1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
560 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
561 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
562 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
563 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
564 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
565 GADGET_ID_START_ELEMENT,
566 GADGET_ID_ARTWORK_ELEMENT,
567 GADGET_ID_EXPLOSION_ELEMENT,
568 GADGET_ID_INVENTORY_CONTENT,
569 GADGET_ID_MM_BALL_CONTENT,
570 GADGET_ID_CUSTOM_GRAPHIC,
571 GADGET_ID_CUSTOM_CONTENT,
572 GADGET_ID_CUSTOM_MOVE_ENTER,
573 GADGET_ID_CUSTOM_MOVE_LEAVE,
574 GADGET_ID_CUSTOM_CHANGE_TARGET,
575 GADGET_ID_CUSTOM_CHANGE_CONTENT,
576 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
577 GADGET_ID_CUSTOM_CHANGE_ACTION,
578 GADGET_ID_GROUP_CONTENT,
579 GADGET_ID_RANDOM_BACKGROUND,
581 // text input identifiers
583 GADGET_ID_LEVEL_NAME,
584 GADGET_ID_LEVEL_AUTHOR,
585 GADGET_ID_LEVELSET_NAME,
586 GADGET_ID_LEVELSET_AUTHOR,
587 GADGET_ID_ELEMENT_NAME,
589 // text area identifiers
591 GADGET_ID_ENVELOPE_INFO,
593 // selectbox identifiers
595 GADGET_ID_TIME_OR_STEPS,
596 GADGET_ID_TIME_SCORE_BASE,
597 GADGET_ID_GAME_ENGINE_TYPE,
598 GADGET_ID_BD_SCHEDULING_TYPE,
599 GADGET_ID_LEVELSET_SAVE_MODE,
600 GADGET_ID_WIND_DIRECTION,
601 GADGET_ID_PLAYER_SPEED,
602 GADGET_ID_MM_BALL_CHOICE_MODE,
603 GADGET_ID_CUSTOM_WALK_TO_ACTION,
604 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
605 GADGET_ID_CUSTOM_DEADLINESS,
606 GADGET_ID_CUSTOM_MOVE_PATTERN,
607 GADGET_ID_CUSTOM_MOVE_DIRECTION,
608 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
609 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
610 GADGET_ID_CUSTOM_SMASH_TARGETS,
611 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
612 GADGET_ID_CUSTOM_ACCESS_TYPE,
613 GADGET_ID_CUSTOM_ACCESS_LAYER,
614 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
615 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
616 GADGET_ID_CHANGE_TIME_UNITS,
617 GADGET_ID_CHANGE_DIRECT_ACTION,
618 GADGET_ID_CHANGE_OTHER_ACTION,
619 GADGET_ID_CHANGE_SIDE,
620 GADGET_ID_CHANGE_PLAYER,
621 GADGET_ID_CHANGE_PAGE,
622 GADGET_ID_CHANGE_REPLACE_WHEN,
623 GADGET_ID_ACTION_TYPE,
624 GADGET_ID_ACTION_MODE,
625 GADGET_ID_ACTION_ARG,
626 GADGET_ID_SELECT_CHANGE_PAGE,
627 GADGET_ID_GROUP_CHOICE_MODE,
629 // textbutton identifiers
631 GADGET_ID_LEVELCONFIG_LEVEL,
632 GADGET_ID_LEVELCONFIG_LEVELSET,
633 GADGET_ID_LEVELCONFIG_EDITOR,
634 GADGET_ID_LEVELCONFIG_ENGINE,
635 GADGET_ID_PROPERTIES_INFO,
636 GADGET_ID_PROPERTIES_CONFIG,
637 GADGET_ID_PROPERTIES_CONFIG_1,
638 GADGET_ID_PROPERTIES_CONFIG_2,
639 GADGET_ID_PROPERTIES_CHANGE,
640 GADGET_ID_SAVE_AS_TEMPLATE_1,
641 GADGET_ID_SAVE_AS_TEMPLATE_2,
642 GADGET_ID_SAVE_LEVELSET,
643 GADGET_ID_ADD_CHANGE_PAGE,
644 GADGET_ID_DEL_CHANGE_PAGE,
646 // graphicbutton identifiers
648 GADGET_ID_PREV_CHANGE_PAGE,
649 GADGET_ID_NEXT_CHANGE_PAGE,
650 GADGET_ID_COPY_CHANGE_PAGE,
651 GADGET_ID_PASTE_CHANGE_PAGE,
653 // gadgets for scrolling of drawing area
656 GADGET_ID_SCROLL_DOWN,
657 GADGET_ID_SCROLL_LEFT,
658 GADGET_ID_SCROLL_RIGHT,
659 GADGET_ID_SCROLL_HORIZONTAL,
660 GADGET_ID_SCROLL_VERTICAL,
662 // gadgets for scrolling element list
664 GADGET_ID_SCROLL_LIST_UP,
665 GADGET_ID_SCROLL_LIST_DOWN,
666 GADGET_ID_SCROLL_LIST_VERTICAL,
668 // checkbuttons/radiobuttons for level/element properties
670 GADGET_ID_AUTO_COUNT_GEMS,
671 GADGET_ID_RATE_TIME_OVER_SCORE,
672 GADGET_ID_USE_LEVELSET_ARTWORK,
673 GADGET_ID_COPY_LEVEL_TEMPLATE,
674 GADGET_ID_RANDOM_PERCENTAGE,
675 GADGET_ID_RANDOM_QUANTITY,
676 GADGET_ID_RANDOM_RESTRICTED,
677 GADGET_ID_BD_INTERMISSION,
678 GADGET_ID_BD_PAL_TIMING,
679 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
680 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
681 GADGET_ID_BD_SHORT_EXPLOSIONS,
682 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
683 GADGET_ID_STICK_ELEMENT,
684 GADGET_ID_EM_SLIPPERY_GEMS,
685 GADGET_ID_EM_EXPLODES_BY_FIRE,
686 GADGET_ID_USE_SPRING_BUG,
687 GADGET_ID_USE_TIME_ORB_BUG,
688 GADGET_ID_USE_LIFE_BUGS,
689 GADGET_ID_RANDOM_BALL_CONTENT,
690 GADGET_ID_INITIAL_BALL_ACTIVE,
691 GADGET_ID_GROW_INTO_DIGGABLE,
692 GADGET_ID_SB_FIELDS_NEEDED,
693 GADGET_ID_SB_OBJECTS_NEEDED,
694 GADGET_ID_AUTO_EXIT_SOKOBAN,
695 GADGET_ID_SOLVED_BY_ONE_PLAYER,
696 GADGET_ID_FINISH_DIG_COLLECT,
697 GADGET_ID_KEEP_WALKABLE_CE,
698 GADGET_ID_CONTINUOUS_SNAPPING,
699 GADGET_ID_BLOCK_SNAP_FIELD,
700 GADGET_ID_BLOCK_LAST_FIELD,
701 GADGET_ID_SP_BLOCK_LAST_FIELD,
702 GADGET_ID_INSTANT_RELOCATION,
703 GADGET_ID_SHIFTED_RELOCATION,
704 GADGET_ID_LAZY_RELOCATION,
705 GADGET_ID_USE_START_ELEMENT,
706 GADGET_ID_USE_ARTWORK_ELEMENT,
707 GADGET_ID_USE_EXPLOSION_ELEMENT,
708 GADGET_ID_INITIAL_GRAVITY,
709 GADGET_ID_USE_INITIAL_INVENTORY,
710 GADGET_ID_CAN_PASS_TO_WALKABLE,
711 GADGET_ID_CAN_FALL_INTO_ACID,
712 GADGET_ID_CAN_MOVE_INTO_ACID,
713 GADGET_ID_DONT_COLLIDE_WITH,
714 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
715 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
716 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
717 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
718 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
719 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
720 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
721 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
722 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
723 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
724 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
725 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
726 GADGET_ID_ENVELOPE_AUTOWRAP,
727 GADGET_ID_ENVELOPE_CENTERED,
728 GADGET_ID_MM_LASER_RED,
729 GADGET_ID_MM_LASER_GREEN,
730 GADGET_ID_MM_LASER_BLUE,
731 GADGET_ID_DF_LASER_RED,
732 GADGET_ID_DF_LASER_GREEN,
733 GADGET_ID_DF_LASER_BLUE,
734 GADGET_ID_ROTATE_MM_BALL_CONTENT,
735 GADGET_ID_EXPLODE_MM_BALL,
736 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
737 GADGET_ID_CUSTOM_CAN_EXPLODE,
738 GADGET_ID_CUSTOM_EXPLODE_FIRE,
739 GADGET_ID_CUSTOM_EXPLODE_SMASH,
740 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
741 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
742 GADGET_ID_CUSTOM_DEADLY,
743 GADGET_ID_CUSTOM_CAN_MOVE,
744 GADGET_ID_CUSTOM_CAN_FALL,
745 GADGET_ID_CUSTOM_CAN_SMASH,
746 GADGET_ID_CUSTOM_SLIPPERY,
747 GADGET_ID_CUSTOM_ACCESSIBLE,
748 GADGET_ID_CUSTOM_GRAV_REACHABLE,
749 GADGET_ID_CUSTOM_USE_LAST_VALUE,
750 GADGET_ID_CUSTOM_USE_GRAPHIC,
751 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
752 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
753 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
754 GADGET_ID_CUSTOM_CAN_CHANGE,
755 GADGET_ID_CHANGE_USE_CONTENT,
756 GADGET_ID_CHANGE_USE_EXPLOSION,
757 GADGET_ID_CHANGE_ONLY_COMPLETE,
758 GADGET_ID_CHANGE_USE_RANDOM,
759 GADGET_ID_CHANGE_HAS_ACTION,
760 GADGET_ID_CHANGE_DELAY,
761 GADGET_ID_CHANGE_BY_DIRECT_ACT,
762 GADGET_ID_CHANGE_BY_OTHER_ACT,
764 NUM_STATIC_GADGET_IDS
767 // gadgets for buttons in element list (dynamic)
768 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
769 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
770 ED_NUM_ELEMENTLIST_BUTTONS - 1)
772 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
774 // radio button numbers
778 RADIO_NR_DRAWING_TOOLBOX,
779 RADIO_NR_RANDOM_ELEMENTS
782 // values for counter gadgets
785 ED_COUNTER_ID_SELECT_LEVEL,
786 ED_COUNTER_ID_LEVEL_XSIZE,
787 ED_COUNTER_ID_LEVEL_YSIZE,
788 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
789 ED_COUNTER_ID_LEVEL_TIMELIMIT,
790 ED_COUNTER_ID_LEVEL_TIMESCORE,
791 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
792 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
793 ED_COUNTER_ID_LEVEL_RANDOM,
794 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
795 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
796 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
797 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
798 ED_COUNTER_ID_BD_PUSHING_PROB,
799 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
800 ED_COUNTER_ID_ELEMENT_VALUE1,
801 ED_COUNTER_ID_ELEMENT_VALUE2,
802 ED_COUNTER_ID_ELEMENT_VALUE3,
803 ED_COUNTER_ID_ELEMENT_VALUE4,
804 ED_COUNTER_ID_YAMYAM_CONTENT,
805 ED_COUNTER_ID_BALL_CONTENT,
806 ED_COUNTER_ID_ANDROID_CONTENT,
807 ED_COUNTER_ID_ENVELOPE_XSIZE,
808 ED_COUNTER_ID_ENVELOPE_YSIZE,
809 ED_COUNTER_ID_INVENTORY_SIZE,
810 ED_COUNTER_ID_MM_BALL_CONTENT,
811 ED_COUNTER_ID_CUSTOM_SCORE,
812 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
813 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
814 ED_COUNTER_ID_CUSTOM_VALUE_RND,
815 ED_COUNTER_ID_PUSH_DELAY_FIX,
816 ED_COUNTER_ID_PUSH_DELAY_RND,
817 ED_COUNTER_ID_DROP_DELAY_FIX,
818 ED_COUNTER_ID_DROP_DELAY_RND,
819 ED_COUNTER_ID_MOVE_DELAY_FIX,
820 ED_COUNTER_ID_MOVE_DELAY_RND,
821 ED_COUNTER_ID_STEP_DELAY_FIX,
822 ED_COUNTER_ID_STEP_DELAY_RND,
823 ED_COUNTER_ID_EXPLOSION_DELAY,
824 ED_COUNTER_ID_IGNITION_DELAY,
825 ED_COUNTER_ID_GROUP_CONTENT,
826 ED_COUNTER_ID_CHANGE_DELAY_FIX,
827 ED_COUNTER_ID_CHANGE_DELAY_RND,
828 ED_COUNTER_ID_CHANGE_CONT_RND,
830 ED_NUM_COUNTERBUTTONS
833 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
834 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
835 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
836 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
837 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
838 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
840 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
841 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
842 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
843 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
844 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
845 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
847 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
848 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
850 // values for scrollbutton gadgets
853 ED_SCROLLBUTTON_ID_AREA_UP,
854 ED_SCROLLBUTTON_ID_AREA_DOWN,
855 ED_SCROLLBUTTON_ID_AREA_LEFT,
856 ED_SCROLLBUTTON_ID_AREA_RIGHT,
857 ED_SCROLLBUTTON_ID_LIST_UP,
858 ED_SCROLLBUTTON_ID_LIST_DOWN,
863 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
864 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
866 // values for scrollbar gadgets
869 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
870 ED_SCROLLBAR_ID_AREA_VERTICAL,
871 ED_SCROLLBAR_ID_LIST_VERTICAL,
876 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
877 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
879 // values for text input gadgets
882 ED_TEXTINPUT_ID_LEVEL_NAME,
883 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
884 ED_TEXTINPUT_ID_LEVELSET_NAME,
885 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
886 ED_TEXTINPUT_ID_ELEMENT_NAME,
891 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
892 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
894 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
895 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
897 // values for text area gadgets
900 ED_TEXTAREA_ID_ENVELOPE_INFO,
905 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
906 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
908 // values for selectbox gadgets
911 ED_SELECTBOX_ID_TIME_OR_STEPS,
912 ED_SELECTBOX_ID_TIME_SCORE_BASE,
913 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
914 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
915 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
916 ED_SELECTBOX_ID_WIND_DIRECTION,
917 ED_SELECTBOX_ID_PLAYER_SPEED,
918 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
919 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
920 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
921 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
922 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
923 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
924 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
925 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
926 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
927 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
928 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
929 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
930 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
931 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
932 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
933 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
934 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
935 ED_SELECTBOX_ID_CHANGE_SIDE,
936 ED_SELECTBOX_ID_CHANGE_PLAYER,
937 ED_SELECTBOX_ID_CHANGE_PAGE,
938 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
939 ED_SELECTBOX_ID_ACTION_TYPE,
940 ED_SELECTBOX_ID_ACTION_MODE,
941 ED_SELECTBOX_ID_ACTION_ARG,
942 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
943 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
948 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
949 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
951 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
952 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
954 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
955 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
957 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
958 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
959 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
960 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
961 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
962 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
964 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
965 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
967 // values for textbutton gadgets
970 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
971 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
972 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
973 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
974 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
975 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
976 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
977 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
978 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
979 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
980 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
981 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
982 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
983 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
988 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
989 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
991 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
992 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
994 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
995 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
997 // values for graphicbutton gadgets
1000 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1001 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1002 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1003 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1005 ED_NUM_GRAPHICBUTTONS
1008 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1009 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1011 // values for checkbutton gadgets
1014 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1015 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1016 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1017 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1018 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1019 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1020 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1021 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1022 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1023 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1024 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1025 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1026 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1027 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1028 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1029 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1030 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1031 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1032 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1033 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1034 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1035 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1036 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1037 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1038 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1039 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1040 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1041 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1042 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1043 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1044 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1045 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1046 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1047 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1048 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1049 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1050 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1051 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1052 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1053 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1054 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1055 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1056 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1057 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1058 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1059 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1060 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1061 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1062 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1063 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1064 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1065 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1066 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1067 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1068 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1069 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1070 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1071 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1072 ED_CHECKBUTTON_ID_MM_LASER_RED,
1073 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1074 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1075 ED_CHECKBUTTON_ID_DF_LASER_RED,
1076 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1077 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1078 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1079 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1080 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1081 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1082 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1083 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1084 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1085 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1086 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1087 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1088 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1089 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1090 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1091 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1092 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1093 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1094 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1095 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1096 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1097 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1098 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1099 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1100 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1101 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1102 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1103 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1104 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1109 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1110 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1112 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1113 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1115 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1116 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1118 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1119 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
1121 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1122 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1123 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1124 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1125 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1126 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1128 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1129 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1131 // values for radiobutton gadgets
1134 ED_RADIOBUTTON_ID_PERCENTAGE,
1135 ED_RADIOBUTTON_ID_QUANTITY,
1140 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1141 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1143 // values for drawing area gadgets
1146 ED_DRAWING_ID_DRAWING_LEVEL,
1147 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1148 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1149 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1150 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1151 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1152 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1153 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1154 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1155 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1156 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1157 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1158 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1159 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1160 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1161 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1162 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1163 ED_DRAWING_ID_ANDROID_CONTENT,
1164 ED_DRAWING_ID_AMOEBA_CONTENT,
1165 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1166 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1167 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1168 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1169 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1170 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1171 ED_DRAWING_ID_START_ELEMENT,
1172 ED_DRAWING_ID_ARTWORK_ELEMENT,
1173 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1174 ED_DRAWING_ID_INVENTORY_CONTENT,
1175 ED_DRAWING_ID_MM_BALL_CONTENT,
1176 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1177 ED_DRAWING_ID_CUSTOM_CONTENT,
1178 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1179 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1180 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1181 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1182 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1183 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1184 ED_DRAWING_ID_GROUP_CONTENT,
1185 ED_DRAWING_ID_RANDOM_BACKGROUND,
1187 ED_NUM_DRAWING_AREAS
1190 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1191 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1194 // ----------------------------------------------------------------------------
1195 // some internally used definitions
1196 // ----------------------------------------------------------------------------
1198 // values for CopyLevelToUndoBuffer()
1199 #define UNDO_IMMEDIATE 0
1200 #define UNDO_ACCUMULATE 1
1202 // values for scrollbars
1203 #define ED_SCROLL_NO 0
1204 #define ED_SCROLL_LEFT 1
1205 #define ED_SCROLL_RIGHT 2
1206 #define ED_SCROLL_UP 4
1207 #define ED_SCROLL_DOWN 8
1209 // screens in the level editor
1210 #define ED_MODE_DRAWING 0
1211 #define ED_MODE_LEVELCONFIG 1
1212 #define ED_MODE_PROPERTIES 2
1213 #define ED_MODE_PALETTE 3
1215 // sub-screens in the global settings section
1216 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1217 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1218 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1219 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1221 // sub-screens in the element properties section
1222 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1223 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1224 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1225 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1226 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1228 // how many steps can be cancelled
1229 #define NUM_UNDO_STEPS (64 + 1)
1231 // values for elements with score for certain actions
1233 #define MAX_SCORE 999
1235 // values for elements with count for collecting
1236 #define MIN_COLLECT_COUNT 0
1237 #define MAX_COLLECT_COUNT 999
1239 // values for random placement
1240 #define RANDOM_USE_PERCENTAGE 0
1241 #define RANDOM_USE_QUANTITY 1
1243 // values for level set save mode
1244 #define LEVELSET_SAVE_MODE_UPDATE 0
1245 #define LEVELSET_SAVE_MODE_CREATE 1
1247 // default value for element tile size in drawing area
1248 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1249 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1252 // ----------------------------------------------------------------------------
1253 // some internally used data structure definitions
1254 // ----------------------------------------------------------------------------
1260 struct XYTileSize *pos;
1264 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1266 // note: some additional characters are already reserved for "cheat mode"
1267 // shortcuts (":XYZ" style) -- for details, see "events.c"
1269 // ---------- toolbox control buttons ---------------------------------------
1272 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1273 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1274 "draw single items", 's'
1277 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1278 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1279 "draw connected items", 'd'
1282 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1283 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1287 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1288 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1292 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1293 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1294 "draw outline rectangles", 'r'
1297 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1298 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1299 "draw filled rectangles", 'R'
1302 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1303 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1304 "wrap (rotate) level up", 0
1307 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1308 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1309 "enter text elements", 't'
1312 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1313 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1317 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1318 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1319 "wrap (rotate) level left", 0
1322 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1323 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1324 "zoom level tile size", '+'
1327 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1328 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1329 "wrap (rotate) level right", 0
1332 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1333 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1334 "random element placement", 0
1337 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1338 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1342 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1343 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1344 "wrap (rotate) level down", 0
1347 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1348 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1349 "pick drawing element", ','
1352 // ---------- level control buttons -----------------------------------------
1355 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1356 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1357 "undo/redo last operation", 'u'
1360 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1361 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1362 "level and editor settings", 'I'
1365 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1366 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1370 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1371 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1375 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1376 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1380 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1381 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1382 "exit level editor", 'E'
1385 // ---------- CE and GE control buttons -------------------------------------
1388 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1389 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1390 "copy settings from other element", 0
1393 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1394 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1395 "copy settings to other element", 0
1398 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1399 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1400 "exchange element with other element", 0
1403 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1404 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1405 "copy settings from this element", 0
1408 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1409 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1410 "paste settings to this element", 0
1413 // ---------- palette control buttons ---------------------------------------
1416 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1417 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1418 "properties of drawing element", 'p'
1421 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1422 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1423 "properties of drawing element 1", '1'
1426 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1427 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1428 "properties of drawing element 2", '2'
1431 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1432 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1433 "properties of drawing element 3", '3'
1436 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1437 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1438 "show list of elements", 'e'
1442 static int random_placement_value = 10;
1443 static int random_placement_method = RANDOM_USE_QUANTITY;
1444 static int random_placement_background_element = EL_SAND;
1445 static boolean random_placement_background_restricted = FALSE;
1446 static boolean stick_element_properties_window = FALSE;
1447 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1448 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1449 static struct ElementChangeInfo custom_element_change;
1450 static struct ElementGroupInfo group_element_info;
1451 static struct ElementInfo custom_element;
1453 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1454 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1455 static int levelset_num_levels = 100;
1456 static boolean levelset_use_levelset_artwork = FALSE;
1457 static boolean levelset_copy_level_template = FALSE;
1458 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1464 int min_value, max_value;
1465 int gadget_id_down, gadget_id_up;
1467 int gadget_id_align;
1469 char *text_above, *text_left, *text_right;
1470 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1472 // ---------- current level number ------------------------------------------
1475 ED_COUNTER_ID_SELECT_LEVEL,
1476 -1, -1, // these values are not constant, but can change at runtime
1478 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1479 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1484 // ---------- level and editor settings -------------------------------------
1487 ED_COUNTER_ID_LEVEL_XSIZE,
1488 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1489 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1490 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1491 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1493 "playfield size:", NULL, "width",
1496 ED_COUNTER_ID_LEVEL_YSIZE,
1497 -1, ED_LEVEL_SETTINGS_YPOS(4),
1498 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1499 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1500 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1502 NULL, " ", "height",
1505 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1506 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1508 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1509 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1511 NULL, "number of gems to collect:", NULL
1514 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1515 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1517 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1518 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1520 "time or step limit to solve level:", NULL, NULL
1523 ED_COUNTER_ID_LEVEL_TIMESCORE,
1524 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1526 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1527 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1528 &level.score[SC_TIME_BONUS],
1529 "score for time or steps left:", NULL, NULL
1532 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1533 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1535 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1536 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1538 NULL, "random seed:", "(0 => random)"
1541 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1542 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1544 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1545 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1546 &levelset_num_levels,
1547 "number of levels:", NULL, NULL,
1550 ED_COUNTER_ID_LEVEL_RANDOM,
1551 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1553 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1554 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1555 &random_placement_value,
1556 "random element placement:", NULL, "in"
1559 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1560 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1562 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1563 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1564 &level.bd_cycle_delay_ms,
1565 NULL, NULL, "game cycle delay (ms)"
1568 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1569 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1571 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1572 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1573 &level.bd_cycle_delay_c64,
1574 NULL, NULL, "game cycle delay (C64-style)"
1577 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1578 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1580 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1581 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1582 &level.bd_hatching_delay_cycles,
1583 NULL, NULL, "hatching delay (cycles)"
1586 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1587 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1589 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1590 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1591 &level.bd_hatching_delay_seconds,
1592 NULL, NULL, "hatching delay (seconds)"
1595 // ---------- element settings: configure (various elements) ----------------
1598 ED_COUNTER_ID_BD_PUSHING_PROB,
1599 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1601 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1602 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1603 &level.bd_pushing_prob,
1604 NULL, NULL, "push probability"
1607 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1608 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1610 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1611 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1612 &level.bd_pushing_prob_with_sweet,
1613 NULL, NULL, "push probability with sweet"
1616 ED_COUNTER_ID_ELEMENT_VALUE1,
1617 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1618 MIN_SCORE, MAX_SCORE,
1619 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1620 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1621 NULL, // will be set when used
1625 ED_COUNTER_ID_ELEMENT_VALUE2,
1626 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1627 MIN_SCORE, MAX_SCORE,
1628 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1629 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1630 NULL, // will be set when used
1634 ED_COUNTER_ID_ELEMENT_VALUE3,
1635 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1636 MIN_SCORE, MAX_SCORE,
1637 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1638 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1639 NULL, // will be set when used
1643 ED_COUNTER_ID_ELEMENT_VALUE4,
1644 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1645 MIN_SCORE, MAX_SCORE,
1646 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1647 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1648 NULL, // will be set when used
1652 ED_COUNTER_ID_YAMYAM_CONTENT,
1653 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1654 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1655 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1656 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1657 &level.num_yamyam_contents,
1658 NULL, NULL, "number of content areas"
1661 ED_COUNTER_ID_BALL_CONTENT,
1662 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1663 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1664 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1665 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1666 &level.num_ball_contents,
1667 NULL, NULL, "number of content areas"
1670 ED_COUNTER_ID_ANDROID_CONTENT,
1671 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1672 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1673 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1674 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1675 &level.num_android_clone_elements,
1676 NULL, NULL, "number of clonable elements"
1679 ED_COUNTER_ID_ENVELOPE_XSIZE,
1680 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1681 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1682 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1683 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1684 NULL, // will be set when used
1685 NULL, NULL, "width",
1688 ED_COUNTER_ID_ENVELOPE_YSIZE,
1689 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1690 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1691 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1692 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1693 NULL, // will be set when used
1694 NULL, " ", "height",
1697 ED_COUNTER_ID_INVENTORY_SIZE,
1698 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1699 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1700 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1701 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1702 &level.initial_inventory_size[0],
1703 NULL, NULL, "number of inventory elements"
1706 ED_COUNTER_ID_MM_BALL_CONTENT,
1707 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1708 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1709 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1710 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1711 &level.num_mm_ball_contents,
1712 NULL, NULL, "number of content elements"
1715 // ---------- element settings: configure 1 (custom elements) ---------------
1718 ED_COUNTER_ID_CUSTOM_SCORE,
1719 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1720 MIN_SCORE, MAX_SCORE,
1721 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1722 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1723 &custom_element.collect_score_initial,
1724 NULL, "CE score", " "
1727 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1728 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1729 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1730 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1731 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1732 &custom_element.collect_count_initial,
1733 NULL, "CE count", NULL
1736 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1737 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1739 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1740 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1741 &custom_element.ce_value_fixed_initial,
1742 NULL, "CE value", NULL
1745 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1746 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1748 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1749 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1750 &custom_element.ce_value_random_initial,
1751 NULL, "+random", NULL
1754 ED_COUNTER_ID_PUSH_DELAY_FIX,
1755 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1757 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1758 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1759 &custom_element.push_delay_fixed,
1760 NULL, "push delay", NULL
1763 ED_COUNTER_ID_PUSH_DELAY_RND,
1764 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1766 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1767 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1768 &custom_element.push_delay_random,
1769 NULL, "+random", NULL
1772 ED_COUNTER_ID_DROP_DELAY_FIX,
1773 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1775 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1776 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1777 &custom_element.drop_delay_fixed,
1778 NULL, "drop delay", NULL
1781 ED_COUNTER_ID_DROP_DELAY_RND,
1782 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1784 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1785 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1786 &custom_element.drop_delay_random,
1787 NULL, "+random", NULL
1790 // ---------- element settings: configure 2 (custom elements) ---------------
1793 ED_COUNTER_ID_MOVE_DELAY_FIX,
1794 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1796 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1797 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1798 &custom_element.move_delay_fixed,
1799 NULL, "move delay", NULL
1802 ED_COUNTER_ID_MOVE_DELAY_RND,
1803 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1805 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1806 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1807 &custom_element.move_delay_random,
1808 NULL, "+random", NULL
1811 ED_COUNTER_ID_STEP_DELAY_FIX,
1812 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1814 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1815 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1816 &custom_element.step_delay_fixed,
1817 NULL, "step delay", NULL
1820 ED_COUNTER_ID_STEP_DELAY_RND,
1821 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1823 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1824 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1825 &custom_element.step_delay_random,
1826 NULL, "+random", NULL
1829 ED_COUNTER_ID_EXPLOSION_DELAY,
1830 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1832 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1833 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1834 &custom_element.explosion_delay,
1835 NULL, "explosion delay", NULL
1838 ED_COUNTER_ID_IGNITION_DELAY,
1839 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1841 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1842 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1843 &custom_element.ignition_delay,
1844 NULL, "ignition delay", "(by fire)"
1847 // ---------- element settings: configure (group elements) ------------------
1850 ED_COUNTER_ID_GROUP_CONTENT,
1851 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1852 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1853 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1854 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1855 &group_element_info.num_elements,
1856 NULL, NULL, "number of elements in group"
1859 // ---------- element settings: advanced (custom elements) ------------------
1862 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1863 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1865 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1866 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1867 &custom_element_change.delay_fixed,
1868 NULL, "CE delay", NULL,
1871 ED_COUNTER_ID_CHANGE_DELAY_RND,
1872 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1874 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1875 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1876 &custom_element_change.delay_random,
1877 NULL, "+random", NULL
1880 ED_COUNTER_ID_CHANGE_CONT_RND,
1881 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1883 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1884 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1885 &custom_element_change.random_percentage,
1886 NULL, "use random replace:", "%"
1897 char *text_above, *infotext;
1898 } textinput_info[ED_NUM_TEXTINPUT] =
1901 ED_TEXTINPUT_ID_LEVEL_NAME,
1902 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1903 GADGET_ID_LEVEL_NAME,
1906 "Title:", "Title for this level"
1909 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1910 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1911 GADGET_ID_LEVEL_AUTHOR,
1912 MAX_LEVEL_AUTHOR_LEN,
1914 "Author:", "Author for this level"
1917 ED_TEXTINPUT_ID_LEVELSET_NAME,
1918 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1919 GADGET_ID_LEVELSET_NAME,
1922 "Title:", "Title for this or new level set"
1925 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1926 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1927 GADGET_ID_LEVELSET_AUTHOR,
1928 MAX_LEVEL_AUTHOR_LEN,
1930 "Author:", "Author for this or new level set"
1933 ED_TEXTINPUT_ID_ELEMENT_NAME,
1934 -1, -1, // these values are not constant, but can change at runtime
1935 GADGET_ID_ELEMENT_NAME,
1936 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1937 custom_element.description,
1938 NULL, "Element name"
1949 char *text_above, *text_above_cropped, *infotext;
1950 } textarea_info[ED_NUM_TEXTAREAS] =
1953 ED_TEXTAREA_ID_ENVELOPE_INFO,
1954 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1955 GADGET_ID_ENVELOPE_INFO,
1956 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1958 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
1962 static struct ValueTextInfo options_time_or_steps[] =
1970 static struct ValueTextInfo options_time_score_base[] =
1972 { 1, "per second/step" },
1973 { 10, "per 10 seconds/steps" },
1978 static struct ValueTextInfo options_game_engine_type[] =
1980 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1981 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
1982 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1983 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1984 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1989 static struct ValueTextInfo options_levelset_save_mode[] =
1991 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
1992 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
1997 static struct ValueTextInfo options_wind_direction[] =
1999 { MV_START_NONE, "none" },
2000 { MV_START_LEFT, "left" },
2001 { MV_START_RIGHT, "right" },
2002 { MV_START_UP, "up" },
2003 { MV_START_DOWN, "down" },
2008 static struct ValueTextInfo options_player_speed[] =
2015 { 16, "very fast" },
2016 { 32, "ultrafast" },
2021 static struct ValueTextInfo options_access_type[] =
2023 { EP_WALKABLE, "walkable" },
2024 { EP_PASSABLE, "passable" },
2029 static struct ValueTextInfo options_access_layer[] =
2031 { EP_ACCESSIBLE_OVER, "over" },
2032 { EP_ACCESSIBLE_INSIDE, "inside" },
2033 { EP_ACCESSIBLE_UNDER, "under" },
2038 static struct ValueTextInfo options_access_protected[] =
2040 { 0, "unprotected" },
2046 static struct ValueTextInfo options_access_direction[] =
2048 { MV_NO_DIRECTION, "no direction" },
2049 { MV_LEFT, "left" },
2050 { MV_RIGHT, "right" },
2052 { MV_DOWN, "down" },
2053 { MV_LEFT | MV_UP, "left + up" },
2054 { MV_LEFT | MV_DOWN, "left + down" },
2055 { MV_RIGHT | MV_UP, "right + up" },
2056 { MV_RIGHT | MV_DOWN, "right + down" },
2057 { MV_HORIZONTAL, "horizontal" },
2058 { MV_VERTICAL, "vertical" },
2059 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2060 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2061 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2062 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2063 { MV_ALL_DIRECTIONS, "all directions" },
2068 static struct ValueTextInfo options_walk_to_action[] =
2070 { EP_DIGGABLE, "diggable" },
2071 { EP_COLLECTIBLE_ONLY, "collectible" },
2072 { EP_DROPPABLE, "collectible & droppable" },
2073 { EP_THROWABLE, "collectible & throwable" },
2074 { EP_PUSHABLE, "pushable" },
2079 static struct ValueTextInfo options_move_pattern[] =
2081 { MV_LEFT, "left" },
2082 { MV_RIGHT, "right" },
2084 { MV_DOWN, "down" },
2085 { MV_HORIZONTAL, "horizontal" },
2086 { MV_VERTICAL, "vertical" },
2087 { MV_ALL_DIRECTIONS, "all directions" },
2088 { MV_WIND_DIRECTION, "wind direction" },
2089 { MV_TOWARDS_PLAYER, "towards player" },
2090 { MV_AWAY_FROM_PLAYER, "away from player" },
2091 { MV_ALONG_LEFT_SIDE, "along left side" },
2092 { MV_ALONG_RIGHT_SIDE, "along right side" },
2093 { MV_TURNING_LEFT, "turning left" },
2094 { MV_TURNING_RIGHT, "turning right" },
2095 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2096 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2097 { MV_TURNING_RANDOM, "turning random" },
2098 { MV_MAZE_RUNNER, "maze runner style" },
2099 { MV_MAZE_HUNTER, "maze hunter style" },
2100 { MV_WHEN_PUSHED, "when pushed" },
2101 { MV_WHEN_DROPPED, "when dropped/thrown" },
2106 static struct ValueTextInfo options_move_direction[] =
2108 { MV_START_AUTOMATIC, "automatic" },
2109 { MV_START_LEFT, "left" },
2110 { MV_START_RIGHT, "right" },
2111 { MV_START_UP, "up" },
2112 { MV_START_DOWN, "down" },
2113 { MV_START_RANDOM, "random" },
2114 { MV_START_PREVIOUS, "previous" },
2119 static struct ValueTextInfo options_move_stepsize[] =
2121 { 0, "not moving" },
2126 { 16, "very fast" },
2127 { 32, "even faster" },
2132 static struct ValueTextInfo options_move_leave_type[] =
2134 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2135 { LEAVE_TYPE_LIMITED, "change it to" },
2140 static struct ValueTextInfo options_smash_targets[] =
2142 { EP_CAN_SMASH_PLAYER, "player" },
2144 { EP_CAN_SMASH_ENEMIES, "enemies" },
2146 { EP_CAN_SMASH_EVERYTHING, "everything" },
2151 static struct ValueTextInfo options_slippery_type[] =
2153 { SLIPPERY_ANY_RANDOM, "random" },
2154 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2155 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2156 { SLIPPERY_ONLY_LEFT, "only left" },
2157 { SLIPPERY_ONLY_RIGHT, "only right" },
2162 static struct ValueTextInfo options_deadliness[] =
2164 { EP_DONT_RUN_INTO, "running into" },
2165 { EP_DONT_COLLIDE_WITH, "colliding with" },
2166 { EP_DONT_GET_HIT_BY, "getting hit by" },
2167 { EP_DONT_TOUCH, "touching" },
2172 static struct ValueTextInfo options_explosion_type[] =
2174 { EXPLODES_3X3, "3x3" },
2175 { EXPLODES_CROSS, "3+3" },
2176 { EXPLODES_1X1, "1x1" },
2181 static struct ValueTextInfo options_time_units[] =
2184 { FRAMES_PER_SECOND, "seconds" },
2189 static struct ValueTextInfo options_change_direct_action[] =
2191 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2192 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2193 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2194 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2195 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2196 { CE_ENTERED_BY_PLAYER, "entered by player" },
2197 { CE_LEFT_BY_PLAYER, "left by player" },
2198 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2199 { CE_SWITCHED, "switched" },
2200 { CE_HITTING_SOMETHING, "hitting something" },
2201 { CE_HIT_BY_SOMETHING, "hit by something" },
2203 { CE_BLOCKED, "blocked" },
2205 { CE_IMPACT, "impact (on something)" },
2206 { CE_SMASHED, "smashed (from above)" },
2208 { CE_VALUE_CHANGES, "CE value changes" },
2209 { CE_SCORE_CHANGES, "CE score changes" },
2211 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2212 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2213 { CE_UNDEFINED, " " },
2214 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2215 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2216 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2217 { CE_UNDEFINED, " " },
2218 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2219 { CE_NEXT_TO_PLAYER, "next to player" },
2224 static struct ValueTextInfo options_change_other_action[] =
2226 { CE_PLAYER_TOUCHES_X, "player touches" },
2227 { CE_PLAYER_PRESSES_X, "player presses" },
2228 { CE_PLAYER_SWITCHES_X, "player switches" },
2229 { CE_PLAYER_SNAPS_X, "player snaps" },
2230 { CE_PLAYER_PUSHES_X, "player pushes" },
2231 { CE_PLAYER_ENTERS_X, "player enters" },
2232 { CE_PLAYER_LEAVES_X, "player leaves" },
2233 { CE_PLAYER_DIGS_X, "player digs" },
2234 { CE_PLAYER_COLLECTS_X, "player collects" },
2235 { CE_PLAYER_DROPS_X, "player drops/throws" },
2236 { CE_TOUCHING_X, "touching" },
2237 { CE_HITTING_X, "hitting" },
2238 { CE_DIGGING_X, "digging" },
2239 { CE_HIT_BY_X, "hit by" },
2240 { CE_SWITCH_OF_X, "switch of" },
2241 { CE_CHANGE_OF_X, "change by page of" },
2242 { CE_EXPLOSION_OF_X, "explosion of" },
2243 { CE_MOVE_OF_X, "move of" },
2244 { CE_CREATION_OF_X, "creation of" },
2245 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2246 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2247 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2248 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2249 { CE_UNDEFINED, " " },
2250 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2251 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2252 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2253 { CE_UNDEFINED, " " },
2254 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2255 { CE_PLAYER_NEXT_TO_X, "player next to" },
2256 { CE_NEXT_TO_X, "next to" },
2261 static struct ValueTextInfo options_change_trigger_side[] =
2263 { CH_SIDE_LEFT, "left" },
2264 { CH_SIDE_RIGHT, "right" },
2265 { CH_SIDE_TOP, "top" },
2266 { CH_SIDE_BOTTOM, "bottom" },
2267 { CH_SIDE_LEFT_RIGHT, "left/right" },
2268 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2269 { CH_SIDE_ANY, "any" },
2274 static struct ValueTextInfo options_change_trigger_player[] =
2276 { CH_PLAYER_1, "1" },
2277 { CH_PLAYER_2, "2" },
2278 { CH_PLAYER_3, "3" },
2279 { CH_PLAYER_4, "4" },
2280 { CH_PLAYER_ANY, "any" },
2285 static struct ValueTextInfo options_change_trigger_page[] =
2296 { (1u << 9), "10" },
2297 { (1u << 10), "11" },
2298 { (1u << 11), "12" },
2299 { (1u << 12), "13" },
2300 { (1u << 13), "14" },
2301 { (1u << 14), "15" },
2302 { (1u << 15), "16" },
2303 { (1u << 16), "17" },
2304 { (1u << 17), "18" },
2305 { (1u << 18), "19" },
2306 { (1u << 19), "20" },
2307 { (1u << 20), "21" },
2308 { (1u << 21), "22" },
2309 { (1u << 22), "23" },
2310 { (1u << 23), "24" },
2311 { (1u << 24), "25" },
2312 { (1u << 25), "26" },
2313 { (1u << 26), "27" },
2314 { (1u << 27), "28" },
2315 { (1u << 28), "29" },
2316 { (1u << 29), "30" },
2317 { (1u << 30), "31" },
2318 { (1u << 31), "32" },
2319 { CH_PAGE_ANY, "any" },
2324 static struct ValueTextInfo options_change_replace_when[] =
2326 { CP_WHEN_EMPTY, "empty" },
2327 { CP_WHEN_WALKABLE, "walkable" },
2328 { CP_WHEN_DIGGABLE, "diggable" },
2329 { CP_WHEN_COLLECTIBLE, "collectible" },
2330 { CP_WHEN_REMOVABLE, "removable" },
2331 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2336 static struct ValueTextInfo options_action_type[] =
2338 { CA_NO_ACTION, "no action" },
2339 { CA_UNDEFINED, " " },
2340 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2341 { CA_RESTART_LEVEL, "restart level" },
2342 { CA_SHOW_ENVELOPE, "show envelope" },
2343 { CA_SET_LEVEL_TIME, "set time" },
2344 { CA_SET_LEVEL_SCORE, "set score" },
2345 { CA_SET_LEVEL_GEMS, "set gems" },
2346 { CA_SET_LEVEL_WIND, "set wind dir." },
2347 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2348 { CA_UNDEFINED, " " },
2349 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2350 { CA_MOVE_PLAYER, "move player" },
2351 { CA_MOVE_PLAYER_NEW, "move player new" },
2352 { CA_EXIT_PLAYER, "exit player" },
2353 { CA_KILL_PLAYER, "kill player" },
2354 { CA_SET_PLAYER_KEYS, "set keys" },
2355 { CA_SET_PLAYER_SPEED, "set speed" },
2356 { CA_SET_PLAYER_SHIELD, "set shield" },
2357 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2358 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2359 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2360 { CA_UNDEFINED, " " },
2361 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2362 { CA_SET_CE_VALUE, "set CE value" },
2363 { CA_SET_CE_SCORE, "set CE score" },
2364 { CA_SET_CE_ARTWORK, "set CE artwork" },
2365 { CA_UNDEFINED, " " },
2366 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2367 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2372 static struct ValueTextInfo options_action_mode_none[] =
2374 { CA_MODE_UNDEFINED, " " },
2379 static struct ValueTextInfo options_action_mode_assign[] =
2381 { CA_MODE_SET, "=" },
2386 static struct ValueTextInfo options_action_mode_add_remove[] =
2388 { CA_MODE_ADD, "+" },
2389 { CA_MODE_SUBTRACT, "-" },
2394 static struct ValueTextInfo options_action_mode_calculate[] =
2396 { CA_MODE_SET, "=" },
2397 { CA_MODE_ADD, "+" },
2398 { CA_MODE_SUBTRACT, "-" },
2399 { CA_MODE_MULTIPLY, "*" },
2400 { CA_MODE_DIVIDE, "/" },
2401 { CA_MODE_MODULO, "%" },
2406 static struct ValueTextInfo options_action_arg_none[] =
2408 { CA_ARG_UNDEFINED, " " },
2413 static struct ValueTextInfo options_action_arg_player[] =
2415 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2416 { CA_ARG_PLAYER_1, "1" },
2417 { CA_ARG_PLAYER_2, "2" },
2418 { CA_ARG_PLAYER_3, "3" },
2419 { CA_ARG_PLAYER_4, "4" },
2420 { CA_ARG_PLAYER_ANY, "any" },
2421 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2422 { CA_ARG_PLAYER_ACTION, "action ->" },
2427 static struct ValueTextInfo options_action_arg_number[] =
2429 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2436 { CA_ARG_10, "10" },
2437 { CA_ARG_100, "100" },
2438 { CA_ARG_1000, "1000" },
2439 { CA_ARG_UNDEFINED, " " },
2440 { CA_ARG_NUMBER_MIN, "min" },
2441 { CA_ARG_NUMBER_MAX, "max" },
2442 { CA_ARG_UNDEFINED, " " },
2443 { CA_ARG_NUMBER_RESET, "reset" },
2444 { CA_ARG_UNDEFINED, " " },
2445 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2446 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2447 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2448 { CA_ARG_UNDEFINED, " " },
2449 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2450 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2451 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2452 { CA_ARG_UNDEFINED, " " },
2453 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2454 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2455 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2456 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2457 { CA_ARG_UNDEFINED, " " },
2458 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2459 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2460 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2461 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2466 static struct ValueTextInfo options_action_arg_value[] =
2468 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2475 { CA_ARG_10, "10" },
2476 { CA_ARG_100, "100" },
2477 { CA_ARG_1000, "1000" },
2478 { CA_ARG_UNDEFINED, " " },
2479 { CA_ARG_NUMBER_MIN, "min" },
2480 { CA_ARG_NUMBER_MAX, "max" },
2481 { CA_ARG_UNDEFINED, " " },
2482 { CA_ARG_NUMBER_RESET, "reset" },
2483 { CA_ARG_UNDEFINED, " " },
2484 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2485 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2486 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2487 { CA_ARG_UNDEFINED, " " },
2488 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2489 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2490 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2491 { CA_ARG_UNDEFINED, " " },
2492 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2493 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2494 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2495 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2496 { CA_ARG_UNDEFINED, " " },
2497 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2498 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2499 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2500 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2501 { CA_ARG_UNDEFINED, " " },
2502 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2503 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2504 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2505 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2510 static struct ValueTextInfo options_action_arg_envelope[] =
2512 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2517 { CA_ARG_UNDEFINED, " " },
2518 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2519 { CA_ARG_ELEMENT_TARGET, "target" },
2520 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2521 { CA_ARG_ELEMENT_ACTION, "action ->" },
2526 static struct ValueTextInfo options_action_arg_key[] =
2528 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2537 { CA_ARG_UNDEFINED, " " },
2538 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2539 { CA_ARG_ELEMENT_TARGET, "target" },
2540 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2541 { CA_ARG_ELEMENT_ACTION, "action ->" },
2546 static struct ValueTextInfo options_action_arg_speed[] =
2548 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2549 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2550 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2551 { CA_ARG_SPEED_SLOW, "slow" },
2552 { CA_ARG_SPEED_NORMAL, "normal" },
2553 { CA_ARG_SPEED_FAST, "fast" },
2554 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2555 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2556 { CA_ARG_UNDEFINED, " " },
2557 { CA_ARG_SPEED_SLOWER, "slower" },
2558 { CA_ARG_SPEED_FASTER, "faster" },
2559 { CA_ARG_UNDEFINED, " " },
2560 { CA_ARG_SPEED_RESET, "reset" },
2565 static struct ValueTextInfo options_action_arg_shield[] =
2567 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2568 { CA_ARG_SHIELD_OFF, "off" },
2569 { CA_ARG_SHIELD_NORMAL, "normal" },
2570 { CA_ARG_SHIELD_DEADLY, "deadly" },
2575 static struct ValueTextInfo options_action_arg_artwork[] =
2577 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2578 { CA_ARG_ELEMENT_TARGET, "target" },
2579 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2580 { CA_ARG_ELEMENT_ACTION, "action ->" },
2581 { CA_ARG_UNDEFINED, " " },
2582 { CA_ARG_ELEMENT_RESET, "reset" },
2587 static struct ValueTextInfo options_action_arg_gravity[] =
2589 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2590 { CA_ARG_GRAVITY_ON, "on" },
2591 { CA_ARG_GRAVITY_OFF, "off" },
2592 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2597 static struct ValueTextInfo options_action_arg_direction[] =
2599 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2600 { CA_ARG_DIRECTION_NONE, "none" },
2601 { CA_ARG_DIRECTION_LEFT, "left" },
2602 { CA_ARG_DIRECTION_RIGHT, "right" },
2603 { CA_ARG_DIRECTION_UP, "up" },
2604 { CA_ARG_DIRECTION_DOWN, "down" },
2605 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2606 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2611 static struct ValueTextInfo options_action_arg_scan_mode[] =
2613 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2614 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2615 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2620 static struct ValueTextInfo options_action_arg_inventory[] =
2622 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2623 { CA_ARG_ELEMENT_TARGET, "+ target" },
2624 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2625 { CA_ARG_ELEMENT_ACTION, "+ action" },
2626 { CA_ARG_UNDEFINED, " " },
2627 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2628 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2629 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2630 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2631 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2632 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2633 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2634 { CA_ARG_UNDEFINED, " " },
2635 { CA_ARG_INVENTORY_RESET, "reset" },
2640 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2641 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2646 static struct ValueTextInfo options_group_choice_mode[] =
2648 { ANIM_RANDOM, "random" },
2649 { ANIM_LOOP, "loop" },
2650 { ANIM_LINEAR, "linear" },
2651 { ANIM_PINGPONG, "pingpong" },
2652 { ANIM_PINGPONG2, "pingpong 2" },
2653 { ANIM_LEVEL_NR, "level number" },
2658 static struct ValueTextInfo options_bd_scheduling_type[] =
2660 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2661 { GD_SCHEDULING_BD1, "BD1" },
2662 { GD_SCHEDULING_BD2, "BD2" },
2663 { GD_SCHEDULING_PLCK, "Construction Kit" },
2664 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2665 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2666 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2671 static struct ValueTextInfo *action_arg_modes[] =
2673 options_action_mode_none,
2674 options_action_mode_assign,
2675 options_action_mode_add_remove,
2676 options_action_mode_calculate,
2683 struct ValueTextInfo *options;
2685 action_arg_options[] =
2687 { CA_NO_ACTION, 0, options_action_arg_none, },
2688 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2689 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2690 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2691 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2692 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2693 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2694 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2695 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2696 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2697 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2698 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2699 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2700 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2701 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2702 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2703 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2704 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2705 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2706 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2707 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2708 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2718 int gadget_id_align;
2719 int size; // char size of selectbox or '-1' (dynamically determined)
2720 struct ValueTextInfo *options;
2722 char *text_above, *text_left, *text_right, *infotext;
2723 } selectbox_info[ED_NUM_SELECTBOX] =
2725 // ---------- level and editor settings -------------------------------------
2728 ED_SELECTBOX_ID_TIME_OR_STEPS,
2729 -1, ED_LEVEL_SETTINGS_YPOS(8),
2730 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2732 options_time_or_steps,
2733 &level.use_step_counter,
2734 NULL, NULL, "(0 => no limit)", "time or step limit"
2737 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2738 -1, ED_LEVEL_SETTINGS_YPOS(10),
2739 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2741 options_time_score_base,
2742 &level.time_score_base,
2743 NULL, NULL, NULL, "time score for 1 or 10 seconds/steps"
2746 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2747 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2748 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2750 options_game_engine_type,
2751 &level.game_engine_type,
2752 NULL, "game engine:", NULL, "game engine"
2755 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2756 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2757 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2759 options_bd_scheduling_type,
2760 &level.bd_scheduling_type,
2761 NULL, "scheduling type:", NULL, "level timing"
2764 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2765 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2766 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2768 options_levelset_save_mode,
2769 &levelset_save_mode,
2770 "Action:", NULL, NULL, "action when saving level set"
2773 // ---------- element settings: configure (several elements) ----------------
2776 ED_SELECTBOX_ID_WIND_DIRECTION,
2777 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2778 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2780 options_wind_direction,
2781 &level.wind_direction_initial,
2782 NULL, "initial wind direction:", NULL, "initial wind direction"
2785 ED_SELECTBOX_ID_PLAYER_SPEED,
2786 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2787 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2789 options_player_speed,
2790 &level.initial_player_stepsize[0],
2791 NULL, "initial player speed:", NULL, "initial player speed"
2794 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2795 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2796 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2798 options_group_choice_mode,
2799 &level.mm_ball_choice_mode,
2800 NULL, "choice type:", NULL, "type of content choice"
2803 // ---------- element settings: configure 1 (custom elements) ---------------
2806 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2807 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2808 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2810 options_access_type,
2811 &custom_element.access_type,
2812 NULL, NULL, NULL, "type of access to this field"
2815 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2816 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2817 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2819 options_access_layer,
2820 &custom_element.access_layer,
2821 NULL, NULL, NULL, "layer of access for this field"
2824 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2825 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2826 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2828 options_access_protected,
2829 &custom_element.access_protected,
2830 NULL, NULL, NULL, "protected access for this field"
2833 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2834 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2835 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2837 options_access_direction,
2838 &custom_element.access_direction,
2839 NULL, "from", NULL, "access direction for this field"
2842 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2843 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2844 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2846 options_walk_to_action,
2847 &custom_element.walk_to_action,
2848 NULL, NULL, NULL, "diggable/collectible/pushable"
2851 // ---------- element settings: configure 2 (custom elements) ---------------
2854 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2855 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2856 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2858 options_move_pattern,
2859 &custom_element.move_pattern,
2860 NULL, "can move", NULL, "element move pattern"
2863 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2864 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2865 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2867 options_move_direction,
2868 &custom_element.move_direction_initial,
2869 NULL, "starts moving", NULL, "initial element move direction"
2872 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2873 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2874 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2876 options_move_stepsize,
2877 &custom_element.move_stepsize,
2878 NULL, "move/fall speed", NULL, "speed of element movement"
2881 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2882 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2883 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2885 options_move_leave_type,
2886 &custom_element.move_leave_type,
2887 // left text with leading spaces to place gadget next to "can dig" gadget
2888 // (needed because drawing area gadgets created after selectbox gadgets)
2889 // NULL, "can dig: can", ":", "leave behind or change element"
2890 NULL, " can", ":", "leave behind or change element"
2893 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2894 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2895 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2897 options_smash_targets,
2898 &custom_element.smash_targets,
2899 NULL, "can smash", NULL, "elements that can be smashed"
2902 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2903 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2904 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2906 options_slippery_type,
2907 &custom_element.slippery_type,
2908 NULL, "slippery", NULL, "where other elements fall down"
2911 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2912 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2913 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2916 &custom_element.deadliness,
2917 NULL, "deadly when", NULL, "deadliness of element"
2920 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2921 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2922 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2924 options_explosion_type,
2925 &custom_element.explosion_type,
2926 NULL, "can explode", NULL, "explosion type"
2929 // ---------- element settings: advanced (custom elements) ------------------
2932 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2933 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2934 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2937 &custom_element_change.delay_frames,
2938 NULL, "delay time given in", NULL, "delay time units for change"
2941 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
2942 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2943 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2945 options_change_direct_action,
2946 &custom_element_change.direct_action,
2947 NULL, NULL, NULL, "type of direct action"
2950 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
2951 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2952 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2954 options_change_other_action,
2955 &custom_element_change.other_action,
2956 NULL, NULL, "element:", "type of other element action"
2959 ED_SELECTBOX_ID_CHANGE_SIDE,
2960 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2961 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2963 options_change_trigger_side,
2964 &custom_element_change.trigger_side,
2965 NULL, "at", "side", "element side triggering change"
2968 ED_SELECTBOX_ID_CHANGE_PLAYER,
2969 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2970 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2972 options_change_trigger_player,
2973 &custom_element_change.trigger_player,
2974 NULL, "player:", " ", "player that causes change"
2977 ED_SELECTBOX_ID_CHANGE_PAGE,
2978 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2979 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2981 options_change_trigger_page,
2982 &custom_element_change.trigger_page,
2983 NULL, "page:", NULL, "change page that causes change"
2986 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
2987 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2988 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2990 options_change_replace_when,
2991 &custom_element_change.replace_when,
2992 NULL, "replace when", NULL, "which elements can be replaced"
2995 ED_SELECTBOX_ID_ACTION_TYPE,
2996 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2997 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
2999 options_action_type,
3000 &custom_element_change.action_type,
3001 NULL, NULL, NULL, "action on specified condition"
3004 ED_SELECTBOX_ID_ACTION_MODE,
3005 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3006 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3008 options_action_mode_none,
3009 &custom_element_change.action_mode,
3010 NULL, NULL, NULL, "action operator"
3013 ED_SELECTBOX_ID_ACTION_ARG,
3014 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3015 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3017 options_action_arg_none,
3018 &custom_element_change.action_arg,
3019 NULL, NULL, NULL, "action parameter"
3022 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3023 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3024 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3026 options_change_page,
3027 &custom_element.current_change_page,
3028 NULL, NULL, NULL, "element change page"
3031 // ---------- element settings: configure (group elements) ------------------
3034 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3035 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3036 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3038 options_group_choice_mode,
3039 &group_element_info.choice_mode,
3040 NULL, "choice type:", NULL, "type of group element choice"
3049 int gadget_id_align;
3052 char *text_above, *text_left, *text_right, *infotext;
3053 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3055 // ---------- level and editor settings (tabs) ------------------------------
3058 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3059 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3060 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3062 NULL, NULL, NULL, "Configure level settings"
3065 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3067 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3069 NULL, NULL, NULL, "Update this or create new level set"
3072 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3074 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3076 NULL, NULL, NULL, "Configure editor settings"
3079 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3081 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3083 NULL, NULL, NULL, "Configure engine settings"
3086 // ---------- element settings (tabs) ---------------------------------------
3089 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3090 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3091 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3093 NULL, NULL, NULL, "Show information about element"
3096 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3098 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3100 NULL, NULL, NULL, "Configure element properties"
3103 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3105 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3107 NULL, NULL, NULL, "Configure element properties, part 1"
3110 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3112 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3114 NULL, NULL, NULL, "Configure element properties, part 2"
3117 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3119 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3121 NULL, NULL, NULL, "Configure custom element change pages"
3124 // ---------- level and editor settings (buttons) ---------------------------
3127 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3128 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3129 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3131 NULL, NULL, NULL, "Update or create level set"
3134 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3135 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3136 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3138 NULL, NULL, "this level as level template",
3139 "Save current settings as new template"
3142 // ---------- element settings (buttons) ------------------------------------
3145 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3147 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3149 NULL, " ", "As Template",
3150 "Save current settings as new template"
3153 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3155 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3157 NULL, NULL, NULL, "Add new change page"
3160 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3162 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3164 NULL, NULL, NULL, "Delete current change page"
3174 int gadget_id_align;
3175 char *text_left, *text_right, *infotext;
3176 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3179 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3180 IMG_EDITOR_COUNTER_DOWN,
3181 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3182 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3183 NULL, NULL, "select previous change page"
3186 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3187 IMG_EDITOR_COUNTER_UP,
3188 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3189 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3190 NULL, "change page", "select next change page"
3193 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3194 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3195 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3196 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3197 " ", NULL, "copy settings from this change page"
3200 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3201 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3202 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3203 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3204 NULL, NULL, "paste settings to this change page"
3211 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3219 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3222 ED_SCROLLBUTTON_ID_AREA_UP,
3223 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3224 GADGET_ID_SCROLL_UP,
3225 "scroll level editing area up"
3228 ED_SCROLLBUTTON_ID_AREA_DOWN,
3229 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3230 GADGET_ID_SCROLL_DOWN,
3231 "scroll level editing area down"
3234 ED_SCROLLBUTTON_ID_AREA_LEFT,
3235 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3236 GADGET_ID_SCROLL_LEFT,
3237 "scroll level editing area left"
3240 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3241 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3242 GADGET_ID_SCROLL_RIGHT,
3243 "scroll level editing area right"
3246 ED_SCROLLBUTTON_ID_LIST_UP,
3247 IMG_EDITOR_PALETTE_SCROLL_UP,
3248 GADGET_ID_SCROLL_LIST_UP,
3249 "scroll element list up ('Page Up')"
3252 ED_SCROLLBUTTON_ID_LIST_DOWN,
3253 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3254 GADGET_ID_SCROLL_LIST_DOWN,
3255 "scroll element list down ('Page Down')"
3263 int wheel_x, wheel_y;
3264 int wheel_width, wheel_height;
3265 } scrollbar_pos[ED_NUM_SCROLLBARS];
3274 } scrollbar_info[ED_NUM_SCROLLBARS] =
3277 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3278 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3279 GD_TYPE_SCROLLBAR_HORIZONTAL,
3280 GADGET_ID_SCROLL_HORIZONTAL,
3281 "scroll level editing area horizontally"
3284 ED_SCROLLBAR_ID_AREA_VERTICAL,
3285 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3286 GD_TYPE_SCROLLBAR_VERTICAL,
3287 GADGET_ID_SCROLL_VERTICAL,
3288 "scroll level editing area vertically"
3291 ED_SCROLLBAR_ID_LIST_VERTICAL,
3292 IMG_EDITOR_PALETTE_SCROLLBAR,
3293 GD_TYPE_SCROLLBAR_VERTICAL,
3294 GADGET_ID_SCROLL_LIST_VERTICAL,
3295 "scroll element list vertically"
3305 int gadget_id_align;
3306 int radio_button_nr;
3309 char *text_left, *text_right, *infotext;
3310 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3313 ED_RADIOBUTTON_ID_PERCENTAGE,
3314 -1, ED_LEVEL_SETTINGS_YPOS(0),
3315 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3316 RADIO_NR_RANDOM_ELEMENTS,
3317 &random_placement_method, RANDOM_USE_PERCENTAGE,
3318 " ", "percentage", "use percentage for random elements"
3321 ED_RADIOBUTTON_ID_QUANTITY,
3322 -1, ED_LEVEL_SETTINGS_YPOS(0),
3323 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3324 RADIO_NR_RANDOM_ELEMENTS,
3325 &random_placement_method, RANDOM_USE_QUANTITY,
3326 " ", "quantity", "use quantity for random elements"
3335 int gadget_id_align;
3337 char *text_above, *text_left, *text_right, *infotext;
3338 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3340 // ---------- level and editor settings -------------------------------------
3343 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3344 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3345 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3346 &level.auto_count_gems,
3348 "automatically count gems needed", "set counter to number of gems"
3351 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3352 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3353 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3354 &level.rate_time_over_score,
3356 "rate time/steps used over score", "sort high scores by playing time/steps"
3359 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3360 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3361 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3362 &levelset_use_levelset_artwork,
3364 "use current custom artwork", "use custom artwork of this level set"
3367 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3368 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3369 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3370 &levelset_copy_level_template,
3372 "copy current level template", "copy level template of this level set"
3375 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3376 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3377 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3378 &random_placement_background_restricted,
3380 "restrict random placement to:", "set random placement restriction"
3383 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3384 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3385 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3386 &setup.editor.use_template_for_new_levels,
3387 "Template for new levels and CE/GE:", NULL,
3388 "use template for new levels", "use template for level properties"
3391 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3392 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3393 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3394 &level.use_custom_template,
3396 "use template for custom elements", "use template for custom properties"
3399 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3400 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3401 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3402 &level.bd_intermission,
3403 "Boulder Dash game engine settings:", NULL,
3404 "intermission", "level is an intermission level"
3407 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3408 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3409 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3410 &level.bd_pal_timing,
3412 "PAL timing", "use slower timer (like PAL C64)"
3415 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3416 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3417 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3418 &level.bd_line_shifting_borders,
3419 "Compatibility settings:", NULL,
3420 "line-shifting borders", "use line-shifting wrap-around"
3423 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3424 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3425 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3426 &level.bd_scan_first_and_last_row,
3428 "scan first and last row", "also process top/bottom border rows"
3431 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3432 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3433 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3434 &level.bd_short_explosions,
3436 "short explosions", "use four game cycles for explosions"
3439 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3440 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
3441 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3442 &level.bd_gravity_affects_all,
3444 "gravity change affects everything", "gravity affects all falling objects"
3447 // ---------- element settings: configure (various elements) ----------------
3450 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3451 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3452 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3453 &stick_element_properties_window,
3455 "stick this screen to edit content","stick this screen to edit content"
3458 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3459 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3460 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3461 &level.em_slippery_gems,
3463 "slip down from certain flat walls","use EM/DC style slipping behaviour"
3466 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3467 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3468 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3469 &level.em_explodes_by_fire,
3471 "explodes with chain reaction", "use R'n'D style explosion behaviour"
3474 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3475 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3476 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3477 &level.use_spring_bug,
3479 "use spring pushing bug", "use odd spring pushing behaviour"
3482 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3483 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3484 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3485 &level.use_time_orb_bug,
3487 "use time orb bug", "use odd time orb behaviour"
3490 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3491 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3492 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3493 &level.use_life_bugs,
3495 "use buggy element behaviour", "use odd (historic) element behaviour"
3498 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3499 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3500 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3503 "create single random element", "only create one element from content"
3506 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3507 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3508 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3509 &level.ball_active_initial,
3511 "magic ball initially activated", "activate magic ball after level start"
3514 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3515 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3516 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3517 &level.grow_into_diggable,
3519 "can grow into anything diggable", "grow into more than just sand"
3522 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3523 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3524 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3525 &level.sb_fields_needed,
3527 "all fields need to be filled", "require all SB fields to be solved"
3530 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3531 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3532 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3533 &level.sb_objects_needed,
3535 "all objects need to be placed", "require all SB objects to be solved"
3538 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3539 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3540 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3541 &level.auto_exit_sokoban,
3543 "exit level if all tasks solved", "automatically finish Sokoban levels"
3546 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3547 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3548 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3549 &level.solved_by_one_player,
3551 "only one player must enter exit", "level solved by first player in exit"
3554 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3555 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3556 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3557 &level.finish_dig_collect,
3559 "CE action on finished dig/collect", "only finished dig/collect triggers CE"
3562 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3563 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3564 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3565 &level.keep_walkable_ce,
3567 "keep walkable CE changed to player", "keep CE changing to player if walkable"
3570 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3571 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3572 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3573 &level.continuous_snapping,
3575 "continuous snapping", "use snapping without releasing key"
3578 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3579 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3580 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3581 &level.block_snap_field,
3583 "block snapped field when snapping", "use snapping delay to show animation"
3586 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3587 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3588 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3589 &level.block_last_field,
3591 "block last field when moving", "player blocks last field when moving"
3594 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3595 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3596 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3597 &level.sp_block_last_field,
3599 "block last field when moving", "player blocks last field when moving"
3602 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3603 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3604 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3605 &level.instant_relocation,
3607 "no scrolling when relocating", "player gets relocated without delay"
3610 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3611 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3612 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3613 &level.shifted_relocation,
3615 "no centering when relocating", "level not centered after relocation"
3618 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3619 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3620 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3621 &level.lazy_relocation,
3623 "only redraw off-screen relocation","no redraw if relocation target visible"
3626 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3627 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3628 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3629 &level.use_start_element[0],
3631 "use level start element:", "start level at this element's position"
3634 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3635 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3636 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3637 &level.use_artwork_element[0],
3639 "use artwork from element:", "use player artwork from other element"
3642 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3643 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3644 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3645 &level.use_explosion_element[0],
3647 "use explosion from element:", "use explosion properties from element"
3650 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3651 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3652 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3653 &level.initial_player_gravity[0],
3655 "use initial gravity", "set initial player gravity"
3658 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3659 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3660 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3661 &level.use_initial_inventory[0],
3663 "use initial inventory:", "use collected elements on level start"
3666 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3667 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3668 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3669 &level.can_pass_to_walkable,
3671 "can pass to walkable element", "player can pass to empty or walkable"
3674 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3675 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3676 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3677 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3679 "can fall into acid (with gravity)","player can fall into acid pool"
3682 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3683 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3684 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3685 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3687 "can move into acid", "element can move into acid pool"
3690 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3691 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3692 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3693 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3695 "deadly when colliding with", "element is deadly when hitting player"
3698 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3699 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3700 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3701 &level.bd_diagonal_movements,
3703 "can move diagonally", "player can move diagonally"
3706 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3707 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3708 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3709 &level.bd_topmost_player_active,
3711 "topmost player is active", "use first player found on playfield"
3714 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3715 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3716 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3717 &level.bd_push_mega_rock_with_sweet,
3719 "mega rocks pushable with sweet", "push mega rocks after eating sweet"
3722 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3723 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3724 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3725 &level.bd_magic_wall_wait_hatching,
3727 "wait for player's birth", "timer start waits for player's birth"
3730 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3731 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3732 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3733 &level.bd_magic_wall_stops_amoeba,
3735 "turn amoeba to diamonds", "activation changes amoeba to diamonds"
3738 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3739 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3740 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3741 &level.bd_amoeba_wait_for_hatching,
3743 "wait for player's birth", "timer start waits for player's birth"
3746 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3747 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3748 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3749 &level.bd_amoeba_start_immediately,
3751 "start growing immediately", "start slow growth time immediately"
3754 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3755 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3756 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3757 &level.bd_amoeba_2_explode_by_amoeba,
3759 "explodes if touched by amoeba", "amoeba 2 explodes if touched by amoeba"
3762 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3763 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3764 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3765 &level.bd_voodoo_collects_diamonds,
3767 "can collect diamonds", "can collect diamonds for the player"
3770 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3771 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3772 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3773 &level.bd_voodoo_hurt_kills_player,
3775 "player is killed if hurt", "if hurt in any way, player is killed"
3778 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3779 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3780 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3781 &level.bd_voodoo_dies_by_rock,
3783 "killed by falling rock", "can be killed by a falling rock"
3786 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3787 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3788 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3789 &level.bd_voodoo_vanish_by_explosion,
3791 "disappears in explosions", "can be destroyed by explosions"
3794 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3795 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3796 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3797 &level.envelope[0].autowrap,
3799 "auto-wrap", "automatically wrap envelope text"
3802 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3803 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3804 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3805 &level.envelope[0].centered,
3807 "centered", "automatically center envelope text"
3810 ED_CHECKBUTTON_ID_MM_LASER_RED,
3811 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3812 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3813 &level.mm_laser_red,
3814 "choose color components for laser:", NULL,
3815 "red", "use red color components in laser"
3818 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3819 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3820 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3821 &level.mm_laser_green,
3823 "green", "use green color components in laser"
3826 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3827 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3828 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3829 &level.mm_laser_blue,
3831 "blue", "use blue color components in laser"
3834 ED_CHECKBUTTON_ID_DF_LASER_RED,
3835 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3836 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3837 &level.df_laser_red,
3838 "choose color components for laser:", NULL,
3839 "red", "use red color components in laser"
3842 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3843 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3844 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3845 &level.df_laser_green,
3847 "green", "use green color components in laser"
3850 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3851 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3852 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3853 &level.df_laser_blue,
3855 "blue", "use blue color components in laser"
3858 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3859 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3860 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3861 &level.rotate_mm_ball_content,
3863 "randomly rotate created content", "randomly rotate newly created content"
3866 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3867 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3868 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3869 &level.explode_mm_ball,
3871 "explode ball instead of melting", "use explosion to release ball content"
3874 // ---------- element settings: configure 1 (custom elements) ---------------
3877 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
3878 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3879 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3880 &custom_element.use_gfx_element,
3882 "use graphic of element:", "use existing element graphic"
3885 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
3886 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3887 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3888 &level.use_custom_template,
3890 "use template", "use template for custom properties"
3893 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
3894 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3895 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3896 &custom_element_properties[EP_ACCESSIBLE],
3898 NULL, "player can walk to or pass this field"
3901 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
3902 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3903 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3904 &custom_element_properties[EP_GRAVITY_REACHABLE],
3906 "reachable despite gravity", "player can walk/dig despite gravity"
3909 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
3910 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3911 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3912 &custom_element.use_last_ce_value,
3914 "use last CE value after change", "use last CE value after change"
3917 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
3918 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3919 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3920 &custom_element_properties[EP_WALK_TO_OBJECT],
3922 NULL, "player can dig/collect/push element"
3925 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
3926 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3927 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3928 &custom_element_properties[EP_INDESTRUCTIBLE],
3930 "indestructible", "element is indestructible"
3933 // ---------- element settings: configure 2 (custom elements) ---------------
3936 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
3937 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3938 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3939 &custom_element_properties[EP_CAN_MOVE],
3941 NULL, "element can move with some pattern"
3944 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
3945 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3946 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3947 &custom_element_properties[EP_CAN_FALL],
3949 "can fall", "element can fall down"
3952 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
3953 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3954 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3955 &custom_element_properties[EP_CAN_SMASH],
3957 NULL, "element can smash other elements"
3960 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
3961 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3962 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3963 &custom_element_properties[EP_SLIPPERY],
3965 NULL, "other elements can fall down from it"
3968 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
3969 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3970 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3971 &custom_element_properties[EP_DEADLY],
3973 NULL, "element can kill the player"
3976 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
3977 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3978 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3979 &custom_element_properties[EP_CAN_EXPLODE],
3981 NULL, "element can explode"
3984 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
3985 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
3986 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3987 &custom_element_properties[EP_EXPLODES_BY_FIRE],
3989 "by fire", "element can explode by fire/explosion"
3992 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
3993 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3994 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
3995 &custom_element_properties[EP_EXPLODES_SMASHED],
3997 "smashed", "element can explode when smashed"
4000 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4001 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4002 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4003 &custom_element_properties[EP_EXPLODES_IMPACT],
4005 "impact", "element can explode on impact"
4008 // ---------- element settings: advanced (custom elements) ------------------
4011 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4012 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4013 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4014 &custom_element_change.can_change,
4016 "element changes to:", "change element on specified condition"
4019 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4020 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4021 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4022 &custom_element_change_events[CE_DELAY],
4024 NULL, "element changes after delay"
4027 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4028 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4029 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4030 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4032 NULL, "element changes by direct action"
4035 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4036 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4037 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4038 &custom_element_change_events[CE_BY_OTHER_ACTION],
4040 NULL, "element changes by other element"
4043 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4044 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4045 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4046 &custom_element_change.explode,
4048 "explode instead of change", "element explodes instead of change"
4051 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4052 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4053 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4054 &custom_element_change.use_target_content,
4056 "use extended change target:", "element changes to more elements"
4059 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4060 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4061 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4062 &custom_element_change.only_if_complete,
4064 "replace all or nothing", "only replace when all can be changed"
4067 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4068 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4069 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4070 &custom_element_change.use_random_replace,
4072 NULL, "use percentage for random replace"
4075 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4076 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4077 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4078 &custom_element_change.has_action,
4080 NULL, "execute action on specified condition"
4088 int xoffset, yoffset;
4090 int gadget_id_align;
4092 int area_xsize, area_ysize;
4093 char *text_left, *text_right, *text_above, *text_below, *infotext;
4094 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4096 // ---------- level playfield content ---------------------------------------
4099 ED_DRAWING_ID_DRAWING_LEVEL,
4102 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4104 -1, -1, // these values are not constant, but can change at runtime
4105 NULL, NULL, NULL, NULL, NULL
4108 // ---------- yam yam content -----------------------------------------------
4111 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4112 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4113 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4114 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4115 &level.yamyam_content[0].e[0][0], 3, 3,
4116 NULL, NULL, NULL, "1", NULL
4119 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4120 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4121 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4122 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4123 &level.yamyam_content[1].e[0][0], 3, 3,
4124 NULL, NULL, NULL, "2", NULL
4127 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4128 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4129 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4130 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4131 &level.yamyam_content[2].e[0][0], 3, 3,
4132 NULL, NULL, NULL, "3", NULL
4135 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4136 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4137 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4138 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4139 &level.yamyam_content[3].e[0][0], 3, 3,
4140 NULL, NULL, NULL, "4", NULL
4143 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4144 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4145 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4146 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4147 &level.yamyam_content[4].e[0][0], 3, 3,
4148 NULL, NULL, NULL, "5", NULL
4151 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4152 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4153 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4154 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4155 &level.yamyam_content[5].e[0][0], 3, 3,
4156 NULL, NULL, NULL, "6", NULL
4159 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4160 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4161 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4162 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4163 &level.yamyam_content[6].e[0][0], 3, 3,
4164 NULL, NULL, NULL, "7", NULL
4167 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4168 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4169 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4170 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4171 &level.yamyam_content[7].e[0][0], 3, 3,
4172 NULL, NULL, NULL, "8", NULL
4175 // ---------- magic ball content --------------------------------------------
4178 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4179 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4180 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4181 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4182 &level.ball_content[0].e[0][0], 3, 3,
4183 NULL, NULL, NULL, "1", NULL
4186 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4187 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4188 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4189 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4190 &level.ball_content[1].e[0][0], 3, 3,
4191 NULL, NULL, NULL, "2", NULL
4194 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4195 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4196 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4197 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4198 &level.ball_content[2].e[0][0], 3, 3,
4199 NULL, NULL, NULL, "3", NULL
4202 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4203 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4204 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4205 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4206 &level.ball_content[3].e[0][0], 3, 3,
4207 NULL, NULL, NULL, "4", NULL
4210 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4211 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4212 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4213 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4214 &level.ball_content[4].e[0][0], 3, 3,
4215 NULL, NULL, NULL, "5", NULL
4218 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4219 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4220 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4221 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4222 &level.ball_content[5].e[0][0], 3, 3,
4223 NULL, NULL, NULL, "6", NULL
4226 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4227 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4228 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4229 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4230 &level.ball_content[6].e[0][0], 3, 3,
4231 NULL, NULL, NULL, "7", NULL
4234 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4235 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4236 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4237 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4238 &level.ball_content[7].e[0][0], 3, 3,
4239 NULL, NULL, NULL, "8", NULL
4242 // ---------- android content -----------------------------------------------
4245 ED_DRAWING_ID_ANDROID_CONTENT,
4246 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4247 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4248 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4249 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4250 NULL, NULL, "elements:", NULL, "elements android can clone"
4253 // ---------- amoeba content ------------------------------------------------
4256 ED_DRAWING_ID_AMOEBA_CONTENT,
4257 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4258 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4259 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4260 &level.amoeba_content, 1, 1,
4261 "content:", NULL, NULL, NULL, "amoeba content"
4264 // ---------- BD amoeba content ------------------------------------------------
4267 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4268 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4269 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4270 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4271 &level.bd_amoeba_content_too_big, 1, 1,
4272 "if too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4275 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4276 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4277 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4278 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4279 &level.bd_amoeba_content_enclosed, 1, 1,
4280 "if enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4283 // ---------- BD amoeba 2 content ------------------------------------------------
4286 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4287 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4288 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4289 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4290 &level.bd_amoeba_2_content_too_big, 1, 1,
4291 "if too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4294 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4295 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4296 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4297 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4298 &level.bd_amoeba_2_content_enclosed, 1, 1,
4299 "if enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4302 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4303 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4304 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4305 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4306 &level.bd_amoeba_2_content_exploding, 1, 1,
4307 "if exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4310 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4311 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4312 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4313 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4314 &level.bd_amoeba_2_content_looks_like, 1, 1,
4315 "use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4318 // ---------- level start element -------------------------------------------
4321 ED_DRAWING_ID_START_ELEMENT,
4322 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4323 0, ED_AREA_1X1_SETTINGS_YOFF,
4324 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4325 &level.start_element[0], 1, 1,
4326 NULL, NULL, NULL, NULL, "level start element"
4329 // ---------- player artwork element ----------------------------------------
4332 ED_DRAWING_ID_ARTWORK_ELEMENT,
4333 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4334 0, ED_AREA_1X1_SETTINGS_YOFF,
4335 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4336 &level.artwork_element[0], 1, 1,
4337 NULL, NULL, NULL, NULL, "element for player artwork"
4340 // ---------- player explosion element --------------------------------------
4343 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4344 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4345 0, ED_AREA_1X1_SETTINGS_YOFF,
4346 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4347 &level.explosion_element[0], 1, 1,
4348 NULL, NULL, NULL, NULL, "element for player explosion"
4351 // ---------- player initial inventory --------------------------------------
4354 ED_DRAWING_ID_INVENTORY_CONTENT,
4355 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4356 0, ED_AREA_1X1_SETTINGS_YOFF,
4357 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4358 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4359 NULL, NULL, NULL, NULL, "content for initial inventory"
4362 // ---------- gray ball content -----------------------------------------
4365 ED_DRAWING_ID_MM_BALL_CONTENT,
4366 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4367 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4368 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4369 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4370 "content:", NULL, NULL, NULL, "content for gray ball"
4373 // ---------- element settings: configure 1 (custom elements) ---------------
4375 // ---------- custom graphic ------------------------------------------------
4378 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4379 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4380 0, ED_AREA_1X1_SETTINGS_YOFF,
4381 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4382 &custom_element.gfx_element_initial, 1, 1,
4383 NULL, NULL, NULL, NULL, "custom graphic element"
4386 // ---------- element settings: configure 2 (custom elements) ---------------
4388 // ---------- custom content (when exploding) -------------------------------
4391 ED_DRAWING_ID_CUSTOM_CONTENT,
4392 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4393 0, ED_AREA_3X3_SETTINGS_YOFF,
4394 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4395 &custom_element.content.e[0][0], 3, 3,
4396 "content:", NULL, NULL, NULL, NULL
4399 // ---------- custom enter and leave element (when moving) ------------------
4402 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4403 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4404 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4405 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4406 &custom_element.move_enter_element, 1, 1,
4407 "can dig:", " ", NULL, NULL, "element that can be digged/collected"
4410 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4411 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4412 0, ED_AREA_1X1_SETTINGS_YOFF,
4413 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4414 &custom_element.move_leave_element, 1, 1,
4415 NULL, NULL, NULL, NULL, "element that will be left behind"
4418 // ---------- element settings: advanced (custom elements) ------------------
4420 // ---------- custom change target ------------------------------------------
4423 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4424 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4425 0, ED_AREA_1X1_SETTINGS_YOFF,
4426 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4427 &custom_element_change.target_element, 1, 1,
4428 NULL, "after/when:", NULL, NULL, "new target element after change"
4431 // ---------- custom change content (extended change target) ----------------
4434 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4435 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4436 0, ED_AREA_3X3_SETTINGS_YOFF,
4437 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4438 &custom_element_change.target_content.e[0][0], 3, 3,
4439 NULL, NULL, NULL, NULL, "new extended elements after change"
4442 // ---------- custom change trigger (element causing change) ----------------
4445 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4446 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4447 0, ED_AREA_1X1_SETTINGS_YOFF,
4448 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4449 &custom_element_change.initial_trigger_element, 1, 1,
4450 NULL, NULL, NULL, NULL, "other element triggering change"
4453 // ---------- custom change action (element used for action) ----------------
4456 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4457 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4458 0, ED_AREA_1X1_SETTINGS_YOFF,
4459 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4460 &custom_element_change.action_element, 1, 1,
4461 NULL, NULL, NULL, NULL, "element used as action parameter"
4464 // ---------- group element content -----------------------------------------
4467 ED_DRAWING_ID_GROUP_CONTENT,
4468 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4469 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4470 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4471 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4472 "content:", NULL, NULL, NULL, NULL
4475 // ---------- random background (for random painting) -----------------------
4478 ED_DRAWING_ID_RANDOM_BACKGROUND,
4479 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4480 0, ED_AREA_1X1_LSETTINGS_YOFF,
4481 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4482 &random_placement_background_element, 1, 1,
4483 NULL, NULL, NULL, NULL, "random placement background"
4488 // ----------------------------------------------------------------------------
4489 // some internally used variables
4490 // ----------------------------------------------------------------------------
4492 // maximal size of level editor drawing area
4493 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4495 // actual size of level editor drawing area
4496 static int ed_fieldx, ed_fieldy;
4498 // actual position of level editor drawing area in level playfield
4499 static int level_xpos = -1, level_ypos = -1;
4501 // actual tile size used to display playfield drawing area
4502 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4503 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4505 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4507 // drawing elements on the three mouse buttons
4508 static int new_element1 = EL_WALL;
4509 static int new_element2 = EL_EMPTY;
4510 static int new_element3 = EL_SAND;
4512 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4513 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4514 (button) == 2 ? new_element2 : \
4515 (button) == 3 ? new_element3 : EL_EMPTY)
4517 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4519 static int use_permanent_palette = TRUE;
4521 #define PX (use_permanent_palette ? DX : SX)
4522 #define PY (use_permanent_palette ? DY : SY)
4523 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4524 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4526 // forward declaration for internal use
4527 static void CopyBrushToCursor(int, int);
4528 static void DeleteBrushFromCursor(void);
4529 static void ModifyEditorCounterValue(int, int);
4530 static void ModifyEditorCounterLimits(int, int, int);
4531 static void ModifyEditorSelectboxValue(int, int);
4532 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4533 static void ModifyEditorDrawingArea(int, int, int);
4534 static void ModifyEditorElementList(void);
4535 static void AdjustElementListScrollbar(void);
4536 static void RedrawDrawingElements(void);
4537 static void DrawDrawingWindowExt(boolean);
4538 static void DrawDrawingWindow(void);
4539 static void DrawLevelConfigWindow(void);
4540 static void DrawPropertiesWindow(void);
4541 static void DrawPaletteWindow(void);
4542 static void UpdateCustomElementGraphicGadgets(void);
4543 static boolean checkPropertiesConfig(int);
4544 static void SetAutomaticNumberOfGemsNeeded(void);
4545 static void ClearEditorGadgetInfoText(void);
4546 static void CopyLevelToUndoBuffer(int);
4547 static void HandleDrawingAreas(struct GadgetInfo *);
4548 static void HandleCounterButtons(struct GadgetInfo *);
4549 static void HandleTextInputGadgets(struct GadgetInfo *);
4550 static void HandleTextAreaGadgets(struct GadgetInfo *);
4551 static void HandleSelectboxGadgets(struct GadgetInfo *);
4552 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4553 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4554 static void HandleRadiobuttons(struct GadgetInfo *);
4555 static void HandleCheckbuttons(struct GadgetInfo *);
4556 static void HandleControlButtons(struct GadgetInfo *);
4557 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4558 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4559 static boolean AskToCopyAndModifyLevelTemplate(void);
4560 static boolean getDrawModeHiRes(void);
4561 static int getTabulatorBarWidth(void);
4562 static int getTabulatorBarHeight(void);
4563 static Pixel getTabulatorBarColor(void);
4564 static int numHiresTiles(int);
4566 static int num_editor_gadgets = 0; // dynamically determined
4568 static struct GadgetInfo **level_editor_gadget = NULL;
4569 static int *right_gadget_border = NULL;
4571 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4572 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4573 static boolean draw_with_brush = FALSE;
4574 static int properties_element = 0;
4576 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4577 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4578 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4579 static int undo_buffer_position = 0;
4580 static int undo_buffer_steps = 0;
4581 static int redo_buffer_steps = 0;
4583 static int edit_mode;
4584 static int edit_mode_levelconfig;
4585 static int edit_mode_properties;
4587 static int element_shift = 0;
4589 static int editor_el_players[] =
4596 static int *editor_el_players_ptr = editor_el_players;
4597 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4599 static int editor_hl_boulderdash[] =
4601 EL_INTERNAL_CASCADE_BD_ACTIVE,
4607 static int editor_el_boulderdash[] =
4616 EL_BD_EXPANDABLE_WALL,
4624 EL_BD_BUTTERFLY_LEFT,
4626 EL_BD_BUTTERFLY_RIGHT,
4627 EL_BD_FIREFLY_RIGHT,
4630 EL_BD_BUTTERFLY_DOWN,
4634 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4635 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4636 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4637 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4639 static int editor_hl_boulderdash_native[] =
4641 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4647 static int editor_el_boulderdash_native[] =
4664 EL_BD_BUTTERFLY_LEFT,
4666 EL_BD_BUTTERFLY_RIGHT,
4667 EL_BD_FIREFLY_RIGHT,
4670 EL_BD_BUTTERFLY_DOWN,
4675 EL_BD_BUTTERFLY_2_UP,
4679 EL_BD_BUTTERFLY_2_LEFT,
4680 EL_BD_FIREFLY_2_LEFT,
4681 EL_BD_BUTTERFLY_2_RIGHT,
4682 EL_BD_FIREFLY_2_RIGHT,
4685 EL_BD_BUTTERFLY_2_DOWN,
4686 EL_BD_FIREFLY_2_DOWN,
4687 EL_BD_FLYING_DIAMOND,
4692 EL_BD_DIAMOND_GLUED,
4694 EL_BD_DRAGONFLY_LEFT,
4695 EL_BD_STONEFLY_LEFT,
4696 EL_BD_DRAGONFLY_RIGHT,
4697 EL_BD_STONEFLY_RIGHT,
4700 EL_BD_DRAGONFLY_DOWN,
4701 EL_BD_STONEFLY_DOWN,
4704 EL_BD_BITER_SWITCH_1,
4722 EL_BD_WALL_NON_SLOPED,
4724 EL_BD_SAND_SLOPED_UP_LEFT,
4725 EL_BD_SAND_SLOPED_UP_RIGHT,
4726 EL_BD_WALL_SLOPED_UP_LEFT,
4727 EL_BD_WALL_SLOPED_UP_RIGHT,
4729 EL_BD_SAND_SLOPED_DOWN_LEFT,
4730 EL_BD_SAND_SLOPED_DOWN_RIGHT,
4731 EL_BD_WALL_SLOPED_DOWN_LEFT,
4732 EL_BD_WALL_SLOPED_DOWN_RIGHT,
4736 EL_BD_STEELWALL_SLOPED_UP_LEFT,
4737 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
4741 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
4742 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
4746 EL_BD_INVISIBLE_EXIT_CLOSED,
4747 EL_BD_INVISIBLE_EXIT_OPEN,
4749 EL_BD_STEELWALL_EXPLODABLE,
4750 EL_BD_STEELWALL_DIGGABLE,
4751 EL_BD_WALL_DIGGABLE,
4754 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
4755 EL_BD_EXPANDABLE_WALL_VERTICAL,
4756 EL_BD_EXPANDABLE_WALL_ANY,
4757 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
4759 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
4760 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
4761 EL_BD_EXPANDABLE_STEELWALL_ANY,
4762 EL_BD_CREATURE_SWITCH,
4765 EL_BD_BLADDER_SPENDER,
4767 EL_BD_REPLICATOR_SWITCH,
4769 EL_BD_CONVEYOR_LEFT,
4770 EL_BD_CONVEYOR_RIGHT,
4771 EL_BD_CONVEYOR_SWITCH,
4772 EL_BD_CONVEYOR_DIR_SWITCH_RIGHT,
4787 EL_BD_TRAPPED_DIAMOND,
4799 EL_BD_GRAVITY_SWITCH,
4800 EL_BD_PNEUMATIC_HAMMER,
4805 EL_BD_PLAYER_WITH_BOMB,
4807 EL_BD_PLAYER_STIRRING,
4809 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
4810 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
4811 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
4812 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
4814 static int editor_hl_emerald_mine[] =
4816 EL_INTERNAL_CASCADE_EM_ACTIVE,
4822 static int editor_el_emerald_mine[] =
4840 EL_EM_DYNAMITE_ACTIVE,
4859 EL_ACID_POOL_TOPLEFT,
4861 EL_ACID_POOL_TOPRIGHT,
4864 EL_ACID_POOL_BOTTOMLEFT,
4865 EL_ACID_POOL_BOTTOM,
4866 EL_ACID_POOL_BOTTOMRIGHT,
4884 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
4885 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
4886 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
4887 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
4889 static int editor_hl_emerald_mine_club[] =
4891 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4897 static int editor_el_emerald_mine_club[] =
4924 EL_EMC_WALL_SLIPPERY_1,
4925 EL_EMC_WALL_SLIPPERY_2,
4926 EL_EMC_WALL_SLIPPERY_3,
4927 EL_EMC_WALL_SLIPPERY_4,
4950 EL_EMC_MAGIC_BALL_SWITCH,
4957 EL_EMC_SPRING_BUMPER,
4961 EL_BALLOON_SWITCH_UP,
4962 EL_BALLOON_SWITCH_ANY,
4965 EL_BALLOON_SWITCH_LEFT,
4967 EL_BALLOON_SWITCH_RIGHT,
4971 EL_BALLOON_SWITCH_DOWN,
4972 EL_BALLOON_SWITCH_NONE,
4974 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
4975 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
4976 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
4977 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
4979 static int editor_hl_rnd[] =
4981 EL_INTERNAL_CASCADE_RND_ACTIVE,
4987 static int editor_el_rnd[] =
4990 EL_DYNAMITE_ACTIVE, // RND
5024 EL_WALL_EMERALD_YELLOW,
5025 EL_WALL_EMERALD_RED,
5026 EL_WALL_EMERALD_PURPLE,
5044 EL_DYNABOMB_INCREASE_NUMBER,
5045 EL_DYNABOMB_INCREASE_SIZE,
5046 EL_DYNABOMB_INCREASE_POWER,
5066 EL_INVISIBLE_STEELWALL,
5070 EL_EXPANDABLE_WALL_HORIZONTAL,
5071 EL_EXPANDABLE_WALL_VERTICAL,
5072 EL_EXPANDABLE_WALL_ANY,
5074 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5075 static int *editor_el_rnd_ptr = editor_el_rnd;
5076 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5077 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5079 static int editor_hl_sokoban[] =
5081 EL_INTERNAL_CASCADE_SB_ACTIVE,
5087 static int editor_el_sokoban[] =
5090 EL_SOKOBAN_FIELD_EMPTY,
5091 EL_SOKOBAN_FIELD_FULL,
5092 EL_SOKOBAN_FIELD_PLAYER,
5094 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5095 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5096 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5097 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5099 static int editor_hl_supaplex[] =
5101 EL_INTERNAL_CASCADE_SP_ACTIVE,
5107 static int editor_el_supaplex[] =
5125 EL_SP_PORT_HORIZONTAL,
5126 EL_SP_PORT_VERTICAL,
5134 EL_SP_GRAVITY_PORT_LEFT,
5135 EL_SP_GRAVITY_PORT_RIGHT,
5136 EL_SP_GRAVITY_PORT_UP,
5137 EL_SP_GRAVITY_PORT_DOWN,
5139 EL_SP_GRAVITY_ON_PORT_LEFT,
5140 EL_SP_GRAVITY_ON_PORT_RIGHT,
5141 EL_SP_GRAVITY_ON_PORT_UP,
5142 EL_SP_GRAVITY_ON_PORT_DOWN,
5144 EL_SP_GRAVITY_OFF_PORT_LEFT,
5145 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5146 EL_SP_GRAVITY_OFF_PORT_UP,
5147 EL_SP_GRAVITY_OFF_PORT_DOWN,
5149 EL_SP_HARDWARE_GRAY,
5150 EL_SP_HARDWARE_GREEN,
5151 EL_SP_HARDWARE_BLUE,
5154 EL_SP_HARDWARE_BASE_1,
5155 EL_SP_HARDWARE_BASE_2,
5156 EL_SP_HARDWARE_BASE_3,
5157 EL_SP_HARDWARE_BASE_4,
5159 EL_SP_HARDWARE_BASE_5,
5160 EL_SP_HARDWARE_BASE_6,
5161 EL_SP_HARDWARE_YELLOW,
5169 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5170 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5171 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5172 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5174 static int editor_hl_diamond_caves[] =
5176 EL_INTERNAL_CASCADE_DC_ACTIVE,
5182 static int editor_el_diamond_caves[] =
5184 EL_EM_STEEL_EXIT_CLOSED, // DC2
5185 EL_EM_STEEL_EXIT_OPEN, // DC2
5186 EL_WALL_EMERALD, // DC2
5187 EL_WALL_DIAMOND, // DC2
5194 EL_CONVEYOR_BELT_1_LEFT,
5195 EL_CONVEYOR_BELT_1_MIDDLE,
5196 EL_CONVEYOR_BELT_1_RIGHT,
5197 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5199 EL_CONVEYOR_BELT_2_LEFT,
5200 EL_CONVEYOR_BELT_2_MIDDLE,
5201 EL_CONVEYOR_BELT_2_RIGHT,
5202 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5204 EL_CONVEYOR_BELT_3_LEFT,
5205 EL_CONVEYOR_BELT_3_MIDDLE,
5206 EL_CONVEYOR_BELT_3_RIGHT,
5207 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5209 EL_CONVEYOR_BELT_4_LEFT,
5210 EL_CONVEYOR_BELT_4_MIDDLE,
5211 EL_CONVEYOR_BELT_4_RIGHT,
5212 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5214 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5215 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5216 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5217 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5219 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5220 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5221 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5222 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5227 EL_DC_TIMEGATE_SWITCH,
5229 EL_SWITCHGATE_CLOSED,
5231 EL_SWITCHGATE_SWITCH_UP,
5232 EL_SWITCHGATE_SWITCH_DOWN,
5235 EL_LIGHT_SWITCH_ACTIVE,
5236 EL_DC_SWITCHGATE_SWITCH_UP,
5237 EL_DC_SWITCHGATE_SWITCH_DOWN,
5239 EL_STEEL_EXIT_CLOSED,
5241 EL_STEELWALL_SLIPPERY,
5244 EL_QUICKSAND_FAST_EMPTY,
5245 EL_QUICKSAND_FAST_FULL,
5259 EL_SIGN_RADIOACTIVITY,
5265 EL_SIGN_ENTRY_FORBIDDEN,
5266 EL_SIGN_EMERGENCY_EXIT,
5291 EL_DC_STEELWALL_2_SINGLE,
5292 EL_DC_STEELWALL_2_TOP,
5293 EL_SIGN_EXCLAMATION,
5296 EL_DC_STEELWALL_2_LEFT,
5297 EL_DC_STEELWALL_2_MIDDLE,
5298 EL_DC_STEELWALL_2_HORIZONTAL,
5299 EL_DC_STEELWALL_2_RIGHT,
5301 EL_DC_STEELWALL_1_TOPLEFT,
5302 EL_DC_STEELWALL_2_VERTICAL,
5303 EL_DC_STEELWALL_1_TOPRIGHT,
5306 EL_DC_STEELWALL_1_VERTICAL,
5307 EL_DC_STEELWALL_2_BOTTOM,
5309 EL_DC_GATE_WHITE_GRAY,
5311 EL_DC_STEELWALL_1_BOTTOMLEFT,
5312 EL_DC_STEELWALL_1_HORIZONTAL,
5313 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5314 EL_DC_GATE_FAKE_GRAY,
5316 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5317 EL_DC_STEELWALL_1_BOTTOM,
5318 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5319 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5321 EL_DC_STEELWALL_1_RIGHT,
5323 EL_DC_STEELWALL_1_LEFT,
5324 EL_EXPANDABLE_STEELWALL_VERTICAL,
5326 EL_DC_STEELWALL_1_TOPRIGHT_2,
5327 EL_DC_STEELWALL_1_TOP,
5328 EL_DC_STEELWALL_1_TOPLEFT_2,
5329 EL_EXPANDABLE_STEELWALL_ANY,
5331 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5332 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5333 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5334 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5336 static int editor_hl_dx_boulderdash[] =
5338 EL_INTERNAL_CASCADE_DX_ACTIVE,
5344 static int editor_el_dx_boulderdash[] =
5348 EL_TUBE_HORIZONTAL_DOWN,
5352 EL_TUBE_VERTICAL_RIGHT,
5354 EL_TUBE_VERTICAL_LEFT,
5358 EL_TUBE_HORIZONTAL_UP,
5366 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5367 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5368 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5369 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5371 static int editor_hl_mirror_magic[] =
5373 EL_INTERNAL_CASCADE_MM_ACTIVE,
5379 static int editor_el_mirror_magic[] =
5381 EL_MM_MCDUFFIN_RIGHT,
5383 EL_MM_MCDUFFIN_LEFT,
5384 EL_MM_MCDUFFIN_DOWN,
5387 EL_MM_MIRROR_FIXED_START,
5388 EL_MM_POLARIZER_START,
5389 EL_MM_POLARIZER_CROSS_START,
5391 EL_MM_TELEPORTER_RED_START,
5392 EL_MM_TELEPORTER_YELLOW_START,
5393 EL_MM_TELEPORTER_GREEN_START,
5394 EL_MM_TELEPORTER_BLUE_START,
5407 EL_MM_LIGHTBULB_ACTIVE,
5421 EL_MM_STEEL_GRID_FIXED_1,
5422 EL_MM_STEEL_GRID_FIXED_2,
5423 EL_MM_STEEL_GRID_FIXED_3,
5424 EL_MM_STEEL_GRID_FIXED_4,
5426 EL_MM_WOODEN_GRID_FIXED_1,
5427 EL_MM_WOODEN_GRID_FIXED_2,
5428 EL_MM_WOODEN_GRID_FIXED_3,
5429 EL_MM_WOODEN_GRID_FIXED_4,
5436 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5437 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5438 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5439 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5441 static int editor_hl_deflektor[] =
5443 EL_INTERNAL_CASCADE_DF_ACTIVE,
5449 static int editor_el_deflektor[] =
5456 EL_DF_RECEIVER_RIGHT,
5458 EL_DF_RECEIVER_LEFT,
5459 EL_DF_RECEIVER_DOWN,
5462 EL_DF_MIRROR_ROTATING_START,
5463 EL_DF_MIRROR_FIXED_START,
5466 EL_DF_FIBRE_OPTIC_RED_1,
5467 EL_DF_FIBRE_OPTIC_YELLOW_1,
5468 EL_DF_FIBRE_OPTIC_GREEN_1,
5469 EL_DF_FIBRE_OPTIC_BLUE_1,
5471 EL_DF_STEEL_GRID_FIXED_START,
5472 EL_DF_STEEL_GRID_ROTATING_START,
5473 EL_DF_WOODEN_GRID_FIXED_START,
5474 EL_DF_WOODEN_GRID_ROTATING_START,
5486 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5487 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5488 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5489 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5491 static int editor_hl_chars[] =
5493 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5499 static int editor_el_chars[] =
5581 EL_CHAR(CHAR_BYTE_COPYRIGHT),
5582 EL_CHAR(CHAR_BYTE_UMLAUT_A),
5583 EL_CHAR(CHAR_BYTE_UMLAUT_O),
5584 EL_CHAR(CHAR_BYTE_UMLAUT_U),
5586 EL_CHAR(CHAR_BYTE_DEGREE),
5587 EL_CHAR(CHAR_BYTE_REGISTERED),
5588 EL_CHAR(FONT_ASCII_CURSOR),
5589 EL_CHAR(FONT_ASCII_BUTTON),
5591 EL_CHAR(FONT_ASCII_UP),
5592 EL_CHAR(FONT_ASCII_DOWN),
5596 static int *editor_hl_chars_ptr = editor_hl_chars;
5597 static int *editor_el_chars_ptr = editor_el_chars;
5598 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
5599 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
5601 static int editor_hl_steel_chars[] =
5603 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
5609 static int editor_el_steel_chars[] =
5619 EL_STEEL_CHAR('\''),
5686 EL_STEEL_CHAR('\\'),
5691 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
5692 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
5693 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
5694 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
5696 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
5697 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
5698 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
5699 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
5701 EL_STEEL_CHAR(FONT_ASCII_UP),
5702 EL_STEEL_CHAR(FONT_ASCII_DOWN),
5706 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
5707 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
5708 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
5709 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
5711 static int editor_hl_custom[] =
5713 EL_INTERNAL_CASCADE_CE_ACTIVE,
5719 static int editor_el_custom[] =
5721 EL_CUSTOM_START + 0,
5722 EL_CUSTOM_START + 1,
5723 EL_CUSTOM_START + 2,
5724 EL_CUSTOM_START + 3,
5726 EL_CUSTOM_START + 4,
5727 EL_CUSTOM_START + 5,
5728 EL_CUSTOM_START + 6,
5729 EL_CUSTOM_START + 7,
5731 EL_CUSTOM_START + 8,
5732 EL_CUSTOM_START + 9,
5733 EL_CUSTOM_START + 10,
5734 EL_CUSTOM_START + 11,
5736 EL_CUSTOM_START + 12,
5737 EL_CUSTOM_START + 13,
5738 EL_CUSTOM_START + 14,
5739 EL_CUSTOM_START + 15,
5741 EL_CUSTOM_START + 16,
5742 EL_CUSTOM_START + 17,
5743 EL_CUSTOM_START + 18,
5744 EL_CUSTOM_START + 19,
5746 EL_CUSTOM_START + 20,
5747 EL_CUSTOM_START + 21,
5748 EL_CUSTOM_START + 22,
5749 EL_CUSTOM_START + 23,
5751 EL_CUSTOM_START + 24,
5752 EL_CUSTOM_START + 25,
5753 EL_CUSTOM_START + 26,
5754 EL_CUSTOM_START + 27,
5756 EL_CUSTOM_START + 28,
5757 EL_CUSTOM_START + 29,
5758 EL_CUSTOM_START + 30,
5759 EL_CUSTOM_START + 31,
5761 EL_CUSTOM_START + 32,
5762 EL_CUSTOM_START + 33,
5763 EL_CUSTOM_START + 34,
5764 EL_CUSTOM_START + 35,
5766 EL_CUSTOM_START + 36,
5767 EL_CUSTOM_START + 37,
5768 EL_CUSTOM_START + 38,
5769 EL_CUSTOM_START + 39,
5771 EL_CUSTOM_START + 40,
5772 EL_CUSTOM_START + 41,
5773 EL_CUSTOM_START + 42,
5774 EL_CUSTOM_START + 43,
5776 EL_CUSTOM_START + 44,
5777 EL_CUSTOM_START + 45,
5778 EL_CUSTOM_START + 46,
5779 EL_CUSTOM_START + 47,
5781 EL_CUSTOM_START + 48,
5782 EL_CUSTOM_START + 49,
5783 EL_CUSTOM_START + 50,
5784 EL_CUSTOM_START + 51,
5786 EL_CUSTOM_START + 52,
5787 EL_CUSTOM_START + 53,
5788 EL_CUSTOM_START + 54,
5789 EL_CUSTOM_START + 55,
5791 EL_CUSTOM_START + 56,
5792 EL_CUSTOM_START + 57,
5793 EL_CUSTOM_START + 58,
5794 EL_CUSTOM_START + 59,
5796 EL_CUSTOM_START + 60,
5797 EL_CUSTOM_START + 61,
5798 EL_CUSTOM_START + 62,
5799 EL_CUSTOM_START + 63,
5801 EL_CUSTOM_START + 64,
5802 EL_CUSTOM_START + 65,
5803 EL_CUSTOM_START + 66,
5804 EL_CUSTOM_START + 67,
5806 EL_CUSTOM_START + 68,
5807 EL_CUSTOM_START + 69,
5808 EL_CUSTOM_START + 70,
5809 EL_CUSTOM_START + 71,
5811 EL_CUSTOM_START + 72,
5812 EL_CUSTOM_START + 73,
5813 EL_CUSTOM_START + 74,
5814 EL_CUSTOM_START + 75,
5816 EL_CUSTOM_START + 76,
5817 EL_CUSTOM_START + 77,
5818 EL_CUSTOM_START + 78,
5819 EL_CUSTOM_START + 79,
5821 EL_CUSTOM_START + 80,
5822 EL_CUSTOM_START + 81,
5823 EL_CUSTOM_START + 82,
5824 EL_CUSTOM_START + 83,
5826 EL_CUSTOM_START + 84,
5827 EL_CUSTOM_START + 85,
5828 EL_CUSTOM_START + 86,
5829 EL_CUSTOM_START + 87,
5831 EL_CUSTOM_START + 88,
5832 EL_CUSTOM_START + 89,
5833 EL_CUSTOM_START + 90,
5834 EL_CUSTOM_START + 91,
5836 EL_CUSTOM_START + 92,
5837 EL_CUSTOM_START + 93,
5838 EL_CUSTOM_START + 94,
5839 EL_CUSTOM_START + 95,
5841 EL_CUSTOM_START + 96,
5842 EL_CUSTOM_START + 97,
5843 EL_CUSTOM_START + 98,
5844 EL_CUSTOM_START + 99,
5846 EL_CUSTOM_START + 100,
5847 EL_CUSTOM_START + 101,
5848 EL_CUSTOM_START + 102,
5849 EL_CUSTOM_START + 103,
5851 EL_CUSTOM_START + 104,
5852 EL_CUSTOM_START + 105,
5853 EL_CUSTOM_START + 106,
5854 EL_CUSTOM_START + 107,
5856 EL_CUSTOM_START + 108,
5857 EL_CUSTOM_START + 109,
5858 EL_CUSTOM_START + 110,
5859 EL_CUSTOM_START + 111,
5861 EL_CUSTOM_START + 112,
5862 EL_CUSTOM_START + 113,
5863 EL_CUSTOM_START + 114,
5864 EL_CUSTOM_START + 115,
5866 EL_CUSTOM_START + 116,
5867 EL_CUSTOM_START + 117,
5868 EL_CUSTOM_START + 118,
5869 EL_CUSTOM_START + 119,
5871 EL_CUSTOM_START + 120,
5872 EL_CUSTOM_START + 121,
5873 EL_CUSTOM_START + 122,
5874 EL_CUSTOM_START + 123,
5876 EL_CUSTOM_START + 124,
5877 EL_CUSTOM_START + 125,
5878 EL_CUSTOM_START + 126,
5879 EL_CUSTOM_START + 127,
5881 EL_CUSTOM_START + 128,
5882 EL_CUSTOM_START + 129,
5883 EL_CUSTOM_START + 130,
5884 EL_CUSTOM_START + 131,
5886 EL_CUSTOM_START + 132,
5887 EL_CUSTOM_START + 133,
5888 EL_CUSTOM_START + 134,
5889 EL_CUSTOM_START + 135,
5891 EL_CUSTOM_START + 136,
5892 EL_CUSTOM_START + 137,
5893 EL_CUSTOM_START + 138,
5894 EL_CUSTOM_START + 139,
5896 EL_CUSTOM_START + 140,
5897 EL_CUSTOM_START + 141,
5898 EL_CUSTOM_START + 142,
5899 EL_CUSTOM_START + 143,
5901 EL_CUSTOM_START + 144,
5902 EL_CUSTOM_START + 145,
5903 EL_CUSTOM_START + 146,
5904 EL_CUSTOM_START + 147,
5906 EL_CUSTOM_START + 148,
5907 EL_CUSTOM_START + 149,
5908 EL_CUSTOM_START + 150,
5909 EL_CUSTOM_START + 151,
5911 EL_CUSTOM_START + 152,
5912 EL_CUSTOM_START + 153,
5913 EL_CUSTOM_START + 154,
5914 EL_CUSTOM_START + 155,
5916 EL_CUSTOM_START + 156,
5917 EL_CUSTOM_START + 157,
5918 EL_CUSTOM_START + 158,
5919 EL_CUSTOM_START + 159,
5921 EL_CUSTOM_START + 160,
5922 EL_CUSTOM_START + 161,
5923 EL_CUSTOM_START + 162,
5924 EL_CUSTOM_START + 163,
5926 EL_CUSTOM_START + 164,
5927 EL_CUSTOM_START + 165,
5928 EL_CUSTOM_START + 166,
5929 EL_CUSTOM_START + 167,
5931 EL_CUSTOM_START + 168,
5932 EL_CUSTOM_START + 169,
5933 EL_CUSTOM_START + 170,
5934 EL_CUSTOM_START + 171,
5936 EL_CUSTOM_START + 172,
5937 EL_CUSTOM_START + 173,
5938 EL_CUSTOM_START + 174,
5939 EL_CUSTOM_START + 175,
5941 EL_CUSTOM_START + 176,
5942 EL_CUSTOM_START + 177,
5943 EL_CUSTOM_START + 178,
5944 EL_CUSTOM_START + 179,
5946 EL_CUSTOM_START + 180,
5947 EL_CUSTOM_START + 181,
5948 EL_CUSTOM_START + 182,
5949 EL_CUSTOM_START + 183,
5951 EL_CUSTOM_START + 184,
5952 EL_CUSTOM_START + 185,
5953 EL_CUSTOM_START + 186,
5954 EL_CUSTOM_START + 187,
5956 EL_CUSTOM_START + 188,
5957 EL_CUSTOM_START + 189,
5958 EL_CUSTOM_START + 190,
5959 EL_CUSTOM_START + 191,
5961 EL_CUSTOM_START + 192,
5962 EL_CUSTOM_START + 193,
5963 EL_CUSTOM_START + 194,
5964 EL_CUSTOM_START + 195,
5966 EL_CUSTOM_START + 196,
5967 EL_CUSTOM_START + 197,
5968 EL_CUSTOM_START + 198,
5969 EL_CUSTOM_START + 199,
5971 EL_CUSTOM_START + 200,
5972 EL_CUSTOM_START + 201,
5973 EL_CUSTOM_START + 202,
5974 EL_CUSTOM_START + 203,
5976 EL_CUSTOM_START + 204,
5977 EL_CUSTOM_START + 205,
5978 EL_CUSTOM_START + 206,
5979 EL_CUSTOM_START + 207,
5981 EL_CUSTOM_START + 208,
5982 EL_CUSTOM_START + 209,
5983 EL_CUSTOM_START + 210,
5984 EL_CUSTOM_START + 211,
5986 EL_CUSTOM_START + 212,
5987 EL_CUSTOM_START + 213,
5988 EL_CUSTOM_START + 214,
5989 EL_CUSTOM_START + 215,
5991 EL_CUSTOM_START + 216,
5992 EL_CUSTOM_START + 217,
5993 EL_CUSTOM_START + 218,
5994 EL_CUSTOM_START + 219,
5996 EL_CUSTOM_START + 220,
5997 EL_CUSTOM_START + 221,
5998 EL_CUSTOM_START + 222,
5999 EL_CUSTOM_START + 223,
6001 EL_CUSTOM_START + 224,
6002 EL_CUSTOM_START + 225,
6003 EL_CUSTOM_START + 226,
6004 EL_CUSTOM_START + 227,
6006 EL_CUSTOM_START + 228,
6007 EL_CUSTOM_START + 229,
6008 EL_CUSTOM_START + 230,
6009 EL_CUSTOM_START + 231,
6011 EL_CUSTOM_START + 232,
6012 EL_CUSTOM_START + 233,
6013 EL_CUSTOM_START + 234,
6014 EL_CUSTOM_START + 235,
6016 EL_CUSTOM_START + 236,
6017 EL_CUSTOM_START + 237,
6018 EL_CUSTOM_START + 238,
6019 EL_CUSTOM_START + 239,
6021 EL_CUSTOM_START + 240,
6022 EL_CUSTOM_START + 241,
6023 EL_CUSTOM_START + 242,
6024 EL_CUSTOM_START + 243,
6026 EL_CUSTOM_START + 244,
6027 EL_CUSTOM_START + 245,
6028 EL_CUSTOM_START + 246,
6029 EL_CUSTOM_START + 247,
6031 EL_CUSTOM_START + 248,
6032 EL_CUSTOM_START + 249,
6033 EL_CUSTOM_START + 250,
6034 EL_CUSTOM_START + 251,
6036 EL_CUSTOM_START + 252,
6037 EL_CUSTOM_START + 253,
6038 EL_CUSTOM_START + 254,
6039 EL_CUSTOM_START + 255
6041 static int *editor_hl_custom_ptr = editor_hl_custom;
6042 static int *editor_el_custom_ptr = editor_el_custom;
6043 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6044 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6046 static int editor_hl_group[] =
6048 EL_INTERNAL_CASCADE_GE_ACTIVE,
6054 static int editor_el_group[] =
6068 EL_GROUP_START + 10,
6069 EL_GROUP_START + 11,
6071 EL_GROUP_START + 12,
6072 EL_GROUP_START + 13,
6073 EL_GROUP_START + 14,
6074 EL_GROUP_START + 15,
6076 EL_GROUP_START + 16,
6077 EL_GROUP_START + 17,
6078 EL_GROUP_START + 18,
6079 EL_GROUP_START + 19,
6081 EL_GROUP_START + 20,
6082 EL_GROUP_START + 21,
6083 EL_GROUP_START + 22,
6084 EL_GROUP_START + 23,
6086 EL_GROUP_START + 24,
6087 EL_GROUP_START + 25,
6088 EL_GROUP_START + 26,
6089 EL_GROUP_START + 27,
6091 EL_GROUP_START + 28,
6092 EL_GROUP_START + 29,
6093 EL_GROUP_START + 30,
6096 static int *editor_hl_group_ptr = editor_hl_group;
6097 static int *editor_el_group_ptr = editor_el_group;
6098 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6099 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6101 static int editor_hl_empty_space[] =
6103 EL_INTERNAL_CASCADE_ES_ACTIVE,
6109 static int editor_el_empty_space[] =
6131 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6132 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6133 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6134 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6136 static int editor_hl_reference[] =
6138 EL_INTERNAL_CASCADE_REF_ACTIVE,
6144 static int editor_el_reference[] =
6148 EL_TRIGGER_CE_VALUE,
6149 EL_TRIGGER_CE_SCORE,
6153 EL_CURRENT_CE_VALUE,
6154 EL_CURRENT_CE_SCORE,
6176 static int *editor_hl_reference_ptr = editor_hl_reference;
6177 static int *editor_el_reference_ptr = editor_el_reference;
6178 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6179 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6181 static int editor_hl_user_defined[] =
6183 EL_INTERNAL_CASCADE_USER_ACTIVE,
6189 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6190 static int *editor_el_user_defined_ptr = NULL;
6191 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6192 static int num_editor_el_user_defined = 0;
6194 static int editor_hl_dynamic[] =
6196 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6202 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6203 static int *editor_el_dynamic_ptr = NULL;
6204 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6205 static int num_editor_el_dynamic = 0;
6207 static int editor_hl_empty[] = { EL_EMPTY };
6208 static int *editor_el_empty = NULL; // dynamically allocated
6210 static int *editor_hl_empty_ptr = editor_hl_empty;
6211 static int *editor_el_empty_ptr = NULL;
6212 static int num_editor_hl_empty = 0;
6213 static int num_editor_el_empty = 0; // dynamically determined, if needed
6215 static boolean use_el_empty = FALSE;
6217 static int *editor_elements = NULL; // dynamically allocated
6218 static int num_editor_elements = 0; // dynamically determined
6220 static boolean setup_editor_cascade_never = FALSE;
6222 static boolean setup_editor_el_players = TRUE;
6223 static boolean setup_editor_el_boulderdash = TRUE;
6224 static boolean setup_editor_el_boulderdash_native = TRUE;
6225 static boolean setup_editor_el_emerald_mine = TRUE;
6226 static boolean setup_editor_el_emerald_mine_club = TRUE;
6227 static boolean setup_editor_el_more = TRUE;
6228 static boolean setup_editor_el_sokoban = TRUE;
6229 static boolean setup_editor_el_supaplex = TRUE;
6230 static boolean setup_editor_el_diamond_caves = TRUE;
6231 static boolean setup_editor_el_dx_boulderdash = TRUE;
6232 static boolean setup_editor_el_mirror_magic = TRUE;
6233 static boolean setup_editor_el_deflektor = TRUE;
6234 static boolean setup_editor_el_chars = TRUE;
6235 static boolean setup_editor_el_steel_chars = TRUE;
6236 static boolean setup_editor_el_custom = TRUE;
6237 static boolean setup_editor_el_user_defined = TRUE;
6238 static boolean setup_editor_el_dynamic = TRUE;
6240 static int editor_hl_unused[] = { EL_EMPTY };
6241 static int *editor_hl_unused_ptr = editor_hl_unused;
6242 static int num_editor_hl_unused = 0;
6246 boolean *setup_value;
6247 boolean *setup_cascade_value;
6249 int **headline_list;
6250 int *headline_list_size;
6253 int *element_list_size;
6255 boolean last_setup_value;
6257 editor_elements_info[] =
6260 &setup_editor_el_players,
6261 &setup_editor_cascade_never,
6262 &editor_hl_unused_ptr, &num_editor_hl_unused,
6263 &editor_el_players_ptr, &num_editor_el_players
6266 &setup_editor_el_boulderdash,
6267 &setup.editor_cascade.el_bd,
6268 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6269 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6272 &setup_editor_el_boulderdash_native,
6273 &setup.editor_cascade.el_bd_native,
6274 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6275 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6278 &setup_editor_el_emerald_mine,
6279 &setup.editor_cascade.el_em,
6280 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6281 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6284 &setup_editor_el_emerald_mine_club,
6285 &setup.editor_cascade.el_emc,
6286 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6287 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6290 &setup_editor_el_more,
6291 &setup.editor_cascade.el_rnd,
6292 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6293 &editor_el_rnd_ptr, &num_editor_el_rnd
6296 &setup_editor_el_sokoban,
6297 &setup.editor_cascade.el_sb,
6298 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6299 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6302 &setup_editor_el_supaplex,
6303 &setup.editor_cascade.el_sp,
6304 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6305 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6308 &setup_editor_el_diamond_caves,
6309 &setup.editor_cascade.el_dc,
6310 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6311 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6314 &setup_editor_el_dx_boulderdash,
6315 &setup.editor_cascade.el_dx,
6316 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6317 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6320 &setup_editor_el_mirror_magic,
6321 &setup.editor_cascade.el_mm,
6322 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6323 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6326 &setup_editor_el_deflektor,
6327 &setup.editor_cascade.el_df,
6328 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6329 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6332 &setup_editor_el_chars,
6333 &setup.editor_cascade.el_chars,
6334 &editor_hl_chars_ptr, &num_editor_hl_chars,
6335 &editor_el_chars_ptr, &num_editor_el_chars
6338 &setup_editor_el_steel_chars,
6339 &setup.editor_cascade.el_steel_chars,
6340 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6341 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6344 &setup_editor_el_custom,
6345 &setup.editor_cascade.el_ce,
6346 &editor_hl_custom_ptr, &num_editor_hl_custom,
6347 &editor_el_custom_ptr, &num_editor_el_custom
6350 &setup_editor_el_custom,
6351 &setup.editor_cascade.el_ge,
6352 &editor_hl_group_ptr, &num_editor_hl_group,
6353 &editor_el_group_ptr, &num_editor_el_group
6356 &setup_editor_el_custom,
6357 &setup.editor_cascade.el_es,
6358 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6359 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6362 &setup_editor_el_custom,
6363 &setup.editor_cascade.el_ref,
6364 &editor_hl_reference_ptr, &num_editor_hl_reference,
6365 &editor_el_reference_ptr, &num_editor_el_reference
6368 &setup_editor_el_user_defined,
6369 &setup.editor_cascade.el_user,
6370 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6371 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6374 &setup_editor_el_dynamic,
6375 &setup.editor_cascade.el_dynamic,
6376 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6377 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6382 &editor_hl_empty_ptr, &num_editor_hl_empty,
6383 &editor_el_empty_ptr, &num_editor_el_empty,
6393 static struct XY xy_directions[] =
6402 // ----------------------------------------------------------------------------
6404 // ----------------------------------------------------------------------------
6406 static int getMaxInfoTextLength(void)
6408 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6411 static int getTextWidthForGadget(char *text)
6416 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6419 static int getTextWidthForDrawingArea(char *text)
6424 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
6427 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6429 return (gi->x + gi->width + getTextWidthForGadget(text));
6432 static char *getElementInfoText(int element)
6434 char *info_text = NULL;
6436 if (element < MAX_NUM_ELEMENTS)
6438 if (strlen(element_info[element].description) > 0)
6439 info_text = element_info[element].description;
6440 else if (element_info[element].custom_description != NULL)
6441 info_text = element_info[element].custom_description;
6442 else if (element_info[element].editor_description != NULL)
6443 info_text = element_info[element].editor_description;
6446 if (info_text == NULL)
6447 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6452 static char *getElementDescriptionFilenameExt(char *basename)
6454 char *elements_subdir = ELEMENTS_DIRECTORY;
6455 static char *elements_subdir2 = NULL;
6456 static char *filename = NULL;
6458 if (elements_subdir2 == NULL)
6459 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6461 checked_free(filename);
6463 // 1st try: look for element description in current level set directory
6464 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6465 if (fileExists(filename))
6470 // 2nd try: look for element description in the game's base directory
6471 filename = getPath3(options.docs_directory, elements_subdir, basename);
6472 if (fileExists(filename))
6478 static char *getElementDescriptionFilename(int element)
6480 char basename[MAX_FILENAME_LEN];
6483 // 1st try: look for element description file for exactly this element
6484 sprintf(basename, "%s.txt", element_info[element].token_name);
6485 filename = getElementDescriptionFilenameExt(basename);
6486 if (filename != NULL)
6489 // 2nd try: look for element description file for this element's class
6490 sprintf(basename, "%s.txt", element_info[element].class_name);
6491 filename = getElementDescriptionFilenameExt(basename);
6492 if (filename != NULL)
6495 // 3rd try: look for generic fallback text file for any element
6496 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6497 if (filename != NULL)
6503 static boolean suppressBorderElement(void)
6505 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6506 lev_fieldx <= MAX_ED_FIELDX &&
6507 lev_fieldy <= MAX_ED_FIELDY);
6510 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6512 boolean element_found[NUM_FILE_ELEMENTS];
6515 // initialize list of used elements to "not used"
6516 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6517 element_found[i] = FALSE;
6519 // find all elements used in current level
6520 for (y = 0; y < lev_fieldy; y++)
6522 for (x = 0; x < lev_fieldx; x++)
6524 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6527 if (IS_MM_WALL(Tile[x][y]))
6528 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6530 element_found[Tile[x][y]] = TRUE;
6536 // count number of elements used in current level
6537 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6538 if (element_found[i])
6541 // add space for up to 3 more elements for padding that may be needed
6544 // free memory for old list of elements, if needed
6545 checked_free(*elements);
6547 // allocate memory for new list of elements
6548 *elements = checked_malloc(*num_elements * sizeof(int));
6552 // add all elements used in current level (non-custom/group/empty elements)
6553 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6554 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6555 IS_GROUP_ELEMENT(i) ||
6556 IS_EMPTY_ELEMENT(i)))
6557 (*elements)[(*num_elements)++] = i;
6559 // add all elements used in current level (custom/group/empty elements)
6560 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6561 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6562 IS_GROUP_ELEMENT(i) ||
6563 IS_EMPTY_ELEMENT(i)))
6564 (*elements)[(*num_elements)++] = i;
6566 while (*num_elements % 4) // pad with empty elements, if needed
6567 (*elements)[(*num_elements)++] = EL_EMPTY;
6570 static void ReinitializeElementList_EnableSections(void)
6572 // default: enable all element sections
6574 setup_editor_el_players = TRUE;
6575 setup_editor_el_boulderdash = TRUE;
6576 setup_editor_el_boulderdash_native = TRUE;
6577 setup_editor_el_emerald_mine = TRUE;
6578 setup_editor_el_emerald_mine_club = TRUE;
6579 setup_editor_el_more = TRUE;
6580 setup_editor_el_sokoban = TRUE;
6581 setup_editor_el_supaplex = TRUE;
6582 setup_editor_el_diamond_caves = TRUE;
6583 setup_editor_el_dx_boulderdash = TRUE;
6584 setup_editor_el_mirror_magic = TRUE;
6585 setup_editor_el_deflektor = TRUE;
6586 setup_editor_el_chars = TRUE;
6587 setup_editor_el_steel_chars = TRUE;
6589 setup_editor_el_custom = TRUE;
6590 setup_editor_el_user_defined = TRUE;
6591 setup_editor_el_dynamic = TRUE;
6593 // now disable all element sections not to be displayed
6595 if (!setup.editor.el_classic)
6597 setup_editor_el_players = FALSE;
6598 setup_editor_el_boulderdash = FALSE;
6599 setup_editor_el_boulderdash_native = FALSE;
6600 setup_editor_el_emerald_mine = FALSE;
6601 setup_editor_el_emerald_mine_club = FALSE;
6602 setup_editor_el_more = FALSE;
6603 setup_editor_el_sokoban = FALSE;
6604 setup_editor_el_supaplex = FALSE;
6605 setup_editor_el_diamond_caves = FALSE;
6606 setup_editor_el_dx_boulderdash = FALSE;
6607 setup_editor_el_mirror_magic = FALSE;
6608 setup_editor_el_deflektor = FALSE;
6609 setup_editor_el_chars = FALSE;
6610 setup_editor_el_steel_chars = FALSE;
6613 if (!setup.editor.el_custom)
6615 setup_editor_el_custom = FALSE;
6618 if (!setup.editor.el_user_defined)
6620 setup_editor_el_user_defined = FALSE;
6623 if (!setup.editor.el_dynamic)
6625 setup_editor_el_dynamic = FALSE;
6628 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
6630 setup_editor_el_boulderdash_native = FALSE;
6631 setup_editor_el_mirror_magic = FALSE;
6632 setup_editor_el_deflektor = FALSE;
6634 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
6636 setup_editor_el_players = FALSE;
6637 setup_editor_el_boulderdash = FALSE;
6638 setup_editor_el_emerald_mine = FALSE;
6639 setup_editor_el_emerald_mine_club = FALSE;
6640 setup_editor_el_more = FALSE;
6641 setup_editor_el_sokoban = FALSE;
6642 setup_editor_el_supaplex = FALSE;
6643 setup_editor_el_diamond_caves = FALSE;
6644 setup_editor_el_dx_boulderdash = FALSE;
6645 setup_editor_el_mirror_magic = FALSE;
6646 setup_editor_el_deflektor = FALSE;
6647 setup_editor_el_chars = FALSE;
6648 setup_editor_el_steel_chars = FALSE;
6650 setup_editor_el_custom = FALSE;
6652 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
6654 setup_editor_el_boulderdash = FALSE;
6655 setup_editor_el_boulderdash_native = FALSE;
6656 setup_editor_el_more = FALSE;
6657 setup_editor_el_sokoban = FALSE;
6658 setup_editor_el_supaplex = FALSE;
6659 setup_editor_el_diamond_caves = FALSE;
6660 setup_editor_el_dx_boulderdash = FALSE;
6661 setup_editor_el_mirror_magic = FALSE;
6662 setup_editor_el_deflektor = FALSE;
6663 setup_editor_el_steel_chars = FALSE;
6665 setup_editor_el_custom = FALSE;
6667 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
6669 setup_editor_el_players = FALSE;
6670 setup_editor_el_boulderdash = FALSE;
6671 setup_editor_el_boulderdash_native = FALSE;
6672 setup_editor_el_emerald_mine = FALSE;
6673 setup_editor_el_emerald_mine_club = FALSE;
6674 setup_editor_el_more = FALSE;
6675 setup_editor_el_sokoban = FALSE;
6676 setup_editor_el_diamond_caves = FALSE;
6677 setup_editor_el_dx_boulderdash = FALSE;
6678 setup_editor_el_mirror_magic = FALSE;
6679 setup_editor_el_deflektor = FALSE;
6680 setup_editor_el_chars = FALSE;
6681 setup_editor_el_steel_chars = FALSE;
6683 setup_editor_el_custom = FALSE;
6685 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
6687 setup_editor_el_players = FALSE;
6688 setup_editor_el_boulderdash = FALSE;
6689 setup_editor_el_boulderdash_native = FALSE;
6690 setup_editor_el_emerald_mine = FALSE;
6691 setup_editor_el_emerald_mine_club = FALSE;
6692 setup_editor_el_more = FALSE;
6693 setup_editor_el_sokoban = FALSE;
6694 setup_editor_el_supaplex = FALSE;
6695 setup_editor_el_diamond_caves = FALSE;
6696 setup_editor_el_dx_boulderdash = FALSE;
6697 setup_editor_el_steel_chars = FALSE;
6699 setup_editor_el_custom = FALSE;
6703 static void ReinitializeElementList(void)
6705 static boolean initialization_needed = TRUE;
6709 ReinitializeElementList_EnableSections();
6711 if (initialization_needed)
6713 LoadSetup_EditorCascade(); // load last editor cascade state
6715 // initialize editor cascade element from saved cascade state
6716 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6718 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
6719 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
6721 if (IS_EDITOR_CASCADE(*cascade_element))
6723 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
6724 EL_CASCADE_INACTIVE(*cascade_element));
6727 initialization_needed = FALSE;
6730 checked_free(editor_elements);
6732 // reload optional user defined element list for each invocation of editor
6733 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
6734 &num_editor_el_user_defined);
6736 // initialize dynamic level element list for each invocation of editor
6737 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
6738 &num_editor_el_dynamic);
6740 // initialize list of empty elements (used for padding, if needed)
6741 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6742 editor_el_empty[i] = EL_EMPTY;
6744 // do some sanity checks for each element from element list
6745 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6747 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6749 int element = (*editor_elements_info[i].element_list)[j];
6751 if (element >= NUM_FILE_ELEMENTS)
6752 Warn("editor element %d is runtime element", element);
6754 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
6755 Warn("no element description text for element %d", element);
6759 num_editor_elements = 0;
6760 use_el_empty = FALSE;
6762 // determine size of element list
6763 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6765 if (*editor_elements_info[i].setup_value)
6767 boolean found_inactive_cascade = FALSE;
6769 if (setup.editor.el_headlines)
6771 // required for correct padding of palette headline buttons
6772 if (*editor_elements_info[i].headline_list_size > 0)
6773 num_editor_elements += ED_ELEMENTLIST_COLS;
6775 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6777 int element = (*editor_elements_info[i].headline_list)[j];
6779 if (IS_EDITOR_CASCADE_INACTIVE(element))
6780 found_inactive_cascade = TRUE;
6784 if (found_inactive_cascade)
6787 // required for correct padding of palette element buttons
6788 int element_list_size = *editor_elements_info[i].element_list_size;
6790 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6791 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6793 num_editor_elements += element_buttons;
6797 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
6799 // offer at least as many elements as element buttons exist
6800 use_el_empty = TRUE;
6801 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
6803 num_editor_elements += num_editor_el_empty;
6807 num_editor_el_empty = 0;
6810 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
6812 // fill element list
6813 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6815 boolean found_inactive_cascade = FALSE;
6817 if (*editor_elements_info[i].setup_value)
6819 if (setup.editor.el_headlines)
6821 // required for correct padding of palette headline buttons
6822 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
6823 ED_ELEMENTLIST_COLS : 0);
6825 for (j = 0; j < headline_size; j++)
6827 // use empty elements for padding of palette headline buttons
6828 int element = (j < *editor_elements_info[i].headline_list_size ?
6829 (*editor_elements_info[i].headline_list)[j] :
6830 editor_el_empty[0]);
6832 editor_elements[pos++] = element;
6834 if (IS_EDITOR_CASCADE_INACTIVE(element))
6835 found_inactive_cascade = TRUE;
6839 if (found_inactive_cascade)
6842 // required for correct padding of palette element buttons
6843 int element_list_size = *editor_elements_info[i].element_list_size;
6845 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6846 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6848 // copy all elements from element list
6849 for (j = 0; j < element_list_size; j++)
6850 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
6852 // use empty elements for padding of palette element buttons
6853 for (j = 0; j < element_buttons - element_list_size; j++)
6854 editor_elements[pos++] = editor_el_empty[0];
6858 // (this function is also called before editor gadgets are initialized!)
6859 AdjustElementListScrollbar();
6862 void PrintEditorElementList(void)
6864 boolean *stop = &setup_editor_el_user_defined;
6867 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
6869 int cascade_element = (*editor_elements_info[i].headline_list)[0];
6871 if (IS_EDITOR_CASCADE(cascade_element))
6873 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
6874 char *headline = element_info[cascade_element_show].editor_description;
6876 PrintLineWithPrefix("# ", "-", 77);
6877 Print("# %s\n", headline);
6878 PrintLineWithPrefix("# ", "-", 77);
6881 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6883 int element = (*editor_elements_info[i].headline_list)[j];
6885 if (IS_EDITOR_CASCADE(element))
6886 element = EL_CHAR_MINUS;
6888 Print("# %s\n", element_info[element].token_name);
6894 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6896 int element = (*editor_elements_info[i].element_list)[j];
6898 Print("# %s\n", element_info[element].token_name);
6906 static void ReinitializeElementListButtons(void)
6908 static boolean last_setup_value_headlines = FALSE;
6909 static boolean initialization_needed = TRUE;
6912 if (!initialization_needed) // check if editor element setup has changed
6914 if (last_setup_value_headlines != setup.editor.el_headlines)
6915 initialization_needed = TRUE;
6917 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6918 if (editor_elements_info[i].last_setup_value !=
6919 *editor_elements_info[i].setup_value)
6920 initialization_needed = TRUE;
6923 if (!initialization_needed)
6926 FreeLevelEditorGadgets();
6927 CreateLevelEditorGadgets();
6929 // store current setup values for next invocation of this function
6930 last_setup_value_headlines = setup.editor.el_headlines;
6931 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6932 editor_elements_info[i].last_setup_value =
6933 *editor_elements_info[i].setup_value;
6935 initialization_needed = FALSE;
6938 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
6941 int border_graphic =
6942 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
6943 struct GraphicInfo *g = &graphic_info[border_graphic];
6944 Bitmap *src_bitmap = g->bitmap;
6945 int src_x = g->src_x;
6946 int src_y = g->src_y;
6947 int border_size = g->border_size;
6948 int border_xpos = g->width - border_size;
6949 int border_ypos = g->height - border_size;
6950 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6953 BlitBitmap(src_bitmap, drawto, src_x, src_y,
6954 border_size, border_size,
6955 dest_x - border_size, dest_y - border_size);
6956 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
6957 border_size, border_size,
6958 dest_x + width, dest_y - border_size);
6959 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
6960 border_size, border_size,
6961 dest_x - border_size, dest_y + height);
6962 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
6963 border_size, border_size,
6964 dest_x + width, dest_y + height);
6966 for (i = 0; i < width / tilesize; i++)
6968 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
6969 tilesize, border_size,
6970 dest_x + i * tilesize, dest_y - border_size);
6971 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
6972 tilesize, border_size,
6973 dest_x + i * tilesize, dest_y + height);
6976 for (i = 0; i < height / tilesize; i++)
6978 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
6979 border_size, tilesize,
6980 dest_x - border_size, dest_y + i * tilesize);
6981 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
6982 border_size, tilesize,
6983 dest_x + width, dest_y + i * tilesize);
6986 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
6989 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
6991 int xsize_tile = MAX(ed_tilesize, xsize);
6992 int ysize_tile = MAX(ed_tilesize, ysize);
6993 int xsize_full = xsize + 1;
6994 int ysize_full = ysize + 1;
6995 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
6996 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
6997 Pixel line_color = getTabulatorBarColor();
6999 if (line_color == BLACK_PIXEL) // black => transparent
7002 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7003 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7004 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7007 static void DrawEditorLevelBorderLinesIfNeeded(void)
7009 int xsize = lev_fieldx * ed_tilesize;
7010 int ysize = lev_fieldy * ed_tilesize;
7011 int line_size = getTabulatorBarHeight();
7013 if (!suppressBorderElement())
7016 // draw little border line around editable level playfield
7019 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7022 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7024 if (xsize < SXSIZE && ysize < SYSIZE)
7025 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7028 static void DrawEditorElement(int x, int y, int element)
7030 DrawSizedElement(x, y, element, ed_tilesize);
7033 static void DrawEditorElementThruMask(int x, int y, int element)
7035 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7038 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7040 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7043 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7045 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7046 DrawEditorLevelBorderLinesIfNeeded();
7049 static void DrawDrawingArea(int id)
7051 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7054 int *value = drawingarea_info[id].value;
7055 int area_xsize = drawingarea_info[id].area_xsize;
7056 int area_ysize = drawingarea_info[id].area_ysize;
7057 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7059 for (x = 0; x < area_xsize; x++)
7060 for (y = 0; y < area_ysize; y++)
7061 DrawSizedGraphicExt(drawto,
7062 gi->x + x * tilesize,
7063 gi->y + y * tilesize,
7064 el2edimg(value[x * area_ysize + y]), 0, tilesize);
7067 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7070 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7071 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7073 BlitBitmap(drawto, drawto,
7074 SX + (dx == -1 ? ed_tilesize : 0),
7075 SY + (dy == -1 ? ed_tilesize : 0),
7076 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7077 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7078 SX + (dx == +1 ? ed_tilesize : 0),
7079 SY + (dy == +1 ? ed_tilesize : 0));
7083 x = (dx == 1 ? 0 : ed_fieldx - 1);
7084 for (y = 0; y < ed_fieldy; y++)
7085 DrawEditorElementOrWall(x, y, from_x, from_y);
7089 y = (dy == 1 ? 0 : ed_fieldy - 1);
7090 for (x = 0; x < ed_fieldx; x++)
7091 DrawEditorElementOrWall(x, y, from_x, from_y);
7094 redraw_mask |= REDRAW_FIELD;
7098 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7101 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
7104 static void CreateControlButtons(void)
7106 struct GadgetInfo *gi;
7109 // create toolbox buttons
7110 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7112 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7113 int id = controlbutton_info[i].gadget_id;
7114 int type = controlbutton_info[i].gadget_type;
7115 int graphic = controlbutton_info[i].graphic;
7116 struct XYTileSize *pos = controlbutton_info[i].pos;
7117 struct GraphicInfo *gd = &graphic_info[graphic];
7118 Bitmap *deco_bitmap = NULL;
7119 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7120 int tile_size = 0, deco_shift = 0;
7121 boolean deco_masked = FALSE;
7122 int gd_x1 = gd->src_x;
7123 int gd_y1 = gd->src_y;
7124 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7125 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7126 int gd_x1a = gd->src_x + gd->active_xoffset;
7127 int gd_y1a = gd->src_y + gd->active_yoffset;
7128 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7129 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7132 unsigned int event_mask;
7133 int radio_button_nr = RADIO_NR_NONE;
7134 boolean checked = FALSE;
7137 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7139 if (type == GD_TYPE_RADIO_BUTTON)
7141 event_mask = GD_EVENT_PRESSED;
7142 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7144 if (id == drawing_function)
7149 if (id == GADGET_ID_WRAP_LEFT ||
7150 id == GADGET_ID_WRAP_RIGHT ||
7151 id == GADGET_ID_WRAP_UP ||
7152 id == GADGET_ID_WRAP_DOWN)
7153 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7155 event_mask = GD_EVENT_RELEASED;
7158 if (id == GADGET_ID_PROPERTIES ||
7159 id == GADGET_ID_PALETTE)
7164 else if (id == GADGET_ID_ELEMENT_LEFT ||
7165 id == GADGET_ID_ELEMENT_MIDDLE ||
7166 id == GADGET_ID_ELEMENT_RIGHT)
7171 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7172 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7173 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7175 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7176 editor.button.element_left.tile_size :
7177 id == GADGET_ID_ELEMENT_MIDDLE ?
7178 editor.button.element_middle.tile_size :
7179 id == GADGET_ID_ELEMENT_RIGHT ?
7180 editor.button.element_right.tile_size : 0);
7182 // make sure that decoration does not overlap gadget border
7183 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7185 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7187 deco_xpos = (gd->width - tile_size) / 2;
7188 deco_ypos = (gd->height - tile_size) / 2;
7190 deco_masked = gd->draw_masked;
7198 gi = CreateGadget(GDI_CUSTOM_ID, id,
7199 GDI_CUSTOM_TYPE_ID, type_id,
7200 GDI_IMAGE_ID, graphic,
7201 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7204 GDI_WIDTH, gd->width,
7205 GDI_HEIGHT, gd->height,
7207 GDI_STATE, GD_BUTTON_UNPRESSED,
7208 GDI_RADIO_NR, radio_button_nr,
7209 GDI_CHECKED, checked,
7210 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7211 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7212 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7213 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7214 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7215 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7216 GDI_DECORATION_SIZE, tile_size, tile_size,
7217 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7218 GDI_DECORATION_MASKED, deco_masked,
7219 GDI_EVENT_MASK, event_mask,
7220 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7221 GDI_CALLBACK_ACTION, HandleControlButtons,
7225 Fail("cannot create gadget");
7227 level_editor_gadget[id] = gi;
7230 // these values are not constant, but can change at runtime
7231 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7232 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7233 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7234 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7235 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7236 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7237 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7238 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7239 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7240 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7241 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7242 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7244 // create buttons for scrolling of drawing area and element list
7245 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7247 int id = scrollbutton_info[i].gadget_id;
7248 int type_id = scrollbutton_info[i].gadget_type_id;
7249 int graphic = scrollbutton_info[i].graphic;
7250 struct GraphicInfo *gd = &graphic_info[graphic];
7251 Bitmap *gd_bitmap = gd->bitmap;
7252 int gd_x1 = gd->src_x;
7253 int gd_y1 = gd->src_y;
7254 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7255 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7256 int width = gd->width;
7257 int height = gd->height;
7258 int x = scrollbutton_pos[i].x;
7259 int y = scrollbutton_pos[i].y;
7260 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7263 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7265 if (id == GADGET_ID_SCROLL_LIST_UP ||
7266 id == GADGET_ID_SCROLL_LIST_DOWN)
7277 gi = CreateGadget(GDI_CUSTOM_ID, id,
7278 GDI_CUSTOM_TYPE_ID, type_id,
7279 GDI_IMAGE_ID, graphic,
7280 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7285 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7286 GDI_STATE, GD_BUTTON_UNPRESSED,
7287 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7288 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7289 GDI_EVENT_MASK, event_mask,
7290 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7291 GDI_CALLBACK_ACTION, HandleControlButtons,
7295 Fail("cannot create gadget");
7297 level_editor_gadget[id] = gi;
7300 // create buttons for element list
7301 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7304 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7305 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7306 struct GraphicInfo *gd = &graphic_info[graphic];
7307 Bitmap *gd_bitmap = gd->bitmap;
7308 Bitmap *deco_bitmap;
7309 int deco_x, deco_y, deco_xpos, deco_ypos;
7310 int gd_x1 = gd->src_x;
7311 int gd_y1 = gd->src_y;
7312 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7313 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7314 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7315 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7316 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7317 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7318 int element = editor_elements[i];
7319 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7320 unsigned int event_mask = GD_EVENT_RELEASED;
7322 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7324 deco_xpos = (gd->width - tile_size) / 2;
7325 deco_ypos = (gd->height - tile_size) / 2;
7327 gi = CreateGadget(GDI_CUSTOM_ID, id,
7328 GDI_CUSTOM_TYPE_ID, type_id,
7329 GDI_IMAGE_ID, graphic,
7330 GDI_INFO_TEXT, getElementInfoText(element),
7333 GDI_WIDTH, gd->width,
7334 GDI_HEIGHT, gd->height,
7335 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7336 GDI_STATE, GD_BUTTON_UNPRESSED,
7337 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7338 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7339 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7340 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7341 GDI_DECORATION_SIZE, tile_size, tile_size,
7342 GDI_DECORATION_SHIFTING, 1, 1,
7343 GDI_EVENT_MASK, event_mask,
7344 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7345 GDI_CALLBACK_ACTION, HandleControlButtons,
7349 Fail("cannot create gadget");
7351 level_editor_gadget[id] = gi;
7355 static void CreateCounterButtons(void)
7357 int max_infotext_len = getMaxInfoTextLength();
7360 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7362 int type_id = counterbutton_info[i].gadget_type_id;
7363 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7364 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7368 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7370 // determine horizontal position to the right of specified gadget
7371 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7372 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7373 ED_GADGET_TEXT_DISTANCE);
7375 // determine horizontal offset for leading text
7376 if (counterbutton_info[i].text_left != NULL)
7377 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7379 for (j = 0; j < 2; j++)
7381 struct GadgetInfo *gi;
7383 counterbutton_info[i].gadget_id_down :
7384 counterbutton_info[i].gadget_id_up);
7386 struct GraphicInfo *gd;
7387 int gd_x1, gd_x2, gd_y1, gd_y2;
7388 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7389 char infotext[max_infotext_len + 1];
7391 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7394 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7395 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7397 event_mask |= GD_EVENT_RELEASED;
7401 x = DX + editor.button.prev_level.x;
7402 y = DY + editor.button.prev_level.y;
7406 x = DX + editor.button.next_level.x;
7407 y = DY + editor.button.next_level.y;
7413 IMG_EDITOR_COUNTER_DOWN :
7414 IMG_EDITOR_COUNTER_UP);
7417 gd = &graphic_info[graphic];
7421 gd_x2 = gd->src_x + gd->pressed_xoffset;
7422 gd_y2 = gd->src_y + gd->pressed_yoffset;
7424 sprintf(infotext, "%s counter value by 1, 5 or 10",
7425 (j == 0 ? "decrease" : "increase"));
7427 gi = CreateGadget(GDI_CUSTOM_ID, id,
7428 GDI_CUSTOM_TYPE_ID, type_id,
7429 GDI_IMAGE_ID, graphic,
7430 GDI_INFO_TEXT, infotext,
7433 GDI_WIDTH, gd->width,
7434 GDI_HEIGHT, gd->height,
7435 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7436 GDI_STATE, GD_BUTTON_UNPRESSED,
7437 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7438 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7439 GDI_EVENT_MASK, event_mask,
7440 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7441 GDI_CALLBACK_ACTION, HandleCounterButtons,
7445 Fail("cannot create gadget");
7447 level_editor_gadget[id] = gi;
7448 right_gadget_border[id] =
7449 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7451 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7455 int font_type = FONT_INPUT_1;
7456 int font_type_active = FONT_INPUT_1_ACTIVE;
7458 id = counterbutton_info[i].gadget_id_text;
7460 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7462 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7464 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7466 font_type = FONT_LEVEL_NUMBER;
7467 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7469 x = DX + editor.input.level_number.x;
7470 y = DY + editor.input.level_number.y;
7474 graphic = IMG_EDITOR_COUNTER_INPUT;
7477 gd = &graphic_info[graphic];
7481 gd_x2 = gd->src_x + gd->active_xoffset;
7482 gd_y2 = gd->src_y + gd->active_yoffset;
7484 gi = CreateGadget(GDI_CUSTOM_ID, id,
7485 GDI_CUSTOM_TYPE_ID, type_id,
7486 GDI_IMAGE_ID, graphic,
7487 GDI_INFO_TEXT, "enter counter value",
7490 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7491 GDI_NUMBER_VALUE, 0,
7492 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7493 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7494 GDI_TEXT_SIZE, 3, // minimal counter text size
7495 GDI_TEXT_FONT, font_type,
7496 GDI_TEXT_FONT_ACTIVE, font_type_active,
7497 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7498 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7499 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7500 GDI_DESIGN_WIDTH, gd->width,
7501 GDI_EVENT_MASK, event_mask,
7502 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7503 GDI_CALLBACK_ACTION, HandleCounterButtons,
7507 Fail("cannot create gadget");
7509 level_editor_gadget[id] = gi;
7510 right_gadget_border[id] =
7511 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7513 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
7519 static void CreateDrawingAreas(void)
7523 // these values are not constant, but can change at runtime
7524 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
7525 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
7527 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
7529 struct GadgetInfo *gi;
7530 int id = drawingarea_info[i].gadget_id;
7531 int type_id = drawingarea_info[i].gadget_type_id;
7532 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
7533 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
7534 int area_xsize = drawingarea_info[i].area_xsize;
7535 int area_ysize = drawingarea_info[i].area_ysize;
7536 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
7537 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
7538 unsigned int event_mask =
7539 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
7540 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
7543 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
7545 // determine horizontal position to the right of specified gadget
7546 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
7547 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
7548 ED_DRAWINGAREA_TEXT_DISTANCE);
7550 // determine horizontal offset for leading text
7551 if (drawingarea_info[i].text_left != NULL)
7552 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
7554 gi = CreateGadget(GDI_CUSTOM_ID, id,
7555 GDI_CUSTOM_TYPE_ID, type_id,
7558 GDI_TYPE, GD_TYPE_DRAWING_AREA,
7559 GDI_AREA_SIZE, area_xsize, area_ysize,
7560 GDI_ITEM_SIZE, item_size, item_size,
7561 GDI_EVENT_MASK, event_mask,
7562 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
7563 GDI_CALLBACK_ACTION, HandleDrawingAreas,
7567 Fail("cannot create gadget");
7569 level_editor_gadget[id] = gi;
7570 right_gadget_border[id] =
7571 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
7575 static void CreateTextInputGadgets(void)
7577 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
7578 int max_infotext_len = getMaxInfoTextLength();
7581 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
7583 int gd_x1 = gd->src_x;
7584 int gd_y1 = gd->src_y;
7585 int gd_x2 = gd->src_x + gd->active_xoffset;
7586 int gd_y2 = gd->src_y + gd->active_yoffset;
7587 struct GadgetInfo *gi;
7588 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7589 char infotext[MAX_OUTPUT_LINESIZE + 1];
7590 int id = textinput_info[i].gadget_id;
7591 int type_id = textinput_info[i].gadget_type_id;
7595 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
7597 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
7599 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
7600 int border_size = gd->border_size;
7601 int font_nr = FONT_INPUT_1;
7602 int font_height = getFontHeight(font_nr);
7603 int xoffset = element_border + TILEX + element_border + 3 * border_size;
7604 int yoffset = element_border + (TILEY - font_height) / 2;
7606 x = (editor.settings.element_name.x != -1 ?
7607 editor.settings.element_name.x :
7608 editor.settings.element_graphic.x + xoffset) - border_size;
7609 y = (editor.settings.element_name.y != -1 ?
7610 editor.settings.element_name.y :
7611 editor.settings.element_graphic.y + yoffset) - border_size;
7615 x = ED_SETTINGS_X(textinput_info[i].x);
7616 y = ED_SETTINGS_Y(textinput_info[i].y);
7619 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
7620 infotext[max_infotext_len] = '\0';
7622 gi = CreateGadget(GDI_CUSTOM_ID, id,
7623 GDI_CUSTOM_TYPE_ID, type_id,
7624 GDI_INFO_TEXT, infotext,
7627 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
7628 GDI_TEXT_VALUE, textinput_info[i].value,
7629 GDI_TEXT_SIZE, textinput_info[i].size,
7630 GDI_TEXT_FONT, FONT_INPUT_1,
7631 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7632 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7633 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7634 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7635 GDI_DESIGN_WIDTH, gd->width,
7636 GDI_EVENT_MASK, event_mask,
7637 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7638 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
7642 Fail("cannot create gadget");
7644 level_editor_gadget[id] = gi;
7648 static void CreateTextAreaGadgets(void)
7650 int max_infotext_len = getMaxInfoTextLength();
7653 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
7655 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
7656 int gd_x1 = gd->src_x;
7657 int gd_y1 = gd->src_y;
7658 int gd_x2 = gd->src_x + gd->active_xoffset;
7659 int gd_y2 = gd->src_y + gd->active_yoffset;
7660 struct GadgetInfo *gi;
7661 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
7662 char infotext[MAX_OUTPUT_LINESIZE + 1];
7663 int id = textarea_info[i].gadget_id;
7664 int type_id = textarea_info[i].gadget_type_id;
7665 int area_xsize = textarea_info[i].xsize;
7666 int area_ysize = textarea_info[i].ysize;
7669 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
7671 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
7672 infotext[max_infotext_len] = '\0';
7674 gi = CreateGadget(GDI_CUSTOM_ID, id,
7675 GDI_CUSTOM_TYPE_ID, type_id,
7676 GDI_INFO_TEXT, infotext,
7677 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
7678 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
7679 GDI_TYPE, GD_TYPE_TEXT_AREA,
7680 GDI_AREA_SIZE, area_xsize, area_ysize,
7681 GDI_TEXT_FONT, FONT_INPUT_1,
7682 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7683 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7684 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7685 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7686 GDI_DESIGN_WIDTH, gd->width,
7687 GDI_EVENT_MASK, event_mask,
7688 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7689 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
7693 Fail("cannot create gadget");
7695 level_editor_gadget[id] = gi;
7699 static void CreateSelectboxGadgets(void)
7701 int max_infotext_len = getMaxInfoTextLength();
7704 for (i = 0; i < ED_NUM_SELECTBOX; i++)
7706 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
7707 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
7708 int gd_x1 = gd->src_x;
7709 int gd_y1 = gd->src_y;
7710 int gd_x2 = gd->src_x + gd->active_xoffset;
7711 int gd_y2 = gd->src_y + gd->active_yoffset;
7712 int selectbox_button_xsize = gd2->width;
7713 struct GadgetInfo *gi;
7714 char infotext[MAX_OUTPUT_LINESIZE + 1];
7715 int id = selectbox_info[i].gadget_id;
7716 int type_id = selectbox_info[i].gadget_type_id;
7717 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
7718 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
7719 unsigned int event_mask =
7720 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7723 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
7725 if (selectbox_info[i].size == -1) // dynamically determine size
7727 // (we cannot use -1 for uninitialized values if we directly compare
7728 // with results from strlen(), because the '<' and '>' operation will
7729 // implicitely cast -1 to an unsigned integer value!)
7730 selectbox_info[i].size = 0;
7732 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
7733 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
7734 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
7736 selectbox_info[i].size++; // add one character empty space
7739 // determine horizontal position to the right of specified gadget
7740 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
7741 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
7742 ED_GADGET_TEXT_DISTANCE);
7744 // determine horizontal offset for leading text
7745 if (selectbox_info[i].text_left != NULL)
7746 x += getTextWidthForGadget(selectbox_info[i].text_left);
7748 sprintf(infotext, "Select %s", selectbox_info[i].infotext);
7749 infotext[max_infotext_len] = '\0';
7751 gi = CreateGadget(GDI_CUSTOM_ID, id,
7752 GDI_CUSTOM_TYPE_ID, type_id,
7753 GDI_INFO_TEXT, infotext,
7756 GDI_TYPE, GD_TYPE_SELECTBOX,
7757 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
7758 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
7759 GDI_TEXT_SIZE, selectbox_info[i].size,
7760 GDI_TEXT_FONT, FONT_INPUT_1,
7761 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7762 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
7763 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7764 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7765 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7766 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
7767 GDI_DESIGN_WIDTH, gd->width,
7768 GDI_EVENT_MASK, event_mask,
7769 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7770 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
7774 Fail("cannot create gadget");
7776 level_editor_gadget[id] = gi;
7777 right_gadget_border[id] =
7778 getRightGadgetBorder(gi, selectbox_info[i].text_right);
7782 static void CreateTextbuttonGadgets(void)
7784 int max_infotext_len = getMaxInfoTextLength();
7787 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
7789 int id = textbutton_info[i].gadget_id;
7790 int type_id = textbutton_info[i].gadget_type_id;
7792 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
7793 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
7795 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
7796 int gadget_distance =
7797 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
7798 struct GraphicInfo *gd = &graphic_info[graphic];
7799 int gd_x1 = gd->src_x;
7800 int gd_y1 = gd->src_y;
7801 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7802 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7803 int gd_x1a = gd->src_x + gd->active_xoffset;
7804 int gd_y1a = gd->src_y + gd->active_yoffset;
7805 int border_xsize = gd->border_size + gd->draw_xoffset;
7806 int border_ysize = gd->border_size;
7807 struct GadgetInfo *gi;
7808 unsigned int event_mask = GD_EVENT_RELEASED;
7809 char infotext[MAX_OUTPUT_LINESIZE + 1];
7810 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
7811 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
7814 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
7816 if (textbutton_info[i].size == -1) // dynamically determine size
7817 textbutton_info[i].size = strlen(textbutton_info[i].text);
7819 sprintf(infotext, "%s", textbutton_info[i].infotext);
7820 infotext[max_infotext_len] = '\0';
7822 // determine horizontal position to the right of specified gadget
7823 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7825 int gadget_id_align = textbutton_info[i].gadget_id_align;
7827 x = right_gadget_border[gadget_id_align] + gadget_distance;
7829 if (textbutton_info[i].y == -1)
7830 y = level_editor_gadget[gadget_id_align]->y;
7833 // determine horizontal offset for leading text
7834 if (textbutton_info[i].text_left != NULL)
7835 x += getTextWidthForGadget(textbutton_info[i].text_left);
7837 gi = CreateGadget(GDI_CUSTOM_ID, id,
7838 GDI_CUSTOM_TYPE_ID, type_id,
7839 GDI_IMAGE_ID, graphic,
7840 GDI_INFO_TEXT, infotext,
7843 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
7844 GDI_TEXT_VALUE, textbutton_info[i].text,
7845 GDI_TEXT_SIZE, textbutton_info[i].size,
7846 GDI_TEXT_FONT, FONT_INPUT_2,
7847 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
7848 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7849 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7850 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7851 GDI_BORDER_SIZE, border_xsize, border_ysize,
7852 GDI_DESIGN_WIDTH, gd->width,
7853 GDI_DECORATION_SHIFTING, 1, 1,
7854 GDI_EVENT_MASK, event_mask,
7855 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7856 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
7860 Fail("cannot create gadget");
7862 level_editor_gadget[id] = gi;
7863 right_gadget_border[id] =
7864 getRightGadgetBorder(gi, textbutton_info[i].text_right);
7868 static void CreateGraphicbuttonGadgets(void)
7870 struct GadgetInfo *gi;
7873 // create buttons for scrolling of drawing area and element list
7874 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
7876 int id = graphicbutton_info[i].gadget_id;
7877 int type_id = graphicbutton_info[i].gadget_type_id;
7878 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
7879 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
7880 int graphic = graphicbutton_info[i].graphic;
7881 struct GraphicInfo *gd = &graphic_info[graphic];
7882 int gd_x1 = gd->src_x;
7883 int gd_y1 = gd->src_y;
7884 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7885 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7886 unsigned int event_mask = GD_EVENT_RELEASED;
7889 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
7891 // determine horizontal position to the right of specified gadget
7892 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7893 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
7894 ED_GADGET_TEXT_DISTANCE);
7896 // determine horizontal offset for leading text
7897 if (graphicbutton_info[i].text_left != NULL)
7898 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
7900 gi = CreateGadget(GDI_CUSTOM_ID, id,
7901 GDI_CUSTOM_TYPE_ID, type_id,
7902 GDI_IMAGE_ID, graphic,
7903 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
7906 GDI_WIDTH, gd->width,
7907 GDI_HEIGHT, gd->height,
7908 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7909 GDI_STATE, GD_BUTTON_UNPRESSED,
7910 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7911 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7912 GDI_EVENT_MASK, event_mask,
7913 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7914 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
7918 Fail("cannot create gadget");
7920 level_editor_gadget[id] = gi;
7921 right_gadget_border[id] =
7922 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
7926 static void CreateScrollbarGadgets(void)
7930 // these values are not constant, but can change at runtime
7931 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
7932 SX + ED_SCROLL_HORIZONTAL_XPOS;
7933 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
7934 SY + ED_SCROLL_HORIZONTAL_YPOS;
7935 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
7936 ED_SCROLL_HORIZONTAL_XSIZE;
7937 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
7938 ED_SCROLL_HORIZONTAL_YSIZE;
7939 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
7940 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
7941 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
7942 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
7944 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
7945 SX + ED_SCROLL_VERTICAL_XPOS;
7946 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
7947 SY + ED_SCROLL_VERTICAL_YPOS;
7948 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
7949 ED_SCROLL_VERTICAL_XSIZE;
7950 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
7951 ED_SCROLL_VERTICAL_YSIZE;
7952 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
7953 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
7954 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
7955 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
7957 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
7958 PX + ED_SCROLL2_VERTICAL_XPOS;
7959 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
7960 PY + ED_SCROLL2_VERTICAL_YPOS;
7961 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
7962 ED_SCROLL2_VERTICAL_XSIZE;
7963 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
7964 ED_SCROLL2_VERTICAL_YSIZE;
7965 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
7966 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
7967 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
7968 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
7970 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
7972 int id = scrollbar_info[i].gadget_id;
7973 int type_id = scrollbar_info[i].gadget_type_id;
7974 int graphic = scrollbar_info[i].graphic;
7975 struct GraphicInfo *gd = &graphic_info[graphic];
7976 int gd_x1 = gd->src_x;
7977 int gd_y1 = gd->src_y;
7978 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7979 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7980 struct GadgetInfo *gi;
7981 int items_max, items_visible, item_position;
7982 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
7985 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
7987 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
7989 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
7990 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
7991 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
7993 else // drawing area scrollbars
7995 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
7997 items_max = MAX(lev_fieldx + 2, ed_fieldx);
7998 items_visible = ed_fieldx;
8003 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8004 items_visible = ed_fieldy;
8009 gi = CreateGadget(GDI_CUSTOM_ID, id,
8010 GDI_CUSTOM_TYPE_ID, type_id,
8011 GDI_IMAGE_ID, graphic,
8012 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8013 GDI_X, scrollbar_pos[i].x,
8014 GDI_Y, scrollbar_pos[i].y,
8015 GDI_WIDTH, scrollbar_pos[i].width,
8016 GDI_HEIGHT, scrollbar_pos[i].height,
8017 GDI_TYPE, scrollbar_info[i].type,
8018 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8019 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8020 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8021 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8022 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8023 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8024 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8025 GDI_STATE, GD_BUTTON_UNPRESSED,
8026 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8027 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8028 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8029 GDI_EVENT_MASK, event_mask,
8030 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8031 GDI_CALLBACK_ACTION, HandleControlButtons,
8035 Fail("cannot create gadget");
8037 level_editor_gadget[id] = gi;
8041 static void CreateCheckbuttonGadgets(void)
8043 struct GadgetInfo *gi;
8046 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8048 int id = checkbutton_info[i].gadget_id;
8049 int type_id = checkbutton_info[i].gadget_type_id;
8050 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8051 IMG_EDITOR_CHECKBOX);
8052 struct GraphicInfo *gd = &graphic_info[graphic];
8053 int gd_x1 = gd->src_x;
8054 int gd_y1 = gd->src_y;
8055 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8056 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8057 int gd_x1a = gd->src_x + gd->active_xoffset;
8058 int gd_y1a = gd->src_y + gd->active_yoffset;
8059 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8060 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8061 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8062 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8063 unsigned int event_mask = GD_EVENT_PRESSED;
8066 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8068 // determine horizontal position to the right of specified gadget
8069 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8070 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8071 ED_GADGET_TEXT_DISTANCE);
8073 // determine horizontal offset for leading text
8074 if (checkbutton_info[i].text_left != NULL)
8075 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8077 gi = CreateGadget(GDI_CUSTOM_ID, id,
8078 GDI_CUSTOM_TYPE_ID, type_id,
8079 GDI_IMAGE_ID, graphic,
8080 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8083 GDI_WIDTH, gd->width,
8084 GDI_HEIGHT, gd->height,
8085 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8086 GDI_CHECKED, *checkbutton_info[i].value,
8087 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8088 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8089 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8090 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8091 GDI_EVENT_MASK, event_mask,
8092 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8093 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8097 Fail("cannot create gadget");
8099 level_editor_gadget[id] = gi;
8100 right_gadget_border[id] =
8101 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8105 static void CreateRadiobuttonGadgets(void)
8107 int graphic = IMG_EDITOR_RADIOBUTTON;
8108 struct GraphicInfo *gd = &graphic_info[graphic];
8109 int gd_x1 = gd->src_x;
8110 int gd_y1 = gd->src_y;
8111 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8112 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8113 int gd_x1a = gd->src_x + gd->active_xoffset;
8114 int gd_y1a = gd->src_y + gd->active_yoffset;
8115 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8116 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8117 struct GadgetInfo *gi;
8120 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8122 int id = radiobutton_info[i].gadget_id;
8123 int type_id = radiobutton_info[i].gadget_type_id;
8124 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8125 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8126 unsigned int event_mask = GD_EVENT_PRESSED;
8129 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8132 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8134 // determine horizontal position to the right of specified gadget
8135 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8136 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8137 ED_GADGET_TEXT_DISTANCE);
8139 // determine horizontal offset for leading text
8140 if (radiobutton_info[i].text_left != NULL)
8141 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8143 gi = CreateGadget(GDI_CUSTOM_ID, id,
8144 GDI_CUSTOM_TYPE_ID, type_id,
8145 GDI_IMAGE_ID, graphic,
8146 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8149 GDI_WIDTH, gd->width,
8150 GDI_HEIGHT, gd->height,
8151 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8152 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8153 GDI_CHECKED, checked,
8154 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8155 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8156 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8157 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8158 GDI_EVENT_MASK, event_mask,
8159 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8160 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8164 Fail("cannot create gadget");
8166 level_editor_gadget[id] = gi;
8167 right_gadget_border[id] =
8168 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8172 void CreateLevelEditorGadgets(void)
8174 // force EDITOR font inside level editor
8175 SetFontStatus(GAME_MODE_EDITOR);
8177 // these values are not constant, but can change at runtime
8178 ed_fieldx = MAX_ED_FIELDX - 1;
8179 ed_fieldy = MAX_ED_FIELDY - 1;
8181 num_editor_gadgets = NUM_EDITOR_GADGETS;
8183 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8185 level_editor_gadget =
8186 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8187 right_gadget_border =
8188 checked_calloc(num_editor_gadgets * sizeof(int));
8190 // set number of empty (padding) element buttons to maximum number of buttons
8191 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8193 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8194 editor_el_empty_ptr = editor_el_empty;
8196 use_permanent_palette = !editor.palette.show_as_separate_screen;
8198 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8200 ReinitializeElementList();
8202 CreateControlButtons();
8203 CreateScrollbarGadgets();
8205 // order of function calls is important because of cross-references
8206 CreateCheckbuttonGadgets();
8207 CreateCounterButtons();
8208 CreateRadiobuttonGadgets();
8209 CreateTextInputGadgets();
8210 CreateTextAreaGadgets();
8211 CreateSelectboxGadgets();
8212 CreateGraphicbuttonGadgets();
8213 CreateTextbuttonGadgets();
8214 CreateDrawingAreas();
8219 void FreeLevelEditorGadgets(void)
8223 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8225 for (i = 0; i < num_editor_gadgets; i++)
8227 FreeGadget(level_editor_gadget[i]);
8229 level_editor_gadget[i] = NULL;
8232 checked_free(level_editor_gadget);
8233 checked_free(right_gadget_border);
8235 checked_free(editor_el_empty);
8238 static void MapCounterButtons(int id)
8240 int font_nr = FONT_TEXT_1;
8241 int font_height = getFontHeight(font_nr);
8242 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8243 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8244 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8245 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8246 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8247 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8248 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8249 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8250 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8251 int yoffset = (gi_down->height - font_height) / 2;
8252 int x_left = gi_down->x - xoffset_left;
8253 int x_right; // set after gadget position was modified
8254 int y_above = gi_down->y - yoffset_above;
8256 int y; // set after gadget position was modified
8258 // counter limits must be changed first to prevent value truncation
8259 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8260 counterbutton_info[id].max_value);
8262 // right text position might have changed after setting position above
8263 x_right = gi_up->x + gi_up->width + xoffset_right;
8265 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8267 // set position for counter gadgets with dynamically determined position
8268 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8270 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8271 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8272 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8275 // vertical position might have changed after setting position above
8276 y = gi_up->y + yoffset;
8278 if (counterbutton_info[id].text_above)
8279 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8281 if (counterbutton_info[id].text_left)
8282 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8284 if (counterbutton_info[id].text_right)
8285 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8292 static void MapControlButtons(void)
8297 // map toolbox buttons (excluding special CE toolbox buttons)
8298 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8299 MapGadget(level_editor_gadget[i]);
8301 // map toolbox buttons (element properties buttons)
8302 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8303 MapGadget(level_editor_gadget[i]);
8305 if (use_permanent_palette)
8307 // map buttons to select elements
8308 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8309 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8310 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8311 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8312 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8315 // map buttons to select level
8316 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8317 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8318 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8319 MapCounterButtons(counter_id);
8322 static void MapDrawingArea(int id)
8324 int font_nr = FONT_TEXT_1;
8325 int font_height = getFontHeight(font_nr);
8326 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8327 int area_xsize = gi->drawing.area_xsize;
8328 int area_ysize = gi->drawing.area_ysize;
8329 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8330 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8331 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8332 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8333 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8334 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8335 int y_side = gi->y + (gi->height - font_height) / 2;
8336 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8337 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8339 if (drawingarea_info[id].text_left)
8340 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8342 if (drawingarea_info[id].text_right)
8343 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8345 if (drawingarea_info[id].text_above)
8346 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8348 if (drawingarea_info[id].text_below)
8349 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8351 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8353 DrawElementBorder(gi->x, gi->y,
8354 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8355 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8357 DrawDrawingArea(id);
8363 static void MapTextInputGadget(int id)
8365 int font_nr = FONT_TEXT_1;
8366 int font_height = getFontHeight(font_nr);
8367 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8368 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8369 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8370 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8372 if (textinput_info[id].text_above)
8373 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8375 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8380 static void MapTextAreaGadget(int id)
8382 int font_nr = FONT_TEXT_1;
8383 int font_height = getFontHeight(font_nr);
8384 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8385 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8386 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8387 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8388 char *text_above = textarea_info[id].text_above;
8390 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8391 text_above = textarea_info[id].text_above_cropped;
8394 DrawTextS(x_above, y_above, font_nr, text_above);
8396 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8401 static void MapSelectboxGadget(int id)
8403 int font_nr = FONT_TEXT_1;
8404 int font_height = getFontHeight(font_nr);
8405 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8406 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8407 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8408 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8409 int yoffset = (gi->height - font_height) / 2;
8410 int x_left = gi->x - xoffset_left;
8411 int x_right = gi->x + gi->width + xoffset_right;
8412 int y_above = gi->y - yoffset_above;
8414 int y = gi->y + yoffset;
8416 if (selectbox_info[id].text_above)
8417 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8419 if (selectbox_info[id].text_left)
8420 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8422 if (selectbox_info[id].text_right)
8423 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8425 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8430 static void MapTextbuttonGadget(int id)
8432 int font_nr = FONT_TEXT_1;
8433 int font_height = getFontHeight(font_nr);
8434 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8435 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8436 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8437 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8438 int yoffset = (gi->height - font_height) / 2;
8439 int x_left = gi->x - xoffset_left;
8440 int x_right = gi->x + gi->width + xoffset_right;
8441 int y_above = gi->y - yoffset_above;
8443 int y = gi->y + yoffset;
8445 // only show button to delete change pages when more than minimum pages
8446 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8447 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8450 if (textbutton_info[id].text_above)
8451 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8453 if (textbutton_info[id].text_left)
8454 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8456 if (textbutton_info[id].text_right)
8457 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8462 static void MapGraphicbuttonGadget(int id)
8464 int font_nr = FONT_TEXT_1;
8465 int font_height = getFontHeight(font_nr);
8466 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8467 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8468 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8469 int yoffset = (gi->height - font_height) / 2;
8470 int x_left = gi->x - xoffset_left;
8471 int x_right = gi->x + gi->width + xoffset_right;
8472 int y = gi->y + yoffset;
8474 if (graphicbutton_info[id].text_left)
8475 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8477 if (graphicbutton_info[id].text_right)
8478 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8483 static void MapRadiobuttonGadget(int id)
8485 int font_nr = FONT_TEXT_1;
8486 int font_height = getFontHeight(font_nr);
8487 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8488 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8489 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8490 int yoffset = (gi->height - font_height) / 2;
8491 int x_left = gi->x - xoffset_left;
8492 int x_right = gi->x + gi->width + xoffset_right;
8493 int y = gi->y + yoffset;
8495 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
8497 if (radiobutton_info[id].text_left)
8498 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
8500 if (radiobutton_info[id].text_right)
8501 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
8503 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
8508 static void MapCheckbuttonGadget(int id)
8510 int font_nr = FONT_TEXT_1;
8511 int font_height = getFontHeight(font_nr);
8512 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
8513 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8514 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8515 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8516 int yoffset = (gi->height - font_height) / 2;
8517 int y_above = gi->y - yoffset_above;
8519 int x_left, x_right, y; // set after gadget position was modified
8521 // set position for gadgets with dynamically determined position
8522 if (checkbutton_info[id].x != -1) // do not change dynamic positions
8523 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
8524 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
8526 x_left = gi->x - xoffset_left;
8527 x_right = gi->x + gi->width + xoffset_right;
8528 y = gi->y + yoffset;
8530 if (checkbutton_info[id].text_above)
8531 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
8533 if (checkbutton_info[id].text_left)
8534 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
8536 if (checkbutton_info[id].text_right)
8537 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
8539 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
8544 static void MapMainDrawingArea(void)
8546 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
8547 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
8550 if (suppressBorderElement())
8552 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
8553 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
8556 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
8558 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
8559 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
8560 no_horizontal_scrollbar) ||
8561 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
8562 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
8563 no_vertical_scrollbar))
8566 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
8569 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
8571 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
8572 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
8575 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
8578 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
8581 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
8585 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
8587 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
8588 i == GADGET_ID_CUSTOM_COPY_TO ||
8589 i == GADGET_ID_CUSTOM_EXCHANGE ||
8590 i == GADGET_ID_CUSTOM_COPY ||
8591 i == GADGET_ID_CUSTOM_PASTE)
8594 MapGadget(level_editor_gadget[i]);
8596 UnmapGadget(level_editor_gadget[i]);
8601 static void MapLevelEditorToolboxCustomGadgets(void)
8603 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
8606 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
8608 if (IS_CUSTOM_ELEMENT(properties_element) ||
8609 IS_GROUP_ELEMENT(properties_element) ||
8610 IS_EMPTY_ELEMENT(properties_element))
8611 MapLevelEditorToolboxCustomGadgets();
8614 static void UnmapLevelEditorToolboxCustomGadgets(void)
8616 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
8619 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
8623 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
8625 if (i != GADGET_ID_SINGLE_ITEMS &&
8626 i != GADGET_ID_PICK_ELEMENT)
8628 struct GadgetInfo *gi = level_editor_gadget[i];
8636 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
8637 struct GraphicInfo *gd = &graphic_info[graphic];
8641 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
8642 gi->width, gi->height, gi->x, gi->y);
8644 redraw_mask |= REDRAW_DOOR_3;
8650 static void MapLevelEditorToolboxDrawingGadgets(void)
8652 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
8655 static void UnmapLevelEditorToolboxDrawingGadgets(void)
8657 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
8660 static void UnmapDrawingArea(int id)
8662 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
8665 static void UnmapLevelEditorFieldGadgets(void)
8669 for (i = 0; i < num_editor_gadgets; i++)
8670 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
8671 level_editor_gadget[i]->y))
8672 UnmapGadget(level_editor_gadget[i]);
8675 void UnmapLevelEditorGadgets(void)
8679 for (i = 0; i < num_editor_gadgets; i++)
8680 UnmapGadget(level_editor_gadget[i]);
8683 static void ResetUndoBuffer(void)
8685 undo_buffer_position = -1;
8686 undo_buffer_steps = -1;
8687 redo_buffer_steps = 0;
8689 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
8691 level.changed = FALSE;
8694 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
8696 if (remap_toolbox_gadgets)
8698 ModifyEditorElementList();
8699 RedrawDrawingElements();
8702 if (edit_mode == ED_MODE_LEVELCONFIG)
8703 DrawLevelConfigWindow();
8704 else if (edit_mode == ED_MODE_PROPERTIES)
8705 DrawPropertiesWindow();
8706 else if (edit_mode == ED_MODE_PALETTE)
8707 DrawPaletteWindow();
8708 else // edit_mode == ED_MODE_DRAWING
8709 DrawDrawingWindowExt(remap_toolbox_gadgets);
8712 static void DrawEditModeWindow(void)
8714 DrawEditModeWindowExt(TRUE);
8717 static void DrawEditModeWindow_PlayfieldOnly(void)
8719 DrawEditModeWindowExt(FALSE);
8722 static void ChangeEditModeWindow(int new_edit_mode)
8724 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
8726 DrawEditModeWindow();
8729 static boolean LevelChanged(void)
8731 boolean field_changed = FALSE;
8734 for (y = 0; y < lev_fieldy; y++)
8735 for (x = 0; x < lev_fieldx; x++)
8736 if (Tile[x][y] != level.field[x][y])
8737 field_changed = TRUE;
8739 return (level.changed || field_changed);
8742 static boolean PrepareSavingIntoPersonalLevelSet(void)
8744 static LevelDirTree *last_copied_leveldir = NULL;
8745 static LevelDirTree *last_written_leveldir = NULL;
8746 static int last_copied_level_nr = -1;
8747 static int last_written_level_nr = -1;
8748 LevelDirTree *leveldir_former = leveldir_current;
8749 int level_nr_former = level_nr;
8752 // remember last mod/save so that for current session, we write
8753 // back to the same personal copy, asking only about overwrite.
8754 if (leveldir_current == last_copied_leveldir &&
8755 level_nr == last_copied_level_nr)
8757 // "cd" to personal level set dir (as used when writing last copy)
8758 leveldir_current = last_written_leveldir;
8759 level_nr = last_written_level_nr;
8764 if (!Request("This level is read-only! "
8765 "Save into personal level set?", REQ_ASK))
8768 // "cd" to personal level set dir (for writing copy the first time)
8770 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
8772 // this may happen if "setup.internal.create_user_levelset" is FALSE
8773 // or if file "levelinfo.conf" is missing in personal user level set
8774 if (leveldir_current == NULL)
8776 Request("Cannot find personal level set?!", REQ_CONFIRM);
8778 leveldir_current = leveldir_former;
8783 // find unused level number
8784 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
8786 static char *level_filename = NULL;
8788 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
8790 if (!fileExists(level_filename))
8794 last_copied_leveldir = leveldir_former;
8795 last_copied_level_nr = level_nr_former;
8797 last_written_leveldir = leveldir_current;
8798 last_written_level_nr = level_nr = new_level_nr;
8803 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
8805 static char *filename_levelinfo = NULL, *mod_name = NULL;
8808 // annotate this copy-and-mod in personal levelinfo.conf
8809 setString(&filename_levelinfo,
8810 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
8812 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
8814 fprintf(file, "\n");
8815 fprintf(file, "# level %d was modified from:\n", level_nr);
8816 fprintf(file, "# - previous level set name: %s\n",
8818 fprintf(file, "# - level within previous set: %d \"%s\"\n",
8819 level.file_info.nr, level.name);
8820 fprintf(file, "# - previous author: %s\n",
8822 fprintf(file, "# - previous save date: ");
8824 if (level.creation_date.src == DATE_SRC_LEVELFILE)
8826 fprintf(file, "%04d-%02d-%02d\n",
8827 level.creation_date.year,
8828 level.creation_date.month,
8829 level.creation_date.day);
8833 fprintf(file, "not recorded\n");
8839 if (level_nr > leveldir_current->last_level)
8840 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
8842 // else: allow the save even if annotation failed
8844 // now... spray graffiti on the old level vital statistics
8845 // user can change these; just trying to set a good baseline
8847 // don't truncate names for fear of making offensive or silly:
8848 // long-named original author only recorded in levelinfo.conf.
8849 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
8850 if (!strEqual(level.author, leveldir_current->author))
8852 setString(&mod_name, getStringCat3(leveldir_current->author,
8853 " after ", level.author));
8855 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8856 setString(&mod_name,
8857 getStringCat2(leveldir_current->author, " (ed.)"));
8859 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8860 setString(&mod_name, leveldir_current->author);
8862 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
8864 // less worried about truncation here
8865 setString(&mod_name, getStringCat2("Mod: ", level.name));
8866 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
8870 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
8871 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
8875 for (x = 0; x < lev_fieldx; x++)
8876 for (y = 0; y < lev_fieldy; y++)
8877 dst[x][y] = src[x][y];
8880 static int setSelectboxValue(int selectbox_id, int new_value)
8882 int new_index_value = 0;
8885 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
8886 if (selectbox_info[selectbox_id].options[i].value == new_value)
8887 new_index_value = i;
8889 *selectbox_info[selectbox_id].value =
8890 selectbox_info[selectbox_id].options[new_index_value].value;
8892 return new_index_value;
8895 static void setSelectboxSpecialActionVariablesIfNeeded(void)
8899 // change action mode and arg variables according to action type variable
8900 for (i = 0; action_arg_options[i].value != -1; i++)
8902 if (action_arg_options[i].value == custom_element_change.action_type)
8904 int mode = action_arg_options[i].mode;
8906 // only change if corresponding selectbox has changed
8907 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
8908 action_arg_modes[mode])
8909 custom_element_change.action_mode = -1;
8911 // only change if corresponding selectbox has changed
8912 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
8913 action_arg_options[i].options)
8914 custom_element_change.action_arg = -1;
8921 static void setSelectboxSpecialActionOptions(void)
8925 // change action mode and arg selectbox according to action type selectbox
8926 for (i = 0; action_arg_options[i].value != -1; i++)
8928 if (action_arg_options[i].value == custom_element_change.action_type)
8930 int mode = action_arg_options[i].mode;
8932 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
8933 action_arg_modes[mode]);
8934 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
8935 custom_element_change.action_mode);
8937 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
8938 action_arg_options[i].options);
8939 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
8940 custom_element_change.action_arg);
8946 static void copy_custom_element_settings(int element_from, int element_to)
8948 struct ElementInfo *ei_from = &element_info[element_from];
8949 struct ElementInfo *ei_to = &element_info[element_to];
8951 copyElementInfo(ei_from, ei_to);
8954 static void replace_custom_element_in_settings(int element_from,
8959 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8961 struct ElementInfo *ei = &element_info[i];
8963 for (y = 0; y < 3; y++)
8964 for (x = 0; x < 3; x++)
8965 if (ei->content.e[x][y] == element_from)
8966 ei->content.e[x][y] = element_to;
8968 for (j = 0; j < ei->num_change_pages; j++)
8970 struct ElementChangeInfo *change = &ei->change_page[j];
8972 if (change->target_element == element_from)
8973 change->target_element = element_to;
8975 if (change->initial_trigger_element == element_from)
8976 change->initial_trigger_element = element_to;
8978 if (change->action_element == element_from)
8979 change->action_element = element_to;
8981 for (y = 0; y < 3; y++)
8982 for (x = 0; x < 3; x++)
8983 if (change->target_content.e[x][y] == element_from)
8984 change->target_content.e[x][y] = element_to;
8987 if (ei->group != NULL) // group or internal
8988 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
8989 if (ei->group->element[j] == element_from)
8990 ei->group->element[j] = element_to;
8994 static void replace_custom_element_in_playfield(int element_from,
8999 for (x = 0; x < lev_fieldx; x++)
9000 for (y = 0; y < lev_fieldy; y++)
9001 if (Tile[x][y] == element_from)
9002 Tile[x][y] = element_to;
9005 static boolean CopyCustomElement(int element_old, int element_new,
9008 int copy_mode_orig = copy_mode;
9010 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9012 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9013 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9014 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9016 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9018 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9019 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9020 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9022 level.changed = TRUE;
9024 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9026 Request("Please choose custom element!", REQ_CONFIRM);
9030 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9032 Request("Please choose group element!", REQ_CONFIRM);
9036 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9038 Request("Please choose empty element!", REQ_CONFIRM);
9044 level.changed = TRUE;
9047 // when modifying custom/group element, ask for copying level template
9048 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9050 if (!AskToCopyAndModifyLevelTemplate())
9054 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9056 copy_custom_element_settings(element_new, element_old);
9058 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9060 copy_custom_element_settings(element_old, element_new);
9062 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9064 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9065 copy_custom_element_settings(element_new, element_old);
9066 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9068 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9069 replace_custom_element_in_settings(element_new, element_old);
9070 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9072 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9073 replace_custom_element_in_playfield(element_new, element_old);
9074 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9077 UpdateCustomElementGraphicGadgets();
9078 DrawPropertiesWindow();
9083 static void CopyCustomElementPropertiesToEditor(int element)
9086 int current_change_page = element_info[element].current_change_page;
9088 // dynamically (re)build selectbox for selecting change page
9089 for (i = 0; i < element_info[element].num_change_pages; i++)
9091 sprintf(options_change_page_strings[i], "%d", i + 1);
9093 options_change_page[i].value = i;
9094 options_change_page[i].text = options_change_page_strings[i];
9097 options_change_page[i].value = -1;
9098 options_change_page[i].text = NULL;
9100 // needed here to initialize combined element properties
9101 InitElementPropertiesEngine(level.game_version);
9103 element_info[element].change =
9104 &element_info[element].change_page[current_change_page];
9106 custom_element = element_info[element];
9107 custom_element_change = *element_info[element].change;
9109 // needed to initially set selectbox options for special action options
9110 setSelectboxSpecialActionOptions();
9112 // needed to initially set selectbox value variables to reliable defaults
9113 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9114 setSelectboxValue(i, *selectbox_info[i].value);
9116 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9117 custom_element_properties[i] = HAS_PROPERTY(element, i);
9119 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9120 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9122 // ---------- element settings: configure (custom elements) -----------------
9124 // set accessible layer selectbox help value
9125 custom_element.access_type =
9126 (IS_WALKABLE(element) ? EP_WALKABLE :
9127 IS_PASSABLE(element) ? EP_PASSABLE :
9128 custom_element.access_type);
9129 custom_element.access_layer =
9130 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9131 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9132 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9133 custom_element.access_layer);
9134 custom_element.access_protected =
9135 (IS_PROTECTED(element) ? 1 : 0);
9136 custom_element_properties[EP_ACCESSIBLE] =
9137 (IS_ACCESSIBLE_OVER(element) ||
9138 IS_ACCESSIBLE_INSIDE(element) ||
9139 IS_ACCESSIBLE_UNDER(element));
9141 // set walk-to-object action selectbox help value
9142 custom_element.walk_to_action =
9143 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9144 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9145 IS_DROPPABLE(element) ? EP_DROPPABLE :
9146 IS_THROWABLE(element) ? EP_THROWABLE :
9147 IS_PUSHABLE(element) ? EP_PUSHABLE :
9148 custom_element.walk_to_action);
9149 custom_element_properties[EP_WALK_TO_OBJECT] =
9150 (IS_DIGGABLE(element) ||
9151 IS_COLLECTIBLE_ONLY(element) ||
9152 IS_DROPPABLE(element) ||
9153 IS_THROWABLE(element) ||
9154 IS_PUSHABLE(element));
9156 // set smash targets selectbox help value
9157 custom_element.smash_targets =
9158 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9159 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9160 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9161 custom_element.smash_targets);
9162 custom_element_properties[EP_CAN_SMASH] =
9163 (CAN_SMASH_EVERYTHING(element) ||
9164 CAN_SMASH_ENEMIES(element) ||
9165 CAN_SMASH_PLAYER(element));
9167 // set deadliness selectbox help value
9168 custom_element.deadliness =
9169 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9170 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9171 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9172 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9173 custom_element.deadliness);
9174 custom_element_properties[EP_DEADLY] =
9175 (DONT_TOUCH(element) ||
9176 DONT_GET_HIT_BY(element) ||
9177 DONT_COLLIDE_WITH(element) ||
9178 DONT_RUN_INTO(element));
9180 // ---------- element settings: advanced (custom elements) ------------------
9182 // set "change by direct action" selectbox help value
9183 custom_element_change.direct_action =
9184 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9185 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9186 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9187 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9188 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9189 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9190 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9191 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9192 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9193 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9194 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9195 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9196 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9197 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9198 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9199 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9200 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9201 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9202 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9203 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9204 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9205 custom_element_change.direct_action);
9207 // set "change by other element action" selectbox help value
9208 custom_element_change.other_action =
9209 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9210 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9211 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9212 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9213 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9214 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9215 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9216 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9217 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9218 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9219 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9220 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9221 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9222 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9223 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9224 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9225 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9226 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9227 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9228 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9229 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9230 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9231 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9232 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9233 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9234 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9235 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9236 custom_element_change.other_action);
9239 static void CopyGroupElementPropertiesToEditor(int element)
9241 group_element_info = *element_info[element].group;
9242 custom_element = element_info[element]; // needed for description
9245 static void CopyEmptyElementPropertiesToEditor(int element)
9247 custom_element = element_info[element];
9250 static void CopyClassicElementPropertiesToEditor(int element)
9252 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9253 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9254 getMoveIntoAcidProperty(&level, element);
9256 if (MAYBE_DONT_COLLIDE_WITH(element))
9257 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9258 getDontCollideWithProperty(&level, element);
9261 static void CopyElementPropertiesToEditor(int element)
9263 if (IS_CUSTOM_ELEMENT(element))
9264 CopyCustomElementPropertiesToEditor(element);
9265 else if (IS_GROUP_ELEMENT(element))
9266 CopyGroupElementPropertiesToEditor(element);
9267 else if (IS_EMPTY_ELEMENT(element))
9268 CopyEmptyElementPropertiesToEditor(element);
9270 CopyClassicElementPropertiesToEditor(element);
9273 static boolean AskToCopyAndModifyLevelTemplate(void)
9275 if (Request("Copy and modify settings from level template?", REQ_ASK))
9277 level.use_custom_template = FALSE;
9279 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9280 GDI_CHECKED, FALSE, GDI_END);
9281 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9282 GDI_CHECKED, FALSE, GDI_END);
9288 LoadLevelTemplate(-1); // this resets all element modifications ...
9290 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9296 static void CopyCustomElementPropertiesToGame(int element)
9299 int access_type_and_layer;
9301 // mark that this custom element has been modified
9302 custom_element.modified_settings = TRUE;
9303 level.changed = TRUE;
9305 if (level.use_custom_template)
9306 AskToCopyAndModifyLevelTemplate();
9308 element_info[element] = custom_element;
9309 *element_info[element].change = custom_element_change;
9311 // ---------- element settings: configure (custom elements) -----------------
9313 // set accessible property from checkbox and selectbox
9314 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9315 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9316 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9317 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9318 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9319 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9320 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9321 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9322 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9323 custom_element_properties[access_type_and_layer] =
9324 custom_element_properties[EP_ACCESSIBLE];
9325 custom_element_properties[EP_PROTECTED] =
9326 (custom_element.access_protected != 0 &&
9327 custom_element_properties[EP_ACCESSIBLE]);
9329 // set walk-to-object property from checkbox and selectbox
9330 custom_element_properties[EP_DIGGABLE] = FALSE;
9331 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9332 custom_element_properties[EP_DROPPABLE] = FALSE;
9333 custom_element_properties[EP_THROWABLE] = FALSE;
9334 custom_element_properties[EP_PUSHABLE] = FALSE;
9335 custom_element_properties[custom_element.walk_to_action] =
9336 custom_element_properties[EP_WALK_TO_OBJECT];
9338 // set smash property from checkbox and selectbox
9339 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9340 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9341 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9342 custom_element_properties[custom_element.smash_targets] =
9343 custom_element_properties[EP_CAN_SMASH];
9345 // set deadliness property from checkbox and selectbox
9346 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9347 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9348 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9349 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9350 custom_element_properties[custom_element.deadliness] =
9351 custom_element_properties[EP_DEADLY];
9353 // ---------- element settings: advanced (custom elements) ------------------
9355 // set player change event from checkbox and selectbox
9356 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9357 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9358 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9359 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9360 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9361 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9362 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9363 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9364 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9365 custom_element_change_events[CE_SWITCHED] = FALSE;
9366 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9367 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9368 custom_element_change_events[CE_BLOCKED] = FALSE;
9369 custom_element_change_events[CE_IMPACT] = FALSE;
9370 custom_element_change_events[CE_SMASHED] = FALSE;
9371 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9372 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9373 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9374 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9375 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9376 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9377 custom_element_change_events[custom_element_change.direct_action] =
9378 custom_element_change_events[CE_BY_DIRECT_ACTION];
9380 // set other element action change event from checkbox and selectbox
9381 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9382 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9383 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9384 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9385 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9386 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9387 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9388 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9389 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9390 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9391 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9392 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9393 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9394 custom_element_change_events[CE_HITTING_X] = FALSE;
9395 custom_element_change_events[CE_DIGGING_X] = FALSE;
9396 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9397 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9398 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9399 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9400 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9401 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9402 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9403 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9404 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9405 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9406 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9407 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9408 custom_element_change_events[custom_element_change.other_action] =
9409 custom_element_change_events[CE_BY_OTHER_ACTION];
9411 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9412 SET_PROPERTY(element, i, custom_element_properties[i]);
9414 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9415 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9417 // copy change events also to special level editor variable
9418 custom_element = element_info[element];
9419 custom_element_change = *element_info[element].change;
9421 // needed here to restore runtime value "element_info[element].gfx_element"
9422 InitElementPropertiesGfxElement();
9425 static void CopyGroupElementPropertiesToGame(int element)
9427 // mark that this group element has been modified
9428 custom_element.modified_settings = TRUE;
9429 level.changed = TRUE;
9431 if (level.use_custom_template)
9432 AskToCopyAndModifyLevelTemplate();
9434 element_info[element] = custom_element;
9435 *element_info[element].group = group_element_info;
9437 // needed here to restore runtime value "element_info[element].gfx_element"
9438 InitElementPropertiesGfxElement();
9441 static void CopyEmptyElementPropertiesToGame(int element)
9443 // mark that this empty element has been modified
9444 custom_element.modified_settings = TRUE;
9445 level.changed = TRUE;
9447 if (level.use_custom_template)
9448 AskToCopyAndModifyLevelTemplate();
9450 element_info[element] = custom_element;
9452 // needed here to restore runtime value "element_info[element].gfx_element"
9453 InitElementPropertiesGfxElement();
9456 static void CopyClassicElementPropertiesToGame(int element)
9458 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9459 setMoveIntoAcidProperty(&level, element,
9460 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9462 if (MAYBE_DONT_COLLIDE_WITH(element))
9463 setDontCollideWithProperty(&level, element,
9464 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9467 static void CopyElementPropertiesToGame(int element)
9469 if (IS_CUSTOM_ELEMENT(element))
9470 CopyCustomElementPropertiesToGame(element);
9471 else if (IS_GROUP_ELEMENT(element))
9472 CopyGroupElementPropertiesToGame(element);
9473 else if (IS_EMPTY_ELEMENT(element))
9474 CopyEmptyElementPropertiesToGame(element);
9476 CopyClassicElementPropertiesToGame(element);
9480 static void CheckElementDescriptions(void)
9484 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9485 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9486 Warn("no element description file for element '%s'", EL_NAME(i));
9490 static int getMaxEdFieldX(boolean has_scrollbar)
9492 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9493 int sxsize = SXSIZE - scrollbar_width;
9494 int max_ed_fieldx = sxsize / ed_tilesize;
9496 return max_ed_fieldx;
9499 static int getMaxEdFieldY(boolean has_scrollbar)
9501 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
9502 INFOTEXT_YSIZE_FULL : 0);
9503 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
9504 int sysize = SYSIZE - scrollbar_height - infotext_height;
9505 int max_ed_fieldy = sysize / ed_tilesize;
9507 return max_ed_fieldy;
9510 static void InitZoomLevelSettings(int zoom_tilesize)
9512 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
9514 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
9516 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
9517 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
9519 // make sure that tile size is always a power of 2
9520 ed_tilesize = (1 << log_2(ed_tilesize));
9522 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9524 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
9525 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
9529 last_game_engine_type = level.game_engine_type;
9531 // limit zoom tilesize by upper and lower bound
9532 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
9534 // store zoom tilesize in auto setup file only if it was manually changed
9535 if (zoom_tilesize != -1)
9536 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
9538 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
9539 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
9542 static void InitDrawingElements(void)
9544 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
9546 if (level.game_engine_type == game_engine_type_last)
9549 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9551 new_element1 = EL_BD_WALL;
9552 new_element2 = EL_EMPTY;
9553 new_element3 = EL_BD_SAND;
9555 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
9557 new_element1 = EL_SP_CHIP_SINGLE;
9558 new_element2 = EL_EMPTY;
9559 new_element3 = EL_SP_BASE;
9561 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9563 new_element1 = EL_MM_MIRROR_START;
9564 new_element2 = EL_EMPTY;
9565 new_element3 = EL_MM_WOODEN_WALL;
9569 new_element1 = EL_WALL;
9570 new_element2 = EL_EMPTY;
9571 new_element3 = EL_SAND;
9574 game_engine_type_last = level.game_engine_type;
9577 static void InitLevelSetInfo(void)
9579 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
9580 "%s", leveldir_current->name);
9581 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
9582 "%s", leveldir_current->author);
9584 levelset_num_levels = leveldir_current->levels;
9586 levelset_use_levelset_artwork = FALSE;
9587 levelset_copy_level_template = FALSE;
9589 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
9592 static void ChangeEditorToLevelSet(char *levelset_subdir)
9594 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
9596 // the previous level set might have used custom artwork
9597 ReloadCustomArtwork(0);
9599 LoadLevelSetup_SeriesInfo();
9601 SaveLevelSetup_LastSeries();
9602 SaveLevelSetup_SeriesInfo();
9606 LoadLevel(level_nr);
9607 LoadScore(level_nr);
9612 static boolean useEditorDoorAnimation(void)
9614 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
9615 boolean door_1_viewport_unchanged =
9616 (vp_door_1->x == DX &&
9617 vp_door_1->y == DY &&
9618 vp_door_1->width == DXSIZE &&
9619 vp_door_1->height == DYSIZE);
9620 boolean door_1_contains_toolbox =
9623 EX + EXSIZE <= DX + DXSIZE &&
9624 EY + EYSIZE <= DY + DYSIZE);
9626 return (door_1_viewport_unchanged && door_1_contains_toolbox);
9629 static void DrawEditorDoorBackground(int graphic, int x, int y,
9630 int width, int height)
9632 struct GraphicInfo *g = &graphic_info[graphic];
9634 if (g->bitmap != NULL)
9635 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
9636 MIN(width, g->width), MIN(height, g->height), x, y);
9638 ClearRectangle(drawto, x, y, width, height);
9641 static void DrawEditorDoorContent(void)
9643 // needed for gadgets drawn on background (like palette scrollbar)
9644 SetDoorBackgroundImage(IMG_UNDEFINED);
9646 // copy default editor door content to main double buffer
9647 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
9650 DrawSpecialEditorDoor();
9652 // draw new control window
9653 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
9655 // draw all toolbox gadgets to editor doors
9656 MapControlButtons();
9658 // when returning from test game to properties page, redraw toolbox gadgets
9659 if (edit_mode == ED_MODE_PROPERTIES)
9661 UnmapLevelEditorToolboxDrawingGadgets();
9662 UnmapLevelEditorToolboxCustomGadgets();
9664 MapLevelEditorToolboxCustomGadgetsIfNeeded();
9667 // draw all palette gadgets to editor doors
9668 ModifyEditorElementList();
9669 RedrawDrawingElements();
9671 // copy actual editor door content to door double buffer for OpenDoor()
9672 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
9675 void DrawLevelEd(void)
9677 int fade_mask = REDRAW_FIELD;
9679 FadeSoundsAndMusic();
9682 fade_mask = REDRAW_ALL;
9686 // needed if different viewport properties defined for editor
9687 ChangeViewportPropertiesIfNeeded();
9691 InitZoomLevelSettings(-1);
9692 InitDrawingElements();
9696 CheckElementDescriptions();
9699 if (level_editor_test_game)
9701 CopyPlayfield(level.field, Tile);
9702 CopyPlayfield(TileBackup, level.field);
9704 level_editor_test_game = FALSE;
9708 edit_mode = ED_MODE_DRAWING;
9709 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
9710 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
9718 // redraw_mask |= REDRAW_ALL;
9720 FreeLevelEditorGadgets();
9721 CreateLevelEditorGadgets();
9723 ReinitializeElementList(); // update dynamic level element list
9724 ReinitializeElementListButtons(); // custom element may look different
9726 InitElementPropertiesGfxElement();
9730 DrawEditModeWindow_PlayfieldOnly();
9732 DrawMaskedBorder(fade_mask);
9734 // use door animation if door 1 viewport is unchanged and contains toolbox
9735 if (useEditorDoorAnimation())
9739 DrawEditorDoorContent();
9741 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
9745 DrawEditorDoorContent();
9750 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
9753 static void AdjustDrawingAreaGadgets(void)
9755 int ed_xsize = lev_fieldx + 2;
9756 int ed_ysize = lev_fieldy + 2;
9757 int max_ed_fieldx = MAX_ED_FIELDX;
9758 int max_ed_fieldy = MAX_ED_FIELDY;
9759 boolean horizontal_scrollbar_needed;
9760 boolean vertical_scrollbar_needed;
9761 int x, y, width, height;
9763 if (suppressBorderElement())
9765 ed_xsize = lev_fieldx;
9766 ed_ysize = lev_fieldy;
9769 // check if we need any scrollbars
9770 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9771 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9773 // check if we have a smaller editor field because of scrollbars
9774 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9775 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9777 // check again if we now need more scrollbars because of less space
9778 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9779 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9781 // check if editor field gets even smaller after adding new scrollbars
9782 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9783 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9785 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
9786 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
9788 x = SX + ed_fieldx * ed_tilesize;
9789 y = SY + ed_fieldy * ed_tilesize;
9791 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
9792 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
9794 // adjust drawing area gadget
9795 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
9796 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
9797 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
9800 // adjust horizontal scrollbar gadgets
9801 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
9804 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
9805 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
9808 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
9811 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
9814 // adjust vertical scrollbar gadgets
9815 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
9818 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
9820 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
9822 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
9825 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
9829 static void AdjustLevelScrollPosition(void)
9831 if (level_xpos < -1)
9833 if (level_xpos > lev_fieldx - ed_fieldx + 1)
9834 level_xpos = lev_fieldx - ed_fieldx + 1;
9835 if (lev_fieldx < ed_fieldx - 2)
9838 if (level_ypos < -1)
9840 if (level_ypos > lev_fieldy - ed_fieldy + 1)
9841 level_ypos = lev_fieldy - ed_fieldy + 1;
9842 if (lev_fieldy < ed_fieldy - 2)
9845 if (suppressBorderElement())
9852 static void AdjustEditorScrollbar(int id)
9854 struct GadgetInfo *gi = level_editor_gadget[id];
9855 int items_max, items_visible, item_position;
9857 if (id == GADGET_ID_SCROLL_HORIZONTAL)
9859 items_max = MAX(lev_fieldx + 2, ed_fieldx);
9860 items_visible = ed_fieldx;
9861 item_position = level_xpos + 1;
9865 items_max = MAX(lev_fieldy + 2, ed_fieldy);
9866 items_visible = ed_fieldy;
9867 item_position = level_ypos + 1;
9870 if (item_position > items_max - items_visible)
9871 item_position = items_max - items_visible;
9873 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9874 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9877 static void AdjustElementListScrollbar(void)
9879 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
9880 int items_max, items_visible, item_position;
9882 // correct position of element list scrollbar
9883 if (element_shift < 0)
9885 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
9886 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
9888 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
9889 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
9890 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
9892 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9893 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9894 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9897 static void ModifyEditorCounterValue(int counter_id, int new_value)
9899 int *counter_value = counterbutton_info[counter_id].value;
9900 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9901 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9903 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
9905 if (counter_value != NULL)
9906 *counter_value = gi->textinput.number_value;
9909 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
9911 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9912 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9914 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
9916 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
9917 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
9919 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
9920 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
9922 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
9923 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
9928 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
9930 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9931 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9932 int new_index_value = setSelectboxValue(selectbox_id, new_value);
9934 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
9937 static void ModifyEditorSelectboxOptions(int selectbox_id,
9938 struct ValueTextInfo *options)
9940 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9941 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9943 selectbox_info[selectbox_id].options = options;
9945 // set index to zero -- list may be shorter now (correct later, if needed)
9946 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
9947 GDI_SELECTBOX_OPTIONS, options, GDI_END);
9950 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
9952 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
9953 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9955 drawingarea_info[drawingarea_id].area_xsize = xsize;
9956 drawingarea_info[drawingarea_id].area_ysize = ysize;
9958 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
9961 static void ModifyEditorElementList(void)
9965 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
9968 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
9970 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
9971 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9972 struct GadgetDesign *gd = &gi->deco.design;
9973 int element = editor_elements[element_shift + i];
9974 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
9978 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
9980 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
9986 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
9988 int graphic = el2edimg(element);
9989 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
9995 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
9998 static void ModifyDrawingElementButton(int element, int id)
10000 struct GadgetInfo *gi = level_editor_gadget[id];
10001 Bitmap *deco_bitmap;
10002 int deco_x, deco_y;
10003 int tile_size = gi->deco.width;
10005 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10007 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10010 static void PickDrawingElement(int button, int element)
10015 struct XYTileSize *pos;
10017 } de, drawing_elements[] =
10019 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10020 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10021 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10024 if (button < 1 || button > 3)
10027 if (IS_MM_WALL(element))
10028 element = map_mm_wall_element(element);
10030 de = drawing_elements[button - 1];
10032 *de.new_element = element; // update global drawing element variable
10034 DrawDrawingElementGraphic(element, de.pos);
10035 ModifyDrawingElementButton(element, de.id);
10037 redraw_mask |= REDRAW_DOOR_1;
10040 static void RedrawDrawingElements(void)
10042 PickDrawingElement(1, new_element1);
10043 PickDrawingElement(2, new_element2);
10044 PickDrawingElement(3, new_element3);
10047 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10049 stick_element_properties_window = FALSE;
10051 SetMainBackgroundImage(IMG_UNDEFINED);
10054 UnmapLevelEditorFieldGadgets();
10056 AdjustDrawingAreaGadgets();
10057 AdjustLevelScrollPosition();
10058 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10059 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10061 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10063 MapMainDrawingArea();
10065 if (remap_toolbox_gadgets)
10067 UnmapLevelEditorToolboxCustomGadgets();
10068 MapLevelEditorToolboxDrawingGadgets();
10072 static void DrawDrawingWindow(void)
10074 DrawDrawingWindowExt(TRUE);
10077 static int getTabulatorBarWidth(void)
10079 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10080 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10082 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10085 static int getTabulatorBarHeight(void)
10087 return ED_TAB_BAR_HEIGHT;
10090 static Pixel getTabulatorBarColor(void)
10092 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10093 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10094 int gd_x = gd->x + gd_gi1->border.width / 2;
10095 int gd_y = gd->y + gd_gi1->height - 1;
10097 return GetPixel(gd->bitmap, gd_x, gd_y);
10100 static void DrawLevelConfigTabulatorGadgets(void)
10102 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10103 Pixel tab_color = getTabulatorBarColor();
10104 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10105 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10108 // draw additional "engine" tabulator when using native BD engine
10109 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10110 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10112 for (i = id_first; i <= id_last; i++)
10114 int gadget_id = textbutton_info[i].gadget_id;
10115 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10116 boolean active = (i != edit_mode_levelconfig);
10118 // draw background line below tabulator button
10119 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10121 // draw solid line below inactive tabulator buttons
10122 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10123 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10124 ED_GADGET_TINY_DISTANCE, tab_color);
10126 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10127 MapTextbuttonGadget(i);
10130 // draw little border line below tabulator buttons
10131 if (tab_color != BLACK_PIXEL) // black => transparent
10132 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10133 ED_GADGET_TINY_DISTANCE,
10134 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10137 static void DrawPropertiesTabulatorGadgets(void)
10139 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10140 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10141 int gd_x = gd->x + gd_gi1->border.width / 2;
10142 int gd_y = gd->y + gd_gi1->height - 1;
10143 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10144 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10145 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10148 // draw two config tabulators for player elements
10149 if (IS_PLAYER_ELEMENT(properties_element))
10150 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10152 // draw two config and one "change" tabulator for custom elements
10153 if (IS_CUSTOM_ELEMENT(properties_element))
10154 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10156 for (i = id_first; i <= id_last; i++)
10158 int gadget_id = textbutton_info[i].gadget_id;
10159 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10160 boolean active = (i != edit_mode_properties);
10162 // use "config 1" and "config 2" instead of "config" for players and CEs
10163 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10164 (IS_PLAYER_ELEMENT(properties_element) ||
10165 IS_CUSTOM_ELEMENT(properties_element)))
10168 // draw background line below tabulator button
10169 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10171 // draw solid line below inactive tabulator buttons
10172 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10173 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10174 ED_GADGET_TINY_DISTANCE, tab_color);
10176 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10177 MapTextbuttonGadget(i);
10180 // draw little border line below tabulator buttons
10181 if (tab_color != BLACK_PIXEL) // black => transparent
10182 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10183 ED_GADGET_TINY_DISTANCE,
10184 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10187 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10189 DrawText(SX + xpos, SY + ypos, text, font_nr);
10192 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10193 int xpos, int ypos)
10195 int font_width = getFontWidth(font_nr);
10196 int font_height = getFontHeight(font_nr);
10197 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10198 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10200 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10201 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10202 TRUE, FALSE, FALSE);
10205 static void DrawLevelConfigLevel(void)
10209 // draw counter gadgets
10210 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10211 MapCounterButtons(i);
10213 // draw checkbutton gadgets
10214 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10215 MapCheckbuttonGadget(i);
10217 // draw selectbox gadgets
10218 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10219 MapSelectboxGadget(i);
10221 // draw text input gadgets
10222 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10223 MapTextInputGadget(i);
10226 static char *getLevelSubdirFromSaveMode(int save_mode)
10228 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10229 return getNewUserLevelSubdir();
10231 return leveldir_current->subdir;
10234 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10236 char *directory_text = "Level set directory:";
10237 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10238 int font1_nr = FONT_TEXT_1;
10239 int font2_nr = FONT_TEXT_2;
10240 int font1_height = getFontHeight(font1_nr);
10241 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10242 int x = ED_LEVEL_SETTINGS_X(0);
10243 int y = ED_LEVEL_SETTINGS_Y(6);
10245 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10246 PrintInfoText(directory_name, font2_nr, x, y);
10249 static void DrawLevelConfigLevelSet(void)
10251 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10252 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10255 // draw counter gadgets
10256 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10257 MapCounterButtons(i);
10259 // draw checkbutton gadgets
10260 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10262 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10263 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10264 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10267 MapCheckbuttonGadget(i);
10270 // draw selectbox gadgets
10271 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10272 MapSelectboxGadget(i);
10274 // draw text input gadgets
10275 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10276 MapTextInputGadget(i);
10278 // draw textbutton gadgets
10279 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10282 DrawLevelConfigLevelSet_DirectoryInfo();
10285 static void DrawLevelConfigEditor(void)
10289 // draw counter gadgets
10290 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10291 MapCounterButtons(i);
10293 // draw checkbutton gadgets
10294 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10295 MapCheckbuttonGadget(i);
10297 // draw radiobutton gadgets
10298 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10299 MapRadiobuttonGadget(i);
10301 // draw drawing area
10302 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10304 // draw textbutton gadgets
10305 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10308 static void DrawLevelConfigEngine(void)
10312 // draw counter gadgets
10313 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10315 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10316 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10320 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10321 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10324 // draw checkbutton gadgets
10325 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10326 MapCheckbuttonGadget(i);
10328 // draw selectbox gadgets
10329 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10330 MapSelectboxGadget(i);
10333 static void DrawLevelConfigWindow(void)
10335 char *text = "Global Settings";
10336 int font_nr = FONT_TITLE_1;
10337 struct MenuPosInfo *pos = &editor.settings.headline;
10338 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10339 int sy = SY + pos->y;
10341 stick_element_properties_window = FALSE;
10343 SetAutomaticNumberOfGemsNeeded();
10345 UnmapLevelEditorFieldGadgets();
10347 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10350 DrawText(sx, sy, text, font_nr);
10352 DrawLevelConfigTabulatorGadgets();
10354 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10355 DrawLevelConfigLevel();
10356 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10357 DrawLevelConfigLevelSet();
10358 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10359 DrawLevelConfigEditor();
10360 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10361 DrawLevelConfigEngine();
10364 static void DrawCustomContentArea(void)
10366 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10367 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10368 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10369 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10370 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10371 int xoffset = ED_GADGET_SPACE_DISTANCE;
10373 // add distance for potential left text (without drawing area border)
10374 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10376 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10378 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10381 static void DrawCustomChangeContentArea(void)
10383 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10384 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10385 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10386 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10387 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10388 int xoffset = ED_GADGET_SPACE_DISTANCE;
10390 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10392 MapDrawingArea(id);
10395 static void RemoveElementContentArea(int id, int font_height)
10397 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10399 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10400 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10401 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10402 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10403 ED_GADGET_TEXT_DISTANCE + font_height);
10406 static void DrawYamYamContentAreas(void)
10408 int font_nr = FONT_TEXT_1;
10409 int font_height = getFontHeight(font_nr);
10410 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10411 int yoffset = (tilesize - font_height) / 2;
10412 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10413 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10416 // display counter to choose number of element content areas
10417 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10419 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10421 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10423 if (i < level.num_yamyam_contents)
10425 MapDrawingArea(id);
10429 UnmapDrawingArea(id);
10431 // delete content areas in case of reducing number of them
10432 RemoveElementContentArea(id, font_height);
10436 DrawText(x, y + 0 * tilesize, "content", font_nr);
10437 DrawText(x, y + 1 * tilesize, "when", font_nr);
10438 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10441 static void DrawMagicBallContentAreas(void)
10443 int font_nr = FONT_TEXT_1;
10444 int font_height = getFontHeight(font_nr);
10445 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10446 int yoffset = (tilesize - font_height) / 2;
10447 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10448 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10451 // display counter to choose number of element content areas
10452 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10454 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10456 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10458 if (i < level.num_ball_contents)
10460 MapDrawingArea(id);
10464 UnmapDrawingArea(id);
10466 // delete content areas in case of reducing number of them
10467 RemoveElementContentArea(id, font_height);
10471 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10472 DrawText(x, y + 1 * tilesize, "when", font_nr);
10473 DrawText(x, y + 2 * tilesize, "active", font_nr);
10476 static void DrawAndroidElementArea(void)
10478 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10479 int num_elements = level.num_android_clone_elements;
10480 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10481 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10482 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10483 int xsize = MAX_ANDROID_ELEMENTS;
10486 // display counter to choose number of element areas
10487 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10489 if (drawingarea_info[id].text_left != NULL)
10490 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10492 UnmapDrawingArea(id);
10494 ModifyEditorDrawingArea(id, num_elements, 1);
10496 // delete content areas in case of reducing number of them
10497 DrawBackground(sx, sy,
10498 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10499 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10501 MapDrawingArea(id);
10504 static void DrawGroupElementArea(void)
10506 int id = ED_DRAWING_ID_GROUP_CONTENT;
10507 int num_elements = group_element_info.num_elements;
10508 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10509 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10510 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10511 int xsize = MAX_ELEMENTS_IN_GROUP;
10514 if (drawingarea_info[id].text_left != NULL)
10515 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10517 UnmapDrawingArea(id);
10519 ModifyEditorDrawingArea(id, num_elements, 1);
10521 // delete content areas in case of reducing number of them
10522 DrawBackground(sx, sy,
10523 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10524 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10526 MapDrawingArea(id);
10529 static void DrawPlayerInitialInventoryArea(int element)
10531 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
10532 int player_nr = GET_PLAYER_NR(element);
10533 int num_elements = level.initial_inventory_size[player_nr];
10534 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10535 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10536 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10537 int xsize = MAX_INITIAL_INVENTORY_SIZE;
10540 // determine horizontal position to the right of specified gadget
10541 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
10542 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
10543 ED_DRAWINGAREA_TEXT_DISTANCE);
10545 // determine horizontal offset for leading text
10546 if (drawingarea_info[id].text_left != NULL)
10547 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10549 UnmapDrawingArea(id);
10551 ModifyEditorDrawingArea(id, num_elements, 1);
10553 // delete content areas in case of reducing number of them
10554 DrawBackground(sx, sy,
10555 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10556 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10558 MapDrawingArea(id);
10561 static void DrawMMBallContentArea(void)
10563 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
10564 int num_elements = level.num_mm_ball_contents;
10565 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10566 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10567 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10568 int xsize = MAX_MM_BALL_CONTENTS;
10571 if (drawingarea_info[id].text_left != NULL)
10572 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10574 UnmapDrawingArea(id);
10576 ModifyEditorDrawingArea(id, num_elements, 1);
10578 // delete content areas in case of reducing number of them
10579 DrawBackground(sx, sy,
10580 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10581 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10583 MapDrawingArea(id);
10586 static void DrawEnvelopeTextArea(int envelope_nr)
10588 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
10589 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
10593 DrawBackground(gi->x, gi->y,
10594 gi->textarea.crop_width, gi->textarea.crop_height);
10596 if (envelope_nr != -1)
10597 textarea_info[id].value = level.envelope[envelope_nr].text;
10599 ModifyGadget(gi, GDI_AREA_SIZE,
10600 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
10601 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
10604 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
10607 static void DrawPropertiesInfo(void)
10616 // configurable properties
10618 { EP_WALKABLE_OVER, "- player can walk over it" },
10619 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
10620 { EP_WALKABLE_UNDER, "- player can walk under it" },
10621 { EP_PASSABLE_OVER, "- player can pass over it" },
10622 { EP_PASSABLE_INSIDE, "- player can pass through it" },
10623 { EP_PASSABLE_UNDER, "- player can pass under it" },
10624 { EP_PROTECTED, "- player is protected by it" },
10626 { EP_DIGGABLE, "- can be digged away" },
10627 { EP_COLLECTIBLE, "- can be collected" },
10628 { EP_DROPPABLE, "- can be dropped after collecting" },
10629 { EP_THROWABLE, "- can be thrown after collecting" },
10630 { EP_PUSHABLE, "- can be pushed" },
10632 { EP_CAN_FALL, "- can fall" },
10633 { EP_CAN_MOVE, "- can move" },
10635 { EP_CAN_SMASH_PLAYER, "- can smash player" },
10637 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
10639 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
10641 { EP_SLIPPERY, "- slippery for falling elements" },
10642 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
10644 { EP_DONT_RUN_INTO, "- deadly when running into" },
10645 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
10646 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
10647 { EP_DONT_TOUCH, "- deadly when touching" },
10649 { EP_INDESTRUCTIBLE, "- indestructible" },
10651 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
10652 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
10653 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
10655 { EP_CAN_CHANGE, "- can change to other element" },
10657 // pre-defined properties
10658 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
10659 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
10660 { EP_SWITCHABLE, "- can be switched" },
10662 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
10667 char *filename = getElementDescriptionFilename(properties_element);
10668 char *num_elements_text = "In this level: ";
10669 char *num_similar_text = "Similar tiles: ";
10670 char *properties_text = "Standard properties: ";
10671 char *description_text = "Description:";
10672 char *no_description_text = "No description available.";
10673 char *none_text = "None";
10675 int num_elements_in_level = 0;
10676 int num_similar_in_level = 0;
10677 int num_hires_tiles_in_level = 0;
10678 int num_standard_properties = 0;
10679 int font1_nr = FONT_TEXT_1;
10680 int font2_nr = FONT_TEXT_2;
10681 int font1_width = getFontWidth(font1_nr);
10682 int font1_height = getFontHeight(font1_nr);
10683 int font2_height = getFontHeight(font2_nr);
10684 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
10685 int font2_yoffset = (font1_height - font2_height) / 2;
10686 int num_elements_text_len = strlen(num_elements_text) * font1_width;
10687 int num_similar_text_len = strlen(num_similar_text) * font1_width;
10688 int properties_text_len = strlen(properties_text) * font1_width;
10689 int xpos = ED_ELEMENT_SETTINGS_X(0);
10690 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10693 if (setup.editor.show_element_token)
10695 int font3_nr = FONT_TEXT_3;
10696 int font3_height = getFontHeight(font3_nr);
10698 DrawTextF(xpos, ypos, font3_nr,
10699 "[%s]", element_info[properties_element].token_name);
10701 ypos += 2 * font3_height;
10704 // ----- print number of elements / percentage of this element in level
10706 for (y = 0; y < lev_fieldy; y++)
10708 for (x = 0; x < lev_fieldx; x++)
10710 if (Tile[x][y] == properties_element)
10712 num_elements_in_level++;
10714 else if (IS_MM_WALL(Tile[x][y]) &&
10715 map_mm_wall_element(Tile[x][y]) == properties_element)
10717 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
10722 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10724 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
10726 if (num_hires_tiles_in_level > 0)
10727 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10728 "%d wall tiles", num_hires_tiles_in_level);
10729 else if (num_elements_in_level > 0)
10730 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10731 "%d (%.2f %%)", num_elements_in_level, percentage);
10733 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10736 // ----- print number of similar elements / percentage of them in level
10738 for (y = 0; y < lev_fieldy; y++)
10740 for (x = 0; x < lev_fieldx; x++)
10742 if (strEqual(element_info[Tile[x][y]].class_name,
10743 element_info[properties_element].class_name))
10745 num_similar_in_level++;
10750 if (num_similar_in_level != num_elements_in_level)
10752 ypos += 1 * MAX(font1_height, font2_height);
10754 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10756 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
10758 if (num_similar_in_level > 0)
10759 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10760 "%d (%.2f %%)", num_similar_in_level, percentage);
10762 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10766 ypos += 2 * MAX(font1_height, font2_height);
10768 // ----- print standard properties of this element
10770 DrawTextS(xpos, ypos, font1_nr, properties_text);
10772 ypos += line1_height;
10774 for (i = 0; properties[i].value != -1; i++)
10776 if (!HAS_PROPERTY(properties_element, properties[i].value))
10779 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
10781 ypos += font2_height;
10783 num_standard_properties++;
10786 if (num_standard_properties == 0)
10788 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
10789 font2_nr, none_text);
10791 ypos -= (line1_height - font1_height);
10794 ypos += MAX(font1_height, font2_height);
10796 // ----- print special description of this element
10798 PrintInfoText(description_text, font1_nr, xpos, ypos);
10800 ypos += line1_height;
10802 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
10803 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
10806 #define TEXT_COLLECTING "Score for collecting"
10807 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
10808 #define TEXT_SMASHING "Score for smashing"
10809 #define TEXT_SLURPING "Score for slurping robot"
10810 #define TEXT_CRACKING "Score for cracking"
10811 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
10812 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
10813 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
10814 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
10815 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
10816 #define TEXT_DURATION "Duration when activated"
10817 #define TEXT_DELAY_ON "Delay before activating"
10818 #define TEXT_DELAY_OFF "Delay before deactivating"
10819 #define TEXT_DELAY_CHANGING "Delay before changing"
10820 #define TEXT_DELAY_EXPLODING "Delay before exploding"
10821 #define TEXT_DELAY_MOVING "Delay before moving"
10822 #define TEXT_BALL_DELAY "Element generation delay"
10823 #define TEXT_MOVE_SPEED "Speed of android moving"
10824 #define TEXT_CLONE_SPEED "Speed of android cloning"
10825 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
10826 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
10827 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
10828 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
10829 #define TEXT_TIME_BONUS "Extra time to solve level"
10830 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
10839 } elements_with_counter[] =
10841 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
10842 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
10843 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
10844 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
10845 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
10846 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10847 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
10848 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
10849 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
10850 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
10851 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
10852 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10853 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
10854 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10855 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10856 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
10857 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10858 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
10859 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10860 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10861 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
10862 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10863 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10864 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10865 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10866 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10867 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10868 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10869 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10870 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10871 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10872 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10873 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10874 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10875 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10876 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
10877 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
10878 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10879 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
10880 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10881 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10882 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10883 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10884 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10885 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
10886 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10887 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10888 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
10889 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10890 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10891 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
10892 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
10893 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
10894 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10895 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10896 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10897 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10898 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10899 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10900 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10901 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10902 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
10903 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
10904 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
10905 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
10906 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
10907 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10908 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
10909 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
10910 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
10911 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10912 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10913 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10914 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10915 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10916 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10917 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10918 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10919 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10920 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10921 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
10922 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
10923 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
10925 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
10927 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
10928 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
10929 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
10931 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
10933 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10934 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10935 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10936 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
10937 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10938 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10939 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
10940 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
10941 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
10942 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
10943 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
10945 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
10947 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
10948 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
10949 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
10950 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
10951 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
10952 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
10953 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
10954 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
10955 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
10956 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
10957 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
10958 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
10959 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
10960 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
10961 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
10962 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
10963 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
10964 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
10965 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
10966 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
10967 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
10968 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
10969 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
10970 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
10971 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
10976 static boolean checkPropertiesConfig(int element)
10980 // special case: empty space customization only available in R'n'D game engine
10981 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
10984 // special case: BD style rock customization only available in BD game engine
10985 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
10988 if (IS_GEM(element) ||
10989 IS_CUSTOM_ELEMENT(element) ||
10990 IS_GROUP_ELEMENT(element) ||
10991 IS_EMPTY_ELEMENT(element) ||
10992 IS_BALLOON_ELEMENT(element) ||
10993 IS_ENVELOPE(element) ||
10994 IS_MM_ENVELOPE(element) ||
10995 IS_MM_MCDUFFIN(element) ||
10996 IS_DF_LASER(element) ||
10997 IS_PLAYER_ELEMENT(element) ||
10998 IS_BD_PLAYER_ELEMENT(element) ||
10999 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11000 HAS_EDITOR_CONTENT(element) ||
11001 CAN_GROW(element) ||
11002 COULD_MOVE_INTO_ACID(element) ||
11003 MAYBE_DONT_COLLIDE_WITH(element) ||
11004 element == EL_BD_ROCK ||
11005 element == EL_BD_MEGA_ROCK ||
11006 element == EL_BD_SWEET ||
11007 element == EL_BD_VOODOO_DOLL)
11013 for (i = 0; elements_with_counter[i].element != -1; i++)
11014 if (elements_with_counter[i].element == element)
11021 static void SetAutomaticNumberOfGemsNeeded(void)
11025 if (!level.auto_count_gems)
11028 level.gems_needed = 0;
11030 for (x = 0; x < lev_fieldx; x++)
11032 for (y = 0; y < lev_fieldy; y++)
11034 int element = Tile[x][y];
11039 case EL_EMERALD_YELLOW:
11040 case EL_EMERALD_RED:
11041 case EL_EMERALD_PURPLE:
11042 case EL_BD_DIAMOND:
11043 case EL_WALL_EMERALD:
11044 case EL_WALL_EMERALD_YELLOW:
11045 case EL_WALL_EMERALD_RED:
11046 case EL_WALL_EMERALD_PURPLE:
11047 case EL_WALL_BD_DIAMOND:
11049 case EL_SP_INFOTRON:
11052 level.gems_needed++;
11056 case EL_WALL_DIAMOND:
11057 level.gems_needed += 3;
11061 case EL_WALL_PEARL:
11062 level.gems_needed += 5;
11066 case EL_WALL_CRYSTAL:
11067 level.gems_needed += 8;
11076 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11079 static void DrawPropertiesConfig(void)
11081 boolean draw_footer_line = FALSE;
11082 int max_num_element_counters = 4;
11083 int num_element_counters = 0;
11086 if (!checkPropertiesConfig(properties_element))
11088 int xpos = ED_ELEMENT_SETTINGS_X(0);
11089 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11091 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11096 // check if there are elements where a value can be chosen for
11097 for (i = 0; elements_with_counter[i].element != -1; i++)
11099 if (elements_with_counter[i].element != properties_element)
11102 // special case: score for extra diamonds only available in BD game engine
11103 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11104 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11105 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11108 // special case: some amoeba counters only available in BD game engine
11109 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11110 elements_with_counter[i].value != &level.amoeba_speed &&
11111 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11114 // special case: some amoeba counters only available in R'n'D game engine
11115 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11116 elements_with_counter[i].value == &level.amoeba_speed &&
11117 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11120 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11122 counterbutton_info[counter_id].y =
11123 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11124 (CAN_GROW(properties_element) ? 1 : 0) +
11125 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11126 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11127 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11128 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11129 num_element_counters);
11131 // special case: set amoeba counters for BD game engine separately
11132 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11133 (properties_element == EL_BD_AMOEBA_2))
11134 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11136 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11137 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11138 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11139 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11141 // default: counter values between 0 and 999
11142 if (counterbutton_info[counter_id].max_value == 0)
11143 counterbutton_info[counter_id].max_value = 999;
11145 MapCounterButtons(counter_id);
11147 num_element_counters++;
11148 if (num_element_counters >= max_num_element_counters)
11152 if (HAS_EDITOR_CONTENT(properties_element))
11154 // draw stickybutton gadget
11155 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11157 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11159 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11160 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11162 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11163 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11165 else if (properties_element == EL_BD_AMOEBA_2)
11167 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11168 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11169 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11171 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11172 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11173 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11174 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11176 else if (IS_AMOEBOID(properties_element))
11177 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11178 else if (properties_element == EL_YAMYAM ||
11179 properties_element == EL_YAMYAM_LEFT ||
11180 properties_element == EL_YAMYAM_RIGHT ||
11181 properties_element == EL_YAMYAM_UP ||
11182 properties_element == EL_YAMYAM_DOWN)
11183 DrawYamYamContentAreas();
11184 else if (properties_element == EL_EMC_MAGIC_BALL)
11186 DrawMagicBallContentAreas();
11188 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11189 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11191 else if (properties_element == EL_EMC_ANDROID)
11192 DrawAndroidElementArea();
11193 else if (properties_element == EL_MM_GRAY_BALL)
11195 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11196 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11197 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11198 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11200 DrawMMBallContentArea();
11204 if (IS_PLAYER_ELEMENT(properties_element))
11206 int player_nr = GET_PLAYER_NR(properties_element);
11208 // these properties can be set for every player individually
11210 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11212 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11213 &level.start_element[player_nr];
11214 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11215 &level.artwork_element[player_nr];
11216 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11217 &level.explosion_element[player_nr];
11219 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11220 &level.use_start_element[player_nr];
11221 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11222 &level.use_artwork_element[player_nr];
11223 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11224 &level.use_explosion_element[player_nr];
11225 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11226 &level.initial_player_gravity[player_nr];
11228 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11229 &level.initial_player_stepsize[player_nr];
11231 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11232 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11233 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11234 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11235 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11236 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11237 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11238 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11239 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11240 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11241 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11242 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11243 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11244 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11245 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11247 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11248 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11249 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11251 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11253 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11255 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11256 &level.initial_inventory_content[player_nr][0];
11258 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11259 &level.initial_inventory_size[player_nr];
11261 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11262 &level.use_initial_inventory[player_nr];
11264 // draw checkbutton gadgets
11265 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11266 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11267 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11269 // draw counter gadgets
11270 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11272 // draw drawing area gadgets
11273 DrawPlayerInitialInventoryArea(properties_element);
11277 if (IS_BD_PLAYER_ELEMENT(properties_element))
11279 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11280 ED_ELEMENT_SETTINGS_YPOS(2);
11281 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11282 ED_ELEMENT_SETTINGS_YPOS(3);
11283 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11284 ED_ELEMENT_SETTINGS_YPOS(4);
11286 // draw checkbutton gadgets
11287 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11288 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
11289 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11291 // draw counter gadgets
11292 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11293 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11296 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11298 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11299 ED_ELEMENT_SETTINGS_YPOS(0);
11300 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11301 ED_ELEMENT_SETTINGS_YPOS(1);
11303 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11304 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11307 if (properties_element == EL_BD_MEGA_ROCK ||
11308 properties_element == EL_BD_SWEET)
11310 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11311 ED_ELEMENT_SETTINGS_YPOS(0);
11312 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11313 ED_ELEMENT_SETTINGS_YPOS(1);
11315 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11316 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11319 if (properties_element == EL_BD_VOODOO_DOLL)
11321 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
11322 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
11323 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
11324 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
11327 if (properties_element == EL_BD_MAGIC_WALL)
11329 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11330 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11333 // special case: slippery walls option for gems only available in R'n'D game engine
11334 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11335 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11337 if (properties_element == EL_EM_DYNAMITE)
11338 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11340 if (COULD_MOVE_INTO_ACID(properties_element) &&
11341 !IS_PLAYER_ELEMENT(properties_element) &&
11342 (!IS_CUSTOM_ELEMENT(properties_element) ||
11343 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
11345 // set position for checkbutton for "can move into acid"
11346 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
11347 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
11348 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
11349 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
11350 IS_BALLOON_ELEMENT(properties_element) ||
11351 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11353 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
11356 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
11357 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
11359 if (properties_element == EL_SPRING ||
11360 properties_element == EL_SPRING_LEFT ||
11361 properties_element == EL_SPRING_RIGHT)
11362 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
11364 if (properties_element == EL_TIME_ORB_FULL)
11365 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
11367 if (properties_element == EL_GAME_OF_LIFE ||
11368 properties_element == EL_BIOMAZE)
11369 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
11371 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11373 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
11374 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11376 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
11379 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
11380 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
11382 if (properties_element == EL_SOKOBAN_OBJECT)
11383 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
11385 if (properties_element == EL_SOKOBAN_OBJECT ||
11386 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
11387 properties_element == EL_SOKOBAN_FIELD_FULL)
11389 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
11390 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
11393 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
11396 if (IS_BALLOON_ELEMENT(properties_element))
11397 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
11399 if (IS_ENVELOPE(properties_element) ||
11400 IS_MM_ENVELOPE(properties_element))
11402 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
11403 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
11404 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
11405 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
11406 int envelope_nr = ENVELOPE_NR(properties_element);
11408 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
11409 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
11411 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
11412 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
11414 // display counter to choose size of envelope text area
11415 MapCounterButtons(counter1_id);
11416 MapCounterButtons(counter2_id);
11418 // display checkbuttons to choose auto-wrap and alignment properties
11419 MapCheckbuttonGadget(button1_id);
11420 MapCheckbuttonGadget(button2_id);
11422 DrawEnvelopeTextArea(envelope_nr);
11425 if (IS_MM_MCDUFFIN(properties_element))
11427 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
11428 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
11429 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
11432 if (IS_DF_LASER(properties_element))
11434 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
11435 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
11436 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
11439 if (IS_CUSTOM_ELEMENT(properties_element))
11441 // draw stickybutton gadget
11442 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11444 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11446 // draw checkbutton gadgets
11447 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
11448 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
11449 MapCheckbuttonGadget(i);
11451 // draw counter gadgets
11452 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
11453 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
11454 MapCounterButtons(i);
11456 // draw selectbox gadgets
11457 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
11458 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
11459 MapSelectboxGadget(i);
11461 // draw textbutton gadgets
11462 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11464 // draw text input gadgets
11465 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11467 // draw drawing area gadgets
11468 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11470 draw_footer_line = TRUE;
11472 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11474 // draw checkbutton gadgets
11475 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
11476 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
11477 MapCheckbuttonGadget(i);
11479 // draw counter gadgets
11480 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
11481 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
11482 MapCounterButtons(i);
11484 // draw selectbox gadgets
11485 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
11486 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
11487 MapSelectboxGadget(i);
11489 // draw drawing area gadgets
11490 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
11491 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
11492 DrawCustomContentArea();
11495 else if (IS_GROUP_ELEMENT(properties_element))
11497 // draw stickybutton gadget
11498 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11500 // draw checkbutton gadgets
11501 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11502 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11504 // draw counter gadgets
11505 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
11507 // draw selectbox gadgets
11508 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
11510 // draw textbutton gadgets
11511 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11513 // draw drawing area gadgets
11514 DrawGroupElementArea();
11516 // draw text input gadgets
11517 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11519 // draw drawing area gadgets
11520 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11522 draw_footer_line = TRUE;
11524 else if (IS_EMPTY_ELEMENT(properties_element))
11526 // draw stickybutton gadget
11527 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11529 // draw checkbutton gadgets
11530 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11531 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11533 // draw textbutton gadgets
11534 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11536 // draw drawing area gadgets
11537 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11539 draw_footer_line = TRUE;
11542 // draw little footer border line above CE/GE use/save template gadgets
11543 if (draw_footer_line)
11545 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
11546 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
11547 int gd_x = gd->x + gd_gi1->border.width / 2;
11548 int gd_y = gd->y + gd_gi1->height - 1;
11549 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
11551 if (tab_color != BLACK_PIXEL) // black => transparent
11552 FillRectangle(drawto,
11553 SX + ED_ELEMENT_SETTINGS_X(0),
11554 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
11556 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11560 static void DrawPropertiesChangeDrawingAreas(void)
11562 if (IS_CUSTOM_ELEMENT(properties_element))
11564 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
11565 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
11566 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
11568 DrawCustomChangeContentArea();
11571 redraw_mask |= REDRAW_FIELD;
11574 static void DrawPropertiesChange(void)
11578 // needed to initially set selectbox options for special action options
11579 setSelectboxSpecialActionOptions();
11581 // draw stickybutton gadget
11582 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11584 // draw checkbutton gadgets
11585 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
11586 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
11587 MapCheckbuttonGadget(i);
11589 // draw counter gadgets
11590 for (i = ED_COUNTER_ID_CHANGE_FIRST;
11591 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
11592 MapCounterButtons(i);
11594 // draw selectbox gadgets
11595 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
11596 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
11597 MapSelectboxGadget(i);
11599 // draw textbutton gadgets
11600 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
11601 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
11602 MapTextbuttonGadget(i);
11604 // draw graphicbutton gadgets
11605 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
11606 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
11607 MapGraphicbuttonGadget(i);
11609 // draw drawing area gadgets
11610 DrawPropertiesChangeDrawingAreas();
11613 static void DrawEditorElementAnimation(int x, int y)
11615 int graphic = el2img(properties_element);
11616 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
11617 custom_element.ce_value_fixed_initial :
11618 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
11619 custom_element.collect_score_initial : FrameCounter);
11621 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
11624 static void DrawEditorElementName(int x, int y, int font_nr)
11626 char *element_name = getElementInfoText(properties_element);
11627 int font_width = getFontWidth(font_nr);
11628 int font_height = getFontHeight(font_nr);
11629 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
11630 int max_chars_per_line = max_text_width / font_width;
11632 if (strlen(element_name) <= max_chars_per_line)
11633 DrawTextS(x, y, font_nr, element_name);
11636 char buffer[max_chars_per_line + 1];
11637 int next_pos = max_chars_per_line;
11639 strncpy(buffer, element_name, max_chars_per_line);
11640 buffer[max_chars_per_line] = '\0';
11642 if (element_name[max_chars_per_line] == ' ')
11648 for (i = max_chars_per_line - 1; i >= 0; i--)
11649 if (buffer[i] == ' ')
11652 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
11659 DrawTextS(x, y - font_height / 2, font_nr, buffer);
11661 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
11662 buffer[max_chars_per_line] = '\0';
11664 DrawTextS(x, y + font_height / 2, font_nr, buffer);
11668 static void DrawPropertiesWindow(void)
11670 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
11671 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
11672 int border_size = gd->border_size;
11673 int font_nr = FONT_TEXT_1;
11674 int font_height = getFontHeight(font_nr);
11675 int xoffset = TILEX + element_border + 3 * border_size;
11676 int yoffset = (TILEY - font_height) / 2;
11677 int x1 = editor.settings.element_graphic.x + element_border;
11678 int y1 = editor.settings.element_graphic.y + element_border;
11679 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
11680 editor.settings.element_name.x);
11681 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
11682 editor.settings.element_name.y);
11683 char *text = "Element Settings";
11684 int font2_nr = FONT_TITLE_1;
11685 struct MenuPosInfo *pos = &editor.settings.headline;
11686 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
11687 int sy = SY + pos->y;
11689 stick_element_properties_window = FALSE;
11691 // make sure that previous properties edit mode exists for this element
11692 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
11693 !IS_CUSTOM_ELEMENT(properties_element))
11694 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
11696 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
11697 !IS_PLAYER_ELEMENT(properties_element) &&
11698 !IS_CUSTOM_ELEMENT(properties_element))
11699 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
11701 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
11702 (IS_PLAYER_ELEMENT(properties_element) ||
11703 IS_CUSTOM_ELEMENT(properties_element)))
11704 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
11706 CopyElementPropertiesToEditor(properties_element);
11708 UnmapLevelEditorFieldGadgets();
11709 UnmapLevelEditorToolboxDrawingGadgets();
11710 UnmapLevelEditorToolboxCustomGadgets();
11712 MapLevelEditorToolboxCustomGadgetsIfNeeded();
11714 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11717 DrawText(sx, sy, text, font2_nr);
11719 FrameCounter = 0; // restart animation frame counter
11721 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
11722 DrawEditorElementAnimation(SX + x1, SY + y1);
11723 DrawEditorElementName(x2, y2, font_nr);
11725 DrawPropertiesTabulatorGadgets();
11727 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
11728 DrawPropertiesInfo();
11729 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
11730 DrawPropertiesChange();
11731 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
11732 DrawPropertiesConfig();
11735 static void DrawPaletteWindow(void)
11739 UnmapLevelEditorFieldGadgets();
11741 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11744 // map buttons to select elements
11745 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
11746 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
11747 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
11748 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
11749 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
11752 static void UpdateCustomElementGraphicGadgets(void)
11756 InitElementPropertiesGfxElement();
11758 ModifyEditorElementList();
11759 RedrawDrawingElements();
11761 // force redraw of all mapped drawing area gadgets
11762 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
11764 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
11771 static int getOpenDirectionFromTube(int element)
11775 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
11776 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
11777 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
11778 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
11779 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
11780 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
11781 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
11782 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
11783 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
11784 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
11785 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
11791 static int getTubeFromOpenDirection(int direction)
11795 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
11796 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
11797 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
11798 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
11799 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
11800 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
11801 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
11802 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
11803 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
11804 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
11805 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
11807 // if only one direction, fall back to simple tube with that direction
11808 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
11809 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
11810 case (MV_UP): return EL_TUBE_VERTICAL;
11811 case (MV_DOWN): return EL_TUBE_VERTICAL;
11817 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
11819 int element_new = getTubeFromOpenDirection(direction);
11821 return (element_new != EL_EMPTY ? element_new : element_old);
11824 static int getOpenDirectionFromBelt(int element)
11826 int belt_dir = getBeltDirFromBeltElement(element);
11828 return (belt_dir == MV_LEFT ? MV_RIGHT :
11829 belt_dir == MV_RIGHT ? MV_LEFT :
11830 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
11833 static int getBeltFromNrAndOpenDirection(int nr, int direction)
11835 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
11836 direction == MV_RIGHT ? MV_LEFT :
11837 direction == MV_HORIZONTAL ? MV_NONE : direction);
11839 if (direction == MV_NONE)
11842 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
11845 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
11848 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
11850 return (element_new != EL_EMPTY ? element_new : element_old);
11853 static int getOpenDirectionFromPool(int element)
11857 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
11858 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
11859 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
11860 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
11861 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
11862 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
11868 static int getPoolFromOpenDirection(int direction)
11872 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
11873 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
11874 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
11875 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
11876 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
11877 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
11883 static int getPoolFromOpenDirectionExt(int direction, int help_element)
11885 int element = getPoolFromOpenDirection(direction);
11886 int help_direction = getOpenDirectionFromPool(help_element);
11888 if (element == EL_EMPTY)
11890 int help_direction_vertical = help_direction & MV_VERTICAL;
11892 element = getPoolFromOpenDirection(direction | help_direction_vertical);
11895 if (element == EL_EMPTY)
11897 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
11899 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
11905 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
11907 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
11909 return (element_new != EL_EMPTY ? element_new : element_old);
11912 static int getOpenDirectionFromPillar(int element)
11916 case EL_EMC_WALL_1: return (MV_DOWN);
11917 case EL_EMC_WALL_2: return (MV_VERTICAL);
11918 case EL_EMC_WALL_3: return (MV_UP);
11924 static int getPillarFromOpenDirection(int direction)
11928 case (MV_DOWN): return EL_EMC_WALL_1;
11929 case (MV_VERTICAL): return EL_EMC_WALL_2;
11930 case (MV_UP): return EL_EMC_WALL_3;
11936 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
11938 int element_new = getPillarFromOpenDirection(direction);
11940 return (element_new != EL_EMPTY ? element_new : element_old);
11943 static int getOpenDirectionFromSteel2(int element)
11947 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
11948 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
11949 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
11950 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
11951 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
11952 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
11953 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
11954 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
11960 static int getSteel2FromOpenDirection(int direction)
11964 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
11965 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
11966 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
11967 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
11968 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
11969 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
11970 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
11971 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
11977 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
11979 int element_new = getSteel2FromOpenDirection(direction);
11981 return (element_new != EL_EMPTY ? element_new : element_old);
11984 static int getOpenDirectionFromChip(int element)
11988 case EL_SP_CHIP_SINGLE: return (MV_NONE);
11989 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
11990 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
11991 case EL_SP_CHIP_TOP: return (MV_DOWN);
11992 case EL_SP_CHIP_BOTTOM: return (MV_UP);
11998 static int getChipFromOpenDirection(int direction)
12002 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12003 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12004 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12005 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12006 case (MV_DOWN): return EL_SP_CHIP_TOP;
12012 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12014 int element_new = getChipFromOpenDirection(direction);
12016 return (element_new != EL_EMPTY ? element_new : element_old);
12019 static int getClosedTube(int x, int y)
12021 struct XY *xy = xy_directions;
12022 int element_old = IntelliDrawBuffer[x][y];
12023 int direction_old = getOpenDirectionFromTube(element_old);
12024 int direction_new = MV_NONE;
12027 for (i = 0; i < NUM_DIRECTIONS; i++)
12029 int xx = x + xy[i].x;
12030 int yy = y + xy[i].y;
12031 int dir = MV_DIR_FROM_BIT(i);
12032 int dir_opposite = MV_DIR_OPPOSITE(dir);
12034 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12035 (direction_old & dir) &&
12036 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12037 direction_new |= dir;
12040 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12043 static int getClosedBelt(int x, int y)
12045 struct XY *xy = xy_directions;
12046 int element_old = IntelliDrawBuffer[x][y];
12047 int nr = getBeltNrFromBeltElement(element_old);
12048 int direction_old = getOpenDirectionFromBelt(element_old);
12049 int direction_new = MV_NONE;
12052 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12054 int xx = x + xy[i].x;
12055 int yy = y + xy[i].y;
12056 int dir = MV_DIR_FROM_BIT(i);
12057 int dir_opposite = MV_DIR_OPPOSITE(dir);
12059 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12060 (direction_old & dir) &&
12061 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12062 direction_new |= dir;
12065 return getBeltFromNrAndOpenDirection(nr, direction_new);
12068 static int getClosedPool(int x, int y)
12070 struct XY *xy = xy_directions;
12071 int element_old = IntelliDrawBuffer[x][y];
12072 int direction_old = getOpenDirectionFromPool(element_old);
12073 int direction_new = MV_NONE;
12076 for (i = 0; i < NUM_DIRECTIONS; i++)
12078 int xx = x + xy[i].x;
12079 int yy = y + xy[i].y;
12080 int dir = MV_DIR_FROM_BIT(i);
12081 int dir_opposite = MV_DIR_OPPOSITE(dir);
12083 if (IN_LEV_FIELD(xx, yy) &&
12084 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12085 (direction_old & dir) &&
12086 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12087 direction_new |= dir;
12090 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12093 static int getClosedPillar(int x, int y)
12095 struct XY *xy = xy_directions;
12096 int element_old = IntelliDrawBuffer[x][y];
12097 int direction_old = getOpenDirectionFromPillar(element_old);
12098 int direction_new = MV_NONE;
12101 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12103 int xx = x + xy[i].x;
12104 int yy = y + xy[i].y;
12105 int dir = MV_DIR_FROM_BIT(i);
12106 int dir_opposite = MV_DIR_OPPOSITE(dir);
12108 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12109 (direction_old & dir) &&
12110 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12111 direction_new |= dir;
12114 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12117 static int getClosedSteel2(int x, int y)
12119 struct XY *xy = xy_directions;
12120 int element_old = IntelliDrawBuffer[x][y];
12121 int direction_old = getOpenDirectionFromSteel2(element_old);
12122 int direction_new = MV_NONE;
12125 for (i = 0; i < NUM_DIRECTIONS; i++)
12127 int xx = x + xy[i].x;
12128 int yy = y + xy[i].y;
12129 int dir = MV_DIR_FROM_BIT(i);
12130 int dir_opposite = MV_DIR_OPPOSITE(dir);
12132 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12133 (direction_old & dir) &&
12134 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12135 direction_new |= dir;
12138 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12141 static int getClosedChip(int x, int y)
12143 struct XY *xy = xy_directions;
12144 int element_old = IntelliDrawBuffer[x][y];
12145 int direction_old = getOpenDirectionFromChip(element_old);
12146 int direction_new = MV_NONE;
12149 for (i = 0; i < NUM_DIRECTIONS; i++)
12151 int xx = x + xy[i].x;
12152 int yy = y + xy[i].y;
12153 int dir = MV_DIR_FROM_BIT(i);
12154 int dir_opposite = MV_DIR_OPPOSITE(dir);
12156 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12157 (direction_old & dir) &&
12158 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12159 direction_new |= dir;
12162 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12165 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12166 boolean change_level)
12168 int sx = x - level_xpos;
12169 int sy = y - level_ypos;
12170 int old_element = Tile[x][y];
12171 int new_element = element;
12172 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
12173 boolean draw_masked = FALSE;
12175 if (IS_MM_WALL_EDITOR(element))
12177 element = map_mm_wall_element_editor(element) | new_bitmask;
12179 if (IS_MM_WALL(old_element))
12180 element |= MM_WALL_BITS(old_element);
12183 draw_masked = TRUE;
12185 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
12187 int element_changed = old_element & ~new_bitmask;
12189 if (MM_WALL_BITS(element_changed) != 0)
12190 element = element_changed;
12193 IntelliDrawBuffer[x][y] = element;
12196 Tile[x][y] = element;
12198 if (IN_ED_FIELD(sx, sy))
12200 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
12201 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
12202 else if (draw_masked)
12203 DrawEditorElementThruMask(sx, sy, element);
12205 DrawEditorElement(sx, sy, element);
12209 static void SetElementSimple(int x, int y, int element, boolean change_level)
12211 SetElementSimpleExt(x, y, 0, 0, element, change_level);
12214 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
12215 int x2, int y2, int *element2,
12216 int (*close_function)(int, int),
12217 boolean change_level)
12219 // set neighbour elements to newly determined connections
12220 SetElementSimple(x1, y1, *element1, change_level);
12221 SetElementSimple(x2, y2, *element2, change_level);
12223 // remove all open connections of neighbour elements
12224 *element1 = close_function(x1, y1);
12225 *element2 = close_function(x2, y2);
12227 // set neighbour elements to new, minimized connections
12228 SetElementSimple(x1, y1, *element1, change_level);
12229 SetElementSimple(x2, y2, *element2, change_level);
12232 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
12233 boolean change_level, int button)
12235 struct XY *xy = xy_directions;
12236 static int last_x = -1;
12237 static int last_y = -1;
12239 if (new_element == EL_UNDEFINED)
12247 int old_element = IntelliDrawBuffer[x][y];
12249 if (IS_TUBE(new_element))
12251 int last_element_new = EL_UNDEFINED;
12252 int direction = MV_NONE;
12255 // if old element is of same kind, keep all existing directions
12256 if (IS_TUBE(old_element))
12257 direction |= getOpenDirectionFromTube(old_element);
12259 for (i = 0; i < NUM_DIRECTIONS; i++)
12261 int xx = x + xy[i].x;
12262 int yy = y + xy[i].y;
12264 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12265 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
12267 int dir = MV_DIR_FROM_BIT(i);
12268 int dir_opposite = MV_DIR_OPPOSITE(dir);
12269 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12270 int last_direction_old = getOpenDirectionFromTube(last_element_old);
12271 int last_direction_new = last_direction_old | dir_opposite;
12273 last_element_new = getTubeFromOpenDirection(last_direction_new);
12279 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
12281 if (last_element_new != EL_UNDEFINED)
12282 MergeAndCloseNeighbourElements(x, y, &new_element,
12283 last_x, last_y, &last_element_new,
12284 getClosedTube, change_level);
12286 else if (IS_BELT(new_element))
12288 int belt_nr = getBeltNrFromBeltElement(new_element);
12289 int last_element_new = EL_UNDEFINED;
12290 int direction = MV_NONE;
12293 // if old element is of same kind, keep all existing directions
12294 if (IS_BELT(old_element))
12295 direction |= getOpenDirectionFromBelt(old_element);
12297 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12299 int xx = x + xy[i].x;
12300 int yy = y + xy[i].y;
12302 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12303 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12305 int dir = MV_DIR_FROM_BIT(i);
12306 int dir_opposite = MV_DIR_OPPOSITE(dir);
12307 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12308 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
12309 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12310 int last_direction_new = last_direction_old | dir_opposite;
12312 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12313 last_direction_new);
12318 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12320 if (last_element_new != EL_UNDEFINED)
12321 MergeAndCloseNeighbourElements(x, y, &new_element,
12322 last_x, last_y, &last_element_new,
12323 getClosedBelt, change_level);
12325 else if (IS_ACID_POOL_OR_ACID(new_element))
12327 int last_element_new = EL_UNDEFINED;
12328 int direction = MV_NONE;
12331 // if old element is of same kind, keep all existing directions
12332 if (IS_ACID_POOL_OR_ACID(old_element))
12333 direction |= getOpenDirectionFromPool(old_element);
12335 for (i = 0; i < NUM_DIRECTIONS; i++)
12337 int xx = x + xy[i].x;
12338 int yy = y + xy[i].y;
12340 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12341 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12343 int dir = MV_DIR_FROM_BIT(i);
12344 int dir_opposite = MV_DIR_OPPOSITE(dir);
12345 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12346 int last_direction_old = getOpenDirectionFromPool(last_element_old);
12347 int last_direction_new = last_direction_old | dir_opposite;
12349 last_element_new = getPoolFromOpenDirection(last_direction_new);
12355 // special corrections needed for intuitively correct acid pool drawing
12356 if (last_element_new == EL_EMPTY)
12357 last_element_new = new_element;
12358 else if (last_element_new != EL_UNDEFINED)
12359 new_element = last_element_new;
12361 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
12363 if (last_element_new != EL_UNDEFINED)
12364 MergeAndCloseNeighbourElements(x, y, &new_element,
12365 last_x, last_y, &last_element_new,
12366 getClosedPool, change_level);
12368 else if (IS_EMC_PILLAR(new_element))
12370 int last_element_new = EL_UNDEFINED;
12371 int direction = MV_NONE;
12374 // if old element is of same kind, keep all existing directions
12375 if (IS_EMC_PILLAR(old_element))
12376 direction |= getOpenDirectionFromPillar(old_element);
12378 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12380 int xx = x + xy[i].x;
12381 int yy = y + xy[i].y;
12383 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12384 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
12386 int dir = MV_DIR_FROM_BIT(i);
12387 int dir_opposite = MV_DIR_OPPOSITE(dir);
12388 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12389 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
12390 int last_direction_new = last_direction_old | dir_opposite;
12392 last_element_new = getPillarFromOpenDirection(last_direction_new);
12398 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
12400 if (last_element_new != EL_UNDEFINED)
12401 MergeAndCloseNeighbourElements(x, y, &new_element,
12402 last_x, last_y, &last_element_new,
12403 getClosedPillar, change_level);
12405 else if (IS_DC_STEELWALL_2(new_element))
12407 int last_element_new = EL_UNDEFINED;
12408 int direction = MV_NONE;
12411 // if old element is of same kind, keep all existing directions
12412 if (IS_DC_STEELWALL_2(old_element))
12413 direction |= getOpenDirectionFromSteel2(old_element);
12415 for (i = 0; i < NUM_DIRECTIONS; i++)
12417 int xx = x + xy[i].x;
12418 int yy = y + xy[i].y;
12420 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12421 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
12423 int dir = MV_DIR_FROM_BIT(i);
12424 int dir_opposite = MV_DIR_OPPOSITE(dir);
12425 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12426 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
12427 int last_direction_new = last_direction_old | dir_opposite;
12429 last_element_new = getSteel2FromOpenDirection(last_direction_new);
12435 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
12437 if (last_element_new != EL_UNDEFINED)
12438 MergeAndCloseNeighbourElements(x, y, &new_element,
12439 last_x, last_y, &last_element_new,
12440 getClosedSteel2, change_level);
12442 else if (IS_SP_CHIP(new_element))
12444 int last_element_new = EL_UNDEFINED;
12445 int direction = MV_NONE;
12448 // (do not keep existing directions, regardless of kind of old element)
12450 for (i = 0; i < NUM_DIRECTIONS; i++)
12452 int xx = x + xy[i].x;
12453 int yy = y + xy[i].y;
12455 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12456 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
12458 int dir = MV_DIR_FROM_BIT(i);
12459 int dir_opposite = MV_DIR_OPPOSITE(dir);
12460 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12461 int last_direction_old = getOpenDirectionFromChip(last_element_old);
12462 int last_direction_new = last_direction_old | dir_opposite;
12464 if (last_direction_old == MV_NONE)
12466 last_element_new = getChipFromOpenDirection(last_direction_new);
12469 else if (last_direction_old & (dir | dir_opposite))
12471 direction |= MV_DIR_OPPOSITE(last_direction_old);
12475 direction |= MV_DIR_OPPOSITE(dir);
12480 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
12482 if (last_element_new != EL_UNDEFINED)
12483 MergeAndCloseNeighbourElements(x, y, &new_element,
12484 last_x, last_y, &last_element_new,
12485 getClosedChip, change_level);
12487 else if (IS_SP_HARDWARE_BASE(new_element))
12489 int nr = GetSimpleRandom(6);
12491 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
12492 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
12493 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
12494 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
12495 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
12497 else if (new_element == EL_SP_HARDWARE_GREEN ||
12498 new_element == EL_SP_HARDWARE_BLUE ||
12499 new_element == EL_SP_HARDWARE_RED)
12501 int nr = GetSimpleRandom(3);
12503 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
12504 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
12506 else if (IS_GROUP_ELEMENT(new_element))
12508 boolean connected_drawing = FALSE;
12511 for (i = 0; i < NUM_DIRECTIONS; i++)
12513 int xx = x + xy[i].x;
12514 int yy = y + xy[i].y;
12516 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12517 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
12518 connected_drawing = TRUE;
12521 if (!connected_drawing)
12522 ResolveGroupElement(new_element);
12524 new_element = GetElementFromGroupElement(new_element);
12526 else if (IS_BELT_SWITCH(old_element))
12528 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
12529 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
12531 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
12532 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
12534 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
12538 static int swappable_elements[][2] =
12540 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
12541 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
12542 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
12543 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
12544 { EL_EMERALD, EL_WALL_EMERALD },
12545 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
12546 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
12547 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
12548 { EL_DIAMOND, EL_WALL_DIAMOND },
12549 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
12550 { EL_GATE_1, EL_GATE_1_GRAY },
12551 { EL_GATE_2, EL_GATE_2_GRAY },
12552 { EL_GATE_3, EL_GATE_3_GRAY },
12553 { EL_GATE_4, EL_GATE_4_GRAY },
12554 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
12555 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
12556 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
12557 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
12558 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
12559 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
12560 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
12561 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
12562 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
12563 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
12564 { EL_LAMP, EL_LAMP_ACTIVE },
12565 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
12566 { EL_SP_BASE, EL_SP_BUGGY_BASE },
12567 { EL_PEARL, EL_WALL_PEARL },
12568 { EL_CRYSTAL, EL_WALL_CRYSTAL },
12569 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
12570 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
12571 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
12572 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
12573 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
12574 { EL_LANDMINE, EL_DC_LANDMINE },
12575 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
12576 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
12577 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
12578 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
12579 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
12580 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
12581 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
12582 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
12583 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
12587 static int rotatable_elements_4[][4] =
12597 EL_SPACESHIP_RIGHT,
12602 EL_BD_BUTTERFLY_UP,
12603 EL_BD_BUTTERFLY_RIGHT,
12604 EL_BD_BUTTERFLY_DOWN,
12605 EL_BD_BUTTERFLY_LEFT
12609 EL_BD_FIREFLY_RIGHT,
12610 EL_BD_FIREFLY_DOWN,
12638 EL_SP_GRAVITY_PORT_UP,
12639 EL_SP_GRAVITY_PORT_RIGHT,
12640 EL_SP_GRAVITY_PORT_DOWN,
12641 EL_SP_GRAVITY_PORT_LEFT
12644 EL_SP_GRAVITY_ON_PORT_UP,
12645 EL_SP_GRAVITY_ON_PORT_RIGHT,
12646 EL_SP_GRAVITY_ON_PORT_DOWN,
12647 EL_SP_GRAVITY_ON_PORT_LEFT
12650 EL_SP_GRAVITY_OFF_PORT_UP,
12651 EL_SP_GRAVITY_OFF_PORT_RIGHT,
12652 EL_SP_GRAVITY_OFF_PORT_DOWN,
12653 EL_SP_GRAVITY_OFF_PORT_LEFT
12662 EL_BALLOON_SWITCH_UP,
12663 EL_BALLOON_SWITCH_RIGHT,
12664 EL_BALLOON_SWITCH_DOWN,
12665 EL_BALLOON_SWITCH_LEFT
12669 EL_MM_MCDUFFIN_RIGHT,
12670 EL_MM_MCDUFFIN_DOWN,
12671 EL_MM_MCDUFFIN_LEFT
12674 EL_MM_MIRROR_FIXED_1,
12675 EL_MM_MIRROR_FIXED_4,
12676 EL_MM_MIRROR_FIXED_3,
12677 EL_MM_MIRROR_FIXED_2
12680 EL_MM_STEEL_GRID_FIXED_1,
12681 EL_MM_STEEL_GRID_FIXED_4,
12682 EL_MM_STEEL_GRID_FIXED_2,
12683 EL_MM_STEEL_GRID_FIXED_3
12686 EL_MM_WOODEN_GRID_FIXED_1,
12687 EL_MM_WOODEN_GRID_FIXED_4,
12688 EL_MM_WOODEN_GRID_FIXED_2,
12689 EL_MM_WOODEN_GRID_FIXED_3
12692 EL_MM_POLARIZER_CROSS_1,
12693 EL_MM_POLARIZER_CROSS_4,
12694 EL_MM_POLARIZER_CROSS_3,
12695 EL_MM_POLARIZER_CROSS_2
12699 EL_MM_PACMAN_RIGHT,
12711 EL_DF_RECEIVER_RIGHT,
12712 EL_DF_RECEIVER_DOWN,
12713 EL_DF_RECEIVER_LEFT
12726 static int rotatable_elements_8[][8] =
12729 EL_DF_STEEL_GRID_FIXED_1,
12730 EL_DF_STEEL_GRID_FIXED_8,
12731 EL_DF_STEEL_GRID_FIXED_7,
12732 EL_DF_STEEL_GRID_FIXED_6,
12733 EL_DF_STEEL_GRID_FIXED_5,
12734 EL_DF_STEEL_GRID_FIXED_4,
12735 EL_DF_STEEL_GRID_FIXED_3,
12736 EL_DF_STEEL_GRID_FIXED_2
12739 EL_DF_WOODEN_GRID_FIXED_1,
12740 EL_DF_WOODEN_GRID_FIXED_8,
12741 EL_DF_WOODEN_GRID_FIXED_7,
12742 EL_DF_WOODEN_GRID_FIXED_6,
12743 EL_DF_WOODEN_GRID_FIXED_5,
12744 EL_DF_WOODEN_GRID_FIXED_4,
12745 EL_DF_WOODEN_GRID_FIXED_3,
12746 EL_DF_WOODEN_GRID_FIXED_2
12749 EL_DF_STEEL_GRID_ROTATING_1,
12750 EL_DF_STEEL_GRID_ROTATING_8,
12751 EL_DF_STEEL_GRID_ROTATING_7,
12752 EL_DF_STEEL_GRID_ROTATING_6,
12753 EL_DF_STEEL_GRID_ROTATING_5,
12754 EL_DF_STEEL_GRID_ROTATING_4,
12755 EL_DF_STEEL_GRID_ROTATING_3,
12756 EL_DF_STEEL_GRID_ROTATING_2
12759 EL_DF_WOODEN_GRID_ROTATING_1,
12760 EL_DF_WOODEN_GRID_ROTATING_8,
12761 EL_DF_WOODEN_GRID_ROTATING_7,
12762 EL_DF_WOODEN_GRID_ROTATING_6,
12763 EL_DF_WOODEN_GRID_ROTATING_5,
12764 EL_DF_WOODEN_GRID_ROTATING_4,
12765 EL_DF_WOODEN_GRID_ROTATING_3,
12766 EL_DF_WOODEN_GRID_ROTATING_2
12773 static int rotatable_elements_16[][16] =
12794 EL_MM_TELEPORTER_5,
12795 EL_MM_TELEPORTER_4,
12796 EL_MM_TELEPORTER_3,
12797 EL_MM_TELEPORTER_2,
12798 EL_MM_TELEPORTER_1,
12799 EL_MM_TELEPORTER_16,
12800 EL_MM_TELEPORTER_15,
12801 EL_MM_TELEPORTER_14,
12802 EL_MM_TELEPORTER_13,
12803 EL_MM_TELEPORTER_12,
12804 EL_MM_TELEPORTER_11,
12805 EL_MM_TELEPORTER_10,
12806 EL_MM_TELEPORTER_9,
12807 EL_MM_TELEPORTER_8,
12808 EL_MM_TELEPORTER_7,
12812 EL_MM_TELEPORTER_RED_5,
12813 EL_MM_TELEPORTER_RED_4,
12814 EL_MM_TELEPORTER_RED_3,
12815 EL_MM_TELEPORTER_RED_2,
12816 EL_MM_TELEPORTER_RED_1,
12817 EL_MM_TELEPORTER_RED_16,
12818 EL_MM_TELEPORTER_RED_15,
12819 EL_MM_TELEPORTER_RED_14,
12820 EL_MM_TELEPORTER_RED_13,
12821 EL_MM_TELEPORTER_RED_12,
12822 EL_MM_TELEPORTER_RED_11,
12823 EL_MM_TELEPORTER_RED_10,
12824 EL_MM_TELEPORTER_RED_9,
12825 EL_MM_TELEPORTER_RED_8,
12826 EL_MM_TELEPORTER_RED_7,
12827 EL_MM_TELEPORTER_RED_6
12830 EL_MM_TELEPORTER_YELLOW_5,
12831 EL_MM_TELEPORTER_YELLOW_4,
12832 EL_MM_TELEPORTER_YELLOW_3,
12833 EL_MM_TELEPORTER_YELLOW_2,
12834 EL_MM_TELEPORTER_YELLOW_1,
12835 EL_MM_TELEPORTER_YELLOW_16,
12836 EL_MM_TELEPORTER_YELLOW_15,
12837 EL_MM_TELEPORTER_YELLOW_14,
12838 EL_MM_TELEPORTER_YELLOW_13,
12839 EL_MM_TELEPORTER_YELLOW_12,
12840 EL_MM_TELEPORTER_YELLOW_11,
12841 EL_MM_TELEPORTER_YELLOW_10,
12842 EL_MM_TELEPORTER_YELLOW_9,
12843 EL_MM_TELEPORTER_YELLOW_8,
12844 EL_MM_TELEPORTER_YELLOW_7,
12845 EL_MM_TELEPORTER_YELLOW_6
12848 EL_MM_TELEPORTER_GREEN_5,
12849 EL_MM_TELEPORTER_GREEN_4,
12850 EL_MM_TELEPORTER_GREEN_3,
12851 EL_MM_TELEPORTER_GREEN_2,
12852 EL_MM_TELEPORTER_GREEN_1,
12853 EL_MM_TELEPORTER_GREEN_16,
12854 EL_MM_TELEPORTER_GREEN_15,
12855 EL_MM_TELEPORTER_GREEN_14,
12856 EL_MM_TELEPORTER_GREEN_13,
12857 EL_MM_TELEPORTER_GREEN_12,
12858 EL_MM_TELEPORTER_GREEN_11,
12859 EL_MM_TELEPORTER_GREEN_10,
12860 EL_MM_TELEPORTER_GREEN_9,
12861 EL_MM_TELEPORTER_GREEN_8,
12862 EL_MM_TELEPORTER_GREEN_7,
12863 EL_MM_TELEPORTER_GREEN_6
12866 EL_MM_TELEPORTER_BLUE_5,
12867 EL_MM_TELEPORTER_BLUE_4,
12868 EL_MM_TELEPORTER_BLUE_3,
12869 EL_MM_TELEPORTER_BLUE_2,
12870 EL_MM_TELEPORTER_BLUE_1,
12871 EL_MM_TELEPORTER_BLUE_16,
12872 EL_MM_TELEPORTER_BLUE_15,
12873 EL_MM_TELEPORTER_BLUE_14,
12874 EL_MM_TELEPORTER_BLUE_13,
12875 EL_MM_TELEPORTER_BLUE_12,
12876 EL_MM_TELEPORTER_BLUE_11,
12877 EL_MM_TELEPORTER_BLUE_10,
12878 EL_MM_TELEPORTER_BLUE_9,
12879 EL_MM_TELEPORTER_BLUE_8,
12880 EL_MM_TELEPORTER_BLUE_7,
12881 EL_MM_TELEPORTER_BLUE_6
12885 EL_MM_POLARIZER_16,
12886 EL_MM_POLARIZER_15,
12887 EL_MM_POLARIZER_14,
12888 EL_MM_POLARIZER_13,
12889 EL_MM_POLARIZER_12,
12890 EL_MM_POLARIZER_11,
12891 EL_MM_POLARIZER_10,
12920 EL_DF_MIRROR_ROTATING_1,
12921 EL_DF_MIRROR_ROTATING_16,
12922 EL_DF_MIRROR_ROTATING_15,
12923 EL_DF_MIRROR_ROTATING_14,
12924 EL_DF_MIRROR_ROTATING_13,
12925 EL_DF_MIRROR_ROTATING_12,
12926 EL_DF_MIRROR_ROTATING_11,
12927 EL_DF_MIRROR_ROTATING_10,
12928 EL_DF_MIRROR_ROTATING_9,
12929 EL_DF_MIRROR_ROTATING_8,
12930 EL_DF_MIRROR_ROTATING_7,
12931 EL_DF_MIRROR_ROTATING_6,
12932 EL_DF_MIRROR_ROTATING_5,
12933 EL_DF_MIRROR_ROTATING_4,
12934 EL_DF_MIRROR_ROTATING_3,
12935 EL_DF_MIRROR_ROTATING_2
12938 EL_DF_MIRROR_FIXED_1,
12939 EL_DF_MIRROR_FIXED_16,
12940 EL_DF_MIRROR_FIXED_15,
12941 EL_DF_MIRROR_FIXED_14,
12942 EL_DF_MIRROR_FIXED_13,
12943 EL_DF_MIRROR_FIXED_12,
12944 EL_DF_MIRROR_FIXED_11,
12945 EL_DF_MIRROR_FIXED_10,
12946 EL_DF_MIRROR_FIXED_9,
12947 EL_DF_MIRROR_FIXED_8,
12948 EL_DF_MIRROR_FIXED_7,
12949 EL_DF_MIRROR_FIXED_6,
12950 EL_DF_MIRROR_FIXED_5,
12951 EL_DF_MIRROR_FIXED_4,
12952 EL_DF_MIRROR_FIXED_3,
12953 EL_DF_MIRROR_FIXED_2
12962 for (i = 0; swappable_elements[i][0] != -1; i++)
12964 int element1 = swappable_elements[i][0];
12965 int element2 = swappable_elements[i][1];
12967 if (old_element == element1 || old_element == element2)
12968 new_element = (old_element == element1 ? element2 : element1);
12971 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
12973 for (j = 0; j < 4; j++)
12975 int element = rotatable_elements_4[i][j];
12977 if (old_element == element)
12978 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
12979 button == 2 ? rotatable_elements_4[i][0] :
12980 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
12985 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
12987 for (j = 0; j < 8; j++)
12989 int element = rotatable_elements_8[i][j];
12991 if (old_element == element)
12992 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
12993 button == 2 ? rotatable_elements_8[i][0] :
12994 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
12999 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13001 for (j = 0; j < 16; j++)
13003 int element = rotatable_elements_16[i][j];
13005 if (old_element == element)
13006 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13007 button == 2 ? rotatable_elements_16[i][0] :
13008 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13013 if (old_element != new_element)
13015 int max_infotext_len = getMaxInfoTextLength();
13016 char infotext[MAX_OUTPUT_LINESIZE + 1];
13018 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13019 infotext[max_infotext_len] = '\0';
13021 ClearEditorGadgetInfoText();
13023 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13028 if (IS_MM_WALL_EDITOR(new_element))
13029 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13031 SetElementSimple(x, y, new_element, change_level);
13037 static void ResetIntelliDraw(void)
13041 for (x = 0; x < lev_fieldx; x++)
13042 for (y = 0; y < lev_fieldy; y++)
13043 IntelliDrawBuffer[x][y] = Tile[x][y];
13045 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13048 static boolean draw_mode_hires = FALSE;
13050 static boolean isHiresTileElement(int element)
13052 return (IS_MM_WALL(element) || element == EL_EMPTY);
13055 static boolean isHiresDrawElement(int element)
13057 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13060 static int numHiresTiles(int element)
13062 if (IS_MM_WALL(element))
13063 return get_number_of_bits(MM_WALL_BITS(element));
13068 static void SetDrawModeHiRes(int element)
13071 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13072 isHiresDrawElement(element));
13075 static boolean getDrawModeHiRes(void)
13077 return draw_mode_hires;
13080 static int getLoResScreenPos(int pos)
13082 return (getDrawModeHiRes() ? pos / 2 : pos);
13085 static int getLoResScreenMod(int pos)
13087 return (getDrawModeHiRes() ? pos % 2 : 0);
13090 static void SetElementExt(int x, int y, int dx, int dy, int element,
13091 boolean change_level, int button)
13094 SetElementSimple(x, y, Tile[x][y], change_level);
13095 else if (GetKeyModState() & KMOD_Shift)
13096 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13098 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13101 static void SetElement(int x, int y, int element)
13103 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13106 static void SetElementButton(int x, int y, int dx, int dy, int element,
13109 SetElementExt(x, y, dx, dy, element, TRUE, button);
13112 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13114 int lx = getLoResScreenPos(sx2) + level_xpos;
13115 int ly = getLoResScreenPos(sy2) + level_ypos;
13116 int dx = getLoResScreenMod(sx2);
13117 int dy = getLoResScreenMod(sy2);
13119 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13122 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13129 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13132 static int getLevelElementHiRes(int lx2, int ly2)
13138 int element = Tile[lx][ly];
13139 unsigned int bitmask = (dx + 1) << (dy * 2);
13141 if (IS_MM_WALL(element))
13143 if (element & bitmask)
13144 return map_mm_wall_element(element);
13152 static void DrawLineElement(int x, int y, int element, boolean change_level)
13154 SetElementHiRes(x, y, element, change_level);
13157 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13158 int element, boolean change_level)
13160 int xsize = ABS(to_x - from_x);
13161 int ysize = ABS(to_y - from_y);
13162 int dx = (to_x < from_x ? -1 : +1);
13163 int dy = (to_y < from_y ? -1 : +1);
13166 if (from_y == to_y) // horizontal line
13168 for (i = 0; i <= xsize; i++)
13169 DrawLineElement(from_x + i * dx, from_y, element, change_level);
13171 else if (from_x == to_x) // vertical line
13173 for (i = 0; i <= ysize; i++)
13174 DrawLineElement(from_x, from_y + i * dy, element, change_level);
13176 else // diagonal line
13178 if (ysize < xsize) // a < 1
13180 float a = (float)ysize / (float)xsize;
13182 for (i = 0; i <= xsize; i++)
13185 int y = dy * (int)(a * i + 0.5);
13187 DrawLineElement(from_x + x, from_y + y, element, change_level);
13192 float a = (float)xsize / (float)ysize;
13194 for (i = 0; i <= ysize; i++)
13196 int x = dx * (int)(a * i + 0.5);
13199 DrawLineElement(from_x + x, from_y + y, element, change_level);
13205 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
13206 int element, boolean change_level)
13208 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
13209 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
13210 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
13211 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
13214 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
13215 int element, boolean change_level)
13220 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
13222 for (y = from_y; y <= to_y; y++)
13223 DrawLine(from_x, y, to_x, y, element, change_level);
13226 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
13227 int element, boolean change_level)
13229 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
13230 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
13231 int len_x = ABS(to_x - from_x);
13232 int len_y = ABS(to_y - from_y);
13235 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
13237 // not optimal (some points get drawn twice) but simple,
13238 // and fast enough for the few points we are drawing
13240 for (x = 0; x <= radius; x++)
13242 int sx, sy, sx2, sy2, lx, ly;
13244 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
13246 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13247 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13248 sx = getLoResScreenPos(sx2);
13249 sy = getLoResScreenPos(sy2);
13250 lx = sx + level_xpos;
13251 ly = sy + level_ypos;
13253 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13254 DrawLineElement(sx2, sy2, element, change_level);
13257 for (y = 0; y <= radius; y++)
13259 int sx, sy, sx2, sy2, lx, ly;
13261 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
13263 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13264 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13265 sx = getLoResScreenPos(sx2);
13266 sy = getLoResScreenPos(sy2);
13267 lx = sx + level_xpos;
13268 ly = sy + level_ypos;
13270 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13271 DrawLineElement(sx2, sy2, element, change_level);
13275 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
13276 int element, boolean change_level)
13278 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13279 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13281 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13284 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
13286 #if DRAW_CIRCLES_BUTTON_AVAILABLE
13287 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
13288 int element, boolean change_level)
13290 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13291 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13292 int mirror_to_x2 = from_x - (to_x2 - from_x);
13293 int mirror_to_y2 = from_y - (to_y2 - from_y);
13295 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13296 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
13297 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
13298 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13302 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13304 int from_sx, from_sy;
13308 swap_numbers(&from_x, &to_x);
13311 swap_numbers(&from_y, &to_y);
13313 from_sx = SX + from_x * ed_tilesize;
13314 from_sy = SY + from_y * ed_tilesize;
13315 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13316 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13318 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13319 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13320 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13321 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13323 if (from_x == to_x && from_y == to_y)
13324 MarkTileDirty(from_x/2, from_y/2);
13326 redraw_mask |= REDRAW_FIELD;
13329 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13330 int element, boolean change_level)
13332 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13335 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13336 int element, boolean change_level)
13338 if (element == -1 || change_level)
13339 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13341 DrawAreaBorder(from_x, from_y, to_x, to_y);
13344 // values for CopyBrushExt()
13345 #define CB_AREA_TO_BRUSH 0
13346 #define CB_BRUSH_TO_CURSOR 1
13347 #define CB_BRUSH_TO_LEVEL 2
13348 #define CB_DELETE_OLD_CURSOR 3
13349 #define CB_DUMP_BRUSH 4
13350 #define CB_DUMP_BRUSH_SMALL 5
13351 #define CB_CLIPBOARD_TO_BRUSH 6
13352 #define CB_BRUSH_TO_CLIPBOARD 7
13353 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
13354 #define CB_UPDATE_BRUSH_POSITION 9
13355 #define CB_FLIP_BRUSH_X 10
13356 #define CB_FLIP_BRUSH_Y 11
13357 #define CB_FLIP_BRUSH_XY 12
13359 #define MAX_CB_PART_SIZE 10
13360 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
13361 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
13362 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
13363 MAX_CB_NUM_LINES * \
13366 static int getFlippedTileExt(int map[], int element)
13370 for (i = 0; map[i] != -1; i++)
13371 if (map[i] == element)
13372 return map[i ^ 1]; // get flipped element by flipping LSB of index
13377 static int getFlippedTileX(int element)
13381 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
13382 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
13383 EL_BUG_LEFT, EL_BUG_RIGHT,
13384 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
13385 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
13386 EL_ARROW_LEFT, EL_ARROW_RIGHT,
13387 EL_MOLE_LEFT, EL_MOLE_RIGHT,
13388 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
13389 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
13390 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
13391 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
13392 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
13393 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
13394 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
13395 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
13396 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
13397 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
13398 EL_SPRING_LEFT, EL_SPRING_RIGHT,
13399 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
13400 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
13401 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
13402 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
13403 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
13404 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
13405 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13406 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
13407 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13408 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
13409 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
13410 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
13415 return getFlippedTileExt(map, element);
13418 static int getFlippedTileY(int element)
13422 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
13423 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
13424 EL_BUG_UP, EL_BUG_DOWN,
13425 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
13426 EL_PACMAN_UP, EL_PACMAN_DOWN,
13427 EL_ARROW_UP, EL_ARROW_DOWN,
13428 EL_MOLE_UP, EL_MOLE_DOWN,
13429 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
13430 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
13431 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
13432 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
13433 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
13434 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
13435 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
13436 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
13437 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
13438 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
13439 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
13440 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13441 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13442 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13443 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13444 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
13445 EL_EMC_WALL_1, EL_EMC_WALL_3,
13450 return getFlippedTileExt(map, element);
13453 static int getFlippedTileXY(int element)
13457 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
13458 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
13459 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
13460 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
13461 EL_BUG_LEFT, EL_BUG_UP,
13462 EL_BUG_RIGHT, EL_BUG_DOWN,
13463 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
13464 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
13465 EL_PACMAN_LEFT, EL_PACMAN_UP,
13466 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
13467 EL_ARROW_LEFT, EL_ARROW_UP,
13468 EL_ARROW_RIGHT, EL_ARROW_DOWN,
13469 EL_MOLE_LEFT, EL_MOLE_UP,
13470 EL_MOLE_RIGHT, EL_MOLE_DOWN,
13471 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
13472 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
13473 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
13474 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
13475 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
13476 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
13477 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
13478 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
13479 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
13480 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
13481 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
13482 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
13483 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
13484 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
13485 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
13486 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
13487 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
13488 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
13489 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
13490 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
13491 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
13492 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13493 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13494 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
13495 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
13496 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
13497 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
13498 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
13503 return getFlippedTileExt(map, element);
13506 static int getFlippedTile(int element, int mode)
13508 if (IS_MM_ELEMENT(element))
13510 // get MM game element
13511 element = map_element_RND_to_MM(element);
13513 // get flipped game element
13514 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
13515 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
13516 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
13519 // get RND game element again
13520 element = map_element_MM_to_RND(element);
13524 // get flipped game element
13525 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
13526 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
13527 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
13534 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
13537 short tile1_flipped = getFlippedTile(*tile1, mode);
13538 short tile2_flipped = getFlippedTile(*tile2, mode);
13541 *tile1 = tile2_flipped;
13542 *tile2 = tile1_flipped;
13545 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
13547 DrawLineElement(sx, sy, element, change_level);
13550 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
13551 int button, int mode)
13553 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13554 static int brush_width, brush_height;
13555 static int last_cursor_x = -1, last_cursor_y = -1;
13556 static boolean delete_old_brush = FALSE;
13557 int new_element = BUTTON_ELEMENT(button);
13560 if (mode == CB_DUMP_BRUSH ||
13561 mode == CB_DUMP_BRUSH_SMALL ||
13562 mode == CB_BRUSH_TO_CLIPBOARD ||
13563 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13565 if (edit_mode != ED_MODE_DRAWING)
13568 char part[MAX_CB_PART_SIZE + 1] = "";
13569 char text[MAX_CB_TEXT_SIZE + 1] = "";
13570 int width = (draw_with_brush ? brush_width : lev_fieldx);
13571 int height = (draw_with_brush ? brush_height : lev_fieldy);
13572 char *format = "%s%03d";
13574 for (y = 0; y < height; y++)
13575 for (x = 0; x < width; x++)
13576 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
13579 for (y = 0; y < height; y++)
13581 for (x = 0; x < width; x++)
13583 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
13584 char *prefix = (mode == CB_DUMP_BRUSH ||
13585 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
13587 if (element >= NUM_FILE_ELEMENTS)
13588 element = EL_UNKNOWN;
13590 // copy brush to level sketch text buffer for the R'n'D forum:
13591 // - large tiles: `xxx or `xxxx (0x60 ASCII)
13592 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
13593 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
13594 strcat(text, part);
13597 strcat(text, "\n");
13600 if (mode == CB_BRUSH_TO_CLIPBOARD ||
13601 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13602 SDL_SetClipboardText(text);
13604 Print("%s", text); // print brush data to console and log file
13609 if (mode == CB_CLIPBOARD_TO_BRUSH)
13611 if (edit_mode != ED_MODE_DRAWING)
13614 if (!SDL_HasClipboardText())
13616 Request("Clipboard is empty!", REQ_CONFIRM);
13621 boolean copy_to_brush = (draw_with_brush ||
13622 drawing_function == GADGET_ID_GRAB_BRUSH);
13624 // this will delete the old brush, if already drawing with a brush
13626 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
13628 // initialization is required for "odd" (incomplete) clipboard content
13629 for (x = 0; x < MAX_LEV_FIELDX; x++)
13630 for (y = 0; y < MAX_LEV_FIELDY; y++)
13631 brush_buffer[x][y] = EL_EMPTY;
13638 char *clipboard_text = SDL_GetClipboardText();
13639 char *ptr = clipboard_text;
13640 boolean allow_new_row = FALSE;
13641 boolean stop = FALSE;
13643 while (*ptr && !stop)
13645 boolean prefix_found = FALSE;
13646 boolean start_new_row = FALSE;
13648 // level sketch element number prefixes (may be multi-byte characters)
13649 char *prefix_list[] = { "`", "¸" };
13652 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
13654 char *prefix = prefix_list[i];
13656 // check if string is large enough for prefix
13657 if (strlen(ptr) < strlen(prefix))
13664 // check if string starts with prefix
13665 if (strPrefix(ptr, prefix))
13667 ptr += strlen(prefix);
13669 prefix_found = TRUE;
13675 // check if prefix found and followed by (at least) three digits
13676 if (prefix_found &&
13677 strlen(ptr) >= 3 &&
13678 ptr[0] >= '0' && ptr[0] <= '9' &&
13679 ptr[1] >= '0' && ptr[1] <= '9' &&
13680 ptr[2] >= '0' && ptr[2] <= '9')
13682 int element = ((ptr[0] - '0') * 100 +
13683 (ptr[1] - '0') * 10 +
13688 // level sketch element number might consist of four digits
13689 if (ptr[0] >= '0' && ptr[0] <= '9')
13691 element = element * 10 + (ptr[0] - '0');
13695 // remap some (historic, now obsolete) elements
13696 element = getMappedElement(element);
13698 if (element >= NUM_FILE_ELEMENTS)
13699 element = EL_UNKNOWN;
13701 brush_buffer[x][y] = element;
13703 brush_width = MAX(x + 1, brush_width);
13704 brush_height = MAX(y + 1, brush_height);
13708 if (x >= MAX_LEV_FIELDX)
13709 start_new_row = TRUE;
13711 allow_new_row = TRUE;
13715 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
13716 start_new_row = TRUE;
13718 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
13726 if (y >= MAX_LEV_FIELDY)
13729 allow_new_row = FALSE;
13733 SDL_free(clipboard_text);
13735 if (brush_width == 0 || brush_height == 0)
13737 Request("No level sketch found in clipboard!", REQ_CONFIRM);
13744 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
13747 SDL_GetMouseState(&mx, &my);
13749 // if inside drawing area, activate and draw brush at last mouse position
13750 if (mx >= gi->x && mx < gi->x + gi->width &&
13751 my >= gi->y && my < gi->y + gi->height)
13752 CopyBrushToCursor(last_cursor_x, last_cursor_y);
13754 draw_with_brush = TRUE;
13760 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
13761 brush_width, brush_height);
13763 if (!Request(request, REQ_ASK))
13766 for (x = 0; x < MAX_LEV_FIELDX; x++)
13767 for (y = 0; y < MAX_LEV_FIELDY; y++)
13768 Tile[x][y] = brush_buffer[x][y];
13770 lev_fieldx = level.fieldx = brush_width;
13771 lev_fieldy = level.fieldy = brush_height;
13773 boolean use_bd_engine = TRUE;
13774 boolean use_em_engine = TRUE;
13775 boolean use_sp_engine = TRUE;
13776 boolean use_mm_engine = TRUE;
13778 for (x = 0; x < MAX_LEV_FIELDX; x++)
13780 for (y = 0; y < MAX_LEV_FIELDY; y++)
13782 int element = Tile[x][y];
13784 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13785 use_bd_engine = FALSE;
13787 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13788 use_em_engine = FALSE;
13790 if (!IS_SP_ELEMENT(element))
13791 use_sp_engine = FALSE;
13793 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
13794 use_mm_engine = FALSE;
13798 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
13799 use_em_engine ? GAME_ENGINE_TYPE_EM :
13800 use_sp_engine ? GAME_ENGINE_TYPE_SP :
13801 use_mm_engine ? GAME_ENGINE_TYPE_MM :
13802 GAME_ENGINE_TYPE_RND);
13804 // update element selection list
13805 ReinitializeElementList();
13806 ModifyEditorElementList();
13808 SetBorderElement();
13810 DrawEditModeWindow();
13811 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13817 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
13820 if (mode == CB_AREA_TO_BRUSH)
13822 int from_lx, from_ly;
13825 swap_numbers(&from_x, &to_x);
13828 swap_numbers(&from_y, &to_y);
13830 brush_width = to_x - from_x + 1;
13831 brush_height = to_y - from_y + 1;
13833 from_lx = from_x + level_xpos;
13834 from_ly = from_y + level_ypos;
13836 for (y = 0; y < brush_height; y++)
13838 for (x = 0; x < brush_width; x++)
13840 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
13843 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
13848 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13850 delete_old_brush = FALSE;
13852 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
13853 mode == CB_BRUSH_TO_LEVEL)
13855 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
13856 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
13857 int cursor_from_x = cursor_x - brush_width / 2;
13858 int cursor_from_y = cursor_y - brush_height / 2;
13859 int border_from_x = cursor_x, border_from_y = cursor_y;
13860 int border_to_x = cursor_x, border_to_y = cursor_y;
13862 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
13863 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13865 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
13866 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
13868 delete_old_brush = FALSE;
13873 for (y = 0; y < brush_height; y++)
13875 for (x = 0; x < brush_width; x++)
13877 int sx = cursor_from_x + x;
13878 int sy = cursor_from_y + y;
13879 int lx = sx + level_xpos;
13880 int ly = sy + level_ypos;
13881 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
13882 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
13883 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
13884 brush_buffer[x][y] : new_element);
13886 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13888 if (sx < border_from_x)
13889 border_from_x = sx;
13890 else if (sx > border_to_x)
13892 if (sy < border_from_y)
13893 border_from_y = sy;
13894 else if (sy > border_to_y)
13897 DrawBrushElement(sx, sy, element, change_level);
13902 if (mode != CB_DELETE_OLD_CURSOR)
13903 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
13905 last_cursor_x = cursor_x;
13906 last_cursor_y = cursor_y;
13908 delete_old_brush = TRUE;
13910 else if (mode == CB_FLIP_BRUSH_X)
13912 for (y = 0; y < brush_height; y++)
13913 for (x = 0; x < (brush_width + 1) / 2; x++)
13914 SwapFlippedTiles(&brush_buffer[x][y],
13915 &brush_buffer[brush_width - x - 1][y], mode);
13917 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13919 else if (mode == CB_FLIP_BRUSH_Y)
13921 for (y = 0; y < (brush_height + 1) / 2; y++)
13922 for (x = 0; x < brush_width; x++)
13923 SwapFlippedTiles(&brush_buffer[x][y],
13924 &brush_buffer[x][brush_height - y - 1], mode);
13926 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13928 else if (mode == CB_FLIP_BRUSH_XY)
13930 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13932 for (y = 0; y < MAX(brush_width, brush_height); y++)
13933 for (x = 0; x <= y; x++)
13934 SwapFlippedTiles(&brush_buffer[x][y],
13935 &brush_buffer[y][x], mode);
13937 swap_numbers(&brush_width, &brush_height);
13939 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13942 if (mode == CB_UPDATE_BRUSH_POSITION)
13944 last_cursor_x = from_x;
13945 last_cursor_y = from_y;
13949 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
13952 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
13955 static void CopyBrushToLevel(int x, int y, int button)
13957 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
13960 static void CopyBrushToCursor(int x, int y)
13962 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13965 static void UpdateBrushPosition(int x, int y)
13967 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
13970 static void DeleteBrushFromCursor(void)
13972 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13975 static void FlipBrushX(void)
13977 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
13980 static void FlipBrushY(void)
13982 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
13985 static void RotateBrush(void)
13987 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
13988 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
13991 void DumpBrush(void)
13993 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
13996 void DumpBrush_Small(void)
13998 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14001 void CopyClipboardToBrush(void)
14003 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14006 void CopyBrushToClipboard(void)
14008 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14011 void CopyBrushToClipboard_Small(void)
14013 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14016 void UndoLevelEditorOperation(void)
14018 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14021 void RedoLevelEditorOperation(void)
14023 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14026 static void FloodFill(int from_x, int from_y, int fill_element)
14028 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14031 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14033 int from_x = from_sx2 + 2 * level_xpos;
14034 int from_y = from_sy2 + 2 * level_ypos;
14035 int max_fillx = lev_fieldx * 2;
14036 int max_filly = lev_fieldy * 2;
14037 short Fill[max_fillx][max_filly];
14040 for (x = 0; x < max_fillx; x++)
14041 for (y = 0; y < max_filly; y++)
14042 Fill[x][y] = getLevelElementHiRes(x, y);
14044 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14045 Fill, max_fillx, max_filly);
14047 for (x = 0; x < max_fillx; x++)
14048 for (y = 0; y < max_filly; y++)
14049 if (Fill[x][y] == fill_element)
14050 SetLevelElementHiRes(x, y, Fill[x][y]);
14053 // values for DrawLevelText() modes
14054 #define TEXT_INIT 0
14055 #define TEXT_SETCURSOR 1
14056 #define TEXT_WRITECHAR 2
14057 #define TEXT_BACKSPACE 3
14058 #define TEXT_NEWLINE 4
14060 #define TEXT_QUERY_TYPING 6
14062 static int DrawLevelText(int sx, int sy, char letter, int mode)
14064 static short delete_buffer[MAX_LEV_FIELDX];
14065 static int start_sx;
14066 static int last_sx, last_sy;
14067 static boolean typing = FALSE;
14068 int letter_element;
14069 int lx = 0, ly = 0;
14071 // map lower case letters to upper case and convert special characters
14072 if (letter >= 'a' && letter <= 'z')
14073 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14074 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14075 letter_element = EL_CHAR_AUMLAUT;
14076 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14077 letter_element = EL_CHAR_OUMLAUT;
14078 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14079 letter_element = EL_CHAR_UUMLAUT;
14080 else if (letter == '^')
14081 letter_element = EL_CHAR_COPYRIGHT;
14083 letter_element = EL_CHAR_ASCII0 + letter;
14085 if (mode != TEXT_INIT)
14090 if (mode != TEXT_SETCURSOR)
14096 lx = last_sx + level_xpos;
14097 ly = last_sy + level_ypos;
14104 DrawLevelText(0, 0, 0, TEXT_END);
14110 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14113 case TEXT_SETCURSOR:
14114 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14115 DrawAreaBorder(sx, sy, sx, sy);
14116 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14117 ed_tilesize, ed_tilesize);
14122 case TEXT_WRITECHAR:
14123 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14125 if (new_element1 >= EL_STEEL_CHAR_START &&
14126 new_element1 <= EL_STEEL_CHAR_END)
14127 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14129 delete_buffer[sx - start_sx] = Tile[lx][ly];
14130 Tile[lx][ly] = letter_element;
14132 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14133 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14134 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14135 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14137 DrawLevelText(0, 0, 0, TEXT_END);
14139 level.changed = TRUE;
14143 case TEXT_BACKSPACE:
14146 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14147 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14148 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14153 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14154 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14156 DrawLevelText(0, 0, 0, TEXT_END);
14160 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14161 DrawEditorElement(sx, sy, Tile[lx][ly]);
14166 case TEXT_QUERY_TYPING:
14176 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
14177 int element, boolean change_level)
14179 int lx = sx + level_xpos;
14180 int ly = sy + level_ypos;
14183 DrawEditorElement(sx, sy, Tile[lx][ly]);
14185 DrawAreaBorder(sx, sy, sx, sy);
14188 static void CheckLevelBorderElement(boolean redraw_playfield)
14190 int last_border_element = BorderElement;
14192 SetBorderElement();
14194 if (redraw_playfield && BorderElement != last_border_element)
14195 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14198 static void CopyLevelToUndoBuffer(int mode)
14200 static boolean accumulated_undo = FALSE;
14201 boolean new_undo_buffer_position = TRUE;
14204 if (undo_buffer_steps == 0)
14205 accumulated_undo = FALSE;
14209 case UNDO_IMMEDIATE:
14210 accumulated_undo = FALSE;
14213 case UNDO_ACCUMULATE:
14214 if (accumulated_undo)
14215 new_undo_buffer_position = FALSE;
14216 accumulated_undo = TRUE;
14223 if (new_undo_buffer_position)
14225 // advance position in undo buffer ring
14226 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14228 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
14229 undo_buffer_steps++;
14232 // always reset redo buffer when storing level change into undo buffer
14233 redo_buffer_steps = 0;
14235 for (x = 0; x < lev_fieldx; x++)
14236 for (y = 0; y < lev_fieldy; y++)
14237 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
14239 // check if drawing operation forces change of border style
14240 CheckLevelBorderElement(TRUE);
14242 level.changed = TRUE;
14245 static void RandomPlacement(int new_element)
14247 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14248 int num_free_positions = 0;
14249 int num_percentage, num_elements;
14252 ResetIntelliDraw();
14254 // determine number of free positions for randomly placing the new element
14255 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
14257 free_position[x][y] =
14258 (random_placement_background_restricted ?
14259 Tile[x][y] == random_placement_background_element :
14260 Tile[x][y] != new_element);
14262 if (free_position[x][y])
14263 num_free_positions++;
14266 // determine number of new elements to place there
14267 num_percentage = num_free_positions * random_placement_value / 100;
14268 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
14269 num_percentage : random_placement_value);
14271 // if less free positions than elements to place, fill all these positions
14272 if (num_free_positions < num_elements)
14274 for (x = 0; x < lev_fieldx; x++)
14275 for (y = 0; y < lev_fieldy; y++)
14276 if (free_position[x][y])
14277 SetElement(x, y, new_element);
14281 while (num_elements > 0)
14283 x = GetSimpleRandom(lev_fieldx);
14284 y = GetSimpleRandom(lev_fieldy);
14286 // don't place element at the same position twice
14287 if (free_position[x][y])
14289 free_position[x][y] = FALSE;
14290 SetElement(x, y, new_element);
14296 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14297 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14300 static void WrapLevel(int dx, int dy)
14302 int wrap_dx = lev_fieldx - dx;
14303 int wrap_dy = lev_fieldy - dy;
14306 for (x = 0; x < lev_fieldx; x++)
14307 for (y = 0; y < lev_fieldy; y++)
14308 TileBackup[x][y] = Tile[x][y];
14310 for (x = 0; x < lev_fieldx; x++)
14311 for (y = 0; y < lev_fieldy; y++)
14313 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14315 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14316 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14319 static void DrawAreaElementHighlight(boolean highlighted,
14320 boolean highlighted_similar)
14322 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14329 for (x = 0; x < ed_fieldx; x++)
14331 for (y = 0; y < ed_fieldy; y++)
14333 boolean highlight = FALSE;
14334 int lx = x + level_xpos;
14335 int ly = y + level_ypos;
14337 if (!IN_LEV_FIELD(lx, ly))
14340 // check if element is the same
14341 if (Tile[lx][ly] == new_element1)
14344 // check if element is similar
14345 if (highlighted_similar &&
14346 strEqual(element_info[Tile[lx][ly]].class_name,
14347 element_info[new_element1].class_name))
14350 // check if element is matching MM style wall
14351 if (IS_MM_WALL(Tile[lx][ly]) &&
14352 map_mm_wall_element(Tile[lx][ly]) == new_element1)
14358 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
14362 for (i = 0; i < 4; i++)
14364 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
14367 int xx = x * 2 + (i % 2);
14368 int yy = y * 2 + (i / 2);
14369 int sx = SX + xx * ed_tilesize / 2;
14370 int sy = SY + yy * ed_tilesize / 2;
14373 int to_sx = sx + ed_tilesize / 2 - 1;
14374 int to_sy = sy + ed_tilesize / 2 - 1;
14376 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14377 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14378 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14379 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14384 int sx = SX + x * ed_tilesize;
14385 int sy = SY + y * ed_tilesize;
14388 int to_sx = sx + ed_tilesize - 1;
14389 int to_sy = sy + ed_tilesize - 1;
14391 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14392 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14393 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14394 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14400 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
14402 char *template_filename_old = getLocalLevelTemplateFilename();
14403 char *template_filename_new =
14404 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
14406 if (copyFile(template_filename_old, template_filename_new) != 0)
14407 Request("Cannot copy level template!", REQ_CONFIRM);
14409 free(template_filename_new);
14412 static void HandleDrawingAreas(struct GadgetInfo *gi)
14414 static boolean started_inside_drawing_area = FALSE;
14415 static int last_sx = -1;
14416 static int last_sy = -1;
14417 static int last_sx2 = -1;
14418 static int last_sy2 = -1;
14419 int id = gi->custom_id;
14420 int type_id = gi->custom_type_id;
14421 boolean button_press_event;
14422 boolean button_release_event;
14423 boolean inside_drawing_area = !gi->event.off_borders;
14424 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
14425 int actual_drawing_function;
14426 int button = gi->event.button;
14427 int new_element = BUTTON_ELEMENT(button);
14428 int sx = gi->event.x, sy = gi->event.y;
14429 int min_sx = 0, min_sy = 0;
14430 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
14431 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
14432 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
14433 int sx2 = gi->event.mx / mini_item_xsize;
14434 int sy2 = gi->event.my / mini_item_ysize;
14437 int lx = 0, ly = 0;
14440 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
14441 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
14443 // make sure to stay inside drawing area boundaries
14444 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14445 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14449 int min_lx = 0, min_ly = 0;
14450 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14452 // get positions inside level field
14453 lx = sx + level_xpos;
14454 ly = sy + level_ypos;
14456 if (!IN_LEV_FIELD(lx, ly))
14457 inside_drawing_area = FALSE;
14459 // make sure to stay inside level field boundaries
14460 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14461 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14463 // correct drawing area positions accordingly
14464 sx = lx - level_xpos;
14465 sy = ly - level_ypos;
14468 // also correct MM wall-sized (double) drawing area positions accordingly
14469 if (sx2 / 2 < sx || sx2 / 2 > sx)
14471 dx = (sx2 / 2 < sx ? 0 : 1);
14474 if (sy2 / 2 < sy || sy2 / 2 > sy)
14476 dy = (sy2 / 2 < sy ? 0 : 1);
14480 if (!button_press_event && !button_release_event)
14482 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
14483 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14484 isHiresTileElement(old_element) &&
14485 isHiresDrawElement(new_element));
14487 // prevent handling events for every pixel position when moving mouse
14488 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
14489 (sx2 == last_sx2 && sy2 == last_sy2))
14498 if (button_press_event)
14499 started_inside_drawing_area = inside_drawing_area;
14501 if (!started_inside_drawing_area)
14504 if (!IS_VALID_BUTTON(button))
14507 // handle info callback for each invocation of action callback
14508 gi->callback_info(gi);
14510 // automatically switch to 'single item' drawing mode, if needed
14511 actual_drawing_function =
14512 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
14513 drawing_function : GADGET_ID_SINGLE_ITEMS);
14515 // clicking into drawing area with pressed Control key picks element
14516 if (GetKeyModState() & KMOD_Control)
14518 last_drawing_function = drawing_function;
14519 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14522 if (GetKeyModState() & KMOD_Shift)
14524 if (button_press_event || button_release_event)
14525 ResetIntelliDraw();
14528 SetDrawModeHiRes(-1); // reset to normal draw mode
14530 switch (actual_drawing_function)
14532 case GADGET_ID_SINGLE_ITEMS:
14535 if (button_release_event)
14537 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14539 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
14540 !inside_drawing_area)
14541 DeleteBrushFromCursor();
14546 if (draw_with_brush)
14548 CopyBrushToLevel(sx, sy, button);
14552 SetDrawModeHiRes(new_element);
14554 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
14556 // remove player at old position
14557 for (y = 0; y < lev_fieldy; y++)
14559 for (x = 0; x < lev_fieldx; x++)
14561 int old_element = Tile[x][y];
14563 if (IS_PLAYER_ELEMENT(old_element) &&
14564 IS_PLAYER_ELEMENT(new_element))
14566 int replaced_with_element =
14567 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
14568 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
14570 old_element == EL_SOKOBAN_FIELD_PLAYER &&
14571 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
14573 new_element == EL_SOKOBAN_FIELD_PLAYER &&
14574 old_element == EL_PLAYER_1 ? EL_EMPTY :
14576 new_element >= EL_PLAYER_1 &&
14577 new_element <= EL_PLAYER_4 &&
14578 new_element == old_element ? EL_EMPTY :
14582 SetElement(x, y, replaced_with_element);
14584 else if (IS_MM_MCDUFFIN(old_element) &&
14585 IS_MM_MCDUFFIN(new_element))
14587 // remove McDuffin at old position
14588 SetElement(x, y, EL_EMPTY);
14594 SetElementButton(lx, ly, dx, dy, new_element, button);
14597 else if (!button_release_event)
14599 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14601 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
14602 DrawMiniGraphicExt(drawto,
14603 gi->x + sx * MINI_TILEX,
14604 gi->y + sy * MINI_TILEY,
14605 el2edimg(new_element));
14607 DrawFixedGraphicExt(drawto,
14608 gi->x + sx * TILEX,
14609 gi->y + sy * TILEY,
14610 el2edimg(new_element), 0);
14612 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14613 new_element = GFX_ELEMENT(new_element);
14615 drawingarea_info[type_id].value[pos] = new_element;
14617 CopyElementPropertiesToGame(properties_element);
14619 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14621 UpdateCustomElementGraphicGadgets();
14623 FrameCounter = 0; // restart animation frame counter
14628 case GADGET_ID_CONNECTED_ITEMS:
14630 static int last_sx = -1;
14631 static int last_sy = -1;
14633 if (button_release_event)
14634 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14636 SetDrawModeHiRes(new_element);
14638 if (getDrawModeHiRes())
14644 if (!button_press_event)
14645 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
14652 case GADGET_ID_LINE:
14653 case GADGET_ID_ARC:
14654 case GADGET_ID_RECTANGLE:
14655 case GADGET_ID_FILLED_BOX:
14656 SetDrawModeHiRes(new_element);
14658 if (getDrawModeHiRes())
14664 case GADGET_ID_GRAB_BRUSH:
14665 case GADGET_ID_TEXT:
14667 static int last_sx = -1;
14668 static int last_sy = -1;
14669 static int start_sx = -1;
14670 static int start_sy = -1;
14671 void (*draw_func)(int, int, int, int, int, boolean);
14673 if (drawing_function == GADGET_ID_LINE)
14674 draw_func = DrawLine;
14675 else if (drawing_function == GADGET_ID_ARC)
14676 draw_func = DrawArc;
14677 else if (drawing_function == GADGET_ID_RECTANGLE)
14678 draw_func = DrawBox;
14679 else if (drawing_function == GADGET_ID_FILLED_BOX)
14680 draw_func = DrawFilledBox;
14681 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
14682 draw_func = SelectArea;
14683 else // (drawing_function == GADGET_ID_TEXT)
14684 draw_func = SetTextCursor;
14686 if (button_press_event)
14688 draw_func(sx, sy, sx, sy, new_element, FALSE);
14689 start_sx = last_sx = sx;
14690 start_sy = last_sy = sy;
14692 if (drawing_function == GADGET_ID_TEXT)
14693 DrawLevelText(0, 0, 0, TEXT_END);
14695 else if (button_release_event)
14697 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
14698 if (drawing_function == GADGET_ID_GRAB_BRUSH)
14700 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
14701 CopyBrushToCursor(sx, sy);
14702 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
14704 draw_with_brush = TRUE;
14706 else if (drawing_function == GADGET_ID_TEXT)
14707 DrawLevelText(sx, sy, 0, TEXT_INIT);
14709 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14711 else if (last_sx != sx || last_sy != sy)
14713 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
14714 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
14715 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
14716 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
14723 case GADGET_ID_FLOOD_FILL:
14724 if (button_press_event && Tile[lx][ly] != new_element)
14726 if (IS_MM_WALL_EDITOR(new_element))
14727 FloodFillWall_MM(sx2, sy2, new_element);
14729 FloodFill(lx, ly, new_element);
14731 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14732 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14736 case GADGET_ID_PICK_ELEMENT:
14737 if (button_release_event)
14738 ClickOnGadget(level_editor_gadget[last_drawing_function],
14740 else if (draw_level)
14741 PickDrawingElement(button, Tile[lx][ly]);
14744 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14746 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
14753 // do not mark level as modified for certain non-level-changing gadgets
14754 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
14755 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
14756 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
14757 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14760 level.changed = TRUE;
14763 static void HandleCounterButtons(struct GadgetInfo *gi)
14765 int gadget_id = gi->custom_id;
14766 int counter_id = gi->custom_type_id;
14767 int button = gi->event.button;
14768 int *counter_value = counterbutton_info[counter_id].value;
14769 int step = BUTTON_STEPSIZE(button) *
14770 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
14772 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14774 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
14775 boolean released = (gi->event.type == GD_EVENT_RELEASED);
14776 boolean level_changed = LevelChanged();
14778 if ((level_changed && pressed) || (!level_changed && released))
14781 if (level_changed && !Request("Level has changed! Discard changes?",
14784 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14785 ModifyEditorCounterValue(counter_id, *counter_value);
14791 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14792 *counter_value = gi->textinput.number_value;
14794 ModifyEditorCounterValue(counter_id, *counter_value + step);
14796 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14798 int last_game_engine_type = level.game_engine_type;
14800 LoadLevel(level_nr);
14801 LoadScore(level_nr);
14803 SaveLevelSetup_SeriesInfo();
14808 DrawEditModeWindow();
14810 if (level.game_engine_type != last_game_engine_type)
14812 // update element selection list
14813 ReinitializeElementList();
14814 ModifyEditorElementList();
14820 switch (counter_id)
14822 case ED_COUNTER_ID_YAMYAM_CONTENT:
14823 DrawYamYamContentAreas();
14826 case ED_COUNTER_ID_BALL_CONTENT:
14827 DrawMagicBallContentAreas();
14830 case ED_COUNTER_ID_ANDROID_CONTENT:
14831 DrawAndroidElementArea();
14834 case ED_COUNTER_ID_GROUP_CONTENT:
14835 DrawGroupElementArea();
14836 CopyGroupElementPropertiesToGame(properties_element);
14839 case ED_COUNTER_ID_INVENTORY_SIZE:
14840 DrawPlayerInitialInventoryArea(properties_element);
14843 case ED_COUNTER_ID_MM_BALL_CONTENT:
14844 DrawMMBallContentArea();
14847 case ED_COUNTER_ID_ENVELOPE_XSIZE:
14848 case ED_COUNTER_ID_ENVELOPE_YSIZE:
14849 DrawEnvelopeTextArea(-1);
14852 case ED_COUNTER_ID_LEVEL_XSIZE:
14853 case ED_COUNTER_ID_LEVEL_YSIZE:
14854 lev_fieldx = level.fieldx;
14855 lev_fieldy = level.fieldy;
14857 // check if resizing of level results in change of border border
14858 SetBorderElement();
14866 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
14867 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
14868 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
14869 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
14870 CopyElementPropertiesToGame(properties_element);
14872 // do not mark level as modified for certain non-level-changing gadgets
14873 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
14874 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
14875 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
14876 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
14879 level.changed = TRUE;
14882 static void HandleTextInputGadgets(struct GadgetInfo *gi)
14884 int type_id = gi->custom_type_id;
14886 strcpy(textinput_info[type_id].value, gi->textinput.value);
14888 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
14890 CopyElementPropertiesToGame(properties_element);
14892 ModifyEditorElementList(); // update changed button info text
14895 // do not mark level as modified for certain non-level-changing gadgets
14896 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
14897 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
14900 level.changed = TRUE;
14903 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
14905 int type_id = gi->custom_type_id;
14907 strncpy(textarea_info[type_id].value, gi->textarea.value,
14908 MAX_ENVELOPE_TEXT_LEN);
14909 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
14911 level.changed = TRUE;
14914 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
14916 int type_id = gi->custom_type_id;
14917 int value_old = *selectbox_info[type_id].value;
14918 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
14920 *selectbox_info[type_id].value = value_new;
14922 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
14924 DrawLevelConfigWindow();
14926 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
14928 element_info[properties_element].current_change_page = gi->selectbox.index;
14930 DrawPropertiesWindow();
14932 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
14933 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
14934 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
14935 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
14936 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
14938 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
14940 // when changing action type, also check action mode and action arg
14941 if (value_old != value_new)
14942 setSelectboxSpecialActionVariablesIfNeeded();
14944 DrawPropertiesChange();
14947 CopyElementPropertiesToGame(properties_element);
14949 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
14951 // show or hide "engine" tabulator depending on game engine type
14952 DrawLevelConfigWindow();
14954 // update element selection list depending on game engine type
14955 ReinitializeElementList();
14956 ModifyEditorElementList();
14958 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
14960 // update BD cycle delay counter gadgets depending on BD scheduling type
14961 DrawLevelConfigWindow();
14964 // do not mark level as modified for certain non-level-changing gadgets
14965 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
14966 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
14969 level.changed = TRUE;
14972 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
14974 int type_id = gi->custom_type_id;
14977 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
14978 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
14980 edit_mode_levelconfig = gi->custom_type_id;
14982 DrawLevelConfigWindow();
14984 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
14985 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
14987 edit_mode_properties = gi->custom_type_id;
14989 DrawPropertiesWindow();
14991 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
14992 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
14994 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
14996 // backup original "level.field" (needed to track playfield changes)
14997 CopyPlayfield(level.field, TileBackup);
14999 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15000 CopyPlayfield(Tile, level.field);
15002 if (new_template ||
15003 Request("Save this template and kill the old?", REQ_ASK))
15004 SaveLevelTemplate();
15007 Request("Template saved!", REQ_CONFIRM);
15009 // restore original "level.field" (needed to track playfield changes)
15010 CopyPlayfield(TileBackup, level.field);
15012 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15014 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15016 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15017 leveldir_current->readonly)
15019 Request("This level set is read-only!", REQ_CONFIRM);
15024 if (strEqual(levelset_name, ""))
15026 Request("Please enter level set title!", REQ_CONFIRM);
15031 if (strEqual(levelset_author, ""))
15033 Request("Please enter level set author!", REQ_CONFIRM);
15038 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15040 if (UpdateUserLevelSet(levelset_subdir,
15043 levelset_num_levels))
15045 Request("Level set updated!", REQ_CONFIRM);
15049 Request("Updating level set failed!", REQ_CONFIRM);
15052 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15054 if (level.changed && !Request("Level has changed! Discard changes?",
15058 if (CreateUserLevelSet(levelset_subdir,
15061 levelset_num_levels,
15062 levelset_use_levelset_artwork))
15064 if (levelset_copy_level_template)
15065 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15067 Request("New level set created!", REQ_CONFIRM);
15069 AddUserLevelSetToLevelInfo(levelset_subdir);
15070 ChangeEditorToLevelSet(levelset_subdir);
15074 Request("Creating new level set failed!", REQ_CONFIRM);
15078 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15079 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15081 struct ElementInfo *ei = &element_info[properties_element];
15083 // when modifying custom element, ask for copying level template
15084 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15087 setElementChangePages(ei, ei->num_change_pages + 1);
15089 // set new change page to be new current change page
15090 ei->current_change_page = ei->num_change_pages - 1;
15091 ei->change = &ei->change_page[ei->current_change_page];
15093 setElementChangeInfoToDefaults(ei->change);
15095 DrawPropertiesWindow();
15097 level.changed = TRUE;
15099 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15100 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15102 struct ElementInfo *ei = &element_info[properties_element];
15104 // when modifying custom element, ask for copying level template
15105 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15108 // copy all change pages after change page to be deleted
15109 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15110 ei->change_page[i] = ei->change_page[i + 1];
15112 setElementChangePages(ei, ei->num_change_pages - 1);
15114 DrawPropertiesWindow();
15116 level.changed = TRUE;
15120 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15122 int type_id = gi->custom_type_id;
15124 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15125 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15127 struct ElementInfo *ei = &element_info[properties_element];
15128 int step = BUTTON_STEPSIZE(gi->event.button);
15130 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15131 ei->current_change_page += step;
15133 if (ei->current_change_page < 0)
15134 ei->current_change_page = 0;
15135 else if (ei->current_change_page >= ei->num_change_pages)
15136 ei->current_change_page = ei->num_change_pages - 1;
15138 DrawPropertiesWindow();
15140 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15141 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15143 struct ElementInfo *ei = &element_info[properties_element];
15144 int current_change_page = ei->current_change_page;
15146 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15148 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15149 ei->change_page[current_change_page];
15151 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15153 // when modifying custom element, ask for copying level template
15154 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15157 ei->change_page[current_change_page] =
15158 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15160 level.changed = TRUE;
15163 DrawPropertiesWindow();
15167 static void HandleRadiobuttons(struct GadgetInfo *gi)
15169 int type_id = gi->custom_type_id;
15171 *radiobutton_info[type_id].value =
15172 radiobutton_info[type_id].checked_value;
15174 // do not mark level as modified for certain non-level-changing gadgets
15175 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
15176 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
15179 level.changed = TRUE;
15182 static void HandleCheckbuttons(struct GadgetInfo *gi)
15184 int type_id = gi->custom_type_id;
15186 *checkbutton_info[type_id].value ^= TRUE;
15188 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
15189 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
15190 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
15191 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
15192 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
15193 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
15194 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
15195 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
15197 CopyElementPropertiesToGame(properties_element);
15200 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
15202 UpdateCustomElementGraphicGadgets();
15204 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
15205 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
15207 boolean template_related_changes_found = FALSE;
15210 // check if any custom, group or empty elements have been changed
15211 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
15212 if ((IS_CUSTOM_ELEMENT(i) ||
15213 IS_GROUP_ELEMENT(i) ||
15214 IS_EMPTY_ELEMENT(i)) &&
15215 element_info[i].modified_settings)
15216 template_related_changes_found = TRUE;
15218 if (level.use_custom_template &&
15219 !fileExists(getGlobalLevelTemplateFilename()))
15221 Request("No level template found!", REQ_CONFIRM);
15223 level.use_custom_template = FALSE;
15225 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15230 if (level.use_custom_template &&
15231 template_related_changes_found &&
15232 !Request("Discard changes and use level template?", REQ_ASK))
15234 level.use_custom_template = FALSE;
15236 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15241 if (!level.use_custom_template &&
15242 Request("Copy settings from level template?", REQ_ASK))
15247 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
15249 DrawEditModeWindow();
15251 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
15253 if (setup.editor.use_template_for_new_levels &&
15254 !fileExists(getGlobalLevelTemplateFilename()))
15256 Request("No level template found!", REQ_CONFIRM);
15261 if (setup.editor.use_template_for_new_levels &&
15263 !Request("Discard level and load template?", REQ_ASK))
15268 if (!setup.editor.use_template_for_new_levels &&
15270 !Request("Discard level and use empty level?", REQ_ASK))
15275 LoadLevel(level_nr);
15276 LoadScore(level_nr);
15281 DrawEditModeWindow();
15283 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
15285 SetAutomaticNumberOfGemsNeeded();
15288 // do not mark level as modified for certain non-level-changing gadgets
15289 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
15290 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
15291 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
15292 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
15293 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
15294 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
15297 level.changed = TRUE;
15300 static void HandleControlButtons(struct GadgetInfo *gi)
15302 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15303 static int last_edit_mode = ED_MODE_DRAWING;
15304 static int last_custom_copy_mode = -1;
15305 static int last_button = 0;
15306 int id = gi->custom_id;
15307 int button = gi->event.button;
15308 int step = BUTTON_STEPSIZE(button);
15309 int new_element = BUTTON_ELEMENT(button);
15310 int last_properties_element = properties_element;
15313 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15314 DrawLevelText(0, 0, 0, TEXT_END);
15316 if (id < ED_NUM_CTRL1_BUTTONS &&
15317 id != GADGET_ID_SINGLE_ITEMS &&
15318 id != GADGET_ID_PICK_ELEMENT &&
15319 edit_mode != ED_MODE_DRAWING &&
15320 drawing_function != GADGET_ID_PICK_ELEMENT &&
15321 !(GetKeyModState() & KMOD_Control))
15322 ChangeEditModeWindow(ED_MODE_DRAWING);
15324 // element copy mode active, but no element button pressed => deactivate
15325 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15326 last_custom_copy_mode = -1;
15328 // when showing palette on element buttons, change element of button used
15329 if (editor.palette.show_on_element_buttons &&
15330 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15332 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15334 id = GADGET_ID_PALETTE;
15339 case GADGET_ID_SCROLL_LEFT:
15340 if (level_xpos >= 0)
15342 if (lev_fieldx < ed_fieldx - 2)
15345 level_xpos -= step;
15346 if (level_xpos < -1)
15349 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
15351 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15353 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15354 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15358 case GADGET_ID_SCROLL_RIGHT:
15359 if (level_xpos <= lev_fieldx - ed_fieldx)
15361 if (lev_fieldx < ed_fieldx - 2)
15364 level_xpos += step;
15365 if (level_xpos > lev_fieldx - ed_fieldx + 1)
15366 level_xpos = lev_fieldx - ed_fieldx + 1;
15368 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
15370 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15372 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15373 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15377 case GADGET_ID_SCROLL_UP:
15378 if (level_ypos >= 0)
15380 if (lev_fieldy < ed_fieldy - 2)
15383 level_ypos -= step;
15384 if (level_ypos < -1)
15387 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
15389 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15391 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15392 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15396 case GADGET_ID_SCROLL_DOWN:
15397 if (level_ypos <= lev_fieldy - ed_fieldy)
15399 if (lev_fieldy < ed_fieldy - 2)
15402 level_ypos += step;
15403 if (level_ypos > lev_fieldy - ed_fieldy + 1)
15404 level_ypos = lev_fieldy - ed_fieldy + 1;
15406 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
15408 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15410 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15411 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15415 case GADGET_ID_SCROLL_HORIZONTAL:
15416 level_xpos = gi->event.item_position - 1;
15418 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15423 case GADGET_ID_SCROLL_VERTICAL:
15424 level_ypos = gi->event.item_position - 1;
15426 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15431 case GADGET_ID_SCROLL_LIST_UP:
15432 case GADGET_ID_SCROLL_LIST_DOWN:
15433 case GADGET_ID_SCROLL_LIST_VERTICAL:
15434 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
15435 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
15438 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
15439 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15441 if (element_shift < 0)
15443 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15444 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15446 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15447 GDI_SCROLLBAR_ITEM_POSITION,
15448 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15451 ModifyEditorElementList();
15455 case GADGET_ID_PROPERTIES:
15456 // always switch off element properties when they are already displayed
15457 last_properties_element = new_element;
15458 case GADGET_ID_ELEMENT_LEFT:
15459 case GADGET_ID_ELEMENT_MIDDLE:
15460 case GADGET_ID_ELEMENT_RIGHT:
15461 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
15462 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
15463 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
15466 if (edit_mode != ED_MODE_PROPERTIES)
15468 last_edit_mode = edit_mode;
15470 ChangeEditModeWindow(ED_MODE_PROPERTIES);
15472 last_level_drawing_function = drawing_function;
15473 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15476 else if (properties_element != last_properties_element)
15478 DrawEditModeWindow();
15482 ChangeEditModeWindow(ED_MODE_DRAWING);
15484 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
15489 case GADGET_ID_PALETTE:
15490 if (edit_mode != ED_MODE_PALETTE)
15492 last_edit_mode = edit_mode;
15494 ChangeEditModeWindow(ED_MODE_PALETTE);
15498 ChangeEditModeWindow(last_edit_mode);
15502 case GADGET_ID_WRAP_LEFT:
15503 WrapLevel(-step, 0);
15506 case GADGET_ID_WRAP_RIGHT:
15507 WrapLevel(step, 0);
15510 case GADGET_ID_WRAP_UP:
15511 WrapLevel(0, -step);
15514 case GADGET_ID_WRAP_DOWN:
15515 WrapLevel(0, step);
15518 case GADGET_ID_SINGLE_ITEMS:
15519 case GADGET_ID_CONNECTED_ITEMS:
15520 case GADGET_ID_LINE:
15521 case GADGET_ID_ARC:
15522 case GADGET_ID_TEXT:
15523 case GADGET_ID_RECTANGLE:
15524 case GADGET_ID_FILLED_BOX:
15525 case GADGET_ID_FLOOD_FILL:
15526 case GADGET_ID_GRAB_BRUSH:
15527 case GADGET_ID_PICK_ELEMENT:
15528 if (drawing_function != GADGET_ID_PICK_ELEMENT)
15529 last_drawing_function = drawing_function;
15530 drawing_function = id;
15531 draw_with_brush = FALSE;
15534 case GADGET_ID_RANDOM_PLACEMENT:
15535 RandomPlacement(new_element);
15538 case GADGET_ID_ZOOM:
15539 // zoom level editor tile size in or out (or reset to default size)
15540 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
15541 button == 2 ? ed_tilesize_default :
15542 button == 3 ? ed_tilesize / 2 : ed_tilesize);
15544 // when using touch device, cycle through all zoom tilesizes
15545 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
15546 ed_tilesize = MICRO_TILESIZE;
15548 // limit zoom level by upper and lower bound
15549 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
15551 InitZoomLevelSettings(ed_tilesize);
15553 if (edit_mode == ED_MODE_DRAWING)
15555 DrawDrawingWindow();
15557 // redraw zoom gadget info text
15558 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15561 // save current editor zoom tilesize
15562 SaveSetup_AutoSetup();
15566 case GADGET_ID_CUSTOM_COPY_FROM:
15567 case GADGET_ID_CUSTOM_COPY_TO:
15568 case GADGET_ID_CUSTOM_EXCHANGE:
15569 last_custom_copy_mode = id;
15570 last_drawing_function = drawing_function;
15573 case GADGET_ID_CUSTOM_COPY:
15574 CopyCustomElement(properties_element, -1, id);
15577 case GADGET_ID_CUSTOM_PASTE:
15578 CopyCustomElement(-1, properties_element, id);
15581 case GADGET_ID_UNDO:
15582 if (button < 0) // keep button value (even if modifier keys are pressed)
15584 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
15587 if (button == 1 && undo_buffer_steps == 0)
15589 Request("Undo buffer empty!", REQ_CONFIRM);
15593 else if (button == 2)
15597 else if (button == 3 && redo_buffer_steps == 0)
15599 Request("Redo buffer empty!", REQ_CONFIRM);
15604 if (edit_mode != ED_MODE_DRAWING)
15605 ChangeEditModeWindow(ED_MODE_DRAWING);
15611 undo_buffer_position =
15612 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
15614 undo_buffer_steps--;
15615 redo_buffer_steps++;
15621 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15623 undo_buffer_steps++;
15624 redo_buffer_steps--;
15627 for (x = 0; x < lev_fieldx; x++)
15628 for (y = 0; y < lev_fieldy; y++)
15629 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
15631 // check if undo operation forces change of border style
15632 CheckLevelBorderElement(FALSE);
15634 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15638 case GADGET_ID_CONF:
15639 if (edit_mode != ED_MODE_LEVELCONFIG)
15641 last_edit_mode = edit_mode;
15643 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
15647 ChangeEditModeWindow(ED_MODE_DRAWING);
15651 case GADGET_ID_CLEAR:
15652 if (edit_mode != ED_MODE_DRAWING)
15653 ChangeEditModeWindow(ED_MODE_DRAWING);
15655 for (x = 0; x < MAX_LEV_FIELDX; x++)
15656 for (y = 0; y < MAX_LEV_FIELDY; y++)
15657 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
15659 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
15661 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15664 case GADGET_ID_SAVE:
15666 // saving read-only levels into personal level set modifies global vars
15667 // "leveldir_current" and "level_nr"; restore them after saving level
15668 LevelDirTree *leveldir_former = leveldir_current;
15669 int level_nr_former = level_nr;
15670 char *level_filename;
15673 if (leveldir_current->readonly &&
15674 !PrepareSavingIntoPersonalLevelSet())
15677 level_filename = getDefaultLevelFilename(level_nr);
15678 new_level = !fileExists(level_filename);
15681 Request("Save this level and kill the old?", REQ_ASK))
15683 if (leveldir_former->readonly)
15684 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
15686 SetAutomaticNumberOfGemsNeeded();
15688 CopyPlayfield(Tile, level.field);
15689 SaveLevel(level_nr);
15691 level.changed = FALSE;
15695 char level_saved_msg[64];
15697 if (leveldir_former->readonly)
15698 sprintf(level_saved_msg,
15699 "Level saved as level %d into personal level set!",
15702 strcpy(level_saved_msg, "Level saved!");
15704 Request(level_saved_msg, REQ_CONFIRM);
15708 // "cd" back to copied-from levelset (in case of saved read-only level)
15709 leveldir_current = leveldir_former;
15710 level_nr = level_nr_former;
15715 case GADGET_ID_TEST:
15716 if (LevelChanged())
15717 level.game_version = GAME_VERSION_ACTUAL;
15719 CopyPlayfield(level.field, TileBackup);
15720 CopyPlayfield(Tile, level.field);
15722 CopyNativeLevel_RND_to_Native(&level);
15724 UnmapLevelEditorGadgets();
15725 UndrawSpecialEditorDoor();
15727 CloseDoor(DOOR_CLOSE_ALL);
15729 // needed before playing if editor playfield area has different size
15730 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
15732 // redraw_mask = REDRAW_ALL;
15734 level_editor_test_game = TRUE;
15736 StartGameActions(FALSE, setup.autorecord, level.random_seed);
15740 case GADGET_ID_EXIT:
15741 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
15745 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
15746 id <= GADGET_ID_ELEMENTLIST_LAST)
15748 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
15750 new_element = editor_elements[element_position + element_shift];
15752 if (IS_EDITOR_CASCADE(new_element))
15756 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
15758 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
15759 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
15761 if (*cascade_element == new_element)
15763 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
15764 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
15766 // update element selection list
15767 ReinitializeElementList();
15768 ModifyEditorElementList();
15770 // update cascading gadget info text
15771 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15773 // save current editor cascading state
15774 SaveSetup_EditorCascade();
15783 if (last_custom_copy_mode != -1)
15785 if (CopyCustomElement(properties_element, new_element,
15786 last_custom_copy_mode))
15788 ClickOnGadget(level_editor_gadget[last_drawing_function],
15791 last_custom_copy_mode = -1;
15797 // change element of button used to show palette
15798 if (editor.palette.show_on_element_buttons)
15799 button = last_button;
15801 PickDrawingElement(button, new_element);
15803 if (!stick_element_properties_window &&
15804 drawing_function != GADGET_ID_PICK_ELEMENT &&
15805 !(GetKeyModState() & KMOD_Control))
15807 properties_element = new_element;
15808 if (edit_mode == ED_MODE_PROPERTIES)
15809 DrawPropertiesWindow();
15812 if (drawing_function == GADGET_ID_PICK_ELEMENT)
15813 ClickOnGadget(level_editor_gadget[last_drawing_function],
15816 if (!use_permanent_palette)
15817 ChangeEditModeWindow(last_edit_mode);
15820 else if (gi->event.type == GD_EVENT_PRESSED)
15821 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
15822 else if (gi->event.type == GD_EVENT_RELEASED)
15823 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
15824 else if (gi->event.type == GD_EVENT_MOVING)
15825 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
15827 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
15833 void HandleLevelEditorKeyInput(Key key)
15835 char letter = getCharFromKey(key);
15837 if (drawing_function == GADGET_ID_TEXT &&
15838 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
15841 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
15842 else if (key == KSYM_Delete || key == KSYM_BackSpace)
15843 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
15844 else if (key == KSYM_Return)
15845 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
15846 else if (key == KSYM_Escape)
15847 DrawLevelText(0, 0, 0, TEXT_END);
15852 int id = GADGET_ID_NONE;
15853 int new_element_shift = element_shift;
15854 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
15855 int button = MB_LEFTBUTTON;
15861 id = GADGET_ID_SCROLL_LEFT;
15864 id = GADGET_ID_SCROLL_RIGHT;
15867 id = GADGET_ID_SCROLL_UP;
15870 id = GADGET_ID_SCROLL_DOWN;
15874 case KSYM_Page_Down:
15875 step *= (key == KSYM_Page_Up ? -1 : +1);
15876 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15878 if (element_shift < 0)
15880 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15881 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15883 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15884 GDI_SCROLLBAR_ITEM_POSITION,
15885 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15887 ModifyEditorElementList();
15893 element_shift = (key == KSYM_Home ? 0 :
15894 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
15896 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15897 GDI_SCROLLBAR_ITEM_POSITION,
15898 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15900 ModifyEditorElementList();
15907 // this is needed to prevent interference with running "True X-Mouse"
15908 if (GetKeyModStateFromEvents() & KMOD_Control)
15911 // check for last or next editor cascade block in element list
15912 for (i = 0; i < num_editor_elements; i++)
15914 if ((key == KSYM_Insert && i == element_shift) ||
15915 (key == KSYM_Delete && new_element_shift > element_shift))
15918 // jump to next cascade block (or to start of element list)
15919 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
15920 new_element_shift = i;
15923 if (i < num_editor_elements)
15924 element_shift = new_element_shift;
15926 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15927 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15929 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15930 GDI_SCROLLBAR_ITEM_POSITION,
15931 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15933 ModifyEditorElementList();
15938 if (edit_mode == ED_MODE_DRAWING)
15939 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
15940 else if (edit_mode == ED_MODE_LEVELCONFIG)
15941 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
15942 else if (edit_mode == ED_MODE_PROPERTIES)
15943 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
15944 else if (edit_mode == ED_MODE_PALETTE)
15945 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
15946 else // should never happen
15947 ChangeEditModeWindow(ED_MODE_DRAWING);
15955 if (id != GADGET_ID_NONE)
15956 ClickOnGadget(level_editor_gadget[id], button);
15957 else if (letter == '1' || letter == '?')
15958 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
15959 else if (letter == '2')
15960 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
15961 else if (letter == '3')
15962 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
15963 else if (letter == '.')
15964 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
15965 else if (letter == 'U')
15966 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
15967 else if (letter == '-' || key == KSYM_KP_Subtract)
15968 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
15969 else if (letter == '0' || key == KSYM_KP_0)
15970 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
15971 else if (letter == '+' || key == KSYM_KP_Add ||
15972 letter == '=') // ("Shift-=" is "+" on US keyboards)
15973 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
15974 else if (key == KSYM_Return ||
15975 key == KSYM_space ||
15976 key == setup.shortcut.toggle_pause)
15977 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
15979 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
15980 if (letter && letter == controlbutton_info[i].shortcut)
15981 if (!anyTextGadgetActive())
15982 ClickOnGadget(level_editor_gadget[i], button);
15984 if (draw_with_brush)
15988 else if (letter == 'y')
15990 else if (letter == 'z')
15995 static void HandleLevelEditorIdle_Properties(void)
15997 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
15998 int x = editor.settings.element_graphic.x + element_border;
15999 int y = editor.settings.element_graphic.y + element_border;
16000 static DelayCounter action_delay = { 0 };
16003 action_delay.value = GameFrameDelay;
16005 if (!DelayReached(&action_delay))
16008 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16010 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16012 if (gi->mapped && gi->active && gi->selectbox.open)
16016 DrawEditorElementAnimation(SX + x, SY + y);
16018 redraw_mask |= REDRAW_FIELD;
16020 FrameCounter++; // increase animation frame counter
16023 static void HandleLevelEditorIdle_Drawing(void)
16025 static boolean last_highlighted = FALSE;
16026 static boolean last_highlighted_similar = FALSE;
16027 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16028 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16030 if (highlighted != last_highlighted ||
16031 (highlighted && highlighted_similar != last_highlighted_similar))
16033 DrawAreaElementHighlight(highlighted, highlighted_similar);
16035 redraw_mask |= REDRAW_FIELD;
16038 last_highlighted = highlighted;
16039 last_highlighted_similar = highlighted_similar;
16042 void HandleLevelEditorIdle(void)
16044 if (edit_mode == ED_MODE_PROPERTIES)
16045 HandleLevelEditorIdle_Properties();
16046 else if (edit_mode == ED_MODE_DRAWING)
16047 HandleLevelEditorIdle_Drawing();
16050 static void ClearEditorGadgetInfoText(void)
16052 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16055 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16057 char infotext[MAX_OUTPUT_LINESIZE + 1];
16058 int max_infotext_len = getMaxInfoTextLength();
16060 if (gi == NULL || strlen(gi->info_text) == 0)
16063 strncpy(infotext, gi->info_text, max_infotext_len);
16064 infotext[max_infotext_len] = '\0';
16066 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16068 int key = controlbutton_info[gi->custom_id].shortcut;
16072 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16074 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16075 sprintf(shortcut, " ('.' or '%c')", key);
16076 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16077 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16078 else if (gi->custom_id == GADGET_ID_TEST)
16079 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16080 else if (gi->custom_id == GADGET_ID_UNDO)
16081 sprintf(shortcut, " ('%c/Shift-U')", key);
16082 else if (gi->custom_id == GADGET_ID_ZOOM)
16083 sprintf(shortcut, " ('%c', '0', '-')", key);
16085 sprintf(shortcut, " ('%s%c')",
16086 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16088 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16089 strcat(infotext, shortcut);
16093 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16096 void HandleEditorGadgetInfoText(void *ptr)
16098 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16100 if (game_status != GAME_MODE_EDITOR)
16103 ClearEditorGadgetInfoText();
16105 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16108 // misuse this function to delete brush cursor, if needed
16109 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16110 DeleteBrushFromCursor();
16112 PrintEditorGadgetInfoText(gi);
16115 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16117 int id = gi->custom_id;
16118 int type_id = gi->custom_type_id;
16119 int sx = gi->event.x;
16120 int sy = gi->event.y;
16121 int lx = sx + level_xpos;
16122 int ly = sy + level_ypos;
16123 int min_sx = 0, min_sy = 0;
16124 int max_sx = gi->drawing.area_xsize - 1;
16125 int max_sy = gi->drawing.area_ysize - 1;
16126 int actual_drawing_function = drawing_function;
16127 int max_infotext_len = getMaxInfoTextLength();
16128 char infotext[MAX_OUTPUT_LINESIZE + 1];
16130 infotext[0] = '\0'; // start with empty info text
16132 // pressed Control key: simulate picking element
16133 if (GetKeyModState() & KMOD_Control)
16134 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16136 ClearEditorGadgetInfoText();
16138 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16141 // make sure to stay inside drawing area boundaries
16142 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16143 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16145 if (id == GADGET_ID_DRAWING_LEVEL)
16149 int min_lx = 0, min_ly = 0;
16150 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16152 // get positions inside level field
16153 lx = sx + level_xpos;
16154 ly = sy + level_ypos;
16156 // make sure to stay inside level field boundaries
16157 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16158 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16160 // correct drawing area positions accordingly
16161 sx = lx - level_xpos;
16162 sy = ly - level_ypos;
16165 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16167 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
16169 static int start_lx = 0;
16170 static int start_ly = 0;
16173 if (gi->event.type == GD_EVENT_PRESSED)
16179 switch (actual_drawing_function)
16181 case GADGET_ID_SINGLE_ITEMS:
16182 text = "Drawing single items";
16184 case GADGET_ID_CONNECTED_ITEMS:
16185 text = "Drawing connected items";
16187 case GADGET_ID_LINE:
16188 text = "Drawing line";
16190 case GADGET_ID_ARC:
16191 text = "Drawing arc";
16193 case GADGET_ID_TEXT:
16194 text = "Setting text cursor";
16196 case GADGET_ID_RECTANGLE:
16197 text = "Drawing rectangle";
16199 case GADGET_ID_FILLED_BOX:
16200 text = "Drawing filled box";
16202 case GADGET_ID_FLOOD_FILL:
16203 text = "Flood fill";
16205 case GADGET_ID_GRAB_BRUSH:
16206 text = "Grabbing brush";
16208 case GADGET_ID_PICK_ELEMENT:
16209 text = "Picking element";
16213 text = "Drawing position";
16217 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16218 sprintf(infotext, "%s: %d, %d", text, lx, ly);
16220 sprintf(infotext, "%s: %d, %d", text,
16221 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
16223 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16224 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
16226 sprintf(infotext, "Level position: %d, %d", lx, ly);
16229 // misuse this function to draw brush cursor, if needed
16230 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
16232 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16233 CopyBrushToCursor(sx, sy);
16235 DeleteBrushFromCursor();
16238 if (!draw_with_brush)
16239 UpdateBrushPosition(sx, sy);
16241 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16243 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16244 int element = drawingarea_info[type_id].value[pos];
16246 strncpy(infotext, getElementInfoText(element), max_infotext_len);
16250 if (id == GADGET_ID_CUSTOM_CONTENT)
16251 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
16252 else if (id == GADGET_ID_GROUP_CONTENT)
16253 sprintf(infotext, "group element position: %d", sx + 1);
16254 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
16255 id <= GADGET_ID_YAMYAM_CONTENT_7)
16256 sprintf(infotext, "content area %d position: %d, %d",
16257 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
16258 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
16259 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
16260 sprintf(infotext, "content area %d position: %d, %d",
16261 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
16262 else if (id == GADGET_ID_ANDROID_CONTENT)
16263 sprintf(infotext, "android element position: %d", sx + 1);
16264 else if (drawingarea_info[type_id].infotext != NULL)
16265 strcpy(infotext, drawingarea_info[type_id].infotext);
16268 infotext[max_infotext_len] = '\0';
16270 if (strlen(infotext) > 0)
16271 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
16274 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
16275 boolean quick_quit)
16277 if (!ask_if_level_has_changed ||
16279 Request("Level has changed! Exit without saving?",
16280 REQ_ASK | REQ_STAY_OPEN))
16282 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
16283 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
16285 // draw normal door
16286 UndrawSpecialEditorDoor();
16288 // use door animation if door 1 viewport is unchanged and contains toolbox
16289 if (useEditorDoorAnimation())
16290 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
16292 // close editor doors if viewport definition is the same as in main menu
16293 if (vp_door_1->x == DX &&
16294 vp_door_1->y == DY &&
16295 vp_door_1->width == DXSIZE &&
16296 vp_door_1->height == DYSIZE &&
16297 vp_door_2->x == VX &&
16298 vp_door_2->y == VY &&
16299 vp_door_2->width == VXSIZE &&
16300 vp_door_2->height == VYSIZE)
16301 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16303 SetDoorState(DOOR_CLOSE_ALL);
16308 FadeSkipNextFadeIn();
16310 SetGameStatus(GAME_MODE_MAIN);
16316 if (!global.use_envelope_request)
16318 CloseDoor(DOOR_CLOSE_1);
16319 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);