1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,
561 GADGET_ID_BD_MAGIC_WALL_ROCK_TO,
562 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
563 GADGET_ID_BD_MAGIC_WALL_NUT_TO,
564 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
565 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
566 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
567 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
568 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
569 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
570 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
571 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
572 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
573 GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
574 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
575 GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
576 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
577 GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
578 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
579 GADGET_ID_BD_ACID_EATS_ELEMENT,
580 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
581 GADGET_ID_BD_BITER_EATS_ELEMENT,
582 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
583 GADGET_ID_BD_NUT_CONTENT,
584 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
585 GADGET_ID_BD_SAND_LOOKS_LIKE,
586 GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING,
587 GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
588 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
589 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
590 GADGET_ID_BD_FIREFLY_EXPLODES_TO,
591 GADGET_ID_BD_FIREFLY_2_EXPLODES_TO,
592 GADGET_ID_BD_BUTTERFLY_EXPLODES_TO,
593 GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO,
594 GADGET_ID_BD_STONEFLY_EXPLODES_TO,
595 GADGET_ID_BD_DRAGONFLY_EXPLODES_TO,
596 GADGET_ID_START_ELEMENT,
597 GADGET_ID_ARTWORK_ELEMENT,
598 GADGET_ID_EXPLOSION_ELEMENT,
599 GADGET_ID_INVENTORY_CONTENT,
600 GADGET_ID_MM_BALL_CONTENT,
601 GADGET_ID_CUSTOM_GRAPHIC,
602 GADGET_ID_CUSTOM_CONTENT,
603 GADGET_ID_CUSTOM_MOVE_ENTER,
604 GADGET_ID_CUSTOM_MOVE_LEAVE,
605 GADGET_ID_CUSTOM_CHANGE_TARGET,
606 GADGET_ID_CUSTOM_CHANGE_CONTENT,
607 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
608 GADGET_ID_CUSTOM_CHANGE_ACTION,
609 GADGET_ID_GROUP_CONTENT,
610 GADGET_ID_RANDOM_BACKGROUND,
612 // text input identifiers
614 GADGET_ID_LEVEL_NAME,
615 GADGET_ID_LEVEL_AUTHOR,
616 GADGET_ID_LEVELSET_NAME,
617 GADGET_ID_LEVELSET_AUTHOR,
618 GADGET_ID_ELEMENT_NAME,
620 // text area identifiers
622 GADGET_ID_ENVELOPE_INFO,
624 // selectbox identifiers
626 GADGET_ID_TIME_OR_STEPS,
627 GADGET_ID_TIME_SCORE_BASE,
628 GADGET_ID_GAME_ENGINE_TYPE,
629 GADGET_ID_BD_SCHEDULING_TYPE,
630 GADGET_ID_LEVELSET_SAVE_MODE,
631 GADGET_ID_WIND_DIRECTION,
632 GADGET_ID_PLAYER_SPEED,
633 GADGET_ID_BD_GRAVITY_DIRECTION,
634 GADGET_ID_MM_BALL_CHOICE_MODE,
635 GADGET_ID_CUSTOM_WALK_TO_ACTION,
636 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
637 GADGET_ID_CUSTOM_DEADLINESS,
638 GADGET_ID_CUSTOM_MOVE_PATTERN,
639 GADGET_ID_CUSTOM_MOVE_DIRECTION,
640 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
641 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
642 GADGET_ID_CUSTOM_SMASH_TARGETS,
643 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
644 GADGET_ID_CUSTOM_ACCESS_TYPE,
645 GADGET_ID_CUSTOM_ACCESS_LAYER,
646 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
647 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
648 GADGET_ID_CHANGE_TIME_UNITS,
649 GADGET_ID_CHANGE_DIRECT_ACTION,
650 GADGET_ID_CHANGE_OTHER_ACTION,
651 GADGET_ID_CHANGE_SIDE,
652 GADGET_ID_CHANGE_PLAYER,
653 GADGET_ID_CHANGE_PAGE,
654 GADGET_ID_CHANGE_REPLACE_WHEN,
655 GADGET_ID_ACTION_TYPE,
656 GADGET_ID_ACTION_MODE,
657 GADGET_ID_ACTION_ARG,
658 GADGET_ID_SELECT_CHANGE_PAGE,
659 GADGET_ID_GROUP_CHOICE_MODE,
661 // textbutton identifiers
663 GADGET_ID_LEVELCONFIG_LEVEL,
664 GADGET_ID_LEVELCONFIG_LEVELSET,
665 GADGET_ID_LEVELCONFIG_EDITOR,
666 GADGET_ID_LEVELCONFIG_ENGINE,
667 GADGET_ID_PROPERTIES_INFO,
668 GADGET_ID_PROPERTIES_CONFIG,
669 GADGET_ID_PROPERTIES_CONFIG_1,
670 GADGET_ID_PROPERTIES_CONFIG_2,
671 GADGET_ID_PROPERTIES_CHANGE,
672 GADGET_ID_SAVE_AS_TEMPLATE_1,
673 GADGET_ID_SAVE_AS_TEMPLATE_2,
674 GADGET_ID_SAVE_LEVELSET,
675 GADGET_ID_ADD_CHANGE_PAGE,
676 GADGET_ID_DEL_CHANGE_PAGE,
678 // graphicbutton identifiers
680 GADGET_ID_PREV_CHANGE_PAGE,
681 GADGET_ID_NEXT_CHANGE_PAGE,
682 GADGET_ID_COPY_CHANGE_PAGE,
683 GADGET_ID_PASTE_CHANGE_PAGE,
685 // gadgets for scrolling of drawing area
688 GADGET_ID_SCROLL_DOWN,
689 GADGET_ID_SCROLL_LEFT,
690 GADGET_ID_SCROLL_RIGHT,
691 GADGET_ID_SCROLL_HORIZONTAL,
692 GADGET_ID_SCROLL_VERTICAL,
694 // gadgets for scrolling element list
696 GADGET_ID_SCROLL_LIST_UP,
697 GADGET_ID_SCROLL_LIST_DOWN,
698 GADGET_ID_SCROLL_LIST_VERTICAL,
700 // checkbuttons/radiobuttons for level/element properties
702 GADGET_ID_AUTO_COUNT_GEMS,
703 GADGET_ID_RATE_TIME_OVER_SCORE,
704 GADGET_ID_USE_LEVELSET_ARTWORK,
705 GADGET_ID_COPY_LEVEL_TEMPLATE,
706 GADGET_ID_RANDOM_PERCENTAGE,
707 GADGET_ID_RANDOM_QUANTITY,
708 GADGET_ID_RANDOM_RESTRICTED,
709 GADGET_ID_BD_INTERMISSION,
710 GADGET_ID_BD_PAL_TIMING,
711 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
712 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
713 GADGET_ID_BD_SHORT_EXPLOSIONS,
714 GADGET_ID_STICK_ELEMENT,
715 GADGET_ID_EM_SLIPPERY_GEMS,
716 GADGET_ID_EM_EXPLODES_BY_FIRE,
717 GADGET_ID_USE_SPRING_BUG,
718 GADGET_ID_USE_TIME_ORB_BUG,
719 GADGET_ID_USE_LIFE_BUGS,
720 GADGET_ID_RANDOM_BALL_CONTENT,
721 GADGET_ID_INITIAL_BALL_ACTIVE,
722 GADGET_ID_GROW_INTO_DIGGABLE,
723 GADGET_ID_SB_FIELDS_NEEDED,
724 GADGET_ID_SB_OBJECTS_NEEDED,
725 GADGET_ID_AUTO_EXIT_SOKOBAN,
726 GADGET_ID_SOLVED_BY_ONE_PLAYER,
727 GADGET_ID_FINISH_DIG_COLLECT,
728 GADGET_ID_KEEP_WALKABLE_CE,
729 GADGET_ID_CONTINUOUS_SNAPPING,
730 GADGET_ID_BLOCK_SNAP_FIELD,
731 GADGET_ID_BLOCK_LAST_FIELD,
732 GADGET_ID_SP_BLOCK_LAST_FIELD,
733 GADGET_ID_INSTANT_RELOCATION,
734 GADGET_ID_SHIFTED_RELOCATION,
735 GADGET_ID_LAZY_RELOCATION,
736 GADGET_ID_USE_START_ELEMENT,
737 GADGET_ID_USE_ARTWORK_ELEMENT,
738 GADGET_ID_USE_EXPLOSION_ELEMENT,
739 GADGET_ID_INITIAL_GRAVITY,
740 GADGET_ID_USE_INITIAL_INVENTORY,
741 GADGET_ID_CAN_PASS_TO_WALKABLE,
742 GADGET_ID_CAN_FALL_INTO_ACID,
743 GADGET_ID_CAN_MOVE_INTO_ACID,
744 GADGET_ID_DONT_COLLIDE_WITH,
745 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
746 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
747 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
748 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
749 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
750 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
751 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
752 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
753 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
754 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
755 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
756 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
757 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
758 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
759 GADGET_ID_BD_REPLICATORS_ACTIVE,
760 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
761 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
762 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
763 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR,
764 GADGET_ID_BD_CREATURES_START_BACKWARDS,
765 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING,
766 GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE,
767 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
768 GADGET_ID_ENVELOPE_AUTOWRAP,
769 GADGET_ID_ENVELOPE_CENTERED,
770 GADGET_ID_MM_LASER_RED,
771 GADGET_ID_MM_LASER_GREEN,
772 GADGET_ID_MM_LASER_BLUE,
773 GADGET_ID_DF_LASER_RED,
774 GADGET_ID_DF_LASER_GREEN,
775 GADGET_ID_DF_LASER_BLUE,
776 GADGET_ID_ROTATE_MM_BALL_CONTENT,
777 GADGET_ID_EXPLODE_MM_BALL,
778 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
779 GADGET_ID_CUSTOM_CAN_EXPLODE,
780 GADGET_ID_CUSTOM_EXPLODE_FIRE,
781 GADGET_ID_CUSTOM_EXPLODE_SMASH,
782 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
783 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
784 GADGET_ID_CUSTOM_DEADLY,
785 GADGET_ID_CUSTOM_CAN_MOVE,
786 GADGET_ID_CUSTOM_CAN_FALL,
787 GADGET_ID_CUSTOM_CAN_SMASH,
788 GADGET_ID_CUSTOM_SLIPPERY,
789 GADGET_ID_CUSTOM_ACCESSIBLE,
790 GADGET_ID_CUSTOM_GRAV_REACHABLE,
791 GADGET_ID_CUSTOM_USE_LAST_VALUE,
792 GADGET_ID_CUSTOM_USE_GRAPHIC,
793 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
794 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
795 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
796 GADGET_ID_CUSTOM_CAN_CHANGE,
797 GADGET_ID_CHANGE_USE_CONTENT,
798 GADGET_ID_CHANGE_USE_EXPLOSION,
799 GADGET_ID_CHANGE_ONLY_COMPLETE,
800 GADGET_ID_CHANGE_USE_RANDOM,
801 GADGET_ID_CHANGE_HAS_ACTION,
802 GADGET_ID_CHANGE_DELAY,
803 GADGET_ID_CHANGE_BY_DIRECT_ACT,
804 GADGET_ID_CHANGE_BY_OTHER_ACT,
806 NUM_STATIC_GADGET_IDS
809 // gadgets for buttons in element list (dynamic)
810 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
811 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
812 ED_NUM_ELEMENTLIST_BUTTONS - 1)
814 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
816 // radio button numbers
820 RADIO_NR_DRAWING_TOOLBOX,
821 RADIO_NR_RANDOM_ELEMENTS
824 // values for counter gadgets
827 ED_COUNTER_ID_SELECT_LEVEL,
828 ED_COUNTER_ID_LEVEL_XSIZE,
829 ED_COUNTER_ID_LEVEL_YSIZE,
830 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
831 ED_COUNTER_ID_LEVEL_TIMELIMIT,
832 ED_COUNTER_ID_LEVEL_TIMESCORE,
833 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
834 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
835 ED_COUNTER_ID_LEVEL_RANDOM,
836 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
837 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
838 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
839 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
840 ED_COUNTER_ID_BD_PUSHING_PROB,
841 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
842 ED_COUNTER_ID_ELEMENT_VALUE1,
843 ED_COUNTER_ID_ELEMENT_VALUE2,
844 ED_COUNTER_ID_ELEMENT_VALUE3,
845 ED_COUNTER_ID_ELEMENT_VALUE4,
846 ED_COUNTER_ID_YAMYAM_CONTENT,
847 ED_COUNTER_ID_BALL_CONTENT,
848 ED_COUNTER_ID_ANDROID_CONTENT,
849 ED_COUNTER_ID_ENVELOPE_XSIZE,
850 ED_COUNTER_ID_ENVELOPE_YSIZE,
851 ED_COUNTER_ID_INVENTORY_SIZE,
852 ED_COUNTER_ID_MM_BALL_CONTENT,
853 ED_COUNTER_ID_CUSTOM_SCORE,
854 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
855 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
856 ED_COUNTER_ID_CUSTOM_VALUE_RND,
857 ED_COUNTER_ID_PUSH_DELAY_FIX,
858 ED_COUNTER_ID_PUSH_DELAY_RND,
859 ED_COUNTER_ID_DROP_DELAY_FIX,
860 ED_COUNTER_ID_DROP_DELAY_RND,
861 ED_COUNTER_ID_MOVE_DELAY_FIX,
862 ED_COUNTER_ID_MOVE_DELAY_RND,
863 ED_COUNTER_ID_STEP_DELAY_FIX,
864 ED_COUNTER_ID_STEP_DELAY_RND,
865 ED_COUNTER_ID_EXPLOSION_DELAY,
866 ED_COUNTER_ID_IGNITION_DELAY,
867 ED_COUNTER_ID_GROUP_CONTENT,
868 ED_COUNTER_ID_CHANGE_DELAY_FIX,
869 ED_COUNTER_ID_CHANGE_DELAY_RND,
870 ED_COUNTER_ID_CHANGE_CONT_RND,
872 ED_NUM_COUNTERBUTTONS
875 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
876 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
877 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
878 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
879 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
880 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
882 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
883 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
884 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
885 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
886 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
887 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
889 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
890 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
892 // values for scrollbutton gadgets
895 ED_SCROLLBUTTON_ID_AREA_UP,
896 ED_SCROLLBUTTON_ID_AREA_DOWN,
897 ED_SCROLLBUTTON_ID_AREA_LEFT,
898 ED_SCROLLBUTTON_ID_AREA_RIGHT,
899 ED_SCROLLBUTTON_ID_LIST_UP,
900 ED_SCROLLBUTTON_ID_LIST_DOWN,
905 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
906 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
908 // values for scrollbar gadgets
911 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
912 ED_SCROLLBAR_ID_AREA_VERTICAL,
913 ED_SCROLLBAR_ID_LIST_VERTICAL,
918 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
919 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
921 // values for text input gadgets
924 ED_TEXTINPUT_ID_LEVEL_NAME,
925 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
926 ED_TEXTINPUT_ID_LEVELSET_NAME,
927 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
928 ED_TEXTINPUT_ID_ELEMENT_NAME,
933 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
934 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
936 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
937 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
939 // values for text area gadgets
942 ED_TEXTAREA_ID_ENVELOPE_INFO,
947 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
948 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
950 // values for selectbox gadgets
953 ED_SELECTBOX_ID_TIME_OR_STEPS,
954 ED_SELECTBOX_ID_TIME_SCORE_BASE,
955 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
956 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
957 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
958 ED_SELECTBOX_ID_WIND_DIRECTION,
959 ED_SELECTBOX_ID_PLAYER_SPEED,
960 ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
961 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
962 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
963 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
964 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
965 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
966 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
967 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
968 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
969 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
970 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
971 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
972 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
973 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
974 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
975 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
976 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
977 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
978 ED_SELECTBOX_ID_CHANGE_SIDE,
979 ED_SELECTBOX_ID_CHANGE_PLAYER,
980 ED_SELECTBOX_ID_CHANGE_PAGE,
981 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
982 ED_SELECTBOX_ID_ACTION_TYPE,
983 ED_SELECTBOX_ID_ACTION_MODE,
984 ED_SELECTBOX_ID_ACTION_ARG,
985 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
986 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
991 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
992 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
994 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
995 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
997 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
998 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
1000 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
1001 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
1002 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
1003 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
1004 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
1005 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
1007 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
1008 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
1010 // values for textbutton gadgets
1013 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
1014 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
1015 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
1016 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
1017 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
1018 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
1019 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
1020 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
1021 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
1022 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
1023 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
1024 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
1025 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
1026 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
1031 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1032 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1034 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1035 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1037 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1038 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1040 // values for graphicbutton gadgets
1043 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1044 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1045 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1046 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1048 ED_NUM_GRAPHICBUTTONS
1051 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1052 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1054 // values for checkbutton gadgets
1057 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1058 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1059 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1060 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1061 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1062 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1063 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1064 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1065 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1066 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1067 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1068 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1069 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1070 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1071 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1072 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1073 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1074 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1075 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1076 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1077 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1078 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1079 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1080 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1081 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1082 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1083 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1084 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1085 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1086 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1087 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1088 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1089 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1090 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1091 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1092 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1093 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1094 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1095 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1096 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1097 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1098 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1099 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1100 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1101 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1102 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1103 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1104 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1105 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1106 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1107 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1108 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1109 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1110 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1111 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1112 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1113 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1114 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1115 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
1116 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
1117 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
1118 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
1119 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
1120 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
1121 ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
1122 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1123 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1124 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1125 ED_CHECKBUTTON_ID_MM_LASER_RED,
1126 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1127 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1128 ED_CHECKBUTTON_ID_DF_LASER_RED,
1129 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1130 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1131 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1132 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1133 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1134 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1135 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1136 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1137 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1138 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1139 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1140 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1141 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1142 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1143 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1144 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1145 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1146 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1147 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1148 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1149 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1150 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1151 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1152 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1153 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1154 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1155 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1156 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1157 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1162 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1163 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1165 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1166 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1168 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1169 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1171 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1172 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS
1174 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1175 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1176 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1177 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1178 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1179 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1181 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1182 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1184 // values for radiobutton gadgets
1187 ED_RADIOBUTTON_ID_PERCENTAGE,
1188 ED_RADIOBUTTON_ID_QUANTITY,
1193 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1194 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1196 // values for drawing area gadgets
1199 ED_DRAWING_ID_DRAWING_LEVEL,
1200 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1201 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1202 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1203 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1204 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1205 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1206 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1207 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1208 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1209 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1210 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1211 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1212 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1213 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1214 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1215 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1216 ED_DRAWING_ID_ANDROID_CONTENT,
1217 ED_DRAWING_ID_AMOEBA_CONTENT,
1218 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1219 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
1220 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
1221 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
1222 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
1223 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
1224 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
1225 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
1226 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1227 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1228 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1229 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1230 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1231 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1232 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
1233 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
1234 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
1235 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
1236 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
1237 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
1238 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1239 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1240 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1241 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1242 ED_DRAWING_ID_BD_NUT_CONTENT,
1243 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
1244 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
1245 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
1246 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
1247 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
1248 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
1249 ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO,
1250 ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO,
1251 ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO,
1252 ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO,
1253 ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO,
1254 ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO,
1255 ED_DRAWING_ID_START_ELEMENT,
1256 ED_DRAWING_ID_ARTWORK_ELEMENT,
1257 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1258 ED_DRAWING_ID_INVENTORY_CONTENT,
1259 ED_DRAWING_ID_MM_BALL_CONTENT,
1260 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1261 ED_DRAWING_ID_CUSTOM_CONTENT,
1262 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1263 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1264 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1265 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1266 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1267 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1268 ED_DRAWING_ID_GROUP_CONTENT,
1269 ED_DRAWING_ID_RANDOM_BACKGROUND,
1271 ED_NUM_DRAWING_AREAS
1274 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1275 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1278 // ----------------------------------------------------------------------------
1279 // some internally used definitions
1280 // ----------------------------------------------------------------------------
1282 // values for CopyLevelToUndoBuffer()
1283 #define UNDO_IMMEDIATE 0
1284 #define UNDO_ACCUMULATE 1
1286 // values for scrollbars
1287 #define ED_SCROLL_NO 0
1288 #define ED_SCROLL_LEFT 1
1289 #define ED_SCROLL_RIGHT 2
1290 #define ED_SCROLL_UP 4
1291 #define ED_SCROLL_DOWN 8
1293 // screens in the level editor
1294 #define ED_MODE_DRAWING 0
1295 #define ED_MODE_LEVELCONFIG 1
1296 #define ED_MODE_PROPERTIES 2
1297 #define ED_MODE_PALETTE 3
1299 // sub-screens in the global settings section
1300 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1301 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1302 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1303 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1305 // sub-screens in the element properties section
1306 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1307 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1308 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1309 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1310 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1312 // how many steps can be cancelled
1313 #define NUM_UNDO_STEPS (64 + 1)
1315 // values for elements with score for certain actions
1317 #define MAX_SCORE 999
1319 // values for elements with count for collecting
1320 #define MIN_COLLECT_COUNT 0
1321 #define MAX_COLLECT_COUNT 999
1323 // values for random placement
1324 #define RANDOM_USE_PERCENTAGE 0
1325 #define RANDOM_USE_QUANTITY 1
1327 // values for level set save mode
1328 #define LEVELSET_SAVE_MODE_UPDATE 0
1329 #define LEVELSET_SAVE_MODE_CREATE 1
1331 // default value for element tile size in drawing area
1332 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1333 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1336 // ----------------------------------------------------------------------------
1337 // some internally used data structure definitions
1338 // ----------------------------------------------------------------------------
1344 struct XYTileSize *pos;
1348 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1350 // note: some additional characters are already reserved for "cheat mode"
1351 // shortcuts (":XYZ" style) -- for details, see "events.c"
1353 // ---------- toolbox control buttons ---------------------------------------
1356 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1357 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1358 "Draw single items", 's'
1361 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1362 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1363 "Draw connected items", 'd'
1366 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1367 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1371 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1372 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1376 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1377 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1378 "Draw outline rectangles", 'r'
1381 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1382 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1383 "Draw filled rectangles", 'R'
1386 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1387 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1388 "Wrap (rotate) level up", 0
1391 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1392 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1393 "Enter text elements", 't'
1396 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1397 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1401 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1402 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1403 "Wrap (rotate) level left", 0
1406 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1407 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1408 "Zoom level tile size", '+'
1411 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1412 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1413 "Wrap (rotate) level right", 0
1416 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1417 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1418 "Random element placement", 0
1421 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1422 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1426 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1427 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1428 "Wrap (rotate) level down", 0
1431 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1432 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1433 "Pick drawing element", ','
1436 // ---------- level control buttons -----------------------------------------
1439 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1440 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1441 "Undo/redo last operation", 'u'
1444 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1445 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1446 "Level and editor settings", 'I'
1449 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1450 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1454 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1455 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1459 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1460 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1464 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1465 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1466 "Exit level editor", 'E'
1469 // ---------- CE and GE control buttons -------------------------------------
1472 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1473 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1474 "Copy settings from other element", 0
1477 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1478 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1479 "Copy settings to other element", 0
1482 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1483 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1484 "Exchange element with other element", 0
1487 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1488 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1489 "Copy settings from this element", 0
1492 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1493 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1494 "Paste settings to this element", 0
1497 // ---------- palette control buttons ---------------------------------------
1500 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1501 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1502 "Properties of drawing element", 'p'
1505 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1506 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1507 "Properties of drawing element 1", '1'
1510 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1511 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1512 "Properties of drawing element 2", '2'
1515 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1516 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1517 "Properties of drawing element 3", '3'
1520 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1521 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1522 "Show list of elements", 'e'
1526 static int random_placement_value = 10;
1527 static int random_placement_method = RANDOM_USE_QUANTITY;
1528 static int random_placement_background_element = EL_SAND;
1529 static boolean random_placement_background_restricted = FALSE;
1530 static boolean stick_element_properties_window = FALSE;
1531 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1532 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1533 static struct ElementChangeInfo custom_element_change;
1534 static struct ElementGroupInfo group_element_info;
1535 static struct ElementInfo custom_element;
1537 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1538 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1539 static int levelset_num_levels = 100;
1540 static boolean levelset_use_levelset_artwork = FALSE;
1541 static boolean levelset_copy_level_template = FALSE;
1542 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1548 int min_value, max_value;
1549 int gadget_id_down, gadget_id_up;
1551 int gadget_id_align;
1553 char *text_above, *text_left, *text_right;
1554 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1556 // ---------- current level number ------------------------------------------
1559 ED_COUNTER_ID_SELECT_LEVEL,
1560 -1, -1, // these values are not constant, but can change at runtime
1562 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1563 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1568 // ---------- level and editor settings -------------------------------------
1571 ED_COUNTER_ID_LEVEL_XSIZE,
1572 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1573 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1574 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1575 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1577 "Playfield size:", NULL, "Width",
1580 ED_COUNTER_ID_LEVEL_YSIZE,
1581 -1, ED_LEVEL_SETTINGS_YPOS(4),
1582 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1583 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1584 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1586 NULL, " ", "Height",
1589 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1590 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1592 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1593 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1595 NULL, "Number of gems to collect:", NULL
1598 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1599 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1601 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1602 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1604 "Time or step limit to solve level:", NULL, NULL
1607 ED_COUNTER_ID_LEVEL_TIMESCORE,
1608 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1610 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1611 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1612 &level.score[SC_TIME_BONUS],
1613 "Score for time or steps left:", NULL, NULL
1616 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1617 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1619 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1620 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1622 NULL, "Random seed:", "(0 => random)"
1625 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1626 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1628 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1629 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1630 &levelset_num_levels,
1631 "Number of levels:", NULL, NULL,
1634 ED_COUNTER_ID_LEVEL_RANDOM,
1635 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1637 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1638 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1639 &random_placement_value,
1640 "Random element placement:", NULL, "in"
1643 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1644 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1646 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1647 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1648 &level.bd_cycle_delay_ms,
1649 NULL, NULL, "Game cycle delay (ms)"
1652 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1653 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1655 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1656 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1657 &level.bd_cycle_delay_c64,
1658 NULL, NULL, "Game cycle delay (C64-style)"
1661 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1662 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1664 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1665 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1666 &level.bd_hatching_delay_cycles,
1667 NULL, NULL, "Hatching delay (cycles)"
1670 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1671 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1673 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1674 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1675 &level.bd_hatching_delay_seconds,
1676 NULL, NULL, "Hatching delay (seconds)"
1679 // ---------- element settings: configure (various elements) ----------------
1682 ED_COUNTER_ID_BD_PUSHING_PROB,
1683 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1685 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1686 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1687 &level.bd_pushing_prob,
1688 NULL, NULL, "Push probability"
1691 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1692 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1694 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1695 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1696 &level.bd_pushing_prob_with_sweet,
1697 NULL, NULL, "Push probability with sweet"
1700 ED_COUNTER_ID_ELEMENT_VALUE1,
1701 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1702 MIN_SCORE, MAX_SCORE,
1703 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1704 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1705 NULL, // will be set when used
1709 ED_COUNTER_ID_ELEMENT_VALUE2,
1710 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1711 MIN_SCORE, MAX_SCORE,
1712 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1713 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1714 NULL, // will be set when used
1718 ED_COUNTER_ID_ELEMENT_VALUE3,
1719 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1720 MIN_SCORE, MAX_SCORE,
1721 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1722 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1723 NULL, // will be set when used
1727 ED_COUNTER_ID_ELEMENT_VALUE4,
1728 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1729 MIN_SCORE, MAX_SCORE,
1730 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1731 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1732 NULL, // will be set when used
1736 ED_COUNTER_ID_YAMYAM_CONTENT,
1737 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1738 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1739 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1740 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1741 &level.num_yamyam_contents,
1742 NULL, NULL, "Number of content areas"
1745 ED_COUNTER_ID_BALL_CONTENT,
1746 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1747 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1748 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1749 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1750 &level.num_ball_contents,
1751 NULL, NULL, "Number of content areas"
1754 ED_COUNTER_ID_ANDROID_CONTENT,
1755 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1756 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1757 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1758 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1759 &level.num_android_clone_elements,
1760 NULL, NULL, "Number of clonable elements"
1763 ED_COUNTER_ID_ENVELOPE_XSIZE,
1764 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1765 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1766 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1767 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1768 NULL, // will be set when used
1769 NULL, NULL, "Width",
1772 ED_COUNTER_ID_ENVELOPE_YSIZE,
1773 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1774 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1775 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1776 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1777 NULL, // will be set when used
1778 NULL, " ", "Height",
1781 ED_COUNTER_ID_INVENTORY_SIZE,
1782 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1783 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1784 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1785 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1786 &level.initial_inventory_size[0],
1787 NULL, NULL, "Number of inventory elements"
1790 ED_COUNTER_ID_MM_BALL_CONTENT,
1791 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1792 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1793 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1794 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1795 &level.num_mm_ball_contents,
1796 NULL, NULL, "Number of content elements"
1799 // ---------- element settings: configure 1 (custom elements) ---------------
1802 ED_COUNTER_ID_CUSTOM_SCORE,
1803 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1804 MIN_SCORE, MAX_SCORE,
1805 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1806 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1807 &custom_element.collect_score_initial,
1808 NULL, "CE score", " "
1811 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1812 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1813 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1814 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1815 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1816 &custom_element.collect_count_initial,
1817 NULL, "CE count", NULL
1820 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1821 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1823 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1824 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1825 &custom_element.ce_value_fixed_initial,
1826 NULL, "CE value", NULL
1829 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1830 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1832 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1833 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1834 &custom_element.ce_value_random_initial,
1835 NULL, "+random", NULL
1838 ED_COUNTER_ID_PUSH_DELAY_FIX,
1839 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1841 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1842 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1843 &custom_element.push_delay_fixed,
1844 NULL, "Push delay", NULL
1847 ED_COUNTER_ID_PUSH_DELAY_RND,
1848 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1850 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1851 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1852 &custom_element.push_delay_random,
1853 NULL, "+random", NULL
1856 ED_COUNTER_ID_DROP_DELAY_FIX,
1857 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1859 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1860 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1861 &custom_element.drop_delay_fixed,
1862 NULL, "Drop delay", NULL
1865 ED_COUNTER_ID_DROP_DELAY_RND,
1866 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1868 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1869 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1870 &custom_element.drop_delay_random,
1871 NULL, "+random", NULL
1874 // ---------- element settings: configure 2 (custom elements) ---------------
1877 ED_COUNTER_ID_MOVE_DELAY_FIX,
1878 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1880 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1881 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1882 &custom_element.move_delay_fixed,
1883 NULL, "Move delay", NULL
1886 ED_COUNTER_ID_MOVE_DELAY_RND,
1887 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1889 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1890 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1891 &custom_element.move_delay_random,
1892 NULL, "+random", NULL
1895 ED_COUNTER_ID_STEP_DELAY_FIX,
1896 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1898 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1899 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1900 &custom_element.step_delay_fixed,
1901 NULL, "Step delay", NULL
1904 ED_COUNTER_ID_STEP_DELAY_RND,
1905 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1907 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1908 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1909 &custom_element.step_delay_random,
1910 NULL, "+random", NULL
1913 ED_COUNTER_ID_EXPLOSION_DELAY,
1914 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1916 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1917 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1918 &custom_element.explosion_delay,
1919 NULL, "Explosion delay", NULL
1922 ED_COUNTER_ID_IGNITION_DELAY,
1923 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1925 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1926 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1927 &custom_element.ignition_delay,
1928 NULL, "Ignition delay", "(by fire)"
1931 // ---------- element settings: configure (group elements) ------------------
1934 ED_COUNTER_ID_GROUP_CONTENT,
1935 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1936 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1937 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1938 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1939 &group_element_info.num_elements,
1940 NULL, NULL, "Number of elements in group"
1943 // ---------- element settings: advanced (custom elements) ------------------
1946 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1947 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1949 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1950 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1951 &custom_element_change.delay_fixed,
1952 NULL, "CE delay", NULL,
1955 ED_COUNTER_ID_CHANGE_DELAY_RND,
1956 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1958 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1959 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1960 &custom_element_change.delay_random,
1961 NULL, "+random", NULL
1964 ED_COUNTER_ID_CHANGE_CONT_RND,
1965 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1967 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1968 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1969 &custom_element_change.random_percentage,
1970 NULL, "Use random replace:", "%"
1981 char *text_above, *infotext;
1982 } textinput_info[ED_NUM_TEXTINPUT] =
1985 ED_TEXTINPUT_ID_LEVEL_NAME,
1986 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1987 GADGET_ID_LEVEL_NAME,
1990 "Title:", "Title for this level"
1993 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1994 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1995 GADGET_ID_LEVEL_AUTHOR,
1996 MAX_LEVEL_AUTHOR_LEN,
1998 "Author:", "Author for this level"
2001 ED_TEXTINPUT_ID_LEVELSET_NAME,
2002 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
2003 GADGET_ID_LEVELSET_NAME,
2006 "Title:", "Title for this or new level set"
2009 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
2010 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
2011 GADGET_ID_LEVELSET_AUTHOR,
2012 MAX_LEVEL_AUTHOR_LEN,
2014 "Author:", "Author for this or new level set"
2017 ED_TEXTINPUT_ID_ELEMENT_NAME,
2018 -1, -1, // these values are not constant, but can change at runtime
2019 GADGET_ID_ELEMENT_NAME,
2020 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
2021 custom_element.description,
2022 NULL, "Element name"
2033 char *text_above, *text_above_cropped, *infotext;
2034 } textarea_info[ED_NUM_TEXTAREAS] =
2037 ED_TEXTAREA_ID_ENVELOPE_INFO,
2038 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
2039 GADGET_ID_ENVELOPE_INFO,
2040 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
2042 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
2046 static struct ValueTextInfo options_time_or_steps[] =
2054 static struct ValueTextInfo options_time_score_base[] =
2056 { 1, "per second/step" },
2057 { 10, "per 10 seconds/steps" },
2062 static struct ValueTextInfo options_game_engine_type[] =
2064 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
2065 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
2066 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
2067 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2068 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2073 static struct ValueTextInfo options_levelset_save_mode[] =
2075 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2076 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2081 static struct ValueTextInfo options_bd_gravity_direction[] =
2083 { GD_MV_DOWN, "down" },
2085 { GD_MV_LEFT, "left" },
2086 { GD_MV_RIGHT, "right" },
2091 static struct ValueTextInfo options_wind_direction[] =
2093 { MV_START_NONE, "none" },
2094 { MV_START_LEFT, "left" },
2095 { MV_START_RIGHT, "right" },
2096 { MV_START_UP, "up" },
2097 { MV_START_DOWN, "down" },
2102 static struct ValueTextInfo options_player_speed[] =
2109 { 16, "very fast" },
2110 { 32, "ultrafast" },
2115 static struct ValueTextInfo options_access_type[] =
2117 { EP_WALKABLE, "walkable" },
2118 { EP_PASSABLE, "passable" },
2123 static struct ValueTextInfo options_access_layer[] =
2125 { EP_ACCESSIBLE_OVER, "over" },
2126 { EP_ACCESSIBLE_INSIDE, "inside" },
2127 { EP_ACCESSIBLE_UNDER, "under" },
2132 static struct ValueTextInfo options_access_protected[] =
2134 { 0, "unprotected" },
2140 static struct ValueTextInfo options_access_direction[] =
2142 { MV_NO_DIRECTION, "no direction" },
2143 { MV_LEFT, "left" },
2144 { MV_RIGHT, "right" },
2146 { MV_DOWN, "down" },
2147 { MV_LEFT | MV_UP, "left + up" },
2148 { MV_LEFT | MV_DOWN, "left + down" },
2149 { MV_RIGHT | MV_UP, "right + up" },
2150 { MV_RIGHT | MV_DOWN, "right + down" },
2151 { MV_HORIZONTAL, "horizontal" },
2152 { MV_VERTICAL, "vertical" },
2153 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2154 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2155 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2156 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2157 { MV_ALL_DIRECTIONS, "all directions" },
2162 static struct ValueTextInfo options_walk_to_action[] =
2164 { EP_DIGGABLE, "diggable" },
2165 { EP_COLLECTIBLE_ONLY, "collectible" },
2166 { EP_DROPPABLE, "collectible & droppable" },
2167 { EP_THROWABLE, "collectible & throwable" },
2168 { EP_PUSHABLE, "pushable" },
2173 static struct ValueTextInfo options_move_pattern[] =
2175 { MV_LEFT, "left" },
2176 { MV_RIGHT, "right" },
2178 { MV_DOWN, "down" },
2179 { MV_HORIZONTAL, "horizontal" },
2180 { MV_VERTICAL, "vertical" },
2181 { MV_ALL_DIRECTIONS, "all directions" },
2182 { MV_WIND_DIRECTION, "wind direction" },
2183 { MV_TOWARDS_PLAYER, "towards player" },
2184 { MV_AWAY_FROM_PLAYER, "away from player" },
2185 { MV_ALONG_LEFT_SIDE, "along left side" },
2186 { MV_ALONG_RIGHT_SIDE, "along right side" },
2187 { MV_TURNING_LEFT, "turning left" },
2188 { MV_TURNING_RIGHT, "turning right" },
2189 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2190 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2191 { MV_TURNING_RANDOM, "turning random" },
2192 { MV_MAZE_RUNNER, "maze runner style" },
2193 { MV_MAZE_HUNTER, "maze hunter style" },
2194 { MV_WHEN_PUSHED, "when pushed" },
2195 { MV_WHEN_DROPPED, "when dropped/thrown" },
2200 static struct ValueTextInfo options_move_direction[] =
2202 { MV_START_AUTOMATIC, "automatic" },
2203 { MV_START_LEFT, "left" },
2204 { MV_START_RIGHT, "right" },
2205 { MV_START_UP, "up" },
2206 { MV_START_DOWN, "down" },
2207 { MV_START_RANDOM, "random" },
2208 { MV_START_PREVIOUS, "previous" },
2213 static struct ValueTextInfo options_move_stepsize[] =
2215 { 0, "not moving" },
2220 { 16, "very fast" },
2221 { 32, "even faster" },
2226 static struct ValueTextInfo options_move_leave_type[] =
2228 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2229 { LEAVE_TYPE_LIMITED, "change it to" },
2234 static struct ValueTextInfo options_smash_targets[] =
2236 { EP_CAN_SMASH_PLAYER, "player" },
2238 { EP_CAN_SMASH_ENEMIES, "enemies" },
2240 { EP_CAN_SMASH_EVERYTHING, "everything" },
2245 static struct ValueTextInfo options_slippery_type[] =
2247 { SLIPPERY_ANY_RANDOM, "random" },
2248 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2249 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2250 { SLIPPERY_ONLY_LEFT, "only left" },
2251 { SLIPPERY_ONLY_RIGHT, "only right" },
2256 static struct ValueTextInfo options_deadliness[] =
2258 { EP_DONT_RUN_INTO, "running into" },
2259 { EP_DONT_COLLIDE_WITH, "colliding with" },
2260 { EP_DONT_GET_HIT_BY, "getting hit by" },
2261 { EP_DONT_TOUCH, "touching" },
2266 static struct ValueTextInfo options_explosion_type[] =
2268 { EXPLODES_3X3, "3x3" },
2269 { EXPLODES_CROSS, "3+3" },
2270 { EXPLODES_1X1, "1x1" },
2275 static struct ValueTextInfo options_time_units[] =
2278 { FRAMES_PER_SECOND, "seconds" },
2283 static struct ValueTextInfo options_change_direct_action[] =
2285 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2286 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2287 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2288 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2289 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2290 { CE_ENTERED_BY_PLAYER, "entered by player" },
2291 { CE_LEFT_BY_PLAYER, "left by player" },
2292 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2293 { CE_SWITCHED, "switched" },
2294 { CE_HITTING_SOMETHING, "hitting something" },
2295 { CE_HIT_BY_SOMETHING, "hit by something" },
2297 { CE_BLOCKED, "blocked" },
2299 { CE_IMPACT, "impact (on something)" },
2300 { CE_SMASHED, "smashed (from above)" },
2302 { CE_VALUE_CHANGES, "CE value changes" },
2303 { CE_SCORE_CHANGES, "CE score changes" },
2305 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2306 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2307 { CE_UNDEFINED, " " },
2308 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2309 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2310 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2311 { CE_UNDEFINED, " " },
2312 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2313 { CE_NEXT_TO_PLAYER, "next to player" },
2318 static struct ValueTextInfo options_change_other_action[] =
2320 { CE_PLAYER_TOUCHES_X, "player touches" },
2321 { CE_PLAYER_PRESSES_X, "player presses" },
2322 { CE_PLAYER_SWITCHES_X, "player switches" },
2323 { CE_PLAYER_SNAPS_X, "player snaps" },
2324 { CE_PLAYER_PUSHES_X, "player pushes" },
2325 { CE_PLAYER_ENTERS_X, "player enters" },
2326 { CE_PLAYER_LEAVES_X, "player leaves" },
2327 { CE_PLAYER_DIGS_X, "player digs" },
2328 { CE_PLAYER_COLLECTS_X, "player collects" },
2329 { CE_PLAYER_DROPS_X, "player drops/throws" },
2330 { CE_TOUCHING_X, "touching" },
2331 { CE_HITTING_X, "hitting" },
2332 { CE_DIGGING_X, "digging" },
2333 { CE_HIT_BY_X, "hit by" },
2334 { CE_SWITCH_OF_X, "switch of" },
2335 { CE_CHANGE_OF_X, "change by page of" },
2336 { CE_EXPLOSION_OF_X, "explosion of" },
2337 { CE_MOVE_OF_X, "move of" },
2338 { CE_CREATION_OF_X, "creation of" },
2339 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2340 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2341 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2342 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2343 { CE_UNDEFINED, " " },
2344 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2345 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2346 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2347 { CE_UNDEFINED, " " },
2348 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2349 { CE_PLAYER_NEXT_TO_X, "player next to" },
2350 { CE_NEXT_TO_X, "next to" },
2355 static struct ValueTextInfo options_change_trigger_side[] =
2357 { CH_SIDE_LEFT, "left" },
2358 { CH_SIDE_RIGHT, "right" },
2359 { CH_SIDE_TOP, "top" },
2360 { CH_SIDE_BOTTOM, "bottom" },
2361 { CH_SIDE_LEFT_RIGHT, "left/right" },
2362 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2363 { CH_SIDE_ANY, "any" },
2368 static struct ValueTextInfo options_change_trigger_player[] =
2370 { CH_PLAYER_1, "1" },
2371 { CH_PLAYER_2, "2" },
2372 { CH_PLAYER_3, "3" },
2373 { CH_PLAYER_4, "4" },
2374 { CH_PLAYER_ANY, "any" },
2379 static struct ValueTextInfo options_change_trigger_page[] =
2390 { (1u << 9), "10" },
2391 { (1u << 10), "11" },
2392 { (1u << 11), "12" },
2393 { (1u << 12), "13" },
2394 { (1u << 13), "14" },
2395 { (1u << 14), "15" },
2396 { (1u << 15), "16" },
2397 { (1u << 16), "17" },
2398 { (1u << 17), "18" },
2399 { (1u << 18), "19" },
2400 { (1u << 19), "20" },
2401 { (1u << 20), "21" },
2402 { (1u << 21), "22" },
2403 { (1u << 22), "23" },
2404 { (1u << 23), "24" },
2405 { (1u << 24), "25" },
2406 { (1u << 25), "26" },
2407 { (1u << 26), "27" },
2408 { (1u << 27), "28" },
2409 { (1u << 28), "29" },
2410 { (1u << 29), "30" },
2411 { (1u << 30), "31" },
2412 { (1u << 31), "32" },
2413 { CH_PAGE_ANY, "any" },
2418 static struct ValueTextInfo options_change_replace_when[] =
2420 { CP_WHEN_EMPTY, "empty" },
2421 { CP_WHEN_WALKABLE, "walkable" },
2422 { CP_WHEN_DIGGABLE, "diggable" },
2423 { CP_WHEN_COLLECTIBLE, "collectible" },
2424 { CP_WHEN_REMOVABLE, "removable" },
2425 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2430 static struct ValueTextInfo options_action_type[] =
2432 { CA_NO_ACTION, "no action" },
2433 { CA_UNDEFINED, " " },
2434 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2435 { CA_RESTART_LEVEL, "restart level" },
2436 { CA_SHOW_ENVELOPE, "show envelope" },
2437 { CA_SET_LEVEL_TIME, "set time" },
2438 { CA_SET_LEVEL_SCORE, "set score" },
2439 { CA_SET_LEVEL_GEMS, "set gems" },
2440 { CA_SET_LEVEL_WIND, "set wind dir." },
2441 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2442 { CA_UNDEFINED, " " },
2443 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2444 { CA_MOVE_PLAYER, "move player" },
2445 { CA_MOVE_PLAYER_NEW, "move player new" },
2446 { CA_EXIT_PLAYER, "exit player" },
2447 { CA_KILL_PLAYER, "kill player" },
2448 { CA_SET_PLAYER_KEYS, "set keys" },
2449 { CA_SET_PLAYER_SPEED, "set speed" },
2450 { CA_SET_PLAYER_SHIELD, "set shield" },
2451 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2452 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2453 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2454 { CA_UNDEFINED, " " },
2455 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2456 { CA_SET_CE_VALUE, "set CE value" },
2457 { CA_SET_CE_SCORE, "set CE score" },
2458 { CA_SET_CE_ARTWORK, "set CE artwork" },
2459 { CA_UNDEFINED, " " },
2460 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2461 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2466 static struct ValueTextInfo options_action_mode_none[] =
2468 { CA_MODE_UNDEFINED, " " },
2473 static struct ValueTextInfo options_action_mode_assign[] =
2475 { CA_MODE_SET, "=" },
2480 static struct ValueTextInfo options_action_mode_add_remove[] =
2482 { CA_MODE_ADD, "+" },
2483 { CA_MODE_SUBTRACT, "-" },
2488 static struct ValueTextInfo options_action_mode_calculate[] =
2490 { CA_MODE_SET, "=" },
2491 { CA_MODE_ADD, "+" },
2492 { CA_MODE_SUBTRACT, "-" },
2493 { CA_MODE_MULTIPLY, "*" },
2494 { CA_MODE_DIVIDE, "/" },
2495 { CA_MODE_MODULO, "%" },
2500 static struct ValueTextInfo options_action_arg_none[] =
2502 { CA_ARG_UNDEFINED, " " },
2507 static struct ValueTextInfo options_action_arg_player[] =
2509 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2510 { CA_ARG_PLAYER_1, "1" },
2511 { CA_ARG_PLAYER_2, "2" },
2512 { CA_ARG_PLAYER_3, "3" },
2513 { CA_ARG_PLAYER_4, "4" },
2514 { CA_ARG_PLAYER_ANY, "any" },
2515 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2516 { CA_ARG_PLAYER_ACTION, "action ->" },
2521 static struct ValueTextInfo options_action_arg_number[] =
2523 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2530 { CA_ARG_10, "10" },
2531 { CA_ARG_100, "100" },
2532 { CA_ARG_1000, "1000" },
2533 { CA_ARG_UNDEFINED, " " },
2534 { CA_ARG_NUMBER_MIN, "min" },
2535 { CA_ARG_NUMBER_MAX, "max" },
2536 { CA_ARG_UNDEFINED, " " },
2537 { CA_ARG_NUMBER_RESET, "reset" },
2538 { CA_ARG_UNDEFINED, " " },
2539 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2540 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2541 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2542 { CA_ARG_UNDEFINED, " " },
2543 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2544 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2545 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2546 { CA_ARG_UNDEFINED, " " },
2547 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2548 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2549 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2550 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2551 { CA_ARG_UNDEFINED, " " },
2552 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2553 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2554 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2555 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2560 static struct ValueTextInfo options_action_arg_value[] =
2562 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2569 { CA_ARG_10, "10" },
2570 { CA_ARG_100, "100" },
2571 { CA_ARG_1000, "1000" },
2572 { CA_ARG_UNDEFINED, " " },
2573 { CA_ARG_NUMBER_MIN, "min" },
2574 { CA_ARG_NUMBER_MAX, "max" },
2575 { CA_ARG_UNDEFINED, " " },
2576 { CA_ARG_NUMBER_RESET, "reset" },
2577 { CA_ARG_UNDEFINED, " " },
2578 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2579 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2580 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2581 { CA_ARG_UNDEFINED, " " },
2582 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2583 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2584 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2585 { CA_ARG_UNDEFINED, " " },
2586 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2587 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2588 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2589 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2590 { CA_ARG_UNDEFINED, " " },
2591 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2592 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2593 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2594 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2595 { CA_ARG_UNDEFINED, " " },
2596 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2597 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2598 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2599 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2604 static struct ValueTextInfo options_action_arg_envelope[] =
2606 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2611 { CA_ARG_UNDEFINED, " " },
2612 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2613 { CA_ARG_ELEMENT_TARGET, "target" },
2614 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2615 { CA_ARG_ELEMENT_ACTION, "action ->" },
2620 static struct ValueTextInfo options_action_arg_key[] =
2622 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2631 { CA_ARG_UNDEFINED, " " },
2632 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2633 { CA_ARG_ELEMENT_TARGET, "target" },
2634 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2635 { CA_ARG_ELEMENT_ACTION, "action ->" },
2640 static struct ValueTextInfo options_action_arg_speed[] =
2642 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2643 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2644 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2645 { CA_ARG_SPEED_SLOW, "slow" },
2646 { CA_ARG_SPEED_NORMAL, "normal" },
2647 { CA_ARG_SPEED_FAST, "fast" },
2648 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2649 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2650 { CA_ARG_UNDEFINED, " " },
2651 { CA_ARG_SPEED_SLOWER, "slower" },
2652 { CA_ARG_SPEED_FASTER, "faster" },
2653 { CA_ARG_UNDEFINED, " " },
2654 { CA_ARG_SPEED_RESET, "reset" },
2659 static struct ValueTextInfo options_action_arg_shield[] =
2661 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2662 { CA_ARG_SHIELD_OFF, "off" },
2663 { CA_ARG_SHIELD_NORMAL, "normal" },
2664 { CA_ARG_SHIELD_DEADLY, "deadly" },
2669 static struct ValueTextInfo options_action_arg_artwork[] =
2671 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2672 { CA_ARG_ELEMENT_TARGET, "target" },
2673 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2674 { CA_ARG_ELEMENT_ACTION, "action ->" },
2675 { CA_ARG_UNDEFINED, " " },
2676 { CA_ARG_ELEMENT_RESET, "reset" },
2681 static struct ValueTextInfo options_action_arg_gravity[] =
2683 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2684 { CA_ARG_GRAVITY_ON, "on" },
2685 { CA_ARG_GRAVITY_OFF, "off" },
2686 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2691 static struct ValueTextInfo options_action_arg_direction[] =
2693 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2694 { CA_ARG_DIRECTION_NONE, "none" },
2695 { CA_ARG_DIRECTION_LEFT, "left" },
2696 { CA_ARG_DIRECTION_RIGHT, "right" },
2697 { CA_ARG_DIRECTION_UP, "up" },
2698 { CA_ARG_DIRECTION_DOWN, "down" },
2699 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2700 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2705 static struct ValueTextInfo options_action_arg_scan_mode[] =
2707 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2708 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2709 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2714 static struct ValueTextInfo options_action_arg_inventory[] =
2716 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2717 { CA_ARG_ELEMENT_TARGET, "+ target" },
2718 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2719 { CA_ARG_ELEMENT_ACTION, "+ action" },
2720 { CA_ARG_UNDEFINED, " " },
2721 { CA_ARG_INVENTORY_RM_HEADLINE, "[remove]" },
2722 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2723 { CA_ARG_INVENTORY_RM_TRIGGER, "- trigger" },
2724 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2725 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2726 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2727 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2728 { CA_ARG_UNDEFINED, " " },
2729 { CA_ARG_INVENTORY_RESET, "reset" },
2734 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2735 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2740 static struct ValueTextInfo options_group_choice_mode[] =
2742 { ANIM_RANDOM, "random" },
2743 { ANIM_LOOP, "loop" },
2744 { ANIM_LINEAR, "linear" },
2745 { ANIM_PINGPONG, "pingpong" },
2746 { ANIM_PINGPONG2, "pingpong 2" },
2747 { ANIM_LEVEL_NR, "level number" },
2752 static struct ValueTextInfo options_bd_scheduling_type[] =
2754 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2755 { GD_SCHEDULING_BD1, "BD1" },
2756 { GD_SCHEDULING_BD2, "BD2" },
2757 { GD_SCHEDULING_PLCK, "Construction Kit" },
2758 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2759 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2760 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2765 static struct ValueTextInfo *action_arg_modes[] =
2767 options_action_mode_none,
2768 options_action_mode_assign,
2769 options_action_mode_add_remove,
2770 options_action_mode_calculate,
2777 struct ValueTextInfo *options;
2779 action_arg_options[] =
2781 { CA_NO_ACTION, 0, options_action_arg_none, },
2782 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2783 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2784 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2785 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2786 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2787 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2788 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2789 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2790 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2791 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2792 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2793 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2794 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2795 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2796 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2797 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2798 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2799 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2800 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2801 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2802 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2812 int gadget_id_align;
2813 int size; // char size of selectbox or '-1' (dynamically determined)
2814 struct ValueTextInfo *options;
2816 char *text_above, *text_left, *text_right, *infotext;
2817 } selectbox_info[ED_NUM_SELECTBOX] =
2819 // ---------- level and editor settings -------------------------------------
2822 ED_SELECTBOX_ID_TIME_OR_STEPS,
2823 -1, ED_LEVEL_SETTINGS_YPOS(8),
2824 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2826 options_time_or_steps,
2827 &level.use_step_counter,
2828 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2831 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2832 -1, ED_LEVEL_SETTINGS_YPOS(10),
2833 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2835 options_time_score_base,
2836 &level.time_score_base,
2837 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2840 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2841 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2842 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2844 options_game_engine_type,
2845 &level.game_engine_type,
2846 NULL, "Game engine:", NULL, "Select game engine"
2849 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2850 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2851 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2853 options_bd_scheduling_type,
2854 &level.bd_scheduling_type,
2855 NULL, "Scheduling type:", NULL, "Select level timing"
2858 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2859 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2860 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2862 options_levelset_save_mode,
2863 &levelset_save_mode,
2864 "Action:", NULL, NULL, "Select action when saving level set"
2867 // ---------- element settings: configure (several elements) ----------------
2870 ED_SELECTBOX_ID_WIND_DIRECTION,
2871 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2872 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2874 options_wind_direction,
2875 &level.wind_direction_initial,
2876 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2879 ED_SELECTBOX_ID_PLAYER_SPEED,
2880 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2881 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2883 options_player_speed,
2884 &level.initial_player_stepsize[0],
2885 NULL, "Initial player speed:", NULL, "Select initial player speed"
2888 ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
2889 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2890 GADGET_ID_BD_GRAVITY_DIRECTION, GADGET_ID_NONE,
2892 options_bd_gravity_direction,
2893 &level.bd_gravity_direction,
2894 NULL, "Gravity direction:", NULL, "Select initial gravity direction"
2897 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2898 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2899 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2901 options_group_choice_mode,
2902 &level.mm_ball_choice_mode,
2903 NULL, "Choice type:", NULL, "Select type of content choice"
2906 // ---------- element settings: configure 1 (custom elements) ---------------
2909 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2910 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2911 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2913 options_access_type,
2914 &custom_element.access_type,
2915 NULL, NULL, NULL, "Select type of access to this field"
2918 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2919 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2920 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2922 options_access_layer,
2923 &custom_element.access_layer,
2924 NULL, NULL, NULL, "Select layer of access for this field"
2927 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2928 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2929 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2931 options_access_protected,
2932 &custom_element.access_protected,
2933 NULL, NULL, NULL, "Select protected access for this field"
2936 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2937 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2938 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2940 options_access_direction,
2941 &custom_element.access_direction,
2942 NULL, "from", NULL, "Select access direction for this field"
2945 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2946 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2947 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2949 options_walk_to_action,
2950 &custom_element.walk_to_action,
2951 NULL, NULL, NULL, "Select diggable/collectible/pushable"
2954 // ---------- element settings: configure 2 (custom elements) ---------------
2957 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2958 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2959 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2961 options_move_pattern,
2962 &custom_element.move_pattern,
2963 NULL, "Can move", NULL, "Select element move pattern"
2966 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2967 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2968 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2970 options_move_direction,
2971 &custom_element.move_direction_initial,
2972 NULL, "Starts moving", NULL, "Select initial element move direction"
2975 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2976 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2977 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2979 options_move_stepsize,
2980 &custom_element.move_stepsize,
2981 NULL, "Move/fall speed", NULL, "Select speed of element movement"
2984 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2985 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2986 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2988 options_move_leave_type,
2989 &custom_element.move_leave_type,
2990 // left text with leading spaces to place gadget next to "can dig" gadget
2991 // (needed because drawing area gadgets created after selectbox gadgets)
2992 // NULL, "can dig: can", ":", "leave behind or change element"
2993 NULL, " Can", ":", "Select leave behind or change element"
2996 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2997 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2998 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
3000 options_smash_targets,
3001 &custom_element.smash_targets,
3002 NULL, "Can smash", NULL, "Select elements that can be smashed"
3005 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
3006 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3007 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
3009 options_slippery_type,
3010 &custom_element.slippery_type,
3011 NULL, "Slippery", NULL, "Select where other elements fall down"
3014 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
3015 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
3016 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
3019 &custom_element.deadliness,
3020 NULL, "Deadly when", NULL, "Select deadliness of element"
3023 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
3024 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
3025 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
3027 options_explosion_type,
3028 &custom_element.explosion_type,
3029 NULL, "Can explode", NULL, "Select explosion type"
3032 // ---------- element settings: advanced (custom elements) ------------------
3035 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
3036 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
3037 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
3040 &custom_element_change.delay_frames,
3041 NULL, "Delay time given in", NULL, "Select delay time units for change"
3044 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
3045 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
3046 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
3048 options_change_direct_action,
3049 &custom_element_change.direct_action,
3050 NULL, NULL, NULL, "Select type of direct action"
3053 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
3054 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
3055 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
3057 options_change_other_action,
3058 &custom_element_change.other_action,
3059 NULL, NULL, "element:", "Select type of other element action"
3062 ED_SELECTBOX_ID_CHANGE_SIDE,
3063 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
3064 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
3066 options_change_trigger_side,
3067 &custom_element_change.trigger_side,
3068 NULL, "at", "side", "Select element side triggering change"
3071 ED_SELECTBOX_ID_CHANGE_PLAYER,
3072 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3073 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
3075 options_change_trigger_player,
3076 &custom_element_change.trigger_player,
3077 NULL, "Player:", " ", "Select player that causes change"
3080 ED_SELECTBOX_ID_CHANGE_PAGE,
3081 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3082 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
3084 options_change_trigger_page,
3085 &custom_element_change.trigger_page,
3086 NULL, "Page:", NULL, "Select change page that causes change"
3089 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3090 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3091 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3093 options_change_replace_when,
3094 &custom_element_change.replace_when,
3095 NULL, "Replace when", NULL, "Select which elements can be replaced"
3098 ED_SELECTBOX_ID_ACTION_TYPE,
3099 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3100 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3102 options_action_type,
3103 &custom_element_change.action_type,
3104 NULL, NULL, NULL, "Select action on specified condition"
3107 ED_SELECTBOX_ID_ACTION_MODE,
3108 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3109 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3111 options_action_mode_none,
3112 &custom_element_change.action_mode,
3113 NULL, NULL, NULL, "Select action operator"
3116 ED_SELECTBOX_ID_ACTION_ARG,
3117 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3118 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3120 options_action_arg_none,
3121 &custom_element_change.action_arg,
3122 NULL, NULL, NULL, "Select action parameter"
3125 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3126 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3127 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3129 options_change_page,
3130 &custom_element.current_change_page,
3131 NULL, NULL, NULL, "Select element change page"
3134 // ---------- element settings: configure (group elements) ------------------
3137 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3138 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3139 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3141 options_group_choice_mode,
3142 &group_element_info.choice_mode,
3143 NULL, "Choice type:", NULL, "Select type of group element choice"
3152 int gadget_id_align;
3155 char *text_above, *text_left, *text_right, *infotext;
3156 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3158 // ---------- level and editor settings (tabs) ------------------------------
3161 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3162 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3163 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3165 NULL, NULL, NULL, "Configure level settings"
3168 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3170 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3172 NULL, NULL, NULL, "Update this or create new level set"
3175 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3177 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3179 NULL, NULL, NULL, "Configure editor settings"
3182 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3184 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3186 NULL, NULL, NULL, "Configure engine settings"
3189 // ---------- element settings (tabs) ---------------------------------------
3192 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3193 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3194 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3196 NULL, NULL, NULL, "Show information about element"
3199 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3201 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3203 NULL, NULL, NULL, "Configure element properties"
3206 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3208 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3210 NULL, NULL, NULL, "Configure element properties, part 1"
3213 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3215 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3217 NULL, NULL, NULL, "Configure element properties, part 2"
3220 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3222 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3224 NULL, NULL, NULL, "Configure custom element change pages"
3227 // ---------- level and editor settings (buttons) ---------------------------
3230 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3231 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3232 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3234 NULL, NULL, NULL, "Update or create level set"
3237 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3238 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3239 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3241 NULL, NULL, "this level as level template",
3242 "Save current settings as new template"
3245 // ---------- element settings (buttons) ------------------------------------
3248 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3250 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3252 NULL, " ", "As Template",
3253 "Save current settings as new template"
3256 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3258 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3260 NULL, NULL, NULL, "Add new change page"
3263 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3265 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3267 NULL, NULL, NULL, "Delete current change page"
3277 int gadget_id_align;
3278 char *text_left, *text_right, *infotext;
3279 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3282 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3283 IMG_EDITOR_COUNTER_DOWN,
3284 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3285 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3286 NULL, NULL, "Select previous change page"
3289 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3290 IMG_EDITOR_COUNTER_UP,
3291 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3292 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3293 NULL, "Change page", "Select next change page"
3296 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3297 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3298 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3299 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3300 " ", NULL, "Copy settings from this change page"
3303 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3304 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3305 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3306 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3307 NULL, NULL, "Paste settings to this change page"
3314 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3322 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3325 ED_SCROLLBUTTON_ID_AREA_UP,
3326 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3327 GADGET_ID_SCROLL_UP,
3328 "Scroll level editing area up"
3331 ED_SCROLLBUTTON_ID_AREA_DOWN,
3332 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3333 GADGET_ID_SCROLL_DOWN,
3334 "Scroll level editing area down"
3337 ED_SCROLLBUTTON_ID_AREA_LEFT,
3338 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3339 GADGET_ID_SCROLL_LEFT,
3340 "Scroll level editing area left"
3343 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3344 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3345 GADGET_ID_SCROLL_RIGHT,
3346 "Scroll level editing area right"
3349 ED_SCROLLBUTTON_ID_LIST_UP,
3350 IMG_EDITOR_PALETTE_SCROLL_UP,
3351 GADGET_ID_SCROLL_LIST_UP,
3352 "Scroll element list up ('Page Up')"
3355 ED_SCROLLBUTTON_ID_LIST_DOWN,
3356 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3357 GADGET_ID_SCROLL_LIST_DOWN,
3358 "Scroll element list down ('Page Down')"
3366 int wheel_x, wheel_y;
3367 int wheel_width, wheel_height;
3368 } scrollbar_pos[ED_NUM_SCROLLBARS];
3377 } scrollbar_info[ED_NUM_SCROLLBARS] =
3380 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3381 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3382 GD_TYPE_SCROLLBAR_HORIZONTAL,
3383 GADGET_ID_SCROLL_HORIZONTAL,
3384 "Scroll level editing area horizontally"
3387 ED_SCROLLBAR_ID_AREA_VERTICAL,
3388 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3389 GD_TYPE_SCROLLBAR_VERTICAL,
3390 GADGET_ID_SCROLL_VERTICAL,
3391 "Scroll level editing area vertically"
3394 ED_SCROLLBAR_ID_LIST_VERTICAL,
3395 IMG_EDITOR_PALETTE_SCROLLBAR,
3396 GD_TYPE_SCROLLBAR_VERTICAL,
3397 GADGET_ID_SCROLL_LIST_VERTICAL,
3398 "Scroll element list vertically"
3408 int gadget_id_align;
3409 int radio_button_nr;
3412 char *text_left, *text_right, *infotext;
3413 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3416 ED_RADIOBUTTON_ID_PERCENTAGE,
3417 -1, ED_LEVEL_SETTINGS_YPOS(0),
3418 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3419 RADIO_NR_RANDOM_ELEMENTS,
3420 &random_placement_method, RANDOM_USE_PERCENTAGE,
3421 " ", "percentage", "Use percentage for random elements"
3424 ED_RADIOBUTTON_ID_QUANTITY,
3425 -1, ED_LEVEL_SETTINGS_YPOS(0),
3426 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3427 RADIO_NR_RANDOM_ELEMENTS,
3428 &random_placement_method, RANDOM_USE_QUANTITY,
3429 " ", "quantity", "Use quantity for random elements"
3438 int gadget_id_align;
3440 char *text_above, *text_left, *text_right, *infotext;
3441 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3443 // ---------- level and editor settings -------------------------------------
3446 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3447 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3448 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3449 &level.auto_count_gems,
3451 "Automatically count gems needed", "Set counter to number of gems"
3454 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3455 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3456 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3457 &level.rate_time_over_score,
3459 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3462 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3463 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3464 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3465 &levelset_use_levelset_artwork,
3467 "Use current custom artwork", "Use custom artwork of this level set"
3470 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3471 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3472 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3473 &levelset_copy_level_template,
3475 "Copy current level template", "Copy level template of this level set"
3478 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3479 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3480 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3481 &random_placement_background_restricted,
3483 "Restrict random placement to:", "Set random placement restriction"
3486 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3487 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3488 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3489 &setup.editor.use_template_for_new_levels,
3490 "Template for new levels and CE/GE:", NULL,
3491 "Use template for new levels", "Use template for level properties"
3494 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3495 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3496 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3497 &level.use_custom_template,
3499 "Use template for custom elements", "Use template for custom properties"
3502 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3503 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3504 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3505 &level.bd_intermission,
3506 "Boulder Dash game engine settings:", NULL,
3507 "Intermission", "Level is an intermission level"
3510 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3511 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3512 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3513 &level.bd_pal_timing,
3515 "PAL timing", "Use slower timer (like PAL C64)"
3518 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3519 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3520 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3521 &level.bd_line_shifting_borders,
3522 "Compatibility settings:", NULL,
3523 "Line-shifting borders", "Use line-shifting wrap-around"
3526 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3527 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3528 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3529 &level.bd_scan_first_and_last_row,
3531 "Scan first and last row", "Also process top/bottom border rows"
3534 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3535 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3536 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3537 &level.bd_short_explosions,
3539 "Short explosions", "Use four game cycles for explosions"
3542 // ---------- element settings: configure (various elements) ----------------
3545 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3546 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3547 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3548 &stick_element_properties_window,
3550 "Stick this screen to edit content", "Stick this screen to edit content"
3553 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3554 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3555 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3556 &level.em_slippery_gems,
3558 "Slip down from certain flat walls", "Use EM/DC style slipping behaviour"
3561 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3562 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3563 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3564 &level.em_explodes_by_fire,
3566 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3569 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3570 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3571 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3572 &level.use_spring_bug,
3574 "Use spring pushing bug", "Use odd spring pushing behaviour"
3577 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3578 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3579 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3580 &level.use_time_orb_bug,
3582 "Use time orb bug", "Use odd time orb behaviour"
3585 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3586 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3587 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3588 &level.use_life_bugs,
3590 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3593 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3594 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3595 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3598 "Create single random element", "Only create one element from content"
3601 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3602 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3603 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3604 &level.ball_active_initial,
3606 "Magic ball initially activated", "Activate magic ball after level start"
3609 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3610 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3611 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3612 &level.grow_into_diggable,
3614 "Can grow into anything diggable", "Grow into more than just sand"
3617 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3618 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3619 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3620 &level.sb_fields_needed,
3622 "All fields need to be filled", "Require all SB fields to be solved"
3625 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3626 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3627 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3628 &level.sb_objects_needed,
3630 "All objects need to be placed", "Require all SB objects to be solved"
3633 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3634 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3635 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3636 &level.auto_exit_sokoban,
3638 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3641 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3642 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3643 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3644 &level.solved_by_one_player,
3646 "Only one player must enter exit", "Level solved by first player in exit"
3649 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3650 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3651 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3652 &level.finish_dig_collect,
3654 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3657 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3658 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3659 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3660 &level.keep_walkable_ce,
3662 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3665 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3666 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3667 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3668 &level.continuous_snapping,
3670 "Continuous snapping", "Use snapping without releasing key"
3673 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3674 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3675 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3676 &level.block_snap_field,
3678 "Block snapped field when snapping", "Use snapping delay to show animation"
3681 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3682 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3683 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3684 &level.block_last_field,
3686 "Block last field when moving", "Player blocks last field when moving"
3689 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3690 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3691 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3692 &level.sp_block_last_field,
3694 "Block last field when moving", "Player blocks last field when moving"
3697 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3698 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3699 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3700 &level.instant_relocation,
3702 "No scrolling when relocating", "Player gets relocated without delay"
3705 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3706 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3707 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3708 &level.shifted_relocation,
3710 "No centering when relocating", "Level not centered after relocation"
3713 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3714 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3715 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3716 &level.lazy_relocation,
3718 "Only redraw off-screen relocation", "No redraw if relocation target visible"
3721 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3722 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3723 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3724 &level.use_start_element[0],
3726 "Use level start element:", "Start level at this element's position"
3729 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3730 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3731 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3732 &level.use_artwork_element[0],
3734 "Use artwork from element:", "Use player artwork from other element"
3737 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3738 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3739 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3740 &level.use_explosion_element[0],
3742 "Use explosion from element:", "Use explosion properties from element"
3745 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3746 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3747 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3748 &level.initial_player_gravity[0],
3750 "Use initial gravity", "Set initial player gravity"
3753 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3754 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3755 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3756 &level.use_initial_inventory[0],
3758 "Use initial inventory:", "Use collected elements on level start"
3761 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3762 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3763 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3764 &level.can_pass_to_walkable,
3766 "Can pass to walkable element", "Player can pass to empty or walkable"
3769 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3770 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3771 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3772 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3774 "Can fall into acid (with gravity)", "Player can fall into acid pool"
3777 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3778 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3779 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3780 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3782 "Can move into acid", "Element can move into acid pool"
3785 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3786 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3787 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3788 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3790 "Deadly when colliding with", "Element is deadly when hitting player"
3793 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3794 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3795 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3796 &level.bd_diagonal_movements,
3798 "Can move diagonally", "Player can move diagonally"
3801 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3802 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3803 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3804 &level.bd_topmost_player_active,
3806 "Topmost player is active", "Use first player found on playfield"
3809 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3810 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3811 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3812 &level.bd_push_mega_rock_with_sweet,
3814 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3817 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3818 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3819 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3820 &level.bd_magic_wall_wait_hatching,
3822 "Wait for player's birth", "Timer start waits for player's birth"
3825 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3826 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3827 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3828 &level.bd_magic_wall_stops_amoeba,
3830 "Turn amoeba to diamonds", "Activation changes amoeba to diamonds"
3833 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3834 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3835 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3836 &level.bd_amoeba_wait_for_hatching,
3838 "Wait for player's birth", "Timer start waits for player's birth"
3841 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3842 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3843 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3844 &level.bd_amoeba_start_immediately,
3846 "Start growing immediately", "Start slow growth time immediately"
3849 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3850 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3851 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3852 &level.bd_amoeba_2_explode_by_amoeba,
3854 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3857 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3858 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3859 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3860 &level.bd_voodoo_collects_diamonds,
3862 "Can collect diamonds", "Can collect diamonds for the player"
3865 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3866 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3867 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3868 &level.bd_voodoo_hurt_kills_player,
3870 "Player is killed if hurt", "If hurt in any way, player is killed"
3873 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3874 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3875 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3876 &level.bd_voodoo_dies_by_rock,
3878 "Killed by falling rock", "Can be killed by a falling rock"
3881 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3882 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3883 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3884 &level.bd_voodoo_vanish_by_explosion,
3886 "Disappears in explosions", "Can be destroyed by explosions"
3889 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3890 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3891 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3892 &level.bd_slime_is_predictable,
3894 "Slime is predictable", "Use predictable random numbers"
3897 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
3898 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3899 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
3900 &level.bd_change_expanding_wall,
3902 "Change direction", "Switch horizontal/vertical direction"
3905 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
3906 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3907 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
3908 &level.bd_replicators_active,
3910 "Active at start", "Replicators start in active state"
3913 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
3914 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3915 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE, GADGET_ID_NONE,
3916 &level.bd_conveyor_belts_active,
3918 "Active at start", "Conveyor belts start in active state"
3921 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
3922 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3923 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
3924 &level.bd_conveyor_belts_changed,
3926 "Change direction", "Switch conveyor belt direction"
3929 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
3930 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3931 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
3932 &level.bd_water_cannot_flow_down,
3934 "Does not flow downwards", "Water can only flow up, left and right"
3937 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
3938 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3939 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR, GADGET_ID_NONE,
3940 &level.bd_hammer_walls_reappear,
3942 "Hammered walls reappear", "Hammered walls reappear after delay"
3945 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
3946 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3947 GADGET_ID_BD_CREATURES_START_BACKWARDS, GADGET_ID_NONE,
3948 &level.bd_creatures_start_backwards,
3950 "Creatures start moving backwards", "Creatures start in opposite direction"
3953 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
3954 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3955 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING, GADGET_ID_NONE,
3956 &level.bd_creatures_turn_on_hatching,
3958 "Creatures turn on hatching", "Creatures change direction on hatching"
3961 ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
3962 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3963 GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE, GADGET_ID_NONE,
3964 &level.bd_gravity_switch_active,
3966 "Gravity switch active at start", "Gravity switch starts in active state"
3969 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3970 ED_LEVEL_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3971 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3972 &level.bd_gravity_affects_all,
3974 "Gravity change affects everything", "Gravity affects all falling objects"
3977 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3978 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3979 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3980 &level.envelope[0].autowrap,
3982 "Auto-wrap", "Automatically wrap envelope text"
3985 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3986 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3987 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3988 &level.envelope[0].centered,
3990 "Centered", "Automatically center envelope text"
3993 ED_CHECKBUTTON_ID_MM_LASER_RED,
3994 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3995 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3996 &level.mm_laser_red,
3997 "Choose color components for laser:", NULL,
3998 "Red", "Use red color components in laser"
4001 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
4002 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4003 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
4004 &level.mm_laser_green,
4006 "Green", "Use green color components in laser"
4009 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
4010 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4011 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
4012 &level.mm_laser_blue,
4014 "Blue", "Use blue color components in laser"
4017 ED_CHECKBUTTON_ID_DF_LASER_RED,
4018 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4019 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
4020 &level.df_laser_red,
4021 "Choose color components for laser:", NULL,
4022 "Red", "Use red color components in laser"
4025 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
4026 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4027 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
4028 &level.df_laser_green,
4030 "Green", "Use green color components in laser"
4033 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
4034 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4035 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
4036 &level.df_laser_blue,
4038 "Blue", "Use blue color components in laser"
4041 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
4042 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
4043 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
4044 &level.rotate_mm_ball_content,
4046 "Randomly rotate created content", "Randomly rotate newly created content"
4049 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
4050 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
4051 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
4052 &level.explode_mm_ball,
4054 "Explode ball instead of melting", "Use explosion to release ball content"
4057 // ---------- element settings: configure 1 (custom elements) ---------------
4060 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
4061 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4062 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
4063 &custom_element.use_gfx_element,
4065 "Use graphic of element:", "Use existing element graphic"
4068 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
4069 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
4070 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
4071 &level.use_custom_template,
4073 "Use template", "Use template for custom properties"
4076 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
4077 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4078 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
4079 &custom_element_properties[EP_ACCESSIBLE],
4081 NULL, "Player can walk to or pass this field"
4084 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
4085 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4086 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
4087 &custom_element_properties[EP_GRAVITY_REACHABLE],
4089 "Reachable despite gravity", "Player can walk/dig despite gravity"
4092 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
4093 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4094 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
4095 &custom_element.use_last_ce_value,
4097 "Use last CE value after change", "Use last CE value after change"
4100 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
4101 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4102 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
4103 &custom_element_properties[EP_WALK_TO_OBJECT],
4105 NULL, "Player can dig/collect/push element"
4108 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
4109 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4110 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
4111 &custom_element_properties[EP_INDESTRUCTIBLE],
4113 "Indestructible", "Element is indestructible"
4116 // ---------- element settings: configure 2 (custom elements) ---------------
4119 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
4120 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4121 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
4122 &custom_element_properties[EP_CAN_MOVE],
4124 NULL, "Element can move with some pattern"
4127 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
4128 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4129 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
4130 &custom_element_properties[EP_CAN_FALL],
4132 "Can fall", "Element can fall down"
4135 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
4136 -1, ED_ELEMENT_SETTINGS_YPOS(8),
4137 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
4138 &custom_element_properties[EP_CAN_SMASH],
4140 NULL, "Element can smash other elements"
4143 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4144 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4145 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4146 &custom_element_properties[EP_SLIPPERY],
4148 NULL, "Other elements can fall down from it"
4151 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4152 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4153 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4154 &custom_element_properties[EP_DEADLY],
4156 NULL, "Element can kill the player"
4159 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4160 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4161 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4162 &custom_element_properties[EP_CAN_EXPLODE],
4164 NULL, "Element can explode"
4167 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4168 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4169 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4170 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4172 "By fire", "Element can explode by fire/explosion"
4175 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4176 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4177 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4178 &custom_element_properties[EP_EXPLODES_SMASHED],
4180 "Smashed", "Element can explode when smashed"
4183 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4184 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4185 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4186 &custom_element_properties[EP_EXPLODES_IMPACT],
4188 "Impact", "Element can explode on impact"
4191 // ---------- element settings: advanced (custom elements) ------------------
4194 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4195 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4196 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4197 &custom_element_change.can_change,
4199 "Element changes to:", "Change element on specified condition"
4202 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4203 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4204 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4205 &custom_element_change_events[CE_DELAY],
4207 NULL, "Element changes after delay"
4210 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4211 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4212 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4213 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4215 NULL, "Element changes by direct action"
4218 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4219 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4220 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4221 &custom_element_change_events[CE_BY_OTHER_ACTION],
4223 NULL, "Element changes by other element"
4226 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4227 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4228 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4229 &custom_element_change.explode,
4231 "Explode instead of change", "Element explodes instead of change"
4234 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4235 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4236 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4237 &custom_element_change.use_target_content,
4239 "Use extended change target:", "Element changes to more elements"
4242 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4243 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4244 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4245 &custom_element_change.only_if_complete,
4247 "Replace all or nothing", "Only replace when all can be changed"
4250 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4251 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4252 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4253 &custom_element_change.use_random_replace,
4255 NULL, "Use percentage for random replace"
4258 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4259 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4260 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4261 &custom_element_change.has_action,
4263 NULL, "Execute action on specified condition"
4271 int xoffset, yoffset;
4273 int gadget_id_align;
4275 int area_xsize, area_ysize;
4276 char *text_left, *text_right, *text_above, *text_below, *infotext;
4277 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4279 // ---------- level playfield content ---------------------------------------
4282 ED_DRAWING_ID_DRAWING_LEVEL,
4285 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4287 -1, -1, // these values are not constant, but can change at runtime
4288 NULL, NULL, NULL, NULL, NULL
4291 // ---------- yam yam content -----------------------------------------------
4294 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4295 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4296 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4297 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4298 &level.yamyam_content[0].e[0][0], 3, 3,
4299 NULL, NULL, NULL, "1", NULL
4302 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4303 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4304 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4305 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4306 &level.yamyam_content[1].e[0][0], 3, 3,
4307 NULL, NULL, NULL, "2", NULL
4310 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4311 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4312 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4313 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4314 &level.yamyam_content[2].e[0][0], 3, 3,
4315 NULL, NULL, NULL, "3", NULL
4318 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4319 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4320 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4321 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4322 &level.yamyam_content[3].e[0][0], 3, 3,
4323 NULL, NULL, NULL, "4", NULL
4326 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4327 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4328 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4329 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4330 &level.yamyam_content[4].e[0][0], 3, 3,
4331 NULL, NULL, NULL, "5", NULL
4334 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4335 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4336 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4337 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4338 &level.yamyam_content[5].e[0][0], 3, 3,
4339 NULL, NULL, NULL, "6", NULL
4342 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4343 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4344 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4345 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4346 &level.yamyam_content[6].e[0][0], 3, 3,
4347 NULL, NULL, NULL, "7", NULL
4350 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4351 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4352 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4353 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4354 &level.yamyam_content[7].e[0][0], 3, 3,
4355 NULL, NULL, NULL, "8", NULL
4358 // ---------- magic ball content --------------------------------------------
4361 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4362 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4363 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4364 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4365 &level.ball_content[0].e[0][0], 3, 3,
4366 NULL, NULL, NULL, "1", NULL
4369 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4370 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4371 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4372 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4373 &level.ball_content[1].e[0][0], 3, 3,
4374 NULL, NULL, NULL, "2", NULL
4377 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4378 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4379 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4380 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4381 &level.ball_content[2].e[0][0], 3, 3,
4382 NULL, NULL, NULL, "3", NULL
4385 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4386 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4387 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4388 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4389 &level.ball_content[3].e[0][0], 3, 3,
4390 NULL, NULL, NULL, "4", NULL
4393 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4394 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4395 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4396 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4397 &level.ball_content[4].e[0][0], 3, 3,
4398 NULL, NULL, NULL, "5", NULL
4401 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4402 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4403 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4404 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4405 &level.ball_content[5].e[0][0], 3, 3,
4406 NULL, NULL, NULL, "6", NULL
4409 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4410 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4411 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4412 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4413 &level.ball_content[6].e[0][0], 3, 3,
4414 NULL, NULL, NULL, "7", NULL
4417 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4418 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4419 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4420 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4421 &level.ball_content[7].e[0][0], 3, 3,
4422 NULL, NULL, NULL, "8", NULL
4425 // ---------- android content -----------------------------------------------
4428 ED_DRAWING_ID_ANDROID_CONTENT,
4429 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4430 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4431 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4432 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4433 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4436 // ---------- amoeba content ------------------------------------------------
4439 ED_DRAWING_ID_AMOEBA_CONTENT,
4440 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4441 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4442 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4443 &level.amoeba_content, 1, 1,
4444 "Content:", NULL, NULL, NULL, "Amoeba content"
4447 // ---------- BD snap element -----------------------------------------------
4450 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4451 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4452 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4453 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4454 &level.bd_snap_element, 1, 1,
4455 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4458 // ---------- BD magic wall elements ----------------------------------------
4461 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
4462 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(4),
4463 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4464 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO, GADGET_ID_NONE,
4465 &level.bd_magic_wall_diamond_to, 1, 1,
4466 "Changes diamonds to:", NULL, NULL, NULL, "Element to turn diamonds to"
4469 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
4470 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4471 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4472 GADGET_ID_BD_MAGIC_WALL_ROCK_TO, GADGET_ID_NONE,
4473 &level.bd_magic_wall_rock_to, 1, 1,
4474 "Changes rocks to:", NULL, NULL, NULL, "Element to turn rocks to"
4477 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
4478 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4479 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4480 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO, GADGET_ID_NONE,
4481 &level.bd_magic_wall_mega_rock_to, 1, 1,
4482 "Changes mega rocks to:", NULL, NULL, NULL, "Element to turn mega rocks to"
4485 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
4486 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4487 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4488 GADGET_ID_BD_MAGIC_WALL_NUT_TO, GADGET_ID_NONE,
4489 &level.bd_magic_wall_nut_to, 1, 1,
4490 "Changes nuts to:", NULL, NULL, NULL, "Element to turn nuts to"
4493 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
4494 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4495 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4496 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO, GADGET_ID_NONE,
4497 &level.bd_magic_wall_nitro_pack_to, 1, 1,
4498 "Changes nitro packs to:", NULL, NULL, NULL, "Element to turn nitro packs to"
4501 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
4502 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(9),
4503 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4504 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO, GADGET_ID_NONE,
4505 &level.bd_magic_wall_flying_diamond_to, 1, 1,
4506 "Changes flying diamonds to:", NULL, NULL, NULL, "Element to turn flying diamonds to"
4509 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
4510 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4511 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4512 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO, GADGET_ID_NONE,
4513 &level.bd_magic_wall_flying_rock_to, 1, 1,
4514 "Changes flying rocks to:", NULL, NULL, NULL, "Element to turn flying rocks to"
4517 // ---------- BD amoeba content ---------------------------------------------
4520 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4521 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4522 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4523 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4524 &level.bd_amoeba_content_too_big, 1, 1,
4525 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4528 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4529 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4530 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4531 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4532 &level.bd_amoeba_content_enclosed, 1, 1,
4533 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4536 // ---------- BD amoeba 2 content -------------------------------------------
4539 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4540 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4541 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4542 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4543 &level.bd_amoeba_2_content_too_big, 1, 1,
4544 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4547 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4548 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4549 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4550 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4551 &level.bd_amoeba_2_content_enclosed, 1, 1,
4552 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4555 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4556 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4557 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4558 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4559 &level.bd_amoeba_2_content_exploding, 1, 1,
4560 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4563 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4564 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4565 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4566 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4567 &level.bd_amoeba_2_content_looks_like, 1, 1,
4568 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4571 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
4572 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4573 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4574 GADGET_ID_BD_SLIME_EATS_ELEMENT_1, GADGET_ID_NONE,
4575 &level.bd_slime_eats_element_1, 1, 1,
4576 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4579 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
4580 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4581 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4582 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1, GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
4583 &level.bd_slime_converts_to_element_1, 1, 1,
4584 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4587 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
4588 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4589 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4590 GADGET_ID_BD_SLIME_EATS_ELEMENT_2, GADGET_ID_NONE,
4591 &level.bd_slime_eats_element_2, 1, 1,
4592 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4595 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
4596 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4597 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4598 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2, GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
4599 &level.bd_slime_converts_to_element_2, 1, 1,
4600 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4603 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
4604 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4605 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4606 GADGET_ID_BD_SLIME_EATS_ELEMENT_3, GADGET_ID_NONE,
4607 &level.bd_slime_eats_element_3, 1, 1,
4608 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4611 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
4612 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4613 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4614 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3, GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
4615 &level.bd_slime_converts_to_element_3, 1, 1,
4616 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4619 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4620 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4621 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4622 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4623 &level.bd_acid_eats_element, 1, 1,
4624 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4627 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4628 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4629 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4630 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4631 &level.bd_acid_turns_to_element, 1, 1,
4632 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4635 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4636 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4637 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4638 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4639 &level.bd_biter_eats_element, 1, 1,
4640 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4643 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4644 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4645 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4646 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
4647 &level.bd_bladder_converts_by_element, 1, 1,
4648 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
4651 ED_DRAWING_ID_BD_NUT_CONTENT,
4652 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4653 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4654 GADGET_ID_BD_NUT_CONTENT, GADGET_ID_NONE,
4655 &level.bd_nut_content, 1, 1,
4656 "When breaking, changes to:", NULL, NULL, NULL, "Element created when breaking nut"
4659 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
4660 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4661 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4662 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE, GADGET_ID_NONE,
4663 &level.bd_expanding_wall_looks_like, 1, 1,
4664 "Use graphic of element:", NULL, NULL, NULL, "Expanding wall looks like this element"
4667 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
4668 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4669 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4670 GADGET_ID_BD_SAND_LOOKS_LIKE, GADGET_ID_NONE,
4671 &level.bd_sand_looks_like, 1, 1,
4672 "Use graphic of element:", NULL, NULL, NULL, "Sand looks like this element"
4675 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
4676 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4677 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4678 GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
4679 &level.bd_rock_turns_to_on_falling, 1, 1,
4680 "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
4683 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
4684 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4685 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4686 GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
4687 &level.bd_rock_turns_to_on_impact, 1, 1,
4688 "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"
4691 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
4692 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4693 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4694 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
4695 &level.bd_diamond_turns_to_on_falling, 1, 1,
4696 "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
4699 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
4700 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4701 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4702 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
4703 &level.bd_diamond_turns_to_on_impact, 1, 1,
4704 "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"
4707 ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO,
4708 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4709 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4710 GADGET_ID_BD_FIREFLY_EXPLODES_TO, GADGET_ID_NONE,
4711 &level.bd_firefly_explodes_to, 1, 1,
4712 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4715 ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO,
4716 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4717 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4718 GADGET_ID_BD_FIREFLY_2_EXPLODES_TO, GADGET_ID_NONE,
4719 &level.bd_firefly_2_explodes_to, 1, 1,
4720 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4723 ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO,
4724 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4725 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4726 GADGET_ID_BD_BUTTERFLY_EXPLODES_TO, GADGET_ID_NONE,
4727 &level.bd_butterfly_explodes_to, 1, 1,
4728 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4731 ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO,
4732 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4733 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4734 GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO, GADGET_ID_NONE,
4735 &level.bd_butterfly_2_explodes_to, 1, 1,
4736 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4739 ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO,
4740 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4741 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4742 GADGET_ID_BD_STONEFLY_EXPLODES_TO, GADGET_ID_NONE,
4743 &level.bd_stonefly_explodes_to, 1, 1,
4744 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4747 ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO,
4748 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4749 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4750 GADGET_ID_BD_DRAGONFLY_EXPLODES_TO, GADGET_ID_NONE,
4751 &level.bd_dragonfly_explodes_to, 1, 1,
4752 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4755 // ---------- level start element -------------------------------------------
4758 ED_DRAWING_ID_START_ELEMENT,
4759 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4760 0, ED_AREA_1X1_SETTINGS_YOFF,
4761 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4762 &level.start_element[0], 1, 1,
4763 NULL, NULL, NULL, NULL, "Level start element"
4766 // ---------- player artwork element ----------------------------------------
4769 ED_DRAWING_ID_ARTWORK_ELEMENT,
4770 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4771 0, ED_AREA_1X1_SETTINGS_YOFF,
4772 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4773 &level.artwork_element[0], 1, 1,
4774 NULL, NULL, NULL, NULL, "Element for player artwork"
4777 // ---------- player explosion element --------------------------------------
4780 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4781 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4782 0, ED_AREA_1X1_SETTINGS_YOFF,
4783 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4784 &level.explosion_element[0], 1, 1,
4785 NULL, NULL, NULL, NULL, "Element for player explosion"
4788 // ---------- player initial inventory --------------------------------------
4791 ED_DRAWING_ID_INVENTORY_CONTENT,
4792 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4793 0, ED_AREA_1X1_SETTINGS_YOFF,
4794 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4795 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4796 NULL, NULL, NULL, NULL, "Content for initial inventory"
4799 // ---------- gray ball content -----------------------------------------
4802 ED_DRAWING_ID_MM_BALL_CONTENT,
4803 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4804 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4805 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4806 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4807 "Content:", NULL, NULL, NULL, "Content for gray ball"
4810 // ---------- element settings: configure 1 (custom elements) ---------------
4812 // ---------- custom graphic ------------------------------------------------
4815 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4816 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4817 0, ED_AREA_1X1_SETTINGS_YOFF,
4818 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4819 &custom_element.gfx_element_initial, 1, 1,
4820 NULL, NULL, NULL, NULL, "Custom graphic element"
4823 // ---------- element settings: configure 2 (custom elements) ---------------
4825 // ---------- custom content (when exploding) -------------------------------
4828 ED_DRAWING_ID_CUSTOM_CONTENT,
4829 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4830 0, ED_AREA_3X3_SETTINGS_YOFF,
4831 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4832 &custom_element.content.e[0][0], 3, 3,
4833 "Content:", NULL, NULL, NULL, NULL
4836 // ---------- custom enter and leave element (when moving) ------------------
4839 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4840 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4841 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4842 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4843 &custom_element.move_enter_element, 1, 1,
4844 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
4847 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4848 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4849 0, ED_AREA_1X1_SETTINGS_YOFF,
4850 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4851 &custom_element.move_leave_element, 1, 1,
4852 NULL, NULL, NULL, NULL, "Element that will be left behind"
4855 // ---------- element settings: advanced (custom elements) ------------------
4857 // ---------- custom change target ------------------------------------------
4860 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4861 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4862 0, ED_AREA_1X1_SETTINGS_YOFF,
4863 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4864 &custom_element_change.target_element, 1, 1,
4865 NULL, "after/when:", NULL, NULL, "New target element after change"
4868 // ---------- custom change content (extended change target) ----------------
4871 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4872 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4873 0, ED_AREA_3X3_SETTINGS_YOFF,
4874 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4875 &custom_element_change.target_content.e[0][0], 3, 3,
4876 NULL, NULL, NULL, NULL, "New extended elements after change"
4879 // ---------- custom change trigger (element causing change) ----------------
4882 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4883 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4884 0, ED_AREA_1X1_SETTINGS_YOFF,
4885 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4886 &custom_element_change.initial_trigger_element, 1, 1,
4887 NULL, NULL, NULL, NULL, "Other element triggering change"
4890 // ---------- custom change action (element used for action) ----------------
4893 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4894 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4895 0, ED_AREA_1X1_SETTINGS_YOFF,
4896 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4897 &custom_element_change.action_element, 1, 1,
4898 NULL, NULL, NULL, NULL, "Element used as action parameter"
4901 // ---------- group element content -----------------------------------------
4904 ED_DRAWING_ID_GROUP_CONTENT,
4905 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4906 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4907 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4908 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4909 "Content:", NULL, NULL, NULL, NULL
4912 // ---------- random background (for random painting) -----------------------
4915 ED_DRAWING_ID_RANDOM_BACKGROUND,
4916 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4917 0, ED_AREA_1X1_LSETTINGS_YOFF,
4918 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4919 &random_placement_background_element, 1, 1,
4920 NULL, NULL, NULL, NULL, "Random placement background"
4925 // ----------------------------------------------------------------------------
4926 // some internally used variables
4927 // ----------------------------------------------------------------------------
4929 // maximal size of level editor drawing area
4930 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4932 // actual size of level editor drawing area
4933 static int ed_fieldx, ed_fieldy;
4935 // actual position of level editor drawing area in level playfield
4936 static int level_xpos = -1, level_ypos = -1;
4938 // actual tile size used to display playfield drawing area
4939 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4940 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4942 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4944 // drawing elements on the three mouse buttons
4945 static int new_element1 = EL_WALL;
4946 static int new_element2 = EL_EMPTY;
4947 static int new_element3 = EL_SAND;
4949 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4950 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4951 (button) == 2 ? new_element2 : \
4952 (button) == 3 ? new_element3 : EL_EMPTY)
4954 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4956 static int use_permanent_palette = TRUE;
4958 #define PX (use_permanent_palette ? DX : SX)
4959 #define PY (use_permanent_palette ? DY : SY)
4960 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4961 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4963 // forward declaration for internal use
4964 static void CopyBrushToCursor(int, int);
4965 static void DeleteBrushFromCursor(void);
4966 static void ModifyEditorCounterValue(int, int);
4967 static void ModifyEditorCounterLimits(int, int, int);
4968 static void ModifyEditorSelectboxValue(int, int);
4969 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4970 static void ModifyEditorDrawingArea(int, int, int);
4971 static void ModifyEditorElementList(void);
4972 static void AdjustElementListScrollbar(void);
4973 static void RedrawDrawingElements(void);
4974 static void DrawDrawingWindowExt(boolean);
4975 static void DrawDrawingWindow(void);
4976 static void DrawLevelConfigWindow(void);
4977 static void DrawPropertiesWindow(void);
4978 static void DrawPaletteWindow(void);
4979 static void UpdateCustomElementGraphicGadgets(void);
4980 static boolean checkPropertiesConfig(int);
4981 static void SetAutomaticNumberOfGemsNeeded(void);
4982 static void ClearEditorGadgetInfoText(void);
4983 static void CopyLevelToUndoBuffer(int);
4984 static void HandleDrawingAreas(struct GadgetInfo *);
4985 static void HandleCounterButtons(struct GadgetInfo *);
4986 static void HandleTextInputGadgets(struct GadgetInfo *);
4987 static void HandleTextAreaGadgets(struct GadgetInfo *);
4988 static void HandleSelectboxGadgets(struct GadgetInfo *);
4989 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4990 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4991 static void HandleRadiobuttons(struct GadgetInfo *);
4992 static void HandleCheckbuttons(struct GadgetInfo *);
4993 static void HandleControlButtons(struct GadgetInfo *);
4994 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4995 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4996 static boolean AskToCopyAndModifyLevelTemplate(void);
4997 static boolean getDrawModeHiRes(void);
4998 static int getTabulatorBarWidth(void);
4999 static int getTabulatorBarHeight(void);
5000 static Pixel getTabulatorBarColor(void);
5001 static void getEditorGraphicAndFrame(int, int *, int *, boolean);
5002 static int numHiresTiles(int);
5004 static int num_editor_gadgets = 0; // dynamically determined
5006 static struct GadgetInfo **level_editor_gadget = NULL;
5007 static int *right_gadget_border = NULL;
5009 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
5010 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
5011 static boolean draw_with_brush = FALSE;
5012 static int properties_element = 0;
5014 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5015 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5016 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5017 static int undo_buffer_position = 0;
5018 static int undo_buffer_steps = 0;
5019 static int redo_buffer_steps = 0;
5021 static int edit_mode;
5022 static int edit_mode_levelconfig;
5023 static int edit_mode_properties;
5025 static int element_shift = 0;
5027 static int editor_el_players[] =
5034 static int *editor_el_players_ptr = editor_el_players;
5035 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
5037 static int editor_hl_boulderdash[] =
5039 EL_INTERNAL_CASCADE_BD_ACTIVE,
5045 static int editor_el_boulderdash[] =
5054 EL_BD_EXPANDABLE_WALL,
5062 EL_BD_BUTTERFLY_LEFT,
5064 EL_BD_BUTTERFLY_RIGHT,
5065 EL_BD_FIREFLY_RIGHT,
5068 EL_BD_BUTTERFLY_DOWN,
5072 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
5073 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
5074 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
5075 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
5077 static int editor_hl_boulderdash_native[] =
5079 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
5085 static int editor_el_boulderdash_native[] =
5102 EL_BD_BUTTERFLY_LEFT,
5104 EL_BD_BUTTERFLY_RIGHT,
5105 EL_BD_FIREFLY_RIGHT,
5108 EL_BD_BUTTERFLY_DOWN,
5113 EL_BD_BUTTERFLY_2_UP,
5117 EL_BD_BUTTERFLY_2_LEFT,
5118 EL_BD_FIREFLY_2_LEFT,
5119 EL_BD_BUTTERFLY_2_RIGHT,
5120 EL_BD_FIREFLY_2_RIGHT,
5123 EL_BD_BUTTERFLY_2_DOWN,
5124 EL_BD_FIREFLY_2_DOWN,
5125 EL_BD_FLYING_DIAMOND,
5130 EL_BD_DIAMOND_GLUED,
5132 EL_BD_DRAGONFLY_LEFT,
5133 EL_BD_STONEFLY_LEFT,
5134 EL_BD_DRAGONFLY_RIGHT,
5135 EL_BD_STONEFLY_RIGHT,
5138 EL_BD_DRAGONFLY_DOWN,
5139 EL_BD_STONEFLY_DOWN,
5142 EL_BD_BITER_SWITCH_1,
5160 EL_BD_WALL_NON_SLOPED,
5162 EL_BD_SAND_SLOPED_UP_LEFT,
5163 EL_BD_SAND_SLOPED_UP_RIGHT,
5164 EL_BD_WALL_SLOPED_UP_LEFT,
5165 EL_BD_WALL_SLOPED_UP_RIGHT,
5167 EL_BD_SAND_SLOPED_DOWN_LEFT,
5168 EL_BD_SAND_SLOPED_DOWN_RIGHT,
5169 EL_BD_WALL_SLOPED_DOWN_LEFT,
5170 EL_BD_WALL_SLOPED_DOWN_RIGHT,
5174 EL_BD_STEELWALL_SLOPED_UP_LEFT,
5175 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
5179 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
5180 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
5184 EL_BD_INVISIBLE_EXIT_CLOSED,
5185 EL_BD_INVISIBLE_EXIT_OPEN,
5187 EL_BD_STEELWALL_EXPLODABLE,
5188 EL_BD_STEELWALL_DIGGABLE,
5189 EL_BD_WALL_DIGGABLE,
5192 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
5193 EL_BD_EXPANDABLE_WALL_VERTICAL,
5194 EL_BD_EXPANDABLE_WALL_ANY,
5195 EL_BD_EXPANDABLE_WALL_SWITCH,
5197 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
5198 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
5199 EL_BD_EXPANDABLE_STEELWALL_ANY,
5200 EL_BD_CREATURE_SWITCH,
5203 EL_BD_BLADDER_SPENDER,
5205 EL_BD_REPLICATOR_SWITCH,
5207 EL_BD_CONVEYOR_LEFT,
5208 EL_BD_CONVEYOR_RIGHT,
5209 EL_BD_CONVEYOR_SWITCH,
5210 EL_BD_CONVEYOR_DIR_SWITCH,
5225 EL_BD_TRAPPED_DIAMOND,
5238 EL_BD_GRAVITY_SWITCH,
5239 EL_BD_PNEUMATIC_HAMMER,
5243 EL_BD_PLAYER_WITH_BOMB,
5245 EL_BD_PLAYER_STIRRING,
5247 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
5248 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
5249 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
5250 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
5252 static int editor_hl_boulderdash_effects[] =
5254 EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
5260 static int editor_el_boulderdash_effects[] =
5262 EL_BD_DIAMOND_FALLING,
5264 EL_BD_MEGA_ROCK_FALLING,
5265 EL_BD_FLYING_DIAMOND_FLYING,
5267 EL_BD_FALLING_WALL_FALLING,
5268 EL_BD_NITRO_PACK_FALLING,
5270 EL_BD_FLYING_ROCK_FLYING,
5272 EL_BD_PLAYER_GROWING_1,
5273 EL_BD_PLAYER_GROWING_2,
5274 EL_BD_PLAYER_GROWING_3,
5277 EL_BD_PLAYER_WITH_BOMB,
5278 EL_BD_PLAYER_STIRRING,
5280 EL_BD_INVISIBLE_EXIT_OPEN,
5293 EL_BD_COW_ENCLOSED_1,
5294 EL_BD_COW_ENCLOSED_2,
5295 EL_BD_COW_ENCLOSED_3,
5297 EL_BD_COW_ENCLOSED_4,
5298 EL_BD_COW_ENCLOSED_5,
5299 EL_BD_COW_ENCLOSED_6,
5300 EL_BD_COW_ENCLOSED_7,
5322 EL_BD_BOMB_TICKING_1,
5323 EL_BD_BOMB_TICKING_2,
5324 EL_BD_BOMB_TICKING_3,
5325 EL_BD_BOMB_TICKING_4,
5327 EL_BD_BOMB_TICKING_5,
5328 EL_BD_BOMB_TICKING_6,
5329 EL_BD_BOMB_TICKING_7,
5332 EL_BD_BOMB_EXPLODING_1,
5333 EL_BD_BOMB_EXPLODING_2,
5334 EL_BD_BOMB_EXPLODING_3,
5335 EL_BD_BOMB_EXPLODING_4,
5337 EL_BD_NUT_BREAKING_1,
5338 EL_BD_NUT_BREAKING_2,
5339 EL_BD_NUT_BREAKING_3,
5340 EL_BD_NUT_BREAKING_4,
5349 EL_BD_DIAMOND_GROWING_1,
5350 EL_BD_DIAMOND_GROWING_2,
5352 EL_BD_DIAMOND_GROWING_3,
5353 EL_BD_DIAMOND_GROWING_4,
5354 EL_BD_DIAMOND_GROWING_5,
5355 EL_BD_NITRO_PACK_EXPLODING,
5357 EL_BD_NITRO_PACK_EXPLODING_1,
5358 EL_BD_NITRO_PACK_EXPLODING_2,
5359 EL_BD_NITRO_PACK_EXPLODING_3,
5360 EL_BD_NITRO_PACK_EXPLODING_4,
5362 EL_BD_ROCK_GROWING_1,
5363 EL_BD_ROCK_GROWING_2,
5364 EL_BD_ROCK_GROWING_3,
5365 EL_BD_ROCK_GROWING_4,
5367 EL_BD_STEELWALL_GROWING_1,
5368 EL_BD_STEELWALL_GROWING_2,
5369 EL_BD_STEELWALL_GROWING_3,
5370 EL_BD_STEELWALL_GROWING_4,
5372 EL_BD_CLOCK_GROWING_1,
5373 EL_BD_CLOCK_GROWING_2,
5374 EL_BD_CLOCK_GROWING_3,
5375 EL_BD_CLOCK_GROWING_4,
5377 EL_BD_GHOST_EXPLODING_1,
5378 EL_BD_GHOST_EXPLODING_2,
5379 EL_BD_GHOST_EXPLODING_3,
5380 EL_BD_GHOST_EXPLODING_4,
5382 static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
5383 static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
5384 static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
5385 static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);
5387 static int editor_hl_emerald_mine[] =
5389 EL_INTERNAL_CASCADE_EM_ACTIVE,
5395 static int editor_el_emerald_mine[] =
5413 EL_EM_DYNAMITE_ACTIVE,
5432 EL_ACID_POOL_TOPLEFT,
5434 EL_ACID_POOL_TOPRIGHT,
5437 EL_ACID_POOL_BOTTOMLEFT,
5438 EL_ACID_POOL_BOTTOM,
5439 EL_ACID_POOL_BOTTOMRIGHT,
5457 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
5458 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
5459 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
5460 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
5462 static int editor_hl_emerald_mine_club[] =
5464 EL_INTERNAL_CASCADE_EMC_ACTIVE,
5470 static int editor_el_emerald_mine_club[] =
5497 EL_EMC_WALL_SLIPPERY_1,
5498 EL_EMC_WALL_SLIPPERY_2,
5499 EL_EMC_WALL_SLIPPERY_3,
5500 EL_EMC_WALL_SLIPPERY_4,
5523 EL_EMC_MAGIC_BALL_SWITCH,
5530 EL_EMC_SPRING_BUMPER,
5534 EL_BALLOON_SWITCH_UP,
5535 EL_BALLOON_SWITCH_ANY,
5538 EL_BALLOON_SWITCH_LEFT,
5540 EL_BALLOON_SWITCH_RIGHT,
5544 EL_BALLOON_SWITCH_DOWN,
5545 EL_BALLOON_SWITCH_NONE,
5547 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5548 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5549 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5550 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5552 static int editor_hl_rnd[] =
5554 EL_INTERNAL_CASCADE_RND_ACTIVE,
5560 static int editor_el_rnd[] =
5563 EL_DYNAMITE_ACTIVE, // RND
5597 EL_WALL_EMERALD_YELLOW,
5598 EL_WALL_EMERALD_RED,
5599 EL_WALL_EMERALD_PURPLE,
5617 EL_DYNABOMB_INCREASE_NUMBER,
5618 EL_DYNABOMB_INCREASE_SIZE,
5619 EL_DYNABOMB_INCREASE_POWER,
5639 EL_INVISIBLE_STEELWALL,
5643 EL_EXPANDABLE_WALL_HORIZONTAL,
5644 EL_EXPANDABLE_WALL_VERTICAL,
5645 EL_EXPANDABLE_WALL_ANY,
5647 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5648 static int *editor_el_rnd_ptr = editor_el_rnd;
5649 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5650 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5652 static int editor_hl_sokoban[] =
5654 EL_INTERNAL_CASCADE_SB_ACTIVE,
5660 static int editor_el_sokoban[] =
5663 EL_SOKOBAN_FIELD_EMPTY,
5664 EL_SOKOBAN_FIELD_FULL,
5665 EL_SOKOBAN_FIELD_PLAYER,
5667 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5668 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5669 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5670 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5672 static int editor_hl_supaplex[] =
5674 EL_INTERNAL_CASCADE_SP_ACTIVE,
5680 static int editor_el_supaplex[] =
5698 EL_SP_PORT_HORIZONTAL,
5699 EL_SP_PORT_VERTICAL,
5707 EL_SP_GRAVITY_PORT_LEFT,
5708 EL_SP_GRAVITY_PORT_RIGHT,
5709 EL_SP_GRAVITY_PORT_UP,
5710 EL_SP_GRAVITY_PORT_DOWN,
5712 EL_SP_GRAVITY_ON_PORT_LEFT,
5713 EL_SP_GRAVITY_ON_PORT_RIGHT,
5714 EL_SP_GRAVITY_ON_PORT_UP,
5715 EL_SP_GRAVITY_ON_PORT_DOWN,
5717 EL_SP_GRAVITY_OFF_PORT_LEFT,
5718 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5719 EL_SP_GRAVITY_OFF_PORT_UP,
5720 EL_SP_GRAVITY_OFF_PORT_DOWN,
5722 EL_SP_HARDWARE_GRAY,
5723 EL_SP_HARDWARE_GREEN,
5724 EL_SP_HARDWARE_BLUE,
5727 EL_SP_HARDWARE_BASE_1,
5728 EL_SP_HARDWARE_BASE_2,
5729 EL_SP_HARDWARE_BASE_3,
5730 EL_SP_HARDWARE_BASE_4,
5732 EL_SP_HARDWARE_BASE_5,
5733 EL_SP_HARDWARE_BASE_6,
5734 EL_SP_HARDWARE_YELLOW,
5742 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5743 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5744 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5745 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5747 static int editor_hl_diamond_caves[] =
5749 EL_INTERNAL_CASCADE_DC_ACTIVE,
5755 static int editor_el_diamond_caves[] =
5757 EL_EM_STEEL_EXIT_CLOSED, // DC2
5758 EL_EM_STEEL_EXIT_OPEN, // DC2
5759 EL_WALL_EMERALD, // DC2
5760 EL_WALL_DIAMOND, // DC2
5767 EL_CONVEYOR_BELT_1_LEFT,
5768 EL_CONVEYOR_BELT_1_MIDDLE,
5769 EL_CONVEYOR_BELT_1_RIGHT,
5770 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5772 EL_CONVEYOR_BELT_2_LEFT,
5773 EL_CONVEYOR_BELT_2_MIDDLE,
5774 EL_CONVEYOR_BELT_2_RIGHT,
5775 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5777 EL_CONVEYOR_BELT_3_LEFT,
5778 EL_CONVEYOR_BELT_3_MIDDLE,
5779 EL_CONVEYOR_BELT_3_RIGHT,
5780 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5782 EL_CONVEYOR_BELT_4_LEFT,
5783 EL_CONVEYOR_BELT_4_MIDDLE,
5784 EL_CONVEYOR_BELT_4_RIGHT,
5785 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5787 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5788 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5789 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5790 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5792 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5793 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5794 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5795 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5800 EL_DC_TIMEGATE_SWITCH,
5802 EL_SWITCHGATE_CLOSED,
5804 EL_SWITCHGATE_SWITCH_UP,
5805 EL_SWITCHGATE_SWITCH_DOWN,
5808 EL_LIGHT_SWITCH_ACTIVE,
5809 EL_DC_SWITCHGATE_SWITCH_UP,
5810 EL_DC_SWITCHGATE_SWITCH_DOWN,
5812 EL_STEEL_EXIT_CLOSED,
5814 EL_STEELWALL_SLIPPERY,
5817 EL_QUICKSAND_FAST_EMPTY,
5818 EL_QUICKSAND_FAST_FULL,
5832 EL_SIGN_RADIOACTIVITY,
5838 EL_SIGN_ENTRY_FORBIDDEN,
5839 EL_SIGN_EMERGENCY_EXIT,
5864 EL_DC_STEELWALL_2_SINGLE,
5865 EL_DC_STEELWALL_2_TOP,
5866 EL_SIGN_EXCLAMATION,
5869 EL_DC_STEELWALL_2_LEFT,
5870 EL_DC_STEELWALL_2_MIDDLE,
5871 EL_DC_STEELWALL_2_HORIZONTAL,
5872 EL_DC_STEELWALL_2_RIGHT,
5874 EL_DC_STEELWALL_1_TOPLEFT,
5875 EL_DC_STEELWALL_2_VERTICAL,
5876 EL_DC_STEELWALL_1_TOPRIGHT,
5879 EL_DC_STEELWALL_1_VERTICAL,
5880 EL_DC_STEELWALL_2_BOTTOM,
5882 EL_DC_GATE_WHITE_GRAY,
5884 EL_DC_STEELWALL_1_BOTTOMLEFT,
5885 EL_DC_STEELWALL_1_HORIZONTAL,
5886 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5887 EL_DC_GATE_FAKE_GRAY,
5889 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5890 EL_DC_STEELWALL_1_BOTTOM,
5891 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5892 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5894 EL_DC_STEELWALL_1_RIGHT,
5896 EL_DC_STEELWALL_1_LEFT,
5897 EL_EXPANDABLE_STEELWALL_VERTICAL,
5899 EL_DC_STEELWALL_1_TOPRIGHT_2,
5900 EL_DC_STEELWALL_1_TOP,
5901 EL_DC_STEELWALL_1_TOPLEFT_2,
5902 EL_EXPANDABLE_STEELWALL_ANY,
5904 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5905 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5906 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5907 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5909 static int editor_hl_dx_boulderdash[] =
5911 EL_INTERNAL_CASCADE_DX_ACTIVE,
5917 static int editor_el_dx_boulderdash[] =
5921 EL_TUBE_HORIZONTAL_DOWN,
5925 EL_TUBE_VERTICAL_RIGHT,
5927 EL_TUBE_VERTICAL_LEFT,
5931 EL_TUBE_HORIZONTAL_UP,
5939 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5940 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5941 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5942 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5944 static int editor_hl_mirror_magic[] =
5946 EL_INTERNAL_CASCADE_MM_ACTIVE,
5952 static int editor_el_mirror_magic[] =
5954 EL_MM_MCDUFFIN_RIGHT,
5956 EL_MM_MCDUFFIN_LEFT,
5957 EL_MM_MCDUFFIN_DOWN,
5960 EL_MM_MIRROR_FIXED_START,
5961 EL_MM_POLARIZER_START,
5962 EL_MM_POLARIZER_CROSS_START,
5964 EL_MM_TELEPORTER_RED_START,
5965 EL_MM_TELEPORTER_YELLOW_START,
5966 EL_MM_TELEPORTER_GREEN_START,
5967 EL_MM_TELEPORTER_BLUE_START,
5980 EL_MM_LIGHTBULB_ACTIVE,
5994 EL_MM_STEEL_GRID_FIXED_1,
5995 EL_MM_STEEL_GRID_FIXED_2,
5996 EL_MM_STEEL_GRID_FIXED_3,
5997 EL_MM_STEEL_GRID_FIXED_4,
5999 EL_MM_WOODEN_GRID_FIXED_1,
6000 EL_MM_WOODEN_GRID_FIXED_2,
6001 EL_MM_WOODEN_GRID_FIXED_3,
6002 EL_MM_WOODEN_GRID_FIXED_4,
6009 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
6010 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
6011 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
6012 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
6014 static int editor_hl_deflektor[] =
6016 EL_INTERNAL_CASCADE_DF_ACTIVE,
6022 static int editor_el_deflektor[] =
6029 EL_DF_RECEIVER_RIGHT,
6031 EL_DF_RECEIVER_LEFT,
6032 EL_DF_RECEIVER_DOWN,
6035 EL_DF_MIRROR_ROTATING_START,
6036 EL_DF_MIRROR_FIXED_START,
6039 EL_DF_FIBRE_OPTIC_RED_1,
6040 EL_DF_FIBRE_OPTIC_YELLOW_1,
6041 EL_DF_FIBRE_OPTIC_GREEN_1,
6042 EL_DF_FIBRE_OPTIC_BLUE_1,
6044 EL_DF_STEEL_GRID_FIXED_START,
6045 EL_DF_STEEL_GRID_ROTATING_START,
6046 EL_DF_WOODEN_GRID_FIXED_START,
6047 EL_DF_WOODEN_GRID_ROTATING_START,
6059 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
6060 static int *editor_el_deflektor_ptr = editor_el_deflektor;
6061 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
6062 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
6064 static int editor_hl_chars[] =
6066 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
6072 static int editor_el_chars[] =
6154 EL_CHAR(CHAR_BYTE_COPYRIGHT),
6155 EL_CHAR(CHAR_BYTE_UMLAUT_A),
6156 EL_CHAR(CHAR_BYTE_UMLAUT_O),
6157 EL_CHAR(CHAR_BYTE_UMLAUT_U),
6159 EL_CHAR(CHAR_BYTE_DEGREE),
6160 EL_CHAR(CHAR_BYTE_REGISTERED),
6161 EL_CHAR(FONT_ASCII_CURSOR),
6162 EL_CHAR(FONT_ASCII_BUTTON),
6164 EL_CHAR(FONT_ASCII_UP),
6165 EL_CHAR(FONT_ASCII_DOWN),
6169 static int *editor_hl_chars_ptr = editor_hl_chars;
6170 static int *editor_el_chars_ptr = editor_el_chars;
6171 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
6172 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
6174 static int editor_hl_steel_chars[] =
6176 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
6182 static int editor_el_steel_chars[] =
6192 EL_STEEL_CHAR('\''),
6259 EL_STEEL_CHAR('\\'),
6264 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
6265 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
6266 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
6267 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
6269 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
6270 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
6271 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
6272 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
6274 EL_STEEL_CHAR(FONT_ASCII_UP),
6275 EL_STEEL_CHAR(FONT_ASCII_DOWN),
6279 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
6280 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
6281 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
6282 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
6284 static int editor_hl_custom[] =
6286 EL_INTERNAL_CASCADE_CE_ACTIVE,
6292 static int editor_el_custom[] =
6294 EL_CUSTOM_START + 0,
6295 EL_CUSTOM_START + 1,
6296 EL_CUSTOM_START + 2,
6297 EL_CUSTOM_START + 3,
6299 EL_CUSTOM_START + 4,
6300 EL_CUSTOM_START + 5,
6301 EL_CUSTOM_START + 6,
6302 EL_CUSTOM_START + 7,
6304 EL_CUSTOM_START + 8,
6305 EL_CUSTOM_START + 9,
6306 EL_CUSTOM_START + 10,
6307 EL_CUSTOM_START + 11,
6309 EL_CUSTOM_START + 12,
6310 EL_CUSTOM_START + 13,
6311 EL_CUSTOM_START + 14,
6312 EL_CUSTOM_START + 15,
6314 EL_CUSTOM_START + 16,
6315 EL_CUSTOM_START + 17,
6316 EL_CUSTOM_START + 18,
6317 EL_CUSTOM_START + 19,
6319 EL_CUSTOM_START + 20,
6320 EL_CUSTOM_START + 21,
6321 EL_CUSTOM_START + 22,
6322 EL_CUSTOM_START + 23,
6324 EL_CUSTOM_START + 24,
6325 EL_CUSTOM_START + 25,
6326 EL_CUSTOM_START + 26,
6327 EL_CUSTOM_START + 27,
6329 EL_CUSTOM_START + 28,
6330 EL_CUSTOM_START + 29,
6331 EL_CUSTOM_START + 30,
6332 EL_CUSTOM_START + 31,
6334 EL_CUSTOM_START + 32,
6335 EL_CUSTOM_START + 33,
6336 EL_CUSTOM_START + 34,
6337 EL_CUSTOM_START + 35,
6339 EL_CUSTOM_START + 36,
6340 EL_CUSTOM_START + 37,
6341 EL_CUSTOM_START + 38,
6342 EL_CUSTOM_START + 39,
6344 EL_CUSTOM_START + 40,
6345 EL_CUSTOM_START + 41,
6346 EL_CUSTOM_START + 42,
6347 EL_CUSTOM_START + 43,
6349 EL_CUSTOM_START + 44,
6350 EL_CUSTOM_START + 45,
6351 EL_CUSTOM_START + 46,
6352 EL_CUSTOM_START + 47,
6354 EL_CUSTOM_START + 48,
6355 EL_CUSTOM_START + 49,
6356 EL_CUSTOM_START + 50,
6357 EL_CUSTOM_START + 51,
6359 EL_CUSTOM_START + 52,
6360 EL_CUSTOM_START + 53,
6361 EL_CUSTOM_START + 54,
6362 EL_CUSTOM_START + 55,
6364 EL_CUSTOM_START + 56,
6365 EL_CUSTOM_START + 57,
6366 EL_CUSTOM_START + 58,
6367 EL_CUSTOM_START + 59,
6369 EL_CUSTOM_START + 60,
6370 EL_CUSTOM_START + 61,
6371 EL_CUSTOM_START + 62,
6372 EL_CUSTOM_START + 63,
6374 EL_CUSTOM_START + 64,
6375 EL_CUSTOM_START + 65,
6376 EL_CUSTOM_START + 66,
6377 EL_CUSTOM_START + 67,
6379 EL_CUSTOM_START + 68,
6380 EL_CUSTOM_START + 69,
6381 EL_CUSTOM_START + 70,
6382 EL_CUSTOM_START + 71,
6384 EL_CUSTOM_START + 72,
6385 EL_CUSTOM_START + 73,
6386 EL_CUSTOM_START + 74,
6387 EL_CUSTOM_START + 75,
6389 EL_CUSTOM_START + 76,
6390 EL_CUSTOM_START + 77,
6391 EL_CUSTOM_START + 78,
6392 EL_CUSTOM_START + 79,
6394 EL_CUSTOM_START + 80,
6395 EL_CUSTOM_START + 81,
6396 EL_CUSTOM_START + 82,
6397 EL_CUSTOM_START + 83,
6399 EL_CUSTOM_START + 84,
6400 EL_CUSTOM_START + 85,
6401 EL_CUSTOM_START + 86,
6402 EL_CUSTOM_START + 87,
6404 EL_CUSTOM_START + 88,
6405 EL_CUSTOM_START + 89,
6406 EL_CUSTOM_START + 90,
6407 EL_CUSTOM_START + 91,
6409 EL_CUSTOM_START + 92,
6410 EL_CUSTOM_START + 93,
6411 EL_CUSTOM_START + 94,
6412 EL_CUSTOM_START + 95,
6414 EL_CUSTOM_START + 96,
6415 EL_CUSTOM_START + 97,
6416 EL_CUSTOM_START + 98,
6417 EL_CUSTOM_START + 99,
6419 EL_CUSTOM_START + 100,
6420 EL_CUSTOM_START + 101,
6421 EL_CUSTOM_START + 102,
6422 EL_CUSTOM_START + 103,
6424 EL_CUSTOM_START + 104,
6425 EL_CUSTOM_START + 105,
6426 EL_CUSTOM_START + 106,
6427 EL_CUSTOM_START + 107,
6429 EL_CUSTOM_START + 108,
6430 EL_CUSTOM_START + 109,
6431 EL_CUSTOM_START + 110,
6432 EL_CUSTOM_START + 111,
6434 EL_CUSTOM_START + 112,
6435 EL_CUSTOM_START + 113,
6436 EL_CUSTOM_START + 114,
6437 EL_CUSTOM_START + 115,
6439 EL_CUSTOM_START + 116,
6440 EL_CUSTOM_START + 117,
6441 EL_CUSTOM_START + 118,
6442 EL_CUSTOM_START + 119,
6444 EL_CUSTOM_START + 120,
6445 EL_CUSTOM_START + 121,
6446 EL_CUSTOM_START + 122,
6447 EL_CUSTOM_START + 123,
6449 EL_CUSTOM_START + 124,
6450 EL_CUSTOM_START + 125,
6451 EL_CUSTOM_START + 126,
6452 EL_CUSTOM_START + 127,
6454 EL_CUSTOM_START + 128,
6455 EL_CUSTOM_START + 129,
6456 EL_CUSTOM_START + 130,
6457 EL_CUSTOM_START + 131,
6459 EL_CUSTOM_START + 132,
6460 EL_CUSTOM_START + 133,
6461 EL_CUSTOM_START + 134,
6462 EL_CUSTOM_START + 135,
6464 EL_CUSTOM_START + 136,
6465 EL_CUSTOM_START + 137,
6466 EL_CUSTOM_START + 138,
6467 EL_CUSTOM_START + 139,
6469 EL_CUSTOM_START + 140,
6470 EL_CUSTOM_START + 141,
6471 EL_CUSTOM_START + 142,
6472 EL_CUSTOM_START + 143,
6474 EL_CUSTOM_START + 144,
6475 EL_CUSTOM_START + 145,
6476 EL_CUSTOM_START + 146,
6477 EL_CUSTOM_START + 147,
6479 EL_CUSTOM_START + 148,
6480 EL_CUSTOM_START + 149,
6481 EL_CUSTOM_START + 150,
6482 EL_CUSTOM_START + 151,
6484 EL_CUSTOM_START + 152,
6485 EL_CUSTOM_START + 153,
6486 EL_CUSTOM_START + 154,
6487 EL_CUSTOM_START + 155,
6489 EL_CUSTOM_START + 156,
6490 EL_CUSTOM_START + 157,
6491 EL_CUSTOM_START + 158,
6492 EL_CUSTOM_START + 159,
6494 EL_CUSTOM_START + 160,
6495 EL_CUSTOM_START + 161,
6496 EL_CUSTOM_START + 162,
6497 EL_CUSTOM_START + 163,
6499 EL_CUSTOM_START + 164,
6500 EL_CUSTOM_START + 165,
6501 EL_CUSTOM_START + 166,
6502 EL_CUSTOM_START + 167,
6504 EL_CUSTOM_START + 168,
6505 EL_CUSTOM_START + 169,
6506 EL_CUSTOM_START + 170,
6507 EL_CUSTOM_START + 171,
6509 EL_CUSTOM_START + 172,
6510 EL_CUSTOM_START + 173,
6511 EL_CUSTOM_START + 174,
6512 EL_CUSTOM_START + 175,
6514 EL_CUSTOM_START + 176,
6515 EL_CUSTOM_START + 177,
6516 EL_CUSTOM_START + 178,
6517 EL_CUSTOM_START + 179,
6519 EL_CUSTOM_START + 180,
6520 EL_CUSTOM_START + 181,
6521 EL_CUSTOM_START + 182,
6522 EL_CUSTOM_START + 183,
6524 EL_CUSTOM_START + 184,
6525 EL_CUSTOM_START + 185,
6526 EL_CUSTOM_START + 186,
6527 EL_CUSTOM_START + 187,
6529 EL_CUSTOM_START + 188,
6530 EL_CUSTOM_START + 189,
6531 EL_CUSTOM_START + 190,
6532 EL_CUSTOM_START + 191,
6534 EL_CUSTOM_START + 192,
6535 EL_CUSTOM_START + 193,
6536 EL_CUSTOM_START + 194,
6537 EL_CUSTOM_START + 195,
6539 EL_CUSTOM_START + 196,
6540 EL_CUSTOM_START + 197,
6541 EL_CUSTOM_START + 198,
6542 EL_CUSTOM_START + 199,
6544 EL_CUSTOM_START + 200,
6545 EL_CUSTOM_START + 201,
6546 EL_CUSTOM_START + 202,
6547 EL_CUSTOM_START + 203,
6549 EL_CUSTOM_START + 204,
6550 EL_CUSTOM_START + 205,
6551 EL_CUSTOM_START + 206,
6552 EL_CUSTOM_START + 207,
6554 EL_CUSTOM_START + 208,
6555 EL_CUSTOM_START + 209,
6556 EL_CUSTOM_START + 210,
6557 EL_CUSTOM_START + 211,
6559 EL_CUSTOM_START + 212,
6560 EL_CUSTOM_START + 213,
6561 EL_CUSTOM_START + 214,
6562 EL_CUSTOM_START + 215,
6564 EL_CUSTOM_START + 216,
6565 EL_CUSTOM_START + 217,
6566 EL_CUSTOM_START + 218,
6567 EL_CUSTOM_START + 219,
6569 EL_CUSTOM_START + 220,
6570 EL_CUSTOM_START + 221,
6571 EL_CUSTOM_START + 222,
6572 EL_CUSTOM_START + 223,
6574 EL_CUSTOM_START + 224,
6575 EL_CUSTOM_START + 225,
6576 EL_CUSTOM_START + 226,
6577 EL_CUSTOM_START + 227,
6579 EL_CUSTOM_START + 228,
6580 EL_CUSTOM_START + 229,
6581 EL_CUSTOM_START + 230,
6582 EL_CUSTOM_START + 231,
6584 EL_CUSTOM_START + 232,
6585 EL_CUSTOM_START + 233,
6586 EL_CUSTOM_START + 234,
6587 EL_CUSTOM_START + 235,
6589 EL_CUSTOM_START + 236,
6590 EL_CUSTOM_START + 237,
6591 EL_CUSTOM_START + 238,
6592 EL_CUSTOM_START + 239,
6594 EL_CUSTOM_START + 240,
6595 EL_CUSTOM_START + 241,
6596 EL_CUSTOM_START + 242,
6597 EL_CUSTOM_START + 243,
6599 EL_CUSTOM_START + 244,
6600 EL_CUSTOM_START + 245,
6601 EL_CUSTOM_START + 246,
6602 EL_CUSTOM_START + 247,
6604 EL_CUSTOM_START + 248,
6605 EL_CUSTOM_START + 249,
6606 EL_CUSTOM_START + 250,
6607 EL_CUSTOM_START + 251,
6609 EL_CUSTOM_START + 252,
6610 EL_CUSTOM_START + 253,
6611 EL_CUSTOM_START + 254,
6612 EL_CUSTOM_START + 255
6614 static int *editor_hl_custom_ptr = editor_hl_custom;
6615 static int *editor_el_custom_ptr = editor_el_custom;
6616 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6617 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6619 static int editor_hl_group[] =
6621 EL_INTERNAL_CASCADE_GE_ACTIVE,
6627 static int editor_el_group[] =
6641 EL_GROUP_START + 10,
6642 EL_GROUP_START + 11,
6644 EL_GROUP_START + 12,
6645 EL_GROUP_START + 13,
6646 EL_GROUP_START + 14,
6647 EL_GROUP_START + 15,
6649 EL_GROUP_START + 16,
6650 EL_GROUP_START + 17,
6651 EL_GROUP_START + 18,
6652 EL_GROUP_START + 19,
6654 EL_GROUP_START + 20,
6655 EL_GROUP_START + 21,
6656 EL_GROUP_START + 22,
6657 EL_GROUP_START + 23,
6659 EL_GROUP_START + 24,
6660 EL_GROUP_START + 25,
6661 EL_GROUP_START + 26,
6662 EL_GROUP_START + 27,
6664 EL_GROUP_START + 28,
6665 EL_GROUP_START + 29,
6666 EL_GROUP_START + 30,
6669 static int *editor_hl_group_ptr = editor_hl_group;
6670 static int *editor_el_group_ptr = editor_el_group;
6671 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6672 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6674 static int editor_hl_empty_space[] =
6676 EL_INTERNAL_CASCADE_ES_ACTIVE,
6682 static int editor_el_empty_space[] =
6704 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6705 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6706 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6707 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6709 static int editor_hl_reference[] =
6711 EL_INTERNAL_CASCADE_REF_ACTIVE,
6717 static int editor_el_reference[] =
6721 EL_TRIGGER_CE_VALUE,
6722 EL_TRIGGER_CE_SCORE,
6726 EL_CURRENT_CE_VALUE,
6727 EL_CURRENT_CE_SCORE,
6749 static int *editor_hl_reference_ptr = editor_hl_reference;
6750 static int *editor_el_reference_ptr = editor_el_reference;
6751 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6752 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6754 static int editor_hl_user_defined[] =
6756 EL_INTERNAL_CASCADE_USER_ACTIVE,
6762 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6763 static int *editor_el_user_defined_ptr = NULL;
6764 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6765 static int num_editor_el_user_defined = 0;
6767 static int editor_hl_dynamic[] =
6769 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6775 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6776 static int *editor_el_dynamic_ptr = NULL;
6777 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6778 static int num_editor_el_dynamic = 0;
6780 static int editor_hl_empty[] = { EL_EMPTY };
6781 static int *editor_el_empty = NULL; // dynamically allocated
6783 static int *editor_hl_empty_ptr = editor_hl_empty;
6784 static int *editor_el_empty_ptr = NULL;
6785 static int num_editor_hl_empty = 0;
6786 static int num_editor_el_empty = 0; // dynamically determined, if needed
6788 static boolean use_el_empty = FALSE;
6790 static int *editor_elements = NULL; // dynamically allocated
6791 static int num_editor_elements = 0; // dynamically determined
6793 static boolean setup_editor_cascade_never = FALSE;
6795 static boolean setup_editor_el_players = TRUE;
6796 static boolean setup_editor_el_boulderdash = TRUE;
6797 static boolean setup_editor_el_boulderdash_native = TRUE;
6798 static boolean setup_editor_el_boulderdash_effects = TRUE;
6799 static boolean setup_editor_el_emerald_mine = TRUE;
6800 static boolean setup_editor_el_emerald_mine_club = TRUE;
6801 static boolean setup_editor_el_more = TRUE;
6802 static boolean setup_editor_el_sokoban = TRUE;
6803 static boolean setup_editor_el_supaplex = TRUE;
6804 static boolean setup_editor_el_diamond_caves = TRUE;
6805 static boolean setup_editor_el_dx_boulderdash = TRUE;
6806 static boolean setup_editor_el_mirror_magic = TRUE;
6807 static boolean setup_editor_el_deflektor = TRUE;
6808 static boolean setup_editor_el_chars = TRUE;
6809 static boolean setup_editor_el_steel_chars = TRUE;
6810 static boolean setup_editor_el_custom = TRUE;
6811 static boolean setup_editor_el_user_defined = TRUE;
6812 static boolean setup_editor_el_dynamic = TRUE;
6814 static int editor_hl_unused[] = { EL_EMPTY };
6815 static int *editor_hl_unused_ptr = editor_hl_unused;
6816 static int num_editor_hl_unused = 0;
6820 boolean *setup_value;
6821 boolean *setup_cascade_value;
6823 int **headline_list;
6824 int *headline_list_size;
6827 int *element_list_size;
6829 boolean last_setup_value;
6831 editor_elements_info[] =
6834 &setup_editor_el_players,
6835 &setup_editor_cascade_never,
6836 &editor_hl_unused_ptr, &num_editor_hl_unused,
6837 &editor_el_players_ptr, &num_editor_el_players
6840 &setup_editor_el_boulderdash,
6841 &setup.editor_cascade.el_bd,
6842 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6843 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6846 &setup_editor_el_boulderdash_native,
6847 &setup.editor_cascade.el_bd_native,
6848 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6849 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6852 &setup_editor_el_boulderdash_effects,
6853 &setup.editor_cascade.el_bd_effects,
6854 &editor_hl_boulderdash_effects_ptr, &num_editor_hl_boulderdash_effects,
6855 &editor_el_boulderdash_effects_ptr, &num_editor_el_boulderdash_effects
6858 &setup_editor_el_emerald_mine,
6859 &setup.editor_cascade.el_em,
6860 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6861 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6864 &setup_editor_el_emerald_mine_club,
6865 &setup.editor_cascade.el_emc,
6866 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6867 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6870 &setup_editor_el_more,
6871 &setup.editor_cascade.el_rnd,
6872 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6873 &editor_el_rnd_ptr, &num_editor_el_rnd
6876 &setup_editor_el_sokoban,
6877 &setup.editor_cascade.el_sb,
6878 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6879 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6882 &setup_editor_el_supaplex,
6883 &setup.editor_cascade.el_sp,
6884 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6885 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6888 &setup_editor_el_diamond_caves,
6889 &setup.editor_cascade.el_dc,
6890 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6891 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6894 &setup_editor_el_dx_boulderdash,
6895 &setup.editor_cascade.el_dx,
6896 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6897 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6900 &setup_editor_el_mirror_magic,
6901 &setup.editor_cascade.el_mm,
6902 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6903 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6906 &setup_editor_el_deflektor,
6907 &setup.editor_cascade.el_df,
6908 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6909 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6912 &setup_editor_el_chars,
6913 &setup.editor_cascade.el_chars,
6914 &editor_hl_chars_ptr, &num_editor_hl_chars,
6915 &editor_el_chars_ptr, &num_editor_el_chars
6918 &setup_editor_el_steel_chars,
6919 &setup.editor_cascade.el_steel_chars,
6920 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6921 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6924 &setup_editor_el_custom,
6925 &setup.editor_cascade.el_ce,
6926 &editor_hl_custom_ptr, &num_editor_hl_custom,
6927 &editor_el_custom_ptr, &num_editor_el_custom
6930 &setup_editor_el_custom,
6931 &setup.editor_cascade.el_ge,
6932 &editor_hl_group_ptr, &num_editor_hl_group,
6933 &editor_el_group_ptr, &num_editor_el_group
6936 &setup_editor_el_custom,
6937 &setup.editor_cascade.el_es,
6938 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6939 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6942 &setup_editor_el_custom,
6943 &setup.editor_cascade.el_ref,
6944 &editor_hl_reference_ptr, &num_editor_hl_reference,
6945 &editor_el_reference_ptr, &num_editor_el_reference
6948 &setup_editor_el_user_defined,
6949 &setup.editor_cascade.el_user,
6950 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6951 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6954 &setup_editor_el_dynamic,
6955 &setup.editor_cascade.el_dynamic,
6956 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6957 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6962 &editor_hl_empty_ptr, &num_editor_hl_empty,
6963 &editor_el_empty_ptr, &num_editor_el_empty,
6973 static struct XY xy_directions[] =
6982 // ----------------------------------------------------------------------------
6984 // ----------------------------------------------------------------------------
6986 static int getMaxInfoTextLength(void)
6988 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6991 static int getTextWidthForGadget(char *text)
6996 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6999 static int getTextWidthForDrawingArea(char *text)
7004 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
7007 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
7009 return (gi->x + gi->width + getTextWidthForGadget(text));
7012 static char *getElementInfoText(int element)
7014 char *info_text = NULL;
7016 if (element < MAX_NUM_ELEMENTS)
7018 if (strlen(element_info[element].description) > 0)
7019 info_text = element_info[element].description;
7020 else if (element_info[element].custom_description != NULL)
7021 info_text = element_info[element].custom_description;
7022 else if (element_info[element].editor_description != NULL)
7023 info_text = element_info[element].editor_description;
7026 if (info_text == NULL)
7027 info_text = INFOTEXT_UNKNOWN_ELEMENT;
7032 static char *getElementDescriptionFilenameExt(char *basename)
7034 char *elements_subdir = ELEMENTS_DIRECTORY;
7035 static char *elements_subdir2 = NULL;
7036 static char *filename = NULL;
7038 if (elements_subdir2 == NULL)
7039 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
7041 checked_free(filename);
7043 // 1st try: look for element description in current level set directory
7044 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
7045 if (fileExists(filename))
7050 // 2nd try: look for element description in the game's base directory
7051 filename = getPath3(options.docs_directory, elements_subdir, basename);
7052 if (fileExists(filename))
7058 static char *getElementDescriptionFilename(int element)
7060 char basename[MAX_FILENAME_LEN];
7063 // 1st try: look for element description file for exactly this element
7064 sprintf(basename, "%s.txt", element_info[element].token_name);
7065 filename = getElementDescriptionFilenameExt(basename);
7066 if (filename != NULL)
7069 // 2nd try: look for element description file for this element's class
7070 sprintf(basename, "%s.txt", element_info[element].class_name);
7071 filename = getElementDescriptionFilenameExt(basename);
7072 if (filename != NULL)
7075 // 3rd try: look for generic fallback text file for any element
7076 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
7077 if (filename != NULL)
7083 static boolean suppressBorderElement(void)
7085 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
7086 lev_fieldx <= MAX_ED_FIELDX &&
7087 lev_fieldy <= MAX_ED_FIELDY);
7090 static void InitDynamicEditorElementList(int **elements, int *num_elements)
7092 boolean element_found[NUM_FILE_ELEMENTS];
7095 // initialize list of used elements to "not used"
7096 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7097 element_found[i] = FALSE;
7099 // find all elements used in current level
7100 for (y = 0; y < lev_fieldy; y++)
7102 for (x = 0; x < lev_fieldx; x++)
7104 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
7107 if (IS_MM_WALL(Tile[x][y]))
7108 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
7110 element_found[Tile[x][y]] = TRUE;
7116 // count number of elements used in current level
7117 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7118 if (element_found[i])
7121 // add space for up to 3 more elements for padding that may be needed
7124 // free memory for old list of elements, if needed
7125 checked_free(*elements);
7127 // allocate memory for new list of elements
7128 *elements = checked_malloc(*num_elements * sizeof(int));
7132 // add all elements used in current level (non-custom/group/empty elements)
7133 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7134 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
7135 IS_GROUP_ELEMENT(i) ||
7136 IS_EMPTY_ELEMENT(i)))
7137 (*elements)[(*num_elements)++] = i;
7139 // add all elements used in current level (custom/group/empty elements)
7140 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7141 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
7142 IS_GROUP_ELEMENT(i) ||
7143 IS_EMPTY_ELEMENT(i)))
7144 (*elements)[(*num_elements)++] = i;
7146 while (*num_elements % 4) // pad with empty elements, if needed
7147 (*elements)[(*num_elements)++] = EL_EMPTY;
7150 static void ReinitializeElementList_EnableSections(void)
7152 // default: enable all element sections
7154 setup_editor_el_players = TRUE;
7155 setup_editor_el_boulderdash = TRUE;
7156 setup_editor_el_boulderdash_native = TRUE;
7157 setup_editor_el_boulderdash_effects = TRUE;
7158 setup_editor_el_emerald_mine = TRUE;
7159 setup_editor_el_emerald_mine_club = TRUE;
7160 setup_editor_el_more = TRUE;
7161 setup_editor_el_sokoban = TRUE;
7162 setup_editor_el_supaplex = TRUE;
7163 setup_editor_el_diamond_caves = TRUE;
7164 setup_editor_el_dx_boulderdash = TRUE;
7165 setup_editor_el_mirror_magic = TRUE;
7166 setup_editor_el_deflektor = TRUE;
7167 setup_editor_el_chars = TRUE;
7168 setup_editor_el_steel_chars = TRUE;
7170 setup_editor_el_custom = TRUE;
7171 setup_editor_el_user_defined = TRUE;
7172 setup_editor_el_dynamic = TRUE;
7174 // now disable all element sections not to be displayed
7176 if (!setup.editor.el_classic)
7178 setup_editor_el_players = FALSE;
7179 setup_editor_el_boulderdash = FALSE;
7180 setup_editor_el_boulderdash_native = FALSE;
7181 setup_editor_el_boulderdash_effects = FALSE;
7182 setup_editor_el_emerald_mine = FALSE;
7183 setup_editor_el_emerald_mine_club = FALSE;
7184 setup_editor_el_more = FALSE;
7185 setup_editor_el_sokoban = FALSE;
7186 setup_editor_el_supaplex = FALSE;
7187 setup_editor_el_diamond_caves = FALSE;
7188 setup_editor_el_dx_boulderdash = FALSE;
7189 setup_editor_el_mirror_magic = FALSE;
7190 setup_editor_el_deflektor = FALSE;
7191 setup_editor_el_chars = FALSE;
7192 setup_editor_el_steel_chars = FALSE;
7195 if (!setup.editor.el_custom)
7197 setup_editor_el_custom = FALSE;
7200 if (!setup.editor.el_user_defined)
7202 setup_editor_el_user_defined = FALSE;
7205 if (!setup.editor.el_dynamic)
7207 setup_editor_el_dynamic = FALSE;
7210 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
7212 setup_editor_el_boulderdash_native = FALSE;
7213 setup_editor_el_boulderdash_effects = FALSE;
7214 setup_editor_el_mirror_magic = FALSE;
7215 setup_editor_el_deflektor = FALSE;
7217 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
7219 setup_editor_el_players = FALSE;
7220 setup_editor_el_boulderdash = FALSE;
7221 setup_editor_el_emerald_mine = FALSE;
7222 setup_editor_el_emerald_mine_club = FALSE;
7223 setup_editor_el_more = FALSE;
7224 setup_editor_el_sokoban = FALSE;
7225 setup_editor_el_supaplex = FALSE;
7226 setup_editor_el_diamond_caves = FALSE;
7227 setup_editor_el_dx_boulderdash = FALSE;
7228 setup_editor_el_mirror_magic = FALSE;
7229 setup_editor_el_deflektor = FALSE;
7230 setup_editor_el_chars = FALSE;
7231 setup_editor_el_steel_chars = FALSE;
7233 setup_editor_el_custom = FALSE;
7235 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7237 setup_editor_el_boulderdash = FALSE;
7238 setup_editor_el_boulderdash_native = FALSE;
7239 setup_editor_el_boulderdash_effects = FALSE;
7240 setup_editor_el_more = FALSE;
7241 setup_editor_el_sokoban = FALSE;
7242 setup_editor_el_supaplex = FALSE;
7243 setup_editor_el_diamond_caves = FALSE;
7244 setup_editor_el_dx_boulderdash = FALSE;
7245 setup_editor_el_mirror_magic = FALSE;
7246 setup_editor_el_deflektor = FALSE;
7247 setup_editor_el_steel_chars = FALSE;
7249 setup_editor_el_custom = FALSE;
7251 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7253 setup_editor_el_players = FALSE;
7254 setup_editor_el_boulderdash = FALSE;
7255 setup_editor_el_boulderdash_native = FALSE;
7256 setup_editor_el_boulderdash_effects = FALSE;
7257 setup_editor_el_emerald_mine = FALSE;
7258 setup_editor_el_emerald_mine_club = FALSE;
7259 setup_editor_el_more = FALSE;
7260 setup_editor_el_sokoban = FALSE;
7261 setup_editor_el_diamond_caves = FALSE;
7262 setup_editor_el_dx_boulderdash = FALSE;
7263 setup_editor_el_mirror_magic = FALSE;
7264 setup_editor_el_deflektor = FALSE;
7265 setup_editor_el_chars = FALSE;
7266 setup_editor_el_steel_chars = FALSE;
7268 setup_editor_el_custom = FALSE;
7270 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7272 setup_editor_el_players = FALSE;
7273 setup_editor_el_boulderdash = FALSE;
7274 setup_editor_el_boulderdash_native = FALSE;
7275 setup_editor_el_boulderdash_effects = FALSE;
7276 setup_editor_el_emerald_mine = FALSE;
7277 setup_editor_el_emerald_mine_club = FALSE;
7278 setup_editor_el_more = FALSE;
7279 setup_editor_el_sokoban = FALSE;
7280 setup_editor_el_supaplex = FALSE;
7281 setup_editor_el_diamond_caves = FALSE;
7282 setup_editor_el_dx_boulderdash = FALSE;
7283 setup_editor_el_steel_chars = FALSE;
7285 setup_editor_el_custom = FALSE;
7289 static void ReinitializeElementList(void)
7291 static boolean initialization_needed = TRUE;
7295 ReinitializeElementList_EnableSections();
7297 if (initialization_needed)
7299 LoadSetup_EditorCascade(); // load last editor cascade state
7301 // initialize editor cascade element from saved cascade state
7302 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7304 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
7305 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
7307 if (IS_EDITOR_CASCADE(*cascade_element))
7309 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
7310 EL_CASCADE_INACTIVE(*cascade_element));
7313 initialization_needed = FALSE;
7316 checked_free(editor_elements);
7318 // reload optional user defined element list for each invocation of editor
7319 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
7320 &num_editor_el_user_defined);
7322 // initialize dynamic level element list for each invocation of editor
7323 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
7324 &num_editor_el_dynamic);
7326 // initialize list of empty elements (used for padding, if needed)
7327 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7328 editor_el_empty[i] = EL_EMPTY;
7330 // do some sanity checks for each element from element list
7331 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7333 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7335 int element = (*editor_elements_info[i].element_list)[j];
7337 if (element >= NUM_FILE_ELEMENTS)
7338 Warn("editor element %d is runtime element", element);
7340 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
7341 Warn("no element description text for element %d", element);
7345 num_editor_elements = 0;
7346 use_el_empty = FALSE;
7348 // determine size of element list
7349 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7351 if (*editor_elements_info[i].setup_value)
7353 boolean found_inactive_cascade = FALSE;
7355 if (setup.editor.el_headlines)
7357 // required for correct padding of palette headline buttons
7358 if (*editor_elements_info[i].headline_list_size > 0)
7359 num_editor_elements += ED_ELEMENTLIST_COLS;
7361 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7363 int element = (*editor_elements_info[i].headline_list)[j];
7365 if (IS_EDITOR_CASCADE_INACTIVE(element))
7366 found_inactive_cascade = TRUE;
7370 if (found_inactive_cascade)
7373 // required for correct padding of palette element buttons
7374 int element_list_size = *editor_elements_info[i].element_list_size;
7376 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7377 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7379 num_editor_elements += element_buttons;
7383 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
7385 // offer at least as many elements as element buttons exist
7386 use_el_empty = TRUE;
7387 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
7389 num_editor_elements += num_editor_el_empty;
7393 num_editor_el_empty = 0;
7396 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
7398 // fill element list
7399 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7401 boolean found_inactive_cascade = FALSE;
7403 if (*editor_elements_info[i].setup_value)
7405 if (setup.editor.el_headlines)
7407 // required for correct padding of palette headline buttons
7408 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
7409 ED_ELEMENTLIST_COLS : 0);
7411 for (j = 0; j < headline_size; j++)
7413 // use empty elements for padding of palette headline buttons
7414 int element = (j < *editor_elements_info[i].headline_list_size ?
7415 (*editor_elements_info[i].headline_list)[j] :
7416 editor_el_empty[0]);
7418 editor_elements[pos++] = element;
7420 if (IS_EDITOR_CASCADE_INACTIVE(element))
7421 found_inactive_cascade = TRUE;
7425 if (found_inactive_cascade)
7428 // required for correct padding of palette element buttons
7429 int element_list_size = *editor_elements_info[i].element_list_size;
7431 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7432 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7434 // copy all elements from element list
7435 for (j = 0; j < element_list_size; j++)
7436 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
7438 // use empty elements for padding of palette element buttons
7439 for (j = 0; j < element_buttons - element_list_size; j++)
7440 editor_elements[pos++] = editor_el_empty[0];
7444 // (this function is also called before editor gadgets are initialized!)
7445 AdjustElementListScrollbar();
7448 void PrintEditorElementList(void)
7450 boolean *stop = &setup_editor_el_user_defined;
7453 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
7455 int cascade_element = (*editor_elements_info[i].headline_list)[0];
7457 if (IS_EDITOR_CASCADE(cascade_element))
7459 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
7460 char *headline = element_info[cascade_element_show].editor_description;
7462 PrintLineWithPrefix("# ", "-", 77);
7463 Print("# %s\n", headline);
7464 PrintLineWithPrefix("# ", "-", 77);
7467 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7469 int element = (*editor_elements_info[i].headline_list)[j];
7471 if (IS_EDITOR_CASCADE(element))
7472 element = EL_CHAR_MINUS;
7474 Print("# %s\n", element_info[element].token_name);
7480 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7482 int element = (*editor_elements_info[i].element_list)[j];
7484 Print("# %s\n", element_info[element].token_name);
7492 static void ReinitializeElementListButtons(void)
7494 static boolean last_setup_value_headlines = FALSE;
7495 static boolean initialization_needed = TRUE;
7498 if (!initialization_needed) // check if editor element setup has changed
7500 if (last_setup_value_headlines != setup.editor.el_headlines)
7501 initialization_needed = TRUE;
7503 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7504 if (editor_elements_info[i].last_setup_value !=
7505 *editor_elements_info[i].setup_value)
7506 initialization_needed = TRUE;
7509 if (!initialization_needed)
7512 FreeLevelEditorGadgets();
7513 CreateLevelEditorGadgets();
7515 // store current setup values for next invocation of this function
7516 last_setup_value_headlines = setup.editor.el_headlines;
7517 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7518 editor_elements_info[i].last_setup_value =
7519 *editor_elements_info[i].setup_value;
7521 initialization_needed = FALSE;
7524 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7527 int border_graphic =
7528 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7529 struct GraphicInfo *g = &graphic_info[border_graphic];
7530 Bitmap *src_bitmap = g->bitmap;
7531 int src_x = g->src_x;
7532 int src_y = g->src_y;
7533 int border_size = g->border_size;
7534 int border_xpos = g->width - border_size;
7535 int border_ypos = g->height - border_size;
7536 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7539 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7540 border_size, border_size,
7541 dest_x - border_size, dest_y - border_size);
7542 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7543 border_size, border_size,
7544 dest_x + width, dest_y - border_size);
7545 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7546 border_size, border_size,
7547 dest_x - border_size, dest_y + height);
7548 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7549 border_size, border_size,
7550 dest_x + width, dest_y + height);
7552 for (i = 0; i < width / tilesize; i++)
7554 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7555 tilesize, border_size,
7556 dest_x + i * tilesize, dest_y - border_size);
7557 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7558 tilesize, border_size,
7559 dest_x + i * tilesize, dest_y + height);
7562 for (i = 0; i < height / tilesize; i++)
7564 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7565 border_size, tilesize,
7566 dest_x - border_size, dest_y + i * tilesize);
7567 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7568 border_size, tilesize,
7569 dest_x + width, dest_y + i * tilesize);
7572 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7575 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7577 int xsize_tile = MAX(ed_tilesize, xsize);
7578 int ysize_tile = MAX(ed_tilesize, ysize);
7579 int xsize_full = xsize + 1;
7580 int ysize_full = ysize + 1;
7581 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7582 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7583 Pixel line_color = getTabulatorBarColor();
7585 if (line_color == BLACK_PIXEL) // black => transparent
7588 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7589 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7590 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7593 static void DrawEditorLevelBorderLinesIfNeeded(void)
7595 int xsize = lev_fieldx * ed_tilesize;
7596 int ysize = lev_fieldy * ed_tilesize;
7597 int line_size = getTabulatorBarHeight();
7599 if (!suppressBorderElement())
7602 // draw little border line around editable level playfield
7605 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7608 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7610 if (xsize < SXSIZE && ysize < SYSIZE)
7611 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7614 static void DrawEditorElement(int x, int y, int element)
7616 DrawSizedElement(x, y, element, ed_tilesize);
7619 static void DrawEditorElementThruMask(int x, int y, int element)
7621 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7624 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7626 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7629 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7631 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7632 DrawEditorLevelBorderLinesIfNeeded();
7635 static void DrawDrawingArea(int id)
7637 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7640 int *value = drawingarea_info[id].value;
7641 int area_xsize = drawingarea_info[id].area_xsize;
7642 int area_ysize = drawingarea_info[id].area_ysize;
7643 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7645 for (x = 0; x < area_xsize; x++)
7647 for (y = 0; y < area_ysize; y++)
7649 int element = value[x * area_ysize + y];
7653 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7655 DrawSizedGraphicExt(drawto,
7656 gi->x + x * tilesize,
7657 gi->y + y * tilesize,
7658 graphic, frame, tilesize);
7663 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7666 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7667 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7669 BlitBitmap(drawto, drawto,
7670 SX + (dx == -1 ? ed_tilesize : 0),
7671 SY + (dy == -1 ? ed_tilesize : 0),
7672 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7673 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7674 SX + (dx == +1 ? ed_tilesize : 0),
7675 SY + (dy == +1 ? ed_tilesize : 0));
7679 x = (dx == 1 ? 0 : ed_fieldx - 1);
7680 for (y = 0; y < ed_fieldy; y++)
7681 DrawEditorElementOrWall(x, y, from_x, from_y);
7685 y = (dy == 1 ? 0 : ed_fieldy - 1);
7686 for (x = 0; x < ed_fieldx; x++)
7687 DrawEditorElementOrWall(x, y, from_x, from_y);
7690 redraw_mask |= REDRAW_FIELD;
7694 static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, boolean use_editor_gfx)
7698 *graphic = el2edimg(element);
7703 *graphic = el2img(element);
7704 *frame = (ANIM_MODE(*graphic) == ANIM_CE_VALUE ?
7705 custom_element.ce_value_fixed_initial :
7706 ANIM_MODE(*graphic) == ANIM_CE_SCORE ?
7707 custom_element.collect_score_initial : FrameCounter);
7710 if (*graphic == IMG_UNKNOWN)
7712 // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
7713 // (normal BD style elements have graphics, but runtime ("effects") elements do not)
7714 int element_bd = map_element_RND_to_BD_cave(element);
7716 if (element_bd != O_UNKNOWN)
7718 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
7720 *graphic = g_bd->graphic;
7721 *frame = g_bd->frame;
7726 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7732 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7734 getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
7737 static void CreateControlButtons(void)
7739 struct GadgetInfo *gi;
7742 // create toolbox buttons
7743 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7745 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7746 int id = controlbutton_info[i].gadget_id;
7747 int type = controlbutton_info[i].gadget_type;
7748 int graphic = controlbutton_info[i].graphic;
7749 struct XYTileSize *pos = controlbutton_info[i].pos;
7750 struct GraphicInfo *gd = &graphic_info[graphic];
7751 Bitmap *deco_bitmap = NULL;
7752 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7753 int tile_size = 0, deco_shift = 0;
7754 boolean deco_masked = FALSE;
7755 int gd_x1 = gd->src_x;
7756 int gd_y1 = gd->src_y;
7757 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7758 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7759 int gd_x1a = gd->src_x + gd->active_xoffset;
7760 int gd_y1a = gd->src_y + gd->active_yoffset;
7761 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7762 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7765 unsigned int event_mask;
7766 int radio_button_nr = RADIO_NR_NONE;
7767 boolean checked = FALSE;
7770 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7772 if (type == GD_TYPE_RADIO_BUTTON)
7774 event_mask = GD_EVENT_PRESSED;
7775 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7777 if (id == drawing_function)
7782 if (id == GADGET_ID_WRAP_LEFT ||
7783 id == GADGET_ID_WRAP_RIGHT ||
7784 id == GADGET_ID_WRAP_UP ||
7785 id == GADGET_ID_WRAP_DOWN)
7786 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7788 event_mask = GD_EVENT_RELEASED;
7791 if (id == GADGET_ID_PROPERTIES ||
7792 id == GADGET_ID_PALETTE)
7797 else if (id == GADGET_ID_ELEMENT_LEFT ||
7798 id == GADGET_ID_ELEMENT_MIDDLE ||
7799 id == GADGET_ID_ELEMENT_RIGHT)
7804 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7805 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7806 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7808 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7809 editor.button.element_left.tile_size :
7810 id == GADGET_ID_ELEMENT_MIDDLE ?
7811 editor.button.element_middle.tile_size :
7812 id == GADGET_ID_ELEMENT_RIGHT ?
7813 editor.button.element_right.tile_size : 0);
7815 // make sure that decoration does not overlap gadget border
7816 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7818 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7820 deco_xpos = (gd->width - tile_size) / 2;
7821 deco_ypos = (gd->height - tile_size) / 2;
7823 deco_masked = gd->draw_masked;
7831 gi = CreateGadget(GDI_CUSTOM_ID, id,
7832 GDI_CUSTOM_TYPE_ID, type_id,
7833 GDI_IMAGE_ID, graphic,
7834 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7837 GDI_WIDTH, gd->width,
7838 GDI_HEIGHT, gd->height,
7840 GDI_STATE, GD_BUTTON_UNPRESSED,
7841 GDI_RADIO_NR, radio_button_nr,
7842 GDI_CHECKED, checked,
7843 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7844 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7845 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7846 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7847 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7848 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7849 GDI_DECORATION_SIZE, tile_size, tile_size,
7850 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7851 GDI_DECORATION_MASKED, deco_masked,
7852 GDI_EVENT_MASK, event_mask,
7853 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7854 GDI_CALLBACK_ACTION, HandleControlButtons,
7858 Fail("cannot create gadget");
7860 level_editor_gadget[id] = gi;
7863 // these values are not constant, but can change at runtime
7864 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7865 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7866 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7867 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7868 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7869 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7870 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7871 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7872 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7873 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7874 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7875 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7877 // create buttons for scrolling of drawing area and element list
7878 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7880 int id = scrollbutton_info[i].gadget_id;
7881 int type_id = scrollbutton_info[i].gadget_type_id;
7882 int graphic = scrollbutton_info[i].graphic;
7883 struct GraphicInfo *gd = &graphic_info[graphic];
7884 Bitmap *gd_bitmap = gd->bitmap;
7885 int gd_x1 = gd->src_x;
7886 int gd_y1 = gd->src_y;
7887 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7888 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7889 int width = gd->width;
7890 int height = gd->height;
7891 int x = scrollbutton_pos[i].x;
7892 int y = scrollbutton_pos[i].y;
7893 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7896 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7898 if (id == GADGET_ID_SCROLL_LIST_UP ||
7899 id == GADGET_ID_SCROLL_LIST_DOWN)
7910 gi = CreateGadget(GDI_CUSTOM_ID, id,
7911 GDI_CUSTOM_TYPE_ID, type_id,
7912 GDI_IMAGE_ID, graphic,
7913 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7918 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7919 GDI_STATE, GD_BUTTON_UNPRESSED,
7920 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7921 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7922 GDI_EVENT_MASK, event_mask,
7923 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7924 GDI_CALLBACK_ACTION, HandleControlButtons,
7928 Fail("cannot create gadget");
7930 level_editor_gadget[id] = gi;
7933 // create buttons for element list
7934 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7937 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7938 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7939 struct GraphicInfo *gd = &graphic_info[graphic];
7940 Bitmap *gd_bitmap = gd->bitmap;
7941 Bitmap *deco_bitmap;
7942 int deco_x, deco_y, deco_xpos, deco_ypos;
7943 int gd_x1 = gd->src_x;
7944 int gd_y1 = gd->src_y;
7945 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7946 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7947 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7948 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7949 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7950 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7951 int element = editor_elements[i];
7952 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7953 unsigned int event_mask = GD_EVENT_RELEASED;
7955 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7957 deco_xpos = (gd->width - tile_size) / 2;
7958 deco_ypos = (gd->height - tile_size) / 2;
7960 gi = CreateGadget(GDI_CUSTOM_ID, id,
7961 GDI_CUSTOM_TYPE_ID, type_id,
7962 GDI_IMAGE_ID, graphic,
7963 GDI_INFO_TEXT, getElementInfoText(element),
7966 GDI_WIDTH, gd->width,
7967 GDI_HEIGHT, gd->height,
7968 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7969 GDI_STATE, GD_BUTTON_UNPRESSED,
7970 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7971 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7972 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7973 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7974 GDI_DECORATION_SIZE, tile_size, tile_size,
7975 GDI_DECORATION_SHIFTING, 1, 1,
7976 GDI_EVENT_MASK, event_mask,
7977 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7978 GDI_CALLBACK_ACTION, HandleControlButtons,
7982 Fail("cannot create gadget");
7984 level_editor_gadget[id] = gi;
7988 static void CreateCounterButtons(void)
7990 int max_infotext_len = getMaxInfoTextLength();
7993 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7995 int type_id = counterbutton_info[i].gadget_type_id;
7996 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7997 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
8001 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
8003 // determine horizontal position to the right of specified gadget
8004 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8005 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
8006 ED_GADGET_TEXT_DISTANCE);
8008 // determine horizontal offset for leading text
8009 if (counterbutton_info[i].text_left != NULL)
8010 x += getTextWidthForGadget(counterbutton_info[i].text_left);
8012 for (j = 0; j < 2; j++)
8014 struct GadgetInfo *gi;
8016 counterbutton_info[i].gadget_id_down :
8017 counterbutton_info[i].gadget_id_up);
8019 struct GraphicInfo *gd;
8020 int gd_x1, gd_x2, gd_y1, gd_y2;
8021 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8022 char infotext[max_infotext_len + 1];
8024 if (i == ED_COUNTER_ID_SELECT_LEVEL)
8027 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
8028 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
8030 event_mask |= GD_EVENT_RELEASED;
8034 x = DX + editor.button.prev_level.x;
8035 y = DY + editor.button.prev_level.y;
8039 x = DX + editor.button.next_level.x;
8040 y = DY + editor.button.next_level.y;
8046 IMG_EDITOR_COUNTER_DOWN :
8047 IMG_EDITOR_COUNTER_UP);
8050 gd = &graphic_info[graphic];
8054 gd_x2 = gd->src_x + gd->pressed_xoffset;
8055 gd_y2 = gd->src_y + gd->pressed_yoffset;
8057 sprintf(infotext, "%s counter value by 1, 5 or 10",
8058 (j == 0 ? "Decrease" : "Increase"));
8060 gi = CreateGadget(GDI_CUSTOM_ID, id,
8061 GDI_CUSTOM_TYPE_ID, type_id,
8062 GDI_IMAGE_ID, graphic,
8063 GDI_INFO_TEXT, infotext,
8066 GDI_WIDTH, gd->width,
8067 GDI_HEIGHT, gd->height,
8068 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8069 GDI_STATE, GD_BUTTON_UNPRESSED,
8070 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8071 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8072 GDI_EVENT_MASK, event_mask,
8073 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8074 GDI_CALLBACK_ACTION, HandleCounterButtons,
8078 Fail("cannot create gadget");
8080 level_editor_gadget[id] = gi;
8081 right_gadget_border[id] =
8082 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8084 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
8088 int font_type = FONT_INPUT_1;
8089 int font_type_active = FONT_INPUT_1_ACTIVE;
8091 id = counterbutton_info[i].gadget_id_text;
8093 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8095 if (i == ED_COUNTER_ID_SELECT_LEVEL)
8097 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
8099 font_type = FONT_LEVEL_NUMBER;
8100 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
8102 x = DX + editor.input.level_number.x;
8103 y = DY + editor.input.level_number.y;
8107 graphic = IMG_EDITOR_COUNTER_INPUT;
8110 gd = &graphic_info[graphic];
8114 gd_x2 = gd->src_x + gd->active_xoffset;
8115 gd_y2 = gd->src_y + gd->active_yoffset;
8117 gi = CreateGadget(GDI_CUSTOM_ID, id,
8118 GDI_CUSTOM_TYPE_ID, type_id,
8119 GDI_IMAGE_ID, graphic,
8120 GDI_INFO_TEXT, "Enter counter value",
8123 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
8124 GDI_NUMBER_VALUE, 0,
8125 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
8126 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
8127 GDI_TEXT_SIZE, 3, // minimal counter text size
8128 GDI_TEXT_FONT, font_type,
8129 GDI_TEXT_FONT_ACTIVE, font_type_active,
8130 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8131 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8132 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8133 GDI_DESIGN_WIDTH, gd->width,
8134 GDI_EVENT_MASK, event_mask,
8135 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8136 GDI_CALLBACK_ACTION, HandleCounterButtons,
8140 Fail("cannot create gadget");
8142 level_editor_gadget[id] = gi;
8143 right_gadget_border[id] =
8144 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8146 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
8152 static void CreateDrawingAreas(void)
8156 // these values are not constant, but can change at runtime
8157 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
8158 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
8160 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
8162 struct GadgetInfo *gi;
8163 int id = drawingarea_info[i].gadget_id;
8164 int type_id = drawingarea_info[i].gadget_type_id;
8165 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
8166 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
8167 int area_xsize = drawingarea_info[i].area_xsize;
8168 int area_ysize = drawingarea_info[i].area_ysize;
8169 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
8170 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
8171 unsigned int event_mask =
8172 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
8173 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
8176 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
8178 // determine horizontal position to the right of specified gadget
8179 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
8180 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
8181 ED_DRAWINGAREA_TEXT_DISTANCE);
8183 // determine horizontal offset for leading text
8184 if (drawingarea_info[i].text_left != NULL)
8185 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
8187 gi = CreateGadget(GDI_CUSTOM_ID, id,
8188 GDI_CUSTOM_TYPE_ID, type_id,
8191 GDI_TYPE, GD_TYPE_DRAWING_AREA,
8192 GDI_AREA_SIZE, area_xsize, area_ysize,
8193 GDI_ITEM_SIZE, item_size, item_size,
8194 GDI_EVENT_MASK, event_mask,
8195 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
8196 GDI_CALLBACK_ACTION, HandleDrawingAreas,
8200 Fail("cannot create gadget");
8202 level_editor_gadget[id] = gi;
8203 right_gadget_border[id] =
8204 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
8208 static void CreateTextInputGadgets(void)
8210 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
8211 int max_infotext_len = getMaxInfoTextLength();
8214 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
8216 int gd_x1 = gd->src_x;
8217 int gd_y1 = gd->src_y;
8218 int gd_x2 = gd->src_x + gd->active_xoffset;
8219 int gd_y2 = gd->src_y + gd->active_yoffset;
8220 struct GadgetInfo *gi;
8221 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8222 char infotext[MAX_OUTPUT_LINESIZE + 1];
8223 int id = textinput_info[i].gadget_id;
8224 int type_id = textinput_info[i].gadget_type_id;
8228 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
8230 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
8232 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
8233 int border_size = gd->border_size;
8234 int font_nr = FONT_INPUT_1;
8235 int font_height = getFontHeight(font_nr);
8236 int xoffset = element_border + TILEX + element_border + 3 * border_size;
8237 int yoffset = element_border + (TILEY - font_height) / 2;
8239 x = (editor.settings.element_name.x != -1 ?
8240 editor.settings.element_name.x :
8241 editor.settings.element_graphic.x + xoffset) - border_size;
8242 y = (editor.settings.element_name.y != -1 ?
8243 editor.settings.element_name.y :
8244 editor.settings.element_graphic.y + yoffset) - border_size;
8248 x = ED_SETTINGS_X(textinput_info[i].x);
8249 y = ED_SETTINGS_Y(textinput_info[i].y);
8252 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
8253 infotext[max_infotext_len] = '\0';
8255 gi = CreateGadget(GDI_CUSTOM_ID, id,
8256 GDI_CUSTOM_TYPE_ID, type_id,
8257 GDI_INFO_TEXT, infotext,
8260 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8261 GDI_TEXT_VALUE, textinput_info[i].value,
8262 GDI_TEXT_SIZE, textinput_info[i].size,
8263 GDI_TEXT_FONT, FONT_INPUT_1,
8264 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8265 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8266 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8267 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8268 GDI_DESIGN_WIDTH, gd->width,
8269 GDI_EVENT_MASK, event_mask,
8270 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8271 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
8275 Fail("cannot create gadget");
8277 level_editor_gadget[id] = gi;
8281 static void CreateTextAreaGadgets(void)
8283 int max_infotext_len = getMaxInfoTextLength();
8286 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
8288 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
8289 int gd_x1 = gd->src_x;
8290 int gd_y1 = gd->src_y;
8291 int gd_x2 = gd->src_x + gd->active_xoffset;
8292 int gd_y2 = gd->src_y + gd->active_yoffset;
8293 struct GadgetInfo *gi;
8294 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
8295 char infotext[MAX_OUTPUT_LINESIZE + 1];
8296 int id = textarea_info[i].gadget_id;
8297 int type_id = textarea_info[i].gadget_type_id;
8298 int area_xsize = textarea_info[i].xsize;
8299 int area_ysize = textarea_info[i].ysize;
8302 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
8304 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
8305 infotext[max_infotext_len] = '\0';
8307 gi = CreateGadget(GDI_CUSTOM_ID, id,
8308 GDI_CUSTOM_TYPE_ID, type_id,
8309 GDI_INFO_TEXT, infotext,
8310 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
8311 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
8312 GDI_TYPE, GD_TYPE_TEXT_AREA,
8313 GDI_AREA_SIZE, area_xsize, area_ysize,
8314 GDI_TEXT_FONT, FONT_INPUT_1,
8315 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8316 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8317 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8318 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8319 GDI_DESIGN_WIDTH, gd->width,
8320 GDI_EVENT_MASK, event_mask,
8321 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8322 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
8326 Fail("cannot create gadget");
8328 level_editor_gadget[id] = gi;
8332 static void CreateSelectboxGadgets(void)
8334 int max_infotext_len = getMaxInfoTextLength();
8338 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8340 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
8341 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
8342 int gd_x1 = gd->src_x;
8343 int gd_y1 = gd->src_y;
8344 int gd_x2 = gd->src_x + gd->active_xoffset;
8345 int gd_y2 = gd->src_y + gd->active_yoffset;
8346 int selectbox_button_xsize = gd2->width;
8347 struct GadgetInfo *gi;
8348 char infotext[MAX_OUTPUT_LINESIZE + 1];
8349 int id = selectbox_info[i].gadget_id;
8350 int type_id = selectbox_info[i].gadget_type_id;
8351 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
8352 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
8353 unsigned int event_mask =
8354 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8357 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
8359 if (selectbox_info[i].size == -1) // dynamically determine size
8361 // (we cannot use -1 for uninitialized values if we directly compare
8362 // with results from strlen(), because the '<' and '>' operation will
8363 // implicitely cast -1 to an unsigned integer value!)
8364 selectbox_info[i].size = 0;
8366 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
8367 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
8368 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
8370 selectbox_info[i].size++; // add one character empty space
8373 // determine horizontal position to the right of specified gadget
8374 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
8375 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
8376 ED_GADGET_TEXT_DISTANCE);
8378 // determine horizontal offset for leading text
8379 if (selectbox_info[i].text_left != NULL)
8380 x += getTextWidthForGadget(selectbox_info[i].text_left);
8382 sprintf(infotext, "%s", selectbox_info[i].infotext);
8383 infotext[max_infotext_len] = '\0';
8385 gi = CreateGadget(GDI_CUSTOM_ID, id,
8386 GDI_CUSTOM_TYPE_ID, type_id,
8387 GDI_INFO_TEXT, infotext,
8390 GDI_TYPE, GD_TYPE_SELECTBOX,
8391 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
8392 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
8393 GDI_TEXT_SIZE, selectbox_info[i].size,
8394 GDI_TEXT_FONT, FONT_INPUT_1,
8395 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8396 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
8397 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8398 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8399 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8400 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
8401 GDI_DESIGN_WIDTH, gd->width,
8402 GDI_EVENT_MASK, event_mask,
8403 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8404 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
8408 Fail("cannot create gadget");
8410 level_editor_gadget[id] = gi;
8411 right_gadget_border[id] =
8412 getRightGadgetBorder(gi, selectbox_info[i].text_right);
8416 static void CreateTextbuttonGadgets(void)
8418 int max_infotext_len = getMaxInfoTextLength();
8421 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
8423 int id = textbutton_info[i].gadget_id;
8424 int type_id = textbutton_info[i].gadget_type_id;
8426 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
8427 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
8429 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
8430 int gadget_distance =
8431 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
8432 struct GraphicInfo *gd = &graphic_info[graphic];
8433 int gd_x1 = gd->src_x;
8434 int gd_y1 = gd->src_y;
8435 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8436 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8437 int gd_x1a = gd->src_x + gd->active_xoffset;
8438 int gd_y1a = gd->src_y + gd->active_yoffset;
8439 int border_xsize = gd->border_size + gd->draw_xoffset;
8440 int border_ysize = gd->border_size;
8441 struct GadgetInfo *gi;
8442 unsigned int event_mask = GD_EVENT_RELEASED;
8443 char infotext[MAX_OUTPUT_LINESIZE + 1];
8444 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
8445 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
8448 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
8450 if (textbutton_info[i].size == -1) // dynamically determine size
8451 textbutton_info[i].size = strlen(textbutton_info[i].text);
8453 sprintf(infotext, "%s", textbutton_info[i].infotext);
8454 infotext[max_infotext_len] = '\0';
8456 // determine horizontal position to the right of specified gadget
8457 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8459 int gadget_id_align = textbutton_info[i].gadget_id_align;
8461 x = right_gadget_border[gadget_id_align] + gadget_distance;
8463 if (textbutton_info[i].y == -1)
8464 y = level_editor_gadget[gadget_id_align]->y;
8467 // determine horizontal offset for leading text
8468 if (textbutton_info[i].text_left != NULL)
8469 x += getTextWidthForGadget(textbutton_info[i].text_left);
8471 gi = CreateGadget(GDI_CUSTOM_ID, id,
8472 GDI_CUSTOM_TYPE_ID, type_id,
8473 GDI_IMAGE_ID, graphic,
8474 GDI_INFO_TEXT, infotext,
8477 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
8478 GDI_TEXT_VALUE, textbutton_info[i].text,
8479 GDI_TEXT_SIZE, textbutton_info[i].size,
8480 GDI_TEXT_FONT, FONT_INPUT_2,
8481 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
8482 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8483 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8484 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8485 GDI_BORDER_SIZE, border_xsize, border_ysize,
8486 GDI_DESIGN_WIDTH, gd->width,
8487 GDI_DECORATION_SHIFTING, 1, 1,
8488 GDI_EVENT_MASK, event_mask,
8489 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8490 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
8494 Fail("cannot create gadget");
8496 level_editor_gadget[id] = gi;
8497 right_gadget_border[id] =
8498 getRightGadgetBorder(gi, textbutton_info[i].text_right);
8502 static void CreateGraphicbuttonGadgets(void)
8504 struct GadgetInfo *gi;
8507 // create buttons for scrolling of drawing area and element list
8508 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
8510 int id = graphicbutton_info[i].gadget_id;
8511 int type_id = graphicbutton_info[i].gadget_type_id;
8512 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
8513 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
8514 int graphic = graphicbutton_info[i].graphic;
8515 struct GraphicInfo *gd = &graphic_info[graphic];
8516 int gd_x1 = gd->src_x;
8517 int gd_y1 = gd->src_y;
8518 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8519 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8520 unsigned int event_mask = GD_EVENT_RELEASED;
8523 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
8525 // determine horizontal position to the right of specified gadget
8526 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8527 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
8528 ED_GADGET_TEXT_DISTANCE);
8530 // determine horizontal offset for leading text
8531 if (graphicbutton_info[i].text_left != NULL)
8532 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
8534 gi = CreateGadget(GDI_CUSTOM_ID, id,
8535 GDI_CUSTOM_TYPE_ID, type_id,
8536 GDI_IMAGE_ID, graphic,
8537 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
8540 GDI_WIDTH, gd->width,
8541 GDI_HEIGHT, gd->height,
8542 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8543 GDI_STATE, GD_BUTTON_UNPRESSED,
8544 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8545 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8546 GDI_EVENT_MASK, event_mask,
8547 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8548 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8552 Fail("cannot create gadget");
8554 level_editor_gadget[id] = gi;
8555 right_gadget_border[id] =
8556 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8560 static void CreateScrollbarGadgets(void)
8564 // these values are not constant, but can change at runtime
8565 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8566 SX + ED_SCROLL_HORIZONTAL_XPOS;
8567 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8568 SY + ED_SCROLL_HORIZONTAL_YPOS;
8569 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8570 ED_SCROLL_HORIZONTAL_XSIZE;
8571 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8572 ED_SCROLL_HORIZONTAL_YSIZE;
8573 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8574 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8575 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8576 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8578 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8579 SX + ED_SCROLL_VERTICAL_XPOS;
8580 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8581 SY + ED_SCROLL_VERTICAL_YPOS;
8582 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8583 ED_SCROLL_VERTICAL_XSIZE;
8584 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8585 ED_SCROLL_VERTICAL_YSIZE;
8586 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8587 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8588 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8589 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8591 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8592 PX + ED_SCROLL2_VERTICAL_XPOS;
8593 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8594 PY + ED_SCROLL2_VERTICAL_YPOS;
8595 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8596 ED_SCROLL2_VERTICAL_XSIZE;
8597 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8598 ED_SCROLL2_VERTICAL_YSIZE;
8599 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8600 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8601 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8602 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8604 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8606 int id = scrollbar_info[i].gadget_id;
8607 int type_id = scrollbar_info[i].gadget_type_id;
8608 int graphic = scrollbar_info[i].graphic;
8609 struct GraphicInfo *gd = &graphic_info[graphic];
8610 int gd_x1 = gd->src_x;
8611 int gd_y1 = gd->src_y;
8612 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8613 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8614 struct GadgetInfo *gi;
8615 int items_max, items_visible, item_position;
8616 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8619 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8621 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8623 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8624 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8625 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8627 else // drawing area scrollbars
8629 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8631 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8632 items_visible = ed_fieldx;
8637 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8638 items_visible = ed_fieldy;
8643 gi = CreateGadget(GDI_CUSTOM_ID, id,
8644 GDI_CUSTOM_TYPE_ID, type_id,
8645 GDI_IMAGE_ID, graphic,
8646 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8647 GDI_X, scrollbar_pos[i].x,
8648 GDI_Y, scrollbar_pos[i].y,
8649 GDI_WIDTH, scrollbar_pos[i].width,
8650 GDI_HEIGHT, scrollbar_pos[i].height,
8651 GDI_TYPE, scrollbar_info[i].type,
8652 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8653 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8654 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8655 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8656 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8657 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8658 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8659 GDI_STATE, GD_BUTTON_UNPRESSED,
8660 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8661 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8662 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8663 GDI_EVENT_MASK, event_mask,
8664 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8665 GDI_CALLBACK_ACTION, HandleControlButtons,
8669 Fail("cannot create gadget");
8671 level_editor_gadget[id] = gi;
8675 static void CreateCheckbuttonGadgets(void)
8677 struct GadgetInfo *gi;
8680 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8682 int id = checkbutton_info[i].gadget_id;
8683 int type_id = checkbutton_info[i].gadget_type_id;
8684 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8685 IMG_EDITOR_CHECKBOX);
8686 struct GraphicInfo *gd = &graphic_info[graphic];
8687 int gd_x1 = gd->src_x;
8688 int gd_y1 = gd->src_y;
8689 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8690 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8691 int gd_x1a = gd->src_x + gd->active_xoffset;
8692 int gd_y1a = gd->src_y + gd->active_yoffset;
8693 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8694 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8695 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8696 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8697 unsigned int event_mask = GD_EVENT_PRESSED;
8700 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8702 // determine horizontal position to the right of specified gadget
8703 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8704 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8705 ED_GADGET_TEXT_DISTANCE);
8707 // determine horizontal offset for leading text
8708 if (checkbutton_info[i].text_left != NULL)
8709 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8711 gi = CreateGadget(GDI_CUSTOM_ID, id,
8712 GDI_CUSTOM_TYPE_ID, type_id,
8713 GDI_IMAGE_ID, graphic,
8714 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8717 GDI_WIDTH, gd->width,
8718 GDI_HEIGHT, gd->height,
8719 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8720 GDI_CHECKED, *checkbutton_info[i].value,
8721 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8722 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8723 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8724 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8725 GDI_EVENT_MASK, event_mask,
8726 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8727 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8731 Fail("cannot create gadget");
8733 level_editor_gadget[id] = gi;
8734 right_gadget_border[id] =
8735 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8739 static void CreateRadiobuttonGadgets(void)
8741 int graphic = IMG_EDITOR_RADIOBUTTON;
8742 struct GraphicInfo *gd = &graphic_info[graphic];
8743 int gd_x1 = gd->src_x;
8744 int gd_y1 = gd->src_y;
8745 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8746 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8747 int gd_x1a = gd->src_x + gd->active_xoffset;
8748 int gd_y1a = gd->src_y + gd->active_yoffset;
8749 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8750 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8751 struct GadgetInfo *gi;
8754 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8756 int id = radiobutton_info[i].gadget_id;
8757 int type_id = radiobutton_info[i].gadget_type_id;
8758 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8759 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8760 unsigned int event_mask = GD_EVENT_PRESSED;
8763 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8766 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8768 // determine horizontal position to the right of specified gadget
8769 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8770 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8771 ED_GADGET_TEXT_DISTANCE);
8773 // determine horizontal offset for leading text
8774 if (radiobutton_info[i].text_left != NULL)
8775 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8777 gi = CreateGadget(GDI_CUSTOM_ID, id,
8778 GDI_CUSTOM_TYPE_ID, type_id,
8779 GDI_IMAGE_ID, graphic,
8780 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8783 GDI_WIDTH, gd->width,
8784 GDI_HEIGHT, gd->height,
8785 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8786 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8787 GDI_CHECKED, checked,
8788 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8789 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8790 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8791 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8792 GDI_EVENT_MASK, event_mask,
8793 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8794 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8798 Fail("cannot create gadget");
8800 level_editor_gadget[id] = gi;
8801 right_gadget_border[id] =
8802 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8806 void CreateLevelEditorGadgets(void)
8808 // force EDITOR font inside level editor
8809 SetFontStatus(GAME_MODE_EDITOR);
8811 // these values are not constant, but can change at runtime
8812 ed_fieldx = MAX_ED_FIELDX - 1;
8813 ed_fieldy = MAX_ED_FIELDY - 1;
8815 num_editor_gadgets = NUM_EDITOR_GADGETS;
8817 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8819 level_editor_gadget =
8820 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8821 right_gadget_border =
8822 checked_calloc(num_editor_gadgets * sizeof(int));
8824 // set number of empty (padding) element buttons to maximum number of buttons
8825 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8827 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8828 editor_el_empty_ptr = editor_el_empty;
8830 use_permanent_palette = !editor.palette.show_as_separate_screen;
8832 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8834 ReinitializeElementList();
8836 CreateControlButtons();
8837 CreateScrollbarGadgets();
8839 // order of function calls is important because of cross-references
8840 CreateCheckbuttonGadgets();
8841 CreateCounterButtons();
8842 CreateRadiobuttonGadgets();
8843 CreateTextInputGadgets();
8844 CreateTextAreaGadgets();
8845 CreateSelectboxGadgets();
8846 CreateGraphicbuttonGadgets();
8847 CreateTextbuttonGadgets();
8848 CreateDrawingAreas();
8853 void FreeLevelEditorGadgets(void)
8857 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8859 for (i = 0; i < num_editor_gadgets; i++)
8861 FreeGadget(level_editor_gadget[i]);
8863 level_editor_gadget[i] = NULL;
8866 checked_free(level_editor_gadget);
8867 checked_free(right_gadget_border);
8869 checked_free(editor_el_empty);
8872 static void MapCounterButtons(int id)
8874 int font_nr = FONT_TEXT_1;
8875 int font_height = getFontHeight(font_nr);
8876 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8877 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8878 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8879 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8880 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8881 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8882 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8883 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8884 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8885 int yoffset = (gi_down->height - font_height) / 2;
8886 int x_left = gi_down->x - xoffset_left;
8887 int x_right; // set after gadget position was modified
8888 int y_above = gi_down->y - yoffset_above;
8890 int y; // set after gadget position was modified
8892 // counter limits must be changed first to prevent value truncation
8893 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8894 counterbutton_info[id].max_value);
8896 // right text position might have changed after setting position above
8897 x_right = gi_up->x + gi_up->width + xoffset_right;
8899 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8901 // set position for counter gadgets with dynamically determined position
8902 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8904 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8905 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8906 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8909 // vertical position might have changed after setting position above
8910 y = gi_up->y + yoffset;
8912 if (counterbutton_info[id].text_above)
8913 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8915 if (counterbutton_info[id].text_left)
8916 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8918 if (counterbutton_info[id].text_right)
8919 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8926 static void MapControlButtons(void)
8931 // map toolbox buttons (excluding special CE toolbox buttons)
8932 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8933 MapGadget(level_editor_gadget[i]);
8935 // map toolbox buttons (element properties buttons)
8936 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8937 MapGadget(level_editor_gadget[i]);
8939 if (use_permanent_palette)
8941 // map buttons to select elements
8942 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8943 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8944 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8945 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8946 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8949 // map buttons to select level
8950 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8951 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8952 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8953 MapCounterButtons(counter_id);
8956 static void MapDrawingArea(int id)
8958 int font_nr = FONT_TEXT_1;
8959 int font_height = getFontHeight(font_nr);
8960 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8961 int area_xsize = gi->drawing.area_xsize;
8962 int area_ysize = gi->drawing.area_ysize;
8963 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8964 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8965 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8966 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8967 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8968 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8969 int y_side = gi->y + (gi->height - font_height) / 2;
8970 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8971 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8973 if (drawingarea_info[id].text_left)
8974 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8976 if (drawingarea_info[id].text_right)
8977 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8979 if (drawingarea_info[id].text_above)
8980 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8982 if (drawingarea_info[id].text_below)
8983 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8985 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8987 DrawElementBorder(gi->x, gi->y,
8988 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8989 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8991 DrawDrawingArea(id);
8997 static void MapTextInputGadget(int id)
8999 int font_nr = FONT_TEXT_1;
9000 int font_height = getFontHeight(font_nr);
9001 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
9002 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9003 int x_above = ED_SETTINGS_X(textinput_info[id].x);
9004 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
9006 if (textinput_info[id].text_above)
9007 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
9009 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
9014 static void MapTextAreaGadget(int id)
9016 int font_nr = FONT_TEXT_1;
9017 int font_height = getFontHeight(font_nr);
9018 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
9019 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9020 int x_above = ED_SETTINGS_X(textarea_info[id].x);
9021 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
9022 char *text_above = textarea_info[id].text_above;
9024 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
9025 text_above = textarea_info[id].text_above_cropped;
9028 DrawTextS(x_above, y_above, font_nr, text_above);
9030 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
9035 static void MapSelectboxGadget(int id)
9037 int font_nr = FONT_TEXT_1;
9038 int font_height = getFontHeight(font_nr);
9039 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
9040 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
9041 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9042 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9043 int yoffset = (gi->height - font_height) / 2;
9044 int x_left = gi->x - xoffset_left;
9045 int x_right = gi->x + gi->width + xoffset_right;
9046 int y_above = gi->y - yoffset_above;
9048 int y = gi->y + yoffset;
9050 if (selectbox_info[id].text_above)
9051 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
9053 if (selectbox_info[id].text_left)
9054 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
9056 if (selectbox_info[id].text_right)
9057 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
9059 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
9064 static void MapTextbuttonGadget(int id)
9066 int font_nr = FONT_TEXT_1;
9067 int font_height = getFontHeight(font_nr);
9068 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
9069 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
9070 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9071 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9072 int yoffset = (gi->height - font_height) / 2;
9073 int x_left = gi->x - xoffset_left;
9074 int x_right = gi->x + gi->width + xoffset_right;
9075 int y_above = gi->y - yoffset_above;
9077 int y = gi->y + yoffset;
9079 // only show button to delete change pages when more than minimum pages
9080 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
9081 custom_element.num_change_pages == MIN_CHANGE_PAGES)
9084 if (textbutton_info[id].text_above)
9085 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
9087 if (textbutton_info[id].text_left)
9088 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
9090 if (textbutton_info[id].text_right)
9091 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
9096 static void MapGraphicbuttonGadget(int id)
9098 int font_nr = FONT_TEXT_1;
9099 int font_height = getFontHeight(font_nr);
9100 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
9101 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
9102 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9103 int yoffset = (gi->height - font_height) / 2;
9104 int x_left = gi->x - xoffset_left;
9105 int x_right = gi->x + gi->width + xoffset_right;
9106 int y = gi->y + yoffset;
9108 if (graphicbutton_info[id].text_left)
9109 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
9111 if (graphicbutton_info[id].text_right)
9112 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
9117 static void MapRadiobuttonGadget(int id)
9119 int font_nr = FONT_TEXT_1;
9120 int font_height = getFontHeight(font_nr);
9121 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
9122 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9123 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9124 int yoffset = (gi->height - font_height) / 2;
9125 int x_left = gi->x - xoffset_left;
9126 int x_right = gi->x + gi->width + xoffset_right;
9127 int y = gi->y + yoffset;
9129 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
9131 if (radiobutton_info[id].text_left)
9132 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
9134 if (radiobutton_info[id].text_right)
9135 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
9137 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
9142 static void MapCheckbuttonGadget(int id)
9144 int font_nr = FONT_TEXT_1;
9145 int font_height = getFontHeight(font_nr);
9146 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
9147 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9148 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9149 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9150 int yoffset = (gi->height - font_height) / 2;
9151 int y_above = gi->y - yoffset_above;
9153 int x_left, x_right, y; // set after gadget position was modified
9155 // set position for gadgets with dynamically determined position
9156 if (checkbutton_info[id].x != -1) // do not change dynamic positions
9157 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
9158 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
9160 x_left = gi->x - xoffset_left;
9161 x_right = gi->x + gi->width + xoffset_right;
9162 y = gi->y + yoffset;
9164 if (checkbutton_info[id].text_above)
9165 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
9167 if (checkbutton_info[id].text_left)
9168 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
9170 if (checkbutton_info[id].text_right)
9171 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
9173 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
9178 static void MapMainDrawingArea(void)
9180 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
9181 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
9184 if (suppressBorderElement())
9186 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
9187 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
9190 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
9192 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
9193 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
9194 no_horizontal_scrollbar) ||
9195 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
9196 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
9197 no_vertical_scrollbar))
9200 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
9203 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
9205 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
9206 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
9209 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
9212 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
9215 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
9219 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
9221 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
9222 i == GADGET_ID_CUSTOM_COPY_TO ||
9223 i == GADGET_ID_CUSTOM_EXCHANGE ||
9224 i == GADGET_ID_CUSTOM_COPY ||
9225 i == GADGET_ID_CUSTOM_PASTE)
9228 MapGadget(level_editor_gadget[i]);
9230 UnmapGadget(level_editor_gadget[i]);
9235 static void MapLevelEditorToolboxCustomGadgets(void)
9237 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
9240 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
9242 if (IS_CUSTOM_ELEMENT(properties_element) ||
9243 IS_GROUP_ELEMENT(properties_element) ||
9244 IS_EMPTY_ELEMENT(properties_element))
9245 MapLevelEditorToolboxCustomGadgets();
9248 static void UnmapLevelEditorToolboxCustomGadgets(void)
9250 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
9253 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
9257 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
9259 if (i != GADGET_ID_SINGLE_ITEMS &&
9260 i != GADGET_ID_PICK_ELEMENT)
9262 struct GadgetInfo *gi = level_editor_gadget[i];
9270 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
9271 struct GraphicInfo *gd = &graphic_info[graphic];
9275 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
9276 gi->width, gi->height, gi->x, gi->y);
9278 redraw_mask |= REDRAW_DOOR_3;
9284 static void MapLevelEditorToolboxDrawingGadgets(void)
9286 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
9289 static void UnmapLevelEditorToolboxDrawingGadgets(void)
9291 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
9294 static void UnmapDrawingArea(int id)
9296 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
9299 static void UnmapLevelEditorFieldGadgets(void)
9303 for (i = 0; i < num_editor_gadgets; i++)
9304 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
9305 level_editor_gadget[i]->y))
9306 UnmapGadget(level_editor_gadget[i]);
9309 void UnmapLevelEditorGadgets(void)
9313 for (i = 0; i < num_editor_gadgets; i++)
9314 UnmapGadget(level_editor_gadget[i]);
9317 static void ResetUndoBuffer(void)
9319 undo_buffer_position = -1;
9320 undo_buffer_steps = -1;
9321 redo_buffer_steps = 0;
9323 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
9325 level.changed = FALSE;
9328 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
9330 if (remap_toolbox_gadgets)
9332 ModifyEditorElementList();
9333 RedrawDrawingElements();
9336 if (edit_mode == ED_MODE_LEVELCONFIG)
9337 DrawLevelConfigWindow();
9338 else if (edit_mode == ED_MODE_PROPERTIES)
9339 DrawPropertiesWindow();
9340 else if (edit_mode == ED_MODE_PALETTE)
9341 DrawPaletteWindow();
9342 else // edit_mode == ED_MODE_DRAWING
9343 DrawDrawingWindowExt(remap_toolbox_gadgets);
9346 static void DrawEditModeWindow(void)
9348 DrawEditModeWindowExt(TRUE);
9351 static void DrawEditModeWindow_PlayfieldOnly(void)
9353 DrawEditModeWindowExt(FALSE);
9356 static void ChangeEditModeWindow(int new_edit_mode)
9358 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
9360 DrawEditModeWindow();
9363 static boolean LevelChanged(void)
9365 boolean field_changed = FALSE;
9368 for (y = 0; y < lev_fieldy; y++)
9369 for (x = 0; x < lev_fieldx; x++)
9370 if (Tile[x][y] != level.field[x][y])
9371 field_changed = TRUE;
9373 return (level.changed || field_changed);
9376 static boolean PrepareSavingIntoPersonalLevelSet(void)
9378 static LevelDirTree *last_copied_leveldir = NULL;
9379 static LevelDirTree *last_written_leveldir = NULL;
9380 static int last_copied_level_nr = -1;
9381 static int last_written_level_nr = -1;
9382 LevelDirTree *leveldir_former = leveldir_current;
9383 int level_nr_former = level_nr;
9386 // remember last mod/save so that for current session, we write
9387 // back to the same personal copy, asking only about overwrite.
9388 if (leveldir_current == last_copied_leveldir &&
9389 level_nr == last_copied_level_nr)
9391 // "cd" to personal level set dir (as used when writing last copy)
9392 leveldir_current = last_written_leveldir;
9393 level_nr = last_written_level_nr;
9398 if (!Request("This level is read-only! "
9399 "Save into personal level set?", REQ_ASK))
9402 // "cd" to personal level set dir (for writing copy the first time)
9404 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
9406 // this may happen if "setup.internal.create_user_levelset" is FALSE
9407 // or if file "levelinfo.conf" is missing in personal user level set
9408 if (leveldir_current == NULL)
9410 Request("Cannot find personal level set?!", REQ_CONFIRM);
9412 leveldir_current = leveldir_former;
9417 // find unused level number
9418 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
9420 static char *level_filename = NULL;
9422 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
9424 if (!fileExists(level_filename))
9428 last_copied_leveldir = leveldir_former;
9429 last_copied_level_nr = level_nr_former;
9431 last_written_leveldir = leveldir_current;
9432 last_written_level_nr = level_nr = new_level_nr;
9437 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
9439 static char *filename_levelinfo = NULL, *mod_name = NULL;
9442 // annotate this copy-and-mod in personal levelinfo.conf
9443 setString(&filename_levelinfo,
9444 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
9446 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
9448 fprintf(file, "\n");
9449 fprintf(file, "# level %d was modified from:\n", level_nr);
9450 fprintf(file, "# - previous level set name: %s\n",
9452 fprintf(file, "# - level within previous set: %d \"%s\"\n",
9453 level.file_info.nr, level.name);
9454 fprintf(file, "# - previous author: %s\n",
9456 fprintf(file, "# - previous save date: ");
9458 if (level.creation_date.src == DATE_SRC_LEVELFILE)
9460 fprintf(file, "%04d-%02d-%02d\n",
9461 level.creation_date.year,
9462 level.creation_date.month,
9463 level.creation_date.day);
9467 fprintf(file, "not recorded\n");
9473 if (level_nr > leveldir_current->last_level)
9474 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
9476 // else: allow the save even if annotation failed
9478 // now... spray graffiti on the old level vital statistics
9479 // user can change these; just trying to set a good baseline
9481 // don't truncate names for fear of making offensive or silly:
9482 // long-named original author only recorded in levelinfo.conf.
9483 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
9484 if (!strEqual(level.author, leveldir_current->author))
9486 setString(&mod_name, getStringCat3(leveldir_current->author,
9487 " after ", level.author));
9489 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9490 setString(&mod_name,
9491 getStringCat2(leveldir_current->author, " (ed.)"));
9493 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9494 setString(&mod_name, leveldir_current->author);
9496 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
9498 // less worried about truncation here
9499 setString(&mod_name, getStringCat2("Mod: ", level.name));
9500 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
9504 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
9505 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
9509 for (x = 0; x < lev_fieldx; x++)
9510 for (y = 0; y < lev_fieldy; y++)
9511 dst[x][y] = src[x][y];
9514 static int setSelectboxValue(int selectbox_id, int new_value)
9516 int new_index_value = 0;
9519 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
9520 if (selectbox_info[selectbox_id].options[i].value == new_value)
9521 new_index_value = i;
9523 *selectbox_info[selectbox_id].value =
9524 selectbox_info[selectbox_id].options[new_index_value].value;
9526 return new_index_value;
9529 static void setSelectboxSpecialActionVariablesIfNeeded(void)
9533 // change action mode and arg variables according to action type variable
9534 for (i = 0; action_arg_options[i].value != -1; i++)
9536 if (action_arg_options[i].value == custom_element_change.action_type)
9538 int mode = action_arg_options[i].mode;
9540 // only change if corresponding selectbox has changed
9541 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
9542 action_arg_modes[mode])
9543 custom_element_change.action_mode = -1;
9545 // only change if corresponding selectbox has changed
9546 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
9547 action_arg_options[i].options)
9548 custom_element_change.action_arg = -1;
9555 static void setSelectboxSpecialActionOptions(void)
9559 // change action mode and arg selectbox according to action type selectbox
9560 for (i = 0; action_arg_options[i].value != -1; i++)
9562 if (action_arg_options[i].value == custom_element_change.action_type)
9564 int mode = action_arg_options[i].mode;
9566 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9567 action_arg_modes[mode]);
9568 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9569 custom_element_change.action_mode);
9571 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9572 action_arg_options[i].options);
9573 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9574 custom_element_change.action_arg);
9580 static void copy_custom_element_settings(int element_from, int element_to)
9582 struct ElementInfo *ei_from = &element_info[element_from];
9583 struct ElementInfo *ei_to = &element_info[element_to];
9585 copyElementInfo(ei_from, ei_to);
9588 static void replace_custom_element_in_settings(int element_from,
9593 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9595 struct ElementInfo *ei = &element_info[i];
9597 for (y = 0; y < 3; y++)
9598 for (x = 0; x < 3; x++)
9599 if (ei->content.e[x][y] == element_from)
9600 ei->content.e[x][y] = element_to;
9602 for (j = 0; j < ei->num_change_pages; j++)
9604 struct ElementChangeInfo *change = &ei->change_page[j];
9606 if (change->target_element == element_from)
9607 change->target_element = element_to;
9609 if (change->initial_trigger_element == element_from)
9610 change->initial_trigger_element = element_to;
9612 if (change->action_element == element_from)
9613 change->action_element = element_to;
9615 for (y = 0; y < 3; y++)
9616 for (x = 0; x < 3; x++)
9617 if (change->target_content.e[x][y] == element_from)
9618 change->target_content.e[x][y] = element_to;
9621 if (ei->group != NULL) // group or internal
9622 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9623 if (ei->group->element[j] == element_from)
9624 ei->group->element[j] = element_to;
9628 static void replace_custom_element_in_playfield(int element_from,
9633 for (x = 0; x < lev_fieldx; x++)
9634 for (y = 0; y < lev_fieldy; y++)
9635 if (Tile[x][y] == element_from)
9636 Tile[x][y] = element_to;
9639 static boolean CopyCustomElement(int element_old, int element_new,
9642 int copy_mode_orig = copy_mode;
9644 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9646 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9647 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9648 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9650 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9652 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9653 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9654 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9656 level.changed = TRUE;
9658 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9660 Request("Please choose custom element!", REQ_CONFIRM);
9664 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9666 Request("Please choose group element!", REQ_CONFIRM);
9670 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9672 Request("Please choose empty element!", REQ_CONFIRM);
9678 level.changed = TRUE;
9681 // when modifying custom/group element, ask for copying level template
9682 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9684 if (!AskToCopyAndModifyLevelTemplate())
9688 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9690 copy_custom_element_settings(element_new, element_old);
9692 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9694 copy_custom_element_settings(element_old, element_new);
9696 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9698 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9699 copy_custom_element_settings(element_new, element_old);
9700 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9702 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9703 replace_custom_element_in_settings(element_new, element_old);
9704 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9706 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9707 replace_custom_element_in_playfield(element_new, element_old);
9708 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9711 UpdateCustomElementGraphicGadgets();
9712 DrawPropertiesWindow();
9717 static void CopyCustomElementPropertiesToEditor(int element)
9720 int current_change_page = element_info[element].current_change_page;
9722 // dynamically (re)build selectbox for selecting change page
9723 for (i = 0; i < element_info[element].num_change_pages; i++)
9725 sprintf(options_change_page_strings[i], "%d", i + 1);
9727 options_change_page[i].value = i;
9728 options_change_page[i].text = options_change_page_strings[i];
9731 options_change_page[i].value = -1;
9732 options_change_page[i].text = NULL;
9734 // needed here to initialize combined element properties
9735 InitElementPropertiesEngine(level.game_version);
9737 element_info[element].change =
9738 &element_info[element].change_page[current_change_page];
9740 custom_element = element_info[element];
9741 custom_element_change = *element_info[element].change;
9743 // needed to initially set selectbox options for special action options
9744 setSelectboxSpecialActionOptions();
9746 // needed to initially set selectbox value variables to reliable defaults
9747 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9748 setSelectboxValue(i, *selectbox_info[i].value);
9750 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9751 custom_element_properties[i] = HAS_PROPERTY(element, i);
9753 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9754 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9756 // ---------- element settings: configure (custom elements) -----------------
9758 // set accessible layer selectbox help value
9759 custom_element.access_type =
9760 (IS_WALKABLE(element) ? EP_WALKABLE :
9761 IS_PASSABLE(element) ? EP_PASSABLE :
9762 custom_element.access_type);
9763 custom_element.access_layer =
9764 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9765 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9766 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9767 custom_element.access_layer);
9768 custom_element.access_protected =
9769 (IS_PROTECTED(element) ? 1 : 0);
9770 custom_element_properties[EP_ACCESSIBLE] =
9771 (IS_ACCESSIBLE_OVER(element) ||
9772 IS_ACCESSIBLE_INSIDE(element) ||
9773 IS_ACCESSIBLE_UNDER(element));
9775 // set walk-to-object action selectbox help value
9776 custom_element.walk_to_action =
9777 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9778 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9779 IS_DROPPABLE(element) ? EP_DROPPABLE :
9780 IS_THROWABLE(element) ? EP_THROWABLE :
9781 IS_PUSHABLE(element) ? EP_PUSHABLE :
9782 custom_element.walk_to_action);
9783 custom_element_properties[EP_WALK_TO_OBJECT] =
9784 (IS_DIGGABLE(element) ||
9785 IS_COLLECTIBLE_ONLY(element) ||
9786 IS_DROPPABLE(element) ||
9787 IS_THROWABLE(element) ||
9788 IS_PUSHABLE(element));
9790 // set smash targets selectbox help value
9791 custom_element.smash_targets =
9792 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9793 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9794 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9795 custom_element.smash_targets);
9796 custom_element_properties[EP_CAN_SMASH] =
9797 (CAN_SMASH_EVERYTHING(element) ||
9798 CAN_SMASH_ENEMIES(element) ||
9799 CAN_SMASH_PLAYER(element));
9801 // set deadliness selectbox help value
9802 custom_element.deadliness =
9803 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9804 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9805 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9806 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9807 custom_element.deadliness);
9808 custom_element_properties[EP_DEADLY] =
9809 (DONT_TOUCH(element) ||
9810 DONT_GET_HIT_BY(element) ||
9811 DONT_COLLIDE_WITH(element) ||
9812 DONT_RUN_INTO(element));
9814 // ---------- element settings: advanced (custom elements) ------------------
9816 // set "change by direct action" selectbox help value
9817 custom_element_change.direct_action =
9818 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9819 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9820 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9821 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9822 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9823 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9824 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9825 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9826 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9827 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9828 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9829 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9830 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9831 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9832 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9833 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9834 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9835 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9836 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9837 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9838 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9839 custom_element_change.direct_action);
9841 // set "change by other element action" selectbox help value
9842 custom_element_change.other_action =
9843 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9844 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9845 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9846 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9847 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9848 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9849 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9850 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9851 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9852 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9853 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9854 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9855 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9856 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9857 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9858 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9859 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9860 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9861 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9862 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9863 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9864 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9865 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9866 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9867 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9868 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9869 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9870 custom_element_change.other_action);
9873 static void CopyGroupElementPropertiesToEditor(int element)
9875 group_element_info = *element_info[element].group;
9876 custom_element = element_info[element]; // needed for description
9879 static void CopyEmptyElementPropertiesToEditor(int element)
9881 custom_element = element_info[element];
9884 static void CopyClassicElementPropertiesToEditor(int element)
9886 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9887 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9888 getMoveIntoAcidProperty(&level, element);
9890 if (MAYBE_DONT_COLLIDE_WITH(element))
9891 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9892 getDontCollideWithProperty(&level, element);
9895 static void CopyElementPropertiesToEditor(int element)
9897 if (IS_CUSTOM_ELEMENT(element))
9898 CopyCustomElementPropertiesToEditor(element);
9899 else if (IS_GROUP_ELEMENT(element))
9900 CopyGroupElementPropertiesToEditor(element);
9901 else if (IS_EMPTY_ELEMENT(element))
9902 CopyEmptyElementPropertiesToEditor(element);
9904 CopyClassicElementPropertiesToEditor(element);
9907 static boolean AskToCopyAndModifyLevelTemplate(void)
9909 if (Request("Copy and modify settings from level template?", REQ_ASK))
9911 level.use_custom_template = FALSE;
9913 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9914 GDI_CHECKED, FALSE, GDI_END);
9915 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9916 GDI_CHECKED, FALSE, GDI_END);
9922 LoadLevelTemplate(-1); // this resets all element modifications ...
9924 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9930 static void CopyCustomElementPropertiesToGame(int element)
9933 int access_type_and_layer;
9935 // mark that this custom element has been modified
9936 custom_element.modified_settings = TRUE;
9937 level.changed = TRUE;
9939 if (level.use_custom_template)
9940 AskToCopyAndModifyLevelTemplate();
9942 element_info[element] = custom_element;
9943 *element_info[element].change = custom_element_change;
9945 // ---------- element settings: configure (custom elements) -----------------
9947 // set accessible property from checkbox and selectbox
9948 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9949 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9950 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9951 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9952 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9953 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9954 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9955 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9956 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9957 custom_element_properties[access_type_and_layer] =
9958 custom_element_properties[EP_ACCESSIBLE];
9959 custom_element_properties[EP_PROTECTED] =
9960 (custom_element.access_protected != 0 &&
9961 custom_element_properties[EP_ACCESSIBLE]);
9963 // set walk-to-object property from checkbox and selectbox
9964 custom_element_properties[EP_DIGGABLE] = FALSE;
9965 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9966 custom_element_properties[EP_DROPPABLE] = FALSE;
9967 custom_element_properties[EP_THROWABLE] = FALSE;
9968 custom_element_properties[EP_PUSHABLE] = FALSE;
9969 custom_element_properties[custom_element.walk_to_action] =
9970 custom_element_properties[EP_WALK_TO_OBJECT];
9972 // set smash property from checkbox and selectbox
9973 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9974 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9975 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9976 custom_element_properties[custom_element.smash_targets] =
9977 custom_element_properties[EP_CAN_SMASH];
9979 // set deadliness property from checkbox and selectbox
9980 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9981 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9982 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9983 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9984 custom_element_properties[custom_element.deadliness] =
9985 custom_element_properties[EP_DEADLY];
9987 // ---------- element settings: advanced (custom elements) ------------------
9989 // set player change event from checkbox and selectbox
9990 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9991 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9992 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9993 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9994 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9995 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9996 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9997 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9998 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9999 custom_element_change_events[CE_SWITCHED] = FALSE;
10000 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
10001 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
10002 custom_element_change_events[CE_BLOCKED] = FALSE;
10003 custom_element_change_events[CE_IMPACT] = FALSE;
10004 custom_element_change_events[CE_SMASHED] = FALSE;
10005 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
10006 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
10007 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
10008 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
10009 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
10010 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
10011 custom_element_change_events[custom_element_change.direct_action] =
10012 custom_element_change_events[CE_BY_DIRECT_ACTION];
10014 // set other element action change event from checkbox and selectbox
10015 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
10016 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
10017 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
10018 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
10019 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
10020 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
10021 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
10022 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
10023 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
10024 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
10025 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
10026 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
10027 custom_element_change_events[CE_TOUCHING_X] = FALSE;
10028 custom_element_change_events[CE_HITTING_X] = FALSE;
10029 custom_element_change_events[CE_DIGGING_X] = FALSE;
10030 custom_element_change_events[CE_HIT_BY_X] = FALSE;
10031 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
10032 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
10033 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
10034 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
10035 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
10036 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
10037 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
10038 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
10039 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
10040 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
10041 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
10042 custom_element_change_events[custom_element_change.other_action] =
10043 custom_element_change_events[CE_BY_OTHER_ACTION];
10045 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
10046 SET_PROPERTY(element, i, custom_element_properties[i]);
10048 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
10049 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
10051 // copy change events also to special level editor variable
10052 custom_element = element_info[element];
10053 custom_element_change = *element_info[element].change;
10055 // needed here to restore runtime value "element_info[element].gfx_element"
10056 InitElementPropertiesGfxElement();
10059 static void CopyGroupElementPropertiesToGame(int element)
10061 // mark that this group element has been modified
10062 custom_element.modified_settings = TRUE;
10063 level.changed = TRUE;
10065 if (level.use_custom_template)
10066 AskToCopyAndModifyLevelTemplate();
10068 element_info[element] = custom_element;
10069 *element_info[element].group = group_element_info;
10071 // needed here to restore runtime value "element_info[element].gfx_element"
10072 InitElementPropertiesGfxElement();
10075 static void CopyEmptyElementPropertiesToGame(int element)
10077 // mark that this empty element has been modified
10078 custom_element.modified_settings = TRUE;
10079 level.changed = TRUE;
10081 if (level.use_custom_template)
10082 AskToCopyAndModifyLevelTemplate();
10084 element_info[element] = custom_element;
10086 // needed here to restore runtime value "element_info[element].gfx_element"
10087 InitElementPropertiesGfxElement();
10090 static void CopyClassicElementPropertiesToGame(int element)
10092 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
10093 setMoveIntoAcidProperty(&level, element,
10094 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
10096 if (MAYBE_DONT_COLLIDE_WITH(element))
10097 setDontCollideWithProperty(&level, element,
10098 custom_element_properties[EP_DONT_COLLIDE_WITH]);
10101 static void CopyElementPropertiesToGame(int element)
10103 if (IS_CUSTOM_ELEMENT(element))
10104 CopyCustomElementPropertiesToGame(element);
10105 else if (IS_GROUP_ELEMENT(element))
10106 CopyGroupElementPropertiesToGame(element);
10107 else if (IS_EMPTY_ELEMENT(element))
10108 CopyEmptyElementPropertiesToGame(element);
10110 CopyClassicElementPropertiesToGame(element);
10114 static void CheckElementDescriptions(void)
10118 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10119 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
10120 Warn("no element description file for element '%s'", EL_NAME(i));
10124 static int getMaxEdFieldX(boolean has_scrollbar)
10126 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
10127 int sxsize = SXSIZE - scrollbar_width;
10128 int max_ed_fieldx = sxsize / ed_tilesize;
10130 return max_ed_fieldx;
10133 static int getMaxEdFieldY(boolean has_scrollbar)
10135 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
10136 INFOTEXT_YSIZE_FULL : 0);
10137 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
10138 int sysize = SYSIZE - scrollbar_height - infotext_height;
10139 int max_ed_fieldy = sysize / ed_tilesize;
10141 return max_ed_fieldy;
10144 static void InitZoomLevelSettings(int zoom_tilesize)
10146 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
10148 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
10150 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
10151 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
10153 // make sure that tile size is always a power of 2
10154 ed_tilesize = (1 << log_2(ed_tilesize));
10156 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10158 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
10159 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
10163 last_game_engine_type = level.game_engine_type;
10165 // limit zoom tilesize by upper and lower bound
10166 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
10168 // store zoom tilesize in auto setup file only if it was manually changed
10169 if (zoom_tilesize != -1)
10170 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
10172 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
10173 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
10176 static void InitDrawingElements(void)
10178 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
10180 if (level.game_engine_type == game_engine_type_last)
10183 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10185 new_element1 = EL_BD_WALL;
10186 new_element2 = EL_EMPTY;
10187 new_element3 = EL_BD_SAND;
10189 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
10191 new_element1 = EL_SP_CHIP_SINGLE;
10192 new_element2 = EL_EMPTY;
10193 new_element3 = EL_SP_BASE;
10195 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10197 new_element1 = EL_MM_MIRROR_START;
10198 new_element2 = EL_EMPTY;
10199 new_element3 = EL_MM_WOODEN_WALL;
10203 new_element1 = EL_WALL;
10204 new_element2 = EL_EMPTY;
10205 new_element3 = EL_SAND;
10208 game_engine_type_last = level.game_engine_type;
10211 static void InitLevelSetInfo(void)
10213 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
10214 "%s", leveldir_current->name);
10215 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
10216 "%s", leveldir_current->author);
10218 levelset_num_levels = leveldir_current->levels;
10220 levelset_use_levelset_artwork = FALSE;
10221 levelset_copy_level_template = FALSE;
10223 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
10226 static void ChangeEditorToLevelSet(char *levelset_subdir)
10228 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
10230 // the previous level set might have used custom artwork
10231 ReloadCustomArtwork(0);
10233 LoadLevelSetup_SeriesInfo();
10235 SaveLevelSetup_LastSeries();
10236 SaveLevelSetup_SeriesInfo();
10240 LoadLevel(level_nr);
10241 LoadScore(level_nr);
10246 static boolean useEditorDoorAnimation(void)
10248 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
10249 boolean door_1_viewport_unchanged =
10250 (vp_door_1->x == DX &&
10251 vp_door_1->y == DY &&
10252 vp_door_1->width == DXSIZE &&
10253 vp_door_1->height == DYSIZE);
10254 boolean door_1_contains_toolbox =
10257 EX + EXSIZE <= DX + DXSIZE &&
10258 EY + EYSIZE <= DY + DYSIZE);
10260 return (door_1_viewport_unchanged && door_1_contains_toolbox);
10263 static void DrawEditorDoorBackground(int graphic, int x, int y,
10264 int width, int height)
10266 struct GraphicInfo *g = &graphic_info[graphic];
10268 if (g->bitmap != NULL)
10269 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
10270 MIN(width, g->width), MIN(height, g->height), x, y);
10272 ClearRectangle(drawto, x, y, width, height);
10275 static void DrawEditorDoorContent(void)
10277 // needed for gadgets drawn on background (like palette scrollbar)
10278 SetDoorBackgroundImage(IMG_UNDEFINED);
10280 // copy default editor door content to main double buffer
10281 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
10283 // draw bigger door
10284 DrawSpecialEditorDoor();
10286 // draw new control window
10287 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
10289 // draw all toolbox gadgets to editor doors
10290 MapControlButtons();
10292 // when returning from test game to properties page, redraw toolbox gadgets
10293 if (edit_mode == ED_MODE_PROPERTIES)
10295 UnmapLevelEditorToolboxDrawingGadgets();
10296 UnmapLevelEditorToolboxCustomGadgets();
10298 MapLevelEditorToolboxCustomGadgetsIfNeeded();
10301 // draw all palette gadgets to editor doors
10302 ModifyEditorElementList();
10303 RedrawDrawingElements();
10305 // copy actual editor door content to door double buffer for OpenDoor()
10306 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
10309 void DrawLevelEd(void)
10311 int fade_mask = REDRAW_FIELD;
10313 FadeSoundsAndMusic();
10315 if (CheckFadeAll())
10316 fade_mask = REDRAW_ALL;
10318 FadeOut(fade_mask);
10320 // needed if different viewport properties defined for editor
10321 ChangeViewportPropertiesIfNeeded();
10325 InitZoomLevelSettings(-1);
10326 InitDrawingElements();
10327 InitLevelSetInfo();
10330 CheckElementDescriptions();
10333 if (level_editor_test_game)
10335 CopyPlayfield(level.field, Tile);
10336 CopyPlayfield(TileBackup, level.field);
10338 level_editor_test_game = FALSE;
10342 edit_mode = ED_MODE_DRAWING;
10343 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
10344 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
10352 // redraw_mask |= REDRAW_ALL;
10354 FreeLevelEditorGadgets();
10355 CreateLevelEditorGadgets();
10357 ReinitializeElementList(); // update dynamic level element list
10358 ReinitializeElementListButtons(); // custom element may look different
10360 InitElementPropertiesGfxElement();
10364 DrawEditModeWindow_PlayfieldOnly();
10366 DrawMaskedBorder(fade_mask);
10368 // use door animation if door 1 viewport is unchanged and contains toolbox
10369 if (useEditorDoorAnimation())
10373 DrawEditorDoorContent();
10375 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
10379 DrawEditorDoorContent();
10384 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
10387 static void AdjustDrawingAreaGadgets(void)
10389 int ed_xsize = lev_fieldx + 2;
10390 int ed_ysize = lev_fieldy + 2;
10391 int max_ed_fieldx = MAX_ED_FIELDX;
10392 int max_ed_fieldy = MAX_ED_FIELDY;
10393 boolean horizontal_scrollbar_needed;
10394 boolean vertical_scrollbar_needed;
10395 int x, y, width, height;
10397 if (suppressBorderElement())
10399 ed_xsize = lev_fieldx;
10400 ed_ysize = lev_fieldy;
10403 // check if we need any scrollbars
10404 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10405 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10407 // check if we have a smaller editor field because of scrollbars
10408 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10409 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10411 // check again if we now need more scrollbars because of less space
10412 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10413 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10415 // check if editor field gets even smaller after adding new scrollbars
10416 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10417 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10419 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
10420 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
10422 x = SX + ed_fieldx * ed_tilesize;
10423 y = SY + ed_fieldy * ed_tilesize;
10425 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
10426 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
10428 // adjust drawing area gadget
10429 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
10430 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
10431 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
10434 // adjust horizontal scrollbar gadgets
10435 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
10438 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
10439 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
10442 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
10445 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
10448 // adjust vertical scrollbar gadgets
10449 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
10452 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
10454 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
10456 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
10458 GDI_HEIGHT, height,
10459 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
10463 static void AdjustLevelScrollPosition(void)
10465 if (level_xpos < -1)
10467 if (level_xpos > lev_fieldx - ed_fieldx + 1)
10468 level_xpos = lev_fieldx - ed_fieldx + 1;
10469 if (lev_fieldx < ed_fieldx - 2)
10472 if (level_ypos < -1)
10474 if (level_ypos > lev_fieldy - ed_fieldy + 1)
10475 level_ypos = lev_fieldy - ed_fieldy + 1;
10476 if (lev_fieldy < ed_fieldy - 2)
10479 if (suppressBorderElement())
10486 static void AdjustEditorScrollbar(int id)
10488 struct GadgetInfo *gi = level_editor_gadget[id];
10489 int items_max, items_visible, item_position;
10491 if (id == GADGET_ID_SCROLL_HORIZONTAL)
10493 items_max = MAX(lev_fieldx + 2, ed_fieldx);
10494 items_visible = ed_fieldx;
10495 item_position = level_xpos + 1;
10499 items_max = MAX(lev_fieldy + 2, ed_fieldy);
10500 items_visible = ed_fieldy;
10501 item_position = level_ypos + 1;
10504 if (item_position > items_max - items_visible)
10505 item_position = items_max - items_visible;
10507 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10508 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10511 static void AdjustElementListScrollbar(void)
10513 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
10514 int items_max, items_visible, item_position;
10516 // correct position of element list scrollbar
10517 if (element_shift < 0)
10519 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
10520 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
10522 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
10523 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
10524 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
10526 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10527 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10528 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10531 static void ModifyEditorCounterValue(int counter_id, int new_value)
10533 int *counter_value = counterbutton_info[counter_id].value;
10534 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10535 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10537 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
10539 if (counter_value != NULL)
10540 *counter_value = gi->textinput.number_value;
10543 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
10545 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10546 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10548 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10550 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10551 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10553 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10554 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10556 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10557 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10562 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10564 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10565 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10566 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10568 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10571 static void ModifyEditorSelectboxOptions(int selectbox_id,
10572 struct ValueTextInfo *options)
10574 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10575 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10577 selectbox_info[selectbox_id].options = options;
10579 // set index to zero -- list may be shorter now (correct later, if needed)
10580 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10581 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10584 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10586 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10587 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10589 drawingarea_info[drawingarea_id].area_xsize = xsize;
10590 drawingarea_info[drawingarea_id].area_ysize = ysize;
10592 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10595 static void ModifyEditorElementList(void)
10599 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10602 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10604 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10605 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10606 struct GadgetDesign *gd = &gi->deco.design;
10607 int element = editor_elements[element_shift + i];
10608 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10612 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10614 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10620 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10622 int graphic = el2edimg(element);
10623 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10625 if (pos->x == -1 &&
10629 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10632 static void ModifyDrawingElementButton(int element, int id)
10634 struct GadgetInfo *gi = level_editor_gadget[id];
10635 Bitmap *deco_bitmap;
10636 int deco_x, deco_y;
10637 int tile_size = gi->deco.width;
10639 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10641 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10644 static void PickDrawingElement(int button, int element)
10649 struct XYTileSize *pos;
10651 } de, drawing_elements[] =
10653 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10654 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10655 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10658 if (button < 1 || button > 3)
10661 if (IS_MM_WALL(element))
10662 element = map_mm_wall_element(element);
10664 de = drawing_elements[button - 1];
10666 *de.new_element = element; // update global drawing element variable
10668 DrawDrawingElementGraphic(element, de.pos);
10669 ModifyDrawingElementButton(element, de.id);
10671 redraw_mask |= REDRAW_DOOR_1;
10674 static void RedrawDrawingElements(void)
10676 PickDrawingElement(1, new_element1);
10677 PickDrawingElement(2, new_element2);
10678 PickDrawingElement(3, new_element3);
10681 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10683 stick_element_properties_window = FALSE;
10685 SetMainBackgroundImage(IMG_UNDEFINED);
10688 UnmapLevelEditorFieldGadgets();
10690 AdjustDrawingAreaGadgets();
10691 AdjustLevelScrollPosition();
10692 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10693 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10695 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10697 MapMainDrawingArea();
10699 if (remap_toolbox_gadgets)
10701 UnmapLevelEditorToolboxCustomGadgets();
10702 MapLevelEditorToolboxDrawingGadgets();
10706 static void DrawDrawingWindow(void)
10708 DrawDrawingWindowExt(TRUE);
10711 static int getTabulatorBarWidth(void)
10713 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10714 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10716 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10719 static int getTabulatorBarHeight(void)
10721 return ED_TAB_BAR_HEIGHT;
10724 static Pixel getTabulatorBarColor(void)
10726 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10727 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10728 int gd_x = gd->x + gd_gi1->border.width / 2;
10729 int gd_y = gd->y + gd_gi1->height - 1;
10731 return GetPixel(gd->bitmap, gd_x, gd_y);
10734 static void DrawLevelConfigTabulatorGadgets(void)
10736 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10737 Pixel tab_color = getTabulatorBarColor();
10738 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10739 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10742 // draw additional "engine" tabulator when using native BD engine
10743 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10744 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10746 for (i = id_first; i <= id_last; i++)
10748 int gadget_id = textbutton_info[i].gadget_id;
10749 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10750 boolean active = (i != edit_mode_levelconfig);
10752 // draw background line below tabulator button
10753 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10755 // draw solid line below inactive tabulator buttons
10756 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10757 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10758 ED_GADGET_TINY_DISTANCE, tab_color);
10760 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10761 MapTextbuttonGadget(i);
10764 // draw little border line below tabulator buttons
10765 if (tab_color != BLACK_PIXEL) // black => transparent
10766 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10767 ED_GADGET_TINY_DISTANCE,
10768 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10771 static void DrawPropertiesTabulatorGadgets(void)
10773 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10774 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10775 int gd_x = gd->x + gd_gi1->border.width / 2;
10776 int gd_y = gd->y + gd_gi1->height - 1;
10777 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10778 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10779 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10782 // draw two config tabulators for player elements
10783 if (IS_PLAYER_ELEMENT(properties_element))
10784 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10786 // draw two config and one "change" tabulator for custom elements
10787 if (IS_CUSTOM_ELEMENT(properties_element))
10788 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10790 for (i = id_first; i <= id_last; i++)
10792 int gadget_id = textbutton_info[i].gadget_id;
10793 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10794 boolean active = (i != edit_mode_properties);
10796 // use "config 1" and "config 2" instead of "config" for players and CEs
10797 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10798 (IS_PLAYER_ELEMENT(properties_element) ||
10799 IS_CUSTOM_ELEMENT(properties_element)))
10802 // draw background line below tabulator button
10803 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10805 // draw solid line below inactive tabulator buttons
10806 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10807 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10808 ED_GADGET_TINY_DISTANCE, tab_color);
10810 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10811 MapTextbuttonGadget(i);
10814 // draw little border line below tabulator buttons
10815 if (tab_color != BLACK_PIXEL) // black => transparent
10816 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10817 ED_GADGET_TINY_DISTANCE,
10818 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10821 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10823 DrawText(SX + xpos, SY + ypos, text, font_nr);
10826 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10827 int xpos, int ypos)
10829 int font_width = getFontWidth(font_nr);
10830 int font_height = getFontHeight(font_nr);
10831 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10832 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10834 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10835 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10836 TRUE, FALSE, FALSE);
10839 static void DrawLevelConfigLevel(void)
10843 // draw counter gadgets
10844 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10845 MapCounterButtons(i);
10847 // draw checkbutton gadgets
10848 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10849 MapCheckbuttonGadget(i);
10851 // draw selectbox gadgets
10852 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10853 MapSelectboxGadget(i);
10855 // draw text input gadgets
10856 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10857 MapTextInputGadget(i);
10860 static char *getLevelSubdirFromSaveMode(int save_mode)
10862 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10863 return getNewUserLevelSubdir();
10865 return leveldir_current->subdir;
10868 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10870 char *directory_text = "Level set directory:";
10871 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10872 int font1_nr = FONT_TEXT_1;
10873 int font2_nr = FONT_TEXT_2;
10874 int font1_height = getFontHeight(font1_nr);
10875 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10876 int x = ED_LEVEL_SETTINGS_X(0);
10877 int y = ED_LEVEL_SETTINGS_Y(6);
10879 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10880 PrintInfoText(directory_name, font2_nr, x, y);
10883 static void DrawLevelConfigLevelSet(void)
10885 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10886 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10889 // draw counter gadgets
10890 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10891 MapCounterButtons(i);
10893 // draw checkbutton gadgets
10894 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10896 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10897 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10898 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10901 MapCheckbuttonGadget(i);
10904 // draw selectbox gadgets
10905 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10906 MapSelectboxGadget(i);
10908 // draw text input gadgets
10909 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10910 MapTextInputGadget(i);
10912 // draw textbutton gadgets
10913 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10916 DrawLevelConfigLevelSet_DirectoryInfo();
10919 static void DrawLevelConfigEditor(void)
10923 // draw counter gadgets
10924 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10925 MapCounterButtons(i);
10927 // draw checkbutton gadgets
10928 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10929 MapCheckbuttonGadget(i);
10931 // draw radiobutton gadgets
10932 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10933 MapRadiobuttonGadget(i);
10935 // draw drawing area
10936 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10938 // draw textbutton gadgets
10939 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10942 static void DrawLevelConfigEngine(void)
10946 // draw counter gadgets
10947 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10949 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10950 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10954 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10955 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10958 // draw checkbutton gadgets
10959 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10960 MapCheckbuttonGadget(i);
10962 // draw selectbox gadgets
10963 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10964 MapSelectboxGadget(i);
10967 static void DrawLevelConfigWindow(void)
10969 char *text = "Global Settings";
10970 int font_nr = FONT_TITLE_1;
10971 struct MenuPosInfo *pos = &editor.settings.headline;
10972 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10973 int sy = SY + pos->y;
10975 stick_element_properties_window = FALSE;
10977 SetAutomaticNumberOfGemsNeeded();
10979 UnmapLevelEditorFieldGadgets();
10981 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10984 DrawText(sx, sy, text, font_nr);
10986 DrawLevelConfigTabulatorGadgets();
10988 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10989 DrawLevelConfigLevel();
10990 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10991 DrawLevelConfigLevelSet();
10992 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10993 DrawLevelConfigEditor();
10994 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10995 DrawLevelConfigEngine();
10998 static void DrawCustomContentArea(void)
11000 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
11001 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
11002 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
11003 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
11004 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
11005 int xoffset = ED_GADGET_SPACE_DISTANCE;
11007 // add distance for potential left text (without drawing area border)
11008 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
11010 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
11012 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
11015 static void DrawCustomChangeContentArea(void)
11017 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
11018 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
11019 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
11020 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
11021 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
11022 int xoffset = ED_GADGET_SPACE_DISTANCE;
11024 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
11026 MapDrawingArea(id);
11029 static void RemoveElementContentArea(int id, int font_height)
11031 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11033 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
11034 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
11035 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11036 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
11037 ED_GADGET_TEXT_DISTANCE + font_height);
11040 static void DrawYamYamContentAreas(void)
11042 int font_nr = FONT_TEXT_1;
11043 int font_height = getFontHeight(font_nr);
11044 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
11045 int yoffset = (tilesize - font_height) / 2;
11046 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
11047 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
11050 // display counter to choose number of element content areas
11051 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
11053 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
11055 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
11057 if (i < level.num_yamyam_contents)
11059 MapDrawingArea(id);
11063 UnmapDrawingArea(id);
11065 // delete content areas in case of reducing number of them
11066 RemoveElementContentArea(id, font_height);
11070 DrawText(x, y + 0 * tilesize, "content", font_nr);
11071 DrawText(x, y + 1 * tilesize, "when", font_nr);
11072 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
11075 static void DrawMagicBallContentAreas(void)
11077 int font_nr = FONT_TEXT_1;
11078 int font_height = getFontHeight(font_nr);
11079 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
11080 int yoffset = (tilesize - font_height) / 2;
11081 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
11082 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
11085 // display counter to choose number of element content areas
11086 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
11088 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
11090 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
11092 if (i < level.num_ball_contents)
11094 MapDrawingArea(id);
11098 UnmapDrawingArea(id);
11100 // delete content areas in case of reducing number of them
11101 RemoveElementContentArea(id, font_height);
11105 DrawText(x, y + 0 * tilesize, "generated", font_nr);
11106 DrawText(x, y + 1 * tilesize, "when", font_nr);
11107 DrawText(x, y + 2 * tilesize, "active", font_nr);
11110 static void DrawAndroidElementArea(void)
11112 int id = ED_DRAWING_ID_ANDROID_CONTENT;
11113 int num_elements = level.num_android_clone_elements;
11114 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11115 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11116 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11117 int xsize = MAX_ANDROID_ELEMENTS;
11120 // display counter to choose number of element areas
11121 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
11123 if (drawingarea_info[id].text_left != NULL)
11124 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11126 UnmapDrawingArea(id);
11128 ModifyEditorDrawingArea(id, num_elements, 1);
11130 // delete content areas in case of reducing number of them
11131 DrawBackground(sx, sy,
11132 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11133 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11135 MapDrawingArea(id);
11138 static void DrawGroupElementArea(void)
11140 int id = ED_DRAWING_ID_GROUP_CONTENT;
11141 int num_elements = group_element_info.num_elements;
11142 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11143 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11144 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11145 int xsize = MAX_ELEMENTS_IN_GROUP;
11148 if (drawingarea_info[id].text_left != NULL)
11149 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11151 UnmapDrawingArea(id);
11153 ModifyEditorDrawingArea(id, num_elements, 1);
11155 // delete content areas in case of reducing number of them
11156 DrawBackground(sx, sy,
11157 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11158 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11160 MapDrawingArea(id);
11163 static void DrawPlayerInitialInventoryArea(int element)
11165 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
11166 int player_nr = GET_PLAYER_NR(element);
11167 int num_elements = level.initial_inventory_size[player_nr];
11168 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11169 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11170 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11171 int xsize = MAX_INITIAL_INVENTORY_SIZE;
11174 // determine horizontal position to the right of specified gadget
11175 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
11176 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
11177 ED_DRAWINGAREA_TEXT_DISTANCE);
11179 // determine horizontal offset for leading text
11180 if (drawingarea_info[id].text_left != NULL)
11181 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11183 UnmapDrawingArea(id);
11185 ModifyEditorDrawingArea(id, num_elements, 1);
11187 // delete content areas in case of reducing number of them
11188 DrawBackground(sx, sy,
11189 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11190 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11192 MapDrawingArea(id);
11195 static void DrawMMBallContentArea(void)
11197 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
11198 int num_elements = level.num_mm_ball_contents;
11199 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11200 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11201 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11202 int xsize = MAX_MM_BALL_CONTENTS;
11205 if (drawingarea_info[id].text_left != NULL)
11206 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11208 UnmapDrawingArea(id);
11210 ModifyEditorDrawingArea(id, num_elements, 1);
11212 // delete content areas in case of reducing number of them
11213 DrawBackground(sx, sy,
11214 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11215 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11217 MapDrawingArea(id);
11220 static void DrawEnvelopeTextArea(int envelope_nr)
11222 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
11223 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
11227 DrawBackground(gi->x, gi->y,
11228 gi->textarea.crop_width, gi->textarea.crop_height);
11230 if (envelope_nr != -1)
11231 textarea_info[id].value = level.envelope[envelope_nr].text;
11233 ModifyGadget(gi, GDI_AREA_SIZE,
11234 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
11235 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
11238 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
11241 static void DrawPropertiesInfo(void)
11250 // configurable properties
11252 { EP_WALKABLE_OVER, "- player can walk over it" },
11253 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
11254 { EP_WALKABLE_UNDER, "- player can walk under it" },
11255 { EP_PASSABLE_OVER, "- player can pass over it" },
11256 { EP_PASSABLE_INSIDE, "- player can pass through it" },
11257 { EP_PASSABLE_UNDER, "- player can pass under it" },
11258 { EP_PROTECTED, "- player is protected by it" },
11260 { EP_DIGGABLE, "- can be digged away" },
11261 { EP_COLLECTIBLE, "- can be collected" },
11262 { EP_DROPPABLE, "- can be dropped after collecting" },
11263 { EP_THROWABLE, "- can be thrown after collecting" },
11264 { EP_PUSHABLE, "- can be pushed" },
11266 { EP_CAN_FALL, "- can fall" },
11267 { EP_CAN_MOVE, "- can move" },
11269 { EP_CAN_SMASH_PLAYER, "- can smash player" },
11271 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
11273 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
11275 { EP_SLIPPERY, "- slippery for falling elements" },
11276 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
11278 { EP_DONT_RUN_INTO, "- deadly when running into" },
11279 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
11280 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
11281 { EP_DONT_TOUCH, "- deadly when touching" },
11283 { EP_INDESTRUCTIBLE, "- indestructible" },
11285 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
11286 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
11287 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
11289 { EP_CAN_CHANGE, "- can change to other element" },
11291 // pre-defined properties
11292 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
11293 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
11294 { EP_SWITCHABLE, "- can be switched" },
11296 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
11301 char *filename = getElementDescriptionFilename(properties_element);
11302 char *num_elements_text = "In this level: ";
11303 char *num_similar_text = "Similar tiles: ";
11304 char *properties_text = "Standard properties: ";
11305 char *description_text = "Description:";
11306 char *no_description_text = "No description available.";
11307 char *none_text = "None";
11309 int num_elements_in_level = 0;
11310 int num_similar_in_level = 0;
11311 int num_hires_tiles_in_level = 0;
11312 int num_standard_properties = 0;
11313 int font1_nr = FONT_TEXT_1;
11314 int font2_nr = FONT_TEXT_2;
11315 int font1_width = getFontWidth(font1_nr);
11316 int font1_height = getFontHeight(font1_nr);
11317 int font2_height = getFontHeight(font2_nr);
11318 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
11319 int font2_yoffset = (font1_height - font2_height) / 2;
11320 int num_elements_text_len = strlen(num_elements_text) * font1_width;
11321 int num_similar_text_len = strlen(num_similar_text) * font1_width;
11322 int properties_text_len = strlen(properties_text) * font1_width;
11323 int xpos = ED_ELEMENT_SETTINGS_X(0);
11324 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11327 if (setup.editor.show_element_token)
11329 int font3_nr = FONT_TEXT_3;
11330 int font3_height = getFontHeight(font3_nr);
11332 DrawTextF(xpos, ypos, font3_nr,
11333 "[%s]", element_info[properties_element].token_name);
11335 ypos += 2 * font3_height;
11338 // ----- print number of elements / percentage of this element in level
11340 for (y = 0; y < lev_fieldy; y++)
11342 for (x = 0; x < lev_fieldx; x++)
11344 if (Tile[x][y] == properties_element)
11346 num_elements_in_level++;
11348 else if (IS_MM_WALL(Tile[x][y]) &&
11349 map_mm_wall_element(Tile[x][y]) == properties_element)
11351 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
11356 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11358 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
11360 if (num_hires_tiles_in_level > 0)
11361 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11362 "%d wall tiles", num_hires_tiles_in_level);
11363 else if (num_elements_in_level > 0)
11364 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11365 "%d (%.2f %%)", num_elements_in_level, percentage);
11367 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11370 // ----- print number of similar elements / percentage of them in level
11372 for (y = 0; y < lev_fieldy; y++)
11374 for (x = 0; x < lev_fieldx; x++)
11376 if (strEqual(element_info[Tile[x][y]].class_name,
11377 element_info[properties_element].class_name))
11379 num_similar_in_level++;
11384 if (num_similar_in_level != num_elements_in_level)
11386 ypos += 1 * MAX(font1_height, font2_height);
11388 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11390 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
11392 if (num_similar_in_level > 0)
11393 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11394 "%d (%.2f %%)", num_similar_in_level, percentage);
11396 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11400 ypos += 2 * MAX(font1_height, font2_height);
11402 // ----- print standard properties of this element
11404 DrawTextS(xpos, ypos, font1_nr, properties_text);
11406 ypos += line1_height;
11408 for (i = 0; properties[i].value != -1; i++)
11410 if (!HAS_PROPERTY(properties_element, properties[i].value))
11413 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
11415 ypos += font2_height;
11417 num_standard_properties++;
11420 if (num_standard_properties == 0)
11422 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
11423 font2_nr, none_text);
11425 ypos -= (line1_height - font1_height);
11428 ypos += MAX(font1_height, font2_height);
11430 // ----- print special description of this element
11432 PrintInfoText(description_text, font1_nr, xpos, ypos);
11434 ypos += line1_height;
11436 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
11437 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
11440 #define TEXT_COLLECTING "Score for collecting"
11441 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
11442 #define TEXT_SMASHING "Score for smashing"
11443 #define TEXT_SLURPING "Score for slurping robot"
11444 #define TEXT_CRACKING "Score for cracking"
11445 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
11446 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
11447 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
11448 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
11449 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
11450 #define TEXT_DURATION "Duration when activated"
11451 #define TEXT_DELAY_ON "Delay before activating"
11452 #define TEXT_DELAY_OFF "Delay before deactivating"
11453 #define TEXT_DELAY_CHANGING "Delay before changing"
11454 #define TEXT_DELAY_EXPLODING "Delay before exploding"
11455 #define TEXT_DELAY_MOVING "Delay before moving"
11456 #define TEXT_BALL_DELAY "Element generation delay"
11457 #define TEXT_MOVE_SPEED "Speed of android moving"
11458 #define TEXT_CLONE_SPEED "Speed of android cloning"
11459 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
11460 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
11461 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
11462 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
11463 #define TEXT_TIME_BONUS "Extra time to solve level"
11464 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
11465 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
11466 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
11467 #define TEXT_RANDOM_SEED "slime random number seed"
11468 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
11469 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
11470 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
11471 #define TEXT_HAMMER_BREAK_DELAY "Delay for breaking walls"
11472 #define TEXT_HAMMER_REAPPEAR_DELAY "Delay for reappearing walls"
11473 #define TEXT_SKELETONS_NEEDED "Skeletons needed to use pot"
11474 #define TEXT_SKELETONS_WORTH "Counts as this many diamonds"
11475 #define TEXT_AUTO_TURN_DELAY "Creatures auto turn delay"
11476 #define TEXT_GRAVITY_DELAY "Gravity switch change delay"
11485 } elements_with_counter[] =
11487 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
11488 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
11489 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
11490 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
11491 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
11492 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11493 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
11494 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
11495 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
11496 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
11497 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
11498 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11499 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
11500 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11501 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11502 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
11503 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11504 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
11505 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11506 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11507 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
11508 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11509 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11510 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11511 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11512 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11513 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11514 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11515 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11516 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11517 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11518 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11519 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11520 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11521 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11522 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
11523 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
11524 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11525 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
11526 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11527 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11528 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11529 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11530 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11531 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
11532 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11533 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11534 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
11535 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11536 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11537 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
11538 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
11539 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
11540 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11541 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11542 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11543 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11544 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11545 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11546 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11547 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11548 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
11549 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
11550 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
11551 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
11552 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
11553 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11554 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
11555 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
11556 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
11557 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11558 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11559 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11560 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11561 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11562 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11563 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11564 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11565 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11566 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11567 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11568 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11569 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11571 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11573 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11574 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11575 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11577 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11579 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11580 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11581 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11582 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
11583 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11584 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11585 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
11586 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11587 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11588 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11589 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11591 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11593 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11595 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11597 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11599 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11601 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11603 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11605 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11607 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11609 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11611 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
11613 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_break_delay, TEXT_HAMMER_BREAK_DELAY,
11615 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_reappear_delay, TEXT_HAMMER_REAPPEAR_DELAY,
11617 { EL_BD_POT, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11619 { EL_BD_SKELETON, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11621 { EL_BD_SKELETON, &level.bd_skeleton_worth_num_diamonds, TEXT_SKELETONS_WORTH,
11623 { EL_BD_CREATURE_SWITCH, &level.bd_creatures_auto_turn_delay, TEXT_AUTO_TURN_DELAY },
11624 { EL_BD_GRAVITY_SWITCH, &level.bd_gravity_switch_delay, TEXT_GRAVITY_DELAY,
11626 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11627 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11628 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11629 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11630 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11631 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11632 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11633 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11634 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11635 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11636 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11637 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11638 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11639 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11640 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11641 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11642 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11643 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11644 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11645 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11646 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11647 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11648 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11649 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11650 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11655 static boolean checkPropertiesConfig(int element)
11659 // special case: empty space customization only available in R'n'D game engine
11660 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11663 // special case: BD style rock customization only available in BD game engine
11664 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11667 if (IS_GEM(element) ||
11668 IS_CUSTOM_ELEMENT(element) ||
11669 IS_GROUP_ELEMENT(element) ||
11670 IS_EMPTY_ELEMENT(element) ||
11671 IS_BALLOON_ELEMENT(element) ||
11672 IS_ENVELOPE(element) ||
11673 IS_MM_ENVELOPE(element) ||
11674 IS_MM_MCDUFFIN(element) ||
11675 IS_DF_LASER(element) ||
11676 IS_PLAYER_ELEMENT(element) ||
11677 IS_BD_PLAYER_ELEMENT(element) ||
11678 IS_BD_FIREFLY(properties_element) ||
11679 IS_BD_FIREFLY_2(properties_element) ||
11680 IS_BD_BUTTERFLY(properties_element) ||
11681 IS_BD_BUTTERFLY_2(properties_element) ||
11682 IS_BD_STONEFLY(properties_element) ||
11683 IS_BD_DRAGONFLY(properties_element) ||
11684 IS_BD_EXPANDABLE_WALL(properties_element) ||
11685 IS_BD_EXPANDABLE_STEELWALL(properties_element) ||
11686 IS_BD_CONVEYOR_BELT(properties_element) ||
11687 IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
11688 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11689 HAS_EDITOR_CONTENT(element) ||
11690 CAN_GROW(element) ||
11691 COULD_MOVE_INTO_ACID(element) ||
11692 MAYBE_DONT_COLLIDE_WITH(element) ||
11693 element == EL_BD_SAND ||
11694 element == EL_BD_ROCK ||
11695 element == EL_BD_MEGA_ROCK ||
11696 element == EL_BD_SWEET ||
11697 element == EL_BD_VOODOO_DOLL ||
11698 element == EL_BD_WATER ||
11699 element == EL_BD_GRAVITY_SWITCH)
11705 for (i = 0; elements_with_counter[i].element != -1; i++)
11706 if (elements_with_counter[i].element == element)
11713 static void SetAutomaticNumberOfGemsNeeded(void)
11717 if (!level.auto_count_gems)
11720 level.gems_needed = 0;
11722 for (x = 0; x < lev_fieldx; x++)
11724 for (y = 0; y < lev_fieldy; y++)
11726 int element = Tile[x][y];
11731 case EL_EMERALD_YELLOW:
11732 case EL_EMERALD_RED:
11733 case EL_EMERALD_PURPLE:
11734 case EL_BD_DIAMOND:
11735 case EL_WALL_EMERALD:
11736 case EL_WALL_EMERALD_YELLOW:
11737 case EL_WALL_EMERALD_RED:
11738 case EL_WALL_EMERALD_PURPLE:
11739 case EL_WALL_BD_DIAMOND:
11741 case EL_SP_INFOTRON:
11744 level.gems_needed++;
11748 case EL_WALL_DIAMOND:
11749 level.gems_needed += 3;
11753 case EL_WALL_PEARL:
11754 level.gems_needed += 5;
11758 case EL_WALL_CRYSTAL:
11759 level.gems_needed += 8;
11768 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11771 static void DrawPropertiesConfig(void)
11773 boolean draw_footer_line = FALSE;
11774 int max_num_element_counters = 4;
11775 int num_element_counters = 0;
11778 if (!checkPropertiesConfig(properties_element))
11780 int xpos = ED_ELEMENT_SETTINGS_X(0);
11781 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11783 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11788 // check if there are elements where a value can be chosen for
11789 for (i = 0; elements_with_counter[i].element != -1; i++)
11791 if (elements_with_counter[i].element != properties_element)
11794 // special case: score for extra diamonds only available in BD game engine
11795 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11796 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11797 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11800 // special case: some amoeba counters only available in BD game engine
11801 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11802 elements_with_counter[i].value != &level.amoeba_speed &&
11803 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11806 // special case: score for smashing only available in R'n'D game engine
11807 if ((IS_BD_FIREFLY(elements_with_counter[i].element) ||
11808 IS_BD_BUTTERFLY(elements_with_counter[i].element)) &&
11809 (elements_with_counter[i].value == &level.score[SC_BUG] ||
11810 elements_with_counter[i].value == &level.score[SC_SPACESHIP]) &&
11811 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11814 // special case: some amoeba counters only available in R'n'D game engine
11815 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11816 elements_with_counter[i].value == &level.amoeba_speed &&
11817 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11820 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11822 counterbutton_info[counter_id].y =
11823 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11824 (CAN_GROW(properties_element) ? 1 : 0) +
11825 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11826 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11827 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11828 (properties_element == EL_BD_SLIME ? 1 : 0) +
11829 (properties_element == EL_BD_ACID ? 1 : 0) +
11830 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
11831 (properties_element == EL_BD_CREATURE_SWITCH ? 2 : 0) +
11832 (properties_element == EL_BD_GRAVITY_SWITCH ? 2 : 0) +
11833 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11834 num_element_counters);
11836 // special case: set magic wall counter for BD game engine separately
11837 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11838 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(1);
11840 // special case: set amoeba counters for BD game engine separately
11841 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11842 (properties_element == EL_BD_AMOEBA_2))
11843 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11845 // special case: set position for delay counter for reappearing hammered walls
11846 if (properties_element == EL_BD_PNEUMATIC_HAMMER && num_element_counters > 0)
11847 counterbutton_info[counter_id].y += 1;
11849 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11850 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11851 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11852 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11854 // default: counter values between 0 and 999
11855 if (counterbutton_info[counter_id].max_value == 0)
11856 counterbutton_info[counter_id].max_value = 999;
11858 MapCounterButtons(counter_id);
11860 num_element_counters++;
11861 if (num_element_counters >= max_num_element_counters)
11865 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11867 // draw stickybutton gadget
11868 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11870 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11871 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11873 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
11874 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
11875 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO);
11876 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO);
11877 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO);
11878 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO);
11879 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO);
11882 if (HAS_EDITOR_CONTENT(properties_element))
11884 // draw stickybutton gadget
11885 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11887 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11889 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11890 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11892 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11893 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11895 else if (properties_element == EL_BD_AMOEBA_2)
11897 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11898 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11899 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11901 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11902 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11903 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11904 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11906 else if (IS_AMOEBOID(properties_element))
11907 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11908 else if (properties_element == EL_BD_ACID)
11910 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
11911 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
11913 else if (IS_BD_BITER(properties_element))
11915 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
11917 else if (properties_element == EL_BD_BLADDER)
11919 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
11921 else if (properties_element == EL_YAMYAM ||
11922 properties_element == EL_YAMYAM_LEFT ||
11923 properties_element == EL_YAMYAM_RIGHT ||
11924 properties_element == EL_YAMYAM_UP ||
11925 properties_element == EL_YAMYAM_DOWN)
11926 DrawYamYamContentAreas();
11927 else if (properties_element == EL_EMC_MAGIC_BALL)
11929 DrawMagicBallContentAreas();
11931 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11932 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11934 else if (properties_element == EL_EMC_ANDROID)
11935 DrawAndroidElementArea();
11936 else if (properties_element == EL_MM_GRAY_BALL)
11938 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11939 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11940 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11941 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11943 DrawMMBallContentArea();
11947 if (IS_PLAYER_ELEMENT(properties_element))
11949 int player_nr = GET_PLAYER_NR(properties_element);
11951 // these properties can be set for every player individually
11953 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11955 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11956 &level.start_element[player_nr];
11957 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11958 &level.artwork_element[player_nr];
11959 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11960 &level.explosion_element[player_nr];
11962 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11963 &level.use_start_element[player_nr];
11964 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11965 &level.use_artwork_element[player_nr];
11966 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11967 &level.use_explosion_element[player_nr];
11968 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11969 &level.initial_player_gravity[player_nr];
11971 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11972 &level.initial_player_stepsize[player_nr];
11974 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11975 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11976 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11977 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11978 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11979 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11980 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11981 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11982 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11983 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11984 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11985 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11986 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11987 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11988 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11990 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11991 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11992 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11994 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11996 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11998 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11999 &level.initial_inventory_content[player_nr][0];
12001 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
12002 &level.initial_inventory_size[player_nr];
12004 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
12005 &level.use_initial_inventory[player_nr];
12007 // draw checkbutton gadgets
12008 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
12009 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
12010 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
12012 // draw counter gadgets
12013 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
12015 // draw drawing area gadgets
12016 DrawPlayerInitialInventoryArea(properties_element);
12020 if (IS_BD_PLAYER_ELEMENT(properties_element))
12022 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
12023 ED_ELEMENT_SETTINGS_YPOS(2);
12024 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12025 ED_ELEMENT_SETTINGS_YPOS(3);
12026 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
12027 ED_ELEMENT_SETTINGS_YPOS(4);
12029 // draw checkbutton gadgets
12030 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
12031 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
12032 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
12034 // draw counter gadgets
12035 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
12036 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12038 // draw drawing area gadgets
12039 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
12042 if (properties_element == EL_BD_SAND)
12044 MapDrawingArea(ED_DRAWING_ID_BD_SAND_LOOKS_LIKE);
12047 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12049 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
12050 ED_ELEMENT_SETTINGS_YPOS(0);
12051 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12052 ED_ELEMENT_SETTINGS_YPOS(1);
12054 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
12055 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12057 MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING);
12058 MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT);
12061 if (properties_element == EL_BD_DIAMOND && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12063 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING);
12064 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT);
12067 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
12069 if (IS_BD_FIREFLY(properties_element))
12070 MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO);
12071 else if (IS_BD_FIREFLY_2(properties_element))
12072 MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO);
12073 else if (IS_BD_BUTTERFLY(properties_element))
12074 MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO);
12075 else if (IS_BD_BUTTERFLY_2(properties_element))
12076 MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO);
12077 else if (IS_BD_STONEFLY(properties_element))
12078 MapDrawingArea(ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO);
12079 else if (IS_BD_DRAGONFLY(properties_element))
12080 MapDrawingArea(ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO);
12083 if (properties_element == EL_BD_MEGA_ROCK ||
12084 properties_element == EL_BD_SWEET)
12086 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12087 ED_ELEMENT_SETTINGS_YPOS(0);
12088 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
12089 ED_ELEMENT_SETTINGS_YPOS(1);
12091 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12092 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
12095 if (properties_element == EL_BD_VOODOO_DOLL)
12097 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
12098 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
12099 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
12100 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
12103 if (properties_element == EL_BD_SLIME)
12105 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
12107 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1);
12108 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1);
12109 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2);
12110 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2);
12111 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3);
12112 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3);
12115 if (IS_BD_EXPANDABLE_WALL(properties_element) ||
12116 IS_BD_EXPANDABLE_STEELWALL(properties_element))
12118 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
12120 if (IS_BD_EXPANDABLE_WALL(properties_element))
12121 MapDrawingArea(ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE);
12124 if (properties_element == EL_BD_REPLICATOR)
12126 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
12129 if (IS_BD_CONVEYOR_BELT(properties_element) ||
12130 IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
12132 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
12133 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
12136 if (properties_element == EL_BD_WATER)
12138 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
12141 if (properties_element == EL_BD_PNEUMATIC_HAMMER)
12143 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR);
12146 if (properties_element == EL_BD_CREATURE_SWITCH)
12148 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS);
12149 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING);
12152 if (properties_element == EL_BD_GRAVITY_SWITCH)
12154 MapSelectboxGadget(ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION);
12156 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE);
12157 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL);
12160 if (properties_element == EL_BD_NUT)
12162 MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT);
12165 // special case: slippery walls option for gems only available in R'n'D game engine
12166 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
12167 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
12169 if (properties_element == EL_EM_DYNAMITE)
12170 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
12172 if (level.game_engine_type == GAME_ENGINE_TYPE_RND &&
12173 COULD_MOVE_INTO_ACID(properties_element) &&
12174 !IS_PLAYER_ELEMENT(properties_element) &&
12175 (!IS_CUSTOM_ELEMENT(properties_element) ||
12176 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
12178 // set position for checkbutton for "can move into acid"
12179 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
12180 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
12181 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
12182 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
12183 IS_BALLOON_ELEMENT(properties_element) ||
12184 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12186 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
12189 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
12190 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
12192 if (properties_element == EL_SPRING ||
12193 properties_element == EL_SPRING_LEFT ||
12194 properties_element == EL_SPRING_RIGHT)
12195 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
12197 if (properties_element == EL_TIME_ORB_FULL)
12198 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
12200 if (properties_element == EL_GAME_OF_LIFE ||
12201 properties_element == EL_BIOMAZE)
12202 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
12204 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
12206 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
12207 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12209 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
12212 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
12213 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
12215 if (properties_element == EL_SOKOBAN_OBJECT)
12216 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
12218 if (properties_element == EL_SOKOBAN_OBJECT ||
12219 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
12220 properties_element == EL_SOKOBAN_FIELD_FULL)
12222 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
12223 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
12226 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
12229 if (IS_BALLOON_ELEMENT(properties_element))
12230 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
12232 if (IS_ENVELOPE(properties_element) ||
12233 IS_MM_ENVELOPE(properties_element))
12235 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
12236 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
12237 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
12238 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
12239 int envelope_nr = ENVELOPE_NR(properties_element);
12241 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
12242 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
12244 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
12245 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
12247 // display counter to choose size of envelope text area
12248 MapCounterButtons(counter1_id);
12249 MapCounterButtons(counter2_id);
12251 // display checkbuttons to choose auto-wrap and alignment properties
12252 MapCheckbuttonGadget(button1_id);
12253 MapCheckbuttonGadget(button2_id);
12255 DrawEnvelopeTextArea(envelope_nr);
12258 if (IS_MM_MCDUFFIN(properties_element))
12260 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
12261 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
12262 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
12265 if (IS_DF_LASER(properties_element))
12267 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
12268 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
12269 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
12272 if (IS_CUSTOM_ELEMENT(properties_element))
12274 // draw stickybutton gadget
12275 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12277 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12279 // draw checkbutton gadgets
12280 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
12281 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
12282 MapCheckbuttonGadget(i);
12284 // draw counter gadgets
12285 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
12286 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
12287 MapCounterButtons(i);
12289 // draw selectbox gadgets
12290 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
12291 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
12292 MapSelectboxGadget(i);
12294 // draw textbutton gadgets
12295 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12297 // draw text input gadgets
12298 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12300 // draw drawing area gadgets
12301 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12303 draw_footer_line = TRUE;
12305 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12307 // draw checkbutton gadgets
12308 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
12309 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
12310 MapCheckbuttonGadget(i);
12312 // draw counter gadgets
12313 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
12314 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
12315 MapCounterButtons(i);
12317 // draw selectbox gadgets
12318 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
12319 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
12320 MapSelectboxGadget(i);
12322 // draw drawing area gadgets
12323 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
12324 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
12325 DrawCustomContentArea();
12328 else if (IS_GROUP_ELEMENT(properties_element))
12330 // draw stickybutton gadget
12331 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12333 // draw checkbutton gadgets
12334 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12335 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12337 // draw counter gadgets
12338 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
12340 // draw selectbox gadgets
12341 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
12343 // draw textbutton gadgets
12344 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12346 // draw drawing area gadgets
12347 DrawGroupElementArea();
12349 // draw text input gadgets
12350 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12352 // draw drawing area gadgets
12353 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12355 draw_footer_line = TRUE;
12357 else if (IS_EMPTY_ELEMENT(properties_element))
12359 // draw stickybutton gadget
12360 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12362 // draw checkbutton gadgets
12363 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12364 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12366 // draw textbutton gadgets
12367 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12369 // draw drawing area gadgets
12370 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12372 draw_footer_line = TRUE;
12375 // draw little footer border line above CE/GE use/save template gadgets
12376 if (draw_footer_line)
12378 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
12379 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
12380 int gd_x = gd->x + gd_gi1->border.width / 2;
12381 int gd_y = gd->y + gd_gi1->height - 1;
12382 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
12384 if (tab_color != BLACK_PIXEL) // black => transparent
12385 FillRectangle(drawto,
12386 SX + ED_ELEMENT_SETTINGS_X(0),
12387 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
12389 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
12393 static void DrawPropertiesChangeDrawingAreas(void)
12395 if (IS_CUSTOM_ELEMENT(properties_element))
12397 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
12398 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
12399 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
12401 DrawCustomChangeContentArea();
12404 redraw_mask |= REDRAW_FIELD;
12407 static void DrawPropertiesChange(void)
12411 // needed to initially set selectbox options for special action options
12412 setSelectboxSpecialActionOptions();
12414 // draw stickybutton gadget
12415 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12417 // draw checkbutton gadgets
12418 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
12419 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
12420 MapCheckbuttonGadget(i);
12422 // draw counter gadgets
12423 for (i = ED_COUNTER_ID_CHANGE_FIRST;
12424 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
12425 MapCounterButtons(i);
12427 // draw selectbox gadgets
12428 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
12429 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
12430 MapSelectboxGadget(i);
12432 // draw textbutton gadgets
12433 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
12434 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
12435 MapTextbuttonGadget(i);
12437 // draw graphicbutton gadgets
12438 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
12439 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
12440 MapGraphicbuttonGadget(i);
12442 // draw drawing area gadgets
12443 DrawPropertiesChangeDrawingAreas();
12446 static void DrawEditorElementAnimation(int x, int y)
12451 getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
12453 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
12456 static void DrawEditorElementName(int x, int y, int font_nr)
12458 char *element_name = getElementInfoText(properties_element);
12459 int font_width = getFontWidth(font_nr);
12460 int font_height = getFontHeight(font_nr);
12461 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
12462 int max_chars_per_line = max_text_width / font_width;
12464 if (strlen(element_name) <= max_chars_per_line)
12465 DrawTextS(x, y, font_nr, element_name);
12468 char buffer[max_chars_per_line + 1];
12469 int next_pos = max_chars_per_line;
12471 strncpy(buffer, element_name, max_chars_per_line);
12472 buffer[max_chars_per_line] = '\0';
12474 if (element_name[max_chars_per_line] == ' ')
12480 for (i = max_chars_per_line - 1; i >= 0; i--)
12481 if (buffer[i] == ' ')
12484 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
12491 DrawTextS(x, y - font_height / 2, font_nr, buffer);
12493 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
12494 buffer[max_chars_per_line] = '\0';
12496 DrawTextS(x, y + font_height / 2, font_nr, buffer);
12500 static void DrawPropertiesWindow(void)
12502 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
12503 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
12504 int border_size = gd->border_size;
12505 int font_nr = FONT_TEXT_1;
12506 int font_height = getFontHeight(font_nr);
12507 int xoffset = TILEX + element_border + 3 * border_size;
12508 int yoffset = (TILEY - font_height) / 2;
12509 int x1 = editor.settings.element_graphic.x + element_border;
12510 int y1 = editor.settings.element_graphic.y + element_border;
12511 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
12512 editor.settings.element_name.x);
12513 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
12514 editor.settings.element_name.y);
12515 char *text = "Element Settings";
12516 int font2_nr = FONT_TITLE_1;
12517 struct MenuPosInfo *pos = &editor.settings.headline;
12518 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
12519 int sy = SY + pos->y;
12521 stick_element_properties_window = FALSE;
12523 // make sure that previous properties edit mode exists for this element
12524 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
12525 !IS_CUSTOM_ELEMENT(properties_element))
12526 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
12528 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
12529 !IS_PLAYER_ELEMENT(properties_element) &&
12530 !IS_CUSTOM_ELEMENT(properties_element))
12531 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
12533 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
12534 (IS_PLAYER_ELEMENT(properties_element) ||
12535 IS_CUSTOM_ELEMENT(properties_element)))
12536 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
12538 CopyElementPropertiesToEditor(properties_element);
12540 UnmapLevelEditorFieldGadgets();
12541 UnmapLevelEditorToolboxDrawingGadgets();
12542 UnmapLevelEditorToolboxCustomGadgets();
12544 MapLevelEditorToolboxCustomGadgetsIfNeeded();
12546 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12549 DrawText(sx, sy, text, font2_nr);
12551 FrameCounter = 0; // restart animation frame counter
12553 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
12554 DrawEditorElementAnimation(SX + x1, SY + y1);
12555 DrawEditorElementName(x2, y2, font_nr);
12557 DrawPropertiesTabulatorGadgets();
12559 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
12560 DrawPropertiesInfo();
12561 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
12562 DrawPropertiesChange();
12563 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
12564 DrawPropertiesConfig();
12567 static void DrawPaletteWindow(void)
12571 UnmapLevelEditorFieldGadgets();
12573 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12576 // map buttons to select elements
12577 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
12578 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
12579 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
12580 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
12581 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
12584 static void UpdateCustomElementGraphicGadgets(void)
12588 InitElementPropertiesGfxElement();
12590 ModifyEditorElementList();
12591 RedrawDrawingElements();
12593 // force redraw of all mapped drawing area gadgets
12594 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
12596 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
12603 static int getOpenDirectionFromTube(int element)
12607 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
12608 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
12609 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
12610 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
12611 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
12612 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
12613 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
12614 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
12615 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
12616 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
12617 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
12623 static int getTubeFromOpenDirection(int direction)
12627 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
12628 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
12629 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
12630 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
12631 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
12632 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
12633 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
12634 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
12635 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
12636 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
12637 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
12639 // if only one direction, fall back to simple tube with that direction
12640 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
12641 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
12642 case (MV_UP): return EL_TUBE_VERTICAL;
12643 case (MV_DOWN): return EL_TUBE_VERTICAL;
12649 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
12651 int element_new = getTubeFromOpenDirection(direction);
12653 return (element_new != EL_EMPTY ? element_new : element_old);
12656 static int getOpenDirectionFromBelt(int element)
12658 int belt_dir = getBeltDirFromBeltElement(element);
12660 return (belt_dir == MV_LEFT ? MV_RIGHT :
12661 belt_dir == MV_RIGHT ? MV_LEFT :
12662 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
12665 static int getBeltFromNrAndOpenDirection(int nr, int direction)
12667 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
12668 direction == MV_RIGHT ? MV_LEFT :
12669 direction == MV_HORIZONTAL ? MV_NONE : direction);
12671 if (direction == MV_NONE)
12674 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
12677 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
12680 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
12682 return (element_new != EL_EMPTY ? element_new : element_old);
12685 static int getOpenDirectionFromPool(int element)
12689 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
12690 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
12691 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
12692 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
12693 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
12694 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
12700 static int getPoolFromOpenDirection(int direction)
12704 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
12705 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
12706 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
12707 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
12708 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
12709 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
12715 static int getPoolFromOpenDirectionExt(int direction, int help_element)
12717 int element = getPoolFromOpenDirection(direction);
12718 int help_direction = getOpenDirectionFromPool(help_element);
12720 if (element == EL_EMPTY)
12722 int help_direction_vertical = help_direction & MV_VERTICAL;
12724 element = getPoolFromOpenDirection(direction | help_direction_vertical);
12727 if (element == EL_EMPTY)
12729 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
12731 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
12737 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
12739 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
12741 return (element_new != EL_EMPTY ? element_new : element_old);
12744 static int getOpenDirectionFromPillar(int element)
12748 case EL_EMC_WALL_1: return (MV_DOWN);
12749 case EL_EMC_WALL_2: return (MV_VERTICAL);
12750 case EL_EMC_WALL_3: return (MV_UP);
12756 static int getPillarFromOpenDirection(int direction)
12760 case (MV_DOWN): return EL_EMC_WALL_1;
12761 case (MV_VERTICAL): return EL_EMC_WALL_2;
12762 case (MV_UP): return EL_EMC_WALL_3;
12768 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
12770 int element_new = getPillarFromOpenDirection(direction);
12772 return (element_new != EL_EMPTY ? element_new : element_old);
12775 static int getOpenDirectionFromSteel2(int element)
12779 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
12780 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
12781 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
12782 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
12783 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
12784 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
12785 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
12786 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12792 static int getSteel2FromOpenDirection(int direction)
12796 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12797 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12798 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12799 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12800 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12801 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12802 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12803 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12809 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12811 int element_new = getSteel2FromOpenDirection(direction);
12813 return (element_new != EL_EMPTY ? element_new : element_old);
12816 static int getOpenDirectionFromChip(int element)
12820 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12821 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12822 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12823 case EL_SP_CHIP_TOP: return (MV_DOWN);
12824 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12830 static int getChipFromOpenDirection(int direction)
12834 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12835 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12836 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12837 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12838 case (MV_DOWN): return EL_SP_CHIP_TOP;
12844 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12846 int element_new = getChipFromOpenDirection(direction);
12848 return (element_new != EL_EMPTY ? element_new : element_old);
12851 static int getClosedTube(int x, int y)
12853 struct XY *xy = xy_directions;
12854 int element_old = IntelliDrawBuffer[x][y];
12855 int direction_old = getOpenDirectionFromTube(element_old);
12856 int direction_new = MV_NONE;
12859 for (i = 0; i < NUM_DIRECTIONS; i++)
12861 int xx = x + xy[i].x;
12862 int yy = y + xy[i].y;
12863 int dir = MV_DIR_FROM_BIT(i);
12864 int dir_opposite = MV_DIR_OPPOSITE(dir);
12866 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12867 (direction_old & dir) &&
12868 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12869 direction_new |= dir;
12872 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12875 static int getClosedBelt(int x, int y)
12877 struct XY *xy = xy_directions;
12878 int element_old = IntelliDrawBuffer[x][y];
12879 int nr = getBeltNrFromBeltElement(element_old);
12880 int direction_old = getOpenDirectionFromBelt(element_old);
12881 int direction_new = MV_NONE;
12884 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12886 int xx = x + xy[i].x;
12887 int yy = y + xy[i].y;
12888 int dir = MV_DIR_FROM_BIT(i);
12889 int dir_opposite = MV_DIR_OPPOSITE(dir);
12891 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12892 (direction_old & dir) &&
12893 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12894 direction_new |= dir;
12897 return getBeltFromNrAndOpenDirection(nr, direction_new);
12900 static int getClosedPool(int x, int y)
12902 struct XY *xy = xy_directions;
12903 int element_old = IntelliDrawBuffer[x][y];
12904 int direction_old = getOpenDirectionFromPool(element_old);
12905 int direction_new = MV_NONE;
12908 for (i = 0; i < NUM_DIRECTIONS; i++)
12910 int xx = x + xy[i].x;
12911 int yy = y + xy[i].y;
12912 int dir = MV_DIR_FROM_BIT(i);
12913 int dir_opposite = MV_DIR_OPPOSITE(dir);
12915 if (IN_LEV_FIELD(xx, yy) &&
12916 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12917 (direction_old & dir) &&
12918 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12919 direction_new |= dir;
12922 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12925 static int getClosedPillar(int x, int y)
12927 struct XY *xy = xy_directions;
12928 int element_old = IntelliDrawBuffer[x][y];
12929 int direction_old = getOpenDirectionFromPillar(element_old);
12930 int direction_new = MV_NONE;
12933 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12935 int xx = x + xy[i].x;
12936 int yy = y + xy[i].y;
12937 int dir = MV_DIR_FROM_BIT(i);
12938 int dir_opposite = MV_DIR_OPPOSITE(dir);
12940 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12941 (direction_old & dir) &&
12942 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12943 direction_new |= dir;
12946 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12949 static int getClosedSteel2(int x, int y)
12951 struct XY *xy = xy_directions;
12952 int element_old = IntelliDrawBuffer[x][y];
12953 int direction_old = getOpenDirectionFromSteel2(element_old);
12954 int direction_new = MV_NONE;
12957 for (i = 0; i < NUM_DIRECTIONS; i++)
12959 int xx = x + xy[i].x;
12960 int yy = y + xy[i].y;
12961 int dir = MV_DIR_FROM_BIT(i);
12962 int dir_opposite = MV_DIR_OPPOSITE(dir);
12964 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12965 (direction_old & dir) &&
12966 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12967 direction_new |= dir;
12970 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12973 static int getClosedChip(int x, int y)
12975 struct XY *xy = xy_directions;
12976 int element_old = IntelliDrawBuffer[x][y];
12977 int direction_old = getOpenDirectionFromChip(element_old);
12978 int direction_new = MV_NONE;
12981 for (i = 0; i < NUM_DIRECTIONS; i++)
12983 int xx = x + xy[i].x;
12984 int yy = y + xy[i].y;
12985 int dir = MV_DIR_FROM_BIT(i);
12986 int dir_opposite = MV_DIR_OPPOSITE(dir);
12988 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12989 (direction_old & dir) &&
12990 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12991 direction_new |= dir;
12994 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12997 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12998 boolean change_level)
13000 int sx = x - level_xpos;
13001 int sy = y - level_ypos;
13002 int old_element = Tile[x][y];
13003 int new_element = element;
13004 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
13005 boolean draw_masked = FALSE;
13007 if (IS_MM_WALL_EDITOR(element))
13009 element = map_mm_wall_element_editor(element) | new_bitmask;
13011 if (IS_MM_WALL(old_element))
13012 element |= MM_WALL_BITS(old_element);
13015 draw_masked = TRUE;
13017 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
13019 int element_changed = old_element & ~new_bitmask;
13021 if (MM_WALL_BITS(element_changed) != 0)
13022 element = element_changed;
13025 IntelliDrawBuffer[x][y] = element;
13028 Tile[x][y] = element;
13030 if (IN_ED_FIELD(sx, sy))
13032 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
13033 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
13034 else if (draw_masked)
13035 DrawEditorElementThruMask(sx, sy, element);
13037 DrawEditorElement(sx, sy, element);
13041 static void SetElementSimple(int x, int y, int element, boolean change_level)
13043 SetElementSimpleExt(x, y, 0, 0, element, change_level);
13046 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
13047 int x2, int y2, int *element2,
13048 int (*close_function)(int, int),
13049 boolean change_level)
13051 // set neighbour elements to newly determined connections
13052 SetElementSimple(x1, y1, *element1, change_level);
13053 SetElementSimple(x2, y2, *element2, change_level);
13055 // remove all open connections of neighbour elements
13056 *element1 = close_function(x1, y1);
13057 *element2 = close_function(x2, y2);
13059 // set neighbour elements to new, minimized connections
13060 SetElementSimple(x1, y1, *element1, change_level);
13061 SetElementSimple(x2, y2, *element2, change_level);
13064 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
13065 boolean change_level, int button)
13067 struct XY *xy = xy_directions;
13068 static int last_x = -1;
13069 static int last_y = -1;
13071 if (new_element == EL_UNDEFINED)
13079 int old_element = IntelliDrawBuffer[x][y];
13081 if (IS_TUBE(new_element))
13083 int last_element_new = EL_UNDEFINED;
13084 int direction = MV_NONE;
13087 // if old element is of same kind, keep all existing directions
13088 if (IS_TUBE(old_element))
13089 direction |= getOpenDirectionFromTube(old_element);
13091 for (i = 0; i < NUM_DIRECTIONS; i++)
13093 int xx = x + xy[i].x;
13094 int yy = y + xy[i].y;
13096 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13097 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
13099 int dir = MV_DIR_FROM_BIT(i);
13100 int dir_opposite = MV_DIR_OPPOSITE(dir);
13101 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13102 int last_direction_old = getOpenDirectionFromTube(last_element_old);
13103 int last_direction_new = last_direction_old | dir_opposite;
13105 last_element_new = getTubeFromOpenDirection(last_direction_new);
13111 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
13113 if (last_element_new != EL_UNDEFINED)
13114 MergeAndCloseNeighbourElements(x, y, &new_element,
13115 last_x, last_y, &last_element_new,
13116 getClosedTube, change_level);
13118 else if (IS_BELT(new_element))
13120 int belt_nr = getBeltNrFromBeltElement(new_element);
13121 int last_element_new = EL_UNDEFINED;
13122 int direction = MV_NONE;
13125 // if old element is of same kind, keep all existing directions
13126 if (IS_BELT(old_element))
13127 direction |= getOpenDirectionFromBelt(old_element);
13129 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
13131 int xx = x + xy[i].x;
13132 int yy = y + xy[i].y;
13134 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13135 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
13137 int dir = MV_DIR_FROM_BIT(i);
13138 int dir_opposite = MV_DIR_OPPOSITE(dir);
13139 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13140 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
13141 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
13142 int last_direction_new = last_direction_old | dir_opposite;
13144 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
13145 last_direction_new);
13150 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
13152 if (last_element_new != EL_UNDEFINED)
13153 MergeAndCloseNeighbourElements(x, y, &new_element,
13154 last_x, last_y, &last_element_new,
13155 getClosedBelt, change_level);
13157 else if (IS_ACID_POOL_OR_ACID(new_element))
13159 int last_element_new = EL_UNDEFINED;
13160 int direction = MV_NONE;
13163 // if old element is of same kind, keep all existing directions
13164 if (IS_ACID_POOL_OR_ACID(old_element))
13165 direction |= getOpenDirectionFromPool(old_element);
13167 for (i = 0; i < NUM_DIRECTIONS; i++)
13169 int xx = x + xy[i].x;
13170 int yy = y + xy[i].y;
13172 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13173 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
13175 int dir = MV_DIR_FROM_BIT(i);
13176 int dir_opposite = MV_DIR_OPPOSITE(dir);
13177 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13178 int last_direction_old = getOpenDirectionFromPool(last_element_old);
13179 int last_direction_new = last_direction_old | dir_opposite;
13181 last_element_new = getPoolFromOpenDirection(last_direction_new);
13187 // special corrections needed for intuitively correct acid pool drawing
13188 if (last_element_new == EL_EMPTY)
13189 last_element_new = new_element;
13190 else if (last_element_new != EL_UNDEFINED)
13191 new_element = last_element_new;
13193 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
13195 if (last_element_new != EL_UNDEFINED)
13196 MergeAndCloseNeighbourElements(x, y, &new_element,
13197 last_x, last_y, &last_element_new,
13198 getClosedPool, change_level);
13200 else if (IS_EMC_PILLAR(new_element))
13202 int last_element_new = EL_UNDEFINED;
13203 int direction = MV_NONE;
13206 // if old element is of same kind, keep all existing directions
13207 if (IS_EMC_PILLAR(old_element))
13208 direction |= getOpenDirectionFromPillar(old_element);
13210 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
13212 int xx = x + xy[i].x;
13213 int yy = y + xy[i].y;
13215 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13216 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
13218 int dir = MV_DIR_FROM_BIT(i);
13219 int dir_opposite = MV_DIR_OPPOSITE(dir);
13220 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13221 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
13222 int last_direction_new = last_direction_old | dir_opposite;
13224 last_element_new = getPillarFromOpenDirection(last_direction_new);
13230 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
13232 if (last_element_new != EL_UNDEFINED)
13233 MergeAndCloseNeighbourElements(x, y, &new_element,
13234 last_x, last_y, &last_element_new,
13235 getClosedPillar, change_level);
13237 else if (IS_DC_STEELWALL_2(new_element))
13239 int last_element_new = EL_UNDEFINED;
13240 int direction = MV_NONE;
13243 // if old element is of same kind, keep all existing directions
13244 if (IS_DC_STEELWALL_2(old_element))
13245 direction |= getOpenDirectionFromSteel2(old_element);
13247 for (i = 0; i < NUM_DIRECTIONS; i++)
13249 int xx = x + xy[i].x;
13250 int yy = y + xy[i].y;
13252 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13253 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
13255 int dir = MV_DIR_FROM_BIT(i);
13256 int dir_opposite = MV_DIR_OPPOSITE(dir);
13257 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13258 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
13259 int last_direction_new = last_direction_old | dir_opposite;
13261 last_element_new = getSteel2FromOpenDirection(last_direction_new);
13267 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
13269 if (last_element_new != EL_UNDEFINED)
13270 MergeAndCloseNeighbourElements(x, y, &new_element,
13271 last_x, last_y, &last_element_new,
13272 getClosedSteel2, change_level);
13274 else if (IS_SP_CHIP(new_element))
13276 int last_element_new = EL_UNDEFINED;
13277 int direction = MV_NONE;
13280 // (do not keep existing directions, regardless of kind of old element)
13282 for (i = 0; i < NUM_DIRECTIONS; i++)
13284 int xx = x + xy[i].x;
13285 int yy = y + xy[i].y;
13287 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13288 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
13290 int dir = MV_DIR_FROM_BIT(i);
13291 int dir_opposite = MV_DIR_OPPOSITE(dir);
13292 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13293 int last_direction_old = getOpenDirectionFromChip(last_element_old);
13294 int last_direction_new = last_direction_old | dir_opposite;
13296 if (last_direction_old == MV_NONE)
13298 last_element_new = getChipFromOpenDirection(last_direction_new);
13301 else if (last_direction_old & (dir | dir_opposite))
13303 direction |= MV_DIR_OPPOSITE(last_direction_old);
13307 direction |= MV_DIR_OPPOSITE(dir);
13312 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
13314 if (last_element_new != EL_UNDEFINED)
13315 MergeAndCloseNeighbourElements(x, y, &new_element,
13316 last_x, last_y, &last_element_new,
13317 getClosedChip, change_level);
13319 else if (IS_SP_HARDWARE_BASE(new_element))
13321 int nr = GetSimpleRandom(6);
13323 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
13324 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
13325 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
13326 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
13327 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
13329 else if (new_element == EL_SP_HARDWARE_GREEN ||
13330 new_element == EL_SP_HARDWARE_BLUE ||
13331 new_element == EL_SP_HARDWARE_RED)
13333 int nr = GetSimpleRandom(3);
13335 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
13336 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
13338 else if (IS_GROUP_ELEMENT(new_element))
13340 boolean connected_drawing = FALSE;
13343 for (i = 0; i < NUM_DIRECTIONS; i++)
13345 int xx = x + xy[i].x;
13346 int yy = y + xy[i].y;
13348 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13349 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
13350 connected_drawing = TRUE;
13353 if (!connected_drawing)
13354 ResolveGroupElement(new_element);
13356 new_element = GetElementFromGroupElement(new_element);
13358 else if (IS_BELT_SWITCH(old_element))
13360 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
13361 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
13363 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
13364 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
13366 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
13370 static int swappable_elements[][2] =
13372 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
13373 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
13374 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
13375 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
13376 { EL_EMERALD, EL_WALL_EMERALD },
13377 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
13378 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
13379 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
13380 { EL_DIAMOND, EL_WALL_DIAMOND },
13381 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
13382 { EL_GATE_1, EL_GATE_1_GRAY },
13383 { EL_GATE_2, EL_GATE_2_GRAY },
13384 { EL_GATE_3, EL_GATE_3_GRAY },
13385 { EL_GATE_4, EL_GATE_4_GRAY },
13386 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
13387 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
13388 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
13389 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
13390 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
13391 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
13392 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
13393 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
13394 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
13395 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
13396 { EL_LAMP, EL_LAMP_ACTIVE },
13397 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
13398 { EL_SP_BASE, EL_SP_BUGGY_BASE },
13399 { EL_PEARL, EL_WALL_PEARL },
13400 { EL_CRYSTAL, EL_WALL_CRYSTAL },
13401 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
13402 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
13403 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
13404 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
13405 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
13406 { EL_LANDMINE, EL_DC_LANDMINE },
13407 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
13408 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
13409 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
13410 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
13411 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
13412 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
13413 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
13414 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
13415 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
13419 static int rotatable_elements_4[][4] =
13429 EL_SPACESHIP_RIGHT,
13434 EL_BD_BUTTERFLY_UP,
13435 EL_BD_BUTTERFLY_RIGHT,
13436 EL_BD_BUTTERFLY_DOWN,
13437 EL_BD_BUTTERFLY_LEFT
13441 EL_BD_FIREFLY_RIGHT,
13442 EL_BD_FIREFLY_DOWN,
13470 EL_SP_GRAVITY_PORT_UP,
13471 EL_SP_GRAVITY_PORT_RIGHT,
13472 EL_SP_GRAVITY_PORT_DOWN,
13473 EL_SP_GRAVITY_PORT_LEFT
13476 EL_SP_GRAVITY_ON_PORT_UP,
13477 EL_SP_GRAVITY_ON_PORT_RIGHT,
13478 EL_SP_GRAVITY_ON_PORT_DOWN,
13479 EL_SP_GRAVITY_ON_PORT_LEFT
13482 EL_SP_GRAVITY_OFF_PORT_UP,
13483 EL_SP_GRAVITY_OFF_PORT_RIGHT,
13484 EL_SP_GRAVITY_OFF_PORT_DOWN,
13485 EL_SP_GRAVITY_OFF_PORT_LEFT
13494 EL_BALLOON_SWITCH_UP,
13495 EL_BALLOON_SWITCH_RIGHT,
13496 EL_BALLOON_SWITCH_DOWN,
13497 EL_BALLOON_SWITCH_LEFT
13501 EL_MM_MCDUFFIN_RIGHT,
13502 EL_MM_MCDUFFIN_DOWN,
13503 EL_MM_MCDUFFIN_LEFT
13506 EL_MM_MIRROR_FIXED_1,
13507 EL_MM_MIRROR_FIXED_4,
13508 EL_MM_MIRROR_FIXED_3,
13509 EL_MM_MIRROR_FIXED_2
13512 EL_MM_STEEL_GRID_FIXED_1,
13513 EL_MM_STEEL_GRID_FIXED_4,
13514 EL_MM_STEEL_GRID_FIXED_2,
13515 EL_MM_STEEL_GRID_FIXED_3
13518 EL_MM_WOODEN_GRID_FIXED_1,
13519 EL_MM_WOODEN_GRID_FIXED_4,
13520 EL_MM_WOODEN_GRID_FIXED_2,
13521 EL_MM_WOODEN_GRID_FIXED_3
13524 EL_MM_POLARIZER_CROSS_1,
13525 EL_MM_POLARIZER_CROSS_4,
13526 EL_MM_POLARIZER_CROSS_3,
13527 EL_MM_POLARIZER_CROSS_2
13531 EL_MM_PACMAN_RIGHT,
13543 EL_DF_RECEIVER_RIGHT,
13544 EL_DF_RECEIVER_DOWN,
13545 EL_DF_RECEIVER_LEFT
13558 static int rotatable_elements_8[][8] =
13561 EL_DF_STEEL_GRID_FIXED_1,
13562 EL_DF_STEEL_GRID_FIXED_8,
13563 EL_DF_STEEL_GRID_FIXED_7,
13564 EL_DF_STEEL_GRID_FIXED_6,
13565 EL_DF_STEEL_GRID_FIXED_5,
13566 EL_DF_STEEL_GRID_FIXED_4,
13567 EL_DF_STEEL_GRID_FIXED_3,
13568 EL_DF_STEEL_GRID_FIXED_2
13571 EL_DF_WOODEN_GRID_FIXED_1,
13572 EL_DF_WOODEN_GRID_FIXED_8,
13573 EL_DF_WOODEN_GRID_FIXED_7,
13574 EL_DF_WOODEN_GRID_FIXED_6,
13575 EL_DF_WOODEN_GRID_FIXED_5,
13576 EL_DF_WOODEN_GRID_FIXED_4,
13577 EL_DF_WOODEN_GRID_FIXED_3,
13578 EL_DF_WOODEN_GRID_FIXED_2
13581 EL_DF_STEEL_GRID_ROTATING_1,
13582 EL_DF_STEEL_GRID_ROTATING_8,
13583 EL_DF_STEEL_GRID_ROTATING_7,
13584 EL_DF_STEEL_GRID_ROTATING_6,
13585 EL_DF_STEEL_GRID_ROTATING_5,
13586 EL_DF_STEEL_GRID_ROTATING_4,
13587 EL_DF_STEEL_GRID_ROTATING_3,
13588 EL_DF_STEEL_GRID_ROTATING_2
13591 EL_DF_WOODEN_GRID_ROTATING_1,
13592 EL_DF_WOODEN_GRID_ROTATING_8,
13593 EL_DF_WOODEN_GRID_ROTATING_7,
13594 EL_DF_WOODEN_GRID_ROTATING_6,
13595 EL_DF_WOODEN_GRID_ROTATING_5,
13596 EL_DF_WOODEN_GRID_ROTATING_4,
13597 EL_DF_WOODEN_GRID_ROTATING_3,
13598 EL_DF_WOODEN_GRID_ROTATING_2
13605 static int rotatable_elements_16[][16] =
13626 EL_MM_TELEPORTER_5,
13627 EL_MM_TELEPORTER_4,
13628 EL_MM_TELEPORTER_3,
13629 EL_MM_TELEPORTER_2,
13630 EL_MM_TELEPORTER_1,
13631 EL_MM_TELEPORTER_16,
13632 EL_MM_TELEPORTER_15,
13633 EL_MM_TELEPORTER_14,
13634 EL_MM_TELEPORTER_13,
13635 EL_MM_TELEPORTER_12,
13636 EL_MM_TELEPORTER_11,
13637 EL_MM_TELEPORTER_10,
13638 EL_MM_TELEPORTER_9,
13639 EL_MM_TELEPORTER_8,
13640 EL_MM_TELEPORTER_7,
13644 EL_MM_TELEPORTER_RED_5,
13645 EL_MM_TELEPORTER_RED_4,
13646 EL_MM_TELEPORTER_RED_3,
13647 EL_MM_TELEPORTER_RED_2,
13648 EL_MM_TELEPORTER_RED_1,
13649 EL_MM_TELEPORTER_RED_16,
13650 EL_MM_TELEPORTER_RED_15,
13651 EL_MM_TELEPORTER_RED_14,
13652 EL_MM_TELEPORTER_RED_13,
13653 EL_MM_TELEPORTER_RED_12,
13654 EL_MM_TELEPORTER_RED_11,
13655 EL_MM_TELEPORTER_RED_10,
13656 EL_MM_TELEPORTER_RED_9,
13657 EL_MM_TELEPORTER_RED_8,
13658 EL_MM_TELEPORTER_RED_7,
13659 EL_MM_TELEPORTER_RED_6
13662 EL_MM_TELEPORTER_YELLOW_5,
13663 EL_MM_TELEPORTER_YELLOW_4,
13664 EL_MM_TELEPORTER_YELLOW_3,
13665 EL_MM_TELEPORTER_YELLOW_2,
13666 EL_MM_TELEPORTER_YELLOW_1,
13667 EL_MM_TELEPORTER_YELLOW_16,
13668 EL_MM_TELEPORTER_YELLOW_15,
13669 EL_MM_TELEPORTER_YELLOW_14,
13670 EL_MM_TELEPORTER_YELLOW_13,
13671 EL_MM_TELEPORTER_YELLOW_12,
13672 EL_MM_TELEPORTER_YELLOW_11,
13673 EL_MM_TELEPORTER_YELLOW_10,
13674 EL_MM_TELEPORTER_YELLOW_9,
13675 EL_MM_TELEPORTER_YELLOW_8,
13676 EL_MM_TELEPORTER_YELLOW_7,
13677 EL_MM_TELEPORTER_YELLOW_6
13680 EL_MM_TELEPORTER_GREEN_5,
13681 EL_MM_TELEPORTER_GREEN_4,
13682 EL_MM_TELEPORTER_GREEN_3,
13683 EL_MM_TELEPORTER_GREEN_2,
13684 EL_MM_TELEPORTER_GREEN_1,
13685 EL_MM_TELEPORTER_GREEN_16,
13686 EL_MM_TELEPORTER_GREEN_15,
13687 EL_MM_TELEPORTER_GREEN_14,
13688 EL_MM_TELEPORTER_GREEN_13,
13689 EL_MM_TELEPORTER_GREEN_12,
13690 EL_MM_TELEPORTER_GREEN_11,
13691 EL_MM_TELEPORTER_GREEN_10,
13692 EL_MM_TELEPORTER_GREEN_9,
13693 EL_MM_TELEPORTER_GREEN_8,
13694 EL_MM_TELEPORTER_GREEN_7,
13695 EL_MM_TELEPORTER_GREEN_6
13698 EL_MM_TELEPORTER_BLUE_5,
13699 EL_MM_TELEPORTER_BLUE_4,
13700 EL_MM_TELEPORTER_BLUE_3,
13701 EL_MM_TELEPORTER_BLUE_2,
13702 EL_MM_TELEPORTER_BLUE_1,
13703 EL_MM_TELEPORTER_BLUE_16,
13704 EL_MM_TELEPORTER_BLUE_15,
13705 EL_MM_TELEPORTER_BLUE_14,
13706 EL_MM_TELEPORTER_BLUE_13,
13707 EL_MM_TELEPORTER_BLUE_12,
13708 EL_MM_TELEPORTER_BLUE_11,
13709 EL_MM_TELEPORTER_BLUE_10,
13710 EL_MM_TELEPORTER_BLUE_9,
13711 EL_MM_TELEPORTER_BLUE_8,
13712 EL_MM_TELEPORTER_BLUE_7,
13713 EL_MM_TELEPORTER_BLUE_6
13717 EL_MM_POLARIZER_16,
13718 EL_MM_POLARIZER_15,
13719 EL_MM_POLARIZER_14,
13720 EL_MM_POLARIZER_13,
13721 EL_MM_POLARIZER_12,
13722 EL_MM_POLARIZER_11,
13723 EL_MM_POLARIZER_10,
13752 EL_DF_MIRROR_ROTATING_1,
13753 EL_DF_MIRROR_ROTATING_16,
13754 EL_DF_MIRROR_ROTATING_15,
13755 EL_DF_MIRROR_ROTATING_14,
13756 EL_DF_MIRROR_ROTATING_13,
13757 EL_DF_MIRROR_ROTATING_12,
13758 EL_DF_MIRROR_ROTATING_11,
13759 EL_DF_MIRROR_ROTATING_10,
13760 EL_DF_MIRROR_ROTATING_9,
13761 EL_DF_MIRROR_ROTATING_8,
13762 EL_DF_MIRROR_ROTATING_7,
13763 EL_DF_MIRROR_ROTATING_6,
13764 EL_DF_MIRROR_ROTATING_5,
13765 EL_DF_MIRROR_ROTATING_4,
13766 EL_DF_MIRROR_ROTATING_3,
13767 EL_DF_MIRROR_ROTATING_2
13770 EL_DF_MIRROR_FIXED_1,
13771 EL_DF_MIRROR_FIXED_16,
13772 EL_DF_MIRROR_FIXED_15,
13773 EL_DF_MIRROR_FIXED_14,
13774 EL_DF_MIRROR_FIXED_13,
13775 EL_DF_MIRROR_FIXED_12,
13776 EL_DF_MIRROR_FIXED_11,
13777 EL_DF_MIRROR_FIXED_10,
13778 EL_DF_MIRROR_FIXED_9,
13779 EL_DF_MIRROR_FIXED_8,
13780 EL_DF_MIRROR_FIXED_7,
13781 EL_DF_MIRROR_FIXED_6,
13782 EL_DF_MIRROR_FIXED_5,
13783 EL_DF_MIRROR_FIXED_4,
13784 EL_DF_MIRROR_FIXED_3,
13785 EL_DF_MIRROR_FIXED_2
13794 for (i = 0; swappable_elements[i][0] != -1; i++)
13796 int element1 = swappable_elements[i][0];
13797 int element2 = swappable_elements[i][1];
13799 if (old_element == element1 || old_element == element2)
13800 new_element = (old_element == element1 ? element2 : element1);
13803 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13805 for (j = 0; j < 4; j++)
13807 int element = rotatable_elements_4[i][j];
13809 if (old_element == element)
13810 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13811 button == 2 ? rotatable_elements_4[i][0] :
13812 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13817 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13819 for (j = 0; j < 8; j++)
13821 int element = rotatable_elements_8[i][j];
13823 if (old_element == element)
13824 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13825 button == 2 ? rotatable_elements_8[i][0] :
13826 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13831 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13833 for (j = 0; j < 16; j++)
13835 int element = rotatable_elements_16[i][j];
13837 if (old_element == element)
13838 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13839 button == 2 ? rotatable_elements_16[i][0] :
13840 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13845 if (old_element != new_element)
13847 int max_infotext_len = getMaxInfoTextLength();
13848 char infotext[MAX_OUTPUT_LINESIZE + 1];
13850 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13851 infotext[max_infotext_len] = '\0';
13853 ClearEditorGadgetInfoText();
13855 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13860 if (IS_MM_WALL_EDITOR(new_element))
13861 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13863 SetElementSimple(x, y, new_element, change_level);
13869 static void ResetIntelliDraw(void)
13873 for (x = 0; x < lev_fieldx; x++)
13874 for (y = 0; y < lev_fieldy; y++)
13875 IntelliDrawBuffer[x][y] = Tile[x][y];
13877 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13880 static boolean draw_mode_hires = FALSE;
13882 static boolean isHiresTileElement(int element)
13884 return (IS_MM_WALL(element) || element == EL_EMPTY);
13887 static boolean isHiresDrawElement(int element)
13889 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13892 static int numHiresTiles(int element)
13894 if (IS_MM_WALL(element))
13895 return get_number_of_bits(MM_WALL_BITS(element));
13900 static void SetDrawModeHiRes(int element)
13903 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13904 isHiresDrawElement(element));
13907 static boolean getDrawModeHiRes(void)
13909 return draw_mode_hires;
13912 static int getLoResScreenPos(int pos)
13914 return (getDrawModeHiRes() ? pos / 2 : pos);
13917 static int getLoResScreenMod(int pos)
13919 return (getDrawModeHiRes() ? pos % 2 : 0);
13922 static void SetElementExt(int x, int y, int dx, int dy, int element,
13923 boolean change_level, int button)
13926 SetElementSimple(x, y, Tile[x][y], change_level);
13927 else if (GetKeyModState() & KMOD_Shift)
13928 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13930 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13933 static void SetElement(int x, int y, int element)
13935 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13938 static void SetElementButton(int x, int y, int dx, int dy, int element,
13941 SetElementExt(x, y, dx, dy, element, TRUE, button);
13944 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13946 int lx = getLoResScreenPos(sx2) + level_xpos;
13947 int ly = getLoResScreenPos(sy2) + level_ypos;
13948 int dx = getLoResScreenMod(sx2);
13949 int dy = getLoResScreenMod(sy2);
13951 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13954 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13961 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13964 static int getLevelElementHiRes(int lx2, int ly2)
13970 int element = Tile[lx][ly];
13971 unsigned int bitmask = (dx + 1) << (dy * 2);
13973 if (IS_MM_WALL(element))
13975 if (element & bitmask)
13976 return map_mm_wall_element(element);
13984 static void DrawLineElement(int x, int y, int element, boolean change_level)
13986 SetElementHiRes(x, y, element, change_level);
13989 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13990 int element, boolean change_level)
13992 int xsize = ABS(to_x - from_x);
13993 int ysize = ABS(to_y - from_y);
13994 int dx = (to_x < from_x ? -1 : +1);
13995 int dy = (to_y < from_y ? -1 : +1);
13998 if (from_y == to_y) // horizontal line
14000 for (i = 0; i <= xsize; i++)
14001 DrawLineElement(from_x + i * dx, from_y, element, change_level);
14003 else if (from_x == to_x) // vertical line
14005 for (i = 0; i <= ysize; i++)
14006 DrawLineElement(from_x, from_y + i * dy, element, change_level);
14008 else // diagonal line
14010 if (ysize < xsize) // a < 1
14012 float a = (float)ysize / (float)xsize;
14014 for (i = 0; i <= xsize; i++)
14017 int y = dy * (int)(a * i + 0.5);
14019 DrawLineElement(from_x + x, from_y + y, element, change_level);
14024 float a = (float)xsize / (float)ysize;
14026 for (i = 0; i <= ysize; i++)
14028 int x = dx * (int)(a * i + 0.5);
14031 DrawLineElement(from_x + x, from_y + y, element, change_level);
14037 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
14038 int element, boolean change_level)
14040 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
14041 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
14042 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
14043 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
14046 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
14047 int element, boolean change_level)
14052 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
14054 for (y = from_y; y <= to_y; y++)
14055 DrawLine(from_x, y, to_x, y, element, change_level);
14058 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
14059 int element, boolean change_level)
14061 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
14062 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
14063 int len_x = ABS(to_x - from_x);
14064 int len_y = ABS(to_y - from_y);
14067 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
14069 // not optimal (some points get drawn twice) but simple,
14070 // and fast enough for the few points we are drawing
14072 for (x = 0; x <= radius; x++)
14074 int sx, sy, sx2, sy2, lx, ly;
14076 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
14078 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
14079 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
14080 sx = getLoResScreenPos(sx2);
14081 sy = getLoResScreenPos(sy2);
14082 lx = sx + level_xpos;
14083 ly = sy + level_ypos;
14085 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14086 DrawLineElement(sx2, sy2, element, change_level);
14089 for (y = 0; y <= radius; y++)
14091 int sx, sy, sx2, sy2, lx, ly;
14093 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
14095 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
14096 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
14097 sx = getLoResScreenPos(sx2);
14098 sy = getLoResScreenPos(sy2);
14099 lx = sx + level_xpos;
14100 ly = sy + level_ypos;
14102 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14103 DrawLineElement(sx2, sy2, element, change_level);
14107 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
14108 int element, boolean change_level)
14110 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
14111 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
14113 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
14116 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
14118 #if DRAW_CIRCLES_BUTTON_AVAILABLE
14119 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
14120 int element, boolean change_level)
14122 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
14123 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
14124 int mirror_to_x2 = from_x - (to_x2 - from_x);
14125 int mirror_to_y2 = from_y - (to_y2 - from_y);
14127 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
14128 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
14129 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
14130 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
14134 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
14136 int from_sx, from_sy;
14140 swap_numbers(&from_x, &to_x);
14143 swap_numbers(&from_y, &to_y);
14145 from_sx = SX + from_x * ed_tilesize;
14146 from_sy = SY + from_y * ed_tilesize;
14147 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
14148 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
14150 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14151 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14152 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14153 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14155 if (from_x == to_x && from_y == to_y)
14156 MarkTileDirty(from_x/2, from_y/2);
14158 redraw_mask |= REDRAW_FIELD;
14161 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
14162 int element, boolean change_level)
14164 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
14167 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
14168 int element, boolean change_level)
14170 if (element == -1 || change_level)
14171 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
14173 DrawAreaBorder(from_x, from_y, to_x, to_y);
14176 // values for CopyBrushExt()
14177 #define CB_AREA_TO_BRUSH 0
14178 #define CB_BRUSH_TO_CURSOR 1
14179 #define CB_BRUSH_TO_LEVEL 2
14180 #define CB_DELETE_OLD_CURSOR 3
14181 #define CB_DUMP_BRUSH 4
14182 #define CB_DUMP_BRUSH_SMALL 5
14183 #define CB_CLIPBOARD_TO_BRUSH 6
14184 #define CB_BRUSH_TO_CLIPBOARD 7
14185 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
14186 #define CB_UPDATE_BRUSH_POSITION 9
14187 #define CB_FLIP_BRUSH_X 10
14188 #define CB_FLIP_BRUSH_Y 11
14189 #define CB_FLIP_BRUSH_XY 12
14191 #define MAX_CB_PART_SIZE 10
14192 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
14193 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
14194 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
14195 MAX_CB_NUM_LINES * \
14198 static int getFlippedTileExt(int map[], int element)
14202 for (i = 0; map[i] != -1; i++)
14203 if (map[i] == element)
14204 return map[i ^ 1]; // get flipped element by flipping LSB of index
14209 static int getFlippedTileX(int element)
14213 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
14214 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
14215 EL_BUG_LEFT, EL_BUG_RIGHT,
14216 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
14217 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
14218 EL_ARROW_LEFT, EL_ARROW_RIGHT,
14219 EL_MOLE_LEFT, EL_MOLE_RIGHT,
14220 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
14221 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
14222 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
14223 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
14224 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
14225 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
14226 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
14227 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
14228 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
14229 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
14230 EL_SPRING_LEFT, EL_SPRING_RIGHT,
14231 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
14232 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
14233 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
14234 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
14235 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
14236 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
14237 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14238 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
14239 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14240 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
14241 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
14242 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
14247 return getFlippedTileExt(map, element);
14250 static int getFlippedTileY(int element)
14254 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
14255 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
14256 EL_BUG_UP, EL_BUG_DOWN,
14257 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
14258 EL_PACMAN_UP, EL_PACMAN_DOWN,
14259 EL_ARROW_UP, EL_ARROW_DOWN,
14260 EL_MOLE_UP, EL_MOLE_DOWN,
14261 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
14262 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
14263 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
14264 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
14265 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
14266 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
14267 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
14268 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
14269 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
14270 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
14271 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
14272 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14273 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14274 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14275 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14276 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
14277 EL_EMC_WALL_1, EL_EMC_WALL_3,
14282 return getFlippedTileExt(map, element);
14285 static int getFlippedTileXY(int element)
14289 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
14290 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
14291 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
14292 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
14293 EL_BUG_LEFT, EL_BUG_UP,
14294 EL_BUG_RIGHT, EL_BUG_DOWN,
14295 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
14296 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
14297 EL_PACMAN_LEFT, EL_PACMAN_UP,
14298 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
14299 EL_ARROW_LEFT, EL_ARROW_UP,
14300 EL_ARROW_RIGHT, EL_ARROW_DOWN,
14301 EL_MOLE_LEFT, EL_MOLE_UP,
14302 EL_MOLE_RIGHT, EL_MOLE_DOWN,
14303 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
14304 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
14305 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
14306 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
14307 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
14308 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
14309 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
14310 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
14311 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
14312 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
14313 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
14314 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
14315 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
14316 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
14317 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
14318 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
14319 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
14320 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
14321 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
14322 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
14323 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
14324 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14325 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14326 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
14327 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
14328 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
14329 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
14330 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
14335 return getFlippedTileExt(map, element);
14338 static int getFlippedTile(int element, int mode)
14340 if (IS_MM_ELEMENT(element))
14342 // get MM game element
14343 element = map_element_RND_to_MM(element);
14345 // get flipped game element
14346 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
14347 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
14348 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
14351 // get RND game element again
14352 element = map_element_MM_to_RND(element);
14356 // get flipped game element
14357 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
14358 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
14359 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
14366 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
14369 short tile1_flipped = getFlippedTile(*tile1, mode);
14370 short tile2_flipped = getFlippedTile(*tile2, mode);
14373 *tile1 = tile2_flipped;
14374 *tile2 = tile1_flipped;
14377 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
14379 DrawLineElement(sx, sy, element, change_level);
14382 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
14383 int button, int mode)
14385 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14386 static int brush_width, brush_height;
14387 static int last_cursor_x = -1, last_cursor_y = -1;
14388 static boolean delete_old_brush = FALSE;
14389 int new_element = BUTTON_ELEMENT(button);
14392 if (mode == CB_DUMP_BRUSH ||
14393 mode == CB_DUMP_BRUSH_SMALL ||
14394 mode == CB_BRUSH_TO_CLIPBOARD ||
14395 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14397 if (edit_mode != ED_MODE_DRAWING)
14400 char part[MAX_CB_PART_SIZE + 1] = "";
14401 char text[MAX_CB_TEXT_SIZE + 1] = "";
14402 int width = (draw_with_brush ? brush_width : lev_fieldx);
14403 int height = (draw_with_brush ? brush_height : lev_fieldy);
14404 char *format = "%s%03d";
14406 for (y = 0; y < height; y++)
14407 for (x = 0; x < width; x++)
14408 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
14411 for (y = 0; y < height; y++)
14413 for (x = 0; x < width; x++)
14415 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
14416 char *prefix = (mode == CB_DUMP_BRUSH ||
14417 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
14419 if (element >= NUM_FILE_ELEMENTS)
14420 element = EL_UNKNOWN;
14422 // copy brush to level sketch text buffer for the R'n'D forum:
14423 // - large tiles: `xxx or `xxxx (0x60 ASCII)
14424 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
14425 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
14426 strcat(text, part);
14429 strcat(text, "\n");
14432 if (mode == CB_BRUSH_TO_CLIPBOARD ||
14433 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14434 SDL_SetClipboardText(text);
14436 Print("%s", text); // print brush data to console and log file
14441 if (mode == CB_CLIPBOARD_TO_BRUSH)
14443 if (edit_mode != ED_MODE_DRAWING)
14446 if (!SDL_HasClipboardText())
14448 Request("Clipboard is empty!", REQ_CONFIRM);
14453 boolean copy_to_brush = (draw_with_brush ||
14454 drawing_function == GADGET_ID_GRAB_BRUSH);
14456 // this will delete the old brush, if already drawing with a brush
14458 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
14460 // initialization is required for "odd" (incomplete) clipboard content
14461 for (x = 0; x < MAX_LEV_FIELDX; x++)
14462 for (y = 0; y < MAX_LEV_FIELDY; y++)
14463 brush_buffer[x][y] = EL_EMPTY;
14470 char *clipboard_text = SDL_GetClipboardText();
14471 char *ptr = clipboard_text;
14472 boolean allow_new_row = FALSE;
14473 boolean stop = FALSE;
14475 while (*ptr && !stop)
14477 boolean prefix_found = FALSE;
14478 boolean start_new_row = FALSE;
14480 // level sketch element number prefixes (may be multi-byte characters)
14481 char *prefix_list[] = { "`", "¸" };
14484 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
14486 char *prefix = prefix_list[i];
14488 // check if string is large enough for prefix
14489 if (strlen(ptr) < strlen(prefix))
14496 // check if string starts with prefix
14497 if (strPrefix(ptr, prefix))
14499 ptr += strlen(prefix);
14501 prefix_found = TRUE;
14507 // check if prefix found and followed by (at least) three digits
14508 if (prefix_found &&
14509 strlen(ptr) >= 3 &&
14510 ptr[0] >= '0' && ptr[0] <= '9' &&
14511 ptr[1] >= '0' && ptr[1] <= '9' &&
14512 ptr[2] >= '0' && ptr[2] <= '9')
14514 int element = ((ptr[0] - '0') * 100 +
14515 (ptr[1] - '0') * 10 +
14520 // level sketch element number might consist of four digits
14521 if (ptr[0] >= '0' && ptr[0] <= '9')
14523 element = element * 10 + (ptr[0] - '0');
14527 // remap some (historic, now obsolete) elements
14528 element = getMappedElement(element);
14530 if (element >= NUM_FILE_ELEMENTS)
14531 element = EL_UNKNOWN;
14533 brush_buffer[x][y] = element;
14535 brush_width = MAX(x + 1, brush_width);
14536 brush_height = MAX(y + 1, brush_height);
14540 if (x >= MAX_LEV_FIELDX)
14541 start_new_row = TRUE;
14543 allow_new_row = TRUE;
14547 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
14548 start_new_row = TRUE;
14550 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
14558 if (y >= MAX_LEV_FIELDY)
14561 allow_new_row = FALSE;
14565 SDL_free(clipboard_text);
14567 if (brush_width == 0 || brush_height == 0)
14569 Request("No level sketch found in clipboard!", REQ_CONFIRM);
14576 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
14579 SDL_GetMouseState(&mx, &my);
14581 // if inside drawing area, activate and draw brush at last mouse position
14582 if (mx >= gi->x && mx < gi->x + gi->width &&
14583 my >= gi->y && my < gi->y + gi->height)
14584 CopyBrushToCursor(last_cursor_x, last_cursor_y);
14586 draw_with_brush = TRUE;
14592 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
14593 brush_width, brush_height);
14595 if (!Request(request, REQ_ASK))
14598 for (x = 0; x < MAX_LEV_FIELDX; x++)
14599 for (y = 0; y < MAX_LEV_FIELDY; y++)
14600 Tile[x][y] = brush_buffer[x][y];
14602 lev_fieldx = level.fieldx = brush_width;
14603 lev_fieldy = level.fieldy = brush_height;
14605 boolean use_bd_engine = TRUE;
14606 boolean use_em_engine = TRUE;
14607 boolean use_sp_engine = TRUE;
14608 boolean use_mm_engine = TRUE;
14610 for (x = 0; x < MAX_LEV_FIELDX; x++)
14612 for (y = 0; y < MAX_LEV_FIELDY; y++)
14614 int element = Tile[x][y];
14616 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14617 use_bd_engine = FALSE;
14619 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14620 use_em_engine = FALSE;
14622 if (!IS_SP_ELEMENT(element))
14623 use_sp_engine = FALSE;
14625 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
14626 use_mm_engine = FALSE;
14630 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
14631 use_em_engine ? GAME_ENGINE_TYPE_EM :
14632 use_sp_engine ? GAME_ENGINE_TYPE_SP :
14633 use_mm_engine ? GAME_ENGINE_TYPE_MM :
14634 GAME_ENGINE_TYPE_RND);
14636 // update element selection list
14637 ReinitializeElementList();
14638 ModifyEditorElementList();
14640 SetBorderElement();
14642 DrawEditModeWindow();
14643 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14649 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
14652 if (mode == CB_AREA_TO_BRUSH)
14654 int from_lx, from_ly;
14657 swap_numbers(&from_x, &to_x);
14660 swap_numbers(&from_y, &to_y);
14662 brush_width = to_x - from_x + 1;
14663 brush_height = to_y - from_y + 1;
14665 from_lx = from_x + level_xpos;
14666 from_ly = from_y + level_ypos;
14668 for (y = 0; y < brush_height; y++)
14670 for (x = 0; x < brush_width; x++)
14672 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
14675 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
14680 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14682 delete_old_brush = FALSE;
14684 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
14685 mode == CB_BRUSH_TO_LEVEL)
14687 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
14688 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
14689 int cursor_from_x = cursor_x - brush_width / 2;
14690 int cursor_from_y = cursor_y - brush_height / 2;
14691 int border_from_x = cursor_x, border_from_y = cursor_y;
14692 int border_to_x = cursor_x, border_to_y = cursor_y;
14694 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
14695 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14697 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
14698 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
14700 delete_old_brush = FALSE;
14705 for (y = 0; y < brush_height; y++)
14707 for (x = 0; x < brush_width; x++)
14709 int sx = cursor_from_x + x;
14710 int sy = cursor_from_y + y;
14711 int lx = sx + level_xpos;
14712 int ly = sy + level_ypos;
14713 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
14714 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
14715 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
14716 brush_buffer[x][y] : new_element);
14718 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14720 if (sx < border_from_x)
14721 border_from_x = sx;
14722 else if (sx > border_to_x)
14724 if (sy < border_from_y)
14725 border_from_y = sy;
14726 else if (sy > border_to_y)
14729 DrawBrushElement(sx, sy, element, change_level);
14734 if (mode != CB_DELETE_OLD_CURSOR)
14735 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
14737 last_cursor_x = cursor_x;
14738 last_cursor_y = cursor_y;
14740 delete_old_brush = TRUE;
14742 else if (mode == CB_FLIP_BRUSH_X)
14744 for (y = 0; y < brush_height; y++)
14745 for (x = 0; x < (brush_width + 1) / 2; x++)
14746 SwapFlippedTiles(&brush_buffer[x][y],
14747 &brush_buffer[brush_width - x - 1][y], mode);
14749 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14751 else if (mode == CB_FLIP_BRUSH_Y)
14753 for (y = 0; y < (brush_height + 1) / 2; y++)
14754 for (x = 0; x < brush_width; x++)
14755 SwapFlippedTiles(&brush_buffer[x][y],
14756 &brush_buffer[x][brush_height - y - 1], mode);
14758 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14760 else if (mode == CB_FLIP_BRUSH_XY)
14762 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14764 for (y = 0; y < MAX(brush_width, brush_height); y++)
14765 for (x = 0; x <= y; x++)
14766 SwapFlippedTiles(&brush_buffer[x][y],
14767 &brush_buffer[y][x], mode);
14769 swap_numbers(&brush_width, &brush_height);
14771 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14774 if (mode == CB_UPDATE_BRUSH_POSITION)
14776 last_cursor_x = from_x;
14777 last_cursor_y = from_y;
14781 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
14784 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
14787 static void CopyBrushToLevel(int x, int y, int button)
14789 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14792 static void CopyBrushToCursor(int x, int y)
14794 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14797 static void UpdateBrushPosition(int x, int y)
14799 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14802 static void DeleteBrushFromCursor(void)
14804 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14807 static void FlipBrushX(void)
14809 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14812 static void FlipBrushY(void)
14814 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14817 static void RotateBrush(void)
14819 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14820 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14823 void DumpBrush(void)
14825 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14828 void DumpBrush_Small(void)
14830 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14833 void CopyClipboardToBrush(void)
14835 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14838 void CopyBrushToClipboard(void)
14840 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14843 void CopyBrushToClipboard_Small(void)
14845 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14848 void UndoLevelEditorOperation(void)
14850 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14853 void RedoLevelEditorOperation(void)
14855 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14858 static void FloodFill(int from_x, int from_y, int fill_element)
14860 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14863 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14865 int from_x = from_sx2 + 2 * level_xpos;
14866 int from_y = from_sy2 + 2 * level_ypos;
14867 int max_fillx = lev_fieldx * 2;
14868 int max_filly = lev_fieldy * 2;
14869 short Fill[max_fillx][max_filly];
14872 for (x = 0; x < max_fillx; x++)
14873 for (y = 0; y < max_filly; y++)
14874 Fill[x][y] = getLevelElementHiRes(x, y);
14876 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14877 Fill, max_fillx, max_filly);
14879 for (x = 0; x < max_fillx; x++)
14880 for (y = 0; y < max_filly; y++)
14881 if (Fill[x][y] == fill_element)
14882 SetLevelElementHiRes(x, y, Fill[x][y]);
14885 // values for DrawLevelText() modes
14886 #define TEXT_INIT 0
14887 #define TEXT_SETCURSOR 1
14888 #define TEXT_WRITECHAR 2
14889 #define TEXT_BACKSPACE 3
14890 #define TEXT_NEWLINE 4
14892 #define TEXT_QUERY_TYPING 6
14894 static int DrawLevelText(int sx, int sy, char letter, int mode)
14896 static short delete_buffer[MAX_LEV_FIELDX];
14897 static int start_sx;
14898 static int last_sx, last_sy;
14899 static boolean typing = FALSE;
14900 int letter_element;
14901 int lx = 0, ly = 0;
14903 // map lower case letters to upper case and convert special characters
14904 if (letter >= 'a' && letter <= 'z')
14905 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14906 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14907 letter_element = EL_CHAR_AUMLAUT;
14908 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14909 letter_element = EL_CHAR_OUMLAUT;
14910 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14911 letter_element = EL_CHAR_UUMLAUT;
14912 else if (letter == '^')
14913 letter_element = EL_CHAR_COPYRIGHT;
14915 letter_element = EL_CHAR_ASCII0 + letter;
14917 if (mode != TEXT_INIT)
14922 if (mode != TEXT_SETCURSOR)
14928 lx = last_sx + level_xpos;
14929 ly = last_sy + level_ypos;
14936 DrawLevelText(0, 0, 0, TEXT_END);
14942 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14945 case TEXT_SETCURSOR:
14946 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14947 DrawAreaBorder(sx, sy, sx, sy);
14948 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14949 ed_tilesize, ed_tilesize);
14954 case TEXT_WRITECHAR:
14955 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14957 if (new_element1 >= EL_STEEL_CHAR_START &&
14958 new_element1 <= EL_STEEL_CHAR_END)
14959 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14961 delete_buffer[sx - start_sx] = Tile[lx][ly];
14962 Tile[lx][ly] = letter_element;
14964 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14965 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14966 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14967 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14969 DrawLevelText(0, 0, 0, TEXT_END);
14971 level.changed = TRUE;
14975 case TEXT_BACKSPACE:
14978 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14979 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14980 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14985 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14986 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14988 DrawLevelText(0, 0, 0, TEXT_END);
14992 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14993 DrawEditorElement(sx, sy, Tile[lx][ly]);
14998 case TEXT_QUERY_TYPING:
15008 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
15009 int element, boolean change_level)
15011 int lx = sx + level_xpos;
15012 int ly = sy + level_ypos;
15015 DrawEditorElement(sx, sy, Tile[lx][ly]);
15017 DrawAreaBorder(sx, sy, sx, sy);
15020 static void CheckLevelBorderElement(boolean redraw_playfield)
15022 int last_border_element = BorderElement;
15024 SetBorderElement();
15026 if (redraw_playfield && BorderElement != last_border_element)
15027 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15030 static void CopyLevelToUndoBuffer(int mode)
15032 static boolean accumulated_undo = FALSE;
15033 boolean new_undo_buffer_position = TRUE;
15036 if (undo_buffer_steps == 0)
15037 accumulated_undo = FALSE;
15041 case UNDO_IMMEDIATE:
15042 accumulated_undo = FALSE;
15045 case UNDO_ACCUMULATE:
15046 if (accumulated_undo)
15047 new_undo_buffer_position = FALSE;
15048 accumulated_undo = TRUE;
15055 if (new_undo_buffer_position)
15057 // advance position in undo buffer ring
15058 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15060 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
15061 undo_buffer_steps++;
15064 // always reset redo buffer when storing level change into undo buffer
15065 redo_buffer_steps = 0;
15067 for (x = 0; x < lev_fieldx; x++)
15068 for (y = 0; y < lev_fieldy; y++)
15069 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
15071 // check if drawing operation forces change of border style
15072 CheckLevelBorderElement(TRUE);
15074 level.changed = TRUE;
15077 static void RandomPlacement(int new_element)
15079 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
15080 int num_free_positions = 0;
15081 int num_percentage, num_elements;
15084 ResetIntelliDraw();
15086 // determine number of free positions for randomly placing the new element
15087 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
15089 free_position[x][y] =
15090 (random_placement_background_restricted ?
15091 Tile[x][y] == random_placement_background_element :
15092 Tile[x][y] != new_element);
15094 if (free_position[x][y])
15095 num_free_positions++;
15098 // determine number of new elements to place there
15099 num_percentage = num_free_positions * random_placement_value / 100;
15100 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
15101 num_percentage : random_placement_value);
15103 // if less free positions than elements to place, fill all these positions
15104 if (num_free_positions < num_elements)
15106 for (x = 0; x < lev_fieldx; x++)
15107 for (y = 0; y < lev_fieldy; y++)
15108 if (free_position[x][y])
15109 SetElement(x, y, new_element);
15113 while (num_elements > 0)
15115 x = GetSimpleRandom(lev_fieldx);
15116 y = GetSimpleRandom(lev_fieldy);
15118 // don't place element at the same position twice
15119 if (free_position[x][y])
15121 free_position[x][y] = FALSE;
15122 SetElement(x, y, new_element);
15128 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15129 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15132 static void WrapLevel(int dx, int dy)
15134 int wrap_dx = lev_fieldx - dx;
15135 int wrap_dy = lev_fieldy - dy;
15138 for (x = 0; x < lev_fieldx; x++)
15139 for (y = 0; y < lev_fieldy; y++)
15140 TileBackup[x][y] = Tile[x][y];
15142 for (x = 0; x < lev_fieldx; x++)
15143 for (y = 0; y < lev_fieldy; y++)
15145 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
15147 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15148 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
15151 static void DrawAreaElementHighlight(boolean highlighted,
15152 boolean highlighted_similar)
15154 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15161 for (x = 0; x < ed_fieldx; x++)
15163 for (y = 0; y < ed_fieldy; y++)
15165 boolean highlight = FALSE;
15166 int lx = x + level_xpos;
15167 int ly = y + level_ypos;
15169 if (!IN_LEV_FIELD(lx, ly))
15172 // check if element is the same
15173 if (Tile[lx][ly] == new_element1)
15176 // check if element is similar
15177 if (highlighted_similar &&
15178 strEqual(element_info[Tile[lx][ly]].class_name,
15179 element_info[new_element1].class_name))
15182 // check if element is matching MM style wall
15183 if (IS_MM_WALL(Tile[lx][ly]) &&
15184 map_mm_wall_element(Tile[lx][ly]) == new_element1)
15190 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
15194 for (i = 0; i < 4; i++)
15196 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
15199 int xx = x * 2 + (i % 2);
15200 int yy = y * 2 + (i / 2);
15201 int sx = SX + xx * ed_tilesize / 2;
15202 int sy = SY + yy * ed_tilesize / 2;
15205 int to_sx = sx + ed_tilesize / 2 - 1;
15206 int to_sy = sy + ed_tilesize / 2 - 1;
15208 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15209 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15210 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15211 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15216 int sx = SX + x * ed_tilesize;
15217 int sy = SY + y * ed_tilesize;
15220 int to_sx = sx + ed_tilesize - 1;
15221 int to_sy = sy + ed_tilesize - 1;
15223 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15224 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15225 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15226 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15232 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
15234 char *template_filename_old = getLocalLevelTemplateFilename();
15235 char *template_filename_new =
15236 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
15238 if (copyFile(template_filename_old, template_filename_new) != 0)
15239 Request("Cannot copy level template!", REQ_CONFIRM);
15241 free(template_filename_new);
15244 static void HandleDrawingAreas(struct GadgetInfo *gi)
15246 static boolean started_inside_drawing_area = FALSE;
15247 static int last_sx = -1;
15248 static int last_sy = -1;
15249 static int last_sx2 = -1;
15250 static int last_sy2 = -1;
15251 int id = gi->custom_id;
15252 int type_id = gi->custom_type_id;
15253 boolean button_press_event;
15254 boolean button_release_event;
15255 boolean inside_drawing_area = !gi->event.off_borders;
15256 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
15257 int actual_drawing_function;
15258 int button = gi->event.button;
15259 int new_element = BUTTON_ELEMENT(button);
15260 int sx = gi->event.x, sy = gi->event.y;
15261 int min_sx = 0, min_sy = 0;
15262 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
15263 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
15264 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
15265 int sx2 = gi->event.mx / mini_item_xsize;
15266 int sy2 = gi->event.my / mini_item_ysize;
15269 int lx = 0, ly = 0;
15272 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
15273 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
15275 // make sure to stay inside drawing area boundaries
15276 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15277 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15281 int min_lx = 0, min_ly = 0;
15282 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15284 // get positions inside level field
15285 lx = sx + level_xpos;
15286 ly = sy + level_ypos;
15288 if (!IN_LEV_FIELD(lx, ly))
15289 inside_drawing_area = FALSE;
15291 // make sure to stay inside level field boundaries
15292 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15293 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15295 // correct drawing area positions accordingly
15296 sx = lx - level_xpos;
15297 sy = ly - level_ypos;
15300 // also correct MM wall-sized (double) drawing area positions accordingly
15301 if (sx2 / 2 < sx || sx2 / 2 > sx)
15303 dx = (sx2 / 2 < sx ? 0 : 1);
15306 if (sy2 / 2 < sy || sy2 / 2 > sy)
15308 dy = (sy2 / 2 < sy ? 0 : 1);
15312 if (!button_press_event && !button_release_event)
15314 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
15315 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
15316 isHiresTileElement(old_element) &&
15317 isHiresDrawElement(new_element));
15319 // prevent handling events for every pixel position when moving mouse
15320 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
15321 (sx2 == last_sx2 && sy2 == last_sy2))
15330 if (button_press_event)
15331 started_inside_drawing_area = inside_drawing_area;
15333 if (!started_inside_drawing_area)
15336 if (!IS_VALID_BUTTON(button))
15339 // handle info callback for each invocation of action callback
15340 gi->callback_info(gi);
15342 // automatically switch to 'single item' drawing mode, if needed
15343 actual_drawing_function =
15344 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
15345 drawing_function : GADGET_ID_SINGLE_ITEMS);
15347 // clicking into drawing area with pressed Control key picks element
15348 if (GetKeyModState() & KMOD_Control)
15350 last_drawing_function = drawing_function;
15351 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15354 if (GetKeyModState() & KMOD_Shift)
15356 if (button_press_event || button_release_event)
15357 ResetIntelliDraw();
15360 SetDrawModeHiRes(-1); // reset to normal draw mode
15362 switch (actual_drawing_function)
15364 case GADGET_ID_SINGLE_ITEMS:
15367 if (button_release_event)
15369 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15371 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
15372 !inside_drawing_area)
15373 DeleteBrushFromCursor();
15378 if (draw_with_brush)
15380 CopyBrushToLevel(sx, sy, button);
15384 SetDrawModeHiRes(new_element);
15386 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
15388 // remove player at old position
15389 for (y = 0; y < lev_fieldy; y++)
15391 for (x = 0; x < lev_fieldx; x++)
15393 int old_element = Tile[x][y];
15395 if (IS_PLAYER_ELEMENT(old_element) &&
15396 IS_PLAYER_ELEMENT(new_element))
15398 int replaced_with_element =
15399 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
15400 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
15402 old_element == EL_SOKOBAN_FIELD_PLAYER &&
15403 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
15405 new_element == EL_SOKOBAN_FIELD_PLAYER &&
15406 old_element == EL_PLAYER_1 ? EL_EMPTY :
15408 new_element >= EL_PLAYER_1 &&
15409 new_element <= EL_PLAYER_4 &&
15410 new_element == old_element ? EL_EMPTY :
15414 SetElement(x, y, replaced_with_element);
15416 else if (IS_MM_MCDUFFIN(old_element) &&
15417 IS_MM_MCDUFFIN(new_element))
15419 // remove McDuffin at old position
15420 SetElement(x, y, EL_EMPTY);
15426 SetElementButton(lx, ly, dx, dy, new_element, button);
15429 else if (!button_release_event)
15431 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15433 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
15434 DrawMiniGraphicExt(drawto,
15435 gi->x + sx * MINI_TILEX,
15436 gi->y + sy * MINI_TILEY,
15437 el2edimg(new_element));
15439 DrawFixedGraphicExt(drawto,
15440 gi->x + sx * TILEX,
15441 gi->y + sy * TILEY,
15442 el2edimg(new_element), 0);
15444 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15445 new_element = GFX_ELEMENT(new_element);
15447 drawingarea_info[type_id].value[pos] = new_element;
15449 CopyElementPropertiesToGame(properties_element);
15451 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15453 UpdateCustomElementGraphicGadgets();
15455 FrameCounter = 0; // restart animation frame counter
15460 case GADGET_ID_CONNECTED_ITEMS:
15462 static int last_sx = -1;
15463 static int last_sy = -1;
15465 if (button_release_event)
15466 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15468 SetDrawModeHiRes(new_element);
15470 if (getDrawModeHiRes())
15476 if (!button_press_event)
15477 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
15484 case GADGET_ID_LINE:
15485 case GADGET_ID_ARC:
15486 case GADGET_ID_RECTANGLE:
15487 case GADGET_ID_FILLED_BOX:
15488 SetDrawModeHiRes(new_element);
15490 if (getDrawModeHiRes())
15496 case GADGET_ID_GRAB_BRUSH:
15497 case GADGET_ID_TEXT:
15499 static int last_sx = -1;
15500 static int last_sy = -1;
15501 static int start_sx = -1;
15502 static int start_sy = -1;
15503 void (*draw_func)(int, int, int, int, int, boolean);
15505 if (drawing_function == GADGET_ID_LINE)
15506 draw_func = DrawLine;
15507 else if (drawing_function == GADGET_ID_ARC)
15508 draw_func = DrawArc;
15509 else if (drawing_function == GADGET_ID_RECTANGLE)
15510 draw_func = DrawBox;
15511 else if (drawing_function == GADGET_ID_FILLED_BOX)
15512 draw_func = DrawFilledBox;
15513 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
15514 draw_func = SelectArea;
15515 else // (drawing_function == GADGET_ID_TEXT)
15516 draw_func = SetTextCursor;
15518 if (button_press_event)
15520 draw_func(sx, sy, sx, sy, new_element, FALSE);
15521 start_sx = last_sx = sx;
15522 start_sy = last_sy = sy;
15524 if (drawing_function == GADGET_ID_TEXT)
15525 DrawLevelText(0, 0, 0, TEXT_END);
15527 else if (button_release_event)
15529 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
15530 if (drawing_function == GADGET_ID_GRAB_BRUSH)
15532 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
15533 CopyBrushToCursor(sx, sy);
15534 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15536 draw_with_brush = TRUE;
15538 else if (drawing_function == GADGET_ID_TEXT)
15539 DrawLevelText(sx, sy, 0, TEXT_INIT);
15541 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15543 else if (last_sx != sx || last_sy != sy)
15545 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
15546 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
15547 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
15548 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
15555 case GADGET_ID_FLOOD_FILL:
15556 if (button_press_event && Tile[lx][ly] != new_element)
15558 if (IS_MM_WALL_EDITOR(new_element))
15559 FloodFillWall_MM(sx2, sy2, new_element);
15561 FloodFill(lx, ly, new_element);
15563 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15564 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15568 case GADGET_ID_PICK_ELEMENT:
15569 if (button_release_event)
15570 ClickOnGadget(level_editor_gadget[last_drawing_function],
15572 else if (draw_level)
15573 PickDrawingElement(button, Tile[lx][ly]);
15576 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15578 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
15585 // do not mark level as modified for certain non-level-changing gadgets
15586 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
15587 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
15588 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
15589 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15592 level.changed = TRUE;
15595 static void HandleCounterButtons(struct GadgetInfo *gi)
15597 int gadget_id = gi->custom_id;
15598 int counter_id = gi->custom_type_id;
15599 int button = gi->event.button;
15600 int *counter_value = counterbutton_info[counter_id].value;
15601 int step = BUTTON_STEPSIZE(button) *
15602 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
15604 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15606 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
15607 boolean released = (gi->event.type == GD_EVENT_RELEASED);
15608 boolean level_changed = LevelChanged();
15610 if ((level_changed && pressed) || (!level_changed && released))
15613 if (level_changed && !Request("Level has changed! Discard changes?",
15616 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15617 ModifyEditorCounterValue(counter_id, *counter_value);
15623 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15624 *counter_value = gi->textinput.number_value;
15626 ModifyEditorCounterValue(counter_id, *counter_value + step);
15628 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15630 int last_game_engine_type = level.game_engine_type;
15632 LoadLevel(level_nr);
15633 LoadScore(level_nr);
15635 SaveLevelSetup_SeriesInfo();
15640 DrawEditModeWindow();
15642 if (level.game_engine_type != last_game_engine_type)
15644 // update element selection list
15645 ReinitializeElementList();
15646 ModifyEditorElementList();
15652 switch (counter_id)
15654 case ED_COUNTER_ID_YAMYAM_CONTENT:
15655 DrawYamYamContentAreas();
15658 case ED_COUNTER_ID_BALL_CONTENT:
15659 DrawMagicBallContentAreas();
15662 case ED_COUNTER_ID_ANDROID_CONTENT:
15663 DrawAndroidElementArea();
15666 case ED_COUNTER_ID_GROUP_CONTENT:
15667 DrawGroupElementArea();
15668 CopyGroupElementPropertiesToGame(properties_element);
15671 case ED_COUNTER_ID_INVENTORY_SIZE:
15672 DrawPlayerInitialInventoryArea(properties_element);
15675 case ED_COUNTER_ID_MM_BALL_CONTENT:
15676 DrawMMBallContentArea();
15679 case ED_COUNTER_ID_ENVELOPE_XSIZE:
15680 case ED_COUNTER_ID_ENVELOPE_YSIZE:
15681 DrawEnvelopeTextArea(-1);
15684 case ED_COUNTER_ID_LEVEL_XSIZE:
15685 case ED_COUNTER_ID_LEVEL_YSIZE:
15686 lev_fieldx = level.fieldx;
15687 lev_fieldy = level.fieldy;
15689 // check if resizing of level results in change of border border
15690 SetBorderElement();
15698 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
15699 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
15700 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
15701 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
15702 CopyElementPropertiesToGame(properties_element);
15704 // do not mark level as modified for certain non-level-changing gadgets
15705 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
15706 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
15707 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
15708 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
15711 level.changed = TRUE;
15714 static void HandleTextInputGadgets(struct GadgetInfo *gi)
15716 int type_id = gi->custom_type_id;
15718 strcpy(textinput_info[type_id].value, gi->textinput.value);
15720 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
15722 CopyElementPropertiesToGame(properties_element);
15724 ModifyEditorElementList(); // update changed button info text
15727 // do not mark level as modified for certain non-level-changing gadgets
15728 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
15729 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
15732 level.changed = TRUE;
15735 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
15737 int type_id = gi->custom_type_id;
15739 strncpy(textarea_info[type_id].value, gi->textarea.value,
15740 MAX_ENVELOPE_TEXT_LEN);
15741 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
15743 level.changed = TRUE;
15746 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
15748 int type_id = gi->custom_type_id;
15749 int value_old = *selectbox_info[type_id].value;
15750 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
15752 *selectbox_info[type_id].value = value_new;
15754 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
15756 DrawLevelConfigWindow();
15758 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15760 element_info[properties_element].current_change_page = gi->selectbox.index;
15762 DrawPropertiesWindow();
15764 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
15765 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
15766 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
15767 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
15768 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
15770 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
15772 // when changing action type, also check action mode and action arg
15773 if (value_old != value_new)
15774 setSelectboxSpecialActionVariablesIfNeeded();
15776 DrawPropertiesChange();
15779 CopyElementPropertiesToGame(properties_element);
15781 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
15783 // show or hide "engine" tabulator depending on game engine type
15784 DrawLevelConfigWindow();
15786 // update element selection list depending on game engine type
15787 ReinitializeElementList();
15788 ModifyEditorElementList();
15790 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15792 // update BD cycle delay counter gadgets depending on BD scheduling type
15793 DrawLevelConfigWindow();
15796 // do not mark level as modified for certain non-level-changing gadgets
15797 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15798 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15801 level.changed = TRUE;
15804 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15806 int type_id = gi->custom_type_id;
15809 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15810 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15812 edit_mode_levelconfig = gi->custom_type_id;
15814 DrawLevelConfigWindow();
15816 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15817 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15819 edit_mode_properties = gi->custom_type_id;
15821 DrawPropertiesWindow();
15823 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15824 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15826 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15828 // backup original "level.field" (needed to track playfield changes)
15829 CopyPlayfield(level.field, TileBackup);
15831 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15832 CopyPlayfield(Tile, level.field);
15834 if (new_template ||
15835 Request("Save this template and kill the old?", REQ_ASK))
15836 SaveLevelTemplate();
15839 Request("Template saved!", REQ_CONFIRM);
15841 // restore original "level.field" (needed to track playfield changes)
15842 CopyPlayfield(TileBackup, level.field);
15844 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15846 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15848 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15849 leveldir_current->readonly)
15851 Request("This level set is read-only!", REQ_CONFIRM);
15856 if (strEqual(levelset_name, ""))
15858 Request("Please enter level set title!", REQ_CONFIRM);
15863 if (strEqual(levelset_author, ""))
15865 Request("Please enter level set author!", REQ_CONFIRM);
15870 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15872 if (UpdateUserLevelSet(levelset_subdir,
15875 levelset_num_levels))
15877 Request("Level set updated!", REQ_CONFIRM);
15881 Request("Updating level set failed!", REQ_CONFIRM);
15884 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15886 if (level.changed && !Request("Level has changed! Discard changes?",
15890 if (CreateUserLevelSet(levelset_subdir,
15893 levelset_num_levels,
15894 levelset_use_levelset_artwork))
15896 if (levelset_copy_level_template)
15897 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15899 Request("New level set created!", REQ_CONFIRM);
15901 AddUserLevelSetToLevelInfo(levelset_subdir);
15902 ChangeEditorToLevelSet(levelset_subdir);
15906 Request("Creating new level set failed!", REQ_CONFIRM);
15910 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15911 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15913 struct ElementInfo *ei = &element_info[properties_element];
15915 // when modifying custom element, ask for copying level template
15916 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15919 setElementChangePages(ei, ei->num_change_pages + 1);
15921 // set new change page to be new current change page
15922 ei->current_change_page = ei->num_change_pages - 1;
15923 ei->change = &ei->change_page[ei->current_change_page];
15925 setElementChangeInfoToDefaults(ei->change);
15927 DrawPropertiesWindow();
15929 level.changed = TRUE;
15931 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15932 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15934 struct ElementInfo *ei = &element_info[properties_element];
15936 // when modifying custom element, ask for copying level template
15937 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15940 // copy all change pages after change page to be deleted
15941 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15942 ei->change_page[i] = ei->change_page[i + 1];
15944 setElementChangePages(ei, ei->num_change_pages - 1);
15946 DrawPropertiesWindow();
15948 level.changed = TRUE;
15952 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15954 int type_id = gi->custom_type_id;
15956 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15957 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15959 struct ElementInfo *ei = &element_info[properties_element];
15960 int step = BUTTON_STEPSIZE(gi->event.button);
15962 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15963 ei->current_change_page += step;
15965 if (ei->current_change_page < 0)
15966 ei->current_change_page = 0;
15967 else if (ei->current_change_page >= ei->num_change_pages)
15968 ei->current_change_page = ei->num_change_pages - 1;
15970 DrawPropertiesWindow();
15972 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15973 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15975 struct ElementInfo *ei = &element_info[properties_element];
15976 int current_change_page = ei->current_change_page;
15978 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15980 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15981 ei->change_page[current_change_page];
15983 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15985 // when modifying custom element, ask for copying level template
15986 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15989 ei->change_page[current_change_page] =
15990 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15992 level.changed = TRUE;
15995 DrawPropertiesWindow();
15999 static void HandleRadiobuttons(struct GadgetInfo *gi)
16001 int type_id = gi->custom_type_id;
16003 *radiobutton_info[type_id].value =
16004 radiobutton_info[type_id].checked_value;
16006 // do not mark level as modified for certain non-level-changing gadgets
16007 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
16008 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
16011 level.changed = TRUE;
16014 static void HandleCheckbuttons(struct GadgetInfo *gi)
16016 int type_id = gi->custom_type_id;
16018 *checkbutton_info[type_id].value ^= TRUE;
16020 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
16021 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
16022 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
16023 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
16024 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
16025 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
16026 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
16027 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
16029 CopyElementPropertiesToGame(properties_element);
16032 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
16034 UpdateCustomElementGraphicGadgets();
16036 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
16037 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
16039 boolean template_related_changes_found = FALSE;
16042 // check if any custom, group or empty elements have been changed
16043 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
16044 if ((IS_CUSTOM_ELEMENT(i) ||
16045 IS_GROUP_ELEMENT(i) ||
16046 IS_EMPTY_ELEMENT(i)) &&
16047 element_info[i].modified_settings)
16048 template_related_changes_found = TRUE;
16050 if (level.use_custom_template &&
16051 !fileExists(getGlobalLevelTemplateFilename()))
16053 Request("No level template found!", REQ_CONFIRM);
16055 level.use_custom_template = FALSE;
16057 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
16062 if (level.use_custom_template &&
16063 template_related_changes_found &&
16064 !Request("Discard changes and use level template?", REQ_ASK))
16066 level.use_custom_template = FALSE;
16068 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
16073 if (!level.use_custom_template &&
16074 Request("Copy settings from level template?", REQ_ASK))
16079 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
16081 DrawEditModeWindow();
16083 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
16085 if (setup.editor.use_template_for_new_levels &&
16086 !fileExists(getGlobalLevelTemplateFilename()))
16088 Request("No level template found!", REQ_CONFIRM);
16093 if (setup.editor.use_template_for_new_levels &&
16095 !Request("Discard level and load template?", REQ_ASK))
16100 if (!setup.editor.use_template_for_new_levels &&
16102 !Request("Discard level and use empty level?", REQ_ASK))
16107 LoadLevel(level_nr);
16108 LoadScore(level_nr);
16113 DrawEditModeWindow();
16115 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
16117 SetAutomaticNumberOfGemsNeeded();
16120 // do not mark level as modified for certain non-level-changing gadgets
16121 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
16122 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
16123 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
16124 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
16125 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
16126 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
16129 level.changed = TRUE;
16132 static void HandleControlButtons(struct GadgetInfo *gi)
16134 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
16135 static int last_edit_mode = ED_MODE_DRAWING;
16136 static int last_custom_copy_mode = -1;
16137 static int last_button = 0;
16138 int id = gi->custom_id;
16139 int button = gi->event.button;
16140 int step = BUTTON_STEPSIZE(button);
16141 int new_element = BUTTON_ELEMENT(button);
16142 int last_properties_element = properties_element;
16145 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
16146 DrawLevelText(0, 0, 0, TEXT_END);
16148 if (id < ED_NUM_CTRL1_BUTTONS &&
16149 id != GADGET_ID_SINGLE_ITEMS &&
16150 id != GADGET_ID_PICK_ELEMENT &&
16151 edit_mode != ED_MODE_DRAWING &&
16152 drawing_function != GADGET_ID_PICK_ELEMENT &&
16153 !(GetKeyModState() & KMOD_Control))
16154 ChangeEditModeWindow(ED_MODE_DRAWING);
16156 // element copy mode active, but no element button pressed => deactivate
16157 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
16158 last_custom_copy_mode = -1;
16160 // when showing palette on element buttons, change element of button used
16161 if (editor.palette.show_on_element_buttons &&
16162 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
16164 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
16166 id = GADGET_ID_PALETTE;
16171 case GADGET_ID_SCROLL_LEFT:
16172 if (level_xpos >= 0)
16174 if (lev_fieldx < ed_fieldx - 2)
16177 level_xpos -= step;
16178 if (level_xpos < -1)
16181 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
16183 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16185 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16186 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16190 case GADGET_ID_SCROLL_RIGHT:
16191 if (level_xpos <= lev_fieldx - ed_fieldx)
16193 if (lev_fieldx < ed_fieldx - 2)
16196 level_xpos += step;
16197 if (level_xpos > lev_fieldx - ed_fieldx + 1)
16198 level_xpos = lev_fieldx - ed_fieldx + 1;
16200 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
16202 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16204 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16205 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16209 case GADGET_ID_SCROLL_UP:
16210 if (level_ypos >= 0)
16212 if (lev_fieldy < ed_fieldy - 2)
16215 level_ypos -= step;
16216 if (level_ypos < -1)
16219 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
16221 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16223 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16224 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16228 case GADGET_ID_SCROLL_DOWN:
16229 if (level_ypos <= lev_fieldy - ed_fieldy)
16231 if (lev_fieldy < ed_fieldy - 2)
16234 level_ypos += step;
16235 if (level_ypos > lev_fieldy - ed_fieldy + 1)
16236 level_ypos = lev_fieldy - ed_fieldy + 1;
16238 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
16240 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16242 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16243 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16247 case GADGET_ID_SCROLL_HORIZONTAL:
16248 level_xpos = gi->event.item_position - 1;
16250 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16255 case GADGET_ID_SCROLL_VERTICAL:
16256 level_ypos = gi->event.item_position - 1;
16258 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16263 case GADGET_ID_SCROLL_LIST_UP:
16264 case GADGET_ID_SCROLL_LIST_DOWN:
16265 case GADGET_ID_SCROLL_LIST_VERTICAL:
16266 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
16267 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
16270 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
16271 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16273 if (element_shift < 0)
16275 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16276 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16278 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16279 GDI_SCROLLBAR_ITEM_POSITION,
16280 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16283 ModifyEditorElementList();
16287 case GADGET_ID_PROPERTIES:
16288 // always switch off element properties when they are already displayed
16289 last_properties_element = new_element;
16290 case GADGET_ID_ELEMENT_LEFT:
16291 case GADGET_ID_ELEMENT_MIDDLE:
16292 case GADGET_ID_ELEMENT_RIGHT:
16293 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
16294 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
16295 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
16298 if (edit_mode != ED_MODE_PROPERTIES)
16300 last_edit_mode = edit_mode;
16302 ChangeEditModeWindow(ED_MODE_PROPERTIES);
16304 last_level_drawing_function = drawing_function;
16305 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
16308 else if (properties_element != last_properties_element)
16310 DrawEditModeWindow();
16314 ChangeEditModeWindow(ED_MODE_DRAWING);
16316 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
16321 case GADGET_ID_PALETTE:
16322 if (edit_mode != ED_MODE_PALETTE)
16324 last_edit_mode = edit_mode;
16326 ChangeEditModeWindow(ED_MODE_PALETTE);
16330 ChangeEditModeWindow(last_edit_mode);
16334 case GADGET_ID_WRAP_LEFT:
16335 WrapLevel(-step, 0);
16338 case GADGET_ID_WRAP_RIGHT:
16339 WrapLevel(step, 0);
16342 case GADGET_ID_WRAP_UP:
16343 WrapLevel(0, -step);
16346 case GADGET_ID_WRAP_DOWN:
16347 WrapLevel(0, step);
16350 case GADGET_ID_SINGLE_ITEMS:
16351 case GADGET_ID_CONNECTED_ITEMS:
16352 case GADGET_ID_LINE:
16353 case GADGET_ID_ARC:
16354 case GADGET_ID_TEXT:
16355 case GADGET_ID_RECTANGLE:
16356 case GADGET_ID_FILLED_BOX:
16357 case GADGET_ID_FLOOD_FILL:
16358 case GADGET_ID_GRAB_BRUSH:
16359 case GADGET_ID_PICK_ELEMENT:
16360 if (drawing_function != GADGET_ID_PICK_ELEMENT)
16361 last_drawing_function = drawing_function;
16362 drawing_function = id;
16363 draw_with_brush = FALSE;
16366 case GADGET_ID_RANDOM_PLACEMENT:
16367 RandomPlacement(new_element);
16370 case GADGET_ID_ZOOM:
16371 // zoom level editor tile size in or out (or reset to default size)
16372 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
16373 button == 2 ? ed_tilesize_default :
16374 button == 3 ? ed_tilesize / 2 : ed_tilesize);
16376 // when using touch device, cycle through all zoom tilesizes
16377 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
16378 ed_tilesize = MICRO_TILESIZE;
16380 // limit zoom level by upper and lower bound
16381 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
16383 InitZoomLevelSettings(ed_tilesize);
16385 if (edit_mode == ED_MODE_DRAWING)
16387 DrawDrawingWindow();
16389 // redraw zoom gadget info text
16390 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16393 // save current editor zoom tilesize
16394 SaveSetup_AutoSetup();
16398 case GADGET_ID_CUSTOM_COPY_FROM:
16399 case GADGET_ID_CUSTOM_COPY_TO:
16400 case GADGET_ID_CUSTOM_EXCHANGE:
16401 last_custom_copy_mode = id;
16402 last_drawing_function = drawing_function;
16405 case GADGET_ID_CUSTOM_COPY:
16406 CopyCustomElement(properties_element, -1, id);
16409 case GADGET_ID_CUSTOM_PASTE:
16410 CopyCustomElement(-1, properties_element, id);
16413 case GADGET_ID_UNDO:
16414 if (button < 0) // keep button value (even if modifier keys are pressed)
16416 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
16419 if (button == 1 && undo_buffer_steps == 0)
16421 Request("Undo buffer empty!", REQ_CONFIRM);
16425 else if (button == 2)
16429 else if (button == 3 && redo_buffer_steps == 0)
16431 Request("Redo buffer empty!", REQ_CONFIRM);
16436 if (edit_mode != ED_MODE_DRAWING)
16437 ChangeEditModeWindow(ED_MODE_DRAWING);
16443 undo_buffer_position =
16444 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
16446 undo_buffer_steps--;
16447 redo_buffer_steps++;
16453 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
16455 undo_buffer_steps++;
16456 redo_buffer_steps--;
16459 for (x = 0; x < lev_fieldx; x++)
16460 for (y = 0; y < lev_fieldy; y++)
16461 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
16463 // check if undo operation forces change of border style
16464 CheckLevelBorderElement(FALSE);
16466 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16470 case GADGET_ID_CONF:
16471 if (edit_mode != ED_MODE_LEVELCONFIG)
16473 last_edit_mode = edit_mode;
16475 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
16479 ChangeEditModeWindow(ED_MODE_DRAWING);
16483 case GADGET_ID_CLEAR:
16484 if (edit_mode != ED_MODE_DRAWING)
16485 ChangeEditModeWindow(ED_MODE_DRAWING);
16487 for (x = 0; x < MAX_LEV_FIELDX; x++)
16488 for (y = 0; y < MAX_LEV_FIELDY; y++)
16489 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
16491 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
16493 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16496 case GADGET_ID_SAVE:
16498 // saving read-only levels into personal level set modifies global vars
16499 // "leveldir_current" and "level_nr"; restore them after saving level
16500 LevelDirTree *leveldir_former = leveldir_current;
16501 int level_nr_former = level_nr;
16502 char *level_filename;
16505 if (leveldir_current->readonly &&
16506 !PrepareSavingIntoPersonalLevelSet())
16509 level_filename = getDefaultLevelFilename(level_nr);
16510 new_level = !fileExists(level_filename);
16513 Request("Save this level and kill the old?", REQ_ASK))
16515 if (leveldir_former->readonly)
16516 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
16518 SetAutomaticNumberOfGemsNeeded();
16520 CopyPlayfield(Tile, level.field);
16521 SaveLevel(level_nr);
16523 level.changed = FALSE;
16527 char level_saved_msg[64];
16529 if (leveldir_former->readonly)
16530 sprintf(level_saved_msg,
16531 "Level saved as level %d into personal level set!",
16534 strcpy(level_saved_msg, "Level saved!");
16536 Request(level_saved_msg, REQ_CONFIRM);
16540 // "cd" back to copied-from levelset (in case of saved read-only level)
16541 leveldir_current = leveldir_former;
16542 level_nr = level_nr_former;
16547 case GADGET_ID_TEST:
16548 if (LevelChanged())
16549 level.game_version = GAME_VERSION_ACTUAL;
16551 CopyPlayfield(level.field, TileBackup);
16552 CopyPlayfield(Tile, level.field);
16554 CopyNativeLevel_RND_to_Native(&level);
16556 UnmapLevelEditorGadgets();
16557 UndrawSpecialEditorDoor();
16559 CloseDoor(DOOR_CLOSE_ALL);
16561 // needed before playing if editor playfield area has different size
16562 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
16564 // redraw_mask = REDRAW_ALL;
16566 level_editor_test_game = TRUE;
16568 StartGameActions(FALSE, setup.autorecord, level.random_seed);
16572 case GADGET_ID_EXIT:
16573 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
16577 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
16578 id <= GADGET_ID_ELEMENTLIST_LAST)
16580 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
16582 new_element = editor_elements[element_position + element_shift];
16584 if (IS_EDITOR_CASCADE(new_element))
16588 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
16590 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
16591 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
16593 if (*cascade_element == new_element)
16595 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
16596 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
16598 // update element selection list
16599 ReinitializeElementList();
16600 ModifyEditorElementList();
16602 // update cascading gadget info text
16603 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16605 // save current editor cascading state
16606 SaveSetup_EditorCascade();
16615 if (last_custom_copy_mode != -1)
16617 if (CopyCustomElement(properties_element, new_element,
16618 last_custom_copy_mode))
16620 ClickOnGadget(level_editor_gadget[last_drawing_function],
16623 last_custom_copy_mode = -1;
16629 // change element of button used to show palette
16630 if (editor.palette.show_on_element_buttons)
16631 button = last_button;
16633 PickDrawingElement(button, new_element);
16635 if (!stick_element_properties_window &&
16636 drawing_function != GADGET_ID_PICK_ELEMENT &&
16637 !(GetKeyModState() & KMOD_Control))
16639 properties_element = new_element;
16640 if (edit_mode == ED_MODE_PROPERTIES)
16641 DrawPropertiesWindow();
16644 if (drawing_function == GADGET_ID_PICK_ELEMENT)
16645 ClickOnGadget(level_editor_gadget[last_drawing_function],
16648 if (!use_permanent_palette)
16649 ChangeEditModeWindow(last_edit_mode);
16652 else if (gi->event.type == GD_EVENT_PRESSED)
16653 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
16654 else if (gi->event.type == GD_EVENT_RELEASED)
16655 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
16656 else if (gi->event.type == GD_EVENT_MOVING)
16657 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
16659 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
16665 void HandleLevelEditorKeyInput(Key key)
16667 char letter = getCharFromKey(key);
16669 if (drawing_function == GADGET_ID_TEXT &&
16670 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
16673 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
16674 else if (key == KSYM_Delete || key == KSYM_BackSpace)
16675 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
16676 else if (key == KSYM_Return)
16677 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
16678 else if (key == KSYM_Escape)
16679 DrawLevelText(0, 0, 0, TEXT_END);
16684 int id = GADGET_ID_NONE;
16685 int new_element_shift = element_shift;
16686 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
16687 int button = MB_LEFTBUTTON;
16693 id = GADGET_ID_SCROLL_LEFT;
16696 id = GADGET_ID_SCROLL_RIGHT;
16699 id = GADGET_ID_SCROLL_UP;
16702 id = GADGET_ID_SCROLL_DOWN;
16706 case KSYM_Page_Down:
16707 step *= (key == KSYM_Page_Up ? -1 : +1);
16708 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16710 if (element_shift < 0)
16712 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16713 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16715 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16716 GDI_SCROLLBAR_ITEM_POSITION,
16717 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16719 ModifyEditorElementList();
16725 element_shift = (key == KSYM_Home ? 0 :
16726 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
16728 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16729 GDI_SCROLLBAR_ITEM_POSITION,
16730 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16732 ModifyEditorElementList();
16739 // this is needed to prevent interference with running "True X-Mouse"
16740 if (GetKeyModStateFromEvents() & KMOD_Control)
16743 // check for last or next editor cascade block in element list
16744 for (i = 0; i < num_editor_elements; i++)
16746 if ((key == KSYM_Insert && i == element_shift) ||
16747 (key == KSYM_Delete && new_element_shift > element_shift))
16750 // jump to next cascade block (or to start of element list)
16751 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
16752 new_element_shift = i;
16755 if (i < num_editor_elements)
16756 element_shift = new_element_shift;
16758 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16759 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16761 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16762 GDI_SCROLLBAR_ITEM_POSITION,
16763 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16765 ModifyEditorElementList();
16770 if (edit_mode == ED_MODE_DRAWING)
16771 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
16772 else if (edit_mode == ED_MODE_LEVELCONFIG)
16773 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
16774 else if (edit_mode == ED_MODE_PROPERTIES)
16775 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
16776 else if (edit_mode == ED_MODE_PALETTE)
16777 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
16778 else // should never happen
16779 ChangeEditModeWindow(ED_MODE_DRAWING);
16787 if (id != GADGET_ID_NONE)
16788 ClickOnGadget(level_editor_gadget[id], button);
16789 else if (letter == '1' || letter == '?')
16790 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16791 else if (letter == '2')
16792 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16793 else if (letter == '3')
16794 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16795 else if (letter == '.')
16796 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16797 else if (letter == 'U')
16798 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16799 else if (letter == '-' || key == KSYM_KP_Subtract)
16800 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16801 else if (letter == '0' || key == KSYM_KP_0)
16802 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16803 else if (letter == '+' || key == KSYM_KP_Add ||
16804 letter == '=') // ("Shift-=" is "+" on US keyboards)
16805 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16806 else if (key == KSYM_Return ||
16807 key == KSYM_space ||
16808 key == setup.shortcut.toggle_pause)
16809 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16811 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16812 if (letter && letter == controlbutton_info[i].shortcut)
16813 if (!anyTextGadgetActive())
16814 ClickOnGadget(level_editor_gadget[i], button);
16816 if (draw_with_brush)
16820 else if (letter == 'y')
16822 else if (letter == 'z')
16827 static void HandleLevelEditorIdle_Properties(void)
16829 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16830 int x = editor.settings.element_graphic.x + element_border;
16831 int y = editor.settings.element_graphic.y + element_border;
16832 static DelayCounter action_delay = { 0 };
16835 action_delay.value = GameFrameDelay;
16837 if (!DelayReached(&action_delay))
16840 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16842 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16844 if (gi->mapped && gi->active && gi->selectbox.open)
16848 DrawEditorElementAnimation(SX + x, SY + y);
16850 redraw_mask |= REDRAW_FIELD;
16852 FrameCounter++; // increase animation frame counter
16855 static void HandleLevelEditorIdle_Drawing(void)
16857 static boolean last_highlighted = FALSE;
16858 static boolean last_highlighted_similar = FALSE;
16859 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16860 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16862 if (highlighted != last_highlighted ||
16863 (highlighted && highlighted_similar != last_highlighted_similar))
16865 DrawAreaElementHighlight(highlighted, highlighted_similar);
16867 redraw_mask |= REDRAW_FIELD;
16870 last_highlighted = highlighted;
16871 last_highlighted_similar = highlighted_similar;
16874 void HandleLevelEditorIdle(void)
16876 if (edit_mode == ED_MODE_PROPERTIES)
16877 HandleLevelEditorIdle_Properties();
16878 else if (edit_mode == ED_MODE_DRAWING)
16879 HandleLevelEditorIdle_Drawing();
16882 static void ClearEditorGadgetInfoText(void)
16884 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16887 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16889 char infotext[MAX_OUTPUT_LINESIZE + 1];
16890 int max_infotext_len = getMaxInfoTextLength();
16892 if (gi == NULL || strlen(gi->info_text) == 0)
16895 strncpy(infotext, gi->info_text, max_infotext_len);
16896 infotext[max_infotext_len] = '\0';
16898 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16900 int key = controlbutton_info[gi->custom_id].shortcut;
16904 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16906 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16907 sprintf(shortcut, " ('.' or '%c')", key);
16908 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16909 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16910 else if (gi->custom_id == GADGET_ID_TEST)
16911 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16912 else if (gi->custom_id == GADGET_ID_UNDO)
16913 sprintf(shortcut, " ('%c/Shift-U')", key);
16914 else if (gi->custom_id == GADGET_ID_ZOOM)
16915 sprintf(shortcut, " ('%c', '0', '-')", key);
16917 sprintf(shortcut, " ('%s%c')",
16918 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16920 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16921 strcat(infotext, shortcut);
16925 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16928 void HandleEditorGadgetInfoText(void *ptr)
16930 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16932 if (game_status != GAME_MODE_EDITOR)
16935 ClearEditorGadgetInfoText();
16937 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16940 // misuse this function to delete brush cursor, if needed
16941 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16942 DeleteBrushFromCursor();
16944 PrintEditorGadgetInfoText(gi);
16947 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16949 int id = gi->custom_id;
16950 int type_id = gi->custom_type_id;
16951 int sx = gi->event.x;
16952 int sy = gi->event.y;
16953 int lx = sx + level_xpos;
16954 int ly = sy + level_ypos;
16955 int min_sx = 0, min_sy = 0;
16956 int max_sx = gi->drawing.area_xsize - 1;
16957 int max_sy = gi->drawing.area_ysize - 1;
16958 int actual_drawing_function = drawing_function;
16959 int max_infotext_len = getMaxInfoTextLength();
16960 char infotext[MAX_OUTPUT_LINESIZE + 1];
16962 infotext[0] = '\0'; // start with empty info text
16964 // pressed Control key: simulate picking element
16965 if (GetKeyModState() & KMOD_Control)
16966 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16968 ClearEditorGadgetInfoText();
16970 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16973 // make sure to stay inside drawing area boundaries
16974 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16975 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16977 if (id == GADGET_ID_DRAWING_LEVEL)
16981 int min_lx = 0, min_ly = 0;
16982 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16984 // get positions inside level field
16985 lx = sx + level_xpos;
16986 ly = sy + level_ypos;
16988 // make sure to stay inside level field boundaries
16989 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16990 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16992 // correct drawing area positions accordingly
16993 sx = lx - level_xpos;
16994 sy = ly - level_ypos;
16997 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16999 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
17001 static int start_lx = 0;
17002 static int start_ly = 0;
17005 if (gi->event.type == GD_EVENT_PRESSED)
17011 switch (actual_drawing_function)
17013 case GADGET_ID_SINGLE_ITEMS:
17014 text = "Drawing single items";
17016 case GADGET_ID_CONNECTED_ITEMS:
17017 text = "Drawing connected items";
17019 case GADGET_ID_LINE:
17020 text = "Drawing line";
17022 case GADGET_ID_ARC:
17023 text = "Drawing arc";
17025 case GADGET_ID_TEXT:
17026 text = "Setting text cursor";
17028 case GADGET_ID_RECTANGLE:
17029 text = "Drawing rectangle";
17031 case GADGET_ID_FILLED_BOX:
17032 text = "Drawing filled box";
17034 case GADGET_ID_FLOOD_FILL:
17035 text = "Flood fill";
17037 case GADGET_ID_GRAB_BRUSH:
17038 text = "Grabbing brush";
17040 case GADGET_ID_PICK_ELEMENT:
17041 text = "Picking element";
17045 text = "Drawing position";
17049 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17050 sprintf(infotext, "%s: %d, %d", text, lx, ly);
17052 sprintf(infotext, "%s: %d, %d", text,
17053 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
17055 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17056 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
17058 sprintf(infotext, "Level position: %d, %d", lx, ly);
17061 // misuse this function to draw brush cursor, if needed
17062 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
17064 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
17065 CopyBrushToCursor(sx, sy);
17067 DeleteBrushFromCursor();
17070 if (!draw_with_brush)
17071 UpdateBrushPosition(sx, sy);
17073 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17075 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
17076 int element = drawingarea_info[type_id].value[pos];
17078 strncpy(infotext, getElementInfoText(element), max_infotext_len);
17082 if (id == GADGET_ID_CUSTOM_CONTENT)
17083 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
17084 else if (id == GADGET_ID_GROUP_CONTENT)
17085 sprintf(infotext, "group element position: %d", sx + 1);
17086 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
17087 id <= GADGET_ID_YAMYAM_CONTENT_7)
17088 sprintf(infotext, "content area %d position: %d, %d",
17089 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
17090 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
17091 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
17092 sprintf(infotext, "content area %d position: %d, %d",
17093 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
17094 else if (id == GADGET_ID_ANDROID_CONTENT)
17095 sprintf(infotext, "android element position: %d", sx + 1);
17096 else if (drawingarea_info[type_id].infotext != NULL)
17097 strcpy(infotext, drawingarea_info[type_id].infotext);
17100 infotext[max_infotext_len] = '\0';
17102 if (strlen(infotext) > 0)
17103 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
17106 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
17107 boolean quick_quit)
17109 if (!ask_if_level_has_changed ||
17111 Request("Level has changed! Exit without saving?",
17112 REQ_ASK | REQ_STAY_OPEN))
17114 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
17115 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
17117 // draw normal door
17118 UndrawSpecialEditorDoor();
17120 // use door animation if door 1 viewport is unchanged and contains toolbox
17121 if (useEditorDoorAnimation())
17122 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
17124 // close editor doors if viewport definition is the same as in main menu
17125 if (vp_door_1->x == DX &&
17126 vp_door_1->y == DY &&
17127 vp_door_1->width == DXSIZE &&
17128 vp_door_1->height == DYSIZE &&
17129 vp_door_2->x == VX &&
17130 vp_door_2->y == VY &&
17131 vp_door_2->width == VXSIZE &&
17132 vp_door_2->height == VYSIZE)
17133 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
17135 SetDoorState(DOOR_CLOSE_ALL);
17140 FadeSkipNextFadeIn();
17142 SetGameStatus(GAME_MODE_MAIN);
17148 if (!global.use_envelope_request)
17150 CloseDoor(DOOR_CLOSE_1);
17151 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);