1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
36 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
37 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
38 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
39 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
40 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
41 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
42 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
43 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
44 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
46 /* (element number, number of change pages, change page number) */
47 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
49 /* (element number only) */
50 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
51 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
53 /* (nothing at all if unchanged) */
54 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
56 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
57 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
58 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
60 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
61 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
62 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
64 /* file identifier strings */
65 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
66 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
67 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
69 /* values for deciding when (not) to save configuration data */
70 #define SAVE_CONF_NEVER 0
71 #define SAVE_CONF_ALWAYS 1
72 #define SAVE_CONF_WHEN_CHANGED -1
74 /* values for chunks using micro chunks */
75 #define CONF_MASK_1_BYTE 0x00
76 #define CONF_MASK_2_BYTE 0x40
77 #define CONF_MASK_4_BYTE 0x80
78 #define CONF_MASK_MULTI_BYTES 0xc0
80 #define CONF_MASK_BYTES 0xc0
81 #define CONF_MASK_TOKEN 0x3f
83 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
84 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
85 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
86 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
88 /* these definitions are just for convenience of use and readability */
89 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
90 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
91 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
92 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
94 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
95 (x) == CONF_MASK_2_BYTE ? 2 : \
96 (x) == CONF_MASK_4_BYTE ? 4 : 0)
98 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
99 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
100 #define CONF_ELEMENT_NUM_BYTES (2)
102 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
103 (t) == TYPE_ELEMENT_LIST ? \
104 CONF_ELEMENT_NUM_BYTES : \
105 (t) == TYPE_CONTENT || \
106 (t) == TYPE_CONTENT_LIST ? \
107 CONF_CONTENT_NUM_BYTES : 1)
109 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
110 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
111 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
113 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
115 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
116 CONF_ELEMENT_NUM_BYTES)
117 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
118 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
120 /* temporary variables used to store pointers to structure members */
121 static struct LevelInfo li;
122 static struct ElementInfo xx_ei, yy_ei;
123 static struct ElementChangeInfo xx_change;
124 static struct ElementGroupInfo xx_group;
125 static struct EnvelopeInfo xx_envelope;
126 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
127 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
128 static int xx_num_contents;
129 static int xx_current_change_page;
130 static char xx_default_string_empty[1] = "";
131 static int xx_string_length_unused;
133 struct LevelFileConfigInfo
135 int element; /* element for which data is to be stored */
136 int save_type; /* save data always, never or when changed */
137 int data_type; /* data type (used internally, not stored) */
138 int conf_type; /* micro chunk identifier (stored in file) */
141 void *value; /* variable that holds the data to be stored */
142 int default_value; /* initial default value for this variable */
145 void *value_copy; /* variable that holds the data to be copied */
146 void *num_entities; /* number of entities for multi-byte data */
147 int default_num_entities; /* default number of entities for this data */
148 int max_num_entities; /* maximal number of entities for this data */
149 char *default_string; /* optional default string for string data */
152 static struct LevelFileConfigInfo chunk_config_INFO[] =
154 /* ---------- values not related to single elements ----------------------- */
157 -1, SAVE_CONF_ALWAYS,
158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
159 &li.game_engine_type, GAME_ENGINE_TYPE_RND
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
165 &li.fieldx, STD_LEV_FIELDX
168 -1, SAVE_CONF_ALWAYS,
169 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
170 &li.fieldy, STD_LEV_FIELDY
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
187 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
193 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
194 &li.use_step_counter, FALSE
199 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
200 &li.wind_direction_initial, MV_NONE
205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
206 &li.em_slippery_gems, FALSE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
212 &li.use_custom_template, FALSE
217 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
218 &li.can_move_into_acid_bits, ~0 /* default: everything can */
223 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
224 &li.dont_collide_with_bits, ~0 /* default: always deadly */
229 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
230 &li.em_explodes_by_fire, FALSE
235 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
236 &li.score[SC_TIME_BONUS], 1
241 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
242 &li.auto_exit_sokoban, FALSE
252 static struct LevelFileConfigInfo chunk_config_ELEM[] =
254 /* (these values are the same for each player) */
257 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
258 &li.block_last_field, FALSE /* default case for EM levels */
262 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
263 &li.sp_block_last_field, TRUE /* default case for SP levels */
267 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
268 &li.instant_relocation, FALSE
272 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
273 &li.can_pass_to_walkable, FALSE
277 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
278 &li.block_snap_field, TRUE
282 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
283 &li.continuous_snapping, TRUE
287 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
288 &li.shifted_relocation, FALSE
291 /* (these values are different for each player) */
294 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
295 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
299 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
300 &li.initial_player_gravity[0], FALSE
304 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
305 &li.use_start_element[0], FALSE
309 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
310 &li.start_element[0], EL_PLAYER_1
314 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
315 &li.use_artwork_element[0], FALSE
319 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
320 &li.artwork_element[0], EL_PLAYER_1
324 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
325 &li.use_explosion_element[0], FALSE
329 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
330 &li.explosion_element[0], EL_PLAYER_1
334 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
335 &li.use_initial_inventory[0], FALSE
339 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
340 &li.initial_inventory_size[0], 1
344 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
345 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
346 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
351 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
352 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
356 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
357 &li.initial_player_gravity[1], FALSE
361 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
362 &li.use_start_element[1], FALSE
366 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
367 &li.start_element[1], EL_PLAYER_2
371 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
372 &li.use_artwork_element[1], FALSE
376 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
377 &li.artwork_element[1], EL_PLAYER_2
381 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
382 &li.use_explosion_element[1], FALSE
386 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
387 &li.explosion_element[1], EL_PLAYER_2
391 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
392 &li.use_initial_inventory[1], FALSE
396 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
397 &li.initial_inventory_size[1], 1
401 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
402 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
403 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
408 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
409 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
413 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
414 &li.initial_player_gravity[2], FALSE
418 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
419 &li.use_start_element[2], FALSE
423 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
424 &li.start_element[2], EL_PLAYER_3
428 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
429 &li.use_artwork_element[2], FALSE
433 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
434 &li.artwork_element[2], EL_PLAYER_3
438 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
439 &li.use_explosion_element[2], FALSE
443 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
444 &li.explosion_element[2], EL_PLAYER_3
448 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
449 &li.use_initial_inventory[2], FALSE
453 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
454 &li.initial_inventory_size[2], 1
458 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
459 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
460 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
465 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
466 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
470 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
471 &li.initial_player_gravity[3], FALSE
475 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
476 &li.use_start_element[3], FALSE
480 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
481 &li.start_element[3], EL_PLAYER_4
485 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
486 &li.use_artwork_element[3], FALSE
490 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
491 &li.artwork_element[3], EL_PLAYER_4
495 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
496 &li.use_explosion_element[3], FALSE
500 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
501 &li.explosion_element[3], EL_PLAYER_4
505 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
506 &li.use_initial_inventory[3], FALSE
510 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
511 &li.initial_inventory_size[3], 1
515 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
516 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
517 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
522 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
523 &li.score[SC_EMERALD], 10
528 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
529 &li.score[SC_DIAMOND], 10
534 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
535 &li.score[SC_BUG], 10
540 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
541 &li.score[SC_SPACESHIP], 10
546 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
547 &li.score[SC_PACMAN], 10
552 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
553 &li.score[SC_NUT], 10
558 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
559 &li.score[SC_DYNAMITE], 10
564 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
565 &li.score[SC_KEY], 10
570 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
571 &li.score[SC_PEARL], 10
576 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
577 &li.score[SC_CRYSTAL], 10
582 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
583 &li.amoeba_content, EL_DIAMOND
587 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
592 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
593 &li.grow_into_diggable, TRUE
598 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
599 &li.yamyam_content, EL_ROCK, NULL,
600 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
604 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
605 &li.score[SC_YAMYAM], 10
610 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
611 &li.score[SC_ROBOT], 10
615 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
621 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
627 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
628 &li.time_magic_wall, 10
633 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
634 &li.game_of_life[0], 2
638 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
639 &li.game_of_life[1], 3
643 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
644 &li.game_of_life[2], 3
648 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
649 &li.game_of_life[3], 3
654 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
659 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
664 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
669 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
674 EL_TIMEGATE_SWITCH, -1,
675 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
676 &li.time_timegate, 10
680 EL_LIGHT_SWITCH_ACTIVE, -1,
681 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
686 EL_SHIELD_NORMAL, -1,
687 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
688 &li.shield_normal_time, 10
691 EL_SHIELD_NORMAL, -1,
692 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
693 &li.score[SC_SHIELD], 10
697 EL_SHIELD_DEADLY, -1,
698 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
699 &li.shield_deadly_time, 10
702 EL_SHIELD_DEADLY, -1,
703 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
704 &li.score[SC_SHIELD], 10
709 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
714 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
715 &li.extra_time_score, 10
719 EL_TIME_ORB_FULL, -1,
720 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
721 &li.time_orb_time, 10
724 EL_TIME_ORB_FULL, -1,
725 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
726 &li.use_time_orb_bug, FALSE
731 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
732 &li.use_spring_bug, FALSE
737 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
738 &li.android_move_time, 10
742 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
743 &li.android_clone_time, 10
747 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
748 &li.android_clone_element[0], EL_EMPTY, NULL,
749 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
754 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
759 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
764 EL_EMC_MAGNIFIER, -1,
765 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
766 &li.magnify_score, 10
769 EL_EMC_MAGNIFIER, -1,
770 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
775 EL_EMC_MAGIC_BALL, -1,
776 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
780 EL_EMC_MAGIC_BALL, -1,
781 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
782 &li.ball_random, FALSE
785 EL_EMC_MAGIC_BALL, -1,
786 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
787 &li.ball_state_initial, FALSE
790 EL_EMC_MAGIC_BALL, -1,
791 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
792 &li.ball_content, EL_EMPTY, NULL,
793 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
796 /* ---------- unused values ----------------------------------------------- */
799 EL_UNKNOWN, SAVE_CONF_NEVER,
800 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
801 &li.score[SC_UNKNOWN_14], 10
804 EL_UNKNOWN, SAVE_CONF_NEVER,
805 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
806 &li.score[SC_UNKNOWN_15], 10
816 static struct LevelFileConfigInfo chunk_config_NOTE[] =
820 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
821 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
825 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
826 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
831 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
832 &xx_envelope.autowrap, FALSE
836 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
837 &xx_envelope.centered, FALSE
842 TYPE_STRING, CONF_VALUE_BYTES(1),
843 &xx_envelope.text, -1, NULL,
844 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
845 &xx_default_string_empty[0]
855 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
859 TYPE_STRING, CONF_VALUE_BYTES(1),
860 &xx_ei.description[0], -1,
861 &yy_ei.description[0],
862 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
863 &xx_default_description[0]
868 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
869 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
870 &yy_ei.properties[EP_BITFIELD_BASE_NR]
876 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
877 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
878 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
884 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
885 &xx_ei.use_gfx_element, FALSE,
886 &yy_ei.use_gfx_element
890 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
891 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
892 &yy_ei.gfx_element_initial
897 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
898 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
899 &yy_ei.access_direction
904 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
905 &xx_ei.collect_score_initial, 10,
906 &yy_ei.collect_score_initial
910 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
911 &xx_ei.collect_count_initial, 1,
912 &yy_ei.collect_count_initial
917 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
918 &xx_ei.ce_value_fixed_initial, 0,
919 &yy_ei.ce_value_fixed_initial
923 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
924 &xx_ei.ce_value_random_initial, 0,
925 &yy_ei.ce_value_random_initial
929 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
930 &xx_ei.use_last_ce_value, FALSE,
931 &yy_ei.use_last_ce_value
936 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
937 &xx_ei.push_delay_fixed, 8,
938 &yy_ei.push_delay_fixed
942 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
943 &xx_ei.push_delay_random, 8,
944 &yy_ei.push_delay_random
948 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
949 &xx_ei.drop_delay_fixed, 0,
950 &yy_ei.drop_delay_fixed
954 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
955 &xx_ei.drop_delay_random, 0,
956 &yy_ei.drop_delay_random
960 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
961 &xx_ei.move_delay_fixed, 0,
962 &yy_ei.move_delay_fixed
966 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
967 &xx_ei.move_delay_random, 0,
968 &yy_ei.move_delay_random
973 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
974 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
979 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
980 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
981 &yy_ei.move_direction_initial
985 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
986 &xx_ei.move_stepsize, TILEX / 8,
992 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
993 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
994 &yy_ei.move_enter_element
998 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
999 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1000 &yy_ei.move_leave_element
1004 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1005 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1006 &yy_ei.move_leave_type
1011 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1012 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1013 &yy_ei.slippery_type
1018 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1019 &xx_ei.explosion_type, EXPLODES_3X3,
1020 &yy_ei.explosion_type
1024 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1025 &xx_ei.explosion_delay, 16,
1026 &yy_ei.explosion_delay
1030 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1031 &xx_ei.ignition_delay, 8,
1032 &yy_ei.ignition_delay
1037 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1038 &xx_ei.content, EL_EMPTY_SPACE,
1040 &xx_num_contents, 1, 1
1043 /* ---------- "num_change_pages" must be the last entry ------------------- */
1046 -1, SAVE_CONF_ALWAYS,
1047 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1048 &xx_ei.num_change_pages, 1,
1049 &yy_ei.num_change_pages
1060 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1062 /* ---------- "current_change_page" must be the first entry --------------- */
1065 -1, SAVE_CONF_ALWAYS,
1066 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1067 &xx_current_change_page, -1
1070 /* ---------- (the remaining entries can be in any order) ----------------- */
1074 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1075 &xx_change.can_change, FALSE
1080 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1081 &xx_event_bits[0], 0
1085 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1086 &xx_event_bits[1], 0
1091 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1092 &xx_change.trigger_player, CH_PLAYER_ANY
1096 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1097 &xx_change.trigger_side, CH_SIDE_ANY
1101 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1102 &xx_change.trigger_page, CH_PAGE_ANY
1107 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1108 &xx_change.target_element, EL_EMPTY_SPACE
1113 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1114 &xx_change.delay_fixed, 0
1118 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1119 &xx_change.delay_random, 0
1123 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1124 &xx_change.delay_frames, FRAMES_PER_SECOND
1129 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1130 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1135 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1136 &xx_change.explode, FALSE
1140 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1141 &xx_change.use_target_content, FALSE
1145 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1146 &xx_change.only_if_complete, FALSE
1150 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1151 &xx_change.use_random_replace, FALSE
1155 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1156 &xx_change.random_percentage, 100
1160 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1161 &xx_change.replace_when, CP_WHEN_EMPTY
1166 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1167 &xx_change.has_action, FALSE
1171 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1172 &xx_change.action_type, CA_NO_ACTION
1176 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1177 &xx_change.action_mode, CA_MODE_UNDEFINED
1181 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1182 &xx_change.action_arg, CA_ARG_UNDEFINED
1187 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1188 &xx_change.action_element, EL_EMPTY_SPACE
1193 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1194 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1195 &xx_num_contents, 1, 1
1205 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1209 TYPE_STRING, CONF_VALUE_BYTES(1),
1210 &xx_ei.description[0], -1, NULL,
1211 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1212 &xx_default_description[0]
1217 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1218 &xx_ei.use_gfx_element, FALSE
1222 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1223 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1228 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1229 &xx_group.choice_mode, ANIM_RANDOM
1234 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1235 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1236 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1246 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1250 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1251 &li.block_snap_field, TRUE
1255 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1256 &li.continuous_snapping, TRUE
1260 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1261 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1265 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1266 &li.use_start_element[0], FALSE
1270 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1271 &li.start_element[0], EL_PLAYER_1
1275 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1276 &li.use_artwork_element[0], FALSE
1280 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1281 &li.artwork_element[0], EL_PLAYER_1
1285 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1286 &li.use_explosion_element[0], FALSE
1290 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1291 &li.explosion_element[0], EL_PLAYER_1
1306 filetype_id_list[] =
1308 { LEVEL_FILE_TYPE_RND, "RND" },
1309 { LEVEL_FILE_TYPE_BD, "BD" },
1310 { LEVEL_FILE_TYPE_EM, "EM" },
1311 { LEVEL_FILE_TYPE_SP, "SP" },
1312 { LEVEL_FILE_TYPE_DX, "DX" },
1313 { LEVEL_FILE_TYPE_SB, "SB" },
1314 { LEVEL_FILE_TYPE_DC, "DC" },
1319 /* ========================================================================= */
1320 /* level file functions */
1321 /* ========================================================================= */
1323 static boolean check_special_flags(char *flag)
1326 printf("::: '%s', '%s', '%s'\n",
1328 options.special_flags,
1329 leveldir_current->special_flags);
1332 if (strEqual(options.special_flags, flag) ||
1333 strEqual(leveldir_current->special_flags, flag))
1339 static struct DateInfo getCurrentDate()
1341 time_t epoch_seconds = time(NULL);
1342 struct tm *now = localtime(&epoch_seconds);
1343 struct DateInfo date;
1345 date.year = now->tm_year + 1900;
1346 date.month = now->tm_mon + 1;
1347 date.day = now->tm_mday;
1352 static void resetEventFlags(struct ElementChangeInfo *change)
1356 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1357 change->has_event[i] = FALSE;
1360 static void resetEventBits()
1364 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1365 xx_event_bits[i] = 0;
1368 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1372 /* important: only change event flag if corresponding event bit is set
1373 (this is because all xx_event_bits[] values are loaded separately,
1374 and all xx_event_bits[] values are set back to zero before loading
1375 another value xx_event_bits[x] (each value representing 32 flags)) */
1377 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1378 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1379 change->has_event[i] = TRUE;
1382 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1386 /* in contrast to the above function setEventFlagsFromEventBits(), it
1387 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1388 depending on the corresponding change->has_event[i] values here, as
1389 all xx_event_bits[] values are reset in resetEventBits() before */
1391 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1392 if (change->has_event[i])
1393 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1396 static char *getDefaultElementDescription(struct ElementInfo *ei)
1398 static char description[MAX_ELEMENT_NAME_LEN + 1];
1399 char *default_description = (ei->custom_description != NULL ?
1400 ei->custom_description :
1401 ei->editor_description);
1404 /* always start with reliable default values */
1405 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1406 description[i] = '\0';
1408 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1409 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1411 return &description[0];
1414 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1416 char *default_description = getDefaultElementDescription(ei);
1419 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1420 ei->description[i] = default_description[i];
1423 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1427 for (i = 0; conf[i].data_type != -1; i++)
1429 int default_value = conf[i].default_value;
1430 int data_type = conf[i].data_type;
1431 int conf_type = conf[i].conf_type;
1432 int byte_mask = conf_type & CONF_MASK_BYTES;
1434 if (byte_mask == CONF_MASK_MULTI_BYTES)
1436 int default_num_entities = conf[i].default_num_entities;
1437 int max_num_entities = conf[i].max_num_entities;
1439 *(int *)(conf[i].num_entities) = default_num_entities;
1441 if (data_type == TYPE_STRING)
1443 char *default_string = conf[i].default_string;
1444 char *string = (char *)(conf[i].value);
1446 strncpy(string, default_string, max_num_entities);
1448 else if (data_type == TYPE_ELEMENT_LIST)
1450 int *element_array = (int *)(conf[i].value);
1453 for (j = 0; j < max_num_entities; j++)
1454 element_array[j] = default_value;
1456 else if (data_type == TYPE_CONTENT_LIST)
1458 struct Content *content = (struct Content *)(conf[i].value);
1461 for (c = 0; c < max_num_entities; c++)
1462 for (y = 0; y < 3; y++)
1463 for (x = 0; x < 3; x++)
1464 content[c].e[x][y] = default_value;
1467 else /* constant size configuration data (1, 2 or 4 bytes) */
1469 if (data_type == TYPE_BOOLEAN)
1470 *(boolean *)(conf[i].value) = default_value;
1472 *(int *) (conf[i].value) = default_value;
1477 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1481 for (i = 0; conf[i].data_type != -1; i++)
1483 int data_type = conf[i].data_type;
1484 int conf_type = conf[i].conf_type;
1485 int byte_mask = conf_type & CONF_MASK_BYTES;
1487 if (byte_mask == CONF_MASK_MULTI_BYTES)
1489 int max_num_entities = conf[i].max_num_entities;
1491 if (data_type == TYPE_STRING)
1493 char *string = (char *)(conf[i].value);
1494 char *string_copy = (char *)(conf[i].value_copy);
1496 strncpy(string_copy, string, max_num_entities);
1498 else if (data_type == TYPE_ELEMENT_LIST)
1500 int *element_array = (int *)(conf[i].value);
1501 int *element_array_copy = (int *)(conf[i].value_copy);
1504 for (j = 0; j < max_num_entities; j++)
1505 element_array_copy[j] = element_array[j];
1507 else if (data_type == TYPE_CONTENT_LIST)
1509 struct Content *content = (struct Content *)(conf[i].value);
1510 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1513 for (c = 0; c < max_num_entities; c++)
1514 for (y = 0; y < 3; y++)
1515 for (x = 0; x < 3; x++)
1516 content_copy[c].e[x][y] = content[c].e[x][y];
1519 else /* constant size configuration data (1, 2 or 4 bytes) */
1521 if (data_type == TYPE_BOOLEAN)
1522 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1524 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1529 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1533 xx_ei = *ei_from; /* copy element data into temporary buffer */
1534 yy_ei = *ei_to; /* copy element data into temporary buffer */
1536 copyConfigFromConfigList(chunk_config_CUSX_base);
1541 /* ---------- reinitialize and copy change pages ---------- */
1543 ei_to->num_change_pages = ei_from->num_change_pages;
1544 ei_to->current_change_page = ei_from->current_change_page;
1546 setElementChangePages(ei_to, ei_to->num_change_pages);
1548 for (i = 0; i < ei_to->num_change_pages; i++)
1549 ei_to->change_page[i] = ei_from->change_page[i];
1551 /* ---------- copy group element info ---------- */
1552 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1553 *ei_to->group = *ei_from->group;
1555 /* mark this custom element as modified */
1556 ei_to->modified_settings = TRUE;
1559 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1561 int change_page_size = sizeof(struct ElementChangeInfo);
1563 ei->num_change_pages = MAX(1, change_pages);
1566 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1568 if (ei->current_change_page >= ei->num_change_pages)
1569 ei->current_change_page = ei->num_change_pages - 1;
1571 ei->change = &ei->change_page[ei->current_change_page];
1574 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1576 xx_change = *change; /* copy change data into temporary buffer */
1579 /* (not needed; set by setConfigToDefaultsFromConfigList()) */
1580 xx_num_contents = 1;
1583 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1585 *change = xx_change;
1587 resetEventFlags(change);
1589 change->direct_action = 0;
1590 change->other_action = 0;
1592 change->pre_change_function = NULL;
1593 change->change_function = NULL;
1594 change->post_change_function = NULL;
1597 static void setLevelInfoToDefaults(struct LevelInfo *level)
1599 static boolean clipboard_elements_initialized = FALSE;
1602 InitElementPropertiesStatic();
1604 li = *level; /* copy level data into temporary buffer */
1606 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1607 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1609 *level = li; /* copy temporary buffer back to level data */
1611 setLevelInfoToDefaults_EM();
1612 setLevelInfoToDefaults_SP();
1614 level->native_em_level = &native_em_level;
1615 level->native_sp_level = &native_sp_level;
1617 level->file_version = FILE_VERSION_ACTUAL;
1618 level->game_version = GAME_VERSION_ACTUAL;
1620 level->creation_date = getCurrentDate();
1622 level->encoding_16bit_field = TRUE;
1623 level->encoding_16bit_yamyam = TRUE;
1624 level->encoding_16bit_amoeba = TRUE;
1626 for (x = 0; x < MAX_LEV_FIELDX; x++)
1627 for (y = 0; y < MAX_LEV_FIELDY; y++)
1628 level->field[x][y] = EL_SAND;
1630 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1631 level->name[i] = '\0';
1632 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1633 level->author[i] = '\0';
1635 strcpy(level->name, NAMELESS_LEVEL_NAME);
1636 strcpy(level->author, ANONYMOUS_NAME);
1638 level->field[0][0] = EL_PLAYER_1;
1639 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1641 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1644 struct ElementInfo *ei = &element_info[element];
1646 /* never initialize clipboard elements after the very first time */
1647 /* (to be able to use clipboard elements between several levels) */
1648 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1651 if (IS_ENVELOPE(element))
1653 int envelope_nr = element - EL_ENVELOPE_1;
1655 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1657 level->envelope[envelope_nr] = xx_envelope;
1660 if (IS_CUSTOM_ELEMENT(element) ||
1661 IS_GROUP_ELEMENT(element) ||
1662 IS_INTERNAL_ELEMENT(element))
1664 xx_ei = *ei; /* copy element data into temporary buffer */
1666 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1671 setElementChangePages(ei, 1);
1672 setElementChangeInfoToDefaults(ei->change);
1674 if (IS_CUSTOM_ELEMENT(element) ||
1675 IS_GROUP_ELEMENT(element) ||
1676 IS_INTERNAL_ELEMENT(element))
1678 setElementDescriptionToDefault(ei);
1680 ei->modified_settings = FALSE;
1683 if (IS_CUSTOM_ELEMENT(element) ||
1684 IS_INTERNAL_ELEMENT(element))
1686 /* internal values used in level editor */
1688 ei->access_type = 0;
1689 ei->access_layer = 0;
1690 ei->access_protected = 0;
1691 ei->walk_to_action = 0;
1692 ei->smash_targets = 0;
1695 ei->can_explode_by_fire = FALSE;
1696 ei->can_explode_smashed = FALSE;
1697 ei->can_explode_impact = FALSE;
1699 ei->current_change_page = 0;
1702 if (IS_GROUP_ELEMENT(element) ||
1703 IS_INTERNAL_ELEMENT(element))
1705 struct ElementGroupInfo *group;
1707 /* initialize memory for list of elements in group */
1708 if (ei->group == NULL)
1709 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1713 xx_group = *group; /* copy group data into temporary buffer */
1715 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1721 clipboard_elements_initialized = TRUE;
1723 BorderElement = EL_STEELWALL;
1725 level->no_valid_file = FALSE;
1727 level->changed = FALSE;
1729 /* set all bug compatibility flags to "false" => do not emulate this bug */
1730 level->use_action_after_change_bug = FALSE;
1732 if (leveldir_current == NULL) /* only when dumping level */
1735 /* try to determine better author name than 'anonymous' */
1736 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1738 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1739 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1743 switch (LEVELCLASS(leveldir_current))
1745 case LEVELCLASS_TUTORIAL:
1746 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1749 case LEVELCLASS_CONTRIB:
1750 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1751 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1754 case LEVELCLASS_PRIVATE:
1755 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1756 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1760 /* keep default value */
1766 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1768 level_file_info->nr = 0;
1769 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1770 level_file_info->packed = FALSE;
1771 level_file_info->basename = NULL;
1772 level_file_info->filename = NULL;
1775 static void ActivateLevelTemplate()
1779 /* Currently there is no special action needed to activate the template
1780 data, because 'element_info' property settings overwrite the original
1781 level data, while all other variables do not change. */
1783 /* Exception: 'from_level_template' elements in the original level playfield
1784 are overwritten with the corresponding elements at the same position in
1785 playfield from the level template. */
1787 for (x = 0; x < level.fieldx; x++)
1788 for (y = 0; y < level.fieldy; y++)
1789 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1790 level.field[x][y] = level_template.field[x][y];
1792 if (check_special_flags("load_xsb_to_ces"))
1794 struct LevelInfo level_backup = level;
1796 /* overwrite all individual level settings from template level settings */
1797 level = level_template;
1799 /* restore playfield size */
1800 level.fieldx = level_backup.fieldx;
1801 level.fieldy = level_backup.fieldy;
1803 /* restore playfield content */
1804 for (x = 0; x < level.fieldx; x++)
1805 for (y = 0; y < level.fieldy; y++)
1806 level.field[x][y] = level_backup.field[x][y];
1808 /* restore name and author from individual level */
1809 strcpy(level.name, level_backup.name);
1810 strcpy(level.author, level_backup.author);
1812 /* restore flag "use_custom_template" */
1813 level.use_custom_template = level_backup.use_custom_template;
1817 static char *getLevelFilenameFromBasename(char *basename)
1819 static char *filename = NULL;
1821 checked_free(filename);
1823 filename = getPath2(getCurrentLevelDir(), basename);
1828 static int getFileTypeFromBasename(char *basename)
1830 /* !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!! */
1832 static char *filename = NULL;
1833 struct stat file_status;
1835 /* ---------- try to determine file type from filename ---------- */
1837 /* check for typical filename of a Supaplex level package file */
1839 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
1840 return LEVEL_FILE_TYPE_SP;
1842 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1843 strncmp(basename, "LEVELS.D", 8) == 0))
1844 return LEVEL_FILE_TYPE_SP;
1847 /* check for typical filename of a Diamond Caves II level package file */
1848 if (strSuffixLower(basename, ".dc") ||
1849 strSuffixLower(basename, ".dc2"))
1850 return LEVEL_FILE_TYPE_DC;
1852 /* check for typical filename of a Sokoban level package file */
1853 if (strSuffixLower(basename, ".xsb") &&
1854 strchr(basename, '%') == NULL)
1855 return LEVEL_FILE_TYPE_SB;
1857 /* ---------- try to determine file type from filesize ---------- */
1859 checked_free(filename);
1860 filename = getPath2(getCurrentLevelDir(), basename);
1862 if (stat(filename, &file_status) == 0)
1864 /* check for typical filesize of a Supaplex level package file */
1865 if (file_status.st_size == 170496)
1866 return LEVEL_FILE_TYPE_SP;
1869 return LEVEL_FILE_TYPE_UNKNOWN;
1872 static boolean checkForPackageFromBasename(char *basename)
1874 /* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
1875 !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!! */
1877 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
1880 static char *getSingleLevelBasename(int nr)
1882 static char basename[MAX_FILENAME_LEN];
1885 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
1887 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
1892 static char *getPackedLevelBasename(int type)
1894 static char basename[MAX_FILENAME_LEN];
1895 char *directory = getCurrentLevelDir();
1897 struct dirent *dir_entry;
1899 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1901 if ((dir = opendir(directory)) == NULL)
1903 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1908 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
1910 char *entry_basename = dir_entry->d_name;
1911 int entry_type = getFileTypeFromBasename(entry_basename);
1913 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1915 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1918 strcpy(basename, entry_basename);
1930 static char *getSingleLevelFilename(int nr)
1932 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1936 static char *getPackedLevelFilename(int type)
1938 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1942 char *getDefaultLevelFilename(int nr)
1944 return getSingleLevelFilename(nr);
1948 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
1952 lfi->packed = FALSE;
1953 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
1954 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1958 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
1959 int type, char *format, ...)
1961 static char basename[MAX_FILENAME_LEN];
1964 va_start(ap, format);
1965 vsprintf(basename, format, ap);
1969 lfi->packed = FALSE;
1970 lfi->basename = basename;
1971 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1974 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
1979 lfi->basename = getPackedLevelBasename(lfi->type);
1980 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1983 static int getFiletypeFromID(char *filetype_id)
1985 char *filetype_id_lower;
1986 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
1989 if (filetype_id == NULL)
1990 return LEVEL_FILE_TYPE_UNKNOWN;
1992 filetype_id_lower = getStringToLower(filetype_id);
1994 for (i = 0; filetype_id_list[i].id != NULL; i++)
1996 char *id_lower = getStringToLower(filetype_id_list[i].id);
1998 if (strEqual(filetype_id_lower, id_lower))
1999 filetype = filetype_id_list[i].filetype;
2003 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2007 free(filetype_id_lower);
2012 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2016 /* special case: level number is negative => check for level template file */
2020 /* global variable "leveldir_current" must be modified in the loop below */
2021 LevelDirTree *leveldir_current_last = leveldir_current;
2023 /* check for template level in path from current to topmost tree node */
2025 while (leveldir_current != NULL)
2027 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2028 "template.%s", LEVELFILE_EXTENSION);
2030 if (fileExists(lfi->filename))
2033 leveldir_current = leveldir_current->node_parent;
2036 /* restore global variable "leveldir_current" modified in above loop */
2037 leveldir_current = leveldir_current_last;
2041 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2042 "template.%s", LEVELFILE_EXTENSION);
2046 /* no fallback if template file not existing */
2050 /* special case: check for file name/pattern specified in "levelinfo.conf" */
2051 if (leveldir_current->level_filename != NULL)
2053 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2055 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2056 leveldir_current->level_filename, nr);
2058 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2060 if (fileExists(lfi->filename))
2064 /* check for native Rocks'n'Diamonds level file */
2065 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2066 "%03d.%s", nr, LEVELFILE_EXTENSION);
2067 if (fileExists(lfi->filename))
2070 /* check for Emerald Mine level file (V1) */
2071 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2072 'a' + (nr / 10) % 26, '0' + nr % 10);
2073 if (fileExists(lfi->filename))
2075 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2076 'A' + (nr / 10) % 26, '0' + nr % 10);
2077 if (fileExists(lfi->filename))
2080 /* check for Emerald Mine level file (V2 to V5) */
2081 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2082 if (fileExists(lfi->filename))
2085 /* check for Emerald Mine level file (V6 / single mode) */
2086 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2087 if (fileExists(lfi->filename))
2089 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2090 if (fileExists(lfi->filename))
2093 /* check for Emerald Mine level file (V6 / teamwork mode) */
2094 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2095 if (fileExists(lfi->filename))
2097 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2098 if (fileExists(lfi->filename))
2101 /* check for various packed level file formats */
2102 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2103 if (fileExists(lfi->filename))
2106 /* no known level file found -- use default values (and fail later) */
2107 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2108 "%03d.%s", nr, LEVELFILE_EXTENSION);
2111 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2113 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2114 lfi->type = getFileTypeFromBasename(lfi->basename);
2117 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2119 /* always start with reliable default values */
2120 setFileInfoToDefaults(level_file_info);
2122 level_file_info->nr = nr; /* set requested level number */
2124 determineLevelFileInfo_Filename(level_file_info);
2125 determineLevelFileInfo_Filetype(level_file_info);
2128 /* ------------------------------------------------------------------------- */
2129 /* functions for loading R'n'D level */
2130 /* ------------------------------------------------------------------------- */
2132 int getMappedElement(int element)
2134 /* remap some (historic, now obsolete) elements */
2138 case EL_PLAYER_OBSOLETE:
2139 element = EL_PLAYER_1;
2142 case EL_KEY_OBSOLETE:
2146 case EL_EM_KEY_1_FILE_OBSOLETE:
2147 element = EL_EM_KEY_1;
2150 case EL_EM_KEY_2_FILE_OBSOLETE:
2151 element = EL_EM_KEY_2;
2154 case EL_EM_KEY_3_FILE_OBSOLETE:
2155 element = EL_EM_KEY_3;
2158 case EL_EM_KEY_4_FILE_OBSOLETE:
2159 element = EL_EM_KEY_4;
2162 case EL_ENVELOPE_OBSOLETE:
2163 element = EL_ENVELOPE_1;
2171 if (element >= NUM_FILE_ELEMENTS)
2173 Error(ERR_WARN, "invalid level element %d", element);
2175 element = EL_UNKNOWN;
2183 int getMappedElementByVersion(int element, int game_version)
2185 /* remap some elements due to certain game version */
2187 if (game_version <= VERSION_IDENT(2,2,0,0))
2189 /* map game font elements */
2190 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2191 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2192 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2193 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2196 if (game_version < VERSION_IDENT(3,0,0,0))
2198 /* map Supaplex gravity tube elements */
2199 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2200 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2201 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2202 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2209 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2211 level->file_version = getFileVersion(file);
2212 level->game_version = getFileVersion(file);
2217 static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
2219 level->creation_date.year = getFile16BitBE(file);
2220 level->creation_date.month = getFile8Bit(file);
2221 level->creation_date.day = getFile8Bit(file);
2226 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2228 int initial_player_stepsize;
2229 int initial_player_gravity;
2232 level->fieldx = getFile8Bit(file);
2233 level->fieldy = getFile8Bit(file);
2235 level->time = getFile16BitBE(file);
2236 level->gems_needed = getFile16BitBE(file);
2238 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2239 level->name[i] = getFile8Bit(file);
2240 level->name[MAX_LEVEL_NAME_LEN] = 0;
2242 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2243 level->score[i] = getFile8Bit(file);
2245 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2246 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2247 for (y = 0; y < 3; y++)
2248 for (x = 0; x < 3; x++)
2249 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2251 level->amoeba_speed = getFile8Bit(file);
2252 level->time_magic_wall = getFile8Bit(file);
2253 level->time_wheel = getFile8Bit(file);
2254 level->amoeba_content = getMappedElement(getFile8Bit(file));
2256 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2259 for (i = 0; i < MAX_PLAYERS; i++)
2260 level->initial_player_stepsize[i] = initial_player_stepsize;
2262 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2264 for (i = 0; i < MAX_PLAYERS; i++)
2265 level->initial_player_gravity[i] = initial_player_gravity;
2267 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2268 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2270 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2272 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2273 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2274 level->can_move_into_acid_bits = getFile32BitBE(file);
2275 level->dont_collide_with_bits = getFile8Bit(file);
2277 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2278 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2280 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2281 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2282 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2284 level->game_engine_type = getFile8Bit(file);
2286 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2291 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2295 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2296 level->name[i] = getFile8Bit(file);
2297 level->name[MAX_LEVEL_NAME_LEN] = 0;
2302 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2306 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2307 level->author[i] = getFile8Bit(file);
2308 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2313 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2316 int chunk_size_expected = level->fieldx * level->fieldy;
2318 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2319 stored with 16-bit encoding (and should be twice as big then).
2320 Even worse, playfield data was stored 16-bit when only yamyam content
2321 contained 16-bit elements and vice versa. */
2323 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2324 chunk_size_expected *= 2;
2326 if (chunk_size_expected != chunk_size)
2328 ReadUnusedBytesFromFile(file, chunk_size);
2329 return chunk_size_expected;
2332 for (y = 0; y < level->fieldy; y++)
2333 for (x = 0; x < level->fieldx; x++)
2334 level->field[x][y] =
2335 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2340 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2343 int header_size = 4;
2344 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2345 int chunk_size_expected = header_size + content_size;
2347 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2348 stored with 16-bit encoding (and should be twice as big then).
2349 Even worse, playfield data was stored 16-bit when only yamyam content
2350 contained 16-bit elements and vice versa. */
2352 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2353 chunk_size_expected += content_size;
2355 if (chunk_size_expected != chunk_size)
2357 ReadUnusedBytesFromFile(file, chunk_size);
2358 return chunk_size_expected;
2362 level->num_yamyam_contents = getFile8Bit(file);
2366 /* correct invalid number of content fields -- should never happen */
2367 if (level->num_yamyam_contents < 1 ||
2368 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2369 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2371 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2372 for (y = 0; y < 3; y++)
2373 for (x = 0; x < 3; x++)
2374 level->yamyam_content[i].e[x][y] =
2375 getMappedElement(level->encoding_16bit_field ?
2376 getFile16BitBE(file) : getFile8Bit(file));
2380 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2384 int num_contents, content_xsize, content_ysize;
2385 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2387 element = getMappedElement(getFile16BitBE(file));
2388 num_contents = getFile8Bit(file);
2389 content_xsize = getFile8Bit(file);
2390 content_ysize = getFile8Bit(file);
2392 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2394 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2395 for (y = 0; y < 3; y++)
2396 for (x = 0; x < 3; x++)
2397 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2399 /* correct invalid number of content fields -- should never happen */
2400 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2401 num_contents = STD_ELEMENT_CONTENTS;
2403 if (element == EL_YAMYAM)
2405 level->num_yamyam_contents = num_contents;
2407 for (i = 0; i < num_contents; i++)
2408 for (y = 0; y < 3; y++)
2409 for (x = 0; x < 3; x++)
2410 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2412 else if (element == EL_BD_AMOEBA)
2414 level->amoeba_content = content_array[0][0][0];
2418 Error(ERR_WARN, "cannot load content for element '%d'", element);
2424 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2430 int chunk_size_expected;
2432 element = getMappedElement(getFile16BitBE(file));
2433 if (!IS_ENVELOPE(element))
2434 element = EL_ENVELOPE_1;
2436 envelope_nr = element - EL_ENVELOPE_1;
2438 envelope_len = getFile16BitBE(file);
2440 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2441 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2443 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2445 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2446 if (chunk_size_expected != chunk_size)
2448 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2449 return chunk_size_expected;
2452 for (i = 0; i < envelope_len; i++)
2453 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2458 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2460 int num_changed_custom_elements = getFile16BitBE(file);
2461 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2464 if (chunk_size_expected != chunk_size)
2466 ReadUnusedBytesFromFile(file, chunk_size - 2);
2467 return chunk_size_expected;
2470 for (i = 0; i < num_changed_custom_elements; i++)
2472 int element = getMappedElement(getFile16BitBE(file));
2473 int properties = getFile32BitBE(file);
2475 if (IS_CUSTOM_ELEMENT(element))
2476 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2478 Error(ERR_WARN, "invalid custom element number %d", element);
2480 /* older game versions that wrote level files with CUS1 chunks used
2481 different default push delay values (not yet stored in level file) */
2482 element_info[element].push_delay_fixed = 2;
2483 element_info[element].push_delay_random = 8;
2489 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2491 int num_changed_custom_elements = getFile16BitBE(file);
2492 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2495 if (chunk_size_expected != chunk_size)
2497 ReadUnusedBytesFromFile(file, chunk_size - 2);
2498 return chunk_size_expected;
2501 for (i = 0; i < num_changed_custom_elements; i++)
2503 int element = getMappedElement(getFile16BitBE(file));
2504 int custom_target_element = getMappedElement(getFile16BitBE(file));
2506 if (IS_CUSTOM_ELEMENT(element))
2507 element_info[element].change->target_element = custom_target_element;
2509 Error(ERR_WARN, "invalid custom element number %d", element);
2515 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2517 int num_changed_custom_elements = getFile16BitBE(file);
2518 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2521 if (chunk_size_expected != chunk_size)
2523 ReadUnusedBytesFromFile(file, chunk_size - 2);
2524 return chunk_size_expected;
2527 for (i = 0; i < num_changed_custom_elements; i++)
2529 int element = getMappedElement(getFile16BitBE(file));
2530 struct ElementInfo *ei = &element_info[element];
2531 unsigned int event_bits;
2533 if (!IS_CUSTOM_ELEMENT(element))
2535 Error(ERR_WARN, "invalid custom element number %d", element);
2537 element = EL_INTERNAL_DUMMY;
2540 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2541 ei->description[j] = getFile8Bit(file);
2542 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2544 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2546 /* some free bytes for future properties and padding */
2547 ReadUnusedBytesFromFile(file, 7);
2549 ei->use_gfx_element = getFile8Bit(file);
2550 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2552 ei->collect_score_initial = getFile8Bit(file);
2553 ei->collect_count_initial = getFile8Bit(file);
2555 ei->push_delay_fixed = getFile16BitBE(file);
2556 ei->push_delay_random = getFile16BitBE(file);
2557 ei->move_delay_fixed = getFile16BitBE(file);
2558 ei->move_delay_random = getFile16BitBE(file);
2560 ei->move_pattern = getFile16BitBE(file);
2561 ei->move_direction_initial = getFile8Bit(file);
2562 ei->move_stepsize = getFile8Bit(file);
2564 for (y = 0; y < 3; y++)
2565 for (x = 0; x < 3; x++)
2566 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2568 event_bits = getFile32BitBE(file);
2569 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2570 if (event_bits & (1 << j))
2571 ei->change->has_event[j] = TRUE;
2573 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2575 ei->change->delay_fixed = getFile16BitBE(file);
2576 ei->change->delay_random = getFile16BitBE(file);
2577 ei->change->delay_frames = getFile16BitBE(file);
2579 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2581 ei->change->explode = getFile8Bit(file);
2582 ei->change->use_target_content = getFile8Bit(file);
2583 ei->change->only_if_complete = getFile8Bit(file);
2584 ei->change->use_random_replace = getFile8Bit(file);
2586 ei->change->random_percentage = getFile8Bit(file);
2587 ei->change->replace_when = getFile8Bit(file);
2589 for (y = 0; y < 3; y++)
2590 for (x = 0; x < 3; x++)
2591 ei->change->target_content.e[x][y] =
2592 getMappedElement(getFile16BitBE(file));
2594 ei->slippery_type = getFile8Bit(file);
2596 /* some free bytes for future properties and padding */
2597 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2599 /* mark that this custom element has been modified */
2600 ei->modified_settings = TRUE;
2606 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2608 struct ElementInfo *ei;
2609 int chunk_size_expected;
2613 /* ---------- custom element base property values (96 bytes) ------------- */
2615 element = getMappedElement(getFile16BitBE(file));
2617 if (!IS_CUSTOM_ELEMENT(element))
2619 Error(ERR_WARN, "invalid custom element number %d", element);
2621 ReadUnusedBytesFromFile(file, chunk_size - 2);
2625 ei = &element_info[element];
2627 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2628 ei->description[i] = getFile8Bit(file);
2629 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2631 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2633 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2635 ei->num_change_pages = getFile8Bit(file);
2637 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2638 if (chunk_size_expected != chunk_size)
2640 ReadUnusedBytesFromFile(file, chunk_size - 43);
2641 return chunk_size_expected;
2644 ei->ce_value_fixed_initial = getFile16BitBE(file);
2645 ei->ce_value_random_initial = getFile16BitBE(file);
2646 ei->use_last_ce_value = getFile8Bit(file);
2648 ei->use_gfx_element = getFile8Bit(file);
2649 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2651 ei->collect_score_initial = getFile8Bit(file);
2652 ei->collect_count_initial = getFile8Bit(file);
2654 ei->drop_delay_fixed = getFile8Bit(file);
2655 ei->push_delay_fixed = getFile8Bit(file);
2656 ei->drop_delay_random = getFile8Bit(file);
2657 ei->push_delay_random = getFile8Bit(file);
2658 ei->move_delay_fixed = getFile16BitBE(file);
2659 ei->move_delay_random = getFile16BitBE(file);
2661 /* bits 0 - 15 of "move_pattern" ... */
2662 ei->move_pattern = getFile16BitBE(file);
2663 ei->move_direction_initial = getFile8Bit(file);
2664 ei->move_stepsize = getFile8Bit(file);
2666 ei->slippery_type = getFile8Bit(file);
2668 for (y = 0; y < 3; y++)
2669 for (x = 0; x < 3; x++)
2670 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2672 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2673 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2674 ei->move_leave_type = getFile8Bit(file);
2676 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2677 ei->move_pattern |= (getFile16BitBE(file) << 16);
2679 ei->access_direction = getFile8Bit(file);
2681 ei->explosion_delay = getFile8Bit(file);
2682 ei->ignition_delay = getFile8Bit(file);
2683 ei->explosion_type = getFile8Bit(file);
2685 /* some free bytes for future custom property values and padding */
2686 ReadUnusedBytesFromFile(file, 1);
2688 /* ---------- change page property values (48 bytes) --------------------- */
2690 setElementChangePages(ei, ei->num_change_pages);
2692 for (i = 0; i < ei->num_change_pages; i++)
2694 struct ElementChangeInfo *change = &ei->change_page[i];
2695 unsigned int event_bits;
2697 /* always start with reliable default values */
2698 setElementChangeInfoToDefaults(change);
2700 /* bits 0 - 31 of "has_event[]" ... */
2701 event_bits = getFile32BitBE(file);
2702 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2703 if (event_bits & (1 << j))
2704 change->has_event[j] = TRUE;
2706 change->target_element = getMappedElement(getFile16BitBE(file));
2708 change->delay_fixed = getFile16BitBE(file);
2709 change->delay_random = getFile16BitBE(file);
2710 change->delay_frames = getFile16BitBE(file);
2712 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2714 change->explode = getFile8Bit(file);
2715 change->use_target_content = getFile8Bit(file);
2716 change->only_if_complete = getFile8Bit(file);
2717 change->use_random_replace = getFile8Bit(file);
2719 change->random_percentage = getFile8Bit(file);
2720 change->replace_when = getFile8Bit(file);
2722 for (y = 0; y < 3; y++)
2723 for (x = 0; x < 3; x++)
2724 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2726 change->can_change = getFile8Bit(file);
2728 change->trigger_side = getFile8Bit(file);
2730 change->trigger_player = getFile8Bit(file);
2731 change->trigger_page = getFile8Bit(file);
2733 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2734 CH_PAGE_ANY : (1 << change->trigger_page));
2736 change->has_action = getFile8Bit(file);
2737 change->action_type = getFile8Bit(file);
2738 change->action_mode = getFile8Bit(file);
2739 change->action_arg = getFile16BitBE(file);
2741 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2742 event_bits = getFile8Bit(file);
2743 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2744 if (event_bits & (1 << (j - 32)))
2745 change->has_event[j] = TRUE;
2748 /* mark this custom element as modified */
2749 ei->modified_settings = TRUE;
2754 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2756 struct ElementInfo *ei;
2757 struct ElementGroupInfo *group;
2761 element = getMappedElement(getFile16BitBE(file));
2763 if (!IS_GROUP_ELEMENT(element))
2765 Error(ERR_WARN, "invalid group element number %d", element);
2767 ReadUnusedBytesFromFile(file, chunk_size - 2);
2771 ei = &element_info[element];
2773 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2774 ei->description[i] = getFile8Bit(file);
2775 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2777 group = element_info[element].group;
2779 group->num_elements = getFile8Bit(file);
2781 ei->use_gfx_element = getFile8Bit(file);
2782 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2784 group->choice_mode = getFile8Bit(file);
2786 /* some free bytes for future values and padding */
2787 ReadUnusedBytesFromFile(file, 3);
2789 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2790 group->element[i] = getMappedElement(getFile16BitBE(file));
2792 /* mark this group element as modified */
2793 element_info[element].modified_settings = TRUE;
2798 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
2799 int element, int real_element)
2801 int micro_chunk_size = 0;
2802 int conf_type = getFile8Bit(file);
2803 int byte_mask = conf_type & CONF_MASK_BYTES;
2804 boolean element_found = FALSE;
2807 micro_chunk_size += 1;
2809 if (byte_mask == CONF_MASK_MULTI_BYTES)
2811 int num_bytes = getFile16BitBE(file);
2812 byte *buffer = checked_malloc(num_bytes);
2814 ReadBytesFromFile(file, buffer, num_bytes);
2816 for (i = 0; conf[i].data_type != -1; i++)
2818 if (conf[i].element == element &&
2819 conf[i].conf_type == conf_type)
2821 int data_type = conf[i].data_type;
2822 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2823 int max_num_entities = conf[i].max_num_entities;
2825 if (num_entities > max_num_entities)
2828 "truncating number of entities for element %d from %d to %d",
2829 element, num_entities, max_num_entities);
2831 num_entities = max_num_entities;
2834 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
2835 data_type == TYPE_CONTENT_LIST))
2837 /* for element and content lists, zero entities are not allowed */
2838 Error(ERR_WARN, "found empty list of entities for element %d",
2841 /* do not set "num_entities" here to prevent reading behind buffer */
2843 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
2847 *(int *)(conf[i].num_entities) = num_entities;
2850 element_found = TRUE;
2852 if (data_type == TYPE_STRING)
2854 char *string = (char *)(conf[i].value);
2857 for (j = 0; j < max_num_entities; j++)
2858 string[j] = (j < num_entities ? buffer[j] : '\0');
2860 else if (data_type == TYPE_ELEMENT_LIST)
2862 int *element_array = (int *)(conf[i].value);
2865 for (j = 0; j < num_entities; j++)
2867 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2869 else if (data_type == TYPE_CONTENT_LIST)
2871 struct Content *content= (struct Content *)(conf[i].value);
2874 for (c = 0; c < num_entities; c++)
2875 for (y = 0; y < 3; y++)
2876 for (x = 0; x < 3; x++)
2877 content[c].e[x][y] =
2878 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2881 element_found = FALSE;
2887 checked_free(buffer);
2889 micro_chunk_size += 2 + num_bytes;
2891 else /* constant size configuration data (1, 2 or 4 bytes) */
2893 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2894 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2895 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2897 for (i = 0; conf[i].data_type != -1; i++)
2899 if (conf[i].element == element &&
2900 conf[i].conf_type == conf_type)
2902 int data_type = conf[i].data_type;
2904 if (data_type == TYPE_ELEMENT)
2905 value = getMappedElement(value);
2907 if (data_type == TYPE_BOOLEAN)
2908 *(boolean *)(conf[i].value) = value;
2910 *(int *) (conf[i].value) = value;
2912 element_found = TRUE;
2918 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2923 char *error_conf_chunk_bytes =
2924 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
2925 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
2926 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
2927 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
2928 int error_element = real_element;
2930 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
2931 error_conf_chunk_bytes, error_conf_chunk_token,
2932 error_element, EL_NAME(error_element));
2935 return micro_chunk_size;
2938 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
2940 int real_chunk_size = 0;
2942 li = *level; /* copy level data into temporary buffer */
2946 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
2948 if (real_chunk_size >= chunk_size)
2952 *level = li; /* copy temporary buffer back to level data */
2954 return real_chunk_size;
2957 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
2959 int real_chunk_size = 0;
2961 li = *level; /* copy level data into temporary buffer */
2965 int element = getMappedElement(getFile16BitBE(file));
2967 real_chunk_size += 2;
2968 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
2970 if (real_chunk_size >= chunk_size)
2974 *level = li; /* copy temporary buffer back to level data */
2976 return real_chunk_size;
2979 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
2981 int real_chunk_size = 0;
2983 li = *level; /* copy level data into temporary buffer */
2987 int element = getMappedElement(getFile16BitBE(file));
2989 real_chunk_size += 2;
2990 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
2992 if (real_chunk_size >= chunk_size)
2996 *level = li; /* copy temporary buffer back to level data */
2998 return real_chunk_size;
3001 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
3003 int element = getMappedElement(getFile16BitBE(file));
3004 int envelope_nr = element - EL_ENVELOPE_1;
3005 int real_chunk_size = 2;
3009 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3012 if (real_chunk_size >= chunk_size)
3016 level->envelope[envelope_nr] = xx_envelope;
3018 return real_chunk_size;
3021 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
3023 int element = getMappedElement(getFile16BitBE(file));
3024 int real_chunk_size = 2;
3025 struct ElementInfo *ei = &element_info[element];
3028 xx_ei = *ei; /* copy element data into temporary buffer */
3030 xx_ei.num_change_pages = -1;
3034 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3036 if (xx_ei.num_change_pages != -1)
3039 if (real_chunk_size >= chunk_size)
3045 if (ei->num_change_pages == -1)
3047 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3050 ei->num_change_pages = 1;
3052 setElementChangePages(ei, 1);
3053 setElementChangeInfoToDefaults(ei->change);
3055 return real_chunk_size;
3058 /* initialize number of change pages stored for this custom element */
3059 setElementChangePages(ei, ei->num_change_pages);
3060 for (i = 0; i < ei->num_change_pages; i++)
3061 setElementChangeInfoToDefaults(&ei->change_page[i]);
3063 /* start with reading properties for the first change page */
3064 xx_current_change_page = 0;
3068 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3070 xx_change = *change; /* copy change data into temporary buffer */
3072 resetEventBits(); /* reset bits; change page might have changed */
3074 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3077 *change = xx_change;
3079 setEventFlagsFromEventBits(change);
3081 if (real_chunk_size >= chunk_size)
3085 return real_chunk_size;
3088 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
3090 int element = getMappedElement(getFile16BitBE(file));
3091 int real_chunk_size = 2;
3092 struct ElementInfo *ei = &element_info[element];
3093 struct ElementGroupInfo *group = ei->group;
3095 xx_ei = *ei; /* copy element data into temporary buffer */
3096 xx_group = *group; /* copy group data into temporary buffer */
3100 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3103 if (real_chunk_size >= chunk_size)
3110 return real_chunk_size;
3113 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3114 struct LevelFileInfo *level_file_info)
3116 char *filename = level_file_info->filename;
3117 char cookie[MAX_LINE_LEN];
3118 char chunk_name[CHUNK_ID_LEN + 1];
3122 if (!(file = fopen(filename, MODE_READ)))
3124 level->no_valid_file = TRUE;
3127 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3129 if (level != &level_template)
3130 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3136 getFileChunkBE(file, chunk_name, NULL);
3137 if (strEqual(chunk_name, "RND1"))
3139 getFile32BitBE(file); /* not used */
3141 getFileChunkBE(file, chunk_name, NULL);
3142 if (!strEqual(chunk_name, "CAVE"))
3144 level->no_valid_file = TRUE;
3146 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3151 else /* check for pre-2.0 file format with cookie string */
3153 strcpy(cookie, chunk_name);
3154 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3155 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3156 cookie[strlen(cookie) - 1] = '\0';
3158 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3160 level->no_valid_file = TRUE;
3162 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3167 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3169 level->no_valid_file = TRUE;
3171 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3176 /* pre-2.0 level files have no game version, so use file version here */
3177 level->game_version = level->file_version;
3180 if (level->file_version < FILE_VERSION_1_2)
3182 /* level files from versions before 1.2.0 without chunk structure */
3183 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3184 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3192 int (*loader)(FILE *, int, struct LevelInfo *);
3196 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3197 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3198 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3199 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3200 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3201 { "INFO", -1, LoadLevel_INFO },
3202 { "BODY", -1, LoadLevel_BODY },
3203 { "CONT", -1, LoadLevel_CONT },
3204 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3205 { "CNT3", -1, LoadLevel_CNT3 },
3206 { "CUS1", -1, LoadLevel_CUS1 },
3207 { "CUS2", -1, LoadLevel_CUS2 },
3208 { "CUS3", -1, LoadLevel_CUS3 },
3209 { "CUS4", -1, LoadLevel_CUS4 },
3210 { "GRP1", -1, LoadLevel_GRP1 },
3211 { "CONF", -1, LoadLevel_CONF },
3212 { "ELEM", -1, LoadLevel_ELEM },
3213 { "NOTE", -1, LoadLevel_NOTE },
3214 { "CUSX", -1, LoadLevel_CUSX },
3215 { "GRPX", -1, LoadLevel_GRPX },
3220 while (getFileChunkBE(file, chunk_name, &chunk_size))
3224 while (chunk_info[i].name != NULL &&
3225 !strEqual(chunk_name, chunk_info[i].name))
3228 if (chunk_info[i].name == NULL)
3230 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3231 chunk_name, filename);
3232 ReadUnusedBytesFromFile(file, chunk_size);
3234 else if (chunk_info[i].size != -1 &&
3235 chunk_info[i].size != chunk_size)
3237 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3238 chunk_size, chunk_name, filename);
3239 ReadUnusedBytesFromFile(file, chunk_size);
3243 /* call function to load this level chunk */
3244 int chunk_size_expected =
3245 (chunk_info[i].loader)(file, chunk_size, level);
3247 /* the size of some chunks cannot be checked before reading other
3248 chunks first (like "HEAD" and "BODY") that contain some header
3249 information, so check them here */
3250 if (chunk_size_expected != chunk_size)
3252 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3253 chunk_size, chunk_name, filename);
3262 /* ------------------------------------------------------------------------- */
3263 /* functions for loading EM level */
3264 /* ------------------------------------------------------------------------- */
3268 static int map_em_element_yam(int element)
3272 case 0x00: return EL_EMPTY;
3273 case 0x01: return EL_EMERALD;
3274 case 0x02: return EL_DIAMOND;
3275 case 0x03: return EL_ROCK;
3276 case 0x04: return EL_ROBOT;
3277 case 0x05: return EL_SPACESHIP_UP;
3278 case 0x06: return EL_BOMB;
3279 case 0x07: return EL_BUG_UP;
3280 case 0x08: return EL_AMOEBA_DROP;
3281 case 0x09: return EL_NUT;
3282 case 0x0a: return EL_YAMYAM;
3283 case 0x0b: return EL_QUICKSAND_FULL;
3284 case 0x0c: return EL_SAND;
3285 case 0x0d: return EL_WALL_SLIPPERY;
3286 case 0x0e: return EL_STEELWALL;
3287 case 0x0f: return EL_WALL;
3288 case 0x10: return EL_EM_KEY_1;
3289 case 0x11: return EL_EM_KEY_2;
3290 case 0x12: return EL_EM_KEY_4;
3291 case 0x13: return EL_EM_KEY_3;
3292 case 0x14: return EL_MAGIC_WALL;
3293 case 0x15: return EL_ROBOT_WHEEL;
3294 case 0x16: return EL_DYNAMITE;
3296 case 0x17: return EL_EM_KEY_1; /* EMC */
3297 case 0x18: return EL_BUG_UP; /* EMC */
3298 case 0x1a: return EL_DIAMOND; /* EMC */
3299 case 0x1b: return EL_EMERALD; /* EMC */
3300 case 0x25: return EL_NUT; /* EMC */
3301 case 0x80: return EL_EMPTY; /* EMC */
3302 case 0x85: return EL_EM_KEY_1; /* EMC */
3303 case 0x86: return EL_EM_KEY_2; /* EMC */
3304 case 0x87: return EL_EM_KEY_4; /* EMC */
3305 case 0x88: return EL_EM_KEY_3; /* EMC */
3306 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3307 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3308 case 0xaf: return EL_DYNAMITE; /* EMC */
3309 case 0xbd: return EL_SAND; /* EMC */
3312 Error(ERR_WARN, "invalid level element %d", element);
3317 static int map_em_element_field(int element)
3319 if (element >= 0xc8 && element <= 0xe1)
3320 return EL_CHAR_A + (element - 0xc8);
3321 else if (element >= 0xe2 && element <= 0xeb)
3322 return EL_CHAR_0 + (element - 0xe2);
3326 case 0x00: return EL_ROCK;
3327 case 0x01: return EL_ROCK; /* EMC */
3328 case 0x02: return EL_DIAMOND;
3329 case 0x03: return EL_DIAMOND;
3330 case 0x04: return EL_ROBOT;
3331 case 0x05: return EL_ROBOT; /* EMC */
3332 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3333 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3334 case 0x08: return EL_SPACESHIP_UP;
3335 case 0x09: return EL_SPACESHIP_RIGHT;
3336 case 0x0a: return EL_SPACESHIP_DOWN;
3337 case 0x0b: return EL_SPACESHIP_LEFT;
3338 case 0x0c: return EL_SPACESHIP_UP;
3339 case 0x0d: return EL_SPACESHIP_RIGHT;
3340 case 0x0e: return EL_SPACESHIP_DOWN;
3341 case 0x0f: return EL_SPACESHIP_LEFT;
3343 case 0x10: return EL_BOMB;
3344 case 0x11: return EL_BOMB; /* EMC */
3345 case 0x12: return EL_EMERALD;
3346 case 0x13: return EL_EMERALD;
3347 case 0x14: return EL_BUG_UP;
3348 case 0x15: return EL_BUG_RIGHT;
3349 case 0x16: return EL_BUG_DOWN;
3350 case 0x17: return EL_BUG_LEFT;
3351 case 0x18: return EL_BUG_UP;
3352 case 0x19: return EL_BUG_RIGHT;
3353 case 0x1a: return EL_BUG_DOWN;
3354 case 0x1b: return EL_BUG_LEFT;
3355 case 0x1c: return EL_AMOEBA_DROP;
3356 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3357 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3358 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3360 case 0x20: return EL_ROCK;
3361 case 0x21: return EL_BOMB; /* EMC */
3362 case 0x22: return EL_DIAMOND; /* EMC */
3363 case 0x23: return EL_EMERALD; /* EMC */
3364 case 0x24: return EL_MAGIC_WALL;
3365 case 0x25: return EL_NUT;
3366 case 0x26: return EL_NUT; /* EMC */
3367 case 0x27: return EL_NUT; /* EMC */
3369 /* looks like magic wheel, but is _always_ activated */
3370 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3372 case 0x29: return EL_YAMYAM; /* up */
3373 case 0x2a: return EL_YAMYAM; /* down */
3374 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3375 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3376 case 0x2d: return EL_QUICKSAND_FULL;
3377 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3378 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3380 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3381 case 0x31: return EL_SAND; /* EMC */
3382 case 0x32: return EL_SAND; /* EMC */
3383 case 0x33: return EL_SAND; /* EMC */
3384 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3385 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3386 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3387 case 0x37: return EL_SAND; /* EMC */
3388 case 0x38: return EL_ROCK; /* EMC */
3389 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3390 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3391 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3392 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3393 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3394 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3395 case 0x3f: return EL_ACID_POOL_BOTTOM;
3397 case 0x40: return EL_EXIT_OPEN; /* 1 */
3398 case 0x41: return EL_EXIT_OPEN; /* 2 */
3399 case 0x42: return EL_EXIT_OPEN; /* 3 */
3400 case 0x43: return EL_BALLOON; /* EMC */
3401 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3402 case 0x45: return EL_SPRING; /* EMC */
3403 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3404 case 0x47: return EL_SPRING; /* left */ /* EMC */
3405 case 0x48: return EL_SPRING; /* right */ /* EMC */
3406 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3407 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3408 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3409 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3410 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3411 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3412 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3414 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3415 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3416 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3417 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3418 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3419 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3420 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3421 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3422 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3423 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3424 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3425 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3426 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3427 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3428 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3429 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3431 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3432 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3433 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3434 case 0x63: return EL_SPRING; /* left */ /* EMC */
3435 case 0x64: return EL_SPRING; /* right */ /* EMC */
3436 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3437 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3438 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3439 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3440 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3441 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3442 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3443 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3444 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3445 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3446 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3448 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3449 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3450 case 0x72: return EL_NUT; /* left */ /* EMC */
3451 case 0x73: return EL_SAND; /* EMC (? "nut") */
3452 case 0x74: return EL_STEELWALL;
3453 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3454 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3455 case 0x77: return EL_BOMB; /* left */ /* EMC */
3456 case 0x78: return EL_BOMB; /* right */ /* EMC */
3457 case 0x79: return EL_ROCK; /* left */ /* EMC */
3458 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3459 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3460 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3461 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3462 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3463 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3465 case 0x80: return EL_EMPTY;
3466 case 0x81: return EL_WALL_SLIPPERY;
3467 case 0x82: return EL_SAND;
3468 case 0x83: return EL_STEELWALL;
3469 case 0x84: return EL_WALL;
3470 case 0x85: return EL_EM_KEY_1;
3471 case 0x86: return EL_EM_KEY_2;
3472 case 0x87: return EL_EM_KEY_4;
3473 case 0x88: return EL_EM_KEY_3;
3474 case 0x89: return EL_EM_GATE_1;
3475 case 0x8a: return EL_EM_GATE_2;
3476 case 0x8b: return EL_EM_GATE_4;
3477 case 0x8c: return EL_EM_GATE_3;
3478 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3479 case 0x8e: return EL_EM_GATE_1_GRAY;
3480 case 0x8f: return EL_EM_GATE_2_GRAY;
3482 case 0x90: return EL_EM_GATE_4_GRAY;
3483 case 0x91: return EL_EM_GATE_3_GRAY;
3484 case 0x92: return EL_MAGIC_WALL;
3485 case 0x93: return EL_ROBOT_WHEEL;
3486 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3487 case 0x95: return EL_ACID_POOL_TOPLEFT;
3488 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3489 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3490 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3491 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3492 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3493 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3494 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3495 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3496 case 0x9e: return EL_EXIT_CLOSED;
3497 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3499 /* looks like normal sand, but behaves like wall */
3500 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3501 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3502 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3503 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3504 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3505 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3506 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3507 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3508 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3509 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3510 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3511 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3512 case 0xac: return EL_CHAR_COMMA; /* EMC */
3513 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3514 case 0xae: return EL_CHAR_MINUS; /* EMC */
3515 case 0xaf: return EL_DYNAMITE;
3517 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3518 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3519 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3520 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3521 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3522 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3523 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3524 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3525 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3526 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3527 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3528 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3529 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3530 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3531 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3532 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3534 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3535 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3536 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3537 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3538 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3539 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3540 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3541 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3543 /* characters: see above */
3545 case 0xec: return EL_CHAR_PERIOD;
3546 case 0xed: return EL_CHAR_EXCLAM;
3547 case 0xee: return EL_CHAR_COLON;
3548 case 0xef: return EL_CHAR_QUESTION;
3550 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3551 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3552 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3553 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3554 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3555 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3556 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3557 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3559 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3560 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3561 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3562 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3563 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3564 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3566 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3567 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3570 /* should never happen (all 8-bit value cases should be handled) */
3571 Error(ERR_WARN, "invalid level element %d", element);
3576 #define EM_LEVEL_SIZE 2106
3577 #define EM_LEVEL_XSIZE 64
3578 #define EM_LEVEL_YSIZE 32
3580 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3581 struct LevelFileInfo *level_file_info)
3583 char *filename = level_file_info->filename;
3585 unsigned char leveldata[EM_LEVEL_SIZE];
3586 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3587 int nr = level_file_info->nr;
3590 if (!(file = fopen(filename, MODE_READ)))
3592 level->no_valid_file = TRUE;
3594 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3599 for (i = 0; i < EM_LEVEL_SIZE; i++)
3600 leveldata[i] = fgetc(file);
3604 /* check if level data is crypted by testing against known starting bytes
3605 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3607 if ((leveldata[0] == 0xf1 ||
3608 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3610 unsigned char code0 = 0x65;
3611 unsigned char code1 = 0x11;
3613 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3614 leveldata[0] = 0xf1;
3616 /* decode crypted level data */
3618 for (i = 0; i < EM_LEVEL_SIZE; i++)
3620 leveldata[i] ^= code0;
3621 leveldata[i] -= code1;
3623 code0 = (code0 + 7) & 0xff;
3627 level->fieldx = EM_LEVEL_XSIZE;
3628 level->fieldy = EM_LEVEL_YSIZE;
3630 level->time = header[46] * 10;
3631 level->gems_needed = header[47];
3633 /* The original Emerald Mine levels have their level number stored
3634 at the second byte of the level file...
3635 Do not trust this information at other level files, e.g. EMC,
3636 but correct it anyway (normally the first row is completely
3637 steel wall, so the correction does not hurt anyway). */
3639 if (leveldata[1] == nr)
3640 leveldata[1] = leveldata[2]; /* correct level number field */
3642 sprintf(level->name, "Level %d", nr); /* set level name */
3644 level->score[SC_EMERALD] = header[36];
3645 level->score[SC_DIAMOND] = header[37];
3646 level->score[SC_ROBOT] = header[38];
3647 level->score[SC_SPACESHIP] = header[39];
3648 level->score[SC_BUG] = header[40];
3649 level->score[SC_YAMYAM] = header[41];
3650 level->score[SC_NUT] = header[42];
3651 level->score[SC_DYNAMITE] = header[43];
3652 level->score[SC_TIME_BONUS] = header[44];
3654 level->num_yamyam_contents = 4;
3656 for (i = 0; i < level->num_yamyam_contents; i++)
3657 for (y = 0; y < 3; y++)
3658 for (x = 0; x < 3; x++)
3659 level->yamyam_content[i].e[x][y] =
3660 map_em_element_yam(header[i * 9 + y * 3 + x]);
3662 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3663 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3664 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3665 level->amoeba_content = EL_DIAMOND;
3667 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3669 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3671 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3672 new_element = EL_AMOEBA_WET;
3674 level->field[x][y] = new_element;
3677 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3678 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3679 level->field[x][y] = EL_PLAYER_1;
3681 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3682 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3683 level->field[x][y] = EL_PLAYER_2;
3688 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3690 static int ball_xy[8][2] =
3701 struct LevelInfo_EM *level_em = level->native_em_level;
3702 struct LEVEL *lev = level_em->lev;
3703 struct PLAYER **ply = level_em->ply;
3706 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3707 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3709 lev->time_seconds = level->time;
3710 lev->required_initial = level->gems_needed;
3712 lev->emerald_score = level->score[SC_EMERALD];
3713 lev->diamond_score = level->score[SC_DIAMOND];
3714 lev->alien_score = level->score[SC_ROBOT];
3715 lev->tank_score = level->score[SC_SPACESHIP];
3716 lev->bug_score = level->score[SC_BUG];
3717 lev->eater_score = level->score[SC_YAMYAM];
3718 lev->nut_score = level->score[SC_NUT];
3719 lev->dynamite_score = level->score[SC_DYNAMITE];
3720 lev->key_score = level->score[SC_KEY];
3721 lev->exit_score = level->score[SC_TIME_BONUS];
3723 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3724 for (y = 0; y < 3; y++)
3725 for (x = 0; x < 3; x++)
3726 lev->eater_array[i][y * 3 + x] =
3727 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3729 lev->amoeba_time = level->amoeba_speed;
3730 lev->wonderwall_time_initial = level->time_magic_wall;
3731 lev->wheel_time = level->time_wheel;
3733 lev->android_move_time = level->android_move_time;
3734 lev->android_clone_time = level->android_clone_time;
3735 lev->ball_random = level->ball_random;
3736 lev->ball_state_initial = level->ball_state_initial;
3737 lev->ball_time = level->ball_time;
3738 lev->num_ball_arrays = level->num_ball_contents;
3740 lev->lenses_score = level->lenses_score;
3741 lev->magnify_score = level->magnify_score;
3742 lev->slurp_score = level->slurp_score;
3744 lev->lenses_time = level->lenses_time;
3745 lev->magnify_time = level->magnify_time;
3747 lev->wind_direction_initial =
3748 map_direction_RND_to_EM(level->wind_direction_initial);
3749 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3750 lev->wind_time : 0);
3752 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3753 for (j = 0; j < 8; j++)
3754 lev->ball_array[i][j] =
3755 map_element_RND_to_EM(level->
3756 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3758 map_android_clone_elements_RND_to_EM(level);
3760 /* first fill the complete playfield with the default border element */
3761 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3762 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3763 level_em->cave[x][y] = ZBORDER;
3765 if (BorderElement == EL_STEELWALL)
3767 for (y = 0; y < lev->height + 2; y++)
3768 for (x = 0; x < lev->width + 2; x++)
3769 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3772 /* then copy the real level contents from level file into the playfield */
3773 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3775 int new_element = map_element_RND_to_EM(level->field[x][y]);
3776 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3777 int xx = x + 1 + offset;
3778 int yy = y + 1 + offset;
3780 if (level->field[x][y] == EL_AMOEBA_DEAD)
3781 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3783 level_em->cave[xx][yy] = new_element;
3786 for (i = 0; i < MAX_PLAYERS; i++)
3788 ply[i]->x_initial = 0;
3789 ply[i]->y_initial = 0;
3792 /* initialize player positions and delete players from the playfield */
3793 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3795 if (ELEM_IS_PLAYER(level->field[x][y]))
3797 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3798 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3799 int xx = x + 1 + offset;
3800 int yy = y + 1 + offset;
3802 ply[player_nr]->x_initial = xx;
3803 ply[player_nr]->y_initial = yy;
3805 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3809 if (BorderElement == EL_STEELWALL)
3816 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3818 static int ball_xy[8][2] =
3829 struct LevelInfo_EM *level_em = level->native_em_level;
3830 struct LEVEL *lev = level_em->lev;
3831 struct PLAYER **ply = level_em->ply;
3834 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3835 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3837 level->time = lev->time_seconds;
3838 level->gems_needed = lev->required_initial;
3840 sprintf(level->name, "Level %d", level->file_info.nr);
3842 level->score[SC_EMERALD] = lev->emerald_score;
3843 level->score[SC_DIAMOND] = lev->diamond_score;
3844 level->score[SC_ROBOT] = lev->alien_score;
3845 level->score[SC_SPACESHIP] = lev->tank_score;
3846 level->score[SC_BUG] = lev->bug_score;
3847 level->score[SC_YAMYAM] = lev->eater_score;
3848 level->score[SC_NUT] = lev->nut_score;
3849 level->score[SC_DYNAMITE] = lev->dynamite_score;
3850 level->score[SC_KEY] = lev->key_score;
3851 level->score[SC_TIME_BONUS] = lev->exit_score;
3853 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3855 for (i = 0; i < level->num_yamyam_contents; i++)
3856 for (y = 0; y < 3; y++)
3857 for (x = 0; x < 3; x++)
3858 level->yamyam_content[i].e[x][y] =
3859 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3861 level->amoeba_speed = lev->amoeba_time;
3862 level->time_magic_wall = lev->wonderwall_time_initial;
3863 level->time_wheel = lev->wheel_time;
3865 level->android_move_time = lev->android_move_time;
3866 level->android_clone_time = lev->android_clone_time;
3867 level->ball_random = lev->ball_random;
3868 level->ball_state_initial = lev->ball_state_initial;
3869 level->ball_time = lev->ball_time;
3870 level->num_ball_contents = lev->num_ball_arrays;
3872 level->lenses_score = lev->lenses_score;
3873 level->magnify_score = lev->magnify_score;
3874 level->slurp_score = lev->slurp_score;
3876 level->lenses_time = lev->lenses_time;
3877 level->magnify_time = lev->magnify_time;
3879 level->wind_direction_initial =
3880 map_direction_EM_to_RND(lev->wind_direction_initial);
3882 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3883 for (j = 0; j < 8; j++)
3884 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3885 map_element_EM_to_RND(lev->ball_array[i][j]);
3887 map_android_clone_elements_EM_to_RND(level);
3889 /* convert the playfield (some elements need special treatment) */
3890 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3892 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3894 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3895 new_element = EL_AMOEBA_DEAD;
3897 level->field[x][y] = new_element;
3900 for (i = 0; i < MAX_PLAYERS; i++)
3902 /* in case of all players set to the same field, use the first player */
3903 int nr = MAX_PLAYERS - i - 1;
3904 int jx = ply[nr]->x_initial - 1;
3905 int jy = ply[nr]->y_initial - 1;
3907 if (jx != -1 && jy != -1)
3908 level->field[jx][jy] = EL_PLAYER_1 + nr;
3913 /* ------------------------------------------------------------------------- */
3914 /* functions for loading SP level */
3915 /* ------------------------------------------------------------------------- */
3919 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
3920 #define SP_LEVEL_SIZE 1536
3921 #define SP_LEVEL_XSIZE 60
3922 #define SP_LEVEL_YSIZE 24
3923 #define SP_LEVEL_NAME_LEN 23
3925 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
3928 int initial_player_gravity;
3929 int num_special_ports;
3932 /* for details of the Supaplex level format, see Herman Perk's Supaplex
3933 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
3935 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
3936 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3938 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3940 int element_old = fgetc(file);
3943 if (element_old <= 0x27)
3944 element_new = getMappedElement(EL_SP_START + element_old);
3945 else if (element_old == 0x28)
3946 element_new = EL_INVISIBLE_WALL;
3949 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
3950 Error(ERR_WARN, "invalid level element %d", element_old);
3952 element_new = EL_UNKNOWN;
3955 level->field[x][y] = element_new;
3959 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3961 /* initial gravity: 1 == "on", anything else (0) == "off" */
3962 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
3964 for (i = 0; i < MAX_PLAYERS; i++)
3965 level->initial_player_gravity[i] = initial_player_gravity;
3967 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3969 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
3970 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3971 level->name[i] = fgetc(file);
3972 level->name[SP_LEVEL_NAME_LEN] = '\0';
3974 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
3975 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3977 /* number of infotrons needed; 0 means that Supaplex will count the total
3978 amount of infotrons in the level and use the low byte of that number
3979 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
3980 level->gems_needed = fgetc(file);
3982 /* number of special ("gravity") port entries below (maximum 10 allowed) */
3983 num_special_ports = fgetc(file);
3985 /* database of properties of up to 10 special ports (6 bytes per port) */
3986 for (i = 0; i < 10; i++)
3988 int port_location, port_x, port_y, port_element;
3991 /* high and low byte of the location of a special port; if (x, y) are the
3992 coordinates of a port in the field and (0, 0) is the top-left corner,
3993 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
3994 of what may be expected: Supaplex works with a game field in memory
3995 which is 2 bytes per tile) */
3996 port_location = getFile16BitBE(file);
3998 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
3999 gravity = fgetc(file);
4001 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
4002 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4004 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
4005 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4007 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
4009 if (i >= num_special_ports)
4012 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
4013 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
4015 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
4016 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
4018 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4024 port_element = level->field[port_x][port_y];
4026 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4027 port_element > EL_SP_GRAVITY_PORT_UP)
4029 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4034 /* change previous (wrong) gravity inverting special port to either
4035 gravity enabling special port or gravity disabling special port */
4036 level->field[port_x][port_y] +=
4037 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4038 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4041 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
4043 /* change special gravity ports without database entries to normal ports */
4044 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4045 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4046 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4047 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4048 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4050 /* auto-determine number of infotrons if it was stored as "0" -- see above */
4051 if (level->gems_needed == 0)
4053 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4054 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4055 if (level->field[x][y] == EL_SP_INFOTRON)
4056 level->gems_needed++;
4058 level->gems_needed &= 0xff; /* only use low byte -- see above */
4061 level->fieldx = SP_LEVEL_XSIZE;
4062 level->fieldy = SP_LEVEL_YSIZE;
4064 level->time = 0; /* no time limit */
4065 level->amoeba_speed = 0;
4066 level->time_magic_wall = 0;
4067 level->time_wheel = 0;
4068 level->amoeba_content = EL_EMPTY;
4071 /* original Supaplex does not use score values -- use default values */
4073 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4074 level->score[i] = 0;
4077 /* there are no yamyams in supaplex levels */
4078 for (i = 0; i < level->num_yamyam_contents; i++)
4079 for (y = 0; y < 3; y++)
4080 for (x = 0; x < 3; x++)
4081 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4084 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
4085 struct LevelFileInfo *level_file_info)
4087 char *filename = level_file_info->filename;
4089 int nr = level_file_info->nr - leveldir_current->first_level;
4091 char name_first, name_last;
4092 struct LevelInfo multipart_level;
4093 int multipart_xpos, multipart_ypos;
4094 boolean is_multipart_level;
4095 boolean is_first_part;
4096 boolean reading_multipart_level = FALSE;
4097 boolean use_empty_level = FALSE;
4099 if (!(file = fopen(filename, MODE_READ)))
4101 level->no_valid_file = TRUE;
4103 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
4108 /* position file stream to the requested level inside the level package */
4109 if (level_file_info->packed &&
4110 fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
4112 level->no_valid_file = TRUE;
4114 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
4119 /* there exist Supaplex level package files with multi-part levels which
4120 can be detected as follows: instead of leading and trailing dashes ('-')
4121 to pad the level name, they have leading and trailing numbers which are
4122 the x and y coordinations of the current part of the multi-part level;
4123 if there are '?' characters instead of numbers on the left or right side
4124 of the level name, the multi-part level consists of only horizontal or
4127 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
4129 LoadLevelFromFileStream_SP(file, level, l);
4131 /* check if this level is a part of a bigger multi-part level */
4133 name_first = level->name[0];
4134 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
4136 is_multipart_level =
4137 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
4138 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
4141 ((name_first == '?' || name_first == '1') &&
4142 (name_last == '?' || name_last == '1'));
4144 /* correct leading multipart level meta information in level name */
4145 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
4146 level->name[i] = '-';
4148 /* correct trailing multipart level meta information in level name */
4149 for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
4150 level->name[i] = '-';
4152 /* ---------- check for normal single level ---------- */
4154 if (!reading_multipart_level && !is_multipart_level)
4156 /* the current level is simply a normal single-part level, and we are
4157 not reading a multi-part level yet, so return the level as it is */
4162 /* ---------- check for empty level (unused multi-part) ---------- */
4164 if (!reading_multipart_level && is_multipart_level && !is_first_part)
4166 /* this is a part of a multi-part level, but not the first part
4167 (and we are not already reading parts of a multi-part level);
4168 in this case, use an empty level instead of the single part */
4170 use_empty_level = TRUE;
4175 /* ---------- check for finished multi-part level ---------- */
4177 if (reading_multipart_level &&
4178 (!is_multipart_level ||
4179 !strEqual(level->name, multipart_level.name)))
4181 /* we are already reading parts of a multi-part level, but this level is
4182 either not a multi-part level, or a part of a different multi-part
4183 level; in both cases, the multi-part level seems to be complete */
4188 /* ---------- here we have one part of a multi-part level ---------- */
4190 reading_multipart_level = TRUE;
4192 if (is_first_part) /* start with first part of new multi-part level */
4194 /* copy level info structure from first part */
4195 multipart_level = *level;
4197 /* clear playfield of new multi-part level */
4198 for (y = 0; y < MAX_LEV_FIELDY; y++)
4199 for (x = 0; x < MAX_LEV_FIELDX; x++)
4200 multipart_level.field[x][y] = EL_EMPTY;
4203 if (name_first == '?')
4205 if (name_last == '?')
4208 multipart_xpos = (int)(name_first - '0');
4209 multipart_ypos = (int)(name_last - '0');
4212 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4213 multipart_xpos, multipart_ypos, multipart_level.name);
4216 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4217 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4219 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4224 multipart_level.fieldx = MAX(multipart_level.fieldx,
4225 multipart_xpos * SP_LEVEL_XSIZE);
4226 multipart_level.fieldy = MAX(multipart_level.fieldy,
4227 multipart_ypos * SP_LEVEL_YSIZE);
4229 /* copy level part at the right position of multi-part level */
4230 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4232 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4234 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4235 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4237 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4244 if (use_empty_level)
4246 setLevelInfoToDefaults(level);
4248 level->fieldx = SP_LEVEL_XSIZE;
4249 level->fieldy = SP_LEVEL_YSIZE;
4251 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4252 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4253 level->field[x][y] = EL_EMPTY;
4255 strcpy(level->name, "-------- EMPTY --------");
4257 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4260 if (reading_multipart_level)
4261 *level = multipart_level;
4266 void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
4268 struct LevelInfo_SP *level_sp = level->native_sp_level;
4269 LevelInfoType *header = &level_sp->header;
4272 level_sp->width = level->fieldx;
4273 level_sp->height = level->fieldy;
4275 for (x = 0; x < level->fieldx; x++)
4277 for (y = 0; y < level->fieldy; y++)
4279 int element_old = level->field[x][y];
4282 if (element_old >= EL_SP_START &&
4283 element_old <= EL_SP_END)
4284 element_new = element_old - EL_SP_START;
4285 else if (element_old == EL_EMPTY_SPACE)
4287 else if (element_old == EL_INVISIBLE_WALL)
4290 element_new = 0x20; /* map unknown elements to yellow "hardware" */
4292 level_sp->playfield[x][y] = element_new;
4296 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
4298 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4299 header->LevelTitle[i] = level->name[i];
4300 /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
4302 header->InfotronsNeeded = level->gems_needed;
4304 header->SpecialPortCount = 0;
4306 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
4308 boolean gravity_port_found = FALSE;
4309 boolean gravity_port_valid = FALSE;
4310 int gravity_port_flag;
4311 int gravity_port_base_element;
4312 int element = level->field[x][y];
4314 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
4315 element <= EL_SP_GRAVITY_ON_PORT_UP)
4317 gravity_port_found = TRUE;
4318 gravity_port_valid = TRUE;
4319 gravity_port_flag = 1;
4320 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
4322 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
4323 element <= EL_SP_GRAVITY_OFF_PORT_UP)
4325 gravity_port_found = TRUE;
4326 gravity_port_valid = TRUE;
4327 gravity_port_flag = 0;
4328 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
4330 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
4331 element <= EL_SP_GRAVITY_PORT_UP)
4333 /* change R'n'D style gravity inverting special port to normal port
4334 (there are no gravity inverting ports in native Supaplex engine) */
4336 gravity_port_found = TRUE;
4337 gravity_port_valid = FALSE;
4338 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
4341 if (gravity_port_found)
4343 if (gravity_port_valid &&
4344 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
4346 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
4348 port->PortLocation = (y * level->fieldx + x) * 2;
4349 port->Gravity = gravity_port_flag;
4351 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
4353 header->SpecialPortCount++;
4357 /* change special gravity port to normal port */
4359 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
4362 level_sp->playfield[x][y] = element - EL_SP_START;
4367 void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
4369 struct LevelInfo_SP *level_sp = level->native_sp_level;
4370 LevelInfoType *header = &level_sp->header;
4373 level->fieldx = level_sp->width;
4374 level->fieldy = level_sp->height;
4376 for (x = 0; x < level->fieldx; x++)
4378 for (y = 0; y < level->fieldy; y++)
4380 int element_old = level_sp->playfield[x][y];
4383 if (element_old <= 0x27)
4384 element_new = getMappedElement(EL_SP_START + element_old);
4385 else if (element_old == 0x28)
4386 element_new = EL_INVISIBLE_WALL;
4389 Error(ERR_WARN, "invalid element %d at position %d, %d",
4392 element_new = EL_UNKNOWN;
4395 level->field[x][y] = element_new;
4399 for (i = 0; i < MAX_PLAYERS; i++)
4400 level->initial_player_gravity[i] =
4401 (header->InitialGravity == 1 ? TRUE : FALSE);
4403 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4404 level->name[i] = header->LevelTitle[i];
4405 level->name[SP_LEVEL_NAME_LEN] = '\0';
4407 level->gems_needed = header->InfotronsNeeded;
4409 for (i = 0; i < header->SpecialPortCount; i++)
4411 SpecialPortType *port = &header->SpecialPort[i];
4412 int port_location = port->PortLocation;
4413 int gravity = port->Gravity;
4414 int port_x, port_y, port_element;
4416 port_x = (port_location / 2) % level->fieldx;
4417 port_y = (port_location / 2) / level->fieldx;
4419 if (port_x < 0 || port_x >= level->fieldx ||
4420 port_y < 0 || port_y >= level->fieldy)
4422 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4428 port_element = level->field[port_x][port_y];
4430 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4431 port_element > EL_SP_GRAVITY_PORT_UP)
4433 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4438 /* change previous (wrong) gravity inverting special port to either
4439 gravity enabling special port or gravity disabling special port */
4440 level->field[port_x][port_y] +=
4441 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4442 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4445 /* change special gravity ports without database entries to normal ports */
4446 for (x = 0; x < level->fieldx; x++)
4447 for (y = 0; y < level->fieldy; y++)
4448 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4449 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4450 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4452 level->time = 0; /* no time limit */
4453 level->amoeba_speed = 0;
4454 level->time_magic_wall = 0;
4455 level->time_wheel = 0;
4456 level->amoeba_content = EL_EMPTY;
4459 /* original Supaplex does not use score values -- use default values */
4461 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4462 level->score[i] = 0;
4465 /* there are no yamyams in supaplex levels */
4466 for (i = 0; i < level->num_yamyam_contents; i++)
4467 for (x = 0; x < 3; x++)
4468 for (y = 0; y < 3; y++)
4469 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4472 static void setTapeInfoToDefaults();
4474 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4476 struct LevelInfo_SP *level_sp = level->native_sp_level;
4477 struct DemoInfo_SP *demo = &level_sp->demo;
4480 /* always start with reliable default values */
4481 setTapeInfoToDefaults();
4483 tape.level_nr = demo->level_nr; /* (currently not used) */
4484 tape.length = demo->length - 1; /* without "end of demo" byte */
4485 tape.random_seed = level_sp->header.DemoRandomSeed;
4487 // tape.date = <SET FROM FILE DATE OF *.SP FILE>
4489 for (i = 0; i < demo->length - 1; i++)
4491 int demo_action = demo->data[i] & 0x0f;
4492 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4494 tape.pos[i].action[0] = map_key_SP_to_RND(demo_action);
4495 tape.pos[i].delay = demo_repeat + 1;
4498 tape.length_seconds = GetTapeLength();
4502 /* ------------------------------------------------------------------------- */
4503 /* functions for loading DC level */
4504 /* ------------------------------------------------------------------------- */
4506 #define DC_LEVEL_HEADER_SIZE 344
4508 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
4510 static int last_data_encoded;
4514 int diff_hi, diff_lo;
4515 int data_hi, data_lo;
4516 unsigned short data_decoded;
4520 last_data_encoded = 0;
4527 diff = data_encoded - last_data_encoded;
4528 diff_hi = diff & ~0xff;
4529 diff_lo = diff & 0xff;
4533 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4534 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4535 data_hi = data_hi & 0xff00;
4537 data_decoded = data_hi | data_lo;
4539 last_data_encoded = data_encoded;
4541 offset1 = (offset1 + 1) % 31;
4542 offset2 = offset2 & 0xff;
4544 return data_decoded;
4547 int getMappedElement_DC(int element)
4555 /* 0x0117 - 0x036e: (?) */
4558 /* 0x042d - 0x0684: (?) */
4574 element = EL_CRYSTAL;
4577 case 0x0e77: /* quicksand (boulder) */
4578 element = EL_QUICKSAND_FAST_FULL;
4581 case 0x0e99: /* slow quicksand (boulder) */
4582 element = EL_QUICKSAND_FULL;
4586 element = EL_EM_EXIT_OPEN;
4590 element = EL_EM_EXIT_CLOSED;
4594 element = EL_EM_STEEL_EXIT_OPEN;
4598 element = EL_EM_STEEL_EXIT_CLOSED;
4601 case 0x0f4f: /* dynamite (lit 1) */
4602 element = EL_EM_DYNAMITE_ACTIVE;
4605 case 0x0f57: /* dynamite (lit 2) */
4606 element = EL_EM_DYNAMITE_ACTIVE;
4609 case 0x0f5f: /* dynamite (lit 3) */
4610 element = EL_EM_DYNAMITE_ACTIVE;
4613 case 0x0f67: /* dynamite (lit 4) */
4614 element = EL_EM_DYNAMITE_ACTIVE;
4621 element = EL_AMOEBA_WET;
4625 element = EL_AMOEBA_DROP;
4629 element = EL_DC_MAGIC_WALL;
4633 element = EL_SPACESHIP_UP;
4637 element = EL_SPACESHIP_DOWN;
4641 element = EL_SPACESHIP_LEFT;
4645 element = EL_SPACESHIP_RIGHT;
4649 element = EL_BUG_UP;
4653 element = EL_BUG_DOWN;
4657 element = EL_BUG_LEFT;
4661 element = EL_BUG_RIGHT;
4665 element = EL_MOLE_UP;
4669 element = EL_MOLE_DOWN;
4673 element = EL_MOLE_LEFT;
4677 element = EL_MOLE_RIGHT;
4685 element = EL_YAMYAM;
4689 element = EL_SWITCHGATE_OPEN;
4693 element = EL_SWITCHGATE_CLOSED;
4697 element = EL_DC_SWITCHGATE_SWITCH_UP;
4701 element = EL_TIMEGATE_CLOSED;
4704 case 0x144c: /* conveyor belt switch (green) */
4705 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4708 case 0x144f: /* conveyor belt switch (red) */
4709 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4712 case 0x1452: /* conveyor belt switch (blue) */
4713 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4717 element = EL_CONVEYOR_BELT_3_MIDDLE;
4721 element = EL_CONVEYOR_BELT_3_LEFT;
4725 element = EL_CONVEYOR_BELT_3_RIGHT;
4729 element = EL_CONVEYOR_BELT_1_MIDDLE;
4733 element = EL_CONVEYOR_BELT_1_LEFT;
4737 element = EL_CONVEYOR_BELT_1_RIGHT;
4741 element = EL_CONVEYOR_BELT_4_MIDDLE;
4745 element = EL_CONVEYOR_BELT_4_LEFT;
4749 element = EL_CONVEYOR_BELT_4_RIGHT;
4753 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4757 element = EL_EXPANDABLE_WALL_VERTICAL;
4761 element = EL_EXPANDABLE_WALL_ANY;
4764 case 0x14ce: /* growing steel wall (left/right) */
4765 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4768 case 0x14df: /* growing steel wall (up/down) */
4769 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4772 case 0x14e8: /* growing steel wall (up/down/left/right) */
4773 element = EL_EXPANDABLE_STEELWALL_ANY;
4777 element = EL_SHIELD_DEADLY;
4781 element = EL_EXTRA_TIME;
4789 element = EL_EMPTY_SPACE;
4792 case 0x1578: /* quicksand (empty) */
4793 element = EL_QUICKSAND_FAST_EMPTY;
4796 case 0x1579: /* slow quicksand (empty) */
4797 element = EL_QUICKSAND_EMPTY;
4800 /* 0x157c - 0x158b: */
4803 /* 0x1590 - 0x159f: */
4804 /* EL_DC_LANDMINE */
4807 element = EL_EM_DYNAMITE;
4810 case 0x15a1: /* key (red) */
4811 element = EL_EM_KEY_1;
4814 case 0x15a2: /* key (yellow) */
4815 element = EL_EM_KEY_2;
4818 case 0x15a3: /* key (blue) */
4819 element = EL_EM_KEY_4;
4822 case 0x15a4: /* key (green) */
4823 element = EL_EM_KEY_3;
4826 case 0x15a5: /* key (white) */
4827 element = EL_DC_KEY_WHITE;
4831 element = EL_WALL_SLIPPERY;
4838 case 0x15a8: /* wall (not round) */
4842 case 0x15a9: /* (blue) */
4843 element = EL_CHAR_A;
4846 case 0x15aa: /* (blue) */
4847 element = EL_CHAR_B;
4850 case 0x15ab: /* (blue) */
4851 element = EL_CHAR_C;
4854 case 0x15ac: /* (blue) */
4855 element = EL_CHAR_D;
4858 case 0x15ad: /* (blue) */
4859 element = EL_CHAR_E;
4862 case 0x15ae: /* (blue) */
4863 element = EL_CHAR_F;
4866 case 0x15af: /* (blue) */
4867 element = EL_CHAR_G;
4870 case 0x15b0: /* (blue) */
4871 element = EL_CHAR_H;
4874 case 0x15b1: /* (blue) */
4875 element = EL_CHAR_I;
4878 case 0x15b2: /* (blue) */
4879 element = EL_CHAR_J;
4882 case 0x15b3: /* (blue) */
4883 element = EL_CHAR_K;
4886 case 0x15b4: /* (blue) */
4887 element = EL_CHAR_L;
4890 case 0x15b5: /* (blue) */
4891 element = EL_CHAR_M;
4894 case 0x15b6: /* (blue) */
4895 element = EL_CHAR_N;
4898 case 0x15b7: /* (blue) */
4899 element = EL_CHAR_O;
4902 case 0x15b8: /* (blue) */
4903 element = EL_CHAR_P;
4906 case 0x15b9: /* (blue) */
4907 element = EL_CHAR_Q;
4910 case 0x15ba: /* (blue) */
4911 element = EL_CHAR_R;
4914 case 0x15bb: /* (blue) */
4915 element = EL_CHAR_S;
4918 case 0x15bc: /* (blue) */
4919 element = EL_CHAR_T;
4922 case 0x15bd: /* (blue) */
4923 element = EL_CHAR_U;
4926 case 0x15be: /* (blue) */
4927 element = EL_CHAR_V;
4930 case 0x15bf: /* (blue) */
4931 element = EL_CHAR_W;
4934 case 0x15c0: /* (blue) */
4935 element = EL_CHAR_X;
4938 case 0x15c1: /* (blue) */
4939 element = EL_CHAR_Y;
4942 case 0x15c2: /* (blue) */
4943 element = EL_CHAR_Z;
4946 case 0x15c3: /* (blue) */
4947 element = EL_CHAR_AUMLAUT;
4950 case 0x15c4: /* (blue) */
4951 element = EL_CHAR_OUMLAUT;
4954 case 0x15c5: /* (blue) */
4955 element = EL_CHAR_UUMLAUT;
4958 case 0x15c6: /* (blue) */
4959 element = EL_CHAR_0;
4962 case 0x15c7: /* (blue) */
4963 element = EL_CHAR_1;
4966 case 0x15c8: /* (blue) */
4967 element = EL_CHAR_2;
4970 case 0x15c9: /* (blue) */
4971 element = EL_CHAR_3;
4974 case 0x15ca: /* (blue) */
4975 element = EL_CHAR_4;
4978 case 0x15cb: /* (blue) */
4979 element = EL_CHAR_5;
4982 case 0x15cc: /* (blue) */
4983 element = EL_CHAR_6;
4986 case 0x15cd: /* (blue) */
4987 element = EL_CHAR_7;
4990 case 0x15ce: /* (blue) */
4991 element = EL_CHAR_8;
4994 case 0x15cf: /* (blue) */
4995 element = EL_CHAR_9;
4998 case 0x15d0: /* (blue) */
4999 element = EL_CHAR_PERIOD;
5002 case 0x15d1: /* (blue) */
5003 element = EL_CHAR_EXCLAM;
5006 case 0x15d2: /* (blue) */
5007 element = EL_CHAR_COLON;
5010 case 0x15d3: /* (blue) */
5011 element = EL_CHAR_LESS;
5014 case 0x15d4: /* (blue) */
5015 element = EL_CHAR_GREATER;
5018 case 0x15d5: /* (blue) */
5019 element = EL_CHAR_QUESTION;
5022 case 0x15d6: /* (blue) */
5023 element = EL_CHAR_COPYRIGHT;
5026 case 0x15d7: /* (blue) */
5027 element = EL_CHAR_UP;
5030 case 0x15d8: /* (blue) */
5031 element = EL_CHAR_DOWN;
5034 case 0x15d9: /* (blue) */
5035 element = EL_CHAR_BUTTON;
5038 case 0x15da: /* (blue) */
5039 element = EL_CHAR_PLUS;
5042 case 0x15db: /* (blue) */
5043 element = EL_CHAR_MINUS;
5046 case 0x15dc: /* (blue) */
5047 element = EL_CHAR_APOSTROPHE;
5050 case 0x15dd: /* (blue) */
5051 element = EL_CHAR_PARENLEFT;
5054 case 0x15de: /* (blue) */
5055 element = EL_CHAR_PARENRIGHT;
5058 case 0x15df: /* (green) */
5059 element = EL_CHAR_A;
5062 case 0x15e0: /* (green) */
5063 element = EL_CHAR_B;
5066 case 0x15e1: /* (green) */
5067 element = EL_CHAR_C;
5070 case 0x15e2: /* (green) */
5071 element = EL_CHAR_D;
5074 case 0x15e3: /* (green) */
5075 element = EL_CHAR_E;
5078 case 0x15e4: /* (green) */
5079 element = EL_CHAR_F;
5082 case 0x15e5: /* (green) */
5083 element = EL_CHAR_G;
5086 case 0x15e6: /* (green) */
5087 element = EL_CHAR_H;
5090 case 0x15e7: /* (green) */
5091 element = EL_CHAR_I;
5094 case 0x15e8: /* (green) */
5095 element = EL_CHAR_J;
5098 case 0x15e9: /* (green) */
5099 element = EL_CHAR_K;
5102 case 0x15ea: /* (green) */
5103 element = EL_CHAR_L;
5106 case 0x15eb: /* (green) */
5107 element = EL_CHAR_M;
5110 case 0x15ec: /* (green) */
5111 element = EL_CHAR_N;
5114 case 0x15ed: /* (green) */
5115 element = EL_CHAR_O;
5118 case 0x15ee: /* (green) */
5119 element = EL_CHAR_P;
5122 case 0x15ef: /* (green) */
5123 element = EL_CHAR_Q;
5126 case 0x15f0: /* (green) */
5127 element = EL_CHAR_R;
5130 case 0x15f1: /* (green) */
5131 element = EL_CHAR_S;
5134 case 0x15f2: /* (green) */
5135 element = EL_CHAR_T;
5138 case 0x15f3: /* (green) */
5139 element = EL_CHAR_U;
5142 case 0x15f4: /* (green) */
5143 element = EL_CHAR_V;
5146 case 0x15f5: /* (green) */
5147 element = EL_CHAR_W;
5150 case 0x15f6: /* (green) */
5151 element = EL_CHAR_X;
5154 case 0x15f7: /* (green) */
5155 element = EL_CHAR_Y;
5158 case 0x15f8: /* (green) */
5159 element = EL_CHAR_Z;
5162 case 0x15f9: /* (green) */
5163 element = EL_CHAR_AUMLAUT;
5166 case 0x15fa: /* (green) */
5167 element = EL_CHAR_OUMLAUT;
5170 case 0x15fb: /* (green) */
5171 element = EL_CHAR_UUMLAUT;
5174 case 0x15fc: /* (green) */
5175 element = EL_CHAR_0;
5178 case 0x15fd: /* (green) */
5179 element = EL_CHAR_1;
5182 case 0x15fe: /* (green) */
5183 element = EL_CHAR_2;
5186 case 0x15ff: /* (green) */
5187 element = EL_CHAR_3;
5190 case 0x1600: /* (green) */
5191 element = EL_CHAR_4;
5194 case 0x1601: /* (green) */
5195 element = EL_CHAR_5;
5198 case 0x1602: /* (green) */
5199 element = EL_CHAR_6;
5202 case 0x1603: /* (green) */
5203 element = EL_CHAR_7;
5206 case 0x1604: /* (green) */
5207 element = EL_CHAR_8;
5210 case 0x1605: /* (green) */
5211 element = EL_CHAR_9;
5214 case 0x1606: /* (green) */
5215 element = EL_CHAR_PERIOD;
5218 case 0x1607: /* (green) */
5219 element = EL_CHAR_EXCLAM;
5222 case 0x1608: /* (green) */
5223 element = EL_CHAR_COLON;
5226 case 0x1609: /* (green) */
5227 element = EL_CHAR_LESS;
5230 case 0x160a: /* (green) */
5231 element = EL_CHAR_GREATER;
5234 case 0x160b: /* (green) */
5235 element = EL_CHAR_QUESTION;
5238 case 0x160c: /* (green) */
5239 element = EL_CHAR_COPYRIGHT;
5242 case 0x160d: /* (green) */
5243 element = EL_CHAR_UP;
5246 case 0x160e: /* (green) */
5247 element = EL_CHAR_DOWN;
5250 case 0x160f: /* (green) */
5251 element = EL_CHAR_BUTTON;
5254 case 0x1610: /* (green) */
5255 element = EL_CHAR_PLUS;
5258 case 0x1611: /* (green) */
5259 element = EL_CHAR_MINUS;
5262 case 0x1612: /* (green) */
5263 element = EL_CHAR_APOSTROPHE;
5266 case 0x1613: /* (green) */
5267 element = EL_CHAR_PARENLEFT;
5270 case 0x1614: /* (green) */
5271 element = EL_CHAR_PARENRIGHT;
5274 case 0x1615: /* (blue steel) */
5275 element = EL_STEEL_CHAR_A;
5278 case 0x1616: /* (blue steel) */
5279 element = EL_STEEL_CHAR_B;
5282 case 0x1617: /* (blue steel) */
5283 element = EL_STEEL_CHAR_C;
5286 case 0x1618: /* (blue steel) */
5287 element = EL_STEEL_CHAR_D;
5290 case 0x1619: /* (blue steel) */
5291 element = EL_STEEL_CHAR_E;
5294 case 0x161a: /* (blue steel) */
5295 element = EL_STEEL_CHAR_F;
5298 case 0x161b: /* (blue steel) */
5299 element = EL_STEEL_CHAR_G;
5302 case 0x161c: /* (blue steel) */
5303 element = EL_STEEL_CHAR_H;
5306 case 0x161d: /* (blue steel) */
5307 element = EL_STEEL_CHAR_I;
5310 case 0x161e: /* (blue steel) */
5311 element = EL_STEEL_CHAR_J;
5314 case 0x161f: /* (blue steel) */
5315 element = EL_STEEL_CHAR_K;
5318 case 0x1620: /* (blue steel) */
5319 element = EL_STEEL_CHAR_L;
5322 case 0x1621: /* (blue steel) */
5323 element = EL_STEEL_CHAR_M;
5326 case 0x1622: /* (blue steel) */
5327 element = EL_STEEL_CHAR_N;
5330 case 0x1623: /* (blue steel) */
5331 element = EL_STEEL_CHAR_O;
5334 case 0x1624: /* (blue steel) */
5335 element = EL_STEEL_CHAR_P;
5338 case 0x1625: /* (blue steel) */
5339 element = EL_STEEL_CHAR_Q;
5342 case 0x1626: /* (blue steel) */
5343 element = EL_STEEL_CHAR_R;
5346 case 0x1627: /* (blue steel) */
5347 element = EL_STEEL_CHAR_S;
5350 case 0x1628: /* (blue steel) */
5351 element = EL_STEEL_CHAR_T;
5354 case 0x1629: /* (blue steel) */
5355 element = EL_STEEL_CHAR_U;
5358 case 0x162a: /* (blue steel) */
5359 element = EL_STEEL_CHAR_V;
5362 case 0x162b: /* (blue steel) */
5363 element = EL_STEEL_CHAR_W;
5366 case 0x162c: /* (blue steel) */
5367 element = EL_STEEL_CHAR_X;
5370 case 0x162d: /* (blue steel) */
5371 element = EL_STEEL_CHAR_Y;
5374 case 0x162e: /* (blue steel) */
5375 element = EL_STEEL_CHAR_Z;
5378 case 0x162f: /* (blue steel) */
5379 element = EL_STEEL_CHAR_AUMLAUT;
5382 case 0x1630: /* (blue steel) */
5383 element = EL_STEEL_CHAR_OUMLAUT;
5386 case 0x1631: /* (blue steel) */
5387 element = EL_STEEL_CHAR_UUMLAUT;
5390 case 0x1632: /* (blue steel) */
5391 element = EL_STEEL_CHAR_0;
5394 case 0x1633: /* (blue steel) */
5395 element = EL_STEEL_CHAR_1;
5398 case 0x1634: /* (blue steel) */
5399 element = EL_STEEL_CHAR_2;
5402 case 0x1635: /* (blue steel) */
5403 element = EL_STEEL_CHAR_3;
5406 case 0x1636: /* (blue steel) */
5407 element = EL_STEEL_CHAR_4;
5410 case 0x1637: /* (blue steel) */
5411 element = EL_STEEL_CHAR_5;
5414 case 0x1638: /* (blue steel) */
5415 element = EL_STEEL_CHAR_6;
5418 case 0x1639: /* (blue steel) */
5419 element = EL_STEEL_CHAR_7;
5422 case 0x163a: /* (blue steel) */
5423 element = EL_STEEL_CHAR_8;
5426 case 0x163b: /* (blue steel) */
5427 element = EL_STEEL_CHAR_9;
5430 case 0x163c: /* (blue steel) */
5431 element = EL_STEEL_CHAR_PERIOD;
5434 case 0x163d: /* (blue steel) */
5435 element = EL_STEEL_CHAR_EXCLAM;
5438 case 0x163e: /* (blue steel) */
5439 element = EL_STEEL_CHAR_COLON;
5442 case 0x163f: /* (blue steel) */
5443 element = EL_STEEL_CHAR_LESS;
5446 case 0x1640: /* (blue steel) */
5447 element = EL_STEEL_CHAR_GREATER;
5450 case 0x1641: /* (blue steel) */
5451 element = EL_STEEL_CHAR_QUESTION;
5454 case 0x1642: /* (blue steel) */
5455 element = EL_STEEL_CHAR_COPYRIGHT;
5458 case 0x1643: /* (blue steel) */
5459 element = EL_STEEL_CHAR_UP;
5462 case 0x1644: /* (blue steel) */
5463 element = EL_STEEL_CHAR_DOWN;
5466 case 0x1645: /* (blue steel) */
5467 element = EL_STEEL_CHAR_BUTTON;
5470 case 0x1646: /* (blue steel) */
5471 element = EL_STEEL_CHAR_PLUS;
5474 case 0x1647: /* (blue steel) */
5475 element = EL_STEEL_CHAR_MINUS;
5478 case 0x1648: /* (blue steel) */
5479 element = EL_STEEL_CHAR_APOSTROPHE;
5482 case 0x1649: /* (blue steel) */
5483 element = EL_STEEL_CHAR_PARENLEFT;
5486 case 0x164a: /* (blue steel) */
5487 element = EL_STEEL_CHAR_PARENRIGHT;
5490 case 0x164b: /* (green steel) */
5491 element = EL_STEEL_CHAR_A;
5494 case 0x164c: /* (green steel) */
5495 element = EL_STEEL_CHAR_B;
5498 case 0x164d: /* (green steel) */
5499 element = EL_STEEL_CHAR_C;
5502 case 0x164e: /* (green steel) */
5503 element = EL_STEEL_CHAR_D;
5506 case 0x164f: /* (green steel) */
5507 element = EL_STEEL_CHAR_E;
5510 case 0x1650: /* (green steel) */
5511 element = EL_STEEL_CHAR_F;
5514 case 0x1651: /* (green steel) */
5515 element = EL_STEEL_CHAR_G;
5518 case 0x1652: /* (green steel) */
5519 element = EL_STEEL_CHAR_H;
5522 case 0x1653: /* (green steel) */
5523 element = EL_STEEL_CHAR_I;
5526 case 0x1654: /* (green steel) */
5527 element = EL_STEEL_CHAR_J;
5530 case 0x1655: /* (green steel) */
5531 element = EL_STEEL_CHAR_K;
5534 case 0x1656: /* (green steel) */
5535 element = EL_STEEL_CHAR_L;
5538 case 0x1657: /* (green steel) */
5539 element = EL_STEEL_CHAR_M;
5542 case 0x1658: /* (green steel) */
5543 element = EL_STEEL_CHAR_N;
5546 case 0x1659: /* (green steel) */
5547 element = EL_STEEL_CHAR_O;
5550 case 0x165a: /* (green steel) */
5551 element = EL_STEEL_CHAR_P;
5554 case 0x165b: /* (green steel) */
5555 element = EL_STEEL_CHAR_Q;
5558 case 0x165c: /* (green steel) */
5559 element = EL_STEEL_CHAR_R;
5562 case 0x165d: /* (green steel) */
5563 element = EL_STEEL_CHAR_S;
5566 case 0x165e: /* (green steel) */
5567 element = EL_STEEL_CHAR_T;
5570 case 0x165f: /* (green steel) */
5571 element = EL_STEEL_CHAR_U;
5574 case 0x1660: /* (green steel) */
5575 element = EL_STEEL_CHAR_V;
5578 case 0x1661: /* (green steel) */
5579 element = EL_STEEL_CHAR_W;
5582 case 0x1662: /* (green steel) */
5583 element = EL_STEEL_CHAR_X;
5586 case 0x1663: /* (green steel) */
5587 element = EL_STEEL_CHAR_Y;
5590 case 0x1664: /* (green steel) */
5591 element = EL_STEEL_CHAR_Z;
5594 case 0x1665: /* (green steel) */
5595 element = EL_STEEL_CHAR_AUMLAUT;
5598 case 0x1666: /* (green steel) */
5599 element = EL_STEEL_CHAR_OUMLAUT;
5602 case 0x1667: /* (green steel) */
5603 element = EL_STEEL_CHAR_UUMLAUT;
5606 case 0x1668: /* (green steel) */
5607 element = EL_STEEL_CHAR_0;
5610 case 0x1669: /* (green steel) */
5611 element = EL_STEEL_CHAR_1;
5614 case 0x166a: /* (green steel) */
5615 element = EL_STEEL_CHAR_2;
5618 case 0x166b: /* (green steel) */
5619 element = EL_STEEL_CHAR_3;
5622 case 0x166c: /* (green steel) */
5623 element = EL_STEEL_CHAR_4;
5626 case 0x166d: /* (green steel) */
5627 element = EL_STEEL_CHAR_5;
5630 case 0x166e: /* (green steel) */
5631 element = EL_STEEL_CHAR_6;
5634 case 0x166f: /* (green steel) */
5635 element = EL_STEEL_CHAR_7;
5638 case 0x1670: /* (green steel) */
5639 element = EL_STEEL_CHAR_8;
5642 case 0x1671: /* (green steel) */
5643 element = EL_STEEL_CHAR_9;
5646 case 0x1672: /* (green steel) */
5647 element = EL_STEEL_CHAR_PERIOD;
5650 case 0x1673: /* (green steel) */
5651 element = EL_STEEL_CHAR_EXCLAM;
5654 case 0x1674: /* (green steel) */
5655 element = EL_STEEL_CHAR_COLON;
5658 case 0x1675: /* (green steel) */
5659 element = EL_STEEL_CHAR_LESS;
5662 case 0x1676: /* (green steel) */
5663 element = EL_STEEL_CHAR_GREATER;
5666 case 0x1677: /* (green steel) */
5667 element = EL_STEEL_CHAR_QUESTION;
5670 case 0x1678: /* (green steel) */
5671 element = EL_STEEL_CHAR_COPYRIGHT;
5674 case 0x1679: /* (green steel) */
5675 element = EL_STEEL_CHAR_UP;
5678 case 0x167a: /* (green steel) */
5679 element = EL_STEEL_CHAR_DOWN;
5682 case 0x167b: /* (green steel) */
5683 element = EL_STEEL_CHAR_BUTTON;
5686 case 0x167c: /* (green steel) */
5687 element = EL_STEEL_CHAR_PLUS;
5690 case 0x167d: /* (green steel) */
5691 element = EL_STEEL_CHAR_MINUS;
5694 case 0x167e: /* (green steel) */
5695 element = EL_STEEL_CHAR_APOSTROPHE;
5698 case 0x167f: /* (green steel) */
5699 element = EL_STEEL_CHAR_PARENLEFT;
5702 case 0x1680: /* (green steel) */
5703 element = EL_STEEL_CHAR_PARENRIGHT;
5706 case 0x1681: /* gate (red) */
5707 element = EL_EM_GATE_1;
5710 case 0x1682: /* secret gate (red) */
5711 element = EL_GATE_1_GRAY;
5714 case 0x1683: /* gate (yellow) */
5715 element = EL_EM_GATE_2;
5718 case 0x1684: /* secret gate (yellow) */
5719 element = EL_GATE_2_GRAY;
5722 case 0x1685: /* gate (blue) */
5723 element = EL_EM_GATE_4;
5726 case 0x1686: /* secret gate (blue) */
5727 element = EL_GATE_4_GRAY;
5730 case 0x1687: /* gate (green) */
5731 element = EL_EM_GATE_3;
5734 case 0x1688: /* secret gate (green) */
5735 element = EL_GATE_3_GRAY;
5738 case 0x1689: /* gate (white) */
5739 element = EL_DC_GATE_WHITE;
5742 case 0x168a: /* secret gate (white) */
5743 element = EL_DC_GATE_WHITE_GRAY;
5746 case 0x168b: /* secret gate (no key) */
5747 element = EL_DC_GATE_FAKE_GRAY;
5751 element = EL_ROBOT_WHEEL;
5755 element = EL_DC_TIMEGATE_SWITCH;
5759 element = EL_ACID_POOL_BOTTOM;
5763 element = EL_ACID_POOL_TOPLEFT;
5767 element = EL_ACID_POOL_TOPRIGHT;
5771 element = EL_ACID_POOL_BOTTOMLEFT;
5775 element = EL_ACID_POOL_BOTTOMRIGHT;
5779 element = EL_STEELWALL;
5783 element = EL_STEELWALL_SLIPPERY;
5786 case 0x1695: /* steel wall (not round) */
5787 element = EL_STEELWALL;
5790 case 0x1696: /* steel wall (left) */
5791 element = EL_DC_STEELWALL_1_LEFT;
5794 case 0x1697: /* steel wall (bottom) */
5795 element = EL_DC_STEELWALL_1_BOTTOM;
5798 case 0x1698: /* steel wall (right) */
5799 element = EL_DC_STEELWALL_1_RIGHT;
5802 case 0x1699: /* steel wall (top) */
5803 element = EL_DC_STEELWALL_1_TOP;
5806 case 0x169a: /* steel wall (left/bottom) */
5807 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5810 case 0x169b: /* steel wall (right/bottom) */
5811 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5814 case 0x169c: /* steel wall (right/top) */
5815 element = EL_DC_STEELWALL_1_TOPRIGHT;
5818 case 0x169d: /* steel wall (left/top) */
5819 element = EL_DC_STEELWALL_1_TOPLEFT;
5822 case 0x169e: /* steel wall (right/bottom small) */
5823 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5826 case 0x169f: /* steel wall (left/bottom small) */
5827 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5830 case 0x16a0: /* steel wall (right/top small) */
5831 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5834 case 0x16a1: /* steel wall (left/top small) */
5835 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5838 case 0x16a2: /* steel wall (left/right) */
5839 element = EL_DC_STEELWALL_1_VERTICAL;
5842 case 0x16a3: /* steel wall (top/bottom) */
5843 element = EL_DC_STEELWALL_1_HORIZONTAL;
5846 case 0x16a4: /* steel wall 2 (left end) */
5847 element = EL_DC_STEELWALL_2_LEFT;
5850 case 0x16a5: /* steel wall 2 (right end) */
5851 element = EL_DC_STEELWALL_2_RIGHT;
5854 case 0x16a6: /* steel wall 2 (top end) */
5855 element = EL_DC_STEELWALL_2_TOP;
5858 case 0x16a7: /* steel wall 2 (bottom end) */
5859 element = EL_DC_STEELWALL_2_BOTTOM;
5862 case 0x16a8: /* steel wall 2 (left/right) */
5863 element = EL_DC_STEELWALL_2_HORIZONTAL;
5866 case 0x16a9: /* steel wall 2 (up/down) */
5867 element = EL_DC_STEELWALL_2_VERTICAL;
5870 case 0x16aa: /* steel wall 2 (mid) */
5871 element = EL_DC_STEELWALL_2_MIDDLE;
5875 element = EL_SIGN_EXCLAMATION;
5879 element = EL_SIGN_RADIOACTIVITY;
5883 element = EL_SIGN_STOP;
5887 element = EL_SIGN_WHEELCHAIR;
5891 element = EL_SIGN_PARKING;
5895 element = EL_SIGN_NO_ENTRY;
5899 element = EL_SIGN_HEART;
5903 element = EL_SIGN_GIVE_WAY;
5907 element = EL_SIGN_ENTRY_FORBIDDEN;
5911 element = EL_SIGN_EMERGENCY_EXIT;
5915 element = EL_SIGN_YIN_YANG;
5919 element = EL_WALL_EMERALD;
5923 element = EL_WALL_DIAMOND;
5927 element = EL_WALL_PEARL;
5931 element = EL_WALL_CRYSTAL;
5935 element = EL_INVISIBLE_WALL;
5939 element = EL_INVISIBLE_STEELWALL;
5942 /* 0x16bc - 0x16cb: */
5943 /* EL_INVISIBLE_SAND */
5946 element = EL_LIGHT_SWITCH;
5950 element = EL_ENVELOPE_1;
5954 if (element >= 0x0117 && element <= 0x036e) /* (?) */
5955 element = EL_DIAMOND;
5956 else if (element >= 0x042d && element <= 0x0684) /* (?) */
5957 element = EL_EMERALD;
5958 else if (element >= 0x157c && element <= 0x158b)
5960 else if (element >= 0x1590 && element <= 0x159f)
5961 element = EL_DC_LANDMINE;
5962 else if (element >= 0x16bc && element <= 0x16cb)
5963 element = EL_INVISIBLE_SAND;
5966 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
5967 element = EL_UNKNOWN;
5972 return getMappedElement(element);
5977 static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level,
5980 byte header[DC_LEVEL_HEADER_SIZE];
5982 int envelope_header_pos = 62;
5983 int envelope_content_pos = 94;
5984 int level_name_pos = 251;
5985 int level_author_pos = 292;
5986 int envelope_header_len;
5987 int envelope_content_len;
5989 int level_author_len;
5991 int num_yamyam_contents;
5994 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
5996 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5998 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6000 header[i * 2 + 0] = header_word >> 8;
6001 header[i * 2 + 1] = header_word & 0xff;
6004 /* read some values from level header to check level decoding integrity */
6005 fieldx = header[6] | (header[7] << 8);
6006 fieldy = header[8] | (header[9] << 8);
6007 num_yamyam_contents = header[60] | (header[61] << 8);
6009 /* do some simple sanity checks to ensure that level was correctly decoded */
6010 if (fieldx < 1 || fieldx > 256 ||
6011 fieldy < 1 || fieldy > 256 ||
6012 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6014 level->no_valid_file = TRUE;
6016 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
6021 /* maximum envelope header size is 31 bytes */
6022 envelope_header_len = header[envelope_header_pos];
6023 /* maximum envelope content size is 110 (156?) bytes */
6024 envelope_content_len = header[envelope_content_pos];
6026 /* maximum level title size is 40 bytes */
6027 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6028 /* maximum level author size is 30 (51?) bytes */
6029 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6033 for (i = 0; i < envelope_header_len; i++)
6034 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6035 level->envelope[0].text[envelope_size++] =
6036 header[envelope_header_pos + 1 + i];
6038 if (envelope_header_len > 0 && envelope_content_len > 0)
6040 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6041 level->envelope[0].text[envelope_size++] = '\n';
6042 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6043 level->envelope[0].text[envelope_size++] = '\n';
6046 for (i = 0; i < envelope_content_len; i++)
6047 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6048 level->envelope[0].text[envelope_size++] =
6049 header[envelope_content_pos + 1 + i];
6051 level->envelope[0].text[envelope_size] = '\0';
6053 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6054 level->envelope[0].ysize = 10;
6055 level->envelope[0].autowrap = TRUE;
6056 level->envelope[0].centered = TRUE;
6058 for (i = 0; i < level_name_len; i++)
6059 level->name[i] = header[level_name_pos + 1 + i];
6060 level->name[level_name_len] = '\0';
6062 for (i = 0; i < level_author_len; i++)
6063 level->author[i] = header[level_author_pos + 1 + i];
6064 level->author[level_author_len] = '\0';
6066 num_yamyam_contents = header[60] | (header[61] << 8);
6067 level->num_yamyam_contents =
6068 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6070 for (i = 0; i < num_yamyam_contents; i++)
6072 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6074 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6076 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6078 int element_dc = word;
6081 if (i < MAX_ELEMENT_CONTENTS)
6082 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6086 fieldx = header[6] | (header[7] << 8);
6087 fieldy = header[8] | (header[9] << 8);
6088 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6089 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6091 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6093 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6095 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6097 int element_dc = word;
6100 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6101 level->field[x][y] = getMappedElement_DC(element_dc);
6104 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6105 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6106 level->field[x][y] = EL_PLAYER_1;
6108 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6109 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6110 level->field[x][y] = EL_PLAYER_2;
6112 level->gems_needed = header[18] | (header[19] << 8);
6114 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6115 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6116 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6117 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6118 level->score[SC_NUT] = header[28] | (header[29] << 8);
6119 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6120 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6121 level->score[SC_BUG] = header[34] | (header[35] << 8);
6122 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6123 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6124 level->score[SC_KEY] = header[40] | (header[41] << 8);
6125 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6127 level->time = header[44] | (header[45] << 8);
6129 level->amoeba_speed = header[46] | (header[47] << 8);
6130 level->time_light = header[48] | (header[49] << 8);
6131 level->time_timegate = header[50] | (header[51] << 8);
6132 level->time_wheel = header[52] | (header[53] << 8);
6133 level->time_magic_wall = header[54] | (header[55] << 8);
6134 level->extra_time = header[56] | (header[57] << 8);
6135 level->shield_normal_time = header[58] | (header[59] << 8);
6137 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6138 can slip down from flat walls, like normal walls and steel walls */
6139 level->em_slippery_gems = TRUE;
6142 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6143 not necessarily in a rectangular way -- fill with invisible steel wall */
6145 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6147 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6150 if ((x == 0 || x == level->fieldx - 1 ||
6151 y == 0 || y == level->fieldy - 1) &&
6152 level->field[x][y] == EL_EMPTY)
6153 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6155 if ((x == 0 || x == level->fieldx - 1 ||
6156 y == 0 || y == level->fieldy - 1) &&
6157 level->field[x][y] == EL_EMPTY)
6158 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6159 level->field, level->fieldx, level->fieldy);
6165 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6166 struct LevelFileInfo *level_file_info)
6168 char *filename = level_file_info->filename;
6170 int num_magic_bytes = 8;
6171 char magic_bytes[num_magic_bytes + 1];
6172 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6174 if (!(file = fopen(filename, MODE_READ)))
6176 level->no_valid_file = TRUE;
6178 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6183 // fseek(file, 0x0000, SEEK_SET);
6185 if (level_file_info->packed)
6187 /* read "magic bytes" from start of file */
6188 fgets(magic_bytes, num_magic_bytes + 1, file);
6190 /* check "magic bytes" for correct file format */
6191 if (!strPrefix(magic_bytes, "DC2"))
6193 level->no_valid_file = TRUE;
6195 Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
6201 if (strPrefix(magic_bytes, "DC2Win95") ||
6202 strPrefix(magic_bytes, "DC2Win98"))
6204 int position_first_level = 0x00fa;
6205 int extra_bytes = 4;
6208 /* advance file stream to first level inside the level package */
6209 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
6211 /* each block of level data is followed by block of non-level data */
6212 num_levels_to_skip *= 2;
6214 /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
6215 while (num_levels_to_skip >= 0)
6217 /* advance file stream to next level inside the level package */
6218 if (fseek(file, skip_bytes, SEEK_CUR) != 0)
6220 level->no_valid_file = TRUE;
6222 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
6228 /* skip apparently unused extra bytes following each level */
6229 ReadUnusedBytesFromFile(file, extra_bytes);
6231 /* read size of next level in level package */
6232 skip_bytes = getFile32BitLE(file);
6234 num_levels_to_skip--;
6239 level->no_valid_file = TRUE;
6241 Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
6248 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
6255 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6256 struct LevelFileInfo *level_file_info)
6258 char *filename = level_file_info->filename;
6261 int nr = level_file_info->nr - leveldir_current->first_level;
6263 byte header[DC_LEVEL_HEADER_SIZE];
6265 int envelope_header_pos = 62;
6266 int envelope_content_pos = 94;
6267 int level_name_pos = 251;
6268 int level_author_pos = 292;
6269 int envelope_header_len;
6270 int envelope_content_len;
6272 int level_author_len;
6274 int num_yamyam_contents;
6277 if (!(file = fopen(filename, MODE_READ)))
6279 level->no_valid_file = TRUE;
6281 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6287 /* position file stream to the requested level inside the level package */
6288 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
6290 level->no_valid_file = TRUE;
6292 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
6298 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
6300 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6302 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6304 header[i * 2 + 0] = header_word >> 8;
6305 header[i * 2 + 1] = header_word & 0xff;
6308 /* read some values from level header to check level decoding integrity */
6309 fieldx = header[6] | (header[7] << 8);
6310 fieldy = header[8] | (header[9] << 8);
6311 num_yamyam_contents = header[60] | (header[61] << 8);
6313 /* do some simple sanity checks to ensure that level was correctly decoded */
6314 if (fieldx < 1 || fieldx > 256 ||
6315 fieldy < 1 || fieldy > 256 ||
6316 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6318 level->no_valid_file = TRUE;
6320 Error(ERR_WARN, "cannot read level from file '%s' -- using empty level",
6326 /* maximum envelope header size is 31 bytes */
6327 envelope_header_len = header[envelope_header_pos];
6328 /* maximum envelope content size is 110 (156?) bytes */
6329 envelope_content_len = header[envelope_content_pos];
6331 /* maximum level title size is 40 bytes */
6332 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6333 /* maximum level author size is 30 (51?) bytes */
6334 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6338 for (i = 0; i < envelope_header_len; i++)
6339 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6340 level->envelope[0].text[envelope_size++] =
6341 header[envelope_header_pos + 1 + i];
6343 if (envelope_header_len > 0 && envelope_content_len > 0)
6345 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6346 level->envelope[0].text[envelope_size++] = '\n';
6347 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6348 level->envelope[0].text[envelope_size++] = '\n';
6351 for (i = 0; i < envelope_content_len; i++)
6352 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6353 level->envelope[0].text[envelope_size++] =
6354 header[envelope_content_pos + 1 + i];
6356 level->envelope[0].text[envelope_size] = '\0';
6358 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6359 level->envelope[0].ysize = 10;
6360 level->envelope[0].autowrap = TRUE;
6361 level->envelope[0].centered = TRUE;
6363 for (i = 0; i < level_name_len; i++)
6364 level->name[i] = header[level_name_pos + 1 + i];
6365 level->name[level_name_len] = '\0';
6367 for (i = 0; i < level_author_len; i++)
6368 level->author[i] = header[level_author_pos + 1 + i];
6369 level->author[level_author_len] = '\0';
6371 num_yamyam_contents = header[60] | (header[61] << 8);
6372 level->num_yamyam_contents =
6373 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6375 for (i = 0; i < num_yamyam_contents; i++)
6377 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6379 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6381 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6383 int element_dc = word;
6386 if (i < MAX_ELEMENT_CONTENTS)
6387 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6391 fieldx = header[6] | (header[7] << 8);
6392 fieldy = header[8] | (header[9] << 8);
6393 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6394 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6396 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6398 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6400 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6402 int element_dc = word;
6405 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6406 level->field[x][y] = getMappedElement_DC(element_dc);
6409 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6410 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6411 level->field[x][y] = EL_PLAYER_1;
6413 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6414 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6415 level->field[x][y] = EL_PLAYER_2;
6417 level->gems_needed = header[18] | (header[19] << 8);
6419 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6420 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6421 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6422 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6423 level->score[SC_NUT] = header[28] | (header[29] << 8);
6424 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6425 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6426 level->score[SC_BUG] = header[34] | (header[35] << 8);
6427 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6428 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6429 level->score[SC_KEY] = header[40] | (header[41] << 8);
6430 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6432 level->time = header[44] | (header[45] << 8);
6434 level->amoeba_speed = header[46] | (header[47] << 8);
6435 level->time_light = header[48] | (header[49] << 8);
6436 level->time_timegate = header[50] | (header[51] << 8);
6437 level->time_wheel = header[52] | (header[53] << 8);
6438 level->time_magic_wall = header[54] | (header[55] << 8);
6439 level->extra_time = header[56] | (header[57] << 8);
6440 level->shield_normal_time = header[58] | (header[59] << 8);
6444 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6445 can slip down from flat walls, like normal walls and steel walls */
6446 level->em_slippery_gems = TRUE;
6449 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6450 not necessarily in a rectangular way -- fill with invisible steel wall */
6452 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6454 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6457 if ((x == 0 || x == level->fieldx - 1 ||
6458 y == 0 || y == level->fieldy - 1) &&
6459 level->field[x][y] == EL_EMPTY)
6460 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6462 if ((x == 0 || x == level->fieldx - 1 ||
6463 y == 0 || y == level->fieldy - 1) &&
6464 level->field[x][y] == EL_EMPTY)
6465 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6466 level->field, level->fieldx, level->fieldy);
6475 /* ------------------------------------------------------------------------- */
6476 /* functions for loading SB level */
6477 /* ------------------------------------------------------------------------- */
6479 int getMappedElement_SB(int element_ascii, boolean use_ces)
6487 sb_element_mapping[] =
6489 { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */
6490 { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */
6491 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */
6492 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */
6493 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */
6494 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */
6495 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */
6497 { '_', EL_INVISIBLE_STEELWALL, EL_CUSTOM_8 }, /* floor beyond border */
6499 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */
6507 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
6508 if (element_ascii == sb_element_mapping[i].ascii)
6509 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
6511 return EL_UNDEFINED;
6514 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
6515 struct LevelFileInfo *level_file_info)
6517 char *filename = level_file_info->filename;
6518 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
6519 char last_comment[MAX_LINE_LEN];
6520 char level_name[MAX_LINE_LEN];
6523 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6524 boolean read_continued_line = FALSE;
6525 boolean reading_playfield = FALSE;
6526 boolean got_valid_playfield_line = FALSE;
6527 boolean invalid_playfield_char = FALSE;
6528 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
6529 int file_level_nr = 0;
6534 printf("::: looking for level number %d [%d]\n",
6535 level_file_info->nr, num_levels_to_skip);
6538 last_comment[0] = '\0';
6539 level_name[0] = '\0';
6541 if (!(file = fopen(filename, MODE_READ)))
6543 level->no_valid_file = TRUE;
6545 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6552 /* level successfully read, but next level may follow here */
6553 if (!got_valid_playfield_line && reading_playfield)
6556 printf("::: read complete playfield\n");
6559 /* read playfield from single level file -- skip remaining file */
6560 if (!level_file_info->packed)
6563 if (file_level_nr >= num_levels_to_skip)
6568 last_comment[0] = '\0';
6569 level_name[0] = '\0';
6571 reading_playfield = FALSE;
6574 got_valid_playfield_line = FALSE;
6576 /* read next line of input file */
6577 if (!fgets(line, MAX_LINE_LEN, file))
6580 /* check if line was completely read and is terminated by line break */
6581 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
6584 /* cut trailing line break (this can be newline and/or carriage return) */
6585 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
6586 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
6589 /* copy raw input line for later use (mainly debugging output) */
6590 strcpy(line_raw, line);
6592 if (read_continued_line)
6594 /* append new line to existing line, if there is enough space */
6595 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
6596 strcat(previous_line, line_ptr);
6598 strcpy(line, previous_line); /* copy storage buffer to line */
6600 read_continued_line = FALSE;
6603 /* if the last character is '\', continue at next line */
6604 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
6606 line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */
6607 strcpy(previous_line, line); /* copy line to storage buffer */
6609 read_continued_line = TRUE;
6614 /* skip empty lines */
6615 if (line[0] == '\0')
6618 /* extract comment text from comment line */
6621 for (line_ptr = line; *line_ptr; line_ptr++)
6622 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6625 strcpy(last_comment, line_ptr);
6628 printf("::: found comment '%s' in line %d\n", last_comment, line_nr);
6634 /* extract level title text from line containing level title */
6635 if (line[0] == '\'')
6637 strcpy(level_name, &line[1]);
6639 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6640 level_name[strlen(level_name) - 1] = '\0';
6643 printf("::: found level name '%s' in line %d\n", level_name, line_nr);
6649 /* skip lines containing only spaces (or empty lines) */
6650 for (line_ptr = line; *line_ptr; line_ptr++)
6651 if (*line_ptr != ' ')
6653 if (*line_ptr == '\0')
6656 /* at this point, we have found a line containing part of a playfield */
6659 printf("::: found playfield row in line %d\n", line_nr);
6662 got_valid_playfield_line = TRUE;
6664 if (!reading_playfield)
6666 reading_playfield = TRUE;
6667 invalid_playfield_char = FALSE;
6669 for (x = 0; x < MAX_LEV_FIELDX; x++)
6670 for (y = 0; y < MAX_LEV_FIELDY; y++)
6671 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6676 /* start with topmost tile row */
6680 /* skip playfield line if larger row than allowed */
6681 if (y >= MAX_LEV_FIELDY)
6684 /* start with leftmost tile column */
6687 /* read playfield elements from line */
6688 for (line_ptr = line; *line_ptr; line_ptr++)
6690 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6692 /* stop parsing playfield line if larger column than allowed */
6693 if (x >= MAX_LEV_FIELDX)
6696 if (mapped_sb_element == EL_UNDEFINED)
6698 invalid_playfield_char = TRUE;
6703 level->field[x][y] = mapped_sb_element;
6705 /* continue with next tile column */
6708 level->fieldx = MAX(x, level->fieldx);
6711 if (invalid_playfield_char)
6713 /* if first playfield line, treat invalid lines as comment lines */
6715 reading_playfield = FALSE;
6720 /* continue with next tile row */
6728 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6729 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6731 if (!reading_playfield)
6733 level->no_valid_file = TRUE;
6735 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6740 if (*level_name != '\0')
6742 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6743 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6746 printf(":1: level name: '%s'\n", level->name);
6749 else if (*last_comment != '\0')
6751 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6752 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6755 printf(":2: level name: '%s'\n", level->name);
6760 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6763 /* set all empty fields beyond the border walls to invisible steel wall */
6764 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6766 if ((x == 0 || x == level->fieldx - 1 ||
6767 y == 0 || y == level->fieldy - 1) &&
6768 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6769 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6770 level->field, level->fieldx, level->fieldy);
6773 /* set special level settings for Sokoban levels */
6776 level->use_step_counter = TRUE;
6778 if (load_xsb_to_ces)
6781 /* !!! special global settings can now be set in level template !!! */
6783 level->initial_player_stepsize[0] = STEPSIZE_SLOW;
6786 /* fill smaller playfields with padding "beyond border wall" elements */
6787 if (level->fieldx < SCR_FIELDX ||
6788 level->fieldy < SCR_FIELDY)
6790 short field[level->fieldx][level->fieldy];
6791 int new_fieldx = MAX(level->fieldx, SCR_FIELDX);
6792 int new_fieldy = MAX(level->fieldy, SCR_FIELDY);
6793 int pos_fieldx = (new_fieldx - level->fieldx) / 2;
6794 int pos_fieldy = (new_fieldy - level->fieldy) / 2;
6796 /* copy old playfield (which is smaller than the visible area) */
6797 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6798 field[x][y] = level->field[x][y];
6800 /* fill new, larger playfield with "beyond border wall" elements */
6801 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
6802 level->field[x][y] = getMappedElement_SB('_', load_xsb_to_ces);
6804 /* copy the old playfield to the middle of the new playfield */
6805 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6806 level->field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
6808 level->fieldx = new_fieldx;
6809 level->fieldy = new_fieldy;
6812 level->use_custom_template = TRUE;
6817 /* ------------------------------------------------------------------------- */
6818 /* functions for handling native levels */
6819 /* ------------------------------------------------------------------------- */
6821 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6822 struct LevelFileInfo *level_file_info)
6824 if (!LoadNativeLevel_EM(level_file_info->filename))
6825 level->no_valid_file = TRUE;
6828 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6829 struct LevelFileInfo *level_file_info)
6833 /* determine position of requested level inside level package */
6834 if (level_file_info->packed)
6835 pos = level_file_info->nr - leveldir_current->first_level;
6837 if (!LoadNativeLevel_SP(level_file_info->filename, pos))
6838 level->no_valid_file = TRUE;
6841 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6843 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6844 CopyNativeLevel_RND_to_EM(level);
6845 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6846 CopyNativeLevel_RND_to_SP(level);
6849 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6851 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6852 CopyNativeLevel_EM_to_RND(level);
6853 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6854 CopyNativeLevel_SP_to_RND(level);
6858 /* ------------------------------------------------------------------------- */
6859 /* functions for loading generic level */
6860 /* ------------------------------------------------------------------------- */
6862 void LoadLevelFromFileInfo(struct LevelInfo *level,
6863 struct LevelFileInfo *level_file_info)
6865 /* always start with reliable default values */
6866 setLevelInfoToDefaults(level);
6868 switch (level_file_info->type)
6870 case LEVEL_FILE_TYPE_RND:
6871 LoadLevelFromFileInfo_RND(level, level_file_info);
6874 case LEVEL_FILE_TYPE_EM:
6875 LoadLevelFromFileInfo_EM(level, level_file_info);
6876 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6879 case LEVEL_FILE_TYPE_SP:
6880 LoadLevelFromFileInfo_SP(level, level_file_info);
6881 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6884 case LEVEL_FILE_TYPE_DC:
6885 LoadLevelFromFileInfo_DC(level, level_file_info);
6888 case LEVEL_FILE_TYPE_SB:
6889 LoadLevelFromFileInfo_SB(level, level_file_info);
6893 LoadLevelFromFileInfo_RND(level, level_file_info);
6897 /* if level file is invalid, restore level structure to default values */
6898 if (level->no_valid_file)
6899 setLevelInfoToDefaults(level);
6901 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6902 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6904 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6905 CopyNativeLevel_Native_to_RND(level);
6908 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6910 static struct LevelFileInfo level_file_info;
6912 /* always start with reliable default values */
6913 setFileInfoToDefaults(&level_file_info);
6915 level_file_info.nr = 0; /* unknown level number */
6916 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
6917 level_file_info.filename = filename;
6919 LoadLevelFromFileInfo(level, &level_file_info);
6922 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
6926 if (leveldir_current == NULL) /* only when dumping level */
6929 /* all engine modifications also valid for levels which use latest engine */
6930 if (level->game_version < VERSION_IDENT(3,2,0,5))
6932 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6933 level->score[SC_TIME_BONUS] /= 10;
6937 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
6940 if (leveldir_current->latest_engine)
6942 /* ---------- use latest game engine ----------------------------------- */
6944 /* For all levels which are forced to use the latest game engine version
6945 (normally all but user contributed, private and undefined levels), set
6946 the game engine version to the actual version; this allows for actual
6947 corrections in the game engine to take effect for existing, converted
6948 levels (from "classic" or other existing games) to make the emulation
6949 of the corresponding game more accurate, while (hopefully) not breaking
6950 existing levels created from other players. */
6952 level->game_version = GAME_VERSION_ACTUAL;
6954 /* Set special EM style gems behaviour: EM style gems slip down from
6955 normal, steel and growing wall. As this is a more fundamental change,
6956 it seems better to set the default behaviour to "off" (as it is more
6957 natural) and make it configurable in the level editor (as a property
6958 of gem style elements). Already existing converted levels (neither
6959 private nor contributed levels) are changed to the new behaviour. */
6961 if (level->file_version < FILE_VERSION_2_0)
6962 level->em_slippery_gems = TRUE;
6967 /* ---------- use game engine the level was created with ----------------- */
6969 /* For all levels which are not forced to use the latest game engine
6970 version (normally user contributed, private and undefined levels),
6971 use the version of the game engine the levels were created for.
6973 Since 2.0.1, the game engine version is now directly stored
6974 in the level file (chunk "VERS"), so there is no need anymore
6975 to set the game version from the file version (except for old,
6976 pre-2.0 levels, where the game version is still taken from the
6977 file format version used to store the level -- see above). */
6979 /* player was faster than enemies in 1.0.0 and before */
6980 if (level->file_version == FILE_VERSION_1_0)
6981 for (i = 0; i < MAX_PLAYERS; i++)
6982 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6984 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
6985 if (level->game_version == VERSION_IDENT(2,0,1,0))
6986 level->em_slippery_gems = TRUE;
6988 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
6989 if (level->game_version < VERSION_IDENT(2,2,0,0))
6990 level->use_spring_bug = TRUE;
6992 if (level->game_version < VERSION_IDENT(3,2,0,5))
6994 /* time orb caused limited time in endless time levels before 3.2.0-5 */
6995 level->use_time_orb_bug = TRUE;
6997 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
6998 level->block_snap_field = FALSE;
7000 /* extra time score was same value as time left score before 3.2.0-5 */
7001 level->extra_time_score = level->score[SC_TIME_BONUS];
7004 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
7005 level->score[SC_TIME_BONUS] /= 10;
7009 if (level->game_version < VERSION_IDENT(3,2,0,7))
7011 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
7012 level->continuous_snapping = FALSE;
7015 /* only few elements were able to actively move into acid before 3.1.0 */
7016 /* trigger settings did not exist before 3.1.0; set to default "any" */
7017 if (level->game_version < VERSION_IDENT(3,1,0,0))
7019 /* correct "can move into acid" settings (all zero in old levels) */
7021 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
7022 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
7024 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
7025 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
7026 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
7027 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
7029 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7030 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
7032 /* correct trigger settings (stored as zero == "none" in old levels) */
7034 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7036 int element = EL_CUSTOM_START + i;
7037 struct ElementInfo *ei = &element_info[element];
7039 for (j = 0; j < ei->num_change_pages; j++)
7041 struct ElementChangeInfo *change = &ei->change_page[j];
7043 change->trigger_player = CH_PLAYER_ANY;
7044 change->trigger_page = CH_PAGE_ANY;
7049 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
7051 int element = EL_CUSTOM_256;
7052 struct ElementInfo *ei = &element_info[element];
7053 struct ElementChangeInfo *change = &ei->change_page[0];
7055 /* This is needed to fix a problem that was caused by a bugfix in function
7056 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
7057 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
7058 not replace walkable elements, but instead just placed the player on it,
7059 without placing the Sokoban field under the player). Unfortunately, this
7060 breaks "Snake Bite" style levels when the snake is halfway through a door
7061 that just closes (the snake head is still alive and can be moved in this
7062 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
7063 player (without Sokoban element) which then gets killed as designed). */
7065 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
7066 strncmp(ei->description, "pause b4 death", 14) == 0) &&
7067 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
7068 change->target_element = EL_PLAYER_1;
7072 /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
7073 if (level->game_version < VERSION_IDENT(3,2,5,0))
7075 /* This is needed to fix a problem that was caused by a bugfix in function
7076 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
7077 corrects the behaviour when a custom element changes to another custom
7078 element with a higher element number that has change actions defined.
7079 Normally, only one change per frame is allowed for custom elements.
7080 Therefore, it is checked if a custom element already changed in the
7081 current frame; if it did, subsequent changes are suppressed.
7082 Unfortunately, this is only checked for element changes, but not for
7083 change actions, which are still executed. As the function above loops
7084 through all custom elements from lower to higher, an element change
7085 resulting in a lower CE number won't be checked again, while a target
7086 element with a higher number will also be checked, and potential change
7087 actions will get executed for this CE, too (which is wrong), while
7088 further changes are ignored (which is correct). As this bugfix breaks
7089 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
7090 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
7091 behaviour for existing levels and tapes that make use of this bug */
7093 level->use_action_after_change_bug = TRUE;
7096 /* !!! THIS DOES NOT FIX "Zelda I" (GRAPHICALLY) AND "Alan's FMV" LEVELS */
7097 /* try to detect and fix "Zelda II" levels, which are broken with 3.2.5 */
7099 int element = EL_CUSTOM_16;
7100 struct ElementInfo *ei = &element_info[element];
7102 /* This is needed to fix a problem that was caused by a bugfix in function
7103 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
7104 corrects the behaviour when a custom element changes to another custom
7105 element with a higher element number that has change actions defined.
7106 Normally, only one change per frame is allowed for custom elements.
7107 Therefore, it is checked if a custom element already changed in the
7108 current frame; if it did, subsequent changes are suppressed.
7109 Unfortunately, this is only checked for element changes, but not for
7110 change actions, which are still executed. As the function above loops
7111 through all custom elements from lower to higher, an element change
7112 resulting in a lower CE number won't be checked again, while a target
7113 element with a higher number will also be checked, and potential change
7114 actions will get executed for this CE, too (which is wrong), while
7115 further changes are ignored (which is correct). As this bugfix breaks
7116 Zelda II (but no other levels), allow the previous, incorrect behaviour
7117 for this outstanding level set to not break the game or existing tapes */
7119 if (strncmp(leveldir_current->identifier, "zelda2", 6) == 0 ||
7120 strncmp(ei->description, "scanline - row 1", 16) == 0)
7121 level->use_action_after_change_bug = TRUE;
7125 /* not centering level after relocating player was default only in 3.2.3 */
7126 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
7127 level->shifted_relocation = TRUE;
7129 /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
7130 if (level->game_version < VERSION_IDENT(3,2,6,0))
7131 level->em_explodes_by_fire = TRUE;
7134 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
7138 /* map custom element change events that have changed in newer versions
7139 (these following values were accidentally changed in version 3.0.1)
7140 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
7141 if (level->game_version <= VERSION_IDENT(3,0,0,0))
7143 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7145 int element = EL_CUSTOM_START + i;
7147 /* order of checking and copying events to be mapped is important */
7148 /* (do not change the start and end value -- they are constant) */
7149 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
7151 if (HAS_CHANGE_EVENT(element, j - 2))
7153 SET_CHANGE_EVENT(element, j - 2, FALSE);
7154 SET_CHANGE_EVENT(element, j, TRUE);
7158 /* order of checking and copying events to be mapped is important */
7159 /* (do not change the start and end value -- they are constant) */
7160 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
7162 if (HAS_CHANGE_EVENT(element, j - 1))
7164 SET_CHANGE_EVENT(element, j - 1, FALSE);
7165 SET_CHANGE_EVENT(element, j, TRUE);
7171 /* initialize "can_change" field for old levels with only one change page */
7172 if (level->game_version <= VERSION_IDENT(3,0,2,0))
7174 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7176 int element = EL_CUSTOM_START + i;
7178 if (CAN_CHANGE(element))
7179 element_info[element].change->can_change = TRUE;
7183 /* correct custom element values (for old levels without these options) */
7184 if (level->game_version < VERSION_IDENT(3,1,1,0))
7186 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7188 int element = EL_CUSTOM_START + i;
7189 struct ElementInfo *ei = &element_info[element];
7191 if (ei->access_direction == MV_NO_DIRECTION)
7192 ei->access_direction = MV_ALL_DIRECTIONS;
7196 /* correct custom element values (fix invalid values for all versions) */
7199 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7201 int element = EL_CUSTOM_START + i;
7202 struct ElementInfo *ei = &element_info[element];
7204 for (j = 0; j < ei->num_change_pages; j++)
7206 struct ElementChangeInfo *change = &ei->change_page[j];
7208 if (change->trigger_player == CH_PLAYER_NONE)
7209 change->trigger_player = CH_PLAYER_ANY;
7211 if (change->trigger_side == CH_SIDE_NONE)
7212 change->trigger_side = CH_SIDE_ANY;
7217 /* initialize "can_explode" field for old levels which did not store this */
7218 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
7219 if (level->game_version <= VERSION_IDENT(3,1,0,0))
7221 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7223 int element = EL_CUSTOM_START + i;
7225 if (EXPLODES_1X1_OLD(element))
7226 element_info[element].explosion_type = EXPLODES_1X1;
7228 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
7229 EXPLODES_SMASHED(element) ||
7230 EXPLODES_IMPACT(element)));
7234 /* correct previously hard-coded move delay values for maze runner style */
7235 if (level->game_version < VERSION_IDENT(3,1,1,0))
7237 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7239 int element = EL_CUSTOM_START + i;
7241 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
7243 /* previously hard-coded and therefore ignored */
7244 element_info[element].move_delay_fixed = 9;
7245 element_info[element].move_delay_random = 0;
7250 /* map elements that have changed in newer versions */
7251 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
7252 level->game_version);
7253 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7254 for (x = 0; x < 3; x++)
7255 for (y = 0; y < 3; y++)
7256 level->yamyam_content[i].e[x][y] =
7257 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
7258 level->game_version);
7260 /* initialize element properties for level editor etc. */
7261 InitElementPropertiesEngine(level->game_version);
7262 InitElementPropertiesAfterLoading(level->game_version);
7263 InitElementPropertiesGfxElement();
7266 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
7270 /* map elements that have changed in newer versions */
7271 for (y = 0; y < level->fieldy; y++)
7272 for (x = 0; x < level->fieldx; x++)
7273 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
7274 level->game_version);
7276 /* copy elements to runtime playfield array */
7277 for (x = 0; x < MAX_LEV_FIELDX; x++)
7278 for (y = 0; y < MAX_LEV_FIELDY; y++)
7279 Feld[x][y] = level->field[x][y];
7281 /* initialize level size variables for faster access */
7282 lev_fieldx = level->fieldx;
7283 lev_fieldy = level->fieldy;
7285 /* determine border element for this level */
7286 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
7287 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
7292 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
7294 struct LevelFileInfo *level_file_info = &level->file_info;
7296 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
7297 CopyNativeLevel_RND_to_Native(level);
7300 void LoadLevelTemplate(int nr)
7304 setLevelFileInfo(&level_template.file_info, nr);
7305 filename = level_template.file_info.filename;
7307 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
7309 LoadLevel_InitVersion(&level_template, filename);
7310 LoadLevel_InitElements(&level_template, filename);
7312 ActivateLevelTemplate();
7315 void LoadLevel(int nr)
7319 setLevelFileInfo(&level.file_info, nr);
7320 filename = level.file_info.filename;
7322 LoadLevelFromFileInfo(&level, &level.file_info);
7324 if (level.use_custom_template)
7325 LoadLevelTemplate(-1);
7327 LoadLevel_InitVersion(&level, filename);
7328 LoadLevel_InitElements(&level, filename);
7329 LoadLevel_InitPlayfield(&level, filename);
7331 LoadLevel_InitNativeEngines(&level, filename);
7334 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
7338 chunk_size += putFileVersion(file, level->file_version);
7339 chunk_size += putFileVersion(file, level->game_version);
7344 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
7348 chunk_size += putFile16BitBE(file, level->creation_date.year);
7349 chunk_size += putFile8Bit(file, level->creation_date.month);
7350 chunk_size += putFile8Bit(file, level->creation_date.day);
7356 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
7360 putFile8Bit(file, level->fieldx);
7361 putFile8Bit(file, level->fieldy);
7363 putFile16BitBE(file, level->time);
7364 putFile16BitBE(file, level->gems_needed);
7366 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7367 putFile8Bit(file, level->name[i]);
7369 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
7370 putFile8Bit(file, level->score[i]);
7372 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
7373 for (y = 0; y < 3; y++)
7374 for (x = 0; x < 3; x++)
7375 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
7376 level->yamyam_content[i].e[x][y]));
7377 putFile8Bit(file, level->amoeba_speed);
7378 putFile8Bit(file, level->time_magic_wall);
7379 putFile8Bit(file, level->time_wheel);
7380 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
7381 level->amoeba_content));
7382 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
7383 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
7384 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
7385 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
7387 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
7389 putFile8Bit(file, (level->block_last_field ? 1 : 0));
7390 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
7391 putFile32BitBE(file, level->can_move_into_acid_bits);
7392 putFile8Bit(file, level->dont_collide_with_bits);
7394 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
7395 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
7397 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
7398 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
7399 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
7401 putFile8Bit(file, level->game_engine_type);
7403 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
7407 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
7412 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7413 chunk_size += putFile8Bit(file, level->name[i]);
7418 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
7423 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
7424 chunk_size += putFile8Bit(file, level->author[i]);
7430 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7435 for (y = 0; y < level->fieldy; y++)
7436 for (x = 0; x < level->fieldx; x++)
7437 if (level->encoding_16bit_field)
7438 chunk_size += putFile16BitBE(file, level->field[x][y]);
7440 chunk_size += putFile8Bit(file, level->field[x][y]);
7446 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7451 for (y = 0; y < level->fieldy; y++)
7452 for (x = 0; x < level->fieldx; x++)
7453 chunk_size += putFile16BitBE(file, level->field[x][y]);
7459 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
7463 putFile8Bit(file, EL_YAMYAM);
7464 putFile8Bit(file, level->num_yamyam_contents);
7465 putFile8Bit(file, 0);
7466 putFile8Bit(file, 0);
7468 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7469 for (y = 0; y < 3; y++)
7470 for (x = 0; x < 3; x++)
7471 if (level->encoding_16bit_field)
7472 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
7474 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
7479 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
7482 int num_contents, content_xsize, content_ysize;
7483 int content_array[MAX_ELEMENT_CONTENTS][3][3];
7485 if (element == EL_YAMYAM)
7487 num_contents = level->num_yamyam_contents;
7491 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7492 for (y = 0; y < 3; y++)
7493 for (x = 0; x < 3; x++)
7494 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
7496 else if (element == EL_BD_AMOEBA)
7502 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7503 for (y = 0; y < 3; y++)
7504 for (x = 0; x < 3; x++)
7505 content_array[i][x][y] = EL_EMPTY;
7506 content_array[0][0][0] = level->amoeba_content;
7510 /* chunk header already written -- write empty chunk data */
7511 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
7513 Error(ERR_WARN, "cannot save content for element '%d'", element);
7517 putFile16BitBE(file, element);
7518 putFile8Bit(file, num_contents);
7519 putFile8Bit(file, content_xsize);
7520 putFile8Bit(file, content_ysize);
7522 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7524 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7525 for (y = 0; y < 3; y++)
7526 for (x = 0; x < 3; x++)
7527 putFile16BitBE(file, content_array[i][x][y]);
7532 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7534 int envelope_nr = element - EL_ENVELOPE_1;
7535 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7539 chunk_size += putFile16BitBE(file, element);
7540 chunk_size += putFile16BitBE(file, envelope_len);
7541 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7542 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7544 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7545 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7547 for (i = 0; i < envelope_len; i++)
7548 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7555 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7556 int num_changed_custom_elements)
7560 putFile16BitBE(file, num_changed_custom_elements);
7562 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7564 int element = EL_CUSTOM_START + i;
7566 struct ElementInfo *ei = &element_info[element];
7568 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7570 if (check < num_changed_custom_elements)
7572 putFile16BitBE(file, element);
7573 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7580 if (check != num_changed_custom_elements) /* should not happen */
7581 Error(ERR_WARN, "inconsistent number of custom element properties");
7586 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7587 int num_changed_custom_elements)
7591 putFile16BitBE(file, num_changed_custom_elements);
7593 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7595 int element = EL_CUSTOM_START + i;
7597 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7599 if (check < num_changed_custom_elements)
7601 putFile16BitBE(file, element);
7602 putFile16BitBE(file, element_info[element].change->target_element);
7609 if (check != num_changed_custom_elements) /* should not happen */
7610 Error(ERR_WARN, "inconsistent number of custom target elements");
7615 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7616 int num_changed_custom_elements)
7618 int i, j, x, y, check = 0;
7620 putFile16BitBE(file, num_changed_custom_elements);
7622 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7624 int element = EL_CUSTOM_START + i;
7625 struct ElementInfo *ei = &element_info[element];
7627 if (ei->modified_settings)
7629 if (check < num_changed_custom_elements)
7631 putFile16BitBE(file, element);
7633 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7634 putFile8Bit(file, ei->description[j]);
7636 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7638 /* some free bytes for future properties and padding */
7639 WriteUnusedBytesToFile(file, 7);
7641 putFile8Bit(file, ei->use_gfx_element);
7642 putFile16BitBE(file, ei->gfx_element_initial);
7644 putFile8Bit(file, ei->collect_score_initial);
7645 putFile8Bit(file, ei->collect_count_initial);
7647 putFile16BitBE(file, ei->push_delay_fixed);
7648 putFile16BitBE(file, ei->push_delay_random);
7649 putFile16BitBE(file, ei->move_delay_fixed);
7650 putFile16BitBE(file, ei->move_delay_random);
7652 putFile16BitBE(file, ei->move_pattern);
7653 putFile8Bit(file, ei->move_direction_initial);
7654 putFile8Bit(file, ei->move_stepsize);
7656 for (y = 0; y < 3; y++)
7657 for (x = 0; x < 3; x++)
7658 putFile16BitBE(file, ei->content.e[x][y]);
7660 putFile32BitBE(file, ei->change->events);
7662 putFile16BitBE(file, ei->change->target_element);
7664 putFile16BitBE(file, ei->change->delay_fixed);
7665 putFile16BitBE(file, ei->change->delay_random);
7666 putFile16BitBE(file, ei->change->delay_frames);
7668 putFile16BitBE(file, ei->change->initial_trigger_element);
7670 putFile8Bit(file, ei->change->explode);
7671 putFile8Bit(file, ei->change->use_target_content);
7672 putFile8Bit(file, ei->change->only_if_complete);
7673 putFile8Bit(file, ei->change->use_random_replace);
7675 putFile8Bit(file, ei->change->random_percentage);
7676 putFile8Bit(file, ei->change->replace_when);
7678 for (y = 0; y < 3; y++)
7679 for (x = 0; x < 3; x++)
7680 putFile16BitBE(file, ei->change->content.e[x][y]);
7682 putFile8Bit(file, ei->slippery_type);
7684 /* some free bytes for future properties and padding */
7685 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7692 if (check != num_changed_custom_elements) /* should not happen */
7693 Error(ERR_WARN, "inconsistent number of custom element properties");
7698 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7700 struct ElementInfo *ei = &element_info[element];
7703 /* ---------- custom element base property values (96 bytes) ------------- */
7705 putFile16BitBE(file, element);
7707 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7708 putFile8Bit(file, ei->description[i]);
7710 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7712 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
7714 putFile8Bit(file, ei->num_change_pages);
7716 putFile16BitBE(file, ei->ce_value_fixed_initial);
7717 putFile16BitBE(file, ei->ce_value_random_initial);
7718 putFile8Bit(file, ei->use_last_ce_value);
7720 putFile8Bit(file, ei->use_gfx_element);
7721 putFile16BitBE(file, ei->gfx_element_initial);
7723 putFile8Bit(file, ei->collect_score_initial);
7724 putFile8Bit(file, ei->collect_count_initial);
7726 putFile8Bit(file, ei->drop_delay_fixed);
7727 putFile8Bit(file, ei->push_delay_fixed);
7728 putFile8Bit(file, ei->drop_delay_random);
7729 putFile8Bit(file, ei->push_delay_random);
7730 putFile16BitBE(file, ei->move_delay_fixed);
7731 putFile16BitBE(file, ei->move_delay_random);
7733 /* bits 0 - 15 of "move_pattern" ... */
7734 putFile16BitBE(file, ei->move_pattern & 0xffff);
7735 putFile8Bit(file, ei->move_direction_initial);
7736 putFile8Bit(file, ei->move_stepsize);
7738 putFile8Bit(file, ei->slippery_type);
7740 for (y = 0; y < 3; y++)
7741 for (x = 0; x < 3; x++)
7742 putFile16BitBE(file, ei->content.e[x][y]);
7744 putFile16BitBE(file, ei->move_enter_element);
7745 putFile16BitBE(file, ei->move_leave_element);
7746 putFile8Bit(file, ei->move_leave_type);
7748 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
7749 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7751 putFile8Bit(file, ei->access_direction);
7753 putFile8Bit(file, ei->explosion_delay);
7754 putFile8Bit(file, ei->ignition_delay);
7755 putFile8Bit(file, ei->explosion_type);
7757 /* some free bytes for future custom property values and padding */
7758 WriteUnusedBytesToFile(file, 1);
7760 /* ---------- change page property values (48 bytes) --------------------- */
7762 for (i = 0; i < ei->num_change_pages; i++)
7764 struct ElementChangeInfo *change = &ei->change_page[i];
7765 unsigned int event_bits;
7767 /* bits 0 - 31 of "has_event[]" ... */
7769 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7770 if (change->has_event[j])
7771 event_bits |= (1 << j);
7772 putFile32BitBE(file, event_bits);
7774 putFile16BitBE(file, change->target_element);
7776 putFile16BitBE(file, change->delay_fixed);
7777 putFile16BitBE(file, change->delay_random);
7778 putFile16BitBE(file, change->delay_frames);
7780 putFile16BitBE(file, change->initial_trigger_element);
7782 putFile8Bit(file, change->explode);
7783 putFile8Bit(file, change->use_target_content);
7784 putFile8Bit(file, change->only_if_complete);
7785 putFile8Bit(file, change->use_random_replace);
7787 putFile8Bit(file, change->random_percentage);
7788 putFile8Bit(file, change->replace_when);
7790 for (y = 0; y < 3; y++)
7791 for (x = 0; x < 3; x++)
7792 putFile16BitBE(file, change->target_content.e[x][y]);
7794 putFile8Bit(file, change->can_change);
7796 putFile8Bit(file, change->trigger_side);
7798 putFile8Bit(file, change->trigger_player);
7799 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7800 log_2(change->trigger_page)));
7802 putFile8Bit(file, change->has_action);
7803 putFile8Bit(file, change->action_type);
7804 putFile8Bit(file, change->action_mode);
7805 putFile16BitBE(file, change->action_arg);
7807 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
7809 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7810 if (change->has_event[j])
7811 event_bits |= (1 << (j - 32));
7812 putFile8Bit(file, event_bits);
7818 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7820 struct ElementInfo *ei = &element_info[element];
7821 struct ElementGroupInfo *group = ei->group;
7824 putFile16BitBE(file, element);
7826 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7827 putFile8Bit(file, ei->description[i]);
7829 putFile8Bit(file, group->num_elements);
7831 putFile8Bit(file, ei->use_gfx_element);
7832 putFile16BitBE(file, ei->gfx_element_initial);
7834 putFile8Bit(file, group->choice_mode);
7836 /* some free bytes for future values and padding */
7837 WriteUnusedBytesToFile(file, 3);
7839 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7840 putFile16BitBE(file, group->element[i]);
7844 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7845 boolean write_element)
7847 int save_type = entry->save_type;
7848 int data_type = entry->data_type;
7849 int conf_type = entry->conf_type;
7850 int byte_mask = conf_type & CONF_MASK_BYTES;
7851 int element = entry->element;
7852 int default_value = entry->default_value;
7854 boolean modified = FALSE;
7856 if (byte_mask != CONF_MASK_MULTI_BYTES)
7858 void *value_ptr = entry->value;
7859 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7862 /* check if any settings have been modified before saving them */
7863 if (value != default_value)
7866 /* do not save if explicitly told or if unmodified default settings */
7867 if ((save_type == SAVE_CONF_NEVER) ||
7868 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7872 num_bytes += putFile16BitBE(file, element);
7874 num_bytes += putFile8Bit(file, conf_type);
7875 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7876 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7877 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7880 else if (data_type == TYPE_STRING)
7882 char *default_string = entry->default_string;
7883 char *string = (char *)(entry->value);
7884 int string_length = strlen(string);
7887 /* check if any settings have been modified before saving them */
7888 if (!strEqual(string, default_string))
7891 /* do not save if explicitly told or if unmodified default settings */
7892 if ((save_type == SAVE_CONF_NEVER) ||
7893 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7897 num_bytes += putFile16BitBE(file, element);
7899 num_bytes += putFile8Bit(file, conf_type);
7900 num_bytes += putFile16BitBE(file, string_length);
7902 for (i = 0; i < string_length; i++)
7903 num_bytes += putFile8Bit(file, string[i]);
7905 else if (data_type == TYPE_ELEMENT_LIST)
7907 int *element_array = (int *)(entry->value);
7908 int num_elements = *(int *)(entry->num_entities);
7911 /* check if any settings have been modified before saving them */
7912 for (i = 0; i < num_elements; i++)
7913 if (element_array[i] != default_value)
7916 /* do not save if explicitly told or if unmodified default settings */
7917 if ((save_type == SAVE_CONF_NEVER) ||
7918 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7922 num_bytes += putFile16BitBE(file, element);
7924 num_bytes += putFile8Bit(file, conf_type);
7925 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7927 for (i = 0; i < num_elements; i++)
7928 num_bytes += putFile16BitBE(file, element_array[i]);
7930 else if (data_type == TYPE_CONTENT_LIST)
7932 struct Content *content = (struct Content *)(entry->value);
7933 int num_contents = *(int *)(entry->num_entities);
7936 /* check if any settings have been modified before saving them */
7937 for (i = 0; i < num_contents; i++)
7938 for (y = 0; y < 3; y++)
7939 for (x = 0; x < 3; x++)
7940 if (content[i].e[x][y] != default_value)
7943 /* do not save if explicitly told or if unmodified default settings */
7944 if ((save_type == SAVE_CONF_NEVER) ||
7945 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7949 num_bytes += putFile16BitBE(file, element);
7951 num_bytes += putFile8Bit(file, conf_type);
7952 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7954 for (i = 0; i < num_contents; i++)
7955 for (y = 0; y < 3; y++)
7956 for (x = 0; x < 3; x++)
7957 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7963 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7968 li = *level; /* copy level data into temporary buffer */
7970 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7971 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7976 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7981 li = *level; /* copy level data into temporary buffer */
7983 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7984 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7989 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7991 int envelope_nr = element - EL_ENVELOPE_1;
7995 chunk_size += putFile16BitBE(file, element);
7997 /* copy envelope data into temporary buffer */
7998 xx_envelope = level->envelope[envelope_nr];
8000 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
8001 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
8006 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
8008 struct ElementInfo *ei = &element_info[element];
8012 chunk_size += putFile16BitBE(file, element);
8014 xx_ei = *ei; /* copy element data into temporary buffer */
8016 /* set default description string for this specific element */
8017 strcpy(xx_default_description, getDefaultElementDescription(ei));
8020 /* set (fixed) number of content areas (may be wrong by broken level file) */
8021 /* (this is now directly corrected for broken level files after loading) */
8022 xx_num_contents = 1;
8025 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
8026 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
8028 for (i = 0; i < ei->num_change_pages; i++)
8030 struct ElementChangeInfo *change = &ei->change_page[i];
8032 xx_current_change_page = i;
8034 xx_change = *change; /* copy change data into temporary buffer */
8037 setEventBitsFromEventFlags(change);
8039 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
8040 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
8047 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
8049 struct ElementInfo *ei = &element_info[element];
8050 struct ElementGroupInfo *group = ei->group;
8054 chunk_size += putFile16BitBE(file, element);
8056 xx_ei = *ei; /* copy element data into temporary buffer */
8057 xx_group = *group; /* copy group data into temporary buffer */
8059 /* set default description string for this specific element */
8060 strcpy(xx_default_description, getDefaultElementDescription(ei));
8062 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
8063 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
8068 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
8074 if (!(file = fopen(filename, MODE_WRITE)))
8076 Error(ERR_WARN, "cannot save level file '%s'", filename);
8080 level->file_version = FILE_VERSION_ACTUAL;
8081 level->game_version = GAME_VERSION_ACTUAL;
8083 level->creation_date = getCurrentDate();
8085 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8086 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
8088 chunk_size = SaveLevel_VERS(NULL, level);
8089 putFileChunkBE(file, "VERS", chunk_size);
8090 SaveLevel_VERS(file, level);
8092 chunk_size = SaveLevel_DATE(NULL, level);
8093 putFileChunkBE(file, "DATE", chunk_size);
8094 SaveLevel_DATE(file, level);
8096 chunk_size = SaveLevel_NAME(NULL, level);
8097 putFileChunkBE(file, "NAME", chunk_size);
8098 SaveLevel_NAME(file, level);
8100 chunk_size = SaveLevel_AUTH(NULL, level);
8101 putFileChunkBE(file, "AUTH", chunk_size);
8102 SaveLevel_AUTH(file, level);
8104 chunk_size = SaveLevel_INFO(NULL, level);
8105 putFileChunkBE(file, "INFO", chunk_size);
8106 SaveLevel_INFO(file, level);
8108 chunk_size = SaveLevel_BODY(NULL, level);
8109 putFileChunkBE(file, "BODY", chunk_size);
8110 SaveLevel_BODY(file, level);
8112 chunk_size = SaveLevel_ELEM(NULL, level);
8113 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
8115 putFileChunkBE(file, "ELEM", chunk_size);
8116 SaveLevel_ELEM(file, level);
8119 for (i = 0; i < NUM_ENVELOPES; i++)
8121 int element = EL_ENVELOPE_1 + i;
8123 chunk_size = SaveLevel_NOTE(NULL, level, element);
8124 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
8126 putFileChunkBE(file, "NOTE", chunk_size);
8127 SaveLevel_NOTE(file, level, element);
8131 /* if not using template level, check for non-default custom/group elements */
8132 if (!level->use_custom_template)
8134 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
8136 int element = EL_CUSTOM_START + i;
8138 chunk_size = SaveLevel_CUSX(NULL, level, element);
8139 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
8141 putFileChunkBE(file, "CUSX", chunk_size);
8142 SaveLevel_CUSX(file, level, element);
8146 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
8148 int element = EL_GROUP_START + i;
8150 chunk_size = SaveLevel_GRPX(NULL, level, element);
8151 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
8153 putFileChunkBE(file, "GRPX", chunk_size);
8154 SaveLevel_GRPX(file, level, element);
8161 SetFilePermissions(filename, PERMS_PRIVATE);
8164 void SaveLevel(int nr)
8166 char *filename = getDefaultLevelFilename(nr);
8168 SaveLevelFromFilename(&level, filename);
8171 void SaveLevelTemplate()
8173 char *filename = getDefaultLevelFilename(-1);
8175 SaveLevelFromFilename(&level, filename);
8178 boolean SaveLevelChecked(int nr)
8180 char *filename = getDefaultLevelFilename(nr);
8181 boolean new_level = !fileExists(filename);
8182 boolean level_saved = FALSE;
8184 if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
8189 Request("Level saved !", REQ_CONFIRM);
8197 void DumpLevel(struct LevelInfo *level)
8199 if (level->no_valid_file)
8201 Error(ERR_WARN, "cannot dump -- no valid level file found");
8206 printf_line("-", 79);
8207 printf("Level xxx (file version %08d, game version %08d)\n",
8208 level->file_version, level->game_version);
8209 printf_line("-", 79);
8211 printf("Level author: '%s'\n", level->author);
8212 printf("Level title: '%s'\n", level->name);
8214 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
8216 printf("Level time: %d seconds\n", level->time);
8217 printf("Gems needed: %d\n", level->gems_needed);
8219 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
8220 printf("Time for wheel: %d seconds\n", level->time_wheel);
8221 printf("Time for light: %d seconds\n", level->time_light);
8222 printf("Time for timegate: %d seconds\n", level->time_timegate);
8224 printf("Amoeba speed: %d\n", level->amoeba_speed);
8227 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
8228 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
8229 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
8230 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
8231 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
8233 printf_line("-", 79);
8237 /* ========================================================================= */
8238 /* tape file functions */
8239 /* ========================================================================= */
8241 static void setTapeInfoToDefaults()
8245 /* always start with reliable default values (empty tape) */
8248 /* default values (also for pre-1.2 tapes) with only the first player */
8249 tape.player_participates[0] = TRUE;
8250 for (i = 1; i < MAX_PLAYERS; i++)
8251 tape.player_participates[i] = FALSE;
8253 /* at least one (default: the first) player participates in every tape */
8254 tape.num_participating_players = 1;
8256 tape.level_nr = level_nr;
8258 tape.changed = FALSE;
8260 tape.recording = FALSE;
8261 tape.playing = FALSE;
8262 tape.pausing = FALSE;
8264 tape.no_valid_file = FALSE;
8267 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
8269 tape->file_version = getFileVersion(file);
8270 tape->game_version = getFileVersion(file);
8275 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
8279 tape->random_seed = getFile32BitBE(file);
8280 tape->date = getFile32BitBE(file);
8281 tape->length = getFile32BitBE(file);
8283 /* read header fields that are new since version 1.2 */
8284 if (tape->file_version >= FILE_VERSION_1_2)
8286 byte store_participating_players = getFile8Bit(file);
8289 /* since version 1.2, tapes store which players participate in the tape */
8290 tape->num_participating_players = 0;
8291 for (i = 0; i < MAX_PLAYERS; i++)
8293 tape->player_participates[i] = FALSE;
8295 if (store_participating_players & (1 << i))
8297 tape->player_participates[i] = TRUE;
8298 tape->num_participating_players++;
8302 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
8304 engine_version = getFileVersion(file);
8305 if (engine_version > 0)
8306 tape->engine_version = engine_version;
8308 tape->engine_version = tape->game_version;
8314 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
8316 int level_identifier_size;
8319 level_identifier_size = getFile16BitBE(file);
8321 tape->level_identifier =
8322 checked_realloc(tape->level_identifier, level_identifier_size);
8324 for (i = 0; i < level_identifier_size; i++)
8325 tape->level_identifier[i] = getFile8Bit(file);
8327 tape->level_nr = getFile16BitBE(file);
8329 chunk_size = 2 + level_identifier_size + 2;
8334 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
8337 int chunk_size_expected =
8338 (tape->num_participating_players + 1) * tape->length;
8340 if (chunk_size_expected != chunk_size)
8342 ReadUnusedBytesFromFile(file, chunk_size);
8343 return chunk_size_expected;
8346 for (i = 0; i < tape->length; i++)
8348 if (i >= MAX_TAPE_LEN)
8351 for (j = 0; j < MAX_PLAYERS; j++)
8353 tape->pos[i].action[j] = MV_NONE;
8355 if (tape->player_participates[j])
8356 tape->pos[i].action[j] = getFile8Bit(file);
8359 tape->pos[i].delay = getFile8Bit(file);
8361 if (tape->file_version == FILE_VERSION_1_0)
8363 /* eliminate possible diagonal moves in old tapes */
8364 /* this is only for backward compatibility */
8366 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
8367 byte action = tape->pos[i].action[0];
8368 int k, num_moves = 0;
8370 for (k = 0; k<4; k++)
8372 if (action & joy_dir[k])
8374 tape->pos[i + num_moves].action[0] = joy_dir[k];
8376 tape->pos[i + num_moves].delay = 0;
8385 tape->length += num_moves;
8388 else if (tape->file_version < FILE_VERSION_2_0)
8390 /* convert pre-2.0 tapes to new tape format */
8392 if (tape->pos[i].delay > 1)
8395 tape->pos[i + 1] = tape->pos[i];
8396 tape->pos[i + 1].delay = 1;
8399 for (j = 0; j < MAX_PLAYERS; j++)
8400 tape->pos[i].action[j] = MV_NONE;
8401 tape->pos[i].delay--;
8412 if (i != tape->length)
8413 chunk_size = (tape->num_participating_players + 1) * i;
8418 void LoadTapeFromFilename(char *filename)
8420 char cookie[MAX_LINE_LEN];
8421 char chunk_name[CHUNK_ID_LEN + 1];
8425 /* always start with reliable default values */
8426 setTapeInfoToDefaults();
8428 if (!(file = fopen(filename, MODE_READ)))
8430 tape.no_valid_file = TRUE;
8435 getFileChunkBE(file, chunk_name, NULL);
8436 if (strEqual(chunk_name, "RND1"))
8438 getFile32BitBE(file); /* not used */
8440 getFileChunkBE(file, chunk_name, NULL);
8441 if (!strEqual(chunk_name, "TAPE"))
8443 tape.no_valid_file = TRUE;
8445 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
8450 else /* check for pre-2.0 file format with cookie string */
8452 strcpy(cookie, chunk_name);
8453 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
8454 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8455 cookie[strlen(cookie) - 1] = '\0';
8457 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8459 tape.no_valid_file = TRUE;
8461 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
8466 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8468 tape.no_valid_file = TRUE;
8470 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
8475 /* pre-2.0 tape files have no game version, so use file version here */
8476 tape.game_version = tape.file_version;
8479 if (tape.file_version < FILE_VERSION_1_2)
8481 /* tape files from versions before 1.2.0 without chunk structure */
8482 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8483 LoadTape_BODY(file, 2 * tape.length, &tape);
8491 int (*loader)(FILE *, int, struct TapeInfo *);
8495 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8496 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8497 { "INFO", -1, LoadTape_INFO },
8498 { "BODY", -1, LoadTape_BODY },
8502 while (getFileChunkBE(file, chunk_name, &chunk_size))
8506 while (chunk_info[i].name != NULL &&
8507 !strEqual(chunk_name, chunk_info[i].name))
8510 if (chunk_info[i].name == NULL)
8512 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
8513 chunk_name, filename);
8514 ReadUnusedBytesFromFile(file, chunk_size);
8516 else if (chunk_info[i].size != -1 &&
8517 chunk_info[i].size != chunk_size)
8519 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8520 chunk_size, chunk_name, filename);
8521 ReadUnusedBytesFromFile(file, chunk_size);
8525 /* call function to load this tape chunk */
8526 int chunk_size_expected =
8527 (chunk_info[i].loader)(file, chunk_size, &tape);
8529 /* the size of some chunks cannot be checked before reading other
8530 chunks first (like "HEAD" and "BODY") that contain some header
8531 information, so check them here */
8532 if (chunk_size_expected != chunk_size)
8534 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8535 chunk_size, chunk_name, filename);
8543 tape.length_seconds = GetTapeLength();
8546 printf("::: tape file version: %d\n", tape.file_version);
8547 printf("::: tape game version: %d\n", tape.game_version);
8548 printf("::: tape engine version: %d\n", tape.engine_version);
8552 void LoadTape(int nr)
8554 char *filename = getTapeFilename(nr);
8556 LoadTapeFromFilename(filename);
8559 void LoadSolutionTape(int nr)
8561 char *filename = getSolutionTapeFilename(nr);
8563 LoadTapeFromFilename(filename);
8566 if (TAPE_IS_EMPTY(tape) &&
8567 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8568 level.native_sp_level->demo.is_available)
8569 CopyNativeTape_SP_to_RND(&level);
8573 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8575 putFileVersion(file, tape->file_version);
8576 putFileVersion(file, tape->game_version);
8579 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8582 byte store_participating_players = 0;
8584 /* set bits for participating players for compact storage */
8585 for (i = 0; i < MAX_PLAYERS; i++)
8586 if (tape->player_participates[i])
8587 store_participating_players |= (1 << i);
8589 putFile32BitBE(file, tape->random_seed);
8590 putFile32BitBE(file, tape->date);
8591 putFile32BitBE(file, tape->length);
8593 putFile8Bit(file, store_participating_players);
8595 /* unused bytes not at the end here for 4-byte alignment of engine_version */
8596 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8598 putFileVersion(file, tape->engine_version);
8601 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8603 int level_identifier_size = strlen(tape->level_identifier) + 1;
8606 putFile16BitBE(file, level_identifier_size);
8608 for (i = 0; i < level_identifier_size; i++)
8609 putFile8Bit(file, tape->level_identifier[i]);
8611 putFile16BitBE(file, tape->level_nr);
8614 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8618 for (i = 0; i < tape->length; i++)
8620 for (j = 0; j < MAX_PLAYERS; j++)
8621 if (tape->player_participates[j])
8622 putFile8Bit(file, tape->pos[i].action[j]);
8624 putFile8Bit(file, tape->pos[i].delay);
8628 void SaveTape(int nr)
8630 char *filename = getTapeFilename(nr);
8633 boolean new_tape = TRUE;
8635 int num_participating_players = 0;
8636 int info_chunk_size;
8637 int body_chunk_size;
8640 InitTapeDirectory(leveldir_current->subdir);
8643 /* if a tape still exists, ask to overwrite it */
8644 if (fileExists(filename))
8647 if (!Request("Replace old tape ?", REQ_ASK))
8652 if (!(file = fopen(filename, MODE_WRITE)))
8654 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
8658 tape.file_version = FILE_VERSION_ACTUAL;
8659 tape.game_version = GAME_VERSION_ACTUAL;
8661 /* count number of participating players */
8662 for (i = 0; i < MAX_PLAYERS; i++)
8663 if (tape.player_participates[i])
8664 num_participating_players++;
8666 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8667 body_chunk_size = (num_participating_players + 1) * tape.length;
8669 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8670 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8672 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8673 SaveTape_VERS(file, &tape);
8675 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8676 SaveTape_HEAD(file, &tape);
8678 putFileChunkBE(file, "INFO", info_chunk_size);
8679 SaveTape_INFO(file, &tape);
8681 putFileChunkBE(file, "BODY", body_chunk_size);
8682 SaveTape_BODY(file, &tape);
8686 SetFilePermissions(filename, PERMS_PRIVATE);
8688 tape.changed = FALSE;
8692 Request("Tape saved !", REQ_CONFIRM);
8696 boolean SaveTapeChecked(int nr)
8698 char *filename = getTapeFilename(nr);
8699 boolean new_tape = !fileExists(filename);
8700 boolean tape_saved = FALSE;
8702 if (new_tape || Request("Replace old tape ?", REQ_ASK))
8707 Request("Tape saved !", REQ_CONFIRM);
8715 void DumpTape(struct TapeInfo *tape)
8717 int tape_frame_counter;
8720 if (tape->no_valid_file)
8722 Error(ERR_WARN, "cannot dump -- no valid tape file found");
8727 printf_line("-", 79);
8728 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
8729 tape->level_nr, tape->file_version, tape->game_version);
8730 printf(" (effective engine version %08d)\n",
8731 tape->engine_version);
8732 printf("Level series identifier: '%s'\n", tape->level_identifier);
8733 printf_line("-", 79);
8735 tape_frame_counter = 0;
8737 for (i = 0; i < tape->length; i++)
8739 if (i >= MAX_TAPE_LEN)
8742 printf("%04d: ", i);
8744 for (j = 0; j < MAX_PLAYERS; j++)
8746 if (tape->player_participates[j])
8748 int action = tape->pos[i].action[j];
8750 printf("%d:%02x ", j, action);
8751 printf("[%c%c%c%c|%c%c] - ",
8752 (action & JOY_LEFT ? '<' : ' '),
8753 (action & JOY_RIGHT ? '>' : ' '),
8754 (action & JOY_UP ? '^' : ' '),
8755 (action & JOY_DOWN ? 'v' : ' '),
8756 (action & JOY_BUTTON_1 ? '1' : ' '),
8757 (action & JOY_BUTTON_2 ? '2' : ' '));
8761 printf("(%03d) ", tape->pos[i].delay);
8762 printf("[%05d]\n", tape_frame_counter);
8764 tape_frame_counter += tape->pos[i].delay;
8767 printf_line("-", 79);
8771 /* ========================================================================= */
8772 /* score file functions */
8773 /* ========================================================================= */
8775 void LoadScore(int nr)
8778 char *filename = getScoreFilename(nr);
8779 char cookie[MAX_LINE_LEN];
8780 char line[MAX_LINE_LEN];
8784 /* always start with reliable default values */
8785 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8787 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
8788 highscore[i].Score = 0;
8791 if (!(file = fopen(filename, MODE_READ)))
8794 /* check file identifier */
8795 fgets(cookie, MAX_LINE_LEN, file);
8796 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8797 cookie[strlen(cookie) - 1] = '\0';
8799 if (!checkCookieString(cookie, SCORE_COOKIE))
8801 Error(ERR_WARN, "unknown format of score file '%s'", filename);
8806 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8808 fscanf(file, "%d", &highscore[i].Score);
8809 fgets(line, MAX_LINE_LEN, file);
8811 if (line[strlen(line) - 1] == '\n')
8812 line[strlen(line) - 1] = '\0';
8814 for (line_ptr = line; *line_ptr; line_ptr++)
8816 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8818 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
8819 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
8828 void SaveScore(int nr)
8831 char *filename = getScoreFilename(nr);
8834 InitScoreDirectory(leveldir_current->subdir);
8836 if (!(file = fopen(filename, MODE_WRITE)))
8838 Error(ERR_WARN, "cannot save score for level %d", nr);
8842 fprintf(file, "%s\n\n", SCORE_COOKIE);
8844 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8845 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
8849 SetFilePermissions(filename, PERMS_PUBLIC);
8853 /* ========================================================================= */
8854 /* setup file functions */
8855 /* ========================================================================= */
8857 #define TOKEN_STR_PLAYER_PREFIX "player_"
8860 #define SETUP_TOKEN_PLAYER_NAME 0
8861 #define SETUP_TOKEN_SOUND 1
8862 #define SETUP_TOKEN_SOUND_LOOPS 2
8863 #define SETUP_TOKEN_SOUND_MUSIC 3
8864 #define SETUP_TOKEN_SOUND_SIMPLE 4
8865 #define SETUP_TOKEN_TOONS 5
8866 #define SETUP_TOKEN_SCROLL_DELAY 6
8867 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
8868 #define SETUP_TOKEN_SOFT_SCROLLING 8
8869 #define SETUP_TOKEN_FADE_SCREENS 9
8870 #define SETUP_TOKEN_AUTORECORD 10
8871 #define SETUP_TOKEN_SHOW_TITLESCREEN 11
8872 #define SETUP_TOKEN_QUICK_DOORS 12
8873 #define SETUP_TOKEN_TEAM_MODE 13
8874 #define SETUP_TOKEN_HANDICAP 14
8875 #define SETUP_TOKEN_SKIP_LEVELS 15
8876 #define SETUP_TOKEN_TIME_LIMIT 16
8877 #define SETUP_TOKEN_FULLSCREEN 17
8878 #define SETUP_TOKEN_FULLSCREEN_MODE 18
8879 #define SETUP_TOKEN_ASK_ON_ESCAPE 19
8880 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
8881 #define SETUP_TOKEN_QUICK_SWITCH 21
8882 #define SETUP_TOKEN_INPUT_ON_FOCUS 22
8883 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
8884 #define SETUP_TOKEN_GAME_FRAME_DELAY 24
8885 #define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 25
8886 #define SETUP_TOKEN_GRAPHICS_SET 26
8887 #define SETUP_TOKEN_SOUNDS_SET 27
8888 #define SETUP_TOKEN_MUSIC_SET 28
8889 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 29
8890 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 30
8891 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 31
8893 #define NUM_GLOBAL_SETUP_TOKENS 32
8896 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
8897 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
8898 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
8899 #define SETUP_TOKEN_EDITOR_EL_MORE 3
8900 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
8901 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
8902 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
8903 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
8904 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
8905 #define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
8906 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
8907 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
8908 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
8909 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
8910 #define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
8911 #define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
8912 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
8914 #define NUM_EDITOR_SETUP_TOKENS 17
8916 /* editor cascade setup */
8917 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
8918 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
8919 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
8920 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
8921 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
8922 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
8923 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
8924 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
8925 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
8926 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
8927 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
8928 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
8929 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
8930 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
8931 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
8933 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
8935 /* shortcut setup */
8936 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
8937 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
8938 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
8939 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
8940 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
8941 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
8942 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
8943 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
8945 #define NUM_SHORTCUT_SETUP_TOKENS 8
8948 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
8949 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
8950 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
8951 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
8952 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
8953 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
8954 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
8955 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
8956 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
8957 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
8958 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
8959 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
8960 #define SETUP_TOKEN_PLAYER_KEY_UP 12
8961 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
8962 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
8963 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
8965 #define NUM_PLAYER_SETUP_TOKENS 16
8968 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
8969 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
8970 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
8972 #define NUM_SYSTEM_SETUP_TOKENS 3
8975 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
8977 #define NUM_OPTIONS_SETUP_TOKENS 1
8980 static struct SetupInfo si;
8981 static struct SetupEditorInfo sei;
8982 static struct SetupEditorCascadeInfo seci;
8983 static struct SetupShortcutInfo ssi;
8984 static struct SetupInputInfo sii;
8985 static struct SetupSystemInfo syi;
8986 static struct OptionInfo soi;
8988 static struct TokenInfo global_setup_tokens[] =
8990 { TYPE_STRING, &si.player_name, "player_name" },
8991 { TYPE_SWITCH, &si.sound, "sound" },
8992 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
8993 { TYPE_SWITCH, &si.sound_music, "background_music" },
8994 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
8995 { TYPE_SWITCH, &si.toons, "toons" },
8996 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
8997 { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" },
8998 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
8999 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
9000 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"},
9001 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
9002 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
9003 { TYPE_SWITCH, &si.team_mode, "team_mode" },
9004 { TYPE_SWITCH, &si.handicap, "handicap" },
9005 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
9006 { TYPE_SWITCH, &si.time_limit, "time_limit" },
9007 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
9008 { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
9009 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
9010 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
9011 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
9012 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
9013 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
9014 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
9015 { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" },
9016 { TYPE_STRING, &si.graphics_set, "graphics_set" },
9017 { TYPE_STRING, &si.sounds_set, "sounds_set" },
9018 { TYPE_STRING, &si.music_set, "music_set" },
9019 { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
9020 { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
9021 { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
9024 static boolean not_used = FALSE;
9025 static struct TokenInfo editor_setup_tokens[] =
9028 { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
9029 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
9030 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
9031 { TYPE_SWITCH, ¬_used, "editor.el_more" },
9032 { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
9033 { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
9034 { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
9035 { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
9037 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
9038 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
9039 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
9040 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
9041 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
9042 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
9043 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
9044 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
9046 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
9047 { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
9048 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
9050 { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
9052 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
9054 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
9055 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
9056 { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
9057 { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
9058 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
9061 static struct TokenInfo editor_cascade_setup_tokens[] =
9063 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
9064 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
9065 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
9066 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
9067 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
9068 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
9069 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
9070 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
9071 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
9072 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
9073 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
9074 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
9075 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
9076 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
9077 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
9080 static struct TokenInfo shortcut_setup_tokens[] =
9082 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
9083 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
9084 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
9085 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
9086 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
9087 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
9088 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
9089 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
9092 static struct TokenInfo player_setup_tokens[] =
9094 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
9095 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
9096 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
9097 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
9098 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
9099 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
9100 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
9101 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
9102 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
9103 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
9104 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
9105 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
9106 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
9107 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
9108 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
9109 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
9112 static struct TokenInfo system_setup_tokens[] =
9114 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
9115 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
9116 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
9119 static struct TokenInfo options_setup_tokens[] =
9121 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
9124 static char *get_corrected_login_name(char *login_name)
9126 /* needed because player name must be a fixed length string */
9127 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
9129 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
9130 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
9132 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
9133 if (strchr(login_name_new, ' '))
9134 *strchr(login_name_new, ' ') = '\0';
9136 return login_name_new;
9139 static void setSetupInfoToDefaults(struct SetupInfo *si)
9143 si->player_name = get_corrected_login_name(getLoginName());
9146 si->sound_loops = TRUE;
9147 si->sound_music = TRUE;
9148 si->sound_simple = TRUE;
9150 si->scroll_delay = TRUE;
9151 si->scroll_delay_value = STD_SCROLL_DELAY;
9152 si->soft_scrolling = TRUE;
9153 si->fade_screens = TRUE;
9154 si->autorecord = TRUE;
9155 si->show_titlescreen = TRUE;
9156 si->quick_doors = FALSE;
9157 si->team_mode = FALSE;
9158 si->handicap = TRUE;
9159 si->skip_levels = TRUE;
9160 si->time_limit = TRUE;
9161 si->fullscreen = FALSE;
9162 si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
9163 si->ask_on_escape = TRUE;
9164 si->ask_on_escape_editor = TRUE;
9165 si->quick_switch = FALSE;
9166 si->input_on_focus = FALSE;
9167 si->prefer_aga_graphics = TRUE;
9168 si->game_frame_delay = GAME_FRAME_DELAY;
9169 si->sp_show_border_elements = FALSE;
9171 si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
9172 si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);
9173 si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR);
9174 si->override_level_graphics = FALSE;
9175 si->override_level_sounds = FALSE;
9176 si->override_level_music = FALSE;
9178 si->editor.el_boulderdash = TRUE;
9179 si->editor.el_emerald_mine = TRUE;
9180 si->editor.el_emerald_mine_club = TRUE;
9181 si->editor.el_more = TRUE;
9182 si->editor.el_sokoban = TRUE;
9183 si->editor.el_supaplex = TRUE;
9184 si->editor.el_diamond_caves = TRUE;
9185 si->editor.el_dx_boulderdash = TRUE;
9186 si->editor.el_chars = TRUE;
9187 si->editor.el_steel_chars = TRUE;
9188 si->editor.el_custom = TRUE;
9190 si->editor.el_headlines = TRUE;
9191 si->editor.el_user_defined = FALSE;
9192 si->editor.el_dynamic = TRUE;
9194 si->editor.show_element_token = FALSE;
9196 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
9197 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
9198 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
9200 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
9201 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
9202 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
9203 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
9204 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
9206 for (i = 0; i < MAX_PLAYERS; i++)
9208 si->input[i].use_joystick = FALSE;
9209 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
9210 si->input[i].joy.xleft = JOYSTICK_XLEFT;
9211 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
9212 si->input[i].joy.xright = JOYSTICK_XRIGHT;
9213 si->input[i].joy.yupper = JOYSTICK_YUPPER;
9214 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
9215 si->input[i].joy.ylower = JOYSTICK_YLOWER;
9216 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
9217 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
9218 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
9219 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
9220 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
9221 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
9222 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
9223 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
9226 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
9227 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
9228 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
9230 si->options.verbose = FALSE;
9232 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
9233 si->handicap = FALSE;
9234 si->fullscreen = TRUE;
9235 si->override_level_graphics = AUTO;
9236 si->override_level_sounds = AUTO;
9237 si->override_level_music = AUTO;
9241 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
9243 si->editor_cascade.el_bd = TRUE;
9244 si->editor_cascade.el_em = TRUE;
9245 si->editor_cascade.el_emc = TRUE;
9246 si->editor_cascade.el_rnd = TRUE;
9247 si->editor_cascade.el_sb = TRUE;
9248 si->editor_cascade.el_sp = TRUE;
9249 si->editor_cascade.el_dc = TRUE;
9250 si->editor_cascade.el_dx = TRUE;
9252 si->editor_cascade.el_chars = FALSE;
9253 si->editor_cascade.el_steel_chars = FALSE;
9254 si->editor_cascade.el_ce = FALSE;
9255 si->editor_cascade.el_ge = FALSE;
9256 si->editor_cascade.el_ref = FALSE;
9257 si->editor_cascade.el_user = FALSE;
9258 si->editor_cascade.el_dynamic = FALSE;
9261 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
9265 if (!setup_file_hash)
9270 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9271 setSetupInfo(global_setup_tokens, i,
9272 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
9277 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9278 setSetupInfo(editor_setup_tokens, i,
9279 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
9282 /* shortcut setup */
9283 ssi = setup.shortcut;
9284 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9285 setSetupInfo(shortcut_setup_tokens, i,
9286 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
9287 setup.shortcut = ssi;
9290 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9294 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9296 sii = setup.input[pnr];
9297 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9299 char full_token[100];
9301 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
9302 setSetupInfo(player_setup_tokens, i,
9303 getHashEntry(setup_file_hash, full_token));
9305 setup.input[pnr] = sii;
9310 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9311 setSetupInfo(system_setup_tokens, i,
9312 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
9316 soi = setup.options;
9317 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9318 setSetupInfo(options_setup_tokens, i,
9319 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
9320 setup.options = soi;
9323 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
9327 if (!setup_file_hash)
9330 /* editor cascade setup */
9331 seci = setup.editor_cascade;
9332 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9333 setSetupInfo(editor_cascade_setup_tokens, i,
9334 getHashEntry(setup_file_hash,
9335 editor_cascade_setup_tokens[i].text));
9336 setup.editor_cascade = seci;
9341 char *filename = getSetupFilename();
9342 SetupFileHash *setup_file_hash = NULL;
9344 /* always start with reliable default values */
9345 setSetupInfoToDefaults(&setup);
9347 setup_file_hash = loadSetupFileHash(filename);
9349 if (setup_file_hash)
9351 char *player_name_new;
9353 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
9354 decodeSetupFileHash(setup_file_hash);
9356 freeSetupFileHash(setup_file_hash);
9358 /* needed to work around problems with fixed length strings */
9359 player_name_new = get_corrected_login_name(setup.player_name);
9360 free(setup.player_name);
9361 setup.player_name = player_name_new;
9363 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
9364 if (setup.scroll_delay == FALSE)
9366 setup.scroll_delay_value = MIN_SCROLL_DELAY;
9367 setup.scroll_delay = TRUE; /* now always "on" */
9370 /* make sure that scroll delay value stays inside valid range */
9371 setup.scroll_delay_value =
9372 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
9375 Error(ERR_WARN, "using default setup values");
9378 void LoadSetup_EditorCascade()
9380 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9381 SetupFileHash *setup_file_hash = NULL;
9383 /* always start with reliable default values */
9384 setSetupInfoToDefaults_EditorCascade(&setup);
9386 setup_file_hash = loadSetupFileHash(filename);
9388 if (setup_file_hash)
9390 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
9391 decodeSetupFileHash_EditorCascade(setup_file_hash);
9393 freeSetupFileHash(setup_file_hash);
9401 char *filename = getSetupFilename();
9405 InitUserDataDirectory();
9407 if (!(file = fopen(filename, MODE_WRITE)))
9409 Error(ERR_WARN, "cannot write setup file '%s'", filename);
9413 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
9414 getCookie("SETUP")));
9415 fprintf(file, "\n");
9419 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9421 /* just to make things nicer :) */
9422 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
9423 i == SETUP_TOKEN_GRAPHICS_SET)
9424 fprintf(file, "\n");
9426 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
9431 fprintf(file, "\n");
9432 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9433 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
9435 /* shortcut setup */
9436 ssi = setup.shortcut;
9437 fprintf(file, "\n");
9438 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9439 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
9442 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9446 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9447 fprintf(file, "\n");
9449 sii = setup.input[pnr];
9450 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9451 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
9456 fprintf(file, "\n");
9457 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9458 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
9461 soi = setup.options;
9462 fprintf(file, "\n");
9463 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9464 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
9468 SetFilePermissions(filename, PERMS_PRIVATE);
9471 void SaveSetup_EditorCascade()
9473 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9477 InitUserDataDirectory();
9479 if (!(file = fopen(filename, MODE_WRITE)))
9481 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
9486 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
9487 getCookie("SETUP")));
9488 fprintf(file, "\n");
9490 seci = setup.editor_cascade;
9491 fprintf(file, "\n");
9492 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9493 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
9497 SetFilePermissions(filename, PERMS_PRIVATE);
9502 void LoadCustomElementDescriptions()
9504 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9505 SetupFileHash *setup_file_hash;
9508 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9510 if (element_info[i].custom_description != NULL)
9512 free(element_info[i].custom_description);
9513 element_info[i].custom_description = NULL;
9517 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9520 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9522 char *token = getStringCat2(element_info[i].token_name, ".name");
9523 char *value = getHashEntry(setup_file_hash, token);
9526 element_info[i].custom_description = getStringCopy(value);
9531 freeSetupFileHash(setup_file_hash);
9534 static int getElementFromToken(char *token)
9537 char *value = getHashEntry(element_token_hash, token);
9544 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9545 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
9546 if (strEqual(token, element_info[i].token_name))
9550 Error(ERR_WARN, "unknown element token '%s'", token);
9552 return EL_UNDEFINED;
9555 static int get_token_parameter_value(char *token, char *value_raw)
9559 if (token == NULL || value_raw == NULL)
9560 return ARG_UNDEFINED_VALUE;
9562 suffix = strrchr(token, '.');
9567 if (strEqual(suffix, ".element"))
9568 return getElementFromToken(value_raw);
9572 if (strncmp(suffix, ".font", 5) == 0)
9576 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9577 for (i = 0; i < NUM_FONTS; i++)
9578 if (strEqual(value_raw, font_info[i].token_name))
9581 /* if font not found, use reliable default value */
9582 return FONT_INITIAL_1;
9586 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
9587 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
9590 void InitMenuDesignSettings_Static()
9593 static SetupFileHash *image_config_hash = NULL;
9598 if (image_config_hash == NULL)
9600 image_config_hash = newSetupFileHash();
9602 for (i = 0; image_config[i].token != NULL; i++)
9603 setHashEntry(image_config_hash,
9604 image_config[i].token,
9605 image_config[i].value);
9610 /* always start with reliable default values from static default config */
9611 for (i = 0; image_config_vars[i].token != NULL; i++)
9613 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
9616 *image_config_vars[i].value =
9617 get_token_parameter_value(image_config_vars[i].token, value);
9624 /* always start with reliable default values from static default config */
9625 for (i = 0; image_config_vars[i].token != NULL; i++)
9626 for (j = 0; image_config[j].token != NULL; j++)
9627 if (strEqual(image_config_vars[i].token, image_config[j].token))
9628 *image_config_vars[i].value =
9629 get_token_parameter_value(image_config_vars[i].token,
9630 image_config[j].value);
9634 static void InitMenuDesignSettings_SpecialPreProcessing()
9638 /* the following initializes hierarchical values from static configuration */
9640 /* special case: initialize "ARG_DEFAULT" values in static default config */
9641 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
9642 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
9643 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
9644 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
9645 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
9646 titlemessage_default.fade_mode = title_default.fade_mode;
9647 titlemessage_default.fade_delay = title_default.fade_delay;
9648 titlemessage_default.post_delay = title_default.post_delay;
9649 titlemessage_default.auto_delay = title_default.auto_delay;
9651 /* special case: initialize "ARG_DEFAULT" values in static default config */
9652 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9653 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
9655 titlemessage_initial[i] = titlemessage_initial_default;
9656 titlemessage[i] = titlemessage_default;
9659 /* special case: initialize "ARG_DEFAULT" values in static default config */
9660 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9661 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9663 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
9664 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
9668 static void InitMenuDesignSettings_SpecialPostProcessing()
9670 /* special case: initialize later added SETUP list size from LEVELS value */
9671 if (menu.list_size[GAME_MODE_SETUP] == -1)
9672 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
9675 static void LoadMenuDesignSettingsFromFilename(char *filename)
9677 static struct TitleMessageInfo tmi;
9678 static struct TokenInfo titlemessage_tokens[] =
9680 { TYPE_INTEGER, &tmi.x, ".x" },
9681 { TYPE_INTEGER, &tmi.y, ".y" },
9682 { TYPE_INTEGER, &tmi.width, ".width" },
9683 { TYPE_INTEGER, &tmi.height, ".height" },
9684 { TYPE_INTEGER, &tmi.chars, ".chars" },
9685 { TYPE_INTEGER, &tmi.lines, ".lines" },
9686 { TYPE_INTEGER, &tmi.align, ".align" },
9687 { TYPE_INTEGER, &tmi.valign, ".valign" },
9688 { TYPE_INTEGER, &tmi.font, ".font" },
9689 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
9690 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
9691 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
9692 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
9693 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
9694 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
9695 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
9696 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
9702 struct TitleMessageInfo *array;
9705 titlemessage_arrays[] =
9707 { titlemessage_initial, "[titlemessage_initial]" },
9708 { titlemessage, "[titlemessage]" },
9712 SetupFileHash *setup_file_hash;
9716 printf("LoadMenuDesignSettings from file '%s' ...\n", filename);
9719 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9722 /* the following initializes hierarchical values from dynamic configuration */
9724 /* special case: initialize with default values that may be overwritten */
9725 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
9726 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9728 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
9729 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
9730 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
9732 if (value_1 != NULL)
9733 menu.draw_xoffset[i] = get_integer_from_string(value_1);
9734 if (value_2 != NULL)
9735 menu.draw_yoffset[i] = get_integer_from_string(value_2);
9736 if (value_3 != NULL)
9737 menu.list_size[i] = get_integer_from_string(value_3);
9740 /* special case: initialize with default values that may be overwritten */
9741 /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
9742 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
9744 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
9745 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
9747 if (value_1 != NULL)
9748 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
9749 if (value_2 != NULL)
9750 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
9753 /* special case: initialize with default values that may be overwritten */
9754 /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
9755 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
9757 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
9758 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
9760 if (value_1 != NULL)
9761 menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
9762 if (value_2 != NULL)
9763 menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
9766 /* special case: initialize with default values that may be overwritten */
9767 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9768 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9770 char *token_1 = "menu.enter_screen.fade_mode";
9771 char *token_2 = "menu.enter_screen.fade_delay";
9772 char *token_3 = "menu.enter_screen.post_delay";
9773 char *token_4 = "menu.leave_screen.fade_mode";
9774 char *token_5 = "menu.leave_screen.fade_delay";
9775 char *token_6 = "menu.leave_screen.post_delay";
9776 char *value_1 = getHashEntry(setup_file_hash, token_1);
9777 char *value_2 = getHashEntry(setup_file_hash, token_2);
9778 char *value_3 = getHashEntry(setup_file_hash, token_3);
9779 char *value_4 = getHashEntry(setup_file_hash, token_4);
9780 char *value_5 = getHashEntry(setup_file_hash, token_5);
9781 char *value_6 = getHashEntry(setup_file_hash, token_6);
9783 if (value_1 != NULL)
9784 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
9786 if (value_2 != NULL)
9787 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
9789 if (value_3 != NULL)
9790 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
9792 if (value_4 != NULL)
9793 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
9795 if (value_5 != NULL)
9796 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
9798 if (value_6 != NULL)
9799 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
9803 /* special case: initialize with default values that may be overwritten */
9804 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9805 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
9807 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
9808 char *base_token = titlemessage_arrays[i].text;
9810 for (j = 0; titlemessage_tokens[j].type != -1; j++)
9812 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
9813 char *value = getHashEntry(setup_file_hash, token);
9817 int parameter_value = get_token_parameter_value(token, value);
9819 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
9823 if (titlemessage_tokens[j].type == TYPE_INTEGER)
9824 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
9826 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
9836 /* read (and overwrite with) values that may be specified in config file */
9837 for (i = 0; image_config_vars[i].token != NULL; i++)
9839 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
9841 /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
9842 if (value != NULL && !strEqual(value, ARG_DEFAULT))
9843 *image_config_vars[i].value =
9844 get_token_parameter_value(image_config_vars[i].token, value);
9847 freeSetupFileHash(setup_file_hash);
9850 void LoadMenuDesignSettings()
9852 char *filename_base = UNDEFINED_FILENAME, *filename_local;
9854 InitMenuDesignSettings_Static();
9855 InitMenuDesignSettings_SpecialPreProcessing();
9858 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
9860 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
9863 /* first look for special settings configured in level series config */
9864 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
9866 if (fileExists(filename_base))
9867 LoadMenuDesignSettingsFromFilename(filename_base);
9870 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9872 if (filename_local != NULL && !strEqual(filename_base, filename_local))
9873 LoadMenuDesignSettingsFromFilename(filename_local);
9875 InitMenuDesignSettings_SpecialPostProcessing();
9878 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
9880 char *filename = getEditorSetupFilename();
9881 SetupFileList *setup_file_list, *list;
9882 SetupFileHash *element_hash;
9883 int num_unknown_tokens = 0;
9886 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
9889 element_hash = newSetupFileHash();
9891 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9892 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9894 /* determined size may be larger than needed (due to unknown elements) */
9896 for (list = setup_file_list; list != NULL; list = list->next)
9899 /* add space for up to 3 more elements for padding that may be needed */
9902 /* free memory for old list of elements, if needed */
9903 checked_free(*elements);
9905 /* allocate memory for new list of elements */
9906 *elements = checked_malloc(*num_elements * sizeof(int));
9909 for (list = setup_file_list; list != NULL; list = list->next)
9911 char *value = getHashEntry(element_hash, list->token);
9913 if (value == NULL) /* try to find obsolete token mapping */
9915 char *mapped_token = get_mapped_token(list->token);
9917 if (mapped_token != NULL)
9919 value = getHashEntry(element_hash, mapped_token);
9927 (*elements)[(*num_elements)++] = atoi(value);
9931 if (num_unknown_tokens == 0)
9933 Error(ERR_INFO_LINE, "-");
9934 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9935 Error(ERR_INFO, "- config file: '%s'", filename);
9937 num_unknown_tokens++;
9940 Error(ERR_INFO, "- token: '%s'", list->token);
9944 if (num_unknown_tokens > 0)
9945 Error(ERR_INFO_LINE, "-");
9947 while (*num_elements % 4) /* pad with empty elements, if needed */
9948 (*elements)[(*num_elements)++] = EL_EMPTY;
9950 freeSetupFileList(setup_file_list);
9951 freeSetupFileHash(element_hash);
9954 for (i = 0; i < *num_elements; i++)
9955 printf("editor: element '%s' [%d]\n",
9956 element_info[(*elements)[i]].token_name, (*elements)[i]);
9960 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
9963 SetupFileHash *setup_file_hash = NULL;
9964 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
9965 char *filename_music, *filename_prefix, *filename_info;
9971 token_to_value_ptr[] =
9973 { "title_header", &tmp_music_file_info.title_header },
9974 { "artist_header", &tmp_music_file_info.artist_header },
9975 { "album_header", &tmp_music_file_info.album_header },
9976 { "year_header", &tmp_music_file_info.year_header },
9978 { "title", &tmp_music_file_info.title },
9979 { "artist", &tmp_music_file_info.artist },
9980 { "album", &tmp_music_file_info.album },
9981 { "year", &tmp_music_file_info.year },
9987 filename_music = (is_sound ? getCustomSoundFilename(basename) :
9988 getCustomMusicFilename(basename));
9990 if (filename_music == NULL)
9993 /* ---------- try to replace file extension ---------- */
9995 filename_prefix = getStringCopy(filename_music);
9996 if (strrchr(filename_prefix, '.') != NULL)
9997 *strrchr(filename_prefix, '.') = '\0';
9998 filename_info = getStringCat2(filename_prefix, ".txt");
10001 printf("trying to load file '%s'...\n", filename_info);
10004 if (fileExists(filename_info))
10005 setup_file_hash = loadSetupFileHash(filename_info);
10007 free(filename_prefix);
10008 free(filename_info);
10010 if (setup_file_hash == NULL)
10012 /* ---------- try to add file extension ---------- */
10014 filename_prefix = getStringCopy(filename_music);
10015 filename_info = getStringCat2(filename_prefix, ".txt");
10018 printf("trying to load file '%s'...\n", filename_info);
10021 if (fileExists(filename_info))
10022 setup_file_hash = loadSetupFileHash(filename_info);
10024 free(filename_prefix);
10025 free(filename_info);
10028 if (setup_file_hash == NULL)
10031 /* ---------- music file info found ---------- */
10033 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
10035 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
10037 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
10039 *token_to_value_ptr[i].value_ptr =
10040 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
10043 tmp_music_file_info.basename = getStringCopy(basename);
10044 tmp_music_file_info.music = music;
10045 tmp_music_file_info.is_sound = is_sound;
10047 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
10048 *new_music_file_info = tmp_music_file_info;
10050 return new_music_file_info;
10053 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
10055 return get_music_file_info_ext(basename, music, FALSE);
10058 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
10060 return get_music_file_info_ext(basename, sound, TRUE);
10063 static boolean music_info_listed_ext(struct MusicFileInfo *list,
10064 char *basename, boolean is_sound)
10066 for (; list != NULL; list = list->next)
10067 if (list->is_sound == is_sound && strEqual(list->basename, basename))
10073 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
10075 return music_info_listed_ext(list, basename, FALSE);
10078 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
10080 return music_info_listed_ext(list, basename, TRUE);
10083 void LoadMusicInfo()
10085 char *music_directory = getCustomMusicDirectory();
10086 int num_music = getMusicListSize();
10087 int num_music_noconf = 0;
10088 int num_sounds = getSoundListSize();
10090 struct dirent *dir_entry;
10091 struct FileInfo *music, *sound;
10092 struct MusicFileInfo *next, **new;
10095 while (music_file_info != NULL)
10097 next = music_file_info->next;
10099 checked_free(music_file_info->basename);
10101 checked_free(music_file_info->title_header);
10102 checked_free(music_file_info->artist_header);
10103 checked_free(music_file_info->album_header);
10104 checked_free(music_file_info->year_header);
10106 checked_free(music_file_info->title);
10107 checked_free(music_file_info->artist);
10108 checked_free(music_file_info->album);
10109 checked_free(music_file_info->year);
10111 free(music_file_info);
10113 music_file_info = next;
10116 new = &music_file_info;
10118 for (i = 0; i < num_music; i++)
10120 music = getMusicListEntry(i);
10122 if (music->filename == NULL)
10125 if (strEqual(music->filename, UNDEFINED_FILENAME))
10128 /* a configured file may be not recognized as music */
10129 if (!FileIsMusic(music->filename))
10133 printf("::: -> '%s' (configured)\n", music->filename);
10136 if (!music_info_listed(music_file_info, music->filename))
10138 *new = get_music_file_info(music->filename, i);
10140 new = &(*new)->next;
10144 if ((dir = opendir(music_directory)) == NULL)
10146 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
10150 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
10152 char *basename = dir_entry->d_name;
10153 boolean music_already_used = FALSE;
10156 /* skip all music files that are configured in music config file */
10157 for (i = 0; i < num_music; i++)
10159 music = getMusicListEntry(i);
10161 if (music->filename == NULL)
10164 if (strEqual(basename, music->filename))
10166 music_already_used = TRUE;
10171 if (music_already_used)
10174 if (!FileIsMusic(basename))
10178 printf("::: -> '%s' (found in directory)\n", basename);
10181 if (!music_info_listed(music_file_info, basename))
10183 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
10185 new = &(*new)->next;
10188 num_music_noconf++;
10193 for (i = 0; i < num_sounds; i++)
10195 sound = getSoundListEntry(i);
10197 if (sound->filename == NULL)
10200 if (strEqual(sound->filename, UNDEFINED_FILENAME))
10203 /* a configured file may be not recognized as sound */
10204 if (!FileIsSound(sound->filename))
10208 printf("::: -> '%s' (configured)\n", sound->filename);
10211 if (!sound_info_listed(music_file_info, sound->filename))
10213 *new = get_sound_file_info(sound->filename, i);
10215 new = &(*new)->next;
10220 for (next = music_file_info; next != NULL; next = next->next)
10221 printf("::: title == '%s'\n", next->title);
10225 void add_helpanim_entry(int element, int action, int direction, int delay,
10226 int *num_list_entries)
10228 struct HelpAnimInfo *new_list_entry;
10229 (*num_list_entries)++;
10232 checked_realloc(helpanim_info,
10233 *num_list_entries * sizeof(struct HelpAnimInfo));
10234 new_list_entry = &helpanim_info[*num_list_entries - 1];
10236 new_list_entry->element = element;
10237 new_list_entry->action = action;
10238 new_list_entry->direction = direction;
10239 new_list_entry->delay = delay;
10242 void print_unknown_token(char *filename, char *token, int token_nr)
10246 Error(ERR_INFO_LINE, "-");
10247 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
10248 Error(ERR_INFO, "- config file: '%s'", filename);
10251 Error(ERR_INFO, "- token: '%s'", token);
10254 void print_unknown_token_end(int token_nr)
10257 Error(ERR_INFO_LINE, "-");
10260 void LoadHelpAnimInfo()
10262 char *filename = getHelpAnimFilename();
10263 SetupFileList *setup_file_list = NULL, *list;
10264 SetupFileHash *element_hash, *action_hash, *direction_hash;
10265 int num_list_entries = 0;
10266 int num_unknown_tokens = 0;
10269 if (fileExists(filename))
10270 setup_file_list = loadSetupFileList(filename);
10272 if (setup_file_list == NULL)
10274 /* use reliable default values from static configuration */
10275 SetupFileList *insert_ptr;
10277 insert_ptr = setup_file_list =
10278 newSetupFileList(helpanim_config[0].token,
10279 helpanim_config[0].value);
10281 for (i = 1; helpanim_config[i].token; i++)
10282 insert_ptr = addListEntry(insert_ptr,
10283 helpanim_config[i].token,
10284 helpanim_config[i].value);
10287 element_hash = newSetupFileHash();
10288 action_hash = newSetupFileHash();
10289 direction_hash = newSetupFileHash();
10291 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
10292 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
10294 for (i = 0; i < NUM_ACTIONS; i++)
10295 setHashEntry(action_hash, element_action_info[i].suffix,
10296 i_to_a(element_action_info[i].value));
10298 /* do not store direction index (bit) here, but direction value! */
10299 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
10300 setHashEntry(direction_hash, element_direction_info[i].suffix,
10301 i_to_a(1 << element_direction_info[i].value));
10303 for (list = setup_file_list; list != NULL; list = list->next)
10305 char *element_token, *action_token, *direction_token;
10306 char *element_value, *action_value, *direction_value;
10307 int delay = atoi(list->value);
10309 if (strEqual(list->token, "end"))
10311 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10316 /* first try to break element into element/action/direction parts;
10317 if this does not work, also accept combined "element[.act][.dir]"
10318 elements (like "dynamite.active"), which are unique elements */
10320 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
10322 element_value = getHashEntry(element_hash, list->token);
10323 if (element_value != NULL) /* element found */
10324 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10325 &num_list_entries);
10328 /* no further suffixes found -- this is not an element */
10329 print_unknown_token(filename, list->token, num_unknown_tokens++);
10335 /* token has format "<prefix>.<something>" */
10337 action_token = strchr(list->token, '.'); /* suffix may be action ... */
10338 direction_token = action_token; /* ... or direction */
10340 element_token = getStringCopy(list->token);
10341 *strchr(element_token, '.') = '\0';
10343 element_value = getHashEntry(element_hash, element_token);
10345 if (element_value == NULL) /* this is no element */
10347 element_value = getHashEntry(element_hash, list->token);
10348 if (element_value != NULL) /* combined element found */
10349 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10350 &num_list_entries);
10352 print_unknown_token(filename, list->token, num_unknown_tokens++);
10354 free(element_token);
10359 action_value = getHashEntry(action_hash, action_token);
10361 if (action_value != NULL) /* action found */
10363 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
10364 &num_list_entries);
10366 free(element_token);
10371 direction_value = getHashEntry(direction_hash, direction_token);
10373 if (direction_value != NULL) /* direction found */
10375 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
10376 &num_list_entries);
10378 free(element_token);
10383 if (strchr(action_token + 1, '.') == NULL)
10385 /* no further suffixes found -- this is not an action nor direction */
10387 element_value = getHashEntry(element_hash, list->token);
10388 if (element_value != NULL) /* combined element found */
10389 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10390 &num_list_entries);
10392 print_unknown_token(filename, list->token, num_unknown_tokens++);
10394 free(element_token);
10399 /* token has format "<prefix>.<suffix>.<something>" */
10401 direction_token = strchr(action_token + 1, '.');
10403 action_token = getStringCopy(action_token);
10404 *strchr(action_token + 1, '.') = '\0';
10406 action_value = getHashEntry(action_hash, action_token);
10408 if (action_value == NULL) /* this is no action */
10410 element_value = getHashEntry(element_hash, list->token);
10411 if (element_value != NULL) /* combined element found */
10412 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10413 &num_list_entries);
10415 print_unknown_token(filename, list->token, num_unknown_tokens++);
10417 free(element_token);
10418 free(action_token);
10423 direction_value = getHashEntry(direction_hash, direction_token);
10425 if (direction_value != NULL) /* direction found */
10427 add_helpanim_entry(atoi(element_value), atoi(action_value),
10428 atoi(direction_value), delay, &num_list_entries);
10430 free(element_token);
10431 free(action_token);
10436 /* this is no direction */
10438 element_value = getHashEntry(element_hash, list->token);
10439 if (element_value != NULL) /* combined element found */
10440 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10441 &num_list_entries);
10443 print_unknown_token(filename, list->token, num_unknown_tokens++);
10445 free(element_token);
10446 free(action_token);
10449 print_unknown_token_end(num_unknown_tokens);
10451 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10452 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
10454 freeSetupFileList(setup_file_list);
10455 freeSetupFileHash(element_hash);
10456 freeSetupFileHash(action_hash);
10457 freeSetupFileHash(direction_hash);
10460 for (i = 0; i < num_list_entries; i++)
10461 printf("::: '%s': %d, %d, %d => %d\n",
10462 EL_NAME(helpanim_info[i].element),
10463 helpanim_info[i].element,
10464 helpanim_info[i].action,
10465 helpanim_info[i].direction,
10466 helpanim_info[i].delay);
10470 void LoadHelpTextInfo()
10472 char *filename = getHelpTextFilename();
10475 if (helptext_info != NULL)
10477 freeSetupFileHash(helptext_info);
10478 helptext_info = NULL;
10481 if (fileExists(filename))
10482 helptext_info = loadSetupFileHash(filename);
10484 if (helptext_info == NULL)
10486 /* use reliable default values from static configuration */
10487 helptext_info = newSetupFileHash();
10489 for (i = 0; helptext_config[i].token; i++)
10490 setHashEntry(helptext_info,
10491 helptext_config[i].token,
10492 helptext_config[i].value);
10496 BEGIN_HASH_ITERATION(helptext_info, itr)
10498 printf("::: '%s' => '%s'\n",
10499 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
10501 END_HASH_ITERATION(hash, itr)
10506 /* ------------------------------------------------------------------------- */
10507 /* convert levels */
10508 /* ------------------------------------------------------------------------- */
10510 #define MAX_NUM_CONVERT_LEVELS 1000
10512 void ConvertLevels()
10514 static LevelDirTree *convert_leveldir = NULL;
10515 static int convert_level_nr = -1;
10516 static int num_levels_handled = 0;
10517 static int num_levels_converted = 0;
10518 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
10521 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
10522 global.convert_leveldir);
10524 if (convert_leveldir == NULL)
10525 Error(ERR_EXIT, "no such level identifier: '%s'",
10526 global.convert_leveldir);
10528 leveldir_current = convert_leveldir;
10530 if (global.convert_level_nr != -1)
10532 convert_leveldir->first_level = global.convert_level_nr;
10533 convert_leveldir->last_level = global.convert_level_nr;
10536 convert_level_nr = convert_leveldir->first_level;
10538 printf_line("=", 79);
10539 printf("Converting levels\n");
10540 printf_line("-", 79);
10541 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
10542 printf("Level series name: '%s'\n", convert_leveldir->name);
10543 printf("Level series author: '%s'\n", convert_leveldir->author);
10544 printf("Number of levels: %d\n", convert_leveldir->levels);
10545 printf_line("=", 79);
10548 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10549 levels_failed[i] = FALSE;
10551 while (convert_level_nr <= convert_leveldir->last_level)
10553 char *level_filename;
10556 level_nr = convert_level_nr++;
10558 printf("Level %03d: ", level_nr);
10560 LoadLevel(level_nr);
10561 if (level.no_valid_file)
10563 printf("(no level)\n");
10567 printf("converting level ... ");
10569 level_filename = getDefaultLevelFilename(level_nr);
10570 new_level = !fileExists(level_filename);
10574 SaveLevel(level_nr);
10576 num_levels_converted++;
10578 printf("converted.\n");
10582 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
10583 levels_failed[level_nr] = TRUE;
10585 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
10588 num_levels_handled++;
10592 printf_line("=", 79);
10593 printf("Number of levels handled: %d\n", num_levels_handled);
10594 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
10595 (num_levels_handled ?
10596 num_levels_converted * 100 / num_levels_handled : 0));
10597 printf_line("-", 79);
10598 printf("Summary (for automatic parsing by scripts):\n");
10599 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
10600 convert_leveldir->identifier, num_levels_converted,
10601 num_levels_handled,
10602 (num_levels_handled ?
10603 num_levels_converted * 100 / num_levels_handled : 0));
10605 if (num_levels_handled != num_levels_converted)
10607 printf(", FAILED:");
10608 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10609 if (levels_failed[i])
10610 printf(" %03d", i);
10614 printf_line("=", 79);
10616 CloseAllAndExit(0);
10620 /* ------------------------------------------------------------------------- */
10621 /* create and save images for use in level sketches (raw BMP format) */
10622 /* ------------------------------------------------------------------------- */
10624 void CreateLevelSketchImages()
10626 #if defined(TARGET_SDL)
10631 InitElementPropertiesGfxElement();
10633 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
10634 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
10636 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10638 Bitmap *src_bitmap;
10640 int element = getMappedElement(i);
10641 int graphic = el2edimg(element);
10642 char basename1[16];
10643 char basename2[16];
10647 sprintf(basename1, "%03d.bmp", i);
10648 sprintf(basename2, "%03ds.bmp", i);
10650 filename1 = getPath2(global.create_images_dir, basename1);
10651 filename2 = getPath2(global.create_images_dir, basename2);
10653 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
10654 BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY, 0, 0);
10656 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
10657 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
10659 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
10660 BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
10662 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
10663 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
10669 printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
10672 FreeBitmap(bitmap1);
10673 FreeBitmap(bitmap2);
10678 Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
10680 CloseAllAndExit(0);
10685 /* ------------------------------------------------------------------------- */
10686 /* create and save images for custom and group elements (raw BMP format) */
10687 /* ------------------------------------------------------------------------- */
10689 void CreateCustomElementImages()
10691 #if defined(TARGET_SDL)
10692 char *filename = "graphics.classic/RocksCE.bmp";
10694 Bitmap *src_bitmap;
10695 int dummy_graphic = IMG_CUSTOM_99;
10696 int yoffset_ce = 0;
10697 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
10701 bitmap = CreateBitmap(TILEX * 16 * 2,
10702 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
10705 getGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y);
10707 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
10714 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10715 TILEX * x, TILEY * y + yoffset_ce);
10717 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10718 TILEX * x + TILEX * 16, TILEY * y + yoffset_ce);
10720 for (j = 2; j >= 0; j--)
10724 BlitBitmap(src_bitmap, bitmap, TILEX + c * 7, 0, 6, 10,
10725 TILEX * x + 6 + j * 7,
10726 TILEY * y + 11 + yoffset_ce);
10728 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY, 6, 10,
10729 TILEX * 16 + TILEX * x + 6 + j * 8,
10730 TILEY * y + 10 + yoffset_ce);
10736 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
10743 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10744 TILEX * x, TILEY * y + yoffset_ge);
10746 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10747 TILEX * x + TILEX * 16, TILEY * y + yoffset_ge);
10749 for (j = 1; j >= 0; j--)
10753 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
10754 TILEX * x + 6 + j * 10,
10755 TILEY * y + 11 + yoffset_ge);
10757 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY + 12, 6, 10,
10758 TILEX * 16 + TILEX * x + 10 + j * 8,
10759 TILEY * y + 10 + yoffset_ge);
10765 if (SDL_SaveBMP(bitmap->surface, filename) != 0)
10766 Error(ERR_EXIT, "cannot save CE graphics file '%s'", filename);
10768 FreeBitmap(bitmap);
10770 CloseAllAndExit(0);
10775 void CreateLevelSketchImages_TEST()
10777 void CreateCustomElementImages()