[x][y] = element_new;
4188 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
4190 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4191 header->LevelTitle[i] = level->name[i];
4192 /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
4194 header->InfotronsNeeded = level->gems_needed;
4196 /* !!! ADD SPECIAL PORT DATABASE STUFF !!! */
4199 void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
4201 struct LevelInfo_SP *level_sp = level->native_sp_level;
4202 LevelInfoType *header = &level_sp->header;
4205 level->fieldx = level_sp->width;
4206 level->fieldy = level_sp->height;
4208 for (x = 0; x < level->fieldx; x++)
4210 for (y = 0; y < level->fieldy; y++)
4212 int element_old = level_sp->playfield[x][y];
4215 if (element_old <= 0x27)
4216 element_new = getMappedElement(EL_SP_START + element_old);
4217 else if (element_old == 0x28)
4218 element_new = EL_INVISIBLE_WALL;
4221 Error(ERR_WARN, "invalid element %d at position %d, %d",
4224 element_new = EL_UNKNOWN;
4227 level->field[x][y] = element_new;
4231 for (i = 0; i < MAX_PLAYERS; i++)
4232 level->initial_player_gravity[i] =
4233 (header->InitialGravity == 1 ? TRUE : FALSE);
4235 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4236 level->name[i] = header->LevelTitle[i];
4237 level->name[SP_LEVEL_NAME_LEN] = '\0';
4239 level->gems_needed = header->InfotronsNeeded;
4241 for (i = 0; i < header->SpecialPortCount; i++)
4243 SpecialPortType *port = &header->SpecialPort[i];
4244 int port_location = port->PortLocation;
4245 int gravity = port->Gravity;
4246 int port_x, port_y, port_element;
4248 port_x = (port_location / 2) % level->fieldx;
4249 port_y = (port_location / 2) / level->fieldx;
4251 if (port_x < 0 || port_x >= level->fieldx ||
4252 port_y < 0 || port_y >= level->fieldy)
4254 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4260 port_element = level->field[port_x][port_y];
4262 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4263 port_element > EL_SP_GRAVITY_PORT_UP)
4265 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4270 /* change previous (wrong) gravity inverting special port to either
4271 gravity enabling special port or gravity disabling special port */
4272 level->field[port_x][port_y] +=
4273 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4274 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4277 /* change special gravity ports without database entries to normal ports */
4278 for (x = 0; x < level->fieldx; x++)
4279 for (y = 0; y < level->fieldy; y++)
4280 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4281 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4282 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4284 level->time = 0; /* no time limit */
4285 level->amoeba_speed = 0;
4286 level->time_magic_wall = 0;
4287 level->time_wheel = 0;
4288 level->amoeba_content = EL_EMPTY;
4291 /* original Supaplex does not use score values -- use default values */
4293 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4294 level->score[i] = 0;
4297 /* there are no yamyams in supaplex levels */
4298 for (i = 0; i < level->num_yamyam_contents; i++)
4299 for (x = 0; x < 3; x++)
4300 for (y = 0; y < 3; y++)
4301 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4304 static void setTapeInfoToDefaults();
4306 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4308 struct LevelInfo_SP *level_sp = level->native_sp_level;
4309 struct DemoInfo_SP *demo = &level_sp->demo;
4312 /* always start with reliable default values */
4313 setTapeInfoToDefaults();
4315 tape.level_nr = demo->level_nr; /* (currently not used) */
4316 tape.length = demo->length - 1; /* without "end of demo" byte */
4317 tape.random_seed = level_sp->header.DemoRandomSeed;
4319 // tape.date = <SET FROM FILE DATE OF *.SP FILE>
4321 for (i = 0; i < demo->length - 1; i++)
4323 int demo_action = demo->data[i] & 0x0f;
4324 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4326 tape.pos[i].action[0] = map_key_SP_to_RND(demo_action);
4327 tape.pos[i].delay = demo_repeat + 1;
4330 tape.length_seconds = GetTapeLength();
4334 /* ------------------------------------------------------------------------- */
4335 /* functions for loading DC level */
4336 /* ------------------------------------------------------------------------- */
4338 #define DC_LEVEL_HEADER_SIZE 344
4340 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
4342 static int last_data_encoded;
4346 int diff_hi, diff_lo;
4347 int data_hi, data_lo;
4348 unsigned short data_decoded;
4352 last_data_encoded = 0;
4359 diff = data_encoded - last_data_encoded;
4360 diff_hi = diff & ~0xff;
4361 diff_lo = diff & 0xff;
4365 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4366 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4367 data_hi = data_hi & 0xff00;
4369 data_decoded = data_hi | data_lo;
4371 last_data_encoded = data_encoded;
4373 offset1 = (offset1 + 1) % 31;
4374 offset2 = offset2 & 0xff;
4376 return data_decoded;
4379 int getMappedElement_DC(int element)
4387 /* 0x0117 - 0x036e: (?) */
4390 /* 0x042d - 0x0684: (?) */
4406 element = EL_CRYSTAL;
4409 case 0x0e77: /* quicksand (boulder) */
4410 element = EL_QUICKSAND_FAST_FULL;
4413 case 0x0e99: /* slow quicksand (boulder) */
4414 element = EL_QUICKSAND_FULL;
4418 element = EL_EM_EXIT_OPEN;
4422 element = EL_EM_EXIT_CLOSED;
4426 element = EL_EM_STEEL_EXIT_OPEN;
4430 element = EL_EM_STEEL_EXIT_CLOSED;
4433 case 0x0f4f: /* dynamite (lit 1) */
4434 element = EL_EM_DYNAMITE_ACTIVE;
4437 case 0x0f57: /* dynamite (lit 2) */
4438 element = EL_EM_DYNAMITE_ACTIVE;
4441 case 0x0f5f: /* dynamite (lit 3) */
4442 element = EL_EM_DYNAMITE_ACTIVE;
4445 case 0x0f67: /* dynamite (lit 4) */
4446 element = EL_EM_DYNAMITE_ACTIVE;
4453 element = EL_AMOEBA_WET;
4457 element = EL_AMOEBA_DROP;
4461 element = EL_DC_MAGIC_WALL;
4465 element = EL_SPACESHIP_UP;
4469 element = EL_SPACESHIP_DOWN;
4473 element = EL_SPACESHIP_LEFT;
4477 element = EL_SPACESHIP_RIGHT;
4481 element = EL_BUG_UP;
4485 element = EL_BUG_DOWN;
4489 element = EL_BUG_LEFT;
4493 element = EL_BUG_RIGHT;
4497 element = EL_MOLE_UP;
4501 element = EL_MOLE_DOWN;
4505 element = EL_MOLE_LEFT;
4509 element = EL_MOLE_RIGHT;
4517 element = EL_YAMYAM;
4521 element = EL_SWITCHGATE_OPEN;
4525 element = EL_SWITCHGATE_CLOSED;
4529 element = EL_DC_SWITCHGATE_SWITCH_UP;
4533 element = EL_TIMEGATE_CLOSED;
4536 case 0x144c: /* conveyor belt switch (green) */
4537 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4540 case 0x144f: /* conveyor belt switch (red) */
4541 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4544 case 0x1452: /* conveyor belt switch (blue) */
4545 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4549 element = EL_CONVEYOR_BELT_3_MIDDLE;
4553 element = EL_CONVEYOR_BELT_3_LEFT;
4557 element = EL_CONVEYOR_BELT_3_RIGHT;
4561 element = EL_CONVEYOR_BELT_1_MIDDLE;
4565 element = EL_CONVEYOR_BELT_1_LEFT;
4569 element = EL_CONVEYOR_BELT_1_RIGHT;
4573 element = EL_CONVEYOR_BELT_4_MIDDLE;
4577 element = EL_CONVEYOR_BELT_4_LEFT;
4581 element = EL_CONVEYOR_BELT_4_RIGHT;
4585 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4589 element = EL_EXPANDABLE_WALL_VERTICAL;
4593 element = EL_EXPANDABLE_WALL_ANY;
4596 case 0x14ce: /* growing steel wall (left/right) */
4597 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4600 case 0x14df: /* growing steel wall (up/down) */
4601 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4604 case 0x14e8: /* growing steel wall (up/down/left/right) */
4605 element = EL_EXPANDABLE_STEELWALL_ANY;
4609 element = EL_SHIELD_DEADLY;
4613 element = EL_EXTRA_TIME;
4621 element = EL_EMPTY_SPACE;
4624 case 0x1578: /* quicksand (empty) */
4625 element = EL_QUICKSAND_FAST_EMPTY;
4628 case 0x1579: /* slow quicksand (empty) */
4629 element = EL_QUICKSAND_EMPTY;
4632 /* 0x157c - 0x158b: */
4635 /* 0x1590 - 0x159f: */
4636 /* EL_DC_LANDMINE */
4639 element = EL_EM_DYNAMITE;
4642 case 0x15a1: /* key (red) */
4643 element = EL_EM_KEY_1;
4646 case 0x15a2: /* key (yellow) */
4647 element = EL_EM_KEY_2;
4650 case 0x15a3: /* key (blue) */
4651 element = EL_EM_KEY_4;
4654 case 0x15a4: /* key (green) */
4655 element = EL_EM_KEY_3;
4658 case 0x15a5: /* key (white) */
4659 element = EL_DC_KEY_WHITE;
4663 element = EL_WALL_SLIPPERY;
4670 case 0x15a8: /* wall (not round) */
4674 case 0x15a9: /* (blue) */
4675 element = EL_CHAR_A;
4678 case 0x15aa: /* (blue) */
4679 element = EL_CHAR_B;
4682 case 0x15ab: /* (blue) */
4683 element = EL_CHAR_C;
4686 case 0x15ac: /* (blue) */
4687 element = EL_CHAR_D;
4690 case 0x15ad: /* (blue) */
4691 element = EL_CHAR_E;
4694 case 0x15ae: /* (blue) */
4695 element = EL_CHAR_F;
4698 case 0x15af: /* (blue) */
4699 element = EL_CHAR_G;
4702 case 0x15b0: /* (blue) */
4703 element = EL_CHAR_H;
4706 case 0x15b1: /* (blue) */
4707 element = EL_CHAR_I;
4710 case 0x15b2: /* (blue) */
4711 element = EL_CHAR_J;
4714 case 0x15b3: /* (blue) */
4715 element = EL_CHAR_K;
4718 case 0x15b4: /* (blue) */
4719 element = EL_CHAR_L;
4722 case 0x15b5: /* (blue) */
4723 element = EL_CHAR_M;
4726 case 0x15b6: /* (blue) */
4727 element = EL_CHAR_N;
4730 case 0x15b7: /* (blue) */
4731 element = EL_CHAR_O;
4734 case 0x15b8: /* (blue) */
4735 element = EL_CHAR_P;
4738 case 0x15b9: /* (blue) */
4739 element = EL_CHAR_Q;
4742 case 0x15ba: /* (blue) */
4743 element = EL_CHAR_R;
4746 case 0x15bb: /* (blue) */
4747 element = EL_CHAR_S;
4750 case 0x15bc: /* (blue) */
4751 element = EL_CHAR_T;
4754 case 0x15bd: /* (blue) */
4755 element = EL_CHAR_U;
4758 case 0x15be: /* (blue) */
4759 element = EL_CHAR_V;
4762 case 0x15bf: /* (blue) */
4763 element = EL_CHAR_W;
4766 case 0x15c0: /* (blue) */
4767 element = EL_CHAR_X;
4770 case 0x15c1: /* (blue) */
4771 element = EL_CHAR_Y;
4774 case 0x15c2: /* (blue) */
4775 element = EL_CHAR_Z;
4778 case 0x15c3: /* (blue) */
4779 element = EL_CHAR_AUMLAUT;
4782 case 0x15c4: /* (blue) */
4783 element = EL_CHAR_OUMLAUT;
4786 case 0x15c5: /* (blue) */
4787 element = EL_CHAR_UUMLAUT;
4790 case 0x15c6: /* (blue) */
4791 element = EL_CHAR_0;
4794 case 0x15c7: /* (blue) */
4795 element = EL_CHAR_1;
4798 case 0x15c8: /* (blue) */
4799 element = EL_CHAR_2;
4802 case 0x15c9: /* (blue) */
4803 element = EL_CHAR_3;
4806 case 0x15ca: /* (blue) */
4807 element = EL_CHAR_4;
4810 case 0x15cb: /* (blue) */
4811 element = EL_CHAR_5;
4814 case 0x15cc: /* (blue) */
4815 element = EL_CHAR_6;
4818 case 0x15cd: /* (blue) */
4819 element = EL_CHAR_7;
4822 case 0x15ce: /* (blue) */
4823 element = EL_CHAR_8;
4826 case 0x15cf: /* (blue) */
4827 element = EL_CHAR_9;
4830 case 0x15d0: /* (blue) */
4831 element = EL_CHAR_PERIOD;
4834 case 0x15d1: /* (blue) */
4835 element = EL_CHAR_EXCLAM;
4838 case 0x15d2: /* (blue) */
4839 element = EL_CHAR_COLON;
4842 case 0x15d3: /* (blue) */
4843 element = EL_CHAR_LESS;
4846 case 0x15d4: /* (blue) */
4847 element = EL_CHAR_GREATER;
4850 case 0x15d5: /* (blue) */
4851 element = EL_CHAR_QUESTION;
4854 case 0x15d6: /* (blue) */
4855 element = EL_CHAR_COPYRIGHT;
4858 case 0x15d7: /* (blue) */
4859 element = EL_CHAR_UP;
4862 case 0x15d8: /* (blue) */
4863 element = EL_CHAR_DOWN;
4866 case 0x15d9: /* (blue) */
4867 element = EL_CHAR_BUTTON;
4870 case 0x15da: /* (blue) */
4871 element = EL_CHAR_PLUS;
4874 case 0x15db: /* (blue) */
4875 element = EL_CHAR_MINUS;
4878 case 0x15dc: /* (blue) */
4879 element = EL_CHAR_APOSTROPHE;
4882 case 0x15dd: /* (blue) */
4883 element = EL_CHAR_PARENLEFT;
4886 case 0x15de: /* (blue) */
4887 element = EL_CHAR_PARENRIGHT;
4890 case 0x15df: /* (green) */
4891 element = EL_CHAR_A;
4894 case 0x15e0: /* (green) */
4895 element = EL_CHAR_B;
4898 case 0x15e1: /* (green) */
4899 element = EL_CHAR_C;
4902 case 0x15e2: /* (green) */
4903 element = EL_CHAR_D;
4906 case 0x15e3: /* (green) */
4907 element = EL_CHAR_E;
4910 case 0x15e4: /* (green) */
4911 element = EL_CHAR_F;
4914 case 0x15e5: /* (green) */
4915 element = EL_CHAR_G;
4918 case 0x15e6: /* (green) */
4919 element = EL_CHAR_H;
4922 case 0x15e7: /* (green) */
4923 element = EL_CHAR_I;
4926 case 0x15e8: /* (green) */
4927 element = EL_CHAR_J;
4930 case 0x15e9: /* (green) */
4931 element = EL_CHAR_K;
4934 case 0x15ea: /* (green) */
4935 element = EL_CHAR_L;
4938 case 0x15eb: /* (green) */
4939 element = EL_CHAR_M;
4942 case 0x15ec: /* (green) */
4943 element = EL_CHAR_N;
4946 case 0x15ed: /* (green) */
4947 element = EL_CHAR_O;
4950 case 0x15ee: /* (green) */
4951 element = EL_CHAR_P;
4954 case 0x15ef: /* (green) */
4955 element = EL_CHAR_Q;
4958 case 0x15f0: /* (green) */
4959 element = EL_CHAR_R;
4962 case 0x15f1: /* (green) */
4963 element = EL_CHAR_S;
4966 case 0x15f2: /* (green) */
4967 element = EL_CHAR_T;
4970 case 0x15f3: /* (green) */
4971 element = EL_CHAR_U;
4974 case 0x15f4: /* (green) */
4975 element = EL_CHAR_V;
4978 case 0x15f5: /* (green) */
4979 element = EL_CHAR_W;
4982 case 0x15f6: /* (green) */
4983 element = EL_CHAR_X;
4986 case 0x15f7: /* (green) */
4987 element = EL_CHAR_Y;
4990 case 0x15f8: /* (green) */
4991 element = EL_CHAR_Z;
4994 case 0x15f9: /* (green) */
4995 element = EL_CHAR_AUMLAUT;
4998 case 0x15fa: /* (green) */
4999 element = EL_CHAR_OUMLAUT;
5002 case 0x15fb: /* (green) */
5003 element = EL_CHAR_UUMLAUT;
5006 case 0x15fc: /* (green) */
5007 element = EL_CHAR_0;
5010 case 0x15fd: /* (green) */
5011 element = EL_CHAR_1;
5014 case 0x15fe: /* (green) */
5015 element = EL_CHAR_2;
5018 case 0x15ff: /* (green) */
5019 element = EL_CHAR_3;
5022 case 0x1600: /* (green) */
5023 element = EL_CHAR_4;
5026 case 0x1601: /* (green) */
5027 element = EL_CHAR_5;
5030 case 0x1602: /* (green) */
5031 element = EL_CHAR_6;
5034 case 0x1603: /* (green) */
5035 element = EL_CHAR_7;
5038 case 0x1604: /* (green) */
5039 element = EL_CHAR_8;
5042 case 0x1605: /* (green) */
5043 element = EL_CHAR_9;
5046 case 0x1606: /* (green) */
5047 element = EL_CHAR_PERIOD;
5050 case 0x1607: /* (green) */
5051 element = EL_CHAR_EXCLAM;
5054 case 0x1608: /* (green) */
5055 element = EL_CHAR_COLON;
5058 case 0x1609: /* (green) */
5059 element = EL_CHAR_LESS;
5062 case 0x160a: /* (green) */
5063 element = EL_CHAR_GREATER;
5066 case 0x160b: /* (green) */
5067 element = EL_CHAR_QUESTION;
5070 case 0x160c: /* (green) */
5071 element = EL_CHAR_COPYRIGHT;
5074 case 0x160d: /* (green) */
5075 element = EL_CHAR_UP;
5078 case 0x160e: /* (green) */
5079 element = EL_CHAR_DOWN;
5082 case 0x160f: /* (green) */
5083 element = EL_CHAR_BUTTON;
5086 case 0x1610: /* (green) */
5087 element = EL_CHAR_PLUS;
5090 case 0x1611: /* (green) */
5091 element = EL_CHAR_MINUS;
5094 case 0x1612: /* (green) */
5095 element = EL_CHAR_APOSTROPHE;
5098 case 0x1613: /* (green) */
5099 element = EL_CHAR_PARENLEFT;
5102 case 0x1614: /* (green) */
5103 element = EL_CHAR_PARENRIGHT;
5106 case 0x1615: /* (blue steel) */
5107 element = EL_STEEL_CHAR_A;
5110 case 0x1616: /* (blue steel) */
5111 element = EL_STEEL_CHAR_B;
5114 case 0x1617: /* (blue steel) */
5115 element = EL_STEEL_CHAR_C;
5118 case 0x1618: /* (blue steel) */
5119 element = EL_STEEL_CHAR_D;
5122 case 0x1619: /* (blue steel) */
5123 element = EL_STEEL_CHAR_E;
5126 case 0x161a: /* (blue steel) */
5127 element = EL_STEEL_CHAR_F;
5130 case 0x161b: /* (blue steel) */
5131 element = EL_STEEL_CHAR_G;
5134 case 0x161c: /* (blue steel) */
5135 element = EL_STEEL_CHAR_H;
5138 case 0x161d: /* (blue steel) */
5139 element = EL_STEEL_CHAR_I;
5142 case 0x161e: /* (blue steel) */
5143 element = EL_STEEL_CHAR_J;
5146 case 0x161f: /* (blue steel) */
5147 element = EL_STEEL_CHAR_K;
5150 case 0x1620: /* (blue steel) */
5151 element = EL_STEEL_CHAR_L;
5154 case 0x1621: /* (blue steel) */
5155 element = EL_STEEL_CHAR_M;
5158 case 0x1622: /* (blue steel) */
5159 element = EL_STEEL_CHAR_N;
5162 case 0x1623: /* (blue steel) */
5163 element = EL_STEEL_CHAR_O;
5166 case 0x1624: /* (blue steel) */
5167 element = EL_STEEL_CHAR_P;
5170 case 0x1625: /* (blue steel) */
5171 element = EL_STEEL_CHAR_Q;
5174 case 0x1626: /* (blue steel) */
5175 element = EL_STEEL_CHAR_R;
5178 case 0x1627: /* (blue steel) */
5179 element = EL_STEEL_CHAR_S;
5182 case 0x1628: /* (blue steel) */
5183 element = EL_STEEL_CHAR_T;
5186 case 0x1629: /* (blue steel) */
5187 element = EL_STEEL_CHAR_U;
5190 case 0x162a: /* (blue steel) */
5191 element = EL_STEEL_CHAR_V;
5194 case 0x162b: /* (blue steel) */
5195 element = EL_STEEL_CHAR_W;
5198 case 0x162c: /* (blue steel) */
5199 element = EL_STEEL_CHAR_X;
5202 case 0x162d: /* (blue steel) */
5203 element = EL_STEEL_CHAR_Y;
5206 case 0x162e: /* (blue steel) */
5207 element = EL_STEEL_CHAR_Z;
5210 case 0x162f: /* (blue steel) */
5211 element = EL_STEEL_CHAR_AUMLAUT;
5214 case 0x1630: /* (blue steel) */
5215 element = EL_STEEL_CHAR_OUMLAUT;
5218 case 0x1631: /* (blue steel) */
5219 element = EL_STEEL_CHAR_UUMLAUT;
5222 case 0x1632: /* (blue steel) */
5223 element = EL_STEEL_CHAR_0;
5226 case 0x1633: /* (blue steel) */
5227 element = EL_STEEL_CHAR_1;
5230 case 0x1634: /* (blue steel) */
5231 element = EL_STEEL_CHAR_2;
5234 case 0x1635: /* (blue steel) */
5235 element = EL_STEEL_CHAR_3;
5238 case 0x1636: /* (blue steel) */
5239 element = EL_STEEL_CHAR_4;
5242 case 0x1637: /* (blue steel) */
5243 element = EL_STEEL_CHAR_5;
5246 case 0x1638: /* (blue steel) */
5247 element = EL_STEEL_CHAR_6;
5250 case 0x1639: /* (blue steel) */
5251 element = EL_STEEL_CHAR_7;
5254 case 0x163a: /* (blue steel) */
5255 element = EL_STEEL_CHAR_8;
5258 case 0x163b: /* (blue steel) */
5259 element = EL_STEEL_CHAR_9;
5262 case 0x163c: /* (blue steel) */
5263 element = EL_STEEL_CHAR_PERIOD;
5266 case 0x163d: /* (blue steel) */
5267 element = EL_STEEL_CHAR_EXCLAM;
5270 case 0x163e: /* (blue steel) */
5271 element = EL_STEEL_CHAR_COLON;
5274 case 0x163f: /* (blue steel) */
5275 element = EL_STEEL_CHAR_LESS;
5278 case 0x1640: /* (blue steel) */
5279 element = EL_STEEL_CHAR_GREATER;
5282 case 0x1641: /* (blue steel) */
5283 element = EL_STEEL_CHAR_QUESTION;
5286 case 0x1642: /* (blue steel) */
5287 element = EL_STEEL_CHAR_COPYRIGHT;
5290 case 0x1643: /* (blue steel) */
5291 element = EL_STEEL_CHAR_UP;
5294 case 0x1644: /* (blue steel) */
5295 element = EL_STEEL_CHAR_DOWN;
5298 case 0x1645: /* (blue steel) */
5299 element = EL_STEEL_CHAR_BUTTON;
5302 case 0x1646: /* (blue steel) */
5303 element = EL_STEEL_CHAR_PLUS;
5306 case 0x1647: /* (blue steel) */
5307 element = EL_STEEL_CHAR_MINUS;
5310 case 0x1648: /* (blue steel) */
5311 element = EL_STEEL_CHAR_APOSTROPHE;
5314 case 0x1649: /* (blue steel) */
5315 element = EL_STEEL_CHAR_PARENLEFT;
5318 case 0x164a: /* (blue steel) */
5319 element = EL_STEEL_CHAR_PARENRIGHT;
5322 case 0x164b: /* (green steel) */
5323 element = EL_STEEL_CHAR_A;
5326 case 0x164c: /* (green steel) */
5327 element = EL_STEEL_CHAR_B;
5330 case 0x164d: /* (green steel) */
5331 element = EL_STEEL_CHAR_C;
5334 case 0x164e: /* (green steel) */
5335 element = EL_STEEL_CHAR_D;
5338 case 0x164f: /* (green steel) */
5339 element = EL_STEEL_CHAR_E;
5342 case 0x1650: /* (green steel) */
5343 element = EL_STEEL_CHAR_F;
5346 case 0x1651: /* (green steel) */
5347 element = EL_STEEL_CHAR_G;
5350 case 0x1652: /* (green steel) */
5351 element = EL_STEEL_CHAR_H;
5354 case 0x1653: /* (green steel) */
5355 element = EL_STEEL_CHAR_I;
5358 case 0x1654: /* (green steel) */
5359 element = EL_STEEL_CHAR_J;
5362 case 0x1655: /* (green steel) */
5363 element = EL_STEEL_CHAR_K;
5366 case 0x1656: /* (green steel) */
5367 element = EL_STEEL_CHAR_L;
5370 case 0x1657: /* (green steel) */
5371 element = EL_STEEL_CHAR_M;
5374 case 0x1658: /* (green steel) */
5375 element = EL_STEEL_CHAR_N;
5378 case 0x1659: /* (green steel) */
5379 element = EL_STEEL_CHAR_O;
5382 case 0x165a: /* (green steel) */
5383 element = EL_STEEL_CHAR_P;
5386 case 0x165b: /* (green steel) */
5387 element = EL_STEEL_CHAR_Q;
5390 case 0x165c: /* (green steel) */
5391 element = EL_STEEL_CHAR_R;
5394 case 0x165d: /* (green steel) */
5395 element = EL_STEEL_CHAR_S;
5398 case 0x165e: /* (green steel) */
5399 element = EL_STEEL_CHAR_T;
5402 case 0x165f: /* (green steel) */
5403 element = EL_STEEL_CHAR_U;
5406 case 0x1660: /* (green steel) */
5407 element = EL_STEEL_CHAR_V;
5410 case 0x1661: /* (green steel) */
5411 element = EL_STEEL_CHAR_W;
5414 case 0x1662: /* (green steel) */
5415 element = EL_STEEL_CHAR_X;
5418 case 0x1663: /* (green steel) */
5419 element = EL_STEEL_CHAR_Y;
5422 case 0x1664: /* (green steel) */
5423 element = EL_STEEL_CHAR_Z;
5426 case 0x1665: /* (green steel) */
5427 element = EL_STEEL_CHAR_AUMLAUT;
5430 case 0x1666: /* (green steel) */
5431 element = EL_STEEL_CHAR_OUMLAUT;
5434 case 0x1667: /* (green steel) */
5435 element = EL_STEEL_CHAR_UUMLAUT;
5438 case 0x1668: /* (green steel) */
5439 element = EL_STEEL_CHAR_0;
5442 case 0x1669: /* (green steel) */
5443 element = EL_STEEL_CHAR_1;
5446 case 0x166a: /* (green steel) */
5447 element = EL_STEEL_CHAR_2;
5450 case 0x166b: /* (green steel) */
5451 element = EL_STEEL_CHAR_3;
5454 case 0x166c: /* (green steel) */
5455 element = EL_STEEL_CHAR_4;
5458 case 0x166d: /* (green steel) */
5459 element = EL_STEEL_CHAR_5;
5462 case 0x166e: /* (green steel) */
5463 element = EL_STEEL_CHAR_6;
5466 case 0x166f: /* (green steel) */
5467 element = EL_STEEL_CHAR_7;
5470 case 0x1670: /* (green steel) */
5471 element = EL_STEEL_CHAR_8;
5474 case 0x1671: /* (green steel) */
5475 element = EL_STEEL_CHAR_9;
5478 case 0x1672: /* (green steel) */
5479 element = EL_STEEL_CHAR_PERIOD;
5482 case 0x1673: /* (green steel) */
5483 element = EL_STEEL_CHAR_EXCLAM;
5486 case 0x1674: /* (green steel) */
5487 element = EL_STEEL_CHAR_COLON;
5490 case 0x1675: /* (green steel) */
5491 element = EL_STEEL_CHAR_LESS;
5494 case 0x1676: /* (green steel) */
5495 element = EL_STEEL_CHAR_GREATER;
5498 case 0x1677: /* (green steel) */
5499 element = EL_STEEL_CHAR_QUESTION;
5502 case 0x1678: /* (green steel) */
5503 element = EL_STEEL_CHAR_COPYRIGHT;
5506 case 0x1679: /* (green steel) */
5507 element = EL_STEEL_CHAR_UP;
5510 case 0x167a: /* (green steel) */
5511 element = EL_STEEL_CHAR_DOWN;
5514 case 0x167b: /* (green steel) */
5515 element = EL_STEEL_CHAR_BUTTON;
5518 case 0x167c: /* (green steel) */
5519 element = EL_STEEL_CHAR_PLUS;
5522 case 0x167d: /* (green steel) */
5523 element = EL_STEEL_CHAR_MINUS;
5526 case 0x167e: /* (green steel) */
5527 element = EL_STEEL_CHAR_APOSTROPHE;
5530 case 0x167f: /* (green steel) */
5531 element = EL_STEEL_CHAR_PARENLEFT;
5534 case 0x1680: /* (green steel) */
5535 element = EL_STEEL_CHAR_PARENRIGHT;
5538 case 0x1681: /* gate (red) */
5539 element = EL_EM_GATE_1;
5542 case 0x1682: /* secret gate (red) */
5543 element = EL_GATE_1_GRAY;
5546 case 0x1683: /* gate (yellow) */
5547 element = EL_EM_GATE_2;
5550 case 0x1684: /* secret gate (yellow) */
5551 element = EL_GATE_2_GRAY;
5554 case 0x1685: /* gate (blue) */
5555 element = EL_EM_GATE_4;
5558 case 0x1686: /* secret gate (blue) */
5559 element = EL_GATE_4_GRAY;
5562 case 0x1687: /* gate (green) */
5563 element = EL_EM_GATE_3;
5566 case 0x1688: /* secret gate (green) */
5567 element = EL_GATE_3_GRAY;
5570 case 0x1689: /* gate (white) */
5571 element = EL_DC_GATE_WHITE;
5574 case 0x168a: /* secret gate (white) */
5575 element = EL_DC_GATE_WHITE_GRAY;
5578 case 0x168b: /* secret gate (no key) */
5579 element = EL_DC_GATE_FAKE_GRAY;
5583 element = EL_ROBOT_WHEEL;
5587 element = EL_DC_TIMEGATE_SWITCH;
5591 element = EL_ACID_POOL_BOTTOM;
5595 element = EL_ACID_POOL_TOPLEFT;
5599 element = EL_ACID_POOL_TOPRIGHT;
5603 element = EL_ACID_POOL_BOTTOMLEFT;
5607 element = EL_ACID_POOL_BOTTOMRIGHT;
5611 element = EL_STEELWALL;
5615 element = EL_STEELWALL_SLIPPERY;
5618 case 0x1695: /* steel wall (not round) */
5619 element = EL_STEELWALL;
5622 case 0x1696: /* steel wall (left) */
5623 element = EL_DC_STEELWALL_1_LEFT;
5626 case 0x1697: /* steel wall (bottom) */
5627 element = EL_DC_STEELWALL_1_BOTTOM;
5630 case 0x1698: /* steel wall (right) */
5631 element = EL_DC_STEELWALL_1_RIGHT;
5634 case 0x1699: /* steel wall (top) */
5635 element = EL_DC_STEELWALL_1_TOP;
5638 case 0x169a: /* steel wall (left/bottom) */
5639 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5642 case 0x169b: /* steel wall (right/bottom) */
5643 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5646 case 0x169c: /* steel wall (right/top) */
5647 element = EL_DC_STEELWALL_1_TOPRIGHT;
5650 case 0x169d: /* steel wall (left/top) */
5651 element = EL_DC_STEELWALL_1_TOPLEFT;
5654 case 0x169e: /* steel wall (right/bottom small) */
5655 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5658 case 0x169f: /* steel wall (left/bottom small) */
5659 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5662 case 0x16a0: /* steel wall (right/top small) */
5663 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5666 case 0x16a1: /* steel wall (left/top small) */
5667 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5670 case 0x16a2: /* steel wall (left/right) */
5671 element = EL_DC_STEELWALL_1_VERTICAL;
5674 case 0x16a3: /* steel wall (top/bottom) */
5675 element = EL_DC_STEELWALL_1_HORIZONTAL;
5678 case 0x16a4: /* steel wall 2 (left end) */
5679 element = EL_DC_STEELWALL_2_LEFT;
5682 case 0x16a5: /* steel wall 2 (right end) */
5683 element = EL_DC_STEELWALL_2_RIGHT;
5686 case 0x16a6: /* steel wall 2 (top end) */
5687 element = EL_DC_STEELWALL_2_TOP;
5690 case 0x16a7: /* steel wall 2 (bottom end) */
5691 element = EL_DC_STEELWALL_2_BOTTOM;
5694 case 0x16a8: /* steel wall 2 (left/right) */
5695 element = EL_DC_STEELWALL_2_HORIZONTAL;
5698 case 0x16a9: /* steel wall 2 (up/down) */
5699 element = EL_DC_STEELWALL_2_VERTICAL;
5702 case 0x16aa: /* steel wall 2 (mid) */
5703 element = EL_DC_STEELWALL_2_MIDDLE;
5707 element = EL_SIGN_EXCLAMATION;
5711 element = EL_SIGN_RADIOACTIVITY;
5715 element = EL_SIGN_STOP;
5719 element = EL_SIGN_WHEELCHAIR;
5723 element = EL_SIGN_PARKING;
5727 element = EL_SIGN_NO_ENTRY;
5731 element = EL_SIGN_HEART;
5735 element = EL_SIGN_GIVE_WAY;
5739 element = EL_SIGN_ENTRY_FORBIDDEN;
5743 element = EL_SIGN_EMERGENCY_EXIT;
5747 element = EL_SIGN_YIN_YANG;
5751 element = EL_WALL_EMERALD;
5755 element = EL_WALL_DIAMOND;
5759 element = EL_WALL_PEARL;
5763 element = EL_WALL_CRYSTAL;
5767 element = EL_INVISIBLE_WALL;
5771 element = EL_INVISIBLE_STEELWALL;
5774 /* 0x16bc - 0x16cb: */
5775 /* EL_INVISIBLE_SAND */
5778 element = EL_LIGHT_SWITCH;
5782 element = EL_ENVELOPE_1;
5786 if (element >= 0x0117 && element <= 0x036e) /* (?) */
5787 element = EL_DIAMOND;
5788 else if (element >= 0x042d && element <= 0x0684) /* (?) */
5789 element = EL_EMERALD;
5790 else if (element >= 0x157c && element <= 0x158b)
5792 else if (element >= 0x1590 && element <= 0x159f)
5793 element = EL_DC_LANDMINE;
5794 else if (element >= 0x16bc && element <= 0x16cb)
5795 element = EL_INVISIBLE_SAND;
5798 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
5799 element = EL_UNKNOWN;
5804 return getMappedElement(element);
5809 static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level,
5812 byte header[DC_LEVEL_HEADER_SIZE];
5814 int envelope_header_pos = 62;
5815 int envelope_content_pos = 94;
5816 int level_name_pos = 251;
5817 int level_author_pos = 292;
5818 int envelope_header_len;
5819 int envelope_content_len;
5821 int level_author_len;
5823 int num_yamyam_contents;
5826 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
5828 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5830 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5832 header[i * 2 + 0] = header_word >> 8;
5833 header[i * 2 + 1] = header_word & 0xff;
5836 /* read some values from level header to check level decoding integrity */
5837 fieldx = header[6] | (header[7] << 8);
5838 fieldy = header[8] | (header[9] << 8);
5839 num_yamyam_contents = header[60] | (header[61] << 8);
5841 /* do some simple sanity checks to ensure that level was correctly decoded */
5842 if (fieldx < 1 || fieldx > 256 ||
5843 fieldy < 1 || fieldy > 256 ||
5844 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5846 level->no_valid_file = TRUE;
5848 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
5853 /* maximum envelope header size is 31 bytes */
5854 envelope_header_len = header[envelope_header_pos];
5855 /* maximum envelope content size is 110 (156?) bytes */
5856 envelope_content_len = header[envelope_content_pos];
5858 /* maximum level title size is 40 bytes */
5859 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5860 /* maximum level author size is 30 (51?) bytes */
5861 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5865 for (i = 0; i < envelope_header_len; i++)
5866 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5867 level->envelope[0].text[envelope_size++] =
5868 header[envelope_header_pos + 1 + i];
5870 if (envelope_header_len > 0 && envelope_content_len > 0)
5872 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5873 level->envelope[0].text[envelope_size++] = '\n';
5874 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5875 level->envelope[0].text[envelope_size++] = '\n';
5878 for (i = 0; i < envelope_content_len; i++)
5879 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5880 level->envelope[0].text[envelope_size++] =
5881 header[envelope_content_pos + 1 + i];
5883 level->envelope[0].text[envelope_size] = '\0';
5885 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5886 level->envelope[0].ysize = 10;
5887 level->envelope[0].autowrap = TRUE;
5888 level->envelope[0].centered = TRUE;
5890 for (i = 0; i < level_name_len; i++)
5891 level->name[i] = header[level_name_pos + 1 + i];
5892 level->name[level_name_len] = '\0';
5894 for (i = 0; i < level_author_len; i++)
5895 level->author[i] = header[level_author_pos + 1 + i];
5896 level->author[level_author_len] = '\0';
5898 num_yamyam_contents = header[60] | (header[61] << 8);
5899 level->num_yamyam_contents =
5900 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5902 for (i = 0; i < num_yamyam_contents; i++)
5904 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5906 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5908 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5910 int element_dc = word;
5913 if (i < MAX_ELEMENT_CONTENTS)
5914 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5918 fieldx = header[6] | (header[7] << 8);
5919 fieldy = header[8] | (header[9] << 8);
5920 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5921 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5923 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5925 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5927 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5929 int element_dc = word;
5932 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5933 level->field[x][y] = getMappedElement_DC(element_dc);
5936 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5937 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5938 level->field[x][y] = EL_PLAYER_1;
5940 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5941 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5942 level->field[x][y] = EL_PLAYER_2;
5944 level->gems_needed = header[18] | (header[19] << 8);
5946 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5947 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5948 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5949 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5950 level->score[SC_NUT] = header[28] | (header[29] << 8);
5951 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5952 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5953 level->score[SC_BUG] = header[34] | (header[35] << 8);
5954 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5955 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5956 level->score[SC_KEY] = header[40] | (header[41] << 8);
5957 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5959 level->time = header[44] | (header[45] << 8);
5961 level->amoeba_speed = header[46] | (header[47] << 8);
5962 level->time_light = header[48] | (header[49] << 8);
5963 level->time_timegate = header[50] | (header[51] << 8);
5964 level->time_wheel = header[52] | (header[53] << 8);
5965 level->time_magic_wall = header[54] | (header[55] << 8);
5966 level->extra_time = header[56] | (header[57] << 8);
5967 level->shield_normal_time = header[58] | (header[59] << 8);
5969 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5970 can slip down from flat walls, like normal walls and steel walls */
5971 level->em_slippery_gems = TRUE;
5974 /* Diamond Caves II levels are always surrounded by indestructible wall, but
5975 not necessarily in a rectangular way -- fill with invisible steel wall */
5977 /* !!! not always true !!! keep level and set BorderElement instead !!! */
5979 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
5982 if ((x == 0 || x == level->fieldx - 1 ||
5983 y == 0 || y == level->fieldy - 1) &&
5984 level->field[x][y] == EL_EMPTY)
5985 level->field[x][y] = EL_INVISIBLE_STEELWALL;
5987 if ((x == 0 || x == level->fieldx - 1 ||
5988 y == 0 || y == level->fieldy - 1) &&
5989 level->field[x][y] == EL_EMPTY)
5990 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
5991 level->field, level->fieldx, level->fieldy);
5997 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5998 struct LevelFileInfo *level_file_info)
6000 char *filename = level_file_info->filename;
6002 int num_magic_bytes = 8;
6003 char magic_bytes[num_magic_bytes + 1];
6004 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6006 if (!(file = fopen(filename, MODE_READ)))
6008 level->no_valid_file = TRUE;
6010 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6015 // fseek(file, 0x0000, SEEK_SET);
6017 if (level_file_info->packed)
6019 /* read "magic bytes" from start of file */
6020 fgets(magic_bytes, num_magic_bytes + 1, file);
6022 /* check "magic bytes" for correct file format */
6023 if (!strPrefix(magic_bytes, "DC2"))
6025 level->no_valid_file = TRUE;
6027 Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
6033 if (strPrefix(magic_bytes, "DC2Win95") ||
6034 strPrefix(magic_bytes, "DC2Win98"))
6036 int position_first_level = 0x00fa;
6037 int extra_bytes = 4;
6040 /* advance file stream to first level inside the level package */
6041 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
6043 /* each block of level data is followed by block of non-level data */
6044 num_levels_to_skip *= 2;
6046 /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
6047 while (num_levels_to_skip >= 0)
6049 /* advance file stream to next level inside the level package */
6050 if (fseek(file, skip_bytes, SEEK_CUR) != 0)
6052 level->no_valid_file = TRUE;
6054 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
6060 /* skip apparently unused extra bytes following each level */
6061 ReadUnusedBytesFromFile(file, extra_bytes);
6063 /* read size of next level in level package */
6064 skip_bytes = getFile32BitLE(file);
6066 num_levels_to_skip--;
6071 level->no_valid_file = TRUE;
6073 Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
6080 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
6087 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6088 struct LevelFileInfo *level_file_info)
6090 char *filename = level_file_info->filename;
6093 int nr = level_file_info->nr - leveldir_current->first_level;
6095 byte header[DC_LEVEL_HEADER_SIZE];
6097 int envelope_header_pos = 62;
6098 int envelope_content_pos = 94;
6099 int level_name_pos = 251;
6100 int level_author_pos = 292;
6101 int envelope_header_len;
6102 int envelope_content_len;
6104 int level_author_len;
6106 int num_yamyam_contents;
6109 if (!(file = fopen(filename, MODE_READ)))
6111 level->no_valid_file = TRUE;
6113 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6119 /* position file stream to the requested level inside the level package */
6120 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
6122 level->no_valid_file = TRUE;
6124 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
6130 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
6132 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6134 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6136 header[i * 2 + 0] = header_word >> 8;
6137 header[i * 2 + 1] = header_word & 0xff;
6140 /* read some values from level header to check level decoding integrity */
6141 fieldx = header[6] | (header[7] << 8);
6142 fieldy = header[8] | (header[9] << 8);
6143 num_yamyam_contents = header[60] | (header[61] << 8);
6145 /* do some simple sanity checks to ensure that level was correctly decoded */
6146 if (fieldx < 1 || fieldx > 256 ||
6147 fieldy < 1 || fieldy > 256 ||
6148 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6150 level->no_valid_file = TRUE;
6152 Error(ERR_WARN, "cannot read level from file '%s' -- using empty level",
6158 /* maximum envelope header size is 31 bytes */
6159 envelope_header_len = header[envelope_header_pos];
6160 /* maximum envelope content size is 110 (156?) bytes */
6161 envelope_content_len = header[envelope_content_pos];
6163 /* maximum level title size is 40 bytes */
6164 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6165 /* maximum level author size is 30 (51?) bytes */
6166 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6170 for (i = 0; i < envelope_header_len; i++)
6171 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6172 level->envelope[0].text[envelope_size++] =
6173 header[envelope_header_pos + 1 + i];
6175 if (envelope_header_len > 0 && envelope_content_len > 0)
6177 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6178 level->envelope[0].text[envelope_size++] = '\n';
6179 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6180 level->envelope[0].text[envelope_size++] = '\n';
6183 for (i = 0; i < envelope_content_len; i++)
6184 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6185 level->envelope[0].text[envelope_size++] =
6186 header[envelope_content_pos + 1 + i];
6188 level->envelope[0].text[envelope_size] = '\0';
6190 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6191 level->envelope[0].ysize = 10;
6192 level->envelope[0].autowrap = TRUE;
6193 level->envelope[0].centered = TRUE;
6195 for (i = 0; i < level_name_len; i++)
6196 level->name[i] = header[level_name_pos + 1 + i];
6197 level->name[level_name_len] = '\0';
6199 for (i = 0; i < level_author_len; i++)
6200 level->author[i] = header[level_author_pos + 1 + i];
6201 level->author[level_author_len] = '\0';
6203 num_yamyam_contents = header[60] | (header[61] << 8);
6204 level->num_yamyam_contents =
6205 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6207 for (i = 0; i < num_yamyam_contents; i++)
6209 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6211 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6213 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6215 int element_dc = word;
6218 if (i < MAX_ELEMENT_CONTENTS)
6219 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6223 fieldx = header[6] | (header[7] << 8);
6224 fieldy = header[8] | (header[9] << 8);
6225 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6226 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6228 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6230 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6232 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6234 int element_dc = word;
6237 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6238 level->field[x][y] = getMappedElement_DC(element_dc);
6241 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6242 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6243 level->field[x][y] = EL_PLAYER_1;
6245 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6246 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6247 level->field[x][y] = EL_PLAYER_2;
6249 level->gems_needed = header[18] | (header[19] << 8);
6251 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6252 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6253 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6254 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6255 level->score[SC_NUT] = header[28] | (header[29] << 8);
6256 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6257 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6258 level->score[SC_BUG] = header[34] | (header[35] << 8);
6259 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6260 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6261 level->score[SC_KEY] = header[40] | (header[41] << 8);
6262 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6264 level->time = header[44] | (header[45] << 8);
6266 level->amoeba_speed = header[46] | (header[47] << 8);
6267 level->time_light = header[48] | (header[49] << 8);
6268 level->time_timegate = header[50] | (header[51] << 8);
6269 level->time_wheel = header[52] | (header[53] << 8);
6270 level->time_magic_wall = header[54] | (header[55] << 8);
6271 level->extra_time = header[56] | (header[57] << 8);
6272 level->shield_normal_time = header[58] | (header[59] << 8);
6276 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6277 can slip down from flat walls, like normal walls and steel walls */
6278 level->em_slippery_gems = TRUE;
6281 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6282 not necessarily in a rectangular way -- fill with invisible steel wall */
6284 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6286 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6289 if ((x == 0 || x == level->fieldx - 1 ||
6290 y == 0 || y == level->fieldy - 1) &&
6291 level->field[x][y] == EL_EMPTY)
6292 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6294 if ((x == 0 || x == level->fieldx - 1 ||
6295 y == 0 || y == level->fieldy - 1) &&
6296 level->field[x][y] == EL_EMPTY)
6297 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6298 level->field, level->fieldx, level->fieldy);
6307 /* ------------------------------------------------------------------------- */
6308 /* functions for handling native levels */
6309 /* ------------------------------------------------------------------------- */
6311 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6312 struct LevelFileInfo *level_file_info)
6314 if (!LoadNativeLevel_EM(level_file_info->filename))
6315 level->no_valid_file = TRUE;
6318 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6319 struct LevelFileInfo *level_file_info)
6323 /* determine position of requested level inside level package */
6324 if (level_file_info->packed)
6325 pos = level_file_info->nr - leveldir_current->first_level;
6327 if (!LoadNativeLevel_SP(level_file_info->filename, pos))
6328 level->no_valid_file = TRUE;
6331 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6333 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6334 CopyNativeLevel_RND_to_EM(level);
6335 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6336 CopyNativeLevel_RND_to_SP(level);
6339 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6341 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6342 CopyNativeLevel_EM_to_RND(level);
6343 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6344 CopyNativeLevel_SP_to_RND(level);
6348 /* ------------------------------------------------------------------------- */
6349 /* functions for loading generic level */
6350 /* ------------------------------------------------------------------------- */
6352 void LoadLevelFromFileInfo(struct LevelInfo *level,
6353 struct LevelFileInfo *level_file_info)
6355 /* always start with reliable default values */
6356 setLevelInfoToDefaults(level);
6358 switch (level_file_info->type)
6360 case LEVEL_FILE_TYPE_RND:
6361 LoadLevelFromFileInfo_RND(level, level_file_info);
6364 case LEVEL_FILE_TYPE_EM:
6365 LoadLevelFromFileInfo_EM(level, level_file_info);
6366 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6369 case LEVEL_FILE_TYPE_SP:
6370 LoadLevelFromFileInfo_SP(level, level_file_info);
6371 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6374 case LEVEL_FILE_TYPE_DC:
6375 LoadLevelFromFileInfo_DC(level, level_file_info);
6379 LoadLevelFromFileInfo_RND(level, level_file_info);
6383 /* if level file is invalid, restore level structure to default values */
6384 if (level->no_valid_file)
6385 setLevelInfoToDefaults(level);
6387 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6388 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6390 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6391 CopyNativeLevel_Native_to_RND(level);
6394 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6396 static struct LevelFileInfo level_file_info;
6398 /* always start with reliable default values */
6399 setFileInfoToDefaults(&level_file_info);
6401 level_file_info.nr = 0; /* unknown level number */
6402 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
6403 level_file_info.filename = filename;
6405 LoadLevelFromFileInfo(level, &level_file_info);
6408 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
6412 if (leveldir_current == NULL) /* only when dumping level */
6415 /* all engine modifications also valid for levels which use latest engine */
6416 if (level->game_version < VERSION_IDENT(3,2,0,5))
6418 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6419 level->score[SC_TIME_BONUS] /= 10;
6423 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
6426 if (leveldir_current->latest_engine)
6428 /* ---------- use latest game engine ----------------------------------- */
6430 /* For all levels which are forced to use the latest game engine version
6431 (normally all but user contributed, private and undefined levels), set
6432 the game engine version to the actual version; this allows for actual
6433 corrections in the game engine to take effect for existing, converted
6434 levels (from "classic" or other existing games) to make the emulation
6435 of the corresponding game more accurate, while (hopefully) not breaking
6436 existing levels created from other players. */
6438 level->game_version = GAME_VERSION_ACTUAL;
6440 /* Set special EM style gems behaviour: EM style gems slip down from
6441 normal, steel and growing wall. As this is a more fundamental change,
6442 it seems better to set the default behaviour to "off" (as it is more
6443 natural) and make it configurable in the level editor (as a property
6444 of gem style elements). Already existing converted levels (neither
6445 private nor contributed levels) are changed to the new behaviour. */
6447 if (level->file_version < FILE_VERSION_2_0)
6448 level->em_slippery_gems = TRUE;
6453 /* ---------- use game engine the level was created with ----------------- */
6455 /* For all levels which are not forced to use the latest game engine
6456 version (normally user contributed, private and undefined levels),
6457 use the version of the game engine the levels were created for.
6459 Since 2.0.1, the game engine version is now directly stored
6460 in the level file (chunk "VERS"), so there is no need anymore
6461 to set the game version from the file version (except for old,
6462 pre-2.0 levels, where the game version is still taken from the
6463 file format version used to store the level -- see above). */
6465 /* player was faster than enemies in 1.0.0 and before */
6466 if (level->file_version == FILE_VERSION_1_0)
6467 for (i = 0; i < MAX_PLAYERS; i++)
6468 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6470 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
6471 if (level->game_version == VERSION_IDENT(2,0,1,0))
6472 level->em_slippery_gems = TRUE;
6474 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
6475 if (level->game_version < VERSION_IDENT(2,2,0,0))
6476 level->use_spring_bug = TRUE;
6478 if (level->game_version < VERSION_IDENT(3,2,0,5))
6480 /* time orb caused limited time in endless time levels before 3.2.0-5 */
6481 level->use_time_orb_bug = TRUE;
6483 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
6484 level->block_snap_field = FALSE;
6486 /* extra time score was same value as time left score before 3.2.0-5 */
6487 level->extra_time_score = level->score[SC_TIME_BONUS];
6490 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6491 level->score[SC_TIME_BONUS] /= 10;
6495 if (level->game_version < VERSION_IDENT(3,2,0,7))
6497 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
6498 level->continuous_snapping = FALSE;
6501 /* only few elements were able to actively move into acid before 3.1.0 */
6502 /* trigger settings did not exist before 3.1.0; set to default "any" */
6503 if (level->game_version < VERSION_IDENT(3,1,0,0))
6505 /* correct "can move into acid" settings (all zero in old levels) */
6507 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
6508 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
6510 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6511 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6512 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6513 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6515 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6516 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6518 /* correct trigger settings (stored as zero == "none" in old levels) */
6520 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6522 int element = EL_CUSTOM_START + i;
6523 struct ElementInfo *ei = &element_info[element];
6525 for (j = 0; j < ei->num_change_pages; j++)
6527 struct ElementChangeInfo *change = &ei->change_page[j];
6529 change->trigger_player = CH_PLAYER_ANY;
6530 change->trigger_page = CH_PAGE_ANY;
6535 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
6537 int element = EL_CUSTOM_256;
6538 struct ElementInfo *ei = &element_info[element];
6539 struct ElementChangeInfo *change = &ei->change_page[0];
6541 /* This is needed to fix a problem that was caused by a bugfix in function
6542 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6543 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6544 not replace walkable elements, but instead just placed the player on it,
6545 without placing the Sokoban field under the player). Unfortunately, this
6546 breaks "Snake Bite" style levels when the snake is halfway through a door
6547 that just closes (the snake head is still alive and can be moved in this
6548 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6549 player (without Sokoban element) which then gets killed as designed). */
6551 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6552 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6553 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6554 change->target_element = EL_PLAYER_1;
6558 /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
6559 if (level->game_version < VERSION_IDENT(3,2,5,0))
6561 /* This is needed to fix a problem that was caused by a bugfix in function
6562 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6563 corrects the behaviour when a custom element changes to another custom
6564 element with a higher element number that has change actions defined.
6565 Normally, only one change per frame is allowed for custom elements.
6566 Therefore, it is checked if a custom element already changed in the
6567 current frame; if it did, subsequent changes are suppressed.
6568 Unfortunately, this is only checked for element changes, but not for
6569 change actions, which are still executed. As the function above loops
6570 through all custom elements from lower to higher, an element change
6571 resulting in a lower CE number won't be checked again, while a target
6572 element with a higher number will also be checked, and potential change
6573 actions will get executed for this CE, too (which is wrong), while
6574 further changes are ignored (which is correct). As this bugfix breaks
6575 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6576 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6577 behaviour for existing levels and tapes that make use of this bug */
6579 level->use_action_after_change_bug = TRUE;
6582 /* !!! THIS DOES NOT FIX "Zelda I" (GRAPHICALLY) AND "Alan's FMV" LEVELS */
6583 /* try to detect and fix "Zelda II" levels, which are broken with 3.2.5 */
6585 int element = EL_CUSTOM_16;
6586 struct ElementInfo *ei = &element_info[element];
6588 /* This is needed to fix a problem that was caused by a bugfix in function
6589 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6590 corrects the behaviour when a custom element changes to another custom
6591 element with a higher element number that has change actions defined.
6592 Normally, only one change per frame is allowed for custom elements.
6593 Therefore, it is checked if a custom element already changed in the
6594 current frame; if it did, subsequent changes are suppressed.
6595 Unfortunately, this is only checked for element changes, but not for
6596 change actions, which are still executed. As the function above loops
6597 through all custom elements from lower to higher, an element change
6598 resulting in a lower CE number won't be checked again, while a target
6599 element with a higher number will also be checked, and potential change
6600 actions will get executed for this CE, too (which is wrong), while
6601 further changes are ignored (which is correct). As this bugfix breaks
6602 Zelda II (but no other levels), allow the previous, incorrect behaviour
6603 for this outstanding level set to not break the game or existing tapes */
6605 if (strncmp(leveldir_current->identifier, "zelda2", 6) == 0 ||
6606 strncmp(ei->description, "scanline - row 1", 16) == 0)
6607 level->use_action_after_change_bug = TRUE;
6611 /* not centering level after relocating player was default only in 3.2.3 */
6612 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
6613 level->shifted_relocation = TRUE;
6615 /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
6616 if (level->game_version < VERSION_IDENT(3,2,6,0))
6617 level->em_explodes_by_fire = TRUE;
6620 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
6624 /* map custom element change events that have changed in newer versions
6625 (these following values were accidentally changed in version 3.0.1)
6626 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
6627 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6629 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6631 int element = EL_CUSTOM_START + i;
6633 /* order of checking and copying events to be mapped is important */
6634 /* (do not change the start and end value -- they are constant) */
6635 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6637 if (HAS_CHANGE_EVENT(element, j - 2))
6639 SET_CHANGE_EVENT(element, j - 2, FALSE);
6640 SET_CHANGE_EVENT(element, j, TRUE);
6644 /* order of checking and copying events to be mapped is important */
6645 /* (do not change the start and end value -- they are constant) */
6646 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6648 if (HAS_CHANGE_EVENT(element, j - 1))
6650 SET_CHANGE_EVENT(element, j - 1, FALSE);
6651 SET_CHANGE_EVENT(element, j, TRUE);
6657 /* initialize "can_change" field for old levels with only one change page */
6658 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6660 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6662 int element = EL_CUSTOM_START + i;
6664 if (CAN_CHANGE(element))
6665 element_info[element].change->can_change = TRUE;
6669 /* correct custom element values (for old levels without these options) */
6670 if (level->game_version < VERSION_IDENT(3,1,1,0))
6672 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6674 int element = EL_CUSTOM_START + i;
6675 struct ElementInfo *ei = &element_info[element];
6677 if (ei->access_direction == MV_NO_DIRECTION)
6678 ei->access_direction = MV_ALL_DIRECTIONS;
6682 /* correct custom element values (fix invalid values for all versions) */
6685 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6687 int element = EL_CUSTOM_START + i;
6688 struct ElementInfo *ei = &element_info[element];
6690 for (j = 0; j < ei->num_change_pages; j++)
6692 struct ElementChangeInfo *change = &ei->change_page[j];
6694 if (change->trigger_player == CH_PLAYER_NONE)
6695 change->trigger_player = CH_PLAYER_ANY;
6697 if (change->trigger_side == CH_SIDE_NONE)
6698 change->trigger_side = CH_SIDE_ANY;
6703 /* initialize "can_explode" field for old levels which did not store this */
6704 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
6705 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6707 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6709 int element = EL_CUSTOM_START + i;
6711 if (EXPLODES_1X1_OLD(element))
6712 element_info[element].explosion_type = EXPLODES_1X1;
6714 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6715 EXPLODES_SMASHED(element) ||
6716 EXPLODES_IMPACT(element)));
6720 /* correct previously hard-coded move delay values for maze runner style */
6721 if (level->game_version < VERSION_IDENT(3,1,1,0))
6723 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6725 int element = EL_CUSTOM_START + i;
6727 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6729 /* previously hard-coded and therefore ignored */
6730 element_info[element].move_delay_fixed = 9;
6731 element_info[element].move_delay_random = 0;
6736 /* map elements that have changed in newer versions */
6737 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6738 level->game_version);
6739 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6740 for (x = 0; x < 3; x++)
6741 for (y = 0; y < 3; y++)
6742 level->yamyam_content[i].e[x][y] =
6743 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6744 level->game_version);
6746 /* initialize element properties for level editor etc. */
6747 InitElementPropertiesEngine(level->game_version);
6748 InitElementPropertiesAfterLoading(level->game_version);
6749 InitElementPropertiesGfxElement();
6752 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
6756 /* map elements that have changed in newer versions */
6757 for (y = 0; y < level->fieldy; y++)
6758 for (x = 0; x < level->fieldx; x++)
6759 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6760 level->game_version);
6762 /* copy elements to runtime playfield array */
6763 for (x = 0; x < MAX_LEV_FIELDX; x++)
6764 for (y = 0; y < MAX_LEV_FIELDY; y++)
6765 Feld[x][y] = level->field[x][y];
6767 /* initialize level size variables for faster access */
6768 lev_fieldx = level->fieldx;
6769 lev_fieldy = level->fieldy;
6771 /* determine border element for this level */
6772 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6773 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
6778 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
6780 struct LevelFileInfo *level_file_info = &level->file_info;
6782 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6783 CopyNativeLevel_RND_to_Native(level);
6786 void LoadLevelTemplate(int nr)
6790 setLevelFileInfo(&level_template.file_info, nr);
6791 filename = level_template.file_info.filename;
6793 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
6795 LoadLevel_InitVersion(&level_template, filename);
6796 LoadLevel_InitElements(&level_template, filename);
6798 ActivateLevelTemplate();
6801 void LoadLevel(int nr)
6805 setLevelFileInfo(&level.file_info, nr);
6806 filename = level.file_info.filename;
6808 LoadLevelFromFileInfo(&level, &level.file_info);
6810 if (level.use_custom_template)
6811 LoadLevelTemplate(-1);
6813 LoadLevel_InitVersion(&level, filename);
6814 LoadLevel_InitElements(&level, filename);
6815 LoadLevel_InitPlayfield(&level, filename);
6817 LoadLevel_InitNativeEngines(&level, filename);
6820 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6824 chunk_size += putFileVersion(file, level->file_version);
6825 chunk_size += putFileVersion(file, level->game_version);
6830 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6834 chunk_size += putFile16BitBE(file, level->creation_date.year);
6835 chunk_size += putFile8Bit(file, level->creation_date.month);
6836 chunk_size += putFile8Bit(file, level->creation_date.day);
6842 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6846 putFile8Bit(file, level->fieldx);
6847 putFile8Bit(file, level->fieldy);
6849 putFile16BitBE(file, level->time);
6850 putFile16BitBE(file, level->gems_needed);
6852 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6853 putFile8Bit(file, level->name[i]);
6855 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6856 putFile8Bit(file, level->score[i]);
6858 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6859 for (y = 0; y < 3; y++)
6860 for (x = 0; x < 3; x++)
6861 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6862 level->yamyam_content[i].e[x][y]));
6863 putFile8Bit(file, level->amoeba_speed);
6864 putFile8Bit(file, level->time_magic_wall);
6865 putFile8Bit(file, level->time_wheel);
6866 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6867 level->amoeba_content));
6868 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6869 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6870 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6871 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6873 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6875 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6876 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6877 putFile32BitBE(file, level->can_move_into_acid_bits);
6878 putFile8Bit(file, level->dont_collide_with_bits);
6880 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6881 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6883 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6884 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6885 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6887 putFile8Bit(file, level->game_engine_type);
6889 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6893 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6898 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6899 chunk_size += putFile8Bit(file, level->name[i]);
6904 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6909 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6910 chunk_size += putFile8Bit(file, level->author[i]);
6916 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6921 for (y = 0; y < level->fieldy; y++)
6922 for (x = 0; x < level->fieldx; x++)
6923 if (level->encoding_16bit_field)
6924 chunk_size += putFile16BitBE(file, level->field[x][y]);
6926 chunk_size += putFile8Bit(file, level->field[x][y]);
6932 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6937 for (y = 0; y < level->fieldy; y++)
6938 for (x = 0; x < level->fieldx; x++)
6939 chunk_size += putFile16BitBE(file, level->field[x][y]);
6945 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6949 putFile8Bit(file, EL_YAMYAM);
6950 putFile8Bit(file, level->num_yamyam_contents);
6951 putFile8Bit(file, 0);
6952 putFile8Bit(file, 0);
6954 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6955 for (y = 0; y < 3; y++)
6956 for (x = 0; x < 3; x++)
6957 if (level->encoding_16bit_field)
6958 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6960 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6965 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6968 int num_contents, content_xsize, content_ysize;
6969 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6971 if (element == EL_YAMYAM)
6973 num_contents = level->num_yamyam_contents;
6977 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6978 for (y = 0; y < 3; y++)
6979 for (x = 0; x < 3; x++)
6980 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6982 else if (element == EL_BD_AMOEBA)
6988 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6989 for (y = 0; y < 3; y++)
6990 for (x = 0; x < 3; x++)
6991 content_array[i][x][y] = EL_EMPTY;
6992 content_array[0][0][0] = level->amoeba_content;
6996 /* chunk header already written -- write empty chunk data */
6997 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6999 Error(ERR_WARN, "cannot save content for element '%d'", element);
7003 putFile16BitBE(file, element);
7004 putFile8Bit(file, num_contents);
7005 putFile8Bit(file, content_xsize);
7006 putFile8Bit(file, content_ysize);
7008 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7010 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7011 for (y = 0; y < 3; y++)
7012 for (x = 0; x < 3; x++)
7013 putFile16BitBE(file, content_array[i][x][y]);
7018 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7020 int envelope_nr = element - EL_ENVELOPE_1;
7021 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7025 chunk_size += putFile16BitBE(file, element);
7026 chunk_size += putFile16BitBE(file, envelope_len);
7027 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7028 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7030 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7031 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7033 for (i = 0; i < envelope_len; i++)
7034 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7041 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7042 int num_changed_custom_elements)
7046 putFile16BitBE(file, num_changed_custom_elements);
7048 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7050 int element = EL_CUSTOM_START + i;
7052 struct ElementInfo *ei = &element_info[element];
7054 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7056 if (check < num_changed_custom_elements)
7058 putFile16BitBE(file, element);
7059 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7066 if (check != num_changed_custom_elements) /* should not happen */
7067 Error(ERR_WARN, "inconsistent number of custom element properties");
7072 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7073 int num_changed_custom_elements)
7077 putFile16BitBE(file, num_changed_custom_elements);
7079 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7081 int element = EL_CUSTOM_START + i;
7083 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7085 if (check < num_changed_custom_elements)
7087 putFile16BitBE(file, element);
7088 putFile16BitBE(file, element_info[element].change->target_element);
7095 if (check != num_changed_custom_elements) /* should not happen */
7096 Error(ERR_WARN, "inconsistent number of custom target elements");
7101 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7102 int num_changed_custom_elements)
7104 int i, j, x, y, check = 0;
7106 putFile16BitBE(file, num_changed_custom_elements);
7108 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7110 int element = EL_CUSTOM_START + i;
7111 struct ElementInfo *ei = &element_info[element];
7113 if (ei->modified_settings)
7115 if (check < num_changed_custom_elements)
7117 putFile16BitBE(file, element);
7119 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7120 putFile8Bit(file, ei->description[j]);
7122 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7124 /* some free bytes for future properties and padding */
7125 WriteUnusedBytesToFile(file, 7);
7127 putFile8Bit(file, ei->use_gfx_element);
7128 putFile16BitBE(file, ei->gfx_element_initial);
7130 putFile8Bit(file, ei->collect_score_initial);
7131 putFile8Bit(file, ei->collect_count_initial);
7133 putFile16BitBE(file, ei->push_delay_fixed);
7134 putFile16BitBE(file, ei->push_delay_random);
7135 putFile16BitBE(file, ei->move_delay_fixed);
7136 putFile16BitBE(file, ei->move_delay_random);
7138 putFile16BitBE(file, ei->move_pattern);
7139 putFile8Bit(file, ei->move_direction_initial);
7140 putFile8Bit(file, ei->move_stepsize);
7142 for (y = 0; y < 3; y++)
7143 for (x = 0; x < 3; x++)
7144 putFile16BitBE(file, ei->content.e[x][y]);
7146 putFile32BitBE(file, ei->change->events);
7148 putFile16BitBE(file, ei->change->target_element);
7150 putFile16BitBE(file, ei->change->delay_fixed);
7151 putFile16BitBE(file, ei->change->delay_random);
7152 putFile16BitBE(file, ei->change->delay_frames);
7154 putFile16BitBE(file, ei->change->initial_trigger_element);
7156 putFile8Bit(file, ei->change->explode);
7157 putFile8Bit(file, ei->change->use_target_content);
7158 putFile8Bit(file, ei->change->only_if_complete);
7159 putFile8Bit(file, ei->change->use_random_replace);
7161 putFile8Bit(file, ei->change->random_percentage);
7162 putFile8Bit(file, ei->change->replace_when);
7164 for (y = 0; y < 3; y++)
7165 for (x = 0; x < 3; x++)
7166 putFile16BitBE(file, ei->change->content.e[x][y]);
7168 putFile8Bit(file, ei->slippery_type);
7170 /* some free bytes for future properties and padding */
7171 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7178 if (check != num_changed_custom_elements) /* should not happen */
7179 Error(ERR_WARN, "inconsistent number of custom element properties");
7184 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7186 struct ElementInfo *ei = &element_info[element];
7189 /* ---------- custom element base property values (96 bytes) ------------- */
7191 putFile16BitBE(file, element);
7193 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7194 putFile8Bit(file, ei->description[i]);
7196 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7198 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
7200 putFile8Bit(file, ei->num_change_pages);
7202 putFile16BitBE(file, ei->ce_value_fixed_initial);
7203 putFile16BitBE(file, ei->ce_value_random_initial);
7204 putFile8Bit(file, ei->use_last_ce_value);
7206 putFile8Bit(file, ei->use_gfx_element);
7207 putFile16BitBE(file, ei->gfx_element_initial);
7209 putFile8Bit(file, ei->collect_score_initial);
7210 putFile8Bit(file, ei->collect_count_initial);
7212 putFile8Bit(file, ei->drop_delay_fixed);
7213 putFile8Bit(file, ei->push_delay_fixed);
7214 putFile8Bit(file, ei->drop_delay_random);
7215 putFile8Bit(file, ei->push_delay_random);
7216 putFile16BitBE(file, ei->move_delay_fixed);
7217 putFile16BitBE(file, ei->move_delay_random);
7219 /* bits 0 - 15 of "move_pattern" ... */
7220 putFile16BitBE(file, ei->move_pattern & 0xffff);
7221 putFile8Bit(file, ei->move_direction_initial);
7222 putFile8Bit(file, ei->move_stepsize);
7224 putFile8Bit(file, ei->slippery_type);
7226 for (y = 0; y < 3; y++)
7227 for (x = 0; x < 3; x++)
7228 putFile16BitBE(file, ei->content.e[x][y]);
7230 putFile16BitBE(file, ei->move_enter_element);
7231 putFile16BitBE(file, ei->move_leave_element);
7232 putFile8Bit(file, ei->move_leave_type);
7234 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
7235 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7237 putFile8Bit(file, ei->access_direction);
7239 putFile8Bit(file, ei->explosion_delay);
7240 putFile8Bit(file, ei->ignition_delay);
7241 putFile8Bit(file, ei->explosion_type);
7243 /* some free bytes for future custom property values and padding */
7244 WriteUnusedBytesToFile(file, 1);
7246 /* ---------- change page property values (48 bytes) --------------------- */
7248 for (i = 0; i < ei->num_change_pages; i++)
7250 struct ElementChangeInfo *change = &ei->change_page[i];
7251 unsigned int event_bits;
7253 /* bits 0 - 31 of "has_event[]" ... */
7255 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7256 if (change->has_event[j])
7257 event_bits |= (1 << j);
7258 putFile32BitBE(file, event_bits);
7260 putFile16BitBE(file, change->target_element);
7262 putFile16BitBE(file, change->delay_fixed);
7263 putFile16BitBE(file, change->delay_random);
7264 putFile16BitBE(file, change->delay_frames);
7266 putFile16BitBE(file, change->initial_trigger_element);
7268 putFile8Bit(file, change->explode);
7269 putFile8Bit(file, change->use_target_content);
7270 putFile8Bit(file, change->only_if_complete);
7271 putFile8Bit(file, change->use_random_replace);
7273 putFile8Bit(file, change->random_percentage);
7274 putFile8Bit(file, change->replace_when);
7276 for (y = 0; y < 3; y++)
7277 for (x = 0; x < 3; x++)
7278 putFile16BitBE(file, change->target_content.e[x][y]);
7280 putFile8Bit(file, change->can_change);
7282 putFile8Bit(file, change->trigger_side);
7284 putFile8Bit(file, change->trigger_player);
7285 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7286 log_2(change->trigger_page)));
7288 putFile8Bit(file, change->has_action);
7289 putFile8Bit(file, change->action_type);
7290 putFile8Bit(file, change->action_mode);
7291 putFile16BitBE(file, change->action_arg);
7293 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
7295 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7296 if (change->has_event[j])
7297 event_bits |= (1 << (j - 32));
7298 putFile8Bit(file, event_bits);
7304 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7306 struct ElementInfo *ei = &element_info[element];
7307 struct ElementGroupInfo *group = ei->group;
7310 putFile16BitBE(file, element);
7312 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7313 putFile8Bit(file, ei->description[i]);
7315 putFile8Bit(file, group->num_elements);
7317 putFile8Bit(file, ei->use_gfx_element);
7318 putFile16BitBE(file, ei->gfx_element_initial);
7320 putFile8Bit(file, group->choice_mode);
7322 /* some free bytes for future values and padding */
7323 WriteUnusedBytesToFile(file, 3);
7325 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7326 putFile16BitBE(file, group->element[i]);
7330 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7331 boolean write_element)
7333 int save_type = entry->save_type;
7334 int data_type = entry->data_type;
7335 int conf_type = entry->conf_type;
7336 int byte_mask = conf_type & CONF_MASK_BYTES;
7337 int element = entry->element;
7338 int default_value = entry->default_value;
7340 boolean modified = FALSE;
7342 if (byte_mask != CONF_MASK_MULTI_BYTES)
7344 void *value_ptr = entry->value;
7345 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7348 /* check if any settings have been modified before saving them */
7349 if (value != default_value)
7352 /* do not save if explicitly told or if unmodified default settings */
7353 if ((save_type == SAVE_CONF_NEVER) ||
7354 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7358 num_bytes += putFile16BitBE(file, element);
7360 num_bytes += putFile8Bit(file, conf_type);
7361 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7362 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7363 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7366 else if (data_type == TYPE_STRING)
7368 char *default_string = entry->default_string;
7369 char *string = (char *)(entry->value);
7370 int string_length = strlen(string);
7373 /* check if any settings have been modified before saving them */
7374 if (!strEqual(string, default_string))
7377 /* do not save if explicitly told or if unmodified default settings */
7378 if ((save_type == SAVE_CONF_NEVER) ||
7379 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7383 num_bytes += putFile16BitBE(file, element);
7385 num_bytes += putFile8Bit(file, conf_type);
7386 num_bytes += putFile16BitBE(file, string_length);
7388 for (i = 0; i < string_length; i++)
7389 num_bytes += putFile8Bit(file, string[i]);
7391 else if (data_type == TYPE_ELEMENT_LIST)
7393 int *element_array = (int *)(entry->value);
7394 int num_elements = *(int *)(entry->num_entities);
7397 /* check if any settings have been modified before saving them */
7398 for (i = 0; i < num_elements; i++)
7399 if (element_array[i] != default_value)
7402 /* do not save if explicitly told or if unmodified default settings */
7403 if ((save_type == SAVE_CONF_NEVER) ||
7404 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7408 num_bytes += putFile16BitBE(file, element);
7410 num_bytes += putFile8Bit(file, conf_type);
7411 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7413 for (i = 0; i < num_elements; i++)
7414 num_bytes += putFile16BitBE(file, element_array[i]);
7416 else if (data_type == TYPE_CONTENT_LIST)
7418 struct Content *content = (struct Content *)(entry->value);
7419 int num_contents = *(int *)(entry->num_entities);
7422 /* check if any settings have been modified before saving them */
7423 for (i = 0; i < num_contents; i++)
7424 for (y = 0; y < 3; y++)
7425 for (x = 0; x < 3; x++)
7426 if (content[i].e[x][y] != default_value)
7429 /* do not save if explicitly told or if unmodified default settings */
7430 if ((save_type == SAVE_CONF_NEVER) ||
7431 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7435 num_bytes += putFile16BitBE(file, element);
7437 num_bytes += putFile8Bit(file, conf_type);
7438 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7440 for (i = 0; i < num_contents; i++)
7441 for (y = 0; y < 3; y++)
7442 for (x = 0; x < 3; x++)
7443 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7449 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7454 li = *level; /* copy level data into temporary buffer */
7456 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7457 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7462 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7467 li = *level; /* copy level data into temporary buffer */
7469 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7470 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7475 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7477 int envelope_nr = element - EL_ENVELOPE_1;
7481 chunk_size += putFile16BitBE(file, element);
7483 /* copy envelope data into temporary buffer */
7484 xx_envelope = level->envelope[envelope_nr];
7486 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7487 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7492 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7494 struct ElementInfo *ei = &element_info[element];
7498 chunk_size += putFile16BitBE(file, element);
7500 xx_ei = *ei; /* copy element data into temporary buffer */
7502 /* set default description string for this specific element */
7503 strcpy(xx_default_description, getDefaultElementDescription(ei));
7506 /* set (fixed) number of content areas (may be wrong by broken level file) */
7507 /* (this is now directly corrected for broken level files after loading) */
7508 xx_num_contents = 1;
7511 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7512 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7514 for (i = 0; i < ei->num_change_pages; i++)
7516 struct ElementChangeInfo *change = &ei->change_page[i];
7518 xx_current_change_page = i;
7520 xx_change = *change; /* copy change data into temporary buffer */
7523 setEventBitsFromEventFlags(change);
7525 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7526 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7533 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7535 struct ElementInfo *ei = &element_info[element];
7536 struct ElementGroupInfo *group = ei->group;
7540 chunk_size += putFile16BitBE(file, element);
7542 xx_ei = *ei; /* copy element data into temporary buffer */
7543 xx_group = *group; /* copy group data into temporary buffer */
7545 /* set default description string for this specific element */
7546 strcpy(xx_default_description, getDefaultElementDescription(ei));
7548 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7549 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7554 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
7560 if (!(file = fopen(filename, MODE_WRITE)))
7562 Error(ERR_WARN, "cannot save level file '%s'", filename);
7566 level->file_version = FILE_VERSION_ACTUAL;
7567 level->game_version = GAME_VERSION_ACTUAL;
7569 level->creation_date = getCurrentDate();
7571 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7572 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7574 chunk_size = SaveLevel_VERS(NULL, level);
7575 putFileChunkBE(file, "VERS", chunk_size);
7576 SaveLevel_VERS(file, level);
7578 chunk_size = SaveLevel_DATE(NULL, level);
7579 putFileChunkBE(file, "DATE", chunk_size);
7580 SaveLevel_DATE(file, level);
7582 chunk_size = SaveLevel_NAME(NULL, level);
7583 putFileChunkBE(file, "NAME", chunk_size);
7584 SaveLevel_NAME(file, level);
7586 chunk_size = SaveLevel_AUTH(NULL, level);
7587 putFileChunkBE(file, "AUTH", chunk_size);
7588 SaveLevel_AUTH(file, level);
7590 chunk_size = SaveLevel_INFO(NULL, level);
7591 putFileChunkBE(file, "INFO", chunk_size);
7592 SaveLevel_INFO(file, level);
7594 chunk_size = SaveLevel_BODY(NULL, level);
7595 putFileChunkBE(file, "BODY", chunk_size);
7596 SaveLevel_BODY(file, level);
7598 chunk_size = SaveLevel_ELEM(NULL, level);
7599 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
7601 putFileChunkBE(file, "ELEM", chunk_size);
7602 SaveLevel_ELEM(file, level);
7605 for (i = 0; i < NUM_ENVELOPES; i++)
7607 int element = EL_ENVELOPE_1 + i;
7609 chunk_size = SaveLevel_NOTE(NULL, level, element);
7610 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
7612 putFileChunkBE(file, "NOTE", chunk_size);
7613 SaveLevel_NOTE(file, level, element);
7617 /* if not using template level, check for non-default custom/group elements */
7618 if (!level->use_custom_template)
7620 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7622 int element = EL_CUSTOM_START + i;
7624 chunk_size = SaveLevel_CUSX(NULL, level, element);
7625 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
7627 putFileChunkBE(file, "CUSX", chunk_size);
7628 SaveLevel_CUSX(file, level, element);
7632 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7634 int element = EL_GROUP_START + i;
7636 chunk_size = SaveLevel_GRPX(NULL, level, element);
7637 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
7639 putFileChunkBE(file, "GRPX", chunk_size);
7640 SaveLevel_GRPX(file, level, element);
7647 SetFilePermissions(filename, PERMS_PRIVATE);
7650 void SaveLevel(int nr)
7652 char *filename = getDefaultLevelFilename(nr);
7654 SaveLevelFromFilename(&level, filename);
7657 void SaveLevelTemplate()
7659 char *filename = getDefaultLevelFilename(-1);
7661 SaveLevelFromFilename(&level, filename);
7664 boolean SaveLevelChecked(int nr)
7666 char *filename = getDefaultLevelFilename(nr);
7667 boolean new_level = !fileExists(filename);
7668 boolean level_saved = FALSE;
7670 if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
7675 Request("Level saved !", REQ_CONFIRM);
7683 void DumpLevel(struct LevelInfo *level)
7685 if (level->no_valid_file)
7687 Error(ERR_WARN, "cannot dump -- no valid level file found");
7692 printf_line("-", 79);
7693 printf("Level xxx (file version %08d, game version %08d)\n",
7694 level->file_version, level->game_version);
7695 printf_line("-", 79);
7697 printf("Level author: '%s'\n", level->author);
7698 printf("Level title: '%s'\n", level->name);
7700 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7702 printf("Level time: %d seconds\n", level->time);
7703 printf("Gems needed: %d\n", level->gems_needed);
7705 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
7706 printf("Time for wheel: %d seconds\n", level->time_wheel);
7707 printf("Time for light: %d seconds\n", level->time_light);
7708 printf("Time for timegate: %d seconds\n", level->time_timegate);
7710 printf("Amoeba speed: %d\n", level->amoeba_speed);
7713 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7714 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7715 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7716 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7717 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7719 printf_line("-", 79);
7723 /* ========================================================================= */
7724 /* tape file functions */
7725 /* ========================================================================= */
7727 static void setTapeInfoToDefaults()
7731 /* always start with reliable default values (empty tape) */
7734 /* default values (also for pre-1.2 tapes) with only the first player */
7735 tape.player_participates[0] = TRUE;
7736 for (i = 1; i < MAX_PLAYERS; i++)
7737 tape.player_participates[i] = FALSE;
7739 /* at least one (default: the first) player participates in every tape */
7740 tape.num_participating_players = 1;
7742 tape.level_nr = level_nr;
7744 tape.changed = FALSE;
7746 tape.recording = FALSE;
7747 tape.playing = FALSE;
7748 tape.pausing = FALSE;
7750 tape.no_valid_file = FALSE;
7753 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
7755 tape->file_version = getFileVersion(file);
7756 tape->game_version = getFileVersion(file);
7761 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
7765 tape->random_seed = getFile32BitBE(file);
7766 tape->date = getFile32BitBE(file);
7767 tape->length = getFile32BitBE(file);
7769 /* read header fields that are new since version 1.2 */
7770 if (tape->file_version >= FILE_VERSION_1_2)
7772 byte store_participating_players = getFile8Bit(file);
7775 /* since version 1.2, tapes store which players participate in the tape */
7776 tape->num_participating_players = 0;
7777 for (i = 0; i < MAX_PLAYERS; i++)
7779 tape->player_participates[i] = FALSE;
7781 if (store_participating_players & (1 << i))
7783 tape->player_participates[i] = TRUE;
7784 tape->num_participating_players++;
7788 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7790 engine_version = getFileVersion(file);
7791 if (engine_version > 0)
7792 tape->engine_version = engine_version;
7794 tape->engine_version = tape->game_version;
7800 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
7802 int level_identifier_size;
7805 level_identifier_size = getFile16BitBE(file);
7807 tape->level_identifier =
7808 checked_realloc(tape->level_identifier, level_identifier_size);
7810 for (i = 0; i < level_identifier_size; i++)
7811 tape->level_identifier[i] = getFile8Bit(file);
7813 tape->level_nr = getFile16BitBE(file);
7815 chunk_size = 2 + level_identifier_size + 2;
7820 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
7823 int chunk_size_expected =
7824 (tape->num_participating_players + 1) * tape->length;
7826 if (chunk_size_expected != chunk_size)
7828 ReadUnusedBytesFromFile(file, chunk_size);
7829 return chunk_size_expected;
7832 for (i = 0; i < tape->length; i++)
7834 if (i >= MAX_TAPE_LEN)
7837 for (j = 0; j < MAX_PLAYERS; j++)
7839 tape->pos[i].action[j] = MV_NONE;
7841 if (tape->player_participates[j])
7842 tape->pos[i].action[j] = getFile8Bit(file);
7845 tape->pos[i].delay = getFile8Bit(file);
7847 if (tape->file_version == FILE_VERSION_1_0)
7849 /* eliminate possible diagonal moves in old tapes */
7850 /* this is only for backward compatibility */
7852 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7853 byte action = tape->pos[i].action[0];
7854 int k, num_moves = 0;
7856 for (k = 0; k<4; k++)
7858 if (action & joy_dir[k])
7860 tape->pos[i + num_moves].action[0] = joy_dir[k];
7862 tape->pos[i + num_moves].delay = 0;
7871 tape->length += num_moves;
7874 else if (tape->file_version < FILE_VERSION_2_0)
7876 /* convert pre-2.0 tapes to new tape format */
7878 if (tape->pos[i].delay > 1)
7881 tape->pos[i + 1] = tape->pos[i];
7882 tape->pos[i + 1].delay = 1;
7885 for (j = 0; j < MAX_PLAYERS; j++)
7886 tape->pos[i].action[j] = MV_NONE;
7887 tape->pos[i].delay--;
7898 if (i != tape->length)
7899 chunk_size = (tape->num_participating_players + 1) * i;
7904 void LoadTapeFromFilename(char *filename)
7906 char cookie[MAX_LINE_LEN];
7907 char chunk_name[CHUNK_ID_LEN + 1];
7911 /* always start with reliable default values */
7912 setTapeInfoToDefaults();
7914 if (!(file = fopen(filename, MODE_READ)))
7916 tape.no_valid_file = TRUE;
7921 getFileChunkBE(file, chunk_name, NULL);
7922 if (strEqual(chunk_name, "RND1"))
7924 getFile32BitBE(file); /* not used */
7926 getFileChunkBE(file, chunk_name, NULL);
7927 if (!strEqual(chunk_name, "TAPE"))
7929 tape.no_valid_file = TRUE;
7931 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7936 else /* check for pre-2.0 file format with cookie string */
7938 strcpy(cookie, chunk_name);
7939 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
7940 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7941 cookie[strlen(cookie) - 1] = '\0';
7943 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
7945 tape.no_valid_file = TRUE;
7947 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7952 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
7954 tape.no_valid_file = TRUE;
7956 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
7961 /* pre-2.0 tape files have no game version, so use file version here */
7962 tape.game_version = tape.file_version;
7965 if (tape.file_version < FILE_VERSION_1_2)
7967 /* tape files from versions before 1.2.0 without chunk structure */
7968 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
7969 LoadTape_BODY(file, 2 * tape.length, &tape);
7977 int (*loader)(FILE *, int, struct TapeInfo *);
7981 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
7982 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
7983 { "INFO", -1, LoadTape_INFO },
7984 { "BODY", -1, LoadTape_BODY },
7988 while (getFileChunkBE(file, chunk_name, &chunk_size))
7992 while (chunk_info[i].name != NULL &&
7993 !strEqual(chunk_name, chunk_info[i].name))
7996 if (chunk_info[i].name == NULL)
7998 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
7999 chunk_name, filename);
8000 ReadUnusedBytesFromFile(file, chunk_size);
8002 else if (chunk_info[i].size != -1 &&
8003 chunk_info[i].size != chunk_size)
8005 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8006 chunk_size, chunk_name, filename);
8007 ReadUnusedBytesFromFile(file, chunk_size);
8011 /* call function to load this tape chunk */
8012 int chunk_size_expected =
8013 (chunk_info[i].loader)(file, chunk_size, &tape);
8015 /* the size of some chunks cannot be checked before reading other
8016 chunks first (like "HEAD" and "BODY") that contain some header
8017 information, so check them here */
8018 if (chunk_size_expected != chunk_size)
8020 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8021 chunk_size, chunk_name, filename);
8029 tape.length_seconds = GetTapeLength();
8032 printf("::: tape file version: %d\n", tape.file_version);
8033 printf("::: tape game version: %d\n", tape.game_version);
8034 printf("::: tape engine version: %d\n", tape.engine_version);
8038 void LoadTape(int nr)
8040 char *filename = getTapeFilename(nr);
8042 LoadTapeFromFilename(filename);
8045 void LoadSolutionTape(int nr)
8047 char *filename = getSolutionTapeFilename(nr);
8049 LoadTapeFromFilename(filename);
8052 if (TAPE_IS_EMPTY(tape) &&
8053 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8054 level.native_sp_level->demo.is_available)
8055 CopyNativeTape_SP_to_RND(&level);
8059 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8061 putFileVersion(file, tape->file_version);
8062 putFileVersion(file, tape->game_version);
8065 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8068 byte store_participating_players = 0;
8070 /* set bits for participating players for compact storage */
8071 for (i = 0; i < MAX_PLAYERS; i++)
8072 if (tape->player_participates[i])
8073 store_participating_players |= (1 << i);
8075 putFile32BitBE(file, tape->random_seed);
8076 putFile32BitBE(file, tape->date);
8077 putFile32BitBE(file, tape->length);
8079 putFile8Bit(file, store_participating_players);
8081 /* unused bytes not at the end here for 4-byte alignment of engine_version */
8082 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8084 putFileVersion(file, tape->engine_version);
8087 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8089 int level_identifier_size = strlen(tape->level_identifier) + 1;
8092 putFile16BitBE(file, level_identifier_size);
8094 for (i = 0; i < level_identifier_size; i++)
8095 putFile8Bit(file, tape->level_identifier[i]);
8097 putFile16BitBE(file, tape->level_nr);
8100 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8104 for (i = 0; i < tape->length; i++)
8106 for (j = 0; j < MAX_PLAYERS; j++)
8107 if (tape->player_participates[j])
8108 putFile8Bit(file, tape->pos[i].action[j]);
8110 putFile8Bit(file, tape->pos[i].delay);
8114 void SaveTape(int nr)
8116 char *filename = getTapeFilename(nr);
8119 boolean new_tape = TRUE;
8121 int num_participating_players = 0;
8122 int info_chunk_size;
8123 int body_chunk_size;
8126 InitTapeDirectory(leveldir_current->subdir);
8129 /* if a tape still exists, ask to overwrite it */
8130 if (fileExists(filename))
8133 if (!Request("Replace old tape ?", REQ_ASK))
8138 if (!(file = fopen(filename, MODE_WRITE)))
8140 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
8144 tape.file_version = FILE_VERSION_ACTUAL;
8145 tape.game_version = GAME_VERSION_ACTUAL;
8147 /* count number of participating players */
8148 for (i = 0; i < MAX_PLAYERS; i++)
8149 if (tape.player_participates[i])
8150 num_participating_players++;
8152 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8153 body_chunk_size = (num_participating_players + 1) * tape.length;
8155 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8156 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8158 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8159 SaveTape_VERS(file, &tape);
8161 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8162 SaveTape_HEAD(file, &tape);
8164 putFileChunkBE(file, "INFO", info_chunk_size);
8165 SaveTape_INFO(file, &tape);
8167 putFileChunkBE(file, "BODY", body_chunk_size);
8168 SaveTape_BODY(file, &tape);
8172 SetFilePermissions(filename, PERMS_PRIVATE);
8174 tape.changed = FALSE;
8178 Request("Tape saved !", REQ_CONFIRM);
8182 boolean SaveTapeChecked(int nr)
8184 char *filename = getTapeFilename(nr);
8185 boolean new_tape = !fileExists(filename);
8186 boolean tape_saved = FALSE;
8188 if (new_tape || Request("Replace old tape ?", REQ_ASK))
8193 Request("Tape saved !", REQ_CONFIRM);
8201 void DumpTape(struct TapeInfo *tape)
8203 int tape_frame_counter;
8206 if (tape->no_valid_file)
8208 Error(ERR_WARN, "cannot dump -- no valid tape file found");
8213 printf_line("-", 79);
8214 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
8215 tape->level_nr, tape->file_version, tape->game_version);
8216 printf(" (effective engine version %08d)\n",
8217 tape->engine_version);
8218 printf("Level series identifier: '%s'\n", tape->level_identifier);
8219 printf_line("-", 79);
8221 tape_frame_counter = 0;
8223 for (i = 0; i < tape->length; i++)
8225 if (i >= MAX_TAPE_LEN)
8228 printf("%04d: ", i);
8230 for (j = 0; j < MAX_PLAYERS; j++)
8232 if (tape->player_participates[j])
8234 int action = tape->pos[i].action[j];
8236 printf("%d:%02x ", j, action);
8237 printf("[%c%c%c%c|%c%c] - ",
8238 (action & JOY_LEFT ? '<' : ' '),
8239 (action & JOY_RIGHT ? '>' : ' '),
8240 (action & JOY_UP ? '^' : ' '),
8241 (action & JOY_DOWN ? 'v' : ' '),
8242 (action & JOY_BUTTON_1 ? '1' : ' '),
8243 (action & JOY_BUTTON_2 ? '2' : ' '));
8247 printf("(%03d) ", tape->pos[i].delay);
8248 printf("[%05d]\n", tape_frame_counter);
8250 tape_frame_counter += tape->pos[i].delay;
8253 printf_line("-", 79);
8257 /* ========================================================================= */
8258 /* score file functions */
8259 /* ========================================================================= */
8261 void LoadScore(int nr)
8264 char *filename = getScoreFilename(nr);
8265 char cookie[MAX_LINE_LEN];
8266 char line[MAX_LINE_LEN];
8270 /* always start with reliable default values */
8271 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8273 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
8274 highscore[i].Score = 0;
8277 if (!(file = fopen(filename, MODE_READ)))
8280 /* check file identifier */
8281 fgets(cookie, MAX_LINE_LEN, file);
8282 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8283 cookie[strlen(cookie) - 1] = '\0';
8285 if (!checkCookieString(cookie, SCORE_COOKIE))
8287 Error(ERR_WARN, "unknown format of score file '%s'", filename);
8292 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8294 fscanf(file, "%d", &highscore[i].Score);
8295 fgets(line, MAX_LINE_LEN, file);
8297 if (line[strlen(line) - 1] == '\n')
8298 line[strlen(line) - 1] = '\0';
8300 for (line_ptr = line; *line_ptr; line_ptr++)
8302 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8304 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
8305 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
8314 void SaveScore(int nr)
8317 char *filename = getScoreFilename(nr);
8320 InitScoreDirectory(leveldir_current->subdir);
8322 if (!(file = fopen(filename, MODE_WRITE)))
8324 Error(ERR_WARN, "cannot save score for level %d", nr);
8328 fprintf(file, "%s\n\n", SCORE_COOKIE);
8330 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8331 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
8335 SetFilePermissions(filename, PERMS_PUBLIC);
8339 /* ========================================================================= */
8340 /* setup file functions */
8341 /* ========================================================================= */
8343 #define TOKEN_STR_PLAYER_PREFIX "player_"
8346 #define SETUP_TOKEN_PLAYER_NAME 0
8347 #define SETUP_TOKEN_SOUND 1
8348 #define SETUP_TOKEN_SOUND_LOOPS 2
8349 #define SETUP_TOKEN_SOUND_MUSIC 3
8350 #define SETUP_TOKEN_SOUND_SIMPLE 4
8351 #define SETUP_TOKEN_TOONS 5
8352 #define SETUP_TOKEN_SCROLL_DELAY 6
8353 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
8354 #define SETUP_TOKEN_SOFT_SCROLLING 8
8355 #define SETUP_TOKEN_FADE_SCREENS 9
8356 #define SETUP_TOKEN_AUTORECORD 10
8357 #define SETUP_TOKEN_SHOW_TITLESCREEN 11
8358 #define SETUP_TOKEN_QUICK_DOORS 12
8359 #define SETUP_TOKEN_TEAM_MODE 13
8360 #define SETUP_TOKEN_HANDICAP 14
8361 #define SETUP_TOKEN_SKIP_LEVELS 15
8362 #define SETUP_TOKEN_TIME_LIMIT 16
8363 #define SETUP_TOKEN_FULLSCREEN 17
8364 #define SETUP_TOKEN_FULLSCREEN_MODE 18
8365 #define SETUP_TOKEN_ASK_ON_ESCAPE 19
8366 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
8367 #define SETUP_TOKEN_QUICK_SWITCH 21
8368 #define SETUP_TOKEN_INPUT_ON_FOCUS 22
8369 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
8370 #define SETUP_TOKEN_GAME_FRAME_DELAY 24
8371 #define SETUP_TOKEN_GRAPHICS_SET 25
8372 #define SETUP_TOKEN_SOUNDS_SET 26
8373 #define SETUP_TOKEN_MUSIC_SET 27
8374 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 28
8375 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 29
8376 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 30
8378 #define NUM_GLOBAL_SETUP_TOKENS 31
8381 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
8382 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
8383 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
8384 #define SETUP_TOKEN_EDITOR_EL_MORE 3
8385 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
8386 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
8387 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
8388 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
8389 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
8390 #define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
8391 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
8392 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
8393 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
8394 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
8395 #define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
8396 #define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
8397 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
8399 #define NUM_EDITOR_SETUP_TOKENS 17
8401 /* editor cascade setup */
8402 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
8403 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
8404 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
8405 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
8406 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
8407 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
8408 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
8409 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
8410 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
8411 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
8412 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
8413 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
8414 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
8415 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
8416 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
8418 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
8420 /* shortcut setup */
8421 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
8422 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
8423 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
8424 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
8425 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
8426 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
8427 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
8428 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
8430 #define NUM_SHORTCUT_SETUP_TOKENS 8
8433 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
8434 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
8435 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
8436 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
8437 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
8438 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
8439 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
8440 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
8441 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
8442 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
8443 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
8444 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
8445 #define SETUP_TOKEN_PLAYER_KEY_UP 12
8446 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
8447 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
8448 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
8450 #define NUM_PLAYER_SETUP_TOKENS 16
8453 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
8454 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
8455 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
8457 #define NUM_SYSTEM_SETUP_TOKENS 3
8460 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
8462 #define NUM_OPTIONS_SETUP_TOKENS 1
8465 static struct SetupInfo si;
8466 static struct SetupEditorInfo sei;
8467 static struct SetupEditorCascadeInfo seci;
8468 static struct SetupShortcutInfo ssi;
8469 static struct SetupInputInfo sii;
8470 static struct SetupSystemInfo syi;
8471 static struct OptionInfo soi;
8473 static struct TokenInfo global_setup_tokens[] =
8475 { TYPE_STRING, &si.player_name, "player_name" },
8476 { TYPE_SWITCH, &si.sound, "sound" },
8477 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
8478 { TYPE_SWITCH, &si.sound_music, "background_music" },
8479 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
8480 { TYPE_SWITCH, &si.toons, "toons" },
8481 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
8482 { TYPE_INTEGER,&si.scroll_delay_value,"scroll_delay_value" },
8483 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
8484 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
8485 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
8486 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
8487 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
8488 { TYPE_SWITCH, &si.team_mode, "team_mode" },
8489 { TYPE_SWITCH, &si.handicap, "handicap" },
8490 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
8491 { TYPE_SWITCH, &si.time_limit, "time_limit" },
8492 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
8493 { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
8494 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
8495 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
8496 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
8497 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
8498 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
8499 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
8500 { TYPE_STRING, &si.graphics_set, "graphics_set" },
8501 { TYPE_STRING, &si.sounds_set, "sounds_set" },
8502 { TYPE_STRING, &si.music_set, "music_set" },
8503 { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
8504 { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
8505 { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
8508 static boolean not_used = FALSE;
8509 static struct TokenInfo editor_setup_tokens[] =
8512 { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
8513 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
8514 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
8515 { TYPE_SWITCH, ¬_used, "editor.el_more" },
8516 { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
8517 { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
8518 { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
8519 { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
8521 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
8522 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
8523 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
8524 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
8525 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
8526 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
8527 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
8528 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
8530 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
8531 { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
8532 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
8534 { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
8536 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
8538 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
8539 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
8540 { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
8541 { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
8542 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
8545 static struct TokenInfo editor_cascade_setup_tokens[] =
8547 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
8548 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
8549 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
8550 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
8551 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
8552 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
8553 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
8554 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
8555 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
8556 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
8557 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
8558 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
8559 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
8560 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
8561 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
8564 static struct TokenInfo shortcut_setup_tokens[] =
8566 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
8567 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
8568 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
8569 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
8570 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
8571 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
8572 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
8573 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
8576 static struct TokenInfo player_setup_tokens[] =
8578 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
8579 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
8580 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
8581 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
8582 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
8583 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
8584 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
8585 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
8586 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
8587 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
8588 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
8589 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
8590 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
8591 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
8592 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
8593 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
8596 static struct TokenInfo system_setup_tokens[] =
8598 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
8599 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
8600 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
8603 static struct TokenInfo options_setup_tokens[] =
8605 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
8608 static char *get_corrected_login_name(char *login_name)
8610 /* needed because player name must be a fixed length string */
8611 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
8613 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
8614 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
8616 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
8617 if (strchr(login_name_new, ' '))
8618 *strchr(login_name_new, ' ') = '\0';
8620 return login_name_new;
8623 static void setSetupInfoToDefaults(struct SetupInfo *si)
8627 si->player_name = get_corrected_login_name(getLoginName());
8630 si->sound_loops = TRUE;
8631 si->sound_music = TRUE;
8632 si->sound_simple = TRUE;
8634 si->scroll_delay = TRUE;
8635 si->scroll_delay_value = STD_SCROLL_DELAY;
8636 si->soft_scrolling = TRUE;
8637 si->fade_screens = TRUE;
8638 si->autorecord = TRUE;
8639 si->show_titlescreen = TRUE;
8640 si->quick_doors = FALSE;
8641 si->team_mode = FALSE;
8642 si->handicap = TRUE;
8643 si->skip_levels = TRUE;
8644 si->time_limit = TRUE;
8645 si->fullscreen = FALSE;
8646 si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
8647 si->ask_on_escape = TRUE;
8648 si->ask_on_escape_editor = TRUE;
8649 si->quick_switch = FALSE;
8650 si->input_on_focus = FALSE;
8651 si->prefer_aga_graphics = TRUE;
8652 si->game_frame_delay = GAME_FRAME_DELAY;
8654 si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
8655 si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);
8656 si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR);
8657 si->override_level_graphics = FALSE;
8658 si->override_level_sounds = FALSE;
8659 si->override_level_music = FALSE;
8661 si->editor.el_boulderdash = TRUE;
8662 si->editor.el_emerald_mine = TRUE;
8663 si->editor.el_emerald_mine_club = TRUE;
8664 si->editor.el_more = TRUE;
8665 si->editor.el_sokoban = TRUE;
8666 si->editor.el_supaplex = TRUE;
8667 si->editor.el_diamond_caves = TRUE;
8668 si->editor.el_dx_boulderdash = TRUE;
8669 si->editor.el_chars = TRUE;
8670 si->editor.el_steel_chars = TRUE;
8671 si->editor.el_custom = TRUE;
8673 si->editor.el_headlines = TRUE;
8674 si->editor.el_user_defined = FALSE;
8675 si->editor.el_dynamic = TRUE;
8677 si->editor.show_element_token = FALSE;
8679 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
8680 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
8681 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
8683 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
8684 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
8685 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
8686 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
8687 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
8689 for (i = 0; i < MAX_PLAYERS; i++)
8691 si->input[i].use_joystick = FALSE;
8692 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
8693 si->input[i].joy.xleft = JOYSTICK_XLEFT;
8694 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
8695 si->input[i].joy.xright = JOYSTICK_XRIGHT;
8696 si->input[i].joy.yupper = JOYSTICK_YUPPER;
8697 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
8698 si->input[i].joy.ylower = JOYSTICK_YLOWER;
8699 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
8700 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
8701 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
8702 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
8703 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
8704 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
8705 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
8706 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
8709 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
8710 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
8711 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
8713 si->options.verbose = FALSE;
8715 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
8716 si->handicap = FALSE;
8717 si->fullscreen = TRUE;
8718 si->override_level_graphics = AUTO;
8719 si->override_level_sounds = AUTO;
8720 si->override_level_music = AUTO;
8724 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
8726 si->editor_cascade.el_bd = TRUE;
8727 si->editor_cascade.el_em = TRUE;
8728 si->editor_cascade.el_emc = TRUE;
8729 si->editor_cascade.el_rnd = TRUE;
8730 si->editor_cascade.el_sb = TRUE;
8731 si->editor_cascade.el_sp = TRUE;
8732 si->editor_cascade.el_dc = TRUE;
8733 si->editor_cascade.el_dx = TRUE;
8735 si->editor_cascade.el_chars = FALSE;
8736 si->editor_cascade.el_steel_chars = FALSE;
8737 si->editor_cascade.el_ce = FALSE;
8738 si->editor_cascade.el_ge = FALSE;
8739 si->editor_cascade.el_ref = FALSE;
8740 si->editor_cascade.el_user = FALSE;
8741 si->editor_cascade.el_dynamic = FALSE;
8744 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
8748 if (!setup_file_hash)
8753 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8754 setSetupInfo(global_setup_tokens, i,
8755 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
8760 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8761 setSetupInfo(editor_setup_tokens, i,
8762 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
8765 /* shortcut setup */
8766 ssi = setup.shortcut;
8767 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8768 setSetupInfo(shortcut_setup_tokens, i,
8769 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
8770 setup.shortcut = ssi;
8773 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8777 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8779 sii = setup.input[pnr];
8780 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8782 char full_token[100];
8784 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
8785 setSetupInfo(player_setup_tokens, i,
8786 getHashEntry(setup_file_hash, full_token));
8788 setup.input[pnr] = sii;
8793 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8794 setSetupInfo(system_setup_tokens, i,
8795 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
8799 soi = setup.options;
8800 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8801 setSetupInfo(options_setup_tokens, i,
8802 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
8803 setup.options = soi;
8806 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
8810 if (!setup_file_hash)
8813 /* editor cascade setup */
8814 seci = setup.editor_cascade;
8815 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8816 setSetupInfo(editor_cascade_setup_tokens, i,
8817 getHashEntry(setup_file_hash,
8818 editor_cascade_setup_tokens[i].text));
8819 setup.editor_cascade = seci;
8824 char *filename = getSetupFilename();
8825 SetupFileHash *setup_file_hash = NULL;
8827 /* always start with reliable default values */
8828 setSetupInfoToDefaults(&setup);
8830 setup_file_hash = loadSetupFileHash(filename);
8832 if (setup_file_hash)
8834 char *player_name_new;
8836 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
8837 decodeSetupFileHash(setup_file_hash);
8839 freeSetupFileHash(setup_file_hash);
8841 /* needed to work around problems with fixed length strings */
8842 player_name_new = get_corrected_login_name(setup.player_name);
8843 free(setup.player_name);
8844 setup.player_name = player_name_new;
8846 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
8847 if (setup.scroll_delay == FALSE)
8849 setup.scroll_delay_value = MIN_SCROLL_DELAY;
8850 setup.scroll_delay = TRUE; /* now always "on" */
8853 /* make sure that scroll delay value stays inside valid range */
8854 setup.scroll_delay_value =
8855 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
8858 Error(ERR_WARN, "using default setup values");
8861 void LoadSetup_EditorCascade()
8863 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8864 SetupFileHash *setup_file_hash = NULL;
8866 /* always start with reliable default values */
8867 setSetupInfoToDefaults_EditorCascade(&setup);
8869 setup_file_hash = loadSetupFileHash(filename);
8871 if (setup_file_hash)
8873 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
8874 decodeSetupFileHash_EditorCascade(setup_file_hash);
8876 freeSetupFileHash(setup_file_hash);
8884 char *filename = getSetupFilename();
8888 InitUserDataDirectory();
8890 if (!(file = fopen(filename, MODE_WRITE)))
8892 Error(ERR_WARN, "cannot write setup file '%s'", filename);
8896 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
8897 getCookie("SETUP")));
8898 fprintf(file, "\n");
8902 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8904 /* just to make things nicer :) */
8905 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
8906 i == SETUP_TOKEN_GRAPHICS_SET)
8907 fprintf(file, "\n");
8909 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
8914 fprintf(file, "\n");
8915 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8916 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
8918 /* shortcut setup */
8919 ssi = setup.shortcut;
8920 fprintf(file, "\n");
8921 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8922 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
8925 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8929 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8930 fprintf(file, "\n");
8932 sii = setup.input[pnr];
8933 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8934 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
8939 fprintf(file, "\n");
8940 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8941 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
8944 soi = setup.options;
8945 fprintf(file, "\n");
8946 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8947 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
8951 SetFilePermissions(filename, PERMS_PRIVATE);
8954 void SaveSetup_EditorCascade()
8956 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8960 InitUserDataDirectory();
8962 if (!(file = fopen(filename, MODE_WRITE)))
8964 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
8969 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
8970 getCookie("SETUP")));
8971 fprintf(file, "\n");
8973 seci = setup.editor_cascade;
8974 fprintf(file, "\n");
8975 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8976 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
8980 SetFilePermissions(filename, PERMS_PRIVATE);
8985 void LoadCustomElementDescriptions()
8987 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
8988 SetupFileHash *setup_file_hash;
8991 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8993 if (element_info[i].custom_description != NULL)
8995 free(element_info[i].custom_description);
8996 element_info[i].custom_description = NULL;
9000 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9003 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9005 char *token = getStringCat2(element_info[i].token_name, ".name");
9006 char *value = getHashEntry(setup_file_hash, token);
9009 element_info[i].custom_description = getStringCopy(value);
9014 freeSetupFileHash(setup_file_hash);
9017 static int getElementFromToken(char *token)
9020 char *value = getHashEntry(element_token_hash, token);
9027 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9028 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
9029 if (strEqual(token, element_info[i].token_name))
9033 Error(ERR_WARN, "unknown element token '%s'", token);
9035 return EL_UNDEFINED;
9038 static int get_token_parameter_value(char *token, char *value_raw)
9042 if (token == NULL || value_raw == NULL)
9043 return ARG_UNDEFINED_VALUE;
9045 suffix = strrchr(token, '.');
9050 if (strEqual(suffix, ".element"))
9051 return getElementFromToken(value_raw);
9055 if (strncmp(suffix, ".font", 5) == 0)
9059 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9060 for (i = 0; i < NUM_FONTS; i++)
9061 if (strEqual(value_raw, font_info[i].token_name))
9064 /* if font not found, use reliable default value */
9065 return FONT_INITIAL_1;
9069 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
9070 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
9073 void InitMenuDesignSettings_Static()
9076 static SetupFileHash *image_config_hash = NULL;
9081 if (image_config_hash == NULL)
9083 image_config_hash = newSetupFileHash();
9085 for (i = 0; image_config[i].token != NULL; i++)
9086 setHashEntry(image_config_hash,
9087 image_config[i].token,
9088 image_config[i].value);
9093 /* always start with reliable default values from static default config */
9094 for (i = 0; image_config_vars[i].token != NULL; i++)
9096 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
9099 *image_config_vars[i].value =
9100 get_token_parameter_value(image_config_vars[i].token, value);
9107 /* always start with reliable default values from static default config */
9108 for (i = 0; image_config_vars[i].token != NULL; i++)
9109 for (j = 0; image_config[j].token != NULL; j++)
9110 if (strEqual(image_config_vars[i].token, image_config[j].token))
9111 *image_config_vars[i].value =
9112 get_token_parameter_value(image_config_vars[i].token,
9113 image_config[j].value);
9117 static void InitMenuDesignSettings_SpecialPreProcessing()
9121 /* the following initializes hierarchical values from static configuration */
9123 /* special case: initialize "ARG_DEFAULT" values in static default config */
9124 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
9125 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
9126 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
9127 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
9128 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
9129 titlemessage_default.fade_mode = title_default.fade_mode;
9130 titlemessage_default.fade_delay = title_default.fade_delay;
9131 titlemessage_default.post_delay = title_default.post_delay;
9132 titlemessage_default.auto_delay = title_default.auto_delay;
9134 /* special case: initialize "ARG_DEFAULT" values in static default config */
9135 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9136 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
9138 titlemessage_initial[i] = titlemessage_initial_default;
9139 titlemessage[i] = titlemessage_default;
9142 /* special case: initialize "ARG_DEFAULT" values in static default config */
9143 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9144 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9146 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
9147 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
9151 static void InitMenuDesignSettings_SpecialPostProcessing()
9153 /* special case: initialize later added SETUP list size from LEVELS value */
9154 if (menu.list_size[GAME_MODE_SETUP] == -1)
9155 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
9158 static void LoadMenuDesignSettingsFromFilename(char *filename)
9160 static struct TitleMessageInfo tmi;
9161 static struct TokenInfo titlemessage_tokens[] =
9163 { TYPE_INTEGER, &tmi.x, ".x" },
9164 { TYPE_INTEGER, &tmi.y, ".y" },
9165 { TYPE_INTEGER, &tmi.width, ".width" },
9166 { TYPE_INTEGER, &tmi.height, ".height" },
9167 { TYPE_INTEGER, &tmi.chars, ".chars" },
9168 { TYPE_INTEGER, &tmi.lines, ".lines" },
9169 { TYPE_INTEGER, &tmi.align, ".align" },
9170 { TYPE_INTEGER, &tmi.valign, ".valign" },
9171 { TYPE_INTEGER, &tmi.font, ".font" },
9172 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
9173 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
9174 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
9175 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
9176 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
9177 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
9178 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
9179 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
9185 struct TitleMessageInfo *array;
9188 titlemessage_arrays[] =
9190 { titlemessage_initial, "[titlemessage_initial]" },
9191 { titlemessage, "[titlemessage]" },
9195 SetupFileHash *setup_file_hash;
9199 printf("LoadMenuDesignSettings from file '%s' ...\n", filename);
9202 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9205 /* the following initializes hierarchical values from dynamic configuration */
9207 /* special case: initialize with default values that may be overwritten */
9208 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
9209 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9211 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
9212 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
9213 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
9215 if (value_1 != NULL)
9216 menu.draw_xoffset[i] = get_integer_from_string(value_1);
9217 if (value_2 != NULL)
9218 menu.draw_yoffset[i] = get_integer_from_string(value_2);
9219 if (value_3 != NULL)
9220 menu.list_size[i] = get_integer_from_string(value_3);
9223 /* special case: initialize with default values that may be overwritten */
9224 /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
9225 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
9227 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
9228 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
9230 if (value_1 != NULL)
9231 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
9232 if (value_2 != NULL)
9233 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
9236 /* special case: initialize with default values that may be overwritten */
9237 /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
9238 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
9240 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
9241 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
9243 if (value_1 != NULL)
9244 menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
9245 if (value_2 != NULL)
9246 menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
9249 /* special case: initialize with default values that may be overwritten */
9250 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9251 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9253 char *token_1 = "menu.enter_screen.fade_mode";
9254 char *token_2 = "menu.enter_screen.fade_delay";
9255 char *token_3 = "menu.enter_screen.post_delay";
9256 char *token_4 = "menu.leave_screen.fade_mode";
9257 char *token_5 = "menu.leave_screen.fade_delay";
9258 char *token_6 = "menu.leave_screen.post_delay";
9259 char *value_1 = getHashEntry(setup_file_hash, token_1);
9260 char *value_2 = getHashEntry(setup_file_hash, token_2);
9261 char *value_3 = getHashEntry(setup_file_hash, token_3);
9262 char *value_4 = getHashEntry(setup_file_hash, token_4);
9263 char *value_5 = getHashEntry(setup_file_hash, token_5);
9264 char *value_6 = getHashEntry(setup_file_hash, token_6);
9266 if (value_1 != NULL)
9267 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
9269 if (value_2 != NULL)
9270 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
9272 if (value_3 != NULL)
9273 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
9275 if (value_4 != NULL)
9276 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
9278 if (value_5 != NULL)
9279 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
9281 if (value_6 != NULL)
9282 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
9286 /* special case: initialize with default values that may be overwritten */
9287 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9288 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
9290 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
9291 char *base_token = titlemessage_arrays[i].text;
9293 for (j = 0; titlemessage_tokens[j].type != -1; j++)
9295 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
9296 char *value = getHashEntry(setup_file_hash, token);
9300 int parameter_value = get_token_parameter_value(token, value);
9302 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
9306 if (titlemessage_tokens[j].type == TYPE_INTEGER)
9307 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
9309 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
9319 /* read (and overwrite with) values that may be specified in config file */
9320 for (i = 0; image_config_vars[i].token != NULL; i++)
9322 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
9324 /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
9325 if (value != NULL && !strEqual(value, ARG_DEFAULT))
9326 *image_config_vars[i].value =
9327 get_token_parameter_value(image_config_vars[i].token, value);
9330 freeSetupFileHash(setup_file_hash);
9333 void LoadMenuDesignSettings()
9335 char *filename_base = UNDEFINED_FILENAME, *filename_local;
9337 InitMenuDesignSettings_Static();
9338 InitMenuDesignSettings_SpecialPreProcessing();
9341 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
9343 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
9346 /* first look for special settings configured in level series config */
9347 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
9349 if (fileExists(filename_base))
9350 LoadMenuDesignSettingsFromFilename(filename_base);
9353 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9355 if (filename_local != NULL && !strEqual(filename_base, filename_local))
9356 LoadMenuDesignSettingsFromFilename(filename_local);
9358 InitMenuDesignSettings_SpecialPostProcessing();
9361 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
9363 char *filename = getEditorSetupFilename();
9364 SetupFileList *setup_file_list, *list;
9365 SetupFileHash *element_hash;
9366 int num_unknown_tokens = 0;
9369 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
9372 element_hash = newSetupFileHash();
9374 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9375 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9377 /* determined size may be larger than needed (due to unknown elements) */
9379 for (list = setup_file_list; list != NULL; list = list->next)
9382 /* add space for up to 3 more elements for padding that may be needed */
9385 /* free memory for old list of elements, if needed */
9386 checked_free(*elements);
9388 /* allocate memory for new list of elements */
9389 *elements = checked_malloc(*num_elements * sizeof(int));
9392 for (list = setup_file_list; list != NULL; list = list->next)
9394 char *value = getHashEntry(element_hash, list->token);
9396 if (value == NULL) /* try to find obsolete token mapping */
9398 char *mapped_token = get_mapped_token(list->token);
9400 if (mapped_token != NULL)
9402 value = getHashEntry(element_hash, mapped_token);
9410 (*elements)[(*num_elements)++] = atoi(value);
9414 if (num_unknown_tokens == 0)
9416 Error(ERR_INFO_LINE, "-");
9417 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9418 Error(ERR_INFO, "- config file: '%s'", filename);
9420 num_unknown_tokens++;
9423 Error(ERR_INFO, "- token: '%s'", list->token);
9427 if (num_unknown_tokens > 0)
9428 Error(ERR_INFO_LINE, "-");
9430 while (*num_elements % 4) /* pad with empty elements, if needed */
9431 (*elements)[(*num_elements)++] = EL_EMPTY;
9433 freeSetupFileList(setup_file_list);
9434 freeSetupFileHash(element_hash);
9437 for (i = 0; i < *num_elements; i++)
9438 printf("editor: element '%s' [%d]\n",
9439 element_info[(*elements)[i]].token_name, (*elements)[i]);
9443 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
9446 SetupFileHash *setup_file_hash = NULL;
9447 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
9448 char *filename_music, *filename_prefix, *filename_info;
9454 token_to_value_ptr[] =
9456 { "title_header", &tmp_music_file_info.title_header },
9457 { "artist_header", &tmp_music_file_info.artist_header },
9458 { "album_header", &tmp_music_file_info.album_header },
9459 { "year_header", &tmp_music_file_info.year_header },
9461 { "title", &tmp_music_file_info.title },
9462 { "artist", &tmp_music_file_info.artist },
9463 { "album", &tmp_music_file_info.album },
9464 { "year", &tmp_music_file_info.year },
9470 filename_music = (is_sound ? getCustomSoundFilename(basename) :
9471 getCustomMusicFilename(basename));
9473 if (filename_music == NULL)
9476 /* ---------- try to replace file extension ---------- */
9478 filename_prefix = getStringCopy(filename_music);
9479 if (strrchr(filename_prefix, '.') != NULL)
9480 *strrchr(filename_prefix, '.') = '\0';
9481 filename_info = getStringCat2(filename_prefix, ".txt");
9484 printf("trying to load file '%s'...\n", filename_info);
9487 if (fileExists(filename_info))
9488 setup_file_hash = loadSetupFileHash(filename_info);
9490 free(filename_prefix);
9491 free(filename_info);
9493 if (setup_file_hash == NULL)
9495 /* ---------- try to add file extension ---------- */
9497 filename_prefix = getStringCopy(filename_music);
9498 filename_info = getStringCat2(filename_prefix, ".txt");
9501 printf("trying to load file '%s'...\n", filename_info);
9504 if (fileExists(filename_info))
9505 setup_file_hash = loadSetupFileHash(filename_info);
9507 free(filename_prefix);
9508 free(filename_info);
9511 if (setup_file_hash == NULL)
9514 /* ---------- music file info found ---------- */
9516 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
9518 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
9520 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
9522 *token_to_value_ptr[i].value_ptr =
9523 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
9526 tmp_music_file_info.basename = getStringCopy(basename);
9527 tmp_music_file_info.music = music;
9528 tmp_music_file_info.is_sound = is_sound;
9530 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
9531 *new_music_file_info = tmp_music_file_info;
9533 return new_music_file_info;
9536 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
9538 return get_music_file_info_ext(basename, music, FALSE);
9541 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
9543 return get_music_file_info_ext(basename, sound, TRUE);
9546 static boolean music_info_listed_ext(struct MusicFileInfo *list,
9547 char *basename, boolean is_sound)
9549 for (; list != NULL; list = list->next)
9550 if (list->is_sound == is_sound && strEqual(list->basename, basename))
9556 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
9558 return music_info_listed_ext(list, basename, FALSE);
9561 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
9563 return music_info_listed_ext(list, basename, TRUE);
9566 void LoadMusicInfo()
9568 char *music_directory = getCustomMusicDirectory();
9569 int num_music = getMusicListSize();
9570 int num_music_noconf = 0;
9571 int num_sounds = getSoundListSize();
9573 struct dirent *dir_entry;
9574 struct FileInfo *music, *sound;
9575 struct MusicFileInfo *next, **new;
9578 while (music_file_info != NULL)
9580 next = music_file_info->next;
9582 checked_free(music_file_info->basename);
9584 checked_free(music_file_info->title_header);
9585 checked_free(music_file_info->artist_header);
9586 checked_free(music_file_info->album_header);
9587 checked_free(music_file_info->year_header);
9589 checked_free(music_file_info->title);
9590 checked_free(music_file_info->artist);
9591 checked_free(music_file_info->album);
9592 checked_free(music_file_info->year);
9594 free(music_file_info);
9596 music_file_info = next;
9599 new = &music_file_info;
9601 for (i = 0; i < num_music; i++)
9603 music = getMusicListEntry(i);
9605 if (music->filename == NULL)
9608 if (strEqual(music->filename, UNDEFINED_FILENAME))
9611 /* a configured file may be not recognized as music */
9612 if (!FileIsMusic(music->filename))
9616 printf("::: -> '%s' (configured)\n", music->filename);
9619 if (!music_info_listed(music_file_info, music->filename))
9621 *new = get_music_file_info(music->filename, i);
9623 new = &(*new)->next;
9627 if ((dir = opendir(music_directory)) == NULL)
9629 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
9633 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
9635 char *basename = dir_entry->d_name;
9636 boolean music_already_used = FALSE;
9639 /* skip all music files that are configured in music config file */
9640 for (i = 0; i < num_music; i++)
9642 music = getMusicListEntry(i);
9644 if (music->filename == NULL)
9647 if (strEqual(basename, music->filename))
9649 music_already_used = TRUE;
9654 if (music_already_used)
9657 if (!FileIsMusic(basename))
9661 printf("::: -> '%s' (found in directory)\n", basename);
9664 if (!music_info_listed(music_file_info, basename))
9666 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
9668 new = &(*new)->next;
9676 for (i = 0; i < num_sounds; i++)
9678 sound = getSoundListEntry(i);
9680 if (sound->filename == NULL)
9683 if (strEqual(sound->filename, UNDEFINED_FILENAME))
9686 /* a configured file may be not recognized as sound */
9687 if (!FileIsSound(sound->filename))
9691 printf("::: -> '%s' (configured)\n", sound->filename);
9694 if (!sound_info_listed(music_file_info, sound->filename))
9696 *new = get_sound_file_info(sound->filename, i);
9698 new = &(*new)->next;
9703 for (next = music_file_info; next != NULL; next = next->next)
9704 printf("::: title == '%s'\n", next->title);
9708 void add_helpanim_entry(int element, int action, int direction, int delay,
9709 int *num_list_entries)
9711 struct HelpAnimInfo *new_list_entry;
9712 (*num_list_entries)++;
9715 checked_realloc(helpanim_info,
9716 *num_list_entries * sizeof(struct HelpAnimInfo));
9717 new_list_entry = &helpanim_info[*num_list_entries - 1];
9719 new_list_entry->element = element;
9720 new_list_entry->action = action;
9721 new_list_entry->direction = direction;
9722 new_list_entry->delay = delay;
9725 void print_unknown_token(char *filename, char *token, int token_nr)
9729 Error(ERR_INFO_LINE, "-");
9730 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9731 Error(ERR_INFO, "- config file: '%s'", filename);
9734 Error(ERR_INFO, "- token: '%s'", token);
9737 void print_unknown_token_end(int token_nr)
9740 Error(ERR_INFO_LINE, "-");
9743 void LoadHelpAnimInfo()
9745 char *filename = getHelpAnimFilename();
9746 SetupFileList *setup_file_list = NULL, *list;
9747 SetupFileHash *element_hash, *action_hash, *direction_hash;
9748 int num_list_entries = 0;
9749 int num_unknown_tokens = 0;
9752 if (fileExists(filename))
9753 setup_file_list = loadSetupFileList(filename);
9755 if (setup_file_list == NULL)
9757 /* use reliable default values from static configuration */
9758 SetupFileList *insert_ptr;
9760 insert_ptr = setup_file_list =
9761 newSetupFileList(helpanim_config[0].token,
9762 helpanim_config[0].value);
9764 for (i = 1; helpanim_config[i].token; i++)
9765 insert_ptr = addListEntry(insert_ptr,
9766 helpanim_config[i].token,
9767 helpanim_config[i].value);
9770 element_hash = newSetupFileHash();
9771 action_hash = newSetupFileHash();
9772 direction_hash = newSetupFileHash();
9774 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
9775 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9777 for (i = 0; i < NUM_ACTIONS; i++)
9778 setHashEntry(action_hash, element_action_info[i].suffix,
9779 i_to_a(element_action_info[i].value));
9781 /* do not store direction index (bit) here, but direction value! */
9782 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
9783 setHashEntry(direction_hash, element_direction_info[i].suffix,
9784 i_to_a(1 << element_direction_info[i].value));
9786 for (list = setup_file_list; list != NULL; list = list->next)
9788 char *element_token, *action_token, *direction_token;
9789 char *element_value, *action_value, *direction_value;
9790 int delay = atoi(list->value);
9792 if (strEqual(list->token, "end"))
9794 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
9799 /* first try to break element into element/action/direction parts;
9800 if this does not work, also accept combined "element[.act][.dir]"
9801 elements (like "dynamite.active"), which are unique elements */
9803 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
9805 element_value = getHashEntry(element_hash, list->token);
9806 if (element_value != NULL) /* element found */
9807 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9811 /* no further suffixes found -- this is not an element */
9812 print_unknown_token(filename, list->token, num_unknown_tokens++);
9818 /* token has format "<prefix>.<something>" */
9820 action_token = strchr(list->token, '.'); /* suffix may be action ... */
9821 direction_token = action_token; /* ... or direction */
9823 element_token = getStringCopy(list->token);
9824 *strchr(element_token, '.') = '\0';
9826 element_value = getHashEntry(element_hash, element_token);
9828 if (element_value == NULL) /* this is no element */
9830 element_value = getHashEntry(element_hash, list->token);
9831 if (element_value != NULL) /* combined element found */
9832 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9835 print_unknown_token(filename, list->token, num_unknown_tokens++);
9837 free(element_token);
9842 action_value = getHashEntry(action_hash, action_token);
9844 if (action_value != NULL) /* action found */
9846 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
9849 free(element_token);
9854 direction_value = getHashEntry(direction_hash, direction_token);
9856 if (direction_value != NULL) /* direction found */
9858 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
9861 free(element_token);
9866 if (strchr(action_token + 1, '.') == NULL)
9868 /* no further suffixes found -- this is not an action nor direction */
9870 element_value = getHashEntry(element_hash, list->token);
9871 if (element_value != NULL) /* combined element found */
9872 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9875 print_unknown_token(filename, list->token, num_unknown_tokens++);
9877 free(element_token);
9882 /* token has format "<prefix>.<suffix>.<something>" */
9884 direction_token = strchr(action_token + 1, '.');
9886 action_token = getStringCopy(action_token);
9887 *strchr(action_token + 1, '.') = '\0';
9889 action_value = getHashEntry(action_hash, action_token);
9891 if (action_value == NULL) /* this is no action */
9893 element_value = getHashEntry(element_hash, list->token);
9894 if (element_value != NULL) /* combined element found */
9895 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9898 print_unknown_token(filename, list->token, num_unknown_tokens++);
9900 free(element_token);
9906 direction_value = getHashEntry(direction_hash, direction_token);
9908 if (direction_value != NULL) /* direction found */
9910 add_helpanim_entry(atoi(element_value), atoi(action_value),
9911 atoi(direction_value), delay, &num_list_entries);
9913 free(element_token);
9919 /* this is no direction */
9921 element_value = getHashEntry(element_hash, list->token);
9922 if (element_value != NULL) /* combined element found */
9923 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9926 print_unknown_token(filename, list->token, num_unknown_tokens++);
9928 free(element_token);
9932 print_unknown_token_end(num_unknown_tokens);
9934 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
9935 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
9937 freeSetupFileList(setup_file_list);
9938 freeSetupFileHash(element_hash);
9939 freeSetupFileHash(action_hash);
9940 freeSetupFileHash(direction_hash);
9943 for (i = 0; i < num_list_entries; i++)
9944 printf("::: '%s': %d, %d, %d => %d\n",
9945 EL_NAME(helpanim_info[i].element),
9946 helpanim_info[i].element,
9947 helpanim_info[i].action,
9948 helpanim_info[i].direction,
9949 helpanim_info[i].delay);
9953 void LoadHelpTextInfo()
9955 char *filename = getHelpTextFilename();
9958 if (helptext_info != NULL)
9960 freeSetupFileHash(helptext_info);
9961 helptext_info = NULL;
9964 if (fileExists(filename))
9965 helptext_info = loadSetupFileHash(filename);
9967 if (helptext_info == NULL)
9969 /* use reliable default values from static configuration */
9970 helptext_info = newSetupFileHash();
9972 for (i = 0; helptext_config[i].token; i++)
9973 setHashEntry(helptext_info,
9974 helptext_config[i].token,
9975 helptext_config[i].value);
9979 BEGIN_HASH_ITERATION(helptext_info, itr)
9981 printf("::: '%s' => '%s'\n",
9982 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
9984 END_HASH_ITERATION(hash, itr)
9989 /* ------------------------------------------------------------------------- */
9990 /* convert levels */
9991 /* ------------------------------------------------------------------------- */
9993 #define MAX_NUM_CONVERT_LEVELS 1000
9995 void ConvertLevels()
9997 static LevelDirTree *convert_leveldir = NULL;
9998 static int convert_level_nr = -1;
9999 static int num_levels_handled = 0;
10000 static int num_levels_converted = 0;
10001 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
10004 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
10005 global.convert_leveldir);
10007 if (convert_leveldir == NULL)
10008 Error(ERR_EXIT, "no such level identifier: '%s'",
10009 global.convert_leveldir);
10011 leveldir_current = convert_leveldir;
10013 if (global.convert_level_nr != -1)
10015 convert_leveldir->first_level = global.convert_level_nr;
10016 convert_leveldir->last_level = global.convert_level_nr;
10019 convert_level_nr = convert_leveldir->first_level;
10021 printf_line("=", 79);
10022 printf("Converting levels\n");
10023 printf_line("-", 79);
10024 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
10025 printf("Level series name: '%s'\n", convert_leveldir->name);
10026 printf("Level series author: '%s'\n", convert_leveldir->author);
10027 printf("Number of levels: %d\n", convert_leveldir->levels);
10028 printf_line("=", 79);
10031 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10032 levels_failed[i] = FALSE;
10034 while (convert_level_nr <= convert_leveldir->last_level)
10036 char *level_filename;
10039 level_nr = convert_level_nr++;
10041 printf("Level %03d: ", level_nr);
10043 LoadLevel(level_nr);
10044 if (level.no_valid_file)
10046 printf("(no level)\n");
10050 printf("converting level ... ");
10052 level_filename = getDefaultLevelFilename(level_nr);
10053 new_level = !fileExists(level_filename);
10057 SaveLevel(level_nr);
10059 num_levels_converted++;
10061 printf("converted.\n");
10065 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
10066 levels_failed[level_nr] = TRUE;
10068 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
10071 num_levels_handled++;
10075 printf_line("=", 79);
10076 printf("Number of levels handled: %d\n", num_levels_handled);
10077 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
10078 (num_levels_handled ?
10079 num_levels_converted * 100 / num_levels_handled : 0));
10080 printf_line("-", 79);
10081 printf("Summary (for automatic parsing by scripts):\n");
10082 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
10083 convert_leveldir->identifier, num_levels_converted,
10084 num_levels_handled,
10085 (num_levels_handled ?
10086 num_levels_converted * 100 / num_levels_handled : 0));
10088 if (num_levels_handled != num_levels_converted)
10090 printf(", FAILED:");
10091 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10092 if (levels_failed[i])
10093 printf(" %03d", i);
10097 printf_line("=", 79);
10099 CloseAllAndExit(0);
10103 /* ------------------------------------------------------------------------- */
10104 /* create and save images for use in level sketches (raw BMP format) */
10105 /* ------------------------------------------------------------------------- */
10107 void CreateLevelSketchImages()
10109 #if defined(TARGET_SDL)
10114 InitElementPropertiesGfxElement();
10116 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
10117 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
10119 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10121 Bitmap *src_bitmap;
10123 int element = getMappedElement(i);
10124 int graphic = el2edimg(element);
10125 char basename1[16];
10126 char basename2[16];
10130 sprintf(basename1, "%03d.bmp", i);
10131 sprintf(basename2, "%03ds.bmp", i);
10133 filename1 = getPath2(global.create_images_dir, basename1);
10134 filename2 = getPath2(global.create_images_dir, basename2);
10136 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
10137 BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY, 0, 0);
10139 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
10140 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
10142 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
10143 BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
10145 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
10146 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
10152 printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
10155 FreeBitmap(bitmap1);
10156 FreeBitmap(bitmap2);
10161 Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
10163 CloseAllAndExit(0);
10168 /* ------------------------------------------------------------------------- */
10169 /* create and save images for custom and group elements (raw BMP format) */
10170 /* ------------------------------------------------------------------------- */
10172 void CreateCustomElementImages()
10174 #if defined(TARGET_SDL)
10175 char *filename = "graphics.classic/RocksCE.bmp";
10177 Bitmap *src_bitmap;
10178 int dummy_graphic = IMG_CUSTOM_99;
10179 int yoffset_ce = 0;
10180 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
10184 bitmap = CreateBitmap(TILEX * 16 * 2,
10185 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
10188 getGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y);
10190 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
10197 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10198 TILEX * x, TILEY * y + yoffset_ce);
10200 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10201 TILEX * x + TILEX * 16, TILEY * y + yoffset_ce);
10203 for (j = 2; j >= 0; j--)
10207 BlitBitmap(src_bitmap, bitmap, TILEX + c * 7, 0, 6, 10,
10208 TILEX * x + 6 + j * 7,
10209 TILEY * y + 11 + yoffset_ce);
10211 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY, 6, 10,
10212 TILEX * 16 + TILEX * x + 6 + j * 8,
10213 TILEY * y + 10 + yoffset_ce);
10219 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
10226 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10227 TILEX * x, TILEY * y + yoffset_ge);
10229 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10230 TILEX * x + TILEX * 16, TILEY * y + yoffset_ge);
10232 for (j = 1; j >= 0; j--)
10236 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
10237 TILEX * x + 6 + j * 10,
10238 TILEY * y + 11 + yoffset_ge);
10240 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY + 12, 6, 10,
10241 TILEX * 16 + TILEX * x + 10 + j * 8,
10242 TILEY * y + 10 + yoffset_ge);
10248 if (SDL_SaveBMP(bitmap->surface, filename) != 0)
10249 Error(ERR_EXIT, "cannot save CE graphics file '%s'", filename);
10251 FreeBitmap(bitmap);
10253 CloseAllAndExit(0);
10258 void CreateLevelSketchImages_TEST()
10260 void CreateCustomElementImages()