1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ENGINE_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ENGINE_TABS_Y (editor.settings.tabs.y + \
104 ED_TABBUTTON_YSIZE + \
105 ED_GADGET_TINY_DISTANCE + \
106 ED_TAB_BAR_HEIGHT + \
107 ED_GADGET_TEXT_DISTANCE)
108 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
109 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
110 editor.settings.tabs.yoffset2)
112 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
113 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
115 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
116 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
117 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
118 ED_SETTINGS_TABS_XOFFSET)
119 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
120 ED_TABBUTTON_YSIZE + \
121 ED_GADGET_TINY_DISTANCE + \
122 ED_TAB_BAR_HEIGHT + \
123 ED_SETTINGS_TABS_YOFFSET + \
124 getFontHeight(FONT_TEXT_1) + \
125 ED_GADGET_TEXT_DISTANCE)
126 #define ED_ENGINE_TABS_XSTART (ED_SETTINGS_ENGINE_TABS_X)
127 #define ED_ENGINE_TABS_YSTART (ED_SETTINGS_ENGINE_TABS_Y)
128 #define ED_ENGINE_SETTINGS_XSTART (ED_SETTINGS_ENGINE_TABS_X + \
129 ED_SETTINGS_TABS_XOFFSET)
130 #define ED_ENGINE_SETTINGS_YSTART (ED_SETTINGS_ENGINE_TABS_Y + \
131 ED_TABBUTTON_YSIZE + \
132 ED_GADGET_TINY_DISTANCE + \
133 ED_TAB_BAR_HEIGHT + \
134 ED_SETTINGS_TABS_YOFFSET + \
135 getFontHeight(FONT_TEXT_1) + \
136 ED_GADGET_TEXT_DISTANCE)
137 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
138 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
139 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
140 ED_SETTINGS_TABS_XOFFSET)
141 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
142 ED_TABBUTTON_YSIZE + \
143 ED_GADGET_TINY_DISTANCE + \
144 ED_TAB_BAR_HEIGHT + \
145 ED_SETTINGS_TABS_YOFFSET)
147 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
148 ED_GADGET_TEXT_DISTANCE)
149 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
150 ED_GADGET_LINE_DISTANCE)
152 #define ED_POS_RANGE (10000)
153 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
154 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
155 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
156 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
157 #define ED_POS_ENGINE_TABS_FIRST (3 * ED_POS_RANGE)
158 #define ED_POS_ENGINE_TABS_LAST (4 * ED_POS_RANGE - 1)
159 #define ED_POS_ENGINE_SETTINGS_FIRST (4 * ED_POS_RANGE)
160 #define ED_POS_ENGINE_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
161 #define ED_POS_ELEMENT_TABS_FIRST (5 * ED_POS_RANGE)
162 #define ED_POS_ELEMENT_TABS_LAST (6 * ED_POS_RANGE - 1)
163 #define ED_POS_ELEMENT_SETTINGS_FIRST (6 * ED_POS_RANGE)
164 #define ED_POS_ELEMENT_SETTINGS_LAST (7 * ED_POS_RANGE - 1)
166 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
167 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
169 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
170 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
172 #define ED_ENGINE_TABS_XPOS(n) (ED_POS_ENGINE_TABS_FIRST + (n))
173 #define ED_ENGINE_TABS_YPOS(n) (ED_POS_ENGINE_TABS_FIRST + (n))
175 #define ED_ENGINE_SETTINGS_XPOS(n) (ED_POS_ENGINE_SETTINGS_FIRST + (n))
176 #define ED_ENGINE_SETTINGS_YPOS(n) (ED_POS_ENGINE_SETTINGS_FIRST + (n))
178 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
179 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
181 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
182 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
184 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
185 (n) <= ED_POS_LEVEL_TABS_LAST)
186 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
187 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
188 #define IS_POS_ENGINE_TABS(n) ((n) >= ED_POS_ENGINE_TABS_FIRST && \
189 (n) <= ED_POS_ENGINE_TABS_LAST)
190 #define IS_POS_ENGINE_SETTINGS(n) ((n) >= ED_POS_ENGINE_SETTINGS_FIRST && \
191 (n) <= ED_POS_ENGINE_SETTINGS_LAST)
192 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
193 (n) <= ED_POS_ELEMENT_TABS_LAST)
194 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
195 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
197 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
198 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
199 #define ED_ENGINE_TABS_LINE(n) ((n) - ED_POS_ENGINE_TABS_FIRST)
200 #define ED_ENGINE_SETTINGS_LINE(n) ((n) - ED_POS_ENGINE_SETTINGS_FIRST)
201 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
202 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
204 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
205 (n) * ED_SETTINGS_TABS_XOFFSET)
206 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
207 (n) * ED_SETTINGS_TABS_YOFFSET)
209 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
210 (n) * ED_SETTINGS_XOFFSET)
211 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
212 (n) * ED_SETTINGS_YOFFSET)
214 #define ED_ENGINE_TABS_X(n) (ED_ENGINE_TABS_XSTART + \
215 (n) * ED_SETTINGS_TABS_XOFFSET)
216 #define ED_ENGINE_TABS_Y(n) (ED_ENGINE_TABS_YSTART + \
217 (n) * ED_SETTINGS_TABS_YOFFSET)
219 #define ED_ENGINE_SETTINGS_X(n) (ED_ENGINE_SETTINGS_XSTART + \
220 (n) * ED_SETTINGS_XOFFSET)
221 #define ED_ENGINE_SETTINGS_Y(n) (ED_ENGINE_SETTINGS_YSTART + \
222 (n) * ED_SETTINGS_YOFFSET)
224 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
225 (n) * ED_SETTINGS_TABS_XOFFSET)
226 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
227 (n) * ED_SETTINGS_TABS_YOFFSET)
229 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
230 (n) * ED_SETTINGS_XOFFSET)
231 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
232 (n) * ED_SETTINGS_YOFFSET)
234 #define ED_POS_TO_LEVEL_TABS_X(n) \
235 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
236 #define ED_POS_TO_LEVEL_TABS_Y(n) \
237 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
239 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
240 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
241 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
242 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
244 #define ED_POS_TO_ENGINE_TABS_X(n) \
245 (ED_ENGINE_TABS_X(ED_ENGINE_TABS_LINE(n)))
246 #define ED_POS_TO_ENGINE_TABS_Y(n) \
247 (ED_ENGINE_TABS_Y(ED_ENGINE_TABS_LINE(n)))
249 #define ED_POS_TO_ENGINE_SETTINGS_X(n) \
250 (ED_ENGINE_SETTINGS_X(ED_ENGINE_SETTINGS_LINE(n)))
251 #define ED_POS_TO_ENGINE_SETTINGS_Y(n) \
252 (ED_ENGINE_SETTINGS_Y(ED_ENGINE_SETTINGS_LINE(n)))
254 #define ED_POS_TO_ELEMENT_TABS_X(n) \
255 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
256 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
257 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
259 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
260 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
261 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
262 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
264 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
265 ED_POS_TO_LEVEL_TABS_X(n) : \
266 IS_POS_LEVEL_SETTINGS(n) ? \
267 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
268 IS_POS_ENGINE_TABS(n) ? \
269 ED_POS_TO_ENGINE_TABS_X(n) : \
270 IS_POS_ENGINE_SETTINGS(n) ? \
271 ED_POS_TO_ENGINE_SETTINGS_X(n) : \
272 IS_POS_ELEMENT_TABS(n) ? \
273 ED_POS_TO_ELEMENT_TABS_X(n) : \
274 IS_POS_ELEMENT_SETTINGS(n) ? \
275 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
276 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
277 ED_POS_TO_LEVEL_TABS_Y(n) : \
278 IS_POS_LEVEL_SETTINGS(n) ? \
279 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
280 IS_POS_ENGINE_TABS(n) ? \
281 ED_POS_TO_ENGINE_TABS_Y(n) : \
282 IS_POS_ENGINE_SETTINGS(n) ? \
283 ED_POS_TO_ENGINE_SETTINGS_Y(n) : \
284 IS_POS_ELEMENT_TABS(n) ? \
285 ED_POS_TO_ELEMENT_TABS_Y(n) : \
286 IS_POS_ELEMENT_SETTINGS(n) ? \
287 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
289 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
290 ED_DRAWINGAREA_TILE_SIZE)
291 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
292 ED_DRAWINGAREA_TILE_SIZE)
294 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
295 ED_DRAWINGAREA_BORDER_SIZE : 0)
296 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
297 (ED_CHECKBUTTON_YSIZE - \
298 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
300 #define ED_AREA_XOFFSET_2(n) (0)
301 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
302 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
304 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
305 ED_SETTINGS_XOFF((i).xoffset) + \
306 ED_AREA_XOFFSET_1((i).x) - \
307 ED_AREA_XOFFSET_2((i).area_xsize))
308 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
309 ED_SETTINGS_YOFF((i).yoffset) + \
310 ED_AREA_YOFFSET_1((i).y) - \
311 ED_AREA_YOFFSET_2((i).area_ysize))
313 // values for element content drawing areas
314 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
315 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
316 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
317 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
319 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
320 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
321 #define ED_AREA_1X1_SETTINGS_XOFF (0)
322 #define ED_AREA_1X1_SETTINGS_YOFF (0)
324 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
325 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
326 #define ED_AREA_3X3_SETTINGS_XOFF (0)
327 #define ED_AREA_3X3_SETTINGS_YOFF (0)
330 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
331 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
334 #define ED_XPOS_YAM 0
335 #define ED_YPOS_YAM 5
336 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
337 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
338 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
339 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
340 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
342 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
343 ED_SETTINGS_YOFF(n) + \
344 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
345 ED_AREA_YOFFSET_2(3))
347 // magic ball content
348 #define ED_XPOS_BALL 0
349 #define ED_YPOS_BALL 6
350 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
351 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
352 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
353 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
354 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
356 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
357 ED_SETTINGS_YOFF(n) + \
358 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
359 ED_AREA_YOFFSET_2(3))
361 // values for scrolling gadgets for drawing area
362 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
363 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
365 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
366 #define ED_SCROLL_UP_YPOS (0)
367 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
368 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
369 #define ED_SCROLL_LEFT_XPOS (0)
370 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
371 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
372 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
373 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
374 ED_SCROLLBUTTON_XSIZE)
375 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
376 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
377 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
378 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
379 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
380 ED_SCROLLBUTTON_YSIZE)
381 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
382 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
384 // values for scrolling gadgets for element list
385 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
386 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
388 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
389 ED_ELEMENTLIST_BUTTONS_HORIZ * \
390 ED_ELEMENTLIST_XSIZE)
391 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
392 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
393 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
394 ED_ELEMENTLIST_BUTTONS_VERT * \
395 ED_ELEMENTLIST_YSIZE - \
396 ED_SCROLLBUTTON2_YSIZE)
397 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
398 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
399 ED_SCROLLBUTTON2_YSIZE)
400 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
401 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
402 ED_ELEMENTLIST_YSIZE - \
403 2 * ED_SCROLLBUTTON2_YSIZE)
405 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
406 #define INFOTEXT_FONT FONT_TEXT_2
407 #define INFOTEXT_XSIZE SXSIZE
408 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
409 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
410 #define INFOTEXT_X (editor.settings.tooltip.x)
411 #define INFOTEXT_Y (editor.settings.tooltip.y)
412 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
413 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
414 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
415 SYSIZE - INFOTEXT_YSIZE)
418 // ----------------------------------------------------------------------------
419 // editor gadget definitions
420 // ----------------------------------------------------------------------------
426 // drawing toolbox buttons
428 GADGET_ID_SINGLE_ITEMS,
429 GADGET_ID_CONNECTED_ITEMS,
433 GADGET_ID_FILLED_BOX,
436 GADGET_ID_FLOOD_FILL,
439 GADGET_ID_WRAP_RIGHT,
440 GADGET_ID_RANDOM_PLACEMENT,
441 GADGET_ID_GRAB_BRUSH,
443 GADGET_ID_PICK_ELEMENT,
452 GADGET_ID_CUSTOM_COPY_FROM,
453 GADGET_ID_CUSTOM_COPY_TO,
454 GADGET_ID_CUSTOM_EXCHANGE,
455 GADGET_ID_CUSTOM_COPY,
456 GADGET_ID_CUSTOM_PASTE,
458 GADGET_ID_PROPERTIES,
459 GADGET_ID_ELEMENT_LEFT,
460 GADGET_ID_ELEMENT_MIDDLE,
461 GADGET_ID_ELEMENT_RIGHT,
464 // counter gadget identifiers
466 GADGET_ID_SELECT_LEVEL_DOWN,
467 GADGET_ID_SELECT_LEVEL_TEXT,
468 GADGET_ID_SELECT_LEVEL_UP,
469 GADGET_ID_LEVEL_XSIZE_DOWN,
470 GADGET_ID_LEVEL_XSIZE_TEXT,
471 GADGET_ID_LEVEL_XSIZE_UP,
472 GADGET_ID_LEVEL_YSIZE_DOWN,
473 GADGET_ID_LEVEL_YSIZE_TEXT,
474 GADGET_ID_LEVEL_YSIZE_UP,
475 GADGET_ID_LEVEL_RANDOM_DOWN,
476 GADGET_ID_LEVEL_RANDOM_TEXT,
477 GADGET_ID_LEVEL_RANDOM_UP,
478 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
479 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
480 GADGET_ID_LEVEL_GEMSLIMIT_UP,
481 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
482 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
483 GADGET_ID_LEVEL_TIMELIMIT_UP,
484 GADGET_ID_LEVEL_TIMESCORE_DOWN,
485 GADGET_ID_LEVEL_TIMESCORE_TEXT,
486 GADGET_ID_LEVEL_TIMESCORE_UP,
487 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
488 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
489 GADGET_ID_LEVEL_RANDOM_SEED_UP,
490 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
491 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
492 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
493 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
494 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
495 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
496 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
497 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
498 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
499 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
500 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
501 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
502 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
503 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
504 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
505 GADGET_ID_BD_PUSHING_PROB_DOWN,
506 GADGET_ID_BD_PUSHING_PROB_TEXT,
507 GADGET_ID_BD_PUSHING_PROB_UP,
508 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
509 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
510 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
511 GADGET_ID_ELEMENT_VALUE1_DOWN,
512 GADGET_ID_ELEMENT_VALUE1_TEXT,
513 GADGET_ID_ELEMENT_VALUE1_UP,
514 GADGET_ID_ELEMENT_VALUE2_DOWN,
515 GADGET_ID_ELEMENT_VALUE2_TEXT,
516 GADGET_ID_ELEMENT_VALUE2_UP,
517 GADGET_ID_ELEMENT_VALUE3_DOWN,
518 GADGET_ID_ELEMENT_VALUE3_TEXT,
519 GADGET_ID_ELEMENT_VALUE3_UP,
520 GADGET_ID_ELEMENT_VALUE4_DOWN,
521 GADGET_ID_ELEMENT_VALUE4_TEXT,
522 GADGET_ID_ELEMENT_VALUE4_UP,
523 GADGET_ID_YAMYAM_CONTENT_DOWN,
524 GADGET_ID_YAMYAM_CONTENT_TEXT,
525 GADGET_ID_YAMYAM_CONTENT_UP,
526 GADGET_ID_BALL_CONTENT_DOWN,
527 GADGET_ID_BALL_CONTENT_TEXT,
528 GADGET_ID_BALL_CONTENT_UP,
529 GADGET_ID_ANDROID_CONTENT_DOWN,
530 GADGET_ID_ANDROID_CONTENT_TEXT,
531 GADGET_ID_ANDROID_CONTENT_UP,
532 GADGET_ID_ENVELOPE_XSIZE_DOWN,
533 GADGET_ID_ENVELOPE_XSIZE_TEXT,
534 GADGET_ID_ENVELOPE_XSIZE_UP,
535 GADGET_ID_ENVELOPE_YSIZE_DOWN,
536 GADGET_ID_ENVELOPE_YSIZE_TEXT,
537 GADGET_ID_ENVELOPE_YSIZE_UP,
538 GADGET_ID_INVENTORY_SIZE_DOWN,
539 GADGET_ID_INVENTORY_SIZE_TEXT,
540 GADGET_ID_INVENTORY_SIZE_UP,
541 GADGET_ID_MM_BALL_CONTENT_DOWN,
542 GADGET_ID_MM_BALL_CONTENT_TEXT,
543 GADGET_ID_MM_BALL_CONTENT_UP,
544 GADGET_ID_CUSTOM_SCORE_DOWN,
545 GADGET_ID_CUSTOM_SCORE_TEXT,
546 GADGET_ID_CUSTOM_SCORE_UP,
547 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
548 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
549 GADGET_ID_CUSTOM_GEMCOUNT_UP,
550 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
551 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
552 GADGET_ID_CUSTOM_VALUE_FIX_UP,
553 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
554 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
555 GADGET_ID_CUSTOM_VALUE_RND_UP,
556 GADGET_ID_PUSH_DELAY_FIX_DOWN,
557 GADGET_ID_PUSH_DELAY_FIX_TEXT,
558 GADGET_ID_PUSH_DELAY_FIX_UP,
559 GADGET_ID_PUSH_DELAY_RND_DOWN,
560 GADGET_ID_PUSH_DELAY_RND_TEXT,
561 GADGET_ID_PUSH_DELAY_RND_UP,
562 GADGET_ID_DROP_DELAY_FIX_DOWN,
563 GADGET_ID_DROP_DELAY_FIX_TEXT,
564 GADGET_ID_DROP_DELAY_FIX_UP,
565 GADGET_ID_DROP_DELAY_RND_DOWN,
566 GADGET_ID_DROP_DELAY_RND_TEXT,
567 GADGET_ID_DROP_DELAY_RND_UP,
568 GADGET_ID_MOVE_DELAY_FIX_DOWN,
569 GADGET_ID_MOVE_DELAY_FIX_TEXT,
570 GADGET_ID_MOVE_DELAY_FIX_UP,
571 GADGET_ID_MOVE_DELAY_RND_DOWN,
572 GADGET_ID_MOVE_DELAY_RND_TEXT,
573 GADGET_ID_MOVE_DELAY_RND_UP,
574 GADGET_ID_STEP_DELAY_FIX_DOWN,
575 GADGET_ID_STEP_DELAY_FIX_TEXT,
576 GADGET_ID_STEP_DELAY_FIX_UP,
577 GADGET_ID_STEP_DELAY_RND_DOWN,
578 GADGET_ID_STEP_DELAY_RND_TEXT,
579 GADGET_ID_STEP_DELAY_RND_UP,
580 GADGET_ID_EXPLOSION_DELAY_DOWN,
581 GADGET_ID_EXPLOSION_DELAY_TEXT,
582 GADGET_ID_EXPLOSION_DELAY_UP,
583 GADGET_ID_IGNITION_DELAY_DOWN,
584 GADGET_ID_IGNITION_DELAY_TEXT,
585 GADGET_ID_IGNITION_DELAY_UP,
586 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
587 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
588 GADGET_ID_CHANGE_DELAY_FIX_UP,
589 GADGET_ID_CHANGE_DELAY_RND_DOWN,
590 GADGET_ID_CHANGE_DELAY_RND_TEXT,
591 GADGET_ID_CHANGE_DELAY_RND_UP,
592 GADGET_ID_CHANGE_CONT_RND_DOWN,
593 GADGET_ID_CHANGE_CONT_RND_TEXT,
594 GADGET_ID_CHANGE_CONT_RND_UP,
595 GADGET_ID_GROUP_CONTENT_DOWN,
596 GADGET_ID_GROUP_CONTENT_TEXT,
597 GADGET_ID_GROUP_CONTENT_UP,
599 // drawing area identifiers
601 GADGET_ID_DRAWING_LEVEL,
602 GADGET_ID_YAMYAM_CONTENT_0,
603 GADGET_ID_YAMYAM_CONTENT_1,
604 GADGET_ID_YAMYAM_CONTENT_2,
605 GADGET_ID_YAMYAM_CONTENT_3,
606 GADGET_ID_YAMYAM_CONTENT_4,
607 GADGET_ID_YAMYAM_CONTENT_5,
608 GADGET_ID_YAMYAM_CONTENT_6,
609 GADGET_ID_YAMYAM_CONTENT_7,
610 GADGET_ID_MAGIC_BALL_CONTENT_0,
611 GADGET_ID_MAGIC_BALL_CONTENT_1,
612 GADGET_ID_MAGIC_BALL_CONTENT_2,
613 GADGET_ID_MAGIC_BALL_CONTENT_3,
614 GADGET_ID_MAGIC_BALL_CONTENT_4,
615 GADGET_ID_MAGIC_BALL_CONTENT_5,
616 GADGET_ID_MAGIC_BALL_CONTENT_6,
617 GADGET_ID_MAGIC_BALL_CONTENT_7,
618 GADGET_ID_ANDROID_CONTENT,
619 GADGET_ID_AMOEBA_CONTENT,
620 GADGET_ID_BD_SNAP_ELEMENT,
621 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,
622 GADGET_ID_BD_MAGIC_WALL_ROCK_TO,
623 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
624 GADGET_ID_BD_MAGIC_WALL_NUT_TO,
625 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
626 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
627 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
628 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
629 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
630 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
631 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
632 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
633 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
634 GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
635 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
636 GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
637 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
638 GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
639 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
640 GADGET_ID_BD_ACID_EATS_ELEMENT,
641 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
642 GADGET_ID_BD_BITER_EATS_ELEMENT,
643 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
644 GADGET_ID_BD_NUT_CONTENT,
645 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
646 GADGET_ID_BD_SAND_LOOKS_LIKE,
647 GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING,
648 GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
649 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
650 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
651 GADGET_ID_BD_FIREFLY_EXPLODES_TO,
652 GADGET_ID_BD_FIREFLY_2_EXPLODES_TO,
653 GADGET_ID_BD_BUTTERFLY_EXPLODES_TO,
654 GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO,
655 GADGET_ID_BD_STONEFLY_EXPLODES_TO,
656 GADGET_ID_BD_DRAGONFLY_EXPLODES_TO,
657 GADGET_ID_BD_DIAMOND_BIRTH_TURNS_TO,
658 GADGET_ID_BD_BOMB_EXPLOSION_TURNS_TO,
659 GADGET_ID_BD_NITRO_EXPLOSION_TURNS_TO,
660 GADGET_ID_BD_EXPLOSION_TURNS_TO,
661 GADGET_ID_START_ELEMENT,
662 GADGET_ID_ARTWORK_ELEMENT,
663 GADGET_ID_EXPLOSION_ELEMENT,
664 GADGET_ID_INVENTORY_CONTENT,
665 GADGET_ID_MM_BALL_CONTENT,
666 GADGET_ID_CUSTOM_GRAPHIC,
667 GADGET_ID_CUSTOM_CONTENT,
668 GADGET_ID_CUSTOM_MOVE_ENTER,
669 GADGET_ID_CUSTOM_MOVE_LEAVE,
670 GADGET_ID_CUSTOM_CHANGE_TARGET,
671 GADGET_ID_CUSTOM_CHANGE_CONTENT,
672 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
673 GADGET_ID_CUSTOM_CHANGE_ACTION,
674 GADGET_ID_GROUP_CONTENT,
675 GADGET_ID_RANDOM_BACKGROUND,
677 // text input identifiers
679 GADGET_ID_LEVEL_NAME,
680 GADGET_ID_LEVEL_AUTHOR,
681 GADGET_ID_LEVELSET_NAME,
682 GADGET_ID_LEVELSET_AUTHOR,
683 GADGET_ID_ELEMENT_NAME,
685 // text area identifiers
687 GADGET_ID_ENVELOPE_INFO,
689 // selectbox identifiers
691 GADGET_ID_TIME_OR_STEPS,
692 GADGET_ID_TIME_SCORE_BASE,
693 GADGET_ID_GAME_ENGINE_TYPE,
694 GADGET_ID_BD_SCHEDULING_TYPE,
695 GADGET_ID_LEVELSET_SAVE_MODE,
696 GADGET_ID_WIND_DIRECTION,
697 GADGET_ID_PLAYER_SPEED,
698 GADGET_ID_BD_GRAVITY_DIRECTION,
699 GADGET_ID_MM_BALL_CHOICE_MODE,
700 GADGET_ID_CUSTOM_WALK_TO_ACTION,
701 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
702 GADGET_ID_CUSTOM_DEADLINESS,
703 GADGET_ID_CUSTOM_MOVE_PATTERN,
704 GADGET_ID_CUSTOM_MOVE_DIRECTION,
705 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
706 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
707 GADGET_ID_CUSTOM_SMASH_TARGETS,
708 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
709 GADGET_ID_CUSTOM_ACCESS_TYPE,
710 GADGET_ID_CUSTOM_ACCESS_LAYER,
711 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
712 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
713 GADGET_ID_CHANGE_TIME_UNITS,
714 GADGET_ID_CHANGE_DIRECT_ACTION,
715 GADGET_ID_CHANGE_OTHER_ACTION,
716 GADGET_ID_CHANGE_SIDE,
717 GADGET_ID_CHANGE_PLAYER,
718 GADGET_ID_CHANGE_PAGE,
719 GADGET_ID_CHANGE_REPLACE_WHEN,
720 GADGET_ID_ACTION_TYPE,
721 GADGET_ID_ACTION_MODE,
722 GADGET_ID_ACTION_ARG,
723 GADGET_ID_SELECT_CHANGE_PAGE,
724 GADGET_ID_GROUP_CHOICE_MODE,
726 // textbutton identifiers
728 GADGET_ID_LEVELCONFIG_LEVEL,
729 GADGET_ID_LEVELCONFIG_LEVELSET,
730 GADGET_ID_LEVELCONFIG_EDITOR,
731 GADGET_ID_LEVELCONFIG_ENGINE,
732 GADGET_ID_ENGINECONFIG_CONFIG,
733 GADGET_ID_ENGINECONFIG_COLORS,
734 GADGET_ID_PROPERTIES_INFO,
735 GADGET_ID_PROPERTIES_CONFIG,
736 GADGET_ID_PROPERTIES_CONFIG_1,
737 GADGET_ID_PROPERTIES_CONFIG_2,
738 GADGET_ID_PROPERTIES_CHANGE,
739 GADGET_ID_SAVE_AS_TEMPLATE_1,
740 GADGET_ID_SAVE_AS_TEMPLATE_2,
741 GADGET_ID_SAVE_LEVELSET,
742 GADGET_ID_ADD_CHANGE_PAGE,
743 GADGET_ID_DEL_CHANGE_PAGE,
745 // graphicbutton identifiers
747 GADGET_ID_PREV_CHANGE_PAGE,
748 GADGET_ID_NEXT_CHANGE_PAGE,
749 GADGET_ID_COPY_CHANGE_PAGE,
750 GADGET_ID_PASTE_CHANGE_PAGE,
752 // gadgets for scrolling of drawing area
755 GADGET_ID_SCROLL_DOWN,
756 GADGET_ID_SCROLL_LEFT,
757 GADGET_ID_SCROLL_RIGHT,
758 GADGET_ID_SCROLL_HORIZONTAL,
759 GADGET_ID_SCROLL_VERTICAL,
761 // gadgets for scrolling element list
763 GADGET_ID_SCROLL_LIST_UP,
764 GADGET_ID_SCROLL_LIST_DOWN,
765 GADGET_ID_SCROLL_LIST_VERTICAL,
767 // checkbuttons/radiobuttons for level/element properties
769 GADGET_ID_AUTO_COUNT_GEMS,
770 GADGET_ID_RATE_TIME_OVER_SCORE,
771 GADGET_ID_USE_LEVELSET_ARTWORK,
772 GADGET_ID_COPY_LEVEL_TEMPLATE,
773 GADGET_ID_RANDOM_PERCENTAGE,
774 GADGET_ID_RANDOM_QUANTITY,
775 GADGET_ID_RANDOM_RESTRICTED,
776 GADGET_ID_BD_INTERMISSION,
777 GADGET_ID_BD_PAL_TIMING,
778 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
779 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
780 GADGET_ID_BD_SHORT_EXPLOSIONS,
781 GADGET_ID_STICK_ELEMENT,
782 GADGET_ID_EM_SLIPPERY_GEMS,
783 GADGET_ID_EM_EXPLODES_BY_FIRE,
784 GADGET_ID_USE_SPRING_BUG,
785 GADGET_ID_USE_TIME_ORB_BUG,
786 GADGET_ID_USE_LIFE_BUGS,
787 GADGET_ID_RANDOM_BALL_CONTENT,
788 GADGET_ID_INITIAL_BALL_ACTIVE,
789 GADGET_ID_GROW_INTO_DIGGABLE,
790 GADGET_ID_SB_FIELDS_NEEDED,
791 GADGET_ID_SB_OBJECTS_NEEDED,
792 GADGET_ID_AUTO_EXIT_SOKOBAN,
793 GADGET_ID_SOLVED_BY_ONE_PLAYER,
794 GADGET_ID_FINISH_DIG_COLLECT,
795 GADGET_ID_KEEP_WALKABLE_CE,
796 GADGET_ID_CONTINUOUS_SNAPPING,
797 GADGET_ID_BLOCK_SNAP_FIELD,
798 GADGET_ID_BLOCK_LAST_FIELD,
799 GADGET_ID_SP_BLOCK_LAST_FIELD,
800 GADGET_ID_INSTANT_RELOCATION,
801 GADGET_ID_SHIFTED_RELOCATION,
802 GADGET_ID_LAZY_RELOCATION,
803 GADGET_ID_USE_START_ELEMENT,
804 GADGET_ID_USE_ARTWORK_ELEMENT,
805 GADGET_ID_USE_EXPLOSION_ELEMENT,
806 GADGET_ID_INITIAL_GRAVITY,
807 GADGET_ID_USE_INITIAL_INVENTORY,
808 GADGET_ID_CAN_PASS_TO_WALKABLE,
809 GADGET_ID_CAN_FALL_INTO_ACID,
810 GADGET_ID_CAN_MOVE_INTO_ACID,
811 GADGET_ID_DONT_COLLIDE_WITH,
812 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
813 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
814 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
815 GADGET_ID_BD_MAGIC_WALL_ZERO_INFINITE,
816 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
817 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
818 GADGET_ID_BD_MAGIC_WALL_BREAK_SCAN,
819 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
820 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
821 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
822 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
823 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
824 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
825 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
826 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
827 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
828 GADGET_ID_BD_REPLICATORS_ACTIVE,
829 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
830 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
831 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
832 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR,
833 GADGET_ID_BD_INFINITE_ROCKETS,
834 GADGET_ID_BD_CREATURES_START_BACKWARDS,
835 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING,
836 GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE,
837 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
838 GADGET_ID_ENVELOPE_AUTOWRAP,
839 GADGET_ID_ENVELOPE_CENTERED,
840 GADGET_ID_MM_LASER_RED,
841 GADGET_ID_MM_LASER_GREEN,
842 GADGET_ID_MM_LASER_BLUE,
843 GADGET_ID_DF_LASER_RED,
844 GADGET_ID_DF_LASER_GREEN,
845 GADGET_ID_DF_LASER_BLUE,
846 GADGET_ID_ROTATE_MM_BALL_CONTENT,
847 GADGET_ID_EXPLODE_MM_BALL,
848 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
849 GADGET_ID_CUSTOM_CAN_EXPLODE,
850 GADGET_ID_CUSTOM_EXPLODE_FIRE,
851 GADGET_ID_CUSTOM_EXPLODE_SMASH,
852 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
853 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
854 GADGET_ID_CUSTOM_DEADLY,
855 GADGET_ID_CUSTOM_CAN_MOVE,
856 GADGET_ID_CUSTOM_CAN_FALL,
857 GADGET_ID_CUSTOM_CAN_SMASH,
858 GADGET_ID_CUSTOM_SLIPPERY,
859 GADGET_ID_CUSTOM_ACCESSIBLE,
860 GADGET_ID_CUSTOM_GRAV_REACHABLE,
861 GADGET_ID_CUSTOM_USE_LAST_VALUE,
862 GADGET_ID_CUSTOM_USE_GRAPHIC,
863 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
864 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
865 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
866 GADGET_ID_CUSTOM_CAN_CHANGE,
867 GADGET_ID_CHANGE_USE_CONTENT,
868 GADGET_ID_CHANGE_USE_EXPLOSION,
869 GADGET_ID_CHANGE_ONLY_COMPLETE,
870 GADGET_ID_CHANGE_USE_RANDOM,
871 GADGET_ID_CHANGE_HAS_ACTION,
872 GADGET_ID_CHANGE_DELAY,
873 GADGET_ID_CHANGE_BY_DIRECT_ACT,
874 GADGET_ID_CHANGE_BY_OTHER_ACT,
876 NUM_STATIC_GADGET_IDS
879 // gadgets for buttons in element list (dynamic)
880 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
881 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
882 ED_NUM_ELEMENTLIST_BUTTONS - 1)
884 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
886 // radio button numbers
890 RADIO_NR_DRAWING_TOOLBOX,
891 RADIO_NR_RANDOM_ELEMENTS
894 // values for counter gadgets
897 ED_COUNTER_ID_SELECT_LEVEL,
898 ED_COUNTER_ID_LEVEL_XSIZE,
899 ED_COUNTER_ID_LEVEL_YSIZE,
900 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
901 ED_COUNTER_ID_LEVEL_TIMELIMIT,
902 ED_COUNTER_ID_LEVEL_TIMESCORE,
903 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
904 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
905 ED_COUNTER_ID_LEVEL_RANDOM,
906 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
907 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
908 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
909 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
910 ED_COUNTER_ID_BD_PUSHING_PROB,
911 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
912 ED_COUNTER_ID_ELEMENT_VALUE1,
913 ED_COUNTER_ID_ELEMENT_VALUE2,
914 ED_COUNTER_ID_ELEMENT_VALUE3,
915 ED_COUNTER_ID_ELEMENT_VALUE4,
916 ED_COUNTER_ID_YAMYAM_CONTENT,
917 ED_COUNTER_ID_BALL_CONTENT,
918 ED_COUNTER_ID_ANDROID_CONTENT,
919 ED_COUNTER_ID_ENVELOPE_XSIZE,
920 ED_COUNTER_ID_ENVELOPE_YSIZE,
921 ED_COUNTER_ID_INVENTORY_SIZE,
922 ED_COUNTER_ID_MM_BALL_CONTENT,
923 ED_COUNTER_ID_CUSTOM_SCORE,
924 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
925 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
926 ED_COUNTER_ID_CUSTOM_VALUE_RND,
927 ED_COUNTER_ID_PUSH_DELAY_FIX,
928 ED_COUNTER_ID_PUSH_DELAY_RND,
929 ED_COUNTER_ID_DROP_DELAY_FIX,
930 ED_COUNTER_ID_DROP_DELAY_RND,
931 ED_COUNTER_ID_MOVE_DELAY_FIX,
932 ED_COUNTER_ID_MOVE_DELAY_RND,
933 ED_COUNTER_ID_STEP_DELAY_FIX,
934 ED_COUNTER_ID_STEP_DELAY_RND,
935 ED_COUNTER_ID_EXPLOSION_DELAY,
936 ED_COUNTER_ID_IGNITION_DELAY,
937 ED_COUNTER_ID_GROUP_CONTENT,
938 ED_COUNTER_ID_CHANGE_DELAY_FIX,
939 ED_COUNTER_ID_CHANGE_DELAY_RND,
940 ED_COUNTER_ID_CHANGE_CONT_RND,
942 ED_NUM_COUNTERBUTTONS
945 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
946 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
947 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
948 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
949 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
950 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
952 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
953 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
954 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
955 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
956 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
957 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
959 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
960 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
962 // values for scrollbutton gadgets
965 ED_SCROLLBUTTON_ID_AREA_UP,
966 ED_SCROLLBUTTON_ID_AREA_DOWN,
967 ED_SCROLLBUTTON_ID_AREA_LEFT,
968 ED_SCROLLBUTTON_ID_AREA_RIGHT,
969 ED_SCROLLBUTTON_ID_LIST_UP,
970 ED_SCROLLBUTTON_ID_LIST_DOWN,
975 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
976 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
978 // values for scrollbar gadgets
981 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
982 ED_SCROLLBAR_ID_AREA_VERTICAL,
983 ED_SCROLLBAR_ID_LIST_VERTICAL,
988 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
989 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
991 // values for text input gadgets
994 ED_TEXTINPUT_ID_LEVEL_NAME,
995 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
996 ED_TEXTINPUT_ID_LEVELSET_NAME,
997 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
998 ED_TEXTINPUT_ID_ELEMENT_NAME,
1003 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
1004 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
1006 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
1007 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
1009 // values for text area gadgets
1012 ED_TEXTAREA_ID_ENVELOPE_INFO,
1017 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
1018 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
1020 // values for selectbox gadgets
1023 ED_SELECTBOX_ID_TIME_OR_STEPS,
1024 ED_SELECTBOX_ID_TIME_SCORE_BASE,
1025 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
1026 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
1027 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
1028 ED_SELECTBOX_ID_WIND_DIRECTION,
1029 ED_SELECTBOX_ID_PLAYER_SPEED,
1030 ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
1031 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
1032 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
1033 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
1034 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
1035 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
1036 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
1037 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
1038 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
1039 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
1040 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
1041 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
1042 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
1043 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
1044 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
1045 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
1046 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
1047 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
1048 ED_SELECTBOX_ID_CHANGE_SIDE,
1049 ED_SELECTBOX_ID_CHANGE_PLAYER,
1050 ED_SELECTBOX_ID_CHANGE_PAGE,
1051 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
1052 ED_SELECTBOX_ID_ACTION_TYPE,
1053 ED_SELECTBOX_ID_ACTION_MODE,
1054 ED_SELECTBOX_ID_ACTION_ARG,
1055 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
1056 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
1061 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
1062 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
1064 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
1065 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
1067 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
1068 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
1070 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
1071 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
1072 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
1073 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
1074 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
1075 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
1077 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
1078 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
1080 // values for textbutton gadgets
1083 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
1084 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
1085 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
1086 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
1087 ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG,
1088 ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS,
1089 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
1090 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
1091 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
1092 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
1093 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
1094 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
1095 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
1096 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
1097 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
1098 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
1103 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1104 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1106 #define ED_TAB_BUTTON_ID_ENGINECONFIG_FIRST ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG
1107 #define ED_TAB_BUTTON_ID_ENGINECONFIG_LAST ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS
1109 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1110 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1112 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1113 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1115 // values for graphicbutton gadgets
1118 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1119 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1120 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1121 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1123 ED_NUM_GRAPHICBUTTONS
1126 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1127 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1129 // values for checkbutton gadgets
1132 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1133 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1134 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1135 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1136 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1137 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1138 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1139 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1140 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1141 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1142 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1143 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1144 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1145 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1146 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1147 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1148 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1149 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1150 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1151 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1152 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1153 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1154 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1155 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1156 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1157 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1158 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1159 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1160 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1161 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1162 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1163 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1164 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1165 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1166 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1167 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1168 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1169 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1170 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1171 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1172 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1173 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1174 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1175 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1176 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1177 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1178 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE,
1179 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1180 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1181 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_BREAK_SCAN,
1182 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1183 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1184 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1185 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1186 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1187 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1188 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1189 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1190 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1191 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1192 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
1193 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
1194 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
1195 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
1196 ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS,
1197 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
1198 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
1199 ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
1200 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1201 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1202 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1203 ED_CHECKBUTTON_ID_MM_LASER_RED,
1204 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1205 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1206 ED_CHECKBUTTON_ID_DF_LASER_RED,
1207 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1208 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1209 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1210 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1211 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1212 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1213 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1214 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1215 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1216 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1217 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1218 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1219 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1220 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1221 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1222 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1223 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1224 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1225 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1226 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1227 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1228 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1229 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1230 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1231 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1232 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1233 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1234 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1235 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1240 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1241 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1243 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1244 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1246 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1247 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1249 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1250 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS
1252 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1253 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1254 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1255 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1256 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1257 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1259 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1260 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1262 // values for radiobutton gadgets
1265 ED_RADIOBUTTON_ID_PERCENTAGE,
1266 ED_RADIOBUTTON_ID_QUANTITY,
1271 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1272 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1274 // values for drawing area gadgets
1277 ED_DRAWING_ID_DRAWING_LEVEL,
1278 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1279 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1280 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1281 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1282 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1283 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1284 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1285 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1286 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1287 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1288 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1289 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1290 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1291 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1292 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1293 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1294 ED_DRAWING_ID_ANDROID_CONTENT,
1295 ED_DRAWING_ID_AMOEBA_CONTENT,
1296 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1297 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
1298 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
1299 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
1300 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
1301 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
1302 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
1303 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
1304 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1305 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1306 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1307 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1308 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1309 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1310 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
1311 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
1312 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
1313 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
1314 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
1315 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
1316 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1317 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1318 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1319 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1320 ED_DRAWING_ID_BD_NUT_CONTENT,
1321 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
1322 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
1323 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
1324 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
1325 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
1326 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
1327 ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO,
1328 ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO,
1329 ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO,
1330 ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO,
1331 ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO,
1332 ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO,
1333 ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO,
1334 ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO,
1335 ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO,
1336 ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO,
1337 ED_DRAWING_ID_START_ELEMENT,
1338 ED_DRAWING_ID_ARTWORK_ELEMENT,
1339 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1340 ED_DRAWING_ID_INVENTORY_CONTENT,
1341 ED_DRAWING_ID_MM_BALL_CONTENT,
1342 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1343 ED_DRAWING_ID_CUSTOM_CONTENT,
1344 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1345 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1346 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1347 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1348 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1349 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1350 ED_DRAWING_ID_GROUP_CONTENT,
1351 ED_DRAWING_ID_RANDOM_BACKGROUND,
1353 ED_NUM_DRAWING_AREAS
1356 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1357 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1360 // ----------------------------------------------------------------------------
1361 // some internally used definitions
1362 // ----------------------------------------------------------------------------
1364 // values for CopyLevelToUndoBuffer()
1365 #define UNDO_IMMEDIATE 0
1366 #define UNDO_ACCUMULATE 1
1368 // values for scrollbars
1369 #define ED_SCROLL_NO 0
1370 #define ED_SCROLL_LEFT 1
1371 #define ED_SCROLL_RIGHT 2
1372 #define ED_SCROLL_UP 4
1373 #define ED_SCROLL_DOWN 8
1375 // screens in the level editor
1376 #define ED_MODE_DRAWING 0
1377 #define ED_MODE_LEVELCONFIG 1
1378 #define ED_MODE_PROPERTIES 2
1379 #define ED_MODE_PALETTE 3
1381 // sub-screens in the global settings section
1382 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1383 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1384 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1385 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1387 // sub-screens in the engine settings section
1388 #define ED_MODE_ENGINECONFIG_CONFIG ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG
1389 #define ED_MODE_ENGINECONFIG_COLORS ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS
1391 // sub-screens in the element properties section
1392 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1393 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1394 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1395 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1396 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1398 // how many steps can be cancelled
1399 #define NUM_UNDO_STEPS (64 + 1)
1401 // values for elements with score for certain actions
1403 #define MAX_SCORE 999
1405 // values for elements with count for collecting
1406 #define MIN_COLLECT_COUNT 0
1407 #define MAX_COLLECT_COUNT 999
1409 // values for random placement
1410 #define RANDOM_USE_PERCENTAGE 0
1411 #define RANDOM_USE_QUANTITY 1
1413 // values for level set save mode
1414 #define LEVELSET_SAVE_MODE_UPDATE 0
1415 #define LEVELSET_SAVE_MODE_CREATE 1
1417 // default value for element tile size in drawing area
1418 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1419 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1422 // ----------------------------------------------------------------------------
1423 // some internally used data structure definitions
1424 // ----------------------------------------------------------------------------
1430 struct XYTileSize *pos;
1434 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1436 // note: some additional characters are already reserved for "cheat mode"
1437 // shortcuts (":XYZ" style) -- for details, see "events.c"
1439 // ---------- toolbox control buttons ---------------------------------------
1442 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1443 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1444 "Draw single items", 's'
1447 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1448 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1449 "Draw connected items", 'd'
1452 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1453 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1457 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1458 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1462 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1463 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1464 "Draw outline rectangles", 'r'
1467 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1468 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1469 "Draw filled rectangles", 'R'
1472 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1473 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1474 "Wrap (rotate) level up", 0
1477 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1478 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1479 "Enter text elements", 't'
1482 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1483 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1487 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1488 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1489 "Wrap (rotate) level left", 0
1492 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1493 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1494 "Zoom level tile size", '+'
1497 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1498 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1499 "Wrap (rotate) level right", 0
1502 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1503 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1504 "Random element placement", 0
1507 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1508 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1512 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1513 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1514 "Wrap (rotate) level down", 0
1517 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1518 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1519 "Pick drawing element", ','
1522 // ---------- level control buttons -----------------------------------------
1525 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1526 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1527 "Undo/redo last operation", 'u'
1530 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1531 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1532 "Level and editor settings", 'I'
1535 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1536 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1540 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1541 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1545 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1546 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1550 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1551 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1552 "Exit level editor", 'E'
1555 // ---------- CE and GE control buttons -------------------------------------
1558 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1559 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1560 "Copy settings from other element", 0
1563 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1564 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1565 "Copy settings to other element", 0
1568 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1569 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1570 "Exchange element with other element", 0
1573 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1574 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1575 "Copy settings from this element", 0
1578 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1579 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1580 "Paste settings to this element", 0
1583 // ---------- palette control buttons ---------------------------------------
1586 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1587 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1588 "Properties of drawing element", 'p'
1591 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1592 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1593 "Properties of drawing element 1", '1'
1596 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1597 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1598 "Properties of drawing element 2", '2'
1601 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1602 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1603 "Properties of drawing element 3", '3'
1606 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1607 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1608 "Show list of elements", 'e'
1612 static int random_placement_value = 10;
1613 static int random_placement_method = RANDOM_USE_QUANTITY;
1614 static int random_placement_background_element = EL_SAND;
1615 static boolean random_placement_background_restricted = FALSE;
1616 static boolean stick_element_properties_window = FALSE;
1617 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1618 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1619 static struct ElementChangeInfo custom_element_change;
1620 static struct ElementGroupInfo group_element_info;
1621 static struct ElementInfo custom_element;
1623 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1624 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1625 static int levelset_num_levels = 100;
1626 static boolean levelset_use_levelset_artwork = FALSE;
1627 static boolean levelset_copy_level_template = FALSE;
1628 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1634 int min_value, max_value;
1635 int gadget_id_down, gadget_id_up;
1637 int gadget_id_align;
1639 char *text_above, *text_left, *text_right;
1640 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1642 // ---------- current level number ------------------------------------------
1645 ED_COUNTER_ID_SELECT_LEVEL,
1646 -1, -1, // these values are not constant, but can change at runtime
1648 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1649 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1654 // ---------- level and editor settings -------------------------------------
1657 ED_COUNTER_ID_LEVEL_XSIZE,
1658 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1659 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1660 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1661 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1663 "Playfield size:", NULL, "Width",
1666 ED_COUNTER_ID_LEVEL_YSIZE,
1667 -1, ED_LEVEL_SETTINGS_YPOS(4),
1668 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1669 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1670 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1672 NULL, " ", "Height",
1675 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1676 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1678 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1679 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1681 NULL, "Number of gems to collect:", NULL
1684 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1685 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1687 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1688 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1690 "Time or step limit to solve level:", NULL, NULL
1693 ED_COUNTER_ID_LEVEL_TIMESCORE,
1694 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1696 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1697 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1698 &level.score[SC_TIME_BONUS],
1699 "Score for time or steps left:", NULL, NULL
1702 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1703 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1705 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1706 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1708 NULL, "Random seed:", "(0 => random)"
1711 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1712 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1714 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1715 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1716 &levelset_num_levels,
1717 "Number of levels:", NULL, NULL,
1720 ED_COUNTER_ID_LEVEL_RANDOM,
1721 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1723 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1724 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1725 &random_placement_value,
1726 "Random element placement:", NULL, "in"
1729 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1730 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(3),
1732 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1733 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1734 &level.bd_cycle_delay_ms,
1735 NULL, NULL, "Game cycle delay (ms)"
1738 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1739 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(3),
1741 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1742 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1743 &level.bd_cycle_delay_c64,
1744 NULL, NULL, "Game cycle delay (C64-style)"
1747 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1748 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(4),
1750 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1751 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1752 &level.bd_hatching_delay_cycles,
1753 NULL, NULL, "Hatching delay (cycles)"
1756 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1757 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(4),
1759 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1760 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1761 &level.bd_hatching_delay_seconds,
1762 NULL, NULL, "Hatching delay (seconds)"
1765 // ---------- element settings: configure (various elements) ----------------
1768 ED_COUNTER_ID_BD_PUSHING_PROB,
1769 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1771 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1772 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1773 &level.bd_pushing_prob,
1774 NULL, NULL, "Push probability"
1777 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1778 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1780 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1781 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1782 &level.bd_pushing_prob_with_sweet,
1783 NULL, NULL, "Push probability with sweet"
1786 ED_COUNTER_ID_ELEMENT_VALUE1,
1787 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1788 MIN_SCORE, MAX_SCORE,
1789 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1790 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1791 NULL, // will be set when used
1795 ED_COUNTER_ID_ELEMENT_VALUE2,
1796 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1797 MIN_SCORE, MAX_SCORE,
1798 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1799 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1800 NULL, // will be set when used
1804 ED_COUNTER_ID_ELEMENT_VALUE3,
1805 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1806 MIN_SCORE, MAX_SCORE,
1807 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1808 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1809 NULL, // will be set when used
1813 ED_COUNTER_ID_ELEMENT_VALUE4,
1814 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1815 MIN_SCORE, MAX_SCORE,
1816 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1817 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1818 NULL, // will be set when used
1822 ED_COUNTER_ID_YAMYAM_CONTENT,
1823 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1824 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1825 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1826 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1827 &level.num_yamyam_contents,
1828 NULL, NULL, "Number of content areas"
1831 ED_COUNTER_ID_BALL_CONTENT,
1832 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1833 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1834 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1835 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1836 &level.num_ball_contents,
1837 NULL, NULL, "Number of content areas"
1840 ED_COUNTER_ID_ANDROID_CONTENT,
1841 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1842 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1843 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1844 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1845 &level.num_android_clone_elements,
1846 NULL, NULL, "Number of clonable elements"
1849 ED_COUNTER_ID_ENVELOPE_XSIZE,
1850 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1851 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1852 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1853 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1854 NULL, // will be set when used
1855 NULL, NULL, "Width",
1858 ED_COUNTER_ID_ENVELOPE_YSIZE,
1859 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1860 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1861 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1862 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1863 NULL, // will be set when used
1864 NULL, " ", "Height",
1867 ED_COUNTER_ID_INVENTORY_SIZE,
1868 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1869 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1870 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1871 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1872 &level.initial_inventory_size[0],
1873 NULL, NULL, "Number of inventory elements"
1876 ED_COUNTER_ID_MM_BALL_CONTENT,
1877 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1878 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1879 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1880 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1881 &level.num_mm_ball_contents,
1882 NULL, NULL, "Number of content elements"
1885 // ---------- element settings: configure 1 (custom elements) ---------------
1888 ED_COUNTER_ID_CUSTOM_SCORE,
1889 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1890 MIN_SCORE, MAX_SCORE,
1891 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1892 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1893 &custom_element.collect_score_initial,
1894 NULL, "CE score", " "
1897 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1898 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1899 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1900 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1901 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1902 &custom_element.collect_count_initial,
1903 NULL, "CE count", NULL
1906 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1907 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1909 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1910 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1911 &custom_element.ce_value_fixed_initial,
1912 NULL, "CE value", NULL
1915 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1916 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1918 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1919 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1920 &custom_element.ce_value_random_initial,
1921 NULL, "+random", NULL
1924 ED_COUNTER_ID_PUSH_DELAY_FIX,
1925 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1927 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1928 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1929 &custom_element.push_delay_fixed,
1930 NULL, "Push delay", NULL
1933 ED_COUNTER_ID_PUSH_DELAY_RND,
1934 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1936 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1937 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1938 &custom_element.push_delay_random,
1939 NULL, "+random", NULL
1942 ED_COUNTER_ID_DROP_DELAY_FIX,
1943 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1945 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1946 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1947 &custom_element.drop_delay_fixed,
1948 NULL, "Drop delay", NULL
1951 ED_COUNTER_ID_DROP_DELAY_RND,
1952 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1954 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1955 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1956 &custom_element.drop_delay_random,
1957 NULL, "+random", NULL
1960 // ---------- element settings: configure 2 (custom elements) ---------------
1963 ED_COUNTER_ID_MOVE_DELAY_FIX,
1964 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1966 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1967 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1968 &custom_element.move_delay_fixed,
1969 NULL, "Move delay", NULL
1972 ED_COUNTER_ID_MOVE_DELAY_RND,
1973 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1975 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1976 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1977 &custom_element.move_delay_random,
1978 NULL, "+random", NULL
1981 ED_COUNTER_ID_STEP_DELAY_FIX,
1982 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1984 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1985 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1986 &custom_element.step_delay_fixed,
1987 NULL, "Step delay", NULL
1990 ED_COUNTER_ID_STEP_DELAY_RND,
1991 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1993 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1994 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1995 &custom_element.step_delay_random,
1996 NULL, "+random", NULL
1999 ED_COUNTER_ID_EXPLOSION_DELAY,
2000 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2002 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
2003 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
2004 &custom_element.explosion_delay,
2005 NULL, "Explosion delay", NULL
2008 ED_COUNTER_ID_IGNITION_DELAY,
2009 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2011 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
2012 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
2013 &custom_element.ignition_delay,
2014 NULL, "Ignition delay", "(by fire)"
2017 // ---------- element settings: configure (group elements) ------------------
2020 ED_COUNTER_ID_GROUP_CONTENT,
2021 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
2022 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
2023 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
2024 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
2025 &group_element_info.num_elements,
2026 NULL, NULL, "Number of elements in group"
2029 // ---------- element settings: advanced (custom elements) ------------------
2032 ED_COUNTER_ID_CHANGE_DELAY_FIX,
2033 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
2035 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
2036 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
2037 &custom_element_change.delay_fixed,
2038 NULL, "CE delay", NULL,
2041 ED_COUNTER_ID_CHANGE_DELAY_RND,
2042 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2044 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
2045 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
2046 &custom_element_change.delay_random,
2047 NULL, "+random", NULL
2050 ED_COUNTER_ID_CHANGE_CONT_RND,
2051 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
2053 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
2054 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
2055 &custom_element_change.random_percentage,
2056 NULL, "Use random replace:", "%"
2067 char *text_above, *infotext;
2068 } textinput_info[ED_NUM_TEXTINPUT] =
2071 ED_TEXTINPUT_ID_LEVEL_NAME,
2072 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
2073 GADGET_ID_LEVEL_NAME,
2076 "Title:", "Title for this level"
2079 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
2080 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
2081 GADGET_ID_LEVEL_AUTHOR,
2082 MAX_LEVEL_AUTHOR_LEN,
2084 "Author:", "Author for this level"
2087 ED_TEXTINPUT_ID_LEVELSET_NAME,
2088 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
2089 GADGET_ID_LEVELSET_NAME,
2092 "Title:", "Title for this or new level set"
2095 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
2096 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
2097 GADGET_ID_LEVELSET_AUTHOR,
2098 MAX_LEVEL_AUTHOR_LEN,
2100 "Author:", "Author for this or new level set"
2103 ED_TEXTINPUT_ID_ELEMENT_NAME,
2104 -1, -1, // these values are not constant, but can change at runtime
2105 GADGET_ID_ELEMENT_NAME,
2106 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
2107 custom_element.description,
2108 NULL, "Element name"
2119 char *text_above, *text_above_cropped, *infotext;
2120 } textarea_info[ED_NUM_TEXTAREAS] =
2123 ED_TEXTAREA_ID_ENVELOPE_INFO,
2124 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
2125 GADGET_ID_ENVELOPE_INFO,
2126 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
2128 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
2132 static struct ValueTextInfo options_time_or_steps[] =
2140 static struct ValueTextInfo options_time_score_base[] =
2142 { 1, "per second/step" },
2143 { 10, "per 10 seconds/steps" },
2148 static struct ValueTextInfo options_game_engine_type[] =
2150 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
2151 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
2152 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
2153 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2154 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2159 static struct ValueTextInfo options_levelset_save_mode[] =
2161 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2162 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2167 static struct ValueTextInfo options_bd_gravity_direction[] =
2169 { GD_MV_DOWN, "down" },
2171 { GD_MV_LEFT, "left" },
2172 { GD_MV_RIGHT, "right" },
2177 static struct ValueTextInfo options_wind_direction[] =
2179 { MV_START_NONE, "none" },
2180 { MV_START_LEFT, "left" },
2181 { MV_START_RIGHT, "right" },
2182 { MV_START_UP, "up" },
2183 { MV_START_DOWN, "down" },
2188 static struct ValueTextInfo options_player_speed[] =
2195 { 16, "very fast" },
2196 { 32, "ultrafast" },
2201 static struct ValueTextInfo options_access_type[] =
2203 { EP_WALKABLE, "walkable" },
2204 { EP_PASSABLE, "passable" },
2209 static struct ValueTextInfo options_access_layer[] =
2211 { EP_ACCESSIBLE_OVER, "over" },
2212 { EP_ACCESSIBLE_INSIDE, "inside" },
2213 { EP_ACCESSIBLE_UNDER, "under" },
2218 static struct ValueTextInfo options_access_protected[] =
2220 { 0, "unprotected" },
2226 static struct ValueTextInfo options_access_direction[] =
2228 { MV_NO_DIRECTION, "no direction" },
2229 { MV_LEFT, "left" },
2230 { MV_RIGHT, "right" },
2232 { MV_DOWN, "down" },
2233 { MV_LEFT | MV_UP, "left + up" },
2234 { MV_LEFT | MV_DOWN, "left + down" },
2235 { MV_RIGHT | MV_UP, "right + up" },
2236 { MV_RIGHT | MV_DOWN, "right + down" },
2237 { MV_HORIZONTAL, "horizontal" },
2238 { MV_VERTICAL, "vertical" },
2239 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2240 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2241 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2242 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2243 { MV_ALL_DIRECTIONS, "all directions" },
2248 static struct ValueTextInfo options_walk_to_action[] =
2250 { EP_DIGGABLE, "diggable" },
2251 { EP_COLLECTIBLE_ONLY, "collectible" },
2252 { EP_DROPPABLE, "collectible & droppable" },
2253 { EP_THROWABLE, "collectible & throwable" },
2254 { EP_PUSHABLE, "pushable" },
2259 static struct ValueTextInfo options_move_pattern[] =
2261 { MV_LEFT, "left" },
2262 { MV_RIGHT, "right" },
2264 { MV_DOWN, "down" },
2265 { MV_HORIZONTAL, "horizontal" },
2266 { MV_VERTICAL, "vertical" },
2267 { MV_ALL_DIRECTIONS, "all directions" },
2268 { MV_WIND_DIRECTION, "wind direction" },
2269 { MV_TOWARDS_PLAYER, "towards player" },
2270 { MV_AWAY_FROM_PLAYER, "away from player" },
2271 { MV_ALONG_LEFT_SIDE, "along left side" },
2272 { MV_ALONG_RIGHT_SIDE, "along right side" },
2273 { MV_TURNING_LEFT, "turning left" },
2274 { MV_TURNING_RIGHT, "turning right" },
2275 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2276 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2277 { MV_TURNING_RANDOM, "turning random" },
2278 { MV_MAZE_RUNNER, "maze runner style" },
2279 { MV_MAZE_HUNTER, "maze hunter style" },
2280 { MV_WHEN_PUSHED, "when pushed" },
2281 { MV_WHEN_DROPPED, "when dropped/thrown" },
2286 static struct ValueTextInfo options_move_direction[] =
2288 { MV_START_AUTOMATIC, "automatic" },
2289 { MV_START_LEFT, "left" },
2290 { MV_START_RIGHT, "right" },
2291 { MV_START_UP, "up" },
2292 { MV_START_DOWN, "down" },
2293 { MV_START_RANDOM, "random" },
2294 { MV_START_PREVIOUS, "previous" },
2299 static struct ValueTextInfo options_move_stepsize[] =
2301 { 0, "not moving" },
2306 { 16, "very fast" },
2307 { 32, "even faster" },
2312 static struct ValueTextInfo options_move_leave_type[] =
2314 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2315 { LEAVE_TYPE_LIMITED, "change it to" },
2320 static struct ValueTextInfo options_smash_targets[] =
2322 { EP_CAN_SMASH_PLAYER, "player" },
2324 { EP_CAN_SMASH_ENEMIES, "enemies" },
2326 { EP_CAN_SMASH_EVERYTHING, "everything" },
2331 static struct ValueTextInfo options_slippery_type[] =
2333 { SLIPPERY_ANY_RANDOM, "random" },
2334 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2335 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2336 { SLIPPERY_ONLY_LEFT, "only left" },
2337 { SLIPPERY_ONLY_RIGHT, "only right" },
2342 static struct ValueTextInfo options_deadliness[] =
2344 { EP_DONT_RUN_INTO, "running into" },
2345 { EP_DONT_COLLIDE_WITH, "colliding with" },
2346 { EP_DONT_GET_HIT_BY, "getting hit by" },
2347 { EP_DONT_TOUCH, "touching" },
2352 static struct ValueTextInfo options_explosion_type[] =
2354 { EXPLODES_3X3, "3x3" },
2355 { EXPLODES_CROSS, "3+3" },
2356 { EXPLODES_1X1, "1x1" },
2361 static struct ValueTextInfo options_time_units[] =
2364 { FRAMES_PER_SECOND, "seconds" },
2369 static struct ValueTextInfo options_change_direct_action[] =
2371 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2372 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2373 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2374 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2375 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2376 { CE_ENTERED_BY_PLAYER, "entered by player" },
2377 { CE_LEFT_BY_PLAYER, "left by player" },
2378 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2379 { CE_SWITCHED, "switched" },
2380 { CE_HITTING_SOMETHING, "hitting something" },
2381 { CE_HIT_BY_SOMETHING, "hit by something" },
2383 { CE_BLOCKED, "blocked" },
2385 { CE_IMPACT, "impact (on something)" },
2386 { CE_SMASHED, "smashed (from above)" },
2388 { CE_VALUE_CHANGES, "CE value changes" },
2389 { CE_SCORE_CHANGES, "CE score changes" },
2391 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2392 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2393 { CE_UNDEFINED, " " },
2394 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2395 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2396 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2397 { CE_UNDEFINED, " " },
2398 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2399 { CE_NEXT_TO_PLAYER, "next to player" },
2404 static struct ValueTextInfo options_change_other_action[] =
2406 { CE_PLAYER_TOUCHES_X, "player touches" },
2407 { CE_PLAYER_PRESSES_X, "player presses" },
2408 { CE_PLAYER_SWITCHES_X, "player switches" },
2409 { CE_PLAYER_SNAPS_X, "player snaps" },
2410 { CE_PLAYER_PUSHES_X, "player pushes" },
2411 { CE_PLAYER_ENTERS_X, "player enters" },
2412 { CE_PLAYER_LEAVES_X, "player leaves" },
2413 { CE_PLAYER_DIGS_X, "player digs" },
2414 { CE_PLAYER_COLLECTS_X, "player collects" },
2415 { CE_PLAYER_DROPS_X, "player drops/throws" },
2416 { CE_TOUCHING_X, "touching" },
2417 { CE_HITTING_X, "hitting" },
2418 { CE_DIGGING_X, "digging" },
2419 { CE_HIT_BY_X, "hit by" },
2420 { CE_SWITCH_OF_X, "switch of" },
2421 { CE_CHANGE_OF_X, "change by page of" },
2422 { CE_EXPLOSION_OF_X, "explosion of" },
2423 { CE_MOVE_OF_X, "move of" },
2424 { CE_CREATION_OF_X, "creation of" },
2425 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2426 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2427 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2428 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2429 { CE_UNDEFINED, " " },
2430 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2431 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2432 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2433 { CE_UNDEFINED, " " },
2434 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2435 { CE_PLAYER_NEXT_TO_X, "player next to" },
2436 { CE_NEXT_TO_X, "next to" },
2441 static struct ValueTextInfo options_change_trigger_side[] =
2443 { CH_SIDE_LEFT, "left" },
2444 { CH_SIDE_RIGHT, "right" },
2445 { CH_SIDE_TOP, "top" },
2446 { CH_SIDE_BOTTOM, "bottom" },
2447 { CH_SIDE_LEFT_RIGHT, "left/right" },
2448 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2449 { CH_SIDE_ANY, "any" },
2454 static struct ValueTextInfo options_change_trigger_player[] =
2456 { CH_PLAYER_1, "1" },
2457 { CH_PLAYER_2, "2" },
2458 { CH_PLAYER_3, "3" },
2459 { CH_PLAYER_4, "4" },
2460 { CH_PLAYER_ANY, "any" },
2465 static struct ValueTextInfo options_change_trigger_page[] =
2476 { (1u << 9), "10" },
2477 { (1u << 10), "11" },
2478 { (1u << 11), "12" },
2479 { (1u << 12), "13" },
2480 { (1u << 13), "14" },
2481 { (1u << 14), "15" },
2482 { (1u << 15), "16" },
2483 { (1u << 16), "17" },
2484 { (1u << 17), "18" },
2485 { (1u << 18), "19" },
2486 { (1u << 19), "20" },
2487 { (1u << 20), "21" },
2488 { (1u << 21), "22" },
2489 { (1u << 22), "23" },
2490 { (1u << 23), "24" },
2491 { (1u << 24), "25" },
2492 { (1u << 25), "26" },
2493 { (1u << 26), "27" },
2494 { (1u << 27), "28" },
2495 { (1u << 28), "29" },
2496 { (1u << 29), "30" },
2497 { (1u << 30), "31" },
2498 { (1u << 31), "32" },
2499 { CH_PAGE_ANY, "any" },
2504 static struct ValueTextInfo options_change_replace_when[] =
2506 { CP_WHEN_EMPTY, "empty" },
2507 { CP_WHEN_WALKABLE, "walkable" },
2508 { CP_WHEN_DIGGABLE, "diggable" },
2509 { CP_WHEN_COLLECTIBLE, "collectible" },
2510 { CP_WHEN_REMOVABLE, "removable" },
2511 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2516 static struct ValueTextInfo options_action_type[] =
2518 { CA_NO_ACTION, "no action" },
2519 { CA_UNDEFINED, " " },
2520 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2521 { CA_RESTART_LEVEL, "restart level" },
2522 { CA_SHOW_ENVELOPE, "show envelope" },
2523 { CA_SET_LEVEL_TIME, "set time" },
2524 { CA_SET_LEVEL_SCORE, "set score" },
2525 { CA_SET_LEVEL_GEMS, "set gems" },
2526 { CA_SET_LEVEL_WIND, "set wind dir." },
2527 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2528 { CA_UNDEFINED, " " },
2529 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2530 { CA_MOVE_PLAYER, "move player" },
2531 { CA_MOVE_PLAYER_NEW, "move player new" },
2532 { CA_EXIT_PLAYER, "exit player" },
2533 { CA_KILL_PLAYER, "kill player" },
2534 { CA_SET_PLAYER_KEYS, "set keys" },
2535 { CA_SET_PLAYER_SPEED, "set speed" },
2536 { CA_SET_PLAYER_SHIELD, "set shield" },
2537 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2538 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2539 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2540 { CA_UNDEFINED, " " },
2541 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2542 { CA_SET_CE_VALUE, "set CE value" },
2543 { CA_SET_CE_SCORE, "set CE score" },
2544 { CA_SET_CE_ARTWORK, "set CE artwork" },
2545 { CA_UNDEFINED, " " },
2546 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2547 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2552 static struct ValueTextInfo options_action_mode_none[] =
2554 { CA_MODE_UNDEFINED, " " },
2559 static struct ValueTextInfo options_action_mode_assign[] =
2561 { CA_MODE_SET, "=" },
2566 static struct ValueTextInfo options_action_mode_add_remove[] =
2568 { CA_MODE_ADD, "+" },
2569 { CA_MODE_SUBTRACT, "-" },
2574 static struct ValueTextInfo options_action_mode_calculate[] =
2576 { CA_MODE_SET, "=" },
2577 { CA_MODE_ADD, "+" },
2578 { CA_MODE_SUBTRACT, "-" },
2579 { CA_MODE_MULTIPLY, "*" },
2580 { CA_MODE_DIVIDE, "/" },
2581 { CA_MODE_MODULO, "%" },
2586 static struct ValueTextInfo options_action_arg_none[] =
2588 { CA_ARG_UNDEFINED, " " },
2593 static struct ValueTextInfo options_action_arg_player[] =
2595 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2596 { CA_ARG_PLAYER_1, "1" },
2597 { CA_ARG_PLAYER_2, "2" },
2598 { CA_ARG_PLAYER_3, "3" },
2599 { CA_ARG_PLAYER_4, "4" },
2600 { CA_ARG_PLAYER_ANY, "any" },
2601 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2602 { CA_ARG_PLAYER_ACTION, "action ->" },
2607 static struct ValueTextInfo options_action_arg_number[] =
2609 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2616 { CA_ARG_10, "10" },
2617 { CA_ARG_100, "100" },
2618 { CA_ARG_1000, "1000" },
2619 { CA_ARG_UNDEFINED, " " },
2620 { CA_ARG_NUMBER_MIN, "min" },
2621 { CA_ARG_NUMBER_MAX, "max" },
2622 { CA_ARG_UNDEFINED, " " },
2623 { CA_ARG_NUMBER_RESET, "reset" },
2624 { CA_ARG_UNDEFINED, " " },
2625 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2626 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2627 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2628 { CA_ARG_UNDEFINED, " " },
2629 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2630 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2631 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2632 { CA_ARG_UNDEFINED, " " },
2633 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2634 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2635 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2636 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2637 { CA_ARG_UNDEFINED, " " },
2638 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2639 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2640 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2641 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2646 static struct ValueTextInfo options_action_arg_value[] =
2648 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2655 { CA_ARG_10, "10" },
2656 { CA_ARG_100, "100" },
2657 { CA_ARG_1000, "1000" },
2658 { CA_ARG_UNDEFINED, " " },
2659 { CA_ARG_NUMBER_MIN, "min" },
2660 { CA_ARG_NUMBER_MAX, "max" },
2661 { CA_ARG_UNDEFINED, " " },
2662 { CA_ARG_NUMBER_RESET, "reset" },
2663 { CA_ARG_UNDEFINED, " " },
2664 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2665 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2666 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2667 { CA_ARG_UNDEFINED, " " },
2668 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2669 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2670 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2671 { CA_ARG_UNDEFINED, " " },
2672 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2673 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2674 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2675 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2676 { CA_ARG_UNDEFINED, " " },
2677 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2678 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2679 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2680 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2681 { CA_ARG_UNDEFINED, " " },
2682 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2683 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2684 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2685 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2690 static struct ValueTextInfo options_action_arg_envelope[] =
2692 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2697 { CA_ARG_UNDEFINED, " " },
2698 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2699 { CA_ARG_ELEMENT_TARGET, "target" },
2700 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2701 { CA_ARG_ELEMENT_ACTION, "action ->" },
2706 static struct ValueTextInfo options_action_arg_key[] =
2708 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2717 { CA_ARG_UNDEFINED, " " },
2718 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2719 { CA_ARG_ELEMENT_TARGET, "target" },
2720 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2721 { CA_ARG_ELEMENT_ACTION, "action ->" },
2726 static struct ValueTextInfo options_action_arg_speed[] =
2728 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2729 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2730 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2731 { CA_ARG_SPEED_SLOW, "slow" },
2732 { CA_ARG_SPEED_NORMAL, "normal" },
2733 { CA_ARG_SPEED_FAST, "fast" },
2734 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2735 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2736 { CA_ARG_UNDEFINED, " " },
2737 { CA_ARG_SPEED_SLOWER, "slower" },
2738 { CA_ARG_SPEED_FASTER, "faster" },
2739 { CA_ARG_UNDEFINED, " " },
2740 { CA_ARG_SPEED_RESET, "reset" },
2745 static struct ValueTextInfo options_action_arg_shield[] =
2747 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2748 { CA_ARG_SHIELD_OFF, "off" },
2749 { CA_ARG_SHIELD_NORMAL, "normal" },
2750 { CA_ARG_SHIELD_DEADLY, "deadly" },
2755 static struct ValueTextInfo options_action_arg_artwork[] =
2757 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2758 { CA_ARG_ELEMENT_TARGET, "target" },
2759 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2760 { CA_ARG_ELEMENT_ACTION, "action ->" },
2761 { CA_ARG_UNDEFINED, " " },
2762 { CA_ARG_ELEMENT_RESET, "reset" },
2767 static struct ValueTextInfo options_action_arg_gravity[] =
2769 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2770 { CA_ARG_GRAVITY_ON, "on" },
2771 { CA_ARG_GRAVITY_OFF, "off" },
2772 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2777 static struct ValueTextInfo options_action_arg_direction[] =
2779 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2780 { CA_ARG_DIRECTION_NONE, "none" },
2781 { CA_ARG_DIRECTION_LEFT, "left" },
2782 { CA_ARG_DIRECTION_RIGHT, "right" },
2783 { CA_ARG_DIRECTION_UP, "up" },
2784 { CA_ARG_DIRECTION_DOWN, "down" },
2785 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2786 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2791 static struct ValueTextInfo options_action_arg_scan_mode[] =
2793 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2794 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2795 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2800 static struct ValueTextInfo options_action_arg_inventory[] =
2802 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2803 { CA_ARG_ELEMENT_TARGET, "+ target" },
2804 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2805 { CA_ARG_ELEMENT_ACTION, "+ action" },
2806 { CA_ARG_UNDEFINED, " " },
2807 { CA_ARG_INVENTORY_RM_HEADLINE, "[remove]" },
2808 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2809 { CA_ARG_INVENTORY_RM_TRIGGER, "- trigger" },
2810 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2811 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2812 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2813 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2814 { CA_ARG_UNDEFINED, " " },
2815 { CA_ARG_INVENTORY_RESET, "reset" },
2820 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2821 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2826 static struct ValueTextInfo options_group_choice_mode[] =
2828 { ANIM_RANDOM, "random" },
2829 { ANIM_LOOP, "loop" },
2830 { ANIM_LINEAR, "linear" },
2831 { ANIM_PINGPONG, "pingpong" },
2832 { ANIM_PINGPONG2, "pingpong 2" },
2833 { ANIM_LEVEL_NR, "level number" },
2838 static struct ValueTextInfo options_bd_scheduling_type[] =
2840 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2841 { GD_SCHEDULING_BD1, "BD1" },
2842 { GD_SCHEDULING_BD2, "BD2" },
2843 { GD_SCHEDULING_PLCK, "Construction Kit" },
2844 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2845 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2846 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2851 static struct ValueTextInfo *action_arg_modes[] =
2853 options_action_mode_none,
2854 options_action_mode_assign,
2855 options_action_mode_add_remove,
2856 options_action_mode_calculate,
2863 struct ValueTextInfo *options;
2865 action_arg_options[] =
2867 { CA_NO_ACTION, 0, options_action_arg_none, },
2868 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2869 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2870 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2871 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2872 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2873 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2874 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2875 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2876 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2877 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2878 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2879 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2880 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2881 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2882 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2883 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2884 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2885 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2886 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2887 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2888 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2898 int gadget_id_align;
2899 int size; // char size of selectbox or '-1' (dynamically determined)
2900 struct ValueTextInfo *options;
2902 char *text_above, *text_left, *text_right, *infotext;
2903 } selectbox_info[ED_NUM_SELECTBOX] =
2905 // ---------- level and editor settings -------------------------------------
2908 ED_SELECTBOX_ID_TIME_OR_STEPS,
2909 -1, ED_LEVEL_SETTINGS_YPOS(8),
2910 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2912 options_time_or_steps,
2913 &level.use_step_counter,
2914 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2917 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2918 -1, ED_LEVEL_SETTINGS_YPOS(10),
2919 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2921 options_time_score_base,
2922 &level.time_score_base,
2923 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2926 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2927 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2928 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2930 options_game_engine_type,
2931 &level.game_engine_type,
2932 NULL, "Game engine:", NULL, "Select game engine"
2935 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2936 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(1),
2937 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2939 options_bd_scheduling_type,
2940 &level.bd_scheduling_type,
2941 NULL, "Scheduling type:", NULL, "Select level timing"
2944 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2945 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2946 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2948 options_levelset_save_mode,
2949 &levelset_save_mode,
2950 "Action:", NULL, NULL, "Select action when saving level set"
2953 // ---------- element settings: configure (several elements) ----------------
2956 ED_SELECTBOX_ID_WIND_DIRECTION,
2957 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2958 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2960 options_wind_direction,
2961 &level.wind_direction_initial,
2962 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2965 ED_SELECTBOX_ID_PLAYER_SPEED,
2966 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2967 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2969 options_player_speed,
2970 &level.initial_player_stepsize[0],
2971 NULL, "Initial player speed:", NULL, "Select initial player speed"
2974 ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
2975 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2976 GADGET_ID_BD_GRAVITY_DIRECTION, GADGET_ID_NONE,
2978 options_bd_gravity_direction,
2979 &level.bd_gravity_direction,
2980 NULL, "Gravity direction:", NULL, "Select initial gravity direction"
2983 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2984 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2985 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2987 options_group_choice_mode,
2988 &level.mm_ball_choice_mode,
2989 NULL, "Choice type:", NULL, "Select type of content choice"
2992 // ---------- element settings: configure 1 (custom elements) ---------------
2995 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2996 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2997 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2999 options_access_type,
3000 &custom_element.access_type,
3001 NULL, NULL, NULL, "Select type of access to this field"
3004 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
3005 -1, ED_ELEMENT_SETTINGS_YPOS(2),
3006 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
3008 options_access_layer,
3009 &custom_element.access_layer,
3010 NULL, NULL, NULL, "Select layer of access for this field"
3013 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
3014 -1, ED_ELEMENT_SETTINGS_YPOS(2),
3015 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
3017 options_access_protected,
3018 &custom_element.access_protected,
3019 NULL, NULL, NULL, "Select protected access for this field"
3022 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
3023 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
3024 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
3026 options_access_direction,
3027 &custom_element.access_direction,
3028 NULL, "from", NULL, "Select access direction for this field"
3031 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
3032 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3033 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
3035 options_walk_to_action,
3036 &custom_element.walk_to_action,
3037 NULL, NULL, NULL, "Select diggable/collectible/pushable"
3040 // ---------- element settings: configure 2 (custom elements) ---------------
3043 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
3044 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
3045 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
3047 options_move_pattern,
3048 &custom_element.move_pattern,
3049 NULL, "Can move", NULL, "Select element move pattern"
3052 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
3053 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3054 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
3056 options_move_direction,
3057 &custom_element.move_direction_initial,
3058 NULL, "Starts moving", NULL, "Select initial element move direction"
3061 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
3062 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3063 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
3065 options_move_stepsize,
3066 &custom_element.move_stepsize,
3067 NULL, "Move/fall speed", NULL, "Select speed of element movement"
3070 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
3071 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
3072 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
3074 options_move_leave_type,
3075 &custom_element.move_leave_type,
3076 // left text with leading spaces to place gadget next to "can dig" gadget
3077 // (needed because drawing area gadgets created after selectbox gadgets)
3078 // NULL, "can dig: can", ":", "leave behind or change element"
3079 NULL, " Can", ":", "Select leave behind or change element"
3082 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
3083 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3084 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
3086 options_smash_targets,
3087 &custom_element.smash_targets,
3088 NULL, "Can smash", NULL, "Select elements that can be smashed"
3091 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
3092 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3093 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
3095 options_slippery_type,
3096 &custom_element.slippery_type,
3097 NULL, "Slippery", NULL, "Select where other elements fall down"
3100 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
3101 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
3102 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
3105 &custom_element.deadliness,
3106 NULL, "Deadly when", NULL, "Select deadliness of element"
3109 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
3110 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
3111 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
3113 options_explosion_type,
3114 &custom_element.explosion_type,
3115 NULL, "Can explode", NULL, "Select explosion type"
3118 // ---------- element settings: advanced (custom elements) ------------------
3121 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
3122 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
3123 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
3126 &custom_element_change.delay_frames,
3127 NULL, "Delay time given in", NULL, "Select delay time units for change"
3130 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
3131 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
3132 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
3134 options_change_direct_action,
3135 &custom_element_change.direct_action,
3136 NULL, NULL, NULL, "Select type of direct action"
3139 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
3140 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
3141 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
3143 options_change_other_action,
3144 &custom_element_change.other_action,
3145 NULL, NULL, "element:", "Select type of other element action"
3148 ED_SELECTBOX_ID_CHANGE_SIDE,
3149 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
3150 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
3152 options_change_trigger_side,
3153 &custom_element_change.trigger_side,
3154 NULL, "at", "side", "Select element side triggering change"
3157 ED_SELECTBOX_ID_CHANGE_PLAYER,
3158 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3159 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
3161 options_change_trigger_player,
3162 &custom_element_change.trigger_player,
3163 NULL, "Player:", " ", "Select player that causes change"
3166 ED_SELECTBOX_ID_CHANGE_PAGE,
3167 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3168 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
3170 options_change_trigger_page,
3171 &custom_element_change.trigger_page,
3172 NULL, "Page:", NULL, "Select change page that causes change"
3175 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3176 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3177 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3179 options_change_replace_when,
3180 &custom_element_change.replace_when,
3181 NULL, "Replace when", NULL, "Select which elements can be replaced"
3184 ED_SELECTBOX_ID_ACTION_TYPE,
3185 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3186 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3188 options_action_type,
3189 &custom_element_change.action_type,
3190 NULL, NULL, NULL, "Select action on specified condition"
3193 ED_SELECTBOX_ID_ACTION_MODE,
3194 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3195 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3197 options_action_mode_none,
3198 &custom_element_change.action_mode,
3199 NULL, NULL, NULL, "Select action operator"
3202 ED_SELECTBOX_ID_ACTION_ARG,
3203 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3204 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3206 options_action_arg_none,
3207 &custom_element_change.action_arg,
3208 NULL, NULL, NULL, "Select action parameter"
3211 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3212 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3213 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3215 options_change_page,
3216 &custom_element.current_change_page,
3217 NULL, NULL, NULL, "Select element change page"
3220 // ---------- element settings: configure (group elements) ------------------
3223 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3224 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3225 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3227 options_group_choice_mode,
3228 &group_element_info.choice_mode,
3229 NULL, "Choice type:", NULL, "Select type of group element choice"
3238 int gadget_id_align;
3241 char *text_above, *text_left, *text_right, *infotext;
3242 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3244 // ---------- level and editor settings (tabs) ------------------------------
3247 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3248 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3249 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3251 NULL, NULL, NULL, "Configure level settings"
3254 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3256 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3258 NULL, NULL, NULL, "Update this or create new level set"
3261 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3263 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3265 NULL, NULL, NULL, "Configure editor settings"
3268 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3270 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3272 NULL, NULL, NULL, "Configure game engine settings"
3275 // ---------- engine settings (tabs) ----------------------------------------
3278 ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG,
3279 ED_ENGINE_TABS_XPOS(0), ED_ENGINE_TABS_YPOS(0),
3280 GADGET_ID_ENGINECONFIG_CONFIG, GADGET_ID_NONE,
3282 NULL, NULL, NULL, "Configure game engine settings"
3285 ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS,
3287 GADGET_ID_ENGINECONFIG_COLORS, GADGET_ID_ENGINECONFIG_CONFIG,
3289 NULL, NULL, NULL, "Configure game engine colors"
3292 // ---------- element settings (tabs) ---------------------------------------
3295 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3296 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3297 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3299 NULL, NULL, NULL, "Show information about element"
3302 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3304 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3306 NULL, NULL, NULL, "Configure element properties"
3309 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3311 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3313 NULL, NULL, NULL, "Configure element properties, part 1"
3316 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3318 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3320 NULL, NULL, NULL, "Configure element properties, part 2"
3323 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3325 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3327 NULL, NULL, NULL, "Configure custom element change pages"
3330 // ---------- level and editor settings (buttons) ---------------------------
3333 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3334 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3335 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3337 NULL, NULL, NULL, "Update or create level set"
3340 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3341 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3342 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3344 NULL, NULL, "this level as level template",
3345 "Save current settings as new template"
3348 // ---------- element settings (buttons) ------------------------------------
3351 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3353 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3355 NULL, " ", "As Template",
3356 "Save current settings as new template"
3359 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3361 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3363 NULL, NULL, NULL, "Add new change page"
3366 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3368 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3370 NULL, NULL, NULL, "Delete current change page"
3380 int gadget_id_align;
3381 char *text_left, *text_right, *infotext;
3382 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3385 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3386 IMG_EDITOR_COUNTER_DOWN,
3387 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3388 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3389 NULL, NULL, "Select previous change page"
3392 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3393 IMG_EDITOR_COUNTER_UP,
3394 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3395 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3396 NULL, "Change page", "Select next change page"
3399 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3400 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3401 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3402 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3403 " ", NULL, "Copy settings from this change page"
3406 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3407 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3408 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3409 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3410 NULL, NULL, "Paste settings to this change page"
3417 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3425 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3428 ED_SCROLLBUTTON_ID_AREA_UP,
3429 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3430 GADGET_ID_SCROLL_UP,
3431 "Scroll level editing area up"
3434 ED_SCROLLBUTTON_ID_AREA_DOWN,
3435 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3436 GADGET_ID_SCROLL_DOWN,
3437 "Scroll level editing area down"
3440 ED_SCROLLBUTTON_ID_AREA_LEFT,
3441 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3442 GADGET_ID_SCROLL_LEFT,
3443 "Scroll level editing area left"
3446 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3447 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3448 GADGET_ID_SCROLL_RIGHT,
3449 "Scroll level editing area right"
3452 ED_SCROLLBUTTON_ID_LIST_UP,
3453 IMG_EDITOR_PALETTE_SCROLL_UP,
3454 GADGET_ID_SCROLL_LIST_UP,
3455 "Scroll element list up ('Page Up')"
3458 ED_SCROLLBUTTON_ID_LIST_DOWN,
3459 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3460 GADGET_ID_SCROLL_LIST_DOWN,
3461 "Scroll element list down ('Page Down')"
3469 int wheel_x, wheel_y;
3470 int wheel_width, wheel_height;
3471 } scrollbar_pos[ED_NUM_SCROLLBARS];
3480 } scrollbar_info[ED_NUM_SCROLLBARS] =
3483 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3484 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3485 GD_TYPE_SCROLLBAR_HORIZONTAL,
3486 GADGET_ID_SCROLL_HORIZONTAL,
3487 "Scroll level editing area horizontally"
3490 ED_SCROLLBAR_ID_AREA_VERTICAL,
3491 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3492 GD_TYPE_SCROLLBAR_VERTICAL,
3493 GADGET_ID_SCROLL_VERTICAL,
3494 "Scroll level editing area vertically"
3497 ED_SCROLLBAR_ID_LIST_VERTICAL,
3498 IMG_EDITOR_PALETTE_SCROLLBAR,
3499 GD_TYPE_SCROLLBAR_VERTICAL,
3500 GADGET_ID_SCROLL_LIST_VERTICAL,
3501 "Scroll element list vertically"
3511 int gadget_id_align;
3512 int radio_button_nr;
3515 char *text_left, *text_right, *infotext;
3516 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3519 ED_RADIOBUTTON_ID_PERCENTAGE,
3520 -1, ED_LEVEL_SETTINGS_YPOS(0),
3521 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3522 RADIO_NR_RANDOM_ELEMENTS,
3523 &random_placement_method, RANDOM_USE_PERCENTAGE,
3524 " ", "percentage", "Use percentage for random elements"
3527 ED_RADIOBUTTON_ID_QUANTITY,
3528 -1, ED_LEVEL_SETTINGS_YPOS(0),
3529 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3530 RADIO_NR_RANDOM_ELEMENTS,
3531 &random_placement_method, RANDOM_USE_QUANTITY,
3532 " ", "quantity", "Use quantity for random elements"
3541 int gadget_id_align;
3543 char *text_above, *text_left, *text_right, *infotext;
3544 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3546 // ---------- level and editor settings -------------------------------------
3549 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3550 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3551 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3552 &level.auto_count_gems,
3554 "Automatically count gems needed", "Set counter to number of gems"
3557 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3558 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3559 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3560 &level.rate_time_over_score,
3562 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3565 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3566 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3567 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3568 &levelset_use_levelset_artwork,
3570 "Use current custom artwork", "Use custom artwork of this level set"
3573 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3574 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3575 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3576 &levelset_copy_level_template,
3578 "Copy current level template", "Copy level template of this level set"
3581 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3582 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3583 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3584 &random_placement_background_restricted,
3586 "Restrict random placement to:", "Set random placement restriction"
3589 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3590 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3591 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3592 &setup.editor.use_template_for_new_levels,
3593 "Template for new levels and CE/GE:", NULL,
3594 "Use template for new levels", "Use template for level properties"
3597 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3598 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3599 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3600 &level.use_custom_template,
3602 "Use template for custom elements", "Use template for custom properties"
3605 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3606 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(0),
3607 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3608 &level.bd_intermission,
3609 "Boulder Dash game engine settings:", NULL,
3610 "Intermission", "Level is an intermission level"
3613 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3614 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(2),
3615 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3616 &level.bd_pal_timing,
3618 "PAL timing", "Use slower timer (like PAL C64)"
3621 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3622 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(6),
3623 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3624 &level.bd_line_shifting_borders,
3625 "Compatibility settings:", NULL,
3626 "Line-shifting borders", "Use line-shifting wrap-around"
3629 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3630 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(7),
3631 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3632 &level.bd_scan_first_and_last_row,
3634 "Scan first and last row", "Also process top/bottom border rows"
3637 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3638 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(8),
3639 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3640 &level.bd_short_explosions,
3642 "Short explosions", "Use four game cycles for explosions"
3645 // ---------- element settings: configure (various elements) ----------------
3648 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3649 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3650 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3651 &stick_element_properties_window,
3653 "Stick this screen to edit content", "Stick this screen to edit content"
3656 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3657 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3658 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3659 &level.em_slippery_gems,
3661 "Slip down from certain flat walls", "Use EM/DC style slipping behaviour"
3664 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3665 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3666 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3667 &level.em_explodes_by_fire,
3669 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3672 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3673 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3674 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3675 &level.use_spring_bug,
3677 "Use spring pushing bug", "Use odd spring pushing behaviour"
3680 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3681 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3682 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3683 &level.use_time_orb_bug,
3685 "Use time orb bug", "Use odd time orb behaviour"
3688 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3689 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3690 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3691 &level.use_life_bugs,
3693 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3696 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3697 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3698 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3701 "Create single random element", "Only create one element from content"
3704 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3705 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3706 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3707 &level.ball_active_initial,
3709 "Magic ball initially activated", "Activate magic ball after level start"
3712 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3713 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3714 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3715 &level.grow_into_diggable,
3717 "Can grow into anything diggable", "Grow into more than just sand"
3720 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3721 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3722 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3723 &level.sb_fields_needed,
3725 "All fields need to be filled", "Require all SB fields to be solved"
3728 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3729 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3730 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3731 &level.sb_objects_needed,
3733 "All objects need to be placed", "Require all SB objects to be solved"
3736 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3737 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3738 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3739 &level.auto_exit_sokoban,
3741 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3744 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3745 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3746 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3747 &level.solved_by_one_player,
3749 "Only one player must enter exit", "Level solved by first player in exit"
3752 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3753 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3754 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3755 &level.finish_dig_collect,
3757 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3760 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3761 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3762 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3763 &level.keep_walkable_ce,
3765 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3768 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3769 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3770 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3771 &level.continuous_snapping,
3773 "Continuous snapping", "Use snapping without releasing key"
3776 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3777 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3778 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3779 &level.block_snap_field,
3781 "Block snapped field when snapping", "Use snapping delay to show animation"
3784 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3785 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3786 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3787 &level.block_last_field,
3789 "Block last field when moving", "Player blocks last field when moving"
3792 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3793 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3794 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3795 &level.sp_block_last_field,
3797 "Block last field when moving", "Player blocks last field when moving"
3800 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3801 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3802 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3803 &level.instant_relocation,
3805 "No scrolling when relocating", "Player gets relocated without delay"
3808 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3809 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3810 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3811 &level.shifted_relocation,
3813 "No centering when relocating", "Level not centered after relocation"
3816 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3817 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3818 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3819 &level.lazy_relocation,
3821 "Only redraw off-screen relocation", "No redraw if relocation target visible"
3824 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3825 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3826 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3827 &level.use_start_element[0],
3829 "Use level start element:", "Start level at this element's position"
3832 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3833 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3834 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3835 &level.use_artwork_element[0],
3837 "Use artwork from element:", "Use player artwork from other element"
3840 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3841 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3842 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3843 &level.use_explosion_element[0],
3845 "Use explosion from element:", "Use explosion properties from element"
3848 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3849 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3850 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3851 &level.initial_player_gravity[0],
3853 "Use initial gravity", "Set initial player gravity"
3856 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3857 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3858 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3859 &level.use_initial_inventory[0],
3861 "Use initial inventory:", "Use collected elements on level start"
3864 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3865 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3866 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3867 &level.can_pass_to_walkable,
3869 "Can pass to walkable element", "Player can pass to empty or walkable"
3872 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3873 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3874 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3875 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3877 "Can fall into acid (with gravity)", "Player can fall into acid pool"
3880 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3881 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3882 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3883 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3885 "Can move into acid", "Element can move into acid pool"
3888 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3889 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3890 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3891 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3893 "Deadly when colliding with", "Element is deadly when hitting player"
3896 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3897 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3898 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3899 &level.bd_diagonal_movements,
3901 "Can move diagonally", "Player can move diagonally"
3904 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3905 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3906 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3907 &level.bd_topmost_player_active,
3909 "Topmost player is active", "Use first player found on playfield"
3912 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3913 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3914 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3915 &level.bd_push_mega_rock_with_sweet,
3917 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3920 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE,
3921 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3922 GADGET_ID_BD_MAGIC_WALL_ZERO_INFINITE, GADGET_ID_NONE,
3923 &level.bd_magic_wall_zero_infinite,
3925 "Run forever if duration is zero", "Run infinitely if timer is zero"
3928 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3929 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3930 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3931 &level.bd_magic_wall_wait_hatching,
3933 "Wait for player's birth", "Timer start waits for player's birth"
3936 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3937 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3938 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3939 &level.bd_magic_wall_stops_amoeba,
3941 "Stop amoeba and turn to diamonds", "Activation changes amoeba to diamonds"
3944 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_BREAK_SCAN,
3945 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3946 GADGET_ID_BD_MAGIC_WALL_BREAK_SCAN, GADGET_ID_NONE,
3947 &level.bd_magic_wall_break_scan,
3949 "Emulate amoeba bug in BD1", "Use buggy BD1 behavior"
3952 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3953 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3954 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3955 &level.bd_amoeba_wait_for_hatching,
3957 "Wait for player's birth", "Timer start waits for player's birth"
3960 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3961 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3962 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3963 &level.bd_amoeba_start_immediately,
3965 "Start growing immediately", "Start slow growth time immediately"
3968 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3969 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3970 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3971 &level.bd_amoeba_2_explode_by_amoeba,
3973 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3976 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3977 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3978 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3979 &level.bd_voodoo_collects_diamonds,
3981 "Can collect diamonds", "Can collect diamonds for the player"
3984 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3985 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3986 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3987 &level.bd_voodoo_hurt_kills_player,
3989 "Player is killed if hurt", "If hurt in any way, player is killed"
3992 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3993 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3994 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3995 &level.bd_voodoo_dies_by_rock,
3997 "Killed by falling rock", "Can be killed by a falling rock"
4000 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
4001 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4002 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
4003 &level.bd_voodoo_vanish_by_explosion,
4005 "Disappears in explosions", "Can be destroyed by explosions"
4008 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
4009 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4010 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
4011 &level.bd_slime_is_predictable,
4013 "Slime is predictable", "Use predictable random numbers"
4016 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
4017 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4018 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
4019 &level.bd_change_expanding_wall,
4021 "Change direction", "Switch horizontal/vertical direction"
4024 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
4025 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4026 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
4027 &level.bd_replicators_active,
4029 "Active at start", "Replicators start in active state"
4032 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
4033 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4034 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE, GADGET_ID_NONE,
4035 &level.bd_conveyor_belts_active,
4037 "Active at start", "Conveyor belts start in active state"
4040 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
4041 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4042 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
4043 &level.bd_conveyor_belts_changed,
4045 "Change direction", "Switch conveyor belt direction"
4048 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
4049 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4050 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
4051 &level.bd_water_cannot_flow_down,
4053 "Does not flow downwards", "Water can only flow up, left and right"
4056 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
4057 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4058 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR, GADGET_ID_NONE,
4059 &level.bd_hammer_walls_reappear,
4061 "Hammered walls reappear", "Hammered walls reappear after delay"
4064 ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS,
4065 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4066 GADGET_ID_BD_INFINITE_ROCKETS, GADGET_ID_NONE,
4067 &level.bd_infinite_rockets,
4069 "Infinite rockets", "Rocket launcher has infinite rockets"
4072 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
4073 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4074 GADGET_ID_BD_CREATURES_START_BACKWARDS, GADGET_ID_NONE,
4075 &level.bd_creatures_start_backwards,
4077 "Creatures start moving backwards", "Creatures start in opposite direction"
4080 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
4081 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4082 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING, GADGET_ID_NONE,
4083 &level.bd_creatures_turn_on_hatching,
4085 "Creatures auto turn on hatching", "Creatures change direction on hatching"
4088 ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
4089 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4090 GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE, GADGET_ID_NONE,
4091 &level.bd_gravity_switch_active,
4093 "Gravity switch active at start", "Gravity switch starts in active state"
4096 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
4097 ED_LEVEL_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4098 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
4099 &level.bd_gravity_affects_all,
4101 "Gravity change affects everything", "Gravity affects all falling objects"
4104 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
4105 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4106 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
4107 &level.envelope[0].autowrap,
4109 "Auto-wrap", "Automatically wrap envelope text"
4112 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
4113 -1, ED_ELEMENT_SETTINGS_YPOS(1),
4114 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
4115 &level.envelope[0].centered,
4117 "Centered", "Automatically center envelope text"
4120 ED_CHECKBUTTON_ID_MM_LASER_RED,
4121 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4122 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
4123 &level.mm_laser_red,
4124 "Choose color components for laser:", NULL,
4125 "Red", "Use red color components in laser"
4128 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
4129 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4130 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
4131 &level.mm_laser_green,
4133 "Green", "Use green color components in laser"
4136 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
4137 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4138 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
4139 &level.mm_laser_blue,
4141 "Blue", "Use blue color components in laser"
4144 ED_CHECKBUTTON_ID_DF_LASER_RED,
4145 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4146 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
4147 &level.df_laser_red,
4148 "Choose color components for laser:", NULL,
4149 "Red", "Use red color components in laser"
4152 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
4153 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4154 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
4155 &level.df_laser_green,
4157 "Green", "Use green color components in laser"
4160 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
4161 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4162 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
4163 &level.df_laser_blue,
4165 "Blue", "Use blue color components in laser"
4168 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
4169 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
4170 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
4171 &level.rotate_mm_ball_content,
4173 "Randomly rotate created content", "Randomly rotate newly created content"
4176 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
4177 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
4178 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
4179 &level.explode_mm_ball,
4181 "Explode ball instead of melting", "Use explosion to release ball content"
4184 // ---------- element settings: configure 1 (custom elements) ---------------
4187 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
4188 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4189 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
4190 &custom_element.use_gfx_element,
4192 "Use graphic of element:", "Use existing element graphic"
4195 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
4196 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
4197 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
4198 &level.use_custom_template,
4200 "Use template", "Use template for custom properties"
4203 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
4204 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4205 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
4206 &custom_element_properties[EP_ACCESSIBLE],
4208 NULL, "Player can walk to or pass this field"
4211 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
4212 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4213 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
4214 &custom_element_properties[EP_GRAVITY_REACHABLE],
4216 "Reachable despite gravity", "Player can walk/dig despite gravity"
4219 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
4220 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4221 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
4222 &custom_element.use_last_ce_value,
4224 "Use last CE value after change", "Use last CE value after change"
4227 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
4228 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4229 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
4230 &custom_element_properties[EP_WALK_TO_OBJECT],
4232 NULL, "Player can dig/collect/push element"
4235 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
4236 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4237 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
4238 &custom_element_properties[EP_INDESTRUCTIBLE],
4240 "Indestructible", "Element is indestructible"
4243 // ---------- element settings: configure 2 (custom elements) ---------------
4246 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
4247 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4248 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
4249 &custom_element_properties[EP_CAN_MOVE],
4251 NULL, "Element can move with some pattern"
4254 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
4255 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4256 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
4257 &custom_element_properties[EP_CAN_FALL],
4259 "Can fall", "Element can fall down"
4262 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
4263 -1, ED_ELEMENT_SETTINGS_YPOS(8),
4264 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
4265 &custom_element_properties[EP_CAN_SMASH],
4267 NULL, "Element can smash other elements"
4270 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4271 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4272 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4273 &custom_element_properties[EP_SLIPPERY],
4275 NULL, "Other elements can fall down from it"
4278 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4279 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4280 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4281 &custom_element_properties[EP_DEADLY],
4283 NULL, "Element can kill the player"
4286 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4287 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4288 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4289 &custom_element_properties[EP_CAN_EXPLODE],
4291 NULL, "Element can explode"
4294 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4295 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4296 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4297 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4299 "By fire", "Element can explode by fire/explosion"
4302 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4303 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4304 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4305 &custom_element_properties[EP_EXPLODES_SMASHED],
4307 "Smashed", "Element can explode when smashed"
4310 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4311 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4312 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4313 &custom_element_properties[EP_EXPLODES_IMPACT],
4315 "Impact", "Element can explode on impact"
4318 // ---------- element settings: advanced (custom elements) ------------------
4321 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4322 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4323 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4324 &custom_element_change.can_change,
4326 "Element changes to:", "Change element on specified condition"
4329 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4330 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4331 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4332 &custom_element_change_events[CE_DELAY],
4334 NULL, "Element changes after delay"
4337 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4338 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4339 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4340 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4342 NULL, "Element changes by direct action"
4345 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4346 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4347 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4348 &custom_element_change_events[CE_BY_OTHER_ACTION],
4350 NULL, "Element changes by other element"
4353 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4354 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4355 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4356 &custom_element_change.explode,
4358 "Explode instead of change", "Element explodes instead of change"
4361 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4362 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4363 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4364 &custom_element_change.use_target_content,
4366 "Use extended change target:", "Element changes to more elements"
4369 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4370 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4371 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4372 &custom_element_change.only_if_complete,
4374 "Replace all or nothing", "Only replace when all can be changed"
4377 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4378 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4379 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4380 &custom_element_change.use_random_replace,
4382 NULL, "Use percentage for random replace"
4385 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4386 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4387 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4388 &custom_element_change.has_action,
4390 NULL, "Execute action on specified condition"
4398 int xoffset, yoffset;
4400 int gadget_id_align;
4402 int area_xsize, area_ysize;
4403 char *text_left, *text_right, *text_above, *text_below, *infotext;
4404 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4406 // ---------- level playfield content ---------------------------------------
4409 ED_DRAWING_ID_DRAWING_LEVEL,
4412 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4414 -1, -1, // these values are not constant, but can change at runtime
4415 NULL, NULL, NULL, NULL, NULL
4418 // ---------- yam yam content -----------------------------------------------
4421 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4422 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4423 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4424 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4425 &level.yamyam_content[0].e[0][0], 3, 3,
4426 NULL, NULL, NULL, "1", NULL
4429 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4430 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4431 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4432 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4433 &level.yamyam_content[1].e[0][0], 3, 3,
4434 NULL, NULL, NULL, "2", NULL
4437 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4438 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4439 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4440 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4441 &level.yamyam_content[2].e[0][0], 3, 3,
4442 NULL, NULL, NULL, "3", NULL
4445 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4446 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4447 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4448 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4449 &level.yamyam_content[3].e[0][0], 3, 3,
4450 NULL, NULL, NULL, "4", NULL
4453 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4454 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4455 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4456 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4457 &level.yamyam_content[4].e[0][0], 3, 3,
4458 NULL, NULL, NULL, "5", NULL
4461 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4462 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4463 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4464 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4465 &level.yamyam_content[5].e[0][0], 3, 3,
4466 NULL, NULL, NULL, "6", NULL
4469 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4470 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4471 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4472 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4473 &level.yamyam_content[6].e[0][0], 3, 3,
4474 NULL, NULL, NULL, "7", NULL
4477 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4478 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4479 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4480 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4481 &level.yamyam_content[7].e[0][0], 3, 3,
4482 NULL, NULL, NULL, "8", NULL
4485 // ---------- magic ball content --------------------------------------------
4488 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4489 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4490 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4491 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4492 &level.ball_content[0].e[0][0], 3, 3,
4493 NULL, NULL, NULL, "1", NULL
4496 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4497 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4498 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4499 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4500 &level.ball_content[1].e[0][0], 3, 3,
4501 NULL, NULL, NULL, "2", NULL
4504 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4505 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4506 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4507 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4508 &level.ball_content[2].e[0][0], 3, 3,
4509 NULL, NULL, NULL, "3", NULL
4512 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4513 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4514 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4515 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4516 &level.ball_content[3].e[0][0], 3, 3,
4517 NULL, NULL, NULL, "4", NULL
4520 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4521 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4522 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4523 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4524 &level.ball_content[4].e[0][0], 3, 3,
4525 NULL, NULL, NULL, "5", NULL
4528 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4529 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4530 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4531 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4532 &level.ball_content[5].e[0][0], 3, 3,
4533 NULL, NULL, NULL, "6", NULL
4536 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4537 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4538 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4539 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4540 &level.ball_content[6].e[0][0], 3, 3,
4541 NULL, NULL, NULL, "7", NULL
4544 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4545 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4546 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4547 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4548 &level.ball_content[7].e[0][0], 3, 3,
4549 NULL, NULL, NULL, "8", NULL
4552 // ---------- android content -----------------------------------------------
4555 ED_DRAWING_ID_ANDROID_CONTENT,
4556 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4557 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4558 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4559 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4560 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4563 // ---------- amoeba content ------------------------------------------------
4566 ED_DRAWING_ID_AMOEBA_CONTENT,
4567 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4568 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4569 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4570 &level.amoeba_content, 1, 1,
4571 "Content:", NULL, NULL, NULL, "Amoeba content"
4574 // ---------- BD snap element -----------------------------------------------
4577 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4578 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4579 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4580 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4581 &level.bd_snap_element, 1, 1,
4582 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4585 // ---------- BD magic wall elements ----------------------------------------
4588 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
4589 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4590 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4591 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO, GADGET_ID_NONE,
4592 &level.bd_magic_wall_diamond_to, 1, 1,
4593 "Changes diamonds to:", NULL, NULL, NULL, "Element to turn diamonds to"
4596 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
4597 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4598 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4599 GADGET_ID_BD_MAGIC_WALL_ROCK_TO, GADGET_ID_NONE,
4600 &level.bd_magic_wall_rock_to, 1, 1,
4601 "Changes rocks to:", NULL, NULL, NULL, "Element to turn rocks to"
4604 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
4605 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4606 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4607 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO, GADGET_ID_NONE,
4608 &level.bd_magic_wall_mega_rock_to, 1, 1,
4609 "Changes mega rocks to:", NULL, NULL, NULL, "Element to turn mega rocks to"
4612 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
4613 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(9),
4614 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4615 GADGET_ID_BD_MAGIC_WALL_NUT_TO, GADGET_ID_NONE,
4616 &level.bd_magic_wall_nut_to, 1, 1,
4617 "Changes nuts to:", NULL, NULL, NULL, "Element to turn nuts to"
4620 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
4621 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4622 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4623 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO, GADGET_ID_NONE,
4624 &level.bd_magic_wall_nitro_pack_to, 1, 1,
4625 "Changes nitro packs to:", NULL, NULL, NULL, "Element to turn nitro packs to"
4628 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
4629 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4630 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4631 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO, GADGET_ID_NONE,
4632 &level.bd_magic_wall_flying_diamond_to, 1, 1,
4633 "Changes flying diamonds to:", NULL, NULL, NULL, "Element to turn flying diamonds to"
4636 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
4637 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(12),
4638 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4639 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO, GADGET_ID_NONE,
4640 &level.bd_magic_wall_flying_rock_to, 1, 1,
4641 "Changes flying rocks to:", NULL, NULL, NULL, "Element to turn flying rocks to"
4644 // ---------- BD amoeba content ---------------------------------------------
4647 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4648 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4649 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4650 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4651 &level.bd_amoeba_content_too_big, 1, 1,
4652 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4655 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4656 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4657 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4658 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4659 &level.bd_amoeba_content_enclosed, 1, 1,
4660 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4663 // ---------- BD amoeba 2 content -------------------------------------------
4666 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4667 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4668 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4669 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4670 &level.bd_amoeba_2_content_too_big, 1, 1,
4671 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4674 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4675 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4676 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4677 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4678 &level.bd_amoeba_2_content_enclosed, 1, 1,
4679 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4682 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4683 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4684 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4685 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4686 &level.bd_amoeba_2_content_exploding, 1, 1,
4687 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4690 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4691 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4692 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4693 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4694 &level.bd_amoeba_2_content_looks_like, 1, 1,
4695 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4698 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
4699 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4700 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4701 GADGET_ID_BD_SLIME_EATS_ELEMENT_1, GADGET_ID_NONE,
4702 &level.bd_slime_eats_element_1, 1, 1,
4703 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4706 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
4707 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4708 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4709 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1, GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
4710 &level.bd_slime_converts_to_element_1, 1, 1,
4711 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4714 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
4715 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4716 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4717 GADGET_ID_BD_SLIME_EATS_ELEMENT_2, GADGET_ID_NONE,
4718 &level.bd_slime_eats_element_2, 1, 1,
4719 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4722 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
4723 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4724 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4725 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2, GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
4726 &level.bd_slime_converts_to_element_2, 1, 1,
4727 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4730 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
4731 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4732 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4733 GADGET_ID_BD_SLIME_EATS_ELEMENT_3, GADGET_ID_NONE,
4734 &level.bd_slime_eats_element_3, 1, 1,
4735 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4738 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
4739 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4740 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4741 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3, GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
4742 &level.bd_slime_converts_to_element_3, 1, 1,
4743 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4746 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4747 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4748 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4749 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4750 &level.bd_acid_eats_element, 1, 1,
4751 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4754 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4755 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4756 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4757 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4758 &level.bd_acid_turns_to_element, 1, 1,
4759 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4762 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4763 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4764 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4765 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4766 &level.bd_biter_eats_element, 1, 1,
4767 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4770 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4771 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4772 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4773 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
4774 &level.bd_bladder_converts_by_element, 1, 1,
4775 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
4778 ED_DRAWING_ID_BD_NUT_CONTENT,
4779 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4780 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4781 GADGET_ID_BD_NUT_CONTENT, GADGET_ID_NONE,
4782 &level.bd_nut_content, 1, 1,
4783 "When breaking, changes to:", NULL, NULL, NULL, "Element created when breaking nut"
4786 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
4787 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4788 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4789 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE, GADGET_ID_NONE,
4790 &level.bd_expanding_wall_looks_like, 1, 1,
4791 "Use graphic of element:", NULL, NULL, NULL, "Expanding wall looks like this element"
4794 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
4795 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4796 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4797 GADGET_ID_BD_SAND_LOOKS_LIKE, GADGET_ID_NONE,
4798 &level.bd_sand_looks_like, 1, 1,
4799 "Use graphic of element:", NULL, NULL, NULL, "Sand looks like this element"
4802 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
4803 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4804 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4805 GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
4806 &level.bd_rock_turns_to_on_falling, 1, 1,
4807 "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
4810 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
4811 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4812 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4813 GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
4814 &level.bd_rock_turns_to_on_impact, 1, 1,
4815 "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"
4818 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
4819 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4820 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4821 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
4822 &level.bd_diamond_turns_to_on_falling, 1, 1,
4823 "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
4826 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
4827 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4828 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4829 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
4830 &level.bd_diamond_turns_to_on_impact, 1, 1,
4831 "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"
4834 ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO,
4835 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4836 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4837 GADGET_ID_BD_FIREFLY_EXPLODES_TO, GADGET_ID_NONE,
4838 &level.bd_firefly_explodes_to, 1, 1,
4839 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4842 ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO,
4843 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4844 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4845 GADGET_ID_BD_FIREFLY_2_EXPLODES_TO, GADGET_ID_NONE,
4846 &level.bd_firefly_2_explodes_to, 1, 1,
4847 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4850 ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO,
4851 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4852 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4853 GADGET_ID_BD_BUTTERFLY_EXPLODES_TO, GADGET_ID_NONE,
4854 &level.bd_butterfly_explodes_to, 1, 1,
4855 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4858 ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO,
4859 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4860 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4861 GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO, GADGET_ID_NONE,
4862 &level.bd_butterfly_2_explodes_to, 1, 1,
4863 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4866 ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO,
4867 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4868 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4869 GADGET_ID_BD_STONEFLY_EXPLODES_TO, GADGET_ID_NONE,
4870 &level.bd_stonefly_explodes_to, 1, 1,
4871 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4874 ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO,
4875 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4876 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4877 GADGET_ID_BD_DRAGONFLY_EXPLODES_TO, GADGET_ID_NONE,
4878 &level.bd_dragonfly_explodes_to, 1, 1,
4879 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4882 ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO,
4883 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4884 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4885 GADGET_ID_BD_DIAMOND_BIRTH_TURNS_TO, GADGET_ID_NONE,
4886 &level.bd_diamond_birth_turns_to, 1, 1,
4887 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
4890 ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO,
4891 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4892 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4893 GADGET_ID_BD_BOMB_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
4894 &level.bd_bomb_explosion_turns_to, 1, 1,
4895 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
4898 ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO,
4899 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4900 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4901 GADGET_ID_BD_NITRO_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
4902 &level.bd_nitro_explosion_turns_to, 1, 1,
4903 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
4906 ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO,
4907 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4908 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4909 GADGET_ID_BD_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
4910 &level.bd_explosion_turns_to, 1, 1,
4911 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
4914 // ---------- level start element -------------------------------------------
4917 ED_DRAWING_ID_START_ELEMENT,
4918 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4919 0, ED_AREA_1X1_SETTINGS_YOFF,
4920 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4921 &level.start_element[0], 1, 1,
4922 NULL, NULL, NULL, NULL, "Level start element"
4925 // ---------- player artwork element ----------------------------------------
4928 ED_DRAWING_ID_ARTWORK_ELEMENT,
4929 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4930 0, ED_AREA_1X1_SETTINGS_YOFF,
4931 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4932 &level.artwork_element[0], 1, 1,
4933 NULL, NULL, NULL, NULL, "Element for player artwork"
4936 // ---------- player explosion element --------------------------------------
4939 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4940 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4941 0, ED_AREA_1X1_SETTINGS_YOFF,
4942 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4943 &level.explosion_element[0], 1, 1,
4944 NULL, NULL, NULL, NULL, "Element for player explosion"
4947 // ---------- player initial inventory --------------------------------------
4950 ED_DRAWING_ID_INVENTORY_CONTENT,
4951 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4952 0, ED_AREA_1X1_SETTINGS_YOFF,
4953 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4954 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4955 NULL, NULL, NULL, NULL, "Content for initial inventory"
4958 // ---------- gray ball content -----------------------------------------
4961 ED_DRAWING_ID_MM_BALL_CONTENT,
4962 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4963 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4964 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4965 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4966 "Content:", NULL, NULL, NULL, "Content for gray ball"
4969 // ---------- element settings: configure 1 (custom elements) ---------------
4971 // ---------- custom graphic ------------------------------------------------
4974 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4975 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4976 0, ED_AREA_1X1_SETTINGS_YOFF,
4977 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4978 &custom_element.gfx_element_initial, 1, 1,
4979 NULL, NULL, NULL, NULL, "Custom graphic element"
4982 // ---------- element settings: configure 2 (custom elements) ---------------
4984 // ---------- custom content (when exploding) -------------------------------
4987 ED_DRAWING_ID_CUSTOM_CONTENT,
4988 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4989 0, ED_AREA_3X3_SETTINGS_YOFF,
4990 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4991 &custom_element.content.e[0][0], 3, 3,
4992 "Content:", NULL, NULL, NULL, NULL
4995 // ---------- custom enter and leave element (when moving) ------------------
4998 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4999 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
5000 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5001 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
5002 &custom_element.move_enter_element, 1, 1,
5003 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
5006 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
5007 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
5008 0, ED_AREA_1X1_SETTINGS_YOFF,
5009 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
5010 &custom_element.move_leave_element, 1, 1,
5011 NULL, NULL, NULL, NULL, "Element that will be left behind"
5014 // ---------- element settings: advanced (custom elements) ------------------
5016 // ---------- custom change target ------------------------------------------
5019 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
5020 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
5021 0, ED_AREA_1X1_SETTINGS_YOFF,
5022 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
5023 &custom_element_change.target_element, 1, 1,
5024 NULL, "after/when:", NULL, NULL, "New target element after change"
5027 // ---------- custom change content (extended change target) ----------------
5030 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
5031 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
5032 0, ED_AREA_3X3_SETTINGS_YOFF,
5033 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
5034 &custom_element_change.target_content.e[0][0], 3, 3,
5035 NULL, NULL, NULL, NULL, "New extended elements after change"
5038 // ---------- custom change trigger (element causing change) ----------------
5041 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
5042 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
5043 0, ED_AREA_1X1_SETTINGS_YOFF,
5044 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
5045 &custom_element_change.initial_trigger_element, 1, 1,
5046 NULL, NULL, NULL, NULL, "Other element triggering change"
5049 // ---------- custom change action (element used for action) ----------------
5052 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
5053 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
5054 0, ED_AREA_1X1_SETTINGS_YOFF,
5055 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
5056 &custom_element_change.action_element, 1, 1,
5057 NULL, NULL, NULL, NULL, "Element used as action parameter"
5060 // ---------- group element content -----------------------------------------
5063 ED_DRAWING_ID_GROUP_CONTENT,
5064 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
5065 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5066 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
5067 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
5068 "Content:", NULL, NULL, NULL, NULL
5071 // ---------- random background (for random painting) -----------------------
5074 ED_DRAWING_ID_RANDOM_BACKGROUND,
5075 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
5076 0, ED_AREA_1X1_LSETTINGS_YOFF,
5077 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
5078 &random_placement_background_element, 1, 1,
5079 NULL, NULL, NULL, NULL, "Random placement background"
5084 // ----------------------------------------------------------------------------
5085 // some internally used variables
5086 // ----------------------------------------------------------------------------
5088 // maximal size of level editor drawing area
5089 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
5091 // actual size of level editor drawing area
5092 static int ed_fieldx, ed_fieldy;
5094 // actual position of level editor drawing area in level playfield
5095 static int level_xpos = -1, level_ypos = -1;
5097 // actual tile size used to display playfield drawing area
5098 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
5099 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
5101 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
5103 // drawing elements on the three mouse buttons
5104 static int new_element1 = EL_WALL;
5105 static int new_element2 = EL_EMPTY;
5106 static int new_element3 = EL_SAND;
5108 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
5109 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
5110 (button) == 2 ? new_element2 : \
5111 (button) == 3 ? new_element3 : EL_EMPTY)
5113 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
5115 static int use_permanent_palette = TRUE;
5117 #define PX (use_permanent_palette ? DX : SX)
5118 #define PY (use_permanent_palette ? DY : SY)
5119 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
5120 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
5122 // forward declaration for internal use
5123 static void CopyBrushToCursor(int, int);
5124 static void DeleteBrushFromCursor(void);
5125 static void ModifyEditorCounterValue(int, int);
5126 static void ModifyEditorCounterLimits(int, int, int);
5127 static void ModifyEditorSelectboxValue(int, int);
5128 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
5129 static void ModifyEditorDrawingArea(int, int, int);
5130 static void ModifyEditorElementList(void);
5131 static void AdjustElementListScrollbar(void);
5132 static void RedrawDrawingElements(void);
5133 static void DrawDrawingWindowExt(boolean);
5134 static void DrawDrawingWindow(void);
5135 static void DrawLevelConfigWindow(void);
5136 static void DrawPropertiesWindow(void);
5137 static void DrawPaletteWindow(void);
5138 static void UpdateCustomElementGraphicGadgets(void);
5139 static boolean checkPropertiesConfig(int);
5140 static void SetAutomaticNumberOfGemsNeeded(void);
5141 static void ClearEditorGadgetInfoText(void);
5142 static void CopyLevelToUndoBuffer(int);
5143 static void HandleDrawingAreas(struct GadgetInfo *);
5144 static void HandleCounterButtons(struct GadgetInfo *);
5145 static void HandleTextInputGadgets(struct GadgetInfo *);
5146 static void HandleTextAreaGadgets(struct GadgetInfo *);
5147 static void HandleSelectboxGadgets(struct GadgetInfo *);
5148 static void HandleTextbuttonGadgets(struct GadgetInfo *);
5149 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
5150 static void HandleRadiobuttons(struct GadgetInfo *);
5151 static void HandleCheckbuttons(struct GadgetInfo *);
5152 static void HandleControlButtons(struct GadgetInfo *);
5153 static void HandleDrawingAreaInfo(struct GadgetInfo *);
5154 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
5155 static boolean AskToCopyAndModifyLevelTemplate(void);
5156 static boolean getDrawModeHiRes(void);
5157 static int getTabulatorBarWidth(void);
5158 static int getTabulatorBarHeight(void);
5159 static Pixel getTabulatorBarColor(void);
5160 static void getEditorGraphicAndFrame(int, int *, int *, boolean);
5161 static int numHiresTiles(int);
5163 static int num_editor_gadgets = 0; // dynamically determined
5165 static struct GadgetInfo **level_editor_gadget = NULL;
5166 static int *right_gadget_border = NULL;
5168 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
5169 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
5170 static boolean draw_with_brush = FALSE;
5171 static int properties_element = 0;
5173 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5174 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5175 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5176 static int undo_buffer_position = 0;
5177 static int undo_buffer_steps = 0;
5178 static int redo_buffer_steps = 0;
5180 static int edit_mode;
5181 static int edit_mode_levelconfig;
5182 static int edit_mode_engineconfig;
5183 static int edit_mode_properties;
5185 static int element_shift = 0;
5187 static int editor_el_players[] =
5194 static int *editor_el_players_ptr = editor_el_players;
5195 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
5197 static int editor_hl_boulderdash[] =
5199 EL_INTERNAL_CASCADE_BD_ACTIVE,
5205 static int editor_el_boulderdash[] =
5214 EL_BD_EXPANDABLE_WALL,
5222 EL_BD_BUTTERFLY_LEFT,
5224 EL_BD_BUTTERFLY_RIGHT,
5225 EL_BD_FIREFLY_RIGHT,
5228 EL_BD_BUTTERFLY_DOWN,
5232 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
5233 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
5234 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
5235 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
5237 static int editor_hl_boulderdash_native[] =
5239 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
5245 static int editor_el_boulderdash_native[] =
5262 EL_BD_BUTTERFLY_LEFT,
5264 EL_BD_BUTTERFLY_RIGHT,
5265 EL_BD_FIREFLY_RIGHT,
5268 EL_BD_BUTTERFLY_DOWN,
5273 EL_BD_BUTTERFLY_2_UP,
5277 EL_BD_BUTTERFLY_2_LEFT,
5278 EL_BD_FIREFLY_2_LEFT,
5279 EL_BD_BUTTERFLY_2_RIGHT,
5280 EL_BD_FIREFLY_2_RIGHT,
5283 EL_BD_BUTTERFLY_2_DOWN,
5284 EL_BD_FIREFLY_2_DOWN,
5285 EL_BD_FLYING_DIAMOND,
5290 EL_BD_DIAMOND_GLUED,
5292 EL_BD_DRAGONFLY_LEFT,
5293 EL_BD_STONEFLY_LEFT,
5294 EL_BD_DRAGONFLY_RIGHT,
5295 EL_BD_STONEFLY_RIGHT,
5298 EL_BD_DRAGONFLY_DOWN,
5299 EL_BD_STONEFLY_DOWN,
5302 EL_BD_BITER_SWITCH_1,
5320 EL_BD_WALL_NON_SLOPED,
5322 EL_BD_SAND_SLOPED_UP_LEFT,
5323 EL_BD_SAND_SLOPED_UP_RIGHT,
5324 EL_BD_WALL_SLOPED_UP_LEFT,
5325 EL_BD_WALL_SLOPED_UP_RIGHT,
5327 EL_BD_SAND_SLOPED_DOWN_LEFT,
5328 EL_BD_SAND_SLOPED_DOWN_RIGHT,
5329 EL_BD_WALL_SLOPED_DOWN_LEFT,
5330 EL_BD_WALL_SLOPED_DOWN_RIGHT,
5334 EL_BD_STEELWALL_SLOPED_UP_LEFT,
5335 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
5339 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
5340 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
5344 EL_BD_INVISIBLE_EXIT_CLOSED,
5345 EL_BD_INVISIBLE_EXIT_OPEN,
5347 EL_BD_STEELWALL_EXPLODABLE,
5348 EL_BD_STEELWALL_DIGGABLE,
5349 EL_BD_WALL_DIGGABLE,
5352 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
5353 EL_BD_EXPANDABLE_WALL_VERTICAL,
5354 EL_BD_EXPANDABLE_WALL_ANY,
5355 EL_BD_EXPANDABLE_WALL_SWITCH,
5357 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
5358 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
5359 EL_BD_EXPANDABLE_STEELWALL_ANY,
5360 EL_BD_CREATURE_SWITCH,
5363 EL_BD_BLADDER_SPENDER,
5365 EL_BD_REPLICATOR_SWITCH,
5367 EL_BD_CONVEYOR_LEFT,
5368 EL_BD_CONVEYOR_RIGHT,
5369 EL_BD_CONVEYOR_SWITCH,
5370 EL_BD_CONVEYOR_DIR_SWITCH,
5385 EL_BD_TRAPPED_DIAMOND,
5398 EL_BD_GRAVITY_SWITCH,
5399 EL_BD_PNEUMATIC_HAMMER,
5403 EL_BD_PLAYER_WITH_BOMB,
5404 EL_BD_PLAYER_WITH_ROCKET_LAUNCHER,
5405 EL_BD_ROCKET_LAUNCHER,
5408 EL_BD_PLAYER_STIRRING,
5412 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
5413 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
5414 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
5415 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
5417 static int editor_hl_boulderdash_effects[] =
5419 EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
5425 static int editor_el_boulderdash_effects[] =
5427 EL_BD_DIAMOND_FALLING,
5429 EL_BD_MEGA_ROCK_FALLING,
5430 EL_BD_FLYING_DIAMOND_FLYING,
5432 EL_BD_FALLING_WALL_FALLING,
5433 EL_BD_NITRO_PACK_FALLING,
5435 EL_BD_FLYING_ROCK_FLYING,
5437 EL_BD_PLAYER_GROWING_1,
5438 EL_BD_PLAYER_GROWING_2,
5439 EL_BD_PLAYER_GROWING_3,
5442 EL_BD_PLAYER_WITH_BOMB,
5443 EL_BD_PLAYER_STIRRING,
5445 EL_BD_INVISIBLE_EXIT_OPEN,
5458 EL_BD_COW_ENCLOSED_1,
5459 EL_BD_COW_ENCLOSED_2,
5460 EL_BD_COW_ENCLOSED_3,
5462 EL_BD_COW_ENCLOSED_4,
5463 EL_BD_COW_ENCLOSED_5,
5464 EL_BD_COW_ENCLOSED_6,
5465 EL_BD_COW_ENCLOSED_7,
5487 EL_BD_BOMB_TICKING_1,
5488 EL_BD_BOMB_TICKING_2,
5489 EL_BD_BOMB_TICKING_3,
5490 EL_BD_BOMB_TICKING_4,
5492 EL_BD_BOMB_TICKING_5,
5493 EL_BD_BOMB_TICKING_6,
5494 EL_BD_BOMB_TICKING_7,
5497 EL_BD_BOMB_EXPLODING_1,
5498 EL_BD_BOMB_EXPLODING_2,
5499 EL_BD_BOMB_EXPLODING_3,
5500 EL_BD_BOMB_EXPLODING_4,
5502 EL_BD_NUT_BREAKING_1,
5503 EL_BD_NUT_BREAKING_2,
5504 EL_BD_NUT_BREAKING_3,
5505 EL_BD_NUT_BREAKING_4,
5514 EL_BD_DIAMOND_GROWING_1,
5515 EL_BD_DIAMOND_GROWING_2,
5517 EL_BD_DIAMOND_GROWING_3,
5518 EL_BD_DIAMOND_GROWING_4,
5519 EL_BD_DIAMOND_GROWING_5,
5520 EL_BD_NITRO_PACK_EXPLODING,
5522 EL_BD_NITRO_PACK_EXPLODING_1,
5523 EL_BD_NITRO_PACK_EXPLODING_2,
5524 EL_BD_NITRO_PACK_EXPLODING_3,
5525 EL_BD_NITRO_PACK_EXPLODING_4,
5527 EL_BD_ROCK_GROWING_1,
5528 EL_BD_ROCK_GROWING_2,
5529 EL_BD_ROCK_GROWING_3,
5530 EL_BD_ROCK_GROWING_4,
5532 EL_BD_STEELWALL_GROWING_1,
5533 EL_BD_STEELWALL_GROWING_2,
5534 EL_BD_STEELWALL_GROWING_3,
5535 EL_BD_STEELWALL_GROWING_4,
5537 EL_BD_CLOCK_GROWING_1,
5538 EL_BD_CLOCK_GROWING_2,
5539 EL_BD_CLOCK_GROWING_3,
5540 EL_BD_CLOCK_GROWING_4,
5542 EL_BD_GHOST_EXPLODING_1,
5543 EL_BD_GHOST_EXPLODING_2,
5544 EL_BD_GHOST_EXPLODING_3,
5545 EL_BD_GHOST_EXPLODING_4,
5547 static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
5548 static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
5549 static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
5550 static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);
5552 static int editor_hl_emerald_mine[] =
5554 EL_INTERNAL_CASCADE_EM_ACTIVE,
5560 static int editor_el_emerald_mine[] =
5578 EL_EM_DYNAMITE_ACTIVE,
5597 EL_ACID_POOL_TOPLEFT,
5599 EL_ACID_POOL_TOPRIGHT,
5602 EL_ACID_POOL_BOTTOMLEFT,
5603 EL_ACID_POOL_BOTTOM,
5604 EL_ACID_POOL_BOTTOMRIGHT,
5622 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
5623 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
5624 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
5625 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
5627 static int editor_hl_emerald_mine_club[] =
5629 EL_INTERNAL_CASCADE_EMC_ACTIVE,
5635 static int editor_el_emerald_mine_club[] =
5662 EL_EMC_WALL_SLIPPERY_1,
5663 EL_EMC_WALL_SLIPPERY_2,
5664 EL_EMC_WALL_SLIPPERY_3,
5665 EL_EMC_WALL_SLIPPERY_4,
5688 EL_EMC_MAGIC_BALL_SWITCH,
5695 EL_EMC_SPRING_BUMPER,
5699 EL_BALLOON_SWITCH_UP,
5700 EL_BALLOON_SWITCH_ANY,
5703 EL_BALLOON_SWITCH_LEFT,
5705 EL_BALLOON_SWITCH_RIGHT,
5709 EL_BALLOON_SWITCH_DOWN,
5710 EL_BALLOON_SWITCH_NONE,
5712 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5713 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5714 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5715 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5717 static int editor_hl_rnd[] =
5719 EL_INTERNAL_CASCADE_RND_ACTIVE,
5725 static int editor_el_rnd[] =
5728 EL_DYNAMITE_ACTIVE, // RND
5762 EL_WALL_EMERALD_YELLOW,
5763 EL_WALL_EMERALD_RED,
5764 EL_WALL_EMERALD_PURPLE,
5782 EL_DYNABOMB_INCREASE_NUMBER,
5783 EL_DYNABOMB_INCREASE_SIZE,
5784 EL_DYNABOMB_INCREASE_POWER,
5804 EL_INVISIBLE_STEELWALL,
5808 EL_EXPANDABLE_WALL_HORIZONTAL,
5809 EL_EXPANDABLE_WALL_VERTICAL,
5810 EL_EXPANDABLE_WALL_ANY,
5812 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5813 static int *editor_el_rnd_ptr = editor_el_rnd;
5814 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5815 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5817 static int editor_hl_sokoban[] =
5819 EL_INTERNAL_CASCADE_SB_ACTIVE,
5825 static int editor_el_sokoban[] =
5828 EL_SOKOBAN_FIELD_EMPTY,
5829 EL_SOKOBAN_FIELD_FULL,
5830 EL_SOKOBAN_FIELD_PLAYER,
5832 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5833 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5834 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5835 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5837 static int editor_hl_supaplex[] =
5839 EL_INTERNAL_CASCADE_SP_ACTIVE,
5845 static int editor_el_supaplex[] =
5863 EL_SP_PORT_HORIZONTAL,
5864 EL_SP_PORT_VERTICAL,
5872 EL_SP_GRAVITY_PORT_LEFT,
5873 EL_SP_GRAVITY_PORT_RIGHT,
5874 EL_SP_GRAVITY_PORT_UP,
5875 EL_SP_GRAVITY_PORT_DOWN,
5877 EL_SP_GRAVITY_ON_PORT_LEFT,
5878 EL_SP_GRAVITY_ON_PORT_RIGHT,
5879 EL_SP_GRAVITY_ON_PORT_UP,
5880 EL_SP_GRAVITY_ON_PORT_DOWN,
5882 EL_SP_GRAVITY_OFF_PORT_LEFT,
5883 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5884 EL_SP_GRAVITY_OFF_PORT_UP,
5885 EL_SP_GRAVITY_OFF_PORT_DOWN,
5887 EL_SP_HARDWARE_GRAY,
5888 EL_SP_HARDWARE_GREEN,
5889 EL_SP_HARDWARE_BLUE,
5892 EL_SP_HARDWARE_BASE_1,
5893 EL_SP_HARDWARE_BASE_2,
5894 EL_SP_HARDWARE_BASE_3,
5895 EL_SP_HARDWARE_BASE_4,
5897 EL_SP_HARDWARE_BASE_5,
5898 EL_SP_HARDWARE_BASE_6,
5899 EL_SP_HARDWARE_YELLOW,
5907 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5908 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5909 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5910 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5912 static int editor_hl_diamond_caves[] =
5914 EL_INTERNAL_CASCADE_DC_ACTIVE,
5920 static int editor_el_diamond_caves[] =
5922 EL_EM_STEEL_EXIT_CLOSED, // DC2
5923 EL_EM_STEEL_EXIT_OPEN, // DC2
5924 EL_WALL_EMERALD, // DC2
5925 EL_WALL_DIAMOND, // DC2
5932 EL_CONVEYOR_BELT_1_LEFT,
5933 EL_CONVEYOR_BELT_1_MIDDLE,
5934 EL_CONVEYOR_BELT_1_RIGHT,
5935 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5937 EL_CONVEYOR_BELT_2_LEFT,
5938 EL_CONVEYOR_BELT_2_MIDDLE,
5939 EL_CONVEYOR_BELT_2_RIGHT,
5940 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5942 EL_CONVEYOR_BELT_3_LEFT,
5943 EL_CONVEYOR_BELT_3_MIDDLE,
5944 EL_CONVEYOR_BELT_3_RIGHT,
5945 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5947 EL_CONVEYOR_BELT_4_LEFT,
5948 EL_CONVEYOR_BELT_4_MIDDLE,
5949 EL_CONVEYOR_BELT_4_RIGHT,
5950 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5952 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5953 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5954 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5955 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5957 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5958 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5959 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5960 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5965 EL_DC_TIMEGATE_SWITCH,
5967 EL_SWITCHGATE_CLOSED,
5969 EL_SWITCHGATE_SWITCH_UP,
5970 EL_SWITCHGATE_SWITCH_DOWN,
5973 EL_LIGHT_SWITCH_ACTIVE,
5974 EL_DC_SWITCHGATE_SWITCH_UP,
5975 EL_DC_SWITCHGATE_SWITCH_DOWN,
5977 EL_STEEL_EXIT_CLOSED,
5979 EL_STEELWALL_SLIPPERY,
5982 EL_QUICKSAND_FAST_EMPTY,
5983 EL_QUICKSAND_FAST_FULL,
5997 EL_SIGN_RADIOACTIVITY,
6003 EL_SIGN_ENTRY_FORBIDDEN,
6004 EL_SIGN_EMERGENCY_EXIT,
6029 EL_DC_STEELWALL_2_SINGLE,
6030 EL_DC_STEELWALL_2_TOP,
6031 EL_SIGN_EXCLAMATION,
6034 EL_DC_STEELWALL_2_LEFT,
6035 EL_DC_STEELWALL_2_MIDDLE,
6036 EL_DC_STEELWALL_2_HORIZONTAL,
6037 EL_DC_STEELWALL_2_RIGHT,
6039 EL_DC_STEELWALL_1_TOPLEFT,
6040 EL_DC_STEELWALL_2_VERTICAL,
6041 EL_DC_STEELWALL_1_TOPRIGHT,
6044 EL_DC_STEELWALL_1_VERTICAL,
6045 EL_DC_STEELWALL_2_BOTTOM,
6047 EL_DC_GATE_WHITE_GRAY,
6049 EL_DC_STEELWALL_1_BOTTOMLEFT,
6050 EL_DC_STEELWALL_1_HORIZONTAL,
6051 EL_DC_STEELWALL_1_BOTTOMRIGHT,
6052 EL_DC_GATE_FAKE_GRAY,
6054 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
6055 EL_DC_STEELWALL_1_BOTTOM,
6056 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
6057 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
6059 EL_DC_STEELWALL_1_RIGHT,
6061 EL_DC_STEELWALL_1_LEFT,
6062 EL_EXPANDABLE_STEELWALL_VERTICAL,
6064 EL_DC_STEELWALL_1_TOPRIGHT_2,
6065 EL_DC_STEELWALL_1_TOP,
6066 EL_DC_STEELWALL_1_TOPLEFT_2,
6067 EL_EXPANDABLE_STEELWALL_ANY,
6069 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
6070 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
6071 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
6072 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
6074 static int editor_hl_dx_boulderdash[] =
6076 EL_INTERNAL_CASCADE_DX_ACTIVE,
6082 static int editor_el_dx_boulderdash[] =
6086 EL_TUBE_HORIZONTAL_DOWN,
6090 EL_TUBE_VERTICAL_RIGHT,
6092 EL_TUBE_VERTICAL_LEFT,
6096 EL_TUBE_HORIZONTAL_UP,
6104 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
6105 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
6106 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
6107 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
6109 static int editor_hl_mirror_magic[] =
6111 EL_INTERNAL_CASCADE_MM_ACTIVE,
6117 static int editor_el_mirror_magic[] =
6119 EL_MM_MCDUFFIN_RIGHT,
6121 EL_MM_MCDUFFIN_LEFT,
6122 EL_MM_MCDUFFIN_DOWN,
6125 EL_MM_MIRROR_FIXED_START,
6126 EL_MM_POLARIZER_START,
6127 EL_MM_POLARIZER_CROSS_START,
6129 EL_MM_TELEPORTER_RED_START,
6130 EL_MM_TELEPORTER_YELLOW_START,
6131 EL_MM_TELEPORTER_GREEN_START,
6132 EL_MM_TELEPORTER_BLUE_START,
6145 EL_MM_LIGHTBULB_ACTIVE,
6159 EL_MM_STEEL_GRID_FIXED_1,
6160 EL_MM_STEEL_GRID_FIXED_2,
6161 EL_MM_STEEL_GRID_FIXED_3,
6162 EL_MM_STEEL_GRID_FIXED_4,
6164 EL_MM_WOODEN_GRID_FIXED_1,
6165 EL_MM_WOODEN_GRID_FIXED_2,
6166 EL_MM_WOODEN_GRID_FIXED_3,
6167 EL_MM_WOODEN_GRID_FIXED_4,
6174 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
6175 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
6176 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
6177 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
6179 static int editor_hl_deflektor[] =
6181 EL_INTERNAL_CASCADE_DF_ACTIVE,
6187 static int editor_el_deflektor[] =
6194 EL_DF_RECEIVER_RIGHT,
6196 EL_DF_RECEIVER_LEFT,
6197 EL_DF_RECEIVER_DOWN,
6200 EL_DF_MIRROR_ROTATING_START,
6201 EL_DF_MIRROR_FIXED_START,
6204 EL_DF_FIBRE_OPTIC_RED_1,
6205 EL_DF_FIBRE_OPTIC_YELLOW_1,
6206 EL_DF_FIBRE_OPTIC_GREEN_1,
6207 EL_DF_FIBRE_OPTIC_BLUE_1,
6209 EL_DF_STEEL_GRID_FIXED_START,
6210 EL_DF_STEEL_GRID_ROTATING_START,
6211 EL_DF_WOODEN_GRID_FIXED_START,
6212 EL_DF_WOODEN_GRID_ROTATING_START,
6224 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
6225 static int *editor_el_deflektor_ptr = editor_el_deflektor;
6226 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
6227 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
6229 static int editor_hl_chars[] =
6231 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
6237 static int editor_el_chars[] =
6319 EL_CHAR(CHAR_BYTE_COPYRIGHT),
6320 EL_CHAR(CHAR_BYTE_UMLAUT_A),
6321 EL_CHAR(CHAR_BYTE_UMLAUT_O),
6322 EL_CHAR(CHAR_BYTE_UMLAUT_U),
6324 EL_CHAR(CHAR_BYTE_DEGREE),
6325 EL_CHAR(CHAR_BYTE_REGISTERED),
6326 EL_CHAR(FONT_ASCII_CURSOR),
6327 EL_CHAR(FONT_ASCII_BUTTON),
6329 EL_CHAR(FONT_ASCII_UP),
6330 EL_CHAR(FONT_ASCII_DOWN),
6334 static int *editor_hl_chars_ptr = editor_hl_chars;
6335 static int *editor_el_chars_ptr = editor_el_chars;
6336 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
6337 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
6339 static int editor_hl_steel_chars[] =
6341 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
6347 static int editor_el_steel_chars[] =
6357 EL_STEEL_CHAR('\''),
6424 EL_STEEL_CHAR('\\'),
6429 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
6430 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
6431 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
6432 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
6434 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
6435 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
6436 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
6437 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
6439 EL_STEEL_CHAR(FONT_ASCII_UP),
6440 EL_STEEL_CHAR(FONT_ASCII_DOWN),
6444 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
6445 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
6446 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
6447 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
6449 static int editor_hl_custom[] =
6451 EL_INTERNAL_CASCADE_CE_ACTIVE,
6457 static int editor_el_custom[] =
6459 EL_CUSTOM_START + 0,
6460 EL_CUSTOM_START + 1,
6461 EL_CUSTOM_START + 2,
6462 EL_CUSTOM_START + 3,
6464 EL_CUSTOM_START + 4,
6465 EL_CUSTOM_START + 5,
6466 EL_CUSTOM_START + 6,
6467 EL_CUSTOM_START + 7,
6469 EL_CUSTOM_START + 8,
6470 EL_CUSTOM_START + 9,
6471 EL_CUSTOM_START + 10,
6472 EL_CUSTOM_START + 11,
6474 EL_CUSTOM_START + 12,
6475 EL_CUSTOM_START + 13,
6476 EL_CUSTOM_START + 14,
6477 EL_CUSTOM_START + 15,
6479 EL_CUSTOM_START + 16,
6480 EL_CUSTOM_START + 17,
6481 EL_CUSTOM_START + 18,
6482 EL_CUSTOM_START + 19,
6484 EL_CUSTOM_START + 20,
6485 EL_CUSTOM_START + 21,
6486 EL_CUSTOM_START + 22,
6487 EL_CUSTOM_START + 23,
6489 EL_CUSTOM_START + 24,
6490 EL_CUSTOM_START + 25,
6491 EL_CUSTOM_START + 26,
6492 EL_CUSTOM_START + 27,
6494 EL_CUSTOM_START + 28,
6495 EL_CUSTOM_START + 29,
6496 EL_CUSTOM_START + 30,
6497 EL_CUSTOM_START + 31,
6499 EL_CUSTOM_START + 32,
6500 EL_CUSTOM_START + 33,
6501 EL_CUSTOM_START + 34,
6502 EL_CUSTOM_START + 35,
6504 EL_CUSTOM_START + 36,
6505 EL_CUSTOM_START + 37,
6506 EL_CUSTOM_START + 38,
6507 EL_CUSTOM_START + 39,
6509 EL_CUSTOM_START + 40,
6510 EL_CUSTOM_START + 41,
6511 EL_CUSTOM_START + 42,
6512 EL_CUSTOM_START + 43,
6514 EL_CUSTOM_START + 44,
6515 EL_CUSTOM_START + 45,
6516 EL_CUSTOM_START + 46,
6517 EL_CUSTOM_START + 47,
6519 EL_CUSTOM_START + 48,
6520 EL_CUSTOM_START + 49,
6521 EL_CUSTOM_START + 50,
6522 EL_CUSTOM_START + 51,
6524 EL_CUSTOM_START + 52,
6525 EL_CUSTOM_START + 53,
6526 EL_CUSTOM_START + 54,
6527 EL_CUSTOM_START + 55,
6529 EL_CUSTOM_START + 56,
6530 EL_CUSTOM_START + 57,
6531 EL_CUSTOM_START + 58,
6532 EL_CUSTOM_START + 59,
6534 EL_CUSTOM_START + 60,
6535 EL_CUSTOM_START + 61,
6536 EL_CUSTOM_START + 62,
6537 EL_CUSTOM_START + 63,
6539 EL_CUSTOM_START + 64,
6540 EL_CUSTOM_START + 65,
6541 EL_CUSTOM_START + 66,
6542 EL_CUSTOM_START + 67,
6544 EL_CUSTOM_START + 68,
6545 EL_CUSTOM_START + 69,
6546 EL_CUSTOM_START + 70,
6547 EL_CUSTOM_START + 71,
6549 EL_CUSTOM_START + 72,
6550 EL_CUSTOM_START + 73,
6551 EL_CUSTOM_START + 74,
6552 EL_CUSTOM_START + 75,
6554 EL_CUSTOM_START + 76,
6555 EL_CUSTOM_START + 77,
6556 EL_CUSTOM_START + 78,
6557 EL_CUSTOM_START + 79,
6559 EL_CUSTOM_START + 80,
6560 EL_CUSTOM_START + 81,
6561 EL_CUSTOM_START + 82,
6562 EL_CUSTOM_START + 83,
6564 EL_CUSTOM_START + 84,
6565 EL_CUSTOM_START + 85,
6566 EL_CUSTOM_START + 86,
6567 EL_CUSTOM_START + 87,
6569 EL_CUSTOM_START + 88,
6570 EL_CUSTOM_START + 89,
6571 EL_CUSTOM_START + 90,
6572 EL_CUSTOM_START + 91,
6574 EL_CUSTOM_START + 92,
6575 EL_CUSTOM_START + 93,
6576 EL_CUSTOM_START + 94,
6577 EL_CUSTOM_START + 95,
6579 EL_CUSTOM_START + 96,
6580 EL_CUSTOM_START + 97,
6581 EL_CUSTOM_START + 98,
6582 EL_CUSTOM_START + 99,
6584 EL_CUSTOM_START + 100,
6585 EL_CUSTOM_START + 101,
6586 EL_CUSTOM_START + 102,
6587 EL_CUSTOM_START + 103,
6589 EL_CUSTOM_START + 104,
6590 EL_CUSTOM_START + 105,
6591 EL_CUSTOM_START + 106,
6592 EL_CUSTOM_START + 107,
6594 EL_CUSTOM_START + 108,
6595 EL_CUSTOM_START + 109,
6596 EL_CUSTOM_START + 110,
6597 EL_CUSTOM_START + 111,
6599 EL_CUSTOM_START + 112,
6600 EL_CUSTOM_START + 113,
6601 EL_CUSTOM_START + 114,
6602 EL_CUSTOM_START + 115,
6604 EL_CUSTOM_START + 116,
6605 EL_CUSTOM_START + 117,
6606 EL_CUSTOM_START + 118,
6607 EL_CUSTOM_START + 119,
6609 EL_CUSTOM_START + 120,
6610 EL_CUSTOM_START + 121,
6611 EL_CUSTOM_START + 122,
6612 EL_CUSTOM_START + 123,
6614 EL_CUSTOM_START + 124,
6615 EL_CUSTOM_START + 125,
6616 EL_CUSTOM_START + 126,
6617 EL_CUSTOM_START + 127,
6619 EL_CUSTOM_START + 128,
6620 EL_CUSTOM_START + 129,
6621 EL_CUSTOM_START + 130,
6622 EL_CUSTOM_START + 131,
6624 EL_CUSTOM_START + 132,
6625 EL_CUSTOM_START + 133,
6626 EL_CUSTOM_START + 134,
6627 EL_CUSTOM_START + 135,
6629 EL_CUSTOM_START + 136,
6630 EL_CUSTOM_START + 137,
6631 EL_CUSTOM_START + 138,
6632 EL_CUSTOM_START + 139,
6634 EL_CUSTOM_START + 140,
6635 EL_CUSTOM_START + 141,
6636 EL_CUSTOM_START + 142,
6637 EL_CUSTOM_START + 143,
6639 EL_CUSTOM_START + 144,
6640 EL_CUSTOM_START + 145,
6641 EL_CUSTOM_START + 146,
6642 EL_CUSTOM_START + 147,
6644 EL_CUSTOM_START + 148,
6645 EL_CUSTOM_START + 149,
6646 EL_CUSTOM_START + 150,
6647 EL_CUSTOM_START + 151,
6649 EL_CUSTOM_START + 152,
6650 EL_CUSTOM_START + 153,
6651 EL_CUSTOM_START + 154,
6652 EL_CUSTOM_START + 155,
6654 EL_CUSTOM_START + 156,
6655 EL_CUSTOM_START + 157,
6656 EL_CUSTOM_START + 158,
6657 EL_CUSTOM_START + 159,
6659 EL_CUSTOM_START + 160,
6660 EL_CUSTOM_START + 161,
6661 EL_CUSTOM_START + 162,
6662 EL_CUSTOM_START + 163,
6664 EL_CUSTOM_START + 164,
6665 EL_CUSTOM_START + 165,
6666 EL_CUSTOM_START + 166,
6667 EL_CUSTOM_START + 167,
6669 EL_CUSTOM_START + 168,
6670 EL_CUSTOM_START + 169,
6671 EL_CUSTOM_START + 170,
6672 EL_CUSTOM_START + 171,
6674 EL_CUSTOM_START + 172,
6675 EL_CUSTOM_START + 173,
6676 EL_CUSTOM_START + 174,
6677 EL_CUSTOM_START + 175,
6679 EL_CUSTOM_START + 176,
6680 EL_CUSTOM_START + 177,
6681 EL_CUSTOM_START + 178,
6682 EL_CUSTOM_START + 179,
6684 EL_CUSTOM_START + 180,
6685 EL_CUSTOM_START + 181,
6686 EL_CUSTOM_START + 182,
6687 EL_CUSTOM_START + 183,
6689 EL_CUSTOM_START + 184,
6690 EL_CUSTOM_START + 185,
6691 EL_CUSTOM_START + 186,
6692 EL_CUSTOM_START + 187,
6694 EL_CUSTOM_START + 188,
6695 EL_CUSTOM_START + 189,
6696 EL_CUSTOM_START + 190,
6697 EL_CUSTOM_START + 191,
6699 EL_CUSTOM_START + 192,
6700 EL_CUSTOM_START + 193,
6701 EL_CUSTOM_START + 194,
6702 EL_CUSTOM_START + 195,
6704 EL_CUSTOM_START + 196,
6705 EL_CUSTOM_START + 197,
6706 EL_CUSTOM_START + 198,
6707 EL_CUSTOM_START + 199,
6709 EL_CUSTOM_START + 200,
6710 EL_CUSTOM_START + 201,
6711 EL_CUSTOM_START + 202,
6712 EL_CUSTOM_START + 203,
6714 EL_CUSTOM_START + 204,
6715 EL_CUSTOM_START + 205,
6716 EL_CUSTOM_START + 206,
6717 EL_CUSTOM_START + 207,
6719 EL_CUSTOM_START + 208,
6720 EL_CUSTOM_START + 209,
6721 EL_CUSTOM_START + 210,
6722 EL_CUSTOM_START + 211,
6724 EL_CUSTOM_START + 212,
6725 EL_CUSTOM_START + 213,
6726 EL_CUSTOM_START + 214,
6727 EL_CUSTOM_START + 215,
6729 EL_CUSTOM_START + 216,
6730 EL_CUSTOM_START + 217,
6731 EL_CUSTOM_START + 218,
6732 EL_CUSTOM_START + 219,
6734 EL_CUSTOM_START + 220,
6735 EL_CUSTOM_START + 221,
6736 EL_CUSTOM_START + 222,
6737 EL_CUSTOM_START + 223,
6739 EL_CUSTOM_START + 224,
6740 EL_CUSTOM_START + 225,
6741 EL_CUSTOM_START + 226,
6742 EL_CUSTOM_START + 227,
6744 EL_CUSTOM_START + 228,
6745 EL_CUSTOM_START + 229,
6746 EL_CUSTOM_START + 230,
6747 EL_CUSTOM_START + 231,
6749 EL_CUSTOM_START + 232,
6750 EL_CUSTOM_START + 233,
6751 EL_CUSTOM_START + 234,
6752 EL_CUSTOM_START + 235,
6754 EL_CUSTOM_START + 236,
6755 EL_CUSTOM_START + 237,
6756 EL_CUSTOM_START + 238,
6757 EL_CUSTOM_START + 239,
6759 EL_CUSTOM_START + 240,
6760 EL_CUSTOM_START + 241,
6761 EL_CUSTOM_START + 242,
6762 EL_CUSTOM_START + 243,
6764 EL_CUSTOM_START + 244,
6765 EL_CUSTOM_START + 245,
6766 EL_CUSTOM_START + 246,
6767 EL_CUSTOM_START + 247,
6769 EL_CUSTOM_START + 248,
6770 EL_CUSTOM_START + 249,
6771 EL_CUSTOM_START + 250,
6772 EL_CUSTOM_START + 251,
6774 EL_CUSTOM_START + 252,
6775 EL_CUSTOM_START + 253,
6776 EL_CUSTOM_START + 254,
6777 EL_CUSTOM_START + 255
6779 static int *editor_hl_custom_ptr = editor_hl_custom;
6780 static int *editor_el_custom_ptr = editor_el_custom;
6781 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6782 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6784 static int editor_hl_group[] =
6786 EL_INTERNAL_CASCADE_GE_ACTIVE,
6792 static int editor_el_group[] =
6806 EL_GROUP_START + 10,
6807 EL_GROUP_START + 11,
6809 EL_GROUP_START + 12,
6810 EL_GROUP_START + 13,
6811 EL_GROUP_START + 14,
6812 EL_GROUP_START + 15,
6814 EL_GROUP_START + 16,
6815 EL_GROUP_START + 17,
6816 EL_GROUP_START + 18,
6817 EL_GROUP_START + 19,
6819 EL_GROUP_START + 20,
6820 EL_GROUP_START + 21,
6821 EL_GROUP_START + 22,
6822 EL_GROUP_START + 23,
6824 EL_GROUP_START + 24,
6825 EL_GROUP_START + 25,
6826 EL_GROUP_START + 26,
6827 EL_GROUP_START + 27,
6829 EL_GROUP_START + 28,
6830 EL_GROUP_START + 29,
6831 EL_GROUP_START + 30,
6834 static int *editor_hl_group_ptr = editor_hl_group;
6835 static int *editor_el_group_ptr = editor_el_group;
6836 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6837 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6839 static int editor_hl_empty_space[] =
6841 EL_INTERNAL_CASCADE_ES_ACTIVE,
6847 static int editor_el_empty_space[] =
6869 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6870 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6871 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6872 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6874 static int editor_hl_reference[] =
6876 EL_INTERNAL_CASCADE_REF_ACTIVE,
6882 static int editor_el_reference[] =
6886 EL_TRIGGER_CE_VALUE,
6887 EL_TRIGGER_CE_SCORE,
6891 EL_CURRENT_CE_VALUE,
6892 EL_CURRENT_CE_SCORE,
6914 static int *editor_hl_reference_ptr = editor_hl_reference;
6915 static int *editor_el_reference_ptr = editor_el_reference;
6916 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6917 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6919 static int editor_hl_user_defined[] =
6921 EL_INTERNAL_CASCADE_USER_ACTIVE,
6927 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6928 static int *editor_el_user_defined_ptr = NULL;
6929 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6930 static int num_editor_el_user_defined = 0;
6932 static int editor_hl_dynamic[] =
6934 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6940 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6941 static int *editor_el_dynamic_ptr = NULL;
6942 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6943 static int num_editor_el_dynamic = 0;
6945 static int editor_hl_empty[] = { EL_EMPTY };
6946 static int *editor_el_empty = NULL; // dynamically allocated
6948 static int *editor_hl_empty_ptr = editor_hl_empty;
6949 static int *editor_el_empty_ptr = NULL;
6950 static int num_editor_hl_empty = 0;
6951 static int num_editor_el_empty = 0; // dynamically determined, if needed
6953 static boolean use_el_empty = FALSE;
6955 static int *editor_elements = NULL; // dynamically allocated
6956 static int num_editor_elements = 0; // dynamically determined
6958 static boolean setup_editor_cascade_never = FALSE;
6960 static boolean setup_editor_el_players = TRUE;
6961 static boolean setup_editor_el_boulderdash = TRUE;
6962 static boolean setup_editor_el_boulderdash_native = TRUE;
6963 static boolean setup_editor_el_boulderdash_effects = TRUE;
6964 static boolean setup_editor_el_emerald_mine = TRUE;
6965 static boolean setup_editor_el_emerald_mine_club = TRUE;
6966 static boolean setup_editor_el_more = TRUE;
6967 static boolean setup_editor_el_sokoban = TRUE;
6968 static boolean setup_editor_el_supaplex = TRUE;
6969 static boolean setup_editor_el_diamond_caves = TRUE;
6970 static boolean setup_editor_el_dx_boulderdash = TRUE;
6971 static boolean setup_editor_el_mirror_magic = TRUE;
6972 static boolean setup_editor_el_deflektor = TRUE;
6973 static boolean setup_editor_el_chars = TRUE;
6974 static boolean setup_editor_el_steel_chars = TRUE;
6975 static boolean setup_editor_el_custom = TRUE;
6976 static boolean setup_editor_el_user_defined = TRUE;
6977 static boolean setup_editor_el_dynamic = TRUE;
6979 static int editor_hl_unused[] = { EL_EMPTY };
6980 static int *editor_hl_unused_ptr = editor_hl_unused;
6981 static int num_editor_hl_unused = 0;
6985 boolean *setup_value;
6986 boolean *setup_cascade_value;
6988 int **headline_list;
6989 int *headline_list_size;
6992 int *element_list_size;
6994 boolean last_setup_value;
6996 editor_elements_info[] =
6999 &setup_editor_el_players,
7000 &setup_editor_cascade_never,
7001 &editor_hl_unused_ptr, &num_editor_hl_unused,
7002 &editor_el_players_ptr, &num_editor_el_players
7005 &setup_editor_el_boulderdash,
7006 &setup.editor_cascade.el_bd,
7007 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
7008 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
7011 &setup_editor_el_boulderdash_native,
7012 &setup.editor_cascade.el_bd_native,
7013 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
7014 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
7017 &setup_editor_el_boulderdash_effects,
7018 &setup.editor_cascade.el_bd_effects,
7019 &editor_hl_boulderdash_effects_ptr, &num_editor_hl_boulderdash_effects,
7020 &editor_el_boulderdash_effects_ptr, &num_editor_el_boulderdash_effects
7023 &setup_editor_el_emerald_mine,
7024 &setup.editor_cascade.el_em,
7025 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
7026 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
7029 &setup_editor_el_emerald_mine_club,
7030 &setup.editor_cascade.el_emc,
7031 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
7032 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
7035 &setup_editor_el_more,
7036 &setup.editor_cascade.el_rnd,
7037 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
7038 &editor_el_rnd_ptr, &num_editor_el_rnd
7041 &setup_editor_el_sokoban,
7042 &setup.editor_cascade.el_sb,
7043 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
7044 &editor_el_sokoban_ptr, &num_editor_el_sokoban
7047 &setup_editor_el_supaplex,
7048 &setup.editor_cascade.el_sp,
7049 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
7050 &editor_el_supaplex_ptr, &num_editor_el_supaplex
7053 &setup_editor_el_diamond_caves,
7054 &setup.editor_cascade.el_dc,
7055 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
7056 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
7059 &setup_editor_el_dx_boulderdash,
7060 &setup.editor_cascade.el_dx,
7061 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
7062 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
7065 &setup_editor_el_mirror_magic,
7066 &setup.editor_cascade.el_mm,
7067 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
7068 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
7071 &setup_editor_el_deflektor,
7072 &setup.editor_cascade.el_df,
7073 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
7074 &editor_el_deflektor_ptr, &num_editor_el_deflektor
7077 &setup_editor_el_chars,
7078 &setup.editor_cascade.el_chars,
7079 &editor_hl_chars_ptr, &num_editor_hl_chars,
7080 &editor_el_chars_ptr, &num_editor_el_chars
7083 &setup_editor_el_steel_chars,
7084 &setup.editor_cascade.el_steel_chars,
7085 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
7086 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
7089 &setup_editor_el_custom,
7090 &setup.editor_cascade.el_ce,
7091 &editor_hl_custom_ptr, &num_editor_hl_custom,
7092 &editor_el_custom_ptr, &num_editor_el_custom
7095 &setup_editor_el_custom,
7096 &setup.editor_cascade.el_ge,
7097 &editor_hl_group_ptr, &num_editor_hl_group,
7098 &editor_el_group_ptr, &num_editor_el_group
7101 &setup_editor_el_custom,
7102 &setup.editor_cascade.el_es,
7103 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
7104 &editor_el_empty_space_ptr, &num_editor_el_empty_space
7107 &setup_editor_el_custom,
7108 &setup.editor_cascade.el_ref,
7109 &editor_hl_reference_ptr, &num_editor_hl_reference,
7110 &editor_el_reference_ptr, &num_editor_el_reference
7113 &setup_editor_el_user_defined,
7114 &setup.editor_cascade.el_user,
7115 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
7116 &editor_el_user_defined_ptr, &num_editor_el_user_defined
7119 &setup_editor_el_dynamic,
7120 &setup.editor_cascade.el_dynamic,
7121 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
7122 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
7127 &editor_hl_empty_ptr, &num_editor_hl_empty,
7128 &editor_el_empty_ptr, &num_editor_el_empty,
7138 static struct XY xy_directions[] =
7147 // ----------------------------------------------------------------------------
7149 // ----------------------------------------------------------------------------
7151 static int getMaxInfoTextLength(void)
7153 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
7156 static int getTextWidthForGadget(char *text)
7161 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
7164 static int getTextWidthForDrawingArea(char *text)
7169 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
7172 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
7174 return (gi->x + gi->width + getTextWidthForGadget(text));
7177 static char *getElementInfoText(int element)
7179 char *info_text = NULL;
7181 if (element < MAX_NUM_ELEMENTS)
7183 if (strlen(element_info[element].description) > 0)
7184 info_text = element_info[element].description;
7185 else if (element_info[element].custom_description != NULL)
7186 info_text = element_info[element].custom_description;
7187 else if (element_info[element].editor_description != NULL)
7188 info_text = element_info[element].editor_description;
7191 if (info_text == NULL)
7192 info_text = INFOTEXT_UNKNOWN_ELEMENT;
7197 static char *getElementDescriptionFilenameExt(char *basename)
7199 char *elements_subdir = ELEMENTS_DIRECTORY;
7200 static char *elements_subdir2 = NULL;
7201 static char *filename = NULL;
7203 if (elements_subdir2 == NULL)
7204 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
7206 checked_free(filename);
7208 // 1st try: look for element description in current level set directory
7209 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
7210 if (fileExists(filename))
7215 // 2nd try: look for element description in the game's base directory
7216 filename = getPath3(options.docs_directory, elements_subdir, basename);
7217 if (fileExists(filename))
7223 static char *getElementDescriptionFilename(int element)
7225 char basename[MAX_FILENAME_LEN];
7228 // 1st try: look for element description file for exactly this element
7229 sprintf(basename, "%s.txt", element_info[element].token_name);
7230 filename = getElementDescriptionFilenameExt(basename);
7231 if (filename != NULL)
7234 // 2nd try: look for element description file for this element's class
7235 sprintf(basename, "%s.txt", element_info[element].class_name);
7236 filename = getElementDescriptionFilenameExt(basename);
7237 if (filename != NULL)
7240 // 3rd try: look for generic fallback text file for any element
7241 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
7242 if (filename != NULL)
7248 static boolean suppressBorderElement(void)
7250 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
7251 lev_fieldx <= MAX_ED_FIELDX &&
7252 lev_fieldy <= MAX_ED_FIELDY);
7255 static void InitDynamicEditorElementList(int **elements, int *num_elements)
7257 boolean element_found[NUM_FILE_ELEMENTS];
7260 // initialize list of used elements to "not used"
7261 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7262 element_found[i] = FALSE;
7264 // find all elements used in current level
7265 for (y = 0; y < lev_fieldy; y++)
7267 for (x = 0; x < lev_fieldx; x++)
7269 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
7272 if (IS_MM_WALL(Tile[x][y]))
7273 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
7275 element_found[Tile[x][y]] = TRUE;
7281 // count number of elements used in current level
7282 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7283 if (element_found[i])
7286 // add space for up to 3 more elements for padding that may be needed
7289 // free memory for old list of elements, if needed
7290 checked_free(*elements);
7292 // allocate memory for new list of elements
7293 *elements = checked_malloc(*num_elements * sizeof(int));
7297 // add all elements used in current level (non-custom/group/empty elements)
7298 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7299 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
7300 IS_GROUP_ELEMENT(i) ||
7301 IS_EMPTY_ELEMENT(i)))
7302 (*elements)[(*num_elements)++] = i;
7304 // add all elements used in current level (custom/group/empty elements)
7305 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7306 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
7307 IS_GROUP_ELEMENT(i) ||
7308 IS_EMPTY_ELEMENT(i)))
7309 (*elements)[(*num_elements)++] = i;
7311 while (*num_elements % 4) // pad with empty elements, if needed
7312 (*elements)[(*num_elements)++] = EL_EMPTY;
7315 static void ReinitializeElementList_EnableSections(void)
7317 // default: enable all element sections
7319 setup_editor_el_players = TRUE;
7320 setup_editor_el_boulderdash = TRUE;
7321 setup_editor_el_boulderdash_native = TRUE;
7322 setup_editor_el_boulderdash_effects = TRUE;
7323 setup_editor_el_emerald_mine = TRUE;
7324 setup_editor_el_emerald_mine_club = TRUE;
7325 setup_editor_el_more = TRUE;
7326 setup_editor_el_sokoban = TRUE;
7327 setup_editor_el_supaplex = TRUE;
7328 setup_editor_el_diamond_caves = TRUE;
7329 setup_editor_el_dx_boulderdash = TRUE;
7330 setup_editor_el_mirror_magic = TRUE;
7331 setup_editor_el_deflektor = TRUE;
7332 setup_editor_el_chars = TRUE;
7333 setup_editor_el_steel_chars = TRUE;
7335 setup_editor_el_custom = TRUE;
7336 setup_editor_el_user_defined = TRUE;
7337 setup_editor_el_dynamic = TRUE;
7339 // now disable all element sections not to be displayed
7341 if (!setup.editor.el_classic)
7343 setup_editor_el_players = FALSE;
7344 setup_editor_el_boulderdash = FALSE;
7345 setup_editor_el_boulderdash_native = FALSE;
7346 setup_editor_el_boulderdash_effects = FALSE;
7347 setup_editor_el_emerald_mine = FALSE;
7348 setup_editor_el_emerald_mine_club = FALSE;
7349 setup_editor_el_more = FALSE;
7350 setup_editor_el_sokoban = FALSE;
7351 setup_editor_el_supaplex = FALSE;
7352 setup_editor_el_diamond_caves = FALSE;
7353 setup_editor_el_dx_boulderdash = FALSE;
7354 setup_editor_el_mirror_magic = FALSE;
7355 setup_editor_el_deflektor = FALSE;
7356 setup_editor_el_chars = FALSE;
7357 setup_editor_el_steel_chars = FALSE;
7360 if (!setup.editor.el_custom)
7362 setup_editor_el_custom = FALSE;
7365 if (!setup.editor.el_user_defined)
7367 setup_editor_el_user_defined = FALSE;
7370 if (!setup.editor.el_dynamic)
7372 setup_editor_el_dynamic = FALSE;
7375 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
7377 setup_editor_el_boulderdash_native = FALSE;
7378 setup_editor_el_boulderdash_effects = FALSE;
7379 setup_editor_el_mirror_magic = FALSE;
7380 setup_editor_el_deflektor = FALSE;
7382 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
7384 setup_editor_el_players = FALSE;
7385 setup_editor_el_boulderdash = FALSE;
7386 setup_editor_el_emerald_mine = FALSE;
7387 setup_editor_el_emerald_mine_club = FALSE;
7388 setup_editor_el_more = FALSE;
7389 setup_editor_el_sokoban = FALSE;
7390 setup_editor_el_supaplex = FALSE;
7391 setup_editor_el_diamond_caves = FALSE;
7392 setup_editor_el_dx_boulderdash = FALSE;
7393 setup_editor_el_mirror_magic = FALSE;
7394 setup_editor_el_deflektor = FALSE;
7395 setup_editor_el_chars = FALSE;
7396 setup_editor_el_steel_chars = FALSE;
7398 setup_editor_el_custom = FALSE;
7400 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7402 setup_editor_el_boulderdash = FALSE;
7403 setup_editor_el_boulderdash_native = FALSE;
7404 setup_editor_el_boulderdash_effects = FALSE;
7405 setup_editor_el_more = FALSE;
7406 setup_editor_el_sokoban = FALSE;
7407 setup_editor_el_supaplex = FALSE;
7408 setup_editor_el_diamond_caves = FALSE;
7409 setup_editor_el_dx_boulderdash = FALSE;
7410 setup_editor_el_mirror_magic = FALSE;
7411 setup_editor_el_deflektor = FALSE;
7412 setup_editor_el_steel_chars = FALSE;
7414 setup_editor_el_custom = FALSE;
7416 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7418 setup_editor_el_players = FALSE;
7419 setup_editor_el_boulderdash = FALSE;
7420 setup_editor_el_boulderdash_native = FALSE;
7421 setup_editor_el_boulderdash_effects = FALSE;
7422 setup_editor_el_emerald_mine = FALSE;
7423 setup_editor_el_emerald_mine_club = FALSE;
7424 setup_editor_el_more = FALSE;
7425 setup_editor_el_sokoban = FALSE;
7426 setup_editor_el_diamond_caves = FALSE;
7427 setup_editor_el_dx_boulderdash = FALSE;
7428 setup_editor_el_mirror_magic = FALSE;
7429 setup_editor_el_deflektor = FALSE;
7430 setup_editor_el_chars = FALSE;
7431 setup_editor_el_steel_chars = FALSE;
7433 setup_editor_el_custom = FALSE;
7435 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7437 setup_editor_el_players = FALSE;
7438 setup_editor_el_boulderdash = FALSE;
7439 setup_editor_el_boulderdash_native = FALSE;
7440 setup_editor_el_boulderdash_effects = FALSE;
7441 setup_editor_el_emerald_mine = FALSE;
7442 setup_editor_el_emerald_mine_club = FALSE;
7443 setup_editor_el_more = FALSE;
7444 setup_editor_el_sokoban = FALSE;
7445 setup_editor_el_supaplex = FALSE;
7446 setup_editor_el_diamond_caves = FALSE;
7447 setup_editor_el_dx_boulderdash = FALSE;
7448 setup_editor_el_steel_chars = FALSE;
7450 setup_editor_el_custom = FALSE;
7454 static void ReinitializeElementList(void)
7456 static boolean initialization_needed = TRUE;
7460 ReinitializeElementList_EnableSections();
7462 if (initialization_needed)
7464 LoadSetup_EditorCascade(); // load last editor cascade state
7466 // initialize editor cascade element from saved cascade state
7467 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7469 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
7470 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
7472 if (IS_EDITOR_CASCADE(*cascade_element))
7474 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
7475 EL_CASCADE_INACTIVE(*cascade_element));
7478 initialization_needed = FALSE;
7481 checked_free(editor_elements);
7483 // reload optional user defined element list for each invocation of editor
7484 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
7485 &num_editor_el_user_defined);
7487 // initialize dynamic level element list for each invocation of editor
7488 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
7489 &num_editor_el_dynamic);
7491 // initialize list of empty elements (used for padding, if needed)
7492 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7493 editor_el_empty[i] = EL_EMPTY;
7495 // do some sanity checks for each element from element list
7496 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7498 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7500 int element = (*editor_elements_info[i].element_list)[j];
7502 if (element >= NUM_FILE_ELEMENTS)
7503 Warn("editor element %d is runtime element", element);
7505 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
7506 Warn("no element description text for element %d", element);
7510 num_editor_elements = 0;
7511 use_el_empty = FALSE;
7513 // determine size of element list
7514 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7516 if (*editor_elements_info[i].setup_value)
7518 boolean found_inactive_cascade = FALSE;
7520 if (setup.editor.el_headlines)
7522 // required for correct padding of palette headline buttons
7523 if (*editor_elements_info[i].headline_list_size > 0)
7524 num_editor_elements += ED_ELEMENTLIST_COLS;
7526 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7528 int element = (*editor_elements_info[i].headline_list)[j];
7530 if (IS_EDITOR_CASCADE_INACTIVE(element))
7531 found_inactive_cascade = TRUE;
7535 if (found_inactive_cascade)
7538 // required for correct padding of palette element buttons
7539 int element_list_size = *editor_elements_info[i].element_list_size;
7541 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7542 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7544 num_editor_elements += element_buttons;
7548 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
7550 // offer at least as many elements as element buttons exist
7551 use_el_empty = TRUE;
7552 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
7554 num_editor_elements += num_editor_el_empty;
7558 num_editor_el_empty = 0;
7561 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
7563 // fill element list
7564 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7566 boolean found_inactive_cascade = FALSE;
7568 if (*editor_elements_info[i].setup_value)
7570 if (setup.editor.el_headlines)
7572 // required for correct padding of palette headline buttons
7573 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
7574 ED_ELEMENTLIST_COLS : 0);
7576 for (j = 0; j < headline_size; j++)
7578 // use empty elements for padding of palette headline buttons
7579 int element = (j < *editor_elements_info[i].headline_list_size ?
7580 (*editor_elements_info[i].headline_list)[j] :
7581 editor_el_empty[0]);
7583 editor_elements[pos++] = element;
7585 if (IS_EDITOR_CASCADE_INACTIVE(element))
7586 found_inactive_cascade = TRUE;
7590 if (found_inactive_cascade)
7593 // required for correct padding of palette element buttons
7594 int element_list_size = *editor_elements_info[i].element_list_size;
7596 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7597 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7599 // copy all elements from element list
7600 for (j = 0; j < element_list_size; j++)
7601 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
7603 // use empty elements for padding of palette element buttons
7604 for (j = 0; j < element_buttons - element_list_size; j++)
7605 editor_elements[pos++] = editor_el_empty[0];
7609 // (this function is also called before editor gadgets are initialized!)
7610 AdjustElementListScrollbar();
7613 void PrintEditorElementList(void)
7615 boolean *stop = &setup_editor_el_user_defined;
7618 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
7620 int cascade_element = (*editor_elements_info[i].headline_list)[0];
7622 if (IS_EDITOR_CASCADE(cascade_element))
7624 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
7625 char *headline = element_info[cascade_element_show].editor_description;
7627 PrintLineWithPrefix("# ", "-", 77);
7628 Print("# %s\n", headline);
7629 PrintLineWithPrefix("# ", "-", 77);
7632 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7634 int element = (*editor_elements_info[i].headline_list)[j];
7636 if (IS_EDITOR_CASCADE(element))
7637 element = EL_CHAR_MINUS;
7639 Print("# %s\n", element_info[element].token_name);
7645 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7647 int element = (*editor_elements_info[i].element_list)[j];
7649 Print("# %s\n", element_info[element].token_name);
7657 static void ReinitializeElementListButtons(void)
7659 static boolean last_setup_value_headlines = FALSE;
7660 static boolean initialization_needed = TRUE;
7663 if (!initialization_needed) // check if editor element setup has changed
7665 if (last_setup_value_headlines != setup.editor.el_headlines)
7666 initialization_needed = TRUE;
7668 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7669 if (editor_elements_info[i].last_setup_value !=
7670 *editor_elements_info[i].setup_value)
7671 initialization_needed = TRUE;
7674 if (!initialization_needed)
7677 FreeLevelEditorGadgets();
7678 CreateLevelEditorGadgets();
7680 // store current setup values for next invocation of this function
7681 last_setup_value_headlines = setup.editor.el_headlines;
7682 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7683 editor_elements_info[i].last_setup_value =
7684 *editor_elements_info[i].setup_value;
7686 initialization_needed = FALSE;
7689 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7692 int border_graphic =
7693 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7694 struct GraphicInfo *g = &graphic_info[border_graphic];
7695 Bitmap *src_bitmap = g->bitmap;
7696 int src_x = g->src_x;
7697 int src_y = g->src_y;
7698 int border_size = g->border_size;
7699 int border_xpos = g->width - border_size;
7700 int border_ypos = g->height - border_size;
7701 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7704 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7705 border_size, border_size,
7706 dest_x - border_size, dest_y - border_size);
7707 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7708 border_size, border_size,
7709 dest_x + width, dest_y - border_size);
7710 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7711 border_size, border_size,
7712 dest_x - border_size, dest_y + height);
7713 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7714 border_size, border_size,
7715 dest_x + width, dest_y + height);
7717 for (i = 0; i < width / tilesize; i++)
7719 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7720 tilesize, border_size,
7721 dest_x + i * tilesize, dest_y - border_size);
7722 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7723 tilesize, border_size,
7724 dest_x + i * tilesize, dest_y + height);
7727 for (i = 0; i < height / tilesize; i++)
7729 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7730 border_size, tilesize,
7731 dest_x - border_size, dest_y + i * tilesize);
7732 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7733 border_size, tilesize,
7734 dest_x + width, dest_y + i * tilesize);
7737 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7740 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7742 int xsize_tile = MAX(ed_tilesize, xsize);
7743 int ysize_tile = MAX(ed_tilesize, ysize);
7744 int xsize_full = xsize + 1;
7745 int ysize_full = ysize + 1;
7746 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7747 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7748 Pixel line_color = getTabulatorBarColor();
7750 if (line_color == BLACK_PIXEL) // black => transparent
7753 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7754 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7755 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7758 static void DrawEditorLevelBorderLinesIfNeeded(void)
7760 int xsize = lev_fieldx * ed_tilesize;
7761 int ysize = lev_fieldy * ed_tilesize;
7762 int line_size = getTabulatorBarHeight();
7764 if (!suppressBorderElement())
7767 // draw little border line around editable level playfield
7770 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7773 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7775 if (xsize < SXSIZE && ysize < SYSIZE)
7776 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7779 static void DrawEditorElement(int x, int y, int element)
7781 DrawSizedElement(x, y, element, ed_tilesize);
7784 static void DrawEditorElementThruMask(int x, int y, int element)
7786 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7789 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7791 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7794 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7796 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7797 DrawEditorLevelBorderLinesIfNeeded();
7800 static void DrawDrawingArea(int id)
7802 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7805 int *value = drawingarea_info[id].value;
7806 int area_xsize = drawingarea_info[id].area_xsize;
7807 int area_ysize = drawingarea_info[id].area_ysize;
7808 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7810 for (x = 0; x < area_xsize; x++)
7812 for (y = 0; y < area_ysize; y++)
7814 int element = value[x * area_ysize + y];
7818 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7820 DrawSizedGraphicExt(drawto,
7821 gi->x + x * tilesize,
7822 gi->y + y * tilesize,
7823 graphic, frame, tilesize);
7828 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7831 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7832 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7834 BlitBitmap(drawto, drawto,
7835 SX + (dx == -1 ? ed_tilesize : 0),
7836 SY + (dy == -1 ? ed_tilesize : 0),
7837 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7838 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7839 SX + (dx == +1 ? ed_tilesize : 0),
7840 SY + (dy == +1 ? ed_tilesize : 0));
7844 x = (dx == 1 ? 0 : ed_fieldx - 1);
7845 for (y = 0; y < ed_fieldy; y++)
7846 DrawEditorElementOrWall(x, y, from_x, from_y);
7850 y = (dy == 1 ? 0 : ed_fieldy - 1);
7851 for (x = 0; x < ed_fieldx; x++)
7852 DrawEditorElementOrWall(x, y, from_x, from_y);
7855 redraw_mask |= REDRAW_FIELD;
7859 static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, boolean use_editor_gfx)
7863 *graphic = el2edimg(element);
7868 *graphic = el2img(element);
7869 *frame = (ANIM_MODE(*graphic) == ANIM_CE_VALUE ?
7870 custom_element.ce_value_fixed_initial :
7871 ANIM_MODE(*graphic) == ANIM_CE_SCORE ?
7872 custom_element.collect_score_initial : FrameCounter);
7875 if (*graphic == IMG_UNKNOWN)
7877 // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
7878 // (normal BD style elements have graphics, but runtime ("effects") elements do not)
7879 int element_bd = map_element_RND_to_BD_cave(element);
7881 if (element_bd != O_UNKNOWN)
7883 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
7885 *graphic = g_bd->graphic;
7886 *frame = g_bd->frame;
7891 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7897 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7899 getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
7902 static void CreateControlButtons(void)
7904 struct GadgetInfo *gi;
7907 // create toolbox buttons
7908 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7910 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7911 int id = controlbutton_info[i].gadget_id;
7912 int type = controlbutton_info[i].gadget_type;
7913 int graphic = controlbutton_info[i].graphic;
7914 struct XYTileSize *pos = controlbutton_info[i].pos;
7915 struct GraphicInfo *gd = &graphic_info[graphic];
7916 Bitmap *deco_bitmap = NULL;
7917 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7918 int tile_size = 0, deco_shift = 0;
7919 boolean deco_masked = FALSE;
7920 int gd_x1 = gd->src_x;
7921 int gd_y1 = gd->src_y;
7922 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7923 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7924 int gd_x1a = gd->src_x + gd->active_xoffset;
7925 int gd_y1a = gd->src_y + gd->active_yoffset;
7926 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7927 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7930 unsigned int event_mask;
7931 int radio_button_nr = RADIO_NR_NONE;
7932 boolean checked = FALSE;
7935 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7937 if (type == GD_TYPE_RADIO_BUTTON)
7939 event_mask = GD_EVENT_PRESSED;
7940 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7942 if (id == drawing_function)
7947 if (id == GADGET_ID_WRAP_LEFT ||
7948 id == GADGET_ID_WRAP_RIGHT ||
7949 id == GADGET_ID_WRAP_UP ||
7950 id == GADGET_ID_WRAP_DOWN)
7951 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7953 event_mask = GD_EVENT_RELEASED;
7956 if (id == GADGET_ID_PROPERTIES ||
7957 id == GADGET_ID_PALETTE)
7962 else if (id == GADGET_ID_ELEMENT_LEFT ||
7963 id == GADGET_ID_ELEMENT_MIDDLE ||
7964 id == GADGET_ID_ELEMENT_RIGHT)
7969 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7970 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7971 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7973 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7974 editor.button.element_left.tile_size :
7975 id == GADGET_ID_ELEMENT_MIDDLE ?
7976 editor.button.element_middle.tile_size :
7977 id == GADGET_ID_ELEMENT_RIGHT ?
7978 editor.button.element_right.tile_size : 0);
7980 // make sure that decoration does not overlap gadget border
7981 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7983 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7985 deco_xpos = (gd->width - tile_size) / 2;
7986 deco_ypos = (gd->height - tile_size) / 2;
7988 deco_masked = gd->draw_masked;
7996 gi = CreateGadget(GDI_CUSTOM_ID, id,
7997 GDI_CUSTOM_TYPE_ID, type_id,
7998 GDI_IMAGE_ID, graphic,
7999 GDI_INFO_TEXT, controlbutton_info[i].infotext,
8002 GDI_WIDTH, gd->width,
8003 GDI_HEIGHT, gd->height,
8005 GDI_STATE, GD_BUTTON_UNPRESSED,
8006 GDI_RADIO_NR, radio_button_nr,
8007 GDI_CHECKED, checked,
8008 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8009 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8010 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8011 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8012 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
8013 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
8014 GDI_DECORATION_SIZE, tile_size, tile_size,
8015 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
8016 GDI_DECORATION_MASKED, deco_masked,
8017 GDI_EVENT_MASK, event_mask,
8018 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8019 GDI_CALLBACK_ACTION, HandleControlButtons,
8023 Fail("cannot create gadget");
8025 level_editor_gadget[id] = gi;
8028 // these values are not constant, but can change at runtime
8029 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
8030 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
8031 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
8032 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
8033 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
8034 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
8035 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
8036 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
8037 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
8038 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
8039 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
8040 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
8042 // create buttons for scrolling of drawing area and element list
8043 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
8045 int id = scrollbutton_info[i].gadget_id;
8046 int type_id = scrollbutton_info[i].gadget_type_id;
8047 int graphic = scrollbutton_info[i].graphic;
8048 struct GraphicInfo *gd = &graphic_info[graphic];
8049 Bitmap *gd_bitmap = gd->bitmap;
8050 int gd_x1 = gd->src_x;
8051 int gd_y1 = gd->src_y;
8052 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8053 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8054 int width = gd->width;
8055 int height = gd->height;
8056 int x = scrollbutton_pos[i].x;
8057 int y = scrollbutton_pos[i].y;
8058 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8061 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
8063 if (id == GADGET_ID_SCROLL_LIST_UP ||
8064 id == GADGET_ID_SCROLL_LIST_DOWN)
8075 gi = CreateGadget(GDI_CUSTOM_ID, id,
8076 GDI_CUSTOM_TYPE_ID, type_id,
8077 GDI_IMAGE_ID, graphic,
8078 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
8083 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8084 GDI_STATE, GD_BUTTON_UNPRESSED,
8085 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
8086 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
8087 GDI_EVENT_MASK, event_mask,
8088 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8089 GDI_CALLBACK_ACTION, HandleControlButtons,
8093 Fail("cannot create gadget");
8095 level_editor_gadget[id] = gi;
8098 // create buttons for element list
8099 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8102 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
8103 int graphic = IMG_EDITOR_PALETTE_BUTTON;
8104 struct GraphicInfo *gd = &graphic_info[graphic];
8105 Bitmap *gd_bitmap = gd->bitmap;
8106 Bitmap *deco_bitmap;
8107 int deco_x, deco_y, deco_xpos, deco_ypos;
8108 int gd_x1 = gd->src_x;
8109 int gd_y1 = gd->src_y;
8110 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8111 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8112 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
8113 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
8114 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
8115 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
8116 int element = editor_elements[i];
8117 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
8118 unsigned int event_mask = GD_EVENT_RELEASED;
8120 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
8122 deco_xpos = (gd->width - tile_size) / 2;
8123 deco_ypos = (gd->height - tile_size) / 2;
8125 gi = CreateGadget(GDI_CUSTOM_ID, id,
8126 GDI_CUSTOM_TYPE_ID, type_id,
8127 GDI_IMAGE_ID, graphic,
8128 GDI_INFO_TEXT, getElementInfoText(element),
8131 GDI_WIDTH, gd->width,
8132 GDI_HEIGHT, gd->height,
8133 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8134 GDI_STATE, GD_BUTTON_UNPRESSED,
8135 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
8136 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
8137 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
8138 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
8139 GDI_DECORATION_SIZE, tile_size, tile_size,
8140 GDI_DECORATION_SHIFTING, 1, 1,
8141 GDI_EVENT_MASK, event_mask,
8142 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8143 GDI_CALLBACK_ACTION, HandleControlButtons,
8147 Fail("cannot create gadget");
8149 level_editor_gadget[id] = gi;
8153 static void CreateCounterButtons(void)
8155 int max_infotext_len = getMaxInfoTextLength();
8158 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
8160 int type_id = counterbutton_info[i].gadget_type_id;
8161 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
8162 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
8166 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
8168 // determine horizontal position to the right of specified gadget
8169 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8170 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
8171 ED_GADGET_TEXT_DISTANCE);
8173 // determine horizontal offset for leading text
8174 if (counterbutton_info[i].text_left != NULL)
8175 x += getTextWidthForGadget(counterbutton_info[i].text_left);
8177 for (j = 0; j < 2; j++)
8179 struct GadgetInfo *gi;
8181 counterbutton_info[i].gadget_id_down :
8182 counterbutton_info[i].gadget_id_up);
8184 struct GraphicInfo *gd;
8185 int gd_x1, gd_x2, gd_y1, gd_y2;
8186 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8187 char infotext[max_infotext_len + 1];
8189 if (i == ED_COUNTER_ID_SELECT_LEVEL)
8192 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
8193 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
8195 event_mask |= GD_EVENT_RELEASED;
8199 x = DX + editor.button.prev_level.x;
8200 y = DY + editor.button.prev_level.y;
8204 x = DX + editor.button.next_level.x;
8205 y = DY + editor.button.next_level.y;
8211 IMG_EDITOR_COUNTER_DOWN :
8212 IMG_EDITOR_COUNTER_UP);
8215 gd = &graphic_info[graphic];
8219 gd_x2 = gd->src_x + gd->pressed_xoffset;
8220 gd_y2 = gd->src_y + gd->pressed_yoffset;
8222 sprintf(infotext, "%s counter value by 1, 5 or 10",
8223 (j == 0 ? "Decrease" : "Increase"));
8225 gi = CreateGadget(GDI_CUSTOM_ID, id,
8226 GDI_CUSTOM_TYPE_ID, type_id,
8227 GDI_IMAGE_ID, graphic,
8228 GDI_INFO_TEXT, infotext,
8231 GDI_WIDTH, gd->width,
8232 GDI_HEIGHT, gd->height,
8233 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8234 GDI_STATE, GD_BUTTON_UNPRESSED,
8235 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8236 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8237 GDI_EVENT_MASK, event_mask,
8238 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8239 GDI_CALLBACK_ACTION, HandleCounterButtons,
8243 Fail("cannot create gadget");
8245 level_editor_gadget[id] = gi;
8246 right_gadget_border[id] =
8247 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8249 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
8253 int font_type = FONT_INPUT_1;
8254 int font_type_active = FONT_INPUT_1_ACTIVE;
8256 id = counterbutton_info[i].gadget_id_text;
8258 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8260 if (i == ED_COUNTER_ID_SELECT_LEVEL)
8262 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
8264 font_type = FONT_LEVEL_NUMBER;
8265 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
8267 x = DX + editor.input.level_number.x;
8268 y = DY + editor.input.level_number.y;
8272 graphic = IMG_EDITOR_COUNTER_INPUT;
8275 gd = &graphic_info[graphic];
8279 gd_x2 = gd->src_x + gd->active_xoffset;
8280 gd_y2 = gd->src_y + gd->active_yoffset;
8282 gi = CreateGadget(GDI_CUSTOM_ID, id,
8283 GDI_CUSTOM_TYPE_ID, type_id,
8284 GDI_IMAGE_ID, graphic,
8285 GDI_INFO_TEXT, "Enter counter value",
8288 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
8289 GDI_NUMBER_VALUE, 0,
8290 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
8291 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
8292 GDI_TEXT_SIZE, 3, // minimal counter text size
8293 GDI_TEXT_FONT, font_type,
8294 GDI_TEXT_FONT_ACTIVE, font_type_active,
8295 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8296 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8297 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8298 GDI_DESIGN_WIDTH, gd->width,
8299 GDI_EVENT_MASK, event_mask,
8300 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8301 GDI_CALLBACK_ACTION, HandleCounterButtons,
8305 Fail("cannot create gadget");
8307 level_editor_gadget[id] = gi;
8308 right_gadget_border[id] =
8309 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8311 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
8317 static void CreateDrawingAreas(void)
8321 // these values are not constant, but can change at runtime
8322 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
8323 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
8325 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
8327 struct GadgetInfo *gi;
8328 int id = drawingarea_info[i].gadget_id;
8329 int type_id = drawingarea_info[i].gadget_type_id;
8330 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
8331 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
8332 int area_xsize = drawingarea_info[i].area_xsize;
8333 int area_ysize = drawingarea_info[i].area_ysize;
8334 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
8335 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
8336 unsigned int event_mask =
8337 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
8338 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
8341 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
8343 // determine horizontal position to the right of specified gadget
8344 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
8345 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
8346 ED_DRAWINGAREA_TEXT_DISTANCE);
8348 // determine horizontal offset for leading text
8349 if (drawingarea_info[i].text_left != NULL)
8350 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
8352 gi = CreateGadget(GDI_CUSTOM_ID, id,
8353 GDI_CUSTOM_TYPE_ID, type_id,
8356 GDI_TYPE, GD_TYPE_DRAWING_AREA,
8357 GDI_AREA_SIZE, area_xsize, area_ysize,
8358 GDI_ITEM_SIZE, item_size, item_size,
8359 GDI_EVENT_MASK, event_mask,
8360 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
8361 GDI_CALLBACK_ACTION, HandleDrawingAreas,
8365 Fail("cannot create gadget");
8367 level_editor_gadget[id] = gi;
8368 right_gadget_border[id] =
8369 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
8373 static void CreateTextInputGadgets(void)
8375 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
8376 int max_infotext_len = getMaxInfoTextLength();
8379 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
8381 int gd_x1 = gd->src_x;
8382 int gd_y1 = gd->src_y;
8383 int gd_x2 = gd->src_x + gd->active_xoffset;
8384 int gd_y2 = gd->src_y + gd->active_yoffset;
8385 struct GadgetInfo *gi;
8386 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8387 char infotext[MAX_OUTPUT_LINESIZE + 1];
8388 int id = textinput_info[i].gadget_id;
8389 int type_id = textinput_info[i].gadget_type_id;
8393 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
8395 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
8397 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
8398 int border_size = gd->border_size;
8399 int font_nr = FONT_INPUT_1;
8400 int font_height = getFontHeight(font_nr);
8401 int xoffset = element_border + TILEX + element_border + 3 * border_size;
8402 int yoffset = element_border + (TILEY - font_height) / 2;
8404 x = (editor.settings.element_name.x != -1 ?
8405 editor.settings.element_name.x :
8406 editor.settings.element_graphic.x + xoffset) - border_size;
8407 y = (editor.settings.element_name.y != -1 ?
8408 editor.settings.element_name.y :
8409 editor.settings.element_graphic.y + yoffset) - border_size;
8413 x = ED_SETTINGS_X(textinput_info[i].x);
8414 y = ED_SETTINGS_Y(textinput_info[i].y);
8417 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
8418 infotext[max_infotext_len] = '\0';
8420 gi = CreateGadget(GDI_CUSTOM_ID, id,
8421 GDI_CUSTOM_TYPE_ID, type_id,
8422 GDI_INFO_TEXT, infotext,
8425 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8426 GDI_TEXT_VALUE, textinput_info[i].value,
8427 GDI_TEXT_SIZE, textinput_info[i].size,
8428 GDI_TEXT_FONT, FONT_INPUT_1,
8429 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8430 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8431 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8432 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8433 GDI_DESIGN_WIDTH, gd->width,
8434 GDI_EVENT_MASK, event_mask,
8435 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8436 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
8440 Fail("cannot create gadget");
8442 level_editor_gadget[id] = gi;
8446 static void CreateTextAreaGadgets(void)
8448 int max_infotext_len = getMaxInfoTextLength();
8451 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
8453 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
8454 int gd_x1 = gd->src_x;
8455 int gd_y1 = gd->src_y;
8456 int gd_x2 = gd->src_x + gd->active_xoffset;
8457 int gd_y2 = gd->src_y + gd->active_yoffset;
8458 struct GadgetInfo *gi;
8459 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
8460 char infotext[MAX_OUTPUT_LINESIZE + 1];
8461 int id = textarea_info[i].gadget_id;
8462 int type_id = textarea_info[i].gadget_type_id;
8463 int area_xsize = textarea_info[i].xsize;
8464 int area_ysize = textarea_info[i].ysize;
8467 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
8469 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
8470 infotext[max_infotext_len] = '\0';
8472 gi = CreateGadget(GDI_CUSTOM_ID, id,
8473 GDI_CUSTOM_TYPE_ID, type_id,
8474 GDI_INFO_TEXT, infotext,
8475 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
8476 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
8477 GDI_TYPE, GD_TYPE_TEXT_AREA,
8478 GDI_AREA_SIZE, area_xsize, area_ysize,
8479 GDI_TEXT_FONT, FONT_INPUT_1,
8480 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8481 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8482 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8483 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8484 GDI_DESIGN_WIDTH, gd->width,
8485 GDI_EVENT_MASK, event_mask,
8486 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8487 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
8491 Fail("cannot create gadget");
8493 level_editor_gadget[id] = gi;
8497 static void CreateSelectboxGadgets(void)
8499 int max_infotext_len = getMaxInfoTextLength();
8503 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8505 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
8506 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
8507 int gd_x1 = gd->src_x;
8508 int gd_y1 = gd->src_y;
8509 int gd_x2 = gd->src_x + gd->active_xoffset;
8510 int gd_y2 = gd->src_y + gd->active_yoffset;
8511 int selectbox_button_xsize = gd2->width;
8512 struct GadgetInfo *gi;
8513 char infotext[MAX_OUTPUT_LINESIZE + 1];
8514 int id = selectbox_info[i].gadget_id;
8515 int type_id = selectbox_info[i].gadget_type_id;
8516 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
8517 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
8518 unsigned int event_mask =
8519 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8522 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
8524 if (selectbox_info[i].size == -1) // dynamically determine size
8526 // (we cannot use -1 for uninitialized values if we directly compare
8527 // with results from strlen(), because the '<' and '>' operation will
8528 // implicitely cast -1 to an unsigned integer value!)
8529 selectbox_info[i].size = 0;
8531 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
8532 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
8533 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
8535 selectbox_info[i].size++; // add one character empty space
8538 // determine horizontal position to the right of specified gadget
8539 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
8540 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
8541 ED_GADGET_TEXT_DISTANCE);
8543 // determine horizontal offset for leading text
8544 if (selectbox_info[i].text_left != NULL)
8545 x += getTextWidthForGadget(selectbox_info[i].text_left);
8547 sprintf(infotext, "%s", selectbox_info[i].infotext);
8548 infotext[max_infotext_len] = '\0';
8550 gi = CreateGadget(GDI_CUSTOM_ID, id,
8551 GDI_CUSTOM_TYPE_ID, type_id,
8552 GDI_INFO_TEXT, infotext,
8555 GDI_TYPE, GD_TYPE_SELECTBOX,
8556 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
8557 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
8558 GDI_TEXT_SIZE, selectbox_info[i].size,
8559 GDI_TEXT_FONT, FONT_INPUT_1,
8560 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8561 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
8562 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8563 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8564 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8565 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
8566 GDI_DESIGN_WIDTH, gd->width,
8567 GDI_EVENT_MASK, event_mask,
8568 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8569 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
8573 Fail("cannot create gadget");
8575 level_editor_gadget[id] = gi;
8576 right_gadget_border[id] =
8577 getRightGadgetBorder(gi, selectbox_info[i].text_right);
8581 static void CreateTextbuttonGadgets(void)
8583 int max_infotext_len = getMaxInfoTextLength();
8586 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
8588 int id = textbutton_info[i].gadget_id;
8589 int type_id = textbutton_info[i].gadget_type_id;
8591 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
8592 (id >= GADGET_ID_ENGINECONFIG_CONFIG && id <= GADGET_ID_ENGINECONFIG_COLORS) ||
8593 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
8595 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
8596 int gadget_distance =
8597 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
8598 struct GraphicInfo *gd = &graphic_info[graphic];
8599 int gd_x1 = gd->src_x;
8600 int gd_y1 = gd->src_y;
8601 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8602 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8603 int gd_x1a = gd->src_x + gd->active_xoffset;
8604 int gd_y1a = gd->src_y + gd->active_yoffset;
8605 int border_xsize = gd->border_size + gd->draw_xoffset;
8606 int border_ysize = gd->border_size;
8607 struct GadgetInfo *gi;
8608 unsigned int event_mask = GD_EVENT_RELEASED;
8609 char infotext[MAX_OUTPUT_LINESIZE + 1];
8610 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
8611 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
8614 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
8616 if (textbutton_info[i].size == -1) // dynamically determine size
8617 textbutton_info[i].size = strlen(textbutton_info[i].text);
8619 sprintf(infotext, "%s", textbutton_info[i].infotext);
8620 infotext[max_infotext_len] = '\0';
8622 // determine horizontal position to the right of specified gadget
8623 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8625 int gadget_id_align = textbutton_info[i].gadget_id_align;
8627 x = right_gadget_border[gadget_id_align] + gadget_distance;
8629 if (textbutton_info[i].y == -1)
8630 y = level_editor_gadget[gadget_id_align]->y;
8633 // determine horizontal offset for leading text
8634 if (textbutton_info[i].text_left != NULL)
8635 x += getTextWidthForGadget(textbutton_info[i].text_left);
8637 gi = CreateGadget(GDI_CUSTOM_ID, id,
8638 GDI_CUSTOM_TYPE_ID, type_id,
8639 GDI_IMAGE_ID, graphic,
8640 GDI_INFO_TEXT, infotext,
8643 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
8644 GDI_TEXT_VALUE, textbutton_info[i].text,
8645 GDI_TEXT_SIZE, textbutton_info[i].size,
8646 GDI_TEXT_FONT, FONT_INPUT_2,
8647 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
8648 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8649 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8650 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8651 GDI_BORDER_SIZE, border_xsize, border_ysize,
8652 GDI_DESIGN_WIDTH, gd->width,
8653 GDI_DECORATION_SHIFTING, 1, 1,
8654 GDI_EVENT_MASK, event_mask,
8655 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8656 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
8660 Fail("cannot create gadget");
8662 level_editor_gadget[id] = gi;
8663 right_gadget_border[id] =
8664 getRightGadgetBorder(gi, textbutton_info[i].text_right);
8668 static void CreateGraphicbuttonGadgets(void)
8670 struct GadgetInfo *gi;
8673 // create buttons for scrolling of drawing area and element list
8674 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
8676 int id = graphicbutton_info[i].gadget_id;
8677 int type_id = graphicbutton_info[i].gadget_type_id;
8678 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
8679 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
8680 int graphic = graphicbutton_info[i].graphic;
8681 struct GraphicInfo *gd = &graphic_info[graphic];
8682 int gd_x1 = gd->src_x;
8683 int gd_y1 = gd->src_y;
8684 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8685 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8686 unsigned int event_mask = GD_EVENT_RELEASED;
8689 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
8691 // determine horizontal position to the right of specified gadget
8692 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8693 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
8694 ED_GADGET_TEXT_DISTANCE);
8696 // determine horizontal offset for leading text
8697 if (graphicbutton_info[i].text_left != NULL)
8698 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
8700 gi = CreateGadget(GDI_CUSTOM_ID, id,
8701 GDI_CUSTOM_TYPE_ID, type_id,
8702 GDI_IMAGE_ID, graphic,
8703 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
8706 GDI_WIDTH, gd->width,
8707 GDI_HEIGHT, gd->height,
8708 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8709 GDI_STATE, GD_BUTTON_UNPRESSED,
8710 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8711 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8712 GDI_EVENT_MASK, event_mask,
8713 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8714 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8718 Fail("cannot create gadget");
8720 level_editor_gadget[id] = gi;
8721 right_gadget_border[id] =
8722 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8726 static void CreateScrollbarGadgets(void)
8730 // these values are not constant, but can change at runtime
8731 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8732 SX + ED_SCROLL_HORIZONTAL_XPOS;
8733 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8734 SY + ED_SCROLL_HORIZONTAL_YPOS;
8735 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8736 ED_SCROLL_HORIZONTAL_XSIZE;
8737 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8738 ED_SCROLL_HORIZONTAL_YSIZE;
8739 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8740 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8741 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8742 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8744 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8745 SX + ED_SCROLL_VERTICAL_XPOS;
8746 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8747 SY + ED_SCROLL_VERTICAL_YPOS;
8748 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8749 ED_SCROLL_VERTICAL_XSIZE;
8750 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8751 ED_SCROLL_VERTICAL_YSIZE;
8752 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8753 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8754 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8755 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8757 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8758 PX + ED_SCROLL2_VERTICAL_XPOS;
8759 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8760 PY + ED_SCROLL2_VERTICAL_YPOS;
8761 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8762 ED_SCROLL2_VERTICAL_XSIZE;
8763 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8764 ED_SCROLL2_VERTICAL_YSIZE;
8765 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8766 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8767 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8768 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8770 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8772 int id = scrollbar_info[i].gadget_id;
8773 int type_id = scrollbar_info[i].gadget_type_id;
8774 int graphic = scrollbar_info[i].graphic;
8775 struct GraphicInfo *gd = &graphic_info[graphic];
8776 int gd_x1 = gd->src_x;
8777 int gd_y1 = gd->src_y;
8778 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8779 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8780 struct GadgetInfo *gi;
8781 int items_max, items_visible, item_position;
8782 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8785 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8787 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8789 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8790 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8791 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8793 else // drawing area scrollbars
8795 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8797 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8798 items_visible = ed_fieldx;
8803 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8804 items_visible = ed_fieldy;
8809 gi = CreateGadget(GDI_CUSTOM_ID, id,
8810 GDI_CUSTOM_TYPE_ID, type_id,
8811 GDI_IMAGE_ID, graphic,
8812 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8813 GDI_X, scrollbar_pos[i].x,
8814 GDI_Y, scrollbar_pos[i].y,
8815 GDI_WIDTH, scrollbar_pos[i].width,
8816 GDI_HEIGHT, scrollbar_pos[i].height,
8817 GDI_TYPE, scrollbar_info[i].type,
8818 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8819 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8820 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8821 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8822 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8823 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8824 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8825 GDI_STATE, GD_BUTTON_UNPRESSED,
8826 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8827 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8828 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8829 GDI_EVENT_MASK, event_mask,
8830 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8831 GDI_CALLBACK_ACTION, HandleControlButtons,
8835 Fail("cannot create gadget");
8837 level_editor_gadget[id] = gi;
8841 static void CreateCheckbuttonGadgets(void)
8843 struct GadgetInfo *gi;
8846 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8848 int id = checkbutton_info[i].gadget_id;
8849 int type_id = checkbutton_info[i].gadget_type_id;
8850 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8851 IMG_EDITOR_CHECKBOX);
8852 struct GraphicInfo *gd = &graphic_info[graphic];
8853 int gd_x1 = gd->src_x;
8854 int gd_y1 = gd->src_y;
8855 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8856 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8857 int gd_x1a = gd->src_x + gd->active_xoffset;
8858 int gd_y1a = gd->src_y + gd->active_yoffset;
8859 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8860 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8861 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8862 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8863 unsigned int event_mask = GD_EVENT_PRESSED;
8866 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8868 // determine horizontal position to the right of specified gadget
8869 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8870 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8871 ED_GADGET_TEXT_DISTANCE);
8873 // determine horizontal offset for leading text
8874 if (checkbutton_info[i].text_left != NULL)
8875 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8877 gi = CreateGadget(GDI_CUSTOM_ID, id,
8878 GDI_CUSTOM_TYPE_ID, type_id,
8879 GDI_IMAGE_ID, graphic,
8880 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8883 GDI_WIDTH, gd->width,
8884 GDI_HEIGHT, gd->height,
8885 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8886 GDI_CHECKED, *checkbutton_info[i].value,
8887 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8888 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8889 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8890 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8891 GDI_EVENT_MASK, event_mask,
8892 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8893 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8897 Fail("cannot create gadget");
8899 level_editor_gadget[id] = gi;
8900 right_gadget_border[id] =
8901 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8905 static void CreateRadiobuttonGadgets(void)
8907 int graphic = IMG_EDITOR_RADIOBUTTON;
8908 struct GraphicInfo *gd = &graphic_info[graphic];
8909 int gd_x1 = gd->src_x;
8910 int gd_y1 = gd->src_y;
8911 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8912 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8913 int gd_x1a = gd->src_x + gd->active_xoffset;
8914 int gd_y1a = gd->src_y + gd->active_yoffset;
8915 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8916 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8917 struct GadgetInfo *gi;
8920 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8922 int id = radiobutton_info[i].gadget_id;
8923 int type_id = radiobutton_info[i].gadget_type_id;
8924 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8925 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8926 unsigned int event_mask = GD_EVENT_PRESSED;
8929 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8932 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8934 // determine horizontal position to the right of specified gadget
8935 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8936 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8937 ED_GADGET_TEXT_DISTANCE);
8939 // determine horizontal offset for leading text
8940 if (radiobutton_info[i].text_left != NULL)
8941 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8943 gi = CreateGadget(GDI_CUSTOM_ID, id,
8944 GDI_CUSTOM_TYPE_ID, type_id,
8945 GDI_IMAGE_ID, graphic,
8946 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8949 GDI_WIDTH, gd->width,
8950 GDI_HEIGHT, gd->height,
8951 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8952 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8953 GDI_CHECKED, checked,
8954 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8955 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8956 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8957 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8958 GDI_EVENT_MASK, event_mask,
8959 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8960 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8964 Fail("cannot create gadget");
8966 level_editor_gadget[id] = gi;
8967 right_gadget_border[id] =
8968 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8972 void CreateLevelEditorGadgets(void)
8974 // force EDITOR font inside level editor
8975 SetFontStatus(GAME_MODE_EDITOR);
8977 // these values are not constant, but can change at runtime
8978 ed_fieldx = MAX_ED_FIELDX - 1;
8979 ed_fieldy = MAX_ED_FIELDY - 1;
8981 num_editor_gadgets = NUM_EDITOR_GADGETS;
8983 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8985 level_editor_gadget =
8986 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8987 right_gadget_border =
8988 checked_calloc(num_editor_gadgets * sizeof(int));
8990 // set number of empty (padding) element buttons to maximum number of buttons
8991 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8993 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8994 editor_el_empty_ptr = editor_el_empty;
8996 use_permanent_palette = !editor.palette.show_as_separate_screen;
8998 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
9000 ReinitializeElementList();
9002 CreateControlButtons();
9003 CreateScrollbarGadgets();
9005 // order of function calls is important because of cross-references
9006 CreateCheckbuttonGadgets();
9007 CreateCounterButtons();
9008 CreateRadiobuttonGadgets();
9009 CreateTextInputGadgets();
9010 CreateTextAreaGadgets();
9011 CreateSelectboxGadgets();
9012 CreateGraphicbuttonGadgets();
9013 CreateTextbuttonGadgets();
9014 CreateDrawingAreas();
9019 void FreeLevelEditorGadgets(void)
9023 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
9025 for (i = 0; i < num_editor_gadgets; i++)
9027 FreeGadget(level_editor_gadget[i]);
9029 level_editor_gadget[i] = NULL;
9032 checked_free(level_editor_gadget);
9033 checked_free(right_gadget_border);
9035 checked_free(editor_el_empty);
9038 static void MapCounterButtons(int id)
9040 int font_nr = FONT_TEXT_1;
9041 int font_height = getFontHeight(font_nr);
9042 int gadget_id_down = counterbutton_info[id].gadget_id_down;
9043 int gadget_id_text = counterbutton_info[id].gadget_id_text;
9044 int gadget_id_up = counterbutton_info[id].gadget_id_up;
9045 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
9046 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
9047 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
9048 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
9049 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9050 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9051 int yoffset = (gi_down->height - font_height) / 2;
9052 int x_left = gi_down->x - xoffset_left;
9053 int x_right; // set after gadget position was modified
9054 int y_above = gi_down->y - yoffset_above;
9056 int y; // set after gadget position was modified
9058 // counter limits must be changed first to prevent value truncation
9059 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
9060 counterbutton_info[id].max_value);
9062 // right text position might have changed after setting position above
9063 x_right = gi_up->x + gi_up->width + xoffset_right;
9065 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
9067 // set position for counter gadgets with dynamically determined position
9068 if (id != ED_COUNTER_ID_SELECT_LEVEL)
9070 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
9071 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
9072 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
9075 // vertical position might have changed after setting position above
9076 y = gi_up->y + yoffset;
9078 if (counterbutton_info[id].text_above)
9079 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
9081 if (counterbutton_info[id].text_left)
9082 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
9084 if (counterbutton_info[id].text_right)
9085 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
9092 static void MapControlButtons(void)
9097 // map toolbox buttons (excluding special CE toolbox buttons)
9098 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
9099 MapGadget(level_editor_gadget[i]);
9101 // map toolbox buttons (element properties buttons)
9102 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
9103 MapGadget(level_editor_gadget[i]);
9105 if (use_permanent_palette)
9107 // map buttons to select elements
9108 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
9109 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
9110 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
9111 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
9112 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
9115 // map buttons to select level
9116 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
9117 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
9118 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
9119 MapCounterButtons(counter_id);
9122 static void MapDrawingArea(int id)
9124 int font_nr = FONT_TEXT_1;
9125 int font_height = getFontHeight(font_nr);
9126 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9127 int area_xsize = gi->drawing.area_xsize;
9128 int area_ysize = gi->drawing.area_ysize;
9129 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9130 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
9131 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
9132 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
9133 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
9134 int x_below = gi->x + (gi->width - xoffset_below) / 2;
9135 int y_side = gi->y + (gi->height - font_height) / 2;
9136 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
9137 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
9139 if (drawingarea_info[id].text_left)
9140 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
9142 if (drawingarea_info[id].text_right)
9143 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
9145 if (drawingarea_info[id].text_above)
9146 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
9148 if (drawingarea_info[id].text_below)
9149 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
9151 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
9153 DrawElementBorder(gi->x, gi->y,
9154 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
9155 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
9157 DrawDrawingArea(id);
9163 static void MapTextInputGadget(int id)
9165 int font_nr = FONT_TEXT_1;
9166 int font_height = getFontHeight(font_nr);
9167 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
9168 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9169 int x_above = ED_SETTINGS_X(textinput_info[id].x);
9170 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
9172 if (textinput_info[id].text_above)
9173 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
9175 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
9180 static void MapTextAreaGadget(int id)
9182 int font_nr = FONT_TEXT_1;
9183 int font_height = getFontHeight(font_nr);
9184 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
9185 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9186 int x_above = ED_SETTINGS_X(textarea_info[id].x);
9187 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
9188 char *text_above = textarea_info[id].text_above;
9190 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
9191 text_above = textarea_info[id].text_above_cropped;
9194 DrawTextS(x_above, y_above, font_nr, text_above);
9196 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
9201 static void MapSelectboxGadget(int id)
9203 int font_nr = FONT_TEXT_1;
9204 int font_height = getFontHeight(font_nr);
9205 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
9206 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
9207 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9208 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9209 int yoffset = (gi->height - font_height) / 2;
9210 int x_left = gi->x - xoffset_left;
9211 int x_right = gi->x + gi->width + xoffset_right;
9212 int y_above = gi->y - yoffset_above;
9214 int y = gi->y + yoffset;
9216 if (selectbox_info[id].text_above)
9217 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
9219 if (selectbox_info[id].text_left)
9220 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
9222 if (selectbox_info[id].text_right)
9223 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
9225 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
9230 static void MapTextbuttonGadget(int id)
9232 int font_nr = FONT_TEXT_1;
9233 int font_height = getFontHeight(font_nr);
9234 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
9235 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
9236 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9237 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9238 int yoffset = (gi->height - font_height) / 2;
9239 int x_left = gi->x - xoffset_left;
9240 int x_right = gi->x + gi->width + xoffset_right;
9241 int y_above = gi->y - yoffset_above;
9243 int y = gi->y + yoffset;
9245 // only show button to delete change pages when more than minimum pages
9246 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
9247 custom_element.num_change_pages == MIN_CHANGE_PAGES)
9250 if (textbutton_info[id].text_above)
9251 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
9253 if (textbutton_info[id].text_left)
9254 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
9256 if (textbutton_info[id].text_right)
9257 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
9262 static void MapGraphicbuttonGadget(int id)
9264 int font_nr = FONT_TEXT_1;
9265 int font_height = getFontHeight(font_nr);
9266 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
9267 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
9268 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9269 int yoffset = (gi->height - font_height) / 2;
9270 int x_left = gi->x - xoffset_left;
9271 int x_right = gi->x + gi->width + xoffset_right;
9272 int y = gi->y + yoffset;
9274 if (graphicbutton_info[id].text_left)
9275 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
9277 if (graphicbutton_info[id].text_right)
9278 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
9283 static void MapRadiobuttonGadget(int id)
9285 int font_nr = FONT_TEXT_1;
9286 int font_height = getFontHeight(font_nr);
9287 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
9288 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9289 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9290 int yoffset = (gi->height - font_height) / 2;
9291 int x_left = gi->x - xoffset_left;
9292 int x_right = gi->x + gi->width + xoffset_right;
9293 int y = gi->y + yoffset;
9295 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
9297 if (radiobutton_info[id].text_left)
9298 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
9300 if (radiobutton_info[id].text_right)
9301 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
9303 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
9308 static void MapCheckbuttonGadget(int id)
9310 int font_nr = FONT_TEXT_1;
9311 int font_height = getFontHeight(font_nr);
9312 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
9313 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9314 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9315 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9316 int yoffset = (gi->height - font_height) / 2;
9317 int y_above = gi->y - yoffset_above;
9319 int x_left, x_right, y; // set after gadget position was modified
9321 // set position for gadgets with dynamically determined position
9322 if (checkbutton_info[id].x != -1) // do not change dynamic positions
9323 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
9324 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
9326 x_left = gi->x - xoffset_left;
9327 x_right = gi->x + gi->width + xoffset_right;
9328 y = gi->y + yoffset;
9330 if (checkbutton_info[id].text_above)
9331 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
9333 if (checkbutton_info[id].text_left)
9334 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
9336 if (checkbutton_info[id].text_right)
9337 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
9339 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
9344 static void MapMainDrawingArea(void)
9346 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
9347 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
9350 if (suppressBorderElement())
9352 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
9353 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
9356 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
9358 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
9359 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
9360 no_horizontal_scrollbar) ||
9361 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
9362 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
9363 no_vertical_scrollbar))
9366 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
9369 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
9371 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
9372 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
9375 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
9378 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
9381 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
9385 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
9387 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
9388 i == GADGET_ID_CUSTOM_COPY_TO ||
9389 i == GADGET_ID_CUSTOM_EXCHANGE ||
9390 i == GADGET_ID_CUSTOM_COPY ||
9391 i == GADGET_ID_CUSTOM_PASTE)
9394 MapGadget(level_editor_gadget[i]);
9396 UnmapGadget(level_editor_gadget[i]);
9401 static void MapLevelEditorToolboxCustomGadgets(void)
9403 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
9406 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
9408 if (IS_CUSTOM_ELEMENT(properties_element) ||
9409 IS_GROUP_ELEMENT(properties_element) ||
9410 IS_EMPTY_ELEMENT(properties_element))
9411 MapLevelEditorToolboxCustomGadgets();
9414 static void UnmapLevelEditorToolboxCustomGadgets(void)
9416 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
9419 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
9423 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
9425 if (i != GADGET_ID_SINGLE_ITEMS &&
9426 i != GADGET_ID_PICK_ELEMENT)
9428 struct GadgetInfo *gi = level_editor_gadget[i];
9436 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
9437 struct GraphicInfo *gd = &graphic_info[graphic];
9441 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
9442 gi->width, gi->height, gi->x, gi->y);
9444 redraw_mask |= REDRAW_DOOR_3;
9450 static void MapLevelEditorToolboxDrawingGadgets(void)
9452 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
9455 static void UnmapLevelEditorToolboxDrawingGadgets(void)
9457 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
9460 static void UnmapDrawingArea(int id)
9462 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
9465 static void UnmapLevelEditorFieldGadgets(void)
9469 for (i = 0; i < num_editor_gadgets; i++)
9470 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
9471 level_editor_gadget[i]->y))
9472 UnmapGadget(level_editor_gadget[i]);
9475 void UnmapLevelEditorGadgets(void)
9479 for (i = 0; i < num_editor_gadgets; i++)
9480 UnmapGadget(level_editor_gadget[i]);
9483 static void ResetUndoBuffer(void)
9485 undo_buffer_position = -1;
9486 undo_buffer_steps = -1;
9487 redo_buffer_steps = 0;
9489 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
9491 level.changed = FALSE;
9494 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
9496 if (remap_toolbox_gadgets)
9498 ModifyEditorElementList();
9499 RedrawDrawingElements();
9502 if (edit_mode == ED_MODE_LEVELCONFIG)
9503 DrawLevelConfigWindow();
9504 else if (edit_mode == ED_MODE_PROPERTIES)
9505 DrawPropertiesWindow();
9506 else if (edit_mode == ED_MODE_PALETTE)
9507 DrawPaletteWindow();
9508 else // edit_mode == ED_MODE_DRAWING
9509 DrawDrawingWindowExt(remap_toolbox_gadgets);
9512 static void DrawEditModeWindow(void)
9514 DrawEditModeWindowExt(TRUE);
9517 static void DrawEditModeWindow_PlayfieldOnly(void)
9519 DrawEditModeWindowExt(FALSE);
9522 static void ChangeEditModeWindow(int new_edit_mode)
9524 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
9526 DrawEditModeWindow();
9529 static boolean LevelChanged(void)
9531 boolean field_changed = FALSE;
9534 for (y = 0; y < lev_fieldy; y++)
9535 for (x = 0; x < lev_fieldx; x++)
9536 if (Tile[x][y] != level.field[x][y])
9537 field_changed = TRUE;
9539 return (level.changed || field_changed);
9542 static boolean PrepareSavingIntoPersonalLevelSet(void)
9544 static LevelDirTree *last_copied_leveldir = NULL;
9545 static LevelDirTree *last_written_leveldir = NULL;
9546 static int last_copied_level_nr = -1;
9547 static int last_written_level_nr = -1;
9548 LevelDirTree *leveldir_former = leveldir_current;
9549 int level_nr_former = level_nr;
9552 // remember last mod/save so that for current session, we write
9553 // back to the same personal copy, asking only about overwrite.
9554 if (leveldir_current == last_copied_leveldir &&
9555 level_nr == last_copied_level_nr)
9557 // "cd" to personal level set dir (as used when writing last copy)
9558 leveldir_current = last_written_leveldir;
9559 level_nr = last_written_level_nr;
9564 if (!Request("This level is read-only! "
9565 "Save into personal level set?", REQ_ASK))
9568 // "cd" to personal level set dir (for writing copy the first time)
9570 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
9572 // this may happen if "setup.internal.create_user_levelset" is FALSE
9573 // or if file "levelinfo.conf" is missing in personal user level set
9574 if (leveldir_current == NULL)
9576 Request("Cannot find personal level set?!", REQ_CONFIRM);
9578 leveldir_current = leveldir_former;
9583 // find unused level number
9584 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
9586 static char *level_filename = NULL;
9588 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
9590 if (!fileExists(level_filename))
9594 last_copied_leveldir = leveldir_former;
9595 last_copied_level_nr = level_nr_former;
9597 last_written_leveldir = leveldir_current;
9598 last_written_level_nr = level_nr = new_level_nr;
9603 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
9605 static char *filename_levelinfo = NULL, *mod_name = NULL;
9608 // annotate this copy-and-mod in personal levelinfo.conf
9609 setString(&filename_levelinfo,
9610 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
9612 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
9614 fprintf(file, "\n");
9615 fprintf(file, "# level %d was modified from:\n", level_nr);
9616 fprintf(file, "# - previous level set name: %s\n",
9618 fprintf(file, "# - level within previous set: %d \"%s\"\n",
9619 level.file_info.nr, level.name);
9620 fprintf(file, "# - previous author: %s\n",
9622 fprintf(file, "# - previous save date: ");
9624 if (level.creation_date.src == DATE_SRC_LEVELFILE)
9626 fprintf(file, "%04d-%02d-%02d\n",
9627 level.creation_date.year,
9628 level.creation_date.month,
9629 level.creation_date.day);
9633 fprintf(file, "not recorded\n");
9639 if (level_nr > leveldir_current->last_level)
9640 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
9642 // else: allow the save even if annotation failed
9644 // now... spray graffiti on the old level vital statistics
9645 // user can change these; just trying to set a good baseline
9647 // don't truncate names for fear of making offensive or silly:
9648 // long-named original author only recorded in levelinfo.conf.
9649 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
9650 if (!strEqual(level.author, leveldir_current->author))
9652 setString(&mod_name, getStringCat3(leveldir_current->author,
9653 " after ", level.author));
9655 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9656 setString(&mod_name,
9657 getStringCat2(leveldir_current->author, " (ed.)"));
9659 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9660 setString(&mod_name, leveldir_current->author);
9662 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
9664 // less worried about truncation here
9665 setString(&mod_name, getStringCat2("Mod: ", level.name));
9666 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
9670 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
9671 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
9675 for (x = 0; x < lev_fieldx; x++)
9676 for (y = 0; y < lev_fieldy; y++)
9677 dst[x][y] = src[x][y];
9680 static int setSelectboxValue(int selectbox_id, int new_value)
9682 int new_index_value = 0;
9685 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
9686 if (selectbox_info[selectbox_id].options[i].value == new_value)
9687 new_index_value = i;
9689 *selectbox_info[selectbox_id].value =
9690 selectbox_info[selectbox_id].options[new_index_value].value;
9692 return new_index_value;
9695 static void setSelectboxSpecialActionVariablesIfNeeded(void)
9699 // change action mode and arg variables according to action type variable
9700 for (i = 0; action_arg_options[i].value != -1; i++)
9702 if (action_arg_options[i].value == custom_element_change.action_type)
9704 int mode = action_arg_options[i].mode;
9706 // only change if corresponding selectbox has changed
9707 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
9708 action_arg_modes[mode])
9709 custom_element_change.action_mode = -1;
9711 // only change if corresponding selectbox has changed
9712 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
9713 action_arg_options[i].options)
9714 custom_element_change.action_arg = -1;
9721 static void setSelectboxSpecialActionOptions(void)
9725 // change action mode and arg selectbox according to action type selectbox
9726 for (i = 0; action_arg_options[i].value != -1; i++)
9728 if (action_arg_options[i].value == custom_element_change.action_type)
9730 int mode = action_arg_options[i].mode;
9732 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9733 action_arg_modes[mode]);
9734 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9735 custom_element_change.action_mode);
9737 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9738 action_arg_options[i].options);
9739 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9740 custom_element_change.action_arg);
9746 static void copy_custom_element_settings(int element_from, int element_to)
9748 struct ElementInfo *ei_from = &element_info[element_from];
9749 struct ElementInfo *ei_to = &element_info[element_to];
9751 copyElementInfo(ei_from, ei_to);
9754 static void replace_custom_element_in_settings(int element_from,
9759 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9761 struct ElementInfo *ei = &element_info[i];
9763 for (y = 0; y < 3; y++)
9764 for (x = 0; x < 3; x++)
9765 if (ei->content.e[x][y] == element_from)
9766 ei->content.e[x][y] = element_to;
9768 for (j = 0; j < ei->num_change_pages; j++)
9770 struct ElementChangeInfo *change = &ei->change_page[j];
9772 if (change->target_element == element_from)
9773 change->target_element = element_to;
9775 if (change->initial_trigger_element == element_from)
9776 change->initial_trigger_element = element_to;
9778 if (change->action_element == element_from)
9779 change->action_element = element_to;
9781 for (y = 0; y < 3; y++)
9782 for (x = 0; x < 3; x++)
9783 if (change->target_content.e[x][y] == element_from)
9784 change->target_content.e[x][y] = element_to;
9787 if (ei->group != NULL) // group or internal
9788 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9789 if (ei->group->element[j] == element_from)
9790 ei->group->element[j] = element_to;
9794 static void replace_custom_element_in_playfield(int element_from,
9799 for (x = 0; x < lev_fieldx; x++)
9800 for (y = 0; y < lev_fieldy; y++)
9801 if (Tile[x][y] == element_from)
9802 Tile[x][y] = element_to;
9805 static boolean CopyCustomElement(int element_old, int element_new,
9808 int copy_mode_orig = copy_mode;
9810 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9812 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9813 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9814 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9816 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9818 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9819 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9820 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9822 level.changed = TRUE;
9824 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9826 Request("Please choose custom element!", REQ_CONFIRM);
9830 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9832 Request("Please choose group element!", REQ_CONFIRM);
9836 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9838 Request("Please choose empty element!", REQ_CONFIRM);
9844 level.changed = TRUE;
9847 // when modifying custom/group element, ask for copying level template
9848 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9850 if (!AskToCopyAndModifyLevelTemplate())
9854 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9856 copy_custom_element_settings(element_new, element_old);
9858 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9860 copy_custom_element_settings(element_old, element_new);
9862 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9864 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9865 copy_custom_element_settings(element_new, element_old);
9866 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9868 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9869 replace_custom_element_in_settings(element_new, element_old);
9870 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9872 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9873 replace_custom_element_in_playfield(element_new, element_old);
9874 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9877 UpdateCustomElementGraphicGadgets();
9878 DrawPropertiesWindow();
9883 static void CopyCustomElementPropertiesToEditor(int element)
9886 int current_change_page = element_info[element].current_change_page;
9888 // dynamically (re)build selectbox for selecting change page
9889 for (i = 0; i < element_info[element].num_change_pages; i++)
9891 sprintf(options_change_page_strings[i], "%d", i + 1);
9893 options_change_page[i].value = i;
9894 options_change_page[i].text = options_change_page_strings[i];
9897 options_change_page[i].value = -1;
9898 options_change_page[i].text = NULL;
9900 // needed here to initialize combined element properties
9901 InitElementPropertiesEngine(level.game_version);
9903 element_info[element].change =
9904 &element_info[element].change_page[current_change_page];
9906 custom_element = element_info[element];
9907 custom_element_change = *element_info[element].change;
9909 // needed to initially set selectbox options for special action options
9910 setSelectboxSpecialActionOptions();
9912 // needed to initially set selectbox value variables to reliable defaults
9913 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9914 setSelectboxValue(i, *selectbox_info[i].value);
9916 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9917 custom_element_properties[i] = HAS_PROPERTY(element, i);
9919 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9920 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9922 // ---------- element settings: configure (custom elements) -----------------
9924 // set accessible layer selectbox help value
9925 custom_element.access_type =
9926 (IS_WALKABLE(element) ? EP_WALKABLE :
9927 IS_PASSABLE(element) ? EP_PASSABLE :
9928 custom_element.access_type);
9929 custom_element.access_layer =
9930 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9931 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9932 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9933 custom_element.access_layer);
9934 custom_element.access_protected =
9935 (IS_PROTECTED(element) ? 1 : 0);
9936 custom_element_properties[EP_ACCESSIBLE] =
9937 (IS_ACCESSIBLE_OVER(element) ||
9938 IS_ACCESSIBLE_INSIDE(element) ||
9939 IS_ACCESSIBLE_UNDER(element));
9941 // set walk-to-object action selectbox help value
9942 custom_element.walk_to_action =
9943 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9944 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9945 IS_DROPPABLE(element) ? EP_DROPPABLE :
9946 IS_THROWABLE(element) ? EP_THROWABLE :
9947 IS_PUSHABLE(element) ? EP_PUSHABLE :
9948 custom_element.walk_to_action);
9949 custom_element_properties[EP_WALK_TO_OBJECT] =
9950 (IS_DIGGABLE(element) ||
9951 IS_COLLECTIBLE_ONLY(element) ||
9952 IS_DROPPABLE(element) ||
9953 IS_THROWABLE(element) ||
9954 IS_PUSHABLE(element));
9956 // set smash targets selectbox help value
9957 custom_element.smash_targets =
9958 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9959 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9960 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9961 custom_element.smash_targets);
9962 custom_element_properties[EP_CAN_SMASH] =
9963 (CAN_SMASH_EVERYTHING(element) ||
9964 CAN_SMASH_ENEMIES(element) ||
9965 CAN_SMASH_PLAYER(element));
9967 // set deadliness selectbox help value
9968 custom_element.deadliness =
9969 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9970 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9971 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9972 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9973 custom_element.deadliness);
9974 custom_element_properties[EP_DEADLY] =
9975 (DONT_TOUCH(element) ||
9976 DONT_GET_HIT_BY(element) ||
9977 DONT_COLLIDE_WITH(element) ||
9978 DONT_RUN_INTO(element));
9980 // ---------- element settings: advanced (custom elements) ------------------
9982 // set "change by direct action" selectbox help value
9983 custom_element_change.direct_action =
9984 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9985 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9986 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9987 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9988 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9989 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9990 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9991 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9992 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9993 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9994 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9995 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9996 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9997 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9998 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9999 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
10000 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
10001 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
10002 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
10003 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
10004 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
10005 custom_element_change.direct_action);
10007 // set "change by other element action" selectbox help value
10008 custom_element_change.other_action =
10009 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
10010 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
10011 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
10012 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
10013 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
10014 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
10015 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
10016 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
10017 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
10018 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
10019 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
10020 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
10021 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
10022 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
10023 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
10024 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
10025 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
10026 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
10027 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
10028 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
10029 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
10030 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
10031 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
10032 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
10033 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
10034 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
10035 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
10036 custom_element_change.other_action);
10039 static void CopyGroupElementPropertiesToEditor(int element)
10041 group_element_info = *element_info[element].group;
10042 custom_element = element_info[element]; // needed for description
10045 static void CopyEmptyElementPropertiesToEditor(int element)
10047 custom_element = element_info[element];
10050 static void CopyClassicElementPropertiesToEditor(int element)
10052 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
10053 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
10054 getMoveIntoAcidProperty(&level, element);
10056 if (MAYBE_DONT_COLLIDE_WITH(element))
10057 custom_element_properties[EP_DONT_COLLIDE_WITH] =
10058 getDontCollideWithProperty(&level, element);
10061 static void CopyElementPropertiesToEditor(int element)
10063 if (IS_CUSTOM_ELEMENT(element))
10064 CopyCustomElementPropertiesToEditor(element);
10065 else if (IS_GROUP_ELEMENT(element))
10066 CopyGroupElementPropertiesToEditor(element);
10067 else if (IS_EMPTY_ELEMENT(element))
10068 CopyEmptyElementPropertiesToEditor(element);
10070 CopyClassicElementPropertiesToEditor(element);
10073 static boolean AskToCopyAndModifyLevelTemplate(void)
10075 if (Request("Copy and modify settings from level template?", REQ_ASK))
10077 level.use_custom_template = FALSE;
10079 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
10080 GDI_CHECKED, FALSE, GDI_END);
10081 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
10082 GDI_CHECKED, FALSE, GDI_END);
10088 LoadLevelTemplate(-1); // this resets all element modifications ...
10090 DrawEditModeWindow(); // ... and copies them to 'custom_element'
10096 static void CopyCustomElementPropertiesToGame(int element)
10099 int access_type_and_layer;
10101 // mark that this custom element has been modified
10102 custom_element.modified_settings = TRUE;
10103 level.changed = TRUE;
10105 if (level.use_custom_template)
10106 AskToCopyAndModifyLevelTemplate();
10108 element_info[element] = custom_element;
10109 *element_info[element].change = custom_element_change;
10111 // ---------- element settings: configure (custom elements) -----------------
10113 // set accessible property from checkbox and selectbox
10114 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
10115 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
10116 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
10117 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
10118 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
10119 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
10120 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
10121 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
10122 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
10123 custom_element_properties[access_type_and_layer] =
10124 custom_element_properties[EP_ACCESSIBLE];
10125 custom_element_properties[EP_PROTECTED] =
10126 (custom_element.access_protected != 0 &&
10127 custom_element_properties[EP_ACCESSIBLE]);
10129 // set walk-to-object property from checkbox and selectbox
10130 custom_element_properties[EP_DIGGABLE] = FALSE;
10131 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
10132 custom_element_properties[EP_DROPPABLE] = FALSE;
10133 custom_element_properties[EP_THROWABLE] = FALSE;
10134 custom_element_properties[EP_PUSHABLE] = FALSE;
10135 custom_element_properties[custom_element.walk_to_action] =
10136 custom_element_properties[EP_WALK_TO_OBJECT];
10138 // set smash property from checkbox and selectbox
10139 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
10140 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
10141 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
10142 custom_element_properties[custom_element.smash_targets] =
10143 custom_element_properties[EP_CAN_SMASH];
10145 // set deadliness property from checkbox and selectbox
10146 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
10147 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
10148 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
10149 custom_element_properties[EP_DONT_TOUCH] = FALSE;
10150 custom_element_properties[custom_element.deadliness] =
10151 custom_element_properties[EP_DEADLY];
10153 // ---------- element settings: advanced (custom elements) ------------------
10155 // set player change event from checkbox and selectbox
10156 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
10157 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
10158 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
10159 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
10160 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
10161 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
10162 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
10163 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
10164 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
10165 custom_element_change_events[CE_SWITCHED] = FALSE;
10166 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
10167 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
10168 custom_element_change_events[CE_BLOCKED] = FALSE;
10169 custom_element_change_events[CE_IMPACT] = FALSE;
10170 custom_element_change_events[CE_SMASHED] = FALSE;
10171 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
10172 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
10173 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
10174 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
10175 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
10176 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
10177 custom_element_change_events[custom_element_change.direct_action] =
10178 custom_element_change_events[CE_BY_DIRECT_ACTION];
10180 // set other element action change event from checkbox and selectbox
10181 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
10182 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
10183 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
10184 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
10185 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
10186 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
10187 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
10188 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
10189 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
10190 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
10191 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
10192 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
10193 custom_element_change_events[CE_TOUCHING_X] = FALSE;
10194 custom_element_change_events[CE_HITTING_X] = FALSE;
10195 custom_element_change_events[CE_DIGGING_X] = FALSE;
10196 custom_element_change_events[CE_HIT_BY_X] = FALSE;
10197 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
10198 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
10199 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
10200 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
10201 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
10202 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
10203 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
10204 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
10205 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
10206 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
10207 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
10208 custom_element_change_events[custom_element_change.other_action] =
10209 custom_element_change_events[CE_BY_OTHER_ACTION];
10211 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
10212 SET_PROPERTY(element, i, custom_element_properties[i]);
10214 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
10215 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
10217 // copy change events also to special level editor variable
10218 custom_element = element_info[element];
10219 custom_element_change = *element_info[element].change;
10221 // needed here to restore runtime value "element_info[element].gfx_element"
10222 InitElementPropertiesGfxElement();
10225 static void CopyGroupElementPropertiesToGame(int element)
10227 // mark that this group element has been modified
10228 custom_element.modified_settings = TRUE;
10229 level.changed = TRUE;
10231 if (level.use_custom_template)
10232 AskToCopyAndModifyLevelTemplate();
10234 element_info[element] = custom_element;
10235 *element_info[element].group = group_element_info;
10237 // needed here to restore runtime value "element_info[element].gfx_element"
10238 InitElementPropertiesGfxElement();
10241 static void CopyEmptyElementPropertiesToGame(int element)
10243 // mark that this empty element has been modified
10244 custom_element.modified_settings = TRUE;
10245 level.changed = TRUE;
10247 if (level.use_custom_template)
10248 AskToCopyAndModifyLevelTemplate();
10250 element_info[element] = custom_element;
10252 // needed here to restore runtime value "element_info[element].gfx_element"
10253 InitElementPropertiesGfxElement();
10256 static void CopyClassicElementPropertiesToGame(int element)
10258 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
10259 setMoveIntoAcidProperty(&level, element,
10260 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
10262 if (MAYBE_DONT_COLLIDE_WITH(element))
10263 setDontCollideWithProperty(&level, element,
10264 custom_element_properties[EP_DONT_COLLIDE_WITH]);
10267 static void CopyElementPropertiesToGame(int element)
10269 if (IS_CUSTOM_ELEMENT(element))
10270 CopyCustomElementPropertiesToGame(element);
10271 else if (IS_GROUP_ELEMENT(element))
10272 CopyGroupElementPropertiesToGame(element);
10273 else if (IS_EMPTY_ELEMENT(element))
10274 CopyEmptyElementPropertiesToGame(element);
10276 CopyClassicElementPropertiesToGame(element);
10280 static void CheckElementDescriptions(void)
10284 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10285 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
10286 Warn("no element description file for element '%s'", EL_NAME(i));
10290 static int getMaxEdFieldX(boolean has_scrollbar)
10292 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
10293 int sxsize = SXSIZE - scrollbar_width;
10294 int max_ed_fieldx = sxsize / ed_tilesize;
10296 return max_ed_fieldx;
10299 static int getMaxEdFieldY(boolean has_scrollbar)
10301 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
10302 INFOTEXT_YSIZE_FULL : 0);
10303 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
10304 int sysize = SYSIZE - scrollbar_height - infotext_height;
10305 int max_ed_fieldy = sysize / ed_tilesize;
10307 return max_ed_fieldy;
10310 static void InitZoomLevelSettings(int zoom_tilesize)
10312 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
10314 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
10316 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
10317 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
10319 // make sure that tile size is always a power of 2
10320 ed_tilesize = (1 << log_2(ed_tilesize));
10322 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10324 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
10325 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
10329 last_game_engine_type = level.game_engine_type;
10331 // limit zoom tilesize by upper and lower bound
10332 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
10334 // store zoom tilesize in auto setup file only if it was manually changed
10335 if (zoom_tilesize != -1)
10336 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
10338 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
10339 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
10342 static void InitDrawingElements(void)
10344 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
10346 if (level.game_engine_type == game_engine_type_last)
10349 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10351 new_element1 = EL_BD_WALL;
10352 new_element2 = EL_EMPTY;
10353 new_element3 = EL_BD_SAND;
10355 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
10357 new_element1 = EL_SP_CHIP_SINGLE;
10358 new_element2 = EL_EMPTY;
10359 new_element3 = EL_SP_BASE;
10361 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10363 new_element1 = EL_MM_MIRROR_START;
10364 new_element2 = EL_EMPTY;
10365 new_element3 = EL_MM_WOODEN_WALL;
10369 new_element1 = EL_WALL;
10370 new_element2 = EL_EMPTY;
10371 new_element3 = EL_SAND;
10374 game_engine_type_last = level.game_engine_type;
10377 static void InitLevelSetInfo(void)
10379 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
10380 "%s", leveldir_current->name);
10381 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
10382 "%s", leveldir_current->author);
10384 levelset_num_levels = leveldir_current->levels;
10386 levelset_use_levelset_artwork = FALSE;
10387 levelset_copy_level_template = FALSE;
10389 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
10392 static void ChangeEditorToLevelSet(char *levelset_subdir)
10394 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
10396 // the previous level set might have used custom artwork
10397 ReloadCustomArtwork(0);
10399 LoadLevelSetup_SeriesInfo();
10401 SaveLevelSetup_LastSeries();
10402 SaveLevelSetup_SeriesInfo();
10406 LoadLevel(level_nr);
10407 LoadScore(level_nr);
10412 static boolean useEditorDoorAnimation(void)
10414 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
10415 boolean door_1_viewport_unchanged =
10416 (vp_door_1->x == DX &&
10417 vp_door_1->y == DY &&
10418 vp_door_1->width == DXSIZE &&
10419 vp_door_1->height == DYSIZE);
10420 boolean door_1_contains_toolbox =
10423 EX + EXSIZE <= DX + DXSIZE &&
10424 EY + EYSIZE <= DY + DYSIZE);
10426 return (door_1_viewport_unchanged && door_1_contains_toolbox);
10429 static void DrawEditorDoorBackground(int graphic, int x, int y,
10430 int width, int height)
10432 struct GraphicInfo *g = &graphic_info[graphic];
10434 if (g->bitmap != NULL)
10435 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
10436 MIN(width, g->width), MIN(height, g->height), x, y);
10438 ClearRectangle(drawto, x, y, width, height);
10441 static void DrawEditorDoorContent(void)
10443 // needed for gadgets drawn on background (like palette scrollbar)
10444 SetDoorBackgroundImage(IMG_UNDEFINED);
10446 // copy default editor door content to main double buffer
10447 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
10449 // draw bigger door
10450 DrawSpecialEditorDoor();
10452 // draw new control window
10453 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
10455 // draw all toolbox gadgets to editor doors
10456 MapControlButtons();
10458 // when returning from test game to properties page, redraw toolbox gadgets
10459 if (edit_mode == ED_MODE_PROPERTIES)
10461 UnmapLevelEditorToolboxDrawingGadgets();
10462 UnmapLevelEditorToolboxCustomGadgets();
10464 MapLevelEditorToolboxCustomGadgetsIfNeeded();
10467 // draw all palette gadgets to editor doors
10468 ModifyEditorElementList();
10469 RedrawDrawingElements();
10471 // copy actual editor door content to door double buffer for OpenDoor()
10472 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
10475 void DrawLevelEd(void)
10477 int fade_mask = REDRAW_FIELD;
10479 FadeSoundsAndMusic();
10481 if (CheckFadeAll())
10482 fade_mask = REDRAW_ALL;
10484 FadeOut(fade_mask);
10486 // needed if different viewport properties defined for editor
10487 ChangeViewportPropertiesIfNeeded();
10491 InitZoomLevelSettings(-1);
10492 InitDrawingElements();
10493 InitLevelSetInfo();
10496 CheckElementDescriptions();
10499 if (level_editor_test_game)
10501 CopyPlayfield(level.field, Tile);
10502 CopyPlayfield(TileBackup, level.field);
10504 level_editor_test_game = FALSE;
10508 edit_mode = ED_MODE_DRAWING;
10509 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
10510 edit_mode_engineconfig = ED_MODE_ENGINECONFIG_CONFIG;
10511 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
10519 // redraw_mask |= REDRAW_ALL;
10521 FreeLevelEditorGadgets();
10522 CreateLevelEditorGadgets();
10524 ReinitializeElementList(); // update dynamic level element list
10525 ReinitializeElementListButtons(); // custom element may look different
10527 InitElementPropertiesGfxElement();
10531 DrawEditModeWindow_PlayfieldOnly();
10533 DrawMaskedBorder(fade_mask);
10535 // use door animation if door 1 viewport is unchanged and contains toolbox
10536 if (useEditorDoorAnimation())
10540 DrawEditorDoorContent();
10542 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
10546 DrawEditorDoorContent();
10551 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
10554 static void AdjustDrawingAreaGadgets(void)
10556 int ed_xsize = lev_fieldx + 2;
10557 int ed_ysize = lev_fieldy + 2;
10558 int max_ed_fieldx = MAX_ED_FIELDX;
10559 int max_ed_fieldy = MAX_ED_FIELDY;
10560 boolean horizontal_scrollbar_needed;
10561 boolean vertical_scrollbar_needed;
10562 int x, y, width, height;
10564 if (suppressBorderElement())
10566 ed_xsize = lev_fieldx;
10567 ed_ysize = lev_fieldy;
10570 // check if we need any scrollbars
10571 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10572 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10574 // check if we have a smaller editor field because of scrollbars
10575 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10576 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10578 // check again if we now need more scrollbars because of less space
10579 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10580 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10582 // check if editor field gets even smaller after adding new scrollbars
10583 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10584 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10586 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
10587 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
10589 x = SX + ed_fieldx * ed_tilesize;
10590 y = SY + ed_fieldy * ed_tilesize;
10592 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
10593 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
10595 // adjust drawing area gadget
10596 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
10597 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
10598 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
10601 // adjust horizontal scrollbar gadgets
10602 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
10605 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
10606 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
10609 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
10612 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
10615 // adjust vertical scrollbar gadgets
10616 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
10619 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
10621 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
10623 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
10625 GDI_HEIGHT, height,
10626 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
10630 static void AdjustLevelScrollPosition(void)
10632 if (level_xpos < -1)
10634 if (level_xpos > lev_fieldx - ed_fieldx + 1)
10635 level_xpos = lev_fieldx - ed_fieldx + 1;
10636 if (lev_fieldx < ed_fieldx - 2)
10639 if (level_ypos < -1)
10641 if (level_ypos > lev_fieldy - ed_fieldy + 1)
10642 level_ypos = lev_fieldy - ed_fieldy + 1;
10643 if (lev_fieldy < ed_fieldy - 2)
10646 if (suppressBorderElement())
10653 static void AdjustEditorScrollbar(int id)
10655 struct GadgetInfo *gi = level_editor_gadget[id];
10656 int items_max, items_visible, item_position;
10658 if (id == GADGET_ID_SCROLL_HORIZONTAL)
10660 items_max = MAX(lev_fieldx + 2, ed_fieldx);
10661 items_visible = ed_fieldx;
10662 item_position = level_xpos + 1;
10666 items_max = MAX(lev_fieldy + 2, ed_fieldy);
10667 items_visible = ed_fieldy;
10668 item_position = level_ypos + 1;
10671 if (item_position > items_max - items_visible)
10672 item_position = items_max - items_visible;
10674 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10675 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10678 static void AdjustElementListScrollbar(void)
10680 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
10681 int items_max, items_visible, item_position;
10683 // correct position of element list scrollbar
10684 if (element_shift < 0)
10686 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
10687 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
10689 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
10690 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
10691 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
10693 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10694 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10695 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10698 static void ModifyEditorCounterValue(int counter_id, int new_value)
10700 int *counter_value = counterbutton_info[counter_id].value;
10701 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10702 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10704 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
10706 if (counter_value != NULL)
10707 *counter_value = gi->textinput.number_value;
10710 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
10712 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10713 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10715 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10717 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10718 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10720 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10721 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10723 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10724 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10729 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10731 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10732 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10733 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10735 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10738 static void ModifyEditorSelectboxOptions(int selectbox_id,
10739 struct ValueTextInfo *options)
10741 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10742 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10744 selectbox_info[selectbox_id].options = options;
10746 // set index to zero -- list may be shorter now (correct later, if needed)
10747 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10748 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10751 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10753 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10754 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10756 drawingarea_info[drawingarea_id].area_xsize = xsize;
10757 drawingarea_info[drawingarea_id].area_ysize = ysize;
10759 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10762 static void ModifyEditorElementList(void)
10766 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10769 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10771 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10772 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10773 struct GadgetDesign *gd = &gi->deco.design;
10774 int element = editor_elements[element_shift + i];
10775 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10779 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10781 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10787 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10789 int graphic = el2edimg(element);
10790 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10792 if (pos->x == -1 &&
10796 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10799 static void ModifyDrawingElementButton(int element, int id)
10801 struct GadgetInfo *gi = level_editor_gadget[id];
10802 Bitmap *deco_bitmap;
10803 int deco_x, deco_y;
10804 int tile_size = gi->deco.width;
10806 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10808 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10811 static void PickDrawingElement(int button, int element)
10816 struct XYTileSize *pos;
10818 } de, drawing_elements[] =
10820 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10821 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10822 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10825 if (button < 1 || button > 3)
10828 if (IS_MM_WALL(element))
10829 element = map_mm_wall_element(element);
10831 de = drawing_elements[button - 1];
10833 *de.new_element = element; // update global drawing element variable
10835 DrawDrawingElementGraphic(element, de.pos);
10836 ModifyDrawingElementButton(element, de.id);
10838 redraw_mask |= REDRAW_DOOR_1;
10841 static void RedrawDrawingElements(void)
10843 PickDrawingElement(1, new_element1);
10844 PickDrawingElement(2, new_element2);
10845 PickDrawingElement(3, new_element3);
10848 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10850 stick_element_properties_window = FALSE;
10852 SetMainBackgroundImage(IMG_UNDEFINED);
10855 UnmapLevelEditorFieldGadgets();
10857 AdjustDrawingAreaGadgets();
10858 AdjustLevelScrollPosition();
10859 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10860 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10862 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10864 MapMainDrawingArea();
10866 if (remap_toolbox_gadgets)
10868 UnmapLevelEditorToolboxCustomGadgets();
10869 MapLevelEditorToolboxDrawingGadgets();
10873 static void DrawDrawingWindow(void)
10875 DrawDrawingWindowExt(TRUE);
10878 static int getTabulatorBarWidth(void)
10880 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10881 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10883 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10886 static int getTabulatorBarHeight(void)
10888 return ED_TAB_BAR_HEIGHT;
10891 static Pixel getTabulatorBarColor(void)
10893 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10894 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10895 int gd_x = gd->x + gd_gi1->border.width / 2;
10896 int gd_y = gd->y + gd_gi1->height - 1;
10898 return GetPixel(gd->bitmap, gd_x, gd_y);
10901 static void DrawEngineConfigTabulatorGadgets(void)
10903 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_ENGINECONFIG_CONFIG];
10904 Pixel tab_color = getTabulatorBarColor();
10905 int id_first = ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG;
10906 int id_last = ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS;
10909 for (i = id_first; i <= id_last; i++)
10911 int gadget_id = textbutton_info[i].gadget_id;
10912 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10913 boolean active = (i != edit_mode_engineconfig);
10915 // draw background line below tabulator button
10916 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10918 // draw solid line below inactive tabulator buttons
10919 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10920 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10921 ED_GADGET_TINY_DISTANCE, tab_color);
10923 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10924 MapTextbuttonGadget(i);
10927 // draw little border line below tabulator buttons
10928 if (tab_color != BLACK_PIXEL) // black => transparent
10929 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10930 ED_GADGET_TINY_DISTANCE,
10931 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10934 static void DrawLevelConfigTabulatorGadgets(void)
10936 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10937 Pixel tab_color = getTabulatorBarColor();
10938 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10939 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10942 // draw additional "engine" tabulator when using native BD engine
10943 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10944 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10946 for (i = id_first; i <= id_last; i++)
10948 int gadget_id = textbutton_info[i].gadget_id;
10949 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10950 boolean active = (i != edit_mode_levelconfig);
10952 // draw background line below tabulator button
10953 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10955 // draw solid line below inactive tabulator buttons
10956 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10957 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10958 ED_GADGET_TINY_DISTANCE, tab_color);
10960 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10961 MapTextbuttonGadget(i);
10964 // draw little border line below tabulator buttons
10965 if (tab_color != BLACK_PIXEL) // black => transparent
10966 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10967 ED_GADGET_TINY_DISTANCE,
10968 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10970 // draw second row of engine related tabulators when using native BD engine
10971 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10972 DrawEngineConfigTabulatorGadgets();
10975 static void DrawPropertiesTabulatorGadgets(void)
10977 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10978 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10979 int gd_x = gd->x + gd_gi1->border.width / 2;
10980 int gd_y = gd->y + gd_gi1->height - 1;
10981 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10982 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10983 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10986 // draw two config tabulators for player elements
10987 if (IS_PLAYER_ELEMENT(properties_element))
10988 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10990 // draw two config and one "change" tabulator for custom elements
10991 if (IS_CUSTOM_ELEMENT(properties_element))
10992 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10994 for (i = id_first; i <= id_last; i++)
10996 int gadget_id = textbutton_info[i].gadget_id;
10997 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10998 boolean active = (i != edit_mode_properties);
11000 // use "config 1" and "config 2" instead of "config" for players and CEs
11001 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
11002 (IS_PLAYER_ELEMENT(properties_element) ||
11003 IS_CUSTOM_ELEMENT(properties_element)))
11006 // draw background line below tabulator button
11007 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
11009 // draw solid line below inactive tabulator buttons
11010 if (!active && tab_color != BLACK_PIXEL) // black => transparent
11011 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
11012 ED_GADGET_TINY_DISTANCE, tab_color);
11014 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
11015 MapTextbuttonGadget(i);
11018 // draw little border line below tabulator buttons
11019 if (tab_color != BLACK_PIXEL) // black => transparent
11020 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
11021 ED_GADGET_TINY_DISTANCE,
11022 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11025 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
11027 DrawText(SX + xpos, SY + ypos, text, font_nr);
11030 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
11031 int xpos, int ypos)
11033 int font_width = getFontWidth(font_nr);
11034 int font_height = getFontHeight(font_nr);
11035 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
11036 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
11038 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
11039 max_chars_per_line, -1, max_lines_drawable, 0, -1,
11040 TRUE, FALSE, FALSE);
11043 static void DrawLevelConfigLevel(void)
11047 // draw counter gadgets
11048 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
11049 MapCounterButtons(i);
11051 // draw checkbutton gadgets
11052 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
11053 MapCheckbuttonGadget(i);
11055 // draw selectbox gadgets
11056 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
11057 MapSelectboxGadget(i);
11059 // draw text input gadgets
11060 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
11061 MapTextInputGadget(i);
11064 static char *getLevelSubdirFromSaveMode(int save_mode)
11066 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
11067 return getNewUserLevelSubdir();
11069 return leveldir_current->subdir;
11072 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
11074 char *directory_text = "Level set directory:";
11075 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
11076 int font1_nr = FONT_TEXT_1;
11077 int font2_nr = FONT_TEXT_2;
11078 int font1_height = getFontHeight(font1_nr);
11079 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
11080 int x = ED_LEVEL_SETTINGS_X(0);
11081 int y = ED_LEVEL_SETTINGS_Y(6);
11083 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
11084 PrintInfoText(directory_name, font2_nr, x, y);
11087 static void DrawLevelConfigLevelSet(void)
11089 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
11090 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
11093 // draw counter gadgets
11094 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
11095 MapCounterButtons(i);
11097 // draw checkbutton gadgets
11098 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
11100 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
11101 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
11102 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
11105 MapCheckbuttonGadget(i);
11108 // draw selectbox gadgets
11109 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
11110 MapSelectboxGadget(i);
11112 // draw text input gadgets
11113 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
11114 MapTextInputGadget(i);
11116 // draw textbutton gadgets
11117 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
11120 DrawLevelConfigLevelSet_DirectoryInfo();
11123 static void DrawLevelConfigEditor(void)
11127 // draw counter gadgets
11128 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
11129 MapCounterButtons(i);
11131 // draw checkbutton gadgets
11132 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
11133 MapCheckbuttonGadget(i);
11135 // draw radiobutton gadgets
11136 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
11137 MapRadiobuttonGadget(i);
11139 // draw drawing area
11140 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
11142 // draw textbutton gadgets
11143 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
11146 static void DrawEngineConfigConfig(void)
11150 // draw counter gadgets
11151 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
11153 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
11154 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
11158 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
11159 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
11162 // draw checkbutton gadgets
11163 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
11164 MapCheckbuttonGadget(i);
11166 // draw selectbox gadgets
11167 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
11168 MapSelectboxGadget(i);
11171 static void DrawEngineConfigColors(void)
11173 // (no settings yet)
11176 static void DrawLevelConfigEngine(void)
11178 if (edit_mode_engineconfig == ED_MODE_ENGINECONFIG_CONFIG)
11179 DrawEngineConfigConfig();
11180 else if (edit_mode_engineconfig == ED_MODE_ENGINECONFIG_COLORS)
11181 DrawEngineConfigColors();
11184 static void DrawLevelConfigWindow(void)
11186 char *text = "Global Settings";
11187 int font_nr = FONT_TITLE_1;
11188 struct MenuPosInfo *pos = &editor.settings.headline;
11189 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
11190 int sy = SY + pos->y;
11192 stick_element_properties_window = FALSE;
11194 SetAutomaticNumberOfGemsNeeded();
11196 UnmapLevelEditorFieldGadgets();
11198 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11201 DrawText(sx, sy, text, font_nr);
11203 DrawLevelConfigTabulatorGadgets();
11205 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
11206 DrawLevelConfigLevel();
11207 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
11208 DrawLevelConfigLevelSet();
11209 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
11210 DrawLevelConfigEditor();
11211 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
11212 DrawLevelConfigEngine();
11215 static void DrawCustomContentArea(void)
11217 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
11218 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
11219 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
11220 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
11221 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
11222 int xoffset = ED_GADGET_SPACE_DISTANCE;
11224 // add distance for potential left text (without drawing area border)
11225 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
11227 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
11229 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
11232 static void DrawCustomChangeContentArea(void)
11234 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
11235 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
11236 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
11237 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
11238 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
11239 int xoffset = ED_GADGET_SPACE_DISTANCE;
11241 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
11243 MapDrawingArea(id);
11246 static void RemoveElementContentArea(int id, int font_height)
11248 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11250 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
11251 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
11252 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11253 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
11254 ED_GADGET_TEXT_DISTANCE + font_height);
11257 static void DrawYamYamContentAreas(void)
11259 int font_nr = FONT_TEXT_1;
11260 int font_height = getFontHeight(font_nr);
11261 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
11262 int yoffset = (tilesize - font_height) / 2;
11263 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
11264 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
11267 // display counter to choose number of element content areas
11268 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
11270 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
11272 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
11274 if (i < level.num_yamyam_contents)
11276 MapDrawingArea(id);
11280 UnmapDrawingArea(id);
11282 // delete content areas in case of reducing number of them
11283 RemoveElementContentArea(id, font_height);
11287 DrawText(x, y + 0 * tilesize, "content", font_nr);
11288 DrawText(x, y + 1 * tilesize, "when", font_nr);
11289 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
11292 static void DrawMagicBallContentAreas(void)
11294 int font_nr = FONT_TEXT_1;
11295 int font_height = getFontHeight(font_nr);
11296 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
11297 int yoffset = (tilesize - font_height) / 2;
11298 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
11299 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
11302 // display counter to choose number of element content areas
11303 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
11305 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
11307 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
11309 if (i < level.num_ball_contents)
11311 MapDrawingArea(id);
11315 UnmapDrawingArea(id);
11317 // delete content areas in case of reducing number of them
11318 RemoveElementContentArea(id, font_height);
11322 DrawText(x, y + 0 * tilesize, "generated", font_nr);
11323 DrawText(x, y + 1 * tilesize, "when", font_nr);
11324 DrawText(x, y + 2 * tilesize, "active", font_nr);
11327 static void DrawAndroidElementArea(void)
11329 int id = ED_DRAWING_ID_ANDROID_CONTENT;
11330 int num_elements = level.num_android_clone_elements;
11331 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11332 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11333 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11334 int xsize = MAX_ANDROID_ELEMENTS;
11337 // display counter to choose number of element areas
11338 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
11340 if (drawingarea_info[id].text_left != NULL)
11341 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11343 UnmapDrawingArea(id);
11345 ModifyEditorDrawingArea(id, num_elements, 1);
11347 // delete content areas in case of reducing number of them
11348 DrawBackground(sx, sy,
11349 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11350 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11352 MapDrawingArea(id);
11355 static void DrawGroupElementArea(void)
11357 int id = ED_DRAWING_ID_GROUP_CONTENT;
11358 int num_elements = group_element_info.num_elements;
11359 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11360 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11361 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11362 int xsize = MAX_ELEMENTS_IN_GROUP;
11365 if (drawingarea_info[id].text_left != NULL)
11366 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11368 UnmapDrawingArea(id);
11370 ModifyEditorDrawingArea(id, num_elements, 1);
11372 // delete content areas in case of reducing number of them
11373 DrawBackground(sx, sy,
11374 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11375 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11377 MapDrawingArea(id);
11380 static void DrawPlayerInitialInventoryArea(int element)
11382 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
11383 int player_nr = GET_PLAYER_NR(element);
11384 int num_elements = level.initial_inventory_size[player_nr];
11385 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11386 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11387 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11388 int xsize = MAX_INITIAL_INVENTORY_SIZE;
11391 // determine horizontal position to the right of specified gadget
11392 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
11393 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
11394 ED_DRAWINGAREA_TEXT_DISTANCE);
11396 // determine horizontal offset for leading text
11397 if (drawingarea_info[id].text_left != NULL)
11398 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11400 UnmapDrawingArea(id);
11402 ModifyEditorDrawingArea(id, num_elements, 1);
11404 // delete content areas in case of reducing number of them
11405 DrawBackground(sx, sy,
11406 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11407 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11409 MapDrawingArea(id);
11412 static void DrawMMBallContentArea(void)
11414 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
11415 int num_elements = level.num_mm_ball_contents;
11416 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11417 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11418 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11419 int xsize = MAX_MM_BALL_CONTENTS;
11422 if (drawingarea_info[id].text_left != NULL)
11423 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11425 UnmapDrawingArea(id);
11427 ModifyEditorDrawingArea(id, num_elements, 1);
11429 // delete content areas in case of reducing number of them
11430 DrawBackground(sx, sy,
11431 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11432 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11434 MapDrawingArea(id);
11437 static void DrawEnvelopeTextArea(int envelope_nr)
11439 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
11440 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
11444 DrawBackground(gi->x, gi->y,
11445 gi->textarea.crop_width, gi->textarea.crop_height);
11447 if (envelope_nr != -1)
11448 textarea_info[id].value = level.envelope[envelope_nr].text;
11450 ModifyGadget(gi, GDI_AREA_SIZE,
11451 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
11452 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
11455 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
11458 static void DrawPropertiesInfo(void)
11467 // configurable properties
11469 { EP_WALKABLE_OVER, "- player can walk over it" },
11470 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
11471 { EP_WALKABLE_UNDER, "- player can walk under it" },
11472 { EP_PASSABLE_OVER, "- player can pass over it" },
11473 { EP_PASSABLE_INSIDE, "- player can pass through it" },
11474 { EP_PASSABLE_UNDER, "- player can pass under it" },
11475 { EP_PROTECTED, "- player is protected by it" },
11477 { EP_DIGGABLE, "- can be digged away" },
11478 { EP_COLLECTIBLE, "- can be collected" },
11479 { EP_DROPPABLE, "- can be dropped after collecting" },
11480 { EP_THROWABLE, "- can be thrown after collecting" },
11481 { EP_PUSHABLE, "- can be pushed" },
11483 { EP_CAN_FALL, "- can fall" },
11484 { EP_CAN_MOVE, "- can move" },
11486 { EP_CAN_SMASH_PLAYER, "- can smash player" },
11488 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
11490 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
11492 { EP_SLIPPERY, "- slippery for falling elements" },
11493 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
11495 { EP_DONT_RUN_INTO, "- deadly when running into" },
11496 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
11497 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
11498 { EP_DONT_TOUCH, "- deadly when touching" },
11500 { EP_INDESTRUCTIBLE, "- indestructible" },
11502 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
11503 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
11504 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
11506 { EP_CAN_CHANGE, "- can change to other element" },
11508 // pre-defined properties
11509 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
11510 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
11511 { EP_SWITCHABLE, "- can be switched" },
11513 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
11518 char *filename = getElementDescriptionFilename(properties_element);
11519 char *num_elements_text = "In this level: ";
11520 char *num_similar_text = "Similar tiles: ";
11521 char *properties_text = "Standard properties: ";
11522 char *description_text = "Description:";
11523 char *no_description_text = "No description available.";
11524 char *none_text = "None";
11526 int num_elements_in_level = 0;
11527 int num_similar_in_level = 0;
11528 int num_hires_tiles_in_level = 0;
11529 int num_standard_properties = 0;
11530 int font1_nr = FONT_TEXT_1;
11531 int font2_nr = FONT_TEXT_2;
11532 int font1_width = getFontWidth(font1_nr);
11533 int font1_height = getFontHeight(font1_nr);
11534 int font2_height = getFontHeight(font2_nr);
11535 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
11536 int font2_yoffset = (font1_height - font2_height) / 2;
11537 int num_elements_text_len = strlen(num_elements_text) * font1_width;
11538 int num_similar_text_len = strlen(num_similar_text) * font1_width;
11539 int properties_text_len = strlen(properties_text) * font1_width;
11540 int xpos = ED_ELEMENT_SETTINGS_X(0);
11541 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11544 if (setup.editor.show_element_token)
11546 int font3_nr = FONT_TEXT_3;
11547 int font3_height = getFontHeight(font3_nr);
11549 DrawTextF(xpos, ypos, font3_nr,
11550 "[%s]", element_info[properties_element].token_name);
11552 ypos += 2 * font3_height;
11555 // ----- print number of elements / percentage of this element in level
11557 for (y = 0; y < lev_fieldy; y++)
11559 for (x = 0; x < lev_fieldx; x++)
11561 if (Tile[x][y] == properties_element)
11563 num_elements_in_level++;
11565 else if (IS_MM_WALL(Tile[x][y]) &&
11566 map_mm_wall_element(Tile[x][y]) == properties_element)
11568 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
11573 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11575 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
11577 if (num_hires_tiles_in_level > 0)
11578 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11579 "%d wall tiles", num_hires_tiles_in_level);
11580 else if (num_elements_in_level > 0)
11581 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11582 "%d (%.2f %%)", num_elements_in_level, percentage);
11584 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11587 // ----- print number of similar elements / percentage of them in level
11589 for (y = 0; y < lev_fieldy; y++)
11591 for (x = 0; x < lev_fieldx; x++)
11593 if (strEqual(element_info[Tile[x][y]].class_name,
11594 element_info[properties_element].class_name))
11596 num_similar_in_level++;
11601 if (num_similar_in_level != num_elements_in_level)
11603 ypos += 1 * MAX(font1_height, font2_height);
11605 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11607 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
11609 if (num_similar_in_level > 0)
11610 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11611 "%d (%.2f %%)", num_similar_in_level, percentage);
11613 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11617 ypos += 2 * MAX(font1_height, font2_height);
11619 // ----- print standard properties of this element
11621 DrawTextS(xpos, ypos, font1_nr, properties_text);
11623 ypos += line1_height;
11625 for (i = 0; properties[i].value != -1; i++)
11627 if (!HAS_PROPERTY(properties_element, properties[i].value))
11630 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
11632 ypos += font2_height;
11634 num_standard_properties++;
11637 if (num_standard_properties == 0)
11639 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
11640 font2_nr, none_text);
11642 ypos -= (line1_height - font1_height);
11645 ypos += MAX(font1_height, font2_height);
11647 // ----- print special description of this element
11649 PrintInfoText(description_text, font1_nr, xpos, ypos);
11651 ypos += line1_height;
11653 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
11654 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
11657 #define TEXT_COLLECTING "Score for collecting"
11658 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
11659 #define TEXT_SMASHING "Score for smashing"
11660 #define TEXT_SLURPING "Score for slurping robot"
11661 #define TEXT_CRACKING "Score for cracking"
11662 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
11663 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
11664 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
11665 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
11666 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
11667 #define TEXT_DURATION "Duration when activated"
11668 #define TEXT_DELAY_ON "Delay before activating"
11669 #define TEXT_DELAY_OFF "Delay before deactivating"
11670 #define TEXT_DELAY_CHANGING "Delay before changing"
11671 #define TEXT_DELAY_EXPLODING "Delay before exploding"
11672 #define TEXT_DELAY_MOVING "Delay before moving"
11673 #define TEXT_BALL_DELAY "Element generation delay"
11674 #define TEXT_MOVE_SPEED "Speed of android moving"
11675 #define TEXT_CLONE_SPEED "Speed of android cloning"
11676 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
11677 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
11678 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
11679 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
11680 #define TEXT_TIME_BONUS "Extra time to solve level"
11681 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
11682 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
11683 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
11684 #define TEXT_RANDOM_SEED "slime random number seed"
11685 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
11686 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
11687 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
11688 #define TEXT_HAMMER_BREAK_DELAY "Delay for breaking walls"
11689 #define TEXT_HAMMER_REAPPEAR_DELAY "Delay for reappearing walls"
11690 #define TEXT_SKELETONS_NEEDED "Skeletons needed to use pot"
11691 #define TEXT_SKELETONS_WORTH "Counts as this many diamonds"
11692 #define TEXT_AUTO_TURN_DELAY "Creatures auto turn delay"
11693 #define TEXT_GRAVITY_DELAY "Gravity switch change delay"
11702 } elements_with_counter[] =
11704 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
11705 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
11706 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
11707 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
11708 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
11709 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11710 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
11711 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
11712 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
11713 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
11714 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
11715 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11716 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
11717 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11718 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11719 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
11720 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11721 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
11722 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11723 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11724 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
11725 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11726 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11727 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11728 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11729 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11730 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11731 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11732 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11733 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11734 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11735 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11736 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11737 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11738 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11739 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
11740 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
11741 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11742 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
11743 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11744 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11745 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11746 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11747 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11748 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
11749 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11750 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11751 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
11752 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11753 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11754 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
11755 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
11756 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
11757 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11758 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11759 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11760 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11761 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11762 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11763 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11764 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11765 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
11766 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
11767 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
11768 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
11769 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
11770 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11771 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
11772 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
11773 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
11774 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11775 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11776 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11777 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11778 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11779 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11780 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11781 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11782 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11783 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11784 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11785 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11786 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11788 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11790 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11791 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11792 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11794 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11796 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11797 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11798 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11799 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
11800 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11801 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11802 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
11803 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11804 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11805 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11806 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11808 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11810 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11812 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11814 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11816 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11818 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11820 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11822 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11824 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11826 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11828 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
11830 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_break_delay, TEXT_HAMMER_BREAK_DELAY,
11832 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_reappear_delay, TEXT_HAMMER_REAPPEAR_DELAY,
11834 { EL_BD_POT, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11836 { EL_BD_SKELETON, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11838 { EL_BD_SKELETON, &level.bd_skeleton_worth_num_diamonds, TEXT_SKELETONS_WORTH,
11840 { EL_BD_CREATURE_SWITCH, &level.bd_creatures_auto_turn_delay, TEXT_AUTO_TURN_DELAY },
11841 { EL_BD_GRAVITY_SWITCH, &level.bd_gravity_switch_delay, TEXT_GRAVITY_DELAY,
11843 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11844 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11845 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11846 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11847 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11848 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11849 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11850 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11851 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11852 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11853 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11854 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11855 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11856 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11857 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11858 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11859 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11860 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11861 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11862 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11863 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11864 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11865 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11866 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11867 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11872 static boolean checkPropertiesConfig(int element)
11876 // special case: empty space customization only available in R'n'D game engine
11877 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11880 // special case: BD style rock customization only available in BD game engine
11881 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11884 if (IS_GEM(element) ||
11885 IS_CUSTOM_ELEMENT(element) ||
11886 IS_GROUP_ELEMENT(element) ||
11887 IS_EMPTY_ELEMENT(element) ||
11888 IS_BALLOON_ELEMENT(element) ||
11889 IS_ENVELOPE(element) ||
11890 IS_MM_ENVELOPE(element) ||
11891 IS_MM_MCDUFFIN(element) ||
11892 IS_DF_LASER(element) ||
11893 IS_PLAYER_ELEMENT(element) ||
11894 IS_BD_PLAYER_ELEMENT(element) ||
11895 IS_BD_FIREFLY(properties_element) ||
11896 IS_BD_FIREFLY_2(properties_element) ||
11897 IS_BD_BUTTERFLY(properties_element) ||
11898 IS_BD_BUTTERFLY_2(properties_element) ||
11899 IS_BD_STONEFLY(properties_element) ||
11900 IS_BD_DRAGONFLY(properties_element) ||
11901 IS_BD_EXPANDABLE_WALL(properties_element) ||
11902 IS_BD_EXPANDABLE_STEELWALL(properties_element) ||
11903 IS_BD_CONVEYOR_BELT(properties_element) ||
11904 IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
11905 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11906 HAS_EDITOR_CONTENT(element) ||
11907 CAN_GROW(element) ||
11908 COULD_MOVE_INTO_ACID(element) ||
11909 MAYBE_DONT_COLLIDE_WITH(element) ||
11910 element == EL_BD_SAND ||
11911 element == EL_BD_ROCK ||
11912 element == EL_BD_MEGA_ROCK ||
11913 element == EL_BD_BOMB ||
11914 element == EL_BD_ROCKET_LAUNCHER ||
11915 element == EL_BD_NITRO_PACK ||
11916 element == EL_BD_SWEET ||
11917 element == EL_BD_VOODOO_DOLL ||
11918 element == EL_BD_WATER ||
11919 element == EL_BD_GRAVITY_SWITCH)
11925 for (i = 0; elements_with_counter[i].element != -1; i++)
11926 if (elements_with_counter[i].element == element)
11933 static void SetAutomaticNumberOfGemsNeeded(void)
11937 if (!level.auto_count_gems)
11940 level.gems_needed = 0;
11942 for (x = 0; x < lev_fieldx; x++)
11944 for (y = 0; y < lev_fieldy; y++)
11946 int element = Tile[x][y];
11951 case EL_EMERALD_YELLOW:
11952 case EL_EMERALD_RED:
11953 case EL_EMERALD_PURPLE:
11954 case EL_BD_DIAMOND:
11955 case EL_WALL_EMERALD:
11956 case EL_WALL_EMERALD_YELLOW:
11957 case EL_WALL_EMERALD_RED:
11958 case EL_WALL_EMERALD_PURPLE:
11959 case EL_WALL_BD_DIAMOND:
11961 case EL_SP_INFOTRON:
11964 level.gems_needed++;
11968 case EL_WALL_DIAMOND:
11969 level.gems_needed += 3;
11973 case EL_WALL_PEARL:
11974 level.gems_needed += 5;
11978 case EL_WALL_CRYSTAL:
11979 level.gems_needed += 8;
11988 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11991 static void DrawPropertiesConfig(void)
11993 boolean draw_footer_line = FALSE;
11994 int max_num_element_counters = 4;
11995 int num_element_counters = 0;
11998 if (!checkPropertiesConfig(properties_element))
12000 int xpos = ED_ELEMENT_SETTINGS_X(0);
12001 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
12003 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
12008 // check if there are elements where a value can be chosen for
12009 for (i = 0; elements_with_counter[i].element != -1; i++)
12011 if (elements_with_counter[i].element != properties_element)
12014 // special case: score for extra diamonds only available in BD game engine
12015 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
12016 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
12017 level.game_engine_type != GAME_ENGINE_TYPE_BD)
12020 // special case: some amoeba counters only available in BD game engine
12021 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
12022 elements_with_counter[i].value != &level.amoeba_speed &&
12023 level.game_engine_type != GAME_ENGINE_TYPE_BD)
12026 // special case: score for smashing only available in R'n'D game engine
12027 if ((IS_BD_FIREFLY(elements_with_counter[i].element) ||
12028 IS_BD_BUTTERFLY(elements_with_counter[i].element)) &&
12029 (elements_with_counter[i].value == &level.score[SC_BUG] ||
12030 elements_with_counter[i].value == &level.score[SC_SPACESHIP]) &&
12031 level.game_engine_type == GAME_ENGINE_TYPE_BD)
12034 // special case: some amoeba counters only available in R'n'D game engine
12035 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
12036 elements_with_counter[i].value == &level.amoeba_speed &&
12037 level.game_engine_type == GAME_ENGINE_TYPE_BD)
12040 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
12042 counterbutton_info[counter_id].y =
12043 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
12044 (CAN_GROW(properties_element) ? 1 : 0) +
12045 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
12046 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
12047 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
12048 (properties_element == EL_BD_SLIME ? 1 : 0) +
12049 (properties_element == EL_BD_ACID ? 1 : 0) +
12050 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
12051 (properties_element == EL_BD_CREATURE_SWITCH ? 1 : 0) +
12052 (properties_element == EL_BD_GRAVITY_SWITCH ? 2 : 0) +
12053 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
12054 num_element_counters);
12056 // special case: set magic wall counter for BD game engine separately
12057 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12058 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(1);
12060 // special case: set amoeba counters for BD game engine separately
12061 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
12062 (properties_element == EL_BD_AMOEBA_2))
12063 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
12065 // special case: set position for delay counter for reappearing hammered walls
12066 if (properties_element == EL_BD_PNEUMATIC_HAMMER && num_element_counters > 0)
12067 counterbutton_info[counter_id].y += 1;
12069 counterbutton_info[counter_id].value = elements_with_counter[i].value;
12070 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
12071 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
12072 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
12074 // default: counter values between 0 and 999
12075 if (counterbutton_info[counter_id].max_value == 0)
12076 counterbutton_info[counter_id].max_value = 999;
12078 MapCounterButtons(counter_id);
12080 num_element_counters++;
12081 if (num_element_counters >= max_num_element_counters)
12085 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12087 // draw stickybutton gadget
12088 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12090 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE);
12091 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
12092 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
12093 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_BREAK_SCAN);
12095 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
12096 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
12097 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO);
12098 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO);
12099 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO);
12100 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO);
12101 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO);
12104 if (HAS_EDITOR_CONTENT(properties_element))
12106 // draw stickybutton gadget
12107 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12109 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12111 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
12112 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
12114 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
12115 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
12117 else if (properties_element == EL_BD_AMOEBA_2)
12119 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
12120 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
12121 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
12123 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
12124 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
12125 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
12126 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
12128 else if (IS_AMOEBOID(properties_element))
12130 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
12132 else if (properties_element == EL_BD_ACID)
12134 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
12135 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
12137 else if (IS_BD_BITER(properties_element))
12139 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
12141 else if (properties_element == EL_BD_BLADDER)
12143 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
12145 else if (properties_element == EL_YAMYAM ||
12146 properties_element == EL_YAMYAM_LEFT ||
12147 properties_element == EL_YAMYAM_RIGHT ||
12148 properties_element == EL_YAMYAM_UP ||
12149 properties_element == EL_YAMYAM_DOWN)
12151 DrawYamYamContentAreas();
12153 else if (properties_element == EL_EMC_MAGIC_BALL)
12155 DrawMagicBallContentAreas();
12157 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
12158 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
12160 else if (properties_element == EL_EMC_ANDROID)
12162 DrawAndroidElementArea();
12164 else if (properties_element == EL_MM_GRAY_BALL)
12166 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
12167 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
12168 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
12169 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
12171 DrawMMBallContentArea();
12175 if (IS_PLAYER_ELEMENT(properties_element))
12177 int player_nr = GET_PLAYER_NR(properties_element);
12179 // these properties can be set for every player individually
12181 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12183 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
12184 &level.start_element[player_nr];
12185 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
12186 &level.artwork_element[player_nr];
12187 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
12188 &level.explosion_element[player_nr];
12190 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
12191 &level.use_start_element[player_nr];
12192 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
12193 &level.use_artwork_element[player_nr];
12194 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
12195 &level.use_explosion_element[player_nr];
12196 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
12197 &level.initial_player_gravity[player_nr];
12199 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
12200 &level.initial_player_stepsize[player_nr];
12202 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
12203 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
12204 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
12205 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
12206 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
12207 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
12208 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
12209 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
12210 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
12211 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
12212 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
12213 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
12214 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
12215 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
12216 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
12218 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
12219 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
12220 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
12222 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
12224 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12226 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
12227 &level.initial_inventory_content[player_nr][0];
12229 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
12230 &level.initial_inventory_size[player_nr];
12232 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
12233 &level.use_initial_inventory[player_nr];
12235 // draw checkbutton gadgets
12236 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
12237 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
12238 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
12240 // draw counter gadgets
12241 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
12243 // draw drawing area gadgets
12244 DrawPlayerInitialInventoryArea(properties_element);
12248 if (IS_BD_PLAYER_ELEMENT(properties_element))
12250 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
12251 ED_ELEMENT_SETTINGS_YPOS(2);
12252 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12253 ED_ELEMENT_SETTINGS_YPOS(3);
12254 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
12255 ED_ELEMENT_SETTINGS_YPOS(4);
12257 // draw checkbutton gadgets
12258 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
12259 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
12260 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
12262 // draw counter gadgets
12263 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
12264 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12266 // draw drawing area gadgets
12267 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
12270 if (properties_element == EL_BD_SAND)
12272 MapDrawingArea(ED_DRAWING_ID_BD_SAND_LOOKS_LIKE);
12275 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12277 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
12278 ED_ELEMENT_SETTINGS_YPOS(0);
12279 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12280 ED_ELEMENT_SETTINGS_YPOS(1);
12282 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
12283 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12285 MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING);
12286 MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT);
12289 if (properties_element == EL_BD_DIAMOND && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12291 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING);
12292 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT);
12295 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
12297 if (IS_BD_FIREFLY(properties_element))
12299 MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO);
12300 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12302 else if (IS_BD_FIREFLY_2(properties_element))
12304 MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO);
12305 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12307 else if (IS_BD_BUTTERFLY(properties_element))
12309 MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO);
12310 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO);
12312 else if (IS_BD_BUTTERFLY_2(properties_element))
12314 MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO);
12315 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO);
12317 else if (IS_BD_STONEFLY(properties_element))
12319 MapDrawingArea(ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO);
12321 else if (IS_BD_DRAGONFLY(properties_element))
12323 MapDrawingArea(ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO);
12324 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12326 else if (properties_element == EL_BD_BOMB)
12328 MapDrawingArea(ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO);
12330 else if (properties_element == EL_BD_NITRO_PACK)
12332 MapDrawingArea(ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO);
12336 if (properties_element == EL_BD_MEGA_ROCK ||
12337 properties_element == EL_BD_SWEET)
12339 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12340 ED_ELEMENT_SETTINGS_YPOS(0);
12341 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
12342 ED_ELEMENT_SETTINGS_YPOS(1);
12344 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12345 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
12348 if (properties_element == EL_BD_VOODOO_DOLL)
12350 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
12351 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
12352 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
12353 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
12356 if (properties_element == EL_BD_SLIME)
12358 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
12360 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1);
12361 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1);
12362 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2);
12363 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2);
12364 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3);
12365 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3);
12368 if (IS_BD_EXPANDABLE_WALL(properties_element) ||
12369 IS_BD_EXPANDABLE_STEELWALL(properties_element))
12371 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
12373 if (IS_BD_EXPANDABLE_WALL(properties_element))
12374 MapDrawingArea(ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE);
12377 if (properties_element == EL_BD_REPLICATOR)
12379 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
12382 if (IS_BD_CONVEYOR_BELT(properties_element) ||
12383 IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
12385 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
12386 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
12389 if (properties_element == EL_BD_WATER)
12391 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
12394 if (properties_element == EL_BD_PNEUMATIC_HAMMER)
12396 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR);
12399 if (properties_element == EL_BD_ROCKET_LAUNCHER)
12401 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS);
12404 if (properties_element == EL_BD_CREATURE_SWITCH)
12406 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS);
12407 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING);
12410 if (properties_element == EL_BD_GRAVITY_SWITCH)
12412 MapSelectboxGadget(ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION);
12414 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE);
12415 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL);
12418 if (properties_element == EL_BD_NUT)
12420 MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT);
12423 // special case: slippery walls option for gems only available in R'n'D game engine
12424 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
12425 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
12427 if (properties_element == EL_EM_DYNAMITE)
12428 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
12430 if (level.game_engine_type == GAME_ENGINE_TYPE_RND &&
12431 COULD_MOVE_INTO_ACID(properties_element) &&
12432 !IS_PLAYER_ELEMENT(properties_element) &&
12433 (!IS_CUSTOM_ELEMENT(properties_element) ||
12434 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
12436 // set position for checkbutton for "can move into acid"
12437 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
12438 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
12439 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
12440 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
12441 IS_BALLOON_ELEMENT(properties_element) ||
12442 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12444 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
12447 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
12448 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
12450 if (properties_element == EL_SPRING ||
12451 properties_element == EL_SPRING_LEFT ||
12452 properties_element == EL_SPRING_RIGHT)
12453 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
12455 if (properties_element == EL_TIME_ORB_FULL)
12456 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
12458 if (properties_element == EL_GAME_OF_LIFE ||
12459 properties_element == EL_BIOMAZE)
12460 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
12462 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
12464 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
12465 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12467 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
12470 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
12471 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
12473 if (properties_element == EL_SOKOBAN_OBJECT)
12474 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
12476 if (properties_element == EL_SOKOBAN_OBJECT ||
12477 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
12478 properties_element == EL_SOKOBAN_FIELD_FULL)
12480 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
12481 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
12484 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
12487 if (IS_BALLOON_ELEMENT(properties_element))
12488 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
12490 if (IS_ENVELOPE(properties_element) ||
12491 IS_MM_ENVELOPE(properties_element))
12493 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
12494 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
12495 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
12496 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
12497 int envelope_nr = ENVELOPE_NR(properties_element);
12499 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
12500 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
12502 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
12503 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
12505 // display counter to choose size of envelope text area
12506 MapCounterButtons(counter1_id);
12507 MapCounterButtons(counter2_id);
12509 // display checkbuttons to choose auto-wrap and alignment properties
12510 MapCheckbuttonGadget(button1_id);
12511 MapCheckbuttonGadget(button2_id);
12513 DrawEnvelopeTextArea(envelope_nr);
12516 if (IS_MM_MCDUFFIN(properties_element))
12518 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
12519 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
12520 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
12523 if (IS_DF_LASER(properties_element))
12525 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
12526 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
12527 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
12530 if (IS_CUSTOM_ELEMENT(properties_element))
12532 // draw stickybutton gadget
12533 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12535 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12537 // draw checkbutton gadgets
12538 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
12539 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
12540 MapCheckbuttonGadget(i);
12542 // draw counter gadgets
12543 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
12544 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
12545 MapCounterButtons(i);
12547 // draw selectbox gadgets
12548 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
12549 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
12550 MapSelectboxGadget(i);
12552 // draw textbutton gadgets
12553 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12555 // draw text input gadgets
12556 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12558 // draw drawing area gadgets
12559 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12561 draw_footer_line = TRUE;
12563 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12565 // draw checkbutton gadgets
12566 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
12567 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
12568 MapCheckbuttonGadget(i);
12570 // draw counter gadgets
12571 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
12572 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
12573 MapCounterButtons(i);
12575 // draw selectbox gadgets
12576 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
12577 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
12578 MapSelectboxGadget(i);
12580 // draw drawing area gadgets
12581 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
12582 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
12583 DrawCustomContentArea();
12586 else if (IS_GROUP_ELEMENT(properties_element))
12588 // draw stickybutton gadget
12589 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12591 // draw checkbutton gadgets
12592 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12593 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12595 // draw counter gadgets
12596 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
12598 // draw selectbox gadgets
12599 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
12601 // draw textbutton gadgets
12602 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12604 // draw drawing area gadgets
12605 DrawGroupElementArea();
12607 // draw text input gadgets
12608 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12610 // draw drawing area gadgets
12611 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12613 draw_footer_line = TRUE;
12615 else if (IS_EMPTY_ELEMENT(properties_element))
12617 // draw stickybutton gadget
12618 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12620 // draw checkbutton gadgets
12621 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12622 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12624 // draw textbutton gadgets
12625 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12627 // draw drawing area gadgets
12628 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12630 draw_footer_line = TRUE;
12633 // draw little footer border line above CE/GE use/save template gadgets
12634 if (draw_footer_line)
12636 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
12637 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
12638 int gd_x = gd->x + gd_gi1->border.width / 2;
12639 int gd_y = gd->y + gd_gi1->height - 1;
12640 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
12642 if (tab_color != BLACK_PIXEL) // black => transparent
12643 FillRectangle(drawto,
12644 SX + ED_ELEMENT_SETTINGS_X(0),
12645 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
12647 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
12651 static void DrawPropertiesChangeDrawingAreas(void)
12653 if (IS_CUSTOM_ELEMENT(properties_element))
12655 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
12656 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
12657 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
12659 DrawCustomChangeContentArea();
12662 redraw_mask |= REDRAW_FIELD;
12665 static void DrawPropertiesChange(void)
12669 // needed to initially set selectbox options for special action options
12670 setSelectboxSpecialActionOptions();
12672 // draw stickybutton gadget
12673 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12675 // draw checkbutton gadgets
12676 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
12677 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
12678 MapCheckbuttonGadget(i);
12680 // draw counter gadgets
12681 for (i = ED_COUNTER_ID_CHANGE_FIRST;
12682 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
12683 MapCounterButtons(i);
12685 // draw selectbox gadgets
12686 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
12687 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
12688 MapSelectboxGadget(i);
12690 // draw textbutton gadgets
12691 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
12692 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
12693 MapTextbuttonGadget(i);
12695 // draw graphicbutton gadgets
12696 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
12697 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
12698 MapGraphicbuttonGadget(i);
12700 // draw drawing area gadgets
12701 DrawPropertiesChangeDrawingAreas();
12704 static void DrawEditorElementAnimation(int x, int y)
12709 getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
12711 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
12714 static void DrawEditorElementName(int x, int y, int font_nr)
12716 char *element_name = getElementInfoText(properties_element);
12717 int font_width = getFontWidth(font_nr);
12718 int font_height = getFontHeight(font_nr);
12719 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
12720 int max_chars_per_line = max_text_width / font_width;
12722 if (strlen(element_name) <= max_chars_per_line)
12723 DrawTextS(x, y, font_nr, element_name);
12726 char buffer[max_chars_per_line + 1];
12727 int next_pos = max_chars_per_line;
12729 strncpy(buffer, element_name, max_chars_per_line);
12730 buffer[max_chars_per_line] = '\0';
12732 if (element_name[max_chars_per_line] == ' ')
12738 for (i = max_chars_per_line - 1; i >= 0; i--)
12739 if (buffer[i] == ' ')
12742 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
12749 DrawTextS(x, y - font_height / 2, font_nr, buffer);
12751 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
12752 buffer[max_chars_per_line] = '\0';
12754 DrawTextS(x, y + font_height / 2, font_nr, buffer);
12758 static void DrawPropertiesWindow(void)
12760 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
12761 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
12762 int border_size = gd->border_size;
12763 int font_nr = FONT_TEXT_1;
12764 int font_height = getFontHeight(font_nr);
12765 int xoffset = TILEX + element_border + 3 * border_size;
12766 int yoffset = (TILEY - font_height) / 2;
12767 int x1 = editor.settings.element_graphic.x + element_border;
12768 int y1 = editor.settings.element_graphic.y + element_border;
12769 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
12770 editor.settings.element_name.x);
12771 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
12772 editor.settings.element_name.y);
12773 char *text = "Element Settings";
12774 int font2_nr = FONT_TITLE_1;
12775 struct MenuPosInfo *pos = &editor.settings.headline;
12776 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
12777 int sy = SY + pos->y;
12779 stick_element_properties_window = FALSE;
12781 // make sure that previous properties edit mode exists for this element
12782 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
12783 !IS_CUSTOM_ELEMENT(properties_element))
12784 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
12786 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
12787 !IS_PLAYER_ELEMENT(properties_element) &&
12788 !IS_CUSTOM_ELEMENT(properties_element))
12789 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
12791 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
12792 (IS_PLAYER_ELEMENT(properties_element) ||
12793 IS_CUSTOM_ELEMENT(properties_element)))
12794 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
12796 CopyElementPropertiesToEditor(properties_element);
12798 UnmapLevelEditorFieldGadgets();
12799 UnmapLevelEditorToolboxDrawingGadgets();
12800 UnmapLevelEditorToolboxCustomGadgets();
12802 MapLevelEditorToolboxCustomGadgetsIfNeeded();
12804 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12807 DrawText(sx, sy, text, font2_nr);
12809 FrameCounter = 0; // restart animation frame counter
12811 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
12812 DrawEditorElementAnimation(SX + x1, SY + y1);
12813 DrawEditorElementName(x2, y2, font_nr);
12815 DrawPropertiesTabulatorGadgets();
12817 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
12818 DrawPropertiesInfo();
12819 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
12820 DrawPropertiesChange();
12821 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
12822 DrawPropertiesConfig();
12825 static void DrawPaletteWindow(void)
12829 UnmapLevelEditorFieldGadgets();
12831 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12834 // map buttons to select elements
12835 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
12836 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
12837 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
12838 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
12839 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
12842 static void UpdateCustomElementGraphicGadgets(void)
12846 InitElementPropertiesGfxElement();
12848 ModifyEditorElementList();
12849 RedrawDrawingElements();
12851 // force redraw of all mapped drawing area gadgets
12852 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
12854 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
12861 static int getOpenDirectionFromTube(int element)
12865 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
12866 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
12867 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
12868 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
12869 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
12870 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
12871 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
12872 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
12873 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
12874 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
12875 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
12881 static int getTubeFromOpenDirection(int direction)
12885 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
12886 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
12887 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
12888 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
12889 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
12890 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
12891 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
12892 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
12893 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
12894 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
12895 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
12897 // if only one direction, fall back to simple tube with that direction
12898 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
12899 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
12900 case (MV_UP): return EL_TUBE_VERTICAL;
12901 case (MV_DOWN): return EL_TUBE_VERTICAL;
12907 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
12909 int element_new = getTubeFromOpenDirection(direction);
12911 return (element_new != EL_EMPTY ? element_new : element_old);
12914 static int getOpenDirectionFromBelt(int element)
12916 int belt_dir = getBeltDirFromBeltElement(element);
12918 return (belt_dir == MV_LEFT ? MV_RIGHT :
12919 belt_dir == MV_RIGHT ? MV_LEFT :
12920 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
12923 static int getBeltFromNrAndOpenDirection(int nr, int direction)
12925 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
12926 direction == MV_RIGHT ? MV_LEFT :
12927 direction == MV_HORIZONTAL ? MV_NONE : direction);
12929 if (direction == MV_NONE)
12932 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
12935 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
12938 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
12940 return (element_new != EL_EMPTY ? element_new : element_old);
12943 static int getOpenDirectionFromPool(int element)
12947 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
12948 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
12949 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
12950 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
12951 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
12952 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
12958 static int getPoolFromOpenDirection(int direction)
12962 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
12963 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
12964 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
12965 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
12966 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
12967 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
12973 static int getPoolFromOpenDirectionExt(int direction, int help_element)
12975 int element = getPoolFromOpenDirection(direction);
12976 int help_direction = getOpenDirectionFromPool(help_element);
12978 if (element == EL_EMPTY)
12980 int help_direction_vertical = help_direction & MV_VERTICAL;
12982 element = getPoolFromOpenDirection(direction | help_direction_vertical);
12985 if (element == EL_EMPTY)
12987 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
12989 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
12995 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
12997 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
12999 return (element_new != EL_EMPTY ? element_new : element_old);
13002 static int getOpenDirectionFromPillar(int element)
13006 case EL_EMC_WALL_1: return (MV_DOWN);
13007 case EL_EMC_WALL_2: return (MV_VERTICAL);
13008 case EL_EMC_WALL_3: return (MV_UP);
13014 static int getPillarFromOpenDirection(int direction)
13018 case (MV_DOWN): return EL_EMC_WALL_1;
13019 case (MV_VERTICAL): return EL_EMC_WALL_2;
13020 case (MV_UP): return EL_EMC_WALL_3;
13026 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
13028 int element_new = getPillarFromOpenDirection(direction);
13030 return (element_new != EL_EMPTY ? element_new : element_old);
13033 static int getOpenDirectionFromSteel2(int element)
13037 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
13038 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
13039 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
13040 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
13041 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
13042 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
13043 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
13044 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
13050 static int getSteel2FromOpenDirection(int direction)
13054 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
13055 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
13056 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
13057 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
13058 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
13059 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
13060 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
13061 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
13067 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
13069 int element_new = getSteel2FromOpenDirection(direction);
13071 return (element_new != EL_EMPTY ? element_new : element_old);
13074 static int getOpenDirectionFromChip(int element)
13078 case EL_SP_CHIP_SINGLE: return (MV_NONE);
13079 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
13080 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
13081 case EL_SP_CHIP_TOP: return (MV_DOWN);
13082 case EL_SP_CHIP_BOTTOM: return (MV_UP);
13088 static int getChipFromOpenDirection(int direction)
13092 case (MV_NONE): return EL_SP_CHIP_SINGLE;
13093 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
13094 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
13095 case (MV_UP): return EL_SP_CHIP_BOTTOM;
13096 case (MV_DOWN): return EL_SP_CHIP_TOP;
13102 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
13104 int element_new = getChipFromOpenDirection(direction);
13106 return (element_new != EL_EMPTY ? element_new : element_old);
13109 static int getClosedTube(int x, int y)
13111 struct XY *xy = xy_directions;
13112 int element_old = IntelliDrawBuffer[x][y];
13113 int direction_old = getOpenDirectionFromTube(element_old);
13114 int direction_new = MV_NONE;
13117 for (i = 0; i < NUM_DIRECTIONS; i++)
13119 int xx = x + xy[i].x;
13120 int yy = y + xy[i].y;
13121 int dir = MV_DIR_FROM_BIT(i);
13122 int dir_opposite = MV_DIR_OPPOSITE(dir);
13124 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
13125 (direction_old & dir) &&
13126 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13127 direction_new |= dir;
13130 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
13133 static int getClosedBelt(int x, int y)
13135 struct XY *xy = xy_directions;
13136 int element_old = IntelliDrawBuffer[x][y];
13137 int nr = getBeltNrFromBeltElement(element_old);
13138 int direction_old = getOpenDirectionFromBelt(element_old);
13139 int direction_new = MV_NONE;
13142 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
13144 int xx = x + xy[i].x;
13145 int yy = y + xy[i].y;
13146 int dir = MV_DIR_FROM_BIT(i);
13147 int dir_opposite = MV_DIR_OPPOSITE(dir);
13149 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
13150 (direction_old & dir) &&
13151 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13152 direction_new |= dir;
13155 return getBeltFromNrAndOpenDirection(nr, direction_new);
13158 static int getClosedPool(int x, int y)
13160 struct XY *xy = xy_directions;
13161 int element_old = IntelliDrawBuffer[x][y];
13162 int direction_old = getOpenDirectionFromPool(element_old);
13163 int direction_new = MV_NONE;
13166 for (i = 0; i < NUM_DIRECTIONS; i++)
13168 int xx = x + xy[i].x;
13169 int yy = y + xy[i].y;
13170 int dir = MV_DIR_FROM_BIT(i);
13171 int dir_opposite = MV_DIR_OPPOSITE(dir);
13173 if (IN_LEV_FIELD(xx, yy) &&
13174 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
13175 (direction_old & dir) &&
13176 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13177 direction_new |= dir;
13180 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
13183 static int getClosedPillar(int x, int y)
13185 struct XY *xy = xy_directions;
13186 int element_old = IntelliDrawBuffer[x][y];
13187 int direction_old = getOpenDirectionFromPillar(element_old);
13188 int direction_new = MV_NONE;
13191 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
13193 int xx = x + xy[i].x;
13194 int yy = y + xy[i].y;
13195 int dir = MV_DIR_FROM_BIT(i);
13196 int dir_opposite = MV_DIR_OPPOSITE(dir);
13198 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
13199 (direction_old & dir) &&
13200 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13201 direction_new |= dir;
13204 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
13207 static int getClosedSteel2(int x, int y)
13209 struct XY *xy = xy_directions;
13210 int element_old = IntelliDrawBuffer[x][y];
13211 int direction_old = getOpenDirectionFromSteel2(element_old);
13212 int direction_new = MV_NONE;
13215 for (i = 0; i < NUM_DIRECTIONS; i++)
13217 int xx = x + xy[i].x;
13218 int yy = y + xy[i].y;
13219 int dir = MV_DIR_FROM_BIT(i);
13220 int dir_opposite = MV_DIR_OPPOSITE(dir);
13222 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
13223 (direction_old & dir) &&
13224 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13225 direction_new |= dir;
13228 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
13231 static int getClosedChip(int x, int y)
13233 struct XY *xy = xy_directions;
13234 int element_old = IntelliDrawBuffer[x][y];
13235 int direction_old = getOpenDirectionFromChip(element_old);
13236 int direction_new = MV_NONE;
13239 for (i = 0; i < NUM_DIRECTIONS; i++)
13241 int xx = x + xy[i].x;
13242 int yy = y + xy[i].y;
13243 int dir = MV_DIR_FROM_BIT(i);
13244 int dir_opposite = MV_DIR_OPPOSITE(dir);
13246 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
13247 (direction_old & dir) &&
13248 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13249 direction_new |= dir;
13252 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
13255 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
13256 boolean change_level)
13258 int sx = x - level_xpos;
13259 int sy = y - level_ypos;
13260 int old_element = Tile[x][y];
13261 int new_element = element;
13262 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
13263 boolean draw_masked = FALSE;
13265 if (IS_MM_WALL_EDITOR(element))
13267 element = map_mm_wall_element_editor(element) | new_bitmask;
13269 if (IS_MM_WALL(old_element))
13270 element |= MM_WALL_BITS(old_element);
13273 draw_masked = TRUE;
13275 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
13277 int element_changed = old_element & ~new_bitmask;
13279 if (MM_WALL_BITS(element_changed) != 0)
13280 element = element_changed;
13283 IntelliDrawBuffer[x][y] = element;
13286 Tile[x][y] = element;
13288 if (IN_ED_FIELD(sx, sy))
13290 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
13291 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
13292 else if (draw_masked)
13293 DrawEditorElementThruMask(sx, sy, element);
13295 DrawEditorElement(sx, sy, element);
13299 static void SetElementSimple(int x, int y, int element, boolean change_level)
13301 SetElementSimpleExt(x, y, 0, 0, element, change_level);
13304 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
13305 int x2, int y2, int *element2,
13306 int (*close_function)(int, int),
13307 boolean change_level)
13309 // set neighbour elements to newly determined connections
13310 SetElementSimple(x1, y1, *element1, change_level);
13311 SetElementSimple(x2, y2, *element2, change_level);
13313 // remove all open connections of neighbour elements
13314 *element1 = close_function(x1, y1);
13315 *element2 = close_function(x2, y2);
13317 // set neighbour elements to new, minimized connections
13318 SetElementSimple(x1, y1, *element1, change_level);
13319 SetElementSimple(x2, y2, *element2, change_level);
13322 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
13323 boolean change_level, int button)
13325 struct XY *xy = xy_directions;
13326 static int last_x = -1;
13327 static int last_y = -1;
13329 if (new_element == EL_UNDEFINED)
13337 int old_element = IntelliDrawBuffer[x][y];
13339 if (IS_TUBE(new_element))
13341 int last_element_new = EL_UNDEFINED;
13342 int direction = MV_NONE;
13345 // if old element is of same kind, keep all existing directions
13346 if (IS_TUBE(old_element))
13347 direction |= getOpenDirectionFromTube(old_element);
13349 for (i = 0; i < NUM_DIRECTIONS; i++)
13351 int xx = x + xy[i].x;
13352 int yy = y + xy[i].y;
13354 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13355 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
13357 int dir = MV_DIR_FROM_BIT(i);
13358 int dir_opposite = MV_DIR_OPPOSITE(dir);
13359 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13360 int last_direction_old = getOpenDirectionFromTube(last_element_old);
13361 int last_direction_new = last_direction_old | dir_opposite;
13363 last_element_new = getTubeFromOpenDirection(last_direction_new);
13369 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
13371 if (last_element_new != EL_UNDEFINED)
13372 MergeAndCloseNeighbourElements(x, y, &new_element,
13373 last_x, last_y, &last_element_new,
13374 getClosedTube, change_level);
13376 else if (IS_BELT(new_element))
13378 int belt_nr = getBeltNrFromBeltElement(new_element);
13379 int last_element_new = EL_UNDEFINED;
13380 int direction = MV_NONE;
13383 // if old element is of same kind, keep all existing directions
13384 if (IS_BELT(old_element))
13385 direction |= getOpenDirectionFromBelt(old_element);
13387 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
13389 int xx = x + xy[i].x;
13390 int yy = y + xy[i].y;
13392 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13393 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
13395 int dir = MV_DIR_FROM_BIT(i);
13396 int dir_opposite = MV_DIR_OPPOSITE(dir);
13397 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13398 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
13399 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
13400 int last_direction_new = last_direction_old | dir_opposite;
13402 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
13403 last_direction_new);
13408 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
13410 if (last_element_new != EL_UNDEFINED)
13411 MergeAndCloseNeighbourElements(x, y, &new_element,
13412 last_x, last_y, &last_element_new,
13413 getClosedBelt, change_level);
13415 else if (IS_ACID_POOL_OR_ACID(new_element))
13417 int last_element_new = EL_UNDEFINED;
13418 int direction = MV_NONE;
13421 // if old element is of same kind, keep all existing directions
13422 if (IS_ACID_POOL_OR_ACID(old_element))
13423 direction |= getOpenDirectionFromPool(old_element);
13425 for (i = 0; i < NUM_DIRECTIONS; i++)
13427 int xx = x + xy[i].x;
13428 int yy = y + xy[i].y;
13430 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13431 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
13433 int dir = MV_DIR_FROM_BIT(i);
13434 int dir_opposite = MV_DIR_OPPOSITE(dir);
13435 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13436 int last_direction_old = getOpenDirectionFromPool(last_element_old);
13437 int last_direction_new = last_direction_old | dir_opposite;
13439 last_element_new = getPoolFromOpenDirection(last_direction_new);
13445 // special corrections needed for intuitively correct acid pool drawing
13446 if (last_element_new == EL_EMPTY)
13447 last_element_new = new_element;
13448 else if (last_element_new != EL_UNDEFINED)
13449 new_element = last_element_new;
13451 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
13453 if (last_element_new != EL_UNDEFINED)
13454 MergeAndCloseNeighbourElements(x, y, &new_element,
13455 last_x, last_y, &last_element_new,
13456 getClosedPool, change_level);
13458 else if (IS_EMC_PILLAR(new_element))
13460 int last_element_new = EL_UNDEFINED;
13461 int direction = MV_NONE;
13464 // if old element is of same kind, keep all existing directions
13465 if (IS_EMC_PILLAR(old_element))
13466 direction |= getOpenDirectionFromPillar(old_element);
13468 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
13470 int xx = x + xy[i].x;
13471 int yy = y + xy[i].y;
13473 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13474 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
13476 int dir = MV_DIR_FROM_BIT(i);
13477 int dir_opposite = MV_DIR_OPPOSITE(dir);
13478 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13479 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
13480 int last_direction_new = last_direction_old | dir_opposite;
13482 last_element_new = getPillarFromOpenDirection(last_direction_new);
13488 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
13490 if (last_element_new != EL_UNDEFINED)
13491 MergeAndCloseNeighbourElements(x, y, &new_element,
13492 last_x, last_y, &last_element_new,
13493 getClosedPillar, change_level);
13495 else if (IS_DC_STEELWALL_2(new_element))
13497 int last_element_new = EL_UNDEFINED;
13498 int direction = MV_NONE;
13501 // if old element is of same kind, keep all existing directions
13502 if (IS_DC_STEELWALL_2(old_element))
13503 direction |= getOpenDirectionFromSteel2(old_element);
13505 for (i = 0; i < NUM_DIRECTIONS; i++)
13507 int xx = x + xy[i].x;
13508 int yy = y + xy[i].y;
13510 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13511 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
13513 int dir = MV_DIR_FROM_BIT(i);
13514 int dir_opposite = MV_DIR_OPPOSITE(dir);
13515 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13516 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
13517 int last_direction_new = last_direction_old | dir_opposite;
13519 last_element_new = getSteel2FromOpenDirection(last_direction_new);
13525 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
13527 if (last_element_new != EL_UNDEFINED)
13528 MergeAndCloseNeighbourElements(x, y, &new_element,
13529 last_x, last_y, &last_element_new,
13530 getClosedSteel2, change_level);
13532 else if (IS_SP_CHIP(new_element))
13534 int last_element_new = EL_UNDEFINED;
13535 int direction = MV_NONE;
13538 // (do not keep existing directions, regardless of kind of old element)
13540 for (i = 0; i < NUM_DIRECTIONS; i++)
13542 int xx = x + xy[i].x;
13543 int yy = y + xy[i].y;
13545 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13546 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
13548 int dir = MV_DIR_FROM_BIT(i);
13549 int dir_opposite = MV_DIR_OPPOSITE(dir);
13550 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13551 int last_direction_old = getOpenDirectionFromChip(last_element_old);
13552 int last_direction_new = last_direction_old | dir_opposite;
13554 if (last_direction_old == MV_NONE)
13556 last_element_new = getChipFromOpenDirection(last_direction_new);
13559 else if (last_direction_old & (dir | dir_opposite))
13561 direction |= MV_DIR_OPPOSITE(last_direction_old);
13565 direction |= MV_DIR_OPPOSITE(dir);
13570 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
13572 if (last_element_new != EL_UNDEFINED)
13573 MergeAndCloseNeighbourElements(x, y, &new_element,
13574 last_x, last_y, &last_element_new,
13575 getClosedChip, change_level);
13577 else if (IS_SP_HARDWARE_BASE(new_element))
13579 int nr = GetSimpleRandom(6);
13581 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
13582 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
13583 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
13584 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
13585 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
13587 else if (new_element == EL_SP_HARDWARE_GREEN ||
13588 new_element == EL_SP_HARDWARE_BLUE ||
13589 new_element == EL_SP_HARDWARE_RED)
13591 int nr = GetSimpleRandom(3);
13593 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
13594 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
13596 else if (IS_GROUP_ELEMENT(new_element))
13598 boolean connected_drawing = FALSE;
13601 for (i = 0; i < NUM_DIRECTIONS; i++)
13603 int xx = x + xy[i].x;
13604 int yy = y + xy[i].y;
13606 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13607 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
13608 connected_drawing = TRUE;
13611 if (!connected_drawing)
13612 ResolveGroupElement(new_element);
13614 new_element = GetElementFromGroupElement(new_element);
13616 else if (IS_BELT_SWITCH(old_element))
13618 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
13619 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
13621 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
13622 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
13624 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
13628 static int swappable_elements[][2] =
13630 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
13631 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
13632 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
13633 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
13634 { EL_EMERALD, EL_WALL_EMERALD },
13635 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
13636 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
13637 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
13638 { EL_DIAMOND, EL_WALL_DIAMOND },
13639 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
13640 { EL_GATE_1, EL_GATE_1_GRAY },
13641 { EL_GATE_2, EL_GATE_2_GRAY },
13642 { EL_GATE_3, EL_GATE_3_GRAY },
13643 { EL_GATE_4, EL_GATE_4_GRAY },
13644 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
13645 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
13646 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
13647 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
13648 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
13649 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
13650 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
13651 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
13652 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
13653 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
13654 { EL_LAMP, EL_LAMP_ACTIVE },
13655 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
13656 { EL_SP_BASE, EL_SP_BUGGY_BASE },
13657 { EL_PEARL, EL_WALL_PEARL },
13658 { EL_CRYSTAL, EL_WALL_CRYSTAL },
13659 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
13660 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
13661 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
13662 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
13663 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
13664 { EL_LANDMINE, EL_DC_LANDMINE },
13665 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
13666 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
13667 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
13668 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
13669 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
13670 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
13671 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
13672 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
13673 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
13677 static int rotatable_elements_4[][4] =
13687 EL_SPACESHIP_RIGHT,
13692 EL_BD_BUTTERFLY_UP,
13693 EL_BD_BUTTERFLY_RIGHT,
13694 EL_BD_BUTTERFLY_DOWN,
13695 EL_BD_BUTTERFLY_LEFT
13699 EL_BD_FIREFLY_RIGHT,
13700 EL_BD_FIREFLY_DOWN,
13728 EL_SP_GRAVITY_PORT_UP,
13729 EL_SP_GRAVITY_PORT_RIGHT,
13730 EL_SP_GRAVITY_PORT_DOWN,
13731 EL_SP_GRAVITY_PORT_LEFT
13734 EL_SP_GRAVITY_ON_PORT_UP,
13735 EL_SP_GRAVITY_ON_PORT_RIGHT,
13736 EL_SP_GRAVITY_ON_PORT_DOWN,
13737 EL_SP_GRAVITY_ON_PORT_LEFT
13740 EL_SP_GRAVITY_OFF_PORT_UP,
13741 EL_SP_GRAVITY_OFF_PORT_RIGHT,
13742 EL_SP_GRAVITY_OFF_PORT_DOWN,
13743 EL_SP_GRAVITY_OFF_PORT_LEFT
13752 EL_BALLOON_SWITCH_UP,
13753 EL_BALLOON_SWITCH_RIGHT,
13754 EL_BALLOON_SWITCH_DOWN,
13755 EL_BALLOON_SWITCH_LEFT
13759 EL_MM_MCDUFFIN_RIGHT,
13760 EL_MM_MCDUFFIN_DOWN,
13761 EL_MM_MCDUFFIN_LEFT
13764 EL_MM_MIRROR_FIXED_1,
13765 EL_MM_MIRROR_FIXED_4,
13766 EL_MM_MIRROR_FIXED_3,
13767 EL_MM_MIRROR_FIXED_2
13770 EL_MM_STEEL_GRID_FIXED_1,
13771 EL_MM_STEEL_GRID_FIXED_4,
13772 EL_MM_STEEL_GRID_FIXED_2,
13773 EL_MM_STEEL_GRID_FIXED_3
13776 EL_MM_WOODEN_GRID_FIXED_1,
13777 EL_MM_WOODEN_GRID_FIXED_4,
13778 EL_MM_WOODEN_GRID_FIXED_2,
13779 EL_MM_WOODEN_GRID_FIXED_3
13782 EL_MM_POLARIZER_CROSS_1,
13783 EL_MM_POLARIZER_CROSS_4,
13784 EL_MM_POLARIZER_CROSS_3,
13785 EL_MM_POLARIZER_CROSS_2
13789 EL_MM_PACMAN_RIGHT,
13801 EL_DF_RECEIVER_RIGHT,
13802 EL_DF_RECEIVER_DOWN,
13803 EL_DF_RECEIVER_LEFT
13816 static int rotatable_elements_8[][8] =
13819 EL_DF_STEEL_GRID_FIXED_1,
13820 EL_DF_STEEL_GRID_FIXED_8,
13821 EL_DF_STEEL_GRID_FIXED_7,
13822 EL_DF_STEEL_GRID_FIXED_6,
13823 EL_DF_STEEL_GRID_FIXED_5,
13824 EL_DF_STEEL_GRID_FIXED_4,
13825 EL_DF_STEEL_GRID_FIXED_3,
13826 EL_DF_STEEL_GRID_FIXED_2
13829 EL_DF_WOODEN_GRID_FIXED_1,
13830 EL_DF_WOODEN_GRID_FIXED_8,
13831 EL_DF_WOODEN_GRID_FIXED_7,
13832 EL_DF_WOODEN_GRID_FIXED_6,
13833 EL_DF_WOODEN_GRID_FIXED_5,
13834 EL_DF_WOODEN_GRID_FIXED_4,
13835 EL_DF_WOODEN_GRID_FIXED_3,
13836 EL_DF_WOODEN_GRID_FIXED_2
13839 EL_DF_STEEL_GRID_ROTATING_1,
13840 EL_DF_STEEL_GRID_ROTATING_8,
13841 EL_DF_STEEL_GRID_ROTATING_7,
13842 EL_DF_STEEL_GRID_ROTATING_6,
13843 EL_DF_STEEL_GRID_ROTATING_5,
13844 EL_DF_STEEL_GRID_ROTATING_4,
13845 EL_DF_STEEL_GRID_ROTATING_3,
13846 EL_DF_STEEL_GRID_ROTATING_2
13849 EL_DF_WOODEN_GRID_ROTATING_1,
13850 EL_DF_WOODEN_GRID_ROTATING_8,
13851 EL_DF_WOODEN_GRID_ROTATING_7,
13852 EL_DF_WOODEN_GRID_ROTATING_6,
13853 EL_DF_WOODEN_GRID_ROTATING_5,
13854 EL_DF_WOODEN_GRID_ROTATING_4,
13855 EL_DF_WOODEN_GRID_ROTATING_3,
13856 EL_DF_WOODEN_GRID_ROTATING_2
13863 static int rotatable_elements_16[][16] =
13884 EL_MM_TELEPORTER_5,
13885 EL_MM_TELEPORTER_4,
13886 EL_MM_TELEPORTER_3,
13887 EL_MM_TELEPORTER_2,
13888 EL_MM_TELEPORTER_1,
13889 EL_MM_TELEPORTER_16,
13890 EL_MM_TELEPORTER_15,
13891 EL_MM_TELEPORTER_14,
13892 EL_MM_TELEPORTER_13,
13893 EL_MM_TELEPORTER_12,
13894 EL_MM_TELEPORTER_11,
13895 EL_MM_TELEPORTER_10,
13896 EL_MM_TELEPORTER_9,
13897 EL_MM_TELEPORTER_8,
13898 EL_MM_TELEPORTER_7,
13902 EL_MM_TELEPORTER_RED_5,
13903 EL_MM_TELEPORTER_RED_4,
13904 EL_MM_TELEPORTER_RED_3,
13905 EL_MM_TELEPORTER_RED_2,
13906 EL_MM_TELEPORTER_RED_1,
13907 EL_MM_TELEPORTER_RED_16,
13908 EL_MM_TELEPORTER_RED_15,
13909 EL_MM_TELEPORTER_RED_14,
13910 EL_MM_TELEPORTER_RED_13,
13911 EL_MM_TELEPORTER_RED_12,
13912 EL_MM_TELEPORTER_RED_11,
13913 EL_MM_TELEPORTER_RED_10,
13914 EL_MM_TELEPORTER_RED_9,
13915 EL_MM_TELEPORTER_RED_8,
13916 EL_MM_TELEPORTER_RED_7,
13917 EL_MM_TELEPORTER_RED_6
13920 EL_MM_TELEPORTER_YELLOW_5,
13921 EL_MM_TELEPORTER_YELLOW_4,
13922 EL_MM_TELEPORTER_YELLOW_3,
13923 EL_MM_TELEPORTER_YELLOW_2,
13924 EL_MM_TELEPORTER_YELLOW_1,
13925 EL_MM_TELEPORTER_YELLOW_16,
13926 EL_MM_TELEPORTER_YELLOW_15,
13927 EL_MM_TELEPORTER_YELLOW_14,
13928 EL_MM_TELEPORTER_YELLOW_13,
13929 EL_MM_TELEPORTER_YELLOW_12,
13930 EL_MM_TELEPORTER_YELLOW_11,
13931 EL_MM_TELEPORTER_YELLOW_10,
13932 EL_MM_TELEPORTER_YELLOW_9,
13933 EL_MM_TELEPORTER_YELLOW_8,
13934 EL_MM_TELEPORTER_YELLOW_7,
13935 EL_MM_TELEPORTER_YELLOW_6
13938 EL_MM_TELEPORTER_GREEN_5,
13939 EL_MM_TELEPORTER_GREEN_4,
13940 EL_MM_TELEPORTER_GREEN_3,
13941 EL_MM_TELEPORTER_GREEN_2,
13942 EL_MM_TELEPORTER_GREEN_1,
13943 EL_MM_TELEPORTER_GREEN_16,
13944 EL_MM_TELEPORTER_GREEN_15,
13945 EL_MM_TELEPORTER_GREEN_14,
13946 EL_MM_TELEPORTER_GREEN_13,
13947 EL_MM_TELEPORTER_GREEN_12,
13948 EL_MM_TELEPORTER_GREEN_11,
13949 EL_MM_TELEPORTER_GREEN_10,
13950 EL_MM_TELEPORTER_GREEN_9,
13951 EL_MM_TELEPORTER_GREEN_8,
13952 EL_MM_TELEPORTER_GREEN_7,
13953 EL_MM_TELEPORTER_GREEN_6
13956 EL_MM_TELEPORTER_BLUE_5,
13957 EL_MM_TELEPORTER_BLUE_4,
13958 EL_MM_TELEPORTER_BLUE_3,
13959 EL_MM_TELEPORTER_BLUE_2,
13960 EL_MM_TELEPORTER_BLUE_1,
13961 EL_MM_TELEPORTER_BLUE_16,
13962 EL_MM_TELEPORTER_BLUE_15,
13963 EL_MM_TELEPORTER_BLUE_14,
13964 EL_MM_TELEPORTER_BLUE_13,
13965 EL_MM_TELEPORTER_BLUE_12,
13966 EL_MM_TELEPORTER_BLUE_11,
13967 EL_MM_TELEPORTER_BLUE_10,
13968 EL_MM_TELEPORTER_BLUE_9,
13969 EL_MM_TELEPORTER_BLUE_8,
13970 EL_MM_TELEPORTER_BLUE_7,
13971 EL_MM_TELEPORTER_BLUE_6
13975 EL_MM_POLARIZER_16,
13976 EL_MM_POLARIZER_15,
13977 EL_MM_POLARIZER_14,
13978 EL_MM_POLARIZER_13,
13979 EL_MM_POLARIZER_12,
13980 EL_MM_POLARIZER_11,
13981 EL_MM_POLARIZER_10,
14010 EL_DF_MIRROR_ROTATING_1,
14011 EL_DF_MIRROR_ROTATING_16,
14012 EL_DF_MIRROR_ROTATING_15,
14013 EL_DF_MIRROR_ROTATING_14,
14014 EL_DF_MIRROR_ROTATING_13,
14015 EL_DF_MIRROR_ROTATING_12,
14016 EL_DF_MIRROR_ROTATING_11,
14017 EL_DF_MIRROR_ROTATING_10,
14018 EL_DF_MIRROR_ROTATING_9,
14019 EL_DF_MIRROR_ROTATING_8,
14020 EL_DF_MIRROR_ROTATING_7,
14021 EL_DF_MIRROR_ROTATING_6,
14022 EL_DF_MIRROR_ROTATING_5,
14023 EL_DF_MIRROR_ROTATING_4,
14024 EL_DF_MIRROR_ROTATING_3,
14025 EL_DF_MIRROR_ROTATING_2
14028 EL_DF_MIRROR_FIXED_1,
14029 EL_DF_MIRROR_FIXED_16,
14030 EL_DF_MIRROR_FIXED_15,
14031 EL_DF_MIRROR_FIXED_14,
14032 EL_DF_MIRROR_FIXED_13,
14033 EL_DF_MIRROR_FIXED_12,
14034 EL_DF_MIRROR_FIXED_11,
14035 EL_DF_MIRROR_FIXED_10,
14036 EL_DF_MIRROR_FIXED_9,
14037 EL_DF_MIRROR_FIXED_8,
14038 EL_DF_MIRROR_FIXED_7,
14039 EL_DF_MIRROR_FIXED_6,
14040 EL_DF_MIRROR_FIXED_5,
14041 EL_DF_MIRROR_FIXED_4,
14042 EL_DF_MIRROR_FIXED_3,
14043 EL_DF_MIRROR_FIXED_2
14052 for (i = 0; swappable_elements[i][0] != -1; i++)
14054 int element1 = swappable_elements[i][0];
14055 int element2 = swappable_elements[i][1];
14057 if (old_element == element1 || old_element == element2)
14058 new_element = (old_element == element1 ? element2 : element1);
14061 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
14063 for (j = 0; j < 4; j++)
14065 int element = rotatable_elements_4[i][j];
14067 if (old_element == element)
14068 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
14069 button == 2 ? rotatable_elements_4[i][0] :
14070 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
14075 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
14077 for (j = 0; j < 8; j++)
14079 int element = rotatable_elements_8[i][j];
14081 if (old_element == element)
14082 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
14083 button == 2 ? rotatable_elements_8[i][0] :
14084 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
14089 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
14091 for (j = 0; j < 16; j++)
14093 int element = rotatable_elements_16[i][j];
14095 if (old_element == element)
14096 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
14097 button == 2 ? rotatable_elements_16[i][0] :
14098 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
14103 if (old_element != new_element)
14105 int max_infotext_len = getMaxInfoTextLength();
14106 char infotext[MAX_OUTPUT_LINESIZE + 1];
14108 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
14109 infotext[max_infotext_len] = '\0';
14111 ClearEditorGadgetInfoText();
14113 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
14118 if (IS_MM_WALL_EDITOR(new_element))
14119 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
14121 SetElementSimple(x, y, new_element, change_level);
14127 static void ResetIntelliDraw(void)
14131 for (x = 0; x < lev_fieldx; x++)
14132 for (y = 0; y < lev_fieldy; y++)
14133 IntelliDrawBuffer[x][y] = Tile[x][y];
14135 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
14138 static boolean draw_mode_hires = FALSE;
14140 static boolean isHiresTileElement(int element)
14142 return (IS_MM_WALL(element) || element == EL_EMPTY);
14145 static boolean isHiresDrawElement(int element)
14147 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
14150 static int numHiresTiles(int element)
14152 if (IS_MM_WALL(element))
14153 return get_number_of_bits(MM_WALL_BITS(element));
14158 static void SetDrawModeHiRes(int element)
14161 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14162 isHiresDrawElement(element));
14165 static boolean getDrawModeHiRes(void)
14167 return draw_mode_hires;
14170 static int getLoResScreenPos(int pos)
14172 return (getDrawModeHiRes() ? pos / 2 : pos);
14175 static int getLoResScreenMod(int pos)
14177 return (getDrawModeHiRes() ? pos % 2 : 0);
14180 static void SetElementExt(int x, int y, int dx, int dy, int element,
14181 boolean change_level, int button)
14184 SetElementSimple(x, y, Tile[x][y], change_level);
14185 else if (GetKeyModState() & KMOD_Shift)
14186 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
14188 SetElementSimpleExt(x, y, dx, dy, element, change_level);
14191 static void SetElement(int x, int y, int element)
14193 SetElementExt(x, y, 0, 0, element, TRUE, -1);
14196 static void SetElementButton(int x, int y, int dx, int dy, int element,
14199 SetElementExt(x, y, dx, dy, element, TRUE, button);
14202 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
14204 int lx = getLoResScreenPos(sx2) + level_xpos;
14205 int ly = getLoResScreenPos(sy2) + level_ypos;
14206 int dx = getLoResScreenMod(sx2);
14207 int dy = getLoResScreenMod(sy2);
14209 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
14212 static void SetLevelElementHiRes(int lx2, int ly2, int element)
14219 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
14222 static int getLevelElementHiRes(int lx2, int ly2)
14228 int element = Tile[lx][ly];
14229 unsigned int bitmask = (dx + 1) << (dy * 2);
14231 if (IS_MM_WALL(element))
14233 if (element & bitmask)
14234 return map_mm_wall_element(element);
14242 static void DrawLineElement(int x, int y, int element, boolean change_level)
14244 SetElementHiRes(x, y, element, change_level);
14247 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
14248 int element, boolean change_level)
14250 int xsize = ABS(to_x - from_x);
14251 int ysize = ABS(to_y - from_y);
14252 int dx = (to_x < from_x ? -1 : +1);
14253 int dy = (to_y < from_y ? -1 : +1);
14256 if (from_y == to_y) // horizontal line
14258 for (i = 0; i <= xsize; i++)
14259 DrawLineElement(from_x + i * dx, from_y, element, change_level);
14261 else if (from_x == to_x) // vertical line
14263 for (i = 0; i <= ysize; i++)
14264 DrawLineElement(from_x, from_y + i * dy, element, change_level);
14266 else // diagonal line
14268 if (ysize < xsize) // a < 1
14270 float a = (float)ysize / (float)xsize;
14272 for (i = 0; i <= xsize; i++)
14275 int y = dy * (int)(a * i + 0.5);
14277 DrawLineElement(from_x + x, from_y + y, element, change_level);
14282 float a = (float)xsize / (float)ysize;
14284 for (i = 0; i <= ysize; i++)
14286 int x = dx * (int)(a * i + 0.5);
14289 DrawLineElement(from_x + x, from_y + y, element, change_level);
14295 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
14296 int element, boolean change_level)
14298 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
14299 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
14300 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
14301 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
14304 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
14305 int element, boolean change_level)
14310 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
14312 for (y = from_y; y <= to_y; y++)
14313 DrawLine(from_x, y, to_x, y, element, change_level);
14316 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
14317 int element, boolean change_level)
14319 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
14320 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
14321 int len_x = ABS(to_x - from_x);
14322 int len_y = ABS(to_y - from_y);
14325 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
14327 // not optimal (some points get drawn twice) but simple,
14328 // and fast enough for the few points we are drawing
14330 for (x = 0; x <= radius; x++)
14332 int sx, sy, sx2, sy2, lx, ly;
14334 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
14336 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
14337 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
14338 sx = getLoResScreenPos(sx2);
14339 sy = getLoResScreenPos(sy2);
14340 lx = sx + level_xpos;
14341 ly = sy + level_ypos;
14343 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14344 DrawLineElement(sx2, sy2, element, change_level);
14347 for (y = 0; y <= radius; y++)
14349 int sx, sy, sx2, sy2, lx, ly;
14351 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
14353 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
14354 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
14355 sx = getLoResScreenPos(sx2);
14356 sy = getLoResScreenPos(sy2);
14357 lx = sx + level_xpos;
14358 ly = sy + level_ypos;
14360 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14361 DrawLineElement(sx2, sy2, element, change_level);
14365 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
14366 int element, boolean change_level)
14368 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
14369 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
14371 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
14374 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
14376 #if DRAW_CIRCLES_BUTTON_AVAILABLE
14377 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
14378 int element, boolean change_level)
14380 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
14381 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
14382 int mirror_to_x2 = from_x - (to_x2 - from_x);
14383 int mirror_to_y2 = from_y - (to_y2 - from_y);
14385 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
14386 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
14387 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
14388 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
14392 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
14394 int from_sx, from_sy;
14398 swap_numbers(&from_x, &to_x);
14401 swap_numbers(&from_y, &to_y);
14403 from_sx = SX + from_x * ed_tilesize;
14404 from_sy = SY + from_y * ed_tilesize;
14405 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
14406 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
14408 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14409 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14410 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14411 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14413 if (from_x == to_x && from_y == to_y)
14414 MarkTileDirty(from_x/2, from_y/2);
14416 redraw_mask |= REDRAW_FIELD;
14419 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
14420 int element, boolean change_level)
14422 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
14425 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
14426 int element, boolean change_level)
14428 if (element == -1 || change_level)
14429 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
14431 DrawAreaBorder(from_x, from_y, to_x, to_y);
14434 // values for CopyBrushExt()
14435 #define CB_AREA_TO_BRUSH 0
14436 #define CB_BRUSH_TO_CURSOR 1
14437 #define CB_BRUSH_TO_LEVEL 2
14438 #define CB_DELETE_OLD_CURSOR 3
14439 #define CB_DUMP_BRUSH 4
14440 #define CB_DUMP_BRUSH_SMALL 5
14441 #define CB_CLIPBOARD_TO_BRUSH 6
14442 #define CB_BRUSH_TO_CLIPBOARD 7
14443 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
14444 #define CB_UPDATE_BRUSH_POSITION 9
14445 #define CB_FLIP_BRUSH_X 10
14446 #define CB_FLIP_BRUSH_Y 11
14447 #define CB_FLIP_BRUSH_XY 12
14449 #define MAX_CB_PART_SIZE 10
14450 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
14451 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
14452 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
14453 MAX_CB_NUM_LINES * \
14456 static int getFlippedTileExt(int map[], int element)
14460 for (i = 0; map[i] != -1; i++)
14461 if (map[i] == element)
14462 return map[i ^ 1]; // get flipped element by flipping LSB of index
14467 static int getFlippedTileX(int element)
14471 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
14472 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
14473 EL_BUG_LEFT, EL_BUG_RIGHT,
14474 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
14475 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
14476 EL_ARROW_LEFT, EL_ARROW_RIGHT,
14477 EL_MOLE_LEFT, EL_MOLE_RIGHT,
14478 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
14479 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
14480 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
14481 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
14482 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
14483 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
14484 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
14485 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
14486 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
14487 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
14488 EL_SPRING_LEFT, EL_SPRING_RIGHT,
14489 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
14490 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
14491 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
14492 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
14493 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
14494 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
14495 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14496 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
14497 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14498 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
14499 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
14500 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
14505 return getFlippedTileExt(map, element);
14508 static int getFlippedTileY(int element)
14512 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
14513 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
14514 EL_BUG_UP, EL_BUG_DOWN,
14515 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
14516 EL_PACMAN_UP, EL_PACMAN_DOWN,
14517 EL_ARROW_UP, EL_ARROW_DOWN,
14518 EL_MOLE_UP, EL_MOLE_DOWN,
14519 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
14520 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
14521 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
14522 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
14523 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
14524 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
14525 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
14526 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
14527 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
14528 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
14529 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
14530 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14531 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14532 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14533 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14534 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
14535 EL_EMC_WALL_1, EL_EMC_WALL_3,
14540 return getFlippedTileExt(map, element);
14543 static int getFlippedTileXY(int element)
14547 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
14548 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
14549 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
14550 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
14551 EL_BUG_LEFT, EL_BUG_UP,
14552 EL_BUG_RIGHT, EL_BUG_DOWN,
14553 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
14554 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
14555 EL_PACMAN_LEFT, EL_PACMAN_UP,
14556 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
14557 EL_ARROW_LEFT, EL_ARROW_UP,
14558 EL_ARROW_RIGHT, EL_ARROW_DOWN,
14559 EL_MOLE_LEFT, EL_MOLE_UP,
14560 EL_MOLE_RIGHT, EL_MOLE_DOWN,
14561 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
14562 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
14563 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
14564 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
14565 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
14566 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
14567 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
14568 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
14569 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
14570 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
14571 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
14572 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
14573 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
14574 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
14575 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
14576 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
14577 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
14578 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
14579 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
14580 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
14581 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
14582 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14583 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14584 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
14585 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
14586 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
14587 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
14588 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
14593 return getFlippedTileExt(map, element);
14596 static int getFlippedTile(int element, int mode)
14598 if (IS_MM_ELEMENT(element))
14600 // get MM game element
14601 element = map_element_RND_to_MM(element);
14603 // get flipped game element
14604 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
14605 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
14606 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
14609 // get RND game element again
14610 element = map_element_MM_to_RND(element);
14614 // get flipped game element
14615 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
14616 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
14617 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
14624 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
14627 short tile1_flipped = getFlippedTile(*tile1, mode);
14628 short tile2_flipped = getFlippedTile(*tile2, mode);
14631 *tile1 = tile2_flipped;
14632 *tile2 = tile1_flipped;
14635 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
14637 DrawLineElement(sx, sy, element, change_level);
14640 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
14641 int button, int mode)
14643 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14644 static int brush_width, brush_height;
14645 static int last_cursor_x = -1, last_cursor_y = -1;
14646 static boolean delete_old_brush = FALSE;
14647 int new_element = BUTTON_ELEMENT(button);
14650 if (mode == CB_DUMP_BRUSH ||
14651 mode == CB_DUMP_BRUSH_SMALL ||
14652 mode == CB_BRUSH_TO_CLIPBOARD ||
14653 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14655 if (edit_mode != ED_MODE_DRAWING)
14658 char part[MAX_CB_PART_SIZE + 1] = "";
14659 char text[MAX_CB_TEXT_SIZE + 1] = "";
14660 int width = (draw_with_brush ? brush_width : lev_fieldx);
14661 int height = (draw_with_brush ? brush_height : lev_fieldy);
14662 char *format = "%s%03d";
14664 for (y = 0; y < height; y++)
14665 for (x = 0; x < width; x++)
14666 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
14669 for (y = 0; y < height; y++)
14671 for (x = 0; x < width; x++)
14673 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
14674 char *prefix = (mode == CB_DUMP_BRUSH ||
14675 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
14677 if (element >= NUM_FILE_ELEMENTS)
14678 element = EL_UNKNOWN;
14680 // copy brush to level sketch text buffer for the R'n'D forum:
14681 // - large tiles: `xxx or `xxxx (0x60 ASCII)
14682 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
14683 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
14684 strcat(text, part);
14687 strcat(text, "\n");
14690 if (mode == CB_BRUSH_TO_CLIPBOARD ||
14691 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14692 SDL_SetClipboardText(text);
14694 Print("%s", text); // print brush data to console and log file
14699 if (mode == CB_CLIPBOARD_TO_BRUSH)
14701 if (edit_mode != ED_MODE_DRAWING)
14704 if (!SDL_HasClipboardText())
14706 Request("Clipboard is empty!", REQ_CONFIRM);
14711 boolean copy_to_brush = (draw_with_brush ||
14712 drawing_function == GADGET_ID_GRAB_BRUSH);
14714 // this will delete the old brush, if already drawing with a brush
14716 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
14718 // initialization is required for "odd" (incomplete) clipboard content
14719 for (x = 0; x < MAX_LEV_FIELDX; x++)
14720 for (y = 0; y < MAX_LEV_FIELDY; y++)
14721 brush_buffer[x][y] = EL_EMPTY;
14728 char *clipboard_text = SDL_GetClipboardText();
14729 char *ptr = clipboard_text;
14730 boolean allow_new_row = FALSE;
14731 boolean stop = FALSE;
14733 while (*ptr && !stop)
14735 boolean prefix_found = FALSE;
14736 boolean start_new_row = FALSE;
14738 // level sketch element number prefixes (may be multi-byte characters)
14739 char *prefix_list[] = { "`", "¸" };
14742 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
14744 char *prefix = prefix_list[i];
14746 // check if string is large enough for prefix
14747 if (strlen(ptr) < strlen(prefix))
14754 // check if string starts with prefix
14755 if (strPrefix(ptr, prefix))
14757 ptr += strlen(prefix);
14759 prefix_found = TRUE;
14765 // check if prefix found and followed by (at least) three digits
14766 if (prefix_found &&
14767 strlen(ptr) >= 3 &&
14768 ptr[0] >= '0' && ptr[0] <= '9' &&
14769 ptr[1] >= '0' && ptr[1] <= '9' &&
14770 ptr[2] >= '0' && ptr[2] <= '9')
14772 int element = ((ptr[0] - '0') * 100 +
14773 (ptr[1] - '0') * 10 +
14778 // level sketch element number might consist of four digits
14779 if (ptr[0] >= '0' && ptr[0] <= '9')
14781 element = element * 10 + (ptr[0] - '0');
14785 // remap some (historic, now obsolete) elements
14786 element = getMappedElement(element);
14788 if (element >= NUM_FILE_ELEMENTS)
14789 element = EL_UNKNOWN;
14791 brush_buffer[x][y] = element;
14793 brush_width = MAX(x + 1, brush_width);
14794 brush_height = MAX(y + 1, brush_height);
14798 if (x >= MAX_LEV_FIELDX)
14799 start_new_row = TRUE;
14801 allow_new_row = TRUE;
14805 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
14806 start_new_row = TRUE;
14808 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
14816 if (y >= MAX_LEV_FIELDY)
14819 allow_new_row = FALSE;
14823 SDL_free(clipboard_text);
14825 if (brush_width == 0 || brush_height == 0)
14827 Request("No level sketch found in clipboard!", REQ_CONFIRM);
14834 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
14837 SDL_GetMouseState(&mx, &my);
14839 // if inside drawing area, activate and draw brush at last mouse position
14840 if (mx >= gi->x && mx < gi->x + gi->width &&
14841 my >= gi->y && my < gi->y + gi->height)
14842 CopyBrushToCursor(last_cursor_x, last_cursor_y);
14844 draw_with_brush = TRUE;
14850 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
14851 brush_width, brush_height);
14853 if (!Request(request, REQ_ASK))
14856 for (x = 0; x < MAX_LEV_FIELDX; x++)
14857 for (y = 0; y < MAX_LEV_FIELDY; y++)
14858 Tile[x][y] = brush_buffer[x][y];
14860 lev_fieldx = level.fieldx = brush_width;
14861 lev_fieldy = level.fieldy = brush_height;
14863 boolean use_bd_engine = TRUE;
14864 boolean use_em_engine = TRUE;
14865 boolean use_sp_engine = TRUE;
14866 boolean use_mm_engine = TRUE;
14868 for (x = 0; x < MAX_LEV_FIELDX; x++)
14870 for (y = 0; y < MAX_LEV_FIELDY; y++)
14872 int element = Tile[x][y];
14874 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14875 use_bd_engine = FALSE;
14877 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14878 use_em_engine = FALSE;
14880 if (!IS_SP_ELEMENT(element))
14881 use_sp_engine = FALSE;
14883 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
14884 use_mm_engine = FALSE;
14888 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
14889 use_em_engine ? GAME_ENGINE_TYPE_EM :
14890 use_sp_engine ? GAME_ENGINE_TYPE_SP :
14891 use_mm_engine ? GAME_ENGINE_TYPE_MM :
14892 GAME_ENGINE_TYPE_RND);
14894 // update element selection list
14895 ReinitializeElementList();
14896 ModifyEditorElementList();
14898 SetBorderElement();
14900 DrawEditModeWindow();
14901 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14907 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
14910 if (mode == CB_AREA_TO_BRUSH)
14912 int from_lx, from_ly;
14915 swap_numbers(&from_x, &to_x);
14918 swap_numbers(&from_y, &to_y);
14920 brush_width = to_x - from_x + 1;
14921 brush_height = to_y - from_y + 1;
14923 from_lx = from_x + level_xpos;
14924 from_ly = from_y + level_ypos;
14926 for (y = 0; y < brush_height; y++)
14928 for (x = 0; x < brush_width; x++)
14930 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
14933 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
14938 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14940 delete_old_brush = FALSE;
14942 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
14943 mode == CB_BRUSH_TO_LEVEL)
14945 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
14946 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
14947 int cursor_from_x = cursor_x - brush_width / 2;
14948 int cursor_from_y = cursor_y - brush_height / 2;
14949 int border_from_x = cursor_x, border_from_y = cursor_y;
14950 int border_to_x = cursor_x, border_to_y = cursor_y;
14952 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
14953 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14955 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
14956 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
14958 delete_old_brush = FALSE;
14963 for (y = 0; y < brush_height; y++)
14965 for (x = 0; x < brush_width; x++)
14967 int sx = cursor_from_x + x;
14968 int sy = cursor_from_y + y;
14969 int lx = sx + level_xpos;
14970 int ly = sy + level_ypos;
14971 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
14972 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
14973 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
14974 brush_buffer[x][y] : new_element);
14976 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14978 if (sx < border_from_x)
14979 border_from_x = sx;
14980 else if (sx > border_to_x)
14982 if (sy < border_from_y)
14983 border_from_y = sy;
14984 else if (sy > border_to_y)
14987 DrawBrushElement(sx, sy, element, change_level);
14992 if (mode != CB_DELETE_OLD_CURSOR)
14993 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
14995 last_cursor_x = cursor_x;
14996 last_cursor_y = cursor_y;
14998 delete_old_brush = TRUE;
15000 else if (mode == CB_FLIP_BRUSH_X)
15002 for (y = 0; y < brush_height; y++)
15003 for (x = 0; x < (brush_width + 1) / 2; x++)
15004 SwapFlippedTiles(&brush_buffer[x][y],
15005 &brush_buffer[brush_width - x - 1][y], mode);
15007 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
15009 else if (mode == CB_FLIP_BRUSH_Y)
15011 for (y = 0; y < (brush_height + 1) / 2; y++)
15012 for (x = 0; x < brush_width; x++)
15013 SwapFlippedTiles(&brush_buffer[x][y],
15014 &brush_buffer[x][brush_height - y - 1], mode);
15016 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
15018 else if (mode == CB_FLIP_BRUSH_XY)
15020 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
15022 for (y = 0; y < MAX(brush_width, brush_height); y++)
15023 for (x = 0; x <= y; x++)
15024 SwapFlippedTiles(&brush_buffer[x][y],
15025 &brush_buffer[y][x], mode);
15027 swap_numbers(&brush_width, &brush_height);
15029 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
15032 if (mode == CB_UPDATE_BRUSH_POSITION)
15034 last_cursor_x = from_x;
15035 last_cursor_y = from_y;
15039 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
15042 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
15045 static void CopyBrushToLevel(int x, int y, int button)
15047 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
15050 static void CopyBrushToCursor(int x, int y)
15052 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
15055 static void UpdateBrushPosition(int x, int y)
15057 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
15060 static void DeleteBrushFromCursor(void)
15062 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
15065 static void FlipBrushX(void)
15067 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
15070 static void FlipBrushY(void)
15072 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
15075 static void RotateBrush(void)
15077 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
15078 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
15081 void DumpBrush(void)
15083 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
15086 void DumpBrush_Small(void)
15088 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
15091 void CopyClipboardToBrush(void)
15093 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
15096 void CopyBrushToClipboard(void)
15098 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
15101 void CopyBrushToClipboard_Small(void)
15103 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
15106 void UndoLevelEditorOperation(void)
15108 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
15111 void RedoLevelEditorOperation(void)
15113 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
15116 static void FloodFill(int from_x, int from_y, int fill_element)
15118 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
15121 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
15123 int from_x = from_sx2 + 2 * level_xpos;
15124 int from_y = from_sy2 + 2 * level_ypos;
15125 int max_fillx = lev_fieldx * 2;
15126 int max_filly = lev_fieldy * 2;
15127 short Fill[max_fillx][max_filly];
15130 for (x = 0; x < max_fillx; x++)
15131 for (y = 0; y < max_filly; y++)
15132 Fill[x][y] = getLevelElementHiRes(x, y);
15134 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
15135 Fill, max_fillx, max_filly);
15137 for (x = 0; x < max_fillx; x++)
15138 for (y = 0; y < max_filly; y++)
15139 if (Fill[x][y] == fill_element)
15140 SetLevelElementHiRes(x, y, Fill[x][y]);
15143 // values for DrawLevelText() modes
15144 #define TEXT_INIT 0
15145 #define TEXT_SETCURSOR 1
15146 #define TEXT_WRITECHAR 2
15147 #define TEXT_BACKSPACE 3
15148 #define TEXT_NEWLINE 4
15150 #define TEXT_QUERY_TYPING 6
15152 static int DrawLevelText(int sx, int sy, char letter, int mode)
15154 static short delete_buffer[MAX_LEV_FIELDX];
15155 static int start_sx;
15156 static int last_sx, last_sy;
15157 static boolean typing = FALSE;
15158 int letter_element;
15159 int lx = 0, ly = 0;
15161 // map lower case letters to upper case and convert special characters
15162 if (letter >= 'a' && letter <= 'z')
15163 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
15164 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
15165 letter_element = EL_CHAR_AUMLAUT;
15166 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
15167 letter_element = EL_CHAR_OUMLAUT;
15168 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
15169 letter_element = EL_CHAR_UUMLAUT;
15170 else if (letter == '^')
15171 letter_element = EL_CHAR_COPYRIGHT;
15173 letter_element = EL_CHAR_ASCII0 + letter;
15175 if (mode != TEXT_INIT)
15180 if (mode != TEXT_SETCURSOR)
15186 lx = last_sx + level_xpos;
15187 ly = last_sy + level_ypos;
15194 DrawLevelText(0, 0, 0, TEXT_END);
15200 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
15203 case TEXT_SETCURSOR:
15204 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
15205 DrawAreaBorder(sx, sy, sx, sy);
15206 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
15207 ed_tilesize, ed_tilesize);
15212 case TEXT_WRITECHAR:
15213 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
15215 if (new_element1 >= EL_STEEL_CHAR_START &&
15216 new_element1 <= EL_STEEL_CHAR_END)
15217 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
15219 delete_buffer[sx - start_sx] = Tile[lx][ly];
15220 Tile[lx][ly] = letter_element;
15222 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
15223 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
15224 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
15225 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
15227 DrawLevelText(0, 0, 0, TEXT_END);
15229 level.changed = TRUE;
15233 case TEXT_BACKSPACE:
15236 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
15237 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
15238 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
15243 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
15244 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
15246 DrawLevelText(0, 0, 0, TEXT_END);
15250 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15251 DrawEditorElement(sx, sy, Tile[lx][ly]);
15256 case TEXT_QUERY_TYPING:
15266 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
15267 int element, boolean change_level)
15269 int lx = sx + level_xpos;
15270 int ly = sy + level_ypos;
15273 DrawEditorElement(sx, sy, Tile[lx][ly]);
15275 DrawAreaBorder(sx, sy, sx, sy);
15278 static void CheckLevelBorderElement(boolean redraw_playfield)
15280 int last_border_element = BorderElement;
15282 SetBorderElement();
15284 if (redraw_playfield && BorderElement != last_border_element)
15285 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15288 static void CopyLevelToUndoBuffer(int mode)
15290 static boolean accumulated_undo = FALSE;
15291 boolean new_undo_buffer_position = TRUE;
15294 if (undo_buffer_steps == 0)
15295 accumulated_undo = FALSE;
15299 case UNDO_IMMEDIATE:
15300 accumulated_undo = FALSE;
15303 case UNDO_ACCUMULATE:
15304 if (accumulated_undo)
15305 new_undo_buffer_position = FALSE;
15306 accumulated_undo = TRUE;
15313 if (new_undo_buffer_position)
15315 // advance position in undo buffer ring
15316 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15318 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
15319 undo_buffer_steps++;
15322 // always reset redo buffer when storing level change into undo buffer
15323 redo_buffer_steps = 0;
15325 for (x = 0; x < lev_fieldx; x++)
15326 for (y = 0; y < lev_fieldy; y++)
15327 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
15329 // check if drawing operation forces change of border style
15330 CheckLevelBorderElement(TRUE);
15332 level.changed = TRUE;
15335 static void RandomPlacement(int new_element)
15337 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
15338 int num_free_positions = 0;
15339 int num_percentage, num_elements;
15342 ResetIntelliDraw();
15344 // determine number of free positions for randomly placing the new element
15345 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
15347 free_position[x][y] =
15348 (random_placement_background_restricted ?
15349 Tile[x][y] == random_placement_background_element :
15350 Tile[x][y] != new_element);
15352 if (free_position[x][y])
15353 num_free_positions++;
15356 // determine number of new elements to place there
15357 num_percentage = num_free_positions * random_placement_value / 100;
15358 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
15359 num_percentage : random_placement_value);
15361 // if less free positions than elements to place, fill all these positions
15362 if (num_free_positions < num_elements)
15364 for (x = 0; x < lev_fieldx; x++)
15365 for (y = 0; y < lev_fieldy; y++)
15366 if (free_position[x][y])
15367 SetElement(x, y, new_element);
15371 while (num_elements > 0)
15373 x = GetSimpleRandom(lev_fieldx);
15374 y = GetSimpleRandom(lev_fieldy);
15376 // don't place element at the same position twice
15377 if (free_position[x][y])
15379 free_position[x][y] = FALSE;
15380 SetElement(x, y, new_element);
15386 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15387 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15390 static void WrapLevel(int dx, int dy)
15392 int wrap_dx = lev_fieldx - dx;
15393 int wrap_dy = lev_fieldy - dy;
15396 for (x = 0; x < lev_fieldx; x++)
15397 for (y = 0; y < lev_fieldy; y++)
15398 TileBackup[x][y] = Tile[x][y];
15400 for (x = 0; x < lev_fieldx; x++)
15401 for (y = 0; y < lev_fieldy; y++)
15403 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
15405 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15406 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
15409 static void DrawAreaElementHighlight(boolean highlighted,
15410 boolean highlighted_similar)
15412 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15419 for (x = 0; x < ed_fieldx; x++)
15421 for (y = 0; y < ed_fieldy; y++)
15423 boolean highlight = FALSE;
15424 int lx = x + level_xpos;
15425 int ly = y + level_ypos;
15427 if (!IN_LEV_FIELD(lx, ly))
15430 // check if element is the same
15431 if (Tile[lx][ly] == new_element1)
15434 // check if element is similar
15435 if (highlighted_similar &&
15436 strEqual(element_info[Tile[lx][ly]].class_name,
15437 element_info[new_element1].class_name))
15440 // check if element is matching MM style wall
15441 if (IS_MM_WALL(Tile[lx][ly]) &&
15442 map_mm_wall_element(Tile[lx][ly]) == new_element1)
15448 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
15452 for (i = 0; i < 4; i++)
15454 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
15457 int xx = x * 2 + (i % 2);
15458 int yy = y * 2 + (i / 2);
15459 int sx = SX + xx * ed_tilesize / 2;
15460 int sy = SY + yy * ed_tilesize / 2;
15463 int to_sx = sx + ed_tilesize / 2 - 1;
15464 int to_sy = sy + ed_tilesize / 2 - 1;
15466 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15467 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15468 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15469 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15474 int sx = SX + x * ed_tilesize;
15475 int sy = SY + y * ed_tilesize;
15478 int to_sx = sx + ed_tilesize - 1;
15479 int to_sy = sy + ed_tilesize - 1;
15481 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15482 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15483 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15484 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15490 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
15492 char *template_filename_old = getLocalLevelTemplateFilename();
15493 char *template_filename_new =
15494 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
15496 if (copyFile(template_filename_old, template_filename_new) != 0)
15497 Request("Cannot copy level template!", REQ_CONFIRM);
15499 free(template_filename_new);
15502 static void HandleDrawingAreas(struct GadgetInfo *gi)
15504 static boolean started_inside_drawing_area = FALSE;
15505 static int last_sx = -1;
15506 static int last_sy = -1;
15507 static int last_sx2 = -1;
15508 static int last_sy2 = -1;
15509 int id = gi->custom_id;
15510 int type_id = gi->custom_type_id;
15511 boolean button_press_event;
15512 boolean button_release_event;
15513 boolean inside_drawing_area = !gi->event.off_borders;
15514 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
15515 int actual_drawing_function;
15516 int button = gi->event.button;
15517 int new_element = BUTTON_ELEMENT(button);
15518 int sx = gi->event.x, sy = gi->event.y;
15519 int min_sx = 0, min_sy = 0;
15520 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
15521 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
15522 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
15523 int sx2 = gi->event.mx / mini_item_xsize;
15524 int sy2 = gi->event.my / mini_item_ysize;
15527 int lx = 0, ly = 0;
15530 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
15531 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
15533 // make sure to stay inside drawing area boundaries
15534 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15535 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15539 int min_lx = 0, min_ly = 0;
15540 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15542 // get positions inside level field
15543 lx = sx + level_xpos;
15544 ly = sy + level_ypos;
15546 if (!IN_LEV_FIELD(lx, ly))
15547 inside_drawing_area = FALSE;
15549 // make sure to stay inside level field boundaries
15550 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15551 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15553 // correct drawing area positions accordingly
15554 sx = lx - level_xpos;
15555 sy = ly - level_ypos;
15558 // also correct MM wall-sized (double) drawing area positions accordingly
15559 if (sx2 / 2 < sx || sx2 / 2 > sx)
15561 dx = (sx2 / 2 < sx ? 0 : 1);
15564 if (sy2 / 2 < sy || sy2 / 2 > sy)
15566 dy = (sy2 / 2 < sy ? 0 : 1);
15570 if (!button_press_event && !button_release_event)
15572 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
15573 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
15574 isHiresTileElement(old_element) &&
15575 isHiresDrawElement(new_element));
15577 // prevent handling events for every pixel position when moving mouse
15578 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
15579 (sx2 == last_sx2 && sy2 == last_sy2))
15588 if (button_press_event)
15589 started_inside_drawing_area = inside_drawing_area;
15591 if (!started_inside_drawing_area)
15594 if (!IS_VALID_BUTTON(button))
15597 // handle info callback for each invocation of action callback
15598 gi->callback_info(gi);
15600 // automatically switch to 'single item' drawing mode, if needed
15601 actual_drawing_function =
15602 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
15603 drawing_function : GADGET_ID_SINGLE_ITEMS);
15605 // clicking into drawing area with pressed Control key picks element
15606 if (GetKeyModState() & KMOD_Control)
15608 last_drawing_function = drawing_function;
15609 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15612 if (GetKeyModState() & KMOD_Shift)
15614 if (button_press_event || button_release_event)
15615 ResetIntelliDraw();
15618 SetDrawModeHiRes(-1); // reset to normal draw mode
15620 switch (actual_drawing_function)
15622 case GADGET_ID_SINGLE_ITEMS:
15625 if (button_release_event)
15627 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15629 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
15630 !inside_drawing_area)
15631 DeleteBrushFromCursor();
15636 if (draw_with_brush)
15638 CopyBrushToLevel(sx, sy, button);
15642 SetDrawModeHiRes(new_element);
15644 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
15646 // remove player at old position
15647 for (y = 0; y < lev_fieldy; y++)
15649 for (x = 0; x < lev_fieldx; x++)
15651 int old_element = Tile[x][y];
15653 if (IS_PLAYER_ELEMENT(old_element) &&
15654 IS_PLAYER_ELEMENT(new_element))
15656 int replaced_with_element =
15657 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
15658 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
15660 old_element == EL_SOKOBAN_FIELD_PLAYER &&
15661 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
15663 new_element == EL_SOKOBAN_FIELD_PLAYER &&
15664 old_element == EL_PLAYER_1 ? EL_EMPTY :
15666 new_element >= EL_PLAYER_1 &&
15667 new_element <= EL_PLAYER_4 &&
15668 new_element == old_element ? EL_EMPTY :
15672 SetElement(x, y, replaced_with_element);
15674 else if (IS_MM_MCDUFFIN(old_element) &&
15675 IS_MM_MCDUFFIN(new_element))
15677 // remove McDuffin at old position
15678 SetElement(x, y, EL_EMPTY);
15684 SetElementButton(lx, ly, dx, dy, new_element, button);
15687 else if (!button_release_event)
15689 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15691 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
15692 DrawMiniGraphicExt(drawto,
15693 gi->x + sx * MINI_TILEX,
15694 gi->y + sy * MINI_TILEY,
15695 el2edimg(new_element));
15697 DrawFixedGraphicExt(drawto,
15698 gi->x + sx * TILEX,
15699 gi->y + sy * TILEY,
15700 el2edimg(new_element), 0);
15702 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15703 new_element = GFX_ELEMENT(new_element);
15705 drawingarea_info[type_id].value[pos] = new_element;
15707 CopyElementPropertiesToGame(properties_element);
15709 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15711 UpdateCustomElementGraphicGadgets();
15713 FrameCounter = 0; // restart animation frame counter
15718 case GADGET_ID_CONNECTED_ITEMS:
15720 static int last_sx = -1;
15721 static int last_sy = -1;
15723 if (button_release_event)
15724 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15726 SetDrawModeHiRes(new_element);
15728 if (getDrawModeHiRes())
15734 if (!button_press_event)
15735 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
15742 case GADGET_ID_LINE:
15743 case GADGET_ID_ARC:
15744 case GADGET_ID_RECTANGLE:
15745 case GADGET_ID_FILLED_BOX:
15746 SetDrawModeHiRes(new_element);
15748 if (getDrawModeHiRes())
15754 case GADGET_ID_GRAB_BRUSH:
15755 case GADGET_ID_TEXT:
15757 static int last_sx = -1;
15758 static int last_sy = -1;
15759 static int start_sx = -1;
15760 static int start_sy = -1;
15761 void (*draw_func)(int, int, int, int, int, boolean);
15763 if (drawing_function == GADGET_ID_LINE)
15764 draw_func = DrawLine;
15765 else if (drawing_function == GADGET_ID_ARC)
15766 draw_func = DrawArc;
15767 else if (drawing_function == GADGET_ID_RECTANGLE)
15768 draw_func = DrawBox;
15769 else if (drawing_function == GADGET_ID_FILLED_BOX)
15770 draw_func = DrawFilledBox;
15771 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
15772 draw_func = SelectArea;
15773 else // (drawing_function == GADGET_ID_TEXT)
15774 draw_func = SetTextCursor;
15776 if (button_press_event)
15778 draw_func(sx, sy, sx, sy, new_element, FALSE);
15779 start_sx = last_sx = sx;
15780 start_sy = last_sy = sy;
15782 if (drawing_function == GADGET_ID_TEXT)
15783 DrawLevelText(0, 0, 0, TEXT_END);
15785 else if (button_release_event)
15787 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
15788 if (drawing_function == GADGET_ID_GRAB_BRUSH)
15790 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
15791 CopyBrushToCursor(sx, sy);
15792 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15794 draw_with_brush = TRUE;
15796 else if (drawing_function == GADGET_ID_TEXT)
15797 DrawLevelText(sx, sy, 0, TEXT_INIT);
15799 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15801 else if (last_sx != sx || last_sy != sy)
15803 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
15804 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
15805 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
15806 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
15813 case GADGET_ID_FLOOD_FILL:
15814 if (button_press_event && Tile[lx][ly] != new_element)
15816 if (IS_MM_WALL_EDITOR(new_element))
15817 FloodFillWall_MM(sx2, sy2, new_element);
15819 FloodFill(lx, ly, new_element);
15821 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15822 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15826 case GADGET_ID_PICK_ELEMENT:
15827 if (button_release_event)
15828 ClickOnGadget(level_editor_gadget[last_drawing_function],
15830 else if (draw_level)
15831 PickDrawingElement(button, Tile[lx][ly]);
15834 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15836 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
15843 // do not mark level as modified for certain non-level-changing gadgets
15844 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
15845 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
15846 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
15847 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15850 level.changed = TRUE;
15853 static void HandleCounterButtons(struct GadgetInfo *gi)
15855 int gadget_id = gi->custom_id;
15856 int counter_id = gi->custom_type_id;
15857 int button = gi->event.button;
15858 int *counter_value = counterbutton_info[counter_id].value;
15859 int step = BUTTON_STEPSIZE(button) *
15860 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
15862 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15864 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
15865 boolean released = (gi->event.type == GD_EVENT_RELEASED);
15866 boolean level_changed = LevelChanged();
15868 if ((level_changed && pressed) || (!level_changed && released))
15871 if (level_changed && !Request("Level has changed! Discard changes?",
15874 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15875 ModifyEditorCounterValue(counter_id, *counter_value);
15881 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15882 *counter_value = gi->textinput.number_value;
15884 ModifyEditorCounterValue(counter_id, *counter_value + step);
15886 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15888 int last_game_engine_type = level.game_engine_type;
15890 LoadLevel(level_nr);
15891 LoadScore(level_nr);
15893 SaveLevelSetup_SeriesInfo();
15898 DrawEditModeWindow();
15900 if (level.game_engine_type != last_game_engine_type)
15902 // update element selection list
15903 ReinitializeElementList();
15904 ModifyEditorElementList();
15910 switch (counter_id)
15912 case ED_COUNTER_ID_YAMYAM_CONTENT:
15913 DrawYamYamContentAreas();
15916 case ED_COUNTER_ID_BALL_CONTENT:
15917 DrawMagicBallContentAreas();
15920 case ED_COUNTER_ID_ANDROID_CONTENT:
15921 DrawAndroidElementArea();
15924 case ED_COUNTER_ID_GROUP_CONTENT:
15925 DrawGroupElementArea();
15926 CopyGroupElementPropertiesToGame(properties_element);
15929 case ED_COUNTER_ID_INVENTORY_SIZE:
15930 DrawPlayerInitialInventoryArea(properties_element);
15933 case ED_COUNTER_ID_MM_BALL_CONTENT:
15934 DrawMMBallContentArea();
15937 case ED_COUNTER_ID_ENVELOPE_XSIZE:
15938 case ED_COUNTER_ID_ENVELOPE_YSIZE:
15939 DrawEnvelopeTextArea(-1);
15942 case ED_COUNTER_ID_LEVEL_XSIZE:
15943 case ED_COUNTER_ID_LEVEL_YSIZE:
15944 lev_fieldx = level.fieldx;
15945 lev_fieldy = level.fieldy;
15947 // check if resizing of level results in change of border border
15948 SetBorderElement();
15956 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
15957 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
15958 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
15959 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
15960 CopyElementPropertiesToGame(properties_element);
15962 // do not mark level as modified for certain non-level-changing gadgets
15963 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
15964 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
15965 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
15966 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
15969 level.changed = TRUE;
15972 static void HandleTextInputGadgets(struct GadgetInfo *gi)
15974 int type_id = gi->custom_type_id;
15976 strcpy(textinput_info[type_id].value, gi->textinput.value);
15978 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
15980 CopyElementPropertiesToGame(properties_element);
15982 ModifyEditorElementList(); // update changed button info text
15985 // do not mark level as modified for certain non-level-changing gadgets
15986 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
15987 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
15990 level.changed = TRUE;
15993 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
15995 int type_id = gi->custom_type_id;
15997 strncpy(textarea_info[type_id].value, gi->textarea.value,
15998 MAX_ENVELOPE_TEXT_LEN);
15999 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
16001 level.changed = TRUE;
16004 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
16006 int type_id = gi->custom_type_id;
16007 int value_old = *selectbox_info[type_id].value;
16008 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
16010 *selectbox_info[type_id].value = value_new;
16012 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
16014 DrawLevelConfigWindow();
16016 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
16018 element_info[properties_element].current_change_page = gi->selectbox.index;
16020 DrawPropertiesWindow();
16022 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
16023 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
16024 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
16025 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
16026 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
16028 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
16030 // when changing action type, also check action mode and action arg
16031 if (value_old != value_new)
16032 setSelectboxSpecialActionVariablesIfNeeded();
16034 DrawPropertiesChange();
16037 CopyElementPropertiesToGame(properties_element);
16039 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
16041 // show or hide "engine" tabulator depending on game engine type
16042 DrawLevelConfigWindow();
16044 // update element selection list depending on game engine type
16045 ReinitializeElementList();
16046 ModifyEditorElementList();
16048 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
16050 // update BD cycle delay counter gadgets depending on BD scheduling type
16051 DrawLevelConfigWindow();
16054 // do not mark level as modified for certain non-level-changing gadgets
16055 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
16056 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
16059 level.changed = TRUE;
16062 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
16064 int type_id = gi->custom_type_id;
16067 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
16068 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
16070 edit_mode_levelconfig = gi->custom_type_id;
16072 DrawLevelConfigWindow();
16074 else if (type_id >= ED_TAB_BUTTON_ID_ENGINECONFIG_FIRST &&
16075 type_id <= ED_TAB_BUTTON_ID_ENGINECONFIG_LAST)
16077 edit_mode_engineconfig = gi->custom_type_id;
16079 DrawLevelConfigWindow();
16081 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
16082 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
16084 edit_mode_properties = gi->custom_type_id;
16086 DrawPropertiesWindow();
16088 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
16089 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
16091 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
16093 // backup original "level.field" (needed to track playfield changes)
16094 CopyPlayfield(level.field, TileBackup);
16096 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
16097 CopyPlayfield(Tile, level.field);
16099 if (new_template ||
16100 Request("Save this template and kill the old?", REQ_ASK))
16101 SaveLevelTemplate();
16104 Request("Template saved!", REQ_CONFIRM);
16106 // restore original "level.field" (needed to track playfield changes)
16107 CopyPlayfield(TileBackup, level.field);
16109 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
16111 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
16113 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
16114 leveldir_current->readonly)
16116 Request("This level set is read-only!", REQ_CONFIRM);
16121 if (strEqual(levelset_name, ""))
16123 Request("Please enter level set title!", REQ_CONFIRM);
16128 if (strEqual(levelset_author, ""))
16130 Request("Please enter level set author!", REQ_CONFIRM);
16135 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
16137 if (UpdateUserLevelSet(levelset_subdir,
16140 levelset_num_levels))
16142 Request("Level set updated!", REQ_CONFIRM);
16146 Request("Updating level set failed!", REQ_CONFIRM);
16149 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
16151 if (level.changed && !Request("Level has changed! Discard changes?",
16155 if (CreateUserLevelSet(levelset_subdir,
16158 levelset_num_levels,
16159 levelset_use_levelset_artwork))
16161 if (levelset_copy_level_template)
16162 CopyLevelTemplateToUserLevelSet(levelset_subdir);
16164 Request("New level set created!", REQ_CONFIRM);
16166 AddUserLevelSetToLevelInfo(levelset_subdir);
16167 ChangeEditorToLevelSet(levelset_subdir);
16171 Request("Creating new level set failed!", REQ_CONFIRM);
16175 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
16176 custom_element.num_change_pages < MAX_CHANGE_PAGES)
16178 struct ElementInfo *ei = &element_info[properties_element];
16180 // when modifying custom element, ask for copying level template
16181 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16184 setElementChangePages(ei, ei->num_change_pages + 1);
16186 // set new change page to be new current change page
16187 ei->current_change_page = ei->num_change_pages - 1;
16188 ei->change = &ei->change_page[ei->current_change_page];
16190 setElementChangeInfoToDefaults(ei->change);
16192 DrawPropertiesWindow();
16194 level.changed = TRUE;
16196 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
16197 custom_element.num_change_pages > MIN_CHANGE_PAGES)
16199 struct ElementInfo *ei = &element_info[properties_element];
16201 // when modifying custom element, ask for copying level template
16202 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16205 // copy all change pages after change page to be deleted
16206 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
16207 ei->change_page[i] = ei->change_page[i + 1];
16209 setElementChangePages(ei, ei->num_change_pages - 1);
16211 DrawPropertiesWindow();
16213 level.changed = TRUE;
16217 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
16219 int type_id = gi->custom_type_id;
16221 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
16222 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
16224 struct ElementInfo *ei = &element_info[properties_element];
16225 int step = BUTTON_STEPSIZE(gi->event.button);
16227 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
16228 ei->current_change_page += step;
16230 if (ei->current_change_page < 0)
16231 ei->current_change_page = 0;
16232 else if (ei->current_change_page >= ei->num_change_pages)
16233 ei->current_change_page = ei->num_change_pages - 1;
16235 DrawPropertiesWindow();
16237 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
16238 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
16240 struct ElementInfo *ei = &element_info[properties_element];
16241 int current_change_page = ei->current_change_page;
16243 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
16245 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
16246 ei->change_page[current_change_page];
16248 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
16250 // when modifying custom element, ask for copying level template
16251 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16254 ei->change_page[current_change_page] =
16255 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
16257 level.changed = TRUE;
16260 DrawPropertiesWindow();
16264 static void HandleRadiobuttons(struct GadgetInfo *gi)
16266 int type_id = gi->custom_type_id;
16268 *radiobutton_info[type_id].value =
16269 radiobutton_info[type_id].checked_value;
16271 // do not mark level as modified for certain non-level-changing gadgets
16272 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
16273 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
16276 level.changed = TRUE;
16279 static void HandleCheckbuttons(struct GadgetInfo *gi)
16281 int type_id = gi->custom_type_id;
16283 *checkbutton_info[type_id].value ^= TRUE;
16285 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
16286 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
16287 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
16288 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
16289 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
16290 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
16291 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
16292 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
16294 CopyElementPropertiesToGame(properties_element);
16297 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
16299 UpdateCustomElementGraphicGadgets();
16301 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
16302 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
16304 boolean template_related_changes_found = FALSE;
16307 // check if any custom, group or empty elements have been changed
16308 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
16309 if ((IS_CUSTOM_ELEMENT(i) ||
16310 IS_GROUP_ELEMENT(i) ||
16311 IS_EMPTY_ELEMENT(i)) &&
16312 element_info[i].modified_settings)
16313 template_related_changes_found = TRUE;
16315 if (level.use_custom_template &&
16316 !fileExists(getGlobalLevelTemplateFilename()))
16318 Request("No level template found!", REQ_CONFIRM);
16320 level.use_custom_template = FALSE;
16322 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
16327 if (level.use_custom_template &&
16328 template_related_changes_found &&
16329 !Request("Discard changes and use level template?", REQ_ASK))
16331 level.use_custom_template = FALSE;
16333 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
16338 if (!level.use_custom_template &&
16339 Request("Copy settings from level template?", REQ_ASK))
16344 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
16346 DrawEditModeWindow();
16348 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
16350 if (setup.editor.use_template_for_new_levels &&
16351 !fileExists(getGlobalLevelTemplateFilename()))
16353 Request("No level template found!", REQ_CONFIRM);
16358 if (setup.editor.use_template_for_new_levels &&
16360 !Request("Discard level and load template?", REQ_ASK))
16365 if (!setup.editor.use_template_for_new_levels &&
16367 !Request("Discard level and use empty level?", REQ_ASK))
16372 LoadLevel(level_nr);
16373 LoadScore(level_nr);
16378 DrawEditModeWindow();
16380 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
16382 SetAutomaticNumberOfGemsNeeded();
16385 // do not mark level as modified for certain non-level-changing gadgets
16386 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
16387 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
16388 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
16389 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
16390 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
16391 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
16394 level.changed = TRUE;
16397 static void HandleControlButtons(struct GadgetInfo *gi)
16399 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
16400 static int last_edit_mode = ED_MODE_DRAWING;
16401 static int last_custom_copy_mode = -1;
16402 static int last_button = 0;
16403 int id = gi->custom_id;
16404 int button = gi->event.button;
16405 int step = BUTTON_STEPSIZE(button);
16406 int new_element = BUTTON_ELEMENT(button);
16407 int last_properties_element = properties_element;
16410 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
16411 DrawLevelText(0, 0, 0, TEXT_END);
16413 if (id < ED_NUM_CTRL1_BUTTONS &&
16414 id != GADGET_ID_SINGLE_ITEMS &&
16415 id != GADGET_ID_PICK_ELEMENT &&
16416 edit_mode != ED_MODE_DRAWING &&
16417 drawing_function != GADGET_ID_PICK_ELEMENT &&
16418 !(GetKeyModState() & KMOD_Control))
16419 ChangeEditModeWindow(ED_MODE_DRAWING);
16421 // element copy mode active, but no element button pressed => deactivate
16422 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
16423 last_custom_copy_mode = -1;
16425 // when showing palette on element buttons, change element of button used
16426 if (editor.palette.show_on_element_buttons &&
16427 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
16429 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
16431 id = GADGET_ID_PALETTE;
16436 case GADGET_ID_SCROLL_LEFT:
16437 if (level_xpos >= 0)
16439 if (lev_fieldx < ed_fieldx - 2)
16442 level_xpos -= step;
16443 if (level_xpos < -1)
16446 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
16448 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16450 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16451 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16455 case GADGET_ID_SCROLL_RIGHT:
16456 if (level_xpos <= lev_fieldx - ed_fieldx)
16458 if (lev_fieldx < ed_fieldx - 2)
16461 level_xpos += step;
16462 if (level_xpos > lev_fieldx - ed_fieldx + 1)
16463 level_xpos = lev_fieldx - ed_fieldx + 1;
16465 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
16467 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16469 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16470 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16474 case GADGET_ID_SCROLL_UP:
16475 if (level_ypos >= 0)
16477 if (lev_fieldy < ed_fieldy - 2)
16480 level_ypos -= step;
16481 if (level_ypos < -1)
16484 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
16486 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16488 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16489 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16493 case GADGET_ID_SCROLL_DOWN:
16494 if (level_ypos <= lev_fieldy - ed_fieldy)
16496 if (lev_fieldy < ed_fieldy - 2)
16499 level_ypos += step;
16500 if (level_ypos > lev_fieldy - ed_fieldy + 1)
16501 level_ypos = lev_fieldy - ed_fieldy + 1;
16503 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
16505 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16507 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16508 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16512 case GADGET_ID_SCROLL_HORIZONTAL:
16513 level_xpos = gi->event.item_position - 1;
16515 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16520 case GADGET_ID_SCROLL_VERTICAL:
16521 level_ypos = gi->event.item_position - 1;
16523 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16528 case GADGET_ID_SCROLL_LIST_UP:
16529 case GADGET_ID_SCROLL_LIST_DOWN:
16530 case GADGET_ID_SCROLL_LIST_VERTICAL:
16531 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
16532 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
16535 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
16536 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16538 if (element_shift < 0)
16540 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16541 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16543 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16544 GDI_SCROLLBAR_ITEM_POSITION,
16545 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16548 ModifyEditorElementList();
16552 case GADGET_ID_PROPERTIES:
16553 // always switch off element properties when they are already displayed
16554 last_properties_element = new_element;
16555 case GADGET_ID_ELEMENT_LEFT:
16556 case GADGET_ID_ELEMENT_MIDDLE:
16557 case GADGET_ID_ELEMENT_RIGHT:
16558 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
16559 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
16560 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
16563 if (edit_mode != ED_MODE_PROPERTIES)
16565 last_edit_mode = edit_mode;
16567 ChangeEditModeWindow(ED_MODE_PROPERTIES);
16569 last_level_drawing_function = drawing_function;
16570 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
16573 else if (properties_element != last_properties_element)
16575 DrawEditModeWindow();
16579 ChangeEditModeWindow(ED_MODE_DRAWING);
16581 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
16586 case GADGET_ID_PALETTE:
16587 if (edit_mode != ED_MODE_PALETTE)
16589 last_edit_mode = edit_mode;
16591 ChangeEditModeWindow(ED_MODE_PALETTE);
16595 ChangeEditModeWindow(last_edit_mode);
16599 case GADGET_ID_WRAP_LEFT:
16600 WrapLevel(-step, 0);
16603 case GADGET_ID_WRAP_RIGHT:
16604 WrapLevel(step, 0);
16607 case GADGET_ID_WRAP_UP:
16608 WrapLevel(0, -step);
16611 case GADGET_ID_WRAP_DOWN:
16612 WrapLevel(0, step);
16615 case GADGET_ID_SINGLE_ITEMS:
16616 case GADGET_ID_CONNECTED_ITEMS:
16617 case GADGET_ID_LINE:
16618 case GADGET_ID_ARC:
16619 case GADGET_ID_TEXT:
16620 case GADGET_ID_RECTANGLE:
16621 case GADGET_ID_FILLED_BOX:
16622 case GADGET_ID_FLOOD_FILL:
16623 case GADGET_ID_GRAB_BRUSH:
16624 case GADGET_ID_PICK_ELEMENT:
16625 if (drawing_function != GADGET_ID_PICK_ELEMENT)
16626 last_drawing_function = drawing_function;
16627 drawing_function = id;
16628 draw_with_brush = FALSE;
16631 case GADGET_ID_RANDOM_PLACEMENT:
16632 RandomPlacement(new_element);
16635 case GADGET_ID_ZOOM:
16636 // zoom level editor tile size in or out (or reset to default size)
16637 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
16638 button == 2 ? ed_tilesize_default :
16639 button == 3 ? ed_tilesize / 2 : ed_tilesize);
16641 // when using touch device, cycle through all zoom tilesizes
16642 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
16643 ed_tilesize = MICRO_TILESIZE;
16645 // limit zoom level by upper and lower bound
16646 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
16648 InitZoomLevelSettings(ed_tilesize);
16650 if (edit_mode == ED_MODE_DRAWING)
16652 DrawDrawingWindow();
16654 // redraw zoom gadget info text
16655 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16658 // save current editor zoom tilesize
16659 SaveSetup_AutoSetup();
16663 case GADGET_ID_CUSTOM_COPY_FROM:
16664 case GADGET_ID_CUSTOM_COPY_TO:
16665 case GADGET_ID_CUSTOM_EXCHANGE:
16666 last_custom_copy_mode = id;
16667 last_drawing_function = drawing_function;
16670 case GADGET_ID_CUSTOM_COPY:
16671 CopyCustomElement(properties_element, -1, id);
16674 case GADGET_ID_CUSTOM_PASTE:
16675 CopyCustomElement(-1, properties_element, id);
16678 case GADGET_ID_UNDO:
16679 if (button < 0) // keep button value (even if modifier keys are pressed)
16681 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
16684 if (button == 1 && undo_buffer_steps == 0)
16686 Request("Undo buffer empty!", REQ_CONFIRM);
16690 else if (button == 2)
16694 else if (button == 3 && redo_buffer_steps == 0)
16696 Request("Redo buffer empty!", REQ_CONFIRM);
16701 if (edit_mode != ED_MODE_DRAWING)
16702 ChangeEditModeWindow(ED_MODE_DRAWING);
16708 undo_buffer_position =
16709 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
16711 undo_buffer_steps--;
16712 redo_buffer_steps++;
16718 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
16720 undo_buffer_steps++;
16721 redo_buffer_steps--;
16724 for (x = 0; x < lev_fieldx; x++)
16725 for (y = 0; y < lev_fieldy; y++)
16726 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
16728 // check if undo operation forces change of border style
16729 CheckLevelBorderElement(FALSE);
16731 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16735 case GADGET_ID_CONF:
16736 if (edit_mode != ED_MODE_LEVELCONFIG)
16738 last_edit_mode = edit_mode;
16740 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
16744 ChangeEditModeWindow(ED_MODE_DRAWING);
16748 case GADGET_ID_CLEAR:
16749 if (edit_mode != ED_MODE_DRAWING)
16750 ChangeEditModeWindow(ED_MODE_DRAWING);
16752 for (x = 0; x < MAX_LEV_FIELDX; x++)
16753 for (y = 0; y < MAX_LEV_FIELDY; y++)
16754 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
16756 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
16758 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16761 case GADGET_ID_SAVE:
16763 // saving read-only levels into personal level set modifies global vars
16764 // "leveldir_current" and "level_nr"; restore them after saving level
16765 LevelDirTree *leveldir_former = leveldir_current;
16766 int level_nr_former = level_nr;
16767 char *level_filename;
16770 if (leveldir_current->readonly &&
16771 !PrepareSavingIntoPersonalLevelSet())
16774 level_filename = getDefaultLevelFilename(level_nr);
16775 new_level = !fileExists(level_filename);
16778 Request("Save this level and kill the old?", REQ_ASK))
16780 if (leveldir_former->readonly)
16781 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
16783 SetAutomaticNumberOfGemsNeeded();
16785 CopyPlayfield(Tile, level.field);
16786 SaveLevel(level_nr);
16788 level.changed = FALSE;
16792 char level_saved_msg[64];
16794 if (leveldir_former->readonly)
16795 sprintf(level_saved_msg,
16796 "Level saved as level %d into personal level set!",
16799 strcpy(level_saved_msg, "Level saved!");
16801 Request(level_saved_msg, REQ_CONFIRM);
16805 // "cd" back to copied-from levelset (in case of saved read-only level)
16806 leveldir_current = leveldir_former;
16807 level_nr = level_nr_former;
16812 case GADGET_ID_TEST:
16813 if (LevelChanged())
16814 level.game_version = GAME_VERSION_ACTUAL;
16816 CopyPlayfield(level.field, TileBackup);
16817 CopyPlayfield(Tile, level.field);
16819 CopyNativeLevel_RND_to_Native(&level);
16821 UnmapLevelEditorGadgets();
16822 UndrawSpecialEditorDoor();
16824 CloseDoor(DOOR_CLOSE_ALL);
16826 // needed before playing if editor playfield area has different size
16827 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
16829 // redraw_mask = REDRAW_ALL;
16831 level_editor_test_game = TRUE;
16833 StartGameActions(FALSE, setup.autorecord, level.random_seed);
16837 case GADGET_ID_EXIT:
16838 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
16842 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
16843 id <= GADGET_ID_ELEMENTLIST_LAST)
16845 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
16847 new_element = editor_elements[element_position + element_shift];
16849 if (IS_EDITOR_CASCADE(new_element))
16853 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
16855 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
16856 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
16858 if (*cascade_element == new_element)
16860 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
16861 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
16863 // update element selection list
16864 ReinitializeElementList();
16865 ModifyEditorElementList();
16867 // update cascading gadget info text
16868 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16870 // save current editor cascading state
16871 SaveSetup_EditorCascade();
16880 if (last_custom_copy_mode != -1)
16882 if (CopyCustomElement(properties_element, new_element,
16883 last_custom_copy_mode))
16885 ClickOnGadget(level_editor_gadget[last_drawing_function],
16888 last_custom_copy_mode = -1;
16894 // change element of button used to show palette
16895 if (editor.palette.show_on_element_buttons)
16896 button = last_button;
16898 PickDrawingElement(button, new_element);
16900 if (!stick_element_properties_window &&
16901 drawing_function != GADGET_ID_PICK_ELEMENT &&
16902 !(GetKeyModState() & KMOD_Control))
16904 properties_element = new_element;
16905 if (edit_mode == ED_MODE_PROPERTIES)
16906 DrawPropertiesWindow();
16909 if (drawing_function == GADGET_ID_PICK_ELEMENT)
16910 ClickOnGadget(level_editor_gadget[last_drawing_function],
16913 if (!use_permanent_palette)
16914 ChangeEditModeWindow(last_edit_mode);
16917 else if (gi->event.type == GD_EVENT_PRESSED)
16918 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
16919 else if (gi->event.type == GD_EVENT_RELEASED)
16920 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
16921 else if (gi->event.type == GD_EVENT_MOVING)
16922 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
16924 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
16930 void HandleLevelEditorKeyInput(Key key)
16932 char letter = getCharFromKey(key);
16934 if (drawing_function == GADGET_ID_TEXT &&
16935 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
16938 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
16939 else if (key == KSYM_Delete || key == KSYM_BackSpace)
16940 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
16941 else if (key == KSYM_Return)
16942 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
16943 else if (key == KSYM_Escape)
16944 DrawLevelText(0, 0, 0, TEXT_END);
16949 int id = GADGET_ID_NONE;
16950 int new_element_shift = element_shift;
16951 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
16952 int button = MB_LEFTBUTTON;
16958 id = GADGET_ID_SCROLL_LEFT;
16961 id = GADGET_ID_SCROLL_RIGHT;
16964 id = GADGET_ID_SCROLL_UP;
16967 id = GADGET_ID_SCROLL_DOWN;
16971 case KSYM_Page_Down:
16972 step *= (key == KSYM_Page_Up ? -1 : +1);
16973 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16975 if (element_shift < 0)
16977 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16978 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16980 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16981 GDI_SCROLLBAR_ITEM_POSITION,
16982 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16984 ModifyEditorElementList();
16990 element_shift = (key == KSYM_Home ? 0 :
16991 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
16993 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16994 GDI_SCROLLBAR_ITEM_POSITION,
16995 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16997 ModifyEditorElementList();
17004 // this is needed to prevent interference with running "True X-Mouse"
17005 if (GetKeyModStateFromEvents() & KMOD_Control)
17008 // check for last or next editor cascade block in element list
17009 for (i = 0; i < num_editor_elements; i++)
17011 if ((key == KSYM_Insert && i == element_shift) ||
17012 (key == KSYM_Delete && new_element_shift > element_shift))
17015 // jump to next cascade block (or to start of element list)
17016 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
17017 new_element_shift = i;
17020 if (i < num_editor_elements)
17021 element_shift = new_element_shift;
17023 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
17024 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
17026 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
17027 GDI_SCROLLBAR_ITEM_POSITION,
17028 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
17030 ModifyEditorElementList();
17035 if (edit_mode == ED_MODE_DRAWING)
17036 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
17037 else if (edit_mode == ED_MODE_LEVELCONFIG)
17038 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
17039 else if (edit_mode == ED_MODE_PROPERTIES)
17040 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
17041 else if (edit_mode == ED_MODE_PALETTE)
17042 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
17043 else // should never happen
17044 ChangeEditModeWindow(ED_MODE_DRAWING);
17052 if (id != GADGET_ID_NONE)
17053 ClickOnGadget(level_editor_gadget[id], button);
17054 else if (letter == '1' || letter == '?')
17055 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
17056 else if (letter == '2')
17057 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
17058 else if (letter == '3')
17059 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
17060 else if (letter == '.')
17061 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
17062 else if (letter == 'U')
17063 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
17064 else if (letter == '-' || key == KSYM_KP_Subtract)
17065 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
17066 else if (letter == '0' || key == KSYM_KP_0)
17067 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
17068 else if (letter == '+' || key == KSYM_KP_Add ||
17069 letter == '=') // ("Shift-=" is "+" on US keyboards)
17070 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
17071 else if (key == KSYM_Return ||
17072 key == KSYM_space ||
17073 key == setup.shortcut.toggle_pause)
17074 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
17076 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
17077 if (letter && letter == controlbutton_info[i].shortcut)
17078 if (!anyTextGadgetActive())
17079 ClickOnGadget(level_editor_gadget[i], button);
17081 if (draw_with_brush)
17085 else if (letter == 'y')
17087 else if (letter == 'z')
17092 static void HandleLevelEditorIdle_Properties(void)
17094 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
17095 int x = editor.settings.element_graphic.x + element_border;
17096 int y = editor.settings.element_graphic.y + element_border;
17097 static DelayCounter action_delay = { 0 };
17100 action_delay.value = GameFrameDelay;
17102 if (!DelayReached(&action_delay))
17105 for (i = 0; i < ED_NUM_SELECTBOX; i++)
17107 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
17109 if (gi->mapped && gi->active && gi->selectbox.open)
17113 DrawEditorElementAnimation(SX + x, SY + y);
17115 redraw_mask |= REDRAW_FIELD;
17117 FrameCounter++; // increase animation frame counter
17120 static void HandleLevelEditorIdle_Drawing(void)
17122 static boolean last_highlighted = FALSE;
17123 static boolean last_highlighted_similar = FALSE;
17124 boolean highlighted = (GetKeyModState() & KMOD_Alt);
17125 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
17127 if (highlighted != last_highlighted ||
17128 (highlighted && highlighted_similar != last_highlighted_similar))
17130 DrawAreaElementHighlight(highlighted, highlighted_similar);
17132 redraw_mask |= REDRAW_FIELD;
17135 last_highlighted = highlighted;
17136 last_highlighted_similar = highlighted_similar;
17139 void HandleLevelEditorIdle(void)
17141 if (edit_mode == ED_MODE_PROPERTIES)
17142 HandleLevelEditorIdle_Properties();
17143 else if (edit_mode == ED_MODE_DRAWING)
17144 HandleLevelEditorIdle_Drawing();
17147 static void ClearEditorGadgetInfoText(void)
17149 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
17152 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
17154 char infotext[MAX_OUTPUT_LINESIZE + 1];
17155 int max_infotext_len = getMaxInfoTextLength();
17157 if (gi == NULL || strlen(gi->info_text) == 0)
17160 strncpy(infotext, gi->info_text, max_infotext_len);
17161 infotext[max_infotext_len] = '\0';
17163 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
17165 int key = controlbutton_info[gi->custom_id].shortcut;
17169 char shortcut[MAX_OUTPUT_LINESIZE + 1];
17171 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
17172 sprintf(shortcut, " ('.' or '%c')", key);
17173 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
17174 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
17175 else if (gi->custom_id == GADGET_ID_TEST)
17176 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
17177 else if (gi->custom_id == GADGET_ID_UNDO)
17178 sprintf(shortcut, " ('%c/Shift-U')", key);
17179 else if (gi->custom_id == GADGET_ID_ZOOM)
17180 sprintf(shortcut, " ('%c', '0', '-')", key);
17182 sprintf(shortcut, " ('%s%c')",
17183 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
17185 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
17186 strcat(infotext, shortcut);
17190 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
17193 void HandleEditorGadgetInfoText(void *ptr)
17195 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
17197 if (game_status != GAME_MODE_EDITOR)
17200 ClearEditorGadgetInfoText();
17202 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
17205 // misuse this function to delete brush cursor, if needed
17206 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
17207 DeleteBrushFromCursor();
17209 PrintEditorGadgetInfoText(gi);
17212 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
17214 int id = gi->custom_id;
17215 int type_id = gi->custom_type_id;
17216 int sx = gi->event.x;
17217 int sy = gi->event.y;
17218 int lx = sx + level_xpos;
17219 int ly = sy + level_ypos;
17220 int min_sx = 0, min_sy = 0;
17221 int max_sx = gi->drawing.area_xsize - 1;
17222 int max_sy = gi->drawing.area_ysize - 1;
17223 int actual_drawing_function = drawing_function;
17224 int max_infotext_len = getMaxInfoTextLength();
17225 char infotext[MAX_OUTPUT_LINESIZE + 1];
17227 infotext[0] = '\0'; // start with empty info text
17229 // pressed Control key: simulate picking element
17230 if (GetKeyModState() & KMOD_Control)
17231 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
17233 ClearEditorGadgetInfoText();
17235 if (gi->event.type == GD_EVENT_INFO_LEAVING)
17238 // make sure to stay inside drawing area boundaries
17239 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
17240 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
17242 if (id == GADGET_ID_DRAWING_LEVEL)
17246 int min_lx = 0, min_ly = 0;
17247 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
17249 // get positions inside level field
17250 lx = sx + level_xpos;
17251 ly = sy + level_ypos;
17253 // make sure to stay inside level field boundaries
17254 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
17255 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
17257 // correct drawing area positions accordingly
17258 sx = lx - level_xpos;
17259 sy = ly - level_ypos;
17262 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
17264 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
17266 static int start_lx = 0;
17267 static int start_ly = 0;
17270 if (gi->event.type == GD_EVENT_PRESSED)
17276 switch (actual_drawing_function)
17278 case GADGET_ID_SINGLE_ITEMS:
17279 text = "Drawing single items";
17281 case GADGET_ID_CONNECTED_ITEMS:
17282 text = "Drawing connected items";
17284 case GADGET_ID_LINE:
17285 text = "Drawing line";
17287 case GADGET_ID_ARC:
17288 text = "Drawing arc";
17290 case GADGET_ID_TEXT:
17291 text = "Setting text cursor";
17293 case GADGET_ID_RECTANGLE:
17294 text = "Drawing rectangle";
17296 case GADGET_ID_FILLED_BOX:
17297 text = "Drawing filled box";
17299 case GADGET_ID_FLOOD_FILL:
17300 text = "Flood fill";
17302 case GADGET_ID_GRAB_BRUSH:
17303 text = "Grabbing brush";
17305 case GADGET_ID_PICK_ELEMENT:
17306 text = "Picking element";
17310 text = "Drawing position";
17314 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17315 sprintf(infotext, "%s: %d, %d", text, lx, ly);
17317 sprintf(infotext, "%s: %d, %d", text,
17318 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
17320 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17321 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
17323 sprintf(infotext, "Level position: %d, %d", lx, ly);
17326 // misuse this function to draw brush cursor, if needed
17327 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
17329 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
17330 CopyBrushToCursor(sx, sy);
17332 DeleteBrushFromCursor();
17335 if (!draw_with_brush)
17336 UpdateBrushPosition(sx, sy);
17338 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17340 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
17341 int element = drawingarea_info[type_id].value[pos];
17343 strncpy(infotext, getElementInfoText(element), max_infotext_len);
17347 if (id == GADGET_ID_CUSTOM_CONTENT)
17348 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
17349 else if (id == GADGET_ID_GROUP_CONTENT)
17350 sprintf(infotext, "group element position: %d", sx + 1);
17351 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
17352 id <= GADGET_ID_YAMYAM_CONTENT_7)
17353 sprintf(infotext, "content area %d position: %d, %d",
17354 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
17355 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
17356 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
17357 sprintf(infotext, "content area %d position: %d, %d",
17358 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
17359 else if (id == GADGET_ID_ANDROID_CONTENT)
17360 sprintf(infotext, "android element position: %d", sx + 1);
17361 else if (drawingarea_info[type_id].infotext != NULL)
17362 strcpy(infotext, drawingarea_info[type_id].infotext);
17365 infotext[max_infotext_len] = '\0';
17367 if (strlen(infotext) > 0)
17368 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
17371 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
17372 boolean quick_quit)
17374 if (!ask_if_level_has_changed ||
17376 Request("Level has changed! Exit without saving?",
17377 REQ_ASK | REQ_STAY_OPEN))
17379 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
17380 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
17382 // draw normal door
17383 UndrawSpecialEditorDoor();
17385 // use door animation if door 1 viewport is unchanged and contains toolbox
17386 if (useEditorDoorAnimation())
17387 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
17389 // close editor doors if viewport definition is the same as in main menu
17390 if (vp_door_1->x == DX &&
17391 vp_door_1->y == DY &&
17392 vp_door_1->width == DXSIZE &&
17393 vp_door_1->height == DYSIZE &&
17394 vp_door_2->x == VX &&
17395 vp_door_2->y == VY &&
17396 vp_door_2->width == VXSIZE &&
17397 vp_door_2->height == VYSIZE)
17398 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
17400 SetDoorState(DOOR_CLOSE_ALL);
17405 FadeSkipNextFadeIn();
17407 SetGameStatus(GAME_MODE_MAIN);
17413 if (!global.use_envelope_request)
17415 CloseDoor(DOOR_CLOSE_1);
17416 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);