1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 #define DEBUG_EVENTS 0
28 #define DEBUG_EVENTS_BUTTON (DEBUG_EVENTS * 0)
29 #define DEBUG_EVENTS_MOTION (DEBUG_EVENTS * 0)
30 #define DEBUG_EVENTS_WHEEL (DEBUG_EVENTS * 1)
31 #define DEBUG_EVENTS_WINDOW (DEBUG_EVENTS * 0)
32 #define DEBUG_EVENTS_FINGER (DEBUG_EVENTS * 0)
33 #define DEBUG_EVENTS_TEXT (DEBUG_EVENTS * 1)
34 #define DEBUG_EVENTS_KEY (DEBUG_EVENTS * 1)
37 static boolean cursor_inside_playfield = FALSE;
38 static int cursor_mode_last = CURSOR_DEFAULT;
39 static unsigned int special_cursor_delay = 0;
40 static unsigned int special_cursor_delay_value = 1000;
42 static boolean virtual_button_pressed = FALSE;
45 // forward declarations for internal use
46 static void HandleNoEvent(void);
47 static void HandleEventActions(void);
50 // event filter especially needed for SDL event filtering due to
51 // delay problems with lots of mouse motion events when mouse button
52 // not pressed (X11 can handle this with 'PointerMotionHintMask')
54 // event filter addition for SDL2: as SDL2 does not have a function to enable
55 // or disable keyboard auto-repeat, filter repeated keyboard events instead
57 static int FilterEvents(const Event *event)
61 // skip repeated key press events if keyboard auto-repeat is disabled
62 if (event->type == EVENT_KEYPRESS &&
67 if (event->type == EVENT_BUTTONPRESS ||
68 event->type == EVENT_BUTTONRELEASE)
70 ((ButtonEvent *)event)->x -= video.screen_xoffset;
71 ((ButtonEvent *)event)->y -= video.screen_yoffset;
73 else if (event->type == EVENT_MOTIONNOTIFY)
75 ((MotionEvent *)event)->x -= video.screen_xoffset;
76 ((MotionEvent *)event)->y -= video.screen_yoffset;
78 gfx.mouse_x = ((MotionEvent *)event)->x;
79 gfx.mouse_y = ((MotionEvent *)event)->y;
82 // non-motion events are directly passed to event handler functions
83 if (event->type != EVENT_MOTIONNOTIFY)
86 motion = (MotionEvent *)event;
87 cursor_inside_playfield = (motion->x >= SX && motion->x < SX + SXSIZE &&
88 motion->y >= SY && motion->y < SY + SYSIZE);
90 // do no reset mouse cursor before all pending events have been processed
91 if (gfx.cursor_mode == cursor_mode_last &&
92 ((game_status == GAME_MODE_TITLE &&
93 gfx.cursor_mode == CURSOR_NONE) ||
94 (game_status == GAME_MODE_PLAYING &&
95 gfx.cursor_mode == CURSOR_PLAYFIELD)))
97 SetMouseCursor(CURSOR_DEFAULT);
99 DelayReached(&special_cursor_delay, 0);
101 cursor_mode_last = CURSOR_DEFAULT;
104 // skip mouse motion events without pressed button outside level editor
105 if (button_status == MB_RELEASED &&
106 game_status != GAME_MODE_EDITOR && game_status != GAME_MODE_PLAYING)
112 // to prevent delay problems, skip mouse motion events if the very next
113 // event is also a mouse motion event (and therefore effectively only
114 // handling the last of a row of mouse motion events in the event queue)
116 static boolean SkipPressedMouseMotionEvent(const Event *event)
118 // nothing to do if the current event is not a mouse motion event
119 if (event->type != EVENT_MOTIONNOTIFY)
122 // only skip motion events with pressed button outside the game
123 if (button_status == MB_RELEASED || game_status == GAME_MODE_PLAYING)
130 PeekEvent(&next_event);
132 // if next event is also a mouse motion event, skip the current one
133 if (next_event.type == EVENT_MOTIONNOTIFY)
140 static boolean WaitValidEvent(Event *event)
144 if (!FilterEvents(event))
147 if (SkipPressedMouseMotionEvent(event))
153 /* this is especially needed for event modifications for the Android target:
154 if mouse coordinates should be modified in the event filter function,
155 using a properly installed SDL event filter does not work, because in
156 the event filter, mouse coordinates in the event structure are still
157 physical pixel positions, not logical (scaled) screen positions, so this
158 has to be handled at a later stage in the event processing functions
159 (when device pixel positions are already converted to screen positions) */
161 boolean NextValidEvent(Event *event)
163 while (PendingEvent())
164 if (WaitValidEvent(event))
170 static void HandleEvents(void)
173 unsigned int event_frame_delay = 0;
174 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
176 ResetDelayCounter(&event_frame_delay);
178 while (NextValidEvent(&event))
182 case EVENT_BUTTONPRESS:
183 case EVENT_BUTTONRELEASE:
184 HandleButtonEvent((ButtonEvent *) &event);
187 case EVENT_MOTIONNOTIFY:
188 HandleMotionEvent((MotionEvent *) &event);
191 case EVENT_WHEELMOTION:
192 HandleWheelEvent((WheelEvent *) &event);
195 case SDL_WINDOWEVENT:
196 HandleWindowEvent((WindowEvent *) &event);
199 case EVENT_FINGERPRESS:
200 case EVENT_FINGERRELEASE:
201 case EVENT_FINGERMOTION:
202 HandleFingerEvent((FingerEvent *) &event);
205 case EVENT_TEXTINPUT:
206 HandleTextEvent((TextEvent *) &event);
209 case SDL_APP_WILLENTERBACKGROUND:
210 case SDL_APP_DIDENTERBACKGROUND:
211 case SDL_APP_WILLENTERFOREGROUND:
212 case SDL_APP_DIDENTERFOREGROUND:
213 HandlePauseResumeEvent((PauseResumeEvent *) &event);
217 case EVENT_KEYRELEASE:
218 HandleKeyEvent((KeyEvent *) &event);
222 HandleUserEvent((UserEvent *) &event);
226 HandleOtherEvents(&event);
230 // do not handle events for longer than standard frame delay period
231 if (DelayReached(&event_frame_delay, event_frame_delay_value))
236 void HandleOtherEvents(Event *event)
240 case SDL_CONTROLLERBUTTONDOWN:
241 case SDL_CONTROLLERBUTTONUP:
242 // for any game controller button event, disable overlay buttons
243 SetOverlayEnabled(FALSE);
245 HandleSpecialGameControllerButtons(event);
248 case SDL_CONTROLLERDEVICEADDED:
249 case SDL_CONTROLLERDEVICEREMOVED:
250 case SDL_CONTROLLERAXISMOTION:
251 case SDL_JOYAXISMOTION:
252 case SDL_JOYBUTTONDOWN:
253 case SDL_JOYBUTTONUP:
254 HandleJoystickEvent(event);
258 case SDL_DROPCOMPLETE:
261 HandleDropEvent(event);
273 static void HandleMouseCursor(void)
275 if (game_status == GAME_MODE_TITLE)
277 // when showing title screens, hide mouse pointer (if not moved)
279 if (gfx.cursor_mode != CURSOR_NONE &&
280 DelayReached(&special_cursor_delay, special_cursor_delay_value))
282 SetMouseCursor(CURSOR_NONE);
285 else if (game_status == GAME_MODE_PLAYING && (!tape.pausing ||
288 // when playing, display a special mouse pointer inside the playfield
290 if (gfx.cursor_mode != CURSOR_PLAYFIELD &&
291 cursor_inside_playfield &&
292 DelayReached(&special_cursor_delay, special_cursor_delay_value))
294 if (level.game_engine_type != GAME_ENGINE_TYPE_MM ||
296 SetMouseCursor(CURSOR_PLAYFIELD);
299 else if (gfx.cursor_mode != CURSOR_DEFAULT)
301 SetMouseCursor(CURSOR_DEFAULT);
304 // this is set after all pending events have been processed
305 cursor_mode_last = gfx.cursor_mode;
317 // execute event related actions after pending events have been processed
318 HandleEventActions();
320 // don't use all CPU time when idle; the main loop while playing
321 // has its own synchronization and is CPU friendly, too
323 if (game_status == GAME_MODE_PLAYING)
326 // always copy backbuffer to visible screen for every video frame
329 // reset video frame delay to default (may change again while playing)
330 SetVideoFrameDelay(MenuFrameDelay);
332 if (game_status == GAME_MODE_QUIT)
337 void ClearAutoRepeatKeyEvents(void)
339 while (PendingEvent())
343 PeekEvent(&next_event);
345 // if event is repeated key press event, remove it from event queue
346 if (next_event.type == EVENT_KEYPRESS &&
347 next_event.key.repeat)
348 WaitEvent(&next_event);
354 void ClearEventQueue(void)
358 while (NextValidEvent(&event))
362 case EVENT_BUTTONRELEASE:
363 button_status = MB_RELEASED;
366 case EVENT_KEYRELEASE:
370 case SDL_CONTROLLERBUTTONUP:
371 HandleJoystickEvent(&event);
376 HandleOtherEvents(&event);
382 static void ClearPlayerMouseAction(void)
384 local_player->mouse_action.lx = 0;
385 local_player->mouse_action.ly = 0;
386 local_player->mouse_action.button = 0;
389 void ClearPlayerAction(void)
393 // simulate key release events for still pressed keys
394 key_joystick_mapping = 0;
395 for (i = 0; i < MAX_PLAYERS; i++)
397 stored_player[i].action = 0;
398 stored_player[i].snap_action = 0;
401 ClearJoystickState();
402 ClearPlayerMouseAction();
405 static void SetPlayerMouseAction(int mx, int my, int button)
407 int lx = getLevelFromScreenX(mx);
408 int ly = getLevelFromScreenY(my);
409 int new_button = (!local_player->mouse_action.button && button);
411 if (local_player->mouse_action.button_hint)
412 button = local_player->mouse_action.button_hint;
414 ClearPlayerMouseAction();
416 if (!IN_GFX_FIELD_PLAY(mx, my) || !IN_LEV_FIELD(lx, ly))
419 local_player->mouse_action.lx = lx;
420 local_player->mouse_action.ly = ly;
421 local_player->mouse_action.button = button;
423 if (tape.recording && tape.pausing && tape.use_mouse)
425 // un-pause a paused game only if mouse button was newly pressed down
427 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
430 SetTileCursorXY(lx, ly);
433 void HandleButtonEvent(ButtonEvent *event)
435 #if DEBUG_EVENTS_BUTTON
436 Error(ERR_DEBUG, "BUTTON EVENT: button %d %s, x/y %d/%d\n",
438 event->type == EVENT_BUTTONPRESS ? "pressed" : "released",
442 // for any mouse button event, disable playfield tile cursor
443 SetTileCursorEnabled(FALSE);
445 #if defined(HAS_SCREEN_KEYBOARD)
446 if (video.shifted_up)
447 event->y += video.shifted_up_pos;
450 motion_status = FALSE;
452 if (event->type == EVENT_BUTTONPRESS)
453 button_status = event->button;
455 button_status = MB_RELEASED;
457 HandleButton(event->x, event->y, button_status, event->button);
460 void HandleMotionEvent(MotionEvent *event)
462 if (button_status == MB_RELEASED && game_status != GAME_MODE_EDITOR)
465 motion_status = TRUE;
467 #if DEBUG_EVENTS_MOTION
468 Error(ERR_DEBUG, "MOTION EVENT: button %d moved, x/y %d/%d\n",
469 button_status, event->x, event->y);
472 HandleButton(event->x, event->y, button_status, button_status);
475 void HandleWheelEvent(WheelEvent *event)
479 #if DEBUG_EVENTS_WHEEL
481 Error(ERR_DEBUG, "WHEEL EVENT: mouse == %d, x/y == %d/%d\n",
482 event->which, event->x, event->y);
484 // (SDL_MOUSEWHEEL_NORMAL/SDL_MOUSEWHEEL_FLIPPED needs SDL 2.0.4 or newer)
485 Error(ERR_DEBUG, "WHEEL EVENT: mouse == %d, x/y == %d/%d, direction == %s\n",
486 event->which, event->x, event->y,
487 (event->direction == SDL_MOUSEWHEEL_NORMAL ? "SDL_MOUSEWHEEL_NORMAL" :
488 "SDL_MOUSEWHEEL_FLIPPED"));
492 button_nr = (event->x < 0 ? MB_WHEEL_LEFT :
493 event->x > 0 ? MB_WHEEL_RIGHT :
494 event->y < 0 ? MB_WHEEL_DOWN :
495 event->y > 0 ? MB_WHEEL_UP : 0);
497 #if defined(PLATFORM_WIN32) || defined(PLATFORM_MACOSX)
498 // accelerated mouse wheel available on Mac and Windows
499 wheel_steps = (event->x ? ABS(event->x) : ABS(event->y));
501 // no accelerated mouse wheel available on Unix/Linux
502 wheel_steps = DEFAULT_WHEEL_STEPS;
505 motion_status = FALSE;
507 button_status = button_nr;
508 HandleButton(0, 0, button_status, -button_nr);
510 button_status = MB_RELEASED;
511 HandleButton(0, 0, button_status, -button_nr);
514 void HandleWindowEvent(WindowEvent *event)
516 #if DEBUG_EVENTS_WINDOW
517 int subtype = event->event;
520 (subtype == SDL_WINDOWEVENT_SHOWN ? "SDL_WINDOWEVENT_SHOWN" :
521 subtype == SDL_WINDOWEVENT_HIDDEN ? "SDL_WINDOWEVENT_HIDDEN" :
522 subtype == SDL_WINDOWEVENT_EXPOSED ? "SDL_WINDOWEVENT_EXPOSED" :
523 subtype == SDL_WINDOWEVENT_MOVED ? "SDL_WINDOWEVENT_MOVED" :
524 subtype == SDL_WINDOWEVENT_SIZE_CHANGED ? "SDL_WINDOWEVENT_SIZE_CHANGED" :
525 subtype == SDL_WINDOWEVENT_RESIZED ? "SDL_WINDOWEVENT_RESIZED" :
526 subtype == SDL_WINDOWEVENT_MINIMIZED ? "SDL_WINDOWEVENT_MINIMIZED" :
527 subtype == SDL_WINDOWEVENT_MAXIMIZED ? "SDL_WINDOWEVENT_MAXIMIZED" :
528 subtype == SDL_WINDOWEVENT_RESTORED ? "SDL_WINDOWEVENT_RESTORED" :
529 subtype == SDL_WINDOWEVENT_ENTER ? "SDL_WINDOWEVENT_ENTER" :
530 subtype == SDL_WINDOWEVENT_LEAVE ? "SDL_WINDOWEVENT_LEAVE" :
531 subtype == SDL_WINDOWEVENT_FOCUS_GAINED ? "SDL_WINDOWEVENT_FOCUS_GAINED" :
532 subtype == SDL_WINDOWEVENT_FOCUS_LOST ? "SDL_WINDOWEVENT_FOCUS_LOST" :
533 subtype == SDL_WINDOWEVENT_CLOSE ? "SDL_WINDOWEVENT_CLOSE" :
536 Error(ERR_DEBUG, "WINDOW EVENT: '%s', %ld, %ld",
537 event_name, event->data1, event->data2);
541 // (not needed, as the screen gets redrawn every 20 ms anyway)
542 if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED ||
543 event->event == SDL_WINDOWEVENT_RESIZED ||
544 event->event == SDL_WINDOWEVENT_EXPOSED)
548 if (event->event == SDL_WINDOWEVENT_RESIZED)
550 if (!video.fullscreen_enabled)
552 int new_window_width = event->data1;
553 int new_window_height = event->data2;
555 // if window size has changed after resizing, calculate new scaling factor
556 if (new_window_width != video.window_width ||
557 new_window_height != video.window_height)
559 int new_xpercent = 100.0 * new_window_width / video.screen_width + .5;
560 int new_ypercent = 100.0 * new_window_height / video.screen_height + .5;
562 // (extreme window scaling allowed, but cannot be saved permanently)
563 video.window_scaling_percent = MIN(new_xpercent, new_ypercent);
564 setup.window_scaling_percent =
565 MIN(MAX(MIN_WINDOW_SCALING_PERCENT, video.window_scaling_percent),
566 MAX_WINDOW_SCALING_PERCENT);
568 video.window_width = new_window_width;
569 video.window_height = new_window_height;
571 if (game_status == GAME_MODE_SETUP)
572 RedrawSetupScreenAfterFullscreenToggle();
577 #if defined(PLATFORM_ANDROID)
580 int new_display_width = event->data1;
581 int new_display_height = event->data2;
583 // if fullscreen display size has changed, device has been rotated
584 if (new_display_width != video.display_width ||
585 new_display_height != video.display_height)
587 int nr = GRID_ACTIVE_NR(); // previous screen orientation
589 video.display_width = new_display_width;
590 video.display_height = new_display_height;
592 SDLSetScreenProperties();
594 // check if screen orientation has changed (should always be true here)
595 if (nr != GRID_ACTIVE_NR())
599 if (game_status == GAME_MODE_SETUP)
600 RedrawSetupScreenAfterScreenRotation(nr);
602 nr = GRID_ACTIVE_NR();
604 overlay.grid_xsize = setup.touch.grid_xsize[nr];
605 overlay.grid_ysize = setup.touch.grid_ysize[nr];
607 for (x = 0; x < MAX_GRID_XSIZE; x++)
608 for (y = 0; y < MAX_GRID_YSIZE; y++)
609 overlay.grid_button[x][y] = setup.touch.grid_button[nr][x][y];
617 #define NUM_TOUCH_FINGERS 3
622 SDL_FingerID finger_id;
626 } touch_info[NUM_TOUCH_FINGERS];
628 static void HandleFingerEvent_VirtualButtons(FingerEvent *event)
631 int x = event->x * overlay.grid_xsize;
632 int y = event->y * overlay.grid_ysize;
633 int grid_button = overlay.grid_button[x][y];
634 int grid_button_action = GET_ACTION_FROM_GRID_BUTTON(grid_button);
635 Key key = (grid_button == CHAR_GRID_BUTTON_LEFT ? setup.input[0].key.left :
636 grid_button == CHAR_GRID_BUTTON_RIGHT ? setup.input[0].key.right :
637 grid_button == CHAR_GRID_BUTTON_UP ? setup.input[0].key.up :
638 grid_button == CHAR_GRID_BUTTON_DOWN ? setup.input[0].key.down :
639 grid_button == CHAR_GRID_BUTTON_SNAP ? setup.input[0].key.snap :
640 grid_button == CHAR_GRID_BUTTON_DROP ? setup.input[0].key.drop :
643 float ypos = 1.0 - 1.0 / 3.0 * video.display_width / video.display_height;
644 float event_x = (event->x);
645 float event_y = (event->y - ypos) / (1 - ypos);
646 Key key = (event_x > 0 && event_x < 1.0 / 6.0 &&
647 event_y > 2.0 / 3.0 && event_y < 1 ?
648 setup.input[0].key.snap :
649 event_x > 1.0 / 6.0 && event_x < 1.0 / 3.0 &&
650 event_y > 2.0 / 3.0 && event_y < 1 ?
651 setup.input[0].key.drop :
652 event_x > 7.0 / 9.0 && event_x < 8.0 / 9.0 &&
653 event_y > 0 && event_y < 1.0 / 3.0 ?
654 setup.input[0].key.up :
655 event_x > 6.0 / 9.0 && event_x < 7.0 / 9.0 &&
656 event_y > 1.0 / 3.0 && event_y < 2.0 / 3.0 ?
657 setup.input[0].key.left :
658 event_x > 8.0 / 9.0 && event_x < 1 &&
659 event_y > 1.0 / 3.0 && event_y < 2.0 / 3.0 ?
660 setup.input[0].key.right :
661 event_x > 7.0 / 9.0 && event_x < 8.0 / 9.0 &&
662 event_y > 2.0 / 3.0 && event_y < 1 ?
663 setup.input[0].key.down :
666 int key_status = (event->type == EVENT_FINGERRELEASE ? KEY_RELEASED :
668 char *key_status_name = (key_status == KEY_RELEASED ? "KEY_RELEASED" :
672 virtual_button_pressed = (key_status == KEY_PRESSED && key != KSYM_UNDEFINED);
674 // for any touch input event, enable overlay buttons (if activated)
675 SetOverlayEnabled(TRUE);
677 Error(ERR_DEBUG, "::: key '%s' was '%s' [fingerId: %lld]",
678 getKeyNameFromKey(key), key_status_name, event->fingerId);
680 if (key_status == KEY_PRESSED)
681 overlay.grid_button_action |= grid_button_action;
683 overlay.grid_button_action &= ~grid_button_action;
685 // check if we already know this touch event's finger id
686 for (i = 0; i < NUM_TOUCH_FINGERS; i++)
688 if (touch_info[i].touched &&
689 touch_info[i].finger_id == event->fingerId)
691 // Error(ERR_DEBUG, "MARK 1: %d", i);
697 if (i >= NUM_TOUCH_FINGERS)
699 if (key_status == KEY_PRESSED)
701 int oldest_pos = 0, oldest_counter = touch_info[0].counter;
703 // unknown finger id -- get new, empty slot, if available
704 for (i = 0; i < NUM_TOUCH_FINGERS; i++)
706 if (touch_info[i].counter < oldest_counter)
709 oldest_counter = touch_info[i].counter;
711 // Error(ERR_DEBUG, "MARK 2: %d", i);
714 if (!touch_info[i].touched)
716 // Error(ERR_DEBUG, "MARK 3: %d", i);
722 if (i >= NUM_TOUCH_FINGERS)
724 // all slots allocated -- use oldest slot
727 // Error(ERR_DEBUG, "MARK 4: %d", i);
732 // release of previously unknown key (should not happen)
734 if (key != KSYM_UNDEFINED)
736 HandleKey(key, KEY_RELEASED);
738 Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [1]",
739 getKeyNameFromKey(key), "KEY_RELEASED", i);
744 if (i < NUM_TOUCH_FINGERS)
746 if (key_status == KEY_PRESSED)
748 if (touch_info[i].key != key)
750 if (touch_info[i].key != KSYM_UNDEFINED)
752 HandleKey(touch_info[i].key, KEY_RELEASED);
754 // undraw previous grid button when moving finger away
755 overlay.grid_button_action &= ~touch_info[i].action;
757 Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [2]",
758 getKeyNameFromKey(touch_info[i].key), "KEY_RELEASED", i);
761 if (key != KSYM_UNDEFINED)
763 HandleKey(key, KEY_PRESSED);
765 Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [3]",
766 getKeyNameFromKey(key), "KEY_PRESSED", i);
770 touch_info[i].touched = TRUE;
771 touch_info[i].finger_id = event->fingerId;
772 touch_info[i].counter = Counter();
773 touch_info[i].key = key;
774 touch_info[i].action = grid_button_action;
778 if (touch_info[i].key != KSYM_UNDEFINED)
780 HandleKey(touch_info[i].key, KEY_RELEASED);
782 Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [4]",
783 getKeyNameFromKey(touch_info[i].key), "KEY_RELEASED", i);
786 touch_info[i].touched = FALSE;
787 touch_info[i].finger_id = 0;
788 touch_info[i].counter = 0;
789 touch_info[i].key = 0;
790 touch_info[i].action = JOY_NO_ACTION;
795 static void HandleFingerEvent_WipeGestures(FingerEvent *event)
797 static Key motion_key_x = KSYM_UNDEFINED;
798 static Key motion_key_y = KSYM_UNDEFINED;
799 static Key button_key = KSYM_UNDEFINED;
800 static float motion_x1, motion_y1;
801 static float button_x1, button_y1;
802 static SDL_FingerID motion_id = -1;
803 static SDL_FingerID button_id = -1;
804 int move_trigger_distance_percent = setup.touch.move_distance;
805 int drop_trigger_distance_percent = setup.touch.drop_distance;
806 float move_trigger_distance = (float)move_trigger_distance_percent / 100;
807 float drop_trigger_distance = (float)drop_trigger_distance_percent / 100;
808 float event_x = event->x;
809 float event_y = event->y;
811 if (event->type == EVENT_FINGERPRESS)
813 if (event_x > 1.0 / 3.0)
817 motion_id = event->fingerId;
822 motion_key_x = KSYM_UNDEFINED;
823 motion_key_y = KSYM_UNDEFINED;
825 Error(ERR_DEBUG, "---------- MOVE STARTED (WAIT) ----------");
831 button_id = event->fingerId;
836 button_key = setup.input[0].key.snap;
838 HandleKey(button_key, KEY_PRESSED);
840 Error(ERR_DEBUG, "---------- SNAP STARTED ----------");
843 else if (event->type == EVENT_FINGERRELEASE)
845 if (event->fingerId == motion_id)
849 if (motion_key_x != KSYM_UNDEFINED)
850 HandleKey(motion_key_x, KEY_RELEASED);
851 if (motion_key_y != KSYM_UNDEFINED)
852 HandleKey(motion_key_y, KEY_RELEASED);
854 motion_key_x = KSYM_UNDEFINED;
855 motion_key_y = KSYM_UNDEFINED;
857 Error(ERR_DEBUG, "---------- MOVE STOPPED ----------");
859 else if (event->fingerId == button_id)
863 if (button_key != KSYM_UNDEFINED)
864 HandleKey(button_key, KEY_RELEASED);
866 button_key = KSYM_UNDEFINED;
868 Error(ERR_DEBUG, "---------- SNAP STOPPED ----------");
871 else if (event->type == EVENT_FINGERMOTION)
873 if (event->fingerId == motion_id)
875 float distance_x = ABS(event_x - motion_x1);
876 float distance_y = ABS(event_y - motion_y1);
877 Key new_motion_key_x = (event_x < motion_x1 ? setup.input[0].key.left :
878 event_x > motion_x1 ? setup.input[0].key.right :
880 Key new_motion_key_y = (event_y < motion_y1 ? setup.input[0].key.up :
881 event_y > motion_y1 ? setup.input[0].key.down :
884 if (distance_x < move_trigger_distance / 2 ||
885 distance_x < distance_y)
886 new_motion_key_x = KSYM_UNDEFINED;
888 if (distance_y < move_trigger_distance / 2 ||
889 distance_y < distance_x)
890 new_motion_key_y = KSYM_UNDEFINED;
892 if (distance_x > move_trigger_distance ||
893 distance_y > move_trigger_distance)
895 if (new_motion_key_x != motion_key_x)
897 if (motion_key_x != KSYM_UNDEFINED)
898 HandleKey(motion_key_x, KEY_RELEASED);
899 if (new_motion_key_x != KSYM_UNDEFINED)
900 HandleKey(new_motion_key_x, KEY_PRESSED);
903 if (new_motion_key_y != motion_key_y)
905 if (motion_key_y != KSYM_UNDEFINED)
906 HandleKey(motion_key_y, KEY_RELEASED);
907 if (new_motion_key_y != KSYM_UNDEFINED)
908 HandleKey(new_motion_key_y, KEY_PRESSED);
914 motion_key_x = new_motion_key_x;
915 motion_key_y = new_motion_key_y;
917 Error(ERR_DEBUG, "---------- MOVE STARTED (MOVE) ----------");
920 else if (event->fingerId == button_id)
922 float distance_x = ABS(event_x - button_x1);
923 float distance_y = ABS(event_y - button_y1);
925 if (distance_x < drop_trigger_distance / 2 &&
926 distance_y > drop_trigger_distance)
928 if (button_key == setup.input[0].key.snap)
929 HandleKey(button_key, KEY_RELEASED);
934 button_key = setup.input[0].key.drop;
936 HandleKey(button_key, KEY_PRESSED);
938 Error(ERR_DEBUG, "---------- DROP STARTED ----------");
944 void HandleFingerEvent(FingerEvent *event)
946 #if DEBUG_EVENTS_FINGER
947 Error(ERR_DEBUG, "FINGER EVENT: finger was %s, touch ID %lld, finger ID %lld, x/y %f/%f, dx/dy %f/%f, pressure %f",
948 event->type == EVENT_FINGERPRESS ? "pressed" :
949 event->type == EVENT_FINGERRELEASE ? "released" : "moved",
953 event->dx, event->dy,
957 runtime.uses_touch_device = TRUE;
959 if (game_status != GAME_MODE_PLAYING)
962 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
964 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_OFF))
965 local_player->mouse_action.button_hint =
966 (event->type == EVENT_FINGERRELEASE ? MB_NOT_PRESSED :
967 event->x < 0.5 ? MB_LEFTBUTTON :
968 event->x > 0.5 ? MB_RIGHTBUTTON :
974 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
975 HandleFingerEvent_VirtualButtons(event);
976 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
977 HandleFingerEvent_WipeGestures(event);
980 static void HandleButtonOrFinger_WipeGestures_MM(int mx, int my, int button)
982 static int old_mx = 0, old_my = 0;
983 static int last_button = MB_LEFTBUTTON;
984 static boolean touched = FALSE;
985 static boolean tapped = FALSE;
987 // screen tile was tapped (but finger not touching the screen anymore)
988 // (this point will also be reached without receiving a touch event)
989 if (tapped && !touched)
991 SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
996 // stop here if this function was not triggered by a touch event
1000 if (button == MB_PRESSED && IN_GFX_FIELD_PLAY(mx, my))
1002 // finger started touching the screen
1012 ClearPlayerMouseAction();
1014 Error(ERR_DEBUG, "---------- TOUCH ACTION STARTED ----------");
1017 else if (button == MB_RELEASED && touched)
1019 // finger stopped touching the screen
1024 SetPlayerMouseAction(old_mx, old_my, last_button);
1026 SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
1028 Error(ERR_DEBUG, "---------- TOUCH ACTION STOPPED ----------");
1033 // finger moved while touching the screen
1035 int old_x = getLevelFromScreenX(old_mx);
1036 int old_y = getLevelFromScreenY(old_my);
1037 int new_x = getLevelFromScreenX(mx);
1038 int new_y = getLevelFromScreenY(my);
1040 if (new_x != old_x || new_y != old_y)
1045 // finger moved left or right from (horizontal) starting position
1047 int button_nr = (new_x < old_x ? MB_LEFTBUTTON : MB_RIGHTBUTTON);
1049 SetPlayerMouseAction(old_mx, old_my, button_nr);
1051 last_button = button_nr;
1053 Error(ERR_DEBUG, "---------- TOUCH ACTION: ROTATING ----------");
1057 // finger stays at or returned to (horizontal) starting position
1059 SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
1061 Error(ERR_DEBUG, "---------- TOUCH ACTION PAUSED ----------");
1066 static void HandleButtonOrFinger_FollowFinger_MM(int mx, int my, int button)
1068 static int old_mx = 0, old_my = 0;
1069 static int last_button = MB_LEFTBUTTON;
1070 static boolean touched = FALSE;
1071 static boolean tapped = FALSE;
1073 // screen tile was tapped (but finger not touching the screen anymore)
1074 // (this point will also be reached without receiving a touch event)
1075 if (tapped && !touched)
1077 SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
1082 // stop here if this function was not triggered by a touch event
1086 if (button == MB_PRESSED && IN_GFX_FIELD_PLAY(mx, my))
1088 // finger started touching the screen
1098 ClearPlayerMouseAction();
1100 Error(ERR_DEBUG, "---------- TOUCH ACTION STARTED ----------");
1103 else if (button == MB_RELEASED && touched)
1105 // finger stopped touching the screen
1110 SetPlayerMouseAction(old_mx, old_my, last_button);
1112 SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
1114 Error(ERR_DEBUG, "---------- TOUCH ACTION STOPPED ----------");
1119 // finger moved while touching the screen
1121 int old_x = getLevelFromScreenX(old_mx);
1122 int old_y = getLevelFromScreenY(old_my);
1123 int new_x = getLevelFromScreenX(mx);
1124 int new_y = getLevelFromScreenY(my);
1126 if (new_x != old_x || new_y != old_y)
1128 // finger moved away from starting position
1130 int button_nr = getButtonFromTouchPosition(old_x, old_y, mx, my);
1132 // quickly alternate between clicking and releasing for maximum speed
1133 if (FrameCounter % 2 == 0)
1134 button_nr = MB_RELEASED;
1136 SetPlayerMouseAction(old_mx, old_my, button_nr);
1139 last_button = button_nr;
1143 Error(ERR_DEBUG, "---------- TOUCH ACTION: ROTATING ----------");
1147 // finger stays at or returned to starting position
1149 SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
1151 Error(ERR_DEBUG, "---------- TOUCH ACTION PAUSED ----------");
1156 static void HandleButtonOrFinger_FollowFinger(int mx, int my, int button)
1158 static int old_mx = 0, old_my = 0;
1159 static Key motion_key_x = KSYM_UNDEFINED;
1160 static Key motion_key_y = KSYM_UNDEFINED;
1161 static boolean touched = FALSE;
1162 static boolean started_on_player = FALSE;
1163 static boolean player_is_dropping = FALSE;
1164 static int player_drop_count = 0;
1165 static int last_player_x = -1;
1166 static int last_player_y = -1;
1168 if (button == MB_PRESSED && IN_GFX_FIELD_PLAY(mx, my))
1177 started_on_player = FALSE;
1178 player_is_dropping = FALSE;
1179 player_drop_count = 0;
1183 motion_key_x = KSYM_UNDEFINED;
1184 motion_key_y = KSYM_UNDEFINED;
1186 Error(ERR_DEBUG, "---------- TOUCH ACTION STARTED ----------");
1189 else if (button == MB_RELEASED && touched)
1196 if (motion_key_x != KSYM_UNDEFINED)
1197 HandleKey(motion_key_x, KEY_RELEASED);
1198 if (motion_key_y != KSYM_UNDEFINED)
1199 HandleKey(motion_key_y, KEY_RELEASED);
1201 if (started_on_player)
1203 if (player_is_dropping)
1205 Error(ERR_DEBUG, "---------- DROP STOPPED ----------");
1207 HandleKey(setup.input[0].key.drop, KEY_RELEASED);
1211 Error(ERR_DEBUG, "---------- SNAP STOPPED ----------");
1213 HandleKey(setup.input[0].key.snap, KEY_RELEASED);
1217 motion_key_x = KSYM_UNDEFINED;
1218 motion_key_y = KSYM_UNDEFINED;
1220 Error(ERR_DEBUG, "---------- TOUCH ACTION STOPPED ----------");
1225 int src_x = local_player->jx;
1226 int src_y = local_player->jy;
1227 int dst_x = getLevelFromScreenX(old_mx);
1228 int dst_y = getLevelFromScreenY(old_my);
1229 int dx = dst_x - src_x;
1230 int dy = dst_y - src_y;
1231 Key new_motion_key_x = (dx < 0 ? setup.input[0].key.left :
1232 dx > 0 ? setup.input[0].key.right :
1234 Key new_motion_key_y = (dy < 0 ? setup.input[0].key.up :
1235 dy > 0 ? setup.input[0].key.down :
1238 if (dx != 0 && dy != 0 && ABS(dx) != ABS(dy) &&
1239 (last_player_x != local_player->jx ||
1240 last_player_y != local_player->jy))
1242 // in case of asymmetric diagonal movement, use "preferred" direction
1244 int last_move_dir = (ABS(dx) > ABS(dy) ? MV_VERTICAL : MV_HORIZONTAL);
1246 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
1247 level.native_em_level->ply[0]->last_move_dir = last_move_dir;
1249 local_player->last_move_dir = last_move_dir;
1251 // (required to prevent accidentally forcing direction for next movement)
1252 last_player_x = local_player->jx;
1253 last_player_y = local_player->jy;
1256 if (button == MB_PRESSED && !motion_status && dx == 0 && dy == 0)
1258 started_on_player = TRUE;
1259 player_drop_count = getPlayerInventorySize(0);
1260 player_is_dropping = (player_drop_count > 0);
1262 if (player_is_dropping)
1264 Error(ERR_DEBUG, "---------- DROP STARTED ----------");
1266 HandleKey(setup.input[0].key.drop, KEY_PRESSED);
1270 Error(ERR_DEBUG, "---------- SNAP STARTED ----------");
1272 HandleKey(setup.input[0].key.snap, KEY_PRESSED);
1275 else if (dx != 0 || dy != 0)
1277 if (player_is_dropping &&
1278 player_drop_count == getPlayerInventorySize(0))
1280 Error(ERR_DEBUG, "---------- DROP -> SNAP ----------");
1282 HandleKey(setup.input[0].key.drop, KEY_RELEASED);
1283 HandleKey(setup.input[0].key.snap, KEY_PRESSED);
1285 player_is_dropping = FALSE;
1289 if (new_motion_key_x != motion_key_x)
1291 Error(ERR_DEBUG, "---------- %s %s ----------",
1292 started_on_player && !player_is_dropping ? "SNAPPING" : "MOVING",
1293 dx < 0 ? "LEFT" : dx > 0 ? "RIGHT" : "PAUSED");
1295 if (motion_key_x != KSYM_UNDEFINED)
1296 HandleKey(motion_key_x, KEY_RELEASED);
1297 if (new_motion_key_x != KSYM_UNDEFINED)
1298 HandleKey(new_motion_key_x, KEY_PRESSED);
1301 if (new_motion_key_y != motion_key_y)
1303 Error(ERR_DEBUG, "---------- %s %s ----------",
1304 started_on_player && !player_is_dropping ? "SNAPPING" : "MOVING",
1305 dy < 0 ? "UP" : dy > 0 ? "DOWN" : "PAUSED");
1307 if (motion_key_y != KSYM_UNDEFINED)
1308 HandleKey(motion_key_y, KEY_RELEASED);
1309 if (new_motion_key_y != KSYM_UNDEFINED)
1310 HandleKey(new_motion_key_y, KEY_PRESSED);
1313 motion_key_x = new_motion_key_x;
1314 motion_key_y = new_motion_key_y;
1318 static void HandleButtonOrFinger(int mx, int my, int button)
1320 if (game_status != GAME_MODE_PLAYING)
1323 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
1325 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
1326 HandleButtonOrFinger_WipeGestures_MM(mx, my, button);
1327 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER))
1328 HandleButtonOrFinger_FollowFinger_MM(mx, my, button);
1329 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
1330 SetPlayerMouseAction(mx, my, button); // special case
1334 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER))
1335 HandleButtonOrFinger_FollowFinger(mx, my, button);
1339 static boolean checkTextInputKeyModState(void)
1341 // when playing, only handle raw key events and ignore text input
1342 if (game_status == GAME_MODE_PLAYING)
1345 return ((GetKeyModState() & KMOD_TextInput) != KMOD_None);
1348 void HandleTextEvent(TextEvent *event)
1350 char *text = event->text;
1351 Key key = getKeyFromKeyName(text);
1353 #if DEBUG_EVENTS_TEXT
1354 Error(ERR_DEBUG, "TEXT EVENT: text == '%s' [%d byte(s), '%c'/%d], resulting key == %d (%s) [%04x]",
1357 text[0], (int)(text[0]),
1359 getKeyNameFromKey(key),
1363 #if !defined(HAS_SCREEN_KEYBOARD)
1364 // non-mobile devices: only handle key input with modifier keys pressed here
1365 // (every other key input is handled directly as physical key input event)
1366 if (!checkTextInputKeyModState())
1370 // process text input as "classic" (with uppercase etc.) key input event
1371 HandleKey(key, KEY_PRESSED);
1372 HandleKey(key, KEY_RELEASED);
1375 void HandlePauseResumeEvent(PauseResumeEvent *event)
1377 if (event->type == SDL_APP_WILLENTERBACKGROUND)
1381 else if (event->type == SDL_APP_DIDENTERFOREGROUND)
1387 void HandleKeyEvent(KeyEvent *event)
1389 int key_status = (event->type == EVENT_KEYPRESS ? KEY_PRESSED : KEY_RELEASED);
1390 boolean with_modifiers = (game_status == GAME_MODE_PLAYING ? FALSE : TRUE);
1391 Key key = GetEventKey(event, with_modifiers);
1392 Key keymod = (with_modifiers ? GetEventKey(event, FALSE) : key);
1394 #if DEBUG_EVENTS_KEY
1395 Error(ERR_DEBUG, "KEY EVENT: key was %s, keysym.scancode == %d, keysym.sym == %d, keymod = %d, GetKeyModState() = 0x%04x, resulting key == %d (%s)",
1396 event->type == EVENT_KEYPRESS ? "pressed" : "released",
1397 event->keysym.scancode,
1402 getKeyNameFromKey(key));
1405 #if defined(PLATFORM_ANDROID)
1406 if (key == KSYM_Back)
1408 // always map the "back" button to the "escape" key on Android devices
1411 else if (key == KSYM_Menu)
1413 // the "menu" button can be used to toggle displaying virtual buttons
1414 if (key_status == KEY_PRESSED)
1415 SetOverlayEnabled(!GetOverlayEnabled());
1419 // for any other "real" key event, disable virtual buttons
1420 SetOverlayEnabled(FALSE);
1424 HandleKeyModState(keymod, key_status);
1426 // only handle raw key input without text modifier keys pressed
1427 if (!checkTextInputKeyModState())
1428 HandleKey(key, key_status);
1431 static int HandleDropFileEvent(char *filename)
1433 Error(ERR_DEBUG, "DROP FILE EVENT: '%s'", filename);
1435 // check and extract dropped zip files into correct user data directory
1436 if (!strSuffixLower(filename, ".zip"))
1438 Error(ERR_WARN, "file '%s' not supported", filename);
1440 return TREE_TYPE_UNDEFINED;
1443 TreeInfo *tree_node = NULL;
1444 int tree_type = GetZipFileTreeType(filename);
1445 char *directory = TREE_USERDIR(tree_type);
1447 if (directory == NULL)
1449 Error(ERR_WARN, "zip file '%s' has invalid content!", filename);
1451 return TREE_TYPE_UNDEFINED;
1454 if (tree_type == TREE_TYPE_LEVEL_DIR &&
1455 game_status == GAME_MODE_LEVELS &&
1456 leveldir_current->node_parent != NULL)
1458 // extract new level set next to currently selected level set
1459 tree_node = leveldir_current;
1461 // get parent directory of currently selected level set directory
1462 directory = getLevelDirFromTreeInfo(leveldir_current->node_parent);
1464 // use private level directory instead of top-level package level directory
1465 if (strPrefix(directory, options.level_directory) &&
1466 strEqual(leveldir_current->node_parent->fullpath, "."))
1467 directory = getUserLevelDir(NULL);
1470 // extract level or artwork set from zip file to target directory
1471 char *top_dir = ExtractZipFileIntoDirectory(filename, directory, tree_type);
1473 if (top_dir == NULL)
1475 // error message already issued by "ExtractZipFileIntoDirectory()"
1477 return TREE_TYPE_UNDEFINED;
1480 // add extracted level or artwork set to tree info structure
1481 AddTreeSetToTreeInfo(tree_node, directory, top_dir, tree_type);
1483 // update menu screen (and possibly change current level set)
1484 DrawScreenAfterAddingSet(top_dir, tree_type);
1489 static void HandleDropTextEvent(char *text)
1491 Error(ERR_DEBUG, "DROP TEXT EVENT: '%s'", text);
1494 static void HandleDropCompleteEvent(int num_level_sets_succeeded,
1495 int num_artwork_sets_succeeded,
1496 int num_files_failed)
1498 // only show request dialog if no other request dialog already active
1499 if (game.request_active)
1502 // this case can happen with drag-and-drop with older SDL versions
1503 if (num_level_sets_succeeded == 0 &&
1504 num_artwork_sets_succeeded == 0 &&
1505 num_files_failed == 0)
1510 if (num_level_sets_succeeded > 0 || num_artwork_sets_succeeded > 0)
1512 char message_part1[50];
1514 sprintf(message_part1, "New %s set%s added",
1515 (num_artwork_sets_succeeded == 0 ? "level" :
1516 num_level_sets_succeeded == 0 ? "artwork" : "level and artwork"),
1517 (num_level_sets_succeeded +
1518 num_artwork_sets_succeeded > 1 ? "s" : ""));
1520 if (num_files_failed > 0)
1521 sprintf(message, "%s, but %d dropped file%s failed!",
1522 message_part1, num_files_failed, num_files_failed > 1 ? "s" : "");
1524 sprintf(message, "%s!", message_part1);
1526 else if (num_files_failed > 0)
1528 sprintf(message, "Failed to process dropped file%s!",
1529 num_files_failed > 1 ? "s" : "");
1532 Request(message, REQ_CONFIRM);
1535 void HandleDropEvent(Event *event)
1537 static boolean confirm_on_drop_complete = FALSE;
1538 static int num_level_sets_succeeded = 0;
1539 static int num_artwork_sets_succeeded = 0;
1540 static int num_files_failed = 0;
1542 switch (event->type)
1546 confirm_on_drop_complete = TRUE;
1547 num_level_sets_succeeded = 0;
1548 num_artwork_sets_succeeded = 0;
1549 num_files_failed = 0;
1556 int tree_type = HandleDropFileEvent(event->drop.file);
1558 if (tree_type == TREE_TYPE_LEVEL_DIR)
1559 num_level_sets_succeeded++;
1560 else if (tree_type == TREE_TYPE_GRAPHICS_DIR ||
1561 tree_type == TREE_TYPE_SOUNDS_DIR ||
1562 tree_type == TREE_TYPE_MUSIC_DIR)
1563 num_artwork_sets_succeeded++;
1567 // SDL_DROPBEGIN / SDL_DROPCOMPLETE did not exist in older SDL versions
1568 if (!confirm_on_drop_complete)
1570 // process all remaining events, including further SDL_DROPFILE events
1573 HandleDropCompleteEvent(num_level_sets_succeeded,
1574 num_artwork_sets_succeeded,
1577 num_level_sets_succeeded = 0;
1578 num_artwork_sets_succeeded = 0;
1579 num_files_failed = 0;
1587 HandleDropTextEvent(event->drop.file);
1592 case SDL_DROPCOMPLETE:
1594 HandleDropCompleteEvent(num_level_sets_succeeded,
1595 num_artwork_sets_succeeded,
1602 if (event->drop.file != NULL)
1603 SDL_free(event->drop.file);
1606 void HandleUserEvent(UserEvent *event)
1608 switch (event->code)
1610 case USEREVENT_ANIM_EVENT_ACTION:
1611 // execute action functions until matching action was found
1612 if (DoKeysymAction(event->value1) ||
1613 DoGadgetAction(event->value1) ||
1614 DoScreenAction(event->value1))
1623 void HandleButton(int mx, int my, int button, int button_nr)
1625 static int old_mx = 0, old_my = 0;
1626 boolean button_hold = FALSE;
1627 boolean handle_gadgets = TRUE;
1633 button_nr = -button_nr;
1642 #if defined(PLATFORM_ANDROID)
1643 // when playing, only handle gadgets when using "follow finger" controls
1644 // or when using touch controls in combination with the MM game engine
1645 // or when using gadgets that do not overlap with virtual buttons
1647 (game_status != GAME_MODE_PLAYING ||
1648 level.game_engine_type == GAME_ENGINE_TYPE_MM ||
1649 strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER) ||
1650 (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) &&
1651 !virtual_button_pressed));
1654 if (HandleGlobalAnimClicks(mx, my, button, FALSE))
1656 // do not handle this button event anymore
1657 return; // force mouse event not to be handled at all
1660 if (handle_gadgets && HandleGadgets(mx, my, button))
1662 // do not handle this button event anymore
1663 mx = my = -32; // force mouse event to be outside screen tiles
1666 if (button_hold && game_status == GAME_MODE_PLAYING && tape.pausing)
1669 // do not use scroll wheel button events for anything other than gadgets
1670 if (IS_WHEEL_BUTTON(button_nr))
1673 switch (game_status)
1675 case GAME_MODE_TITLE:
1676 HandleTitleScreen(mx, my, 0, 0, button);
1679 case GAME_MODE_MAIN:
1680 HandleMainMenu(mx, my, 0, 0, button);
1683 case GAME_MODE_PSEUDO_TYPENAME:
1684 HandleTypeName(0, KSYM_Return);
1687 case GAME_MODE_LEVELS:
1688 HandleChooseLevelSet(mx, my, 0, 0, button);
1691 case GAME_MODE_LEVELNR:
1692 HandleChooseLevelNr(mx, my, 0, 0, button);
1695 case GAME_MODE_SCORES:
1696 HandleHallOfFame(0, 0, 0, 0, button);
1699 case GAME_MODE_EDITOR:
1700 HandleLevelEditorIdle();
1703 case GAME_MODE_INFO:
1704 HandleInfoScreen(mx, my, 0, 0, button);
1707 case GAME_MODE_SETUP:
1708 HandleSetupScreen(mx, my, 0, 0, button);
1711 case GAME_MODE_PLAYING:
1712 if (!strEqual(setup.touch.control_type, TOUCH_CONTROL_OFF))
1713 HandleButtonOrFinger(mx, my, button);
1715 SetPlayerMouseAction(mx, my, button);
1718 if (button == MB_PRESSED && !motion_status && !button_hold &&
1719 IN_GFX_FIELD_PLAY(mx, my) && GetKeyModState() & KMOD_Control)
1720 DumpTileFromScreen(mx, my);
1730 static boolean is_string_suffix(char *string, char *suffix)
1732 int string_len = strlen(string);
1733 int suffix_len = strlen(suffix);
1735 if (suffix_len > string_len)
1738 return (strEqual(&string[string_len - suffix_len], suffix));
1741 #define MAX_CHEAT_INPUT_LEN 32
1743 static void HandleKeysSpecial(Key key)
1745 static char cheat_input[2 * MAX_CHEAT_INPUT_LEN + 1] = "";
1746 char letter = getCharFromKey(key);
1747 int cheat_input_len = strlen(cheat_input);
1753 if (cheat_input_len >= 2 * MAX_CHEAT_INPUT_LEN)
1755 for (i = 0; i < MAX_CHEAT_INPUT_LEN + 1; i++)
1756 cheat_input[i] = cheat_input[MAX_CHEAT_INPUT_LEN + i];
1758 cheat_input_len = MAX_CHEAT_INPUT_LEN;
1761 cheat_input[cheat_input_len++] = letter;
1762 cheat_input[cheat_input_len] = '\0';
1764 #if DEBUG_EVENTS_KEY
1765 Error(ERR_DEBUG, "SPECIAL KEY '%s' [%d]\n", cheat_input, cheat_input_len);
1768 if (game_status == GAME_MODE_MAIN)
1770 if (is_string_suffix(cheat_input, ":insert-solution-tape") ||
1771 is_string_suffix(cheat_input, ":ist"))
1773 InsertSolutionTape();
1775 else if (is_string_suffix(cheat_input, ":play-solution-tape") ||
1776 is_string_suffix(cheat_input, ":pst"))
1780 else if (is_string_suffix(cheat_input, ":reload-graphics") ||
1781 is_string_suffix(cheat_input, ":rg"))
1783 ReloadCustomArtwork(1 << ARTWORK_TYPE_GRAPHICS);
1786 else if (is_string_suffix(cheat_input, ":reload-sounds") ||
1787 is_string_suffix(cheat_input, ":rs"))
1789 ReloadCustomArtwork(1 << ARTWORK_TYPE_SOUNDS);
1792 else if (is_string_suffix(cheat_input, ":reload-music") ||
1793 is_string_suffix(cheat_input, ":rm"))
1795 ReloadCustomArtwork(1 << ARTWORK_TYPE_MUSIC);
1798 else if (is_string_suffix(cheat_input, ":reload-artwork") ||
1799 is_string_suffix(cheat_input, ":ra"))
1801 ReloadCustomArtwork(1 << ARTWORK_TYPE_GRAPHICS |
1802 1 << ARTWORK_TYPE_SOUNDS |
1803 1 << ARTWORK_TYPE_MUSIC);
1806 else if (is_string_suffix(cheat_input, ":dump-level") ||
1807 is_string_suffix(cheat_input, ":dl"))
1811 else if (is_string_suffix(cheat_input, ":dump-tape") ||
1812 is_string_suffix(cheat_input, ":dt"))
1816 else if (is_string_suffix(cheat_input, ":fix-tape") ||
1817 is_string_suffix(cheat_input, ":ft"))
1819 /* fix single-player tapes that contain player input for more than one
1820 player (due to a bug in 3.3.1.2 and earlier versions), which results
1821 in playing levels with more than one player in multi-player mode,
1822 even though the tape was originally recorded in single-player mode */
1824 // remove player input actions for all players but the first one
1825 for (i = 1; i < MAX_PLAYERS; i++)
1826 tape.player_participates[i] = FALSE;
1828 tape.changed = TRUE;
1830 else if (is_string_suffix(cheat_input, ":save-native-level") ||
1831 is_string_suffix(cheat_input, ":snl"))
1833 SaveNativeLevel(&level);
1835 else if (is_string_suffix(cheat_input, ":frames-per-second") ||
1836 is_string_suffix(cheat_input, ":fps"))
1838 global.show_frames_per_second = !global.show_frames_per_second;
1841 else if (game_status == GAME_MODE_PLAYING)
1844 if (is_string_suffix(cheat_input, ".q"))
1845 DEBUG_SetMaximumDynamite();
1848 else if (game_status == GAME_MODE_EDITOR)
1850 if (is_string_suffix(cheat_input, ":dump-brush") ||
1851 is_string_suffix(cheat_input, ":DB"))
1855 else if (is_string_suffix(cheat_input, ":DDB"))
1860 if (GetKeyModState() & (KMOD_Control | KMOD_Meta))
1862 if (letter == 'x') // copy brush to clipboard (small size)
1864 CopyBrushToClipboard_Small();
1866 else if (letter == 'c') // copy brush to clipboard (normal size)
1868 CopyBrushToClipboard();
1870 else if (letter == 'v') // paste brush from Clipboard
1872 CopyClipboardToBrush();
1877 // special key shortcuts for all game modes
1878 if (is_string_suffix(cheat_input, ":dump-event-actions") ||
1879 is_string_suffix(cheat_input, ":dea") ||
1880 is_string_suffix(cheat_input, ":DEA"))
1882 DumpGadgetIdentifiers();
1883 DumpScreenIdentifiers();
1887 boolean HandleKeysDebug(Key key, int key_status)
1892 if (key_status != KEY_PRESSED)
1895 if (game_status == GAME_MODE_PLAYING || !setup.debug.frame_delay_game_only)
1897 boolean mod_key_pressed = ((GetKeyModState() & KMOD_Valid) != KMOD_None);
1899 for (i = 0; i < NUM_DEBUG_FRAME_DELAY_KEYS; i++)
1901 if (key == setup.debug.frame_delay_key[i] &&
1902 (mod_key_pressed == setup.debug.frame_delay_use_mod_key))
1904 GameFrameDelay = (GameFrameDelay != setup.debug.frame_delay[i] ?
1905 setup.debug.frame_delay[i] : setup.game_frame_delay);
1907 if (!setup.debug.frame_delay_game_only)
1908 MenuFrameDelay = GameFrameDelay;
1910 SetVideoFrameDelay(GameFrameDelay);
1912 if (GameFrameDelay > ONE_SECOND_DELAY)
1913 Error(ERR_INFO, "frame delay == %d ms", GameFrameDelay);
1914 else if (GameFrameDelay != 0)
1915 Error(ERR_INFO, "frame delay == %d ms (max. %d fps / %d %%)",
1916 GameFrameDelay, ONE_SECOND_DELAY / GameFrameDelay,
1917 GAME_FRAME_DELAY * 100 / GameFrameDelay);
1919 Error(ERR_INFO, "frame delay == 0 ms (maximum speed)");
1926 if (game_status == GAME_MODE_PLAYING)
1930 options.debug = !options.debug;
1932 Error(ERR_INFO, "debug mode %s",
1933 (options.debug ? "enabled" : "disabled"));
1937 else if (key == KSYM_v)
1939 Error(ERR_INFO, "currently using game engine version %d",
1940 game.engine_version);
1950 void HandleKey(Key key, int key_status)
1952 boolean anyTextGadgetActiveOrJustFinished = anyTextGadgetActive();
1953 static boolean ignore_repeated_key = FALSE;
1954 static struct SetupKeyboardInfo ski;
1955 static struct SetupShortcutInfo ssi;
1964 { &ski.left, &ssi.snap_left, DEFAULT_KEY_LEFT, JOY_LEFT },
1965 { &ski.right, &ssi.snap_right, DEFAULT_KEY_RIGHT, JOY_RIGHT },
1966 { &ski.up, &ssi.snap_up, DEFAULT_KEY_UP, JOY_UP },
1967 { &ski.down, &ssi.snap_down, DEFAULT_KEY_DOWN, JOY_DOWN },
1968 { &ski.snap, NULL, DEFAULT_KEY_SNAP, JOY_BUTTON_SNAP },
1969 { &ski.drop, NULL, DEFAULT_KEY_DROP, JOY_BUTTON_DROP }
1974 if (HandleKeysDebug(key, key_status))
1975 return; // do not handle already processed keys again
1977 // map special keys (media keys / remote control buttons) to default keys
1978 if (key == KSYM_PlayPause)
1980 else if (key == KSYM_Select)
1983 HandleSpecialGameControllerKeys(key, key_status);
1985 if (game_status == GAME_MODE_PLAYING)
1987 // only needed for single-step tape recording mode
1988 static boolean has_snapped[MAX_PLAYERS] = { FALSE, FALSE, FALSE, FALSE };
1991 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
1993 byte key_action = 0;
1994 byte key_snap_action = 0;
1996 if (setup.input[pnr].use_joystick)
1999 ski = setup.input[pnr].key;
2001 for (i = 0; i < NUM_PLAYER_ACTIONS; i++)
2002 if (key == *key_info[i].key_custom)
2003 key_action |= key_info[i].action;
2005 // use combined snap+direction keys for the first player only
2008 ssi = setup.shortcut;
2010 // also remember normal snap key when handling snap+direction keys
2011 key_snap_action |= key_action & JOY_BUTTON_SNAP;
2013 for (i = 0; i < NUM_DIRECTIONS; i++)
2015 if (key == *key_info[i].key_snap)
2017 key_action |= key_info[i].action | JOY_BUTTON_SNAP;
2018 key_snap_action |= key_info[i].action;
2023 if (key_status == KEY_PRESSED)
2025 stored_player[pnr].action |= key_action;
2026 stored_player[pnr].snap_action |= key_snap_action;
2030 stored_player[pnr].action &= ~key_action;
2031 stored_player[pnr].snap_action &= ~key_snap_action;
2034 // restore snap action if one of several pressed snap keys was released
2035 if (stored_player[pnr].snap_action)
2036 stored_player[pnr].action |= JOY_BUTTON_SNAP;
2038 if (tape.single_step && tape.recording && tape.pausing && !tape.use_mouse)
2040 if (key_status == KEY_PRESSED && key_action & KEY_MOTION)
2042 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
2044 // if snap key already pressed, keep pause mode when releasing
2045 if (stored_player[pnr].action & KEY_BUTTON_SNAP)
2046 has_snapped[pnr] = TRUE;
2048 else if (key_status == KEY_PRESSED && key_action & KEY_BUTTON_DROP)
2050 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
2052 if (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
2053 getRedDiskReleaseFlag_SP() == 0)
2055 // add a single inactive frame before dropping starts
2056 stored_player[pnr].action &= ~KEY_BUTTON_DROP;
2057 stored_player[pnr].force_dropping = TRUE;
2060 else if (key_status == KEY_RELEASED && key_action & KEY_BUTTON_SNAP)
2062 // if snap key was pressed without direction, leave pause mode
2063 if (!has_snapped[pnr])
2064 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
2066 has_snapped[pnr] = FALSE;
2069 else if (tape.recording && tape.pausing && !tape.use_mouse)
2071 // prevent key release events from un-pausing a paused game
2072 if (key_status == KEY_PRESSED && key_action & KEY_ACTION)
2073 TapeTogglePause(TAPE_TOGGLE_MANUAL);
2076 // for MM style levels, handle in-game keyboard input in HandleJoystick()
2077 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
2083 for (i = 0; i < NUM_PLAYER_ACTIONS; i++)
2084 if (key == key_info[i].key_default)
2085 joy |= key_info[i].action;
2090 if (key_status == KEY_PRESSED)
2091 key_joystick_mapping |= joy;
2093 key_joystick_mapping &= ~joy;
2098 if (game_status != GAME_MODE_PLAYING)
2099 key_joystick_mapping = 0;
2101 if (key_status == KEY_RELEASED)
2103 // reset flag to ignore repeated "key pressed" events after key release
2104 ignore_repeated_key = FALSE;
2109 if ((key == KSYM_F11 ||
2110 ((key == KSYM_Return ||
2111 key == KSYM_KP_Enter) && (GetKeyModState() & KMOD_Alt))) &&
2112 video.fullscreen_available &&
2113 !ignore_repeated_key)
2115 setup.fullscreen = !setup.fullscreen;
2117 ToggleFullscreenOrChangeWindowScalingIfNeeded();
2119 if (game_status == GAME_MODE_SETUP)
2120 RedrawSetupScreenAfterFullscreenToggle();
2122 // set flag to ignore repeated "key pressed" events
2123 ignore_repeated_key = TRUE;
2128 if ((key == KSYM_0 || key == KSYM_KP_0 ||
2129 key == KSYM_minus || key == KSYM_KP_Subtract ||
2130 key == KSYM_plus || key == KSYM_KP_Add ||
2131 key == KSYM_equal) && // ("Shift-=" is "+" on US keyboards)
2132 (GetKeyModState() & (KMOD_Control | KMOD_Meta)) &&
2133 video.window_scaling_available &&
2134 !video.fullscreen_enabled)
2136 if (key == KSYM_0 || key == KSYM_KP_0)
2137 setup.window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
2138 else if (key == KSYM_minus || key == KSYM_KP_Subtract)
2139 setup.window_scaling_percent -= STEP_WINDOW_SCALING_PERCENT;
2141 setup.window_scaling_percent += STEP_WINDOW_SCALING_PERCENT;
2143 if (setup.window_scaling_percent < MIN_WINDOW_SCALING_PERCENT)
2144 setup.window_scaling_percent = MIN_WINDOW_SCALING_PERCENT;
2145 else if (setup.window_scaling_percent > MAX_WINDOW_SCALING_PERCENT)
2146 setup.window_scaling_percent = MAX_WINDOW_SCALING_PERCENT;
2148 ToggleFullscreenOrChangeWindowScalingIfNeeded();
2150 if (game_status == GAME_MODE_SETUP)
2151 RedrawSetupScreenAfterFullscreenToggle();
2156 // some key events are handled like clicks for global animations
2157 boolean click = (key == KSYM_space ||
2158 key == KSYM_Return ||
2159 key == KSYM_Escape);
2161 if (click && HandleGlobalAnimClicks(-1, -1, MB_LEFTBUTTON, TRUE))
2163 // do not handle this key event anymore
2164 if (key != KSYM_Escape) // always allow ESC key to be handled
2168 if (game_status == GAME_MODE_PLAYING && game.all_players_gone &&
2169 (key == KSYM_Return || key == setup.shortcut.toggle_pause))
2176 if (game_status == GAME_MODE_MAIN &&
2177 (key == setup.shortcut.toggle_pause || key == KSYM_space))
2179 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2184 if (game_status == GAME_MODE_MAIN || game_status == GAME_MODE_PLAYING)
2186 if (key == setup.shortcut.save_game)
2188 else if (key == setup.shortcut.load_game)
2190 else if (key == setup.shortcut.toggle_pause)
2191 TapeTogglePause(TAPE_TOGGLE_MANUAL | TAPE_TOGGLE_PLAY_PAUSE);
2193 HandleTapeButtonKeys(key);
2194 HandleSoundButtonKeys(key);
2197 if (game_status == GAME_MODE_PLAYING && !network_playing)
2199 int centered_player_nr_next = -999;
2201 if (key == setup.shortcut.focus_player_all)
2202 centered_player_nr_next = -1;
2204 for (i = 0; i < MAX_PLAYERS; i++)
2205 if (key == setup.shortcut.focus_player[i])
2206 centered_player_nr_next = i;
2208 if (centered_player_nr_next != -999)
2210 game.centered_player_nr_next = centered_player_nr_next;
2211 game.set_centered_player = TRUE;
2215 tape.centered_player_nr_next = game.centered_player_nr_next;
2216 tape.set_centered_player = TRUE;
2221 HandleKeysSpecial(key);
2223 if (HandleGadgetsKeyInput(key))
2224 return; // do not handle already processed keys again
2226 switch (game_status)
2228 case GAME_MODE_PSEUDO_TYPENAME:
2229 HandleTypeName(0, key);
2232 case GAME_MODE_TITLE:
2233 case GAME_MODE_MAIN:
2234 case GAME_MODE_LEVELS:
2235 case GAME_MODE_LEVELNR:
2236 case GAME_MODE_SETUP:
2237 case GAME_MODE_INFO:
2238 case GAME_MODE_SCORES:
2240 if (anyTextGadgetActiveOrJustFinished && key != KSYM_Escape)
2247 if (game_status == GAME_MODE_TITLE)
2248 HandleTitleScreen(0, 0, 0, 0, MB_MENU_CHOICE);
2249 else if (game_status == GAME_MODE_MAIN)
2250 HandleMainMenu(0, 0, 0, 0, MB_MENU_CHOICE);
2251 else if (game_status == GAME_MODE_LEVELS)
2252 HandleChooseLevelSet(0, 0, 0, 0, MB_MENU_CHOICE);
2253 else if (game_status == GAME_MODE_LEVELNR)
2254 HandleChooseLevelNr(0, 0, 0, 0, MB_MENU_CHOICE);
2255 else if (game_status == GAME_MODE_SETUP)
2256 HandleSetupScreen(0, 0, 0, 0, MB_MENU_CHOICE);
2257 else if (game_status == GAME_MODE_INFO)
2258 HandleInfoScreen(0, 0, 0, 0, MB_MENU_CHOICE);
2259 else if (game_status == GAME_MODE_SCORES)
2260 HandleHallOfFame(0, 0, 0, 0, MB_MENU_CHOICE);
2264 if (game_status != GAME_MODE_MAIN)
2265 FadeSkipNextFadeIn();
2267 if (game_status == GAME_MODE_TITLE)
2268 HandleTitleScreen(0, 0, 0, 0, MB_MENU_LEAVE);
2269 else if (game_status == GAME_MODE_LEVELS)
2270 HandleChooseLevelSet(0, 0, 0, 0, MB_MENU_LEAVE);
2271 else if (game_status == GAME_MODE_LEVELNR)
2272 HandleChooseLevelNr(0, 0, 0, 0, MB_MENU_LEAVE);
2273 else if (game_status == GAME_MODE_SETUP)
2274 HandleSetupScreen(0, 0, 0, 0, MB_MENU_LEAVE);
2275 else if (game_status == GAME_MODE_INFO)
2276 HandleInfoScreen(0, 0, 0, 0, MB_MENU_LEAVE);
2277 else if (game_status == GAME_MODE_SCORES)
2278 HandleHallOfFame(0, 0, 0, 0, MB_MENU_LEAVE);
2282 if (game_status == GAME_MODE_LEVELS)
2283 HandleChooseLevelSet(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
2284 else if (game_status == GAME_MODE_LEVELNR)
2285 HandleChooseLevelNr(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
2286 else if (game_status == GAME_MODE_SETUP)
2287 HandleSetupScreen(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
2288 else if (game_status == GAME_MODE_INFO)
2289 HandleInfoScreen(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
2290 else if (game_status == GAME_MODE_SCORES)
2291 HandleHallOfFame(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
2294 case KSYM_Page_Down:
2295 if (game_status == GAME_MODE_LEVELS)
2296 HandleChooseLevelSet(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
2297 else if (game_status == GAME_MODE_LEVELNR)
2298 HandleChooseLevelNr(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
2299 else if (game_status == GAME_MODE_SETUP)
2300 HandleSetupScreen(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
2301 else if (game_status == GAME_MODE_INFO)
2302 HandleInfoScreen(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
2303 else if (game_status == GAME_MODE_SCORES)
2304 HandleHallOfFame(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
2312 case GAME_MODE_EDITOR:
2313 if (!anyTextGadgetActiveOrJustFinished || key == KSYM_Escape)
2314 HandleLevelEditorKeyInput(key);
2317 case GAME_MODE_PLAYING:
2322 RequestQuitGame(setup.ask_on_escape);
2332 if (key == KSYM_Escape)
2334 SetGameStatus(GAME_MODE_MAIN);
2343 void HandleNoEvent(void)
2345 HandleMouseCursor();
2347 switch (game_status)
2349 case GAME_MODE_PLAYING:
2350 HandleButtonOrFinger(-1, -1, -1);
2355 void HandleEventActions(void)
2357 // if (button_status && game_status != GAME_MODE_PLAYING)
2358 if (button_status && (game_status != GAME_MODE_PLAYING ||
2360 level.game_engine_type == GAME_ENGINE_TYPE_MM))
2362 HandleButton(0, 0, button_status, -button_status);
2369 if (network.enabled)
2372 switch (game_status)
2374 case GAME_MODE_MAIN:
2375 DrawPreviewLevelAnimation();
2378 case GAME_MODE_EDITOR:
2379 HandleLevelEditorIdle();
2387 static void HandleTileCursor(int dx, int dy, int button)
2390 ClearPlayerMouseAction();
2397 SetPlayerMouseAction(tile_cursor.x, tile_cursor.y,
2398 (dx < 0 ? MB_LEFTBUTTON :
2399 dx > 0 ? MB_RIGHTBUTTON : MB_RELEASED));
2401 else if (!tile_cursor.moving)
2403 int old_xpos = tile_cursor.xpos;
2404 int old_ypos = tile_cursor.ypos;
2405 int new_xpos = old_xpos;
2406 int new_ypos = old_ypos;
2408 if (IN_LEV_FIELD(old_xpos + dx, old_ypos))
2409 new_xpos = old_xpos + dx;
2411 if (IN_LEV_FIELD(old_xpos, old_ypos + dy))
2412 new_ypos = old_ypos + dy;
2414 SetTileCursorTargetXY(new_xpos, new_ypos);
2418 static int HandleJoystickForAllPlayers(void)
2422 boolean no_joysticks_configured = TRUE;
2423 boolean use_as_joystick_nr = (game_status != GAME_MODE_PLAYING);
2424 static byte joy_action_last[MAX_PLAYERS];
2426 for (i = 0; i < MAX_PLAYERS; i++)
2427 if (setup.input[i].use_joystick)
2428 no_joysticks_configured = FALSE;
2430 // if no joysticks configured, map connected joysticks to players
2431 if (no_joysticks_configured)
2432 use_as_joystick_nr = TRUE;
2434 for (i = 0; i < MAX_PLAYERS; i++)
2436 byte joy_action = 0;
2438 joy_action = JoystickExt(i, use_as_joystick_nr);
2439 result |= joy_action;
2441 if ((setup.input[i].use_joystick || no_joysticks_configured) &&
2442 joy_action != joy_action_last[i])
2443 stored_player[i].action = joy_action;
2445 joy_action_last[i] = joy_action;
2451 void HandleJoystick(void)
2453 static unsigned int joytest_delay = 0;
2454 static unsigned int joytest_delay_value = GADGET_FRAME_DELAY;
2455 static int joytest_last = 0;
2456 int delay_value_first = GADGET_FRAME_DELAY_FIRST;
2457 int delay_value = GADGET_FRAME_DELAY;
2458 int joystick = HandleJoystickForAllPlayers();
2459 int keyboard = key_joystick_mapping;
2460 int joy = (joystick | keyboard);
2461 int joytest = joystick;
2462 int left = joy & JOY_LEFT;
2463 int right = joy & JOY_RIGHT;
2464 int up = joy & JOY_UP;
2465 int down = joy & JOY_DOWN;
2466 int button = joy & JOY_BUTTON;
2467 int newbutton = (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED);
2468 int dx = (left ? -1 : right ? 1 : 0);
2469 int dy = (up ? -1 : down ? 1 : 0);
2470 boolean use_delay_value_first = (joytest != joytest_last);
2472 if (HandleGlobalAnimClicks(-1, -1, newbutton, FALSE))
2474 // do not handle this button event anymore
2478 if (newbutton && (game_status == GAME_MODE_PSEUDO_TYPENAME ||
2479 anyTextGadgetActive()))
2481 // leave name input in main menu or text input gadget
2482 HandleKey(KSYM_Escape, KEY_PRESSED);
2483 HandleKey(KSYM_Escape, KEY_RELEASED);
2488 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
2490 if (game_status == GAME_MODE_PLAYING)
2492 // when playing MM style levels, also use delay for keyboard events
2493 joytest |= keyboard;
2495 // only use first delay value for new events, but not for changed events
2496 use_delay_value_first = (!joytest != !joytest_last);
2498 // only use delay after the initial keyboard event
2502 // for any joystick or keyboard event, enable playfield tile cursor
2503 if (dx || dy || button)
2504 SetTileCursorEnabled(TRUE);
2507 if (joytest && !button && !DelayReached(&joytest_delay, joytest_delay_value))
2509 // delay joystick/keyboard actions if axes/keys continually pressed
2510 newbutton = dx = dy = 0;
2514 // first start with longer delay, then continue with shorter delay
2515 joytest_delay_value =
2516 (use_delay_value_first ? delay_value_first : delay_value);
2519 joytest_last = joytest;
2521 switch (game_status)
2523 case GAME_MODE_TITLE:
2524 case GAME_MODE_MAIN:
2525 case GAME_MODE_LEVELS:
2526 case GAME_MODE_LEVELNR:
2527 case GAME_MODE_SETUP:
2528 case GAME_MODE_INFO:
2529 case GAME_MODE_SCORES:
2531 if (anyTextGadgetActive())
2534 if (game_status == GAME_MODE_TITLE)
2535 HandleTitleScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
2536 else if (game_status == GAME_MODE_MAIN)
2537 HandleMainMenu(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
2538 else if (game_status == GAME_MODE_LEVELS)
2539 HandleChooseLevelSet(0,0,dx,dy,newbutton?MB_MENU_CHOICE : MB_MENU_MARK);
2540 else if (game_status == GAME_MODE_LEVELNR)
2541 HandleChooseLevelNr(0,0,dx,dy,newbutton? MB_MENU_CHOICE : MB_MENU_MARK);
2542 else if (game_status == GAME_MODE_SETUP)
2543 HandleSetupScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
2544 else if (game_status == GAME_MODE_INFO)
2545 HandleInfoScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
2546 else if (game_status == GAME_MODE_SCORES)
2547 HandleHallOfFame(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
2552 case GAME_MODE_PLAYING:
2554 // !!! causes immediate GameEnd() when solving MM level with keyboard !!!
2555 if (tape.playing || keyboard)
2556 newbutton = ((joy & JOY_BUTTON) != 0);
2559 if (newbutton && game.all_players_gone)
2566 if (tape.single_step && tape.recording && tape.pausing && !tape.use_mouse)
2568 if (joystick & JOY_ACTION)
2569 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
2571 else if (tape.recording && tape.pausing && !tape.use_mouse)
2573 if (joystick & JOY_ACTION)
2574 TapeTogglePause(TAPE_TOGGLE_MANUAL);
2577 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
2578 HandleTileCursor(dx, dy, button);
2587 void HandleSpecialGameControllerButtons(Event *event)
2592 switch (event->type)
2594 case SDL_CONTROLLERBUTTONDOWN:
2595 key_status = KEY_PRESSED;
2598 case SDL_CONTROLLERBUTTONUP:
2599 key_status = KEY_RELEASED;
2606 switch (event->cbutton.button)
2608 case SDL_CONTROLLER_BUTTON_START:
2612 case SDL_CONTROLLER_BUTTON_BACK:
2620 HandleKey(key, key_status);
2623 void HandleSpecialGameControllerKeys(Key key, int key_status)
2625 #if defined(KSYM_Rewind) && defined(KSYM_FastForward)
2626 int button = SDL_CONTROLLER_BUTTON_INVALID;
2628 // map keys to joystick buttons (special hack for Amazon Fire TV remote)
2629 if (key == KSYM_Rewind)
2630 button = SDL_CONTROLLER_BUTTON_A;
2631 else if (key == KSYM_FastForward || key == KSYM_Menu)
2632 button = SDL_CONTROLLER_BUTTON_B;
2634 if (button != SDL_CONTROLLER_BUTTON_INVALID)
2638 event.type = (key_status == KEY_PRESSED ? SDL_CONTROLLERBUTTONDOWN :
2639 SDL_CONTROLLERBUTTONUP);
2641 event.cbutton.which = 0; // first joystick (Amazon Fire TV remote)
2642 event.cbutton.button = button;
2643 event.cbutton.state = (key_status == KEY_PRESSED ? SDL_PRESSED :
2646 HandleJoystickEvent(&event);
2651 boolean DoKeysymAction(int keysym)
2655 Key key = (Key)(-keysym);
2657 HandleKey(key, KEY_PRESSED);
2658 HandleKey(key, KEY_RELEASED);