1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
29 if (XPending(display)) /* got event from X server */
33 XNextEvent(display, &event);
38 HandleExposeEvent((XExposeEvent *) &event);
45 HandleButtonEvent((XButtonEvent *) &event);
48 HandleMotionEvent((XMotionEvent *) &event);
52 HandleKeyEvent((XKeyEvent *) &event);
56 HandleFocusEvent((XFocusChangeEvent *) &event);
59 HandleClientMessageEvent((XClientMessageEvent *) &event);
68 /* don't use all CPU time when idle; the main loop while playing
69 has its own synchronization and is CPU friendly, too */
71 if (game_status != PLAYING)
73 XSync(display, FALSE);
80 else /* got no event, but don't be lazy... */
84 /* don't use all CPU time when idle; the main loop while playing
85 has its own synchronization and is CPU friendly, too */
87 if (game_status != PLAYING)
89 XSync(display, FALSE);
97 if (game_status == EXITGAME)
102 void ClearEventQueue()
104 while(XPending(display))
108 XNextEvent(display, &event);
113 HandleExposeEvent((XExposeEvent *) &event);
116 SleepWhileUnmapped();
119 button_status = MB_RELEASED;
122 key_joystick_mapping = 0;
126 HandleFocusEvent((XFocusChangeEvent *) &event);
129 HandleClientMessageEvent((XClientMessageEvent *) &event);
137 void SleepWhileUnmapped()
139 BOOL window_unmapped = TRUE;
141 XAutoRepeatOn(display);
143 while(window_unmapped)
147 XNextEvent(display, &event);
152 HandleExposeEvent((XExposeEvent *) &event);
155 button_status = MB_RELEASED;
158 key_joystick_mapping = 0;
161 window_unmapped = FALSE;
164 HandleClientMessageEvent((XClientMessageEvent *) &event);
171 if (game_status==PLAYING)
172 XAutoRepeatOff(display);
175 void HandleExposeEvent(XExposeEvent *event)
177 int x = event->x, y = event->y;
178 int width = event->width, height = event->height;
180 if (direct_draw_on && game_status==PLAYING)
183 int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY;
184 int x2 = (x-SX+width)/TILEX, y2 = (y-SY+height)/TILEY;
186 SetDrawtoField(DRAW_BACKBUFFER);
188 for(xx=0; xx<SCR_FIELDX; xx++)
189 for(yy=0; yy<SCR_FIELDY; yy++)
190 if (xx>=x1 && xx<=x2 && yy>=y1 && yy<=y2)
191 DrawScreenField(xx,yy);
194 SetDrawtoField(DRAW_DIRECT);
197 if (soft_scrolling_on && game_status == PLAYING)
199 int fx = FX, fy = FY;
201 fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
202 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
204 XCopyArea(display,fieldbuffer,backbuffer,gc,
205 fx,fy, SXSIZE,SYSIZE,
209 XCopyArea(display,drawto,window,gc, x,y, width,height, x,y);
214 void HandleButtonEvent(XButtonEvent *event)
216 motion_status = FALSE;
218 if (event->type==ButtonPress)
219 button_status = event->button;
221 button_status = MB_RELEASED;
223 HandleButton(event->x, event->y, button_status);
226 void HandleMotionEvent(XMotionEvent *event)
228 motion_status = TRUE;
230 HandleButton(event->x, event->y, button_status);
233 void HandleKeyEvent(XKeyEvent *event)
235 int key_status = (event->type == KeyPress ? KEY_PRESSED : KEY_RELEASED);
236 unsigned int event_state = (game_status != PLAYING ? event->state : 0);
237 KeySym key = XLookupKeysym(event, event_state);
239 HandleKey(key, key_status);
242 void HandleFocusEvent(XFocusChangeEvent *event)
244 static int old_joystick_status = -1;
246 if (event->type == FocusOut)
248 XAutoRepeatOn(display);
249 old_joystick_status = joystick_status;
250 joystick_status = JOYSTICK_OFF;
251 key_joystick_mapping = 0;
253 else if (event->type == FocusIn)
255 if (game_status == PLAYING)
256 XAutoRepeatOff(display);
257 if (old_joystick_status != -1)
258 joystick_status = old_joystick_status;
262 void HandleClientMessageEvent(XClientMessageEvent *event)
264 if ((event->window == window) &&
265 (event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE)))
266 game_status = EXITGAME;
269 void HandleButton(int mx, int my, int button)
271 static int old_mx = 0, old_my = 0;
283 HandleVideoButtons(mx,my,button);
284 HandleSoundButtons(mx,my,button);
285 HandleGameButtons(mx,my,button);
289 if (game_status == PLAYING && !button)
291 int sx = (mx - SX) / TILEX;
292 int sy = (my - SY) / TILEY;
294 if (IN_VIS_FIELD(sx,sy))
299 printf("INFO: Feld[%d][%d] == %d\n", x,y, Feld[x][y]);
300 printf(" Store[%d][%d] == %d\n", x,y, Store[x][y]);
301 printf(" Store2[%d][%d] == %d\n", x,y, Store2[x][y]);
302 printf(" StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]);
303 printf(" MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]);
304 printf(" MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]);
305 printf(" MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]);
314 HandleMainMenu(mx,my,0,0,button);
317 HandleTypeName(0,XK_Return);
320 HandleChooseLevel(mx,my,0,0,button);
323 HandleHallOfFame(button);
326 LevelEd(mx,my,button);
329 HandleHelpScreen(button);
332 HandleSetupScreen(mx,my,0,0,button);
336 /* --> NoXEvent() will follow */
339 HandleGameActions(0);
348 void HandleKey(KeySym key, int key_status)
352 /* Map cursor keys to joystick directions */
356 case XK_Left: /* normale Richtungen */
401 case XK_KP_Home: /* Diagonalrichtungen */
404 joy |= JOY_UP | JOY_LEFT;
410 joy = JOY_UP | JOY_RIGHT;
416 joy |= JOY_DOWN | JOY_LEFT;
418 #ifdef XK_KP_Page_Down
419 case XK_KP_Page_Down:
422 joy |= JOY_DOWN | JOY_RIGHT;
425 case XK_S: /* Feld entfernen */
428 joy |= JOY_BUTTON_1 | JOY_LEFT;
434 joy |= JOY_BUTTON_1 | JOY_RIGHT;
440 joy |= JOY_BUTTON_1 | JOY_UP;
446 joy |= JOY_BUTTON_1 | JOY_DOWN;
448 case XK_Shift_L: /* Linker Feuerknopf */
456 case XK_Shift_R: /* Rechter Feuerknopf */
463 case XK_B: /* (Bombe legen) */
474 if (key_status == KEY_PRESSED)
475 key_joystick_mapping |= joy;
477 key_joystick_mapping &= ~joy;
482 if (game_status != PLAYING)
483 key_joystick_mapping = 0;
485 if (key_status == KEY_RELEASED)
488 if (key==XK_Return && game_status==PLAYING && AllPlayersGone)
490 CloseDoor(DOOR_CLOSE_1);
491 game_status = MAINMENU;
496 if (key==XK_Escape && game_status!=MAINMENU) /* quick quit to MAINMENU */
498 CloseDoor(DOOR_CLOSE_1 | DOOR_NO_DELAY);
499 game_status = MAINMENU;
504 if (game_status==PLAYING && (tape.playing || tape.pausing))
510 HandleTypeName(0,key);
519 if (game_status==MAINMENU)
520 HandleMainMenu(0,0,0,0,MB_MENU_CHOICE);
521 else if (game_status==CHOOSELEVEL)
522 HandleChooseLevel(0,0,0,0,MB_MENU_CHOICE);
523 else if (game_status==SETUP)
524 HandleSetupScreen(0,0,0,0,MB_MENU_CHOICE);
532 HandleHelpScreen(MB_RELEASED);
538 game_status = MAINMENU;
547 LevelNameTyping(key);
566 GameFrameDelay = 500;
568 GameFrameDelay = (key - XK_0) * 10;
569 printf("Game speed == %d%% (%d ms delay between two frames)\n",
570 GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay);
574 if (ScrollStepSize == TILEX/8)
575 ScrollStepSize = TILEX/4;
577 ScrollStepSize = TILEX/8;
578 printf("ScrollStepSize == %d\n", ScrollStepSize);
582 ScrollStepSize = TILEX/8;
583 printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize);
586 ScrollStepSize = TILEX/4;
587 printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize);
590 ScrollStepSize = TILEX/2;
591 printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize);
594 ScrollStepSize = TILEX;
595 printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize);
602 local_player->dynamite = 1000;
608 int i,j,k, num_steps = 8, step_size = TILEX / num_steps;
609 static long scroll_delay=0;
610 long scroll_delay_value = 4*4 / num_steps;
612 printf("Scroll test\n");
616 for(j=0;j<SCR_FIELDX;j++)
618 for(k=0;k<num_steps;k++)
620 int xxx = j*TILEX+k*step_size;
625 if (DelayReached(&scroll_delay, scroll_delay_value))
627 XCopyArea(display,fieldbuffer,window,gc,
631 XCopyArea(display,fieldbuffer,window,gc,
637 XSync(display,FALSE);
648 Delay(160 / num_steps);
651 Delay(120 / num_steps);
663 printf("FX = %d, FY = %d\n", FX,FY);
665 XCopyArea(display,fieldbuffer,window,gc,
667 MIN(WIN_XSIZE,FXSIZE),MIN(WIN_YSIZE,FYSIZE),
670 XSync(display,FALSE);
675 printf("direct_draw_on == %d\n", direct_draw_on);
683 for(i=0; i<MAX_PLAYERS; i++)
685 printf("Player %d:\n", i);
686 printf(" jx == %d, jy == %d\n",
687 stored_player[i].jx, stored_player[i].jy);
688 printf(" last_jx == %d, last_jy == %d\n",
689 stored_player[i].last_jx, stored_player[i].last_jy);
698 char *color[] = { "yellow", "red", "green", "blue" };
701 TestPlayer = (TestPlayer + 1) % MAX_PLAYERS;
702 while(!stored_player[TestPlayer].active);
704 printf("TestPlayer = %d (%s player)\n",
705 TestPlayer, color[TestPlayer]);
721 void HandleNoXEvent()
723 if (button_status && game_status != PLAYING)
725 HandleButton(-1,-1,button_status);
744 HandleGameActions(0);
753 void HandleJoystick()
755 int joystick = Joystick();
756 int keyboard = key_joystick_mapping;
757 int joy = (joystick | keyboard);
758 int left = joy & JOY_LEFT;
759 int right = joy & JOY_RIGHT;
760 int up = joy & JOY_UP;
761 int down = joy & JOY_DOWN;
762 int button = joy & JOY_BUTTON;
763 int newbutton = (JoystickButton() == JOY_BUTTON_NEW_PRESSED);
764 int dx = (left ? -1 : right ? 1 : 0);
765 int dy = (up ? -1 : down ? 1 : 0);
773 static long joystickmove_delay = 0;
775 if (joystick && !button && !DelayReached(&joystickmove_delay,15))
776 newbutton = dx = dy = 0;
778 if (game_status==MAINMENU)
779 HandleMainMenu(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
780 else if (game_status==CHOOSELEVEL)
781 HandleChooseLevel(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
782 else if (game_status==SETUP)
783 HandleSetupScreen(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
788 HandleHallOfFame(!newbutton);
792 HandleHelpScreen(!newbutton);
796 if (tape.playing || keyboard)
797 newbutton = ((joy & JOY_BUTTON) != 0);
799 if (AllPlayersGone && newbutton)
801 CloseDoor(DOOR_CLOSE_1);
802 game_status = MAINMENU;
807 if (tape.pausing || AllPlayersGone)
810 HandleGameActions((byte)joy);