1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,
561 GADGET_ID_BD_MAGIC_WALL_ROCK_TO,
562 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
563 GADGET_ID_BD_MAGIC_WALL_NUT_TO,
564 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
565 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
566 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
567 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
568 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
569 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
570 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
571 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
572 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
573 GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
574 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
575 GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
576 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
577 GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
578 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
579 GADGET_ID_BD_ACID_EATS_ELEMENT,
580 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
581 GADGET_ID_BD_BITER_EATS_ELEMENT,
582 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
583 GADGET_ID_BD_NUT_CONTENT,
584 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
585 GADGET_ID_BD_SAND_LOOKS_LIKE,
586 GADGET_ID_START_ELEMENT,
587 GADGET_ID_ARTWORK_ELEMENT,
588 GADGET_ID_EXPLOSION_ELEMENT,
589 GADGET_ID_INVENTORY_CONTENT,
590 GADGET_ID_MM_BALL_CONTENT,
591 GADGET_ID_CUSTOM_GRAPHIC,
592 GADGET_ID_CUSTOM_CONTENT,
593 GADGET_ID_CUSTOM_MOVE_ENTER,
594 GADGET_ID_CUSTOM_MOVE_LEAVE,
595 GADGET_ID_CUSTOM_CHANGE_TARGET,
596 GADGET_ID_CUSTOM_CHANGE_CONTENT,
597 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
598 GADGET_ID_CUSTOM_CHANGE_ACTION,
599 GADGET_ID_GROUP_CONTENT,
600 GADGET_ID_RANDOM_BACKGROUND,
602 // text input identifiers
604 GADGET_ID_LEVEL_NAME,
605 GADGET_ID_LEVEL_AUTHOR,
606 GADGET_ID_LEVELSET_NAME,
607 GADGET_ID_LEVELSET_AUTHOR,
608 GADGET_ID_ELEMENT_NAME,
610 // text area identifiers
612 GADGET_ID_ENVELOPE_INFO,
614 // selectbox identifiers
616 GADGET_ID_TIME_OR_STEPS,
617 GADGET_ID_TIME_SCORE_BASE,
618 GADGET_ID_GAME_ENGINE_TYPE,
619 GADGET_ID_BD_SCHEDULING_TYPE,
620 GADGET_ID_LEVELSET_SAVE_MODE,
621 GADGET_ID_WIND_DIRECTION,
622 GADGET_ID_PLAYER_SPEED,
623 GADGET_ID_MM_BALL_CHOICE_MODE,
624 GADGET_ID_CUSTOM_WALK_TO_ACTION,
625 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
626 GADGET_ID_CUSTOM_DEADLINESS,
627 GADGET_ID_CUSTOM_MOVE_PATTERN,
628 GADGET_ID_CUSTOM_MOVE_DIRECTION,
629 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
630 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
631 GADGET_ID_CUSTOM_SMASH_TARGETS,
632 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
633 GADGET_ID_CUSTOM_ACCESS_TYPE,
634 GADGET_ID_CUSTOM_ACCESS_LAYER,
635 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
636 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
637 GADGET_ID_CHANGE_TIME_UNITS,
638 GADGET_ID_CHANGE_DIRECT_ACTION,
639 GADGET_ID_CHANGE_OTHER_ACTION,
640 GADGET_ID_CHANGE_SIDE,
641 GADGET_ID_CHANGE_PLAYER,
642 GADGET_ID_CHANGE_PAGE,
643 GADGET_ID_CHANGE_REPLACE_WHEN,
644 GADGET_ID_ACTION_TYPE,
645 GADGET_ID_ACTION_MODE,
646 GADGET_ID_ACTION_ARG,
647 GADGET_ID_SELECT_CHANGE_PAGE,
648 GADGET_ID_GROUP_CHOICE_MODE,
650 // textbutton identifiers
652 GADGET_ID_LEVELCONFIG_LEVEL,
653 GADGET_ID_LEVELCONFIG_LEVELSET,
654 GADGET_ID_LEVELCONFIG_EDITOR,
655 GADGET_ID_LEVELCONFIG_ENGINE,
656 GADGET_ID_PROPERTIES_INFO,
657 GADGET_ID_PROPERTIES_CONFIG,
658 GADGET_ID_PROPERTIES_CONFIG_1,
659 GADGET_ID_PROPERTIES_CONFIG_2,
660 GADGET_ID_PROPERTIES_CHANGE,
661 GADGET_ID_SAVE_AS_TEMPLATE_1,
662 GADGET_ID_SAVE_AS_TEMPLATE_2,
663 GADGET_ID_SAVE_LEVELSET,
664 GADGET_ID_ADD_CHANGE_PAGE,
665 GADGET_ID_DEL_CHANGE_PAGE,
667 // graphicbutton identifiers
669 GADGET_ID_PREV_CHANGE_PAGE,
670 GADGET_ID_NEXT_CHANGE_PAGE,
671 GADGET_ID_COPY_CHANGE_PAGE,
672 GADGET_ID_PASTE_CHANGE_PAGE,
674 // gadgets for scrolling of drawing area
677 GADGET_ID_SCROLL_DOWN,
678 GADGET_ID_SCROLL_LEFT,
679 GADGET_ID_SCROLL_RIGHT,
680 GADGET_ID_SCROLL_HORIZONTAL,
681 GADGET_ID_SCROLL_VERTICAL,
683 // gadgets for scrolling element list
685 GADGET_ID_SCROLL_LIST_UP,
686 GADGET_ID_SCROLL_LIST_DOWN,
687 GADGET_ID_SCROLL_LIST_VERTICAL,
689 // checkbuttons/radiobuttons for level/element properties
691 GADGET_ID_AUTO_COUNT_GEMS,
692 GADGET_ID_RATE_TIME_OVER_SCORE,
693 GADGET_ID_USE_LEVELSET_ARTWORK,
694 GADGET_ID_COPY_LEVEL_TEMPLATE,
695 GADGET_ID_RANDOM_PERCENTAGE,
696 GADGET_ID_RANDOM_QUANTITY,
697 GADGET_ID_RANDOM_RESTRICTED,
698 GADGET_ID_BD_INTERMISSION,
699 GADGET_ID_BD_PAL_TIMING,
700 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
701 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
702 GADGET_ID_BD_SHORT_EXPLOSIONS,
703 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
704 GADGET_ID_STICK_ELEMENT,
705 GADGET_ID_EM_SLIPPERY_GEMS,
706 GADGET_ID_EM_EXPLODES_BY_FIRE,
707 GADGET_ID_USE_SPRING_BUG,
708 GADGET_ID_USE_TIME_ORB_BUG,
709 GADGET_ID_USE_LIFE_BUGS,
710 GADGET_ID_RANDOM_BALL_CONTENT,
711 GADGET_ID_INITIAL_BALL_ACTIVE,
712 GADGET_ID_GROW_INTO_DIGGABLE,
713 GADGET_ID_SB_FIELDS_NEEDED,
714 GADGET_ID_SB_OBJECTS_NEEDED,
715 GADGET_ID_AUTO_EXIT_SOKOBAN,
716 GADGET_ID_SOLVED_BY_ONE_PLAYER,
717 GADGET_ID_FINISH_DIG_COLLECT,
718 GADGET_ID_KEEP_WALKABLE_CE,
719 GADGET_ID_CONTINUOUS_SNAPPING,
720 GADGET_ID_BLOCK_SNAP_FIELD,
721 GADGET_ID_BLOCK_LAST_FIELD,
722 GADGET_ID_SP_BLOCK_LAST_FIELD,
723 GADGET_ID_INSTANT_RELOCATION,
724 GADGET_ID_SHIFTED_RELOCATION,
725 GADGET_ID_LAZY_RELOCATION,
726 GADGET_ID_USE_START_ELEMENT,
727 GADGET_ID_USE_ARTWORK_ELEMENT,
728 GADGET_ID_USE_EXPLOSION_ELEMENT,
729 GADGET_ID_INITIAL_GRAVITY,
730 GADGET_ID_USE_INITIAL_INVENTORY,
731 GADGET_ID_CAN_PASS_TO_WALKABLE,
732 GADGET_ID_CAN_FALL_INTO_ACID,
733 GADGET_ID_CAN_MOVE_INTO_ACID,
734 GADGET_ID_DONT_COLLIDE_WITH,
735 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
736 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
737 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
738 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
739 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
740 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
741 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
742 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
743 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
744 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
745 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
746 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
747 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
748 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
749 GADGET_ID_BD_REPLICATORS_ACTIVE,
750 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
751 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
752 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
753 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR,
754 GADGET_ID_BD_CREATURES_START_BACKWARDS,
755 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING,
756 GADGET_ID_ENVELOPE_AUTOWRAP,
757 GADGET_ID_ENVELOPE_CENTERED,
758 GADGET_ID_MM_LASER_RED,
759 GADGET_ID_MM_LASER_GREEN,
760 GADGET_ID_MM_LASER_BLUE,
761 GADGET_ID_DF_LASER_RED,
762 GADGET_ID_DF_LASER_GREEN,
763 GADGET_ID_DF_LASER_BLUE,
764 GADGET_ID_ROTATE_MM_BALL_CONTENT,
765 GADGET_ID_EXPLODE_MM_BALL,
766 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
767 GADGET_ID_CUSTOM_CAN_EXPLODE,
768 GADGET_ID_CUSTOM_EXPLODE_FIRE,
769 GADGET_ID_CUSTOM_EXPLODE_SMASH,
770 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
771 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
772 GADGET_ID_CUSTOM_DEADLY,
773 GADGET_ID_CUSTOM_CAN_MOVE,
774 GADGET_ID_CUSTOM_CAN_FALL,
775 GADGET_ID_CUSTOM_CAN_SMASH,
776 GADGET_ID_CUSTOM_SLIPPERY,
777 GADGET_ID_CUSTOM_ACCESSIBLE,
778 GADGET_ID_CUSTOM_GRAV_REACHABLE,
779 GADGET_ID_CUSTOM_USE_LAST_VALUE,
780 GADGET_ID_CUSTOM_USE_GRAPHIC,
781 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
782 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
783 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
784 GADGET_ID_CUSTOM_CAN_CHANGE,
785 GADGET_ID_CHANGE_USE_CONTENT,
786 GADGET_ID_CHANGE_USE_EXPLOSION,
787 GADGET_ID_CHANGE_ONLY_COMPLETE,
788 GADGET_ID_CHANGE_USE_RANDOM,
789 GADGET_ID_CHANGE_HAS_ACTION,
790 GADGET_ID_CHANGE_DELAY,
791 GADGET_ID_CHANGE_BY_DIRECT_ACT,
792 GADGET_ID_CHANGE_BY_OTHER_ACT,
794 NUM_STATIC_GADGET_IDS
797 // gadgets for buttons in element list (dynamic)
798 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
799 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
800 ED_NUM_ELEMENTLIST_BUTTONS - 1)
802 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
804 // radio button numbers
808 RADIO_NR_DRAWING_TOOLBOX,
809 RADIO_NR_RANDOM_ELEMENTS
812 // values for counter gadgets
815 ED_COUNTER_ID_SELECT_LEVEL,
816 ED_COUNTER_ID_LEVEL_XSIZE,
817 ED_COUNTER_ID_LEVEL_YSIZE,
818 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
819 ED_COUNTER_ID_LEVEL_TIMELIMIT,
820 ED_COUNTER_ID_LEVEL_TIMESCORE,
821 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
822 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
823 ED_COUNTER_ID_LEVEL_RANDOM,
824 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
825 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
826 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
827 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
828 ED_COUNTER_ID_BD_PUSHING_PROB,
829 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
830 ED_COUNTER_ID_ELEMENT_VALUE1,
831 ED_COUNTER_ID_ELEMENT_VALUE2,
832 ED_COUNTER_ID_ELEMENT_VALUE3,
833 ED_COUNTER_ID_ELEMENT_VALUE4,
834 ED_COUNTER_ID_YAMYAM_CONTENT,
835 ED_COUNTER_ID_BALL_CONTENT,
836 ED_COUNTER_ID_ANDROID_CONTENT,
837 ED_COUNTER_ID_ENVELOPE_XSIZE,
838 ED_COUNTER_ID_ENVELOPE_YSIZE,
839 ED_COUNTER_ID_INVENTORY_SIZE,
840 ED_COUNTER_ID_MM_BALL_CONTENT,
841 ED_COUNTER_ID_CUSTOM_SCORE,
842 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
843 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
844 ED_COUNTER_ID_CUSTOM_VALUE_RND,
845 ED_COUNTER_ID_PUSH_DELAY_FIX,
846 ED_COUNTER_ID_PUSH_DELAY_RND,
847 ED_COUNTER_ID_DROP_DELAY_FIX,
848 ED_COUNTER_ID_DROP_DELAY_RND,
849 ED_COUNTER_ID_MOVE_DELAY_FIX,
850 ED_COUNTER_ID_MOVE_DELAY_RND,
851 ED_COUNTER_ID_STEP_DELAY_FIX,
852 ED_COUNTER_ID_STEP_DELAY_RND,
853 ED_COUNTER_ID_EXPLOSION_DELAY,
854 ED_COUNTER_ID_IGNITION_DELAY,
855 ED_COUNTER_ID_GROUP_CONTENT,
856 ED_COUNTER_ID_CHANGE_DELAY_FIX,
857 ED_COUNTER_ID_CHANGE_DELAY_RND,
858 ED_COUNTER_ID_CHANGE_CONT_RND,
860 ED_NUM_COUNTERBUTTONS
863 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
864 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
865 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
866 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
867 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
868 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
870 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
871 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
872 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
873 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
874 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
875 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
877 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
878 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
880 // values for scrollbutton gadgets
883 ED_SCROLLBUTTON_ID_AREA_UP,
884 ED_SCROLLBUTTON_ID_AREA_DOWN,
885 ED_SCROLLBUTTON_ID_AREA_LEFT,
886 ED_SCROLLBUTTON_ID_AREA_RIGHT,
887 ED_SCROLLBUTTON_ID_LIST_UP,
888 ED_SCROLLBUTTON_ID_LIST_DOWN,
893 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
894 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
896 // values for scrollbar gadgets
899 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
900 ED_SCROLLBAR_ID_AREA_VERTICAL,
901 ED_SCROLLBAR_ID_LIST_VERTICAL,
906 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
907 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
909 // values for text input gadgets
912 ED_TEXTINPUT_ID_LEVEL_NAME,
913 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
914 ED_TEXTINPUT_ID_LEVELSET_NAME,
915 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
916 ED_TEXTINPUT_ID_ELEMENT_NAME,
921 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
922 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
924 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
925 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
927 // values for text area gadgets
930 ED_TEXTAREA_ID_ENVELOPE_INFO,
935 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
936 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
938 // values for selectbox gadgets
941 ED_SELECTBOX_ID_TIME_OR_STEPS,
942 ED_SELECTBOX_ID_TIME_SCORE_BASE,
943 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
944 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
945 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
946 ED_SELECTBOX_ID_WIND_DIRECTION,
947 ED_SELECTBOX_ID_PLAYER_SPEED,
948 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
949 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
950 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
951 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
952 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
953 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
954 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
955 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
956 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
957 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
958 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
959 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
960 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
961 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
962 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
963 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
964 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
965 ED_SELECTBOX_ID_CHANGE_SIDE,
966 ED_SELECTBOX_ID_CHANGE_PLAYER,
967 ED_SELECTBOX_ID_CHANGE_PAGE,
968 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
969 ED_SELECTBOX_ID_ACTION_TYPE,
970 ED_SELECTBOX_ID_ACTION_MODE,
971 ED_SELECTBOX_ID_ACTION_ARG,
972 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
973 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
978 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
979 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
981 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
982 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
984 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
985 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
987 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
988 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
989 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
990 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
991 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
992 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
994 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
995 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
997 // values for textbutton gadgets
1000 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
1001 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
1002 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
1003 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
1004 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
1005 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
1006 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
1007 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
1008 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
1009 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
1010 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
1011 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
1012 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
1013 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
1018 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1019 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1021 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1022 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1024 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1025 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1027 // values for graphicbutton gadgets
1030 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1031 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1032 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1033 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1035 ED_NUM_GRAPHICBUTTONS
1038 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1039 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1041 // values for checkbutton gadgets
1044 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1045 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1046 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1047 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1048 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1049 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1050 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1051 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1052 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1053 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1054 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1055 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1056 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1057 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1058 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1059 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1060 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1061 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1062 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1063 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1064 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1065 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1066 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1067 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1068 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1069 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1070 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1071 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1072 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1073 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1074 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1075 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1076 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1077 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1078 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1079 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1080 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1081 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1082 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1083 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1084 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1085 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1086 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1087 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1088 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1089 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1090 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1091 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1092 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1093 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1094 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1095 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1096 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1097 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1098 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1099 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1100 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1101 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1102 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1103 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
1104 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
1105 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
1106 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
1107 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
1108 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
1109 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1110 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1111 ED_CHECKBUTTON_ID_MM_LASER_RED,
1112 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1113 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1114 ED_CHECKBUTTON_ID_DF_LASER_RED,
1115 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1116 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1117 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1118 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1119 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1120 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1121 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1122 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1123 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1124 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1125 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1126 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1127 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1128 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1129 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1130 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1131 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1132 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1133 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1134 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1135 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1136 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1137 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1138 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1139 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1140 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1141 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1142 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1143 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1148 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1149 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1151 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1152 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1154 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1155 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1157 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1158 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
1160 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1161 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1162 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1163 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1164 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1165 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1167 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1168 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1170 // values for radiobutton gadgets
1173 ED_RADIOBUTTON_ID_PERCENTAGE,
1174 ED_RADIOBUTTON_ID_QUANTITY,
1179 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1180 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1182 // values for drawing area gadgets
1185 ED_DRAWING_ID_DRAWING_LEVEL,
1186 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1187 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1188 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1189 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1190 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1191 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1192 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1193 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1194 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1195 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1196 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1197 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1198 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1199 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1200 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1201 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1202 ED_DRAWING_ID_ANDROID_CONTENT,
1203 ED_DRAWING_ID_AMOEBA_CONTENT,
1204 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1205 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
1206 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
1207 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
1208 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
1209 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
1210 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
1211 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
1212 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1213 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1214 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1215 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1216 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1217 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1218 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
1219 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
1220 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
1221 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
1222 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
1223 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
1224 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1225 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1226 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1227 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1228 ED_DRAWING_ID_BD_NUT_CONTENT,
1229 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
1230 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
1231 ED_DRAWING_ID_START_ELEMENT,
1232 ED_DRAWING_ID_ARTWORK_ELEMENT,
1233 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1234 ED_DRAWING_ID_INVENTORY_CONTENT,
1235 ED_DRAWING_ID_MM_BALL_CONTENT,
1236 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1237 ED_DRAWING_ID_CUSTOM_CONTENT,
1238 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1239 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1240 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1241 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1242 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1243 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1244 ED_DRAWING_ID_GROUP_CONTENT,
1245 ED_DRAWING_ID_RANDOM_BACKGROUND,
1247 ED_NUM_DRAWING_AREAS
1250 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1251 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1254 // ----------------------------------------------------------------------------
1255 // some internally used definitions
1256 // ----------------------------------------------------------------------------
1258 // values for CopyLevelToUndoBuffer()
1259 #define UNDO_IMMEDIATE 0
1260 #define UNDO_ACCUMULATE 1
1262 // values for scrollbars
1263 #define ED_SCROLL_NO 0
1264 #define ED_SCROLL_LEFT 1
1265 #define ED_SCROLL_RIGHT 2
1266 #define ED_SCROLL_UP 4
1267 #define ED_SCROLL_DOWN 8
1269 // screens in the level editor
1270 #define ED_MODE_DRAWING 0
1271 #define ED_MODE_LEVELCONFIG 1
1272 #define ED_MODE_PROPERTIES 2
1273 #define ED_MODE_PALETTE 3
1275 // sub-screens in the global settings section
1276 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1277 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1278 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1279 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1281 // sub-screens in the element properties section
1282 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1283 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1284 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1285 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1286 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1288 // how many steps can be cancelled
1289 #define NUM_UNDO_STEPS (64 + 1)
1291 // values for elements with score for certain actions
1293 #define MAX_SCORE 999
1295 // values for elements with count for collecting
1296 #define MIN_COLLECT_COUNT 0
1297 #define MAX_COLLECT_COUNT 999
1299 // values for random placement
1300 #define RANDOM_USE_PERCENTAGE 0
1301 #define RANDOM_USE_QUANTITY 1
1303 // values for level set save mode
1304 #define LEVELSET_SAVE_MODE_UPDATE 0
1305 #define LEVELSET_SAVE_MODE_CREATE 1
1307 // default value for element tile size in drawing area
1308 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1309 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1312 // ----------------------------------------------------------------------------
1313 // some internally used data structure definitions
1314 // ----------------------------------------------------------------------------
1320 struct XYTileSize *pos;
1324 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1326 // note: some additional characters are already reserved for "cheat mode"
1327 // shortcuts (":XYZ" style) -- for details, see "events.c"
1329 // ---------- toolbox control buttons ---------------------------------------
1332 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1333 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1334 "Draw single items", 's'
1337 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1338 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1339 "Draw connected items", 'd'
1342 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1343 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1347 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1348 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1352 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1353 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1354 "Draw outline rectangles", 'r'
1357 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1358 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1359 "Draw filled rectangles", 'R'
1362 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1363 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1364 "Wrap (rotate) level up", 0
1367 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1368 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1369 "Enter text elements", 't'
1372 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1373 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1377 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1378 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1379 "Wrap (rotate) level left", 0
1382 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1383 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1384 "Zoom level tile size", '+'
1387 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1388 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1389 "Wrap (rotate) level right", 0
1392 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1393 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1394 "Random element placement", 0
1397 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1398 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1402 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1403 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1404 "Wrap (rotate) level down", 0
1407 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1408 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1409 "Pick drawing element", ','
1412 // ---------- level control buttons -----------------------------------------
1415 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1416 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1417 "Undo/redo last operation", 'u'
1420 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1421 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1422 "Level and editor settings", 'I'
1425 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1426 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1430 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1431 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1435 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1436 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1440 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1441 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1442 "Exit level editor", 'E'
1445 // ---------- CE and GE control buttons -------------------------------------
1448 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1449 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1450 "Copy settings from other element", 0
1453 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1454 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1455 "Copy settings to other element", 0
1458 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1459 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1460 "Exchange element with other element", 0
1463 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1464 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1465 "Copy settings from this element", 0
1468 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1469 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1470 "Paste settings to this element", 0
1473 // ---------- palette control buttons ---------------------------------------
1476 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1477 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1478 "Properties of drawing element", 'p'
1481 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1482 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1483 "Properties of drawing element 1", '1'
1486 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1487 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1488 "Properties of drawing element 2", '2'
1491 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1492 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1493 "Properties of drawing element 3", '3'
1496 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1497 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1498 "Show list of elements", 'e'
1502 static int random_placement_value = 10;
1503 static int random_placement_method = RANDOM_USE_QUANTITY;
1504 static int random_placement_background_element = EL_SAND;
1505 static boolean random_placement_background_restricted = FALSE;
1506 static boolean stick_element_properties_window = FALSE;
1507 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1508 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1509 static struct ElementChangeInfo custom_element_change;
1510 static struct ElementGroupInfo group_element_info;
1511 static struct ElementInfo custom_element;
1513 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1514 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1515 static int levelset_num_levels = 100;
1516 static boolean levelset_use_levelset_artwork = FALSE;
1517 static boolean levelset_copy_level_template = FALSE;
1518 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1524 int min_value, max_value;
1525 int gadget_id_down, gadget_id_up;
1527 int gadget_id_align;
1529 char *text_above, *text_left, *text_right;
1530 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1532 // ---------- current level number ------------------------------------------
1535 ED_COUNTER_ID_SELECT_LEVEL,
1536 -1, -1, // these values are not constant, but can change at runtime
1538 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1539 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1544 // ---------- level and editor settings -------------------------------------
1547 ED_COUNTER_ID_LEVEL_XSIZE,
1548 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1549 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1550 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1551 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1553 "Playfield size:", NULL, "Width",
1556 ED_COUNTER_ID_LEVEL_YSIZE,
1557 -1, ED_LEVEL_SETTINGS_YPOS(4),
1558 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1559 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1560 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1562 NULL, " ", "Height",
1565 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1566 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1568 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1569 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1571 NULL, "Number of gems to collect:", NULL
1574 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1575 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1577 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1578 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1580 "Time or step limit to solve level:", NULL, NULL
1583 ED_COUNTER_ID_LEVEL_TIMESCORE,
1584 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1586 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1587 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1588 &level.score[SC_TIME_BONUS],
1589 "Score for time or steps left:", NULL, NULL
1592 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1593 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1595 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1596 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1598 NULL, "Random seed:", "(0 => random)"
1601 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1602 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1604 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1605 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1606 &levelset_num_levels,
1607 "Number of levels:", NULL, NULL,
1610 ED_COUNTER_ID_LEVEL_RANDOM,
1611 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1613 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1614 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1615 &random_placement_value,
1616 "Random element placement:", NULL, "in"
1619 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1620 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1622 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1623 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1624 &level.bd_cycle_delay_ms,
1625 NULL, NULL, "Game cycle delay (ms)"
1628 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1629 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1631 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1632 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1633 &level.bd_cycle_delay_c64,
1634 NULL, NULL, "Game cycle delay (C64-style)"
1637 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1638 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1640 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1641 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1642 &level.bd_hatching_delay_cycles,
1643 NULL, NULL, "Hatching delay (cycles)"
1646 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1647 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1649 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1650 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1651 &level.bd_hatching_delay_seconds,
1652 NULL, NULL, "Hatching delay (seconds)"
1655 // ---------- element settings: configure (various elements) ----------------
1658 ED_COUNTER_ID_BD_PUSHING_PROB,
1659 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1661 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1662 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1663 &level.bd_pushing_prob,
1664 NULL, NULL, "Push probability"
1667 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1668 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1670 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1671 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1672 &level.bd_pushing_prob_with_sweet,
1673 NULL, NULL, "Push probability with sweet"
1676 ED_COUNTER_ID_ELEMENT_VALUE1,
1677 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1678 MIN_SCORE, MAX_SCORE,
1679 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1680 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1681 NULL, // will be set when used
1685 ED_COUNTER_ID_ELEMENT_VALUE2,
1686 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1687 MIN_SCORE, MAX_SCORE,
1688 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1689 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1690 NULL, // will be set when used
1694 ED_COUNTER_ID_ELEMENT_VALUE3,
1695 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1696 MIN_SCORE, MAX_SCORE,
1697 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1698 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1699 NULL, // will be set when used
1703 ED_COUNTER_ID_ELEMENT_VALUE4,
1704 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1705 MIN_SCORE, MAX_SCORE,
1706 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1707 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1708 NULL, // will be set when used
1712 ED_COUNTER_ID_YAMYAM_CONTENT,
1713 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1714 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1715 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1716 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1717 &level.num_yamyam_contents,
1718 NULL, NULL, "Number of content areas"
1721 ED_COUNTER_ID_BALL_CONTENT,
1722 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1723 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1724 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1725 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1726 &level.num_ball_contents,
1727 NULL, NULL, "Number of content areas"
1730 ED_COUNTER_ID_ANDROID_CONTENT,
1731 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1732 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1733 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1734 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1735 &level.num_android_clone_elements,
1736 NULL, NULL, "Number of clonable elements"
1739 ED_COUNTER_ID_ENVELOPE_XSIZE,
1740 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1741 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1742 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1743 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1744 NULL, // will be set when used
1745 NULL, NULL, "Width",
1748 ED_COUNTER_ID_ENVELOPE_YSIZE,
1749 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1750 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1751 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1752 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1753 NULL, // will be set when used
1754 NULL, " ", "Height",
1757 ED_COUNTER_ID_INVENTORY_SIZE,
1758 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1759 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1760 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1761 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1762 &level.initial_inventory_size[0],
1763 NULL, NULL, "Number of inventory elements"
1766 ED_COUNTER_ID_MM_BALL_CONTENT,
1767 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1768 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1769 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1770 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1771 &level.num_mm_ball_contents,
1772 NULL, NULL, "Number of content elements"
1775 // ---------- element settings: configure 1 (custom elements) ---------------
1778 ED_COUNTER_ID_CUSTOM_SCORE,
1779 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1780 MIN_SCORE, MAX_SCORE,
1781 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1782 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1783 &custom_element.collect_score_initial,
1784 NULL, "CE score", " "
1787 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1788 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1789 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1790 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1791 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1792 &custom_element.collect_count_initial,
1793 NULL, "CE count", NULL
1796 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1797 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1799 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1800 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1801 &custom_element.ce_value_fixed_initial,
1802 NULL, "CE value", NULL
1805 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1806 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1808 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1809 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1810 &custom_element.ce_value_random_initial,
1811 NULL, "+random", NULL
1814 ED_COUNTER_ID_PUSH_DELAY_FIX,
1815 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1817 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1818 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1819 &custom_element.push_delay_fixed,
1820 NULL, "Push delay", NULL
1823 ED_COUNTER_ID_PUSH_DELAY_RND,
1824 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1826 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1827 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1828 &custom_element.push_delay_random,
1829 NULL, "+random", NULL
1832 ED_COUNTER_ID_DROP_DELAY_FIX,
1833 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1835 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1836 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1837 &custom_element.drop_delay_fixed,
1838 NULL, "Drop delay", NULL
1841 ED_COUNTER_ID_DROP_DELAY_RND,
1842 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1844 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1845 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1846 &custom_element.drop_delay_random,
1847 NULL, "+random", NULL
1850 // ---------- element settings: configure 2 (custom elements) ---------------
1853 ED_COUNTER_ID_MOVE_DELAY_FIX,
1854 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1856 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1857 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1858 &custom_element.move_delay_fixed,
1859 NULL, "Move delay", NULL
1862 ED_COUNTER_ID_MOVE_DELAY_RND,
1863 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1865 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1866 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1867 &custom_element.move_delay_random,
1868 NULL, "+random", NULL
1871 ED_COUNTER_ID_STEP_DELAY_FIX,
1872 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1874 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1875 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1876 &custom_element.step_delay_fixed,
1877 NULL, "Step delay", NULL
1880 ED_COUNTER_ID_STEP_DELAY_RND,
1881 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1883 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1884 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1885 &custom_element.step_delay_random,
1886 NULL, "+random", NULL
1889 ED_COUNTER_ID_EXPLOSION_DELAY,
1890 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1892 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1893 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1894 &custom_element.explosion_delay,
1895 NULL, "Explosion delay", NULL
1898 ED_COUNTER_ID_IGNITION_DELAY,
1899 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1901 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1902 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1903 &custom_element.ignition_delay,
1904 NULL, "Ignition delay", "(by fire)"
1907 // ---------- element settings: configure (group elements) ------------------
1910 ED_COUNTER_ID_GROUP_CONTENT,
1911 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1912 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1913 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1914 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1915 &group_element_info.num_elements,
1916 NULL, NULL, "Number of elements in group"
1919 // ---------- element settings: advanced (custom elements) ------------------
1922 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1923 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1925 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1926 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1927 &custom_element_change.delay_fixed,
1928 NULL, "CE delay", NULL,
1931 ED_COUNTER_ID_CHANGE_DELAY_RND,
1932 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1934 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1935 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1936 &custom_element_change.delay_random,
1937 NULL, "+random", NULL
1940 ED_COUNTER_ID_CHANGE_CONT_RND,
1941 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1943 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1944 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1945 &custom_element_change.random_percentage,
1946 NULL, "Use random replace:", "%"
1957 char *text_above, *infotext;
1958 } textinput_info[ED_NUM_TEXTINPUT] =
1961 ED_TEXTINPUT_ID_LEVEL_NAME,
1962 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1963 GADGET_ID_LEVEL_NAME,
1966 "Title:", "Title for this level"
1969 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1970 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1971 GADGET_ID_LEVEL_AUTHOR,
1972 MAX_LEVEL_AUTHOR_LEN,
1974 "Author:", "Author for this level"
1977 ED_TEXTINPUT_ID_LEVELSET_NAME,
1978 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1979 GADGET_ID_LEVELSET_NAME,
1982 "Title:", "Title for this or new level set"
1985 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1986 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1987 GADGET_ID_LEVELSET_AUTHOR,
1988 MAX_LEVEL_AUTHOR_LEN,
1990 "Author:", "Author for this or new level set"
1993 ED_TEXTINPUT_ID_ELEMENT_NAME,
1994 -1, -1, // these values are not constant, but can change at runtime
1995 GADGET_ID_ELEMENT_NAME,
1996 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1997 custom_element.description,
1998 NULL, "Element name"
2009 char *text_above, *text_above_cropped, *infotext;
2010 } textarea_info[ED_NUM_TEXTAREAS] =
2013 ED_TEXTAREA_ID_ENVELOPE_INFO,
2014 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
2015 GADGET_ID_ENVELOPE_INFO,
2016 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
2018 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
2022 static struct ValueTextInfo options_time_or_steps[] =
2030 static struct ValueTextInfo options_time_score_base[] =
2032 { 1, "per second/step" },
2033 { 10, "per 10 seconds/steps" },
2038 static struct ValueTextInfo options_game_engine_type[] =
2040 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
2041 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
2042 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
2043 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2044 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2049 static struct ValueTextInfo options_levelset_save_mode[] =
2051 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2052 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2057 static struct ValueTextInfo options_wind_direction[] =
2059 { MV_START_NONE, "none" },
2060 { MV_START_LEFT, "left" },
2061 { MV_START_RIGHT, "right" },
2062 { MV_START_UP, "up" },
2063 { MV_START_DOWN, "down" },
2068 static struct ValueTextInfo options_player_speed[] =
2075 { 16, "very fast" },
2076 { 32, "ultrafast" },
2081 static struct ValueTextInfo options_access_type[] =
2083 { EP_WALKABLE, "walkable" },
2084 { EP_PASSABLE, "passable" },
2089 static struct ValueTextInfo options_access_layer[] =
2091 { EP_ACCESSIBLE_OVER, "over" },
2092 { EP_ACCESSIBLE_INSIDE, "inside" },
2093 { EP_ACCESSIBLE_UNDER, "under" },
2098 static struct ValueTextInfo options_access_protected[] =
2100 { 0, "unprotected" },
2106 static struct ValueTextInfo options_access_direction[] =
2108 { MV_NO_DIRECTION, "no direction" },
2109 { MV_LEFT, "left" },
2110 { MV_RIGHT, "right" },
2112 { MV_DOWN, "down" },
2113 { MV_LEFT | MV_UP, "left + up" },
2114 { MV_LEFT | MV_DOWN, "left + down" },
2115 { MV_RIGHT | MV_UP, "right + up" },
2116 { MV_RIGHT | MV_DOWN, "right + down" },
2117 { MV_HORIZONTAL, "horizontal" },
2118 { MV_VERTICAL, "vertical" },
2119 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2120 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2121 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2122 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2123 { MV_ALL_DIRECTIONS, "all directions" },
2128 static struct ValueTextInfo options_walk_to_action[] =
2130 { EP_DIGGABLE, "diggable" },
2131 { EP_COLLECTIBLE_ONLY, "collectible" },
2132 { EP_DROPPABLE, "collectible & droppable" },
2133 { EP_THROWABLE, "collectible & throwable" },
2134 { EP_PUSHABLE, "pushable" },
2139 static struct ValueTextInfo options_move_pattern[] =
2141 { MV_LEFT, "left" },
2142 { MV_RIGHT, "right" },
2144 { MV_DOWN, "down" },
2145 { MV_HORIZONTAL, "horizontal" },
2146 { MV_VERTICAL, "vertical" },
2147 { MV_ALL_DIRECTIONS, "all directions" },
2148 { MV_WIND_DIRECTION, "wind direction" },
2149 { MV_TOWARDS_PLAYER, "towards player" },
2150 { MV_AWAY_FROM_PLAYER, "away from player" },
2151 { MV_ALONG_LEFT_SIDE, "along left side" },
2152 { MV_ALONG_RIGHT_SIDE, "along right side" },
2153 { MV_TURNING_LEFT, "turning left" },
2154 { MV_TURNING_RIGHT, "turning right" },
2155 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2156 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2157 { MV_TURNING_RANDOM, "turning random" },
2158 { MV_MAZE_RUNNER, "maze runner style" },
2159 { MV_MAZE_HUNTER, "maze hunter style" },
2160 { MV_WHEN_PUSHED, "when pushed" },
2161 { MV_WHEN_DROPPED, "when dropped/thrown" },
2166 static struct ValueTextInfo options_move_direction[] =
2168 { MV_START_AUTOMATIC, "automatic" },
2169 { MV_START_LEFT, "left" },
2170 { MV_START_RIGHT, "right" },
2171 { MV_START_UP, "up" },
2172 { MV_START_DOWN, "down" },
2173 { MV_START_RANDOM, "random" },
2174 { MV_START_PREVIOUS, "previous" },
2179 static struct ValueTextInfo options_move_stepsize[] =
2181 { 0, "not moving" },
2186 { 16, "very fast" },
2187 { 32, "even faster" },
2192 static struct ValueTextInfo options_move_leave_type[] =
2194 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2195 { LEAVE_TYPE_LIMITED, "change it to" },
2200 static struct ValueTextInfo options_smash_targets[] =
2202 { EP_CAN_SMASH_PLAYER, "player" },
2204 { EP_CAN_SMASH_ENEMIES, "enemies" },
2206 { EP_CAN_SMASH_EVERYTHING, "everything" },
2211 static struct ValueTextInfo options_slippery_type[] =
2213 { SLIPPERY_ANY_RANDOM, "random" },
2214 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2215 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2216 { SLIPPERY_ONLY_LEFT, "only left" },
2217 { SLIPPERY_ONLY_RIGHT, "only right" },
2222 static struct ValueTextInfo options_deadliness[] =
2224 { EP_DONT_RUN_INTO, "running into" },
2225 { EP_DONT_COLLIDE_WITH, "colliding with" },
2226 { EP_DONT_GET_HIT_BY, "getting hit by" },
2227 { EP_DONT_TOUCH, "touching" },
2232 static struct ValueTextInfo options_explosion_type[] =
2234 { EXPLODES_3X3, "3x3" },
2235 { EXPLODES_CROSS, "3+3" },
2236 { EXPLODES_1X1, "1x1" },
2241 static struct ValueTextInfo options_time_units[] =
2244 { FRAMES_PER_SECOND, "seconds" },
2249 static struct ValueTextInfo options_change_direct_action[] =
2251 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2252 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2253 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2254 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2255 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2256 { CE_ENTERED_BY_PLAYER, "entered by player" },
2257 { CE_LEFT_BY_PLAYER, "left by player" },
2258 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2259 { CE_SWITCHED, "switched" },
2260 { CE_HITTING_SOMETHING, "hitting something" },
2261 { CE_HIT_BY_SOMETHING, "hit by something" },
2263 { CE_BLOCKED, "blocked" },
2265 { CE_IMPACT, "impact (on something)" },
2266 { CE_SMASHED, "smashed (from above)" },
2268 { CE_VALUE_CHANGES, "CE value changes" },
2269 { CE_SCORE_CHANGES, "CE score changes" },
2271 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2272 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2273 { CE_UNDEFINED, " " },
2274 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2275 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2276 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2277 { CE_UNDEFINED, " " },
2278 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2279 { CE_NEXT_TO_PLAYER, "next to player" },
2284 static struct ValueTextInfo options_change_other_action[] =
2286 { CE_PLAYER_TOUCHES_X, "player touches" },
2287 { CE_PLAYER_PRESSES_X, "player presses" },
2288 { CE_PLAYER_SWITCHES_X, "player switches" },
2289 { CE_PLAYER_SNAPS_X, "player snaps" },
2290 { CE_PLAYER_PUSHES_X, "player pushes" },
2291 { CE_PLAYER_ENTERS_X, "player enters" },
2292 { CE_PLAYER_LEAVES_X, "player leaves" },
2293 { CE_PLAYER_DIGS_X, "player digs" },
2294 { CE_PLAYER_COLLECTS_X, "player collects" },
2295 { CE_PLAYER_DROPS_X, "player drops/throws" },
2296 { CE_TOUCHING_X, "touching" },
2297 { CE_HITTING_X, "hitting" },
2298 { CE_DIGGING_X, "digging" },
2299 { CE_HIT_BY_X, "hit by" },
2300 { CE_SWITCH_OF_X, "switch of" },
2301 { CE_CHANGE_OF_X, "change by page of" },
2302 { CE_EXPLOSION_OF_X, "explosion of" },
2303 { CE_MOVE_OF_X, "move of" },
2304 { CE_CREATION_OF_X, "creation of" },
2305 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2306 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2307 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2308 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2309 { CE_UNDEFINED, " " },
2310 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2311 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2312 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2313 { CE_UNDEFINED, " " },
2314 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2315 { CE_PLAYER_NEXT_TO_X, "player next to" },
2316 { CE_NEXT_TO_X, "next to" },
2321 static struct ValueTextInfo options_change_trigger_side[] =
2323 { CH_SIDE_LEFT, "left" },
2324 { CH_SIDE_RIGHT, "right" },
2325 { CH_SIDE_TOP, "top" },
2326 { CH_SIDE_BOTTOM, "bottom" },
2327 { CH_SIDE_LEFT_RIGHT, "left/right" },
2328 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2329 { CH_SIDE_ANY, "any" },
2334 static struct ValueTextInfo options_change_trigger_player[] =
2336 { CH_PLAYER_1, "1" },
2337 { CH_PLAYER_2, "2" },
2338 { CH_PLAYER_3, "3" },
2339 { CH_PLAYER_4, "4" },
2340 { CH_PLAYER_ANY, "any" },
2345 static struct ValueTextInfo options_change_trigger_page[] =
2356 { (1u << 9), "10" },
2357 { (1u << 10), "11" },
2358 { (1u << 11), "12" },
2359 { (1u << 12), "13" },
2360 { (1u << 13), "14" },
2361 { (1u << 14), "15" },
2362 { (1u << 15), "16" },
2363 { (1u << 16), "17" },
2364 { (1u << 17), "18" },
2365 { (1u << 18), "19" },
2366 { (1u << 19), "20" },
2367 { (1u << 20), "21" },
2368 { (1u << 21), "22" },
2369 { (1u << 22), "23" },
2370 { (1u << 23), "24" },
2371 { (1u << 24), "25" },
2372 { (1u << 25), "26" },
2373 { (1u << 26), "27" },
2374 { (1u << 27), "28" },
2375 { (1u << 28), "29" },
2376 { (1u << 29), "30" },
2377 { (1u << 30), "31" },
2378 { (1u << 31), "32" },
2379 { CH_PAGE_ANY, "any" },
2384 static struct ValueTextInfo options_change_replace_when[] =
2386 { CP_WHEN_EMPTY, "empty" },
2387 { CP_WHEN_WALKABLE, "walkable" },
2388 { CP_WHEN_DIGGABLE, "diggable" },
2389 { CP_WHEN_COLLECTIBLE, "collectible" },
2390 { CP_WHEN_REMOVABLE, "removable" },
2391 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2396 static struct ValueTextInfo options_action_type[] =
2398 { CA_NO_ACTION, "no action" },
2399 { CA_UNDEFINED, " " },
2400 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2401 { CA_RESTART_LEVEL, "restart level" },
2402 { CA_SHOW_ENVELOPE, "show envelope" },
2403 { CA_SET_LEVEL_TIME, "set time" },
2404 { CA_SET_LEVEL_SCORE, "set score" },
2405 { CA_SET_LEVEL_GEMS, "set gems" },
2406 { CA_SET_LEVEL_WIND, "set wind dir." },
2407 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2408 { CA_UNDEFINED, " " },
2409 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2410 { CA_MOVE_PLAYER, "move player" },
2411 { CA_MOVE_PLAYER_NEW, "move player new" },
2412 { CA_EXIT_PLAYER, "exit player" },
2413 { CA_KILL_PLAYER, "kill player" },
2414 { CA_SET_PLAYER_KEYS, "set keys" },
2415 { CA_SET_PLAYER_SPEED, "set speed" },
2416 { CA_SET_PLAYER_SHIELD, "set shield" },
2417 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2418 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2419 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2420 { CA_UNDEFINED, " " },
2421 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2422 { CA_SET_CE_VALUE, "set CE value" },
2423 { CA_SET_CE_SCORE, "set CE score" },
2424 { CA_SET_CE_ARTWORK, "set CE artwork" },
2425 { CA_UNDEFINED, " " },
2426 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2427 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2432 static struct ValueTextInfo options_action_mode_none[] =
2434 { CA_MODE_UNDEFINED, " " },
2439 static struct ValueTextInfo options_action_mode_assign[] =
2441 { CA_MODE_SET, "=" },
2446 static struct ValueTextInfo options_action_mode_add_remove[] =
2448 { CA_MODE_ADD, "+" },
2449 { CA_MODE_SUBTRACT, "-" },
2454 static struct ValueTextInfo options_action_mode_calculate[] =
2456 { CA_MODE_SET, "=" },
2457 { CA_MODE_ADD, "+" },
2458 { CA_MODE_SUBTRACT, "-" },
2459 { CA_MODE_MULTIPLY, "*" },
2460 { CA_MODE_DIVIDE, "/" },
2461 { CA_MODE_MODULO, "%" },
2466 static struct ValueTextInfo options_action_arg_none[] =
2468 { CA_ARG_UNDEFINED, " " },
2473 static struct ValueTextInfo options_action_arg_player[] =
2475 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2476 { CA_ARG_PLAYER_1, "1" },
2477 { CA_ARG_PLAYER_2, "2" },
2478 { CA_ARG_PLAYER_3, "3" },
2479 { CA_ARG_PLAYER_4, "4" },
2480 { CA_ARG_PLAYER_ANY, "any" },
2481 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2482 { CA_ARG_PLAYER_ACTION, "action ->" },
2487 static struct ValueTextInfo options_action_arg_number[] =
2489 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2496 { CA_ARG_10, "10" },
2497 { CA_ARG_100, "100" },
2498 { CA_ARG_1000, "1000" },
2499 { CA_ARG_UNDEFINED, " " },
2500 { CA_ARG_NUMBER_MIN, "min" },
2501 { CA_ARG_NUMBER_MAX, "max" },
2502 { CA_ARG_UNDEFINED, " " },
2503 { CA_ARG_NUMBER_RESET, "reset" },
2504 { CA_ARG_UNDEFINED, " " },
2505 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2506 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2507 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2508 { CA_ARG_UNDEFINED, " " },
2509 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2510 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2511 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2512 { CA_ARG_UNDEFINED, " " },
2513 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2514 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2515 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2516 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2517 { CA_ARG_UNDEFINED, " " },
2518 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2519 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2520 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2521 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2526 static struct ValueTextInfo options_action_arg_value[] =
2528 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2535 { CA_ARG_10, "10" },
2536 { CA_ARG_100, "100" },
2537 { CA_ARG_1000, "1000" },
2538 { CA_ARG_UNDEFINED, " " },
2539 { CA_ARG_NUMBER_MIN, "min" },
2540 { CA_ARG_NUMBER_MAX, "max" },
2541 { CA_ARG_UNDEFINED, " " },
2542 { CA_ARG_NUMBER_RESET, "reset" },
2543 { CA_ARG_UNDEFINED, " " },
2544 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2545 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2546 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2547 { CA_ARG_UNDEFINED, " " },
2548 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2549 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2550 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2551 { CA_ARG_UNDEFINED, " " },
2552 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2553 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2554 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2555 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2556 { CA_ARG_UNDEFINED, " " },
2557 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2558 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2559 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2560 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2561 { CA_ARG_UNDEFINED, " " },
2562 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2563 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2564 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2565 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2570 static struct ValueTextInfo options_action_arg_envelope[] =
2572 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2577 { CA_ARG_UNDEFINED, " " },
2578 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2579 { CA_ARG_ELEMENT_TARGET, "target" },
2580 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2581 { CA_ARG_ELEMENT_ACTION, "action ->" },
2586 static struct ValueTextInfo options_action_arg_key[] =
2588 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2597 { CA_ARG_UNDEFINED, " " },
2598 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2599 { CA_ARG_ELEMENT_TARGET, "target" },
2600 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2601 { CA_ARG_ELEMENT_ACTION, "action ->" },
2606 static struct ValueTextInfo options_action_arg_speed[] =
2608 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2609 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2610 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2611 { CA_ARG_SPEED_SLOW, "slow" },
2612 { CA_ARG_SPEED_NORMAL, "normal" },
2613 { CA_ARG_SPEED_FAST, "fast" },
2614 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2615 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2616 { CA_ARG_UNDEFINED, " " },
2617 { CA_ARG_SPEED_SLOWER, "slower" },
2618 { CA_ARG_SPEED_FASTER, "faster" },
2619 { CA_ARG_UNDEFINED, " " },
2620 { CA_ARG_SPEED_RESET, "reset" },
2625 static struct ValueTextInfo options_action_arg_shield[] =
2627 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2628 { CA_ARG_SHIELD_OFF, "off" },
2629 { CA_ARG_SHIELD_NORMAL, "normal" },
2630 { CA_ARG_SHIELD_DEADLY, "deadly" },
2635 static struct ValueTextInfo options_action_arg_artwork[] =
2637 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2638 { CA_ARG_ELEMENT_TARGET, "target" },
2639 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2640 { CA_ARG_ELEMENT_ACTION, "action ->" },
2641 { CA_ARG_UNDEFINED, " " },
2642 { CA_ARG_ELEMENT_RESET, "reset" },
2647 static struct ValueTextInfo options_action_arg_gravity[] =
2649 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2650 { CA_ARG_GRAVITY_ON, "on" },
2651 { CA_ARG_GRAVITY_OFF, "off" },
2652 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2657 static struct ValueTextInfo options_action_arg_direction[] =
2659 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2660 { CA_ARG_DIRECTION_NONE, "none" },
2661 { CA_ARG_DIRECTION_LEFT, "left" },
2662 { CA_ARG_DIRECTION_RIGHT, "right" },
2663 { CA_ARG_DIRECTION_UP, "up" },
2664 { CA_ARG_DIRECTION_DOWN, "down" },
2665 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2666 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2671 static struct ValueTextInfo options_action_arg_scan_mode[] =
2673 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2674 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2675 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2680 static struct ValueTextInfo options_action_arg_inventory[] =
2682 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2683 { CA_ARG_ELEMENT_TARGET, "+ target" },
2684 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2685 { CA_ARG_ELEMENT_ACTION, "+ action" },
2686 { CA_ARG_UNDEFINED, " " },
2687 { CA_ARG_INVENTORY_RM_HEADLINE, "[remove]" },
2688 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2689 { CA_ARG_INVENTORY_RM_TRIGGER, "- trigger" },
2690 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2691 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2692 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2693 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2694 { CA_ARG_UNDEFINED, " " },
2695 { CA_ARG_INVENTORY_RESET, "reset" },
2700 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2701 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2706 static struct ValueTextInfo options_group_choice_mode[] =
2708 { ANIM_RANDOM, "random" },
2709 { ANIM_LOOP, "loop" },
2710 { ANIM_LINEAR, "linear" },
2711 { ANIM_PINGPONG, "pingpong" },
2712 { ANIM_PINGPONG2, "pingpong 2" },
2713 { ANIM_LEVEL_NR, "level number" },
2718 static struct ValueTextInfo options_bd_scheduling_type[] =
2720 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2721 { GD_SCHEDULING_BD1, "BD1" },
2722 { GD_SCHEDULING_BD2, "BD2" },
2723 { GD_SCHEDULING_PLCK, "Construction Kit" },
2724 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2725 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2726 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2731 static struct ValueTextInfo *action_arg_modes[] =
2733 options_action_mode_none,
2734 options_action_mode_assign,
2735 options_action_mode_add_remove,
2736 options_action_mode_calculate,
2743 struct ValueTextInfo *options;
2745 action_arg_options[] =
2747 { CA_NO_ACTION, 0, options_action_arg_none, },
2748 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2749 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2750 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2751 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2752 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2753 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2754 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2755 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2756 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2757 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2758 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2759 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2760 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2761 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2762 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2763 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2764 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2765 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2766 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2767 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2768 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2778 int gadget_id_align;
2779 int size; // char size of selectbox or '-1' (dynamically determined)
2780 struct ValueTextInfo *options;
2782 char *text_above, *text_left, *text_right, *infotext;
2783 } selectbox_info[ED_NUM_SELECTBOX] =
2785 // ---------- level and editor settings -------------------------------------
2788 ED_SELECTBOX_ID_TIME_OR_STEPS,
2789 -1, ED_LEVEL_SETTINGS_YPOS(8),
2790 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2792 options_time_or_steps,
2793 &level.use_step_counter,
2794 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2797 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2798 -1, ED_LEVEL_SETTINGS_YPOS(10),
2799 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2801 options_time_score_base,
2802 &level.time_score_base,
2803 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2806 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2807 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2808 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2810 options_game_engine_type,
2811 &level.game_engine_type,
2812 NULL, "Game engine:", NULL, "Select game engine"
2815 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2816 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2817 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2819 options_bd_scheduling_type,
2820 &level.bd_scheduling_type,
2821 NULL, "Scheduling type:", NULL, "Select level timing"
2824 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2825 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2826 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2828 options_levelset_save_mode,
2829 &levelset_save_mode,
2830 "Action:", NULL, NULL, "Select action when saving level set"
2833 // ---------- element settings: configure (several elements) ----------------
2836 ED_SELECTBOX_ID_WIND_DIRECTION,
2837 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2838 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2840 options_wind_direction,
2841 &level.wind_direction_initial,
2842 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2845 ED_SELECTBOX_ID_PLAYER_SPEED,
2846 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2847 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2849 options_player_speed,
2850 &level.initial_player_stepsize[0],
2851 NULL, "Initial player speed:", NULL, "Select initial player speed"
2854 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2855 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2856 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2858 options_group_choice_mode,
2859 &level.mm_ball_choice_mode,
2860 NULL, "Choice type:", NULL, "Select type of content choice"
2863 // ---------- element settings: configure 1 (custom elements) ---------------
2866 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2867 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2868 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2870 options_access_type,
2871 &custom_element.access_type,
2872 NULL, NULL, NULL, "Select type of access to this field"
2875 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2876 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2877 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2879 options_access_layer,
2880 &custom_element.access_layer,
2881 NULL, NULL, NULL, "Select layer of access for this field"
2884 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2885 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2886 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2888 options_access_protected,
2889 &custom_element.access_protected,
2890 NULL, NULL, NULL, "Select protected access for this field"
2893 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2894 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2895 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2897 options_access_direction,
2898 &custom_element.access_direction,
2899 NULL, "from", NULL, "Select access direction for this field"
2902 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2903 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2904 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2906 options_walk_to_action,
2907 &custom_element.walk_to_action,
2908 NULL, NULL, NULL, "Select diggable/collectible/pushable"
2911 // ---------- element settings: configure 2 (custom elements) ---------------
2914 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2915 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2916 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2918 options_move_pattern,
2919 &custom_element.move_pattern,
2920 NULL, "Can move", NULL, "Select element move pattern"
2923 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2924 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2925 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2927 options_move_direction,
2928 &custom_element.move_direction_initial,
2929 NULL, "Starts moving", NULL, "Select initial element move direction"
2932 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2933 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2934 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2936 options_move_stepsize,
2937 &custom_element.move_stepsize,
2938 NULL, "Move/fall speed", NULL, "Select speed of element movement"
2941 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2942 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2943 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2945 options_move_leave_type,
2946 &custom_element.move_leave_type,
2947 // left text with leading spaces to place gadget next to "can dig" gadget
2948 // (needed because drawing area gadgets created after selectbox gadgets)
2949 // NULL, "can dig: can", ":", "leave behind or change element"
2950 NULL, " Can", ":", "Select leave behind or change element"
2953 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2954 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2955 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2957 options_smash_targets,
2958 &custom_element.smash_targets,
2959 NULL, "Can smash", NULL, "Select elements that can be smashed"
2962 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2963 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2964 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2966 options_slippery_type,
2967 &custom_element.slippery_type,
2968 NULL, "Slippery", NULL, "Select where other elements fall down"
2971 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2972 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2973 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2976 &custom_element.deadliness,
2977 NULL, "Deadly when", NULL, "Select deadliness of element"
2980 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2981 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2982 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2984 options_explosion_type,
2985 &custom_element.explosion_type,
2986 NULL, "Can explode", NULL, "Select explosion type"
2989 // ---------- element settings: advanced (custom elements) ------------------
2992 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2993 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2994 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2997 &custom_element_change.delay_frames,
2998 NULL, "Delay time given in", NULL, "Select delay time units for change"
3001 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
3002 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
3003 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
3005 options_change_direct_action,
3006 &custom_element_change.direct_action,
3007 NULL, NULL, NULL, "Select type of direct action"
3010 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
3011 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
3012 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
3014 options_change_other_action,
3015 &custom_element_change.other_action,
3016 NULL, NULL, "element:", "Select type of other element action"
3019 ED_SELECTBOX_ID_CHANGE_SIDE,
3020 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
3021 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
3023 options_change_trigger_side,
3024 &custom_element_change.trigger_side,
3025 NULL, "at", "side", "Select element side triggering change"
3028 ED_SELECTBOX_ID_CHANGE_PLAYER,
3029 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3030 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
3032 options_change_trigger_player,
3033 &custom_element_change.trigger_player,
3034 NULL, "Player:", " ", "Select player that causes change"
3037 ED_SELECTBOX_ID_CHANGE_PAGE,
3038 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3039 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
3041 options_change_trigger_page,
3042 &custom_element_change.trigger_page,
3043 NULL, "Page:", NULL, "Select change page that causes change"
3046 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3047 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3048 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3050 options_change_replace_when,
3051 &custom_element_change.replace_when,
3052 NULL, "Replace when", NULL, "Select which elements can be replaced"
3055 ED_SELECTBOX_ID_ACTION_TYPE,
3056 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3057 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3059 options_action_type,
3060 &custom_element_change.action_type,
3061 NULL, NULL, NULL, "Select action on specified condition"
3064 ED_SELECTBOX_ID_ACTION_MODE,
3065 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3066 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3068 options_action_mode_none,
3069 &custom_element_change.action_mode,
3070 NULL, NULL, NULL, "Select action operator"
3073 ED_SELECTBOX_ID_ACTION_ARG,
3074 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3075 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3077 options_action_arg_none,
3078 &custom_element_change.action_arg,
3079 NULL, NULL, NULL, "Select action parameter"
3082 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3083 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3084 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3086 options_change_page,
3087 &custom_element.current_change_page,
3088 NULL, NULL, NULL, "Select element change page"
3091 // ---------- element settings: configure (group elements) ------------------
3094 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3095 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3096 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3098 options_group_choice_mode,
3099 &group_element_info.choice_mode,
3100 NULL, "Choice type:", NULL, "Select type of group element choice"
3109 int gadget_id_align;
3112 char *text_above, *text_left, *text_right, *infotext;
3113 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3115 // ---------- level and editor settings (tabs) ------------------------------
3118 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3119 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3120 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3122 NULL, NULL, NULL, "Configure level settings"
3125 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3127 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3129 NULL, NULL, NULL, "Update this or create new level set"
3132 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3134 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3136 NULL, NULL, NULL, "Configure editor settings"
3139 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3141 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3143 NULL, NULL, NULL, "Configure engine settings"
3146 // ---------- element settings (tabs) ---------------------------------------
3149 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3150 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3151 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3153 NULL, NULL, NULL, "Show information about element"
3156 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3158 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3160 NULL, NULL, NULL, "Configure element properties"
3163 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3165 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3167 NULL, NULL, NULL, "Configure element properties, part 1"
3170 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3172 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3174 NULL, NULL, NULL, "Configure element properties, part 2"
3177 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3179 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3181 NULL, NULL, NULL, "Configure custom element change pages"
3184 // ---------- level and editor settings (buttons) ---------------------------
3187 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3188 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3189 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3191 NULL, NULL, NULL, "Update or create level set"
3194 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3195 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3196 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3198 NULL, NULL, "this level as level template",
3199 "Save current settings as new template"
3202 // ---------- element settings (buttons) ------------------------------------
3205 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3207 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3209 NULL, " ", "As Template",
3210 "Save current settings as new template"
3213 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3215 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3217 NULL, NULL, NULL, "Add new change page"
3220 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3222 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3224 NULL, NULL, NULL, "Delete current change page"
3234 int gadget_id_align;
3235 char *text_left, *text_right, *infotext;
3236 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3239 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3240 IMG_EDITOR_COUNTER_DOWN,
3241 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3242 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3243 NULL, NULL, "Select previous change page"
3246 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3247 IMG_EDITOR_COUNTER_UP,
3248 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3249 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3250 NULL, "Change page", "Select next change page"
3253 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3254 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3255 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3256 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3257 " ", NULL, "Copy settings from this change page"
3260 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3261 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3262 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3263 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3264 NULL, NULL, "Paste settings to this change page"
3271 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3279 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3282 ED_SCROLLBUTTON_ID_AREA_UP,
3283 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3284 GADGET_ID_SCROLL_UP,
3285 "Scroll level editing area up"
3288 ED_SCROLLBUTTON_ID_AREA_DOWN,
3289 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3290 GADGET_ID_SCROLL_DOWN,
3291 "Scroll level editing area down"
3294 ED_SCROLLBUTTON_ID_AREA_LEFT,
3295 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3296 GADGET_ID_SCROLL_LEFT,
3297 "Scroll level editing area left"
3300 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3301 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3302 GADGET_ID_SCROLL_RIGHT,
3303 "Scroll level editing area right"
3306 ED_SCROLLBUTTON_ID_LIST_UP,
3307 IMG_EDITOR_PALETTE_SCROLL_UP,
3308 GADGET_ID_SCROLL_LIST_UP,
3309 "Scroll element list up ('Page Up')"
3312 ED_SCROLLBUTTON_ID_LIST_DOWN,
3313 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3314 GADGET_ID_SCROLL_LIST_DOWN,
3315 "Scroll element list down ('Page Down')"
3323 int wheel_x, wheel_y;
3324 int wheel_width, wheel_height;
3325 } scrollbar_pos[ED_NUM_SCROLLBARS];
3334 } scrollbar_info[ED_NUM_SCROLLBARS] =
3337 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3338 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3339 GD_TYPE_SCROLLBAR_HORIZONTAL,
3340 GADGET_ID_SCROLL_HORIZONTAL,
3341 "Scroll level editing area horizontally"
3344 ED_SCROLLBAR_ID_AREA_VERTICAL,
3345 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3346 GD_TYPE_SCROLLBAR_VERTICAL,
3347 GADGET_ID_SCROLL_VERTICAL,
3348 "Scroll level editing area vertically"
3351 ED_SCROLLBAR_ID_LIST_VERTICAL,
3352 IMG_EDITOR_PALETTE_SCROLLBAR,
3353 GD_TYPE_SCROLLBAR_VERTICAL,
3354 GADGET_ID_SCROLL_LIST_VERTICAL,
3355 "Scroll element list vertically"
3365 int gadget_id_align;
3366 int radio_button_nr;
3369 char *text_left, *text_right, *infotext;
3370 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3373 ED_RADIOBUTTON_ID_PERCENTAGE,
3374 -1, ED_LEVEL_SETTINGS_YPOS(0),
3375 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3376 RADIO_NR_RANDOM_ELEMENTS,
3377 &random_placement_method, RANDOM_USE_PERCENTAGE,
3378 " ", "percentage", "Use percentage for random elements"
3381 ED_RADIOBUTTON_ID_QUANTITY,
3382 -1, ED_LEVEL_SETTINGS_YPOS(0),
3383 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3384 RADIO_NR_RANDOM_ELEMENTS,
3385 &random_placement_method, RANDOM_USE_QUANTITY,
3386 " ", "quantity", "Use quantity for random elements"
3395 int gadget_id_align;
3397 char *text_above, *text_left, *text_right, *infotext;
3398 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3400 // ---------- level and editor settings -------------------------------------
3403 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3404 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3405 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3406 &level.auto_count_gems,
3408 "Automatically count gems needed", "Set counter to number of gems"
3411 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3412 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3413 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3414 &level.rate_time_over_score,
3416 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3419 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3420 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3421 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3422 &levelset_use_levelset_artwork,
3424 "Use current custom artwork", "Use custom artwork of this level set"
3427 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3428 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3429 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3430 &levelset_copy_level_template,
3432 "Copy current level template", "Copy level template of this level set"
3435 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3436 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3437 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3438 &random_placement_background_restricted,
3440 "Restrict random placement to:", "Set random placement restriction"
3443 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3444 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3445 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3446 &setup.editor.use_template_for_new_levels,
3447 "Template for new levels and CE/GE:", NULL,
3448 "Use template for new levels", "Use template for level properties"
3451 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3452 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3453 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3454 &level.use_custom_template,
3456 "Use template for custom elements", "Use template for custom properties"
3459 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3460 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3461 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3462 &level.bd_intermission,
3463 "Boulder Dash game engine settings:", NULL,
3464 "Intermission", "Level is an intermission level"
3467 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3468 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3469 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3470 &level.bd_pal_timing,
3472 "PAL timing", "Use slower timer (like PAL C64)"
3475 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3476 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3477 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3478 &level.bd_line_shifting_borders,
3479 "Compatibility settings:", NULL,
3480 "Line-shifting borders", "Use line-shifting wrap-around"
3483 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3484 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3485 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3486 &level.bd_scan_first_and_last_row,
3488 "Scan first and last row", "Also process top/bottom border rows"
3491 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3492 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3493 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3494 &level.bd_short_explosions,
3496 "Short explosions", "Use four game cycles for explosions"
3499 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3500 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
3501 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3502 &level.bd_gravity_affects_all,
3504 "Gravity change affects everything", "Gravity affects all falling objects"
3507 // ---------- element settings: configure (various elements) ----------------
3510 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3511 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3512 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3513 &stick_element_properties_window,
3515 "Stick this screen to edit content", "Stick this screen to edit content"
3518 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3519 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3520 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3521 &level.em_slippery_gems,
3523 "Slip down from certain flat walls", "Use EM/DC style slipping behaviour"
3526 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3527 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3528 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3529 &level.em_explodes_by_fire,
3531 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3534 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3535 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3536 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3537 &level.use_spring_bug,
3539 "Use spring pushing bug", "Use odd spring pushing behaviour"
3542 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3543 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3544 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3545 &level.use_time_orb_bug,
3547 "Use time orb bug", "Use odd time orb behaviour"
3550 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3551 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3552 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3553 &level.use_life_bugs,
3555 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3558 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3559 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3560 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3563 "Create single random element", "Only create one element from content"
3566 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3567 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3568 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3569 &level.ball_active_initial,
3571 "Magic ball initially activated", "Activate magic ball after level start"
3574 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3575 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3576 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3577 &level.grow_into_diggable,
3579 "Can grow into anything diggable", "Grow into more than just sand"
3582 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3583 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3584 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3585 &level.sb_fields_needed,
3587 "All fields need to be filled", "Require all SB fields to be solved"
3590 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3591 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3592 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3593 &level.sb_objects_needed,
3595 "All objects need to be placed", "Require all SB objects to be solved"
3598 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3599 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3600 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3601 &level.auto_exit_sokoban,
3603 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3606 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3607 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3608 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3609 &level.solved_by_one_player,
3611 "Only one player must enter exit", "Level solved by first player in exit"
3614 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3615 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3616 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3617 &level.finish_dig_collect,
3619 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3622 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3623 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3624 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3625 &level.keep_walkable_ce,
3627 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3630 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3631 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3632 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3633 &level.continuous_snapping,
3635 "Continuous snapping", "Use snapping without releasing key"
3638 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3639 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3640 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3641 &level.block_snap_field,
3643 "Block snapped field when snapping", "Use snapping delay to show animation"
3646 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3647 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3648 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3649 &level.block_last_field,
3651 "Block last field when moving", "Player blocks last field when moving"
3654 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3655 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3656 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3657 &level.sp_block_last_field,
3659 "Block last field when moving", "Player blocks last field when moving"
3662 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3663 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3664 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3665 &level.instant_relocation,
3667 "No scrolling when relocating", "Player gets relocated without delay"
3670 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3671 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3672 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3673 &level.shifted_relocation,
3675 "No centering when relocating", "Level not centered after relocation"
3678 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3679 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3680 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3681 &level.lazy_relocation,
3683 "Only redraw off-screen relocation", "No redraw if relocation target visible"
3686 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3687 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3688 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3689 &level.use_start_element[0],
3691 "Use level start element:", "Start level at this element's position"
3694 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3695 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3696 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3697 &level.use_artwork_element[0],
3699 "Use artwork from element:", "Use player artwork from other element"
3702 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3703 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3704 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3705 &level.use_explosion_element[0],
3707 "Use explosion from element:", "Use explosion properties from element"
3710 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3711 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3712 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3713 &level.initial_player_gravity[0],
3715 "Use initial gravity", "Set initial player gravity"
3718 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3719 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3720 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3721 &level.use_initial_inventory[0],
3723 "Use initial inventory:", "Use collected elements on level start"
3726 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3727 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3728 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3729 &level.can_pass_to_walkable,
3731 "Can pass to walkable element", "Player can pass to empty or walkable"
3734 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3735 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3736 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3737 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3739 "Can fall into acid (with gravity)", "Player can fall into acid pool"
3742 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3743 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3744 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3745 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3747 "Can move into acid", "Element can move into acid pool"
3750 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3751 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3752 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3753 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3755 "Deadly when colliding with", "Element is deadly when hitting player"
3758 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3759 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3760 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3761 &level.bd_diagonal_movements,
3763 "Can move diagonally", "Player can move diagonally"
3766 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3767 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3768 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3769 &level.bd_topmost_player_active,
3771 "Topmost player is active", "Use first player found on playfield"
3774 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3775 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3776 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3777 &level.bd_push_mega_rock_with_sweet,
3779 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3782 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3783 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3784 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3785 &level.bd_magic_wall_wait_hatching,
3787 "Wait for player's birth", "Timer start waits for player's birth"
3790 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3791 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3792 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3793 &level.bd_magic_wall_stops_amoeba,
3795 "Turn amoeba to diamonds", "Activation changes amoeba to diamonds"
3798 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3799 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3800 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3801 &level.bd_amoeba_wait_for_hatching,
3803 "Wait for player's birth", "Timer start waits for player's birth"
3806 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3807 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3808 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3809 &level.bd_amoeba_start_immediately,
3811 "Start growing immediately", "Start slow growth time immediately"
3814 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3815 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3816 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3817 &level.bd_amoeba_2_explode_by_amoeba,
3819 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3822 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3823 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3824 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3825 &level.bd_voodoo_collects_diamonds,
3827 "Can collect diamonds", "Can collect diamonds for the player"
3830 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3831 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3832 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3833 &level.bd_voodoo_hurt_kills_player,
3835 "Player is killed if hurt", "If hurt in any way, player is killed"
3838 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3839 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3840 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3841 &level.bd_voodoo_dies_by_rock,
3843 "Killed by falling rock", "Can be killed by a falling rock"
3846 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3847 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3848 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3849 &level.bd_voodoo_vanish_by_explosion,
3851 "Disappears in explosions", "Can be destroyed by explosions"
3854 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3855 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3856 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3857 &level.bd_slime_is_predictable,
3859 "Slime is predictable", "Use predictable random numbers"
3862 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
3863 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3864 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
3865 &level.bd_change_expanding_wall,
3867 "Change direction", "Switch horizontal/vertical direction"
3870 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
3871 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3872 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
3873 &level.bd_replicators_active,
3875 "Active at start", "Replicators start in active state"
3878 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
3879 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3880 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE, GADGET_ID_NONE,
3881 &level.bd_conveyor_belts_active,
3883 "Active at start", "Conveyor belts start in active state"
3886 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
3887 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3888 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
3889 &level.bd_conveyor_belts_changed,
3891 "Change direction", "Switch conveyor belt direction"
3894 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
3895 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3896 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
3897 &level.bd_water_cannot_flow_down,
3899 "Does not flow downwards", "Water can only flow up, left and right"
3902 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
3903 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3904 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR, GADGET_ID_NONE,
3905 &level.bd_hammer_walls_reappear,
3907 "Hammered walls reappear", "Hammered walls reappear after delay"
3910 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
3911 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3912 GADGET_ID_BD_CREATURES_START_BACKWARDS, GADGET_ID_NONE,
3913 &level.bd_creatures_start_backwards,
3915 "Creatures start moving backwards", "Creatures start in opposite direction"
3918 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
3919 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3920 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING, GADGET_ID_NONE,
3921 &level.bd_creatures_turn_on_hatching,
3923 "Creatures turn on hatching", "Creatures change direction on hatching"
3926 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3927 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3928 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3929 &level.envelope[0].autowrap,
3931 "Auto-wrap", "Automatically wrap envelope text"
3934 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3935 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3936 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3937 &level.envelope[0].centered,
3939 "Centered", "Automatically center envelope text"
3942 ED_CHECKBUTTON_ID_MM_LASER_RED,
3943 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3944 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3945 &level.mm_laser_red,
3946 "Choose color components for laser:", NULL,
3947 "Red", "Use red color components in laser"
3950 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3951 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3952 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3953 &level.mm_laser_green,
3955 "Green", "Use green color components in laser"
3958 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3959 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3960 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3961 &level.mm_laser_blue,
3963 "Blue", "Use blue color components in laser"
3966 ED_CHECKBUTTON_ID_DF_LASER_RED,
3967 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3968 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3969 &level.df_laser_red,
3970 "Choose color components for laser:", NULL,
3971 "Red", "Use red color components in laser"
3974 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3975 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3976 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3977 &level.df_laser_green,
3979 "Green", "Use green color components in laser"
3982 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3983 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3984 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3985 &level.df_laser_blue,
3987 "Blue", "Use blue color components in laser"
3990 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3991 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3992 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3993 &level.rotate_mm_ball_content,
3995 "Randomly rotate created content", "Randomly rotate newly created content"
3998 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3999 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
4000 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
4001 &level.explode_mm_ball,
4003 "Explode ball instead of melting", "Use explosion to release ball content"
4006 // ---------- element settings: configure 1 (custom elements) ---------------
4009 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
4010 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4011 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
4012 &custom_element.use_gfx_element,
4014 "Use graphic of element:", "Use existing element graphic"
4017 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
4018 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
4019 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
4020 &level.use_custom_template,
4022 "Use template", "Use template for custom properties"
4025 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
4026 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4027 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
4028 &custom_element_properties[EP_ACCESSIBLE],
4030 NULL, "Player can walk to or pass this field"
4033 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
4034 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4035 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
4036 &custom_element_properties[EP_GRAVITY_REACHABLE],
4038 "Reachable despite gravity", "Player can walk/dig despite gravity"
4041 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
4042 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4043 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
4044 &custom_element.use_last_ce_value,
4046 "Use last CE value after change", "Use last CE value after change"
4049 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
4050 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4051 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
4052 &custom_element_properties[EP_WALK_TO_OBJECT],
4054 NULL, "Player can dig/collect/push element"
4057 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
4058 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4059 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
4060 &custom_element_properties[EP_INDESTRUCTIBLE],
4062 "Indestructible", "Element is indestructible"
4065 // ---------- element settings: configure 2 (custom elements) ---------------
4068 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
4069 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4070 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
4071 &custom_element_properties[EP_CAN_MOVE],
4073 NULL, "Element can move with some pattern"
4076 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
4077 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4078 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
4079 &custom_element_properties[EP_CAN_FALL],
4081 "Can fall", "Element can fall down"
4084 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
4085 -1, ED_ELEMENT_SETTINGS_YPOS(8),
4086 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
4087 &custom_element_properties[EP_CAN_SMASH],
4089 NULL, "Element can smash other elements"
4092 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4093 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4094 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4095 &custom_element_properties[EP_SLIPPERY],
4097 NULL, "Other elements can fall down from it"
4100 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4101 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4102 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4103 &custom_element_properties[EP_DEADLY],
4105 NULL, "Element can kill the player"
4108 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4109 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4110 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4111 &custom_element_properties[EP_CAN_EXPLODE],
4113 NULL, "Element can explode"
4116 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4117 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4118 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4119 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4121 "By fire", "Element can explode by fire/explosion"
4124 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4125 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4126 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4127 &custom_element_properties[EP_EXPLODES_SMASHED],
4129 "Smashed", "Element can explode when smashed"
4132 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4133 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4134 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4135 &custom_element_properties[EP_EXPLODES_IMPACT],
4137 "Impact", "Element can explode on impact"
4140 // ---------- element settings: advanced (custom elements) ------------------
4143 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4144 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4145 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4146 &custom_element_change.can_change,
4148 "Element changes to:", "Change element on specified condition"
4151 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4152 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4153 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4154 &custom_element_change_events[CE_DELAY],
4156 NULL, "Element changes after delay"
4159 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4160 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4161 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4162 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4164 NULL, "Element changes by direct action"
4167 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4168 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4169 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4170 &custom_element_change_events[CE_BY_OTHER_ACTION],
4172 NULL, "Element changes by other element"
4175 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4176 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4177 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4178 &custom_element_change.explode,
4180 "Explode instead of change", "Element explodes instead of change"
4183 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4184 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4185 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4186 &custom_element_change.use_target_content,
4188 "Use extended change target:", "Element changes to more elements"
4191 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4192 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4193 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4194 &custom_element_change.only_if_complete,
4196 "Replace all or nothing", "Only replace when all can be changed"
4199 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4200 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4201 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4202 &custom_element_change.use_random_replace,
4204 NULL, "Use percentage for random replace"
4207 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4208 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4209 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4210 &custom_element_change.has_action,
4212 NULL, "Execute action on specified condition"
4220 int xoffset, yoffset;
4222 int gadget_id_align;
4224 int area_xsize, area_ysize;
4225 char *text_left, *text_right, *text_above, *text_below, *infotext;
4226 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4228 // ---------- level playfield content ---------------------------------------
4231 ED_DRAWING_ID_DRAWING_LEVEL,
4234 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4236 -1, -1, // these values are not constant, but can change at runtime
4237 NULL, NULL, NULL, NULL, NULL
4240 // ---------- yam yam content -----------------------------------------------
4243 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4244 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4245 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4246 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4247 &level.yamyam_content[0].e[0][0], 3, 3,
4248 NULL, NULL, NULL, "1", NULL
4251 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4252 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4253 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4254 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4255 &level.yamyam_content[1].e[0][0], 3, 3,
4256 NULL, NULL, NULL, "2", NULL
4259 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4260 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4261 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4262 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4263 &level.yamyam_content[2].e[0][0], 3, 3,
4264 NULL, NULL, NULL, "3", NULL
4267 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4268 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4269 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4270 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4271 &level.yamyam_content[3].e[0][0], 3, 3,
4272 NULL, NULL, NULL, "4", NULL
4275 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4276 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4277 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4278 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4279 &level.yamyam_content[4].e[0][0], 3, 3,
4280 NULL, NULL, NULL, "5", NULL
4283 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4284 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4285 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4286 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4287 &level.yamyam_content[5].e[0][0], 3, 3,
4288 NULL, NULL, NULL, "6", NULL
4291 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4292 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4293 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4294 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4295 &level.yamyam_content[6].e[0][0], 3, 3,
4296 NULL, NULL, NULL, "7", NULL
4299 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4300 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4301 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4302 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4303 &level.yamyam_content[7].e[0][0], 3, 3,
4304 NULL, NULL, NULL, "8", NULL
4307 // ---------- magic ball content --------------------------------------------
4310 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4311 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4312 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4313 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4314 &level.ball_content[0].e[0][0], 3, 3,
4315 NULL, NULL, NULL, "1", NULL
4318 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4319 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4320 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4321 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4322 &level.ball_content[1].e[0][0], 3, 3,
4323 NULL, NULL, NULL, "2", NULL
4326 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4327 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4328 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4329 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4330 &level.ball_content[2].e[0][0], 3, 3,
4331 NULL, NULL, NULL, "3", NULL
4334 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4335 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4336 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4337 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4338 &level.ball_content[3].e[0][0], 3, 3,
4339 NULL, NULL, NULL, "4", NULL
4342 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4343 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4344 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4345 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4346 &level.ball_content[4].e[0][0], 3, 3,
4347 NULL, NULL, NULL, "5", NULL
4350 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4351 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4352 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4353 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4354 &level.ball_content[5].e[0][0], 3, 3,
4355 NULL, NULL, NULL, "6", NULL
4358 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4359 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4360 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4361 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4362 &level.ball_content[6].e[0][0], 3, 3,
4363 NULL, NULL, NULL, "7", NULL
4366 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4367 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4368 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4369 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4370 &level.ball_content[7].e[0][0], 3, 3,
4371 NULL, NULL, NULL, "8", NULL
4374 // ---------- android content -----------------------------------------------
4377 ED_DRAWING_ID_ANDROID_CONTENT,
4378 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4379 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4380 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4381 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4382 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4385 // ---------- amoeba content ------------------------------------------------
4388 ED_DRAWING_ID_AMOEBA_CONTENT,
4389 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4390 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4391 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4392 &level.amoeba_content, 1, 1,
4393 "Content:", NULL, NULL, NULL, "Amoeba content"
4396 // ---------- BD snap element -----------------------------------------------
4399 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4400 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4401 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4402 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4403 &level.bd_snap_element, 1, 1,
4404 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4407 // ---------- BD magic wall elements ----------------------------------------
4410 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
4411 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(4),
4412 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4413 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO, GADGET_ID_NONE,
4414 &level.bd_magic_wall_diamond_to, 1, 1,
4415 "Changes diamonds to:", NULL, NULL, NULL, "Element to turn diamonds to"
4418 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
4419 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4420 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4421 GADGET_ID_BD_MAGIC_WALL_ROCK_TO, GADGET_ID_NONE,
4422 &level.bd_magic_wall_rock_to, 1, 1,
4423 "Changes rocks to:", NULL, NULL, NULL, "Element to turn rocks to"
4426 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
4427 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4428 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4429 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO, GADGET_ID_NONE,
4430 &level.bd_magic_wall_mega_rock_to, 1, 1,
4431 "Changes mega rocks to:", NULL, NULL, NULL, "Element to turn mega rocks to"
4434 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
4435 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4436 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4437 GADGET_ID_BD_MAGIC_WALL_NUT_TO, GADGET_ID_NONE,
4438 &level.bd_magic_wall_nut_to, 1, 1,
4439 "Changes nuts to:", NULL, NULL, NULL, "Element to turn nuts to"
4442 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
4443 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4444 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4445 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO, GADGET_ID_NONE,
4446 &level.bd_magic_wall_nitro_pack_to, 1, 1,
4447 "Changes nitro packs to:", NULL, NULL, NULL, "Element to turn nitro packs to"
4450 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
4451 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(9),
4452 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4453 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO, GADGET_ID_NONE,
4454 &level.bd_magic_wall_flying_diamond_to, 1, 1,
4455 "Changes flying diamonds to:", NULL, NULL, NULL, "Element to turn flying diamonds to"
4458 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
4459 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4460 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4461 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO, GADGET_ID_NONE,
4462 &level.bd_magic_wall_flying_rock_to, 1, 1,
4463 "Changes flying rocks to:", NULL, NULL, NULL, "Element to turn flying rocks to"
4466 // ---------- BD amoeba content ---------------------------------------------
4469 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4470 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4471 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4472 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4473 &level.bd_amoeba_content_too_big, 1, 1,
4474 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4477 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4478 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4479 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4480 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4481 &level.bd_amoeba_content_enclosed, 1, 1,
4482 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4485 // ---------- BD amoeba 2 content -------------------------------------------
4488 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4489 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4490 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4491 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4492 &level.bd_amoeba_2_content_too_big, 1, 1,
4493 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4496 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4497 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4498 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4499 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4500 &level.bd_amoeba_2_content_enclosed, 1, 1,
4501 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4504 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4505 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4506 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4507 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4508 &level.bd_amoeba_2_content_exploding, 1, 1,
4509 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4512 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4513 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4514 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4515 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4516 &level.bd_amoeba_2_content_looks_like, 1, 1,
4517 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4520 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
4521 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4522 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4523 GADGET_ID_BD_SLIME_EATS_ELEMENT_1, GADGET_ID_NONE,
4524 &level.bd_slime_eats_element_1, 1, 1,
4525 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4528 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
4529 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4530 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4531 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1, GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
4532 &level.bd_slime_converts_to_element_1, 1, 1,
4533 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4536 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
4537 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4538 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4539 GADGET_ID_BD_SLIME_EATS_ELEMENT_2, GADGET_ID_NONE,
4540 &level.bd_slime_eats_element_2, 1, 1,
4541 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4544 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
4545 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4546 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4547 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2, GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
4548 &level.bd_slime_converts_to_element_2, 1, 1,
4549 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4552 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
4553 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4554 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4555 GADGET_ID_BD_SLIME_EATS_ELEMENT_3, GADGET_ID_NONE,
4556 &level.bd_slime_eats_element_3, 1, 1,
4557 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4560 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
4561 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4562 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4563 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3, GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
4564 &level.bd_slime_converts_to_element_3, 1, 1,
4565 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4568 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4569 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4570 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4571 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4572 &level.bd_acid_eats_element, 1, 1,
4573 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4576 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4577 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4578 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4579 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4580 &level.bd_acid_turns_to_element, 1, 1,
4581 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4584 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4585 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4586 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4587 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4588 &level.bd_biter_eats_element, 1, 1,
4589 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4592 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4593 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4594 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4595 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
4596 &level.bd_bladder_converts_by_element, 1, 1,
4597 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
4600 ED_DRAWING_ID_BD_NUT_CONTENT,
4601 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4602 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4603 GADGET_ID_BD_NUT_CONTENT, GADGET_ID_NONE,
4604 &level.bd_nut_content, 1, 1,
4605 "When breaking, changes to:", NULL, NULL, NULL, "Element created when breaking nut"
4608 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
4609 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4610 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4611 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE, GADGET_ID_NONE,
4612 &level.bd_expanding_wall_looks_like, 1, 1,
4613 "Use graphic of element:", NULL, NULL, NULL, "Expanding wall looks like this element"
4616 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
4617 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4618 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4619 GADGET_ID_BD_SAND_LOOKS_LIKE, GADGET_ID_NONE,
4620 &level.bd_sand_looks_like, 1, 1,
4621 "Use graphic of element:", NULL, NULL, NULL, "Sand looks like this element"
4624 // ---------- level start element -------------------------------------------
4627 ED_DRAWING_ID_START_ELEMENT,
4628 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4629 0, ED_AREA_1X1_SETTINGS_YOFF,
4630 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4631 &level.start_element[0], 1, 1,
4632 NULL, NULL, NULL, NULL, "Level start element"
4635 // ---------- player artwork element ----------------------------------------
4638 ED_DRAWING_ID_ARTWORK_ELEMENT,
4639 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4640 0, ED_AREA_1X1_SETTINGS_YOFF,
4641 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4642 &level.artwork_element[0], 1, 1,
4643 NULL, NULL, NULL, NULL, "Element for player artwork"
4646 // ---------- player explosion element --------------------------------------
4649 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4650 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4651 0, ED_AREA_1X1_SETTINGS_YOFF,
4652 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4653 &level.explosion_element[0], 1, 1,
4654 NULL, NULL, NULL, NULL, "Element for player explosion"
4657 // ---------- player initial inventory --------------------------------------
4660 ED_DRAWING_ID_INVENTORY_CONTENT,
4661 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4662 0, ED_AREA_1X1_SETTINGS_YOFF,
4663 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4664 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4665 NULL, NULL, NULL, NULL, "Content for initial inventory"
4668 // ---------- gray ball content -----------------------------------------
4671 ED_DRAWING_ID_MM_BALL_CONTENT,
4672 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4673 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4674 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4675 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4676 "Content:", NULL, NULL, NULL, "Content for gray ball"
4679 // ---------- element settings: configure 1 (custom elements) ---------------
4681 // ---------- custom graphic ------------------------------------------------
4684 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4685 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4686 0, ED_AREA_1X1_SETTINGS_YOFF,
4687 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4688 &custom_element.gfx_element_initial, 1, 1,
4689 NULL, NULL, NULL, NULL, "Custom graphic element"
4692 // ---------- element settings: configure 2 (custom elements) ---------------
4694 // ---------- custom content (when exploding) -------------------------------
4697 ED_DRAWING_ID_CUSTOM_CONTENT,
4698 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4699 0, ED_AREA_3X3_SETTINGS_YOFF,
4700 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4701 &custom_element.content.e[0][0], 3, 3,
4702 "Content:", NULL, NULL, NULL, NULL
4705 // ---------- custom enter and leave element (when moving) ------------------
4708 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4709 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4710 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4711 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4712 &custom_element.move_enter_element, 1, 1,
4713 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
4716 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4717 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4718 0, ED_AREA_1X1_SETTINGS_YOFF,
4719 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4720 &custom_element.move_leave_element, 1, 1,
4721 NULL, NULL, NULL, NULL, "Element that will be left behind"
4724 // ---------- element settings: advanced (custom elements) ------------------
4726 // ---------- custom change target ------------------------------------------
4729 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4730 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4731 0, ED_AREA_1X1_SETTINGS_YOFF,
4732 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4733 &custom_element_change.target_element, 1, 1,
4734 NULL, "after/when:", NULL, NULL, "New target element after change"
4737 // ---------- custom change content (extended change target) ----------------
4740 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4741 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4742 0, ED_AREA_3X3_SETTINGS_YOFF,
4743 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4744 &custom_element_change.target_content.e[0][0], 3, 3,
4745 NULL, NULL, NULL, NULL, "New extended elements after change"
4748 // ---------- custom change trigger (element causing change) ----------------
4751 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4752 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4753 0, ED_AREA_1X1_SETTINGS_YOFF,
4754 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4755 &custom_element_change.initial_trigger_element, 1, 1,
4756 NULL, NULL, NULL, NULL, "Other element triggering change"
4759 // ---------- custom change action (element used for action) ----------------
4762 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4763 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4764 0, ED_AREA_1X1_SETTINGS_YOFF,
4765 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4766 &custom_element_change.action_element, 1, 1,
4767 NULL, NULL, NULL, NULL, "Element used as action parameter"
4770 // ---------- group element content -----------------------------------------
4773 ED_DRAWING_ID_GROUP_CONTENT,
4774 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4775 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4776 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4777 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4778 "Content:", NULL, NULL, NULL, NULL
4781 // ---------- random background (for random painting) -----------------------
4784 ED_DRAWING_ID_RANDOM_BACKGROUND,
4785 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4786 0, ED_AREA_1X1_LSETTINGS_YOFF,
4787 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4788 &random_placement_background_element, 1, 1,
4789 NULL, NULL, NULL, NULL, "Random placement background"
4794 // ----------------------------------------------------------------------------
4795 // some internally used variables
4796 // ----------------------------------------------------------------------------
4798 // maximal size of level editor drawing area
4799 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4801 // actual size of level editor drawing area
4802 static int ed_fieldx, ed_fieldy;
4804 // actual position of level editor drawing area in level playfield
4805 static int level_xpos = -1, level_ypos = -1;
4807 // actual tile size used to display playfield drawing area
4808 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4809 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4811 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4813 // drawing elements on the three mouse buttons
4814 static int new_element1 = EL_WALL;
4815 static int new_element2 = EL_EMPTY;
4816 static int new_element3 = EL_SAND;
4818 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4819 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4820 (button) == 2 ? new_element2 : \
4821 (button) == 3 ? new_element3 : EL_EMPTY)
4823 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4825 static int use_permanent_palette = TRUE;
4827 #define PX (use_permanent_palette ? DX : SX)
4828 #define PY (use_permanent_palette ? DY : SY)
4829 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4830 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4832 // forward declaration for internal use
4833 static void CopyBrushToCursor(int, int);
4834 static void DeleteBrushFromCursor(void);
4835 static void ModifyEditorCounterValue(int, int);
4836 static void ModifyEditorCounterLimits(int, int, int);
4837 static void ModifyEditorSelectboxValue(int, int);
4838 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4839 static void ModifyEditorDrawingArea(int, int, int);
4840 static void ModifyEditorElementList(void);
4841 static void AdjustElementListScrollbar(void);
4842 static void RedrawDrawingElements(void);
4843 static void DrawDrawingWindowExt(boolean);
4844 static void DrawDrawingWindow(void);
4845 static void DrawLevelConfigWindow(void);
4846 static void DrawPropertiesWindow(void);
4847 static void DrawPaletteWindow(void);
4848 static void UpdateCustomElementGraphicGadgets(void);
4849 static boolean checkPropertiesConfig(int);
4850 static void SetAutomaticNumberOfGemsNeeded(void);
4851 static void ClearEditorGadgetInfoText(void);
4852 static void CopyLevelToUndoBuffer(int);
4853 static void HandleDrawingAreas(struct GadgetInfo *);
4854 static void HandleCounterButtons(struct GadgetInfo *);
4855 static void HandleTextInputGadgets(struct GadgetInfo *);
4856 static void HandleTextAreaGadgets(struct GadgetInfo *);
4857 static void HandleSelectboxGadgets(struct GadgetInfo *);
4858 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4859 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4860 static void HandleRadiobuttons(struct GadgetInfo *);
4861 static void HandleCheckbuttons(struct GadgetInfo *);
4862 static void HandleControlButtons(struct GadgetInfo *);
4863 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4864 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4865 static boolean AskToCopyAndModifyLevelTemplate(void);
4866 static boolean getDrawModeHiRes(void);
4867 static int getTabulatorBarWidth(void);
4868 static int getTabulatorBarHeight(void);
4869 static Pixel getTabulatorBarColor(void);
4870 static void getEditorGraphicAndFrame(int, int *, int *, boolean);
4871 static int numHiresTiles(int);
4873 static int num_editor_gadgets = 0; // dynamically determined
4875 static struct GadgetInfo **level_editor_gadget = NULL;
4876 static int *right_gadget_border = NULL;
4878 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4879 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4880 static boolean draw_with_brush = FALSE;
4881 static int properties_element = 0;
4883 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4884 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4885 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4886 static int undo_buffer_position = 0;
4887 static int undo_buffer_steps = 0;
4888 static int redo_buffer_steps = 0;
4890 static int edit_mode;
4891 static int edit_mode_levelconfig;
4892 static int edit_mode_properties;
4894 static int element_shift = 0;
4896 static int editor_el_players[] =
4903 static int *editor_el_players_ptr = editor_el_players;
4904 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4906 static int editor_hl_boulderdash[] =
4908 EL_INTERNAL_CASCADE_BD_ACTIVE,
4914 static int editor_el_boulderdash[] =
4923 EL_BD_EXPANDABLE_WALL,
4931 EL_BD_BUTTERFLY_LEFT,
4933 EL_BD_BUTTERFLY_RIGHT,
4934 EL_BD_FIREFLY_RIGHT,
4937 EL_BD_BUTTERFLY_DOWN,
4941 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4942 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4943 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4944 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4946 static int editor_hl_boulderdash_native[] =
4948 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4954 static int editor_el_boulderdash_native[] =
4971 EL_BD_BUTTERFLY_LEFT,
4973 EL_BD_BUTTERFLY_RIGHT,
4974 EL_BD_FIREFLY_RIGHT,
4977 EL_BD_BUTTERFLY_DOWN,
4982 EL_BD_BUTTERFLY_2_UP,
4986 EL_BD_BUTTERFLY_2_LEFT,
4987 EL_BD_FIREFLY_2_LEFT,
4988 EL_BD_BUTTERFLY_2_RIGHT,
4989 EL_BD_FIREFLY_2_RIGHT,
4992 EL_BD_BUTTERFLY_2_DOWN,
4993 EL_BD_FIREFLY_2_DOWN,
4994 EL_BD_FLYING_DIAMOND,
4999 EL_BD_DIAMOND_GLUED,
5001 EL_BD_DRAGONFLY_LEFT,
5002 EL_BD_STONEFLY_LEFT,
5003 EL_BD_DRAGONFLY_RIGHT,
5004 EL_BD_STONEFLY_RIGHT,
5007 EL_BD_DRAGONFLY_DOWN,
5008 EL_BD_STONEFLY_DOWN,
5011 EL_BD_BITER_SWITCH_1,
5029 EL_BD_WALL_NON_SLOPED,
5031 EL_BD_SAND_SLOPED_UP_LEFT,
5032 EL_BD_SAND_SLOPED_UP_RIGHT,
5033 EL_BD_WALL_SLOPED_UP_LEFT,
5034 EL_BD_WALL_SLOPED_UP_RIGHT,
5036 EL_BD_SAND_SLOPED_DOWN_LEFT,
5037 EL_BD_SAND_SLOPED_DOWN_RIGHT,
5038 EL_BD_WALL_SLOPED_DOWN_LEFT,
5039 EL_BD_WALL_SLOPED_DOWN_RIGHT,
5043 EL_BD_STEELWALL_SLOPED_UP_LEFT,
5044 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
5048 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
5049 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
5053 EL_BD_INVISIBLE_EXIT_CLOSED,
5054 EL_BD_INVISIBLE_EXIT_OPEN,
5056 EL_BD_STEELWALL_EXPLODABLE,
5057 EL_BD_STEELWALL_DIGGABLE,
5058 EL_BD_WALL_DIGGABLE,
5061 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
5062 EL_BD_EXPANDABLE_WALL_VERTICAL,
5063 EL_BD_EXPANDABLE_WALL_ANY,
5064 EL_BD_EXPANDABLE_WALL_SWITCH,
5066 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
5067 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
5068 EL_BD_EXPANDABLE_STEELWALL_ANY,
5069 EL_BD_CREATURE_SWITCH,
5072 EL_BD_BLADDER_SPENDER,
5074 EL_BD_REPLICATOR_SWITCH,
5076 EL_BD_CONVEYOR_LEFT,
5077 EL_BD_CONVEYOR_RIGHT,
5078 EL_BD_CONVEYOR_SWITCH,
5079 EL_BD_CONVEYOR_DIR_SWITCH,
5094 EL_BD_TRAPPED_DIAMOND,
5107 EL_BD_GRAVITY_SWITCH,
5108 EL_BD_PNEUMATIC_HAMMER,
5112 EL_BD_PLAYER_WITH_BOMB,
5114 EL_BD_PLAYER_STIRRING,
5116 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
5117 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
5118 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
5119 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
5121 static int editor_hl_boulderdash_effects[] =
5123 EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
5129 static int editor_el_boulderdash_effects[] =
5131 EL_BD_DIAMOND_FALLING,
5133 EL_BD_MEGA_ROCK_FALLING,
5134 EL_BD_FLYING_DIAMOND_FLYING,
5136 EL_BD_FALLING_WALL_FALLING,
5137 EL_BD_NITRO_PACK_FALLING,
5139 EL_BD_FLYING_ROCK_FLYING,
5141 EL_BD_PLAYER_GROWING_1,
5142 EL_BD_PLAYER_GROWING_2,
5143 EL_BD_PLAYER_GROWING_3,
5146 EL_BD_PLAYER_WITH_BOMB,
5147 EL_BD_PLAYER_STIRRING,
5149 EL_BD_INVISIBLE_EXIT_OPEN,
5162 EL_BD_COW_ENCLOSED_1,
5163 EL_BD_COW_ENCLOSED_2,
5164 EL_BD_COW_ENCLOSED_3,
5166 EL_BD_COW_ENCLOSED_4,
5167 EL_BD_COW_ENCLOSED_5,
5168 EL_BD_COW_ENCLOSED_6,
5169 EL_BD_COW_ENCLOSED_7,
5191 EL_BD_BOMB_TICKING_1,
5192 EL_BD_BOMB_TICKING_2,
5193 EL_BD_BOMB_TICKING_3,
5194 EL_BD_BOMB_TICKING_4,
5196 EL_BD_BOMB_TICKING_5,
5197 EL_BD_BOMB_TICKING_6,
5198 EL_BD_BOMB_TICKING_7,
5201 EL_BD_BOMB_EXPLODING_1,
5202 EL_BD_BOMB_EXPLODING_2,
5203 EL_BD_BOMB_EXPLODING_3,
5204 EL_BD_BOMB_EXPLODING_4,
5206 EL_BD_NUT_BREAKING_1,
5207 EL_BD_NUT_BREAKING_2,
5208 EL_BD_NUT_BREAKING_3,
5209 EL_BD_NUT_BREAKING_4,
5218 EL_BD_DIAMOND_GROWING_1,
5219 EL_BD_DIAMOND_GROWING_2,
5221 EL_BD_DIAMOND_GROWING_3,
5222 EL_BD_DIAMOND_GROWING_4,
5223 EL_BD_DIAMOND_GROWING_5,
5224 EL_BD_NITRO_PACK_EXPLODING,
5226 EL_BD_NITRO_PACK_EXPLODING_1,
5227 EL_BD_NITRO_PACK_EXPLODING_2,
5228 EL_BD_NITRO_PACK_EXPLODING_3,
5229 EL_BD_NITRO_PACK_EXPLODING_4,
5231 EL_BD_ROCK_GROWING_1,
5232 EL_BD_ROCK_GROWING_2,
5233 EL_BD_ROCK_GROWING_3,
5234 EL_BD_ROCK_GROWING_4,
5236 EL_BD_STEELWALL_GROWING_1,
5237 EL_BD_STEELWALL_GROWING_2,
5238 EL_BD_STEELWALL_GROWING_3,
5239 EL_BD_STEELWALL_GROWING_4,
5241 EL_BD_CLOCK_GROWING_1,
5242 EL_BD_CLOCK_GROWING_2,
5243 EL_BD_CLOCK_GROWING_3,
5244 EL_BD_CLOCK_GROWING_4,
5246 EL_BD_GHOST_EXPLODING_1,
5247 EL_BD_GHOST_EXPLODING_2,
5248 EL_BD_GHOST_EXPLODING_3,
5249 EL_BD_GHOST_EXPLODING_4,
5251 static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
5252 static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
5253 static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
5254 static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);
5256 static int editor_hl_emerald_mine[] =
5258 EL_INTERNAL_CASCADE_EM_ACTIVE,
5264 static int editor_el_emerald_mine[] =
5282 EL_EM_DYNAMITE_ACTIVE,
5301 EL_ACID_POOL_TOPLEFT,
5303 EL_ACID_POOL_TOPRIGHT,
5306 EL_ACID_POOL_BOTTOMLEFT,
5307 EL_ACID_POOL_BOTTOM,
5308 EL_ACID_POOL_BOTTOMRIGHT,
5326 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
5327 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
5328 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
5329 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
5331 static int editor_hl_emerald_mine_club[] =
5333 EL_INTERNAL_CASCADE_EMC_ACTIVE,
5339 static int editor_el_emerald_mine_club[] =
5366 EL_EMC_WALL_SLIPPERY_1,
5367 EL_EMC_WALL_SLIPPERY_2,
5368 EL_EMC_WALL_SLIPPERY_3,
5369 EL_EMC_WALL_SLIPPERY_4,
5392 EL_EMC_MAGIC_BALL_SWITCH,
5399 EL_EMC_SPRING_BUMPER,
5403 EL_BALLOON_SWITCH_UP,
5404 EL_BALLOON_SWITCH_ANY,
5407 EL_BALLOON_SWITCH_LEFT,
5409 EL_BALLOON_SWITCH_RIGHT,
5413 EL_BALLOON_SWITCH_DOWN,
5414 EL_BALLOON_SWITCH_NONE,
5416 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5417 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5418 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5419 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5421 static int editor_hl_rnd[] =
5423 EL_INTERNAL_CASCADE_RND_ACTIVE,
5429 static int editor_el_rnd[] =
5432 EL_DYNAMITE_ACTIVE, // RND
5466 EL_WALL_EMERALD_YELLOW,
5467 EL_WALL_EMERALD_RED,
5468 EL_WALL_EMERALD_PURPLE,
5486 EL_DYNABOMB_INCREASE_NUMBER,
5487 EL_DYNABOMB_INCREASE_SIZE,
5488 EL_DYNABOMB_INCREASE_POWER,
5508 EL_INVISIBLE_STEELWALL,
5512 EL_EXPANDABLE_WALL_HORIZONTAL,
5513 EL_EXPANDABLE_WALL_VERTICAL,
5514 EL_EXPANDABLE_WALL_ANY,
5516 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5517 static int *editor_el_rnd_ptr = editor_el_rnd;
5518 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5519 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5521 static int editor_hl_sokoban[] =
5523 EL_INTERNAL_CASCADE_SB_ACTIVE,
5529 static int editor_el_sokoban[] =
5532 EL_SOKOBAN_FIELD_EMPTY,
5533 EL_SOKOBAN_FIELD_FULL,
5534 EL_SOKOBAN_FIELD_PLAYER,
5536 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5537 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5538 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5539 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5541 static int editor_hl_supaplex[] =
5543 EL_INTERNAL_CASCADE_SP_ACTIVE,
5549 static int editor_el_supaplex[] =
5567 EL_SP_PORT_HORIZONTAL,
5568 EL_SP_PORT_VERTICAL,
5576 EL_SP_GRAVITY_PORT_LEFT,
5577 EL_SP_GRAVITY_PORT_RIGHT,
5578 EL_SP_GRAVITY_PORT_UP,
5579 EL_SP_GRAVITY_PORT_DOWN,
5581 EL_SP_GRAVITY_ON_PORT_LEFT,
5582 EL_SP_GRAVITY_ON_PORT_RIGHT,
5583 EL_SP_GRAVITY_ON_PORT_UP,
5584 EL_SP_GRAVITY_ON_PORT_DOWN,
5586 EL_SP_GRAVITY_OFF_PORT_LEFT,
5587 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5588 EL_SP_GRAVITY_OFF_PORT_UP,
5589 EL_SP_GRAVITY_OFF_PORT_DOWN,
5591 EL_SP_HARDWARE_GRAY,
5592 EL_SP_HARDWARE_GREEN,
5593 EL_SP_HARDWARE_BLUE,
5596 EL_SP_HARDWARE_BASE_1,
5597 EL_SP_HARDWARE_BASE_2,
5598 EL_SP_HARDWARE_BASE_3,
5599 EL_SP_HARDWARE_BASE_4,
5601 EL_SP_HARDWARE_BASE_5,
5602 EL_SP_HARDWARE_BASE_6,
5603 EL_SP_HARDWARE_YELLOW,
5611 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5612 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5613 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5614 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5616 static int editor_hl_diamond_caves[] =
5618 EL_INTERNAL_CASCADE_DC_ACTIVE,
5624 static int editor_el_diamond_caves[] =
5626 EL_EM_STEEL_EXIT_CLOSED, // DC2
5627 EL_EM_STEEL_EXIT_OPEN, // DC2
5628 EL_WALL_EMERALD, // DC2
5629 EL_WALL_DIAMOND, // DC2
5636 EL_CONVEYOR_BELT_1_LEFT,
5637 EL_CONVEYOR_BELT_1_MIDDLE,
5638 EL_CONVEYOR_BELT_1_RIGHT,
5639 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5641 EL_CONVEYOR_BELT_2_LEFT,
5642 EL_CONVEYOR_BELT_2_MIDDLE,
5643 EL_CONVEYOR_BELT_2_RIGHT,
5644 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5646 EL_CONVEYOR_BELT_3_LEFT,
5647 EL_CONVEYOR_BELT_3_MIDDLE,
5648 EL_CONVEYOR_BELT_3_RIGHT,
5649 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5651 EL_CONVEYOR_BELT_4_LEFT,
5652 EL_CONVEYOR_BELT_4_MIDDLE,
5653 EL_CONVEYOR_BELT_4_RIGHT,
5654 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5656 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5657 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5658 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5659 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5661 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5662 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5663 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5664 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5669 EL_DC_TIMEGATE_SWITCH,
5671 EL_SWITCHGATE_CLOSED,
5673 EL_SWITCHGATE_SWITCH_UP,
5674 EL_SWITCHGATE_SWITCH_DOWN,
5677 EL_LIGHT_SWITCH_ACTIVE,
5678 EL_DC_SWITCHGATE_SWITCH_UP,
5679 EL_DC_SWITCHGATE_SWITCH_DOWN,
5681 EL_STEEL_EXIT_CLOSED,
5683 EL_STEELWALL_SLIPPERY,
5686 EL_QUICKSAND_FAST_EMPTY,
5687 EL_QUICKSAND_FAST_FULL,
5701 EL_SIGN_RADIOACTIVITY,
5707 EL_SIGN_ENTRY_FORBIDDEN,
5708 EL_SIGN_EMERGENCY_EXIT,
5733 EL_DC_STEELWALL_2_SINGLE,
5734 EL_DC_STEELWALL_2_TOP,
5735 EL_SIGN_EXCLAMATION,
5738 EL_DC_STEELWALL_2_LEFT,
5739 EL_DC_STEELWALL_2_MIDDLE,
5740 EL_DC_STEELWALL_2_HORIZONTAL,
5741 EL_DC_STEELWALL_2_RIGHT,
5743 EL_DC_STEELWALL_1_TOPLEFT,
5744 EL_DC_STEELWALL_2_VERTICAL,
5745 EL_DC_STEELWALL_1_TOPRIGHT,
5748 EL_DC_STEELWALL_1_VERTICAL,
5749 EL_DC_STEELWALL_2_BOTTOM,
5751 EL_DC_GATE_WHITE_GRAY,
5753 EL_DC_STEELWALL_1_BOTTOMLEFT,
5754 EL_DC_STEELWALL_1_HORIZONTAL,
5755 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5756 EL_DC_GATE_FAKE_GRAY,
5758 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5759 EL_DC_STEELWALL_1_BOTTOM,
5760 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5761 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5763 EL_DC_STEELWALL_1_RIGHT,
5765 EL_DC_STEELWALL_1_LEFT,
5766 EL_EXPANDABLE_STEELWALL_VERTICAL,
5768 EL_DC_STEELWALL_1_TOPRIGHT_2,
5769 EL_DC_STEELWALL_1_TOP,
5770 EL_DC_STEELWALL_1_TOPLEFT_2,
5771 EL_EXPANDABLE_STEELWALL_ANY,
5773 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5774 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5775 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5776 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5778 static int editor_hl_dx_boulderdash[] =
5780 EL_INTERNAL_CASCADE_DX_ACTIVE,
5786 static int editor_el_dx_boulderdash[] =
5790 EL_TUBE_HORIZONTAL_DOWN,
5794 EL_TUBE_VERTICAL_RIGHT,
5796 EL_TUBE_VERTICAL_LEFT,
5800 EL_TUBE_HORIZONTAL_UP,
5808 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5809 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5810 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5811 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5813 static int editor_hl_mirror_magic[] =
5815 EL_INTERNAL_CASCADE_MM_ACTIVE,
5821 static int editor_el_mirror_magic[] =
5823 EL_MM_MCDUFFIN_RIGHT,
5825 EL_MM_MCDUFFIN_LEFT,
5826 EL_MM_MCDUFFIN_DOWN,
5829 EL_MM_MIRROR_FIXED_START,
5830 EL_MM_POLARIZER_START,
5831 EL_MM_POLARIZER_CROSS_START,
5833 EL_MM_TELEPORTER_RED_START,
5834 EL_MM_TELEPORTER_YELLOW_START,
5835 EL_MM_TELEPORTER_GREEN_START,
5836 EL_MM_TELEPORTER_BLUE_START,
5849 EL_MM_LIGHTBULB_ACTIVE,
5863 EL_MM_STEEL_GRID_FIXED_1,
5864 EL_MM_STEEL_GRID_FIXED_2,
5865 EL_MM_STEEL_GRID_FIXED_3,
5866 EL_MM_STEEL_GRID_FIXED_4,
5868 EL_MM_WOODEN_GRID_FIXED_1,
5869 EL_MM_WOODEN_GRID_FIXED_2,
5870 EL_MM_WOODEN_GRID_FIXED_3,
5871 EL_MM_WOODEN_GRID_FIXED_4,
5878 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5879 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5880 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5881 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5883 static int editor_hl_deflektor[] =
5885 EL_INTERNAL_CASCADE_DF_ACTIVE,
5891 static int editor_el_deflektor[] =
5898 EL_DF_RECEIVER_RIGHT,
5900 EL_DF_RECEIVER_LEFT,
5901 EL_DF_RECEIVER_DOWN,
5904 EL_DF_MIRROR_ROTATING_START,
5905 EL_DF_MIRROR_FIXED_START,
5908 EL_DF_FIBRE_OPTIC_RED_1,
5909 EL_DF_FIBRE_OPTIC_YELLOW_1,
5910 EL_DF_FIBRE_OPTIC_GREEN_1,
5911 EL_DF_FIBRE_OPTIC_BLUE_1,
5913 EL_DF_STEEL_GRID_FIXED_START,
5914 EL_DF_STEEL_GRID_ROTATING_START,
5915 EL_DF_WOODEN_GRID_FIXED_START,
5916 EL_DF_WOODEN_GRID_ROTATING_START,
5928 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5929 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5930 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5931 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5933 static int editor_hl_chars[] =
5935 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5941 static int editor_el_chars[] =
6023 EL_CHAR(CHAR_BYTE_COPYRIGHT),
6024 EL_CHAR(CHAR_BYTE_UMLAUT_A),
6025 EL_CHAR(CHAR_BYTE_UMLAUT_O),
6026 EL_CHAR(CHAR_BYTE_UMLAUT_U),
6028 EL_CHAR(CHAR_BYTE_DEGREE),
6029 EL_CHAR(CHAR_BYTE_REGISTERED),
6030 EL_CHAR(FONT_ASCII_CURSOR),
6031 EL_CHAR(FONT_ASCII_BUTTON),
6033 EL_CHAR(FONT_ASCII_UP),
6034 EL_CHAR(FONT_ASCII_DOWN),
6038 static int *editor_hl_chars_ptr = editor_hl_chars;
6039 static int *editor_el_chars_ptr = editor_el_chars;
6040 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
6041 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
6043 static int editor_hl_steel_chars[] =
6045 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
6051 static int editor_el_steel_chars[] =
6061 EL_STEEL_CHAR('\''),
6128 EL_STEEL_CHAR('\\'),
6133 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
6134 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
6135 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
6136 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
6138 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
6139 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
6140 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
6141 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
6143 EL_STEEL_CHAR(FONT_ASCII_UP),
6144 EL_STEEL_CHAR(FONT_ASCII_DOWN),
6148 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
6149 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
6150 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
6151 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
6153 static int editor_hl_custom[] =
6155 EL_INTERNAL_CASCADE_CE_ACTIVE,
6161 static int editor_el_custom[] =
6163 EL_CUSTOM_START + 0,
6164 EL_CUSTOM_START + 1,
6165 EL_CUSTOM_START + 2,
6166 EL_CUSTOM_START + 3,
6168 EL_CUSTOM_START + 4,
6169 EL_CUSTOM_START + 5,
6170 EL_CUSTOM_START + 6,
6171 EL_CUSTOM_START + 7,
6173 EL_CUSTOM_START + 8,
6174 EL_CUSTOM_START + 9,
6175 EL_CUSTOM_START + 10,
6176 EL_CUSTOM_START + 11,
6178 EL_CUSTOM_START + 12,
6179 EL_CUSTOM_START + 13,
6180 EL_CUSTOM_START + 14,
6181 EL_CUSTOM_START + 15,
6183 EL_CUSTOM_START + 16,
6184 EL_CUSTOM_START + 17,
6185 EL_CUSTOM_START + 18,
6186 EL_CUSTOM_START + 19,
6188 EL_CUSTOM_START + 20,
6189 EL_CUSTOM_START + 21,
6190 EL_CUSTOM_START + 22,
6191 EL_CUSTOM_START + 23,
6193 EL_CUSTOM_START + 24,
6194 EL_CUSTOM_START + 25,
6195 EL_CUSTOM_START + 26,
6196 EL_CUSTOM_START + 27,
6198 EL_CUSTOM_START + 28,
6199 EL_CUSTOM_START + 29,
6200 EL_CUSTOM_START + 30,
6201 EL_CUSTOM_START + 31,
6203 EL_CUSTOM_START + 32,
6204 EL_CUSTOM_START + 33,
6205 EL_CUSTOM_START + 34,
6206 EL_CUSTOM_START + 35,
6208 EL_CUSTOM_START + 36,
6209 EL_CUSTOM_START + 37,
6210 EL_CUSTOM_START + 38,
6211 EL_CUSTOM_START + 39,
6213 EL_CUSTOM_START + 40,
6214 EL_CUSTOM_START + 41,
6215 EL_CUSTOM_START + 42,
6216 EL_CUSTOM_START + 43,
6218 EL_CUSTOM_START + 44,
6219 EL_CUSTOM_START + 45,
6220 EL_CUSTOM_START + 46,
6221 EL_CUSTOM_START + 47,
6223 EL_CUSTOM_START + 48,
6224 EL_CUSTOM_START + 49,
6225 EL_CUSTOM_START + 50,
6226 EL_CUSTOM_START + 51,
6228 EL_CUSTOM_START + 52,
6229 EL_CUSTOM_START + 53,
6230 EL_CUSTOM_START + 54,
6231 EL_CUSTOM_START + 55,
6233 EL_CUSTOM_START + 56,
6234 EL_CUSTOM_START + 57,
6235 EL_CUSTOM_START + 58,
6236 EL_CUSTOM_START + 59,
6238 EL_CUSTOM_START + 60,
6239 EL_CUSTOM_START + 61,
6240 EL_CUSTOM_START + 62,
6241 EL_CUSTOM_START + 63,
6243 EL_CUSTOM_START + 64,
6244 EL_CUSTOM_START + 65,
6245 EL_CUSTOM_START + 66,
6246 EL_CUSTOM_START + 67,
6248 EL_CUSTOM_START + 68,
6249 EL_CUSTOM_START + 69,
6250 EL_CUSTOM_START + 70,
6251 EL_CUSTOM_START + 71,
6253 EL_CUSTOM_START + 72,
6254 EL_CUSTOM_START + 73,
6255 EL_CUSTOM_START + 74,
6256 EL_CUSTOM_START + 75,
6258 EL_CUSTOM_START + 76,
6259 EL_CUSTOM_START + 77,
6260 EL_CUSTOM_START + 78,
6261 EL_CUSTOM_START + 79,
6263 EL_CUSTOM_START + 80,
6264 EL_CUSTOM_START + 81,
6265 EL_CUSTOM_START + 82,
6266 EL_CUSTOM_START + 83,
6268 EL_CUSTOM_START + 84,
6269 EL_CUSTOM_START + 85,
6270 EL_CUSTOM_START + 86,
6271 EL_CUSTOM_START + 87,
6273 EL_CUSTOM_START + 88,
6274 EL_CUSTOM_START + 89,
6275 EL_CUSTOM_START + 90,
6276 EL_CUSTOM_START + 91,
6278 EL_CUSTOM_START + 92,
6279 EL_CUSTOM_START + 93,
6280 EL_CUSTOM_START + 94,
6281 EL_CUSTOM_START + 95,
6283 EL_CUSTOM_START + 96,
6284 EL_CUSTOM_START + 97,
6285 EL_CUSTOM_START + 98,
6286 EL_CUSTOM_START + 99,
6288 EL_CUSTOM_START + 100,
6289 EL_CUSTOM_START + 101,
6290 EL_CUSTOM_START + 102,
6291 EL_CUSTOM_START + 103,
6293 EL_CUSTOM_START + 104,
6294 EL_CUSTOM_START + 105,
6295 EL_CUSTOM_START + 106,
6296 EL_CUSTOM_START + 107,
6298 EL_CUSTOM_START + 108,
6299 EL_CUSTOM_START + 109,
6300 EL_CUSTOM_START + 110,
6301 EL_CUSTOM_START + 111,
6303 EL_CUSTOM_START + 112,
6304 EL_CUSTOM_START + 113,
6305 EL_CUSTOM_START + 114,
6306 EL_CUSTOM_START + 115,
6308 EL_CUSTOM_START + 116,
6309 EL_CUSTOM_START + 117,
6310 EL_CUSTOM_START + 118,
6311 EL_CUSTOM_START + 119,
6313 EL_CUSTOM_START + 120,
6314 EL_CUSTOM_START + 121,
6315 EL_CUSTOM_START + 122,
6316 EL_CUSTOM_START + 123,
6318 EL_CUSTOM_START + 124,
6319 EL_CUSTOM_START + 125,
6320 EL_CUSTOM_START + 126,
6321 EL_CUSTOM_START + 127,
6323 EL_CUSTOM_START + 128,
6324 EL_CUSTOM_START + 129,
6325 EL_CUSTOM_START + 130,
6326 EL_CUSTOM_START + 131,
6328 EL_CUSTOM_START + 132,
6329 EL_CUSTOM_START + 133,
6330 EL_CUSTOM_START + 134,
6331 EL_CUSTOM_START + 135,
6333 EL_CUSTOM_START + 136,
6334 EL_CUSTOM_START + 137,
6335 EL_CUSTOM_START + 138,
6336 EL_CUSTOM_START + 139,
6338 EL_CUSTOM_START + 140,
6339 EL_CUSTOM_START + 141,
6340 EL_CUSTOM_START + 142,
6341 EL_CUSTOM_START + 143,
6343 EL_CUSTOM_START + 144,
6344 EL_CUSTOM_START + 145,
6345 EL_CUSTOM_START + 146,
6346 EL_CUSTOM_START + 147,
6348 EL_CUSTOM_START + 148,
6349 EL_CUSTOM_START + 149,
6350 EL_CUSTOM_START + 150,
6351 EL_CUSTOM_START + 151,
6353 EL_CUSTOM_START + 152,
6354 EL_CUSTOM_START + 153,
6355 EL_CUSTOM_START + 154,
6356 EL_CUSTOM_START + 155,
6358 EL_CUSTOM_START + 156,
6359 EL_CUSTOM_START + 157,
6360 EL_CUSTOM_START + 158,
6361 EL_CUSTOM_START + 159,
6363 EL_CUSTOM_START + 160,
6364 EL_CUSTOM_START + 161,
6365 EL_CUSTOM_START + 162,
6366 EL_CUSTOM_START + 163,
6368 EL_CUSTOM_START + 164,
6369 EL_CUSTOM_START + 165,
6370 EL_CUSTOM_START + 166,
6371 EL_CUSTOM_START + 167,
6373 EL_CUSTOM_START + 168,
6374 EL_CUSTOM_START + 169,
6375 EL_CUSTOM_START + 170,
6376 EL_CUSTOM_START + 171,
6378 EL_CUSTOM_START + 172,
6379 EL_CUSTOM_START + 173,
6380 EL_CUSTOM_START + 174,
6381 EL_CUSTOM_START + 175,
6383 EL_CUSTOM_START + 176,
6384 EL_CUSTOM_START + 177,
6385 EL_CUSTOM_START + 178,
6386 EL_CUSTOM_START + 179,
6388 EL_CUSTOM_START + 180,
6389 EL_CUSTOM_START + 181,
6390 EL_CUSTOM_START + 182,
6391 EL_CUSTOM_START + 183,
6393 EL_CUSTOM_START + 184,
6394 EL_CUSTOM_START + 185,
6395 EL_CUSTOM_START + 186,
6396 EL_CUSTOM_START + 187,
6398 EL_CUSTOM_START + 188,
6399 EL_CUSTOM_START + 189,
6400 EL_CUSTOM_START + 190,
6401 EL_CUSTOM_START + 191,
6403 EL_CUSTOM_START + 192,
6404 EL_CUSTOM_START + 193,
6405 EL_CUSTOM_START + 194,
6406 EL_CUSTOM_START + 195,
6408 EL_CUSTOM_START + 196,
6409 EL_CUSTOM_START + 197,
6410 EL_CUSTOM_START + 198,
6411 EL_CUSTOM_START + 199,
6413 EL_CUSTOM_START + 200,
6414 EL_CUSTOM_START + 201,
6415 EL_CUSTOM_START + 202,
6416 EL_CUSTOM_START + 203,
6418 EL_CUSTOM_START + 204,
6419 EL_CUSTOM_START + 205,
6420 EL_CUSTOM_START + 206,
6421 EL_CUSTOM_START + 207,
6423 EL_CUSTOM_START + 208,
6424 EL_CUSTOM_START + 209,
6425 EL_CUSTOM_START + 210,
6426 EL_CUSTOM_START + 211,
6428 EL_CUSTOM_START + 212,
6429 EL_CUSTOM_START + 213,
6430 EL_CUSTOM_START + 214,
6431 EL_CUSTOM_START + 215,
6433 EL_CUSTOM_START + 216,
6434 EL_CUSTOM_START + 217,
6435 EL_CUSTOM_START + 218,
6436 EL_CUSTOM_START + 219,
6438 EL_CUSTOM_START + 220,
6439 EL_CUSTOM_START + 221,
6440 EL_CUSTOM_START + 222,
6441 EL_CUSTOM_START + 223,
6443 EL_CUSTOM_START + 224,
6444 EL_CUSTOM_START + 225,
6445 EL_CUSTOM_START + 226,
6446 EL_CUSTOM_START + 227,
6448 EL_CUSTOM_START + 228,
6449 EL_CUSTOM_START + 229,
6450 EL_CUSTOM_START + 230,
6451 EL_CUSTOM_START + 231,
6453 EL_CUSTOM_START + 232,
6454 EL_CUSTOM_START + 233,
6455 EL_CUSTOM_START + 234,
6456 EL_CUSTOM_START + 235,
6458 EL_CUSTOM_START + 236,
6459 EL_CUSTOM_START + 237,
6460 EL_CUSTOM_START + 238,
6461 EL_CUSTOM_START + 239,
6463 EL_CUSTOM_START + 240,
6464 EL_CUSTOM_START + 241,
6465 EL_CUSTOM_START + 242,
6466 EL_CUSTOM_START + 243,
6468 EL_CUSTOM_START + 244,
6469 EL_CUSTOM_START + 245,
6470 EL_CUSTOM_START + 246,
6471 EL_CUSTOM_START + 247,
6473 EL_CUSTOM_START + 248,
6474 EL_CUSTOM_START + 249,
6475 EL_CUSTOM_START + 250,
6476 EL_CUSTOM_START + 251,
6478 EL_CUSTOM_START + 252,
6479 EL_CUSTOM_START + 253,
6480 EL_CUSTOM_START + 254,
6481 EL_CUSTOM_START + 255
6483 static int *editor_hl_custom_ptr = editor_hl_custom;
6484 static int *editor_el_custom_ptr = editor_el_custom;
6485 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6486 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6488 static int editor_hl_group[] =
6490 EL_INTERNAL_CASCADE_GE_ACTIVE,
6496 static int editor_el_group[] =
6510 EL_GROUP_START + 10,
6511 EL_GROUP_START + 11,
6513 EL_GROUP_START + 12,
6514 EL_GROUP_START + 13,
6515 EL_GROUP_START + 14,
6516 EL_GROUP_START + 15,
6518 EL_GROUP_START + 16,
6519 EL_GROUP_START + 17,
6520 EL_GROUP_START + 18,
6521 EL_GROUP_START + 19,
6523 EL_GROUP_START + 20,
6524 EL_GROUP_START + 21,
6525 EL_GROUP_START + 22,
6526 EL_GROUP_START + 23,
6528 EL_GROUP_START + 24,
6529 EL_GROUP_START + 25,
6530 EL_GROUP_START + 26,
6531 EL_GROUP_START + 27,
6533 EL_GROUP_START + 28,
6534 EL_GROUP_START + 29,
6535 EL_GROUP_START + 30,
6538 static int *editor_hl_group_ptr = editor_hl_group;
6539 static int *editor_el_group_ptr = editor_el_group;
6540 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6541 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6543 static int editor_hl_empty_space[] =
6545 EL_INTERNAL_CASCADE_ES_ACTIVE,
6551 static int editor_el_empty_space[] =
6573 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6574 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6575 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6576 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6578 static int editor_hl_reference[] =
6580 EL_INTERNAL_CASCADE_REF_ACTIVE,
6586 static int editor_el_reference[] =
6590 EL_TRIGGER_CE_VALUE,
6591 EL_TRIGGER_CE_SCORE,
6595 EL_CURRENT_CE_VALUE,
6596 EL_CURRENT_CE_SCORE,
6618 static int *editor_hl_reference_ptr = editor_hl_reference;
6619 static int *editor_el_reference_ptr = editor_el_reference;
6620 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6621 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6623 static int editor_hl_user_defined[] =
6625 EL_INTERNAL_CASCADE_USER_ACTIVE,
6631 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6632 static int *editor_el_user_defined_ptr = NULL;
6633 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6634 static int num_editor_el_user_defined = 0;
6636 static int editor_hl_dynamic[] =
6638 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6644 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6645 static int *editor_el_dynamic_ptr = NULL;
6646 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6647 static int num_editor_el_dynamic = 0;
6649 static int editor_hl_empty[] = { EL_EMPTY };
6650 static int *editor_el_empty = NULL; // dynamically allocated
6652 static int *editor_hl_empty_ptr = editor_hl_empty;
6653 static int *editor_el_empty_ptr = NULL;
6654 static int num_editor_hl_empty = 0;
6655 static int num_editor_el_empty = 0; // dynamically determined, if needed
6657 static boolean use_el_empty = FALSE;
6659 static int *editor_elements = NULL; // dynamically allocated
6660 static int num_editor_elements = 0; // dynamically determined
6662 static boolean setup_editor_cascade_never = FALSE;
6664 static boolean setup_editor_el_players = TRUE;
6665 static boolean setup_editor_el_boulderdash = TRUE;
6666 static boolean setup_editor_el_boulderdash_native = TRUE;
6667 static boolean setup_editor_el_boulderdash_effects = TRUE;
6668 static boolean setup_editor_el_emerald_mine = TRUE;
6669 static boolean setup_editor_el_emerald_mine_club = TRUE;
6670 static boolean setup_editor_el_more = TRUE;
6671 static boolean setup_editor_el_sokoban = TRUE;
6672 static boolean setup_editor_el_supaplex = TRUE;
6673 static boolean setup_editor_el_diamond_caves = TRUE;
6674 static boolean setup_editor_el_dx_boulderdash = TRUE;
6675 static boolean setup_editor_el_mirror_magic = TRUE;
6676 static boolean setup_editor_el_deflektor = TRUE;
6677 static boolean setup_editor_el_chars = TRUE;
6678 static boolean setup_editor_el_steel_chars = TRUE;
6679 static boolean setup_editor_el_custom = TRUE;
6680 static boolean setup_editor_el_user_defined = TRUE;
6681 static boolean setup_editor_el_dynamic = TRUE;
6683 static int editor_hl_unused[] = { EL_EMPTY };
6684 static int *editor_hl_unused_ptr = editor_hl_unused;
6685 static int num_editor_hl_unused = 0;
6689 boolean *setup_value;
6690 boolean *setup_cascade_value;
6692 int **headline_list;
6693 int *headline_list_size;
6696 int *element_list_size;
6698 boolean last_setup_value;
6700 editor_elements_info[] =
6703 &setup_editor_el_players,
6704 &setup_editor_cascade_never,
6705 &editor_hl_unused_ptr, &num_editor_hl_unused,
6706 &editor_el_players_ptr, &num_editor_el_players
6709 &setup_editor_el_boulderdash,
6710 &setup.editor_cascade.el_bd,
6711 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6712 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6715 &setup_editor_el_boulderdash_native,
6716 &setup.editor_cascade.el_bd_native,
6717 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6718 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6721 &setup_editor_el_boulderdash_effects,
6722 &setup.editor_cascade.el_bd_effects,
6723 &editor_hl_boulderdash_effects_ptr, &num_editor_hl_boulderdash_effects,
6724 &editor_el_boulderdash_effects_ptr, &num_editor_el_boulderdash_effects
6727 &setup_editor_el_emerald_mine,
6728 &setup.editor_cascade.el_em,
6729 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6730 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6733 &setup_editor_el_emerald_mine_club,
6734 &setup.editor_cascade.el_emc,
6735 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6736 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6739 &setup_editor_el_more,
6740 &setup.editor_cascade.el_rnd,
6741 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6742 &editor_el_rnd_ptr, &num_editor_el_rnd
6745 &setup_editor_el_sokoban,
6746 &setup.editor_cascade.el_sb,
6747 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6748 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6751 &setup_editor_el_supaplex,
6752 &setup.editor_cascade.el_sp,
6753 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6754 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6757 &setup_editor_el_diamond_caves,
6758 &setup.editor_cascade.el_dc,
6759 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6760 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6763 &setup_editor_el_dx_boulderdash,
6764 &setup.editor_cascade.el_dx,
6765 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6766 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6769 &setup_editor_el_mirror_magic,
6770 &setup.editor_cascade.el_mm,
6771 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6772 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6775 &setup_editor_el_deflektor,
6776 &setup.editor_cascade.el_df,
6777 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6778 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6781 &setup_editor_el_chars,
6782 &setup.editor_cascade.el_chars,
6783 &editor_hl_chars_ptr, &num_editor_hl_chars,
6784 &editor_el_chars_ptr, &num_editor_el_chars
6787 &setup_editor_el_steel_chars,
6788 &setup.editor_cascade.el_steel_chars,
6789 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6790 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6793 &setup_editor_el_custom,
6794 &setup.editor_cascade.el_ce,
6795 &editor_hl_custom_ptr, &num_editor_hl_custom,
6796 &editor_el_custom_ptr, &num_editor_el_custom
6799 &setup_editor_el_custom,
6800 &setup.editor_cascade.el_ge,
6801 &editor_hl_group_ptr, &num_editor_hl_group,
6802 &editor_el_group_ptr, &num_editor_el_group
6805 &setup_editor_el_custom,
6806 &setup.editor_cascade.el_es,
6807 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6808 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6811 &setup_editor_el_custom,
6812 &setup.editor_cascade.el_ref,
6813 &editor_hl_reference_ptr, &num_editor_hl_reference,
6814 &editor_el_reference_ptr, &num_editor_el_reference
6817 &setup_editor_el_user_defined,
6818 &setup.editor_cascade.el_user,
6819 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6820 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6823 &setup_editor_el_dynamic,
6824 &setup.editor_cascade.el_dynamic,
6825 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6826 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6831 &editor_hl_empty_ptr, &num_editor_hl_empty,
6832 &editor_el_empty_ptr, &num_editor_el_empty,
6842 static struct XY xy_directions[] =
6851 // ----------------------------------------------------------------------------
6853 // ----------------------------------------------------------------------------
6855 static int getMaxInfoTextLength(void)
6857 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6860 static int getTextWidthForGadget(char *text)
6865 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6868 static int getTextWidthForDrawingArea(char *text)
6873 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
6876 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6878 return (gi->x + gi->width + getTextWidthForGadget(text));
6881 static char *getElementInfoText(int element)
6883 char *info_text = NULL;
6885 if (element < MAX_NUM_ELEMENTS)
6887 if (strlen(element_info[element].description) > 0)
6888 info_text = element_info[element].description;
6889 else if (element_info[element].custom_description != NULL)
6890 info_text = element_info[element].custom_description;
6891 else if (element_info[element].editor_description != NULL)
6892 info_text = element_info[element].editor_description;
6895 if (info_text == NULL)
6896 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6901 static char *getElementDescriptionFilenameExt(char *basename)
6903 char *elements_subdir = ELEMENTS_DIRECTORY;
6904 static char *elements_subdir2 = NULL;
6905 static char *filename = NULL;
6907 if (elements_subdir2 == NULL)
6908 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6910 checked_free(filename);
6912 // 1st try: look for element description in current level set directory
6913 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6914 if (fileExists(filename))
6919 // 2nd try: look for element description in the game's base directory
6920 filename = getPath3(options.docs_directory, elements_subdir, basename);
6921 if (fileExists(filename))
6927 static char *getElementDescriptionFilename(int element)
6929 char basename[MAX_FILENAME_LEN];
6932 // 1st try: look for element description file for exactly this element
6933 sprintf(basename, "%s.txt", element_info[element].token_name);
6934 filename = getElementDescriptionFilenameExt(basename);
6935 if (filename != NULL)
6938 // 2nd try: look for element description file for this element's class
6939 sprintf(basename, "%s.txt", element_info[element].class_name);
6940 filename = getElementDescriptionFilenameExt(basename);
6941 if (filename != NULL)
6944 // 3rd try: look for generic fallback text file for any element
6945 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6946 if (filename != NULL)
6952 static boolean suppressBorderElement(void)
6954 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6955 lev_fieldx <= MAX_ED_FIELDX &&
6956 lev_fieldy <= MAX_ED_FIELDY);
6959 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6961 boolean element_found[NUM_FILE_ELEMENTS];
6964 // initialize list of used elements to "not used"
6965 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6966 element_found[i] = FALSE;
6968 // find all elements used in current level
6969 for (y = 0; y < lev_fieldy; y++)
6971 for (x = 0; x < lev_fieldx; x++)
6973 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6976 if (IS_MM_WALL(Tile[x][y]))
6977 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6979 element_found[Tile[x][y]] = TRUE;
6985 // count number of elements used in current level
6986 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6987 if (element_found[i])
6990 // add space for up to 3 more elements for padding that may be needed
6993 // free memory for old list of elements, if needed
6994 checked_free(*elements);
6996 // allocate memory for new list of elements
6997 *elements = checked_malloc(*num_elements * sizeof(int));
7001 // add all elements used in current level (non-custom/group/empty elements)
7002 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7003 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
7004 IS_GROUP_ELEMENT(i) ||
7005 IS_EMPTY_ELEMENT(i)))
7006 (*elements)[(*num_elements)++] = i;
7008 // add all elements used in current level (custom/group/empty elements)
7009 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7010 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
7011 IS_GROUP_ELEMENT(i) ||
7012 IS_EMPTY_ELEMENT(i)))
7013 (*elements)[(*num_elements)++] = i;
7015 while (*num_elements % 4) // pad with empty elements, if needed
7016 (*elements)[(*num_elements)++] = EL_EMPTY;
7019 static void ReinitializeElementList_EnableSections(void)
7021 // default: enable all element sections
7023 setup_editor_el_players = TRUE;
7024 setup_editor_el_boulderdash = TRUE;
7025 setup_editor_el_boulderdash_native = TRUE;
7026 setup_editor_el_boulderdash_effects = TRUE;
7027 setup_editor_el_emerald_mine = TRUE;
7028 setup_editor_el_emerald_mine_club = TRUE;
7029 setup_editor_el_more = TRUE;
7030 setup_editor_el_sokoban = TRUE;
7031 setup_editor_el_supaplex = TRUE;
7032 setup_editor_el_diamond_caves = TRUE;
7033 setup_editor_el_dx_boulderdash = TRUE;
7034 setup_editor_el_mirror_magic = TRUE;
7035 setup_editor_el_deflektor = TRUE;
7036 setup_editor_el_chars = TRUE;
7037 setup_editor_el_steel_chars = TRUE;
7039 setup_editor_el_custom = TRUE;
7040 setup_editor_el_user_defined = TRUE;
7041 setup_editor_el_dynamic = TRUE;
7043 // now disable all element sections not to be displayed
7045 if (!setup.editor.el_classic)
7047 setup_editor_el_players = FALSE;
7048 setup_editor_el_boulderdash = FALSE;
7049 setup_editor_el_boulderdash_native = FALSE;
7050 setup_editor_el_boulderdash_effects = FALSE;
7051 setup_editor_el_emerald_mine = FALSE;
7052 setup_editor_el_emerald_mine_club = FALSE;
7053 setup_editor_el_more = FALSE;
7054 setup_editor_el_sokoban = FALSE;
7055 setup_editor_el_supaplex = FALSE;
7056 setup_editor_el_diamond_caves = FALSE;
7057 setup_editor_el_dx_boulderdash = FALSE;
7058 setup_editor_el_mirror_magic = FALSE;
7059 setup_editor_el_deflektor = FALSE;
7060 setup_editor_el_chars = FALSE;
7061 setup_editor_el_steel_chars = FALSE;
7064 if (!setup.editor.el_custom)
7066 setup_editor_el_custom = FALSE;
7069 if (!setup.editor.el_user_defined)
7071 setup_editor_el_user_defined = FALSE;
7074 if (!setup.editor.el_dynamic)
7076 setup_editor_el_dynamic = FALSE;
7079 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
7081 setup_editor_el_boulderdash_native = FALSE;
7082 setup_editor_el_boulderdash_effects = FALSE;
7083 setup_editor_el_mirror_magic = FALSE;
7084 setup_editor_el_deflektor = FALSE;
7086 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
7088 setup_editor_el_players = FALSE;
7089 setup_editor_el_boulderdash = FALSE;
7090 setup_editor_el_emerald_mine = FALSE;
7091 setup_editor_el_emerald_mine_club = FALSE;
7092 setup_editor_el_more = FALSE;
7093 setup_editor_el_sokoban = FALSE;
7094 setup_editor_el_supaplex = FALSE;
7095 setup_editor_el_diamond_caves = FALSE;
7096 setup_editor_el_dx_boulderdash = FALSE;
7097 setup_editor_el_mirror_magic = FALSE;
7098 setup_editor_el_deflektor = FALSE;
7099 setup_editor_el_chars = FALSE;
7100 setup_editor_el_steel_chars = FALSE;
7102 setup_editor_el_custom = FALSE;
7104 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7106 setup_editor_el_boulderdash = FALSE;
7107 setup_editor_el_boulderdash_native = FALSE;
7108 setup_editor_el_boulderdash_effects = FALSE;
7109 setup_editor_el_more = FALSE;
7110 setup_editor_el_sokoban = FALSE;
7111 setup_editor_el_supaplex = FALSE;
7112 setup_editor_el_diamond_caves = FALSE;
7113 setup_editor_el_dx_boulderdash = FALSE;
7114 setup_editor_el_mirror_magic = FALSE;
7115 setup_editor_el_deflektor = FALSE;
7116 setup_editor_el_steel_chars = FALSE;
7118 setup_editor_el_custom = FALSE;
7120 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7122 setup_editor_el_players = FALSE;
7123 setup_editor_el_boulderdash = FALSE;
7124 setup_editor_el_boulderdash_native = FALSE;
7125 setup_editor_el_boulderdash_effects = FALSE;
7126 setup_editor_el_emerald_mine = FALSE;
7127 setup_editor_el_emerald_mine_club = FALSE;
7128 setup_editor_el_more = FALSE;
7129 setup_editor_el_sokoban = FALSE;
7130 setup_editor_el_diamond_caves = FALSE;
7131 setup_editor_el_dx_boulderdash = FALSE;
7132 setup_editor_el_mirror_magic = FALSE;
7133 setup_editor_el_deflektor = FALSE;
7134 setup_editor_el_chars = FALSE;
7135 setup_editor_el_steel_chars = FALSE;
7137 setup_editor_el_custom = FALSE;
7139 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7141 setup_editor_el_players = FALSE;
7142 setup_editor_el_boulderdash = FALSE;
7143 setup_editor_el_boulderdash_native = FALSE;
7144 setup_editor_el_boulderdash_effects = FALSE;
7145 setup_editor_el_emerald_mine = FALSE;
7146 setup_editor_el_emerald_mine_club = FALSE;
7147 setup_editor_el_more = FALSE;
7148 setup_editor_el_sokoban = FALSE;
7149 setup_editor_el_supaplex = FALSE;
7150 setup_editor_el_diamond_caves = FALSE;
7151 setup_editor_el_dx_boulderdash = FALSE;
7152 setup_editor_el_steel_chars = FALSE;
7154 setup_editor_el_custom = FALSE;
7158 static void ReinitializeElementList(void)
7160 static boolean initialization_needed = TRUE;
7164 ReinitializeElementList_EnableSections();
7166 if (initialization_needed)
7168 LoadSetup_EditorCascade(); // load last editor cascade state
7170 // initialize editor cascade element from saved cascade state
7171 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7173 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
7174 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
7176 if (IS_EDITOR_CASCADE(*cascade_element))
7178 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
7179 EL_CASCADE_INACTIVE(*cascade_element));
7182 initialization_needed = FALSE;
7185 checked_free(editor_elements);
7187 // reload optional user defined element list for each invocation of editor
7188 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
7189 &num_editor_el_user_defined);
7191 // initialize dynamic level element list for each invocation of editor
7192 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
7193 &num_editor_el_dynamic);
7195 // initialize list of empty elements (used for padding, if needed)
7196 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7197 editor_el_empty[i] = EL_EMPTY;
7199 // do some sanity checks for each element from element list
7200 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7202 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7204 int element = (*editor_elements_info[i].element_list)[j];
7206 if (element >= NUM_FILE_ELEMENTS)
7207 Warn("editor element %d is runtime element", element);
7209 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
7210 Warn("no element description text for element %d", element);
7214 num_editor_elements = 0;
7215 use_el_empty = FALSE;
7217 // determine size of element list
7218 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7220 if (*editor_elements_info[i].setup_value)
7222 boolean found_inactive_cascade = FALSE;
7224 if (setup.editor.el_headlines)
7226 // required for correct padding of palette headline buttons
7227 if (*editor_elements_info[i].headline_list_size > 0)
7228 num_editor_elements += ED_ELEMENTLIST_COLS;
7230 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7232 int element = (*editor_elements_info[i].headline_list)[j];
7234 if (IS_EDITOR_CASCADE_INACTIVE(element))
7235 found_inactive_cascade = TRUE;
7239 if (found_inactive_cascade)
7242 // required for correct padding of palette element buttons
7243 int element_list_size = *editor_elements_info[i].element_list_size;
7245 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7246 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7248 num_editor_elements += element_buttons;
7252 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
7254 // offer at least as many elements as element buttons exist
7255 use_el_empty = TRUE;
7256 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
7258 num_editor_elements += num_editor_el_empty;
7262 num_editor_el_empty = 0;
7265 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
7267 // fill element list
7268 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7270 boolean found_inactive_cascade = FALSE;
7272 if (*editor_elements_info[i].setup_value)
7274 if (setup.editor.el_headlines)
7276 // required for correct padding of palette headline buttons
7277 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
7278 ED_ELEMENTLIST_COLS : 0);
7280 for (j = 0; j < headline_size; j++)
7282 // use empty elements for padding of palette headline buttons
7283 int element = (j < *editor_elements_info[i].headline_list_size ?
7284 (*editor_elements_info[i].headline_list)[j] :
7285 editor_el_empty[0]);
7287 editor_elements[pos++] = element;
7289 if (IS_EDITOR_CASCADE_INACTIVE(element))
7290 found_inactive_cascade = TRUE;
7294 if (found_inactive_cascade)
7297 // required for correct padding of palette element buttons
7298 int element_list_size = *editor_elements_info[i].element_list_size;
7300 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7301 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7303 // copy all elements from element list
7304 for (j = 0; j < element_list_size; j++)
7305 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
7307 // use empty elements for padding of palette element buttons
7308 for (j = 0; j < element_buttons - element_list_size; j++)
7309 editor_elements[pos++] = editor_el_empty[0];
7313 // (this function is also called before editor gadgets are initialized!)
7314 AdjustElementListScrollbar();
7317 void PrintEditorElementList(void)
7319 boolean *stop = &setup_editor_el_user_defined;
7322 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
7324 int cascade_element = (*editor_elements_info[i].headline_list)[0];
7326 if (IS_EDITOR_CASCADE(cascade_element))
7328 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
7329 char *headline = element_info[cascade_element_show].editor_description;
7331 PrintLineWithPrefix("# ", "-", 77);
7332 Print("# %s\n", headline);
7333 PrintLineWithPrefix("# ", "-", 77);
7336 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7338 int element = (*editor_elements_info[i].headline_list)[j];
7340 if (IS_EDITOR_CASCADE(element))
7341 element = EL_CHAR_MINUS;
7343 Print("# %s\n", element_info[element].token_name);
7349 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7351 int element = (*editor_elements_info[i].element_list)[j];
7353 Print("# %s\n", element_info[element].token_name);
7361 static void ReinitializeElementListButtons(void)
7363 static boolean last_setup_value_headlines = FALSE;
7364 static boolean initialization_needed = TRUE;
7367 if (!initialization_needed) // check if editor element setup has changed
7369 if (last_setup_value_headlines != setup.editor.el_headlines)
7370 initialization_needed = TRUE;
7372 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7373 if (editor_elements_info[i].last_setup_value !=
7374 *editor_elements_info[i].setup_value)
7375 initialization_needed = TRUE;
7378 if (!initialization_needed)
7381 FreeLevelEditorGadgets();
7382 CreateLevelEditorGadgets();
7384 // store current setup values for next invocation of this function
7385 last_setup_value_headlines = setup.editor.el_headlines;
7386 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7387 editor_elements_info[i].last_setup_value =
7388 *editor_elements_info[i].setup_value;
7390 initialization_needed = FALSE;
7393 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7396 int border_graphic =
7397 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7398 struct GraphicInfo *g = &graphic_info[border_graphic];
7399 Bitmap *src_bitmap = g->bitmap;
7400 int src_x = g->src_x;
7401 int src_y = g->src_y;
7402 int border_size = g->border_size;
7403 int border_xpos = g->width - border_size;
7404 int border_ypos = g->height - border_size;
7405 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7408 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7409 border_size, border_size,
7410 dest_x - border_size, dest_y - border_size);
7411 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7412 border_size, border_size,
7413 dest_x + width, dest_y - border_size);
7414 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7415 border_size, border_size,
7416 dest_x - border_size, dest_y + height);
7417 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7418 border_size, border_size,
7419 dest_x + width, dest_y + height);
7421 for (i = 0; i < width / tilesize; i++)
7423 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7424 tilesize, border_size,
7425 dest_x + i * tilesize, dest_y - border_size);
7426 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7427 tilesize, border_size,
7428 dest_x + i * tilesize, dest_y + height);
7431 for (i = 0; i < height / tilesize; i++)
7433 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7434 border_size, tilesize,
7435 dest_x - border_size, dest_y + i * tilesize);
7436 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7437 border_size, tilesize,
7438 dest_x + width, dest_y + i * tilesize);
7441 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7444 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7446 int xsize_tile = MAX(ed_tilesize, xsize);
7447 int ysize_tile = MAX(ed_tilesize, ysize);
7448 int xsize_full = xsize + 1;
7449 int ysize_full = ysize + 1;
7450 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7451 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7452 Pixel line_color = getTabulatorBarColor();
7454 if (line_color == BLACK_PIXEL) // black => transparent
7457 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7458 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7459 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7462 static void DrawEditorLevelBorderLinesIfNeeded(void)
7464 int xsize = lev_fieldx * ed_tilesize;
7465 int ysize = lev_fieldy * ed_tilesize;
7466 int line_size = getTabulatorBarHeight();
7468 if (!suppressBorderElement())
7471 // draw little border line around editable level playfield
7474 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7477 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7479 if (xsize < SXSIZE && ysize < SYSIZE)
7480 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7483 static void DrawEditorElement(int x, int y, int element)
7485 DrawSizedElement(x, y, element, ed_tilesize);
7488 static void DrawEditorElementThruMask(int x, int y, int element)
7490 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7493 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7495 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7498 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7500 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7501 DrawEditorLevelBorderLinesIfNeeded();
7504 static void DrawDrawingArea(int id)
7506 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7509 int *value = drawingarea_info[id].value;
7510 int area_xsize = drawingarea_info[id].area_xsize;
7511 int area_ysize = drawingarea_info[id].area_ysize;
7512 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7514 for (x = 0; x < area_xsize; x++)
7516 for (y = 0; y < area_ysize; y++)
7518 int element = value[x * area_ysize + y];
7522 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7524 DrawSizedGraphicExt(drawto,
7525 gi->x + x * tilesize,
7526 gi->y + y * tilesize,
7527 graphic, frame, tilesize);
7532 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7535 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7536 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7538 BlitBitmap(drawto, drawto,
7539 SX + (dx == -1 ? ed_tilesize : 0),
7540 SY + (dy == -1 ? ed_tilesize : 0),
7541 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7542 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7543 SX + (dx == +1 ? ed_tilesize : 0),
7544 SY + (dy == +1 ? ed_tilesize : 0));
7548 x = (dx == 1 ? 0 : ed_fieldx - 1);
7549 for (y = 0; y < ed_fieldy; y++)
7550 DrawEditorElementOrWall(x, y, from_x, from_y);
7554 y = (dy == 1 ? 0 : ed_fieldy - 1);
7555 for (x = 0; x < ed_fieldx; x++)
7556 DrawEditorElementOrWall(x, y, from_x, from_y);
7559 redraw_mask |= REDRAW_FIELD;
7563 static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, boolean use_editor_gfx)
7567 *graphic = el2edimg(element);
7572 *graphic = el2img(element);
7573 *frame = (ANIM_MODE(*graphic) == ANIM_CE_VALUE ?
7574 custom_element.ce_value_fixed_initial :
7575 ANIM_MODE(*graphic) == ANIM_CE_SCORE ?
7576 custom_element.collect_score_initial : FrameCounter);
7579 if (*graphic == IMG_UNKNOWN)
7581 // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
7582 // (normal BD style elements have graphics, but runtime ("effects") elements do not)
7583 int element_bd = map_element_RND_to_BD_cave(element);
7585 if (element_bd != O_UNKNOWN)
7587 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
7589 *graphic = g_bd->graphic;
7590 *frame = g_bd->frame;
7595 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7601 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7603 getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
7606 static void CreateControlButtons(void)
7608 struct GadgetInfo *gi;
7611 // create toolbox buttons
7612 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7614 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7615 int id = controlbutton_info[i].gadget_id;
7616 int type = controlbutton_info[i].gadget_type;
7617 int graphic = controlbutton_info[i].graphic;
7618 struct XYTileSize *pos = controlbutton_info[i].pos;
7619 struct GraphicInfo *gd = &graphic_info[graphic];
7620 Bitmap *deco_bitmap = NULL;
7621 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7622 int tile_size = 0, deco_shift = 0;
7623 boolean deco_masked = FALSE;
7624 int gd_x1 = gd->src_x;
7625 int gd_y1 = gd->src_y;
7626 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7627 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7628 int gd_x1a = gd->src_x + gd->active_xoffset;
7629 int gd_y1a = gd->src_y + gd->active_yoffset;
7630 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7631 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7634 unsigned int event_mask;
7635 int radio_button_nr = RADIO_NR_NONE;
7636 boolean checked = FALSE;
7639 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7641 if (type == GD_TYPE_RADIO_BUTTON)
7643 event_mask = GD_EVENT_PRESSED;
7644 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7646 if (id == drawing_function)
7651 if (id == GADGET_ID_WRAP_LEFT ||
7652 id == GADGET_ID_WRAP_RIGHT ||
7653 id == GADGET_ID_WRAP_UP ||
7654 id == GADGET_ID_WRAP_DOWN)
7655 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7657 event_mask = GD_EVENT_RELEASED;
7660 if (id == GADGET_ID_PROPERTIES ||
7661 id == GADGET_ID_PALETTE)
7666 else if (id == GADGET_ID_ELEMENT_LEFT ||
7667 id == GADGET_ID_ELEMENT_MIDDLE ||
7668 id == GADGET_ID_ELEMENT_RIGHT)
7673 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7674 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7675 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7677 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7678 editor.button.element_left.tile_size :
7679 id == GADGET_ID_ELEMENT_MIDDLE ?
7680 editor.button.element_middle.tile_size :
7681 id == GADGET_ID_ELEMENT_RIGHT ?
7682 editor.button.element_right.tile_size : 0);
7684 // make sure that decoration does not overlap gadget border
7685 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7687 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7689 deco_xpos = (gd->width - tile_size) / 2;
7690 deco_ypos = (gd->height - tile_size) / 2;
7692 deco_masked = gd->draw_masked;
7700 gi = CreateGadget(GDI_CUSTOM_ID, id,
7701 GDI_CUSTOM_TYPE_ID, type_id,
7702 GDI_IMAGE_ID, graphic,
7703 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7706 GDI_WIDTH, gd->width,
7707 GDI_HEIGHT, gd->height,
7709 GDI_STATE, GD_BUTTON_UNPRESSED,
7710 GDI_RADIO_NR, radio_button_nr,
7711 GDI_CHECKED, checked,
7712 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7713 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7714 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7715 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7716 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7717 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7718 GDI_DECORATION_SIZE, tile_size, tile_size,
7719 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7720 GDI_DECORATION_MASKED, deco_masked,
7721 GDI_EVENT_MASK, event_mask,
7722 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7723 GDI_CALLBACK_ACTION, HandleControlButtons,
7727 Fail("cannot create gadget");
7729 level_editor_gadget[id] = gi;
7732 // these values are not constant, but can change at runtime
7733 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7734 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7735 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7736 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7737 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7738 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7739 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7740 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7741 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7742 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7743 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7744 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7746 // create buttons for scrolling of drawing area and element list
7747 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7749 int id = scrollbutton_info[i].gadget_id;
7750 int type_id = scrollbutton_info[i].gadget_type_id;
7751 int graphic = scrollbutton_info[i].graphic;
7752 struct GraphicInfo *gd = &graphic_info[graphic];
7753 Bitmap *gd_bitmap = gd->bitmap;
7754 int gd_x1 = gd->src_x;
7755 int gd_y1 = gd->src_y;
7756 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7757 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7758 int width = gd->width;
7759 int height = gd->height;
7760 int x = scrollbutton_pos[i].x;
7761 int y = scrollbutton_pos[i].y;
7762 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7765 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7767 if (id == GADGET_ID_SCROLL_LIST_UP ||
7768 id == GADGET_ID_SCROLL_LIST_DOWN)
7779 gi = CreateGadget(GDI_CUSTOM_ID, id,
7780 GDI_CUSTOM_TYPE_ID, type_id,
7781 GDI_IMAGE_ID, graphic,
7782 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7787 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7788 GDI_STATE, GD_BUTTON_UNPRESSED,
7789 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7790 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7791 GDI_EVENT_MASK, event_mask,
7792 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7793 GDI_CALLBACK_ACTION, HandleControlButtons,
7797 Fail("cannot create gadget");
7799 level_editor_gadget[id] = gi;
7802 // create buttons for element list
7803 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7806 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7807 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7808 struct GraphicInfo *gd = &graphic_info[graphic];
7809 Bitmap *gd_bitmap = gd->bitmap;
7810 Bitmap *deco_bitmap;
7811 int deco_x, deco_y, deco_xpos, deco_ypos;
7812 int gd_x1 = gd->src_x;
7813 int gd_y1 = gd->src_y;
7814 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7815 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7816 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7817 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7818 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7819 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7820 int element = editor_elements[i];
7821 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7822 unsigned int event_mask = GD_EVENT_RELEASED;
7824 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7826 deco_xpos = (gd->width - tile_size) / 2;
7827 deco_ypos = (gd->height - tile_size) / 2;
7829 gi = CreateGadget(GDI_CUSTOM_ID, id,
7830 GDI_CUSTOM_TYPE_ID, type_id,
7831 GDI_IMAGE_ID, graphic,
7832 GDI_INFO_TEXT, getElementInfoText(element),
7835 GDI_WIDTH, gd->width,
7836 GDI_HEIGHT, gd->height,
7837 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7838 GDI_STATE, GD_BUTTON_UNPRESSED,
7839 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7840 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7841 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7842 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7843 GDI_DECORATION_SIZE, tile_size, tile_size,
7844 GDI_DECORATION_SHIFTING, 1, 1,
7845 GDI_EVENT_MASK, event_mask,
7846 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7847 GDI_CALLBACK_ACTION, HandleControlButtons,
7851 Fail("cannot create gadget");
7853 level_editor_gadget[id] = gi;
7857 static void CreateCounterButtons(void)
7859 int max_infotext_len = getMaxInfoTextLength();
7862 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7864 int type_id = counterbutton_info[i].gadget_type_id;
7865 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7866 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7870 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7872 // determine horizontal position to the right of specified gadget
7873 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7874 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7875 ED_GADGET_TEXT_DISTANCE);
7877 // determine horizontal offset for leading text
7878 if (counterbutton_info[i].text_left != NULL)
7879 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7881 for (j = 0; j < 2; j++)
7883 struct GadgetInfo *gi;
7885 counterbutton_info[i].gadget_id_down :
7886 counterbutton_info[i].gadget_id_up);
7888 struct GraphicInfo *gd;
7889 int gd_x1, gd_x2, gd_y1, gd_y2;
7890 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7891 char infotext[max_infotext_len + 1];
7893 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7896 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7897 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7899 event_mask |= GD_EVENT_RELEASED;
7903 x = DX + editor.button.prev_level.x;
7904 y = DY + editor.button.prev_level.y;
7908 x = DX + editor.button.next_level.x;
7909 y = DY + editor.button.next_level.y;
7915 IMG_EDITOR_COUNTER_DOWN :
7916 IMG_EDITOR_COUNTER_UP);
7919 gd = &graphic_info[graphic];
7923 gd_x2 = gd->src_x + gd->pressed_xoffset;
7924 gd_y2 = gd->src_y + gd->pressed_yoffset;
7926 sprintf(infotext, "%s counter value by 1, 5 or 10",
7927 (j == 0 ? "Decrease" : "Increase"));
7929 gi = CreateGadget(GDI_CUSTOM_ID, id,
7930 GDI_CUSTOM_TYPE_ID, type_id,
7931 GDI_IMAGE_ID, graphic,
7932 GDI_INFO_TEXT, infotext,
7935 GDI_WIDTH, gd->width,
7936 GDI_HEIGHT, gd->height,
7937 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7938 GDI_STATE, GD_BUTTON_UNPRESSED,
7939 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7940 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7941 GDI_EVENT_MASK, event_mask,
7942 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7943 GDI_CALLBACK_ACTION, HandleCounterButtons,
7947 Fail("cannot create gadget");
7949 level_editor_gadget[id] = gi;
7950 right_gadget_border[id] =
7951 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7953 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7957 int font_type = FONT_INPUT_1;
7958 int font_type_active = FONT_INPUT_1_ACTIVE;
7960 id = counterbutton_info[i].gadget_id_text;
7962 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7964 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7966 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7968 font_type = FONT_LEVEL_NUMBER;
7969 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7971 x = DX + editor.input.level_number.x;
7972 y = DY + editor.input.level_number.y;
7976 graphic = IMG_EDITOR_COUNTER_INPUT;
7979 gd = &graphic_info[graphic];
7983 gd_x2 = gd->src_x + gd->active_xoffset;
7984 gd_y2 = gd->src_y + gd->active_yoffset;
7986 gi = CreateGadget(GDI_CUSTOM_ID, id,
7987 GDI_CUSTOM_TYPE_ID, type_id,
7988 GDI_IMAGE_ID, graphic,
7989 GDI_INFO_TEXT, "Enter counter value",
7992 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7993 GDI_NUMBER_VALUE, 0,
7994 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7995 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7996 GDI_TEXT_SIZE, 3, // minimal counter text size
7997 GDI_TEXT_FONT, font_type,
7998 GDI_TEXT_FONT_ACTIVE, font_type_active,
7999 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8000 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8001 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8002 GDI_DESIGN_WIDTH, gd->width,
8003 GDI_EVENT_MASK, event_mask,
8004 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8005 GDI_CALLBACK_ACTION, HandleCounterButtons,
8009 Fail("cannot create gadget");
8011 level_editor_gadget[id] = gi;
8012 right_gadget_border[id] =
8013 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8015 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
8021 static void CreateDrawingAreas(void)
8025 // these values are not constant, but can change at runtime
8026 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
8027 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
8029 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
8031 struct GadgetInfo *gi;
8032 int id = drawingarea_info[i].gadget_id;
8033 int type_id = drawingarea_info[i].gadget_type_id;
8034 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
8035 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
8036 int area_xsize = drawingarea_info[i].area_xsize;
8037 int area_ysize = drawingarea_info[i].area_ysize;
8038 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
8039 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
8040 unsigned int event_mask =
8041 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
8042 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
8045 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
8047 // determine horizontal position to the right of specified gadget
8048 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
8049 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
8050 ED_DRAWINGAREA_TEXT_DISTANCE);
8052 // determine horizontal offset for leading text
8053 if (drawingarea_info[i].text_left != NULL)
8054 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
8056 gi = CreateGadget(GDI_CUSTOM_ID, id,
8057 GDI_CUSTOM_TYPE_ID, type_id,
8060 GDI_TYPE, GD_TYPE_DRAWING_AREA,
8061 GDI_AREA_SIZE, area_xsize, area_ysize,
8062 GDI_ITEM_SIZE, item_size, item_size,
8063 GDI_EVENT_MASK, event_mask,
8064 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
8065 GDI_CALLBACK_ACTION, HandleDrawingAreas,
8069 Fail("cannot create gadget");
8071 level_editor_gadget[id] = gi;
8072 right_gadget_border[id] =
8073 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
8077 static void CreateTextInputGadgets(void)
8079 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
8080 int max_infotext_len = getMaxInfoTextLength();
8083 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
8085 int gd_x1 = gd->src_x;
8086 int gd_y1 = gd->src_y;
8087 int gd_x2 = gd->src_x + gd->active_xoffset;
8088 int gd_y2 = gd->src_y + gd->active_yoffset;
8089 struct GadgetInfo *gi;
8090 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8091 char infotext[MAX_OUTPUT_LINESIZE + 1];
8092 int id = textinput_info[i].gadget_id;
8093 int type_id = textinput_info[i].gadget_type_id;
8097 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
8099 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
8101 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
8102 int border_size = gd->border_size;
8103 int font_nr = FONT_INPUT_1;
8104 int font_height = getFontHeight(font_nr);
8105 int xoffset = element_border + TILEX + element_border + 3 * border_size;
8106 int yoffset = element_border + (TILEY - font_height) / 2;
8108 x = (editor.settings.element_name.x != -1 ?
8109 editor.settings.element_name.x :
8110 editor.settings.element_graphic.x + xoffset) - border_size;
8111 y = (editor.settings.element_name.y != -1 ?
8112 editor.settings.element_name.y :
8113 editor.settings.element_graphic.y + yoffset) - border_size;
8117 x = ED_SETTINGS_X(textinput_info[i].x);
8118 y = ED_SETTINGS_Y(textinput_info[i].y);
8121 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
8122 infotext[max_infotext_len] = '\0';
8124 gi = CreateGadget(GDI_CUSTOM_ID, id,
8125 GDI_CUSTOM_TYPE_ID, type_id,
8126 GDI_INFO_TEXT, infotext,
8129 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8130 GDI_TEXT_VALUE, textinput_info[i].value,
8131 GDI_TEXT_SIZE, textinput_info[i].size,
8132 GDI_TEXT_FONT, FONT_INPUT_1,
8133 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8134 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8135 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8136 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8137 GDI_DESIGN_WIDTH, gd->width,
8138 GDI_EVENT_MASK, event_mask,
8139 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8140 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
8144 Fail("cannot create gadget");
8146 level_editor_gadget[id] = gi;
8150 static void CreateTextAreaGadgets(void)
8152 int max_infotext_len = getMaxInfoTextLength();
8155 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
8157 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
8158 int gd_x1 = gd->src_x;
8159 int gd_y1 = gd->src_y;
8160 int gd_x2 = gd->src_x + gd->active_xoffset;
8161 int gd_y2 = gd->src_y + gd->active_yoffset;
8162 struct GadgetInfo *gi;
8163 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
8164 char infotext[MAX_OUTPUT_LINESIZE + 1];
8165 int id = textarea_info[i].gadget_id;
8166 int type_id = textarea_info[i].gadget_type_id;
8167 int area_xsize = textarea_info[i].xsize;
8168 int area_ysize = textarea_info[i].ysize;
8171 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
8173 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
8174 infotext[max_infotext_len] = '\0';
8176 gi = CreateGadget(GDI_CUSTOM_ID, id,
8177 GDI_CUSTOM_TYPE_ID, type_id,
8178 GDI_INFO_TEXT, infotext,
8179 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
8180 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
8181 GDI_TYPE, GD_TYPE_TEXT_AREA,
8182 GDI_AREA_SIZE, area_xsize, area_ysize,
8183 GDI_TEXT_FONT, FONT_INPUT_1,
8184 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8185 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8186 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8187 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8188 GDI_DESIGN_WIDTH, gd->width,
8189 GDI_EVENT_MASK, event_mask,
8190 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8191 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
8195 Fail("cannot create gadget");
8197 level_editor_gadget[id] = gi;
8201 static void CreateSelectboxGadgets(void)
8203 int max_infotext_len = getMaxInfoTextLength();
8207 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8209 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
8210 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
8211 int gd_x1 = gd->src_x;
8212 int gd_y1 = gd->src_y;
8213 int gd_x2 = gd->src_x + gd->active_xoffset;
8214 int gd_y2 = gd->src_y + gd->active_yoffset;
8215 int selectbox_button_xsize = gd2->width;
8216 struct GadgetInfo *gi;
8217 char infotext[MAX_OUTPUT_LINESIZE + 1];
8218 int id = selectbox_info[i].gadget_id;
8219 int type_id = selectbox_info[i].gadget_type_id;
8220 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
8221 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
8222 unsigned int event_mask =
8223 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8226 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
8228 if (selectbox_info[i].size == -1) // dynamically determine size
8230 // (we cannot use -1 for uninitialized values if we directly compare
8231 // with results from strlen(), because the '<' and '>' operation will
8232 // implicitely cast -1 to an unsigned integer value!)
8233 selectbox_info[i].size = 0;
8235 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
8236 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
8237 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
8239 selectbox_info[i].size++; // add one character empty space
8242 // determine horizontal position to the right of specified gadget
8243 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
8244 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
8245 ED_GADGET_TEXT_DISTANCE);
8247 // determine horizontal offset for leading text
8248 if (selectbox_info[i].text_left != NULL)
8249 x += getTextWidthForGadget(selectbox_info[i].text_left);
8251 sprintf(infotext, "%s", selectbox_info[i].infotext);
8252 infotext[max_infotext_len] = '\0';
8254 gi = CreateGadget(GDI_CUSTOM_ID, id,
8255 GDI_CUSTOM_TYPE_ID, type_id,
8256 GDI_INFO_TEXT, infotext,
8259 GDI_TYPE, GD_TYPE_SELECTBOX,
8260 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
8261 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
8262 GDI_TEXT_SIZE, selectbox_info[i].size,
8263 GDI_TEXT_FONT, FONT_INPUT_1,
8264 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8265 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
8266 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8267 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8268 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8269 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
8270 GDI_DESIGN_WIDTH, gd->width,
8271 GDI_EVENT_MASK, event_mask,
8272 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8273 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
8277 Fail("cannot create gadget");
8279 level_editor_gadget[id] = gi;
8280 right_gadget_border[id] =
8281 getRightGadgetBorder(gi, selectbox_info[i].text_right);
8285 static void CreateTextbuttonGadgets(void)
8287 int max_infotext_len = getMaxInfoTextLength();
8290 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
8292 int id = textbutton_info[i].gadget_id;
8293 int type_id = textbutton_info[i].gadget_type_id;
8295 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
8296 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
8298 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
8299 int gadget_distance =
8300 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
8301 struct GraphicInfo *gd = &graphic_info[graphic];
8302 int gd_x1 = gd->src_x;
8303 int gd_y1 = gd->src_y;
8304 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8305 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8306 int gd_x1a = gd->src_x + gd->active_xoffset;
8307 int gd_y1a = gd->src_y + gd->active_yoffset;
8308 int border_xsize = gd->border_size + gd->draw_xoffset;
8309 int border_ysize = gd->border_size;
8310 struct GadgetInfo *gi;
8311 unsigned int event_mask = GD_EVENT_RELEASED;
8312 char infotext[MAX_OUTPUT_LINESIZE + 1];
8313 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
8314 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
8317 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
8319 if (textbutton_info[i].size == -1) // dynamically determine size
8320 textbutton_info[i].size = strlen(textbutton_info[i].text);
8322 sprintf(infotext, "%s", textbutton_info[i].infotext);
8323 infotext[max_infotext_len] = '\0';
8325 // determine horizontal position to the right of specified gadget
8326 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8328 int gadget_id_align = textbutton_info[i].gadget_id_align;
8330 x = right_gadget_border[gadget_id_align] + gadget_distance;
8332 if (textbutton_info[i].y == -1)
8333 y = level_editor_gadget[gadget_id_align]->y;
8336 // determine horizontal offset for leading text
8337 if (textbutton_info[i].text_left != NULL)
8338 x += getTextWidthForGadget(textbutton_info[i].text_left);
8340 gi = CreateGadget(GDI_CUSTOM_ID, id,
8341 GDI_CUSTOM_TYPE_ID, type_id,
8342 GDI_IMAGE_ID, graphic,
8343 GDI_INFO_TEXT, infotext,
8346 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
8347 GDI_TEXT_VALUE, textbutton_info[i].text,
8348 GDI_TEXT_SIZE, textbutton_info[i].size,
8349 GDI_TEXT_FONT, FONT_INPUT_2,
8350 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
8351 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8352 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8353 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8354 GDI_BORDER_SIZE, border_xsize, border_ysize,
8355 GDI_DESIGN_WIDTH, gd->width,
8356 GDI_DECORATION_SHIFTING, 1, 1,
8357 GDI_EVENT_MASK, event_mask,
8358 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8359 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
8363 Fail("cannot create gadget");
8365 level_editor_gadget[id] = gi;
8366 right_gadget_border[id] =
8367 getRightGadgetBorder(gi, textbutton_info[i].text_right);
8371 static void CreateGraphicbuttonGadgets(void)
8373 struct GadgetInfo *gi;
8376 // create buttons for scrolling of drawing area and element list
8377 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
8379 int id = graphicbutton_info[i].gadget_id;
8380 int type_id = graphicbutton_info[i].gadget_type_id;
8381 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
8382 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
8383 int graphic = graphicbutton_info[i].graphic;
8384 struct GraphicInfo *gd = &graphic_info[graphic];
8385 int gd_x1 = gd->src_x;
8386 int gd_y1 = gd->src_y;
8387 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8388 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8389 unsigned int event_mask = GD_EVENT_RELEASED;
8392 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
8394 // determine horizontal position to the right of specified gadget
8395 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8396 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
8397 ED_GADGET_TEXT_DISTANCE);
8399 // determine horizontal offset for leading text
8400 if (graphicbutton_info[i].text_left != NULL)
8401 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
8403 gi = CreateGadget(GDI_CUSTOM_ID, id,
8404 GDI_CUSTOM_TYPE_ID, type_id,
8405 GDI_IMAGE_ID, graphic,
8406 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
8409 GDI_WIDTH, gd->width,
8410 GDI_HEIGHT, gd->height,
8411 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8412 GDI_STATE, GD_BUTTON_UNPRESSED,
8413 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8414 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8415 GDI_EVENT_MASK, event_mask,
8416 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8417 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8421 Fail("cannot create gadget");
8423 level_editor_gadget[id] = gi;
8424 right_gadget_border[id] =
8425 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8429 static void CreateScrollbarGadgets(void)
8433 // these values are not constant, but can change at runtime
8434 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8435 SX + ED_SCROLL_HORIZONTAL_XPOS;
8436 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8437 SY + ED_SCROLL_HORIZONTAL_YPOS;
8438 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8439 ED_SCROLL_HORIZONTAL_XSIZE;
8440 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8441 ED_SCROLL_HORIZONTAL_YSIZE;
8442 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8443 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8444 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8445 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8447 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8448 SX + ED_SCROLL_VERTICAL_XPOS;
8449 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8450 SY + ED_SCROLL_VERTICAL_YPOS;
8451 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8452 ED_SCROLL_VERTICAL_XSIZE;
8453 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8454 ED_SCROLL_VERTICAL_YSIZE;
8455 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8456 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8457 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8458 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8460 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8461 PX + ED_SCROLL2_VERTICAL_XPOS;
8462 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8463 PY + ED_SCROLL2_VERTICAL_YPOS;
8464 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8465 ED_SCROLL2_VERTICAL_XSIZE;
8466 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8467 ED_SCROLL2_VERTICAL_YSIZE;
8468 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8469 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8470 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8471 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8473 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8475 int id = scrollbar_info[i].gadget_id;
8476 int type_id = scrollbar_info[i].gadget_type_id;
8477 int graphic = scrollbar_info[i].graphic;
8478 struct GraphicInfo *gd = &graphic_info[graphic];
8479 int gd_x1 = gd->src_x;
8480 int gd_y1 = gd->src_y;
8481 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8482 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8483 struct GadgetInfo *gi;
8484 int items_max, items_visible, item_position;
8485 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8488 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8490 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8492 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8493 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8494 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8496 else // drawing area scrollbars
8498 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8500 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8501 items_visible = ed_fieldx;
8506 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8507 items_visible = ed_fieldy;
8512 gi = CreateGadget(GDI_CUSTOM_ID, id,
8513 GDI_CUSTOM_TYPE_ID, type_id,
8514 GDI_IMAGE_ID, graphic,
8515 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8516 GDI_X, scrollbar_pos[i].x,
8517 GDI_Y, scrollbar_pos[i].y,
8518 GDI_WIDTH, scrollbar_pos[i].width,
8519 GDI_HEIGHT, scrollbar_pos[i].height,
8520 GDI_TYPE, scrollbar_info[i].type,
8521 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8522 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8523 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8524 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8525 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8526 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8527 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8528 GDI_STATE, GD_BUTTON_UNPRESSED,
8529 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8530 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8531 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8532 GDI_EVENT_MASK, event_mask,
8533 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8534 GDI_CALLBACK_ACTION, HandleControlButtons,
8538 Fail("cannot create gadget");
8540 level_editor_gadget[id] = gi;
8544 static void CreateCheckbuttonGadgets(void)
8546 struct GadgetInfo *gi;
8549 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8551 int id = checkbutton_info[i].gadget_id;
8552 int type_id = checkbutton_info[i].gadget_type_id;
8553 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8554 IMG_EDITOR_CHECKBOX);
8555 struct GraphicInfo *gd = &graphic_info[graphic];
8556 int gd_x1 = gd->src_x;
8557 int gd_y1 = gd->src_y;
8558 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8559 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8560 int gd_x1a = gd->src_x + gd->active_xoffset;
8561 int gd_y1a = gd->src_y + gd->active_yoffset;
8562 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8563 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8564 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8565 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8566 unsigned int event_mask = GD_EVENT_PRESSED;
8569 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8571 // determine horizontal position to the right of specified gadget
8572 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8573 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8574 ED_GADGET_TEXT_DISTANCE);
8576 // determine horizontal offset for leading text
8577 if (checkbutton_info[i].text_left != NULL)
8578 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8580 gi = CreateGadget(GDI_CUSTOM_ID, id,
8581 GDI_CUSTOM_TYPE_ID, type_id,
8582 GDI_IMAGE_ID, graphic,
8583 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8586 GDI_WIDTH, gd->width,
8587 GDI_HEIGHT, gd->height,
8588 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8589 GDI_CHECKED, *checkbutton_info[i].value,
8590 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8591 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8592 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8593 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8594 GDI_EVENT_MASK, event_mask,
8595 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8596 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8600 Fail("cannot create gadget");
8602 level_editor_gadget[id] = gi;
8603 right_gadget_border[id] =
8604 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8608 static void CreateRadiobuttonGadgets(void)
8610 int graphic = IMG_EDITOR_RADIOBUTTON;
8611 struct GraphicInfo *gd = &graphic_info[graphic];
8612 int gd_x1 = gd->src_x;
8613 int gd_y1 = gd->src_y;
8614 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8615 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8616 int gd_x1a = gd->src_x + gd->active_xoffset;
8617 int gd_y1a = gd->src_y + gd->active_yoffset;
8618 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8619 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8620 struct GadgetInfo *gi;
8623 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8625 int id = radiobutton_info[i].gadget_id;
8626 int type_id = radiobutton_info[i].gadget_type_id;
8627 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8628 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8629 unsigned int event_mask = GD_EVENT_PRESSED;
8632 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8635 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8637 // determine horizontal position to the right of specified gadget
8638 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8639 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8640 ED_GADGET_TEXT_DISTANCE);
8642 // determine horizontal offset for leading text
8643 if (radiobutton_info[i].text_left != NULL)
8644 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8646 gi = CreateGadget(GDI_CUSTOM_ID, id,
8647 GDI_CUSTOM_TYPE_ID, type_id,
8648 GDI_IMAGE_ID, graphic,
8649 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8652 GDI_WIDTH, gd->width,
8653 GDI_HEIGHT, gd->height,
8654 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8655 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8656 GDI_CHECKED, checked,
8657 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8658 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8659 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8660 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8661 GDI_EVENT_MASK, event_mask,
8662 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8663 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8667 Fail("cannot create gadget");
8669 level_editor_gadget[id] = gi;
8670 right_gadget_border[id] =
8671 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8675 void CreateLevelEditorGadgets(void)
8677 // force EDITOR font inside level editor
8678 SetFontStatus(GAME_MODE_EDITOR);
8680 // these values are not constant, but can change at runtime
8681 ed_fieldx = MAX_ED_FIELDX - 1;
8682 ed_fieldy = MAX_ED_FIELDY - 1;
8684 num_editor_gadgets = NUM_EDITOR_GADGETS;
8686 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8688 level_editor_gadget =
8689 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8690 right_gadget_border =
8691 checked_calloc(num_editor_gadgets * sizeof(int));
8693 // set number of empty (padding) element buttons to maximum number of buttons
8694 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8696 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8697 editor_el_empty_ptr = editor_el_empty;
8699 use_permanent_palette = !editor.palette.show_as_separate_screen;
8701 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8703 ReinitializeElementList();
8705 CreateControlButtons();
8706 CreateScrollbarGadgets();
8708 // order of function calls is important because of cross-references
8709 CreateCheckbuttonGadgets();
8710 CreateCounterButtons();
8711 CreateRadiobuttonGadgets();
8712 CreateTextInputGadgets();
8713 CreateTextAreaGadgets();
8714 CreateSelectboxGadgets();
8715 CreateGraphicbuttonGadgets();
8716 CreateTextbuttonGadgets();
8717 CreateDrawingAreas();
8722 void FreeLevelEditorGadgets(void)
8726 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8728 for (i = 0; i < num_editor_gadgets; i++)
8730 FreeGadget(level_editor_gadget[i]);
8732 level_editor_gadget[i] = NULL;
8735 checked_free(level_editor_gadget);
8736 checked_free(right_gadget_border);
8738 checked_free(editor_el_empty);
8741 static void MapCounterButtons(int id)
8743 int font_nr = FONT_TEXT_1;
8744 int font_height = getFontHeight(font_nr);
8745 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8746 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8747 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8748 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8749 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8750 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8751 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8752 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8753 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8754 int yoffset = (gi_down->height - font_height) / 2;
8755 int x_left = gi_down->x - xoffset_left;
8756 int x_right; // set after gadget position was modified
8757 int y_above = gi_down->y - yoffset_above;
8759 int y; // set after gadget position was modified
8761 // counter limits must be changed first to prevent value truncation
8762 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8763 counterbutton_info[id].max_value);
8765 // right text position might have changed after setting position above
8766 x_right = gi_up->x + gi_up->width + xoffset_right;
8768 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8770 // set position for counter gadgets with dynamically determined position
8771 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8773 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8774 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8775 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8778 // vertical position might have changed after setting position above
8779 y = gi_up->y + yoffset;
8781 if (counterbutton_info[id].text_above)
8782 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8784 if (counterbutton_info[id].text_left)
8785 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8787 if (counterbutton_info[id].text_right)
8788 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8795 static void MapControlButtons(void)
8800 // map toolbox buttons (excluding special CE toolbox buttons)
8801 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8802 MapGadget(level_editor_gadget[i]);
8804 // map toolbox buttons (element properties buttons)
8805 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8806 MapGadget(level_editor_gadget[i]);
8808 if (use_permanent_palette)
8810 // map buttons to select elements
8811 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8812 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8813 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8814 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8815 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8818 // map buttons to select level
8819 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8820 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8821 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8822 MapCounterButtons(counter_id);
8825 static void MapDrawingArea(int id)
8827 int font_nr = FONT_TEXT_1;
8828 int font_height = getFontHeight(font_nr);
8829 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8830 int area_xsize = gi->drawing.area_xsize;
8831 int area_ysize = gi->drawing.area_ysize;
8832 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8833 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8834 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8835 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8836 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8837 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8838 int y_side = gi->y + (gi->height - font_height) / 2;
8839 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8840 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8842 if (drawingarea_info[id].text_left)
8843 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8845 if (drawingarea_info[id].text_right)
8846 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8848 if (drawingarea_info[id].text_above)
8849 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8851 if (drawingarea_info[id].text_below)
8852 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8854 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8856 DrawElementBorder(gi->x, gi->y,
8857 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8858 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8860 DrawDrawingArea(id);
8866 static void MapTextInputGadget(int id)
8868 int font_nr = FONT_TEXT_1;
8869 int font_height = getFontHeight(font_nr);
8870 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8871 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8872 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8873 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8875 if (textinput_info[id].text_above)
8876 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8878 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8883 static void MapTextAreaGadget(int id)
8885 int font_nr = FONT_TEXT_1;
8886 int font_height = getFontHeight(font_nr);
8887 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8888 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8889 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8890 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8891 char *text_above = textarea_info[id].text_above;
8893 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8894 text_above = textarea_info[id].text_above_cropped;
8897 DrawTextS(x_above, y_above, font_nr, text_above);
8899 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8904 static void MapSelectboxGadget(int id)
8906 int font_nr = FONT_TEXT_1;
8907 int font_height = getFontHeight(font_nr);
8908 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8909 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8910 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8911 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8912 int yoffset = (gi->height - font_height) / 2;
8913 int x_left = gi->x - xoffset_left;
8914 int x_right = gi->x + gi->width + xoffset_right;
8915 int y_above = gi->y - yoffset_above;
8917 int y = gi->y + yoffset;
8919 if (selectbox_info[id].text_above)
8920 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8922 if (selectbox_info[id].text_left)
8923 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8925 if (selectbox_info[id].text_right)
8926 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8928 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8933 static void MapTextbuttonGadget(int id)
8935 int font_nr = FONT_TEXT_1;
8936 int font_height = getFontHeight(font_nr);
8937 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8938 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8939 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8940 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8941 int yoffset = (gi->height - font_height) / 2;
8942 int x_left = gi->x - xoffset_left;
8943 int x_right = gi->x + gi->width + xoffset_right;
8944 int y_above = gi->y - yoffset_above;
8946 int y = gi->y + yoffset;
8948 // only show button to delete change pages when more than minimum pages
8949 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8950 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8953 if (textbutton_info[id].text_above)
8954 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8956 if (textbutton_info[id].text_left)
8957 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8959 if (textbutton_info[id].text_right)
8960 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8965 static void MapGraphicbuttonGadget(int id)
8967 int font_nr = FONT_TEXT_1;
8968 int font_height = getFontHeight(font_nr);
8969 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8970 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8971 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8972 int yoffset = (gi->height - font_height) / 2;
8973 int x_left = gi->x - xoffset_left;
8974 int x_right = gi->x + gi->width + xoffset_right;
8975 int y = gi->y + yoffset;
8977 if (graphicbutton_info[id].text_left)
8978 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8980 if (graphicbutton_info[id].text_right)
8981 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8986 static void MapRadiobuttonGadget(int id)
8988 int font_nr = FONT_TEXT_1;
8989 int font_height = getFontHeight(font_nr);
8990 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8991 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8992 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8993 int yoffset = (gi->height - font_height) / 2;
8994 int x_left = gi->x - xoffset_left;
8995 int x_right = gi->x + gi->width + xoffset_right;
8996 int y = gi->y + yoffset;
8998 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
9000 if (radiobutton_info[id].text_left)
9001 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
9003 if (radiobutton_info[id].text_right)
9004 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
9006 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
9011 static void MapCheckbuttonGadget(int id)
9013 int font_nr = FONT_TEXT_1;
9014 int font_height = getFontHeight(font_nr);
9015 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
9016 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9017 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9018 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9019 int yoffset = (gi->height - font_height) / 2;
9020 int y_above = gi->y - yoffset_above;
9022 int x_left, x_right, y; // set after gadget position was modified
9024 // set position for gadgets with dynamically determined position
9025 if (checkbutton_info[id].x != -1) // do not change dynamic positions
9026 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
9027 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
9029 x_left = gi->x - xoffset_left;
9030 x_right = gi->x + gi->width + xoffset_right;
9031 y = gi->y + yoffset;
9033 if (checkbutton_info[id].text_above)
9034 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
9036 if (checkbutton_info[id].text_left)
9037 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
9039 if (checkbutton_info[id].text_right)
9040 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
9042 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
9047 static void MapMainDrawingArea(void)
9049 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
9050 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
9053 if (suppressBorderElement())
9055 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
9056 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
9059 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
9061 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
9062 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
9063 no_horizontal_scrollbar) ||
9064 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
9065 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
9066 no_vertical_scrollbar))
9069 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
9072 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
9074 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
9075 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
9078 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
9081 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
9084 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
9088 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
9090 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
9091 i == GADGET_ID_CUSTOM_COPY_TO ||
9092 i == GADGET_ID_CUSTOM_EXCHANGE ||
9093 i == GADGET_ID_CUSTOM_COPY ||
9094 i == GADGET_ID_CUSTOM_PASTE)
9097 MapGadget(level_editor_gadget[i]);
9099 UnmapGadget(level_editor_gadget[i]);
9104 static void MapLevelEditorToolboxCustomGadgets(void)
9106 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
9109 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
9111 if (IS_CUSTOM_ELEMENT(properties_element) ||
9112 IS_GROUP_ELEMENT(properties_element) ||
9113 IS_EMPTY_ELEMENT(properties_element))
9114 MapLevelEditorToolboxCustomGadgets();
9117 static void UnmapLevelEditorToolboxCustomGadgets(void)
9119 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
9122 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
9126 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
9128 if (i != GADGET_ID_SINGLE_ITEMS &&
9129 i != GADGET_ID_PICK_ELEMENT)
9131 struct GadgetInfo *gi = level_editor_gadget[i];
9139 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
9140 struct GraphicInfo *gd = &graphic_info[graphic];
9144 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
9145 gi->width, gi->height, gi->x, gi->y);
9147 redraw_mask |= REDRAW_DOOR_3;
9153 static void MapLevelEditorToolboxDrawingGadgets(void)
9155 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
9158 static void UnmapLevelEditorToolboxDrawingGadgets(void)
9160 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
9163 static void UnmapDrawingArea(int id)
9165 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
9168 static void UnmapLevelEditorFieldGadgets(void)
9172 for (i = 0; i < num_editor_gadgets; i++)
9173 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
9174 level_editor_gadget[i]->y))
9175 UnmapGadget(level_editor_gadget[i]);
9178 void UnmapLevelEditorGadgets(void)
9182 for (i = 0; i < num_editor_gadgets; i++)
9183 UnmapGadget(level_editor_gadget[i]);
9186 static void ResetUndoBuffer(void)
9188 undo_buffer_position = -1;
9189 undo_buffer_steps = -1;
9190 redo_buffer_steps = 0;
9192 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
9194 level.changed = FALSE;
9197 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
9199 if (remap_toolbox_gadgets)
9201 ModifyEditorElementList();
9202 RedrawDrawingElements();
9205 if (edit_mode == ED_MODE_LEVELCONFIG)
9206 DrawLevelConfigWindow();
9207 else if (edit_mode == ED_MODE_PROPERTIES)
9208 DrawPropertiesWindow();
9209 else if (edit_mode == ED_MODE_PALETTE)
9210 DrawPaletteWindow();
9211 else // edit_mode == ED_MODE_DRAWING
9212 DrawDrawingWindowExt(remap_toolbox_gadgets);
9215 static void DrawEditModeWindow(void)
9217 DrawEditModeWindowExt(TRUE);
9220 static void DrawEditModeWindow_PlayfieldOnly(void)
9222 DrawEditModeWindowExt(FALSE);
9225 static void ChangeEditModeWindow(int new_edit_mode)
9227 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
9229 DrawEditModeWindow();
9232 static boolean LevelChanged(void)
9234 boolean field_changed = FALSE;
9237 for (y = 0; y < lev_fieldy; y++)
9238 for (x = 0; x < lev_fieldx; x++)
9239 if (Tile[x][y] != level.field[x][y])
9240 field_changed = TRUE;
9242 return (level.changed || field_changed);
9245 static boolean PrepareSavingIntoPersonalLevelSet(void)
9247 static LevelDirTree *last_copied_leveldir = NULL;
9248 static LevelDirTree *last_written_leveldir = NULL;
9249 static int last_copied_level_nr = -1;
9250 static int last_written_level_nr = -1;
9251 LevelDirTree *leveldir_former = leveldir_current;
9252 int level_nr_former = level_nr;
9255 // remember last mod/save so that for current session, we write
9256 // back to the same personal copy, asking only about overwrite.
9257 if (leveldir_current == last_copied_leveldir &&
9258 level_nr == last_copied_level_nr)
9260 // "cd" to personal level set dir (as used when writing last copy)
9261 leveldir_current = last_written_leveldir;
9262 level_nr = last_written_level_nr;
9267 if (!Request("This level is read-only! "
9268 "Save into personal level set?", REQ_ASK))
9271 // "cd" to personal level set dir (for writing copy the first time)
9273 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
9275 // this may happen if "setup.internal.create_user_levelset" is FALSE
9276 // or if file "levelinfo.conf" is missing in personal user level set
9277 if (leveldir_current == NULL)
9279 Request("Cannot find personal level set?!", REQ_CONFIRM);
9281 leveldir_current = leveldir_former;
9286 // find unused level number
9287 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
9289 static char *level_filename = NULL;
9291 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
9293 if (!fileExists(level_filename))
9297 last_copied_leveldir = leveldir_former;
9298 last_copied_level_nr = level_nr_former;
9300 last_written_leveldir = leveldir_current;
9301 last_written_level_nr = level_nr = new_level_nr;
9306 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
9308 static char *filename_levelinfo = NULL, *mod_name = NULL;
9311 // annotate this copy-and-mod in personal levelinfo.conf
9312 setString(&filename_levelinfo,
9313 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
9315 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
9317 fprintf(file, "\n");
9318 fprintf(file, "# level %d was modified from:\n", level_nr);
9319 fprintf(file, "# - previous level set name: %s\n",
9321 fprintf(file, "# - level within previous set: %d \"%s\"\n",
9322 level.file_info.nr, level.name);
9323 fprintf(file, "# - previous author: %s\n",
9325 fprintf(file, "# - previous save date: ");
9327 if (level.creation_date.src == DATE_SRC_LEVELFILE)
9329 fprintf(file, "%04d-%02d-%02d\n",
9330 level.creation_date.year,
9331 level.creation_date.month,
9332 level.creation_date.day);
9336 fprintf(file, "not recorded\n");
9342 if (level_nr > leveldir_current->last_level)
9343 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
9345 // else: allow the save even if annotation failed
9347 // now... spray graffiti on the old level vital statistics
9348 // user can change these; just trying to set a good baseline
9350 // don't truncate names for fear of making offensive or silly:
9351 // long-named original author only recorded in levelinfo.conf.
9352 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
9353 if (!strEqual(level.author, leveldir_current->author))
9355 setString(&mod_name, getStringCat3(leveldir_current->author,
9356 " after ", level.author));
9358 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9359 setString(&mod_name,
9360 getStringCat2(leveldir_current->author, " (ed.)"));
9362 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9363 setString(&mod_name, leveldir_current->author);
9365 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
9367 // less worried about truncation here
9368 setString(&mod_name, getStringCat2("Mod: ", level.name));
9369 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
9373 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
9374 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
9378 for (x = 0; x < lev_fieldx; x++)
9379 for (y = 0; y < lev_fieldy; y++)
9380 dst[x][y] = src[x][y];
9383 static int setSelectboxValue(int selectbox_id, int new_value)
9385 int new_index_value = 0;
9388 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
9389 if (selectbox_info[selectbox_id].options[i].value == new_value)
9390 new_index_value = i;
9392 *selectbox_info[selectbox_id].value =
9393 selectbox_info[selectbox_id].options[new_index_value].value;
9395 return new_index_value;
9398 static void setSelectboxSpecialActionVariablesIfNeeded(void)
9402 // change action mode and arg variables according to action type variable
9403 for (i = 0; action_arg_options[i].value != -1; i++)
9405 if (action_arg_options[i].value == custom_element_change.action_type)
9407 int mode = action_arg_options[i].mode;
9409 // only change if corresponding selectbox has changed
9410 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
9411 action_arg_modes[mode])
9412 custom_element_change.action_mode = -1;
9414 // only change if corresponding selectbox has changed
9415 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
9416 action_arg_options[i].options)
9417 custom_element_change.action_arg = -1;
9424 static void setSelectboxSpecialActionOptions(void)
9428 // change action mode and arg selectbox according to action type selectbox
9429 for (i = 0; action_arg_options[i].value != -1; i++)
9431 if (action_arg_options[i].value == custom_element_change.action_type)
9433 int mode = action_arg_options[i].mode;
9435 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9436 action_arg_modes[mode]);
9437 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9438 custom_element_change.action_mode);
9440 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9441 action_arg_options[i].options);
9442 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9443 custom_element_change.action_arg);
9449 static void copy_custom_element_settings(int element_from, int element_to)
9451 struct ElementInfo *ei_from = &element_info[element_from];
9452 struct ElementInfo *ei_to = &element_info[element_to];
9454 copyElementInfo(ei_from, ei_to);
9457 static void replace_custom_element_in_settings(int element_from,
9462 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9464 struct ElementInfo *ei = &element_info[i];
9466 for (y = 0; y < 3; y++)
9467 for (x = 0; x < 3; x++)
9468 if (ei->content.e[x][y] == element_from)
9469 ei->content.e[x][y] = element_to;
9471 for (j = 0; j < ei->num_change_pages; j++)
9473 struct ElementChangeInfo *change = &ei->change_page[j];
9475 if (change->target_element == element_from)
9476 change->target_element = element_to;
9478 if (change->initial_trigger_element == element_from)
9479 change->initial_trigger_element = element_to;
9481 if (change->action_element == element_from)
9482 change->action_element = element_to;
9484 for (y = 0; y < 3; y++)
9485 for (x = 0; x < 3; x++)
9486 if (change->target_content.e[x][y] == element_from)
9487 change->target_content.e[x][y] = element_to;
9490 if (ei->group != NULL) // group or internal
9491 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9492 if (ei->group->element[j] == element_from)
9493 ei->group->element[j] = element_to;
9497 static void replace_custom_element_in_playfield(int element_from,
9502 for (x = 0; x < lev_fieldx; x++)
9503 for (y = 0; y < lev_fieldy; y++)
9504 if (Tile[x][y] == element_from)
9505 Tile[x][y] = element_to;
9508 static boolean CopyCustomElement(int element_old, int element_new,
9511 int copy_mode_orig = copy_mode;
9513 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9515 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9516 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9517 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9519 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9521 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9522 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9523 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9525 level.changed = TRUE;
9527 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9529 Request("Please choose custom element!", REQ_CONFIRM);
9533 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9535 Request("Please choose group element!", REQ_CONFIRM);
9539 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9541 Request("Please choose empty element!", REQ_CONFIRM);
9547 level.changed = TRUE;
9550 // when modifying custom/group element, ask for copying level template
9551 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9553 if (!AskToCopyAndModifyLevelTemplate())
9557 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9559 copy_custom_element_settings(element_new, element_old);
9561 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9563 copy_custom_element_settings(element_old, element_new);
9565 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9567 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9568 copy_custom_element_settings(element_new, element_old);
9569 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9571 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9572 replace_custom_element_in_settings(element_new, element_old);
9573 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9575 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9576 replace_custom_element_in_playfield(element_new, element_old);
9577 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9580 UpdateCustomElementGraphicGadgets();
9581 DrawPropertiesWindow();
9586 static void CopyCustomElementPropertiesToEditor(int element)
9589 int current_change_page = element_info[element].current_change_page;
9591 // dynamically (re)build selectbox for selecting change page
9592 for (i = 0; i < element_info[element].num_change_pages; i++)
9594 sprintf(options_change_page_strings[i], "%d", i + 1);
9596 options_change_page[i].value = i;
9597 options_change_page[i].text = options_change_page_strings[i];
9600 options_change_page[i].value = -1;
9601 options_change_page[i].text = NULL;
9603 // needed here to initialize combined element properties
9604 InitElementPropertiesEngine(level.game_version);
9606 element_info[element].change =
9607 &element_info[element].change_page[current_change_page];
9609 custom_element = element_info[element];
9610 custom_element_change = *element_info[element].change;
9612 // needed to initially set selectbox options for special action options
9613 setSelectboxSpecialActionOptions();
9615 // needed to initially set selectbox value variables to reliable defaults
9616 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9617 setSelectboxValue(i, *selectbox_info[i].value);
9619 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9620 custom_element_properties[i] = HAS_PROPERTY(element, i);
9622 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9623 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9625 // ---------- element settings: configure (custom elements) -----------------
9627 // set accessible layer selectbox help value
9628 custom_element.access_type =
9629 (IS_WALKABLE(element) ? EP_WALKABLE :
9630 IS_PASSABLE(element) ? EP_PASSABLE :
9631 custom_element.access_type);
9632 custom_element.access_layer =
9633 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9634 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9635 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9636 custom_element.access_layer);
9637 custom_element.access_protected =
9638 (IS_PROTECTED(element) ? 1 : 0);
9639 custom_element_properties[EP_ACCESSIBLE] =
9640 (IS_ACCESSIBLE_OVER(element) ||
9641 IS_ACCESSIBLE_INSIDE(element) ||
9642 IS_ACCESSIBLE_UNDER(element));
9644 // set walk-to-object action selectbox help value
9645 custom_element.walk_to_action =
9646 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9647 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9648 IS_DROPPABLE(element) ? EP_DROPPABLE :
9649 IS_THROWABLE(element) ? EP_THROWABLE :
9650 IS_PUSHABLE(element) ? EP_PUSHABLE :
9651 custom_element.walk_to_action);
9652 custom_element_properties[EP_WALK_TO_OBJECT] =
9653 (IS_DIGGABLE(element) ||
9654 IS_COLLECTIBLE_ONLY(element) ||
9655 IS_DROPPABLE(element) ||
9656 IS_THROWABLE(element) ||
9657 IS_PUSHABLE(element));
9659 // set smash targets selectbox help value
9660 custom_element.smash_targets =
9661 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9662 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9663 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9664 custom_element.smash_targets);
9665 custom_element_properties[EP_CAN_SMASH] =
9666 (CAN_SMASH_EVERYTHING(element) ||
9667 CAN_SMASH_ENEMIES(element) ||
9668 CAN_SMASH_PLAYER(element));
9670 // set deadliness selectbox help value
9671 custom_element.deadliness =
9672 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9673 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9674 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9675 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9676 custom_element.deadliness);
9677 custom_element_properties[EP_DEADLY] =
9678 (DONT_TOUCH(element) ||
9679 DONT_GET_HIT_BY(element) ||
9680 DONT_COLLIDE_WITH(element) ||
9681 DONT_RUN_INTO(element));
9683 // ---------- element settings: advanced (custom elements) ------------------
9685 // set "change by direct action" selectbox help value
9686 custom_element_change.direct_action =
9687 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9688 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9689 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9690 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9691 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9692 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9693 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9694 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9695 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9696 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9697 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9698 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9699 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9700 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9701 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9702 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9703 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9704 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9705 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9706 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9707 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9708 custom_element_change.direct_action);
9710 // set "change by other element action" selectbox help value
9711 custom_element_change.other_action =
9712 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9713 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9714 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9715 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9716 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9717 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9718 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9719 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9720 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9721 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9722 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9723 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9724 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9725 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9726 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9727 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9728 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9729 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9730 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9731 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9732 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9733 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9734 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9735 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9736 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9737 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9738 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9739 custom_element_change.other_action);
9742 static void CopyGroupElementPropertiesToEditor(int element)
9744 group_element_info = *element_info[element].group;
9745 custom_element = element_info[element]; // needed for description
9748 static void CopyEmptyElementPropertiesToEditor(int element)
9750 custom_element = element_info[element];
9753 static void CopyClassicElementPropertiesToEditor(int element)
9755 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9756 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9757 getMoveIntoAcidProperty(&level, element);
9759 if (MAYBE_DONT_COLLIDE_WITH(element))
9760 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9761 getDontCollideWithProperty(&level, element);
9764 static void CopyElementPropertiesToEditor(int element)
9766 if (IS_CUSTOM_ELEMENT(element))
9767 CopyCustomElementPropertiesToEditor(element);
9768 else if (IS_GROUP_ELEMENT(element))
9769 CopyGroupElementPropertiesToEditor(element);
9770 else if (IS_EMPTY_ELEMENT(element))
9771 CopyEmptyElementPropertiesToEditor(element);
9773 CopyClassicElementPropertiesToEditor(element);
9776 static boolean AskToCopyAndModifyLevelTemplate(void)
9778 if (Request("Copy and modify settings from level template?", REQ_ASK))
9780 level.use_custom_template = FALSE;
9782 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9783 GDI_CHECKED, FALSE, GDI_END);
9784 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9785 GDI_CHECKED, FALSE, GDI_END);
9791 LoadLevelTemplate(-1); // this resets all element modifications ...
9793 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9799 static void CopyCustomElementPropertiesToGame(int element)
9802 int access_type_and_layer;
9804 // mark that this custom element has been modified
9805 custom_element.modified_settings = TRUE;
9806 level.changed = TRUE;
9808 if (level.use_custom_template)
9809 AskToCopyAndModifyLevelTemplate();
9811 element_info[element] = custom_element;
9812 *element_info[element].change = custom_element_change;
9814 // ---------- element settings: configure (custom elements) -----------------
9816 // set accessible property from checkbox and selectbox
9817 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9818 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9819 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9820 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9821 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9822 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9823 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9824 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9825 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9826 custom_element_properties[access_type_and_layer] =
9827 custom_element_properties[EP_ACCESSIBLE];
9828 custom_element_properties[EP_PROTECTED] =
9829 (custom_element.access_protected != 0 &&
9830 custom_element_properties[EP_ACCESSIBLE]);
9832 // set walk-to-object property from checkbox and selectbox
9833 custom_element_properties[EP_DIGGABLE] = FALSE;
9834 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9835 custom_element_properties[EP_DROPPABLE] = FALSE;
9836 custom_element_properties[EP_THROWABLE] = FALSE;
9837 custom_element_properties[EP_PUSHABLE] = FALSE;
9838 custom_element_properties[custom_element.walk_to_action] =
9839 custom_element_properties[EP_WALK_TO_OBJECT];
9841 // set smash property from checkbox and selectbox
9842 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9843 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9844 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9845 custom_element_properties[custom_element.smash_targets] =
9846 custom_element_properties[EP_CAN_SMASH];
9848 // set deadliness property from checkbox and selectbox
9849 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9850 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9851 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9852 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9853 custom_element_properties[custom_element.deadliness] =
9854 custom_element_properties[EP_DEADLY];
9856 // ---------- element settings: advanced (custom elements) ------------------
9858 // set player change event from checkbox and selectbox
9859 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9860 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9861 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9862 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9863 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9864 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9865 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9866 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9867 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9868 custom_element_change_events[CE_SWITCHED] = FALSE;
9869 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9870 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9871 custom_element_change_events[CE_BLOCKED] = FALSE;
9872 custom_element_change_events[CE_IMPACT] = FALSE;
9873 custom_element_change_events[CE_SMASHED] = FALSE;
9874 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9875 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9876 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9877 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9878 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9879 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9880 custom_element_change_events[custom_element_change.direct_action] =
9881 custom_element_change_events[CE_BY_DIRECT_ACTION];
9883 // set other element action change event from checkbox and selectbox
9884 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9885 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9886 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9887 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9888 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9889 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9890 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9891 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9892 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9893 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9894 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9895 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9896 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9897 custom_element_change_events[CE_HITTING_X] = FALSE;
9898 custom_element_change_events[CE_DIGGING_X] = FALSE;
9899 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9900 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9901 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9902 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9903 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9904 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9905 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9906 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9907 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9908 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9909 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9910 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9911 custom_element_change_events[custom_element_change.other_action] =
9912 custom_element_change_events[CE_BY_OTHER_ACTION];
9914 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9915 SET_PROPERTY(element, i, custom_element_properties[i]);
9917 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9918 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9920 // copy change events also to special level editor variable
9921 custom_element = element_info[element];
9922 custom_element_change = *element_info[element].change;
9924 // needed here to restore runtime value "element_info[element].gfx_element"
9925 InitElementPropertiesGfxElement();
9928 static void CopyGroupElementPropertiesToGame(int element)
9930 // mark that this group element has been modified
9931 custom_element.modified_settings = TRUE;
9932 level.changed = TRUE;
9934 if (level.use_custom_template)
9935 AskToCopyAndModifyLevelTemplate();
9937 element_info[element] = custom_element;
9938 *element_info[element].group = group_element_info;
9940 // needed here to restore runtime value "element_info[element].gfx_element"
9941 InitElementPropertiesGfxElement();
9944 static void CopyEmptyElementPropertiesToGame(int element)
9946 // mark that this empty element has been modified
9947 custom_element.modified_settings = TRUE;
9948 level.changed = TRUE;
9950 if (level.use_custom_template)
9951 AskToCopyAndModifyLevelTemplate();
9953 element_info[element] = custom_element;
9955 // needed here to restore runtime value "element_info[element].gfx_element"
9956 InitElementPropertiesGfxElement();
9959 static void CopyClassicElementPropertiesToGame(int element)
9961 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9962 setMoveIntoAcidProperty(&level, element,
9963 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9965 if (MAYBE_DONT_COLLIDE_WITH(element))
9966 setDontCollideWithProperty(&level, element,
9967 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9970 static void CopyElementPropertiesToGame(int element)
9972 if (IS_CUSTOM_ELEMENT(element))
9973 CopyCustomElementPropertiesToGame(element);
9974 else if (IS_GROUP_ELEMENT(element))
9975 CopyGroupElementPropertiesToGame(element);
9976 else if (IS_EMPTY_ELEMENT(element))
9977 CopyEmptyElementPropertiesToGame(element);
9979 CopyClassicElementPropertiesToGame(element);
9983 static void CheckElementDescriptions(void)
9987 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9988 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9989 Warn("no element description file for element '%s'", EL_NAME(i));
9993 static int getMaxEdFieldX(boolean has_scrollbar)
9995 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9996 int sxsize = SXSIZE - scrollbar_width;
9997 int max_ed_fieldx = sxsize / ed_tilesize;
9999 return max_ed_fieldx;
10002 static int getMaxEdFieldY(boolean has_scrollbar)
10004 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
10005 INFOTEXT_YSIZE_FULL : 0);
10006 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
10007 int sysize = SYSIZE - scrollbar_height - infotext_height;
10008 int max_ed_fieldy = sysize / ed_tilesize;
10010 return max_ed_fieldy;
10013 static void InitZoomLevelSettings(int zoom_tilesize)
10015 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
10017 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
10019 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
10020 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
10022 // make sure that tile size is always a power of 2
10023 ed_tilesize = (1 << log_2(ed_tilesize));
10025 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10027 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
10028 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
10032 last_game_engine_type = level.game_engine_type;
10034 // limit zoom tilesize by upper and lower bound
10035 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
10037 // store zoom tilesize in auto setup file only if it was manually changed
10038 if (zoom_tilesize != -1)
10039 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
10041 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
10042 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
10045 static void InitDrawingElements(void)
10047 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
10049 if (level.game_engine_type == game_engine_type_last)
10052 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10054 new_element1 = EL_BD_WALL;
10055 new_element2 = EL_EMPTY;
10056 new_element3 = EL_BD_SAND;
10058 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
10060 new_element1 = EL_SP_CHIP_SINGLE;
10061 new_element2 = EL_EMPTY;
10062 new_element3 = EL_SP_BASE;
10064 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10066 new_element1 = EL_MM_MIRROR_START;
10067 new_element2 = EL_EMPTY;
10068 new_element3 = EL_MM_WOODEN_WALL;
10072 new_element1 = EL_WALL;
10073 new_element2 = EL_EMPTY;
10074 new_element3 = EL_SAND;
10077 game_engine_type_last = level.game_engine_type;
10080 static void InitLevelSetInfo(void)
10082 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
10083 "%s", leveldir_current->name);
10084 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
10085 "%s", leveldir_current->author);
10087 levelset_num_levels = leveldir_current->levels;
10089 levelset_use_levelset_artwork = FALSE;
10090 levelset_copy_level_template = FALSE;
10092 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
10095 static void ChangeEditorToLevelSet(char *levelset_subdir)
10097 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
10099 // the previous level set might have used custom artwork
10100 ReloadCustomArtwork(0);
10102 LoadLevelSetup_SeriesInfo();
10104 SaveLevelSetup_LastSeries();
10105 SaveLevelSetup_SeriesInfo();
10109 LoadLevel(level_nr);
10110 LoadScore(level_nr);
10115 static boolean useEditorDoorAnimation(void)
10117 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
10118 boolean door_1_viewport_unchanged =
10119 (vp_door_1->x == DX &&
10120 vp_door_1->y == DY &&
10121 vp_door_1->width == DXSIZE &&
10122 vp_door_1->height == DYSIZE);
10123 boolean door_1_contains_toolbox =
10126 EX + EXSIZE <= DX + DXSIZE &&
10127 EY + EYSIZE <= DY + DYSIZE);
10129 return (door_1_viewport_unchanged && door_1_contains_toolbox);
10132 static void DrawEditorDoorBackground(int graphic, int x, int y,
10133 int width, int height)
10135 struct GraphicInfo *g = &graphic_info[graphic];
10137 if (g->bitmap != NULL)
10138 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
10139 MIN(width, g->width), MIN(height, g->height), x, y);
10141 ClearRectangle(drawto, x, y, width, height);
10144 static void DrawEditorDoorContent(void)
10146 // needed for gadgets drawn on background (like palette scrollbar)
10147 SetDoorBackgroundImage(IMG_UNDEFINED);
10149 // copy default editor door content to main double buffer
10150 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
10152 // draw bigger door
10153 DrawSpecialEditorDoor();
10155 // draw new control window
10156 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
10158 // draw all toolbox gadgets to editor doors
10159 MapControlButtons();
10161 // when returning from test game to properties page, redraw toolbox gadgets
10162 if (edit_mode == ED_MODE_PROPERTIES)
10164 UnmapLevelEditorToolboxDrawingGadgets();
10165 UnmapLevelEditorToolboxCustomGadgets();
10167 MapLevelEditorToolboxCustomGadgetsIfNeeded();
10170 // draw all palette gadgets to editor doors
10171 ModifyEditorElementList();
10172 RedrawDrawingElements();
10174 // copy actual editor door content to door double buffer for OpenDoor()
10175 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
10178 void DrawLevelEd(void)
10180 int fade_mask = REDRAW_FIELD;
10182 FadeSoundsAndMusic();
10184 if (CheckFadeAll())
10185 fade_mask = REDRAW_ALL;
10187 FadeOut(fade_mask);
10189 // needed if different viewport properties defined for editor
10190 ChangeViewportPropertiesIfNeeded();
10194 InitZoomLevelSettings(-1);
10195 InitDrawingElements();
10196 InitLevelSetInfo();
10199 CheckElementDescriptions();
10202 if (level_editor_test_game)
10204 CopyPlayfield(level.field, Tile);
10205 CopyPlayfield(TileBackup, level.field);
10207 level_editor_test_game = FALSE;
10211 edit_mode = ED_MODE_DRAWING;
10212 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
10213 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
10221 // redraw_mask |= REDRAW_ALL;
10223 FreeLevelEditorGadgets();
10224 CreateLevelEditorGadgets();
10226 ReinitializeElementList(); // update dynamic level element list
10227 ReinitializeElementListButtons(); // custom element may look different
10229 InitElementPropertiesGfxElement();
10233 DrawEditModeWindow_PlayfieldOnly();
10235 DrawMaskedBorder(fade_mask);
10237 // use door animation if door 1 viewport is unchanged and contains toolbox
10238 if (useEditorDoorAnimation())
10242 DrawEditorDoorContent();
10244 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
10248 DrawEditorDoorContent();
10253 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
10256 static void AdjustDrawingAreaGadgets(void)
10258 int ed_xsize = lev_fieldx + 2;
10259 int ed_ysize = lev_fieldy + 2;
10260 int max_ed_fieldx = MAX_ED_FIELDX;
10261 int max_ed_fieldy = MAX_ED_FIELDY;
10262 boolean horizontal_scrollbar_needed;
10263 boolean vertical_scrollbar_needed;
10264 int x, y, width, height;
10266 if (suppressBorderElement())
10268 ed_xsize = lev_fieldx;
10269 ed_ysize = lev_fieldy;
10272 // check if we need any scrollbars
10273 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10274 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10276 // check if we have a smaller editor field because of scrollbars
10277 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10278 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10280 // check again if we now need more scrollbars because of less space
10281 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10282 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10284 // check if editor field gets even smaller after adding new scrollbars
10285 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10286 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10288 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
10289 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
10291 x = SX + ed_fieldx * ed_tilesize;
10292 y = SY + ed_fieldy * ed_tilesize;
10294 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
10295 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
10297 // adjust drawing area gadget
10298 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
10299 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
10300 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
10303 // adjust horizontal scrollbar gadgets
10304 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
10307 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
10308 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
10311 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
10314 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
10317 // adjust vertical scrollbar gadgets
10318 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
10321 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
10323 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
10325 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
10327 GDI_HEIGHT, height,
10328 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
10332 static void AdjustLevelScrollPosition(void)
10334 if (level_xpos < -1)
10336 if (level_xpos > lev_fieldx - ed_fieldx + 1)
10337 level_xpos = lev_fieldx - ed_fieldx + 1;
10338 if (lev_fieldx < ed_fieldx - 2)
10341 if (level_ypos < -1)
10343 if (level_ypos > lev_fieldy - ed_fieldy + 1)
10344 level_ypos = lev_fieldy - ed_fieldy + 1;
10345 if (lev_fieldy < ed_fieldy - 2)
10348 if (suppressBorderElement())
10355 static void AdjustEditorScrollbar(int id)
10357 struct GadgetInfo *gi = level_editor_gadget[id];
10358 int items_max, items_visible, item_position;
10360 if (id == GADGET_ID_SCROLL_HORIZONTAL)
10362 items_max = MAX(lev_fieldx + 2, ed_fieldx);
10363 items_visible = ed_fieldx;
10364 item_position = level_xpos + 1;
10368 items_max = MAX(lev_fieldy + 2, ed_fieldy);
10369 items_visible = ed_fieldy;
10370 item_position = level_ypos + 1;
10373 if (item_position > items_max - items_visible)
10374 item_position = items_max - items_visible;
10376 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10377 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10380 static void AdjustElementListScrollbar(void)
10382 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
10383 int items_max, items_visible, item_position;
10385 // correct position of element list scrollbar
10386 if (element_shift < 0)
10388 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
10389 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
10391 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
10392 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
10393 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
10395 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10396 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10397 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10400 static void ModifyEditorCounterValue(int counter_id, int new_value)
10402 int *counter_value = counterbutton_info[counter_id].value;
10403 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10404 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10406 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
10408 if (counter_value != NULL)
10409 *counter_value = gi->textinput.number_value;
10412 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
10414 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10415 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10417 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10419 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10420 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10422 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10423 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10425 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10426 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10431 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10433 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10434 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10435 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10437 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10440 static void ModifyEditorSelectboxOptions(int selectbox_id,
10441 struct ValueTextInfo *options)
10443 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10444 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10446 selectbox_info[selectbox_id].options = options;
10448 // set index to zero -- list may be shorter now (correct later, if needed)
10449 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10450 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10453 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10455 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10456 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10458 drawingarea_info[drawingarea_id].area_xsize = xsize;
10459 drawingarea_info[drawingarea_id].area_ysize = ysize;
10461 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10464 static void ModifyEditorElementList(void)
10468 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10471 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10473 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10474 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10475 struct GadgetDesign *gd = &gi->deco.design;
10476 int element = editor_elements[element_shift + i];
10477 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10481 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10483 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10489 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10491 int graphic = el2edimg(element);
10492 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10494 if (pos->x == -1 &&
10498 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10501 static void ModifyDrawingElementButton(int element, int id)
10503 struct GadgetInfo *gi = level_editor_gadget[id];
10504 Bitmap *deco_bitmap;
10505 int deco_x, deco_y;
10506 int tile_size = gi->deco.width;
10508 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10510 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10513 static void PickDrawingElement(int button, int element)
10518 struct XYTileSize *pos;
10520 } de, drawing_elements[] =
10522 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10523 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10524 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10527 if (button < 1 || button > 3)
10530 if (IS_MM_WALL(element))
10531 element = map_mm_wall_element(element);
10533 de = drawing_elements[button - 1];
10535 *de.new_element = element; // update global drawing element variable
10537 DrawDrawingElementGraphic(element, de.pos);
10538 ModifyDrawingElementButton(element, de.id);
10540 redraw_mask |= REDRAW_DOOR_1;
10543 static void RedrawDrawingElements(void)
10545 PickDrawingElement(1, new_element1);
10546 PickDrawingElement(2, new_element2);
10547 PickDrawingElement(3, new_element3);
10550 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10552 stick_element_properties_window = FALSE;
10554 SetMainBackgroundImage(IMG_UNDEFINED);
10557 UnmapLevelEditorFieldGadgets();
10559 AdjustDrawingAreaGadgets();
10560 AdjustLevelScrollPosition();
10561 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10562 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10564 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10566 MapMainDrawingArea();
10568 if (remap_toolbox_gadgets)
10570 UnmapLevelEditorToolboxCustomGadgets();
10571 MapLevelEditorToolboxDrawingGadgets();
10575 static void DrawDrawingWindow(void)
10577 DrawDrawingWindowExt(TRUE);
10580 static int getTabulatorBarWidth(void)
10582 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10583 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10585 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10588 static int getTabulatorBarHeight(void)
10590 return ED_TAB_BAR_HEIGHT;
10593 static Pixel getTabulatorBarColor(void)
10595 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10596 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10597 int gd_x = gd->x + gd_gi1->border.width / 2;
10598 int gd_y = gd->y + gd_gi1->height - 1;
10600 return GetPixel(gd->bitmap, gd_x, gd_y);
10603 static void DrawLevelConfigTabulatorGadgets(void)
10605 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10606 Pixel tab_color = getTabulatorBarColor();
10607 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10608 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10611 // draw additional "engine" tabulator when using native BD engine
10612 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10613 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10615 for (i = id_first; i <= id_last; i++)
10617 int gadget_id = textbutton_info[i].gadget_id;
10618 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10619 boolean active = (i != edit_mode_levelconfig);
10621 // draw background line below tabulator button
10622 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10624 // draw solid line below inactive tabulator buttons
10625 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10626 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10627 ED_GADGET_TINY_DISTANCE, tab_color);
10629 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10630 MapTextbuttonGadget(i);
10633 // draw little border line below tabulator buttons
10634 if (tab_color != BLACK_PIXEL) // black => transparent
10635 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10636 ED_GADGET_TINY_DISTANCE,
10637 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10640 static void DrawPropertiesTabulatorGadgets(void)
10642 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10643 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10644 int gd_x = gd->x + gd_gi1->border.width / 2;
10645 int gd_y = gd->y + gd_gi1->height - 1;
10646 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10647 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10648 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10651 // draw two config tabulators for player elements
10652 if (IS_PLAYER_ELEMENT(properties_element))
10653 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10655 // draw two config and one "change" tabulator for custom elements
10656 if (IS_CUSTOM_ELEMENT(properties_element))
10657 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10659 for (i = id_first; i <= id_last; i++)
10661 int gadget_id = textbutton_info[i].gadget_id;
10662 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10663 boolean active = (i != edit_mode_properties);
10665 // use "config 1" and "config 2" instead of "config" for players and CEs
10666 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10667 (IS_PLAYER_ELEMENT(properties_element) ||
10668 IS_CUSTOM_ELEMENT(properties_element)))
10671 // draw background line below tabulator button
10672 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10674 // draw solid line below inactive tabulator buttons
10675 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10676 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10677 ED_GADGET_TINY_DISTANCE, tab_color);
10679 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10680 MapTextbuttonGadget(i);
10683 // draw little border line below tabulator buttons
10684 if (tab_color != BLACK_PIXEL) // black => transparent
10685 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10686 ED_GADGET_TINY_DISTANCE,
10687 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10690 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10692 DrawText(SX + xpos, SY + ypos, text, font_nr);
10695 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10696 int xpos, int ypos)
10698 int font_width = getFontWidth(font_nr);
10699 int font_height = getFontHeight(font_nr);
10700 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10701 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10703 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10704 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10705 TRUE, FALSE, FALSE);
10708 static void DrawLevelConfigLevel(void)
10712 // draw counter gadgets
10713 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10714 MapCounterButtons(i);
10716 // draw checkbutton gadgets
10717 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10718 MapCheckbuttonGadget(i);
10720 // draw selectbox gadgets
10721 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10722 MapSelectboxGadget(i);
10724 // draw text input gadgets
10725 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10726 MapTextInputGadget(i);
10729 static char *getLevelSubdirFromSaveMode(int save_mode)
10731 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10732 return getNewUserLevelSubdir();
10734 return leveldir_current->subdir;
10737 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10739 char *directory_text = "Level set directory:";
10740 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10741 int font1_nr = FONT_TEXT_1;
10742 int font2_nr = FONT_TEXT_2;
10743 int font1_height = getFontHeight(font1_nr);
10744 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10745 int x = ED_LEVEL_SETTINGS_X(0);
10746 int y = ED_LEVEL_SETTINGS_Y(6);
10748 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10749 PrintInfoText(directory_name, font2_nr, x, y);
10752 static void DrawLevelConfigLevelSet(void)
10754 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10755 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10758 // draw counter gadgets
10759 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10760 MapCounterButtons(i);
10762 // draw checkbutton gadgets
10763 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10765 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10766 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10767 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10770 MapCheckbuttonGadget(i);
10773 // draw selectbox gadgets
10774 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10775 MapSelectboxGadget(i);
10777 // draw text input gadgets
10778 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10779 MapTextInputGadget(i);
10781 // draw textbutton gadgets
10782 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10785 DrawLevelConfigLevelSet_DirectoryInfo();
10788 static void DrawLevelConfigEditor(void)
10792 // draw counter gadgets
10793 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10794 MapCounterButtons(i);
10796 // draw checkbutton gadgets
10797 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10798 MapCheckbuttonGadget(i);
10800 // draw radiobutton gadgets
10801 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10802 MapRadiobuttonGadget(i);
10804 // draw drawing area
10805 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10807 // draw textbutton gadgets
10808 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10811 static void DrawLevelConfigEngine(void)
10815 // draw counter gadgets
10816 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10818 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10819 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10823 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10824 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10827 // draw checkbutton gadgets
10828 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10829 MapCheckbuttonGadget(i);
10831 // draw selectbox gadgets
10832 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10833 MapSelectboxGadget(i);
10836 static void DrawLevelConfigWindow(void)
10838 char *text = "Global Settings";
10839 int font_nr = FONT_TITLE_1;
10840 struct MenuPosInfo *pos = &editor.settings.headline;
10841 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10842 int sy = SY + pos->y;
10844 stick_element_properties_window = FALSE;
10846 SetAutomaticNumberOfGemsNeeded();
10848 UnmapLevelEditorFieldGadgets();
10850 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10853 DrawText(sx, sy, text, font_nr);
10855 DrawLevelConfigTabulatorGadgets();
10857 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10858 DrawLevelConfigLevel();
10859 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10860 DrawLevelConfigLevelSet();
10861 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10862 DrawLevelConfigEditor();
10863 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10864 DrawLevelConfigEngine();
10867 static void DrawCustomContentArea(void)
10869 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10870 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10871 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10872 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10873 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10874 int xoffset = ED_GADGET_SPACE_DISTANCE;
10876 // add distance for potential left text (without drawing area border)
10877 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10879 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10881 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10884 static void DrawCustomChangeContentArea(void)
10886 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10887 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10888 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10889 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10890 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10891 int xoffset = ED_GADGET_SPACE_DISTANCE;
10893 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10895 MapDrawingArea(id);
10898 static void RemoveElementContentArea(int id, int font_height)
10900 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10902 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10903 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10904 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10905 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10906 ED_GADGET_TEXT_DISTANCE + font_height);
10909 static void DrawYamYamContentAreas(void)
10911 int font_nr = FONT_TEXT_1;
10912 int font_height = getFontHeight(font_nr);
10913 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10914 int yoffset = (tilesize - font_height) / 2;
10915 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10916 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10919 // display counter to choose number of element content areas
10920 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10922 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10924 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10926 if (i < level.num_yamyam_contents)
10928 MapDrawingArea(id);
10932 UnmapDrawingArea(id);
10934 // delete content areas in case of reducing number of them
10935 RemoveElementContentArea(id, font_height);
10939 DrawText(x, y + 0 * tilesize, "content", font_nr);
10940 DrawText(x, y + 1 * tilesize, "when", font_nr);
10941 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10944 static void DrawMagicBallContentAreas(void)
10946 int font_nr = FONT_TEXT_1;
10947 int font_height = getFontHeight(font_nr);
10948 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10949 int yoffset = (tilesize - font_height) / 2;
10950 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10951 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10954 // display counter to choose number of element content areas
10955 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10957 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10959 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10961 if (i < level.num_ball_contents)
10963 MapDrawingArea(id);
10967 UnmapDrawingArea(id);
10969 // delete content areas in case of reducing number of them
10970 RemoveElementContentArea(id, font_height);
10974 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10975 DrawText(x, y + 1 * tilesize, "when", font_nr);
10976 DrawText(x, y + 2 * tilesize, "active", font_nr);
10979 static void DrawAndroidElementArea(void)
10981 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10982 int num_elements = level.num_android_clone_elements;
10983 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10984 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10985 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10986 int xsize = MAX_ANDROID_ELEMENTS;
10989 // display counter to choose number of element areas
10990 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10992 if (drawingarea_info[id].text_left != NULL)
10993 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10995 UnmapDrawingArea(id);
10997 ModifyEditorDrawingArea(id, num_elements, 1);
10999 // delete content areas in case of reducing number of them
11000 DrawBackground(sx, sy,
11001 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11002 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11004 MapDrawingArea(id);
11007 static void DrawGroupElementArea(void)
11009 int id = ED_DRAWING_ID_GROUP_CONTENT;
11010 int num_elements = group_element_info.num_elements;
11011 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11012 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11013 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11014 int xsize = MAX_ELEMENTS_IN_GROUP;
11017 if (drawingarea_info[id].text_left != NULL)
11018 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11020 UnmapDrawingArea(id);
11022 ModifyEditorDrawingArea(id, num_elements, 1);
11024 // delete content areas in case of reducing number of them
11025 DrawBackground(sx, sy,
11026 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11027 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11029 MapDrawingArea(id);
11032 static void DrawPlayerInitialInventoryArea(int element)
11034 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
11035 int player_nr = GET_PLAYER_NR(element);
11036 int num_elements = level.initial_inventory_size[player_nr];
11037 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11038 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11039 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11040 int xsize = MAX_INITIAL_INVENTORY_SIZE;
11043 // determine horizontal position to the right of specified gadget
11044 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
11045 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
11046 ED_DRAWINGAREA_TEXT_DISTANCE);
11048 // determine horizontal offset for leading text
11049 if (drawingarea_info[id].text_left != NULL)
11050 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11052 UnmapDrawingArea(id);
11054 ModifyEditorDrawingArea(id, num_elements, 1);
11056 // delete content areas in case of reducing number of them
11057 DrawBackground(sx, sy,
11058 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11059 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11061 MapDrawingArea(id);
11064 static void DrawMMBallContentArea(void)
11066 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
11067 int num_elements = level.num_mm_ball_contents;
11068 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11069 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11070 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11071 int xsize = MAX_MM_BALL_CONTENTS;
11074 if (drawingarea_info[id].text_left != NULL)
11075 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11077 UnmapDrawingArea(id);
11079 ModifyEditorDrawingArea(id, num_elements, 1);
11081 // delete content areas in case of reducing number of them
11082 DrawBackground(sx, sy,
11083 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11084 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11086 MapDrawingArea(id);
11089 static void DrawEnvelopeTextArea(int envelope_nr)
11091 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
11092 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
11096 DrawBackground(gi->x, gi->y,
11097 gi->textarea.crop_width, gi->textarea.crop_height);
11099 if (envelope_nr != -1)
11100 textarea_info[id].value = level.envelope[envelope_nr].text;
11102 ModifyGadget(gi, GDI_AREA_SIZE,
11103 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
11104 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
11107 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
11110 static void DrawPropertiesInfo(void)
11119 // configurable properties
11121 { EP_WALKABLE_OVER, "- player can walk over it" },
11122 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
11123 { EP_WALKABLE_UNDER, "- player can walk under it" },
11124 { EP_PASSABLE_OVER, "- player can pass over it" },
11125 { EP_PASSABLE_INSIDE, "- player can pass through it" },
11126 { EP_PASSABLE_UNDER, "- player can pass under it" },
11127 { EP_PROTECTED, "- player is protected by it" },
11129 { EP_DIGGABLE, "- can be digged away" },
11130 { EP_COLLECTIBLE, "- can be collected" },
11131 { EP_DROPPABLE, "- can be dropped after collecting" },
11132 { EP_THROWABLE, "- can be thrown after collecting" },
11133 { EP_PUSHABLE, "- can be pushed" },
11135 { EP_CAN_FALL, "- can fall" },
11136 { EP_CAN_MOVE, "- can move" },
11138 { EP_CAN_SMASH_PLAYER, "- can smash player" },
11140 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
11142 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
11144 { EP_SLIPPERY, "- slippery for falling elements" },
11145 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
11147 { EP_DONT_RUN_INTO, "- deadly when running into" },
11148 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
11149 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
11150 { EP_DONT_TOUCH, "- deadly when touching" },
11152 { EP_INDESTRUCTIBLE, "- indestructible" },
11154 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
11155 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
11156 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
11158 { EP_CAN_CHANGE, "- can change to other element" },
11160 // pre-defined properties
11161 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
11162 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
11163 { EP_SWITCHABLE, "- can be switched" },
11165 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
11170 char *filename = getElementDescriptionFilename(properties_element);
11171 char *num_elements_text = "In this level: ";
11172 char *num_similar_text = "Similar tiles: ";
11173 char *properties_text = "Standard properties: ";
11174 char *description_text = "Description:";
11175 char *no_description_text = "No description available.";
11176 char *none_text = "None";
11178 int num_elements_in_level = 0;
11179 int num_similar_in_level = 0;
11180 int num_hires_tiles_in_level = 0;
11181 int num_standard_properties = 0;
11182 int font1_nr = FONT_TEXT_1;
11183 int font2_nr = FONT_TEXT_2;
11184 int font1_width = getFontWidth(font1_nr);
11185 int font1_height = getFontHeight(font1_nr);
11186 int font2_height = getFontHeight(font2_nr);
11187 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
11188 int font2_yoffset = (font1_height - font2_height) / 2;
11189 int num_elements_text_len = strlen(num_elements_text) * font1_width;
11190 int num_similar_text_len = strlen(num_similar_text) * font1_width;
11191 int properties_text_len = strlen(properties_text) * font1_width;
11192 int xpos = ED_ELEMENT_SETTINGS_X(0);
11193 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11196 if (setup.editor.show_element_token)
11198 int font3_nr = FONT_TEXT_3;
11199 int font3_height = getFontHeight(font3_nr);
11201 DrawTextF(xpos, ypos, font3_nr,
11202 "[%s]", element_info[properties_element].token_name);
11204 ypos += 2 * font3_height;
11207 // ----- print number of elements / percentage of this element in level
11209 for (y = 0; y < lev_fieldy; y++)
11211 for (x = 0; x < lev_fieldx; x++)
11213 if (Tile[x][y] == properties_element)
11215 num_elements_in_level++;
11217 else if (IS_MM_WALL(Tile[x][y]) &&
11218 map_mm_wall_element(Tile[x][y]) == properties_element)
11220 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
11225 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11227 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
11229 if (num_hires_tiles_in_level > 0)
11230 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11231 "%d wall tiles", num_hires_tiles_in_level);
11232 else if (num_elements_in_level > 0)
11233 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11234 "%d (%.2f %%)", num_elements_in_level, percentage);
11236 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11239 // ----- print number of similar elements / percentage of them in level
11241 for (y = 0; y < lev_fieldy; y++)
11243 for (x = 0; x < lev_fieldx; x++)
11245 if (strEqual(element_info[Tile[x][y]].class_name,
11246 element_info[properties_element].class_name))
11248 num_similar_in_level++;
11253 if (num_similar_in_level != num_elements_in_level)
11255 ypos += 1 * MAX(font1_height, font2_height);
11257 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11259 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
11261 if (num_similar_in_level > 0)
11262 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11263 "%d (%.2f %%)", num_similar_in_level, percentage);
11265 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11269 ypos += 2 * MAX(font1_height, font2_height);
11271 // ----- print standard properties of this element
11273 DrawTextS(xpos, ypos, font1_nr, properties_text);
11275 ypos += line1_height;
11277 for (i = 0; properties[i].value != -1; i++)
11279 if (!HAS_PROPERTY(properties_element, properties[i].value))
11282 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
11284 ypos += font2_height;
11286 num_standard_properties++;
11289 if (num_standard_properties == 0)
11291 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
11292 font2_nr, none_text);
11294 ypos -= (line1_height - font1_height);
11297 ypos += MAX(font1_height, font2_height);
11299 // ----- print special description of this element
11301 PrintInfoText(description_text, font1_nr, xpos, ypos);
11303 ypos += line1_height;
11305 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
11306 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
11309 #define TEXT_COLLECTING "Score for collecting"
11310 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
11311 #define TEXT_SMASHING "Score for smashing"
11312 #define TEXT_SLURPING "Score for slurping robot"
11313 #define TEXT_CRACKING "Score for cracking"
11314 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
11315 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
11316 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
11317 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
11318 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
11319 #define TEXT_DURATION "Duration when activated"
11320 #define TEXT_DELAY_ON "Delay before activating"
11321 #define TEXT_DELAY_OFF "Delay before deactivating"
11322 #define TEXT_DELAY_CHANGING "Delay before changing"
11323 #define TEXT_DELAY_EXPLODING "Delay before exploding"
11324 #define TEXT_DELAY_MOVING "Delay before moving"
11325 #define TEXT_BALL_DELAY "Element generation delay"
11326 #define TEXT_MOVE_SPEED "Speed of android moving"
11327 #define TEXT_CLONE_SPEED "Speed of android cloning"
11328 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
11329 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
11330 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
11331 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
11332 #define TEXT_TIME_BONUS "Extra time to solve level"
11333 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
11334 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
11335 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
11336 #define TEXT_RANDOM_SEED "slime random number seed"
11337 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
11338 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
11339 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
11340 #define TEXT_HAMMER_BREAK_DELAY "Delay for breaking walls"
11341 #define TEXT_HAMMER_REAPPEAR_DELAY "Delay for reappearing walls"
11342 #define TEXT_SKELETONS_NEEDED "Skeletons needed to use pot"
11343 #define TEXT_SKELETONS_WORTH "Counts as this many diamonds"
11344 #define TEXT_AUTO_TURN_DELAY "Creatures auto turn delay"
11353 } elements_with_counter[] =
11355 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
11356 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
11357 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
11358 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
11359 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
11360 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11361 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
11362 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
11363 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
11364 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
11365 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
11366 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11367 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
11368 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11369 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11370 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
11371 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11372 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
11373 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11374 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11375 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
11376 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11377 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11378 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11379 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11380 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11381 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11382 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11383 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11384 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11385 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11386 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11387 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11388 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11389 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11390 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
11391 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
11392 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11393 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
11394 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11395 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11396 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11397 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11398 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11399 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
11400 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11401 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11402 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
11403 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11404 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11405 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
11406 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
11407 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
11408 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11409 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11410 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11411 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11412 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11413 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11414 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11415 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11416 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
11417 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
11418 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
11419 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
11420 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
11421 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11422 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
11423 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
11424 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
11425 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11426 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11427 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11428 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11429 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11430 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11431 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11432 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11433 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11434 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11435 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11436 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11437 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11439 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11441 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11442 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11443 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11445 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11447 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11448 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11449 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11450 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
11451 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11452 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11453 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
11454 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11455 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11456 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11457 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11459 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11461 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11463 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11465 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11467 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11469 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11471 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11473 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11475 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11477 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11479 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
11481 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_break_delay, TEXT_HAMMER_BREAK_DELAY,
11483 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_reappear_delay, TEXT_HAMMER_REAPPEAR_DELAY,
11485 { EL_BD_POT, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11487 { EL_BD_SKELETON, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11489 { EL_BD_SKELETON, &level.bd_skeleton_worth_num_diamonds, TEXT_SKELETONS_WORTH,
11491 { EL_BD_CREATURE_SWITCH, &level.bd_creatures_auto_turn_delay, TEXT_AUTO_TURN_DELAY },
11492 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11493 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11494 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11495 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11496 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11497 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11498 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11499 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11500 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11501 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11502 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11503 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11504 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11505 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11506 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11507 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11508 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11509 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11510 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11511 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11512 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11513 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11514 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11515 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11516 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11521 static boolean checkPropertiesConfig(int element)
11525 // special case: empty space customization only available in R'n'D game engine
11526 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11529 // special case: BD style rock customization only available in BD game engine
11530 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11533 if (IS_GEM(element) ||
11534 IS_CUSTOM_ELEMENT(element) ||
11535 IS_GROUP_ELEMENT(element) ||
11536 IS_EMPTY_ELEMENT(element) ||
11537 IS_BALLOON_ELEMENT(element) ||
11538 IS_ENVELOPE(element) ||
11539 IS_MM_ENVELOPE(element) ||
11540 IS_MM_MCDUFFIN(element) ||
11541 IS_DF_LASER(element) ||
11542 IS_PLAYER_ELEMENT(element) ||
11543 IS_BD_PLAYER_ELEMENT(element) ||
11544 IS_BD_EXPANDABLE_WALL(properties_element) ||
11545 IS_BD_EXPANDABLE_STEELWALL(properties_element) ||
11546 IS_BD_CONVEYOR_BELT(properties_element) ||
11547 IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
11548 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11549 HAS_EDITOR_CONTENT(element) ||
11550 CAN_GROW(element) ||
11551 COULD_MOVE_INTO_ACID(element) ||
11552 MAYBE_DONT_COLLIDE_WITH(element) ||
11553 element == EL_BD_SAND ||
11554 element == EL_BD_ROCK ||
11555 element == EL_BD_MEGA_ROCK ||
11556 element == EL_BD_SWEET ||
11557 element == EL_BD_VOODOO_DOLL ||
11558 element == EL_BD_WATER)
11564 for (i = 0; elements_with_counter[i].element != -1; i++)
11565 if (elements_with_counter[i].element == element)
11572 static void SetAutomaticNumberOfGemsNeeded(void)
11576 if (!level.auto_count_gems)
11579 level.gems_needed = 0;
11581 for (x = 0; x < lev_fieldx; x++)
11583 for (y = 0; y < lev_fieldy; y++)
11585 int element = Tile[x][y];
11590 case EL_EMERALD_YELLOW:
11591 case EL_EMERALD_RED:
11592 case EL_EMERALD_PURPLE:
11593 case EL_BD_DIAMOND:
11594 case EL_WALL_EMERALD:
11595 case EL_WALL_EMERALD_YELLOW:
11596 case EL_WALL_EMERALD_RED:
11597 case EL_WALL_EMERALD_PURPLE:
11598 case EL_WALL_BD_DIAMOND:
11600 case EL_SP_INFOTRON:
11603 level.gems_needed++;
11607 case EL_WALL_DIAMOND:
11608 level.gems_needed += 3;
11612 case EL_WALL_PEARL:
11613 level.gems_needed += 5;
11617 case EL_WALL_CRYSTAL:
11618 level.gems_needed += 8;
11627 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11630 static void DrawPropertiesConfig(void)
11632 boolean draw_footer_line = FALSE;
11633 int max_num_element_counters = 4;
11634 int num_element_counters = 0;
11637 if (!checkPropertiesConfig(properties_element))
11639 int xpos = ED_ELEMENT_SETTINGS_X(0);
11640 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11642 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11647 // check if there are elements where a value can be chosen for
11648 for (i = 0; elements_with_counter[i].element != -1; i++)
11650 if (elements_with_counter[i].element != properties_element)
11653 // special case: score for extra diamonds only available in BD game engine
11654 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11655 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11656 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11659 // special case: some amoeba counters only available in BD game engine
11660 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11661 elements_with_counter[i].value != &level.amoeba_speed &&
11662 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11665 // special case: some amoeba counters only available in R'n'D game engine
11666 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11667 elements_with_counter[i].value == &level.amoeba_speed &&
11668 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11671 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11673 counterbutton_info[counter_id].y =
11674 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11675 (CAN_GROW(properties_element) ? 1 : 0) +
11676 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11677 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11678 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11679 (properties_element == EL_BD_SLIME ? 1 : 0) +
11680 (properties_element == EL_BD_ACID ? 1 : 0) +
11681 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
11682 (properties_element == EL_BD_CREATURE_SWITCH ? 2 : 0) +
11683 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11684 num_element_counters);
11686 // special case: set magic wall counter for BD game engine separately
11687 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11688 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(1);
11690 // special case: set amoeba counters for BD game engine separately
11691 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11692 (properties_element == EL_BD_AMOEBA_2))
11693 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11695 // special case: set position for delay counter for reappearing hammered walls
11696 if (properties_element == EL_BD_PNEUMATIC_HAMMER && num_element_counters > 0)
11697 counterbutton_info[counter_id].y += 1;
11699 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11700 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11701 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11702 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11704 // default: counter values between 0 and 999
11705 if (counterbutton_info[counter_id].max_value == 0)
11706 counterbutton_info[counter_id].max_value = 999;
11708 MapCounterButtons(counter_id);
11710 num_element_counters++;
11711 if (num_element_counters >= max_num_element_counters)
11715 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11717 // draw stickybutton gadget
11718 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11720 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11721 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11723 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
11724 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
11725 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO);
11726 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO);
11727 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO);
11728 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO);
11729 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO);
11732 if (HAS_EDITOR_CONTENT(properties_element))
11734 // draw stickybutton gadget
11735 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11737 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11739 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11740 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11742 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11743 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11745 else if (properties_element == EL_BD_AMOEBA_2)
11747 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11748 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11749 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11751 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11752 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11753 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11754 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11756 else if (IS_AMOEBOID(properties_element))
11757 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11758 else if (properties_element == EL_BD_ACID)
11760 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
11761 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
11763 else if (IS_BD_BITER(properties_element))
11765 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
11767 else if (properties_element == EL_BD_BLADDER)
11769 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
11771 else if (properties_element == EL_YAMYAM ||
11772 properties_element == EL_YAMYAM_LEFT ||
11773 properties_element == EL_YAMYAM_RIGHT ||
11774 properties_element == EL_YAMYAM_UP ||
11775 properties_element == EL_YAMYAM_DOWN)
11776 DrawYamYamContentAreas();
11777 else if (properties_element == EL_EMC_MAGIC_BALL)
11779 DrawMagicBallContentAreas();
11781 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11782 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11784 else if (properties_element == EL_EMC_ANDROID)
11785 DrawAndroidElementArea();
11786 else if (properties_element == EL_MM_GRAY_BALL)
11788 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11789 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11790 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11791 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11793 DrawMMBallContentArea();
11797 if (IS_PLAYER_ELEMENT(properties_element))
11799 int player_nr = GET_PLAYER_NR(properties_element);
11801 // these properties can be set for every player individually
11803 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11805 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11806 &level.start_element[player_nr];
11807 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11808 &level.artwork_element[player_nr];
11809 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11810 &level.explosion_element[player_nr];
11812 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11813 &level.use_start_element[player_nr];
11814 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11815 &level.use_artwork_element[player_nr];
11816 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11817 &level.use_explosion_element[player_nr];
11818 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11819 &level.initial_player_gravity[player_nr];
11821 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11822 &level.initial_player_stepsize[player_nr];
11824 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11825 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11826 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11827 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11828 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11829 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11830 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11831 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11832 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11833 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11834 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11835 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11836 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11837 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11838 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11840 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11841 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11842 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11844 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11846 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11848 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11849 &level.initial_inventory_content[player_nr][0];
11851 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11852 &level.initial_inventory_size[player_nr];
11854 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11855 &level.use_initial_inventory[player_nr];
11857 // draw checkbutton gadgets
11858 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11859 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11860 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11862 // draw counter gadgets
11863 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11865 // draw drawing area gadgets
11866 DrawPlayerInitialInventoryArea(properties_element);
11870 if (IS_BD_PLAYER_ELEMENT(properties_element))
11872 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11873 ED_ELEMENT_SETTINGS_YPOS(2);
11874 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11875 ED_ELEMENT_SETTINGS_YPOS(3);
11876 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11877 ED_ELEMENT_SETTINGS_YPOS(4);
11879 // draw checkbutton gadgets
11880 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11881 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
11882 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11884 // draw counter gadgets
11885 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11886 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11888 // draw drawing area gadgets
11889 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
11892 if (properties_element == EL_BD_SAND)
11894 MapDrawingArea(ED_DRAWING_ID_BD_SAND_LOOKS_LIKE);
11897 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11899 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11900 ED_ELEMENT_SETTINGS_YPOS(0);
11901 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11902 ED_ELEMENT_SETTINGS_YPOS(1);
11904 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11905 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11908 if (properties_element == EL_BD_MEGA_ROCK ||
11909 properties_element == EL_BD_SWEET)
11911 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11912 ED_ELEMENT_SETTINGS_YPOS(0);
11913 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11914 ED_ELEMENT_SETTINGS_YPOS(1);
11916 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11917 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11920 if (properties_element == EL_BD_VOODOO_DOLL)
11922 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
11923 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
11924 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
11925 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
11928 if (properties_element == EL_BD_SLIME)
11930 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
11932 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1);
11933 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1);
11934 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2);
11935 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2);
11936 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3);
11937 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3);
11940 if (IS_BD_EXPANDABLE_WALL(properties_element) ||
11941 IS_BD_EXPANDABLE_STEELWALL(properties_element))
11943 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
11945 if (IS_BD_EXPANDABLE_WALL(properties_element))
11946 MapDrawingArea(ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE);
11949 if (properties_element == EL_BD_REPLICATOR)
11951 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
11954 if (IS_BD_CONVEYOR_BELT(properties_element) ||
11955 IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
11957 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
11958 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
11961 if (properties_element == EL_BD_WATER)
11963 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
11966 if (properties_element == EL_BD_PNEUMATIC_HAMMER)
11968 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR);
11971 if (properties_element == EL_BD_CREATURE_SWITCH)
11973 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS);
11974 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING);
11977 if (properties_element == EL_BD_NUT)
11979 MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT);
11982 // special case: slippery walls option for gems only available in R'n'D game engine
11983 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11984 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11986 if (properties_element == EL_EM_DYNAMITE)
11987 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11989 if (COULD_MOVE_INTO_ACID(properties_element) &&
11990 !IS_PLAYER_ELEMENT(properties_element) &&
11991 (!IS_CUSTOM_ELEMENT(properties_element) ||
11992 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
11994 // set position for checkbutton for "can move into acid"
11995 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
11996 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
11997 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
11998 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
11999 IS_BALLOON_ELEMENT(properties_element) ||
12000 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12002 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
12005 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
12006 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
12008 if (properties_element == EL_SPRING ||
12009 properties_element == EL_SPRING_LEFT ||
12010 properties_element == EL_SPRING_RIGHT)
12011 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
12013 if (properties_element == EL_TIME_ORB_FULL)
12014 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
12016 if (properties_element == EL_GAME_OF_LIFE ||
12017 properties_element == EL_BIOMAZE)
12018 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
12020 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
12022 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
12023 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12025 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
12028 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
12029 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
12031 if (properties_element == EL_SOKOBAN_OBJECT)
12032 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
12034 if (properties_element == EL_SOKOBAN_OBJECT ||
12035 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
12036 properties_element == EL_SOKOBAN_FIELD_FULL)
12038 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
12039 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
12042 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
12045 if (IS_BALLOON_ELEMENT(properties_element))
12046 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
12048 if (IS_ENVELOPE(properties_element) ||
12049 IS_MM_ENVELOPE(properties_element))
12051 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
12052 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
12053 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
12054 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
12055 int envelope_nr = ENVELOPE_NR(properties_element);
12057 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
12058 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
12060 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
12061 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
12063 // display counter to choose size of envelope text area
12064 MapCounterButtons(counter1_id);
12065 MapCounterButtons(counter2_id);
12067 // display checkbuttons to choose auto-wrap and alignment properties
12068 MapCheckbuttonGadget(button1_id);
12069 MapCheckbuttonGadget(button2_id);
12071 DrawEnvelopeTextArea(envelope_nr);
12074 if (IS_MM_MCDUFFIN(properties_element))
12076 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
12077 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
12078 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
12081 if (IS_DF_LASER(properties_element))
12083 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
12084 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
12085 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
12088 if (IS_CUSTOM_ELEMENT(properties_element))
12090 // draw stickybutton gadget
12091 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12093 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12095 // draw checkbutton gadgets
12096 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
12097 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
12098 MapCheckbuttonGadget(i);
12100 // draw counter gadgets
12101 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
12102 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
12103 MapCounterButtons(i);
12105 // draw selectbox gadgets
12106 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
12107 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
12108 MapSelectboxGadget(i);
12110 // draw textbutton gadgets
12111 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12113 // draw text input gadgets
12114 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12116 // draw drawing area gadgets
12117 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12119 draw_footer_line = TRUE;
12121 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12123 // draw checkbutton gadgets
12124 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
12125 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
12126 MapCheckbuttonGadget(i);
12128 // draw counter gadgets
12129 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
12130 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
12131 MapCounterButtons(i);
12133 // draw selectbox gadgets
12134 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
12135 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
12136 MapSelectboxGadget(i);
12138 // draw drawing area gadgets
12139 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
12140 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
12141 DrawCustomContentArea();
12144 else if (IS_GROUP_ELEMENT(properties_element))
12146 // draw stickybutton gadget
12147 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12149 // draw checkbutton gadgets
12150 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12151 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12153 // draw counter gadgets
12154 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
12156 // draw selectbox gadgets
12157 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
12159 // draw textbutton gadgets
12160 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12162 // draw drawing area gadgets
12163 DrawGroupElementArea();
12165 // draw text input gadgets
12166 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12168 // draw drawing area gadgets
12169 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12171 draw_footer_line = TRUE;
12173 else if (IS_EMPTY_ELEMENT(properties_element))
12175 // draw stickybutton gadget
12176 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12178 // draw checkbutton gadgets
12179 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12180 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12182 // draw textbutton gadgets
12183 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12185 // draw drawing area gadgets
12186 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12188 draw_footer_line = TRUE;
12191 // draw little footer border line above CE/GE use/save template gadgets
12192 if (draw_footer_line)
12194 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
12195 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
12196 int gd_x = gd->x + gd_gi1->border.width / 2;
12197 int gd_y = gd->y + gd_gi1->height - 1;
12198 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
12200 if (tab_color != BLACK_PIXEL) // black => transparent
12201 FillRectangle(drawto,
12202 SX + ED_ELEMENT_SETTINGS_X(0),
12203 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
12205 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
12209 static void DrawPropertiesChangeDrawingAreas(void)
12211 if (IS_CUSTOM_ELEMENT(properties_element))
12213 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
12214 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
12215 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
12217 DrawCustomChangeContentArea();
12220 redraw_mask |= REDRAW_FIELD;
12223 static void DrawPropertiesChange(void)
12227 // needed to initially set selectbox options for special action options
12228 setSelectboxSpecialActionOptions();
12230 // draw stickybutton gadget
12231 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12233 // draw checkbutton gadgets
12234 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
12235 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
12236 MapCheckbuttonGadget(i);
12238 // draw counter gadgets
12239 for (i = ED_COUNTER_ID_CHANGE_FIRST;
12240 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
12241 MapCounterButtons(i);
12243 // draw selectbox gadgets
12244 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
12245 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
12246 MapSelectboxGadget(i);
12248 // draw textbutton gadgets
12249 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
12250 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
12251 MapTextbuttonGadget(i);
12253 // draw graphicbutton gadgets
12254 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
12255 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
12256 MapGraphicbuttonGadget(i);
12258 // draw drawing area gadgets
12259 DrawPropertiesChangeDrawingAreas();
12262 static void DrawEditorElementAnimation(int x, int y)
12267 getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
12269 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
12272 static void DrawEditorElementName(int x, int y, int font_nr)
12274 char *element_name = getElementInfoText(properties_element);
12275 int font_width = getFontWidth(font_nr);
12276 int font_height = getFontHeight(font_nr);
12277 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
12278 int max_chars_per_line = max_text_width / font_width;
12280 if (strlen(element_name) <= max_chars_per_line)
12281 DrawTextS(x, y, font_nr, element_name);
12284 char buffer[max_chars_per_line + 1];
12285 int next_pos = max_chars_per_line;
12287 strncpy(buffer, element_name, max_chars_per_line);
12288 buffer[max_chars_per_line] = '\0';
12290 if (element_name[max_chars_per_line] == ' ')
12296 for (i = max_chars_per_line - 1; i >= 0; i--)
12297 if (buffer[i] == ' ')
12300 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
12307 DrawTextS(x, y - font_height / 2, font_nr, buffer);
12309 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
12310 buffer[max_chars_per_line] = '\0';
12312 DrawTextS(x, y + font_height / 2, font_nr, buffer);
12316 static void DrawPropertiesWindow(void)
12318 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
12319 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
12320 int border_size = gd->border_size;
12321 int font_nr = FONT_TEXT_1;
12322 int font_height = getFontHeight(font_nr);
12323 int xoffset = TILEX + element_border + 3 * border_size;
12324 int yoffset = (TILEY - font_height) / 2;
12325 int x1 = editor.settings.element_graphic.x + element_border;
12326 int y1 = editor.settings.element_graphic.y + element_border;
12327 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
12328 editor.settings.element_name.x);
12329 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
12330 editor.settings.element_name.y);
12331 char *text = "Element Settings";
12332 int font2_nr = FONT_TITLE_1;
12333 struct MenuPosInfo *pos = &editor.settings.headline;
12334 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
12335 int sy = SY + pos->y;
12337 stick_element_properties_window = FALSE;
12339 // make sure that previous properties edit mode exists for this element
12340 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
12341 !IS_CUSTOM_ELEMENT(properties_element))
12342 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
12344 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
12345 !IS_PLAYER_ELEMENT(properties_element) &&
12346 !IS_CUSTOM_ELEMENT(properties_element))
12347 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
12349 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
12350 (IS_PLAYER_ELEMENT(properties_element) ||
12351 IS_CUSTOM_ELEMENT(properties_element)))
12352 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
12354 CopyElementPropertiesToEditor(properties_element);
12356 UnmapLevelEditorFieldGadgets();
12357 UnmapLevelEditorToolboxDrawingGadgets();
12358 UnmapLevelEditorToolboxCustomGadgets();
12360 MapLevelEditorToolboxCustomGadgetsIfNeeded();
12362 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12365 DrawText(sx, sy, text, font2_nr);
12367 FrameCounter = 0; // restart animation frame counter
12369 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
12370 DrawEditorElementAnimation(SX + x1, SY + y1);
12371 DrawEditorElementName(x2, y2, font_nr);
12373 DrawPropertiesTabulatorGadgets();
12375 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
12376 DrawPropertiesInfo();
12377 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
12378 DrawPropertiesChange();
12379 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
12380 DrawPropertiesConfig();
12383 static void DrawPaletteWindow(void)
12387 UnmapLevelEditorFieldGadgets();
12389 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12392 // map buttons to select elements
12393 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
12394 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
12395 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
12396 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
12397 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
12400 static void UpdateCustomElementGraphicGadgets(void)
12404 InitElementPropertiesGfxElement();
12406 ModifyEditorElementList();
12407 RedrawDrawingElements();
12409 // force redraw of all mapped drawing area gadgets
12410 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
12412 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
12419 static int getOpenDirectionFromTube(int element)
12423 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
12424 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
12425 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
12426 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
12427 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
12428 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
12429 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
12430 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
12431 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
12432 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
12433 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
12439 static int getTubeFromOpenDirection(int direction)
12443 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
12444 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
12445 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
12446 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
12447 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
12448 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
12449 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
12450 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
12451 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
12452 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
12453 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
12455 // if only one direction, fall back to simple tube with that direction
12456 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
12457 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
12458 case (MV_UP): return EL_TUBE_VERTICAL;
12459 case (MV_DOWN): return EL_TUBE_VERTICAL;
12465 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
12467 int element_new = getTubeFromOpenDirection(direction);
12469 return (element_new != EL_EMPTY ? element_new : element_old);
12472 static int getOpenDirectionFromBelt(int element)
12474 int belt_dir = getBeltDirFromBeltElement(element);
12476 return (belt_dir == MV_LEFT ? MV_RIGHT :
12477 belt_dir == MV_RIGHT ? MV_LEFT :
12478 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
12481 static int getBeltFromNrAndOpenDirection(int nr, int direction)
12483 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
12484 direction == MV_RIGHT ? MV_LEFT :
12485 direction == MV_HORIZONTAL ? MV_NONE : direction);
12487 if (direction == MV_NONE)
12490 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
12493 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
12496 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
12498 return (element_new != EL_EMPTY ? element_new : element_old);
12501 static int getOpenDirectionFromPool(int element)
12505 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
12506 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
12507 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
12508 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
12509 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
12510 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
12516 static int getPoolFromOpenDirection(int direction)
12520 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
12521 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
12522 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
12523 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
12524 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
12525 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
12531 static int getPoolFromOpenDirectionExt(int direction, int help_element)
12533 int element = getPoolFromOpenDirection(direction);
12534 int help_direction = getOpenDirectionFromPool(help_element);
12536 if (element == EL_EMPTY)
12538 int help_direction_vertical = help_direction & MV_VERTICAL;
12540 element = getPoolFromOpenDirection(direction | help_direction_vertical);
12543 if (element == EL_EMPTY)
12545 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
12547 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
12553 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
12555 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
12557 return (element_new != EL_EMPTY ? element_new : element_old);
12560 static int getOpenDirectionFromPillar(int element)
12564 case EL_EMC_WALL_1: return (MV_DOWN);
12565 case EL_EMC_WALL_2: return (MV_VERTICAL);
12566 case EL_EMC_WALL_3: return (MV_UP);
12572 static int getPillarFromOpenDirection(int direction)
12576 case (MV_DOWN): return EL_EMC_WALL_1;
12577 case (MV_VERTICAL): return EL_EMC_WALL_2;
12578 case (MV_UP): return EL_EMC_WALL_3;
12584 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
12586 int element_new = getPillarFromOpenDirection(direction);
12588 return (element_new != EL_EMPTY ? element_new : element_old);
12591 static int getOpenDirectionFromSteel2(int element)
12595 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
12596 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
12597 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
12598 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
12599 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
12600 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
12601 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
12602 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12608 static int getSteel2FromOpenDirection(int direction)
12612 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12613 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12614 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12615 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12616 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12617 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12618 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12619 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12625 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12627 int element_new = getSteel2FromOpenDirection(direction);
12629 return (element_new != EL_EMPTY ? element_new : element_old);
12632 static int getOpenDirectionFromChip(int element)
12636 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12637 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12638 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12639 case EL_SP_CHIP_TOP: return (MV_DOWN);
12640 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12646 static int getChipFromOpenDirection(int direction)
12650 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12651 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12652 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12653 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12654 case (MV_DOWN): return EL_SP_CHIP_TOP;
12660 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12662 int element_new = getChipFromOpenDirection(direction);
12664 return (element_new != EL_EMPTY ? element_new : element_old);
12667 static int getClosedTube(int x, int y)
12669 struct XY *xy = xy_directions;
12670 int element_old = IntelliDrawBuffer[x][y];
12671 int direction_old = getOpenDirectionFromTube(element_old);
12672 int direction_new = MV_NONE;
12675 for (i = 0; i < NUM_DIRECTIONS; i++)
12677 int xx = x + xy[i].x;
12678 int yy = y + xy[i].y;
12679 int dir = MV_DIR_FROM_BIT(i);
12680 int dir_opposite = MV_DIR_OPPOSITE(dir);
12682 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12683 (direction_old & dir) &&
12684 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12685 direction_new |= dir;
12688 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12691 static int getClosedBelt(int x, int y)
12693 struct XY *xy = xy_directions;
12694 int element_old = IntelliDrawBuffer[x][y];
12695 int nr = getBeltNrFromBeltElement(element_old);
12696 int direction_old = getOpenDirectionFromBelt(element_old);
12697 int direction_new = MV_NONE;
12700 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12702 int xx = x + xy[i].x;
12703 int yy = y + xy[i].y;
12704 int dir = MV_DIR_FROM_BIT(i);
12705 int dir_opposite = MV_DIR_OPPOSITE(dir);
12707 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12708 (direction_old & dir) &&
12709 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12710 direction_new |= dir;
12713 return getBeltFromNrAndOpenDirection(nr, direction_new);
12716 static int getClosedPool(int x, int y)
12718 struct XY *xy = xy_directions;
12719 int element_old = IntelliDrawBuffer[x][y];
12720 int direction_old = getOpenDirectionFromPool(element_old);
12721 int direction_new = MV_NONE;
12724 for (i = 0; i < NUM_DIRECTIONS; i++)
12726 int xx = x + xy[i].x;
12727 int yy = y + xy[i].y;
12728 int dir = MV_DIR_FROM_BIT(i);
12729 int dir_opposite = MV_DIR_OPPOSITE(dir);
12731 if (IN_LEV_FIELD(xx, yy) &&
12732 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12733 (direction_old & dir) &&
12734 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12735 direction_new |= dir;
12738 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12741 static int getClosedPillar(int x, int y)
12743 struct XY *xy = xy_directions;
12744 int element_old = IntelliDrawBuffer[x][y];
12745 int direction_old = getOpenDirectionFromPillar(element_old);
12746 int direction_new = MV_NONE;
12749 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12751 int xx = x + xy[i].x;
12752 int yy = y + xy[i].y;
12753 int dir = MV_DIR_FROM_BIT(i);
12754 int dir_opposite = MV_DIR_OPPOSITE(dir);
12756 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12757 (direction_old & dir) &&
12758 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12759 direction_new |= dir;
12762 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12765 static int getClosedSteel2(int x, int y)
12767 struct XY *xy = xy_directions;
12768 int element_old = IntelliDrawBuffer[x][y];
12769 int direction_old = getOpenDirectionFromSteel2(element_old);
12770 int direction_new = MV_NONE;
12773 for (i = 0; i < NUM_DIRECTIONS; i++)
12775 int xx = x + xy[i].x;
12776 int yy = y + xy[i].y;
12777 int dir = MV_DIR_FROM_BIT(i);
12778 int dir_opposite = MV_DIR_OPPOSITE(dir);
12780 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12781 (direction_old & dir) &&
12782 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12783 direction_new |= dir;
12786 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12789 static int getClosedChip(int x, int y)
12791 struct XY *xy = xy_directions;
12792 int element_old = IntelliDrawBuffer[x][y];
12793 int direction_old = getOpenDirectionFromChip(element_old);
12794 int direction_new = MV_NONE;
12797 for (i = 0; i < NUM_DIRECTIONS; i++)
12799 int xx = x + xy[i].x;
12800 int yy = y + xy[i].y;
12801 int dir = MV_DIR_FROM_BIT(i);
12802 int dir_opposite = MV_DIR_OPPOSITE(dir);
12804 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12805 (direction_old & dir) &&
12806 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12807 direction_new |= dir;
12810 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12813 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12814 boolean change_level)
12816 int sx = x - level_xpos;
12817 int sy = y - level_ypos;
12818 int old_element = Tile[x][y];
12819 int new_element = element;
12820 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
12821 boolean draw_masked = FALSE;
12823 if (IS_MM_WALL_EDITOR(element))
12825 element = map_mm_wall_element_editor(element) | new_bitmask;
12827 if (IS_MM_WALL(old_element))
12828 element |= MM_WALL_BITS(old_element);
12831 draw_masked = TRUE;
12833 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
12835 int element_changed = old_element & ~new_bitmask;
12837 if (MM_WALL_BITS(element_changed) != 0)
12838 element = element_changed;
12841 IntelliDrawBuffer[x][y] = element;
12844 Tile[x][y] = element;
12846 if (IN_ED_FIELD(sx, sy))
12848 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
12849 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
12850 else if (draw_masked)
12851 DrawEditorElementThruMask(sx, sy, element);
12853 DrawEditorElement(sx, sy, element);
12857 static void SetElementSimple(int x, int y, int element, boolean change_level)
12859 SetElementSimpleExt(x, y, 0, 0, element, change_level);
12862 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
12863 int x2, int y2, int *element2,
12864 int (*close_function)(int, int),
12865 boolean change_level)
12867 // set neighbour elements to newly determined connections
12868 SetElementSimple(x1, y1, *element1, change_level);
12869 SetElementSimple(x2, y2, *element2, change_level);
12871 // remove all open connections of neighbour elements
12872 *element1 = close_function(x1, y1);
12873 *element2 = close_function(x2, y2);
12875 // set neighbour elements to new, minimized connections
12876 SetElementSimple(x1, y1, *element1, change_level);
12877 SetElementSimple(x2, y2, *element2, change_level);
12880 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
12881 boolean change_level, int button)
12883 struct XY *xy = xy_directions;
12884 static int last_x = -1;
12885 static int last_y = -1;
12887 if (new_element == EL_UNDEFINED)
12895 int old_element = IntelliDrawBuffer[x][y];
12897 if (IS_TUBE(new_element))
12899 int last_element_new = EL_UNDEFINED;
12900 int direction = MV_NONE;
12903 // if old element is of same kind, keep all existing directions
12904 if (IS_TUBE(old_element))
12905 direction |= getOpenDirectionFromTube(old_element);
12907 for (i = 0; i < NUM_DIRECTIONS; i++)
12909 int xx = x + xy[i].x;
12910 int yy = y + xy[i].y;
12912 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12913 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
12915 int dir = MV_DIR_FROM_BIT(i);
12916 int dir_opposite = MV_DIR_OPPOSITE(dir);
12917 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12918 int last_direction_old = getOpenDirectionFromTube(last_element_old);
12919 int last_direction_new = last_direction_old | dir_opposite;
12921 last_element_new = getTubeFromOpenDirection(last_direction_new);
12927 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
12929 if (last_element_new != EL_UNDEFINED)
12930 MergeAndCloseNeighbourElements(x, y, &new_element,
12931 last_x, last_y, &last_element_new,
12932 getClosedTube, change_level);
12934 else if (IS_BELT(new_element))
12936 int belt_nr = getBeltNrFromBeltElement(new_element);
12937 int last_element_new = EL_UNDEFINED;
12938 int direction = MV_NONE;
12941 // if old element is of same kind, keep all existing directions
12942 if (IS_BELT(old_element))
12943 direction |= getOpenDirectionFromBelt(old_element);
12945 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12947 int xx = x + xy[i].x;
12948 int yy = y + xy[i].y;
12950 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12951 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12953 int dir = MV_DIR_FROM_BIT(i);
12954 int dir_opposite = MV_DIR_OPPOSITE(dir);
12955 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12956 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
12957 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12958 int last_direction_new = last_direction_old | dir_opposite;
12960 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12961 last_direction_new);
12966 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12968 if (last_element_new != EL_UNDEFINED)
12969 MergeAndCloseNeighbourElements(x, y, &new_element,
12970 last_x, last_y, &last_element_new,
12971 getClosedBelt, change_level);
12973 else if (IS_ACID_POOL_OR_ACID(new_element))
12975 int last_element_new = EL_UNDEFINED;
12976 int direction = MV_NONE;
12979 // if old element is of same kind, keep all existing directions
12980 if (IS_ACID_POOL_OR_ACID(old_element))
12981 direction |= getOpenDirectionFromPool(old_element);
12983 for (i = 0; i < NUM_DIRECTIONS; i++)
12985 int xx = x + xy[i].x;
12986 int yy = y + xy[i].y;
12988 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12989 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12991 int dir = MV_DIR_FROM_BIT(i);
12992 int dir_opposite = MV_DIR_OPPOSITE(dir);
12993 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12994 int last_direction_old = getOpenDirectionFromPool(last_element_old);
12995 int last_direction_new = last_direction_old | dir_opposite;
12997 last_element_new = getPoolFromOpenDirection(last_direction_new);
13003 // special corrections needed for intuitively correct acid pool drawing
13004 if (last_element_new == EL_EMPTY)
13005 last_element_new = new_element;
13006 else if (last_element_new != EL_UNDEFINED)
13007 new_element = last_element_new;
13009 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
13011 if (last_element_new != EL_UNDEFINED)
13012 MergeAndCloseNeighbourElements(x, y, &new_element,
13013 last_x, last_y, &last_element_new,
13014 getClosedPool, change_level);
13016 else if (IS_EMC_PILLAR(new_element))
13018 int last_element_new = EL_UNDEFINED;
13019 int direction = MV_NONE;
13022 // if old element is of same kind, keep all existing directions
13023 if (IS_EMC_PILLAR(old_element))
13024 direction |= getOpenDirectionFromPillar(old_element);
13026 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
13028 int xx = x + xy[i].x;
13029 int yy = y + xy[i].y;
13031 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13032 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
13034 int dir = MV_DIR_FROM_BIT(i);
13035 int dir_opposite = MV_DIR_OPPOSITE(dir);
13036 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13037 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
13038 int last_direction_new = last_direction_old | dir_opposite;
13040 last_element_new = getPillarFromOpenDirection(last_direction_new);
13046 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
13048 if (last_element_new != EL_UNDEFINED)
13049 MergeAndCloseNeighbourElements(x, y, &new_element,
13050 last_x, last_y, &last_element_new,
13051 getClosedPillar, change_level);
13053 else if (IS_DC_STEELWALL_2(new_element))
13055 int last_element_new = EL_UNDEFINED;
13056 int direction = MV_NONE;
13059 // if old element is of same kind, keep all existing directions
13060 if (IS_DC_STEELWALL_2(old_element))
13061 direction |= getOpenDirectionFromSteel2(old_element);
13063 for (i = 0; i < NUM_DIRECTIONS; i++)
13065 int xx = x + xy[i].x;
13066 int yy = y + xy[i].y;
13068 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13069 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
13071 int dir = MV_DIR_FROM_BIT(i);
13072 int dir_opposite = MV_DIR_OPPOSITE(dir);
13073 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13074 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
13075 int last_direction_new = last_direction_old | dir_opposite;
13077 last_element_new = getSteel2FromOpenDirection(last_direction_new);
13083 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
13085 if (last_element_new != EL_UNDEFINED)
13086 MergeAndCloseNeighbourElements(x, y, &new_element,
13087 last_x, last_y, &last_element_new,
13088 getClosedSteel2, change_level);
13090 else if (IS_SP_CHIP(new_element))
13092 int last_element_new = EL_UNDEFINED;
13093 int direction = MV_NONE;
13096 // (do not keep existing directions, regardless of kind of old element)
13098 for (i = 0; i < NUM_DIRECTIONS; i++)
13100 int xx = x + xy[i].x;
13101 int yy = y + xy[i].y;
13103 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13104 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
13106 int dir = MV_DIR_FROM_BIT(i);
13107 int dir_opposite = MV_DIR_OPPOSITE(dir);
13108 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13109 int last_direction_old = getOpenDirectionFromChip(last_element_old);
13110 int last_direction_new = last_direction_old | dir_opposite;
13112 if (last_direction_old == MV_NONE)
13114 last_element_new = getChipFromOpenDirection(last_direction_new);
13117 else if (last_direction_old & (dir | dir_opposite))
13119 direction |= MV_DIR_OPPOSITE(last_direction_old);
13123 direction |= MV_DIR_OPPOSITE(dir);
13128 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
13130 if (last_element_new != EL_UNDEFINED)
13131 MergeAndCloseNeighbourElements(x, y, &new_element,
13132 last_x, last_y, &last_element_new,
13133 getClosedChip, change_level);
13135 else if (IS_SP_HARDWARE_BASE(new_element))
13137 int nr = GetSimpleRandom(6);
13139 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
13140 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
13141 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
13142 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
13143 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
13145 else if (new_element == EL_SP_HARDWARE_GREEN ||
13146 new_element == EL_SP_HARDWARE_BLUE ||
13147 new_element == EL_SP_HARDWARE_RED)
13149 int nr = GetSimpleRandom(3);
13151 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
13152 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
13154 else if (IS_GROUP_ELEMENT(new_element))
13156 boolean connected_drawing = FALSE;
13159 for (i = 0; i < NUM_DIRECTIONS; i++)
13161 int xx = x + xy[i].x;
13162 int yy = y + xy[i].y;
13164 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13165 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
13166 connected_drawing = TRUE;
13169 if (!connected_drawing)
13170 ResolveGroupElement(new_element);
13172 new_element = GetElementFromGroupElement(new_element);
13174 else if (IS_BELT_SWITCH(old_element))
13176 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
13177 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
13179 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
13180 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
13182 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
13186 static int swappable_elements[][2] =
13188 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
13189 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
13190 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
13191 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
13192 { EL_EMERALD, EL_WALL_EMERALD },
13193 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
13194 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
13195 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
13196 { EL_DIAMOND, EL_WALL_DIAMOND },
13197 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
13198 { EL_GATE_1, EL_GATE_1_GRAY },
13199 { EL_GATE_2, EL_GATE_2_GRAY },
13200 { EL_GATE_3, EL_GATE_3_GRAY },
13201 { EL_GATE_4, EL_GATE_4_GRAY },
13202 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
13203 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
13204 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
13205 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
13206 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
13207 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
13208 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
13209 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
13210 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
13211 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
13212 { EL_LAMP, EL_LAMP_ACTIVE },
13213 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
13214 { EL_SP_BASE, EL_SP_BUGGY_BASE },
13215 { EL_PEARL, EL_WALL_PEARL },
13216 { EL_CRYSTAL, EL_WALL_CRYSTAL },
13217 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
13218 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
13219 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
13220 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
13221 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
13222 { EL_LANDMINE, EL_DC_LANDMINE },
13223 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
13224 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
13225 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
13226 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
13227 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
13228 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
13229 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
13230 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
13231 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
13235 static int rotatable_elements_4[][4] =
13245 EL_SPACESHIP_RIGHT,
13250 EL_BD_BUTTERFLY_UP,
13251 EL_BD_BUTTERFLY_RIGHT,
13252 EL_BD_BUTTERFLY_DOWN,
13253 EL_BD_BUTTERFLY_LEFT
13257 EL_BD_FIREFLY_RIGHT,
13258 EL_BD_FIREFLY_DOWN,
13286 EL_SP_GRAVITY_PORT_UP,
13287 EL_SP_GRAVITY_PORT_RIGHT,
13288 EL_SP_GRAVITY_PORT_DOWN,
13289 EL_SP_GRAVITY_PORT_LEFT
13292 EL_SP_GRAVITY_ON_PORT_UP,
13293 EL_SP_GRAVITY_ON_PORT_RIGHT,
13294 EL_SP_GRAVITY_ON_PORT_DOWN,
13295 EL_SP_GRAVITY_ON_PORT_LEFT
13298 EL_SP_GRAVITY_OFF_PORT_UP,
13299 EL_SP_GRAVITY_OFF_PORT_RIGHT,
13300 EL_SP_GRAVITY_OFF_PORT_DOWN,
13301 EL_SP_GRAVITY_OFF_PORT_LEFT
13310 EL_BALLOON_SWITCH_UP,
13311 EL_BALLOON_SWITCH_RIGHT,
13312 EL_BALLOON_SWITCH_DOWN,
13313 EL_BALLOON_SWITCH_LEFT
13317 EL_MM_MCDUFFIN_RIGHT,
13318 EL_MM_MCDUFFIN_DOWN,
13319 EL_MM_MCDUFFIN_LEFT
13322 EL_MM_MIRROR_FIXED_1,
13323 EL_MM_MIRROR_FIXED_4,
13324 EL_MM_MIRROR_FIXED_3,
13325 EL_MM_MIRROR_FIXED_2
13328 EL_MM_STEEL_GRID_FIXED_1,
13329 EL_MM_STEEL_GRID_FIXED_4,
13330 EL_MM_STEEL_GRID_FIXED_2,
13331 EL_MM_STEEL_GRID_FIXED_3
13334 EL_MM_WOODEN_GRID_FIXED_1,
13335 EL_MM_WOODEN_GRID_FIXED_4,
13336 EL_MM_WOODEN_GRID_FIXED_2,
13337 EL_MM_WOODEN_GRID_FIXED_3
13340 EL_MM_POLARIZER_CROSS_1,
13341 EL_MM_POLARIZER_CROSS_4,
13342 EL_MM_POLARIZER_CROSS_3,
13343 EL_MM_POLARIZER_CROSS_2
13347 EL_MM_PACMAN_RIGHT,
13359 EL_DF_RECEIVER_RIGHT,
13360 EL_DF_RECEIVER_DOWN,
13361 EL_DF_RECEIVER_LEFT
13374 static int rotatable_elements_8[][8] =
13377 EL_DF_STEEL_GRID_FIXED_1,
13378 EL_DF_STEEL_GRID_FIXED_8,
13379 EL_DF_STEEL_GRID_FIXED_7,
13380 EL_DF_STEEL_GRID_FIXED_6,
13381 EL_DF_STEEL_GRID_FIXED_5,
13382 EL_DF_STEEL_GRID_FIXED_4,
13383 EL_DF_STEEL_GRID_FIXED_3,
13384 EL_DF_STEEL_GRID_FIXED_2
13387 EL_DF_WOODEN_GRID_FIXED_1,
13388 EL_DF_WOODEN_GRID_FIXED_8,
13389 EL_DF_WOODEN_GRID_FIXED_7,
13390 EL_DF_WOODEN_GRID_FIXED_6,
13391 EL_DF_WOODEN_GRID_FIXED_5,
13392 EL_DF_WOODEN_GRID_FIXED_4,
13393 EL_DF_WOODEN_GRID_FIXED_3,
13394 EL_DF_WOODEN_GRID_FIXED_2
13397 EL_DF_STEEL_GRID_ROTATING_1,
13398 EL_DF_STEEL_GRID_ROTATING_8,
13399 EL_DF_STEEL_GRID_ROTATING_7,
13400 EL_DF_STEEL_GRID_ROTATING_6,
13401 EL_DF_STEEL_GRID_ROTATING_5,
13402 EL_DF_STEEL_GRID_ROTATING_4,
13403 EL_DF_STEEL_GRID_ROTATING_3,
13404 EL_DF_STEEL_GRID_ROTATING_2
13407 EL_DF_WOODEN_GRID_ROTATING_1,
13408 EL_DF_WOODEN_GRID_ROTATING_8,
13409 EL_DF_WOODEN_GRID_ROTATING_7,
13410 EL_DF_WOODEN_GRID_ROTATING_6,
13411 EL_DF_WOODEN_GRID_ROTATING_5,
13412 EL_DF_WOODEN_GRID_ROTATING_4,
13413 EL_DF_WOODEN_GRID_ROTATING_3,
13414 EL_DF_WOODEN_GRID_ROTATING_2
13421 static int rotatable_elements_16[][16] =
13442 EL_MM_TELEPORTER_5,
13443 EL_MM_TELEPORTER_4,
13444 EL_MM_TELEPORTER_3,
13445 EL_MM_TELEPORTER_2,
13446 EL_MM_TELEPORTER_1,
13447 EL_MM_TELEPORTER_16,
13448 EL_MM_TELEPORTER_15,
13449 EL_MM_TELEPORTER_14,
13450 EL_MM_TELEPORTER_13,
13451 EL_MM_TELEPORTER_12,
13452 EL_MM_TELEPORTER_11,
13453 EL_MM_TELEPORTER_10,
13454 EL_MM_TELEPORTER_9,
13455 EL_MM_TELEPORTER_8,
13456 EL_MM_TELEPORTER_7,
13460 EL_MM_TELEPORTER_RED_5,
13461 EL_MM_TELEPORTER_RED_4,
13462 EL_MM_TELEPORTER_RED_3,
13463 EL_MM_TELEPORTER_RED_2,
13464 EL_MM_TELEPORTER_RED_1,
13465 EL_MM_TELEPORTER_RED_16,
13466 EL_MM_TELEPORTER_RED_15,
13467 EL_MM_TELEPORTER_RED_14,
13468 EL_MM_TELEPORTER_RED_13,
13469 EL_MM_TELEPORTER_RED_12,
13470 EL_MM_TELEPORTER_RED_11,
13471 EL_MM_TELEPORTER_RED_10,
13472 EL_MM_TELEPORTER_RED_9,
13473 EL_MM_TELEPORTER_RED_8,
13474 EL_MM_TELEPORTER_RED_7,
13475 EL_MM_TELEPORTER_RED_6
13478 EL_MM_TELEPORTER_YELLOW_5,
13479 EL_MM_TELEPORTER_YELLOW_4,
13480 EL_MM_TELEPORTER_YELLOW_3,
13481 EL_MM_TELEPORTER_YELLOW_2,
13482 EL_MM_TELEPORTER_YELLOW_1,
13483 EL_MM_TELEPORTER_YELLOW_16,
13484 EL_MM_TELEPORTER_YELLOW_15,
13485 EL_MM_TELEPORTER_YELLOW_14,
13486 EL_MM_TELEPORTER_YELLOW_13,
13487 EL_MM_TELEPORTER_YELLOW_12,
13488 EL_MM_TELEPORTER_YELLOW_11,
13489 EL_MM_TELEPORTER_YELLOW_10,
13490 EL_MM_TELEPORTER_YELLOW_9,
13491 EL_MM_TELEPORTER_YELLOW_8,
13492 EL_MM_TELEPORTER_YELLOW_7,
13493 EL_MM_TELEPORTER_YELLOW_6
13496 EL_MM_TELEPORTER_GREEN_5,
13497 EL_MM_TELEPORTER_GREEN_4,
13498 EL_MM_TELEPORTER_GREEN_3,
13499 EL_MM_TELEPORTER_GREEN_2,
13500 EL_MM_TELEPORTER_GREEN_1,
13501 EL_MM_TELEPORTER_GREEN_16,
13502 EL_MM_TELEPORTER_GREEN_15,
13503 EL_MM_TELEPORTER_GREEN_14,
13504 EL_MM_TELEPORTER_GREEN_13,
13505 EL_MM_TELEPORTER_GREEN_12,
13506 EL_MM_TELEPORTER_GREEN_11,
13507 EL_MM_TELEPORTER_GREEN_10,
13508 EL_MM_TELEPORTER_GREEN_9,
13509 EL_MM_TELEPORTER_GREEN_8,
13510 EL_MM_TELEPORTER_GREEN_7,
13511 EL_MM_TELEPORTER_GREEN_6
13514 EL_MM_TELEPORTER_BLUE_5,
13515 EL_MM_TELEPORTER_BLUE_4,
13516 EL_MM_TELEPORTER_BLUE_3,
13517 EL_MM_TELEPORTER_BLUE_2,
13518 EL_MM_TELEPORTER_BLUE_1,
13519 EL_MM_TELEPORTER_BLUE_16,
13520 EL_MM_TELEPORTER_BLUE_15,
13521 EL_MM_TELEPORTER_BLUE_14,
13522 EL_MM_TELEPORTER_BLUE_13,
13523 EL_MM_TELEPORTER_BLUE_12,
13524 EL_MM_TELEPORTER_BLUE_11,
13525 EL_MM_TELEPORTER_BLUE_10,
13526 EL_MM_TELEPORTER_BLUE_9,
13527 EL_MM_TELEPORTER_BLUE_8,
13528 EL_MM_TELEPORTER_BLUE_7,
13529 EL_MM_TELEPORTER_BLUE_6
13533 EL_MM_POLARIZER_16,
13534 EL_MM_POLARIZER_15,
13535 EL_MM_POLARIZER_14,
13536 EL_MM_POLARIZER_13,
13537 EL_MM_POLARIZER_12,
13538 EL_MM_POLARIZER_11,
13539 EL_MM_POLARIZER_10,
13568 EL_DF_MIRROR_ROTATING_1,
13569 EL_DF_MIRROR_ROTATING_16,
13570 EL_DF_MIRROR_ROTATING_15,
13571 EL_DF_MIRROR_ROTATING_14,
13572 EL_DF_MIRROR_ROTATING_13,
13573 EL_DF_MIRROR_ROTATING_12,
13574 EL_DF_MIRROR_ROTATING_11,
13575 EL_DF_MIRROR_ROTATING_10,
13576 EL_DF_MIRROR_ROTATING_9,
13577 EL_DF_MIRROR_ROTATING_8,
13578 EL_DF_MIRROR_ROTATING_7,
13579 EL_DF_MIRROR_ROTATING_6,
13580 EL_DF_MIRROR_ROTATING_5,
13581 EL_DF_MIRROR_ROTATING_4,
13582 EL_DF_MIRROR_ROTATING_3,
13583 EL_DF_MIRROR_ROTATING_2
13586 EL_DF_MIRROR_FIXED_1,
13587 EL_DF_MIRROR_FIXED_16,
13588 EL_DF_MIRROR_FIXED_15,
13589 EL_DF_MIRROR_FIXED_14,
13590 EL_DF_MIRROR_FIXED_13,
13591 EL_DF_MIRROR_FIXED_12,
13592 EL_DF_MIRROR_FIXED_11,
13593 EL_DF_MIRROR_FIXED_10,
13594 EL_DF_MIRROR_FIXED_9,
13595 EL_DF_MIRROR_FIXED_8,
13596 EL_DF_MIRROR_FIXED_7,
13597 EL_DF_MIRROR_FIXED_6,
13598 EL_DF_MIRROR_FIXED_5,
13599 EL_DF_MIRROR_FIXED_4,
13600 EL_DF_MIRROR_FIXED_3,
13601 EL_DF_MIRROR_FIXED_2
13610 for (i = 0; swappable_elements[i][0] != -1; i++)
13612 int element1 = swappable_elements[i][0];
13613 int element2 = swappable_elements[i][1];
13615 if (old_element == element1 || old_element == element2)
13616 new_element = (old_element == element1 ? element2 : element1);
13619 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13621 for (j = 0; j < 4; j++)
13623 int element = rotatable_elements_4[i][j];
13625 if (old_element == element)
13626 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13627 button == 2 ? rotatable_elements_4[i][0] :
13628 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13633 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13635 for (j = 0; j < 8; j++)
13637 int element = rotatable_elements_8[i][j];
13639 if (old_element == element)
13640 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13641 button == 2 ? rotatable_elements_8[i][0] :
13642 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13647 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13649 for (j = 0; j < 16; j++)
13651 int element = rotatable_elements_16[i][j];
13653 if (old_element == element)
13654 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13655 button == 2 ? rotatable_elements_16[i][0] :
13656 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13661 if (old_element != new_element)
13663 int max_infotext_len = getMaxInfoTextLength();
13664 char infotext[MAX_OUTPUT_LINESIZE + 1];
13666 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13667 infotext[max_infotext_len] = '\0';
13669 ClearEditorGadgetInfoText();
13671 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13676 if (IS_MM_WALL_EDITOR(new_element))
13677 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13679 SetElementSimple(x, y, new_element, change_level);
13685 static void ResetIntelliDraw(void)
13689 for (x = 0; x < lev_fieldx; x++)
13690 for (y = 0; y < lev_fieldy; y++)
13691 IntelliDrawBuffer[x][y] = Tile[x][y];
13693 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13696 static boolean draw_mode_hires = FALSE;
13698 static boolean isHiresTileElement(int element)
13700 return (IS_MM_WALL(element) || element == EL_EMPTY);
13703 static boolean isHiresDrawElement(int element)
13705 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13708 static int numHiresTiles(int element)
13710 if (IS_MM_WALL(element))
13711 return get_number_of_bits(MM_WALL_BITS(element));
13716 static void SetDrawModeHiRes(int element)
13719 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13720 isHiresDrawElement(element));
13723 static boolean getDrawModeHiRes(void)
13725 return draw_mode_hires;
13728 static int getLoResScreenPos(int pos)
13730 return (getDrawModeHiRes() ? pos / 2 : pos);
13733 static int getLoResScreenMod(int pos)
13735 return (getDrawModeHiRes() ? pos % 2 : 0);
13738 static void SetElementExt(int x, int y, int dx, int dy, int element,
13739 boolean change_level, int button)
13742 SetElementSimple(x, y, Tile[x][y], change_level);
13743 else if (GetKeyModState() & KMOD_Shift)
13744 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13746 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13749 static void SetElement(int x, int y, int element)
13751 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13754 static void SetElementButton(int x, int y, int dx, int dy, int element,
13757 SetElementExt(x, y, dx, dy, element, TRUE, button);
13760 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13762 int lx = getLoResScreenPos(sx2) + level_xpos;
13763 int ly = getLoResScreenPos(sy2) + level_ypos;
13764 int dx = getLoResScreenMod(sx2);
13765 int dy = getLoResScreenMod(sy2);
13767 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13770 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13777 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13780 static int getLevelElementHiRes(int lx2, int ly2)
13786 int element = Tile[lx][ly];
13787 unsigned int bitmask = (dx + 1) << (dy * 2);
13789 if (IS_MM_WALL(element))
13791 if (element & bitmask)
13792 return map_mm_wall_element(element);
13800 static void DrawLineElement(int x, int y, int element, boolean change_level)
13802 SetElementHiRes(x, y, element, change_level);
13805 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13806 int element, boolean change_level)
13808 int xsize = ABS(to_x - from_x);
13809 int ysize = ABS(to_y - from_y);
13810 int dx = (to_x < from_x ? -1 : +1);
13811 int dy = (to_y < from_y ? -1 : +1);
13814 if (from_y == to_y) // horizontal line
13816 for (i = 0; i <= xsize; i++)
13817 DrawLineElement(from_x + i * dx, from_y, element, change_level);
13819 else if (from_x == to_x) // vertical line
13821 for (i = 0; i <= ysize; i++)
13822 DrawLineElement(from_x, from_y + i * dy, element, change_level);
13824 else // diagonal line
13826 if (ysize < xsize) // a < 1
13828 float a = (float)ysize / (float)xsize;
13830 for (i = 0; i <= xsize; i++)
13833 int y = dy * (int)(a * i + 0.5);
13835 DrawLineElement(from_x + x, from_y + y, element, change_level);
13840 float a = (float)xsize / (float)ysize;
13842 for (i = 0; i <= ysize; i++)
13844 int x = dx * (int)(a * i + 0.5);
13847 DrawLineElement(from_x + x, from_y + y, element, change_level);
13853 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
13854 int element, boolean change_level)
13856 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
13857 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
13858 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
13859 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
13862 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
13863 int element, boolean change_level)
13868 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
13870 for (y = from_y; y <= to_y; y++)
13871 DrawLine(from_x, y, to_x, y, element, change_level);
13874 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
13875 int element, boolean change_level)
13877 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
13878 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
13879 int len_x = ABS(to_x - from_x);
13880 int len_y = ABS(to_y - from_y);
13883 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
13885 // not optimal (some points get drawn twice) but simple,
13886 // and fast enough for the few points we are drawing
13888 for (x = 0; x <= radius; x++)
13890 int sx, sy, sx2, sy2, lx, ly;
13892 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
13894 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13895 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13896 sx = getLoResScreenPos(sx2);
13897 sy = getLoResScreenPos(sy2);
13898 lx = sx + level_xpos;
13899 ly = sy + level_ypos;
13901 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13902 DrawLineElement(sx2, sy2, element, change_level);
13905 for (y = 0; y <= radius; y++)
13907 int sx, sy, sx2, sy2, lx, ly;
13909 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
13911 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13912 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13913 sx = getLoResScreenPos(sx2);
13914 sy = getLoResScreenPos(sy2);
13915 lx = sx + level_xpos;
13916 ly = sy + level_ypos;
13918 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13919 DrawLineElement(sx2, sy2, element, change_level);
13923 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
13924 int element, boolean change_level)
13926 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13927 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13929 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13932 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
13934 #if DRAW_CIRCLES_BUTTON_AVAILABLE
13935 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
13936 int element, boolean change_level)
13938 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13939 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13940 int mirror_to_x2 = from_x - (to_x2 - from_x);
13941 int mirror_to_y2 = from_y - (to_y2 - from_y);
13943 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13944 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
13945 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
13946 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13950 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13952 int from_sx, from_sy;
13956 swap_numbers(&from_x, &to_x);
13959 swap_numbers(&from_y, &to_y);
13961 from_sx = SX + from_x * ed_tilesize;
13962 from_sy = SY + from_y * ed_tilesize;
13963 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13964 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13966 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13967 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13968 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13969 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13971 if (from_x == to_x && from_y == to_y)
13972 MarkTileDirty(from_x/2, from_y/2);
13974 redraw_mask |= REDRAW_FIELD;
13977 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13978 int element, boolean change_level)
13980 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13983 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13984 int element, boolean change_level)
13986 if (element == -1 || change_level)
13987 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13989 DrawAreaBorder(from_x, from_y, to_x, to_y);
13992 // values for CopyBrushExt()
13993 #define CB_AREA_TO_BRUSH 0
13994 #define CB_BRUSH_TO_CURSOR 1
13995 #define CB_BRUSH_TO_LEVEL 2
13996 #define CB_DELETE_OLD_CURSOR 3
13997 #define CB_DUMP_BRUSH 4
13998 #define CB_DUMP_BRUSH_SMALL 5
13999 #define CB_CLIPBOARD_TO_BRUSH 6
14000 #define CB_BRUSH_TO_CLIPBOARD 7
14001 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
14002 #define CB_UPDATE_BRUSH_POSITION 9
14003 #define CB_FLIP_BRUSH_X 10
14004 #define CB_FLIP_BRUSH_Y 11
14005 #define CB_FLIP_BRUSH_XY 12
14007 #define MAX_CB_PART_SIZE 10
14008 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
14009 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
14010 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
14011 MAX_CB_NUM_LINES * \
14014 static int getFlippedTileExt(int map[], int element)
14018 for (i = 0; map[i] != -1; i++)
14019 if (map[i] == element)
14020 return map[i ^ 1]; // get flipped element by flipping LSB of index
14025 static int getFlippedTileX(int element)
14029 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
14030 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
14031 EL_BUG_LEFT, EL_BUG_RIGHT,
14032 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
14033 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
14034 EL_ARROW_LEFT, EL_ARROW_RIGHT,
14035 EL_MOLE_LEFT, EL_MOLE_RIGHT,
14036 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
14037 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
14038 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
14039 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
14040 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
14041 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
14042 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
14043 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
14044 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
14045 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
14046 EL_SPRING_LEFT, EL_SPRING_RIGHT,
14047 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
14048 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
14049 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
14050 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
14051 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
14052 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
14053 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14054 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
14055 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14056 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
14057 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
14058 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
14063 return getFlippedTileExt(map, element);
14066 static int getFlippedTileY(int element)
14070 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
14071 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
14072 EL_BUG_UP, EL_BUG_DOWN,
14073 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
14074 EL_PACMAN_UP, EL_PACMAN_DOWN,
14075 EL_ARROW_UP, EL_ARROW_DOWN,
14076 EL_MOLE_UP, EL_MOLE_DOWN,
14077 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
14078 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
14079 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
14080 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
14081 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
14082 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
14083 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
14084 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
14085 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
14086 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
14087 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
14088 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14089 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14090 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14091 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14092 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
14093 EL_EMC_WALL_1, EL_EMC_WALL_3,
14098 return getFlippedTileExt(map, element);
14101 static int getFlippedTileXY(int element)
14105 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
14106 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
14107 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
14108 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
14109 EL_BUG_LEFT, EL_BUG_UP,
14110 EL_BUG_RIGHT, EL_BUG_DOWN,
14111 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
14112 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
14113 EL_PACMAN_LEFT, EL_PACMAN_UP,
14114 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
14115 EL_ARROW_LEFT, EL_ARROW_UP,
14116 EL_ARROW_RIGHT, EL_ARROW_DOWN,
14117 EL_MOLE_LEFT, EL_MOLE_UP,
14118 EL_MOLE_RIGHT, EL_MOLE_DOWN,
14119 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
14120 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
14121 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
14122 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
14123 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
14124 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
14125 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
14126 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
14127 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
14128 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
14129 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
14130 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
14131 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
14132 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
14133 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
14134 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
14135 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
14136 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
14137 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
14138 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
14139 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
14140 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14141 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14142 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
14143 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
14144 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
14145 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
14146 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
14151 return getFlippedTileExt(map, element);
14154 static int getFlippedTile(int element, int mode)
14156 if (IS_MM_ELEMENT(element))
14158 // get MM game element
14159 element = map_element_RND_to_MM(element);
14161 // get flipped game element
14162 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
14163 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
14164 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
14167 // get RND game element again
14168 element = map_element_MM_to_RND(element);
14172 // get flipped game element
14173 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
14174 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
14175 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
14182 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
14185 short tile1_flipped = getFlippedTile(*tile1, mode);
14186 short tile2_flipped = getFlippedTile(*tile2, mode);
14189 *tile1 = tile2_flipped;
14190 *tile2 = tile1_flipped;
14193 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
14195 DrawLineElement(sx, sy, element, change_level);
14198 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
14199 int button, int mode)
14201 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14202 static int brush_width, brush_height;
14203 static int last_cursor_x = -1, last_cursor_y = -1;
14204 static boolean delete_old_brush = FALSE;
14205 int new_element = BUTTON_ELEMENT(button);
14208 if (mode == CB_DUMP_BRUSH ||
14209 mode == CB_DUMP_BRUSH_SMALL ||
14210 mode == CB_BRUSH_TO_CLIPBOARD ||
14211 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14213 if (edit_mode != ED_MODE_DRAWING)
14216 char part[MAX_CB_PART_SIZE + 1] = "";
14217 char text[MAX_CB_TEXT_SIZE + 1] = "";
14218 int width = (draw_with_brush ? brush_width : lev_fieldx);
14219 int height = (draw_with_brush ? brush_height : lev_fieldy);
14220 char *format = "%s%03d";
14222 for (y = 0; y < height; y++)
14223 for (x = 0; x < width; x++)
14224 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
14227 for (y = 0; y < height; y++)
14229 for (x = 0; x < width; x++)
14231 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
14232 char *prefix = (mode == CB_DUMP_BRUSH ||
14233 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
14235 if (element >= NUM_FILE_ELEMENTS)
14236 element = EL_UNKNOWN;
14238 // copy brush to level sketch text buffer for the R'n'D forum:
14239 // - large tiles: `xxx or `xxxx (0x60 ASCII)
14240 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
14241 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
14242 strcat(text, part);
14245 strcat(text, "\n");
14248 if (mode == CB_BRUSH_TO_CLIPBOARD ||
14249 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14250 SDL_SetClipboardText(text);
14252 Print("%s", text); // print brush data to console and log file
14257 if (mode == CB_CLIPBOARD_TO_BRUSH)
14259 if (edit_mode != ED_MODE_DRAWING)
14262 if (!SDL_HasClipboardText())
14264 Request("Clipboard is empty!", REQ_CONFIRM);
14269 boolean copy_to_brush = (draw_with_brush ||
14270 drawing_function == GADGET_ID_GRAB_BRUSH);
14272 // this will delete the old brush, if already drawing with a brush
14274 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
14276 // initialization is required for "odd" (incomplete) clipboard content
14277 for (x = 0; x < MAX_LEV_FIELDX; x++)
14278 for (y = 0; y < MAX_LEV_FIELDY; y++)
14279 brush_buffer[x][y] = EL_EMPTY;
14286 char *clipboard_text = SDL_GetClipboardText();
14287 char *ptr = clipboard_text;
14288 boolean allow_new_row = FALSE;
14289 boolean stop = FALSE;
14291 while (*ptr && !stop)
14293 boolean prefix_found = FALSE;
14294 boolean start_new_row = FALSE;
14296 // level sketch element number prefixes (may be multi-byte characters)
14297 char *prefix_list[] = { "`", "¸" };
14300 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
14302 char *prefix = prefix_list[i];
14304 // check if string is large enough for prefix
14305 if (strlen(ptr) < strlen(prefix))
14312 // check if string starts with prefix
14313 if (strPrefix(ptr, prefix))
14315 ptr += strlen(prefix);
14317 prefix_found = TRUE;
14323 // check if prefix found and followed by (at least) three digits
14324 if (prefix_found &&
14325 strlen(ptr) >= 3 &&
14326 ptr[0] >= '0' && ptr[0] <= '9' &&
14327 ptr[1] >= '0' && ptr[1] <= '9' &&
14328 ptr[2] >= '0' && ptr[2] <= '9')
14330 int element = ((ptr[0] - '0') * 100 +
14331 (ptr[1] - '0') * 10 +
14336 // level sketch element number might consist of four digits
14337 if (ptr[0] >= '0' && ptr[0] <= '9')
14339 element = element * 10 + (ptr[0] - '0');
14343 // remap some (historic, now obsolete) elements
14344 element = getMappedElement(element);
14346 if (element >= NUM_FILE_ELEMENTS)
14347 element = EL_UNKNOWN;
14349 brush_buffer[x][y] = element;
14351 brush_width = MAX(x + 1, brush_width);
14352 brush_height = MAX(y + 1, brush_height);
14356 if (x >= MAX_LEV_FIELDX)
14357 start_new_row = TRUE;
14359 allow_new_row = TRUE;
14363 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
14364 start_new_row = TRUE;
14366 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
14374 if (y >= MAX_LEV_FIELDY)
14377 allow_new_row = FALSE;
14381 SDL_free(clipboard_text);
14383 if (brush_width == 0 || brush_height == 0)
14385 Request("No level sketch found in clipboard!", REQ_CONFIRM);
14392 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
14395 SDL_GetMouseState(&mx, &my);
14397 // if inside drawing area, activate and draw brush at last mouse position
14398 if (mx >= gi->x && mx < gi->x + gi->width &&
14399 my >= gi->y && my < gi->y + gi->height)
14400 CopyBrushToCursor(last_cursor_x, last_cursor_y);
14402 draw_with_brush = TRUE;
14408 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
14409 brush_width, brush_height);
14411 if (!Request(request, REQ_ASK))
14414 for (x = 0; x < MAX_LEV_FIELDX; x++)
14415 for (y = 0; y < MAX_LEV_FIELDY; y++)
14416 Tile[x][y] = brush_buffer[x][y];
14418 lev_fieldx = level.fieldx = brush_width;
14419 lev_fieldy = level.fieldy = brush_height;
14421 boolean use_bd_engine = TRUE;
14422 boolean use_em_engine = TRUE;
14423 boolean use_sp_engine = TRUE;
14424 boolean use_mm_engine = TRUE;
14426 for (x = 0; x < MAX_LEV_FIELDX; x++)
14428 for (y = 0; y < MAX_LEV_FIELDY; y++)
14430 int element = Tile[x][y];
14432 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14433 use_bd_engine = FALSE;
14435 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14436 use_em_engine = FALSE;
14438 if (!IS_SP_ELEMENT(element))
14439 use_sp_engine = FALSE;
14441 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
14442 use_mm_engine = FALSE;
14446 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
14447 use_em_engine ? GAME_ENGINE_TYPE_EM :
14448 use_sp_engine ? GAME_ENGINE_TYPE_SP :
14449 use_mm_engine ? GAME_ENGINE_TYPE_MM :
14450 GAME_ENGINE_TYPE_RND);
14452 // update element selection list
14453 ReinitializeElementList();
14454 ModifyEditorElementList();
14456 SetBorderElement();
14458 DrawEditModeWindow();
14459 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14465 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
14468 if (mode == CB_AREA_TO_BRUSH)
14470 int from_lx, from_ly;
14473 swap_numbers(&from_x, &to_x);
14476 swap_numbers(&from_y, &to_y);
14478 brush_width = to_x - from_x + 1;
14479 brush_height = to_y - from_y + 1;
14481 from_lx = from_x + level_xpos;
14482 from_ly = from_y + level_ypos;
14484 for (y = 0; y < brush_height; y++)
14486 for (x = 0; x < brush_width; x++)
14488 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
14491 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
14496 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14498 delete_old_brush = FALSE;
14500 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
14501 mode == CB_BRUSH_TO_LEVEL)
14503 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
14504 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
14505 int cursor_from_x = cursor_x - brush_width / 2;
14506 int cursor_from_y = cursor_y - brush_height / 2;
14507 int border_from_x = cursor_x, border_from_y = cursor_y;
14508 int border_to_x = cursor_x, border_to_y = cursor_y;
14510 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
14511 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14513 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
14514 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
14516 delete_old_brush = FALSE;
14521 for (y = 0; y < brush_height; y++)
14523 for (x = 0; x < brush_width; x++)
14525 int sx = cursor_from_x + x;
14526 int sy = cursor_from_y + y;
14527 int lx = sx + level_xpos;
14528 int ly = sy + level_ypos;
14529 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
14530 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
14531 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
14532 brush_buffer[x][y] : new_element);
14534 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14536 if (sx < border_from_x)
14537 border_from_x = sx;
14538 else if (sx > border_to_x)
14540 if (sy < border_from_y)
14541 border_from_y = sy;
14542 else if (sy > border_to_y)
14545 DrawBrushElement(sx, sy, element, change_level);
14550 if (mode != CB_DELETE_OLD_CURSOR)
14551 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
14553 last_cursor_x = cursor_x;
14554 last_cursor_y = cursor_y;
14556 delete_old_brush = TRUE;
14558 else if (mode == CB_FLIP_BRUSH_X)
14560 for (y = 0; y < brush_height; y++)
14561 for (x = 0; x < (brush_width + 1) / 2; x++)
14562 SwapFlippedTiles(&brush_buffer[x][y],
14563 &brush_buffer[brush_width - x - 1][y], mode);
14565 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14567 else if (mode == CB_FLIP_BRUSH_Y)
14569 for (y = 0; y < (brush_height + 1) / 2; y++)
14570 for (x = 0; x < brush_width; x++)
14571 SwapFlippedTiles(&brush_buffer[x][y],
14572 &brush_buffer[x][brush_height - y - 1], mode);
14574 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14576 else if (mode == CB_FLIP_BRUSH_XY)
14578 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14580 for (y = 0; y < MAX(brush_width, brush_height); y++)
14581 for (x = 0; x <= y; x++)
14582 SwapFlippedTiles(&brush_buffer[x][y],
14583 &brush_buffer[y][x], mode);
14585 swap_numbers(&brush_width, &brush_height);
14587 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14590 if (mode == CB_UPDATE_BRUSH_POSITION)
14592 last_cursor_x = from_x;
14593 last_cursor_y = from_y;
14597 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
14600 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
14603 static void CopyBrushToLevel(int x, int y, int button)
14605 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14608 static void CopyBrushToCursor(int x, int y)
14610 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14613 static void UpdateBrushPosition(int x, int y)
14615 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14618 static void DeleteBrushFromCursor(void)
14620 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14623 static void FlipBrushX(void)
14625 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14628 static void FlipBrushY(void)
14630 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14633 static void RotateBrush(void)
14635 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14636 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14639 void DumpBrush(void)
14641 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14644 void DumpBrush_Small(void)
14646 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14649 void CopyClipboardToBrush(void)
14651 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14654 void CopyBrushToClipboard(void)
14656 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14659 void CopyBrushToClipboard_Small(void)
14661 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14664 void UndoLevelEditorOperation(void)
14666 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14669 void RedoLevelEditorOperation(void)
14671 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14674 static void FloodFill(int from_x, int from_y, int fill_element)
14676 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14679 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14681 int from_x = from_sx2 + 2 * level_xpos;
14682 int from_y = from_sy2 + 2 * level_ypos;
14683 int max_fillx = lev_fieldx * 2;
14684 int max_filly = lev_fieldy * 2;
14685 short Fill[max_fillx][max_filly];
14688 for (x = 0; x < max_fillx; x++)
14689 for (y = 0; y < max_filly; y++)
14690 Fill[x][y] = getLevelElementHiRes(x, y);
14692 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14693 Fill, max_fillx, max_filly);
14695 for (x = 0; x < max_fillx; x++)
14696 for (y = 0; y < max_filly; y++)
14697 if (Fill[x][y] == fill_element)
14698 SetLevelElementHiRes(x, y, Fill[x][y]);
14701 // values for DrawLevelText() modes
14702 #define TEXT_INIT 0
14703 #define TEXT_SETCURSOR 1
14704 #define TEXT_WRITECHAR 2
14705 #define TEXT_BACKSPACE 3
14706 #define TEXT_NEWLINE 4
14708 #define TEXT_QUERY_TYPING 6
14710 static int DrawLevelText(int sx, int sy, char letter, int mode)
14712 static short delete_buffer[MAX_LEV_FIELDX];
14713 static int start_sx;
14714 static int last_sx, last_sy;
14715 static boolean typing = FALSE;
14716 int letter_element;
14717 int lx = 0, ly = 0;
14719 // map lower case letters to upper case and convert special characters
14720 if (letter >= 'a' && letter <= 'z')
14721 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14722 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14723 letter_element = EL_CHAR_AUMLAUT;
14724 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14725 letter_element = EL_CHAR_OUMLAUT;
14726 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14727 letter_element = EL_CHAR_UUMLAUT;
14728 else if (letter == '^')
14729 letter_element = EL_CHAR_COPYRIGHT;
14731 letter_element = EL_CHAR_ASCII0 + letter;
14733 if (mode != TEXT_INIT)
14738 if (mode != TEXT_SETCURSOR)
14744 lx = last_sx + level_xpos;
14745 ly = last_sy + level_ypos;
14752 DrawLevelText(0, 0, 0, TEXT_END);
14758 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14761 case TEXT_SETCURSOR:
14762 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14763 DrawAreaBorder(sx, sy, sx, sy);
14764 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14765 ed_tilesize, ed_tilesize);
14770 case TEXT_WRITECHAR:
14771 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14773 if (new_element1 >= EL_STEEL_CHAR_START &&
14774 new_element1 <= EL_STEEL_CHAR_END)
14775 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14777 delete_buffer[sx - start_sx] = Tile[lx][ly];
14778 Tile[lx][ly] = letter_element;
14780 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14781 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14782 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14783 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14785 DrawLevelText(0, 0, 0, TEXT_END);
14787 level.changed = TRUE;
14791 case TEXT_BACKSPACE:
14794 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14795 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14796 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14801 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14802 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14804 DrawLevelText(0, 0, 0, TEXT_END);
14808 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14809 DrawEditorElement(sx, sy, Tile[lx][ly]);
14814 case TEXT_QUERY_TYPING:
14824 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
14825 int element, boolean change_level)
14827 int lx = sx + level_xpos;
14828 int ly = sy + level_ypos;
14831 DrawEditorElement(sx, sy, Tile[lx][ly]);
14833 DrawAreaBorder(sx, sy, sx, sy);
14836 static void CheckLevelBorderElement(boolean redraw_playfield)
14838 int last_border_element = BorderElement;
14840 SetBorderElement();
14842 if (redraw_playfield && BorderElement != last_border_element)
14843 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14846 static void CopyLevelToUndoBuffer(int mode)
14848 static boolean accumulated_undo = FALSE;
14849 boolean new_undo_buffer_position = TRUE;
14852 if (undo_buffer_steps == 0)
14853 accumulated_undo = FALSE;
14857 case UNDO_IMMEDIATE:
14858 accumulated_undo = FALSE;
14861 case UNDO_ACCUMULATE:
14862 if (accumulated_undo)
14863 new_undo_buffer_position = FALSE;
14864 accumulated_undo = TRUE;
14871 if (new_undo_buffer_position)
14873 // advance position in undo buffer ring
14874 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14876 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
14877 undo_buffer_steps++;
14880 // always reset redo buffer when storing level change into undo buffer
14881 redo_buffer_steps = 0;
14883 for (x = 0; x < lev_fieldx; x++)
14884 for (y = 0; y < lev_fieldy; y++)
14885 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
14887 // check if drawing operation forces change of border style
14888 CheckLevelBorderElement(TRUE);
14890 level.changed = TRUE;
14893 static void RandomPlacement(int new_element)
14895 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14896 int num_free_positions = 0;
14897 int num_percentage, num_elements;
14900 ResetIntelliDraw();
14902 // determine number of free positions for randomly placing the new element
14903 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
14905 free_position[x][y] =
14906 (random_placement_background_restricted ?
14907 Tile[x][y] == random_placement_background_element :
14908 Tile[x][y] != new_element);
14910 if (free_position[x][y])
14911 num_free_positions++;
14914 // determine number of new elements to place there
14915 num_percentage = num_free_positions * random_placement_value / 100;
14916 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
14917 num_percentage : random_placement_value);
14919 // if less free positions than elements to place, fill all these positions
14920 if (num_free_positions < num_elements)
14922 for (x = 0; x < lev_fieldx; x++)
14923 for (y = 0; y < lev_fieldy; y++)
14924 if (free_position[x][y])
14925 SetElement(x, y, new_element);
14929 while (num_elements > 0)
14931 x = GetSimpleRandom(lev_fieldx);
14932 y = GetSimpleRandom(lev_fieldy);
14934 // don't place element at the same position twice
14935 if (free_position[x][y])
14937 free_position[x][y] = FALSE;
14938 SetElement(x, y, new_element);
14944 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14945 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14948 static void WrapLevel(int dx, int dy)
14950 int wrap_dx = lev_fieldx - dx;
14951 int wrap_dy = lev_fieldy - dy;
14954 for (x = 0; x < lev_fieldx; x++)
14955 for (y = 0; y < lev_fieldy; y++)
14956 TileBackup[x][y] = Tile[x][y];
14958 for (x = 0; x < lev_fieldx; x++)
14959 for (y = 0; y < lev_fieldy; y++)
14961 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14963 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14964 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14967 static void DrawAreaElementHighlight(boolean highlighted,
14968 boolean highlighted_similar)
14970 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14977 for (x = 0; x < ed_fieldx; x++)
14979 for (y = 0; y < ed_fieldy; y++)
14981 boolean highlight = FALSE;
14982 int lx = x + level_xpos;
14983 int ly = y + level_ypos;
14985 if (!IN_LEV_FIELD(lx, ly))
14988 // check if element is the same
14989 if (Tile[lx][ly] == new_element1)
14992 // check if element is similar
14993 if (highlighted_similar &&
14994 strEqual(element_info[Tile[lx][ly]].class_name,
14995 element_info[new_element1].class_name))
14998 // check if element is matching MM style wall
14999 if (IS_MM_WALL(Tile[lx][ly]) &&
15000 map_mm_wall_element(Tile[lx][ly]) == new_element1)
15006 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
15010 for (i = 0; i < 4; i++)
15012 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
15015 int xx = x * 2 + (i % 2);
15016 int yy = y * 2 + (i / 2);
15017 int sx = SX + xx * ed_tilesize / 2;
15018 int sy = SY + yy * ed_tilesize / 2;
15021 int to_sx = sx + ed_tilesize / 2 - 1;
15022 int to_sy = sy + ed_tilesize / 2 - 1;
15024 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15025 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15026 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15027 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15032 int sx = SX + x * ed_tilesize;
15033 int sy = SY + y * ed_tilesize;
15036 int to_sx = sx + ed_tilesize - 1;
15037 int to_sy = sy + ed_tilesize - 1;
15039 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15040 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15041 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15042 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15048 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
15050 char *template_filename_old = getLocalLevelTemplateFilename();
15051 char *template_filename_new =
15052 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
15054 if (copyFile(template_filename_old, template_filename_new) != 0)
15055 Request("Cannot copy level template!", REQ_CONFIRM);
15057 free(template_filename_new);
15060 static void HandleDrawingAreas(struct GadgetInfo *gi)
15062 static boolean started_inside_drawing_area = FALSE;
15063 static int last_sx = -1;
15064 static int last_sy = -1;
15065 static int last_sx2 = -1;
15066 static int last_sy2 = -1;
15067 int id = gi->custom_id;
15068 int type_id = gi->custom_type_id;
15069 boolean button_press_event;
15070 boolean button_release_event;
15071 boolean inside_drawing_area = !gi->event.off_borders;
15072 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
15073 int actual_drawing_function;
15074 int button = gi->event.button;
15075 int new_element = BUTTON_ELEMENT(button);
15076 int sx = gi->event.x, sy = gi->event.y;
15077 int min_sx = 0, min_sy = 0;
15078 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
15079 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
15080 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
15081 int sx2 = gi->event.mx / mini_item_xsize;
15082 int sy2 = gi->event.my / mini_item_ysize;
15085 int lx = 0, ly = 0;
15088 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
15089 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
15091 // make sure to stay inside drawing area boundaries
15092 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15093 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15097 int min_lx = 0, min_ly = 0;
15098 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15100 // get positions inside level field
15101 lx = sx + level_xpos;
15102 ly = sy + level_ypos;
15104 if (!IN_LEV_FIELD(lx, ly))
15105 inside_drawing_area = FALSE;
15107 // make sure to stay inside level field boundaries
15108 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15109 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15111 // correct drawing area positions accordingly
15112 sx = lx - level_xpos;
15113 sy = ly - level_ypos;
15116 // also correct MM wall-sized (double) drawing area positions accordingly
15117 if (sx2 / 2 < sx || sx2 / 2 > sx)
15119 dx = (sx2 / 2 < sx ? 0 : 1);
15122 if (sy2 / 2 < sy || sy2 / 2 > sy)
15124 dy = (sy2 / 2 < sy ? 0 : 1);
15128 if (!button_press_event && !button_release_event)
15130 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
15131 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
15132 isHiresTileElement(old_element) &&
15133 isHiresDrawElement(new_element));
15135 // prevent handling events for every pixel position when moving mouse
15136 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
15137 (sx2 == last_sx2 && sy2 == last_sy2))
15146 if (button_press_event)
15147 started_inside_drawing_area = inside_drawing_area;
15149 if (!started_inside_drawing_area)
15152 if (!IS_VALID_BUTTON(button))
15155 // handle info callback for each invocation of action callback
15156 gi->callback_info(gi);
15158 // automatically switch to 'single item' drawing mode, if needed
15159 actual_drawing_function =
15160 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
15161 drawing_function : GADGET_ID_SINGLE_ITEMS);
15163 // clicking into drawing area with pressed Control key picks element
15164 if (GetKeyModState() & KMOD_Control)
15166 last_drawing_function = drawing_function;
15167 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15170 if (GetKeyModState() & KMOD_Shift)
15172 if (button_press_event || button_release_event)
15173 ResetIntelliDraw();
15176 SetDrawModeHiRes(-1); // reset to normal draw mode
15178 switch (actual_drawing_function)
15180 case GADGET_ID_SINGLE_ITEMS:
15183 if (button_release_event)
15185 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15187 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
15188 !inside_drawing_area)
15189 DeleteBrushFromCursor();
15194 if (draw_with_brush)
15196 CopyBrushToLevel(sx, sy, button);
15200 SetDrawModeHiRes(new_element);
15202 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
15204 // remove player at old position
15205 for (y = 0; y < lev_fieldy; y++)
15207 for (x = 0; x < lev_fieldx; x++)
15209 int old_element = Tile[x][y];
15211 if (IS_PLAYER_ELEMENT(old_element) &&
15212 IS_PLAYER_ELEMENT(new_element))
15214 int replaced_with_element =
15215 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
15216 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
15218 old_element == EL_SOKOBAN_FIELD_PLAYER &&
15219 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
15221 new_element == EL_SOKOBAN_FIELD_PLAYER &&
15222 old_element == EL_PLAYER_1 ? EL_EMPTY :
15224 new_element >= EL_PLAYER_1 &&
15225 new_element <= EL_PLAYER_4 &&
15226 new_element == old_element ? EL_EMPTY :
15230 SetElement(x, y, replaced_with_element);
15232 else if (IS_MM_MCDUFFIN(old_element) &&
15233 IS_MM_MCDUFFIN(new_element))
15235 // remove McDuffin at old position
15236 SetElement(x, y, EL_EMPTY);
15242 SetElementButton(lx, ly, dx, dy, new_element, button);
15245 else if (!button_release_event)
15247 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15249 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
15250 DrawMiniGraphicExt(drawto,
15251 gi->x + sx * MINI_TILEX,
15252 gi->y + sy * MINI_TILEY,
15253 el2edimg(new_element));
15255 DrawFixedGraphicExt(drawto,
15256 gi->x + sx * TILEX,
15257 gi->y + sy * TILEY,
15258 el2edimg(new_element), 0);
15260 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15261 new_element = GFX_ELEMENT(new_element);
15263 drawingarea_info[type_id].value[pos] = new_element;
15265 CopyElementPropertiesToGame(properties_element);
15267 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15269 UpdateCustomElementGraphicGadgets();
15271 FrameCounter = 0; // restart animation frame counter
15276 case GADGET_ID_CONNECTED_ITEMS:
15278 static int last_sx = -1;
15279 static int last_sy = -1;
15281 if (button_release_event)
15282 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15284 SetDrawModeHiRes(new_element);
15286 if (getDrawModeHiRes())
15292 if (!button_press_event)
15293 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
15300 case GADGET_ID_LINE:
15301 case GADGET_ID_ARC:
15302 case GADGET_ID_RECTANGLE:
15303 case GADGET_ID_FILLED_BOX:
15304 SetDrawModeHiRes(new_element);
15306 if (getDrawModeHiRes())
15312 case GADGET_ID_GRAB_BRUSH:
15313 case GADGET_ID_TEXT:
15315 static int last_sx = -1;
15316 static int last_sy = -1;
15317 static int start_sx = -1;
15318 static int start_sy = -1;
15319 void (*draw_func)(int, int, int, int, int, boolean);
15321 if (drawing_function == GADGET_ID_LINE)
15322 draw_func = DrawLine;
15323 else if (drawing_function == GADGET_ID_ARC)
15324 draw_func = DrawArc;
15325 else if (drawing_function == GADGET_ID_RECTANGLE)
15326 draw_func = DrawBox;
15327 else if (drawing_function == GADGET_ID_FILLED_BOX)
15328 draw_func = DrawFilledBox;
15329 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
15330 draw_func = SelectArea;
15331 else // (drawing_function == GADGET_ID_TEXT)
15332 draw_func = SetTextCursor;
15334 if (button_press_event)
15336 draw_func(sx, sy, sx, sy, new_element, FALSE);
15337 start_sx = last_sx = sx;
15338 start_sy = last_sy = sy;
15340 if (drawing_function == GADGET_ID_TEXT)
15341 DrawLevelText(0, 0, 0, TEXT_END);
15343 else if (button_release_event)
15345 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
15346 if (drawing_function == GADGET_ID_GRAB_BRUSH)
15348 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
15349 CopyBrushToCursor(sx, sy);
15350 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15352 draw_with_brush = TRUE;
15354 else if (drawing_function == GADGET_ID_TEXT)
15355 DrawLevelText(sx, sy, 0, TEXT_INIT);
15357 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15359 else if (last_sx != sx || last_sy != sy)
15361 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
15362 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
15363 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
15364 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
15371 case GADGET_ID_FLOOD_FILL:
15372 if (button_press_event && Tile[lx][ly] != new_element)
15374 if (IS_MM_WALL_EDITOR(new_element))
15375 FloodFillWall_MM(sx2, sy2, new_element);
15377 FloodFill(lx, ly, new_element);
15379 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15380 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15384 case GADGET_ID_PICK_ELEMENT:
15385 if (button_release_event)
15386 ClickOnGadget(level_editor_gadget[last_drawing_function],
15388 else if (draw_level)
15389 PickDrawingElement(button, Tile[lx][ly]);
15392 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15394 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
15401 // do not mark level as modified for certain non-level-changing gadgets
15402 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
15403 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
15404 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
15405 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15408 level.changed = TRUE;
15411 static void HandleCounterButtons(struct GadgetInfo *gi)
15413 int gadget_id = gi->custom_id;
15414 int counter_id = gi->custom_type_id;
15415 int button = gi->event.button;
15416 int *counter_value = counterbutton_info[counter_id].value;
15417 int step = BUTTON_STEPSIZE(button) *
15418 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
15420 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15422 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
15423 boolean released = (gi->event.type == GD_EVENT_RELEASED);
15424 boolean level_changed = LevelChanged();
15426 if ((level_changed && pressed) || (!level_changed && released))
15429 if (level_changed && !Request("Level has changed! Discard changes?",
15432 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15433 ModifyEditorCounterValue(counter_id, *counter_value);
15439 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15440 *counter_value = gi->textinput.number_value;
15442 ModifyEditorCounterValue(counter_id, *counter_value + step);
15444 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15446 int last_game_engine_type = level.game_engine_type;
15448 LoadLevel(level_nr);
15449 LoadScore(level_nr);
15451 SaveLevelSetup_SeriesInfo();
15456 DrawEditModeWindow();
15458 if (level.game_engine_type != last_game_engine_type)
15460 // update element selection list
15461 ReinitializeElementList();
15462 ModifyEditorElementList();
15468 switch (counter_id)
15470 case ED_COUNTER_ID_YAMYAM_CONTENT:
15471 DrawYamYamContentAreas();
15474 case ED_COUNTER_ID_BALL_CONTENT:
15475 DrawMagicBallContentAreas();
15478 case ED_COUNTER_ID_ANDROID_CONTENT:
15479 DrawAndroidElementArea();
15482 case ED_COUNTER_ID_GROUP_CONTENT:
15483 DrawGroupElementArea();
15484 CopyGroupElementPropertiesToGame(properties_element);
15487 case ED_COUNTER_ID_INVENTORY_SIZE:
15488 DrawPlayerInitialInventoryArea(properties_element);
15491 case ED_COUNTER_ID_MM_BALL_CONTENT:
15492 DrawMMBallContentArea();
15495 case ED_COUNTER_ID_ENVELOPE_XSIZE:
15496 case ED_COUNTER_ID_ENVELOPE_YSIZE:
15497 DrawEnvelopeTextArea(-1);
15500 case ED_COUNTER_ID_LEVEL_XSIZE:
15501 case ED_COUNTER_ID_LEVEL_YSIZE:
15502 lev_fieldx = level.fieldx;
15503 lev_fieldy = level.fieldy;
15505 // check if resizing of level results in change of border border
15506 SetBorderElement();
15514 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
15515 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
15516 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
15517 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
15518 CopyElementPropertiesToGame(properties_element);
15520 // do not mark level as modified for certain non-level-changing gadgets
15521 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
15522 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
15523 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
15524 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
15527 level.changed = TRUE;
15530 static void HandleTextInputGadgets(struct GadgetInfo *gi)
15532 int type_id = gi->custom_type_id;
15534 strcpy(textinput_info[type_id].value, gi->textinput.value);
15536 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
15538 CopyElementPropertiesToGame(properties_element);
15540 ModifyEditorElementList(); // update changed button info text
15543 // do not mark level as modified for certain non-level-changing gadgets
15544 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
15545 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
15548 level.changed = TRUE;
15551 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
15553 int type_id = gi->custom_type_id;
15555 strncpy(textarea_info[type_id].value, gi->textarea.value,
15556 MAX_ENVELOPE_TEXT_LEN);
15557 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
15559 level.changed = TRUE;
15562 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
15564 int type_id = gi->custom_type_id;
15565 int value_old = *selectbox_info[type_id].value;
15566 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
15568 *selectbox_info[type_id].value = value_new;
15570 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
15572 DrawLevelConfigWindow();
15574 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15576 element_info[properties_element].current_change_page = gi->selectbox.index;
15578 DrawPropertiesWindow();
15580 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
15581 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
15582 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
15583 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
15584 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
15586 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
15588 // when changing action type, also check action mode and action arg
15589 if (value_old != value_new)
15590 setSelectboxSpecialActionVariablesIfNeeded();
15592 DrawPropertiesChange();
15595 CopyElementPropertiesToGame(properties_element);
15597 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
15599 // show or hide "engine" tabulator depending on game engine type
15600 DrawLevelConfigWindow();
15602 // update element selection list depending on game engine type
15603 ReinitializeElementList();
15604 ModifyEditorElementList();
15606 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15608 // update BD cycle delay counter gadgets depending on BD scheduling type
15609 DrawLevelConfigWindow();
15612 // do not mark level as modified for certain non-level-changing gadgets
15613 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15614 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15617 level.changed = TRUE;
15620 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15622 int type_id = gi->custom_type_id;
15625 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15626 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15628 edit_mode_levelconfig = gi->custom_type_id;
15630 DrawLevelConfigWindow();
15632 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15633 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15635 edit_mode_properties = gi->custom_type_id;
15637 DrawPropertiesWindow();
15639 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15640 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15642 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15644 // backup original "level.field" (needed to track playfield changes)
15645 CopyPlayfield(level.field, TileBackup);
15647 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15648 CopyPlayfield(Tile, level.field);
15650 if (new_template ||
15651 Request("Save this template and kill the old?", REQ_ASK))
15652 SaveLevelTemplate();
15655 Request("Template saved!", REQ_CONFIRM);
15657 // restore original "level.field" (needed to track playfield changes)
15658 CopyPlayfield(TileBackup, level.field);
15660 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15662 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15664 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15665 leveldir_current->readonly)
15667 Request("This level set is read-only!", REQ_CONFIRM);
15672 if (strEqual(levelset_name, ""))
15674 Request("Please enter level set title!", REQ_CONFIRM);
15679 if (strEqual(levelset_author, ""))
15681 Request("Please enter level set author!", REQ_CONFIRM);
15686 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15688 if (UpdateUserLevelSet(levelset_subdir,
15691 levelset_num_levels))
15693 Request("Level set updated!", REQ_CONFIRM);
15697 Request("Updating level set failed!", REQ_CONFIRM);
15700 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15702 if (level.changed && !Request("Level has changed! Discard changes?",
15706 if (CreateUserLevelSet(levelset_subdir,
15709 levelset_num_levels,
15710 levelset_use_levelset_artwork))
15712 if (levelset_copy_level_template)
15713 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15715 Request("New level set created!", REQ_CONFIRM);
15717 AddUserLevelSetToLevelInfo(levelset_subdir);
15718 ChangeEditorToLevelSet(levelset_subdir);
15722 Request("Creating new level set failed!", REQ_CONFIRM);
15726 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15727 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15729 struct ElementInfo *ei = &element_info[properties_element];
15731 // when modifying custom element, ask for copying level template
15732 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15735 setElementChangePages(ei, ei->num_change_pages + 1);
15737 // set new change page to be new current change page
15738 ei->current_change_page = ei->num_change_pages - 1;
15739 ei->change = &ei->change_page[ei->current_change_page];
15741 setElementChangeInfoToDefaults(ei->change);
15743 DrawPropertiesWindow();
15745 level.changed = TRUE;
15747 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15748 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15750 struct ElementInfo *ei = &element_info[properties_element];
15752 // when modifying custom element, ask for copying level template
15753 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15756 // copy all change pages after change page to be deleted
15757 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15758 ei->change_page[i] = ei->change_page[i + 1];
15760 setElementChangePages(ei, ei->num_change_pages - 1);
15762 DrawPropertiesWindow();
15764 level.changed = TRUE;
15768 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15770 int type_id = gi->custom_type_id;
15772 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15773 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15775 struct ElementInfo *ei = &element_info[properties_element];
15776 int step = BUTTON_STEPSIZE(gi->event.button);
15778 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15779 ei->current_change_page += step;
15781 if (ei->current_change_page < 0)
15782 ei->current_change_page = 0;
15783 else if (ei->current_change_page >= ei->num_change_pages)
15784 ei->current_change_page = ei->num_change_pages - 1;
15786 DrawPropertiesWindow();
15788 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15789 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15791 struct ElementInfo *ei = &element_info[properties_element];
15792 int current_change_page = ei->current_change_page;
15794 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15796 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15797 ei->change_page[current_change_page];
15799 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15801 // when modifying custom element, ask for copying level template
15802 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15805 ei->change_page[current_change_page] =
15806 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15808 level.changed = TRUE;
15811 DrawPropertiesWindow();
15815 static void HandleRadiobuttons(struct GadgetInfo *gi)
15817 int type_id = gi->custom_type_id;
15819 *radiobutton_info[type_id].value =
15820 radiobutton_info[type_id].checked_value;
15822 // do not mark level as modified for certain non-level-changing gadgets
15823 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
15824 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
15827 level.changed = TRUE;
15830 static void HandleCheckbuttons(struct GadgetInfo *gi)
15832 int type_id = gi->custom_type_id;
15834 *checkbutton_info[type_id].value ^= TRUE;
15836 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
15837 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
15838 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
15839 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
15840 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
15841 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
15842 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
15843 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
15845 CopyElementPropertiesToGame(properties_element);
15848 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
15850 UpdateCustomElementGraphicGadgets();
15852 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
15853 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
15855 boolean template_related_changes_found = FALSE;
15858 // check if any custom, group or empty elements have been changed
15859 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
15860 if ((IS_CUSTOM_ELEMENT(i) ||
15861 IS_GROUP_ELEMENT(i) ||
15862 IS_EMPTY_ELEMENT(i)) &&
15863 element_info[i].modified_settings)
15864 template_related_changes_found = TRUE;
15866 if (level.use_custom_template &&
15867 !fileExists(getGlobalLevelTemplateFilename()))
15869 Request("No level template found!", REQ_CONFIRM);
15871 level.use_custom_template = FALSE;
15873 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15878 if (level.use_custom_template &&
15879 template_related_changes_found &&
15880 !Request("Discard changes and use level template?", REQ_ASK))
15882 level.use_custom_template = FALSE;
15884 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15889 if (!level.use_custom_template &&
15890 Request("Copy settings from level template?", REQ_ASK))
15895 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
15897 DrawEditModeWindow();
15899 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
15901 if (setup.editor.use_template_for_new_levels &&
15902 !fileExists(getGlobalLevelTemplateFilename()))
15904 Request("No level template found!", REQ_CONFIRM);
15909 if (setup.editor.use_template_for_new_levels &&
15911 !Request("Discard level and load template?", REQ_ASK))
15916 if (!setup.editor.use_template_for_new_levels &&
15918 !Request("Discard level and use empty level?", REQ_ASK))
15923 LoadLevel(level_nr);
15924 LoadScore(level_nr);
15929 DrawEditModeWindow();
15931 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
15933 SetAutomaticNumberOfGemsNeeded();
15936 // do not mark level as modified for certain non-level-changing gadgets
15937 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
15938 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
15939 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
15940 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
15941 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
15942 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
15945 level.changed = TRUE;
15948 static void HandleControlButtons(struct GadgetInfo *gi)
15950 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15951 static int last_edit_mode = ED_MODE_DRAWING;
15952 static int last_custom_copy_mode = -1;
15953 static int last_button = 0;
15954 int id = gi->custom_id;
15955 int button = gi->event.button;
15956 int step = BUTTON_STEPSIZE(button);
15957 int new_element = BUTTON_ELEMENT(button);
15958 int last_properties_element = properties_element;
15961 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15962 DrawLevelText(0, 0, 0, TEXT_END);
15964 if (id < ED_NUM_CTRL1_BUTTONS &&
15965 id != GADGET_ID_SINGLE_ITEMS &&
15966 id != GADGET_ID_PICK_ELEMENT &&
15967 edit_mode != ED_MODE_DRAWING &&
15968 drawing_function != GADGET_ID_PICK_ELEMENT &&
15969 !(GetKeyModState() & KMOD_Control))
15970 ChangeEditModeWindow(ED_MODE_DRAWING);
15972 // element copy mode active, but no element button pressed => deactivate
15973 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15974 last_custom_copy_mode = -1;
15976 // when showing palette on element buttons, change element of button used
15977 if (editor.palette.show_on_element_buttons &&
15978 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15980 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15982 id = GADGET_ID_PALETTE;
15987 case GADGET_ID_SCROLL_LEFT:
15988 if (level_xpos >= 0)
15990 if (lev_fieldx < ed_fieldx - 2)
15993 level_xpos -= step;
15994 if (level_xpos < -1)
15997 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
15999 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16001 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16002 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16006 case GADGET_ID_SCROLL_RIGHT:
16007 if (level_xpos <= lev_fieldx - ed_fieldx)
16009 if (lev_fieldx < ed_fieldx - 2)
16012 level_xpos += step;
16013 if (level_xpos > lev_fieldx - ed_fieldx + 1)
16014 level_xpos = lev_fieldx - ed_fieldx + 1;
16016 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
16018 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16020 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16021 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16025 case GADGET_ID_SCROLL_UP:
16026 if (level_ypos >= 0)
16028 if (lev_fieldy < ed_fieldy - 2)
16031 level_ypos -= step;
16032 if (level_ypos < -1)
16035 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
16037 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16039 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16040 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16044 case GADGET_ID_SCROLL_DOWN:
16045 if (level_ypos <= lev_fieldy - ed_fieldy)
16047 if (lev_fieldy < ed_fieldy - 2)
16050 level_ypos += step;
16051 if (level_ypos > lev_fieldy - ed_fieldy + 1)
16052 level_ypos = lev_fieldy - ed_fieldy + 1;
16054 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
16056 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16058 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16059 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16063 case GADGET_ID_SCROLL_HORIZONTAL:
16064 level_xpos = gi->event.item_position - 1;
16066 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16071 case GADGET_ID_SCROLL_VERTICAL:
16072 level_ypos = gi->event.item_position - 1;
16074 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16079 case GADGET_ID_SCROLL_LIST_UP:
16080 case GADGET_ID_SCROLL_LIST_DOWN:
16081 case GADGET_ID_SCROLL_LIST_VERTICAL:
16082 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
16083 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
16086 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
16087 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16089 if (element_shift < 0)
16091 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16092 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16094 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16095 GDI_SCROLLBAR_ITEM_POSITION,
16096 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16099 ModifyEditorElementList();
16103 case GADGET_ID_PROPERTIES:
16104 // always switch off element properties when they are already displayed
16105 last_properties_element = new_element;
16106 case GADGET_ID_ELEMENT_LEFT:
16107 case GADGET_ID_ELEMENT_MIDDLE:
16108 case GADGET_ID_ELEMENT_RIGHT:
16109 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
16110 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
16111 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
16114 if (edit_mode != ED_MODE_PROPERTIES)
16116 last_edit_mode = edit_mode;
16118 ChangeEditModeWindow(ED_MODE_PROPERTIES);
16120 last_level_drawing_function = drawing_function;
16121 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
16124 else if (properties_element != last_properties_element)
16126 DrawEditModeWindow();
16130 ChangeEditModeWindow(ED_MODE_DRAWING);
16132 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
16137 case GADGET_ID_PALETTE:
16138 if (edit_mode != ED_MODE_PALETTE)
16140 last_edit_mode = edit_mode;
16142 ChangeEditModeWindow(ED_MODE_PALETTE);
16146 ChangeEditModeWindow(last_edit_mode);
16150 case GADGET_ID_WRAP_LEFT:
16151 WrapLevel(-step, 0);
16154 case GADGET_ID_WRAP_RIGHT:
16155 WrapLevel(step, 0);
16158 case GADGET_ID_WRAP_UP:
16159 WrapLevel(0, -step);
16162 case GADGET_ID_WRAP_DOWN:
16163 WrapLevel(0, step);
16166 case GADGET_ID_SINGLE_ITEMS:
16167 case GADGET_ID_CONNECTED_ITEMS:
16168 case GADGET_ID_LINE:
16169 case GADGET_ID_ARC:
16170 case GADGET_ID_TEXT:
16171 case GADGET_ID_RECTANGLE:
16172 case GADGET_ID_FILLED_BOX:
16173 case GADGET_ID_FLOOD_FILL:
16174 case GADGET_ID_GRAB_BRUSH:
16175 case GADGET_ID_PICK_ELEMENT:
16176 if (drawing_function != GADGET_ID_PICK_ELEMENT)
16177 last_drawing_function = drawing_function;
16178 drawing_function = id;
16179 draw_with_brush = FALSE;
16182 case GADGET_ID_RANDOM_PLACEMENT:
16183 RandomPlacement(new_element);
16186 case GADGET_ID_ZOOM:
16187 // zoom level editor tile size in or out (or reset to default size)
16188 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
16189 button == 2 ? ed_tilesize_default :
16190 button == 3 ? ed_tilesize / 2 : ed_tilesize);
16192 // when using touch device, cycle through all zoom tilesizes
16193 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
16194 ed_tilesize = MICRO_TILESIZE;
16196 // limit zoom level by upper and lower bound
16197 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
16199 InitZoomLevelSettings(ed_tilesize);
16201 if (edit_mode == ED_MODE_DRAWING)
16203 DrawDrawingWindow();
16205 // redraw zoom gadget info text
16206 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16209 // save current editor zoom tilesize
16210 SaveSetup_AutoSetup();
16214 case GADGET_ID_CUSTOM_COPY_FROM:
16215 case GADGET_ID_CUSTOM_COPY_TO:
16216 case GADGET_ID_CUSTOM_EXCHANGE:
16217 last_custom_copy_mode = id;
16218 last_drawing_function = drawing_function;
16221 case GADGET_ID_CUSTOM_COPY:
16222 CopyCustomElement(properties_element, -1, id);
16225 case GADGET_ID_CUSTOM_PASTE:
16226 CopyCustomElement(-1, properties_element, id);
16229 case GADGET_ID_UNDO:
16230 if (button < 0) // keep button value (even if modifier keys are pressed)
16232 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
16235 if (button == 1 && undo_buffer_steps == 0)
16237 Request("Undo buffer empty!", REQ_CONFIRM);
16241 else if (button == 2)
16245 else if (button == 3 && redo_buffer_steps == 0)
16247 Request("Redo buffer empty!", REQ_CONFIRM);
16252 if (edit_mode != ED_MODE_DRAWING)
16253 ChangeEditModeWindow(ED_MODE_DRAWING);
16259 undo_buffer_position =
16260 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
16262 undo_buffer_steps--;
16263 redo_buffer_steps++;
16269 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
16271 undo_buffer_steps++;
16272 redo_buffer_steps--;
16275 for (x = 0; x < lev_fieldx; x++)
16276 for (y = 0; y < lev_fieldy; y++)
16277 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
16279 // check if undo operation forces change of border style
16280 CheckLevelBorderElement(FALSE);
16282 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16286 case GADGET_ID_CONF:
16287 if (edit_mode != ED_MODE_LEVELCONFIG)
16289 last_edit_mode = edit_mode;
16291 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
16295 ChangeEditModeWindow(ED_MODE_DRAWING);
16299 case GADGET_ID_CLEAR:
16300 if (edit_mode != ED_MODE_DRAWING)
16301 ChangeEditModeWindow(ED_MODE_DRAWING);
16303 for (x = 0; x < MAX_LEV_FIELDX; x++)
16304 for (y = 0; y < MAX_LEV_FIELDY; y++)
16305 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
16307 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
16309 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16312 case GADGET_ID_SAVE:
16314 // saving read-only levels into personal level set modifies global vars
16315 // "leveldir_current" and "level_nr"; restore them after saving level
16316 LevelDirTree *leveldir_former = leveldir_current;
16317 int level_nr_former = level_nr;
16318 char *level_filename;
16321 if (leveldir_current->readonly &&
16322 !PrepareSavingIntoPersonalLevelSet())
16325 level_filename = getDefaultLevelFilename(level_nr);
16326 new_level = !fileExists(level_filename);
16329 Request("Save this level and kill the old?", REQ_ASK))
16331 if (leveldir_former->readonly)
16332 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
16334 SetAutomaticNumberOfGemsNeeded();
16336 CopyPlayfield(Tile, level.field);
16337 SaveLevel(level_nr);
16339 level.changed = FALSE;
16343 char level_saved_msg[64];
16345 if (leveldir_former->readonly)
16346 sprintf(level_saved_msg,
16347 "Level saved as level %d into personal level set!",
16350 strcpy(level_saved_msg, "Level saved!");
16352 Request(level_saved_msg, REQ_CONFIRM);
16356 // "cd" back to copied-from levelset (in case of saved read-only level)
16357 leveldir_current = leveldir_former;
16358 level_nr = level_nr_former;
16363 case GADGET_ID_TEST:
16364 if (LevelChanged())
16365 level.game_version = GAME_VERSION_ACTUAL;
16367 CopyPlayfield(level.field, TileBackup);
16368 CopyPlayfield(Tile, level.field);
16370 CopyNativeLevel_RND_to_Native(&level);
16372 UnmapLevelEditorGadgets();
16373 UndrawSpecialEditorDoor();
16375 CloseDoor(DOOR_CLOSE_ALL);
16377 // needed before playing if editor playfield area has different size
16378 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
16380 // redraw_mask = REDRAW_ALL;
16382 level_editor_test_game = TRUE;
16384 StartGameActions(FALSE, setup.autorecord, level.random_seed);
16388 case GADGET_ID_EXIT:
16389 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
16393 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
16394 id <= GADGET_ID_ELEMENTLIST_LAST)
16396 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
16398 new_element = editor_elements[element_position + element_shift];
16400 if (IS_EDITOR_CASCADE(new_element))
16404 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
16406 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
16407 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
16409 if (*cascade_element == new_element)
16411 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
16412 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
16414 // update element selection list
16415 ReinitializeElementList();
16416 ModifyEditorElementList();
16418 // update cascading gadget info text
16419 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16421 // save current editor cascading state
16422 SaveSetup_EditorCascade();
16431 if (last_custom_copy_mode != -1)
16433 if (CopyCustomElement(properties_element, new_element,
16434 last_custom_copy_mode))
16436 ClickOnGadget(level_editor_gadget[last_drawing_function],
16439 last_custom_copy_mode = -1;
16445 // change element of button used to show palette
16446 if (editor.palette.show_on_element_buttons)
16447 button = last_button;
16449 PickDrawingElement(button, new_element);
16451 if (!stick_element_properties_window &&
16452 drawing_function != GADGET_ID_PICK_ELEMENT &&
16453 !(GetKeyModState() & KMOD_Control))
16455 properties_element = new_element;
16456 if (edit_mode == ED_MODE_PROPERTIES)
16457 DrawPropertiesWindow();
16460 if (drawing_function == GADGET_ID_PICK_ELEMENT)
16461 ClickOnGadget(level_editor_gadget[last_drawing_function],
16464 if (!use_permanent_palette)
16465 ChangeEditModeWindow(last_edit_mode);
16468 else if (gi->event.type == GD_EVENT_PRESSED)
16469 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
16470 else if (gi->event.type == GD_EVENT_RELEASED)
16471 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
16472 else if (gi->event.type == GD_EVENT_MOVING)
16473 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
16475 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
16481 void HandleLevelEditorKeyInput(Key key)
16483 char letter = getCharFromKey(key);
16485 if (drawing_function == GADGET_ID_TEXT &&
16486 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
16489 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
16490 else if (key == KSYM_Delete || key == KSYM_BackSpace)
16491 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
16492 else if (key == KSYM_Return)
16493 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
16494 else if (key == KSYM_Escape)
16495 DrawLevelText(0, 0, 0, TEXT_END);
16500 int id = GADGET_ID_NONE;
16501 int new_element_shift = element_shift;
16502 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
16503 int button = MB_LEFTBUTTON;
16509 id = GADGET_ID_SCROLL_LEFT;
16512 id = GADGET_ID_SCROLL_RIGHT;
16515 id = GADGET_ID_SCROLL_UP;
16518 id = GADGET_ID_SCROLL_DOWN;
16522 case KSYM_Page_Down:
16523 step *= (key == KSYM_Page_Up ? -1 : +1);
16524 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16526 if (element_shift < 0)
16528 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16529 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16531 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16532 GDI_SCROLLBAR_ITEM_POSITION,
16533 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16535 ModifyEditorElementList();
16541 element_shift = (key == KSYM_Home ? 0 :
16542 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
16544 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16545 GDI_SCROLLBAR_ITEM_POSITION,
16546 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16548 ModifyEditorElementList();
16555 // this is needed to prevent interference with running "True X-Mouse"
16556 if (GetKeyModStateFromEvents() & KMOD_Control)
16559 // check for last or next editor cascade block in element list
16560 for (i = 0; i < num_editor_elements; i++)
16562 if ((key == KSYM_Insert && i == element_shift) ||
16563 (key == KSYM_Delete && new_element_shift > element_shift))
16566 // jump to next cascade block (or to start of element list)
16567 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
16568 new_element_shift = i;
16571 if (i < num_editor_elements)
16572 element_shift = new_element_shift;
16574 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16575 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16577 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16578 GDI_SCROLLBAR_ITEM_POSITION,
16579 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16581 ModifyEditorElementList();
16586 if (edit_mode == ED_MODE_DRAWING)
16587 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
16588 else if (edit_mode == ED_MODE_LEVELCONFIG)
16589 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
16590 else if (edit_mode == ED_MODE_PROPERTIES)
16591 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
16592 else if (edit_mode == ED_MODE_PALETTE)
16593 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
16594 else // should never happen
16595 ChangeEditModeWindow(ED_MODE_DRAWING);
16603 if (id != GADGET_ID_NONE)
16604 ClickOnGadget(level_editor_gadget[id], button);
16605 else if (letter == '1' || letter == '?')
16606 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16607 else if (letter == '2')
16608 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16609 else if (letter == '3')
16610 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16611 else if (letter == '.')
16612 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16613 else if (letter == 'U')
16614 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16615 else if (letter == '-' || key == KSYM_KP_Subtract)
16616 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16617 else if (letter == '0' || key == KSYM_KP_0)
16618 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16619 else if (letter == '+' || key == KSYM_KP_Add ||
16620 letter == '=') // ("Shift-=" is "+" on US keyboards)
16621 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16622 else if (key == KSYM_Return ||
16623 key == KSYM_space ||
16624 key == setup.shortcut.toggle_pause)
16625 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16627 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16628 if (letter && letter == controlbutton_info[i].shortcut)
16629 if (!anyTextGadgetActive())
16630 ClickOnGadget(level_editor_gadget[i], button);
16632 if (draw_with_brush)
16636 else if (letter == 'y')
16638 else if (letter == 'z')
16643 static void HandleLevelEditorIdle_Properties(void)
16645 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16646 int x = editor.settings.element_graphic.x + element_border;
16647 int y = editor.settings.element_graphic.y + element_border;
16648 static DelayCounter action_delay = { 0 };
16651 action_delay.value = GameFrameDelay;
16653 if (!DelayReached(&action_delay))
16656 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16658 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16660 if (gi->mapped && gi->active && gi->selectbox.open)
16664 DrawEditorElementAnimation(SX + x, SY + y);
16666 redraw_mask |= REDRAW_FIELD;
16668 FrameCounter++; // increase animation frame counter
16671 static void HandleLevelEditorIdle_Drawing(void)
16673 static boolean last_highlighted = FALSE;
16674 static boolean last_highlighted_similar = FALSE;
16675 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16676 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16678 if (highlighted != last_highlighted ||
16679 (highlighted && highlighted_similar != last_highlighted_similar))
16681 DrawAreaElementHighlight(highlighted, highlighted_similar);
16683 redraw_mask |= REDRAW_FIELD;
16686 last_highlighted = highlighted;
16687 last_highlighted_similar = highlighted_similar;
16690 void HandleLevelEditorIdle(void)
16692 if (edit_mode == ED_MODE_PROPERTIES)
16693 HandleLevelEditorIdle_Properties();
16694 else if (edit_mode == ED_MODE_DRAWING)
16695 HandleLevelEditorIdle_Drawing();
16698 static void ClearEditorGadgetInfoText(void)
16700 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16703 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16705 char infotext[MAX_OUTPUT_LINESIZE + 1];
16706 int max_infotext_len = getMaxInfoTextLength();
16708 if (gi == NULL || strlen(gi->info_text) == 0)
16711 strncpy(infotext, gi->info_text, max_infotext_len);
16712 infotext[max_infotext_len] = '\0';
16714 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16716 int key = controlbutton_info[gi->custom_id].shortcut;
16720 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16722 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16723 sprintf(shortcut, " ('.' or '%c')", key);
16724 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16725 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16726 else if (gi->custom_id == GADGET_ID_TEST)
16727 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16728 else if (gi->custom_id == GADGET_ID_UNDO)
16729 sprintf(shortcut, " ('%c/Shift-U')", key);
16730 else if (gi->custom_id == GADGET_ID_ZOOM)
16731 sprintf(shortcut, " ('%c', '0', '-')", key);
16733 sprintf(shortcut, " ('%s%c')",
16734 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16736 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16737 strcat(infotext, shortcut);
16741 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16744 void HandleEditorGadgetInfoText(void *ptr)
16746 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16748 if (game_status != GAME_MODE_EDITOR)
16751 ClearEditorGadgetInfoText();
16753 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16756 // misuse this function to delete brush cursor, if needed
16757 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16758 DeleteBrushFromCursor();
16760 PrintEditorGadgetInfoText(gi);
16763 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16765 int id = gi->custom_id;
16766 int type_id = gi->custom_type_id;
16767 int sx = gi->event.x;
16768 int sy = gi->event.y;
16769 int lx = sx + level_xpos;
16770 int ly = sy + level_ypos;
16771 int min_sx = 0, min_sy = 0;
16772 int max_sx = gi->drawing.area_xsize - 1;
16773 int max_sy = gi->drawing.area_ysize - 1;
16774 int actual_drawing_function = drawing_function;
16775 int max_infotext_len = getMaxInfoTextLength();
16776 char infotext[MAX_OUTPUT_LINESIZE + 1];
16778 infotext[0] = '\0'; // start with empty info text
16780 // pressed Control key: simulate picking element
16781 if (GetKeyModState() & KMOD_Control)
16782 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16784 ClearEditorGadgetInfoText();
16786 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16789 // make sure to stay inside drawing area boundaries
16790 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16791 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16793 if (id == GADGET_ID_DRAWING_LEVEL)
16797 int min_lx = 0, min_ly = 0;
16798 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16800 // get positions inside level field
16801 lx = sx + level_xpos;
16802 ly = sy + level_ypos;
16804 // make sure to stay inside level field boundaries
16805 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16806 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16808 // correct drawing area positions accordingly
16809 sx = lx - level_xpos;
16810 sy = ly - level_ypos;
16813 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16815 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
16817 static int start_lx = 0;
16818 static int start_ly = 0;
16821 if (gi->event.type == GD_EVENT_PRESSED)
16827 switch (actual_drawing_function)
16829 case GADGET_ID_SINGLE_ITEMS:
16830 text = "Drawing single items";
16832 case GADGET_ID_CONNECTED_ITEMS:
16833 text = "Drawing connected items";
16835 case GADGET_ID_LINE:
16836 text = "Drawing line";
16838 case GADGET_ID_ARC:
16839 text = "Drawing arc";
16841 case GADGET_ID_TEXT:
16842 text = "Setting text cursor";
16844 case GADGET_ID_RECTANGLE:
16845 text = "Drawing rectangle";
16847 case GADGET_ID_FILLED_BOX:
16848 text = "Drawing filled box";
16850 case GADGET_ID_FLOOD_FILL:
16851 text = "Flood fill";
16853 case GADGET_ID_GRAB_BRUSH:
16854 text = "Grabbing brush";
16856 case GADGET_ID_PICK_ELEMENT:
16857 text = "Picking element";
16861 text = "Drawing position";
16865 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16866 sprintf(infotext, "%s: %d, %d", text, lx, ly);
16868 sprintf(infotext, "%s: %d, %d", text,
16869 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
16871 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16872 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
16874 sprintf(infotext, "Level position: %d, %d", lx, ly);
16877 // misuse this function to draw brush cursor, if needed
16878 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
16880 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16881 CopyBrushToCursor(sx, sy);
16883 DeleteBrushFromCursor();
16886 if (!draw_with_brush)
16887 UpdateBrushPosition(sx, sy);
16889 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16891 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16892 int element = drawingarea_info[type_id].value[pos];
16894 strncpy(infotext, getElementInfoText(element), max_infotext_len);
16898 if (id == GADGET_ID_CUSTOM_CONTENT)
16899 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
16900 else if (id == GADGET_ID_GROUP_CONTENT)
16901 sprintf(infotext, "group element position: %d", sx + 1);
16902 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
16903 id <= GADGET_ID_YAMYAM_CONTENT_7)
16904 sprintf(infotext, "content area %d position: %d, %d",
16905 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
16906 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
16907 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
16908 sprintf(infotext, "content area %d position: %d, %d",
16909 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
16910 else if (id == GADGET_ID_ANDROID_CONTENT)
16911 sprintf(infotext, "android element position: %d", sx + 1);
16912 else if (drawingarea_info[type_id].infotext != NULL)
16913 strcpy(infotext, drawingarea_info[type_id].infotext);
16916 infotext[max_infotext_len] = '\0';
16918 if (strlen(infotext) > 0)
16919 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
16922 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
16923 boolean quick_quit)
16925 if (!ask_if_level_has_changed ||
16927 Request("Level has changed! Exit without saving?",
16928 REQ_ASK | REQ_STAY_OPEN))
16930 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
16931 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
16933 // draw normal door
16934 UndrawSpecialEditorDoor();
16936 // use door animation if door 1 viewport is unchanged and contains toolbox
16937 if (useEditorDoorAnimation())
16938 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
16940 // close editor doors if viewport definition is the same as in main menu
16941 if (vp_door_1->x == DX &&
16942 vp_door_1->y == DY &&
16943 vp_door_1->width == DXSIZE &&
16944 vp_door_1->height == DYSIZE &&
16945 vp_door_2->x == VX &&
16946 vp_door_2->y == VY &&
16947 vp_door_2->width == VXSIZE &&
16948 vp_door_2->height == VYSIZE)
16949 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16951 SetDoorState(DOOR_CLOSE_ALL);
16956 FadeSkipNextFadeIn();
16958 SetGameStatus(GAME_MODE_MAIN);
16964 if (!global.use_envelope_request)
16966 CloseDoor(DOOR_CLOSE_1);
16967 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);