1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 /* positions in the level editor */
23 #define ED_WIN_MB_LEFT_XPOS 7
24 #define ED_WIN_MB_LEFT_YPOS 6
25 #define ED_WIN_LEVELNR_XPOS 77
26 #define ED_WIN_LEVELNR_YPOS 7
27 #define ED_WIN_MB_MIDDLE_XPOS 7
28 #define ED_WIN_MB_MIDDLE_YPOS 258
29 #define ED_WIN_MB_RIGHT_XPOS 77
30 #define ED_WIN_MB_RIGHT_YPOS 258
32 /* other constants for the editor */
33 #define ED_SCROLL_NO 0
34 #define ED_SCROLL_LEFT 1
35 #define ED_SCROLL_RIGHT 2
36 #define ED_SCROLL_UP 4
37 #define ED_SCROLL_DOWN 8
39 /* screens in the level editor */
40 #define ED_MODE_DRAWING 0
41 #define ED_MODE_INFO 1
42 #define ED_MODE_PROPERTIES 2
44 /* how many steps can be cancelled */
45 #define NUM_UNDO_STEPS (10 + 1)
47 /* values for random placement */
48 #define RANDOM_USE_PERCENTAGE 0
49 #define RANDOM_USE_NUM_OBJECTS 1
51 /* values for the control window */
52 #define ED_CTRL_BUTTONS_GFX_YPOS 236
53 #define ED_CTRL1_BUTTONS_HORIZ 4
54 #define ED_CTRL1_BUTTONS_VERT 4
55 #define ED_CTRL1_BUTTON_XSIZE 22
56 #define ED_CTRL1_BUTTON_YSIZE 22
57 #define ED_CTRL1_BUTTONS_XPOS 6
58 #define ED_CTRL1_BUTTONS_YPOS 6
59 #define ED_CTRL2_BUTTONS_HORIZ 3
60 #define ED_CTRL2_BUTTONS_VERT 2
61 #define ED_CTRL2_BUTTON_XSIZE 30
62 #define ED_CTRL2_BUTTON_YSIZE 20
63 #define ED_CTRL2_BUTTONS_XPOS 5
64 #define ED_CTRL2_BUTTONS_YPOS 100
65 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
66 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
67 #define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
69 /* values for other gadgets */
70 #define ED_SCORE_XPOS TILEX
71 #define ED_SCORE_YPOS (7 * TILEY)
72 #define ED_COUNT_VALUE_XOFFSET 5
73 #define ED_COUNT_VALUE_YOFFSET 3
75 /* control button identifiers */
76 #define ED_CTRL_ID_SINGLE_ITEMS 0
77 #define ED_CTRL_ID_CONNECTED_ITEMS 1
78 #define ED_CTRL_ID_LINE 2
79 #define ED_CTRL_ID_TEXT 3
80 #define ED_CTRL_ID_RECTANGLE 4
81 #define ED_CTRL_ID_FILLED_BOX 5
82 #define ED_CTRL_ID_WRAP_UP 6
83 #define ED_CTRL_ID_PROPERTIES 7
84 #define ED_CTRL_ID_FLOOD_FILL 8
85 #define ED_CTRL_ID_WRAP_LEFT 9
86 #define ED_CTRL_ID_WRAP_RIGHT 11
87 #define ED_CTRL_ID_RANDOM_PLACEMENT 12
88 #define ED_CTRL_ID_BRUSH 13
89 #define ED_CTRL_ID_WRAP_DOWN 14
90 #define ED_CTRL_ID_UNDO 16
91 #define ED_CTRL_ID_INFO 17
92 #define ED_CTRL_ID_SAVE 18
93 #define ED_CTRL_ID_CLEAR 19
94 #define ED_CTRL_ID_TEST 20
95 #define ED_CTRL_ID_EXIT 21
97 /* counter button identifiers */
98 #define ED_CTRL_ID_SCORE_DOWN 22
99 #define ED_CTRL_ID_SCORE_UP 23
101 /* drawing area identifiers */
102 #define ED_CTRL_ID_DRAWING_LEVEL 24
104 #define ED_NUM_GADGETS 25
106 /* values for counter gadgets */
107 #define ED_COUNTER_SCORE 0
109 #define ED_NUM_COUNTERS 1
115 } counter_info[ED_NUM_COUNTERS] =
117 { ED_SCORE_XPOS, ED_SCORE_YPOS, ED_CTRL_ID_SCORE_DOWN }
120 /* forward declaration for internal use */
121 static void DrawDrawingWindow();
122 static void DrawPropertiesWindow(int);
123 static void CopyLevelToUndoBuffer();
124 static void HandleDrawingAreas(struct GadgetInfo *);
125 static void HandleCounterButtons(struct GadgetInfo *);
126 static void HandleControlButtons(struct GadgetInfo *);
128 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
129 static boolean level_editor_gadgets_created = FALSE;
131 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
133 static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
134 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
135 static int undo_buffer_position = 0;
136 static int undo_buffer_steps = 0;
138 static int random_placement_percentage = 10;
139 static int random_placement_num_objects = 10;
141 static int random_placement_method = RANDOM_USE_PERCENTAGE;
143 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
146 /* pointer to score value */
147 static int *gadget_score_value;
149 static int level_xpos,level_ypos;
150 static int edit_mode;
151 static boolean name_typing;
152 static int new_element1 = EL_MAUERWERK;
153 static int new_element2 = EL_LEERRAUM;
154 static int new_element3 = EL_ERDREICH;
157 int editor_element[] =
159 EL_CHAR_A + ('B' - 'A'),
160 EL_CHAR_A + ('O' - 'A'),
161 EL_CHAR_A + ('U' - 'A'),
162 EL_CHAR_A + ('L' - 'A'),
165 EL_CHAR_A + ('D' - 'A'),
166 EL_CHAR_A + ('E' - 'A'),
167 EL_CHAR_A + ('R' - 'A'),
169 EL_CHAR_A + ('D' - 'A'),
170 EL_CHAR_A + ('A' - 'A'),
171 EL_CHAR_A + ('S' - 'A'),
172 EL_CHAR_A + ('H' - 'A'),
199 EL_CHAR_A + ('E' - 'A'),
200 EL_CHAR_A + ('M' - 'A'),
201 EL_CHAR_A + ('E' - 'A'),
204 EL_CHAR_A + ('R' - 'A'),
205 EL_CHAR_A + ('A' - 'A'),
206 EL_CHAR_A + ('L' - 'A'),
207 EL_CHAR_A + ('D' - 'A'),
209 EL_CHAR_A + ('M' - 'A'),
210 EL_CHAR_A + ('I' - 'A'),
211 EL_CHAR_A + ('N' - 'A'),
212 EL_CHAR_A + ('E' - 'A'),
289 EL_CHAR_A + ('M' - 'A'),
290 EL_CHAR_A + ('O' - 'A'),
291 EL_CHAR_A + ('R' - 'A'),
292 EL_CHAR_A + ('E' - 'A'),
339 EL_CHAR_A + ('S' - 'A'),
340 EL_CHAR_A + ('O' - 'A'),
341 EL_CHAR_A + ('K' - 'A'),
342 EL_CHAR_A + ('O' - 'A'),
345 EL_CHAR_A + ('B' - 'A'),
346 EL_CHAR_A + ('A' - 'A'),
347 EL_CHAR_A + ('N' - 'A'),
350 EL_SOKOBAN_FELD_LEER,
351 EL_SOKOBAN_FELD_VOLL,
355 EL_CHAR_A + ('D' - 'A'),
356 EL_CHAR_A + ('Y' - 'A'),
357 EL_CHAR_A + ('N' - 'A'),
358 EL_CHAR_A + ('A' - 'A'),
360 EL_CHAR_A + ('B' - 'A'),
361 EL_CHAR_A + ('L' - 'A'),
362 EL_CHAR_A + ('A' - 'A'),
363 EL_CHAR_A + ('S' - 'A'),
366 EL_CHAR_A + ('T' - 'A'),
367 EL_CHAR_A + ('E' - 'A'),
368 EL_CHAR_A + ('R' - 'A'),
450 int elements_in_list = sizeof(editor_element)/sizeof(int);
452 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
455 int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
456 int dy = (scroll==ED_SCROLL_UP ? -1 : scroll==ED_SCROLL_DOWN ? 1 : 0);
458 XCopyArea(display,drawto,drawto,gc,
459 SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
460 SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
461 SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
464 x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
465 for(y=0;y<2*SCR_FIELDY;y++)
466 DrawMiniElementOrWall(x,y,from_x,from_y);
470 y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
471 for(x=0;x<2*SCR_FIELDX;x++)
472 DrawMiniElementOrWall(x,y,from_x,from_y);
475 redraw_mask |= REDRAW_FIELD;
479 void InitLevelEditorGadgets()
483 for (i=0; i<ED_NUM_GADGETS; i++)
484 level_editor_gadget[i] = NULL;
487 static void CreateControlButtons()
491 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
493 Pixmap gd_pixmap = pix[PIX_DOOR];
494 struct GadgetInfo *gi;
495 int gd_xoffset, gd_yoffset;
496 int gd_x1, gd_x2, gd_y;
498 unsigned long event_mask;
501 if (i < ED_NUM_CTRL1_BUTTONS)
503 int x = i % ED_CTRL1_BUTTONS_HORIZ;
504 int y = i / ED_CTRL1_BUTTONS_HORIZ;
506 gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
507 gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
508 width = ED_CTRL1_BUTTON_XSIZE;
509 height = ED_CTRL1_BUTTON_YSIZE;
513 int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
514 int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
516 gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
517 gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
518 width = ED_CTRL2_BUTTON_XSIZE;
519 height = ED_CTRL2_BUTTON_YSIZE;
522 gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
523 gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
524 gd_y = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
526 if (i == ED_CTRL_ID_WRAP_LEFT ||
527 i == ED_CTRL_ID_WRAP_RIGHT ||
528 i == ED_CTRL_ID_WRAP_UP ||
529 i == ED_CTRL_ID_WRAP_DOWN)
530 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
532 event_mask = GD_EVENT_RELEASED;
534 gi = CreateGadget(GDI_CUSTOM_ID, id,
535 GDI_X, EX + gd_xoffset,
536 GDI_Y, EY + gd_yoffset,
539 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
540 GDI_STATE, GD_BUTTON_UNPRESSED,
541 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
542 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
543 GDI_EVENT_MASK, event_mask,
544 GDI_CALLBACK, HandleControlButtons,
548 Error(ERR_EXIT, "cannot create gadget");
550 level_editor_gadget[id] = gi;
554 static void CreateCounterButtons(int counter_id)
560 Pixmap gd_pixmap = pix[PIX_DOOR];
561 struct GadgetInfo *gi;
563 int gd_x1, gd_x2, gd_y;
564 int id = counter_info[counter_id].gadget_id + i;
565 unsigned long event_mask;
567 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
569 gd_xoffset = (i == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
570 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
571 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
572 gd_y = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
574 gi = CreateGadget(GDI_CUSTOM_ID, id,
575 GDI_X, SX + counter_info[counter_id].x + gd_xoffset,
576 GDI_Y, SY + counter_info[counter_id].y,
577 GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
578 GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
579 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
580 GDI_STATE, GD_BUTTON_UNPRESSED,
581 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
582 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
583 GDI_EVENT_MASK, event_mask,
584 GDI_CALLBACK, HandleCounterButtons,
588 Error(ERR_EXIT, "cannot create gadget");
590 level_editor_gadget[id] = gi;
594 static void CreateDrawingAreas()
596 struct GadgetInfo *gi;
597 unsigned long event_mask;
600 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
601 GD_EVENT_OFF_BORDERS;
603 gi = CreateGadget(GDI_CUSTOM_ID, ED_CTRL_ID_DRAWING_LEVEL,
608 GDI_TYPE, GD_TYPE_DRAWING_AREA,
609 GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
610 GDI_EVENT_MASK, event_mask,
611 GDI_CALLBACK, HandleDrawingAreas,
615 Error(ERR_EXIT, "cannot create gadget");
617 level_editor_gadget[ED_CTRL_ID_DRAWING_LEVEL] = gi;
620 static void CreateLevelEditorGadgets()
622 if (level_editor_gadgets_created)
625 CreateControlButtons();
626 CreateCounterButtons(ED_COUNTER_SCORE);
627 CreateDrawingAreas();
629 level_editor_gadgets_created = TRUE;
632 static void MapControlButtons()
636 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
637 MapGadget(level_editor_gadget[i]);
640 static void MapCounterButtons(int counter_id)
645 MapGadget(level_editor_gadget[counter_info[counter_id].gadget_id + i]);
648 static void MapMainDrawingArea()
650 MapGadget(level_editor_gadget[ED_CTRL_ID_DRAWING_LEVEL]);
653 void UnmapLevelEditorWindowGadgets()
657 for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
658 UnmapGadget(level_editor_gadget[i]);
661 void UnmapLevelEditorGadgets()
665 for (i=0; i<ED_NUM_GADGETS; i++)
666 UnmapGadget(level_editor_gadget[i]);
671 int i, x, y, graphic;
675 edit_mode = ED_MODE_DRAWING;
679 CloseDoor(DOOR_CLOSE_ALL);
681 if (level_editor_test_game)
683 for(x=0; x<lev_fieldx; x++)
684 for(y=0; y<lev_fieldy; y++)
685 Feld[x][y] = Ur[x][y];
687 for(x=0; x<lev_fieldx; x++)
688 for(y=0; y<lev_fieldy; y++)
689 Ur[x][y] = OrigBackup[x][y];
691 level_editor_test_game = FALSE;
695 undo_buffer_position = -1;
696 undo_buffer_steps = -1;
697 CopyLevelToUndoBuffer();
700 DrawMiniLevel(level_xpos,level_ypos);
703 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
704 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
706 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
707 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
708 DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
709 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
710 4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
711 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
712 DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
714 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
716 if (i < elements_in_list)
717 graphic = el2gfx(editor_element[i]);
719 graphic = GFX_LEERRAUM;
721 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
722 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 +
723 (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
724 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
725 (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
729 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
730 DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
731 DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
732 el2gfx(new_element1));
733 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
734 DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
735 DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
736 el2gfx(new_element2));
737 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
738 DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
739 DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
740 el2gfx(new_element3));
741 DrawTextExt(pix[PIX_DB_DOOR],gc,
742 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
743 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
744 int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
745 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
746 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
747 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
749 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
750 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
751 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
752 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
753 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
755 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
756 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
758 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
759 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
761 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
763 /* draw bigger door */
764 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
769 /* draw new control window */
770 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
771 DOOR_GFX_PAGEX8, 236,
775 redraw_mask |= REDRAW_ALL;
777 OpenDoor(DOOR_OPEN_1);
779 if (!level_editor_gadgets_created)
780 CreateLevelEditorGadgets();
783 MapMainDrawingArea();
786 OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
790 void DrawControlWindow()
795 UnmapLevelEditorWindowGadgets();
797 /* Inhalt der Mampfer */
798 DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
799 "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
800 for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
802 DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
803 XFillRectangle(display,drawto,gc,
804 SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
805 SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
806 3*MINI_TILEX+2,3*MINI_TILEY+2);
808 XCopyArea(display,drawto,drawto,gc,
809 SX+1*MINI_TILEX,SY+2*MINI_TILEY,
810 4*5*MINI_TILEX,5*MINI_TILEY,
811 SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
814 for(y=0;y<3;y++) for(x=0;x<3;x++)
815 DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
817 DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
818 SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
819 int2str(i+1,1),FS_SMALL,FC_YELLOW);
822 /* Inhalt der Amöbe */
823 for(y=0;y<2;y++) for(x=0;x<2;x++)
825 DrawMiniElement(29+x,26+y,EL_ERDREICH);
826 XFillRectangle(display,drawto,gc,
827 SX+29*MINI_TILEX+MINI_TILEX/2-1,
828 SY+26*MINI_TILEY+MINI_TILEY/2-1,
829 MINI_TILEX+2,MINI_TILEY+2);
831 XCopyArea(display,drawto,drawto,gc,
832 SX+29*MINI_TILEX,SY+26*MINI_TILEY,
833 3*MINI_TILEX,3*MINI_TILEY,
834 SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
835 DrawMiniElement(29,26,level.amoebe_inhalt);
837 for(i=0;i<11+3+2;i++)
839 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
840 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
841 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
842 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
843 ED_COUNT_GADGET_XPOS,
844 ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
847 DrawText(ED_COUNT_VALUE_XPOS,
848 ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
849 int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
851 DrawText(ED_COUNT_VALUE_XPOS,
852 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
853 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
855 DrawText(ED_COUNT_VALUE_XPOS,
856 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
857 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
859 DrawText(ED_COUNT_VALUE_XPOS,
860 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
861 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
863 DrawText(ED_COUNT_VALUE_XPOS,
864 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
865 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
867 DrawText(ED_COUNT_VALUE_XPOS,
868 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
869 int2str(level.time,3),FS_SMALL,FC_YELLOW);
872 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
873 "Score for Emerald",FS_SMALL,FC_YELLOW);
874 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
875 "Score for Diamond",FS_SMALL,FC_YELLOW);
876 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
877 "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
878 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
879 "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
880 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
881 "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
882 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
883 "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
884 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
885 "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
886 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
887 "Score for cracking a nut",FS_SMALL,FC_YELLOW);
888 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
889 "Score for dynamite",FS_SMALL,FC_YELLOW);
890 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
891 "Score for key",FS_SMALL,FC_YELLOW);
892 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
893 "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
894 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
895 "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
896 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
897 "Time for magic wall",FS_SMALL,FC_YELLOW);
898 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
899 "Time for wheel",FS_SMALL,FC_YELLOW);
900 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
901 "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
902 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
903 "Time available for this level",FS_SMALL,FC_YELLOW);
905 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
906 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
907 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
908 ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
909 ED_COUNT_GADGET_XPOS,
910 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
912 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
913 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
914 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
915 ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
916 ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
917 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
918 DrawText(ED_COUNT_GADGET_XPOS+5,
919 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
920 level.name,FS_SMALL,FC_YELLOW);
921 DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
922 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
923 "Title",FS_SMALL,FC_YELLOW);
925 DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
926 "Playfield size:",FS_SMALL,FC_YELLOW);
927 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
928 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
929 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
930 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
932 ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
933 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
934 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
935 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
936 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
938 ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
939 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
940 "Width",FS_SMALL,FC_YELLOW);
941 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
942 "Height",FS_SMALL,FC_YELLOW);
943 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
944 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
945 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
946 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
949 void AdjustLevelScrollPosition()
953 if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
954 level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
955 if (lev_fieldx < 2*SCR_FIELDX - 2)
960 if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
961 level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
962 if (lev_fieldy < 2*SCR_FIELDY - 2)
966 void LevelEd(int mx, int my, int button)
968 static int last_button = 0;
969 static int in_field_pressed = FALSE;
970 static boolean use_floodfill = FALSE;
974 int x = (mx-SX)/MINI_TILEX;
975 int y = (my-SY)/MINI_TILEY;
979 HandlePressedControlButtons();
980 HandleDrawingFunctions(mx, my, button);
983 if (use_floodfill) /********** FLOOD FILL **********/
991 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
996 if (x>lev_fieldx || y>lev_fieldy ||
997 (x==0 && level_xpos<0) ||
998 (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
999 (y==0 && level_ypos<0) ||
1000 (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
1003 from_x = x+level_xpos;
1004 from_y = y+level_ypos;
1005 fill_element = (button==1 ? new_element1 :
1006 button==2 ? new_element2 :
1007 button==3 ? new_element3 : 0);
1009 FloodFill(from_x,from_y,fill_element);
1010 DrawMiniLevel(level_xpos,level_ypos);
1013 use_floodfill = FALSE;
1014 CloseDoor(DOOR_CLOSE_1);
1015 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1024 else /********** EDIT/CTRL-FENSTER **********/
1026 static unsigned long choice_delay = 0;
1027 int choice = CheckElemButtons(mx,my,button);
1028 int elem_pos = choice-ED_BUTTON_ELEM;
1030 if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1031 (choice == ED_BUTTON_EDOWN &&
1032 element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1033 DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1035 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1039 step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1041 element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1043 step = step * MAX_ELEM_X * (choice == ED_BUTTON_EUP ? -1 : +1);
1044 element_shift += step;
1047 if (element_shift<0)
1049 if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1050 element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1051 if (element_shift % MAX_ELEM_X)
1052 element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1054 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1055 DrawElemButton(i+2,ED_BUTTON_RELEASED);
1057 else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1061 if (elem_pos+element_shift < elements_in_list)
1062 new_element = editor_element[elem_pos+element_shift];
1064 new_element = EL_LEERRAUM;
1067 new_element1 = new_element;
1068 else if (last_button==2)
1069 new_element2 = new_element;
1070 else if (last_button==3)
1071 new_element3 = new_element;
1073 DrawMiniGraphicExt(drawto,gc,
1074 DX+ED_WIN_MB_LEFT_XPOS,
1075 DY+ED_WIN_MB_LEFT_YPOS,
1076 el2gfx(new_element1));
1077 DrawMiniGraphicExt(drawto,gc,
1078 DX+ED_WIN_MB_MIDDLE_XPOS,
1079 DY+ED_WIN_MB_MIDDLE_YPOS,
1080 el2gfx(new_element2));
1081 DrawMiniGraphicExt(drawto,gc,
1082 DX+ED_WIN_MB_RIGHT_XPOS,
1083 DY+ED_WIN_MB_RIGHT_YPOS,
1084 el2gfx(new_element3));
1085 redraw_mask |= REDRAW_DOOR_1;
1087 if (edit_mode == ED_MODE_PROPERTIES)
1088 DrawPropertiesWindow(new_element);
1091 if (edit_mode == ED_MODE_DRAWING) /********** EDIT-FENSTER **********/
1098 switch(CheckEditButtons(mx,my,button))
1100 case ED_BUTTON_CTRL:
1101 CloseDoor(DOOR_CLOSE_2);
1102 DrawControlWindow();
1103 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1104 DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1106 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1107 OpenDoor(DOOR_OPEN_2);
1108 edit_mode = ED_MODE_INFO;
1110 case ED_BUTTON_FILL:
1111 Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1112 use_floodfill = TRUE;
1115 case ED_BUTTON_LEFT:
1118 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1120 if (lev_fieldx<2*SCR_FIELDX-2)
1123 level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1127 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1129 DrawMiniLevel(level_xpos,level_ypos);
1132 case ED_BUTTON_RIGHT:
1133 if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1135 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1137 if (lev_fieldx<2*SCR_FIELDX-2)
1140 level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1141 if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1142 level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1144 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1146 DrawMiniLevel(level_xpos,level_ypos);
1152 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1154 if (lev_fieldy<2*SCR_FIELDY-2)
1157 level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1161 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1163 DrawMiniLevel(level_xpos,level_ypos);
1166 case ED_BUTTON_DOWN:
1167 if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1169 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1171 if (lev_fieldy<2*SCR_FIELDY-2)
1174 level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1175 if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1176 level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1178 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1180 DrawMiniLevel(level_xpos,level_ypos);
1193 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1197 if (button && !motion_status)
1198 in_field_pressed = TRUE;
1200 if (!button || !in_field_pressed || button<1 || button>3 ||
1201 (y==0 && level_ypos<0) ||
1202 (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1203 (x==0 && level_xpos<0) ||
1204 (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1205 x>lev_fieldx || y>lev_fieldy)
1208 new_element = (button==1 ? new_element1 :
1209 button==2 ? new_element2 :
1210 button==3 ? new_element3 : 0);
1212 if (new_element != Feld[x+level_xpos][y+level_ypos])
1214 if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1218 for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1220 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1222 Feld[x][y] = EL_LEERRAUM;
1223 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1224 y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1225 DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1230 Feld[x+level_xpos][y+level_ypos] = new_element;
1231 DrawMiniElement(x,y,new_element);
1234 else if (!motion_status) /* Mauszeiger nicht im Level-Feld */
1235 in_field_pressed = FALSE;
1242 else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/
1244 int choice = CheckCountButtons(mx,my,button);
1245 int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1247 if (choice >= 0 && choice < 36 &&
1248 DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1257 level.score[choice] += step;
1258 if (level.score[choice]<0)
1259 level.score[choice] = 0;
1260 else if (level.score[choice]>255)
1261 level.score[choice] = 255;
1263 else if (choice==11)
1265 level.tempo_amoebe += step;
1266 if (level.tempo_amoebe<0)
1267 level.tempo_amoebe = 0;
1268 else if (level.tempo_amoebe>255)
1269 level.tempo_amoebe = 255;
1271 else if (choice==12)
1273 level.dauer_sieb += step;
1274 if (level.dauer_sieb<0)
1275 level.dauer_sieb = 0;
1276 else if (level.dauer_sieb>255)
1277 level.dauer_sieb = 255;
1279 else if (choice==13)
1281 level.dauer_ablenk += step;
1282 if (level.dauer_ablenk<0)
1283 level.dauer_ablenk = 0;
1284 else if (level.dauer_ablenk>255)
1285 level.dauer_ablenk = 255;
1287 else if (choice==14)
1289 level.edelsteine += step;
1290 if (level.edelsteine<0)
1291 level.edelsteine = 0;
1292 else if (level.edelsteine>999)
1293 level.edelsteine = 999;
1295 else if (choice==15)
1300 else if (level.time>999)
1303 else if (choice==16)
1306 if (lev_fieldx<MIN_LEV_FIELDX)
1307 lev_fieldx = MIN_LEV_FIELDX;
1308 else if (lev_fieldx>MAX_LEV_FIELDX)
1309 lev_fieldx = MAX_LEV_FIELDX;
1310 level.fieldx = lev_fieldx;
1312 else if (choice==17)
1315 if (lev_fieldy<MIN_LEV_FIELDY)
1316 lev_fieldy = MIN_LEV_FIELDY;
1317 else if (lev_fieldy>MAX_LEV_FIELDY)
1318 lev_fieldy = MAX_LEV_FIELDY;
1319 level.fieldy = lev_fieldy;
1323 DrawText(ED_COUNT_VALUE_XPOS,
1324 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1325 int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1326 else if (choice==11)
1327 DrawText(ED_COUNT_VALUE_XPOS,
1328 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1329 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1330 else if (choice==12)
1331 DrawText(ED_COUNT_VALUE_XPOS,
1332 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1333 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1334 else if (choice==13)
1335 DrawText(ED_COUNT_VALUE_XPOS,
1336 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1337 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1338 else if (choice==14)
1339 DrawText(ED_COUNT_VALUE_XPOS,
1340 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1341 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1342 else if (choice==15)
1343 DrawText(ED_COUNT_VALUE_XPOS,
1344 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1345 int2str(level.time,3),FS_SMALL,FC_YELLOW);
1346 else if (choice==16)
1347 DrawText(ED_SIZE_VALUE_XPOS,
1348 ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1349 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1350 else if (choice==17)
1351 DrawText(ED_SIZE_VALUE_XPOS,
1352 ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1353 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1355 redraw_mask &= ~REDRAW_FIELD;
1357 XCopyArea(display,drawto,window,gc,
1358 ED_COUNT_VALUE_XPOS,
1359 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1360 3*FONT2_XSIZE,FONT2_YSIZE,
1361 ED_COUNT_VALUE_XPOS,
1362 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1364 XCopyArea(display,drawto,window,gc,
1366 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1367 3*FONT2_XSIZE,FONT2_YSIZE,
1369 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1377 switch(CheckCtrlButtons(mx,my,button))
1379 case ED_BUTTON_EDIT:
1380 CloseDoor(DOOR_CLOSE_2);
1381 AdjustLevelScrollPosition();
1382 DrawMiniLevel(level_xpos,level_ypos);
1383 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1384 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1386 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1387 OpenDoor(DOOR_OPEN_2);
1388 edit_mode = ED_MODE_DRAWING;
1390 case ED_BUTTON_CLEAR:
1391 if (Request("Are you sure to clear this level ?",REQ_ASK))
1393 for(x=0;x<MAX_LEV_FIELDX;x++)
1394 for(y=0;y<MAX_LEV_FIELDY;y++)
1395 Feld[x][y] = EL_ERDREICH;
1396 DrawMiniLevel(level_xpos,level_ypos);
1399 case ED_BUTTON_UNDO:
1400 if (leveldir[leveldir_nr].readonly ||
1401 Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1403 CloseDoor(DOOR_CLOSE_ALL);
1404 game_status=MAINMENU;
1409 CloseDoor(DOOR_CLOSE_1);
1410 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1413 case ED_BUTTON_EXIT:
1415 int figur_vorhanden = FALSE;
1417 if (leveldir[leveldir_nr].readonly)
1419 Request("This level is read only !",REQ_CONFIRM);
1423 for(y=0;y<lev_fieldy;y++)
1424 for(x=0;x<lev_fieldx;x++)
1425 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1426 figur_vorhanden = TRUE;
1428 if (!figur_vorhanden)
1429 Request("No Level without Gregor Mc Duffin please !",
1433 if (Request("Save this level and kill the old ?",
1434 REQ_ASK | REQ_STAY_OPEN))
1436 for(x=0;x<lev_fieldx;x++)
1437 for(y=0;y<lev_fieldy;y++)
1438 Ur[x][y]=Feld[x][y];
1439 SaveLevel(level_nr);
1441 CloseDoor(DOOR_CLOSE_ALL);
1442 game_status=MAINMENU;
1455 if (mx>=ED_COUNT_GADGET_XPOS &&
1456 mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1457 my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1458 my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1463 DrawText(ED_COUNT_GADGET_XPOS+5,
1464 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1465 level.name,FS_SMALL,FC_GREEN);
1466 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1467 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1468 "<",FS_SMALL,FC_RED);
1475 name_typing = FALSE;
1476 DrawText(ED_COUNT_GADGET_XPOS+5,
1477 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1478 level.name,FS_SMALL,FC_YELLOW);
1479 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1480 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1481 " ",FS_SMALL,FC_RED);
1485 if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1486 my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1490 if (!button || button<1 || button>3)
1493 new_element = (button==1 ? new_element1 :
1494 button==2 ? new_element2 :
1495 button==3 ? new_element3 : 0);
1497 if (new_element != level.amoebe_inhalt)
1499 level.amoebe_inhalt = new_element;
1500 DrawMiniElement(29,26,new_element);
1504 if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1505 my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1507 int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1508 int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1513 if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1515 if (button && !motion_status)
1516 in_field_pressed = TRUE;
1518 if (!button || !in_field_pressed || button<1 || button>3)
1521 new_element = (button==1 ? new_element1 :
1522 button==2 ? new_element2 :
1523 button==3 ? new_element3 : 0);
1525 if (new_element != level.mampfer_inhalt[i][x][y])
1527 level.mampfer_inhalt[i][x][y] = new_element;
1528 DrawMiniElement(1+5*i+x,2+y,new_element);
1531 else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1532 in_field_pressed = FALSE;
1534 else if (!motion_status) /* Mauszeiger nicht im Cruncher-Feld */
1535 in_field_pressed = FALSE;
1539 last_button = button;
1544 void LevelNameTyping(KeySym key)
1546 unsigned char ascii = 0;
1547 int len = strlen(level.name);
1552 if (key>=XK_A && key<=XK_Z)
1553 ascii = 'A'+(char)(key-XK_A);
1554 else if (key>=XK_a && key<=XK_z)
1555 ascii = 'a'+(char)(key-XK_a);
1556 else if (key>=XK_0 && key<=XK_9)
1557 ascii = '0'+(char)(key-XK_0);
1559 else if (key>=XK_space && key<=XK_at)
1560 ascii = ' '+(char)(key-XK_space);
1561 else if (key==XK_Adiaeresis)
1563 else if (key==XK_Odiaeresis)
1565 else if (key==XK_Udiaeresis)
1567 else if (key==XK_adiaeresis)
1569 else if (key==XK_odiaeresis)
1571 else if (key==XK_udiaeresis)
1573 else if (key==XK_underscore)
1577 if (ascii && len<MAX_LEVNAMLEN-2)
1579 level.name[len] = ascii;
1580 level.name[len+1] = 0;
1583 DrawTextExt(drawto,gc,
1584 ED_COUNT_GADGET_XPOS+5,
1585 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1586 level.name,FS_SMALL,FC_GREEN);
1587 DrawTextExt(window,gc,
1588 ED_COUNT_GADGET_XPOS+5,
1589 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1590 level.name,FS_SMALL,FC_GREEN);
1591 DrawTextExt(drawto,gc,
1592 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1593 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1594 "<",FS_SMALL,FC_RED);
1595 DrawTextExt(window,gc,
1596 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1597 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1598 "<",FS_SMALL,FC_RED);
1600 else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1602 level.name[len-1] = 0;
1605 DrawTextExt(drawto,gc,
1606 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1607 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1608 "< ",FS_SMALL,FC_GREEN);
1609 DrawTextExt(window,gc,
1610 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1611 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1612 "< ",FS_SMALL,FC_GREEN);
1614 else if (key==XK_Return)
1616 DrawTextExt(drawto,gc,
1617 ED_COUNT_GADGET_XPOS+5,
1618 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1619 level.name,FS_SMALL,FC_YELLOW);
1620 DrawTextExt(window,gc,
1621 ED_COUNT_GADGET_XPOS+5,
1622 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1623 level.name,FS_SMALL,FC_YELLOW);
1624 DrawTextExt(drawto,gc,
1625 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1626 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1627 " ",FS_SMALL,FC_YELLOW);
1628 DrawTextExt(window,gc,
1629 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1630 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1631 " ",FS_SMALL,FC_YELLOW);
1633 name_typing = FALSE;
1637 static void DrawCounterValueField(int counter_id, int value)
1639 int x = SX + counter_info[counter_id].x + ED_WIN_COUNT_XPOS;
1640 int y = SY + counter_info[counter_id].y;
1642 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1643 DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
1644 DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
1645 ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
1648 DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1649 int2str(value, 3), FS_SMALL, FC_YELLOW);
1652 #define TEXT_COLLECTING "Score for collecting"
1653 #define TEXT_SMASHING "Score for smashing"
1654 #define TEXT_CRACKING "Score for cracking"
1655 #define TEXT_SPEED "Speed of growth"
1656 #define TEXT_DURATION "Duration when activated"
1658 static void DrawDrawingWindow()
1661 UnmapLevelEditorWindowGadgets();
1662 MapMainDrawingArea();
1663 AdjustLevelScrollPosition();
1664 DrawMiniLevel(level_xpos, level_ypos);
1667 static void DrawPropertiesWindow(int element)
1670 int num_elements_in_level;
1676 } elements_with_counter[] =
1678 { EL_EDELSTEIN, &level.score[0], TEXT_COLLECTING },
1679 { EL_EDELSTEIN_BD, &level.score[0], TEXT_COLLECTING },
1680 { EL_EDELSTEIN_GELB,&level.score[0], TEXT_COLLECTING },
1681 { EL_EDELSTEIN_ROT, &level.score[0], TEXT_COLLECTING },
1682 { EL_EDELSTEIN_LILA,&level.score[0], TEXT_COLLECTING },
1683 { EL_DIAMANT, &level.score[1], TEXT_COLLECTING },
1684 { EL_KAEFER_R, &level.score[2], TEXT_SMASHING },
1685 { EL_KAEFER_O, &level.score[2], TEXT_SMASHING },
1686 { EL_KAEFER_L, &level.score[2], TEXT_SMASHING },
1687 { EL_KAEFER_U, &level.score[2], TEXT_SMASHING },
1688 { EL_BUTTERFLY_R, &level.score[2], TEXT_SMASHING },
1689 { EL_BUTTERFLY_O, &level.score[2], TEXT_SMASHING },
1690 { EL_BUTTERFLY_L, &level.score[2], TEXT_SMASHING },
1691 { EL_BUTTERFLY_U, &level.score[2], TEXT_SMASHING },
1692 { EL_FLIEGER_R, &level.score[3], TEXT_SMASHING },
1693 { EL_FLIEGER_O, &level.score[3], TEXT_SMASHING },
1694 { EL_FLIEGER_L, &level.score[3], TEXT_SMASHING },
1695 { EL_FLIEGER_U, &level.score[3], TEXT_SMASHING },
1696 { EL_FIREFLY_R, &level.score[3], TEXT_SMASHING },
1697 { EL_FIREFLY_O, &level.score[3], TEXT_SMASHING },
1698 { EL_FIREFLY_L, &level.score[3], TEXT_SMASHING },
1699 { EL_FIREFLY_U, &level.score[3], TEXT_SMASHING },
1700 { EL_MAMPFER, &level.score[4], TEXT_SMASHING },
1701 { EL_MAMPFER2, &level.score[4], TEXT_SMASHING },
1702 { EL_ROBOT, &level.score[5], TEXT_SMASHING },
1703 { EL_PACMAN_R, &level.score[6], TEXT_SMASHING },
1704 { EL_PACMAN_O, &level.score[6], TEXT_SMASHING },
1705 { EL_PACMAN_L, &level.score[6], TEXT_SMASHING },
1706 { EL_PACMAN_U, &level.score[6], TEXT_SMASHING },
1707 { EL_KOKOSNUSS, &level.score[7], TEXT_CRACKING },
1708 { EL_DYNAMIT_AUS, &level.score[8], TEXT_COLLECTING },
1709 { EL_SCHLUESSEL1, &level.score[9], TEXT_COLLECTING },
1710 { EL_SCHLUESSEL2, &level.score[9], TEXT_COLLECTING },
1711 { EL_SCHLUESSEL3, &level.score[9], TEXT_COLLECTING },
1712 { EL_SCHLUESSEL4, &level.score[9], TEXT_COLLECTING },
1713 { EL_AMOEBE_NASS, &level.tempo_amoebe, TEXT_SPEED },
1714 { EL_AMOEBE_NORM, &level.tempo_amoebe, TEXT_SPEED },
1715 { EL_AMOEBE_VOLL, &level.tempo_amoebe, TEXT_SPEED },
1716 { EL_AMOEBE_BD, &level.tempo_amoebe, TEXT_SPEED },
1717 { EL_SIEB_LEER, &level.dauer_sieb, TEXT_DURATION },
1718 { EL_ABLENK_AUS, &level.dauer_ablenk, TEXT_DURATION },
1723 UnmapLevelEditorWindowGadgets();
1725 DrawGraphic(1, 1, el2gfx(element));
1726 DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
1727 FS_SMALL, FC_YELLOW);
1729 num_elements_in_level = 0;
1730 for(y=0; y<lev_fieldy; y++)
1731 for(x=0; x<lev_fieldx; x++)
1732 if (Feld[x][y] == element)
1733 num_elements_in_level++;
1735 DrawTextF(TILEX, 5*TILEY, FC_YELLOW, "%d x contained in level",
1736 num_elements_in_level);
1738 for (i=0; elements_with_counter[i].element != -1; i++)
1740 if (elements_with_counter[i].element == element)
1742 int x = SX + counter_info[ED_COUNTER_SCORE].x + DXSIZE;
1743 int y = SY + counter_info[ED_COUNTER_SCORE].y;
1745 gadget_score_value = elements_with_counter[i].counter_value;
1746 DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
1747 DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1748 elements_with_counter[i].text, FS_SMALL, FC_YELLOW);
1749 MapCounterButtons(ED_COUNTER_SCORE);
1755 static void swap_numbers(int *i1, int *i2)
1763 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
1775 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
1777 int lx = sx + level_xpos;
1778 int ly = sy + level_ypos;
1780 DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
1783 Feld[lx][ly] = element;
1786 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
1787 int element, boolean change_level)
1789 if (from_y == to_y) /* horizontal line */
1795 swap_numbers(&from_x, &to_x);
1797 for (x=from_x; x<=to_x; x++)
1798 DrawLineElement(x, y, element, change_level);
1800 else if (from_x == to_x) /* vertical line */
1806 swap_numbers(&from_y, &to_y);
1808 for (y=from_y; y<=to_y; y++)
1809 DrawLineElement(x, y, element, change_level);
1811 else /* diagonal line */
1813 int len_x = ABS(to_x - from_x);
1814 int len_y = ABS(to_y - from_y);
1817 if (len_y < len_x) /* a < 1 */
1819 float a = (float)len_y / (float)len_x;
1822 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1824 for (x=0; x<=len_x; x++)
1826 int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
1828 DrawLineElement(from_x + x, from_y + y, element, change_level);
1833 float a = (float)len_x / (float)len_y;
1836 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1838 for (y=0; y<=len_y; y++)
1840 int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
1842 DrawLineElement(from_x + x, from_y + y, element, change_level);
1848 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
1849 int element, boolean change_level)
1851 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
1852 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
1853 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
1854 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
1857 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
1858 int element, boolean change_level)
1863 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1865 for (y=from_y; y<=to_y; y++)
1866 DrawLine(from_x, y, to_x, y, element, change_level);
1869 static void FloodFill(int from_x, int from_y, int fill_element)
1873 static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
1874 static int safety = 0;
1876 /* check if starting field still has the desired content */
1877 if (Feld[from_x][from_y] == fill_element)
1882 if (safety > lev_fieldx*lev_fieldy)
1883 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1885 old_element = Feld[from_x][from_y];
1886 Feld[from_x][from_y] = fill_element;
1890 x = from_x + check[i][0];
1891 y = from_y + check[i][1];
1893 if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
1894 FloodFill(x, y, fill_element);
1900 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
1902 unsigned long border_color = ReadPixel(pix[PIX_SMALLFONT], 2, 16);
1903 int from_sx = SX + from_x * MINI_TILEX;
1904 int from_sy = SY + from_y * MINI_TILEX;
1905 int to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
1906 int to_sy = SY + to_y * MINI_TILEX + MINI_TILEY - 1;
1908 XSetForeground(display, gc, border_color);
1910 XDrawLine(display, drawto, gc, from_sx, from_sy, to_sx, from_sy);
1911 XDrawLine(display, drawto, gc, to_sx, from_sy, to_sx, to_sy);
1912 XDrawLine(display, drawto, gc, to_sx, to_sy, from_sx, to_sy);
1913 XDrawLine(display, drawto, gc, from_sx, to_sy, from_sx, from_sy);
1915 XSetForeground(display, gc, BlackPixel(display,screen));
1917 if (from_x == to_x && from_y == to_y)
1918 MarkTileDirty(from_x/2, from_y/2);
1920 redraw_mask |= REDRAW_FIELD;
1923 /* values for DrawLeveltext() modes */
1925 #define TEXT_SETCURSOR 1
1926 #define TEXT_WRITECHAR 2
1927 #define TEXT_BACKSPACE 3
1928 #define TEXT_NEWLINE 4
1931 static void DrawLevelText(int sx, int sy, char letter, int mode)
1933 static short delete_buffer[MAX_LEV_FIELDX];
1934 static int start_sx, start_sy;
1935 static int last_sx, last_sy;
1936 static boolean typing = FALSE;
1937 int letter_element = EL_CHAR_ASCII0 + letter;
1940 if (mode != TEXT_INIT)
1945 if (mode != TEXT_SETCURSOR)
1951 lx = last_sx + level_xpos;
1952 ly = last_sy + level_ypos;
1959 DrawLevelText(0, 0, 0, TEXT_END);
1962 start_sx = last_sx = sx;
1963 start_sy = last_sy = sy;
1964 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
1967 case TEXT_SETCURSOR:
1968 DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
1969 DrawAreaBorder(sx, sy, sx, sy);
1974 case TEXT_WRITECHAR:
1975 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
1977 delete_buffer[sx - start_sx] = Feld[lx][ly];
1978 Feld[lx][ly] = letter_element;
1980 if (sx + 1 < 2*SCR_FIELDX && lx + 1 < lev_fieldx)
1981 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
1982 else if (sy + 1 < 2*SCR_FIELDY && ly + 1 < lev_fieldy)
1983 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
1985 DrawLevelText(0, 0, 0, TEXT_END);
1989 case TEXT_BACKSPACE:
1992 Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
1993 DrawMiniElement(sx - 1, sy, new_element3);
1994 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
1999 if (sy + 1 < 2*SCR_FIELDY - 1 && ly + 1 < lev_fieldy - 1)
2000 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2002 DrawLevelText(0, 0, 0, TEXT_END);
2006 CopyLevelToUndoBuffer();
2007 DrawMiniElement(sx, sy, Feld[lx][ly]);
2016 static void CopyLevelToUndoBuffer()
2020 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
2022 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
2023 undo_buffer_steps++;
2025 for(x=0; x<lev_fieldx; x++)
2026 for(y=0; y<lev_fieldy; y++)
2027 UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
2030 static void RandomPlacement(int button)
2035 new_element = (button == 1 ? new_element1 :
2036 button == 2 ? new_element2 :
2037 button == 3 ? new_element3 : 0);
2039 if (random_placement_method == RANDOM_USE_PERCENTAGE)
2041 for(x=0; x<lev_fieldx; x++)
2042 for(y=0; y<lev_fieldy; y++)
2043 if (RND(100) < random_placement_percentage)
2044 Feld[x][y] = new_element;
2048 int elements_left = random_placement_num_objects;
2050 while (elements_left > 0)
2052 x = RND(lev_fieldx);
2053 y = RND(lev_fieldy);
2055 if (Feld[x][y] != new_element)
2057 Feld[x][y] = new_element;
2063 DrawMiniLevel(level_xpos, level_ypos);
2066 static void HandleDrawingAreas(struct GadgetInfo *gi)
2068 static boolean started_inside_drawing_area = FALSE;
2069 boolean inside_drawing_area = !gi->event.off_borders;
2070 boolean button_press_event;
2071 boolean button_release_event;
2073 int button = gi->event.button;
2074 int sx = gi->event.x, sy = gi->event.y;
2078 if (edit_mode != ED_MODE_DRAWING)
2081 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
2082 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
2084 sx = (sx < 0 ? 0 : sx > 2*SCR_FIELDX - 1 ? 2*SCR_FIELDX - 1 : sx);
2085 sy = (sy < 0 ? 0 : sy > 2*SCR_FIELDY - 1 ? 2*SCR_FIELDY - 1 : sy);
2086 lx = sx + level_xpos;
2087 ly = sy + level_ypos;
2089 lx = (lx < 0 ? 0 : lx > lev_fieldx - 1 ? lev_fieldx - 1 : lx);
2090 ly = (ly < 0 ? 0 : ly > lev_fieldy - 1 ? lev_fieldy - 1 : ly);
2091 sx = lx - level_xpos;
2092 sy = ly - level_ypos;
2094 if (button_press_event)
2095 started_inside_drawing_area = inside_drawing_area;
2097 if (!started_inside_drawing_area)
2100 if ((!button && !button_release_event) ||
2101 sx > lev_fieldx || sy > lev_fieldy ||
2102 (sx == 0 && level_xpos<0) ||
2103 (sx == 2*SCR_FIELDX - 1 && level_xpos > lev_fieldx - 2*SCR_FIELDX) ||
2104 (sy == 0 && level_ypos < 0) ||
2105 (sy == 2*SCR_FIELDY - 1 && level_ypos > lev_fieldy - 2*SCR_FIELDY))
2108 new_element = (button == 1 ? new_element1 :
2109 button == 2 ? new_element2 :
2110 button == 3 ? new_element3 : 0);
2112 switch (drawing_function)
2114 case ED_CTRL_ID_SINGLE_ITEMS:
2115 if (button_release_event)
2116 CopyLevelToUndoBuffer();
2121 if (new_element != Feld[lx][ly])
2123 if (new_element == EL_SPIELFIGUR)
2125 /* remove player at old position */
2126 for(y=0; y<lev_fieldy; y++)
2128 for(x=0; x<lev_fieldx; x++)
2130 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2132 Feld[x][y] = EL_LEERRAUM;
2133 if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
2134 y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
2135 DrawMiniElement(x - level_xpos, y - level_ypos, EL_LEERRAUM);
2141 Feld[lx][ly] = new_element;
2142 DrawMiniElement(sx, sy, new_element);
2146 case ED_CTRL_ID_CONNECTED_ITEMS:
2148 static int last_sx = -1;
2149 static int last_sy = -1;
2151 if (button_release_event)
2152 CopyLevelToUndoBuffer();
2156 if (!button_press_event)
2157 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
2165 case ED_CTRL_ID_LINE:
2166 case ED_CTRL_ID_RECTANGLE:
2167 case ED_CTRL_ID_FILLED_BOX:
2169 static int last_sx = -1;
2170 static int last_sy = -1;
2171 static int start_sx = -1;
2172 static int start_sy = -1;
2173 void (*draw_func)(int, int, int, int, int, boolean);
2175 if (drawing_function == ED_CTRL_ID_LINE)
2176 draw_func = DrawLine;
2177 else if (drawing_function == ED_CTRL_ID_RECTANGLE)
2178 draw_func = DrawRectangle;
2180 draw_func = DrawFilledBox;
2182 if (button_press_event)
2184 draw_func(sx, sy, sx, sy, new_element, FALSE);
2185 start_sx = last_sx = sx;
2186 start_sy = last_sy = sy;
2188 else if (button_release_event)
2190 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
2191 CopyLevelToUndoBuffer();
2193 else if (last_sx != sx || last_sy != sy)
2195 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
2196 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
2203 case ED_CTRL_ID_FLOOD_FILL:
2204 if (button_press_event && Feld[lx][ly] != new_element)
2206 FloodFill(lx, ly, new_element);
2207 DrawMiniLevel(level_xpos, level_ypos);
2208 CopyLevelToUndoBuffer();
2212 case ED_CTRL_ID_TEXT:
2213 if (button_press_event)
2214 DrawLevelText(sx, sy, 0, TEXT_INIT);
2222 static void HandleCounterButtons(struct GadgetInfo *gi)
2224 int id = gi->custom_id;
2225 int button = gi->event.button;
2226 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2230 case ED_CTRL_ID_SCORE_DOWN:
2231 case ED_CTRL_ID_SCORE_UP:
2232 *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2233 if (*gadget_score_value < 0)
2234 *gadget_score_value = 0;
2235 else if (*gadget_score_value > 255)
2236 *gadget_score_value = 255;
2238 DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2246 static void HandleControlButtons(struct GadgetInfo *gi)
2248 int id = gi->custom_id;
2249 int button = gi->event.button;
2250 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2252 int player_present = FALSE;
2253 int level_changed = FALSE;
2256 new_element = (button == 1 ? new_element1 :
2257 button == 2 ? new_element2 :
2258 button == 3 ? new_element3 : 0);
2260 if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2261 DrawLevelText(0, 0, 0, TEXT_END);
2263 if (id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_DRAWING)
2265 DrawDrawingWindow();
2266 edit_mode = ED_MODE_DRAWING;
2271 case ED_CTRL_ID_SINGLE_ITEMS:
2272 case ED_CTRL_ID_CONNECTED_ITEMS:
2273 case ED_CTRL_ID_LINE:
2274 case ED_CTRL_ID_TEXT:
2275 case ED_CTRL_ID_RECTANGLE:
2276 case ED_CTRL_ID_FILLED_BOX:
2277 case ED_CTRL_ID_FLOOD_FILL:
2278 case ED_CTRL_ID_BRUSH:
2279 drawing_function = id;
2282 case ED_CTRL_ID_WRAP_LEFT:
2283 if (level_xpos >= 0)
2285 if (lev_fieldx < 2*SCR_FIELDX - 2)
2289 if (level_xpos <- 1)
2292 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2294 DrawMiniLevel(level_xpos, level_ypos);
2298 case ED_CTRL_ID_WRAP_RIGHT:
2299 if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2301 if (lev_fieldx < 2*SCR_FIELDX - 2)
2305 if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2306 level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2308 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2310 DrawMiniLevel(level_xpos, level_ypos);
2314 case ED_CTRL_ID_WRAP_UP:
2315 if (level_ypos >= 0)
2317 if (lev_fieldy < 2*SCR_FIELDY - 2)
2321 if (level_ypos < -1)
2324 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2326 DrawMiniLevel(level_xpos, level_ypos);
2330 case ED_CTRL_ID_WRAP_DOWN:
2331 if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2333 if (lev_fieldy < 2*SCR_FIELDY - 2)
2337 if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2338 level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2340 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2342 DrawMiniLevel(level_xpos, level_ypos);
2346 case ED_CTRL_ID_PROPERTIES:
2347 DrawPropertiesWindow(new_element);
2348 edit_mode = ED_MODE_PROPERTIES;
2351 case ED_CTRL_ID_RANDOM_PLACEMENT:
2352 RandomPlacement(button);
2353 CopyLevelToUndoBuffer();
2356 case ED_CTRL_ID_UNDO:
2357 if (undo_buffer_steps == 0)
2359 Request("Undo buffer empty !", REQ_CONFIRM);
2363 undo_buffer_position =
2364 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
2365 undo_buffer_steps--;
2367 for(x=0; x<lev_fieldx; x++)
2368 for(y=0; y<lev_fieldy; y++)
2369 Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
2370 DrawMiniLevel(level_xpos,level_ypos);
2373 case ED_CTRL_ID_INFO:
2374 if (edit_mode != ED_MODE_INFO)
2376 DrawControlWindow();
2377 edit_mode = ED_MODE_INFO;
2381 AdjustLevelScrollPosition();
2382 DrawMiniLevel(level_xpos, level_ypos);
2383 edit_mode = ED_MODE_DRAWING;
2387 case ED_CTRL_ID_CLEAR:
2388 for(x=0; x<MAX_LEV_FIELDX; x++)
2389 for(y=0; y<MAX_LEV_FIELDY; y++)
2390 Feld[x][y] = new_element3;
2391 CopyLevelToUndoBuffer();
2393 DrawMiniLevel(level_xpos, level_ypos);
2396 case ED_CTRL_ID_SAVE:
2397 if (leveldir[leveldir_nr].readonly)
2399 Request("This level is read only !", REQ_CONFIRM);
2403 for(y=0; y<lev_fieldy; y++)
2404 for(x=0; x<lev_fieldx; x++)
2405 if (Feld[x][y] != Ur[x][y])
2406 level_changed = TRUE;
2410 Request("Level has not changed !", REQ_CONFIRM);
2414 for(y=0; y<lev_fieldy; y++)
2415 for(x=0; x<lev_fieldx; x++)
2416 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2417 player_present = TRUE;
2419 if (!player_present)
2420 Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2423 if (Request("Save this level and kill the old ?", REQ_ASK))
2425 for(x=0; x<lev_fieldx; x++)
2426 for(y=0; y<lev_fieldy; y++)
2427 Ur[x][y] = Feld[x][y];
2428 SaveLevel(level_nr);
2433 case ED_CTRL_ID_TEST:
2434 for(y=0; y<lev_fieldy; y++)
2435 for(x=0; x<lev_fieldx; x++)
2436 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2437 player_present = TRUE;
2439 if (!player_present)
2440 Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2443 for(x=0; x<lev_fieldx; x++)
2444 for(y=0; y<lev_fieldy; y++)
2445 OrigBackup[x][y] = Ur[x][y];
2447 for(x=0; x<lev_fieldx; x++)
2448 for(y=0; y<lev_fieldy; y++)
2449 Ur[x][y] = Feld[x][y];
2451 level_editor_test_game = TRUE;
2452 game_status = PLAYING;
2457 case ED_CTRL_ID_EXIT:
2458 for(y=0; y<lev_fieldy; y++)
2459 for(x=0; x<lev_fieldx; x++)
2460 if (Feld[x][y] != Ur[x][y])
2461 level_changed = TRUE;
2463 if (!level_changed ||
2464 Request("Level has changed! Exit without saving ?",
2465 REQ_ASK | REQ_STAY_OPEN))
2467 CloseDoor(DOOR_CLOSE_1);
2470 CloseDoor(DOOR_CLOSE_ALL);
2473 /* draw smaller door */
2474 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2475 DOOR_GFX_PAGEX7, 64,
2478 redraw_mask |= REDRAW_ALL;
2480 game_status = MAINMENU;
2485 CloseDoor(DOOR_CLOSE_1);
2486 XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
2487 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2488 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2489 OpenDoor(DOOR_OPEN_1);
2494 if (gi->event.type == GD_EVENT_PRESSED)
2495 printf("default: HandleControlButtons: GD_EVENT_PRESSED\n");
2496 else if (gi->event.type == GD_EVENT_RELEASED)
2497 printf("default: HandleControlButtons: GD_EVENT_RELEASED\n");
2498 else if (gi->event.type == GD_EVENT_MOVING)
2499 printf("default: HandleControlButtons: GD_EVENT_MOVING\n");
2501 printf("default: HandleControlButtons: ?\n");
2506 void HandleLevelEditorKeyInput(KeySym key)
2508 if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2510 char *keyname = getKeyNameFromKeySym(key);
2513 if (strlen(keyname) == 1)
2514 letter = keyname[0];
2515 else if (strcmp(keyname, "space") == 0)
2517 else if (strcmp(keyname, "less") == 0)
2519 else if (strcmp(keyname, "equal") == 0)
2521 else if (strcmp(keyname, "greater") == 0)
2524 /* map lower case letters to upper case */
2525 if (letter >= 'a' && letter <= 'z')
2526 letter += (int)('A' - 'a');
2527 else if (letter == 'ä')
2529 else if (letter == 'ä')
2531 else if (letter == 'ä')
2535 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
2536 else if (key == XK_Delete || key == XK_BackSpace)
2537 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
2538 else if (key == XK_Return)
2539 DrawLevelText(0, 0, 0, TEXT_NEWLINE);