1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,
561 GADGET_ID_BD_MAGIC_WALL_ROCK_TO,
562 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
563 GADGET_ID_BD_MAGIC_WALL_NUT_TO,
564 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
565 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
566 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
567 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
568 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
569 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
570 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
571 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
572 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
573 GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
574 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
575 GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
576 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
577 GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
578 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
579 GADGET_ID_BD_ACID_EATS_ELEMENT,
580 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
581 GADGET_ID_BD_BITER_EATS_ELEMENT,
582 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
583 GADGET_ID_BD_NUT_CONTENT,
584 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
585 GADGET_ID_BD_SAND_LOOKS_LIKE,
586 GADGET_ID_START_ELEMENT,
587 GADGET_ID_ARTWORK_ELEMENT,
588 GADGET_ID_EXPLOSION_ELEMENT,
589 GADGET_ID_INVENTORY_CONTENT,
590 GADGET_ID_MM_BALL_CONTENT,
591 GADGET_ID_CUSTOM_GRAPHIC,
592 GADGET_ID_CUSTOM_CONTENT,
593 GADGET_ID_CUSTOM_MOVE_ENTER,
594 GADGET_ID_CUSTOM_MOVE_LEAVE,
595 GADGET_ID_CUSTOM_CHANGE_TARGET,
596 GADGET_ID_CUSTOM_CHANGE_CONTENT,
597 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
598 GADGET_ID_CUSTOM_CHANGE_ACTION,
599 GADGET_ID_GROUP_CONTENT,
600 GADGET_ID_RANDOM_BACKGROUND,
602 // text input identifiers
604 GADGET_ID_LEVEL_NAME,
605 GADGET_ID_LEVEL_AUTHOR,
606 GADGET_ID_LEVELSET_NAME,
607 GADGET_ID_LEVELSET_AUTHOR,
608 GADGET_ID_ELEMENT_NAME,
610 // text area identifiers
612 GADGET_ID_ENVELOPE_INFO,
614 // selectbox identifiers
616 GADGET_ID_TIME_OR_STEPS,
617 GADGET_ID_TIME_SCORE_BASE,
618 GADGET_ID_GAME_ENGINE_TYPE,
619 GADGET_ID_BD_SCHEDULING_TYPE,
620 GADGET_ID_LEVELSET_SAVE_MODE,
621 GADGET_ID_WIND_DIRECTION,
622 GADGET_ID_PLAYER_SPEED,
623 GADGET_ID_MM_BALL_CHOICE_MODE,
624 GADGET_ID_CUSTOM_WALK_TO_ACTION,
625 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
626 GADGET_ID_CUSTOM_DEADLINESS,
627 GADGET_ID_CUSTOM_MOVE_PATTERN,
628 GADGET_ID_CUSTOM_MOVE_DIRECTION,
629 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
630 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
631 GADGET_ID_CUSTOM_SMASH_TARGETS,
632 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
633 GADGET_ID_CUSTOM_ACCESS_TYPE,
634 GADGET_ID_CUSTOM_ACCESS_LAYER,
635 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
636 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
637 GADGET_ID_CHANGE_TIME_UNITS,
638 GADGET_ID_CHANGE_DIRECT_ACTION,
639 GADGET_ID_CHANGE_OTHER_ACTION,
640 GADGET_ID_CHANGE_SIDE,
641 GADGET_ID_CHANGE_PLAYER,
642 GADGET_ID_CHANGE_PAGE,
643 GADGET_ID_CHANGE_REPLACE_WHEN,
644 GADGET_ID_ACTION_TYPE,
645 GADGET_ID_ACTION_MODE,
646 GADGET_ID_ACTION_ARG,
647 GADGET_ID_SELECT_CHANGE_PAGE,
648 GADGET_ID_GROUP_CHOICE_MODE,
650 // textbutton identifiers
652 GADGET_ID_LEVELCONFIG_LEVEL,
653 GADGET_ID_LEVELCONFIG_LEVELSET,
654 GADGET_ID_LEVELCONFIG_EDITOR,
655 GADGET_ID_LEVELCONFIG_ENGINE,
656 GADGET_ID_PROPERTIES_INFO,
657 GADGET_ID_PROPERTIES_CONFIG,
658 GADGET_ID_PROPERTIES_CONFIG_1,
659 GADGET_ID_PROPERTIES_CONFIG_2,
660 GADGET_ID_PROPERTIES_CHANGE,
661 GADGET_ID_SAVE_AS_TEMPLATE_1,
662 GADGET_ID_SAVE_AS_TEMPLATE_2,
663 GADGET_ID_SAVE_LEVELSET,
664 GADGET_ID_ADD_CHANGE_PAGE,
665 GADGET_ID_DEL_CHANGE_PAGE,
667 // graphicbutton identifiers
669 GADGET_ID_PREV_CHANGE_PAGE,
670 GADGET_ID_NEXT_CHANGE_PAGE,
671 GADGET_ID_COPY_CHANGE_PAGE,
672 GADGET_ID_PASTE_CHANGE_PAGE,
674 // gadgets for scrolling of drawing area
677 GADGET_ID_SCROLL_DOWN,
678 GADGET_ID_SCROLL_LEFT,
679 GADGET_ID_SCROLL_RIGHT,
680 GADGET_ID_SCROLL_HORIZONTAL,
681 GADGET_ID_SCROLL_VERTICAL,
683 // gadgets for scrolling element list
685 GADGET_ID_SCROLL_LIST_UP,
686 GADGET_ID_SCROLL_LIST_DOWN,
687 GADGET_ID_SCROLL_LIST_VERTICAL,
689 // checkbuttons/radiobuttons for level/element properties
691 GADGET_ID_AUTO_COUNT_GEMS,
692 GADGET_ID_RATE_TIME_OVER_SCORE,
693 GADGET_ID_USE_LEVELSET_ARTWORK,
694 GADGET_ID_COPY_LEVEL_TEMPLATE,
695 GADGET_ID_RANDOM_PERCENTAGE,
696 GADGET_ID_RANDOM_QUANTITY,
697 GADGET_ID_RANDOM_RESTRICTED,
698 GADGET_ID_BD_INTERMISSION,
699 GADGET_ID_BD_PAL_TIMING,
700 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
701 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
702 GADGET_ID_BD_SHORT_EXPLOSIONS,
703 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
704 GADGET_ID_STICK_ELEMENT,
705 GADGET_ID_EM_SLIPPERY_GEMS,
706 GADGET_ID_EM_EXPLODES_BY_FIRE,
707 GADGET_ID_USE_SPRING_BUG,
708 GADGET_ID_USE_TIME_ORB_BUG,
709 GADGET_ID_USE_LIFE_BUGS,
710 GADGET_ID_RANDOM_BALL_CONTENT,
711 GADGET_ID_INITIAL_BALL_ACTIVE,
712 GADGET_ID_GROW_INTO_DIGGABLE,
713 GADGET_ID_SB_FIELDS_NEEDED,
714 GADGET_ID_SB_OBJECTS_NEEDED,
715 GADGET_ID_AUTO_EXIT_SOKOBAN,
716 GADGET_ID_SOLVED_BY_ONE_PLAYER,
717 GADGET_ID_FINISH_DIG_COLLECT,
718 GADGET_ID_KEEP_WALKABLE_CE,
719 GADGET_ID_CONTINUOUS_SNAPPING,
720 GADGET_ID_BLOCK_SNAP_FIELD,
721 GADGET_ID_BLOCK_LAST_FIELD,
722 GADGET_ID_SP_BLOCK_LAST_FIELD,
723 GADGET_ID_INSTANT_RELOCATION,
724 GADGET_ID_SHIFTED_RELOCATION,
725 GADGET_ID_LAZY_RELOCATION,
726 GADGET_ID_USE_START_ELEMENT,
727 GADGET_ID_USE_ARTWORK_ELEMENT,
728 GADGET_ID_USE_EXPLOSION_ELEMENT,
729 GADGET_ID_INITIAL_GRAVITY,
730 GADGET_ID_USE_INITIAL_INVENTORY,
731 GADGET_ID_CAN_PASS_TO_WALKABLE,
732 GADGET_ID_CAN_FALL_INTO_ACID,
733 GADGET_ID_CAN_MOVE_INTO_ACID,
734 GADGET_ID_DONT_COLLIDE_WITH,
735 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
736 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
737 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
738 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
739 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
740 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
741 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
742 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
743 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
744 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
745 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
746 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
747 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
748 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
749 GADGET_ID_BD_REPLICATORS_ACTIVE,
750 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
751 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
752 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
753 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR,
754 GADGET_ID_ENVELOPE_AUTOWRAP,
755 GADGET_ID_ENVELOPE_CENTERED,
756 GADGET_ID_MM_LASER_RED,
757 GADGET_ID_MM_LASER_GREEN,
758 GADGET_ID_MM_LASER_BLUE,
759 GADGET_ID_DF_LASER_RED,
760 GADGET_ID_DF_LASER_GREEN,
761 GADGET_ID_DF_LASER_BLUE,
762 GADGET_ID_ROTATE_MM_BALL_CONTENT,
763 GADGET_ID_EXPLODE_MM_BALL,
764 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
765 GADGET_ID_CUSTOM_CAN_EXPLODE,
766 GADGET_ID_CUSTOM_EXPLODE_FIRE,
767 GADGET_ID_CUSTOM_EXPLODE_SMASH,
768 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
769 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
770 GADGET_ID_CUSTOM_DEADLY,
771 GADGET_ID_CUSTOM_CAN_MOVE,
772 GADGET_ID_CUSTOM_CAN_FALL,
773 GADGET_ID_CUSTOM_CAN_SMASH,
774 GADGET_ID_CUSTOM_SLIPPERY,
775 GADGET_ID_CUSTOM_ACCESSIBLE,
776 GADGET_ID_CUSTOM_GRAV_REACHABLE,
777 GADGET_ID_CUSTOM_USE_LAST_VALUE,
778 GADGET_ID_CUSTOM_USE_GRAPHIC,
779 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
780 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
781 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
782 GADGET_ID_CUSTOM_CAN_CHANGE,
783 GADGET_ID_CHANGE_USE_CONTENT,
784 GADGET_ID_CHANGE_USE_EXPLOSION,
785 GADGET_ID_CHANGE_ONLY_COMPLETE,
786 GADGET_ID_CHANGE_USE_RANDOM,
787 GADGET_ID_CHANGE_HAS_ACTION,
788 GADGET_ID_CHANGE_DELAY,
789 GADGET_ID_CHANGE_BY_DIRECT_ACT,
790 GADGET_ID_CHANGE_BY_OTHER_ACT,
792 NUM_STATIC_GADGET_IDS
795 // gadgets for buttons in element list (dynamic)
796 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
797 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
798 ED_NUM_ELEMENTLIST_BUTTONS - 1)
800 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
802 // radio button numbers
806 RADIO_NR_DRAWING_TOOLBOX,
807 RADIO_NR_RANDOM_ELEMENTS
810 // values for counter gadgets
813 ED_COUNTER_ID_SELECT_LEVEL,
814 ED_COUNTER_ID_LEVEL_XSIZE,
815 ED_COUNTER_ID_LEVEL_YSIZE,
816 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
817 ED_COUNTER_ID_LEVEL_TIMELIMIT,
818 ED_COUNTER_ID_LEVEL_TIMESCORE,
819 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
820 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
821 ED_COUNTER_ID_LEVEL_RANDOM,
822 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
823 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
824 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
825 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
826 ED_COUNTER_ID_BD_PUSHING_PROB,
827 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
828 ED_COUNTER_ID_ELEMENT_VALUE1,
829 ED_COUNTER_ID_ELEMENT_VALUE2,
830 ED_COUNTER_ID_ELEMENT_VALUE3,
831 ED_COUNTER_ID_ELEMENT_VALUE4,
832 ED_COUNTER_ID_YAMYAM_CONTENT,
833 ED_COUNTER_ID_BALL_CONTENT,
834 ED_COUNTER_ID_ANDROID_CONTENT,
835 ED_COUNTER_ID_ENVELOPE_XSIZE,
836 ED_COUNTER_ID_ENVELOPE_YSIZE,
837 ED_COUNTER_ID_INVENTORY_SIZE,
838 ED_COUNTER_ID_MM_BALL_CONTENT,
839 ED_COUNTER_ID_CUSTOM_SCORE,
840 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
841 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
842 ED_COUNTER_ID_CUSTOM_VALUE_RND,
843 ED_COUNTER_ID_PUSH_DELAY_FIX,
844 ED_COUNTER_ID_PUSH_DELAY_RND,
845 ED_COUNTER_ID_DROP_DELAY_FIX,
846 ED_COUNTER_ID_DROP_DELAY_RND,
847 ED_COUNTER_ID_MOVE_DELAY_FIX,
848 ED_COUNTER_ID_MOVE_DELAY_RND,
849 ED_COUNTER_ID_STEP_DELAY_FIX,
850 ED_COUNTER_ID_STEP_DELAY_RND,
851 ED_COUNTER_ID_EXPLOSION_DELAY,
852 ED_COUNTER_ID_IGNITION_DELAY,
853 ED_COUNTER_ID_GROUP_CONTENT,
854 ED_COUNTER_ID_CHANGE_DELAY_FIX,
855 ED_COUNTER_ID_CHANGE_DELAY_RND,
856 ED_COUNTER_ID_CHANGE_CONT_RND,
858 ED_NUM_COUNTERBUTTONS
861 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
862 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
863 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
864 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
865 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
866 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
868 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
869 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
870 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
871 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
872 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
873 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
875 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
876 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
878 // values for scrollbutton gadgets
881 ED_SCROLLBUTTON_ID_AREA_UP,
882 ED_SCROLLBUTTON_ID_AREA_DOWN,
883 ED_SCROLLBUTTON_ID_AREA_LEFT,
884 ED_SCROLLBUTTON_ID_AREA_RIGHT,
885 ED_SCROLLBUTTON_ID_LIST_UP,
886 ED_SCROLLBUTTON_ID_LIST_DOWN,
891 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
892 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
894 // values for scrollbar gadgets
897 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
898 ED_SCROLLBAR_ID_AREA_VERTICAL,
899 ED_SCROLLBAR_ID_LIST_VERTICAL,
904 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
905 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
907 // values for text input gadgets
910 ED_TEXTINPUT_ID_LEVEL_NAME,
911 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
912 ED_TEXTINPUT_ID_LEVELSET_NAME,
913 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
914 ED_TEXTINPUT_ID_ELEMENT_NAME,
919 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
920 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
922 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
923 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
925 // values for text area gadgets
928 ED_TEXTAREA_ID_ENVELOPE_INFO,
933 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
934 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
936 // values for selectbox gadgets
939 ED_SELECTBOX_ID_TIME_OR_STEPS,
940 ED_SELECTBOX_ID_TIME_SCORE_BASE,
941 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
942 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
943 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
944 ED_SELECTBOX_ID_WIND_DIRECTION,
945 ED_SELECTBOX_ID_PLAYER_SPEED,
946 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
947 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
948 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
949 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
950 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
951 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
952 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
953 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
954 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
955 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
956 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
957 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
958 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
959 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
960 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
961 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
962 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
963 ED_SELECTBOX_ID_CHANGE_SIDE,
964 ED_SELECTBOX_ID_CHANGE_PLAYER,
965 ED_SELECTBOX_ID_CHANGE_PAGE,
966 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
967 ED_SELECTBOX_ID_ACTION_TYPE,
968 ED_SELECTBOX_ID_ACTION_MODE,
969 ED_SELECTBOX_ID_ACTION_ARG,
970 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
971 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
976 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
977 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
979 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
980 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
982 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
983 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
985 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
986 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
987 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
988 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
989 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
990 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
992 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
993 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
995 // values for textbutton gadgets
998 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
999 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
1000 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
1001 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
1002 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
1003 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
1004 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
1005 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
1006 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
1007 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
1008 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
1009 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
1010 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
1011 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
1016 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1017 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1019 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1020 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1022 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1023 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1025 // values for graphicbutton gadgets
1028 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1029 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1030 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1031 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1033 ED_NUM_GRAPHICBUTTONS
1036 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1037 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1039 // values for checkbutton gadgets
1042 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1043 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1044 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1045 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1046 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1047 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1048 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1049 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1050 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1051 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1052 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1053 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1054 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1055 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1056 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1057 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1058 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1059 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1060 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1061 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1062 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1063 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1064 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1065 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1066 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1067 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1068 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1069 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1070 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1071 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1072 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1073 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1074 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1075 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1076 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1077 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1078 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1079 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1080 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1081 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1082 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1083 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1084 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1085 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1086 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1087 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1088 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1089 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1090 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1091 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1092 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1093 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1094 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1095 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1096 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1097 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1098 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1099 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1100 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1101 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
1102 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
1103 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
1104 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
1105 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1106 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1107 ED_CHECKBUTTON_ID_MM_LASER_RED,
1108 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1109 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1110 ED_CHECKBUTTON_ID_DF_LASER_RED,
1111 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1112 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1113 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1114 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1115 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1116 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1117 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1118 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1119 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1120 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1121 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1122 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1123 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1124 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1125 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1126 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1127 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1128 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1129 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1130 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1131 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1132 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1133 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1134 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1135 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1136 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1137 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1138 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1139 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1144 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1145 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1147 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1148 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1150 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1151 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1153 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1154 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
1156 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1157 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1158 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1159 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1160 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1161 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1163 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1164 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1166 // values for radiobutton gadgets
1169 ED_RADIOBUTTON_ID_PERCENTAGE,
1170 ED_RADIOBUTTON_ID_QUANTITY,
1175 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1176 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1178 // values for drawing area gadgets
1181 ED_DRAWING_ID_DRAWING_LEVEL,
1182 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1183 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1184 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1185 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1186 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1187 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1188 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1189 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1190 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1191 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1192 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1193 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1194 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1195 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1196 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1197 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1198 ED_DRAWING_ID_ANDROID_CONTENT,
1199 ED_DRAWING_ID_AMOEBA_CONTENT,
1200 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1201 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
1202 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
1203 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
1204 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
1205 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
1206 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
1207 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
1208 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1209 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1210 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1211 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1212 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1213 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1214 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
1215 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
1216 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
1217 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
1218 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
1219 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
1220 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1221 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1222 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1223 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1224 ED_DRAWING_ID_BD_NUT_CONTENT,
1225 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
1226 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
1227 ED_DRAWING_ID_START_ELEMENT,
1228 ED_DRAWING_ID_ARTWORK_ELEMENT,
1229 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1230 ED_DRAWING_ID_INVENTORY_CONTENT,
1231 ED_DRAWING_ID_MM_BALL_CONTENT,
1232 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1233 ED_DRAWING_ID_CUSTOM_CONTENT,
1234 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1235 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1236 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1237 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1238 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1239 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1240 ED_DRAWING_ID_GROUP_CONTENT,
1241 ED_DRAWING_ID_RANDOM_BACKGROUND,
1243 ED_NUM_DRAWING_AREAS
1246 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1247 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1250 // ----------------------------------------------------------------------------
1251 // some internally used definitions
1252 // ----------------------------------------------------------------------------
1254 // values for CopyLevelToUndoBuffer()
1255 #define UNDO_IMMEDIATE 0
1256 #define UNDO_ACCUMULATE 1
1258 // values for scrollbars
1259 #define ED_SCROLL_NO 0
1260 #define ED_SCROLL_LEFT 1
1261 #define ED_SCROLL_RIGHT 2
1262 #define ED_SCROLL_UP 4
1263 #define ED_SCROLL_DOWN 8
1265 // screens in the level editor
1266 #define ED_MODE_DRAWING 0
1267 #define ED_MODE_LEVELCONFIG 1
1268 #define ED_MODE_PROPERTIES 2
1269 #define ED_MODE_PALETTE 3
1271 // sub-screens in the global settings section
1272 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1273 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1274 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1275 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1277 // sub-screens in the element properties section
1278 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1279 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1280 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1281 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1282 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1284 // how many steps can be cancelled
1285 #define NUM_UNDO_STEPS (64 + 1)
1287 // values for elements with score for certain actions
1289 #define MAX_SCORE 999
1291 // values for elements with count for collecting
1292 #define MIN_COLLECT_COUNT 0
1293 #define MAX_COLLECT_COUNT 999
1295 // values for random placement
1296 #define RANDOM_USE_PERCENTAGE 0
1297 #define RANDOM_USE_QUANTITY 1
1299 // values for level set save mode
1300 #define LEVELSET_SAVE_MODE_UPDATE 0
1301 #define LEVELSET_SAVE_MODE_CREATE 1
1303 // default value for element tile size in drawing area
1304 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1305 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1308 // ----------------------------------------------------------------------------
1309 // some internally used data structure definitions
1310 // ----------------------------------------------------------------------------
1316 struct XYTileSize *pos;
1320 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1322 // note: some additional characters are already reserved for "cheat mode"
1323 // shortcuts (":XYZ" style) -- for details, see "events.c"
1325 // ---------- toolbox control buttons ---------------------------------------
1328 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1329 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1330 "Draw single items", 's'
1333 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1334 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1335 "Draw connected items", 'd'
1338 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1339 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1343 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1344 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1348 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1349 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1350 "Draw outline rectangles", 'r'
1353 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1354 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1355 "Draw filled rectangles", 'R'
1358 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1359 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1360 "Wrap (rotate) level up", 0
1363 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1364 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1365 "Enter text elements", 't'
1368 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1369 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1373 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1374 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1375 "Wrap (rotate) level left", 0
1378 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1379 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1380 "Zoom level tile size", '+'
1383 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1384 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1385 "Wrap (rotate) level right", 0
1388 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1389 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1390 "Random element placement", 0
1393 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1394 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1398 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1399 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1400 "Wrap (rotate) level down", 0
1403 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1404 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1405 "Pick drawing element", ','
1408 // ---------- level control buttons -----------------------------------------
1411 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1412 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1413 "Undo/redo last operation", 'u'
1416 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1417 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1418 "Level and editor settings", 'I'
1421 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1422 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1426 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1427 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1431 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1432 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1436 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1437 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1438 "Exit level editor", 'E'
1441 // ---------- CE and GE control buttons -------------------------------------
1444 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1445 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1446 "Copy settings from other element", 0
1449 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1450 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1451 "Copy settings to other element", 0
1454 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1455 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1456 "Exchange element with other element", 0
1459 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1460 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1461 "Copy settings from this element", 0
1464 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1465 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1466 "Paste settings to this element", 0
1469 // ---------- palette control buttons ---------------------------------------
1472 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1473 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1474 "Properties of drawing element", 'p'
1477 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1478 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1479 "Properties of drawing element 1", '1'
1482 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1483 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1484 "Properties of drawing element 2", '2'
1487 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1488 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1489 "Properties of drawing element 3", '3'
1492 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1493 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1494 "Show list of elements", 'e'
1498 static int random_placement_value = 10;
1499 static int random_placement_method = RANDOM_USE_QUANTITY;
1500 static int random_placement_background_element = EL_SAND;
1501 static boolean random_placement_background_restricted = FALSE;
1502 static boolean stick_element_properties_window = FALSE;
1503 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1504 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1505 static struct ElementChangeInfo custom_element_change;
1506 static struct ElementGroupInfo group_element_info;
1507 static struct ElementInfo custom_element;
1509 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1510 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1511 static int levelset_num_levels = 100;
1512 static boolean levelset_use_levelset_artwork = FALSE;
1513 static boolean levelset_copy_level_template = FALSE;
1514 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1520 int min_value, max_value;
1521 int gadget_id_down, gadget_id_up;
1523 int gadget_id_align;
1525 char *text_above, *text_left, *text_right;
1526 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1528 // ---------- current level number ------------------------------------------
1531 ED_COUNTER_ID_SELECT_LEVEL,
1532 -1, -1, // these values are not constant, but can change at runtime
1534 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1535 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1540 // ---------- level and editor settings -------------------------------------
1543 ED_COUNTER_ID_LEVEL_XSIZE,
1544 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1545 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1546 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1547 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1549 "Playfield size:", NULL, "Width",
1552 ED_COUNTER_ID_LEVEL_YSIZE,
1553 -1, ED_LEVEL_SETTINGS_YPOS(4),
1554 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1555 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1556 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1558 NULL, " ", "Height",
1561 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1562 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1564 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1565 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1567 NULL, "Number of gems to collect:", NULL
1570 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1571 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1573 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1574 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1576 "Time or step limit to solve level:", NULL, NULL
1579 ED_COUNTER_ID_LEVEL_TIMESCORE,
1580 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1582 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1583 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1584 &level.score[SC_TIME_BONUS],
1585 "Score for time or steps left:", NULL, NULL
1588 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1589 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1591 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1592 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1594 NULL, "Random seed:", "(0 => random)"
1597 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1598 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1600 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1601 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1602 &levelset_num_levels,
1603 "Number of levels:", NULL, NULL,
1606 ED_COUNTER_ID_LEVEL_RANDOM,
1607 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1609 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1610 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1611 &random_placement_value,
1612 "Random element placement:", NULL, "in"
1615 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1616 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1618 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1619 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1620 &level.bd_cycle_delay_ms,
1621 NULL, NULL, "Game cycle delay (ms)"
1624 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1625 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1627 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1628 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1629 &level.bd_cycle_delay_c64,
1630 NULL, NULL, "Game cycle delay (C64-style)"
1633 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1634 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1636 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1637 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1638 &level.bd_hatching_delay_cycles,
1639 NULL, NULL, "Hatching delay (cycles)"
1642 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1643 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1645 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1646 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1647 &level.bd_hatching_delay_seconds,
1648 NULL, NULL, "Hatching delay (seconds)"
1651 // ---------- element settings: configure (various elements) ----------------
1654 ED_COUNTER_ID_BD_PUSHING_PROB,
1655 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1657 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1658 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1659 &level.bd_pushing_prob,
1660 NULL, NULL, "Push probability"
1663 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1664 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1666 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1667 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1668 &level.bd_pushing_prob_with_sweet,
1669 NULL, NULL, "Push probability with sweet"
1672 ED_COUNTER_ID_ELEMENT_VALUE1,
1673 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1674 MIN_SCORE, MAX_SCORE,
1675 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1676 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1677 NULL, // will be set when used
1681 ED_COUNTER_ID_ELEMENT_VALUE2,
1682 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1683 MIN_SCORE, MAX_SCORE,
1684 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1685 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1686 NULL, // will be set when used
1690 ED_COUNTER_ID_ELEMENT_VALUE3,
1691 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1692 MIN_SCORE, MAX_SCORE,
1693 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1694 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1695 NULL, // will be set when used
1699 ED_COUNTER_ID_ELEMENT_VALUE4,
1700 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1701 MIN_SCORE, MAX_SCORE,
1702 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1703 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1704 NULL, // will be set when used
1708 ED_COUNTER_ID_YAMYAM_CONTENT,
1709 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1710 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1711 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1712 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1713 &level.num_yamyam_contents,
1714 NULL, NULL, "Number of content areas"
1717 ED_COUNTER_ID_BALL_CONTENT,
1718 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1719 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1720 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1721 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1722 &level.num_ball_contents,
1723 NULL, NULL, "Number of content areas"
1726 ED_COUNTER_ID_ANDROID_CONTENT,
1727 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1728 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1729 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1730 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1731 &level.num_android_clone_elements,
1732 NULL, NULL, "Number of clonable elements"
1735 ED_COUNTER_ID_ENVELOPE_XSIZE,
1736 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1737 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1738 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1739 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1740 NULL, // will be set when used
1741 NULL, NULL, "Width",
1744 ED_COUNTER_ID_ENVELOPE_YSIZE,
1745 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1746 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1747 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1748 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1749 NULL, // will be set when used
1750 NULL, " ", "Height",
1753 ED_COUNTER_ID_INVENTORY_SIZE,
1754 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1755 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1756 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1757 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1758 &level.initial_inventory_size[0],
1759 NULL, NULL, "Number of inventory elements"
1762 ED_COUNTER_ID_MM_BALL_CONTENT,
1763 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1764 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1765 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1766 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1767 &level.num_mm_ball_contents,
1768 NULL, NULL, "Number of content elements"
1771 // ---------- element settings: configure 1 (custom elements) ---------------
1774 ED_COUNTER_ID_CUSTOM_SCORE,
1775 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1776 MIN_SCORE, MAX_SCORE,
1777 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1778 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1779 &custom_element.collect_score_initial,
1780 NULL, "CE score", " "
1783 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1784 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1785 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1786 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1787 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1788 &custom_element.collect_count_initial,
1789 NULL, "CE count", NULL
1792 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1793 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1795 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1796 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1797 &custom_element.ce_value_fixed_initial,
1798 NULL, "CE value", NULL
1801 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1802 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1804 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1805 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1806 &custom_element.ce_value_random_initial,
1807 NULL, "+random", NULL
1810 ED_COUNTER_ID_PUSH_DELAY_FIX,
1811 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1813 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1814 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1815 &custom_element.push_delay_fixed,
1816 NULL, "Push delay", NULL
1819 ED_COUNTER_ID_PUSH_DELAY_RND,
1820 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1822 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1823 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1824 &custom_element.push_delay_random,
1825 NULL, "+random", NULL
1828 ED_COUNTER_ID_DROP_DELAY_FIX,
1829 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1831 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1832 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1833 &custom_element.drop_delay_fixed,
1834 NULL, "Drop delay", NULL
1837 ED_COUNTER_ID_DROP_DELAY_RND,
1838 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1840 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1841 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1842 &custom_element.drop_delay_random,
1843 NULL, "+random", NULL
1846 // ---------- element settings: configure 2 (custom elements) ---------------
1849 ED_COUNTER_ID_MOVE_DELAY_FIX,
1850 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1852 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1853 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1854 &custom_element.move_delay_fixed,
1855 NULL, "Move delay", NULL
1858 ED_COUNTER_ID_MOVE_DELAY_RND,
1859 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1861 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1862 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1863 &custom_element.move_delay_random,
1864 NULL, "+random", NULL
1867 ED_COUNTER_ID_STEP_DELAY_FIX,
1868 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1870 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1871 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1872 &custom_element.step_delay_fixed,
1873 NULL, "Step delay", NULL
1876 ED_COUNTER_ID_STEP_DELAY_RND,
1877 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1879 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1880 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1881 &custom_element.step_delay_random,
1882 NULL, "+random", NULL
1885 ED_COUNTER_ID_EXPLOSION_DELAY,
1886 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1888 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1889 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1890 &custom_element.explosion_delay,
1891 NULL, "Explosion delay", NULL
1894 ED_COUNTER_ID_IGNITION_DELAY,
1895 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1897 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1898 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1899 &custom_element.ignition_delay,
1900 NULL, "Ignition delay", "(by fire)"
1903 // ---------- element settings: configure (group elements) ------------------
1906 ED_COUNTER_ID_GROUP_CONTENT,
1907 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1908 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1909 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1910 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1911 &group_element_info.num_elements,
1912 NULL, NULL, "Number of elements in group"
1915 // ---------- element settings: advanced (custom elements) ------------------
1918 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1919 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1921 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1922 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1923 &custom_element_change.delay_fixed,
1924 NULL, "CE delay", NULL,
1927 ED_COUNTER_ID_CHANGE_DELAY_RND,
1928 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1930 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1931 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1932 &custom_element_change.delay_random,
1933 NULL, "+random", NULL
1936 ED_COUNTER_ID_CHANGE_CONT_RND,
1937 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1939 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1940 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1941 &custom_element_change.random_percentage,
1942 NULL, "Use random replace:", "%"
1953 char *text_above, *infotext;
1954 } textinput_info[ED_NUM_TEXTINPUT] =
1957 ED_TEXTINPUT_ID_LEVEL_NAME,
1958 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1959 GADGET_ID_LEVEL_NAME,
1962 "Title:", "Title for this level"
1965 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1966 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1967 GADGET_ID_LEVEL_AUTHOR,
1968 MAX_LEVEL_AUTHOR_LEN,
1970 "Author:", "Author for this level"
1973 ED_TEXTINPUT_ID_LEVELSET_NAME,
1974 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1975 GADGET_ID_LEVELSET_NAME,
1978 "Title:", "Title for this or new level set"
1981 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1982 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1983 GADGET_ID_LEVELSET_AUTHOR,
1984 MAX_LEVEL_AUTHOR_LEN,
1986 "Author:", "Author for this or new level set"
1989 ED_TEXTINPUT_ID_ELEMENT_NAME,
1990 -1, -1, // these values are not constant, but can change at runtime
1991 GADGET_ID_ELEMENT_NAME,
1992 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1993 custom_element.description,
1994 NULL, "Element name"
2005 char *text_above, *text_above_cropped, *infotext;
2006 } textarea_info[ED_NUM_TEXTAREAS] =
2009 ED_TEXTAREA_ID_ENVELOPE_INFO,
2010 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
2011 GADGET_ID_ENVELOPE_INFO,
2012 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
2014 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
2018 static struct ValueTextInfo options_time_or_steps[] =
2026 static struct ValueTextInfo options_time_score_base[] =
2028 { 1, "per second/step" },
2029 { 10, "per 10 seconds/steps" },
2034 static struct ValueTextInfo options_game_engine_type[] =
2036 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
2037 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
2038 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
2039 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2040 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2045 static struct ValueTextInfo options_levelset_save_mode[] =
2047 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2048 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2053 static struct ValueTextInfo options_wind_direction[] =
2055 { MV_START_NONE, "none" },
2056 { MV_START_LEFT, "left" },
2057 { MV_START_RIGHT, "right" },
2058 { MV_START_UP, "up" },
2059 { MV_START_DOWN, "down" },
2064 static struct ValueTextInfo options_player_speed[] =
2071 { 16, "very fast" },
2072 { 32, "ultrafast" },
2077 static struct ValueTextInfo options_access_type[] =
2079 { EP_WALKABLE, "walkable" },
2080 { EP_PASSABLE, "passable" },
2085 static struct ValueTextInfo options_access_layer[] =
2087 { EP_ACCESSIBLE_OVER, "over" },
2088 { EP_ACCESSIBLE_INSIDE, "inside" },
2089 { EP_ACCESSIBLE_UNDER, "under" },
2094 static struct ValueTextInfo options_access_protected[] =
2096 { 0, "unprotected" },
2102 static struct ValueTextInfo options_access_direction[] =
2104 { MV_NO_DIRECTION, "no direction" },
2105 { MV_LEFT, "left" },
2106 { MV_RIGHT, "right" },
2108 { MV_DOWN, "down" },
2109 { MV_LEFT | MV_UP, "left + up" },
2110 { MV_LEFT | MV_DOWN, "left + down" },
2111 { MV_RIGHT | MV_UP, "right + up" },
2112 { MV_RIGHT | MV_DOWN, "right + down" },
2113 { MV_HORIZONTAL, "horizontal" },
2114 { MV_VERTICAL, "vertical" },
2115 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2116 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2117 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2118 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2119 { MV_ALL_DIRECTIONS, "all directions" },
2124 static struct ValueTextInfo options_walk_to_action[] =
2126 { EP_DIGGABLE, "diggable" },
2127 { EP_COLLECTIBLE_ONLY, "collectible" },
2128 { EP_DROPPABLE, "collectible & droppable" },
2129 { EP_THROWABLE, "collectible & throwable" },
2130 { EP_PUSHABLE, "pushable" },
2135 static struct ValueTextInfo options_move_pattern[] =
2137 { MV_LEFT, "left" },
2138 { MV_RIGHT, "right" },
2140 { MV_DOWN, "down" },
2141 { MV_HORIZONTAL, "horizontal" },
2142 { MV_VERTICAL, "vertical" },
2143 { MV_ALL_DIRECTIONS, "all directions" },
2144 { MV_WIND_DIRECTION, "wind direction" },
2145 { MV_TOWARDS_PLAYER, "towards player" },
2146 { MV_AWAY_FROM_PLAYER, "away from player" },
2147 { MV_ALONG_LEFT_SIDE, "along left side" },
2148 { MV_ALONG_RIGHT_SIDE, "along right side" },
2149 { MV_TURNING_LEFT, "turning left" },
2150 { MV_TURNING_RIGHT, "turning right" },
2151 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2152 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2153 { MV_TURNING_RANDOM, "turning random" },
2154 { MV_MAZE_RUNNER, "maze runner style" },
2155 { MV_MAZE_HUNTER, "maze hunter style" },
2156 { MV_WHEN_PUSHED, "when pushed" },
2157 { MV_WHEN_DROPPED, "when dropped/thrown" },
2162 static struct ValueTextInfo options_move_direction[] =
2164 { MV_START_AUTOMATIC, "automatic" },
2165 { MV_START_LEFT, "left" },
2166 { MV_START_RIGHT, "right" },
2167 { MV_START_UP, "up" },
2168 { MV_START_DOWN, "down" },
2169 { MV_START_RANDOM, "random" },
2170 { MV_START_PREVIOUS, "previous" },
2175 static struct ValueTextInfo options_move_stepsize[] =
2177 { 0, "not moving" },
2182 { 16, "very fast" },
2183 { 32, "even faster" },
2188 static struct ValueTextInfo options_move_leave_type[] =
2190 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2191 { LEAVE_TYPE_LIMITED, "change it to" },
2196 static struct ValueTextInfo options_smash_targets[] =
2198 { EP_CAN_SMASH_PLAYER, "player" },
2200 { EP_CAN_SMASH_ENEMIES, "enemies" },
2202 { EP_CAN_SMASH_EVERYTHING, "everything" },
2207 static struct ValueTextInfo options_slippery_type[] =
2209 { SLIPPERY_ANY_RANDOM, "random" },
2210 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2211 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2212 { SLIPPERY_ONLY_LEFT, "only left" },
2213 { SLIPPERY_ONLY_RIGHT, "only right" },
2218 static struct ValueTextInfo options_deadliness[] =
2220 { EP_DONT_RUN_INTO, "running into" },
2221 { EP_DONT_COLLIDE_WITH, "colliding with" },
2222 { EP_DONT_GET_HIT_BY, "getting hit by" },
2223 { EP_DONT_TOUCH, "touching" },
2228 static struct ValueTextInfo options_explosion_type[] =
2230 { EXPLODES_3X3, "3x3" },
2231 { EXPLODES_CROSS, "3+3" },
2232 { EXPLODES_1X1, "1x1" },
2237 static struct ValueTextInfo options_time_units[] =
2240 { FRAMES_PER_SECOND, "seconds" },
2245 static struct ValueTextInfo options_change_direct_action[] =
2247 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2248 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2249 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2250 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2251 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2252 { CE_ENTERED_BY_PLAYER, "entered by player" },
2253 { CE_LEFT_BY_PLAYER, "left by player" },
2254 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2255 { CE_SWITCHED, "switched" },
2256 { CE_HITTING_SOMETHING, "hitting something" },
2257 { CE_HIT_BY_SOMETHING, "hit by something" },
2259 { CE_BLOCKED, "blocked" },
2261 { CE_IMPACT, "impact (on something)" },
2262 { CE_SMASHED, "smashed (from above)" },
2264 { CE_VALUE_CHANGES, "CE value changes" },
2265 { CE_SCORE_CHANGES, "CE score changes" },
2267 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2268 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2269 { CE_UNDEFINED, " " },
2270 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2271 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2272 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2273 { CE_UNDEFINED, " " },
2274 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2275 { CE_NEXT_TO_PLAYER, "next to player" },
2280 static struct ValueTextInfo options_change_other_action[] =
2282 { CE_PLAYER_TOUCHES_X, "player touches" },
2283 { CE_PLAYER_PRESSES_X, "player presses" },
2284 { CE_PLAYER_SWITCHES_X, "player switches" },
2285 { CE_PLAYER_SNAPS_X, "player snaps" },
2286 { CE_PLAYER_PUSHES_X, "player pushes" },
2287 { CE_PLAYER_ENTERS_X, "player enters" },
2288 { CE_PLAYER_LEAVES_X, "player leaves" },
2289 { CE_PLAYER_DIGS_X, "player digs" },
2290 { CE_PLAYER_COLLECTS_X, "player collects" },
2291 { CE_PLAYER_DROPS_X, "player drops/throws" },
2292 { CE_TOUCHING_X, "touching" },
2293 { CE_HITTING_X, "hitting" },
2294 { CE_DIGGING_X, "digging" },
2295 { CE_HIT_BY_X, "hit by" },
2296 { CE_SWITCH_OF_X, "switch of" },
2297 { CE_CHANGE_OF_X, "change by page of" },
2298 { CE_EXPLOSION_OF_X, "explosion of" },
2299 { CE_MOVE_OF_X, "move of" },
2300 { CE_CREATION_OF_X, "creation of" },
2301 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2302 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2303 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2304 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2305 { CE_UNDEFINED, " " },
2306 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2307 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2308 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2309 { CE_UNDEFINED, " " },
2310 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2311 { CE_PLAYER_NEXT_TO_X, "player next to" },
2312 { CE_NEXT_TO_X, "next to" },
2317 static struct ValueTextInfo options_change_trigger_side[] =
2319 { CH_SIDE_LEFT, "left" },
2320 { CH_SIDE_RIGHT, "right" },
2321 { CH_SIDE_TOP, "top" },
2322 { CH_SIDE_BOTTOM, "bottom" },
2323 { CH_SIDE_LEFT_RIGHT, "left/right" },
2324 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2325 { CH_SIDE_ANY, "any" },
2330 static struct ValueTextInfo options_change_trigger_player[] =
2332 { CH_PLAYER_1, "1" },
2333 { CH_PLAYER_2, "2" },
2334 { CH_PLAYER_3, "3" },
2335 { CH_PLAYER_4, "4" },
2336 { CH_PLAYER_ANY, "any" },
2341 static struct ValueTextInfo options_change_trigger_page[] =
2352 { (1u << 9), "10" },
2353 { (1u << 10), "11" },
2354 { (1u << 11), "12" },
2355 { (1u << 12), "13" },
2356 { (1u << 13), "14" },
2357 { (1u << 14), "15" },
2358 { (1u << 15), "16" },
2359 { (1u << 16), "17" },
2360 { (1u << 17), "18" },
2361 { (1u << 18), "19" },
2362 { (1u << 19), "20" },
2363 { (1u << 20), "21" },
2364 { (1u << 21), "22" },
2365 { (1u << 22), "23" },
2366 { (1u << 23), "24" },
2367 { (1u << 24), "25" },
2368 { (1u << 25), "26" },
2369 { (1u << 26), "27" },
2370 { (1u << 27), "28" },
2371 { (1u << 28), "29" },
2372 { (1u << 29), "30" },
2373 { (1u << 30), "31" },
2374 { (1u << 31), "32" },
2375 { CH_PAGE_ANY, "any" },
2380 static struct ValueTextInfo options_change_replace_when[] =
2382 { CP_WHEN_EMPTY, "empty" },
2383 { CP_WHEN_WALKABLE, "walkable" },
2384 { CP_WHEN_DIGGABLE, "diggable" },
2385 { CP_WHEN_COLLECTIBLE, "collectible" },
2386 { CP_WHEN_REMOVABLE, "removable" },
2387 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2392 static struct ValueTextInfo options_action_type[] =
2394 { CA_NO_ACTION, "no action" },
2395 { CA_UNDEFINED, " " },
2396 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2397 { CA_RESTART_LEVEL, "restart level" },
2398 { CA_SHOW_ENVELOPE, "show envelope" },
2399 { CA_SET_LEVEL_TIME, "set time" },
2400 { CA_SET_LEVEL_SCORE, "set score" },
2401 { CA_SET_LEVEL_GEMS, "set gems" },
2402 { CA_SET_LEVEL_WIND, "set wind dir." },
2403 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2404 { CA_UNDEFINED, " " },
2405 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2406 { CA_MOVE_PLAYER, "move player" },
2407 { CA_MOVE_PLAYER_NEW, "move player new" },
2408 { CA_EXIT_PLAYER, "exit player" },
2409 { CA_KILL_PLAYER, "kill player" },
2410 { CA_SET_PLAYER_KEYS, "set keys" },
2411 { CA_SET_PLAYER_SPEED, "set speed" },
2412 { CA_SET_PLAYER_SHIELD, "set shield" },
2413 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2414 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2415 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2416 { CA_UNDEFINED, " " },
2417 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2418 { CA_SET_CE_VALUE, "set CE value" },
2419 { CA_SET_CE_SCORE, "set CE score" },
2420 { CA_SET_CE_ARTWORK, "set CE artwork" },
2421 { CA_UNDEFINED, " " },
2422 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2423 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2428 static struct ValueTextInfo options_action_mode_none[] =
2430 { CA_MODE_UNDEFINED, " " },
2435 static struct ValueTextInfo options_action_mode_assign[] =
2437 { CA_MODE_SET, "=" },
2442 static struct ValueTextInfo options_action_mode_add_remove[] =
2444 { CA_MODE_ADD, "+" },
2445 { CA_MODE_SUBTRACT, "-" },
2450 static struct ValueTextInfo options_action_mode_calculate[] =
2452 { CA_MODE_SET, "=" },
2453 { CA_MODE_ADD, "+" },
2454 { CA_MODE_SUBTRACT, "-" },
2455 { CA_MODE_MULTIPLY, "*" },
2456 { CA_MODE_DIVIDE, "/" },
2457 { CA_MODE_MODULO, "%" },
2462 static struct ValueTextInfo options_action_arg_none[] =
2464 { CA_ARG_UNDEFINED, " " },
2469 static struct ValueTextInfo options_action_arg_player[] =
2471 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2472 { CA_ARG_PLAYER_1, "1" },
2473 { CA_ARG_PLAYER_2, "2" },
2474 { CA_ARG_PLAYER_3, "3" },
2475 { CA_ARG_PLAYER_4, "4" },
2476 { CA_ARG_PLAYER_ANY, "any" },
2477 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2478 { CA_ARG_PLAYER_ACTION, "action ->" },
2483 static struct ValueTextInfo options_action_arg_number[] =
2485 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2492 { CA_ARG_10, "10" },
2493 { CA_ARG_100, "100" },
2494 { CA_ARG_1000, "1000" },
2495 { CA_ARG_UNDEFINED, " " },
2496 { CA_ARG_NUMBER_MIN, "min" },
2497 { CA_ARG_NUMBER_MAX, "max" },
2498 { CA_ARG_UNDEFINED, " " },
2499 { CA_ARG_NUMBER_RESET, "reset" },
2500 { CA_ARG_UNDEFINED, " " },
2501 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2502 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2503 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2504 { CA_ARG_UNDEFINED, " " },
2505 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2506 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2507 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2508 { CA_ARG_UNDEFINED, " " },
2509 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2510 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2511 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2512 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2513 { CA_ARG_UNDEFINED, " " },
2514 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2515 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2516 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2517 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2522 static struct ValueTextInfo options_action_arg_value[] =
2524 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2531 { CA_ARG_10, "10" },
2532 { CA_ARG_100, "100" },
2533 { CA_ARG_1000, "1000" },
2534 { CA_ARG_UNDEFINED, " " },
2535 { CA_ARG_NUMBER_MIN, "min" },
2536 { CA_ARG_NUMBER_MAX, "max" },
2537 { CA_ARG_UNDEFINED, " " },
2538 { CA_ARG_NUMBER_RESET, "reset" },
2539 { CA_ARG_UNDEFINED, " " },
2540 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2541 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2542 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2543 { CA_ARG_UNDEFINED, " " },
2544 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2545 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2546 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2547 { CA_ARG_UNDEFINED, " " },
2548 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2549 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2550 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2551 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2552 { CA_ARG_UNDEFINED, " " },
2553 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2554 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2555 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2556 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2557 { CA_ARG_UNDEFINED, " " },
2558 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2559 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2560 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2561 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2566 static struct ValueTextInfo options_action_arg_envelope[] =
2568 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2573 { CA_ARG_UNDEFINED, " " },
2574 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2575 { CA_ARG_ELEMENT_TARGET, "target" },
2576 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2577 { CA_ARG_ELEMENT_ACTION, "action ->" },
2582 static struct ValueTextInfo options_action_arg_key[] =
2584 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2593 { CA_ARG_UNDEFINED, " " },
2594 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2595 { CA_ARG_ELEMENT_TARGET, "target" },
2596 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2597 { CA_ARG_ELEMENT_ACTION, "action ->" },
2602 static struct ValueTextInfo options_action_arg_speed[] =
2604 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2605 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2606 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2607 { CA_ARG_SPEED_SLOW, "slow" },
2608 { CA_ARG_SPEED_NORMAL, "normal" },
2609 { CA_ARG_SPEED_FAST, "fast" },
2610 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2611 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2612 { CA_ARG_UNDEFINED, " " },
2613 { CA_ARG_SPEED_SLOWER, "slower" },
2614 { CA_ARG_SPEED_FASTER, "faster" },
2615 { CA_ARG_UNDEFINED, " " },
2616 { CA_ARG_SPEED_RESET, "reset" },
2621 static struct ValueTextInfo options_action_arg_shield[] =
2623 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2624 { CA_ARG_SHIELD_OFF, "off" },
2625 { CA_ARG_SHIELD_NORMAL, "normal" },
2626 { CA_ARG_SHIELD_DEADLY, "deadly" },
2631 static struct ValueTextInfo options_action_arg_artwork[] =
2633 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2634 { CA_ARG_ELEMENT_TARGET, "target" },
2635 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2636 { CA_ARG_ELEMENT_ACTION, "action ->" },
2637 { CA_ARG_UNDEFINED, " " },
2638 { CA_ARG_ELEMENT_RESET, "reset" },
2643 static struct ValueTextInfo options_action_arg_gravity[] =
2645 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2646 { CA_ARG_GRAVITY_ON, "on" },
2647 { CA_ARG_GRAVITY_OFF, "off" },
2648 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2653 static struct ValueTextInfo options_action_arg_direction[] =
2655 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2656 { CA_ARG_DIRECTION_NONE, "none" },
2657 { CA_ARG_DIRECTION_LEFT, "left" },
2658 { CA_ARG_DIRECTION_RIGHT, "right" },
2659 { CA_ARG_DIRECTION_UP, "up" },
2660 { CA_ARG_DIRECTION_DOWN, "down" },
2661 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2662 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2667 static struct ValueTextInfo options_action_arg_scan_mode[] =
2669 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2670 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2671 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2676 static struct ValueTextInfo options_action_arg_inventory[] =
2678 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2679 { CA_ARG_ELEMENT_TARGET, "+ target" },
2680 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2681 { CA_ARG_ELEMENT_ACTION, "+ action" },
2682 { CA_ARG_UNDEFINED, " " },
2683 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2684 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2685 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2686 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2687 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2688 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2689 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2690 { CA_ARG_UNDEFINED, " " },
2691 { CA_ARG_INVENTORY_RESET, "reset" },
2696 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2697 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2702 static struct ValueTextInfo options_group_choice_mode[] =
2704 { ANIM_RANDOM, "random" },
2705 { ANIM_LOOP, "loop" },
2706 { ANIM_LINEAR, "linear" },
2707 { ANIM_PINGPONG, "pingpong" },
2708 { ANIM_PINGPONG2, "pingpong 2" },
2709 { ANIM_LEVEL_NR, "level number" },
2714 static struct ValueTextInfo options_bd_scheduling_type[] =
2716 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2717 { GD_SCHEDULING_BD1, "BD1" },
2718 { GD_SCHEDULING_BD2, "BD2" },
2719 { GD_SCHEDULING_PLCK, "Construction Kit" },
2720 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2721 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2722 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2727 static struct ValueTextInfo *action_arg_modes[] =
2729 options_action_mode_none,
2730 options_action_mode_assign,
2731 options_action_mode_add_remove,
2732 options_action_mode_calculate,
2739 struct ValueTextInfo *options;
2741 action_arg_options[] =
2743 { CA_NO_ACTION, 0, options_action_arg_none, },
2744 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2745 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2746 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2747 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2748 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2749 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2750 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2751 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2752 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2753 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2754 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2755 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2756 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2757 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2758 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2759 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2760 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2761 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2762 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2763 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2764 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2774 int gadget_id_align;
2775 int size; // char size of selectbox or '-1' (dynamically determined)
2776 struct ValueTextInfo *options;
2778 char *text_above, *text_left, *text_right, *infotext;
2779 } selectbox_info[ED_NUM_SELECTBOX] =
2781 // ---------- level and editor settings -------------------------------------
2784 ED_SELECTBOX_ID_TIME_OR_STEPS,
2785 -1, ED_LEVEL_SETTINGS_YPOS(8),
2786 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2788 options_time_or_steps,
2789 &level.use_step_counter,
2790 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2793 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2794 -1, ED_LEVEL_SETTINGS_YPOS(10),
2795 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2797 options_time_score_base,
2798 &level.time_score_base,
2799 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2802 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2803 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2804 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2806 options_game_engine_type,
2807 &level.game_engine_type,
2808 NULL, "Game engine:", NULL, "Select game engine"
2811 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2812 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2813 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2815 options_bd_scheduling_type,
2816 &level.bd_scheduling_type,
2817 NULL, "Scheduling type:", NULL, "Select level timing"
2820 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2821 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2822 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2824 options_levelset_save_mode,
2825 &levelset_save_mode,
2826 "Action:", NULL, NULL, "Select action when saving level set"
2829 // ---------- element settings: configure (several elements) ----------------
2832 ED_SELECTBOX_ID_WIND_DIRECTION,
2833 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2834 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2836 options_wind_direction,
2837 &level.wind_direction_initial,
2838 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2841 ED_SELECTBOX_ID_PLAYER_SPEED,
2842 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2843 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2845 options_player_speed,
2846 &level.initial_player_stepsize[0],
2847 NULL, "Initial player speed:", NULL, "Select initial player speed"
2850 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2851 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2852 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2854 options_group_choice_mode,
2855 &level.mm_ball_choice_mode,
2856 NULL, "Choice type:", NULL, "Select type of content choice"
2859 // ---------- element settings: configure 1 (custom elements) ---------------
2862 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2863 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2864 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2866 options_access_type,
2867 &custom_element.access_type,
2868 NULL, NULL, NULL, "Select type of access to this field"
2871 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2872 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2873 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2875 options_access_layer,
2876 &custom_element.access_layer,
2877 NULL, NULL, NULL, "Select layer of access for this field"
2880 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2881 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2882 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2884 options_access_protected,
2885 &custom_element.access_protected,
2886 NULL, NULL, NULL, "Select protected access for this field"
2889 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2890 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2891 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2893 options_access_direction,
2894 &custom_element.access_direction,
2895 NULL, "from", NULL, "Select access direction for this field"
2898 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2899 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2900 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2902 options_walk_to_action,
2903 &custom_element.walk_to_action,
2904 NULL, NULL, NULL, "Select diggable/collectible/pushable"
2907 // ---------- element settings: configure 2 (custom elements) ---------------
2910 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2911 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2912 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2914 options_move_pattern,
2915 &custom_element.move_pattern,
2916 NULL, "Can move", NULL, "Select element move pattern"
2919 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2920 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2921 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2923 options_move_direction,
2924 &custom_element.move_direction_initial,
2925 NULL, "Starts moving", NULL, "Select initial element move direction"
2928 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2929 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2930 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2932 options_move_stepsize,
2933 &custom_element.move_stepsize,
2934 NULL, "Move/fall speed", NULL, "Select speed of element movement"
2937 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2938 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2939 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2941 options_move_leave_type,
2942 &custom_element.move_leave_type,
2943 // left text with leading spaces to place gadget next to "can dig" gadget
2944 // (needed because drawing area gadgets created after selectbox gadgets)
2945 // NULL, "can dig: can", ":", "leave behind or change element"
2946 NULL, " Can", ":", "Select leave behind or change element"
2949 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2950 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2951 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2953 options_smash_targets,
2954 &custom_element.smash_targets,
2955 NULL, "Can smash", NULL, "Select elements that can be smashed"
2958 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2959 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2960 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2962 options_slippery_type,
2963 &custom_element.slippery_type,
2964 NULL, "Slippery", NULL, "Select where other elements fall down"
2967 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2968 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2969 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2972 &custom_element.deadliness,
2973 NULL, "Deadly when", NULL, "Select deadliness of element"
2976 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2977 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2978 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2980 options_explosion_type,
2981 &custom_element.explosion_type,
2982 NULL, "Can explode", NULL, "Select explosion type"
2985 // ---------- element settings: advanced (custom elements) ------------------
2988 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2989 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2990 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2993 &custom_element_change.delay_frames,
2994 NULL, "Delay time given in", NULL, "Select delay time units for change"
2997 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
2998 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2999 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
3001 options_change_direct_action,
3002 &custom_element_change.direct_action,
3003 NULL, NULL, NULL, "Select type of direct action"
3006 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
3007 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
3008 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
3010 options_change_other_action,
3011 &custom_element_change.other_action,
3012 NULL, NULL, "element:", "Select type of other element action"
3015 ED_SELECTBOX_ID_CHANGE_SIDE,
3016 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
3017 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
3019 options_change_trigger_side,
3020 &custom_element_change.trigger_side,
3021 NULL, "at", "side", "Select element side triggering change"
3024 ED_SELECTBOX_ID_CHANGE_PLAYER,
3025 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3026 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
3028 options_change_trigger_player,
3029 &custom_element_change.trigger_player,
3030 NULL, "Player:", " ", "Select player that causes change"
3033 ED_SELECTBOX_ID_CHANGE_PAGE,
3034 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3035 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
3037 options_change_trigger_page,
3038 &custom_element_change.trigger_page,
3039 NULL, "Page:", NULL, "Select change page that causes change"
3042 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3043 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3044 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3046 options_change_replace_when,
3047 &custom_element_change.replace_when,
3048 NULL, "Replace when", NULL, "Select which elements can be replaced"
3051 ED_SELECTBOX_ID_ACTION_TYPE,
3052 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3053 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3055 options_action_type,
3056 &custom_element_change.action_type,
3057 NULL, NULL, NULL, "Select action on specified condition"
3060 ED_SELECTBOX_ID_ACTION_MODE,
3061 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3062 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3064 options_action_mode_none,
3065 &custom_element_change.action_mode,
3066 NULL, NULL, NULL, "Select action operator"
3069 ED_SELECTBOX_ID_ACTION_ARG,
3070 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3071 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3073 options_action_arg_none,
3074 &custom_element_change.action_arg,
3075 NULL, NULL, NULL, "Select action parameter"
3078 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3079 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3080 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3082 options_change_page,
3083 &custom_element.current_change_page,
3084 NULL, NULL, NULL, "Select element change page"
3087 // ---------- element settings: configure (group elements) ------------------
3090 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3091 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3092 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3094 options_group_choice_mode,
3095 &group_element_info.choice_mode,
3096 NULL, "Choice type:", NULL, "Select type of group element choice"
3105 int gadget_id_align;
3108 char *text_above, *text_left, *text_right, *infotext;
3109 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3111 // ---------- level and editor settings (tabs) ------------------------------
3114 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3115 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3116 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3118 NULL, NULL, NULL, "Configure level settings"
3121 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3123 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3125 NULL, NULL, NULL, "Update this or create new level set"
3128 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3130 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3132 NULL, NULL, NULL, "Configure editor settings"
3135 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3137 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3139 NULL, NULL, NULL, "Configure engine settings"
3142 // ---------- element settings (tabs) ---------------------------------------
3145 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3146 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3147 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3149 NULL, NULL, NULL, "Show information about element"
3152 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3154 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3156 NULL, NULL, NULL, "Configure element properties"
3159 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3161 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3163 NULL, NULL, NULL, "Configure element properties, part 1"
3166 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3168 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3170 NULL, NULL, NULL, "Configure element properties, part 2"
3173 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3175 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3177 NULL, NULL, NULL, "Configure custom element change pages"
3180 // ---------- level and editor settings (buttons) ---------------------------
3183 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3184 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3185 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3187 NULL, NULL, NULL, "Update or create level set"
3190 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3191 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3192 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3194 NULL, NULL, "this level as level template",
3195 "Save current settings as new template"
3198 // ---------- element settings (buttons) ------------------------------------
3201 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3203 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3205 NULL, " ", "As Template",
3206 "Save current settings as new template"
3209 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3211 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3213 NULL, NULL, NULL, "Add new change page"
3216 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3218 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3220 NULL, NULL, NULL, "Delete current change page"
3230 int gadget_id_align;
3231 char *text_left, *text_right, *infotext;
3232 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3235 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3236 IMG_EDITOR_COUNTER_DOWN,
3237 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3238 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3239 NULL, NULL, "Select previous change page"
3242 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3243 IMG_EDITOR_COUNTER_UP,
3244 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3245 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3246 NULL, "Change page", "Select next change page"
3249 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3250 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3251 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3252 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3253 " ", NULL, "Copy settings from this change page"
3256 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3257 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3258 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3259 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3260 NULL, NULL, "Paste settings to this change page"
3267 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3275 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3278 ED_SCROLLBUTTON_ID_AREA_UP,
3279 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3280 GADGET_ID_SCROLL_UP,
3281 "Scroll level editing area up"
3284 ED_SCROLLBUTTON_ID_AREA_DOWN,
3285 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3286 GADGET_ID_SCROLL_DOWN,
3287 "Scroll level editing area down"
3290 ED_SCROLLBUTTON_ID_AREA_LEFT,
3291 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3292 GADGET_ID_SCROLL_LEFT,
3293 "Scroll level editing area left"
3296 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3297 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3298 GADGET_ID_SCROLL_RIGHT,
3299 "Scroll level editing area right"
3302 ED_SCROLLBUTTON_ID_LIST_UP,
3303 IMG_EDITOR_PALETTE_SCROLL_UP,
3304 GADGET_ID_SCROLL_LIST_UP,
3305 "Scroll element list up ('Page Up')"
3308 ED_SCROLLBUTTON_ID_LIST_DOWN,
3309 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3310 GADGET_ID_SCROLL_LIST_DOWN,
3311 "Scroll element list down ('Page Down')"
3319 int wheel_x, wheel_y;
3320 int wheel_width, wheel_height;
3321 } scrollbar_pos[ED_NUM_SCROLLBARS];
3330 } scrollbar_info[ED_NUM_SCROLLBARS] =
3333 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3334 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3335 GD_TYPE_SCROLLBAR_HORIZONTAL,
3336 GADGET_ID_SCROLL_HORIZONTAL,
3337 "Scroll level editing area horizontally"
3340 ED_SCROLLBAR_ID_AREA_VERTICAL,
3341 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3342 GD_TYPE_SCROLLBAR_VERTICAL,
3343 GADGET_ID_SCROLL_VERTICAL,
3344 "Scroll level editing area vertically"
3347 ED_SCROLLBAR_ID_LIST_VERTICAL,
3348 IMG_EDITOR_PALETTE_SCROLLBAR,
3349 GD_TYPE_SCROLLBAR_VERTICAL,
3350 GADGET_ID_SCROLL_LIST_VERTICAL,
3351 "Scroll element list vertically"
3361 int gadget_id_align;
3362 int radio_button_nr;
3365 char *text_left, *text_right, *infotext;
3366 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3369 ED_RADIOBUTTON_ID_PERCENTAGE,
3370 -1, ED_LEVEL_SETTINGS_YPOS(0),
3371 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3372 RADIO_NR_RANDOM_ELEMENTS,
3373 &random_placement_method, RANDOM_USE_PERCENTAGE,
3374 " ", "percentage", "Use percentage for random elements"
3377 ED_RADIOBUTTON_ID_QUANTITY,
3378 -1, ED_LEVEL_SETTINGS_YPOS(0),
3379 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3380 RADIO_NR_RANDOM_ELEMENTS,
3381 &random_placement_method, RANDOM_USE_QUANTITY,
3382 " ", "quantity", "Use quantity for random elements"
3391 int gadget_id_align;
3393 char *text_above, *text_left, *text_right, *infotext;
3394 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3396 // ---------- level and editor settings -------------------------------------
3399 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3400 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3401 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3402 &level.auto_count_gems,
3404 "Automatically count gems needed", "Set counter to number of gems"
3407 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3408 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3409 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3410 &level.rate_time_over_score,
3412 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3415 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3416 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3417 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3418 &levelset_use_levelset_artwork,
3420 "Use current custom artwork", "Use custom artwork of this level set"
3423 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3424 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3425 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3426 &levelset_copy_level_template,
3428 "Copy current level template", "Copy level template of this level set"
3431 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3432 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3433 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3434 &random_placement_background_restricted,
3436 "Restrict random placement to:", "Set random placement restriction"
3439 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3440 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3441 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3442 &setup.editor.use_template_for_new_levels,
3443 "Template for new levels and CE/GE:", NULL,
3444 "Use template for new levels", "Use template for level properties"
3447 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3448 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3449 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3450 &level.use_custom_template,
3452 "Use template for custom elements", "Use template for custom properties"
3455 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3456 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3457 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3458 &level.bd_intermission,
3459 "Boulder Dash game engine settings:", NULL,
3460 "Intermission", "Level is an intermission level"
3463 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3464 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3465 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3466 &level.bd_pal_timing,
3468 "PAL timing", "Use slower timer (like PAL C64)"
3471 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3472 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3473 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3474 &level.bd_line_shifting_borders,
3475 "Compatibility settings:", NULL,
3476 "Line-shifting borders", "Use line-shifting wrap-around"
3479 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3480 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3481 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3482 &level.bd_scan_first_and_last_row,
3484 "Scan first and last row", "Also process top/bottom border rows"
3487 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3488 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3489 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3490 &level.bd_short_explosions,
3492 "Short explosions", "Use four game cycles for explosions"
3495 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3496 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
3497 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3498 &level.bd_gravity_affects_all,
3500 "Gravity change affects everything", "Gravity affects all falling objects"
3503 // ---------- element settings: configure (various elements) ----------------
3506 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3507 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3508 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3509 &stick_element_properties_window,
3511 "Stick this screen to edit content", "Stick this screen to edit content"
3514 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3515 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3516 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3517 &level.em_slippery_gems,
3519 "Slip down from certain flat walls", "Use EM/DC style slipping behaviour"
3522 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3523 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3524 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3525 &level.em_explodes_by_fire,
3527 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3530 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3531 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3532 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3533 &level.use_spring_bug,
3535 "Use spring pushing bug", "Use odd spring pushing behaviour"
3538 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3539 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3540 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3541 &level.use_time_orb_bug,
3543 "Use time orb bug", "Use odd time orb behaviour"
3546 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3547 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3548 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3549 &level.use_life_bugs,
3551 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3554 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3555 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3556 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3559 "Create single random element", "Only create one element from content"
3562 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3563 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3564 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3565 &level.ball_active_initial,
3567 "Magic ball initially activated", "Activate magic ball after level start"
3570 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3571 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3572 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3573 &level.grow_into_diggable,
3575 "Can grow into anything diggable", "Grow into more than just sand"
3578 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3579 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3580 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3581 &level.sb_fields_needed,
3583 "All fields need to be filled", "Require all SB fields to be solved"
3586 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3587 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3588 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3589 &level.sb_objects_needed,
3591 "All objects need to be placed", "Require all SB objects to be solved"
3594 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3595 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3596 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3597 &level.auto_exit_sokoban,
3599 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3602 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3603 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3604 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3605 &level.solved_by_one_player,
3607 "Only one player must enter exit", "Level solved by first player in exit"
3610 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3611 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3612 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3613 &level.finish_dig_collect,
3615 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3618 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3619 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3620 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3621 &level.keep_walkable_ce,
3623 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3626 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3627 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3628 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3629 &level.continuous_snapping,
3631 "Continuous snapping", "Use snapping without releasing key"
3634 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3635 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3636 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3637 &level.block_snap_field,
3639 "Block snapped field when snapping", "Use snapping delay to show animation"
3642 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3643 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3644 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3645 &level.block_last_field,
3647 "Block last field when moving", "Player blocks last field when moving"
3650 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3651 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3652 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3653 &level.sp_block_last_field,
3655 "Block last field when moving", "Player blocks last field when moving"
3658 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3659 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3660 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3661 &level.instant_relocation,
3663 "No scrolling when relocating", "Player gets relocated without delay"
3666 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3667 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3668 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3669 &level.shifted_relocation,
3671 "No centering when relocating", "Level not centered after relocation"
3674 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3675 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3676 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3677 &level.lazy_relocation,
3679 "Only redraw off-screen relocation", "No redraw if relocation target visible"
3682 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3683 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3684 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3685 &level.use_start_element[0],
3687 "Use level start element:", "Start level at this element's position"
3690 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3691 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3692 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3693 &level.use_artwork_element[0],
3695 "Use artwork from element:", "Use player artwork from other element"
3698 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3699 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3700 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3701 &level.use_explosion_element[0],
3703 "Use explosion from element:", "Use explosion properties from element"
3706 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3707 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3708 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3709 &level.initial_player_gravity[0],
3711 "Use initial gravity", "Set initial player gravity"
3714 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3715 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3716 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3717 &level.use_initial_inventory[0],
3719 "Use initial inventory:", "Use collected elements on level start"
3722 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3723 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3724 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3725 &level.can_pass_to_walkable,
3727 "Can pass to walkable element", "Player can pass to empty or walkable"
3730 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3731 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3732 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3733 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3735 "Can fall into acid (with gravity)", "Player can fall into acid pool"
3738 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3739 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3740 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3741 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3743 "Can move into acid", "Element can move into acid pool"
3746 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3747 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3748 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3749 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3751 "Deadly when colliding with", "Element is deadly when hitting player"
3754 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3755 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3756 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3757 &level.bd_diagonal_movements,
3759 "Can move diagonally", "Player can move diagonally"
3762 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3763 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3764 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3765 &level.bd_topmost_player_active,
3767 "Topmost player is active", "Use first player found on playfield"
3770 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3771 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3772 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3773 &level.bd_push_mega_rock_with_sweet,
3775 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3778 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3779 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3780 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3781 &level.bd_magic_wall_wait_hatching,
3783 "Wait for player's birth", "Timer start waits for player's birth"
3786 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3787 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3788 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3789 &level.bd_magic_wall_stops_amoeba,
3791 "Turn amoeba to diamonds", "Activation changes amoeba to diamonds"
3794 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3795 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3796 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3797 &level.bd_amoeba_wait_for_hatching,
3799 "Wait for player's birth", "Timer start waits for player's birth"
3802 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3803 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3804 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3805 &level.bd_amoeba_start_immediately,
3807 "Start growing immediately", "Start slow growth time immediately"
3810 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3811 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3812 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3813 &level.bd_amoeba_2_explode_by_amoeba,
3815 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3818 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3819 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3820 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3821 &level.bd_voodoo_collects_diamonds,
3823 "Can collect diamonds", "Can collect diamonds for the player"
3826 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3827 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3828 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3829 &level.bd_voodoo_hurt_kills_player,
3831 "Player is killed if hurt", "If hurt in any way, player is killed"
3834 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3835 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3836 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3837 &level.bd_voodoo_dies_by_rock,
3839 "Killed by falling rock", "Can be killed by a falling rock"
3842 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3843 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3844 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3845 &level.bd_voodoo_vanish_by_explosion,
3847 "Disappears in explosions", "Can be destroyed by explosions"
3850 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3851 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3852 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3853 &level.bd_slime_is_predictable,
3855 "Slime is predictable", "Use predictable random numbers"
3858 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
3859 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3860 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
3861 &level.bd_change_expanding_wall,
3863 "Change direction", "Switch horizontal/vertical direction"
3866 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
3867 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3868 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
3869 &level.bd_replicators_active,
3871 "Active at start", "Replicators start in active state"
3874 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
3875 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3876 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE, GADGET_ID_NONE,
3877 &level.bd_conveyor_belts_active,
3879 "Active at start", "Conveyor belts start in active state"
3882 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
3883 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3884 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
3885 &level.bd_conveyor_belts_changed,
3887 "Change direction", "Switch conveyor belt direction"
3890 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
3891 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3892 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
3893 &level.bd_water_cannot_flow_down,
3895 "Does not flow downwards", "Water can only flow up, left and right"
3898 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
3899 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3900 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR, GADGET_ID_NONE,
3901 &level.bd_hammer_walls_reappear,
3903 "Hammered walls reappear", "Hammered walls reappear after delay"
3906 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3907 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3908 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3909 &level.envelope[0].autowrap,
3911 "Auto-wrap", "Automatically wrap envelope text"
3914 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3915 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3916 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3917 &level.envelope[0].centered,
3919 "Centered", "Automatically center envelope text"
3922 ED_CHECKBUTTON_ID_MM_LASER_RED,
3923 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3924 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3925 &level.mm_laser_red,
3926 "Choose color components for laser:", NULL,
3927 "Red", "Use red color components in laser"
3930 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3931 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3932 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3933 &level.mm_laser_green,
3935 "Green", "Use green color components in laser"
3938 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3939 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3940 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3941 &level.mm_laser_blue,
3943 "Blue", "Use blue color components in laser"
3946 ED_CHECKBUTTON_ID_DF_LASER_RED,
3947 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3948 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3949 &level.df_laser_red,
3950 "Choose color components for laser:", NULL,
3951 "Red", "Use red color components in laser"
3954 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3955 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3956 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3957 &level.df_laser_green,
3959 "Green", "Use green color components in laser"
3962 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3963 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3964 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3965 &level.df_laser_blue,
3967 "Blue", "Use blue color components in laser"
3970 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3971 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3972 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3973 &level.rotate_mm_ball_content,
3975 "Randomly rotate created content", "Randomly rotate newly created content"
3978 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3979 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3980 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3981 &level.explode_mm_ball,
3983 "Explode ball instead of melting", "Use explosion to release ball content"
3986 // ---------- element settings: configure 1 (custom elements) ---------------
3989 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
3990 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3991 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3992 &custom_element.use_gfx_element,
3994 "Use graphic of element:", "Use existing element graphic"
3997 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
3998 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3999 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
4000 &level.use_custom_template,
4002 "Use template", "Use template for custom properties"
4005 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
4006 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4007 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
4008 &custom_element_properties[EP_ACCESSIBLE],
4010 NULL, "Player can walk to or pass this field"
4013 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
4014 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4015 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
4016 &custom_element_properties[EP_GRAVITY_REACHABLE],
4018 "Reachable despite gravity", "Player can walk/dig despite gravity"
4021 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
4022 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4023 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
4024 &custom_element.use_last_ce_value,
4026 "Use last CE value after change", "Use last CE value after change"
4029 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
4030 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4031 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
4032 &custom_element_properties[EP_WALK_TO_OBJECT],
4034 NULL, "Player can dig/collect/push element"
4037 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
4038 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4039 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
4040 &custom_element_properties[EP_INDESTRUCTIBLE],
4042 "Indestructible", "Element is indestructible"
4045 // ---------- element settings: configure 2 (custom elements) ---------------
4048 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
4049 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4050 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
4051 &custom_element_properties[EP_CAN_MOVE],
4053 NULL, "Element can move with some pattern"
4056 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
4057 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4058 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
4059 &custom_element_properties[EP_CAN_FALL],
4061 "Can fall", "Element can fall down"
4064 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
4065 -1, ED_ELEMENT_SETTINGS_YPOS(8),
4066 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
4067 &custom_element_properties[EP_CAN_SMASH],
4069 NULL, "Element can smash other elements"
4072 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4073 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4074 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4075 &custom_element_properties[EP_SLIPPERY],
4077 NULL, "Other elements can fall down from it"
4080 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4081 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4082 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4083 &custom_element_properties[EP_DEADLY],
4085 NULL, "Element can kill the player"
4088 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4089 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4090 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4091 &custom_element_properties[EP_CAN_EXPLODE],
4093 NULL, "Element can explode"
4096 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4097 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4098 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4099 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4101 "By fire", "Element can explode by fire/explosion"
4104 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4105 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4106 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4107 &custom_element_properties[EP_EXPLODES_SMASHED],
4109 "Smashed", "Element can explode when smashed"
4112 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4113 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4114 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4115 &custom_element_properties[EP_EXPLODES_IMPACT],
4117 "Impact", "Element can explode on impact"
4120 // ---------- element settings: advanced (custom elements) ------------------
4123 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4124 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4125 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4126 &custom_element_change.can_change,
4128 "Element changes to:", "Change element on specified condition"
4131 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4132 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4133 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4134 &custom_element_change_events[CE_DELAY],
4136 NULL, "Element changes after delay"
4139 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4140 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4141 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4142 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4144 NULL, "Element changes by direct action"
4147 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4148 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4149 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4150 &custom_element_change_events[CE_BY_OTHER_ACTION],
4152 NULL, "Element changes by other element"
4155 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4156 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4157 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4158 &custom_element_change.explode,
4160 "Explode instead of change", "Element explodes instead of change"
4163 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4164 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4165 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4166 &custom_element_change.use_target_content,
4168 "Use extended change target:", "Element changes to more elements"
4171 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4172 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4173 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4174 &custom_element_change.only_if_complete,
4176 "Replace all or nothing", "Only replace when all can be changed"
4179 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4180 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4181 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4182 &custom_element_change.use_random_replace,
4184 NULL, "Use percentage for random replace"
4187 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4188 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4189 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4190 &custom_element_change.has_action,
4192 NULL, "Execute action on specified condition"
4200 int xoffset, yoffset;
4202 int gadget_id_align;
4204 int area_xsize, area_ysize;
4205 char *text_left, *text_right, *text_above, *text_below, *infotext;
4206 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4208 // ---------- level playfield content ---------------------------------------
4211 ED_DRAWING_ID_DRAWING_LEVEL,
4214 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4216 -1, -1, // these values are not constant, but can change at runtime
4217 NULL, NULL, NULL, NULL, NULL
4220 // ---------- yam yam content -----------------------------------------------
4223 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4224 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4225 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4226 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4227 &level.yamyam_content[0].e[0][0], 3, 3,
4228 NULL, NULL, NULL, "1", NULL
4231 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4232 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4233 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4234 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4235 &level.yamyam_content[1].e[0][0], 3, 3,
4236 NULL, NULL, NULL, "2", NULL
4239 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4240 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4241 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4242 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4243 &level.yamyam_content[2].e[0][0], 3, 3,
4244 NULL, NULL, NULL, "3", NULL
4247 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4248 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4249 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4250 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4251 &level.yamyam_content[3].e[0][0], 3, 3,
4252 NULL, NULL, NULL, "4", NULL
4255 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4256 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4257 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4258 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4259 &level.yamyam_content[4].e[0][0], 3, 3,
4260 NULL, NULL, NULL, "5", NULL
4263 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4264 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4265 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4266 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4267 &level.yamyam_content[5].e[0][0], 3, 3,
4268 NULL, NULL, NULL, "6", NULL
4271 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4272 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4273 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4274 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4275 &level.yamyam_content[6].e[0][0], 3, 3,
4276 NULL, NULL, NULL, "7", NULL
4279 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4280 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4281 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4282 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4283 &level.yamyam_content[7].e[0][0], 3, 3,
4284 NULL, NULL, NULL, "8", NULL
4287 // ---------- magic ball content --------------------------------------------
4290 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4291 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4292 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4293 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4294 &level.ball_content[0].e[0][0], 3, 3,
4295 NULL, NULL, NULL, "1", NULL
4298 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4299 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4300 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4301 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4302 &level.ball_content[1].e[0][0], 3, 3,
4303 NULL, NULL, NULL, "2", NULL
4306 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4307 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4308 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4309 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4310 &level.ball_content[2].e[0][0], 3, 3,
4311 NULL, NULL, NULL, "3", NULL
4314 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4315 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4316 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4317 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4318 &level.ball_content[3].e[0][0], 3, 3,
4319 NULL, NULL, NULL, "4", NULL
4322 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4323 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4324 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4325 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4326 &level.ball_content[4].e[0][0], 3, 3,
4327 NULL, NULL, NULL, "5", NULL
4330 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4331 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4332 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4333 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4334 &level.ball_content[5].e[0][0], 3, 3,
4335 NULL, NULL, NULL, "6", NULL
4338 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4339 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4340 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4341 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4342 &level.ball_content[6].e[0][0], 3, 3,
4343 NULL, NULL, NULL, "7", NULL
4346 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4347 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4348 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4349 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4350 &level.ball_content[7].e[0][0], 3, 3,
4351 NULL, NULL, NULL, "8", NULL
4354 // ---------- android content -----------------------------------------------
4357 ED_DRAWING_ID_ANDROID_CONTENT,
4358 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4359 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4360 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4361 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4362 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4365 // ---------- amoeba content ------------------------------------------------
4368 ED_DRAWING_ID_AMOEBA_CONTENT,
4369 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4370 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4371 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4372 &level.amoeba_content, 1, 1,
4373 "Content:", NULL, NULL, NULL, "Amoeba content"
4376 // ---------- BD snap element -----------------------------------------------
4379 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4380 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4381 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4382 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4383 &level.bd_snap_element, 1, 1,
4384 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4387 // ---------- BD magic wall elements ----------------------------------------
4390 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
4391 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(4),
4392 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4393 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO, GADGET_ID_NONE,
4394 &level.bd_magic_wall_diamond_to, 1, 1,
4395 "Changes diamonds to:", NULL, NULL, NULL, "Element to turn diamonds to"
4398 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
4399 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4400 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4401 GADGET_ID_BD_MAGIC_WALL_ROCK_TO, GADGET_ID_NONE,
4402 &level.bd_magic_wall_rock_to, 1, 1,
4403 "Changes rocks to:", NULL, NULL, NULL, "Element to turn rocks to"
4406 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
4407 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4408 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4409 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO, GADGET_ID_NONE,
4410 &level.bd_magic_wall_mega_rock_to, 1, 1,
4411 "Changes mega rocks to:", NULL, NULL, NULL, "Element to turn mega rocks to"
4414 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
4415 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4416 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4417 GADGET_ID_BD_MAGIC_WALL_NUT_TO, GADGET_ID_NONE,
4418 &level.bd_magic_wall_nut_to, 1, 1,
4419 "Changes nuts to:", NULL, NULL, NULL, "Element to turn nuts to"
4422 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
4423 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4424 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4425 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO, GADGET_ID_NONE,
4426 &level.bd_magic_wall_nitro_pack_to, 1, 1,
4427 "Changes nitro packs to:", NULL, NULL, NULL, "Element to turn nitro packs to"
4430 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
4431 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(9),
4432 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4433 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO, GADGET_ID_NONE,
4434 &level.bd_magic_wall_flying_diamond_to, 1, 1,
4435 "Changes flying diamonds to:", NULL, NULL, NULL, "Element to turn flying diamonds to"
4438 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
4439 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4440 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4441 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO, GADGET_ID_NONE,
4442 &level.bd_magic_wall_flying_rock_to, 1, 1,
4443 "Changes flying rocks to:", NULL, NULL, NULL, "Element to turn flying rocks to"
4446 // ---------- BD amoeba content ---------------------------------------------
4449 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4450 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4451 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4452 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4453 &level.bd_amoeba_content_too_big, 1, 1,
4454 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4457 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4458 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4459 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4460 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4461 &level.bd_amoeba_content_enclosed, 1, 1,
4462 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4465 // ---------- BD amoeba 2 content -------------------------------------------
4468 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4469 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4470 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4471 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4472 &level.bd_amoeba_2_content_too_big, 1, 1,
4473 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4476 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4477 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4478 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4479 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4480 &level.bd_amoeba_2_content_enclosed, 1, 1,
4481 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4484 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4485 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4486 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4487 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4488 &level.bd_amoeba_2_content_exploding, 1, 1,
4489 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4492 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4493 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4494 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4495 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4496 &level.bd_amoeba_2_content_looks_like, 1, 1,
4497 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4500 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
4501 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4502 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4503 GADGET_ID_BD_SLIME_EATS_ELEMENT_1, GADGET_ID_NONE,
4504 &level.bd_slime_eats_element_1, 1, 1,
4505 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4508 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
4509 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4510 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4511 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1, GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
4512 &level.bd_slime_converts_to_element_1, 1, 1,
4513 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4516 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
4517 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4518 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4519 GADGET_ID_BD_SLIME_EATS_ELEMENT_2, GADGET_ID_NONE,
4520 &level.bd_slime_eats_element_2, 1, 1,
4521 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4524 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
4525 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4526 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4527 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2, GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
4528 &level.bd_slime_converts_to_element_2, 1, 1,
4529 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4532 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
4533 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4534 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4535 GADGET_ID_BD_SLIME_EATS_ELEMENT_3, GADGET_ID_NONE,
4536 &level.bd_slime_eats_element_3, 1, 1,
4537 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4540 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
4541 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4542 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4543 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3, GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
4544 &level.bd_slime_converts_to_element_3, 1, 1,
4545 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4548 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4549 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4550 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4551 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4552 &level.bd_acid_eats_element, 1, 1,
4553 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4556 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4557 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4558 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4559 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4560 &level.bd_acid_turns_to_element, 1, 1,
4561 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4564 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4565 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4566 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4567 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4568 &level.bd_biter_eats_element, 1, 1,
4569 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4572 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4573 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4574 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4575 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
4576 &level.bd_bladder_converts_by_element, 1, 1,
4577 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
4580 ED_DRAWING_ID_BD_NUT_CONTENT,
4581 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4582 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4583 GADGET_ID_BD_NUT_CONTENT, GADGET_ID_NONE,
4584 &level.bd_nut_content, 1, 1,
4585 "When breaking, changes to:", NULL, NULL, NULL, "Element created when breaking nut"
4588 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
4589 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4590 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4591 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE, GADGET_ID_NONE,
4592 &level.bd_expanding_wall_looks_like, 1, 1,
4593 "Use graphic of element:", NULL, NULL, NULL, "Expanding wall looks like this element"
4596 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
4597 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4598 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4599 GADGET_ID_BD_SAND_LOOKS_LIKE, GADGET_ID_NONE,
4600 &level.bd_sand_looks_like, 1, 1,
4601 "Use graphic of element:", NULL, NULL, NULL, "Sand looks like this element"
4604 // ---------- level start element -------------------------------------------
4607 ED_DRAWING_ID_START_ELEMENT,
4608 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4609 0, ED_AREA_1X1_SETTINGS_YOFF,
4610 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4611 &level.start_element[0], 1, 1,
4612 NULL, NULL, NULL, NULL, "Level start element"
4615 // ---------- player artwork element ----------------------------------------
4618 ED_DRAWING_ID_ARTWORK_ELEMENT,
4619 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4620 0, ED_AREA_1X1_SETTINGS_YOFF,
4621 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4622 &level.artwork_element[0], 1, 1,
4623 NULL, NULL, NULL, NULL, "Element for player artwork"
4626 // ---------- player explosion element --------------------------------------
4629 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4630 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4631 0, ED_AREA_1X1_SETTINGS_YOFF,
4632 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4633 &level.explosion_element[0], 1, 1,
4634 NULL, NULL, NULL, NULL, "Element for player explosion"
4637 // ---------- player initial inventory --------------------------------------
4640 ED_DRAWING_ID_INVENTORY_CONTENT,
4641 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4642 0, ED_AREA_1X1_SETTINGS_YOFF,
4643 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4644 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4645 NULL, NULL, NULL, NULL, "Content for initial inventory"
4648 // ---------- gray ball content -----------------------------------------
4651 ED_DRAWING_ID_MM_BALL_CONTENT,
4652 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4653 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4654 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4655 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4656 "Content:", NULL, NULL, NULL, "Content for gray ball"
4659 // ---------- element settings: configure 1 (custom elements) ---------------
4661 // ---------- custom graphic ------------------------------------------------
4664 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4665 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4666 0, ED_AREA_1X1_SETTINGS_YOFF,
4667 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4668 &custom_element.gfx_element_initial, 1, 1,
4669 NULL, NULL, NULL, NULL, "Custom graphic element"
4672 // ---------- element settings: configure 2 (custom elements) ---------------
4674 // ---------- custom content (when exploding) -------------------------------
4677 ED_DRAWING_ID_CUSTOM_CONTENT,
4678 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4679 0, ED_AREA_3X3_SETTINGS_YOFF,
4680 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4681 &custom_element.content.e[0][0], 3, 3,
4682 "Content:", NULL, NULL, NULL, NULL
4685 // ---------- custom enter and leave element (when moving) ------------------
4688 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4689 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4690 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4691 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4692 &custom_element.move_enter_element, 1, 1,
4693 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
4696 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4697 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4698 0, ED_AREA_1X1_SETTINGS_YOFF,
4699 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4700 &custom_element.move_leave_element, 1, 1,
4701 NULL, NULL, NULL, NULL, "Element that will be left behind"
4704 // ---------- element settings: advanced (custom elements) ------------------
4706 // ---------- custom change target ------------------------------------------
4709 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4710 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4711 0, ED_AREA_1X1_SETTINGS_YOFF,
4712 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4713 &custom_element_change.target_element, 1, 1,
4714 NULL, "after/when:", NULL, NULL, "New target element after change"
4717 // ---------- custom change content (extended change target) ----------------
4720 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4721 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4722 0, ED_AREA_3X3_SETTINGS_YOFF,
4723 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4724 &custom_element_change.target_content.e[0][0], 3, 3,
4725 NULL, NULL, NULL, NULL, "New extended elements after change"
4728 // ---------- custom change trigger (element causing change) ----------------
4731 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4732 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4733 0, ED_AREA_1X1_SETTINGS_YOFF,
4734 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4735 &custom_element_change.initial_trigger_element, 1, 1,
4736 NULL, NULL, NULL, NULL, "Other element triggering change"
4739 // ---------- custom change action (element used for action) ----------------
4742 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4743 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4744 0, ED_AREA_1X1_SETTINGS_YOFF,
4745 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4746 &custom_element_change.action_element, 1, 1,
4747 NULL, NULL, NULL, NULL, "Element used as action parameter"
4750 // ---------- group element content -----------------------------------------
4753 ED_DRAWING_ID_GROUP_CONTENT,
4754 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4755 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4756 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4757 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4758 "Content:", NULL, NULL, NULL, NULL
4761 // ---------- random background (for random painting) -----------------------
4764 ED_DRAWING_ID_RANDOM_BACKGROUND,
4765 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4766 0, ED_AREA_1X1_LSETTINGS_YOFF,
4767 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4768 &random_placement_background_element, 1, 1,
4769 NULL, NULL, NULL, NULL, "Random placement background"
4774 // ----------------------------------------------------------------------------
4775 // some internally used variables
4776 // ----------------------------------------------------------------------------
4778 // maximal size of level editor drawing area
4779 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4781 // actual size of level editor drawing area
4782 static int ed_fieldx, ed_fieldy;
4784 // actual position of level editor drawing area in level playfield
4785 static int level_xpos = -1, level_ypos = -1;
4787 // actual tile size used to display playfield drawing area
4788 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4789 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4791 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4793 // drawing elements on the three mouse buttons
4794 static int new_element1 = EL_WALL;
4795 static int new_element2 = EL_EMPTY;
4796 static int new_element3 = EL_SAND;
4798 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4799 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4800 (button) == 2 ? new_element2 : \
4801 (button) == 3 ? new_element3 : EL_EMPTY)
4803 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4805 static int use_permanent_palette = TRUE;
4807 #define PX (use_permanent_palette ? DX : SX)
4808 #define PY (use_permanent_palette ? DY : SY)
4809 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4810 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4812 // forward declaration for internal use
4813 static void CopyBrushToCursor(int, int);
4814 static void DeleteBrushFromCursor(void);
4815 static void ModifyEditorCounterValue(int, int);
4816 static void ModifyEditorCounterLimits(int, int, int);
4817 static void ModifyEditorSelectboxValue(int, int);
4818 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4819 static void ModifyEditorDrawingArea(int, int, int);
4820 static void ModifyEditorElementList(void);
4821 static void AdjustElementListScrollbar(void);
4822 static void RedrawDrawingElements(void);
4823 static void DrawDrawingWindowExt(boolean);
4824 static void DrawDrawingWindow(void);
4825 static void DrawLevelConfigWindow(void);
4826 static void DrawPropertiesWindow(void);
4827 static void DrawPaletteWindow(void);
4828 static void UpdateCustomElementGraphicGadgets(void);
4829 static boolean checkPropertiesConfig(int);
4830 static void SetAutomaticNumberOfGemsNeeded(void);
4831 static void ClearEditorGadgetInfoText(void);
4832 static void CopyLevelToUndoBuffer(int);
4833 static void HandleDrawingAreas(struct GadgetInfo *);
4834 static void HandleCounterButtons(struct GadgetInfo *);
4835 static void HandleTextInputGadgets(struct GadgetInfo *);
4836 static void HandleTextAreaGadgets(struct GadgetInfo *);
4837 static void HandleSelectboxGadgets(struct GadgetInfo *);
4838 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4839 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4840 static void HandleRadiobuttons(struct GadgetInfo *);
4841 static void HandleCheckbuttons(struct GadgetInfo *);
4842 static void HandleControlButtons(struct GadgetInfo *);
4843 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4844 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4845 static boolean AskToCopyAndModifyLevelTemplate(void);
4846 static boolean getDrawModeHiRes(void);
4847 static int getTabulatorBarWidth(void);
4848 static int getTabulatorBarHeight(void);
4849 static Pixel getTabulatorBarColor(void);
4850 static void getEditorGraphicAndFrame(int, int *, int *, boolean);
4851 static int numHiresTiles(int);
4853 static int num_editor_gadgets = 0; // dynamically determined
4855 static struct GadgetInfo **level_editor_gadget = NULL;
4856 static int *right_gadget_border = NULL;
4858 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4859 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4860 static boolean draw_with_brush = FALSE;
4861 static int properties_element = 0;
4863 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4864 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4865 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4866 static int undo_buffer_position = 0;
4867 static int undo_buffer_steps = 0;
4868 static int redo_buffer_steps = 0;
4870 static int edit_mode;
4871 static int edit_mode_levelconfig;
4872 static int edit_mode_properties;
4874 static int element_shift = 0;
4876 static int editor_el_players[] =
4883 static int *editor_el_players_ptr = editor_el_players;
4884 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4886 static int editor_hl_boulderdash[] =
4888 EL_INTERNAL_CASCADE_BD_ACTIVE,
4894 static int editor_el_boulderdash[] =
4903 EL_BD_EXPANDABLE_WALL,
4911 EL_BD_BUTTERFLY_LEFT,
4913 EL_BD_BUTTERFLY_RIGHT,
4914 EL_BD_FIREFLY_RIGHT,
4917 EL_BD_BUTTERFLY_DOWN,
4921 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4922 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4923 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4924 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4926 static int editor_hl_boulderdash_native[] =
4928 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4934 static int editor_el_boulderdash_native[] =
4951 EL_BD_BUTTERFLY_LEFT,
4953 EL_BD_BUTTERFLY_RIGHT,
4954 EL_BD_FIREFLY_RIGHT,
4957 EL_BD_BUTTERFLY_DOWN,
4962 EL_BD_BUTTERFLY_2_UP,
4966 EL_BD_BUTTERFLY_2_LEFT,
4967 EL_BD_FIREFLY_2_LEFT,
4968 EL_BD_BUTTERFLY_2_RIGHT,
4969 EL_BD_FIREFLY_2_RIGHT,
4972 EL_BD_BUTTERFLY_2_DOWN,
4973 EL_BD_FIREFLY_2_DOWN,
4974 EL_BD_FLYING_DIAMOND,
4979 EL_BD_DIAMOND_GLUED,
4981 EL_BD_DRAGONFLY_LEFT,
4982 EL_BD_STONEFLY_LEFT,
4983 EL_BD_DRAGONFLY_RIGHT,
4984 EL_BD_STONEFLY_RIGHT,
4987 EL_BD_DRAGONFLY_DOWN,
4988 EL_BD_STONEFLY_DOWN,
4991 EL_BD_BITER_SWITCH_1,
5009 EL_BD_WALL_NON_SLOPED,
5011 EL_BD_SAND_SLOPED_UP_LEFT,
5012 EL_BD_SAND_SLOPED_UP_RIGHT,
5013 EL_BD_WALL_SLOPED_UP_LEFT,
5014 EL_BD_WALL_SLOPED_UP_RIGHT,
5016 EL_BD_SAND_SLOPED_DOWN_LEFT,
5017 EL_BD_SAND_SLOPED_DOWN_RIGHT,
5018 EL_BD_WALL_SLOPED_DOWN_LEFT,
5019 EL_BD_WALL_SLOPED_DOWN_RIGHT,
5023 EL_BD_STEELWALL_SLOPED_UP_LEFT,
5024 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
5028 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
5029 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
5033 EL_BD_INVISIBLE_EXIT_CLOSED,
5034 EL_BD_INVISIBLE_EXIT_OPEN,
5036 EL_BD_STEELWALL_EXPLODABLE,
5037 EL_BD_STEELWALL_DIGGABLE,
5038 EL_BD_WALL_DIGGABLE,
5041 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
5042 EL_BD_EXPANDABLE_WALL_VERTICAL,
5043 EL_BD_EXPANDABLE_WALL_ANY,
5044 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
5046 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
5047 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
5048 EL_BD_EXPANDABLE_STEELWALL_ANY,
5049 EL_BD_CREATURE_SWITCH,
5052 EL_BD_BLADDER_SPENDER,
5054 EL_BD_REPLICATOR_SWITCH,
5056 EL_BD_CONVEYOR_LEFT,
5057 EL_BD_CONVEYOR_RIGHT,
5058 EL_BD_CONVEYOR_SWITCH,
5059 EL_BD_CONVEYOR_DIR_SWITCH_NORMAL,
5074 EL_BD_TRAPPED_DIAMOND,
5087 EL_BD_GRAVITY_SWITCH,
5088 EL_BD_PNEUMATIC_HAMMER,
5092 EL_BD_PLAYER_WITH_BOMB,
5094 EL_BD_PLAYER_STIRRING,
5096 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
5097 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
5098 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
5099 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
5101 static int editor_hl_boulderdash_effects[] =
5103 EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
5109 static int editor_el_boulderdash_effects[] =
5111 EL_BD_DIAMOND_FALLING,
5113 EL_BD_MEGA_ROCK_FALLING,
5114 EL_BD_FLYING_DIAMOND_FLYING,
5116 EL_BD_FALLING_WALL_FALLING,
5117 EL_BD_NITRO_PACK_FALLING,
5119 EL_BD_FLYING_ROCK_FLYING,
5121 EL_BD_PLAYER_GROWING_1,
5122 EL_BD_PLAYER_GROWING_2,
5123 EL_BD_PLAYER_GROWING_3,
5126 EL_BD_PLAYER_WITH_BOMB,
5127 EL_BD_PLAYER_STIRRING,
5129 EL_BD_INVISIBLE_EXIT_OPEN,
5142 EL_BD_COW_ENCLOSED_1,
5143 EL_BD_COW_ENCLOSED_2,
5144 EL_BD_COW_ENCLOSED_3,
5146 EL_BD_COW_ENCLOSED_4,
5147 EL_BD_COW_ENCLOSED_5,
5148 EL_BD_COW_ENCLOSED_6,
5149 EL_BD_COW_ENCLOSED_7,
5171 EL_BD_BOMB_TICKING_1,
5172 EL_BD_BOMB_TICKING_2,
5173 EL_BD_BOMB_TICKING_3,
5174 EL_BD_BOMB_TICKING_4,
5176 EL_BD_BOMB_TICKING_5,
5177 EL_BD_BOMB_TICKING_6,
5178 EL_BD_BOMB_TICKING_7,
5181 EL_BD_BOMB_EXPLODING_1,
5182 EL_BD_BOMB_EXPLODING_2,
5183 EL_BD_BOMB_EXPLODING_3,
5184 EL_BD_BOMB_EXPLODING_4,
5186 EL_BD_NUT_BREAKING_1,
5187 EL_BD_NUT_BREAKING_2,
5188 EL_BD_NUT_BREAKING_3,
5189 EL_BD_NUT_BREAKING_4,
5198 EL_BD_DIAMOND_GROWING_1,
5199 EL_BD_DIAMOND_GROWING_2,
5201 EL_BD_DIAMOND_GROWING_3,
5202 EL_BD_DIAMOND_GROWING_4,
5203 EL_BD_DIAMOND_GROWING_5,
5204 EL_BD_NITRO_PACK_EXPLODING,
5206 EL_BD_NITRO_PACK_EXPLODING_1,
5207 EL_BD_NITRO_PACK_EXPLODING_2,
5208 EL_BD_NITRO_PACK_EXPLODING_3,
5209 EL_BD_NITRO_PACK_EXPLODING_4,
5211 EL_BD_ROCK_GROWING_1,
5212 EL_BD_ROCK_GROWING_2,
5213 EL_BD_ROCK_GROWING_3,
5214 EL_BD_ROCK_GROWING_4,
5216 EL_BD_STEELWALL_GROWING_1,
5217 EL_BD_STEELWALL_GROWING_2,
5218 EL_BD_STEELWALL_GROWING_3,
5219 EL_BD_STEELWALL_GROWING_4,
5221 EL_BD_CLOCK_GROWING_1,
5222 EL_BD_CLOCK_GROWING_2,
5223 EL_BD_CLOCK_GROWING_3,
5224 EL_BD_CLOCK_GROWING_4,
5226 EL_BD_GHOST_EXPLODING_1,
5227 EL_BD_GHOST_EXPLODING_2,
5228 EL_BD_GHOST_EXPLODING_3,
5229 EL_BD_GHOST_EXPLODING_4,
5231 static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
5232 static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
5233 static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
5234 static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);
5236 static int editor_hl_emerald_mine[] =
5238 EL_INTERNAL_CASCADE_EM_ACTIVE,
5244 static int editor_el_emerald_mine[] =
5262 EL_EM_DYNAMITE_ACTIVE,
5281 EL_ACID_POOL_TOPLEFT,
5283 EL_ACID_POOL_TOPRIGHT,
5286 EL_ACID_POOL_BOTTOMLEFT,
5287 EL_ACID_POOL_BOTTOM,
5288 EL_ACID_POOL_BOTTOMRIGHT,
5306 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
5307 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
5308 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
5309 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
5311 static int editor_hl_emerald_mine_club[] =
5313 EL_INTERNAL_CASCADE_EMC_ACTIVE,
5319 static int editor_el_emerald_mine_club[] =
5346 EL_EMC_WALL_SLIPPERY_1,
5347 EL_EMC_WALL_SLIPPERY_2,
5348 EL_EMC_WALL_SLIPPERY_3,
5349 EL_EMC_WALL_SLIPPERY_4,
5372 EL_EMC_MAGIC_BALL_SWITCH,
5379 EL_EMC_SPRING_BUMPER,
5383 EL_BALLOON_SWITCH_UP,
5384 EL_BALLOON_SWITCH_ANY,
5387 EL_BALLOON_SWITCH_LEFT,
5389 EL_BALLOON_SWITCH_RIGHT,
5393 EL_BALLOON_SWITCH_DOWN,
5394 EL_BALLOON_SWITCH_NONE,
5396 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5397 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5398 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5399 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5401 static int editor_hl_rnd[] =
5403 EL_INTERNAL_CASCADE_RND_ACTIVE,
5409 static int editor_el_rnd[] =
5412 EL_DYNAMITE_ACTIVE, // RND
5446 EL_WALL_EMERALD_YELLOW,
5447 EL_WALL_EMERALD_RED,
5448 EL_WALL_EMERALD_PURPLE,
5466 EL_DYNABOMB_INCREASE_NUMBER,
5467 EL_DYNABOMB_INCREASE_SIZE,
5468 EL_DYNABOMB_INCREASE_POWER,
5488 EL_INVISIBLE_STEELWALL,
5492 EL_EXPANDABLE_WALL_HORIZONTAL,
5493 EL_EXPANDABLE_WALL_VERTICAL,
5494 EL_EXPANDABLE_WALL_ANY,
5496 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5497 static int *editor_el_rnd_ptr = editor_el_rnd;
5498 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5499 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5501 static int editor_hl_sokoban[] =
5503 EL_INTERNAL_CASCADE_SB_ACTIVE,
5509 static int editor_el_sokoban[] =
5512 EL_SOKOBAN_FIELD_EMPTY,
5513 EL_SOKOBAN_FIELD_FULL,
5514 EL_SOKOBAN_FIELD_PLAYER,
5516 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5517 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5518 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5519 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5521 static int editor_hl_supaplex[] =
5523 EL_INTERNAL_CASCADE_SP_ACTIVE,
5529 static int editor_el_supaplex[] =
5547 EL_SP_PORT_HORIZONTAL,
5548 EL_SP_PORT_VERTICAL,
5556 EL_SP_GRAVITY_PORT_LEFT,
5557 EL_SP_GRAVITY_PORT_RIGHT,
5558 EL_SP_GRAVITY_PORT_UP,
5559 EL_SP_GRAVITY_PORT_DOWN,
5561 EL_SP_GRAVITY_ON_PORT_LEFT,
5562 EL_SP_GRAVITY_ON_PORT_RIGHT,
5563 EL_SP_GRAVITY_ON_PORT_UP,
5564 EL_SP_GRAVITY_ON_PORT_DOWN,
5566 EL_SP_GRAVITY_OFF_PORT_LEFT,
5567 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5568 EL_SP_GRAVITY_OFF_PORT_UP,
5569 EL_SP_GRAVITY_OFF_PORT_DOWN,
5571 EL_SP_HARDWARE_GRAY,
5572 EL_SP_HARDWARE_GREEN,
5573 EL_SP_HARDWARE_BLUE,
5576 EL_SP_HARDWARE_BASE_1,
5577 EL_SP_HARDWARE_BASE_2,
5578 EL_SP_HARDWARE_BASE_3,
5579 EL_SP_HARDWARE_BASE_4,
5581 EL_SP_HARDWARE_BASE_5,
5582 EL_SP_HARDWARE_BASE_6,
5583 EL_SP_HARDWARE_YELLOW,
5591 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5592 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5593 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5594 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5596 static int editor_hl_diamond_caves[] =
5598 EL_INTERNAL_CASCADE_DC_ACTIVE,
5604 static int editor_el_diamond_caves[] =
5606 EL_EM_STEEL_EXIT_CLOSED, // DC2
5607 EL_EM_STEEL_EXIT_OPEN, // DC2
5608 EL_WALL_EMERALD, // DC2
5609 EL_WALL_DIAMOND, // DC2
5616 EL_CONVEYOR_BELT_1_LEFT,
5617 EL_CONVEYOR_BELT_1_MIDDLE,
5618 EL_CONVEYOR_BELT_1_RIGHT,
5619 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5621 EL_CONVEYOR_BELT_2_LEFT,
5622 EL_CONVEYOR_BELT_2_MIDDLE,
5623 EL_CONVEYOR_BELT_2_RIGHT,
5624 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5626 EL_CONVEYOR_BELT_3_LEFT,
5627 EL_CONVEYOR_BELT_3_MIDDLE,
5628 EL_CONVEYOR_BELT_3_RIGHT,
5629 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5631 EL_CONVEYOR_BELT_4_LEFT,
5632 EL_CONVEYOR_BELT_4_MIDDLE,
5633 EL_CONVEYOR_BELT_4_RIGHT,
5634 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5636 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5637 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5638 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5639 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5641 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5642 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5643 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5644 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5649 EL_DC_TIMEGATE_SWITCH,
5651 EL_SWITCHGATE_CLOSED,
5653 EL_SWITCHGATE_SWITCH_UP,
5654 EL_SWITCHGATE_SWITCH_DOWN,
5657 EL_LIGHT_SWITCH_ACTIVE,
5658 EL_DC_SWITCHGATE_SWITCH_UP,
5659 EL_DC_SWITCHGATE_SWITCH_DOWN,
5661 EL_STEEL_EXIT_CLOSED,
5663 EL_STEELWALL_SLIPPERY,
5666 EL_QUICKSAND_FAST_EMPTY,
5667 EL_QUICKSAND_FAST_FULL,
5681 EL_SIGN_RADIOACTIVITY,
5687 EL_SIGN_ENTRY_FORBIDDEN,
5688 EL_SIGN_EMERGENCY_EXIT,
5713 EL_DC_STEELWALL_2_SINGLE,
5714 EL_DC_STEELWALL_2_TOP,
5715 EL_SIGN_EXCLAMATION,
5718 EL_DC_STEELWALL_2_LEFT,
5719 EL_DC_STEELWALL_2_MIDDLE,
5720 EL_DC_STEELWALL_2_HORIZONTAL,
5721 EL_DC_STEELWALL_2_RIGHT,
5723 EL_DC_STEELWALL_1_TOPLEFT,
5724 EL_DC_STEELWALL_2_VERTICAL,
5725 EL_DC_STEELWALL_1_TOPRIGHT,
5728 EL_DC_STEELWALL_1_VERTICAL,
5729 EL_DC_STEELWALL_2_BOTTOM,
5731 EL_DC_GATE_WHITE_GRAY,
5733 EL_DC_STEELWALL_1_BOTTOMLEFT,
5734 EL_DC_STEELWALL_1_HORIZONTAL,
5735 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5736 EL_DC_GATE_FAKE_GRAY,
5738 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5739 EL_DC_STEELWALL_1_BOTTOM,
5740 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5741 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5743 EL_DC_STEELWALL_1_RIGHT,
5745 EL_DC_STEELWALL_1_LEFT,
5746 EL_EXPANDABLE_STEELWALL_VERTICAL,
5748 EL_DC_STEELWALL_1_TOPRIGHT_2,
5749 EL_DC_STEELWALL_1_TOP,
5750 EL_DC_STEELWALL_1_TOPLEFT_2,
5751 EL_EXPANDABLE_STEELWALL_ANY,
5753 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5754 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5755 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5756 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5758 static int editor_hl_dx_boulderdash[] =
5760 EL_INTERNAL_CASCADE_DX_ACTIVE,
5766 static int editor_el_dx_boulderdash[] =
5770 EL_TUBE_HORIZONTAL_DOWN,
5774 EL_TUBE_VERTICAL_RIGHT,
5776 EL_TUBE_VERTICAL_LEFT,
5780 EL_TUBE_HORIZONTAL_UP,
5788 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5789 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5790 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5791 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5793 static int editor_hl_mirror_magic[] =
5795 EL_INTERNAL_CASCADE_MM_ACTIVE,
5801 static int editor_el_mirror_magic[] =
5803 EL_MM_MCDUFFIN_RIGHT,
5805 EL_MM_MCDUFFIN_LEFT,
5806 EL_MM_MCDUFFIN_DOWN,
5809 EL_MM_MIRROR_FIXED_START,
5810 EL_MM_POLARIZER_START,
5811 EL_MM_POLARIZER_CROSS_START,
5813 EL_MM_TELEPORTER_RED_START,
5814 EL_MM_TELEPORTER_YELLOW_START,
5815 EL_MM_TELEPORTER_GREEN_START,
5816 EL_MM_TELEPORTER_BLUE_START,
5829 EL_MM_LIGHTBULB_ACTIVE,
5843 EL_MM_STEEL_GRID_FIXED_1,
5844 EL_MM_STEEL_GRID_FIXED_2,
5845 EL_MM_STEEL_GRID_FIXED_3,
5846 EL_MM_STEEL_GRID_FIXED_4,
5848 EL_MM_WOODEN_GRID_FIXED_1,
5849 EL_MM_WOODEN_GRID_FIXED_2,
5850 EL_MM_WOODEN_GRID_FIXED_3,
5851 EL_MM_WOODEN_GRID_FIXED_4,
5858 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5859 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5860 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5861 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5863 static int editor_hl_deflektor[] =
5865 EL_INTERNAL_CASCADE_DF_ACTIVE,
5871 static int editor_el_deflektor[] =
5878 EL_DF_RECEIVER_RIGHT,
5880 EL_DF_RECEIVER_LEFT,
5881 EL_DF_RECEIVER_DOWN,
5884 EL_DF_MIRROR_ROTATING_START,
5885 EL_DF_MIRROR_FIXED_START,
5888 EL_DF_FIBRE_OPTIC_RED_1,
5889 EL_DF_FIBRE_OPTIC_YELLOW_1,
5890 EL_DF_FIBRE_OPTIC_GREEN_1,
5891 EL_DF_FIBRE_OPTIC_BLUE_1,
5893 EL_DF_STEEL_GRID_FIXED_START,
5894 EL_DF_STEEL_GRID_ROTATING_START,
5895 EL_DF_WOODEN_GRID_FIXED_START,
5896 EL_DF_WOODEN_GRID_ROTATING_START,
5908 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5909 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5910 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5911 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5913 static int editor_hl_chars[] =
5915 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5921 static int editor_el_chars[] =
6003 EL_CHAR(CHAR_BYTE_COPYRIGHT),
6004 EL_CHAR(CHAR_BYTE_UMLAUT_A),
6005 EL_CHAR(CHAR_BYTE_UMLAUT_O),
6006 EL_CHAR(CHAR_BYTE_UMLAUT_U),
6008 EL_CHAR(CHAR_BYTE_DEGREE),
6009 EL_CHAR(CHAR_BYTE_REGISTERED),
6010 EL_CHAR(FONT_ASCII_CURSOR),
6011 EL_CHAR(FONT_ASCII_BUTTON),
6013 EL_CHAR(FONT_ASCII_UP),
6014 EL_CHAR(FONT_ASCII_DOWN),
6018 static int *editor_hl_chars_ptr = editor_hl_chars;
6019 static int *editor_el_chars_ptr = editor_el_chars;
6020 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
6021 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
6023 static int editor_hl_steel_chars[] =
6025 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
6031 static int editor_el_steel_chars[] =
6041 EL_STEEL_CHAR('\''),
6108 EL_STEEL_CHAR('\\'),
6113 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
6114 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
6115 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
6116 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
6118 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
6119 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
6120 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
6121 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
6123 EL_STEEL_CHAR(FONT_ASCII_UP),
6124 EL_STEEL_CHAR(FONT_ASCII_DOWN),
6128 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
6129 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
6130 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
6131 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
6133 static int editor_hl_custom[] =
6135 EL_INTERNAL_CASCADE_CE_ACTIVE,
6141 static int editor_el_custom[] =
6143 EL_CUSTOM_START + 0,
6144 EL_CUSTOM_START + 1,
6145 EL_CUSTOM_START + 2,
6146 EL_CUSTOM_START + 3,
6148 EL_CUSTOM_START + 4,
6149 EL_CUSTOM_START + 5,
6150 EL_CUSTOM_START + 6,
6151 EL_CUSTOM_START + 7,
6153 EL_CUSTOM_START + 8,
6154 EL_CUSTOM_START + 9,
6155 EL_CUSTOM_START + 10,
6156 EL_CUSTOM_START + 11,
6158 EL_CUSTOM_START + 12,
6159 EL_CUSTOM_START + 13,
6160 EL_CUSTOM_START + 14,
6161 EL_CUSTOM_START + 15,
6163 EL_CUSTOM_START + 16,
6164 EL_CUSTOM_START + 17,
6165 EL_CUSTOM_START + 18,
6166 EL_CUSTOM_START + 19,
6168 EL_CUSTOM_START + 20,
6169 EL_CUSTOM_START + 21,
6170 EL_CUSTOM_START + 22,
6171 EL_CUSTOM_START + 23,
6173 EL_CUSTOM_START + 24,
6174 EL_CUSTOM_START + 25,
6175 EL_CUSTOM_START + 26,
6176 EL_CUSTOM_START + 27,
6178 EL_CUSTOM_START + 28,
6179 EL_CUSTOM_START + 29,
6180 EL_CUSTOM_START + 30,
6181 EL_CUSTOM_START + 31,
6183 EL_CUSTOM_START + 32,
6184 EL_CUSTOM_START + 33,
6185 EL_CUSTOM_START + 34,
6186 EL_CUSTOM_START + 35,
6188 EL_CUSTOM_START + 36,
6189 EL_CUSTOM_START + 37,
6190 EL_CUSTOM_START + 38,
6191 EL_CUSTOM_START + 39,
6193 EL_CUSTOM_START + 40,
6194 EL_CUSTOM_START + 41,
6195 EL_CUSTOM_START + 42,
6196 EL_CUSTOM_START + 43,
6198 EL_CUSTOM_START + 44,
6199 EL_CUSTOM_START + 45,
6200 EL_CUSTOM_START + 46,
6201 EL_CUSTOM_START + 47,
6203 EL_CUSTOM_START + 48,
6204 EL_CUSTOM_START + 49,
6205 EL_CUSTOM_START + 50,
6206 EL_CUSTOM_START + 51,
6208 EL_CUSTOM_START + 52,
6209 EL_CUSTOM_START + 53,
6210 EL_CUSTOM_START + 54,
6211 EL_CUSTOM_START + 55,
6213 EL_CUSTOM_START + 56,
6214 EL_CUSTOM_START + 57,
6215 EL_CUSTOM_START + 58,
6216 EL_CUSTOM_START + 59,
6218 EL_CUSTOM_START + 60,
6219 EL_CUSTOM_START + 61,
6220 EL_CUSTOM_START + 62,
6221 EL_CUSTOM_START + 63,
6223 EL_CUSTOM_START + 64,
6224 EL_CUSTOM_START + 65,
6225 EL_CUSTOM_START + 66,
6226 EL_CUSTOM_START + 67,
6228 EL_CUSTOM_START + 68,
6229 EL_CUSTOM_START + 69,
6230 EL_CUSTOM_START + 70,
6231 EL_CUSTOM_START + 71,
6233 EL_CUSTOM_START + 72,
6234 EL_CUSTOM_START + 73,
6235 EL_CUSTOM_START + 74,
6236 EL_CUSTOM_START + 75,
6238 EL_CUSTOM_START + 76,
6239 EL_CUSTOM_START + 77,
6240 EL_CUSTOM_START + 78,
6241 EL_CUSTOM_START + 79,
6243 EL_CUSTOM_START + 80,
6244 EL_CUSTOM_START + 81,
6245 EL_CUSTOM_START + 82,
6246 EL_CUSTOM_START + 83,
6248 EL_CUSTOM_START + 84,
6249 EL_CUSTOM_START + 85,
6250 EL_CUSTOM_START + 86,
6251 EL_CUSTOM_START + 87,
6253 EL_CUSTOM_START + 88,
6254 EL_CUSTOM_START + 89,
6255 EL_CUSTOM_START + 90,
6256 EL_CUSTOM_START + 91,
6258 EL_CUSTOM_START + 92,
6259 EL_CUSTOM_START + 93,
6260 EL_CUSTOM_START + 94,
6261 EL_CUSTOM_START + 95,
6263 EL_CUSTOM_START + 96,
6264 EL_CUSTOM_START + 97,
6265 EL_CUSTOM_START + 98,
6266 EL_CUSTOM_START + 99,
6268 EL_CUSTOM_START + 100,
6269 EL_CUSTOM_START + 101,
6270 EL_CUSTOM_START + 102,
6271 EL_CUSTOM_START + 103,
6273 EL_CUSTOM_START + 104,
6274 EL_CUSTOM_START + 105,
6275 EL_CUSTOM_START + 106,
6276 EL_CUSTOM_START + 107,
6278 EL_CUSTOM_START + 108,
6279 EL_CUSTOM_START + 109,
6280 EL_CUSTOM_START + 110,
6281 EL_CUSTOM_START + 111,
6283 EL_CUSTOM_START + 112,
6284 EL_CUSTOM_START + 113,
6285 EL_CUSTOM_START + 114,
6286 EL_CUSTOM_START + 115,
6288 EL_CUSTOM_START + 116,
6289 EL_CUSTOM_START + 117,
6290 EL_CUSTOM_START + 118,
6291 EL_CUSTOM_START + 119,
6293 EL_CUSTOM_START + 120,
6294 EL_CUSTOM_START + 121,
6295 EL_CUSTOM_START + 122,
6296 EL_CUSTOM_START + 123,
6298 EL_CUSTOM_START + 124,
6299 EL_CUSTOM_START + 125,
6300 EL_CUSTOM_START + 126,
6301 EL_CUSTOM_START + 127,
6303 EL_CUSTOM_START + 128,
6304 EL_CUSTOM_START + 129,
6305 EL_CUSTOM_START + 130,
6306 EL_CUSTOM_START + 131,
6308 EL_CUSTOM_START + 132,
6309 EL_CUSTOM_START + 133,
6310 EL_CUSTOM_START + 134,
6311 EL_CUSTOM_START + 135,
6313 EL_CUSTOM_START + 136,
6314 EL_CUSTOM_START + 137,
6315 EL_CUSTOM_START + 138,
6316 EL_CUSTOM_START + 139,
6318 EL_CUSTOM_START + 140,
6319 EL_CUSTOM_START + 141,
6320 EL_CUSTOM_START + 142,
6321 EL_CUSTOM_START + 143,
6323 EL_CUSTOM_START + 144,
6324 EL_CUSTOM_START + 145,
6325 EL_CUSTOM_START + 146,
6326 EL_CUSTOM_START + 147,
6328 EL_CUSTOM_START + 148,
6329 EL_CUSTOM_START + 149,
6330 EL_CUSTOM_START + 150,
6331 EL_CUSTOM_START + 151,
6333 EL_CUSTOM_START + 152,
6334 EL_CUSTOM_START + 153,
6335 EL_CUSTOM_START + 154,
6336 EL_CUSTOM_START + 155,
6338 EL_CUSTOM_START + 156,
6339 EL_CUSTOM_START + 157,
6340 EL_CUSTOM_START + 158,
6341 EL_CUSTOM_START + 159,
6343 EL_CUSTOM_START + 160,
6344 EL_CUSTOM_START + 161,
6345 EL_CUSTOM_START + 162,
6346 EL_CUSTOM_START + 163,
6348 EL_CUSTOM_START + 164,
6349 EL_CUSTOM_START + 165,
6350 EL_CUSTOM_START + 166,
6351 EL_CUSTOM_START + 167,
6353 EL_CUSTOM_START + 168,
6354 EL_CUSTOM_START + 169,
6355 EL_CUSTOM_START + 170,
6356 EL_CUSTOM_START + 171,
6358 EL_CUSTOM_START + 172,
6359 EL_CUSTOM_START + 173,
6360 EL_CUSTOM_START + 174,
6361 EL_CUSTOM_START + 175,
6363 EL_CUSTOM_START + 176,
6364 EL_CUSTOM_START + 177,
6365 EL_CUSTOM_START + 178,
6366 EL_CUSTOM_START + 179,
6368 EL_CUSTOM_START + 180,
6369 EL_CUSTOM_START + 181,
6370 EL_CUSTOM_START + 182,
6371 EL_CUSTOM_START + 183,
6373 EL_CUSTOM_START + 184,
6374 EL_CUSTOM_START + 185,
6375 EL_CUSTOM_START + 186,
6376 EL_CUSTOM_START + 187,
6378 EL_CUSTOM_START + 188,
6379 EL_CUSTOM_START + 189,
6380 EL_CUSTOM_START + 190,
6381 EL_CUSTOM_START + 191,
6383 EL_CUSTOM_START + 192,
6384 EL_CUSTOM_START + 193,
6385 EL_CUSTOM_START + 194,
6386 EL_CUSTOM_START + 195,
6388 EL_CUSTOM_START + 196,
6389 EL_CUSTOM_START + 197,
6390 EL_CUSTOM_START + 198,
6391 EL_CUSTOM_START + 199,
6393 EL_CUSTOM_START + 200,
6394 EL_CUSTOM_START + 201,
6395 EL_CUSTOM_START + 202,
6396 EL_CUSTOM_START + 203,
6398 EL_CUSTOM_START + 204,
6399 EL_CUSTOM_START + 205,
6400 EL_CUSTOM_START + 206,
6401 EL_CUSTOM_START + 207,
6403 EL_CUSTOM_START + 208,
6404 EL_CUSTOM_START + 209,
6405 EL_CUSTOM_START + 210,
6406 EL_CUSTOM_START + 211,
6408 EL_CUSTOM_START + 212,
6409 EL_CUSTOM_START + 213,
6410 EL_CUSTOM_START + 214,
6411 EL_CUSTOM_START + 215,
6413 EL_CUSTOM_START + 216,
6414 EL_CUSTOM_START + 217,
6415 EL_CUSTOM_START + 218,
6416 EL_CUSTOM_START + 219,
6418 EL_CUSTOM_START + 220,
6419 EL_CUSTOM_START + 221,
6420 EL_CUSTOM_START + 222,
6421 EL_CUSTOM_START + 223,
6423 EL_CUSTOM_START + 224,
6424 EL_CUSTOM_START + 225,
6425 EL_CUSTOM_START + 226,
6426 EL_CUSTOM_START + 227,
6428 EL_CUSTOM_START + 228,
6429 EL_CUSTOM_START + 229,
6430 EL_CUSTOM_START + 230,
6431 EL_CUSTOM_START + 231,
6433 EL_CUSTOM_START + 232,
6434 EL_CUSTOM_START + 233,
6435 EL_CUSTOM_START + 234,
6436 EL_CUSTOM_START + 235,
6438 EL_CUSTOM_START + 236,
6439 EL_CUSTOM_START + 237,
6440 EL_CUSTOM_START + 238,
6441 EL_CUSTOM_START + 239,
6443 EL_CUSTOM_START + 240,
6444 EL_CUSTOM_START + 241,
6445 EL_CUSTOM_START + 242,
6446 EL_CUSTOM_START + 243,
6448 EL_CUSTOM_START + 244,
6449 EL_CUSTOM_START + 245,
6450 EL_CUSTOM_START + 246,
6451 EL_CUSTOM_START + 247,
6453 EL_CUSTOM_START + 248,
6454 EL_CUSTOM_START + 249,
6455 EL_CUSTOM_START + 250,
6456 EL_CUSTOM_START + 251,
6458 EL_CUSTOM_START + 252,
6459 EL_CUSTOM_START + 253,
6460 EL_CUSTOM_START + 254,
6461 EL_CUSTOM_START + 255
6463 static int *editor_hl_custom_ptr = editor_hl_custom;
6464 static int *editor_el_custom_ptr = editor_el_custom;
6465 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6466 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6468 static int editor_hl_group[] =
6470 EL_INTERNAL_CASCADE_GE_ACTIVE,
6476 static int editor_el_group[] =
6490 EL_GROUP_START + 10,
6491 EL_GROUP_START + 11,
6493 EL_GROUP_START + 12,
6494 EL_GROUP_START + 13,
6495 EL_GROUP_START + 14,
6496 EL_GROUP_START + 15,
6498 EL_GROUP_START + 16,
6499 EL_GROUP_START + 17,
6500 EL_GROUP_START + 18,
6501 EL_GROUP_START + 19,
6503 EL_GROUP_START + 20,
6504 EL_GROUP_START + 21,
6505 EL_GROUP_START + 22,
6506 EL_GROUP_START + 23,
6508 EL_GROUP_START + 24,
6509 EL_GROUP_START + 25,
6510 EL_GROUP_START + 26,
6511 EL_GROUP_START + 27,
6513 EL_GROUP_START + 28,
6514 EL_GROUP_START + 29,
6515 EL_GROUP_START + 30,
6518 static int *editor_hl_group_ptr = editor_hl_group;
6519 static int *editor_el_group_ptr = editor_el_group;
6520 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6521 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6523 static int editor_hl_empty_space[] =
6525 EL_INTERNAL_CASCADE_ES_ACTIVE,
6531 static int editor_el_empty_space[] =
6553 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6554 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6555 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6556 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6558 static int editor_hl_reference[] =
6560 EL_INTERNAL_CASCADE_REF_ACTIVE,
6566 static int editor_el_reference[] =
6570 EL_TRIGGER_CE_VALUE,
6571 EL_TRIGGER_CE_SCORE,
6575 EL_CURRENT_CE_VALUE,
6576 EL_CURRENT_CE_SCORE,
6598 static int *editor_hl_reference_ptr = editor_hl_reference;
6599 static int *editor_el_reference_ptr = editor_el_reference;
6600 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6601 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6603 static int editor_hl_user_defined[] =
6605 EL_INTERNAL_CASCADE_USER_ACTIVE,
6611 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6612 static int *editor_el_user_defined_ptr = NULL;
6613 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6614 static int num_editor_el_user_defined = 0;
6616 static int editor_hl_dynamic[] =
6618 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6624 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6625 static int *editor_el_dynamic_ptr = NULL;
6626 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6627 static int num_editor_el_dynamic = 0;
6629 static int editor_hl_empty[] = { EL_EMPTY };
6630 static int *editor_el_empty = NULL; // dynamically allocated
6632 static int *editor_hl_empty_ptr = editor_hl_empty;
6633 static int *editor_el_empty_ptr = NULL;
6634 static int num_editor_hl_empty = 0;
6635 static int num_editor_el_empty = 0; // dynamically determined, if needed
6637 static boolean use_el_empty = FALSE;
6639 static int *editor_elements = NULL; // dynamically allocated
6640 static int num_editor_elements = 0; // dynamically determined
6642 static boolean setup_editor_cascade_never = FALSE;
6644 static boolean setup_editor_el_players = TRUE;
6645 static boolean setup_editor_el_boulderdash = TRUE;
6646 static boolean setup_editor_el_boulderdash_native = TRUE;
6647 static boolean setup_editor_el_boulderdash_effects = TRUE;
6648 static boolean setup_editor_el_emerald_mine = TRUE;
6649 static boolean setup_editor_el_emerald_mine_club = TRUE;
6650 static boolean setup_editor_el_more = TRUE;
6651 static boolean setup_editor_el_sokoban = TRUE;
6652 static boolean setup_editor_el_supaplex = TRUE;
6653 static boolean setup_editor_el_diamond_caves = TRUE;
6654 static boolean setup_editor_el_dx_boulderdash = TRUE;
6655 static boolean setup_editor_el_mirror_magic = TRUE;
6656 static boolean setup_editor_el_deflektor = TRUE;
6657 static boolean setup_editor_el_chars = TRUE;
6658 static boolean setup_editor_el_steel_chars = TRUE;
6659 static boolean setup_editor_el_custom = TRUE;
6660 static boolean setup_editor_el_user_defined = TRUE;
6661 static boolean setup_editor_el_dynamic = TRUE;
6663 static int editor_hl_unused[] = { EL_EMPTY };
6664 static int *editor_hl_unused_ptr = editor_hl_unused;
6665 static int num_editor_hl_unused = 0;
6669 boolean *setup_value;
6670 boolean *setup_cascade_value;
6672 int **headline_list;
6673 int *headline_list_size;
6676 int *element_list_size;
6678 boolean last_setup_value;
6680 editor_elements_info[] =
6683 &setup_editor_el_players,
6684 &setup_editor_cascade_never,
6685 &editor_hl_unused_ptr, &num_editor_hl_unused,
6686 &editor_el_players_ptr, &num_editor_el_players
6689 &setup_editor_el_boulderdash,
6690 &setup.editor_cascade.el_bd,
6691 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6692 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6695 &setup_editor_el_boulderdash_native,
6696 &setup.editor_cascade.el_bd_native,
6697 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6698 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6701 &setup_editor_el_boulderdash_effects,
6702 &setup.editor_cascade.el_bd_effects,
6703 &editor_hl_boulderdash_effects_ptr, &num_editor_hl_boulderdash_effects,
6704 &editor_el_boulderdash_effects_ptr, &num_editor_el_boulderdash_effects
6707 &setup_editor_el_emerald_mine,
6708 &setup.editor_cascade.el_em,
6709 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6710 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6713 &setup_editor_el_emerald_mine_club,
6714 &setup.editor_cascade.el_emc,
6715 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6716 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6719 &setup_editor_el_more,
6720 &setup.editor_cascade.el_rnd,
6721 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6722 &editor_el_rnd_ptr, &num_editor_el_rnd
6725 &setup_editor_el_sokoban,
6726 &setup.editor_cascade.el_sb,
6727 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6728 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6731 &setup_editor_el_supaplex,
6732 &setup.editor_cascade.el_sp,
6733 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6734 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6737 &setup_editor_el_diamond_caves,
6738 &setup.editor_cascade.el_dc,
6739 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6740 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6743 &setup_editor_el_dx_boulderdash,
6744 &setup.editor_cascade.el_dx,
6745 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6746 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6749 &setup_editor_el_mirror_magic,
6750 &setup.editor_cascade.el_mm,
6751 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6752 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6755 &setup_editor_el_deflektor,
6756 &setup.editor_cascade.el_df,
6757 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6758 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6761 &setup_editor_el_chars,
6762 &setup.editor_cascade.el_chars,
6763 &editor_hl_chars_ptr, &num_editor_hl_chars,
6764 &editor_el_chars_ptr, &num_editor_el_chars
6767 &setup_editor_el_steel_chars,
6768 &setup.editor_cascade.el_steel_chars,
6769 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6770 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6773 &setup_editor_el_custom,
6774 &setup.editor_cascade.el_ce,
6775 &editor_hl_custom_ptr, &num_editor_hl_custom,
6776 &editor_el_custom_ptr, &num_editor_el_custom
6779 &setup_editor_el_custom,
6780 &setup.editor_cascade.el_ge,
6781 &editor_hl_group_ptr, &num_editor_hl_group,
6782 &editor_el_group_ptr, &num_editor_el_group
6785 &setup_editor_el_custom,
6786 &setup.editor_cascade.el_es,
6787 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6788 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6791 &setup_editor_el_custom,
6792 &setup.editor_cascade.el_ref,
6793 &editor_hl_reference_ptr, &num_editor_hl_reference,
6794 &editor_el_reference_ptr, &num_editor_el_reference
6797 &setup_editor_el_user_defined,
6798 &setup.editor_cascade.el_user,
6799 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6800 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6803 &setup_editor_el_dynamic,
6804 &setup.editor_cascade.el_dynamic,
6805 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6806 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6811 &editor_hl_empty_ptr, &num_editor_hl_empty,
6812 &editor_el_empty_ptr, &num_editor_el_empty,
6822 static struct XY xy_directions[] =
6831 // ----------------------------------------------------------------------------
6833 // ----------------------------------------------------------------------------
6835 static int getMaxInfoTextLength(void)
6837 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6840 static int getTextWidthForGadget(char *text)
6845 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6848 static int getTextWidthForDrawingArea(char *text)
6853 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
6856 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6858 return (gi->x + gi->width + getTextWidthForGadget(text));
6861 static char *getElementInfoText(int element)
6863 char *info_text = NULL;
6865 if (element < MAX_NUM_ELEMENTS)
6867 if (strlen(element_info[element].description) > 0)
6868 info_text = element_info[element].description;
6869 else if (element_info[element].custom_description != NULL)
6870 info_text = element_info[element].custom_description;
6871 else if (element_info[element].editor_description != NULL)
6872 info_text = element_info[element].editor_description;
6875 if (info_text == NULL)
6876 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6881 static char *getElementDescriptionFilenameExt(char *basename)
6883 char *elements_subdir = ELEMENTS_DIRECTORY;
6884 static char *elements_subdir2 = NULL;
6885 static char *filename = NULL;
6887 if (elements_subdir2 == NULL)
6888 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6890 checked_free(filename);
6892 // 1st try: look for element description in current level set directory
6893 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6894 if (fileExists(filename))
6899 // 2nd try: look for element description in the game's base directory
6900 filename = getPath3(options.docs_directory, elements_subdir, basename);
6901 if (fileExists(filename))
6907 static char *getElementDescriptionFilename(int element)
6909 char basename[MAX_FILENAME_LEN];
6912 // 1st try: look for element description file for exactly this element
6913 sprintf(basename, "%s.txt", element_info[element].token_name);
6914 filename = getElementDescriptionFilenameExt(basename);
6915 if (filename != NULL)
6918 // 2nd try: look for element description file for this element's class
6919 sprintf(basename, "%s.txt", element_info[element].class_name);
6920 filename = getElementDescriptionFilenameExt(basename);
6921 if (filename != NULL)
6924 // 3rd try: look for generic fallback text file for any element
6925 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6926 if (filename != NULL)
6932 static boolean suppressBorderElement(void)
6934 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6935 lev_fieldx <= MAX_ED_FIELDX &&
6936 lev_fieldy <= MAX_ED_FIELDY);
6939 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6941 boolean element_found[NUM_FILE_ELEMENTS];
6944 // initialize list of used elements to "not used"
6945 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6946 element_found[i] = FALSE;
6948 // find all elements used in current level
6949 for (y = 0; y < lev_fieldy; y++)
6951 for (x = 0; x < lev_fieldx; x++)
6953 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6956 if (IS_MM_WALL(Tile[x][y]))
6957 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6959 element_found[Tile[x][y]] = TRUE;
6965 // count number of elements used in current level
6966 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6967 if (element_found[i])
6970 // add space for up to 3 more elements for padding that may be needed
6973 // free memory for old list of elements, if needed
6974 checked_free(*elements);
6976 // allocate memory for new list of elements
6977 *elements = checked_malloc(*num_elements * sizeof(int));
6981 // add all elements used in current level (non-custom/group/empty elements)
6982 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6983 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6984 IS_GROUP_ELEMENT(i) ||
6985 IS_EMPTY_ELEMENT(i)))
6986 (*elements)[(*num_elements)++] = i;
6988 // add all elements used in current level (custom/group/empty elements)
6989 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6990 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6991 IS_GROUP_ELEMENT(i) ||
6992 IS_EMPTY_ELEMENT(i)))
6993 (*elements)[(*num_elements)++] = i;
6995 while (*num_elements % 4) // pad with empty elements, if needed
6996 (*elements)[(*num_elements)++] = EL_EMPTY;
6999 static void ReinitializeElementList_EnableSections(void)
7001 // default: enable all element sections
7003 setup_editor_el_players = TRUE;
7004 setup_editor_el_boulderdash = TRUE;
7005 setup_editor_el_boulderdash_native = TRUE;
7006 setup_editor_el_boulderdash_effects = TRUE;
7007 setup_editor_el_emerald_mine = TRUE;
7008 setup_editor_el_emerald_mine_club = TRUE;
7009 setup_editor_el_more = TRUE;
7010 setup_editor_el_sokoban = TRUE;
7011 setup_editor_el_supaplex = TRUE;
7012 setup_editor_el_diamond_caves = TRUE;
7013 setup_editor_el_dx_boulderdash = TRUE;
7014 setup_editor_el_mirror_magic = TRUE;
7015 setup_editor_el_deflektor = TRUE;
7016 setup_editor_el_chars = TRUE;
7017 setup_editor_el_steel_chars = TRUE;
7019 setup_editor_el_custom = TRUE;
7020 setup_editor_el_user_defined = TRUE;
7021 setup_editor_el_dynamic = TRUE;
7023 // now disable all element sections not to be displayed
7025 if (!setup.editor.el_classic)
7027 setup_editor_el_players = FALSE;
7028 setup_editor_el_boulderdash = FALSE;
7029 setup_editor_el_boulderdash_native = FALSE;
7030 setup_editor_el_boulderdash_effects = FALSE;
7031 setup_editor_el_emerald_mine = FALSE;
7032 setup_editor_el_emerald_mine_club = FALSE;
7033 setup_editor_el_more = FALSE;
7034 setup_editor_el_sokoban = FALSE;
7035 setup_editor_el_supaplex = FALSE;
7036 setup_editor_el_diamond_caves = FALSE;
7037 setup_editor_el_dx_boulderdash = FALSE;
7038 setup_editor_el_mirror_magic = FALSE;
7039 setup_editor_el_deflektor = FALSE;
7040 setup_editor_el_chars = FALSE;
7041 setup_editor_el_steel_chars = FALSE;
7044 if (!setup.editor.el_custom)
7046 setup_editor_el_custom = FALSE;
7049 if (!setup.editor.el_user_defined)
7051 setup_editor_el_user_defined = FALSE;
7054 if (!setup.editor.el_dynamic)
7056 setup_editor_el_dynamic = FALSE;
7059 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
7061 setup_editor_el_boulderdash_native = FALSE;
7062 setup_editor_el_boulderdash_effects = FALSE;
7063 setup_editor_el_mirror_magic = FALSE;
7064 setup_editor_el_deflektor = FALSE;
7066 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
7068 setup_editor_el_players = FALSE;
7069 setup_editor_el_boulderdash = FALSE;
7070 setup_editor_el_emerald_mine = FALSE;
7071 setup_editor_el_emerald_mine_club = FALSE;
7072 setup_editor_el_more = FALSE;
7073 setup_editor_el_sokoban = FALSE;
7074 setup_editor_el_supaplex = FALSE;
7075 setup_editor_el_diamond_caves = FALSE;
7076 setup_editor_el_dx_boulderdash = FALSE;
7077 setup_editor_el_mirror_magic = FALSE;
7078 setup_editor_el_deflektor = FALSE;
7079 setup_editor_el_chars = FALSE;
7080 setup_editor_el_steel_chars = FALSE;
7082 setup_editor_el_custom = FALSE;
7084 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7086 setup_editor_el_boulderdash = FALSE;
7087 setup_editor_el_boulderdash_native = FALSE;
7088 setup_editor_el_boulderdash_effects = FALSE;
7089 setup_editor_el_more = FALSE;
7090 setup_editor_el_sokoban = FALSE;
7091 setup_editor_el_supaplex = FALSE;
7092 setup_editor_el_diamond_caves = FALSE;
7093 setup_editor_el_dx_boulderdash = FALSE;
7094 setup_editor_el_mirror_magic = FALSE;
7095 setup_editor_el_deflektor = FALSE;
7096 setup_editor_el_steel_chars = FALSE;
7098 setup_editor_el_custom = FALSE;
7100 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7102 setup_editor_el_players = FALSE;
7103 setup_editor_el_boulderdash = FALSE;
7104 setup_editor_el_boulderdash_native = FALSE;
7105 setup_editor_el_boulderdash_effects = FALSE;
7106 setup_editor_el_emerald_mine = FALSE;
7107 setup_editor_el_emerald_mine_club = FALSE;
7108 setup_editor_el_more = FALSE;
7109 setup_editor_el_sokoban = FALSE;
7110 setup_editor_el_diamond_caves = FALSE;
7111 setup_editor_el_dx_boulderdash = FALSE;
7112 setup_editor_el_mirror_magic = FALSE;
7113 setup_editor_el_deflektor = FALSE;
7114 setup_editor_el_chars = FALSE;
7115 setup_editor_el_steel_chars = FALSE;
7117 setup_editor_el_custom = FALSE;
7119 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7121 setup_editor_el_players = FALSE;
7122 setup_editor_el_boulderdash = FALSE;
7123 setup_editor_el_boulderdash_native = FALSE;
7124 setup_editor_el_boulderdash_effects = FALSE;
7125 setup_editor_el_emerald_mine = FALSE;
7126 setup_editor_el_emerald_mine_club = FALSE;
7127 setup_editor_el_more = FALSE;
7128 setup_editor_el_sokoban = FALSE;
7129 setup_editor_el_supaplex = FALSE;
7130 setup_editor_el_diamond_caves = FALSE;
7131 setup_editor_el_dx_boulderdash = FALSE;
7132 setup_editor_el_steel_chars = FALSE;
7134 setup_editor_el_custom = FALSE;
7138 static void ReinitializeElementList(void)
7140 static boolean initialization_needed = TRUE;
7144 ReinitializeElementList_EnableSections();
7146 if (initialization_needed)
7148 LoadSetup_EditorCascade(); // load last editor cascade state
7150 // initialize editor cascade element from saved cascade state
7151 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7153 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
7154 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
7156 if (IS_EDITOR_CASCADE(*cascade_element))
7158 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
7159 EL_CASCADE_INACTIVE(*cascade_element));
7162 initialization_needed = FALSE;
7165 checked_free(editor_elements);
7167 // reload optional user defined element list for each invocation of editor
7168 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
7169 &num_editor_el_user_defined);
7171 // initialize dynamic level element list for each invocation of editor
7172 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
7173 &num_editor_el_dynamic);
7175 // initialize list of empty elements (used for padding, if needed)
7176 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7177 editor_el_empty[i] = EL_EMPTY;
7179 // do some sanity checks for each element from element list
7180 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7182 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7184 int element = (*editor_elements_info[i].element_list)[j];
7186 if (element >= NUM_FILE_ELEMENTS)
7187 Warn("editor element %d is runtime element", element);
7189 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
7190 Warn("no element description text for element %d", element);
7194 num_editor_elements = 0;
7195 use_el_empty = FALSE;
7197 // determine size of element list
7198 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7200 if (*editor_elements_info[i].setup_value)
7202 boolean found_inactive_cascade = FALSE;
7204 if (setup.editor.el_headlines)
7206 // required for correct padding of palette headline buttons
7207 if (*editor_elements_info[i].headline_list_size > 0)
7208 num_editor_elements += ED_ELEMENTLIST_COLS;
7210 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7212 int element = (*editor_elements_info[i].headline_list)[j];
7214 if (IS_EDITOR_CASCADE_INACTIVE(element))
7215 found_inactive_cascade = TRUE;
7219 if (found_inactive_cascade)
7222 // required for correct padding of palette element buttons
7223 int element_list_size = *editor_elements_info[i].element_list_size;
7225 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7226 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7228 num_editor_elements += element_buttons;
7232 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
7234 // offer at least as many elements as element buttons exist
7235 use_el_empty = TRUE;
7236 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
7238 num_editor_elements += num_editor_el_empty;
7242 num_editor_el_empty = 0;
7245 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
7247 // fill element list
7248 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7250 boolean found_inactive_cascade = FALSE;
7252 if (*editor_elements_info[i].setup_value)
7254 if (setup.editor.el_headlines)
7256 // required for correct padding of palette headline buttons
7257 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
7258 ED_ELEMENTLIST_COLS : 0);
7260 for (j = 0; j < headline_size; j++)
7262 // use empty elements for padding of palette headline buttons
7263 int element = (j < *editor_elements_info[i].headline_list_size ?
7264 (*editor_elements_info[i].headline_list)[j] :
7265 editor_el_empty[0]);
7267 editor_elements[pos++] = element;
7269 if (IS_EDITOR_CASCADE_INACTIVE(element))
7270 found_inactive_cascade = TRUE;
7274 if (found_inactive_cascade)
7277 // required for correct padding of palette element buttons
7278 int element_list_size = *editor_elements_info[i].element_list_size;
7280 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7281 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7283 // copy all elements from element list
7284 for (j = 0; j < element_list_size; j++)
7285 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
7287 // use empty elements for padding of palette element buttons
7288 for (j = 0; j < element_buttons - element_list_size; j++)
7289 editor_elements[pos++] = editor_el_empty[0];
7293 // (this function is also called before editor gadgets are initialized!)
7294 AdjustElementListScrollbar();
7297 void PrintEditorElementList(void)
7299 boolean *stop = &setup_editor_el_user_defined;
7302 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
7304 int cascade_element = (*editor_elements_info[i].headline_list)[0];
7306 if (IS_EDITOR_CASCADE(cascade_element))
7308 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
7309 char *headline = element_info[cascade_element_show].editor_description;
7311 PrintLineWithPrefix("# ", "-", 77);
7312 Print("# %s\n", headline);
7313 PrintLineWithPrefix("# ", "-", 77);
7316 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7318 int element = (*editor_elements_info[i].headline_list)[j];
7320 if (IS_EDITOR_CASCADE(element))
7321 element = EL_CHAR_MINUS;
7323 Print("# %s\n", element_info[element].token_name);
7329 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7331 int element = (*editor_elements_info[i].element_list)[j];
7333 Print("# %s\n", element_info[element].token_name);
7341 static void ReinitializeElementListButtons(void)
7343 static boolean last_setup_value_headlines = FALSE;
7344 static boolean initialization_needed = TRUE;
7347 if (!initialization_needed) // check if editor element setup has changed
7349 if (last_setup_value_headlines != setup.editor.el_headlines)
7350 initialization_needed = TRUE;
7352 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7353 if (editor_elements_info[i].last_setup_value !=
7354 *editor_elements_info[i].setup_value)
7355 initialization_needed = TRUE;
7358 if (!initialization_needed)
7361 FreeLevelEditorGadgets();
7362 CreateLevelEditorGadgets();
7364 // store current setup values for next invocation of this function
7365 last_setup_value_headlines = setup.editor.el_headlines;
7366 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7367 editor_elements_info[i].last_setup_value =
7368 *editor_elements_info[i].setup_value;
7370 initialization_needed = FALSE;
7373 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7376 int border_graphic =
7377 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7378 struct GraphicInfo *g = &graphic_info[border_graphic];
7379 Bitmap *src_bitmap = g->bitmap;
7380 int src_x = g->src_x;
7381 int src_y = g->src_y;
7382 int border_size = g->border_size;
7383 int border_xpos = g->width - border_size;
7384 int border_ypos = g->height - border_size;
7385 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7388 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7389 border_size, border_size,
7390 dest_x - border_size, dest_y - border_size);
7391 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7392 border_size, border_size,
7393 dest_x + width, dest_y - border_size);
7394 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7395 border_size, border_size,
7396 dest_x - border_size, dest_y + height);
7397 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7398 border_size, border_size,
7399 dest_x + width, dest_y + height);
7401 for (i = 0; i < width / tilesize; i++)
7403 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7404 tilesize, border_size,
7405 dest_x + i * tilesize, dest_y - border_size);
7406 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7407 tilesize, border_size,
7408 dest_x + i * tilesize, dest_y + height);
7411 for (i = 0; i < height / tilesize; i++)
7413 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7414 border_size, tilesize,
7415 dest_x - border_size, dest_y + i * tilesize);
7416 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7417 border_size, tilesize,
7418 dest_x + width, dest_y + i * tilesize);
7421 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7424 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7426 int xsize_tile = MAX(ed_tilesize, xsize);
7427 int ysize_tile = MAX(ed_tilesize, ysize);
7428 int xsize_full = xsize + 1;
7429 int ysize_full = ysize + 1;
7430 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7431 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7432 Pixel line_color = getTabulatorBarColor();
7434 if (line_color == BLACK_PIXEL) // black => transparent
7437 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7438 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7439 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7442 static void DrawEditorLevelBorderLinesIfNeeded(void)
7444 int xsize = lev_fieldx * ed_tilesize;
7445 int ysize = lev_fieldy * ed_tilesize;
7446 int line_size = getTabulatorBarHeight();
7448 if (!suppressBorderElement())
7451 // draw little border line around editable level playfield
7454 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7457 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7459 if (xsize < SXSIZE && ysize < SYSIZE)
7460 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7463 static void DrawEditorElement(int x, int y, int element)
7465 DrawSizedElement(x, y, element, ed_tilesize);
7468 static void DrawEditorElementThruMask(int x, int y, int element)
7470 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7473 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7475 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7478 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7480 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7481 DrawEditorLevelBorderLinesIfNeeded();
7484 static void DrawDrawingArea(int id)
7486 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7489 int *value = drawingarea_info[id].value;
7490 int area_xsize = drawingarea_info[id].area_xsize;
7491 int area_ysize = drawingarea_info[id].area_ysize;
7492 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7494 for (x = 0; x < area_xsize; x++)
7496 for (y = 0; y < area_ysize; y++)
7498 int element = value[x * area_ysize + y];
7502 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7504 DrawSizedGraphicExt(drawto,
7505 gi->x + x * tilesize,
7506 gi->y + y * tilesize,
7507 graphic, frame, tilesize);
7512 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7515 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7516 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7518 BlitBitmap(drawto, drawto,
7519 SX + (dx == -1 ? ed_tilesize : 0),
7520 SY + (dy == -1 ? ed_tilesize : 0),
7521 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7522 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7523 SX + (dx == +1 ? ed_tilesize : 0),
7524 SY + (dy == +1 ? ed_tilesize : 0));
7528 x = (dx == 1 ? 0 : ed_fieldx - 1);
7529 for (y = 0; y < ed_fieldy; y++)
7530 DrawEditorElementOrWall(x, y, from_x, from_y);
7534 y = (dy == 1 ? 0 : ed_fieldy - 1);
7535 for (x = 0; x < ed_fieldx; x++)
7536 DrawEditorElementOrWall(x, y, from_x, from_y);
7539 redraw_mask |= REDRAW_FIELD;
7543 static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, boolean use_editor_gfx)
7547 *graphic = el2edimg(element);
7552 *graphic = el2img(element);
7553 *frame = (ANIM_MODE(*graphic) == ANIM_CE_VALUE ?
7554 custom_element.ce_value_fixed_initial :
7555 ANIM_MODE(*graphic) == ANIM_CE_SCORE ?
7556 custom_element.collect_score_initial : FrameCounter);
7559 if (*graphic == IMG_UNKNOWN)
7561 // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
7562 // (normal BD style elements have graphics, but runtime ("effects") elements do not)
7563 int element_bd = map_element_RND_to_BD_cave(element);
7565 if (element_bd != O_UNKNOWN)
7567 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
7569 *graphic = g_bd->graphic;
7570 *frame = g_bd->frame;
7575 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7581 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7583 getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
7586 static void CreateControlButtons(void)
7588 struct GadgetInfo *gi;
7591 // create toolbox buttons
7592 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7594 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7595 int id = controlbutton_info[i].gadget_id;
7596 int type = controlbutton_info[i].gadget_type;
7597 int graphic = controlbutton_info[i].graphic;
7598 struct XYTileSize *pos = controlbutton_info[i].pos;
7599 struct GraphicInfo *gd = &graphic_info[graphic];
7600 Bitmap *deco_bitmap = NULL;
7601 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7602 int tile_size = 0, deco_shift = 0;
7603 boolean deco_masked = FALSE;
7604 int gd_x1 = gd->src_x;
7605 int gd_y1 = gd->src_y;
7606 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7607 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7608 int gd_x1a = gd->src_x + gd->active_xoffset;
7609 int gd_y1a = gd->src_y + gd->active_yoffset;
7610 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7611 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7614 unsigned int event_mask;
7615 int radio_button_nr = RADIO_NR_NONE;
7616 boolean checked = FALSE;
7619 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7621 if (type == GD_TYPE_RADIO_BUTTON)
7623 event_mask = GD_EVENT_PRESSED;
7624 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7626 if (id == drawing_function)
7631 if (id == GADGET_ID_WRAP_LEFT ||
7632 id == GADGET_ID_WRAP_RIGHT ||
7633 id == GADGET_ID_WRAP_UP ||
7634 id == GADGET_ID_WRAP_DOWN)
7635 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7637 event_mask = GD_EVENT_RELEASED;
7640 if (id == GADGET_ID_PROPERTIES ||
7641 id == GADGET_ID_PALETTE)
7646 else if (id == GADGET_ID_ELEMENT_LEFT ||
7647 id == GADGET_ID_ELEMENT_MIDDLE ||
7648 id == GADGET_ID_ELEMENT_RIGHT)
7653 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7654 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7655 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7657 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7658 editor.button.element_left.tile_size :
7659 id == GADGET_ID_ELEMENT_MIDDLE ?
7660 editor.button.element_middle.tile_size :
7661 id == GADGET_ID_ELEMENT_RIGHT ?
7662 editor.button.element_right.tile_size : 0);
7664 // make sure that decoration does not overlap gadget border
7665 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7667 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7669 deco_xpos = (gd->width - tile_size) / 2;
7670 deco_ypos = (gd->height - tile_size) / 2;
7672 deco_masked = gd->draw_masked;
7680 gi = CreateGadget(GDI_CUSTOM_ID, id,
7681 GDI_CUSTOM_TYPE_ID, type_id,
7682 GDI_IMAGE_ID, graphic,
7683 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7686 GDI_WIDTH, gd->width,
7687 GDI_HEIGHT, gd->height,
7689 GDI_STATE, GD_BUTTON_UNPRESSED,
7690 GDI_RADIO_NR, radio_button_nr,
7691 GDI_CHECKED, checked,
7692 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7693 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7694 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7695 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7696 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7697 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7698 GDI_DECORATION_SIZE, tile_size, tile_size,
7699 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7700 GDI_DECORATION_MASKED, deco_masked,
7701 GDI_EVENT_MASK, event_mask,
7702 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7703 GDI_CALLBACK_ACTION, HandleControlButtons,
7707 Fail("cannot create gadget");
7709 level_editor_gadget[id] = gi;
7712 // these values are not constant, but can change at runtime
7713 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7714 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7715 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7716 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7717 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7718 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7719 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7720 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7721 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7722 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7723 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7724 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7726 // create buttons for scrolling of drawing area and element list
7727 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7729 int id = scrollbutton_info[i].gadget_id;
7730 int type_id = scrollbutton_info[i].gadget_type_id;
7731 int graphic = scrollbutton_info[i].graphic;
7732 struct GraphicInfo *gd = &graphic_info[graphic];
7733 Bitmap *gd_bitmap = gd->bitmap;
7734 int gd_x1 = gd->src_x;
7735 int gd_y1 = gd->src_y;
7736 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7737 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7738 int width = gd->width;
7739 int height = gd->height;
7740 int x = scrollbutton_pos[i].x;
7741 int y = scrollbutton_pos[i].y;
7742 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7745 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7747 if (id == GADGET_ID_SCROLL_LIST_UP ||
7748 id == GADGET_ID_SCROLL_LIST_DOWN)
7759 gi = CreateGadget(GDI_CUSTOM_ID, id,
7760 GDI_CUSTOM_TYPE_ID, type_id,
7761 GDI_IMAGE_ID, graphic,
7762 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7767 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7768 GDI_STATE, GD_BUTTON_UNPRESSED,
7769 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7770 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7771 GDI_EVENT_MASK, event_mask,
7772 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7773 GDI_CALLBACK_ACTION, HandleControlButtons,
7777 Fail("cannot create gadget");
7779 level_editor_gadget[id] = gi;
7782 // create buttons for element list
7783 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7786 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7787 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7788 struct GraphicInfo *gd = &graphic_info[graphic];
7789 Bitmap *gd_bitmap = gd->bitmap;
7790 Bitmap *deco_bitmap;
7791 int deco_x, deco_y, deco_xpos, deco_ypos;
7792 int gd_x1 = gd->src_x;
7793 int gd_y1 = gd->src_y;
7794 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7795 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7796 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7797 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7798 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7799 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7800 int element = editor_elements[i];
7801 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7802 unsigned int event_mask = GD_EVENT_RELEASED;
7804 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7806 deco_xpos = (gd->width - tile_size) / 2;
7807 deco_ypos = (gd->height - tile_size) / 2;
7809 gi = CreateGadget(GDI_CUSTOM_ID, id,
7810 GDI_CUSTOM_TYPE_ID, type_id,
7811 GDI_IMAGE_ID, graphic,
7812 GDI_INFO_TEXT, getElementInfoText(element),
7815 GDI_WIDTH, gd->width,
7816 GDI_HEIGHT, gd->height,
7817 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7818 GDI_STATE, GD_BUTTON_UNPRESSED,
7819 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7820 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7821 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7822 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7823 GDI_DECORATION_SIZE, tile_size, tile_size,
7824 GDI_DECORATION_SHIFTING, 1, 1,
7825 GDI_EVENT_MASK, event_mask,
7826 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7827 GDI_CALLBACK_ACTION, HandleControlButtons,
7831 Fail("cannot create gadget");
7833 level_editor_gadget[id] = gi;
7837 static void CreateCounterButtons(void)
7839 int max_infotext_len = getMaxInfoTextLength();
7842 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7844 int type_id = counterbutton_info[i].gadget_type_id;
7845 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7846 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7850 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7852 // determine horizontal position to the right of specified gadget
7853 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7854 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7855 ED_GADGET_TEXT_DISTANCE);
7857 // determine horizontal offset for leading text
7858 if (counterbutton_info[i].text_left != NULL)
7859 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7861 for (j = 0; j < 2; j++)
7863 struct GadgetInfo *gi;
7865 counterbutton_info[i].gadget_id_down :
7866 counterbutton_info[i].gadget_id_up);
7868 struct GraphicInfo *gd;
7869 int gd_x1, gd_x2, gd_y1, gd_y2;
7870 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7871 char infotext[max_infotext_len + 1];
7873 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7876 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7877 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7879 event_mask |= GD_EVENT_RELEASED;
7883 x = DX + editor.button.prev_level.x;
7884 y = DY + editor.button.prev_level.y;
7888 x = DX + editor.button.next_level.x;
7889 y = DY + editor.button.next_level.y;
7895 IMG_EDITOR_COUNTER_DOWN :
7896 IMG_EDITOR_COUNTER_UP);
7899 gd = &graphic_info[graphic];
7903 gd_x2 = gd->src_x + gd->pressed_xoffset;
7904 gd_y2 = gd->src_y + gd->pressed_yoffset;
7906 sprintf(infotext, "%s counter value by 1, 5 or 10",
7907 (j == 0 ? "Decrease" : "Increase"));
7909 gi = CreateGadget(GDI_CUSTOM_ID, id,
7910 GDI_CUSTOM_TYPE_ID, type_id,
7911 GDI_IMAGE_ID, graphic,
7912 GDI_INFO_TEXT, infotext,
7915 GDI_WIDTH, gd->width,
7916 GDI_HEIGHT, gd->height,
7917 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7918 GDI_STATE, GD_BUTTON_UNPRESSED,
7919 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7920 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7921 GDI_EVENT_MASK, event_mask,
7922 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7923 GDI_CALLBACK_ACTION, HandleCounterButtons,
7927 Fail("cannot create gadget");
7929 level_editor_gadget[id] = gi;
7930 right_gadget_border[id] =
7931 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7933 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7937 int font_type = FONT_INPUT_1;
7938 int font_type_active = FONT_INPUT_1_ACTIVE;
7940 id = counterbutton_info[i].gadget_id_text;
7942 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7944 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7946 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7948 font_type = FONT_LEVEL_NUMBER;
7949 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7951 x = DX + editor.input.level_number.x;
7952 y = DY + editor.input.level_number.y;
7956 graphic = IMG_EDITOR_COUNTER_INPUT;
7959 gd = &graphic_info[graphic];
7963 gd_x2 = gd->src_x + gd->active_xoffset;
7964 gd_y2 = gd->src_y + gd->active_yoffset;
7966 gi = CreateGadget(GDI_CUSTOM_ID, id,
7967 GDI_CUSTOM_TYPE_ID, type_id,
7968 GDI_IMAGE_ID, graphic,
7969 GDI_INFO_TEXT, "Enter counter value",
7972 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7973 GDI_NUMBER_VALUE, 0,
7974 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7975 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7976 GDI_TEXT_SIZE, 3, // minimal counter text size
7977 GDI_TEXT_FONT, font_type,
7978 GDI_TEXT_FONT_ACTIVE, font_type_active,
7979 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7980 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7981 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7982 GDI_DESIGN_WIDTH, gd->width,
7983 GDI_EVENT_MASK, event_mask,
7984 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7985 GDI_CALLBACK_ACTION, HandleCounterButtons,
7989 Fail("cannot create gadget");
7991 level_editor_gadget[id] = gi;
7992 right_gadget_border[id] =
7993 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7995 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
8001 static void CreateDrawingAreas(void)
8005 // these values are not constant, but can change at runtime
8006 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
8007 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
8009 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
8011 struct GadgetInfo *gi;
8012 int id = drawingarea_info[i].gadget_id;
8013 int type_id = drawingarea_info[i].gadget_type_id;
8014 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
8015 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
8016 int area_xsize = drawingarea_info[i].area_xsize;
8017 int area_ysize = drawingarea_info[i].area_ysize;
8018 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
8019 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
8020 unsigned int event_mask =
8021 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
8022 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
8025 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
8027 // determine horizontal position to the right of specified gadget
8028 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
8029 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
8030 ED_DRAWINGAREA_TEXT_DISTANCE);
8032 // determine horizontal offset for leading text
8033 if (drawingarea_info[i].text_left != NULL)
8034 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
8036 gi = CreateGadget(GDI_CUSTOM_ID, id,
8037 GDI_CUSTOM_TYPE_ID, type_id,
8040 GDI_TYPE, GD_TYPE_DRAWING_AREA,
8041 GDI_AREA_SIZE, area_xsize, area_ysize,
8042 GDI_ITEM_SIZE, item_size, item_size,
8043 GDI_EVENT_MASK, event_mask,
8044 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
8045 GDI_CALLBACK_ACTION, HandleDrawingAreas,
8049 Fail("cannot create gadget");
8051 level_editor_gadget[id] = gi;
8052 right_gadget_border[id] =
8053 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
8057 static void CreateTextInputGadgets(void)
8059 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
8060 int max_infotext_len = getMaxInfoTextLength();
8063 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
8065 int gd_x1 = gd->src_x;
8066 int gd_y1 = gd->src_y;
8067 int gd_x2 = gd->src_x + gd->active_xoffset;
8068 int gd_y2 = gd->src_y + gd->active_yoffset;
8069 struct GadgetInfo *gi;
8070 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8071 char infotext[MAX_OUTPUT_LINESIZE + 1];
8072 int id = textinput_info[i].gadget_id;
8073 int type_id = textinput_info[i].gadget_type_id;
8077 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
8079 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
8081 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
8082 int border_size = gd->border_size;
8083 int font_nr = FONT_INPUT_1;
8084 int font_height = getFontHeight(font_nr);
8085 int xoffset = element_border + TILEX + element_border + 3 * border_size;
8086 int yoffset = element_border + (TILEY - font_height) / 2;
8088 x = (editor.settings.element_name.x != -1 ?
8089 editor.settings.element_name.x :
8090 editor.settings.element_graphic.x + xoffset) - border_size;
8091 y = (editor.settings.element_name.y != -1 ?
8092 editor.settings.element_name.y :
8093 editor.settings.element_graphic.y + yoffset) - border_size;
8097 x = ED_SETTINGS_X(textinput_info[i].x);
8098 y = ED_SETTINGS_Y(textinput_info[i].y);
8101 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
8102 infotext[max_infotext_len] = '\0';
8104 gi = CreateGadget(GDI_CUSTOM_ID, id,
8105 GDI_CUSTOM_TYPE_ID, type_id,
8106 GDI_INFO_TEXT, infotext,
8109 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8110 GDI_TEXT_VALUE, textinput_info[i].value,
8111 GDI_TEXT_SIZE, textinput_info[i].size,
8112 GDI_TEXT_FONT, FONT_INPUT_1,
8113 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8114 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8115 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8116 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8117 GDI_DESIGN_WIDTH, gd->width,
8118 GDI_EVENT_MASK, event_mask,
8119 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8120 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
8124 Fail("cannot create gadget");
8126 level_editor_gadget[id] = gi;
8130 static void CreateTextAreaGadgets(void)
8132 int max_infotext_len = getMaxInfoTextLength();
8135 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
8137 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
8138 int gd_x1 = gd->src_x;
8139 int gd_y1 = gd->src_y;
8140 int gd_x2 = gd->src_x + gd->active_xoffset;
8141 int gd_y2 = gd->src_y + gd->active_yoffset;
8142 struct GadgetInfo *gi;
8143 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
8144 char infotext[MAX_OUTPUT_LINESIZE + 1];
8145 int id = textarea_info[i].gadget_id;
8146 int type_id = textarea_info[i].gadget_type_id;
8147 int area_xsize = textarea_info[i].xsize;
8148 int area_ysize = textarea_info[i].ysize;
8151 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
8153 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
8154 infotext[max_infotext_len] = '\0';
8156 gi = CreateGadget(GDI_CUSTOM_ID, id,
8157 GDI_CUSTOM_TYPE_ID, type_id,
8158 GDI_INFO_TEXT, infotext,
8159 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
8160 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
8161 GDI_TYPE, GD_TYPE_TEXT_AREA,
8162 GDI_AREA_SIZE, area_xsize, area_ysize,
8163 GDI_TEXT_FONT, FONT_INPUT_1,
8164 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8165 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8166 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8167 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8168 GDI_DESIGN_WIDTH, gd->width,
8169 GDI_EVENT_MASK, event_mask,
8170 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8171 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
8175 Fail("cannot create gadget");
8177 level_editor_gadget[id] = gi;
8181 static void CreateSelectboxGadgets(void)
8183 int max_infotext_len = getMaxInfoTextLength();
8187 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8189 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
8190 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
8191 int gd_x1 = gd->src_x;
8192 int gd_y1 = gd->src_y;
8193 int gd_x2 = gd->src_x + gd->active_xoffset;
8194 int gd_y2 = gd->src_y + gd->active_yoffset;
8195 int selectbox_button_xsize = gd2->width;
8196 struct GadgetInfo *gi;
8197 char infotext[MAX_OUTPUT_LINESIZE + 1];
8198 int id = selectbox_info[i].gadget_id;
8199 int type_id = selectbox_info[i].gadget_type_id;
8200 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
8201 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
8202 unsigned int event_mask =
8203 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8206 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
8208 if (selectbox_info[i].size == -1) // dynamically determine size
8210 // (we cannot use -1 for uninitialized values if we directly compare
8211 // with results from strlen(), because the '<' and '>' operation will
8212 // implicitely cast -1 to an unsigned integer value!)
8213 selectbox_info[i].size = 0;
8215 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
8216 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
8217 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
8219 selectbox_info[i].size++; // add one character empty space
8222 // determine horizontal position to the right of specified gadget
8223 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
8224 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
8225 ED_GADGET_TEXT_DISTANCE);
8227 // determine horizontal offset for leading text
8228 if (selectbox_info[i].text_left != NULL)
8229 x += getTextWidthForGadget(selectbox_info[i].text_left);
8231 sprintf(infotext, "%s", selectbox_info[i].infotext);
8232 infotext[max_infotext_len] = '\0';
8234 gi = CreateGadget(GDI_CUSTOM_ID, id,
8235 GDI_CUSTOM_TYPE_ID, type_id,
8236 GDI_INFO_TEXT, infotext,
8239 GDI_TYPE, GD_TYPE_SELECTBOX,
8240 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
8241 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
8242 GDI_TEXT_SIZE, selectbox_info[i].size,
8243 GDI_TEXT_FONT, FONT_INPUT_1,
8244 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8245 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
8246 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8247 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8248 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8249 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
8250 GDI_DESIGN_WIDTH, gd->width,
8251 GDI_EVENT_MASK, event_mask,
8252 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8253 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
8257 Fail("cannot create gadget");
8259 level_editor_gadget[id] = gi;
8260 right_gadget_border[id] =
8261 getRightGadgetBorder(gi, selectbox_info[i].text_right);
8265 static void CreateTextbuttonGadgets(void)
8267 int max_infotext_len = getMaxInfoTextLength();
8270 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
8272 int id = textbutton_info[i].gadget_id;
8273 int type_id = textbutton_info[i].gadget_type_id;
8275 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
8276 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
8278 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
8279 int gadget_distance =
8280 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
8281 struct GraphicInfo *gd = &graphic_info[graphic];
8282 int gd_x1 = gd->src_x;
8283 int gd_y1 = gd->src_y;
8284 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8285 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8286 int gd_x1a = gd->src_x + gd->active_xoffset;
8287 int gd_y1a = gd->src_y + gd->active_yoffset;
8288 int border_xsize = gd->border_size + gd->draw_xoffset;
8289 int border_ysize = gd->border_size;
8290 struct GadgetInfo *gi;
8291 unsigned int event_mask = GD_EVENT_RELEASED;
8292 char infotext[MAX_OUTPUT_LINESIZE + 1];
8293 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
8294 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
8297 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
8299 if (textbutton_info[i].size == -1) // dynamically determine size
8300 textbutton_info[i].size = strlen(textbutton_info[i].text);
8302 sprintf(infotext, "%s", textbutton_info[i].infotext);
8303 infotext[max_infotext_len] = '\0';
8305 // determine horizontal position to the right of specified gadget
8306 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8308 int gadget_id_align = textbutton_info[i].gadget_id_align;
8310 x = right_gadget_border[gadget_id_align] + gadget_distance;
8312 if (textbutton_info[i].y == -1)
8313 y = level_editor_gadget[gadget_id_align]->y;
8316 // determine horizontal offset for leading text
8317 if (textbutton_info[i].text_left != NULL)
8318 x += getTextWidthForGadget(textbutton_info[i].text_left);
8320 gi = CreateGadget(GDI_CUSTOM_ID, id,
8321 GDI_CUSTOM_TYPE_ID, type_id,
8322 GDI_IMAGE_ID, graphic,
8323 GDI_INFO_TEXT, infotext,
8326 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
8327 GDI_TEXT_VALUE, textbutton_info[i].text,
8328 GDI_TEXT_SIZE, textbutton_info[i].size,
8329 GDI_TEXT_FONT, FONT_INPUT_2,
8330 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
8331 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8332 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8333 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8334 GDI_BORDER_SIZE, border_xsize, border_ysize,
8335 GDI_DESIGN_WIDTH, gd->width,
8336 GDI_DECORATION_SHIFTING, 1, 1,
8337 GDI_EVENT_MASK, event_mask,
8338 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8339 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
8343 Fail("cannot create gadget");
8345 level_editor_gadget[id] = gi;
8346 right_gadget_border[id] =
8347 getRightGadgetBorder(gi, textbutton_info[i].text_right);
8351 static void CreateGraphicbuttonGadgets(void)
8353 struct GadgetInfo *gi;
8356 // create buttons for scrolling of drawing area and element list
8357 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
8359 int id = graphicbutton_info[i].gadget_id;
8360 int type_id = graphicbutton_info[i].gadget_type_id;
8361 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
8362 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
8363 int graphic = graphicbutton_info[i].graphic;
8364 struct GraphicInfo *gd = &graphic_info[graphic];
8365 int gd_x1 = gd->src_x;
8366 int gd_y1 = gd->src_y;
8367 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8368 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8369 unsigned int event_mask = GD_EVENT_RELEASED;
8372 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
8374 // determine horizontal position to the right of specified gadget
8375 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8376 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
8377 ED_GADGET_TEXT_DISTANCE);
8379 // determine horizontal offset for leading text
8380 if (graphicbutton_info[i].text_left != NULL)
8381 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
8383 gi = CreateGadget(GDI_CUSTOM_ID, id,
8384 GDI_CUSTOM_TYPE_ID, type_id,
8385 GDI_IMAGE_ID, graphic,
8386 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
8389 GDI_WIDTH, gd->width,
8390 GDI_HEIGHT, gd->height,
8391 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8392 GDI_STATE, GD_BUTTON_UNPRESSED,
8393 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8394 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8395 GDI_EVENT_MASK, event_mask,
8396 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8397 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8401 Fail("cannot create gadget");
8403 level_editor_gadget[id] = gi;
8404 right_gadget_border[id] =
8405 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8409 static void CreateScrollbarGadgets(void)
8413 // these values are not constant, but can change at runtime
8414 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8415 SX + ED_SCROLL_HORIZONTAL_XPOS;
8416 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8417 SY + ED_SCROLL_HORIZONTAL_YPOS;
8418 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8419 ED_SCROLL_HORIZONTAL_XSIZE;
8420 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8421 ED_SCROLL_HORIZONTAL_YSIZE;
8422 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8423 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8424 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8425 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8427 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8428 SX + ED_SCROLL_VERTICAL_XPOS;
8429 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8430 SY + ED_SCROLL_VERTICAL_YPOS;
8431 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8432 ED_SCROLL_VERTICAL_XSIZE;
8433 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8434 ED_SCROLL_VERTICAL_YSIZE;
8435 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8436 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8437 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8438 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8440 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8441 PX + ED_SCROLL2_VERTICAL_XPOS;
8442 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8443 PY + ED_SCROLL2_VERTICAL_YPOS;
8444 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8445 ED_SCROLL2_VERTICAL_XSIZE;
8446 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8447 ED_SCROLL2_VERTICAL_YSIZE;
8448 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8449 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8450 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8451 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8453 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8455 int id = scrollbar_info[i].gadget_id;
8456 int type_id = scrollbar_info[i].gadget_type_id;
8457 int graphic = scrollbar_info[i].graphic;
8458 struct GraphicInfo *gd = &graphic_info[graphic];
8459 int gd_x1 = gd->src_x;
8460 int gd_y1 = gd->src_y;
8461 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8462 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8463 struct GadgetInfo *gi;
8464 int items_max, items_visible, item_position;
8465 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8468 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8470 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8472 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8473 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8474 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8476 else // drawing area scrollbars
8478 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8480 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8481 items_visible = ed_fieldx;
8486 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8487 items_visible = ed_fieldy;
8492 gi = CreateGadget(GDI_CUSTOM_ID, id,
8493 GDI_CUSTOM_TYPE_ID, type_id,
8494 GDI_IMAGE_ID, graphic,
8495 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8496 GDI_X, scrollbar_pos[i].x,
8497 GDI_Y, scrollbar_pos[i].y,
8498 GDI_WIDTH, scrollbar_pos[i].width,
8499 GDI_HEIGHT, scrollbar_pos[i].height,
8500 GDI_TYPE, scrollbar_info[i].type,
8501 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8502 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8503 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8504 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8505 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8506 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8507 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8508 GDI_STATE, GD_BUTTON_UNPRESSED,
8509 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8510 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8511 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8512 GDI_EVENT_MASK, event_mask,
8513 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8514 GDI_CALLBACK_ACTION, HandleControlButtons,
8518 Fail("cannot create gadget");
8520 level_editor_gadget[id] = gi;
8524 static void CreateCheckbuttonGadgets(void)
8526 struct GadgetInfo *gi;
8529 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8531 int id = checkbutton_info[i].gadget_id;
8532 int type_id = checkbutton_info[i].gadget_type_id;
8533 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8534 IMG_EDITOR_CHECKBOX);
8535 struct GraphicInfo *gd = &graphic_info[graphic];
8536 int gd_x1 = gd->src_x;
8537 int gd_y1 = gd->src_y;
8538 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8539 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8540 int gd_x1a = gd->src_x + gd->active_xoffset;
8541 int gd_y1a = gd->src_y + gd->active_yoffset;
8542 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8543 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8544 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8545 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8546 unsigned int event_mask = GD_EVENT_PRESSED;
8549 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8551 // determine horizontal position to the right of specified gadget
8552 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8553 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8554 ED_GADGET_TEXT_DISTANCE);
8556 // determine horizontal offset for leading text
8557 if (checkbutton_info[i].text_left != NULL)
8558 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8560 gi = CreateGadget(GDI_CUSTOM_ID, id,
8561 GDI_CUSTOM_TYPE_ID, type_id,
8562 GDI_IMAGE_ID, graphic,
8563 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8566 GDI_WIDTH, gd->width,
8567 GDI_HEIGHT, gd->height,
8568 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8569 GDI_CHECKED, *checkbutton_info[i].value,
8570 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8571 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8572 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8573 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8574 GDI_EVENT_MASK, event_mask,
8575 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8576 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8580 Fail("cannot create gadget");
8582 level_editor_gadget[id] = gi;
8583 right_gadget_border[id] =
8584 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8588 static void CreateRadiobuttonGadgets(void)
8590 int graphic = IMG_EDITOR_RADIOBUTTON;
8591 struct GraphicInfo *gd = &graphic_info[graphic];
8592 int gd_x1 = gd->src_x;
8593 int gd_y1 = gd->src_y;
8594 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8595 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8596 int gd_x1a = gd->src_x + gd->active_xoffset;
8597 int gd_y1a = gd->src_y + gd->active_yoffset;
8598 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8599 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8600 struct GadgetInfo *gi;
8603 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8605 int id = radiobutton_info[i].gadget_id;
8606 int type_id = radiobutton_info[i].gadget_type_id;
8607 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8608 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8609 unsigned int event_mask = GD_EVENT_PRESSED;
8612 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8615 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8617 // determine horizontal position to the right of specified gadget
8618 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8619 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8620 ED_GADGET_TEXT_DISTANCE);
8622 // determine horizontal offset for leading text
8623 if (radiobutton_info[i].text_left != NULL)
8624 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8626 gi = CreateGadget(GDI_CUSTOM_ID, id,
8627 GDI_CUSTOM_TYPE_ID, type_id,
8628 GDI_IMAGE_ID, graphic,
8629 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8632 GDI_WIDTH, gd->width,
8633 GDI_HEIGHT, gd->height,
8634 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8635 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8636 GDI_CHECKED, checked,
8637 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8638 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8639 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8640 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8641 GDI_EVENT_MASK, event_mask,
8642 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8643 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8647 Fail("cannot create gadget");
8649 level_editor_gadget[id] = gi;
8650 right_gadget_border[id] =
8651 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8655 void CreateLevelEditorGadgets(void)
8657 // force EDITOR font inside level editor
8658 SetFontStatus(GAME_MODE_EDITOR);
8660 // these values are not constant, but can change at runtime
8661 ed_fieldx = MAX_ED_FIELDX - 1;
8662 ed_fieldy = MAX_ED_FIELDY - 1;
8664 num_editor_gadgets = NUM_EDITOR_GADGETS;
8666 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8668 level_editor_gadget =
8669 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8670 right_gadget_border =
8671 checked_calloc(num_editor_gadgets * sizeof(int));
8673 // set number of empty (padding) element buttons to maximum number of buttons
8674 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8676 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8677 editor_el_empty_ptr = editor_el_empty;
8679 use_permanent_palette = !editor.palette.show_as_separate_screen;
8681 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8683 ReinitializeElementList();
8685 CreateControlButtons();
8686 CreateScrollbarGadgets();
8688 // order of function calls is important because of cross-references
8689 CreateCheckbuttonGadgets();
8690 CreateCounterButtons();
8691 CreateRadiobuttonGadgets();
8692 CreateTextInputGadgets();
8693 CreateTextAreaGadgets();
8694 CreateSelectboxGadgets();
8695 CreateGraphicbuttonGadgets();
8696 CreateTextbuttonGadgets();
8697 CreateDrawingAreas();
8702 void FreeLevelEditorGadgets(void)
8706 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8708 for (i = 0; i < num_editor_gadgets; i++)
8710 FreeGadget(level_editor_gadget[i]);
8712 level_editor_gadget[i] = NULL;
8715 checked_free(level_editor_gadget);
8716 checked_free(right_gadget_border);
8718 checked_free(editor_el_empty);
8721 static void MapCounterButtons(int id)
8723 int font_nr = FONT_TEXT_1;
8724 int font_height = getFontHeight(font_nr);
8725 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8726 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8727 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8728 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8729 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8730 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8731 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8732 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8733 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8734 int yoffset = (gi_down->height - font_height) / 2;
8735 int x_left = gi_down->x - xoffset_left;
8736 int x_right; // set after gadget position was modified
8737 int y_above = gi_down->y - yoffset_above;
8739 int y; // set after gadget position was modified
8741 // counter limits must be changed first to prevent value truncation
8742 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8743 counterbutton_info[id].max_value);
8745 // right text position might have changed after setting position above
8746 x_right = gi_up->x + gi_up->width + xoffset_right;
8748 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8750 // set position for counter gadgets with dynamically determined position
8751 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8753 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8754 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8755 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8758 // vertical position might have changed after setting position above
8759 y = gi_up->y + yoffset;
8761 if (counterbutton_info[id].text_above)
8762 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8764 if (counterbutton_info[id].text_left)
8765 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8767 if (counterbutton_info[id].text_right)
8768 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8775 static void MapControlButtons(void)
8780 // map toolbox buttons (excluding special CE toolbox buttons)
8781 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8782 MapGadget(level_editor_gadget[i]);
8784 // map toolbox buttons (element properties buttons)
8785 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8786 MapGadget(level_editor_gadget[i]);
8788 if (use_permanent_palette)
8790 // map buttons to select elements
8791 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8792 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8793 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8794 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8795 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8798 // map buttons to select level
8799 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8800 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8801 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8802 MapCounterButtons(counter_id);
8805 static void MapDrawingArea(int id)
8807 int font_nr = FONT_TEXT_1;
8808 int font_height = getFontHeight(font_nr);
8809 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8810 int area_xsize = gi->drawing.area_xsize;
8811 int area_ysize = gi->drawing.area_ysize;
8812 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8813 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8814 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8815 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8816 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8817 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8818 int y_side = gi->y + (gi->height - font_height) / 2;
8819 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8820 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8822 if (drawingarea_info[id].text_left)
8823 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8825 if (drawingarea_info[id].text_right)
8826 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8828 if (drawingarea_info[id].text_above)
8829 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8831 if (drawingarea_info[id].text_below)
8832 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8834 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8836 DrawElementBorder(gi->x, gi->y,
8837 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8838 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8840 DrawDrawingArea(id);
8846 static void MapTextInputGadget(int id)
8848 int font_nr = FONT_TEXT_1;
8849 int font_height = getFontHeight(font_nr);
8850 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8851 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8852 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8853 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8855 if (textinput_info[id].text_above)
8856 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8858 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8863 static void MapTextAreaGadget(int id)
8865 int font_nr = FONT_TEXT_1;
8866 int font_height = getFontHeight(font_nr);
8867 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8868 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8869 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8870 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8871 char *text_above = textarea_info[id].text_above;
8873 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8874 text_above = textarea_info[id].text_above_cropped;
8877 DrawTextS(x_above, y_above, font_nr, text_above);
8879 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8884 static void MapSelectboxGadget(int id)
8886 int font_nr = FONT_TEXT_1;
8887 int font_height = getFontHeight(font_nr);
8888 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8889 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8890 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8891 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8892 int yoffset = (gi->height - font_height) / 2;
8893 int x_left = gi->x - xoffset_left;
8894 int x_right = gi->x + gi->width + xoffset_right;
8895 int y_above = gi->y - yoffset_above;
8897 int y = gi->y + yoffset;
8899 if (selectbox_info[id].text_above)
8900 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8902 if (selectbox_info[id].text_left)
8903 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8905 if (selectbox_info[id].text_right)
8906 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8908 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8913 static void MapTextbuttonGadget(int id)
8915 int font_nr = FONT_TEXT_1;
8916 int font_height = getFontHeight(font_nr);
8917 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8918 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8919 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8920 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8921 int yoffset = (gi->height - font_height) / 2;
8922 int x_left = gi->x - xoffset_left;
8923 int x_right = gi->x + gi->width + xoffset_right;
8924 int y_above = gi->y - yoffset_above;
8926 int y = gi->y + yoffset;
8928 // only show button to delete change pages when more than minimum pages
8929 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8930 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8933 if (textbutton_info[id].text_above)
8934 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8936 if (textbutton_info[id].text_left)
8937 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8939 if (textbutton_info[id].text_right)
8940 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8945 static void MapGraphicbuttonGadget(int id)
8947 int font_nr = FONT_TEXT_1;
8948 int font_height = getFontHeight(font_nr);
8949 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8950 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8951 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8952 int yoffset = (gi->height - font_height) / 2;
8953 int x_left = gi->x - xoffset_left;
8954 int x_right = gi->x + gi->width + xoffset_right;
8955 int y = gi->y + yoffset;
8957 if (graphicbutton_info[id].text_left)
8958 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8960 if (graphicbutton_info[id].text_right)
8961 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8966 static void MapRadiobuttonGadget(int id)
8968 int font_nr = FONT_TEXT_1;
8969 int font_height = getFontHeight(font_nr);
8970 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8971 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8972 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8973 int yoffset = (gi->height - font_height) / 2;
8974 int x_left = gi->x - xoffset_left;
8975 int x_right = gi->x + gi->width + xoffset_right;
8976 int y = gi->y + yoffset;
8978 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
8980 if (radiobutton_info[id].text_left)
8981 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
8983 if (radiobutton_info[id].text_right)
8984 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
8986 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
8991 static void MapCheckbuttonGadget(int id)
8993 int font_nr = FONT_TEXT_1;
8994 int font_height = getFontHeight(font_nr);
8995 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
8996 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8997 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8998 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8999 int yoffset = (gi->height - font_height) / 2;
9000 int y_above = gi->y - yoffset_above;
9002 int x_left, x_right, y; // set after gadget position was modified
9004 // set position for gadgets with dynamically determined position
9005 if (checkbutton_info[id].x != -1) // do not change dynamic positions
9006 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
9007 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
9009 x_left = gi->x - xoffset_left;
9010 x_right = gi->x + gi->width + xoffset_right;
9011 y = gi->y + yoffset;
9013 if (checkbutton_info[id].text_above)
9014 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
9016 if (checkbutton_info[id].text_left)
9017 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
9019 if (checkbutton_info[id].text_right)
9020 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
9022 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
9027 static void MapMainDrawingArea(void)
9029 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
9030 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
9033 if (suppressBorderElement())
9035 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
9036 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
9039 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
9041 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
9042 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
9043 no_horizontal_scrollbar) ||
9044 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
9045 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
9046 no_vertical_scrollbar))
9049 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
9052 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
9054 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
9055 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
9058 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
9061 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
9064 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
9068 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
9070 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
9071 i == GADGET_ID_CUSTOM_COPY_TO ||
9072 i == GADGET_ID_CUSTOM_EXCHANGE ||
9073 i == GADGET_ID_CUSTOM_COPY ||
9074 i == GADGET_ID_CUSTOM_PASTE)
9077 MapGadget(level_editor_gadget[i]);
9079 UnmapGadget(level_editor_gadget[i]);
9084 static void MapLevelEditorToolboxCustomGadgets(void)
9086 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
9089 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
9091 if (IS_CUSTOM_ELEMENT(properties_element) ||
9092 IS_GROUP_ELEMENT(properties_element) ||
9093 IS_EMPTY_ELEMENT(properties_element))
9094 MapLevelEditorToolboxCustomGadgets();
9097 static void UnmapLevelEditorToolboxCustomGadgets(void)
9099 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
9102 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
9106 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
9108 if (i != GADGET_ID_SINGLE_ITEMS &&
9109 i != GADGET_ID_PICK_ELEMENT)
9111 struct GadgetInfo *gi = level_editor_gadget[i];
9119 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
9120 struct GraphicInfo *gd = &graphic_info[graphic];
9124 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
9125 gi->width, gi->height, gi->x, gi->y);
9127 redraw_mask |= REDRAW_DOOR_3;
9133 static void MapLevelEditorToolboxDrawingGadgets(void)
9135 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
9138 static void UnmapLevelEditorToolboxDrawingGadgets(void)
9140 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
9143 static void UnmapDrawingArea(int id)
9145 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
9148 static void UnmapLevelEditorFieldGadgets(void)
9152 for (i = 0; i < num_editor_gadgets; i++)
9153 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
9154 level_editor_gadget[i]->y))
9155 UnmapGadget(level_editor_gadget[i]);
9158 void UnmapLevelEditorGadgets(void)
9162 for (i = 0; i < num_editor_gadgets; i++)
9163 UnmapGadget(level_editor_gadget[i]);
9166 static void ResetUndoBuffer(void)
9168 undo_buffer_position = -1;
9169 undo_buffer_steps = -1;
9170 redo_buffer_steps = 0;
9172 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
9174 level.changed = FALSE;
9177 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
9179 if (remap_toolbox_gadgets)
9181 ModifyEditorElementList();
9182 RedrawDrawingElements();
9185 if (edit_mode == ED_MODE_LEVELCONFIG)
9186 DrawLevelConfigWindow();
9187 else if (edit_mode == ED_MODE_PROPERTIES)
9188 DrawPropertiesWindow();
9189 else if (edit_mode == ED_MODE_PALETTE)
9190 DrawPaletteWindow();
9191 else // edit_mode == ED_MODE_DRAWING
9192 DrawDrawingWindowExt(remap_toolbox_gadgets);
9195 static void DrawEditModeWindow(void)
9197 DrawEditModeWindowExt(TRUE);
9200 static void DrawEditModeWindow_PlayfieldOnly(void)
9202 DrawEditModeWindowExt(FALSE);
9205 static void ChangeEditModeWindow(int new_edit_mode)
9207 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
9209 DrawEditModeWindow();
9212 static boolean LevelChanged(void)
9214 boolean field_changed = FALSE;
9217 for (y = 0; y < lev_fieldy; y++)
9218 for (x = 0; x < lev_fieldx; x++)
9219 if (Tile[x][y] != level.field[x][y])
9220 field_changed = TRUE;
9222 return (level.changed || field_changed);
9225 static boolean PrepareSavingIntoPersonalLevelSet(void)
9227 static LevelDirTree *last_copied_leveldir = NULL;
9228 static LevelDirTree *last_written_leveldir = NULL;
9229 static int last_copied_level_nr = -1;
9230 static int last_written_level_nr = -1;
9231 LevelDirTree *leveldir_former = leveldir_current;
9232 int level_nr_former = level_nr;
9235 // remember last mod/save so that for current session, we write
9236 // back to the same personal copy, asking only about overwrite.
9237 if (leveldir_current == last_copied_leveldir &&
9238 level_nr == last_copied_level_nr)
9240 // "cd" to personal level set dir (as used when writing last copy)
9241 leveldir_current = last_written_leveldir;
9242 level_nr = last_written_level_nr;
9247 if (!Request("This level is read-only! "
9248 "Save into personal level set?", REQ_ASK))
9251 // "cd" to personal level set dir (for writing copy the first time)
9253 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
9255 // this may happen if "setup.internal.create_user_levelset" is FALSE
9256 // or if file "levelinfo.conf" is missing in personal user level set
9257 if (leveldir_current == NULL)
9259 Request("Cannot find personal level set?!", REQ_CONFIRM);
9261 leveldir_current = leveldir_former;
9266 // find unused level number
9267 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
9269 static char *level_filename = NULL;
9271 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
9273 if (!fileExists(level_filename))
9277 last_copied_leveldir = leveldir_former;
9278 last_copied_level_nr = level_nr_former;
9280 last_written_leveldir = leveldir_current;
9281 last_written_level_nr = level_nr = new_level_nr;
9286 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
9288 static char *filename_levelinfo = NULL, *mod_name = NULL;
9291 // annotate this copy-and-mod in personal levelinfo.conf
9292 setString(&filename_levelinfo,
9293 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
9295 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
9297 fprintf(file, "\n");
9298 fprintf(file, "# level %d was modified from:\n", level_nr);
9299 fprintf(file, "# - previous level set name: %s\n",
9301 fprintf(file, "# - level within previous set: %d \"%s\"\n",
9302 level.file_info.nr, level.name);
9303 fprintf(file, "# - previous author: %s\n",
9305 fprintf(file, "# - previous save date: ");
9307 if (level.creation_date.src == DATE_SRC_LEVELFILE)
9309 fprintf(file, "%04d-%02d-%02d\n",
9310 level.creation_date.year,
9311 level.creation_date.month,
9312 level.creation_date.day);
9316 fprintf(file, "not recorded\n");
9322 if (level_nr > leveldir_current->last_level)
9323 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
9325 // else: allow the save even if annotation failed
9327 // now... spray graffiti on the old level vital statistics
9328 // user can change these; just trying to set a good baseline
9330 // don't truncate names for fear of making offensive or silly:
9331 // long-named original author only recorded in levelinfo.conf.
9332 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
9333 if (!strEqual(level.author, leveldir_current->author))
9335 setString(&mod_name, getStringCat3(leveldir_current->author,
9336 " after ", level.author));
9338 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9339 setString(&mod_name,
9340 getStringCat2(leveldir_current->author, " (ed.)"));
9342 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9343 setString(&mod_name, leveldir_current->author);
9345 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
9347 // less worried about truncation here
9348 setString(&mod_name, getStringCat2("Mod: ", level.name));
9349 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
9353 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
9354 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
9358 for (x = 0; x < lev_fieldx; x++)
9359 for (y = 0; y < lev_fieldy; y++)
9360 dst[x][y] = src[x][y];
9363 static int setSelectboxValue(int selectbox_id, int new_value)
9365 int new_index_value = 0;
9368 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
9369 if (selectbox_info[selectbox_id].options[i].value == new_value)
9370 new_index_value = i;
9372 *selectbox_info[selectbox_id].value =
9373 selectbox_info[selectbox_id].options[new_index_value].value;
9375 return new_index_value;
9378 static void setSelectboxSpecialActionVariablesIfNeeded(void)
9382 // change action mode and arg variables according to action type variable
9383 for (i = 0; action_arg_options[i].value != -1; i++)
9385 if (action_arg_options[i].value == custom_element_change.action_type)
9387 int mode = action_arg_options[i].mode;
9389 // only change if corresponding selectbox has changed
9390 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
9391 action_arg_modes[mode])
9392 custom_element_change.action_mode = -1;
9394 // only change if corresponding selectbox has changed
9395 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
9396 action_arg_options[i].options)
9397 custom_element_change.action_arg = -1;
9404 static void setSelectboxSpecialActionOptions(void)
9408 // change action mode and arg selectbox according to action type selectbox
9409 for (i = 0; action_arg_options[i].value != -1; i++)
9411 if (action_arg_options[i].value == custom_element_change.action_type)
9413 int mode = action_arg_options[i].mode;
9415 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9416 action_arg_modes[mode]);
9417 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9418 custom_element_change.action_mode);
9420 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9421 action_arg_options[i].options);
9422 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9423 custom_element_change.action_arg);
9429 static void copy_custom_element_settings(int element_from, int element_to)
9431 struct ElementInfo *ei_from = &element_info[element_from];
9432 struct ElementInfo *ei_to = &element_info[element_to];
9434 copyElementInfo(ei_from, ei_to);
9437 static void replace_custom_element_in_settings(int element_from,
9442 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9444 struct ElementInfo *ei = &element_info[i];
9446 for (y = 0; y < 3; y++)
9447 for (x = 0; x < 3; x++)
9448 if (ei->content.e[x][y] == element_from)
9449 ei->content.e[x][y] = element_to;
9451 for (j = 0; j < ei->num_change_pages; j++)
9453 struct ElementChangeInfo *change = &ei->change_page[j];
9455 if (change->target_element == element_from)
9456 change->target_element = element_to;
9458 if (change->initial_trigger_element == element_from)
9459 change->initial_trigger_element = element_to;
9461 if (change->action_element == element_from)
9462 change->action_element = element_to;
9464 for (y = 0; y < 3; y++)
9465 for (x = 0; x < 3; x++)
9466 if (change->target_content.e[x][y] == element_from)
9467 change->target_content.e[x][y] = element_to;
9470 if (ei->group != NULL) // group or internal
9471 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9472 if (ei->group->element[j] == element_from)
9473 ei->group->element[j] = element_to;
9477 static void replace_custom_element_in_playfield(int element_from,
9482 for (x = 0; x < lev_fieldx; x++)
9483 for (y = 0; y < lev_fieldy; y++)
9484 if (Tile[x][y] == element_from)
9485 Tile[x][y] = element_to;
9488 static boolean CopyCustomElement(int element_old, int element_new,
9491 int copy_mode_orig = copy_mode;
9493 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9495 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9496 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9497 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9499 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9501 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9502 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9503 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9505 level.changed = TRUE;
9507 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9509 Request("Please choose custom element!", REQ_CONFIRM);
9513 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9515 Request("Please choose group element!", REQ_CONFIRM);
9519 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9521 Request("Please choose empty element!", REQ_CONFIRM);
9527 level.changed = TRUE;
9530 // when modifying custom/group element, ask for copying level template
9531 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9533 if (!AskToCopyAndModifyLevelTemplate())
9537 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9539 copy_custom_element_settings(element_new, element_old);
9541 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9543 copy_custom_element_settings(element_old, element_new);
9545 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9547 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9548 copy_custom_element_settings(element_new, element_old);
9549 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9551 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9552 replace_custom_element_in_settings(element_new, element_old);
9553 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9555 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9556 replace_custom_element_in_playfield(element_new, element_old);
9557 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9560 UpdateCustomElementGraphicGadgets();
9561 DrawPropertiesWindow();
9566 static void CopyCustomElementPropertiesToEditor(int element)
9569 int current_change_page = element_info[element].current_change_page;
9571 // dynamically (re)build selectbox for selecting change page
9572 for (i = 0; i < element_info[element].num_change_pages; i++)
9574 sprintf(options_change_page_strings[i], "%d", i + 1);
9576 options_change_page[i].value = i;
9577 options_change_page[i].text = options_change_page_strings[i];
9580 options_change_page[i].value = -1;
9581 options_change_page[i].text = NULL;
9583 // needed here to initialize combined element properties
9584 InitElementPropertiesEngine(level.game_version);
9586 element_info[element].change =
9587 &element_info[element].change_page[current_change_page];
9589 custom_element = element_info[element];
9590 custom_element_change = *element_info[element].change;
9592 // needed to initially set selectbox options for special action options
9593 setSelectboxSpecialActionOptions();
9595 // needed to initially set selectbox value variables to reliable defaults
9596 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9597 setSelectboxValue(i, *selectbox_info[i].value);
9599 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9600 custom_element_properties[i] = HAS_PROPERTY(element, i);
9602 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9603 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9605 // ---------- element settings: configure (custom elements) -----------------
9607 // set accessible layer selectbox help value
9608 custom_element.access_type =
9609 (IS_WALKABLE(element) ? EP_WALKABLE :
9610 IS_PASSABLE(element) ? EP_PASSABLE :
9611 custom_element.access_type);
9612 custom_element.access_layer =
9613 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9614 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9615 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9616 custom_element.access_layer);
9617 custom_element.access_protected =
9618 (IS_PROTECTED(element) ? 1 : 0);
9619 custom_element_properties[EP_ACCESSIBLE] =
9620 (IS_ACCESSIBLE_OVER(element) ||
9621 IS_ACCESSIBLE_INSIDE(element) ||
9622 IS_ACCESSIBLE_UNDER(element));
9624 // set walk-to-object action selectbox help value
9625 custom_element.walk_to_action =
9626 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9627 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9628 IS_DROPPABLE(element) ? EP_DROPPABLE :
9629 IS_THROWABLE(element) ? EP_THROWABLE :
9630 IS_PUSHABLE(element) ? EP_PUSHABLE :
9631 custom_element.walk_to_action);
9632 custom_element_properties[EP_WALK_TO_OBJECT] =
9633 (IS_DIGGABLE(element) ||
9634 IS_COLLECTIBLE_ONLY(element) ||
9635 IS_DROPPABLE(element) ||
9636 IS_THROWABLE(element) ||
9637 IS_PUSHABLE(element));
9639 // set smash targets selectbox help value
9640 custom_element.smash_targets =
9641 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9642 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9643 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9644 custom_element.smash_targets);
9645 custom_element_properties[EP_CAN_SMASH] =
9646 (CAN_SMASH_EVERYTHING(element) ||
9647 CAN_SMASH_ENEMIES(element) ||
9648 CAN_SMASH_PLAYER(element));
9650 // set deadliness selectbox help value
9651 custom_element.deadliness =
9652 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9653 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9654 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9655 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9656 custom_element.deadliness);
9657 custom_element_properties[EP_DEADLY] =
9658 (DONT_TOUCH(element) ||
9659 DONT_GET_HIT_BY(element) ||
9660 DONT_COLLIDE_WITH(element) ||
9661 DONT_RUN_INTO(element));
9663 // ---------- element settings: advanced (custom elements) ------------------
9665 // set "change by direct action" selectbox help value
9666 custom_element_change.direct_action =
9667 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9668 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9669 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9670 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9671 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9672 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9673 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9674 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9675 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9676 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9677 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9678 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9679 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9680 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9681 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9682 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9683 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9684 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9685 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9686 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9687 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9688 custom_element_change.direct_action);
9690 // set "change by other element action" selectbox help value
9691 custom_element_change.other_action =
9692 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9693 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9694 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9695 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9696 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9697 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9698 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9699 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9700 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9701 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9702 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9703 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9704 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9705 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9706 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9707 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9708 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9709 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9710 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9711 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9712 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9713 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9714 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9715 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9716 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9717 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9718 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9719 custom_element_change.other_action);
9722 static void CopyGroupElementPropertiesToEditor(int element)
9724 group_element_info = *element_info[element].group;
9725 custom_element = element_info[element]; // needed for description
9728 static void CopyEmptyElementPropertiesToEditor(int element)
9730 custom_element = element_info[element];
9733 static void CopyClassicElementPropertiesToEditor(int element)
9735 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9736 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9737 getMoveIntoAcidProperty(&level, element);
9739 if (MAYBE_DONT_COLLIDE_WITH(element))
9740 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9741 getDontCollideWithProperty(&level, element);
9744 static void CopyElementPropertiesToEditor(int element)
9746 if (IS_CUSTOM_ELEMENT(element))
9747 CopyCustomElementPropertiesToEditor(element);
9748 else if (IS_GROUP_ELEMENT(element))
9749 CopyGroupElementPropertiesToEditor(element);
9750 else if (IS_EMPTY_ELEMENT(element))
9751 CopyEmptyElementPropertiesToEditor(element);
9753 CopyClassicElementPropertiesToEditor(element);
9756 static boolean AskToCopyAndModifyLevelTemplate(void)
9758 if (Request("Copy and modify settings from level template?", REQ_ASK))
9760 level.use_custom_template = FALSE;
9762 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9763 GDI_CHECKED, FALSE, GDI_END);
9764 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9765 GDI_CHECKED, FALSE, GDI_END);
9771 LoadLevelTemplate(-1); // this resets all element modifications ...
9773 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9779 static void CopyCustomElementPropertiesToGame(int element)
9782 int access_type_and_layer;
9784 // mark that this custom element has been modified
9785 custom_element.modified_settings = TRUE;
9786 level.changed = TRUE;
9788 if (level.use_custom_template)
9789 AskToCopyAndModifyLevelTemplate();
9791 element_info[element] = custom_element;
9792 *element_info[element].change = custom_element_change;
9794 // ---------- element settings: configure (custom elements) -----------------
9796 // set accessible property from checkbox and selectbox
9797 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9798 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9799 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9800 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9801 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9802 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9803 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9804 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9805 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9806 custom_element_properties[access_type_and_layer] =
9807 custom_element_properties[EP_ACCESSIBLE];
9808 custom_element_properties[EP_PROTECTED] =
9809 (custom_element.access_protected != 0 &&
9810 custom_element_properties[EP_ACCESSIBLE]);
9812 // set walk-to-object property from checkbox and selectbox
9813 custom_element_properties[EP_DIGGABLE] = FALSE;
9814 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9815 custom_element_properties[EP_DROPPABLE] = FALSE;
9816 custom_element_properties[EP_THROWABLE] = FALSE;
9817 custom_element_properties[EP_PUSHABLE] = FALSE;
9818 custom_element_properties[custom_element.walk_to_action] =
9819 custom_element_properties[EP_WALK_TO_OBJECT];
9821 // set smash property from checkbox and selectbox
9822 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9823 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9824 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9825 custom_element_properties[custom_element.smash_targets] =
9826 custom_element_properties[EP_CAN_SMASH];
9828 // set deadliness property from checkbox and selectbox
9829 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9830 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9831 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9832 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9833 custom_element_properties[custom_element.deadliness] =
9834 custom_element_properties[EP_DEADLY];
9836 // ---------- element settings: advanced (custom elements) ------------------
9838 // set player change event from checkbox and selectbox
9839 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9840 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9841 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9842 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9843 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9844 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9845 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9846 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9847 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9848 custom_element_change_events[CE_SWITCHED] = FALSE;
9849 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9850 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9851 custom_element_change_events[CE_BLOCKED] = FALSE;
9852 custom_element_change_events[CE_IMPACT] = FALSE;
9853 custom_element_change_events[CE_SMASHED] = FALSE;
9854 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9855 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9856 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9857 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9858 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9859 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9860 custom_element_change_events[custom_element_change.direct_action] =
9861 custom_element_change_events[CE_BY_DIRECT_ACTION];
9863 // set other element action change event from checkbox and selectbox
9864 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9865 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9866 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9867 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9868 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9869 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9870 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9871 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9872 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9873 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9874 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9875 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9876 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9877 custom_element_change_events[CE_HITTING_X] = FALSE;
9878 custom_element_change_events[CE_DIGGING_X] = FALSE;
9879 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9880 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9881 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9882 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9883 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9884 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9885 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9886 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9887 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9888 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9889 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9890 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9891 custom_element_change_events[custom_element_change.other_action] =
9892 custom_element_change_events[CE_BY_OTHER_ACTION];
9894 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9895 SET_PROPERTY(element, i, custom_element_properties[i]);
9897 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9898 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9900 // copy change events also to special level editor variable
9901 custom_element = element_info[element];
9902 custom_element_change = *element_info[element].change;
9904 // needed here to restore runtime value "element_info[element].gfx_element"
9905 InitElementPropertiesGfxElement();
9908 static void CopyGroupElementPropertiesToGame(int element)
9910 // mark that this group element has been modified
9911 custom_element.modified_settings = TRUE;
9912 level.changed = TRUE;
9914 if (level.use_custom_template)
9915 AskToCopyAndModifyLevelTemplate();
9917 element_info[element] = custom_element;
9918 *element_info[element].group = group_element_info;
9920 // needed here to restore runtime value "element_info[element].gfx_element"
9921 InitElementPropertiesGfxElement();
9924 static void CopyEmptyElementPropertiesToGame(int element)
9926 // mark that this empty element has been modified
9927 custom_element.modified_settings = TRUE;
9928 level.changed = TRUE;
9930 if (level.use_custom_template)
9931 AskToCopyAndModifyLevelTemplate();
9933 element_info[element] = custom_element;
9935 // needed here to restore runtime value "element_info[element].gfx_element"
9936 InitElementPropertiesGfxElement();
9939 static void CopyClassicElementPropertiesToGame(int element)
9941 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9942 setMoveIntoAcidProperty(&level, element,
9943 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9945 if (MAYBE_DONT_COLLIDE_WITH(element))
9946 setDontCollideWithProperty(&level, element,
9947 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9950 static void CopyElementPropertiesToGame(int element)
9952 if (IS_CUSTOM_ELEMENT(element))
9953 CopyCustomElementPropertiesToGame(element);
9954 else if (IS_GROUP_ELEMENT(element))
9955 CopyGroupElementPropertiesToGame(element);
9956 else if (IS_EMPTY_ELEMENT(element))
9957 CopyEmptyElementPropertiesToGame(element);
9959 CopyClassicElementPropertiesToGame(element);
9963 static void CheckElementDescriptions(void)
9967 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9968 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9969 Warn("no element description file for element '%s'", EL_NAME(i));
9973 static int getMaxEdFieldX(boolean has_scrollbar)
9975 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9976 int sxsize = SXSIZE - scrollbar_width;
9977 int max_ed_fieldx = sxsize / ed_tilesize;
9979 return max_ed_fieldx;
9982 static int getMaxEdFieldY(boolean has_scrollbar)
9984 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
9985 INFOTEXT_YSIZE_FULL : 0);
9986 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
9987 int sysize = SYSIZE - scrollbar_height - infotext_height;
9988 int max_ed_fieldy = sysize / ed_tilesize;
9990 return max_ed_fieldy;
9993 static void InitZoomLevelSettings(int zoom_tilesize)
9995 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
9997 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
9999 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
10000 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
10002 // make sure that tile size is always a power of 2
10003 ed_tilesize = (1 << log_2(ed_tilesize));
10005 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10007 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
10008 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
10012 last_game_engine_type = level.game_engine_type;
10014 // limit zoom tilesize by upper and lower bound
10015 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
10017 // store zoom tilesize in auto setup file only if it was manually changed
10018 if (zoom_tilesize != -1)
10019 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
10021 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
10022 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
10025 static void InitDrawingElements(void)
10027 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
10029 if (level.game_engine_type == game_engine_type_last)
10032 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10034 new_element1 = EL_BD_WALL;
10035 new_element2 = EL_EMPTY;
10036 new_element3 = EL_BD_SAND;
10038 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
10040 new_element1 = EL_SP_CHIP_SINGLE;
10041 new_element2 = EL_EMPTY;
10042 new_element3 = EL_SP_BASE;
10044 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10046 new_element1 = EL_MM_MIRROR_START;
10047 new_element2 = EL_EMPTY;
10048 new_element3 = EL_MM_WOODEN_WALL;
10052 new_element1 = EL_WALL;
10053 new_element2 = EL_EMPTY;
10054 new_element3 = EL_SAND;
10057 game_engine_type_last = level.game_engine_type;
10060 static void InitLevelSetInfo(void)
10062 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
10063 "%s", leveldir_current->name);
10064 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
10065 "%s", leveldir_current->author);
10067 levelset_num_levels = leveldir_current->levels;
10069 levelset_use_levelset_artwork = FALSE;
10070 levelset_copy_level_template = FALSE;
10072 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
10075 static void ChangeEditorToLevelSet(char *levelset_subdir)
10077 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
10079 // the previous level set might have used custom artwork
10080 ReloadCustomArtwork(0);
10082 LoadLevelSetup_SeriesInfo();
10084 SaveLevelSetup_LastSeries();
10085 SaveLevelSetup_SeriesInfo();
10089 LoadLevel(level_nr);
10090 LoadScore(level_nr);
10095 static boolean useEditorDoorAnimation(void)
10097 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
10098 boolean door_1_viewport_unchanged =
10099 (vp_door_1->x == DX &&
10100 vp_door_1->y == DY &&
10101 vp_door_1->width == DXSIZE &&
10102 vp_door_1->height == DYSIZE);
10103 boolean door_1_contains_toolbox =
10106 EX + EXSIZE <= DX + DXSIZE &&
10107 EY + EYSIZE <= DY + DYSIZE);
10109 return (door_1_viewport_unchanged && door_1_contains_toolbox);
10112 static void DrawEditorDoorBackground(int graphic, int x, int y,
10113 int width, int height)
10115 struct GraphicInfo *g = &graphic_info[graphic];
10117 if (g->bitmap != NULL)
10118 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
10119 MIN(width, g->width), MIN(height, g->height), x, y);
10121 ClearRectangle(drawto, x, y, width, height);
10124 static void DrawEditorDoorContent(void)
10126 // needed for gadgets drawn on background (like palette scrollbar)
10127 SetDoorBackgroundImage(IMG_UNDEFINED);
10129 // copy default editor door content to main double buffer
10130 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
10132 // draw bigger door
10133 DrawSpecialEditorDoor();
10135 // draw new control window
10136 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
10138 // draw all toolbox gadgets to editor doors
10139 MapControlButtons();
10141 // when returning from test game to properties page, redraw toolbox gadgets
10142 if (edit_mode == ED_MODE_PROPERTIES)
10144 UnmapLevelEditorToolboxDrawingGadgets();
10145 UnmapLevelEditorToolboxCustomGadgets();
10147 MapLevelEditorToolboxCustomGadgetsIfNeeded();
10150 // draw all palette gadgets to editor doors
10151 ModifyEditorElementList();
10152 RedrawDrawingElements();
10154 // copy actual editor door content to door double buffer for OpenDoor()
10155 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
10158 void DrawLevelEd(void)
10160 int fade_mask = REDRAW_FIELD;
10162 FadeSoundsAndMusic();
10164 if (CheckFadeAll())
10165 fade_mask = REDRAW_ALL;
10167 FadeOut(fade_mask);
10169 // needed if different viewport properties defined for editor
10170 ChangeViewportPropertiesIfNeeded();
10174 InitZoomLevelSettings(-1);
10175 InitDrawingElements();
10176 InitLevelSetInfo();
10179 CheckElementDescriptions();
10182 if (level_editor_test_game)
10184 CopyPlayfield(level.field, Tile);
10185 CopyPlayfield(TileBackup, level.field);
10187 level_editor_test_game = FALSE;
10191 edit_mode = ED_MODE_DRAWING;
10192 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
10193 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
10201 // redraw_mask |= REDRAW_ALL;
10203 FreeLevelEditorGadgets();
10204 CreateLevelEditorGadgets();
10206 ReinitializeElementList(); // update dynamic level element list
10207 ReinitializeElementListButtons(); // custom element may look different
10209 InitElementPropertiesGfxElement();
10213 DrawEditModeWindow_PlayfieldOnly();
10215 DrawMaskedBorder(fade_mask);
10217 // use door animation if door 1 viewport is unchanged and contains toolbox
10218 if (useEditorDoorAnimation())
10222 DrawEditorDoorContent();
10224 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
10228 DrawEditorDoorContent();
10233 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
10236 static void AdjustDrawingAreaGadgets(void)
10238 int ed_xsize = lev_fieldx + 2;
10239 int ed_ysize = lev_fieldy + 2;
10240 int max_ed_fieldx = MAX_ED_FIELDX;
10241 int max_ed_fieldy = MAX_ED_FIELDY;
10242 boolean horizontal_scrollbar_needed;
10243 boolean vertical_scrollbar_needed;
10244 int x, y, width, height;
10246 if (suppressBorderElement())
10248 ed_xsize = lev_fieldx;
10249 ed_ysize = lev_fieldy;
10252 // check if we need any scrollbars
10253 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10254 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10256 // check if we have a smaller editor field because of scrollbars
10257 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10258 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10260 // check again if we now need more scrollbars because of less space
10261 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10262 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10264 // check if editor field gets even smaller after adding new scrollbars
10265 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10266 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10268 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
10269 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
10271 x = SX + ed_fieldx * ed_tilesize;
10272 y = SY + ed_fieldy * ed_tilesize;
10274 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
10275 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
10277 // adjust drawing area gadget
10278 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
10279 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
10280 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
10283 // adjust horizontal scrollbar gadgets
10284 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
10287 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
10288 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
10291 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
10294 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
10297 // adjust vertical scrollbar gadgets
10298 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
10301 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
10303 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
10305 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
10307 GDI_HEIGHT, height,
10308 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
10312 static void AdjustLevelScrollPosition(void)
10314 if (level_xpos < -1)
10316 if (level_xpos > lev_fieldx - ed_fieldx + 1)
10317 level_xpos = lev_fieldx - ed_fieldx + 1;
10318 if (lev_fieldx < ed_fieldx - 2)
10321 if (level_ypos < -1)
10323 if (level_ypos > lev_fieldy - ed_fieldy + 1)
10324 level_ypos = lev_fieldy - ed_fieldy + 1;
10325 if (lev_fieldy < ed_fieldy - 2)
10328 if (suppressBorderElement())
10335 static void AdjustEditorScrollbar(int id)
10337 struct GadgetInfo *gi = level_editor_gadget[id];
10338 int items_max, items_visible, item_position;
10340 if (id == GADGET_ID_SCROLL_HORIZONTAL)
10342 items_max = MAX(lev_fieldx + 2, ed_fieldx);
10343 items_visible = ed_fieldx;
10344 item_position = level_xpos + 1;
10348 items_max = MAX(lev_fieldy + 2, ed_fieldy);
10349 items_visible = ed_fieldy;
10350 item_position = level_ypos + 1;
10353 if (item_position > items_max - items_visible)
10354 item_position = items_max - items_visible;
10356 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10357 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10360 static void AdjustElementListScrollbar(void)
10362 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
10363 int items_max, items_visible, item_position;
10365 // correct position of element list scrollbar
10366 if (element_shift < 0)
10368 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
10369 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
10371 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
10372 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
10373 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
10375 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10376 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10377 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10380 static void ModifyEditorCounterValue(int counter_id, int new_value)
10382 int *counter_value = counterbutton_info[counter_id].value;
10383 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10384 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10386 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
10388 if (counter_value != NULL)
10389 *counter_value = gi->textinput.number_value;
10392 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
10394 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10395 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10397 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10399 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10400 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10402 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10403 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10405 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10406 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10411 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10413 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10414 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10415 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10417 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10420 static void ModifyEditorSelectboxOptions(int selectbox_id,
10421 struct ValueTextInfo *options)
10423 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10424 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10426 selectbox_info[selectbox_id].options = options;
10428 // set index to zero -- list may be shorter now (correct later, if needed)
10429 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10430 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10433 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10435 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10436 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10438 drawingarea_info[drawingarea_id].area_xsize = xsize;
10439 drawingarea_info[drawingarea_id].area_ysize = ysize;
10441 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10444 static void ModifyEditorElementList(void)
10448 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10451 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10453 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10454 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10455 struct GadgetDesign *gd = &gi->deco.design;
10456 int element = editor_elements[element_shift + i];
10457 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10461 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10463 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10469 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10471 int graphic = el2edimg(element);
10472 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10474 if (pos->x == -1 &&
10478 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10481 static void ModifyDrawingElementButton(int element, int id)
10483 struct GadgetInfo *gi = level_editor_gadget[id];
10484 Bitmap *deco_bitmap;
10485 int deco_x, deco_y;
10486 int tile_size = gi->deco.width;
10488 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10490 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10493 static void PickDrawingElement(int button, int element)
10498 struct XYTileSize *pos;
10500 } de, drawing_elements[] =
10502 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10503 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10504 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10507 if (button < 1 || button > 3)
10510 if (IS_MM_WALL(element))
10511 element = map_mm_wall_element(element);
10513 de = drawing_elements[button - 1];
10515 *de.new_element = element; // update global drawing element variable
10517 DrawDrawingElementGraphic(element, de.pos);
10518 ModifyDrawingElementButton(element, de.id);
10520 redraw_mask |= REDRAW_DOOR_1;
10523 static void RedrawDrawingElements(void)
10525 PickDrawingElement(1, new_element1);
10526 PickDrawingElement(2, new_element2);
10527 PickDrawingElement(3, new_element3);
10530 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10532 stick_element_properties_window = FALSE;
10534 SetMainBackgroundImage(IMG_UNDEFINED);
10537 UnmapLevelEditorFieldGadgets();
10539 AdjustDrawingAreaGadgets();
10540 AdjustLevelScrollPosition();
10541 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10542 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10544 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10546 MapMainDrawingArea();
10548 if (remap_toolbox_gadgets)
10550 UnmapLevelEditorToolboxCustomGadgets();
10551 MapLevelEditorToolboxDrawingGadgets();
10555 static void DrawDrawingWindow(void)
10557 DrawDrawingWindowExt(TRUE);
10560 static int getTabulatorBarWidth(void)
10562 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10563 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10565 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10568 static int getTabulatorBarHeight(void)
10570 return ED_TAB_BAR_HEIGHT;
10573 static Pixel getTabulatorBarColor(void)
10575 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10576 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10577 int gd_x = gd->x + gd_gi1->border.width / 2;
10578 int gd_y = gd->y + gd_gi1->height - 1;
10580 return GetPixel(gd->bitmap, gd_x, gd_y);
10583 static void DrawLevelConfigTabulatorGadgets(void)
10585 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10586 Pixel tab_color = getTabulatorBarColor();
10587 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10588 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10591 // draw additional "engine" tabulator when using native BD engine
10592 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10593 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10595 for (i = id_first; i <= id_last; i++)
10597 int gadget_id = textbutton_info[i].gadget_id;
10598 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10599 boolean active = (i != edit_mode_levelconfig);
10601 // draw background line below tabulator button
10602 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10604 // draw solid line below inactive tabulator buttons
10605 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10606 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10607 ED_GADGET_TINY_DISTANCE, tab_color);
10609 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10610 MapTextbuttonGadget(i);
10613 // draw little border line below tabulator buttons
10614 if (tab_color != BLACK_PIXEL) // black => transparent
10615 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10616 ED_GADGET_TINY_DISTANCE,
10617 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10620 static void DrawPropertiesTabulatorGadgets(void)
10622 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10623 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10624 int gd_x = gd->x + gd_gi1->border.width / 2;
10625 int gd_y = gd->y + gd_gi1->height - 1;
10626 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10627 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10628 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10631 // draw two config tabulators for player elements
10632 if (IS_PLAYER_ELEMENT(properties_element))
10633 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10635 // draw two config and one "change" tabulator for custom elements
10636 if (IS_CUSTOM_ELEMENT(properties_element))
10637 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10639 for (i = id_first; i <= id_last; i++)
10641 int gadget_id = textbutton_info[i].gadget_id;
10642 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10643 boolean active = (i != edit_mode_properties);
10645 // use "config 1" and "config 2" instead of "config" for players and CEs
10646 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10647 (IS_PLAYER_ELEMENT(properties_element) ||
10648 IS_CUSTOM_ELEMENT(properties_element)))
10651 // draw background line below tabulator button
10652 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10654 // draw solid line below inactive tabulator buttons
10655 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10656 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10657 ED_GADGET_TINY_DISTANCE, tab_color);
10659 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10660 MapTextbuttonGadget(i);
10663 // draw little border line below tabulator buttons
10664 if (tab_color != BLACK_PIXEL) // black => transparent
10665 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10666 ED_GADGET_TINY_DISTANCE,
10667 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10670 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10672 DrawText(SX + xpos, SY + ypos, text, font_nr);
10675 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10676 int xpos, int ypos)
10678 int font_width = getFontWidth(font_nr);
10679 int font_height = getFontHeight(font_nr);
10680 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10681 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10683 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10684 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10685 TRUE, FALSE, FALSE);
10688 static void DrawLevelConfigLevel(void)
10692 // draw counter gadgets
10693 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10694 MapCounterButtons(i);
10696 // draw checkbutton gadgets
10697 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10698 MapCheckbuttonGadget(i);
10700 // draw selectbox gadgets
10701 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10702 MapSelectboxGadget(i);
10704 // draw text input gadgets
10705 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10706 MapTextInputGadget(i);
10709 static char *getLevelSubdirFromSaveMode(int save_mode)
10711 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10712 return getNewUserLevelSubdir();
10714 return leveldir_current->subdir;
10717 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10719 char *directory_text = "Level set directory:";
10720 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10721 int font1_nr = FONT_TEXT_1;
10722 int font2_nr = FONT_TEXT_2;
10723 int font1_height = getFontHeight(font1_nr);
10724 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10725 int x = ED_LEVEL_SETTINGS_X(0);
10726 int y = ED_LEVEL_SETTINGS_Y(6);
10728 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10729 PrintInfoText(directory_name, font2_nr, x, y);
10732 static void DrawLevelConfigLevelSet(void)
10734 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10735 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10738 // draw counter gadgets
10739 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10740 MapCounterButtons(i);
10742 // draw checkbutton gadgets
10743 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10745 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10746 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10747 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10750 MapCheckbuttonGadget(i);
10753 // draw selectbox gadgets
10754 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10755 MapSelectboxGadget(i);
10757 // draw text input gadgets
10758 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10759 MapTextInputGadget(i);
10761 // draw textbutton gadgets
10762 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10765 DrawLevelConfigLevelSet_DirectoryInfo();
10768 static void DrawLevelConfigEditor(void)
10772 // draw counter gadgets
10773 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10774 MapCounterButtons(i);
10776 // draw checkbutton gadgets
10777 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10778 MapCheckbuttonGadget(i);
10780 // draw radiobutton gadgets
10781 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10782 MapRadiobuttonGadget(i);
10784 // draw drawing area
10785 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10787 // draw textbutton gadgets
10788 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10791 static void DrawLevelConfigEngine(void)
10795 // draw counter gadgets
10796 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10798 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10799 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10803 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10804 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10807 // draw checkbutton gadgets
10808 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10809 MapCheckbuttonGadget(i);
10811 // draw selectbox gadgets
10812 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10813 MapSelectboxGadget(i);
10816 static void DrawLevelConfigWindow(void)
10818 char *text = "Global Settings";
10819 int font_nr = FONT_TITLE_1;
10820 struct MenuPosInfo *pos = &editor.settings.headline;
10821 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10822 int sy = SY + pos->y;
10824 stick_element_properties_window = FALSE;
10826 SetAutomaticNumberOfGemsNeeded();
10828 UnmapLevelEditorFieldGadgets();
10830 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10833 DrawText(sx, sy, text, font_nr);
10835 DrawLevelConfigTabulatorGadgets();
10837 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10838 DrawLevelConfigLevel();
10839 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10840 DrawLevelConfigLevelSet();
10841 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10842 DrawLevelConfigEditor();
10843 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10844 DrawLevelConfigEngine();
10847 static void DrawCustomContentArea(void)
10849 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10850 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10851 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10852 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10853 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10854 int xoffset = ED_GADGET_SPACE_DISTANCE;
10856 // add distance for potential left text (without drawing area border)
10857 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10859 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10861 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10864 static void DrawCustomChangeContentArea(void)
10866 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10867 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10868 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10869 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10870 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10871 int xoffset = ED_GADGET_SPACE_DISTANCE;
10873 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10875 MapDrawingArea(id);
10878 static void RemoveElementContentArea(int id, int font_height)
10880 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10882 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10883 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10884 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10885 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10886 ED_GADGET_TEXT_DISTANCE + font_height);
10889 static void DrawYamYamContentAreas(void)
10891 int font_nr = FONT_TEXT_1;
10892 int font_height = getFontHeight(font_nr);
10893 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10894 int yoffset = (tilesize - font_height) / 2;
10895 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10896 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10899 // display counter to choose number of element content areas
10900 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10902 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10904 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10906 if (i < level.num_yamyam_contents)
10908 MapDrawingArea(id);
10912 UnmapDrawingArea(id);
10914 // delete content areas in case of reducing number of them
10915 RemoveElementContentArea(id, font_height);
10919 DrawText(x, y + 0 * tilesize, "content", font_nr);
10920 DrawText(x, y + 1 * tilesize, "when", font_nr);
10921 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10924 static void DrawMagicBallContentAreas(void)
10926 int font_nr = FONT_TEXT_1;
10927 int font_height = getFontHeight(font_nr);
10928 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10929 int yoffset = (tilesize - font_height) / 2;
10930 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10931 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10934 // display counter to choose number of element content areas
10935 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10937 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10939 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10941 if (i < level.num_ball_contents)
10943 MapDrawingArea(id);
10947 UnmapDrawingArea(id);
10949 // delete content areas in case of reducing number of them
10950 RemoveElementContentArea(id, font_height);
10954 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10955 DrawText(x, y + 1 * tilesize, "when", font_nr);
10956 DrawText(x, y + 2 * tilesize, "active", font_nr);
10959 static void DrawAndroidElementArea(void)
10961 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10962 int num_elements = level.num_android_clone_elements;
10963 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10964 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10965 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10966 int xsize = MAX_ANDROID_ELEMENTS;
10969 // display counter to choose number of element areas
10970 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10972 if (drawingarea_info[id].text_left != NULL)
10973 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10975 UnmapDrawingArea(id);
10977 ModifyEditorDrawingArea(id, num_elements, 1);
10979 // delete content areas in case of reducing number of them
10980 DrawBackground(sx, sy,
10981 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10982 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10984 MapDrawingArea(id);
10987 static void DrawGroupElementArea(void)
10989 int id = ED_DRAWING_ID_GROUP_CONTENT;
10990 int num_elements = group_element_info.num_elements;
10991 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10992 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10993 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10994 int xsize = MAX_ELEMENTS_IN_GROUP;
10997 if (drawingarea_info[id].text_left != NULL)
10998 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11000 UnmapDrawingArea(id);
11002 ModifyEditorDrawingArea(id, num_elements, 1);
11004 // delete content areas in case of reducing number of them
11005 DrawBackground(sx, sy,
11006 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11007 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11009 MapDrawingArea(id);
11012 static void DrawPlayerInitialInventoryArea(int element)
11014 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
11015 int player_nr = GET_PLAYER_NR(element);
11016 int num_elements = level.initial_inventory_size[player_nr];
11017 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11018 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11019 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11020 int xsize = MAX_INITIAL_INVENTORY_SIZE;
11023 // determine horizontal position to the right of specified gadget
11024 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
11025 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
11026 ED_DRAWINGAREA_TEXT_DISTANCE);
11028 // determine horizontal offset for leading text
11029 if (drawingarea_info[id].text_left != NULL)
11030 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11032 UnmapDrawingArea(id);
11034 ModifyEditorDrawingArea(id, num_elements, 1);
11036 // delete content areas in case of reducing number of them
11037 DrawBackground(sx, sy,
11038 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11039 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11041 MapDrawingArea(id);
11044 static void DrawMMBallContentArea(void)
11046 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
11047 int num_elements = level.num_mm_ball_contents;
11048 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11049 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11050 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11051 int xsize = MAX_MM_BALL_CONTENTS;
11054 if (drawingarea_info[id].text_left != NULL)
11055 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11057 UnmapDrawingArea(id);
11059 ModifyEditorDrawingArea(id, num_elements, 1);
11061 // delete content areas in case of reducing number of them
11062 DrawBackground(sx, sy,
11063 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11064 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11066 MapDrawingArea(id);
11069 static void DrawEnvelopeTextArea(int envelope_nr)
11071 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
11072 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
11076 DrawBackground(gi->x, gi->y,
11077 gi->textarea.crop_width, gi->textarea.crop_height);
11079 if (envelope_nr != -1)
11080 textarea_info[id].value = level.envelope[envelope_nr].text;
11082 ModifyGadget(gi, GDI_AREA_SIZE,
11083 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
11084 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
11087 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
11090 static void DrawPropertiesInfo(void)
11099 // configurable properties
11101 { EP_WALKABLE_OVER, "- player can walk over it" },
11102 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
11103 { EP_WALKABLE_UNDER, "- player can walk under it" },
11104 { EP_PASSABLE_OVER, "- player can pass over it" },
11105 { EP_PASSABLE_INSIDE, "- player can pass through it" },
11106 { EP_PASSABLE_UNDER, "- player can pass under it" },
11107 { EP_PROTECTED, "- player is protected by it" },
11109 { EP_DIGGABLE, "- can be digged away" },
11110 { EP_COLLECTIBLE, "- can be collected" },
11111 { EP_DROPPABLE, "- can be dropped after collecting" },
11112 { EP_THROWABLE, "- can be thrown after collecting" },
11113 { EP_PUSHABLE, "- can be pushed" },
11115 { EP_CAN_FALL, "- can fall" },
11116 { EP_CAN_MOVE, "- can move" },
11118 { EP_CAN_SMASH_PLAYER, "- can smash player" },
11120 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
11122 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
11124 { EP_SLIPPERY, "- slippery for falling elements" },
11125 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
11127 { EP_DONT_RUN_INTO, "- deadly when running into" },
11128 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
11129 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
11130 { EP_DONT_TOUCH, "- deadly when touching" },
11132 { EP_INDESTRUCTIBLE, "- indestructible" },
11134 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
11135 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
11136 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
11138 { EP_CAN_CHANGE, "- can change to other element" },
11140 // pre-defined properties
11141 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
11142 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
11143 { EP_SWITCHABLE, "- can be switched" },
11145 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
11150 char *filename = getElementDescriptionFilename(properties_element);
11151 char *num_elements_text = "In this level: ";
11152 char *num_similar_text = "Similar tiles: ";
11153 char *properties_text = "Standard properties: ";
11154 char *description_text = "Description:";
11155 char *no_description_text = "No description available.";
11156 char *none_text = "None";
11158 int num_elements_in_level = 0;
11159 int num_similar_in_level = 0;
11160 int num_hires_tiles_in_level = 0;
11161 int num_standard_properties = 0;
11162 int font1_nr = FONT_TEXT_1;
11163 int font2_nr = FONT_TEXT_2;
11164 int font1_width = getFontWidth(font1_nr);
11165 int font1_height = getFontHeight(font1_nr);
11166 int font2_height = getFontHeight(font2_nr);
11167 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
11168 int font2_yoffset = (font1_height - font2_height) / 2;
11169 int num_elements_text_len = strlen(num_elements_text) * font1_width;
11170 int num_similar_text_len = strlen(num_similar_text) * font1_width;
11171 int properties_text_len = strlen(properties_text) * font1_width;
11172 int xpos = ED_ELEMENT_SETTINGS_X(0);
11173 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11176 if (setup.editor.show_element_token)
11178 int font3_nr = FONT_TEXT_3;
11179 int font3_height = getFontHeight(font3_nr);
11181 DrawTextF(xpos, ypos, font3_nr,
11182 "[%s]", element_info[properties_element].token_name);
11184 ypos += 2 * font3_height;
11187 // ----- print number of elements / percentage of this element in level
11189 for (y = 0; y < lev_fieldy; y++)
11191 for (x = 0; x < lev_fieldx; x++)
11193 if (Tile[x][y] == properties_element)
11195 num_elements_in_level++;
11197 else if (IS_MM_WALL(Tile[x][y]) &&
11198 map_mm_wall_element(Tile[x][y]) == properties_element)
11200 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
11205 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11207 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
11209 if (num_hires_tiles_in_level > 0)
11210 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11211 "%d wall tiles", num_hires_tiles_in_level);
11212 else if (num_elements_in_level > 0)
11213 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11214 "%d (%.2f %%)", num_elements_in_level, percentage);
11216 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11219 // ----- print number of similar elements / percentage of them in level
11221 for (y = 0; y < lev_fieldy; y++)
11223 for (x = 0; x < lev_fieldx; x++)
11225 if (strEqual(element_info[Tile[x][y]].class_name,
11226 element_info[properties_element].class_name))
11228 num_similar_in_level++;
11233 if (num_similar_in_level != num_elements_in_level)
11235 ypos += 1 * MAX(font1_height, font2_height);
11237 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11239 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
11241 if (num_similar_in_level > 0)
11242 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11243 "%d (%.2f %%)", num_similar_in_level, percentage);
11245 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11249 ypos += 2 * MAX(font1_height, font2_height);
11251 // ----- print standard properties of this element
11253 DrawTextS(xpos, ypos, font1_nr, properties_text);
11255 ypos += line1_height;
11257 for (i = 0; properties[i].value != -1; i++)
11259 if (!HAS_PROPERTY(properties_element, properties[i].value))
11262 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
11264 ypos += font2_height;
11266 num_standard_properties++;
11269 if (num_standard_properties == 0)
11271 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
11272 font2_nr, none_text);
11274 ypos -= (line1_height - font1_height);
11277 ypos += MAX(font1_height, font2_height);
11279 // ----- print special description of this element
11281 PrintInfoText(description_text, font1_nr, xpos, ypos);
11283 ypos += line1_height;
11285 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
11286 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
11289 #define TEXT_COLLECTING "Score for collecting"
11290 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
11291 #define TEXT_SMASHING "Score for smashing"
11292 #define TEXT_SLURPING "Score for slurping robot"
11293 #define TEXT_CRACKING "Score for cracking"
11294 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
11295 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
11296 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
11297 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
11298 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
11299 #define TEXT_DURATION "Duration when activated"
11300 #define TEXT_DELAY_ON "Delay before activating"
11301 #define TEXT_DELAY_OFF "Delay before deactivating"
11302 #define TEXT_DELAY_CHANGING "Delay before changing"
11303 #define TEXT_DELAY_EXPLODING "Delay before exploding"
11304 #define TEXT_DELAY_MOVING "Delay before moving"
11305 #define TEXT_BALL_DELAY "Element generation delay"
11306 #define TEXT_MOVE_SPEED "Speed of android moving"
11307 #define TEXT_CLONE_SPEED "Speed of android cloning"
11308 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
11309 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
11310 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
11311 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
11312 #define TEXT_TIME_BONUS "Extra time to solve level"
11313 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
11314 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
11315 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
11316 #define TEXT_RANDOM_SEED "slime random number seed"
11317 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
11318 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
11319 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
11320 #define TEXT_HAMMER_BREAK_DELAY "Delay for breaking walls"
11321 #define TEXT_HAMMER_REAPPEAR_DELAY "Delay for reappearing walls"
11322 #define TEXT_SKELETONS_NEEDED "Skeletons needed to use pot"
11323 #define TEXT_SKELETONS_WORTH "Counts as this many diamonds"
11332 } elements_with_counter[] =
11334 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
11335 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
11336 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
11337 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
11338 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
11339 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11340 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
11341 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
11342 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
11343 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
11344 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
11345 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11346 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
11347 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11348 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11349 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
11350 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11351 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
11352 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11353 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11354 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
11355 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11356 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11357 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11358 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11359 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11360 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11361 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11362 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11363 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11364 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11365 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11366 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11367 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11368 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11369 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
11370 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
11371 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11372 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
11373 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11374 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11375 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11376 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11377 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11378 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
11379 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11380 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11381 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
11382 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11383 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11384 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
11385 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
11386 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
11387 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11388 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11389 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11390 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11391 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11392 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11393 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11394 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11395 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
11396 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
11397 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
11398 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
11399 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
11400 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11401 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
11402 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
11403 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
11404 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11405 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11406 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11407 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11408 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11409 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11410 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11411 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11412 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11413 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11414 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11415 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11416 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11418 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11420 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11421 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11422 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11424 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11426 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11427 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11428 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11429 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
11430 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11431 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11432 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
11433 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11434 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11435 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11436 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11438 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11440 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11442 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11444 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11446 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11448 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11450 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11452 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11454 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11456 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11458 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
11460 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_break_delay, TEXT_HAMMER_BREAK_DELAY,
11462 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_reappear_delay, TEXT_HAMMER_REAPPEAR_DELAY,
11464 { EL_BD_POT, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11466 { EL_BD_SKELETON, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11468 { EL_BD_SKELETON, &level.bd_skeleton_worth_num_diamonds, TEXT_SKELETONS_WORTH,
11470 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11471 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11472 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11473 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11474 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11475 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11476 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11477 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11478 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11479 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11480 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11481 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11482 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11483 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11484 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11485 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11486 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11487 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11488 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11489 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11490 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11491 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11492 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11493 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11494 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11499 static boolean checkPropertiesConfig(int element)
11503 // special case: empty space customization only available in R'n'D game engine
11504 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11507 // special case: BD style rock customization only available in BD game engine
11508 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11511 if (IS_GEM(element) ||
11512 IS_CUSTOM_ELEMENT(element) ||
11513 IS_GROUP_ELEMENT(element) ||
11514 IS_EMPTY_ELEMENT(element) ||
11515 IS_BALLOON_ELEMENT(element) ||
11516 IS_ENVELOPE(element) ||
11517 IS_MM_ENVELOPE(element) ||
11518 IS_MM_MCDUFFIN(element) ||
11519 IS_DF_LASER(element) ||
11520 IS_PLAYER_ELEMENT(element) ||
11521 IS_BD_PLAYER_ELEMENT(element) ||
11522 IS_BD_EXPANDABLE_WALL(properties_element) ||
11523 IS_BD_EXPANDABLE_STEELWALL(properties_element) ||
11524 IS_BD_CONVEYOR_BELT(properties_element) ||
11525 IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
11526 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11527 HAS_EDITOR_CONTENT(element) ||
11528 CAN_GROW(element) ||
11529 COULD_MOVE_INTO_ACID(element) ||
11530 MAYBE_DONT_COLLIDE_WITH(element) ||
11531 element == EL_BD_SAND ||
11532 element == EL_BD_ROCK ||
11533 element == EL_BD_MEGA_ROCK ||
11534 element == EL_BD_SWEET ||
11535 element == EL_BD_VOODOO_DOLL ||
11536 element == EL_BD_WATER)
11542 for (i = 0; elements_with_counter[i].element != -1; i++)
11543 if (elements_with_counter[i].element == element)
11550 static void SetAutomaticNumberOfGemsNeeded(void)
11554 if (!level.auto_count_gems)
11557 level.gems_needed = 0;
11559 for (x = 0; x < lev_fieldx; x++)
11561 for (y = 0; y < lev_fieldy; y++)
11563 int element = Tile[x][y];
11568 case EL_EMERALD_YELLOW:
11569 case EL_EMERALD_RED:
11570 case EL_EMERALD_PURPLE:
11571 case EL_BD_DIAMOND:
11572 case EL_WALL_EMERALD:
11573 case EL_WALL_EMERALD_YELLOW:
11574 case EL_WALL_EMERALD_RED:
11575 case EL_WALL_EMERALD_PURPLE:
11576 case EL_WALL_BD_DIAMOND:
11578 case EL_SP_INFOTRON:
11581 level.gems_needed++;
11585 case EL_WALL_DIAMOND:
11586 level.gems_needed += 3;
11590 case EL_WALL_PEARL:
11591 level.gems_needed += 5;
11595 case EL_WALL_CRYSTAL:
11596 level.gems_needed += 8;
11605 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11608 static void DrawPropertiesConfig(void)
11610 boolean draw_footer_line = FALSE;
11611 int max_num_element_counters = 4;
11612 int num_element_counters = 0;
11615 if (!checkPropertiesConfig(properties_element))
11617 int xpos = ED_ELEMENT_SETTINGS_X(0);
11618 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11620 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11625 // check if there are elements where a value can be chosen for
11626 for (i = 0; elements_with_counter[i].element != -1; i++)
11628 if (elements_with_counter[i].element != properties_element)
11631 // special case: score for extra diamonds only available in BD game engine
11632 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11633 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11634 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11637 // special case: some amoeba counters only available in BD game engine
11638 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11639 elements_with_counter[i].value != &level.amoeba_speed &&
11640 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11643 // special case: some amoeba counters only available in R'n'D game engine
11644 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11645 elements_with_counter[i].value == &level.amoeba_speed &&
11646 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11649 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11651 counterbutton_info[counter_id].y =
11652 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11653 (CAN_GROW(properties_element) ? 1 : 0) +
11654 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11655 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11656 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11657 (properties_element == EL_BD_SLIME ? 1 : 0) +
11658 (properties_element == EL_BD_ACID ? 1 : 0) +
11659 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
11660 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11661 num_element_counters);
11663 // special case: set magic wall counter for BD game engine separately
11664 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11665 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(1);
11667 // special case: set amoeba counters for BD game engine separately
11668 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11669 (properties_element == EL_BD_AMOEBA_2))
11670 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11672 // special case: set position for delay counter for reappearing hammered walls
11673 if (properties_element == EL_BD_PNEUMATIC_HAMMER && num_element_counters > 0)
11674 counterbutton_info[counter_id].y += 1;
11676 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11677 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11678 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11679 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11681 // default: counter values between 0 and 999
11682 if (counterbutton_info[counter_id].max_value == 0)
11683 counterbutton_info[counter_id].max_value = 999;
11685 MapCounterButtons(counter_id);
11687 num_element_counters++;
11688 if (num_element_counters >= max_num_element_counters)
11692 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11694 // draw stickybutton gadget
11695 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11697 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11698 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11700 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
11701 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
11702 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO);
11703 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO);
11704 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO);
11705 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO);
11706 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO);
11709 if (HAS_EDITOR_CONTENT(properties_element))
11711 // draw stickybutton gadget
11712 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11714 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11716 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11717 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11719 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11720 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11722 else if (properties_element == EL_BD_AMOEBA_2)
11724 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11725 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11726 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11728 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11729 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11730 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11731 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11733 else if (IS_AMOEBOID(properties_element))
11734 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11735 else if (properties_element == EL_BD_ACID)
11737 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
11738 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
11740 else if (IS_BD_BITER(properties_element))
11742 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
11744 else if (properties_element == EL_BD_BLADDER)
11746 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
11748 else if (properties_element == EL_YAMYAM ||
11749 properties_element == EL_YAMYAM_LEFT ||
11750 properties_element == EL_YAMYAM_RIGHT ||
11751 properties_element == EL_YAMYAM_UP ||
11752 properties_element == EL_YAMYAM_DOWN)
11753 DrawYamYamContentAreas();
11754 else if (properties_element == EL_EMC_MAGIC_BALL)
11756 DrawMagicBallContentAreas();
11758 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11759 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11761 else if (properties_element == EL_EMC_ANDROID)
11762 DrawAndroidElementArea();
11763 else if (properties_element == EL_MM_GRAY_BALL)
11765 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11766 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11767 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11768 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11770 DrawMMBallContentArea();
11774 if (IS_PLAYER_ELEMENT(properties_element))
11776 int player_nr = GET_PLAYER_NR(properties_element);
11778 // these properties can be set for every player individually
11780 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11782 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11783 &level.start_element[player_nr];
11784 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11785 &level.artwork_element[player_nr];
11786 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11787 &level.explosion_element[player_nr];
11789 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11790 &level.use_start_element[player_nr];
11791 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11792 &level.use_artwork_element[player_nr];
11793 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11794 &level.use_explosion_element[player_nr];
11795 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11796 &level.initial_player_gravity[player_nr];
11798 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11799 &level.initial_player_stepsize[player_nr];
11801 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11802 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11803 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11804 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11805 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11806 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11807 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11808 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11809 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11810 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11811 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11812 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11813 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11814 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11815 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11817 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11818 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11819 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11821 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11823 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11825 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11826 &level.initial_inventory_content[player_nr][0];
11828 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11829 &level.initial_inventory_size[player_nr];
11831 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11832 &level.use_initial_inventory[player_nr];
11834 // draw checkbutton gadgets
11835 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11836 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11837 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11839 // draw counter gadgets
11840 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11842 // draw drawing area gadgets
11843 DrawPlayerInitialInventoryArea(properties_element);
11847 if (IS_BD_PLAYER_ELEMENT(properties_element))
11849 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11850 ED_ELEMENT_SETTINGS_YPOS(2);
11851 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11852 ED_ELEMENT_SETTINGS_YPOS(3);
11853 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11854 ED_ELEMENT_SETTINGS_YPOS(4);
11856 // draw checkbutton gadgets
11857 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11858 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
11859 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11861 // draw counter gadgets
11862 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11863 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11865 // draw drawing area gadgets
11866 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
11869 if (properties_element == EL_BD_SAND)
11871 MapDrawingArea(ED_DRAWING_ID_BD_SAND_LOOKS_LIKE);
11874 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11876 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11877 ED_ELEMENT_SETTINGS_YPOS(0);
11878 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11879 ED_ELEMENT_SETTINGS_YPOS(1);
11881 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11882 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11885 if (properties_element == EL_BD_MEGA_ROCK ||
11886 properties_element == EL_BD_SWEET)
11888 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11889 ED_ELEMENT_SETTINGS_YPOS(0);
11890 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11891 ED_ELEMENT_SETTINGS_YPOS(1);
11893 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11894 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11897 if (properties_element == EL_BD_VOODOO_DOLL)
11899 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
11900 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
11901 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
11902 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
11905 if (properties_element == EL_BD_SLIME)
11907 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
11909 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1);
11910 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1);
11911 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2);
11912 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2);
11913 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3);
11914 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3);
11917 if (IS_BD_EXPANDABLE_WALL(properties_element) ||
11918 IS_BD_EXPANDABLE_STEELWALL(properties_element))
11920 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
11922 if (IS_BD_EXPANDABLE_WALL(properties_element))
11923 MapDrawingArea(ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE);
11926 if (properties_element == EL_BD_REPLICATOR)
11928 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
11931 if (IS_BD_CONVEYOR_BELT(properties_element) ||
11932 IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
11934 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
11935 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
11938 if (properties_element == EL_BD_WATER)
11940 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
11943 if (properties_element == EL_BD_PNEUMATIC_HAMMER)
11945 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR);
11948 if (properties_element == EL_BD_NUT)
11950 MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT);
11953 // special case: slippery walls option for gems only available in R'n'D game engine
11954 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11955 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11957 if (properties_element == EL_EM_DYNAMITE)
11958 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11960 if (COULD_MOVE_INTO_ACID(properties_element) &&
11961 !IS_PLAYER_ELEMENT(properties_element) &&
11962 (!IS_CUSTOM_ELEMENT(properties_element) ||
11963 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
11965 // set position for checkbutton for "can move into acid"
11966 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
11967 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
11968 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
11969 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
11970 IS_BALLOON_ELEMENT(properties_element) ||
11971 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11973 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
11976 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
11977 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
11979 if (properties_element == EL_SPRING ||
11980 properties_element == EL_SPRING_LEFT ||
11981 properties_element == EL_SPRING_RIGHT)
11982 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
11984 if (properties_element == EL_TIME_ORB_FULL)
11985 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
11987 if (properties_element == EL_GAME_OF_LIFE ||
11988 properties_element == EL_BIOMAZE)
11989 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
11991 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11993 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
11994 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11996 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
11999 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
12000 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
12002 if (properties_element == EL_SOKOBAN_OBJECT)
12003 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
12005 if (properties_element == EL_SOKOBAN_OBJECT ||
12006 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
12007 properties_element == EL_SOKOBAN_FIELD_FULL)
12009 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
12010 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
12013 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
12016 if (IS_BALLOON_ELEMENT(properties_element))
12017 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
12019 if (IS_ENVELOPE(properties_element) ||
12020 IS_MM_ENVELOPE(properties_element))
12022 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
12023 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
12024 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
12025 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
12026 int envelope_nr = ENVELOPE_NR(properties_element);
12028 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
12029 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
12031 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
12032 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
12034 // display counter to choose size of envelope text area
12035 MapCounterButtons(counter1_id);
12036 MapCounterButtons(counter2_id);
12038 // display checkbuttons to choose auto-wrap and alignment properties
12039 MapCheckbuttonGadget(button1_id);
12040 MapCheckbuttonGadget(button2_id);
12042 DrawEnvelopeTextArea(envelope_nr);
12045 if (IS_MM_MCDUFFIN(properties_element))
12047 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
12048 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
12049 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
12052 if (IS_DF_LASER(properties_element))
12054 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
12055 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
12056 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
12059 if (IS_CUSTOM_ELEMENT(properties_element))
12061 // draw stickybutton gadget
12062 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12064 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12066 // draw checkbutton gadgets
12067 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
12068 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
12069 MapCheckbuttonGadget(i);
12071 // draw counter gadgets
12072 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
12073 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
12074 MapCounterButtons(i);
12076 // draw selectbox gadgets
12077 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
12078 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
12079 MapSelectboxGadget(i);
12081 // draw textbutton gadgets
12082 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12084 // draw text input gadgets
12085 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12087 // draw drawing area gadgets
12088 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12090 draw_footer_line = TRUE;
12092 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12094 // draw checkbutton gadgets
12095 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
12096 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
12097 MapCheckbuttonGadget(i);
12099 // draw counter gadgets
12100 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
12101 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
12102 MapCounterButtons(i);
12104 // draw selectbox gadgets
12105 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
12106 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
12107 MapSelectboxGadget(i);
12109 // draw drawing area gadgets
12110 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
12111 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
12112 DrawCustomContentArea();
12115 else if (IS_GROUP_ELEMENT(properties_element))
12117 // draw stickybutton gadget
12118 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12120 // draw checkbutton gadgets
12121 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12122 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12124 // draw counter gadgets
12125 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
12127 // draw selectbox gadgets
12128 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
12130 // draw textbutton gadgets
12131 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12133 // draw drawing area gadgets
12134 DrawGroupElementArea();
12136 // draw text input gadgets
12137 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12139 // draw drawing area gadgets
12140 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12142 draw_footer_line = TRUE;
12144 else if (IS_EMPTY_ELEMENT(properties_element))
12146 // draw stickybutton gadget
12147 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12149 // draw checkbutton gadgets
12150 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12151 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12153 // draw textbutton gadgets
12154 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12156 // draw drawing area gadgets
12157 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12159 draw_footer_line = TRUE;
12162 // draw little footer border line above CE/GE use/save template gadgets
12163 if (draw_footer_line)
12165 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
12166 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
12167 int gd_x = gd->x + gd_gi1->border.width / 2;
12168 int gd_y = gd->y + gd_gi1->height - 1;
12169 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
12171 if (tab_color != BLACK_PIXEL) // black => transparent
12172 FillRectangle(drawto,
12173 SX + ED_ELEMENT_SETTINGS_X(0),
12174 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
12176 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
12180 static void DrawPropertiesChangeDrawingAreas(void)
12182 if (IS_CUSTOM_ELEMENT(properties_element))
12184 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
12185 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
12186 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
12188 DrawCustomChangeContentArea();
12191 redraw_mask |= REDRAW_FIELD;
12194 static void DrawPropertiesChange(void)
12198 // needed to initially set selectbox options for special action options
12199 setSelectboxSpecialActionOptions();
12201 // draw stickybutton gadget
12202 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12204 // draw checkbutton gadgets
12205 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
12206 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
12207 MapCheckbuttonGadget(i);
12209 // draw counter gadgets
12210 for (i = ED_COUNTER_ID_CHANGE_FIRST;
12211 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
12212 MapCounterButtons(i);
12214 // draw selectbox gadgets
12215 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
12216 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
12217 MapSelectboxGadget(i);
12219 // draw textbutton gadgets
12220 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
12221 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
12222 MapTextbuttonGadget(i);
12224 // draw graphicbutton gadgets
12225 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
12226 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
12227 MapGraphicbuttonGadget(i);
12229 // draw drawing area gadgets
12230 DrawPropertiesChangeDrawingAreas();
12233 static void DrawEditorElementAnimation(int x, int y)
12238 getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
12240 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
12243 static void DrawEditorElementName(int x, int y, int font_nr)
12245 char *element_name = getElementInfoText(properties_element);
12246 int font_width = getFontWidth(font_nr);
12247 int font_height = getFontHeight(font_nr);
12248 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
12249 int max_chars_per_line = max_text_width / font_width;
12251 if (strlen(element_name) <= max_chars_per_line)
12252 DrawTextS(x, y, font_nr, element_name);
12255 char buffer[max_chars_per_line + 1];
12256 int next_pos = max_chars_per_line;
12258 strncpy(buffer, element_name, max_chars_per_line);
12259 buffer[max_chars_per_line] = '\0';
12261 if (element_name[max_chars_per_line] == ' ')
12267 for (i = max_chars_per_line - 1; i >= 0; i--)
12268 if (buffer[i] == ' ')
12271 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
12278 DrawTextS(x, y - font_height / 2, font_nr, buffer);
12280 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
12281 buffer[max_chars_per_line] = '\0';
12283 DrawTextS(x, y + font_height / 2, font_nr, buffer);
12287 static void DrawPropertiesWindow(void)
12289 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
12290 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
12291 int border_size = gd->border_size;
12292 int font_nr = FONT_TEXT_1;
12293 int font_height = getFontHeight(font_nr);
12294 int xoffset = TILEX + element_border + 3 * border_size;
12295 int yoffset = (TILEY - font_height) / 2;
12296 int x1 = editor.settings.element_graphic.x + element_border;
12297 int y1 = editor.settings.element_graphic.y + element_border;
12298 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
12299 editor.settings.element_name.x);
12300 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
12301 editor.settings.element_name.y);
12302 char *text = "Element Settings";
12303 int font2_nr = FONT_TITLE_1;
12304 struct MenuPosInfo *pos = &editor.settings.headline;
12305 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
12306 int sy = SY + pos->y;
12308 stick_element_properties_window = FALSE;
12310 // make sure that previous properties edit mode exists for this element
12311 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
12312 !IS_CUSTOM_ELEMENT(properties_element))
12313 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
12315 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
12316 !IS_PLAYER_ELEMENT(properties_element) &&
12317 !IS_CUSTOM_ELEMENT(properties_element))
12318 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
12320 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
12321 (IS_PLAYER_ELEMENT(properties_element) ||
12322 IS_CUSTOM_ELEMENT(properties_element)))
12323 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
12325 CopyElementPropertiesToEditor(properties_element);
12327 UnmapLevelEditorFieldGadgets();
12328 UnmapLevelEditorToolboxDrawingGadgets();
12329 UnmapLevelEditorToolboxCustomGadgets();
12331 MapLevelEditorToolboxCustomGadgetsIfNeeded();
12333 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12336 DrawText(sx, sy, text, font2_nr);
12338 FrameCounter = 0; // restart animation frame counter
12340 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
12341 DrawEditorElementAnimation(SX + x1, SY + y1);
12342 DrawEditorElementName(x2, y2, font_nr);
12344 DrawPropertiesTabulatorGadgets();
12346 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
12347 DrawPropertiesInfo();
12348 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
12349 DrawPropertiesChange();
12350 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
12351 DrawPropertiesConfig();
12354 static void DrawPaletteWindow(void)
12358 UnmapLevelEditorFieldGadgets();
12360 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12363 // map buttons to select elements
12364 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
12365 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
12366 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
12367 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
12368 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
12371 static void UpdateCustomElementGraphicGadgets(void)
12375 InitElementPropertiesGfxElement();
12377 ModifyEditorElementList();
12378 RedrawDrawingElements();
12380 // force redraw of all mapped drawing area gadgets
12381 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
12383 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
12390 static int getOpenDirectionFromTube(int element)
12394 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
12395 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
12396 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
12397 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
12398 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
12399 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
12400 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
12401 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
12402 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
12403 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
12404 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
12410 static int getTubeFromOpenDirection(int direction)
12414 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
12415 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
12416 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
12417 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
12418 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
12419 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
12420 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
12421 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
12422 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
12423 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
12424 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
12426 // if only one direction, fall back to simple tube with that direction
12427 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
12428 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
12429 case (MV_UP): return EL_TUBE_VERTICAL;
12430 case (MV_DOWN): return EL_TUBE_VERTICAL;
12436 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
12438 int element_new = getTubeFromOpenDirection(direction);
12440 return (element_new != EL_EMPTY ? element_new : element_old);
12443 static int getOpenDirectionFromBelt(int element)
12445 int belt_dir = getBeltDirFromBeltElement(element);
12447 return (belt_dir == MV_LEFT ? MV_RIGHT :
12448 belt_dir == MV_RIGHT ? MV_LEFT :
12449 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
12452 static int getBeltFromNrAndOpenDirection(int nr, int direction)
12454 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
12455 direction == MV_RIGHT ? MV_LEFT :
12456 direction == MV_HORIZONTAL ? MV_NONE : direction);
12458 if (direction == MV_NONE)
12461 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
12464 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
12467 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
12469 return (element_new != EL_EMPTY ? element_new : element_old);
12472 static int getOpenDirectionFromPool(int element)
12476 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
12477 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
12478 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
12479 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
12480 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
12481 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
12487 static int getPoolFromOpenDirection(int direction)
12491 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
12492 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
12493 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
12494 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
12495 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
12496 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
12502 static int getPoolFromOpenDirectionExt(int direction, int help_element)
12504 int element = getPoolFromOpenDirection(direction);
12505 int help_direction = getOpenDirectionFromPool(help_element);
12507 if (element == EL_EMPTY)
12509 int help_direction_vertical = help_direction & MV_VERTICAL;
12511 element = getPoolFromOpenDirection(direction | help_direction_vertical);
12514 if (element == EL_EMPTY)
12516 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
12518 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
12524 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
12526 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
12528 return (element_new != EL_EMPTY ? element_new : element_old);
12531 static int getOpenDirectionFromPillar(int element)
12535 case EL_EMC_WALL_1: return (MV_DOWN);
12536 case EL_EMC_WALL_2: return (MV_VERTICAL);
12537 case EL_EMC_WALL_3: return (MV_UP);
12543 static int getPillarFromOpenDirection(int direction)
12547 case (MV_DOWN): return EL_EMC_WALL_1;
12548 case (MV_VERTICAL): return EL_EMC_WALL_2;
12549 case (MV_UP): return EL_EMC_WALL_3;
12555 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
12557 int element_new = getPillarFromOpenDirection(direction);
12559 return (element_new != EL_EMPTY ? element_new : element_old);
12562 static int getOpenDirectionFromSteel2(int element)
12566 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
12567 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
12568 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
12569 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
12570 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
12571 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
12572 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
12573 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12579 static int getSteel2FromOpenDirection(int direction)
12583 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12584 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12585 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12586 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12587 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12588 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12589 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12590 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12596 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12598 int element_new = getSteel2FromOpenDirection(direction);
12600 return (element_new != EL_EMPTY ? element_new : element_old);
12603 static int getOpenDirectionFromChip(int element)
12607 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12608 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12609 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12610 case EL_SP_CHIP_TOP: return (MV_DOWN);
12611 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12617 static int getChipFromOpenDirection(int direction)
12621 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12622 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12623 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12624 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12625 case (MV_DOWN): return EL_SP_CHIP_TOP;
12631 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12633 int element_new = getChipFromOpenDirection(direction);
12635 return (element_new != EL_EMPTY ? element_new : element_old);
12638 static int getClosedTube(int x, int y)
12640 struct XY *xy = xy_directions;
12641 int element_old = IntelliDrawBuffer[x][y];
12642 int direction_old = getOpenDirectionFromTube(element_old);
12643 int direction_new = MV_NONE;
12646 for (i = 0; i < NUM_DIRECTIONS; i++)
12648 int xx = x + xy[i].x;
12649 int yy = y + xy[i].y;
12650 int dir = MV_DIR_FROM_BIT(i);
12651 int dir_opposite = MV_DIR_OPPOSITE(dir);
12653 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12654 (direction_old & dir) &&
12655 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12656 direction_new |= dir;
12659 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12662 static int getClosedBelt(int x, int y)
12664 struct XY *xy = xy_directions;
12665 int element_old = IntelliDrawBuffer[x][y];
12666 int nr = getBeltNrFromBeltElement(element_old);
12667 int direction_old = getOpenDirectionFromBelt(element_old);
12668 int direction_new = MV_NONE;
12671 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12673 int xx = x + xy[i].x;
12674 int yy = y + xy[i].y;
12675 int dir = MV_DIR_FROM_BIT(i);
12676 int dir_opposite = MV_DIR_OPPOSITE(dir);
12678 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12679 (direction_old & dir) &&
12680 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12681 direction_new |= dir;
12684 return getBeltFromNrAndOpenDirection(nr, direction_new);
12687 static int getClosedPool(int x, int y)
12689 struct XY *xy = xy_directions;
12690 int element_old = IntelliDrawBuffer[x][y];
12691 int direction_old = getOpenDirectionFromPool(element_old);
12692 int direction_new = MV_NONE;
12695 for (i = 0; i < NUM_DIRECTIONS; i++)
12697 int xx = x + xy[i].x;
12698 int yy = y + xy[i].y;
12699 int dir = MV_DIR_FROM_BIT(i);
12700 int dir_opposite = MV_DIR_OPPOSITE(dir);
12702 if (IN_LEV_FIELD(xx, yy) &&
12703 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12704 (direction_old & dir) &&
12705 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12706 direction_new |= dir;
12709 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12712 static int getClosedPillar(int x, int y)
12714 struct XY *xy = xy_directions;
12715 int element_old = IntelliDrawBuffer[x][y];
12716 int direction_old = getOpenDirectionFromPillar(element_old);
12717 int direction_new = MV_NONE;
12720 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12722 int xx = x + xy[i].x;
12723 int yy = y + xy[i].y;
12724 int dir = MV_DIR_FROM_BIT(i);
12725 int dir_opposite = MV_DIR_OPPOSITE(dir);
12727 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12728 (direction_old & dir) &&
12729 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12730 direction_new |= dir;
12733 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12736 static int getClosedSteel2(int x, int y)
12738 struct XY *xy = xy_directions;
12739 int element_old = IntelliDrawBuffer[x][y];
12740 int direction_old = getOpenDirectionFromSteel2(element_old);
12741 int direction_new = MV_NONE;
12744 for (i = 0; i < NUM_DIRECTIONS; i++)
12746 int xx = x + xy[i].x;
12747 int yy = y + xy[i].y;
12748 int dir = MV_DIR_FROM_BIT(i);
12749 int dir_opposite = MV_DIR_OPPOSITE(dir);
12751 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12752 (direction_old & dir) &&
12753 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12754 direction_new |= dir;
12757 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12760 static int getClosedChip(int x, int y)
12762 struct XY *xy = xy_directions;
12763 int element_old = IntelliDrawBuffer[x][y];
12764 int direction_old = getOpenDirectionFromChip(element_old);
12765 int direction_new = MV_NONE;
12768 for (i = 0; i < NUM_DIRECTIONS; i++)
12770 int xx = x + xy[i].x;
12771 int yy = y + xy[i].y;
12772 int dir = MV_DIR_FROM_BIT(i);
12773 int dir_opposite = MV_DIR_OPPOSITE(dir);
12775 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12776 (direction_old & dir) &&
12777 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12778 direction_new |= dir;
12781 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12784 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12785 boolean change_level)
12787 int sx = x - level_xpos;
12788 int sy = y - level_ypos;
12789 int old_element = Tile[x][y];
12790 int new_element = element;
12791 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
12792 boolean draw_masked = FALSE;
12794 if (IS_MM_WALL_EDITOR(element))
12796 element = map_mm_wall_element_editor(element) | new_bitmask;
12798 if (IS_MM_WALL(old_element))
12799 element |= MM_WALL_BITS(old_element);
12802 draw_masked = TRUE;
12804 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
12806 int element_changed = old_element & ~new_bitmask;
12808 if (MM_WALL_BITS(element_changed) != 0)
12809 element = element_changed;
12812 IntelliDrawBuffer[x][y] = element;
12815 Tile[x][y] = element;
12817 if (IN_ED_FIELD(sx, sy))
12819 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
12820 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
12821 else if (draw_masked)
12822 DrawEditorElementThruMask(sx, sy, element);
12824 DrawEditorElement(sx, sy, element);
12828 static void SetElementSimple(int x, int y, int element, boolean change_level)
12830 SetElementSimpleExt(x, y, 0, 0, element, change_level);
12833 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
12834 int x2, int y2, int *element2,
12835 int (*close_function)(int, int),
12836 boolean change_level)
12838 // set neighbour elements to newly determined connections
12839 SetElementSimple(x1, y1, *element1, change_level);
12840 SetElementSimple(x2, y2, *element2, change_level);
12842 // remove all open connections of neighbour elements
12843 *element1 = close_function(x1, y1);
12844 *element2 = close_function(x2, y2);
12846 // set neighbour elements to new, minimized connections
12847 SetElementSimple(x1, y1, *element1, change_level);
12848 SetElementSimple(x2, y2, *element2, change_level);
12851 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
12852 boolean change_level, int button)
12854 struct XY *xy = xy_directions;
12855 static int last_x = -1;
12856 static int last_y = -1;
12858 if (new_element == EL_UNDEFINED)
12866 int old_element = IntelliDrawBuffer[x][y];
12868 if (IS_TUBE(new_element))
12870 int last_element_new = EL_UNDEFINED;
12871 int direction = MV_NONE;
12874 // if old element is of same kind, keep all existing directions
12875 if (IS_TUBE(old_element))
12876 direction |= getOpenDirectionFromTube(old_element);
12878 for (i = 0; i < NUM_DIRECTIONS; i++)
12880 int xx = x + xy[i].x;
12881 int yy = y + xy[i].y;
12883 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12884 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
12886 int dir = MV_DIR_FROM_BIT(i);
12887 int dir_opposite = MV_DIR_OPPOSITE(dir);
12888 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12889 int last_direction_old = getOpenDirectionFromTube(last_element_old);
12890 int last_direction_new = last_direction_old | dir_opposite;
12892 last_element_new = getTubeFromOpenDirection(last_direction_new);
12898 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
12900 if (last_element_new != EL_UNDEFINED)
12901 MergeAndCloseNeighbourElements(x, y, &new_element,
12902 last_x, last_y, &last_element_new,
12903 getClosedTube, change_level);
12905 else if (IS_BELT(new_element))
12907 int belt_nr = getBeltNrFromBeltElement(new_element);
12908 int last_element_new = EL_UNDEFINED;
12909 int direction = MV_NONE;
12912 // if old element is of same kind, keep all existing directions
12913 if (IS_BELT(old_element))
12914 direction |= getOpenDirectionFromBelt(old_element);
12916 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12918 int xx = x + xy[i].x;
12919 int yy = y + xy[i].y;
12921 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12922 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12924 int dir = MV_DIR_FROM_BIT(i);
12925 int dir_opposite = MV_DIR_OPPOSITE(dir);
12926 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12927 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
12928 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12929 int last_direction_new = last_direction_old | dir_opposite;
12931 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12932 last_direction_new);
12937 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12939 if (last_element_new != EL_UNDEFINED)
12940 MergeAndCloseNeighbourElements(x, y, &new_element,
12941 last_x, last_y, &last_element_new,
12942 getClosedBelt, change_level);
12944 else if (IS_ACID_POOL_OR_ACID(new_element))
12946 int last_element_new = EL_UNDEFINED;
12947 int direction = MV_NONE;
12950 // if old element is of same kind, keep all existing directions
12951 if (IS_ACID_POOL_OR_ACID(old_element))
12952 direction |= getOpenDirectionFromPool(old_element);
12954 for (i = 0; i < NUM_DIRECTIONS; i++)
12956 int xx = x + xy[i].x;
12957 int yy = y + xy[i].y;
12959 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12960 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12962 int dir = MV_DIR_FROM_BIT(i);
12963 int dir_opposite = MV_DIR_OPPOSITE(dir);
12964 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12965 int last_direction_old = getOpenDirectionFromPool(last_element_old);
12966 int last_direction_new = last_direction_old | dir_opposite;
12968 last_element_new = getPoolFromOpenDirection(last_direction_new);
12974 // special corrections needed for intuitively correct acid pool drawing
12975 if (last_element_new == EL_EMPTY)
12976 last_element_new = new_element;
12977 else if (last_element_new != EL_UNDEFINED)
12978 new_element = last_element_new;
12980 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
12982 if (last_element_new != EL_UNDEFINED)
12983 MergeAndCloseNeighbourElements(x, y, &new_element,
12984 last_x, last_y, &last_element_new,
12985 getClosedPool, change_level);
12987 else if (IS_EMC_PILLAR(new_element))
12989 int last_element_new = EL_UNDEFINED;
12990 int direction = MV_NONE;
12993 // if old element is of same kind, keep all existing directions
12994 if (IS_EMC_PILLAR(old_element))
12995 direction |= getOpenDirectionFromPillar(old_element);
12997 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12999 int xx = x + xy[i].x;
13000 int yy = y + xy[i].y;
13002 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13003 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
13005 int dir = MV_DIR_FROM_BIT(i);
13006 int dir_opposite = MV_DIR_OPPOSITE(dir);
13007 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13008 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
13009 int last_direction_new = last_direction_old | dir_opposite;
13011 last_element_new = getPillarFromOpenDirection(last_direction_new);
13017 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
13019 if (last_element_new != EL_UNDEFINED)
13020 MergeAndCloseNeighbourElements(x, y, &new_element,
13021 last_x, last_y, &last_element_new,
13022 getClosedPillar, change_level);
13024 else if (IS_DC_STEELWALL_2(new_element))
13026 int last_element_new = EL_UNDEFINED;
13027 int direction = MV_NONE;
13030 // if old element is of same kind, keep all existing directions
13031 if (IS_DC_STEELWALL_2(old_element))
13032 direction |= getOpenDirectionFromSteel2(old_element);
13034 for (i = 0; i < NUM_DIRECTIONS; i++)
13036 int xx = x + xy[i].x;
13037 int yy = y + xy[i].y;
13039 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13040 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
13042 int dir = MV_DIR_FROM_BIT(i);
13043 int dir_opposite = MV_DIR_OPPOSITE(dir);
13044 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13045 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
13046 int last_direction_new = last_direction_old | dir_opposite;
13048 last_element_new = getSteel2FromOpenDirection(last_direction_new);
13054 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
13056 if (last_element_new != EL_UNDEFINED)
13057 MergeAndCloseNeighbourElements(x, y, &new_element,
13058 last_x, last_y, &last_element_new,
13059 getClosedSteel2, change_level);
13061 else if (IS_SP_CHIP(new_element))
13063 int last_element_new = EL_UNDEFINED;
13064 int direction = MV_NONE;
13067 // (do not keep existing directions, regardless of kind of old element)
13069 for (i = 0; i < NUM_DIRECTIONS; i++)
13071 int xx = x + xy[i].x;
13072 int yy = y + xy[i].y;
13074 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13075 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
13077 int dir = MV_DIR_FROM_BIT(i);
13078 int dir_opposite = MV_DIR_OPPOSITE(dir);
13079 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13080 int last_direction_old = getOpenDirectionFromChip(last_element_old);
13081 int last_direction_new = last_direction_old | dir_opposite;
13083 if (last_direction_old == MV_NONE)
13085 last_element_new = getChipFromOpenDirection(last_direction_new);
13088 else if (last_direction_old & (dir | dir_opposite))
13090 direction |= MV_DIR_OPPOSITE(last_direction_old);
13094 direction |= MV_DIR_OPPOSITE(dir);
13099 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
13101 if (last_element_new != EL_UNDEFINED)
13102 MergeAndCloseNeighbourElements(x, y, &new_element,
13103 last_x, last_y, &last_element_new,
13104 getClosedChip, change_level);
13106 else if (IS_SP_HARDWARE_BASE(new_element))
13108 int nr = GetSimpleRandom(6);
13110 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
13111 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
13112 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
13113 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
13114 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
13116 else if (new_element == EL_SP_HARDWARE_GREEN ||
13117 new_element == EL_SP_HARDWARE_BLUE ||
13118 new_element == EL_SP_HARDWARE_RED)
13120 int nr = GetSimpleRandom(3);
13122 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
13123 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
13125 else if (IS_GROUP_ELEMENT(new_element))
13127 boolean connected_drawing = FALSE;
13130 for (i = 0; i < NUM_DIRECTIONS; i++)
13132 int xx = x + xy[i].x;
13133 int yy = y + xy[i].y;
13135 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13136 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
13137 connected_drawing = TRUE;
13140 if (!connected_drawing)
13141 ResolveGroupElement(new_element);
13143 new_element = GetElementFromGroupElement(new_element);
13145 else if (IS_BELT_SWITCH(old_element))
13147 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
13148 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
13150 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
13151 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
13153 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
13157 static int swappable_elements[][2] =
13159 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
13160 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
13161 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
13162 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
13163 { EL_EMERALD, EL_WALL_EMERALD },
13164 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
13165 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
13166 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
13167 { EL_DIAMOND, EL_WALL_DIAMOND },
13168 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
13169 { EL_GATE_1, EL_GATE_1_GRAY },
13170 { EL_GATE_2, EL_GATE_2_GRAY },
13171 { EL_GATE_3, EL_GATE_3_GRAY },
13172 { EL_GATE_4, EL_GATE_4_GRAY },
13173 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
13174 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
13175 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
13176 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
13177 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
13178 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
13179 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
13180 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
13181 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
13182 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
13183 { EL_LAMP, EL_LAMP_ACTIVE },
13184 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
13185 { EL_SP_BASE, EL_SP_BUGGY_BASE },
13186 { EL_PEARL, EL_WALL_PEARL },
13187 { EL_CRYSTAL, EL_WALL_CRYSTAL },
13188 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
13189 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
13190 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
13191 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
13192 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
13193 { EL_LANDMINE, EL_DC_LANDMINE },
13194 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
13195 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
13196 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
13197 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
13198 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
13199 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
13200 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
13201 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
13202 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
13206 static int rotatable_elements_4[][4] =
13216 EL_SPACESHIP_RIGHT,
13221 EL_BD_BUTTERFLY_UP,
13222 EL_BD_BUTTERFLY_RIGHT,
13223 EL_BD_BUTTERFLY_DOWN,
13224 EL_BD_BUTTERFLY_LEFT
13228 EL_BD_FIREFLY_RIGHT,
13229 EL_BD_FIREFLY_DOWN,
13257 EL_SP_GRAVITY_PORT_UP,
13258 EL_SP_GRAVITY_PORT_RIGHT,
13259 EL_SP_GRAVITY_PORT_DOWN,
13260 EL_SP_GRAVITY_PORT_LEFT
13263 EL_SP_GRAVITY_ON_PORT_UP,
13264 EL_SP_GRAVITY_ON_PORT_RIGHT,
13265 EL_SP_GRAVITY_ON_PORT_DOWN,
13266 EL_SP_GRAVITY_ON_PORT_LEFT
13269 EL_SP_GRAVITY_OFF_PORT_UP,
13270 EL_SP_GRAVITY_OFF_PORT_RIGHT,
13271 EL_SP_GRAVITY_OFF_PORT_DOWN,
13272 EL_SP_GRAVITY_OFF_PORT_LEFT
13281 EL_BALLOON_SWITCH_UP,
13282 EL_BALLOON_SWITCH_RIGHT,
13283 EL_BALLOON_SWITCH_DOWN,
13284 EL_BALLOON_SWITCH_LEFT
13288 EL_MM_MCDUFFIN_RIGHT,
13289 EL_MM_MCDUFFIN_DOWN,
13290 EL_MM_MCDUFFIN_LEFT
13293 EL_MM_MIRROR_FIXED_1,
13294 EL_MM_MIRROR_FIXED_4,
13295 EL_MM_MIRROR_FIXED_3,
13296 EL_MM_MIRROR_FIXED_2
13299 EL_MM_STEEL_GRID_FIXED_1,
13300 EL_MM_STEEL_GRID_FIXED_4,
13301 EL_MM_STEEL_GRID_FIXED_2,
13302 EL_MM_STEEL_GRID_FIXED_3
13305 EL_MM_WOODEN_GRID_FIXED_1,
13306 EL_MM_WOODEN_GRID_FIXED_4,
13307 EL_MM_WOODEN_GRID_FIXED_2,
13308 EL_MM_WOODEN_GRID_FIXED_3
13311 EL_MM_POLARIZER_CROSS_1,
13312 EL_MM_POLARIZER_CROSS_4,
13313 EL_MM_POLARIZER_CROSS_3,
13314 EL_MM_POLARIZER_CROSS_2
13318 EL_MM_PACMAN_RIGHT,
13330 EL_DF_RECEIVER_RIGHT,
13331 EL_DF_RECEIVER_DOWN,
13332 EL_DF_RECEIVER_LEFT
13345 static int rotatable_elements_8[][8] =
13348 EL_DF_STEEL_GRID_FIXED_1,
13349 EL_DF_STEEL_GRID_FIXED_8,
13350 EL_DF_STEEL_GRID_FIXED_7,
13351 EL_DF_STEEL_GRID_FIXED_6,
13352 EL_DF_STEEL_GRID_FIXED_5,
13353 EL_DF_STEEL_GRID_FIXED_4,
13354 EL_DF_STEEL_GRID_FIXED_3,
13355 EL_DF_STEEL_GRID_FIXED_2
13358 EL_DF_WOODEN_GRID_FIXED_1,
13359 EL_DF_WOODEN_GRID_FIXED_8,
13360 EL_DF_WOODEN_GRID_FIXED_7,
13361 EL_DF_WOODEN_GRID_FIXED_6,
13362 EL_DF_WOODEN_GRID_FIXED_5,
13363 EL_DF_WOODEN_GRID_FIXED_4,
13364 EL_DF_WOODEN_GRID_FIXED_3,
13365 EL_DF_WOODEN_GRID_FIXED_2
13368 EL_DF_STEEL_GRID_ROTATING_1,
13369 EL_DF_STEEL_GRID_ROTATING_8,
13370 EL_DF_STEEL_GRID_ROTATING_7,
13371 EL_DF_STEEL_GRID_ROTATING_6,
13372 EL_DF_STEEL_GRID_ROTATING_5,
13373 EL_DF_STEEL_GRID_ROTATING_4,
13374 EL_DF_STEEL_GRID_ROTATING_3,
13375 EL_DF_STEEL_GRID_ROTATING_2
13378 EL_DF_WOODEN_GRID_ROTATING_1,
13379 EL_DF_WOODEN_GRID_ROTATING_8,
13380 EL_DF_WOODEN_GRID_ROTATING_7,
13381 EL_DF_WOODEN_GRID_ROTATING_6,
13382 EL_DF_WOODEN_GRID_ROTATING_5,
13383 EL_DF_WOODEN_GRID_ROTATING_4,
13384 EL_DF_WOODEN_GRID_ROTATING_3,
13385 EL_DF_WOODEN_GRID_ROTATING_2
13392 static int rotatable_elements_16[][16] =
13413 EL_MM_TELEPORTER_5,
13414 EL_MM_TELEPORTER_4,
13415 EL_MM_TELEPORTER_3,
13416 EL_MM_TELEPORTER_2,
13417 EL_MM_TELEPORTER_1,
13418 EL_MM_TELEPORTER_16,
13419 EL_MM_TELEPORTER_15,
13420 EL_MM_TELEPORTER_14,
13421 EL_MM_TELEPORTER_13,
13422 EL_MM_TELEPORTER_12,
13423 EL_MM_TELEPORTER_11,
13424 EL_MM_TELEPORTER_10,
13425 EL_MM_TELEPORTER_9,
13426 EL_MM_TELEPORTER_8,
13427 EL_MM_TELEPORTER_7,
13431 EL_MM_TELEPORTER_RED_5,
13432 EL_MM_TELEPORTER_RED_4,
13433 EL_MM_TELEPORTER_RED_3,
13434 EL_MM_TELEPORTER_RED_2,
13435 EL_MM_TELEPORTER_RED_1,
13436 EL_MM_TELEPORTER_RED_16,
13437 EL_MM_TELEPORTER_RED_15,
13438 EL_MM_TELEPORTER_RED_14,
13439 EL_MM_TELEPORTER_RED_13,
13440 EL_MM_TELEPORTER_RED_12,
13441 EL_MM_TELEPORTER_RED_11,
13442 EL_MM_TELEPORTER_RED_10,
13443 EL_MM_TELEPORTER_RED_9,
13444 EL_MM_TELEPORTER_RED_8,
13445 EL_MM_TELEPORTER_RED_7,
13446 EL_MM_TELEPORTER_RED_6
13449 EL_MM_TELEPORTER_YELLOW_5,
13450 EL_MM_TELEPORTER_YELLOW_4,
13451 EL_MM_TELEPORTER_YELLOW_3,
13452 EL_MM_TELEPORTER_YELLOW_2,
13453 EL_MM_TELEPORTER_YELLOW_1,
13454 EL_MM_TELEPORTER_YELLOW_16,
13455 EL_MM_TELEPORTER_YELLOW_15,
13456 EL_MM_TELEPORTER_YELLOW_14,
13457 EL_MM_TELEPORTER_YELLOW_13,
13458 EL_MM_TELEPORTER_YELLOW_12,
13459 EL_MM_TELEPORTER_YELLOW_11,
13460 EL_MM_TELEPORTER_YELLOW_10,
13461 EL_MM_TELEPORTER_YELLOW_9,
13462 EL_MM_TELEPORTER_YELLOW_8,
13463 EL_MM_TELEPORTER_YELLOW_7,
13464 EL_MM_TELEPORTER_YELLOW_6
13467 EL_MM_TELEPORTER_GREEN_5,
13468 EL_MM_TELEPORTER_GREEN_4,
13469 EL_MM_TELEPORTER_GREEN_3,
13470 EL_MM_TELEPORTER_GREEN_2,
13471 EL_MM_TELEPORTER_GREEN_1,
13472 EL_MM_TELEPORTER_GREEN_16,
13473 EL_MM_TELEPORTER_GREEN_15,
13474 EL_MM_TELEPORTER_GREEN_14,
13475 EL_MM_TELEPORTER_GREEN_13,
13476 EL_MM_TELEPORTER_GREEN_12,
13477 EL_MM_TELEPORTER_GREEN_11,
13478 EL_MM_TELEPORTER_GREEN_10,
13479 EL_MM_TELEPORTER_GREEN_9,
13480 EL_MM_TELEPORTER_GREEN_8,
13481 EL_MM_TELEPORTER_GREEN_7,
13482 EL_MM_TELEPORTER_GREEN_6
13485 EL_MM_TELEPORTER_BLUE_5,
13486 EL_MM_TELEPORTER_BLUE_4,
13487 EL_MM_TELEPORTER_BLUE_3,
13488 EL_MM_TELEPORTER_BLUE_2,
13489 EL_MM_TELEPORTER_BLUE_1,
13490 EL_MM_TELEPORTER_BLUE_16,
13491 EL_MM_TELEPORTER_BLUE_15,
13492 EL_MM_TELEPORTER_BLUE_14,
13493 EL_MM_TELEPORTER_BLUE_13,
13494 EL_MM_TELEPORTER_BLUE_12,
13495 EL_MM_TELEPORTER_BLUE_11,
13496 EL_MM_TELEPORTER_BLUE_10,
13497 EL_MM_TELEPORTER_BLUE_9,
13498 EL_MM_TELEPORTER_BLUE_8,
13499 EL_MM_TELEPORTER_BLUE_7,
13500 EL_MM_TELEPORTER_BLUE_6
13504 EL_MM_POLARIZER_16,
13505 EL_MM_POLARIZER_15,
13506 EL_MM_POLARIZER_14,
13507 EL_MM_POLARIZER_13,
13508 EL_MM_POLARIZER_12,
13509 EL_MM_POLARIZER_11,
13510 EL_MM_POLARIZER_10,
13539 EL_DF_MIRROR_ROTATING_1,
13540 EL_DF_MIRROR_ROTATING_16,
13541 EL_DF_MIRROR_ROTATING_15,
13542 EL_DF_MIRROR_ROTATING_14,
13543 EL_DF_MIRROR_ROTATING_13,
13544 EL_DF_MIRROR_ROTATING_12,
13545 EL_DF_MIRROR_ROTATING_11,
13546 EL_DF_MIRROR_ROTATING_10,
13547 EL_DF_MIRROR_ROTATING_9,
13548 EL_DF_MIRROR_ROTATING_8,
13549 EL_DF_MIRROR_ROTATING_7,
13550 EL_DF_MIRROR_ROTATING_6,
13551 EL_DF_MIRROR_ROTATING_5,
13552 EL_DF_MIRROR_ROTATING_4,
13553 EL_DF_MIRROR_ROTATING_3,
13554 EL_DF_MIRROR_ROTATING_2
13557 EL_DF_MIRROR_FIXED_1,
13558 EL_DF_MIRROR_FIXED_16,
13559 EL_DF_MIRROR_FIXED_15,
13560 EL_DF_MIRROR_FIXED_14,
13561 EL_DF_MIRROR_FIXED_13,
13562 EL_DF_MIRROR_FIXED_12,
13563 EL_DF_MIRROR_FIXED_11,
13564 EL_DF_MIRROR_FIXED_10,
13565 EL_DF_MIRROR_FIXED_9,
13566 EL_DF_MIRROR_FIXED_8,
13567 EL_DF_MIRROR_FIXED_7,
13568 EL_DF_MIRROR_FIXED_6,
13569 EL_DF_MIRROR_FIXED_5,
13570 EL_DF_MIRROR_FIXED_4,
13571 EL_DF_MIRROR_FIXED_3,
13572 EL_DF_MIRROR_FIXED_2
13581 for (i = 0; swappable_elements[i][0] != -1; i++)
13583 int element1 = swappable_elements[i][0];
13584 int element2 = swappable_elements[i][1];
13586 if (old_element == element1 || old_element == element2)
13587 new_element = (old_element == element1 ? element2 : element1);
13590 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13592 for (j = 0; j < 4; j++)
13594 int element = rotatable_elements_4[i][j];
13596 if (old_element == element)
13597 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13598 button == 2 ? rotatable_elements_4[i][0] :
13599 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13604 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13606 for (j = 0; j < 8; j++)
13608 int element = rotatable_elements_8[i][j];
13610 if (old_element == element)
13611 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13612 button == 2 ? rotatable_elements_8[i][0] :
13613 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13618 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13620 for (j = 0; j < 16; j++)
13622 int element = rotatable_elements_16[i][j];
13624 if (old_element == element)
13625 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13626 button == 2 ? rotatable_elements_16[i][0] :
13627 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13632 if (old_element != new_element)
13634 int max_infotext_len = getMaxInfoTextLength();
13635 char infotext[MAX_OUTPUT_LINESIZE + 1];
13637 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13638 infotext[max_infotext_len] = '\0';
13640 ClearEditorGadgetInfoText();
13642 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13647 if (IS_MM_WALL_EDITOR(new_element))
13648 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13650 SetElementSimple(x, y, new_element, change_level);
13656 static void ResetIntelliDraw(void)
13660 for (x = 0; x < lev_fieldx; x++)
13661 for (y = 0; y < lev_fieldy; y++)
13662 IntelliDrawBuffer[x][y] = Tile[x][y];
13664 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13667 static boolean draw_mode_hires = FALSE;
13669 static boolean isHiresTileElement(int element)
13671 return (IS_MM_WALL(element) || element == EL_EMPTY);
13674 static boolean isHiresDrawElement(int element)
13676 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13679 static int numHiresTiles(int element)
13681 if (IS_MM_WALL(element))
13682 return get_number_of_bits(MM_WALL_BITS(element));
13687 static void SetDrawModeHiRes(int element)
13690 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13691 isHiresDrawElement(element));
13694 static boolean getDrawModeHiRes(void)
13696 return draw_mode_hires;
13699 static int getLoResScreenPos(int pos)
13701 return (getDrawModeHiRes() ? pos / 2 : pos);
13704 static int getLoResScreenMod(int pos)
13706 return (getDrawModeHiRes() ? pos % 2 : 0);
13709 static void SetElementExt(int x, int y, int dx, int dy, int element,
13710 boolean change_level, int button)
13713 SetElementSimple(x, y, Tile[x][y], change_level);
13714 else if (GetKeyModState() & KMOD_Shift)
13715 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13717 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13720 static void SetElement(int x, int y, int element)
13722 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13725 static void SetElementButton(int x, int y, int dx, int dy, int element,
13728 SetElementExt(x, y, dx, dy, element, TRUE, button);
13731 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13733 int lx = getLoResScreenPos(sx2) + level_xpos;
13734 int ly = getLoResScreenPos(sy2) + level_ypos;
13735 int dx = getLoResScreenMod(sx2);
13736 int dy = getLoResScreenMod(sy2);
13738 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13741 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13748 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13751 static int getLevelElementHiRes(int lx2, int ly2)
13757 int element = Tile[lx][ly];
13758 unsigned int bitmask = (dx + 1) << (dy * 2);
13760 if (IS_MM_WALL(element))
13762 if (element & bitmask)
13763 return map_mm_wall_element(element);
13771 static void DrawLineElement(int x, int y, int element, boolean change_level)
13773 SetElementHiRes(x, y, element, change_level);
13776 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13777 int element, boolean change_level)
13779 int xsize = ABS(to_x - from_x);
13780 int ysize = ABS(to_y - from_y);
13781 int dx = (to_x < from_x ? -1 : +1);
13782 int dy = (to_y < from_y ? -1 : +1);
13785 if (from_y == to_y) // horizontal line
13787 for (i = 0; i <= xsize; i++)
13788 DrawLineElement(from_x + i * dx, from_y, element, change_level);
13790 else if (from_x == to_x) // vertical line
13792 for (i = 0; i <= ysize; i++)
13793 DrawLineElement(from_x, from_y + i * dy, element, change_level);
13795 else // diagonal line
13797 if (ysize < xsize) // a < 1
13799 float a = (float)ysize / (float)xsize;
13801 for (i = 0; i <= xsize; i++)
13804 int y = dy * (int)(a * i + 0.5);
13806 DrawLineElement(from_x + x, from_y + y, element, change_level);
13811 float a = (float)xsize / (float)ysize;
13813 for (i = 0; i <= ysize; i++)
13815 int x = dx * (int)(a * i + 0.5);
13818 DrawLineElement(from_x + x, from_y + y, element, change_level);
13824 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
13825 int element, boolean change_level)
13827 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
13828 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
13829 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
13830 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
13833 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
13834 int element, boolean change_level)
13839 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
13841 for (y = from_y; y <= to_y; y++)
13842 DrawLine(from_x, y, to_x, y, element, change_level);
13845 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
13846 int element, boolean change_level)
13848 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
13849 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
13850 int len_x = ABS(to_x - from_x);
13851 int len_y = ABS(to_y - from_y);
13854 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
13856 // not optimal (some points get drawn twice) but simple,
13857 // and fast enough for the few points we are drawing
13859 for (x = 0; x <= radius; x++)
13861 int sx, sy, sx2, sy2, lx, ly;
13863 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
13865 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13866 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13867 sx = getLoResScreenPos(sx2);
13868 sy = getLoResScreenPos(sy2);
13869 lx = sx + level_xpos;
13870 ly = sy + level_ypos;
13872 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13873 DrawLineElement(sx2, sy2, element, change_level);
13876 for (y = 0; y <= radius; y++)
13878 int sx, sy, sx2, sy2, lx, ly;
13880 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
13882 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13883 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13884 sx = getLoResScreenPos(sx2);
13885 sy = getLoResScreenPos(sy2);
13886 lx = sx + level_xpos;
13887 ly = sy + level_ypos;
13889 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13890 DrawLineElement(sx2, sy2, element, change_level);
13894 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
13895 int element, boolean change_level)
13897 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13898 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13900 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13903 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
13905 #if DRAW_CIRCLES_BUTTON_AVAILABLE
13906 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
13907 int element, boolean change_level)
13909 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13910 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13911 int mirror_to_x2 = from_x - (to_x2 - from_x);
13912 int mirror_to_y2 = from_y - (to_y2 - from_y);
13914 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13915 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
13916 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
13917 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13921 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13923 int from_sx, from_sy;
13927 swap_numbers(&from_x, &to_x);
13930 swap_numbers(&from_y, &to_y);
13932 from_sx = SX + from_x * ed_tilesize;
13933 from_sy = SY + from_y * ed_tilesize;
13934 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13935 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13937 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13938 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13939 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13940 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13942 if (from_x == to_x && from_y == to_y)
13943 MarkTileDirty(from_x/2, from_y/2);
13945 redraw_mask |= REDRAW_FIELD;
13948 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13949 int element, boolean change_level)
13951 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13954 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13955 int element, boolean change_level)
13957 if (element == -1 || change_level)
13958 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13960 DrawAreaBorder(from_x, from_y, to_x, to_y);
13963 // values for CopyBrushExt()
13964 #define CB_AREA_TO_BRUSH 0
13965 #define CB_BRUSH_TO_CURSOR 1
13966 #define CB_BRUSH_TO_LEVEL 2
13967 #define CB_DELETE_OLD_CURSOR 3
13968 #define CB_DUMP_BRUSH 4
13969 #define CB_DUMP_BRUSH_SMALL 5
13970 #define CB_CLIPBOARD_TO_BRUSH 6
13971 #define CB_BRUSH_TO_CLIPBOARD 7
13972 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
13973 #define CB_UPDATE_BRUSH_POSITION 9
13974 #define CB_FLIP_BRUSH_X 10
13975 #define CB_FLIP_BRUSH_Y 11
13976 #define CB_FLIP_BRUSH_XY 12
13978 #define MAX_CB_PART_SIZE 10
13979 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
13980 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
13981 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
13982 MAX_CB_NUM_LINES * \
13985 static int getFlippedTileExt(int map[], int element)
13989 for (i = 0; map[i] != -1; i++)
13990 if (map[i] == element)
13991 return map[i ^ 1]; // get flipped element by flipping LSB of index
13996 static int getFlippedTileX(int element)
14000 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
14001 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
14002 EL_BUG_LEFT, EL_BUG_RIGHT,
14003 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
14004 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
14005 EL_ARROW_LEFT, EL_ARROW_RIGHT,
14006 EL_MOLE_LEFT, EL_MOLE_RIGHT,
14007 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
14008 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
14009 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
14010 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
14011 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
14012 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
14013 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
14014 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
14015 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
14016 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
14017 EL_SPRING_LEFT, EL_SPRING_RIGHT,
14018 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
14019 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
14020 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
14021 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
14022 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
14023 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
14024 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14025 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
14026 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14027 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
14028 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
14029 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
14034 return getFlippedTileExt(map, element);
14037 static int getFlippedTileY(int element)
14041 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
14042 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
14043 EL_BUG_UP, EL_BUG_DOWN,
14044 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
14045 EL_PACMAN_UP, EL_PACMAN_DOWN,
14046 EL_ARROW_UP, EL_ARROW_DOWN,
14047 EL_MOLE_UP, EL_MOLE_DOWN,
14048 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
14049 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
14050 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
14051 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
14052 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
14053 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
14054 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
14055 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
14056 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
14057 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
14058 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
14059 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14060 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14061 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14062 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14063 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
14064 EL_EMC_WALL_1, EL_EMC_WALL_3,
14069 return getFlippedTileExt(map, element);
14072 static int getFlippedTileXY(int element)
14076 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
14077 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
14078 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
14079 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
14080 EL_BUG_LEFT, EL_BUG_UP,
14081 EL_BUG_RIGHT, EL_BUG_DOWN,
14082 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
14083 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
14084 EL_PACMAN_LEFT, EL_PACMAN_UP,
14085 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
14086 EL_ARROW_LEFT, EL_ARROW_UP,
14087 EL_ARROW_RIGHT, EL_ARROW_DOWN,
14088 EL_MOLE_LEFT, EL_MOLE_UP,
14089 EL_MOLE_RIGHT, EL_MOLE_DOWN,
14090 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
14091 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
14092 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
14093 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
14094 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
14095 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
14096 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
14097 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
14098 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
14099 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
14100 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
14101 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
14102 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
14103 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
14104 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
14105 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
14106 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
14107 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
14108 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
14109 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
14110 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
14111 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14112 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14113 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
14114 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
14115 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
14116 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
14117 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
14122 return getFlippedTileExt(map, element);
14125 static int getFlippedTile(int element, int mode)
14127 if (IS_MM_ELEMENT(element))
14129 // get MM game element
14130 element = map_element_RND_to_MM(element);
14132 // get flipped game element
14133 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
14134 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
14135 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
14138 // get RND game element again
14139 element = map_element_MM_to_RND(element);
14143 // get flipped game element
14144 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
14145 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
14146 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
14153 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
14156 short tile1_flipped = getFlippedTile(*tile1, mode);
14157 short tile2_flipped = getFlippedTile(*tile2, mode);
14160 *tile1 = tile2_flipped;
14161 *tile2 = tile1_flipped;
14164 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
14166 DrawLineElement(sx, sy, element, change_level);
14169 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
14170 int button, int mode)
14172 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14173 static int brush_width, brush_height;
14174 static int last_cursor_x = -1, last_cursor_y = -1;
14175 static boolean delete_old_brush = FALSE;
14176 int new_element = BUTTON_ELEMENT(button);
14179 if (mode == CB_DUMP_BRUSH ||
14180 mode == CB_DUMP_BRUSH_SMALL ||
14181 mode == CB_BRUSH_TO_CLIPBOARD ||
14182 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14184 if (edit_mode != ED_MODE_DRAWING)
14187 char part[MAX_CB_PART_SIZE + 1] = "";
14188 char text[MAX_CB_TEXT_SIZE + 1] = "";
14189 int width = (draw_with_brush ? brush_width : lev_fieldx);
14190 int height = (draw_with_brush ? brush_height : lev_fieldy);
14191 char *format = "%s%03d";
14193 for (y = 0; y < height; y++)
14194 for (x = 0; x < width; x++)
14195 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
14198 for (y = 0; y < height; y++)
14200 for (x = 0; x < width; x++)
14202 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
14203 char *prefix = (mode == CB_DUMP_BRUSH ||
14204 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
14206 if (element >= NUM_FILE_ELEMENTS)
14207 element = EL_UNKNOWN;
14209 // copy brush to level sketch text buffer for the R'n'D forum:
14210 // - large tiles: `xxx or `xxxx (0x60 ASCII)
14211 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
14212 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
14213 strcat(text, part);
14216 strcat(text, "\n");
14219 if (mode == CB_BRUSH_TO_CLIPBOARD ||
14220 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14221 SDL_SetClipboardText(text);
14223 Print("%s", text); // print brush data to console and log file
14228 if (mode == CB_CLIPBOARD_TO_BRUSH)
14230 if (edit_mode != ED_MODE_DRAWING)
14233 if (!SDL_HasClipboardText())
14235 Request("Clipboard is empty!", REQ_CONFIRM);
14240 boolean copy_to_brush = (draw_with_brush ||
14241 drawing_function == GADGET_ID_GRAB_BRUSH);
14243 // this will delete the old brush, if already drawing with a brush
14245 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
14247 // initialization is required for "odd" (incomplete) clipboard content
14248 for (x = 0; x < MAX_LEV_FIELDX; x++)
14249 for (y = 0; y < MAX_LEV_FIELDY; y++)
14250 brush_buffer[x][y] = EL_EMPTY;
14257 char *clipboard_text = SDL_GetClipboardText();
14258 char *ptr = clipboard_text;
14259 boolean allow_new_row = FALSE;
14260 boolean stop = FALSE;
14262 while (*ptr && !stop)
14264 boolean prefix_found = FALSE;
14265 boolean start_new_row = FALSE;
14267 // level sketch element number prefixes (may be multi-byte characters)
14268 char *prefix_list[] = { "`", "¸" };
14271 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
14273 char *prefix = prefix_list[i];
14275 // check if string is large enough for prefix
14276 if (strlen(ptr) < strlen(prefix))
14283 // check if string starts with prefix
14284 if (strPrefix(ptr, prefix))
14286 ptr += strlen(prefix);
14288 prefix_found = TRUE;
14294 // check if prefix found and followed by (at least) three digits
14295 if (prefix_found &&
14296 strlen(ptr) >= 3 &&
14297 ptr[0] >= '0' && ptr[0] <= '9' &&
14298 ptr[1] >= '0' && ptr[1] <= '9' &&
14299 ptr[2] >= '0' && ptr[2] <= '9')
14301 int element = ((ptr[0] - '0') * 100 +
14302 (ptr[1] - '0') * 10 +
14307 // level sketch element number might consist of four digits
14308 if (ptr[0] >= '0' && ptr[0] <= '9')
14310 element = element * 10 + (ptr[0] - '0');
14314 // remap some (historic, now obsolete) elements
14315 element = getMappedElement(element);
14317 if (element >= NUM_FILE_ELEMENTS)
14318 element = EL_UNKNOWN;
14320 brush_buffer[x][y] = element;
14322 brush_width = MAX(x + 1, brush_width);
14323 brush_height = MAX(y + 1, brush_height);
14327 if (x >= MAX_LEV_FIELDX)
14328 start_new_row = TRUE;
14330 allow_new_row = TRUE;
14334 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
14335 start_new_row = TRUE;
14337 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
14345 if (y >= MAX_LEV_FIELDY)
14348 allow_new_row = FALSE;
14352 SDL_free(clipboard_text);
14354 if (brush_width == 0 || brush_height == 0)
14356 Request("No level sketch found in clipboard!", REQ_CONFIRM);
14363 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
14366 SDL_GetMouseState(&mx, &my);
14368 // if inside drawing area, activate and draw brush at last mouse position
14369 if (mx >= gi->x && mx < gi->x + gi->width &&
14370 my >= gi->y && my < gi->y + gi->height)
14371 CopyBrushToCursor(last_cursor_x, last_cursor_y);
14373 draw_with_brush = TRUE;
14379 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
14380 brush_width, brush_height);
14382 if (!Request(request, REQ_ASK))
14385 for (x = 0; x < MAX_LEV_FIELDX; x++)
14386 for (y = 0; y < MAX_LEV_FIELDY; y++)
14387 Tile[x][y] = brush_buffer[x][y];
14389 lev_fieldx = level.fieldx = brush_width;
14390 lev_fieldy = level.fieldy = brush_height;
14392 boolean use_bd_engine = TRUE;
14393 boolean use_em_engine = TRUE;
14394 boolean use_sp_engine = TRUE;
14395 boolean use_mm_engine = TRUE;
14397 for (x = 0; x < MAX_LEV_FIELDX; x++)
14399 for (y = 0; y < MAX_LEV_FIELDY; y++)
14401 int element = Tile[x][y];
14403 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14404 use_bd_engine = FALSE;
14406 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14407 use_em_engine = FALSE;
14409 if (!IS_SP_ELEMENT(element))
14410 use_sp_engine = FALSE;
14412 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
14413 use_mm_engine = FALSE;
14417 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
14418 use_em_engine ? GAME_ENGINE_TYPE_EM :
14419 use_sp_engine ? GAME_ENGINE_TYPE_SP :
14420 use_mm_engine ? GAME_ENGINE_TYPE_MM :
14421 GAME_ENGINE_TYPE_RND);
14423 // update element selection list
14424 ReinitializeElementList();
14425 ModifyEditorElementList();
14427 SetBorderElement();
14429 DrawEditModeWindow();
14430 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14436 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
14439 if (mode == CB_AREA_TO_BRUSH)
14441 int from_lx, from_ly;
14444 swap_numbers(&from_x, &to_x);
14447 swap_numbers(&from_y, &to_y);
14449 brush_width = to_x - from_x + 1;
14450 brush_height = to_y - from_y + 1;
14452 from_lx = from_x + level_xpos;
14453 from_ly = from_y + level_ypos;
14455 for (y = 0; y < brush_height; y++)
14457 for (x = 0; x < brush_width; x++)
14459 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
14462 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
14467 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14469 delete_old_brush = FALSE;
14471 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
14472 mode == CB_BRUSH_TO_LEVEL)
14474 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
14475 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
14476 int cursor_from_x = cursor_x - brush_width / 2;
14477 int cursor_from_y = cursor_y - brush_height / 2;
14478 int border_from_x = cursor_x, border_from_y = cursor_y;
14479 int border_to_x = cursor_x, border_to_y = cursor_y;
14481 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
14482 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14484 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
14485 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
14487 delete_old_brush = FALSE;
14492 for (y = 0; y < brush_height; y++)
14494 for (x = 0; x < brush_width; x++)
14496 int sx = cursor_from_x + x;
14497 int sy = cursor_from_y + y;
14498 int lx = sx + level_xpos;
14499 int ly = sy + level_ypos;
14500 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
14501 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
14502 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
14503 brush_buffer[x][y] : new_element);
14505 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14507 if (sx < border_from_x)
14508 border_from_x = sx;
14509 else if (sx > border_to_x)
14511 if (sy < border_from_y)
14512 border_from_y = sy;
14513 else if (sy > border_to_y)
14516 DrawBrushElement(sx, sy, element, change_level);
14521 if (mode != CB_DELETE_OLD_CURSOR)
14522 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
14524 last_cursor_x = cursor_x;
14525 last_cursor_y = cursor_y;
14527 delete_old_brush = TRUE;
14529 else if (mode == CB_FLIP_BRUSH_X)
14531 for (y = 0; y < brush_height; y++)
14532 for (x = 0; x < (brush_width + 1) / 2; x++)
14533 SwapFlippedTiles(&brush_buffer[x][y],
14534 &brush_buffer[brush_width - x - 1][y], mode);
14536 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14538 else if (mode == CB_FLIP_BRUSH_Y)
14540 for (y = 0; y < (brush_height + 1) / 2; y++)
14541 for (x = 0; x < brush_width; x++)
14542 SwapFlippedTiles(&brush_buffer[x][y],
14543 &brush_buffer[x][brush_height - y - 1], mode);
14545 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14547 else if (mode == CB_FLIP_BRUSH_XY)
14549 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14551 for (y = 0; y < MAX(brush_width, brush_height); y++)
14552 for (x = 0; x <= y; x++)
14553 SwapFlippedTiles(&brush_buffer[x][y],
14554 &brush_buffer[y][x], mode);
14556 swap_numbers(&brush_width, &brush_height);
14558 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14561 if (mode == CB_UPDATE_BRUSH_POSITION)
14563 last_cursor_x = from_x;
14564 last_cursor_y = from_y;
14568 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
14571 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
14574 static void CopyBrushToLevel(int x, int y, int button)
14576 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14579 static void CopyBrushToCursor(int x, int y)
14581 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14584 static void UpdateBrushPosition(int x, int y)
14586 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14589 static void DeleteBrushFromCursor(void)
14591 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14594 static void FlipBrushX(void)
14596 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14599 static void FlipBrushY(void)
14601 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14604 static void RotateBrush(void)
14606 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14607 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14610 void DumpBrush(void)
14612 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14615 void DumpBrush_Small(void)
14617 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14620 void CopyClipboardToBrush(void)
14622 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14625 void CopyBrushToClipboard(void)
14627 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14630 void CopyBrushToClipboard_Small(void)
14632 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14635 void UndoLevelEditorOperation(void)
14637 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14640 void RedoLevelEditorOperation(void)
14642 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14645 static void FloodFill(int from_x, int from_y, int fill_element)
14647 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14650 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14652 int from_x = from_sx2 + 2 * level_xpos;
14653 int from_y = from_sy2 + 2 * level_ypos;
14654 int max_fillx = lev_fieldx * 2;
14655 int max_filly = lev_fieldy * 2;
14656 short Fill[max_fillx][max_filly];
14659 for (x = 0; x < max_fillx; x++)
14660 for (y = 0; y < max_filly; y++)
14661 Fill[x][y] = getLevelElementHiRes(x, y);
14663 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14664 Fill, max_fillx, max_filly);
14666 for (x = 0; x < max_fillx; x++)
14667 for (y = 0; y < max_filly; y++)
14668 if (Fill[x][y] == fill_element)
14669 SetLevelElementHiRes(x, y, Fill[x][y]);
14672 // values for DrawLevelText() modes
14673 #define TEXT_INIT 0
14674 #define TEXT_SETCURSOR 1
14675 #define TEXT_WRITECHAR 2
14676 #define TEXT_BACKSPACE 3
14677 #define TEXT_NEWLINE 4
14679 #define TEXT_QUERY_TYPING 6
14681 static int DrawLevelText(int sx, int sy, char letter, int mode)
14683 static short delete_buffer[MAX_LEV_FIELDX];
14684 static int start_sx;
14685 static int last_sx, last_sy;
14686 static boolean typing = FALSE;
14687 int letter_element;
14688 int lx = 0, ly = 0;
14690 // map lower case letters to upper case and convert special characters
14691 if (letter >= 'a' && letter <= 'z')
14692 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14693 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14694 letter_element = EL_CHAR_AUMLAUT;
14695 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14696 letter_element = EL_CHAR_OUMLAUT;
14697 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14698 letter_element = EL_CHAR_UUMLAUT;
14699 else if (letter == '^')
14700 letter_element = EL_CHAR_COPYRIGHT;
14702 letter_element = EL_CHAR_ASCII0 + letter;
14704 if (mode != TEXT_INIT)
14709 if (mode != TEXT_SETCURSOR)
14715 lx = last_sx + level_xpos;
14716 ly = last_sy + level_ypos;
14723 DrawLevelText(0, 0, 0, TEXT_END);
14729 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14732 case TEXT_SETCURSOR:
14733 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14734 DrawAreaBorder(sx, sy, sx, sy);
14735 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14736 ed_tilesize, ed_tilesize);
14741 case TEXT_WRITECHAR:
14742 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14744 if (new_element1 >= EL_STEEL_CHAR_START &&
14745 new_element1 <= EL_STEEL_CHAR_END)
14746 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14748 delete_buffer[sx - start_sx] = Tile[lx][ly];
14749 Tile[lx][ly] = letter_element;
14751 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14752 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14753 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14754 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14756 DrawLevelText(0, 0, 0, TEXT_END);
14758 level.changed = TRUE;
14762 case TEXT_BACKSPACE:
14765 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14766 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14767 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14772 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14773 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14775 DrawLevelText(0, 0, 0, TEXT_END);
14779 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14780 DrawEditorElement(sx, sy, Tile[lx][ly]);
14785 case TEXT_QUERY_TYPING:
14795 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
14796 int element, boolean change_level)
14798 int lx = sx + level_xpos;
14799 int ly = sy + level_ypos;
14802 DrawEditorElement(sx, sy, Tile[lx][ly]);
14804 DrawAreaBorder(sx, sy, sx, sy);
14807 static void CheckLevelBorderElement(boolean redraw_playfield)
14809 int last_border_element = BorderElement;
14811 SetBorderElement();
14813 if (redraw_playfield && BorderElement != last_border_element)
14814 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14817 static void CopyLevelToUndoBuffer(int mode)
14819 static boolean accumulated_undo = FALSE;
14820 boolean new_undo_buffer_position = TRUE;
14823 if (undo_buffer_steps == 0)
14824 accumulated_undo = FALSE;
14828 case UNDO_IMMEDIATE:
14829 accumulated_undo = FALSE;
14832 case UNDO_ACCUMULATE:
14833 if (accumulated_undo)
14834 new_undo_buffer_position = FALSE;
14835 accumulated_undo = TRUE;
14842 if (new_undo_buffer_position)
14844 // advance position in undo buffer ring
14845 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14847 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
14848 undo_buffer_steps++;
14851 // always reset redo buffer when storing level change into undo buffer
14852 redo_buffer_steps = 0;
14854 for (x = 0; x < lev_fieldx; x++)
14855 for (y = 0; y < lev_fieldy; y++)
14856 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
14858 // check if drawing operation forces change of border style
14859 CheckLevelBorderElement(TRUE);
14861 level.changed = TRUE;
14864 static void RandomPlacement(int new_element)
14866 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14867 int num_free_positions = 0;
14868 int num_percentage, num_elements;
14871 ResetIntelliDraw();
14873 // determine number of free positions for randomly placing the new element
14874 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
14876 free_position[x][y] =
14877 (random_placement_background_restricted ?
14878 Tile[x][y] == random_placement_background_element :
14879 Tile[x][y] != new_element);
14881 if (free_position[x][y])
14882 num_free_positions++;
14885 // determine number of new elements to place there
14886 num_percentage = num_free_positions * random_placement_value / 100;
14887 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
14888 num_percentage : random_placement_value);
14890 // if less free positions than elements to place, fill all these positions
14891 if (num_free_positions < num_elements)
14893 for (x = 0; x < lev_fieldx; x++)
14894 for (y = 0; y < lev_fieldy; y++)
14895 if (free_position[x][y])
14896 SetElement(x, y, new_element);
14900 while (num_elements > 0)
14902 x = GetSimpleRandom(lev_fieldx);
14903 y = GetSimpleRandom(lev_fieldy);
14905 // don't place element at the same position twice
14906 if (free_position[x][y])
14908 free_position[x][y] = FALSE;
14909 SetElement(x, y, new_element);
14915 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14916 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14919 static void WrapLevel(int dx, int dy)
14921 int wrap_dx = lev_fieldx - dx;
14922 int wrap_dy = lev_fieldy - dy;
14925 for (x = 0; x < lev_fieldx; x++)
14926 for (y = 0; y < lev_fieldy; y++)
14927 TileBackup[x][y] = Tile[x][y];
14929 for (x = 0; x < lev_fieldx; x++)
14930 for (y = 0; y < lev_fieldy; y++)
14932 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14934 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14935 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14938 static void DrawAreaElementHighlight(boolean highlighted,
14939 boolean highlighted_similar)
14941 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14948 for (x = 0; x < ed_fieldx; x++)
14950 for (y = 0; y < ed_fieldy; y++)
14952 boolean highlight = FALSE;
14953 int lx = x + level_xpos;
14954 int ly = y + level_ypos;
14956 if (!IN_LEV_FIELD(lx, ly))
14959 // check if element is the same
14960 if (Tile[lx][ly] == new_element1)
14963 // check if element is similar
14964 if (highlighted_similar &&
14965 strEqual(element_info[Tile[lx][ly]].class_name,
14966 element_info[new_element1].class_name))
14969 // check if element is matching MM style wall
14970 if (IS_MM_WALL(Tile[lx][ly]) &&
14971 map_mm_wall_element(Tile[lx][ly]) == new_element1)
14977 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
14981 for (i = 0; i < 4; i++)
14983 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
14986 int xx = x * 2 + (i % 2);
14987 int yy = y * 2 + (i / 2);
14988 int sx = SX + xx * ed_tilesize / 2;
14989 int sy = SY + yy * ed_tilesize / 2;
14992 int to_sx = sx + ed_tilesize / 2 - 1;
14993 int to_sy = sy + ed_tilesize / 2 - 1;
14995 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14996 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14997 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14998 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15003 int sx = SX + x * ed_tilesize;
15004 int sy = SY + y * ed_tilesize;
15007 int to_sx = sx + ed_tilesize - 1;
15008 int to_sy = sy + ed_tilesize - 1;
15010 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15011 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15012 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15013 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15019 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
15021 char *template_filename_old = getLocalLevelTemplateFilename();
15022 char *template_filename_new =
15023 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
15025 if (copyFile(template_filename_old, template_filename_new) != 0)
15026 Request("Cannot copy level template!", REQ_CONFIRM);
15028 free(template_filename_new);
15031 static void HandleDrawingAreas(struct GadgetInfo *gi)
15033 static boolean started_inside_drawing_area = FALSE;
15034 static int last_sx = -1;
15035 static int last_sy = -1;
15036 static int last_sx2 = -1;
15037 static int last_sy2 = -1;
15038 int id = gi->custom_id;
15039 int type_id = gi->custom_type_id;
15040 boolean button_press_event;
15041 boolean button_release_event;
15042 boolean inside_drawing_area = !gi->event.off_borders;
15043 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
15044 int actual_drawing_function;
15045 int button = gi->event.button;
15046 int new_element = BUTTON_ELEMENT(button);
15047 int sx = gi->event.x, sy = gi->event.y;
15048 int min_sx = 0, min_sy = 0;
15049 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
15050 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
15051 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
15052 int sx2 = gi->event.mx / mini_item_xsize;
15053 int sy2 = gi->event.my / mini_item_ysize;
15056 int lx = 0, ly = 0;
15059 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
15060 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
15062 // make sure to stay inside drawing area boundaries
15063 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15064 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15068 int min_lx = 0, min_ly = 0;
15069 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15071 // get positions inside level field
15072 lx = sx + level_xpos;
15073 ly = sy + level_ypos;
15075 if (!IN_LEV_FIELD(lx, ly))
15076 inside_drawing_area = FALSE;
15078 // make sure to stay inside level field boundaries
15079 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15080 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15082 // correct drawing area positions accordingly
15083 sx = lx - level_xpos;
15084 sy = ly - level_ypos;
15087 // also correct MM wall-sized (double) drawing area positions accordingly
15088 if (sx2 / 2 < sx || sx2 / 2 > sx)
15090 dx = (sx2 / 2 < sx ? 0 : 1);
15093 if (sy2 / 2 < sy || sy2 / 2 > sy)
15095 dy = (sy2 / 2 < sy ? 0 : 1);
15099 if (!button_press_event && !button_release_event)
15101 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
15102 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
15103 isHiresTileElement(old_element) &&
15104 isHiresDrawElement(new_element));
15106 // prevent handling events for every pixel position when moving mouse
15107 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
15108 (sx2 == last_sx2 && sy2 == last_sy2))
15117 if (button_press_event)
15118 started_inside_drawing_area = inside_drawing_area;
15120 if (!started_inside_drawing_area)
15123 if (!IS_VALID_BUTTON(button))
15126 // handle info callback for each invocation of action callback
15127 gi->callback_info(gi);
15129 // automatically switch to 'single item' drawing mode, if needed
15130 actual_drawing_function =
15131 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
15132 drawing_function : GADGET_ID_SINGLE_ITEMS);
15134 // clicking into drawing area with pressed Control key picks element
15135 if (GetKeyModState() & KMOD_Control)
15137 last_drawing_function = drawing_function;
15138 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15141 if (GetKeyModState() & KMOD_Shift)
15143 if (button_press_event || button_release_event)
15144 ResetIntelliDraw();
15147 SetDrawModeHiRes(-1); // reset to normal draw mode
15149 switch (actual_drawing_function)
15151 case GADGET_ID_SINGLE_ITEMS:
15154 if (button_release_event)
15156 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15158 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
15159 !inside_drawing_area)
15160 DeleteBrushFromCursor();
15165 if (draw_with_brush)
15167 CopyBrushToLevel(sx, sy, button);
15171 SetDrawModeHiRes(new_element);
15173 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
15175 // remove player at old position
15176 for (y = 0; y < lev_fieldy; y++)
15178 for (x = 0; x < lev_fieldx; x++)
15180 int old_element = Tile[x][y];
15182 if (IS_PLAYER_ELEMENT(old_element) &&
15183 IS_PLAYER_ELEMENT(new_element))
15185 int replaced_with_element =
15186 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
15187 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
15189 old_element == EL_SOKOBAN_FIELD_PLAYER &&
15190 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
15192 new_element == EL_SOKOBAN_FIELD_PLAYER &&
15193 old_element == EL_PLAYER_1 ? EL_EMPTY :
15195 new_element >= EL_PLAYER_1 &&
15196 new_element <= EL_PLAYER_4 &&
15197 new_element == old_element ? EL_EMPTY :
15201 SetElement(x, y, replaced_with_element);
15203 else if (IS_MM_MCDUFFIN(old_element) &&
15204 IS_MM_MCDUFFIN(new_element))
15206 // remove McDuffin at old position
15207 SetElement(x, y, EL_EMPTY);
15213 SetElementButton(lx, ly, dx, dy, new_element, button);
15216 else if (!button_release_event)
15218 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15220 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
15221 DrawMiniGraphicExt(drawto,
15222 gi->x + sx * MINI_TILEX,
15223 gi->y + sy * MINI_TILEY,
15224 el2edimg(new_element));
15226 DrawFixedGraphicExt(drawto,
15227 gi->x + sx * TILEX,
15228 gi->y + sy * TILEY,
15229 el2edimg(new_element), 0);
15231 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15232 new_element = GFX_ELEMENT(new_element);
15234 drawingarea_info[type_id].value[pos] = new_element;
15236 CopyElementPropertiesToGame(properties_element);
15238 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15240 UpdateCustomElementGraphicGadgets();
15242 FrameCounter = 0; // restart animation frame counter
15247 case GADGET_ID_CONNECTED_ITEMS:
15249 static int last_sx = -1;
15250 static int last_sy = -1;
15252 if (button_release_event)
15253 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15255 SetDrawModeHiRes(new_element);
15257 if (getDrawModeHiRes())
15263 if (!button_press_event)
15264 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
15271 case GADGET_ID_LINE:
15272 case GADGET_ID_ARC:
15273 case GADGET_ID_RECTANGLE:
15274 case GADGET_ID_FILLED_BOX:
15275 SetDrawModeHiRes(new_element);
15277 if (getDrawModeHiRes())
15283 case GADGET_ID_GRAB_BRUSH:
15284 case GADGET_ID_TEXT:
15286 static int last_sx = -1;
15287 static int last_sy = -1;
15288 static int start_sx = -1;
15289 static int start_sy = -1;
15290 void (*draw_func)(int, int, int, int, int, boolean);
15292 if (drawing_function == GADGET_ID_LINE)
15293 draw_func = DrawLine;
15294 else if (drawing_function == GADGET_ID_ARC)
15295 draw_func = DrawArc;
15296 else if (drawing_function == GADGET_ID_RECTANGLE)
15297 draw_func = DrawBox;
15298 else if (drawing_function == GADGET_ID_FILLED_BOX)
15299 draw_func = DrawFilledBox;
15300 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
15301 draw_func = SelectArea;
15302 else // (drawing_function == GADGET_ID_TEXT)
15303 draw_func = SetTextCursor;
15305 if (button_press_event)
15307 draw_func(sx, sy, sx, sy, new_element, FALSE);
15308 start_sx = last_sx = sx;
15309 start_sy = last_sy = sy;
15311 if (drawing_function == GADGET_ID_TEXT)
15312 DrawLevelText(0, 0, 0, TEXT_END);
15314 else if (button_release_event)
15316 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
15317 if (drawing_function == GADGET_ID_GRAB_BRUSH)
15319 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
15320 CopyBrushToCursor(sx, sy);
15321 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15323 draw_with_brush = TRUE;
15325 else if (drawing_function == GADGET_ID_TEXT)
15326 DrawLevelText(sx, sy, 0, TEXT_INIT);
15328 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15330 else if (last_sx != sx || last_sy != sy)
15332 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
15333 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
15334 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
15335 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
15342 case GADGET_ID_FLOOD_FILL:
15343 if (button_press_event && Tile[lx][ly] != new_element)
15345 if (IS_MM_WALL_EDITOR(new_element))
15346 FloodFillWall_MM(sx2, sy2, new_element);
15348 FloodFill(lx, ly, new_element);
15350 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15351 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15355 case GADGET_ID_PICK_ELEMENT:
15356 if (button_release_event)
15357 ClickOnGadget(level_editor_gadget[last_drawing_function],
15359 else if (draw_level)
15360 PickDrawingElement(button, Tile[lx][ly]);
15363 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15365 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
15372 // do not mark level as modified for certain non-level-changing gadgets
15373 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
15374 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
15375 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
15376 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15379 level.changed = TRUE;
15382 static void HandleCounterButtons(struct GadgetInfo *gi)
15384 int gadget_id = gi->custom_id;
15385 int counter_id = gi->custom_type_id;
15386 int button = gi->event.button;
15387 int *counter_value = counterbutton_info[counter_id].value;
15388 int step = BUTTON_STEPSIZE(button) *
15389 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
15391 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15393 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
15394 boolean released = (gi->event.type == GD_EVENT_RELEASED);
15395 boolean level_changed = LevelChanged();
15397 if ((level_changed && pressed) || (!level_changed && released))
15400 if (level_changed && !Request("Level has changed! Discard changes?",
15403 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15404 ModifyEditorCounterValue(counter_id, *counter_value);
15410 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15411 *counter_value = gi->textinput.number_value;
15413 ModifyEditorCounterValue(counter_id, *counter_value + step);
15415 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15417 int last_game_engine_type = level.game_engine_type;
15419 LoadLevel(level_nr);
15420 LoadScore(level_nr);
15422 SaveLevelSetup_SeriesInfo();
15427 DrawEditModeWindow();
15429 if (level.game_engine_type != last_game_engine_type)
15431 // update element selection list
15432 ReinitializeElementList();
15433 ModifyEditorElementList();
15439 switch (counter_id)
15441 case ED_COUNTER_ID_YAMYAM_CONTENT:
15442 DrawYamYamContentAreas();
15445 case ED_COUNTER_ID_BALL_CONTENT:
15446 DrawMagicBallContentAreas();
15449 case ED_COUNTER_ID_ANDROID_CONTENT:
15450 DrawAndroidElementArea();
15453 case ED_COUNTER_ID_GROUP_CONTENT:
15454 DrawGroupElementArea();
15455 CopyGroupElementPropertiesToGame(properties_element);
15458 case ED_COUNTER_ID_INVENTORY_SIZE:
15459 DrawPlayerInitialInventoryArea(properties_element);
15462 case ED_COUNTER_ID_MM_BALL_CONTENT:
15463 DrawMMBallContentArea();
15466 case ED_COUNTER_ID_ENVELOPE_XSIZE:
15467 case ED_COUNTER_ID_ENVELOPE_YSIZE:
15468 DrawEnvelopeTextArea(-1);
15471 case ED_COUNTER_ID_LEVEL_XSIZE:
15472 case ED_COUNTER_ID_LEVEL_YSIZE:
15473 lev_fieldx = level.fieldx;
15474 lev_fieldy = level.fieldy;
15476 // check if resizing of level results in change of border border
15477 SetBorderElement();
15485 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
15486 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
15487 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
15488 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
15489 CopyElementPropertiesToGame(properties_element);
15491 // do not mark level as modified for certain non-level-changing gadgets
15492 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
15493 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
15494 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
15495 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
15498 level.changed = TRUE;
15501 static void HandleTextInputGadgets(struct GadgetInfo *gi)
15503 int type_id = gi->custom_type_id;
15505 strcpy(textinput_info[type_id].value, gi->textinput.value);
15507 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
15509 CopyElementPropertiesToGame(properties_element);
15511 ModifyEditorElementList(); // update changed button info text
15514 // do not mark level as modified for certain non-level-changing gadgets
15515 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
15516 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
15519 level.changed = TRUE;
15522 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
15524 int type_id = gi->custom_type_id;
15526 strncpy(textarea_info[type_id].value, gi->textarea.value,
15527 MAX_ENVELOPE_TEXT_LEN);
15528 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
15530 level.changed = TRUE;
15533 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
15535 int type_id = gi->custom_type_id;
15536 int value_old = *selectbox_info[type_id].value;
15537 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
15539 *selectbox_info[type_id].value = value_new;
15541 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
15543 DrawLevelConfigWindow();
15545 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15547 element_info[properties_element].current_change_page = gi->selectbox.index;
15549 DrawPropertiesWindow();
15551 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
15552 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
15553 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
15554 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
15555 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
15557 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
15559 // when changing action type, also check action mode and action arg
15560 if (value_old != value_new)
15561 setSelectboxSpecialActionVariablesIfNeeded();
15563 DrawPropertiesChange();
15566 CopyElementPropertiesToGame(properties_element);
15568 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
15570 // show or hide "engine" tabulator depending on game engine type
15571 DrawLevelConfigWindow();
15573 // update element selection list depending on game engine type
15574 ReinitializeElementList();
15575 ModifyEditorElementList();
15577 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15579 // update BD cycle delay counter gadgets depending on BD scheduling type
15580 DrawLevelConfigWindow();
15583 // do not mark level as modified for certain non-level-changing gadgets
15584 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15585 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15588 level.changed = TRUE;
15591 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15593 int type_id = gi->custom_type_id;
15596 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15597 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15599 edit_mode_levelconfig = gi->custom_type_id;
15601 DrawLevelConfigWindow();
15603 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15604 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15606 edit_mode_properties = gi->custom_type_id;
15608 DrawPropertiesWindow();
15610 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15611 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15613 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15615 // backup original "level.field" (needed to track playfield changes)
15616 CopyPlayfield(level.field, TileBackup);
15618 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15619 CopyPlayfield(Tile, level.field);
15621 if (new_template ||
15622 Request("Save this template and kill the old?", REQ_ASK))
15623 SaveLevelTemplate();
15626 Request("Template saved!", REQ_CONFIRM);
15628 // restore original "level.field" (needed to track playfield changes)
15629 CopyPlayfield(TileBackup, level.field);
15631 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15633 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15635 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15636 leveldir_current->readonly)
15638 Request("This level set is read-only!", REQ_CONFIRM);
15643 if (strEqual(levelset_name, ""))
15645 Request("Please enter level set title!", REQ_CONFIRM);
15650 if (strEqual(levelset_author, ""))
15652 Request("Please enter level set author!", REQ_CONFIRM);
15657 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15659 if (UpdateUserLevelSet(levelset_subdir,
15662 levelset_num_levels))
15664 Request("Level set updated!", REQ_CONFIRM);
15668 Request("Updating level set failed!", REQ_CONFIRM);
15671 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15673 if (level.changed && !Request("Level has changed! Discard changes?",
15677 if (CreateUserLevelSet(levelset_subdir,
15680 levelset_num_levels,
15681 levelset_use_levelset_artwork))
15683 if (levelset_copy_level_template)
15684 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15686 Request("New level set created!", REQ_CONFIRM);
15688 AddUserLevelSetToLevelInfo(levelset_subdir);
15689 ChangeEditorToLevelSet(levelset_subdir);
15693 Request("Creating new level set failed!", REQ_CONFIRM);
15697 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15698 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15700 struct ElementInfo *ei = &element_info[properties_element];
15702 // when modifying custom element, ask for copying level template
15703 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15706 setElementChangePages(ei, ei->num_change_pages + 1);
15708 // set new change page to be new current change page
15709 ei->current_change_page = ei->num_change_pages - 1;
15710 ei->change = &ei->change_page[ei->current_change_page];
15712 setElementChangeInfoToDefaults(ei->change);
15714 DrawPropertiesWindow();
15716 level.changed = TRUE;
15718 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15719 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15721 struct ElementInfo *ei = &element_info[properties_element];
15723 // when modifying custom element, ask for copying level template
15724 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15727 // copy all change pages after change page to be deleted
15728 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15729 ei->change_page[i] = ei->change_page[i + 1];
15731 setElementChangePages(ei, ei->num_change_pages - 1);
15733 DrawPropertiesWindow();
15735 level.changed = TRUE;
15739 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15741 int type_id = gi->custom_type_id;
15743 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15744 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15746 struct ElementInfo *ei = &element_info[properties_element];
15747 int step = BUTTON_STEPSIZE(gi->event.button);
15749 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15750 ei->current_change_page += step;
15752 if (ei->current_change_page < 0)
15753 ei->current_change_page = 0;
15754 else if (ei->current_change_page >= ei->num_change_pages)
15755 ei->current_change_page = ei->num_change_pages - 1;
15757 DrawPropertiesWindow();
15759 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15760 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15762 struct ElementInfo *ei = &element_info[properties_element];
15763 int current_change_page = ei->current_change_page;
15765 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15767 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15768 ei->change_page[current_change_page];
15770 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15772 // when modifying custom element, ask for copying level template
15773 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15776 ei->change_page[current_change_page] =
15777 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15779 level.changed = TRUE;
15782 DrawPropertiesWindow();
15786 static void HandleRadiobuttons(struct GadgetInfo *gi)
15788 int type_id = gi->custom_type_id;
15790 *radiobutton_info[type_id].value =
15791 radiobutton_info[type_id].checked_value;
15793 // do not mark level as modified for certain non-level-changing gadgets
15794 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
15795 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
15798 level.changed = TRUE;
15801 static void HandleCheckbuttons(struct GadgetInfo *gi)
15803 int type_id = gi->custom_type_id;
15805 *checkbutton_info[type_id].value ^= TRUE;
15807 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
15808 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
15809 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
15810 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
15811 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
15812 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
15813 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
15814 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
15816 CopyElementPropertiesToGame(properties_element);
15819 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
15821 UpdateCustomElementGraphicGadgets();
15823 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
15824 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
15826 boolean template_related_changes_found = FALSE;
15829 // check if any custom, group or empty elements have been changed
15830 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
15831 if ((IS_CUSTOM_ELEMENT(i) ||
15832 IS_GROUP_ELEMENT(i) ||
15833 IS_EMPTY_ELEMENT(i)) &&
15834 element_info[i].modified_settings)
15835 template_related_changes_found = TRUE;
15837 if (level.use_custom_template &&
15838 !fileExists(getGlobalLevelTemplateFilename()))
15840 Request("No level template found!", REQ_CONFIRM);
15842 level.use_custom_template = FALSE;
15844 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15849 if (level.use_custom_template &&
15850 template_related_changes_found &&
15851 !Request("Discard changes and use level template?", REQ_ASK))
15853 level.use_custom_template = FALSE;
15855 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15860 if (!level.use_custom_template &&
15861 Request("Copy settings from level template?", REQ_ASK))
15866 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
15868 DrawEditModeWindow();
15870 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
15872 if (setup.editor.use_template_for_new_levels &&
15873 !fileExists(getGlobalLevelTemplateFilename()))
15875 Request("No level template found!", REQ_CONFIRM);
15880 if (setup.editor.use_template_for_new_levels &&
15882 !Request("Discard level and load template?", REQ_ASK))
15887 if (!setup.editor.use_template_for_new_levels &&
15889 !Request("Discard level and use empty level?", REQ_ASK))
15894 LoadLevel(level_nr);
15895 LoadScore(level_nr);
15900 DrawEditModeWindow();
15902 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
15904 SetAutomaticNumberOfGemsNeeded();
15907 // do not mark level as modified for certain non-level-changing gadgets
15908 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
15909 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
15910 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
15911 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
15912 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
15913 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
15916 level.changed = TRUE;
15919 static void HandleControlButtons(struct GadgetInfo *gi)
15921 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15922 static int last_edit_mode = ED_MODE_DRAWING;
15923 static int last_custom_copy_mode = -1;
15924 static int last_button = 0;
15925 int id = gi->custom_id;
15926 int button = gi->event.button;
15927 int step = BUTTON_STEPSIZE(button);
15928 int new_element = BUTTON_ELEMENT(button);
15929 int last_properties_element = properties_element;
15932 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15933 DrawLevelText(0, 0, 0, TEXT_END);
15935 if (id < ED_NUM_CTRL1_BUTTONS &&
15936 id != GADGET_ID_SINGLE_ITEMS &&
15937 id != GADGET_ID_PICK_ELEMENT &&
15938 edit_mode != ED_MODE_DRAWING &&
15939 drawing_function != GADGET_ID_PICK_ELEMENT &&
15940 !(GetKeyModState() & KMOD_Control))
15941 ChangeEditModeWindow(ED_MODE_DRAWING);
15943 // element copy mode active, but no element button pressed => deactivate
15944 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15945 last_custom_copy_mode = -1;
15947 // when showing palette on element buttons, change element of button used
15948 if (editor.palette.show_on_element_buttons &&
15949 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15951 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15953 id = GADGET_ID_PALETTE;
15958 case GADGET_ID_SCROLL_LEFT:
15959 if (level_xpos >= 0)
15961 if (lev_fieldx < ed_fieldx - 2)
15964 level_xpos -= step;
15965 if (level_xpos < -1)
15968 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
15970 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15972 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15973 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15977 case GADGET_ID_SCROLL_RIGHT:
15978 if (level_xpos <= lev_fieldx - ed_fieldx)
15980 if (lev_fieldx < ed_fieldx - 2)
15983 level_xpos += step;
15984 if (level_xpos > lev_fieldx - ed_fieldx + 1)
15985 level_xpos = lev_fieldx - ed_fieldx + 1;
15987 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
15989 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15991 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15992 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15996 case GADGET_ID_SCROLL_UP:
15997 if (level_ypos >= 0)
15999 if (lev_fieldy < ed_fieldy - 2)
16002 level_ypos -= step;
16003 if (level_ypos < -1)
16006 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
16008 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16010 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16011 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16015 case GADGET_ID_SCROLL_DOWN:
16016 if (level_ypos <= lev_fieldy - ed_fieldy)
16018 if (lev_fieldy < ed_fieldy - 2)
16021 level_ypos += step;
16022 if (level_ypos > lev_fieldy - ed_fieldy + 1)
16023 level_ypos = lev_fieldy - ed_fieldy + 1;
16025 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
16027 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16029 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16030 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16034 case GADGET_ID_SCROLL_HORIZONTAL:
16035 level_xpos = gi->event.item_position - 1;
16037 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16042 case GADGET_ID_SCROLL_VERTICAL:
16043 level_ypos = gi->event.item_position - 1;
16045 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16050 case GADGET_ID_SCROLL_LIST_UP:
16051 case GADGET_ID_SCROLL_LIST_DOWN:
16052 case GADGET_ID_SCROLL_LIST_VERTICAL:
16053 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
16054 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
16057 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
16058 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16060 if (element_shift < 0)
16062 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16063 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16065 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16066 GDI_SCROLLBAR_ITEM_POSITION,
16067 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16070 ModifyEditorElementList();
16074 case GADGET_ID_PROPERTIES:
16075 // always switch off element properties when they are already displayed
16076 last_properties_element = new_element;
16077 case GADGET_ID_ELEMENT_LEFT:
16078 case GADGET_ID_ELEMENT_MIDDLE:
16079 case GADGET_ID_ELEMENT_RIGHT:
16080 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
16081 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
16082 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
16085 if (edit_mode != ED_MODE_PROPERTIES)
16087 last_edit_mode = edit_mode;
16089 ChangeEditModeWindow(ED_MODE_PROPERTIES);
16091 last_level_drawing_function = drawing_function;
16092 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
16095 else if (properties_element != last_properties_element)
16097 DrawEditModeWindow();
16101 ChangeEditModeWindow(ED_MODE_DRAWING);
16103 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
16108 case GADGET_ID_PALETTE:
16109 if (edit_mode != ED_MODE_PALETTE)
16111 last_edit_mode = edit_mode;
16113 ChangeEditModeWindow(ED_MODE_PALETTE);
16117 ChangeEditModeWindow(last_edit_mode);
16121 case GADGET_ID_WRAP_LEFT:
16122 WrapLevel(-step, 0);
16125 case GADGET_ID_WRAP_RIGHT:
16126 WrapLevel(step, 0);
16129 case GADGET_ID_WRAP_UP:
16130 WrapLevel(0, -step);
16133 case GADGET_ID_WRAP_DOWN:
16134 WrapLevel(0, step);
16137 case GADGET_ID_SINGLE_ITEMS:
16138 case GADGET_ID_CONNECTED_ITEMS:
16139 case GADGET_ID_LINE:
16140 case GADGET_ID_ARC:
16141 case GADGET_ID_TEXT:
16142 case GADGET_ID_RECTANGLE:
16143 case GADGET_ID_FILLED_BOX:
16144 case GADGET_ID_FLOOD_FILL:
16145 case GADGET_ID_GRAB_BRUSH:
16146 case GADGET_ID_PICK_ELEMENT:
16147 if (drawing_function != GADGET_ID_PICK_ELEMENT)
16148 last_drawing_function = drawing_function;
16149 drawing_function = id;
16150 draw_with_brush = FALSE;
16153 case GADGET_ID_RANDOM_PLACEMENT:
16154 RandomPlacement(new_element);
16157 case GADGET_ID_ZOOM:
16158 // zoom level editor tile size in or out (or reset to default size)
16159 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
16160 button == 2 ? ed_tilesize_default :
16161 button == 3 ? ed_tilesize / 2 : ed_tilesize);
16163 // when using touch device, cycle through all zoom tilesizes
16164 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
16165 ed_tilesize = MICRO_TILESIZE;
16167 // limit zoom level by upper and lower bound
16168 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
16170 InitZoomLevelSettings(ed_tilesize);
16172 if (edit_mode == ED_MODE_DRAWING)
16174 DrawDrawingWindow();
16176 // redraw zoom gadget info text
16177 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16180 // save current editor zoom tilesize
16181 SaveSetup_AutoSetup();
16185 case GADGET_ID_CUSTOM_COPY_FROM:
16186 case GADGET_ID_CUSTOM_COPY_TO:
16187 case GADGET_ID_CUSTOM_EXCHANGE:
16188 last_custom_copy_mode = id;
16189 last_drawing_function = drawing_function;
16192 case GADGET_ID_CUSTOM_COPY:
16193 CopyCustomElement(properties_element, -1, id);
16196 case GADGET_ID_CUSTOM_PASTE:
16197 CopyCustomElement(-1, properties_element, id);
16200 case GADGET_ID_UNDO:
16201 if (button < 0) // keep button value (even if modifier keys are pressed)
16203 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
16206 if (button == 1 && undo_buffer_steps == 0)
16208 Request("Undo buffer empty!", REQ_CONFIRM);
16212 else if (button == 2)
16216 else if (button == 3 && redo_buffer_steps == 0)
16218 Request("Redo buffer empty!", REQ_CONFIRM);
16223 if (edit_mode != ED_MODE_DRAWING)
16224 ChangeEditModeWindow(ED_MODE_DRAWING);
16230 undo_buffer_position =
16231 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
16233 undo_buffer_steps--;
16234 redo_buffer_steps++;
16240 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
16242 undo_buffer_steps++;
16243 redo_buffer_steps--;
16246 for (x = 0; x < lev_fieldx; x++)
16247 for (y = 0; y < lev_fieldy; y++)
16248 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
16250 // check if undo operation forces change of border style
16251 CheckLevelBorderElement(FALSE);
16253 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16257 case GADGET_ID_CONF:
16258 if (edit_mode != ED_MODE_LEVELCONFIG)
16260 last_edit_mode = edit_mode;
16262 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
16266 ChangeEditModeWindow(ED_MODE_DRAWING);
16270 case GADGET_ID_CLEAR:
16271 if (edit_mode != ED_MODE_DRAWING)
16272 ChangeEditModeWindow(ED_MODE_DRAWING);
16274 for (x = 0; x < MAX_LEV_FIELDX; x++)
16275 for (y = 0; y < MAX_LEV_FIELDY; y++)
16276 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
16278 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
16280 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16283 case GADGET_ID_SAVE:
16285 // saving read-only levels into personal level set modifies global vars
16286 // "leveldir_current" and "level_nr"; restore them after saving level
16287 LevelDirTree *leveldir_former = leveldir_current;
16288 int level_nr_former = level_nr;
16289 char *level_filename;
16292 if (leveldir_current->readonly &&
16293 !PrepareSavingIntoPersonalLevelSet())
16296 level_filename = getDefaultLevelFilename(level_nr);
16297 new_level = !fileExists(level_filename);
16300 Request("Save this level and kill the old?", REQ_ASK))
16302 if (leveldir_former->readonly)
16303 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
16305 SetAutomaticNumberOfGemsNeeded();
16307 CopyPlayfield(Tile, level.field);
16308 SaveLevel(level_nr);
16310 level.changed = FALSE;
16314 char level_saved_msg[64];
16316 if (leveldir_former->readonly)
16317 sprintf(level_saved_msg,
16318 "Level saved as level %d into personal level set!",
16321 strcpy(level_saved_msg, "Level saved!");
16323 Request(level_saved_msg, REQ_CONFIRM);
16327 // "cd" back to copied-from levelset (in case of saved read-only level)
16328 leveldir_current = leveldir_former;
16329 level_nr = level_nr_former;
16334 case GADGET_ID_TEST:
16335 if (LevelChanged())
16336 level.game_version = GAME_VERSION_ACTUAL;
16338 CopyPlayfield(level.field, TileBackup);
16339 CopyPlayfield(Tile, level.field);
16341 CopyNativeLevel_RND_to_Native(&level);
16343 UnmapLevelEditorGadgets();
16344 UndrawSpecialEditorDoor();
16346 CloseDoor(DOOR_CLOSE_ALL);
16348 // needed before playing if editor playfield area has different size
16349 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
16351 // redraw_mask = REDRAW_ALL;
16353 level_editor_test_game = TRUE;
16355 StartGameActions(FALSE, setup.autorecord, level.random_seed);
16359 case GADGET_ID_EXIT:
16360 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
16364 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
16365 id <= GADGET_ID_ELEMENTLIST_LAST)
16367 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
16369 new_element = editor_elements[element_position + element_shift];
16371 if (IS_EDITOR_CASCADE(new_element))
16375 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
16377 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
16378 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
16380 if (*cascade_element == new_element)
16382 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
16383 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
16385 // update element selection list
16386 ReinitializeElementList();
16387 ModifyEditorElementList();
16389 // update cascading gadget info text
16390 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16392 // save current editor cascading state
16393 SaveSetup_EditorCascade();
16402 if (last_custom_copy_mode != -1)
16404 if (CopyCustomElement(properties_element, new_element,
16405 last_custom_copy_mode))
16407 ClickOnGadget(level_editor_gadget[last_drawing_function],
16410 last_custom_copy_mode = -1;
16416 // change element of button used to show palette
16417 if (editor.palette.show_on_element_buttons)
16418 button = last_button;
16420 PickDrawingElement(button, new_element);
16422 if (!stick_element_properties_window &&
16423 drawing_function != GADGET_ID_PICK_ELEMENT &&
16424 !(GetKeyModState() & KMOD_Control))
16426 properties_element = new_element;
16427 if (edit_mode == ED_MODE_PROPERTIES)
16428 DrawPropertiesWindow();
16431 if (drawing_function == GADGET_ID_PICK_ELEMENT)
16432 ClickOnGadget(level_editor_gadget[last_drawing_function],
16435 if (!use_permanent_palette)
16436 ChangeEditModeWindow(last_edit_mode);
16439 else if (gi->event.type == GD_EVENT_PRESSED)
16440 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
16441 else if (gi->event.type == GD_EVENT_RELEASED)
16442 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
16443 else if (gi->event.type == GD_EVENT_MOVING)
16444 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
16446 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
16452 void HandleLevelEditorKeyInput(Key key)
16454 char letter = getCharFromKey(key);
16456 if (drawing_function == GADGET_ID_TEXT &&
16457 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
16460 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
16461 else if (key == KSYM_Delete || key == KSYM_BackSpace)
16462 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
16463 else if (key == KSYM_Return)
16464 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
16465 else if (key == KSYM_Escape)
16466 DrawLevelText(0, 0, 0, TEXT_END);
16471 int id = GADGET_ID_NONE;
16472 int new_element_shift = element_shift;
16473 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
16474 int button = MB_LEFTBUTTON;
16480 id = GADGET_ID_SCROLL_LEFT;
16483 id = GADGET_ID_SCROLL_RIGHT;
16486 id = GADGET_ID_SCROLL_UP;
16489 id = GADGET_ID_SCROLL_DOWN;
16493 case KSYM_Page_Down:
16494 step *= (key == KSYM_Page_Up ? -1 : +1);
16495 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16497 if (element_shift < 0)
16499 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16500 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16502 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16503 GDI_SCROLLBAR_ITEM_POSITION,
16504 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16506 ModifyEditorElementList();
16512 element_shift = (key == KSYM_Home ? 0 :
16513 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
16515 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16516 GDI_SCROLLBAR_ITEM_POSITION,
16517 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16519 ModifyEditorElementList();
16526 // this is needed to prevent interference with running "True X-Mouse"
16527 if (GetKeyModStateFromEvents() & KMOD_Control)
16530 // check for last or next editor cascade block in element list
16531 for (i = 0; i < num_editor_elements; i++)
16533 if ((key == KSYM_Insert && i == element_shift) ||
16534 (key == KSYM_Delete && new_element_shift > element_shift))
16537 // jump to next cascade block (or to start of element list)
16538 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
16539 new_element_shift = i;
16542 if (i < num_editor_elements)
16543 element_shift = new_element_shift;
16545 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16546 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16548 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16549 GDI_SCROLLBAR_ITEM_POSITION,
16550 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16552 ModifyEditorElementList();
16557 if (edit_mode == ED_MODE_DRAWING)
16558 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
16559 else if (edit_mode == ED_MODE_LEVELCONFIG)
16560 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
16561 else if (edit_mode == ED_MODE_PROPERTIES)
16562 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
16563 else if (edit_mode == ED_MODE_PALETTE)
16564 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
16565 else // should never happen
16566 ChangeEditModeWindow(ED_MODE_DRAWING);
16574 if (id != GADGET_ID_NONE)
16575 ClickOnGadget(level_editor_gadget[id], button);
16576 else if (letter == '1' || letter == '?')
16577 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16578 else if (letter == '2')
16579 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16580 else if (letter == '3')
16581 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16582 else if (letter == '.')
16583 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16584 else if (letter == 'U')
16585 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16586 else if (letter == '-' || key == KSYM_KP_Subtract)
16587 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16588 else if (letter == '0' || key == KSYM_KP_0)
16589 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16590 else if (letter == '+' || key == KSYM_KP_Add ||
16591 letter == '=') // ("Shift-=" is "+" on US keyboards)
16592 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16593 else if (key == KSYM_Return ||
16594 key == KSYM_space ||
16595 key == setup.shortcut.toggle_pause)
16596 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16598 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16599 if (letter && letter == controlbutton_info[i].shortcut)
16600 if (!anyTextGadgetActive())
16601 ClickOnGadget(level_editor_gadget[i], button);
16603 if (draw_with_brush)
16607 else if (letter == 'y')
16609 else if (letter == 'z')
16614 static void HandleLevelEditorIdle_Properties(void)
16616 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16617 int x = editor.settings.element_graphic.x + element_border;
16618 int y = editor.settings.element_graphic.y + element_border;
16619 static DelayCounter action_delay = { 0 };
16622 action_delay.value = GameFrameDelay;
16624 if (!DelayReached(&action_delay))
16627 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16629 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16631 if (gi->mapped && gi->active && gi->selectbox.open)
16635 DrawEditorElementAnimation(SX + x, SY + y);
16637 redraw_mask |= REDRAW_FIELD;
16639 FrameCounter++; // increase animation frame counter
16642 static void HandleLevelEditorIdle_Drawing(void)
16644 static boolean last_highlighted = FALSE;
16645 static boolean last_highlighted_similar = FALSE;
16646 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16647 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16649 if (highlighted != last_highlighted ||
16650 (highlighted && highlighted_similar != last_highlighted_similar))
16652 DrawAreaElementHighlight(highlighted, highlighted_similar);
16654 redraw_mask |= REDRAW_FIELD;
16657 last_highlighted = highlighted;
16658 last_highlighted_similar = highlighted_similar;
16661 void HandleLevelEditorIdle(void)
16663 if (edit_mode == ED_MODE_PROPERTIES)
16664 HandleLevelEditorIdle_Properties();
16665 else if (edit_mode == ED_MODE_DRAWING)
16666 HandleLevelEditorIdle_Drawing();
16669 static void ClearEditorGadgetInfoText(void)
16671 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16674 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16676 char infotext[MAX_OUTPUT_LINESIZE + 1];
16677 int max_infotext_len = getMaxInfoTextLength();
16679 if (gi == NULL || strlen(gi->info_text) == 0)
16682 strncpy(infotext, gi->info_text, max_infotext_len);
16683 infotext[max_infotext_len] = '\0';
16685 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16687 int key = controlbutton_info[gi->custom_id].shortcut;
16691 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16693 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16694 sprintf(shortcut, " ('.' or '%c')", key);
16695 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16696 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16697 else if (gi->custom_id == GADGET_ID_TEST)
16698 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16699 else if (gi->custom_id == GADGET_ID_UNDO)
16700 sprintf(shortcut, " ('%c/Shift-U')", key);
16701 else if (gi->custom_id == GADGET_ID_ZOOM)
16702 sprintf(shortcut, " ('%c', '0', '-')", key);
16704 sprintf(shortcut, " ('%s%c')",
16705 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16707 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16708 strcat(infotext, shortcut);
16712 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16715 void HandleEditorGadgetInfoText(void *ptr)
16717 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16719 if (game_status != GAME_MODE_EDITOR)
16722 ClearEditorGadgetInfoText();
16724 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16727 // misuse this function to delete brush cursor, if needed
16728 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16729 DeleteBrushFromCursor();
16731 PrintEditorGadgetInfoText(gi);
16734 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16736 int id = gi->custom_id;
16737 int type_id = gi->custom_type_id;
16738 int sx = gi->event.x;
16739 int sy = gi->event.y;
16740 int lx = sx + level_xpos;
16741 int ly = sy + level_ypos;
16742 int min_sx = 0, min_sy = 0;
16743 int max_sx = gi->drawing.area_xsize - 1;
16744 int max_sy = gi->drawing.area_ysize - 1;
16745 int actual_drawing_function = drawing_function;
16746 int max_infotext_len = getMaxInfoTextLength();
16747 char infotext[MAX_OUTPUT_LINESIZE + 1];
16749 infotext[0] = '\0'; // start with empty info text
16751 // pressed Control key: simulate picking element
16752 if (GetKeyModState() & KMOD_Control)
16753 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16755 ClearEditorGadgetInfoText();
16757 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16760 // make sure to stay inside drawing area boundaries
16761 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16762 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16764 if (id == GADGET_ID_DRAWING_LEVEL)
16768 int min_lx = 0, min_ly = 0;
16769 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16771 // get positions inside level field
16772 lx = sx + level_xpos;
16773 ly = sy + level_ypos;
16775 // make sure to stay inside level field boundaries
16776 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16777 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16779 // correct drawing area positions accordingly
16780 sx = lx - level_xpos;
16781 sy = ly - level_ypos;
16784 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16786 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
16788 static int start_lx = 0;
16789 static int start_ly = 0;
16792 if (gi->event.type == GD_EVENT_PRESSED)
16798 switch (actual_drawing_function)
16800 case GADGET_ID_SINGLE_ITEMS:
16801 text = "Drawing single items";
16803 case GADGET_ID_CONNECTED_ITEMS:
16804 text = "Drawing connected items";
16806 case GADGET_ID_LINE:
16807 text = "Drawing line";
16809 case GADGET_ID_ARC:
16810 text = "Drawing arc";
16812 case GADGET_ID_TEXT:
16813 text = "Setting text cursor";
16815 case GADGET_ID_RECTANGLE:
16816 text = "Drawing rectangle";
16818 case GADGET_ID_FILLED_BOX:
16819 text = "Drawing filled box";
16821 case GADGET_ID_FLOOD_FILL:
16822 text = "Flood fill";
16824 case GADGET_ID_GRAB_BRUSH:
16825 text = "Grabbing brush";
16827 case GADGET_ID_PICK_ELEMENT:
16828 text = "Picking element";
16832 text = "Drawing position";
16836 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16837 sprintf(infotext, "%s: %d, %d", text, lx, ly);
16839 sprintf(infotext, "%s: %d, %d", text,
16840 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
16842 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16843 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
16845 sprintf(infotext, "Level position: %d, %d", lx, ly);
16848 // misuse this function to draw brush cursor, if needed
16849 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
16851 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16852 CopyBrushToCursor(sx, sy);
16854 DeleteBrushFromCursor();
16857 if (!draw_with_brush)
16858 UpdateBrushPosition(sx, sy);
16860 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16862 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16863 int element = drawingarea_info[type_id].value[pos];
16865 strncpy(infotext, getElementInfoText(element), max_infotext_len);
16869 if (id == GADGET_ID_CUSTOM_CONTENT)
16870 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
16871 else if (id == GADGET_ID_GROUP_CONTENT)
16872 sprintf(infotext, "group element position: %d", sx + 1);
16873 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
16874 id <= GADGET_ID_YAMYAM_CONTENT_7)
16875 sprintf(infotext, "content area %d position: %d, %d",
16876 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
16877 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
16878 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
16879 sprintf(infotext, "content area %d position: %d, %d",
16880 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
16881 else if (id == GADGET_ID_ANDROID_CONTENT)
16882 sprintf(infotext, "android element position: %d", sx + 1);
16883 else if (drawingarea_info[type_id].infotext != NULL)
16884 strcpy(infotext, drawingarea_info[type_id].infotext);
16887 infotext[max_infotext_len] = '\0';
16889 if (strlen(infotext) > 0)
16890 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
16893 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
16894 boolean quick_quit)
16896 if (!ask_if_level_has_changed ||
16898 Request("Level has changed! Exit without saving?",
16899 REQ_ASK | REQ_STAY_OPEN))
16901 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
16902 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
16904 // draw normal door
16905 UndrawSpecialEditorDoor();
16907 // use door animation if door 1 viewport is unchanged and contains toolbox
16908 if (useEditorDoorAnimation())
16909 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
16911 // close editor doors if viewport definition is the same as in main menu
16912 if (vp_door_1->x == DX &&
16913 vp_door_1->y == DY &&
16914 vp_door_1->width == DXSIZE &&
16915 vp_door_1->height == DYSIZE &&
16916 vp_door_2->x == VX &&
16917 vp_door_2->y == VY &&
16918 vp_door_2->width == VXSIZE &&
16919 vp_door_2->height == VYSIZE)
16920 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16922 SetDoorState(DOOR_CLOSE_ALL);
16927 FadeSkipNextFadeIn();
16929 SetGameStatus(GAME_MODE_MAIN);
16935 if (!global.use_envelope_request)
16937 CloseDoor(DOOR_CLOSE_1);
16938 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);