1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
561 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
562 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
563 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
564 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
565 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
566 GADGET_ID_BD_ACID_EATS_ELEMENT,
567 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
568 GADGET_ID_BD_BITER_EATS_ELEMENT,
569 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
570 GADGET_ID_START_ELEMENT,
571 GADGET_ID_ARTWORK_ELEMENT,
572 GADGET_ID_EXPLOSION_ELEMENT,
573 GADGET_ID_INVENTORY_CONTENT,
574 GADGET_ID_MM_BALL_CONTENT,
575 GADGET_ID_CUSTOM_GRAPHIC,
576 GADGET_ID_CUSTOM_CONTENT,
577 GADGET_ID_CUSTOM_MOVE_ENTER,
578 GADGET_ID_CUSTOM_MOVE_LEAVE,
579 GADGET_ID_CUSTOM_CHANGE_TARGET,
580 GADGET_ID_CUSTOM_CHANGE_CONTENT,
581 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
582 GADGET_ID_CUSTOM_CHANGE_ACTION,
583 GADGET_ID_GROUP_CONTENT,
584 GADGET_ID_RANDOM_BACKGROUND,
586 // text input identifiers
588 GADGET_ID_LEVEL_NAME,
589 GADGET_ID_LEVEL_AUTHOR,
590 GADGET_ID_LEVELSET_NAME,
591 GADGET_ID_LEVELSET_AUTHOR,
592 GADGET_ID_ELEMENT_NAME,
594 // text area identifiers
596 GADGET_ID_ENVELOPE_INFO,
598 // selectbox identifiers
600 GADGET_ID_TIME_OR_STEPS,
601 GADGET_ID_TIME_SCORE_BASE,
602 GADGET_ID_GAME_ENGINE_TYPE,
603 GADGET_ID_BD_SCHEDULING_TYPE,
604 GADGET_ID_LEVELSET_SAVE_MODE,
605 GADGET_ID_WIND_DIRECTION,
606 GADGET_ID_PLAYER_SPEED,
607 GADGET_ID_MM_BALL_CHOICE_MODE,
608 GADGET_ID_CUSTOM_WALK_TO_ACTION,
609 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
610 GADGET_ID_CUSTOM_DEADLINESS,
611 GADGET_ID_CUSTOM_MOVE_PATTERN,
612 GADGET_ID_CUSTOM_MOVE_DIRECTION,
613 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
614 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
615 GADGET_ID_CUSTOM_SMASH_TARGETS,
616 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
617 GADGET_ID_CUSTOM_ACCESS_TYPE,
618 GADGET_ID_CUSTOM_ACCESS_LAYER,
619 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
620 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
621 GADGET_ID_CHANGE_TIME_UNITS,
622 GADGET_ID_CHANGE_DIRECT_ACTION,
623 GADGET_ID_CHANGE_OTHER_ACTION,
624 GADGET_ID_CHANGE_SIDE,
625 GADGET_ID_CHANGE_PLAYER,
626 GADGET_ID_CHANGE_PAGE,
627 GADGET_ID_CHANGE_REPLACE_WHEN,
628 GADGET_ID_ACTION_TYPE,
629 GADGET_ID_ACTION_MODE,
630 GADGET_ID_ACTION_ARG,
631 GADGET_ID_SELECT_CHANGE_PAGE,
632 GADGET_ID_GROUP_CHOICE_MODE,
634 // textbutton identifiers
636 GADGET_ID_LEVELCONFIG_LEVEL,
637 GADGET_ID_LEVELCONFIG_LEVELSET,
638 GADGET_ID_LEVELCONFIG_EDITOR,
639 GADGET_ID_LEVELCONFIG_ENGINE,
640 GADGET_ID_PROPERTIES_INFO,
641 GADGET_ID_PROPERTIES_CONFIG,
642 GADGET_ID_PROPERTIES_CONFIG_1,
643 GADGET_ID_PROPERTIES_CONFIG_2,
644 GADGET_ID_PROPERTIES_CHANGE,
645 GADGET_ID_SAVE_AS_TEMPLATE_1,
646 GADGET_ID_SAVE_AS_TEMPLATE_2,
647 GADGET_ID_SAVE_LEVELSET,
648 GADGET_ID_ADD_CHANGE_PAGE,
649 GADGET_ID_DEL_CHANGE_PAGE,
651 // graphicbutton identifiers
653 GADGET_ID_PREV_CHANGE_PAGE,
654 GADGET_ID_NEXT_CHANGE_PAGE,
655 GADGET_ID_COPY_CHANGE_PAGE,
656 GADGET_ID_PASTE_CHANGE_PAGE,
658 // gadgets for scrolling of drawing area
661 GADGET_ID_SCROLL_DOWN,
662 GADGET_ID_SCROLL_LEFT,
663 GADGET_ID_SCROLL_RIGHT,
664 GADGET_ID_SCROLL_HORIZONTAL,
665 GADGET_ID_SCROLL_VERTICAL,
667 // gadgets for scrolling element list
669 GADGET_ID_SCROLL_LIST_UP,
670 GADGET_ID_SCROLL_LIST_DOWN,
671 GADGET_ID_SCROLL_LIST_VERTICAL,
673 // checkbuttons/radiobuttons for level/element properties
675 GADGET_ID_AUTO_COUNT_GEMS,
676 GADGET_ID_RATE_TIME_OVER_SCORE,
677 GADGET_ID_USE_LEVELSET_ARTWORK,
678 GADGET_ID_COPY_LEVEL_TEMPLATE,
679 GADGET_ID_RANDOM_PERCENTAGE,
680 GADGET_ID_RANDOM_QUANTITY,
681 GADGET_ID_RANDOM_RESTRICTED,
682 GADGET_ID_BD_INTERMISSION,
683 GADGET_ID_BD_PAL_TIMING,
684 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
685 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
686 GADGET_ID_BD_SHORT_EXPLOSIONS,
687 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
688 GADGET_ID_STICK_ELEMENT,
689 GADGET_ID_EM_SLIPPERY_GEMS,
690 GADGET_ID_EM_EXPLODES_BY_FIRE,
691 GADGET_ID_USE_SPRING_BUG,
692 GADGET_ID_USE_TIME_ORB_BUG,
693 GADGET_ID_USE_LIFE_BUGS,
694 GADGET_ID_RANDOM_BALL_CONTENT,
695 GADGET_ID_INITIAL_BALL_ACTIVE,
696 GADGET_ID_GROW_INTO_DIGGABLE,
697 GADGET_ID_SB_FIELDS_NEEDED,
698 GADGET_ID_SB_OBJECTS_NEEDED,
699 GADGET_ID_AUTO_EXIT_SOKOBAN,
700 GADGET_ID_SOLVED_BY_ONE_PLAYER,
701 GADGET_ID_FINISH_DIG_COLLECT,
702 GADGET_ID_KEEP_WALKABLE_CE,
703 GADGET_ID_CONTINUOUS_SNAPPING,
704 GADGET_ID_BLOCK_SNAP_FIELD,
705 GADGET_ID_BLOCK_LAST_FIELD,
706 GADGET_ID_SP_BLOCK_LAST_FIELD,
707 GADGET_ID_INSTANT_RELOCATION,
708 GADGET_ID_SHIFTED_RELOCATION,
709 GADGET_ID_LAZY_RELOCATION,
710 GADGET_ID_USE_START_ELEMENT,
711 GADGET_ID_USE_ARTWORK_ELEMENT,
712 GADGET_ID_USE_EXPLOSION_ELEMENT,
713 GADGET_ID_INITIAL_GRAVITY,
714 GADGET_ID_USE_INITIAL_INVENTORY,
715 GADGET_ID_CAN_PASS_TO_WALKABLE,
716 GADGET_ID_CAN_FALL_INTO_ACID,
717 GADGET_ID_CAN_MOVE_INTO_ACID,
718 GADGET_ID_DONT_COLLIDE_WITH,
719 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
720 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
721 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
722 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
723 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
724 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
725 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
726 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
727 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
728 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
729 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
730 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
731 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
732 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
733 GADGET_ID_BD_REPLICATORS_ACTIVE,
734 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
735 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
736 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
737 GADGET_ID_ENVELOPE_AUTOWRAP,
738 GADGET_ID_ENVELOPE_CENTERED,
739 GADGET_ID_MM_LASER_RED,
740 GADGET_ID_MM_LASER_GREEN,
741 GADGET_ID_MM_LASER_BLUE,
742 GADGET_ID_DF_LASER_RED,
743 GADGET_ID_DF_LASER_GREEN,
744 GADGET_ID_DF_LASER_BLUE,
745 GADGET_ID_ROTATE_MM_BALL_CONTENT,
746 GADGET_ID_EXPLODE_MM_BALL,
747 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
748 GADGET_ID_CUSTOM_CAN_EXPLODE,
749 GADGET_ID_CUSTOM_EXPLODE_FIRE,
750 GADGET_ID_CUSTOM_EXPLODE_SMASH,
751 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
752 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
753 GADGET_ID_CUSTOM_DEADLY,
754 GADGET_ID_CUSTOM_CAN_MOVE,
755 GADGET_ID_CUSTOM_CAN_FALL,
756 GADGET_ID_CUSTOM_CAN_SMASH,
757 GADGET_ID_CUSTOM_SLIPPERY,
758 GADGET_ID_CUSTOM_ACCESSIBLE,
759 GADGET_ID_CUSTOM_GRAV_REACHABLE,
760 GADGET_ID_CUSTOM_USE_LAST_VALUE,
761 GADGET_ID_CUSTOM_USE_GRAPHIC,
762 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
763 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
764 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
765 GADGET_ID_CUSTOM_CAN_CHANGE,
766 GADGET_ID_CHANGE_USE_CONTENT,
767 GADGET_ID_CHANGE_USE_EXPLOSION,
768 GADGET_ID_CHANGE_ONLY_COMPLETE,
769 GADGET_ID_CHANGE_USE_RANDOM,
770 GADGET_ID_CHANGE_HAS_ACTION,
771 GADGET_ID_CHANGE_DELAY,
772 GADGET_ID_CHANGE_BY_DIRECT_ACT,
773 GADGET_ID_CHANGE_BY_OTHER_ACT,
775 NUM_STATIC_GADGET_IDS
778 // gadgets for buttons in element list (dynamic)
779 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
780 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
781 ED_NUM_ELEMENTLIST_BUTTONS - 1)
783 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
785 // radio button numbers
789 RADIO_NR_DRAWING_TOOLBOX,
790 RADIO_NR_RANDOM_ELEMENTS
793 // values for counter gadgets
796 ED_COUNTER_ID_SELECT_LEVEL,
797 ED_COUNTER_ID_LEVEL_XSIZE,
798 ED_COUNTER_ID_LEVEL_YSIZE,
799 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
800 ED_COUNTER_ID_LEVEL_TIMELIMIT,
801 ED_COUNTER_ID_LEVEL_TIMESCORE,
802 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
803 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
804 ED_COUNTER_ID_LEVEL_RANDOM,
805 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
806 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
807 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
808 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
809 ED_COUNTER_ID_BD_PUSHING_PROB,
810 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
811 ED_COUNTER_ID_ELEMENT_VALUE1,
812 ED_COUNTER_ID_ELEMENT_VALUE2,
813 ED_COUNTER_ID_ELEMENT_VALUE3,
814 ED_COUNTER_ID_ELEMENT_VALUE4,
815 ED_COUNTER_ID_YAMYAM_CONTENT,
816 ED_COUNTER_ID_BALL_CONTENT,
817 ED_COUNTER_ID_ANDROID_CONTENT,
818 ED_COUNTER_ID_ENVELOPE_XSIZE,
819 ED_COUNTER_ID_ENVELOPE_YSIZE,
820 ED_COUNTER_ID_INVENTORY_SIZE,
821 ED_COUNTER_ID_MM_BALL_CONTENT,
822 ED_COUNTER_ID_CUSTOM_SCORE,
823 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
824 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
825 ED_COUNTER_ID_CUSTOM_VALUE_RND,
826 ED_COUNTER_ID_PUSH_DELAY_FIX,
827 ED_COUNTER_ID_PUSH_DELAY_RND,
828 ED_COUNTER_ID_DROP_DELAY_FIX,
829 ED_COUNTER_ID_DROP_DELAY_RND,
830 ED_COUNTER_ID_MOVE_DELAY_FIX,
831 ED_COUNTER_ID_MOVE_DELAY_RND,
832 ED_COUNTER_ID_STEP_DELAY_FIX,
833 ED_COUNTER_ID_STEP_DELAY_RND,
834 ED_COUNTER_ID_EXPLOSION_DELAY,
835 ED_COUNTER_ID_IGNITION_DELAY,
836 ED_COUNTER_ID_GROUP_CONTENT,
837 ED_COUNTER_ID_CHANGE_DELAY_FIX,
838 ED_COUNTER_ID_CHANGE_DELAY_RND,
839 ED_COUNTER_ID_CHANGE_CONT_RND,
841 ED_NUM_COUNTERBUTTONS
844 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
845 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
846 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
847 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
848 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
849 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
851 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
852 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
853 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
854 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
855 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
856 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
858 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
859 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
861 // values for scrollbutton gadgets
864 ED_SCROLLBUTTON_ID_AREA_UP,
865 ED_SCROLLBUTTON_ID_AREA_DOWN,
866 ED_SCROLLBUTTON_ID_AREA_LEFT,
867 ED_SCROLLBUTTON_ID_AREA_RIGHT,
868 ED_SCROLLBUTTON_ID_LIST_UP,
869 ED_SCROLLBUTTON_ID_LIST_DOWN,
874 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
875 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
877 // values for scrollbar gadgets
880 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
881 ED_SCROLLBAR_ID_AREA_VERTICAL,
882 ED_SCROLLBAR_ID_LIST_VERTICAL,
887 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
888 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
890 // values for text input gadgets
893 ED_TEXTINPUT_ID_LEVEL_NAME,
894 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
895 ED_TEXTINPUT_ID_LEVELSET_NAME,
896 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
897 ED_TEXTINPUT_ID_ELEMENT_NAME,
902 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
903 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
905 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
906 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
908 // values for text area gadgets
911 ED_TEXTAREA_ID_ENVELOPE_INFO,
916 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
917 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
919 // values for selectbox gadgets
922 ED_SELECTBOX_ID_TIME_OR_STEPS,
923 ED_SELECTBOX_ID_TIME_SCORE_BASE,
924 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
925 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
926 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
927 ED_SELECTBOX_ID_WIND_DIRECTION,
928 ED_SELECTBOX_ID_PLAYER_SPEED,
929 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
930 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
931 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
932 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
933 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
934 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
935 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
936 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
937 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
938 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
939 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
940 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
941 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
942 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
943 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
944 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
945 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
946 ED_SELECTBOX_ID_CHANGE_SIDE,
947 ED_SELECTBOX_ID_CHANGE_PLAYER,
948 ED_SELECTBOX_ID_CHANGE_PAGE,
949 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
950 ED_SELECTBOX_ID_ACTION_TYPE,
951 ED_SELECTBOX_ID_ACTION_MODE,
952 ED_SELECTBOX_ID_ACTION_ARG,
953 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
954 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
959 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
960 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
962 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
963 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
965 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
966 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
968 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
969 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
970 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
971 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
972 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
973 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
975 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
976 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
978 // values for textbutton gadgets
981 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
982 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
983 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
984 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
985 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
986 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
987 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
988 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
989 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
990 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
991 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
992 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
993 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
994 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
999 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1000 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1002 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1003 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1005 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1006 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1008 // values for graphicbutton gadgets
1011 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1012 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1013 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1014 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1016 ED_NUM_GRAPHICBUTTONS
1019 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1020 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1022 // values for checkbutton gadgets
1025 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1026 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1027 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1028 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1029 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1030 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1031 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1032 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1033 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1034 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1035 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1036 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1037 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1038 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1039 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1040 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1041 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1042 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1043 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1044 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1045 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1046 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1047 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1048 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1049 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1050 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1051 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1052 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1053 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1054 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1055 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1056 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1057 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1058 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1059 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1060 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1061 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1062 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1063 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1064 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1065 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1066 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1067 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1068 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1069 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1070 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1071 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1072 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1073 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1074 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1075 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1076 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1077 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1078 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1079 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1080 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1081 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1082 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1083 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1084 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
1085 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
1086 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
1087 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1088 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1089 ED_CHECKBUTTON_ID_MM_LASER_RED,
1090 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1091 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1092 ED_CHECKBUTTON_ID_DF_LASER_RED,
1093 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1094 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1095 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1096 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1097 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1098 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1099 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1100 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1101 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1102 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1103 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1104 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1105 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1106 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1107 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1108 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1109 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1110 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1111 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1112 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1113 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1114 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1115 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1116 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1117 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1118 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1119 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1120 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1121 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1126 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1127 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1129 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1130 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1132 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1133 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1135 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1136 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
1138 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1139 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1140 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1141 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1142 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1143 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1145 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1146 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1148 // values for radiobutton gadgets
1151 ED_RADIOBUTTON_ID_PERCENTAGE,
1152 ED_RADIOBUTTON_ID_QUANTITY,
1157 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1158 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1160 // values for drawing area gadgets
1163 ED_DRAWING_ID_DRAWING_LEVEL,
1164 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1165 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1166 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1167 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1168 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1169 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1170 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1171 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1172 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1173 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1174 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1175 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1176 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1177 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1178 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1179 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1180 ED_DRAWING_ID_ANDROID_CONTENT,
1181 ED_DRAWING_ID_AMOEBA_CONTENT,
1182 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1183 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1184 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1185 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1186 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1187 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1188 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1189 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1190 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1191 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1192 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1193 ED_DRAWING_ID_START_ELEMENT,
1194 ED_DRAWING_ID_ARTWORK_ELEMENT,
1195 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1196 ED_DRAWING_ID_INVENTORY_CONTENT,
1197 ED_DRAWING_ID_MM_BALL_CONTENT,
1198 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1199 ED_DRAWING_ID_CUSTOM_CONTENT,
1200 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1201 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1202 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1203 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1204 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1205 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1206 ED_DRAWING_ID_GROUP_CONTENT,
1207 ED_DRAWING_ID_RANDOM_BACKGROUND,
1209 ED_NUM_DRAWING_AREAS
1212 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1213 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1216 // ----------------------------------------------------------------------------
1217 // some internally used definitions
1218 // ----------------------------------------------------------------------------
1220 // values for CopyLevelToUndoBuffer()
1221 #define UNDO_IMMEDIATE 0
1222 #define UNDO_ACCUMULATE 1
1224 // values for scrollbars
1225 #define ED_SCROLL_NO 0
1226 #define ED_SCROLL_LEFT 1
1227 #define ED_SCROLL_RIGHT 2
1228 #define ED_SCROLL_UP 4
1229 #define ED_SCROLL_DOWN 8
1231 // screens in the level editor
1232 #define ED_MODE_DRAWING 0
1233 #define ED_MODE_LEVELCONFIG 1
1234 #define ED_MODE_PROPERTIES 2
1235 #define ED_MODE_PALETTE 3
1237 // sub-screens in the global settings section
1238 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1239 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1240 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1241 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1243 // sub-screens in the element properties section
1244 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1245 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1246 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1247 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1248 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1250 // how many steps can be cancelled
1251 #define NUM_UNDO_STEPS (64 + 1)
1253 // values for elements with score for certain actions
1255 #define MAX_SCORE 999
1257 // values for elements with count for collecting
1258 #define MIN_COLLECT_COUNT 0
1259 #define MAX_COLLECT_COUNT 999
1261 // values for random placement
1262 #define RANDOM_USE_PERCENTAGE 0
1263 #define RANDOM_USE_QUANTITY 1
1265 // values for level set save mode
1266 #define LEVELSET_SAVE_MODE_UPDATE 0
1267 #define LEVELSET_SAVE_MODE_CREATE 1
1269 // default value for element tile size in drawing area
1270 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1271 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1274 // ----------------------------------------------------------------------------
1275 // some internally used data structure definitions
1276 // ----------------------------------------------------------------------------
1282 struct XYTileSize *pos;
1286 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1288 // note: some additional characters are already reserved for "cheat mode"
1289 // shortcuts (":XYZ" style) -- for details, see "events.c"
1291 // ---------- toolbox control buttons ---------------------------------------
1294 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1295 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1296 "Draw single items", 's'
1299 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1300 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1301 "Draw connected items", 'd'
1304 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1305 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1309 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1310 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1314 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1315 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1316 "Draw outline rectangles", 'r'
1319 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1320 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1321 "Draw filled rectangles", 'R'
1324 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1325 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1326 "Wrap (rotate) level up", 0
1329 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1330 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1331 "Enter text elements", 't'
1334 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1335 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1339 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1340 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1341 "Wrap (rotate) level left", 0
1344 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1345 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1346 "Zoom level tile size", '+'
1349 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1350 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1351 "Wrap (rotate) level right", 0
1354 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1355 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1356 "Random element placement", 0
1359 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1360 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1364 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1365 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1366 "Wrap (rotate) level down", 0
1369 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1370 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1371 "Pick drawing element", ','
1374 // ---------- level control buttons -----------------------------------------
1377 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1378 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1379 "Undo/redo last operation", 'u'
1382 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1383 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1384 "Level and editor settings", 'I'
1387 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1388 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1392 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1393 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1397 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1398 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1402 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1403 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1404 "Exit level editor", 'E'
1407 // ---------- CE and GE control buttons -------------------------------------
1410 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1411 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1412 "Copy settings from other element", 0
1415 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1416 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1417 "Copy settings to other element", 0
1420 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1421 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1422 "Exchange element with other element", 0
1425 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1426 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1427 "Copy settings from this element", 0
1430 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1431 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1432 "Paste settings to this element", 0
1435 // ---------- palette control buttons ---------------------------------------
1438 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1439 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1440 "Properties of drawing element", 'p'
1443 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1444 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1445 "Properties of drawing element 1", '1'
1448 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1449 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1450 "Properties of drawing element 2", '2'
1453 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1454 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1455 "Properties of drawing element 3", '3'
1458 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1459 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1460 "Show list of elements", 'e'
1464 static int random_placement_value = 10;
1465 static int random_placement_method = RANDOM_USE_QUANTITY;
1466 static int random_placement_background_element = EL_SAND;
1467 static boolean random_placement_background_restricted = FALSE;
1468 static boolean stick_element_properties_window = FALSE;
1469 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1470 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1471 static struct ElementChangeInfo custom_element_change;
1472 static struct ElementGroupInfo group_element_info;
1473 static struct ElementInfo custom_element;
1475 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1476 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1477 static int levelset_num_levels = 100;
1478 static boolean levelset_use_levelset_artwork = FALSE;
1479 static boolean levelset_copy_level_template = FALSE;
1480 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1486 int min_value, max_value;
1487 int gadget_id_down, gadget_id_up;
1489 int gadget_id_align;
1491 char *text_above, *text_left, *text_right;
1492 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1494 // ---------- current level number ------------------------------------------
1497 ED_COUNTER_ID_SELECT_LEVEL,
1498 -1, -1, // these values are not constant, but can change at runtime
1500 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1501 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1506 // ---------- level and editor settings -------------------------------------
1509 ED_COUNTER_ID_LEVEL_XSIZE,
1510 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1511 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1512 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1513 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1515 "Playfield size:", NULL, "Width",
1518 ED_COUNTER_ID_LEVEL_YSIZE,
1519 -1, ED_LEVEL_SETTINGS_YPOS(4),
1520 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1521 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1522 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1524 NULL, " ", "Height",
1527 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1528 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1530 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1531 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1533 NULL, "Number of gems to collect:", NULL
1536 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1537 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1539 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1540 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1542 "Time or step limit to solve level:", NULL, NULL
1545 ED_COUNTER_ID_LEVEL_TIMESCORE,
1546 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1548 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1549 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1550 &level.score[SC_TIME_BONUS],
1551 "Score for time or steps left:", NULL, NULL
1554 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1555 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1557 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1558 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1560 NULL, "Random seed:", "(0 => random)"
1563 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1564 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1566 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1567 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1568 &levelset_num_levels,
1569 "Number of levels:", NULL, NULL,
1572 ED_COUNTER_ID_LEVEL_RANDOM,
1573 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1575 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1576 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1577 &random_placement_value,
1578 "Random element placement:", NULL, "in"
1581 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1582 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1584 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1585 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1586 &level.bd_cycle_delay_ms,
1587 NULL, NULL, "Game cycle delay (ms)"
1590 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1591 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1593 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1594 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1595 &level.bd_cycle_delay_c64,
1596 NULL, NULL, "Game cycle delay (C64-style)"
1599 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1600 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1602 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1603 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1604 &level.bd_hatching_delay_cycles,
1605 NULL, NULL, "Hatching delay (cycles)"
1608 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1609 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1611 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1612 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1613 &level.bd_hatching_delay_seconds,
1614 NULL, NULL, "Hatching delay (seconds)"
1617 // ---------- element settings: configure (various elements) ----------------
1620 ED_COUNTER_ID_BD_PUSHING_PROB,
1621 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1623 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1624 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1625 &level.bd_pushing_prob,
1626 NULL, NULL, "Push probability"
1629 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1630 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1632 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1633 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1634 &level.bd_pushing_prob_with_sweet,
1635 NULL, NULL, "Push probability with sweet"
1638 ED_COUNTER_ID_ELEMENT_VALUE1,
1639 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1640 MIN_SCORE, MAX_SCORE,
1641 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1642 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1643 NULL, // will be set when used
1647 ED_COUNTER_ID_ELEMENT_VALUE2,
1648 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1649 MIN_SCORE, MAX_SCORE,
1650 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1651 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1652 NULL, // will be set when used
1656 ED_COUNTER_ID_ELEMENT_VALUE3,
1657 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1658 MIN_SCORE, MAX_SCORE,
1659 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1660 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1661 NULL, // will be set when used
1665 ED_COUNTER_ID_ELEMENT_VALUE4,
1666 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1667 MIN_SCORE, MAX_SCORE,
1668 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1669 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1670 NULL, // will be set when used
1674 ED_COUNTER_ID_YAMYAM_CONTENT,
1675 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1676 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1677 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1678 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1679 &level.num_yamyam_contents,
1680 NULL, NULL, "Number of content areas"
1683 ED_COUNTER_ID_BALL_CONTENT,
1684 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1685 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1686 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1687 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1688 &level.num_ball_contents,
1689 NULL, NULL, "Number of content areas"
1692 ED_COUNTER_ID_ANDROID_CONTENT,
1693 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1694 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1695 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1696 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1697 &level.num_android_clone_elements,
1698 NULL, NULL, "Number of clonable elements"
1701 ED_COUNTER_ID_ENVELOPE_XSIZE,
1702 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1703 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1704 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1705 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1706 NULL, // will be set when used
1707 NULL, NULL, "Width",
1710 ED_COUNTER_ID_ENVELOPE_YSIZE,
1711 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1712 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1713 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1714 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1715 NULL, // will be set when used
1716 NULL, " ", "Height",
1719 ED_COUNTER_ID_INVENTORY_SIZE,
1720 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1721 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1722 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1723 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1724 &level.initial_inventory_size[0],
1725 NULL, NULL, "Number of inventory elements"
1728 ED_COUNTER_ID_MM_BALL_CONTENT,
1729 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1730 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1731 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1732 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1733 &level.num_mm_ball_contents,
1734 NULL, NULL, "Number of content elements"
1737 // ---------- element settings: configure 1 (custom elements) ---------------
1740 ED_COUNTER_ID_CUSTOM_SCORE,
1741 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1742 MIN_SCORE, MAX_SCORE,
1743 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1744 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1745 &custom_element.collect_score_initial,
1746 NULL, "CE score", " "
1749 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1750 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1751 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1752 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1753 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1754 &custom_element.collect_count_initial,
1755 NULL, "CE count", NULL
1758 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1759 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1761 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1762 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1763 &custom_element.ce_value_fixed_initial,
1764 NULL, "CE value", NULL
1767 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1768 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1770 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1771 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1772 &custom_element.ce_value_random_initial,
1773 NULL, "+random", NULL
1776 ED_COUNTER_ID_PUSH_DELAY_FIX,
1777 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1779 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1780 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1781 &custom_element.push_delay_fixed,
1782 NULL, "Push delay", NULL
1785 ED_COUNTER_ID_PUSH_DELAY_RND,
1786 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1788 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1789 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1790 &custom_element.push_delay_random,
1791 NULL, "+random", NULL
1794 ED_COUNTER_ID_DROP_DELAY_FIX,
1795 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1797 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1798 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1799 &custom_element.drop_delay_fixed,
1800 NULL, "Drop delay", NULL
1803 ED_COUNTER_ID_DROP_DELAY_RND,
1804 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1806 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1807 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1808 &custom_element.drop_delay_random,
1809 NULL, "+random", NULL
1812 // ---------- element settings: configure 2 (custom elements) ---------------
1815 ED_COUNTER_ID_MOVE_DELAY_FIX,
1816 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1818 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1819 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1820 &custom_element.move_delay_fixed,
1821 NULL, "Move delay", NULL
1824 ED_COUNTER_ID_MOVE_DELAY_RND,
1825 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1827 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1828 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1829 &custom_element.move_delay_random,
1830 NULL, "+random", NULL
1833 ED_COUNTER_ID_STEP_DELAY_FIX,
1834 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1836 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1837 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1838 &custom_element.step_delay_fixed,
1839 NULL, "Step delay", NULL
1842 ED_COUNTER_ID_STEP_DELAY_RND,
1843 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1845 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1846 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1847 &custom_element.step_delay_random,
1848 NULL, "+random", NULL
1851 ED_COUNTER_ID_EXPLOSION_DELAY,
1852 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1854 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1855 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1856 &custom_element.explosion_delay,
1857 NULL, "Explosion delay", NULL
1860 ED_COUNTER_ID_IGNITION_DELAY,
1861 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1863 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1864 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1865 &custom_element.ignition_delay,
1866 NULL, "Ignition delay", "(by fire)"
1869 // ---------- element settings: configure (group elements) ------------------
1872 ED_COUNTER_ID_GROUP_CONTENT,
1873 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1874 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1875 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1876 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1877 &group_element_info.num_elements,
1878 NULL, NULL, "Number of elements in group"
1881 // ---------- element settings: advanced (custom elements) ------------------
1884 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1885 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1887 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1888 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1889 &custom_element_change.delay_fixed,
1890 NULL, "CE delay", NULL,
1893 ED_COUNTER_ID_CHANGE_DELAY_RND,
1894 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1896 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1897 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1898 &custom_element_change.delay_random,
1899 NULL, "+random", NULL
1902 ED_COUNTER_ID_CHANGE_CONT_RND,
1903 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1905 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1906 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1907 &custom_element_change.random_percentage,
1908 NULL, "Use random replace:", "%"
1919 char *text_above, *infotext;
1920 } textinput_info[ED_NUM_TEXTINPUT] =
1923 ED_TEXTINPUT_ID_LEVEL_NAME,
1924 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1925 GADGET_ID_LEVEL_NAME,
1928 "Title:", "Title for this level"
1931 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1932 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1933 GADGET_ID_LEVEL_AUTHOR,
1934 MAX_LEVEL_AUTHOR_LEN,
1936 "Author:", "Author for this level"
1939 ED_TEXTINPUT_ID_LEVELSET_NAME,
1940 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1941 GADGET_ID_LEVELSET_NAME,
1944 "Title:", "Title for this or new level set"
1947 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1948 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1949 GADGET_ID_LEVELSET_AUTHOR,
1950 MAX_LEVEL_AUTHOR_LEN,
1952 "Author:", "Author for this or new level set"
1955 ED_TEXTINPUT_ID_ELEMENT_NAME,
1956 -1, -1, // these values are not constant, but can change at runtime
1957 GADGET_ID_ELEMENT_NAME,
1958 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1959 custom_element.description,
1960 NULL, "Element name"
1971 char *text_above, *text_above_cropped, *infotext;
1972 } textarea_info[ED_NUM_TEXTAREAS] =
1975 ED_TEXTAREA_ID_ENVELOPE_INFO,
1976 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1977 GADGET_ID_ENVELOPE_INFO,
1978 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1980 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
1984 static struct ValueTextInfo options_time_or_steps[] =
1992 static struct ValueTextInfo options_time_score_base[] =
1994 { 1, "per second/step" },
1995 { 10, "per 10 seconds/steps" },
2000 static struct ValueTextInfo options_game_engine_type[] =
2002 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
2003 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
2004 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
2005 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2006 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2011 static struct ValueTextInfo options_levelset_save_mode[] =
2013 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2014 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2019 static struct ValueTextInfo options_wind_direction[] =
2021 { MV_START_NONE, "none" },
2022 { MV_START_LEFT, "left" },
2023 { MV_START_RIGHT, "right" },
2024 { MV_START_UP, "up" },
2025 { MV_START_DOWN, "down" },
2030 static struct ValueTextInfo options_player_speed[] =
2037 { 16, "very fast" },
2038 { 32, "ultrafast" },
2043 static struct ValueTextInfo options_access_type[] =
2045 { EP_WALKABLE, "walkable" },
2046 { EP_PASSABLE, "passable" },
2051 static struct ValueTextInfo options_access_layer[] =
2053 { EP_ACCESSIBLE_OVER, "over" },
2054 { EP_ACCESSIBLE_INSIDE, "inside" },
2055 { EP_ACCESSIBLE_UNDER, "under" },
2060 static struct ValueTextInfo options_access_protected[] =
2062 { 0, "unprotected" },
2068 static struct ValueTextInfo options_access_direction[] =
2070 { MV_NO_DIRECTION, "no direction" },
2071 { MV_LEFT, "left" },
2072 { MV_RIGHT, "right" },
2074 { MV_DOWN, "down" },
2075 { MV_LEFT | MV_UP, "left + up" },
2076 { MV_LEFT | MV_DOWN, "left + down" },
2077 { MV_RIGHT | MV_UP, "right + up" },
2078 { MV_RIGHT | MV_DOWN, "right + down" },
2079 { MV_HORIZONTAL, "horizontal" },
2080 { MV_VERTICAL, "vertical" },
2081 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2082 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2083 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2084 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2085 { MV_ALL_DIRECTIONS, "all directions" },
2090 static struct ValueTextInfo options_walk_to_action[] =
2092 { EP_DIGGABLE, "diggable" },
2093 { EP_COLLECTIBLE_ONLY, "collectible" },
2094 { EP_DROPPABLE, "collectible & droppable" },
2095 { EP_THROWABLE, "collectible & throwable" },
2096 { EP_PUSHABLE, "pushable" },
2101 static struct ValueTextInfo options_move_pattern[] =
2103 { MV_LEFT, "left" },
2104 { MV_RIGHT, "right" },
2106 { MV_DOWN, "down" },
2107 { MV_HORIZONTAL, "horizontal" },
2108 { MV_VERTICAL, "vertical" },
2109 { MV_ALL_DIRECTIONS, "all directions" },
2110 { MV_WIND_DIRECTION, "wind direction" },
2111 { MV_TOWARDS_PLAYER, "towards player" },
2112 { MV_AWAY_FROM_PLAYER, "away from player" },
2113 { MV_ALONG_LEFT_SIDE, "along left side" },
2114 { MV_ALONG_RIGHT_SIDE, "along right side" },
2115 { MV_TURNING_LEFT, "turning left" },
2116 { MV_TURNING_RIGHT, "turning right" },
2117 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2118 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2119 { MV_TURNING_RANDOM, "turning random" },
2120 { MV_MAZE_RUNNER, "maze runner style" },
2121 { MV_MAZE_HUNTER, "maze hunter style" },
2122 { MV_WHEN_PUSHED, "when pushed" },
2123 { MV_WHEN_DROPPED, "when dropped/thrown" },
2128 static struct ValueTextInfo options_move_direction[] =
2130 { MV_START_AUTOMATIC, "automatic" },
2131 { MV_START_LEFT, "left" },
2132 { MV_START_RIGHT, "right" },
2133 { MV_START_UP, "up" },
2134 { MV_START_DOWN, "down" },
2135 { MV_START_RANDOM, "random" },
2136 { MV_START_PREVIOUS, "previous" },
2141 static struct ValueTextInfo options_move_stepsize[] =
2143 { 0, "not moving" },
2148 { 16, "very fast" },
2149 { 32, "even faster" },
2154 static struct ValueTextInfo options_move_leave_type[] =
2156 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2157 { LEAVE_TYPE_LIMITED, "change it to" },
2162 static struct ValueTextInfo options_smash_targets[] =
2164 { EP_CAN_SMASH_PLAYER, "player" },
2166 { EP_CAN_SMASH_ENEMIES, "enemies" },
2168 { EP_CAN_SMASH_EVERYTHING, "everything" },
2173 static struct ValueTextInfo options_slippery_type[] =
2175 { SLIPPERY_ANY_RANDOM, "random" },
2176 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2177 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2178 { SLIPPERY_ONLY_LEFT, "only left" },
2179 { SLIPPERY_ONLY_RIGHT, "only right" },
2184 static struct ValueTextInfo options_deadliness[] =
2186 { EP_DONT_RUN_INTO, "running into" },
2187 { EP_DONT_COLLIDE_WITH, "colliding with" },
2188 { EP_DONT_GET_HIT_BY, "getting hit by" },
2189 { EP_DONT_TOUCH, "touching" },
2194 static struct ValueTextInfo options_explosion_type[] =
2196 { EXPLODES_3X3, "3x3" },
2197 { EXPLODES_CROSS, "3+3" },
2198 { EXPLODES_1X1, "1x1" },
2203 static struct ValueTextInfo options_time_units[] =
2206 { FRAMES_PER_SECOND, "seconds" },
2211 static struct ValueTextInfo options_change_direct_action[] =
2213 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2214 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2215 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2216 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2217 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2218 { CE_ENTERED_BY_PLAYER, "entered by player" },
2219 { CE_LEFT_BY_PLAYER, "left by player" },
2220 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2221 { CE_SWITCHED, "switched" },
2222 { CE_HITTING_SOMETHING, "hitting something" },
2223 { CE_HIT_BY_SOMETHING, "hit by something" },
2225 { CE_BLOCKED, "blocked" },
2227 { CE_IMPACT, "impact (on something)" },
2228 { CE_SMASHED, "smashed (from above)" },
2230 { CE_VALUE_CHANGES, "CE value changes" },
2231 { CE_SCORE_CHANGES, "CE score changes" },
2233 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2234 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2235 { CE_UNDEFINED, " " },
2236 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2237 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2238 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2239 { CE_UNDEFINED, " " },
2240 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2241 { CE_NEXT_TO_PLAYER, "next to player" },
2246 static struct ValueTextInfo options_change_other_action[] =
2248 { CE_PLAYER_TOUCHES_X, "player touches" },
2249 { CE_PLAYER_PRESSES_X, "player presses" },
2250 { CE_PLAYER_SWITCHES_X, "player switches" },
2251 { CE_PLAYER_SNAPS_X, "player snaps" },
2252 { CE_PLAYER_PUSHES_X, "player pushes" },
2253 { CE_PLAYER_ENTERS_X, "player enters" },
2254 { CE_PLAYER_LEAVES_X, "player leaves" },
2255 { CE_PLAYER_DIGS_X, "player digs" },
2256 { CE_PLAYER_COLLECTS_X, "player collects" },
2257 { CE_PLAYER_DROPS_X, "player drops/throws" },
2258 { CE_TOUCHING_X, "touching" },
2259 { CE_HITTING_X, "hitting" },
2260 { CE_DIGGING_X, "digging" },
2261 { CE_HIT_BY_X, "hit by" },
2262 { CE_SWITCH_OF_X, "switch of" },
2263 { CE_CHANGE_OF_X, "change by page of" },
2264 { CE_EXPLOSION_OF_X, "explosion of" },
2265 { CE_MOVE_OF_X, "move of" },
2266 { CE_CREATION_OF_X, "creation of" },
2267 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2268 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2269 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2270 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2271 { CE_UNDEFINED, " " },
2272 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2273 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2274 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2275 { CE_UNDEFINED, " " },
2276 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2277 { CE_PLAYER_NEXT_TO_X, "player next to" },
2278 { CE_NEXT_TO_X, "next to" },
2283 static struct ValueTextInfo options_change_trigger_side[] =
2285 { CH_SIDE_LEFT, "left" },
2286 { CH_SIDE_RIGHT, "right" },
2287 { CH_SIDE_TOP, "top" },
2288 { CH_SIDE_BOTTOM, "bottom" },
2289 { CH_SIDE_LEFT_RIGHT, "left/right" },
2290 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2291 { CH_SIDE_ANY, "any" },
2296 static struct ValueTextInfo options_change_trigger_player[] =
2298 { CH_PLAYER_1, "1" },
2299 { CH_PLAYER_2, "2" },
2300 { CH_PLAYER_3, "3" },
2301 { CH_PLAYER_4, "4" },
2302 { CH_PLAYER_ANY, "any" },
2307 static struct ValueTextInfo options_change_trigger_page[] =
2318 { (1u << 9), "10" },
2319 { (1u << 10), "11" },
2320 { (1u << 11), "12" },
2321 { (1u << 12), "13" },
2322 { (1u << 13), "14" },
2323 { (1u << 14), "15" },
2324 { (1u << 15), "16" },
2325 { (1u << 16), "17" },
2326 { (1u << 17), "18" },
2327 { (1u << 18), "19" },
2328 { (1u << 19), "20" },
2329 { (1u << 20), "21" },
2330 { (1u << 21), "22" },
2331 { (1u << 22), "23" },
2332 { (1u << 23), "24" },
2333 { (1u << 24), "25" },
2334 { (1u << 25), "26" },
2335 { (1u << 26), "27" },
2336 { (1u << 27), "28" },
2337 { (1u << 28), "29" },
2338 { (1u << 29), "30" },
2339 { (1u << 30), "31" },
2340 { (1u << 31), "32" },
2341 { CH_PAGE_ANY, "any" },
2346 static struct ValueTextInfo options_change_replace_when[] =
2348 { CP_WHEN_EMPTY, "empty" },
2349 { CP_WHEN_WALKABLE, "walkable" },
2350 { CP_WHEN_DIGGABLE, "diggable" },
2351 { CP_WHEN_COLLECTIBLE, "collectible" },
2352 { CP_WHEN_REMOVABLE, "removable" },
2353 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2358 static struct ValueTextInfo options_action_type[] =
2360 { CA_NO_ACTION, "no action" },
2361 { CA_UNDEFINED, " " },
2362 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2363 { CA_RESTART_LEVEL, "restart level" },
2364 { CA_SHOW_ENVELOPE, "show envelope" },
2365 { CA_SET_LEVEL_TIME, "set time" },
2366 { CA_SET_LEVEL_SCORE, "set score" },
2367 { CA_SET_LEVEL_GEMS, "set gems" },
2368 { CA_SET_LEVEL_WIND, "set wind dir." },
2369 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2370 { CA_UNDEFINED, " " },
2371 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2372 { CA_MOVE_PLAYER, "move player" },
2373 { CA_MOVE_PLAYER_NEW, "move player new" },
2374 { CA_EXIT_PLAYER, "exit player" },
2375 { CA_KILL_PLAYER, "kill player" },
2376 { CA_SET_PLAYER_KEYS, "set keys" },
2377 { CA_SET_PLAYER_SPEED, "set speed" },
2378 { CA_SET_PLAYER_SHIELD, "set shield" },
2379 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2380 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2381 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2382 { CA_UNDEFINED, " " },
2383 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2384 { CA_SET_CE_VALUE, "set CE value" },
2385 { CA_SET_CE_SCORE, "set CE score" },
2386 { CA_SET_CE_ARTWORK, "set CE artwork" },
2387 { CA_UNDEFINED, " " },
2388 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2389 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2394 static struct ValueTextInfo options_action_mode_none[] =
2396 { CA_MODE_UNDEFINED, " " },
2401 static struct ValueTextInfo options_action_mode_assign[] =
2403 { CA_MODE_SET, "=" },
2408 static struct ValueTextInfo options_action_mode_add_remove[] =
2410 { CA_MODE_ADD, "+" },
2411 { CA_MODE_SUBTRACT, "-" },
2416 static struct ValueTextInfo options_action_mode_calculate[] =
2418 { CA_MODE_SET, "=" },
2419 { CA_MODE_ADD, "+" },
2420 { CA_MODE_SUBTRACT, "-" },
2421 { CA_MODE_MULTIPLY, "*" },
2422 { CA_MODE_DIVIDE, "/" },
2423 { CA_MODE_MODULO, "%" },
2428 static struct ValueTextInfo options_action_arg_none[] =
2430 { CA_ARG_UNDEFINED, " " },
2435 static struct ValueTextInfo options_action_arg_player[] =
2437 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2438 { CA_ARG_PLAYER_1, "1" },
2439 { CA_ARG_PLAYER_2, "2" },
2440 { CA_ARG_PLAYER_3, "3" },
2441 { CA_ARG_PLAYER_4, "4" },
2442 { CA_ARG_PLAYER_ANY, "any" },
2443 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2444 { CA_ARG_PLAYER_ACTION, "action ->" },
2449 static struct ValueTextInfo options_action_arg_number[] =
2451 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2458 { CA_ARG_10, "10" },
2459 { CA_ARG_100, "100" },
2460 { CA_ARG_1000, "1000" },
2461 { CA_ARG_UNDEFINED, " " },
2462 { CA_ARG_NUMBER_MIN, "min" },
2463 { CA_ARG_NUMBER_MAX, "max" },
2464 { CA_ARG_UNDEFINED, " " },
2465 { CA_ARG_NUMBER_RESET, "reset" },
2466 { CA_ARG_UNDEFINED, " " },
2467 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2468 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2469 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2470 { CA_ARG_UNDEFINED, " " },
2471 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2472 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2473 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2474 { CA_ARG_UNDEFINED, " " },
2475 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2476 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2477 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2478 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2479 { CA_ARG_UNDEFINED, " " },
2480 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2481 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2482 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2483 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2488 static struct ValueTextInfo options_action_arg_value[] =
2490 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2497 { CA_ARG_10, "10" },
2498 { CA_ARG_100, "100" },
2499 { CA_ARG_1000, "1000" },
2500 { CA_ARG_UNDEFINED, " " },
2501 { CA_ARG_NUMBER_MIN, "min" },
2502 { CA_ARG_NUMBER_MAX, "max" },
2503 { CA_ARG_UNDEFINED, " " },
2504 { CA_ARG_NUMBER_RESET, "reset" },
2505 { CA_ARG_UNDEFINED, " " },
2506 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2507 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2508 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2509 { CA_ARG_UNDEFINED, " " },
2510 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2511 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2512 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2513 { CA_ARG_UNDEFINED, " " },
2514 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2515 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2516 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2517 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2518 { CA_ARG_UNDEFINED, " " },
2519 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2520 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2521 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2522 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2523 { CA_ARG_UNDEFINED, " " },
2524 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2525 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2526 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2527 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2532 static struct ValueTextInfo options_action_arg_envelope[] =
2534 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2539 { CA_ARG_UNDEFINED, " " },
2540 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2541 { CA_ARG_ELEMENT_TARGET, "target" },
2542 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2543 { CA_ARG_ELEMENT_ACTION, "action ->" },
2548 static struct ValueTextInfo options_action_arg_key[] =
2550 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2559 { CA_ARG_UNDEFINED, " " },
2560 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2561 { CA_ARG_ELEMENT_TARGET, "target" },
2562 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2563 { CA_ARG_ELEMENT_ACTION, "action ->" },
2568 static struct ValueTextInfo options_action_arg_speed[] =
2570 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2571 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2572 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2573 { CA_ARG_SPEED_SLOW, "slow" },
2574 { CA_ARG_SPEED_NORMAL, "normal" },
2575 { CA_ARG_SPEED_FAST, "fast" },
2576 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2577 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2578 { CA_ARG_UNDEFINED, " " },
2579 { CA_ARG_SPEED_SLOWER, "slower" },
2580 { CA_ARG_SPEED_FASTER, "faster" },
2581 { CA_ARG_UNDEFINED, " " },
2582 { CA_ARG_SPEED_RESET, "reset" },
2587 static struct ValueTextInfo options_action_arg_shield[] =
2589 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2590 { CA_ARG_SHIELD_OFF, "off" },
2591 { CA_ARG_SHIELD_NORMAL, "normal" },
2592 { CA_ARG_SHIELD_DEADLY, "deadly" },
2597 static struct ValueTextInfo options_action_arg_artwork[] =
2599 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2600 { CA_ARG_ELEMENT_TARGET, "target" },
2601 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2602 { CA_ARG_ELEMENT_ACTION, "action ->" },
2603 { CA_ARG_UNDEFINED, " " },
2604 { CA_ARG_ELEMENT_RESET, "reset" },
2609 static struct ValueTextInfo options_action_arg_gravity[] =
2611 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2612 { CA_ARG_GRAVITY_ON, "on" },
2613 { CA_ARG_GRAVITY_OFF, "off" },
2614 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2619 static struct ValueTextInfo options_action_arg_direction[] =
2621 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2622 { CA_ARG_DIRECTION_NONE, "none" },
2623 { CA_ARG_DIRECTION_LEFT, "left" },
2624 { CA_ARG_DIRECTION_RIGHT, "right" },
2625 { CA_ARG_DIRECTION_UP, "up" },
2626 { CA_ARG_DIRECTION_DOWN, "down" },
2627 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2628 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2633 static struct ValueTextInfo options_action_arg_scan_mode[] =
2635 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2636 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2637 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2642 static struct ValueTextInfo options_action_arg_inventory[] =
2644 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2645 { CA_ARG_ELEMENT_TARGET, "+ target" },
2646 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2647 { CA_ARG_ELEMENT_ACTION, "+ action" },
2648 { CA_ARG_UNDEFINED, " " },
2649 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2650 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2651 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2652 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2653 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2654 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2655 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2656 { CA_ARG_UNDEFINED, " " },
2657 { CA_ARG_INVENTORY_RESET, "reset" },
2662 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2663 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2668 static struct ValueTextInfo options_group_choice_mode[] =
2670 { ANIM_RANDOM, "random" },
2671 { ANIM_LOOP, "loop" },
2672 { ANIM_LINEAR, "linear" },
2673 { ANIM_PINGPONG, "pingpong" },
2674 { ANIM_PINGPONG2, "pingpong 2" },
2675 { ANIM_LEVEL_NR, "level number" },
2680 static struct ValueTextInfo options_bd_scheduling_type[] =
2682 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2683 { GD_SCHEDULING_BD1, "BD1" },
2684 { GD_SCHEDULING_BD2, "BD2" },
2685 { GD_SCHEDULING_PLCK, "Construction Kit" },
2686 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2687 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2688 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2693 static struct ValueTextInfo *action_arg_modes[] =
2695 options_action_mode_none,
2696 options_action_mode_assign,
2697 options_action_mode_add_remove,
2698 options_action_mode_calculate,
2705 struct ValueTextInfo *options;
2707 action_arg_options[] =
2709 { CA_NO_ACTION, 0, options_action_arg_none, },
2710 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2711 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2712 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2713 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2714 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2715 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2716 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2717 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2718 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2719 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2720 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2721 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2722 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2723 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2724 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2725 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2726 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2727 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2728 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2729 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2730 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2740 int gadget_id_align;
2741 int size; // char size of selectbox or '-1' (dynamically determined)
2742 struct ValueTextInfo *options;
2744 char *text_above, *text_left, *text_right, *infotext;
2745 } selectbox_info[ED_NUM_SELECTBOX] =
2747 // ---------- level and editor settings -------------------------------------
2750 ED_SELECTBOX_ID_TIME_OR_STEPS,
2751 -1, ED_LEVEL_SETTINGS_YPOS(8),
2752 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2754 options_time_or_steps,
2755 &level.use_step_counter,
2756 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2759 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2760 -1, ED_LEVEL_SETTINGS_YPOS(10),
2761 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2763 options_time_score_base,
2764 &level.time_score_base,
2765 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2768 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2769 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2770 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2772 options_game_engine_type,
2773 &level.game_engine_type,
2774 NULL, "Game engine:", NULL, "Select game engine"
2777 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2778 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2779 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2781 options_bd_scheduling_type,
2782 &level.bd_scheduling_type,
2783 NULL, "Scheduling type:", NULL, "Select level timing"
2786 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2787 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2788 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2790 options_levelset_save_mode,
2791 &levelset_save_mode,
2792 "Action:", NULL, NULL, "Select action when saving level set"
2795 // ---------- element settings: configure (several elements) ----------------
2798 ED_SELECTBOX_ID_WIND_DIRECTION,
2799 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2800 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2802 options_wind_direction,
2803 &level.wind_direction_initial,
2804 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2807 ED_SELECTBOX_ID_PLAYER_SPEED,
2808 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2809 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2811 options_player_speed,
2812 &level.initial_player_stepsize[0],
2813 NULL, "Initial player speed:", NULL, "Select initial player speed"
2816 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2817 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2818 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2820 options_group_choice_mode,
2821 &level.mm_ball_choice_mode,
2822 NULL, "Choice type:", NULL, "Select type of content choice"
2825 // ---------- element settings: configure 1 (custom elements) ---------------
2828 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2829 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2830 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2832 options_access_type,
2833 &custom_element.access_type,
2834 NULL, NULL, NULL, "Select type of access to this field"
2837 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2838 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2839 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2841 options_access_layer,
2842 &custom_element.access_layer,
2843 NULL, NULL, NULL, "Select layer of access for this field"
2846 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2847 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2848 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2850 options_access_protected,
2851 &custom_element.access_protected,
2852 NULL, NULL, NULL, "Select protected access for this field"
2855 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2856 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2857 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2859 options_access_direction,
2860 &custom_element.access_direction,
2861 NULL, "from", NULL, "Select access direction for this field"
2864 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2865 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2866 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2868 options_walk_to_action,
2869 &custom_element.walk_to_action,
2870 NULL, NULL, NULL, "Select diggable/collectible/pushable"
2873 // ---------- element settings: configure 2 (custom elements) ---------------
2876 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2877 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2878 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2880 options_move_pattern,
2881 &custom_element.move_pattern,
2882 NULL, "Can move", NULL, "Select element move pattern"
2885 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2886 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2887 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2889 options_move_direction,
2890 &custom_element.move_direction_initial,
2891 NULL, "Starts moving", NULL, "Select initial element move direction"
2894 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2895 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2896 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2898 options_move_stepsize,
2899 &custom_element.move_stepsize,
2900 NULL, "Move/fall speed", NULL, "Select speed of element movement"
2903 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2904 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2905 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2907 options_move_leave_type,
2908 &custom_element.move_leave_type,
2909 // left text with leading spaces to place gadget next to "can dig" gadget
2910 // (needed because drawing area gadgets created after selectbox gadgets)
2911 // NULL, "can dig: can", ":", "leave behind or change element"
2912 NULL, " Can", ":", "Select leave behind or change element"
2915 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2916 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2917 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2919 options_smash_targets,
2920 &custom_element.smash_targets,
2921 NULL, "Can smash", NULL, "Select elements that can be smashed"
2924 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2925 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2926 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2928 options_slippery_type,
2929 &custom_element.slippery_type,
2930 NULL, "Slippery", NULL, "Select where other elements fall down"
2933 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2934 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2935 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2938 &custom_element.deadliness,
2939 NULL, "Deadly when", NULL, "Select deadliness of element"
2942 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2943 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2944 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2946 options_explosion_type,
2947 &custom_element.explosion_type,
2948 NULL, "Can explode", NULL, "Select explosion type"
2951 // ---------- element settings: advanced (custom elements) ------------------
2954 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2955 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2956 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2959 &custom_element_change.delay_frames,
2960 NULL, "Delay time given in", NULL, "Select delay time units for change"
2963 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
2964 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2965 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2967 options_change_direct_action,
2968 &custom_element_change.direct_action,
2969 NULL, NULL, NULL, "Select type of direct action"
2972 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
2973 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2974 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2976 options_change_other_action,
2977 &custom_element_change.other_action,
2978 NULL, NULL, "element:", "Select type of other element action"
2981 ED_SELECTBOX_ID_CHANGE_SIDE,
2982 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2983 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2985 options_change_trigger_side,
2986 &custom_element_change.trigger_side,
2987 NULL, "at", "side", "Select element side triggering change"
2990 ED_SELECTBOX_ID_CHANGE_PLAYER,
2991 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2992 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2994 options_change_trigger_player,
2995 &custom_element_change.trigger_player,
2996 NULL, "Player:", " ", "Select player that causes change"
2999 ED_SELECTBOX_ID_CHANGE_PAGE,
3000 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3001 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
3003 options_change_trigger_page,
3004 &custom_element_change.trigger_page,
3005 NULL, "Page:", NULL, "Select change page that causes change"
3008 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3009 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3010 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3012 options_change_replace_when,
3013 &custom_element_change.replace_when,
3014 NULL, "Replace when", NULL, "Select which elements can be replaced"
3017 ED_SELECTBOX_ID_ACTION_TYPE,
3018 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3019 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3021 options_action_type,
3022 &custom_element_change.action_type,
3023 NULL, NULL, NULL, "Select action on specified condition"
3026 ED_SELECTBOX_ID_ACTION_MODE,
3027 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3028 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3030 options_action_mode_none,
3031 &custom_element_change.action_mode,
3032 NULL, NULL, NULL, "Select action operator"
3035 ED_SELECTBOX_ID_ACTION_ARG,
3036 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3037 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3039 options_action_arg_none,
3040 &custom_element_change.action_arg,
3041 NULL, NULL, NULL, "Select action parameter"
3044 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3045 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3046 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3048 options_change_page,
3049 &custom_element.current_change_page,
3050 NULL, NULL, NULL, "Select element change page"
3053 // ---------- element settings: configure (group elements) ------------------
3056 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3057 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3058 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3060 options_group_choice_mode,
3061 &group_element_info.choice_mode,
3062 NULL, "Choice type:", NULL, "Select type of group element choice"
3071 int gadget_id_align;
3074 char *text_above, *text_left, *text_right, *infotext;
3075 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3077 // ---------- level and editor settings (tabs) ------------------------------
3080 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3081 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3082 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3084 NULL, NULL, NULL, "Configure level settings"
3087 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3089 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3091 NULL, NULL, NULL, "Update this or create new level set"
3094 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3096 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3098 NULL, NULL, NULL, "Configure editor settings"
3101 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3103 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3105 NULL, NULL, NULL, "Configure engine settings"
3108 // ---------- element settings (tabs) ---------------------------------------
3111 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3112 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3113 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3115 NULL, NULL, NULL, "Show information about element"
3118 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3120 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3122 NULL, NULL, NULL, "Configure element properties"
3125 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3127 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3129 NULL, NULL, NULL, "Configure element properties, part 1"
3132 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3134 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3136 NULL, NULL, NULL, "Configure element properties, part 2"
3139 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3141 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3143 NULL, NULL, NULL, "Configure custom element change pages"
3146 // ---------- level and editor settings (buttons) ---------------------------
3149 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3150 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3151 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3153 NULL, NULL, NULL, "Update or create level set"
3156 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3157 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3158 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3160 NULL, NULL, "this level as level template",
3161 "Save current settings as new template"
3164 // ---------- element settings (buttons) ------------------------------------
3167 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3169 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3171 NULL, " ", "As Template",
3172 "Save current settings as new template"
3175 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3177 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3179 NULL, NULL, NULL, "Add new change page"
3182 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3184 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3186 NULL, NULL, NULL, "Delete current change page"
3196 int gadget_id_align;
3197 char *text_left, *text_right, *infotext;
3198 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3201 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3202 IMG_EDITOR_COUNTER_DOWN,
3203 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3204 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3205 NULL, NULL, "Select previous change page"
3208 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3209 IMG_EDITOR_COUNTER_UP,
3210 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3211 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3212 NULL, "Change page", "Select next change page"
3215 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3216 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3217 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3218 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3219 " ", NULL, "Copy settings from this change page"
3222 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3223 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3224 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3225 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3226 NULL, NULL, "Paste settings to this change page"
3233 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3241 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3244 ED_SCROLLBUTTON_ID_AREA_UP,
3245 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3246 GADGET_ID_SCROLL_UP,
3247 "Scroll level editing area up"
3250 ED_SCROLLBUTTON_ID_AREA_DOWN,
3251 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3252 GADGET_ID_SCROLL_DOWN,
3253 "Scroll level editing area down"
3256 ED_SCROLLBUTTON_ID_AREA_LEFT,
3257 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3258 GADGET_ID_SCROLL_LEFT,
3259 "Scroll level editing area left"
3262 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3263 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3264 GADGET_ID_SCROLL_RIGHT,
3265 "Scroll level editing area right"
3268 ED_SCROLLBUTTON_ID_LIST_UP,
3269 IMG_EDITOR_PALETTE_SCROLL_UP,
3270 GADGET_ID_SCROLL_LIST_UP,
3271 "Scroll element list up ('Page Up')"
3274 ED_SCROLLBUTTON_ID_LIST_DOWN,
3275 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3276 GADGET_ID_SCROLL_LIST_DOWN,
3277 "Scroll element list down ('Page Down')"
3285 int wheel_x, wheel_y;
3286 int wheel_width, wheel_height;
3287 } scrollbar_pos[ED_NUM_SCROLLBARS];
3296 } scrollbar_info[ED_NUM_SCROLLBARS] =
3299 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3300 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3301 GD_TYPE_SCROLLBAR_HORIZONTAL,
3302 GADGET_ID_SCROLL_HORIZONTAL,
3303 "Scroll level editing area horizontally"
3306 ED_SCROLLBAR_ID_AREA_VERTICAL,
3307 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3308 GD_TYPE_SCROLLBAR_VERTICAL,
3309 GADGET_ID_SCROLL_VERTICAL,
3310 "Scroll level editing area vertically"
3313 ED_SCROLLBAR_ID_LIST_VERTICAL,
3314 IMG_EDITOR_PALETTE_SCROLLBAR,
3315 GD_TYPE_SCROLLBAR_VERTICAL,
3316 GADGET_ID_SCROLL_LIST_VERTICAL,
3317 "Scroll element list vertically"
3327 int gadget_id_align;
3328 int radio_button_nr;
3331 char *text_left, *text_right, *infotext;
3332 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3335 ED_RADIOBUTTON_ID_PERCENTAGE,
3336 -1, ED_LEVEL_SETTINGS_YPOS(0),
3337 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3338 RADIO_NR_RANDOM_ELEMENTS,
3339 &random_placement_method, RANDOM_USE_PERCENTAGE,
3340 " ", "percentage", "Use percentage for random elements"
3343 ED_RADIOBUTTON_ID_QUANTITY,
3344 -1, ED_LEVEL_SETTINGS_YPOS(0),
3345 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3346 RADIO_NR_RANDOM_ELEMENTS,
3347 &random_placement_method, RANDOM_USE_QUANTITY,
3348 " ", "quantity", "Use quantity for random elements"
3357 int gadget_id_align;
3359 char *text_above, *text_left, *text_right, *infotext;
3360 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3362 // ---------- level and editor settings -------------------------------------
3365 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3366 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3367 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3368 &level.auto_count_gems,
3370 "Automatically count gems needed", "Set counter to number of gems"
3373 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3374 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3375 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3376 &level.rate_time_over_score,
3378 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3381 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3382 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3383 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3384 &levelset_use_levelset_artwork,
3386 "Use current custom artwork", "Use custom artwork of this level set"
3389 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3390 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3391 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3392 &levelset_copy_level_template,
3394 "Copy current level template", "Copy level template of this level set"
3397 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3398 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3399 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3400 &random_placement_background_restricted,
3402 "Restrict random placement to:", "Set random placement restriction"
3405 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3406 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3407 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3408 &setup.editor.use_template_for_new_levels,
3409 "Template for new levels and CE/GE:", NULL,
3410 "Use template for new levels", "Use template for level properties"
3413 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3414 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3415 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3416 &level.use_custom_template,
3418 "Use template for custom elements", "Use template for custom properties"
3421 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3422 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3423 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3424 &level.bd_intermission,
3425 "Boulder Dash game engine settings:", NULL,
3426 "Intermission", "Level is an intermission level"
3429 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3430 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3431 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3432 &level.bd_pal_timing,
3434 "PAL timing", "Use slower timer (like PAL C64)"
3437 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3438 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3439 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3440 &level.bd_line_shifting_borders,
3441 "Compatibility settings:", NULL,
3442 "Line-shifting borders", "Use line-shifting wrap-around"
3445 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3446 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3447 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3448 &level.bd_scan_first_and_last_row,
3450 "Scan first and last row", "Also process top/bottom border rows"
3453 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3454 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3455 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3456 &level.bd_short_explosions,
3458 "Short explosions", "Use four game cycles for explosions"
3461 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3462 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
3463 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3464 &level.bd_gravity_affects_all,
3466 "Gravity change affects everything", "Gravity affects all falling objects"
3469 // ---------- element settings: configure (various elements) ----------------
3472 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3473 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3474 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3475 &stick_element_properties_window,
3477 "Stick this screen to edit content","Stick this screen to edit content"
3480 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3481 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3482 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3483 &level.em_slippery_gems,
3485 "Slip down from certain flat walls","Use EM/DC style slipping behaviour"
3488 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3489 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3490 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3491 &level.em_explodes_by_fire,
3493 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3496 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3497 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3498 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3499 &level.use_spring_bug,
3501 "Use spring pushing bug", "Use odd spring pushing behaviour"
3504 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3505 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3506 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3507 &level.use_time_orb_bug,
3509 "Use time orb bug", "Use odd time orb behaviour"
3512 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3513 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3514 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3515 &level.use_life_bugs,
3517 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3520 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3521 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3522 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3525 "Create single random element", "Only create one element from content"
3528 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3529 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3530 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3531 &level.ball_active_initial,
3533 "Magic ball initially activated", "Activate magic ball after level start"
3536 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3537 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3538 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3539 &level.grow_into_diggable,
3541 "Can grow into anything diggable", "Grow into more than just sand"
3544 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3545 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3546 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3547 &level.sb_fields_needed,
3549 "All fields need to be filled", "Require all SB fields to be solved"
3552 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3553 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3554 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3555 &level.sb_objects_needed,
3557 "All objects need to be placed", "Require all SB objects to be solved"
3560 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3561 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3562 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3563 &level.auto_exit_sokoban,
3565 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3568 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3569 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3570 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3571 &level.solved_by_one_player,
3573 "Only one player must enter exit", "Level solved by first player in exit"
3576 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3577 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3578 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3579 &level.finish_dig_collect,
3581 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3584 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3585 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3586 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3587 &level.keep_walkable_ce,
3589 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3592 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3593 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3594 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3595 &level.continuous_snapping,
3597 "Continuous snapping", "Use snapping without releasing key"
3600 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3601 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3602 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3603 &level.block_snap_field,
3605 "Block snapped field when snapping", "Use snapping delay to show animation"
3608 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3609 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3610 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3611 &level.block_last_field,
3613 "Block last field when moving", "Player blocks last field when moving"
3616 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3617 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3618 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3619 &level.sp_block_last_field,
3621 "Block last field when moving", "Player blocks last field when moving"
3624 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3625 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3626 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3627 &level.instant_relocation,
3629 "No scrolling when relocating", "Player gets relocated without delay"
3632 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3633 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3634 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3635 &level.shifted_relocation,
3637 "No centering when relocating", "Level not centered after relocation"
3640 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3641 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3642 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3643 &level.lazy_relocation,
3645 "Only redraw off-screen relocation","No redraw if relocation target visible"
3648 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3649 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3650 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3651 &level.use_start_element[0],
3653 "Use level start element:", "Start level at this element's position"
3656 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3657 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3658 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3659 &level.use_artwork_element[0],
3661 "Use artwork from element:", "Use player artwork from other element"
3664 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3665 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3666 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3667 &level.use_explosion_element[0],
3669 "Use explosion from element:", "Use explosion properties from element"
3672 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3673 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3674 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3675 &level.initial_player_gravity[0],
3677 "Use initial gravity", "Set initial player gravity"
3680 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3681 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3682 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3683 &level.use_initial_inventory[0],
3685 "Use initial inventory:", "Use collected elements on level start"
3688 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3689 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3690 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3691 &level.can_pass_to_walkable,
3693 "Can pass to walkable element", "Player can pass to empty or walkable"
3696 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3697 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3698 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3699 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3701 "Can fall into acid (with gravity)","Player can fall into acid pool"
3704 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3705 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3706 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3707 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3709 "Can move into acid", "Element can move into acid pool"
3712 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3713 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3714 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3715 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3717 "Deadly when colliding with", "Element is deadly when hitting player"
3720 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3721 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3722 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3723 &level.bd_diagonal_movements,
3725 "Can move diagonally", "Player can move diagonally"
3728 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3729 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3730 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3731 &level.bd_topmost_player_active,
3733 "Topmost player is active", "Use first player found on playfield"
3736 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3737 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3738 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3739 &level.bd_push_mega_rock_with_sweet,
3741 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3744 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3745 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3746 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3747 &level.bd_magic_wall_wait_hatching,
3749 "Wait for player's birth", "Timer start waits for player's birth"
3752 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3753 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3754 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3755 &level.bd_magic_wall_stops_amoeba,
3757 "Turn amoeba to diamonds", "Activation changes amoeba to diamonds"
3760 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3761 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3762 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3763 &level.bd_amoeba_wait_for_hatching,
3765 "Wait for player's birth", "Timer start waits for player's birth"
3768 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3769 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3770 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3771 &level.bd_amoeba_start_immediately,
3773 "Start growing immediately", "Start slow growth time immediately"
3776 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3777 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3778 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3779 &level.bd_amoeba_2_explode_by_amoeba,
3781 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3784 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3785 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3786 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3787 &level.bd_voodoo_collects_diamonds,
3789 "Can collect diamonds", "Can collect diamonds for the player"
3792 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3793 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3794 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3795 &level.bd_voodoo_hurt_kills_player,
3797 "Player is killed if hurt", "If hurt in any way, player is killed"
3800 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3801 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3802 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3803 &level.bd_voodoo_dies_by_rock,
3805 "Killed by falling rock", "Can be killed by a falling rock"
3808 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3809 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3810 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3811 &level.bd_voodoo_vanish_by_explosion,
3813 "Disappears in explosions", "Can be destroyed by explosions"
3816 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3817 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3818 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3819 &level.bd_slime_is_predictable,
3821 "Slime is predictable", "Use predictable random numbers"
3824 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
3825 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3826 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
3827 &level.bd_change_expanding_wall,
3829 "Change direction", "Switch horizontal/vertical direction"
3832 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
3833 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3834 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
3835 &level.bd_replicators_active,
3837 "Active at start", "Replicators start in active state"
3840 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
3841 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3842 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE, GADGET_ID_NONE,
3843 &level.bd_conveyor_belts_active,
3845 "Active at start", "Conveyor belts start in active state"
3848 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
3849 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3850 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
3851 &level.bd_conveyor_belts_changed,
3853 "Change direction", "Switch conveyor belt direction"
3856 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
3857 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3858 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
3859 &level.bd_water_cannot_flow_down,
3861 "Does not flow downwards", "Water can only flow up, left and right"
3864 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3865 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3866 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3867 &level.envelope[0].autowrap,
3869 "Auto-wrap", "Automatically wrap envelope text"
3872 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3873 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3874 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3875 &level.envelope[0].centered,
3877 "Centered", "Automatically center envelope text"
3880 ED_CHECKBUTTON_ID_MM_LASER_RED,
3881 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3882 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3883 &level.mm_laser_red,
3884 "Choose color components for laser:", NULL,
3885 "Red", "Use red color components in laser"
3888 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3889 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3890 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3891 &level.mm_laser_green,
3893 "Green", "Use green color components in laser"
3896 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3897 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3898 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3899 &level.mm_laser_blue,
3901 "Blue", "Use blue color components in laser"
3904 ED_CHECKBUTTON_ID_DF_LASER_RED,
3905 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3906 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3907 &level.df_laser_red,
3908 "Choose color components for laser:", NULL,
3909 "Red", "Use red color components in laser"
3912 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3913 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3914 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3915 &level.df_laser_green,
3917 "Green", "Use green color components in laser"
3920 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3921 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3922 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3923 &level.df_laser_blue,
3925 "Blue", "Use blue color components in laser"
3928 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3929 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3930 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3931 &level.rotate_mm_ball_content,
3933 "Randomly rotate created content", "Randomly rotate newly created content"
3936 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3937 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3938 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3939 &level.explode_mm_ball,
3941 "Explode ball instead of melting", "Use explosion to release ball content"
3944 // ---------- element settings: configure 1 (custom elements) ---------------
3947 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
3948 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3949 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3950 &custom_element.use_gfx_element,
3952 "Use graphic of element:", "Use existing element graphic"
3955 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
3956 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3957 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3958 &level.use_custom_template,
3960 "Use template", "Use template for custom properties"
3963 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
3964 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3965 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3966 &custom_element_properties[EP_ACCESSIBLE],
3968 NULL, "Player can walk to or pass this field"
3971 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
3972 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3973 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3974 &custom_element_properties[EP_GRAVITY_REACHABLE],
3976 "Reachable despite gravity", "Player can walk/dig despite gravity"
3979 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
3980 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3981 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3982 &custom_element.use_last_ce_value,
3984 "Use last CE value after change", "Use last CE value after change"
3987 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
3988 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3989 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3990 &custom_element_properties[EP_WALK_TO_OBJECT],
3992 NULL, "Player can dig/collect/push element"
3995 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
3996 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3997 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3998 &custom_element_properties[EP_INDESTRUCTIBLE],
4000 "Indestructible", "Element is indestructible"
4003 // ---------- element settings: configure 2 (custom elements) ---------------
4006 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
4007 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4008 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
4009 &custom_element_properties[EP_CAN_MOVE],
4011 NULL, "Element can move with some pattern"
4014 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
4015 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4016 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
4017 &custom_element_properties[EP_CAN_FALL],
4019 "Can fall", "Element can fall down"
4022 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
4023 -1, ED_ELEMENT_SETTINGS_YPOS(8),
4024 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
4025 &custom_element_properties[EP_CAN_SMASH],
4027 NULL, "Element can smash other elements"
4030 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4031 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4032 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4033 &custom_element_properties[EP_SLIPPERY],
4035 NULL, "Other elements can fall down from it"
4038 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4039 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4040 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4041 &custom_element_properties[EP_DEADLY],
4043 NULL, "Element can kill the player"
4046 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4047 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4048 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4049 &custom_element_properties[EP_CAN_EXPLODE],
4051 NULL, "Element can explode"
4054 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4055 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4056 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4057 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4059 "By fire", "Element can explode by fire/explosion"
4062 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4063 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4064 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4065 &custom_element_properties[EP_EXPLODES_SMASHED],
4067 "Smashed", "Element can explode when smashed"
4070 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4071 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4072 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4073 &custom_element_properties[EP_EXPLODES_IMPACT],
4075 "Impact", "Element can explode on impact"
4078 // ---------- element settings: advanced (custom elements) ------------------
4081 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4082 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4083 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4084 &custom_element_change.can_change,
4086 "Element changes to:", "Change element on specified condition"
4089 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4090 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4091 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4092 &custom_element_change_events[CE_DELAY],
4094 NULL, "Element changes after delay"
4097 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4098 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4099 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4100 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4102 NULL, "Element changes by direct action"
4105 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4106 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4107 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4108 &custom_element_change_events[CE_BY_OTHER_ACTION],
4110 NULL, "Element changes by other element"
4113 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4114 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4115 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4116 &custom_element_change.explode,
4118 "Explode instead of change", "Element explodes instead of change"
4121 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4122 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4123 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4124 &custom_element_change.use_target_content,
4126 "Use extended change target:", "Element changes to more elements"
4129 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4130 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4131 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4132 &custom_element_change.only_if_complete,
4134 "Replace all or nothing", "Only replace when all can be changed"
4137 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4138 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4139 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4140 &custom_element_change.use_random_replace,
4142 NULL, "Use percentage for random replace"
4145 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4146 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4147 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4148 &custom_element_change.has_action,
4150 NULL, "Execute action on specified condition"
4158 int xoffset, yoffset;
4160 int gadget_id_align;
4162 int area_xsize, area_ysize;
4163 char *text_left, *text_right, *text_above, *text_below, *infotext;
4164 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4166 // ---------- level playfield content ---------------------------------------
4169 ED_DRAWING_ID_DRAWING_LEVEL,
4172 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4174 -1, -1, // these values are not constant, but can change at runtime
4175 NULL, NULL, NULL, NULL, NULL
4178 // ---------- yam yam content -----------------------------------------------
4181 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4182 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4183 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4184 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4185 &level.yamyam_content[0].e[0][0], 3, 3,
4186 NULL, NULL, NULL, "1", NULL
4189 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4190 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4191 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4192 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4193 &level.yamyam_content[1].e[0][0], 3, 3,
4194 NULL, NULL, NULL, "2", NULL
4197 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4198 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4199 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4200 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4201 &level.yamyam_content[2].e[0][0], 3, 3,
4202 NULL, NULL, NULL, "3", NULL
4205 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4206 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4207 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4208 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4209 &level.yamyam_content[3].e[0][0], 3, 3,
4210 NULL, NULL, NULL, "4", NULL
4213 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4214 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4215 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4216 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4217 &level.yamyam_content[4].e[0][0], 3, 3,
4218 NULL, NULL, NULL, "5", NULL
4221 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4222 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4223 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4224 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4225 &level.yamyam_content[5].e[0][0], 3, 3,
4226 NULL, NULL, NULL, "6", NULL
4229 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4230 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4231 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4232 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4233 &level.yamyam_content[6].e[0][0], 3, 3,
4234 NULL, NULL, NULL, "7", NULL
4237 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4238 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4239 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4240 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4241 &level.yamyam_content[7].e[0][0], 3, 3,
4242 NULL, NULL, NULL, "8", NULL
4245 // ---------- magic ball content --------------------------------------------
4248 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4249 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4250 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4251 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4252 &level.ball_content[0].e[0][0], 3, 3,
4253 NULL, NULL, NULL, "1", NULL
4256 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4257 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4258 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4259 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4260 &level.ball_content[1].e[0][0], 3, 3,
4261 NULL, NULL, NULL, "2", NULL
4264 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4265 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4266 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4267 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4268 &level.ball_content[2].e[0][0], 3, 3,
4269 NULL, NULL, NULL, "3", NULL
4272 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4273 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4274 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4275 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4276 &level.ball_content[3].e[0][0], 3, 3,
4277 NULL, NULL, NULL, "4", NULL
4280 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4281 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4282 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4283 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4284 &level.ball_content[4].e[0][0], 3, 3,
4285 NULL, NULL, NULL, "5", NULL
4288 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4289 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4290 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4291 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4292 &level.ball_content[5].e[0][0], 3, 3,
4293 NULL, NULL, NULL, "6", NULL
4296 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4297 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4298 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4299 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4300 &level.ball_content[6].e[0][0], 3, 3,
4301 NULL, NULL, NULL, "7", NULL
4304 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4305 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4306 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4307 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4308 &level.ball_content[7].e[0][0], 3, 3,
4309 NULL, NULL, NULL, "8", NULL
4312 // ---------- android content -----------------------------------------------
4315 ED_DRAWING_ID_ANDROID_CONTENT,
4316 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4317 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4318 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4319 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4320 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4323 // ---------- amoeba content ------------------------------------------------
4326 ED_DRAWING_ID_AMOEBA_CONTENT,
4327 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4328 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4329 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4330 &level.amoeba_content, 1, 1,
4331 "Content:", NULL, NULL, NULL, "Amoeba content"
4334 // ---------- BD snap element -----------------------------------------------
4337 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4338 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4339 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4340 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4341 &level.bd_snap_element, 1, 1,
4342 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4345 // ---------- BD amoeba content ---------------------------------------------
4348 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4349 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4350 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4351 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4352 &level.bd_amoeba_content_too_big, 1, 1,
4353 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4356 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4357 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4358 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4359 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4360 &level.bd_amoeba_content_enclosed, 1, 1,
4361 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4364 // ---------- BD amoeba 2 content -------------------------------------------
4367 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4368 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4369 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4370 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4371 &level.bd_amoeba_2_content_too_big, 1, 1,
4372 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4375 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4376 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4377 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4378 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4379 &level.bd_amoeba_2_content_enclosed, 1, 1,
4380 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4383 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4384 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4385 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4386 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4387 &level.bd_amoeba_2_content_exploding, 1, 1,
4388 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4391 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4392 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4393 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4394 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4395 &level.bd_amoeba_2_content_looks_like, 1, 1,
4396 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4399 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4400 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4401 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4402 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4403 &level.bd_acid_eats_element, 1, 1,
4404 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4407 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4408 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4409 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4410 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4411 &level.bd_acid_turns_to_element, 1, 1,
4412 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4415 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4416 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4417 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4418 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4419 &level.bd_biter_eats_element, 1, 1,
4420 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4423 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4424 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4425 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4426 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
4427 &level.bd_bladder_converts_by_element, 1, 1,
4428 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
4431 // ---------- level start element -------------------------------------------
4434 ED_DRAWING_ID_START_ELEMENT,
4435 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4436 0, ED_AREA_1X1_SETTINGS_YOFF,
4437 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4438 &level.start_element[0], 1, 1,
4439 NULL, NULL, NULL, NULL, "Level start element"
4442 // ---------- player artwork element ----------------------------------------
4445 ED_DRAWING_ID_ARTWORK_ELEMENT,
4446 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4447 0, ED_AREA_1X1_SETTINGS_YOFF,
4448 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4449 &level.artwork_element[0], 1, 1,
4450 NULL, NULL, NULL, NULL, "Element for player artwork"
4453 // ---------- player explosion element --------------------------------------
4456 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4457 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4458 0, ED_AREA_1X1_SETTINGS_YOFF,
4459 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4460 &level.explosion_element[0], 1, 1,
4461 NULL, NULL, NULL, NULL, "Element for player explosion"
4464 // ---------- player initial inventory --------------------------------------
4467 ED_DRAWING_ID_INVENTORY_CONTENT,
4468 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4469 0, ED_AREA_1X1_SETTINGS_YOFF,
4470 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4471 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4472 NULL, NULL, NULL, NULL, "Content for initial inventory"
4475 // ---------- gray ball content -----------------------------------------
4478 ED_DRAWING_ID_MM_BALL_CONTENT,
4479 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4480 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4481 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4482 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4483 "Content:", NULL, NULL, NULL, "Content for gray ball"
4486 // ---------- element settings: configure 1 (custom elements) ---------------
4488 // ---------- custom graphic ------------------------------------------------
4491 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4492 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4493 0, ED_AREA_1X1_SETTINGS_YOFF,
4494 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4495 &custom_element.gfx_element_initial, 1, 1,
4496 NULL, NULL, NULL, NULL, "Custom graphic element"
4499 // ---------- element settings: configure 2 (custom elements) ---------------
4501 // ---------- custom content (when exploding) -------------------------------
4504 ED_DRAWING_ID_CUSTOM_CONTENT,
4505 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4506 0, ED_AREA_3X3_SETTINGS_YOFF,
4507 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4508 &custom_element.content.e[0][0], 3, 3,
4509 "Content:", NULL, NULL, NULL, NULL
4512 // ---------- custom enter and leave element (when moving) ------------------
4515 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4516 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4517 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4518 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4519 &custom_element.move_enter_element, 1, 1,
4520 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
4523 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4524 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4525 0, ED_AREA_1X1_SETTINGS_YOFF,
4526 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4527 &custom_element.move_leave_element, 1, 1,
4528 NULL, NULL, NULL, NULL, "Element that will be left behind"
4531 // ---------- element settings: advanced (custom elements) ------------------
4533 // ---------- custom change target ------------------------------------------
4536 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4537 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4538 0, ED_AREA_1X1_SETTINGS_YOFF,
4539 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4540 &custom_element_change.target_element, 1, 1,
4541 NULL, "after/when:", NULL, NULL, "New target element after change"
4544 // ---------- custom change content (extended change target) ----------------
4547 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4548 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4549 0, ED_AREA_3X3_SETTINGS_YOFF,
4550 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4551 &custom_element_change.target_content.e[0][0], 3, 3,
4552 NULL, NULL, NULL, NULL, "New extended elements after change"
4555 // ---------- custom change trigger (element causing change) ----------------
4558 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4559 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4560 0, ED_AREA_1X1_SETTINGS_YOFF,
4561 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4562 &custom_element_change.initial_trigger_element, 1, 1,
4563 NULL, NULL, NULL, NULL, "Other element triggering change"
4566 // ---------- custom change action (element used for action) ----------------
4569 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4570 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4571 0, ED_AREA_1X1_SETTINGS_YOFF,
4572 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4573 &custom_element_change.action_element, 1, 1,
4574 NULL, NULL, NULL, NULL, "Element used as action parameter"
4577 // ---------- group element content -----------------------------------------
4580 ED_DRAWING_ID_GROUP_CONTENT,
4581 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4582 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4583 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4584 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4585 "Content:", NULL, NULL, NULL, NULL
4588 // ---------- random background (for random painting) -----------------------
4591 ED_DRAWING_ID_RANDOM_BACKGROUND,
4592 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4593 0, ED_AREA_1X1_LSETTINGS_YOFF,
4594 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4595 &random_placement_background_element, 1, 1,
4596 NULL, NULL, NULL, NULL, "Random placement background"
4601 // ----------------------------------------------------------------------------
4602 // some internally used variables
4603 // ----------------------------------------------------------------------------
4605 // maximal size of level editor drawing area
4606 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4608 // actual size of level editor drawing area
4609 static int ed_fieldx, ed_fieldy;
4611 // actual position of level editor drawing area in level playfield
4612 static int level_xpos = -1, level_ypos = -1;
4614 // actual tile size used to display playfield drawing area
4615 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4616 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4618 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4620 // drawing elements on the three mouse buttons
4621 static int new_element1 = EL_WALL;
4622 static int new_element2 = EL_EMPTY;
4623 static int new_element3 = EL_SAND;
4625 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4626 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4627 (button) == 2 ? new_element2 : \
4628 (button) == 3 ? new_element3 : EL_EMPTY)
4630 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4632 static int use_permanent_palette = TRUE;
4634 #define PX (use_permanent_palette ? DX : SX)
4635 #define PY (use_permanent_palette ? DY : SY)
4636 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4637 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4639 // forward declaration for internal use
4640 static void CopyBrushToCursor(int, int);
4641 static void DeleteBrushFromCursor(void);
4642 static void ModifyEditorCounterValue(int, int);
4643 static void ModifyEditorCounterLimits(int, int, int);
4644 static void ModifyEditorSelectboxValue(int, int);
4645 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4646 static void ModifyEditorDrawingArea(int, int, int);
4647 static void ModifyEditorElementList(void);
4648 static void AdjustElementListScrollbar(void);
4649 static void RedrawDrawingElements(void);
4650 static void DrawDrawingWindowExt(boolean);
4651 static void DrawDrawingWindow(void);
4652 static void DrawLevelConfigWindow(void);
4653 static void DrawPropertiesWindow(void);
4654 static void DrawPaletteWindow(void);
4655 static void UpdateCustomElementGraphicGadgets(void);
4656 static boolean checkPropertiesConfig(int);
4657 static void SetAutomaticNumberOfGemsNeeded(void);
4658 static void ClearEditorGadgetInfoText(void);
4659 static void CopyLevelToUndoBuffer(int);
4660 static void HandleDrawingAreas(struct GadgetInfo *);
4661 static void HandleCounterButtons(struct GadgetInfo *);
4662 static void HandleTextInputGadgets(struct GadgetInfo *);
4663 static void HandleTextAreaGadgets(struct GadgetInfo *);
4664 static void HandleSelectboxGadgets(struct GadgetInfo *);
4665 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4666 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4667 static void HandleRadiobuttons(struct GadgetInfo *);
4668 static void HandleCheckbuttons(struct GadgetInfo *);
4669 static void HandleControlButtons(struct GadgetInfo *);
4670 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4671 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4672 static boolean AskToCopyAndModifyLevelTemplate(void);
4673 static boolean getDrawModeHiRes(void);
4674 static int getTabulatorBarWidth(void);
4675 static int getTabulatorBarHeight(void);
4676 static Pixel getTabulatorBarColor(void);
4677 static int numHiresTiles(int);
4679 static int num_editor_gadgets = 0; // dynamically determined
4681 static struct GadgetInfo **level_editor_gadget = NULL;
4682 static int *right_gadget_border = NULL;
4684 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4685 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4686 static boolean draw_with_brush = FALSE;
4687 static int properties_element = 0;
4689 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4690 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4691 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4692 static int undo_buffer_position = 0;
4693 static int undo_buffer_steps = 0;
4694 static int redo_buffer_steps = 0;
4696 static int edit_mode;
4697 static int edit_mode_levelconfig;
4698 static int edit_mode_properties;
4700 static int element_shift = 0;
4702 static int editor_el_players[] =
4709 static int *editor_el_players_ptr = editor_el_players;
4710 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4712 static int editor_hl_boulderdash[] =
4714 EL_INTERNAL_CASCADE_BD_ACTIVE,
4720 static int editor_el_boulderdash[] =
4729 EL_BD_EXPANDABLE_WALL,
4737 EL_BD_BUTTERFLY_LEFT,
4739 EL_BD_BUTTERFLY_RIGHT,
4740 EL_BD_FIREFLY_RIGHT,
4743 EL_BD_BUTTERFLY_DOWN,
4747 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4748 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4749 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4750 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4752 static int editor_hl_boulderdash_native[] =
4754 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4760 static int editor_el_boulderdash_native[] =
4777 EL_BD_BUTTERFLY_LEFT,
4779 EL_BD_BUTTERFLY_RIGHT,
4780 EL_BD_FIREFLY_RIGHT,
4783 EL_BD_BUTTERFLY_DOWN,
4788 EL_BD_BUTTERFLY_2_UP,
4792 EL_BD_BUTTERFLY_2_LEFT,
4793 EL_BD_FIREFLY_2_LEFT,
4794 EL_BD_BUTTERFLY_2_RIGHT,
4795 EL_BD_FIREFLY_2_RIGHT,
4798 EL_BD_BUTTERFLY_2_DOWN,
4799 EL_BD_FIREFLY_2_DOWN,
4800 EL_BD_FLYING_DIAMOND,
4805 EL_BD_DIAMOND_GLUED,
4807 EL_BD_DRAGONFLY_LEFT,
4808 EL_BD_STONEFLY_LEFT,
4809 EL_BD_DRAGONFLY_RIGHT,
4810 EL_BD_STONEFLY_RIGHT,
4813 EL_BD_DRAGONFLY_DOWN,
4814 EL_BD_STONEFLY_DOWN,
4817 EL_BD_BITER_SWITCH_1,
4835 EL_BD_WALL_NON_SLOPED,
4837 EL_BD_SAND_SLOPED_UP_LEFT,
4838 EL_BD_SAND_SLOPED_UP_RIGHT,
4839 EL_BD_WALL_SLOPED_UP_LEFT,
4840 EL_BD_WALL_SLOPED_UP_RIGHT,
4842 EL_BD_SAND_SLOPED_DOWN_LEFT,
4843 EL_BD_SAND_SLOPED_DOWN_RIGHT,
4844 EL_BD_WALL_SLOPED_DOWN_LEFT,
4845 EL_BD_WALL_SLOPED_DOWN_RIGHT,
4849 EL_BD_STEELWALL_SLOPED_UP_LEFT,
4850 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
4854 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
4855 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
4859 EL_BD_INVISIBLE_EXIT_CLOSED,
4860 EL_BD_INVISIBLE_EXIT_OPEN,
4862 EL_BD_STEELWALL_EXPLODABLE,
4863 EL_BD_STEELWALL_DIGGABLE,
4864 EL_BD_WALL_DIGGABLE,
4867 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
4868 EL_BD_EXPANDABLE_WALL_VERTICAL,
4869 EL_BD_EXPANDABLE_WALL_ANY,
4870 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
4872 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
4873 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
4874 EL_BD_EXPANDABLE_STEELWALL_ANY,
4875 EL_BD_CREATURE_SWITCH,
4878 EL_BD_BLADDER_SPENDER,
4880 EL_BD_REPLICATOR_SWITCH,
4882 EL_BD_CONVEYOR_LEFT,
4883 EL_BD_CONVEYOR_RIGHT,
4884 EL_BD_CONVEYOR_SWITCH,
4885 EL_BD_CONVEYOR_DIR_SWITCH_NORMAL,
4900 EL_BD_TRAPPED_DIAMOND,
4912 EL_BD_GRAVITY_SWITCH,
4913 EL_BD_PNEUMATIC_HAMMER,
4918 EL_BD_PLAYER_WITH_BOMB,
4920 EL_BD_PLAYER_STIRRING,
4922 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
4923 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
4924 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
4925 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
4927 static int editor_hl_emerald_mine[] =
4929 EL_INTERNAL_CASCADE_EM_ACTIVE,
4935 static int editor_el_emerald_mine[] =
4953 EL_EM_DYNAMITE_ACTIVE,
4972 EL_ACID_POOL_TOPLEFT,
4974 EL_ACID_POOL_TOPRIGHT,
4977 EL_ACID_POOL_BOTTOMLEFT,
4978 EL_ACID_POOL_BOTTOM,
4979 EL_ACID_POOL_BOTTOMRIGHT,
4997 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
4998 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
4999 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
5000 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
5002 static int editor_hl_emerald_mine_club[] =
5004 EL_INTERNAL_CASCADE_EMC_ACTIVE,
5010 static int editor_el_emerald_mine_club[] =
5037 EL_EMC_WALL_SLIPPERY_1,
5038 EL_EMC_WALL_SLIPPERY_2,
5039 EL_EMC_WALL_SLIPPERY_3,
5040 EL_EMC_WALL_SLIPPERY_4,
5063 EL_EMC_MAGIC_BALL_SWITCH,
5070 EL_EMC_SPRING_BUMPER,
5074 EL_BALLOON_SWITCH_UP,
5075 EL_BALLOON_SWITCH_ANY,
5078 EL_BALLOON_SWITCH_LEFT,
5080 EL_BALLOON_SWITCH_RIGHT,
5084 EL_BALLOON_SWITCH_DOWN,
5085 EL_BALLOON_SWITCH_NONE,
5087 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5088 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5089 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5090 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5092 static int editor_hl_rnd[] =
5094 EL_INTERNAL_CASCADE_RND_ACTIVE,
5100 static int editor_el_rnd[] =
5103 EL_DYNAMITE_ACTIVE, // RND
5137 EL_WALL_EMERALD_YELLOW,
5138 EL_WALL_EMERALD_RED,
5139 EL_WALL_EMERALD_PURPLE,
5157 EL_DYNABOMB_INCREASE_NUMBER,
5158 EL_DYNABOMB_INCREASE_SIZE,
5159 EL_DYNABOMB_INCREASE_POWER,
5179 EL_INVISIBLE_STEELWALL,
5183 EL_EXPANDABLE_WALL_HORIZONTAL,
5184 EL_EXPANDABLE_WALL_VERTICAL,
5185 EL_EXPANDABLE_WALL_ANY,
5187 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5188 static int *editor_el_rnd_ptr = editor_el_rnd;
5189 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5190 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5192 static int editor_hl_sokoban[] =
5194 EL_INTERNAL_CASCADE_SB_ACTIVE,
5200 static int editor_el_sokoban[] =
5203 EL_SOKOBAN_FIELD_EMPTY,
5204 EL_SOKOBAN_FIELD_FULL,
5205 EL_SOKOBAN_FIELD_PLAYER,
5207 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5208 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5209 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5210 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5212 static int editor_hl_supaplex[] =
5214 EL_INTERNAL_CASCADE_SP_ACTIVE,
5220 static int editor_el_supaplex[] =
5238 EL_SP_PORT_HORIZONTAL,
5239 EL_SP_PORT_VERTICAL,
5247 EL_SP_GRAVITY_PORT_LEFT,
5248 EL_SP_GRAVITY_PORT_RIGHT,
5249 EL_SP_GRAVITY_PORT_UP,
5250 EL_SP_GRAVITY_PORT_DOWN,
5252 EL_SP_GRAVITY_ON_PORT_LEFT,
5253 EL_SP_GRAVITY_ON_PORT_RIGHT,
5254 EL_SP_GRAVITY_ON_PORT_UP,
5255 EL_SP_GRAVITY_ON_PORT_DOWN,
5257 EL_SP_GRAVITY_OFF_PORT_LEFT,
5258 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5259 EL_SP_GRAVITY_OFF_PORT_UP,
5260 EL_SP_GRAVITY_OFF_PORT_DOWN,
5262 EL_SP_HARDWARE_GRAY,
5263 EL_SP_HARDWARE_GREEN,
5264 EL_SP_HARDWARE_BLUE,
5267 EL_SP_HARDWARE_BASE_1,
5268 EL_SP_HARDWARE_BASE_2,
5269 EL_SP_HARDWARE_BASE_3,
5270 EL_SP_HARDWARE_BASE_4,
5272 EL_SP_HARDWARE_BASE_5,
5273 EL_SP_HARDWARE_BASE_6,
5274 EL_SP_HARDWARE_YELLOW,
5282 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5283 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5284 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5285 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5287 static int editor_hl_diamond_caves[] =
5289 EL_INTERNAL_CASCADE_DC_ACTIVE,
5295 static int editor_el_diamond_caves[] =
5297 EL_EM_STEEL_EXIT_CLOSED, // DC2
5298 EL_EM_STEEL_EXIT_OPEN, // DC2
5299 EL_WALL_EMERALD, // DC2
5300 EL_WALL_DIAMOND, // DC2
5307 EL_CONVEYOR_BELT_1_LEFT,
5308 EL_CONVEYOR_BELT_1_MIDDLE,
5309 EL_CONVEYOR_BELT_1_RIGHT,
5310 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5312 EL_CONVEYOR_BELT_2_LEFT,
5313 EL_CONVEYOR_BELT_2_MIDDLE,
5314 EL_CONVEYOR_BELT_2_RIGHT,
5315 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5317 EL_CONVEYOR_BELT_3_LEFT,
5318 EL_CONVEYOR_BELT_3_MIDDLE,
5319 EL_CONVEYOR_BELT_3_RIGHT,
5320 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5322 EL_CONVEYOR_BELT_4_LEFT,
5323 EL_CONVEYOR_BELT_4_MIDDLE,
5324 EL_CONVEYOR_BELT_4_RIGHT,
5325 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5327 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5328 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5329 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5330 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5332 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5333 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5334 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5335 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5340 EL_DC_TIMEGATE_SWITCH,
5342 EL_SWITCHGATE_CLOSED,
5344 EL_SWITCHGATE_SWITCH_UP,
5345 EL_SWITCHGATE_SWITCH_DOWN,
5348 EL_LIGHT_SWITCH_ACTIVE,
5349 EL_DC_SWITCHGATE_SWITCH_UP,
5350 EL_DC_SWITCHGATE_SWITCH_DOWN,
5352 EL_STEEL_EXIT_CLOSED,
5354 EL_STEELWALL_SLIPPERY,
5357 EL_QUICKSAND_FAST_EMPTY,
5358 EL_QUICKSAND_FAST_FULL,
5372 EL_SIGN_RADIOACTIVITY,
5378 EL_SIGN_ENTRY_FORBIDDEN,
5379 EL_SIGN_EMERGENCY_EXIT,
5404 EL_DC_STEELWALL_2_SINGLE,
5405 EL_DC_STEELWALL_2_TOP,
5406 EL_SIGN_EXCLAMATION,
5409 EL_DC_STEELWALL_2_LEFT,
5410 EL_DC_STEELWALL_2_MIDDLE,
5411 EL_DC_STEELWALL_2_HORIZONTAL,
5412 EL_DC_STEELWALL_2_RIGHT,
5414 EL_DC_STEELWALL_1_TOPLEFT,
5415 EL_DC_STEELWALL_2_VERTICAL,
5416 EL_DC_STEELWALL_1_TOPRIGHT,
5419 EL_DC_STEELWALL_1_VERTICAL,
5420 EL_DC_STEELWALL_2_BOTTOM,
5422 EL_DC_GATE_WHITE_GRAY,
5424 EL_DC_STEELWALL_1_BOTTOMLEFT,
5425 EL_DC_STEELWALL_1_HORIZONTAL,
5426 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5427 EL_DC_GATE_FAKE_GRAY,
5429 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5430 EL_DC_STEELWALL_1_BOTTOM,
5431 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5432 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5434 EL_DC_STEELWALL_1_RIGHT,
5436 EL_DC_STEELWALL_1_LEFT,
5437 EL_EXPANDABLE_STEELWALL_VERTICAL,
5439 EL_DC_STEELWALL_1_TOPRIGHT_2,
5440 EL_DC_STEELWALL_1_TOP,
5441 EL_DC_STEELWALL_1_TOPLEFT_2,
5442 EL_EXPANDABLE_STEELWALL_ANY,
5444 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5445 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5446 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5447 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5449 static int editor_hl_dx_boulderdash[] =
5451 EL_INTERNAL_CASCADE_DX_ACTIVE,
5457 static int editor_el_dx_boulderdash[] =
5461 EL_TUBE_HORIZONTAL_DOWN,
5465 EL_TUBE_VERTICAL_RIGHT,
5467 EL_TUBE_VERTICAL_LEFT,
5471 EL_TUBE_HORIZONTAL_UP,
5479 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5480 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5481 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5482 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5484 static int editor_hl_mirror_magic[] =
5486 EL_INTERNAL_CASCADE_MM_ACTIVE,
5492 static int editor_el_mirror_magic[] =
5494 EL_MM_MCDUFFIN_RIGHT,
5496 EL_MM_MCDUFFIN_LEFT,
5497 EL_MM_MCDUFFIN_DOWN,
5500 EL_MM_MIRROR_FIXED_START,
5501 EL_MM_POLARIZER_START,
5502 EL_MM_POLARIZER_CROSS_START,
5504 EL_MM_TELEPORTER_RED_START,
5505 EL_MM_TELEPORTER_YELLOW_START,
5506 EL_MM_TELEPORTER_GREEN_START,
5507 EL_MM_TELEPORTER_BLUE_START,
5520 EL_MM_LIGHTBULB_ACTIVE,
5534 EL_MM_STEEL_GRID_FIXED_1,
5535 EL_MM_STEEL_GRID_FIXED_2,
5536 EL_MM_STEEL_GRID_FIXED_3,
5537 EL_MM_STEEL_GRID_FIXED_4,
5539 EL_MM_WOODEN_GRID_FIXED_1,
5540 EL_MM_WOODEN_GRID_FIXED_2,
5541 EL_MM_WOODEN_GRID_FIXED_3,
5542 EL_MM_WOODEN_GRID_FIXED_4,
5549 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5550 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5551 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5552 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5554 static int editor_hl_deflektor[] =
5556 EL_INTERNAL_CASCADE_DF_ACTIVE,
5562 static int editor_el_deflektor[] =
5569 EL_DF_RECEIVER_RIGHT,
5571 EL_DF_RECEIVER_LEFT,
5572 EL_DF_RECEIVER_DOWN,
5575 EL_DF_MIRROR_ROTATING_START,
5576 EL_DF_MIRROR_FIXED_START,
5579 EL_DF_FIBRE_OPTIC_RED_1,
5580 EL_DF_FIBRE_OPTIC_YELLOW_1,
5581 EL_DF_FIBRE_OPTIC_GREEN_1,
5582 EL_DF_FIBRE_OPTIC_BLUE_1,
5584 EL_DF_STEEL_GRID_FIXED_START,
5585 EL_DF_STEEL_GRID_ROTATING_START,
5586 EL_DF_WOODEN_GRID_FIXED_START,
5587 EL_DF_WOODEN_GRID_ROTATING_START,
5599 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5600 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5601 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5602 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5604 static int editor_hl_chars[] =
5606 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5612 static int editor_el_chars[] =
5694 EL_CHAR(CHAR_BYTE_COPYRIGHT),
5695 EL_CHAR(CHAR_BYTE_UMLAUT_A),
5696 EL_CHAR(CHAR_BYTE_UMLAUT_O),
5697 EL_CHAR(CHAR_BYTE_UMLAUT_U),
5699 EL_CHAR(CHAR_BYTE_DEGREE),
5700 EL_CHAR(CHAR_BYTE_REGISTERED),
5701 EL_CHAR(FONT_ASCII_CURSOR),
5702 EL_CHAR(FONT_ASCII_BUTTON),
5704 EL_CHAR(FONT_ASCII_UP),
5705 EL_CHAR(FONT_ASCII_DOWN),
5709 static int *editor_hl_chars_ptr = editor_hl_chars;
5710 static int *editor_el_chars_ptr = editor_el_chars;
5711 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
5712 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
5714 static int editor_hl_steel_chars[] =
5716 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
5722 static int editor_el_steel_chars[] =
5732 EL_STEEL_CHAR('\''),
5799 EL_STEEL_CHAR('\\'),
5804 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
5805 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
5806 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
5807 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
5809 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
5810 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
5811 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
5812 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
5814 EL_STEEL_CHAR(FONT_ASCII_UP),
5815 EL_STEEL_CHAR(FONT_ASCII_DOWN),
5819 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
5820 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
5821 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
5822 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
5824 static int editor_hl_custom[] =
5826 EL_INTERNAL_CASCADE_CE_ACTIVE,
5832 static int editor_el_custom[] =
5834 EL_CUSTOM_START + 0,
5835 EL_CUSTOM_START + 1,
5836 EL_CUSTOM_START + 2,
5837 EL_CUSTOM_START + 3,
5839 EL_CUSTOM_START + 4,
5840 EL_CUSTOM_START + 5,
5841 EL_CUSTOM_START + 6,
5842 EL_CUSTOM_START + 7,
5844 EL_CUSTOM_START + 8,
5845 EL_CUSTOM_START + 9,
5846 EL_CUSTOM_START + 10,
5847 EL_CUSTOM_START + 11,
5849 EL_CUSTOM_START + 12,
5850 EL_CUSTOM_START + 13,
5851 EL_CUSTOM_START + 14,
5852 EL_CUSTOM_START + 15,
5854 EL_CUSTOM_START + 16,
5855 EL_CUSTOM_START + 17,
5856 EL_CUSTOM_START + 18,
5857 EL_CUSTOM_START + 19,
5859 EL_CUSTOM_START + 20,
5860 EL_CUSTOM_START + 21,
5861 EL_CUSTOM_START + 22,
5862 EL_CUSTOM_START + 23,
5864 EL_CUSTOM_START + 24,
5865 EL_CUSTOM_START + 25,
5866 EL_CUSTOM_START + 26,
5867 EL_CUSTOM_START + 27,
5869 EL_CUSTOM_START + 28,
5870 EL_CUSTOM_START + 29,
5871 EL_CUSTOM_START + 30,
5872 EL_CUSTOM_START + 31,
5874 EL_CUSTOM_START + 32,
5875 EL_CUSTOM_START + 33,
5876 EL_CUSTOM_START + 34,
5877 EL_CUSTOM_START + 35,
5879 EL_CUSTOM_START + 36,
5880 EL_CUSTOM_START + 37,
5881 EL_CUSTOM_START + 38,
5882 EL_CUSTOM_START + 39,
5884 EL_CUSTOM_START + 40,
5885 EL_CUSTOM_START + 41,
5886 EL_CUSTOM_START + 42,
5887 EL_CUSTOM_START + 43,
5889 EL_CUSTOM_START + 44,
5890 EL_CUSTOM_START + 45,
5891 EL_CUSTOM_START + 46,
5892 EL_CUSTOM_START + 47,
5894 EL_CUSTOM_START + 48,
5895 EL_CUSTOM_START + 49,
5896 EL_CUSTOM_START + 50,
5897 EL_CUSTOM_START + 51,
5899 EL_CUSTOM_START + 52,
5900 EL_CUSTOM_START + 53,
5901 EL_CUSTOM_START + 54,
5902 EL_CUSTOM_START + 55,
5904 EL_CUSTOM_START + 56,
5905 EL_CUSTOM_START + 57,
5906 EL_CUSTOM_START + 58,
5907 EL_CUSTOM_START + 59,
5909 EL_CUSTOM_START + 60,
5910 EL_CUSTOM_START + 61,
5911 EL_CUSTOM_START + 62,
5912 EL_CUSTOM_START + 63,
5914 EL_CUSTOM_START + 64,
5915 EL_CUSTOM_START + 65,
5916 EL_CUSTOM_START + 66,
5917 EL_CUSTOM_START + 67,
5919 EL_CUSTOM_START + 68,
5920 EL_CUSTOM_START + 69,
5921 EL_CUSTOM_START + 70,
5922 EL_CUSTOM_START + 71,
5924 EL_CUSTOM_START + 72,
5925 EL_CUSTOM_START + 73,
5926 EL_CUSTOM_START + 74,
5927 EL_CUSTOM_START + 75,
5929 EL_CUSTOM_START + 76,
5930 EL_CUSTOM_START + 77,
5931 EL_CUSTOM_START + 78,
5932 EL_CUSTOM_START + 79,
5934 EL_CUSTOM_START + 80,
5935 EL_CUSTOM_START + 81,
5936 EL_CUSTOM_START + 82,
5937 EL_CUSTOM_START + 83,
5939 EL_CUSTOM_START + 84,
5940 EL_CUSTOM_START + 85,
5941 EL_CUSTOM_START + 86,
5942 EL_CUSTOM_START + 87,
5944 EL_CUSTOM_START + 88,
5945 EL_CUSTOM_START + 89,
5946 EL_CUSTOM_START + 90,
5947 EL_CUSTOM_START + 91,
5949 EL_CUSTOM_START + 92,
5950 EL_CUSTOM_START + 93,
5951 EL_CUSTOM_START + 94,
5952 EL_CUSTOM_START + 95,
5954 EL_CUSTOM_START + 96,
5955 EL_CUSTOM_START + 97,
5956 EL_CUSTOM_START + 98,
5957 EL_CUSTOM_START + 99,
5959 EL_CUSTOM_START + 100,
5960 EL_CUSTOM_START + 101,
5961 EL_CUSTOM_START + 102,
5962 EL_CUSTOM_START + 103,
5964 EL_CUSTOM_START + 104,
5965 EL_CUSTOM_START + 105,
5966 EL_CUSTOM_START + 106,
5967 EL_CUSTOM_START + 107,
5969 EL_CUSTOM_START + 108,
5970 EL_CUSTOM_START + 109,
5971 EL_CUSTOM_START + 110,
5972 EL_CUSTOM_START + 111,
5974 EL_CUSTOM_START + 112,
5975 EL_CUSTOM_START + 113,
5976 EL_CUSTOM_START + 114,
5977 EL_CUSTOM_START + 115,
5979 EL_CUSTOM_START + 116,
5980 EL_CUSTOM_START + 117,
5981 EL_CUSTOM_START + 118,
5982 EL_CUSTOM_START + 119,
5984 EL_CUSTOM_START + 120,
5985 EL_CUSTOM_START + 121,
5986 EL_CUSTOM_START + 122,
5987 EL_CUSTOM_START + 123,
5989 EL_CUSTOM_START + 124,
5990 EL_CUSTOM_START + 125,
5991 EL_CUSTOM_START + 126,
5992 EL_CUSTOM_START + 127,
5994 EL_CUSTOM_START + 128,
5995 EL_CUSTOM_START + 129,
5996 EL_CUSTOM_START + 130,
5997 EL_CUSTOM_START + 131,
5999 EL_CUSTOM_START + 132,
6000 EL_CUSTOM_START + 133,
6001 EL_CUSTOM_START + 134,
6002 EL_CUSTOM_START + 135,
6004 EL_CUSTOM_START + 136,
6005 EL_CUSTOM_START + 137,
6006 EL_CUSTOM_START + 138,
6007 EL_CUSTOM_START + 139,
6009 EL_CUSTOM_START + 140,
6010 EL_CUSTOM_START + 141,
6011 EL_CUSTOM_START + 142,
6012 EL_CUSTOM_START + 143,
6014 EL_CUSTOM_START + 144,
6015 EL_CUSTOM_START + 145,
6016 EL_CUSTOM_START + 146,
6017 EL_CUSTOM_START + 147,
6019 EL_CUSTOM_START + 148,
6020 EL_CUSTOM_START + 149,
6021 EL_CUSTOM_START + 150,
6022 EL_CUSTOM_START + 151,
6024 EL_CUSTOM_START + 152,
6025 EL_CUSTOM_START + 153,
6026 EL_CUSTOM_START + 154,
6027 EL_CUSTOM_START + 155,
6029 EL_CUSTOM_START + 156,
6030 EL_CUSTOM_START + 157,
6031 EL_CUSTOM_START + 158,
6032 EL_CUSTOM_START + 159,
6034 EL_CUSTOM_START + 160,
6035 EL_CUSTOM_START + 161,
6036 EL_CUSTOM_START + 162,
6037 EL_CUSTOM_START + 163,
6039 EL_CUSTOM_START + 164,
6040 EL_CUSTOM_START + 165,
6041 EL_CUSTOM_START + 166,
6042 EL_CUSTOM_START + 167,
6044 EL_CUSTOM_START + 168,
6045 EL_CUSTOM_START + 169,
6046 EL_CUSTOM_START + 170,
6047 EL_CUSTOM_START + 171,
6049 EL_CUSTOM_START + 172,
6050 EL_CUSTOM_START + 173,
6051 EL_CUSTOM_START + 174,
6052 EL_CUSTOM_START + 175,
6054 EL_CUSTOM_START + 176,
6055 EL_CUSTOM_START + 177,
6056 EL_CUSTOM_START + 178,
6057 EL_CUSTOM_START + 179,
6059 EL_CUSTOM_START + 180,
6060 EL_CUSTOM_START + 181,
6061 EL_CUSTOM_START + 182,
6062 EL_CUSTOM_START + 183,
6064 EL_CUSTOM_START + 184,
6065 EL_CUSTOM_START + 185,
6066 EL_CUSTOM_START + 186,
6067 EL_CUSTOM_START + 187,
6069 EL_CUSTOM_START + 188,
6070 EL_CUSTOM_START + 189,
6071 EL_CUSTOM_START + 190,
6072 EL_CUSTOM_START + 191,
6074 EL_CUSTOM_START + 192,
6075 EL_CUSTOM_START + 193,
6076 EL_CUSTOM_START + 194,
6077 EL_CUSTOM_START + 195,
6079 EL_CUSTOM_START + 196,
6080 EL_CUSTOM_START + 197,
6081 EL_CUSTOM_START + 198,
6082 EL_CUSTOM_START + 199,
6084 EL_CUSTOM_START + 200,
6085 EL_CUSTOM_START + 201,
6086 EL_CUSTOM_START + 202,
6087 EL_CUSTOM_START + 203,
6089 EL_CUSTOM_START + 204,
6090 EL_CUSTOM_START + 205,
6091 EL_CUSTOM_START + 206,
6092 EL_CUSTOM_START + 207,
6094 EL_CUSTOM_START + 208,
6095 EL_CUSTOM_START + 209,
6096 EL_CUSTOM_START + 210,
6097 EL_CUSTOM_START + 211,
6099 EL_CUSTOM_START + 212,
6100 EL_CUSTOM_START + 213,
6101 EL_CUSTOM_START + 214,
6102 EL_CUSTOM_START + 215,
6104 EL_CUSTOM_START + 216,
6105 EL_CUSTOM_START + 217,
6106 EL_CUSTOM_START + 218,
6107 EL_CUSTOM_START + 219,
6109 EL_CUSTOM_START + 220,
6110 EL_CUSTOM_START + 221,
6111 EL_CUSTOM_START + 222,
6112 EL_CUSTOM_START + 223,
6114 EL_CUSTOM_START + 224,
6115 EL_CUSTOM_START + 225,
6116 EL_CUSTOM_START + 226,
6117 EL_CUSTOM_START + 227,
6119 EL_CUSTOM_START + 228,
6120 EL_CUSTOM_START + 229,
6121 EL_CUSTOM_START + 230,
6122 EL_CUSTOM_START + 231,
6124 EL_CUSTOM_START + 232,
6125 EL_CUSTOM_START + 233,
6126 EL_CUSTOM_START + 234,
6127 EL_CUSTOM_START + 235,
6129 EL_CUSTOM_START + 236,
6130 EL_CUSTOM_START + 237,
6131 EL_CUSTOM_START + 238,
6132 EL_CUSTOM_START + 239,
6134 EL_CUSTOM_START + 240,
6135 EL_CUSTOM_START + 241,
6136 EL_CUSTOM_START + 242,
6137 EL_CUSTOM_START + 243,
6139 EL_CUSTOM_START + 244,
6140 EL_CUSTOM_START + 245,
6141 EL_CUSTOM_START + 246,
6142 EL_CUSTOM_START + 247,
6144 EL_CUSTOM_START + 248,
6145 EL_CUSTOM_START + 249,
6146 EL_CUSTOM_START + 250,
6147 EL_CUSTOM_START + 251,
6149 EL_CUSTOM_START + 252,
6150 EL_CUSTOM_START + 253,
6151 EL_CUSTOM_START + 254,
6152 EL_CUSTOM_START + 255
6154 static int *editor_hl_custom_ptr = editor_hl_custom;
6155 static int *editor_el_custom_ptr = editor_el_custom;
6156 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6157 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6159 static int editor_hl_group[] =
6161 EL_INTERNAL_CASCADE_GE_ACTIVE,
6167 static int editor_el_group[] =
6181 EL_GROUP_START + 10,
6182 EL_GROUP_START + 11,
6184 EL_GROUP_START + 12,
6185 EL_GROUP_START + 13,
6186 EL_GROUP_START + 14,
6187 EL_GROUP_START + 15,
6189 EL_GROUP_START + 16,
6190 EL_GROUP_START + 17,
6191 EL_GROUP_START + 18,
6192 EL_GROUP_START + 19,
6194 EL_GROUP_START + 20,
6195 EL_GROUP_START + 21,
6196 EL_GROUP_START + 22,
6197 EL_GROUP_START + 23,
6199 EL_GROUP_START + 24,
6200 EL_GROUP_START + 25,
6201 EL_GROUP_START + 26,
6202 EL_GROUP_START + 27,
6204 EL_GROUP_START + 28,
6205 EL_GROUP_START + 29,
6206 EL_GROUP_START + 30,
6209 static int *editor_hl_group_ptr = editor_hl_group;
6210 static int *editor_el_group_ptr = editor_el_group;
6211 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6212 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6214 static int editor_hl_empty_space[] =
6216 EL_INTERNAL_CASCADE_ES_ACTIVE,
6222 static int editor_el_empty_space[] =
6244 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6245 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6246 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6247 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6249 static int editor_hl_reference[] =
6251 EL_INTERNAL_CASCADE_REF_ACTIVE,
6257 static int editor_el_reference[] =
6261 EL_TRIGGER_CE_VALUE,
6262 EL_TRIGGER_CE_SCORE,
6266 EL_CURRENT_CE_VALUE,
6267 EL_CURRENT_CE_SCORE,
6289 static int *editor_hl_reference_ptr = editor_hl_reference;
6290 static int *editor_el_reference_ptr = editor_el_reference;
6291 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6292 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6294 static int editor_hl_user_defined[] =
6296 EL_INTERNAL_CASCADE_USER_ACTIVE,
6302 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6303 static int *editor_el_user_defined_ptr = NULL;
6304 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6305 static int num_editor_el_user_defined = 0;
6307 static int editor_hl_dynamic[] =
6309 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6315 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6316 static int *editor_el_dynamic_ptr = NULL;
6317 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6318 static int num_editor_el_dynamic = 0;
6320 static int editor_hl_empty[] = { EL_EMPTY };
6321 static int *editor_el_empty = NULL; // dynamically allocated
6323 static int *editor_hl_empty_ptr = editor_hl_empty;
6324 static int *editor_el_empty_ptr = NULL;
6325 static int num_editor_hl_empty = 0;
6326 static int num_editor_el_empty = 0; // dynamically determined, if needed
6328 static boolean use_el_empty = FALSE;
6330 static int *editor_elements = NULL; // dynamically allocated
6331 static int num_editor_elements = 0; // dynamically determined
6333 static boolean setup_editor_cascade_never = FALSE;
6335 static boolean setup_editor_el_players = TRUE;
6336 static boolean setup_editor_el_boulderdash = TRUE;
6337 static boolean setup_editor_el_boulderdash_native = TRUE;
6338 static boolean setup_editor_el_emerald_mine = TRUE;
6339 static boolean setup_editor_el_emerald_mine_club = TRUE;
6340 static boolean setup_editor_el_more = TRUE;
6341 static boolean setup_editor_el_sokoban = TRUE;
6342 static boolean setup_editor_el_supaplex = TRUE;
6343 static boolean setup_editor_el_diamond_caves = TRUE;
6344 static boolean setup_editor_el_dx_boulderdash = TRUE;
6345 static boolean setup_editor_el_mirror_magic = TRUE;
6346 static boolean setup_editor_el_deflektor = TRUE;
6347 static boolean setup_editor_el_chars = TRUE;
6348 static boolean setup_editor_el_steel_chars = TRUE;
6349 static boolean setup_editor_el_custom = TRUE;
6350 static boolean setup_editor_el_user_defined = TRUE;
6351 static boolean setup_editor_el_dynamic = TRUE;
6353 static int editor_hl_unused[] = { EL_EMPTY };
6354 static int *editor_hl_unused_ptr = editor_hl_unused;
6355 static int num_editor_hl_unused = 0;
6359 boolean *setup_value;
6360 boolean *setup_cascade_value;
6362 int **headline_list;
6363 int *headline_list_size;
6366 int *element_list_size;
6368 boolean last_setup_value;
6370 editor_elements_info[] =
6373 &setup_editor_el_players,
6374 &setup_editor_cascade_never,
6375 &editor_hl_unused_ptr, &num_editor_hl_unused,
6376 &editor_el_players_ptr, &num_editor_el_players
6379 &setup_editor_el_boulderdash,
6380 &setup.editor_cascade.el_bd,
6381 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6382 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6385 &setup_editor_el_boulderdash_native,
6386 &setup.editor_cascade.el_bd_native,
6387 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6388 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6391 &setup_editor_el_emerald_mine,
6392 &setup.editor_cascade.el_em,
6393 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6394 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6397 &setup_editor_el_emerald_mine_club,
6398 &setup.editor_cascade.el_emc,
6399 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6400 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6403 &setup_editor_el_more,
6404 &setup.editor_cascade.el_rnd,
6405 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6406 &editor_el_rnd_ptr, &num_editor_el_rnd
6409 &setup_editor_el_sokoban,
6410 &setup.editor_cascade.el_sb,
6411 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6412 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6415 &setup_editor_el_supaplex,
6416 &setup.editor_cascade.el_sp,
6417 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6418 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6421 &setup_editor_el_diamond_caves,
6422 &setup.editor_cascade.el_dc,
6423 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6424 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6427 &setup_editor_el_dx_boulderdash,
6428 &setup.editor_cascade.el_dx,
6429 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6430 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6433 &setup_editor_el_mirror_magic,
6434 &setup.editor_cascade.el_mm,
6435 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6436 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6439 &setup_editor_el_deflektor,
6440 &setup.editor_cascade.el_df,
6441 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6442 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6445 &setup_editor_el_chars,
6446 &setup.editor_cascade.el_chars,
6447 &editor_hl_chars_ptr, &num_editor_hl_chars,
6448 &editor_el_chars_ptr, &num_editor_el_chars
6451 &setup_editor_el_steel_chars,
6452 &setup.editor_cascade.el_steel_chars,
6453 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6454 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6457 &setup_editor_el_custom,
6458 &setup.editor_cascade.el_ce,
6459 &editor_hl_custom_ptr, &num_editor_hl_custom,
6460 &editor_el_custom_ptr, &num_editor_el_custom
6463 &setup_editor_el_custom,
6464 &setup.editor_cascade.el_ge,
6465 &editor_hl_group_ptr, &num_editor_hl_group,
6466 &editor_el_group_ptr, &num_editor_el_group
6469 &setup_editor_el_custom,
6470 &setup.editor_cascade.el_es,
6471 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6472 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6475 &setup_editor_el_custom,
6476 &setup.editor_cascade.el_ref,
6477 &editor_hl_reference_ptr, &num_editor_hl_reference,
6478 &editor_el_reference_ptr, &num_editor_el_reference
6481 &setup_editor_el_user_defined,
6482 &setup.editor_cascade.el_user,
6483 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6484 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6487 &setup_editor_el_dynamic,
6488 &setup.editor_cascade.el_dynamic,
6489 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6490 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6495 &editor_hl_empty_ptr, &num_editor_hl_empty,
6496 &editor_el_empty_ptr, &num_editor_el_empty,
6506 static struct XY xy_directions[] =
6515 // ----------------------------------------------------------------------------
6517 // ----------------------------------------------------------------------------
6519 static int getMaxInfoTextLength(void)
6521 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6524 static int getTextWidthForGadget(char *text)
6529 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6532 static int getTextWidthForDrawingArea(char *text)
6537 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
6540 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6542 return (gi->x + gi->width + getTextWidthForGadget(text));
6545 static char *getElementInfoText(int element)
6547 char *info_text = NULL;
6549 if (element < MAX_NUM_ELEMENTS)
6551 if (strlen(element_info[element].description) > 0)
6552 info_text = element_info[element].description;
6553 else if (element_info[element].custom_description != NULL)
6554 info_text = element_info[element].custom_description;
6555 else if (element_info[element].editor_description != NULL)
6556 info_text = element_info[element].editor_description;
6559 if (info_text == NULL)
6560 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6565 static char *getElementDescriptionFilenameExt(char *basename)
6567 char *elements_subdir = ELEMENTS_DIRECTORY;
6568 static char *elements_subdir2 = NULL;
6569 static char *filename = NULL;
6571 if (elements_subdir2 == NULL)
6572 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6574 checked_free(filename);
6576 // 1st try: look for element description in current level set directory
6577 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6578 if (fileExists(filename))
6583 // 2nd try: look for element description in the game's base directory
6584 filename = getPath3(options.docs_directory, elements_subdir, basename);
6585 if (fileExists(filename))
6591 static char *getElementDescriptionFilename(int element)
6593 char basename[MAX_FILENAME_LEN];
6596 // 1st try: look for element description file for exactly this element
6597 sprintf(basename, "%s.txt", element_info[element].token_name);
6598 filename = getElementDescriptionFilenameExt(basename);
6599 if (filename != NULL)
6602 // 2nd try: look for element description file for this element's class
6603 sprintf(basename, "%s.txt", element_info[element].class_name);
6604 filename = getElementDescriptionFilenameExt(basename);
6605 if (filename != NULL)
6608 // 3rd try: look for generic fallback text file for any element
6609 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6610 if (filename != NULL)
6616 static boolean suppressBorderElement(void)
6618 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6619 lev_fieldx <= MAX_ED_FIELDX &&
6620 lev_fieldy <= MAX_ED_FIELDY);
6623 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6625 boolean element_found[NUM_FILE_ELEMENTS];
6628 // initialize list of used elements to "not used"
6629 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6630 element_found[i] = FALSE;
6632 // find all elements used in current level
6633 for (y = 0; y < lev_fieldy; y++)
6635 for (x = 0; x < lev_fieldx; x++)
6637 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6640 if (IS_MM_WALL(Tile[x][y]))
6641 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6643 element_found[Tile[x][y]] = TRUE;
6649 // count number of elements used in current level
6650 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6651 if (element_found[i])
6654 // add space for up to 3 more elements for padding that may be needed
6657 // free memory for old list of elements, if needed
6658 checked_free(*elements);
6660 // allocate memory for new list of elements
6661 *elements = checked_malloc(*num_elements * sizeof(int));
6665 // add all elements used in current level (non-custom/group/empty elements)
6666 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6667 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6668 IS_GROUP_ELEMENT(i) ||
6669 IS_EMPTY_ELEMENT(i)))
6670 (*elements)[(*num_elements)++] = i;
6672 // add all elements used in current level (custom/group/empty elements)
6673 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6674 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6675 IS_GROUP_ELEMENT(i) ||
6676 IS_EMPTY_ELEMENT(i)))
6677 (*elements)[(*num_elements)++] = i;
6679 while (*num_elements % 4) // pad with empty elements, if needed
6680 (*elements)[(*num_elements)++] = EL_EMPTY;
6683 static void ReinitializeElementList_EnableSections(void)
6685 // default: enable all element sections
6687 setup_editor_el_players = TRUE;
6688 setup_editor_el_boulderdash = TRUE;
6689 setup_editor_el_boulderdash_native = TRUE;
6690 setup_editor_el_emerald_mine = TRUE;
6691 setup_editor_el_emerald_mine_club = TRUE;
6692 setup_editor_el_more = TRUE;
6693 setup_editor_el_sokoban = TRUE;
6694 setup_editor_el_supaplex = TRUE;
6695 setup_editor_el_diamond_caves = TRUE;
6696 setup_editor_el_dx_boulderdash = TRUE;
6697 setup_editor_el_mirror_magic = TRUE;
6698 setup_editor_el_deflektor = TRUE;
6699 setup_editor_el_chars = TRUE;
6700 setup_editor_el_steel_chars = TRUE;
6702 setup_editor_el_custom = TRUE;
6703 setup_editor_el_user_defined = TRUE;
6704 setup_editor_el_dynamic = TRUE;
6706 // now disable all element sections not to be displayed
6708 if (!setup.editor.el_classic)
6710 setup_editor_el_players = FALSE;
6711 setup_editor_el_boulderdash = FALSE;
6712 setup_editor_el_boulderdash_native = FALSE;
6713 setup_editor_el_emerald_mine = FALSE;
6714 setup_editor_el_emerald_mine_club = FALSE;
6715 setup_editor_el_more = FALSE;
6716 setup_editor_el_sokoban = FALSE;
6717 setup_editor_el_supaplex = FALSE;
6718 setup_editor_el_diamond_caves = FALSE;
6719 setup_editor_el_dx_boulderdash = FALSE;
6720 setup_editor_el_mirror_magic = FALSE;
6721 setup_editor_el_deflektor = FALSE;
6722 setup_editor_el_chars = FALSE;
6723 setup_editor_el_steel_chars = FALSE;
6726 if (!setup.editor.el_custom)
6728 setup_editor_el_custom = FALSE;
6731 if (!setup.editor.el_user_defined)
6733 setup_editor_el_user_defined = FALSE;
6736 if (!setup.editor.el_dynamic)
6738 setup_editor_el_dynamic = FALSE;
6741 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
6743 setup_editor_el_boulderdash_native = FALSE;
6744 setup_editor_el_mirror_magic = FALSE;
6745 setup_editor_el_deflektor = FALSE;
6747 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
6749 setup_editor_el_players = FALSE;
6750 setup_editor_el_boulderdash = FALSE;
6751 setup_editor_el_emerald_mine = FALSE;
6752 setup_editor_el_emerald_mine_club = FALSE;
6753 setup_editor_el_more = FALSE;
6754 setup_editor_el_sokoban = FALSE;
6755 setup_editor_el_supaplex = FALSE;
6756 setup_editor_el_diamond_caves = FALSE;
6757 setup_editor_el_dx_boulderdash = FALSE;
6758 setup_editor_el_mirror_magic = FALSE;
6759 setup_editor_el_deflektor = FALSE;
6760 setup_editor_el_chars = FALSE;
6761 setup_editor_el_steel_chars = FALSE;
6763 setup_editor_el_custom = FALSE;
6765 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
6767 setup_editor_el_boulderdash = FALSE;
6768 setup_editor_el_boulderdash_native = FALSE;
6769 setup_editor_el_more = FALSE;
6770 setup_editor_el_sokoban = FALSE;
6771 setup_editor_el_supaplex = FALSE;
6772 setup_editor_el_diamond_caves = FALSE;
6773 setup_editor_el_dx_boulderdash = FALSE;
6774 setup_editor_el_mirror_magic = FALSE;
6775 setup_editor_el_deflektor = FALSE;
6776 setup_editor_el_steel_chars = FALSE;
6778 setup_editor_el_custom = FALSE;
6780 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
6782 setup_editor_el_players = FALSE;
6783 setup_editor_el_boulderdash = FALSE;
6784 setup_editor_el_boulderdash_native = FALSE;
6785 setup_editor_el_emerald_mine = FALSE;
6786 setup_editor_el_emerald_mine_club = FALSE;
6787 setup_editor_el_more = FALSE;
6788 setup_editor_el_sokoban = FALSE;
6789 setup_editor_el_diamond_caves = FALSE;
6790 setup_editor_el_dx_boulderdash = FALSE;
6791 setup_editor_el_mirror_magic = FALSE;
6792 setup_editor_el_deflektor = FALSE;
6793 setup_editor_el_chars = FALSE;
6794 setup_editor_el_steel_chars = FALSE;
6796 setup_editor_el_custom = FALSE;
6798 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
6800 setup_editor_el_players = FALSE;
6801 setup_editor_el_boulderdash = FALSE;
6802 setup_editor_el_boulderdash_native = FALSE;
6803 setup_editor_el_emerald_mine = FALSE;
6804 setup_editor_el_emerald_mine_club = FALSE;
6805 setup_editor_el_more = FALSE;
6806 setup_editor_el_sokoban = FALSE;
6807 setup_editor_el_supaplex = FALSE;
6808 setup_editor_el_diamond_caves = FALSE;
6809 setup_editor_el_dx_boulderdash = FALSE;
6810 setup_editor_el_steel_chars = FALSE;
6812 setup_editor_el_custom = FALSE;
6816 static void ReinitializeElementList(void)
6818 static boolean initialization_needed = TRUE;
6822 ReinitializeElementList_EnableSections();
6824 if (initialization_needed)
6826 LoadSetup_EditorCascade(); // load last editor cascade state
6828 // initialize editor cascade element from saved cascade state
6829 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6831 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
6832 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
6834 if (IS_EDITOR_CASCADE(*cascade_element))
6836 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
6837 EL_CASCADE_INACTIVE(*cascade_element));
6840 initialization_needed = FALSE;
6843 checked_free(editor_elements);
6845 // reload optional user defined element list for each invocation of editor
6846 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
6847 &num_editor_el_user_defined);
6849 // initialize dynamic level element list for each invocation of editor
6850 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
6851 &num_editor_el_dynamic);
6853 // initialize list of empty elements (used for padding, if needed)
6854 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6855 editor_el_empty[i] = EL_EMPTY;
6857 // do some sanity checks for each element from element list
6858 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6860 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6862 int element = (*editor_elements_info[i].element_list)[j];
6864 if (element >= NUM_FILE_ELEMENTS)
6865 Warn("editor element %d is runtime element", element);
6867 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
6868 Warn("no element description text for element %d", element);
6872 num_editor_elements = 0;
6873 use_el_empty = FALSE;
6875 // determine size of element list
6876 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6878 if (*editor_elements_info[i].setup_value)
6880 boolean found_inactive_cascade = FALSE;
6882 if (setup.editor.el_headlines)
6884 // required for correct padding of palette headline buttons
6885 if (*editor_elements_info[i].headline_list_size > 0)
6886 num_editor_elements += ED_ELEMENTLIST_COLS;
6888 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6890 int element = (*editor_elements_info[i].headline_list)[j];
6892 if (IS_EDITOR_CASCADE_INACTIVE(element))
6893 found_inactive_cascade = TRUE;
6897 if (found_inactive_cascade)
6900 // required for correct padding of palette element buttons
6901 int element_list_size = *editor_elements_info[i].element_list_size;
6903 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6904 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6906 num_editor_elements += element_buttons;
6910 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
6912 // offer at least as many elements as element buttons exist
6913 use_el_empty = TRUE;
6914 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
6916 num_editor_elements += num_editor_el_empty;
6920 num_editor_el_empty = 0;
6923 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
6925 // fill element list
6926 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6928 boolean found_inactive_cascade = FALSE;
6930 if (*editor_elements_info[i].setup_value)
6932 if (setup.editor.el_headlines)
6934 // required for correct padding of palette headline buttons
6935 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
6936 ED_ELEMENTLIST_COLS : 0);
6938 for (j = 0; j < headline_size; j++)
6940 // use empty elements for padding of palette headline buttons
6941 int element = (j < *editor_elements_info[i].headline_list_size ?
6942 (*editor_elements_info[i].headline_list)[j] :
6943 editor_el_empty[0]);
6945 editor_elements[pos++] = element;
6947 if (IS_EDITOR_CASCADE_INACTIVE(element))
6948 found_inactive_cascade = TRUE;
6952 if (found_inactive_cascade)
6955 // required for correct padding of palette element buttons
6956 int element_list_size = *editor_elements_info[i].element_list_size;
6958 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6959 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6961 // copy all elements from element list
6962 for (j = 0; j < element_list_size; j++)
6963 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
6965 // use empty elements for padding of palette element buttons
6966 for (j = 0; j < element_buttons - element_list_size; j++)
6967 editor_elements[pos++] = editor_el_empty[0];
6971 // (this function is also called before editor gadgets are initialized!)
6972 AdjustElementListScrollbar();
6975 void PrintEditorElementList(void)
6977 boolean *stop = &setup_editor_el_user_defined;
6980 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
6982 int cascade_element = (*editor_elements_info[i].headline_list)[0];
6984 if (IS_EDITOR_CASCADE(cascade_element))
6986 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
6987 char *headline = element_info[cascade_element_show].editor_description;
6989 PrintLineWithPrefix("# ", "-", 77);
6990 Print("# %s\n", headline);
6991 PrintLineWithPrefix("# ", "-", 77);
6994 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6996 int element = (*editor_elements_info[i].headline_list)[j];
6998 if (IS_EDITOR_CASCADE(element))
6999 element = EL_CHAR_MINUS;
7001 Print("# %s\n", element_info[element].token_name);
7007 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7009 int element = (*editor_elements_info[i].element_list)[j];
7011 Print("# %s\n", element_info[element].token_name);
7019 static void ReinitializeElementListButtons(void)
7021 static boolean last_setup_value_headlines = FALSE;
7022 static boolean initialization_needed = TRUE;
7025 if (!initialization_needed) // check if editor element setup has changed
7027 if (last_setup_value_headlines != setup.editor.el_headlines)
7028 initialization_needed = TRUE;
7030 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7031 if (editor_elements_info[i].last_setup_value !=
7032 *editor_elements_info[i].setup_value)
7033 initialization_needed = TRUE;
7036 if (!initialization_needed)
7039 FreeLevelEditorGadgets();
7040 CreateLevelEditorGadgets();
7042 // store current setup values for next invocation of this function
7043 last_setup_value_headlines = setup.editor.el_headlines;
7044 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7045 editor_elements_info[i].last_setup_value =
7046 *editor_elements_info[i].setup_value;
7048 initialization_needed = FALSE;
7051 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7054 int border_graphic =
7055 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7056 struct GraphicInfo *g = &graphic_info[border_graphic];
7057 Bitmap *src_bitmap = g->bitmap;
7058 int src_x = g->src_x;
7059 int src_y = g->src_y;
7060 int border_size = g->border_size;
7061 int border_xpos = g->width - border_size;
7062 int border_ypos = g->height - border_size;
7063 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7066 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7067 border_size, border_size,
7068 dest_x - border_size, dest_y - border_size);
7069 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7070 border_size, border_size,
7071 dest_x + width, dest_y - border_size);
7072 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7073 border_size, border_size,
7074 dest_x - border_size, dest_y + height);
7075 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7076 border_size, border_size,
7077 dest_x + width, dest_y + height);
7079 for (i = 0; i < width / tilesize; i++)
7081 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7082 tilesize, border_size,
7083 dest_x + i * tilesize, dest_y - border_size);
7084 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7085 tilesize, border_size,
7086 dest_x + i * tilesize, dest_y + height);
7089 for (i = 0; i < height / tilesize; i++)
7091 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7092 border_size, tilesize,
7093 dest_x - border_size, dest_y + i * tilesize);
7094 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7095 border_size, tilesize,
7096 dest_x + width, dest_y + i * tilesize);
7099 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7102 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7104 int xsize_tile = MAX(ed_tilesize, xsize);
7105 int ysize_tile = MAX(ed_tilesize, ysize);
7106 int xsize_full = xsize + 1;
7107 int ysize_full = ysize + 1;
7108 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7109 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7110 Pixel line_color = getTabulatorBarColor();
7112 if (line_color == BLACK_PIXEL) // black => transparent
7115 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7116 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7117 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7120 static void DrawEditorLevelBorderLinesIfNeeded(void)
7122 int xsize = lev_fieldx * ed_tilesize;
7123 int ysize = lev_fieldy * ed_tilesize;
7124 int line_size = getTabulatorBarHeight();
7126 if (!suppressBorderElement())
7129 // draw little border line around editable level playfield
7132 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7135 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7137 if (xsize < SXSIZE && ysize < SYSIZE)
7138 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7141 static void DrawEditorElement(int x, int y, int element)
7143 DrawSizedElement(x, y, element, ed_tilesize);
7146 static void DrawEditorElementThruMask(int x, int y, int element)
7148 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7151 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7153 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7156 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7158 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7159 DrawEditorLevelBorderLinesIfNeeded();
7162 static void DrawDrawingArea(int id)
7164 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7167 int *value = drawingarea_info[id].value;
7168 int area_xsize = drawingarea_info[id].area_xsize;
7169 int area_ysize = drawingarea_info[id].area_ysize;
7170 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7172 for (x = 0; x < area_xsize; x++)
7173 for (y = 0; y < area_ysize; y++)
7174 DrawSizedGraphicExt(drawto,
7175 gi->x + x * tilesize,
7176 gi->y + y * tilesize,
7177 el2edimg(value[x * area_ysize + y]), 0, tilesize);
7180 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7183 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7184 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7186 BlitBitmap(drawto, drawto,
7187 SX + (dx == -1 ? ed_tilesize : 0),
7188 SY + (dy == -1 ? ed_tilesize : 0),
7189 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7190 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7191 SX + (dx == +1 ? ed_tilesize : 0),
7192 SY + (dy == +1 ? ed_tilesize : 0));
7196 x = (dx == 1 ? 0 : ed_fieldx - 1);
7197 for (y = 0; y < ed_fieldy; y++)
7198 DrawEditorElementOrWall(x, y, from_x, from_y);
7202 y = (dy == 1 ? 0 : ed_fieldy - 1);
7203 for (x = 0; x < ed_fieldx; x++)
7204 DrawEditorElementOrWall(x, y, from_x, from_y);
7207 redraw_mask |= REDRAW_FIELD;
7211 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7214 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
7217 static void CreateControlButtons(void)
7219 struct GadgetInfo *gi;
7222 // create toolbox buttons
7223 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7225 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7226 int id = controlbutton_info[i].gadget_id;
7227 int type = controlbutton_info[i].gadget_type;
7228 int graphic = controlbutton_info[i].graphic;
7229 struct XYTileSize *pos = controlbutton_info[i].pos;
7230 struct GraphicInfo *gd = &graphic_info[graphic];
7231 Bitmap *deco_bitmap = NULL;
7232 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7233 int tile_size = 0, deco_shift = 0;
7234 boolean deco_masked = FALSE;
7235 int gd_x1 = gd->src_x;
7236 int gd_y1 = gd->src_y;
7237 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7238 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7239 int gd_x1a = gd->src_x + gd->active_xoffset;
7240 int gd_y1a = gd->src_y + gd->active_yoffset;
7241 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7242 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7245 unsigned int event_mask;
7246 int radio_button_nr = RADIO_NR_NONE;
7247 boolean checked = FALSE;
7250 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7252 if (type == GD_TYPE_RADIO_BUTTON)
7254 event_mask = GD_EVENT_PRESSED;
7255 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7257 if (id == drawing_function)
7262 if (id == GADGET_ID_WRAP_LEFT ||
7263 id == GADGET_ID_WRAP_RIGHT ||
7264 id == GADGET_ID_WRAP_UP ||
7265 id == GADGET_ID_WRAP_DOWN)
7266 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7268 event_mask = GD_EVENT_RELEASED;
7271 if (id == GADGET_ID_PROPERTIES ||
7272 id == GADGET_ID_PALETTE)
7277 else if (id == GADGET_ID_ELEMENT_LEFT ||
7278 id == GADGET_ID_ELEMENT_MIDDLE ||
7279 id == GADGET_ID_ELEMENT_RIGHT)
7284 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7285 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7286 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7288 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7289 editor.button.element_left.tile_size :
7290 id == GADGET_ID_ELEMENT_MIDDLE ?
7291 editor.button.element_middle.tile_size :
7292 id == GADGET_ID_ELEMENT_RIGHT ?
7293 editor.button.element_right.tile_size : 0);
7295 // make sure that decoration does not overlap gadget border
7296 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7298 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7300 deco_xpos = (gd->width - tile_size) / 2;
7301 deco_ypos = (gd->height - tile_size) / 2;
7303 deco_masked = gd->draw_masked;
7311 gi = CreateGadget(GDI_CUSTOM_ID, id,
7312 GDI_CUSTOM_TYPE_ID, type_id,
7313 GDI_IMAGE_ID, graphic,
7314 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7317 GDI_WIDTH, gd->width,
7318 GDI_HEIGHT, gd->height,
7320 GDI_STATE, GD_BUTTON_UNPRESSED,
7321 GDI_RADIO_NR, radio_button_nr,
7322 GDI_CHECKED, checked,
7323 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7324 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7325 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7326 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7327 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7328 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7329 GDI_DECORATION_SIZE, tile_size, tile_size,
7330 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7331 GDI_DECORATION_MASKED, deco_masked,
7332 GDI_EVENT_MASK, event_mask,
7333 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7334 GDI_CALLBACK_ACTION, HandleControlButtons,
7338 Fail("cannot create gadget");
7340 level_editor_gadget[id] = gi;
7343 // these values are not constant, but can change at runtime
7344 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7345 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7346 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7347 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7348 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7349 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7350 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7351 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7352 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7353 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7354 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7355 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7357 // create buttons for scrolling of drawing area and element list
7358 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7360 int id = scrollbutton_info[i].gadget_id;
7361 int type_id = scrollbutton_info[i].gadget_type_id;
7362 int graphic = scrollbutton_info[i].graphic;
7363 struct GraphicInfo *gd = &graphic_info[graphic];
7364 Bitmap *gd_bitmap = gd->bitmap;
7365 int gd_x1 = gd->src_x;
7366 int gd_y1 = gd->src_y;
7367 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7368 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7369 int width = gd->width;
7370 int height = gd->height;
7371 int x = scrollbutton_pos[i].x;
7372 int y = scrollbutton_pos[i].y;
7373 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7376 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7378 if (id == GADGET_ID_SCROLL_LIST_UP ||
7379 id == GADGET_ID_SCROLL_LIST_DOWN)
7390 gi = CreateGadget(GDI_CUSTOM_ID, id,
7391 GDI_CUSTOM_TYPE_ID, type_id,
7392 GDI_IMAGE_ID, graphic,
7393 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7398 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7399 GDI_STATE, GD_BUTTON_UNPRESSED,
7400 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7401 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7402 GDI_EVENT_MASK, event_mask,
7403 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7404 GDI_CALLBACK_ACTION, HandleControlButtons,
7408 Fail("cannot create gadget");
7410 level_editor_gadget[id] = gi;
7413 // create buttons for element list
7414 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7417 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7418 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7419 struct GraphicInfo *gd = &graphic_info[graphic];
7420 Bitmap *gd_bitmap = gd->bitmap;
7421 Bitmap *deco_bitmap;
7422 int deco_x, deco_y, deco_xpos, deco_ypos;
7423 int gd_x1 = gd->src_x;
7424 int gd_y1 = gd->src_y;
7425 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7426 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7427 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7428 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7429 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7430 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7431 int element = editor_elements[i];
7432 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7433 unsigned int event_mask = GD_EVENT_RELEASED;
7435 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7437 deco_xpos = (gd->width - tile_size) / 2;
7438 deco_ypos = (gd->height - tile_size) / 2;
7440 gi = CreateGadget(GDI_CUSTOM_ID, id,
7441 GDI_CUSTOM_TYPE_ID, type_id,
7442 GDI_IMAGE_ID, graphic,
7443 GDI_INFO_TEXT, getElementInfoText(element),
7446 GDI_WIDTH, gd->width,
7447 GDI_HEIGHT, gd->height,
7448 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7449 GDI_STATE, GD_BUTTON_UNPRESSED,
7450 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7451 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7452 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7453 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7454 GDI_DECORATION_SIZE, tile_size, tile_size,
7455 GDI_DECORATION_SHIFTING, 1, 1,
7456 GDI_EVENT_MASK, event_mask,
7457 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7458 GDI_CALLBACK_ACTION, HandleControlButtons,
7462 Fail("cannot create gadget");
7464 level_editor_gadget[id] = gi;
7468 static void CreateCounterButtons(void)
7470 int max_infotext_len = getMaxInfoTextLength();
7473 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7475 int type_id = counterbutton_info[i].gadget_type_id;
7476 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7477 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7481 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7483 // determine horizontal position to the right of specified gadget
7484 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7485 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7486 ED_GADGET_TEXT_DISTANCE);
7488 // determine horizontal offset for leading text
7489 if (counterbutton_info[i].text_left != NULL)
7490 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7492 for (j = 0; j < 2; j++)
7494 struct GadgetInfo *gi;
7496 counterbutton_info[i].gadget_id_down :
7497 counterbutton_info[i].gadget_id_up);
7499 struct GraphicInfo *gd;
7500 int gd_x1, gd_x2, gd_y1, gd_y2;
7501 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7502 char infotext[max_infotext_len + 1];
7504 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7507 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7508 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7510 event_mask |= GD_EVENT_RELEASED;
7514 x = DX + editor.button.prev_level.x;
7515 y = DY + editor.button.prev_level.y;
7519 x = DX + editor.button.next_level.x;
7520 y = DY + editor.button.next_level.y;
7526 IMG_EDITOR_COUNTER_DOWN :
7527 IMG_EDITOR_COUNTER_UP);
7530 gd = &graphic_info[graphic];
7534 gd_x2 = gd->src_x + gd->pressed_xoffset;
7535 gd_y2 = gd->src_y + gd->pressed_yoffset;
7537 sprintf(infotext, "%s counter value by 1, 5 or 10",
7538 (j == 0 ? "Decrease" : "Increase"));
7540 gi = CreateGadget(GDI_CUSTOM_ID, id,
7541 GDI_CUSTOM_TYPE_ID, type_id,
7542 GDI_IMAGE_ID, graphic,
7543 GDI_INFO_TEXT, infotext,
7546 GDI_WIDTH, gd->width,
7547 GDI_HEIGHT, gd->height,
7548 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7549 GDI_STATE, GD_BUTTON_UNPRESSED,
7550 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7551 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7552 GDI_EVENT_MASK, event_mask,
7553 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7554 GDI_CALLBACK_ACTION, HandleCounterButtons,
7558 Fail("cannot create gadget");
7560 level_editor_gadget[id] = gi;
7561 right_gadget_border[id] =
7562 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7564 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7568 int font_type = FONT_INPUT_1;
7569 int font_type_active = FONT_INPUT_1_ACTIVE;
7571 id = counterbutton_info[i].gadget_id_text;
7573 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7575 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7577 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7579 font_type = FONT_LEVEL_NUMBER;
7580 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7582 x = DX + editor.input.level_number.x;
7583 y = DY + editor.input.level_number.y;
7587 graphic = IMG_EDITOR_COUNTER_INPUT;
7590 gd = &graphic_info[graphic];
7594 gd_x2 = gd->src_x + gd->active_xoffset;
7595 gd_y2 = gd->src_y + gd->active_yoffset;
7597 gi = CreateGadget(GDI_CUSTOM_ID, id,
7598 GDI_CUSTOM_TYPE_ID, type_id,
7599 GDI_IMAGE_ID, graphic,
7600 GDI_INFO_TEXT, "Enter counter value",
7603 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7604 GDI_NUMBER_VALUE, 0,
7605 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7606 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7607 GDI_TEXT_SIZE, 3, // minimal counter text size
7608 GDI_TEXT_FONT, font_type,
7609 GDI_TEXT_FONT_ACTIVE, font_type_active,
7610 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7611 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7612 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7613 GDI_DESIGN_WIDTH, gd->width,
7614 GDI_EVENT_MASK, event_mask,
7615 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7616 GDI_CALLBACK_ACTION, HandleCounterButtons,
7620 Fail("cannot create gadget");
7622 level_editor_gadget[id] = gi;
7623 right_gadget_border[id] =
7624 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7626 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
7632 static void CreateDrawingAreas(void)
7636 // these values are not constant, but can change at runtime
7637 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
7638 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
7640 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
7642 struct GadgetInfo *gi;
7643 int id = drawingarea_info[i].gadget_id;
7644 int type_id = drawingarea_info[i].gadget_type_id;
7645 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
7646 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
7647 int area_xsize = drawingarea_info[i].area_xsize;
7648 int area_ysize = drawingarea_info[i].area_ysize;
7649 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
7650 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
7651 unsigned int event_mask =
7652 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
7653 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
7656 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
7658 // determine horizontal position to the right of specified gadget
7659 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
7660 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
7661 ED_DRAWINGAREA_TEXT_DISTANCE);
7663 // determine horizontal offset for leading text
7664 if (drawingarea_info[i].text_left != NULL)
7665 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
7667 gi = CreateGadget(GDI_CUSTOM_ID, id,
7668 GDI_CUSTOM_TYPE_ID, type_id,
7671 GDI_TYPE, GD_TYPE_DRAWING_AREA,
7672 GDI_AREA_SIZE, area_xsize, area_ysize,
7673 GDI_ITEM_SIZE, item_size, item_size,
7674 GDI_EVENT_MASK, event_mask,
7675 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
7676 GDI_CALLBACK_ACTION, HandleDrawingAreas,
7680 Fail("cannot create gadget");
7682 level_editor_gadget[id] = gi;
7683 right_gadget_border[id] =
7684 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
7688 static void CreateTextInputGadgets(void)
7690 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
7691 int max_infotext_len = getMaxInfoTextLength();
7694 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
7696 int gd_x1 = gd->src_x;
7697 int gd_y1 = gd->src_y;
7698 int gd_x2 = gd->src_x + gd->active_xoffset;
7699 int gd_y2 = gd->src_y + gd->active_yoffset;
7700 struct GadgetInfo *gi;
7701 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7702 char infotext[MAX_OUTPUT_LINESIZE + 1];
7703 int id = textinput_info[i].gadget_id;
7704 int type_id = textinput_info[i].gadget_type_id;
7708 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
7710 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
7712 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
7713 int border_size = gd->border_size;
7714 int font_nr = FONT_INPUT_1;
7715 int font_height = getFontHeight(font_nr);
7716 int xoffset = element_border + TILEX + element_border + 3 * border_size;
7717 int yoffset = element_border + (TILEY - font_height) / 2;
7719 x = (editor.settings.element_name.x != -1 ?
7720 editor.settings.element_name.x :
7721 editor.settings.element_graphic.x + xoffset) - border_size;
7722 y = (editor.settings.element_name.y != -1 ?
7723 editor.settings.element_name.y :
7724 editor.settings.element_graphic.y + yoffset) - border_size;
7728 x = ED_SETTINGS_X(textinput_info[i].x);
7729 y = ED_SETTINGS_Y(textinput_info[i].y);
7732 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
7733 infotext[max_infotext_len] = '\0';
7735 gi = CreateGadget(GDI_CUSTOM_ID, id,
7736 GDI_CUSTOM_TYPE_ID, type_id,
7737 GDI_INFO_TEXT, infotext,
7740 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
7741 GDI_TEXT_VALUE, textinput_info[i].value,
7742 GDI_TEXT_SIZE, textinput_info[i].size,
7743 GDI_TEXT_FONT, FONT_INPUT_1,
7744 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7745 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7746 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7747 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7748 GDI_DESIGN_WIDTH, gd->width,
7749 GDI_EVENT_MASK, event_mask,
7750 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7751 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
7755 Fail("cannot create gadget");
7757 level_editor_gadget[id] = gi;
7761 static void CreateTextAreaGadgets(void)
7763 int max_infotext_len = getMaxInfoTextLength();
7766 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
7768 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
7769 int gd_x1 = gd->src_x;
7770 int gd_y1 = gd->src_y;
7771 int gd_x2 = gd->src_x + gd->active_xoffset;
7772 int gd_y2 = gd->src_y + gd->active_yoffset;
7773 struct GadgetInfo *gi;
7774 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
7775 char infotext[MAX_OUTPUT_LINESIZE + 1];
7776 int id = textarea_info[i].gadget_id;
7777 int type_id = textarea_info[i].gadget_type_id;
7778 int area_xsize = textarea_info[i].xsize;
7779 int area_ysize = textarea_info[i].ysize;
7782 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
7784 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
7785 infotext[max_infotext_len] = '\0';
7787 gi = CreateGadget(GDI_CUSTOM_ID, id,
7788 GDI_CUSTOM_TYPE_ID, type_id,
7789 GDI_INFO_TEXT, infotext,
7790 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
7791 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
7792 GDI_TYPE, GD_TYPE_TEXT_AREA,
7793 GDI_AREA_SIZE, area_xsize, area_ysize,
7794 GDI_TEXT_FONT, FONT_INPUT_1,
7795 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7796 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7797 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7798 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7799 GDI_DESIGN_WIDTH, gd->width,
7800 GDI_EVENT_MASK, event_mask,
7801 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7802 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
7806 Fail("cannot create gadget");
7808 level_editor_gadget[id] = gi;
7812 static void CreateSelectboxGadgets(void)
7814 int max_infotext_len = getMaxInfoTextLength();
7818 for (i = 0; i < ED_NUM_SELECTBOX; i++)
7820 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
7821 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
7822 int gd_x1 = gd->src_x;
7823 int gd_y1 = gd->src_y;
7824 int gd_x2 = gd->src_x + gd->active_xoffset;
7825 int gd_y2 = gd->src_y + gd->active_yoffset;
7826 int selectbox_button_xsize = gd2->width;
7827 struct GadgetInfo *gi;
7828 char infotext[MAX_OUTPUT_LINESIZE + 1];
7829 int id = selectbox_info[i].gadget_id;
7830 int type_id = selectbox_info[i].gadget_type_id;
7831 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
7832 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
7833 unsigned int event_mask =
7834 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7837 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
7839 if (selectbox_info[i].size == -1) // dynamically determine size
7841 // (we cannot use -1 for uninitialized values if we directly compare
7842 // with results from strlen(), because the '<' and '>' operation will
7843 // implicitely cast -1 to an unsigned integer value!)
7844 selectbox_info[i].size = 0;
7846 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
7847 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
7848 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
7850 selectbox_info[i].size++; // add one character empty space
7853 // determine horizontal position to the right of specified gadget
7854 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
7855 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
7856 ED_GADGET_TEXT_DISTANCE);
7858 // determine horizontal offset for leading text
7859 if (selectbox_info[i].text_left != NULL)
7860 x += getTextWidthForGadget(selectbox_info[i].text_left);
7862 sprintf(infotext, "%s", selectbox_info[i].infotext);
7863 infotext[max_infotext_len] = '\0';
7865 gi = CreateGadget(GDI_CUSTOM_ID, id,
7866 GDI_CUSTOM_TYPE_ID, type_id,
7867 GDI_INFO_TEXT, infotext,
7870 GDI_TYPE, GD_TYPE_SELECTBOX,
7871 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
7872 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
7873 GDI_TEXT_SIZE, selectbox_info[i].size,
7874 GDI_TEXT_FONT, FONT_INPUT_1,
7875 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7876 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
7877 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7878 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7879 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7880 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
7881 GDI_DESIGN_WIDTH, gd->width,
7882 GDI_EVENT_MASK, event_mask,
7883 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7884 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
7888 Fail("cannot create gadget");
7890 level_editor_gadget[id] = gi;
7891 right_gadget_border[id] =
7892 getRightGadgetBorder(gi, selectbox_info[i].text_right);
7896 static void CreateTextbuttonGadgets(void)
7898 int max_infotext_len = getMaxInfoTextLength();
7901 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
7903 int id = textbutton_info[i].gadget_id;
7904 int type_id = textbutton_info[i].gadget_type_id;
7906 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
7907 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
7909 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
7910 int gadget_distance =
7911 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
7912 struct GraphicInfo *gd = &graphic_info[graphic];
7913 int gd_x1 = gd->src_x;
7914 int gd_y1 = gd->src_y;
7915 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7916 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7917 int gd_x1a = gd->src_x + gd->active_xoffset;
7918 int gd_y1a = gd->src_y + gd->active_yoffset;
7919 int border_xsize = gd->border_size + gd->draw_xoffset;
7920 int border_ysize = gd->border_size;
7921 struct GadgetInfo *gi;
7922 unsigned int event_mask = GD_EVENT_RELEASED;
7923 char infotext[MAX_OUTPUT_LINESIZE + 1];
7924 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
7925 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
7928 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
7930 if (textbutton_info[i].size == -1) // dynamically determine size
7931 textbutton_info[i].size = strlen(textbutton_info[i].text);
7933 sprintf(infotext, "%s", textbutton_info[i].infotext);
7934 infotext[max_infotext_len] = '\0';
7936 // determine horizontal position to the right of specified gadget
7937 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7939 int gadget_id_align = textbutton_info[i].gadget_id_align;
7941 x = right_gadget_border[gadget_id_align] + gadget_distance;
7943 if (textbutton_info[i].y == -1)
7944 y = level_editor_gadget[gadget_id_align]->y;
7947 // determine horizontal offset for leading text
7948 if (textbutton_info[i].text_left != NULL)
7949 x += getTextWidthForGadget(textbutton_info[i].text_left);
7951 gi = CreateGadget(GDI_CUSTOM_ID, id,
7952 GDI_CUSTOM_TYPE_ID, type_id,
7953 GDI_IMAGE_ID, graphic,
7954 GDI_INFO_TEXT, infotext,
7957 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
7958 GDI_TEXT_VALUE, textbutton_info[i].text,
7959 GDI_TEXT_SIZE, textbutton_info[i].size,
7960 GDI_TEXT_FONT, FONT_INPUT_2,
7961 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
7962 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7963 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7964 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7965 GDI_BORDER_SIZE, border_xsize, border_ysize,
7966 GDI_DESIGN_WIDTH, gd->width,
7967 GDI_DECORATION_SHIFTING, 1, 1,
7968 GDI_EVENT_MASK, event_mask,
7969 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7970 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
7974 Fail("cannot create gadget");
7976 level_editor_gadget[id] = gi;
7977 right_gadget_border[id] =
7978 getRightGadgetBorder(gi, textbutton_info[i].text_right);
7982 static void CreateGraphicbuttonGadgets(void)
7984 struct GadgetInfo *gi;
7987 // create buttons for scrolling of drawing area and element list
7988 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
7990 int id = graphicbutton_info[i].gadget_id;
7991 int type_id = graphicbutton_info[i].gadget_type_id;
7992 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
7993 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
7994 int graphic = graphicbutton_info[i].graphic;
7995 struct GraphicInfo *gd = &graphic_info[graphic];
7996 int gd_x1 = gd->src_x;
7997 int gd_y1 = gd->src_y;
7998 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7999 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8000 unsigned int event_mask = GD_EVENT_RELEASED;
8003 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
8005 // determine horizontal position to the right of specified gadget
8006 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8007 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
8008 ED_GADGET_TEXT_DISTANCE);
8010 // determine horizontal offset for leading text
8011 if (graphicbutton_info[i].text_left != NULL)
8012 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
8014 gi = CreateGadget(GDI_CUSTOM_ID, id,
8015 GDI_CUSTOM_TYPE_ID, type_id,
8016 GDI_IMAGE_ID, graphic,
8017 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
8020 GDI_WIDTH, gd->width,
8021 GDI_HEIGHT, gd->height,
8022 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8023 GDI_STATE, GD_BUTTON_UNPRESSED,
8024 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8025 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8026 GDI_EVENT_MASK, event_mask,
8027 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8028 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8032 Fail("cannot create gadget");
8034 level_editor_gadget[id] = gi;
8035 right_gadget_border[id] =
8036 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8040 static void CreateScrollbarGadgets(void)
8044 // these values are not constant, but can change at runtime
8045 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8046 SX + ED_SCROLL_HORIZONTAL_XPOS;
8047 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8048 SY + ED_SCROLL_HORIZONTAL_YPOS;
8049 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8050 ED_SCROLL_HORIZONTAL_XSIZE;
8051 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8052 ED_SCROLL_HORIZONTAL_YSIZE;
8053 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8054 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8055 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8056 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8058 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8059 SX + ED_SCROLL_VERTICAL_XPOS;
8060 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8061 SY + ED_SCROLL_VERTICAL_YPOS;
8062 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8063 ED_SCROLL_VERTICAL_XSIZE;
8064 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8065 ED_SCROLL_VERTICAL_YSIZE;
8066 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8067 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8068 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8069 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8071 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8072 PX + ED_SCROLL2_VERTICAL_XPOS;
8073 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8074 PY + ED_SCROLL2_VERTICAL_YPOS;
8075 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8076 ED_SCROLL2_VERTICAL_XSIZE;
8077 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8078 ED_SCROLL2_VERTICAL_YSIZE;
8079 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8080 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8081 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8082 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8084 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8086 int id = scrollbar_info[i].gadget_id;
8087 int type_id = scrollbar_info[i].gadget_type_id;
8088 int graphic = scrollbar_info[i].graphic;
8089 struct GraphicInfo *gd = &graphic_info[graphic];
8090 int gd_x1 = gd->src_x;
8091 int gd_y1 = gd->src_y;
8092 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8093 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8094 struct GadgetInfo *gi;
8095 int items_max, items_visible, item_position;
8096 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8099 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8101 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8103 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8104 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8105 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8107 else // drawing area scrollbars
8109 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8111 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8112 items_visible = ed_fieldx;
8117 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8118 items_visible = ed_fieldy;
8123 gi = CreateGadget(GDI_CUSTOM_ID, id,
8124 GDI_CUSTOM_TYPE_ID, type_id,
8125 GDI_IMAGE_ID, graphic,
8126 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8127 GDI_X, scrollbar_pos[i].x,
8128 GDI_Y, scrollbar_pos[i].y,
8129 GDI_WIDTH, scrollbar_pos[i].width,
8130 GDI_HEIGHT, scrollbar_pos[i].height,
8131 GDI_TYPE, scrollbar_info[i].type,
8132 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8133 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8134 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8135 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8136 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8137 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8138 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8139 GDI_STATE, GD_BUTTON_UNPRESSED,
8140 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8141 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8142 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8143 GDI_EVENT_MASK, event_mask,
8144 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8145 GDI_CALLBACK_ACTION, HandleControlButtons,
8149 Fail("cannot create gadget");
8151 level_editor_gadget[id] = gi;
8155 static void CreateCheckbuttonGadgets(void)
8157 struct GadgetInfo *gi;
8160 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8162 int id = checkbutton_info[i].gadget_id;
8163 int type_id = checkbutton_info[i].gadget_type_id;
8164 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8165 IMG_EDITOR_CHECKBOX);
8166 struct GraphicInfo *gd = &graphic_info[graphic];
8167 int gd_x1 = gd->src_x;
8168 int gd_y1 = gd->src_y;
8169 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8170 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8171 int gd_x1a = gd->src_x + gd->active_xoffset;
8172 int gd_y1a = gd->src_y + gd->active_yoffset;
8173 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8174 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8175 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8176 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8177 unsigned int event_mask = GD_EVENT_PRESSED;
8180 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8182 // determine horizontal position to the right of specified gadget
8183 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8184 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8185 ED_GADGET_TEXT_DISTANCE);
8187 // determine horizontal offset for leading text
8188 if (checkbutton_info[i].text_left != NULL)
8189 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8191 gi = CreateGadget(GDI_CUSTOM_ID, id,
8192 GDI_CUSTOM_TYPE_ID, type_id,
8193 GDI_IMAGE_ID, graphic,
8194 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8197 GDI_WIDTH, gd->width,
8198 GDI_HEIGHT, gd->height,
8199 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8200 GDI_CHECKED, *checkbutton_info[i].value,
8201 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8202 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8203 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8204 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8205 GDI_EVENT_MASK, event_mask,
8206 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8207 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8211 Fail("cannot create gadget");
8213 level_editor_gadget[id] = gi;
8214 right_gadget_border[id] =
8215 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8219 static void CreateRadiobuttonGadgets(void)
8221 int graphic = IMG_EDITOR_RADIOBUTTON;
8222 struct GraphicInfo *gd = &graphic_info[graphic];
8223 int gd_x1 = gd->src_x;
8224 int gd_y1 = gd->src_y;
8225 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8226 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8227 int gd_x1a = gd->src_x + gd->active_xoffset;
8228 int gd_y1a = gd->src_y + gd->active_yoffset;
8229 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8230 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8231 struct GadgetInfo *gi;
8234 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8236 int id = radiobutton_info[i].gadget_id;
8237 int type_id = radiobutton_info[i].gadget_type_id;
8238 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8239 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8240 unsigned int event_mask = GD_EVENT_PRESSED;
8243 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8246 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8248 // determine horizontal position to the right of specified gadget
8249 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8250 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8251 ED_GADGET_TEXT_DISTANCE);
8253 // determine horizontal offset for leading text
8254 if (radiobutton_info[i].text_left != NULL)
8255 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8257 gi = CreateGadget(GDI_CUSTOM_ID, id,
8258 GDI_CUSTOM_TYPE_ID, type_id,
8259 GDI_IMAGE_ID, graphic,
8260 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8263 GDI_WIDTH, gd->width,
8264 GDI_HEIGHT, gd->height,
8265 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8266 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8267 GDI_CHECKED, checked,
8268 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8269 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8270 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8271 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8272 GDI_EVENT_MASK, event_mask,
8273 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8274 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8278 Fail("cannot create gadget");
8280 level_editor_gadget[id] = gi;
8281 right_gadget_border[id] =
8282 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8286 void CreateLevelEditorGadgets(void)
8288 // force EDITOR font inside level editor
8289 SetFontStatus(GAME_MODE_EDITOR);
8291 // these values are not constant, but can change at runtime
8292 ed_fieldx = MAX_ED_FIELDX - 1;
8293 ed_fieldy = MAX_ED_FIELDY - 1;
8295 num_editor_gadgets = NUM_EDITOR_GADGETS;
8297 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8299 level_editor_gadget =
8300 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8301 right_gadget_border =
8302 checked_calloc(num_editor_gadgets * sizeof(int));
8304 // set number of empty (padding) element buttons to maximum number of buttons
8305 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8307 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8308 editor_el_empty_ptr = editor_el_empty;
8310 use_permanent_palette = !editor.palette.show_as_separate_screen;
8312 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8314 ReinitializeElementList();
8316 CreateControlButtons();
8317 CreateScrollbarGadgets();
8319 // order of function calls is important because of cross-references
8320 CreateCheckbuttonGadgets();
8321 CreateCounterButtons();
8322 CreateRadiobuttonGadgets();
8323 CreateTextInputGadgets();
8324 CreateTextAreaGadgets();
8325 CreateSelectboxGadgets();
8326 CreateGraphicbuttonGadgets();
8327 CreateTextbuttonGadgets();
8328 CreateDrawingAreas();
8333 void FreeLevelEditorGadgets(void)
8337 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8339 for (i = 0; i < num_editor_gadgets; i++)
8341 FreeGadget(level_editor_gadget[i]);
8343 level_editor_gadget[i] = NULL;
8346 checked_free(level_editor_gadget);
8347 checked_free(right_gadget_border);
8349 checked_free(editor_el_empty);
8352 static void MapCounterButtons(int id)
8354 int font_nr = FONT_TEXT_1;
8355 int font_height = getFontHeight(font_nr);
8356 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8357 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8358 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8359 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8360 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8361 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8362 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8363 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8364 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8365 int yoffset = (gi_down->height - font_height) / 2;
8366 int x_left = gi_down->x - xoffset_left;
8367 int x_right; // set after gadget position was modified
8368 int y_above = gi_down->y - yoffset_above;
8370 int y; // set after gadget position was modified
8372 // counter limits must be changed first to prevent value truncation
8373 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8374 counterbutton_info[id].max_value);
8376 // right text position might have changed after setting position above
8377 x_right = gi_up->x + gi_up->width + xoffset_right;
8379 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8381 // set position for counter gadgets with dynamically determined position
8382 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8384 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8385 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8386 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8389 // vertical position might have changed after setting position above
8390 y = gi_up->y + yoffset;
8392 if (counterbutton_info[id].text_above)
8393 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8395 if (counterbutton_info[id].text_left)
8396 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8398 if (counterbutton_info[id].text_right)
8399 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8406 static void MapControlButtons(void)
8411 // map toolbox buttons (excluding special CE toolbox buttons)
8412 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8413 MapGadget(level_editor_gadget[i]);
8415 // map toolbox buttons (element properties buttons)
8416 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8417 MapGadget(level_editor_gadget[i]);
8419 if (use_permanent_palette)
8421 // map buttons to select elements
8422 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8423 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8424 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8425 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8426 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8429 // map buttons to select level
8430 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8431 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8432 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8433 MapCounterButtons(counter_id);
8436 static void MapDrawingArea(int id)
8438 int font_nr = FONT_TEXT_1;
8439 int font_height = getFontHeight(font_nr);
8440 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8441 int area_xsize = gi->drawing.area_xsize;
8442 int area_ysize = gi->drawing.area_ysize;
8443 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8444 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8445 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8446 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8447 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8448 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8449 int y_side = gi->y + (gi->height - font_height) / 2;
8450 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8451 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8453 if (drawingarea_info[id].text_left)
8454 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8456 if (drawingarea_info[id].text_right)
8457 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8459 if (drawingarea_info[id].text_above)
8460 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8462 if (drawingarea_info[id].text_below)
8463 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8465 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8467 DrawElementBorder(gi->x, gi->y,
8468 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8469 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8471 DrawDrawingArea(id);
8477 static void MapTextInputGadget(int id)
8479 int font_nr = FONT_TEXT_1;
8480 int font_height = getFontHeight(font_nr);
8481 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8482 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8483 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8484 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8486 if (textinput_info[id].text_above)
8487 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8489 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8494 static void MapTextAreaGadget(int id)
8496 int font_nr = FONT_TEXT_1;
8497 int font_height = getFontHeight(font_nr);
8498 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8499 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8500 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8501 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8502 char *text_above = textarea_info[id].text_above;
8504 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8505 text_above = textarea_info[id].text_above_cropped;
8508 DrawTextS(x_above, y_above, font_nr, text_above);
8510 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8515 static void MapSelectboxGadget(int id)
8517 int font_nr = FONT_TEXT_1;
8518 int font_height = getFontHeight(font_nr);
8519 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8520 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8521 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8522 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8523 int yoffset = (gi->height - font_height) / 2;
8524 int x_left = gi->x - xoffset_left;
8525 int x_right = gi->x + gi->width + xoffset_right;
8526 int y_above = gi->y - yoffset_above;
8528 int y = gi->y + yoffset;
8530 if (selectbox_info[id].text_above)
8531 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8533 if (selectbox_info[id].text_left)
8534 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8536 if (selectbox_info[id].text_right)
8537 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8539 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8544 static void MapTextbuttonGadget(int id)
8546 int font_nr = FONT_TEXT_1;
8547 int font_height = getFontHeight(font_nr);
8548 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8549 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8550 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8551 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8552 int yoffset = (gi->height - font_height) / 2;
8553 int x_left = gi->x - xoffset_left;
8554 int x_right = gi->x + gi->width + xoffset_right;
8555 int y_above = gi->y - yoffset_above;
8557 int y = gi->y + yoffset;
8559 // only show button to delete change pages when more than minimum pages
8560 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8561 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8564 if (textbutton_info[id].text_above)
8565 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8567 if (textbutton_info[id].text_left)
8568 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8570 if (textbutton_info[id].text_right)
8571 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8576 static void MapGraphicbuttonGadget(int id)
8578 int font_nr = FONT_TEXT_1;
8579 int font_height = getFontHeight(font_nr);
8580 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8581 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8582 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8583 int yoffset = (gi->height - font_height) / 2;
8584 int x_left = gi->x - xoffset_left;
8585 int x_right = gi->x + gi->width + xoffset_right;
8586 int y = gi->y + yoffset;
8588 if (graphicbutton_info[id].text_left)
8589 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8591 if (graphicbutton_info[id].text_right)
8592 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8597 static void MapRadiobuttonGadget(int id)
8599 int font_nr = FONT_TEXT_1;
8600 int font_height = getFontHeight(font_nr);
8601 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8602 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8603 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8604 int yoffset = (gi->height - font_height) / 2;
8605 int x_left = gi->x - xoffset_left;
8606 int x_right = gi->x + gi->width + xoffset_right;
8607 int y = gi->y + yoffset;
8609 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
8611 if (radiobutton_info[id].text_left)
8612 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
8614 if (radiobutton_info[id].text_right)
8615 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
8617 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
8622 static void MapCheckbuttonGadget(int id)
8624 int font_nr = FONT_TEXT_1;
8625 int font_height = getFontHeight(font_nr);
8626 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
8627 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8628 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8629 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8630 int yoffset = (gi->height - font_height) / 2;
8631 int y_above = gi->y - yoffset_above;
8633 int x_left, x_right, y; // set after gadget position was modified
8635 // set position for gadgets with dynamically determined position
8636 if (checkbutton_info[id].x != -1) // do not change dynamic positions
8637 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
8638 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
8640 x_left = gi->x - xoffset_left;
8641 x_right = gi->x + gi->width + xoffset_right;
8642 y = gi->y + yoffset;
8644 if (checkbutton_info[id].text_above)
8645 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
8647 if (checkbutton_info[id].text_left)
8648 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
8650 if (checkbutton_info[id].text_right)
8651 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
8653 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
8658 static void MapMainDrawingArea(void)
8660 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
8661 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
8664 if (suppressBorderElement())
8666 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
8667 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
8670 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
8672 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
8673 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
8674 no_horizontal_scrollbar) ||
8675 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
8676 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
8677 no_vertical_scrollbar))
8680 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
8683 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
8685 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
8686 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
8689 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
8692 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
8695 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
8699 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
8701 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
8702 i == GADGET_ID_CUSTOM_COPY_TO ||
8703 i == GADGET_ID_CUSTOM_EXCHANGE ||
8704 i == GADGET_ID_CUSTOM_COPY ||
8705 i == GADGET_ID_CUSTOM_PASTE)
8708 MapGadget(level_editor_gadget[i]);
8710 UnmapGadget(level_editor_gadget[i]);
8715 static void MapLevelEditorToolboxCustomGadgets(void)
8717 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
8720 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
8722 if (IS_CUSTOM_ELEMENT(properties_element) ||
8723 IS_GROUP_ELEMENT(properties_element) ||
8724 IS_EMPTY_ELEMENT(properties_element))
8725 MapLevelEditorToolboxCustomGadgets();
8728 static void UnmapLevelEditorToolboxCustomGadgets(void)
8730 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
8733 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
8737 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
8739 if (i != GADGET_ID_SINGLE_ITEMS &&
8740 i != GADGET_ID_PICK_ELEMENT)
8742 struct GadgetInfo *gi = level_editor_gadget[i];
8750 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
8751 struct GraphicInfo *gd = &graphic_info[graphic];
8755 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
8756 gi->width, gi->height, gi->x, gi->y);
8758 redraw_mask |= REDRAW_DOOR_3;
8764 static void MapLevelEditorToolboxDrawingGadgets(void)
8766 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
8769 static void UnmapLevelEditorToolboxDrawingGadgets(void)
8771 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
8774 static void UnmapDrawingArea(int id)
8776 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
8779 static void UnmapLevelEditorFieldGadgets(void)
8783 for (i = 0; i < num_editor_gadgets; i++)
8784 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
8785 level_editor_gadget[i]->y))
8786 UnmapGadget(level_editor_gadget[i]);
8789 void UnmapLevelEditorGadgets(void)
8793 for (i = 0; i < num_editor_gadgets; i++)
8794 UnmapGadget(level_editor_gadget[i]);
8797 static void ResetUndoBuffer(void)
8799 undo_buffer_position = -1;
8800 undo_buffer_steps = -1;
8801 redo_buffer_steps = 0;
8803 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
8805 level.changed = FALSE;
8808 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
8810 if (remap_toolbox_gadgets)
8812 ModifyEditorElementList();
8813 RedrawDrawingElements();
8816 if (edit_mode == ED_MODE_LEVELCONFIG)
8817 DrawLevelConfigWindow();
8818 else if (edit_mode == ED_MODE_PROPERTIES)
8819 DrawPropertiesWindow();
8820 else if (edit_mode == ED_MODE_PALETTE)
8821 DrawPaletteWindow();
8822 else // edit_mode == ED_MODE_DRAWING
8823 DrawDrawingWindowExt(remap_toolbox_gadgets);
8826 static void DrawEditModeWindow(void)
8828 DrawEditModeWindowExt(TRUE);
8831 static void DrawEditModeWindow_PlayfieldOnly(void)
8833 DrawEditModeWindowExt(FALSE);
8836 static void ChangeEditModeWindow(int new_edit_mode)
8838 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
8840 DrawEditModeWindow();
8843 static boolean LevelChanged(void)
8845 boolean field_changed = FALSE;
8848 for (y = 0; y < lev_fieldy; y++)
8849 for (x = 0; x < lev_fieldx; x++)
8850 if (Tile[x][y] != level.field[x][y])
8851 field_changed = TRUE;
8853 return (level.changed || field_changed);
8856 static boolean PrepareSavingIntoPersonalLevelSet(void)
8858 static LevelDirTree *last_copied_leveldir = NULL;
8859 static LevelDirTree *last_written_leveldir = NULL;
8860 static int last_copied_level_nr = -1;
8861 static int last_written_level_nr = -1;
8862 LevelDirTree *leveldir_former = leveldir_current;
8863 int level_nr_former = level_nr;
8866 // remember last mod/save so that for current session, we write
8867 // back to the same personal copy, asking only about overwrite.
8868 if (leveldir_current == last_copied_leveldir &&
8869 level_nr == last_copied_level_nr)
8871 // "cd" to personal level set dir (as used when writing last copy)
8872 leveldir_current = last_written_leveldir;
8873 level_nr = last_written_level_nr;
8878 if (!Request("This level is read-only! "
8879 "Save into personal level set?", REQ_ASK))
8882 // "cd" to personal level set dir (for writing copy the first time)
8884 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
8886 // this may happen if "setup.internal.create_user_levelset" is FALSE
8887 // or if file "levelinfo.conf" is missing in personal user level set
8888 if (leveldir_current == NULL)
8890 Request("Cannot find personal level set?!", REQ_CONFIRM);
8892 leveldir_current = leveldir_former;
8897 // find unused level number
8898 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
8900 static char *level_filename = NULL;
8902 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
8904 if (!fileExists(level_filename))
8908 last_copied_leveldir = leveldir_former;
8909 last_copied_level_nr = level_nr_former;
8911 last_written_leveldir = leveldir_current;
8912 last_written_level_nr = level_nr = new_level_nr;
8917 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
8919 static char *filename_levelinfo = NULL, *mod_name = NULL;
8922 // annotate this copy-and-mod in personal levelinfo.conf
8923 setString(&filename_levelinfo,
8924 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
8926 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
8928 fprintf(file, "\n");
8929 fprintf(file, "# level %d was modified from:\n", level_nr);
8930 fprintf(file, "# - previous level set name: %s\n",
8932 fprintf(file, "# - level within previous set: %d \"%s\"\n",
8933 level.file_info.nr, level.name);
8934 fprintf(file, "# - previous author: %s\n",
8936 fprintf(file, "# - previous save date: ");
8938 if (level.creation_date.src == DATE_SRC_LEVELFILE)
8940 fprintf(file, "%04d-%02d-%02d\n",
8941 level.creation_date.year,
8942 level.creation_date.month,
8943 level.creation_date.day);
8947 fprintf(file, "not recorded\n");
8953 if (level_nr > leveldir_current->last_level)
8954 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
8956 // else: allow the save even if annotation failed
8958 // now... spray graffiti on the old level vital statistics
8959 // user can change these; just trying to set a good baseline
8961 // don't truncate names for fear of making offensive or silly:
8962 // long-named original author only recorded in levelinfo.conf.
8963 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
8964 if (!strEqual(level.author, leveldir_current->author))
8966 setString(&mod_name, getStringCat3(leveldir_current->author,
8967 " after ", level.author));
8969 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8970 setString(&mod_name,
8971 getStringCat2(leveldir_current->author, " (ed.)"));
8973 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8974 setString(&mod_name, leveldir_current->author);
8976 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
8978 // less worried about truncation here
8979 setString(&mod_name, getStringCat2("Mod: ", level.name));
8980 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
8984 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
8985 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
8989 for (x = 0; x < lev_fieldx; x++)
8990 for (y = 0; y < lev_fieldy; y++)
8991 dst[x][y] = src[x][y];
8994 static int setSelectboxValue(int selectbox_id, int new_value)
8996 int new_index_value = 0;
8999 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
9000 if (selectbox_info[selectbox_id].options[i].value == new_value)
9001 new_index_value = i;
9003 *selectbox_info[selectbox_id].value =
9004 selectbox_info[selectbox_id].options[new_index_value].value;
9006 return new_index_value;
9009 static void setSelectboxSpecialActionVariablesIfNeeded(void)
9013 // change action mode and arg variables according to action type variable
9014 for (i = 0; action_arg_options[i].value != -1; i++)
9016 if (action_arg_options[i].value == custom_element_change.action_type)
9018 int mode = action_arg_options[i].mode;
9020 // only change if corresponding selectbox has changed
9021 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
9022 action_arg_modes[mode])
9023 custom_element_change.action_mode = -1;
9025 // only change if corresponding selectbox has changed
9026 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
9027 action_arg_options[i].options)
9028 custom_element_change.action_arg = -1;
9035 static void setSelectboxSpecialActionOptions(void)
9039 // change action mode and arg selectbox according to action type selectbox
9040 for (i = 0; action_arg_options[i].value != -1; i++)
9042 if (action_arg_options[i].value == custom_element_change.action_type)
9044 int mode = action_arg_options[i].mode;
9046 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9047 action_arg_modes[mode]);
9048 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9049 custom_element_change.action_mode);
9051 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9052 action_arg_options[i].options);
9053 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9054 custom_element_change.action_arg);
9060 static void copy_custom_element_settings(int element_from, int element_to)
9062 struct ElementInfo *ei_from = &element_info[element_from];
9063 struct ElementInfo *ei_to = &element_info[element_to];
9065 copyElementInfo(ei_from, ei_to);
9068 static void replace_custom_element_in_settings(int element_from,
9073 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9075 struct ElementInfo *ei = &element_info[i];
9077 for (y = 0; y < 3; y++)
9078 for (x = 0; x < 3; x++)
9079 if (ei->content.e[x][y] == element_from)
9080 ei->content.e[x][y] = element_to;
9082 for (j = 0; j < ei->num_change_pages; j++)
9084 struct ElementChangeInfo *change = &ei->change_page[j];
9086 if (change->target_element == element_from)
9087 change->target_element = element_to;
9089 if (change->initial_trigger_element == element_from)
9090 change->initial_trigger_element = element_to;
9092 if (change->action_element == element_from)
9093 change->action_element = element_to;
9095 for (y = 0; y < 3; y++)
9096 for (x = 0; x < 3; x++)
9097 if (change->target_content.e[x][y] == element_from)
9098 change->target_content.e[x][y] = element_to;
9101 if (ei->group != NULL) // group or internal
9102 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9103 if (ei->group->element[j] == element_from)
9104 ei->group->element[j] = element_to;
9108 static void replace_custom_element_in_playfield(int element_from,
9113 for (x = 0; x < lev_fieldx; x++)
9114 for (y = 0; y < lev_fieldy; y++)
9115 if (Tile[x][y] == element_from)
9116 Tile[x][y] = element_to;
9119 static boolean CopyCustomElement(int element_old, int element_new,
9122 int copy_mode_orig = copy_mode;
9124 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9126 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9127 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9128 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9130 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9132 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9133 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9134 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9136 level.changed = TRUE;
9138 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9140 Request("Please choose custom element!", REQ_CONFIRM);
9144 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9146 Request("Please choose group element!", REQ_CONFIRM);
9150 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9152 Request("Please choose empty element!", REQ_CONFIRM);
9158 level.changed = TRUE;
9161 // when modifying custom/group element, ask for copying level template
9162 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9164 if (!AskToCopyAndModifyLevelTemplate())
9168 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9170 copy_custom_element_settings(element_new, element_old);
9172 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9174 copy_custom_element_settings(element_old, element_new);
9176 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9178 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9179 copy_custom_element_settings(element_new, element_old);
9180 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9182 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9183 replace_custom_element_in_settings(element_new, element_old);
9184 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9186 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9187 replace_custom_element_in_playfield(element_new, element_old);
9188 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9191 UpdateCustomElementGraphicGadgets();
9192 DrawPropertiesWindow();
9197 static void CopyCustomElementPropertiesToEditor(int element)
9200 int current_change_page = element_info[element].current_change_page;
9202 // dynamically (re)build selectbox for selecting change page
9203 for (i = 0; i < element_info[element].num_change_pages; i++)
9205 sprintf(options_change_page_strings[i], "%d", i + 1);
9207 options_change_page[i].value = i;
9208 options_change_page[i].text = options_change_page_strings[i];
9211 options_change_page[i].value = -1;
9212 options_change_page[i].text = NULL;
9214 // needed here to initialize combined element properties
9215 InitElementPropertiesEngine(level.game_version);
9217 element_info[element].change =
9218 &element_info[element].change_page[current_change_page];
9220 custom_element = element_info[element];
9221 custom_element_change = *element_info[element].change;
9223 // needed to initially set selectbox options for special action options
9224 setSelectboxSpecialActionOptions();
9226 // needed to initially set selectbox value variables to reliable defaults
9227 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9228 setSelectboxValue(i, *selectbox_info[i].value);
9230 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9231 custom_element_properties[i] = HAS_PROPERTY(element, i);
9233 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9234 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9236 // ---------- element settings: configure (custom elements) -----------------
9238 // set accessible layer selectbox help value
9239 custom_element.access_type =
9240 (IS_WALKABLE(element) ? EP_WALKABLE :
9241 IS_PASSABLE(element) ? EP_PASSABLE :
9242 custom_element.access_type);
9243 custom_element.access_layer =
9244 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9245 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9246 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9247 custom_element.access_layer);
9248 custom_element.access_protected =
9249 (IS_PROTECTED(element) ? 1 : 0);
9250 custom_element_properties[EP_ACCESSIBLE] =
9251 (IS_ACCESSIBLE_OVER(element) ||
9252 IS_ACCESSIBLE_INSIDE(element) ||
9253 IS_ACCESSIBLE_UNDER(element));
9255 // set walk-to-object action selectbox help value
9256 custom_element.walk_to_action =
9257 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9258 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9259 IS_DROPPABLE(element) ? EP_DROPPABLE :
9260 IS_THROWABLE(element) ? EP_THROWABLE :
9261 IS_PUSHABLE(element) ? EP_PUSHABLE :
9262 custom_element.walk_to_action);
9263 custom_element_properties[EP_WALK_TO_OBJECT] =
9264 (IS_DIGGABLE(element) ||
9265 IS_COLLECTIBLE_ONLY(element) ||
9266 IS_DROPPABLE(element) ||
9267 IS_THROWABLE(element) ||
9268 IS_PUSHABLE(element));
9270 // set smash targets selectbox help value
9271 custom_element.smash_targets =
9272 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9273 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9274 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9275 custom_element.smash_targets);
9276 custom_element_properties[EP_CAN_SMASH] =
9277 (CAN_SMASH_EVERYTHING(element) ||
9278 CAN_SMASH_ENEMIES(element) ||
9279 CAN_SMASH_PLAYER(element));
9281 // set deadliness selectbox help value
9282 custom_element.deadliness =
9283 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9284 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9285 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9286 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9287 custom_element.deadliness);
9288 custom_element_properties[EP_DEADLY] =
9289 (DONT_TOUCH(element) ||
9290 DONT_GET_HIT_BY(element) ||
9291 DONT_COLLIDE_WITH(element) ||
9292 DONT_RUN_INTO(element));
9294 // ---------- element settings: advanced (custom elements) ------------------
9296 // set "change by direct action" selectbox help value
9297 custom_element_change.direct_action =
9298 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9299 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9300 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9301 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9302 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9303 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9304 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9305 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9306 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9307 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9308 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9309 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9310 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9311 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9312 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9313 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9314 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9315 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9316 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9317 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9318 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9319 custom_element_change.direct_action);
9321 // set "change by other element action" selectbox help value
9322 custom_element_change.other_action =
9323 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9324 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9325 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9326 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9327 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9328 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9329 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9330 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9331 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9332 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9333 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9334 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9335 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9336 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9337 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9338 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9339 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9340 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9341 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9342 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9343 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9344 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9345 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9346 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9347 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9348 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9349 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9350 custom_element_change.other_action);
9353 static void CopyGroupElementPropertiesToEditor(int element)
9355 group_element_info = *element_info[element].group;
9356 custom_element = element_info[element]; // needed for description
9359 static void CopyEmptyElementPropertiesToEditor(int element)
9361 custom_element = element_info[element];
9364 static void CopyClassicElementPropertiesToEditor(int element)
9366 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9367 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9368 getMoveIntoAcidProperty(&level, element);
9370 if (MAYBE_DONT_COLLIDE_WITH(element))
9371 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9372 getDontCollideWithProperty(&level, element);
9375 static void CopyElementPropertiesToEditor(int element)
9377 if (IS_CUSTOM_ELEMENT(element))
9378 CopyCustomElementPropertiesToEditor(element);
9379 else if (IS_GROUP_ELEMENT(element))
9380 CopyGroupElementPropertiesToEditor(element);
9381 else if (IS_EMPTY_ELEMENT(element))
9382 CopyEmptyElementPropertiesToEditor(element);
9384 CopyClassicElementPropertiesToEditor(element);
9387 static boolean AskToCopyAndModifyLevelTemplate(void)
9389 if (Request("Copy and modify settings from level template?", REQ_ASK))
9391 level.use_custom_template = FALSE;
9393 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9394 GDI_CHECKED, FALSE, GDI_END);
9395 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9396 GDI_CHECKED, FALSE, GDI_END);
9402 LoadLevelTemplate(-1); // this resets all element modifications ...
9404 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9410 static void CopyCustomElementPropertiesToGame(int element)
9413 int access_type_and_layer;
9415 // mark that this custom element has been modified
9416 custom_element.modified_settings = TRUE;
9417 level.changed = TRUE;
9419 if (level.use_custom_template)
9420 AskToCopyAndModifyLevelTemplate();
9422 element_info[element] = custom_element;
9423 *element_info[element].change = custom_element_change;
9425 // ---------- element settings: configure (custom elements) -----------------
9427 // set accessible property from checkbox and selectbox
9428 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9429 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9430 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9431 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9432 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9433 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9434 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9435 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9436 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9437 custom_element_properties[access_type_and_layer] =
9438 custom_element_properties[EP_ACCESSIBLE];
9439 custom_element_properties[EP_PROTECTED] =
9440 (custom_element.access_protected != 0 &&
9441 custom_element_properties[EP_ACCESSIBLE]);
9443 // set walk-to-object property from checkbox and selectbox
9444 custom_element_properties[EP_DIGGABLE] = FALSE;
9445 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9446 custom_element_properties[EP_DROPPABLE] = FALSE;
9447 custom_element_properties[EP_THROWABLE] = FALSE;
9448 custom_element_properties[EP_PUSHABLE] = FALSE;
9449 custom_element_properties[custom_element.walk_to_action] =
9450 custom_element_properties[EP_WALK_TO_OBJECT];
9452 // set smash property from checkbox and selectbox
9453 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9454 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9455 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9456 custom_element_properties[custom_element.smash_targets] =
9457 custom_element_properties[EP_CAN_SMASH];
9459 // set deadliness property from checkbox and selectbox
9460 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9461 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9462 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9463 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9464 custom_element_properties[custom_element.deadliness] =
9465 custom_element_properties[EP_DEADLY];
9467 // ---------- element settings: advanced (custom elements) ------------------
9469 // set player change event from checkbox and selectbox
9470 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9471 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9472 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9473 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9474 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9475 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9476 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9477 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9478 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9479 custom_element_change_events[CE_SWITCHED] = FALSE;
9480 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9481 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9482 custom_element_change_events[CE_BLOCKED] = FALSE;
9483 custom_element_change_events[CE_IMPACT] = FALSE;
9484 custom_element_change_events[CE_SMASHED] = FALSE;
9485 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9486 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9487 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9488 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9489 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9490 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9491 custom_element_change_events[custom_element_change.direct_action] =
9492 custom_element_change_events[CE_BY_DIRECT_ACTION];
9494 // set other element action change event from checkbox and selectbox
9495 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9496 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9497 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9498 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9499 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9500 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9501 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9502 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9503 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9504 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9505 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9506 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9507 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9508 custom_element_change_events[CE_HITTING_X] = FALSE;
9509 custom_element_change_events[CE_DIGGING_X] = FALSE;
9510 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9511 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9512 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9513 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9514 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9515 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9516 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9517 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9518 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9519 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9520 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9521 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9522 custom_element_change_events[custom_element_change.other_action] =
9523 custom_element_change_events[CE_BY_OTHER_ACTION];
9525 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9526 SET_PROPERTY(element, i, custom_element_properties[i]);
9528 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9529 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9531 // copy change events also to special level editor variable
9532 custom_element = element_info[element];
9533 custom_element_change = *element_info[element].change;
9535 // needed here to restore runtime value "element_info[element].gfx_element"
9536 InitElementPropertiesGfxElement();
9539 static void CopyGroupElementPropertiesToGame(int element)
9541 // mark that this group element has been modified
9542 custom_element.modified_settings = TRUE;
9543 level.changed = TRUE;
9545 if (level.use_custom_template)
9546 AskToCopyAndModifyLevelTemplate();
9548 element_info[element] = custom_element;
9549 *element_info[element].group = group_element_info;
9551 // needed here to restore runtime value "element_info[element].gfx_element"
9552 InitElementPropertiesGfxElement();
9555 static void CopyEmptyElementPropertiesToGame(int element)
9557 // mark that this empty element has been modified
9558 custom_element.modified_settings = TRUE;
9559 level.changed = TRUE;
9561 if (level.use_custom_template)
9562 AskToCopyAndModifyLevelTemplate();
9564 element_info[element] = custom_element;
9566 // needed here to restore runtime value "element_info[element].gfx_element"
9567 InitElementPropertiesGfxElement();
9570 static void CopyClassicElementPropertiesToGame(int element)
9572 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9573 setMoveIntoAcidProperty(&level, element,
9574 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9576 if (MAYBE_DONT_COLLIDE_WITH(element))
9577 setDontCollideWithProperty(&level, element,
9578 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9581 static void CopyElementPropertiesToGame(int element)
9583 if (IS_CUSTOM_ELEMENT(element))
9584 CopyCustomElementPropertiesToGame(element);
9585 else if (IS_GROUP_ELEMENT(element))
9586 CopyGroupElementPropertiesToGame(element);
9587 else if (IS_EMPTY_ELEMENT(element))
9588 CopyEmptyElementPropertiesToGame(element);
9590 CopyClassicElementPropertiesToGame(element);
9594 static void CheckElementDescriptions(void)
9598 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9599 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9600 Warn("no element description file for element '%s'", EL_NAME(i));
9604 static int getMaxEdFieldX(boolean has_scrollbar)
9606 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9607 int sxsize = SXSIZE - scrollbar_width;
9608 int max_ed_fieldx = sxsize / ed_tilesize;
9610 return max_ed_fieldx;
9613 static int getMaxEdFieldY(boolean has_scrollbar)
9615 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
9616 INFOTEXT_YSIZE_FULL : 0);
9617 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
9618 int sysize = SYSIZE - scrollbar_height - infotext_height;
9619 int max_ed_fieldy = sysize / ed_tilesize;
9621 return max_ed_fieldy;
9624 static void InitZoomLevelSettings(int zoom_tilesize)
9626 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
9628 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
9630 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
9631 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
9633 // make sure that tile size is always a power of 2
9634 ed_tilesize = (1 << log_2(ed_tilesize));
9636 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9638 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
9639 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
9643 last_game_engine_type = level.game_engine_type;
9645 // limit zoom tilesize by upper and lower bound
9646 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
9648 // store zoom tilesize in auto setup file only if it was manually changed
9649 if (zoom_tilesize != -1)
9650 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
9652 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
9653 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
9656 static void InitDrawingElements(void)
9658 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
9660 if (level.game_engine_type == game_engine_type_last)
9663 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9665 new_element1 = EL_BD_WALL;
9666 new_element2 = EL_EMPTY;
9667 new_element3 = EL_BD_SAND;
9669 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
9671 new_element1 = EL_SP_CHIP_SINGLE;
9672 new_element2 = EL_EMPTY;
9673 new_element3 = EL_SP_BASE;
9675 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9677 new_element1 = EL_MM_MIRROR_START;
9678 new_element2 = EL_EMPTY;
9679 new_element3 = EL_MM_WOODEN_WALL;
9683 new_element1 = EL_WALL;
9684 new_element2 = EL_EMPTY;
9685 new_element3 = EL_SAND;
9688 game_engine_type_last = level.game_engine_type;
9691 static void InitLevelSetInfo(void)
9693 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
9694 "%s", leveldir_current->name);
9695 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
9696 "%s", leveldir_current->author);
9698 levelset_num_levels = leveldir_current->levels;
9700 levelset_use_levelset_artwork = FALSE;
9701 levelset_copy_level_template = FALSE;
9703 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
9706 static void ChangeEditorToLevelSet(char *levelset_subdir)
9708 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
9710 // the previous level set might have used custom artwork
9711 ReloadCustomArtwork(0);
9713 LoadLevelSetup_SeriesInfo();
9715 SaveLevelSetup_LastSeries();
9716 SaveLevelSetup_SeriesInfo();
9720 LoadLevel(level_nr);
9721 LoadScore(level_nr);
9726 static boolean useEditorDoorAnimation(void)
9728 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
9729 boolean door_1_viewport_unchanged =
9730 (vp_door_1->x == DX &&
9731 vp_door_1->y == DY &&
9732 vp_door_1->width == DXSIZE &&
9733 vp_door_1->height == DYSIZE);
9734 boolean door_1_contains_toolbox =
9737 EX + EXSIZE <= DX + DXSIZE &&
9738 EY + EYSIZE <= DY + DYSIZE);
9740 return (door_1_viewport_unchanged && door_1_contains_toolbox);
9743 static void DrawEditorDoorBackground(int graphic, int x, int y,
9744 int width, int height)
9746 struct GraphicInfo *g = &graphic_info[graphic];
9748 if (g->bitmap != NULL)
9749 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
9750 MIN(width, g->width), MIN(height, g->height), x, y);
9752 ClearRectangle(drawto, x, y, width, height);
9755 static void DrawEditorDoorContent(void)
9757 // needed for gadgets drawn on background (like palette scrollbar)
9758 SetDoorBackgroundImage(IMG_UNDEFINED);
9760 // copy default editor door content to main double buffer
9761 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
9764 DrawSpecialEditorDoor();
9766 // draw new control window
9767 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
9769 // draw all toolbox gadgets to editor doors
9770 MapControlButtons();
9772 // when returning from test game to properties page, redraw toolbox gadgets
9773 if (edit_mode == ED_MODE_PROPERTIES)
9775 UnmapLevelEditorToolboxDrawingGadgets();
9776 UnmapLevelEditorToolboxCustomGadgets();
9778 MapLevelEditorToolboxCustomGadgetsIfNeeded();
9781 // draw all palette gadgets to editor doors
9782 ModifyEditorElementList();
9783 RedrawDrawingElements();
9785 // copy actual editor door content to door double buffer for OpenDoor()
9786 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
9789 void DrawLevelEd(void)
9791 int fade_mask = REDRAW_FIELD;
9793 FadeSoundsAndMusic();
9796 fade_mask = REDRAW_ALL;
9800 // needed if different viewport properties defined for editor
9801 ChangeViewportPropertiesIfNeeded();
9805 InitZoomLevelSettings(-1);
9806 InitDrawingElements();
9810 CheckElementDescriptions();
9813 if (level_editor_test_game)
9815 CopyPlayfield(level.field, Tile);
9816 CopyPlayfield(TileBackup, level.field);
9818 level_editor_test_game = FALSE;
9822 edit_mode = ED_MODE_DRAWING;
9823 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
9824 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
9832 // redraw_mask |= REDRAW_ALL;
9834 FreeLevelEditorGadgets();
9835 CreateLevelEditorGadgets();
9837 ReinitializeElementList(); // update dynamic level element list
9838 ReinitializeElementListButtons(); // custom element may look different
9840 InitElementPropertiesGfxElement();
9844 DrawEditModeWindow_PlayfieldOnly();
9846 DrawMaskedBorder(fade_mask);
9848 // use door animation if door 1 viewport is unchanged and contains toolbox
9849 if (useEditorDoorAnimation())
9853 DrawEditorDoorContent();
9855 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
9859 DrawEditorDoorContent();
9864 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
9867 static void AdjustDrawingAreaGadgets(void)
9869 int ed_xsize = lev_fieldx + 2;
9870 int ed_ysize = lev_fieldy + 2;
9871 int max_ed_fieldx = MAX_ED_FIELDX;
9872 int max_ed_fieldy = MAX_ED_FIELDY;
9873 boolean horizontal_scrollbar_needed;
9874 boolean vertical_scrollbar_needed;
9875 int x, y, width, height;
9877 if (suppressBorderElement())
9879 ed_xsize = lev_fieldx;
9880 ed_ysize = lev_fieldy;
9883 // check if we need any scrollbars
9884 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9885 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9887 // check if we have a smaller editor field because of scrollbars
9888 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9889 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9891 // check again if we now need more scrollbars because of less space
9892 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9893 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9895 // check if editor field gets even smaller after adding new scrollbars
9896 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9897 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9899 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
9900 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
9902 x = SX + ed_fieldx * ed_tilesize;
9903 y = SY + ed_fieldy * ed_tilesize;
9905 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
9906 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
9908 // adjust drawing area gadget
9909 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
9910 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
9911 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
9914 // adjust horizontal scrollbar gadgets
9915 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
9918 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
9919 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
9922 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
9925 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
9928 // adjust vertical scrollbar gadgets
9929 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
9932 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
9934 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
9936 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
9939 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
9943 static void AdjustLevelScrollPosition(void)
9945 if (level_xpos < -1)
9947 if (level_xpos > lev_fieldx - ed_fieldx + 1)
9948 level_xpos = lev_fieldx - ed_fieldx + 1;
9949 if (lev_fieldx < ed_fieldx - 2)
9952 if (level_ypos < -1)
9954 if (level_ypos > lev_fieldy - ed_fieldy + 1)
9955 level_ypos = lev_fieldy - ed_fieldy + 1;
9956 if (lev_fieldy < ed_fieldy - 2)
9959 if (suppressBorderElement())
9966 static void AdjustEditorScrollbar(int id)
9968 struct GadgetInfo *gi = level_editor_gadget[id];
9969 int items_max, items_visible, item_position;
9971 if (id == GADGET_ID_SCROLL_HORIZONTAL)
9973 items_max = MAX(lev_fieldx + 2, ed_fieldx);
9974 items_visible = ed_fieldx;
9975 item_position = level_xpos + 1;
9979 items_max = MAX(lev_fieldy + 2, ed_fieldy);
9980 items_visible = ed_fieldy;
9981 item_position = level_ypos + 1;
9984 if (item_position > items_max - items_visible)
9985 item_position = items_max - items_visible;
9987 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9988 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9991 static void AdjustElementListScrollbar(void)
9993 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
9994 int items_max, items_visible, item_position;
9996 // correct position of element list scrollbar
9997 if (element_shift < 0)
9999 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
10000 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
10002 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
10003 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
10004 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
10006 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10007 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10008 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10011 static void ModifyEditorCounterValue(int counter_id, int new_value)
10013 int *counter_value = counterbutton_info[counter_id].value;
10014 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10015 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10017 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
10019 if (counter_value != NULL)
10020 *counter_value = gi->textinput.number_value;
10023 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
10025 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10026 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10028 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10030 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10031 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10033 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10034 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10036 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10037 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10042 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10044 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10045 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10046 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10048 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10051 static void ModifyEditorSelectboxOptions(int selectbox_id,
10052 struct ValueTextInfo *options)
10054 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10055 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10057 selectbox_info[selectbox_id].options = options;
10059 // set index to zero -- list may be shorter now (correct later, if needed)
10060 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10061 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10064 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10066 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10067 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10069 drawingarea_info[drawingarea_id].area_xsize = xsize;
10070 drawingarea_info[drawingarea_id].area_ysize = ysize;
10072 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10075 static void ModifyEditorElementList(void)
10079 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10082 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10084 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10085 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10086 struct GadgetDesign *gd = &gi->deco.design;
10087 int element = editor_elements[element_shift + i];
10088 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10092 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10094 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10100 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10102 int graphic = el2edimg(element);
10103 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10105 if (pos->x == -1 &&
10109 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10112 static void ModifyDrawingElementButton(int element, int id)
10114 struct GadgetInfo *gi = level_editor_gadget[id];
10115 Bitmap *deco_bitmap;
10116 int deco_x, deco_y;
10117 int tile_size = gi->deco.width;
10119 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10121 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10124 static void PickDrawingElement(int button, int element)
10129 struct XYTileSize *pos;
10131 } de, drawing_elements[] =
10133 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10134 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10135 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10138 if (button < 1 || button > 3)
10141 if (IS_MM_WALL(element))
10142 element = map_mm_wall_element(element);
10144 de = drawing_elements[button - 1];
10146 *de.new_element = element; // update global drawing element variable
10148 DrawDrawingElementGraphic(element, de.pos);
10149 ModifyDrawingElementButton(element, de.id);
10151 redraw_mask |= REDRAW_DOOR_1;
10154 static void RedrawDrawingElements(void)
10156 PickDrawingElement(1, new_element1);
10157 PickDrawingElement(2, new_element2);
10158 PickDrawingElement(3, new_element3);
10161 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10163 stick_element_properties_window = FALSE;
10165 SetMainBackgroundImage(IMG_UNDEFINED);
10168 UnmapLevelEditorFieldGadgets();
10170 AdjustDrawingAreaGadgets();
10171 AdjustLevelScrollPosition();
10172 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10173 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10175 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10177 MapMainDrawingArea();
10179 if (remap_toolbox_gadgets)
10181 UnmapLevelEditorToolboxCustomGadgets();
10182 MapLevelEditorToolboxDrawingGadgets();
10186 static void DrawDrawingWindow(void)
10188 DrawDrawingWindowExt(TRUE);
10191 static int getTabulatorBarWidth(void)
10193 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10194 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10196 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10199 static int getTabulatorBarHeight(void)
10201 return ED_TAB_BAR_HEIGHT;
10204 static Pixel getTabulatorBarColor(void)
10206 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10207 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10208 int gd_x = gd->x + gd_gi1->border.width / 2;
10209 int gd_y = gd->y + gd_gi1->height - 1;
10211 return GetPixel(gd->bitmap, gd_x, gd_y);
10214 static void DrawLevelConfigTabulatorGadgets(void)
10216 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10217 Pixel tab_color = getTabulatorBarColor();
10218 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10219 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10222 // draw additional "engine" tabulator when using native BD engine
10223 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10224 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10226 for (i = id_first; i <= id_last; i++)
10228 int gadget_id = textbutton_info[i].gadget_id;
10229 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10230 boolean active = (i != edit_mode_levelconfig);
10232 // draw background line below tabulator button
10233 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10235 // draw solid line below inactive tabulator buttons
10236 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10237 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10238 ED_GADGET_TINY_DISTANCE, tab_color);
10240 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10241 MapTextbuttonGadget(i);
10244 // draw little border line below tabulator buttons
10245 if (tab_color != BLACK_PIXEL) // black => transparent
10246 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10247 ED_GADGET_TINY_DISTANCE,
10248 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10251 static void DrawPropertiesTabulatorGadgets(void)
10253 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10254 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10255 int gd_x = gd->x + gd_gi1->border.width / 2;
10256 int gd_y = gd->y + gd_gi1->height - 1;
10257 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10258 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10259 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10262 // draw two config tabulators for player elements
10263 if (IS_PLAYER_ELEMENT(properties_element))
10264 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10266 // draw two config and one "change" tabulator for custom elements
10267 if (IS_CUSTOM_ELEMENT(properties_element))
10268 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10270 for (i = id_first; i <= id_last; i++)
10272 int gadget_id = textbutton_info[i].gadget_id;
10273 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10274 boolean active = (i != edit_mode_properties);
10276 // use "config 1" and "config 2" instead of "config" for players and CEs
10277 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10278 (IS_PLAYER_ELEMENT(properties_element) ||
10279 IS_CUSTOM_ELEMENT(properties_element)))
10282 // draw background line below tabulator button
10283 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10285 // draw solid line below inactive tabulator buttons
10286 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10287 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10288 ED_GADGET_TINY_DISTANCE, tab_color);
10290 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10291 MapTextbuttonGadget(i);
10294 // draw little border line below tabulator buttons
10295 if (tab_color != BLACK_PIXEL) // black => transparent
10296 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10297 ED_GADGET_TINY_DISTANCE,
10298 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10301 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10303 DrawText(SX + xpos, SY + ypos, text, font_nr);
10306 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10307 int xpos, int ypos)
10309 int font_width = getFontWidth(font_nr);
10310 int font_height = getFontHeight(font_nr);
10311 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10312 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10314 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10315 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10316 TRUE, FALSE, FALSE);
10319 static void DrawLevelConfigLevel(void)
10323 // draw counter gadgets
10324 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10325 MapCounterButtons(i);
10327 // draw checkbutton gadgets
10328 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10329 MapCheckbuttonGadget(i);
10331 // draw selectbox gadgets
10332 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10333 MapSelectboxGadget(i);
10335 // draw text input gadgets
10336 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10337 MapTextInputGadget(i);
10340 static char *getLevelSubdirFromSaveMode(int save_mode)
10342 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10343 return getNewUserLevelSubdir();
10345 return leveldir_current->subdir;
10348 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10350 char *directory_text = "Level set directory:";
10351 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10352 int font1_nr = FONT_TEXT_1;
10353 int font2_nr = FONT_TEXT_2;
10354 int font1_height = getFontHeight(font1_nr);
10355 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10356 int x = ED_LEVEL_SETTINGS_X(0);
10357 int y = ED_LEVEL_SETTINGS_Y(6);
10359 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10360 PrintInfoText(directory_name, font2_nr, x, y);
10363 static void DrawLevelConfigLevelSet(void)
10365 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10366 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10369 // draw counter gadgets
10370 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10371 MapCounterButtons(i);
10373 // draw checkbutton gadgets
10374 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10376 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10377 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10378 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10381 MapCheckbuttonGadget(i);
10384 // draw selectbox gadgets
10385 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10386 MapSelectboxGadget(i);
10388 // draw text input gadgets
10389 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10390 MapTextInputGadget(i);
10392 // draw textbutton gadgets
10393 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10396 DrawLevelConfigLevelSet_DirectoryInfo();
10399 static void DrawLevelConfigEditor(void)
10403 // draw counter gadgets
10404 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10405 MapCounterButtons(i);
10407 // draw checkbutton gadgets
10408 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10409 MapCheckbuttonGadget(i);
10411 // draw radiobutton gadgets
10412 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10413 MapRadiobuttonGadget(i);
10415 // draw drawing area
10416 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10418 // draw textbutton gadgets
10419 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10422 static void DrawLevelConfigEngine(void)
10426 // draw counter gadgets
10427 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10429 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10430 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10434 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10435 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10438 // draw checkbutton gadgets
10439 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10440 MapCheckbuttonGadget(i);
10442 // draw selectbox gadgets
10443 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10444 MapSelectboxGadget(i);
10447 static void DrawLevelConfigWindow(void)
10449 char *text = "Global Settings";
10450 int font_nr = FONT_TITLE_1;
10451 struct MenuPosInfo *pos = &editor.settings.headline;
10452 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10453 int sy = SY + pos->y;
10455 stick_element_properties_window = FALSE;
10457 SetAutomaticNumberOfGemsNeeded();
10459 UnmapLevelEditorFieldGadgets();
10461 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10464 DrawText(sx, sy, text, font_nr);
10466 DrawLevelConfigTabulatorGadgets();
10468 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10469 DrawLevelConfigLevel();
10470 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10471 DrawLevelConfigLevelSet();
10472 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10473 DrawLevelConfigEditor();
10474 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10475 DrawLevelConfigEngine();
10478 static void DrawCustomContentArea(void)
10480 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10481 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10482 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10483 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10484 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10485 int xoffset = ED_GADGET_SPACE_DISTANCE;
10487 // add distance for potential left text (without drawing area border)
10488 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10490 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10492 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10495 static void DrawCustomChangeContentArea(void)
10497 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10498 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10499 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10500 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10501 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10502 int xoffset = ED_GADGET_SPACE_DISTANCE;
10504 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10506 MapDrawingArea(id);
10509 static void RemoveElementContentArea(int id, int font_height)
10511 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10513 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10514 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10515 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10516 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10517 ED_GADGET_TEXT_DISTANCE + font_height);
10520 static void DrawYamYamContentAreas(void)
10522 int font_nr = FONT_TEXT_1;
10523 int font_height = getFontHeight(font_nr);
10524 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10525 int yoffset = (tilesize - font_height) / 2;
10526 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10527 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10530 // display counter to choose number of element content areas
10531 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10533 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10535 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10537 if (i < level.num_yamyam_contents)
10539 MapDrawingArea(id);
10543 UnmapDrawingArea(id);
10545 // delete content areas in case of reducing number of them
10546 RemoveElementContentArea(id, font_height);
10550 DrawText(x, y + 0 * tilesize, "content", font_nr);
10551 DrawText(x, y + 1 * tilesize, "when", font_nr);
10552 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10555 static void DrawMagicBallContentAreas(void)
10557 int font_nr = FONT_TEXT_1;
10558 int font_height = getFontHeight(font_nr);
10559 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10560 int yoffset = (tilesize - font_height) / 2;
10561 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10562 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10565 // display counter to choose number of element content areas
10566 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10568 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10570 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10572 if (i < level.num_ball_contents)
10574 MapDrawingArea(id);
10578 UnmapDrawingArea(id);
10580 // delete content areas in case of reducing number of them
10581 RemoveElementContentArea(id, font_height);
10585 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10586 DrawText(x, y + 1 * tilesize, "when", font_nr);
10587 DrawText(x, y + 2 * tilesize, "active", font_nr);
10590 static void DrawAndroidElementArea(void)
10592 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10593 int num_elements = level.num_android_clone_elements;
10594 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10595 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10596 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10597 int xsize = MAX_ANDROID_ELEMENTS;
10600 // display counter to choose number of element areas
10601 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10603 if (drawingarea_info[id].text_left != NULL)
10604 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10606 UnmapDrawingArea(id);
10608 ModifyEditorDrawingArea(id, num_elements, 1);
10610 // delete content areas in case of reducing number of them
10611 DrawBackground(sx, sy,
10612 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10613 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10615 MapDrawingArea(id);
10618 static void DrawGroupElementArea(void)
10620 int id = ED_DRAWING_ID_GROUP_CONTENT;
10621 int num_elements = group_element_info.num_elements;
10622 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10623 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10624 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10625 int xsize = MAX_ELEMENTS_IN_GROUP;
10628 if (drawingarea_info[id].text_left != NULL)
10629 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10631 UnmapDrawingArea(id);
10633 ModifyEditorDrawingArea(id, num_elements, 1);
10635 // delete content areas in case of reducing number of them
10636 DrawBackground(sx, sy,
10637 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10638 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10640 MapDrawingArea(id);
10643 static void DrawPlayerInitialInventoryArea(int element)
10645 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
10646 int player_nr = GET_PLAYER_NR(element);
10647 int num_elements = level.initial_inventory_size[player_nr];
10648 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10649 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10650 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10651 int xsize = MAX_INITIAL_INVENTORY_SIZE;
10654 // determine horizontal position to the right of specified gadget
10655 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
10656 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
10657 ED_DRAWINGAREA_TEXT_DISTANCE);
10659 // determine horizontal offset for leading text
10660 if (drawingarea_info[id].text_left != NULL)
10661 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10663 UnmapDrawingArea(id);
10665 ModifyEditorDrawingArea(id, num_elements, 1);
10667 // delete content areas in case of reducing number of them
10668 DrawBackground(sx, sy,
10669 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10670 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10672 MapDrawingArea(id);
10675 static void DrawMMBallContentArea(void)
10677 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
10678 int num_elements = level.num_mm_ball_contents;
10679 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10680 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10681 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10682 int xsize = MAX_MM_BALL_CONTENTS;
10685 if (drawingarea_info[id].text_left != NULL)
10686 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10688 UnmapDrawingArea(id);
10690 ModifyEditorDrawingArea(id, num_elements, 1);
10692 // delete content areas in case of reducing number of them
10693 DrawBackground(sx, sy,
10694 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10695 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10697 MapDrawingArea(id);
10700 static void DrawEnvelopeTextArea(int envelope_nr)
10702 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
10703 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
10707 DrawBackground(gi->x, gi->y,
10708 gi->textarea.crop_width, gi->textarea.crop_height);
10710 if (envelope_nr != -1)
10711 textarea_info[id].value = level.envelope[envelope_nr].text;
10713 ModifyGadget(gi, GDI_AREA_SIZE,
10714 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
10715 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
10718 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
10721 static void DrawPropertiesInfo(void)
10730 // configurable properties
10732 { EP_WALKABLE_OVER, "- player can walk over it" },
10733 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
10734 { EP_WALKABLE_UNDER, "- player can walk under it" },
10735 { EP_PASSABLE_OVER, "- player can pass over it" },
10736 { EP_PASSABLE_INSIDE, "- player can pass through it" },
10737 { EP_PASSABLE_UNDER, "- player can pass under it" },
10738 { EP_PROTECTED, "- player is protected by it" },
10740 { EP_DIGGABLE, "- can be digged away" },
10741 { EP_COLLECTIBLE, "- can be collected" },
10742 { EP_DROPPABLE, "- can be dropped after collecting" },
10743 { EP_THROWABLE, "- can be thrown after collecting" },
10744 { EP_PUSHABLE, "- can be pushed" },
10746 { EP_CAN_FALL, "- can fall" },
10747 { EP_CAN_MOVE, "- can move" },
10749 { EP_CAN_SMASH_PLAYER, "- can smash player" },
10751 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
10753 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
10755 { EP_SLIPPERY, "- slippery for falling elements" },
10756 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
10758 { EP_DONT_RUN_INTO, "- deadly when running into" },
10759 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
10760 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
10761 { EP_DONT_TOUCH, "- deadly when touching" },
10763 { EP_INDESTRUCTIBLE, "- indestructible" },
10765 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
10766 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
10767 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
10769 { EP_CAN_CHANGE, "- can change to other element" },
10771 // pre-defined properties
10772 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
10773 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
10774 { EP_SWITCHABLE, "- can be switched" },
10776 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
10781 char *filename = getElementDescriptionFilename(properties_element);
10782 char *num_elements_text = "In this level: ";
10783 char *num_similar_text = "Similar tiles: ";
10784 char *properties_text = "Standard properties: ";
10785 char *description_text = "Description:";
10786 char *no_description_text = "No description available.";
10787 char *none_text = "None";
10789 int num_elements_in_level = 0;
10790 int num_similar_in_level = 0;
10791 int num_hires_tiles_in_level = 0;
10792 int num_standard_properties = 0;
10793 int font1_nr = FONT_TEXT_1;
10794 int font2_nr = FONT_TEXT_2;
10795 int font1_width = getFontWidth(font1_nr);
10796 int font1_height = getFontHeight(font1_nr);
10797 int font2_height = getFontHeight(font2_nr);
10798 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
10799 int font2_yoffset = (font1_height - font2_height) / 2;
10800 int num_elements_text_len = strlen(num_elements_text) * font1_width;
10801 int num_similar_text_len = strlen(num_similar_text) * font1_width;
10802 int properties_text_len = strlen(properties_text) * font1_width;
10803 int xpos = ED_ELEMENT_SETTINGS_X(0);
10804 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10807 if (setup.editor.show_element_token)
10809 int font3_nr = FONT_TEXT_3;
10810 int font3_height = getFontHeight(font3_nr);
10812 DrawTextF(xpos, ypos, font3_nr,
10813 "[%s]", element_info[properties_element].token_name);
10815 ypos += 2 * font3_height;
10818 // ----- print number of elements / percentage of this element in level
10820 for (y = 0; y < lev_fieldy; y++)
10822 for (x = 0; x < lev_fieldx; x++)
10824 if (Tile[x][y] == properties_element)
10826 num_elements_in_level++;
10828 else if (IS_MM_WALL(Tile[x][y]) &&
10829 map_mm_wall_element(Tile[x][y]) == properties_element)
10831 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
10836 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10838 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
10840 if (num_hires_tiles_in_level > 0)
10841 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10842 "%d wall tiles", num_hires_tiles_in_level);
10843 else if (num_elements_in_level > 0)
10844 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10845 "%d (%.2f %%)", num_elements_in_level, percentage);
10847 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10850 // ----- print number of similar elements / percentage of them in level
10852 for (y = 0; y < lev_fieldy; y++)
10854 for (x = 0; x < lev_fieldx; x++)
10856 if (strEqual(element_info[Tile[x][y]].class_name,
10857 element_info[properties_element].class_name))
10859 num_similar_in_level++;
10864 if (num_similar_in_level != num_elements_in_level)
10866 ypos += 1 * MAX(font1_height, font2_height);
10868 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10870 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
10872 if (num_similar_in_level > 0)
10873 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10874 "%d (%.2f %%)", num_similar_in_level, percentage);
10876 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10880 ypos += 2 * MAX(font1_height, font2_height);
10882 // ----- print standard properties of this element
10884 DrawTextS(xpos, ypos, font1_nr, properties_text);
10886 ypos += line1_height;
10888 for (i = 0; properties[i].value != -1; i++)
10890 if (!HAS_PROPERTY(properties_element, properties[i].value))
10893 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
10895 ypos += font2_height;
10897 num_standard_properties++;
10900 if (num_standard_properties == 0)
10902 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
10903 font2_nr, none_text);
10905 ypos -= (line1_height - font1_height);
10908 ypos += MAX(font1_height, font2_height);
10910 // ----- print special description of this element
10912 PrintInfoText(description_text, font1_nr, xpos, ypos);
10914 ypos += line1_height;
10916 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
10917 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
10920 #define TEXT_COLLECTING "Score for collecting"
10921 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
10922 #define TEXT_SMASHING "Score for smashing"
10923 #define TEXT_SLURPING "Score for slurping robot"
10924 #define TEXT_CRACKING "Score for cracking"
10925 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
10926 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
10927 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
10928 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
10929 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
10930 #define TEXT_DURATION "Duration when activated"
10931 #define TEXT_DELAY_ON "Delay before activating"
10932 #define TEXT_DELAY_OFF "Delay before deactivating"
10933 #define TEXT_DELAY_CHANGING "Delay before changing"
10934 #define TEXT_DELAY_EXPLODING "Delay before exploding"
10935 #define TEXT_DELAY_MOVING "Delay before moving"
10936 #define TEXT_BALL_DELAY "Element generation delay"
10937 #define TEXT_MOVE_SPEED "Speed of android moving"
10938 #define TEXT_CLONE_SPEED "Speed of android cloning"
10939 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
10940 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
10941 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
10942 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
10943 #define TEXT_TIME_BONUS "Extra time to solve level"
10944 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
10945 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
10946 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
10947 #define TEXT_RANDOM_SEED "slime random number seed"
10948 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
10949 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
10950 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
10959 } elements_with_counter[] =
10961 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
10962 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
10963 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
10964 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
10965 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
10966 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10967 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
10968 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
10969 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
10970 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
10971 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
10972 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10973 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
10974 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10975 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10976 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
10977 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10978 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
10979 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10980 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10981 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
10982 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10983 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10984 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10985 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10986 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10987 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10988 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10989 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10990 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10991 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10992 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10993 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10994 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10995 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10996 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
10997 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
10998 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10999 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
11000 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11001 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11002 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11003 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11004 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11005 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
11006 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11007 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11008 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
11009 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11010 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11011 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
11012 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
11013 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
11014 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11015 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11016 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11017 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11018 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11019 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11020 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11021 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11022 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
11023 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
11024 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
11025 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
11026 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
11027 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11028 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
11029 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
11030 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
11031 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11032 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11033 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11034 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11035 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11036 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11037 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11038 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11039 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11040 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11041 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11042 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11043 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11045 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11047 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11048 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11049 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11051 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11053 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11054 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11055 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11056 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
11057 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11058 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11059 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
11060 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11061 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11062 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11063 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11065 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11067 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11069 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11071 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11073 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11075 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11077 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11079 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11081 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11083 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11085 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
11087 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11088 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11089 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11090 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11091 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11092 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11093 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11094 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11095 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11096 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11097 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11098 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11099 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11100 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11101 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11102 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11103 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11104 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11105 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11106 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11107 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11108 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11109 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11110 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11111 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11116 static boolean checkPropertiesConfig(int element)
11120 // special case: empty space customization only available in R'n'D game engine
11121 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11124 // special case: BD style rock customization only available in BD game engine
11125 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11128 if (IS_GEM(element) ||
11129 IS_CUSTOM_ELEMENT(element) ||
11130 IS_GROUP_ELEMENT(element) ||
11131 IS_EMPTY_ELEMENT(element) ||
11132 IS_BALLOON_ELEMENT(element) ||
11133 IS_ENVELOPE(element) ||
11134 IS_MM_ENVELOPE(element) ||
11135 IS_MM_MCDUFFIN(element) ||
11136 IS_DF_LASER(element) ||
11137 IS_PLAYER_ELEMENT(element) ||
11138 IS_BD_PLAYER_ELEMENT(element) ||
11139 IS_BD_EXPANDABLE_WALL(properties_element) ||
11140 IS_BD_CONVEYOR_BELT(properties_element) ||
11141 IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
11142 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11143 HAS_EDITOR_CONTENT(element) ||
11144 CAN_GROW(element) ||
11145 COULD_MOVE_INTO_ACID(element) ||
11146 MAYBE_DONT_COLLIDE_WITH(element) ||
11147 element == EL_BD_ROCK ||
11148 element == EL_BD_MEGA_ROCK ||
11149 element == EL_BD_SWEET ||
11150 element == EL_BD_VOODOO_DOLL ||
11151 element == EL_BD_WATER)
11157 for (i = 0; elements_with_counter[i].element != -1; i++)
11158 if (elements_with_counter[i].element == element)
11165 static void SetAutomaticNumberOfGemsNeeded(void)
11169 if (!level.auto_count_gems)
11172 level.gems_needed = 0;
11174 for (x = 0; x < lev_fieldx; x++)
11176 for (y = 0; y < lev_fieldy; y++)
11178 int element = Tile[x][y];
11183 case EL_EMERALD_YELLOW:
11184 case EL_EMERALD_RED:
11185 case EL_EMERALD_PURPLE:
11186 case EL_BD_DIAMOND:
11187 case EL_WALL_EMERALD:
11188 case EL_WALL_EMERALD_YELLOW:
11189 case EL_WALL_EMERALD_RED:
11190 case EL_WALL_EMERALD_PURPLE:
11191 case EL_WALL_BD_DIAMOND:
11193 case EL_SP_INFOTRON:
11196 level.gems_needed++;
11200 case EL_WALL_DIAMOND:
11201 level.gems_needed += 3;
11205 case EL_WALL_PEARL:
11206 level.gems_needed += 5;
11210 case EL_WALL_CRYSTAL:
11211 level.gems_needed += 8;
11220 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11223 static void DrawPropertiesConfig(void)
11225 boolean draw_footer_line = FALSE;
11226 int max_num_element_counters = 4;
11227 int num_element_counters = 0;
11230 if (!checkPropertiesConfig(properties_element))
11232 int xpos = ED_ELEMENT_SETTINGS_X(0);
11233 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11235 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11240 // check if there are elements where a value can be chosen for
11241 for (i = 0; elements_with_counter[i].element != -1; i++)
11243 if (elements_with_counter[i].element != properties_element)
11246 // special case: score for extra diamonds only available in BD game engine
11247 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11248 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11249 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11252 // special case: some amoeba counters only available in BD game engine
11253 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11254 elements_with_counter[i].value != &level.amoeba_speed &&
11255 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11258 // special case: some amoeba counters only available in R'n'D game engine
11259 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11260 elements_with_counter[i].value == &level.amoeba_speed &&
11261 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11264 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11266 counterbutton_info[counter_id].y =
11267 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11268 (CAN_GROW(properties_element) ? 1 : 0) +
11269 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11270 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11271 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11272 (properties_element == EL_BD_SLIME ? 1 : 0) +
11273 (properties_element == EL_BD_ACID ? 1 : 0) +
11274 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
11275 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11276 num_element_counters);
11278 // special case: set amoeba counters for BD game engine separately
11279 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11280 (properties_element == EL_BD_AMOEBA_2))
11281 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11283 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11284 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11285 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11286 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11288 // default: counter values between 0 and 999
11289 if (counterbutton_info[counter_id].max_value == 0)
11290 counterbutton_info[counter_id].max_value = 999;
11292 MapCounterButtons(counter_id);
11294 num_element_counters++;
11295 if (num_element_counters >= max_num_element_counters)
11299 if (HAS_EDITOR_CONTENT(properties_element))
11301 // draw stickybutton gadget
11302 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11304 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11306 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11307 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11309 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11310 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11312 else if (properties_element == EL_BD_AMOEBA_2)
11314 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11315 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11316 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11318 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11319 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11320 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11321 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11323 else if (IS_AMOEBOID(properties_element))
11324 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11325 else if (properties_element == EL_BD_ACID)
11327 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
11328 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
11330 else if (IS_BD_BITER(properties_element))
11332 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
11334 else if (properties_element == EL_BD_BLADDER)
11336 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
11338 else if (properties_element == EL_YAMYAM ||
11339 properties_element == EL_YAMYAM_LEFT ||
11340 properties_element == EL_YAMYAM_RIGHT ||
11341 properties_element == EL_YAMYAM_UP ||
11342 properties_element == EL_YAMYAM_DOWN)
11343 DrawYamYamContentAreas();
11344 else if (properties_element == EL_EMC_MAGIC_BALL)
11346 DrawMagicBallContentAreas();
11348 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11349 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11351 else if (properties_element == EL_EMC_ANDROID)
11352 DrawAndroidElementArea();
11353 else if (properties_element == EL_MM_GRAY_BALL)
11355 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11356 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11357 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11358 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11360 DrawMMBallContentArea();
11364 if (IS_PLAYER_ELEMENT(properties_element))
11366 int player_nr = GET_PLAYER_NR(properties_element);
11368 // these properties can be set for every player individually
11370 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11372 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11373 &level.start_element[player_nr];
11374 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11375 &level.artwork_element[player_nr];
11376 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11377 &level.explosion_element[player_nr];
11379 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11380 &level.use_start_element[player_nr];
11381 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11382 &level.use_artwork_element[player_nr];
11383 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11384 &level.use_explosion_element[player_nr];
11385 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11386 &level.initial_player_gravity[player_nr];
11388 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11389 &level.initial_player_stepsize[player_nr];
11391 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11392 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11393 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11394 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11395 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11396 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11397 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11398 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11399 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11400 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11401 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11402 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11403 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11404 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11405 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11407 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11408 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11409 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11411 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11413 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11415 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11416 &level.initial_inventory_content[player_nr][0];
11418 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11419 &level.initial_inventory_size[player_nr];
11421 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11422 &level.use_initial_inventory[player_nr];
11424 // draw checkbutton gadgets
11425 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11426 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11427 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11429 // draw counter gadgets
11430 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11432 // draw drawing area gadgets
11433 DrawPlayerInitialInventoryArea(properties_element);
11437 if (IS_BD_PLAYER_ELEMENT(properties_element))
11439 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11440 ED_ELEMENT_SETTINGS_YPOS(2);
11441 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11442 ED_ELEMENT_SETTINGS_YPOS(3);
11443 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11444 ED_ELEMENT_SETTINGS_YPOS(4);
11446 // draw checkbutton gadgets
11447 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11448 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
11449 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11451 // draw counter gadgets
11452 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11453 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11455 // draw drawing area gadgets
11456 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
11459 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11461 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11462 ED_ELEMENT_SETTINGS_YPOS(0);
11463 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11464 ED_ELEMENT_SETTINGS_YPOS(1);
11466 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11467 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11470 if (properties_element == EL_BD_MEGA_ROCK ||
11471 properties_element == EL_BD_SWEET)
11473 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11474 ED_ELEMENT_SETTINGS_YPOS(0);
11475 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11476 ED_ELEMENT_SETTINGS_YPOS(1);
11478 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11479 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11482 if (properties_element == EL_BD_VOODOO_DOLL)
11484 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
11485 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
11486 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
11487 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
11490 if (properties_element == EL_BD_SLIME)
11492 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
11495 if (properties_element == EL_BD_MAGIC_WALL)
11497 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11498 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11501 if (IS_BD_EXPANDABLE_WALL(properties_element))
11503 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
11506 if (properties_element == EL_BD_REPLICATOR)
11508 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
11511 if (IS_BD_CONVEYOR_BELT(properties_element) ||
11512 IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
11514 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
11515 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
11518 if (properties_element == EL_BD_WATER)
11520 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
11523 // special case: slippery walls option for gems only available in R'n'D game engine
11524 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11525 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11527 if (properties_element == EL_EM_DYNAMITE)
11528 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11530 if (COULD_MOVE_INTO_ACID(properties_element) &&
11531 !IS_PLAYER_ELEMENT(properties_element) &&
11532 (!IS_CUSTOM_ELEMENT(properties_element) ||
11533 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
11535 // set position for checkbutton for "can move into acid"
11536 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
11537 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
11538 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
11539 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
11540 IS_BALLOON_ELEMENT(properties_element) ||
11541 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11543 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
11546 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
11547 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
11549 if (properties_element == EL_SPRING ||
11550 properties_element == EL_SPRING_LEFT ||
11551 properties_element == EL_SPRING_RIGHT)
11552 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
11554 if (properties_element == EL_TIME_ORB_FULL)
11555 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
11557 if (properties_element == EL_GAME_OF_LIFE ||
11558 properties_element == EL_BIOMAZE)
11559 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
11561 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11563 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
11564 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11566 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
11569 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
11570 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
11572 if (properties_element == EL_SOKOBAN_OBJECT)
11573 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
11575 if (properties_element == EL_SOKOBAN_OBJECT ||
11576 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
11577 properties_element == EL_SOKOBAN_FIELD_FULL)
11579 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
11580 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
11583 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
11586 if (IS_BALLOON_ELEMENT(properties_element))
11587 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
11589 if (IS_ENVELOPE(properties_element) ||
11590 IS_MM_ENVELOPE(properties_element))
11592 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
11593 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
11594 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
11595 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
11596 int envelope_nr = ENVELOPE_NR(properties_element);
11598 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
11599 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
11601 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
11602 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
11604 // display counter to choose size of envelope text area
11605 MapCounterButtons(counter1_id);
11606 MapCounterButtons(counter2_id);
11608 // display checkbuttons to choose auto-wrap and alignment properties
11609 MapCheckbuttonGadget(button1_id);
11610 MapCheckbuttonGadget(button2_id);
11612 DrawEnvelopeTextArea(envelope_nr);
11615 if (IS_MM_MCDUFFIN(properties_element))
11617 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
11618 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
11619 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
11622 if (IS_DF_LASER(properties_element))
11624 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
11625 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
11626 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
11629 if (IS_CUSTOM_ELEMENT(properties_element))
11631 // draw stickybutton gadget
11632 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11634 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11636 // draw checkbutton gadgets
11637 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
11638 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
11639 MapCheckbuttonGadget(i);
11641 // draw counter gadgets
11642 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
11643 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
11644 MapCounterButtons(i);
11646 // draw selectbox gadgets
11647 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
11648 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
11649 MapSelectboxGadget(i);
11651 // draw textbutton gadgets
11652 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11654 // draw text input gadgets
11655 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11657 // draw drawing area gadgets
11658 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11660 draw_footer_line = TRUE;
11662 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11664 // draw checkbutton gadgets
11665 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
11666 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
11667 MapCheckbuttonGadget(i);
11669 // draw counter gadgets
11670 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
11671 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
11672 MapCounterButtons(i);
11674 // draw selectbox gadgets
11675 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
11676 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
11677 MapSelectboxGadget(i);
11679 // draw drawing area gadgets
11680 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
11681 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
11682 DrawCustomContentArea();
11685 else if (IS_GROUP_ELEMENT(properties_element))
11687 // draw stickybutton gadget
11688 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11690 // draw checkbutton gadgets
11691 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11692 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11694 // draw counter gadgets
11695 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
11697 // draw selectbox gadgets
11698 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
11700 // draw textbutton gadgets
11701 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11703 // draw drawing area gadgets
11704 DrawGroupElementArea();
11706 // draw text input gadgets
11707 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11709 // draw drawing area gadgets
11710 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11712 draw_footer_line = TRUE;
11714 else if (IS_EMPTY_ELEMENT(properties_element))
11716 // draw stickybutton gadget
11717 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11719 // draw checkbutton gadgets
11720 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11721 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11723 // draw textbutton gadgets
11724 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11726 // draw drawing area gadgets
11727 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11729 draw_footer_line = TRUE;
11732 // draw little footer border line above CE/GE use/save template gadgets
11733 if (draw_footer_line)
11735 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
11736 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
11737 int gd_x = gd->x + gd_gi1->border.width / 2;
11738 int gd_y = gd->y + gd_gi1->height - 1;
11739 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
11741 if (tab_color != BLACK_PIXEL) // black => transparent
11742 FillRectangle(drawto,
11743 SX + ED_ELEMENT_SETTINGS_X(0),
11744 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
11746 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11750 static void DrawPropertiesChangeDrawingAreas(void)
11752 if (IS_CUSTOM_ELEMENT(properties_element))
11754 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
11755 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
11756 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
11758 DrawCustomChangeContentArea();
11761 redraw_mask |= REDRAW_FIELD;
11764 static void DrawPropertiesChange(void)
11768 // needed to initially set selectbox options for special action options
11769 setSelectboxSpecialActionOptions();
11771 // draw stickybutton gadget
11772 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11774 // draw checkbutton gadgets
11775 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
11776 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
11777 MapCheckbuttonGadget(i);
11779 // draw counter gadgets
11780 for (i = ED_COUNTER_ID_CHANGE_FIRST;
11781 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
11782 MapCounterButtons(i);
11784 // draw selectbox gadgets
11785 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
11786 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
11787 MapSelectboxGadget(i);
11789 // draw textbutton gadgets
11790 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
11791 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
11792 MapTextbuttonGadget(i);
11794 // draw graphicbutton gadgets
11795 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
11796 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
11797 MapGraphicbuttonGadget(i);
11799 // draw drawing area gadgets
11800 DrawPropertiesChangeDrawingAreas();
11803 static void DrawEditorElementAnimation(int x, int y)
11805 int graphic = el2img(properties_element);
11806 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
11807 custom_element.ce_value_fixed_initial :
11808 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
11809 custom_element.collect_score_initial : FrameCounter);
11811 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
11814 static void DrawEditorElementName(int x, int y, int font_nr)
11816 char *element_name = getElementInfoText(properties_element);
11817 int font_width = getFontWidth(font_nr);
11818 int font_height = getFontHeight(font_nr);
11819 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
11820 int max_chars_per_line = max_text_width / font_width;
11822 if (strlen(element_name) <= max_chars_per_line)
11823 DrawTextS(x, y, font_nr, element_name);
11826 char buffer[max_chars_per_line + 1];
11827 int next_pos = max_chars_per_line;
11829 strncpy(buffer, element_name, max_chars_per_line);
11830 buffer[max_chars_per_line] = '\0';
11832 if (element_name[max_chars_per_line] == ' ')
11838 for (i = max_chars_per_line - 1; i >= 0; i--)
11839 if (buffer[i] == ' ')
11842 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
11849 DrawTextS(x, y - font_height / 2, font_nr, buffer);
11851 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
11852 buffer[max_chars_per_line] = '\0';
11854 DrawTextS(x, y + font_height / 2, font_nr, buffer);
11858 static void DrawPropertiesWindow(void)
11860 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
11861 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
11862 int border_size = gd->border_size;
11863 int font_nr = FONT_TEXT_1;
11864 int font_height = getFontHeight(font_nr);
11865 int xoffset = TILEX + element_border + 3 * border_size;
11866 int yoffset = (TILEY - font_height) / 2;
11867 int x1 = editor.settings.element_graphic.x + element_border;
11868 int y1 = editor.settings.element_graphic.y + element_border;
11869 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
11870 editor.settings.element_name.x);
11871 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
11872 editor.settings.element_name.y);
11873 char *text = "Element Settings";
11874 int font2_nr = FONT_TITLE_1;
11875 struct MenuPosInfo *pos = &editor.settings.headline;
11876 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
11877 int sy = SY + pos->y;
11879 stick_element_properties_window = FALSE;
11881 // make sure that previous properties edit mode exists for this element
11882 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
11883 !IS_CUSTOM_ELEMENT(properties_element))
11884 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
11886 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
11887 !IS_PLAYER_ELEMENT(properties_element) &&
11888 !IS_CUSTOM_ELEMENT(properties_element))
11889 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
11891 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
11892 (IS_PLAYER_ELEMENT(properties_element) ||
11893 IS_CUSTOM_ELEMENT(properties_element)))
11894 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
11896 CopyElementPropertiesToEditor(properties_element);
11898 UnmapLevelEditorFieldGadgets();
11899 UnmapLevelEditorToolboxDrawingGadgets();
11900 UnmapLevelEditorToolboxCustomGadgets();
11902 MapLevelEditorToolboxCustomGadgetsIfNeeded();
11904 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11907 DrawText(sx, sy, text, font2_nr);
11909 FrameCounter = 0; // restart animation frame counter
11911 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
11912 DrawEditorElementAnimation(SX + x1, SY + y1);
11913 DrawEditorElementName(x2, y2, font_nr);
11915 DrawPropertiesTabulatorGadgets();
11917 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
11918 DrawPropertiesInfo();
11919 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
11920 DrawPropertiesChange();
11921 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
11922 DrawPropertiesConfig();
11925 static void DrawPaletteWindow(void)
11929 UnmapLevelEditorFieldGadgets();
11931 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11934 // map buttons to select elements
11935 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
11936 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
11937 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
11938 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
11939 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
11942 static void UpdateCustomElementGraphicGadgets(void)
11946 InitElementPropertiesGfxElement();
11948 ModifyEditorElementList();
11949 RedrawDrawingElements();
11951 // force redraw of all mapped drawing area gadgets
11952 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
11954 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
11961 static int getOpenDirectionFromTube(int element)
11965 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
11966 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
11967 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
11968 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
11969 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
11970 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
11971 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
11972 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
11973 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
11974 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
11975 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
11981 static int getTubeFromOpenDirection(int direction)
11985 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
11986 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
11987 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
11988 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
11989 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
11990 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
11991 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
11992 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
11993 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
11994 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
11995 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
11997 // if only one direction, fall back to simple tube with that direction
11998 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
11999 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
12000 case (MV_UP): return EL_TUBE_VERTICAL;
12001 case (MV_DOWN): return EL_TUBE_VERTICAL;
12007 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
12009 int element_new = getTubeFromOpenDirection(direction);
12011 return (element_new != EL_EMPTY ? element_new : element_old);
12014 static int getOpenDirectionFromBelt(int element)
12016 int belt_dir = getBeltDirFromBeltElement(element);
12018 return (belt_dir == MV_LEFT ? MV_RIGHT :
12019 belt_dir == MV_RIGHT ? MV_LEFT :
12020 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
12023 static int getBeltFromNrAndOpenDirection(int nr, int direction)
12025 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
12026 direction == MV_RIGHT ? MV_LEFT :
12027 direction == MV_HORIZONTAL ? MV_NONE : direction);
12029 if (direction == MV_NONE)
12032 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
12035 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
12038 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
12040 return (element_new != EL_EMPTY ? element_new : element_old);
12043 static int getOpenDirectionFromPool(int element)
12047 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
12048 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
12049 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
12050 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
12051 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
12052 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
12058 static int getPoolFromOpenDirection(int direction)
12062 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
12063 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
12064 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
12065 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
12066 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
12067 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
12073 static int getPoolFromOpenDirectionExt(int direction, int help_element)
12075 int element = getPoolFromOpenDirection(direction);
12076 int help_direction = getOpenDirectionFromPool(help_element);
12078 if (element == EL_EMPTY)
12080 int help_direction_vertical = help_direction & MV_VERTICAL;
12082 element = getPoolFromOpenDirection(direction | help_direction_vertical);
12085 if (element == EL_EMPTY)
12087 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
12089 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
12095 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
12097 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
12099 return (element_new != EL_EMPTY ? element_new : element_old);
12102 static int getOpenDirectionFromPillar(int element)
12106 case EL_EMC_WALL_1: return (MV_DOWN);
12107 case EL_EMC_WALL_2: return (MV_VERTICAL);
12108 case EL_EMC_WALL_3: return (MV_UP);
12114 static int getPillarFromOpenDirection(int direction)
12118 case (MV_DOWN): return EL_EMC_WALL_1;
12119 case (MV_VERTICAL): return EL_EMC_WALL_2;
12120 case (MV_UP): return EL_EMC_WALL_3;
12126 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
12128 int element_new = getPillarFromOpenDirection(direction);
12130 return (element_new != EL_EMPTY ? element_new : element_old);
12133 static int getOpenDirectionFromSteel2(int element)
12137 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
12138 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
12139 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
12140 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
12141 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
12142 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
12143 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
12144 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12150 static int getSteel2FromOpenDirection(int direction)
12154 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12155 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12156 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12157 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12158 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12159 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12160 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12161 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12167 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12169 int element_new = getSteel2FromOpenDirection(direction);
12171 return (element_new != EL_EMPTY ? element_new : element_old);
12174 static int getOpenDirectionFromChip(int element)
12178 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12179 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12180 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12181 case EL_SP_CHIP_TOP: return (MV_DOWN);
12182 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12188 static int getChipFromOpenDirection(int direction)
12192 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12193 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12194 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12195 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12196 case (MV_DOWN): return EL_SP_CHIP_TOP;
12202 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12204 int element_new = getChipFromOpenDirection(direction);
12206 return (element_new != EL_EMPTY ? element_new : element_old);
12209 static int getClosedTube(int x, int y)
12211 struct XY *xy = xy_directions;
12212 int element_old = IntelliDrawBuffer[x][y];
12213 int direction_old = getOpenDirectionFromTube(element_old);
12214 int direction_new = MV_NONE;
12217 for (i = 0; i < NUM_DIRECTIONS; i++)
12219 int xx = x + xy[i].x;
12220 int yy = y + xy[i].y;
12221 int dir = MV_DIR_FROM_BIT(i);
12222 int dir_opposite = MV_DIR_OPPOSITE(dir);
12224 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12225 (direction_old & dir) &&
12226 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12227 direction_new |= dir;
12230 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12233 static int getClosedBelt(int x, int y)
12235 struct XY *xy = xy_directions;
12236 int element_old = IntelliDrawBuffer[x][y];
12237 int nr = getBeltNrFromBeltElement(element_old);
12238 int direction_old = getOpenDirectionFromBelt(element_old);
12239 int direction_new = MV_NONE;
12242 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12244 int xx = x + xy[i].x;
12245 int yy = y + xy[i].y;
12246 int dir = MV_DIR_FROM_BIT(i);
12247 int dir_opposite = MV_DIR_OPPOSITE(dir);
12249 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12250 (direction_old & dir) &&
12251 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12252 direction_new |= dir;
12255 return getBeltFromNrAndOpenDirection(nr, direction_new);
12258 static int getClosedPool(int x, int y)
12260 struct XY *xy = xy_directions;
12261 int element_old = IntelliDrawBuffer[x][y];
12262 int direction_old = getOpenDirectionFromPool(element_old);
12263 int direction_new = MV_NONE;
12266 for (i = 0; i < NUM_DIRECTIONS; i++)
12268 int xx = x + xy[i].x;
12269 int yy = y + xy[i].y;
12270 int dir = MV_DIR_FROM_BIT(i);
12271 int dir_opposite = MV_DIR_OPPOSITE(dir);
12273 if (IN_LEV_FIELD(xx, yy) &&
12274 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12275 (direction_old & dir) &&
12276 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12277 direction_new |= dir;
12280 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12283 static int getClosedPillar(int x, int y)
12285 struct XY *xy = xy_directions;
12286 int element_old = IntelliDrawBuffer[x][y];
12287 int direction_old = getOpenDirectionFromPillar(element_old);
12288 int direction_new = MV_NONE;
12291 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12293 int xx = x + xy[i].x;
12294 int yy = y + xy[i].y;
12295 int dir = MV_DIR_FROM_BIT(i);
12296 int dir_opposite = MV_DIR_OPPOSITE(dir);
12298 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12299 (direction_old & dir) &&
12300 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12301 direction_new |= dir;
12304 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12307 static int getClosedSteel2(int x, int y)
12309 struct XY *xy = xy_directions;
12310 int element_old = IntelliDrawBuffer[x][y];
12311 int direction_old = getOpenDirectionFromSteel2(element_old);
12312 int direction_new = MV_NONE;
12315 for (i = 0; i < NUM_DIRECTIONS; i++)
12317 int xx = x + xy[i].x;
12318 int yy = y + xy[i].y;
12319 int dir = MV_DIR_FROM_BIT(i);
12320 int dir_opposite = MV_DIR_OPPOSITE(dir);
12322 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12323 (direction_old & dir) &&
12324 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12325 direction_new |= dir;
12328 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12331 static int getClosedChip(int x, int y)
12333 struct XY *xy = xy_directions;
12334 int element_old = IntelliDrawBuffer[x][y];
12335 int direction_old = getOpenDirectionFromChip(element_old);
12336 int direction_new = MV_NONE;
12339 for (i = 0; i < NUM_DIRECTIONS; i++)
12341 int xx = x + xy[i].x;
12342 int yy = y + xy[i].y;
12343 int dir = MV_DIR_FROM_BIT(i);
12344 int dir_opposite = MV_DIR_OPPOSITE(dir);
12346 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12347 (direction_old & dir) &&
12348 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12349 direction_new |= dir;
12352 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12355 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12356 boolean change_level)
12358 int sx = x - level_xpos;
12359 int sy = y - level_ypos;
12360 int old_element = Tile[x][y];
12361 int new_element = element;
12362 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
12363 boolean draw_masked = FALSE;
12365 if (IS_MM_WALL_EDITOR(element))
12367 element = map_mm_wall_element_editor(element) | new_bitmask;
12369 if (IS_MM_WALL(old_element))
12370 element |= MM_WALL_BITS(old_element);
12373 draw_masked = TRUE;
12375 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
12377 int element_changed = old_element & ~new_bitmask;
12379 if (MM_WALL_BITS(element_changed) != 0)
12380 element = element_changed;
12383 IntelliDrawBuffer[x][y] = element;
12386 Tile[x][y] = element;
12388 if (IN_ED_FIELD(sx, sy))
12390 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
12391 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
12392 else if (draw_masked)
12393 DrawEditorElementThruMask(sx, sy, element);
12395 DrawEditorElement(sx, sy, element);
12399 static void SetElementSimple(int x, int y, int element, boolean change_level)
12401 SetElementSimpleExt(x, y, 0, 0, element, change_level);
12404 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
12405 int x2, int y2, int *element2,
12406 int (*close_function)(int, int),
12407 boolean change_level)
12409 // set neighbour elements to newly determined connections
12410 SetElementSimple(x1, y1, *element1, change_level);
12411 SetElementSimple(x2, y2, *element2, change_level);
12413 // remove all open connections of neighbour elements
12414 *element1 = close_function(x1, y1);
12415 *element2 = close_function(x2, y2);
12417 // set neighbour elements to new, minimized connections
12418 SetElementSimple(x1, y1, *element1, change_level);
12419 SetElementSimple(x2, y2, *element2, change_level);
12422 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
12423 boolean change_level, int button)
12425 struct XY *xy = xy_directions;
12426 static int last_x = -1;
12427 static int last_y = -1;
12429 if (new_element == EL_UNDEFINED)
12437 int old_element = IntelliDrawBuffer[x][y];
12439 if (IS_TUBE(new_element))
12441 int last_element_new = EL_UNDEFINED;
12442 int direction = MV_NONE;
12445 // if old element is of same kind, keep all existing directions
12446 if (IS_TUBE(old_element))
12447 direction |= getOpenDirectionFromTube(old_element);
12449 for (i = 0; i < NUM_DIRECTIONS; i++)
12451 int xx = x + xy[i].x;
12452 int yy = y + xy[i].y;
12454 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12455 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
12457 int dir = MV_DIR_FROM_BIT(i);
12458 int dir_opposite = MV_DIR_OPPOSITE(dir);
12459 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12460 int last_direction_old = getOpenDirectionFromTube(last_element_old);
12461 int last_direction_new = last_direction_old | dir_opposite;
12463 last_element_new = getTubeFromOpenDirection(last_direction_new);
12469 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
12471 if (last_element_new != EL_UNDEFINED)
12472 MergeAndCloseNeighbourElements(x, y, &new_element,
12473 last_x, last_y, &last_element_new,
12474 getClosedTube, change_level);
12476 else if (IS_BELT(new_element))
12478 int belt_nr = getBeltNrFromBeltElement(new_element);
12479 int last_element_new = EL_UNDEFINED;
12480 int direction = MV_NONE;
12483 // if old element is of same kind, keep all existing directions
12484 if (IS_BELT(old_element))
12485 direction |= getOpenDirectionFromBelt(old_element);
12487 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12489 int xx = x + xy[i].x;
12490 int yy = y + xy[i].y;
12492 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12493 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12495 int dir = MV_DIR_FROM_BIT(i);
12496 int dir_opposite = MV_DIR_OPPOSITE(dir);
12497 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12498 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
12499 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12500 int last_direction_new = last_direction_old | dir_opposite;
12502 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12503 last_direction_new);
12508 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12510 if (last_element_new != EL_UNDEFINED)
12511 MergeAndCloseNeighbourElements(x, y, &new_element,
12512 last_x, last_y, &last_element_new,
12513 getClosedBelt, change_level);
12515 else if (IS_ACID_POOL_OR_ACID(new_element))
12517 int last_element_new = EL_UNDEFINED;
12518 int direction = MV_NONE;
12521 // if old element is of same kind, keep all existing directions
12522 if (IS_ACID_POOL_OR_ACID(old_element))
12523 direction |= getOpenDirectionFromPool(old_element);
12525 for (i = 0; i < NUM_DIRECTIONS; i++)
12527 int xx = x + xy[i].x;
12528 int yy = y + xy[i].y;
12530 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12531 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12533 int dir = MV_DIR_FROM_BIT(i);
12534 int dir_opposite = MV_DIR_OPPOSITE(dir);
12535 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12536 int last_direction_old = getOpenDirectionFromPool(last_element_old);
12537 int last_direction_new = last_direction_old | dir_opposite;
12539 last_element_new = getPoolFromOpenDirection(last_direction_new);
12545 // special corrections needed for intuitively correct acid pool drawing
12546 if (last_element_new == EL_EMPTY)
12547 last_element_new = new_element;
12548 else if (last_element_new != EL_UNDEFINED)
12549 new_element = last_element_new;
12551 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
12553 if (last_element_new != EL_UNDEFINED)
12554 MergeAndCloseNeighbourElements(x, y, &new_element,
12555 last_x, last_y, &last_element_new,
12556 getClosedPool, change_level);
12558 else if (IS_EMC_PILLAR(new_element))
12560 int last_element_new = EL_UNDEFINED;
12561 int direction = MV_NONE;
12564 // if old element is of same kind, keep all existing directions
12565 if (IS_EMC_PILLAR(old_element))
12566 direction |= getOpenDirectionFromPillar(old_element);
12568 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12570 int xx = x + xy[i].x;
12571 int yy = y + xy[i].y;
12573 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12574 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
12576 int dir = MV_DIR_FROM_BIT(i);
12577 int dir_opposite = MV_DIR_OPPOSITE(dir);
12578 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12579 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
12580 int last_direction_new = last_direction_old | dir_opposite;
12582 last_element_new = getPillarFromOpenDirection(last_direction_new);
12588 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
12590 if (last_element_new != EL_UNDEFINED)
12591 MergeAndCloseNeighbourElements(x, y, &new_element,
12592 last_x, last_y, &last_element_new,
12593 getClosedPillar, change_level);
12595 else if (IS_DC_STEELWALL_2(new_element))
12597 int last_element_new = EL_UNDEFINED;
12598 int direction = MV_NONE;
12601 // if old element is of same kind, keep all existing directions
12602 if (IS_DC_STEELWALL_2(old_element))
12603 direction |= getOpenDirectionFromSteel2(old_element);
12605 for (i = 0; i < NUM_DIRECTIONS; i++)
12607 int xx = x + xy[i].x;
12608 int yy = y + xy[i].y;
12610 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12611 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
12613 int dir = MV_DIR_FROM_BIT(i);
12614 int dir_opposite = MV_DIR_OPPOSITE(dir);
12615 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12616 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
12617 int last_direction_new = last_direction_old | dir_opposite;
12619 last_element_new = getSteel2FromOpenDirection(last_direction_new);
12625 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
12627 if (last_element_new != EL_UNDEFINED)
12628 MergeAndCloseNeighbourElements(x, y, &new_element,
12629 last_x, last_y, &last_element_new,
12630 getClosedSteel2, change_level);
12632 else if (IS_SP_CHIP(new_element))
12634 int last_element_new = EL_UNDEFINED;
12635 int direction = MV_NONE;
12638 // (do not keep existing directions, regardless of kind of old element)
12640 for (i = 0; i < NUM_DIRECTIONS; i++)
12642 int xx = x + xy[i].x;
12643 int yy = y + xy[i].y;
12645 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12646 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
12648 int dir = MV_DIR_FROM_BIT(i);
12649 int dir_opposite = MV_DIR_OPPOSITE(dir);
12650 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12651 int last_direction_old = getOpenDirectionFromChip(last_element_old);
12652 int last_direction_new = last_direction_old | dir_opposite;
12654 if (last_direction_old == MV_NONE)
12656 last_element_new = getChipFromOpenDirection(last_direction_new);
12659 else if (last_direction_old & (dir | dir_opposite))
12661 direction |= MV_DIR_OPPOSITE(last_direction_old);
12665 direction |= MV_DIR_OPPOSITE(dir);
12670 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
12672 if (last_element_new != EL_UNDEFINED)
12673 MergeAndCloseNeighbourElements(x, y, &new_element,
12674 last_x, last_y, &last_element_new,
12675 getClosedChip, change_level);
12677 else if (IS_SP_HARDWARE_BASE(new_element))
12679 int nr = GetSimpleRandom(6);
12681 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
12682 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
12683 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
12684 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
12685 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
12687 else if (new_element == EL_SP_HARDWARE_GREEN ||
12688 new_element == EL_SP_HARDWARE_BLUE ||
12689 new_element == EL_SP_HARDWARE_RED)
12691 int nr = GetSimpleRandom(3);
12693 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
12694 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
12696 else if (IS_GROUP_ELEMENT(new_element))
12698 boolean connected_drawing = FALSE;
12701 for (i = 0; i < NUM_DIRECTIONS; i++)
12703 int xx = x + xy[i].x;
12704 int yy = y + xy[i].y;
12706 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12707 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
12708 connected_drawing = TRUE;
12711 if (!connected_drawing)
12712 ResolveGroupElement(new_element);
12714 new_element = GetElementFromGroupElement(new_element);
12716 else if (IS_BELT_SWITCH(old_element))
12718 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
12719 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
12721 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
12722 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
12724 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
12728 static int swappable_elements[][2] =
12730 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
12731 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
12732 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
12733 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
12734 { EL_EMERALD, EL_WALL_EMERALD },
12735 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
12736 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
12737 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
12738 { EL_DIAMOND, EL_WALL_DIAMOND },
12739 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
12740 { EL_GATE_1, EL_GATE_1_GRAY },
12741 { EL_GATE_2, EL_GATE_2_GRAY },
12742 { EL_GATE_3, EL_GATE_3_GRAY },
12743 { EL_GATE_4, EL_GATE_4_GRAY },
12744 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
12745 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
12746 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
12747 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
12748 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
12749 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
12750 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
12751 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
12752 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
12753 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
12754 { EL_LAMP, EL_LAMP_ACTIVE },
12755 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
12756 { EL_SP_BASE, EL_SP_BUGGY_BASE },
12757 { EL_PEARL, EL_WALL_PEARL },
12758 { EL_CRYSTAL, EL_WALL_CRYSTAL },
12759 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
12760 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
12761 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
12762 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
12763 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
12764 { EL_LANDMINE, EL_DC_LANDMINE },
12765 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
12766 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
12767 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
12768 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
12769 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
12770 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
12771 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
12772 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
12773 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
12777 static int rotatable_elements_4[][4] =
12787 EL_SPACESHIP_RIGHT,
12792 EL_BD_BUTTERFLY_UP,
12793 EL_BD_BUTTERFLY_RIGHT,
12794 EL_BD_BUTTERFLY_DOWN,
12795 EL_BD_BUTTERFLY_LEFT
12799 EL_BD_FIREFLY_RIGHT,
12800 EL_BD_FIREFLY_DOWN,
12828 EL_SP_GRAVITY_PORT_UP,
12829 EL_SP_GRAVITY_PORT_RIGHT,
12830 EL_SP_GRAVITY_PORT_DOWN,
12831 EL_SP_GRAVITY_PORT_LEFT
12834 EL_SP_GRAVITY_ON_PORT_UP,
12835 EL_SP_GRAVITY_ON_PORT_RIGHT,
12836 EL_SP_GRAVITY_ON_PORT_DOWN,
12837 EL_SP_GRAVITY_ON_PORT_LEFT
12840 EL_SP_GRAVITY_OFF_PORT_UP,
12841 EL_SP_GRAVITY_OFF_PORT_RIGHT,
12842 EL_SP_GRAVITY_OFF_PORT_DOWN,
12843 EL_SP_GRAVITY_OFF_PORT_LEFT
12852 EL_BALLOON_SWITCH_UP,
12853 EL_BALLOON_SWITCH_RIGHT,
12854 EL_BALLOON_SWITCH_DOWN,
12855 EL_BALLOON_SWITCH_LEFT
12859 EL_MM_MCDUFFIN_RIGHT,
12860 EL_MM_MCDUFFIN_DOWN,
12861 EL_MM_MCDUFFIN_LEFT
12864 EL_MM_MIRROR_FIXED_1,
12865 EL_MM_MIRROR_FIXED_4,
12866 EL_MM_MIRROR_FIXED_3,
12867 EL_MM_MIRROR_FIXED_2
12870 EL_MM_STEEL_GRID_FIXED_1,
12871 EL_MM_STEEL_GRID_FIXED_4,
12872 EL_MM_STEEL_GRID_FIXED_2,
12873 EL_MM_STEEL_GRID_FIXED_3
12876 EL_MM_WOODEN_GRID_FIXED_1,
12877 EL_MM_WOODEN_GRID_FIXED_4,
12878 EL_MM_WOODEN_GRID_FIXED_2,
12879 EL_MM_WOODEN_GRID_FIXED_3
12882 EL_MM_POLARIZER_CROSS_1,
12883 EL_MM_POLARIZER_CROSS_4,
12884 EL_MM_POLARIZER_CROSS_3,
12885 EL_MM_POLARIZER_CROSS_2
12889 EL_MM_PACMAN_RIGHT,
12901 EL_DF_RECEIVER_RIGHT,
12902 EL_DF_RECEIVER_DOWN,
12903 EL_DF_RECEIVER_LEFT
12916 static int rotatable_elements_8[][8] =
12919 EL_DF_STEEL_GRID_FIXED_1,
12920 EL_DF_STEEL_GRID_FIXED_8,
12921 EL_DF_STEEL_GRID_FIXED_7,
12922 EL_DF_STEEL_GRID_FIXED_6,
12923 EL_DF_STEEL_GRID_FIXED_5,
12924 EL_DF_STEEL_GRID_FIXED_4,
12925 EL_DF_STEEL_GRID_FIXED_3,
12926 EL_DF_STEEL_GRID_FIXED_2
12929 EL_DF_WOODEN_GRID_FIXED_1,
12930 EL_DF_WOODEN_GRID_FIXED_8,
12931 EL_DF_WOODEN_GRID_FIXED_7,
12932 EL_DF_WOODEN_GRID_FIXED_6,
12933 EL_DF_WOODEN_GRID_FIXED_5,
12934 EL_DF_WOODEN_GRID_FIXED_4,
12935 EL_DF_WOODEN_GRID_FIXED_3,
12936 EL_DF_WOODEN_GRID_FIXED_2
12939 EL_DF_STEEL_GRID_ROTATING_1,
12940 EL_DF_STEEL_GRID_ROTATING_8,
12941 EL_DF_STEEL_GRID_ROTATING_7,
12942 EL_DF_STEEL_GRID_ROTATING_6,
12943 EL_DF_STEEL_GRID_ROTATING_5,
12944 EL_DF_STEEL_GRID_ROTATING_4,
12945 EL_DF_STEEL_GRID_ROTATING_3,
12946 EL_DF_STEEL_GRID_ROTATING_2
12949 EL_DF_WOODEN_GRID_ROTATING_1,
12950 EL_DF_WOODEN_GRID_ROTATING_8,
12951 EL_DF_WOODEN_GRID_ROTATING_7,
12952 EL_DF_WOODEN_GRID_ROTATING_6,
12953 EL_DF_WOODEN_GRID_ROTATING_5,
12954 EL_DF_WOODEN_GRID_ROTATING_4,
12955 EL_DF_WOODEN_GRID_ROTATING_3,
12956 EL_DF_WOODEN_GRID_ROTATING_2
12963 static int rotatable_elements_16[][16] =
12984 EL_MM_TELEPORTER_5,
12985 EL_MM_TELEPORTER_4,
12986 EL_MM_TELEPORTER_3,
12987 EL_MM_TELEPORTER_2,
12988 EL_MM_TELEPORTER_1,
12989 EL_MM_TELEPORTER_16,
12990 EL_MM_TELEPORTER_15,
12991 EL_MM_TELEPORTER_14,
12992 EL_MM_TELEPORTER_13,
12993 EL_MM_TELEPORTER_12,
12994 EL_MM_TELEPORTER_11,
12995 EL_MM_TELEPORTER_10,
12996 EL_MM_TELEPORTER_9,
12997 EL_MM_TELEPORTER_8,
12998 EL_MM_TELEPORTER_7,
13002 EL_MM_TELEPORTER_RED_5,
13003 EL_MM_TELEPORTER_RED_4,
13004 EL_MM_TELEPORTER_RED_3,
13005 EL_MM_TELEPORTER_RED_2,
13006 EL_MM_TELEPORTER_RED_1,
13007 EL_MM_TELEPORTER_RED_16,
13008 EL_MM_TELEPORTER_RED_15,
13009 EL_MM_TELEPORTER_RED_14,
13010 EL_MM_TELEPORTER_RED_13,
13011 EL_MM_TELEPORTER_RED_12,
13012 EL_MM_TELEPORTER_RED_11,
13013 EL_MM_TELEPORTER_RED_10,
13014 EL_MM_TELEPORTER_RED_9,
13015 EL_MM_TELEPORTER_RED_8,
13016 EL_MM_TELEPORTER_RED_7,
13017 EL_MM_TELEPORTER_RED_6
13020 EL_MM_TELEPORTER_YELLOW_5,
13021 EL_MM_TELEPORTER_YELLOW_4,
13022 EL_MM_TELEPORTER_YELLOW_3,
13023 EL_MM_TELEPORTER_YELLOW_2,
13024 EL_MM_TELEPORTER_YELLOW_1,
13025 EL_MM_TELEPORTER_YELLOW_16,
13026 EL_MM_TELEPORTER_YELLOW_15,
13027 EL_MM_TELEPORTER_YELLOW_14,
13028 EL_MM_TELEPORTER_YELLOW_13,
13029 EL_MM_TELEPORTER_YELLOW_12,
13030 EL_MM_TELEPORTER_YELLOW_11,
13031 EL_MM_TELEPORTER_YELLOW_10,
13032 EL_MM_TELEPORTER_YELLOW_9,
13033 EL_MM_TELEPORTER_YELLOW_8,
13034 EL_MM_TELEPORTER_YELLOW_7,
13035 EL_MM_TELEPORTER_YELLOW_6
13038 EL_MM_TELEPORTER_GREEN_5,
13039 EL_MM_TELEPORTER_GREEN_4,
13040 EL_MM_TELEPORTER_GREEN_3,
13041 EL_MM_TELEPORTER_GREEN_2,
13042 EL_MM_TELEPORTER_GREEN_1,
13043 EL_MM_TELEPORTER_GREEN_16,
13044 EL_MM_TELEPORTER_GREEN_15,
13045 EL_MM_TELEPORTER_GREEN_14,
13046 EL_MM_TELEPORTER_GREEN_13,
13047 EL_MM_TELEPORTER_GREEN_12,
13048 EL_MM_TELEPORTER_GREEN_11,
13049 EL_MM_TELEPORTER_GREEN_10,
13050 EL_MM_TELEPORTER_GREEN_9,
13051 EL_MM_TELEPORTER_GREEN_8,
13052 EL_MM_TELEPORTER_GREEN_7,
13053 EL_MM_TELEPORTER_GREEN_6
13056 EL_MM_TELEPORTER_BLUE_5,
13057 EL_MM_TELEPORTER_BLUE_4,
13058 EL_MM_TELEPORTER_BLUE_3,
13059 EL_MM_TELEPORTER_BLUE_2,
13060 EL_MM_TELEPORTER_BLUE_1,
13061 EL_MM_TELEPORTER_BLUE_16,
13062 EL_MM_TELEPORTER_BLUE_15,
13063 EL_MM_TELEPORTER_BLUE_14,
13064 EL_MM_TELEPORTER_BLUE_13,
13065 EL_MM_TELEPORTER_BLUE_12,
13066 EL_MM_TELEPORTER_BLUE_11,
13067 EL_MM_TELEPORTER_BLUE_10,
13068 EL_MM_TELEPORTER_BLUE_9,
13069 EL_MM_TELEPORTER_BLUE_8,
13070 EL_MM_TELEPORTER_BLUE_7,
13071 EL_MM_TELEPORTER_BLUE_6
13075 EL_MM_POLARIZER_16,
13076 EL_MM_POLARIZER_15,
13077 EL_MM_POLARIZER_14,
13078 EL_MM_POLARIZER_13,
13079 EL_MM_POLARIZER_12,
13080 EL_MM_POLARIZER_11,
13081 EL_MM_POLARIZER_10,
13110 EL_DF_MIRROR_ROTATING_1,
13111 EL_DF_MIRROR_ROTATING_16,
13112 EL_DF_MIRROR_ROTATING_15,
13113 EL_DF_MIRROR_ROTATING_14,
13114 EL_DF_MIRROR_ROTATING_13,
13115 EL_DF_MIRROR_ROTATING_12,
13116 EL_DF_MIRROR_ROTATING_11,
13117 EL_DF_MIRROR_ROTATING_10,
13118 EL_DF_MIRROR_ROTATING_9,
13119 EL_DF_MIRROR_ROTATING_8,
13120 EL_DF_MIRROR_ROTATING_7,
13121 EL_DF_MIRROR_ROTATING_6,
13122 EL_DF_MIRROR_ROTATING_5,
13123 EL_DF_MIRROR_ROTATING_4,
13124 EL_DF_MIRROR_ROTATING_3,
13125 EL_DF_MIRROR_ROTATING_2
13128 EL_DF_MIRROR_FIXED_1,
13129 EL_DF_MIRROR_FIXED_16,
13130 EL_DF_MIRROR_FIXED_15,
13131 EL_DF_MIRROR_FIXED_14,
13132 EL_DF_MIRROR_FIXED_13,
13133 EL_DF_MIRROR_FIXED_12,
13134 EL_DF_MIRROR_FIXED_11,
13135 EL_DF_MIRROR_FIXED_10,
13136 EL_DF_MIRROR_FIXED_9,
13137 EL_DF_MIRROR_FIXED_8,
13138 EL_DF_MIRROR_FIXED_7,
13139 EL_DF_MIRROR_FIXED_6,
13140 EL_DF_MIRROR_FIXED_5,
13141 EL_DF_MIRROR_FIXED_4,
13142 EL_DF_MIRROR_FIXED_3,
13143 EL_DF_MIRROR_FIXED_2
13152 for (i = 0; swappable_elements[i][0] != -1; i++)
13154 int element1 = swappable_elements[i][0];
13155 int element2 = swappable_elements[i][1];
13157 if (old_element == element1 || old_element == element2)
13158 new_element = (old_element == element1 ? element2 : element1);
13161 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13163 for (j = 0; j < 4; j++)
13165 int element = rotatable_elements_4[i][j];
13167 if (old_element == element)
13168 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13169 button == 2 ? rotatable_elements_4[i][0] :
13170 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13175 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13177 for (j = 0; j < 8; j++)
13179 int element = rotatable_elements_8[i][j];
13181 if (old_element == element)
13182 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13183 button == 2 ? rotatable_elements_8[i][0] :
13184 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13189 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13191 for (j = 0; j < 16; j++)
13193 int element = rotatable_elements_16[i][j];
13195 if (old_element == element)
13196 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13197 button == 2 ? rotatable_elements_16[i][0] :
13198 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13203 if (old_element != new_element)
13205 int max_infotext_len = getMaxInfoTextLength();
13206 char infotext[MAX_OUTPUT_LINESIZE + 1];
13208 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13209 infotext[max_infotext_len] = '\0';
13211 ClearEditorGadgetInfoText();
13213 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13218 if (IS_MM_WALL_EDITOR(new_element))
13219 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13221 SetElementSimple(x, y, new_element, change_level);
13227 static void ResetIntelliDraw(void)
13231 for (x = 0; x < lev_fieldx; x++)
13232 for (y = 0; y < lev_fieldy; y++)
13233 IntelliDrawBuffer[x][y] = Tile[x][y];
13235 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13238 static boolean draw_mode_hires = FALSE;
13240 static boolean isHiresTileElement(int element)
13242 return (IS_MM_WALL(element) || element == EL_EMPTY);
13245 static boolean isHiresDrawElement(int element)
13247 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13250 static int numHiresTiles(int element)
13252 if (IS_MM_WALL(element))
13253 return get_number_of_bits(MM_WALL_BITS(element));
13258 static void SetDrawModeHiRes(int element)
13261 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13262 isHiresDrawElement(element));
13265 static boolean getDrawModeHiRes(void)
13267 return draw_mode_hires;
13270 static int getLoResScreenPos(int pos)
13272 return (getDrawModeHiRes() ? pos / 2 : pos);
13275 static int getLoResScreenMod(int pos)
13277 return (getDrawModeHiRes() ? pos % 2 : 0);
13280 static void SetElementExt(int x, int y, int dx, int dy, int element,
13281 boolean change_level, int button)
13284 SetElementSimple(x, y, Tile[x][y], change_level);
13285 else if (GetKeyModState() & KMOD_Shift)
13286 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13288 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13291 static void SetElement(int x, int y, int element)
13293 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13296 static void SetElementButton(int x, int y, int dx, int dy, int element,
13299 SetElementExt(x, y, dx, dy, element, TRUE, button);
13302 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13304 int lx = getLoResScreenPos(sx2) + level_xpos;
13305 int ly = getLoResScreenPos(sy2) + level_ypos;
13306 int dx = getLoResScreenMod(sx2);
13307 int dy = getLoResScreenMod(sy2);
13309 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13312 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13319 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13322 static int getLevelElementHiRes(int lx2, int ly2)
13328 int element = Tile[lx][ly];
13329 unsigned int bitmask = (dx + 1) << (dy * 2);
13331 if (IS_MM_WALL(element))
13333 if (element & bitmask)
13334 return map_mm_wall_element(element);
13342 static void DrawLineElement(int x, int y, int element, boolean change_level)
13344 SetElementHiRes(x, y, element, change_level);
13347 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13348 int element, boolean change_level)
13350 int xsize = ABS(to_x - from_x);
13351 int ysize = ABS(to_y - from_y);
13352 int dx = (to_x < from_x ? -1 : +1);
13353 int dy = (to_y < from_y ? -1 : +1);
13356 if (from_y == to_y) // horizontal line
13358 for (i = 0; i <= xsize; i++)
13359 DrawLineElement(from_x + i * dx, from_y, element, change_level);
13361 else if (from_x == to_x) // vertical line
13363 for (i = 0; i <= ysize; i++)
13364 DrawLineElement(from_x, from_y + i * dy, element, change_level);
13366 else // diagonal line
13368 if (ysize < xsize) // a < 1
13370 float a = (float)ysize / (float)xsize;
13372 for (i = 0; i <= xsize; i++)
13375 int y = dy * (int)(a * i + 0.5);
13377 DrawLineElement(from_x + x, from_y + y, element, change_level);
13382 float a = (float)xsize / (float)ysize;
13384 for (i = 0; i <= ysize; i++)
13386 int x = dx * (int)(a * i + 0.5);
13389 DrawLineElement(from_x + x, from_y + y, element, change_level);
13395 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
13396 int element, boolean change_level)
13398 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
13399 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
13400 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
13401 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
13404 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
13405 int element, boolean change_level)
13410 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
13412 for (y = from_y; y <= to_y; y++)
13413 DrawLine(from_x, y, to_x, y, element, change_level);
13416 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
13417 int element, boolean change_level)
13419 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
13420 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
13421 int len_x = ABS(to_x - from_x);
13422 int len_y = ABS(to_y - from_y);
13425 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
13427 // not optimal (some points get drawn twice) but simple,
13428 // and fast enough for the few points we are drawing
13430 for (x = 0; x <= radius; x++)
13432 int sx, sy, sx2, sy2, lx, ly;
13434 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
13436 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13437 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13438 sx = getLoResScreenPos(sx2);
13439 sy = getLoResScreenPos(sy2);
13440 lx = sx + level_xpos;
13441 ly = sy + level_ypos;
13443 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13444 DrawLineElement(sx2, sy2, element, change_level);
13447 for (y = 0; y <= radius; y++)
13449 int sx, sy, sx2, sy2, lx, ly;
13451 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
13453 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13454 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13455 sx = getLoResScreenPos(sx2);
13456 sy = getLoResScreenPos(sy2);
13457 lx = sx + level_xpos;
13458 ly = sy + level_ypos;
13460 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13461 DrawLineElement(sx2, sy2, element, change_level);
13465 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
13466 int element, boolean change_level)
13468 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13469 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13471 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13474 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
13476 #if DRAW_CIRCLES_BUTTON_AVAILABLE
13477 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
13478 int element, boolean change_level)
13480 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13481 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13482 int mirror_to_x2 = from_x - (to_x2 - from_x);
13483 int mirror_to_y2 = from_y - (to_y2 - from_y);
13485 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13486 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
13487 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
13488 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13492 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13494 int from_sx, from_sy;
13498 swap_numbers(&from_x, &to_x);
13501 swap_numbers(&from_y, &to_y);
13503 from_sx = SX + from_x * ed_tilesize;
13504 from_sy = SY + from_y * ed_tilesize;
13505 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13506 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13508 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13509 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13510 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13511 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13513 if (from_x == to_x && from_y == to_y)
13514 MarkTileDirty(from_x/2, from_y/2);
13516 redraw_mask |= REDRAW_FIELD;
13519 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13520 int element, boolean change_level)
13522 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13525 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13526 int element, boolean change_level)
13528 if (element == -1 || change_level)
13529 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13531 DrawAreaBorder(from_x, from_y, to_x, to_y);
13534 // values for CopyBrushExt()
13535 #define CB_AREA_TO_BRUSH 0
13536 #define CB_BRUSH_TO_CURSOR 1
13537 #define CB_BRUSH_TO_LEVEL 2
13538 #define CB_DELETE_OLD_CURSOR 3
13539 #define CB_DUMP_BRUSH 4
13540 #define CB_DUMP_BRUSH_SMALL 5
13541 #define CB_CLIPBOARD_TO_BRUSH 6
13542 #define CB_BRUSH_TO_CLIPBOARD 7
13543 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
13544 #define CB_UPDATE_BRUSH_POSITION 9
13545 #define CB_FLIP_BRUSH_X 10
13546 #define CB_FLIP_BRUSH_Y 11
13547 #define CB_FLIP_BRUSH_XY 12
13549 #define MAX_CB_PART_SIZE 10
13550 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
13551 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
13552 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
13553 MAX_CB_NUM_LINES * \
13556 static int getFlippedTileExt(int map[], int element)
13560 for (i = 0; map[i] != -1; i++)
13561 if (map[i] == element)
13562 return map[i ^ 1]; // get flipped element by flipping LSB of index
13567 static int getFlippedTileX(int element)
13571 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
13572 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
13573 EL_BUG_LEFT, EL_BUG_RIGHT,
13574 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
13575 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
13576 EL_ARROW_LEFT, EL_ARROW_RIGHT,
13577 EL_MOLE_LEFT, EL_MOLE_RIGHT,
13578 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
13579 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
13580 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
13581 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
13582 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
13583 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
13584 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
13585 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
13586 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
13587 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
13588 EL_SPRING_LEFT, EL_SPRING_RIGHT,
13589 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
13590 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
13591 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
13592 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
13593 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
13594 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
13595 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13596 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
13597 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13598 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
13599 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
13600 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
13605 return getFlippedTileExt(map, element);
13608 static int getFlippedTileY(int element)
13612 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
13613 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
13614 EL_BUG_UP, EL_BUG_DOWN,
13615 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
13616 EL_PACMAN_UP, EL_PACMAN_DOWN,
13617 EL_ARROW_UP, EL_ARROW_DOWN,
13618 EL_MOLE_UP, EL_MOLE_DOWN,
13619 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
13620 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
13621 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
13622 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
13623 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
13624 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
13625 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
13626 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
13627 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
13628 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
13629 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
13630 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13631 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13632 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13633 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13634 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
13635 EL_EMC_WALL_1, EL_EMC_WALL_3,
13640 return getFlippedTileExt(map, element);
13643 static int getFlippedTileXY(int element)
13647 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
13648 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
13649 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
13650 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
13651 EL_BUG_LEFT, EL_BUG_UP,
13652 EL_BUG_RIGHT, EL_BUG_DOWN,
13653 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
13654 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
13655 EL_PACMAN_LEFT, EL_PACMAN_UP,
13656 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
13657 EL_ARROW_LEFT, EL_ARROW_UP,
13658 EL_ARROW_RIGHT, EL_ARROW_DOWN,
13659 EL_MOLE_LEFT, EL_MOLE_UP,
13660 EL_MOLE_RIGHT, EL_MOLE_DOWN,
13661 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
13662 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
13663 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
13664 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
13665 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
13666 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
13667 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
13668 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
13669 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
13670 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
13671 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
13672 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
13673 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
13674 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
13675 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
13676 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
13677 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
13678 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
13679 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
13680 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
13681 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
13682 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13683 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13684 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
13685 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
13686 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
13687 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
13688 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
13693 return getFlippedTileExt(map, element);
13696 static int getFlippedTile(int element, int mode)
13698 if (IS_MM_ELEMENT(element))
13700 // get MM game element
13701 element = map_element_RND_to_MM(element);
13703 // get flipped game element
13704 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
13705 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
13706 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
13709 // get RND game element again
13710 element = map_element_MM_to_RND(element);
13714 // get flipped game element
13715 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
13716 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
13717 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
13724 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
13727 short tile1_flipped = getFlippedTile(*tile1, mode);
13728 short tile2_flipped = getFlippedTile(*tile2, mode);
13731 *tile1 = tile2_flipped;
13732 *tile2 = tile1_flipped;
13735 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
13737 DrawLineElement(sx, sy, element, change_level);
13740 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
13741 int button, int mode)
13743 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13744 static int brush_width, brush_height;
13745 static int last_cursor_x = -1, last_cursor_y = -1;
13746 static boolean delete_old_brush = FALSE;
13747 int new_element = BUTTON_ELEMENT(button);
13750 if (mode == CB_DUMP_BRUSH ||
13751 mode == CB_DUMP_BRUSH_SMALL ||
13752 mode == CB_BRUSH_TO_CLIPBOARD ||
13753 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13755 if (edit_mode != ED_MODE_DRAWING)
13758 char part[MAX_CB_PART_SIZE + 1] = "";
13759 char text[MAX_CB_TEXT_SIZE + 1] = "";
13760 int width = (draw_with_brush ? brush_width : lev_fieldx);
13761 int height = (draw_with_brush ? brush_height : lev_fieldy);
13762 char *format = "%s%03d";
13764 for (y = 0; y < height; y++)
13765 for (x = 0; x < width; x++)
13766 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
13769 for (y = 0; y < height; y++)
13771 for (x = 0; x < width; x++)
13773 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
13774 char *prefix = (mode == CB_DUMP_BRUSH ||
13775 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
13777 if (element >= NUM_FILE_ELEMENTS)
13778 element = EL_UNKNOWN;
13780 // copy brush to level sketch text buffer for the R'n'D forum:
13781 // - large tiles: `xxx or `xxxx (0x60 ASCII)
13782 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
13783 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
13784 strcat(text, part);
13787 strcat(text, "\n");
13790 if (mode == CB_BRUSH_TO_CLIPBOARD ||
13791 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13792 SDL_SetClipboardText(text);
13794 Print("%s", text); // print brush data to console and log file
13799 if (mode == CB_CLIPBOARD_TO_BRUSH)
13801 if (edit_mode != ED_MODE_DRAWING)
13804 if (!SDL_HasClipboardText())
13806 Request("Clipboard is empty!", REQ_CONFIRM);
13811 boolean copy_to_brush = (draw_with_brush ||
13812 drawing_function == GADGET_ID_GRAB_BRUSH);
13814 // this will delete the old brush, if already drawing with a brush
13816 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
13818 // initialization is required for "odd" (incomplete) clipboard content
13819 for (x = 0; x < MAX_LEV_FIELDX; x++)
13820 for (y = 0; y < MAX_LEV_FIELDY; y++)
13821 brush_buffer[x][y] = EL_EMPTY;
13828 char *clipboard_text = SDL_GetClipboardText();
13829 char *ptr = clipboard_text;
13830 boolean allow_new_row = FALSE;
13831 boolean stop = FALSE;
13833 while (*ptr && !stop)
13835 boolean prefix_found = FALSE;
13836 boolean start_new_row = FALSE;
13838 // level sketch element number prefixes (may be multi-byte characters)
13839 char *prefix_list[] = { "`", "¸" };
13842 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
13844 char *prefix = prefix_list[i];
13846 // check if string is large enough for prefix
13847 if (strlen(ptr) < strlen(prefix))
13854 // check if string starts with prefix
13855 if (strPrefix(ptr, prefix))
13857 ptr += strlen(prefix);
13859 prefix_found = TRUE;
13865 // check if prefix found and followed by (at least) three digits
13866 if (prefix_found &&
13867 strlen(ptr) >= 3 &&
13868 ptr[0] >= '0' && ptr[0] <= '9' &&
13869 ptr[1] >= '0' && ptr[1] <= '9' &&
13870 ptr[2] >= '0' && ptr[2] <= '9')
13872 int element = ((ptr[0] - '0') * 100 +
13873 (ptr[1] - '0') * 10 +
13878 // level sketch element number might consist of four digits
13879 if (ptr[0] >= '0' && ptr[0] <= '9')
13881 element = element * 10 + (ptr[0] - '0');
13885 // remap some (historic, now obsolete) elements
13886 element = getMappedElement(element);
13888 if (element >= NUM_FILE_ELEMENTS)
13889 element = EL_UNKNOWN;
13891 brush_buffer[x][y] = element;
13893 brush_width = MAX(x + 1, brush_width);
13894 brush_height = MAX(y + 1, brush_height);
13898 if (x >= MAX_LEV_FIELDX)
13899 start_new_row = TRUE;
13901 allow_new_row = TRUE;
13905 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
13906 start_new_row = TRUE;
13908 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
13916 if (y >= MAX_LEV_FIELDY)
13919 allow_new_row = FALSE;
13923 SDL_free(clipboard_text);
13925 if (brush_width == 0 || brush_height == 0)
13927 Request("No level sketch found in clipboard!", REQ_CONFIRM);
13934 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
13937 SDL_GetMouseState(&mx, &my);
13939 // if inside drawing area, activate and draw brush at last mouse position
13940 if (mx >= gi->x && mx < gi->x + gi->width &&
13941 my >= gi->y && my < gi->y + gi->height)
13942 CopyBrushToCursor(last_cursor_x, last_cursor_y);
13944 draw_with_brush = TRUE;
13950 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
13951 brush_width, brush_height);
13953 if (!Request(request, REQ_ASK))
13956 for (x = 0; x < MAX_LEV_FIELDX; x++)
13957 for (y = 0; y < MAX_LEV_FIELDY; y++)
13958 Tile[x][y] = brush_buffer[x][y];
13960 lev_fieldx = level.fieldx = brush_width;
13961 lev_fieldy = level.fieldy = brush_height;
13963 boolean use_bd_engine = TRUE;
13964 boolean use_em_engine = TRUE;
13965 boolean use_sp_engine = TRUE;
13966 boolean use_mm_engine = TRUE;
13968 for (x = 0; x < MAX_LEV_FIELDX; x++)
13970 for (y = 0; y < MAX_LEV_FIELDY; y++)
13972 int element = Tile[x][y];
13974 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13975 use_bd_engine = FALSE;
13977 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13978 use_em_engine = FALSE;
13980 if (!IS_SP_ELEMENT(element))
13981 use_sp_engine = FALSE;
13983 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
13984 use_mm_engine = FALSE;
13988 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
13989 use_em_engine ? GAME_ENGINE_TYPE_EM :
13990 use_sp_engine ? GAME_ENGINE_TYPE_SP :
13991 use_mm_engine ? GAME_ENGINE_TYPE_MM :
13992 GAME_ENGINE_TYPE_RND);
13994 // update element selection list
13995 ReinitializeElementList();
13996 ModifyEditorElementList();
13998 SetBorderElement();
14000 DrawEditModeWindow();
14001 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14007 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
14010 if (mode == CB_AREA_TO_BRUSH)
14012 int from_lx, from_ly;
14015 swap_numbers(&from_x, &to_x);
14018 swap_numbers(&from_y, &to_y);
14020 brush_width = to_x - from_x + 1;
14021 brush_height = to_y - from_y + 1;
14023 from_lx = from_x + level_xpos;
14024 from_ly = from_y + level_ypos;
14026 for (y = 0; y < brush_height; y++)
14028 for (x = 0; x < brush_width; x++)
14030 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
14033 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
14038 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14040 delete_old_brush = FALSE;
14042 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
14043 mode == CB_BRUSH_TO_LEVEL)
14045 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
14046 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
14047 int cursor_from_x = cursor_x - brush_width / 2;
14048 int cursor_from_y = cursor_y - brush_height / 2;
14049 int border_from_x = cursor_x, border_from_y = cursor_y;
14050 int border_to_x = cursor_x, border_to_y = cursor_y;
14052 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
14053 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14055 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
14056 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
14058 delete_old_brush = FALSE;
14063 for (y = 0; y < brush_height; y++)
14065 for (x = 0; x < brush_width; x++)
14067 int sx = cursor_from_x + x;
14068 int sy = cursor_from_y + y;
14069 int lx = sx + level_xpos;
14070 int ly = sy + level_ypos;
14071 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
14072 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
14073 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
14074 brush_buffer[x][y] : new_element);
14076 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14078 if (sx < border_from_x)
14079 border_from_x = sx;
14080 else if (sx > border_to_x)
14082 if (sy < border_from_y)
14083 border_from_y = sy;
14084 else if (sy > border_to_y)
14087 DrawBrushElement(sx, sy, element, change_level);
14092 if (mode != CB_DELETE_OLD_CURSOR)
14093 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
14095 last_cursor_x = cursor_x;
14096 last_cursor_y = cursor_y;
14098 delete_old_brush = TRUE;
14100 else if (mode == CB_FLIP_BRUSH_X)
14102 for (y = 0; y < brush_height; y++)
14103 for (x = 0; x < (brush_width + 1) / 2; x++)
14104 SwapFlippedTiles(&brush_buffer[x][y],
14105 &brush_buffer[brush_width - x - 1][y], mode);
14107 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14109 else if (mode == CB_FLIP_BRUSH_Y)
14111 for (y = 0; y < (brush_height + 1) / 2; y++)
14112 for (x = 0; x < brush_width; x++)
14113 SwapFlippedTiles(&brush_buffer[x][y],
14114 &brush_buffer[x][brush_height - y - 1], mode);
14116 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14118 else if (mode == CB_FLIP_BRUSH_XY)
14120 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14122 for (y = 0; y < MAX(brush_width, brush_height); y++)
14123 for (x = 0; x <= y; x++)
14124 SwapFlippedTiles(&brush_buffer[x][y],
14125 &brush_buffer[y][x], mode);
14127 swap_numbers(&brush_width, &brush_height);
14129 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14132 if (mode == CB_UPDATE_BRUSH_POSITION)
14134 last_cursor_x = from_x;
14135 last_cursor_y = from_y;
14139 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
14142 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
14145 static void CopyBrushToLevel(int x, int y, int button)
14147 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14150 static void CopyBrushToCursor(int x, int y)
14152 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14155 static void UpdateBrushPosition(int x, int y)
14157 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14160 static void DeleteBrushFromCursor(void)
14162 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14165 static void FlipBrushX(void)
14167 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14170 static void FlipBrushY(void)
14172 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14175 static void RotateBrush(void)
14177 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14178 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14181 void DumpBrush(void)
14183 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14186 void DumpBrush_Small(void)
14188 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14191 void CopyClipboardToBrush(void)
14193 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14196 void CopyBrushToClipboard(void)
14198 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14201 void CopyBrushToClipboard_Small(void)
14203 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14206 void UndoLevelEditorOperation(void)
14208 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14211 void RedoLevelEditorOperation(void)
14213 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14216 static void FloodFill(int from_x, int from_y, int fill_element)
14218 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14221 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14223 int from_x = from_sx2 + 2 * level_xpos;
14224 int from_y = from_sy2 + 2 * level_ypos;
14225 int max_fillx = lev_fieldx * 2;
14226 int max_filly = lev_fieldy * 2;
14227 short Fill[max_fillx][max_filly];
14230 for (x = 0; x < max_fillx; x++)
14231 for (y = 0; y < max_filly; y++)
14232 Fill[x][y] = getLevelElementHiRes(x, y);
14234 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14235 Fill, max_fillx, max_filly);
14237 for (x = 0; x < max_fillx; x++)
14238 for (y = 0; y < max_filly; y++)
14239 if (Fill[x][y] == fill_element)
14240 SetLevelElementHiRes(x, y, Fill[x][y]);
14243 // values for DrawLevelText() modes
14244 #define TEXT_INIT 0
14245 #define TEXT_SETCURSOR 1
14246 #define TEXT_WRITECHAR 2
14247 #define TEXT_BACKSPACE 3
14248 #define TEXT_NEWLINE 4
14250 #define TEXT_QUERY_TYPING 6
14252 static int DrawLevelText(int sx, int sy, char letter, int mode)
14254 static short delete_buffer[MAX_LEV_FIELDX];
14255 static int start_sx;
14256 static int last_sx, last_sy;
14257 static boolean typing = FALSE;
14258 int letter_element;
14259 int lx = 0, ly = 0;
14261 // map lower case letters to upper case and convert special characters
14262 if (letter >= 'a' && letter <= 'z')
14263 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14264 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14265 letter_element = EL_CHAR_AUMLAUT;
14266 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14267 letter_element = EL_CHAR_OUMLAUT;
14268 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14269 letter_element = EL_CHAR_UUMLAUT;
14270 else if (letter == '^')
14271 letter_element = EL_CHAR_COPYRIGHT;
14273 letter_element = EL_CHAR_ASCII0 + letter;
14275 if (mode != TEXT_INIT)
14280 if (mode != TEXT_SETCURSOR)
14286 lx = last_sx + level_xpos;
14287 ly = last_sy + level_ypos;
14294 DrawLevelText(0, 0, 0, TEXT_END);
14300 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14303 case TEXT_SETCURSOR:
14304 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14305 DrawAreaBorder(sx, sy, sx, sy);
14306 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14307 ed_tilesize, ed_tilesize);
14312 case TEXT_WRITECHAR:
14313 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14315 if (new_element1 >= EL_STEEL_CHAR_START &&
14316 new_element1 <= EL_STEEL_CHAR_END)
14317 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14319 delete_buffer[sx - start_sx] = Tile[lx][ly];
14320 Tile[lx][ly] = letter_element;
14322 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14323 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14324 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14325 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14327 DrawLevelText(0, 0, 0, TEXT_END);
14329 level.changed = TRUE;
14333 case TEXT_BACKSPACE:
14336 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14337 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14338 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14343 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14344 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14346 DrawLevelText(0, 0, 0, TEXT_END);
14350 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14351 DrawEditorElement(sx, sy, Tile[lx][ly]);
14356 case TEXT_QUERY_TYPING:
14366 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
14367 int element, boolean change_level)
14369 int lx = sx + level_xpos;
14370 int ly = sy + level_ypos;
14373 DrawEditorElement(sx, sy, Tile[lx][ly]);
14375 DrawAreaBorder(sx, sy, sx, sy);
14378 static void CheckLevelBorderElement(boolean redraw_playfield)
14380 int last_border_element = BorderElement;
14382 SetBorderElement();
14384 if (redraw_playfield && BorderElement != last_border_element)
14385 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14388 static void CopyLevelToUndoBuffer(int mode)
14390 static boolean accumulated_undo = FALSE;
14391 boolean new_undo_buffer_position = TRUE;
14394 if (undo_buffer_steps == 0)
14395 accumulated_undo = FALSE;
14399 case UNDO_IMMEDIATE:
14400 accumulated_undo = FALSE;
14403 case UNDO_ACCUMULATE:
14404 if (accumulated_undo)
14405 new_undo_buffer_position = FALSE;
14406 accumulated_undo = TRUE;
14413 if (new_undo_buffer_position)
14415 // advance position in undo buffer ring
14416 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14418 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
14419 undo_buffer_steps++;
14422 // always reset redo buffer when storing level change into undo buffer
14423 redo_buffer_steps = 0;
14425 for (x = 0; x < lev_fieldx; x++)
14426 for (y = 0; y < lev_fieldy; y++)
14427 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
14429 // check if drawing operation forces change of border style
14430 CheckLevelBorderElement(TRUE);
14432 level.changed = TRUE;
14435 static void RandomPlacement(int new_element)
14437 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14438 int num_free_positions = 0;
14439 int num_percentage, num_elements;
14442 ResetIntelliDraw();
14444 // determine number of free positions for randomly placing the new element
14445 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
14447 free_position[x][y] =
14448 (random_placement_background_restricted ?
14449 Tile[x][y] == random_placement_background_element :
14450 Tile[x][y] != new_element);
14452 if (free_position[x][y])
14453 num_free_positions++;
14456 // determine number of new elements to place there
14457 num_percentage = num_free_positions * random_placement_value / 100;
14458 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
14459 num_percentage : random_placement_value);
14461 // if less free positions than elements to place, fill all these positions
14462 if (num_free_positions < num_elements)
14464 for (x = 0; x < lev_fieldx; x++)
14465 for (y = 0; y < lev_fieldy; y++)
14466 if (free_position[x][y])
14467 SetElement(x, y, new_element);
14471 while (num_elements > 0)
14473 x = GetSimpleRandom(lev_fieldx);
14474 y = GetSimpleRandom(lev_fieldy);
14476 // don't place element at the same position twice
14477 if (free_position[x][y])
14479 free_position[x][y] = FALSE;
14480 SetElement(x, y, new_element);
14486 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14487 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14490 static void WrapLevel(int dx, int dy)
14492 int wrap_dx = lev_fieldx - dx;
14493 int wrap_dy = lev_fieldy - dy;
14496 for (x = 0; x < lev_fieldx; x++)
14497 for (y = 0; y < lev_fieldy; y++)
14498 TileBackup[x][y] = Tile[x][y];
14500 for (x = 0; x < lev_fieldx; x++)
14501 for (y = 0; y < lev_fieldy; y++)
14503 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14505 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14506 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14509 static void DrawAreaElementHighlight(boolean highlighted,
14510 boolean highlighted_similar)
14512 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14519 for (x = 0; x < ed_fieldx; x++)
14521 for (y = 0; y < ed_fieldy; y++)
14523 boolean highlight = FALSE;
14524 int lx = x + level_xpos;
14525 int ly = y + level_ypos;
14527 if (!IN_LEV_FIELD(lx, ly))
14530 // check if element is the same
14531 if (Tile[lx][ly] == new_element1)
14534 // check if element is similar
14535 if (highlighted_similar &&
14536 strEqual(element_info[Tile[lx][ly]].class_name,
14537 element_info[new_element1].class_name))
14540 // check if element is matching MM style wall
14541 if (IS_MM_WALL(Tile[lx][ly]) &&
14542 map_mm_wall_element(Tile[lx][ly]) == new_element1)
14548 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
14552 for (i = 0; i < 4; i++)
14554 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
14557 int xx = x * 2 + (i % 2);
14558 int yy = y * 2 + (i / 2);
14559 int sx = SX + xx * ed_tilesize / 2;
14560 int sy = SY + yy * ed_tilesize / 2;
14563 int to_sx = sx + ed_tilesize / 2 - 1;
14564 int to_sy = sy + ed_tilesize / 2 - 1;
14566 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14567 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14568 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14569 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14574 int sx = SX + x * ed_tilesize;
14575 int sy = SY + y * ed_tilesize;
14578 int to_sx = sx + ed_tilesize - 1;
14579 int to_sy = sy + ed_tilesize - 1;
14581 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14582 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14583 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14584 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14590 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
14592 char *template_filename_old = getLocalLevelTemplateFilename();
14593 char *template_filename_new =
14594 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
14596 if (copyFile(template_filename_old, template_filename_new) != 0)
14597 Request("Cannot copy level template!", REQ_CONFIRM);
14599 free(template_filename_new);
14602 static void HandleDrawingAreas(struct GadgetInfo *gi)
14604 static boolean started_inside_drawing_area = FALSE;
14605 static int last_sx = -1;
14606 static int last_sy = -1;
14607 static int last_sx2 = -1;
14608 static int last_sy2 = -1;
14609 int id = gi->custom_id;
14610 int type_id = gi->custom_type_id;
14611 boolean button_press_event;
14612 boolean button_release_event;
14613 boolean inside_drawing_area = !gi->event.off_borders;
14614 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
14615 int actual_drawing_function;
14616 int button = gi->event.button;
14617 int new_element = BUTTON_ELEMENT(button);
14618 int sx = gi->event.x, sy = gi->event.y;
14619 int min_sx = 0, min_sy = 0;
14620 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
14621 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
14622 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
14623 int sx2 = gi->event.mx / mini_item_xsize;
14624 int sy2 = gi->event.my / mini_item_ysize;
14627 int lx = 0, ly = 0;
14630 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
14631 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
14633 // make sure to stay inside drawing area boundaries
14634 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14635 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14639 int min_lx = 0, min_ly = 0;
14640 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14642 // get positions inside level field
14643 lx = sx + level_xpos;
14644 ly = sy + level_ypos;
14646 if (!IN_LEV_FIELD(lx, ly))
14647 inside_drawing_area = FALSE;
14649 // make sure to stay inside level field boundaries
14650 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14651 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14653 // correct drawing area positions accordingly
14654 sx = lx - level_xpos;
14655 sy = ly - level_ypos;
14658 // also correct MM wall-sized (double) drawing area positions accordingly
14659 if (sx2 / 2 < sx || sx2 / 2 > sx)
14661 dx = (sx2 / 2 < sx ? 0 : 1);
14664 if (sy2 / 2 < sy || sy2 / 2 > sy)
14666 dy = (sy2 / 2 < sy ? 0 : 1);
14670 if (!button_press_event && !button_release_event)
14672 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
14673 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14674 isHiresTileElement(old_element) &&
14675 isHiresDrawElement(new_element));
14677 // prevent handling events for every pixel position when moving mouse
14678 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
14679 (sx2 == last_sx2 && sy2 == last_sy2))
14688 if (button_press_event)
14689 started_inside_drawing_area = inside_drawing_area;
14691 if (!started_inside_drawing_area)
14694 if (!IS_VALID_BUTTON(button))
14697 // handle info callback for each invocation of action callback
14698 gi->callback_info(gi);
14700 // automatically switch to 'single item' drawing mode, if needed
14701 actual_drawing_function =
14702 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
14703 drawing_function : GADGET_ID_SINGLE_ITEMS);
14705 // clicking into drawing area with pressed Control key picks element
14706 if (GetKeyModState() & KMOD_Control)
14708 last_drawing_function = drawing_function;
14709 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14712 if (GetKeyModState() & KMOD_Shift)
14714 if (button_press_event || button_release_event)
14715 ResetIntelliDraw();
14718 SetDrawModeHiRes(-1); // reset to normal draw mode
14720 switch (actual_drawing_function)
14722 case GADGET_ID_SINGLE_ITEMS:
14725 if (button_release_event)
14727 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14729 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
14730 !inside_drawing_area)
14731 DeleteBrushFromCursor();
14736 if (draw_with_brush)
14738 CopyBrushToLevel(sx, sy, button);
14742 SetDrawModeHiRes(new_element);
14744 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
14746 // remove player at old position
14747 for (y = 0; y < lev_fieldy; y++)
14749 for (x = 0; x < lev_fieldx; x++)
14751 int old_element = Tile[x][y];
14753 if (IS_PLAYER_ELEMENT(old_element) &&
14754 IS_PLAYER_ELEMENT(new_element))
14756 int replaced_with_element =
14757 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
14758 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
14760 old_element == EL_SOKOBAN_FIELD_PLAYER &&
14761 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
14763 new_element == EL_SOKOBAN_FIELD_PLAYER &&
14764 old_element == EL_PLAYER_1 ? EL_EMPTY :
14766 new_element >= EL_PLAYER_1 &&
14767 new_element <= EL_PLAYER_4 &&
14768 new_element == old_element ? EL_EMPTY :
14772 SetElement(x, y, replaced_with_element);
14774 else if (IS_MM_MCDUFFIN(old_element) &&
14775 IS_MM_MCDUFFIN(new_element))
14777 // remove McDuffin at old position
14778 SetElement(x, y, EL_EMPTY);
14784 SetElementButton(lx, ly, dx, dy, new_element, button);
14787 else if (!button_release_event)
14789 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14791 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
14792 DrawMiniGraphicExt(drawto,
14793 gi->x + sx * MINI_TILEX,
14794 gi->y + sy * MINI_TILEY,
14795 el2edimg(new_element));
14797 DrawFixedGraphicExt(drawto,
14798 gi->x + sx * TILEX,
14799 gi->y + sy * TILEY,
14800 el2edimg(new_element), 0);
14802 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14803 new_element = GFX_ELEMENT(new_element);
14805 drawingarea_info[type_id].value[pos] = new_element;
14807 CopyElementPropertiesToGame(properties_element);
14809 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14811 UpdateCustomElementGraphicGadgets();
14813 FrameCounter = 0; // restart animation frame counter
14818 case GADGET_ID_CONNECTED_ITEMS:
14820 static int last_sx = -1;
14821 static int last_sy = -1;
14823 if (button_release_event)
14824 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14826 SetDrawModeHiRes(new_element);
14828 if (getDrawModeHiRes())
14834 if (!button_press_event)
14835 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
14842 case GADGET_ID_LINE:
14843 case GADGET_ID_ARC:
14844 case GADGET_ID_RECTANGLE:
14845 case GADGET_ID_FILLED_BOX:
14846 SetDrawModeHiRes(new_element);
14848 if (getDrawModeHiRes())
14854 case GADGET_ID_GRAB_BRUSH:
14855 case GADGET_ID_TEXT:
14857 static int last_sx = -1;
14858 static int last_sy = -1;
14859 static int start_sx = -1;
14860 static int start_sy = -1;
14861 void (*draw_func)(int, int, int, int, int, boolean);
14863 if (drawing_function == GADGET_ID_LINE)
14864 draw_func = DrawLine;
14865 else if (drawing_function == GADGET_ID_ARC)
14866 draw_func = DrawArc;
14867 else if (drawing_function == GADGET_ID_RECTANGLE)
14868 draw_func = DrawBox;
14869 else if (drawing_function == GADGET_ID_FILLED_BOX)
14870 draw_func = DrawFilledBox;
14871 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
14872 draw_func = SelectArea;
14873 else // (drawing_function == GADGET_ID_TEXT)
14874 draw_func = SetTextCursor;
14876 if (button_press_event)
14878 draw_func(sx, sy, sx, sy, new_element, FALSE);
14879 start_sx = last_sx = sx;
14880 start_sy = last_sy = sy;
14882 if (drawing_function == GADGET_ID_TEXT)
14883 DrawLevelText(0, 0, 0, TEXT_END);
14885 else if (button_release_event)
14887 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
14888 if (drawing_function == GADGET_ID_GRAB_BRUSH)
14890 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
14891 CopyBrushToCursor(sx, sy);
14892 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
14894 draw_with_brush = TRUE;
14896 else if (drawing_function == GADGET_ID_TEXT)
14897 DrawLevelText(sx, sy, 0, TEXT_INIT);
14899 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14901 else if (last_sx != sx || last_sy != sy)
14903 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
14904 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
14905 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
14906 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
14913 case GADGET_ID_FLOOD_FILL:
14914 if (button_press_event && Tile[lx][ly] != new_element)
14916 if (IS_MM_WALL_EDITOR(new_element))
14917 FloodFillWall_MM(sx2, sy2, new_element);
14919 FloodFill(lx, ly, new_element);
14921 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14922 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14926 case GADGET_ID_PICK_ELEMENT:
14927 if (button_release_event)
14928 ClickOnGadget(level_editor_gadget[last_drawing_function],
14930 else if (draw_level)
14931 PickDrawingElement(button, Tile[lx][ly]);
14934 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14936 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
14943 // do not mark level as modified for certain non-level-changing gadgets
14944 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
14945 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
14946 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
14947 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14950 level.changed = TRUE;
14953 static void HandleCounterButtons(struct GadgetInfo *gi)
14955 int gadget_id = gi->custom_id;
14956 int counter_id = gi->custom_type_id;
14957 int button = gi->event.button;
14958 int *counter_value = counterbutton_info[counter_id].value;
14959 int step = BUTTON_STEPSIZE(button) *
14960 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
14962 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14964 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
14965 boolean released = (gi->event.type == GD_EVENT_RELEASED);
14966 boolean level_changed = LevelChanged();
14968 if ((level_changed && pressed) || (!level_changed && released))
14971 if (level_changed && !Request("Level has changed! Discard changes?",
14974 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14975 ModifyEditorCounterValue(counter_id, *counter_value);
14981 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14982 *counter_value = gi->textinput.number_value;
14984 ModifyEditorCounterValue(counter_id, *counter_value + step);
14986 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14988 int last_game_engine_type = level.game_engine_type;
14990 LoadLevel(level_nr);
14991 LoadScore(level_nr);
14993 SaveLevelSetup_SeriesInfo();
14998 DrawEditModeWindow();
15000 if (level.game_engine_type != last_game_engine_type)
15002 // update element selection list
15003 ReinitializeElementList();
15004 ModifyEditorElementList();
15010 switch (counter_id)
15012 case ED_COUNTER_ID_YAMYAM_CONTENT:
15013 DrawYamYamContentAreas();
15016 case ED_COUNTER_ID_BALL_CONTENT:
15017 DrawMagicBallContentAreas();
15020 case ED_COUNTER_ID_ANDROID_CONTENT:
15021 DrawAndroidElementArea();
15024 case ED_COUNTER_ID_GROUP_CONTENT:
15025 DrawGroupElementArea();
15026 CopyGroupElementPropertiesToGame(properties_element);
15029 case ED_COUNTER_ID_INVENTORY_SIZE:
15030 DrawPlayerInitialInventoryArea(properties_element);
15033 case ED_COUNTER_ID_MM_BALL_CONTENT:
15034 DrawMMBallContentArea();
15037 case ED_COUNTER_ID_ENVELOPE_XSIZE:
15038 case ED_COUNTER_ID_ENVELOPE_YSIZE:
15039 DrawEnvelopeTextArea(-1);
15042 case ED_COUNTER_ID_LEVEL_XSIZE:
15043 case ED_COUNTER_ID_LEVEL_YSIZE:
15044 lev_fieldx = level.fieldx;
15045 lev_fieldy = level.fieldy;
15047 // check if resizing of level results in change of border border
15048 SetBorderElement();
15056 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
15057 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
15058 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
15059 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
15060 CopyElementPropertiesToGame(properties_element);
15062 // do not mark level as modified for certain non-level-changing gadgets
15063 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
15064 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
15065 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
15066 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
15069 level.changed = TRUE;
15072 static void HandleTextInputGadgets(struct GadgetInfo *gi)
15074 int type_id = gi->custom_type_id;
15076 strcpy(textinput_info[type_id].value, gi->textinput.value);
15078 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
15080 CopyElementPropertiesToGame(properties_element);
15082 ModifyEditorElementList(); // update changed button info text
15085 // do not mark level as modified for certain non-level-changing gadgets
15086 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
15087 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
15090 level.changed = TRUE;
15093 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
15095 int type_id = gi->custom_type_id;
15097 strncpy(textarea_info[type_id].value, gi->textarea.value,
15098 MAX_ENVELOPE_TEXT_LEN);
15099 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
15101 level.changed = TRUE;
15104 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
15106 int type_id = gi->custom_type_id;
15107 int value_old = *selectbox_info[type_id].value;
15108 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
15110 *selectbox_info[type_id].value = value_new;
15112 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
15114 DrawLevelConfigWindow();
15116 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15118 element_info[properties_element].current_change_page = gi->selectbox.index;
15120 DrawPropertiesWindow();
15122 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
15123 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
15124 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
15125 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
15126 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
15128 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
15130 // when changing action type, also check action mode and action arg
15131 if (value_old != value_new)
15132 setSelectboxSpecialActionVariablesIfNeeded();
15134 DrawPropertiesChange();
15137 CopyElementPropertiesToGame(properties_element);
15139 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
15141 // show or hide "engine" tabulator depending on game engine type
15142 DrawLevelConfigWindow();
15144 // update element selection list depending on game engine type
15145 ReinitializeElementList();
15146 ModifyEditorElementList();
15148 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15150 // update BD cycle delay counter gadgets depending on BD scheduling type
15151 DrawLevelConfigWindow();
15154 // do not mark level as modified for certain non-level-changing gadgets
15155 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15156 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15159 level.changed = TRUE;
15162 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15164 int type_id = gi->custom_type_id;
15167 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15168 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15170 edit_mode_levelconfig = gi->custom_type_id;
15172 DrawLevelConfigWindow();
15174 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15175 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15177 edit_mode_properties = gi->custom_type_id;
15179 DrawPropertiesWindow();
15181 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15182 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15184 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15186 // backup original "level.field" (needed to track playfield changes)
15187 CopyPlayfield(level.field, TileBackup);
15189 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15190 CopyPlayfield(Tile, level.field);
15192 if (new_template ||
15193 Request("Save this template and kill the old?", REQ_ASK))
15194 SaveLevelTemplate();
15197 Request("Template saved!", REQ_CONFIRM);
15199 // restore original "level.field" (needed to track playfield changes)
15200 CopyPlayfield(TileBackup, level.field);
15202 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15204 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15206 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15207 leveldir_current->readonly)
15209 Request("This level set is read-only!", REQ_CONFIRM);
15214 if (strEqual(levelset_name, ""))
15216 Request("Please enter level set title!", REQ_CONFIRM);
15221 if (strEqual(levelset_author, ""))
15223 Request("Please enter level set author!", REQ_CONFIRM);
15228 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15230 if (UpdateUserLevelSet(levelset_subdir,
15233 levelset_num_levels))
15235 Request("Level set updated!", REQ_CONFIRM);
15239 Request("Updating level set failed!", REQ_CONFIRM);
15242 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15244 if (level.changed && !Request("Level has changed! Discard changes?",
15248 if (CreateUserLevelSet(levelset_subdir,
15251 levelset_num_levels,
15252 levelset_use_levelset_artwork))
15254 if (levelset_copy_level_template)
15255 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15257 Request("New level set created!", REQ_CONFIRM);
15259 AddUserLevelSetToLevelInfo(levelset_subdir);
15260 ChangeEditorToLevelSet(levelset_subdir);
15264 Request("Creating new level set failed!", REQ_CONFIRM);
15268 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15269 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15271 struct ElementInfo *ei = &element_info[properties_element];
15273 // when modifying custom element, ask for copying level template
15274 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15277 setElementChangePages(ei, ei->num_change_pages + 1);
15279 // set new change page to be new current change page
15280 ei->current_change_page = ei->num_change_pages - 1;
15281 ei->change = &ei->change_page[ei->current_change_page];
15283 setElementChangeInfoToDefaults(ei->change);
15285 DrawPropertiesWindow();
15287 level.changed = TRUE;
15289 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15290 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15292 struct ElementInfo *ei = &element_info[properties_element];
15294 // when modifying custom element, ask for copying level template
15295 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15298 // copy all change pages after change page to be deleted
15299 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15300 ei->change_page[i] = ei->change_page[i + 1];
15302 setElementChangePages(ei, ei->num_change_pages - 1);
15304 DrawPropertiesWindow();
15306 level.changed = TRUE;
15310 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15312 int type_id = gi->custom_type_id;
15314 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15315 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15317 struct ElementInfo *ei = &element_info[properties_element];
15318 int step = BUTTON_STEPSIZE(gi->event.button);
15320 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15321 ei->current_change_page += step;
15323 if (ei->current_change_page < 0)
15324 ei->current_change_page = 0;
15325 else if (ei->current_change_page >= ei->num_change_pages)
15326 ei->current_change_page = ei->num_change_pages - 1;
15328 DrawPropertiesWindow();
15330 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15331 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15333 struct ElementInfo *ei = &element_info[properties_element];
15334 int current_change_page = ei->current_change_page;
15336 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15338 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15339 ei->change_page[current_change_page];
15341 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15343 // when modifying custom element, ask for copying level template
15344 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15347 ei->change_page[current_change_page] =
15348 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15350 level.changed = TRUE;
15353 DrawPropertiesWindow();
15357 static void HandleRadiobuttons(struct GadgetInfo *gi)
15359 int type_id = gi->custom_type_id;
15361 *radiobutton_info[type_id].value =
15362 radiobutton_info[type_id].checked_value;
15364 // do not mark level as modified for certain non-level-changing gadgets
15365 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
15366 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
15369 level.changed = TRUE;
15372 static void HandleCheckbuttons(struct GadgetInfo *gi)
15374 int type_id = gi->custom_type_id;
15376 *checkbutton_info[type_id].value ^= TRUE;
15378 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
15379 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
15380 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
15381 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
15382 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
15383 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
15384 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
15385 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
15387 CopyElementPropertiesToGame(properties_element);
15390 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
15392 UpdateCustomElementGraphicGadgets();
15394 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
15395 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
15397 boolean template_related_changes_found = FALSE;
15400 // check if any custom, group or empty elements have been changed
15401 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
15402 if ((IS_CUSTOM_ELEMENT(i) ||
15403 IS_GROUP_ELEMENT(i) ||
15404 IS_EMPTY_ELEMENT(i)) &&
15405 element_info[i].modified_settings)
15406 template_related_changes_found = TRUE;
15408 if (level.use_custom_template &&
15409 !fileExists(getGlobalLevelTemplateFilename()))
15411 Request("No level template found!", REQ_CONFIRM);
15413 level.use_custom_template = FALSE;
15415 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15420 if (level.use_custom_template &&
15421 template_related_changes_found &&
15422 !Request("Discard changes and use level template?", REQ_ASK))
15424 level.use_custom_template = FALSE;
15426 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15431 if (!level.use_custom_template &&
15432 Request("Copy settings from level template?", REQ_ASK))
15437 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
15439 DrawEditModeWindow();
15441 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
15443 if (setup.editor.use_template_for_new_levels &&
15444 !fileExists(getGlobalLevelTemplateFilename()))
15446 Request("No level template found!", REQ_CONFIRM);
15451 if (setup.editor.use_template_for_new_levels &&
15453 !Request("Discard level and load template?", REQ_ASK))
15458 if (!setup.editor.use_template_for_new_levels &&
15460 !Request("Discard level and use empty level?", REQ_ASK))
15465 LoadLevel(level_nr);
15466 LoadScore(level_nr);
15471 DrawEditModeWindow();
15473 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
15475 SetAutomaticNumberOfGemsNeeded();
15478 // do not mark level as modified for certain non-level-changing gadgets
15479 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
15480 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
15481 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
15482 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
15483 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
15484 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
15487 level.changed = TRUE;
15490 static void HandleControlButtons(struct GadgetInfo *gi)
15492 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15493 static int last_edit_mode = ED_MODE_DRAWING;
15494 static int last_custom_copy_mode = -1;
15495 static int last_button = 0;
15496 int id = gi->custom_id;
15497 int button = gi->event.button;
15498 int step = BUTTON_STEPSIZE(button);
15499 int new_element = BUTTON_ELEMENT(button);
15500 int last_properties_element = properties_element;
15503 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15504 DrawLevelText(0, 0, 0, TEXT_END);
15506 if (id < ED_NUM_CTRL1_BUTTONS &&
15507 id != GADGET_ID_SINGLE_ITEMS &&
15508 id != GADGET_ID_PICK_ELEMENT &&
15509 edit_mode != ED_MODE_DRAWING &&
15510 drawing_function != GADGET_ID_PICK_ELEMENT &&
15511 !(GetKeyModState() & KMOD_Control))
15512 ChangeEditModeWindow(ED_MODE_DRAWING);
15514 // element copy mode active, but no element button pressed => deactivate
15515 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15516 last_custom_copy_mode = -1;
15518 // when showing palette on element buttons, change element of button used
15519 if (editor.palette.show_on_element_buttons &&
15520 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15522 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15524 id = GADGET_ID_PALETTE;
15529 case GADGET_ID_SCROLL_LEFT:
15530 if (level_xpos >= 0)
15532 if (lev_fieldx < ed_fieldx - 2)
15535 level_xpos -= step;
15536 if (level_xpos < -1)
15539 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
15541 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15543 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15544 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15548 case GADGET_ID_SCROLL_RIGHT:
15549 if (level_xpos <= lev_fieldx - ed_fieldx)
15551 if (lev_fieldx < ed_fieldx - 2)
15554 level_xpos += step;
15555 if (level_xpos > lev_fieldx - ed_fieldx + 1)
15556 level_xpos = lev_fieldx - ed_fieldx + 1;
15558 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
15560 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15562 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15563 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15567 case GADGET_ID_SCROLL_UP:
15568 if (level_ypos >= 0)
15570 if (lev_fieldy < ed_fieldy - 2)
15573 level_ypos -= step;
15574 if (level_ypos < -1)
15577 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
15579 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15581 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15582 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15586 case GADGET_ID_SCROLL_DOWN:
15587 if (level_ypos <= lev_fieldy - ed_fieldy)
15589 if (lev_fieldy < ed_fieldy - 2)
15592 level_ypos += step;
15593 if (level_ypos > lev_fieldy - ed_fieldy + 1)
15594 level_ypos = lev_fieldy - ed_fieldy + 1;
15596 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
15598 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15600 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15601 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15605 case GADGET_ID_SCROLL_HORIZONTAL:
15606 level_xpos = gi->event.item_position - 1;
15608 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15613 case GADGET_ID_SCROLL_VERTICAL:
15614 level_ypos = gi->event.item_position - 1;
15616 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15621 case GADGET_ID_SCROLL_LIST_UP:
15622 case GADGET_ID_SCROLL_LIST_DOWN:
15623 case GADGET_ID_SCROLL_LIST_VERTICAL:
15624 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
15625 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
15628 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
15629 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15631 if (element_shift < 0)
15633 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15634 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15636 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15637 GDI_SCROLLBAR_ITEM_POSITION,
15638 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15641 ModifyEditorElementList();
15645 case GADGET_ID_PROPERTIES:
15646 // always switch off element properties when they are already displayed
15647 last_properties_element = new_element;
15648 case GADGET_ID_ELEMENT_LEFT:
15649 case GADGET_ID_ELEMENT_MIDDLE:
15650 case GADGET_ID_ELEMENT_RIGHT:
15651 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
15652 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
15653 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
15656 if (edit_mode != ED_MODE_PROPERTIES)
15658 last_edit_mode = edit_mode;
15660 ChangeEditModeWindow(ED_MODE_PROPERTIES);
15662 last_level_drawing_function = drawing_function;
15663 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15666 else if (properties_element != last_properties_element)
15668 DrawEditModeWindow();
15672 ChangeEditModeWindow(ED_MODE_DRAWING);
15674 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
15679 case GADGET_ID_PALETTE:
15680 if (edit_mode != ED_MODE_PALETTE)
15682 last_edit_mode = edit_mode;
15684 ChangeEditModeWindow(ED_MODE_PALETTE);
15688 ChangeEditModeWindow(last_edit_mode);
15692 case GADGET_ID_WRAP_LEFT:
15693 WrapLevel(-step, 0);
15696 case GADGET_ID_WRAP_RIGHT:
15697 WrapLevel(step, 0);
15700 case GADGET_ID_WRAP_UP:
15701 WrapLevel(0, -step);
15704 case GADGET_ID_WRAP_DOWN:
15705 WrapLevel(0, step);
15708 case GADGET_ID_SINGLE_ITEMS:
15709 case GADGET_ID_CONNECTED_ITEMS:
15710 case GADGET_ID_LINE:
15711 case GADGET_ID_ARC:
15712 case GADGET_ID_TEXT:
15713 case GADGET_ID_RECTANGLE:
15714 case GADGET_ID_FILLED_BOX:
15715 case GADGET_ID_FLOOD_FILL:
15716 case GADGET_ID_GRAB_BRUSH:
15717 case GADGET_ID_PICK_ELEMENT:
15718 if (drawing_function != GADGET_ID_PICK_ELEMENT)
15719 last_drawing_function = drawing_function;
15720 drawing_function = id;
15721 draw_with_brush = FALSE;
15724 case GADGET_ID_RANDOM_PLACEMENT:
15725 RandomPlacement(new_element);
15728 case GADGET_ID_ZOOM:
15729 // zoom level editor tile size in or out (or reset to default size)
15730 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
15731 button == 2 ? ed_tilesize_default :
15732 button == 3 ? ed_tilesize / 2 : ed_tilesize);
15734 // when using touch device, cycle through all zoom tilesizes
15735 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
15736 ed_tilesize = MICRO_TILESIZE;
15738 // limit zoom level by upper and lower bound
15739 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
15741 InitZoomLevelSettings(ed_tilesize);
15743 if (edit_mode == ED_MODE_DRAWING)
15745 DrawDrawingWindow();
15747 // redraw zoom gadget info text
15748 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15751 // save current editor zoom tilesize
15752 SaveSetup_AutoSetup();
15756 case GADGET_ID_CUSTOM_COPY_FROM:
15757 case GADGET_ID_CUSTOM_COPY_TO:
15758 case GADGET_ID_CUSTOM_EXCHANGE:
15759 last_custom_copy_mode = id;
15760 last_drawing_function = drawing_function;
15763 case GADGET_ID_CUSTOM_COPY:
15764 CopyCustomElement(properties_element, -1, id);
15767 case GADGET_ID_CUSTOM_PASTE:
15768 CopyCustomElement(-1, properties_element, id);
15771 case GADGET_ID_UNDO:
15772 if (button < 0) // keep button value (even if modifier keys are pressed)
15774 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
15777 if (button == 1 && undo_buffer_steps == 0)
15779 Request("Undo buffer empty!", REQ_CONFIRM);
15783 else if (button == 2)
15787 else if (button == 3 && redo_buffer_steps == 0)
15789 Request("Redo buffer empty!", REQ_CONFIRM);
15794 if (edit_mode != ED_MODE_DRAWING)
15795 ChangeEditModeWindow(ED_MODE_DRAWING);
15801 undo_buffer_position =
15802 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
15804 undo_buffer_steps--;
15805 redo_buffer_steps++;
15811 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15813 undo_buffer_steps++;
15814 redo_buffer_steps--;
15817 for (x = 0; x < lev_fieldx; x++)
15818 for (y = 0; y < lev_fieldy; y++)
15819 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
15821 // check if undo operation forces change of border style
15822 CheckLevelBorderElement(FALSE);
15824 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15828 case GADGET_ID_CONF:
15829 if (edit_mode != ED_MODE_LEVELCONFIG)
15831 last_edit_mode = edit_mode;
15833 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
15837 ChangeEditModeWindow(ED_MODE_DRAWING);
15841 case GADGET_ID_CLEAR:
15842 if (edit_mode != ED_MODE_DRAWING)
15843 ChangeEditModeWindow(ED_MODE_DRAWING);
15845 for (x = 0; x < MAX_LEV_FIELDX; x++)
15846 for (y = 0; y < MAX_LEV_FIELDY; y++)
15847 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
15849 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
15851 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15854 case GADGET_ID_SAVE:
15856 // saving read-only levels into personal level set modifies global vars
15857 // "leveldir_current" and "level_nr"; restore them after saving level
15858 LevelDirTree *leveldir_former = leveldir_current;
15859 int level_nr_former = level_nr;
15860 char *level_filename;
15863 if (leveldir_current->readonly &&
15864 !PrepareSavingIntoPersonalLevelSet())
15867 level_filename = getDefaultLevelFilename(level_nr);
15868 new_level = !fileExists(level_filename);
15871 Request("Save this level and kill the old?", REQ_ASK))
15873 if (leveldir_former->readonly)
15874 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
15876 SetAutomaticNumberOfGemsNeeded();
15878 CopyPlayfield(Tile, level.field);
15879 SaveLevel(level_nr);
15881 level.changed = FALSE;
15885 char level_saved_msg[64];
15887 if (leveldir_former->readonly)
15888 sprintf(level_saved_msg,
15889 "Level saved as level %d into personal level set!",
15892 strcpy(level_saved_msg, "Level saved!");
15894 Request(level_saved_msg, REQ_CONFIRM);
15898 // "cd" back to copied-from levelset (in case of saved read-only level)
15899 leveldir_current = leveldir_former;
15900 level_nr = level_nr_former;
15905 case GADGET_ID_TEST:
15906 if (LevelChanged())
15907 level.game_version = GAME_VERSION_ACTUAL;
15909 CopyPlayfield(level.field, TileBackup);
15910 CopyPlayfield(Tile, level.field);
15912 CopyNativeLevel_RND_to_Native(&level);
15914 UnmapLevelEditorGadgets();
15915 UndrawSpecialEditorDoor();
15917 CloseDoor(DOOR_CLOSE_ALL);
15919 // needed before playing if editor playfield area has different size
15920 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
15922 // redraw_mask = REDRAW_ALL;
15924 level_editor_test_game = TRUE;
15926 StartGameActions(FALSE, setup.autorecord, level.random_seed);
15930 case GADGET_ID_EXIT:
15931 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
15935 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
15936 id <= GADGET_ID_ELEMENTLIST_LAST)
15938 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
15940 new_element = editor_elements[element_position + element_shift];
15942 if (IS_EDITOR_CASCADE(new_element))
15946 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
15948 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
15949 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
15951 if (*cascade_element == new_element)
15953 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
15954 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
15956 // update element selection list
15957 ReinitializeElementList();
15958 ModifyEditorElementList();
15960 // update cascading gadget info text
15961 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15963 // save current editor cascading state
15964 SaveSetup_EditorCascade();
15973 if (last_custom_copy_mode != -1)
15975 if (CopyCustomElement(properties_element, new_element,
15976 last_custom_copy_mode))
15978 ClickOnGadget(level_editor_gadget[last_drawing_function],
15981 last_custom_copy_mode = -1;
15987 // change element of button used to show palette
15988 if (editor.palette.show_on_element_buttons)
15989 button = last_button;
15991 PickDrawingElement(button, new_element);
15993 if (!stick_element_properties_window &&
15994 drawing_function != GADGET_ID_PICK_ELEMENT &&
15995 !(GetKeyModState() & KMOD_Control))
15997 properties_element = new_element;
15998 if (edit_mode == ED_MODE_PROPERTIES)
15999 DrawPropertiesWindow();
16002 if (drawing_function == GADGET_ID_PICK_ELEMENT)
16003 ClickOnGadget(level_editor_gadget[last_drawing_function],
16006 if (!use_permanent_palette)
16007 ChangeEditModeWindow(last_edit_mode);
16010 else if (gi->event.type == GD_EVENT_PRESSED)
16011 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
16012 else if (gi->event.type == GD_EVENT_RELEASED)
16013 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
16014 else if (gi->event.type == GD_EVENT_MOVING)
16015 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
16017 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
16023 void HandleLevelEditorKeyInput(Key key)
16025 char letter = getCharFromKey(key);
16027 if (drawing_function == GADGET_ID_TEXT &&
16028 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
16031 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
16032 else if (key == KSYM_Delete || key == KSYM_BackSpace)
16033 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
16034 else if (key == KSYM_Return)
16035 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
16036 else if (key == KSYM_Escape)
16037 DrawLevelText(0, 0, 0, TEXT_END);
16042 int id = GADGET_ID_NONE;
16043 int new_element_shift = element_shift;
16044 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
16045 int button = MB_LEFTBUTTON;
16051 id = GADGET_ID_SCROLL_LEFT;
16054 id = GADGET_ID_SCROLL_RIGHT;
16057 id = GADGET_ID_SCROLL_UP;
16060 id = GADGET_ID_SCROLL_DOWN;
16064 case KSYM_Page_Down:
16065 step *= (key == KSYM_Page_Up ? -1 : +1);
16066 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16068 if (element_shift < 0)
16070 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16071 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16073 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16074 GDI_SCROLLBAR_ITEM_POSITION,
16075 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16077 ModifyEditorElementList();
16083 element_shift = (key == KSYM_Home ? 0 :
16084 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
16086 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16087 GDI_SCROLLBAR_ITEM_POSITION,
16088 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16090 ModifyEditorElementList();
16097 // this is needed to prevent interference with running "True X-Mouse"
16098 if (GetKeyModStateFromEvents() & KMOD_Control)
16101 // check for last or next editor cascade block in element list
16102 for (i = 0; i < num_editor_elements; i++)
16104 if ((key == KSYM_Insert && i == element_shift) ||
16105 (key == KSYM_Delete && new_element_shift > element_shift))
16108 // jump to next cascade block (or to start of element list)
16109 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
16110 new_element_shift = i;
16113 if (i < num_editor_elements)
16114 element_shift = new_element_shift;
16116 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16117 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16119 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16120 GDI_SCROLLBAR_ITEM_POSITION,
16121 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16123 ModifyEditorElementList();
16128 if (edit_mode == ED_MODE_DRAWING)
16129 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
16130 else if (edit_mode == ED_MODE_LEVELCONFIG)
16131 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
16132 else if (edit_mode == ED_MODE_PROPERTIES)
16133 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
16134 else if (edit_mode == ED_MODE_PALETTE)
16135 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
16136 else // should never happen
16137 ChangeEditModeWindow(ED_MODE_DRAWING);
16145 if (id != GADGET_ID_NONE)
16146 ClickOnGadget(level_editor_gadget[id], button);
16147 else if (letter == '1' || letter == '?')
16148 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16149 else if (letter == '2')
16150 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16151 else if (letter == '3')
16152 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16153 else if (letter == '.')
16154 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16155 else if (letter == 'U')
16156 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16157 else if (letter == '-' || key == KSYM_KP_Subtract)
16158 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16159 else if (letter == '0' || key == KSYM_KP_0)
16160 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16161 else if (letter == '+' || key == KSYM_KP_Add ||
16162 letter == '=') // ("Shift-=" is "+" on US keyboards)
16163 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16164 else if (key == KSYM_Return ||
16165 key == KSYM_space ||
16166 key == setup.shortcut.toggle_pause)
16167 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16169 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16170 if (letter && letter == controlbutton_info[i].shortcut)
16171 if (!anyTextGadgetActive())
16172 ClickOnGadget(level_editor_gadget[i], button);
16174 if (draw_with_brush)
16178 else if (letter == 'y')
16180 else if (letter == 'z')
16185 static void HandleLevelEditorIdle_Properties(void)
16187 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16188 int x = editor.settings.element_graphic.x + element_border;
16189 int y = editor.settings.element_graphic.y + element_border;
16190 static DelayCounter action_delay = { 0 };
16193 action_delay.value = GameFrameDelay;
16195 if (!DelayReached(&action_delay))
16198 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16200 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16202 if (gi->mapped && gi->active && gi->selectbox.open)
16206 DrawEditorElementAnimation(SX + x, SY + y);
16208 redraw_mask |= REDRAW_FIELD;
16210 FrameCounter++; // increase animation frame counter
16213 static void HandleLevelEditorIdle_Drawing(void)
16215 static boolean last_highlighted = FALSE;
16216 static boolean last_highlighted_similar = FALSE;
16217 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16218 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16220 if (highlighted != last_highlighted ||
16221 (highlighted && highlighted_similar != last_highlighted_similar))
16223 DrawAreaElementHighlight(highlighted, highlighted_similar);
16225 redraw_mask |= REDRAW_FIELD;
16228 last_highlighted = highlighted;
16229 last_highlighted_similar = highlighted_similar;
16232 void HandleLevelEditorIdle(void)
16234 if (edit_mode == ED_MODE_PROPERTIES)
16235 HandleLevelEditorIdle_Properties();
16236 else if (edit_mode == ED_MODE_DRAWING)
16237 HandleLevelEditorIdle_Drawing();
16240 static void ClearEditorGadgetInfoText(void)
16242 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16245 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16247 char infotext[MAX_OUTPUT_LINESIZE + 1];
16248 int max_infotext_len = getMaxInfoTextLength();
16250 if (gi == NULL || strlen(gi->info_text) == 0)
16253 strncpy(infotext, gi->info_text, max_infotext_len);
16254 infotext[max_infotext_len] = '\0';
16256 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16258 int key = controlbutton_info[gi->custom_id].shortcut;
16262 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16264 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16265 sprintf(shortcut, " ('.' or '%c')", key);
16266 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16267 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16268 else if (gi->custom_id == GADGET_ID_TEST)
16269 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16270 else if (gi->custom_id == GADGET_ID_UNDO)
16271 sprintf(shortcut, " ('%c/Shift-U')", key);
16272 else if (gi->custom_id == GADGET_ID_ZOOM)
16273 sprintf(shortcut, " ('%c', '0', '-')", key);
16275 sprintf(shortcut, " ('%s%c')",
16276 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16278 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16279 strcat(infotext, shortcut);
16283 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16286 void HandleEditorGadgetInfoText(void *ptr)
16288 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16290 if (game_status != GAME_MODE_EDITOR)
16293 ClearEditorGadgetInfoText();
16295 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16298 // misuse this function to delete brush cursor, if needed
16299 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16300 DeleteBrushFromCursor();
16302 PrintEditorGadgetInfoText(gi);
16305 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16307 int id = gi->custom_id;
16308 int type_id = gi->custom_type_id;
16309 int sx = gi->event.x;
16310 int sy = gi->event.y;
16311 int lx = sx + level_xpos;
16312 int ly = sy + level_ypos;
16313 int min_sx = 0, min_sy = 0;
16314 int max_sx = gi->drawing.area_xsize - 1;
16315 int max_sy = gi->drawing.area_ysize - 1;
16316 int actual_drawing_function = drawing_function;
16317 int max_infotext_len = getMaxInfoTextLength();
16318 char infotext[MAX_OUTPUT_LINESIZE + 1];
16320 infotext[0] = '\0'; // start with empty info text
16322 // pressed Control key: simulate picking element
16323 if (GetKeyModState() & KMOD_Control)
16324 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16326 ClearEditorGadgetInfoText();
16328 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16331 // make sure to stay inside drawing area boundaries
16332 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16333 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16335 if (id == GADGET_ID_DRAWING_LEVEL)
16339 int min_lx = 0, min_ly = 0;
16340 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16342 // get positions inside level field
16343 lx = sx + level_xpos;
16344 ly = sy + level_ypos;
16346 // make sure to stay inside level field boundaries
16347 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16348 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16350 // correct drawing area positions accordingly
16351 sx = lx - level_xpos;
16352 sy = ly - level_ypos;
16355 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16357 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
16359 static int start_lx = 0;
16360 static int start_ly = 0;
16363 if (gi->event.type == GD_EVENT_PRESSED)
16369 switch (actual_drawing_function)
16371 case GADGET_ID_SINGLE_ITEMS:
16372 text = "Drawing single items";
16374 case GADGET_ID_CONNECTED_ITEMS:
16375 text = "Drawing connected items";
16377 case GADGET_ID_LINE:
16378 text = "Drawing line";
16380 case GADGET_ID_ARC:
16381 text = "Drawing arc";
16383 case GADGET_ID_TEXT:
16384 text = "Setting text cursor";
16386 case GADGET_ID_RECTANGLE:
16387 text = "Drawing rectangle";
16389 case GADGET_ID_FILLED_BOX:
16390 text = "Drawing filled box";
16392 case GADGET_ID_FLOOD_FILL:
16393 text = "Flood fill";
16395 case GADGET_ID_GRAB_BRUSH:
16396 text = "Grabbing brush";
16398 case GADGET_ID_PICK_ELEMENT:
16399 text = "Picking element";
16403 text = "Drawing position";
16407 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16408 sprintf(infotext, "%s: %d, %d", text, lx, ly);
16410 sprintf(infotext, "%s: %d, %d", text,
16411 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
16413 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16414 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
16416 sprintf(infotext, "Level position: %d, %d", lx, ly);
16419 // misuse this function to draw brush cursor, if needed
16420 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
16422 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16423 CopyBrushToCursor(sx, sy);
16425 DeleteBrushFromCursor();
16428 if (!draw_with_brush)
16429 UpdateBrushPosition(sx, sy);
16431 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16433 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16434 int element = drawingarea_info[type_id].value[pos];
16436 strncpy(infotext, getElementInfoText(element), max_infotext_len);
16440 if (id == GADGET_ID_CUSTOM_CONTENT)
16441 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
16442 else if (id == GADGET_ID_GROUP_CONTENT)
16443 sprintf(infotext, "group element position: %d", sx + 1);
16444 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
16445 id <= GADGET_ID_YAMYAM_CONTENT_7)
16446 sprintf(infotext, "content area %d position: %d, %d",
16447 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
16448 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
16449 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
16450 sprintf(infotext, "content area %d position: %d, %d",
16451 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
16452 else if (id == GADGET_ID_ANDROID_CONTENT)
16453 sprintf(infotext, "android element position: %d", sx + 1);
16454 else if (drawingarea_info[type_id].infotext != NULL)
16455 strcpy(infotext, drawingarea_info[type_id].infotext);
16458 infotext[max_infotext_len] = '\0';
16460 if (strlen(infotext) > 0)
16461 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
16464 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
16465 boolean quick_quit)
16467 if (!ask_if_level_has_changed ||
16469 Request("Level has changed! Exit without saving?",
16470 REQ_ASK | REQ_STAY_OPEN))
16472 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
16473 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
16475 // draw normal door
16476 UndrawSpecialEditorDoor();
16478 // use door animation if door 1 viewport is unchanged and contains toolbox
16479 if (useEditorDoorAnimation())
16480 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
16482 // close editor doors if viewport definition is the same as in main menu
16483 if (vp_door_1->x == DX &&
16484 vp_door_1->y == DY &&
16485 vp_door_1->width == DXSIZE &&
16486 vp_door_1->height == DYSIZE &&
16487 vp_door_2->x == VX &&
16488 vp_door_2->y == VY &&
16489 vp_door_2->width == VXSIZE &&
16490 vp_door_2->height == VYSIZE)
16491 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16493 SetDoorState(DOOR_CLOSE_ALL);
16498 FadeSkipNextFadeIn();
16500 SetGameStatus(GAME_MODE_MAIN);
16506 if (!global.use_envelope_request)
16508 CloseDoor(DOOR_CLOSE_1);
16509 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);