1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
15 #include "libgame/libgame.h"
17 #include "game_em/export.h"
18 #include "game_sp/export.h"
23 /* ========================================================================= */
24 /* functions and definitions exported from main program to game_em */
25 /* ========================================================================= */
27 extern void SetBitmaps_EM(Bitmap **);
28 extern void UpdateEngineValues(int, int);
30 extern boolean getTeamMode_EM();
31 extern int getGameFrameDelay_EM(int);
33 extern void PlayLevelSound_EM(int, int, int, int);
34 extern void InitGraphicInfo_EM(void);
35 extern void CheckSingleStepMode_EM(byte action[], int, boolean, boolean);
37 void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
38 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
39 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int);
42 /* ========================================================================= */
43 /* functions and definitions exported from main program to game_sp */
44 /* ========================================================================= */
46 void CheckSingleStepMode_SP(boolean, boolean);
48 void getGraphicSource_SP(struct GraphicInfo_SP *, int, int, int, int);
49 int getGraphicInfo_Delay(int);
50 boolean isNextAnimationFrame_SP(int, int);
53 #endif /* ENGINES_H */