1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,
561 GADGET_ID_BD_MAGIC_WALL_ROCK_TO,
562 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
563 GADGET_ID_BD_MAGIC_WALL_NUT_TO,
564 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
565 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
566 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
567 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
568 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
569 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
570 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
571 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
572 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
573 GADGET_ID_BD_ACID_EATS_ELEMENT,
574 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
575 GADGET_ID_BD_BITER_EATS_ELEMENT,
576 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
577 GADGET_ID_START_ELEMENT,
578 GADGET_ID_ARTWORK_ELEMENT,
579 GADGET_ID_EXPLOSION_ELEMENT,
580 GADGET_ID_INVENTORY_CONTENT,
581 GADGET_ID_MM_BALL_CONTENT,
582 GADGET_ID_CUSTOM_GRAPHIC,
583 GADGET_ID_CUSTOM_CONTENT,
584 GADGET_ID_CUSTOM_MOVE_ENTER,
585 GADGET_ID_CUSTOM_MOVE_LEAVE,
586 GADGET_ID_CUSTOM_CHANGE_TARGET,
587 GADGET_ID_CUSTOM_CHANGE_CONTENT,
588 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
589 GADGET_ID_CUSTOM_CHANGE_ACTION,
590 GADGET_ID_GROUP_CONTENT,
591 GADGET_ID_RANDOM_BACKGROUND,
593 // text input identifiers
595 GADGET_ID_LEVEL_NAME,
596 GADGET_ID_LEVEL_AUTHOR,
597 GADGET_ID_LEVELSET_NAME,
598 GADGET_ID_LEVELSET_AUTHOR,
599 GADGET_ID_ELEMENT_NAME,
601 // text area identifiers
603 GADGET_ID_ENVELOPE_INFO,
605 // selectbox identifiers
607 GADGET_ID_TIME_OR_STEPS,
608 GADGET_ID_TIME_SCORE_BASE,
609 GADGET_ID_GAME_ENGINE_TYPE,
610 GADGET_ID_BD_SCHEDULING_TYPE,
611 GADGET_ID_LEVELSET_SAVE_MODE,
612 GADGET_ID_WIND_DIRECTION,
613 GADGET_ID_PLAYER_SPEED,
614 GADGET_ID_MM_BALL_CHOICE_MODE,
615 GADGET_ID_CUSTOM_WALK_TO_ACTION,
616 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
617 GADGET_ID_CUSTOM_DEADLINESS,
618 GADGET_ID_CUSTOM_MOVE_PATTERN,
619 GADGET_ID_CUSTOM_MOVE_DIRECTION,
620 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
621 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
622 GADGET_ID_CUSTOM_SMASH_TARGETS,
623 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
624 GADGET_ID_CUSTOM_ACCESS_TYPE,
625 GADGET_ID_CUSTOM_ACCESS_LAYER,
626 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
627 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
628 GADGET_ID_CHANGE_TIME_UNITS,
629 GADGET_ID_CHANGE_DIRECT_ACTION,
630 GADGET_ID_CHANGE_OTHER_ACTION,
631 GADGET_ID_CHANGE_SIDE,
632 GADGET_ID_CHANGE_PLAYER,
633 GADGET_ID_CHANGE_PAGE,
634 GADGET_ID_CHANGE_REPLACE_WHEN,
635 GADGET_ID_ACTION_TYPE,
636 GADGET_ID_ACTION_MODE,
637 GADGET_ID_ACTION_ARG,
638 GADGET_ID_SELECT_CHANGE_PAGE,
639 GADGET_ID_GROUP_CHOICE_MODE,
641 // textbutton identifiers
643 GADGET_ID_LEVELCONFIG_LEVEL,
644 GADGET_ID_LEVELCONFIG_LEVELSET,
645 GADGET_ID_LEVELCONFIG_EDITOR,
646 GADGET_ID_LEVELCONFIG_ENGINE,
647 GADGET_ID_PROPERTIES_INFO,
648 GADGET_ID_PROPERTIES_CONFIG,
649 GADGET_ID_PROPERTIES_CONFIG_1,
650 GADGET_ID_PROPERTIES_CONFIG_2,
651 GADGET_ID_PROPERTIES_CHANGE,
652 GADGET_ID_SAVE_AS_TEMPLATE_1,
653 GADGET_ID_SAVE_AS_TEMPLATE_2,
654 GADGET_ID_SAVE_LEVELSET,
655 GADGET_ID_ADD_CHANGE_PAGE,
656 GADGET_ID_DEL_CHANGE_PAGE,
658 // graphicbutton identifiers
660 GADGET_ID_PREV_CHANGE_PAGE,
661 GADGET_ID_NEXT_CHANGE_PAGE,
662 GADGET_ID_COPY_CHANGE_PAGE,
663 GADGET_ID_PASTE_CHANGE_PAGE,
665 // gadgets for scrolling of drawing area
668 GADGET_ID_SCROLL_DOWN,
669 GADGET_ID_SCROLL_LEFT,
670 GADGET_ID_SCROLL_RIGHT,
671 GADGET_ID_SCROLL_HORIZONTAL,
672 GADGET_ID_SCROLL_VERTICAL,
674 // gadgets for scrolling element list
676 GADGET_ID_SCROLL_LIST_UP,
677 GADGET_ID_SCROLL_LIST_DOWN,
678 GADGET_ID_SCROLL_LIST_VERTICAL,
680 // checkbuttons/radiobuttons for level/element properties
682 GADGET_ID_AUTO_COUNT_GEMS,
683 GADGET_ID_RATE_TIME_OVER_SCORE,
684 GADGET_ID_USE_LEVELSET_ARTWORK,
685 GADGET_ID_COPY_LEVEL_TEMPLATE,
686 GADGET_ID_RANDOM_PERCENTAGE,
687 GADGET_ID_RANDOM_QUANTITY,
688 GADGET_ID_RANDOM_RESTRICTED,
689 GADGET_ID_BD_INTERMISSION,
690 GADGET_ID_BD_PAL_TIMING,
691 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
692 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
693 GADGET_ID_BD_SHORT_EXPLOSIONS,
694 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
695 GADGET_ID_STICK_ELEMENT,
696 GADGET_ID_EM_SLIPPERY_GEMS,
697 GADGET_ID_EM_EXPLODES_BY_FIRE,
698 GADGET_ID_USE_SPRING_BUG,
699 GADGET_ID_USE_TIME_ORB_BUG,
700 GADGET_ID_USE_LIFE_BUGS,
701 GADGET_ID_RANDOM_BALL_CONTENT,
702 GADGET_ID_INITIAL_BALL_ACTIVE,
703 GADGET_ID_GROW_INTO_DIGGABLE,
704 GADGET_ID_SB_FIELDS_NEEDED,
705 GADGET_ID_SB_OBJECTS_NEEDED,
706 GADGET_ID_AUTO_EXIT_SOKOBAN,
707 GADGET_ID_SOLVED_BY_ONE_PLAYER,
708 GADGET_ID_FINISH_DIG_COLLECT,
709 GADGET_ID_KEEP_WALKABLE_CE,
710 GADGET_ID_CONTINUOUS_SNAPPING,
711 GADGET_ID_BLOCK_SNAP_FIELD,
712 GADGET_ID_BLOCK_LAST_FIELD,
713 GADGET_ID_SP_BLOCK_LAST_FIELD,
714 GADGET_ID_INSTANT_RELOCATION,
715 GADGET_ID_SHIFTED_RELOCATION,
716 GADGET_ID_LAZY_RELOCATION,
717 GADGET_ID_USE_START_ELEMENT,
718 GADGET_ID_USE_ARTWORK_ELEMENT,
719 GADGET_ID_USE_EXPLOSION_ELEMENT,
720 GADGET_ID_INITIAL_GRAVITY,
721 GADGET_ID_USE_INITIAL_INVENTORY,
722 GADGET_ID_CAN_PASS_TO_WALKABLE,
723 GADGET_ID_CAN_FALL_INTO_ACID,
724 GADGET_ID_CAN_MOVE_INTO_ACID,
725 GADGET_ID_DONT_COLLIDE_WITH,
726 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
727 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
728 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
729 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
730 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
731 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
732 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
733 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
734 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
735 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
736 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
737 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
738 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
739 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
740 GADGET_ID_BD_REPLICATORS_ACTIVE,
741 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
742 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
743 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
744 GADGET_ID_ENVELOPE_AUTOWRAP,
745 GADGET_ID_ENVELOPE_CENTERED,
746 GADGET_ID_MM_LASER_RED,
747 GADGET_ID_MM_LASER_GREEN,
748 GADGET_ID_MM_LASER_BLUE,
749 GADGET_ID_DF_LASER_RED,
750 GADGET_ID_DF_LASER_GREEN,
751 GADGET_ID_DF_LASER_BLUE,
752 GADGET_ID_ROTATE_MM_BALL_CONTENT,
753 GADGET_ID_EXPLODE_MM_BALL,
754 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
755 GADGET_ID_CUSTOM_CAN_EXPLODE,
756 GADGET_ID_CUSTOM_EXPLODE_FIRE,
757 GADGET_ID_CUSTOM_EXPLODE_SMASH,
758 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
759 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
760 GADGET_ID_CUSTOM_DEADLY,
761 GADGET_ID_CUSTOM_CAN_MOVE,
762 GADGET_ID_CUSTOM_CAN_FALL,
763 GADGET_ID_CUSTOM_CAN_SMASH,
764 GADGET_ID_CUSTOM_SLIPPERY,
765 GADGET_ID_CUSTOM_ACCESSIBLE,
766 GADGET_ID_CUSTOM_GRAV_REACHABLE,
767 GADGET_ID_CUSTOM_USE_LAST_VALUE,
768 GADGET_ID_CUSTOM_USE_GRAPHIC,
769 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
770 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
771 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
772 GADGET_ID_CUSTOM_CAN_CHANGE,
773 GADGET_ID_CHANGE_USE_CONTENT,
774 GADGET_ID_CHANGE_USE_EXPLOSION,
775 GADGET_ID_CHANGE_ONLY_COMPLETE,
776 GADGET_ID_CHANGE_USE_RANDOM,
777 GADGET_ID_CHANGE_HAS_ACTION,
778 GADGET_ID_CHANGE_DELAY,
779 GADGET_ID_CHANGE_BY_DIRECT_ACT,
780 GADGET_ID_CHANGE_BY_OTHER_ACT,
782 NUM_STATIC_GADGET_IDS
785 // gadgets for buttons in element list (dynamic)
786 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
787 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
788 ED_NUM_ELEMENTLIST_BUTTONS - 1)
790 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
792 // radio button numbers
796 RADIO_NR_DRAWING_TOOLBOX,
797 RADIO_NR_RANDOM_ELEMENTS
800 // values for counter gadgets
803 ED_COUNTER_ID_SELECT_LEVEL,
804 ED_COUNTER_ID_LEVEL_XSIZE,
805 ED_COUNTER_ID_LEVEL_YSIZE,
806 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
807 ED_COUNTER_ID_LEVEL_TIMELIMIT,
808 ED_COUNTER_ID_LEVEL_TIMESCORE,
809 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
810 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
811 ED_COUNTER_ID_LEVEL_RANDOM,
812 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
813 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
814 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
815 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
816 ED_COUNTER_ID_BD_PUSHING_PROB,
817 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
818 ED_COUNTER_ID_ELEMENT_VALUE1,
819 ED_COUNTER_ID_ELEMENT_VALUE2,
820 ED_COUNTER_ID_ELEMENT_VALUE3,
821 ED_COUNTER_ID_ELEMENT_VALUE4,
822 ED_COUNTER_ID_YAMYAM_CONTENT,
823 ED_COUNTER_ID_BALL_CONTENT,
824 ED_COUNTER_ID_ANDROID_CONTENT,
825 ED_COUNTER_ID_ENVELOPE_XSIZE,
826 ED_COUNTER_ID_ENVELOPE_YSIZE,
827 ED_COUNTER_ID_INVENTORY_SIZE,
828 ED_COUNTER_ID_MM_BALL_CONTENT,
829 ED_COUNTER_ID_CUSTOM_SCORE,
830 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
831 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
832 ED_COUNTER_ID_CUSTOM_VALUE_RND,
833 ED_COUNTER_ID_PUSH_DELAY_FIX,
834 ED_COUNTER_ID_PUSH_DELAY_RND,
835 ED_COUNTER_ID_DROP_DELAY_FIX,
836 ED_COUNTER_ID_DROP_DELAY_RND,
837 ED_COUNTER_ID_MOVE_DELAY_FIX,
838 ED_COUNTER_ID_MOVE_DELAY_RND,
839 ED_COUNTER_ID_STEP_DELAY_FIX,
840 ED_COUNTER_ID_STEP_DELAY_RND,
841 ED_COUNTER_ID_EXPLOSION_DELAY,
842 ED_COUNTER_ID_IGNITION_DELAY,
843 ED_COUNTER_ID_GROUP_CONTENT,
844 ED_COUNTER_ID_CHANGE_DELAY_FIX,
845 ED_COUNTER_ID_CHANGE_DELAY_RND,
846 ED_COUNTER_ID_CHANGE_CONT_RND,
848 ED_NUM_COUNTERBUTTONS
851 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
852 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
853 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
854 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
855 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
856 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
858 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
859 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
860 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
861 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
862 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
863 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
865 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
866 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
868 // values for scrollbutton gadgets
871 ED_SCROLLBUTTON_ID_AREA_UP,
872 ED_SCROLLBUTTON_ID_AREA_DOWN,
873 ED_SCROLLBUTTON_ID_AREA_LEFT,
874 ED_SCROLLBUTTON_ID_AREA_RIGHT,
875 ED_SCROLLBUTTON_ID_LIST_UP,
876 ED_SCROLLBUTTON_ID_LIST_DOWN,
881 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
882 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
884 // values for scrollbar gadgets
887 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
888 ED_SCROLLBAR_ID_AREA_VERTICAL,
889 ED_SCROLLBAR_ID_LIST_VERTICAL,
894 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
895 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
897 // values for text input gadgets
900 ED_TEXTINPUT_ID_LEVEL_NAME,
901 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
902 ED_TEXTINPUT_ID_LEVELSET_NAME,
903 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
904 ED_TEXTINPUT_ID_ELEMENT_NAME,
909 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
910 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
912 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
913 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
915 // values for text area gadgets
918 ED_TEXTAREA_ID_ENVELOPE_INFO,
923 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
924 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
926 // values for selectbox gadgets
929 ED_SELECTBOX_ID_TIME_OR_STEPS,
930 ED_SELECTBOX_ID_TIME_SCORE_BASE,
931 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
932 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
933 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
934 ED_SELECTBOX_ID_WIND_DIRECTION,
935 ED_SELECTBOX_ID_PLAYER_SPEED,
936 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
937 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
938 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
939 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
940 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
941 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
942 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
943 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
944 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
945 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
946 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
947 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
948 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
949 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
950 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
951 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
952 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
953 ED_SELECTBOX_ID_CHANGE_SIDE,
954 ED_SELECTBOX_ID_CHANGE_PLAYER,
955 ED_SELECTBOX_ID_CHANGE_PAGE,
956 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
957 ED_SELECTBOX_ID_ACTION_TYPE,
958 ED_SELECTBOX_ID_ACTION_MODE,
959 ED_SELECTBOX_ID_ACTION_ARG,
960 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
961 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
966 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
967 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
969 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
970 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
972 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
973 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
975 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
976 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
977 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
978 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
979 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
980 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
982 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
983 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
985 // values for textbutton gadgets
988 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
989 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
990 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
991 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
992 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
993 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
994 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
995 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
996 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
997 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
998 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
999 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
1000 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
1001 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
1006 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1007 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1009 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1010 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1012 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1013 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1015 // values for graphicbutton gadgets
1018 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1019 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1020 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1021 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1023 ED_NUM_GRAPHICBUTTONS
1026 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1027 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1029 // values for checkbutton gadgets
1032 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1033 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1034 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1035 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1036 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1037 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1038 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1039 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1040 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1041 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1042 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1043 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1044 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1045 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1046 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1047 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1048 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1049 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1050 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1051 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1052 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1053 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1054 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1055 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1056 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1057 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1058 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1059 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1060 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1061 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1062 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1063 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1064 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1065 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1066 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1067 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1068 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1069 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1070 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1071 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1072 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1073 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1074 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1075 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1076 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1077 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1078 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1079 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1080 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1081 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1082 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1083 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1084 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1085 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1086 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1087 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1088 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1089 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1090 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1091 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
1092 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
1093 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
1094 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1095 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1096 ED_CHECKBUTTON_ID_MM_LASER_RED,
1097 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1098 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1099 ED_CHECKBUTTON_ID_DF_LASER_RED,
1100 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1101 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1102 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1103 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1104 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1105 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1106 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1107 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1108 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1109 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1110 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1111 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1112 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1113 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1114 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1115 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1116 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1117 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1118 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1119 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1120 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1121 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1122 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1123 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1124 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1125 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1126 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1127 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1128 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1133 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1134 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1136 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1137 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1139 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1140 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1142 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1143 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
1145 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1146 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1147 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1148 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1149 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1150 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1152 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1153 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1155 // values for radiobutton gadgets
1158 ED_RADIOBUTTON_ID_PERCENTAGE,
1159 ED_RADIOBUTTON_ID_QUANTITY,
1164 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1165 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1167 // values for drawing area gadgets
1170 ED_DRAWING_ID_DRAWING_LEVEL,
1171 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1172 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1173 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1174 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1175 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1176 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1177 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1178 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1179 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1180 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1181 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1182 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1183 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1184 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1185 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1186 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1187 ED_DRAWING_ID_ANDROID_CONTENT,
1188 ED_DRAWING_ID_AMOEBA_CONTENT,
1189 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1190 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
1191 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
1192 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
1193 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
1194 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
1195 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
1196 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
1197 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1198 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1199 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1200 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1201 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1202 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1203 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1204 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1205 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1206 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1207 ED_DRAWING_ID_START_ELEMENT,
1208 ED_DRAWING_ID_ARTWORK_ELEMENT,
1209 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1210 ED_DRAWING_ID_INVENTORY_CONTENT,
1211 ED_DRAWING_ID_MM_BALL_CONTENT,
1212 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1213 ED_DRAWING_ID_CUSTOM_CONTENT,
1214 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1215 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1216 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1217 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1218 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1219 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1220 ED_DRAWING_ID_GROUP_CONTENT,
1221 ED_DRAWING_ID_RANDOM_BACKGROUND,
1223 ED_NUM_DRAWING_AREAS
1226 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1227 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1230 // ----------------------------------------------------------------------------
1231 // some internally used definitions
1232 // ----------------------------------------------------------------------------
1234 // values for CopyLevelToUndoBuffer()
1235 #define UNDO_IMMEDIATE 0
1236 #define UNDO_ACCUMULATE 1
1238 // values for scrollbars
1239 #define ED_SCROLL_NO 0
1240 #define ED_SCROLL_LEFT 1
1241 #define ED_SCROLL_RIGHT 2
1242 #define ED_SCROLL_UP 4
1243 #define ED_SCROLL_DOWN 8
1245 // screens in the level editor
1246 #define ED_MODE_DRAWING 0
1247 #define ED_MODE_LEVELCONFIG 1
1248 #define ED_MODE_PROPERTIES 2
1249 #define ED_MODE_PALETTE 3
1251 // sub-screens in the global settings section
1252 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1253 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1254 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1255 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1257 // sub-screens in the element properties section
1258 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1259 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1260 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1261 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1262 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1264 // how many steps can be cancelled
1265 #define NUM_UNDO_STEPS (64 + 1)
1267 // values for elements with score for certain actions
1269 #define MAX_SCORE 999
1271 // values for elements with count for collecting
1272 #define MIN_COLLECT_COUNT 0
1273 #define MAX_COLLECT_COUNT 999
1275 // values for random placement
1276 #define RANDOM_USE_PERCENTAGE 0
1277 #define RANDOM_USE_QUANTITY 1
1279 // values for level set save mode
1280 #define LEVELSET_SAVE_MODE_UPDATE 0
1281 #define LEVELSET_SAVE_MODE_CREATE 1
1283 // default value for element tile size in drawing area
1284 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1285 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1288 // ----------------------------------------------------------------------------
1289 // some internally used data structure definitions
1290 // ----------------------------------------------------------------------------
1296 struct XYTileSize *pos;
1300 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1302 // note: some additional characters are already reserved for "cheat mode"
1303 // shortcuts (":XYZ" style) -- for details, see "events.c"
1305 // ---------- toolbox control buttons ---------------------------------------
1308 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1309 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1310 "Draw single items", 's'
1313 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1314 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1315 "Draw connected items", 'd'
1318 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1319 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1323 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1324 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1328 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1329 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1330 "Draw outline rectangles", 'r'
1333 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1334 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1335 "Draw filled rectangles", 'R'
1338 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1339 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1340 "Wrap (rotate) level up", 0
1343 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1344 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1345 "Enter text elements", 't'
1348 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1349 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1353 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1354 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1355 "Wrap (rotate) level left", 0
1358 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1359 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1360 "Zoom level tile size", '+'
1363 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1364 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1365 "Wrap (rotate) level right", 0
1368 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1369 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1370 "Random element placement", 0
1373 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1374 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1378 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1379 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1380 "Wrap (rotate) level down", 0
1383 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1384 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1385 "Pick drawing element", ','
1388 // ---------- level control buttons -----------------------------------------
1391 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1392 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1393 "Undo/redo last operation", 'u'
1396 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1397 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1398 "Level and editor settings", 'I'
1401 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1402 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1406 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1407 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1411 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1412 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1416 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1417 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1418 "Exit level editor", 'E'
1421 // ---------- CE and GE control buttons -------------------------------------
1424 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1425 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1426 "Copy settings from other element", 0
1429 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1430 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1431 "Copy settings to other element", 0
1434 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1435 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1436 "Exchange element with other element", 0
1439 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1440 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1441 "Copy settings from this element", 0
1444 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1445 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1446 "Paste settings to this element", 0
1449 // ---------- palette control buttons ---------------------------------------
1452 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1453 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1454 "Properties of drawing element", 'p'
1457 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1458 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1459 "Properties of drawing element 1", '1'
1462 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1463 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1464 "Properties of drawing element 2", '2'
1467 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1468 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1469 "Properties of drawing element 3", '3'
1472 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1473 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1474 "Show list of elements", 'e'
1478 static int random_placement_value = 10;
1479 static int random_placement_method = RANDOM_USE_QUANTITY;
1480 static int random_placement_background_element = EL_SAND;
1481 static boolean random_placement_background_restricted = FALSE;
1482 static boolean stick_element_properties_window = FALSE;
1483 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1484 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1485 static struct ElementChangeInfo custom_element_change;
1486 static struct ElementGroupInfo group_element_info;
1487 static struct ElementInfo custom_element;
1489 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1490 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1491 static int levelset_num_levels = 100;
1492 static boolean levelset_use_levelset_artwork = FALSE;
1493 static boolean levelset_copy_level_template = FALSE;
1494 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1500 int min_value, max_value;
1501 int gadget_id_down, gadget_id_up;
1503 int gadget_id_align;
1505 char *text_above, *text_left, *text_right;
1506 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1508 // ---------- current level number ------------------------------------------
1511 ED_COUNTER_ID_SELECT_LEVEL,
1512 -1, -1, // these values are not constant, but can change at runtime
1514 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1515 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1520 // ---------- level and editor settings -------------------------------------
1523 ED_COUNTER_ID_LEVEL_XSIZE,
1524 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1525 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1526 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1527 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1529 "Playfield size:", NULL, "Width",
1532 ED_COUNTER_ID_LEVEL_YSIZE,
1533 -1, ED_LEVEL_SETTINGS_YPOS(4),
1534 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1535 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1536 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1538 NULL, " ", "Height",
1541 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1542 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1544 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1545 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1547 NULL, "Number of gems to collect:", NULL
1550 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1551 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1553 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1554 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1556 "Time or step limit to solve level:", NULL, NULL
1559 ED_COUNTER_ID_LEVEL_TIMESCORE,
1560 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1562 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1563 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1564 &level.score[SC_TIME_BONUS],
1565 "Score for time or steps left:", NULL, NULL
1568 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1569 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1571 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1572 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1574 NULL, "Random seed:", "(0 => random)"
1577 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1578 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1580 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1581 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1582 &levelset_num_levels,
1583 "Number of levels:", NULL, NULL,
1586 ED_COUNTER_ID_LEVEL_RANDOM,
1587 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1589 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1590 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1591 &random_placement_value,
1592 "Random element placement:", NULL, "in"
1595 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1596 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1598 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1599 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1600 &level.bd_cycle_delay_ms,
1601 NULL, NULL, "Game cycle delay (ms)"
1604 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1605 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1607 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1608 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1609 &level.bd_cycle_delay_c64,
1610 NULL, NULL, "Game cycle delay (C64-style)"
1613 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1614 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1616 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1617 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1618 &level.bd_hatching_delay_cycles,
1619 NULL, NULL, "Hatching delay (cycles)"
1622 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1623 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1625 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1626 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1627 &level.bd_hatching_delay_seconds,
1628 NULL, NULL, "Hatching delay (seconds)"
1631 // ---------- element settings: configure (various elements) ----------------
1634 ED_COUNTER_ID_BD_PUSHING_PROB,
1635 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1637 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1638 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1639 &level.bd_pushing_prob,
1640 NULL, NULL, "Push probability"
1643 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1644 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1646 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1647 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1648 &level.bd_pushing_prob_with_sweet,
1649 NULL, NULL, "Push probability with sweet"
1652 ED_COUNTER_ID_ELEMENT_VALUE1,
1653 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1654 MIN_SCORE, MAX_SCORE,
1655 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1656 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1657 NULL, // will be set when used
1661 ED_COUNTER_ID_ELEMENT_VALUE2,
1662 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1663 MIN_SCORE, MAX_SCORE,
1664 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1665 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1666 NULL, // will be set when used
1670 ED_COUNTER_ID_ELEMENT_VALUE3,
1671 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1672 MIN_SCORE, MAX_SCORE,
1673 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1674 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1675 NULL, // will be set when used
1679 ED_COUNTER_ID_ELEMENT_VALUE4,
1680 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1681 MIN_SCORE, MAX_SCORE,
1682 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1683 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1684 NULL, // will be set when used
1688 ED_COUNTER_ID_YAMYAM_CONTENT,
1689 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1690 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1691 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1692 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1693 &level.num_yamyam_contents,
1694 NULL, NULL, "Number of content areas"
1697 ED_COUNTER_ID_BALL_CONTENT,
1698 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1699 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1700 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1701 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1702 &level.num_ball_contents,
1703 NULL, NULL, "Number of content areas"
1706 ED_COUNTER_ID_ANDROID_CONTENT,
1707 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1708 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1709 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1710 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1711 &level.num_android_clone_elements,
1712 NULL, NULL, "Number of clonable elements"
1715 ED_COUNTER_ID_ENVELOPE_XSIZE,
1716 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1717 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1718 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1719 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1720 NULL, // will be set when used
1721 NULL, NULL, "Width",
1724 ED_COUNTER_ID_ENVELOPE_YSIZE,
1725 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1726 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1727 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1728 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1729 NULL, // will be set when used
1730 NULL, " ", "Height",
1733 ED_COUNTER_ID_INVENTORY_SIZE,
1734 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1735 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1736 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1737 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1738 &level.initial_inventory_size[0],
1739 NULL, NULL, "Number of inventory elements"
1742 ED_COUNTER_ID_MM_BALL_CONTENT,
1743 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1744 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1745 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1746 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1747 &level.num_mm_ball_contents,
1748 NULL, NULL, "Number of content elements"
1751 // ---------- element settings: configure 1 (custom elements) ---------------
1754 ED_COUNTER_ID_CUSTOM_SCORE,
1755 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1756 MIN_SCORE, MAX_SCORE,
1757 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1758 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1759 &custom_element.collect_score_initial,
1760 NULL, "CE score", " "
1763 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1764 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1765 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1766 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1767 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1768 &custom_element.collect_count_initial,
1769 NULL, "CE count", NULL
1772 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1773 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1775 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1776 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1777 &custom_element.ce_value_fixed_initial,
1778 NULL, "CE value", NULL
1781 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1782 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1784 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1785 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1786 &custom_element.ce_value_random_initial,
1787 NULL, "+random", NULL
1790 ED_COUNTER_ID_PUSH_DELAY_FIX,
1791 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1793 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1794 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1795 &custom_element.push_delay_fixed,
1796 NULL, "Push delay", NULL
1799 ED_COUNTER_ID_PUSH_DELAY_RND,
1800 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1802 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1803 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1804 &custom_element.push_delay_random,
1805 NULL, "+random", NULL
1808 ED_COUNTER_ID_DROP_DELAY_FIX,
1809 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1811 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1812 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1813 &custom_element.drop_delay_fixed,
1814 NULL, "Drop delay", NULL
1817 ED_COUNTER_ID_DROP_DELAY_RND,
1818 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1820 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1821 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1822 &custom_element.drop_delay_random,
1823 NULL, "+random", NULL
1826 // ---------- element settings: configure 2 (custom elements) ---------------
1829 ED_COUNTER_ID_MOVE_DELAY_FIX,
1830 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1832 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1833 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1834 &custom_element.move_delay_fixed,
1835 NULL, "Move delay", NULL
1838 ED_COUNTER_ID_MOVE_DELAY_RND,
1839 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1841 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1842 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1843 &custom_element.move_delay_random,
1844 NULL, "+random", NULL
1847 ED_COUNTER_ID_STEP_DELAY_FIX,
1848 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1850 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1851 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1852 &custom_element.step_delay_fixed,
1853 NULL, "Step delay", NULL
1856 ED_COUNTER_ID_STEP_DELAY_RND,
1857 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1859 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1860 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1861 &custom_element.step_delay_random,
1862 NULL, "+random", NULL
1865 ED_COUNTER_ID_EXPLOSION_DELAY,
1866 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1868 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1869 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1870 &custom_element.explosion_delay,
1871 NULL, "Explosion delay", NULL
1874 ED_COUNTER_ID_IGNITION_DELAY,
1875 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1877 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1878 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1879 &custom_element.ignition_delay,
1880 NULL, "Ignition delay", "(by fire)"
1883 // ---------- element settings: configure (group elements) ------------------
1886 ED_COUNTER_ID_GROUP_CONTENT,
1887 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1888 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1889 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1890 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1891 &group_element_info.num_elements,
1892 NULL, NULL, "Number of elements in group"
1895 // ---------- element settings: advanced (custom elements) ------------------
1898 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1899 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1901 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1902 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1903 &custom_element_change.delay_fixed,
1904 NULL, "CE delay", NULL,
1907 ED_COUNTER_ID_CHANGE_DELAY_RND,
1908 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1910 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1911 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1912 &custom_element_change.delay_random,
1913 NULL, "+random", NULL
1916 ED_COUNTER_ID_CHANGE_CONT_RND,
1917 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1919 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1920 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1921 &custom_element_change.random_percentage,
1922 NULL, "Use random replace:", "%"
1933 char *text_above, *infotext;
1934 } textinput_info[ED_NUM_TEXTINPUT] =
1937 ED_TEXTINPUT_ID_LEVEL_NAME,
1938 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1939 GADGET_ID_LEVEL_NAME,
1942 "Title:", "Title for this level"
1945 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1946 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1947 GADGET_ID_LEVEL_AUTHOR,
1948 MAX_LEVEL_AUTHOR_LEN,
1950 "Author:", "Author for this level"
1953 ED_TEXTINPUT_ID_LEVELSET_NAME,
1954 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1955 GADGET_ID_LEVELSET_NAME,
1958 "Title:", "Title for this or new level set"
1961 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1962 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1963 GADGET_ID_LEVELSET_AUTHOR,
1964 MAX_LEVEL_AUTHOR_LEN,
1966 "Author:", "Author for this or new level set"
1969 ED_TEXTINPUT_ID_ELEMENT_NAME,
1970 -1, -1, // these values are not constant, but can change at runtime
1971 GADGET_ID_ELEMENT_NAME,
1972 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1973 custom_element.description,
1974 NULL, "Element name"
1985 char *text_above, *text_above_cropped, *infotext;
1986 } textarea_info[ED_NUM_TEXTAREAS] =
1989 ED_TEXTAREA_ID_ENVELOPE_INFO,
1990 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1991 GADGET_ID_ENVELOPE_INFO,
1992 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1994 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
1998 static struct ValueTextInfo options_time_or_steps[] =
2006 static struct ValueTextInfo options_time_score_base[] =
2008 { 1, "per second/step" },
2009 { 10, "per 10 seconds/steps" },
2014 static struct ValueTextInfo options_game_engine_type[] =
2016 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
2017 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
2018 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
2019 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2020 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2025 static struct ValueTextInfo options_levelset_save_mode[] =
2027 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2028 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2033 static struct ValueTextInfo options_wind_direction[] =
2035 { MV_START_NONE, "none" },
2036 { MV_START_LEFT, "left" },
2037 { MV_START_RIGHT, "right" },
2038 { MV_START_UP, "up" },
2039 { MV_START_DOWN, "down" },
2044 static struct ValueTextInfo options_player_speed[] =
2051 { 16, "very fast" },
2052 { 32, "ultrafast" },
2057 static struct ValueTextInfo options_access_type[] =
2059 { EP_WALKABLE, "walkable" },
2060 { EP_PASSABLE, "passable" },
2065 static struct ValueTextInfo options_access_layer[] =
2067 { EP_ACCESSIBLE_OVER, "over" },
2068 { EP_ACCESSIBLE_INSIDE, "inside" },
2069 { EP_ACCESSIBLE_UNDER, "under" },
2074 static struct ValueTextInfo options_access_protected[] =
2076 { 0, "unprotected" },
2082 static struct ValueTextInfo options_access_direction[] =
2084 { MV_NO_DIRECTION, "no direction" },
2085 { MV_LEFT, "left" },
2086 { MV_RIGHT, "right" },
2088 { MV_DOWN, "down" },
2089 { MV_LEFT | MV_UP, "left + up" },
2090 { MV_LEFT | MV_DOWN, "left + down" },
2091 { MV_RIGHT | MV_UP, "right + up" },
2092 { MV_RIGHT | MV_DOWN, "right + down" },
2093 { MV_HORIZONTAL, "horizontal" },
2094 { MV_VERTICAL, "vertical" },
2095 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2096 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2097 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2098 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2099 { MV_ALL_DIRECTIONS, "all directions" },
2104 static struct ValueTextInfo options_walk_to_action[] =
2106 { EP_DIGGABLE, "diggable" },
2107 { EP_COLLECTIBLE_ONLY, "collectible" },
2108 { EP_DROPPABLE, "collectible & droppable" },
2109 { EP_THROWABLE, "collectible & throwable" },
2110 { EP_PUSHABLE, "pushable" },
2115 static struct ValueTextInfo options_move_pattern[] =
2117 { MV_LEFT, "left" },
2118 { MV_RIGHT, "right" },
2120 { MV_DOWN, "down" },
2121 { MV_HORIZONTAL, "horizontal" },
2122 { MV_VERTICAL, "vertical" },
2123 { MV_ALL_DIRECTIONS, "all directions" },
2124 { MV_WIND_DIRECTION, "wind direction" },
2125 { MV_TOWARDS_PLAYER, "towards player" },
2126 { MV_AWAY_FROM_PLAYER, "away from player" },
2127 { MV_ALONG_LEFT_SIDE, "along left side" },
2128 { MV_ALONG_RIGHT_SIDE, "along right side" },
2129 { MV_TURNING_LEFT, "turning left" },
2130 { MV_TURNING_RIGHT, "turning right" },
2131 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2132 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2133 { MV_TURNING_RANDOM, "turning random" },
2134 { MV_MAZE_RUNNER, "maze runner style" },
2135 { MV_MAZE_HUNTER, "maze hunter style" },
2136 { MV_WHEN_PUSHED, "when pushed" },
2137 { MV_WHEN_DROPPED, "when dropped/thrown" },
2142 static struct ValueTextInfo options_move_direction[] =
2144 { MV_START_AUTOMATIC, "automatic" },
2145 { MV_START_LEFT, "left" },
2146 { MV_START_RIGHT, "right" },
2147 { MV_START_UP, "up" },
2148 { MV_START_DOWN, "down" },
2149 { MV_START_RANDOM, "random" },
2150 { MV_START_PREVIOUS, "previous" },
2155 static struct ValueTextInfo options_move_stepsize[] =
2157 { 0, "not moving" },
2162 { 16, "very fast" },
2163 { 32, "even faster" },
2168 static struct ValueTextInfo options_move_leave_type[] =
2170 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2171 { LEAVE_TYPE_LIMITED, "change it to" },
2176 static struct ValueTextInfo options_smash_targets[] =
2178 { EP_CAN_SMASH_PLAYER, "player" },
2180 { EP_CAN_SMASH_ENEMIES, "enemies" },
2182 { EP_CAN_SMASH_EVERYTHING, "everything" },
2187 static struct ValueTextInfo options_slippery_type[] =
2189 { SLIPPERY_ANY_RANDOM, "random" },
2190 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2191 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2192 { SLIPPERY_ONLY_LEFT, "only left" },
2193 { SLIPPERY_ONLY_RIGHT, "only right" },
2198 static struct ValueTextInfo options_deadliness[] =
2200 { EP_DONT_RUN_INTO, "running into" },
2201 { EP_DONT_COLLIDE_WITH, "colliding with" },
2202 { EP_DONT_GET_HIT_BY, "getting hit by" },
2203 { EP_DONT_TOUCH, "touching" },
2208 static struct ValueTextInfo options_explosion_type[] =
2210 { EXPLODES_3X3, "3x3" },
2211 { EXPLODES_CROSS, "3+3" },
2212 { EXPLODES_1X1, "1x1" },
2217 static struct ValueTextInfo options_time_units[] =
2220 { FRAMES_PER_SECOND, "seconds" },
2225 static struct ValueTextInfo options_change_direct_action[] =
2227 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2228 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2229 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2230 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2231 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2232 { CE_ENTERED_BY_PLAYER, "entered by player" },
2233 { CE_LEFT_BY_PLAYER, "left by player" },
2234 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2235 { CE_SWITCHED, "switched" },
2236 { CE_HITTING_SOMETHING, "hitting something" },
2237 { CE_HIT_BY_SOMETHING, "hit by something" },
2239 { CE_BLOCKED, "blocked" },
2241 { CE_IMPACT, "impact (on something)" },
2242 { CE_SMASHED, "smashed (from above)" },
2244 { CE_VALUE_CHANGES, "CE value changes" },
2245 { CE_SCORE_CHANGES, "CE score changes" },
2247 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2248 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2249 { CE_UNDEFINED, " " },
2250 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2251 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2252 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2253 { CE_UNDEFINED, " " },
2254 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2255 { CE_NEXT_TO_PLAYER, "next to player" },
2260 static struct ValueTextInfo options_change_other_action[] =
2262 { CE_PLAYER_TOUCHES_X, "player touches" },
2263 { CE_PLAYER_PRESSES_X, "player presses" },
2264 { CE_PLAYER_SWITCHES_X, "player switches" },
2265 { CE_PLAYER_SNAPS_X, "player snaps" },
2266 { CE_PLAYER_PUSHES_X, "player pushes" },
2267 { CE_PLAYER_ENTERS_X, "player enters" },
2268 { CE_PLAYER_LEAVES_X, "player leaves" },
2269 { CE_PLAYER_DIGS_X, "player digs" },
2270 { CE_PLAYER_COLLECTS_X, "player collects" },
2271 { CE_PLAYER_DROPS_X, "player drops/throws" },
2272 { CE_TOUCHING_X, "touching" },
2273 { CE_HITTING_X, "hitting" },
2274 { CE_DIGGING_X, "digging" },
2275 { CE_HIT_BY_X, "hit by" },
2276 { CE_SWITCH_OF_X, "switch of" },
2277 { CE_CHANGE_OF_X, "change by page of" },
2278 { CE_EXPLOSION_OF_X, "explosion of" },
2279 { CE_MOVE_OF_X, "move of" },
2280 { CE_CREATION_OF_X, "creation of" },
2281 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2282 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2283 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2284 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2285 { CE_UNDEFINED, " " },
2286 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2287 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2288 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2289 { CE_UNDEFINED, " " },
2290 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2291 { CE_PLAYER_NEXT_TO_X, "player next to" },
2292 { CE_NEXT_TO_X, "next to" },
2297 static struct ValueTextInfo options_change_trigger_side[] =
2299 { CH_SIDE_LEFT, "left" },
2300 { CH_SIDE_RIGHT, "right" },
2301 { CH_SIDE_TOP, "top" },
2302 { CH_SIDE_BOTTOM, "bottom" },
2303 { CH_SIDE_LEFT_RIGHT, "left/right" },
2304 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2305 { CH_SIDE_ANY, "any" },
2310 static struct ValueTextInfo options_change_trigger_player[] =
2312 { CH_PLAYER_1, "1" },
2313 { CH_PLAYER_2, "2" },
2314 { CH_PLAYER_3, "3" },
2315 { CH_PLAYER_4, "4" },
2316 { CH_PLAYER_ANY, "any" },
2321 static struct ValueTextInfo options_change_trigger_page[] =
2332 { (1u << 9), "10" },
2333 { (1u << 10), "11" },
2334 { (1u << 11), "12" },
2335 { (1u << 12), "13" },
2336 { (1u << 13), "14" },
2337 { (1u << 14), "15" },
2338 { (1u << 15), "16" },
2339 { (1u << 16), "17" },
2340 { (1u << 17), "18" },
2341 { (1u << 18), "19" },
2342 { (1u << 19), "20" },
2343 { (1u << 20), "21" },
2344 { (1u << 21), "22" },
2345 { (1u << 22), "23" },
2346 { (1u << 23), "24" },
2347 { (1u << 24), "25" },
2348 { (1u << 25), "26" },
2349 { (1u << 26), "27" },
2350 { (1u << 27), "28" },
2351 { (1u << 28), "29" },
2352 { (1u << 29), "30" },
2353 { (1u << 30), "31" },
2354 { (1u << 31), "32" },
2355 { CH_PAGE_ANY, "any" },
2360 static struct ValueTextInfo options_change_replace_when[] =
2362 { CP_WHEN_EMPTY, "empty" },
2363 { CP_WHEN_WALKABLE, "walkable" },
2364 { CP_WHEN_DIGGABLE, "diggable" },
2365 { CP_WHEN_COLLECTIBLE, "collectible" },
2366 { CP_WHEN_REMOVABLE, "removable" },
2367 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2372 static struct ValueTextInfo options_action_type[] =
2374 { CA_NO_ACTION, "no action" },
2375 { CA_UNDEFINED, " " },
2376 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2377 { CA_RESTART_LEVEL, "restart level" },
2378 { CA_SHOW_ENVELOPE, "show envelope" },
2379 { CA_SET_LEVEL_TIME, "set time" },
2380 { CA_SET_LEVEL_SCORE, "set score" },
2381 { CA_SET_LEVEL_GEMS, "set gems" },
2382 { CA_SET_LEVEL_WIND, "set wind dir." },
2383 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2384 { CA_UNDEFINED, " " },
2385 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2386 { CA_MOVE_PLAYER, "move player" },
2387 { CA_MOVE_PLAYER_NEW, "move player new" },
2388 { CA_EXIT_PLAYER, "exit player" },
2389 { CA_KILL_PLAYER, "kill player" },
2390 { CA_SET_PLAYER_KEYS, "set keys" },
2391 { CA_SET_PLAYER_SPEED, "set speed" },
2392 { CA_SET_PLAYER_SHIELD, "set shield" },
2393 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2394 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2395 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2396 { CA_UNDEFINED, " " },
2397 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2398 { CA_SET_CE_VALUE, "set CE value" },
2399 { CA_SET_CE_SCORE, "set CE score" },
2400 { CA_SET_CE_ARTWORK, "set CE artwork" },
2401 { CA_UNDEFINED, " " },
2402 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2403 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2408 static struct ValueTextInfo options_action_mode_none[] =
2410 { CA_MODE_UNDEFINED, " " },
2415 static struct ValueTextInfo options_action_mode_assign[] =
2417 { CA_MODE_SET, "=" },
2422 static struct ValueTextInfo options_action_mode_add_remove[] =
2424 { CA_MODE_ADD, "+" },
2425 { CA_MODE_SUBTRACT, "-" },
2430 static struct ValueTextInfo options_action_mode_calculate[] =
2432 { CA_MODE_SET, "=" },
2433 { CA_MODE_ADD, "+" },
2434 { CA_MODE_SUBTRACT, "-" },
2435 { CA_MODE_MULTIPLY, "*" },
2436 { CA_MODE_DIVIDE, "/" },
2437 { CA_MODE_MODULO, "%" },
2442 static struct ValueTextInfo options_action_arg_none[] =
2444 { CA_ARG_UNDEFINED, " " },
2449 static struct ValueTextInfo options_action_arg_player[] =
2451 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2452 { CA_ARG_PLAYER_1, "1" },
2453 { CA_ARG_PLAYER_2, "2" },
2454 { CA_ARG_PLAYER_3, "3" },
2455 { CA_ARG_PLAYER_4, "4" },
2456 { CA_ARG_PLAYER_ANY, "any" },
2457 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2458 { CA_ARG_PLAYER_ACTION, "action ->" },
2463 static struct ValueTextInfo options_action_arg_number[] =
2465 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2472 { CA_ARG_10, "10" },
2473 { CA_ARG_100, "100" },
2474 { CA_ARG_1000, "1000" },
2475 { CA_ARG_UNDEFINED, " " },
2476 { CA_ARG_NUMBER_MIN, "min" },
2477 { CA_ARG_NUMBER_MAX, "max" },
2478 { CA_ARG_UNDEFINED, " " },
2479 { CA_ARG_NUMBER_RESET, "reset" },
2480 { CA_ARG_UNDEFINED, " " },
2481 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2482 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2483 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2484 { CA_ARG_UNDEFINED, " " },
2485 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2486 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2487 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2488 { CA_ARG_UNDEFINED, " " },
2489 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2490 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2491 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2492 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2493 { CA_ARG_UNDEFINED, " " },
2494 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2495 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2496 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2497 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2502 static struct ValueTextInfo options_action_arg_value[] =
2504 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2511 { CA_ARG_10, "10" },
2512 { CA_ARG_100, "100" },
2513 { CA_ARG_1000, "1000" },
2514 { CA_ARG_UNDEFINED, " " },
2515 { CA_ARG_NUMBER_MIN, "min" },
2516 { CA_ARG_NUMBER_MAX, "max" },
2517 { CA_ARG_UNDEFINED, " " },
2518 { CA_ARG_NUMBER_RESET, "reset" },
2519 { CA_ARG_UNDEFINED, " " },
2520 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2521 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2522 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2523 { CA_ARG_UNDEFINED, " " },
2524 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2525 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2526 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2527 { CA_ARG_UNDEFINED, " " },
2528 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2529 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2530 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2531 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2532 { CA_ARG_UNDEFINED, " " },
2533 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2534 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2535 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2536 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2537 { CA_ARG_UNDEFINED, " " },
2538 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2539 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2540 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2541 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2546 static struct ValueTextInfo options_action_arg_envelope[] =
2548 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2553 { CA_ARG_UNDEFINED, " " },
2554 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2555 { CA_ARG_ELEMENT_TARGET, "target" },
2556 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2557 { CA_ARG_ELEMENT_ACTION, "action ->" },
2562 static struct ValueTextInfo options_action_arg_key[] =
2564 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2573 { CA_ARG_UNDEFINED, " " },
2574 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2575 { CA_ARG_ELEMENT_TARGET, "target" },
2576 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2577 { CA_ARG_ELEMENT_ACTION, "action ->" },
2582 static struct ValueTextInfo options_action_arg_speed[] =
2584 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2585 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2586 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2587 { CA_ARG_SPEED_SLOW, "slow" },
2588 { CA_ARG_SPEED_NORMAL, "normal" },
2589 { CA_ARG_SPEED_FAST, "fast" },
2590 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2591 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2592 { CA_ARG_UNDEFINED, " " },
2593 { CA_ARG_SPEED_SLOWER, "slower" },
2594 { CA_ARG_SPEED_FASTER, "faster" },
2595 { CA_ARG_UNDEFINED, " " },
2596 { CA_ARG_SPEED_RESET, "reset" },
2601 static struct ValueTextInfo options_action_arg_shield[] =
2603 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2604 { CA_ARG_SHIELD_OFF, "off" },
2605 { CA_ARG_SHIELD_NORMAL, "normal" },
2606 { CA_ARG_SHIELD_DEADLY, "deadly" },
2611 static struct ValueTextInfo options_action_arg_artwork[] =
2613 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2614 { CA_ARG_ELEMENT_TARGET, "target" },
2615 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2616 { CA_ARG_ELEMENT_ACTION, "action ->" },
2617 { CA_ARG_UNDEFINED, " " },
2618 { CA_ARG_ELEMENT_RESET, "reset" },
2623 static struct ValueTextInfo options_action_arg_gravity[] =
2625 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2626 { CA_ARG_GRAVITY_ON, "on" },
2627 { CA_ARG_GRAVITY_OFF, "off" },
2628 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2633 static struct ValueTextInfo options_action_arg_direction[] =
2635 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2636 { CA_ARG_DIRECTION_NONE, "none" },
2637 { CA_ARG_DIRECTION_LEFT, "left" },
2638 { CA_ARG_DIRECTION_RIGHT, "right" },
2639 { CA_ARG_DIRECTION_UP, "up" },
2640 { CA_ARG_DIRECTION_DOWN, "down" },
2641 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2642 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2647 static struct ValueTextInfo options_action_arg_scan_mode[] =
2649 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2650 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2651 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2656 static struct ValueTextInfo options_action_arg_inventory[] =
2658 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2659 { CA_ARG_ELEMENT_TARGET, "+ target" },
2660 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2661 { CA_ARG_ELEMENT_ACTION, "+ action" },
2662 { CA_ARG_UNDEFINED, " " },
2663 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2664 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2665 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2666 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2667 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2668 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2669 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2670 { CA_ARG_UNDEFINED, " " },
2671 { CA_ARG_INVENTORY_RESET, "reset" },
2676 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2677 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2682 static struct ValueTextInfo options_group_choice_mode[] =
2684 { ANIM_RANDOM, "random" },
2685 { ANIM_LOOP, "loop" },
2686 { ANIM_LINEAR, "linear" },
2687 { ANIM_PINGPONG, "pingpong" },
2688 { ANIM_PINGPONG2, "pingpong 2" },
2689 { ANIM_LEVEL_NR, "level number" },
2694 static struct ValueTextInfo options_bd_scheduling_type[] =
2696 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2697 { GD_SCHEDULING_BD1, "BD1" },
2698 { GD_SCHEDULING_BD2, "BD2" },
2699 { GD_SCHEDULING_PLCK, "Construction Kit" },
2700 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2701 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2702 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2707 static struct ValueTextInfo *action_arg_modes[] =
2709 options_action_mode_none,
2710 options_action_mode_assign,
2711 options_action_mode_add_remove,
2712 options_action_mode_calculate,
2719 struct ValueTextInfo *options;
2721 action_arg_options[] =
2723 { CA_NO_ACTION, 0, options_action_arg_none, },
2724 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2725 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2726 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2727 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2728 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2729 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2730 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2731 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2732 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2733 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2734 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2735 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2736 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2737 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2738 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2739 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2740 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2741 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2742 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2743 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2744 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2754 int gadget_id_align;
2755 int size; // char size of selectbox or '-1' (dynamically determined)
2756 struct ValueTextInfo *options;
2758 char *text_above, *text_left, *text_right, *infotext;
2759 } selectbox_info[ED_NUM_SELECTBOX] =
2761 // ---------- level and editor settings -------------------------------------
2764 ED_SELECTBOX_ID_TIME_OR_STEPS,
2765 -1, ED_LEVEL_SETTINGS_YPOS(8),
2766 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2768 options_time_or_steps,
2769 &level.use_step_counter,
2770 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2773 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2774 -1, ED_LEVEL_SETTINGS_YPOS(10),
2775 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2777 options_time_score_base,
2778 &level.time_score_base,
2779 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2782 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2783 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2784 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2786 options_game_engine_type,
2787 &level.game_engine_type,
2788 NULL, "Game engine:", NULL, "Select game engine"
2791 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2792 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2793 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2795 options_bd_scheduling_type,
2796 &level.bd_scheduling_type,
2797 NULL, "Scheduling type:", NULL, "Select level timing"
2800 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2801 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2802 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2804 options_levelset_save_mode,
2805 &levelset_save_mode,
2806 "Action:", NULL, NULL, "Select action when saving level set"
2809 // ---------- element settings: configure (several elements) ----------------
2812 ED_SELECTBOX_ID_WIND_DIRECTION,
2813 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2814 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2816 options_wind_direction,
2817 &level.wind_direction_initial,
2818 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2821 ED_SELECTBOX_ID_PLAYER_SPEED,
2822 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2823 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2825 options_player_speed,
2826 &level.initial_player_stepsize[0],
2827 NULL, "Initial player speed:", NULL, "Select initial player speed"
2830 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2831 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2832 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2834 options_group_choice_mode,
2835 &level.mm_ball_choice_mode,
2836 NULL, "Choice type:", NULL, "Select type of content choice"
2839 // ---------- element settings: configure 1 (custom elements) ---------------
2842 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2843 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2844 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2846 options_access_type,
2847 &custom_element.access_type,
2848 NULL, NULL, NULL, "Select type of access to this field"
2851 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2852 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2853 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2855 options_access_layer,
2856 &custom_element.access_layer,
2857 NULL, NULL, NULL, "Select layer of access for this field"
2860 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2861 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2862 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2864 options_access_protected,
2865 &custom_element.access_protected,
2866 NULL, NULL, NULL, "Select protected access for this field"
2869 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2870 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2871 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2873 options_access_direction,
2874 &custom_element.access_direction,
2875 NULL, "from", NULL, "Select access direction for this field"
2878 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2879 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2880 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2882 options_walk_to_action,
2883 &custom_element.walk_to_action,
2884 NULL, NULL, NULL, "Select diggable/collectible/pushable"
2887 // ---------- element settings: configure 2 (custom elements) ---------------
2890 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2891 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2892 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2894 options_move_pattern,
2895 &custom_element.move_pattern,
2896 NULL, "Can move", NULL, "Select element move pattern"
2899 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2900 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2901 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2903 options_move_direction,
2904 &custom_element.move_direction_initial,
2905 NULL, "Starts moving", NULL, "Select initial element move direction"
2908 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2909 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2910 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2912 options_move_stepsize,
2913 &custom_element.move_stepsize,
2914 NULL, "Move/fall speed", NULL, "Select speed of element movement"
2917 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2918 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2919 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2921 options_move_leave_type,
2922 &custom_element.move_leave_type,
2923 // left text with leading spaces to place gadget next to "can dig" gadget
2924 // (needed because drawing area gadgets created after selectbox gadgets)
2925 // NULL, "can dig: can", ":", "leave behind or change element"
2926 NULL, " Can", ":", "Select leave behind or change element"
2929 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2930 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2931 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2933 options_smash_targets,
2934 &custom_element.smash_targets,
2935 NULL, "Can smash", NULL, "Select elements that can be smashed"
2938 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2939 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2940 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2942 options_slippery_type,
2943 &custom_element.slippery_type,
2944 NULL, "Slippery", NULL, "Select where other elements fall down"
2947 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2948 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2949 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2952 &custom_element.deadliness,
2953 NULL, "Deadly when", NULL, "Select deadliness of element"
2956 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2957 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2958 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2960 options_explosion_type,
2961 &custom_element.explosion_type,
2962 NULL, "Can explode", NULL, "Select explosion type"
2965 // ---------- element settings: advanced (custom elements) ------------------
2968 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2969 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2970 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2973 &custom_element_change.delay_frames,
2974 NULL, "Delay time given in", NULL, "Select delay time units for change"
2977 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
2978 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2979 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2981 options_change_direct_action,
2982 &custom_element_change.direct_action,
2983 NULL, NULL, NULL, "Select type of direct action"
2986 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
2987 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2988 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2990 options_change_other_action,
2991 &custom_element_change.other_action,
2992 NULL, NULL, "element:", "Select type of other element action"
2995 ED_SELECTBOX_ID_CHANGE_SIDE,
2996 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2997 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2999 options_change_trigger_side,
3000 &custom_element_change.trigger_side,
3001 NULL, "at", "side", "Select element side triggering change"
3004 ED_SELECTBOX_ID_CHANGE_PLAYER,
3005 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3006 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
3008 options_change_trigger_player,
3009 &custom_element_change.trigger_player,
3010 NULL, "Player:", " ", "Select player that causes change"
3013 ED_SELECTBOX_ID_CHANGE_PAGE,
3014 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3015 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
3017 options_change_trigger_page,
3018 &custom_element_change.trigger_page,
3019 NULL, "Page:", NULL, "Select change page that causes change"
3022 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3023 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3024 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3026 options_change_replace_when,
3027 &custom_element_change.replace_when,
3028 NULL, "Replace when", NULL, "Select which elements can be replaced"
3031 ED_SELECTBOX_ID_ACTION_TYPE,
3032 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3033 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3035 options_action_type,
3036 &custom_element_change.action_type,
3037 NULL, NULL, NULL, "Select action on specified condition"
3040 ED_SELECTBOX_ID_ACTION_MODE,
3041 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3042 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3044 options_action_mode_none,
3045 &custom_element_change.action_mode,
3046 NULL, NULL, NULL, "Select action operator"
3049 ED_SELECTBOX_ID_ACTION_ARG,
3050 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3051 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3053 options_action_arg_none,
3054 &custom_element_change.action_arg,
3055 NULL, NULL, NULL, "Select action parameter"
3058 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3059 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3060 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3062 options_change_page,
3063 &custom_element.current_change_page,
3064 NULL, NULL, NULL, "Select element change page"
3067 // ---------- element settings: configure (group elements) ------------------
3070 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3071 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3072 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3074 options_group_choice_mode,
3075 &group_element_info.choice_mode,
3076 NULL, "Choice type:", NULL, "Select type of group element choice"
3085 int gadget_id_align;
3088 char *text_above, *text_left, *text_right, *infotext;
3089 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3091 // ---------- level and editor settings (tabs) ------------------------------
3094 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3095 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3096 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3098 NULL, NULL, NULL, "Configure level settings"
3101 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3103 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3105 NULL, NULL, NULL, "Update this or create new level set"
3108 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3110 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3112 NULL, NULL, NULL, "Configure editor settings"
3115 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3117 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3119 NULL, NULL, NULL, "Configure engine settings"
3122 // ---------- element settings (tabs) ---------------------------------------
3125 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3126 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3127 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3129 NULL, NULL, NULL, "Show information about element"
3132 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3134 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3136 NULL, NULL, NULL, "Configure element properties"
3139 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3141 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3143 NULL, NULL, NULL, "Configure element properties, part 1"
3146 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3148 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3150 NULL, NULL, NULL, "Configure element properties, part 2"
3153 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3155 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3157 NULL, NULL, NULL, "Configure custom element change pages"
3160 // ---------- level and editor settings (buttons) ---------------------------
3163 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3164 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3165 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3167 NULL, NULL, NULL, "Update or create level set"
3170 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3171 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3172 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3174 NULL, NULL, "this level as level template",
3175 "Save current settings as new template"
3178 // ---------- element settings (buttons) ------------------------------------
3181 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3183 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3185 NULL, " ", "As Template",
3186 "Save current settings as new template"
3189 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3191 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3193 NULL, NULL, NULL, "Add new change page"
3196 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3198 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3200 NULL, NULL, NULL, "Delete current change page"
3210 int gadget_id_align;
3211 char *text_left, *text_right, *infotext;
3212 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3215 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3216 IMG_EDITOR_COUNTER_DOWN,
3217 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3218 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3219 NULL, NULL, "Select previous change page"
3222 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3223 IMG_EDITOR_COUNTER_UP,
3224 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3225 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3226 NULL, "Change page", "Select next change page"
3229 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3230 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3231 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3232 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3233 " ", NULL, "Copy settings from this change page"
3236 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3237 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3238 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3239 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3240 NULL, NULL, "Paste settings to this change page"
3247 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3255 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3258 ED_SCROLLBUTTON_ID_AREA_UP,
3259 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3260 GADGET_ID_SCROLL_UP,
3261 "Scroll level editing area up"
3264 ED_SCROLLBUTTON_ID_AREA_DOWN,
3265 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3266 GADGET_ID_SCROLL_DOWN,
3267 "Scroll level editing area down"
3270 ED_SCROLLBUTTON_ID_AREA_LEFT,
3271 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3272 GADGET_ID_SCROLL_LEFT,
3273 "Scroll level editing area left"
3276 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3277 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3278 GADGET_ID_SCROLL_RIGHT,
3279 "Scroll level editing area right"
3282 ED_SCROLLBUTTON_ID_LIST_UP,
3283 IMG_EDITOR_PALETTE_SCROLL_UP,
3284 GADGET_ID_SCROLL_LIST_UP,
3285 "Scroll element list up ('Page Up')"
3288 ED_SCROLLBUTTON_ID_LIST_DOWN,
3289 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3290 GADGET_ID_SCROLL_LIST_DOWN,
3291 "Scroll element list down ('Page Down')"
3299 int wheel_x, wheel_y;
3300 int wheel_width, wheel_height;
3301 } scrollbar_pos[ED_NUM_SCROLLBARS];
3310 } scrollbar_info[ED_NUM_SCROLLBARS] =
3313 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3314 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3315 GD_TYPE_SCROLLBAR_HORIZONTAL,
3316 GADGET_ID_SCROLL_HORIZONTAL,
3317 "Scroll level editing area horizontally"
3320 ED_SCROLLBAR_ID_AREA_VERTICAL,
3321 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3322 GD_TYPE_SCROLLBAR_VERTICAL,
3323 GADGET_ID_SCROLL_VERTICAL,
3324 "Scroll level editing area vertically"
3327 ED_SCROLLBAR_ID_LIST_VERTICAL,
3328 IMG_EDITOR_PALETTE_SCROLLBAR,
3329 GD_TYPE_SCROLLBAR_VERTICAL,
3330 GADGET_ID_SCROLL_LIST_VERTICAL,
3331 "Scroll element list vertically"
3341 int gadget_id_align;
3342 int radio_button_nr;
3345 char *text_left, *text_right, *infotext;
3346 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3349 ED_RADIOBUTTON_ID_PERCENTAGE,
3350 -1, ED_LEVEL_SETTINGS_YPOS(0),
3351 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3352 RADIO_NR_RANDOM_ELEMENTS,
3353 &random_placement_method, RANDOM_USE_PERCENTAGE,
3354 " ", "percentage", "Use percentage for random elements"
3357 ED_RADIOBUTTON_ID_QUANTITY,
3358 -1, ED_LEVEL_SETTINGS_YPOS(0),
3359 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3360 RADIO_NR_RANDOM_ELEMENTS,
3361 &random_placement_method, RANDOM_USE_QUANTITY,
3362 " ", "quantity", "Use quantity for random elements"
3371 int gadget_id_align;
3373 char *text_above, *text_left, *text_right, *infotext;
3374 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3376 // ---------- level and editor settings -------------------------------------
3379 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3380 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3381 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3382 &level.auto_count_gems,
3384 "Automatically count gems needed", "Set counter to number of gems"
3387 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3388 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3389 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3390 &level.rate_time_over_score,
3392 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3395 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3396 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3397 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3398 &levelset_use_levelset_artwork,
3400 "Use current custom artwork", "Use custom artwork of this level set"
3403 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3404 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3405 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3406 &levelset_copy_level_template,
3408 "Copy current level template", "Copy level template of this level set"
3411 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3412 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3413 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3414 &random_placement_background_restricted,
3416 "Restrict random placement to:", "Set random placement restriction"
3419 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3420 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3421 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3422 &setup.editor.use_template_for_new_levels,
3423 "Template for new levels and CE/GE:", NULL,
3424 "Use template for new levels", "Use template for level properties"
3427 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3428 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3429 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3430 &level.use_custom_template,
3432 "Use template for custom elements", "Use template for custom properties"
3435 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3436 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3437 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3438 &level.bd_intermission,
3439 "Boulder Dash game engine settings:", NULL,
3440 "Intermission", "Level is an intermission level"
3443 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3444 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3445 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3446 &level.bd_pal_timing,
3448 "PAL timing", "Use slower timer (like PAL C64)"
3451 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3452 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3453 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3454 &level.bd_line_shifting_borders,
3455 "Compatibility settings:", NULL,
3456 "Line-shifting borders", "Use line-shifting wrap-around"
3459 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3460 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3461 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3462 &level.bd_scan_first_and_last_row,
3464 "Scan first and last row", "Also process top/bottom border rows"
3467 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3468 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3469 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3470 &level.bd_short_explosions,
3472 "Short explosions", "Use four game cycles for explosions"
3475 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3476 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
3477 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3478 &level.bd_gravity_affects_all,
3480 "Gravity change affects everything", "Gravity affects all falling objects"
3483 // ---------- element settings: configure (various elements) ----------------
3486 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3487 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3488 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3489 &stick_element_properties_window,
3491 "Stick this screen to edit content","Stick this screen to edit content"
3494 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3495 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3496 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3497 &level.em_slippery_gems,
3499 "Slip down from certain flat walls","Use EM/DC style slipping behaviour"
3502 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3503 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3504 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3505 &level.em_explodes_by_fire,
3507 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3510 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3511 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3512 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3513 &level.use_spring_bug,
3515 "Use spring pushing bug", "Use odd spring pushing behaviour"
3518 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3519 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3520 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3521 &level.use_time_orb_bug,
3523 "Use time orb bug", "Use odd time orb behaviour"
3526 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3527 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3528 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3529 &level.use_life_bugs,
3531 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3534 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3535 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3536 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3539 "Create single random element", "Only create one element from content"
3542 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3543 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3544 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3545 &level.ball_active_initial,
3547 "Magic ball initially activated", "Activate magic ball after level start"
3550 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3551 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3552 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3553 &level.grow_into_diggable,
3555 "Can grow into anything diggable", "Grow into more than just sand"
3558 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3559 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3560 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3561 &level.sb_fields_needed,
3563 "All fields need to be filled", "Require all SB fields to be solved"
3566 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3567 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3568 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3569 &level.sb_objects_needed,
3571 "All objects need to be placed", "Require all SB objects to be solved"
3574 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3575 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3576 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3577 &level.auto_exit_sokoban,
3579 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3582 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3583 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3584 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3585 &level.solved_by_one_player,
3587 "Only one player must enter exit", "Level solved by first player in exit"
3590 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3591 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3592 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3593 &level.finish_dig_collect,
3595 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3598 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3599 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3600 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3601 &level.keep_walkable_ce,
3603 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3606 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3607 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3608 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3609 &level.continuous_snapping,
3611 "Continuous snapping", "Use snapping without releasing key"
3614 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3615 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3616 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3617 &level.block_snap_field,
3619 "Block snapped field when snapping", "Use snapping delay to show animation"
3622 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3623 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3624 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3625 &level.block_last_field,
3627 "Block last field when moving", "Player blocks last field when moving"
3630 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3631 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3632 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3633 &level.sp_block_last_field,
3635 "Block last field when moving", "Player blocks last field when moving"
3638 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3639 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3640 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3641 &level.instant_relocation,
3643 "No scrolling when relocating", "Player gets relocated without delay"
3646 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3647 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3648 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3649 &level.shifted_relocation,
3651 "No centering when relocating", "Level not centered after relocation"
3654 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3655 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3656 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3657 &level.lazy_relocation,
3659 "Only redraw off-screen relocation","No redraw if relocation target visible"
3662 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3663 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3664 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3665 &level.use_start_element[0],
3667 "Use level start element:", "Start level at this element's position"
3670 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3671 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3672 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3673 &level.use_artwork_element[0],
3675 "Use artwork from element:", "Use player artwork from other element"
3678 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3679 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3680 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3681 &level.use_explosion_element[0],
3683 "Use explosion from element:", "Use explosion properties from element"
3686 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3687 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3688 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3689 &level.initial_player_gravity[0],
3691 "Use initial gravity", "Set initial player gravity"
3694 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3695 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3696 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3697 &level.use_initial_inventory[0],
3699 "Use initial inventory:", "Use collected elements on level start"
3702 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3703 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3704 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3705 &level.can_pass_to_walkable,
3707 "Can pass to walkable element", "Player can pass to empty or walkable"
3710 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3711 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3712 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3713 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3715 "Can fall into acid (with gravity)","Player can fall into acid pool"
3718 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3719 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3720 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3721 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3723 "Can move into acid", "Element can move into acid pool"
3726 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3727 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3728 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3729 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3731 "Deadly when colliding with", "Element is deadly when hitting player"
3734 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3735 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3736 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3737 &level.bd_diagonal_movements,
3739 "Can move diagonally", "Player can move diagonally"
3742 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3743 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3744 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3745 &level.bd_topmost_player_active,
3747 "Topmost player is active", "Use first player found on playfield"
3750 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3751 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3752 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3753 &level.bd_push_mega_rock_with_sweet,
3755 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3758 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3759 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3760 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3761 &level.bd_magic_wall_wait_hatching,
3763 "Wait for player's birth", "Timer start waits for player's birth"
3766 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3767 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3768 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3769 &level.bd_magic_wall_stops_amoeba,
3771 "Turn amoeba to diamonds", "Activation changes amoeba to diamonds"
3774 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3775 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3776 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3777 &level.bd_amoeba_wait_for_hatching,
3779 "Wait for player's birth", "Timer start waits for player's birth"
3782 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3783 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3784 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3785 &level.bd_amoeba_start_immediately,
3787 "Start growing immediately", "Start slow growth time immediately"
3790 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3791 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3792 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3793 &level.bd_amoeba_2_explode_by_amoeba,
3795 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3798 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3799 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3800 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3801 &level.bd_voodoo_collects_diamonds,
3803 "Can collect diamonds", "Can collect diamonds for the player"
3806 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3807 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3808 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3809 &level.bd_voodoo_hurt_kills_player,
3811 "Player is killed if hurt", "If hurt in any way, player is killed"
3814 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3815 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3816 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3817 &level.bd_voodoo_dies_by_rock,
3819 "Killed by falling rock", "Can be killed by a falling rock"
3822 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3823 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3824 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3825 &level.bd_voodoo_vanish_by_explosion,
3827 "Disappears in explosions", "Can be destroyed by explosions"
3830 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3831 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3832 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3833 &level.bd_slime_is_predictable,
3835 "Slime is predictable", "Use predictable random numbers"
3838 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
3839 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3840 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
3841 &level.bd_change_expanding_wall,
3843 "Change direction", "Switch horizontal/vertical direction"
3846 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
3847 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3848 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
3849 &level.bd_replicators_active,
3851 "Active at start", "Replicators start in active state"
3854 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
3855 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3856 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE, GADGET_ID_NONE,
3857 &level.bd_conveyor_belts_active,
3859 "Active at start", "Conveyor belts start in active state"
3862 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
3863 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3864 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
3865 &level.bd_conveyor_belts_changed,
3867 "Change direction", "Switch conveyor belt direction"
3870 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
3871 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3872 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
3873 &level.bd_water_cannot_flow_down,
3875 "Does not flow downwards", "Water can only flow up, left and right"
3878 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3879 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3880 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3881 &level.envelope[0].autowrap,
3883 "Auto-wrap", "Automatically wrap envelope text"
3886 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3887 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3888 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3889 &level.envelope[0].centered,
3891 "Centered", "Automatically center envelope text"
3894 ED_CHECKBUTTON_ID_MM_LASER_RED,
3895 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3896 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3897 &level.mm_laser_red,
3898 "Choose color components for laser:", NULL,
3899 "Red", "Use red color components in laser"
3902 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3903 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3904 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3905 &level.mm_laser_green,
3907 "Green", "Use green color components in laser"
3910 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3911 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3912 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3913 &level.mm_laser_blue,
3915 "Blue", "Use blue color components in laser"
3918 ED_CHECKBUTTON_ID_DF_LASER_RED,
3919 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3920 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3921 &level.df_laser_red,
3922 "Choose color components for laser:", NULL,
3923 "Red", "Use red color components in laser"
3926 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3927 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3928 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3929 &level.df_laser_green,
3931 "Green", "Use green color components in laser"
3934 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3935 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3936 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3937 &level.df_laser_blue,
3939 "Blue", "Use blue color components in laser"
3942 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3943 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3944 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3945 &level.rotate_mm_ball_content,
3947 "Randomly rotate created content", "Randomly rotate newly created content"
3950 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3951 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3952 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3953 &level.explode_mm_ball,
3955 "Explode ball instead of melting", "Use explosion to release ball content"
3958 // ---------- element settings: configure 1 (custom elements) ---------------
3961 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
3962 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3963 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3964 &custom_element.use_gfx_element,
3966 "Use graphic of element:", "Use existing element graphic"
3969 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
3970 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3971 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3972 &level.use_custom_template,
3974 "Use template", "Use template for custom properties"
3977 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
3978 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3979 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3980 &custom_element_properties[EP_ACCESSIBLE],
3982 NULL, "Player can walk to or pass this field"
3985 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
3986 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3987 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3988 &custom_element_properties[EP_GRAVITY_REACHABLE],
3990 "Reachable despite gravity", "Player can walk/dig despite gravity"
3993 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
3994 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3995 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3996 &custom_element.use_last_ce_value,
3998 "Use last CE value after change", "Use last CE value after change"
4001 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
4002 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4003 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
4004 &custom_element_properties[EP_WALK_TO_OBJECT],
4006 NULL, "Player can dig/collect/push element"
4009 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
4010 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4011 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
4012 &custom_element_properties[EP_INDESTRUCTIBLE],
4014 "Indestructible", "Element is indestructible"
4017 // ---------- element settings: configure 2 (custom elements) ---------------
4020 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
4021 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4022 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
4023 &custom_element_properties[EP_CAN_MOVE],
4025 NULL, "Element can move with some pattern"
4028 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
4029 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4030 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
4031 &custom_element_properties[EP_CAN_FALL],
4033 "Can fall", "Element can fall down"
4036 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
4037 -1, ED_ELEMENT_SETTINGS_YPOS(8),
4038 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
4039 &custom_element_properties[EP_CAN_SMASH],
4041 NULL, "Element can smash other elements"
4044 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4045 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4046 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4047 &custom_element_properties[EP_SLIPPERY],
4049 NULL, "Other elements can fall down from it"
4052 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4053 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4054 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4055 &custom_element_properties[EP_DEADLY],
4057 NULL, "Element can kill the player"
4060 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4061 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4062 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4063 &custom_element_properties[EP_CAN_EXPLODE],
4065 NULL, "Element can explode"
4068 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4069 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4070 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4071 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4073 "By fire", "Element can explode by fire/explosion"
4076 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4077 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4078 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4079 &custom_element_properties[EP_EXPLODES_SMASHED],
4081 "Smashed", "Element can explode when smashed"
4084 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4085 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4086 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4087 &custom_element_properties[EP_EXPLODES_IMPACT],
4089 "Impact", "Element can explode on impact"
4092 // ---------- element settings: advanced (custom elements) ------------------
4095 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4096 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4097 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4098 &custom_element_change.can_change,
4100 "Element changes to:", "Change element on specified condition"
4103 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4104 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4105 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4106 &custom_element_change_events[CE_DELAY],
4108 NULL, "Element changes after delay"
4111 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4112 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4113 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4114 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4116 NULL, "Element changes by direct action"
4119 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4120 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4121 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4122 &custom_element_change_events[CE_BY_OTHER_ACTION],
4124 NULL, "Element changes by other element"
4127 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4128 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4129 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4130 &custom_element_change.explode,
4132 "Explode instead of change", "Element explodes instead of change"
4135 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4136 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4137 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4138 &custom_element_change.use_target_content,
4140 "Use extended change target:", "Element changes to more elements"
4143 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4144 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4145 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4146 &custom_element_change.only_if_complete,
4148 "Replace all or nothing", "Only replace when all can be changed"
4151 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4152 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4153 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4154 &custom_element_change.use_random_replace,
4156 NULL, "Use percentage for random replace"
4159 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4160 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4161 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4162 &custom_element_change.has_action,
4164 NULL, "Execute action on specified condition"
4172 int xoffset, yoffset;
4174 int gadget_id_align;
4176 int area_xsize, area_ysize;
4177 char *text_left, *text_right, *text_above, *text_below, *infotext;
4178 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4180 // ---------- level playfield content ---------------------------------------
4183 ED_DRAWING_ID_DRAWING_LEVEL,
4186 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4188 -1, -1, // these values are not constant, but can change at runtime
4189 NULL, NULL, NULL, NULL, NULL
4192 // ---------- yam yam content -----------------------------------------------
4195 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4196 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4197 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4198 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4199 &level.yamyam_content[0].e[0][0], 3, 3,
4200 NULL, NULL, NULL, "1", NULL
4203 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4204 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4205 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4206 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4207 &level.yamyam_content[1].e[0][0], 3, 3,
4208 NULL, NULL, NULL, "2", NULL
4211 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4212 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4213 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4214 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4215 &level.yamyam_content[2].e[0][0], 3, 3,
4216 NULL, NULL, NULL, "3", NULL
4219 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4220 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4221 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4222 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4223 &level.yamyam_content[3].e[0][0], 3, 3,
4224 NULL, NULL, NULL, "4", NULL
4227 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4228 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4229 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4230 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4231 &level.yamyam_content[4].e[0][0], 3, 3,
4232 NULL, NULL, NULL, "5", NULL
4235 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4236 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4237 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4238 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4239 &level.yamyam_content[5].e[0][0], 3, 3,
4240 NULL, NULL, NULL, "6", NULL
4243 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4244 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4245 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4246 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4247 &level.yamyam_content[6].e[0][0], 3, 3,
4248 NULL, NULL, NULL, "7", NULL
4251 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4252 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4253 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4254 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4255 &level.yamyam_content[7].e[0][0], 3, 3,
4256 NULL, NULL, NULL, "8", NULL
4259 // ---------- magic ball content --------------------------------------------
4262 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4263 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4264 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4265 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4266 &level.ball_content[0].e[0][0], 3, 3,
4267 NULL, NULL, NULL, "1", NULL
4270 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4271 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4272 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4273 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4274 &level.ball_content[1].e[0][0], 3, 3,
4275 NULL, NULL, NULL, "2", NULL
4278 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4279 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4280 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4281 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4282 &level.ball_content[2].e[0][0], 3, 3,
4283 NULL, NULL, NULL, "3", NULL
4286 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4287 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4288 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4289 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4290 &level.ball_content[3].e[0][0], 3, 3,
4291 NULL, NULL, NULL, "4", NULL
4294 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4295 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4296 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4297 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4298 &level.ball_content[4].e[0][0], 3, 3,
4299 NULL, NULL, NULL, "5", NULL
4302 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4303 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4304 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4305 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4306 &level.ball_content[5].e[0][0], 3, 3,
4307 NULL, NULL, NULL, "6", NULL
4310 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4311 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4312 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4313 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4314 &level.ball_content[6].e[0][0], 3, 3,
4315 NULL, NULL, NULL, "7", NULL
4318 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4319 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4320 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4321 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4322 &level.ball_content[7].e[0][0], 3, 3,
4323 NULL, NULL, NULL, "8", NULL
4326 // ---------- android content -----------------------------------------------
4329 ED_DRAWING_ID_ANDROID_CONTENT,
4330 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4331 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4332 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4333 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4334 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4337 // ---------- amoeba content ------------------------------------------------
4340 ED_DRAWING_ID_AMOEBA_CONTENT,
4341 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4342 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4343 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4344 &level.amoeba_content, 1, 1,
4345 "Content:", NULL, NULL, NULL, "Amoeba content"
4348 // ---------- BD snap element -----------------------------------------------
4351 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4352 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4353 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4354 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4355 &level.bd_snap_element, 1, 1,
4356 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4359 // ---------- BD magic wall elements ----------------------------------------
4362 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
4363 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(4),
4364 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4365 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO, GADGET_ID_NONE,
4366 &level.bd_magic_wall_diamond_to, 1, 1,
4367 "Changes diamonds to:", NULL, NULL, NULL, "Element to turn diamonds to"
4370 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
4371 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4372 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4373 GADGET_ID_BD_MAGIC_WALL_ROCK_TO, GADGET_ID_NONE,
4374 &level.bd_magic_wall_rock_to, 1, 1,
4375 "Changes rocks to:", NULL, NULL, NULL, "Element to turn rocks to"
4378 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
4379 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4380 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4381 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO, GADGET_ID_NONE,
4382 &level.bd_magic_wall_mega_rock_to, 1, 1,
4383 "Changes mega rocks to:", NULL, NULL, NULL, "Element to turn mega rocks to"
4386 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
4387 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4388 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4389 GADGET_ID_BD_MAGIC_WALL_NUT_TO, GADGET_ID_NONE,
4390 &level.bd_magic_wall_nut_to, 1, 1,
4391 "Changes nuts to:", NULL, NULL, NULL, "Element to turn nuts to"
4394 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
4395 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4396 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4397 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO, GADGET_ID_NONE,
4398 &level.bd_magic_wall_nitro_pack_to, 1, 1,
4399 "Changes nitro packs to:", NULL, NULL, NULL, "Element to turn nitro packs to"
4402 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
4403 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(9),
4404 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4405 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO, GADGET_ID_NONE,
4406 &level.bd_magic_wall_flying_diamond_to, 1, 1,
4407 "Changes flying diamonds to:", NULL, NULL, NULL, "Element to turn flying diamonds to"
4410 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
4411 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4412 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4413 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO, GADGET_ID_NONE,
4414 &level.bd_magic_wall_flying_rock_to, 1, 1,
4415 "Changes flying rocks to:", NULL, NULL, NULL, "Element to turn flying rocks to"
4418 // ---------- BD amoeba content ---------------------------------------------
4421 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4422 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4423 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4424 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4425 &level.bd_amoeba_content_too_big, 1, 1,
4426 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4429 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4430 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4431 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4432 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4433 &level.bd_amoeba_content_enclosed, 1, 1,
4434 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4437 // ---------- BD amoeba 2 content -------------------------------------------
4440 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4441 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4442 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4443 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4444 &level.bd_amoeba_2_content_too_big, 1, 1,
4445 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4448 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4449 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4450 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4451 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4452 &level.bd_amoeba_2_content_enclosed, 1, 1,
4453 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4456 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4457 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4458 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4459 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4460 &level.bd_amoeba_2_content_exploding, 1, 1,
4461 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4464 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4465 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4466 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4467 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4468 &level.bd_amoeba_2_content_looks_like, 1, 1,
4469 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4472 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4473 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4474 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4475 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4476 &level.bd_acid_eats_element, 1, 1,
4477 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4480 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4481 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4482 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4483 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4484 &level.bd_acid_turns_to_element, 1, 1,
4485 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4488 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4489 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4490 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4491 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4492 &level.bd_biter_eats_element, 1, 1,
4493 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4496 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4497 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4498 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4499 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
4500 &level.bd_bladder_converts_by_element, 1, 1,
4501 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
4504 // ---------- level start element -------------------------------------------
4507 ED_DRAWING_ID_START_ELEMENT,
4508 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4509 0, ED_AREA_1X1_SETTINGS_YOFF,
4510 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4511 &level.start_element[0], 1, 1,
4512 NULL, NULL, NULL, NULL, "Level start element"
4515 // ---------- player artwork element ----------------------------------------
4518 ED_DRAWING_ID_ARTWORK_ELEMENT,
4519 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4520 0, ED_AREA_1X1_SETTINGS_YOFF,
4521 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4522 &level.artwork_element[0], 1, 1,
4523 NULL, NULL, NULL, NULL, "Element for player artwork"
4526 // ---------- player explosion element --------------------------------------
4529 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4530 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4531 0, ED_AREA_1X1_SETTINGS_YOFF,
4532 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4533 &level.explosion_element[0], 1, 1,
4534 NULL, NULL, NULL, NULL, "Element for player explosion"
4537 // ---------- player initial inventory --------------------------------------
4540 ED_DRAWING_ID_INVENTORY_CONTENT,
4541 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4542 0, ED_AREA_1X1_SETTINGS_YOFF,
4543 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4544 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4545 NULL, NULL, NULL, NULL, "Content for initial inventory"
4548 // ---------- gray ball content -----------------------------------------
4551 ED_DRAWING_ID_MM_BALL_CONTENT,
4552 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4553 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4554 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4555 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4556 "Content:", NULL, NULL, NULL, "Content for gray ball"
4559 // ---------- element settings: configure 1 (custom elements) ---------------
4561 // ---------- custom graphic ------------------------------------------------
4564 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4565 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4566 0, ED_AREA_1X1_SETTINGS_YOFF,
4567 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4568 &custom_element.gfx_element_initial, 1, 1,
4569 NULL, NULL, NULL, NULL, "Custom graphic element"
4572 // ---------- element settings: configure 2 (custom elements) ---------------
4574 // ---------- custom content (when exploding) -------------------------------
4577 ED_DRAWING_ID_CUSTOM_CONTENT,
4578 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4579 0, ED_AREA_3X3_SETTINGS_YOFF,
4580 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4581 &custom_element.content.e[0][0], 3, 3,
4582 "Content:", NULL, NULL, NULL, NULL
4585 // ---------- custom enter and leave element (when moving) ------------------
4588 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4589 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4590 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4591 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4592 &custom_element.move_enter_element, 1, 1,
4593 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
4596 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4597 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4598 0, ED_AREA_1X1_SETTINGS_YOFF,
4599 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4600 &custom_element.move_leave_element, 1, 1,
4601 NULL, NULL, NULL, NULL, "Element that will be left behind"
4604 // ---------- element settings: advanced (custom elements) ------------------
4606 // ---------- custom change target ------------------------------------------
4609 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4610 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4611 0, ED_AREA_1X1_SETTINGS_YOFF,
4612 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4613 &custom_element_change.target_element, 1, 1,
4614 NULL, "after/when:", NULL, NULL, "New target element after change"
4617 // ---------- custom change content (extended change target) ----------------
4620 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4621 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4622 0, ED_AREA_3X3_SETTINGS_YOFF,
4623 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4624 &custom_element_change.target_content.e[0][0], 3, 3,
4625 NULL, NULL, NULL, NULL, "New extended elements after change"
4628 // ---------- custom change trigger (element causing change) ----------------
4631 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4632 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4633 0, ED_AREA_1X1_SETTINGS_YOFF,
4634 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4635 &custom_element_change.initial_trigger_element, 1, 1,
4636 NULL, NULL, NULL, NULL, "Other element triggering change"
4639 // ---------- custom change action (element used for action) ----------------
4642 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4643 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4644 0, ED_AREA_1X1_SETTINGS_YOFF,
4645 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4646 &custom_element_change.action_element, 1, 1,
4647 NULL, NULL, NULL, NULL, "Element used as action parameter"
4650 // ---------- group element content -----------------------------------------
4653 ED_DRAWING_ID_GROUP_CONTENT,
4654 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4655 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4656 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4657 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4658 "Content:", NULL, NULL, NULL, NULL
4661 // ---------- random background (for random painting) -----------------------
4664 ED_DRAWING_ID_RANDOM_BACKGROUND,
4665 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4666 0, ED_AREA_1X1_LSETTINGS_YOFF,
4667 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4668 &random_placement_background_element, 1, 1,
4669 NULL, NULL, NULL, NULL, "Random placement background"
4674 // ----------------------------------------------------------------------------
4675 // some internally used variables
4676 // ----------------------------------------------------------------------------
4678 // maximal size of level editor drawing area
4679 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4681 // actual size of level editor drawing area
4682 static int ed_fieldx, ed_fieldy;
4684 // actual position of level editor drawing area in level playfield
4685 static int level_xpos = -1, level_ypos = -1;
4687 // actual tile size used to display playfield drawing area
4688 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4689 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4691 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4693 // drawing elements on the three mouse buttons
4694 static int new_element1 = EL_WALL;
4695 static int new_element2 = EL_EMPTY;
4696 static int new_element3 = EL_SAND;
4698 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4699 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4700 (button) == 2 ? new_element2 : \
4701 (button) == 3 ? new_element3 : EL_EMPTY)
4703 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4705 static int use_permanent_palette = TRUE;
4707 #define PX (use_permanent_palette ? DX : SX)
4708 #define PY (use_permanent_palette ? DY : SY)
4709 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4710 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4712 // forward declaration for internal use
4713 static void CopyBrushToCursor(int, int);
4714 static void DeleteBrushFromCursor(void);
4715 static void ModifyEditorCounterValue(int, int);
4716 static void ModifyEditorCounterLimits(int, int, int);
4717 static void ModifyEditorSelectboxValue(int, int);
4718 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4719 static void ModifyEditorDrawingArea(int, int, int);
4720 static void ModifyEditorElementList(void);
4721 static void AdjustElementListScrollbar(void);
4722 static void RedrawDrawingElements(void);
4723 static void DrawDrawingWindowExt(boolean);
4724 static void DrawDrawingWindow(void);
4725 static void DrawLevelConfigWindow(void);
4726 static void DrawPropertiesWindow(void);
4727 static void DrawPaletteWindow(void);
4728 static void UpdateCustomElementGraphicGadgets(void);
4729 static boolean checkPropertiesConfig(int);
4730 static void SetAutomaticNumberOfGemsNeeded(void);
4731 static void ClearEditorGadgetInfoText(void);
4732 static void CopyLevelToUndoBuffer(int);
4733 static void HandleDrawingAreas(struct GadgetInfo *);
4734 static void HandleCounterButtons(struct GadgetInfo *);
4735 static void HandleTextInputGadgets(struct GadgetInfo *);
4736 static void HandleTextAreaGadgets(struct GadgetInfo *);
4737 static void HandleSelectboxGadgets(struct GadgetInfo *);
4738 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4739 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4740 static void HandleRadiobuttons(struct GadgetInfo *);
4741 static void HandleCheckbuttons(struct GadgetInfo *);
4742 static void HandleControlButtons(struct GadgetInfo *);
4743 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4744 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4745 static boolean AskToCopyAndModifyLevelTemplate(void);
4746 static boolean getDrawModeHiRes(void);
4747 static int getTabulatorBarWidth(void);
4748 static int getTabulatorBarHeight(void);
4749 static Pixel getTabulatorBarColor(void);
4750 static int numHiresTiles(int);
4752 static int num_editor_gadgets = 0; // dynamically determined
4754 static struct GadgetInfo **level_editor_gadget = NULL;
4755 static int *right_gadget_border = NULL;
4757 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4758 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4759 static boolean draw_with_brush = FALSE;
4760 static int properties_element = 0;
4762 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4763 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4764 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4765 static int undo_buffer_position = 0;
4766 static int undo_buffer_steps = 0;
4767 static int redo_buffer_steps = 0;
4769 static int edit_mode;
4770 static int edit_mode_levelconfig;
4771 static int edit_mode_properties;
4773 static int element_shift = 0;
4775 static int editor_el_players[] =
4782 static int *editor_el_players_ptr = editor_el_players;
4783 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4785 static int editor_hl_boulderdash[] =
4787 EL_INTERNAL_CASCADE_BD_ACTIVE,
4793 static int editor_el_boulderdash[] =
4802 EL_BD_EXPANDABLE_WALL,
4810 EL_BD_BUTTERFLY_LEFT,
4812 EL_BD_BUTTERFLY_RIGHT,
4813 EL_BD_FIREFLY_RIGHT,
4816 EL_BD_BUTTERFLY_DOWN,
4820 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4821 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4822 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4823 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4825 static int editor_hl_boulderdash_native[] =
4827 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4833 static int editor_el_boulderdash_native[] =
4850 EL_BD_BUTTERFLY_LEFT,
4852 EL_BD_BUTTERFLY_RIGHT,
4853 EL_BD_FIREFLY_RIGHT,
4856 EL_BD_BUTTERFLY_DOWN,
4861 EL_BD_BUTTERFLY_2_UP,
4865 EL_BD_BUTTERFLY_2_LEFT,
4866 EL_BD_FIREFLY_2_LEFT,
4867 EL_BD_BUTTERFLY_2_RIGHT,
4868 EL_BD_FIREFLY_2_RIGHT,
4871 EL_BD_BUTTERFLY_2_DOWN,
4872 EL_BD_FIREFLY_2_DOWN,
4873 EL_BD_FLYING_DIAMOND,
4878 EL_BD_DIAMOND_GLUED,
4880 EL_BD_DRAGONFLY_LEFT,
4881 EL_BD_STONEFLY_LEFT,
4882 EL_BD_DRAGONFLY_RIGHT,
4883 EL_BD_STONEFLY_RIGHT,
4886 EL_BD_DRAGONFLY_DOWN,
4887 EL_BD_STONEFLY_DOWN,
4890 EL_BD_BITER_SWITCH_1,
4908 EL_BD_WALL_NON_SLOPED,
4910 EL_BD_SAND_SLOPED_UP_LEFT,
4911 EL_BD_SAND_SLOPED_UP_RIGHT,
4912 EL_BD_WALL_SLOPED_UP_LEFT,
4913 EL_BD_WALL_SLOPED_UP_RIGHT,
4915 EL_BD_SAND_SLOPED_DOWN_LEFT,
4916 EL_BD_SAND_SLOPED_DOWN_RIGHT,
4917 EL_BD_WALL_SLOPED_DOWN_LEFT,
4918 EL_BD_WALL_SLOPED_DOWN_RIGHT,
4922 EL_BD_STEELWALL_SLOPED_UP_LEFT,
4923 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
4927 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
4928 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
4932 EL_BD_INVISIBLE_EXIT_CLOSED,
4933 EL_BD_INVISIBLE_EXIT_OPEN,
4935 EL_BD_STEELWALL_EXPLODABLE,
4936 EL_BD_STEELWALL_DIGGABLE,
4937 EL_BD_WALL_DIGGABLE,
4940 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
4941 EL_BD_EXPANDABLE_WALL_VERTICAL,
4942 EL_BD_EXPANDABLE_WALL_ANY,
4943 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
4945 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
4946 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
4947 EL_BD_EXPANDABLE_STEELWALL_ANY,
4948 EL_BD_CREATURE_SWITCH,
4951 EL_BD_BLADDER_SPENDER,
4953 EL_BD_REPLICATOR_SWITCH,
4955 EL_BD_CONVEYOR_LEFT,
4956 EL_BD_CONVEYOR_RIGHT,
4957 EL_BD_CONVEYOR_SWITCH,
4958 EL_BD_CONVEYOR_DIR_SWITCH_NORMAL,
4973 EL_BD_TRAPPED_DIAMOND,
4985 EL_BD_GRAVITY_SWITCH,
4986 EL_BD_PNEUMATIC_HAMMER,
4991 EL_BD_PLAYER_WITH_BOMB,
4993 EL_BD_PLAYER_STIRRING,
4995 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
4996 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
4997 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
4998 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
5000 static int editor_hl_boulderdash_effects[] =
5002 EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
5008 static int editor_el_boulderdash_effects[] =
5010 EL_BD_DIAMOND_FALLING,
5012 EL_BD_MEGA_ROCK_FALLING,
5013 EL_BD_FLYING_DIAMOND_FLYING,
5015 EL_BD_FALLING_WALL_FALLING,
5016 EL_BD_NITRO_PACK_FALLING,
5018 EL_BD_FLYING_ROCK_FLYING,
5020 EL_BD_PLAYER_GROWING_1,
5021 EL_BD_PLAYER_GROWING_2,
5022 EL_BD_PLAYER_GROWING_3,
5025 EL_BD_PLAYER_WITH_BOMB,
5026 EL_BD_PLAYER_STIRRING,
5028 EL_BD_INVISIBLE_EXIT_OPEN,
5041 EL_BD_COW_ENCLOSED_1,
5042 EL_BD_COW_ENCLOSED_2,
5043 EL_BD_COW_ENCLOSED_3,
5045 EL_BD_COW_ENCLOSED_4,
5046 EL_BD_COW_ENCLOSED_5,
5047 EL_BD_COW_ENCLOSED_6,
5048 EL_BD_COW_ENCLOSED_7,
5070 EL_BD_BOMB_TICKING_1,
5071 EL_BD_BOMB_TICKING_2,
5072 EL_BD_BOMB_TICKING_3,
5073 EL_BD_BOMB_TICKING_4,
5075 EL_BD_BOMB_TICKING_5,
5076 EL_BD_BOMB_TICKING_6,
5077 EL_BD_BOMB_TICKING_7,
5080 EL_BD_BOMB_EXPLODING_1,
5081 EL_BD_BOMB_EXPLODING_2,
5082 EL_BD_BOMB_EXPLODING_3,
5083 EL_BD_BOMB_EXPLODING_4,
5085 EL_BD_NUT_BREAKING_1,
5086 EL_BD_NUT_BREAKING_2,
5087 EL_BD_NUT_BREAKING_3,
5088 EL_BD_NUT_BREAKING_4,
5097 EL_BD_DIAMOND_GROWING_1,
5098 EL_BD_DIAMOND_GROWING_2,
5100 EL_BD_DIAMOND_GROWING_3,
5101 EL_BD_DIAMOND_GROWING_4,
5102 EL_BD_DIAMOND_GROWING_5,
5103 EL_BD_NITRO_PACK_EXPLODING,
5105 EL_BD_NITRO_PACK_EXPLODING_1,
5106 EL_BD_NITRO_PACK_EXPLODING_2,
5107 EL_BD_NITRO_PACK_EXPLODING_3,
5108 EL_BD_NITRO_PACK_EXPLODING_4,
5110 EL_BD_ROCK_GROWING_1,
5111 EL_BD_ROCK_GROWING_2,
5112 EL_BD_ROCK_GROWING_3,
5113 EL_BD_ROCK_GROWING_4,
5115 EL_BD_STEELWALL_GROWING_1,
5116 EL_BD_STEELWALL_GROWING_2,
5117 EL_BD_STEELWALL_GROWING_3,
5118 EL_BD_STEELWALL_GROWING_4,
5120 EL_BD_CLOCK_GROWING_1,
5121 EL_BD_CLOCK_GROWING_2,
5122 EL_BD_CLOCK_GROWING_3,
5123 EL_BD_CLOCK_GROWING_4,
5125 EL_BD_GHOST_EXPLODING_1,
5126 EL_BD_GHOST_EXPLODING_2,
5127 EL_BD_GHOST_EXPLODING_3,
5128 EL_BD_GHOST_EXPLODING_4,
5130 static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
5131 static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
5132 static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
5133 static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);
5135 static int editor_hl_emerald_mine[] =
5137 EL_INTERNAL_CASCADE_EM_ACTIVE,
5143 static int editor_el_emerald_mine[] =
5161 EL_EM_DYNAMITE_ACTIVE,
5180 EL_ACID_POOL_TOPLEFT,
5182 EL_ACID_POOL_TOPRIGHT,
5185 EL_ACID_POOL_BOTTOMLEFT,
5186 EL_ACID_POOL_BOTTOM,
5187 EL_ACID_POOL_BOTTOMRIGHT,
5205 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
5206 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
5207 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
5208 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
5210 static int editor_hl_emerald_mine_club[] =
5212 EL_INTERNAL_CASCADE_EMC_ACTIVE,
5218 static int editor_el_emerald_mine_club[] =
5245 EL_EMC_WALL_SLIPPERY_1,
5246 EL_EMC_WALL_SLIPPERY_2,
5247 EL_EMC_WALL_SLIPPERY_3,
5248 EL_EMC_WALL_SLIPPERY_4,
5271 EL_EMC_MAGIC_BALL_SWITCH,
5278 EL_EMC_SPRING_BUMPER,
5282 EL_BALLOON_SWITCH_UP,
5283 EL_BALLOON_SWITCH_ANY,
5286 EL_BALLOON_SWITCH_LEFT,
5288 EL_BALLOON_SWITCH_RIGHT,
5292 EL_BALLOON_SWITCH_DOWN,
5293 EL_BALLOON_SWITCH_NONE,
5295 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5296 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5297 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5298 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5300 static int editor_hl_rnd[] =
5302 EL_INTERNAL_CASCADE_RND_ACTIVE,
5308 static int editor_el_rnd[] =
5311 EL_DYNAMITE_ACTIVE, // RND
5345 EL_WALL_EMERALD_YELLOW,
5346 EL_WALL_EMERALD_RED,
5347 EL_WALL_EMERALD_PURPLE,
5365 EL_DYNABOMB_INCREASE_NUMBER,
5366 EL_DYNABOMB_INCREASE_SIZE,
5367 EL_DYNABOMB_INCREASE_POWER,
5387 EL_INVISIBLE_STEELWALL,
5391 EL_EXPANDABLE_WALL_HORIZONTAL,
5392 EL_EXPANDABLE_WALL_VERTICAL,
5393 EL_EXPANDABLE_WALL_ANY,
5395 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5396 static int *editor_el_rnd_ptr = editor_el_rnd;
5397 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5398 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5400 static int editor_hl_sokoban[] =
5402 EL_INTERNAL_CASCADE_SB_ACTIVE,
5408 static int editor_el_sokoban[] =
5411 EL_SOKOBAN_FIELD_EMPTY,
5412 EL_SOKOBAN_FIELD_FULL,
5413 EL_SOKOBAN_FIELD_PLAYER,
5415 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5416 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5417 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5418 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5420 static int editor_hl_supaplex[] =
5422 EL_INTERNAL_CASCADE_SP_ACTIVE,
5428 static int editor_el_supaplex[] =
5446 EL_SP_PORT_HORIZONTAL,
5447 EL_SP_PORT_VERTICAL,
5455 EL_SP_GRAVITY_PORT_LEFT,
5456 EL_SP_GRAVITY_PORT_RIGHT,
5457 EL_SP_GRAVITY_PORT_UP,
5458 EL_SP_GRAVITY_PORT_DOWN,
5460 EL_SP_GRAVITY_ON_PORT_LEFT,
5461 EL_SP_GRAVITY_ON_PORT_RIGHT,
5462 EL_SP_GRAVITY_ON_PORT_UP,
5463 EL_SP_GRAVITY_ON_PORT_DOWN,
5465 EL_SP_GRAVITY_OFF_PORT_LEFT,
5466 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5467 EL_SP_GRAVITY_OFF_PORT_UP,
5468 EL_SP_GRAVITY_OFF_PORT_DOWN,
5470 EL_SP_HARDWARE_GRAY,
5471 EL_SP_HARDWARE_GREEN,
5472 EL_SP_HARDWARE_BLUE,
5475 EL_SP_HARDWARE_BASE_1,
5476 EL_SP_HARDWARE_BASE_2,
5477 EL_SP_HARDWARE_BASE_3,
5478 EL_SP_HARDWARE_BASE_4,
5480 EL_SP_HARDWARE_BASE_5,
5481 EL_SP_HARDWARE_BASE_6,
5482 EL_SP_HARDWARE_YELLOW,
5490 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5491 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5492 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5493 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5495 static int editor_hl_diamond_caves[] =
5497 EL_INTERNAL_CASCADE_DC_ACTIVE,
5503 static int editor_el_diamond_caves[] =
5505 EL_EM_STEEL_EXIT_CLOSED, // DC2
5506 EL_EM_STEEL_EXIT_OPEN, // DC2
5507 EL_WALL_EMERALD, // DC2
5508 EL_WALL_DIAMOND, // DC2
5515 EL_CONVEYOR_BELT_1_LEFT,
5516 EL_CONVEYOR_BELT_1_MIDDLE,
5517 EL_CONVEYOR_BELT_1_RIGHT,
5518 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5520 EL_CONVEYOR_BELT_2_LEFT,
5521 EL_CONVEYOR_BELT_2_MIDDLE,
5522 EL_CONVEYOR_BELT_2_RIGHT,
5523 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5525 EL_CONVEYOR_BELT_3_LEFT,
5526 EL_CONVEYOR_BELT_3_MIDDLE,
5527 EL_CONVEYOR_BELT_3_RIGHT,
5528 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5530 EL_CONVEYOR_BELT_4_LEFT,
5531 EL_CONVEYOR_BELT_4_MIDDLE,
5532 EL_CONVEYOR_BELT_4_RIGHT,
5533 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5535 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5536 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5537 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5538 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5540 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5541 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5542 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5543 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5548 EL_DC_TIMEGATE_SWITCH,
5550 EL_SWITCHGATE_CLOSED,
5552 EL_SWITCHGATE_SWITCH_UP,
5553 EL_SWITCHGATE_SWITCH_DOWN,
5556 EL_LIGHT_SWITCH_ACTIVE,
5557 EL_DC_SWITCHGATE_SWITCH_UP,
5558 EL_DC_SWITCHGATE_SWITCH_DOWN,
5560 EL_STEEL_EXIT_CLOSED,
5562 EL_STEELWALL_SLIPPERY,
5565 EL_QUICKSAND_FAST_EMPTY,
5566 EL_QUICKSAND_FAST_FULL,
5580 EL_SIGN_RADIOACTIVITY,
5586 EL_SIGN_ENTRY_FORBIDDEN,
5587 EL_SIGN_EMERGENCY_EXIT,
5612 EL_DC_STEELWALL_2_SINGLE,
5613 EL_DC_STEELWALL_2_TOP,
5614 EL_SIGN_EXCLAMATION,
5617 EL_DC_STEELWALL_2_LEFT,
5618 EL_DC_STEELWALL_2_MIDDLE,
5619 EL_DC_STEELWALL_2_HORIZONTAL,
5620 EL_DC_STEELWALL_2_RIGHT,
5622 EL_DC_STEELWALL_1_TOPLEFT,
5623 EL_DC_STEELWALL_2_VERTICAL,
5624 EL_DC_STEELWALL_1_TOPRIGHT,
5627 EL_DC_STEELWALL_1_VERTICAL,
5628 EL_DC_STEELWALL_2_BOTTOM,
5630 EL_DC_GATE_WHITE_GRAY,
5632 EL_DC_STEELWALL_1_BOTTOMLEFT,
5633 EL_DC_STEELWALL_1_HORIZONTAL,
5634 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5635 EL_DC_GATE_FAKE_GRAY,
5637 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5638 EL_DC_STEELWALL_1_BOTTOM,
5639 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5640 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5642 EL_DC_STEELWALL_1_RIGHT,
5644 EL_DC_STEELWALL_1_LEFT,
5645 EL_EXPANDABLE_STEELWALL_VERTICAL,
5647 EL_DC_STEELWALL_1_TOPRIGHT_2,
5648 EL_DC_STEELWALL_1_TOP,
5649 EL_DC_STEELWALL_1_TOPLEFT_2,
5650 EL_EXPANDABLE_STEELWALL_ANY,
5652 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5653 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5654 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5655 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5657 static int editor_hl_dx_boulderdash[] =
5659 EL_INTERNAL_CASCADE_DX_ACTIVE,
5665 static int editor_el_dx_boulderdash[] =
5669 EL_TUBE_HORIZONTAL_DOWN,
5673 EL_TUBE_VERTICAL_RIGHT,
5675 EL_TUBE_VERTICAL_LEFT,
5679 EL_TUBE_HORIZONTAL_UP,
5687 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5688 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5689 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5690 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5692 static int editor_hl_mirror_magic[] =
5694 EL_INTERNAL_CASCADE_MM_ACTIVE,
5700 static int editor_el_mirror_magic[] =
5702 EL_MM_MCDUFFIN_RIGHT,
5704 EL_MM_MCDUFFIN_LEFT,
5705 EL_MM_MCDUFFIN_DOWN,
5708 EL_MM_MIRROR_FIXED_START,
5709 EL_MM_POLARIZER_START,
5710 EL_MM_POLARIZER_CROSS_START,
5712 EL_MM_TELEPORTER_RED_START,
5713 EL_MM_TELEPORTER_YELLOW_START,
5714 EL_MM_TELEPORTER_GREEN_START,
5715 EL_MM_TELEPORTER_BLUE_START,
5728 EL_MM_LIGHTBULB_ACTIVE,
5742 EL_MM_STEEL_GRID_FIXED_1,
5743 EL_MM_STEEL_GRID_FIXED_2,
5744 EL_MM_STEEL_GRID_FIXED_3,
5745 EL_MM_STEEL_GRID_FIXED_4,
5747 EL_MM_WOODEN_GRID_FIXED_1,
5748 EL_MM_WOODEN_GRID_FIXED_2,
5749 EL_MM_WOODEN_GRID_FIXED_3,
5750 EL_MM_WOODEN_GRID_FIXED_4,
5757 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5758 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5759 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5760 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5762 static int editor_hl_deflektor[] =
5764 EL_INTERNAL_CASCADE_DF_ACTIVE,
5770 static int editor_el_deflektor[] =
5777 EL_DF_RECEIVER_RIGHT,
5779 EL_DF_RECEIVER_LEFT,
5780 EL_DF_RECEIVER_DOWN,
5783 EL_DF_MIRROR_ROTATING_START,
5784 EL_DF_MIRROR_FIXED_START,
5787 EL_DF_FIBRE_OPTIC_RED_1,
5788 EL_DF_FIBRE_OPTIC_YELLOW_1,
5789 EL_DF_FIBRE_OPTIC_GREEN_1,
5790 EL_DF_FIBRE_OPTIC_BLUE_1,
5792 EL_DF_STEEL_GRID_FIXED_START,
5793 EL_DF_STEEL_GRID_ROTATING_START,
5794 EL_DF_WOODEN_GRID_FIXED_START,
5795 EL_DF_WOODEN_GRID_ROTATING_START,
5807 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5808 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5809 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5810 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5812 static int editor_hl_chars[] =
5814 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5820 static int editor_el_chars[] =
5902 EL_CHAR(CHAR_BYTE_COPYRIGHT),
5903 EL_CHAR(CHAR_BYTE_UMLAUT_A),
5904 EL_CHAR(CHAR_BYTE_UMLAUT_O),
5905 EL_CHAR(CHAR_BYTE_UMLAUT_U),
5907 EL_CHAR(CHAR_BYTE_DEGREE),
5908 EL_CHAR(CHAR_BYTE_REGISTERED),
5909 EL_CHAR(FONT_ASCII_CURSOR),
5910 EL_CHAR(FONT_ASCII_BUTTON),
5912 EL_CHAR(FONT_ASCII_UP),
5913 EL_CHAR(FONT_ASCII_DOWN),
5917 static int *editor_hl_chars_ptr = editor_hl_chars;
5918 static int *editor_el_chars_ptr = editor_el_chars;
5919 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
5920 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
5922 static int editor_hl_steel_chars[] =
5924 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
5930 static int editor_el_steel_chars[] =
5940 EL_STEEL_CHAR('\''),
6007 EL_STEEL_CHAR('\\'),
6012 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
6013 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
6014 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
6015 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
6017 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
6018 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
6019 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
6020 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
6022 EL_STEEL_CHAR(FONT_ASCII_UP),
6023 EL_STEEL_CHAR(FONT_ASCII_DOWN),
6027 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
6028 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
6029 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
6030 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
6032 static int editor_hl_custom[] =
6034 EL_INTERNAL_CASCADE_CE_ACTIVE,
6040 static int editor_el_custom[] =
6042 EL_CUSTOM_START + 0,
6043 EL_CUSTOM_START + 1,
6044 EL_CUSTOM_START + 2,
6045 EL_CUSTOM_START + 3,
6047 EL_CUSTOM_START + 4,
6048 EL_CUSTOM_START + 5,
6049 EL_CUSTOM_START + 6,
6050 EL_CUSTOM_START + 7,
6052 EL_CUSTOM_START + 8,
6053 EL_CUSTOM_START + 9,
6054 EL_CUSTOM_START + 10,
6055 EL_CUSTOM_START + 11,
6057 EL_CUSTOM_START + 12,
6058 EL_CUSTOM_START + 13,
6059 EL_CUSTOM_START + 14,
6060 EL_CUSTOM_START + 15,
6062 EL_CUSTOM_START + 16,
6063 EL_CUSTOM_START + 17,
6064 EL_CUSTOM_START + 18,
6065 EL_CUSTOM_START + 19,
6067 EL_CUSTOM_START + 20,
6068 EL_CUSTOM_START + 21,
6069 EL_CUSTOM_START + 22,
6070 EL_CUSTOM_START + 23,
6072 EL_CUSTOM_START + 24,
6073 EL_CUSTOM_START + 25,
6074 EL_CUSTOM_START + 26,
6075 EL_CUSTOM_START + 27,
6077 EL_CUSTOM_START + 28,
6078 EL_CUSTOM_START + 29,
6079 EL_CUSTOM_START + 30,
6080 EL_CUSTOM_START + 31,
6082 EL_CUSTOM_START + 32,
6083 EL_CUSTOM_START + 33,
6084 EL_CUSTOM_START + 34,
6085 EL_CUSTOM_START + 35,
6087 EL_CUSTOM_START + 36,
6088 EL_CUSTOM_START + 37,
6089 EL_CUSTOM_START + 38,
6090 EL_CUSTOM_START + 39,
6092 EL_CUSTOM_START + 40,
6093 EL_CUSTOM_START + 41,
6094 EL_CUSTOM_START + 42,
6095 EL_CUSTOM_START + 43,
6097 EL_CUSTOM_START + 44,
6098 EL_CUSTOM_START + 45,
6099 EL_CUSTOM_START + 46,
6100 EL_CUSTOM_START + 47,
6102 EL_CUSTOM_START + 48,
6103 EL_CUSTOM_START + 49,
6104 EL_CUSTOM_START + 50,
6105 EL_CUSTOM_START + 51,
6107 EL_CUSTOM_START + 52,
6108 EL_CUSTOM_START + 53,
6109 EL_CUSTOM_START + 54,
6110 EL_CUSTOM_START + 55,
6112 EL_CUSTOM_START + 56,
6113 EL_CUSTOM_START + 57,
6114 EL_CUSTOM_START + 58,
6115 EL_CUSTOM_START + 59,
6117 EL_CUSTOM_START + 60,
6118 EL_CUSTOM_START + 61,
6119 EL_CUSTOM_START + 62,
6120 EL_CUSTOM_START + 63,
6122 EL_CUSTOM_START + 64,
6123 EL_CUSTOM_START + 65,
6124 EL_CUSTOM_START + 66,
6125 EL_CUSTOM_START + 67,
6127 EL_CUSTOM_START + 68,
6128 EL_CUSTOM_START + 69,
6129 EL_CUSTOM_START + 70,
6130 EL_CUSTOM_START + 71,
6132 EL_CUSTOM_START + 72,
6133 EL_CUSTOM_START + 73,
6134 EL_CUSTOM_START + 74,
6135 EL_CUSTOM_START + 75,
6137 EL_CUSTOM_START + 76,
6138 EL_CUSTOM_START + 77,
6139 EL_CUSTOM_START + 78,
6140 EL_CUSTOM_START + 79,
6142 EL_CUSTOM_START + 80,
6143 EL_CUSTOM_START + 81,
6144 EL_CUSTOM_START + 82,
6145 EL_CUSTOM_START + 83,
6147 EL_CUSTOM_START + 84,
6148 EL_CUSTOM_START + 85,
6149 EL_CUSTOM_START + 86,
6150 EL_CUSTOM_START + 87,
6152 EL_CUSTOM_START + 88,
6153 EL_CUSTOM_START + 89,
6154 EL_CUSTOM_START + 90,
6155 EL_CUSTOM_START + 91,
6157 EL_CUSTOM_START + 92,
6158 EL_CUSTOM_START + 93,
6159 EL_CUSTOM_START + 94,
6160 EL_CUSTOM_START + 95,
6162 EL_CUSTOM_START + 96,
6163 EL_CUSTOM_START + 97,
6164 EL_CUSTOM_START + 98,
6165 EL_CUSTOM_START + 99,
6167 EL_CUSTOM_START + 100,
6168 EL_CUSTOM_START + 101,
6169 EL_CUSTOM_START + 102,
6170 EL_CUSTOM_START + 103,
6172 EL_CUSTOM_START + 104,
6173 EL_CUSTOM_START + 105,
6174 EL_CUSTOM_START + 106,
6175 EL_CUSTOM_START + 107,
6177 EL_CUSTOM_START + 108,
6178 EL_CUSTOM_START + 109,
6179 EL_CUSTOM_START + 110,
6180 EL_CUSTOM_START + 111,
6182 EL_CUSTOM_START + 112,
6183 EL_CUSTOM_START + 113,
6184 EL_CUSTOM_START + 114,
6185 EL_CUSTOM_START + 115,
6187 EL_CUSTOM_START + 116,
6188 EL_CUSTOM_START + 117,
6189 EL_CUSTOM_START + 118,
6190 EL_CUSTOM_START + 119,
6192 EL_CUSTOM_START + 120,
6193 EL_CUSTOM_START + 121,
6194 EL_CUSTOM_START + 122,
6195 EL_CUSTOM_START + 123,
6197 EL_CUSTOM_START + 124,
6198 EL_CUSTOM_START + 125,
6199 EL_CUSTOM_START + 126,
6200 EL_CUSTOM_START + 127,
6202 EL_CUSTOM_START + 128,
6203 EL_CUSTOM_START + 129,
6204 EL_CUSTOM_START + 130,
6205 EL_CUSTOM_START + 131,
6207 EL_CUSTOM_START + 132,
6208 EL_CUSTOM_START + 133,
6209 EL_CUSTOM_START + 134,
6210 EL_CUSTOM_START + 135,
6212 EL_CUSTOM_START + 136,
6213 EL_CUSTOM_START + 137,
6214 EL_CUSTOM_START + 138,
6215 EL_CUSTOM_START + 139,
6217 EL_CUSTOM_START + 140,
6218 EL_CUSTOM_START + 141,
6219 EL_CUSTOM_START + 142,
6220 EL_CUSTOM_START + 143,
6222 EL_CUSTOM_START + 144,
6223 EL_CUSTOM_START + 145,
6224 EL_CUSTOM_START + 146,
6225 EL_CUSTOM_START + 147,
6227 EL_CUSTOM_START + 148,
6228 EL_CUSTOM_START + 149,
6229 EL_CUSTOM_START + 150,
6230 EL_CUSTOM_START + 151,
6232 EL_CUSTOM_START + 152,
6233 EL_CUSTOM_START + 153,
6234 EL_CUSTOM_START + 154,
6235 EL_CUSTOM_START + 155,
6237 EL_CUSTOM_START + 156,
6238 EL_CUSTOM_START + 157,
6239 EL_CUSTOM_START + 158,
6240 EL_CUSTOM_START + 159,
6242 EL_CUSTOM_START + 160,
6243 EL_CUSTOM_START + 161,
6244 EL_CUSTOM_START + 162,
6245 EL_CUSTOM_START + 163,
6247 EL_CUSTOM_START + 164,
6248 EL_CUSTOM_START + 165,
6249 EL_CUSTOM_START + 166,
6250 EL_CUSTOM_START + 167,
6252 EL_CUSTOM_START + 168,
6253 EL_CUSTOM_START + 169,
6254 EL_CUSTOM_START + 170,
6255 EL_CUSTOM_START + 171,
6257 EL_CUSTOM_START + 172,
6258 EL_CUSTOM_START + 173,
6259 EL_CUSTOM_START + 174,
6260 EL_CUSTOM_START + 175,
6262 EL_CUSTOM_START + 176,
6263 EL_CUSTOM_START + 177,
6264 EL_CUSTOM_START + 178,
6265 EL_CUSTOM_START + 179,
6267 EL_CUSTOM_START + 180,
6268 EL_CUSTOM_START + 181,
6269 EL_CUSTOM_START + 182,
6270 EL_CUSTOM_START + 183,
6272 EL_CUSTOM_START + 184,
6273 EL_CUSTOM_START + 185,
6274 EL_CUSTOM_START + 186,
6275 EL_CUSTOM_START + 187,
6277 EL_CUSTOM_START + 188,
6278 EL_CUSTOM_START + 189,
6279 EL_CUSTOM_START + 190,
6280 EL_CUSTOM_START + 191,
6282 EL_CUSTOM_START + 192,
6283 EL_CUSTOM_START + 193,
6284 EL_CUSTOM_START + 194,
6285 EL_CUSTOM_START + 195,
6287 EL_CUSTOM_START + 196,
6288 EL_CUSTOM_START + 197,
6289 EL_CUSTOM_START + 198,
6290 EL_CUSTOM_START + 199,
6292 EL_CUSTOM_START + 200,
6293 EL_CUSTOM_START + 201,
6294 EL_CUSTOM_START + 202,
6295 EL_CUSTOM_START + 203,
6297 EL_CUSTOM_START + 204,
6298 EL_CUSTOM_START + 205,
6299 EL_CUSTOM_START + 206,
6300 EL_CUSTOM_START + 207,
6302 EL_CUSTOM_START + 208,
6303 EL_CUSTOM_START + 209,
6304 EL_CUSTOM_START + 210,
6305 EL_CUSTOM_START + 211,
6307 EL_CUSTOM_START + 212,
6308 EL_CUSTOM_START + 213,
6309 EL_CUSTOM_START + 214,
6310 EL_CUSTOM_START + 215,
6312 EL_CUSTOM_START + 216,
6313 EL_CUSTOM_START + 217,
6314 EL_CUSTOM_START + 218,
6315 EL_CUSTOM_START + 219,
6317 EL_CUSTOM_START + 220,
6318 EL_CUSTOM_START + 221,
6319 EL_CUSTOM_START + 222,
6320 EL_CUSTOM_START + 223,
6322 EL_CUSTOM_START + 224,
6323 EL_CUSTOM_START + 225,
6324 EL_CUSTOM_START + 226,
6325 EL_CUSTOM_START + 227,
6327 EL_CUSTOM_START + 228,
6328 EL_CUSTOM_START + 229,
6329 EL_CUSTOM_START + 230,
6330 EL_CUSTOM_START + 231,
6332 EL_CUSTOM_START + 232,
6333 EL_CUSTOM_START + 233,
6334 EL_CUSTOM_START + 234,
6335 EL_CUSTOM_START + 235,
6337 EL_CUSTOM_START + 236,
6338 EL_CUSTOM_START + 237,
6339 EL_CUSTOM_START + 238,
6340 EL_CUSTOM_START + 239,
6342 EL_CUSTOM_START + 240,
6343 EL_CUSTOM_START + 241,
6344 EL_CUSTOM_START + 242,
6345 EL_CUSTOM_START + 243,
6347 EL_CUSTOM_START + 244,
6348 EL_CUSTOM_START + 245,
6349 EL_CUSTOM_START + 246,
6350 EL_CUSTOM_START + 247,
6352 EL_CUSTOM_START + 248,
6353 EL_CUSTOM_START + 249,
6354 EL_CUSTOM_START + 250,
6355 EL_CUSTOM_START + 251,
6357 EL_CUSTOM_START + 252,
6358 EL_CUSTOM_START + 253,
6359 EL_CUSTOM_START + 254,
6360 EL_CUSTOM_START + 255
6362 static int *editor_hl_custom_ptr = editor_hl_custom;
6363 static int *editor_el_custom_ptr = editor_el_custom;
6364 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6365 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6367 static int editor_hl_group[] =
6369 EL_INTERNAL_CASCADE_GE_ACTIVE,
6375 static int editor_el_group[] =
6389 EL_GROUP_START + 10,
6390 EL_GROUP_START + 11,
6392 EL_GROUP_START + 12,
6393 EL_GROUP_START + 13,
6394 EL_GROUP_START + 14,
6395 EL_GROUP_START + 15,
6397 EL_GROUP_START + 16,
6398 EL_GROUP_START + 17,
6399 EL_GROUP_START + 18,
6400 EL_GROUP_START + 19,
6402 EL_GROUP_START + 20,
6403 EL_GROUP_START + 21,
6404 EL_GROUP_START + 22,
6405 EL_GROUP_START + 23,
6407 EL_GROUP_START + 24,
6408 EL_GROUP_START + 25,
6409 EL_GROUP_START + 26,
6410 EL_GROUP_START + 27,
6412 EL_GROUP_START + 28,
6413 EL_GROUP_START + 29,
6414 EL_GROUP_START + 30,
6417 static int *editor_hl_group_ptr = editor_hl_group;
6418 static int *editor_el_group_ptr = editor_el_group;
6419 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6420 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6422 static int editor_hl_empty_space[] =
6424 EL_INTERNAL_CASCADE_ES_ACTIVE,
6430 static int editor_el_empty_space[] =
6452 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6453 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6454 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6455 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6457 static int editor_hl_reference[] =
6459 EL_INTERNAL_CASCADE_REF_ACTIVE,
6465 static int editor_el_reference[] =
6469 EL_TRIGGER_CE_VALUE,
6470 EL_TRIGGER_CE_SCORE,
6474 EL_CURRENT_CE_VALUE,
6475 EL_CURRENT_CE_SCORE,
6497 static int *editor_hl_reference_ptr = editor_hl_reference;
6498 static int *editor_el_reference_ptr = editor_el_reference;
6499 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6500 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6502 static int editor_hl_user_defined[] =
6504 EL_INTERNAL_CASCADE_USER_ACTIVE,
6510 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6511 static int *editor_el_user_defined_ptr = NULL;
6512 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6513 static int num_editor_el_user_defined = 0;
6515 static int editor_hl_dynamic[] =
6517 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6523 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6524 static int *editor_el_dynamic_ptr = NULL;
6525 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6526 static int num_editor_el_dynamic = 0;
6528 static int editor_hl_empty[] = { EL_EMPTY };
6529 static int *editor_el_empty = NULL; // dynamically allocated
6531 static int *editor_hl_empty_ptr = editor_hl_empty;
6532 static int *editor_el_empty_ptr = NULL;
6533 static int num_editor_hl_empty = 0;
6534 static int num_editor_el_empty = 0; // dynamically determined, if needed
6536 static boolean use_el_empty = FALSE;
6538 static int *editor_elements = NULL; // dynamically allocated
6539 static int num_editor_elements = 0; // dynamically determined
6541 static boolean setup_editor_cascade_never = FALSE;
6543 static boolean setup_editor_el_players = TRUE;
6544 static boolean setup_editor_el_boulderdash = TRUE;
6545 static boolean setup_editor_el_boulderdash_native = TRUE;
6546 static boolean setup_editor_el_boulderdash_effects = TRUE;
6547 static boolean setup_editor_el_emerald_mine = TRUE;
6548 static boolean setup_editor_el_emerald_mine_club = TRUE;
6549 static boolean setup_editor_el_more = TRUE;
6550 static boolean setup_editor_el_sokoban = TRUE;
6551 static boolean setup_editor_el_supaplex = TRUE;
6552 static boolean setup_editor_el_diamond_caves = TRUE;
6553 static boolean setup_editor_el_dx_boulderdash = TRUE;
6554 static boolean setup_editor_el_mirror_magic = TRUE;
6555 static boolean setup_editor_el_deflektor = TRUE;
6556 static boolean setup_editor_el_chars = TRUE;
6557 static boolean setup_editor_el_steel_chars = TRUE;
6558 static boolean setup_editor_el_custom = TRUE;
6559 static boolean setup_editor_el_user_defined = TRUE;
6560 static boolean setup_editor_el_dynamic = TRUE;
6562 static int editor_hl_unused[] = { EL_EMPTY };
6563 static int *editor_hl_unused_ptr = editor_hl_unused;
6564 static int num_editor_hl_unused = 0;
6568 boolean *setup_value;
6569 boolean *setup_cascade_value;
6571 int **headline_list;
6572 int *headline_list_size;
6575 int *element_list_size;
6577 boolean last_setup_value;
6579 editor_elements_info[] =
6582 &setup_editor_el_players,
6583 &setup_editor_cascade_never,
6584 &editor_hl_unused_ptr, &num_editor_hl_unused,
6585 &editor_el_players_ptr, &num_editor_el_players
6588 &setup_editor_el_boulderdash,
6589 &setup.editor_cascade.el_bd,
6590 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6591 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6594 &setup_editor_el_boulderdash_native,
6595 &setup.editor_cascade.el_bd_native,
6596 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6597 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6600 &setup_editor_el_boulderdash_effects,
6601 &setup.editor_cascade.el_bd_effects,
6602 &editor_hl_boulderdash_effects_ptr, &num_editor_hl_boulderdash_effects,
6603 &editor_el_boulderdash_effects_ptr, &num_editor_el_boulderdash_effects
6606 &setup_editor_el_emerald_mine,
6607 &setup.editor_cascade.el_em,
6608 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6609 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6612 &setup_editor_el_emerald_mine_club,
6613 &setup.editor_cascade.el_emc,
6614 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6615 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6618 &setup_editor_el_more,
6619 &setup.editor_cascade.el_rnd,
6620 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6621 &editor_el_rnd_ptr, &num_editor_el_rnd
6624 &setup_editor_el_sokoban,
6625 &setup.editor_cascade.el_sb,
6626 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6627 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6630 &setup_editor_el_supaplex,
6631 &setup.editor_cascade.el_sp,
6632 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6633 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6636 &setup_editor_el_diamond_caves,
6637 &setup.editor_cascade.el_dc,
6638 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6639 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6642 &setup_editor_el_dx_boulderdash,
6643 &setup.editor_cascade.el_dx,
6644 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6645 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6648 &setup_editor_el_mirror_magic,
6649 &setup.editor_cascade.el_mm,
6650 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6651 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6654 &setup_editor_el_deflektor,
6655 &setup.editor_cascade.el_df,
6656 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6657 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6660 &setup_editor_el_chars,
6661 &setup.editor_cascade.el_chars,
6662 &editor_hl_chars_ptr, &num_editor_hl_chars,
6663 &editor_el_chars_ptr, &num_editor_el_chars
6666 &setup_editor_el_steel_chars,
6667 &setup.editor_cascade.el_steel_chars,
6668 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6669 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6672 &setup_editor_el_custom,
6673 &setup.editor_cascade.el_ce,
6674 &editor_hl_custom_ptr, &num_editor_hl_custom,
6675 &editor_el_custom_ptr, &num_editor_el_custom
6678 &setup_editor_el_custom,
6679 &setup.editor_cascade.el_ge,
6680 &editor_hl_group_ptr, &num_editor_hl_group,
6681 &editor_el_group_ptr, &num_editor_el_group
6684 &setup_editor_el_custom,
6685 &setup.editor_cascade.el_es,
6686 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6687 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6690 &setup_editor_el_custom,
6691 &setup.editor_cascade.el_ref,
6692 &editor_hl_reference_ptr, &num_editor_hl_reference,
6693 &editor_el_reference_ptr, &num_editor_el_reference
6696 &setup_editor_el_user_defined,
6697 &setup.editor_cascade.el_user,
6698 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6699 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6702 &setup_editor_el_dynamic,
6703 &setup.editor_cascade.el_dynamic,
6704 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6705 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6710 &editor_hl_empty_ptr, &num_editor_hl_empty,
6711 &editor_el_empty_ptr, &num_editor_el_empty,
6721 static struct XY xy_directions[] =
6730 // ----------------------------------------------------------------------------
6732 // ----------------------------------------------------------------------------
6734 static int getMaxInfoTextLength(void)
6736 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6739 static int getTextWidthForGadget(char *text)
6744 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6747 static int getTextWidthForDrawingArea(char *text)
6752 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
6755 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6757 return (gi->x + gi->width + getTextWidthForGadget(text));
6760 static char *getElementInfoText(int element)
6762 char *info_text = NULL;
6764 if (element < MAX_NUM_ELEMENTS)
6766 if (strlen(element_info[element].description) > 0)
6767 info_text = element_info[element].description;
6768 else if (element_info[element].custom_description != NULL)
6769 info_text = element_info[element].custom_description;
6770 else if (element_info[element].editor_description != NULL)
6771 info_text = element_info[element].editor_description;
6774 if (info_text == NULL)
6775 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6780 static char *getElementDescriptionFilenameExt(char *basename)
6782 char *elements_subdir = ELEMENTS_DIRECTORY;
6783 static char *elements_subdir2 = NULL;
6784 static char *filename = NULL;
6786 if (elements_subdir2 == NULL)
6787 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6789 checked_free(filename);
6791 // 1st try: look for element description in current level set directory
6792 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6793 if (fileExists(filename))
6798 // 2nd try: look for element description in the game's base directory
6799 filename = getPath3(options.docs_directory, elements_subdir, basename);
6800 if (fileExists(filename))
6806 static char *getElementDescriptionFilename(int element)
6808 char basename[MAX_FILENAME_LEN];
6811 // 1st try: look for element description file for exactly this element
6812 sprintf(basename, "%s.txt", element_info[element].token_name);
6813 filename = getElementDescriptionFilenameExt(basename);
6814 if (filename != NULL)
6817 // 2nd try: look for element description file for this element's class
6818 sprintf(basename, "%s.txt", element_info[element].class_name);
6819 filename = getElementDescriptionFilenameExt(basename);
6820 if (filename != NULL)
6823 // 3rd try: look for generic fallback text file for any element
6824 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6825 if (filename != NULL)
6831 static boolean suppressBorderElement(void)
6833 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6834 lev_fieldx <= MAX_ED_FIELDX &&
6835 lev_fieldy <= MAX_ED_FIELDY);
6838 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6840 boolean element_found[NUM_FILE_ELEMENTS];
6843 // initialize list of used elements to "not used"
6844 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6845 element_found[i] = FALSE;
6847 // find all elements used in current level
6848 for (y = 0; y < lev_fieldy; y++)
6850 for (x = 0; x < lev_fieldx; x++)
6852 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6855 if (IS_MM_WALL(Tile[x][y]))
6856 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6858 element_found[Tile[x][y]] = TRUE;
6864 // count number of elements used in current level
6865 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6866 if (element_found[i])
6869 // add space for up to 3 more elements for padding that may be needed
6872 // free memory for old list of elements, if needed
6873 checked_free(*elements);
6875 // allocate memory for new list of elements
6876 *elements = checked_malloc(*num_elements * sizeof(int));
6880 // add all elements used in current level (non-custom/group/empty elements)
6881 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6882 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6883 IS_GROUP_ELEMENT(i) ||
6884 IS_EMPTY_ELEMENT(i)))
6885 (*elements)[(*num_elements)++] = i;
6887 // add all elements used in current level (custom/group/empty elements)
6888 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6889 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6890 IS_GROUP_ELEMENT(i) ||
6891 IS_EMPTY_ELEMENT(i)))
6892 (*elements)[(*num_elements)++] = i;
6894 while (*num_elements % 4) // pad with empty elements, if needed
6895 (*elements)[(*num_elements)++] = EL_EMPTY;
6898 static void ReinitializeElementList_EnableSections(void)
6900 // default: enable all element sections
6902 setup_editor_el_players = TRUE;
6903 setup_editor_el_boulderdash = TRUE;
6904 setup_editor_el_boulderdash_native = TRUE;
6905 setup_editor_el_boulderdash_effects = TRUE;
6906 setup_editor_el_emerald_mine = TRUE;
6907 setup_editor_el_emerald_mine_club = TRUE;
6908 setup_editor_el_more = TRUE;
6909 setup_editor_el_sokoban = TRUE;
6910 setup_editor_el_supaplex = TRUE;
6911 setup_editor_el_diamond_caves = TRUE;
6912 setup_editor_el_dx_boulderdash = TRUE;
6913 setup_editor_el_mirror_magic = TRUE;
6914 setup_editor_el_deflektor = TRUE;
6915 setup_editor_el_chars = TRUE;
6916 setup_editor_el_steel_chars = TRUE;
6918 setup_editor_el_custom = TRUE;
6919 setup_editor_el_user_defined = TRUE;
6920 setup_editor_el_dynamic = TRUE;
6922 // now disable all element sections not to be displayed
6924 if (!setup.editor.el_classic)
6926 setup_editor_el_players = FALSE;
6927 setup_editor_el_boulderdash = FALSE;
6928 setup_editor_el_boulderdash_native = FALSE;
6929 setup_editor_el_boulderdash_effects = FALSE;
6930 setup_editor_el_emerald_mine = FALSE;
6931 setup_editor_el_emerald_mine_club = FALSE;
6932 setup_editor_el_more = FALSE;
6933 setup_editor_el_sokoban = FALSE;
6934 setup_editor_el_supaplex = FALSE;
6935 setup_editor_el_diamond_caves = FALSE;
6936 setup_editor_el_dx_boulderdash = FALSE;
6937 setup_editor_el_mirror_magic = FALSE;
6938 setup_editor_el_deflektor = FALSE;
6939 setup_editor_el_chars = FALSE;
6940 setup_editor_el_steel_chars = FALSE;
6943 if (!setup.editor.el_custom)
6945 setup_editor_el_custom = FALSE;
6948 if (!setup.editor.el_user_defined)
6950 setup_editor_el_user_defined = FALSE;
6953 if (!setup.editor.el_dynamic)
6955 setup_editor_el_dynamic = FALSE;
6958 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
6960 setup_editor_el_boulderdash_native = FALSE;
6961 setup_editor_el_boulderdash_effects = FALSE;
6962 setup_editor_el_mirror_magic = FALSE;
6963 setup_editor_el_deflektor = FALSE;
6965 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
6967 setup_editor_el_players = FALSE;
6968 setup_editor_el_boulderdash = FALSE;
6969 setup_editor_el_emerald_mine = FALSE;
6970 setup_editor_el_emerald_mine_club = FALSE;
6971 setup_editor_el_more = FALSE;
6972 setup_editor_el_sokoban = FALSE;
6973 setup_editor_el_supaplex = FALSE;
6974 setup_editor_el_diamond_caves = FALSE;
6975 setup_editor_el_dx_boulderdash = FALSE;
6976 setup_editor_el_mirror_magic = FALSE;
6977 setup_editor_el_deflektor = FALSE;
6978 setup_editor_el_chars = FALSE;
6979 setup_editor_el_steel_chars = FALSE;
6981 setup_editor_el_custom = FALSE;
6983 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
6985 setup_editor_el_boulderdash = FALSE;
6986 setup_editor_el_boulderdash_native = FALSE;
6987 setup_editor_el_boulderdash_effects = FALSE;
6988 setup_editor_el_more = FALSE;
6989 setup_editor_el_sokoban = FALSE;
6990 setup_editor_el_supaplex = FALSE;
6991 setup_editor_el_diamond_caves = FALSE;
6992 setup_editor_el_dx_boulderdash = FALSE;
6993 setup_editor_el_mirror_magic = FALSE;
6994 setup_editor_el_deflektor = FALSE;
6995 setup_editor_el_steel_chars = FALSE;
6997 setup_editor_el_custom = FALSE;
6999 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7001 setup_editor_el_players = FALSE;
7002 setup_editor_el_boulderdash = FALSE;
7003 setup_editor_el_boulderdash_native = FALSE;
7004 setup_editor_el_boulderdash_effects = FALSE;
7005 setup_editor_el_emerald_mine = FALSE;
7006 setup_editor_el_emerald_mine_club = FALSE;
7007 setup_editor_el_more = FALSE;
7008 setup_editor_el_sokoban = FALSE;
7009 setup_editor_el_diamond_caves = FALSE;
7010 setup_editor_el_dx_boulderdash = FALSE;
7011 setup_editor_el_mirror_magic = FALSE;
7012 setup_editor_el_deflektor = FALSE;
7013 setup_editor_el_chars = FALSE;
7014 setup_editor_el_steel_chars = FALSE;
7016 setup_editor_el_custom = FALSE;
7018 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7020 setup_editor_el_players = FALSE;
7021 setup_editor_el_boulderdash = FALSE;
7022 setup_editor_el_boulderdash_native = FALSE;
7023 setup_editor_el_boulderdash_effects = FALSE;
7024 setup_editor_el_emerald_mine = FALSE;
7025 setup_editor_el_emerald_mine_club = FALSE;
7026 setup_editor_el_more = FALSE;
7027 setup_editor_el_sokoban = FALSE;
7028 setup_editor_el_supaplex = FALSE;
7029 setup_editor_el_diamond_caves = FALSE;
7030 setup_editor_el_dx_boulderdash = FALSE;
7031 setup_editor_el_steel_chars = FALSE;
7033 setup_editor_el_custom = FALSE;
7037 static void ReinitializeElementList(void)
7039 static boolean initialization_needed = TRUE;
7043 ReinitializeElementList_EnableSections();
7045 if (initialization_needed)
7047 LoadSetup_EditorCascade(); // load last editor cascade state
7049 // initialize editor cascade element from saved cascade state
7050 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7052 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
7053 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
7055 if (IS_EDITOR_CASCADE(*cascade_element))
7057 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
7058 EL_CASCADE_INACTIVE(*cascade_element));
7061 initialization_needed = FALSE;
7064 checked_free(editor_elements);
7066 // reload optional user defined element list for each invocation of editor
7067 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
7068 &num_editor_el_user_defined);
7070 // initialize dynamic level element list for each invocation of editor
7071 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
7072 &num_editor_el_dynamic);
7074 // initialize list of empty elements (used for padding, if needed)
7075 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7076 editor_el_empty[i] = EL_EMPTY;
7078 // do some sanity checks for each element from element list
7079 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7081 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7083 int element = (*editor_elements_info[i].element_list)[j];
7085 if (element >= NUM_FILE_ELEMENTS)
7086 Warn("editor element %d is runtime element", element);
7088 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
7089 Warn("no element description text for element %d", element);
7093 num_editor_elements = 0;
7094 use_el_empty = FALSE;
7096 // determine size of element list
7097 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7099 if (*editor_elements_info[i].setup_value)
7101 boolean found_inactive_cascade = FALSE;
7103 if (setup.editor.el_headlines)
7105 // required for correct padding of palette headline buttons
7106 if (*editor_elements_info[i].headline_list_size > 0)
7107 num_editor_elements += ED_ELEMENTLIST_COLS;
7109 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7111 int element = (*editor_elements_info[i].headline_list)[j];
7113 if (IS_EDITOR_CASCADE_INACTIVE(element))
7114 found_inactive_cascade = TRUE;
7118 if (found_inactive_cascade)
7121 // required for correct padding of palette element buttons
7122 int element_list_size = *editor_elements_info[i].element_list_size;
7124 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7125 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7127 num_editor_elements += element_buttons;
7131 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
7133 // offer at least as many elements as element buttons exist
7134 use_el_empty = TRUE;
7135 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
7137 num_editor_elements += num_editor_el_empty;
7141 num_editor_el_empty = 0;
7144 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
7146 // fill element list
7147 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7149 boolean found_inactive_cascade = FALSE;
7151 if (*editor_elements_info[i].setup_value)
7153 if (setup.editor.el_headlines)
7155 // required for correct padding of palette headline buttons
7156 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
7157 ED_ELEMENTLIST_COLS : 0);
7159 for (j = 0; j < headline_size; j++)
7161 // use empty elements for padding of palette headline buttons
7162 int element = (j < *editor_elements_info[i].headline_list_size ?
7163 (*editor_elements_info[i].headline_list)[j] :
7164 editor_el_empty[0]);
7166 editor_elements[pos++] = element;
7168 if (IS_EDITOR_CASCADE_INACTIVE(element))
7169 found_inactive_cascade = TRUE;
7173 if (found_inactive_cascade)
7176 // required for correct padding of palette element buttons
7177 int element_list_size = *editor_elements_info[i].element_list_size;
7179 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7180 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7182 // copy all elements from element list
7183 for (j = 0; j < element_list_size; j++)
7184 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
7186 // use empty elements for padding of palette element buttons
7187 for (j = 0; j < element_buttons - element_list_size; j++)
7188 editor_elements[pos++] = editor_el_empty[0];
7192 // (this function is also called before editor gadgets are initialized!)
7193 AdjustElementListScrollbar();
7196 void PrintEditorElementList(void)
7198 boolean *stop = &setup_editor_el_user_defined;
7201 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
7203 int cascade_element = (*editor_elements_info[i].headline_list)[0];
7205 if (IS_EDITOR_CASCADE(cascade_element))
7207 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
7208 char *headline = element_info[cascade_element_show].editor_description;
7210 PrintLineWithPrefix("# ", "-", 77);
7211 Print("# %s\n", headline);
7212 PrintLineWithPrefix("# ", "-", 77);
7215 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7217 int element = (*editor_elements_info[i].headline_list)[j];
7219 if (IS_EDITOR_CASCADE(element))
7220 element = EL_CHAR_MINUS;
7222 Print("# %s\n", element_info[element].token_name);
7228 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7230 int element = (*editor_elements_info[i].element_list)[j];
7232 Print("# %s\n", element_info[element].token_name);
7240 static void ReinitializeElementListButtons(void)
7242 static boolean last_setup_value_headlines = FALSE;
7243 static boolean initialization_needed = TRUE;
7246 if (!initialization_needed) // check if editor element setup has changed
7248 if (last_setup_value_headlines != setup.editor.el_headlines)
7249 initialization_needed = TRUE;
7251 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7252 if (editor_elements_info[i].last_setup_value !=
7253 *editor_elements_info[i].setup_value)
7254 initialization_needed = TRUE;
7257 if (!initialization_needed)
7260 FreeLevelEditorGadgets();
7261 CreateLevelEditorGadgets();
7263 // store current setup values for next invocation of this function
7264 last_setup_value_headlines = setup.editor.el_headlines;
7265 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7266 editor_elements_info[i].last_setup_value =
7267 *editor_elements_info[i].setup_value;
7269 initialization_needed = FALSE;
7272 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7275 int border_graphic =
7276 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7277 struct GraphicInfo *g = &graphic_info[border_graphic];
7278 Bitmap *src_bitmap = g->bitmap;
7279 int src_x = g->src_x;
7280 int src_y = g->src_y;
7281 int border_size = g->border_size;
7282 int border_xpos = g->width - border_size;
7283 int border_ypos = g->height - border_size;
7284 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7287 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7288 border_size, border_size,
7289 dest_x - border_size, dest_y - border_size);
7290 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7291 border_size, border_size,
7292 dest_x + width, dest_y - border_size);
7293 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7294 border_size, border_size,
7295 dest_x - border_size, dest_y + height);
7296 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7297 border_size, border_size,
7298 dest_x + width, dest_y + height);
7300 for (i = 0; i < width / tilesize; i++)
7302 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7303 tilesize, border_size,
7304 dest_x + i * tilesize, dest_y - border_size);
7305 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7306 tilesize, border_size,
7307 dest_x + i * tilesize, dest_y + height);
7310 for (i = 0; i < height / tilesize; i++)
7312 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7313 border_size, tilesize,
7314 dest_x - border_size, dest_y + i * tilesize);
7315 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7316 border_size, tilesize,
7317 dest_x + width, dest_y + i * tilesize);
7320 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7323 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7325 int xsize_tile = MAX(ed_tilesize, xsize);
7326 int ysize_tile = MAX(ed_tilesize, ysize);
7327 int xsize_full = xsize + 1;
7328 int ysize_full = ysize + 1;
7329 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7330 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7331 Pixel line_color = getTabulatorBarColor();
7333 if (line_color == BLACK_PIXEL) // black => transparent
7336 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7337 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7338 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7341 static void DrawEditorLevelBorderLinesIfNeeded(void)
7343 int xsize = lev_fieldx * ed_tilesize;
7344 int ysize = lev_fieldy * ed_tilesize;
7345 int line_size = getTabulatorBarHeight();
7347 if (!suppressBorderElement())
7350 // draw little border line around editable level playfield
7353 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7356 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7358 if (xsize < SXSIZE && ysize < SYSIZE)
7359 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7362 static void DrawEditorElement(int x, int y, int element)
7364 DrawSizedElement(x, y, element, ed_tilesize);
7367 static void DrawEditorElementThruMask(int x, int y, int element)
7369 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7372 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7374 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7377 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7379 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7380 DrawEditorLevelBorderLinesIfNeeded();
7383 static void DrawDrawingArea(int id)
7385 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7388 int *value = drawingarea_info[id].value;
7389 int area_xsize = drawingarea_info[id].area_xsize;
7390 int area_ysize = drawingarea_info[id].area_ysize;
7391 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7393 for (x = 0; x < area_xsize; x++)
7394 for (y = 0; y < area_ysize; y++)
7395 DrawSizedGraphicExt(drawto,
7396 gi->x + x * tilesize,
7397 gi->y + y * tilesize,
7398 el2edimg(value[x * area_ysize + y]), 0, tilesize);
7401 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7404 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7405 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7407 BlitBitmap(drawto, drawto,
7408 SX + (dx == -1 ? ed_tilesize : 0),
7409 SY + (dy == -1 ? ed_tilesize : 0),
7410 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7411 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7412 SX + (dx == +1 ? ed_tilesize : 0),
7413 SY + (dy == +1 ? ed_tilesize : 0));
7417 x = (dx == 1 ? 0 : ed_fieldx - 1);
7418 for (y = 0; y < ed_fieldy; y++)
7419 DrawEditorElementOrWall(x, y, from_x, from_y);
7423 y = (dy == 1 ? 0 : ed_fieldy - 1);
7424 for (x = 0; x < ed_fieldx; x++)
7425 DrawEditorElementOrWall(x, y, from_x, from_y);
7428 redraw_mask |= REDRAW_FIELD;
7432 static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, boolean use_editor_gfx)
7436 *graphic = el2edimg(element);
7441 *graphic = el2img(element);
7442 *frame = (ANIM_MODE(*graphic) == ANIM_CE_VALUE ?
7443 custom_element.ce_value_fixed_initial :
7444 ANIM_MODE(*graphic) == ANIM_CE_SCORE ?
7445 custom_element.collect_score_initial : FrameCounter);
7448 if (*graphic == IMG_UNKNOWN)
7450 // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
7451 // (normal BD style elements have graphics, but runtime ("effects") elements do not)
7452 int element_bd = map_element_RND_to_BD_cave(element);
7454 if (element_bd != O_UNKNOWN)
7456 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
7458 *graphic = g_bd->graphic;
7459 *frame = g_bd->frame;
7464 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7470 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7472 getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
7475 static void CreateControlButtons(void)
7477 struct GadgetInfo *gi;
7480 // create toolbox buttons
7481 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7483 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7484 int id = controlbutton_info[i].gadget_id;
7485 int type = controlbutton_info[i].gadget_type;
7486 int graphic = controlbutton_info[i].graphic;
7487 struct XYTileSize *pos = controlbutton_info[i].pos;
7488 struct GraphicInfo *gd = &graphic_info[graphic];
7489 Bitmap *deco_bitmap = NULL;
7490 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7491 int tile_size = 0, deco_shift = 0;
7492 boolean deco_masked = FALSE;
7493 int gd_x1 = gd->src_x;
7494 int gd_y1 = gd->src_y;
7495 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7496 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7497 int gd_x1a = gd->src_x + gd->active_xoffset;
7498 int gd_y1a = gd->src_y + gd->active_yoffset;
7499 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7500 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7503 unsigned int event_mask;
7504 int radio_button_nr = RADIO_NR_NONE;
7505 boolean checked = FALSE;
7508 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7510 if (type == GD_TYPE_RADIO_BUTTON)
7512 event_mask = GD_EVENT_PRESSED;
7513 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7515 if (id == drawing_function)
7520 if (id == GADGET_ID_WRAP_LEFT ||
7521 id == GADGET_ID_WRAP_RIGHT ||
7522 id == GADGET_ID_WRAP_UP ||
7523 id == GADGET_ID_WRAP_DOWN)
7524 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7526 event_mask = GD_EVENT_RELEASED;
7529 if (id == GADGET_ID_PROPERTIES ||
7530 id == GADGET_ID_PALETTE)
7535 else if (id == GADGET_ID_ELEMENT_LEFT ||
7536 id == GADGET_ID_ELEMENT_MIDDLE ||
7537 id == GADGET_ID_ELEMENT_RIGHT)
7542 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7543 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7544 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7546 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7547 editor.button.element_left.tile_size :
7548 id == GADGET_ID_ELEMENT_MIDDLE ?
7549 editor.button.element_middle.tile_size :
7550 id == GADGET_ID_ELEMENT_RIGHT ?
7551 editor.button.element_right.tile_size : 0);
7553 // make sure that decoration does not overlap gadget border
7554 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7556 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7558 deco_xpos = (gd->width - tile_size) / 2;
7559 deco_ypos = (gd->height - tile_size) / 2;
7561 deco_masked = gd->draw_masked;
7569 gi = CreateGadget(GDI_CUSTOM_ID, id,
7570 GDI_CUSTOM_TYPE_ID, type_id,
7571 GDI_IMAGE_ID, graphic,
7572 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7575 GDI_WIDTH, gd->width,
7576 GDI_HEIGHT, gd->height,
7578 GDI_STATE, GD_BUTTON_UNPRESSED,
7579 GDI_RADIO_NR, radio_button_nr,
7580 GDI_CHECKED, checked,
7581 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7582 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7583 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7584 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7585 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7586 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7587 GDI_DECORATION_SIZE, tile_size, tile_size,
7588 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7589 GDI_DECORATION_MASKED, deco_masked,
7590 GDI_EVENT_MASK, event_mask,
7591 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7592 GDI_CALLBACK_ACTION, HandleControlButtons,
7596 Fail("cannot create gadget");
7598 level_editor_gadget[id] = gi;
7601 // these values are not constant, but can change at runtime
7602 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7603 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7604 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7605 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7606 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7607 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7608 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7609 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7610 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7611 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7612 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7613 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7615 // create buttons for scrolling of drawing area and element list
7616 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7618 int id = scrollbutton_info[i].gadget_id;
7619 int type_id = scrollbutton_info[i].gadget_type_id;
7620 int graphic = scrollbutton_info[i].graphic;
7621 struct GraphicInfo *gd = &graphic_info[graphic];
7622 Bitmap *gd_bitmap = gd->bitmap;
7623 int gd_x1 = gd->src_x;
7624 int gd_y1 = gd->src_y;
7625 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7626 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7627 int width = gd->width;
7628 int height = gd->height;
7629 int x = scrollbutton_pos[i].x;
7630 int y = scrollbutton_pos[i].y;
7631 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7634 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7636 if (id == GADGET_ID_SCROLL_LIST_UP ||
7637 id == GADGET_ID_SCROLL_LIST_DOWN)
7648 gi = CreateGadget(GDI_CUSTOM_ID, id,
7649 GDI_CUSTOM_TYPE_ID, type_id,
7650 GDI_IMAGE_ID, graphic,
7651 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7656 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7657 GDI_STATE, GD_BUTTON_UNPRESSED,
7658 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7659 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7660 GDI_EVENT_MASK, event_mask,
7661 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7662 GDI_CALLBACK_ACTION, HandleControlButtons,
7666 Fail("cannot create gadget");
7668 level_editor_gadget[id] = gi;
7671 // create buttons for element list
7672 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7675 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7676 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7677 struct GraphicInfo *gd = &graphic_info[graphic];
7678 Bitmap *gd_bitmap = gd->bitmap;
7679 Bitmap *deco_bitmap;
7680 int deco_x, deco_y, deco_xpos, deco_ypos;
7681 int gd_x1 = gd->src_x;
7682 int gd_y1 = gd->src_y;
7683 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7684 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7685 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7686 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7687 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7688 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7689 int element = editor_elements[i];
7690 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7691 unsigned int event_mask = GD_EVENT_RELEASED;
7693 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7695 deco_xpos = (gd->width - tile_size) / 2;
7696 deco_ypos = (gd->height - tile_size) / 2;
7698 gi = CreateGadget(GDI_CUSTOM_ID, id,
7699 GDI_CUSTOM_TYPE_ID, type_id,
7700 GDI_IMAGE_ID, graphic,
7701 GDI_INFO_TEXT, getElementInfoText(element),
7704 GDI_WIDTH, gd->width,
7705 GDI_HEIGHT, gd->height,
7706 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7707 GDI_STATE, GD_BUTTON_UNPRESSED,
7708 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7709 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7710 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7711 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7712 GDI_DECORATION_SIZE, tile_size, tile_size,
7713 GDI_DECORATION_SHIFTING, 1, 1,
7714 GDI_EVENT_MASK, event_mask,
7715 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7716 GDI_CALLBACK_ACTION, HandleControlButtons,
7720 Fail("cannot create gadget");
7722 level_editor_gadget[id] = gi;
7726 static void CreateCounterButtons(void)
7728 int max_infotext_len = getMaxInfoTextLength();
7731 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7733 int type_id = counterbutton_info[i].gadget_type_id;
7734 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7735 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7739 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7741 // determine horizontal position to the right of specified gadget
7742 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7743 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7744 ED_GADGET_TEXT_DISTANCE);
7746 // determine horizontal offset for leading text
7747 if (counterbutton_info[i].text_left != NULL)
7748 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7750 for (j = 0; j < 2; j++)
7752 struct GadgetInfo *gi;
7754 counterbutton_info[i].gadget_id_down :
7755 counterbutton_info[i].gadget_id_up);
7757 struct GraphicInfo *gd;
7758 int gd_x1, gd_x2, gd_y1, gd_y2;
7759 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7760 char infotext[max_infotext_len + 1];
7762 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7765 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7766 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7768 event_mask |= GD_EVENT_RELEASED;
7772 x = DX + editor.button.prev_level.x;
7773 y = DY + editor.button.prev_level.y;
7777 x = DX + editor.button.next_level.x;
7778 y = DY + editor.button.next_level.y;
7784 IMG_EDITOR_COUNTER_DOWN :
7785 IMG_EDITOR_COUNTER_UP);
7788 gd = &graphic_info[graphic];
7792 gd_x2 = gd->src_x + gd->pressed_xoffset;
7793 gd_y2 = gd->src_y + gd->pressed_yoffset;
7795 sprintf(infotext, "%s counter value by 1, 5 or 10",
7796 (j == 0 ? "Decrease" : "Increase"));
7798 gi = CreateGadget(GDI_CUSTOM_ID, id,
7799 GDI_CUSTOM_TYPE_ID, type_id,
7800 GDI_IMAGE_ID, graphic,
7801 GDI_INFO_TEXT, infotext,
7804 GDI_WIDTH, gd->width,
7805 GDI_HEIGHT, gd->height,
7806 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7807 GDI_STATE, GD_BUTTON_UNPRESSED,
7808 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7809 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7810 GDI_EVENT_MASK, event_mask,
7811 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7812 GDI_CALLBACK_ACTION, HandleCounterButtons,
7816 Fail("cannot create gadget");
7818 level_editor_gadget[id] = gi;
7819 right_gadget_border[id] =
7820 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7822 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7826 int font_type = FONT_INPUT_1;
7827 int font_type_active = FONT_INPUT_1_ACTIVE;
7829 id = counterbutton_info[i].gadget_id_text;
7831 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7833 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7835 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7837 font_type = FONT_LEVEL_NUMBER;
7838 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7840 x = DX + editor.input.level_number.x;
7841 y = DY + editor.input.level_number.y;
7845 graphic = IMG_EDITOR_COUNTER_INPUT;
7848 gd = &graphic_info[graphic];
7852 gd_x2 = gd->src_x + gd->active_xoffset;
7853 gd_y2 = gd->src_y + gd->active_yoffset;
7855 gi = CreateGadget(GDI_CUSTOM_ID, id,
7856 GDI_CUSTOM_TYPE_ID, type_id,
7857 GDI_IMAGE_ID, graphic,
7858 GDI_INFO_TEXT, "Enter counter value",
7861 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7862 GDI_NUMBER_VALUE, 0,
7863 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7864 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7865 GDI_TEXT_SIZE, 3, // minimal counter text size
7866 GDI_TEXT_FONT, font_type,
7867 GDI_TEXT_FONT_ACTIVE, font_type_active,
7868 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7869 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7870 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7871 GDI_DESIGN_WIDTH, gd->width,
7872 GDI_EVENT_MASK, event_mask,
7873 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7874 GDI_CALLBACK_ACTION, HandleCounterButtons,
7878 Fail("cannot create gadget");
7880 level_editor_gadget[id] = gi;
7881 right_gadget_border[id] =
7882 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7884 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
7890 static void CreateDrawingAreas(void)
7894 // these values are not constant, but can change at runtime
7895 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
7896 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
7898 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
7900 struct GadgetInfo *gi;
7901 int id = drawingarea_info[i].gadget_id;
7902 int type_id = drawingarea_info[i].gadget_type_id;
7903 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
7904 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
7905 int area_xsize = drawingarea_info[i].area_xsize;
7906 int area_ysize = drawingarea_info[i].area_ysize;
7907 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
7908 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
7909 unsigned int event_mask =
7910 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
7911 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
7914 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
7916 // determine horizontal position to the right of specified gadget
7917 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
7918 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
7919 ED_DRAWINGAREA_TEXT_DISTANCE);
7921 // determine horizontal offset for leading text
7922 if (drawingarea_info[i].text_left != NULL)
7923 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
7925 gi = CreateGadget(GDI_CUSTOM_ID, id,
7926 GDI_CUSTOM_TYPE_ID, type_id,
7929 GDI_TYPE, GD_TYPE_DRAWING_AREA,
7930 GDI_AREA_SIZE, area_xsize, area_ysize,
7931 GDI_ITEM_SIZE, item_size, item_size,
7932 GDI_EVENT_MASK, event_mask,
7933 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
7934 GDI_CALLBACK_ACTION, HandleDrawingAreas,
7938 Fail("cannot create gadget");
7940 level_editor_gadget[id] = gi;
7941 right_gadget_border[id] =
7942 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
7946 static void CreateTextInputGadgets(void)
7948 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
7949 int max_infotext_len = getMaxInfoTextLength();
7952 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
7954 int gd_x1 = gd->src_x;
7955 int gd_y1 = gd->src_y;
7956 int gd_x2 = gd->src_x + gd->active_xoffset;
7957 int gd_y2 = gd->src_y + gd->active_yoffset;
7958 struct GadgetInfo *gi;
7959 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7960 char infotext[MAX_OUTPUT_LINESIZE + 1];
7961 int id = textinput_info[i].gadget_id;
7962 int type_id = textinput_info[i].gadget_type_id;
7966 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
7968 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
7970 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
7971 int border_size = gd->border_size;
7972 int font_nr = FONT_INPUT_1;
7973 int font_height = getFontHeight(font_nr);
7974 int xoffset = element_border + TILEX + element_border + 3 * border_size;
7975 int yoffset = element_border + (TILEY - font_height) / 2;
7977 x = (editor.settings.element_name.x != -1 ?
7978 editor.settings.element_name.x :
7979 editor.settings.element_graphic.x + xoffset) - border_size;
7980 y = (editor.settings.element_name.y != -1 ?
7981 editor.settings.element_name.y :
7982 editor.settings.element_graphic.y + yoffset) - border_size;
7986 x = ED_SETTINGS_X(textinput_info[i].x);
7987 y = ED_SETTINGS_Y(textinput_info[i].y);
7990 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
7991 infotext[max_infotext_len] = '\0';
7993 gi = CreateGadget(GDI_CUSTOM_ID, id,
7994 GDI_CUSTOM_TYPE_ID, type_id,
7995 GDI_INFO_TEXT, infotext,
7998 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
7999 GDI_TEXT_VALUE, textinput_info[i].value,
8000 GDI_TEXT_SIZE, textinput_info[i].size,
8001 GDI_TEXT_FONT, FONT_INPUT_1,
8002 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8003 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8004 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8005 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8006 GDI_DESIGN_WIDTH, gd->width,
8007 GDI_EVENT_MASK, event_mask,
8008 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8009 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
8013 Fail("cannot create gadget");
8015 level_editor_gadget[id] = gi;
8019 static void CreateTextAreaGadgets(void)
8021 int max_infotext_len = getMaxInfoTextLength();
8024 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
8026 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
8027 int gd_x1 = gd->src_x;
8028 int gd_y1 = gd->src_y;
8029 int gd_x2 = gd->src_x + gd->active_xoffset;
8030 int gd_y2 = gd->src_y + gd->active_yoffset;
8031 struct GadgetInfo *gi;
8032 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
8033 char infotext[MAX_OUTPUT_LINESIZE + 1];
8034 int id = textarea_info[i].gadget_id;
8035 int type_id = textarea_info[i].gadget_type_id;
8036 int area_xsize = textarea_info[i].xsize;
8037 int area_ysize = textarea_info[i].ysize;
8040 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
8042 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
8043 infotext[max_infotext_len] = '\0';
8045 gi = CreateGadget(GDI_CUSTOM_ID, id,
8046 GDI_CUSTOM_TYPE_ID, type_id,
8047 GDI_INFO_TEXT, infotext,
8048 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
8049 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
8050 GDI_TYPE, GD_TYPE_TEXT_AREA,
8051 GDI_AREA_SIZE, area_xsize, area_ysize,
8052 GDI_TEXT_FONT, FONT_INPUT_1,
8053 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8054 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8055 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8056 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8057 GDI_DESIGN_WIDTH, gd->width,
8058 GDI_EVENT_MASK, event_mask,
8059 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8060 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
8064 Fail("cannot create gadget");
8066 level_editor_gadget[id] = gi;
8070 static void CreateSelectboxGadgets(void)
8072 int max_infotext_len = getMaxInfoTextLength();
8076 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8078 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
8079 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
8080 int gd_x1 = gd->src_x;
8081 int gd_y1 = gd->src_y;
8082 int gd_x2 = gd->src_x + gd->active_xoffset;
8083 int gd_y2 = gd->src_y + gd->active_yoffset;
8084 int selectbox_button_xsize = gd2->width;
8085 struct GadgetInfo *gi;
8086 char infotext[MAX_OUTPUT_LINESIZE + 1];
8087 int id = selectbox_info[i].gadget_id;
8088 int type_id = selectbox_info[i].gadget_type_id;
8089 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
8090 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
8091 unsigned int event_mask =
8092 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8095 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
8097 if (selectbox_info[i].size == -1) // dynamically determine size
8099 // (we cannot use -1 for uninitialized values if we directly compare
8100 // with results from strlen(), because the '<' and '>' operation will
8101 // implicitely cast -1 to an unsigned integer value!)
8102 selectbox_info[i].size = 0;
8104 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
8105 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
8106 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
8108 selectbox_info[i].size++; // add one character empty space
8111 // determine horizontal position to the right of specified gadget
8112 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
8113 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
8114 ED_GADGET_TEXT_DISTANCE);
8116 // determine horizontal offset for leading text
8117 if (selectbox_info[i].text_left != NULL)
8118 x += getTextWidthForGadget(selectbox_info[i].text_left);
8120 sprintf(infotext, "%s", selectbox_info[i].infotext);
8121 infotext[max_infotext_len] = '\0';
8123 gi = CreateGadget(GDI_CUSTOM_ID, id,
8124 GDI_CUSTOM_TYPE_ID, type_id,
8125 GDI_INFO_TEXT, infotext,
8128 GDI_TYPE, GD_TYPE_SELECTBOX,
8129 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
8130 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
8131 GDI_TEXT_SIZE, selectbox_info[i].size,
8132 GDI_TEXT_FONT, FONT_INPUT_1,
8133 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8134 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
8135 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8136 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8137 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8138 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
8139 GDI_DESIGN_WIDTH, gd->width,
8140 GDI_EVENT_MASK, event_mask,
8141 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8142 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
8146 Fail("cannot create gadget");
8148 level_editor_gadget[id] = gi;
8149 right_gadget_border[id] =
8150 getRightGadgetBorder(gi, selectbox_info[i].text_right);
8154 static void CreateTextbuttonGadgets(void)
8156 int max_infotext_len = getMaxInfoTextLength();
8159 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
8161 int id = textbutton_info[i].gadget_id;
8162 int type_id = textbutton_info[i].gadget_type_id;
8164 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
8165 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
8167 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
8168 int gadget_distance =
8169 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
8170 struct GraphicInfo *gd = &graphic_info[graphic];
8171 int gd_x1 = gd->src_x;
8172 int gd_y1 = gd->src_y;
8173 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8174 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8175 int gd_x1a = gd->src_x + gd->active_xoffset;
8176 int gd_y1a = gd->src_y + gd->active_yoffset;
8177 int border_xsize = gd->border_size + gd->draw_xoffset;
8178 int border_ysize = gd->border_size;
8179 struct GadgetInfo *gi;
8180 unsigned int event_mask = GD_EVENT_RELEASED;
8181 char infotext[MAX_OUTPUT_LINESIZE + 1];
8182 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
8183 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
8186 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
8188 if (textbutton_info[i].size == -1) // dynamically determine size
8189 textbutton_info[i].size = strlen(textbutton_info[i].text);
8191 sprintf(infotext, "%s", textbutton_info[i].infotext);
8192 infotext[max_infotext_len] = '\0';
8194 // determine horizontal position to the right of specified gadget
8195 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8197 int gadget_id_align = textbutton_info[i].gadget_id_align;
8199 x = right_gadget_border[gadget_id_align] + gadget_distance;
8201 if (textbutton_info[i].y == -1)
8202 y = level_editor_gadget[gadget_id_align]->y;
8205 // determine horizontal offset for leading text
8206 if (textbutton_info[i].text_left != NULL)
8207 x += getTextWidthForGadget(textbutton_info[i].text_left);
8209 gi = CreateGadget(GDI_CUSTOM_ID, id,
8210 GDI_CUSTOM_TYPE_ID, type_id,
8211 GDI_IMAGE_ID, graphic,
8212 GDI_INFO_TEXT, infotext,
8215 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
8216 GDI_TEXT_VALUE, textbutton_info[i].text,
8217 GDI_TEXT_SIZE, textbutton_info[i].size,
8218 GDI_TEXT_FONT, FONT_INPUT_2,
8219 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
8220 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8221 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8222 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8223 GDI_BORDER_SIZE, border_xsize, border_ysize,
8224 GDI_DESIGN_WIDTH, gd->width,
8225 GDI_DECORATION_SHIFTING, 1, 1,
8226 GDI_EVENT_MASK, event_mask,
8227 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8228 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
8232 Fail("cannot create gadget");
8234 level_editor_gadget[id] = gi;
8235 right_gadget_border[id] =
8236 getRightGadgetBorder(gi, textbutton_info[i].text_right);
8240 static void CreateGraphicbuttonGadgets(void)
8242 struct GadgetInfo *gi;
8245 // create buttons for scrolling of drawing area and element list
8246 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
8248 int id = graphicbutton_info[i].gadget_id;
8249 int type_id = graphicbutton_info[i].gadget_type_id;
8250 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
8251 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
8252 int graphic = graphicbutton_info[i].graphic;
8253 struct GraphicInfo *gd = &graphic_info[graphic];
8254 int gd_x1 = gd->src_x;
8255 int gd_y1 = gd->src_y;
8256 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8257 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8258 unsigned int event_mask = GD_EVENT_RELEASED;
8261 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
8263 // determine horizontal position to the right of specified gadget
8264 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8265 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
8266 ED_GADGET_TEXT_DISTANCE);
8268 // determine horizontal offset for leading text
8269 if (graphicbutton_info[i].text_left != NULL)
8270 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
8272 gi = CreateGadget(GDI_CUSTOM_ID, id,
8273 GDI_CUSTOM_TYPE_ID, type_id,
8274 GDI_IMAGE_ID, graphic,
8275 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
8278 GDI_WIDTH, gd->width,
8279 GDI_HEIGHT, gd->height,
8280 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8281 GDI_STATE, GD_BUTTON_UNPRESSED,
8282 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8283 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8284 GDI_EVENT_MASK, event_mask,
8285 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8286 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8290 Fail("cannot create gadget");
8292 level_editor_gadget[id] = gi;
8293 right_gadget_border[id] =
8294 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8298 static void CreateScrollbarGadgets(void)
8302 // these values are not constant, but can change at runtime
8303 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8304 SX + ED_SCROLL_HORIZONTAL_XPOS;
8305 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8306 SY + ED_SCROLL_HORIZONTAL_YPOS;
8307 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8308 ED_SCROLL_HORIZONTAL_XSIZE;
8309 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8310 ED_SCROLL_HORIZONTAL_YSIZE;
8311 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8312 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8313 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8314 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8316 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8317 SX + ED_SCROLL_VERTICAL_XPOS;
8318 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8319 SY + ED_SCROLL_VERTICAL_YPOS;
8320 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8321 ED_SCROLL_VERTICAL_XSIZE;
8322 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8323 ED_SCROLL_VERTICAL_YSIZE;
8324 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8325 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8326 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8327 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8329 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8330 PX + ED_SCROLL2_VERTICAL_XPOS;
8331 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8332 PY + ED_SCROLL2_VERTICAL_YPOS;
8333 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8334 ED_SCROLL2_VERTICAL_XSIZE;
8335 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8336 ED_SCROLL2_VERTICAL_YSIZE;
8337 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8338 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8339 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8340 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8342 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8344 int id = scrollbar_info[i].gadget_id;
8345 int type_id = scrollbar_info[i].gadget_type_id;
8346 int graphic = scrollbar_info[i].graphic;
8347 struct GraphicInfo *gd = &graphic_info[graphic];
8348 int gd_x1 = gd->src_x;
8349 int gd_y1 = gd->src_y;
8350 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8351 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8352 struct GadgetInfo *gi;
8353 int items_max, items_visible, item_position;
8354 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8357 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8359 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8361 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8362 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8363 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8365 else // drawing area scrollbars
8367 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8369 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8370 items_visible = ed_fieldx;
8375 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8376 items_visible = ed_fieldy;
8381 gi = CreateGadget(GDI_CUSTOM_ID, id,
8382 GDI_CUSTOM_TYPE_ID, type_id,
8383 GDI_IMAGE_ID, graphic,
8384 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8385 GDI_X, scrollbar_pos[i].x,
8386 GDI_Y, scrollbar_pos[i].y,
8387 GDI_WIDTH, scrollbar_pos[i].width,
8388 GDI_HEIGHT, scrollbar_pos[i].height,
8389 GDI_TYPE, scrollbar_info[i].type,
8390 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8391 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8392 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8393 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8394 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8395 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8396 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8397 GDI_STATE, GD_BUTTON_UNPRESSED,
8398 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8399 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8400 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8401 GDI_EVENT_MASK, event_mask,
8402 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8403 GDI_CALLBACK_ACTION, HandleControlButtons,
8407 Fail("cannot create gadget");
8409 level_editor_gadget[id] = gi;
8413 static void CreateCheckbuttonGadgets(void)
8415 struct GadgetInfo *gi;
8418 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8420 int id = checkbutton_info[i].gadget_id;
8421 int type_id = checkbutton_info[i].gadget_type_id;
8422 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8423 IMG_EDITOR_CHECKBOX);
8424 struct GraphicInfo *gd = &graphic_info[graphic];
8425 int gd_x1 = gd->src_x;
8426 int gd_y1 = gd->src_y;
8427 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8428 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8429 int gd_x1a = gd->src_x + gd->active_xoffset;
8430 int gd_y1a = gd->src_y + gd->active_yoffset;
8431 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8432 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8433 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8434 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8435 unsigned int event_mask = GD_EVENT_PRESSED;
8438 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8440 // determine horizontal position to the right of specified gadget
8441 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8442 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8443 ED_GADGET_TEXT_DISTANCE);
8445 // determine horizontal offset for leading text
8446 if (checkbutton_info[i].text_left != NULL)
8447 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8449 gi = CreateGadget(GDI_CUSTOM_ID, id,
8450 GDI_CUSTOM_TYPE_ID, type_id,
8451 GDI_IMAGE_ID, graphic,
8452 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8455 GDI_WIDTH, gd->width,
8456 GDI_HEIGHT, gd->height,
8457 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8458 GDI_CHECKED, *checkbutton_info[i].value,
8459 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8460 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8461 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8462 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8463 GDI_EVENT_MASK, event_mask,
8464 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8465 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8469 Fail("cannot create gadget");
8471 level_editor_gadget[id] = gi;
8472 right_gadget_border[id] =
8473 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8477 static void CreateRadiobuttonGadgets(void)
8479 int graphic = IMG_EDITOR_RADIOBUTTON;
8480 struct GraphicInfo *gd = &graphic_info[graphic];
8481 int gd_x1 = gd->src_x;
8482 int gd_y1 = gd->src_y;
8483 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8484 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8485 int gd_x1a = gd->src_x + gd->active_xoffset;
8486 int gd_y1a = gd->src_y + gd->active_yoffset;
8487 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8488 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8489 struct GadgetInfo *gi;
8492 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8494 int id = radiobutton_info[i].gadget_id;
8495 int type_id = radiobutton_info[i].gadget_type_id;
8496 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8497 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8498 unsigned int event_mask = GD_EVENT_PRESSED;
8501 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8504 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8506 // determine horizontal position to the right of specified gadget
8507 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8508 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8509 ED_GADGET_TEXT_DISTANCE);
8511 // determine horizontal offset for leading text
8512 if (radiobutton_info[i].text_left != NULL)
8513 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8515 gi = CreateGadget(GDI_CUSTOM_ID, id,
8516 GDI_CUSTOM_TYPE_ID, type_id,
8517 GDI_IMAGE_ID, graphic,
8518 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8521 GDI_WIDTH, gd->width,
8522 GDI_HEIGHT, gd->height,
8523 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8524 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8525 GDI_CHECKED, checked,
8526 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8527 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8528 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8529 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8530 GDI_EVENT_MASK, event_mask,
8531 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8532 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8536 Fail("cannot create gadget");
8538 level_editor_gadget[id] = gi;
8539 right_gadget_border[id] =
8540 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8544 void CreateLevelEditorGadgets(void)
8546 // force EDITOR font inside level editor
8547 SetFontStatus(GAME_MODE_EDITOR);
8549 // these values are not constant, but can change at runtime
8550 ed_fieldx = MAX_ED_FIELDX - 1;
8551 ed_fieldy = MAX_ED_FIELDY - 1;
8553 num_editor_gadgets = NUM_EDITOR_GADGETS;
8555 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8557 level_editor_gadget =
8558 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8559 right_gadget_border =
8560 checked_calloc(num_editor_gadgets * sizeof(int));
8562 // set number of empty (padding) element buttons to maximum number of buttons
8563 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8565 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8566 editor_el_empty_ptr = editor_el_empty;
8568 use_permanent_palette = !editor.palette.show_as_separate_screen;
8570 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8572 ReinitializeElementList();
8574 CreateControlButtons();
8575 CreateScrollbarGadgets();
8577 // order of function calls is important because of cross-references
8578 CreateCheckbuttonGadgets();
8579 CreateCounterButtons();
8580 CreateRadiobuttonGadgets();
8581 CreateTextInputGadgets();
8582 CreateTextAreaGadgets();
8583 CreateSelectboxGadgets();
8584 CreateGraphicbuttonGadgets();
8585 CreateTextbuttonGadgets();
8586 CreateDrawingAreas();
8591 void FreeLevelEditorGadgets(void)
8595 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8597 for (i = 0; i < num_editor_gadgets; i++)
8599 FreeGadget(level_editor_gadget[i]);
8601 level_editor_gadget[i] = NULL;
8604 checked_free(level_editor_gadget);
8605 checked_free(right_gadget_border);
8607 checked_free(editor_el_empty);
8610 static void MapCounterButtons(int id)
8612 int font_nr = FONT_TEXT_1;
8613 int font_height = getFontHeight(font_nr);
8614 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8615 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8616 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8617 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8618 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8619 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8620 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8621 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8622 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8623 int yoffset = (gi_down->height - font_height) / 2;
8624 int x_left = gi_down->x - xoffset_left;
8625 int x_right; // set after gadget position was modified
8626 int y_above = gi_down->y - yoffset_above;
8628 int y; // set after gadget position was modified
8630 // counter limits must be changed first to prevent value truncation
8631 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8632 counterbutton_info[id].max_value);
8634 // right text position might have changed after setting position above
8635 x_right = gi_up->x + gi_up->width + xoffset_right;
8637 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8639 // set position for counter gadgets with dynamically determined position
8640 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8642 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8643 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8644 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8647 // vertical position might have changed after setting position above
8648 y = gi_up->y + yoffset;
8650 if (counterbutton_info[id].text_above)
8651 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8653 if (counterbutton_info[id].text_left)
8654 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8656 if (counterbutton_info[id].text_right)
8657 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8664 static void MapControlButtons(void)
8669 // map toolbox buttons (excluding special CE toolbox buttons)
8670 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8671 MapGadget(level_editor_gadget[i]);
8673 // map toolbox buttons (element properties buttons)
8674 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8675 MapGadget(level_editor_gadget[i]);
8677 if (use_permanent_palette)
8679 // map buttons to select elements
8680 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8681 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8682 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8683 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8684 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8687 // map buttons to select level
8688 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8689 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8690 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8691 MapCounterButtons(counter_id);
8694 static void MapDrawingArea(int id)
8696 int font_nr = FONT_TEXT_1;
8697 int font_height = getFontHeight(font_nr);
8698 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8699 int area_xsize = gi->drawing.area_xsize;
8700 int area_ysize = gi->drawing.area_ysize;
8701 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8702 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8703 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8704 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8705 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8706 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8707 int y_side = gi->y + (gi->height - font_height) / 2;
8708 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8709 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8711 if (drawingarea_info[id].text_left)
8712 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8714 if (drawingarea_info[id].text_right)
8715 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8717 if (drawingarea_info[id].text_above)
8718 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8720 if (drawingarea_info[id].text_below)
8721 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8723 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8725 DrawElementBorder(gi->x, gi->y,
8726 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8727 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8729 DrawDrawingArea(id);
8735 static void MapTextInputGadget(int id)
8737 int font_nr = FONT_TEXT_1;
8738 int font_height = getFontHeight(font_nr);
8739 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8740 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8741 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8742 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8744 if (textinput_info[id].text_above)
8745 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8747 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8752 static void MapTextAreaGadget(int id)
8754 int font_nr = FONT_TEXT_1;
8755 int font_height = getFontHeight(font_nr);
8756 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8757 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8758 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8759 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8760 char *text_above = textarea_info[id].text_above;
8762 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8763 text_above = textarea_info[id].text_above_cropped;
8766 DrawTextS(x_above, y_above, font_nr, text_above);
8768 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8773 static void MapSelectboxGadget(int id)
8775 int font_nr = FONT_TEXT_1;
8776 int font_height = getFontHeight(font_nr);
8777 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8778 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8779 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8780 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8781 int yoffset = (gi->height - font_height) / 2;
8782 int x_left = gi->x - xoffset_left;
8783 int x_right = gi->x + gi->width + xoffset_right;
8784 int y_above = gi->y - yoffset_above;
8786 int y = gi->y + yoffset;
8788 if (selectbox_info[id].text_above)
8789 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8791 if (selectbox_info[id].text_left)
8792 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8794 if (selectbox_info[id].text_right)
8795 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8797 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8802 static void MapTextbuttonGadget(int id)
8804 int font_nr = FONT_TEXT_1;
8805 int font_height = getFontHeight(font_nr);
8806 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8807 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8808 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8809 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8810 int yoffset = (gi->height - font_height) / 2;
8811 int x_left = gi->x - xoffset_left;
8812 int x_right = gi->x + gi->width + xoffset_right;
8813 int y_above = gi->y - yoffset_above;
8815 int y = gi->y + yoffset;
8817 // only show button to delete change pages when more than minimum pages
8818 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8819 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8822 if (textbutton_info[id].text_above)
8823 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8825 if (textbutton_info[id].text_left)
8826 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8828 if (textbutton_info[id].text_right)
8829 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8834 static void MapGraphicbuttonGadget(int id)
8836 int font_nr = FONT_TEXT_1;
8837 int font_height = getFontHeight(font_nr);
8838 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8839 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8840 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8841 int yoffset = (gi->height - font_height) / 2;
8842 int x_left = gi->x - xoffset_left;
8843 int x_right = gi->x + gi->width + xoffset_right;
8844 int y = gi->y + yoffset;
8846 if (graphicbutton_info[id].text_left)
8847 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8849 if (graphicbutton_info[id].text_right)
8850 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8855 static void MapRadiobuttonGadget(int id)
8857 int font_nr = FONT_TEXT_1;
8858 int font_height = getFontHeight(font_nr);
8859 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8860 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8861 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8862 int yoffset = (gi->height - font_height) / 2;
8863 int x_left = gi->x - xoffset_left;
8864 int x_right = gi->x + gi->width + xoffset_right;
8865 int y = gi->y + yoffset;
8867 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
8869 if (radiobutton_info[id].text_left)
8870 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
8872 if (radiobutton_info[id].text_right)
8873 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
8875 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
8880 static void MapCheckbuttonGadget(int id)
8882 int font_nr = FONT_TEXT_1;
8883 int font_height = getFontHeight(font_nr);
8884 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
8885 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8886 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8887 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8888 int yoffset = (gi->height - font_height) / 2;
8889 int y_above = gi->y - yoffset_above;
8891 int x_left, x_right, y; // set after gadget position was modified
8893 // set position for gadgets with dynamically determined position
8894 if (checkbutton_info[id].x != -1) // do not change dynamic positions
8895 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
8896 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
8898 x_left = gi->x - xoffset_left;
8899 x_right = gi->x + gi->width + xoffset_right;
8900 y = gi->y + yoffset;
8902 if (checkbutton_info[id].text_above)
8903 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
8905 if (checkbutton_info[id].text_left)
8906 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
8908 if (checkbutton_info[id].text_right)
8909 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
8911 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
8916 static void MapMainDrawingArea(void)
8918 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
8919 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
8922 if (suppressBorderElement())
8924 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
8925 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
8928 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
8930 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
8931 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
8932 no_horizontal_scrollbar) ||
8933 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
8934 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
8935 no_vertical_scrollbar))
8938 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
8941 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
8943 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
8944 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
8947 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
8950 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
8953 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
8957 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
8959 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
8960 i == GADGET_ID_CUSTOM_COPY_TO ||
8961 i == GADGET_ID_CUSTOM_EXCHANGE ||
8962 i == GADGET_ID_CUSTOM_COPY ||
8963 i == GADGET_ID_CUSTOM_PASTE)
8966 MapGadget(level_editor_gadget[i]);
8968 UnmapGadget(level_editor_gadget[i]);
8973 static void MapLevelEditorToolboxCustomGadgets(void)
8975 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
8978 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
8980 if (IS_CUSTOM_ELEMENT(properties_element) ||
8981 IS_GROUP_ELEMENT(properties_element) ||
8982 IS_EMPTY_ELEMENT(properties_element))
8983 MapLevelEditorToolboxCustomGadgets();
8986 static void UnmapLevelEditorToolboxCustomGadgets(void)
8988 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
8991 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
8995 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
8997 if (i != GADGET_ID_SINGLE_ITEMS &&
8998 i != GADGET_ID_PICK_ELEMENT)
9000 struct GadgetInfo *gi = level_editor_gadget[i];
9008 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
9009 struct GraphicInfo *gd = &graphic_info[graphic];
9013 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
9014 gi->width, gi->height, gi->x, gi->y);
9016 redraw_mask |= REDRAW_DOOR_3;
9022 static void MapLevelEditorToolboxDrawingGadgets(void)
9024 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
9027 static void UnmapLevelEditorToolboxDrawingGadgets(void)
9029 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
9032 static void UnmapDrawingArea(int id)
9034 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
9037 static void UnmapLevelEditorFieldGadgets(void)
9041 for (i = 0; i < num_editor_gadgets; i++)
9042 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
9043 level_editor_gadget[i]->y))
9044 UnmapGadget(level_editor_gadget[i]);
9047 void UnmapLevelEditorGadgets(void)
9051 for (i = 0; i < num_editor_gadgets; i++)
9052 UnmapGadget(level_editor_gadget[i]);
9055 static void ResetUndoBuffer(void)
9057 undo_buffer_position = -1;
9058 undo_buffer_steps = -1;
9059 redo_buffer_steps = 0;
9061 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
9063 level.changed = FALSE;
9066 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
9068 if (remap_toolbox_gadgets)
9070 ModifyEditorElementList();
9071 RedrawDrawingElements();
9074 if (edit_mode == ED_MODE_LEVELCONFIG)
9075 DrawLevelConfigWindow();
9076 else if (edit_mode == ED_MODE_PROPERTIES)
9077 DrawPropertiesWindow();
9078 else if (edit_mode == ED_MODE_PALETTE)
9079 DrawPaletteWindow();
9080 else // edit_mode == ED_MODE_DRAWING
9081 DrawDrawingWindowExt(remap_toolbox_gadgets);
9084 static void DrawEditModeWindow(void)
9086 DrawEditModeWindowExt(TRUE);
9089 static void DrawEditModeWindow_PlayfieldOnly(void)
9091 DrawEditModeWindowExt(FALSE);
9094 static void ChangeEditModeWindow(int new_edit_mode)
9096 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
9098 DrawEditModeWindow();
9101 static boolean LevelChanged(void)
9103 boolean field_changed = FALSE;
9106 for (y = 0; y < lev_fieldy; y++)
9107 for (x = 0; x < lev_fieldx; x++)
9108 if (Tile[x][y] != level.field[x][y])
9109 field_changed = TRUE;
9111 return (level.changed || field_changed);
9114 static boolean PrepareSavingIntoPersonalLevelSet(void)
9116 static LevelDirTree *last_copied_leveldir = NULL;
9117 static LevelDirTree *last_written_leveldir = NULL;
9118 static int last_copied_level_nr = -1;
9119 static int last_written_level_nr = -1;
9120 LevelDirTree *leveldir_former = leveldir_current;
9121 int level_nr_former = level_nr;
9124 // remember last mod/save so that for current session, we write
9125 // back to the same personal copy, asking only about overwrite.
9126 if (leveldir_current == last_copied_leveldir &&
9127 level_nr == last_copied_level_nr)
9129 // "cd" to personal level set dir (as used when writing last copy)
9130 leveldir_current = last_written_leveldir;
9131 level_nr = last_written_level_nr;
9136 if (!Request("This level is read-only! "
9137 "Save into personal level set?", REQ_ASK))
9140 // "cd" to personal level set dir (for writing copy the first time)
9142 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
9144 // this may happen if "setup.internal.create_user_levelset" is FALSE
9145 // or if file "levelinfo.conf" is missing in personal user level set
9146 if (leveldir_current == NULL)
9148 Request("Cannot find personal level set?!", REQ_CONFIRM);
9150 leveldir_current = leveldir_former;
9155 // find unused level number
9156 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
9158 static char *level_filename = NULL;
9160 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
9162 if (!fileExists(level_filename))
9166 last_copied_leveldir = leveldir_former;
9167 last_copied_level_nr = level_nr_former;
9169 last_written_leveldir = leveldir_current;
9170 last_written_level_nr = level_nr = new_level_nr;
9175 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
9177 static char *filename_levelinfo = NULL, *mod_name = NULL;
9180 // annotate this copy-and-mod in personal levelinfo.conf
9181 setString(&filename_levelinfo,
9182 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
9184 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
9186 fprintf(file, "\n");
9187 fprintf(file, "# level %d was modified from:\n", level_nr);
9188 fprintf(file, "# - previous level set name: %s\n",
9190 fprintf(file, "# - level within previous set: %d \"%s\"\n",
9191 level.file_info.nr, level.name);
9192 fprintf(file, "# - previous author: %s\n",
9194 fprintf(file, "# - previous save date: ");
9196 if (level.creation_date.src == DATE_SRC_LEVELFILE)
9198 fprintf(file, "%04d-%02d-%02d\n",
9199 level.creation_date.year,
9200 level.creation_date.month,
9201 level.creation_date.day);
9205 fprintf(file, "not recorded\n");
9211 if (level_nr > leveldir_current->last_level)
9212 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
9214 // else: allow the save even if annotation failed
9216 // now... spray graffiti on the old level vital statistics
9217 // user can change these; just trying to set a good baseline
9219 // don't truncate names for fear of making offensive or silly:
9220 // long-named original author only recorded in levelinfo.conf.
9221 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
9222 if (!strEqual(level.author, leveldir_current->author))
9224 setString(&mod_name, getStringCat3(leveldir_current->author,
9225 " after ", level.author));
9227 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9228 setString(&mod_name,
9229 getStringCat2(leveldir_current->author, " (ed.)"));
9231 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9232 setString(&mod_name, leveldir_current->author);
9234 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
9236 // less worried about truncation here
9237 setString(&mod_name, getStringCat2("Mod: ", level.name));
9238 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
9242 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
9243 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
9247 for (x = 0; x < lev_fieldx; x++)
9248 for (y = 0; y < lev_fieldy; y++)
9249 dst[x][y] = src[x][y];
9252 static int setSelectboxValue(int selectbox_id, int new_value)
9254 int new_index_value = 0;
9257 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
9258 if (selectbox_info[selectbox_id].options[i].value == new_value)
9259 new_index_value = i;
9261 *selectbox_info[selectbox_id].value =
9262 selectbox_info[selectbox_id].options[new_index_value].value;
9264 return new_index_value;
9267 static void setSelectboxSpecialActionVariablesIfNeeded(void)
9271 // change action mode and arg variables according to action type variable
9272 for (i = 0; action_arg_options[i].value != -1; i++)
9274 if (action_arg_options[i].value == custom_element_change.action_type)
9276 int mode = action_arg_options[i].mode;
9278 // only change if corresponding selectbox has changed
9279 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
9280 action_arg_modes[mode])
9281 custom_element_change.action_mode = -1;
9283 // only change if corresponding selectbox has changed
9284 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
9285 action_arg_options[i].options)
9286 custom_element_change.action_arg = -1;
9293 static void setSelectboxSpecialActionOptions(void)
9297 // change action mode and arg selectbox according to action type selectbox
9298 for (i = 0; action_arg_options[i].value != -1; i++)
9300 if (action_arg_options[i].value == custom_element_change.action_type)
9302 int mode = action_arg_options[i].mode;
9304 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9305 action_arg_modes[mode]);
9306 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9307 custom_element_change.action_mode);
9309 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9310 action_arg_options[i].options);
9311 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9312 custom_element_change.action_arg);
9318 static void copy_custom_element_settings(int element_from, int element_to)
9320 struct ElementInfo *ei_from = &element_info[element_from];
9321 struct ElementInfo *ei_to = &element_info[element_to];
9323 copyElementInfo(ei_from, ei_to);
9326 static void replace_custom_element_in_settings(int element_from,
9331 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9333 struct ElementInfo *ei = &element_info[i];
9335 for (y = 0; y < 3; y++)
9336 for (x = 0; x < 3; x++)
9337 if (ei->content.e[x][y] == element_from)
9338 ei->content.e[x][y] = element_to;
9340 for (j = 0; j < ei->num_change_pages; j++)
9342 struct ElementChangeInfo *change = &ei->change_page[j];
9344 if (change->target_element == element_from)
9345 change->target_element = element_to;
9347 if (change->initial_trigger_element == element_from)
9348 change->initial_trigger_element = element_to;
9350 if (change->action_element == element_from)
9351 change->action_element = element_to;
9353 for (y = 0; y < 3; y++)
9354 for (x = 0; x < 3; x++)
9355 if (change->target_content.e[x][y] == element_from)
9356 change->target_content.e[x][y] = element_to;
9359 if (ei->group != NULL) // group or internal
9360 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9361 if (ei->group->element[j] == element_from)
9362 ei->group->element[j] = element_to;
9366 static void replace_custom_element_in_playfield(int element_from,
9371 for (x = 0; x < lev_fieldx; x++)
9372 for (y = 0; y < lev_fieldy; y++)
9373 if (Tile[x][y] == element_from)
9374 Tile[x][y] = element_to;
9377 static boolean CopyCustomElement(int element_old, int element_new,
9380 int copy_mode_orig = copy_mode;
9382 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9384 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9385 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9386 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9388 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9390 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9391 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9392 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9394 level.changed = TRUE;
9396 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9398 Request("Please choose custom element!", REQ_CONFIRM);
9402 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9404 Request("Please choose group element!", REQ_CONFIRM);
9408 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9410 Request("Please choose empty element!", REQ_CONFIRM);
9416 level.changed = TRUE;
9419 // when modifying custom/group element, ask for copying level template
9420 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9422 if (!AskToCopyAndModifyLevelTemplate())
9426 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9428 copy_custom_element_settings(element_new, element_old);
9430 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9432 copy_custom_element_settings(element_old, element_new);
9434 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9436 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9437 copy_custom_element_settings(element_new, element_old);
9438 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9440 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9441 replace_custom_element_in_settings(element_new, element_old);
9442 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9444 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9445 replace_custom_element_in_playfield(element_new, element_old);
9446 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9449 UpdateCustomElementGraphicGadgets();
9450 DrawPropertiesWindow();
9455 static void CopyCustomElementPropertiesToEditor(int element)
9458 int current_change_page = element_info[element].current_change_page;
9460 // dynamically (re)build selectbox for selecting change page
9461 for (i = 0; i < element_info[element].num_change_pages; i++)
9463 sprintf(options_change_page_strings[i], "%d", i + 1);
9465 options_change_page[i].value = i;
9466 options_change_page[i].text = options_change_page_strings[i];
9469 options_change_page[i].value = -1;
9470 options_change_page[i].text = NULL;
9472 // needed here to initialize combined element properties
9473 InitElementPropertiesEngine(level.game_version);
9475 element_info[element].change =
9476 &element_info[element].change_page[current_change_page];
9478 custom_element = element_info[element];
9479 custom_element_change = *element_info[element].change;
9481 // needed to initially set selectbox options for special action options
9482 setSelectboxSpecialActionOptions();
9484 // needed to initially set selectbox value variables to reliable defaults
9485 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9486 setSelectboxValue(i, *selectbox_info[i].value);
9488 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9489 custom_element_properties[i] = HAS_PROPERTY(element, i);
9491 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9492 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9494 // ---------- element settings: configure (custom elements) -----------------
9496 // set accessible layer selectbox help value
9497 custom_element.access_type =
9498 (IS_WALKABLE(element) ? EP_WALKABLE :
9499 IS_PASSABLE(element) ? EP_PASSABLE :
9500 custom_element.access_type);
9501 custom_element.access_layer =
9502 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9503 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9504 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9505 custom_element.access_layer);
9506 custom_element.access_protected =
9507 (IS_PROTECTED(element) ? 1 : 0);
9508 custom_element_properties[EP_ACCESSIBLE] =
9509 (IS_ACCESSIBLE_OVER(element) ||
9510 IS_ACCESSIBLE_INSIDE(element) ||
9511 IS_ACCESSIBLE_UNDER(element));
9513 // set walk-to-object action selectbox help value
9514 custom_element.walk_to_action =
9515 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9516 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9517 IS_DROPPABLE(element) ? EP_DROPPABLE :
9518 IS_THROWABLE(element) ? EP_THROWABLE :
9519 IS_PUSHABLE(element) ? EP_PUSHABLE :
9520 custom_element.walk_to_action);
9521 custom_element_properties[EP_WALK_TO_OBJECT] =
9522 (IS_DIGGABLE(element) ||
9523 IS_COLLECTIBLE_ONLY(element) ||
9524 IS_DROPPABLE(element) ||
9525 IS_THROWABLE(element) ||
9526 IS_PUSHABLE(element));
9528 // set smash targets selectbox help value
9529 custom_element.smash_targets =
9530 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9531 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9532 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9533 custom_element.smash_targets);
9534 custom_element_properties[EP_CAN_SMASH] =
9535 (CAN_SMASH_EVERYTHING(element) ||
9536 CAN_SMASH_ENEMIES(element) ||
9537 CAN_SMASH_PLAYER(element));
9539 // set deadliness selectbox help value
9540 custom_element.deadliness =
9541 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9542 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9543 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9544 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9545 custom_element.deadliness);
9546 custom_element_properties[EP_DEADLY] =
9547 (DONT_TOUCH(element) ||
9548 DONT_GET_HIT_BY(element) ||
9549 DONT_COLLIDE_WITH(element) ||
9550 DONT_RUN_INTO(element));
9552 // ---------- element settings: advanced (custom elements) ------------------
9554 // set "change by direct action" selectbox help value
9555 custom_element_change.direct_action =
9556 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9557 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9558 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9559 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9560 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9561 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9562 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9563 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9564 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9565 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9566 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9567 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9568 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9569 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9570 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9571 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9572 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9573 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9574 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9575 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9576 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9577 custom_element_change.direct_action);
9579 // set "change by other element action" selectbox help value
9580 custom_element_change.other_action =
9581 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9582 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9583 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9584 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9585 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9586 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9587 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9588 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9589 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9590 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9591 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9592 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9593 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9594 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9595 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9596 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9597 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9598 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9599 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9600 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9601 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9602 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9603 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9604 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9605 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9606 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9607 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9608 custom_element_change.other_action);
9611 static void CopyGroupElementPropertiesToEditor(int element)
9613 group_element_info = *element_info[element].group;
9614 custom_element = element_info[element]; // needed for description
9617 static void CopyEmptyElementPropertiesToEditor(int element)
9619 custom_element = element_info[element];
9622 static void CopyClassicElementPropertiesToEditor(int element)
9624 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9625 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9626 getMoveIntoAcidProperty(&level, element);
9628 if (MAYBE_DONT_COLLIDE_WITH(element))
9629 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9630 getDontCollideWithProperty(&level, element);
9633 static void CopyElementPropertiesToEditor(int element)
9635 if (IS_CUSTOM_ELEMENT(element))
9636 CopyCustomElementPropertiesToEditor(element);
9637 else if (IS_GROUP_ELEMENT(element))
9638 CopyGroupElementPropertiesToEditor(element);
9639 else if (IS_EMPTY_ELEMENT(element))
9640 CopyEmptyElementPropertiesToEditor(element);
9642 CopyClassicElementPropertiesToEditor(element);
9645 static boolean AskToCopyAndModifyLevelTemplate(void)
9647 if (Request("Copy and modify settings from level template?", REQ_ASK))
9649 level.use_custom_template = FALSE;
9651 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9652 GDI_CHECKED, FALSE, GDI_END);
9653 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9654 GDI_CHECKED, FALSE, GDI_END);
9660 LoadLevelTemplate(-1); // this resets all element modifications ...
9662 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9668 static void CopyCustomElementPropertiesToGame(int element)
9671 int access_type_and_layer;
9673 // mark that this custom element has been modified
9674 custom_element.modified_settings = TRUE;
9675 level.changed = TRUE;
9677 if (level.use_custom_template)
9678 AskToCopyAndModifyLevelTemplate();
9680 element_info[element] = custom_element;
9681 *element_info[element].change = custom_element_change;
9683 // ---------- element settings: configure (custom elements) -----------------
9685 // set accessible property from checkbox and selectbox
9686 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9687 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9688 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9689 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9690 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9691 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9692 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9693 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9694 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9695 custom_element_properties[access_type_and_layer] =
9696 custom_element_properties[EP_ACCESSIBLE];
9697 custom_element_properties[EP_PROTECTED] =
9698 (custom_element.access_protected != 0 &&
9699 custom_element_properties[EP_ACCESSIBLE]);
9701 // set walk-to-object property from checkbox and selectbox
9702 custom_element_properties[EP_DIGGABLE] = FALSE;
9703 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9704 custom_element_properties[EP_DROPPABLE] = FALSE;
9705 custom_element_properties[EP_THROWABLE] = FALSE;
9706 custom_element_properties[EP_PUSHABLE] = FALSE;
9707 custom_element_properties[custom_element.walk_to_action] =
9708 custom_element_properties[EP_WALK_TO_OBJECT];
9710 // set smash property from checkbox and selectbox
9711 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9712 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9713 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9714 custom_element_properties[custom_element.smash_targets] =
9715 custom_element_properties[EP_CAN_SMASH];
9717 // set deadliness property from checkbox and selectbox
9718 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9719 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9720 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9721 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9722 custom_element_properties[custom_element.deadliness] =
9723 custom_element_properties[EP_DEADLY];
9725 // ---------- element settings: advanced (custom elements) ------------------
9727 // set player change event from checkbox and selectbox
9728 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9729 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9730 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9731 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9732 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9733 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9734 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9735 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9736 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9737 custom_element_change_events[CE_SWITCHED] = FALSE;
9738 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9739 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9740 custom_element_change_events[CE_BLOCKED] = FALSE;
9741 custom_element_change_events[CE_IMPACT] = FALSE;
9742 custom_element_change_events[CE_SMASHED] = FALSE;
9743 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9744 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9745 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9746 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9747 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9748 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9749 custom_element_change_events[custom_element_change.direct_action] =
9750 custom_element_change_events[CE_BY_DIRECT_ACTION];
9752 // set other element action change event from checkbox and selectbox
9753 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9754 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9755 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9756 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9757 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9758 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9759 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9760 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9761 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9762 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9763 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9764 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9765 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9766 custom_element_change_events[CE_HITTING_X] = FALSE;
9767 custom_element_change_events[CE_DIGGING_X] = FALSE;
9768 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9769 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9770 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9771 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9772 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9773 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9774 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9775 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9776 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9777 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9778 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9779 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9780 custom_element_change_events[custom_element_change.other_action] =
9781 custom_element_change_events[CE_BY_OTHER_ACTION];
9783 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9784 SET_PROPERTY(element, i, custom_element_properties[i]);
9786 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9787 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9789 // copy change events also to special level editor variable
9790 custom_element = element_info[element];
9791 custom_element_change = *element_info[element].change;
9793 // needed here to restore runtime value "element_info[element].gfx_element"
9794 InitElementPropertiesGfxElement();
9797 static void CopyGroupElementPropertiesToGame(int element)
9799 // mark that this group element has been modified
9800 custom_element.modified_settings = TRUE;
9801 level.changed = TRUE;
9803 if (level.use_custom_template)
9804 AskToCopyAndModifyLevelTemplate();
9806 element_info[element] = custom_element;
9807 *element_info[element].group = group_element_info;
9809 // needed here to restore runtime value "element_info[element].gfx_element"
9810 InitElementPropertiesGfxElement();
9813 static void CopyEmptyElementPropertiesToGame(int element)
9815 // mark that this empty element has been modified
9816 custom_element.modified_settings = TRUE;
9817 level.changed = TRUE;
9819 if (level.use_custom_template)
9820 AskToCopyAndModifyLevelTemplate();
9822 element_info[element] = custom_element;
9824 // needed here to restore runtime value "element_info[element].gfx_element"
9825 InitElementPropertiesGfxElement();
9828 static void CopyClassicElementPropertiesToGame(int element)
9830 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9831 setMoveIntoAcidProperty(&level, element,
9832 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9834 if (MAYBE_DONT_COLLIDE_WITH(element))
9835 setDontCollideWithProperty(&level, element,
9836 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9839 static void CopyElementPropertiesToGame(int element)
9841 if (IS_CUSTOM_ELEMENT(element))
9842 CopyCustomElementPropertiesToGame(element);
9843 else if (IS_GROUP_ELEMENT(element))
9844 CopyGroupElementPropertiesToGame(element);
9845 else if (IS_EMPTY_ELEMENT(element))
9846 CopyEmptyElementPropertiesToGame(element);
9848 CopyClassicElementPropertiesToGame(element);
9852 static void CheckElementDescriptions(void)
9856 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9857 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9858 Warn("no element description file for element '%s'", EL_NAME(i));
9862 static int getMaxEdFieldX(boolean has_scrollbar)
9864 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9865 int sxsize = SXSIZE - scrollbar_width;
9866 int max_ed_fieldx = sxsize / ed_tilesize;
9868 return max_ed_fieldx;
9871 static int getMaxEdFieldY(boolean has_scrollbar)
9873 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
9874 INFOTEXT_YSIZE_FULL : 0);
9875 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
9876 int sysize = SYSIZE - scrollbar_height - infotext_height;
9877 int max_ed_fieldy = sysize / ed_tilesize;
9879 return max_ed_fieldy;
9882 static void InitZoomLevelSettings(int zoom_tilesize)
9884 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
9886 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
9888 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
9889 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
9891 // make sure that tile size is always a power of 2
9892 ed_tilesize = (1 << log_2(ed_tilesize));
9894 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9896 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
9897 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
9901 last_game_engine_type = level.game_engine_type;
9903 // limit zoom tilesize by upper and lower bound
9904 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
9906 // store zoom tilesize in auto setup file only if it was manually changed
9907 if (zoom_tilesize != -1)
9908 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
9910 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
9911 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
9914 static void InitDrawingElements(void)
9916 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
9918 if (level.game_engine_type == game_engine_type_last)
9921 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9923 new_element1 = EL_BD_WALL;
9924 new_element2 = EL_EMPTY;
9925 new_element3 = EL_BD_SAND;
9927 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
9929 new_element1 = EL_SP_CHIP_SINGLE;
9930 new_element2 = EL_EMPTY;
9931 new_element3 = EL_SP_BASE;
9933 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9935 new_element1 = EL_MM_MIRROR_START;
9936 new_element2 = EL_EMPTY;
9937 new_element3 = EL_MM_WOODEN_WALL;
9941 new_element1 = EL_WALL;
9942 new_element2 = EL_EMPTY;
9943 new_element3 = EL_SAND;
9946 game_engine_type_last = level.game_engine_type;
9949 static void InitLevelSetInfo(void)
9951 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
9952 "%s", leveldir_current->name);
9953 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
9954 "%s", leveldir_current->author);
9956 levelset_num_levels = leveldir_current->levels;
9958 levelset_use_levelset_artwork = FALSE;
9959 levelset_copy_level_template = FALSE;
9961 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
9964 static void ChangeEditorToLevelSet(char *levelset_subdir)
9966 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
9968 // the previous level set might have used custom artwork
9969 ReloadCustomArtwork(0);
9971 LoadLevelSetup_SeriesInfo();
9973 SaveLevelSetup_LastSeries();
9974 SaveLevelSetup_SeriesInfo();
9978 LoadLevel(level_nr);
9979 LoadScore(level_nr);
9984 static boolean useEditorDoorAnimation(void)
9986 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
9987 boolean door_1_viewport_unchanged =
9988 (vp_door_1->x == DX &&
9989 vp_door_1->y == DY &&
9990 vp_door_1->width == DXSIZE &&
9991 vp_door_1->height == DYSIZE);
9992 boolean door_1_contains_toolbox =
9995 EX + EXSIZE <= DX + DXSIZE &&
9996 EY + EYSIZE <= DY + DYSIZE);
9998 return (door_1_viewport_unchanged && door_1_contains_toolbox);
10001 static void DrawEditorDoorBackground(int graphic, int x, int y,
10002 int width, int height)
10004 struct GraphicInfo *g = &graphic_info[graphic];
10006 if (g->bitmap != NULL)
10007 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
10008 MIN(width, g->width), MIN(height, g->height), x, y);
10010 ClearRectangle(drawto, x, y, width, height);
10013 static void DrawEditorDoorContent(void)
10015 // needed for gadgets drawn on background (like palette scrollbar)
10016 SetDoorBackgroundImage(IMG_UNDEFINED);
10018 // copy default editor door content to main double buffer
10019 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
10021 // draw bigger door
10022 DrawSpecialEditorDoor();
10024 // draw new control window
10025 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
10027 // draw all toolbox gadgets to editor doors
10028 MapControlButtons();
10030 // when returning from test game to properties page, redraw toolbox gadgets
10031 if (edit_mode == ED_MODE_PROPERTIES)
10033 UnmapLevelEditorToolboxDrawingGadgets();
10034 UnmapLevelEditorToolboxCustomGadgets();
10036 MapLevelEditorToolboxCustomGadgetsIfNeeded();
10039 // draw all palette gadgets to editor doors
10040 ModifyEditorElementList();
10041 RedrawDrawingElements();
10043 // copy actual editor door content to door double buffer for OpenDoor()
10044 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
10047 void DrawLevelEd(void)
10049 int fade_mask = REDRAW_FIELD;
10051 FadeSoundsAndMusic();
10053 if (CheckFadeAll())
10054 fade_mask = REDRAW_ALL;
10056 FadeOut(fade_mask);
10058 // needed if different viewport properties defined for editor
10059 ChangeViewportPropertiesIfNeeded();
10063 InitZoomLevelSettings(-1);
10064 InitDrawingElements();
10065 InitLevelSetInfo();
10068 CheckElementDescriptions();
10071 if (level_editor_test_game)
10073 CopyPlayfield(level.field, Tile);
10074 CopyPlayfield(TileBackup, level.field);
10076 level_editor_test_game = FALSE;
10080 edit_mode = ED_MODE_DRAWING;
10081 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
10082 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
10090 // redraw_mask |= REDRAW_ALL;
10092 FreeLevelEditorGadgets();
10093 CreateLevelEditorGadgets();
10095 ReinitializeElementList(); // update dynamic level element list
10096 ReinitializeElementListButtons(); // custom element may look different
10098 InitElementPropertiesGfxElement();
10102 DrawEditModeWindow_PlayfieldOnly();
10104 DrawMaskedBorder(fade_mask);
10106 // use door animation if door 1 viewport is unchanged and contains toolbox
10107 if (useEditorDoorAnimation())
10111 DrawEditorDoorContent();
10113 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
10117 DrawEditorDoorContent();
10122 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
10125 static void AdjustDrawingAreaGadgets(void)
10127 int ed_xsize = lev_fieldx + 2;
10128 int ed_ysize = lev_fieldy + 2;
10129 int max_ed_fieldx = MAX_ED_FIELDX;
10130 int max_ed_fieldy = MAX_ED_FIELDY;
10131 boolean horizontal_scrollbar_needed;
10132 boolean vertical_scrollbar_needed;
10133 int x, y, width, height;
10135 if (suppressBorderElement())
10137 ed_xsize = lev_fieldx;
10138 ed_ysize = lev_fieldy;
10141 // check if we need any scrollbars
10142 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10143 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10145 // check if we have a smaller editor field because of scrollbars
10146 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10147 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10149 // check again if we now need more scrollbars because of less space
10150 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10151 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10153 // check if editor field gets even smaller after adding new scrollbars
10154 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10155 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10157 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
10158 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
10160 x = SX + ed_fieldx * ed_tilesize;
10161 y = SY + ed_fieldy * ed_tilesize;
10163 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
10164 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
10166 // adjust drawing area gadget
10167 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
10168 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
10169 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
10172 // adjust horizontal scrollbar gadgets
10173 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
10176 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
10177 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
10180 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
10183 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
10186 // adjust vertical scrollbar gadgets
10187 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
10190 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
10192 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
10194 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
10196 GDI_HEIGHT, height,
10197 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
10201 static void AdjustLevelScrollPosition(void)
10203 if (level_xpos < -1)
10205 if (level_xpos > lev_fieldx - ed_fieldx + 1)
10206 level_xpos = lev_fieldx - ed_fieldx + 1;
10207 if (lev_fieldx < ed_fieldx - 2)
10210 if (level_ypos < -1)
10212 if (level_ypos > lev_fieldy - ed_fieldy + 1)
10213 level_ypos = lev_fieldy - ed_fieldy + 1;
10214 if (lev_fieldy < ed_fieldy - 2)
10217 if (suppressBorderElement())
10224 static void AdjustEditorScrollbar(int id)
10226 struct GadgetInfo *gi = level_editor_gadget[id];
10227 int items_max, items_visible, item_position;
10229 if (id == GADGET_ID_SCROLL_HORIZONTAL)
10231 items_max = MAX(lev_fieldx + 2, ed_fieldx);
10232 items_visible = ed_fieldx;
10233 item_position = level_xpos + 1;
10237 items_max = MAX(lev_fieldy + 2, ed_fieldy);
10238 items_visible = ed_fieldy;
10239 item_position = level_ypos + 1;
10242 if (item_position > items_max - items_visible)
10243 item_position = items_max - items_visible;
10245 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10246 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10249 static void AdjustElementListScrollbar(void)
10251 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
10252 int items_max, items_visible, item_position;
10254 // correct position of element list scrollbar
10255 if (element_shift < 0)
10257 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
10258 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
10260 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
10261 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
10262 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
10264 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10265 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10266 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10269 static void ModifyEditorCounterValue(int counter_id, int new_value)
10271 int *counter_value = counterbutton_info[counter_id].value;
10272 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10273 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10275 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
10277 if (counter_value != NULL)
10278 *counter_value = gi->textinput.number_value;
10281 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
10283 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10284 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10286 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10288 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10289 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10291 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10292 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10294 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10295 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10300 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10302 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10303 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10304 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10306 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10309 static void ModifyEditorSelectboxOptions(int selectbox_id,
10310 struct ValueTextInfo *options)
10312 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10313 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10315 selectbox_info[selectbox_id].options = options;
10317 // set index to zero -- list may be shorter now (correct later, if needed)
10318 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10319 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10322 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10324 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10325 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10327 drawingarea_info[drawingarea_id].area_xsize = xsize;
10328 drawingarea_info[drawingarea_id].area_ysize = ysize;
10330 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10333 static void ModifyEditorElementList(void)
10337 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10340 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10342 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10343 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10344 struct GadgetDesign *gd = &gi->deco.design;
10345 int element = editor_elements[element_shift + i];
10346 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10350 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10352 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10358 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10360 int graphic = el2edimg(element);
10361 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10363 if (pos->x == -1 &&
10367 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10370 static void ModifyDrawingElementButton(int element, int id)
10372 struct GadgetInfo *gi = level_editor_gadget[id];
10373 Bitmap *deco_bitmap;
10374 int deco_x, deco_y;
10375 int tile_size = gi->deco.width;
10377 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10379 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10382 static void PickDrawingElement(int button, int element)
10387 struct XYTileSize *pos;
10389 } de, drawing_elements[] =
10391 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10392 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10393 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10396 if (button < 1 || button > 3)
10399 if (IS_MM_WALL(element))
10400 element = map_mm_wall_element(element);
10402 de = drawing_elements[button - 1];
10404 *de.new_element = element; // update global drawing element variable
10406 DrawDrawingElementGraphic(element, de.pos);
10407 ModifyDrawingElementButton(element, de.id);
10409 redraw_mask |= REDRAW_DOOR_1;
10412 static void RedrawDrawingElements(void)
10414 PickDrawingElement(1, new_element1);
10415 PickDrawingElement(2, new_element2);
10416 PickDrawingElement(3, new_element3);
10419 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10421 stick_element_properties_window = FALSE;
10423 SetMainBackgroundImage(IMG_UNDEFINED);
10426 UnmapLevelEditorFieldGadgets();
10428 AdjustDrawingAreaGadgets();
10429 AdjustLevelScrollPosition();
10430 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10431 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10433 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10435 MapMainDrawingArea();
10437 if (remap_toolbox_gadgets)
10439 UnmapLevelEditorToolboxCustomGadgets();
10440 MapLevelEditorToolboxDrawingGadgets();
10444 static void DrawDrawingWindow(void)
10446 DrawDrawingWindowExt(TRUE);
10449 static int getTabulatorBarWidth(void)
10451 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10452 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10454 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10457 static int getTabulatorBarHeight(void)
10459 return ED_TAB_BAR_HEIGHT;
10462 static Pixel getTabulatorBarColor(void)
10464 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10465 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10466 int gd_x = gd->x + gd_gi1->border.width / 2;
10467 int gd_y = gd->y + gd_gi1->height - 1;
10469 return GetPixel(gd->bitmap, gd_x, gd_y);
10472 static void DrawLevelConfigTabulatorGadgets(void)
10474 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10475 Pixel tab_color = getTabulatorBarColor();
10476 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10477 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10480 // draw additional "engine" tabulator when using native BD engine
10481 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10482 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10484 for (i = id_first; i <= id_last; i++)
10486 int gadget_id = textbutton_info[i].gadget_id;
10487 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10488 boolean active = (i != edit_mode_levelconfig);
10490 // draw background line below tabulator button
10491 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10493 // draw solid line below inactive tabulator buttons
10494 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10495 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10496 ED_GADGET_TINY_DISTANCE, tab_color);
10498 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10499 MapTextbuttonGadget(i);
10502 // draw little border line below tabulator buttons
10503 if (tab_color != BLACK_PIXEL) // black => transparent
10504 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10505 ED_GADGET_TINY_DISTANCE,
10506 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10509 static void DrawPropertiesTabulatorGadgets(void)
10511 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10512 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10513 int gd_x = gd->x + gd_gi1->border.width / 2;
10514 int gd_y = gd->y + gd_gi1->height - 1;
10515 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10516 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10517 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10520 // draw two config tabulators for player elements
10521 if (IS_PLAYER_ELEMENT(properties_element))
10522 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10524 // draw two config and one "change" tabulator for custom elements
10525 if (IS_CUSTOM_ELEMENT(properties_element))
10526 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10528 for (i = id_first; i <= id_last; i++)
10530 int gadget_id = textbutton_info[i].gadget_id;
10531 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10532 boolean active = (i != edit_mode_properties);
10534 // use "config 1" and "config 2" instead of "config" for players and CEs
10535 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10536 (IS_PLAYER_ELEMENT(properties_element) ||
10537 IS_CUSTOM_ELEMENT(properties_element)))
10540 // draw background line below tabulator button
10541 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10543 // draw solid line below inactive tabulator buttons
10544 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10545 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10546 ED_GADGET_TINY_DISTANCE, tab_color);
10548 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10549 MapTextbuttonGadget(i);
10552 // draw little border line below tabulator buttons
10553 if (tab_color != BLACK_PIXEL) // black => transparent
10554 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10555 ED_GADGET_TINY_DISTANCE,
10556 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10559 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10561 DrawText(SX + xpos, SY + ypos, text, font_nr);
10564 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10565 int xpos, int ypos)
10567 int font_width = getFontWidth(font_nr);
10568 int font_height = getFontHeight(font_nr);
10569 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10570 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10572 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10573 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10574 TRUE, FALSE, FALSE);
10577 static void DrawLevelConfigLevel(void)
10581 // draw counter gadgets
10582 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10583 MapCounterButtons(i);
10585 // draw checkbutton gadgets
10586 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10587 MapCheckbuttonGadget(i);
10589 // draw selectbox gadgets
10590 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10591 MapSelectboxGadget(i);
10593 // draw text input gadgets
10594 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10595 MapTextInputGadget(i);
10598 static char *getLevelSubdirFromSaveMode(int save_mode)
10600 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10601 return getNewUserLevelSubdir();
10603 return leveldir_current->subdir;
10606 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10608 char *directory_text = "Level set directory:";
10609 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10610 int font1_nr = FONT_TEXT_1;
10611 int font2_nr = FONT_TEXT_2;
10612 int font1_height = getFontHeight(font1_nr);
10613 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10614 int x = ED_LEVEL_SETTINGS_X(0);
10615 int y = ED_LEVEL_SETTINGS_Y(6);
10617 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10618 PrintInfoText(directory_name, font2_nr, x, y);
10621 static void DrawLevelConfigLevelSet(void)
10623 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10624 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10627 // draw counter gadgets
10628 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10629 MapCounterButtons(i);
10631 // draw checkbutton gadgets
10632 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10634 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10635 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10636 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10639 MapCheckbuttonGadget(i);
10642 // draw selectbox gadgets
10643 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10644 MapSelectboxGadget(i);
10646 // draw text input gadgets
10647 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10648 MapTextInputGadget(i);
10650 // draw textbutton gadgets
10651 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10654 DrawLevelConfigLevelSet_DirectoryInfo();
10657 static void DrawLevelConfigEditor(void)
10661 // draw counter gadgets
10662 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10663 MapCounterButtons(i);
10665 // draw checkbutton gadgets
10666 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10667 MapCheckbuttonGadget(i);
10669 // draw radiobutton gadgets
10670 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10671 MapRadiobuttonGadget(i);
10673 // draw drawing area
10674 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10676 // draw textbutton gadgets
10677 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10680 static void DrawLevelConfigEngine(void)
10684 // draw counter gadgets
10685 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10687 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10688 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10692 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10693 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10696 // draw checkbutton gadgets
10697 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10698 MapCheckbuttonGadget(i);
10700 // draw selectbox gadgets
10701 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10702 MapSelectboxGadget(i);
10705 static void DrawLevelConfigWindow(void)
10707 char *text = "Global Settings";
10708 int font_nr = FONT_TITLE_1;
10709 struct MenuPosInfo *pos = &editor.settings.headline;
10710 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10711 int sy = SY + pos->y;
10713 stick_element_properties_window = FALSE;
10715 SetAutomaticNumberOfGemsNeeded();
10717 UnmapLevelEditorFieldGadgets();
10719 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10722 DrawText(sx, sy, text, font_nr);
10724 DrawLevelConfigTabulatorGadgets();
10726 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10727 DrawLevelConfigLevel();
10728 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10729 DrawLevelConfigLevelSet();
10730 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10731 DrawLevelConfigEditor();
10732 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10733 DrawLevelConfigEngine();
10736 static void DrawCustomContentArea(void)
10738 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10739 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10740 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10741 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10742 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10743 int xoffset = ED_GADGET_SPACE_DISTANCE;
10745 // add distance for potential left text (without drawing area border)
10746 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10748 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10750 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10753 static void DrawCustomChangeContentArea(void)
10755 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10756 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10757 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10758 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10759 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10760 int xoffset = ED_GADGET_SPACE_DISTANCE;
10762 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10764 MapDrawingArea(id);
10767 static void RemoveElementContentArea(int id, int font_height)
10769 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10771 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10772 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10773 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10774 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10775 ED_GADGET_TEXT_DISTANCE + font_height);
10778 static void DrawYamYamContentAreas(void)
10780 int font_nr = FONT_TEXT_1;
10781 int font_height = getFontHeight(font_nr);
10782 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10783 int yoffset = (tilesize - font_height) / 2;
10784 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10785 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10788 // display counter to choose number of element content areas
10789 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10791 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10793 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10795 if (i < level.num_yamyam_contents)
10797 MapDrawingArea(id);
10801 UnmapDrawingArea(id);
10803 // delete content areas in case of reducing number of them
10804 RemoveElementContentArea(id, font_height);
10808 DrawText(x, y + 0 * tilesize, "content", font_nr);
10809 DrawText(x, y + 1 * tilesize, "when", font_nr);
10810 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10813 static void DrawMagicBallContentAreas(void)
10815 int font_nr = FONT_TEXT_1;
10816 int font_height = getFontHeight(font_nr);
10817 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10818 int yoffset = (tilesize - font_height) / 2;
10819 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10820 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10823 // display counter to choose number of element content areas
10824 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10826 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10828 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10830 if (i < level.num_ball_contents)
10832 MapDrawingArea(id);
10836 UnmapDrawingArea(id);
10838 // delete content areas in case of reducing number of them
10839 RemoveElementContentArea(id, font_height);
10843 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10844 DrawText(x, y + 1 * tilesize, "when", font_nr);
10845 DrawText(x, y + 2 * tilesize, "active", font_nr);
10848 static void DrawAndroidElementArea(void)
10850 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10851 int num_elements = level.num_android_clone_elements;
10852 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10853 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10854 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10855 int xsize = MAX_ANDROID_ELEMENTS;
10858 // display counter to choose number of element areas
10859 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10861 if (drawingarea_info[id].text_left != NULL)
10862 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10864 UnmapDrawingArea(id);
10866 ModifyEditorDrawingArea(id, num_elements, 1);
10868 // delete content areas in case of reducing number of them
10869 DrawBackground(sx, sy,
10870 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10871 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10873 MapDrawingArea(id);
10876 static void DrawGroupElementArea(void)
10878 int id = ED_DRAWING_ID_GROUP_CONTENT;
10879 int num_elements = group_element_info.num_elements;
10880 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10881 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10882 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10883 int xsize = MAX_ELEMENTS_IN_GROUP;
10886 if (drawingarea_info[id].text_left != NULL)
10887 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10889 UnmapDrawingArea(id);
10891 ModifyEditorDrawingArea(id, num_elements, 1);
10893 // delete content areas in case of reducing number of them
10894 DrawBackground(sx, sy,
10895 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10896 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10898 MapDrawingArea(id);
10901 static void DrawPlayerInitialInventoryArea(int element)
10903 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
10904 int player_nr = GET_PLAYER_NR(element);
10905 int num_elements = level.initial_inventory_size[player_nr];
10906 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10907 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10908 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10909 int xsize = MAX_INITIAL_INVENTORY_SIZE;
10912 // determine horizontal position to the right of specified gadget
10913 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
10914 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
10915 ED_DRAWINGAREA_TEXT_DISTANCE);
10917 // determine horizontal offset for leading text
10918 if (drawingarea_info[id].text_left != NULL)
10919 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10921 UnmapDrawingArea(id);
10923 ModifyEditorDrawingArea(id, num_elements, 1);
10925 // delete content areas in case of reducing number of them
10926 DrawBackground(sx, sy,
10927 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10928 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10930 MapDrawingArea(id);
10933 static void DrawMMBallContentArea(void)
10935 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
10936 int num_elements = level.num_mm_ball_contents;
10937 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10938 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10939 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10940 int xsize = MAX_MM_BALL_CONTENTS;
10943 if (drawingarea_info[id].text_left != NULL)
10944 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10946 UnmapDrawingArea(id);
10948 ModifyEditorDrawingArea(id, num_elements, 1);
10950 // delete content areas in case of reducing number of them
10951 DrawBackground(sx, sy,
10952 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10953 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10955 MapDrawingArea(id);
10958 static void DrawEnvelopeTextArea(int envelope_nr)
10960 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
10961 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
10965 DrawBackground(gi->x, gi->y,
10966 gi->textarea.crop_width, gi->textarea.crop_height);
10968 if (envelope_nr != -1)
10969 textarea_info[id].value = level.envelope[envelope_nr].text;
10971 ModifyGadget(gi, GDI_AREA_SIZE,
10972 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
10973 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
10976 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
10979 static void DrawPropertiesInfo(void)
10988 // configurable properties
10990 { EP_WALKABLE_OVER, "- player can walk over it" },
10991 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
10992 { EP_WALKABLE_UNDER, "- player can walk under it" },
10993 { EP_PASSABLE_OVER, "- player can pass over it" },
10994 { EP_PASSABLE_INSIDE, "- player can pass through it" },
10995 { EP_PASSABLE_UNDER, "- player can pass under it" },
10996 { EP_PROTECTED, "- player is protected by it" },
10998 { EP_DIGGABLE, "- can be digged away" },
10999 { EP_COLLECTIBLE, "- can be collected" },
11000 { EP_DROPPABLE, "- can be dropped after collecting" },
11001 { EP_THROWABLE, "- can be thrown after collecting" },
11002 { EP_PUSHABLE, "- can be pushed" },
11004 { EP_CAN_FALL, "- can fall" },
11005 { EP_CAN_MOVE, "- can move" },
11007 { EP_CAN_SMASH_PLAYER, "- can smash player" },
11009 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
11011 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
11013 { EP_SLIPPERY, "- slippery for falling elements" },
11014 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
11016 { EP_DONT_RUN_INTO, "- deadly when running into" },
11017 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
11018 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
11019 { EP_DONT_TOUCH, "- deadly when touching" },
11021 { EP_INDESTRUCTIBLE, "- indestructible" },
11023 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
11024 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
11025 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
11027 { EP_CAN_CHANGE, "- can change to other element" },
11029 // pre-defined properties
11030 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
11031 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
11032 { EP_SWITCHABLE, "- can be switched" },
11034 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
11039 char *filename = getElementDescriptionFilename(properties_element);
11040 char *num_elements_text = "In this level: ";
11041 char *num_similar_text = "Similar tiles: ";
11042 char *properties_text = "Standard properties: ";
11043 char *description_text = "Description:";
11044 char *no_description_text = "No description available.";
11045 char *none_text = "None";
11047 int num_elements_in_level = 0;
11048 int num_similar_in_level = 0;
11049 int num_hires_tiles_in_level = 0;
11050 int num_standard_properties = 0;
11051 int font1_nr = FONT_TEXT_1;
11052 int font2_nr = FONT_TEXT_2;
11053 int font1_width = getFontWidth(font1_nr);
11054 int font1_height = getFontHeight(font1_nr);
11055 int font2_height = getFontHeight(font2_nr);
11056 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
11057 int font2_yoffset = (font1_height - font2_height) / 2;
11058 int num_elements_text_len = strlen(num_elements_text) * font1_width;
11059 int num_similar_text_len = strlen(num_similar_text) * font1_width;
11060 int properties_text_len = strlen(properties_text) * font1_width;
11061 int xpos = ED_ELEMENT_SETTINGS_X(0);
11062 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11065 if (setup.editor.show_element_token)
11067 int font3_nr = FONT_TEXT_3;
11068 int font3_height = getFontHeight(font3_nr);
11070 DrawTextF(xpos, ypos, font3_nr,
11071 "[%s]", element_info[properties_element].token_name);
11073 ypos += 2 * font3_height;
11076 // ----- print number of elements / percentage of this element in level
11078 for (y = 0; y < lev_fieldy; y++)
11080 for (x = 0; x < lev_fieldx; x++)
11082 if (Tile[x][y] == properties_element)
11084 num_elements_in_level++;
11086 else if (IS_MM_WALL(Tile[x][y]) &&
11087 map_mm_wall_element(Tile[x][y]) == properties_element)
11089 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
11094 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11096 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
11098 if (num_hires_tiles_in_level > 0)
11099 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11100 "%d wall tiles", num_hires_tiles_in_level);
11101 else if (num_elements_in_level > 0)
11102 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11103 "%d (%.2f %%)", num_elements_in_level, percentage);
11105 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11108 // ----- print number of similar elements / percentage of them in level
11110 for (y = 0; y < lev_fieldy; y++)
11112 for (x = 0; x < lev_fieldx; x++)
11114 if (strEqual(element_info[Tile[x][y]].class_name,
11115 element_info[properties_element].class_name))
11117 num_similar_in_level++;
11122 if (num_similar_in_level != num_elements_in_level)
11124 ypos += 1 * MAX(font1_height, font2_height);
11126 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11128 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
11130 if (num_similar_in_level > 0)
11131 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11132 "%d (%.2f %%)", num_similar_in_level, percentage);
11134 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11138 ypos += 2 * MAX(font1_height, font2_height);
11140 // ----- print standard properties of this element
11142 DrawTextS(xpos, ypos, font1_nr, properties_text);
11144 ypos += line1_height;
11146 for (i = 0; properties[i].value != -1; i++)
11148 if (!HAS_PROPERTY(properties_element, properties[i].value))
11151 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
11153 ypos += font2_height;
11155 num_standard_properties++;
11158 if (num_standard_properties == 0)
11160 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
11161 font2_nr, none_text);
11163 ypos -= (line1_height - font1_height);
11166 ypos += MAX(font1_height, font2_height);
11168 // ----- print special description of this element
11170 PrintInfoText(description_text, font1_nr, xpos, ypos);
11172 ypos += line1_height;
11174 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
11175 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
11178 #define TEXT_COLLECTING "Score for collecting"
11179 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
11180 #define TEXT_SMASHING "Score for smashing"
11181 #define TEXT_SLURPING "Score for slurping robot"
11182 #define TEXT_CRACKING "Score for cracking"
11183 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
11184 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
11185 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
11186 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
11187 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
11188 #define TEXT_DURATION "Duration when activated"
11189 #define TEXT_DELAY_ON "Delay before activating"
11190 #define TEXT_DELAY_OFF "Delay before deactivating"
11191 #define TEXT_DELAY_CHANGING "Delay before changing"
11192 #define TEXT_DELAY_EXPLODING "Delay before exploding"
11193 #define TEXT_DELAY_MOVING "Delay before moving"
11194 #define TEXT_BALL_DELAY "Element generation delay"
11195 #define TEXT_MOVE_SPEED "Speed of android moving"
11196 #define TEXT_CLONE_SPEED "Speed of android cloning"
11197 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
11198 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
11199 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
11200 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
11201 #define TEXT_TIME_BONUS "Extra time to solve level"
11202 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
11203 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
11204 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
11205 #define TEXT_RANDOM_SEED "slime random number seed"
11206 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
11207 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
11208 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
11217 } elements_with_counter[] =
11219 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
11220 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
11221 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
11222 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
11223 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
11224 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11225 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
11226 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
11227 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
11228 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
11229 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
11230 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11231 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
11232 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11233 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11234 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
11235 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11236 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
11237 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11238 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11239 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
11240 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11241 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11242 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11243 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11244 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11245 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11246 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11247 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11248 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11249 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11250 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11251 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11252 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11253 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11254 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
11255 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
11256 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11257 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
11258 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11259 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11260 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11261 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11262 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11263 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
11264 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11265 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11266 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
11267 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11268 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11269 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
11270 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
11271 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
11272 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11273 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11274 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11275 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11276 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11277 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11278 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11279 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11280 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
11281 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
11282 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
11283 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
11284 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
11285 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11286 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
11287 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
11288 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
11289 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11290 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11291 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11292 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11293 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11294 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11295 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11296 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11297 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11298 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11299 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11300 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11301 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11303 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11305 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11306 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11307 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11309 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11311 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11312 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11313 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11314 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
11315 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11316 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11317 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
11318 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11319 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11320 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11321 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11323 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11325 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11327 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11329 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11331 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11333 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11335 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11337 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11339 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11341 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11343 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
11345 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11346 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11347 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11348 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11349 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11350 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11351 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11352 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11353 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11354 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11355 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11356 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11357 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11358 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11359 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11360 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11361 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11362 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11363 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11364 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11365 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11366 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11367 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11368 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11369 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11374 static boolean checkPropertiesConfig(int element)
11378 // special case: empty space customization only available in R'n'D game engine
11379 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11382 // special case: BD style rock customization only available in BD game engine
11383 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11386 if (IS_GEM(element) ||
11387 IS_CUSTOM_ELEMENT(element) ||
11388 IS_GROUP_ELEMENT(element) ||
11389 IS_EMPTY_ELEMENT(element) ||
11390 IS_BALLOON_ELEMENT(element) ||
11391 IS_ENVELOPE(element) ||
11392 IS_MM_ENVELOPE(element) ||
11393 IS_MM_MCDUFFIN(element) ||
11394 IS_DF_LASER(element) ||
11395 IS_PLAYER_ELEMENT(element) ||
11396 IS_BD_PLAYER_ELEMENT(element) ||
11397 IS_BD_EXPANDABLE_WALL(properties_element) ||
11398 IS_BD_CONVEYOR_BELT(properties_element) ||
11399 IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
11400 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11401 HAS_EDITOR_CONTENT(element) ||
11402 CAN_GROW(element) ||
11403 COULD_MOVE_INTO_ACID(element) ||
11404 MAYBE_DONT_COLLIDE_WITH(element) ||
11405 element == EL_BD_ROCK ||
11406 element == EL_BD_MEGA_ROCK ||
11407 element == EL_BD_SWEET ||
11408 element == EL_BD_VOODOO_DOLL ||
11409 element == EL_BD_WATER)
11415 for (i = 0; elements_with_counter[i].element != -1; i++)
11416 if (elements_with_counter[i].element == element)
11423 static void SetAutomaticNumberOfGemsNeeded(void)
11427 if (!level.auto_count_gems)
11430 level.gems_needed = 0;
11432 for (x = 0; x < lev_fieldx; x++)
11434 for (y = 0; y < lev_fieldy; y++)
11436 int element = Tile[x][y];
11441 case EL_EMERALD_YELLOW:
11442 case EL_EMERALD_RED:
11443 case EL_EMERALD_PURPLE:
11444 case EL_BD_DIAMOND:
11445 case EL_WALL_EMERALD:
11446 case EL_WALL_EMERALD_YELLOW:
11447 case EL_WALL_EMERALD_RED:
11448 case EL_WALL_EMERALD_PURPLE:
11449 case EL_WALL_BD_DIAMOND:
11451 case EL_SP_INFOTRON:
11454 level.gems_needed++;
11458 case EL_WALL_DIAMOND:
11459 level.gems_needed += 3;
11463 case EL_WALL_PEARL:
11464 level.gems_needed += 5;
11468 case EL_WALL_CRYSTAL:
11469 level.gems_needed += 8;
11478 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11481 static void DrawPropertiesConfig(void)
11483 boolean draw_footer_line = FALSE;
11484 int max_num_element_counters = 4;
11485 int num_element_counters = 0;
11488 if (!checkPropertiesConfig(properties_element))
11490 int xpos = ED_ELEMENT_SETTINGS_X(0);
11491 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11493 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11498 // check if there are elements where a value can be chosen for
11499 for (i = 0; elements_with_counter[i].element != -1; i++)
11501 if (elements_with_counter[i].element != properties_element)
11504 // special case: score for extra diamonds only available in BD game engine
11505 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11506 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11507 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11510 // special case: some amoeba counters only available in BD game engine
11511 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11512 elements_with_counter[i].value != &level.amoeba_speed &&
11513 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11516 // special case: some amoeba counters only available in R'n'D game engine
11517 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11518 elements_with_counter[i].value == &level.amoeba_speed &&
11519 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11522 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11524 counterbutton_info[counter_id].y =
11525 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11526 (CAN_GROW(properties_element) ? 1 : 0) +
11527 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11528 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11529 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11530 (properties_element == EL_BD_SLIME ? 1 : 0) +
11531 (properties_element == EL_BD_ACID ? 1 : 0) +
11532 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
11533 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11534 num_element_counters);
11536 // special case: set magic wall counter for BD game engine separately
11537 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11538 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(1);
11540 // special case: set amoeba counters for BD game engine separately
11541 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11542 (properties_element == EL_BD_AMOEBA_2))
11543 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11545 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11546 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11547 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11548 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11550 // default: counter values between 0 and 999
11551 if (counterbutton_info[counter_id].max_value == 0)
11552 counterbutton_info[counter_id].max_value = 999;
11554 MapCounterButtons(counter_id);
11556 num_element_counters++;
11557 if (num_element_counters >= max_num_element_counters)
11561 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11563 // draw stickybutton gadget
11564 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11566 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11567 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11569 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
11570 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
11571 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO);
11572 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO);
11573 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO);
11574 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO);
11575 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO);
11578 if (HAS_EDITOR_CONTENT(properties_element))
11580 // draw stickybutton gadget
11581 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11583 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11585 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11586 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11588 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11589 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11591 else if (properties_element == EL_BD_AMOEBA_2)
11593 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11594 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11595 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11597 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11598 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11599 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11600 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11602 else if (IS_AMOEBOID(properties_element))
11603 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11604 else if (properties_element == EL_BD_ACID)
11606 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
11607 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
11609 else if (IS_BD_BITER(properties_element))
11611 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
11613 else if (properties_element == EL_BD_BLADDER)
11615 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
11617 else if (properties_element == EL_YAMYAM ||
11618 properties_element == EL_YAMYAM_LEFT ||
11619 properties_element == EL_YAMYAM_RIGHT ||
11620 properties_element == EL_YAMYAM_UP ||
11621 properties_element == EL_YAMYAM_DOWN)
11622 DrawYamYamContentAreas();
11623 else if (properties_element == EL_EMC_MAGIC_BALL)
11625 DrawMagicBallContentAreas();
11627 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11628 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11630 else if (properties_element == EL_EMC_ANDROID)
11631 DrawAndroidElementArea();
11632 else if (properties_element == EL_MM_GRAY_BALL)
11634 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11635 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11636 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11637 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11639 DrawMMBallContentArea();
11643 if (IS_PLAYER_ELEMENT(properties_element))
11645 int player_nr = GET_PLAYER_NR(properties_element);
11647 // these properties can be set for every player individually
11649 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11651 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11652 &level.start_element[player_nr];
11653 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11654 &level.artwork_element[player_nr];
11655 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11656 &level.explosion_element[player_nr];
11658 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11659 &level.use_start_element[player_nr];
11660 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11661 &level.use_artwork_element[player_nr];
11662 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11663 &level.use_explosion_element[player_nr];
11664 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11665 &level.initial_player_gravity[player_nr];
11667 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11668 &level.initial_player_stepsize[player_nr];
11670 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11671 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11672 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11673 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11674 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11675 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11676 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11677 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11678 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11679 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11680 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11681 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11682 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11683 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11684 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11686 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11687 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11688 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11690 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11692 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11694 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11695 &level.initial_inventory_content[player_nr][0];
11697 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11698 &level.initial_inventory_size[player_nr];
11700 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11701 &level.use_initial_inventory[player_nr];
11703 // draw checkbutton gadgets
11704 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11705 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11706 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11708 // draw counter gadgets
11709 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11711 // draw drawing area gadgets
11712 DrawPlayerInitialInventoryArea(properties_element);
11716 if (IS_BD_PLAYER_ELEMENT(properties_element))
11718 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11719 ED_ELEMENT_SETTINGS_YPOS(2);
11720 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11721 ED_ELEMENT_SETTINGS_YPOS(3);
11722 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11723 ED_ELEMENT_SETTINGS_YPOS(4);
11725 // draw checkbutton gadgets
11726 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11727 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
11728 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11730 // draw counter gadgets
11731 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11732 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11734 // draw drawing area gadgets
11735 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
11738 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11740 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11741 ED_ELEMENT_SETTINGS_YPOS(0);
11742 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11743 ED_ELEMENT_SETTINGS_YPOS(1);
11745 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11746 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11749 if (properties_element == EL_BD_MEGA_ROCK ||
11750 properties_element == EL_BD_SWEET)
11752 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11753 ED_ELEMENT_SETTINGS_YPOS(0);
11754 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11755 ED_ELEMENT_SETTINGS_YPOS(1);
11757 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11758 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11761 if (properties_element == EL_BD_VOODOO_DOLL)
11763 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
11764 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
11765 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
11766 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
11769 if (properties_element == EL_BD_SLIME)
11771 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
11774 if (IS_BD_EXPANDABLE_WALL(properties_element))
11776 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
11779 if (properties_element == EL_BD_REPLICATOR)
11781 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
11784 if (IS_BD_CONVEYOR_BELT(properties_element) ||
11785 IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
11787 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
11788 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
11791 if (properties_element == EL_BD_WATER)
11793 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
11796 // special case: slippery walls option for gems only available in R'n'D game engine
11797 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11798 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11800 if (properties_element == EL_EM_DYNAMITE)
11801 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11803 if (COULD_MOVE_INTO_ACID(properties_element) &&
11804 !IS_PLAYER_ELEMENT(properties_element) &&
11805 (!IS_CUSTOM_ELEMENT(properties_element) ||
11806 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
11808 // set position for checkbutton for "can move into acid"
11809 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
11810 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
11811 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
11812 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
11813 IS_BALLOON_ELEMENT(properties_element) ||
11814 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11816 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
11819 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
11820 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
11822 if (properties_element == EL_SPRING ||
11823 properties_element == EL_SPRING_LEFT ||
11824 properties_element == EL_SPRING_RIGHT)
11825 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
11827 if (properties_element == EL_TIME_ORB_FULL)
11828 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
11830 if (properties_element == EL_GAME_OF_LIFE ||
11831 properties_element == EL_BIOMAZE)
11832 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
11834 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11836 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
11837 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11839 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
11842 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
11843 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
11845 if (properties_element == EL_SOKOBAN_OBJECT)
11846 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
11848 if (properties_element == EL_SOKOBAN_OBJECT ||
11849 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
11850 properties_element == EL_SOKOBAN_FIELD_FULL)
11852 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
11853 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
11856 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
11859 if (IS_BALLOON_ELEMENT(properties_element))
11860 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
11862 if (IS_ENVELOPE(properties_element) ||
11863 IS_MM_ENVELOPE(properties_element))
11865 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
11866 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
11867 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
11868 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
11869 int envelope_nr = ENVELOPE_NR(properties_element);
11871 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
11872 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
11874 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
11875 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
11877 // display counter to choose size of envelope text area
11878 MapCounterButtons(counter1_id);
11879 MapCounterButtons(counter2_id);
11881 // display checkbuttons to choose auto-wrap and alignment properties
11882 MapCheckbuttonGadget(button1_id);
11883 MapCheckbuttonGadget(button2_id);
11885 DrawEnvelopeTextArea(envelope_nr);
11888 if (IS_MM_MCDUFFIN(properties_element))
11890 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
11891 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
11892 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
11895 if (IS_DF_LASER(properties_element))
11897 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
11898 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
11899 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
11902 if (IS_CUSTOM_ELEMENT(properties_element))
11904 // draw stickybutton gadget
11905 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11907 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11909 // draw checkbutton gadgets
11910 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
11911 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
11912 MapCheckbuttonGadget(i);
11914 // draw counter gadgets
11915 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
11916 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
11917 MapCounterButtons(i);
11919 // draw selectbox gadgets
11920 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
11921 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
11922 MapSelectboxGadget(i);
11924 // draw textbutton gadgets
11925 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11927 // draw text input gadgets
11928 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11930 // draw drawing area gadgets
11931 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11933 draw_footer_line = TRUE;
11935 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11937 // draw checkbutton gadgets
11938 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
11939 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
11940 MapCheckbuttonGadget(i);
11942 // draw counter gadgets
11943 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
11944 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
11945 MapCounterButtons(i);
11947 // draw selectbox gadgets
11948 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
11949 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
11950 MapSelectboxGadget(i);
11952 // draw drawing area gadgets
11953 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
11954 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
11955 DrawCustomContentArea();
11958 else if (IS_GROUP_ELEMENT(properties_element))
11960 // draw stickybutton gadget
11961 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11963 // draw checkbutton gadgets
11964 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11965 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11967 // draw counter gadgets
11968 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
11970 // draw selectbox gadgets
11971 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
11973 // draw textbutton gadgets
11974 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11976 // draw drawing area gadgets
11977 DrawGroupElementArea();
11979 // draw text input gadgets
11980 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11982 // draw drawing area gadgets
11983 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11985 draw_footer_line = TRUE;
11987 else if (IS_EMPTY_ELEMENT(properties_element))
11989 // draw stickybutton gadget
11990 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11992 // draw checkbutton gadgets
11993 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11994 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11996 // draw textbutton gadgets
11997 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11999 // draw drawing area gadgets
12000 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12002 draw_footer_line = TRUE;
12005 // draw little footer border line above CE/GE use/save template gadgets
12006 if (draw_footer_line)
12008 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
12009 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
12010 int gd_x = gd->x + gd_gi1->border.width / 2;
12011 int gd_y = gd->y + gd_gi1->height - 1;
12012 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
12014 if (tab_color != BLACK_PIXEL) // black => transparent
12015 FillRectangle(drawto,
12016 SX + ED_ELEMENT_SETTINGS_X(0),
12017 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
12019 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
12023 static void DrawPropertiesChangeDrawingAreas(void)
12025 if (IS_CUSTOM_ELEMENT(properties_element))
12027 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
12028 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
12029 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
12031 DrawCustomChangeContentArea();
12034 redraw_mask |= REDRAW_FIELD;
12037 static void DrawPropertiesChange(void)
12041 // needed to initially set selectbox options for special action options
12042 setSelectboxSpecialActionOptions();
12044 // draw stickybutton gadget
12045 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12047 // draw checkbutton gadgets
12048 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
12049 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
12050 MapCheckbuttonGadget(i);
12052 // draw counter gadgets
12053 for (i = ED_COUNTER_ID_CHANGE_FIRST;
12054 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
12055 MapCounterButtons(i);
12057 // draw selectbox gadgets
12058 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
12059 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
12060 MapSelectboxGadget(i);
12062 // draw textbutton gadgets
12063 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
12064 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
12065 MapTextbuttonGadget(i);
12067 // draw graphicbutton gadgets
12068 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
12069 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
12070 MapGraphicbuttonGadget(i);
12072 // draw drawing area gadgets
12073 DrawPropertiesChangeDrawingAreas();
12076 static void DrawEditorElementAnimation(int x, int y)
12081 getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
12083 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
12086 static void DrawEditorElementName(int x, int y, int font_nr)
12088 char *element_name = getElementInfoText(properties_element);
12089 int font_width = getFontWidth(font_nr);
12090 int font_height = getFontHeight(font_nr);
12091 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
12092 int max_chars_per_line = max_text_width / font_width;
12094 if (strlen(element_name) <= max_chars_per_line)
12095 DrawTextS(x, y, font_nr, element_name);
12098 char buffer[max_chars_per_line + 1];
12099 int next_pos = max_chars_per_line;
12101 strncpy(buffer, element_name, max_chars_per_line);
12102 buffer[max_chars_per_line] = '\0';
12104 if (element_name[max_chars_per_line] == ' ')
12110 for (i = max_chars_per_line - 1; i >= 0; i--)
12111 if (buffer[i] == ' ')
12114 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
12121 DrawTextS(x, y - font_height / 2, font_nr, buffer);
12123 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
12124 buffer[max_chars_per_line] = '\0';
12126 DrawTextS(x, y + font_height / 2, font_nr, buffer);
12130 static void DrawPropertiesWindow(void)
12132 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
12133 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
12134 int border_size = gd->border_size;
12135 int font_nr = FONT_TEXT_1;
12136 int font_height = getFontHeight(font_nr);
12137 int xoffset = TILEX + element_border + 3 * border_size;
12138 int yoffset = (TILEY - font_height) / 2;
12139 int x1 = editor.settings.element_graphic.x + element_border;
12140 int y1 = editor.settings.element_graphic.y + element_border;
12141 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
12142 editor.settings.element_name.x);
12143 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
12144 editor.settings.element_name.y);
12145 char *text = "Element Settings";
12146 int font2_nr = FONT_TITLE_1;
12147 struct MenuPosInfo *pos = &editor.settings.headline;
12148 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
12149 int sy = SY + pos->y;
12151 stick_element_properties_window = FALSE;
12153 // make sure that previous properties edit mode exists for this element
12154 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
12155 !IS_CUSTOM_ELEMENT(properties_element))
12156 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
12158 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
12159 !IS_PLAYER_ELEMENT(properties_element) &&
12160 !IS_CUSTOM_ELEMENT(properties_element))
12161 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
12163 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
12164 (IS_PLAYER_ELEMENT(properties_element) ||
12165 IS_CUSTOM_ELEMENT(properties_element)))
12166 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
12168 CopyElementPropertiesToEditor(properties_element);
12170 UnmapLevelEditorFieldGadgets();
12171 UnmapLevelEditorToolboxDrawingGadgets();
12172 UnmapLevelEditorToolboxCustomGadgets();
12174 MapLevelEditorToolboxCustomGadgetsIfNeeded();
12176 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12179 DrawText(sx, sy, text, font2_nr);
12181 FrameCounter = 0; // restart animation frame counter
12183 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
12184 DrawEditorElementAnimation(SX + x1, SY + y1);
12185 DrawEditorElementName(x2, y2, font_nr);
12187 DrawPropertiesTabulatorGadgets();
12189 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
12190 DrawPropertiesInfo();
12191 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
12192 DrawPropertiesChange();
12193 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
12194 DrawPropertiesConfig();
12197 static void DrawPaletteWindow(void)
12201 UnmapLevelEditorFieldGadgets();
12203 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12206 // map buttons to select elements
12207 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
12208 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
12209 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
12210 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
12211 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
12214 static void UpdateCustomElementGraphicGadgets(void)
12218 InitElementPropertiesGfxElement();
12220 ModifyEditorElementList();
12221 RedrawDrawingElements();
12223 // force redraw of all mapped drawing area gadgets
12224 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
12226 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
12233 static int getOpenDirectionFromTube(int element)
12237 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
12238 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
12239 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
12240 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
12241 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
12242 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
12243 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
12244 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
12245 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
12246 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
12247 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
12253 static int getTubeFromOpenDirection(int direction)
12257 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
12258 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
12259 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
12260 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
12261 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
12262 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
12263 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
12264 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
12265 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
12266 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
12267 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
12269 // if only one direction, fall back to simple tube with that direction
12270 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
12271 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
12272 case (MV_UP): return EL_TUBE_VERTICAL;
12273 case (MV_DOWN): return EL_TUBE_VERTICAL;
12279 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
12281 int element_new = getTubeFromOpenDirection(direction);
12283 return (element_new != EL_EMPTY ? element_new : element_old);
12286 static int getOpenDirectionFromBelt(int element)
12288 int belt_dir = getBeltDirFromBeltElement(element);
12290 return (belt_dir == MV_LEFT ? MV_RIGHT :
12291 belt_dir == MV_RIGHT ? MV_LEFT :
12292 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
12295 static int getBeltFromNrAndOpenDirection(int nr, int direction)
12297 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
12298 direction == MV_RIGHT ? MV_LEFT :
12299 direction == MV_HORIZONTAL ? MV_NONE : direction);
12301 if (direction == MV_NONE)
12304 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
12307 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
12310 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
12312 return (element_new != EL_EMPTY ? element_new : element_old);
12315 static int getOpenDirectionFromPool(int element)
12319 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
12320 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
12321 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
12322 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
12323 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
12324 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
12330 static int getPoolFromOpenDirection(int direction)
12334 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
12335 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
12336 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
12337 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
12338 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
12339 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
12345 static int getPoolFromOpenDirectionExt(int direction, int help_element)
12347 int element = getPoolFromOpenDirection(direction);
12348 int help_direction = getOpenDirectionFromPool(help_element);
12350 if (element == EL_EMPTY)
12352 int help_direction_vertical = help_direction & MV_VERTICAL;
12354 element = getPoolFromOpenDirection(direction | help_direction_vertical);
12357 if (element == EL_EMPTY)
12359 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
12361 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
12367 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
12369 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
12371 return (element_new != EL_EMPTY ? element_new : element_old);
12374 static int getOpenDirectionFromPillar(int element)
12378 case EL_EMC_WALL_1: return (MV_DOWN);
12379 case EL_EMC_WALL_2: return (MV_VERTICAL);
12380 case EL_EMC_WALL_3: return (MV_UP);
12386 static int getPillarFromOpenDirection(int direction)
12390 case (MV_DOWN): return EL_EMC_WALL_1;
12391 case (MV_VERTICAL): return EL_EMC_WALL_2;
12392 case (MV_UP): return EL_EMC_WALL_3;
12398 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
12400 int element_new = getPillarFromOpenDirection(direction);
12402 return (element_new != EL_EMPTY ? element_new : element_old);
12405 static int getOpenDirectionFromSteel2(int element)
12409 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
12410 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
12411 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
12412 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
12413 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
12414 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
12415 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
12416 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12422 static int getSteel2FromOpenDirection(int direction)
12426 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12427 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12428 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12429 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12430 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12431 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12432 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12433 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12439 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12441 int element_new = getSteel2FromOpenDirection(direction);
12443 return (element_new != EL_EMPTY ? element_new : element_old);
12446 static int getOpenDirectionFromChip(int element)
12450 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12451 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12452 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12453 case EL_SP_CHIP_TOP: return (MV_DOWN);
12454 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12460 static int getChipFromOpenDirection(int direction)
12464 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12465 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12466 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12467 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12468 case (MV_DOWN): return EL_SP_CHIP_TOP;
12474 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12476 int element_new = getChipFromOpenDirection(direction);
12478 return (element_new != EL_EMPTY ? element_new : element_old);
12481 static int getClosedTube(int x, int y)
12483 struct XY *xy = xy_directions;
12484 int element_old = IntelliDrawBuffer[x][y];
12485 int direction_old = getOpenDirectionFromTube(element_old);
12486 int direction_new = MV_NONE;
12489 for (i = 0; i < NUM_DIRECTIONS; i++)
12491 int xx = x + xy[i].x;
12492 int yy = y + xy[i].y;
12493 int dir = MV_DIR_FROM_BIT(i);
12494 int dir_opposite = MV_DIR_OPPOSITE(dir);
12496 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12497 (direction_old & dir) &&
12498 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12499 direction_new |= dir;
12502 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12505 static int getClosedBelt(int x, int y)
12507 struct XY *xy = xy_directions;
12508 int element_old = IntelliDrawBuffer[x][y];
12509 int nr = getBeltNrFromBeltElement(element_old);
12510 int direction_old = getOpenDirectionFromBelt(element_old);
12511 int direction_new = MV_NONE;
12514 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12516 int xx = x + xy[i].x;
12517 int yy = y + xy[i].y;
12518 int dir = MV_DIR_FROM_BIT(i);
12519 int dir_opposite = MV_DIR_OPPOSITE(dir);
12521 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12522 (direction_old & dir) &&
12523 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12524 direction_new |= dir;
12527 return getBeltFromNrAndOpenDirection(nr, direction_new);
12530 static int getClosedPool(int x, int y)
12532 struct XY *xy = xy_directions;
12533 int element_old = IntelliDrawBuffer[x][y];
12534 int direction_old = getOpenDirectionFromPool(element_old);
12535 int direction_new = MV_NONE;
12538 for (i = 0; i < NUM_DIRECTIONS; i++)
12540 int xx = x + xy[i].x;
12541 int yy = y + xy[i].y;
12542 int dir = MV_DIR_FROM_BIT(i);
12543 int dir_opposite = MV_DIR_OPPOSITE(dir);
12545 if (IN_LEV_FIELD(xx, yy) &&
12546 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12547 (direction_old & dir) &&
12548 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12549 direction_new |= dir;
12552 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12555 static int getClosedPillar(int x, int y)
12557 struct XY *xy = xy_directions;
12558 int element_old = IntelliDrawBuffer[x][y];
12559 int direction_old = getOpenDirectionFromPillar(element_old);
12560 int direction_new = MV_NONE;
12563 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12565 int xx = x + xy[i].x;
12566 int yy = y + xy[i].y;
12567 int dir = MV_DIR_FROM_BIT(i);
12568 int dir_opposite = MV_DIR_OPPOSITE(dir);
12570 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12571 (direction_old & dir) &&
12572 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12573 direction_new |= dir;
12576 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12579 static int getClosedSteel2(int x, int y)
12581 struct XY *xy = xy_directions;
12582 int element_old = IntelliDrawBuffer[x][y];
12583 int direction_old = getOpenDirectionFromSteel2(element_old);
12584 int direction_new = MV_NONE;
12587 for (i = 0; i < NUM_DIRECTIONS; i++)
12589 int xx = x + xy[i].x;
12590 int yy = y + xy[i].y;
12591 int dir = MV_DIR_FROM_BIT(i);
12592 int dir_opposite = MV_DIR_OPPOSITE(dir);
12594 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12595 (direction_old & dir) &&
12596 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12597 direction_new |= dir;
12600 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12603 static int getClosedChip(int x, int y)
12605 struct XY *xy = xy_directions;
12606 int element_old = IntelliDrawBuffer[x][y];
12607 int direction_old = getOpenDirectionFromChip(element_old);
12608 int direction_new = MV_NONE;
12611 for (i = 0; i < NUM_DIRECTIONS; i++)
12613 int xx = x + xy[i].x;
12614 int yy = y + xy[i].y;
12615 int dir = MV_DIR_FROM_BIT(i);
12616 int dir_opposite = MV_DIR_OPPOSITE(dir);
12618 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12619 (direction_old & dir) &&
12620 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12621 direction_new |= dir;
12624 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12627 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12628 boolean change_level)
12630 int sx = x - level_xpos;
12631 int sy = y - level_ypos;
12632 int old_element = Tile[x][y];
12633 int new_element = element;
12634 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
12635 boolean draw_masked = FALSE;
12637 if (IS_MM_WALL_EDITOR(element))
12639 element = map_mm_wall_element_editor(element) | new_bitmask;
12641 if (IS_MM_WALL(old_element))
12642 element |= MM_WALL_BITS(old_element);
12645 draw_masked = TRUE;
12647 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
12649 int element_changed = old_element & ~new_bitmask;
12651 if (MM_WALL_BITS(element_changed) != 0)
12652 element = element_changed;
12655 IntelliDrawBuffer[x][y] = element;
12658 Tile[x][y] = element;
12660 if (IN_ED_FIELD(sx, sy))
12662 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
12663 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
12664 else if (draw_masked)
12665 DrawEditorElementThruMask(sx, sy, element);
12667 DrawEditorElement(sx, sy, element);
12671 static void SetElementSimple(int x, int y, int element, boolean change_level)
12673 SetElementSimpleExt(x, y, 0, 0, element, change_level);
12676 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
12677 int x2, int y2, int *element2,
12678 int (*close_function)(int, int),
12679 boolean change_level)
12681 // set neighbour elements to newly determined connections
12682 SetElementSimple(x1, y1, *element1, change_level);
12683 SetElementSimple(x2, y2, *element2, change_level);
12685 // remove all open connections of neighbour elements
12686 *element1 = close_function(x1, y1);
12687 *element2 = close_function(x2, y2);
12689 // set neighbour elements to new, minimized connections
12690 SetElementSimple(x1, y1, *element1, change_level);
12691 SetElementSimple(x2, y2, *element2, change_level);
12694 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
12695 boolean change_level, int button)
12697 struct XY *xy = xy_directions;
12698 static int last_x = -1;
12699 static int last_y = -1;
12701 if (new_element == EL_UNDEFINED)
12709 int old_element = IntelliDrawBuffer[x][y];
12711 if (IS_TUBE(new_element))
12713 int last_element_new = EL_UNDEFINED;
12714 int direction = MV_NONE;
12717 // if old element is of same kind, keep all existing directions
12718 if (IS_TUBE(old_element))
12719 direction |= getOpenDirectionFromTube(old_element);
12721 for (i = 0; i < NUM_DIRECTIONS; i++)
12723 int xx = x + xy[i].x;
12724 int yy = y + xy[i].y;
12726 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12727 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
12729 int dir = MV_DIR_FROM_BIT(i);
12730 int dir_opposite = MV_DIR_OPPOSITE(dir);
12731 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12732 int last_direction_old = getOpenDirectionFromTube(last_element_old);
12733 int last_direction_new = last_direction_old | dir_opposite;
12735 last_element_new = getTubeFromOpenDirection(last_direction_new);
12741 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
12743 if (last_element_new != EL_UNDEFINED)
12744 MergeAndCloseNeighbourElements(x, y, &new_element,
12745 last_x, last_y, &last_element_new,
12746 getClosedTube, change_level);
12748 else if (IS_BELT(new_element))
12750 int belt_nr = getBeltNrFromBeltElement(new_element);
12751 int last_element_new = EL_UNDEFINED;
12752 int direction = MV_NONE;
12755 // if old element is of same kind, keep all existing directions
12756 if (IS_BELT(old_element))
12757 direction |= getOpenDirectionFromBelt(old_element);
12759 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12761 int xx = x + xy[i].x;
12762 int yy = y + xy[i].y;
12764 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12765 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12767 int dir = MV_DIR_FROM_BIT(i);
12768 int dir_opposite = MV_DIR_OPPOSITE(dir);
12769 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12770 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
12771 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12772 int last_direction_new = last_direction_old | dir_opposite;
12774 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12775 last_direction_new);
12780 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12782 if (last_element_new != EL_UNDEFINED)
12783 MergeAndCloseNeighbourElements(x, y, &new_element,
12784 last_x, last_y, &last_element_new,
12785 getClosedBelt, change_level);
12787 else if (IS_ACID_POOL_OR_ACID(new_element))
12789 int last_element_new = EL_UNDEFINED;
12790 int direction = MV_NONE;
12793 // if old element is of same kind, keep all existing directions
12794 if (IS_ACID_POOL_OR_ACID(old_element))
12795 direction |= getOpenDirectionFromPool(old_element);
12797 for (i = 0; i < NUM_DIRECTIONS; i++)
12799 int xx = x + xy[i].x;
12800 int yy = y + xy[i].y;
12802 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12803 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12805 int dir = MV_DIR_FROM_BIT(i);
12806 int dir_opposite = MV_DIR_OPPOSITE(dir);
12807 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12808 int last_direction_old = getOpenDirectionFromPool(last_element_old);
12809 int last_direction_new = last_direction_old | dir_opposite;
12811 last_element_new = getPoolFromOpenDirection(last_direction_new);
12817 // special corrections needed for intuitively correct acid pool drawing
12818 if (last_element_new == EL_EMPTY)
12819 last_element_new = new_element;
12820 else if (last_element_new != EL_UNDEFINED)
12821 new_element = last_element_new;
12823 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
12825 if (last_element_new != EL_UNDEFINED)
12826 MergeAndCloseNeighbourElements(x, y, &new_element,
12827 last_x, last_y, &last_element_new,
12828 getClosedPool, change_level);
12830 else if (IS_EMC_PILLAR(new_element))
12832 int last_element_new = EL_UNDEFINED;
12833 int direction = MV_NONE;
12836 // if old element is of same kind, keep all existing directions
12837 if (IS_EMC_PILLAR(old_element))
12838 direction |= getOpenDirectionFromPillar(old_element);
12840 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12842 int xx = x + xy[i].x;
12843 int yy = y + xy[i].y;
12845 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12846 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
12848 int dir = MV_DIR_FROM_BIT(i);
12849 int dir_opposite = MV_DIR_OPPOSITE(dir);
12850 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12851 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
12852 int last_direction_new = last_direction_old | dir_opposite;
12854 last_element_new = getPillarFromOpenDirection(last_direction_new);
12860 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
12862 if (last_element_new != EL_UNDEFINED)
12863 MergeAndCloseNeighbourElements(x, y, &new_element,
12864 last_x, last_y, &last_element_new,
12865 getClosedPillar, change_level);
12867 else if (IS_DC_STEELWALL_2(new_element))
12869 int last_element_new = EL_UNDEFINED;
12870 int direction = MV_NONE;
12873 // if old element is of same kind, keep all existing directions
12874 if (IS_DC_STEELWALL_2(old_element))
12875 direction |= getOpenDirectionFromSteel2(old_element);
12877 for (i = 0; i < NUM_DIRECTIONS; i++)
12879 int xx = x + xy[i].x;
12880 int yy = y + xy[i].y;
12882 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12883 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
12885 int dir = MV_DIR_FROM_BIT(i);
12886 int dir_opposite = MV_DIR_OPPOSITE(dir);
12887 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12888 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
12889 int last_direction_new = last_direction_old | dir_opposite;
12891 last_element_new = getSteel2FromOpenDirection(last_direction_new);
12897 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
12899 if (last_element_new != EL_UNDEFINED)
12900 MergeAndCloseNeighbourElements(x, y, &new_element,
12901 last_x, last_y, &last_element_new,
12902 getClosedSteel2, change_level);
12904 else if (IS_SP_CHIP(new_element))
12906 int last_element_new = EL_UNDEFINED;
12907 int direction = MV_NONE;
12910 // (do not keep existing directions, regardless of kind of old element)
12912 for (i = 0; i < NUM_DIRECTIONS; i++)
12914 int xx = x + xy[i].x;
12915 int yy = y + xy[i].y;
12917 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12918 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
12920 int dir = MV_DIR_FROM_BIT(i);
12921 int dir_opposite = MV_DIR_OPPOSITE(dir);
12922 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12923 int last_direction_old = getOpenDirectionFromChip(last_element_old);
12924 int last_direction_new = last_direction_old | dir_opposite;
12926 if (last_direction_old == MV_NONE)
12928 last_element_new = getChipFromOpenDirection(last_direction_new);
12931 else if (last_direction_old & (dir | dir_opposite))
12933 direction |= MV_DIR_OPPOSITE(last_direction_old);
12937 direction |= MV_DIR_OPPOSITE(dir);
12942 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
12944 if (last_element_new != EL_UNDEFINED)
12945 MergeAndCloseNeighbourElements(x, y, &new_element,
12946 last_x, last_y, &last_element_new,
12947 getClosedChip, change_level);
12949 else if (IS_SP_HARDWARE_BASE(new_element))
12951 int nr = GetSimpleRandom(6);
12953 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
12954 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
12955 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
12956 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
12957 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
12959 else if (new_element == EL_SP_HARDWARE_GREEN ||
12960 new_element == EL_SP_HARDWARE_BLUE ||
12961 new_element == EL_SP_HARDWARE_RED)
12963 int nr = GetSimpleRandom(3);
12965 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
12966 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
12968 else if (IS_GROUP_ELEMENT(new_element))
12970 boolean connected_drawing = FALSE;
12973 for (i = 0; i < NUM_DIRECTIONS; i++)
12975 int xx = x + xy[i].x;
12976 int yy = y + xy[i].y;
12978 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12979 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
12980 connected_drawing = TRUE;
12983 if (!connected_drawing)
12984 ResolveGroupElement(new_element);
12986 new_element = GetElementFromGroupElement(new_element);
12988 else if (IS_BELT_SWITCH(old_element))
12990 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
12991 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
12993 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
12994 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
12996 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
13000 static int swappable_elements[][2] =
13002 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
13003 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
13004 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
13005 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
13006 { EL_EMERALD, EL_WALL_EMERALD },
13007 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
13008 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
13009 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
13010 { EL_DIAMOND, EL_WALL_DIAMOND },
13011 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
13012 { EL_GATE_1, EL_GATE_1_GRAY },
13013 { EL_GATE_2, EL_GATE_2_GRAY },
13014 { EL_GATE_3, EL_GATE_3_GRAY },
13015 { EL_GATE_4, EL_GATE_4_GRAY },
13016 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
13017 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
13018 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
13019 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
13020 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
13021 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
13022 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
13023 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
13024 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
13025 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
13026 { EL_LAMP, EL_LAMP_ACTIVE },
13027 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
13028 { EL_SP_BASE, EL_SP_BUGGY_BASE },
13029 { EL_PEARL, EL_WALL_PEARL },
13030 { EL_CRYSTAL, EL_WALL_CRYSTAL },
13031 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
13032 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
13033 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
13034 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
13035 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
13036 { EL_LANDMINE, EL_DC_LANDMINE },
13037 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
13038 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
13039 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
13040 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
13041 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
13042 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
13043 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
13044 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
13045 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
13049 static int rotatable_elements_4[][4] =
13059 EL_SPACESHIP_RIGHT,
13064 EL_BD_BUTTERFLY_UP,
13065 EL_BD_BUTTERFLY_RIGHT,
13066 EL_BD_BUTTERFLY_DOWN,
13067 EL_BD_BUTTERFLY_LEFT
13071 EL_BD_FIREFLY_RIGHT,
13072 EL_BD_FIREFLY_DOWN,
13100 EL_SP_GRAVITY_PORT_UP,
13101 EL_SP_GRAVITY_PORT_RIGHT,
13102 EL_SP_GRAVITY_PORT_DOWN,
13103 EL_SP_GRAVITY_PORT_LEFT
13106 EL_SP_GRAVITY_ON_PORT_UP,
13107 EL_SP_GRAVITY_ON_PORT_RIGHT,
13108 EL_SP_GRAVITY_ON_PORT_DOWN,
13109 EL_SP_GRAVITY_ON_PORT_LEFT
13112 EL_SP_GRAVITY_OFF_PORT_UP,
13113 EL_SP_GRAVITY_OFF_PORT_RIGHT,
13114 EL_SP_GRAVITY_OFF_PORT_DOWN,
13115 EL_SP_GRAVITY_OFF_PORT_LEFT
13124 EL_BALLOON_SWITCH_UP,
13125 EL_BALLOON_SWITCH_RIGHT,
13126 EL_BALLOON_SWITCH_DOWN,
13127 EL_BALLOON_SWITCH_LEFT
13131 EL_MM_MCDUFFIN_RIGHT,
13132 EL_MM_MCDUFFIN_DOWN,
13133 EL_MM_MCDUFFIN_LEFT
13136 EL_MM_MIRROR_FIXED_1,
13137 EL_MM_MIRROR_FIXED_4,
13138 EL_MM_MIRROR_FIXED_3,
13139 EL_MM_MIRROR_FIXED_2
13142 EL_MM_STEEL_GRID_FIXED_1,
13143 EL_MM_STEEL_GRID_FIXED_4,
13144 EL_MM_STEEL_GRID_FIXED_2,
13145 EL_MM_STEEL_GRID_FIXED_3
13148 EL_MM_WOODEN_GRID_FIXED_1,
13149 EL_MM_WOODEN_GRID_FIXED_4,
13150 EL_MM_WOODEN_GRID_FIXED_2,
13151 EL_MM_WOODEN_GRID_FIXED_3
13154 EL_MM_POLARIZER_CROSS_1,
13155 EL_MM_POLARIZER_CROSS_4,
13156 EL_MM_POLARIZER_CROSS_3,
13157 EL_MM_POLARIZER_CROSS_2
13161 EL_MM_PACMAN_RIGHT,
13173 EL_DF_RECEIVER_RIGHT,
13174 EL_DF_RECEIVER_DOWN,
13175 EL_DF_RECEIVER_LEFT
13188 static int rotatable_elements_8[][8] =
13191 EL_DF_STEEL_GRID_FIXED_1,
13192 EL_DF_STEEL_GRID_FIXED_8,
13193 EL_DF_STEEL_GRID_FIXED_7,
13194 EL_DF_STEEL_GRID_FIXED_6,
13195 EL_DF_STEEL_GRID_FIXED_5,
13196 EL_DF_STEEL_GRID_FIXED_4,
13197 EL_DF_STEEL_GRID_FIXED_3,
13198 EL_DF_STEEL_GRID_FIXED_2
13201 EL_DF_WOODEN_GRID_FIXED_1,
13202 EL_DF_WOODEN_GRID_FIXED_8,
13203 EL_DF_WOODEN_GRID_FIXED_7,
13204 EL_DF_WOODEN_GRID_FIXED_6,
13205 EL_DF_WOODEN_GRID_FIXED_5,
13206 EL_DF_WOODEN_GRID_FIXED_4,
13207 EL_DF_WOODEN_GRID_FIXED_3,
13208 EL_DF_WOODEN_GRID_FIXED_2
13211 EL_DF_STEEL_GRID_ROTATING_1,
13212 EL_DF_STEEL_GRID_ROTATING_8,
13213 EL_DF_STEEL_GRID_ROTATING_7,
13214 EL_DF_STEEL_GRID_ROTATING_6,
13215 EL_DF_STEEL_GRID_ROTATING_5,
13216 EL_DF_STEEL_GRID_ROTATING_4,
13217 EL_DF_STEEL_GRID_ROTATING_3,
13218 EL_DF_STEEL_GRID_ROTATING_2
13221 EL_DF_WOODEN_GRID_ROTATING_1,
13222 EL_DF_WOODEN_GRID_ROTATING_8,
13223 EL_DF_WOODEN_GRID_ROTATING_7,
13224 EL_DF_WOODEN_GRID_ROTATING_6,
13225 EL_DF_WOODEN_GRID_ROTATING_5,
13226 EL_DF_WOODEN_GRID_ROTATING_4,
13227 EL_DF_WOODEN_GRID_ROTATING_3,
13228 EL_DF_WOODEN_GRID_ROTATING_2
13235 static int rotatable_elements_16[][16] =
13256 EL_MM_TELEPORTER_5,
13257 EL_MM_TELEPORTER_4,
13258 EL_MM_TELEPORTER_3,
13259 EL_MM_TELEPORTER_2,
13260 EL_MM_TELEPORTER_1,
13261 EL_MM_TELEPORTER_16,
13262 EL_MM_TELEPORTER_15,
13263 EL_MM_TELEPORTER_14,
13264 EL_MM_TELEPORTER_13,
13265 EL_MM_TELEPORTER_12,
13266 EL_MM_TELEPORTER_11,
13267 EL_MM_TELEPORTER_10,
13268 EL_MM_TELEPORTER_9,
13269 EL_MM_TELEPORTER_8,
13270 EL_MM_TELEPORTER_7,
13274 EL_MM_TELEPORTER_RED_5,
13275 EL_MM_TELEPORTER_RED_4,
13276 EL_MM_TELEPORTER_RED_3,
13277 EL_MM_TELEPORTER_RED_2,
13278 EL_MM_TELEPORTER_RED_1,
13279 EL_MM_TELEPORTER_RED_16,
13280 EL_MM_TELEPORTER_RED_15,
13281 EL_MM_TELEPORTER_RED_14,
13282 EL_MM_TELEPORTER_RED_13,
13283 EL_MM_TELEPORTER_RED_12,
13284 EL_MM_TELEPORTER_RED_11,
13285 EL_MM_TELEPORTER_RED_10,
13286 EL_MM_TELEPORTER_RED_9,
13287 EL_MM_TELEPORTER_RED_8,
13288 EL_MM_TELEPORTER_RED_7,
13289 EL_MM_TELEPORTER_RED_6
13292 EL_MM_TELEPORTER_YELLOW_5,
13293 EL_MM_TELEPORTER_YELLOW_4,
13294 EL_MM_TELEPORTER_YELLOW_3,
13295 EL_MM_TELEPORTER_YELLOW_2,
13296 EL_MM_TELEPORTER_YELLOW_1,
13297 EL_MM_TELEPORTER_YELLOW_16,
13298 EL_MM_TELEPORTER_YELLOW_15,
13299 EL_MM_TELEPORTER_YELLOW_14,
13300 EL_MM_TELEPORTER_YELLOW_13,
13301 EL_MM_TELEPORTER_YELLOW_12,
13302 EL_MM_TELEPORTER_YELLOW_11,
13303 EL_MM_TELEPORTER_YELLOW_10,
13304 EL_MM_TELEPORTER_YELLOW_9,
13305 EL_MM_TELEPORTER_YELLOW_8,
13306 EL_MM_TELEPORTER_YELLOW_7,
13307 EL_MM_TELEPORTER_YELLOW_6
13310 EL_MM_TELEPORTER_GREEN_5,
13311 EL_MM_TELEPORTER_GREEN_4,
13312 EL_MM_TELEPORTER_GREEN_3,
13313 EL_MM_TELEPORTER_GREEN_2,
13314 EL_MM_TELEPORTER_GREEN_1,
13315 EL_MM_TELEPORTER_GREEN_16,
13316 EL_MM_TELEPORTER_GREEN_15,
13317 EL_MM_TELEPORTER_GREEN_14,
13318 EL_MM_TELEPORTER_GREEN_13,
13319 EL_MM_TELEPORTER_GREEN_12,
13320 EL_MM_TELEPORTER_GREEN_11,
13321 EL_MM_TELEPORTER_GREEN_10,
13322 EL_MM_TELEPORTER_GREEN_9,
13323 EL_MM_TELEPORTER_GREEN_8,
13324 EL_MM_TELEPORTER_GREEN_7,
13325 EL_MM_TELEPORTER_GREEN_6
13328 EL_MM_TELEPORTER_BLUE_5,
13329 EL_MM_TELEPORTER_BLUE_4,
13330 EL_MM_TELEPORTER_BLUE_3,
13331 EL_MM_TELEPORTER_BLUE_2,
13332 EL_MM_TELEPORTER_BLUE_1,
13333 EL_MM_TELEPORTER_BLUE_16,
13334 EL_MM_TELEPORTER_BLUE_15,
13335 EL_MM_TELEPORTER_BLUE_14,
13336 EL_MM_TELEPORTER_BLUE_13,
13337 EL_MM_TELEPORTER_BLUE_12,
13338 EL_MM_TELEPORTER_BLUE_11,
13339 EL_MM_TELEPORTER_BLUE_10,
13340 EL_MM_TELEPORTER_BLUE_9,
13341 EL_MM_TELEPORTER_BLUE_8,
13342 EL_MM_TELEPORTER_BLUE_7,
13343 EL_MM_TELEPORTER_BLUE_6
13347 EL_MM_POLARIZER_16,
13348 EL_MM_POLARIZER_15,
13349 EL_MM_POLARIZER_14,
13350 EL_MM_POLARIZER_13,
13351 EL_MM_POLARIZER_12,
13352 EL_MM_POLARIZER_11,
13353 EL_MM_POLARIZER_10,
13382 EL_DF_MIRROR_ROTATING_1,
13383 EL_DF_MIRROR_ROTATING_16,
13384 EL_DF_MIRROR_ROTATING_15,
13385 EL_DF_MIRROR_ROTATING_14,
13386 EL_DF_MIRROR_ROTATING_13,
13387 EL_DF_MIRROR_ROTATING_12,
13388 EL_DF_MIRROR_ROTATING_11,
13389 EL_DF_MIRROR_ROTATING_10,
13390 EL_DF_MIRROR_ROTATING_9,
13391 EL_DF_MIRROR_ROTATING_8,
13392 EL_DF_MIRROR_ROTATING_7,
13393 EL_DF_MIRROR_ROTATING_6,
13394 EL_DF_MIRROR_ROTATING_5,
13395 EL_DF_MIRROR_ROTATING_4,
13396 EL_DF_MIRROR_ROTATING_3,
13397 EL_DF_MIRROR_ROTATING_2
13400 EL_DF_MIRROR_FIXED_1,
13401 EL_DF_MIRROR_FIXED_16,
13402 EL_DF_MIRROR_FIXED_15,
13403 EL_DF_MIRROR_FIXED_14,
13404 EL_DF_MIRROR_FIXED_13,
13405 EL_DF_MIRROR_FIXED_12,
13406 EL_DF_MIRROR_FIXED_11,
13407 EL_DF_MIRROR_FIXED_10,
13408 EL_DF_MIRROR_FIXED_9,
13409 EL_DF_MIRROR_FIXED_8,
13410 EL_DF_MIRROR_FIXED_7,
13411 EL_DF_MIRROR_FIXED_6,
13412 EL_DF_MIRROR_FIXED_5,
13413 EL_DF_MIRROR_FIXED_4,
13414 EL_DF_MIRROR_FIXED_3,
13415 EL_DF_MIRROR_FIXED_2
13424 for (i = 0; swappable_elements[i][0] != -1; i++)
13426 int element1 = swappable_elements[i][0];
13427 int element2 = swappable_elements[i][1];
13429 if (old_element == element1 || old_element == element2)
13430 new_element = (old_element == element1 ? element2 : element1);
13433 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13435 for (j = 0; j < 4; j++)
13437 int element = rotatable_elements_4[i][j];
13439 if (old_element == element)
13440 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13441 button == 2 ? rotatable_elements_4[i][0] :
13442 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13447 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13449 for (j = 0; j < 8; j++)
13451 int element = rotatable_elements_8[i][j];
13453 if (old_element == element)
13454 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13455 button == 2 ? rotatable_elements_8[i][0] :
13456 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13461 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13463 for (j = 0; j < 16; j++)
13465 int element = rotatable_elements_16[i][j];
13467 if (old_element == element)
13468 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13469 button == 2 ? rotatable_elements_16[i][0] :
13470 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13475 if (old_element != new_element)
13477 int max_infotext_len = getMaxInfoTextLength();
13478 char infotext[MAX_OUTPUT_LINESIZE + 1];
13480 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13481 infotext[max_infotext_len] = '\0';
13483 ClearEditorGadgetInfoText();
13485 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13490 if (IS_MM_WALL_EDITOR(new_element))
13491 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13493 SetElementSimple(x, y, new_element, change_level);
13499 static void ResetIntelliDraw(void)
13503 for (x = 0; x < lev_fieldx; x++)
13504 for (y = 0; y < lev_fieldy; y++)
13505 IntelliDrawBuffer[x][y] = Tile[x][y];
13507 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13510 static boolean draw_mode_hires = FALSE;
13512 static boolean isHiresTileElement(int element)
13514 return (IS_MM_WALL(element) || element == EL_EMPTY);
13517 static boolean isHiresDrawElement(int element)
13519 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13522 static int numHiresTiles(int element)
13524 if (IS_MM_WALL(element))
13525 return get_number_of_bits(MM_WALL_BITS(element));
13530 static void SetDrawModeHiRes(int element)
13533 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13534 isHiresDrawElement(element));
13537 static boolean getDrawModeHiRes(void)
13539 return draw_mode_hires;
13542 static int getLoResScreenPos(int pos)
13544 return (getDrawModeHiRes() ? pos / 2 : pos);
13547 static int getLoResScreenMod(int pos)
13549 return (getDrawModeHiRes() ? pos % 2 : 0);
13552 static void SetElementExt(int x, int y, int dx, int dy, int element,
13553 boolean change_level, int button)
13556 SetElementSimple(x, y, Tile[x][y], change_level);
13557 else if (GetKeyModState() & KMOD_Shift)
13558 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13560 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13563 static void SetElement(int x, int y, int element)
13565 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13568 static void SetElementButton(int x, int y, int dx, int dy, int element,
13571 SetElementExt(x, y, dx, dy, element, TRUE, button);
13574 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13576 int lx = getLoResScreenPos(sx2) + level_xpos;
13577 int ly = getLoResScreenPos(sy2) + level_ypos;
13578 int dx = getLoResScreenMod(sx2);
13579 int dy = getLoResScreenMod(sy2);
13581 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13584 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13591 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13594 static int getLevelElementHiRes(int lx2, int ly2)
13600 int element = Tile[lx][ly];
13601 unsigned int bitmask = (dx + 1) << (dy * 2);
13603 if (IS_MM_WALL(element))
13605 if (element & bitmask)
13606 return map_mm_wall_element(element);
13614 static void DrawLineElement(int x, int y, int element, boolean change_level)
13616 SetElementHiRes(x, y, element, change_level);
13619 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13620 int element, boolean change_level)
13622 int xsize = ABS(to_x - from_x);
13623 int ysize = ABS(to_y - from_y);
13624 int dx = (to_x < from_x ? -1 : +1);
13625 int dy = (to_y < from_y ? -1 : +1);
13628 if (from_y == to_y) // horizontal line
13630 for (i = 0; i <= xsize; i++)
13631 DrawLineElement(from_x + i * dx, from_y, element, change_level);
13633 else if (from_x == to_x) // vertical line
13635 for (i = 0; i <= ysize; i++)
13636 DrawLineElement(from_x, from_y + i * dy, element, change_level);
13638 else // diagonal line
13640 if (ysize < xsize) // a < 1
13642 float a = (float)ysize / (float)xsize;
13644 for (i = 0; i <= xsize; i++)
13647 int y = dy * (int)(a * i + 0.5);
13649 DrawLineElement(from_x + x, from_y + y, element, change_level);
13654 float a = (float)xsize / (float)ysize;
13656 for (i = 0; i <= ysize; i++)
13658 int x = dx * (int)(a * i + 0.5);
13661 DrawLineElement(from_x + x, from_y + y, element, change_level);
13667 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
13668 int element, boolean change_level)
13670 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
13671 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
13672 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
13673 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
13676 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
13677 int element, boolean change_level)
13682 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
13684 for (y = from_y; y <= to_y; y++)
13685 DrawLine(from_x, y, to_x, y, element, change_level);
13688 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
13689 int element, boolean change_level)
13691 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
13692 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
13693 int len_x = ABS(to_x - from_x);
13694 int len_y = ABS(to_y - from_y);
13697 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
13699 // not optimal (some points get drawn twice) but simple,
13700 // and fast enough for the few points we are drawing
13702 for (x = 0; x <= radius; x++)
13704 int sx, sy, sx2, sy2, lx, ly;
13706 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
13708 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13709 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13710 sx = getLoResScreenPos(sx2);
13711 sy = getLoResScreenPos(sy2);
13712 lx = sx + level_xpos;
13713 ly = sy + level_ypos;
13715 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13716 DrawLineElement(sx2, sy2, element, change_level);
13719 for (y = 0; y <= radius; y++)
13721 int sx, sy, sx2, sy2, lx, ly;
13723 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
13725 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13726 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13727 sx = getLoResScreenPos(sx2);
13728 sy = getLoResScreenPos(sy2);
13729 lx = sx + level_xpos;
13730 ly = sy + level_ypos;
13732 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13733 DrawLineElement(sx2, sy2, element, change_level);
13737 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
13738 int element, boolean change_level)
13740 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13741 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13743 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13746 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
13748 #if DRAW_CIRCLES_BUTTON_AVAILABLE
13749 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
13750 int element, boolean change_level)
13752 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13753 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13754 int mirror_to_x2 = from_x - (to_x2 - from_x);
13755 int mirror_to_y2 = from_y - (to_y2 - from_y);
13757 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13758 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
13759 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
13760 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13764 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13766 int from_sx, from_sy;
13770 swap_numbers(&from_x, &to_x);
13773 swap_numbers(&from_y, &to_y);
13775 from_sx = SX + from_x * ed_tilesize;
13776 from_sy = SY + from_y * ed_tilesize;
13777 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13778 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13780 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13781 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13782 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13783 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13785 if (from_x == to_x && from_y == to_y)
13786 MarkTileDirty(from_x/2, from_y/2);
13788 redraw_mask |= REDRAW_FIELD;
13791 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13792 int element, boolean change_level)
13794 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13797 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13798 int element, boolean change_level)
13800 if (element == -1 || change_level)
13801 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13803 DrawAreaBorder(from_x, from_y, to_x, to_y);
13806 // values for CopyBrushExt()
13807 #define CB_AREA_TO_BRUSH 0
13808 #define CB_BRUSH_TO_CURSOR 1
13809 #define CB_BRUSH_TO_LEVEL 2
13810 #define CB_DELETE_OLD_CURSOR 3
13811 #define CB_DUMP_BRUSH 4
13812 #define CB_DUMP_BRUSH_SMALL 5
13813 #define CB_CLIPBOARD_TO_BRUSH 6
13814 #define CB_BRUSH_TO_CLIPBOARD 7
13815 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
13816 #define CB_UPDATE_BRUSH_POSITION 9
13817 #define CB_FLIP_BRUSH_X 10
13818 #define CB_FLIP_BRUSH_Y 11
13819 #define CB_FLIP_BRUSH_XY 12
13821 #define MAX_CB_PART_SIZE 10
13822 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
13823 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
13824 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
13825 MAX_CB_NUM_LINES * \
13828 static int getFlippedTileExt(int map[], int element)
13832 for (i = 0; map[i] != -1; i++)
13833 if (map[i] == element)
13834 return map[i ^ 1]; // get flipped element by flipping LSB of index
13839 static int getFlippedTileX(int element)
13843 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
13844 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
13845 EL_BUG_LEFT, EL_BUG_RIGHT,
13846 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
13847 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
13848 EL_ARROW_LEFT, EL_ARROW_RIGHT,
13849 EL_MOLE_LEFT, EL_MOLE_RIGHT,
13850 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
13851 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
13852 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
13853 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
13854 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
13855 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
13856 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
13857 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
13858 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
13859 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
13860 EL_SPRING_LEFT, EL_SPRING_RIGHT,
13861 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
13862 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
13863 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
13864 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
13865 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
13866 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
13867 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13868 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
13869 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13870 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
13871 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
13872 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
13877 return getFlippedTileExt(map, element);
13880 static int getFlippedTileY(int element)
13884 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
13885 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
13886 EL_BUG_UP, EL_BUG_DOWN,
13887 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
13888 EL_PACMAN_UP, EL_PACMAN_DOWN,
13889 EL_ARROW_UP, EL_ARROW_DOWN,
13890 EL_MOLE_UP, EL_MOLE_DOWN,
13891 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
13892 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
13893 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
13894 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
13895 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
13896 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
13897 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
13898 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
13899 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
13900 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
13901 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
13902 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13903 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13904 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13905 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13906 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
13907 EL_EMC_WALL_1, EL_EMC_WALL_3,
13912 return getFlippedTileExt(map, element);
13915 static int getFlippedTileXY(int element)
13919 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
13920 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
13921 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
13922 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
13923 EL_BUG_LEFT, EL_BUG_UP,
13924 EL_BUG_RIGHT, EL_BUG_DOWN,
13925 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
13926 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
13927 EL_PACMAN_LEFT, EL_PACMAN_UP,
13928 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
13929 EL_ARROW_LEFT, EL_ARROW_UP,
13930 EL_ARROW_RIGHT, EL_ARROW_DOWN,
13931 EL_MOLE_LEFT, EL_MOLE_UP,
13932 EL_MOLE_RIGHT, EL_MOLE_DOWN,
13933 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
13934 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
13935 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
13936 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
13937 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
13938 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
13939 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
13940 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
13941 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
13942 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
13943 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
13944 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
13945 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
13946 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
13947 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
13948 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
13949 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
13950 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
13951 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
13952 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
13953 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
13954 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13955 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13956 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
13957 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
13958 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
13959 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
13960 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
13965 return getFlippedTileExt(map, element);
13968 static int getFlippedTile(int element, int mode)
13970 if (IS_MM_ELEMENT(element))
13972 // get MM game element
13973 element = map_element_RND_to_MM(element);
13975 // get flipped game element
13976 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
13977 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
13978 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
13981 // get RND game element again
13982 element = map_element_MM_to_RND(element);
13986 // get flipped game element
13987 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
13988 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
13989 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
13996 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
13999 short tile1_flipped = getFlippedTile(*tile1, mode);
14000 short tile2_flipped = getFlippedTile(*tile2, mode);
14003 *tile1 = tile2_flipped;
14004 *tile2 = tile1_flipped;
14007 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
14009 DrawLineElement(sx, sy, element, change_level);
14012 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
14013 int button, int mode)
14015 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14016 static int brush_width, brush_height;
14017 static int last_cursor_x = -1, last_cursor_y = -1;
14018 static boolean delete_old_brush = FALSE;
14019 int new_element = BUTTON_ELEMENT(button);
14022 if (mode == CB_DUMP_BRUSH ||
14023 mode == CB_DUMP_BRUSH_SMALL ||
14024 mode == CB_BRUSH_TO_CLIPBOARD ||
14025 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14027 if (edit_mode != ED_MODE_DRAWING)
14030 char part[MAX_CB_PART_SIZE + 1] = "";
14031 char text[MAX_CB_TEXT_SIZE + 1] = "";
14032 int width = (draw_with_brush ? brush_width : lev_fieldx);
14033 int height = (draw_with_brush ? brush_height : lev_fieldy);
14034 char *format = "%s%03d";
14036 for (y = 0; y < height; y++)
14037 for (x = 0; x < width; x++)
14038 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
14041 for (y = 0; y < height; y++)
14043 for (x = 0; x < width; x++)
14045 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
14046 char *prefix = (mode == CB_DUMP_BRUSH ||
14047 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
14049 if (element >= NUM_FILE_ELEMENTS)
14050 element = EL_UNKNOWN;
14052 // copy brush to level sketch text buffer for the R'n'D forum:
14053 // - large tiles: `xxx or `xxxx (0x60 ASCII)
14054 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
14055 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
14056 strcat(text, part);
14059 strcat(text, "\n");
14062 if (mode == CB_BRUSH_TO_CLIPBOARD ||
14063 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14064 SDL_SetClipboardText(text);
14066 Print("%s", text); // print brush data to console and log file
14071 if (mode == CB_CLIPBOARD_TO_BRUSH)
14073 if (edit_mode != ED_MODE_DRAWING)
14076 if (!SDL_HasClipboardText())
14078 Request("Clipboard is empty!", REQ_CONFIRM);
14083 boolean copy_to_brush = (draw_with_brush ||
14084 drawing_function == GADGET_ID_GRAB_BRUSH);
14086 // this will delete the old brush, if already drawing with a brush
14088 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
14090 // initialization is required for "odd" (incomplete) clipboard content
14091 for (x = 0; x < MAX_LEV_FIELDX; x++)
14092 for (y = 0; y < MAX_LEV_FIELDY; y++)
14093 brush_buffer[x][y] = EL_EMPTY;
14100 char *clipboard_text = SDL_GetClipboardText();
14101 char *ptr = clipboard_text;
14102 boolean allow_new_row = FALSE;
14103 boolean stop = FALSE;
14105 while (*ptr && !stop)
14107 boolean prefix_found = FALSE;
14108 boolean start_new_row = FALSE;
14110 // level sketch element number prefixes (may be multi-byte characters)
14111 char *prefix_list[] = { "`", "¸" };
14114 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
14116 char *prefix = prefix_list[i];
14118 // check if string is large enough for prefix
14119 if (strlen(ptr) < strlen(prefix))
14126 // check if string starts with prefix
14127 if (strPrefix(ptr, prefix))
14129 ptr += strlen(prefix);
14131 prefix_found = TRUE;
14137 // check if prefix found and followed by (at least) three digits
14138 if (prefix_found &&
14139 strlen(ptr) >= 3 &&
14140 ptr[0] >= '0' && ptr[0] <= '9' &&
14141 ptr[1] >= '0' && ptr[1] <= '9' &&
14142 ptr[2] >= '0' && ptr[2] <= '9')
14144 int element = ((ptr[0] - '0') * 100 +
14145 (ptr[1] - '0') * 10 +
14150 // level sketch element number might consist of four digits
14151 if (ptr[0] >= '0' && ptr[0] <= '9')
14153 element = element * 10 + (ptr[0] - '0');
14157 // remap some (historic, now obsolete) elements
14158 element = getMappedElement(element);
14160 if (element >= NUM_FILE_ELEMENTS)
14161 element = EL_UNKNOWN;
14163 brush_buffer[x][y] = element;
14165 brush_width = MAX(x + 1, brush_width);
14166 brush_height = MAX(y + 1, brush_height);
14170 if (x >= MAX_LEV_FIELDX)
14171 start_new_row = TRUE;
14173 allow_new_row = TRUE;
14177 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
14178 start_new_row = TRUE;
14180 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
14188 if (y >= MAX_LEV_FIELDY)
14191 allow_new_row = FALSE;
14195 SDL_free(clipboard_text);
14197 if (brush_width == 0 || brush_height == 0)
14199 Request("No level sketch found in clipboard!", REQ_CONFIRM);
14206 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
14209 SDL_GetMouseState(&mx, &my);
14211 // if inside drawing area, activate and draw brush at last mouse position
14212 if (mx >= gi->x && mx < gi->x + gi->width &&
14213 my >= gi->y && my < gi->y + gi->height)
14214 CopyBrushToCursor(last_cursor_x, last_cursor_y);
14216 draw_with_brush = TRUE;
14222 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
14223 brush_width, brush_height);
14225 if (!Request(request, REQ_ASK))
14228 for (x = 0; x < MAX_LEV_FIELDX; x++)
14229 for (y = 0; y < MAX_LEV_FIELDY; y++)
14230 Tile[x][y] = brush_buffer[x][y];
14232 lev_fieldx = level.fieldx = brush_width;
14233 lev_fieldy = level.fieldy = brush_height;
14235 boolean use_bd_engine = TRUE;
14236 boolean use_em_engine = TRUE;
14237 boolean use_sp_engine = TRUE;
14238 boolean use_mm_engine = TRUE;
14240 for (x = 0; x < MAX_LEV_FIELDX; x++)
14242 for (y = 0; y < MAX_LEV_FIELDY; y++)
14244 int element = Tile[x][y];
14246 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14247 use_bd_engine = FALSE;
14249 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14250 use_em_engine = FALSE;
14252 if (!IS_SP_ELEMENT(element))
14253 use_sp_engine = FALSE;
14255 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
14256 use_mm_engine = FALSE;
14260 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
14261 use_em_engine ? GAME_ENGINE_TYPE_EM :
14262 use_sp_engine ? GAME_ENGINE_TYPE_SP :
14263 use_mm_engine ? GAME_ENGINE_TYPE_MM :
14264 GAME_ENGINE_TYPE_RND);
14266 // update element selection list
14267 ReinitializeElementList();
14268 ModifyEditorElementList();
14270 SetBorderElement();
14272 DrawEditModeWindow();
14273 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14279 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
14282 if (mode == CB_AREA_TO_BRUSH)
14284 int from_lx, from_ly;
14287 swap_numbers(&from_x, &to_x);
14290 swap_numbers(&from_y, &to_y);
14292 brush_width = to_x - from_x + 1;
14293 brush_height = to_y - from_y + 1;
14295 from_lx = from_x + level_xpos;
14296 from_ly = from_y + level_ypos;
14298 for (y = 0; y < brush_height; y++)
14300 for (x = 0; x < brush_width; x++)
14302 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
14305 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
14310 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14312 delete_old_brush = FALSE;
14314 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
14315 mode == CB_BRUSH_TO_LEVEL)
14317 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
14318 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
14319 int cursor_from_x = cursor_x - brush_width / 2;
14320 int cursor_from_y = cursor_y - brush_height / 2;
14321 int border_from_x = cursor_x, border_from_y = cursor_y;
14322 int border_to_x = cursor_x, border_to_y = cursor_y;
14324 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
14325 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14327 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
14328 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
14330 delete_old_brush = FALSE;
14335 for (y = 0; y < brush_height; y++)
14337 for (x = 0; x < brush_width; x++)
14339 int sx = cursor_from_x + x;
14340 int sy = cursor_from_y + y;
14341 int lx = sx + level_xpos;
14342 int ly = sy + level_ypos;
14343 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
14344 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
14345 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
14346 brush_buffer[x][y] : new_element);
14348 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14350 if (sx < border_from_x)
14351 border_from_x = sx;
14352 else if (sx > border_to_x)
14354 if (sy < border_from_y)
14355 border_from_y = sy;
14356 else if (sy > border_to_y)
14359 DrawBrushElement(sx, sy, element, change_level);
14364 if (mode != CB_DELETE_OLD_CURSOR)
14365 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
14367 last_cursor_x = cursor_x;
14368 last_cursor_y = cursor_y;
14370 delete_old_brush = TRUE;
14372 else if (mode == CB_FLIP_BRUSH_X)
14374 for (y = 0; y < brush_height; y++)
14375 for (x = 0; x < (brush_width + 1) / 2; x++)
14376 SwapFlippedTiles(&brush_buffer[x][y],
14377 &brush_buffer[brush_width - x - 1][y], mode);
14379 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14381 else if (mode == CB_FLIP_BRUSH_Y)
14383 for (y = 0; y < (brush_height + 1) / 2; y++)
14384 for (x = 0; x < brush_width; x++)
14385 SwapFlippedTiles(&brush_buffer[x][y],
14386 &brush_buffer[x][brush_height - y - 1], mode);
14388 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14390 else if (mode == CB_FLIP_BRUSH_XY)
14392 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14394 for (y = 0; y < MAX(brush_width, brush_height); y++)
14395 for (x = 0; x <= y; x++)
14396 SwapFlippedTiles(&brush_buffer[x][y],
14397 &brush_buffer[y][x], mode);
14399 swap_numbers(&brush_width, &brush_height);
14401 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14404 if (mode == CB_UPDATE_BRUSH_POSITION)
14406 last_cursor_x = from_x;
14407 last_cursor_y = from_y;
14411 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
14414 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
14417 static void CopyBrushToLevel(int x, int y, int button)
14419 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14422 static void CopyBrushToCursor(int x, int y)
14424 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14427 static void UpdateBrushPosition(int x, int y)
14429 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14432 static void DeleteBrushFromCursor(void)
14434 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14437 static void FlipBrushX(void)
14439 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14442 static void FlipBrushY(void)
14444 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14447 static void RotateBrush(void)
14449 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14450 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14453 void DumpBrush(void)
14455 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14458 void DumpBrush_Small(void)
14460 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14463 void CopyClipboardToBrush(void)
14465 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14468 void CopyBrushToClipboard(void)
14470 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14473 void CopyBrushToClipboard_Small(void)
14475 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14478 void UndoLevelEditorOperation(void)
14480 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14483 void RedoLevelEditorOperation(void)
14485 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14488 static void FloodFill(int from_x, int from_y, int fill_element)
14490 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14493 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14495 int from_x = from_sx2 + 2 * level_xpos;
14496 int from_y = from_sy2 + 2 * level_ypos;
14497 int max_fillx = lev_fieldx * 2;
14498 int max_filly = lev_fieldy * 2;
14499 short Fill[max_fillx][max_filly];
14502 for (x = 0; x < max_fillx; x++)
14503 for (y = 0; y < max_filly; y++)
14504 Fill[x][y] = getLevelElementHiRes(x, y);
14506 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14507 Fill, max_fillx, max_filly);
14509 for (x = 0; x < max_fillx; x++)
14510 for (y = 0; y < max_filly; y++)
14511 if (Fill[x][y] == fill_element)
14512 SetLevelElementHiRes(x, y, Fill[x][y]);
14515 // values for DrawLevelText() modes
14516 #define TEXT_INIT 0
14517 #define TEXT_SETCURSOR 1
14518 #define TEXT_WRITECHAR 2
14519 #define TEXT_BACKSPACE 3
14520 #define TEXT_NEWLINE 4
14522 #define TEXT_QUERY_TYPING 6
14524 static int DrawLevelText(int sx, int sy, char letter, int mode)
14526 static short delete_buffer[MAX_LEV_FIELDX];
14527 static int start_sx;
14528 static int last_sx, last_sy;
14529 static boolean typing = FALSE;
14530 int letter_element;
14531 int lx = 0, ly = 0;
14533 // map lower case letters to upper case and convert special characters
14534 if (letter >= 'a' && letter <= 'z')
14535 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14536 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14537 letter_element = EL_CHAR_AUMLAUT;
14538 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14539 letter_element = EL_CHAR_OUMLAUT;
14540 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14541 letter_element = EL_CHAR_UUMLAUT;
14542 else if (letter == '^')
14543 letter_element = EL_CHAR_COPYRIGHT;
14545 letter_element = EL_CHAR_ASCII0 + letter;
14547 if (mode != TEXT_INIT)
14552 if (mode != TEXT_SETCURSOR)
14558 lx = last_sx + level_xpos;
14559 ly = last_sy + level_ypos;
14566 DrawLevelText(0, 0, 0, TEXT_END);
14572 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14575 case TEXT_SETCURSOR:
14576 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14577 DrawAreaBorder(sx, sy, sx, sy);
14578 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14579 ed_tilesize, ed_tilesize);
14584 case TEXT_WRITECHAR:
14585 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14587 if (new_element1 >= EL_STEEL_CHAR_START &&
14588 new_element1 <= EL_STEEL_CHAR_END)
14589 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14591 delete_buffer[sx - start_sx] = Tile[lx][ly];
14592 Tile[lx][ly] = letter_element;
14594 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14595 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14596 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14597 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14599 DrawLevelText(0, 0, 0, TEXT_END);
14601 level.changed = TRUE;
14605 case TEXT_BACKSPACE:
14608 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14609 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14610 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14615 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14616 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14618 DrawLevelText(0, 0, 0, TEXT_END);
14622 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14623 DrawEditorElement(sx, sy, Tile[lx][ly]);
14628 case TEXT_QUERY_TYPING:
14638 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
14639 int element, boolean change_level)
14641 int lx = sx + level_xpos;
14642 int ly = sy + level_ypos;
14645 DrawEditorElement(sx, sy, Tile[lx][ly]);
14647 DrawAreaBorder(sx, sy, sx, sy);
14650 static void CheckLevelBorderElement(boolean redraw_playfield)
14652 int last_border_element = BorderElement;
14654 SetBorderElement();
14656 if (redraw_playfield && BorderElement != last_border_element)
14657 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14660 static void CopyLevelToUndoBuffer(int mode)
14662 static boolean accumulated_undo = FALSE;
14663 boolean new_undo_buffer_position = TRUE;
14666 if (undo_buffer_steps == 0)
14667 accumulated_undo = FALSE;
14671 case UNDO_IMMEDIATE:
14672 accumulated_undo = FALSE;
14675 case UNDO_ACCUMULATE:
14676 if (accumulated_undo)
14677 new_undo_buffer_position = FALSE;
14678 accumulated_undo = TRUE;
14685 if (new_undo_buffer_position)
14687 // advance position in undo buffer ring
14688 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14690 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
14691 undo_buffer_steps++;
14694 // always reset redo buffer when storing level change into undo buffer
14695 redo_buffer_steps = 0;
14697 for (x = 0; x < lev_fieldx; x++)
14698 for (y = 0; y < lev_fieldy; y++)
14699 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
14701 // check if drawing operation forces change of border style
14702 CheckLevelBorderElement(TRUE);
14704 level.changed = TRUE;
14707 static void RandomPlacement(int new_element)
14709 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14710 int num_free_positions = 0;
14711 int num_percentage, num_elements;
14714 ResetIntelliDraw();
14716 // determine number of free positions for randomly placing the new element
14717 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
14719 free_position[x][y] =
14720 (random_placement_background_restricted ?
14721 Tile[x][y] == random_placement_background_element :
14722 Tile[x][y] != new_element);
14724 if (free_position[x][y])
14725 num_free_positions++;
14728 // determine number of new elements to place there
14729 num_percentage = num_free_positions * random_placement_value / 100;
14730 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
14731 num_percentage : random_placement_value);
14733 // if less free positions than elements to place, fill all these positions
14734 if (num_free_positions < num_elements)
14736 for (x = 0; x < lev_fieldx; x++)
14737 for (y = 0; y < lev_fieldy; y++)
14738 if (free_position[x][y])
14739 SetElement(x, y, new_element);
14743 while (num_elements > 0)
14745 x = GetSimpleRandom(lev_fieldx);
14746 y = GetSimpleRandom(lev_fieldy);
14748 // don't place element at the same position twice
14749 if (free_position[x][y])
14751 free_position[x][y] = FALSE;
14752 SetElement(x, y, new_element);
14758 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14759 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14762 static void WrapLevel(int dx, int dy)
14764 int wrap_dx = lev_fieldx - dx;
14765 int wrap_dy = lev_fieldy - dy;
14768 for (x = 0; x < lev_fieldx; x++)
14769 for (y = 0; y < lev_fieldy; y++)
14770 TileBackup[x][y] = Tile[x][y];
14772 for (x = 0; x < lev_fieldx; x++)
14773 for (y = 0; y < lev_fieldy; y++)
14775 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14777 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14778 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14781 static void DrawAreaElementHighlight(boolean highlighted,
14782 boolean highlighted_similar)
14784 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14791 for (x = 0; x < ed_fieldx; x++)
14793 for (y = 0; y < ed_fieldy; y++)
14795 boolean highlight = FALSE;
14796 int lx = x + level_xpos;
14797 int ly = y + level_ypos;
14799 if (!IN_LEV_FIELD(lx, ly))
14802 // check if element is the same
14803 if (Tile[lx][ly] == new_element1)
14806 // check if element is similar
14807 if (highlighted_similar &&
14808 strEqual(element_info[Tile[lx][ly]].class_name,
14809 element_info[new_element1].class_name))
14812 // check if element is matching MM style wall
14813 if (IS_MM_WALL(Tile[lx][ly]) &&
14814 map_mm_wall_element(Tile[lx][ly]) == new_element1)
14820 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
14824 for (i = 0; i < 4; i++)
14826 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
14829 int xx = x * 2 + (i % 2);
14830 int yy = y * 2 + (i / 2);
14831 int sx = SX + xx * ed_tilesize / 2;
14832 int sy = SY + yy * ed_tilesize / 2;
14835 int to_sx = sx + ed_tilesize / 2 - 1;
14836 int to_sy = sy + ed_tilesize / 2 - 1;
14838 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14839 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14840 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14841 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14846 int sx = SX + x * ed_tilesize;
14847 int sy = SY + y * ed_tilesize;
14850 int to_sx = sx + ed_tilesize - 1;
14851 int to_sy = sy + ed_tilesize - 1;
14853 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14854 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14855 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14856 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14862 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
14864 char *template_filename_old = getLocalLevelTemplateFilename();
14865 char *template_filename_new =
14866 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
14868 if (copyFile(template_filename_old, template_filename_new) != 0)
14869 Request("Cannot copy level template!", REQ_CONFIRM);
14871 free(template_filename_new);
14874 static void HandleDrawingAreas(struct GadgetInfo *gi)
14876 static boolean started_inside_drawing_area = FALSE;
14877 static int last_sx = -1;
14878 static int last_sy = -1;
14879 static int last_sx2 = -1;
14880 static int last_sy2 = -1;
14881 int id = gi->custom_id;
14882 int type_id = gi->custom_type_id;
14883 boolean button_press_event;
14884 boolean button_release_event;
14885 boolean inside_drawing_area = !gi->event.off_borders;
14886 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
14887 int actual_drawing_function;
14888 int button = gi->event.button;
14889 int new_element = BUTTON_ELEMENT(button);
14890 int sx = gi->event.x, sy = gi->event.y;
14891 int min_sx = 0, min_sy = 0;
14892 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
14893 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
14894 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
14895 int sx2 = gi->event.mx / mini_item_xsize;
14896 int sy2 = gi->event.my / mini_item_ysize;
14899 int lx = 0, ly = 0;
14902 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
14903 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
14905 // make sure to stay inside drawing area boundaries
14906 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14907 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14911 int min_lx = 0, min_ly = 0;
14912 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14914 // get positions inside level field
14915 lx = sx + level_xpos;
14916 ly = sy + level_ypos;
14918 if (!IN_LEV_FIELD(lx, ly))
14919 inside_drawing_area = FALSE;
14921 // make sure to stay inside level field boundaries
14922 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14923 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14925 // correct drawing area positions accordingly
14926 sx = lx - level_xpos;
14927 sy = ly - level_ypos;
14930 // also correct MM wall-sized (double) drawing area positions accordingly
14931 if (sx2 / 2 < sx || sx2 / 2 > sx)
14933 dx = (sx2 / 2 < sx ? 0 : 1);
14936 if (sy2 / 2 < sy || sy2 / 2 > sy)
14938 dy = (sy2 / 2 < sy ? 0 : 1);
14942 if (!button_press_event && !button_release_event)
14944 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
14945 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14946 isHiresTileElement(old_element) &&
14947 isHiresDrawElement(new_element));
14949 // prevent handling events for every pixel position when moving mouse
14950 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
14951 (sx2 == last_sx2 && sy2 == last_sy2))
14960 if (button_press_event)
14961 started_inside_drawing_area = inside_drawing_area;
14963 if (!started_inside_drawing_area)
14966 if (!IS_VALID_BUTTON(button))
14969 // handle info callback for each invocation of action callback
14970 gi->callback_info(gi);
14972 // automatically switch to 'single item' drawing mode, if needed
14973 actual_drawing_function =
14974 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
14975 drawing_function : GADGET_ID_SINGLE_ITEMS);
14977 // clicking into drawing area with pressed Control key picks element
14978 if (GetKeyModState() & KMOD_Control)
14980 last_drawing_function = drawing_function;
14981 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14984 if (GetKeyModState() & KMOD_Shift)
14986 if (button_press_event || button_release_event)
14987 ResetIntelliDraw();
14990 SetDrawModeHiRes(-1); // reset to normal draw mode
14992 switch (actual_drawing_function)
14994 case GADGET_ID_SINGLE_ITEMS:
14997 if (button_release_event)
14999 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15001 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
15002 !inside_drawing_area)
15003 DeleteBrushFromCursor();
15008 if (draw_with_brush)
15010 CopyBrushToLevel(sx, sy, button);
15014 SetDrawModeHiRes(new_element);
15016 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
15018 // remove player at old position
15019 for (y = 0; y < lev_fieldy; y++)
15021 for (x = 0; x < lev_fieldx; x++)
15023 int old_element = Tile[x][y];
15025 if (IS_PLAYER_ELEMENT(old_element) &&
15026 IS_PLAYER_ELEMENT(new_element))
15028 int replaced_with_element =
15029 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
15030 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
15032 old_element == EL_SOKOBAN_FIELD_PLAYER &&
15033 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
15035 new_element == EL_SOKOBAN_FIELD_PLAYER &&
15036 old_element == EL_PLAYER_1 ? EL_EMPTY :
15038 new_element >= EL_PLAYER_1 &&
15039 new_element <= EL_PLAYER_4 &&
15040 new_element == old_element ? EL_EMPTY :
15044 SetElement(x, y, replaced_with_element);
15046 else if (IS_MM_MCDUFFIN(old_element) &&
15047 IS_MM_MCDUFFIN(new_element))
15049 // remove McDuffin at old position
15050 SetElement(x, y, EL_EMPTY);
15056 SetElementButton(lx, ly, dx, dy, new_element, button);
15059 else if (!button_release_event)
15061 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15063 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
15064 DrawMiniGraphicExt(drawto,
15065 gi->x + sx * MINI_TILEX,
15066 gi->y + sy * MINI_TILEY,
15067 el2edimg(new_element));
15069 DrawFixedGraphicExt(drawto,
15070 gi->x + sx * TILEX,
15071 gi->y + sy * TILEY,
15072 el2edimg(new_element), 0);
15074 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15075 new_element = GFX_ELEMENT(new_element);
15077 drawingarea_info[type_id].value[pos] = new_element;
15079 CopyElementPropertiesToGame(properties_element);
15081 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15083 UpdateCustomElementGraphicGadgets();
15085 FrameCounter = 0; // restart animation frame counter
15090 case GADGET_ID_CONNECTED_ITEMS:
15092 static int last_sx = -1;
15093 static int last_sy = -1;
15095 if (button_release_event)
15096 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15098 SetDrawModeHiRes(new_element);
15100 if (getDrawModeHiRes())
15106 if (!button_press_event)
15107 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
15114 case GADGET_ID_LINE:
15115 case GADGET_ID_ARC:
15116 case GADGET_ID_RECTANGLE:
15117 case GADGET_ID_FILLED_BOX:
15118 SetDrawModeHiRes(new_element);
15120 if (getDrawModeHiRes())
15126 case GADGET_ID_GRAB_BRUSH:
15127 case GADGET_ID_TEXT:
15129 static int last_sx = -1;
15130 static int last_sy = -1;
15131 static int start_sx = -1;
15132 static int start_sy = -1;
15133 void (*draw_func)(int, int, int, int, int, boolean);
15135 if (drawing_function == GADGET_ID_LINE)
15136 draw_func = DrawLine;
15137 else if (drawing_function == GADGET_ID_ARC)
15138 draw_func = DrawArc;
15139 else if (drawing_function == GADGET_ID_RECTANGLE)
15140 draw_func = DrawBox;
15141 else if (drawing_function == GADGET_ID_FILLED_BOX)
15142 draw_func = DrawFilledBox;
15143 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
15144 draw_func = SelectArea;
15145 else // (drawing_function == GADGET_ID_TEXT)
15146 draw_func = SetTextCursor;
15148 if (button_press_event)
15150 draw_func(sx, sy, sx, sy, new_element, FALSE);
15151 start_sx = last_sx = sx;
15152 start_sy = last_sy = sy;
15154 if (drawing_function == GADGET_ID_TEXT)
15155 DrawLevelText(0, 0, 0, TEXT_END);
15157 else if (button_release_event)
15159 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
15160 if (drawing_function == GADGET_ID_GRAB_BRUSH)
15162 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
15163 CopyBrushToCursor(sx, sy);
15164 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15166 draw_with_brush = TRUE;
15168 else if (drawing_function == GADGET_ID_TEXT)
15169 DrawLevelText(sx, sy, 0, TEXT_INIT);
15171 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15173 else if (last_sx != sx || last_sy != sy)
15175 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
15176 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
15177 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
15178 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
15185 case GADGET_ID_FLOOD_FILL:
15186 if (button_press_event && Tile[lx][ly] != new_element)
15188 if (IS_MM_WALL_EDITOR(new_element))
15189 FloodFillWall_MM(sx2, sy2, new_element);
15191 FloodFill(lx, ly, new_element);
15193 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15194 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15198 case GADGET_ID_PICK_ELEMENT:
15199 if (button_release_event)
15200 ClickOnGadget(level_editor_gadget[last_drawing_function],
15202 else if (draw_level)
15203 PickDrawingElement(button, Tile[lx][ly]);
15206 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15208 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
15215 // do not mark level as modified for certain non-level-changing gadgets
15216 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
15217 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
15218 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
15219 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15222 level.changed = TRUE;
15225 static void HandleCounterButtons(struct GadgetInfo *gi)
15227 int gadget_id = gi->custom_id;
15228 int counter_id = gi->custom_type_id;
15229 int button = gi->event.button;
15230 int *counter_value = counterbutton_info[counter_id].value;
15231 int step = BUTTON_STEPSIZE(button) *
15232 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
15234 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15236 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
15237 boolean released = (gi->event.type == GD_EVENT_RELEASED);
15238 boolean level_changed = LevelChanged();
15240 if ((level_changed && pressed) || (!level_changed && released))
15243 if (level_changed && !Request("Level has changed! Discard changes?",
15246 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15247 ModifyEditorCounterValue(counter_id, *counter_value);
15253 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15254 *counter_value = gi->textinput.number_value;
15256 ModifyEditorCounterValue(counter_id, *counter_value + step);
15258 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15260 int last_game_engine_type = level.game_engine_type;
15262 LoadLevel(level_nr);
15263 LoadScore(level_nr);
15265 SaveLevelSetup_SeriesInfo();
15270 DrawEditModeWindow();
15272 if (level.game_engine_type != last_game_engine_type)
15274 // update element selection list
15275 ReinitializeElementList();
15276 ModifyEditorElementList();
15282 switch (counter_id)
15284 case ED_COUNTER_ID_YAMYAM_CONTENT:
15285 DrawYamYamContentAreas();
15288 case ED_COUNTER_ID_BALL_CONTENT:
15289 DrawMagicBallContentAreas();
15292 case ED_COUNTER_ID_ANDROID_CONTENT:
15293 DrawAndroidElementArea();
15296 case ED_COUNTER_ID_GROUP_CONTENT:
15297 DrawGroupElementArea();
15298 CopyGroupElementPropertiesToGame(properties_element);
15301 case ED_COUNTER_ID_INVENTORY_SIZE:
15302 DrawPlayerInitialInventoryArea(properties_element);
15305 case ED_COUNTER_ID_MM_BALL_CONTENT:
15306 DrawMMBallContentArea();
15309 case ED_COUNTER_ID_ENVELOPE_XSIZE:
15310 case ED_COUNTER_ID_ENVELOPE_YSIZE:
15311 DrawEnvelopeTextArea(-1);
15314 case ED_COUNTER_ID_LEVEL_XSIZE:
15315 case ED_COUNTER_ID_LEVEL_YSIZE:
15316 lev_fieldx = level.fieldx;
15317 lev_fieldy = level.fieldy;
15319 // check if resizing of level results in change of border border
15320 SetBorderElement();
15328 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
15329 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
15330 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
15331 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
15332 CopyElementPropertiesToGame(properties_element);
15334 // do not mark level as modified for certain non-level-changing gadgets
15335 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
15336 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
15337 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
15338 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
15341 level.changed = TRUE;
15344 static void HandleTextInputGadgets(struct GadgetInfo *gi)
15346 int type_id = gi->custom_type_id;
15348 strcpy(textinput_info[type_id].value, gi->textinput.value);
15350 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
15352 CopyElementPropertiesToGame(properties_element);
15354 ModifyEditorElementList(); // update changed button info text
15357 // do not mark level as modified for certain non-level-changing gadgets
15358 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
15359 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
15362 level.changed = TRUE;
15365 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
15367 int type_id = gi->custom_type_id;
15369 strncpy(textarea_info[type_id].value, gi->textarea.value,
15370 MAX_ENVELOPE_TEXT_LEN);
15371 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
15373 level.changed = TRUE;
15376 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
15378 int type_id = gi->custom_type_id;
15379 int value_old = *selectbox_info[type_id].value;
15380 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
15382 *selectbox_info[type_id].value = value_new;
15384 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
15386 DrawLevelConfigWindow();
15388 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15390 element_info[properties_element].current_change_page = gi->selectbox.index;
15392 DrawPropertiesWindow();
15394 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
15395 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
15396 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
15397 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
15398 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
15400 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
15402 // when changing action type, also check action mode and action arg
15403 if (value_old != value_new)
15404 setSelectboxSpecialActionVariablesIfNeeded();
15406 DrawPropertiesChange();
15409 CopyElementPropertiesToGame(properties_element);
15411 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
15413 // show or hide "engine" tabulator depending on game engine type
15414 DrawLevelConfigWindow();
15416 // update element selection list depending on game engine type
15417 ReinitializeElementList();
15418 ModifyEditorElementList();
15420 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15422 // update BD cycle delay counter gadgets depending on BD scheduling type
15423 DrawLevelConfigWindow();
15426 // do not mark level as modified for certain non-level-changing gadgets
15427 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15428 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15431 level.changed = TRUE;
15434 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15436 int type_id = gi->custom_type_id;
15439 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15440 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15442 edit_mode_levelconfig = gi->custom_type_id;
15444 DrawLevelConfigWindow();
15446 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15447 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15449 edit_mode_properties = gi->custom_type_id;
15451 DrawPropertiesWindow();
15453 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15454 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15456 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15458 // backup original "level.field" (needed to track playfield changes)
15459 CopyPlayfield(level.field, TileBackup);
15461 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15462 CopyPlayfield(Tile, level.field);
15464 if (new_template ||
15465 Request("Save this template and kill the old?", REQ_ASK))
15466 SaveLevelTemplate();
15469 Request("Template saved!", REQ_CONFIRM);
15471 // restore original "level.field" (needed to track playfield changes)
15472 CopyPlayfield(TileBackup, level.field);
15474 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15476 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15478 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15479 leveldir_current->readonly)
15481 Request("This level set is read-only!", REQ_CONFIRM);
15486 if (strEqual(levelset_name, ""))
15488 Request("Please enter level set title!", REQ_CONFIRM);
15493 if (strEqual(levelset_author, ""))
15495 Request("Please enter level set author!", REQ_CONFIRM);
15500 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15502 if (UpdateUserLevelSet(levelset_subdir,
15505 levelset_num_levels))
15507 Request("Level set updated!", REQ_CONFIRM);
15511 Request("Updating level set failed!", REQ_CONFIRM);
15514 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15516 if (level.changed && !Request("Level has changed! Discard changes?",
15520 if (CreateUserLevelSet(levelset_subdir,
15523 levelset_num_levels,
15524 levelset_use_levelset_artwork))
15526 if (levelset_copy_level_template)
15527 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15529 Request("New level set created!", REQ_CONFIRM);
15531 AddUserLevelSetToLevelInfo(levelset_subdir);
15532 ChangeEditorToLevelSet(levelset_subdir);
15536 Request("Creating new level set failed!", REQ_CONFIRM);
15540 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15541 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15543 struct ElementInfo *ei = &element_info[properties_element];
15545 // when modifying custom element, ask for copying level template
15546 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15549 setElementChangePages(ei, ei->num_change_pages + 1);
15551 // set new change page to be new current change page
15552 ei->current_change_page = ei->num_change_pages - 1;
15553 ei->change = &ei->change_page[ei->current_change_page];
15555 setElementChangeInfoToDefaults(ei->change);
15557 DrawPropertiesWindow();
15559 level.changed = TRUE;
15561 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15562 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15564 struct ElementInfo *ei = &element_info[properties_element];
15566 // when modifying custom element, ask for copying level template
15567 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15570 // copy all change pages after change page to be deleted
15571 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15572 ei->change_page[i] = ei->change_page[i + 1];
15574 setElementChangePages(ei, ei->num_change_pages - 1);
15576 DrawPropertiesWindow();
15578 level.changed = TRUE;
15582 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15584 int type_id = gi->custom_type_id;
15586 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15587 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15589 struct ElementInfo *ei = &element_info[properties_element];
15590 int step = BUTTON_STEPSIZE(gi->event.button);
15592 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15593 ei->current_change_page += step;
15595 if (ei->current_change_page < 0)
15596 ei->current_change_page = 0;
15597 else if (ei->current_change_page >= ei->num_change_pages)
15598 ei->current_change_page = ei->num_change_pages - 1;
15600 DrawPropertiesWindow();
15602 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15603 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15605 struct ElementInfo *ei = &element_info[properties_element];
15606 int current_change_page = ei->current_change_page;
15608 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15610 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15611 ei->change_page[current_change_page];
15613 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15615 // when modifying custom element, ask for copying level template
15616 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15619 ei->change_page[current_change_page] =
15620 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15622 level.changed = TRUE;
15625 DrawPropertiesWindow();
15629 static void HandleRadiobuttons(struct GadgetInfo *gi)
15631 int type_id = gi->custom_type_id;
15633 *radiobutton_info[type_id].value =
15634 radiobutton_info[type_id].checked_value;
15636 // do not mark level as modified for certain non-level-changing gadgets
15637 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
15638 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
15641 level.changed = TRUE;
15644 static void HandleCheckbuttons(struct GadgetInfo *gi)
15646 int type_id = gi->custom_type_id;
15648 *checkbutton_info[type_id].value ^= TRUE;
15650 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
15651 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
15652 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
15653 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
15654 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
15655 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
15656 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
15657 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
15659 CopyElementPropertiesToGame(properties_element);
15662 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
15664 UpdateCustomElementGraphicGadgets();
15666 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
15667 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
15669 boolean template_related_changes_found = FALSE;
15672 // check if any custom, group or empty elements have been changed
15673 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
15674 if ((IS_CUSTOM_ELEMENT(i) ||
15675 IS_GROUP_ELEMENT(i) ||
15676 IS_EMPTY_ELEMENT(i)) &&
15677 element_info[i].modified_settings)
15678 template_related_changes_found = TRUE;
15680 if (level.use_custom_template &&
15681 !fileExists(getGlobalLevelTemplateFilename()))
15683 Request("No level template found!", REQ_CONFIRM);
15685 level.use_custom_template = FALSE;
15687 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15692 if (level.use_custom_template &&
15693 template_related_changes_found &&
15694 !Request("Discard changes and use level template?", REQ_ASK))
15696 level.use_custom_template = FALSE;
15698 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15703 if (!level.use_custom_template &&
15704 Request("Copy settings from level template?", REQ_ASK))
15709 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
15711 DrawEditModeWindow();
15713 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
15715 if (setup.editor.use_template_for_new_levels &&
15716 !fileExists(getGlobalLevelTemplateFilename()))
15718 Request("No level template found!", REQ_CONFIRM);
15723 if (setup.editor.use_template_for_new_levels &&
15725 !Request("Discard level and load template?", REQ_ASK))
15730 if (!setup.editor.use_template_for_new_levels &&
15732 !Request("Discard level and use empty level?", REQ_ASK))
15737 LoadLevel(level_nr);
15738 LoadScore(level_nr);
15743 DrawEditModeWindow();
15745 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
15747 SetAutomaticNumberOfGemsNeeded();
15750 // do not mark level as modified for certain non-level-changing gadgets
15751 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
15752 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
15753 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
15754 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
15755 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
15756 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
15759 level.changed = TRUE;
15762 static void HandleControlButtons(struct GadgetInfo *gi)
15764 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15765 static int last_edit_mode = ED_MODE_DRAWING;
15766 static int last_custom_copy_mode = -1;
15767 static int last_button = 0;
15768 int id = gi->custom_id;
15769 int button = gi->event.button;
15770 int step = BUTTON_STEPSIZE(button);
15771 int new_element = BUTTON_ELEMENT(button);
15772 int last_properties_element = properties_element;
15775 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15776 DrawLevelText(0, 0, 0, TEXT_END);
15778 if (id < ED_NUM_CTRL1_BUTTONS &&
15779 id != GADGET_ID_SINGLE_ITEMS &&
15780 id != GADGET_ID_PICK_ELEMENT &&
15781 edit_mode != ED_MODE_DRAWING &&
15782 drawing_function != GADGET_ID_PICK_ELEMENT &&
15783 !(GetKeyModState() & KMOD_Control))
15784 ChangeEditModeWindow(ED_MODE_DRAWING);
15786 // element copy mode active, but no element button pressed => deactivate
15787 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15788 last_custom_copy_mode = -1;
15790 // when showing palette on element buttons, change element of button used
15791 if (editor.palette.show_on_element_buttons &&
15792 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15794 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15796 id = GADGET_ID_PALETTE;
15801 case GADGET_ID_SCROLL_LEFT:
15802 if (level_xpos >= 0)
15804 if (lev_fieldx < ed_fieldx - 2)
15807 level_xpos -= step;
15808 if (level_xpos < -1)
15811 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
15813 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15815 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15816 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15820 case GADGET_ID_SCROLL_RIGHT:
15821 if (level_xpos <= lev_fieldx - ed_fieldx)
15823 if (lev_fieldx < ed_fieldx - 2)
15826 level_xpos += step;
15827 if (level_xpos > lev_fieldx - ed_fieldx + 1)
15828 level_xpos = lev_fieldx - ed_fieldx + 1;
15830 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
15832 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15834 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15835 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15839 case GADGET_ID_SCROLL_UP:
15840 if (level_ypos >= 0)
15842 if (lev_fieldy < ed_fieldy - 2)
15845 level_ypos -= step;
15846 if (level_ypos < -1)
15849 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
15851 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15853 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15854 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15858 case GADGET_ID_SCROLL_DOWN:
15859 if (level_ypos <= lev_fieldy - ed_fieldy)
15861 if (lev_fieldy < ed_fieldy - 2)
15864 level_ypos += step;
15865 if (level_ypos > lev_fieldy - ed_fieldy + 1)
15866 level_ypos = lev_fieldy - ed_fieldy + 1;
15868 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
15870 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15872 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15873 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15877 case GADGET_ID_SCROLL_HORIZONTAL:
15878 level_xpos = gi->event.item_position - 1;
15880 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15885 case GADGET_ID_SCROLL_VERTICAL:
15886 level_ypos = gi->event.item_position - 1;
15888 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15893 case GADGET_ID_SCROLL_LIST_UP:
15894 case GADGET_ID_SCROLL_LIST_DOWN:
15895 case GADGET_ID_SCROLL_LIST_VERTICAL:
15896 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
15897 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
15900 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
15901 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15903 if (element_shift < 0)
15905 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15906 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15908 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15909 GDI_SCROLLBAR_ITEM_POSITION,
15910 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15913 ModifyEditorElementList();
15917 case GADGET_ID_PROPERTIES:
15918 // always switch off element properties when they are already displayed
15919 last_properties_element = new_element;
15920 case GADGET_ID_ELEMENT_LEFT:
15921 case GADGET_ID_ELEMENT_MIDDLE:
15922 case GADGET_ID_ELEMENT_RIGHT:
15923 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
15924 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
15925 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
15928 if (edit_mode != ED_MODE_PROPERTIES)
15930 last_edit_mode = edit_mode;
15932 ChangeEditModeWindow(ED_MODE_PROPERTIES);
15934 last_level_drawing_function = drawing_function;
15935 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15938 else if (properties_element != last_properties_element)
15940 DrawEditModeWindow();
15944 ChangeEditModeWindow(ED_MODE_DRAWING);
15946 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
15951 case GADGET_ID_PALETTE:
15952 if (edit_mode != ED_MODE_PALETTE)
15954 last_edit_mode = edit_mode;
15956 ChangeEditModeWindow(ED_MODE_PALETTE);
15960 ChangeEditModeWindow(last_edit_mode);
15964 case GADGET_ID_WRAP_LEFT:
15965 WrapLevel(-step, 0);
15968 case GADGET_ID_WRAP_RIGHT:
15969 WrapLevel(step, 0);
15972 case GADGET_ID_WRAP_UP:
15973 WrapLevel(0, -step);
15976 case GADGET_ID_WRAP_DOWN:
15977 WrapLevel(0, step);
15980 case GADGET_ID_SINGLE_ITEMS:
15981 case GADGET_ID_CONNECTED_ITEMS:
15982 case GADGET_ID_LINE:
15983 case GADGET_ID_ARC:
15984 case GADGET_ID_TEXT:
15985 case GADGET_ID_RECTANGLE:
15986 case GADGET_ID_FILLED_BOX:
15987 case GADGET_ID_FLOOD_FILL:
15988 case GADGET_ID_GRAB_BRUSH:
15989 case GADGET_ID_PICK_ELEMENT:
15990 if (drawing_function != GADGET_ID_PICK_ELEMENT)
15991 last_drawing_function = drawing_function;
15992 drawing_function = id;
15993 draw_with_brush = FALSE;
15996 case GADGET_ID_RANDOM_PLACEMENT:
15997 RandomPlacement(new_element);
16000 case GADGET_ID_ZOOM:
16001 // zoom level editor tile size in or out (or reset to default size)
16002 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
16003 button == 2 ? ed_tilesize_default :
16004 button == 3 ? ed_tilesize / 2 : ed_tilesize);
16006 // when using touch device, cycle through all zoom tilesizes
16007 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
16008 ed_tilesize = MICRO_TILESIZE;
16010 // limit zoom level by upper and lower bound
16011 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
16013 InitZoomLevelSettings(ed_tilesize);
16015 if (edit_mode == ED_MODE_DRAWING)
16017 DrawDrawingWindow();
16019 // redraw zoom gadget info text
16020 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16023 // save current editor zoom tilesize
16024 SaveSetup_AutoSetup();
16028 case GADGET_ID_CUSTOM_COPY_FROM:
16029 case GADGET_ID_CUSTOM_COPY_TO:
16030 case GADGET_ID_CUSTOM_EXCHANGE:
16031 last_custom_copy_mode = id;
16032 last_drawing_function = drawing_function;
16035 case GADGET_ID_CUSTOM_COPY:
16036 CopyCustomElement(properties_element, -1, id);
16039 case GADGET_ID_CUSTOM_PASTE:
16040 CopyCustomElement(-1, properties_element, id);
16043 case GADGET_ID_UNDO:
16044 if (button < 0) // keep button value (even if modifier keys are pressed)
16046 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
16049 if (button == 1 && undo_buffer_steps == 0)
16051 Request("Undo buffer empty!", REQ_CONFIRM);
16055 else if (button == 2)
16059 else if (button == 3 && redo_buffer_steps == 0)
16061 Request("Redo buffer empty!", REQ_CONFIRM);
16066 if (edit_mode != ED_MODE_DRAWING)
16067 ChangeEditModeWindow(ED_MODE_DRAWING);
16073 undo_buffer_position =
16074 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
16076 undo_buffer_steps--;
16077 redo_buffer_steps++;
16083 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
16085 undo_buffer_steps++;
16086 redo_buffer_steps--;
16089 for (x = 0; x < lev_fieldx; x++)
16090 for (y = 0; y < lev_fieldy; y++)
16091 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
16093 // check if undo operation forces change of border style
16094 CheckLevelBorderElement(FALSE);
16096 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16100 case GADGET_ID_CONF:
16101 if (edit_mode != ED_MODE_LEVELCONFIG)
16103 last_edit_mode = edit_mode;
16105 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
16109 ChangeEditModeWindow(ED_MODE_DRAWING);
16113 case GADGET_ID_CLEAR:
16114 if (edit_mode != ED_MODE_DRAWING)
16115 ChangeEditModeWindow(ED_MODE_DRAWING);
16117 for (x = 0; x < MAX_LEV_FIELDX; x++)
16118 for (y = 0; y < MAX_LEV_FIELDY; y++)
16119 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
16121 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
16123 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16126 case GADGET_ID_SAVE:
16128 // saving read-only levels into personal level set modifies global vars
16129 // "leveldir_current" and "level_nr"; restore them after saving level
16130 LevelDirTree *leveldir_former = leveldir_current;
16131 int level_nr_former = level_nr;
16132 char *level_filename;
16135 if (leveldir_current->readonly &&
16136 !PrepareSavingIntoPersonalLevelSet())
16139 level_filename = getDefaultLevelFilename(level_nr);
16140 new_level = !fileExists(level_filename);
16143 Request("Save this level and kill the old?", REQ_ASK))
16145 if (leveldir_former->readonly)
16146 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
16148 SetAutomaticNumberOfGemsNeeded();
16150 CopyPlayfield(Tile, level.field);
16151 SaveLevel(level_nr);
16153 level.changed = FALSE;
16157 char level_saved_msg[64];
16159 if (leveldir_former->readonly)
16160 sprintf(level_saved_msg,
16161 "Level saved as level %d into personal level set!",
16164 strcpy(level_saved_msg, "Level saved!");
16166 Request(level_saved_msg, REQ_CONFIRM);
16170 // "cd" back to copied-from levelset (in case of saved read-only level)
16171 leveldir_current = leveldir_former;
16172 level_nr = level_nr_former;
16177 case GADGET_ID_TEST:
16178 if (LevelChanged())
16179 level.game_version = GAME_VERSION_ACTUAL;
16181 CopyPlayfield(level.field, TileBackup);
16182 CopyPlayfield(Tile, level.field);
16184 CopyNativeLevel_RND_to_Native(&level);
16186 UnmapLevelEditorGadgets();
16187 UndrawSpecialEditorDoor();
16189 CloseDoor(DOOR_CLOSE_ALL);
16191 // needed before playing if editor playfield area has different size
16192 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
16194 // redraw_mask = REDRAW_ALL;
16196 level_editor_test_game = TRUE;
16198 StartGameActions(FALSE, setup.autorecord, level.random_seed);
16202 case GADGET_ID_EXIT:
16203 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
16207 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
16208 id <= GADGET_ID_ELEMENTLIST_LAST)
16210 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
16212 new_element = editor_elements[element_position + element_shift];
16214 if (IS_EDITOR_CASCADE(new_element))
16218 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
16220 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
16221 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
16223 if (*cascade_element == new_element)
16225 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
16226 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
16228 // update element selection list
16229 ReinitializeElementList();
16230 ModifyEditorElementList();
16232 // update cascading gadget info text
16233 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16235 // save current editor cascading state
16236 SaveSetup_EditorCascade();
16245 if (last_custom_copy_mode != -1)
16247 if (CopyCustomElement(properties_element, new_element,
16248 last_custom_copy_mode))
16250 ClickOnGadget(level_editor_gadget[last_drawing_function],
16253 last_custom_copy_mode = -1;
16259 // change element of button used to show palette
16260 if (editor.palette.show_on_element_buttons)
16261 button = last_button;
16263 PickDrawingElement(button, new_element);
16265 if (!stick_element_properties_window &&
16266 drawing_function != GADGET_ID_PICK_ELEMENT &&
16267 !(GetKeyModState() & KMOD_Control))
16269 properties_element = new_element;
16270 if (edit_mode == ED_MODE_PROPERTIES)
16271 DrawPropertiesWindow();
16274 if (drawing_function == GADGET_ID_PICK_ELEMENT)
16275 ClickOnGadget(level_editor_gadget[last_drawing_function],
16278 if (!use_permanent_palette)
16279 ChangeEditModeWindow(last_edit_mode);
16282 else if (gi->event.type == GD_EVENT_PRESSED)
16283 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
16284 else if (gi->event.type == GD_EVENT_RELEASED)
16285 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
16286 else if (gi->event.type == GD_EVENT_MOVING)
16287 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
16289 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
16295 void HandleLevelEditorKeyInput(Key key)
16297 char letter = getCharFromKey(key);
16299 if (drawing_function == GADGET_ID_TEXT &&
16300 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
16303 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
16304 else if (key == KSYM_Delete || key == KSYM_BackSpace)
16305 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
16306 else if (key == KSYM_Return)
16307 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
16308 else if (key == KSYM_Escape)
16309 DrawLevelText(0, 0, 0, TEXT_END);
16314 int id = GADGET_ID_NONE;
16315 int new_element_shift = element_shift;
16316 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
16317 int button = MB_LEFTBUTTON;
16323 id = GADGET_ID_SCROLL_LEFT;
16326 id = GADGET_ID_SCROLL_RIGHT;
16329 id = GADGET_ID_SCROLL_UP;
16332 id = GADGET_ID_SCROLL_DOWN;
16336 case KSYM_Page_Down:
16337 step *= (key == KSYM_Page_Up ? -1 : +1);
16338 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16340 if (element_shift < 0)
16342 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16343 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16345 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16346 GDI_SCROLLBAR_ITEM_POSITION,
16347 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16349 ModifyEditorElementList();
16355 element_shift = (key == KSYM_Home ? 0 :
16356 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
16358 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16359 GDI_SCROLLBAR_ITEM_POSITION,
16360 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16362 ModifyEditorElementList();
16369 // this is needed to prevent interference with running "True X-Mouse"
16370 if (GetKeyModStateFromEvents() & KMOD_Control)
16373 // check for last or next editor cascade block in element list
16374 for (i = 0; i < num_editor_elements; i++)
16376 if ((key == KSYM_Insert && i == element_shift) ||
16377 (key == KSYM_Delete && new_element_shift > element_shift))
16380 // jump to next cascade block (or to start of element list)
16381 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
16382 new_element_shift = i;
16385 if (i < num_editor_elements)
16386 element_shift = new_element_shift;
16388 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16389 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16391 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16392 GDI_SCROLLBAR_ITEM_POSITION,
16393 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16395 ModifyEditorElementList();
16400 if (edit_mode == ED_MODE_DRAWING)
16401 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
16402 else if (edit_mode == ED_MODE_LEVELCONFIG)
16403 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
16404 else if (edit_mode == ED_MODE_PROPERTIES)
16405 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
16406 else if (edit_mode == ED_MODE_PALETTE)
16407 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
16408 else // should never happen
16409 ChangeEditModeWindow(ED_MODE_DRAWING);
16417 if (id != GADGET_ID_NONE)
16418 ClickOnGadget(level_editor_gadget[id], button);
16419 else if (letter == '1' || letter == '?')
16420 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16421 else if (letter == '2')
16422 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16423 else if (letter == '3')
16424 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16425 else if (letter == '.')
16426 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16427 else if (letter == 'U')
16428 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16429 else if (letter == '-' || key == KSYM_KP_Subtract)
16430 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16431 else if (letter == '0' || key == KSYM_KP_0)
16432 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16433 else if (letter == '+' || key == KSYM_KP_Add ||
16434 letter == '=') // ("Shift-=" is "+" on US keyboards)
16435 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16436 else if (key == KSYM_Return ||
16437 key == KSYM_space ||
16438 key == setup.shortcut.toggle_pause)
16439 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16441 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16442 if (letter && letter == controlbutton_info[i].shortcut)
16443 if (!anyTextGadgetActive())
16444 ClickOnGadget(level_editor_gadget[i], button);
16446 if (draw_with_brush)
16450 else if (letter == 'y')
16452 else if (letter == 'z')
16457 static void HandleLevelEditorIdle_Properties(void)
16459 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16460 int x = editor.settings.element_graphic.x + element_border;
16461 int y = editor.settings.element_graphic.y + element_border;
16462 static DelayCounter action_delay = { 0 };
16465 action_delay.value = GameFrameDelay;
16467 if (!DelayReached(&action_delay))
16470 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16472 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16474 if (gi->mapped && gi->active && gi->selectbox.open)
16478 DrawEditorElementAnimation(SX + x, SY + y);
16480 redraw_mask |= REDRAW_FIELD;
16482 FrameCounter++; // increase animation frame counter
16485 static void HandleLevelEditorIdle_Drawing(void)
16487 static boolean last_highlighted = FALSE;
16488 static boolean last_highlighted_similar = FALSE;
16489 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16490 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16492 if (highlighted != last_highlighted ||
16493 (highlighted && highlighted_similar != last_highlighted_similar))
16495 DrawAreaElementHighlight(highlighted, highlighted_similar);
16497 redraw_mask |= REDRAW_FIELD;
16500 last_highlighted = highlighted;
16501 last_highlighted_similar = highlighted_similar;
16504 void HandleLevelEditorIdle(void)
16506 if (edit_mode == ED_MODE_PROPERTIES)
16507 HandleLevelEditorIdle_Properties();
16508 else if (edit_mode == ED_MODE_DRAWING)
16509 HandleLevelEditorIdle_Drawing();
16512 static void ClearEditorGadgetInfoText(void)
16514 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16517 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16519 char infotext[MAX_OUTPUT_LINESIZE + 1];
16520 int max_infotext_len = getMaxInfoTextLength();
16522 if (gi == NULL || strlen(gi->info_text) == 0)
16525 strncpy(infotext, gi->info_text, max_infotext_len);
16526 infotext[max_infotext_len] = '\0';
16528 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16530 int key = controlbutton_info[gi->custom_id].shortcut;
16534 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16536 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16537 sprintf(shortcut, " ('.' or '%c')", key);
16538 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16539 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16540 else if (gi->custom_id == GADGET_ID_TEST)
16541 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16542 else if (gi->custom_id == GADGET_ID_UNDO)
16543 sprintf(shortcut, " ('%c/Shift-U')", key);
16544 else if (gi->custom_id == GADGET_ID_ZOOM)
16545 sprintf(shortcut, " ('%c', '0', '-')", key);
16547 sprintf(shortcut, " ('%s%c')",
16548 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16550 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16551 strcat(infotext, shortcut);
16555 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16558 void HandleEditorGadgetInfoText(void *ptr)
16560 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16562 if (game_status != GAME_MODE_EDITOR)
16565 ClearEditorGadgetInfoText();
16567 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16570 // misuse this function to delete brush cursor, if needed
16571 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16572 DeleteBrushFromCursor();
16574 PrintEditorGadgetInfoText(gi);
16577 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16579 int id = gi->custom_id;
16580 int type_id = gi->custom_type_id;
16581 int sx = gi->event.x;
16582 int sy = gi->event.y;
16583 int lx = sx + level_xpos;
16584 int ly = sy + level_ypos;
16585 int min_sx = 0, min_sy = 0;
16586 int max_sx = gi->drawing.area_xsize - 1;
16587 int max_sy = gi->drawing.area_ysize - 1;
16588 int actual_drawing_function = drawing_function;
16589 int max_infotext_len = getMaxInfoTextLength();
16590 char infotext[MAX_OUTPUT_LINESIZE + 1];
16592 infotext[0] = '\0'; // start with empty info text
16594 // pressed Control key: simulate picking element
16595 if (GetKeyModState() & KMOD_Control)
16596 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16598 ClearEditorGadgetInfoText();
16600 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16603 // make sure to stay inside drawing area boundaries
16604 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16605 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16607 if (id == GADGET_ID_DRAWING_LEVEL)
16611 int min_lx = 0, min_ly = 0;
16612 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16614 // get positions inside level field
16615 lx = sx + level_xpos;
16616 ly = sy + level_ypos;
16618 // make sure to stay inside level field boundaries
16619 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16620 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16622 // correct drawing area positions accordingly
16623 sx = lx - level_xpos;
16624 sy = ly - level_ypos;
16627 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16629 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
16631 static int start_lx = 0;
16632 static int start_ly = 0;
16635 if (gi->event.type == GD_EVENT_PRESSED)
16641 switch (actual_drawing_function)
16643 case GADGET_ID_SINGLE_ITEMS:
16644 text = "Drawing single items";
16646 case GADGET_ID_CONNECTED_ITEMS:
16647 text = "Drawing connected items";
16649 case GADGET_ID_LINE:
16650 text = "Drawing line";
16652 case GADGET_ID_ARC:
16653 text = "Drawing arc";
16655 case GADGET_ID_TEXT:
16656 text = "Setting text cursor";
16658 case GADGET_ID_RECTANGLE:
16659 text = "Drawing rectangle";
16661 case GADGET_ID_FILLED_BOX:
16662 text = "Drawing filled box";
16664 case GADGET_ID_FLOOD_FILL:
16665 text = "Flood fill";
16667 case GADGET_ID_GRAB_BRUSH:
16668 text = "Grabbing brush";
16670 case GADGET_ID_PICK_ELEMENT:
16671 text = "Picking element";
16675 text = "Drawing position";
16679 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16680 sprintf(infotext, "%s: %d, %d", text, lx, ly);
16682 sprintf(infotext, "%s: %d, %d", text,
16683 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
16685 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16686 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
16688 sprintf(infotext, "Level position: %d, %d", lx, ly);
16691 // misuse this function to draw brush cursor, if needed
16692 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
16694 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16695 CopyBrushToCursor(sx, sy);
16697 DeleteBrushFromCursor();
16700 if (!draw_with_brush)
16701 UpdateBrushPosition(sx, sy);
16703 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16705 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16706 int element = drawingarea_info[type_id].value[pos];
16708 strncpy(infotext, getElementInfoText(element), max_infotext_len);
16712 if (id == GADGET_ID_CUSTOM_CONTENT)
16713 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
16714 else if (id == GADGET_ID_GROUP_CONTENT)
16715 sprintf(infotext, "group element position: %d", sx + 1);
16716 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
16717 id <= GADGET_ID_YAMYAM_CONTENT_7)
16718 sprintf(infotext, "content area %d position: %d, %d",
16719 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
16720 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
16721 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
16722 sprintf(infotext, "content area %d position: %d, %d",
16723 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
16724 else if (id == GADGET_ID_ANDROID_CONTENT)
16725 sprintf(infotext, "android element position: %d", sx + 1);
16726 else if (drawingarea_info[type_id].infotext != NULL)
16727 strcpy(infotext, drawingarea_info[type_id].infotext);
16730 infotext[max_infotext_len] = '\0';
16732 if (strlen(infotext) > 0)
16733 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
16736 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
16737 boolean quick_quit)
16739 if (!ask_if_level_has_changed ||
16741 Request("Level has changed! Exit without saving?",
16742 REQ_ASK | REQ_STAY_OPEN))
16744 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
16745 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
16747 // draw normal door
16748 UndrawSpecialEditorDoor();
16750 // use door animation if door 1 viewport is unchanged and contains toolbox
16751 if (useEditorDoorAnimation())
16752 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
16754 // close editor doors if viewport definition is the same as in main menu
16755 if (vp_door_1->x == DX &&
16756 vp_door_1->y == DY &&
16757 vp_door_1->width == DXSIZE &&
16758 vp_door_1->height == DYSIZE &&
16759 vp_door_2->x == VX &&
16760 vp_door_2->y == VY &&
16761 vp_door_2->width == VXSIZE &&
16762 vp_door_2->height == VYSIZE)
16763 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16765 SetDoorState(DOOR_CLOSE_ALL);
16770 FadeSkipNextFadeIn();
16772 SetGameStatus(GAME_MODE_MAIN);
16778 if (!global.use_envelope_request)
16780 CloseDoor(DOOR_CLOSE_1);
16781 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);