1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ENGINE_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ENGINE_TABS_Y (editor.settings.tabs.y + \
104 ED_TABBUTTON_YSIZE + \
105 ED_GADGET_TINY_DISTANCE + \
106 ED_TAB_BAR_HEIGHT + \
107 ED_GADGET_TEXT_DISTANCE)
108 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
109 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
110 editor.settings.tabs.yoffset2)
112 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
113 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
115 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
116 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
117 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
118 ED_SETTINGS_TABS_XOFFSET)
119 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
120 ED_TABBUTTON_YSIZE + \
121 ED_GADGET_TINY_DISTANCE + \
122 ED_TAB_BAR_HEIGHT + \
123 ED_SETTINGS_TABS_YOFFSET + \
124 getFontHeight(FONT_TEXT_1) + \
125 ED_GADGET_TEXT_DISTANCE)
126 #define ED_ENGINE_TABS_XSTART (ED_SETTINGS_ENGINE_TABS_X)
127 #define ED_ENGINE_TABS_YSTART (ED_SETTINGS_ENGINE_TABS_Y)
128 #define ED_ENGINE_SETTINGS_XSTART (ED_SETTINGS_ENGINE_TABS_X + \
129 ED_SETTINGS_TABS_XOFFSET)
130 #define ED_ENGINE_SETTINGS_YSTART (ED_SETTINGS_ENGINE_TABS_Y + \
131 ED_TABBUTTON_YSIZE + \
132 ED_GADGET_TINY_DISTANCE + \
133 ED_TAB_BAR_HEIGHT + \
134 ED_SETTINGS_TABS_YOFFSET + \
135 getFontHeight(FONT_TEXT_1) + \
136 ED_GADGET_TEXT_DISTANCE)
137 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
138 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
139 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
140 ED_SETTINGS_TABS_XOFFSET)
141 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
142 ED_TABBUTTON_YSIZE + \
143 ED_GADGET_TINY_DISTANCE + \
144 ED_TAB_BAR_HEIGHT + \
145 ED_SETTINGS_TABS_YOFFSET)
147 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
148 ED_GADGET_TEXT_DISTANCE)
149 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
150 ED_GADGET_LINE_DISTANCE)
152 #define ED_POS_RANGE (10000)
153 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
154 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
155 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
156 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
157 #define ED_POS_ENGINE_TABS_FIRST (3 * ED_POS_RANGE)
158 #define ED_POS_ENGINE_TABS_LAST (4 * ED_POS_RANGE - 1)
159 #define ED_POS_ENGINE_SETTINGS_FIRST (4 * ED_POS_RANGE)
160 #define ED_POS_ENGINE_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
161 #define ED_POS_ELEMENT_TABS_FIRST (5 * ED_POS_RANGE)
162 #define ED_POS_ELEMENT_TABS_LAST (6 * ED_POS_RANGE - 1)
163 #define ED_POS_ELEMENT_SETTINGS_FIRST (6 * ED_POS_RANGE)
164 #define ED_POS_ELEMENT_SETTINGS_LAST (7 * ED_POS_RANGE - 1)
166 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
167 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
169 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
170 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
172 #define ED_ENGINE_TABS_XPOS(n) (ED_POS_ENGINE_TABS_FIRST + (n))
173 #define ED_ENGINE_TABS_YPOS(n) (ED_POS_ENGINE_TABS_FIRST + (n))
175 #define ED_ENGINE_SETTINGS_XPOS(n) (ED_POS_ENGINE_SETTINGS_FIRST + (n))
176 #define ED_ENGINE_SETTINGS_YPOS(n) (ED_POS_ENGINE_SETTINGS_FIRST + (n))
178 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
179 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
181 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
182 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
184 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
185 (n) <= ED_POS_LEVEL_TABS_LAST)
186 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
187 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
188 #define IS_POS_ENGINE_TABS(n) ((n) >= ED_POS_ENGINE_TABS_FIRST && \
189 (n) <= ED_POS_ENGINE_TABS_LAST)
190 #define IS_POS_ENGINE_SETTINGS(n) ((n) >= ED_POS_ENGINE_SETTINGS_FIRST && \
191 (n) <= ED_POS_ENGINE_SETTINGS_LAST)
192 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
193 (n) <= ED_POS_ELEMENT_TABS_LAST)
194 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
195 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
197 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
198 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
199 #define ED_ENGINE_TABS_LINE(n) ((n) - ED_POS_ENGINE_TABS_FIRST)
200 #define ED_ENGINE_SETTINGS_LINE(n) ((n) - ED_POS_ENGINE_SETTINGS_FIRST)
201 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
202 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
204 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
205 (n) * ED_SETTINGS_TABS_XOFFSET)
206 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
207 (n) * ED_SETTINGS_TABS_YOFFSET)
209 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
210 (n) * ED_SETTINGS_XOFFSET)
211 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
212 (n) * ED_SETTINGS_YOFFSET)
214 #define ED_ENGINE_TABS_X(n) (ED_ENGINE_TABS_XSTART + \
215 (n) * ED_SETTINGS_TABS_XOFFSET)
216 #define ED_ENGINE_TABS_Y(n) (ED_ENGINE_TABS_YSTART + \
217 (n) * ED_SETTINGS_TABS_YOFFSET)
219 #define ED_ENGINE_SETTINGS_X(n) (ED_ENGINE_SETTINGS_XSTART + \
220 (n) * ED_SETTINGS_XOFFSET)
221 #define ED_ENGINE_SETTINGS_Y(n) (ED_ENGINE_SETTINGS_YSTART + \
222 (n) * ED_SETTINGS_YOFFSET)
224 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
225 (n) * ED_SETTINGS_TABS_XOFFSET)
226 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
227 (n) * ED_SETTINGS_TABS_YOFFSET)
229 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
230 (n) * ED_SETTINGS_XOFFSET)
231 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
232 (n) * ED_SETTINGS_YOFFSET)
234 #define ED_POS_TO_LEVEL_TABS_X(n) \
235 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
236 #define ED_POS_TO_LEVEL_TABS_Y(n) \
237 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
239 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
240 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
241 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
242 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
244 #define ED_POS_TO_ENGINE_TABS_X(n) \
245 (ED_ENGINE_TABS_X(ED_ENGINE_TABS_LINE(n)))
246 #define ED_POS_TO_ENGINE_TABS_Y(n) \
247 (ED_ENGINE_TABS_Y(ED_ENGINE_TABS_LINE(n)))
249 #define ED_POS_TO_ENGINE_SETTINGS_X(n) \
250 (ED_ENGINE_SETTINGS_X(ED_ENGINE_SETTINGS_LINE(n)))
251 #define ED_POS_TO_ENGINE_SETTINGS_Y(n) \
252 (ED_ENGINE_SETTINGS_Y(ED_ENGINE_SETTINGS_LINE(n)))
254 #define ED_POS_TO_ELEMENT_TABS_X(n) \
255 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
256 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
257 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
259 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
260 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
261 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
262 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
264 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
265 ED_POS_TO_LEVEL_TABS_X(n) : \
266 IS_POS_LEVEL_SETTINGS(n) ? \
267 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
268 IS_POS_ENGINE_TABS(n) ? \
269 ED_POS_TO_ENGINE_TABS_X(n) : \
270 IS_POS_ENGINE_SETTINGS(n) ? \
271 ED_POS_TO_ENGINE_SETTINGS_X(n) : \
272 IS_POS_ELEMENT_TABS(n) ? \
273 ED_POS_TO_ELEMENT_TABS_X(n) : \
274 IS_POS_ELEMENT_SETTINGS(n) ? \
275 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
276 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
277 ED_POS_TO_LEVEL_TABS_Y(n) : \
278 IS_POS_LEVEL_SETTINGS(n) ? \
279 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
280 IS_POS_ENGINE_TABS(n) ? \
281 ED_POS_TO_ENGINE_TABS_Y(n) : \
282 IS_POS_ENGINE_SETTINGS(n) ? \
283 ED_POS_TO_ENGINE_SETTINGS_Y(n) : \
284 IS_POS_ELEMENT_TABS(n) ? \
285 ED_POS_TO_ELEMENT_TABS_Y(n) : \
286 IS_POS_ELEMENT_SETTINGS(n) ? \
287 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
289 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
290 ED_DRAWINGAREA_TILE_SIZE)
291 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
292 ED_DRAWINGAREA_TILE_SIZE)
294 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
295 ED_DRAWINGAREA_BORDER_SIZE : 0)
296 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
297 (ED_CHECKBUTTON_YSIZE - \
298 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
300 #define ED_AREA_XOFFSET_2(n) (0)
301 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
302 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
304 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
305 ED_SETTINGS_XOFF((i).xoffset) + \
306 ED_AREA_XOFFSET_1((i).x) - \
307 ED_AREA_XOFFSET_2((i).area_xsize))
308 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
309 ED_SETTINGS_YOFF((i).yoffset) + \
310 ED_AREA_YOFFSET_1((i).y) - \
311 ED_AREA_YOFFSET_2((i).area_ysize))
313 // values for element content drawing areas
314 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
315 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
316 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
317 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
319 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
320 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
321 #define ED_AREA_1X1_SETTINGS_XOFF (0)
322 #define ED_AREA_1X1_SETTINGS_YOFF (0)
324 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
325 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
326 #define ED_AREA_3X3_SETTINGS_XOFF (0)
327 #define ED_AREA_3X3_SETTINGS_YOFF (0)
330 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
331 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
334 #define ED_XPOS_YAM 0
335 #define ED_YPOS_YAM 5
336 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
337 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
338 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
339 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
340 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
342 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
343 ED_SETTINGS_YOFF(n) + \
344 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
345 ED_AREA_YOFFSET_2(3))
347 // magic ball content
348 #define ED_XPOS_BALL 0
349 #define ED_YPOS_BALL 6
350 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
351 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
352 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
353 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
354 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
356 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
357 ED_SETTINGS_YOFF(n) + \
358 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
359 ED_AREA_YOFFSET_2(3))
361 // values for scrolling gadgets for drawing area
362 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
363 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
365 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
366 #define ED_SCROLL_UP_YPOS (0)
367 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
368 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
369 #define ED_SCROLL_LEFT_XPOS (0)
370 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
371 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
372 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
373 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
374 ED_SCROLLBUTTON_XSIZE)
375 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
376 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
377 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
378 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
379 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
380 ED_SCROLLBUTTON_YSIZE)
381 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
382 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
384 // values for scrolling gadgets for element list
385 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
386 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
388 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
389 ED_ELEMENTLIST_BUTTONS_HORIZ * \
390 ED_ELEMENTLIST_XSIZE)
391 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
392 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
393 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
394 ED_ELEMENTLIST_BUTTONS_VERT * \
395 ED_ELEMENTLIST_YSIZE - \
396 ED_SCROLLBUTTON2_YSIZE)
397 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
398 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
399 ED_SCROLLBUTTON2_YSIZE)
400 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
401 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
402 ED_ELEMENTLIST_YSIZE - \
403 2 * ED_SCROLLBUTTON2_YSIZE)
405 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
406 #define INFOTEXT_FONT FONT_TEXT_2
407 #define INFOTEXT_XSIZE SXSIZE
408 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
409 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
410 #define INFOTEXT_X (editor.settings.tooltip.x)
411 #define INFOTEXT_Y (editor.settings.tooltip.y)
412 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
413 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
414 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
415 SYSIZE - INFOTEXT_YSIZE)
418 // ----------------------------------------------------------------------------
419 // editor gadget definitions
420 // ----------------------------------------------------------------------------
426 // drawing toolbox buttons
428 GADGET_ID_SINGLE_ITEMS,
429 GADGET_ID_CONNECTED_ITEMS,
433 GADGET_ID_FILLED_BOX,
436 GADGET_ID_FLOOD_FILL,
439 GADGET_ID_WRAP_RIGHT,
440 GADGET_ID_RANDOM_PLACEMENT,
441 GADGET_ID_GRAB_BRUSH,
443 GADGET_ID_PICK_ELEMENT,
452 GADGET_ID_CUSTOM_COPY_FROM,
453 GADGET_ID_CUSTOM_COPY_TO,
454 GADGET_ID_CUSTOM_EXCHANGE,
455 GADGET_ID_CUSTOM_COPY,
456 GADGET_ID_CUSTOM_PASTE,
458 GADGET_ID_PROPERTIES,
459 GADGET_ID_ELEMENT_LEFT,
460 GADGET_ID_ELEMENT_MIDDLE,
461 GADGET_ID_ELEMENT_RIGHT,
464 // counter gadget identifiers
466 GADGET_ID_SELECT_LEVEL_DOWN,
467 GADGET_ID_SELECT_LEVEL_TEXT,
468 GADGET_ID_SELECT_LEVEL_UP,
469 GADGET_ID_LEVEL_XSIZE_DOWN,
470 GADGET_ID_LEVEL_XSIZE_TEXT,
471 GADGET_ID_LEVEL_XSIZE_UP,
472 GADGET_ID_LEVEL_YSIZE_DOWN,
473 GADGET_ID_LEVEL_YSIZE_TEXT,
474 GADGET_ID_LEVEL_YSIZE_UP,
475 GADGET_ID_LEVEL_RANDOM_DOWN,
476 GADGET_ID_LEVEL_RANDOM_TEXT,
477 GADGET_ID_LEVEL_RANDOM_UP,
478 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
479 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
480 GADGET_ID_LEVEL_GEMSLIMIT_UP,
481 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
482 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
483 GADGET_ID_LEVEL_TIMELIMIT_UP,
484 GADGET_ID_LEVEL_TIMESCORE_DOWN,
485 GADGET_ID_LEVEL_TIMESCORE_TEXT,
486 GADGET_ID_LEVEL_TIMESCORE_UP,
487 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
488 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
489 GADGET_ID_LEVEL_RANDOM_SEED_UP,
490 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
491 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
492 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
493 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
494 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
495 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
496 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
497 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
498 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
499 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
500 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
501 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
502 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
503 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
504 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
505 GADGET_ID_BD_PUSHING_PROB_DOWN,
506 GADGET_ID_BD_PUSHING_PROB_TEXT,
507 GADGET_ID_BD_PUSHING_PROB_UP,
508 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
509 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
510 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
511 GADGET_ID_ELEMENT_VALUE1_DOWN,
512 GADGET_ID_ELEMENT_VALUE1_TEXT,
513 GADGET_ID_ELEMENT_VALUE1_UP,
514 GADGET_ID_ELEMENT_VALUE2_DOWN,
515 GADGET_ID_ELEMENT_VALUE2_TEXT,
516 GADGET_ID_ELEMENT_VALUE2_UP,
517 GADGET_ID_ELEMENT_VALUE3_DOWN,
518 GADGET_ID_ELEMENT_VALUE3_TEXT,
519 GADGET_ID_ELEMENT_VALUE3_UP,
520 GADGET_ID_ELEMENT_VALUE4_DOWN,
521 GADGET_ID_ELEMENT_VALUE4_TEXT,
522 GADGET_ID_ELEMENT_VALUE4_UP,
523 GADGET_ID_YAMYAM_CONTENT_DOWN,
524 GADGET_ID_YAMYAM_CONTENT_TEXT,
525 GADGET_ID_YAMYAM_CONTENT_UP,
526 GADGET_ID_BALL_CONTENT_DOWN,
527 GADGET_ID_BALL_CONTENT_TEXT,
528 GADGET_ID_BALL_CONTENT_UP,
529 GADGET_ID_ANDROID_CONTENT_DOWN,
530 GADGET_ID_ANDROID_CONTENT_TEXT,
531 GADGET_ID_ANDROID_CONTENT_UP,
532 GADGET_ID_ENVELOPE_XSIZE_DOWN,
533 GADGET_ID_ENVELOPE_XSIZE_TEXT,
534 GADGET_ID_ENVELOPE_XSIZE_UP,
535 GADGET_ID_ENVELOPE_YSIZE_DOWN,
536 GADGET_ID_ENVELOPE_YSIZE_TEXT,
537 GADGET_ID_ENVELOPE_YSIZE_UP,
538 GADGET_ID_INVENTORY_SIZE_DOWN,
539 GADGET_ID_INVENTORY_SIZE_TEXT,
540 GADGET_ID_INVENTORY_SIZE_UP,
541 GADGET_ID_MM_BALL_CONTENT_DOWN,
542 GADGET_ID_MM_BALL_CONTENT_TEXT,
543 GADGET_ID_MM_BALL_CONTENT_UP,
544 GADGET_ID_CUSTOM_SCORE_DOWN,
545 GADGET_ID_CUSTOM_SCORE_TEXT,
546 GADGET_ID_CUSTOM_SCORE_UP,
547 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
548 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
549 GADGET_ID_CUSTOM_GEMCOUNT_UP,
550 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
551 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
552 GADGET_ID_CUSTOM_VALUE_FIX_UP,
553 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
554 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
555 GADGET_ID_CUSTOM_VALUE_RND_UP,
556 GADGET_ID_PUSH_DELAY_FIX_DOWN,
557 GADGET_ID_PUSH_DELAY_FIX_TEXT,
558 GADGET_ID_PUSH_DELAY_FIX_UP,
559 GADGET_ID_PUSH_DELAY_RND_DOWN,
560 GADGET_ID_PUSH_DELAY_RND_TEXT,
561 GADGET_ID_PUSH_DELAY_RND_UP,
562 GADGET_ID_DROP_DELAY_FIX_DOWN,
563 GADGET_ID_DROP_DELAY_FIX_TEXT,
564 GADGET_ID_DROP_DELAY_FIX_UP,
565 GADGET_ID_DROP_DELAY_RND_DOWN,
566 GADGET_ID_DROP_DELAY_RND_TEXT,
567 GADGET_ID_DROP_DELAY_RND_UP,
568 GADGET_ID_MOVE_DELAY_FIX_DOWN,
569 GADGET_ID_MOVE_DELAY_FIX_TEXT,
570 GADGET_ID_MOVE_DELAY_FIX_UP,
571 GADGET_ID_MOVE_DELAY_RND_DOWN,
572 GADGET_ID_MOVE_DELAY_RND_TEXT,
573 GADGET_ID_MOVE_DELAY_RND_UP,
574 GADGET_ID_STEP_DELAY_FIX_DOWN,
575 GADGET_ID_STEP_DELAY_FIX_TEXT,
576 GADGET_ID_STEP_DELAY_FIX_UP,
577 GADGET_ID_STEP_DELAY_RND_DOWN,
578 GADGET_ID_STEP_DELAY_RND_TEXT,
579 GADGET_ID_STEP_DELAY_RND_UP,
580 GADGET_ID_EXPLOSION_DELAY_DOWN,
581 GADGET_ID_EXPLOSION_DELAY_TEXT,
582 GADGET_ID_EXPLOSION_DELAY_UP,
583 GADGET_ID_IGNITION_DELAY_DOWN,
584 GADGET_ID_IGNITION_DELAY_TEXT,
585 GADGET_ID_IGNITION_DELAY_UP,
586 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
587 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
588 GADGET_ID_CHANGE_DELAY_FIX_UP,
589 GADGET_ID_CHANGE_DELAY_RND_DOWN,
590 GADGET_ID_CHANGE_DELAY_RND_TEXT,
591 GADGET_ID_CHANGE_DELAY_RND_UP,
592 GADGET_ID_CHANGE_CONT_RND_DOWN,
593 GADGET_ID_CHANGE_CONT_RND_TEXT,
594 GADGET_ID_CHANGE_CONT_RND_UP,
595 GADGET_ID_GROUP_CONTENT_DOWN,
596 GADGET_ID_GROUP_CONTENT_TEXT,
597 GADGET_ID_GROUP_CONTENT_UP,
599 // drawing area identifiers
601 GADGET_ID_DRAWING_LEVEL,
602 GADGET_ID_YAMYAM_CONTENT_0,
603 GADGET_ID_YAMYAM_CONTENT_1,
604 GADGET_ID_YAMYAM_CONTENT_2,
605 GADGET_ID_YAMYAM_CONTENT_3,
606 GADGET_ID_YAMYAM_CONTENT_4,
607 GADGET_ID_YAMYAM_CONTENT_5,
608 GADGET_ID_YAMYAM_CONTENT_6,
609 GADGET_ID_YAMYAM_CONTENT_7,
610 GADGET_ID_MAGIC_BALL_CONTENT_0,
611 GADGET_ID_MAGIC_BALL_CONTENT_1,
612 GADGET_ID_MAGIC_BALL_CONTENT_2,
613 GADGET_ID_MAGIC_BALL_CONTENT_3,
614 GADGET_ID_MAGIC_BALL_CONTENT_4,
615 GADGET_ID_MAGIC_BALL_CONTENT_5,
616 GADGET_ID_MAGIC_BALL_CONTENT_6,
617 GADGET_ID_MAGIC_BALL_CONTENT_7,
618 GADGET_ID_ANDROID_CONTENT,
619 GADGET_ID_AMOEBA_CONTENT,
620 GADGET_ID_BD_SNAP_ELEMENT,
621 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,
622 GADGET_ID_BD_MAGIC_WALL_ROCK_TO,
623 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
624 GADGET_ID_BD_MAGIC_WALL_NUT_TO,
625 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
626 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
627 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
628 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
629 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
630 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
631 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
632 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
633 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
634 GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
635 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
636 GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
637 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
638 GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
639 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
640 GADGET_ID_BD_ACID_EATS_ELEMENT,
641 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
642 GADGET_ID_BD_BITER_EATS_ELEMENT,
643 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
644 GADGET_ID_BD_NUT_CONTENT,
645 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
646 GADGET_ID_BD_SAND_LOOKS_LIKE,
647 GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING,
648 GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
649 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
650 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
651 GADGET_ID_BD_FIREFLY_EXPLODES_TO,
652 GADGET_ID_BD_FIREFLY_2_EXPLODES_TO,
653 GADGET_ID_BD_BUTTERFLY_EXPLODES_TO,
654 GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO,
655 GADGET_ID_BD_STONEFLY_EXPLODES_TO,
656 GADGET_ID_BD_DRAGONFLY_EXPLODES_TO,
657 GADGET_ID_BD_DIAMOND_BIRTH_TURNS_TO,
658 GADGET_ID_BD_BOMB_EXPLOSION_TURNS_TO,
659 GADGET_ID_BD_NITRO_EXPLOSION_TURNS_TO,
660 GADGET_ID_BD_EXPLOSION_TURNS_TO,
661 GADGET_ID_START_ELEMENT,
662 GADGET_ID_ARTWORK_ELEMENT,
663 GADGET_ID_EXPLOSION_ELEMENT,
664 GADGET_ID_INVENTORY_CONTENT,
665 GADGET_ID_MM_BALL_CONTENT,
666 GADGET_ID_CUSTOM_GRAPHIC,
667 GADGET_ID_CUSTOM_CONTENT,
668 GADGET_ID_CUSTOM_MOVE_ENTER,
669 GADGET_ID_CUSTOM_MOVE_LEAVE,
670 GADGET_ID_CUSTOM_CHANGE_TARGET,
671 GADGET_ID_CUSTOM_CHANGE_CONTENT,
672 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
673 GADGET_ID_CUSTOM_CHANGE_ACTION,
674 GADGET_ID_GROUP_CONTENT,
675 GADGET_ID_RANDOM_BACKGROUND,
677 // text input identifiers
679 GADGET_ID_LEVEL_NAME,
680 GADGET_ID_LEVEL_AUTHOR,
681 GADGET_ID_LEVELSET_NAME,
682 GADGET_ID_LEVELSET_AUTHOR,
683 GADGET_ID_ELEMENT_NAME,
685 // text area identifiers
687 GADGET_ID_ENVELOPE_INFO,
689 // selectbox identifiers
691 GADGET_ID_TIME_OR_STEPS,
692 GADGET_ID_TIME_SCORE_BASE,
693 GADGET_ID_GAME_ENGINE_TYPE,
694 GADGET_ID_LEVELSET_SAVE_MODE,
695 GADGET_ID_BD_SCHEDULING_TYPE,
696 GADGET_ID_WIND_DIRECTION,
697 GADGET_ID_PLAYER_SPEED,
698 GADGET_ID_BD_GRAVITY_DIRECTION,
699 GADGET_ID_MM_BALL_CHOICE_MODE,
700 GADGET_ID_CUSTOM_WALK_TO_ACTION,
701 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
702 GADGET_ID_CUSTOM_DEADLINESS,
703 GADGET_ID_CUSTOM_MOVE_PATTERN,
704 GADGET_ID_CUSTOM_MOVE_DIRECTION,
705 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
706 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
707 GADGET_ID_CUSTOM_SMASH_TARGETS,
708 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
709 GADGET_ID_CUSTOM_ACCESS_TYPE,
710 GADGET_ID_CUSTOM_ACCESS_LAYER,
711 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
712 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
713 GADGET_ID_CHANGE_TIME_UNITS,
714 GADGET_ID_CHANGE_DIRECT_ACTION,
715 GADGET_ID_CHANGE_OTHER_ACTION,
716 GADGET_ID_CHANGE_SIDE,
717 GADGET_ID_CHANGE_PLAYER,
718 GADGET_ID_CHANGE_PAGE,
719 GADGET_ID_CHANGE_REPLACE_WHEN,
720 GADGET_ID_ACTION_TYPE,
721 GADGET_ID_ACTION_MODE,
722 GADGET_ID_ACTION_ARG,
723 GADGET_ID_SELECT_CHANGE_PAGE,
724 GADGET_ID_GROUP_CHOICE_MODE,
726 // textbutton identifiers
728 GADGET_ID_LEVELCONFIG_LEVEL,
729 GADGET_ID_LEVELCONFIG_LEVELSET,
730 GADGET_ID_LEVELCONFIG_EDITOR,
731 GADGET_ID_LEVELCONFIG_ENGINE,
732 GADGET_ID_ENGINECONFIG_CONFIG,
733 GADGET_ID_ENGINECONFIG_COLORS,
734 GADGET_ID_PROPERTIES_INFO,
735 GADGET_ID_PROPERTIES_CONFIG,
736 GADGET_ID_PROPERTIES_CONFIG_1,
737 GADGET_ID_PROPERTIES_CONFIG_2,
738 GADGET_ID_PROPERTIES_CHANGE,
739 GADGET_ID_SAVE_AS_TEMPLATE_1,
740 GADGET_ID_SAVE_AS_TEMPLATE_2,
741 GADGET_ID_SAVE_LEVELSET,
742 GADGET_ID_ADD_CHANGE_PAGE,
743 GADGET_ID_DEL_CHANGE_PAGE,
745 // graphicbutton identifiers
747 GADGET_ID_PREV_CHANGE_PAGE,
748 GADGET_ID_NEXT_CHANGE_PAGE,
749 GADGET_ID_COPY_CHANGE_PAGE,
750 GADGET_ID_PASTE_CHANGE_PAGE,
752 // gadgets for scrolling of drawing area
755 GADGET_ID_SCROLL_DOWN,
756 GADGET_ID_SCROLL_LEFT,
757 GADGET_ID_SCROLL_RIGHT,
758 GADGET_ID_SCROLL_HORIZONTAL,
759 GADGET_ID_SCROLL_VERTICAL,
761 // gadgets for scrolling element list
763 GADGET_ID_SCROLL_LIST_UP,
764 GADGET_ID_SCROLL_LIST_DOWN,
765 GADGET_ID_SCROLL_LIST_VERTICAL,
767 // checkbuttons/radiobuttons for level/element properties
769 GADGET_ID_AUTO_COUNT_GEMS,
770 GADGET_ID_RATE_TIME_OVER_SCORE,
771 GADGET_ID_USE_LEVELSET_ARTWORK,
772 GADGET_ID_COPY_LEVEL_TEMPLATE,
773 GADGET_ID_RANDOM_PERCENTAGE,
774 GADGET_ID_RANDOM_QUANTITY,
775 GADGET_ID_RANDOM_RESTRICTED,
776 GADGET_ID_BD_INTERMISSION,
777 GADGET_ID_BD_PAL_TIMING,
778 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
779 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
780 GADGET_ID_BD_SHORT_EXPLOSIONS,
781 GADGET_ID_STICK_ELEMENT,
782 GADGET_ID_EM_SLIPPERY_GEMS,
783 GADGET_ID_EM_EXPLODES_BY_FIRE,
784 GADGET_ID_USE_SPRING_BUG,
785 GADGET_ID_USE_TIME_ORB_BUG,
786 GADGET_ID_USE_LIFE_BUGS,
787 GADGET_ID_RANDOM_BALL_CONTENT,
788 GADGET_ID_INITIAL_BALL_ACTIVE,
789 GADGET_ID_GROW_INTO_DIGGABLE,
790 GADGET_ID_SB_FIELDS_NEEDED,
791 GADGET_ID_SB_OBJECTS_NEEDED,
792 GADGET_ID_AUTO_EXIT_SOKOBAN,
793 GADGET_ID_SOLVED_BY_ONE_PLAYER,
794 GADGET_ID_FINISH_DIG_COLLECT,
795 GADGET_ID_KEEP_WALKABLE_CE,
796 GADGET_ID_CONTINUOUS_SNAPPING,
797 GADGET_ID_BLOCK_SNAP_FIELD,
798 GADGET_ID_BLOCK_LAST_FIELD,
799 GADGET_ID_SP_BLOCK_LAST_FIELD,
800 GADGET_ID_INSTANT_RELOCATION,
801 GADGET_ID_SHIFTED_RELOCATION,
802 GADGET_ID_LAZY_RELOCATION,
803 GADGET_ID_USE_START_ELEMENT,
804 GADGET_ID_USE_ARTWORK_ELEMENT,
805 GADGET_ID_USE_EXPLOSION_ELEMENT,
806 GADGET_ID_INITIAL_GRAVITY,
807 GADGET_ID_USE_INITIAL_INVENTORY,
808 GADGET_ID_CAN_PASS_TO_WALKABLE,
809 GADGET_ID_CAN_FALL_INTO_ACID,
810 GADGET_ID_CAN_MOVE_INTO_ACID,
811 GADGET_ID_DONT_COLLIDE_WITH,
812 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
813 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
814 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
815 GADGET_ID_BD_MAGIC_WALL_ZERO_INFINITE,
816 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
817 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
818 GADGET_ID_BD_MAGIC_WALL_BREAK_SCAN,
819 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
820 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
821 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
822 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
823 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
824 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
825 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
826 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
827 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
828 GADGET_ID_BD_REPLICATORS_ACTIVE,
829 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
830 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
831 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
832 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR,
833 GADGET_ID_BD_INFINITE_ROCKETS,
834 GADGET_ID_BD_CREATURES_START_BACKWARDS,
835 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING,
836 GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE,
837 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
838 GADGET_ID_ENVELOPE_AUTOWRAP,
839 GADGET_ID_ENVELOPE_CENTERED,
840 GADGET_ID_MM_LASER_RED,
841 GADGET_ID_MM_LASER_GREEN,
842 GADGET_ID_MM_LASER_BLUE,
843 GADGET_ID_DF_LASER_RED,
844 GADGET_ID_DF_LASER_GREEN,
845 GADGET_ID_DF_LASER_BLUE,
846 GADGET_ID_ROTATE_MM_BALL_CONTENT,
847 GADGET_ID_EXPLODE_MM_BALL,
848 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
849 GADGET_ID_CUSTOM_CAN_EXPLODE,
850 GADGET_ID_CUSTOM_EXPLODE_FIRE,
851 GADGET_ID_CUSTOM_EXPLODE_SMASH,
852 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
853 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
854 GADGET_ID_CUSTOM_DEADLY,
855 GADGET_ID_CUSTOM_CAN_MOVE,
856 GADGET_ID_CUSTOM_CAN_FALL,
857 GADGET_ID_CUSTOM_CAN_SMASH,
858 GADGET_ID_CUSTOM_SLIPPERY,
859 GADGET_ID_CUSTOM_ACCESSIBLE,
860 GADGET_ID_CUSTOM_GRAV_REACHABLE,
861 GADGET_ID_CUSTOM_USE_LAST_VALUE,
862 GADGET_ID_CUSTOM_USE_GRAPHIC,
863 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
864 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
865 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
866 GADGET_ID_CUSTOM_CAN_CHANGE,
867 GADGET_ID_CHANGE_USE_CONTENT,
868 GADGET_ID_CHANGE_USE_EXPLOSION,
869 GADGET_ID_CHANGE_ONLY_COMPLETE,
870 GADGET_ID_CHANGE_USE_RANDOM,
871 GADGET_ID_CHANGE_HAS_ACTION,
872 GADGET_ID_CHANGE_DELAY,
873 GADGET_ID_CHANGE_BY_DIRECT_ACT,
874 GADGET_ID_CHANGE_BY_OTHER_ACT,
876 NUM_STATIC_GADGET_IDS
879 // gadgets for buttons in element list (dynamic)
880 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
881 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
882 ED_NUM_ELEMENTLIST_BUTTONS - 1)
884 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
886 // radio button numbers
890 RADIO_NR_DRAWING_TOOLBOX,
891 RADIO_NR_RANDOM_ELEMENTS
894 // values for counter gadgets
897 ED_COUNTER_ID_SELECT_LEVEL,
898 ED_COUNTER_ID_LEVEL_XSIZE,
899 ED_COUNTER_ID_LEVEL_YSIZE,
900 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
901 ED_COUNTER_ID_LEVEL_TIMELIMIT,
902 ED_COUNTER_ID_LEVEL_TIMESCORE,
903 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
904 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
905 ED_COUNTER_ID_LEVEL_RANDOM,
906 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
907 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
908 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
909 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
910 ED_COUNTER_ID_BD_PUSHING_PROB,
911 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
912 ED_COUNTER_ID_ELEMENT_VALUE1,
913 ED_COUNTER_ID_ELEMENT_VALUE2,
914 ED_COUNTER_ID_ELEMENT_VALUE3,
915 ED_COUNTER_ID_ELEMENT_VALUE4,
916 ED_COUNTER_ID_YAMYAM_CONTENT,
917 ED_COUNTER_ID_BALL_CONTENT,
918 ED_COUNTER_ID_ANDROID_CONTENT,
919 ED_COUNTER_ID_ENVELOPE_XSIZE,
920 ED_COUNTER_ID_ENVELOPE_YSIZE,
921 ED_COUNTER_ID_INVENTORY_SIZE,
922 ED_COUNTER_ID_MM_BALL_CONTENT,
923 ED_COUNTER_ID_CUSTOM_SCORE,
924 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
925 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
926 ED_COUNTER_ID_CUSTOM_VALUE_RND,
927 ED_COUNTER_ID_PUSH_DELAY_FIX,
928 ED_COUNTER_ID_PUSH_DELAY_RND,
929 ED_COUNTER_ID_DROP_DELAY_FIX,
930 ED_COUNTER_ID_DROP_DELAY_RND,
931 ED_COUNTER_ID_MOVE_DELAY_FIX,
932 ED_COUNTER_ID_MOVE_DELAY_RND,
933 ED_COUNTER_ID_STEP_DELAY_FIX,
934 ED_COUNTER_ID_STEP_DELAY_RND,
935 ED_COUNTER_ID_EXPLOSION_DELAY,
936 ED_COUNTER_ID_IGNITION_DELAY,
937 ED_COUNTER_ID_GROUP_CONTENT,
938 ED_COUNTER_ID_CHANGE_DELAY_FIX,
939 ED_COUNTER_ID_CHANGE_DELAY_RND,
940 ED_COUNTER_ID_CHANGE_CONT_RND,
942 ED_NUM_COUNTERBUTTONS
945 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
946 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
947 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
948 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
949 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
950 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
952 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
953 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
954 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
955 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
956 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
957 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
959 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
960 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
962 // values for scrollbutton gadgets
965 ED_SCROLLBUTTON_ID_AREA_UP,
966 ED_SCROLLBUTTON_ID_AREA_DOWN,
967 ED_SCROLLBUTTON_ID_AREA_LEFT,
968 ED_SCROLLBUTTON_ID_AREA_RIGHT,
969 ED_SCROLLBUTTON_ID_LIST_UP,
970 ED_SCROLLBUTTON_ID_LIST_DOWN,
975 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
976 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
978 // values for scrollbar gadgets
981 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
982 ED_SCROLLBAR_ID_AREA_VERTICAL,
983 ED_SCROLLBAR_ID_LIST_VERTICAL,
988 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
989 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
991 // values for text input gadgets
994 ED_TEXTINPUT_ID_LEVEL_NAME,
995 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
996 ED_TEXTINPUT_ID_LEVELSET_NAME,
997 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
998 ED_TEXTINPUT_ID_ELEMENT_NAME,
1003 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
1004 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
1006 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
1007 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
1009 // values for text area gadgets
1012 ED_TEXTAREA_ID_ENVELOPE_INFO,
1017 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
1018 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
1020 // values for selectbox gadgets
1023 ED_SELECTBOX_ID_TIME_OR_STEPS,
1024 ED_SELECTBOX_ID_TIME_SCORE_BASE,
1025 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
1026 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
1027 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
1028 ED_SELECTBOX_ID_WIND_DIRECTION,
1029 ED_SELECTBOX_ID_PLAYER_SPEED,
1030 ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
1031 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
1032 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
1033 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
1034 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
1035 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
1036 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
1037 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
1038 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
1039 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
1040 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
1041 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
1042 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
1043 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
1044 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
1045 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
1046 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
1047 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
1048 ED_SELECTBOX_ID_CHANGE_SIDE,
1049 ED_SELECTBOX_ID_CHANGE_PLAYER,
1050 ED_SELECTBOX_ID_CHANGE_PAGE,
1051 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
1052 ED_SELECTBOX_ID_ACTION_TYPE,
1053 ED_SELECTBOX_ID_ACTION_MODE,
1054 ED_SELECTBOX_ID_ACTION_ARG,
1055 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
1056 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
1061 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
1062 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
1064 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
1065 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
1067 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
1068 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
1070 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
1071 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
1072 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
1073 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
1074 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
1075 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
1077 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
1078 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
1080 // values for textbutton gadgets
1083 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
1084 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
1085 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
1086 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
1087 ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG,
1088 ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS,
1089 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
1090 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
1091 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
1092 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
1093 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
1094 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
1095 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
1096 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
1097 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
1098 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
1103 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1104 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1106 #define ED_TAB_BUTTON_ID_ENGINECONFIG_FIRST ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG
1107 #define ED_TAB_BUTTON_ID_ENGINECONFIG_LAST ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS
1109 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1110 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1112 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1113 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1115 // values for graphicbutton gadgets
1118 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1119 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1120 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1121 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1123 ED_NUM_GRAPHICBUTTONS
1126 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1127 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1129 // values for checkbutton gadgets
1132 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1133 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1134 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1135 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1136 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1137 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1138 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1139 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1140 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1141 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1142 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1143 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1144 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1145 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1146 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1147 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1148 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1149 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1150 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1151 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1152 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1153 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1154 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1155 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1156 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1157 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1158 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1159 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1160 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1161 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1162 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1163 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1164 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1165 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1166 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1167 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1168 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1169 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1170 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1171 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1172 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1173 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1174 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1175 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1176 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1177 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1178 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE,
1179 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1180 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1181 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_BREAK_SCAN,
1182 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1183 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1184 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1185 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1186 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1187 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1188 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1189 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1190 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1191 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1192 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
1193 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
1194 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
1195 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
1196 ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS,
1197 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
1198 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
1199 ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
1200 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1201 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1202 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1203 ED_CHECKBUTTON_ID_MM_LASER_RED,
1204 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1205 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1206 ED_CHECKBUTTON_ID_DF_LASER_RED,
1207 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1208 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1209 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1210 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1211 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1212 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1213 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1214 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1215 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1216 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1217 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1218 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1219 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1220 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1221 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1222 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1223 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1224 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1225 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1226 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1227 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1228 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1229 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1230 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1231 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1232 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1233 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1234 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1235 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1240 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1241 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1243 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1244 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1246 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1247 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1249 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1250 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS
1252 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1253 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1254 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1255 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1256 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1257 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1259 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1260 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1262 // values for radiobutton gadgets
1265 ED_RADIOBUTTON_ID_PERCENTAGE,
1266 ED_RADIOBUTTON_ID_QUANTITY,
1271 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1272 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1274 // values for drawing area gadgets
1277 ED_DRAWING_ID_DRAWING_LEVEL,
1278 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1279 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1280 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1281 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1282 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1283 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1284 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1285 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1286 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1287 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1288 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1289 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1290 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1291 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1292 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1293 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1294 ED_DRAWING_ID_ANDROID_CONTENT,
1295 ED_DRAWING_ID_AMOEBA_CONTENT,
1296 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1297 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
1298 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
1299 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
1300 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
1301 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
1302 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
1303 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
1304 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1305 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1306 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1307 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1308 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1309 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1310 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
1311 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
1312 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
1313 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
1314 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
1315 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
1316 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1317 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1318 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1319 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1320 ED_DRAWING_ID_BD_NUT_CONTENT,
1321 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
1322 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
1323 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
1324 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
1325 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
1326 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
1327 ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO,
1328 ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO,
1329 ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO,
1330 ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO,
1331 ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO,
1332 ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO,
1333 ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO,
1334 ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO,
1335 ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO,
1336 ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO,
1337 ED_DRAWING_ID_START_ELEMENT,
1338 ED_DRAWING_ID_ARTWORK_ELEMENT,
1339 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1340 ED_DRAWING_ID_INVENTORY_CONTENT,
1341 ED_DRAWING_ID_MM_BALL_CONTENT,
1342 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1343 ED_DRAWING_ID_CUSTOM_CONTENT,
1344 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1345 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1346 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1347 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1348 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1349 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1350 ED_DRAWING_ID_GROUP_CONTENT,
1351 ED_DRAWING_ID_RANDOM_BACKGROUND,
1353 ED_NUM_DRAWING_AREAS
1356 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1357 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1360 // ----------------------------------------------------------------------------
1361 // some internally used definitions
1362 // ----------------------------------------------------------------------------
1364 // values for CopyLevelToUndoBuffer()
1365 #define UNDO_IMMEDIATE 0
1366 #define UNDO_ACCUMULATE 1
1368 // values for scrollbars
1369 #define ED_SCROLL_NO 0
1370 #define ED_SCROLL_LEFT 1
1371 #define ED_SCROLL_RIGHT 2
1372 #define ED_SCROLL_UP 4
1373 #define ED_SCROLL_DOWN 8
1375 // screens in the level editor
1376 #define ED_MODE_DRAWING 0
1377 #define ED_MODE_LEVELCONFIG 1
1378 #define ED_MODE_PROPERTIES 2
1379 #define ED_MODE_PALETTE 3
1381 // sub-screens in the global settings section
1382 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1383 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1384 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1385 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1387 // sub-screens in the engine settings section
1388 #define ED_MODE_ENGINECONFIG_CONFIG ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG
1389 #define ED_MODE_ENGINECONFIG_COLORS ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS
1391 // sub-screens in the element properties section
1392 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1393 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1394 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1395 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1396 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1398 // how many steps can be cancelled
1399 #define NUM_UNDO_STEPS (64 + 1)
1401 // values for elements with score for certain actions
1403 #define MAX_SCORE 999
1405 // values for elements with count for collecting
1406 #define MIN_COLLECT_COUNT 0
1407 #define MAX_COLLECT_COUNT 999
1409 // values for random placement
1410 #define RANDOM_USE_PERCENTAGE 0
1411 #define RANDOM_USE_QUANTITY 1
1413 // values for level set save mode
1414 #define LEVELSET_SAVE_MODE_UPDATE 0
1415 #define LEVELSET_SAVE_MODE_CREATE 1
1417 // default value for element tile size in drawing area
1418 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1419 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1422 // ----------------------------------------------------------------------------
1423 // some internally used data structure definitions
1424 // ----------------------------------------------------------------------------
1430 struct XYTileSize *pos;
1434 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1436 // note: some additional characters are already reserved for "cheat mode"
1437 // shortcuts (":XYZ" style) -- for details, see "events.c"
1439 // ---------- toolbox control buttons ---------------------------------------
1442 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1443 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1444 "Draw single items", 's'
1447 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1448 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1449 "Draw connected items", 'd'
1452 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1453 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1457 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1458 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1462 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1463 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1464 "Draw outline rectangles", 'r'
1467 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1468 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1469 "Draw filled rectangles", 'R'
1472 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1473 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1474 "Wrap (rotate) level up", 0
1477 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1478 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1479 "Enter text elements", 't'
1482 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1483 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1487 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1488 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1489 "Wrap (rotate) level left", 0
1492 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1493 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1494 "Zoom level tile size", '+'
1497 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1498 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1499 "Wrap (rotate) level right", 0
1502 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1503 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1504 "Random element placement", 0
1507 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1508 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1512 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1513 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1514 "Wrap (rotate) level down", 0
1517 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1518 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1519 "Pick drawing element", ','
1522 // ---------- level control buttons -----------------------------------------
1525 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1526 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1527 "Undo/redo last operation", 'u'
1530 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1531 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1532 "Level and editor settings", 'I'
1535 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1536 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1540 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1541 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1545 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1546 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1550 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1551 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1552 "Exit level editor", 'E'
1555 // ---------- CE and GE control buttons -------------------------------------
1558 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1559 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1560 "Copy settings from other element", 0
1563 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1564 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1565 "Copy settings to other element", 0
1568 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1569 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1570 "Exchange element with other element", 0
1573 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1574 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1575 "Copy settings from this element", 0
1578 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1579 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1580 "Paste settings to this element", 0
1583 // ---------- palette control buttons ---------------------------------------
1586 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1587 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1588 "Properties of drawing element", 'p'
1591 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1592 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1593 "Properties of drawing element 1", '1'
1596 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1597 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1598 "Properties of drawing element 2", '2'
1601 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1602 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1603 "Properties of drawing element 3", '3'
1606 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1607 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1608 "Show list of elements", 'e'
1612 static int random_placement_value = 10;
1613 static int random_placement_method = RANDOM_USE_QUANTITY;
1614 static int random_placement_background_element = EL_SAND;
1615 static boolean random_placement_background_restricted = FALSE;
1616 static boolean stick_element_properties_window = FALSE;
1617 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1618 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1619 static struct ElementChangeInfo custom_element_change;
1620 static struct ElementGroupInfo group_element_info;
1621 static struct ElementInfo custom_element;
1623 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1624 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1625 static int levelset_num_levels = 100;
1626 static boolean levelset_use_levelset_artwork = FALSE;
1627 static boolean levelset_copy_level_template = FALSE;
1628 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1634 int min_value, max_value;
1635 int gadget_id_down, gadget_id_up;
1637 int gadget_id_align;
1639 char *text_above, *text_left, *text_right;
1640 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1642 // ---------- current level number ------------------------------------------
1645 ED_COUNTER_ID_SELECT_LEVEL,
1646 -1, -1, // these values are not constant, but can change at runtime
1648 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1649 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1654 // ---------- level and editor settings -------------------------------------
1657 ED_COUNTER_ID_LEVEL_XSIZE,
1658 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1659 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1660 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1661 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1663 "Playfield size:", NULL, "Width",
1666 ED_COUNTER_ID_LEVEL_YSIZE,
1667 -1, ED_LEVEL_SETTINGS_YPOS(4),
1668 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1669 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1670 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1672 NULL, " ", "Height",
1675 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1676 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1678 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1679 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1681 NULL, "Number of gems to collect:", NULL
1684 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1685 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1687 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1688 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1690 "Time or step limit to solve level:", NULL, NULL
1693 ED_COUNTER_ID_LEVEL_TIMESCORE,
1694 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1696 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1697 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1698 &level.score[SC_TIME_BONUS],
1699 "Score for time or steps left:", NULL, NULL
1702 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1703 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1705 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1706 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1708 NULL, "Random seed:", "(0 => random)"
1711 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1712 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1714 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1715 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1716 &levelset_num_levels,
1717 "Number of levels:", NULL, NULL,
1720 ED_COUNTER_ID_LEVEL_RANDOM,
1721 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1723 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1724 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1725 &random_placement_value,
1726 "Random element placement:", NULL, "in"
1729 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1730 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(3),
1732 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1733 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1734 &level.bd_cycle_delay_ms,
1735 NULL, NULL, "Game cycle delay (ms)"
1738 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1739 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(3),
1741 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1742 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1743 &level.bd_cycle_delay_c64,
1744 NULL, NULL, "Game cycle delay (C64-style)"
1747 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1748 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(4),
1750 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1751 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1752 &level.bd_hatching_delay_cycles,
1753 NULL, NULL, "Hatching delay (cycles)"
1756 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1757 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(4),
1759 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1760 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1761 &level.bd_hatching_delay_seconds,
1762 NULL, NULL, "Hatching delay (seconds)"
1765 // ---------- element settings: configure (various elements) ----------------
1768 ED_COUNTER_ID_BD_PUSHING_PROB,
1769 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1771 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1772 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1773 &level.bd_pushing_prob,
1774 NULL, NULL, "Push probability"
1777 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1778 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1780 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1781 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1782 &level.bd_pushing_prob_with_sweet,
1783 NULL, NULL, "Push probability with sweet"
1786 ED_COUNTER_ID_ELEMENT_VALUE1,
1787 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1788 MIN_SCORE, MAX_SCORE,
1789 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1790 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1791 NULL, // will be set when used
1795 ED_COUNTER_ID_ELEMENT_VALUE2,
1796 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1797 MIN_SCORE, MAX_SCORE,
1798 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1799 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1800 NULL, // will be set when used
1804 ED_COUNTER_ID_ELEMENT_VALUE3,
1805 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1806 MIN_SCORE, MAX_SCORE,
1807 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1808 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1809 NULL, // will be set when used
1813 ED_COUNTER_ID_ELEMENT_VALUE4,
1814 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1815 MIN_SCORE, MAX_SCORE,
1816 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1817 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1818 NULL, // will be set when used
1822 ED_COUNTER_ID_YAMYAM_CONTENT,
1823 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1824 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1825 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1826 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1827 &level.num_yamyam_contents,
1828 NULL, NULL, "Number of content areas"
1831 ED_COUNTER_ID_BALL_CONTENT,
1832 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1833 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1834 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1835 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1836 &level.num_ball_contents,
1837 NULL, NULL, "Number of content areas"
1840 ED_COUNTER_ID_ANDROID_CONTENT,
1841 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1842 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1843 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1844 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1845 &level.num_android_clone_elements,
1846 NULL, NULL, "Number of clonable elements"
1849 ED_COUNTER_ID_ENVELOPE_XSIZE,
1850 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1851 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1852 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1853 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1854 NULL, // will be set when used
1855 NULL, NULL, "Width",
1858 ED_COUNTER_ID_ENVELOPE_YSIZE,
1859 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1860 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1861 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1862 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1863 NULL, // will be set when used
1864 NULL, " ", "Height",
1867 ED_COUNTER_ID_INVENTORY_SIZE,
1868 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1869 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1870 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1871 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1872 &level.initial_inventory_size[0],
1873 NULL, NULL, "Number of inventory elements"
1876 ED_COUNTER_ID_MM_BALL_CONTENT,
1877 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1878 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1879 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1880 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1881 &level.num_mm_ball_contents,
1882 NULL, NULL, "Number of content elements"
1885 // ---------- element settings: configure 1 (custom elements) ---------------
1888 ED_COUNTER_ID_CUSTOM_SCORE,
1889 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1890 MIN_SCORE, MAX_SCORE,
1891 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1892 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1893 &custom_element.collect_score_initial,
1894 NULL, "CE score", " "
1897 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1898 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1899 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1900 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1901 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1902 &custom_element.collect_count_initial,
1903 NULL, "CE count", NULL
1906 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1907 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1909 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1910 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1911 &custom_element.ce_value_fixed_initial,
1912 NULL, "CE value", NULL
1915 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1916 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1918 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1919 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1920 &custom_element.ce_value_random_initial,
1921 NULL, "+random", NULL
1924 ED_COUNTER_ID_PUSH_DELAY_FIX,
1925 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1927 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1928 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1929 &custom_element.push_delay_fixed,
1930 NULL, "Push delay", NULL
1933 ED_COUNTER_ID_PUSH_DELAY_RND,
1934 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1936 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1937 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1938 &custom_element.push_delay_random,
1939 NULL, "+random", NULL
1942 ED_COUNTER_ID_DROP_DELAY_FIX,
1943 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1945 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1946 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1947 &custom_element.drop_delay_fixed,
1948 NULL, "Drop delay", NULL
1951 ED_COUNTER_ID_DROP_DELAY_RND,
1952 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1954 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1955 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1956 &custom_element.drop_delay_random,
1957 NULL, "+random", NULL
1960 // ---------- element settings: configure 2 (custom elements) ---------------
1963 ED_COUNTER_ID_MOVE_DELAY_FIX,
1964 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1966 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1967 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1968 &custom_element.move_delay_fixed,
1969 NULL, "Move delay", NULL
1972 ED_COUNTER_ID_MOVE_DELAY_RND,
1973 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1975 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1976 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1977 &custom_element.move_delay_random,
1978 NULL, "+random", NULL
1981 ED_COUNTER_ID_STEP_DELAY_FIX,
1982 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1984 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1985 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1986 &custom_element.step_delay_fixed,
1987 NULL, "Step delay", NULL
1990 ED_COUNTER_ID_STEP_DELAY_RND,
1991 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1993 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1994 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1995 &custom_element.step_delay_random,
1996 NULL, "+random", NULL
1999 ED_COUNTER_ID_EXPLOSION_DELAY,
2000 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2002 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
2003 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
2004 &custom_element.explosion_delay,
2005 NULL, "Explosion delay", NULL
2008 ED_COUNTER_ID_IGNITION_DELAY,
2009 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2011 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
2012 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
2013 &custom_element.ignition_delay,
2014 NULL, "Ignition delay", "(by fire)"
2017 // ---------- element settings: configure (group elements) ------------------
2020 ED_COUNTER_ID_GROUP_CONTENT,
2021 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
2022 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
2023 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
2024 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
2025 &group_element_info.num_elements,
2026 NULL, NULL, "Number of elements in group"
2029 // ---------- element settings: advanced (custom elements) ------------------
2032 ED_COUNTER_ID_CHANGE_DELAY_FIX,
2033 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
2035 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
2036 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
2037 &custom_element_change.delay_fixed,
2038 NULL, "CE delay", NULL,
2041 ED_COUNTER_ID_CHANGE_DELAY_RND,
2042 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2044 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
2045 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
2046 &custom_element_change.delay_random,
2047 NULL, "+random", NULL
2050 ED_COUNTER_ID_CHANGE_CONT_RND,
2051 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
2053 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
2054 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
2055 &custom_element_change.random_percentage,
2056 NULL, "Use random replace:", "%"
2067 char *text_above, *infotext;
2068 } textinput_info[ED_NUM_TEXTINPUT] =
2071 ED_TEXTINPUT_ID_LEVEL_NAME,
2072 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
2073 GADGET_ID_LEVEL_NAME,
2076 "Title:", "Title for this level"
2079 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
2080 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
2081 GADGET_ID_LEVEL_AUTHOR,
2082 MAX_LEVEL_AUTHOR_LEN,
2084 "Author:", "Author for this level"
2087 ED_TEXTINPUT_ID_LEVELSET_NAME,
2088 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
2089 GADGET_ID_LEVELSET_NAME,
2092 "Title:", "Title for this or new level set"
2095 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
2096 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
2097 GADGET_ID_LEVELSET_AUTHOR,
2098 MAX_LEVEL_AUTHOR_LEN,
2100 "Author:", "Author for this or new level set"
2103 ED_TEXTINPUT_ID_ELEMENT_NAME,
2104 -1, -1, // these values are not constant, but can change at runtime
2105 GADGET_ID_ELEMENT_NAME,
2106 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
2107 custom_element.description,
2108 NULL, "Element name"
2119 char *text_above, *text_above_cropped, *infotext;
2120 } textarea_info[ED_NUM_TEXTAREAS] =
2123 ED_TEXTAREA_ID_ENVELOPE_INFO,
2124 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
2125 GADGET_ID_ENVELOPE_INFO,
2126 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
2128 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
2132 static struct ValueTextInfo options_time_or_steps[] =
2140 static struct ValueTextInfo options_time_score_base[] =
2142 { 1, "per second/step" },
2143 { 10, "per 10 seconds/steps" },
2148 static struct ValueTextInfo options_game_engine_type[] =
2150 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
2151 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
2152 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
2153 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2154 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2159 static struct ValueTextInfo options_levelset_save_mode[] =
2161 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2162 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2167 static struct ValueTextInfo options_bd_gravity_direction[] =
2169 { GD_MV_DOWN, "down" },
2171 { GD_MV_LEFT, "left" },
2172 { GD_MV_RIGHT, "right" },
2177 static struct ValueTextInfo options_wind_direction[] =
2179 { MV_START_NONE, "none" },
2180 { MV_START_LEFT, "left" },
2181 { MV_START_RIGHT, "right" },
2182 { MV_START_UP, "up" },
2183 { MV_START_DOWN, "down" },
2188 static struct ValueTextInfo options_player_speed[] =
2195 { 16, "very fast" },
2196 { 32, "ultrafast" },
2201 static struct ValueTextInfo options_access_type[] =
2203 { EP_WALKABLE, "walkable" },
2204 { EP_PASSABLE, "passable" },
2209 static struct ValueTextInfo options_access_layer[] =
2211 { EP_ACCESSIBLE_OVER, "over" },
2212 { EP_ACCESSIBLE_INSIDE, "inside" },
2213 { EP_ACCESSIBLE_UNDER, "under" },
2218 static struct ValueTextInfo options_access_protected[] =
2220 { 0, "unprotected" },
2226 static struct ValueTextInfo options_access_direction[] =
2228 { MV_NO_DIRECTION, "no direction" },
2229 { MV_LEFT, "left" },
2230 { MV_RIGHT, "right" },
2232 { MV_DOWN, "down" },
2233 { MV_LEFT | MV_UP, "left + up" },
2234 { MV_LEFT | MV_DOWN, "left + down" },
2235 { MV_RIGHT | MV_UP, "right + up" },
2236 { MV_RIGHT | MV_DOWN, "right + down" },
2237 { MV_HORIZONTAL, "horizontal" },
2238 { MV_VERTICAL, "vertical" },
2239 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2240 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2241 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2242 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2243 { MV_ALL_DIRECTIONS, "all directions" },
2248 static struct ValueTextInfo options_walk_to_action[] =
2250 { EP_DIGGABLE, "diggable" },
2251 { EP_COLLECTIBLE_ONLY, "collectible" },
2252 { EP_DROPPABLE, "collectible & droppable" },
2253 { EP_THROWABLE, "collectible & throwable" },
2254 { EP_PUSHABLE, "pushable" },
2259 static struct ValueTextInfo options_move_pattern[] =
2261 { MV_LEFT, "left" },
2262 { MV_RIGHT, "right" },
2264 { MV_DOWN, "down" },
2265 { MV_HORIZONTAL, "horizontal" },
2266 { MV_VERTICAL, "vertical" },
2267 { MV_ALL_DIRECTIONS, "all directions" },
2268 { MV_WIND_DIRECTION, "wind direction" },
2269 { MV_TOWARDS_PLAYER, "towards player" },
2270 { MV_AWAY_FROM_PLAYER, "away from player" },
2271 { MV_ALONG_LEFT_SIDE, "along left side" },
2272 { MV_ALONG_RIGHT_SIDE, "along right side" },
2273 { MV_TURNING_LEFT, "turning left" },
2274 { MV_TURNING_RIGHT, "turning right" },
2275 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2276 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2277 { MV_TURNING_RANDOM, "turning random" },
2278 { MV_MAZE_RUNNER, "maze runner style" },
2279 { MV_MAZE_HUNTER, "maze hunter style" },
2280 { MV_WHEN_PUSHED, "when pushed" },
2281 { MV_WHEN_DROPPED, "when dropped/thrown" },
2286 static struct ValueTextInfo options_move_direction[] =
2288 { MV_START_AUTOMATIC, "automatic" },
2289 { MV_START_LEFT, "left" },
2290 { MV_START_RIGHT, "right" },
2291 { MV_START_UP, "up" },
2292 { MV_START_DOWN, "down" },
2293 { MV_START_RANDOM, "random" },
2294 { MV_START_PREVIOUS, "previous" },
2299 static struct ValueTextInfo options_move_stepsize[] =
2301 { 0, "not moving" },
2306 { 16, "very fast" },
2307 { 32, "even faster" },
2312 static struct ValueTextInfo options_move_leave_type[] =
2314 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2315 { LEAVE_TYPE_LIMITED, "change it to" },
2320 static struct ValueTextInfo options_smash_targets[] =
2322 { EP_CAN_SMASH_PLAYER, "player" },
2324 { EP_CAN_SMASH_ENEMIES, "enemies" },
2326 { EP_CAN_SMASH_EVERYTHING, "everything" },
2331 static struct ValueTextInfo options_slippery_type[] =
2333 { SLIPPERY_ANY_RANDOM, "random" },
2334 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2335 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2336 { SLIPPERY_ONLY_LEFT, "only left" },
2337 { SLIPPERY_ONLY_RIGHT, "only right" },
2342 static struct ValueTextInfo options_deadliness[] =
2344 { EP_DONT_RUN_INTO, "running into" },
2345 { EP_DONT_COLLIDE_WITH, "colliding with" },
2346 { EP_DONT_GET_HIT_BY, "getting hit by" },
2347 { EP_DONT_TOUCH, "touching" },
2352 static struct ValueTextInfo options_explosion_type[] =
2354 { EXPLODES_3X3, "3x3" },
2355 { EXPLODES_CROSS, "3+3" },
2356 { EXPLODES_1X1, "1x1" },
2361 static struct ValueTextInfo options_time_units[] =
2364 { FRAMES_PER_SECOND, "seconds" },
2369 static struct ValueTextInfo options_change_direct_action[] =
2371 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2372 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2373 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2374 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2375 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2376 { CE_ENTERED_BY_PLAYER, "entered by player" },
2377 { CE_LEFT_BY_PLAYER, "left by player" },
2378 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2379 { CE_SWITCHED, "switched" },
2380 { CE_HITTING_SOMETHING, "hitting something" },
2381 { CE_HIT_BY_SOMETHING, "hit by something" },
2383 { CE_BLOCKED, "blocked" },
2385 { CE_IMPACT, "impact (on something)" },
2386 { CE_SMASHED, "smashed (from above)" },
2388 { CE_VALUE_CHANGES, "CE value changes" },
2389 { CE_SCORE_CHANGES, "CE score changes" },
2391 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2392 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2393 { CE_UNDEFINED, " " },
2394 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2395 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2396 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2397 { CE_UNDEFINED, " " },
2398 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2399 { CE_NEXT_TO_PLAYER, "next to player" },
2404 static struct ValueTextInfo options_change_other_action[] =
2406 { CE_PLAYER_TOUCHES_X, "player touches" },
2407 { CE_PLAYER_PRESSES_X, "player presses" },
2408 { CE_PLAYER_SWITCHES_X, "player switches" },
2409 { CE_PLAYER_SNAPS_X, "player snaps" },
2410 { CE_PLAYER_PUSHES_X, "player pushes" },
2411 { CE_PLAYER_ENTERS_X, "player enters" },
2412 { CE_PLAYER_LEAVES_X, "player leaves" },
2413 { CE_PLAYER_DIGS_X, "player digs" },
2414 { CE_PLAYER_COLLECTS_X, "player collects" },
2415 { CE_PLAYER_DROPS_X, "player drops/throws" },
2416 { CE_TOUCHING_X, "touching" },
2417 { CE_HITTING_X, "hitting" },
2418 { CE_DIGGING_X, "digging" },
2419 { CE_HIT_BY_X, "hit by" },
2420 { CE_SWITCH_OF_X, "switch of" },
2421 { CE_CHANGE_OF_X, "change by page of" },
2422 { CE_EXPLOSION_OF_X, "explosion of" },
2423 { CE_MOVE_OF_X, "move of" },
2424 { CE_CREATION_OF_X, "creation of" },
2425 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2426 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2427 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2428 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2429 { CE_UNDEFINED, " " },
2430 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2431 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2432 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2433 { CE_UNDEFINED, " " },
2434 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2435 { CE_PLAYER_NEXT_TO_X, "player next to" },
2436 { CE_NEXT_TO_X, "next to" },
2441 static struct ValueTextInfo options_change_trigger_side[] =
2443 { CH_SIDE_LEFT, "left" },
2444 { CH_SIDE_RIGHT, "right" },
2445 { CH_SIDE_TOP, "top" },
2446 { CH_SIDE_BOTTOM, "bottom" },
2447 { CH_SIDE_LEFT_RIGHT, "left/right" },
2448 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2449 { CH_SIDE_ANY, "any" },
2454 static struct ValueTextInfo options_change_trigger_player[] =
2456 { CH_PLAYER_1, "1" },
2457 { CH_PLAYER_2, "2" },
2458 { CH_PLAYER_3, "3" },
2459 { CH_PLAYER_4, "4" },
2460 { CH_PLAYER_ANY, "any" },
2465 static struct ValueTextInfo options_change_trigger_page[] =
2476 { (1u << 9), "10" },
2477 { (1u << 10), "11" },
2478 { (1u << 11), "12" },
2479 { (1u << 12), "13" },
2480 { (1u << 13), "14" },
2481 { (1u << 14), "15" },
2482 { (1u << 15), "16" },
2483 { (1u << 16), "17" },
2484 { (1u << 17), "18" },
2485 { (1u << 18), "19" },
2486 { (1u << 19), "20" },
2487 { (1u << 20), "21" },
2488 { (1u << 21), "22" },
2489 { (1u << 22), "23" },
2490 { (1u << 23), "24" },
2491 { (1u << 24), "25" },
2492 { (1u << 25), "26" },
2493 { (1u << 26), "27" },
2494 { (1u << 27), "28" },
2495 { (1u << 28), "29" },
2496 { (1u << 29), "30" },
2497 { (1u << 30), "31" },
2498 { (1u << 31), "32" },
2499 { CH_PAGE_ANY, "any" },
2504 static struct ValueTextInfo options_change_replace_when[] =
2506 { CP_WHEN_EMPTY, "empty" },
2507 { CP_WHEN_WALKABLE, "walkable" },
2508 { CP_WHEN_DIGGABLE, "diggable" },
2509 { CP_WHEN_COLLECTIBLE, "collectible" },
2510 { CP_WHEN_REMOVABLE, "removable" },
2511 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2516 static struct ValueTextInfo options_action_type[] =
2518 { CA_NO_ACTION, "no action" },
2519 { CA_UNDEFINED, " " },
2520 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2521 { CA_RESTART_LEVEL, "restart level" },
2522 { CA_SHOW_ENVELOPE, "show envelope" },
2523 { CA_SET_LEVEL_TIME, "set time" },
2524 { CA_SET_LEVEL_SCORE, "set score" },
2525 { CA_SET_LEVEL_GEMS, "set gems" },
2526 { CA_SET_LEVEL_WIND, "set wind dir." },
2527 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2528 { CA_UNDEFINED, " " },
2529 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2530 { CA_MOVE_PLAYER, "move player" },
2531 { CA_MOVE_PLAYER_NEW, "move player new" },
2532 { CA_EXIT_PLAYER, "exit player" },
2533 { CA_KILL_PLAYER, "kill player" },
2534 { CA_SET_PLAYER_KEYS, "set keys" },
2535 { CA_SET_PLAYER_SPEED, "set speed" },
2536 { CA_SET_PLAYER_SHIELD, "set shield" },
2537 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2538 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2539 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2540 { CA_UNDEFINED, " " },
2541 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2542 { CA_SET_CE_VALUE, "set CE value" },
2543 { CA_SET_CE_SCORE, "set CE score" },
2544 { CA_SET_CE_ARTWORK, "set CE artwork" },
2545 { CA_UNDEFINED, " " },
2546 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2547 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2552 static struct ValueTextInfo options_action_mode_none[] =
2554 { CA_MODE_UNDEFINED, " " },
2559 static struct ValueTextInfo options_action_mode_assign[] =
2561 { CA_MODE_SET, "=" },
2566 static struct ValueTextInfo options_action_mode_add_remove[] =
2568 { CA_MODE_ADD, "+" },
2569 { CA_MODE_SUBTRACT, "-" },
2574 static struct ValueTextInfo options_action_mode_calculate[] =
2576 { CA_MODE_SET, "=" },
2577 { CA_MODE_ADD, "+" },
2578 { CA_MODE_SUBTRACT, "-" },
2579 { CA_MODE_MULTIPLY, "*" },
2580 { CA_MODE_DIVIDE, "/" },
2581 { CA_MODE_MODULO, "%" },
2586 static struct ValueTextInfo options_action_arg_none[] =
2588 { CA_ARG_UNDEFINED, " " },
2593 static struct ValueTextInfo options_action_arg_player[] =
2595 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2596 { CA_ARG_PLAYER_1, "1" },
2597 { CA_ARG_PLAYER_2, "2" },
2598 { CA_ARG_PLAYER_3, "3" },
2599 { CA_ARG_PLAYER_4, "4" },
2600 { CA_ARG_PLAYER_ANY, "any" },
2601 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2602 { CA_ARG_PLAYER_ACTION, "action ->" },
2607 static struct ValueTextInfo options_action_arg_number[] =
2609 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2616 { CA_ARG_10, "10" },
2617 { CA_ARG_100, "100" },
2618 { CA_ARG_1000, "1000" },
2619 { CA_ARG_UNDEFINED, " " },
2620 { CA_ARG_NUMBER_MIN, "min" },
2621 { CA_ARG_NUMBER_MAX, "max" },
2622 { CA_ARG_UNDEFINED, " " },
2623 { CA_ARG_NUMBER_RESET, "reset" },
2624 { CA_ARG_UNDEFINED, " " },
2625 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2626 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2627 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2628 { CA_ARG_UNDEFINED, " " },
2629 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2630 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2631 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2632 { CA_ARG_UNDEFINED, " " },
2633 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2634 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2635 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2636 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2637 { CA_ARG_UNDEFINED, " " },
2638 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2639 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2640 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2641 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2646 static struct ValueTextInfo options_action_arg_value[] =
2648 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2655 { CA_ARG_10, "10" },
2656 { CA_ARG_100, "100" },
2657 { CA_ARG_1000, "1000" },
2658 { CA_ARG_UNDEFINED, " " },
2659 { CA_ARG_NUMBER_MIN, "min" },
2660 { CA_ARG_NUMBER_MAX, "max" },
2661 { CA_ARG_UNDEFINED, " " },
2662 { CA_ARG_NUMBER_RESET, "reset" },
2663 { CA_ARG_UNDEFINED, " " },
2664 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2665 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2666 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2667 { CA_ARG_UNDEFINED, " " },
2668 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2669 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2670 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2671 { CA_ARG_UNDEFINED, " " },
2672 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2673 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2674 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2675 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2676 { CA_ARG_UNDEFINED, " " },
2677 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2678 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2679 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2680 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2681 { CA_ARG_UNDEFINED, " " },
2682 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2683 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2684 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2685 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2690 static struct ValueTextInfo options_action_arg_envelope[] =
2692 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2697 { CA_ARG_UNDEFINED, " " },
2698 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2699 { CA_ARG_ELEMENT_TARGET, "target" },
2700 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2701 { CA_ARG_ELEMENT_ACTION, "action ->" },
2706 static struct ValueTextInfo options_action_arg_key[] =
2708 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2717 { CA_ARG_UNDEFINED, " " },
2718 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2719 { CA_ARG_ELEMENT_TARGET, "target" },
2720 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2721 { CA_ARG_ELEMENT_ACTION, "action ->" },
2726 static struct ValueTextInfo options_action_arg_speed[] =
2728 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2729 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2730 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2731 { CA_ARG_SPEED_SLOW, "slow" },
2732 { CA_ARG_SPEED_NORMAL, "normal" },
2733 { CA_ARG_SPEED_FAST, "fast" },
2734 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2735 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2736 { CA_ARG_UNDEFINED, " " },
2737 { CA_ARG_SPEED_SLOWER, "slower" },
2738 { CA_ARG_SPEED_FASTER, "faster" },
2739 { CA_ARG_UNDEFINED, " " },
2740 { CA_ARG_SPEED_RESET, "reset" },
2745 static struct ValueTextInfo options_action_arg_shield[] =
2747 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2748 { CA_ARG_SHIELD_OFF, "off" },
2749 { CA_ARG_SHIELD_NORMAL, "normal" },
2750 { CA_ARG_SHIELD_DEADLY, "deadly" },
2755 static struct ValueTextInfo options_action_arg_artwork[] =
2757 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2758 { CA_ARG_ELEMENT_TARGET, "target" },
2759 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2760 { CA_ARG_ELEMENT_ACTION, "action ->" },
2761 { CA_ARG_UNDEFINED, " " },
2762 { CA_ARG_ELEMENT_RESET, "reset" },
2767 static struct ValueTextInfo options_action_arg_gravity[] =
2769 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2770 { CA_ARG_GRAVITY_ON, "on" },
2771 { CA_ARG_GRAVITY_OFF, "off" },
2772 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2777 static struct ValueTextInfo options_action_arg_direction[] =
2779 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2780 { CA_ARG_DIRECTION_NONE, "none" },
2781 { CA_ARG_DIRECTION_LEFT, "left" },
2782 { CA_ARG_DIRECTION_RIGHT, "right" },
2783 { CA_ARG_DIRECTION_UP, "up" },
2784 { CA_ARG_DIRECTION_DOWN, "down" },
2785 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2786 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2791 static struct ValueTextInfo options_action_arg_scan_mode[] =
2793 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2794 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2795 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2800 static struct ValueTextInfo options_action_arg_inventory[] =
2802 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2803 { CA_ARG_ELEMENT_TARGET, "+ target" },
2804 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2805 { CA_ARG_ELEMENT_ACTION, "+ action" },
2806 { CA_ARG_UNDEFINED, " " },
2807 { CA_ARG_INVENTORY_RM_HEADLINE, "[remove]" },
2808 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2809 { CA_ARG_INVENTORY_RM_TRIGGER, "- trigger" },
2810 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2811 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2812 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2813 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2814 { CA_ARG_UNDEFINED, " " },
2815 { CA_ARG_INVENTORY_RESET, "reset" },
2820 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2821 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2826 static struct ValueTextInfo options_group_choice_mode[] =
2828 { ANIM_RANDOM, "random" },
2829 { ANIM_LOOP, "loop" },
2830 { ANIM_LINEAR, "linear" },
2831 { ANIM_PINGPONG, "pingpong" },
2832 { ANIM_PINGPONG2, "pingpong 2" },
2833 { ANIM_LEVEL_NR, "level number" },
2838 static struct ValueTextInfo options_bd_scheduling_type[] =
2840 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2841 { GD_SCHEDULING_BD1, "BD1" },
2842 { GD_SCHEDULING_BD2, "BD2" },
2843 { GD_SCHEDULING_PLCK, "Construction Kit" },
2844 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2845 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2846 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2851 static struct ValueTextInfo *action_arg_modes[] =
2853 options_action_mode_none,
2854 options_action_mode_assign,
2855 options_action_mode_add_remove,
2856 options_action_mode_calculate,
2863 struct ValueTextInfo *options;
2865 action_arg_options[] =
2867 { CA_NO_ACTION, 0, options_action_arg_none, },
2868 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2869 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2870 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2871 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2872 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2873 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2874 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2875 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2876 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2877 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2878 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2879 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2880 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2881 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2882 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2883 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2884 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2885 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2886 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2887 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2888 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2898 int gadget_id_align;
2899 int size; // char size of selectbox or '-1' (dynamically determined)
2900 struct ValueTextInfo *options;
2902 char *text_above, *text_left, *text_right, *infotext;
2903 } selectbox_info[ED_NUM_SELECTBOX] =
2905 // ---------- level and editor settings -------------------------------------
2908 ED_SELECTBOX_ID_TIME_OR_STEPS,
2909 -1, ED_LEVEL_SETTINGS_YPOS(8),
2910 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2912 options_time_or_steps,
2913 &level.use_step_counter,
2914 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2917 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2918 -1, ED_LEVEL_SETTINGS_YPOS(10),
2919 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2921 options_time_score_base,
2922 &level.time_score_base,
2923 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2926 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2927 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2928 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2930 options_game_engine_type,
2931 &level.game_engine_type,
2932 NULL, "Game engine:", NULL, "Select game engine"
2935 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2936 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2937 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2939 options_levelset_save_mode,
2940 &levelset_save_mode,
2941 "Action:", NULL, NULL, "Select action when saving level set"
2944 // ---------- engine settings: config ---------------------------------------
2947 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2948 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(1),
2949 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2951 options_bd_scheduling_type,
2952 &level.bd_scheduling_type,
2953 NULL, "Scheduling type:", NULL, "Select level timing"
2956 // ---------- engine settings: colors ---------------------------------------
2958 // ---------- element settings: configure (several elements) ----------------
2961 ED_SELECTBOX_ID_WIND_DIRECTION,
2962 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2963 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2965 options_wind_direction,
2966 &level.wind_direction_initial,
2967 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2970 ED_SELECTBOX_ID_PLAYER_SPEED,
2971 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2972 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2974 options_player_speed,
2975 &level.initial_player_stepsize[0],
2976 NULL, "Initial player speed:", NULL, "Select initial player speed"
2979 ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
2980 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2981 GADGET_ID_BD_GRAVITY_DIRECTION, GADGET_ID_NONE,
2983 options_bd_gravity_direction,
2984 &level.bd_gravity_direction,
2985 NULL, "Gravity direction:", NULL, "Select initial gravity direction"
2988 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2989 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2990 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2992 options_group_choice_mode,
2993 &level.mm_ball_choice_mode,
2994 NULL, "Choice type:", NULL, "Select type of content choice"
2997 // ---------- element settings: configure 1 (custom elements) ---------------
3000 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
3001 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3002 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
3004 options_access_type,
3005 &custom_element.access_type,
3006 NULL, NULL, NULL, "Select type of access to this field"
3009 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
3010 -1, ED_ELEMENT_SETTINGS_YPOS(2),
3011 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
3013 options_access_layer,
3014 &custom_element.access_layer,
3015 NULL, NULL, NULL, "Select layer of access for this field"
3018 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
3019 -1, ED_ELEMENT_SETTINGS_YPOS(2),
3020 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
3022 options_access_protected,
3023 &custom_element.access_protected,
3024 NULL, NULL, NULL, "Select protected access for this field"
3027 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
3028 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
3029 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
3031 options_access_direction,
3032 &custom_element.access_direction,
3033 NULL, "from", NULL, "Select access direction for this field"
3036 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
3037 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3038 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
3040 options_walk_to_action,
3041 &custom_element.walk_to_action,
3042 NULL, NULL, NULL, "Select diggable/collectible/pushable"
3045 // ---------- element settings: configure 2 (custom elements) ---------------
3048 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
3049 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
3050 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
3052 options_move_pattern,
3053 &custom_element.move_pattern,
3054 NULL, "Can move", NULL, "Select element move pattern"
3057 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
3058 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3059 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
3061 options_move_direction,
3062 &custom_element.move_direction_initial,
3063 NULL, "Starts moving", NULL, "Select initial element move direction"
3066 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
3067 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3068 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
3070 options_move_stepsize,
3071 &custom_element.move_stepsize,
3072 NULL, "Move/fall speed", NULL, "Select speed of element movement"
3075 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
3076 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
3077 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
3079 options_move_leave_type,
3080 &custom_element.move_leave_type,
3081 // left text with leading spaces to place gadget next to "can dig" gadget
3082 // (needed because drawing area gadgets created after selectbox gadgets)
3083 // NULL, "can dig: can", ":", "leave behind or change element"
3084 NULL, " Can", ":", "Select leave behind or change element"
3087 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
3088 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3089 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
3091 options_smash_targets,
3092 &custom_element.smash_targets,
3093 NULL, "Can smash", NULL, "Select elements that can be smashed"
3096 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
3097 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3098 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
3100 options_slippery_type,
3101 &custom_element.slippery_type,
3102 NULL, "Slippery", NULL, "Select where other elements fall down"
3105 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
3106 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
3107 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
3110 &custom_element.deadliness,
3111 NULL, "Deadly when", NULL, "Select deadliness of element"
3114 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
3115 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
3116 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
3118 options_explosion_type,
3119 &custom_element.explosion_type,
3120 NULL, "Can explode", NULL, "Select explosion type"
3123 // ---------- element settings: advanced (custom elements) ------------------
3126 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
3127 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
3128 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
3131 &custom_element_change.delay_frames,
3132 NULL, "Delay time given in", NULL, "Select delay time units for change"
3135 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
3136 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
3137 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
3139 options_change_direct_action,
3140 &custom_element_change.direct_action,
3141 NULL, NULL, NULL, "Select type of direct action"
3144 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
3145 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
3146 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
3148 options_change_other_action,
3149 &custom_element_change.other_action,
3150 NULL, NULL, "element:", "Select type of other element action"
3153 ED_SELECTBOX_ID_CHANGE_SIDE,
3154 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
3155 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
3157 options_change_trigger_side,
3158 &custom_element_change.trigger_side,
3159 NULL, "at", "side", "Select element side triggering change"
3162 ED_SELECTBOX_ID_CHANGE_PLAYER,
3163 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3164 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
3166 options_change_trigger_player,
3167 &custom_element_change.trigger_player,
3168 NULL, "Player:", " ", "Select player that causes change"
3171 ED_SELECTBOX_ID_CHANGE_PAGE,
3172 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3173 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
3175 options_change_trigger_page,
3176 &custom_element_change.trigger_page,
3177 NULL, "Page:", NULL, "Select change page that causes change"
3180 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3181 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3182 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3184 options_change_replace_when,
3185 &custom_element_change.replace_when,
3186 NULL, "Replace when", NULL, "Select which elements can be replaced"
3189 ED_SELECTBOX_ID_ACTION_TYPE,
3190 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3191 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3193 options_action_type,
3194 &custom_element_change.action_type,
3195 NULL, NULL, NULL, "Select action on specified condition"
3198 ED_SELECTBOX_ID_ACTION_MODE,
3199 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3200 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3202 options_action_mode_none,
3203 &custom_element_change.action_mode,
3204 NULL, NULL, NULL, "Select action operator"
3207 ED_SELECTBOX_ID_ACTION_ARG,
3208 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3209 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3211 options_action_arg_none,
3212 &custom_element_change.action_arg,
3213 NULL, NULL, NULL, "Select action parameter"
3216 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3217 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3218 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3220 options_change_page,
3221 &custom_element.current_change_page,
3222 NULL, NULL, NULL, "Select element change page"
3225 // ---------- element settings: configure (group elements) ------------------
3228 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3229 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3230 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3232 options_group_choice_mode,
3233 &group_element_info.choice_mode,
3234 NULL, "Choice type:", NULL, "Select type of group element choice"
3243 int gadget_id_align;
3246 char *text_above, *text_left, *text_right, *infotext;
3247 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3249 // ---------- level and editor settings (tabs) ------------------------------
3252 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3253 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3254 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3256 NULL, NULL, NULL, "Configure level settings"
3259 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3261 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3263 NULL, NULL, NULL, "Update this or create new level set"
3266 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3268 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3270 NULL, NULL, NULL, "Configure editor settings"
3273 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3275 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3277 NULL, NULL, NULL, "Configure game engine settings"
3280 // ---------- engine settings (tabs) ----------------------------------------
3283 ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG,
3284 ED_ENGINE_TABS_XPOS(0), ED_ENGINE_TABS_YPOS(0),
3285 GADGET_ID_ENGINECONFIG_CONFIG, GADGET_ID_NONE,
3287 NULL, NULL, NULL, "Configure game engine settings"
3290 ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS,
3292 GADGET_ID_ENGINECONFIG_COLORS, GADGET_ID_ENGINECONFIG_CONFIG,
3294 NULL, NULL, NULL, "Configure game engine colors"
3297 // ---------- element settings (tabs) ---------------------------------------
3300 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3301 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3302 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3304 NULL, NULL, NULL, "Show information about element"
3307 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3309 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3311 NULL, NULL, NULL, "Configure element properties"
3314 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3316 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3318 NULL, NULL, NULL, "Configure element properties, part 1"
3321 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3323 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3325 NULL, NULL, NULL, "Configure element properties, part 2"
3328 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3330 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3332 NULL, NULL, NULL, "Configure custom element change pages"
3335 // ---------- level and editor settings (buttons) ---------------------------
3338 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3339 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3340 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3342 NULL, NULL, NULL, "Update or create level set"
3345 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3346 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3347 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3349 NULL, NULL, "this level as level template",
3350 "Save current settings as new template"
3353 // ---------- element settings (buttons) ------------------------------------
3356 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3358 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3360 NULL, " ", "As Template",
3361 "Save current settings as new template"
3364 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3366 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3368 NULL, NULL, NULL, "Add new change page"
3371 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3373 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3375 NULL, NULL, NULL, "Delete current change page"
3385 int gadget_id_align;
3386 char *text_left, *text_right, *infotext;
3387 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3390 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3391 IMG_EDITOR_COUNTER_DOWN,
3392 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3393 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3394 NULL, NULL, "Select previous change page"
3397 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3398 IMG_EDITOR_COUNTER_UP,
3399 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3400 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3401 NULL, "Change page", "Select next change page"
3404 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3405 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3406 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3407 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3408 " ", NULL, "Copy settings from this change page"
3411 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3412 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3413 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3414 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3415 NULL, NULL, "Paste settings to this change page"
3422 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3430 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3433 ED_SCROLLBUTTON_ID_AREA_UP,
3434 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3435 GADGET_ID_SCROLL_UP,
3436 "Scroll level editing area up"
3439 ED_SCROLLBUTTON_ID_AREA_DOWN,
3440 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3441 GADGET_ID_SCROLL_DOWN,
3442 "Scroll level editing area down"
3445 ED_SCROLLBUTTON_ID_AREA_LEFT,
3446 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3447 GADGET_ID_SCROLL_LEFT,
3448 "Scroll level editing area left"
3451 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3452 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3453 GADGET_ID_SCROLL_RIGHT,
3454 "Scroll level editing area right"
3457 ED_SCROLLBUTTON_ID_LIST_UP,
3458 IMG_EDITOR_PALETTE_SCROLL_UP,
3459 GADGET_ID_SCROLL_LIST_UP,
3460 "Scroll element list up ('Page Up')"
3463 ED_SCROLLBUTTON_ID_LIST_DOWN,
3464 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3465 GADGET_ID_SCROLL_LIST_DOWN,
3466 "Scroll element list down ('Page Down')"
3474 int wheel_x, wheel_y;
3475 int wheel_width, wheel_height;
3476 } scrollbar_pos[ED_NUM_SCROLLBARS];
3485 } scrollbar_info[ED_NUM_SCROLLBARS] =
3488 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3489 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3490 GD_TYPE_SCROLLBAR_HORIZONTAL,
3491 GADGET_ID_SCROLL_HORIZONTAL,
3492 "Scroll level editing area horizontally"
3495 ED_SCROLLBAR_ID_AREA_VERTICAL,
3496 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3497 GD_TYPE_SCROLLBAR_VERTICAL,
3498 GADGET_ID_SCROLL_VERTICAL,
3499 "Scroll level editing area vertically"
3502 ED_SCROLLBAR_ID_LIST_VERTICAL,
3503 IMG_EDITOR_PALETTE_SCROLLBAR,
3504 GD_TYPE_SCROLLBAR_VERTICAL,
3505 GADGET_ID_SCROLL_LIST_VERTICAL,
3506 "Scroll element list vertically"
3516 int gadget_id_align;
3517 int radio_button_nr;
3520 char *text_left, *text_right, *infotext;
3521 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3524 ED_RADIOBUTTON_ID_PERCENTAGE,
3525 -1, ED_LEVEL_SETTINGS_YPOS(0),
3526 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3527 RADIO_NR_RANDOM_ELEMENTS,
3528 &random_placement_method, RANDOM_USE_PERCENTAGE,
3529 " ", "percentage", "Use percentage for random elements"
3532 ED_RADIOBUTTON_ID_QUANTITY,
3533 -1, ED_LEVEL_SETTINGS_YPOS(0),
3534 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3535 RADIO_NR_RANDOM_ELEMENTS,
3536 &random_placement_method, RANDOM_USE_QUANTITY,
3537 " ", "quantity", "Use quantity for random elements"
3546 int gadget_id_align;
3548 char *text_above, *text_left, *text_right, *infotext;
3549 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3551 // ---------- level and editor settings -------------------------------------
3554 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3555 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3556 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3557 &level.auto_count_gems,
3559 "Automatically count gems needed", "Set counter to number of gems"
3562 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3563 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3564 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3565 &level.rate_time_over_score,
3567 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3570 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3571 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3572 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3573 &levelset_use_levelset_artwork,
3575 "Use current custom artwork", "Use custom artwork of this level set"
3578 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3579 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3580 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3581 &levelset_copy_level_template,
3583 "Copy current level template", "Copy level template of this level set"
3586 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3587 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3588 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3589 &random_placement_background_restricted,
3591 "Restrict random placement to:", "Set random placement restriction"
3594 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3595 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3596 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3597 &setup.editor.use_template_for_new_levels,
3598 "Template for new levels and CE/GE:", NULL,
3599 "Use template for new levels", "Use template for level properties"
3602 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3603 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3604 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3605 &level.use_custom_template,
3607 "Use template for custom elements", "Use template for custom properties"
3610 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3611 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(0),
3612 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3613 &level.bd_intermission,
3614 "Boulder Dash game engine settings:", NULL,
3615 "Intermission", "Level is an intermission level"
3618 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3619 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(2),
3620 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3621 &level.bd_pal_timing,
3623 "PAL timing", "Use slower timer (like PAL C64)"
3626 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3627 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(6),
3628 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3629 &level.bd_line_shifting_borders,
3630 "Compatibility settings:", NULL,
3631 "Line-shifting borders", "Use line-shifting wrap-around"
3634 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3635 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(7),
3636 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3637 &level.bd_scan_first_and_last_row,
3639 "Scan first and last row", "Also process top/bottom border rows"
3642 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3643 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(8),
3644 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3645 &level.bd_short_explosions,
3647 "Short explosions", "Use four game cycles for explosions"
3650 // ---------- element settings: configure (various elements) ----------------
3653 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3654 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3655 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3656 &stick_element_properties_window,
3658 "Stick this screen to edit content", "Stick this screen to edit content"
3661 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3662 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3663 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3664 &level.em_slippery_gems,
3666 "Slip down from certain flat walls", "Use EM/DC style slipping behaviour"
3669 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3670 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3671 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3672 &level.em_explodes_by_fire,
3674 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3677 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3678 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3679 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3680 &level.use_spring_bug,
3682 "Use spring pushing bug", "Use odd spring pushing behaviour"
3685 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3686 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3687 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3688 &level.use_time_orb_bug,
3690 "Use time orb bug", "Use odd time orb behaviour"
3693 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3694 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3695 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3696 &level.use_life_bugs,
3698 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3701 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3702 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3703 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3706 "Create single random element", "Only create one element from content"
3709 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3710 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3711 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3712 &level.ball_active_initial,
3714 "Magic ball initially activated", "Activate magic ball after level start"
3717 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3718 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3719 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3720 &level.grow_into_diggable,
3722 "Can grow into anything diggable", "Grow into more than just sand"
3725 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3726 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3727 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3728 &level.sb_fields_needed,
3730 "All fields need to be filled", "Require all SB fields to be solved"
3733 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3734 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3735 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3736 &level.sb_objects_needed,
3738 "All objects need to be placed", "Require all SB objects to be solved"
3741 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3742 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3743 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3744 &level.auto_exit_sokoban,
3746 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3749 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3750 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3751 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3752 &level.solved_by_one_player,
3754 "Only one player must enter exit", "Level solved by first player in exit"
3757 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3758 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3759 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3760 &level.finish_dig_collect,
3762 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3765 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3766 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3767 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3768 &level.keep_walkable_ce,
3770 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3773 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3774 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3775 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3776 &level.continuous_snapping,
3778 "Continuous snapping", "Use snapping without releasing key"
3781 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3782 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3783 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3784 &level.block_snap_field,
3786 "Block snapped field when snapping", "Use snapping delay to show animation"
3789 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3790 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3791 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3792 &level.block_last_field,
3794 "Block last field when moving", "Player blocks last field when moving"
3797 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3798 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3799 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3800 &level.sp_block_last_field,
3802 "Block last field when moving", "Player blocks last field when moving"
3805 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3806 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3807 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3808 &level.instant_relocation,
3810 "No scrolling when relocating", "Player gets relocated without delay"
3813 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3814 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3815 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3816 &level.shifted_relocation,
3818 "No centering when relocating", "Level not centered after relocation"
3821 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3822 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3823 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3824 &level.lazy_relocation,
3826 "Only redraw off-screen relocation", "No redraw if relocation target visible"
3829 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3830 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3831 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3832 &level.use_start_element[0],
3834 "Use level start element:", "Start level at this element's position"
3837 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3838 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3839 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3840 &level.use_artwork_element[0],
3842 "Use artwork from element:", "Use player artwork from other element"
3845 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3846 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3847 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3848 &level.use_explosion_element[0],
3850 "Use explosion from element:", "Use explosion properties from element"
3853 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3854 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3855 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3856 &level.initial_player_gravity[0],
3858 "Use initial gravity", "Set initial player gravity"
3861 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3862 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3863 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3864 &level.use_initial_inventory[0],
3866 "Use initial inventory:", "Use collected elements on level start"
3869 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3870 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3871 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3872 &level.can_pass_to_walkable,
3874 "Can pass to walkable element", "Player can pass to empty or walkable"
3877 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3878 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3879 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3880 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3882 "Can fall into acid (with gravity)", "Player can fall into acid pool"
3885 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3886 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3887 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3888 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3890 "Can move into acid", "Element can move into acid pool"
3893 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3894 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3895 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3896 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3898 "Deadly when colliding with", "Element is deadly when hitting player"
3901 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3902 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3903 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3904 &level.bd_diagonal_movements,
3906 "Can move diagonally", "Player can move diagonally"
3909 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3910 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3911 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3912 &level.bd_topmost_player_active,
3914 "Topmost player is active", "Use first player found on playfield"
3917 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3918 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3919 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3920 &level.bd_push_mega_rock_with_sweet,
3922 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3925 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE,
3926 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3927 GADGET_ID_BD_MAGIC_WALL_ZERO_INFINITE, GADGET_ID_NONE,
3928 &level.bd_magic_wall_zero_infinite,
3930 "Run forever if duration is zero", "Run infinitely if timer is zero"
3933 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3934 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3935 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3936 &level.bd_magic_wall_wait_hatching,
3938 "Wait for player's birth", "Timer start waits for player's birth"
3941 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3942 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3943 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3944 &level.bd_magic_wall_stops_amoeba,
3946 "Stop amoeba and turn to diamonds", "Activation changes amoeba to diamonds"
3949 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_BREAK_SCAN,
3950 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3951 GADGET_ID_BD_MAGIC_WALL_BREAK_SCAN, GADGET_ID_NONE,
3952 &level.bd_magic_wall_break_scan,
3954 "Emulate amoeba bug in BD1", "Use buggy BD1 behavior"
3957 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3958 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3959 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3960 &level.bd_amoeba_wait_for_hatching,
3962 "Wait for player's birth", "Timer start waits for player's birth"
3965 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3966 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3967 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3968 &level.bd_amoeba_start_immediately,
3970 "Start growing immediately", "Start slow growth time immediately"
3973 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3974 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3975 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3976 &level.bd_amoeba_2_explode_by_amoeba,
3978 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3981 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3982 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3983 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3984 &level.bd_voodoo_collects_diamonds,
3986 "Can collect diamonds", "Can collect diamonds for the player"
3989 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3990 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3991 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3992 &level.bd_voodoo_hurt_kills_player,
3994 "Player is killed if hurt", "If hurt in any way, player is killed"
3997 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3998 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3999 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
4000 &level.bd_voodoo_dies_by_rock,
4002 "Killed by falling rock", "Can be killed by a falling rock"
4005 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
4006 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4007 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
4008 &level.bd_voodoo_vanish_by_explosion,
4010 "Disappears in explosions", "Can be destroyed by explosions"
4013 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
4014 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4015 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
4016 &level.bd_slime_is_predictable,
4018 "Slime is predictable", "Use predictable random numbers"
4021 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
4022 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4023 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
4024 &level.bd_change_expanding_wall,
4026 "Change direction", "Switch horizontal/vertical direction"
4029 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
4030 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4031 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
4032 &level.bd_replicators_active,
4034 "Active at start", "Replicators start in active state"
4037 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
4038 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4039 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE, GADGET_ID_NONE,
4040 &level.bd_conveyor_belts_active,
4042 "Active at start", "Conveyor belts start in active state"
4045 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
4046 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4047 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
4048 &level.bd_conveyor_belts_changed,
4050 "Change direction", "Switch conveyor belt direction"
4053 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
4054 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4055 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
4056 &level.bd_water_cannot_flow_down,
4058 "Does not flow downwards", "Water can only flow up, left and right"
4061 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
4062 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4063 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR, GADGET_ID_NONE,
4064 &level.bd_hammer_walls_reappear,
4066 "Hammered walls reappear", "Hammered walls reappear after delay"
4069 ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS,
4070 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4071 GADGET_ID_BD_INFINITE_ROCKETS, GADGET_ID_NONE,
4072 &level.bd_infinite_rockets,
4074 "Infinite rockets", "Rocket launcher has infinite rockets"
4077 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
4078 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4079 GADGET_ID_BD_CREATURES_START_BACKWARDS, GADGET_ID_NONE,
4080 &level.bd_creatures_start_backwards,
4082 "Creatures start moving backwards", "Creatures start in opposite direction"
4085 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
4086 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4087 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING, GADGET_ID_NONE,
4088 &level.bd_creatures_turn_on_hatching,
4090 "Creatures auto turn on hatching", "Creatures change direction on hatching"
4093 ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
4094 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4095 GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE, GADGET_ID_NONE,
4096 &level.bd_gravity_switch_active,
4098 "Gravity switch active at start", "Gravity switch starts in active state"
4101 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
4102 ED_LEVEL_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4103 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
4104 &level.bd_gravity_affects_all,
4106 "Gravity change affects everything", "Gravity affects all falling objects"
4109 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
4110 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4111 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
4112 &level.envelope[0].autowrap,
4114 "Auto-wrap", "Automatically wrap envelope text"
4117 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
4118 -1, ED_ELEMENT_SETTINGS_YPOS(1),
4119 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
4120 &level.envelope[0].centered,
4122 "Centered", "Automatically center envelope text"
4125 ED_CHECKBUTTON_ID_MM_LASER_RED,
4126 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4127 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
4128 &level.mm_laser_red,
4129 "Choose color components for laser:", NULL,
4130 "Red", "Use red color components in laser"
4133 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
4134 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4135 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
4136 &level.mm_laser_green,
4138 "Green", "Use green color components in laser"
4141 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
4142 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4143 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
4144 &level.mm_laser_blue,
4146 "Blue", "Use blue color components in laser"
4149 ED_CHECKBUTTON_ID_DF_LASER_RED,
4150 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4151 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
4152 &level.df_laser_red,
4153 "Choose color components for laser:", NULL,
4154 "Red", "Use red color components in laser"
4157 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
4158 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4159 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
4160 &level.df_laser_green,
4162 "Green", "Use green color components in laser"
4165 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
4166 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4167 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
4168 &level.df_laser_blue,
4170 "Blue", "Use blue color components in laser"
4173 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
4174 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
4175 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
4176 &level.rotate_mm_ball_content,
4178 "Randomly rotate created content", "Randomly rotate newly created content"
4181 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
4182 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
4183 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
4184 &level.explode_mm_ball,
4186 "Explode ball instead of melting", "Use explosion to release ball content"
4189 // ---------- element settings: configure 1 (custom elements) ---------------
4192 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
4193 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4194 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
4195 &custom_element.use_gfx_element,
4197 "Use graphic of element:", "Use existing element graphic"
4200 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
4201 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
4202 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
4203 &level.use_custom_template,
4205 "Use template", "Use template for custom properties"
4208 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
4209 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4210 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
4211 &custom_element_properties[EP_ACCESSIBLE],
4213 NULL, "Player can walk to or pass this field"
4216 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
4217 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4218 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
4219 &custom_element_properties[EP_GRAVITY_REACHABLE],
4221 "Reachable despite gravity", "Player can walk/dig despite gravity"
4224 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
4225 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4226 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
4227 &custom_element.use_last_ce_value,
4229 "Use last CE value after change", "Use last CE value after change"
4232 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
4233 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4234 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
4235 &custom_element_properties[EP_WALK_TO_OBJECT],
4237 NULL, "Player can dig/collect/push element"
4240 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
4241 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4242 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
4243 &custom_element_properties[EP_INDESTRUCTIBLE],
4245 "Indestructible", "Element is indestructible"
4248 // ---------- element settings: configure 2 (custom elements) ---------------
4251 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
4252 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4253 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
4254 &custom_element_properties[EP_CAN_MOVE],
4256 NULL, "Element can move with some pattern"
4259 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
4260 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4261 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
4262 &custom_element_properties[EP_CAN_FALL],
4264 "Can fall", "Element can fall down"
4267 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
4268 -1, ED_ELEMENT_SETTINGS_YPOS(8),
4269 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
4270 &custom_element_properties[EP_CAN_SMASH],
4272 NULL, "Element can smash other elements"
4275 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4276 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4277 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4278 &custom_element_properties[EP_SLIPPERY],
4280 NULL, "Other elements can fall down from it"
4283 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4284 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4285 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4286 &custom_element_properties[EP_DEADLY],
4288 NULL, "Element can kill the player"
4291 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4292 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4293 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4294 &custom_element_properties[EP_CAN_EXPLODE],
4296 NULL, "Element can explode"
4299 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4300 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4301 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4302 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4304 "By fire", "Element can explode by fire/explosion"
4307 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4308 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4309 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4310 &custom_element_properties[EP_EXPLODES_SMASHED],
4312 "Smashed", "Element can explode when smashed"
4315 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4316 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4317 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4318 &custom_element_properties[EP_EXPLODES_IMPACT],
4320 "Impact", "Element can explode on impact"
4323 // ---------- element settings: advanced (custom elements) ------------------
4326 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4327 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4328 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4329 &custom_element_change.can_change,
4331 "Element changes to:", "Change element on specified condition"
4334 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4335 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4336 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4337 &custom_element_change_events[CE_DELAY],
4339 NULL, "Element changes after delay"
4342 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4343 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4344 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4345 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4347 NULL, "Element changes by direct action"
4350 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4351 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4352 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4353 &custom_element_change_events[CE_BY_OTHER_ACTION],
4355 NULL, "Element changes by other element"
4358 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4359 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4360 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4361 &custom_element_change.explode,
4363 "Explode instead of change", "Element explodes instead of change"
4366 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4367 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4368 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4369 &custom_element_change.use_target_content,
4371 "Use extended change target:", "Element changes to more elements"
4374 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4375 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4376 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4377 &custom_element_change.only_if_complete,
4379 "Replace all or nothing", "Only replace when all can be changed"
4382 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4383 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4384 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4385 &custom_element_change.use_random_replace,
4387 NULL, "Use percentage for random replace"
4390 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4391 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4392 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4393 &custom_element_change.has_action,
4395 NULL, "Execute action on specified condition"
4403 int xoffset, yoffset;
4405 int gadget_id_align;
4407 int area_xsize, area_ysize;
4408 char *text_left, *text_right, *text_above, *text_below, *infotext;
4409 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4411 // ---------- level playfield content ---------------------------------------
4414 ED_DRAWING_ID_DRAWING_LEVEL,
4417 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4419 -1, -1, // these values are not constant, but can change at runtime
4420 NULL, NULL, NULL, NULL, NULL
4423 // ---------- yam yam content -----------------------------------------------
4426 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4427 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4428 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4429 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4430 &level.yamyam_content[0].e[0][0], 3, 3,
4431 NULL, NULL, NULL, "1", NULL
4434 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4435 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4436 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4437 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4438 &level.yamyam_content[1].e[0][0], 3, 3,
4439 NULL, NULL, NULL, "2", NULL
4442 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4443 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4444 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4445 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4446 &level.yamyam_content[2].e[0][0], 3, 3,
4447 NULL, NULL, NULL, "3", NULL
4450 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4451 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4452 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4453 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4454 &level.yamyam_content[3].e[0][0], 3, 3,
4455 NULL, NULL, NULL, "4", NULL
4458 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4459 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4460 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4461 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4462 &level.yamyam_content[4].e[0][0], 3, 3,
4463 NULL, NULL, NULL, "5", NULL
4466 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4467 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4468 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4469 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4470 &level.yamyam_content[5].e[0][0], 3, 3,
4471 NULL, NULL, NULL, "6", NULL
4474 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4475 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4476 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4477 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4478 &level.yamyam_content[6].e[0][0], 3, 3,
4479 NULL, NULL, NULL, "7", NULL
4482 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4483 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4484 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4485 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4486 &level.yamyam_content[7].e[0][0], 3, 3,
4487 NULL, NULL, NULL, "8", NULL
4490 // ---------- magic ball content --------------------------------------------
4493 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4494 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4495 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4496 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4497 &level.ball_content[0].e[0][0], 3, 3,
4498 NULL, NULL, NULL, "1", NULL
4501 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4502 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4503 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4504 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4505 &level.ball_content[1].e[0][0], 3, 3,
4506 NULL, NULL, NULL, "2", NULL
4509 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4510 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4511 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4512 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4513 &level.ball_content[2].e[0][0], 3, 3,
4514 NULL, NULL, NULL, "3", NULL
4517 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4518 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4519 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4520 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4521 &level.ball_content[3].e[0][0], 3, 3,
4522 NULL, NULL, NULL, "4", NULL
4525 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4526 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4527 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4528 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4529 &level.ball_content[4].e[0][0], 3, 3,
4530 NULL, NULL, NULL, "5", NULL
4533 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4534 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4535 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4536 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4537 &level.ball_content[5].e[0][0], 3, 3,
4538 NULL, NULL, NULL, "6", NULL
4541 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4542 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4543 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4544 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4545 &level.ball_content[6].e[0][0], 3, 3,
4546 NULL, NULL, NULL, "7", NULL
4549 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4550 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4551 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4552 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4553 &level.ball_content[7].e[0][0], 3, 3,
4554 NULL, NULL, NULL, "8", NULL
4557 // ---------- android content -----------------------------------------------
4560 ED_DRAWING_ID_ANDROID_CONTENT,
4561 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4562 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4563 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4564 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4565 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4568 // ---------- amoeba content ------------------------------------------------
4571 ED_DRAWING_ID_AMOEBA_CONTENT,
4572 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4573 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4574 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4575 &level.amoeba_content, 1, 1,
4576 "Content:", NULL, NULL, NULL, "Amoeba content"
4579 // ---------- BD snap element -----------------------------------------------
4582 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4583 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4584 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4585 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4586 &level.bd_snap_element, 1, 1,
4587 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4590 // ---------- BD magic wall elements ----------------------------------------
4593 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
4594 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4595 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4596 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO, GADGET_ID_NONE,
4597 &level.bd_magic_wall_diamond_to, 1, 1,
4598 "Changes diamonds to:", NULL, NULL, NULL, "Element to turn diamonds to"
4601 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
4602 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4603 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4604 GADGET_ID_BD_MAGIC_WALL_ROCK_TO, GADGET_ID_NONE,
4605 &level.bd_magic_wall_rock_to, 1, 1,
4606 "Changes rocks to:", NULL, NULL, NULL, "Element to turn rocks to"
4609 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
4610 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4611 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4612 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO, GADGET_ID_NONE,
4613 &level.bd_magic_wall_mega_rock_to, 1, 1,
4614 "Changes mega rocks to:", NULL, NULL, NULL, "Element to turn mega rocks to"
4617 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
4618 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(9),
4619 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4620 GADGET_ID_BD_MAGIC_WALL_NUT_TO, GADGET_ID_NONE,
4621 &level.bd_magic_wall_nut_to, 1, 1,
4622 "Changes nuts to:", NULL, NULL, NULL, "Element to turn nuts to"
4625 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
4626 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4627 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4628 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO, GADGET_ID_NONE,
4629 &level.bd_magic_wall_nitro_pack_to, 1, 1,
4630 "Changes nitro packs to:", NULL, NULL, NULL, "Element to turn nitro packs to"
4633 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
4634 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4635 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4636 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO, GADGET_ID_NONE,
4637 &level.bd_magic_wall_flying_diamond_to, 1, 1,
4638 "Changes flying diamonds to:", NULL, NULL, NULL, "Element to turn flying diamonds to"
4641 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
4642 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(12),
4643 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4644 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO, GADGET_ID_NONE,
4645 &level.bd_magic_wall_flying_rock_to, 1, 1,
4646 "Changes flying rocks to:", NULL, NULL, NULL, "Element to turn flying rocks to"
4649 // ---------- BD amoeba content ---------------------------------------------
4652 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4653 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4654 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4655 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4656 &level.bd_amoeba_content_too_big, 1, 1,
4657 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4660 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4661 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4662 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4663 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4664 &level.bd_amoeba_content_enclosed, 1, 1,
4665 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4668 // ---------- BD amoeba 2 content -------------------------------------------
4671 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4672 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4673 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4674 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4675 &level.bd_amoeba_2_content_too_big, 1, 1,
4676 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4679 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4680 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4681 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4682 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4683 &level.bd_amoeba_2_content_enclosed, 1, 1,
4684 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4687 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4688 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4689 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4690 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4691 &level.bd_amoeba_2_content_exploding, 1, 1,
4692 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4695 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4696 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4697 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4698 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4699 &level.bd_amoeba_2_content_looks_like, 1, 1,
4700 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4703 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
4704 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4705 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4706 GADGET_ID_BD_SLIME_EATS_ELEMENT_1, GADGET_ID_NONE,
4707 &level.bd_slime_eats_element_1, 1, 1,
4708 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4711 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
4712 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4713 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4714 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1, GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
4715 &level.bd_slime_converts_to_element_1, 1, 1,
4716 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4719 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
4720 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4721 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4722 GADGET_ID_BD_SLIME_EATS_ELEMENT_2, GADGET_ID_NONE,
4723 &level.bd_slime_eats_element_2, 1, 1,
4724 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4727 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
4728 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4729 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4730 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2, GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
4731 &level.bd_slime_converts_to_element_2, 1, 1,
4732 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4735 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
4736 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4737 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4738 GADGET_ID_BD_SLIME_EATS_ELEMENT_3, GADGET_ID_NONE,
4739 &level.bd_slime_eats_element_3, 1, 1,
4740 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4743 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
4744 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4745 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4746 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3, GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
4747 &level.bd_slime_converts_to_element_3, 1, 1,
4748 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4751 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4752 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4753 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4754 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4755 &level.bd_acid_eats_element, 1, 1,
4756 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4759 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4760 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4761 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4762 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4763 &level.bd_acid_turns_to_element, 1, 1,
4764 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4767 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4768 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4769 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4770 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4771 &level.bd_biter_eats_element, 1, 1,
4772 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4775 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4776 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4777 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4778 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
4779 &level.bd_bladder_converts_by_element, 1, 1,
4780 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
4783 ED_DRAWING_ID_BD_NUT_CONTENT,
4784 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4785 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4786 GADGET_ID_BD_NUT_CONTENT, GADGET_ID_NONE,
4787 &level.bd_nut_content, 1, 1,
4788 "When breaking, changes to:", NULL, NULL, NULL, "Element created when breaking nut"
4791 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
4792 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4793 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4794 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE, GADGET_ID_NONE,
4795 &level.bd_expanding_wall_looks_like, 1, 1,
4796 "Use graphic of element:", NULL, NULL, NULL, "Expanding wall looks like this element"
4799 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
4800 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4801 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4802 GADGET_ID_BD_SAND_LOOKS_LIKE, GADGET_ID_NONE,
4803 &level.bd_sand_looks_like, 1, 1,
4804 "Use graphic of element:", NULL, NULL, NULL, "Sand looks like this element"
4807 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
4808 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4809 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4810 GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
4811 &level.bd_rock_turns_to_on_falling, 1, 1,
4812 "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
4815 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
4816 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4817 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4818 GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
4819 &level.bd_rock_turns_to_on_impact, 1, 1,
4820 "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"
4823 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
4824 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4825 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4826 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
4827 &level.bd_diamond_turns_to_on_falling, 1, 1,
4828 "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
4831 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
4832 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4833 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4834 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
4835 &level.bd_diamond_turns_to_on_impact, 1, 1,
4836 "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"
4839 ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO,
4840 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4841 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4842 GADGET_ID_BD_FIREFLY_EXPLODES_TO, GADGET_ID_NONE,
4843 &level.bd_firefly_explodes_to, 1, 1,
4844 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4847 ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO,
4848 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4849 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4850 GADGET_ID_BD_FIREFLY_2_EXPLODES_TO, GADGET_ID_NONE,
4851 &level.bd_firefly_2_explodes_to, 1, 1,
4852 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4855 ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO,
4856 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4857 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4858 GADGET_ID_BD_BUTTERFLY_EXPLODES_TO, GADGET_ID_NONE,
4859 &level.bd_butterfly_explodes_to, 1, 1,
4860 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4863 ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO,
4864 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4865 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4866 GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO, GADGET_ID_NONE,
4867 &level.bd_butterfly_2_explodes_to, 1, 1,
4868 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4871 ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO,
4872 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4873 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4874 GADGET_ID_BD_STONEFLY_EXPLODES_TO, GADGET_ID_NONE,
4875 &level.bd_stonefly_explodes_to, 1, 1,
4876 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4879 ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO,
4880 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4881 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4882 GADGET_ID_BD_DRAGONFLY_EXPLODES_TO, GADGET_ID_NONE,
4883 &level.bd_dragonfly_explodes_to, 1, 1,
4884 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4887 ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO,
4888 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4889 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4890 GADGET_ID_BD_DIAMOND_BIRTH_TURNS_TO, GADGET_ID_NONE,
4891 &level.bd_diamond_birth_turns_to, 1, 1,
4892 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
4895 ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO,
4896 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4897 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4898 GADGET_ID_BD_BOMB_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
4899 &level.bd_bomb_explosion_turns_to, 1, 1,
4900 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
4903 ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO,
4904 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4905 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4906 GADGET_ID_BD_NITRO_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
4907 &level.bd_nitro_explosion_turns_to, 1, 1,
4908 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
4911 ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO,
4912 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4913 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4914 GADGET_ID_BD_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
4915 &level.bd_explosion_turns_to, 1, 1,
4916 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
4919 // ---------- level start element -------------------------------------------
4922 ED_DRAWING_ID_START_ELEMENT,
4923 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4924 0, ED_AREA_1X1_SETTINGS_YOFF,
4925 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4926 &level.start_element[0], 1, 1,
4927 NULL, NULL, NULL, NULL, "Level start element"
4930 // ---------- player artwork element ----------------------------------------
4933 ED_DRAWING_ID_ARTWORK_ELEMENT,
4934 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4935 0, ED_AREA_1X1_SETTINGS_YOFF,
4936 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4937 &level.artwork_element[0], 1, 1,
4938 NULL, NULL, NULL, NULL, "Element for player artwork"
4941 // ---------- player explosion element --------------------------------------
4944 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4945 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4946 0, ED_AREA_1X1_SETTINGS_YOFF,
4947 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4948 &level.explosion_element[0], 1, 1,
4949 NULL, NULL, NULL, NULL, "Element for player explosion"
4952 // ---------- player initial inventory --------------------------------------
4955 ED_DRAWING_ID_INVENTORY_CONTENT,
4956 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4957 0, ED_AREA_1X1_SETTINGS_YOFF,
4958 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4959 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4960 NULL, NULL, NULL, NULL, "Content for initial inventory"
4963 // ---------- gray ball content -----------------------------------------
4966 ED_DRAWING_ID_MM_BALL_CONTENT,
4967 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4968 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4969 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4970 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4971 "Content:", NULL, NULL, NULL, "Content for gray ball"
4974 // ---------- element settings: configure 1 (custom elements) ---------------
4976 // ---------- custom graphic ------------------------------------------------
4979 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4980 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4981 0, ED_AREA_1X1_SETTINGS_YOFF,
4982 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4983 &custom_element.gfx_element_initial, 1, 1,
4984 NULL, NULL, NULL, NULL, "Custom graphic element"
4987 // ---------- element settings: configure 2 (custom elements) ---------------
4989 // ---------- custom content (when exploding) -------------------------------
4992 ED_DRAWING_ID_CUSTOM_CONTENT,
4993 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4994 0, ED_AREA_3X3_SETTINGS_YOFF,
4995 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4996 &custom_element.content.e[0][0], 3, 3,
4997 "Content:", NULL, NULL, NULL, NULL
5000 // ---------- custom enter and leave element (when moving) ------------------
5003 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
5004 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
5005 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5006 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
5007 &custom_element.move_enter_element, 1, 1,
5008 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
5011 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
5012 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
5013 0, ED_AREA_1X1_SETTINGS_YOFF,
5014 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
5015 &custom_element.move_leave_element, 1, 1,
5016 NULL, NULL, NULL, NULL, "Element that will be left behind"
5019 // ---------- element settings: advanced (custom elements) ------------------
5021 // ---------- custom change target ------------------------------------------
5024 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
5025 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
5026 0, ED_AREA_1X1_SETTINGS_YOFF,
5027 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
5028 &custom_element_change.target_element, 1, 1,
5029 NULL, "after/when:", NULL, NULL, "New target element after change"
5032 // ---------- custom change content (extended change target) ----------------
5035 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
5036 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
5037 0, ED_AREA_3X3_SETTINGS_YOFF,
5038 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
5039 &custom_element_change.target_content.e[0][0], 3, 3,
5040 NULL, NULL, NULL, NULL, "New extended elements after change"
5043 // ---------- custom change trigger (element causing change) ----------------
5046 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
5047 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
5048 0, ED_AREA_1X1_SETTINGS_YOFF,
5049 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
5050 &custom_element_change.initial_trigger_element, 1, 1,
5051 NULL, NULL, NULL, NULL, "Other element triggering change"
5054 // ---------- custom change action (element used for action) ----------------
5057 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
5058 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
5059 0, ED_AREA_1X1_SETTINGS_YOFF,
5060 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
5061 &custom_element_change.action_element, 1, 1,
5062 NULL, NULL, NULL, NULL, "Element used as action parameter"
5065 // ---------- group element content -----------------------------------------
5068 ED_DRAWING_ID_GROUP_CONTENT,
5069 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
5070 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5071 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
5072 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
5073 "Content:", NULL, NULL, NULL, NULL
5076 // ---------- random background (for random painting) -----------------------
5079 ED_DRAWING_ID_RANDOM_BACKGROUND,
5080 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
5081 0, ED_AREA_1X1_LSETTINGS_YOFF,
5082 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
5083 &random_placement_background_element, 1, 1,
5084 NULL, NULL, NULL, NULL, "Random placement background"
5089 // ----------------------------------------------------------------------------
5090 // some internally used variables
5091 // ----------------------------------------------------------------------------
5093 // maximal size of level editor drawing area
5094 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
5096 // actual size of level editor drawing area
5097 static int ed_fieldx, ed_fieldy;
5099 // actual position of level editor drawing area in level playfield
5100 static int level_xpos = -1, level_ypos = -1;
5102 // actual tile size used to display playfield drawing area
5103 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
5104 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
5106 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
5108 // drawing elements on the three mouse buttons
5109 static int new_element1 = EL_WALL;
5110 static int new_element2 = EL_EMPTY;
5111 static int new_element3 = EL_SAND;
5113 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
5114 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
5115 (button) == 2 ? new_element2 : \
5116 (button) == 3 ? new_element3 : EL_EMPTY)
5118 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
5120 static int use_permanent_palette = TRUE;
5122 #define PX (use_permanent_palette ? DX : SX)
5123 #define PY (use_permanent_palette ? DY : SY)
5124 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
5125 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
5127 // forward declaration for internal use
5128 static void CopyBrushToCursor(int, int);
5129 static void DeleteBrushFromCursor(void);
5130 static void ModifyEditorCounterValue(int, int);
5131 static void ModifyEditorCounterLimits(int, int, int);
5132 static void ModifyEditorSelectboxValue(int, int);
5133 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
5134 static void ModifyEditorDrawingArea(int, int, int);
5135 static void ModifyEditorElementList(void);
5136 static void AdjustElementListScrollbar(void);
5137 static void RedrawDrawingElements(void);
5138 static void DrawDrawingWindowExt(boolean);
5139 static void DrawDrawingWindow(void);
5140 static void DrawLevelConfigWindow(void);
5141 static void DrawPropertiesWindow(void);
5142 static void DrawPaletteWindow(void);
5143 static void UpdateCustomElementGraphicGadgets(void);
5144 static boolean checkPropertiesConfig(int);
5145 static void SetAutomaticNumberOfGemsNeeded(void);
5146 static void ClearEditorGadgetInfoText(void);
5147 static void CopyLevelToUndoBuffer(int);
5148 static void HandleDrawingAreas(struct GadgetInfo *);
5149 static void HandleCounterButtons(struct GadgetInfo *);
5150 static void HandleTextInputGadgets(struct GadgetInfo *);
5151 static void HandleTextAreaGadgets(struct GadgetInfo *);
5152 static void HandleSelectboxGadgets(struct GadgetInfo *);
5153 static void HandleTextbuttonGadgets(struct GadgetInfo *);
5154 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
5155 static void HandleRadiobuttons(struct GadgetInfo *);
5156 static void HandleCheckbuttons(struct GadgetInfo *);
5157 static void HandleControlButtons(struct GadgetInfo *);
5158 static void HandleDrawingAreaInfo(struct GadgetInfo *);
5159 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
5160 static boolean AskToCopyAndModifyLevelTemplate(void);
5161 static boolean getDrawModeHiRes(void);
5162 static int getTabulatorBarWidth(void);
5163 static int getTabulatorBarHeight(void);
5164 static Pixel getTabulatorBarColor(void);
5165 static void getEditorGraphicAndFrame(int, int *, int *, boolean);
5166 static int numHiresTiles(int);
5168 static int num_editor_gadgets = 0; // dynamically determined
5170 static struct GadgetInfo **level_editor_gadget = NULL;
5171 static int *right_gadget_border = NULL;
5173 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
5174 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
5175 static boolean draw_with_brush = FALSE;
5176 static int properties_element = 0;
5178 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5179 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5180 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5181 static int undo_buffer_position = 0;
5182 static int undo_buffer_steps = 0;
5183 static int redo_buffer_steps = 0;
5185 static int edit_mode;
5186 static int edit_mode_levelconfig;
5187 static int edit_mode_engineconfig;
5188 static int edit_mode_properties;
5190 static int element_shift = 0;
5192 static int editor_el_players[] =
5199 static int *editor_el_players_ptr = editor_el_players;
5200 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
5202 static int editor_hl_boulderdash[] =
5204 EL_INTERNAL_CASCADE_BD_ACTIVE,
5210 static int editor_el_boulderdash[] =
5219 EL_BD_EXPANDABLE_WALL,
5227 EL_BD_BUTTERFLY_LEFT,
5229 EL_BD_BUTTERFLY_RIGHT,
5230 EL_BD_FIREFLY_RIGHT,
5233 EL_BD_BUTTERFLY_DOWN,
5237 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
5238 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
5239 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
5240 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
5242 static int editor_hl_boulderdash_native[] =
5244 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
5250 static int editor_el_boulderdash_native[] =
5267 EL_BD_BUTTERFLY_LEFT,
5269 EL_BD_BUTTERFLY_RIGHT,
5270 EL_BD_FIREFLY_RIGHT,
5273 EL_BD_BUTTERFLY_DOWN,
5278 EL_BD_BUTTERFLY_2_UP,
5282 EL_BD_BUTTERFLY_2_LEFT,
5283 EL_BD_FIREFLY_2_LEFT,
5284 EL_BD_BUTTERFLY_2_RIGHT,
5285 EL_BD_FIREFLY_2_RIGHT,
5288 EL_BD_BUTTERFLY_2_DOWN,
5289 EL_BD_FIREFLY_2_DOWN,
5290 EL_BD_FLYING_DIAMOND,
5295 EL_BD_DIAMOND_GLUED,
5297 EL_BD_DRAGONFLY_LEFT,
5298 EL_BD_STONEFLY_LEFT,
5299 EL_BD_DRAGONFLY_RIGHT,
5300 EL_BD_STONEFLY_RIGHT,
5303 EL_BD_DRAGONFLY_DOWN,
5304 EL_BD_STONEFLY_DOWN,
5307 EL_BD_BITER_SWITCH_1,
5325 EL_BD_WALL_NON_SLOPED,
5327 EL_BD_SAND_SLOPED_UP_LEFT,
5328 EL_BD_SAND_SLOPED_UP_RIGHT,
5329 EL_BD_WALL_SLOPED_UP_LEFT,
5330 EL_BD_WALL_SLOPED_UP_RIGHT,
5332 EL_BD_SAND_SLOPED_DOWN_LEFT,
5333 EL_BD_SAND_SLOPED_DOWN_RIGHT,
5334 EL_BD_WALL_SLOPED_DOWN_LEFT,
5335 EL_BD_WALL_SLOPED_DOWN_RIGHT,
5339 EL_BD_STEELWALL_SLOPED_UP_LEFT,
5340 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
5344 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
5345 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
5349 EL_BD_INVISIBLE_EXIT_CLOSED,
5350 EL_BD_INVISIBLE_EXIT_OPEN,
5352 EL_BD_STEELWALL_EXPLODABLE,
5353 EL_BD_STEELWALL_DIGGABLE,
5354 EL_BD_WALL_DIGGABLE,
5357 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
5358 EL_BD_EXPANDABLE_WALL_VERTICAL,
5359 EL_BD_EXPANDABLE_WALL_ANY,
5360 EL_BD_EXPANDABLE_WALL_SWITCH,
5362 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
5363 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
5364 EL_BD_EXPANDABLE_STEELWALL_ANY,
5365 EL_BD_CREATURE_SWITCH,
5368 EL_BD_BLADDER_SPENDER,
5370 EL_BD_REPLICATOR_SWITCH,
5372 EL_BD_CONVEYOR_LEFT,
5373 EL_BD_CONVEYOR_RIGHT,
5374 EL_BD_CONVEYOR_SWITCH,
5375 EL_BD_CONVEYOR_DIR_SWITCH,
5390 EL_BD_TRAPPED_DIAMOND,
5403 EL_BD_GRAVITY_SWITCH,
5404 EL_BD_PNEUMATIC_HAMMER,
5408 EL_BD_PLAYER_WITH_BOMB,
5409 EL_BD_PLAYER_WITH_ROCKET_LAUNCHER,
5410 EL_BD_ROCKET_LAUNCHER,
5413 EL_BD_PLAYER_STIRRING,
5417 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
5418 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
5419 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
5420 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
5422 static int editor_hl_boulderdash_effects[] =
5424 EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
5430 static int editor_el_boulderdash_effects[] =
5432 EL_BD_DIAMOND_FALLING,
5434 EL_BD_MEGA_ROCK_FALLING,
5435 EL_BD_FLYING_DIAMOND_FLYING,
5437 EL_BD_FALLING_WALL_FALLING,
5438 EL_BD_NITRO_PACK_FALLING,
5440 EL_BD_FLYING_ROCK_FLYING,
5442 EL_BD_PLAYER_GROWING_1,
5443 EL_BD_PLAYER_GROWING_2,
5444 EL_BD_PLAYER_GROWING_3,
5447 EL_BD_PLAYER_WITH_BOMB,
5448 EL_BD_PLAYER_STIRRING,
5450 EL_BD_INVISIBLE_EXIT_OPEN,
5463 EL_BD_COW_ENCLOSED_1,
5464 EL_BD_COW_ENCLOSED_2,
5465 EL_BD_COW_ENCLOSED_3,
5467 EL_BD_COW_ENCLOSED_4,
5468 EL_BD_COW_ENCLOSED_5,
5469 EL_BD_COW_ENCLOSED_6,
5470 EL_BD_COW_ENCLOSED_7,
5492 EL_BD_BOMB_TICKING_1,
5493 EL_BD_BOMB_TICKING_2,
5494 EL_BD_BOMB_TICKING_3,
5495 EL_BD_BOMB_TICKING_4,
5497 EL_BD_BOMB_TICKING_5,
5498 EL_BD_BOMB_TICKING_6,
5499 EL_BD_BOMB_TICKING_7,
5502 EL_BD_BOMB_EXPLODING_1,
5503 EL_BD_BOMB_EXPLODING_2,
5504 EL_BD_BOMB_EXPLODING_3,
5505 EL_BD_BOMB_EXPLODING_4,
5507 EL_BD_NUT_BREAKING_1,
5508 EL_BD_NUT_BREAKING_2,
5509 EL_BD_NUT_BREAKING_3,
5510 EL_BD_NUT_BREAKING_4,
5519 EL_BD_DIAMOND_GROWING_1,
5520 EL_BD_DIAMOND_GROWING_2,
5522 EL_BD_DIAMOND_GROWING_3,
5523 EL_BD_DIAMOND_GROWING_4,
5524 EL_BD_DIAMOND_GROWING_5,
5525 EL_BD_NITRO_PACK_EXPLODING,
5527 EL_BD_NITRO_PACK_EXPLODING_1,
5528 EL_BD_NITRO_PACK_EXPLODING_2,
5529 EL_BD_NITRO_PACK_EXPLODING_3,
5530 EL_BD_NITRO_PACK_EXPLODING_4,
5532 EL_BD_ROCK_GROWING_1,
5533 EL_BD_ROCK_GROWING_2,
5534 EL_BD_ROCK_GROWING_3,
5535 EL_BD_ROCK_GROWING_4,
5537 EL_BD_STEELWALL_GROWING_1,
5538 EL_BD_STEELWALL_GROWING_2,
5539 EL_BD_STEELWALL_GROWING_3,
5540 EL_BD_STEELWALL_GROWING_4,
5542 EL_BD_CLOCK_GROWING_1,
5543 EL_BD_CLOCK_GROWING_2,
5544 EL_BD_CLOCK_GROWING_3,
5545 EL_BD_CLOCK_GROWING_4,
5547 EL_BD_GHOST_EXPLODING_1,
5548 EL_BD_GHOST_EXPLODING_2,
5549 EL_BD_GHOST_EXPLODING_3,
5550 EL_BD_GHOST_EXPLODING_4,
5552 static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
5553 static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
5554 static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
5555 static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);
5557 static int editor_hl_emerald_mine[] =
5559 EL_INTERNAL_CASCADE_EM_ACTIVE,
5565 static int editor_el_emerald_mine[] =
5583 EL_EM_DYNAMITE_ACTIVE,
5602 EL_ACID_POOL_TOPLEFT,
5604 EL_ACID_POOL_TOPRIGHT,
5607 EL_ACID_POOL_BOTTOMLEFT,
5608 EL_ACID_POOL_BOTTOM,
5609 EL_ACID_POOL_BOTTOMRIGHT,
5627 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
5628 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
5629 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
5630 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
5632 static int editor_hl_emerald_mine_club[] =
5634 EL_INTERNAL_CASCADE_EMC_ACTIVE,
5640 static int editor_el_emerald_mine_club[] =
5667 EL_EMC_WALL_SLIPPERY_1,
5668 EL_EMC_WALL_SLIPPERY_2,
5669 EL_EMC_WALL_SLIPPERY_3,
5670 EL_EMC_WALL_SLIPPERY_4,
5693 EL_EMC_MAGIC_BALL_SWITCH,
5700 EL_EMC_SPRING_BUMPER,
5704 EL_BALLOON_SWITCH_UP,
5705 EL_BALLOON_SWITCH_ANY,
5708 EL_BALLOON_SWITCH_LEFT,
5710 EL_BALLOON_SWITCH_RIGHT,
5714 EL_BALLOON_SWITCH_DOWN,
5715 EL_BALLOON_SWITCH_NONE,
5717 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5718 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5719 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5720 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5722 static int editor_hl_rnd[] =
5724 EL_INTERNAL_CASCADE_RND_ACTIVE,
5730 static int editor_el_rnd[] =
5733 EL_DYNAMITE_ACTIVE, // RND
5767 EL_WALL_EMERALD_YELLOW,
5768 EL_WALL_EMERALD_RED,
5769 EL_WALL_EMERALD_PURPLE,
5787 EL_DYNABOMB_INCREASE_NUMBER,
5788 EL_DYNABOMB_INCREASE_SIZE,
5789 EL_DYNABOMB_INCREASE_POWER,
5809 EL_INVISIBLE_STEELWALL,
5813 EL_EXPANDABLE_WALL_HORIZONTAL,
5814 EL_EXPANDABLE_WALL_VERTICAL,
5815 EL_EXPANDABLE_WALL_ANY,
5817 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5818 static int *editor_el_rnd_ptr = editor_el_rnd;
5819 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5820 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5822 static int editor_hl_sokoban[] =
5824 EL_INTERNAL_CASCADE_SB_ACTIVE,
5830 static int editor_el_sokoban[] =
5833 EL_SOKOBAN_FIELD_EMPTY,
5834 EL_SOKOBAN_FIELD_FULL,
5835 EL_SOKOBAN_FIELD_PLAYER,
5837 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5838 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5839 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5840 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5842 static int editor_hl_supaplex[] =
5844 EL_INTERNAL_CASCADE_SP_ACTIVE,
5850 static int editor_el_supaplex[] =
5868 EL_SP_PORT_HORIZONTAL,
5869 EL_SP_PORT_VERTICAL,
5877 EL_SP_GRAVITY_PORT_LEFT,
5878 EL_SP_GRAVITY_PORT_RIGHT,
5879 EL_SP_GRAVITY_PORT_UP,
5880 EL_SP_GRAVITY_PORT_DOWN,
5882 EL_SP_GRAVITY_ON_PORT_LEFT,
5883 EL_SP_GRAVITY_ON_PORT_RIGHT,
5884 EL_SP_GRAVITY_ON_PORT_UP,
5885 EL_SP_GRAVITY_ON_PORT_DOWN,
5887 EL_SP_GRAVITY_OFF_PORT_LEFT,
5888 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5889 EL_SP_GRAVITY_OFF_PORT_UP,
5890 EL_SP_GRAVITY_OFF_PORT_DOWN,
5892 EL_SP_HARDWARE_GRAY,
5893 EL_SP_HARDWARE_GREEN,
5894 EL_SP_HARDWARE_BLUE,
5897 EL_SP_HARDWARE_BASE_1,
5898 EL_SP_HARDWARE_BASE_2,
5899 EL_SP_HARDWARE_BASE_3,
5900 EL_SP_HARDWARE_BASE_4,
5902 EL_SP_HARDWARE_BASE_5,
5903 EL_SP_HARDWARE_BASE_6,
5904 EL_SP_HARDWARE_YELLOW,
5912 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5913 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5914 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5915 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5917 static int editor_hl_diamond_caves[] =
5919 EL_INTERNAL_CASCADE_DC_ACTIVE,
5925 static int editor_el_diamond_caves[] =
5927 EL_EM_STEEL_EXIT_CLOSED, // DC2
5928 EL_EM_STEEL_EXIT_OPEN, // DC2
5929 EL_WALL_EMERALD, // DC2
5930 EL_WALL_DIAMOND, // DC2
5937 EL_CONVEYOR_BELT_1_LEFT,
5938 EL_CONVEYOR_BELT_1_MIDDLE,
5939 EL_CONVEYOR_BELT_1_RIGHT,
5940 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5942 EL_CONVEYOR_BELT_2_LEFT,
5943 EL_CONVEYOR_BELT_2_MIDDLE,
5944 EL_CONVEYOR_BELT_2_RIGHT,
5945 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5947 EL_CONVEYOR_BELT_3_LEFT,
5948 EL_CONVEYOR_BELT_3_MIDDLE,
5949 EL_CONVEYOR_BELT_3_RIGHT,
5950 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5952 EL_CONVEYOR_BELT_4_LEFT,
5953 EL_CONVEYOR_BELT_4_MIDDLE,
5954 EL_CONVEYOR_BELT_4_RIGHT,
5955 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5957 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5958 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5959 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5960 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5962 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5963 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5964 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5965 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5970 EL_DC_TIMEGATE_SWITCH,
5972 EL_SWITCHGATE_CLOSED,
5974 EL_SWITCHGATE_SWITCH_UP,
5975 EL_SWITCHGATE_SWITCH_DOWN,
5978 EL_LIGHT_SWITCH_ACTIVE,
5979 EL_DC_SWITCHGATE_SWITCH_UP,
5980 EL_DC_SWITCHGATE_SWITCH_DOWN,
5982 EL_STEEL_EXIT_CLOSED,
5984 EL_STEELWALL_SLIPPERY,
5987 EL_QUICKSAND_FAST_EMPTY,
5988 EL_QUICKSAND_FAST_FULL,
6002 EL_SIGN_RADIOACTIVITY,
6008 EL_SIGN_ENTRY_FORBIDDEN,
6009 EL_SIGN_EMERGENCY_EXIT,
6034 EL_DC_STEELWALL_2_SINGLE,
6035 EL_DC_STEELWALL_2_TOP,
6036 EL_SIGN_EXCLAMATION,
6039 EL_DC_STEELWALL_2_LEFT,
6040 EL_DC_STEELWALL_2_MIDDLE,
6041 EL_DC_STEELWALL_2_HORIZONTAL,
6042 EL_DC_STEELWALL_2_RIGHT,
6044 EL_DC_STEELWALL_1_TOPLEFT,
6045 EL_DC_STEELWALL_2_VERTICAL,
6046 EL_DC_STEELWALL_1_TOPRIGHT,
6049 EL_DC_STEELWALL_1_VERTICAL,
6050 EL_DC_STEELWALL_2_BOTTOM,
6052 EL_DC_GATE_WHITE_GRAY,
6054 EL_DC_STEELWALL_1_BOTTOMLEFT,
6055 EL_DC_STEELWALL_1_HORIZONTAL,
6056 EL_DC_STEELWALL_1_BOTTOMRIGHT,
6057 EL_DC_GATE_FAKE_GRAY,
6059 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
6060 EL_DC_STEELWALL_1_BOTTOM,
6061 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
6062 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
6064 EL_DC_STEELWALL_1_RIGHT,
6066 EL_DC_STEELWALL_1_LEFT,
6067 EL_EXPANDABLE_STEELWALL_VERTICAL,
6069 EL_DC_STEELWALL_1_TOPRIGHT_2,
6070 EL_DC_STEELWALL_1_TOP,
6071 EL_DC_STEELWALL_1_TOPLEFT_2,
6072 EL_EXPANDABLE_STEELWALL_ANY,
6074 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
6075 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
6076 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
6077 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
6079 static int editor_hl_dx_boulderdash[] =
6081 EL_INTERNAL_CASCADE_DX_ACTIVE,
6087 static int editor_el_dx_boulderdash[] =
6091 EL_TUBE_HORIZONTAL_DOWN,
6095 EL_TUBE_VERTICAL_RIGHT,
6097 EL_TUBE_VERTICAL_LEFT,
6101 EL_TUBE_HORIZONTAL_UP,
6109 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
6110 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
6111 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
6112 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
6114 static int editor_hl_mirror_magic[] =
6116 EL_INTERNAL_CASCADE_MM_ACTIVE,
6122 static int editor_el_mirror_magic[] =
6124 EL_MM_MCDUFFIN_RIGHT,
6126 EL_MM_MCDUFFIN_LEFT,
6127 EL_MM_MCDUFFIN_DOWN,
6130 EL_MM_MIRROR_FIXED_START,
6131 EL_MM_POLARIZER_START,
6132 EL_MM_POLARIZER_CROSS_START,
6134 EL_MM_TELEPORTER_RED_START,
6135 EL_MM_TELEPORTER_YELLOW_START,
6136 EL_MM_TELEPORTER_GREEN_START,
6137 EL_MM_TELEPORTER_BLUE_START,
6150 EL_MM_LIGHTBULB_ACTIVE,
6164 EL_MM_STEEL_GRID_FIXED_1,
6165 EL_MM_STEEL_GRID_FIXED_2,
6166 EL_MM_STEEL_GRID_FIXED_3,
6167 EL_MM_STEEL_GRID_FIXED_4,
6169 EL_MM_WOODEN_GRID_FIXED_1,
6170 EL_MM_WOODEN_GRID_FIXED_2,
6171 EL_MM_WOODEN_GRID_FIXED_3,
6172 EL_MM_WOODEN_GRID_FIXED_4,
6179 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
6180 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
6181 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
6182 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
6184 static int editor_hl_deflektor[] =
6186 EL_INTERNAL_CASCADE_DF_ACTIVE,
6192 static int editor_el_deflektor[] =
6199 EL_DF_RECEIVER_RIGHT,
6201 EL_DF_RECEIVER_LEFT,
6202 EL_DF_RECEIVER_DOWN,
6205 EL_DF_MIRROR_ROTATING_START,
6206 EL_DF_MIRROR_FIXED_START,
6209 EL_DF_FIBRE_OPTIC_RED_1,
6210 EL_DF_FIBRE_OPTIC_YELLOW_1,
6211 EL_DF_FIBRE_OPTIC_GREEN_1,
6212 EL_DF_FIBRE_OPTIC_BLUE_1,
6214 EL_DF_STEEL_GRID_FIXED_START,
6215 EL_DF_STEEL_GRID_ROTATING_START,
6216 EL_DF_WOODEN_GRID_FIXED_START,
6217 EL_DF_WOODEN_GRID_ROTATING_START,
6229 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
6230 static int *editor_el_deflektor_ptr = editor_el_deflektor;
6231 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
6232 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
6234 static int editor_hl_chars[] =
6236 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
6242 static int editor_el_chars[] =
6324 EL_CHAR(CHAR_BYTE_COPYRIGHT),
6325 EL_CHAR(CHAR_BYTE_UMLAUT_A),
6326 EL_CHAR(CHAR_BYTE_UMLAUT_O),
6327 EL_CHAR(CHAR_BYTE_UMLAUT_U),
6329 EL_CHAR(CHAR_BYTE_DEGREE),
6330 EL_CHAR(CHAR_BYTE_REGISTERED),
6331 EL_CHAR(FONT_ASCII_CURSOR),
6332 EL_CHAR(FONT_ASCII_BUTTON),
6334 EL_CHAR(FONT_ASCII_UP),
6335 EL_CHAR(FONT_ASCII_DOWN),
6339 static int *editor_hl_chars_ptr = editor_hl_chars;
6340 static int *editor_el_chars_ptr = editor_el_chars;
6341 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
6342 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
6344 static int editor_hl_steel_chars[] =
6346 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
6352 static int editor_el_steel_chars[] =
6362 EL_STEEL_CHAR('\''),
6429 EL_STEEL_CHAR('\\'),
6434 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
6435 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
6436 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
6437 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
6439 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
6440 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
6441 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
6442 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
6444 EL_STEEL_CHAR(FONT_ASCII_UP),
6445 EL_STEEL_CHAR(FONT_ASCII_DOWN),
6449 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
6450 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
6451 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
6452 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
6454 static int editor_hl_custom[] =
6456 EL_INTERNAL_CASCADE_CE_ACTIVE,
6462 static int editor_el_custom[] =
6464 EL_CUSTOM_START + 0,
6465 EL_CUSTOM_START + 1,
6466 EL_CUSTOM_START + 2,
6467 EL_CUSTOM_START + 3,
6469 EL_CUSTOM_START + 4,
6470 EL_CUSTOM_START + 5,
6471 EL_CUSTOM_START + 6,
6472 EL_CUSTOM_START + 7,
6474 EL_CUSTOM_START + 8,
6475 EL_CUSTOM_START + 9,
6476 EL_CUSTOM_START + 10,
6477 EL_CUSTOM_START + 11,
6479 EL_CUSTOM_START + 12,
6480 EL_CUSTOM_START + 13,
6481 EL_CUSTOM_START + 14,
6482 EL_CUSTOM_START + 15,
6484 EL_CUSTOM_START + 16,
6485 EL_CUSTOM_START + 17,
6486 EL_CUSTOM_START + 18,
6487 EL_CUSTOM_START + 19,
6489 EL_CUSTOM_START + 20,
6490 EL_CUSTOM_START + 21,
6491 EL_CUSTOM_START + 22,
6492 EL_CUSTOM_START + 23,
6494 EL_CUSTOM_START + 24,
6495 EL_CUSTOM_START + 25,
6496 EL_CUSTOM_START + 26,
6497 EL_CUSTOM_START + 27,
6499 EL_CUSTOM_START + 28,
6500 EL_CUSTOM_START + 29,
6501 EL_CUSTOM_START + 30,
6502 EL_CUSTOM_START + 31,
6504 EL_CUSTOM_START + 32,
6505 EL_CUSTOM_START + 33,
6506 EL_CUSTOM_START + 34,
6507 EL_CUSTOM_START + 35,
6509 EL_CUSTOM_START + 36,
6510 EL_CUSTOM_START + 37,
6511 EL_CUSTOM_START + 38,
6512 EL_CUSTOM_START + 39,
6514 EL_CUSTOM_START + 40,
6515 EL_CUSTOM_START + 41,
6516 EL_CUSTOM_START + 42,
6517 EL_CUSTOM_START + 43,
6519 EL_CUSTOM_START + 44,
6520 EL_CUSTOM_START + 45,
6521 EL_CUSTOM_START + 46,
6522 EL_CUSTOM_START + 47,
6524 EL_CUSTOM_START + 48,
6525 EL_CUSTOM_START + 49,
6526 EL_CUSTOM_START + 50,
6527 EL_CUSTOM_START + 51,
6529 EL_CUSTOM_START + 52,
6530 EL_CUSTOM_START + 53,
6531 EL_CUSTOM_START + 54,
6532 EL_CUSTOM_START + 55,
6534 EL_CUSTOM_START + 56,
6535 EL_CUSTOM_START + 57,
6536 EL_CUSTOM_START + 58,
6537 EL_CUSTOM_START + 59,
6539 EL_CUSTOM_START + 60,
6540 EL_CUSTOM_START + 61,
6541 EL_CUSTOM_START + 62,
6542 EL_CUSTOM_START + 63,
6544 EL_CUSTOM_START + 64,
6545 EL_CUSTOM_START + 65,
6546 EL_CUSTOM_START + 66,
6547 EL_CUSTOM_START + 67,
6549 EL_CUSTOM_START + 68,
6550 EL_CUSTOM_START + 69,
6551 EL_CUSTOM_START + 70,
6552 EL_CUSTOM_START + 71,
6554 EL_CUSTOM_START + 72,
6555 EL_CUSTOM_START + 73,
6556 EL_CUSTOM_START + 74,
6557 EL_CUSTOM_START + 75,
6559 EL_CUSTOM_START + 76,
6560 EL_CUSTOM_START + 77,
6561 EL_CUSTOM_START + 78,
6562 EL_CUSTOM_START + 79,
6564 EL_CUSTOM_START + 80,
6565 EL_CUSTOM_START + 81,
6566 EL_CUSTOM_START + 82,
6567 EL_CUSTOM_START + 83,
6569 EL_CUSTOM_START + 84,
6570 EL_CUSTOM_START + 85,
6571 EL_CUSTOM_START + 86,
6572 EL_CUSTOM_START + 87,
6574 EL_CUSTOM_START + 88,
6575 EL_CUSTOM_START + 89,
6576 EL_CUSTOM_START + 90,
6577 EL_CUSTOM_START + 91,
6579 EL_CUSTOM_START + 92,
6580 EL_CUSTOM_START + 93,
6581 EL_CUSTOM_START + 94,
6582 EL_CUSTOM_START + 95,
6584 EL_CUSTOM_START + 96,
6585 EL_CUSTOM_START + 97,
6586 EL_CUSTOM_START + 98,
6587 EL_CUSTOM_START + 99,
6589 EL_CUSTOM_START + 100,
6590 EL_CUSTOM_START + 101,
6591 EL_CUSTOM_START + 102,
6592 EL_CUSTOM_START + 103,
6594 EL_CUSTOM_START + 104,
6595 EL_CUSTOM_START + 105,
6596 EL_CUSTOM_START + 106,
6597 EL_CUSTOM_START + 107,
6599 EL_CUSTOM_START + 108,
6600 EL_CUSTOM_START + 109,
6601 EL_CUSTOM_START + 110,
6602 EL_CUSTOM_START + 111,
6604 EL_CUSTOM_START + 112,
6605 EL_CUSTOM_START + 113,
6606 EL_CUSTOM_START + 114,
6607 EL_CUSTOM_START + 115,
6609 EL_CUSTOM_START + 116,
6610 EL_CUSTOM_START + 117,
6611 EL_CUSTOM_START + 118,
6612 EL_CUSTOM_START + 119,
6614 EL_CUSTOM_START + 120,
6615 EL_CUSTOM_START + 121,
6616 EL_CUSTOM_START + 122,
6617 EL_CUSTOM_START + 123,
6619 EL_CUSTOM_START + 124,
6620 EL_CUSTOM_START + 125,
6621 EL_CUSTOM_START + 126,
6622 EL_CUSTOM_START + 127,
6624 EL_CUSTOM_START + 128,
6625 EL_CUSTOM_START + 129,
6626 EL_CUSTOM_START + 130,
6627 EL_CUSTOM_START + 131,
6629 EL_CUSTOM_START + 132,
6630 EL_CUSTOM_START + 133,
6631 EL_CUSTOM_START + 134,
6632 EL_CUSTOM_START + 135,
6634 EL_CUSTOM_START + 136,
6635 EL_CUSTOM_START + 137,
6636 EL_CUSTOM_START + 138,
6637 EL_CUSTOM_START + 139,
6639 EL_CUSTOM_START + 140,
6640 EL_CUSTOM_START + 141,
6641 EL_CUSTOM_START + 142,
6642 EL_CUSTOM_START + 143,
6644 EL_CUSTOM_START + 144,
6645 EL_CUSTOM_START + 145,
6646 EL_CUSTOM_START + 146,
6647 EL_CUSTOM_START + 147,
6649 EL_CUSTOM_START + 148,
6650 EL_CUSTOM_START + 149,
6651 EL_CUSTOM_START + 150,
6652 EL_CUSTOM_START + 151,
6654 EL_CUSTOM_START + 152,
6655 EL_CUSTOM_START + 153,
6656 EL_CUSTOM_START + 154,
6657 EL_CUSTOM_START + 155,
6659 EL_CUSTOM_START + 156,
6660 EL_CUSTOM_START + 157,
6661 EL_CUSTOM_START + 158,
6662 EL_CUSTOM_START + 159,
6664 EL_CUSTOM_START + 160,
6665 EL_CUSTOM_START + 161,
6666 EL_CUSTOM_START + 162,
6667 EL_CUSTOM_START + 163,
6669 EL_CUSTOM_START + 164,
6670 EL_CUSTOM_START + 165,
6671 EL_CUSTOM_START + 166,
6672 EL_CUSTOM_START + 167,
6674 EL_CUSTOM_START + 168,
6675 EL_CUSTOM_START + 169,
6676 EL_CUSTOM_START + 170,
6677 EL_CUSTOM_START + 171,
6679 EL_CUSTOM_START + 172,
6680 EL_CUSTOM_START + 173,
6681 EL_CUSTOM_START + 174,
6682 EL_CUSTOM_START + 175,
6684 EL_CUSTOM_START + 176,
6685 EL_CUSTOM_START + 177,
6686 EL_CUSTOM_START + 178,
6687 EL_CUSTOM_START + 179,
6689 EL_CUSTOM_START + 180,
6690 EL_CUSTOM_START + 181,
6691 EL_CUSTOM_START + 182,
6692 EL_CUSTOM_START + 183,
6694 EL_CUSTOM_START + 184,
6695 EL_CUSTOM_START + 185,
6696 EL_CUSTOM_START + 186,
6697 EL_CUSTOM_START + 187,
6699 EL_CUSTOM_START + 188,
6700 EL_CUSTOM_START + 189,
6701 EL_CUSTOM_START + 190,
6702 EL_CUSTOM_START + 191,
6704 EL_CUSTOM_START + 192,
6705 EL_CUSTOM_START + 193,
6706 EL_CUSTOM_START + 194,
6707 EL_CUSTOM_START + 195,
6709 EL_CUSTOM_START + 196,
6710 EL_CUSTOM_START + 197,
6711 EL_CUSTOM_START + 198,
6712 EL_CUSTOM_START + 199,
6714 EL_CUSTOM_START + 200,
6715 EL_CUSTOM_START + 201,
6716 EL_CUSTOM_START + 202,
6717 EL_CUSTOM_START + 203,
6719 EL_CUSTOM_START + 204,
6720 EL_CUSTOM_START + 205,
6721 EL_CUSTOM_START + 206,
6722 EL_CUSTOM_START + 207,
6724 EL_CUSTOM_START + 208,
6725 EL_CUSTOM_START + 209,
6726 EL_CUSTOM_START + 210,
6727 EL_CUSTOM_START + 211,
6729 EL_CUSTOM_START + 212,
6730 EL_CUSTOM_START + 213,
6731 EL_CUSTOM_START + 214,
6732 EL_CUSTOM_START + 215,
6734 EL_CUSTOM_START + 216,
6735 EL_CUSTOM_START + 217,
6736 EL_CUSTOM_START + 218,
6737 EL_CUSTOM_START + 219,
6739 EL_CUSTOM_START + 220,
6740 EL_CUSTOM_START + 221,
6741 EL_CUSTOM_START + 222,
6742 EL_CUSTOM_START + 223,
6744 EL_CUSTOM_START + 224,
6745 EL_CUSTOM_START + 225,
6746 EL_CUSTOM_START + 226,
6747 EL_CUSTOM_START + 227,
6749 EL_CUSTOM_START + 228,
6750 EL_CUSTOM_START + 229,
6751 EL_CUSTOM_START + 230,
6752 EL_CUSTOM_START + 231,
6754 EL_CUSTOM_START + 232,
6755 EL_CUSTOM_START + 233,
6756 EL_CUSTOM_START + 234,
6757 EL_CUSTOM_START + 235,
6759 EL_CUSTOM_START + 236,
6760 EL_CUSTOM_START + 237,
6761 EL_CUSTOM_START + 238,
6762 EL_CUSTOM_START + 239,
6764 EL_CUSTOM_START + 240,
6765 EL_CUSTOM_START + 241,
6766 EL_CUSTOM_START + 242,
6767 EL_CUSTOM_START + 243,
6769 EL_CUSTOM_START + 244,
6770 EL_CUSTOM_START + 245,
6771 EL_CUSTOM_START + 246,
6772 EL_CUSTOM_START + 247,
6774 EL_CUSTOM_START + 248,
6775 EL_CUSTOM_START + 249,
6776 EL_CUSTOM_START + 250,
6777 EL_CUSTOM_START + 251,
6779 EL_CUSTOM_START + 252,
6780 EL_CUSTOM_START + 253,
6781 EL_CUSTOM_START + 254,
6782 EL_CUSTOM_START + 255
6784 static int *editor_hl_custom_ptr = editor_hl_custom;
6785 static int *editor_el_custom_ptr = editor_el_custom;
6786 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6787 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6789 static int editor_hl_group[] =
6791 EL_INTERNAL_CASCADE_GE_ACTIVE,
6797 static int editor_el_group[] =
6811 EL_GROUP_START + 10,
6812 EL_GROUP_START + 11,
6814 EL_GROUP_START + 12,
6815 EL_GROUP_START + 13,
6816 EL_GROUP_START + 14,
6817 EL_GROUP_START + 15,
6819 EL_GROUP_START + 16,
6820 EL_GROUP_START + 17,
6821 EL_GROUP_START + 18,
6822 EL_GROUP_START + 19,
6824 EL_GROUP_START + 20,
6825 EL_GROUP_START + 21,
6826 EL_GROUP_START + 22,
6827 EL_GROUP_START + 23,
6829 EL_GROUP_START + 24,
6830 EL_GROUP_START + 25,
6831 EL_GROUP_START + 26,
6832 EL_GROUP_START + 27,
6834 EL_GROUP_START + 28,
6835 EL_GROUP_START + 29,
6836 EL_GROUP_START + 30,
6839 static int *editor_hl_group_ptr = editor_hl_group;
6840 static int *editor_el_group_ptr = editor_el_group;
6841 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6842 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6844 static int editor_hl_empty_space[] =
6846 EL_INTERNAL_CASCADE_ES_ACTIVE,
6852 static int editor_el_empty_space[] =
6874 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6875 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6876 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6877 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6879 static int editor_hl_reference[] =
6881 EL_INTERNAL_CASCADE_REF_ACTIVE,
6887 static int editor_el_reference[] =
6891 EL_TRIGGER_CE_VALUE,
6892 EL_TRIGGER_CE_SCORE,
6896 EL_CURRENT_CE_VALUE,
6897 EL_CURRENT_CE_SCORE,
6919 static int *editor_hl_reference_ptr = editor_hl_reference;
6920 static int *editor_el_reference_ptr = editor_el_reference;
6921 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6922 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6924 static int editor_hl_user_defined[] =
6926 EL_INTERNAL_CASCADE_USER_ACTIVE,
6932 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6933 static int *editor_el_user_defined_ptr = NULL;
6934 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6935 static int num_editor_el_user_defined = 0;
6937 static int editor_hl_dynamic[] =
6939 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6945 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6946 static int *editor_el_dynamic_ptr = NULL;
6947 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6948 static int num_editor_el_dynamic = 0;
6950 static int editor_hl_empty[] = { EL_EMPTY };
6951 static int *editor_el_empty = NULL; // dynamically allocated
6953 static int *editor_hl_empty_ptr = editor_hl_empty;
6954 static int *editor_el_empty_ptr = NULL;
6955 static int num_editor_hl_empty = 0;
6956 static int num_editor_el_empty = 0; // dynamically determined, if needed
6958 static boolean use_el_empty = FALSE;
6960 static int *editor_elements = NULL; // dynamically allocated
6961 static int num_editor_elements = 0; // dynamically determined
6963 static boolean setup_editor_cascade_never = FALSE;
6965 static boolean setup_editor_el_players = TRUE;
6966 static boolean setup_editor_el_boulderdash = TRUE;
6967 static boolean setup_editor_el_boulderdash_native = TRUE;
6968 static boolean setup_editor_el_boulderdash_effects = TRUE;
6969 static boolean setup_editor_el_emerald_mine = TRUE;
6970 static boolean setup_editor_el_emerald_mine_club = TRUE;
6971 static boolean setup_editor_el_more = TRUE;
6972 static boolean setup_editor_el_sokoban = TRUE;
6973 static boolean setup_editor_el_supaplex = TRUE;
6974 static boolean setup_editor_el_diamond_caves = TRUE;
6975 static boolean setup_editor_el_dx_boulderdash = TRUE;
6976 static boolean setup_editor_el_mirror_magic = TRUE;
6977 static boolean setup_editor_el_deflektor = TRUE;
6978 static boolean setup_editor_el_chars = TRUE;
6979 static boolean setup_editor_el_steel_chars = TRUE;
6980 static boolean setup_editor_el_custom = TRUE;
6981 static boolean setup_editor_el_user_defined = TRUE;
6982 static boolean setup_editor_el_dynamic = TRUE;
6984 static int editor_hl_unused[] = { EL_EMPTY };
6985 static int *editor_hl_unused_ptr = editor_hl_unused;
6986 static int num_editor_hl_unused = 0;
6990 boolean *setup_value;
6991 boolean *setup_cascade_value;
6993 int **headline_list;
6994 int *headline_list_size;
6997 int *element_list_size;
6999 boolean last_setup_value;
7001 editor_elements_info[] =
7004 &setup_editor_el_players,
7005 &setup_editor_cascade_never,
7006 &editor_hl_unused_ptr, &num_editor_hl_unused,
7007 &editor_el_players_ptr, &num_editor_el_players
7010 &setup_editor_el_boulderdash,
7011 &setup.editor_cascade.el_bd,
7012 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
7013 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
7016 &setup_editor_el_boulderdash_native,
7017 &setup.editor_cascade.el_bd_native,
7018 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
7019 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
7022 &setup_editor_el_boulderdash_effects,
7023 &setup.editor_cascade.el_bd_effects,
7024 &editor_hl_boulderdash_effects_ptr, &num_editor_hl_boulderdash_effects,
7025 &editor_el_boulderdash_effects_ptr, &num_editor_el_boulderdash_effects
7028 &setup_editor_el_emerald_mine,
7029 &setup.editor_cascade.el_em,
7030 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
7031 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
7034 &setup_editor_el_emerald_mine_club,
7035 &setup.editor_cascade.el_emc,
7036 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
7037 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
7040 &setup_editor_el_more,
7041 &setup.editor_cascade.el_rnd,
7042 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
7043 &editor_el_rnd_ptr, &num_editor_el_rnd
7046 &setup_editor_el_sokoban,
7047 &setup.editor_cascade.el_sb,
7048 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
7049 &editor_el_sokoban_ptr, &num_editor_el_sokoban
7052 &setup_editor_el_supaplex,
7053 &setup.editor_cascade.el_sp,
7054 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
7055 &editor_el_supaplex_ptr, &num_editor_el_supaplex
7058 &setup_editor_el_diamond_caves,
7059 &setup.editor_cascade.el_dc,
7060 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
7061 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
7064 &setup_editor_el_dx_boulderdash,
7065 &setup.editor_cascade.el_dx,
7066 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
7067 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
7070 &setup_editor_el_mirror_magic,
7071 &setup.editor_cascade.el_mm,
7072 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
7073 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
7076 &setup_editor_el_deflektor,
7077 &setup.editor_cascade.el_df,
7078 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
7079 &editor_el_deflektor_ptr, &num_editor_el_deflektor
7082 &setup_editor_el_chars,
7083 &setup.editor_cascade.el_chars,
7084 &editor_hl_chars_ptr, &num_editor_hl_chars,
7085 &editor_el_chars_ptr, &num_editor_el_chars
7088 &setup_editor_el_steel_chars,
7089 &setup.editor_cascade.el_steel_chars,
7090 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
7091 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
7094 &setup_editor_el_custom,
7095 &setup.editor_cascade.el_ce,
7096 &editor_hl_custom_ptr, &num_editor_hl_custom,
7097 &editor_el_custom_ptr, &num_editor_el_custom
7100 &setup_editor_el_custom,
7101 &setup.editor_cascade.el_ge,
7102 &editor_hl_group_ptr, &num_editor_hl_group,
7103 &editor_el_group_ptr, &num_editor_el_group
7106 &setup_editor_el_custom,
7107 &setup.editor_cascade.el_es,
7108 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
7109 &editor_el_empty_space_ptr, &num_editor_el_empty_space
7112 &setup_editor_el_custom,
7113 &setup.editor_cascade.el_ref,
7114 &editor_hl_reference_ptr, &num_editor_hl_reference,
7115 &editor_el_reference_ptr, &num_editor_el_reference
7118 &setup_editor_el_user_defined,
7119 &setup.editor_cascade.el_user,
7120 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
7121 &editor_el_user_defined_ptr, &num_editor_el_user_defined
7124 &setup_editor_el_dynamic,
7125 &setup.editor_cascade.el_dynamic,
7126 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
7127 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
7132 &editor_hl_empty_ptr, &num_editor_hl_empty,
7133 &editor_el_empty_ptr, &num_editor_el_empty,
7143 static struct XY xy_directions[] =
7152 // ----------------------------------------------------------------------------
7154 // ----------------------------------------------------------------------------
7156 static int getMaxInfoTextLength(void)
7158 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
7161 static int getTextWidthForGadget(char *text)
7166 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
7169 static int getTextWidthForDrawingArea(char *text)
7174 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
7177 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
7179 return (gi->x + gi->width + getTextWidthForGadget(text));
7182 static char *getElementInfoText(int element)
7184 char *info_text = NULL;
7186 if (element < MAX_NUM_ELEMENTS)
7188 if (strlen(element_info[element].description) > 0)
7189 info_text = element_info[element].description;
7190 else if (element_info[element].custom_description != NULL)
7191 info_text = element_info[element].custom_description;
7192 else if (element_info[element].editor_description != NULL)
7193 info_text = element_info[element].editor_description;
7196 if (info_text == NULL)
7197 info_text = INFOTEXT_UNKNOWN_ELEMENT;
7202 static char *getElementDescriptionFilenameExt(char *basename)
7204 char *elements_subdir = ELEMENTS_DIRECTORY;
7205 static char *elements_subdir2 = NULL;
7206 static char *filename = NULL;
7208 if (elements_subdir2 == NULL)
7209 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
7211 checked_free(filename);
7213 // 1st try: look for element description in current level set directory
7214 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
7215 if (fileExists(filename))
7220 // 2nd try: look for element description in the game's base directory
7221 filename = getPath3(options.docs_directory, elements_subdir, basename);
7222 if (fileExists(filename))
7228 static char *getElementDescriptionFilename(int element)
7230 char basename[MAX_FILENAME_LEN];
7233 // 1st try: look for element description file for exactly this element
7234 sprintf(basename, "%s.txt", element_info[element].token_name);
7235 filename = getElementDescriptionFilenameExt(basename);
7236 if (filename != NULL)
7239 // 2nd try: look for element description file for this element's class
7240 sprintf(basename, "%s.txt", element_info[element].class_name);
7241 filename = getElementDescriptionFilenameExt(basename);
7242 if (filename != NULL)
7245 // 3rd try: look for generic fallback text file for any element
7246 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
7247 if (filename != NULL)
7253 static boolean suppressBorderElement(void)
7255 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
7256 lev_fieldx <= MAX_ED_FIELDX &&
7257 lev_fieldy <= MAX_ED_FIELDY);
7260 static void InitDynamicEditorElementList(int **elements, int *num_elements)
7262 boolean element_found[NUM_FILE_ELEMENTS];
7265 // initialize list of used elements to "not used"
7266 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7267 element_found[i] = FALSE;
7269 // find all elements used in current level
7270 for (y = 0; y < lev_fieldy; y++)
7272 for (x = 0; x < lev_fieldx; x++)
7274 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
7277 if (IS_MM_WALL(Tile[x][y]))
7278 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
7280 element_found[Tile[x][y]] = TRUE;
7286 // count number of elements used in current level
7287 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7288 if (element_found[i])
7291 // add space for up to 3 more elements for padding that may be needed
7294 // free memory for old list of elements, if needed
7295 checked_free(*elements);
7297 // allocate memory for new list of elements
7298 *elements = checked_malloc(*num_elements * sizeof(int));
7302 // add all elements used in current level (non-custom/group/empty elements)
7303 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7304 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
7305 IS_GROUP_ELEMENT(i) ||
7306 IS_EMPTY_ELEMENT(i)))
7307 (*elements)[(*num_elements)++] = i;
7309 // add all elements used in current level (custom/group/empty elements)
7310 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7311 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
7312 IS_GROUP_ELEMENT(i) ||
7313 IS_EMPTY_ELEMENT(i)))
7314 (*elements)[(*num_elements)++] = i;
7316 while (*num_elements % 4) // pad with empty elements, if needed
7317 (*elements)[(*num_elements)++] = EL_EMPTY;
7320 static void ReinitializeElementList_EnableSections(void)
7322 // default: enable all element sections
7324 setup_editor_el_players = TRUE;
7325 setup_editor_el_boulderdash = TRUE;
7326 setup_editor_el_boulderdash_native = TRUE;
7327 setup_editor_el_boulderdash_effects = TRUE;
7328 setup_editor_el_emerald_mine = TRUE;
7329 setup_editor_el_emerald_mine_club = TRUE;
7330 setup_editor_el_more = TRUE;
7331 setup_editor_el_sokoban = TRUE;
7332 setup_editor_el_supaplex = TRUE;
7333 setup_editor_el_diamond_caves = TRUE;
7334 setup_editor_el_dx_boulderdash = TRUE;
7335 setup_editor_el_mirror_magic = TRUE;
7336 setup_editor_el_deflektor = TRUE;
7337 setup_editor_el_chars = TRUE;
7338 setup_editor_el_steel_chars = TRUE;
7340 setup_editor_el_custom = TRUE;
7341 setup_editor_el_user_defined = TRUE;
7342 setup_editor_el_dynamic = TRUE;
7344 // now disable all element sections not to be displayed
7346 if (!setup.editor.el_classic)
7348 setup_editor_el_players = FALSE;
7349 setup_editor_el_boulderdash = FALSE;
7350 setup_editor_el_boulderdash_native = FALSE;
7351 setup_editor_el_boulderdash_effects = FALSE;
7352 setup_editor_el_emerald_mine = FALSE;
7353 setup_editor_el_emerald_mine_club = FALSE;
7354 setup_editor_el_more = FALSE;
7355 setup_editor_el_sokoban = FALSE;
7356 setup_editor_el_supaplex = FALSE;
7357 setup_editor_el_diamond_caves = FALSE;
7358 setup_editor_el_dx_boulderdash = FALSE;
7359 setup_editor_el_mirror_magic = FALSE;
7360 setup_editor_el_deflektor = FALSE;
7361 setup_editor_el_chars = FALSE;
7362 setup_editor_el_steel_chars = FALSE;
7365 if (!setup.editor.el_custom)
7367 setup_editor_el_custom = FALSE;
7370 if (!setup.editor.el_user_defined)
7372 setup_editor_el_user_defined = FALSE;
7375 if (!setup.editor.el_dynamic)
7377 setup_editor_el_dynamic = FALSE;
7380 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
7382 setup_editor_el_boulderdash_native = FALSE;
7383 setup_editor_el_boulderdash_effects = FALSE;
7384 setup_editor_el_mirror_magic = FALSE;
7385 setup_editor_el_deflektor = FALSE;
7387 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
7389 setup_editor_el_players = FALSE;
7390 setup_editor_el_boulderdash = FALSE;
7391 setup_editor_el_emerald_mine = FALSE;
7392 setup_editor_el_emerald_mine_club = FALSE;
7393 setup_editor_el_more = FALSE;
7394 setup_editor_el_sokoban = FALSE;
7395 setup_editor_el_supaplex = FALSE;
7396 setup_editor_el_diamond_caves = FALSE;
7397 setup_editor_el_dx_boulderdash = FALSE;
7398 setup_editor_el_mirror_magic = FALSE;
7399 setup_editor_el_deflektor = FALSE;
7400 setup_editor_el_chars = FALSE;
7401 setup_editor_el_steel_chars = FALSE;
7403 setup_editor_el_custom = FALSE;
7405 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7407 setup_editor_el_boulderdash = FALSE;
7408 setup_editor_el_boulderdash_native = FALSE;
7409 setup_editor_el_boulderdash_effects = FALSE;
7410 setup_editor_el_more = FALSE;
7411 setup_editor_el_sokoban = FALSE;
7412 setup_editor_el_supaplex = FALSE;
7413 setup_editor_el_diamond_caves = FALSE;
7414 setup_editor_el_dx_boulderdash = FALSE;
7415 setup_editor_el_mirror_magic = FALSE;
7416 setup_editor_el_deflektor = FALSE;
7417 setup_editor_el_steel_chars = FALSE;
7419 setup_editor_el_custom = FALSE;
7421 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7423 setup_editor_el_players = FALSE;
7424 setup_editor_el_boulderdash = FALSE;
7425 setup_editor_el_boulderdash_native = FALSE;
7426 setup_editor_el_boulderdash_effects = FALSE;
7427 setup_editor_el_emerald_mine = FALSE;
7428 setup_editor_el_emerald_mine_club = FALSE;
7429 setup_editor_el_more = FALSE;
7430 setup_editor_el_sokoban = FALSE;
7431 setup_editor_el_diamond_caves = FALSE;
7432 setup_editor_el_dx_boulderdash = FALSE;
7433 setup_editor_el_mirror_magic = FALSE;
7434 setup_editor_el_deflektor = FALSE;
7435 setup_editor_el_chars = FALSE;
7436 setup_editor_el_steel_chars = FALSE;
7438 setup_editor_el_custom = FALSE;
7440 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7442 setup_editor_el_players = FALSE;
7443 setup_editor_el_boulderdash = FALSE;
7444 setup_editor_el_boulderdash_native = FALSE;
7445 setup_editor_el_boulderdash_effects = FALSE;
7446 setup_editor_el_emerald_mine = FALSE;
7447 setup_editor_el_emerald_mine_club = FALSE;
7448 setup_editor_el_more = FALSE;
7449 setup_editor_el_sokoban = FALSE;
7450 setup_editor_el_supaplex = FALSE;
7451 setup_editor_el_diamond_caves = FALSE;
7452 setup_editor_el_dx_boulderdash = FALSE;
7453 setup_editor_el_steel_chars = FALSE;
7455 setup_editor_el_custom = FALSE;
7459 static void ReinitializeElementList(void)
7461 static boolean initialization_needed = TRUE;
7465 ReinitializeElementList_EnableSections();
7467 if (initialization_needed)
7469 LoadSetup_EditorCascade(); // load last editor cascade state
7471 // initialize editor cascade element from saved cascade state
7472 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7474 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
7475 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
7477 if (IS_EDITOR_CASCADE(*cascade_element))
7479 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
7480 EL_CASCADE_INACTIVE(*cascade_element));
7483 initialization_needed = FALSE;
7486 checked_free(editor_elements);
7488 // reload optional user defined element list for each invocation of editor
7489 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
7490 &num_editor_el_user_defined);
7492 // initialize dynamic level element list for each invocation of editor
7493 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
7494 &num_editor_el_dynamic);
7496 // initialize list of empty elements (used for padding, if needed)
7497 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7498 editor_el_empty[i] = EL_EMPTY;
7500 // do some sanity checks for each element from element list
7501 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7503 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7505 int element = (*editor_elements_info[i].element_list)[j];
7507 if (element >= NUM_FILE_ELEMENTS)
7508 Warn("editor element %d is runtime element", element);
7510 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
7511 Warn("no element description text for element %d", element);
7515 num_editor_elements = 0;
7516 use_el_empty = FALSE;
7518 // determine size of element list
7519 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7521 if (*editor_elements_info[i].setup_value)
7523 boolean found_inactive_cascade = FALSE;
7525 if (setup.editor.el_headlines)
7527 // required for correct padding of palette headline buttons
7528 if (*editor_elements_info[i].headline_list_size > 0)
7529 num_editor_elements += ED_ELEMENTLIST_COLS;
7531 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7533 int element = (*editor_elements_info[i].headline_list)[j];
7535 if (IS_EDITOR_CASCADE_INACTIVE(element))
7536 found_inactive_cascade = TRUE;
7540 if (found_inactive_cascade)
7543 // required for correct padding of palette element buttons
7544 int element_list_size = *editor_elements_info[i].element_list_size;
7546 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7547 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7549 num_editor_elements += element_buttons;
7553 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
7555 // offer at least as many elements as element buttons exist
7556 use_el_empty = TRUE;
7557 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
7559 num_editor_elements += num_editor_el_empty;
7563 num_editor_el_empty = 0;
7566 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
7568 // fill element list
7569 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7571 boolean found_inactive_cascade = FALSE;
7573 if (*editor_elements_info[i].setup_value)
7575 if (setup.editor.el_headlines)
7577 // required for correct padding of palette headline buttons
7578 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
7579 ED_ELEMENTLIST_COLS : 0);
7581 for (j = 0; j < headline_size; j++)
7583 // use empty elements for padding of palette headline buttons
7584 int element = (j < *editor_elements_info[i].headline_list_size ?
7585 (*editor_elements_info[i].headline_list)[j] :
7586 editor_el_empty[0]);
7588 editor_elements[pos++] = element;
7590 if (IS_EDITOR_CASCADE_INACTIVE(element))
7591 found_inactive_cascade = TRUE;
7595 if (found_inactive_cascade)
7598 // required for correct padding of palette element buttons
7599 int element_list_size = *editor_elements_info[i].element_list_size;
7601 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7602 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7604 // copy all elements from element list
7605 for (j = 0; j < element_list_size; j++)
7606 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
7608 // use empty elements for padding of palette element buttons
7609 for (j = 0; j < element_buttons - element_list_size; j++)
7610 editor_elements[pos++] = editor_el_empty[0];
7614 // (this function is also called before editor gadgets are initialized!)
7615 AdjustElementListScrollbar();
7618 void PrintEditorElementList(void)
7620 boolean *stop = &setup_editor_el_user_defined;
7623 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
7625 int cascade_element = (*editor_elements_info[i].headline_list)[0];
7627 if (IS_EDITOR_CASCADE(cascade_element))
7629 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
7630 char *headline = element_info[cascade_element_show].editor_description;
7632 PrintLineWithPrefix("# ", "-", 77);
7633 Print("# %s\n", headline);
7634 PrintLineWithPrefix("# ", "-", 77);
7637 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7639 int element = (*editor_elements_info[i].headline_list)[j];
7641 if (IS_EDITOR_CASCADE(element))
7642 element = EL_CHAR_MINUS;
7644 Print("# %s\n", element_info[element].token_name);
7650 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7652 int element = (*editor_elements_info[i].element_list)[j];
7654 Print("# %s\n", element_info[element].token_name);
7662 static void ReinitializeElementListButtons(void)
7664 static boolean last_setup_value_headlines = FALSE;
7665 static boolean initialization_needed = TRUE;
7668 if (!initialization_needed) // check if editor element setup has changed
7670 if (last_setup_value_headlines != setup.editor.el_headlines)
7671 initialization_needed = TRUE;
7673 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7674 if (editor_elements_info[i].last_setup_value !=
7675 *editor_elements_info[i].setup_value)
7676 initialization_needed = TRUE;
7679 if (!initialization_needed)
7682 FreeLevelEditorGadgets();
7683 CreateLevelEditorGadgets();
7685 // store current setup values for next invocation of this function
7686 last_setup_value_headlines = setup.editor.el_headlines;
7687 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7688 editor_elements_info[i].last_setup_value =
7689 *editor_elements_info[i].setup_value;
7691 initialization_needed = FALSE;
7694 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7697 int border_graphic =
7698 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7699 struct GraphicInfo *g = &graphic_info[border_graphic];
7700 Bitmap *src_bitmap = g->bitmap;
7701 int src_x = g->src_x;
7702 int src_y = g->src_y;
7703 int border_size = g->border_size;
7704 int border_xpos = g->width - border_size;
7705 int border_ypos = g->height - border_size;
7706 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7709 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7710 border_size, border_size,
7711 dest_x - border_size, dest_y - border_size);
7712 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7713 border_size, border_size,
7714 dest_x + width, dest_y - border_size);
7715 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7716 border_size, border_size,
7717 dest_x - border_size, dest_y + height);
7718 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7719 border_size, border_size,
7720 dest_x + width, dest_y + height);
7722 for (i = 0; i < width / tilesize; i++)
7724 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7725 tilesize, border_size,
7726 dest_x + i * tilesize, dest_y - border_size);
7727 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7728 tilesize, border_size,
7729 dest_x + i * tilesize, dest_y + height);
7732 for (i = 0; i < height / tilesize; i++)
7734 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7735 border_size, tilesize,
7736 dest_x - border_size, dest_y + i * tilesize);
7737 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7738 border_size, tilesize,
7739 dest_x + width, dest_y + i * tilesize);
7742 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7745 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7747 int xsize_tile = MAX(ed_tilesize, xsize);
7748 int ysize_tile = MAX(ed_tilesize, ysize);
7749 int xsize_full = xsize + 1;
7750 int ysize_full = ysize + 1;
7751 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7752 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7753 Pixel line_color = getTabulatorBarColor();
7755 if (line_color == BLACK_PIXEL) // black => transparent
7758 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7759 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7760 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7763 static void DrawEditorLevelBorderLinesIfNeeded(void)
7765 int xsize = lev_fieldx * ed_tilesize;
7766 int ysize = lev_fieldy * ed_tilesize;
7767 int line_size = getTabulatorBarHeight();
7769 if (!suppressBorderElement())
7772 // draw little border line around editable level playfield
7775 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7778 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7780 if (xsize < SXSIZE && ysize < SYSIZE)
7781 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7784 static void DrawEditorElement(int x, int y, int element)
7786 DrawSizedElement(x, y, element, ed_tilesize);
7789 static void DrawEditorElementThruMask(int x, int y, int element)
7791 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7794 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7796 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7799 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7801 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7802 DrawEditorLevelBorderLinesIfNeeded();
7805 static void DrawDrawingArea(int id)
7807 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7810 int *value = drawingarea_info[id].value;
7811 int area_xsize = drawingarea_info[id].area_xsize;
7812 int area_ysize = drawingarea_info[id].area_ysize;
7813 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7815 for (x = 0; x < area_xsize; x++)
7817 for (y = 0; y < area_ysize; y++)
7819 int element = value[x * area_ysize + y];
7823 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7825 DrawSizedGraphicExt(drawto,
7826 gi->x + x * tilesize,
7827 gi->y + y * tilesize,
7828 graphic, frame, tilesize);
7833 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7836 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7837 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7839 BlitBitmap(drawto, drawto,
7840 SX + (dx == -1 ? ed_tilesize : 0),
7841 SY + (dy == -1 ? ed_tilesize : 0),
7842 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7843 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7844 SX + (dx == +1 ? ed_tilesize : 0),
7845 SY + (dy == +1 ? ed_tilesize : 0));
7849 x = (dx == 1 ? 0 : ed_fieldx - 1);
7850 for (y = 0; y < ed_fieldy; y++)
7851 DrawEditorElementOrWall(x, y, from_x, from_y);
7855 y = (dy == 1 ? 0 : ed_fieldy - 1);
7856 for (x = 0; x < ed_fieldx; x++)
7857 DrawEditorElementOrWall(x, y, from_x, from_y);
7860 redraw_mask |= REDRAW_FIELD;
7864 static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, boolean use_editor_gfx)
7868 *graphic = el2edimg(element);
7873 *graphic = el2img(element);
7874 *frame = (ANIM_MODE(*graphic) == ANIM_CE_VALUE ?
7875 custom_element.ce_value_fixed_initial :
7876 ANIM_MODE(*graphic) == ANIM_CE_SCORE ?
7877 custom_element.collect_score_initial : FrameCounter);
7880 if (*graphic == IMG_UNKNOWN)
7882 // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
7883 // (normal BD style elements have graphics, but runtime ("effects") elements do not)
7884 int element_bd = map_element_RND_to_BD_cave(element);
7886 if (element_bd != O_UNKNOWN)
7888 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
7890 *graphic = g_bd->graphic;
7891 *frame = g_bd->frame;
7896 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7902 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7904 getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
7907 static void CreateControlButtons(void)
7909 struct GadgetInfo *gi;
7912 // create toolbox buttons
7913 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7915 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7916 int id = controlbutton_info[i].gadget_id;
7917 int type = controlbutton_info[i].gadget_type;
7918 int graphic = controlbutton_info[i].graphic;
7919 struct XYTileSize *pos = controlbutton_info[i].pos;
7920 struct GraphicInfo *gd = &graphic_info[graphic];
7921 Bitmap *deco_bitmap = NULL;
7922 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7923 int tile_size = 0, deco_shift = 0;
7924 boolean deco_masked = FALSE;
7925 int gd_x1 = gd->src_x;
7926 int gd_y1 = gd->src_y;
7927 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7928 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7929 int gd_x1a = gd->src_x + gd->active_xoffset;
7930 int gd_y1a = gd->src_y + gd->active_yoffset;
7931 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7932 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7935 unsigned int event_mask;
7936 int radio_button_nr = RADIO_NR_NONE;
7937 boolean checked = FALSE;
7940 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7942 if (type == GD_TYPE_RADIO_BUTTON)
7944 event_mask = GD_EVENT_PRESSED;
7945 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7947 if (id == drawing_function)
7952 if (id == GADGET_ID_WRAP_LEFT ||
7953 id == GADGET_ID_WRAP_RIGHT ||
7954 id == GADGET_ID_WRAP_UP ||
7955 id == GADGET_ID_WRAP_DOWN)
7956 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7958 event_mask = GD_EVENT_RELEASED;
7961 if (id == GADGET_ID_PROPERTIES ||
7962 id == GADGET_ID_PALETTE)
7967 else if (id == GADGET_ID_ELEMENT_LEFT ||
7968 id == GADGET_ID_ELEMENT_MIDDLE ||
7969 id == GADGET_ID_ELEMENT_RIGHT)
7974 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7975 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7976 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7978 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7979 editor.button.element_left.tile_size :
7980 id == GADGET_ID_ELEMENT_MIDDLE ?
7981 editor.button.element_middle.tile_size :
7982 id == GADGET_ID_ELEMENT_RIGHT ?
7983 editor.button.element_right.tile_size : 0);
7985 // make sure that decoration does not overlap gadget border
7986 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7988 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7990 deco_xpos = (gd->width - tile_size) / 2;
7991 deco_ypos = (gd->height - tile_size) / 2;
7993 deco_masked = gd->draw_masked;
8001 gi = CreateGadget(GDI_CUSTOM_ID, id,
8002 GDI_CUSTOM_TYPE_ID, type_id,
8003 GDI_IMAGE_ID, graphic,
8004 GDI_INFO_TEXT, controlbutton_info[i].infotext,
8007 GDI_WIDTH, gd->width,
8008 GDI_HEIGHT, gd->height,
8010 GDI_STATE, GD_BUTTON_UNPRESSED,
8011 GDI_RADIO_NR, radio_button_nr,
8012 GDI_CHECKED, checked,
8013 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8014 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8015 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8016 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8017 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
8018 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
8019 GDI_DECORATION_SIZE, tile_size, tile_size,
8020 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
8021 GDI_DECORATION_MASKED, deco_masked,
8022 GDI_EVENT_MASK, event_mask,
8023 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8024 GDI_CALLBACK_ACTION, HandleControlButtons,
8028 Fail("cannot create gadget");
8030 level_editor_gadget[id] = gi;
8033 // these values are not constant, but can change at runtime
8034 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
8035 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
8036 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
8037 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
8038 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
8039 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
8040 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
8041 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
8042 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
8043 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
8044 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
8045 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
8047 // create buttons for scrolling of drawing area and element list
8048 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
8050 int id = scrollbutton_info[i].gadget_id;
8051 int type_id = scrollbutton_info[i].gadget_type_id;
8052 int graphic = scrollbutton_info[i].graphic;
8053 struct GraphicInfo *gd = &graphic_info[graphic];
8054 Bitmap *gd_bitmap = gd->bitmap;
8055 int gd_x1 = gd->src_x;
8056 int gd_y1 = gd->src_y;
8057 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8058 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8059 int width = gd->width;
8060 int height = gd->height;
8061 int x = scrollbutton_pos[i].x;
8062 int y = scrollbutton_pos[i].y;
8063 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8066 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
8068 if (id == GADGET_ID_SCROLL_LIST_UP ||
8069 id == GADGET_ID_SCROLL_LIST_DOWN)
8080 gi = CreateGadget(GDI_CUSTOM_ID, id,
8081 GDI_CUSTOM_TYPE_ID, type_id,
8082 GDI_IMAGE_ID, graphic,
8083 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
8088 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8089 GDI_STATE, GD_BUTTON_UNPRESSED,
8090 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
8091 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
8092 GDI_EVENT_MASK, event_mask,
8093 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8094 GDI_CALLBACK_ACTION, HandleControlButtons,
8098 Fail("cannot create gadget");
8100 level_editor_gadget[id] = gi;
8103 // create buttons for element list
8104 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8107 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
8108 int graphic = IMG_EDITOR_PALETTE_BUTTON;
8109 struct GraphicInfo *gd = &graphic_info[graphic];
8110 Bitmap *gd_bitmap = gd->bitmap;
8111 Bitmap *deco_bitmap;
8112 int deco_x, deco_y, deco_xpos, deco_ypos;
8113 int gd_x1 = gd->src_x;
8114 int gd_y1 = gd->src_y;
8115 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8116 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8117 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
8118 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
8119 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
8120 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
8121 int element = editor_elements[i];
8122 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
8123 unsigned int event_mask = GD_EVENT_RELEASED;
8125 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
8127 deco_xpos = (gd->width - tile_size) / 2;
8128 deco_ypos = (gd->height - tile_size) / 2;
8130 gi = CreateGadget(GDI_CUSTOM_ID, id,
8131 GDI_CUSTOM_TYPE_ID, type_id,
8132 GDI_IMAGE_ID, graphic,
8133 GDI_INFO_TEXT, getElementInfoText(element),
8136 GDI_WIDTH, gd->width,
8137 GDI_HEIGHT, gd->height,
8138 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8139 GDI_STATE, GD_BUTTON_UNPRESSED,
8140 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
8141 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
8142 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
8143 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
8144 GDI_DECORATION_SIZE, tile_size, tile_size,
8145 GDI_DECORATION_SHIFTING, 1, 1,
8146 GDI_EVENT_MASK, event_mask,
8147 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8148 GDI_CALLBACK_ACTION, HandleControlButtons,
8152 Fail("cannot create gadget");
8154 level_editor_gadget[id] = gi;
8158 static void CreateCounterButtons(void)
8160 int max_infotext_len = getMaxInfoTextLength();
8163 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
8165 int type_id = counterbutton_info[i].gadget_type_id;
8166 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
8167 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
8171 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
8173 // determine horizontal position to the right of specified gadget
8174 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8175 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
8176 ED_GADGET_TEXT_DISTANCE);
8178 // determine horizontal offset for leading text
8179 if (counterbutton_info[i].text_left != NULL)
8180 x += getTextWidthForGadget(counterbutton_info[i].text_left);
8182 for (j = 0; j < 2; j++)
8184 struct GadgetInfo *gi;
8186 counterbutton_info[i].gadget_id_down :
8187 counterbutton_info[i].gadget_id_up);
8189 struct GraphicInfo *gd;
8190 int gd_x1, gd_x2, gd_y1, gd_y2;
8191 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8192 char infotext[max_infotext_len + 1];
8194 if (i == ED_COUNTER_ID_SELECT_LEVEL)
8197 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
8198 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
8200 event_mask |= GD_EVENT_RELEASED;
8204 x = DX + editor.button.prev_level.x;
8205 y = DY + editor.button.prev_level.y;
8209 x = DX + editor.button.next_level.x;
8210 y = DY + editor.button.next_level.y;
8216 IMG_EDITOR_COUNTER_DOWN :
8217 IMG_EDITOR_COUNTER_UP);
8220 gd = &graphic_info[graphic];
8224 gd_x2 = gd->src_x + gd->pressed_xoffset;
8225 gd_y2 = gd->src_y + gd->pressed_yoffset;
8227 sprintf(infotext, "%s counter value by 1, 5 or 10",
8228 (j == 0 ? "Decrease" : "Increase"));
8230 gi = CreateGadget(GDI_CUSTOM_ID, id,
8231 GDI_CUSTOM_TYPE_ID, type_id,
8232 GDI_IMAGE_ID, graphic,
8233 GDI_INFO_TEXT, infotext,
8236 GDI_WIDTH, gd->width,
8237 GDI_HEIGHT, gd->height,
8238 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8239 GDI_STATE, GD_BUTTON_UNPRESSED,
8240 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8241 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8242 GDI_EVENT_MASK, event_mask,
8243 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8244 GDI_CALLBACK_ACTION, HandleCounterButtons,
8248 Fail("cannot create gadget");
8250 level_editor_gadget[id] = gi;
8251 right_gadget_border[id] =
8252 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8254 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
8258 int font_type = FONT_INPUT_1;
8259 int font_type_active = FONT_INPUT_1_ACTIVE;
8261 id = counterbutton_info[i].gadget_id_text;
8263 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8265 if (i == ED_COUNTER_ID_SELECT_LEVEL)
8267 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
8269 font_type = FONT_LEVEL_NUMBER;
8270 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
8272 x = DX + editor.input.level_number.x;
8273 y = DY + editor.input.level_number.y;
8277 graphic = IMG_EDITOR_COUNTER_INPUT;
8280 gd = &graphic_info[graphic];
8284 gd_x2 = gd->src_x + gd->active_xoffset;
8285 gd_y2 = gd->src_y + gd->active_yoffset;
8287 gi = CreateGadget(GDI_CUSTOM_ID, id,
8288 GDI_CUSTOM_TYPE_ID, type_id,
8289 GDI_IMAGE_ID, graphic,
8290 GDI_INFO_TEXT, "Enter counter value",
8293 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
8294 GDI_NUMBER_VALUE, 0,
8295 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
8296 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
8297 GDI_TEXT_SIZE, 3, // minimal counter text size
8298 GDI_TEXT_FONT, font_type,
8299 GDI_TEXT_FONT_ACTIVE, font_type_active,
8300 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8301 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8302 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8303 GDI_DESIGN_WIDTH, gd->width,
8304 GDI_EVENT_MASK, event_mask,
8305 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8306 GDI_CALLBACK_ACTION, HandleCounterButtons,
8310 Fail("cannot create gadget");
8312 level_editor_gadget[id] = gi;
8313 right_gadget_border[id] =
8314 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8316 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
8322 static void CreateDrawingAreas(void)
8326 // these values are not constant, but can change at runtime
8327 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
8328 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
8330 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
8332 struct GadgetInfo *gi;
8333 int id = drawingarea_info[i].gadget_id;
8334 int type_id = drawingarea_info[i].gadget_type_id;
8335 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
8336 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
8337 int area_xsize = drawingarea_info[i].area_xsize;
8338 int area_ysize = drawingarea_info[i].area_ysize;
8339 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
8340 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
8341 unsigned int event_mask =
8342 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
8343 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
8346 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
8348 // determine horizontal position to the right of specified gadget
8349 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
8350 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
8351 ED_DRAWINGAREA_TEXT_DISTANCE);
8353 // determine horizontal offset for leading text
8354 if (drawingarea_info[i].text_left != NULL)
8355 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
8357 gi = CreateGadget(GDI_CUSTOM_ID, id,
8358 GDI_CUSTOM_TYPE_ID, type_id,
8361 GDI_TYPE, GD_TYPE_DRAWING_AREA,
8362 GDI_AREA_SIZE, area_xsize, area_ysize,
8363 GDI_ITEM_SIZE, item_size, item_size,
8364 GDI_EVENT_MASK, event_mask,
8365 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
8366 GDI_CALLBACK_ACTION, HandleDrawingAreas,
8370 Fail("cannot create gadget");
8372 level_editor_gadget[id] = gi;
8373 right_gadget_border[id] =
8374 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
8378 static void CreateTextInputGadgets(void)
8380 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
8381 int max_infotext_len = getMaxInfoTextLength();
8384 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
8386 int gd_x1 = gd->src_x;
8387 int gd_y1 = gd->src_y;
8388 int gd_x2 = gd->src_x + gd->active_xoffset;
8389 int gd_y2 = gd->src_y + gd->active_yoffset;
8390 struct GadgetInfo *gi;
8391 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8392 char infotext[MAX_OUTPUT_LINESIZE + 1];
8393 int id = textinput_info[i].gadget_id;
8394 int type_id = textinput_info[i].gadget_type_id;
8398 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
8400 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
8402 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
8403 int border_size = gd->border_size;
8404 int font_nr = FONT_INPUT_1;
8405 int font_height = getFontHeight(font_nr);
8406 int xoffset = element_border + TILEX + element_border + 3 * border_size;
8407 int yoffset = element_border + (TILEY - font_height) / 2;
8409 x = (editor.settings.element_name.x != -1 ?
8410 editor.settings.element_name.x :
8411 editor.settings.element_graphic.x + xoffset) - border_size;
8412 y = (editor.settings.element_name.y != -1 ?
8413 editor.settings.element_name.y :
8414 editor.settings.element_graphic.y + yoffset) - border_size;
8418 x = ED_SETTINGS_X(textinput_info[i].x);
8419 y = ED_SETTINGS_Y(textinput_info[i].y);
8422 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
8423 infotext[max_infotext_len] = '\0';
8425 gi = CreateGadget(GDI_CUSTOM_ID, id,
8426 GDI_CUSTOM_TYPE_ID, type_id,
8427 GDI_INFO_TEXT, infotext,
8430 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8431 GDI_TEXT_VALUE, textinput_info[i].value,
8432 GDI_TEXT_SIZE, textinput_info[i].size,
8433 GDI_TEXT_FONT, FONT_INPUT_1,
8434 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8435 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8436 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8437 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8438 GDI_DESIGN_WIDTH, gd->width,
8439 GDI_EVENT_MASK, event_mask,
8440 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8441 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
8445 Fail("cannot create gadget");
8447 level_editor_gadget[id] = gi;
8451 static void CreateTextAreaGadgets(void)
8453 int max_infotext_len = getMaxInfoTextLength();
8456 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
8458 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
8459 int gd_x1 = gd->src_x;
8460 int gd_y1 = gd->src_y;
8461 int gd_x2 = gd->src_x + gd->active_xoffset;
8462 int gd_y2 = gd->src_y + gd->active_yoffset;
8463 struct GadgetInfo *gi;
8464 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
8465 char infotext[MAX_OUTPUT_LINESIZE + 1];
8466 int id = textarea_info[i].gadget_id;
8467 int type_id = textarea_info[i].gadget_type_id;
8468 int area_xsize = textarea_info[i].xsize;
8469 int area_ysize = textarea_info[i].ysize;
8472 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
8474 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
8475 infotext[max_infotext_len] = '\0';
8477 gi = CreateGadget(GDI_CUSTOM_ID, id,
8478 GDI_CUSTOM_TYPE_ID, type_id,
8479 GDI_INFO_TEXT, infotext,
8480 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
8481 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
8482 GDI_TYPE, GD_TYPE_TEXT_AREA,
8483 GDI_AREA_SIZE, area_xsize, area_ysize,
8484 GDI_TEXT_FONT, FONT_INPUT_1,
8485 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8486 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8487 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8488 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8489 GDI_DESIGN_WIDTH, gd->width,
8490 GDI_EVENT_MASK, event_mask,
8491 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8492 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
8496 Fail("cannot create gadget");
8498 level_editor_gadget[id] = gi;
8502 static void CreateSelectboxGadgets(void)
8504 int max_infotext_len = getMaxInfoTextLength();
8508 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8510 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
8511 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
8512 int gd_x1 = gd->src_x;
8513 int gd_y1 = gd->src_y;
8514 int gd_x2 = gd->src_x + gd->active_xoffset;
8515 int gd_y2 = gd->src_y + gd->active_yoffset;
8516 int selectbox_button_xsize = gd2->width;
8517 struct GadgetInfo *gi;
8518 char infotext[MAX_OUTPUT_LINESIZE + 1];
8519 int id = selectbox_info[i].gadget_id;
8520 int type_id = selectbox_info[i].gadget_type_id;
8521 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
8522 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
8523 unsigned int event_mask =
8524 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8527 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
8529 if (selectbox_info[i].size == -1) // dynamically determine size
8531 // (we cannot use -1 for uninitialized values if we directly compare
8532 // with results from strlen(), because the '<' and '>' operation will
8533 // implicitely cast -1 to an unsigned integer value!)
8534 selectbox_info[i].size = 0;
8536 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
8537 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
8538 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
8540 selectbox_info[i].size++; // add one character empty space
8543 // determine horizontal position to the right of specified gadget
8544 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
8545 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
8546 ED_GADGET_TEXT_DISTANCE);
8548 // determine horizontal offset for leading text
8549 if (selectbox_info[i].text_left != NULL)
8550 x += getTextWidthForGadget(selectbox_info[i].text_left);
8552 sprintf(infotext, "%s", selectbox_info[i].infotext);
8553 infotext[max_infotext_len] = '\0';
8555 gi = CreateGadget(GDI_CUSTOM_ID, id,
8556 GDI_CUSTOM_TYPE_ID, type_id,
8557 GDI_INFO_TEXT, infotext,
8560 GDI_TYPE, GD_TYPE_SELECTBOX,
8561 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
8562 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
8563 GDI_TEXT_SIZE, selectbox_info[i].size,
8564 GDI_TEXT_FONT, FONT_INPUT_1,
8565 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8566 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
8567 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8568 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8569 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8570 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
8571 GDI_DESIGN_WIDTH, gd->width,
8572 GDI_EVENT_MASK, event_mask,
8573 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8574 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
8578 Fail("cannot create gadget");
8580 level_editor_gadget[id] = gi;
8581 right_gadget_border[id] =
8582 getRightGadgetBorder(gi, selectbox_info[i].text_right);
8586 static void CreateTextbuttonGadgets(void)
8588 int max_infotext_len = getMaxInfoTextLength();
8591 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
8593 int id = textbutton_info[i].gadget_id;
8594 int type_id = textbutton_info[i].gadget_type_id;
8596 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
8597 (id >= GADGET_ID_ENGINECONFIG_CONFIG && id <= GADGET_ID_ENGINECONFIG_COLORS) ||
8598 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
8600 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
8601 int gadget_distance =
8602 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
8603 struct GraphicInfo *gd = &graphic_info[graphic];
8604 int gd_x1 = gd->src_x;
8605 int gd_y1 = gd->src_y;
8606 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8607 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8608 int gd_x1a = gd->src_x + gd->active_xoffset;
8609 int gd_y1a = gd->src_y + gd->active_yoffset;
8610 int border_xsize = gd->border_size + gd->draw_xoffset;
8611 int border_ysize = gd->border_size;
8612 struct GadgetInfo *gi;
8613 unsigned int event_mask = GD_EVENT_RELEASED;
8614 char infotext[MAX_OUTPUT_LINESIZE + 1];
8615 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
8616 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
8619 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
8621 if (textbutton_info[i].size == -1) // dynamically determine size
8622 textbutton_info[i].size = strlen(textbutton_info[i].text);
8624 sprintf(infotext, "%s", textbutton_info[i].infotext);
8625 infotext[max_infotext_len] = '\0';
8627 // determine horizontal position to the right of specified gadget
8628 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8630 int gadget_id_align = textbutton_info[i].gadget_id_align;
8632 x = right_gadget_border[gadget_id_align] + gadget_distance;
8634 if (textbutton_info[i].y == -1)
8635 y = level_editor_gadget[gadget_id_align]->y;
8638 // determine horizontal offset for leading text
8639 if (textbutton_info[i].text_left != NULL)
8640 x += getTextWidthForGadget(textbutton_info[i].text_left);
8642 gi = CreateGadget(GDI_CUSTOM_ID, id,
8643 GDI_CUSTOM_TYPE_ID, type_id,
8644 GDI_IMAGE_ID, graphic,
8645 GDI_INFO_TEXT, infotext,
8648 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
8649 GDI_TEXT_VALUE, textbutton_info[i].text,
8650 GDI_TEXT_SIZE, textbutton_info[i].size,
8651 GDI_TEXT_FONT, FONT_INPUT_2,
8652 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
8653 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8654 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8655 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8656 GDI_BORDER_SIZE, border_xsize, border_ysize,
8657 GDI_DESIGN_WIDTH, gd->width,
8658 GDI_DECORATION_SHIFTING, 1, 1,
8659 GDI_EVENT_MASK, event_mask,
8660 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8661 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
8665 Fail("cannot create gadget");
8667 level_editor_gadget[id] = gi;
8668 right_gadget_border[id] =
8669 getRightGadgetBorder(gi, textbutton_info[i].text_right);
8673 static void CreateGraphicbuttonGadgets(void)
8675 struct GadgetInfo *gi;
8678 // create buttons for scrolling of drawing area and element list
8679 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
8681 int id = graphicbutton_info[i].gadget_id;
8682 int type_id = graphicbutton_info[i].gadget_type_id;
8683 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
8684 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
8685 int graphic = graphicbutton_info[i].graphic;
8686 struct GraphicInfo *gd = &graphic_info[graphic];
8687 int gd_x1 = gd->src_x;
8688 int gd_y1 = gd->src_y;
8689 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8690 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8691 unsigned int event_mask = GD_EVENT_RELEASED;
8694 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
8696 // determine horizontal position to the right of specified gadget
8697 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8698 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
8699 ED_GADGET_TEXT_DISTANCE);
8701 // determine horizontal offset for leading text
8702 if (graphicbutton_info[i].text_left != NULL)
8703 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
8705 gi = CreateGadget(GDI_CUSTOM_ID, id,
8706 GDI_CUSTOM_TYPE_ID, type_id,
8707 GDI_IMAGE_ID, graphic,
8708 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
8711 GDI_WIDTH, gd->width,
8712 GDI_HEIGHT, gd->height,
8713 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8714 GDI_STATE, GD_BUTTON_UNPRESSED,
8715 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8716 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8717 GDI_EVENT_MASK, event_mask,
8718 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8719 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8723 Fail("cannot create gadget");
8725 level_editor_gadget[id] = gi;
8726 right_gadget_border[id] =
8727 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8731 static void CreateScrollbarGadgets(void)
8735 // these values are not constant, but can change at runtime
8736 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8737 SX + ED_SCROLL_HORIZONTAL_XPOS;
8738 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8739 SY + ED_SCROLL_HORIZONTAL_YPOS;
8740 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8741 ED_SCROLL_HORIZONTAL_XSIZE;
8742 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8743 ED_SCROLL_HORIZONTAL_YSIZE;
8744 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8745 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8746 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8747 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8749 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8750 SX + ED_SCROLL_VERTICAL_XPOS;
8751 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8752 SY + ED_SCROLL_VERTICAL_YPOS;
8753 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8754 ED_SCROLL_VERTICAL_XSIZE;
8755 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8756 ED_SCROLL_VERTICAL_YSIZE;
8757 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8758 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8759 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8760 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8762 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8763 PX + ED_SCROLL2_VERTICAL_XPOS;
8764 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8765 PY + ED_SCROLL2_VERTICAL_YPOS;
8766 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8767 ED_SCROLL2_VERTICAL_XSIZE;
8768 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8769 ED_SCROLL2_VERTICAL_YSIZE;
8770 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8771 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8772 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8773 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8775 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8777 int id = scrollbar_info[i].gadget_id;
8778 int type_id = scrollbar_info[i].gadget_type_id;
8779 int graphic = scrollbar_info[i].graphic;
8780 struct GraphicInfo *gd = &graphic_info[graphic];
8781 int gd_x1 = gd->src_x;
8782 int gd_y1 = gd->src_y;
8783 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8784 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8785 struct GadgetInfo *gi;
8786 int items_max, items_visible, item_position;
8787 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8790 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8792 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8794 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8795 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8796 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8798 else // drawing area scrollbars
8800 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8802 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8803 items_visible = ed_fieldx;
8808 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8809 items_visible = ed_fieldy;
8814 gi = CreateGadget(GDI_CUSTOM_ID, id,
8815 GDI_CUSTOM_TYPE_ID, type_id,
8816 GDI_IMAGE_ID, graphic,
8817 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8818 GDI_X, scrollbar_pos[i].x,
8819 GDI_Y, scrollbar_pos[i].y,
8820 GDI_WIDTH, scrollbar_pos[i].width,
8821 GDI_HEIGHT, scrollbar_pos[i].height,
8822 GDI_TYPE, scrollbar_info[i].type,
8823 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8824 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8825 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8826 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8827 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8828 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8829 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8830 GDI_STATE, GD_BUTTON_UNPRESSED,
8831 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8832 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8833 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8834 GDI_EVENT_MASK, event_mask,
8835 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8836 GDI_CALLBACK_ACTION, HandleControlButtons,
8840 Fail("cannot create gadget");
8842 level_editor_gadget[id] = gi;
8846 static void CreateCheckbuttonGadgets(void)
8848 struct GadgetInfo *gi;
8851 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8853 int id = checkbutton_info[i].gadget_id;
8854 int type_id = checkbutton_info[i].gadget_type_id;
8855 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8856 IMG_EDITOR_CHECKBOX);
8857 struct GraphicInfo *gd = &graphic_info[graphic];
8858 int gd_x1 = gd->src_x;
8859 int gd_y1 = gd->src_y;
8860 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8861 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8862 int gd_x1a = gd->src_x + gd->active_xoffset;
8863 int gd_y1a = gd->src_y + gd->active_yoffset;
8864 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8865 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8866 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8867 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8868 unsigned int event_mask = GD_EVENT_PRESSED;
8871 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8873 // determine horizontal position to the right of specified gadget
8874 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8875 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8876 ED_GADGET_TEXT_DISTANCE);
8878 // determine horizontal offset for leading text
8879 if (checkbutton_info[i].text_left != NULL)
8880 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8882 gi = CreateGadget(GDI_CUSTOM_ID, id,
8883 GDI_CUSTOM_TYPE_ID, type_id,
8884 GDI_IMAGE_ID, graphic,
8885 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8888 GDI_WIDTH, gd->width,
8889 GDI_HEIGHT, gd->height,
8890 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8891 GDI_CHECKED, *checkbutton_info[i].value,
8892 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8893 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8894 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8895 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8896 GDI_EVENT_MASK, event_mask,
8897 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8898 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8902 Fail("cannot create gadget");
8904 level_editor_gadget[id] = gi;
8905 right_gadget_border[id] =
8906 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8910 static void CreateRadiobuttonGadgets(void)
8912 int graphic = IMG_EDITOR_RADIOBUTTON;
8913 struct GraphicInfo *gd = &graphic_info[graphic];
8914 int gd_x1 = gd->src_x;
8915 int gd_y1 = gd->src_y;
8916 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8917 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8918 int gd_x1a = gd->src_x + gd->active_xoffset;
8919 int gd_y1a = gd->src_y + gd->active_yoffset;
8920 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8921 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8922 struct GadgetInfo *gi;
8925 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8927 int id = radiobutton_info[i].gadget_id;
8928 int type_id = radiobutton_info[i].gadget_type_id;
8929 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8930 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8931 unsigned int event_mask = GD_EVENT_PRESSED;
8934 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8937 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8939 // determine horizontal position to the right of specified gadget
8940 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8941 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8942 ED_GADGET_TEXT_DISTANCE);
8944 // determine horizontal offset for leading text
8945 if (radiobutton_info[i].text_left != NULL)
8946 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8948 gi = CreateGadget(GDI_CUSTOM_ID, id,
8949 GDI_CUSTOM_TYPE_ID, type_id,
8950 GDI_IMAGE_ID, graphic,
8951 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8954 GDI_WIDTH, gd->width,
8955 GDI_HEIGHT, gd->height,
8956 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8957 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8958 GDI_CHECKED, checked,
8959 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8960 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8961 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8962 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8963 GDI_EVENT_MASK, event_mask,
8964 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8965 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8969 Fail("cannot create gadget");
8971 level_editor_gadget[id] = gi;
8972 right_gadget_border[id] =
8973 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8977 void CreateLevelEditorGadgets(void)
8979 // force EDITOR font inside level editor
8980 SetFontStatus(GAME_MODE_EDITOR);
8982 // these values are not constant, but can change at runtime
8983 ed_fieldx = MAX_ED_FIELDX - 1;
8984 ed_fieldy = MAX_ED_FIELDY - 1;
8986 num_editor_gadgets = NUM_EDITOR_GADGETS;
8988 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8990 level_editor_gadget =
8991 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8992 right_gadget_border =
8993 checked_calloc(num_editor_gadgets * sizeof(int));
8995 // set number of empty (padding) element buttons to maximum number of buttons
8996 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8998 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8999 editor_el_empty_ptr = editor_el_empty;
9001 use_permanent_palette = !editor.palette.show_as_separate_screen;
9003 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
9005 ReinitializeElementList();
9007 CreateControlButtons();
9008 CreateScrollbarGadgets();
9010 // order of function calls is important because of cross-references
9011 CreateCheckbuttonGadgets();
9012 CreateCounterButtons();
9013 CreateRadiobuttonGadgets();
9014 CreateTextInputGadgets();
9015 CreateTextAreaGadgets();
9016 CreateSelectboxGadgets();
9017 CreateGraphicbuttonGadgets();
9018 CreateTextbuttonGadgets();
9019 CreateDrawingAreas();
9024 void FreeLevelEditorGadgets(void)
9028 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
9030 for (i = 0; i < num_editor_gadgets; i++)
9032 FreeGadget(level_editor_gadget[i]);
9034 level_editor_gadget[i] = NULL;
9037 checked_free(level_editor_gadget);
9038 checked_free(right_gadget_border);
9040 checked_free(editor_el_empty);
9043 static void MapCounterButtons(int id)
9045 int font_nr = FONT_TEXT_1;
9046 int font_height = getFontHeight(font_nr);
9047 int gadget_id_down = counterbutton_info[id].gadget_id_down;
9048 int gadget_id_text = counterbutton_info[id].gadget_id_text;
9049 int gadget_id_up = counterbutton_info[id].gadget_id_up;
9050 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
9051 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
9052 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
9053 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
9054 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9055 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9056 int yoffset = (gi_down->height - font_height) / 2;
9057 int x_left = gi_down->x - xoffset_left;
9058 int x_right; // set after gadget position was modified
9059 int y_above = gi_down->y - yoffset_above;
9061 int y; // set after gadget position was modified
9063 // counter limits must be changed first to prevent value truncation
9064 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
9065 counterbutton_info[id].max_value);
9067 // right text position might have changed after setting position above
9068 x_right = gi_up->x + gi_up->width + xoffset_right;
9070 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
9072 // set position for counter gadgets with dynamically determined position
9073 if (id != ED_COUNTER_ID_SELECT_LEVEL)
9075 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
9076 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
9077 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
9080 // vertical position might have changed after setting position above
9081 y = gi_up->y + yoffset;
9083 if (counterbutton_info[id].text_above)
9084 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
9086 if (counterbutton_info[id].text_left)
9087 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
9089 if (counterbutton_info[id].text_right)
9090 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
9097 static void MapControlButtons(void)
9102 // map toolbox buttons (excluding special CE toolbox buttons)
9103 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
9104 MapGadget(level_editor_gadget[i]);
9106 // map toolbox buttons (element properties buttons)
9107 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
9108 MapGadget(level_editor_gadget[i]);
9110 if (use_permanent_palette)
9112 // map buttons to select elements
9113 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
9114 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
9115 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
9116 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
9117 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
9120 // map buttons to select level
9121 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
9122 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
9123 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
9124 MapCounterButtons(counter_id);
9127 static void MapDrawingArea(int id)
9129 int font_nr = FONT_TEXT_1;
9130 int font_height = getFontHeight(font_nr);
9131 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9132 int area_xsize = gi->drawing.area_xsize;
9133 int area_ysize = gi->drawing.area_ysize;
9134 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9135 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
9136 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
9137 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
9138 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
9139 int x_below = gi->x + (gi->width - xoffset_below) / 2;
9140 int y_side = gi->y + (gi->height - font_height) / 2;
9141 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
9142 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
9144 if (drawingarea_info[id].text_left)
9145 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
9147 if (drawingarea_info[id].text_right)
9148 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
9150 if (drawingarea_info[id].text_above)
9151 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
9153 if (drawingarea_info[id].text_below)
9154 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
9156 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
9158 DrawElementBorder(gi->x, gi->y,
9159 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
9160 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
9162 DrawDrawingArea(id);
9168 static void MapTextInputGadget(int id)
9170 int font_nr = FONT_TEXT_1;
9171 int font_height = getFontHeight(font_nr);
9172 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
9173 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9174 int x_above = ED_SETTINGS_X(textinput_info[id].x);
9175 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
9177 if (textinput_info[id].text_above)
9178 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
9180 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
9185 static void MapTextAreaGadget(int id)
9187 int font_nr = FONT_TEXT_1;
9188 int font_height = getFontHeight(font_nr);
9189 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
9190 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9191 int x_above = ED_SETTINGS_X(textarea_info[id].x);
9192 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
9193 char *text_above = textarea_info[id].text_above;
9195 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
9196 text_above = textarea_info[id].text_above_cropped;
9199 DrawTextS(x_above, y_above, font_nr, text_above);
9201 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
9206 static void MapSelectboxGadget(int id)
9208 int font_nr = FONT_TEXT_1;
9209 int font_height = getFontHeight(font_nr);
9210 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
9211 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
9212 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9213 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9214 int yoffset = (gi->height - font_height) / 2;
9215 int x_left = gi->x - xoffset_left;
9216 int x_right = gi->x + gi->width + xoffset_right;
9217 int y_above = gi->y - yoffset_above;
9219 int y = gi->y + yoffset;
9221 if (selectbox_info[id].text_above)
9222 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
9224 if (selectbox_info[id].text_left)
9225 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
9227 if (selectbox_info[id].text_right)
9228 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
9230 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
9235 static void MapTextbuttonGadget(int id)
9237 int font_nr = FONT_TEXT_1;
9238 int font_height = getFontHeight(font_nr);
9239 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
9240 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
9241 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9242 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9243 int yoffset = (gi->height - font_height) / 2;
9244 int x_left = gi->x - xoffset_left;
9245 int x_right = gi->x + gi->width + xoffset_right;
9246 int y_above = gi->y - yoffset_above;
9248 int y = gi->y + yoffset;
9250 // only show button to delete change pages when more than minimum pages
9251 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
9252 custom_element.num_change_pages == MIN_CHANGE_PAGES)
9255 if (textbutton_info[id].text_above)
9256 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
9258 if (textbutton_info[id].text_left)
9259 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
9261 if (textbutton_info[id].text_right)
9262 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
9267 static void MapGraphicbuttonGadget(int id)
9269 int font_nr = FONT_TEXT_1;
9270 int font_height = getFontHeight(font_nr);
9271 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
9272 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
9273 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9274 int yoffset = (gi->height - font_height) / 2;
9275 int x_left = gi->x - xoffset_left;
9276 int x_right = gi->x + gi->width + xoffset_right;
9277 int y = gi->y + yoffset;
9279 if (graphicbutton_info[id].text_left)
9280 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
9282 if (graphicbutton_info[id].text_right)
9283 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
9288 static void MapRadiobuttonGadget(int id)
9290 int font_nr = FONT_TEXT_1;
9291 int font_height = getFontHeight(font_nr);
9292 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
9293 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9294 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9295 int yoffset = (gi->height - font_height) / 2;
9296 int x_left = gi->x - xoffset_left;
9297 int x_right = gi->x + gi->width + xoffset_right;
9298 int y = gi->y + yoffset;
9300 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
9302 if (radiobutton_info[id].text_left)
9303 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
9305 if (radiobutton_info[id].text_right)
9306 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
9308 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
9313 static void MapCheckbuttonGadget(int id)
9315 int font_nr = FONT_TEXT_1;
9316 int font_height = getFontHeight(font_nr);
9317 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
9318 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9319 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9320 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9321 int yoffset = (gi->height - font_height) / 2;
9322 int y_above = gi->y - yoffset_above;
9324 int x_left, x_right, y; // set after gadget position was modified
9326 // set position for gadgets with dynamically determined position
9327 if (checkbutton_info[id].x != -1) // do not change dynamic positions
9328 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
9329 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
9331 x_left = gi->x - xoffset_left;
9332 x_right = gi->x + gi->width + xoffset_right;
9333 y = gi->y + yoffset;
9335 if (checkbutton_info[id].text_above)
9336 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
9338 if (checkbutton_info[id].text_left)
9339 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
9341 if (checkbutton_info[id].text_right)
9342 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
9344 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
9349 static void MapMainDrawingArea(void)
9351 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
9352 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
9355 if (suppressBorderElement())
9357 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
9358 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
9361 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
9363 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
9364 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
9365 no_horizontal_scrollbar) ||
9366 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
9367 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
9368 no_vertical_scrollbar))
9371 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
9374 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
9376 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
9377 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
9380 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
9383 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
9386 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
9390 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
9392 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
9393 i == GADGET_ID_CUSTOM_COPY_TO ||
9394 i == GADGET_ID_CUSTOM_EXCHANGE ||
9395 i == GADGET_ID_CUSTOM_COPY ||
9396 i == GADGET_ID_CUSTOM_PASTE)
9399 MapGadget(level_editor_gadget[i]);
9401 UnmapGadget(level_editor_gadget[i]);
9406 static void MapLevelEditorToolboxCustomGadgets(void)
9408 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
9411 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
9413 if (IS_CUSTOM_ELEMENT(properties_element) ||
9414 IS_GROUP_ELEMENT(properties_element) ||
9415 IS_EMPTY_ELEMENT(properties_element))
9416 MapLevelEditorToolboxCustomGadgets();
9419 static void UnmapLevelEditorToolboxCustomGadgets(void)
9421 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
9424 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
9428 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
9430 if (i != GADGET_ID_SINGLE_ITEMS &&
9431 i != GADGET_ID_PICK_ELEMENT)
9433 struct GadgetInfo *gi = level_editor_gadget[i];
9441 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
9442 struct GraphicInfo *gd = &graphic_info[graphic];
9446 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
9447 gi->width, gi->height, gi->x, gi->y);
9449 redraw_mask |= REDRAW_DOOR_3;
9455 static void MapLevelEditorToolboxDrawingGadgets(void)
9457 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
9460 static void UnmapLevelEditorToolboxDrawingGadgets(void)
9462 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
9465 static void UnmapDrawingArea(int id)
9467 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
9470 static void UnmapLevelEditorFieldGadgets(void)
9474 for (i = 0; i < num_editor_gadgets; i++)
9475 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
9476 level_editor_gadget[i]->y))
9477 UnmapGadget(level_editor_gadget[i]);
9480 void UnmapLevelEditorGadgets(void)
9484 for (i = 0; i < num_editor_gadgets; i++)
9485 UnmapGadget(level_editor_gadget[i]);
9488 static void ResetUndoBuffer(void)
9490 undo_buffer_position = -1;
9491 undo_buffer_steps = -1;
9492 redo_buffer_steps = 0;
9494 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
9496 level.changed = FALSE;
9499 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
9501 if (remap_toolbox_gadgets)
9503 ModifyEditorElementList();
9504 RedrawDrawingElements();
9507 if (edit_mode == ED_MODE_LEVELCONFIG)
9508 DrawLevelConfigWindow();
9509 else if (edit_mode == ED_MODE_PROPERTIES)
9510 DrawPropertiesWindow();
9511 else if (edit_mode == ED_MODE_PALETTE)
9512 DrawPaletteWindow();
9513 else // edit_mode == ED_MODE_DRAWING
9514 DrawDrawingWindowExt(remap_toolbox_gadgets);
9517 static void DrawEditModeWindow(void)
9519 DrawEditModeWindowExt(TRUE);
9522 static void DrawEditModeWindow_PlayfieldOnly(void)
9524 DrawEditModeWindowExt(FALSE);
9527 static void ChangeEditModeWindow(int new_edit_mode)
9529 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
9531 DrawEditModeWindow();
9534 static boolean LevelChanged(void)
9536 boolean field_changed = FALSE;
9539 for (y = 0; y < lev_fieldy; y++)
9540 for (x = 0; x < lev_fieldx; x++)
9541 if (Tile[x][y] != level.field[x][y])
9542 field_changed = TRUE;
9544 return (level.changed || field_changed);
9547 static boolean PrepareSavingIntoPersonalLevelSet(void)
9549 static LevelDirTree *last_copied_leveldir = NULL;
9550 static LevelDirTree *last_written_leveldir = NULL;
9551 static int last_copied_level_nr = -1;
9552 static int last_written_level_nr = -1;
9553 LevelDirTree *leveldir_former = leveldir_current;
9554 int level_nr_former = level_nr;
9557 // remember last mod/save so that for current session, we write
9558 // back to the same personal copy, asking only about overwrite.
9559 if (leveldir_current == last_copied_leveldir &&
9560 level_nr == last_copied_level_nr)
9562 // "cd" to personal level set dir (as used when writing last copy)
9563 leveldir_current = last_written_leveldir;
9564 level_nr = last_written_level_nr;
9569 if (!Request("This level is read-only! "
9570 "Save into personal level set?", REQ_ASK))
9573 // "cd" to personal level set dir (for writing copy the first time)
9575 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
9577 // this may happen if "setup.internal.create_user_levelset" is FALSE
9578 // or if file "levelinfo.conf" is missing in personal user level set
9579 if (leveldir_current == NULL)
9581 Request("Cannot find personal level set?!", REQ_CONFIRM);
9583 leveldir_current = leveldir_former;
9588 // find unused level number
9589 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
9591 static char *level_filename = NULL;
9593 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
9595 if (!fileExists(level_filename))
9599 last_copied_leveldir = leveldir_former;
9600 last_copied_level_nr = level_nr_former;
9602 last_written_leveldir = leveldir_current;
9603 last_written_level_nr = level_nr = new_level_nr;
9608 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
9610 static char *filename_levelinfo = NULL, *mod_name = NULL;
9613 // annotate this copy-and-mod in personal levelinfo.conf
9614 setString(&filename_levelinfo,
9615 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
9617 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
9619 fprintf(file, "\n");
9620 fprintf(file, "# level %d was modified from:\n", level_nr);
9621 fprintf(file, "# - previous level set name: %s\n",
9623 fprintf(file, "# - level within previous set: %d \"%s\"\n",
9624 level.file_info.nr, level.name);
9625 fprintf(file, "# - previous author: %s\n",
9627 fprintf(file, "# - previous save date: ");
9629 if (level.creation_date.src == DATE_SRC_LEVELFILE)
9631 fprintf(file, "%04d-%02d-%02d\n",
9632 level.creation_date.year,
9633 level.creation_date.month,
9634 level.creation_date.day);
9638 fprintf(file, "not recorded\n");
9644 if (level_nr > leveldir_current->last_level)
9645 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
9647 // else: allow the save even if annotation failed
9649 // now... spray graffiti on the old level vital statistics
9650 // user can change these; just trying to set a good baseline
9652 // don't truncate names for fear of making offensive or silly:
9653 // long-named original author only recorded in levelinfo.conf.
9654 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
9655 if (!strEqual(level.author, leveldir_current->author))
9657 setString(&mod_name, getStringCat3(leveldir_current->author,
9658 " after ", level.author));
9660 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9661 setString(&mod_name,
9662 getStringCat2(leveldir_current->author, " (ed.)"));
9664 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9665 setString(&mod_name, leveldir_current->author);
9667 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
9669 // less worried about truncation here
9670 setString(&mod_name, getStringCat2("Mod: ", level.name));
9671 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
9675 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
9676 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
9680 for (x = 0; x < lev_fieldx; x++)
9681 for (y = 0; y < lev_fieldy; y++)
9682 dst[x][y] = src[x][y];
9685 static int setSelectboxValue(int selectbox_id, int new_value)
9687 int new_index_value = 0;
9690 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
9691 if (selectbox_info[selectbox_id].options[i].value == new_value)
9692 new_index_value = i;
9694 *selectbox_info[selectbox_id].value =
9695 selectbox_info[selectbox_id].options[new_index_value].value;
9697 return new_index_value;
9700 static void setSelectboxSpecialActionVariablesIfNeeded(void)
9704 // change action mode and arg variables according to action type variable
9705 for (i = 0; action_arg_options[i].value != -1; i++)
9707 if (action_arg_options[i].value == custom_element_change.action_type)
9709 int mode = action_arg_options[i].mode;
9711 // only change if corresponding selectbox has changed
9712 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
9713 action_arg_modes[mode])
9714 custom_element_change.action_mode = -1;
9716 // only change if corresponding selectbox has changed
9717 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
9718 action_arg_options[i].options)
9719 custom_element_change.action_arg = -1;
9726 static void setSelectboxSpecialActionOptions(void)
9730 // change action mode and arg selectbox according to action type selectbox
9731 for (i = 0; action_arg_options[i].value != -1; i++)
9733 if (action_arg_options[i].value == custom_element_change.action_type)
9735 int mode = action_arg_options[i].mode;
9737 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9738 action_arg_modes[mode]);
9739 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9740 custom_element_change.action_mode);
9742 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9743 action_arg_options[i].options);
9744 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9745 custom_element_change.action_arg);
9751 static void copy_custom_element_settings(int element_from, int element_to)
9753 struct ElementInfo *ei_from = &element_info[element_from];
9754 struct ElementInfo *ei_to = &element_info[element_to];
9756 copyElementInfo(ei_from, ei_to);
9759 static void replace_custom_element_in_settings(int element_from,
9764 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9766 struct ElementInfo *ei = &element_info[i];
9768 for (y = 0; y < 3; y++)
9769 for (x = 0; x < 3; x++)
9770 if (ei->content.e[x][y] == element_from)
9771 ei->content.e[x][y] = element_to;
9773 for (j = 0; j < ei->num_change_pages; j++)
9775 struct ElementChangeInfo *change = &ei->change_page[j];
9777 if (change->target_element == element_from)
9778 change->target_element = element_to;
9780 if (change->initial_trigger_element == element_from)
9781 change->initial_trigger_element = element_to;
9783 if (change->action_element == element_from)
9784 change->action_element = element_to;
9786 for (y = 0; y < 3; y++)
9787 for (x = 0; x < 3; x++)
9788 if (change->target_content.e[x][y] == element_from)
9789 change->target_content.e[x][y] = element_to;
9792 if (ei->group != NULL) // group or internal
9793 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9794 if (ei->group->element[j] == element_from)
9795 ei->group->element[j] = element_to;
9799 static void replace_custom_element_in_playfield(int element_from,
9804 for (x = 0; x < lev_fieldx; x++)
9805 for (y = 0; y < lev_fieldy; y++)
9806 if (Tile[x][y] == element_from)
9807 Tile[x][y] = element_to;
9810 static boolean CopyCustomElement(int element_old, int element_new,
9813 int copy_mode_orig = copy_mode;
9815 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9817 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9818 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9819 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9821 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9823 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9824 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9825 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9827 level.changed = TRUE;
9829 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9831 Request("Please choose custom element!", REQ_CONFIRM);
9835 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9837 Request("Please choose group element!", REQ_CONFIRM);
9841 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9843 Request("Please choose empty element!", REQ_CONFIRM);
9849 level.changed = TRUE;
9852 // when modifying custom/group element, ask for copying level template
9853 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9855 if (!AskToCopyAndModifyLevelTemplate())
9859 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9861 copy_custom_element_settings(element_new, element_old);
9863 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9865 copy_custom_element_settings(element_old, element_new);
9867 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9869 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9870 copy_custom_element_settings(element_new, element_old);
9871 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9873 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9874 replace_custom_element_in_settings(element_new, element_old);
9875 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9877 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9878 replace_custom_element_in_playfield(element_new, element_old);
9879 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9882 UpdateCustomElementGraphicGadgets();
9883 DrawPropertiesWindow();
9888 static void CopyCustomElementPropertiesToEditor(int element)
9891 int current_change_page = element_info[element].current_change_page;
9893 // dynamically (re)build selectbox for selecting change page
9894 for (i = 0; i < element_info[element].num_change_pages; i++)
9896 sprintf(options_change_page_strings[i], "%d", i + 1);
9898 options_change_page[i].value = i;
9899 options_change_page[i].text = options_change_page_strings[i];
9902 options_change_page[i].value = -1;
9903 options_change_page[i].text = NULL;
9905 // needed here to initialize combined element properties
9906 InitElementPropertiesEngine(level.game_version);
9908 element_info[element].change =
9909 &element_info[element].change_page[current_change_page];
9911 custom_element = element_info[element];
9912 custom_element_change = *element_info[element].change;
9914 // needed to initially set selectbox options for special action options
9915 setSelectboxSpecialActionOptions();
9917 // needed to initially set selectbox value variables to reliable defaults
9918 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9919 setSelectboxValue(i, *selectbox_info[i].value);
9921 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9922 custom_element_properties[i] = HAS_PROPERTY(element, i);
9924 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9925 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9927 // ---------- element settings: configure (custom elements) -----------------
9929 // set accessible layer selectbox help value
9930 custom_element.access_type =
9931 (IS_WALKABLE(element) ? EP_WALKABLE :
9932 IS_PASSABLE(element) ? EP_PASSABLE :
9933 custom_element.access_type);
9934 custom_element.access_layer =
9935 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9936 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9937 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9938 custom_element.access_layer);
9939 custom_element.access_protected =
9940 (IS_PROTECTED(element) ? 1 : 0);
9941 custom_element_properties[EP_ACCESSIBLE] =
9942 (IS_ACCESSIBLE_OVER(element) ||
9943 IS_ACCESSIBLE_INSIDE(element) ||
9944 IS_ACCESSIBLE_UNDER(element));
9946 // set walk-to-object action selectbox help value
9947 custom_element.walk_to_action =
9948 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9949 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9950 IS_DROPPABLE(element) ? EP_DROPPABLE :
9951 IS_THROWABLE(element) ? EP_THROWABLE :
9952 IS_PUSHABLE(element) ? EP_PUSHABLE :
9953 custom_element.walk_to_action);
9954 custom_element_properties[EP_WALK_TO_OBJECT] =
9955 (IS_DIGGABLE(element) ||
9956 IS_COLLECTIBLE_ONLY(element) ||
9957 IS_DROPPABLE(element) ||
9958 IS_THROWABLE(element) ||
9959 IS_PUSHABLE(element));
9961 // set smash targets selectbox help value
9962 custom_element.smash_targets =
9963 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9964 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9965 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9966 custom_element.smash_targets);
9967 custom_element_properties[EP_CAN_SMASH] =
9968 (CAN_SMASH_EVERYTHING(element) ||
9969 CAN_SMASH_ENEMIES(element) ||
9970 CAN_SMASH_PLAYER(element));
9972 // set deadliness selectbox help value
9973 custom_element.deadliness =
9974 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9975 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9976 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9977 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9978 custom_element.deadliness);
9979 custom_element_properties[EP_DEADLY] =
9980 (DONT_TOUCH(element) ||
9981 DONT_GET_HIT_BY(element) ||
9982 DONT_COLLIDE_WITH(element) ||
9983 DONT_RUN_INTO(element));
9985 // ---------- element settings: advanced (custom elements) ------------------
9987 // set "change by direct action" selectbox help value
9988 custom_element_change.direct_action =
9989 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9990 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9991 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9992 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9993 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9994 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9995 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9996 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9997 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9998 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9999 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
10000 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
10001 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
10002 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
10003 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
10004 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
10005 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
10006 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
10007 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
10008 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
10009 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
10010 custom_element_change.direct_action);
10012 // set "change by other element action" selectbox help value
10013 custom_element_change.other_action =
10014 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
10015 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
10016 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
10017 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
10018 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
10019 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
10020 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
10021 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
10022 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
10023 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
10024 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
10025 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
10026 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
10027 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
10028 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
10029 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
10030 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
10031 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
10032 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
10033 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
10034 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
10035 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
10036 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
10037 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
10038 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
10039 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
10040 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
10041 custom_element_change.other_action);
10044 static void CopyGroupElementPropertiesToEditor(int element)
10046 group_element_info = *element_info[element].group;
10047 custom_element = element_info[element]; // needed for description
10050 static void CopyEmptyElementPropertiesToEditor(int element)
10052 custom_element = element_info[element];
10055 static void CopyClassicElementPropertiesToEditor(int element)
10057 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
10058 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
10059 getMoveIntoAcidProperty(&level, element);
10061 if (MAYBE_DONT_COLLIDE_WITH(element))
10062 custom_element_properties[EP_DONT_COLLIDE_WITH] =
10063 getDontCollideWithProperty(&level, element);
10066 static void CopyElementPropertiesToEditor(int element)
10068 if (IS_CUSTOM_ELEMENT(element))
10069 CopyCustomElementPropertiesToEditor(element);
10070 else if (IS_GROUP_ELEMENT(element))
10071 CopyGroupElementPropertiesToEditor(element);
10072 else if (IS_EMPTY_ELEMENT(element))
10073 CopyEmptyElementPropertiesToEditor(element);
10075 CopyClassicElementPropertiesToEditor(element);
10078 static boolean AskToCopyAndModifyLevelTemplate(void)
10080 if (Request("Copy and modify settings from level template?", REQ_ASK))
10082 level.use_custom_template = FALSE;
10084 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
10085 GDI_CHECKED, FALSE, GDI_END);
10086 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
10087 GDI_CHECKED, FALSE, GDI_END);
10093 LoadLevelTemplate(-1); // this resets all element modifications ...
10095 DrawEditModeWindow(); // ... and copies them to 'custom_element'
10101 static void CopyCustomElementPropertiesToGame(int element)
10104 int access_type_and_layer;
10106 // mark that this custom element has been modified
10107 custom_element.modified_settings = TRUE;
10108 level.changed = TRUE;
10110 if (level.use_custom_template)
10111 AskToCopyAndModifyLevelTemplate();
10113 element_info[element] = custom_element;
10114 *element_info[element].change = custom_element_change;
10116 // ---------- element settings: configure (custom elements) -----------------
10118 // set accessible property from checkbox and selectbox
10119 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
10120 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
10121 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
10122 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
10123 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
10124 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
10125 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
10126 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
10127 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
10128 custom_element_properties[access_type_and_layer] =
10129 custom_element_properties[EP_ACCESSIBLE];
10130 custom_element_properties[EP_PROTECTED] =
10131 (custom_element.access_protected != 0 &&
10132 custom_element_properties[EP_ACCESSIBLE]);
10134 // set walk-to-object property from checkbox and selectbox
10135 custom_element_properties[EP_DIGGABLE] = FALSE;
10136 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
10137 custom_element_properties[EP_DROPPABLE] = FALSE;
10138 custom_element_properties[EP_THROWABLE] = FALSE;
10139 custom_element_properties[EP_PUSHABLE] = FALSE;
10140 custom_element_properties[custom_element.walk_to_action] =
10141 custom_element_properties[EP_WALK_TO_OBJECT];
10143 // set smash property from checkbox and selectbox
10144 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
10145 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
10146 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
10147 custom_element_properties[custom_element.smash_targets] =
10148 custom_element_properties[EP_CAN_SMASH];
10150 // set deadliness property from checkbox and selectbox
10151 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
10152 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
10153 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
10154 custom_element_properties[EP_DONT_TOUCH] = FALSE;
10155 custom_element_properties[custom_element.deadliness] =
10156 custom_element_properties[EP_DEADLY];
10158 // ---------- element settings: advanced (custom elements) ------------------
10160 // set player change event from checkbox and selectbox
10161 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
10162 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
10163 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
10164 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
10165 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
10166 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
10167 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
10168 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
10169 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
10170 custom_element_change_events[CE_SWITCHED] = FALSE;
10171 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
10172 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
10173 custom_element_change_events[CE_BLOCKED] = FALSE;
10174 custom_element_change_events[CE_IMPACT] = FALSE;
10175 custom_element_change_events[CE_SMASHED] = FALSE;
10176 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
10177 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
10178 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
10179 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
10180 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
10181 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
10182 custom_element_change_events[custom_element_change.direct_action] =
10183 custom_element_change_events[CE_BY_DIRECT_ACTION];
10185 // set other element action change event from checkbox and selectbox
10186 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
10187 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
10188 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
10189 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
10190 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
10191 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
10192 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
10193 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
10194 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
10195 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
10196 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
10197 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
10198 custom_element_change_events[CE_TOUCHING_X] = FALSE;
10199 custom_element_change_events[CE_HITTING_X] = FALSE;
10200 custom_element_change_events[CE_DIGGING_X] = FALSE;
10201 custom_element_change_events[CE_HIT_BY_X] = FALSE;
10202 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
10203 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
10204 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
10205 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
10206 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
10207 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
10208 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
10209 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
10210 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
10211 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
10212 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
10213 custom_element_change_events[custom_element_change.other_action] =
10214 custom_element_change_events[CE_BY_OTHER_ACTION];
10216 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
10217 SET_PROPERTY(element, i, custom_element_properties[i]);
10219 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
10220 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
10222 // copy change events also to special level editor variable
10223 custom_element = element_info[element];
10224 custom_element_change = *element_info[element].change;
10226 // needed here to restore runtime value "element_info[element].gfx_element"
10227 InitElementPropertiesGfxElement();
10230 static void CopyGroupElementPropertiesToGame(int element)
10232 // mark that this group element has been modified
10233 custom_element.modified_settings = TRUE;
10234 level.changed = TRUE;
10236 if (level.use_custom_template)
10237 AskToCopyAndModifyLevelTemplate();
10239 element_info[element] = custom_element;
10240 *element_info[element].group = group_element_info;
10242 // needed here to restore runtime value "element_info[element].gfx_element"
10243 InitElementPropertiesGfxElement();
10246 static void CopyEmptyElementPropertiesToGame(int element)
10248 // mark that this empty element has been modified
10249 custom_element.modified_settings = TRUE;
10250 level.changed = TRUE;
10252 if (level.use_custom_template)
10253 AskToCopyAndModifyLevelTemplate();
10255 element_info[element] = custom_element;
10257 // needed here to restore runtime value "element_info[element].gfx_element"
10258 InitElementPropertiesGfxElement();
10261 static void CopyClassicElementPropertiesToGame(int element)
10263 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
10264 setMoveIntoAcidProperty(&level, element,
10265 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
10267 if (MAYBE_DONT_COLLIDE_WITH(element))
10268 setDontCollideWithProperty(&level, element,
10269 custom_element_properties[EP_DONT_COLLIDE_WITH]);
10272 static void CopyElementPropertiesToGame(int element)
10274 if (IS_CUSTOM_ELEMENT(element))
10275 CopyCustomElementPropertiesToGame(element);
10276 else if (IS_GROUP_ELEMENT(element))
10277 CopyGroupElementPropertiesToGame(element);
10278 else if (IS_EMPTY_ELEMENT(element))
10279 CopyEmptyElementPropertiesToGame(element);
10281 CopyClassicElementPropertiesToGame(element);
10285 static void CheckElementDescriptions(void)
10289 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10290 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
10291 Warn("no element description file for element '%s'", EL_NAME(i));
10295 static int getMaxEdFieldX(boolean has_scrollbar)
10297 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
10298 int sxsize = SXSIZE - scrollbar_width;
10299 int max_ed_fieldx = sxsize / ed_tilesize;
10301 return max_ed_fieldx;
10304 static int getMaxEdFieldY(boolean has_scrollbar)
10306 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
10307 INFOTEXT_YSIZE_FULL : 0);
10308 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
10309 int sysize = SYSIZE - scrollbar_height - infotext_height;
10310 int max_ed_fieldy = sysize / ed_tilesize;
10312 return max_ed_fieldy;
10315 static void InitZoomLevelSettings(int zoom_tilesize)
10317 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
10319 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
10321 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
10322 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
10324 // make sure that tile size is always a power of 2
10325 ed_tilesize = (1 << log_2(ed_tilesize));
10327 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10329 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
10330 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
10334 last_game_engine_type = level.game_engine_type;
10336 // limit zoom tilesize by upper and lower bound
10337 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
10339 // store zoom tilesize in auto setup file only if it was manually changed
10340 if (zoom_tilesize != -1)
10341 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
10343 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
10344 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
10347 static void InitDrawingElements(void)
10349 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
10351 if (level.game_engine_type == game_engine_type_last)
10354 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10356 new_element1 = EL_BD_WALL;
10357 new_element2 = EL_EMPTY;
10358 new_element3 = EL_BD_SAND;
10360 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
10362 new_element1 = EL_SP_CHIP_SINGLE;
10363 new_element2 = EL_EMPTY;
10364 new_element3 = EL_SP_BASE;
10366 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10368 new_element1 = EL_MM_MIRROR_START;
10369 new_element2 = EL_EMPTY;
10370 new_element3 = EL_MM_WOODEN_WALL;
10374 new_element1 = EL_WALL;
10375 new_element2 = EL_EMPTY;
10376 new_element3 = EL_SAND;
10379 game_engine_type_last = level.game_engine_type;
10382 static void InitLevelSetInfo(void)
10384 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
10385 "%s", leveldir_current->name);
10386 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
10387 "%s", leveldir_current->author);
10389 levelset_num_levels = leveldir_current->levels;
10391 levelset_use_levelset_artwork = FALSE;
10392 levelset_copy_level_template = FALSE;
10394 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
10397 static void ChangeEditorToLevelSet(char *levelset_subdir)
10399 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
10401 // the previous level set might have used custom artwork
10402 ReloadCustomArtwork(0);
10404 LoadLevelSetup_SeriesInfo();
10406 SaveLevelSetup_LastSeries();
10407 SaveLevelSetup_SeriesInfo();
10411 LoadLevel(level_nr);
10412 LoadScore(level_nr);
10417 static boolean useEditorDoorAnimation(void)
10419 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
10420 boolean door_1_viewport_unchanged =
10421 (vp_door_1->x == DX &&
10422 vp_door_1->y == DY &&
10423 vp_door_1->width == DXSIZE &&
10424 vp_door_1->height == DYSIZE);
10425 boolean door_1_contains_toolbox =
10428 EX + EXSIZE <= DX + DXSIZE &&
10429 EY + EYSIZE <= DY + DYSIZE);
10431 return (door_1_viewport_unchanged && door_1_contains_toolbox);
10434 static void DrawEditorDoorBackground(int graphic, int x, int y,
10435 int width, int height)
10437 struct GraphicInfo *g = &graphic_info[graphic];
10439 if (g->bitmap != NULL)
10440 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
10441 MIN(width, g->width), MIN(height, g->height), x, y);
10443 ClearRectangle(drawto, x, y, width, height);
10446 static void DrawEditorDoorContent(void)
10448 // needed for gadgets drawn on background (like palette scrollbar)
10449 SetDoorBackgroundImage(IMG_UNDEFINED);
10451 // copy default editor door content to main double buffer
10452 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
10454 // draw bigger door
10455 DrawSpecialEditorDoor();
10457 // draw new control window
10458 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
10460 // draw all toolbox gadgets to editor doors
10461 MapControlButtons();
10463 // when returning from test game to properties page, redraw toolbox gadgets
10464 if (edit_mode == ED_MODE_PROPERTIES)
10466 UnmapLevelEditorToolboxDrawingGadgets();
10467 UnmapLevelEditorToolboxCustomGadgets();
10469 MapLevelEditorToolboxCustomGadgetsIfNeeded();
10472 // draw all palette gadgets to editor doors
10473 ModifyEditorElementList();
10474 RedrawDrawingElements();
10476 // copy actual editor door content to door double buffer for OpenDoor()
10477 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
10480 void DrawLevelEd(void)
10482 int fade_mask = REDRAW_FIELD;
10484 FadeSoundsAndMusic();
10486 if (CheckFadeAll())
10487 fade_mask = REDRAW_ALL;
10489 FadeOut(fade_mask);
10491 // needed if different viewport properties defined for editor
10492 ChangeViewportPropertiesIfNeeded();
10496 InitZoomLevelSettings(-1);
10497 InitDrawingElements();
10498 InitLevelSetInfo();
10501 CheckElementDescriptions();
10504 if (level_editor_test_game)
10506 CopyPlayfield(level.field, Tile);
10507 CopyPlayfield(TileBackup, level.field);
10509 level_editor_test_game = FALSE;
10513 edit_mode = ED_MODE_DRAWING;
10514 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
10515 edit_mode_engineconfig = ED_MODE_ENGINECONFIG_CONFIG;
10516 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
10524 // redraw_mask |= REDRAW_ALL;
10526 FreeLevelEditorGadgets();
10527 CreateLevelEditorGadgets();
10529 ReinitializeElementList(); // update dynamic level element list
10530 ReinitializeElementListButtons(); // custom element may look different
10532 InitElementPropertiesGfxElement();
10536 DrawEditModeWindow_PlayfieldOnly();
10538 DrawMaskedBorder(fade_mask);
10540 // use door animation if door 1 viewport is unchanged and contains toolbox
10541 if (useEditorDoorAnimation())
10545 DrawEditorDoorContent();
10547 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
10551 DrawEditorDoorContent();
10556 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
10559 static void AdjustDrawingAreaGadgets(void)
10561 int ed_xsize = lev_fieldx + 2;
10562 int ed_ysize = lev_fieldy + 2;
10563 int max_ed_fieldx = MAX_ED_FIELDX;
10564 int max_ed_fieldy = MAX_ED_FIELDY;
10565 boolean horizontal_scrollbar_needed;
10566 boolean vertical_scrollbar_needed;
10567 int x, y, width, height;
10569 if (suppressBorderElement())
10571 ed_xsize = lev_fieldx;
10572 ed_ysize = lev_fieldy;
10575 // check if we need any scrollbars
10576 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10577 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10579 // check if we have a smaller editor field because of scrollbars
10580 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10581 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10583 // check again if we now need more scrollbars because of less space
10584 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10585 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10587 // check if editor field gets even smaller after adding new scrollbars
10588 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10589 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10591 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
10592 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
10594 x = SX + ed_fieldx * ed_tilesize;
10595 y = SY + ed_fieldy * ed_tilesize;
10597 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
10598 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
10600 // adjust drawing area gadget
10601 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
10602 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
10603 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
10606 // adjust horizontal scrollbar gadgets
10607 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
10610 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
10611 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
10614 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
10617 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
10620 // adjust vertical scrollbar gadgets
10621 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
10624 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
10626 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
10628 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
10630 GDI_HEIGHT, height,
10631 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
10635 static void AdjustLevelScrollPosition(void)
10637 if (level_xpos < -1)
10639 if (level_xpos > lev_fieldx - ed_fieldx + 1)
10640 level_xpos = lev_fieldx - ed_fieldx + 1;
10641 if (lev_fieldx < ed_fieldx - 2)
10644 if (level_ypos < -1)
10646 if (level_ypos > lev_fieldy - ed_fieldy + 1)
10647 level_ypos = lev_fieldy - ed_fieldy + 1;
10648 if (lev_fieldy < ed_fieldy - 2)
10651 if (suppressBorderElement())
10658 static void AdjustEditorScrollbar(int id)
10660 struct GadgetInfo *gi = level_editor_gadget[id];
10661 int items_max, items_visible, item_position;
10663 if (id == GADGET_ID_SCROLL_HORIZONTAL)
10665 items_max = MAX(lev_fieldx + 2, ed_fieldx);
10666 items_visible = ed_fieldx;
10667 item_position = level_xpos + 1;
10671 items_max = MAX(lev_fieldy + 2, ed_fieldy);
10672 items_visible = ed_fieldy;
10673 item_position = level_ypos + 1;
10676 if (item_position > items_max - items_visible)
10677 item_position = items_max - items_visible;
10679 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10680 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10683 static void AdjustElementListScrollbar(void)
10685 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
10686 int items_max, items_visible, item_position;
10688 // correct position of element list scrollbar
10689 if (element_shift < 0)
10691 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
10692 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
10694 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
10695 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
10696 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
10698 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10699 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10700 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10703 static void ModifyEditorCounterValue(int counter_id, int new_value)
10705 int *counter_value = counterbutton_info[counter_id].value;
10706 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10707 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10709 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
10711 if (counter_value != NULL)
10712 *counter_value = gi->textinput.number_value;
10715 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
10717 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10718 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10720 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10722 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10723 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10725 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10726 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10728 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10729 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10734 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10736 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10737 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10738 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10740 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10743 static void ModifyEditorSelectboxOptions(int selectbox_id,
10744 struct ValueTextInfo *options)
10746 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10747 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10749 selectbox_info[selectbox_id].options = options;
10751 // set index to zero -- list may be shorter now (correct later, if needed)
10752 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10753 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10756 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10758 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10759 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10761 drawingarea_info[drawingarea_id].area_xsize = xsize;
10762 drawingarea_info[drawingarea_id].area_ysize = ysize;
10764 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10767 static void ModifyEditorElementList(void)
10771 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10774 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10776 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10777 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10778 struct GadgetDesign *gd = &gi->deco.design;
10779 int element = editor_elements[element_shift + i];
10780 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10784 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10786 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10792 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10794 int graphic = el2edimg(element);
10795 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10797 if (pos->x == -1 &&
10801 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10804 static void ModifyDrawingElementButton(int element, int id)
10806 struct GadgetInfo *gi = level_editor_gadget[id];
10807 Bitmap *deco_bitmap;
10808 int deco_x, deco_y;
10809 int tile_size = gi->deco.width;
10811 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10813 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10816 static void PickDrawingElement(int button, int element)
10821 struct XYTileSize *pos;
10823 } de, drawing_elements[] =
10825 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10826 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10827 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10830 if (button < 1 || button > 3)
10833 if (IS_MM_WALL(element))
10834 element = map_mm_wall_element(element);
10836 de = drawing_elements[button - 1];
10838 *de.new_element = element; // update global drawing element variable
10840 DrawDrawingElementGraphic(element, de.pos);
10841 ModifyDrawingElementButton(element, de.id);
10843 redraw_mask |= REDRAW_DOOR_1;
10846 static void RedrawDrawingElements(void)
10848 PickDrawingElement(1, new_element1);
10849 PickDrawingElement(2, new_element2);
10850 PickDrawingElement(3, new_element3);
10853 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10855 stick_element_properties_window = FALSE;
10857 SetMainBackgroundImage(IMG_UNDEFINED);
10860 UnmapLevelEditorFieldGadgets();
10862 AdjustDrawingAreaGadgets();
10863 AdjustLevelScrollPosition();
10864 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10865 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10867 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10869 MapMainDrawingArea();
10871 if (remap_toolbox_gadgets)
10873 UnmapLevelEditorToolboxCustomGadgets();
10874 MapLevelEditorToolboxDrawingGadgets();
10878 static void DrawDrawingWindow(void)
10880 DrawDrawingWindowExt(TRUE);
10883 static int getTabulatorBarWidth(void)
10885 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10886 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10888 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10891 static int getTabulatorBarHeight(void)
10893 return ED_TAB_BAR_HEIGHT;
10896 static Pixel getTabulatorBarColor(void)
10898 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10899 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10900 int gd_x = gd->x + gd_gi1->border.width / 2;
10901 int gd_y = gd->y + gd_gi1->height - 1;
10903 return GetPixel(gd->bitmap, gd_x, gd_y);
10906 static void DrawEngineConfigTabulatorGadgets(void)
10908 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_ENGINECONFIG_CONFIG];
10909 Pixel tab_color = getTabulatorBarColor();
10910 int id_first = ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG;
10911 int id_last = ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS;
10914 for (i = id_first; i <= id_last; i++)
10916 int gadget_id = textbutton_info[i].gadget_id;
10917 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10918 boolean active = (i != edit_mode_engineconfig);
10920 // draw background line below tabulator button
10921 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10923 // draw solid line below inactive tabulator buttons
10924 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10925 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10926 ED_GADGET_TINY_DISTANCE, tab_color);
10928 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10929 MapTextbuttonGadget(i);
10932 // draw little border line below tabulator buttons
10933 if (tab_color != BLACK_PIXEL) // black => transparent
10934 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10935 ED_GADGET_TINY_DISTANCE,
10936 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10939 static void DrawLevelConfigTabulatorGadgets(void)
10941 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10942 Pixel tab_color = getTabulatorBarColor();
10943 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10944 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10947 // draw additional "engine" tabulator when using native BD engine
10948 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10949 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10951 for (i = id_first; i <= id_last; i++)
10953 int gadget_id = textbutton_info[i].gadget_id;
10954 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10955 boolean active = (i != edit_mode_levelconfig);
10957 // draw background line below tabulator button
10958 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10960 // draw solid line below inactive tabulator buttons
10961 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10962 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10963 ED_GADGET_TINY_DISTANCE, tab_color);
10965 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10966 MapTextbuttonGadget(i);
10969 // draw little border line below tabulator buttons
10970 if (tab_color != BLACK_PIXEL) // black => transparent
10971 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10972 ED_GADGET_TINY_DISTANCE,
10973 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10975 // draw second row of engine related tabulators when using native BD engine
10976 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10977 DrawEngineConfigTabulatorGadgets();
10980 static void DrawPropertiesTabulatorGadgets(void)
10982 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10983 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10984 int gd_x = gd->x + gd_gi1->border.width / 2;
10985 int gd_y = gd->y + gd_gi1->height - 1;
10986 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10987 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10988 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10991 // draw two config tabulators for player elements
10992 if (IS_PLAYER_ELEMENT(properties_element))
10993 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10995 // draw two config and one "change" tabulator for custom elements
10996 if (IS_CUSTOM_ELEMENT(properties_element))
10997 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10999 for (i = id_first; i <= id_last; i++)
11001 int gadget_id = textbutton_info[i].gadget_id;
11002 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
11003 boolean active = (i != edit_mode_properties);
11005 // use "config 1" and "config 2" instead of "config" for players and CEs
11006 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
11007 (IS_PLAYER_ELEMENT(properties_element) ||
11008 IS_CUSTOM_ELEMENT(properties_element)))
11011 // draw background line below tabulator button
11012 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
11014 // draw solid line below inactive tabulator buttons
11015 if (!active && tab_color != BLACK_PIXEL) // black => transparent
11016 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
11017 ED_GADGET_TINY_DISTANCE, tab_color);
11019 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
11020 MapTextbuttonGadget(i);
11023 // draw little border line below tabulator buttons
11024 if (tab_color != BLACK_PIXEL) // black => transparent
11025 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
11026 ED_GADGET_TINY_DISTANCE,
11027 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11030 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
11032 DrawText(SX + xpos, SY + ypos, text, font_nr);
11035 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
11036 int xpos, int ypos)
11038 int font_width = getFontWidth(font_nr);
11039 int font_height = getFontHeight(font_nr);
11040 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
11041 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
11043 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
11044 max_chars_per_line, -1, max_lines_drawable, 0, -1,
11045 TRUE, FALSE, FALSE);
11048 static void DrawLevelConfigLevel(void)
11052 // draw counter gadgets
11053 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
11054 MapCounterButtons(i);
11056 // draw checkbutton gadgets
11057 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
11058 MapCheckbuttonGadget(i);
11060 // draw selectbox gadgets
11061 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
11062 MapSelectboxGadget(i);
11064 // draw text input gadgets
11065 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
11066 MapTextInputGadget(i);
11069 static char *getLevelSubdirFromSaveMode(int save_mode)
11071 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
11072 return getNewUserLevelSubdir();
11074 return leveldir_current->subdir;
11077 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
11079 char *directory_text = "Level set directory:";
11080 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
11081 int font1_nr = FONT_TEXT_1;
11082 int font2_nr = FONT_TEXT_2;
11083 int font1_height = getFontHeight(font1_nr);
11084 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
11085 int x = ED_LEVEL_SETTINGS_X(0);
11086 int y = ED_LEVEL_SETTINGS_Y(6);
11088 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
11089 PrintInfoText(directory_name, font2_nr, x, y);
11092 static void DrawLevelConfigLevelSet(void)
11094 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
11095 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
11098 // draw counter gadgets
11099 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
11100 MapCounterButtons(i);
11102 // draw checkbutton gadgets
11103 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
11105 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
11106 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
11107 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
11110 MapCheckbuttonGadget(i);
11113 // draw selectbox gadgets
11114 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
11115 MapSelectboxGadget(i);
11117 // draw text input gadgets
11118 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
11119 MapTextInputGadget(i);
11121 // draw textbutton gadgets
11122 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
11125 DrawLevelConfigLevelSet_DirectoryInfo();
11128 static void DrawLevelConfigEditor(void)
11132 // draw counter gadgets
11133 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
11134 MapCounterButtons(i);
11136 // draw checkbutton gadgets
11137 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
11138 MapCheckbuttonGadget(i);
11140 // draw radiobutton gadgets
11141 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
11142 MapRadiobuttonGadget(i);
11144 // draw drawing area
11145 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
11147 // draw textbutton gadgets
11148 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
11151 static void DrawEngineConfigConfig(void)
11155 // draw counter gadgets
11156 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
11158 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
11159 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
11163 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
11164 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
11167 // draw checkbutton gadgets
11168 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
11169 MapCheckbuttonGadget(i);
11171 // draw selectbox gadgets
11172 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
11173 MapSelectboxGadget(i);
11176 static void DrawEngineConfigColors(void)
11178 // (no settings yet)
11181 static void DrawLevelConfigEngine(void)
11183 if (edit_mode_engineconfig == ED_MODE_ENGINECONFIG_CONFIG)
11184 DrawEngineConfigConfig();
11185 else if (edit_mode_engineconfig == ED_MODE_ENGINECONFIG_COLORS)
11186 DrawEngineConfigColors();
11189 static void DrawLevelConfigWindow(void)
11191 char *text = "Global Settings";
11192 int font_nr = FONT_TITLE_1;
11193 struct MenuPosInfo *pos = &editor.settings.headline;
11194 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
11195 int sy = SY + pos->y;
11197 stick_element_properties_window = FALSE;
11199 SetAutomaticNumberOfGemsNeeded();
11201 UnmapLevelEditorFieldGadgets();
11203 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11206 DrawText(sx, sy, text, font_nr);
11208 DrawLevelConfigTabulatorGadgets();
11210 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
11211 DrawLevelConfigLevel();
11212 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
11213 DrawLevelConfigLevelSet();
11214 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
11215 DrawLevelConfigEditor();
11216 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
11217 DrawLevelConfigEngine();
11220 static void DrawCustomContentArea(void)
11222 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
11223 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
11224 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
11225 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
11226 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
11227 int xoffset = ED_GADGET_SPACE_DISTANCE;
11229 // add distance for potential left text (without drawing area border)
11230 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
11232 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
11234 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
11237 static void DrawCustomChangeContentArea(void)
11239 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
11240 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
11241 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
11242 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
11243 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
11244 int xoffset = ED_GADGET_SPACE_DISTANCE;
11246 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
11248 MapDrawingArea(id);
11251 static void RemoveElementContentArea(int id, int font_height)
11253 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11255 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
11256 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
11257 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11258 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
11259 ED_GADGET_TEXT_DISTANCE + font_height);
11262 static void DrawYamYamContentAreas(void)
11264 int font_nr = FONT_TEXT_1;
11265 int font_height = getFontHeight(font_nr);
11266 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
11267 int yoffset = (tilesize - font_height) / 2;
11268 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
11269 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
11272 // display counter to choose number of element content areas
11273 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
11275 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
11277 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
11279 if (i < level.num_yamyam_contents)
11281 MapDrawingArea(id);
11285 UnmapDrawingArea(id);
11287 // delete content areas in case of reducing number of them
11288 RemoveElementContentArea(id, font_height);
11292 DrawText(x, y + 0 * tilesize, "content", font_nr);
11293 DrawText(x, y + 1 * tilesize, "when", font_nr);
11294 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
11297 static void DrawMagicBallContentAreas(void)
11299 int font_nr = FONT_TEXT_1;
11300 int font_height = getFontHeight(font_nr);
11301 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
11302 int yoffset = (tilesize - font_height) / 2;
11303 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
11304 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
11307 // display counter to choose number of element content areas
11308 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
11310 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
11312 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
11314 if (i < level.num_ball_contents)
11316 MapDrawingArea(id);
11320 UnmapDrawingArea(id);
11322 // delete content areas in case of reducing number of them
11323 RemoveElementContentArea(id, font_height);
11327 DrawText(x, y + 0 * tilesize, "generated", font_nr);
11328 DrawText(x, y + 1 * tilesize, "when", font_nr);
11329 DrawText(x, y + 2 * tilesize, "active", font_nr);
11332 static void DrawAndroidElementArea(void)
11334 int id = ED_DRAWING_ID_ANDROID_CONTENT;
11335 int num_elements = level.num_android_clone_elements;
11336 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11337 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11338 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11339 int xsize = MAX_ANDROID_ELEMENTS;
11342 // display counter to choose number of element areas
11343 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
11345 if (drawingarea_info[id].text_left != NULL)
11346 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11348 UnmapDrawingArea(id);
11350 ModifyEditorDrawingArea(id, num_elements, 1);
11352 // delete content areas in case of reducing number of them
11353 DrawBackground(sx, sy,
11354 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11355 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11357 MapDrawingArea(id);
11360 static void DrawGroupElementArea(void)
11362 int id = ED_DRAWING_ID_GROUP_CONTENT;
11363 int num_elements = group_element_info.num_elements;
11364 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11365 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11366 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11367 int xsize = MAX_ELEMENTS_IN_GROUP;
11370 if (drawingarea_info[id].text_left != NULL)
11371 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11373 UnmapDrawingArea(id);
11375 ModifyEditorDrawingArea(id, num_elements, 1);
11377 // delete content areas in case of reducing number of them
11378 DrawBackground(sx, sy,
11379 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11380 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11382 MapDrawingArea(id);
11385 static void DrawPlayerInitialInventoryArea(int element)
11387 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
11388 int player_nr = GET_PLAYER_NR(element);
11389 int num_elements = level.initial_inventory_size[player_nr];
11390 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11391 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11392 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11393 int xsize = MAX_INITIAL_INVENTORY_SIZE;
11396 // determine horizontal position to the right of specified gadget
11397 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
11398 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
11399 ED_DRAWINGAREA_TEXT_DISTANCE);
11401 // determine horizontal offset for leading text
11402 if (drawingarea_info[id].text_left != NULL)
11403 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11405 UnmapDrawingArea(id);
11407 ModifyEditorDrawingArea(id, num_elements, 1);
11409 // delete content areas in case of reducing number of them
11410 DrawBackground(sx, sy,
11411 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11412 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11414 MapDrawingArea(id);
11417 static void DrawMMBallContentArea(void)
11419 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
11420 int num_elements = level.num_mm_ball_contents;
11421 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11422 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11423 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11424 int xsize = MAX_MM_BALL_CONTENTS;
11427 if (drawingarea_info[id].text_left != NULL)
11428 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11430 UnmapDrawingArea(id);
11432 ModifyEditorDrawingArea(id, num_elements, 1);
11434 // delete content areas in case of reducing number of them
11435 DrawBackground(sx, sy,
11436 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11437 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11439 MapDrawingArea(id);
11442 static void DrawEnvelopeTextArea(int envelope_nr)
11444 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
11445 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
11449 DrawBackground(gi->x, gi->y,
11450 gi->textarea.crop_width, gi->textarea.crop_height);
11452 if (envelope_nr != -1)
11453 textarea_info[id].value = level.envelope[envelope_nr].text;
11455 ModifyGadget(gi, GDI_AREA_SIZE,
11456 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
11457 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
11460 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
11463 static void DrawPropertiesInfo(void)
11472 // configurable properties
11474 { EP_WALKABLE_OVER, "- player can walk over it" },
11475 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
11476 { EP_WALKABLE_UNDER, "- player can walk under it" },
11477 { EP_PASSABLE_OVER, "- player can pass over it" },
11478 { EP_PASSABLE_INSIDE, "- player can pass through it" },
11479 { EP_PASSABLE_UNDER, "- player can pass under it" },
11480 { EP_PROTECTED, "- player is protected by it" },
11482 { EP_DIGGABLE, "- can be digged away" },
11483 { EP_COLLECTIBLE, "- can be collected" },
11484 { EP_DROPPABLE, "- can be dropped after collecting" },
11485 { EP_THROWABLE, "- can be thrown after collecting" },
11486 { EP_PUSHABLE, "- can be pushed" },
11488 { EP_CAN_FALL, "- can fall" },
11489 { EP_CAN_MOVE, "- can move" },
11491 { EP_CAN_SMASH_PLAYER, "- can smash player" },
11493 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
11495 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
11497 { EP_SLIPPERY, "- slippery for falling elements" },
11498 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
11500 { EP_DONT_RUN_INTO, "- deadly when running into" },
11501 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
11502 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
11503 { EP_DONT_TOUCH, "- deadly when touching" },
11505 { EP_INDESTRUCTIBLE, "- indestructible" },
11507 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
11508 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
11509 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
11511 { EP_CAN_CHANGE, "- can change to other element" },
11513 // pre-defined properties
11514 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
11515 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
11516 { EP_SWITCHABLE, "- can be switched" },
11518 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
11523 char *filename = getElementDescriptionFilename(properties_element);
11524 char *num_elements_text = "In this level: ";
11525 char *num_similar_text = "Similar tiles: ";
11526 char *properties_text = "Standard properties: ";
11527 char *description_text = "Description:";
11528 char *no_description_text = "No description available.";
11529 char *none_text = "None";
11531 int num_elements_in_level = 0;
11532 int num_similar_in_level = 0;
11533 int num_hires_tiles_in_level = 0;
11534 int num_standard_properties = 0;
11535 int font1_nr = FONT_TEXT_1;
11536 int font2_nr = FONT_TEXT_2;
11537 int font1_width = getFontWidth(font1_nr);
11538 int font1_height = getFontHeight(font1_nr);
11539 int font2_height = getFontHeight(font2_nr);
11540 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
11541 int font2_yoffset = (font1_height - font2_height) / 2;
11542 int num_elements_text_len = strlen(num_elements_text) * font1_width;
11543 int num_similar_text_len = strlen(num_similar_text) * font1_width;
11544 int properties_text_len = strlen(properties_text) * font1_width;
11545 int xpos = ED_ELEMENT_SETTINGS_X(0);
11546 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11549 if (setup.editor.show_element_token)
11551 int font3_nr = FONT_TEXT_3;
11552 int font3_height = getFontHeight(font3_nr);
11554 DrawTextF(xpos, ypos, font3_nr,
11555 "[%s]", element_info[properties_element].token_name);
11557 ypos += 2 * font3_height;
11560 // ----- print number of elements / percentage of this element in level
11562 for (y = 0; y < lev_fieldy; y++)
11564 for (x = 0; x < lev_fieldx; x++)
11566 if (Tile[x][y] == properties_element)
11568 num_elements_in_level++;
11570 else if (IS_MM_WALL(Tile[x][y]) &&
11571 map_mm_wall_element(Tile[x][y]) == properties_element)
11573 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
11578 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11580 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
11582 if (num_hires_tiles_in_level > 0)
11583 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11584 "%d wall tiles", num_hires_tiles_in_level);
11585 else if (num_elements_in_level > 0)
11586 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11587 "%d (%.2f %%)", num_elements_in_level, percentage);
11589 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11592 // ----- print number of similar elements / percentage of them in level
11594 for (y = 0; y < lev_fieldy; y++)
11596 for (x = 0; x < lev_fieldx; x++)
11598 if (strEqual(element_info[Tile[x][y]].class_name,
11599 element_info[properties_element].class_name))
11601 num_similar_in_level++;
11606 if (num_similar_in_level != num_elements_in_level)
11608 ypos += 1 * MAX(font1_height, font2_height);
11610 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11612 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
11614 if (num_similar_in_level > 0)
11615 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11616 "%d (%.2f %%)", num_similar_in_level, percentage);
11618 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11622 ypos += 2 * MAX(font1_height, font2_height);
11624 // ----- print standard properties of this element
11626 DrawTextS(xpos, ypos, font1_nr, properties_text);
11628 ypos += line1_height;
11630 for (i = 0; properties[i].value != -1; i++)
11632 if (!HAS_PROPERTY(properties_element, properties[i].value))
11635 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
11637 ypos += font2_height;
11639 num_standard_properties++;
11642 if (num_standard_properties == 0)
11644 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
11645 font2_nr, none_text);
11647 ypos -= (line1_height - font1_height);
11650 ypos += MAX(font1_height, font2_height);
11652 // ----- print special description of this element
11654 PrintInfoText(description_text, font1_nr, xpos, ypos);
11656 ypos += line1_height;
11658 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
11659 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
11662 #define TEXT_COLLECTING "Score for collecting"
11663 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
11664 #define TEXT_SMASHING "Score for smashing"
11665 #define TEXT_SLURPING "Score for slurping robot"
11666 #define TEXT_CRACKING "Score for cracking"
11667 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
11668 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
11669 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
11670 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
11671 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
11672 #define TEXT_DURATION "Duration when activated"
11673 #define TEXT_DELAY_ON "Delay before activating"
11674 #define TEXT_DELAY_OFF "Delay before deactivating"
11675 #define TEXT_DELAY_CHANGING "Delay before changing"
11676 #define TEXT_DELAY_EXPLODING "Delay before exploding"
11677 #define TEXT_DELAY_MOVING "Delay before moving"
11678 #define TEXT_BALL_DELAY "Element generation delay"
11679 #define TEXT_MOVE_SPEED "Speed of android moving"
11680 #define TEXT_CLONE_SPEED "Speed of android cloning"
11681 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
11682 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
11683 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
11684 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
11685 #define TEXT_TIME_BONUS "Extra time to solve level"
11686 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
11687 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
11688 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
11689 #define TEXT_RANDOM_SEED "slime random number seed"
11690 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
11691 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
11692 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
11693 #define TEXT_HAMMER_BREAK_DELAY "Delay for breaking walls"
11694 #define TEXT_HAMMER_REAPPEAR_DELAY "Delay for reappearing walls"
11695 #define TEXT_SKELETONS_NEEDED "Skeletons needed to use pot"
11696 #define TEXT_SKELETONS_WORTH "Counts as this many diamonds"
11697 #define TEXT_AUTO_TURN_DELAY "Creatures auto turn delay"
11698 #define TEXT_GRAVITY_DELAY "Gravity switch change delay"
11707 } elements_with_counter[] =
11709 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
11710 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
11711 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
11712 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
11713 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
11714 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11715 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
11716 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
11717 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
11718 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
11719 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
11720 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11721 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
11722 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11723 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11724 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
11725 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11726 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
11727 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11728 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11729 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
11730 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11731 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11732 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11733 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11734 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11735 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11736 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11737 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11738 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11739 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11740 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11741 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11742 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11743 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11744 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
11745 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
11746 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11747 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
11748 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11749 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11750 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11751 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11752 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11753 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
11754 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11755 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11756 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
11757 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11758 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11759 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
11760 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
11761 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
11762 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11763 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11764 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11765 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11766 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11767 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11768 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11769 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11770 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
11771 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
11772 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
11773 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
11774 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
11775 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11776 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
11777 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
11778 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
11779 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11780 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11781 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11782 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11783 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11784 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11785 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11786 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11787 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11788 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11789 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11790 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11791 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11793 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11795 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11796 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11797 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11799 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11801 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11802 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11803 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11804 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
11805 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11806 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11807 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
11808 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11809 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11810 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11811 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11813 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11815 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11817 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11819 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11821 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11823 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11825 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11827 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11829 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11831 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11833 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
11835 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_break_delay, TEXT_HAMMER_BREAK_DELAY,
11837 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_reappear_delay, TEXT_HAMMER_REAPPEAR_DELAY,
11839 { EL_BD_POT, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11841 { EL_BD_SKELETON, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11843 { EL_BD_SKELETON, &level.bd_skeleton_worth_num_diamonds, TEXT_SKELETONS_WORTH,
11845 { EL_BD_CREATURE_SWITCH, &level.bd_creatures_auto_turn_delay, TEXT_AUTO_TURN_DELAY },
11846 { EL_BD_GRAVITY_SWITCH, &level.bd_gravity_switch_delay, TEXT_GRAVITY_DELAY,
11848 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11849 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11850 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11851 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11852 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11853 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11854 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11855 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11856 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11857 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11858 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11859 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11860 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11861 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11862 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11863 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11864 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11865 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11866 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11867 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11868 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11869 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11870 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11871 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11872 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11877 static boolean checkPropertiesConfig(int element)
11881 // special case: empty space customization only available in R'n'D game engine
11882 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11885 // special case: BD style rock customization only available in BD game engine
11886 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11889 if (IS_GEM(element) ||
11890 IS_CUSTOM_ELEMENT(element) ||
11891 IS_GROUP_ELEMENT(element) ||
11892 IS_EMPTY_ELEMENT(element) ||
11893 IS_BALLOON_ELEMENT(element) ||
11894 IS_ENVELOPE(element) ||
11895 IS_MM_ENVELOPE(element) ||
11896 IS_MM_MCDUFFIN(element) ||
11897 IS_DF_LASER(element) ||
11898 IS_PLAYER_ELEMENT(element) ||
11899 IS_BD_PLAYER_ELEMENT(element) ||
11900 IS_BD_FIREFLY(properties_element) ||
11901 IS_BD_FIREFLY_2(properties_element) ||
11902 IS_BD_BUTTERFLY(properties_element) ||
11903 IS_BD_BUTTERFLY_2(properties_element) ||
11904 IS_BD_STONEFLY(properties_element) ||
11905 IS_BD_DRAGONFLY(properties_element) ||
11906 IS_BD_EXPANDABLE_WALL(properties_element) ||
11907 IS_BD_EXPANDABLE_STEELWALL(properties_element) ||
11908 IS_BD_CONVEYOR_BELT(properties_element) ||
11909 IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
11910 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11911 HAS_EDITOR_CONTENT(element) ||
11912 CAN_GROW(element) ||
11913 COULD_MOVE_INTO_ACID(element) ||
11914 MAYBE_DONT_COLLIDE_WITH(element) ||
11915 element == EL_BD_SAND ||
11916 element == EL_BD_ROCK ||
11917 element == EL_BD_MEGA_ROCK ||
11918 element == EL_BD_BOMB ||
11919 element == EL_BD_ROCKET_LAUNCHER ||
11920 element == EL_BD_NITRO_PACK ||
11921 element == EL_BD_SWEET ||
11922 element == EL_BD_VOODOO_DOLL ||
11923 element == EL_BD_WATER ||
11924 element == EL_BD_GRAVITY_SWITCH)
11930 for (i = 0; elements_with_counter[i].element != -1; i++)
11931 if (elements_with_counter[i].element == element)
11938 static void SetAutomaticNumberOfGemsNeeded(void)
11942 if (!level.auto_count_gems)
11945 level.gems_needed = 0;
11947 for (x = 0; x < lev_fieldx; x++)
11949 for (y = 0; y < lev_fieldy; y++)
11951 int element = Tile[x][y];
11956 case EL_EMERALD_YELLOW:
11957 case EL_EMERALD_RED:
11958 case EL_EMERALD_PURPLE:
11959 case EL_BD_DIAMOND:
11960 case EL_WALL_EMERALD:
11961 case EL_WALL_EMERALD_YELLOW:
11962 case EL_WALL_EMERALD_RED:
11963 case EL_WALL_EMERALD_PURPLE:
11964 case EL_WALL_BD_DIAMOND:
11966 case EL_SP_INFOTRON:
11969 level.gems_needed++;
11973 case EL_WALL_DIAMOND:
11974 level.gems_needed += 3;
11978 case EL_WALL_PEARL:
11979 level.gems_needed += 5;
11983 case EL_WALL_CRYSTAL:
11984 level.gems_needed += 8;
11993 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11996 static void DrawPropertiesConfig(void)
11998 boolean draw_footer_line = FALSE;
11999 int max_num_element_counters = 4;
12000 int num_element_counters = 0;
12003 if (!checkPropertiesConfig(properties_element))
12005 int xpos = ED_ELEMENT_SETTINGS_X(0);
12006 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
12008 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
12013 // check if there are elements where a value can be chosen for
12014 for (i = 0; elements_with_counter[i].element != -1; i++)
12016 if (elements_with_counter[i].element != properties_element)
12019 // special case: score for extra diamonds only available in BD game engine
12020 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
12021 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
12022 level.game_engine_type != GAME_ENGINE_TYPE_BD)
12025 // special case: some amoeba counters only available in BD game engine
12026 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
12027 elements_with_counter[i].value != &level.amoeba_speed &&
12028 level.game_engine_type != GAME_ENGINE_TYPE_BD)
12031 // special case: score for smashing only available in R'n'D game engine
12032 if ((IS_BD_FIREFLY(elements_with_counter[i].element) ||
12033 IS_BD_BUTTERFLY(elements_with_counter[i].element)) &&
12034 (elements_with_counter[i].value == &level.score[SC_BUG] ||
12035 elements_with_counter[i].value == &level.score[SC_SPACESHIP]) &&
12036 level.game_engine_type == GAME_ENGINE_TYPE_BD)
12039 // special case: some amoeba counters only available in R'n'D game engine
12040 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
12041 elements_with_counter[i].value == &level.amoeba_speed &&
12042 level.game_engine_type == GAME_ENGINE_TYPE_BD)
12045 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
12047 counterbutton_info[counter_id].y =
12048 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
12049 (CAN_GROW(properties_element) ? 1 : 0) +
12050 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
12051 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
12052 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
12053 (properties_element == EL_BD_SLIME ? 1 : 0) +
12054 (properties_element == EL_BD_ACID ? 1 : 0) +
12055 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
12056 (properties_element == EL_BD_CREATURE_SWITCH ? 1 : 0) +
12057 (properties_element == EL_BD_GRAVITY_SWITCH ? 2 : 0) +
12058 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
12059 num_element_counters);
12061 // special case: set magic wall counter for BD game engine separately
12062 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12063 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(1);
12065 // special case: set amoeba counters for BD game engine separately
12066 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
12067 (properties_element == EL_BD_AMOEBA_2))
12068 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
12070 // special case: set position for delay counter for reappearing hammered walls
12071 if (properties_element == EL_BD_PNEUMATIC_HAMMER && num_element_counters > 0)
12072 counterbutton_info[counter_id].y += 1;
12074 counterbutton_info[counter_id].value = elements_with_counter[i].value;
12075 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
12076 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
12077 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
12079 // default: counter values between 0 and 999
12080 if (counterbutton_info[counter_id].max_value == 0)
12081 counterbutton_info[counter_id].max_value = 999;
12083 MapCounterButtons(counter_id);
12085 num_element_counters++;
12086 if (num_element_counters >= max_num_element_counters)
12090 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12092 // draw stickybutton gadget
12093 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12095 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE);
12096 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
12097 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
12098 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_BREAK_SCAN);
12100 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
12101 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
12102 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO);
12103 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO);
12104 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO);
12105 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO);
12106 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO);
12109 if (HAS_EDITOR_CONTENT(properties_element))
12111 // draw stickybutton gadget
12112 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12114 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12116 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
12117 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
12119 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
12120 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
12122 else if (properties_element == EL_BD_AMOEBA_2)
12124 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
12125 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
12126 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
12128 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
12129 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
12130 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
12131 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
12133 else if (IS_AMOEBOID(properties_element))
12135 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
12137 else if (properties_element == EL_BD_ACID)
12139 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
12140 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
12142 else if (IS_BD_BITER(properties_element))
12144 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
12146 else if (properties_element == EL_BD_BLADDER)
12148 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
12150 else if (properties_element == EL_YAMYAM ||
12151 properties_element == EL_YAMYAM_LEFT ||
12152 properties_element == EL_YAMYAM_RIGHT ||
12153 properties_element == EL_YAMYAM_UP ||
12154 properties_element == EL_YAMYAM_DOWN)
12156 DrawYamYamContentAreas();
12158 else if (properties_element == EL_EMC_MAGIC_BALL)
12160 DrawMagicBallContentAreas();
12162 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
12163 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
12165 else if (properties_element == EL_EMC_ANDROID)
12167 DrawAndroidElementArea();
12169 else if (properties_element == EL_MM_GRAY_BALL)
12171 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
12172 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
12173 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
12174 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
12176 DrawMMBallContentArea();
12180 if (IS_PLAYER_ELEMENT(properties_element))
12182 int player_nr = GET_PLAYER_NR(properties_element);
12184 // these properties can be set for every player individually
12186 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12188 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
12189 &level.start_element[player_nr];
12190 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
12191 &level.artwork_element[player_nr];
12192 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
12193 &level.explosion_element[player_nr];
12195 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
12196 &level.use_start_element[player_nr];
12197 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
12198 &level.use_artwork_element[player_nr];
12199 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
12200 &level.use_explosion_element[player_nr];
12201 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
12202 &level.initial_player_gravity[player_nr];
12204 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
12205 &level.initial_player_stepsize[player_nr];
12207 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
12208 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
12209 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
12210 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
12211 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
12212 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
12213 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
12214 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
12215 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
12216 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
12217 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
12218 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
12219 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
12220 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
12221 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
12223 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
12224 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
12225 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
12227 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
12229 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12231 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
12232 &level.initial_inventory_content[player_nr][0];
12234 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
12235 &level.initial_inventory_size[player_nr];
12237 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
12238 &level.use_initial_inventory[player_nr];
12240 // draw checkbutton gadgets
12241 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
12242 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
12243 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
12245 // draw counter gadgets
12246 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
12248 // draw drawing area gadgets
12249 DrawPlayerInitialInventoryArea(properties_element);
12253 if (IS_BD_PLAYER_ELEMENT(properties_element))
12255 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
12256 ED_ELEMENT_SETTINGS_YPOS(2);
12257 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12258 ED_ELEMENT_SETTINGS_YPOS(3);
12259 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
12260 ED_ELEMENT_SETTINGS_YPOS(4);
12262 // draw checkbutton gadgets
12263 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
12264 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
12265 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
12267 // draw counter gadgets
12268 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
12269 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12271 // draw drawing area gadgets
12272 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
12275 if (properties_element == EL_BD_SAND)
12277 MapDrawingArea(ED_DRAWING_ID_BD_SAND_LOOKS_LIKE);
12280 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12282 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
12283 ED_ELEMENT_SETTINGS_YPOS(0);
12284 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12285 ED_ELEMENT_SETTINGS_YPOS(1);
12287 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
12288 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12290 MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING);
12291 MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT);
12294 if (properties_element == EL_BD_DIAMOND && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12296 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING);
12297 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT);
12300 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
12302 if (IS_BD_FIREFLY(properties_element))
12304 MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO);
12305 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12307 else if (IS_BD_FIREFLY_2(properties_element))
12309 MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO);
12310 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12312 else if (IS_BD_BUTTERFLY(properties_element))
12314 MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO);
12315 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO);
12317 else if (IS_BD_BUTTERFLY_2(properties_element))
12319 MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO);
12320 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO);
12322 else if (IS_BD_STONEFLY(properties_element))
12324 MapDrawingArea(ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO);
12326 else if (IS_BD_DRAGONFLY(properties_element))
12328 MapDrawingArea(ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO);
12329 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12331 else if (properties_element == EL_BD_BOMB)
12333 MapDrawingArea(ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO);
12335 else if (properties_element == EL_BD_NITRO_PACK)
12337 MapDrawingArea(ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO);
12341 if (properties_element == EL_BD_MEGA_ROCK ||
12342 properties_element == EL_BD_SWEET)
12344 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12345 ED_ELEMENT_SETTINGS_YPOS(0);
12346 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
12347 ED_ELEMENT_SETTINGS_YPOS(1);
12349 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12350 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
12353 if (properties_element == EL_BD_VOODOO_DOLL)
12355 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
12356 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
12357 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
12358 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
12361 if (properties_element == EL_BD_SLIME)
12363 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
12365 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1);
12366 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1);
12367 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2);
12368 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2);
12369 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3);
12370 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3);
12373 if (IS_BD_EXPANDABLE_WALL(properties_element) ||
12374 IS_BD_EXPANDABLE_STEELWALL(properties_element))
12376 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
12378 if (IS_BD_EXPANDABLE_WALL(properties_element))
12379 MapDrawingArea(ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE);
12382 if (properties_element == EL_BD_REPLICATOR)
12384 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
12387 if (IS_BD_CONVEYOR_BELT(properties_element) ||
12388 IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
12390 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
12391 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
12394 if (properties_element == EL_BD_WATER)
12396 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
12399 if (properties_element == EL_BD_PNEUMATIC_HAMMER)
12401 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR);
12404 if (properties_element == EL_BD_ROCKET_LAUNCHER)
12406 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS);
12409 if (properties_element == EL_BD_CREATURE_SWITCH)
12411 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS);
12412 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING);
12415 if (properties_element == EL_BD_GRAVITY_SWITCH)
12417 MapSelectboxGadget(ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION);
12419 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE);
12420 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL);
12423 if (properties_element == EL_BD_NUT)
12425 MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT);
12428 // special case: slippery walls option for gems only available in R'n'D game engine
12429 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
12430 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
12432 if (properties_element == EL_EM_DYNAMITE)
12433 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
12435 if (level.game_engine_type == GAME_ENGINE_TYPE_RND &&
12436 COULD_MOVE_INTO_ACID(properties_element) &&
12437 !IS_PLAYER_ELEMENT(properties_element) &&
12438 (!IS_CUSTOM_ELEMENT(properties_element) ||
12439 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
12441 // set position for checkbutton for "can move into acid"
12442 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
12443 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
12444 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
12445 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
12446 IS_BALLOON_ELEMENT(properties_element) ||
12447 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12449 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
12452 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
12453 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
12455 if (properties_element == EL_SPRING ||
12456 properties_element == EL_SPRING_LEFT ||
12457 properties_element == EL_SPRING_RIGHT)
12458 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
12460 if (properties_element == EL_TIME_ORB_FULL)
12461 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
12463 if (properties_element == EL_GAME_OF_LIFE ||
12464 properties_element == EL_BIOMAZE)
12465 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
12467 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
12469 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
12470 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12472 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
12475 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
12476 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
12478 if (properties_element == EL_SOKOBAN_OBJECT)
12479 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
12481 if (properties_element == EL_SOKOBAN_OBJECT ||
12482 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
12483 properties_element == EL_SOKOBAN_FIELD_FULL)
12485 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
12486 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
12489 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
12492 if (IS_BALLOON_ELEMENT(properties_element))
12493 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
12495 if (IS_ENVELOPE(properties_element) ||
12496 IS_MM_ENVELOPE(properties_element))
12498 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
12499 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
12500 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
12501 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
12502 int envelope_nr = ENVELOPE_NR(properties_element);
12504 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
12505 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
12507 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
12508 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
12510 // display counter to choose size of envelope text area
12511 MapCounterButtons(counter1_id);
12512 MapCounterButtons(counter2_id);
12514 // display checkbuttons to choose auto-wrap and alignment properties
12515 MapCheckbuttonGadget(button1_id);
12516 MapCheckbuttonGadget(button2_id);
12518 DrawEnvelopeTextArea(envelope_nr);
12521 if (IS_MM_MCDUFFIN(properties_element))
12523 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
12524 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
12525 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
12528 if (IS_DF_LASER(properties_element))
12530 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
12531 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
12532 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
12535 if (IS_CUSTOM_ELEMENT(properties_element))
12537 // draw stickybutton gadget
12538 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12540 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12542 // draw checkbutton gadgets
12543 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
12544 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
12545 MapCheckbuttonGadget(i);
12547 // draw counter gadgets
12548 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
12549 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
12550 MapCounterButtons(i);
12552 // draw selectbox gadgets
12553 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
12554 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
12555 MapSelectboxGadget(i);
12557 // draw textbutton gadgets
12558 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12560 // draw text input gadgets
12561 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12563 // draw drawing area gadgets
12564 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12566 draw_footer_line = TRUE;
12568 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12570 // draw checkbutton gadgets
12571 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
12572 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
12573 MapCheckbuttonGadget(i);
12575 // draw counter gadgets
12576 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
12577 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
12578 MapCounterButtons(i);
12580 // draw selectbox gadgets
12581 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
12582 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
12583 MapSelectboxGadget(i);
12585 // draw drawing area gadgets
12586 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
12587 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
12588 DrawCustomContentArea();
12591 else if (IS_GROUP_ELEMENT(properties_element))
12593 // draw stickybutton gadget
12594 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12596 // draw checkbutton gadgets
12597 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12598 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12600 // draw counter gadgets
12601 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
12603 // draw selectbox gadgets
12604 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
12606 // draw textbutton gadgets
12607 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12609 // draw drawing area gadgets
12610 DrawGroupElementArea();
12612 // draw text input gadgets
12613 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12615 // draw drawing area gadgets
12616 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12618 draw_footer_line = TRUE;
12620 else if (IS_EMPTY_ELEMENT(properties_element))
12622 // draw stickybutton gadget
12623 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12625 // draw checkbutton gadgets
12626 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12627 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12629 // draw textbutton gadgets
12630 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12632 // draw drawing area gadgets
12633 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12635 draw_footer_line = TRUE;
12638 // draw little footer border line above CE/GE use/save template gadgets
12639 if (draw_footer_line)
12641 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
12642 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
12643 int gd_x = gd->x + gd_gi1->border.width / 2;
12644 int gd_y = gd->y + gd_gi1->height - 1;
12645 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
12647 if (tab_color != BLACK_PIXEL) // black => transparent
12648 FillRectangle(drawto,
12649 SX + ED_ELEMENT_SETTINGS_X(0),
12650 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
12652 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
12656 static void DrawPropertiesChangeDrawingAreas(void)
12658 if (IS_CUSTOM_ELEMENT(properties_element))
12660 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
12661 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
12662 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
12664 DrawCustomChangeContentArea();
12667 redraw_mask |= REDRAW_FIELD;
12670 static void DrawPropertiesChange(void)
12674 // needed to initially set selectbox options for special action options
12675 setSelectboxSpecialActionOptions();
12677 // draw stickybutton gadget
12678 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12680 // draw checkbutton gadgets
12681 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
12682 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
12683 MapCheckbuttonGadget(i);
12685 // draw counter gadgets
12686 for (i = ED_COUNTER_ID_CHANGE_FIRST;
12687 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
12688 MapCounterButtons(i);
12690 // draw selectbox gadgets
12691 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
12692 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
12693 MapSelectboxGadget(i);
12695 // draw textbutton gadgets
12696 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
12697 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
12698 MapTextbuttonGadget(i);
12700 // draw graphicbutton gadgets
12701 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
12702 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
12703 MapGraphicbuttonGadget(i);
12705 // draw drawing area gadgets
12706 DrawPropertiesChangeDrawingAreas();
12709 static void DrawEditorElementAnimation(int x, int y)
12714 getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
12716 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
12719 static void DrawEditorElementName(int x, int y, int font_nr)
12721 char *element_name = getElementInfoText(properties_element);
12722 int font_width = getFontWidth(font_nr);
12723 int font_height = getFontHeight(font_nr);
12724 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
12725 int max_chars_per_line = max_text_width / font_width;
12727 if (strlen(element_name) <= max_chars_per_line)
12728 DrawTextS(x, y, font_nr, element_name);
12731 char buffer[max_chars_per_line + 1];
12732 int next_pos = max_chars_per_line;
12734 strncpy(buffer, element_name, max_chars_per_line);
12735 buffer[max_chars_per_line] = '\0';
12737 if (element_name[max_chars_per_line] == ' ')
12743 for (i = max_chars_per_line - 1; i >= 0; i--)
12744 if (buffer[i] == ' ')
12747 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
12754 DrawTextS(x, y - font_height / 2, font_nr, buffer);
12756 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
12757 buffer[max_chars_per_line] = '\0';
12759 DrawTextS(x, y + font_height / 2, font_nr, buffer);
12763 static void DrawPropertiesWindow(void)
12765 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
12766 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
12767 int border_size = gd->border_size;
12768 int font_nr = FONT_TEXT_1;
12769 int font_height = getFontHeight(font_nr);
12770 int xoffset = TILEX + element_border + 3 * border_size;
12771 int yoffset = (TILEY - font_height) / 2;
12772 int x1 = editor.settings.element_graphic.x + element_border;
12773 int y1 = editor.settings.element_graphic.y + element_border;
12774 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
12775 editor.settings.element_name.x);
12776 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
12777 editor.settings.element_name.y);
12778 char *text = "Element Settings";
12779 int font2_nr = FONT_TITLE_1;
12780 struct MenuPosInfo *pos = &editor.settings.headline;
12781 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
12782 int sy = SY + pos->y;
12784 stick_element_properties_window = FALSE;
12786 // make sure that previous properties edit mode exists for this element
12787 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
12788 !IS_CUSTOM_ELEMENT(properties_element))
12789 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
12791 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
12792 !IS_PLAYER_ELEMENT(properties_element) &&
12793 !IS_CUSTOM_ELEMENT(properties_element))
12794 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
12796 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
12797 (IS_PLAYER_ELEMENT(properties_element) ||
12798 IS_CUSTOM_ELEMENT(properties_element)))
12799 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
12801 CopyElementPropertiesToEditor(properties_element);
12803 UnmapLevelEditorFieldGadgets();
12804 UnmapLevelEditorToolboxDrawingGadgets();
12805 UnmapLevelEditorToolboxCustomGadgets();
12807 MapLevelEditorToolboxCustomGadgetsIfNeeded();
12809 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12812 DrawText(sx, sy, text, font2_nr);
12814 FrameCounter = 0; // restart animation frame counter
12816 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
12817 DrawEditorElementAnimation(SX + x1, SY + y1);
12818 DrawEditorElementName(x2, y2, font_nr);
12820 DrawPropertiesTabulatorGadgets();
12822 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
12823 DrawPropertiesInfo();
12824 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
12825 DrawPropertiesChange();
12826 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
12827 DrawPropertiesConfig();
12830 static void DrawPaletteWindow(void)
12834 UnmapLevelEditorFieldGadgets();
12836 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12839 // map buttons to select elements
12840 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
12841 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
12842 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
12843 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
12844 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
12847 static void UpdateCustomElementGraphicGadgets(void)
12851 InitElementPropertiesGfxElement();
12853 ModifyEditorElementList();
12854 RedrawDrawingElements();
12856 // force redraw of all mapped drawing area gadgets
12857 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
12859 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
12866 static int getOpenDirectionFromTube(int element)
12870 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
12871 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
12872 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
12873 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
12874 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
12875 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
12876 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
12877 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
12878 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
12879 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
12880 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
12886 static int getTubeFromOpenDirection(int direction)
12890 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
12891 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
12892 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
12893 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
12894 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
12895 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
12896 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
12897 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
12898 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
12899 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
12900 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
12902 // if only one direction, fall back to simple tube with that direction
12903 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
12904 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
12905 case (MV_UP): return EL_TUBE_VERTICAL;
12906 case (MV_DOWN): return EL_TUBE_VERTICAL;
12912 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
12914 int element_new = getTubeFromOpenDirection(direction);
12916 return (element_new != EL_EMPTY ? element_new : element_old);
12919 static int getOpenDirectionFromBelt(int element)
12921 int belt_dir = getBeltDirFromBeltElement(element);
12923 return (belt_dir == MV_LEFT ? MV_RIGHT :
12924 belt_dir == MV_RIGHT ? MV_LEFT :
12925 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
12928 static int getBeltFromNrAndOpenDirection(int nr, int direction)
12930 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
12931 direction == MV_RIGHT ? MV_LEFT :
12932 direction == MV_HORIZONTAL ? MV_NONE : direction);
12934 if (direction == MV_NONE)
12937 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
12940 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
12943 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
12945 return (element_new != EL_EMPTY ? element_new : element_old);
12948 static int getOpenDirectionFromPool(int element)
12952 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
12953 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
12954 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
12955 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
12956 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
12957 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
12963 static int getPoolFromOpenDirection(int direction)
12967 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
12968 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
12969 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
12970 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
12971 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
12972 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
12978 static int getPoolFromOpenDirectionExt(int direction, int help_element)
12980 int element = getPoolFromOpenDirection(direction);
12981 int help_direction = getOpenDirectionFromPool(help_element);
12983 if (element == EL_EMPTY)
12985 int help_direction_vertical = help_direction & MV_VERTICAL;
12987 element = getPoolFromOpenDirection(direction | help_direction_vertical);
12990 if (element == EL_EMPTY)
12992 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
12994 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
13000 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
13002 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
13004 return (element_new != EL_EMPTY ? element_new : element_old);
13007 static int getOpenDirectionFromPillar(int element)
13011 case EL_EMC_WALL_1: return (MV_DOWN);
13012 case EL_EMC_WALL_2: return (MV_VERTICAL);
13013 case EL_EMC_WALL_3: return (MV_UP);
13019 static int getPillarFromOpenDirection(int direction)
13023 case (MV_DOWN): return EL_EMC_WALL_1;
13024 case (MV_VERTICAL): return EL_EMC_WALL_2;
13025 case (MV_UP): return EL_EMC_WALL_3;
13031 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
13033 int element_new = getPillarFromOpenDirection(direction);
13035 return (element_new != EL_EMPTY ? element_new : element_old);
13038 static int getOpenDirectionFromSteel2(int element)
13042 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
13043 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
13044 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
13045 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
13046 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
13047 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
13048 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
13049 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
13055 static int getSteel2FromOpenDirection(int direction)
13059 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
13060 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
13061 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
13062 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
13063 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
13064 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
13065 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
13066 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
13072 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
13074 int element_new = getSteel2FromOpenDirection(direction);
13076 return (element_new != EL_EMPTY ? element_new : element_old);
13079 static int getOpenDirectionFromChip(int element)
13083 case EL_SP_CHIP_SINGLE: return (MV_NONE);
13084 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
13085 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
13086 case EL_SP_CHIP_TOP: return (MV_DOWN);
13087 case EL_SP_CHIP_BOTTOM: return (MV_UP);
13093 static int getChipFromOpenDirection(int direction)
13097 case (MV_NONE): return EL_SP_CHIP_SINGLE;
13098 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
13099 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
13100 case (MV_UP): return EL_SP_CHIP_BOTTOM;
13101 case (MV_DOWN): return EL_SP_CHIP_TOP;
13107 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
13109 int element_new = getChipFromOpenDirection(direction);
13111 return (element_new != EL_EMPTY ? element_new : element_old);
13114 static int getClosedTube(int x, int y)
13116 struct XY *xy = xy_directions;
13117 int element_old = IntelliDrawBuffer[x][y];
13118 int direction_old = getOpenDirectionFromTube(element_old);
13119 int direction_new = MV_NONE;
13122 for (i = 0; i < NUM_DIRECTIONS; i++)
13124 int xx = x + xy[i].x;
13125 int yy = y + xy[i].y;
13126 int dir = MV_DIR_FROM_BIT(i);
13127 int dir_opposite = MV_DIR_OPPOSITE(dir);
13129 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
13130 (direction_old & dir) &&
13131 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13132 direction_new |= dir;
13135 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
13138 static int getClosedBelt(int x, int y)
13140 struct XY *xy = xy_directions;
13141 int element_old = IntelliDrawBuffer[x][y];
13142 int nr = getBeltNrFromBeltElement(element_old);
13143 int direction_old = getOpenDirectionFromBelt(element_old);
13144 int direction_new = MV_NONE;
13147 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
13149 int xx = x + xy[i].x;
13150 int yy = y + xy[i].y;
13151 int dir = MV_DIR_FROM_BIT(i);
13152 int dir_opposite = MV_DIR_OPPOSITE(dir);
13154 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
13155 (direction_old & dir) &&
13156 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13157 direction_new |= dir;
13160 return getBeltFromNrAndOpenDirection(nr, direction_new);
13163 static int getClosedPool(int x, int y)
13165 struct XY *xy = xy_directions;
13166 int element_old = IntelliDrawBuffer[x][y];
13167 int direction_old = getOpenDirectionFromPool(element_old);
13168 int direction_new = MV_NONE;
13171 for (i = 0; i < NUM_DIRECTIONS; i++)
13173 int xx = x + xy[i].x;
13174 int yy = y + xy[i].y;
13175 int dir = MV_DIR_FROM_BIT(i);
13176 int dir_opposite = MV_DIR_OPPOSITE(dir);
13178 if (IN_LEV_FIELD(xx, yy) &&
13179 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
13180 (direction_old & dir) &&
13181 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13182 direction_new |= dir;
13185 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
13188 static int getClosedPillar(int x, int y)
13190 struct XY *xy = xy_directions;
13191 int element_old = IntelliDrawBuffer[x][y];
13192 int direction_old = getOpenDirectionFromPillar(element_old);
13193 int direction_new = MV_NONE;
13196 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
13198 int xx = x + xy[i].x;
13199 int yy = y + xy[i].y;
13200 int dir = MV_DIR_FROM_BIT(i);
13201 int dir_opposite = MV_DIR_OPPOSITE(dir);
13203 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
13204 (direction_old & dir) &&
13205 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13206 direction_new |= dir;
13209 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
13212 static int getClosedSteel2(int x, int y)
13214 struct XY *xy = xy_directions;
13215 int element_old = IntelliDrawBuffer[x][y];
13216 int direction_old = getOpenDirectionFromSteel2(element_old);
13217 int direction_new = MV_NONE;
13220 for (i = 0; i < NUM_DIRECTIONS; i++)
13222 int xx = x + xy[i].x;
13223 int yy = y + xy[i].y;
13224 int dir = MV_DIR_FROM_BIT(i);
13225 int dir_opposite = MV_DIR_OPPOSITE(dir);
13227 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
13228 (direction_old & dir) &&
13229 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13230 direction_new |= dir;
13233 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
13236 static int getClosedChip(int x, int y)
13238 struct XY *xy = xy_directions;
13239 int element_old = IntelliDrawBuffer[x][y];
13240 int direction_old = getOpenDirectionFromChip(element_old);
13241 int direction_new = MV_NONE;
13244 for (i = 0; i < NUM_DIRECTIONS; i++)
13246 int xx = x + xy[i].x;
13247 int yy = y + xy[i].y;
13248 int dir = MV_DIR_FROM_BIT(i);
13249 int dir_opposite = MV_DIR_OPPOSITE(dir);
13251 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
13252 (direction_old & dir) &&
13253 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13254 direction_new |= dir;
13257 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
13260 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
13261 boolean change_level)
13263 int sx = x - level_xpos;
13264 int sy = y - level_ypos;
13265 int old_element = Tile[x][y];
13266 int new_element = element;
13267 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
13268 boolean draw_masked = FALSE;
13270 if (IS_MM_WALL_EDITOR(element))
13272 element = map_mm_wall_element_editor(element) | new_bitmask;
13274 if (IS_MM_WALL(old_element))
13275 element |= MM_WALL_BITS(old_element);
13278 draw_masked = TRUE;
13280 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
13282 int element_changed = old_element & ~new_bitmask;
13284 if (MM_WALL_BITS(element_changed) != 0)
13285 element = element_changed;
13288 IntelliDrawBuffer[x][y] = element;
13291 Tile[x][y] = element;
13293 if (IN_ED_FIELD(sx, sy))
13295 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
13296 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
13297 else if (draw_masked)
13298 DrawEditorElementThruMask(sx, sy, element);
13300 DrawEditorElement(sx, sy, element);
13304 static void SetElementSimple(int x, int y, int element, boolean change_level)
13306 SetElementSimpleExt(x, y, 0, 0, element, change_level);
13309 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
13310 int x2, int y2, int *element2,
13311 int (*close_function)(int, int),
13312 boolean change_level)
13314 // set neighbour elements to newly determined connections
13315 SetElementSimple(x1, y1, *element1, change_level);
13316 SetElementSimple(x2, y2, *element2, change_level);
13318 // remove all open connections of neighbour elements
13319 *element1 = close_function(x1, y1);
13320 *element2 = close_function(x2, y2);
13322 // set neighbour elements to new, minimized connections
13323 SetElementSimple(x1, y1, *element1, change_level);
13324 SetElementSimple(x2, y2, *element2, change_level);
13327 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
13328 boolean change_level, int button)
13330 struct XY *xy = xy_directions;
13331 static int last_x = -1;
13332 static int last_y = -1;
13334 if (new_element == EL_UNDEFINED)
13342 int old_element = IntelliDrawBuffer[x][y];
13344 if (IS_TUBE(new_element))
13346 int last_element_new = EL_UNDEFINED;
13347 int direction = MV_NONE;
13350 // if old element is of same kind, keep all existing directions
13351 if (IS_TUBE(old_element))
13352 direction |= getOpenDirectionFromTube(old_element);
13354 for (i = 0; i < NUM_DIRECTIONS; i++)
13356 int xx = x + xy[i].x;
13357 int yy = y + xy[i].y;
13359 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13360 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
13362 int dir = MV_DIR_FROM_BIT(i);
13363 int dir_opposite = MV_DIR_OPPOSITE(dir);
13364 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13365 int last_direction_old = getOpenDirectionFromTube(last_element_old);
13366 int last_direction_new = last_direction_old | dir_opposite;
13368 last_element_new = getTubeFromOpenDirection(last_direction_new);
13374 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
13376 if (last_element_new != EL_UNDEFINED)
13377 MergeAndCloseNeighbourElements(x, y, &new_element,
13378 last_x, last_y, &last_element_new,
13379 getClosedTube, change_level);
13381 else if (IS_BELT(new_element))
13383 int belt_nr = getBeltNrFromBeltElement(new_element);
13384 int last_element_new = EL_UNDEFINED;
13385 int direction = MV_NONE;
13388 // if old element is of same kind, keep all existing directions
13389 if (IS_BELT(old_element))
13390 direction |= getOpenDirectionFromBelt(old_element);
13392 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
13394 int xx = x + xy[i].x;
13395 int yy = y + xy[i].y;
13397 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13398 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
13400 int dir = MV_DIR_FROM_BIT(i);
13401 int dir_opposite = MV_DIR_OPPOSITE(dir);
13402 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13403 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
13404 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
13405 int last_direction_new = last_direction_old | dir_opposite;
13407 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
13408 last_direction_new);
13413 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
13415 if (last_element_new != EL_UNDEFINED)
13416 MergeAndCloseNeighbourElements(x, y, &new_element,
13417 last_x, last_y, &last_element_new,
13418 getClosedBelt, change_level);
13420 else if (IS_ACID_POOL_OR_ACID(new_element))
13422 int last_element_new = EL_UNDEFINED;
13423 int direction = MV_NONE;
13426 // if old element is of same kind, keep all existing directions
13427 if (IS_ACID_POOL_OR_ACID(old_element))
13428 direction |= getOpenDirectionFromPool(old_element);
13430 for (i = 0; i < NUM_DIRECTIONS; i++)
13432 int xx = x + xy[i].x;
13433 int yy = y + xy[i].y;
13435 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13436 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
13438 int dir = MV_DIR_FROM_BIT(i);
13439 int dir_opposite = MV_DIR_OPPOSITE(dir);
13440 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13441 int last_direction_old = getOpenDirectionFromPool(last_element_old);
13442 int last_direction_new = last_direction_old | dir_opposite;
13444 last_element_new = getPoolFromOpenDirection(last_direction_new);
13450 // special corrections needed for intuitively correct acid pool drawing
13451 if (last_element_new == EL_EMPTY)
13452 last_element_new = new_element;
13453 else if (last_element_new != EL_UNDEFINED)
13454 new_element = last_element_new;
13456 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
13458 if (last_element_new != EL_UNDEFINED)
13459 MergeAndCloseNeighbourElements(x, y, &new_element,
13460 last_x, last_y, &last_element_new,
13461 getClosedPool, change_level);
13463 else if (IS_EMC_PILLAR(new_element))
13465 int last_element_new = EL_UNDEFINED;
13466 int direction = MV_NONE;
13469 // if old element is of same kind, keep all existing directions
13470 if (IS_EMC_PILLAR(old_element))
13471 direction |= getOpenDirectionFromPillar(old_element);
13473 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
13475 int xx = x + xy[i].x;
13476 int yy = y + xy[i].y;
13478 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13479 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
13481 int dir = MV_DIR_FROM_BIT(i);
13482 int dir_opposite = MV_DIR_OPPOSITE(dir);
13483 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13484 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
13485 int last_direction_new = last_direction_old | dir_opposite;
13487 last_element_new = getPillarFromOpenDirection(last_direction_new);
13493 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
13495 if (last_element_new != EL_UNDEFINED)
13496 MergeAndCloseNeighbourElements(x, y, &new_element,
13497 last_x, last_y, &last_element_new,
13498 getClosedPillar, change_level);
13500 else if (IS_DC_STEELWALL_2(new_element))
13502 int last_element_new = EL_UNDEFINED;
13503 int direction = MV_NONE;
13506 // if old element is of same kind, keep all existing directions
13507 if (IS_DC_STEELWALL_2(old_element))
13508 direction |= getOpenDirectionFromSteel2(old_element);
13510 for (i = 0; i < NUM_DIRECTIONS; i++)
13512 int xx = x + xy[i].x;
13513 int yy = y + xy[i].y;
13515 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13516 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
13518 int dir = MV_DIR_FROM_BIT(i);
13519 int dir_opposite = MV_DIR_OPPOSITE(dir);
13520 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13521 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
13522 int last_direction_new = last_direction_old | dir_opposite;
13524 last_element_new = getSteel2FromOpenDirection(last_direction_new);
13530 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
13532 if (last_element_new != EL_UNDEFINED)
13533 MergeAndCloseNeighbourElements(x, y, &new_element,
13534 last_x, last_y, &last_element_new,
13535 getClosedSteel2, change_level);
13537 else if (IS_SP_CHIP(new_element))
13539 int last_element_new = EL_UNDEFINED;
13540 int direction = MV_NONE;
13543 // (do not keep existing directions, regardless of kind of old element)
13545 for (i = 0; i < NUM_DIRECTIONS; i++)
13547 int xx = x + xy[i].x;
13548 int yy = y + xy[i].y;
13550 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13551 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
13553 int dir = MV_DIR_FROM_BIT(i);
13554 int dir_opposite = MV_DIR_OPPOSITE(dir);
13555 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13556 int last_direction_old = getOpenDirectionFromChip(last_element_old);
13557 int last_direction_new = last_direction_old | dir_opposite;
13559 if (last_direction_old == MV_NONE)
13561 last_element_new = getChipFromOpenDirection(last_direction_new);
13564 else if (last_direction_old & (dir | dir_opposite))
13566 direction |= MV_DIR_OPPOSITE(last_direction_old);
13570 direction |= MV_DIR_OPPOSITE(dir);
13575 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
13577 if (last_element_new != EL_UNDEFINED)
13578 MergeAndCloseNeighbourElements(x, y, &new_element,
13579 last_x, last_y, &last_element_new,
13580 getClosedChip, change_level);
13582 else if (IS_SP_HARDWARE_BASE(new_element))
13584 int nr = GetSimpleRandom(6);
13586 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
13587 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
13588 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
13589 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
13590 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
13592 else if (new_element == EL_SP_HARDWARE_GREEN ||
13593 new_element == EL_SP_HARDWARE_BLUE ||
13594 new_element == EL_SP_HARDWARE_RED)
13596 int nr = GetSimpleRandom(3);
13598 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
13599 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
13601 else if (IS_GROUP_ELEMENT(new_element))
13603 boolean connected_drawing = FALSE;
13606 for (i = 0; i < NUM_DIRECTIONS; i++)
13608 int xx = x + xy[i].x;
13609 int yy = y + xy[i].y;
13611 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13612 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
13613 connected_drawing = TRUE;
13616 if (!connected_drawing)
13617 ResolveGroupElement(new_element);
13619 new_element = GetElementFromGroupElement(new_element);
13621 else if (IS_BELT_SWITCH(old_element))
13623 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
13624 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
13626 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
13627 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
13629 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
13633 static int swappable_elements[][2] =
13635 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
13636 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
13637 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
13638 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
13639 { EL_EMERALD, EL_WALL_EMERALD },
13640 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
13641 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
13642 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
13643 { EL_DIAMOND, EL_WALL_DIAMOND },
13644 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
13645 { EL_GATE_1, EL_GATE_1_GRAY },
13646 { EL_GATE_2, EL_GATE_2_GRAY },
13647 { EL_GATE_3, EL_GATE_3_GRAY },
13648 { EL_GATE_4, EL_GATE_4_GRAY },
13649 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
13650 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
13651 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
13652 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
13653 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
13654 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
13655 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
13656 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
13657 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
13658 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
13659 { EL_LAMP, EL_LAMP_ACTIVE },
13660 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
13661 { EL_SP_BASE, EL_SP_BUGGY_BASE },
13662 { EL_PEARL, EL_WALL_PEARL },
13663 { EL_CRYSTAL, EL_WALL_CRYSTAL },
13664 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
13665 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
13666 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
13667 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
13668 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
13669 { EL_LANDMINE, EL_DC_LANDMINE },
13670 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
13671 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
13672 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
13673 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
13674 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
13675 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
13676 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
13677 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
13678 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
13682 static int rotatable_elements_4[][4] =
13692 EL_SPACESHIP_RIGHT,
13697 EL_BD_BUTTERFLY_UP,
13698 EL_BD_BUTTERFLY_RIGHT,
13699 EL_BD_BUTTERFLY_DOWN,
13700 EL_BD_BUTTERFLY_LEFT
13704 EL_BD_FIREFLY_RIGHT,
13705 EL_BD_FIREFLY_DOWN,
13733 EL_SP_GRAVITY_PORT_UP,
13734 EL_SP_GRAVITY_PORT_RIGHT,
13735 EL_SP_GRAVITY_PORT_DOWN,
13736 EL_SP_GRAVITY_PORT_LEFT
13739 EL_SP_GRAVITY_ON_PORT_UP,
13740 EL_SP_GRAVITY_ON_PORT_RIGHT,
13741 EL_SP_GRAVITY_ON_PORT_DOWN,
13742 EL_SP_GRAVITY_ON_PORT_LEFT
13745 EL_SP_GRAVITY_OFF_PORT_UP,
13746 EL_SP_GRAVITY_OFF_PORT_RIGHT,
13747 EL_SP_GRAVITY_OFF_PORT_DOWN,
13748 EL_SP_GRAVITY_OFF_PORT_LEFT
13757 EL_BALLOON_SWITCH_UP,
13758 EL_BALLOON_SWITCH_RIGHT,
13759 EL_BALLOON_SWITCH_DOWN,
13760 EL_BALLOON_SWITCH_LEFT
13764 EL_MM_MCDUFFIN_RIGHT,
13765 EL_MM_MCDUFFIN_DOWN,
13766 EL_MM_MCDUFFIN_LEFT
13769 EL_MM_MIRROR_FIXED_1,
13770 EL_MM_MIRROR_FIXED_4,
13771 EL_MM_MIRROR_FIXED_3,
13772 EL_MM_MIRROR_FIXED_2
13775 EL_MM_STEEL_GRID_FIXED_1,
13776 EL_MM_STEEL_GRID_FIXED_4,
13777 EL_MM_STEEL_GRID_FIXED_2,
13778 EL_MM_STEEL_GRID_FIXED_3
13781 EL_MM_WOODEN_GRID_FIXED_1,
13782 EL_MM_WOODEN_GRID_FIXED_4,
13783 EL_MM_WOODEN_GRID_FIXED_2,
13784 EL_MM_WOODEN_GRID_FIXED_3
13787 EL_MM_POLARIZER_CROSS_1,
13788 EL_MM_POLARIZER_CROSS_4,
13789 EL_MM_POLARIZER_CROSS_3,
13790 EL_MM_POLARIZER_CROSS_2
13794 EL_MM_PACMAN_RIGHT,
13806 EL_DF_RECEIVER_RIGHT,
13807 EL_DF_RECEIVER_DOWN,
13808 EL_DF_RECEIVER_LEFT
13821 static int rotatable_elements_8[][8] =
13824 EL_DF_STEEL_GRID_FIXED_1,
13825 EL_DF_STEEL_GRID_FIXED_8,
13826 EL_DF_STEEL_GRID_FIXED_7,
13827 EL_DF_STEEL_GRID_FIXED_6,
13828 EL_DF_STEEL_GRID_FIXED_5,
13829 EL_DF_STEEL_GRID_FIXED_4,
13830 EL_DF_STEEL_GRID_FIXED_3,
13831 EL_DF_STEEL_GRID_FIXED_2
13834 EL_DF_WOODEN_GRID_FIXED_1,
13835 EL_DF_WOODEN_GRID_FIXED_8,
13836 EL_DF_WOODEN_GRID_FIXED_7,
13837 EL_DF_WOODEN_GRID_FIXED_6,
13838 EL_DF_WOODEN_GRID_FIXED_5,
13839 EL_DF_WOODEN_GRID_FIXED_4,
13840 EL_DF_WOODEN_GRID_FIXED_3,
13841 EL_DF_WOODEN_GRID_FIXED_2
13844 EL_DF_STEEL_GRID_ROTATING_1,
13845 EL_DF_STEEL_GRID_ROTATING_8,
13846 EL_DF_STEEL_GRID_ROTATING_7,
13847 EL_DF_STEEL_GRID_ROTATING_6,
13848 EL_DF_STEEL_GRID_ROTATING_5,
13849 EL_DF_STEEL_GRID_ROTATING_4,
13850 EL_DF_STEEL_GRID_ROTATING_3,
13851 EL_DF_STEEL_GRID_ROTATING_2
13854 EL_DF_WOODEN_GRID_ROTATING_1,
13855 EL_DF_WOODEN_GRID_ROTATING_8,
13856 EL_DF_WOODEN_GRID_ROTATING_7,
13857 EL_DF_WOODEN_GRID_ROTATING_6,
13858 EL_DF_WOODEN_GRID_ROTATING_5,
13859 EL_DF_WOODEN_GRID_ROTATING_4,
13860 EL_DF_WOODEN_GRID_ROTATING_3,
13861 EL_DF_WOODEN_GRID_ROTATING_2
13868 static int rotatable_elements_16[][16] =
13889 EL_MM_TELEPORTER_5,
13890 EL_MM_TELEPORTER_4,
13891 EL_MM_TELEPORTER_3,
13892 EL_MM_TELEPORTER_2,
13893 EL_MM_TELEPORTER_1,
13894 EL_MM_TELEPORTER_16,
13895 EL_MM_TELEPORTER_15,
13896 EL_MM_TELEPORTER_14,
13897 EL_MM_TELEPORTER_13,
13898 EL_MM_TELEPORTER_12,
13899 EL_MM_TELEPORTER_11,
13900 EL_MM_TELEPORTER_10,
13901 EL_MM_TELEPORTER_9,
13902 EL_MM_TELEPORTER_8,
13903 EL_MM_TELEPORTER_7,
13907 EL_MM_TELEPORTER_RED_5,
13908 EL_MM_TELEPORTER_RED_4,
13909 EL_MM_TELEPORTER_RED_3,
13910 EL_MM_TELEPORTER_RED_2,
13911 EL_MM_TELEPORTER_RED_1,
13912 EL_MM_TELEPORTER_RED_16,
13913 EL_MM_TELEPORTER_RED_15,
13914 EL_MM_TELEPORTER_RED_14,
13915 EL_MM_TELEPORTER_RED_13,
13916 EL_MM_TELEPORTER_RED_12,
13917 EL_MM_TELEPORTER_RED_11,
13918 EL_MM_TELEPORTER_RED_10,
13919 EL_MM_TELEPORTER_RED_9,
13920 EL_MM_TELEPORTER_RED_8,
13921 EL_MM_TELEPORTER_RED_7,
13922 EL_MM_TELEPORTER_RED_6
13925 EL_MM_TELEPORTER_YELLOW_5,
13926 EL_MM_TELEPORTER_YELLOW_4,
13927 EL_MM_TELEPORTER_YELLOW_3,
13928 EL_MM_TELEPORTER_YELLOW_2,
13929 EL_MM_TELEPORTER_YELLOW_1,
13930 EL_MM_TELEPORTER_YELLOW_16,
13931 EL_MM_TELEPORTER_YELLOW_15,
13932 EL_MM_TELEPORTER_YELLOW_14,
13933 EL_MM_TELEPORTER_YELLOW_13,
13934 EL_MM_TELEPORTER_YELLOW_12,
13935 EL_MM_TELEPORTER_YELLOW_11,
13936 EL_MM_TELEPORTER_YELLOW_10,
13937 EL_MM_TELEPORTER_YELLOW_9,
13938 EL_MM_TELEPORTER_YELLOW_8,
13939 EL_MM_TELEPORTER_YELLOW_7,
13940 EL_MM_TELEPORTER_YELLOW_6
13943 EL_MM_TELEPORTER_GREEN_5,
13944 EL_MM_TELEPORTER_GREEN_4,
13945 EL_MM_TELEPORTER_GREEN_3,
13946 EL_MM_TELEPORTER_GREEN_2,
13947 EL_MM_TELEPORTER_GREEN_1,
13948 EL_MM_TELEPORTER_GREEN_16,
13949 EL_MM_TELEPORTER_GREEN_15,
13950 EL_MM_TELEPORTER_GREEN_14,
13951 EL_MM_TELEPORTER_GREEN_13,
13952 EL_MM_TELEPORTER_GREEN_12,
13953 EL_MM_TELEPORTER_GREEN_11,
13954 EL_MM_TELEPORTER_GREEN_10,
13955 EL_MM_TELEPORTER_GREEN_9,
13956 EL_MM_TELEPORTER_GREEN_8,
13957 EL_MM_TELEPORTER_GREEN_7,
13958 EL_MM_TELEPORTER_GREEN_6
13961 EL_MM_TELEPORTER_BLUE_5,
13962 EL_MM_TELEPORTER_BLUE_4,
13963 EL_MM_TELEPORTER_BLUE_3,
13964 EL_MM_TELEPORTER_BLUE_2,
13965 EL_MM_TELEPORTER_BLUE_1,
13966 EL_MM_TELEPORTER_BLUE_16,
13967 EL_MM_TELEPORTER_BLUE_15,
13968 EL_MM_TELEPORTER_BLUE_14,
13969 EL_MM_TELEPORTER_BLUE_13,
13970 EL_MM_TELEPORTER_BLUE_12,
13971 EL_MM_TELEPORTER_BLUE_11,
13972 EL_MM_TELEPORTER_BLUE_10,
13973 EL_MM_TELEPORTER_BLUE_9,
13974 EL_MM_TELEPORTER_BLUE_8,
13975 EL_MM_TELEPORTER_BLUE_7,
13976 EL_MM_TELEPORTER_BLUE_6
13980 EL_MM_POLARIZER_16,
13981 EL_MM_POLARIZER_15,
13982 EL_MM_POLARIZER_14,
13983 EL_MM_POLARIZER_13,
13984 EL_MM_POLARIZER_12,
13985 EL_MM_POLARIZER_11,
13986 EL_MM_POLARIZER_10,
14015 EL_DF_MIRROR_ROTATING_1,
14016 EL_DF_MIRROR_ROTATING_16,
14017 EL_DF_MIRROR_ROTATING_15,
14018 EL_DF_MIRROR_ROTATING_14,
14019 EL_DF_MIRROR_ROTATING_13,
14020 EL_DF_MIRROR_ROTATING_12,
14021 EL_DF_MIRROR_ROTATING_11,
14022 EL_DF_MIRROR_ROTATING_10,
14023 EL_DF_MIRROR_ROTATING_9,
14024 EL_DF_MIRROR_ROTATING_8,
14025 EL_DF_MIRROR_ROTATING_7,
14026 EL_DF_MIRROR_ROTATING_6,
14027 EL_DF_MIRROR_ROTATING_5,
14028 EL_DF_MIRROR_ROTATING_4,
14029 EL_DF_MIRROR_ROTATING_3,
14030 EL_DF_MIRROR_ROTATING_2
14033 EL_DF_MIRROR_FIXED_1,
14034 EL_DF_MIRROR_FIXED_16,
14035 EL_DF_MIRROR_FIXED_15,
14036 EL_DF_MIRROR_FIXED_14,
14037 EL_DF_MIRROR_FIXED_13,
14038 EL_DF_MIRROR_FIXED_12,
14039 EL_DF_MIRROR_FIXED_11,
14040 EL_DF_MIRROR_FIXED_10,
14041 EL_DF_MIRROR_FIXED_9,
14042 EL_DF_MIRROR_FIXED_8,
14043 EL_DF_MIRROR_FIXED_7,
14044 EL_DF_MIRROR_FIXED_6,
14045 EL_DF_MIRROR_FIXED_5,
14046 EL_DF_MIRROR_FIXED_4,
14047 EL_DF_MIRROR_FIXED_3,
14048 EL_DF_MIRROR_FIXED_2
14057 for (i = 0; swappable_elements[i][0] != -1; i++)
14059 int element1 = swappable_elements[i][0];
14060 int element2 = swappable_elements[i][1];
14062 if (old_element == element1 || old_element == element2)
14063 new_element = (old_element == element1 ? element2 : element1);
14066 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
14068 for (j = 0; j < 4; j++)
14070 int element = rotatable_elements_4[i][j];
14072 if (old_element == element)
14073 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
14074 button == 2 ? rotatable_elements_4[i][0] :
14075 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
14080 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
14082 for (j = 0; j < 8; j++)
14084 int element = rotatable_elements_8[i][j];
14086 if (old_element == element)
14087 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
14088 button == 2 ? rotatable_elements_8[i][0] :
14089 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
14094 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
14096 for (j = 0; j < 16; j++)
14098 int element = rotatable_elements_16[i][j];
14100 if (old_element == element)
14101 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
14102 button == 2 ? rotatable_elements_16[i][0] :
14103 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
14108 if (old_element != new_element)
14110 int max_infotext_len = getMaxInfoTextLength();
14111 char infotext[MAX_OUTPUT_LINESIZE + 1];
14113 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
14114 infotext[max_infotext_len] = '\0';
14116 ClearEditorGadgetInfoText();
14118 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
14123 if (IS_MM_WALL_EDITOR(new_element))
14124 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
14126 SetElementSimple(x, y, new_element, change_level);
14132 static void ResetIntelliDraw(void)
14136 for (x = 0; x < lev_fieldx; x++)
14137 for (y = 0; y < lev_fieldy; y++)
14138 IntelliDrawBuffer[x][y] = Tile[x][y];
14140 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
14143 static boolean draw_mode_hires = FALSE;
14145 static boolean isHiresTileElement(int element)
14147 return (IS_MM_WALL(element) || element == EL_EMPTY);
14150 static boolean isHiresDrawElement(int element)
14152 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
14155 static int numHiresTiles(int element)
14157 if (IS_MM_WALL(element))
14158 return get_number_of_bits(MM_WALL_BITS(element));
14163 static void SetDrawModeHiRes(int element)
14166 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14167 isHiresDrawElement(element));
14170 static boolean getDrawModeHiRes(void)
14172 return draw_mode_hires;
14175 static int getLoResScreenPos(int pos)
14177 return (getDrawModeHiRes() ? pos / 2 : pos);
14180 static int getLoResScreenMod(int pos)
14182 return (getDrawModeHiRes() ? pos % 2 : 0);
14185 static void SetElementExt(int x, int y, int dx, int dy, int element,
14186 boolean change_level, int button)
14189 SetElementSimple(x, y, Tile[x][y], change_level);
14190 else if (GetKeyModState() & KMOD_Shift)
14191 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
14193 SetElementSimpleExt(x, y, dx, dy, element, change_level);
14196 static void SetElement(int x, int y, int element)
14198 SetElementExt(x, y, 0, 0, element, TRUE, -1);
14201 static void SetElementButton(int x, int y, int dx, int dy, int element,
14204 SetElementExt(x, y, dx, dy, element, TRUE, button);
14207 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
14209 int lx = getLoResScreenPos(sx2) + level_xpos;
14210 int ly = getLoResScreenPos(sy2) + level_ypos;
14211 int dx = getLoResScreenMod(sx2);
14212 int dy = getLoResScreenMod(sy2);
14214 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
14217 static void SetLevelElementHiRes(int lx2, int ly2, int element)
14224 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
14227 static int getLevelElementHiRes(int lx2, int ly2)
14233 int element = Tile[lx][ly];
14234 unsigned int bitmask = (dx + 1) << (dy * 2);
14236 if (IS_MM_WALL(element))
14238 if (element & bitmask)
14239 return map_mm_wall_element(element);
14247 static void DrawLineElement(int x, int y, int element, boolean change_level)
14249 SetElementHiRes(x, y, element, change_level);
14252 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
14253 int element, boolean change_level)
14255 int xsize = ABS(to_x - from_x);
14256 int ysize = ABS(to_y - from_y);
14257 int dx = (to_x < from_x ? -1 : +1);
14258 int dy = (to_y < from_y ? -1 : +1);
14261 if (from_y == to_y) // horizontal line
14263 for (i = 0; i <= xsize; i++)
14264 DrawLineElement(from_x + i * dx, from_y, element, change_level);
14266 else if (from_x == to_x) // vertical line
14268 for (i = 0; i <= ysize; i++)
14269 DrawLineElement(from_x, from_y + i * dy, element, change_level);
14271 else // diagonal line
14273 if (ysize < xsize) // a < 1
14275 float a = (float)ysize / (float)xsize;
14277 for (i = 0; i <= xsize; i++)
14280 int y = dy * (int)(a * i + 0.5);
14282 DrawLineElement(from_x + x, from_y + y, element, change_level);
14287 float a = (float)xsize / (float)ysize;
14289 for (i = 0; i <= ysize; i++)
14291 int x = dx * (int)(a * i + 0.5);
14294 DrawLineElement(from_x + x, from_y + y, element, change_level);
14300 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
14301 int element, boolean change_level)
14303 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
14304 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
14305 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
14306 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
14309 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
14310 int element, boolean change_level)
14315 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
14317 for (y = from_y; y <= to_y; y++)
14318 DrawLine(from_x, y, to_x, y, element, change_level);
14321 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
14322 int element, boolean change_level)
14324 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
14325 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
14326 int len_x = ABS(to_x - from_x);
14327 int len_y = ABS(to_y - from_y);
14330 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
14332 // not optimal (some points get drawn twice) but simple,
14333 // and fast enough for the few points we are drawing
14335 for (x = 0; x <= radius; x++)
14337 int sx, sy, sx2, sy2, lx, ly;
14339 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
14341 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
14342 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
14343 sx = getLoResScreenPos(sx2);
14344 sy = getLoResScreenPos(sy2);
14345 lx = sx + level_xpos;
14346 ly = sy + level_ypos;
14348 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14349 DrawLineElement(sx2, sy2, element, change_level);
14352 for (y = 0; y <= radius; y++)
14354 int sx, sy, sx2, sy2, lx, ly;
14356 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
14358 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
14359 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
14360 sx = getLoResScreenPos(sx2);
14361 sy = getLoResScreenPos(sy2);
14362 lx = sx + level_xpos;
14363 ly = sy + level_ypos;
14365 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14366 DrawLineElement(sx2, sy2, element, change_level);
14370 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
14371 int element, boolean change_level)
14373 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
14374 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
14376 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
14379 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
14381 #if DRAW_CIRCLES_BUTTON_AVAILABLE
14382 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
14383 int element, boolean change_level)
14385 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
14386 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
14387 int mirror_to_x2 = from_x - (to_x2 - from_x);
14388 int mirror_to_y2 = from_y - (to_y2 - from_y);
14390 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
14391 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
14392 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
14393 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
14397 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
14399 int from_sx, from_sy;
14403 swap_numbers(&from_x, &to_x);
14406 swap_numbers(&from_y, &to_y);
14408 from_sx = SX + from_x * ed_tilesize;
14409 from_sy = SY + from_y * ed_tilesize;
14410 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
14411 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
14413 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14414 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14415 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14416 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14418 if (from_x == to_x && from_y == to_y)
14419 MarkTileDirty(from_x/2, from_y/2);
14421 redraw_mask |= REDRAW_FIELD;
14424 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
14425 int element, boolean change_level)
14427 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
14430 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
14431 int element, boolean change_level)
14433 if (element == -1 || change_level)
14434 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
14436 DrawAreaBorder(from_x, from_y, to_x, to_y);
14439 // values for CopyBrushExt()
14440 #define CB_AREA_TO_BRUSH 0
14441 #define CB_BRUSH_TO_CURSOR 1
14442 #define CB_BRUSH_TO_LEVEL 2
14443 #define CB_DELETE_OLD_CURSOR 3
14444 #define CB_DUMP_BRUSH 4
14445 #define CB_DUMP_BRUSH_SMALL 5
14446 #define CB_CLIPBOARD_TO_BRUSH 6
14447 #define CB_BRUSH_TO_CLIPBOARD 7
14448 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
14449 #define CB_UPDATE_BRUSH_POSITION 9
14450 #define CB_FLIP_BRUSH_X 10
14451 #define CB_FLIP_BRUSH_Y 11
14452 #define CB_FLIP_BRUSH_XY 12
14454 #define MAX_CB_PART_SIZE 10
14455 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
14456 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
14457 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
14458 MAX_CB_NUM_LINES * \
14461 static int getFlippedTileExt(int map[], int element)
14465 for (i = 0; map[i] != -1; i++)
14466 if (map[i] == element)
14467 return map[i ^ 1]; // get flipped element by flipping LSB of index
14472 static int getFlippedTileX(int element)
14476 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
14477 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
14478 EL_BUG_LEFT, EL_BUG_RIGHT,
14479 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
14480 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
14481 EL_ARROW_LEFT, EL_ARROW_RIGHT,
14482 EL_MOLE_LEFT, EL_MOLE_RIGHT,
14483 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
14484 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
14485 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
14486 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
14487 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
14488 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
14489 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
14490 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
14491 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
14492 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
14493 EL_SPRING_LEFT, EL_SPRING_RIGHT,
14494 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
14495 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
14496 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
14497 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
14498 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
14499 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
14500 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14501 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
14502 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14503 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
14504 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
14505 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
14510 return getFlippedTileExt(map, element);
14513 static int getFlippedTileY(int element)
14517 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
14518 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
14519 EL_BUG_UP, EL_BUG_DOWN,
14520 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
14521 EL_PACMAN_UP, EL_PACMAN_DOWN,
14522 EL_ARROW_UP, EL_ARROW_DOWN,
14523 EL_MOLE_UP, EL_MOLE_DOWN,
14524 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
14525 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
14526 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
14527 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
14528 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
14529 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
14530 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
14531 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
14532 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
14533 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
14534 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
14535 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14536 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14537 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14538 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14539 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
14540 EL_EMC_WALL_1, EL_EMC_WALL_3,
14545 return getFlippedTileExt(map, element);
14548 static int getFlippedTileXY(int element)
14552 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
14553 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
14554 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
14555 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
14556 EL_BUG_LEFT, EL_BUG_UP,
14557 EL_BUG_RIGHT, EL_BUG_DOWN,
14558 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
14559 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
14560 EL_PACMAN_LEFT, EL_PACMAN_UP,
14561 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
14562 EL_ARROW_LEFT, EL_ARROW_UP,
14563 EL_ARROW_RIGHT, EL_ARROW_DOWN,
14564 EL_MOLE_LEFT, EL_MOLE_UP,
14565 EL_MOLE_RIGHT, EL_MOLE_DOWN,
14566 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
14567 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
14568 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
14569 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
14570 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
14571 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
14572 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
14573 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
14574 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
14575 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
14576 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
14577 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
14578 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
14579 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
14580 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
14581 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
14582 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
14583 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
14584 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
14585 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
14586 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
14587 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14588 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14589 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
14590 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
14591 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
14592 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
14593 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
14598 return getFlippedTileExt(map, element);
14601 static int getFlippedTile(int element, int mode)
14603 if (IS_MM_ELEMENT(element))
14605 // get MM game element
14606 element = map_element_RND_to_MM(element);
14608 // get flipped game element
14609 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
14610 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
14611 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
14614 // get RND game element again
14615 element = map_element_MM_to_RND(element);
14619 // get flipped game element
14620 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
14621 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
14622 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
14629 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
14632 short tile1_flipped = getFlippedTile(*tile1, mode);
14633 short tile2_flipped = getFlippedTile(*tile2, mode);
14636 *tile1 = tile2_flipped;
14637 *tile2 = tile1_flipped;
14640 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
14642 DrawLineElement(sx, sy, element, change_level);
14645 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
14646 int button, int mode)
14648 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14649 static int brush_width, brush_height;
14650 static int last_cursor_x = -1, last_cursor_y = -1;
14651 static boolean delete_old_brush = FALSE;
14652 int new_element = BUTTON_ELEMENT(button);
14655 if (mode == CB_DUMP_BRUSH ||
14656 mode == CB_DUMP_BRUSH_SMALL ||
14657 mode == CB_BRUSH_TO_CLIPBOARD ||
14658 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14660 if (edit_mode != ED_MODE_DRAWING)
14663 char part[MAX_CB_PART_SIZE + 1] = "";
14664 char text[MAX_CB_TEXT_SIZE + 1] = "";
14665 int width = (draw_with_brush ? brush_width : lev_fieldx);
14666 int height = (draw_with_brush ? brush_height : lev_fieldy);
14667 char *format = "%s%03d";
14669 for (y = 0; y < height; y++)
14670 for (x = 0; x < width; x++)
14671 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
14674 for (y = 0; y < height; y++)
14676 for (x = 0; x < width; x++)
14678 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
14679 char *prefix = (mode == CB_DUMP_BRUSH ||
14680 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
14682 if (element >= NUM_FILE_ELEMENTS)
14683 element = EL_UNKNOWN;
14685 // copy brush to level sketch text buffer for the R'n'D forum:
14686 // - large tiles: `xxx or `xxxx (0x60 ASCII)
14687 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
14688 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
14689 strcat(text, part);
14692 strcat(text, "\n");
14695 if (mode == CB_BRUSH_TO_CLIPBOARD ||
14696 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14697 SDL_SetClipboardText(text);
14699 Print("%s", text); // print brush data to console and log file
14704 if (mode == CB_CLIPBOARD_TO_BRUSH)
14706 if (edit_mode != ED_MODE_DRAWING)
14709 if (!SDL_HasClipboardText())
14711 Request("Clipboard is empty!", REQ_CONFIRM);
14716 boolean copy_to_brush = (draw_with_brush ||
14717 drawing_function == GADGET_ID_GRAB_BRUSH);
14719 // this will delete the old brush, if already drawing with a brush
14721 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
14723 // initialization is required for "odd" (incomplete) clipboard content
14724 for (x = 0; x < MAX_LEV_FIELDX; x++)
14725 for (y = 0; y < MAX_LEV_FIELDY; y++)
14726 brush_buffer[x][y] = EL_EMPTY;
14733 char *clipboard_text = SDL_GetClipboardText();
14734 char *ptr = clipboard_text;
14735 boolean allow_new_row = FALSE;
14736 boolean stop = FALSE;
14738 while (*ptr && !stop)
14740 boolean prefix_found = FALSE;
14741 boolean start_new_row = FALSE;
14743 // level sketch element number prefixes (may be multi-byte characters)
14744 char *prefix_list[] = { "`", "¸" };
14747 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
14749 char *prefix = prefix_list[i];
14751 // check if string is large enough for prefix
14752 if (strlen(ptr) < strlen(prefix))
14759 // check if string starts with prefix
14760 if (strPrefix(ptr, prefix))
14762 ptr += strlen(prefix);
14764 prefix_found = TRUE;
14770 // check if prefix found and followed by (at least) three digits
14771 if (prefix_found &&
14772 strlen(ptr) >= 3 &&
14773 ptr[0] >= '0' && ptr[0] <= '9' &&
14774 ptr[1] >= '0' && ptr[1] <= '9' &&
14775 ptr[2] >= '0' && ptr[2] <= '9')
14777 int element = ((ptr[0] - '0') * 100 +
14778 (ptr[1] - '0') * 10 +
14783 // level sketch element number might consist of four digits
14784 if (ptr[0] >= '0' && ptr[0] <= '9')
14786 element = element * 10 + (ptr[0] - '0');
14790 // remap some (historic, now obsolete) elements
14791 element = getMappedElement(element);
14793 if (element >= NUM_FILE_ELEMENTS)
14794 element = EL_UNKNOWN;
14796 brush_buffer[x][y] = element;
14798 brush_width = MAX(x + 1, brush_width);
14799 brush_height = MAX(y + 1, brush_height);
14803 if (x >= MAX_LEV_FIELDX)
14804 start_new_row = TRUE;
14806 allow_new_row = TRUE;
14810 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
14811 start_new_row = TRUE;
14813 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
14821 if (y >= MAX_LEV_FIELDY)
14824 allow_new_row = FALSE;
14828 SDL_free(clipboard_text);
14830 if (brush_width == 0 || brush_height == 0)
14832 Request("No level sketch found in clipboard!", REQ_CONFIRM);
14839 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
14842 SDL_GetMouseState(&mx, &my);
14844 // if inside drawing area, activate and draw brush at last mouse position
14845 if (mx >= gi->x && mx < gi->x + gi->width &&
14846 my >= gi->y && my < gi->y + gi->height)
14847 CopyBrushToCursor(last_cursor_x, last_cursor_y);
14849 draw_with_brush = TRUE;
14855 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
14856 brush_width, brush_height);
14858 if (!Request(request, REQ_ASK))
14861 for (x = 0; x < MAX_LEV_FIELDX; x++)
14862 for (y = 0; y < MAX_LEV_FIELDY; y++)
14863 Tile[x][y] = brush_buffer[x][y];
14865 lev_fieldx = level.fieldx = brush_width;
14866 lev_fieldy = level.fieldy = brush_height;
14868 boolean use_bd_engine = TRUE;
14869 boolean use_em_engine = TRUE;
14870 boolean use_sp_engine = TRUE;
14871 boolean use_mm_engine = TRUE;
14873 for (x = 0; x < MAX_LEV_FIELDX; x++)
14875 for (y = 0; y < MAX_LEV_FIELDY; y++)
14877 int element = Tile[x][y];
14879 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14880 use_bd_engine = FALSE;
14882 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14883 use_em_engine = FALSE;
14885 if (!IS_SP_ELEMENT(element))
14886 use_sp_engine = FALSE;
14888 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
14889 use_mm_engine = FALSE;
14893 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
14894 use_em_engine ? GAME_ENGINE_TYPE_EM :
14895 use_sp_engine ? GAME_ENGINE_TYPE_SP :
14896 use_mm_engine ? GAME_ENGINE_TYPE_MM :
14897 GAME_ENGINE_TYPE_RND);
14899 // update element selection list
14900 ReinitializeElementList();
14901 ModifyEditorElementList();
14903 SetBorderElement();
14905 DrawEditModeWindow();
14906 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14912 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
14915 if (mode == CB_AREA_TO_BRUSH)
14917 int from_lx, from_ly;
14920 swap_numbers(&from_x, &to_x);
14923 swap_numbers(&from_y, &to_y);
14925 brush_width = to_x - from_x + 1;
14926 brush_height = to_y - from_y + 1;
14928 from_lx = from_x + level_xpos;
14929 from_ly = from_y + level_ypos;
14931 for (y = 0; y < brush_height; y++)
14933 for (x = 0; x < brush_width; x++)
14935 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
14938 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
14943 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14945 delete_old_brush = FALSE;
14947 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
14948 mode == CB_BRUSH_TO_LEVEL)
14950 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
14951 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
14952 int cursor_from_x = cursor_x - brush_width / 2;
14953 int cursor_from_y = cursor_y - brush_height / 2;
14954 int border_from_x = cursor_x, border_from_y = cursor_y;
14955 int border_to_x = cursor_x, border_to_y = cursor_y;
14957 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
14958 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14960 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
14961 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
14963 delete_old_brush = FALSE;
14968 for (y = 0; y < brush_height; y++)
14970 for (x = 0; x < brush_width; x++)
14972 int sx = cursor_from_x + x;
14973 int sy = cursor_from_y + y;
14974 int lx = sx + level_xpos;
14975 int ly = sy + level_ypos;
14976 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
14977 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
14978 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
14979 brush_buffer[x][y] : new_element);
14981 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14983 if (sx < border_from_x)
14984 border_from_x = sx;
14985 else if (sx > border_to_x)
14987 if (sy < border_from_y)
14988 border_from_y = sy;
14989 else if (sy > border_to_y)
14992 DrawBrushElement(sx, sy, element, change_level);
14997 if (mode != CB_DELETE_OLD_CURSOR)
14998 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
15000 last_cursor_x = cursor_x;
15001 last_cursor_y = cursor_y;
15003 delete_old_brush = TRUE;
15005 else if (mode == CB_FLIP_BRUSH_X)
15007 for (y = 0; y < brush_height; y++)
15008 for (x = 0; x < (brush_width + 1) / 2; x++)
15009 SwapFlippedTiles(&brush_buffer[x][y],
15010 &brush_buffer[brush_width - x - 1][y], mode);
15012 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
15014 else if (mode == CB_FLIP_BRUSH_Y)
15016 for (y = 0; y < (brush_height + 1) / 2; y++)
15017 for (x = 0; x < brush_width; x++)
15018 SwapFlippedTiles(&brush_buffer[x][y],
15019 &brush_buffer[x][brush_height - y - 1], mode);
15021 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
15023 else if (mode == CB_FLIP_BRUSH_XY)
15025 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
15027 for (y = 0; y < MAX(brush_width, brush_height); y++)
15028 for (x = 0; x <= y; x++)
15029 SwapFlippedTiles(&brush_buffer[x][y],
15030 &brush_buffer[y][x], mode);
15032 swap_numbers(&brush_width, &brush_height);
15034 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
15037 if (mode == CB_UPDATE_BRUSH_POSITION)
15039 last_cursor_x = from_x;
15040 last_cursor_y = from_y;
15044 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
15047 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
15050 static void CopyBrushToLevel(int x, int y, int button)
15052 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
15055 static void CopyBrushToCursor(int x, int y)
15057 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
15060 static void UpdateBrushPosition(int x, int y)
15062 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
15065 static void DeleteBrushFromCursor(void)
15067 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
15070 static void FlipBrushX(void)
15072 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
15075 static void FlipBrushY(void)
15077 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
15080 static void RotateBrush(void)
15082 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
15083 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
15086 void DumpBrush(void)
15088 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
15091 void DumpBrush_Small(void)
15093 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
15096 void CopyClipboardToBrush(void)
15098 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
15101 void CopyBrushToClipboard(void)
15103 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
15106 void CopyBrushToClipboard_Small(void)
15108 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
15111 void UndoLevelEditorOperation(void)
15113 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
15116 void RedoLevelEditorOperation(void)
15118 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
15121 static void FloodFill(int from_x, int from_y, int fill_element)
15123 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
15126 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
15128 int from_x = from_sx2 + 2 * level_xpos;
15129 int from_y = from_sy2 + 2 * level_ypos;
15130 int max_fillx = lev_fieldx * 2;
15131 int max_filly = lev_fieldy * 2;
15132 short Fill[max_fillx][max_filly];
15135 for (x = 0; x < max_fillx; x++)
15136 for (y = 0; y < max_filly; y++)
15137 Fill[x][y] = getLevelElementHiRes(x, y);
15139 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
15140 Fill, max_fillx, max_filly);
15142 for (x = 0; x < max_fillx; x++)
15143 for (y = 0; y < max_filly; y++)
15144 if (Fill[x][y] == fill_element)
15145 SetLevelElementHiRes(x, y, Fill[x][y]);
15148 // values for DrawLevelText() modes
15149 #define TEXT_INIT 0
15150 #define TEXT_SETCURSOR 1
15151 #define TEXT_WRITECHAR 2
15152 #define TEXT_BACKSPACE 3
15153 #define TEXT_NEWLINE 4
15155 #define TEXT_QUERY_TYPING 6
15157 static int DrawLevelText(int sx, int sy, char letter, int mode)
15159 static short delete_buffer[MAX_LEV_FIELDX];
15160 static int start_sx;
15161 static int last_sx, last_sy;
15162 static boolean typing = FALSE;
15163 int letter_element;
15164 int lx = 0, ly = 0;
15166 // map lower case letters to upper case and convert special characters
15167 if (letter >= 'a' && letter <= 'z')
15168 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
15169 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
15170 letter_element = EL_CHAR_AUMLAUT;
15171 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
15172 letter_element = EL_CHAR_OUMLAUT;
15173 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
15174 letter_element = EL_CHAR_UUMLAUT;
15175 else if (letter == '^')
15176 letter_element = EL_CHAR_COPYRIGHT;
15178 letter_element = EL_CHAR_ASCII0 + letter;
15180 if (mode != TEXT_INIT)
15185 if (mode != TEXT_SETCURSOR)
15191 lx = last_sx + level_xpos;
15192 ly = last_sy + level_ypos;
15199 DrawLevelText(0, 0, 0, TEXT_END);
15205 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
15208 case TEXT_SETCURSOR:
15209 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
15210 DrawAreaBorder(sx, sy, sx, sy);
15211 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
15212 ed_tilesize, ed_tilesize);
15217 case TEXT_WRITECHAR:
15218 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
15220 if (new_element1 >= EL_STEEL_CHAR_START &&
15221 new_element1 <= EL_STEEL_CHAR_END)
15222 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
15224 delete_buffer[sx - start_sx] = Tile[lx][ly];
15225 Tile[lx][ly] = letter_element;
15227 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
15228 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
15229 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
15230 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
15232 DrawLevelText(0, 0, 0, TEXT_END);
15234 level.changed = TRUE;
15238 case TEXT_BACKSPACE:
15241 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
15242 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
15243 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
15248 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
15249 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
15251 DrawLevelText(0, 0, 0, TEXT_END);
15255 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15256 DrawEditorElement(sx, sy, Tile[lx][ly]);
15261 case TEXT_QUERY_TYPING:
15271 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
15272 int element, boolean change_level)
15274 int lx = sx + level_xpos;
15275 int ly = sy + level_ypos;
15278 DrawEditorElement(sx, sy, Tile[lx][ly]);
15280 DrawAreaBorder(sx, sy, sx, sy);
15283 static void CheckLevelBorderElement(boolean redraw_playfield)
15285 int last_border_element = BorderElement;
15287 SetBorderElement();
15289 if (redraw_playfield && BorderElement != last_border_element)
15290 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15293 static void CopyLevelToUndoBuffer(int mode)
15295 static boolean accumulated_undo = FALSE;
15296 boolean new_undo_buffer_position = TRUE;
15299 if (undo_buffer_steps == 0)
15300 accumulated_undo = FALSE;
15304 case UNDO_IMMEDIATE:
15305 accumulated_undo = FALSE;
15308 case UNDO_ACCUMULATE:
15309 if (accumulated_undo)
15310 new_undo_buffer_position = FALSE;
15311 accumulated_undo = TRUE;
15318 if (new_undo_buffer_position)
15320 // advance position in undo buffer ring
15321 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15323 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
15324 undo_buffer_steps++;
15327 // always reset redo buffer when storing level change into undo buffer
15328 redo_buffer_steps = 0;
15330 for (x = 0; x < lev_fieldx; x++)
15331 for (y = 0; y < lev_fieldy; y++)
15332 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
15334 // check if drawing operation forces change of border style
15335 CheckLevelBorderElement(TRUE);
15337 level.changed = TRUE;
15340 static void RandomPlacement(int new_element)
15342 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
15343 int num_free_positions = 0;
15344 int num_percentage, num_elements;
15347 ResetIntelliDraw();
15349 // determine number of free positions for randomly placing the new element
15350 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
15352 free_position[x][y] =
15353 (random_placement_background_restricted ?
15354 Tile[x][y] == random_placement_background_element :
15355 Tile[x][y] != new_element);
15357 if (free_position[x][y])
15358 num_free_positions++;
15361 // determine number of new elements to place there
15362 num_percentage = num_free_positions * random_placement_value / 100;
15363 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
15364 num_percentage : random_placement_value);
15366 // if less free positions than elements to place, fill all these positions
15367 if (num_free_positions < num_elements)
15369 for (x = 0; x < lev_fieldx; x++)
15370 for (y = 0; y < lev_fieldy; y++)
15371 if (free_position[x][y])
15372 SetElement(x, y, new_element);
15376 while (num_elements > 0)
15378 x = GetSimpleRandom(lev_fieldx);
15379 y = GetSimpleRandom(lev_fieldy);
15381 // don't place element at the same position twice
15382 if (free_position[x][y])
15384 free_position[x][y] = FALSE;
15385 SetElement(x, y, new_element);
15391 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15392 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15395 static void WrapLevel(int dx, int dy)
15397 int wrap_dx = lev_fieldx - dx;
15398 int wrap_dy = lev_fieldy - dy;
15401 for (x = 0; x < lev_fieldx; x++)
15402 for (y = 0; y < lev_fieldy; y++)
15403 TileBackup[x][y] = Tile[x][y];
15405 for (x = 0; x < lev_fieldx; x++)
15406 for (y = 0; y < lev_fieldy; y++)
15408 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
15410 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15411 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
15414 static void DrawAreaElementHighlight(boolean highlighted,
15415 boolean highlighted_similar)
15417 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15424 for (x = 0; x < ed_fieldx; x++)
15426 for (y = 0; y < ed_fieldy; y++)
15428 boolean highlight = FALSE;
15429 int lx = x + level_xpos;
15430 int ly = y + level_ypos;
15432 if (!IN_LEV_FIELD(lx, ly))
15435 // check if element is the same
15436 if (Tile[lx][ly] == new_element1)
15439 // check if element is similar
15440 if (highlighted_similar &&
15441 strEqual(element_info[Tile[lx][ly]].class_name,
15442 element_info[new_element1].class_name))
15445 // check if element is matching MM style wall
15446 if (IS_MM_WALL(Tile[lx][ly]) &&
15447 map_mm_wall_element(Tile[lx][ly]) == new_element1)
15453 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
15457 for (i = 0; i < 4; i++)
15459 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
15462 int xx = x * 2 + (i % 2);
15463 int yy = y * 2 + (i / 2);
15464 int sx = SX + xx * ed_tilesize / 2;
15465 int sy = SY + yy * ed_tilesize / 2;
15468 int to_sx = sx + ed_tilesize / 2 - 1;
15469 int to_sy = sy + ed_tilesize / 2 - 1;
15471 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15472 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15473 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15474 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15479 int sx = SX + x * ed_tilesize;
15480 int sy = SY + y * ed_tilesize;
15483 int to_sx = sx + ed_tilesize - 1;
15484 int to_sy = sy + ed_tilesize - 1;
15486 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15487 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15488 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15489 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15495 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
15497 char *template_filename_old = getLocalLevelTemplateFilename();
15498 char *template_filename_new =
15499 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
15501 if (copyFile(template_filename_old, template_filename_new) != 0)
15502 Request("Cannot copy level template!", REQ_CONFIRM);
15504 free(template_filename_new);
15507 static void HandleDrawingAreas(struct GadgetInfo *gi)
15509 static boolean started_inside_drawing_area = FALSE;
15510 static int last_sx = -1;
15511 static int last_sy = -1;
15512 static int last_sx2 = -1;
15513 static int last_sy2 = -1;
15514 int id = gi->custom_id;
15515 int type_id = gi->custom_type_id;
15516 boolean button_press_event;
15517 boolean button_release_event;
15518 boolean inside_drawing_area = !gi->event.off_borders;
15519 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
15520 int actual_drawing_function;
15521 int button = gi->event.button;
15522 int new_element = BUTTON_ELEMENT(button);
15523 int sx = gi->event.x, sy = gi->event.y;
15524 int min_sx = 0, min_sy = 0;
15525 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
15526 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
15527 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
15528 int sx2 = gi->event.mx / mini_item_xsize;
15529 int sy2 = gi->event.my / mini_item_ysize;
15532 int lx = 0, ly = 0;
15535 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
15536 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
15538 // make sure to stay inside drawing area boundaries
15539 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15540 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15544 int min_lx = 0, min_ly = 0;
15545 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15547 // get positions inside level field
15548 lx = sx + level_xpos;
15549 ly = sy + level_ypos;
15551 if (!IN_LEV_FIELD(lx, ly))
15552 inside_drawing_area = FALSE;
15554 // make sure to stay inside level field boundaries
15555 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15556 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15558 // correct drawing area positions accordingly
15559 sx = lx - level_xpos;
15560 sy = ly - level_ypos;
15563 // also correct MM wall-sized (double) drawing area positions accordingly
15564 if (sx2 / 2 < sx || sx2 / 2 > sx)
15566 dx = (sx2 / 2 < sx ? 0 : 1);
15569 if (sy2 / 2 < sy || sy2 / 2 > sy)
15571 dy = (sy2 / 2 < sy ? 0 : 1);
15575 if (!button_press_event && !button_release_event)
15577 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
15578 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
15579 isHiresTileElement(old_element) &&
15580 isHiresDrawElement(new_element));
15582 // prevent handling events for every pixel position when moving mouse
15583 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
15584 (sx2 == last_sx2 && sy2 == last_sy2))
15593 if (button_press_event)
15594 started_inside_drawing_area = inside_drawing_area;
15596 if (!started_inside_drawing_area)
15599 if (!IS_VALID_BUTTON(button))
15602 // handle info callback for each invocation of action callback
15603 gi->callback_info(gi);
15605 // automatically switch to 'single item' drawing mode, if needed
15606 actual_drawing_function =
15607 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
15608 drawing_function : GADGET_ID_SINGLE_ITEMS);
15610 // clicking into drawing area with pressed Control key picks element
15611 if (GetKeyModState() & KMOD_Control)
15613 last_drawing_function = drawing_function;
15614 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15617 if (GetKeyModState() & KMOD_Shift)
15619 if (button_press_event || button_release_event)
15620 ResetIntelliDraw();
15623 SetDrawModeHiRes(-1); // reset to normal draw mode
15625 switch (actual_drawing_function)
15627 case GADGET_ID_SINGLE_ITEMS:
15630 if (button_release_event)
15632 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15634 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
15635 !inside_drawing_area)
15636 DeleteBrushFromCursor();
15641 if (draw_with_brush)
15643 CopyBrushToLevel(sx, sy, button);
15647 SetDrawModeHiRes(new_element);
15649 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
15651 // remove player at old position
15652 for (y = 0; y < lev_fieldy; y++)
15654 for (x = 0; x < lev_fieldx; x++)
15656 int old_element = Tile[x][y];
15658 if (IS_PLAYER_ELEMENT(old_element) &&
15659 IS_PLAYER_ELEMENT(new_element))
15661 int replaced_with_element =
15662 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
15663 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
15665 old_element == EL_SOKOBAN_FIELD_PLAYER &&
15666 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
15668 new_element == EL_SOKOBAN_FIELD_PLAYER &&
15669 old_element == EL_PLAYER_1 ? EL_EMPTY :
15671 new_element >= EL_PLAYER_1 &&
15672 new_element <= EL_PLAYER_4 &&
15673 new_element == old_element ? EL_EMPTY :
15677 SetElement(x, y, replaced_with_element);
15679 else if (IS_MM_MCDUFFIN(old_element) &&
15680 IS_MM_MCDUFFIN(new_element))
15682 // remove McDuffin at old position
15683 SetElement(x, y, EL_EMPTY);
15689 SetElementButton(lx, ly, dx, dy, new_element, button);
15692 else if (!button_release_event)
15694 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15696 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
15697 DrawMiniGraphicExt(drawto,
15698 gi->x + sx * MINI_TILEX,
15699 gi->y + sy * MINI_TILEY,
15700 el2edimg(new_element));
15702 DrawFixedGraphicExt(drawto,
15703 gi->x + sx * TILEX,
15704 gi->y + sy * TILEY,
15705 el2edimg(new_element), 0);
15707 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15708 new_element = GFX_ELEMENT(new_element);
15710 drawingarea_info[type_id].value[pos] = new_element;
15712 CopyElementPropertiesToGame(properties_element);
15714 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15716 UpdateCustomElementGraphicGadgets();
15718 FrameCounter = 0; // restart animation frame counter
15723 case GADGET_ID_CONNECTED_ITEMS:
15725 static int last_sx = -1;
15726 static int last_sy = -1;
15728 if (button_release_event)
15729 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15731 SetDrawModeHiRes(new_element);
15733 if (getDrawModeHiRes())
15739 if (!button_press_event)
15740 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
15747 case GADGET_ID_LINE:
15748 case GADGET_ID_ARC:
15749 case GADGET_ID_RECTANGLE:
15750 case GADGET_ID_FILLED_BOX:
15751 SetDrawModeHiRes(new_element);
15753 if (getDrawModeHiRes())
15759 case GADGET_ID_GRAB_BRUSH:
15760 case GADGET_ID_TEXT:
15762 static int last_sx = -1;
15763 static int last_sy = -1;
15764 static int start_sx = -1;
15765 static int start_sy = -1;
15766 void (*draw_func)(int, int, int, int, int, boolean);
15768 if (drawing_function == GADGET_ID_LINE)
15769 draw_func = DrawLine;
15770 else if (drawing_function == GADGET_ID_ARC)
15771 draw_func = DrawArc;
15772 else if (drawing_function == GADGET_ID_RECTANGLE)
15773 draw_func = DrawBox;
15774 else if (drawing_function == GADGET_ID_FILLED_BOX)
15775 draw_func = DrawFilledBox;
15776 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
15777 draw_func = SelectArea;
15778 else // (drawing_function == GADGET_ID_TEXT)
15779 draw_func = SetTextCursor;
15781 if (button_press_event)
15783 draw_func(sx, sy, sx, sy, new_element, FALSE);
15784 start_sx = last_sx = sx;
15785 start_sy = last_sy = sy;
15787 if (drawing_function == GADGET_ID_TEXT)
15788 DrawLevelText(0, 0, 0, TEXT_END);
15790 else if (button_release_event)
15792 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
15793 if (drawing_function == GADGET_ID_GRAB_BRUSH)
15795 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
15796 CopyBrushToCursor(sx, sy);
15797 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15799 draw_with_brush = TRUE;
15801 else if (drawing_function == GADGET_ID_TEXT)
15802 DrawLevelText(sx, sy, 0, TEXT_INIT);
15804 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15806 else if (last_sx != sx || last_sy != sy)
15808 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
15809 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
15810 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
15811 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
15818 case GADGET_ID_FLOOD_FILL:
15819 if (button_press_event && Tile[lx][ly] != new_element)
15821 if (IS_MM_WALL_EDITOR(new_element))
15822 FloodFillWall_MM(sx2, sy2, new_element);
15824 FloodFill(lx, ly, new_element);
15826 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15827 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15831 case GADGET_ID_PICK_ELEMENT:
15832 if (button_release_event)
15833 ClickOnGadget(level_editor_gadget[last_drawing_function],
15835 else if (draw_level)
15836 PickDrawingElement(button, Tile[lx][ly]);
15839 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15841 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
15848 // do not mark level as modified for certain non-level-changing gadgets
15849 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
15850 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
15851 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
15852 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15855 level.changed = TRUE;
15858 static void HandleCounterButtons(struct GadgetInfo *gi)
15860 int gadget_id = gi->custom_id;
15861 int counter_id = gi->custom_type_id;
15862 int button = gi->event.button;
15863 int *counter_value = counterbutton_info[counter_id].value;
15864 int step = BUTTON_STEPSIZE(button) *
15865 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
15867 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15869 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
15870 boolean released = (gi->event.type == GD_EVENT_RELEASED);
15871 boolean level_changed = LevelChanged();
15873 if ((level_changed && pressed) || (!level_changed && released))
15876 if (level_changed && !Request("Level has changed! Discard changes?",
15879 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15880 ModifyEditorCounterValue(counter_id, *counter_value);
15886 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15887 *counter_value = gi->textinput.number_value;
15889 ModifyEditorCounterValue(counter_id, *counter_value + step);
15891 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15893 int last_game_engine_type = level.game_engine_type;
15895 LoadLevel(level_nr);
15896 LoadScore(level_nr);
15898 SaveLevelSetup_SeriesInfo();
15903 DrawEditModeWindow();
15905 if (level.game_engine_type != last_game_engine_type)
15907 // update element selection list
15908 ReinitializeElementList();
15909 ModifyEditorElementList();
15915 switch (counter_id)
15917 case ED_COUNTER_ID_YAMYAM_CONTENT:
15918 DrawYamYamContentAreas();
15921 case ED_COUNTER_ID_BALL_CONTENT:
15922 DrawMagicBallContentAreas();
15925 case ED_COUNTER_ID_ANDROID_CONTENT:
15926 DrawAndroidElementArea();
15929 case ED_COUNTER_ID_GROUP_CONTENT:
15930 DrawGroupElementArea();
15931 CopyGroupElementPropertiesToGame(properties_element);
15934 case ED_COUNTER_ID_INVENTORY_SIZE:
15935 DrawPlayerInitialInventoryArea(properties_element);
15938 case ED_COUNTER_ID_MM_BALL_CONTENT:
15939 DrawMMBallContentArea();
15942 case ED_COUNTER_ID_ENVELOPE_XSIZE:
15943 case ED_COUNTER_ID_ENVELOPE_YSIZE:
15944 DrawEnvelopeTextArea(-1);
15947 case ED_COUNTER_ID_LEVEL_XSIZE:
15948 case ED_COUNTER_ID_LEVEL_YSIZE:
15949 lev_fieldx = level.fieldx;
15950 lev_fieldy = level.fieldy;
15952 // check if resizing of level results in change of border border
15953 SetBorderElement();
15961 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
15962 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
15963 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
15964 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
15965 CopyElementPropertiesToGame(properties_element);
15967 // do not mark level as modified for certain non-level-changing gadgets
15968 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
15969 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
15970 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
15971 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
15974 level.changed = TRUE;
15977 static void HandleTextInputGadgets(struct GadgetInfo *gi)
15979 int type_id = gi->custom_type_id;
15981 strcpy(textinput_info[type_id].value, gi->textinput.value);
15983 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
15985 CopyElementPropertiesToGame(properties_element);
15987 ModifyEditorElementList(); // update changed button info text
15990 // do not mark level as modified for certain non-level-changing gadgets
15991 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
15992 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
15995 level.changed = TRUE;
15998 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
16000 int type_id = gi->custom_type_id;
16002 strncpy(textarea_info[type_id].value, gi->textarea.value,
16003 MAX_ENVELOPE_TEXT_LEN);
16004 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
16006 level.changed = TRUE;
16009 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
16011 int type_id = gi->custom_type_id;
16012 int value_old = *selectbox_info[type_id].value;
16013 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
16015 *selectbox_info[type_id].value = value_new;
16017 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
16019 DrawLevelConfigWindow();
16021 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
16023 element_info[properties_element].current_change_page = gi->selectbox.index;
16025 DrawPropertiesWindow();
16027 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
16028 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
16029 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
16030 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
16031 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
16033 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
16035 // when changing action type, also check action mode and action arg
16036 if (value_old != value_new)
16037 setSelectboxSpecialActionVariablesIfNeeded();
16039 DrawPropertiesChange();
16042 CopyElementPropertiesToGame(properties_element);
16044 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
16046 // show or hide "engine" tabulator depending on game engine type
16047 DrawLevelConfigWindow();
16049 // update element selection list depending on game engine type
16050 ReinitializeElementList();
16051 ModifyEditorElementList();
16053 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
16055 // update BD cycle delay counter gadgets depending on BD scheduling type
16056 DrawLevelConfigWindow();
16059 // do not mark level as modified for certain non-level-changing gadgets
16060 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
16061 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
16064 level.changed = TRUE;
16067 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
16069 int type_id = gi->custom_type_id;
16072 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
16073 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
16075 edit_mode_levelconfig = gi->custom_type_id;
16077 DrawLevelConfigWindow();
16079 else if (type_id >= ED_TAB_BUTTON_ID_ENGINECONFIG_FIRST &&
16080 type_id <= ED_TAB_BUTTON_ID_ENGINECONFIG_LAST)
16082 edit_mode_engineconfig = gi->custom_type_id;
16084 DrawLevelConfigWindow();
16086 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
16087 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
16089 edit_mode_properties = gi->custom_type_id;
16091 DrawPropertiesWindow();
16093 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
16094 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
16096 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
16098 // backup original "level.field" (needed to track playfield changes)
16099 CopyPlayfield(level.field, TileBackup);
16101 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
16102 CopyPlayfield(Tile, level.field);
16104 if (new_template ||
16105 Request("Save this template and kill the old?", REQ_ASK))
16106 SaveLevelTemplate();
16109 Request("Template saved!", REQ_CONFIRM);
16111 // restore original "level.field" (needed to track playfield changes)
16112 CopyPlayfield(TileBackup, level.field);
16114 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
16116 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
16118 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
16119 leveldir_current->readonly)
16121 Request("This level set is read-only!", REQ_CONFIRM);
16126 if (strEqual(levelset_name, ""))
16128 Request("Please enter level set title!", REQ_CONFIRM);
16133 if (strEqual(levelset_author, ""))
16135 Request("Please enter level set author!", REQ_CONFIRM);
16140 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
16142 if (UpdateUserLevelSet(levelset_subdir,
16145 levelset_num_levels))
16147 Request("Level set updated!", REQ_CONFIRM);
16151 Request("Updating level set failed!", REQ_CONFIRM);
16154 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
16156 if (level.changed && !Request("Level has changed! Discard changes?",
16160 if (CreateUserLevelSet(levelset_subdir,
16163 levelset_num_levels,
16164 levelset_use_levelset_artwork))
16166 if (levelset_copy_level_template)
16167 CopyLevelTemplateToUserLevelSet(levelset_subdir);
16169 Request("New level set created!", REQ_CONFIRM);
16171 AddUserLevelSetToLevelInfo(levelset_subdir);
16172 ChangeEditorToLevelSet(levelset_subdir);
16176 Request("Creating new level set failed!", REQ_CONFIRM);
16180 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
16181 custom_element.num_change_pages < MAX_CHANGE_PAGES)
16183 struct ElementInfo *ei = &element_info[properties_element];
16185 // when modifying custom element, ask for copying level template
16186 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16189 setElementChangePages(ei, ei->num_change_pages + 1);
16191 // set new change page to be new current change page
16192 ei->current_change_page = ei->num_change_pages - 1;
16193 ei->change = &ei->change_page[ei->current_change_page];
16195 setElementChangeInfoToDefaults(ei->change);
16197 DrawPropertiesWindow();
16199 level.changed = TRUE;
16201 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
16202 custom_element.num_change_pages > MIN_CHANGE_PAGES)
16204 struct ElementInfo *ei = &element_info[properties_element];
16206 // when modifying custom element, ask for copying level template
16207 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16210 // copy all change pages after change page to be deleted
16211 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
16212 ei->change_page[i] = ei->change_page[i + 1];
16214 setElementChangePages(ei, ei->num_change_pages - 1);
16216 DrawPropertiesWindow();
16218 level.changed = TRUE;
16222 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
16224 int type_id = gi->custom_type_id;
16226 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
16227 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
16229 struct ElementInfo *ei = &element_info[properties_element];
16230 int step = BUTTON_STEPSIZE(gi->event.button);
16232 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
16233 ei->current_change_page += step;
16235 if (ei->current_change_page < 0)
16236 ei->current_change_page = 0;
16237 else if (ei->current_change_page >= ei->num_change_pages)
16238 ei->current_change_page = ei->num_change_pages - 1;
16240 DrawPropertiesWindow();
16242 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
16243 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
16245 struct ElementInfo *ei = &element_info[properties_element];
16246 int current_change_page = ei->current_change_page;
16248 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
16250 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
16251 ei->change_page[current_change_page];
16253 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
16255 // when modifying custom element, ask for copying level template
16256 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16259 ei->change_page[current_change_page] =
16260 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
16262 level.changed = TRUE;
16265 DrawPropertiesWindow();
16269 static void HandleRadiobuttons(struct GadgetInfo *gi)
16271 int type_id = gi->custom_type_id;
16273 *radiobutton_info[type_id].value =
16274 radiobutton_info[type_id].checked_value;
16276 // do not mark level as modified for certain non-level-changing gadgets
16277 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
16278 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
16281 level.changed = TRUE;
16284 static void HandleCheckbuttons(struct GadgetInfo *gi)
16286 int type_id = gi->custom_type_id;
16288 *checkbutton_info[type_id].value ^= TRUE;
16290 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
16291 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
16292 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
16293 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
16294 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
16295 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
16296 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
16297 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
16299 CopyElementPropertiesToGame(properties_element);
16302 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
16304 UpdateCustomElementGraphicGadgets();
16306 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
16307 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
16309 boolean template_related_changes_found = FALSE;
16312 // check if any custom, group or empty elements have been changed
16313 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
16314 if ((IS_CUSTOM_ELEMENT(i) ||
16315 IS_GROUP_ELEMENT(i) ||
16316 IS_EMPTY_ELEMENT(i)) &&
16317 element_info[i].modified_settings)
16318 template_related_changes_found = TRUE;
16320 if (level.use_custom_template &&
16321 !fileExists(getGlobalLevelTemplateFilename()))
16323 Request("No level template found!", REQ_CONFIRM);
16325 level.use_custom_template = FALSE;
16327 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
16332 if (level.use_custom_template &&
16333 template_related_changes_found &&
16334 !Request("Discard changes and use level template?", REQ_ASK))
16336 level.use_custom_template = FALSE;
16338 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
16343 if (!level.use_custom_template &&
16344 Request("Copy settings from level template?", REQ_ASK))
16349 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
16351 DrawEditModeWindow();
16353 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
16355 if (setup.editor.use_template_for_new_levels &&
16356 !fileExists(getGlobalLevelTemplateFilename()))
16358 Request("No level template found!", REQ_CONFIRM);
16363 if (setup.editor.use_template_for_new_levels &&
16365 !Request("Discard level and load template?", REQ_ASK))
16370 if (!setup.editor.use_template_for_new_levels &&
16372 !Request("Discard level and use empty level?", REQ_ASK))
16377 LoadLevel(level_nr);
16378 LoadScore(level_nr);
16383 DrawEditModeWindow();
16385 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
16387 SetAutomaticNumberOfGemsNeeded();
16390 // do not mark level as modified for certain non-level-changing gadgets
16391 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
16392 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
16393 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
16394 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
16395 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
16396 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
16399 level.changed = TRUE;
16402 static void HandleControlButtons(struct GadgetInfo *gi)
16404 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
16405 static int last_edit_mode = ED_MODE_DRAWING;
16406 static int last_custom_copy_mode = -1;
16407 static int last_button = 0;
16408 int id = gi->custom_id;
16409 int button = gi->event.button;
16410 int step = BUTTON_STEPSIZE(button);
16411 int new_element = BUTTON_ELEMENT(button);
16412 int last_properties_element = properties_element;
16415 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
16416 DrawLevelText(0, 0, 0, TEXT_END);
16418 if (id < ED_NUM_CTRL1_BUTTONS &&
16419 id != GADGET_ID_SINGLE_ITEMS &&
16420 id != GADGET_ID_PICK_ELEMENT &&
16421 edit_mode != ED_MODE_DRAWING &&
16422 drawing_function != GADGET_ID_PICK_ELEMENT &&
16423 !(GetKeyModState() & KMOD_Control))
16424 ChangeEditModeWindow(ED_MODE_DRAWING);
16426 // element copy mode active, but no element button pressed => deactivate
16427 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
16428 last_custom_copy_mode = -1;
16430 // when showing palette on element buttons, change element of button used
16431 if (editor.palette.show_on_element_buttons &&
16432 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
16434 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
16436 id = GADGET_ID_PALETTE;
16441 case GADGET_ID_SCROLL_LEFT:
16442 if (level_xpos >= 0)
16444 if (lev_fieldx < ed_fieldx - 2)
16447 level_xpos -= step;
16448 if (level_xpos < -1)
16451 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
16453 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16455 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16456 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16460 case GADGET_ID_SCROLL_RIGHT:
16461 if (level_xpos <= lev_fieldx - ed_fieldx)
16463 if (lev_fieldx < ed_fieldx - 2)
16466 level_xpos += step;
16467 if (level_xpos > lev_fieldx - ed_fieldx + 1)
16468 level_xpos = lev_fieldx - ed_fieldx + 1;
16470 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
16472 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16474 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16475 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16479 case GADGET_ID_SCROLL_UP:
16480 if (level_ypos >= 0)
16482 if (lev_fieldy < ed_fieldy - 2)
16485 level_ypos -= step;
16486 if (level_ypos < -1)
16489 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
16491 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16493 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16494 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16498 case GADGET_ID_SCROLL_DOWN:
16499 if (level_ypos <= lev_fieldy - ed_fieldy)
16501 if (lev_fieldy < ed_fieldy - 2)
16504 level_ypos += step;
16505 if (level_ypos > lev_fieldy - ed_fieldy + 1)
16506 level_ypos = lev_fieldy - ed_fieldy + 1;
16508 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
16510 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16512 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16513 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16517 case GADGET_ID_SCROLL_HORIZONTAL:
16518 level_xpos = gi->event.item_position - 1;
16520 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16525 case GADGET_ID_SCROLL_VERTICAL:
16526 level_ypos = gi->event.item_position - 1;
16528 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16533 case GADGET_ID_SCROLL_LIST_UP:
16534 case GADGET_ID_SCROLL_LIST_DOWN:
16535 case GADGET_ID_SCROLL_LIST_VERTICAL:
16536 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
16537 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
16540 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
16541 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16543 if (element_shift < 0)
16545 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16546 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16548 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16549 GDI_SCROLLBAR_ITEM_POSITION,
16550 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16553 ModifyEditorElementList();
16557 case GADGET_ID_PROPERTIES:
16558 // always switch off element properties when they are already displayed
16559 last_properties_element = new_element;
16560 case GADGET_ID_ELEMENT_LEFT:
16561 case GADGET_ID_ELEMENT_MIDDLE:
16562 case GADGET_ID_ELEMENT_RIGHT:
16563 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
16564 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
16565 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
16568 if (edit_mode != ED_MODE_PROPERTIES)
16570 last_edit_mode = edit_mode;
16572 ChangeEditModeWindow(ED_MODE_PROPERTIES);
16574 last_level_drawing_function = drawing_function;
16575 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
16578 else if (properties_element != last_properties_element)
16580 DrawEditModeWindow();
16584 ChangeEditModeWindow(ED_MODE_DRAWING);
16586 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
16591 case GADGET_ID_PALETTE:
16592 if (edit_mode != ED_MODE_PALETTE)
16594 last_edit_mode = edit_mode;
16596 ChangeEditModeWindow(ED_MODE_PALETTE);
16600 ChangeEditModeWindow(last_edit_mode);
16604 case GADGET_ID_WRAP_LEFT:
16605 WrapLevel(-step, 0);
16608 case GADGET_ID_WRAP_RIGHT:
16609 WrapLevel(step, 0);
16612 case GADGET_ID_WRAP_UP:
16613 WrapLevel(0, -step);
16616 case GADGET_ID_WRAP_DOWN:
16617 WrapLevel(0, step);
16620 case GADGET_ID_SINGLE_ITEMS:
16621 case GADGET_ID_CONNECTED_ITEMS:
16622 case GADGET_ID_LINE:
16623 case GADGET_ID_ARC:
16624 case GADGET_ID_TEXT:
16625 case GADGET_ID_RECTANGLE:
16626 case GADGET_ID_FILLED_BOX:
16627 case GADGET_ID_FLOOD_FILL:
16628 case GADGET_ID_GRAB_BRUSH:
16629 case GADGET_ID_PICK_ELEMENT:
16630 if (drawing_function != GADGET_ID_PICK_ELEMENT)
16631 last_drawing_function = drawing_function;
16632 drawing_function = id;
16633 draw_with_brush = FALSE;
16636 case GADGET_ID_RANDOM_PLACEMENT:
16637 RandomPlacement(new_element);
16640 case GADGET_ID_ZOOM:
16641 // zoom level editor tile size in or out (or reset to default size)
16642 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
16643 button == 2 ? ed_tilesize_default :
16644 button == 3 ? ed_tilesize / 2 : ed_tilesize);
16646 // when using touch device, cycle through all zoom tilesizes
16647 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
16648 ed_tilesize = MICRO_TILESIZE;
16650 // limit zoom level by upper and lower bound
16651 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
16653 InitZoomLevelSettings(ed_tilesize);
16655 if (edit_mode == ED_MODE_DRAWING)
16657 DrawDrawingWindow();
16659 // redraw zoom gadget info text
16660 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16663 // save current editor zoom tilesize
16664 SaveSetup_AutoSetup();
16668 case GADGET_ID_CUSTOM_COPY_FROM:
16669 case GADGET_ID_CUSTOM_COPY_TO:
16670 case GADGET_ID_CUSTOM_EXCHANGE:
16671 last_custom_copy_mode = id;
16672 last_drawing_function = drawing_function;
16675 case GADGET_ID_CUSTOM_COPY:
16676 CopyCustomElement(properties_element, -1, id);
16679 case GADGET_ID_CUSTOM_PASTE:
16680 CopyCustomElement(-1, properties_element, id);
16683 case GADGET_ID_UNDO:
16684 if (button < 0) // keep button value (even if modifier keys are pressed)
16686 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
16689 if (button == 1 && undo_buffer_steps == 0)
16691 Request("Undo buffer empty!", REQ_CONFIRM);
16695 else if (button == 2)
16699 else if (button == 3 && redo_buffer_steps == 0)
16701 Request("Redo buffer empty!", REQ_CONFIRM);
16706 if (edit_mode != ED_MODE_DRAWING)
16707 ChangeEditModeWindow(ED_MODE_DRAWING);
16713 undo_buffer_position =
16714 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
16716 undo_buffer_steps--;
16717 redo_buffer_steps++;
16723 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
16725 undo_buffer_steps++;
16726 redo_buffer_steps--;
16729 for (x = 0; x < lev_fieldx; x++)
16730 for (y = 0; y < lev_fieldy; y++)
16731 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
16733 // check if undo operation forces change of border style
16734 CheckLevelBorderElement(FALSE);
16736 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16740 case GADGET_ID_CONF:
16741 if (edit_mode != ED_MODE_LEVELCONFIG)
16743 last_edit_mode = edit_mode;
16745 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
16749 ChangeEditModeWindow(ED_MODE_DRAWING);
16753 case GADGET_ID_CLEAR:
16754 if (edit_mode != ED_MODE_DRAWING)
16755 ChangeEditModeWindow(ED_MODE_DRAWING);
16757 for (x = 0; x < MAX_LEV_FIELDX; x++)
16758 for (y = 0; y < MAX_LEV_FIELDY; y++)
16759 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
16761 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
16763 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16766 case GADGET_ID_SAVE:
16768 // saving read-only levels into personal level set modifies global vars
16769 // "leveldir_current" and "level_nr"; restore them after saving level
16770 LevelDirTree *leveldir_former = leveldir_current;
16771 int level_nr_former = level_nr;
16772 char *level_filename;
16775 if (leveldir_current->readonly &&
16776 !PrepareSavingIntoPersonalLevelSet())
16779 level_filename = getDefaultLevelFilename(level_nr);
16780 new_level = !fileExists(level_filename);
16783 Request("Save this level and kill the old?", REQ_ASK))
16785 if (leveldir_former->readonly)
16786 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
16788 SetAutomaticNumberOfGemsNeeded();
16790 CopyPlayfield(Tile, level.field);
16791 SaveLevel(level_nr);
16793 level.changed = FALSE;
16797 char level_saved_msg[64];
16799 if (leveldir_former->readonly)
16800 sprintf(level_saved_msg,
16801 "Level saved as level %d into personal level set!",
16804 strcpy(level_saved_msg, "Level saved!");
16806 Request(level_saved_msg, REQ_CONFIRM);
16810 // "cd" back to copied-from levelset (in case of saved read-only level)
16811 leveldir_current = leveldir_former;
16812 level_nr = level_nr_former;
16817 case GADGET_ID_TEST:
16818 if (LevelChanged())
16819 level.game_version = GAME_VERSION_ACTUAL;
16821 CopyPlayfield(level.field, TileBackup);
16822 CopyPlayfield(Tile, level.field);
16824 CopyNativeLevel_RND_to_Native(&level);
16826 UnmapLevelEditorGadgets();
16827 UndrawSpecialEditorDoor();
16829 CloseDoor(DOOR_CLOSE_ALL);
16831 // needed before playing if editor playfield area has different size
16832 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
16834 // redraw_mask = REDRAW_ALL;
16836 level_editor_test_game = TRUE;
16838 StartGameActions(FALSE, setup.autorecord, level.random_seed);
16842 case GADGET_ID_EXIT:
16843 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
16847 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
16848 id <= GADGET_ID_ELEMENTLIST_LAST)
16850 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
16852 new_element = editor_elements[element_position + element_shift];
16854 if (IS_EDITOR_CASCADE(new_element))
16858 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
16860 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
16861 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
16863 if (*cascade_element == new_element)
16865 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
16866 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
16868 // update element selection list
16869 ReinitializeElementList();
16870 ModifyEditorElementList();
16872 // update cascading gadget info text
16873 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16875 // save current editor cascading state
16876 SaveSetup_EditorCascade();
16885 if (last_custom_copy_mode != -1)
16887 if (CopyCustomElement(properties_element, new_element,
16888 last_custom_copy_mode))
16890 ClickOnGadget(level_editor_gadget[last_drawing_function],
16893 last_custom_copy_mode = -1;
16899 // change element of button used to show palette
16900 if (editor.palette.show_on_element_buttons)
16901 button = last_button;
16903 PickDrawingElement(button, new_element);
16905 if (!stick_element_properties_window &&
16906 drawing_function != GADGET_ID_PICK_ELEMENT &&
16907 !(GetKeyModState() & KMOD_Control))
16909 properties_element = new_element;
16910 if (edit_mode == ED_MODE_PROPERTIES)
16911 DrawPropertiesWindow();
16914 if (drawing_function == GADGET_ID_PICK_ELEMENT)
16915 ClickOnGadget(level_editor_gadget[last_drawing_function],
16918 if (!use_permanent_palette)
16919 ChangeEditModeWindow(last_edit_mode);
16922 else if (gi->event.type == GD_EVENT_PRESSED)
16923 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
16924 else if (gi->event.type == GD_EVENT_RELEASED)
16925 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
16926 else if (gi->event.type == GD_EVENT_MOVING)
16927 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
16929 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
16935 void HandleLevelEditorKeyInput(Key key)
16937 char letter = getCharFromKey(key);
16939 if (drawing_function == GADGET_ID_TEXT &&
16940 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
16943 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
16944 else if (key == KSYM_Delete || key == KSYM_BackSpace)
16945 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
16946 else if (key == KSYM_Return)
16947 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
16948 else if (key == KSYM_Escape)
16949 DrawLevelText(0, 0, 0, TEXT_END);
16954 int id = GADGET_ID_NONE;
16955 int new_element_shift = element_shift;
16956 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
16957 int button = MB_LEFTBUTTON;
16963 id = GADGET_ID_SCROLL_LEFT;
16966 id = GADGET_ID_SCROLL_RIGHT;
16969 id = GADGET_ID_SCROLL_UP;
16972 id = GADGET_ID_SCROLL_DOWN;
16976 case KSYM_Page_Down:
16977 step *= (key == KSYM_Page_Up ? -1 : +1);
16978 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16980 if (element_shift < 0)
16982 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16983 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16985 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16986 GDI_SCROLLBAR_ITEM_POSITION,
16987 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16989 ModifyEditorElementList();
16995 element_shift = (key == KSYM_Home ? 0 :
16996 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
16998 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16999 GDI_SCROLLBAR_ITEM_POSITION,
17000 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
17002 ModifyEditorElementList();
17009 // this is needed to prevent interference with running "True X-Mouse"
17010 if (GetKeyModStateFromEvents() & KMOD_Control)
17013 // check for last or next editor cascade block in element list
17014 for (i = 0; i < num_editor_elements; i++)
17016 if ((key == KSYM_Insert && i == element_shift) ||
17017 (key == KSYM_Delete && new_element_shift > element_shift))
17020 // jump to next cascade block (or to start of element list)
17021 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
17022 new_element_shift = i;
17025 if (i < num_editor_elements)
17026 element_shift = new_element_shift;
17028 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
17029 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
17031 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
17032 GDI_SCROLLBAR_ITEM_POSITION,
17033 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
17035 ModifyEditorElementList();
17040 if (edit_mode == ED_MODE_DRAWING)
17041 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
17042 else if (edit_mode == ED_MODE_LEVELCONFIG)
17043 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
17044 else if (edit_mode == ED_MODE_PROPERTIES)
17045 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
17046 else if (edit_mode == ED_MODE_PALETTE)
17047 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
17048 else // should never happen
17049 ChangeEditModeWindow(ED_MODE_DRAWING);
17057 if (id != GADGET_ID_NONE)
17058 ClickOnGadget(level_editor_gadget[id], button);
17059 else if (letter == '1' || letter == '?')
17060 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
17061 else if (letter == '2')
17062 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
17063 else if (letter == '3')
17064 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
17065 else if (letter == '.')
17066 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
17067 else if (letter == 'U')
17068 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
17069 else if (letter == '-' || key == KSYM_KP_Subtract)
17070 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
17071 else if (letter == '0' || key == KSYM_KP_0)
17072 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
17073 else if (letter == '+' || key == KSYM_KP_Add ||
17074 letter == '=') // ("Shift-=" is "+" on US keyboards)
17075 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
17076 else if (key == KSYM_Return ||
17077 key == KSYM_space ||
17078 key == setup.shortcut.toggle_pause)
17079 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
17081 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
17082 if (letter && letter == controlbutton_info[i].shortcut)
17083 if (!anyTextGadgetActive())
17084 ClickOnGadget(level_editor_gadget[i], button);
17086 if (draw_with_brush)
17090 else if (letter == 'y')
17092 else if (letter == 'z')
17097 static void HandleLevelEditorIdle_Properties(void)
17099 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
17100 int x = editor.settings.element_graphic.x + element_border;
17101 int y = editor.settings.element_graphic.y + element_border;
17102 static DelayCounter action_delay = { 0 };
17105 action_delay.value = GameFrameDelay;
17107 if (!DelayReached(&action_delay))
17110 for (i = 0; i < ED_NUM_SELECTBOX; i++)
17112 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
17114 if (gi->mapped && gi->active && gi->selectbox.open)
17118 DrawEditorElementAnimation(SX + x, SY + y);
17120 redraw_mask |= REDRAW_FIELD;
17122 FrameCounter++; // increase animation frame counter
17125 static void HandleLevelEditorIdle_Drawing(void)
17127 static boolean last_highlighted = FALSE;
17128 static boolean last_highlighted_similar = FALSE;
17129 boolean highlighted = (GetKeyModState() & KMOD_Alt);
17130 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
17132 if (highlighted != last_highlighted ||
17133 (highlighted && highlighted_similar != last_highlighted_similar))
17135 DrawAreaElementHighlight(highlighted, highlighted_similar);
17137 redraw_mask |= REDRAW_FIELD;
17140 last_highlighted = highlighted;
17141 last_highlighted_similar = highlighted_similar;
17144 void HandleLevelEditorIdle(void)
17146 if (edit_mode == ED_MODE_PROPERTIES)
17147 HandleLevelEditorIdle_Properties();
17148 else if (edit_mode == ED_MODE_DRAWING)
17149 HandleLevelEditorIdle_Drawing();
17152 static void ClearEditorGadgetInfoText(void)
17154 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
17157 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
17159 char infotext[MAX_OUTPUT_LINESIZE + 1];
17160 int max_infotext_len = getMaxInfoTextLength();
17162 if (gi == NULL || strlen(gi->info_text) == 0)
17165 strncpy(infotext, gi->info_text, max_infotext_len);
17166 infotext[max_infotext_len] = '\0';
17168 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
17170 int key = controlbutton_info[gi->custom_id].shortcut;
17174 char shortcut[MAX_OUTPUT_LINESIZE + 1];
17176 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
17177 sprintf(shortcut, " ('.' or '%c')", key);
17178 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
17179 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
17180 else if (gi->custom_id == GADGET_ID_TEST)
17181 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
17182 else if (gi->custom_id == GADGET_ID_UNDO)
17183 sprintf(shortcut, " ('%c/Shift-U')", key);
17184 else if (gi->custom_id == GADGET_ID_ZOOM)
17185 sprintf(shortcut, " ('%c', '0', '-')", key);
17187 sprintf(shortcut, " ('%s%c')",
17188 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
17190 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
17191 strcat(infotext, shortcut);
17195 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
17198 void HandleEditorGadgetInfoText(void *ptr)
17200 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
17202 if (game_status != GAME_MODE_EDITOR)
17205 ClearEditorGadgetInfoText();
17207 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
17210 // misuse this function to delete brush cursor, if needed
17211 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
17212 DeleteBrushFromCursor();
17214 PrintEditorGadgetInfoText(gi);
17217 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
17219 int id = gi->custom_id;
17220 int type_id = gi->custom_type_id;
17221 int sx = gi->event.x;
17222 int sy = gi->event.y;
17223 int lx = sx + level_xpos;
17224 int ly = sy + level_ypos;
17225 int min_sx = 0, min_sy = 0;
17226 int max_sx = gi->drawing.area_xsize - 1;
17227 int max_sy = gi->drawing.area_ysize - 1;
17228 int actual_drawing_function = drawing_function;
17229 int max_infotext_len = getMaxInfoTextLength();
17230 char infotext[MAX_OUTPUT_LINESIZE + 1];
17232 infotext[0] = '\0'; // start with empty info text
17234 // pressed Control key: simulate picking element
17235 if (GetKeyModState() & KMOD_Control)
17236 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
17238 ClearEditorGadgetInfoText();
17240 if (gi->event.type == GD_EVENT_INFO_LEAVING)
17243 // make sure to stay inside drawing area boundaries
17244 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
17245 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
17247 if (id == GADGET_ID_DRAWING_LEVEL)
17251 int min_lx = 0, min_ly = 0;
17252 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
17254 // get positions inside level field
17255 lx = sx + level_xpos;
17256 ly = sy + level_ypos;
17258 // make sure to stay inside level field boundaries
17259 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
17260 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
17262 // correct drawing area positions accordingly
17263 sx = lx - level_xpos;
17264 sy = ly - level_ypos;
17267 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
17269 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
17271 static int start_lx = 0;
17272 static int start_ly = 0;
17275 if (gi->event.type == GD_EVENT_PRESSED)
17281 switch (actual_drawing_function)
17283 case GADGET_ID_SINGLE_ITEMS:
17284 text = "Drawing single items";
17286 case GADGET_ID_CONNECTED_ITEMS:
17287 text = "Drawing connected items";
17289 case GADGET_ID_LINE:
17290 text = "Drawing line";
17292 case GADGET_ID_ARC:
17293 text = "Drawing arc";
17295 case GADGET_ID_TEXT:
17296 text = "Setting text cursor";
17298 case GADGET_ID_RECTANGLE:
17299 text = "Drawing rectangle";
17301 case GADGET_ID_FILLED_BOX:
17302 text = "Drawing filled box";
17304 case GADGET_ID_FLOOD_FILL:
17305 text = "Flood fill";
17307 case GADGET_ID_GRAB_BRUSH:
17308 text = "Grabbing brush";
17310 case GADGET_ID_PICK_ELEMENT:
17311 text = "Picking element";
17315 text = "Drawing position";
17319 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17320 sprintf(infotext, "%s: %d, %d", text, lx, ly);
17322 sprintf(infotext, "%s: %d, %d", text,
17323 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
17325 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17326 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
17328 sprintf(infotext, "Level position: %d, %d", lx, ly);
17331 // misuse this function to draw brush cursor, if needed
17332 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
17334 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
17335 CopyBrushToCursor(sx, sy);
17337 DeleteBrushFromCursor();
17340 if (!draw_with_brush)
17341 UpdateBrushPosition(sx, sy);
17343 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17345 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
17346 int element = drawingarea_info[type_id].value[pos];
17348 strncpy(infotext, getElementInfoText(element), max_infotext_len);
17352 if (id == GADGET_ID_CUSTOM_CONTENT)
17353 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
17354 else if (id == GADGET_ID_GROUP_CONTENT)
17355 sprintf(infotext, "group element position: %d", sx + 1);
17356 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
17357 id <= GADGET_ID_YAMYAM_CONTENT_7)
17358 sprintf(infotext, "content area %d position: %d, %d",
17359 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
17360 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
17361 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
17362 sprintf(infotext, "content area %d position: %d, %d",
17363 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
17364 else if (id == GADGET_ID_ANDROID_CONTENT)
17365 sprintf(infotext, "android element position: %d", sx + 1);
17366 else if (drawingarea_info[type_id].infotext != NULL)
17367 strcpy(infotext, drawingarea_info[type_id].infotext);
17370 infotext[max_infotext_len] = '\0';
17372 if (strlen(infotext) > 0)
17373 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
17376 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
17377 boolean quick_quit)
17379 if (!ask_if_level_has_changed ||
17381 Request("Level has changed! Exit without saving?",
17382 REQ_ASK | REQ_STAY_OPEN))
17384 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
17385 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
17387 // draw normal door
17388 UndrawSpecialEditorDoor();
17390 // use door animation if door 1 viewport is unchanged and contains toolbox
17391 if (useEditorDoorAnimation())
17392 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
17394 // close editor doors if viewport definition is the same as in main menu
17395 if (vp_door_1->x == DX &&
17396 vp_door_1->y == DY &&
17397 vp_door_1->width == DXSIZE &&
17398 vp_door_1->height == DYSIZE &&
17399 vp_door_2->x == VX &&
17400 vp_door_2->y == VY &&
17401 vp_door_2->width == VXSIZE &&
17402 vp_door_2->height == VYSIZE)
17403 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
17405 SetDoorState(DOOR_CLOSE_ALL);
17410 FadeSkipNextFadeIn();
17412 SetGameStatus(GAME_MODE_MAIN);
17418 if (!global.use_envelope_request)
17420 CloseDoor(DOOR_CLOSE_1);
17421 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);