1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
29 if (XPending(display)) /* got event from X server */
33 XNextEvent(display, &event);
39 HandleButtonEvent((XButtonEvent *) &event);
43 HandleMotionEvent((XMotionEvent *) &event);
48 HandleKeyEvent((XKeyEvent *) &event);
52 HandleOtherEvents(&event);
59 /* don't use all CPU time when idle; the main loop while playing
60 has its own synchronization and is CPU friendly, too */
62 if (game_status != PLAYING)
64 XSync(display, FALSE);
71 else /* got no event, but don't be lazy... */
75 /* don't use all CPU time when idle; the main loop while playing
76 has its own synchronization and is CPU friendly, too */
78 if (game_status != PLAYING)
80 XSync(display, FALSE);
88 if (game_status == EXITGAME)
93 void HandleOtherEvents(XEvent *event)
98 HandleExposeEvent((XExposeEvent *) event);
102 SleepWhileUnmapped();
107 HandleFocusEvent((XFocusChangeEvent *) event);
111 HandleClientMessageEvent((XClientMessageEvent *) event);
119 void ClearEventQueue()
121 while(XPending(display))
125 XNextEvent(display, &event);
130 button_status = MB_RELEASED;
134 key_joystick_mapping = 0;
138 HandleOtherEvents(&event);
144 void SleepWhileUnmapped()
146 boolean window_unmapped = TRUE;
148 XAutoRepeatOn(display);
150 while(window_unmapped)
154 XNextEvent(display, &event);
159 button_status = MB_RELEASED;
163 key_joystick_mapping = 0;
167 window_unmapped = FALSE;
171 /* this is only to surely prevent the 'should not happen' case
172 * of recursively looping between 'SleepWhileUnmapped()' and
173 * 'HandleOtherEvents()' which usually calls this funtion.
178 HandleOtherEvents(&event);
183 if (game_status==PLAYING)
184 XAutoRepeatOff(display);
187 void HandleExposeEvent(XExposeEvent *event)
189 int x = event->x, y = event->y;
190 int width = event->width, height = event->height;
192 if (setup.direct_draw && game_status==PLAYING)
195 int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY;
196 int x2 = (x-SX+width)/TILEX, y2 = (y-SY+height)/TILEY;
198 SetDrawtoField(DRAW_BACKBUFFER);
200 for(xx=0; xx<SCR_FIELDX; xx++)
201 for(yy=0; yy<SCR_FIELDY; yy++)
202 if (xx>=x1 && xx<=x2 && yy>=y1 && yy<=y2)
203 DrawScreenField(xx,yy);
206 SetDrawtoField(DRAW_DIRECT);
209 if (setup.soft_scrolling && game_status == PLAYING)
211 int fx = FX, fy = FY;
213 fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
214 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
216 XCopyArea(display,fieldbuffer,backbuffer,gc,
217 fx,fy, SXSIZE,SYSIZE,
221 XCopyArea(display,drawto,window,gc, x,y, width,height, x,y);
226 void HandleButtonEvent(XButtonEvent *event)
228 motion_status = FALSE;
230 if (event->type==ButtonPress)
231 button_status = event->button;
233 button_status = MB_RELEASED;
235 HandleButton(event->x, event->y, button_status);
238 void HandleMotionEvent(XMotionEvent *event)
240 motion_status = TRUE;
242 HandleButton(event->x, event->y, button_status);
245 void HandleKeyEvent(XKeyEvent *event)
247 int key_status = (event->type == KeyPress ? KEY_PRESSED : KEY_RELEASED);
248 unsigned int event_state = (game_status != PLAYING ? event->state : 0);
249 KeySym key = XLookupKeysym(event, event_state);
251 HandleKey(key, key_status);
254 void HandleFocusEvent(XFocusChangeEvent *event)
256 static int old_joystick_status = -1;
258 if (event->type == FocusOut)
260 XAutoRepeatOn(display);
261 old_joystick_status = joystick_status;
262 joystick_status = JOYSTICK_OFF;
263 key_joystick_mapping = 0;
265 else if (event->type == FocusIn)
267 if (game_status == PLAYING)
268 XAutoRepeatOff(display);
269 if (old_joystick_status != -1)
270 joystick_status = old_joystick_status;
274 void HandleClientMessageEvent(XClientMessageEvent *event)
276 if ((event->window == window) &&
277 (event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE)))
281 void HandleButton(int mx, int my, int button)
283 static int old_mx = 0, old_my = 0;
295 HandleVideoButtons(mx,my,button);
296 HandleSoundButtons(mx,my,button);
297 HandleGameButtons(mx,my,button);
301 if (game_status == PLAYING && !button)
303 int sx = (mx - SX) / TILEX;
304 int sy = (my - SY) / TILEY;
306 if (IN_VIS_FIELD(sx,sy))
311 printf("INFO: Feld[%d][%d] == %d\n", x,y, Feld[x][y]);
312 printf(" Store[%d][%d] == %d\n", x,y, Store[x][y]);
313 printf(" Store2[%d][%d] == %d\n", x,y, Store2[x][y]);
314 printf(" StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]);
315 printf(" MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]);
316 printf(" MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]);
317 printf(" MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]);
326 HandleMainMenu(mx,my,0,0,button);
330 HandleTypeName(0,XK_Return);
334 HandleChooseLevel(mx,my,0,0,button);
338 HandleHallOfFame(button);
342 LevelEd(mx,my,button);
346 HandleHelpScreen(button);
350 HandleSetupScreen(mx,my,0,0,button);
354 HandleSetupInputScreen(mx,my,0,0,button);
359 /* --> NoXEvent() will follow */
362 HandleGameActions(0);
372 void HandleKey(KeySym key, int key_status)
375 static struct SetupKeyboardInfo custom_key;
378 KeySym *keysym_custom;
379 KeySym keysym_default;
383 { &custom_key.left, DEFAULT_KEY_LEFT, JOY_LEFT },
384 { &custom_key.right, DEFAULT_KEY_RIGHT, JOY_RIGHT },
385 { &custom_key.up, DEFAULT_KEY_UP, JOY_UP },
386 { &custom_key.down, DEFAULT_KEY_DOWN, JOY_DOWN },
387 { &custom_key.snap, DEFAULT_KEY_SNAP, JOY_BUTTON_1 },
388 { &custom_key.bomb, DEFAULT_KEY_BOMB, JOY_BUTTON_2 }
391 if (game_status == PLAYING)
395 for (pnr=0; pnr<MAX_PLAYERS; pnr++)
400 if (setup.input[pnr].use_joystick)
403 custom_key = setup.input[pnr].key;
406 if (key == *key_info[i].keysym_custom)
407 key_action |= key_info[i].action;
409 if (key_status == KEY_PRESSED)
410 stored_player[pnr].action |= key_action;
412 stored_player[pnr].action &= ~key_action;
420 if (key == key_info[i].keysym_default)
421 joy |= key_info[i].action;
428 /* Map cursor keys to joystick directions */
432 case XK_Left: /* normale Richtungen */
481 case XK_KP_Home: /* Diagonalrichtungen */
484 joy |= JOY_UP | JOY_LEFT;
491 joy = JOY_UP | JOY_RIGHT;
498 joy |= JOY_DOWN | JOY_LEFT;
501 #ifdef XK_KP_Page_Down
502 case XK_KP_Page_Down:
505 joy |= JOY_DOWN | JOY_RIGHT;
509 case XK_S: /* Feld entfernen */
512 joy |= JOY_BUTTON_1 | JOY_LEFT;
519 joy |= JOY_BUTTON_1 | JOY_RIGHT;
526 joy |= JOY_BUTTON_1 | JOY_UP;
533 joy |= JOY_BUTTON_1 | JOY_DOWN;
536 case XK_Shift_L: /* Linker Feuerknopf */
545 case XK_Shift_R: /* Rechter Feuerknopf */
552 case XK_B: /* (Bombe legen) */
568 if (key_status == KEY_PRESSED)
569 key_joystick_mapping |= joy;
571 key_joystick_mapping &= ~joy;
576 if (game_status != PLAYING)
577 key_joystick_mapping = 0;
579 if (key_status == KEY_RELEASED)
582 if (key==XK_Return && game_status==PLAYING && AllPlayersGone)
584 CloseDoor(DOOR_CLOSE_1);
585 game_status = MAINMENU;
590 if (key==XK_Escape && game_status!=MAINMENU) /* quick quit to MAINMENU */
592 CloseDoor(DOOR_CLOSE_1 | DOOR_NO_DELAY);
593 game_status = MAINMENU;
598 if (game_status==PLAYING && (tape.playing || tape.pausing))
604 HandleTypeName(0,key);
614 if (game_status==MAINMENU)
615 HandleMainMenu(0,0,0,0,MB_MENU_CHOICE);
616 else if (game_status==CHOOSELEVEL)
617 HandleChooseLevel(0,0,0,0,MB_MENU_CHOICE);
618 else if (game_status==SETUP)
619 HandleSetupScreen(0,0,0,0,MB_MENU_CHOICE);
620 else if (game_status==SETUPINPUT)
621 HandleSetupInputScreen(0,0,0,0,MB_MENU_CHOICE);
630 HandleHelpScreen(MB_RELEASED);
637 game_status = MAINMENU;
648 LevelNameTyping(key);
668 GameFrameDelay = 500;
670 GameFrameDelay = (key - XK_0) * 10;
671 printf("Game speed == %d%% (%d ms delay between two frames)\n",
672 GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay);
678 if (ScrollStepSize == TILEX/8)
679 ScrollStepSize = TILEX/4;
681 ScrollStepSize = TILEX/8;
682 printf("ScrollStepSize == %d\n", ScrollStepSize);
687 ScrollStepSize = TILEX/8;
688 printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize);
692 ScrollStepSize = TILEX/4;
693 printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize);
697 ScrollStepSize = TILEX/2;
698 printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize);
702 ScrollStepSize = TILEX;
703 printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize);
710 local_player->dynamite = 1000;
720 int i,j,k, num_steps = 8, step_size = TILEX / num_steps;
721 static long scroll_delay=0;
722 long scroll_delay_value = 4*4 / num_steps;
724 printf("Scroll test\n");
728 for(j=0;j<SCR_FIELDX;j++)
730 for(k=0;k<num_steps;k++)
732 int xxx = j*TILEX+k*step_size;
737 if (DelayReached(&scroll_delay, scroll_delay_value))
739 XCopyArea(display,fieldbuffer,window,gc,
743 XCopyArea(display,fieldbuffer,window,gc,
749 XSync(display,FALSE);
760 Delay(160 / num_steps);
763 Delay(120 / num_steps);
775 printf("FX = %d, FY = %d\n", FX,FY);
777 XCopyArea(display,fieldbuffer,window,gc,
779 MIN(WIN_XSIZE,FXSIZE),MIN(WIN_YSIZE,FYSIZE),
782 XSync(display,FALSE);
787 printf("direct_draw == %d\n", setup.direct_draw);
795 for(i=0; i<MAX_PLAYERS; i++)
797 printf("Player %d:\n", i);
798 printf(" jx == %d, jy == %d\n",
799 stored_player[i].jx, stored_player[i].jy);
800 printf(" last_jx == %d, last_jy == %d\n",
801 stored_player[i].last_jx, stored_player[i].last_jy);
810 char *color[] = { "yellow", "red", "green", "blue" };
813 TestPlayer = (TestPlayer + 1) % MAX_PLAYERS;
814 while(!stored_player[TestPlayer].active);
816 printf("TestPlayer = %d (%s player)\n",
817 TestPlayer, color[TestPlayer]);
834 void HandleNoXEvent()
836 if (button_status && game_status != PLAYING)
838 HandleButton(-1,-1,button_status);
860 HandleGameActions(0);
870 static int HandleJoystickForAllPlayers()
875 for (i=0; i<MAX_PLAYERS; i++)
879 if (!setup.input[i].use_joystick)
882 joy_action = Joystick(i);
883 result |= joy_action;
885 stored_player[i].action = joy_action;
891 void HandleJoystick()
893 int joystick = HandleJoystickForAllPlayers();
894 int keyboard = key_joystick_mapping;
895 int joy = (joystick | keyboard);
896 int left = joy & JOY_LEFT;
897 int right = joy & JOY_RIGHT;
898 int up = joy & JOY_UP;
899 int down = joy & JOY_DOWN;
900 int button = joy & JOY_BUTTON;
901 int newbutton = (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED);
902 int dx = (left ? -1 : right ? 1 : 0);
903 int dy = (up ? -1 : down ? 1 : 0);
912 static long joystickmove_delay = 0;
914 if (joystick && !button && !DelayReached(&joystickmove_delay,150))
915 newbutton = dx = dy = 0;
917 if (game_status==MAINMENU)
918 HandleMainMenu(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
919 else if (game_status==CHOOSELEVEL)
920 HandleChooseLevel(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
921 else if (game_status==SETUP)
922 HandleSetupScreen(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
923 else if (game_status==SETUPINPUT)
924 HandleSetupInputScreen(0,0,dx,dy,
925 newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
930 HandleHallOfFame(!newbutton);
934 HandleHelpScreen(!newbutton);
938 if (tape.playing || keyboard)
939 newbutton = ((joy & JOY_BUTTON) != 0);
941 if (AllPlayersGone && newbutton)
943 CloseDoor(DOOR_CLOSE_1);
944 game_status = MAINMENU;