1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,
561 GADGET_ID_BD_MAGIC_WALL_ROCK_TO,
562 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
563 GADGET_ID_BD_MAGIC_WALL_NUT_TO,
564 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
565 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
566 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
567 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
568 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
569 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
570 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
571 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
572 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
573 GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
574 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
575 GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
576 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
577 GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
578 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
579 GADGET_ID_BD_ACID_EATS_ELEMENT,
580 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
581 GADGET_ID_BD_BITER_EATS_ELEMENT,
582 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
583 GADGET_ID_BD_NUT_CONTENT,
584 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
585 GADGET_ID_BD_SAND_LOOKS_LIKE,
586 GADGET_ID_START_ELEMENT,
587 GADGET_ID_ARTWORK_ELEMENT,
588 GADGET_ID_EXPLOSION_ELEMENT,
589 GADGET_ID_INVENTORY_CONTENT,
590 GADGET_ID_MM_BALL_CONTENT,
591 GADGET_ID_CUSTOM_GRAPHIC,
592 GADGET_ID_CUSTOM_CONTENT,
593 GADGET_ID_CUSTOM_MOVE_ENTER,
594 GADGET_ID_CUSTOM_MOVE_LEAVE,
595 GADGET_ID_CUSTOM_CHANGE_TARGET,
596 GADGET_ID_CUSTOM_CHANGE_CONTENT,
597 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
598 GADGET_ID_CUSTOM_CHANGE_ACTION,
599 GADGET_ID_GROUP_CONTENT,
600 GADGET_ID_RANDOM_BACKGROUND,
602 // text input identifiers
604 GADGET_ID_LEVEL_NAME,
605 GADGET_ID_LEVEL_AUTHOR,
606 GADGET_ID_LEVELSET_NAME,
607 GADGET_ID_LEVELSET_AUTHOR,
608 GADGET_ID_ELEMENT_NAME,
610 // text area identifiers
612 GADGET_ID_ENVELOPE_INFO,
614 // selectbox identifiers
616 GADGET_ID_TIME_OR_STEPS,
617 GADGET_ID_TIME_SCORE_BASE,
618 GADGET_ID_GAME_ENGINE_TYPE,
619 GADGET_ID_BD_SCHEDULING_TYPE,
620 GADGET_ID_LEVELSET_SAVE_MODE,
621 GADGET_ID_WIND_DIRECTION,
622 GADGET_ID_PLAYER_SPEED,
623 GADGET_ID_BD_GRAVITY_DIRECTION,
624 GADGET_ID_MM_BALL_CHOICE_MODE,
625 GADGET_ID_CUSTOM_WALK_TO_ACTION,
626 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
627 GADGET_ID_CUSTOM_DEADLINESS,
628 GADGET_ID_CUSTOM_MOVE_PATTERN,
629 GADGET_ID_CUSTOM_MOVE_DIRECTION,
630 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
631 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
632 GADGET_ID_CUSTOM_SMASH_TARGETS,
633 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
634 GADGET_ID_CUSTOM_ACCESS_TYPE,
635 GADGET_ID_CUSTOM_ACCESS_LAYER,
636 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
637 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
638 GADGET_ID_CHANGE_TIME_UNITS,
639 GADGET_ID_CHANGE_DIRECT_ACTION,
640 GADGET_ID_CHANGE_OTHER_ACTION,
641 GADGET_ID_CHANGE_SIDE,
642 GADGET_ID_CHANGE_PLAYER,
643 GADGET_ID_CHANGE_PAGE,
644 GADGET_ID_CHANGE_REPLACE_WHEN,
645 GADGET_ID_ACTION_TYPE,
646 GADGET_ID_ACTION_MODE,
647 GADGET_ID_ACTION_ARG,
648 GADGET_ID_SELECT_CHANGE_PAGE,
649 GADGET_ID_GROUP_CHOICE_MODE,
651 // textbutton identifiers
653 GADGET_ID_LEVELCONFIG_LEVEL,
654 GADGET_ID_LEVELCONFIG_LEVELSET,
655 GADGET_ID_LEVELCONFIG_EDITOR,
656 GADGET_ID_LEVELCONFIG_ENGINE,
657 GADGET_ID_PROPERTIES_INFO,
658 GADGET_ID_PROPERTIES_CONFIG,
659 GADGET_ID_PROPERTIES_CONFIG_1,
660 GADGET_ID_PROPERTIES_CONFIG_2,
661 GADGET_ID_PROPERTIES_CHANGE,
662 GADGET_ID_SAVE_AS_TEMPLATE_1,
663 GADGET_ID_SAVE_AS_TEMPLATE_2,
664 GADGET_ID_SAVE_LEVELSET,
665 GADGET_ID_ADD_CHANGE_PAGE,
666 GADGET_ID_DEL_CHANGE_PAGE,
668 // graphicbutton identifiers
670 GADGET_ID_PREV_CHANGE_PAGE,
671 GADGET_ID_NEXT_CHANGE_PAGE,
672 GADGET_ID_COPY_CHANGE_PAGE,
673 GADGET_ID_PASTE_CHANGE_PAGE,
675 // gadgets for scrolling of drawing area
678 GADGET_ID_SCROLL_DOWN,
679 GADGET_ID_SCROLL_LEFT,
680 GADGET_ID_SCROLL_RIGHT,
681 GADGET_ID_SCROLL_HORIZONTAL,
682 GADGET_ID_SCROLL_VERTICAL,
684 // gadgets for scrolling element list
686 GADGET_ID_SCROLL_LIST_UP,
687 GADGET_ID_SCROLL_LIST_DOWN,
688 GADGET_ID_SCROLL_LIST_VERTICAL,
690 // checkbuttons/radiobuttons for level/element properties
692 GADGET_ID_AUTO_COUNT_GEMS,
693 GADGET_ID_RATE_TIME_OVER_SCORE,
694 GADGET_ID_USE_LEVELSET_ARTWORK,
695 GADGET_ID_COPY_LEVEL_TEMPLATE,
696 GADGET_ID_RANDOM_PERCENTAGE,
697 GADGET_ID_RANDOM_QUANTITY,
698 GADGET_ID_RANDOM_RESTRICTED,
699 GADGET_ID_BD_INTERMISSION,
700 GADGET_ID_BD_PAL_TIMING,
701 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
702 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
703 GADGET_ID_BD_SHORT_EXPLOSIONS,
704 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
705 GADGET_ID_STICK_ELEMENT,
706 GADGET_ID_EM_SLIPPERY_GEMS,
707 GADGET_ID_EM_EXPLODES_BY_FIRE,
708 GADGET_ID_USE_SPRING_BUG,
709 GADGET_ID_USE_TIME_ORB_BUG,
710 GADGET_ID_USE_LIFE_BUGS,
711 GADGET_ID_RANDOM_BALL_CONTENT,
712 GADGET_ID_INITIAL_BALL_ACTIVE,
713 GADGET_ID_GROW_INTO_DIGGABLE,
714 GADGET_ID_SB_FIELDS_NEEDED,
715 GADGET_ID_SB_OBJECTS_NEEDED,
716 GADGET_ID_AUTO_EXIT_SOKOBAN,
717 GADGET_ID_SOLVED_BY_ONE_PLAYER,
718 GADGET_ID_FINISH_DIG_COLLECT,
719 GADGET_ID_KEEP_WALKABLE_CE,
720 GADGET_ID_CONTINUOUS_SNAPPING,
721 GADGET_ID_BLOCK_SNAP_FIELD,
722 GADGET_ID_BLOCK_LAST_FIELD,
723 GADGET_ID_SP_BLOCK_LAST_FIELD,
724 GADGET_ID_INSTANT_RELOCATION,
725 GADGET_ID_SHIFTED_RELOCATION,
726 GADGET_ID_LAZY_RELOCATION,
727 GADGET_ID_USE_START_ELEMENT,
728 GADGET_ID_USE_ARTWORK_ELEMENT,
729 GADGET_ID_USE_EXPLOSION_ELEMENT,
730 GADGET_ID_INITIAL_GRAVITY,
731 GADGET_ID_USE_INITIAL_INVENTORY,
732 GADGET_ID_CAN_PASS_TO_WALKABLE,
733 GADGET_ID_CAN_FALL_INTO_ACID,
734 GADGET_ID_CAN_MOVE_INTO_ACID,
735 GADGET_ID_DONT_COLLIDE_WITH,
736 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
737 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
738 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
739 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
740 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
741 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
742 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
743 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
744 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
745 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
746 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
747 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
748 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
749 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
750 GADGET_ID_BD_REPLICATORS_ACTIVE,
751 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
752 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
753 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
754 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR,
755 GADGET_ID_BD_CREATURES_START_BACKWARDS,
756 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING,
757 GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE,
758 GADGET_ID_ENVELOPE_AUTOWRAP,
759 GADGET_ID_ENVELOPE_CENTERED,
760 GADGET_ID_MM_LASER_RED,
761 GADGET_ID_MM_LASER_GREEN,
762 GADGET_ID_MM_LASER_BLUE,
763 GADGET_ID_DF_LASER_RED,
764 GADGET_ID_DF_LASER_GREEN,
765 GADGET_ID_DF_LASER_BLUE,
766 GADGET_ID_ROTATE_MM_BALL_CONTENT,
767 GADGET_ID_EXPLODE_MM_BALL,
768 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
769 GADGET_ID_CUSTOM_CAN_EXPLODE,
770 GADGET_ID_CUSTOM_EXPLODE_FIRE,
771 GADGET_ID_CUSTOM_EXPLODE_SMASH,
772 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
773 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
774 GADGET_ID_CUSTOM_DEADLY,
775 GADGET_ID_CUSTOM_CAN_MOVE,
776 GADGET_ID_CUSTOM_CAN_FALL,
777 GADGET_ID_CUSTOM_CAN_SMASH,
778 GADGET_ID_CUSTOM_SLIPPERY,
779 GADGET_ID_CUSTOM_ACCESSIBLE,
780 GADGET_ID_CUSTOM_GRAV_REACHABLE,
781 GADGET_ID_CUSTOM_USE_LAST_VALUE,
782 GADGET_ID_CUSTOM_USE_GRAPHIC,
783 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
784 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
785 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
786 GADGET_ID_CUSTOM_CAN_CHANGE,
787 GADGET_ID_CHANGE_USE_CONTENT,
788 GADGET_ID_CHANGE_USE_EXPLOSION,
789 GADGET_ID_CHANGE_ONLY_COMPLETE,
790 GADGET_ID_CHANGE_USE_RANDOM,
791 GADGET_ID_CHANGE_HAS_ACTION,
792 GADGET_ID_CHANGE_DELAY,
793 GADGET_ID_CHANGE_BY_DIRECT_ACT,
794 GADGET_ID_CHANGE_BY_OTHER_ACT,
796 NUM_STATIC_GADGET_IDS
799 // gadgets for buttons in element list (dynamic)
800 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
801 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
802 ED_NUM_ELEMENTLIST_BUTTONS - 1)
804 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
806 // radio button numbers
810 RADIO_NR_DRAWING_TOOLBOX,
811 RADIO_NR_RANDOM_ELEMENTS
814 // values for counter gadgets
817 ED_COUNTER_ID_SELECT_LEVEL,
818 ED_COUNTER_ID_LEVEL_XSIZE,
819 ED_COUNTER_ID_LEVEL_YSIZE,
820 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
821 ED_COUNTER_ID_LEVEL_TIMELIMIT,
822 ED_COUNTER_ID_LEVEL_TIMESCORE,
823 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
824 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
825 ED_COUNTER_ID_LEVEL_RANDOM,
826 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
827 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
828 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
829 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
830 ED_COUNTER_ID_BD_PUSHING_PROB,
831 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
832 ED_COUNTER_ID_ELEMENT_VALUE1,
833 ED_COUNTER_ID_ELEMENT_VALUE2,
834 ED_COUNTER_ID_ELEMENT_VALUE3,
835 ED_COUNTER_ID_ELEMENT_VALUE4,
836 ED_COUNTER_ID_YAMYAM_CONTENT,
837 ED_COUNTER_ID_BALL_CONTENT,
838 ED_COUNTER_ID_ANDROID_CONTENT,
839 ED_COUNTER_ID_ENVELOPE_XSIZE,
840 ED_COUNTER_ID_ENVELOPE_YSIZE,
841 ED_COUNTER_ID_INVENTORY_SIZE,
842 ED_COUNTER_ID_MM_BALL_CONTENT,
843 ED_COUNTER_ID_CUSTOM_SCORE,
844 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
845 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
846 ED_COUNTER_ID_CUSTOM_VALUE_RND,
847 ED_COUNTER_ID_PUSH_DELAY_FIX,
848 ED_COUNTER_ID_PUSH_DELAY_RND,
849 ED_COUNTER_ID_DROP_DELAY_FIX,
850 ED_COUNTER_ID_DROP_DELAY_RND,
851 ED_COUNTER_ID_MOVE_DELAY_FIX,
852 ED_COUNTER_ID_MOVE_DELAY_RND,
853 ED_COUNTER_ID_STEP_DELAY_FIX,
854 ED_COUNTER_ID_STEP_DELAY_RND,
855 ED_COUNTER_ID_EXPLOSION_DELAY,
856 ED_COUNTER_ID_IGNITION_DELAY,
857 ED_COUNTER_ID_GROUP_CONTENT,
858 ED_COUNTER_ID_CHANGE_DELAY_FIX,
859 ED_COUNTER_ID_CHANGE_DELAY_RND,
860 ED_COUNTER_ID_CHANGE_CONT_RND,
862 ED_NUM_COUNTERBUTTONS
865 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
866 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
867 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
868 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
869 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
870 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
872 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
873 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
874 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
875 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
876 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
877 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
879 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
880 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
882 // values for scrollbutton gadgets
885 ED_SCROLLBUTTON_ID_AREA_UP,
886 ED_SCROLLBUTTON_ID_AREA_DOWN,
887 ED_SCROLLBUTTON_ID_AREA_LEFT,
888 ED_SCROLLBUTTON_ID_AREA_RIGHT,
889 ED_SCROLLBUTTON_ID_LIST_UP,
890 ED_SCROLLBUTTON_ID_LIST_DOWN,
895 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
896 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
898 // values for scrollbar gadgets
901 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
902 ED_SCROLLBAR_ID_AREA_VERTICAL,
903 ED_SCROLLBAR_ID_LIST_VERTICAL,
908 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
909 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
911 // values for text input gadgets
914 ED_TEXTINPUT_ID_LEVEL_NAME,
915 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
916 ED_TEXTINPUT_ID_LEVELSET_NAME,
917 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
918 ED_TEXTINPUT_ID_ELEMENT_NAME,
923 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
924 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
926 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
927 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
929 // values for text area gadgets
932 ED_TEXTAREA_ID_ENVELOPE_INFO,
937 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
938 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
940 // values for selectbox gadgets
943 ED_SELECTBOX_ID_TIME_OR_STEPS,
944 ED_SELECTBOX_ID_TIME_SCORE_BASE,
945 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
946 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
947 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
948 ED_SELECTBOX_ID_WIND_DIRECTION,
949 ED_SELECTBOX_ID_PLAYER_SPEED,
950 ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
951 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
952 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
953 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
954 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
955 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
956 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
957 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
958 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
959 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
960 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
961 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
962 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
963 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
964 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
965 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
966 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
967 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
968 ED_SELECTBOX_ID_CHANGE_SIDE,
969 ED_SELECTBOX_ID_CHANGE_PLAYER,
970 ED_SELECTBOX_ID_CHANGE_PAGE,
971 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
972 ED_SELECTBOX_ID_ACTION_TYPE,
973 ED_SELECTBOX_ID_ACTION_MODE,
974 ED_SELECTBOX_ID_ACTION_ARG,
975 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
976 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
981 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
982 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
984 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
985 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
987 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
988 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
990 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
991 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
992 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
993 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
994 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
995 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
997 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
998 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
1000 // values for textbutton gadgets
1003 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
1004 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
1005 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
1006 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
1007 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
1008 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
1009 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
1010 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
1011 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
1012 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
1013 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
1014 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
1015 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
1016 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
1021 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1022 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1024 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1025 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1027 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1028 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1030 // values for graphicbutton gadgets
1033 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1034 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1035 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1036 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1038 ED_NUM_GRAPHICBUTTONS
1041 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1042 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1044 // values for checkbutton gadgets
1047 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1048 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1049 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1050 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1051 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1052 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1053 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1054 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1055 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1056 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1057 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1058 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1059 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1060 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1061 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1062 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1063 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1064 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1065 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1066 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1067 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1068 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1069 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1070 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1071 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1072 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1073 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1074 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1075 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1076 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1077 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1078 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1079 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1080 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1081 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1082 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1083 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1084 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1085 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1086 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1087 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1088 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1089 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1090 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1091 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1092 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1093 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1094 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1095 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1096 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1097 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1098 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1099 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1100 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1101 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1102 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1103 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1104 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1105 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1106 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
1107 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
1108 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
1109 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
1110 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
1111 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
1112 ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
1113 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1114 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1115 ED_CHECKBUTTON_ID_MM_LASER_RED,
1116 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1117 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1118 ED_CHECKBUTTON_ID_DF_LASER_RED,
1119 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1120 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1121 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1122 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1123 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1124 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1125 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1126 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1127 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1128 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1129 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1130 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1131 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1132 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1133 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1134 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1135 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1136 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1137 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1138 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1139 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1140 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1141 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1142 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1143 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1144 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1145 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1146 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1147 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1152 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1153 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1155 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1156 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1158 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1159 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1161 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1162 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
1164 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1165 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1166 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1167 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1168 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1169 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1171 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1172 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1174 // values for radiobutton gadgets
1177 ED_RADIOBUTTON_ID_PERCENTAGE,
1178 ED_RADIOBUTTON_ID_QUANTITY,
1183 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1184 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1186 // values for drawing area gadgets
1189 ED_DRAWING_ID_DRAWING_LEVEL,
1190 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1191 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1192 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1193 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1194 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1195 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1196 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1197 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1198 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1199 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1200 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1201 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1202 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1203 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1204 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1205 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1206 ED_DRAWING_ID_ANDROID_CONTENT,
1207 ED_DRAWING_ID_AMOEBA_CONTENT,
1208 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1209 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
1210 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
1211 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
1212 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
1213 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
1214 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
1215 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
1216 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1217 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1218 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1219 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1220 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1221 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1222 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
1223 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
1224 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
1225 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
1226 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
1227 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
1228 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1229 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1230 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1231 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1232 ED_DRAWING_ID_BD_NUT_CONTENT,
1233 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
1234 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
1235 ED_DRAWING_ID_START_ELEMENT,
1236 ED_DRAWING_ID_ARTWORK_ELEMENT,
1237 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1238 ED_DRAWING_ID_INVENTORY_CONTENT,
1239 ED_DRAWING_ID_MM_BALL_CONTENT,
1240 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1241 ED_DRAWING_ID_CUSTOM_CONTENT,
1242 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1243 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1244 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1245 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1246 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1247 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1248 ED_DRAWING_ID_GROUP_CONTENT,
1249 ED_DRAWING_ID_RANDOM_BACKGROUND,
1251 ED_NUM_DRAWING_AREAS
1254 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1255 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1258 // ----------------------------------------------------------------------------
1259 // some internally used definitions
1260 // ----------------------------------------------------------------------------
1262 // values for CopyLevelToUndoBuffer()
1263 #define UNDO_IMMEDIATE 0
1264 #define UNDO_ACCUMULATE 1
1266 // values for scrollbars
1267 #define ED_SCROLL_NO 0
1268 #define ED_SCROLL_LEFT 1
1269 #define ED_SCROLL_RIGHT 2
1270 #define ED_SCROLL_UP 4
1271 #define ED_SCROLL_DOWN 8
1273 // screens in the level editor
1274 #define ED_MODE_DRAWING 0
1275 #define ED_MODE_LEVELCONFIG 1
1276 #define ED_MODE_PROPERTIES 2
1277 #define ED_MODE_PALETTE 3
1279 // sub-screens in the global settings section
1280 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1281 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1282 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1283 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1285 // sub-screens in the element properties section
1286 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1287 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1288 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1289 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1290 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1292 // how many steps can be cancelled
1293 #define NUM_UNDO_STEPS (64 + 1)
1295 // values for elements with score for certain actions
1297 #define MAX_SCORE 999
1299 // values for elements with count for collecting
1300 #define MIN_COLLECT_COUNT 0
1301 #define MAX_COLLECT_COUNT 999
1303 // values for random placement
1304 #define RANDOM_USE_PERCENTAGE 0
1305 #define RANDOM_USE_QUANTITY 1
1307 // values for level set save mode
1308 #define LEVELSET_SAVE_MODE_UPDATE 0
1309 #define LEVELSET_SAVE_MODE_CREATE 1
1311 // default value for element tile size in drawing area
1312 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1313 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1316 // ----------------------------------------------------------------------------
1317 // some internally used data structure definitions
1318 // ----------------------------------------------------------------------------
1324 struct XYTileSize *pos;
1328 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1330 // note: some additional characters are already reserved for "cheat mode"
1331 // shortcuts (":XYZ" style) -- for details, see "events.c"
1333 // ---------- toolbox control buttons ---------------------------------------
1336 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1337 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1338 "Draw single items", 's'
1341 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1342 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1343 "Draw connected items", 'd'
1346 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1347 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1351 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1352 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1356 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1357 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1358 "Draw outline rectangles", 'r'
1361 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1362 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1363 "Draw filled rectangles", 'R'
1366 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1367 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1368 "Wrap (rotate) level up", 0
1371 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1372 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1373 "Enter text elements", 't'
1376 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1377 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1381 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1382 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1383 "Wrap (rotate) level left", 0
1386 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1387 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1388 "Zoom level tile size", '+'
1391 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1392 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1393 "Wrap (rotate) level right", 0
1396 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1397 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1398 "Random element placement", 0
1401 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1402 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1406 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1407 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1408 "Wrap (rotate) level down", 0
1411 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1412 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1413 "Pick drawing element", ','
1416 // ---------- level control buttons -----------------------------------------
1419 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1420 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1421 "Undo/redo last operation", 'u'
1424 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1425 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1426 "Level and editor settings", 'I'
1429 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1430 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1434 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1435 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1439 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1440 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1444 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1445 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1446 "Exit level editor", 'E'
1449 // ---------- CE and GE control buttons -------------------------------------
1452 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1453 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1454 "Copy settings from other element", 0
1457 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1458 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1459 "Copy settings to other element", 0
1462 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1463 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1464 "Exchange element with other element", 0
1467 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1468 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1469 "Copy settings from this element", 0
1472 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1473 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1474 "Paste settings to this element", 0
1477 // ---------- palette control buttons ---------------------------------------
1480 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1481 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1482 "Properties of drawing element", 'p'
1485 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1486 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1487 "Properties of drawing element 1", '1'
1490 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1491 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1492 "Properties of drawing element 2", '2'
1495 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1496 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1497 "Properties of drawing element 3", '3'
1500 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1501 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1502 "Show list of elements", 'e'
1506 static int random_placement_value = 10;
1507 static int random_placement_method = RANDOM_USE_QUANTITY;
1508 static int random_placement_background_element = EL_SAND;
1509 static boolean random_placement_background_restricted = FALSE;
1510 static boolean stick_element_properties_window = FALSE;
1511 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1512 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1513 static struct ElementChangeInfo custom_element_change;
1514 static struct ElementGroupInfo group_element_info;
1515 static struct ElementInfo custom_element;
1517 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1518 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1519 static int levelset_num_levels = 100;
1520 static boolean levelset_use_levelset_artwork = FALSE;
1521 static boolean levelset_copy_level_template = FALSE;
1522 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1528 int min_value, max_value;
1529 int gadget_id_down, gadget_id_up;
1531 int gadget_id_align;
1533 char *text_above, *text_left, *text_right;
1534 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1536 // ---------- current level number ------------------------------------------
1539 ED_COUNTER_ID_SELECT_LEVEL,
1540 -1, -1, // these values are not constant, but can change at runtime
1542 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1543 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1548 // ---------- level and editor settings -------------------------------------
1551 ED_COUNTER_ID_LEVEL_XSIZE,
1552 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1553 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1554 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1555 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1557 "Playfield size:", NULL, "Width",
1560 ED_COUNTER_ID_LEVEL_YSIZE,
1561 -1, ED_LEVEL_SETTINGS_YPOS(4),
1562 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1563 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1564 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1566 NULL, " ", "Height",
1569 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1570 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1572 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1573 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1575 NULL, "Number of gems to collect:", NULL
1578 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1579 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1581 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1582 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1584 "Time or step limit to solve level:", NULL, NULL
1587 ED_COUNTER_ID_LEVEL_TIMESCORE,
1588 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1590 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1591 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1592 &level.score[SC_TIME_BONUS],
1593 "Score for time or steps left:", NULL, NULL
1596 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1597 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1599 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1600 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1602 NULL, "Random seed:", "(0 => random)"
1605 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1606 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1608 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1609 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1610 &levelset_num_levels,
1611 "Number of levels:", NULL, NULL,
1614 ED_COUNTER_ID_LEVEL_RANDOM,
1615 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1617 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1618 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1619 &random_placement_value,
1620 "Random element placement:", NULL, "in"
1623 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1624 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1626 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1627 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1628 &level.bd_cycle_delay_ms,
1629 NULL, NULL, "Game cycle delay (ms)"
1632 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1633 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1635 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1636 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1637 &level.bd_cycle_delay_c64,
1638 NULL, NULL, "Game cycle delay (C64-style)"
1641 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1642 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1644 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1645 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1646 &level.bd_hatching_delay_cycles,
1647 NULL, NULL, "Hatching delay (cycles)"
1650 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1651 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1653 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1654 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1655 &level.bd_hatching_delay_seconds,
1656 NULL, NULL, "Hatching delay (seconds)"
1659 // ---------- element settings: configure (various elements) ----------------
1662 ED_COUNTER_ID_BD_PUSHING_PROB,
1663 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1665 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1666 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1667 &level.bd_pushing_prob,
1668 NULL, NULL, "Push probability"
1671 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1672 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1674 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1675 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1676 &level.bd_pushing_prob_with_sweet,
1677 NULL, NULL, "Push probability with sweet"
1680 ED_COUNTER_ID_ELEMENT_VALUE1,
1681 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1682 MIN_SCORE, MAX_SCORE,
1683 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1684 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1685 NULL, // will be set when used
1689 ED_COUNTER_ID_ELEMENT_VALUE2,
1690 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1691 MIN_SCORE, MAX_SCORE,
1692 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1693 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1694 NULL, // will be set when used
1698 ED_COUNTER_ID_ELEMENT_VALUE3,
1699 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1700 MIN_SCORE, MAX_SCORE,
1701 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1702 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1703 NULL, // will be set when used
1707 ED_COUNTER_ID_ELEMENT_VALUE4,
1708 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1709 MIN_SCORE, MAX_SCORE,
1710 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1711 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1712 NULL, // will be set when used
1716 ED_COUNTER_ID_YAMYAM_CONTENT,
1717 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1718 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1719 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1720 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1721 &level.num_yamyam_contents,
1722 NULL, NULL, "Number of content areas"
1725 ED_COUNTER_ID_BALL_CONTENT,
1726 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1727 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1728 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1729 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1730 &level.num_ball_contents,
1731 NULL, NULL, "Number of content areas"
1734 ED_COUNTER_ID_ANDROID_CONTENT,
1735 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1736 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1737 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1738 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1739 &level.num_android_clone_elements,
1740 NULL, NULL, "Number of clonable elements"
1743 ED_COUNTER_ID_ENVELOPE_XSIZE,
1744 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1745 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1746 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1747 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1748 NULL, // will be set when used
1749 NULL, NULL, "Width",
1752 ED_COUNTER_ID_ENVELOPE_YSIZE,
1753 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1754 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1755 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1756 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1757 NULL, // will be set when used
1758 NULL, " ", "Height",
1761 ED_COUNTER_ID_INVENTORY_SIZE,
1762 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1763 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1764 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1765 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1766 &level.initial_inventory_size[0],
1767 NULL, NULL, "Number of inventory elements"
1770 ED_COUNTER_ID_MM_BALL_CONTENT,
1771 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1772 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1773 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1774 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1775 &level.num_mm_ball_contents,
1776 NULL, NULL, "Number of content elements"
1779 // ---------- element settings: configure 1 (custom elements) ---------------
1782 ED_COUNTER_ID_CUSTOM_SCORE,
1783 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1784 MIN_SCORE, MAX_SCORE,
1785 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1786 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1787 &custom_element.collect_score_initial,
1788 NULL, "CE score", " "
1791 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1792 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1793 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1794 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1795 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1796 &custom_element.collect_count_initial,
1797 NULL, "CE count", NULL
1800 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1801 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1803 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1804 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1805 &custom_element.ce_value_fixed_initial,
1806 NULL, "CE value", NULL
1809 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1810 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1812 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1813 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1814 &custom_element.ce_value_random_initial,
1815 NULL, "+random", NULL
1818 ED_COUNTER_ID_PUSH_DELAY_FIX,
1819 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1821 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1822 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1823 &custom_element.push_delay_fixed,
1824 NULL, "Push delay", NULL
1827 ED_COUNTER_ID_PUSH_DELAY_RND,
1828 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1830 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1831 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1832 &custom_element.push_delay_random,
1833 NULL, "+random", NULL
1836 ED_COUNTER_ID_DROP_DELAY_FIX,
1837 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1839 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1840 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1841 &custom_element.drop_delay_fixed,
1842 NULL, "Drop delay", NULL
1845 ED_COUNTER_ID_DROP_DELAY_RND,
1846 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1848 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1849 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1850 &custom_element.drop_delay_random,
1851 NULL, "+random", NULL
1854 // ---------- element settings: configure 2 (custom elements) ---------------
1857 ED_COUNTER_ID_MOVE_DELAY_FIX,
1858 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1860 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1861 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1862 &custom_element.move_delay_fixed,
1863 NULL, "Move delay", NULL
1866 ED_COUNTER_ID_MOVE_DELAY_RND,
1867 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1869 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1870 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1871 &custom_element.move_delay_random,
1872 NULL, "+random", NULL
1875 ED_COUNTER_ID_STEP_DELAY_FIX,
1876 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1878 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1879 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1880 &custom_element.step_delay_fixed,
1881 NULL, "Step delay", NULL
1884 ED_COUNTER_ID_STEP_DELAY_RND,
1885 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1887 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1888 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1889 &custom_element.step_delay_random,
1890 NULL, "+random", NULL
1893 ED_COUNTER_ID_EXPLOSION_DELAY,
1894 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1896 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1897 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1898 &custom_element.explosion_delay,
1899 NULL, "Explosion delay", NULL
1902 ED_COUNTER_ID_IGNITION_DELAY,
1903 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1905 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1906 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1907 &custom_element.ignition_delay,
1908 NULL, "Ignition delay", "(by fire)"
1911 // ---------- element settings: configure (group elements) ------------------
1914 ED_COUNTER_ID_GROUP_CONTENT,
1915 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1916 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1917 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1918 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1919 &group_element_info.num_elements,
1920 NULL, NULL, "Number of elements in group"
1923 // ---------- element settings: advanced (custom elements) ------------------
1926 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1927 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1929 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1930 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1931 &custom_element_change.delay_fixed,
1932 NULL, "CE delay", NULL,
1935 ED_COUNTER_ID_CHANGE_DELAY_RND,
1936 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1938 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1939 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1940 &custom_element_change.delay_random,
1941 NULL, "+random", NULL
1944 ED_COUNTER_ID_CHANGE_CONT_RND,
1945 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1947 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1948 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1949 &custom_element_change.random_percentage,
1950 NULL, "Use random replace:", "%"
1961 char *text_above, *infotext;
1962 } textinput_info[ED_NUM_TEXTINPUT] =
1965 ED_TEXTINPUT_ID_LEVEL_NAME,
1966 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1967 GADGET_ID_LEVEL_NAME,
1970 "Title:", "Title for this level"
1973 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1974 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1975 GADGET_ID_LEVEL_AUTHOR,
1976 MAX_LEVEL_AUTHOR_LEN,
1978 "Author:", "Author for this level"
1981 ED_TEXTINPUT_ID_LEVELSET_NAME,
1982 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1983 GADGET_ID_LEVELSET_NAME,
1986 "Title:", "Title for this or new level set"
1989 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1990 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1991 GADGET_ID_LEVELSET_AUTHOR,
1992 MAX_LEVEL_AUTHOR_LEN,
1994 "Author:", "Author for this or new level set"
1997 ED_TEXTINPUT_ID_ELEMENT_NAME,
1998 -1, -1, // these values are not constant, but can change at runtime
1999 GADGET_ID_ELEMENT_NAME,
2000 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
2001 custom_element.description,
2002 NULL, "Element name"
2013 char *text_above, *text_above_cropped, *infotext;
2014 } textarea_info[ED_NUM_TEXTAREAS] =
2017 ED_TEXTAREA_ID_ENVELOPE_INFO,
2018 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
2019 GADGET_ID_ENVELOPE_INFO,
2020 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
2022 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
2026 static struct ValueTextInfo options_time_or_steps[] =
2034 static struct ValueTextInfo options_time_score_base[] =
2036 { 1, "per second/step" },
2037 { 10, "per 10 seconds/steps" },
2042 static struct ValueTextInfo options_game_engine_type[] =
2044 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
2045 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
2046 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
2047 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2048 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2053 static struct ValueTextInfo options_levelset_save_mode[] =
2055 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2056 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2061 static struct ValueTextInfo options_bd_gravity_direction[] =
2063 { GD_MV_DOWN, "down" },
2065 { GD_MV_LEFT, "left" },
2066 { GD_MV_RIGHT, "right" },
2071 static struct ValueTextInfo options_wind_direction[] =
2073 { MV_START_NONE, "none" },
2074 { MV_START_LEFT, "left" },
2075 { MV_START_RIGHT, "right" },
2076 { MV_START_UP, "up" },
2077 { MV_START_DOWN, "down" },
2082 static struct ValueTextInfo options_player_speed[] =
2089 { 16, "very fast" },
2090 { 32, "ultrafast" },
2095 static struct ValueTextInfo options_access_type[] =
2097 { EP_WALKABLE, "walkable" },
2098 { EP_PASSABLE, "passable" },
2103 static struct ValueTextInfo options_access_layer[] =
2105 { EP_ACCESSIBLE_OVER, "over" },
2106 { EP_ACCESSIBLE_INSIDE, "inside" },
2107 { EP_ACCESSIBLE_UNDER, "under" },
2112 static struct ValueTextInfo options_access_protected[] =
2114 { 0, "unprotected" },
2120 static struct ValueTextInfo options_access_direction[] =
2122 { MV_NO_DIRECTION, "no direction" },
2123 { MV_LEFT, "left" },
2124 { MV_RIGHT, "right" },
2126 { MV_DOWN, "down" },
2127 { MV_LEFT | MV_UP, "left + up" },
2128 { MV_LEFT | MV_DOWN, "left + down" },
2129 { MV_RIGHT | MV_UP, "right + up" },
2130 { MV_RIGHT | MV_DOWN, "right + down" },
2131 { MV_HORIZONTAL, "horizontal" },
2132 { MV_VERTICAL, "vertical" },
2133 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2134 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2135 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2136 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2137 { MV_ALL_DIRECTIONS, "all directions" },
2142 static struct ValueTextInfo options_walk_to_action[] =
2144 { EP_DIGGABLE, "diggable" },
2145 { EP_COLLECTIBLE_ONLY, "collectible" },
2146 { EP_DROPPABLE, "collectible & droppable" },
2147 { EP_THROWABLE, "collectible & throwable" },
2148 { EP_PUSHABLE, "pushable" },
2153 static struct ValueTextInfo options_move_pattern[] =
2155 { MV_LEFT, "left" },
2156 { MV_RIGHT, "right" },
2158 { MV_DOWN, "down" },
2159 { MV_HORIZONTAL, "horizontal" },
2160 { MV_VERTICAL, "vertical" },
2161 { MV_ALL_DIRECTIONS, "all directions" },
2162 { MV_WIND_DIRECTION, "wind direction" },
2163 { MV_TOWARDS_PLAYER, "towards player" },
2164 { MV_AWAY_FROM_PLAYER, "away from player" },
2165 { MV_ALONG_LEFT_SIDE, "along left side" },
2166 { MV_ALONG_RIGHT_SIDE, "along right side" },
2167 { MV_TURNING_LEFT, "turning left" },
2168 { MV_TURNING_RIGHT, "turning right" },
2169 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2170 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2171 { MV_TURNING_RANDOM, "turning random" },
2172 { MV_MAZE_RUNNER, "maze runner style" },
2173 { MV_MAZE_HUNTER, "maze hunter style" },
2174 { MV_WHEN_PUSHED, "when pushed" },
2175 { MV_WHEN_DROPPED, "when dropped/thrown" },
2180 static struct ValueTextInfo options_move_direction[] =
2182 { MV_START_AUTOMATIC, "automatic" },
2183 { MV_START_LEFT, "left" },
2184 { MV_START_RIGHT, "right" },
2185 { MV_START_UP, "up" },
2186 { MV_START_DOWN, "down" },
2187 { MV_START_RANDOM, "random" },
2188 { MV_START_PREVIOUS, "previous" },
2193 static struct ValueTextInfo options_move_stepsize[] =
2195 { 0, "not moving" },
2200 { 16, "very fast" },
2201 { 32, "even faster" },
2206 static struct ValueTextInfo options_move_leave_type[] =
2208 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2209 { LEAVE_TYPE_LIMITED, "change it to" },
2214 static struct ValueTextInfo options_smash_targets[] =
2216 { EP_CAN_SMASH_PLAYER, "player" },
2218 { EP_CAN_SMASH_ENEMIES, "enemies" },
2220 { EP_CAN_SMASH_EVERYTHING, "everything" },
2225 static struct ValueTextInfo options_slippery_type[] =
2227 { SLIPPERY_ANY_RANDOM, "random" },
2228 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2229 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2230 { SLIPPERY_ONLY_LEFT, "only left" },
2231 { SLIPPERY_ONLY_RIGHT, "only right" },
2236 static struct ValueTextInfo options_deadliness[] =
2238 { EP_DONT_RUN_INTO, "running into" },
2239 { EP_DONT_COLLIDE_WITH, "colliding with" },
2240 { EP_DONT_GET_HIT_BY, "getting hit by" },
2241 { EP_DONT_TOUCH, "touching" },
2246 static struct ValueTextInfo options_explosion_type[] =
2248 { EXPLODES_3X3, "3x3" },
2249 { EXPLODES_CROSS, "3+3" },
2250 { EXPLODES_1X1, "1x1" },
2255 static struct ValueTextInfo options_time_units[] =
2258 { FRAMES_PER_SECOND, "seconds" },
2263 static struct ValueTextInfo options_change_direct_action[] =
2265 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2266 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2267 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2268 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2269 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2270 { CE_ENTERED_BY_PLAYER, "entered by player" },
2271 { CE_LEFT_BY_PLAYER, "left by player" },
2272 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2273 { CE_SWITCHED, "switched" },
2274 { CE_HITTING_SOMETHING, "hitting something" },
2275 { CE_HIT_BY_SOMETHING, "hit by something" },
2277 { CE_BLOCKED, "blocked" },
2279 { CE_IMPACT, "impact (on something)" },
2280 { CE_SMASHED, "smashed (from above)" },
2282 { CE_VALUE_CHANGES, "CE value changes" },
2283 { CE_SCORE_CHANGES, "CE score changes" },
2285 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2286 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2287 { CE_UNDEFINED, " " },
2288 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2289 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2290 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2291 { CE_UNDEFINED, " " },
2292 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2293 { CE_NEXT_TO_PLAYER, "next to player" },
2298 static struct ValueTextInfo options_change_other_action[] =
2300 { CE_PLAYER_TOUCHES_X, "player touches" },
2301 { CE_PLAYER_PRESSES_X, "player presses" },
2302 { CE_PLAYER_SWITCHES_X, "player switches" },
2303 { CE_PLAYER_SNAPS_X, "player snaps" },
2304 { CE_PLAYER_PUSHES_X, "player pushes" },
2305 { CE_PLAYER_ENTERS_X, "player enters" },
2306 { CE_PLAYER_LEAVES_X, "player leaves" },
2307 { CE_PLAYER_DIGS_X, "player digs" },
2308 { CE_PLAYER_COLLECTS_X, "player collects" },
2309 { CE_PLAYER_DROPS_X, "player drops/throws" },
2310 { CE_TOUCHING_X, "touching" },
2311 { CE_HITTING_X, "hitting" },
2312 { CE_DIGGING_X, "digging" },
2313 { CE_HIT_BY_X, "hit by" },
2314 { CE_SWITCH_OF_X, "switch of" },
2315 { CE_CHANGE_OF_X, "change by page of" },
2316 { CE_EXPLOSION_OF_X, "explosion of" },
2317 { CE_MOVE_OF_X, "move of" },
2318 { CE_CREATION_OF_X, "creation of" },
2319 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2320 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2321 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2322 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2323 { CE_UNDEFINED, " " },
2324 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2325 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2326 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2327 { CE_UNDEFINED, " " },
2328 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2329 { CE_PLAYER_NEXT_TO_X, "player next to" },
2330 { CE_NEXT_TO_X, "next to" },
2335 static struct ValueTextInfo options_change_trigger_side[] =
2337 { CH_SIDE_LEFT, "left" },
2338 { CH_SIDE_RIGHT, "right" },
2339 { CH_SIDE_TOP, "top" },
2340 { CH_SIDE_BOTTOM, "bottom" },
2341 { CH_SIDE_LEFT_RIGHT, "left/right" },
2342 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2343 { CH_SIDE_ANY, "any" },
2348 static struct ValueTextInfo options_change_trigger_player[] =
2350 { CH_PLAYER_1, "1" },
2351 { CH_PLAYER_2, "2" },
2352 { CH_PLAYER_3, "3" },
2353 { CH_PLAYER_4, "4" },
2354 { CH_PLAYER_ANY, "any" },
2359 static struct ValueTextInfo options_change_trigger_page[] =
2370 { (1u << 9), "10" },
2371 { (1u << 10), "11" },
2372 { (1u << 11), "12" },
2373 { (1u << 12), "13" },
2374 { (1u << 13), "14" },
2375 { (1u << 14), "15" },
2376 { (1u << 15), "16" },
2377 { (1u << 16), "17" },
2378 { (1u << 17), "18" },
2379 { (1u << 18), "19" },
2380 { (1u << 19), "20" },
2381 { (1u << 20), "21" },
2382 { (1u << 21), "22" },
2383 { (1u << 22), "23" },
2384 { (1u << 23), "24" },
2385 { (1u << 24), "25" },
2386 { (1u << 25), "26" },
2387 { (1u << 26), "27" },
2388 { (1u << 27), "28" },
2389 { (1u << 28), "29" },
2390 { (1u << 29), "30" },
2391 { (1u << 30), "31" },
2392 { (1u << 31), "32" },
2393 { CH_PAGE_ANY, "any" },
2398 static struct ValueTextInfo options_change_replace_when[] =
2400 { CP_WHEN_EMPTY, "empty" },
2401 { CP_WHEN_WALKABLE, "walkable" },
2402 { CP_WHEN_DIGGABLE, "diggable" },
2403 { CP_WHEN_COLLECTIBLE, "collectible" },
2404 { CP_WHEN_REMOVABLE, "removable" },
2405 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2410 static struct ValueTextInfo options_action_type[] =
2412 { CA_NO_ACTION, "no action" },
2413 { CA_UNDEFINED, " " },
2414 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2415 { CA_RESTART_LEVEL, "restart level" },
2416 { CA_SHOW_ENVELOPE, "show envelope" },
2417 { CA_SET_LEVEL_TIME, "set time" },
2418 { CA_SET_LEVEL_SCORE, "set score" },
2419 { CA_SET_LEVEL_GEMS, "set gems" },
2420 { CA_SET_LEVEL_WIND, "set wind dir." },
2421 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2422 { CA_UNDEFINED, " " },
2423 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2424 { CA_MOVE_PLAYER, "move player" },
2425 { CA_MOVE_PLAYER_NEW, "move player new" },
2426 { CA_EXIT_PLAYER, "exit player" },
2427 { CA_KILL_PLAYER, "kill player" },
2428 { CA_SET_PLAYER_KEYS, "set keys" },
2429 { CA_SET_PLAYER_SPEED, "set speed" },
2430 { CA_SET_PLAYER_SHIELD, "set shield" },
2431 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2432 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2433 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2434 { CA_UNDEFINED, " " },
2435 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2436 { CA_SET_CE_VALUE, "set CE value" },
2437 { CA_SET_CE_SCORE, "set CE score" },
2438 { CA_SET_CE_ARTWORK, "set CE artwork" },
2439 { CA_UNDEFINED, " " },
2440 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2441 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2446 static struct ValueTextInfo options_action_mode_none[] =
2448 { CA_MODE_UNDEFINED, " " },
2453 static struct ValueTextInfo options_action_mode_assign[] =
2455 { CA_MODE_SET, "=" },
2460 static struct ValueTextInfo options_action_mode_add_remove[] =
2462 { CA_MODE_ADD, "+" },
2463 { CA_MODE_SUBTRACT, "-" },
2468 static struct ValueTextInfo options_action_mode_calculate[] =
2470 { CA_MODE_SET, "=" },
2471 { CA_MODE_ADD, "+" },
2472 { CA_MODE_SUBTRACT, "-" },
2473 { CA_MODE_MULTIPLY, "*" },
2474 { CA_MODE_DIVIDE, "/" },
2475 { CA_MODE_MODULO, "%" },
2480 static struct ValueTextInfo options_action_arg_none[] =
2482 { CA_ARG_UNDEFINED, " " },
2487 static struct ValueTextInfo options_action_arg_player[] =
2489 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2490 { CA_ARG_PLAYER_1, "1" },
2491 { CA_ARG_PLAYER_2, "2" },
2492 { CA_ARG_PLAYER_3, "3" },
2493 { CA_ARG_PLAYER_4, "4" },
2494 { CA_ARG_PLAYER_ANY, "any" },
2495 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2496 { CA_ARG_PLAYER_ACTION, "action ->" },
2501 static struct ValueTextInfo options_action_arg_number[] =
2503 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2510 { CA_ARG_10, "10" },
2511 { CA_ARG_100, "100" },
2512 { CA_ARG_1000, "1000" },
2513 { CA_ARG_UNDEFINED, " " },
2514 { CA_ARG_NUMBER_MIN, "min" },
2515 { CA_ARG_NUMBER_MAX, "max" },
2516 { CA_ARG_UNDEFINED, " " },
2517 { CA_ARG_NUMBER_RESET, "reset" },
2518 { CA_ARG_UNDEFINED, " " },
2519 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2520 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2521 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2522 { CA_ARG_UNDEFINED, " " },
2523 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2524 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2525 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2526 { CA_ARG_UNDEFINED, " " },
2527 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2528 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2529 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2530 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2531 { CA_ARG_UNDEFINED, " " },
2532 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2533 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2534 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2535 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2540 static struct ValueTextInfo options_action_arg_value[] =
2542 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2549 { CA_ARG_10, "10" },
2550 { CA_ARG_100, "100" },
2551 { CA_ARG_1000, "1000" },
2552 { CA_ARG_UNDEFINED, " " },
2553 { CA_ARG_NUMBER_MIN, "min" },
2554 { CA_ARG_NUMBER_MAX, "max" },
2555 { CA_ARG_UNDEFINED, " " },
2556 { CA_ARG_NUMBER_RESET, "reset" },
2557 { CA_ARG_UNDEFINED, " " },
2558 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2559 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2560 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2561 { CA_ARG_UNDEFINED, " " },
2562 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2563 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2564 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2565 { CA_ARG_UNDEFINED, " " },
2566 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2567 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2568 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2569 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2570 { CA_ARG_UNDEFINED, " " },
2571 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2572 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2573 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2574 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2575 { CA_ARG_UNDEFINED, " " },
2576 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2577 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2578 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2579 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2584 static struct ValueTextInfo options_action_arg_envelope[] =
2586 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2591 { CA_ARG_UNDEFINED, " " },
2592 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2593 { CA_ARG_ELEMENT_TARGET, "target" },
2594 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2595 { CA_ARG_ELEMENT_ACTION, "action ->" },
2600 static struct ValueTextInfo options_action_arg_key[] =
2602 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2611 { CA_ARG_UNDEFINED, " " },
2612 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2613 { CA_ARG_ELEMENT_TARGET, "target" },
2614 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2615 { CA_ARG_ELEMENT_ACTION, "action ->" },
2620 static struct ValueTextInfo options_action_arg_speed[] =
2622 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2623 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2624 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2625 { CA_ARG_SPEED_SLOW, "slow" },
2626 { CA_ARG_SPEED_NORMAL, "normal" },
2627 { CA_ARG_SPEED_FAST, "fast" },
2628 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2629 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2630 { CA_ARG_UNDEFINED, " " },
2631 { CA_ARG_SPEED_SLOWER, "slower" },
2632 { CA_ARG_SPEED_FASTER, "faster" },
2633 { CA_ARG_UNDEFINED, " " },
2634 { CA_ARG_SPEED_RESET, "reset" },
2639 static struct ValueTextInfo options_action_arg_shield[] =
2641 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2642 { CA_ARG_SHIELD_OFF, "off" },
2643 { CA_ARG_SHIELD_NORMAL, "normal" },
2644 { CA_ARG_SHIELD_DEADLY, "deadly" },
2649 static struct ValueTextInfo options_action_arg_artwork[] =
2651 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2652 { CA_ARG_ELEMENT_TARGET, "target" },
2653 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2654 { CA_ARG_ELEMENT_ACTION, "action ->" },
2655 { CA_ARG_UNDEFINED, " " },
2656 { CA_ARG_ELEMENT_RESET, "reset" },
2661 static struct ValueTextInfo options_action_arg_gravity[] =
2663 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2664 { CA_ARG_GRAVITY_ON, "on" },
2665 { CA_ARG_GRAVITY_OFF, "off" },
2666 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2671 static struct ValueTextInfo options_action_arg_direction[] =
2673 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2674 { CA_ARG_DIRECTION_NONE, "none" },
2675 { CA_ARG_DIRECTION_LEFT, "left" },
2676 { CA_ARG_DIRECTION_RIGHT, "right" },
2677 { CA_ARG_DIRECTION_UP, "up" },
2678 { CA_ARG_DIRECTION_DOWN, "down" },
2679 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2680 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2685 static struct ValueTextInfo options_action_arg_scan_mode[] =
2687 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2688 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2689 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2694 static struct ValueTextInfo options_action_arg_inventory[] =
2696 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2697 { CA_ARG_ELEMENT_TARGET, "+ target" },
2698 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2699 { CA_ARG_ELEMENT_ACTION, "+ action" },
2700 { CA_ARG_UNDEFINED, " " },
2701 { CA_ARG_INVENTORY_RM_HEADLINE, "[remove]" },
2702 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2703 { CA_ARG_INVENTORY_RM_TRIGGER, "- trigger" },
2704 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2705 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2706 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2707 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2708 { CA_ARG_UNDEFINED, " " },
2709 { CA_ARG_INVENTORY_RESET, "reset" },
2714 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2715 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2720 static struct ValueTextInfo options_group_choice_mode[] =
2722 { ANIM_RANDOM, "random" },
2723 { ANIM_LOOP, "loop" },
2724 { ANIM_LINEAR, "linear" },
2725 { ANIM_PINGPONG, "pingpong" },
2726 { ANIM_PINGPONG2, "pingpong 2" },
2727 { ANIM_LEVEL_NR, "level number" },
2732 static struct ValueTextInfo options_bd_scheduling_type[] =
2734 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2735 { GD_SCHEDULING_BD1, "BD1" },
2736 { GD_SCHEDULING_BD2, "BD2" },
2737 { GD_SCHEDULING_PLCK, "Construction Kit" },
2738 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2739 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2740 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2745 static struct ValueTextInfo *action_arg_modes[] =
2747 options_action_mode_none,
2748 options_action_mode_assign,
2749 options_action_mode_add_remove,
2750 options_action_mode_calculate,
2757 struct ValueTextInfo *options;
2759 action_arg_options[] =
2761 { CA_NO_ACTION, 0, options_action_arg_none, },
2762 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2763 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2764 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2765 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2766 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2767 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2768 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2769 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2770 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2771 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2772 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2773 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2774 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2775 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2776 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2777 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2778 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2779 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2780 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2781 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2782 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2792 int gadget_id_align;
2793 int size; // char size of selectbox or '-1' (dynamically determined)
2794 struct ValueTextInfo *options;
2796 char *text_above, *text_left, *text_right, *infotext;
2797 } selectbox_info[ED_NUM_SELECTBOX] =
2799 // ---------- level and editor settings -------------------------------------
2802 ED_SELECTBOX_ID_TIME_OR_STEPS,
2803 -1, ED_LEVEL_SETTINGS_YPOS(8),
2804 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2806 options_time_or_steps,
2807 &level.use_step_counter,
2808 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2811 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2812 -1, ED_LEVEL_SETTINGS_YPOS(10),
2813 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2815 options_time_score_base,
2816 &level.time_score_base,
2817 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2820 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2821 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2822 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2824 options_game_engine_type,
2825 &level.game_engine_type,
2826 NULL, "Game engine:", NULL, "Select game engine"
2829 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2830 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2831 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2833 options_bd_scheduling_type,
2834 &level.bd_scheduling_type,
2835 NULL, "Scheduling type:", NULL, "Select level timing"
2838 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2839 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2840 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2842 options_levelset_save_mode,
2843 &levelset_save_mode,
2844 "Action:", NULL, NULL, "Select action when saving level set"
2847 // ---------- element settings: configure (several elements) ----------------
2850 ED_SELECTBOX_ID_WIND_DIRECTION,
2851 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2852 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2854 options_wind_direction,
2855 &level.wind_direction_initial,
2856 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2859 ED_SELECTBOX_ID_PLAYER_SPEED,
2860 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2861 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2863 options_player_speed,
2864 &level.initial_player_stepsize[0],
2865 NULL, "Initial player speed:", NULL, "Select initial player speed"
2868 ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
2869 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2870 GADGET_ID_BD_GRAVITY_DIRECTION, GADGET_ID_NONE,
2872 options_bd_gravity_direction,
2873 &level.bd_gravity_direction,
2874 NULL, "Gravity direction:", NULL, "Select initial gravity direction"
2877 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2878 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2879 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2881 options_group_choice_mode,
2882 &level.mm_ball_choice_mode,
2883 NULL, "Choice type:", NULL, "Select type of content choice"
2886 // ---------- element settings: configure 1 (custom elements) ---------------
2889 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2890 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2891 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2893 options_access_type,
2894 &custom_element.access_type,
2895 NULL, NULL, NULL, "Select type of access to this field"
2898 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2899 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2900 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2902 options_access_layer,
2903 &custom_element.access_layer,
2904 NULL, NULL, NULL, "Select layer of access for this field"
2907 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2908 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2909 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2911 options_access_protected,
2912 &custom_element.access_protected,
2913 NULL, NULL, NULL, "Select protected access for this field"
2916 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2917 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2918 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2920 options_access_direction,
2921 &custom_element.access_direction,
2922 NULL, "from", NULL, "Select access direction for this field"
2925 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2926 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2927 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2929 options_walk_to_action,
2930 &custom_element.walk_to_action,
2931 NULL, NULL, NULL, "Select diggable/collectible/pushable"
2934 // ---------- element settings: configure 2 (custom elements) ---------------
2937 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2938 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2939 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2941 options_move_pattern,
2942 &custom_element.move_pattern,
2943 NULL, "Can move", NULL, "Select element move pattern"
2946 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2947 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2948 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2950 options_move_direction,
2951 &custom_element.move_direction_initial,
2952 NULL, "Starts moving", NULL, "Select initial element move direction"
2955 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2956 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2957 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2959 options_move_stepsize,
2960 &custom_element.move_stepsize,
2961 NULL, "Move/fall speed", NULL, "Select speed of element movement"
2964 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2965 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2966 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2968 options_move_leave_type,
2969 &custom_element.move_leave_type,
2970 // left text with leading spaces to place gadget next to "can dig" gadget
2971 // (needed because drawing area gadgets created after selectbox gadgets)
2972 // NULL, "can dig: can", ":", "leave behind or change element"
2973 NULL, " Can", ":", "Select leave behind or change element"
2976 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2977 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2978 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2980 options_smash_targets,
2981 &custom_element.smash_targets,
2982 NULL, "Can smash", NULL, "Select elements that can be smashed"
2985 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2986 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2987 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2989 options_slippery_type,
2990 &custom_element.slippery_type,
2991 NULL, "Slippery", NULL, "Select where other elements fall down"
2994 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2995 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2996 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2999 &custom_element.deadliness,
3000 NULL, "Deadly when", NULL, "Select deadliness of element"
3003 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
3004 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
3005 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
3007 options_explosion_type,
3008 &custom_element.explosion_type,
3009 NULL, "Can explode", NULL, "Select explosion type"
3012 // ---------- element settings: advanced (custom elements) ------------------
3015 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
3016 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
3017 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
3020 &custom_element_change.delay_frames,
3021 NULL, "Delay time given in", NULL, "Select delay time units for change"
3024 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
3025 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
3026 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
3028 options_change_direct_action,
3029 &custom_element_change.direct_action,
3030 NULL, NULL, NULL, "Select type of direct action"
3033 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
3034 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
3035 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
3037 options_change_other_action,
3038 &custom_element_change.other_action,
3039 NULL, NULL, "element:", "Select type of other element action"
3042 ED_SELECTBOX_ID_CHANGE_SIDE,
3043 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
3044 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
3046 options_change_trigger_side,
3047 &custom_element_change.trigger_side,
3048 NULL, "at", "side", "Select element side triggering change"
3051 ED_SELECTBOX_ID_CHANGE_PLAYER,
3052 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3053 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
3055 options_change_trigger_player,
3056 &custom_element_change.trigger_player,
3057 NULL, "Player:", " ", "Select player that causes change"
3060 ED_SELECTBOX_ID_CHANGE_PAGE,
3061 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3062 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
3064 options_change_trigger_page,
3065 &custom_element_change.trigger_page,
3066 NULL, "Page:", NULL, "Select change page that causes change"
3069 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3070 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3071 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3073 options_change_replace_when,
3074 &custom_element_change.replace_when,
3075 NULL, "Replace when", NULL, "Select which elements can be replaced"
3078 ED_SELECTBOX_ID_ACTION_TYPE,
3079 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3080 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3082 options_action_type,
3083 &custom_element_change.action_type,
3084 NULL, NULL, NULL, "Select action on specified condition"
3087 ED_SELECTBOX_ID_ACTION_MODE,
3088 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3089 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3091 options_action_mode_none,
3092 &custom_element_change.action_mode,
3093 NULL, NULL, NULL, "Select action operator"
3096 ED_SELECTBOX_ID_ACTION_ARG,
3097 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3098 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3100 options_action_arg_none,
3101 &custom_element_change.action_arg,
3102 NULL, NULL, NULL, "Select action parameter"
3105 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3106 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3107 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3109 options_change_page,
3110 &custom_element.current_change_page,
3111 NULL, NULL, NULL, "Select element change page"
3114 // ---------- element settings: configure (group elements) ------------------
3117 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3118 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3119 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3121 options_group_choice_mode,
3122 &group_element_info.choice_mode,
3123 NULL, "Choice type:", NULL, "Select type of group element choice"
3132 int gadget_id_align;
3135 char *text_above, *text_left, *text_right, *infotext;
3136 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3138 // ---------- level and editor settings (tabs) ------------------------------
3141 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3142 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3143 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3145 NULL, NULL, NULL, "Configure level settings"
3148 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3150 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3152 NULL, NULL, NULL, "Update this or create new level set"
3155 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3157 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3159 NULL, NULL, NULL, "Configure editor settings"
3162 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3164 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3166 NULL, NULL, NULL, "Configure engine settings"
3169 // ---------- element settings (tabs) ---------------------------------------
3172 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3173 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3174 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3176 NULL, NULL, NULL, "Show information about element"
3179 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3181 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3183 NULL, NULL, NULL, "Configure element properties"
3186 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3188 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3190 NULL, NULL, NULL, "Configure element properties, part 1"
3193 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3195 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3197 NULL, NULL, NULL, "Configure element properties, part 2"
3200 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3202 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3204 NULL, NULL, NULL, "Configure custom element change pages"
3207 // ---------- level and editor settings (buttons) ---------------------------
3210 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3211 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3212 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3214 NULL, NULL, NULL, "Update or create level set"
3217 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3218 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3219 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3221 NULL, NULL, "this level as level template",
3222 "Save current settings as new template"
3225 // ---------- element settings (buttons) ------------------------------------
3228 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3230 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3232 NULL, " ", "As Template",
3233 "Save current settings as new template"
3236 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3238 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3240 NULL, NULL, NULL, "Add new change page"
3243 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3245 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3247 NULL, NULL, NULL, "Delete current change page"
3257 int gadget_id_align;
3258 char *text_left, *text_right, *infotext;
3259 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3262 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3263 IMG_EDITOR_COUNTER_DOWN,
3264 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3265 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3266 NULL, NULL, "Select previous change page"
3269 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3270 IMG_EDITOR_COUNTER_UP,
3271 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3272 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3273 NULL, "Change page", "Select next change page"
3276 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3277 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3278 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3279 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3280 " ", NULL, "Copy settings from this change page"
3283 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3284 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3285 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3286 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3287 NULL, NULL, "Paste settings to this change page"
3294 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3302 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3305 ED_SCROLLBUTTON_ID_AREA_UP,
3306 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3307 GADGET_ID_SCROLL_UP,
3308 "Scroll level editing area up"
3311 ED_SCROLLBUTTON_ID_AREA_DOWN,
3312 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3313 GADGET_ID_SCROLL_DOWN,
3314 "Scroll level editing area down"
3317 ED_SCROLLBUTTON_ID_AREA_LEFT,
3318 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3319 GADGET_ID_SCROLL_LEFT,
3320 "Scroll level editing area left"
3323 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3324 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3325 GADGET_ID_SCROLL_RIGHT,
3326 "Scroll level editing area right"
3329 ED_SCROLLBUTTON_ID_LIST_UP,
3330 IMG_EDITOR_PALETTE_SCROLL_UP,
3331 GADGET_ID_SCROLL_LIST_UP,
3332 "Scroll element list up ('Page Up')"
3335 ED_SCROLLBUTTON_ID_LIST_DOWN,
3336 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3337 GADGET_ID_SCROLL_LIST_DOWN,
3338 "Scroll element list down ('Page Down')"
3346 int wheel_x, wheel_y;
3347 int wheel_width, wheel_height;
3348 } scrollbar_pos[ED_NUM_SCROLLBARS];
3357 } scrollbar_info[ED_NUM_SCROLLBARS] =
3360 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3361 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3362 GD_TYPE_SCROLLBAR_HORIZONTAL,
3363 GADGET_ID_SCROLL_HORIZONTAL,
3364 "Scroll level editing area horizontally"
3367 ED_SCROLLBAR_ID_AREA_VERTICAL,
3368 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3369 GD_TYPE_SCROLLBAR_VERTICAL,
3370 GADGET_ID_SCROLL_VERTICAL,
3371 "Scroll level editing area vertically"
3374 ED_SCROLLBAR_ID_LIST_VERTICAL,
3375 IMG_EDITOR_PALETTE_SCROLLBAR,
3376 GD_TYPE_SCROLLBAR_VERTICAL,
3377 GADGET_ID_SCROLL_LIST_VERTICAL,
3378 "Scroll element list vertically"
3388 int gadget_id_align;
3389 int radio_button_nr;
3392 char *text_left, *text_right, *infotext;
3393 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3396 ED_RADIOBUTTON_ID_PERCENTAGE,
3397 -1, ED_LEVEL_SETTINGS_YPOS(0),
3398 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3399 RADIO_NR_RANDOM_ELEMENTS,
3400 &random_placement_method, RANDOM_USE_PERCENTAGE,
3401 " ", "percentage", "Use percentage for random elements"
3404 ED_RADIOBUTTON_ID_QUANTITY,
3405 -1, ED_LEVEL_SETTINGS_YPOS(0),
3406 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3407 RADIO_NR_RANDOM_ELEMENTS,
3408 &random_placement_method, RANDOM_USE_QUANTITY,
3409 " ", "quantity", "Use quantity for random elements"
3418 int gadget_id_align;
3420 char *text_above, *text_left, *text_right, *infotext;
3421 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3423 // ---------- level and editor settings -------------------------------------
3426 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3427 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3428 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3429 &level.auto_count_gems,
3431 "Automatically count gems needed", "Set counter to number of gems"
3434 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3435 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3436 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3437 &level.rate_time_over_score,
3439 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3442 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3443 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3444 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3445 &levelset_use_levelset_artwork,
3447 "Use current custom artwork", "Use custom artwork of this level set"
3450 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3451 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3452 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3453 &levelset_copy_level_template,
3455 "Copy current level template", "Copy level template of this level set"
3458 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3459 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3460 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3461 &random_placement_background_restricted,
3463 "Restrict random placement to:", "Set random placement restriction"
3466 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3467 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3468 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3469 &setup.editor.use_template_for_new_levels,
3470 "Template for new levels and CE/GE:", NULL,
3471 "Use template for new levels", "Use template for level properties"
3474 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3475 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3476 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3477 &level.use_custom_template,
3479 "Use template for custom elements", "Use template for custom properties"
3482 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3483 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3484 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3485 &level.bd_intermission,
3486 "Boulder Dash game engine settings:", NULL,
3487 "Intermission", "Level is an intermission level"
3490 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3491 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3492 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3493 &level.bd_pal_timing,
3495 "PAL timing", "Use slower timer (like PAL C64)"
3498 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3499 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3500 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3501 &level.bd_line_shifting_borders,
3502 "Compatibility settings:", NULL,
3503 "Line-shifting borders", "Use line-shifting wrap-around"
3506 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3507 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3508 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3509 &level.bd_scan_first_and_last_row,
3511 "Scan first and last row", "Also process top/bottom border rows"
3514 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3515 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3516 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3517 &level.bd_short_explosions,
3519 "Short explosions", "Use four game cycles for explosions"
3522 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3523 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
3524 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3525 &level.bd_gravity_affects_all,
3527 "Gravity change affects everything", "Gravity affects all falling objects"
3530 // ---------- element settings: configure (various elements) ----------------
3533 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3534 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3535 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3536 &stick_element_properties_window,
3538 "Stick this screen to edit content", "Stick this screen to edit content"
3541 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3542 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3543 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3544 &level.em_slippery_gems,
3546 "Slip down from certain flat walls", "Use EM/DC style slipping behaviour"
3549 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3550 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3551 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3552 &level.em_explodes_by_fire,
3554 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3557 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3558 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3559 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3560 &level.use_spring_bug,
3562 "Use spring pushing bug", "Use odd spring pushing behaviour"
3565 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3566 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3567 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3568 &level.use_time_orb_bug,
3570 "Use time orb bug", "Use odd time orb behaviour"
3573 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3574 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3575 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3576 &level.use_life_bugs,
3578 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3581 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3582 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3583 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3586 "Create single random element", "Only create one element from content"
3589 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3590 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3591 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3592 &level.ball_active_initial,
3594 "Magic ball initially activated", "Activate magic ball after level start"
3597 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3598 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3599 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3600 &level.grow_into_diggable,
3602 "Can grow into anything diggable", "Grow into more than just sand"
3605 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3606 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3607 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3608 &level.sb_fields_needed,
3610 "All fields need to be filled", "Require all SB fields to be solved"
3613 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3614 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3615 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3616 &level.sb_objects_needed,
3618 "All objects need to be placed", "Require all SB objects to be solved"
3621 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3622 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3623 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3624 &level.auto_exit_sokoban,
3626 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3629 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3630 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3631 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3632 &level.solved_by_one_player,
3634 "Only one player must enter exit", "Level solved by first player in exit"
3637 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3638 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3639 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3640 &level.finish_dig_collect,
3642 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3645 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3646 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3647 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3648 &level.keep_walkable_ce,
3650 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3653 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3654 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3655 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3656 &level.continuous_snapping,
3658 "Continuous snapping", "Use snapping without releasing key"
3661 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3662 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3663 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3664 &level.block_snap_field,
3666 "Block snapped field when snapping", "Use snapping delay to show animation"
3669 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3670 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3671 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3672 &level.block_last_field,
3674 "Block last field when moving", "Player blocks last field when moving"
3677 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3678 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3679 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3680 &level.sp_block_last_field,
3682 "Block last field when moving", "Player blocks last field when moving"
3685 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3686 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3687 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3688 &level.instant_relocation,
3690 "No scrolling when relocating", "Player gets relocated without delay"
3693 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3694 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3695 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3696 &level.shifted_relocation,
3698 "No centering when relocating", "Level not centered after relocation"
3701 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3702 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3703 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3704 &level.lazy_relocation,
3706 "Only redraw off-screen relocation", "No redraw if relocation target visible"
3709 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3710 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3711 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3712 &level.use_start_element[0],
3714 "Use level start element:", "Start level at this element's position"
3717 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3718 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3719 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3720 &level.use_artwork_element[0],
3722 "Use artwork from element:", "Use player artwork from other element"
3725 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3726 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3727 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3728 &level.use_explosion_element[0],
3730 "Use explosion from element:", "Use explosion properties from element"
3733 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3734 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3735 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3736 &level.initial_player_gravity[0],
3738 "Use initial gravity", "Set initial player gravity"
3741 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3742 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3743 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3744 &level.use_initial_inventory[0],
3746 "Use initial inventory:", "Use collected elements on level start"
3749 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3750 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3751 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3752 &level.can_pass_to_walkable,
3754 "Can pass to walkable element", "Player can pass to empty or walkable"
3757 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3758 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3759 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3760 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3762 "Can fall into acid (with gravity)", "Player can fall into acid pool"
3765 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3766 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3767 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3768 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3770 "Can move into acid", "Element can move into acid pool"
3773 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3774 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3775 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3776 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3778 "Deadly when colliding with", "Element is deadly when hitting player"
3781 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3782 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3783 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3784 &level.bd_diagonal_movements,
3786 "Can move diagonally", "Player can move diagonally"
3789 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3790 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3791 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3792 &level.bd_topmost_player_active,
3794 "Topmost player is active", "Use first player found on playfield"
3797 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3798 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3799 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3800 &level.bd_push_mega_rock_with_sweet,
3802 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3805 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3806 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3807 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3808 &level.bd_magic_wall_wait_hatching,
3810 "Wait for player's birth", "Timer start waits for player's birth"
3813 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3814 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3815 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3816 &level.bd_magic_wall_stops_amoeba,
3818 "Turn amoeba to diamonds", "Activation changes amoeba to diamonds"
3821 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3822 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3823 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3824 &level.bd_amoeba_wait_for_hatching,
3826 "Wait for player's birth", "Timer start waits for player's birth"
3829 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3830 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3831 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3832 &level.bd_amoeba_start_immediately,
3834 "Start growing immediately", "Start slow growth time immediately"
3837 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3838 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3839 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3840 &level.bd_amoeba_2_explode_by_amoeba,
3842 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3845 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3846 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3847 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3848 &level.bd_voodoo_collects_diamonds,
3850 "Can collect diamonds", "Can collect diamonds for the player"
3853 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3854 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3855 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3856 &level.bd_voodoo_hurt_kills_player,
3858 "Player is killed if hurt", "If hurt in any way, player is killed"
3861 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3862 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3863 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3864 &level.bd_voodoo_dies_by_rock,
3866 "Killed by falling rock", "Can be killed by a falling rock"
3869 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3870 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3871 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3872 &level.bd_voodoo_vanish_by_explosion,
3874 "Disappears in explosions", "Can be destroyed by explosions"
3877 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3878 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3879 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3880 &level.bd_slime_is_predictable,
3882 "Slime is predictable", "Use predictable random numbers"
3885 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
3886 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3887 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
3888 &level.bd_change_expanding_wall,
3890 "Change direction", "Switch horizontal/vertical direction"
3893 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
3894 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3895 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
3896 &level.bd_replicators_active,
3898 "Active at start", "Replicators start in active state"
3901 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
3902 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3903 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE, GADGET_ID_NONE,
3904 &level.bd_conveyor_belts_active,
3906 "Active at start", "Conveyor belts start in active state"
3909 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
3910 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3911 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
3912 &level.bd_conveyor_belts_changed,
3914 "Change direction", "Switch conveyor belt direction"
3917 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
3918 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3919 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
3920 &level.bd_water_cannot_flow_down,
3922 "Does not flow downwards", "Water can only flow up, left and right"
3925 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
3926 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3927 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR, GADGET_ID_NONE,
3928 &level.bd_hammer_walls_reappear,
3930 "Hammered walls reappear", "Hammered walls reappear after delay"
3933 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
3934 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3935 GADGET_ID_BD_CREATURES_START_BACKWARDS, GADGET_ID_NONE,
3936 &level.bd_creatures_start_backwards,
3938 "Creatures start moving backwards", "Creatures start in opposite direction"
3941 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
3942 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3943 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING, GADGET_ID_NONE,
3944 &level.bd_creatures_turn_on_hatching,
3946 "Creatures turn on hatching", "Creatures change direction on hatching"
3949 ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
3950 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3951 GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE, GADGET_ID_NONE,
3952 &level.bd_gravity_switch_active,
3954 "Gravity switch active at start", "Gravity switch starts in active state"
3957 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3958 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3959 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3960 &level.envelope[0].autowrap,
3962 "Auto-wrap", "Automatically wrap envelope text"
3965 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3966 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3967 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3968 &level.envelope[0].centered,
3970 "Centered", "Automatically center envelope text"
3973 ED_CHECKBUTTON_ID_MM_LASER_RED,
3974 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3975 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3976 &level.mm_laser_red,
3977 "Choose color components for laser:", NULL,
3978 "Red", "Use red color components in laser"
3981 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3982 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3983 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3984 &level.mm_laser_green,
3986 "Green", "Use green color components in laser"
3989 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3990 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3991 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3992 &level.mm_laser_blue,
3994 "Blue", "Use blue color components in laser"
3997 ED_CHECKBUTTON_ID_DF_LASER_RED,
3998 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3999 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
4000 &level.df_laser_red,
4001 "Choose color components for laser:", NULL,
4002 "Red", "Use red color components in laser"
4005 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
4006 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4007 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
4008 &level.df_laser_green,
4010 "Green", "Use green color components in laser"
4013 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
4014 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4015 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
4016 &level.df_laser_blue,
4018 "Blue", "Use blue color components in laser"
4021 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
4022 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
4023 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
4024 &level.rotate_mm_ball_content,
4026 "Randomly rotate created content", "Randomly rotate newly created content"
4029 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
4030 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
4031 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
4032 &level.explode_mm_ball,
4034 "Explode ball instead of melting", "Use explosion to release ball content"
4037 // ---------- element settings: configure 1 (custom elements) ---------------
4040 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
4041 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4042 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
4043 &custom_element.use_gfx_element,
4045 "Use graphic of element:", "Use existing element graphic"
4048 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
4049 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
4050 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
4051 &level.use_custom_template,
4053 "Use template", "Use template for custom properties"
4056 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
4057 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4058 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
4059 &custom_element_properties[EP_ACCESSIBLE],
4061 NULL, "Player can walk to or pass this field"
4064 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
4065 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4066 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
4067 &custom_element_properties[EP_GRAVITY_REACHABLE],
4069 "Reachable despite gravity", "Player can walk/dig despite gravity"
4072 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
4073 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4074 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
4075 &custom_element.use_last_ce_value,
4077 "Use last CE value after change", "Use last CE value after change"
4080 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
4081 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4082 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
4083 &custom_element_properties[EP_WALK_TO_OBJECT],
4085 NULL, "Player can dig/collect/push element"
4088 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
4089 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4090 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
4091 &custom_element_properties[EP_INDESTRUCTIBLE],
4093 "Indestructible", "Element is indestructible"
4096 // ---------- element settings: configure 2 (custom elements) ---------------
4099 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
4100 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4101 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
4102 &custom_element_properties[EP_CAN_MOVE],
4104 NULL, "Element can move with some pattern"
4107 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
4108 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4109 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
4110 &custom_element_properties[EP_CAN_FALL],
4112 "Can fall", "Element can fall down"
4115 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
4116 -1, ED_ELEMENT_SETTINGS_YPOS(8),
4117 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
4118 &custom_element_properties[EP_CAN_SMASH],
4120 NULL, "Element can smash other elements"
4123 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4124 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4125 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4126 &custom_element_properties[EP_SLIPPERY],
4128 NULL, "Other elements can fall down from it"
4131 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4132 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4133 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4134 &custom_element_properties[EP_DEADLY],
4136 NULL, "Element can kill the player"
4139 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4140 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4141 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4142 &custom_element_properties[EP_CAN_EXPLODE],
4144 NULL, "Element can explode"
4147 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4148 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4149 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4150 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4152 "By fire", "Element can explode by fire/explosion"
4155 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4156 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4157 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4158 &custom_element_properties[EP_EXPLODES_SMASHED],
4160 "Smashed", "Element can explode when smashed"
4163 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4164 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4165 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4166 &custom_element_properties[EP_EXPLODES_IMPACT],
4168 "Impact", "Element can explode on impact"
4171 // ---------- element settings: advanced (custom elements) ------------------
4174 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4175 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4176 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4177 &custom_element_change.can_change,
4179 "Element changes to:", "Change element on specified condition"
4182 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4183 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4184 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4185 &custom_element_change_events[CE_DELAY],
4187 NULL, "Element changes after delay"
4190 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4191 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4192 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4193 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4195 NULL, "Element changes by direct action"
4198 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4199 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4200 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4201 &custom_element_change_events[CE_BY_OTHER_ACTION],
4203 NULL, "Element changes by other element"
4206 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4207 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4208 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4209 &custom_element_change.explode,
4211 "Explode instead of change", "Element explodes instead of change"
4214 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4215 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4216 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4217 &custom_element_change.use_target_content,
4219 "Use extended change target:", "Element changes to more elements"
4222 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4223 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4224 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4225 &custom_element_change.only_if_complete,
4227 "Replace all or nothing", "Only replace when all can be changed"
4230 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4231 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4232 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4233 &custom_element_change.use_random_replace,
4235 NULL, "Use percentage for random replace"
4238 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4239 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4240 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4241 &custom_element_change.has_action,
4243 NULL, "Execute action on specified condition"
4251 int xoffset, yoffset;
4253 int gadget_id_align;
4255 int area_xsize, area_ysize;
4256 char *text_left, *text_right, *text_above, *text_below, *infotext;
4257 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4259 // ---------- level playfield content ---------------------------------------
4262 ED_DRAWING_ID_DRAWING_LEVEL,
4265 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4267 -1, -1, // these values are not constant, but can change at runtime
4268 NULL, NULL, NULL, NULL, NULL
4271 // ---------- yam yam content -----------------------------------------------
4274 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4275 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4276 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4277 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4278 &level.yamyam_content[0].e[0][0], 3, 3,
4279 NULL, NULL, NULL, "1", NULL
4282 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4283 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4284 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4285 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4286 &level.yamyam_content[1].e[0][0], 3, 3,
4287 NULL, NULL, NULL, "2", NULL
4290 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4291 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4292 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4293 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4294 &level.yamyam_content[2].e[0][0], 3, 3,
4295 NULL, NULL, NULL, "3", NULL
4298 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4299 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4300 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4301 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4302 &level.yamyam_content[3].e[0][0], 3, 3,
4303 NULL, NULL, NULL, "4", NULL
4306 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4307 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4308 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4309 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4310 &level.yamyam_content[4].e[0][0], 3, 3,
4311 NULL, NULL, NULL, "5", NULL
4314 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4315 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4316 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4317 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4318 &level.yamyam_content[5].e[0][0], 3, 3,
4319 NULL, NULL, NULL, "6", NULL
4322 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4323 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4324 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4325 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4326 &level.yamyam_content[6].e[0][0], 3, 3,
4327 NULL, NULL, NULL, "7", NULL
4330 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4331 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4332 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4333 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4334 &level.yamyam_content[7].e[0][0], 3, 3,
4335 NULL, NULL, NULL, "8", NULL
4338 // ---------- magic ball content --------------------------------------------
4341 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4342 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4343 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4344 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4345 &level.ball_content[0].e[0][0], 3, 3,
4346 NULL, NULL, NULL, "1", NULL
4349 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4350 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4351 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4352 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4353 &level.ball_content[1].e[0][0], 3, 3,
4354 NULL, NULL, NULL, "2", NULL
4357 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4358 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4359 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4360 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4361 &level.ball_content[2].e[0][0], 3, 3,
4362 NULL, NULL, NULL, "3", NULL
4365 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4366 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4367 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4368 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4369 &level.ball_content[3].e[0][0], 3, 3,
4370 NULL, NULL, NULL, "4", NULL
4373 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4374 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4375 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4376 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4377 &level.ball_content[4].e[0][0], 3, 3,
4378 NULL, NULL, NULL, "5", NULL
4381 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4382 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4383 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4384 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4385 &level.ball_content[5].e[0][0], 3, 3,
4386 NULL, NULL, NULL, "6", NULL
4389 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4390 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4391 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4392 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4393 &level.ball_content[6].e[0][0], 3, 3,
4394 NULL, NULL, NULL, "7", NULL
4397 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4398 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4399 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4400 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4401 &level.ball_content[7].e[0][0], 3, 3,
4402 NULL, NULL, NULL, "8", NULL
4405 // ---------- android content -----------------------------------------------
4408 ED_DRAWING_ID_ANDROID_CONTENT,
4409 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4410 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4411 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4412 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4413 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4416 // ---------- amoeba content ------------------------------------------------
4419 ED_DRAWING_ID_AMOEBA_CONTENT,
4420 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4421 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4422 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4423 &level.amoeba_content, 1, 1,
4424 "Content:", NULL, NULL, NULL, "Amoeba content"
4427 // ---------- BD snap element -----------------------------------------------
4430 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4431 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4432 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4433 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4434 &level.bd_snap_element, 1, 1,
4435 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4438 // ---------- BD magic wall elements ----------------------------------------
4441 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
4442 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(4),
4443 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4444 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO, GADGET_ID_NONE,
4445 &level.bd_magic_wall_diamond_to, 1, 1,
4446 "Changes diamonds to:", NULL, NULL, NULL, "Element to turn diamonds to"
4449 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
4450 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4451 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4452 GADGET_ID_BD_MAGIC_WALL_ROCK_TO, GADGET_ID_NONE,
4453 &level.bd_magic_wall_rock_to, 1, 1,
4454 "Changes rocks to:", NULL, NULL, NULL, "Element to turn rocks to"
4457 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
4458 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4459 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4460 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO, GADGET_ID_NONE,
4461 &level.bd_magic_wall_mega_rock_to, 1, 1,
4462 "Changes mega rocks to:", NULL, NULL, NULL, "Element to turn mega rocks to"
4465 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
4466 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4467 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4468 GADGET_ID_BD_MAGIC_WALL_NUT_TO, GADGET_ID_NONE,
4469 &level.bd_magic_wall_nut_to, 1, 1,
4470 "Changes nuts to:", NULL, NULL, NULL, "Element to turn nuts to"
4473 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
4474 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4475 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4476 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO, GADGET_ID_NONE,
4477 &level.bd_magic_wall_nitro_pack_to, 1, 1,
4478 "Changes nitro packs to:", NULL, NULL, NULL, "Element to turn nitro packs to"
4481 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
4482 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(9),
4483 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4484 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO, GADGET_ID_NONE,
4485 &level.bd_magic_wall_flying_diamond_to, 1, 1,
4486 "Changes flying diamonds to:", NULL, NULL, NULL, "Element to turn flying diamonds to"
4489 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
4490 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4491 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4492 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO, GADGET_ID_NONE,
4493 &level.bd_magic_wall_flying_rock_to, 1, 1,
4494 "Changes flying rocks to:", NULL, NULL, NULL, "Element to turn flying rocks to"
4497 // ---------- BD amoeba content ---------------------------------------------
4500 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4501 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4502 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4503 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4504 &level.bd_amoeba_content_too_big, 1, 1,
4505 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4508 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4509 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4510 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4511 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4512 &level.bd_amoeba_content_enclosed, 1, 1,
4513 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4516 // ---------- BD amoeba 2 content -------------------------------------------
4519 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4520 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4521 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4522 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4523 &level.bd_amoeba_2_content_too_big, 1, 1,
4524 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4527 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4528 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4529 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4530 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4531 &level.bd_amoeba_2_content_enclosed, 1, 1,
4532 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4535 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4536 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4537 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4538 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4539 &level.bd_amoeba_2_content_exploding, 1, 1,
4540 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4543 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4544 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4545 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4546 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4547 &level.bd_amoeba_2_content_looks_like, 1, 1,
4548 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4551 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
4552 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4553 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4554 GADGET_ID_BD_SLIME_EATS_ELEMENT_1, GADGET_ID_NONE,
4555 &level.bd_slime_eats_element_1, 1, 1,
4556 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4559 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
4560 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4561 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4562 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1, GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
4563 &level.bd_slime_converts_to_element_1, 1, 1,
4564 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4567 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
4568 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4569 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4570 GADGET_ID_BD_SLIME_EATS_ELEMENT_2, GADGET_ID_NONE,
4571 &level.bd_slime_eats_element_2, 1, 1,
4572 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4575 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
4576 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4577 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4578 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2, GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
4579 &level.bd_slime_converts_to_element_2, 1, 1,
4580 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4583 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
4584 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4585 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4586 GADGET_ID_BD_SLIME_EATS_ELEMENT_3, GADGET_ID_NONE,
4587 &level.bd_slime_eats_element_3, 1, 1,
4588 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4591 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
4592 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4593 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4594 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3, GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
4595 &level.bd_slime_converts_to_element_3, 1, 1,
4596 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4599 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4600 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4601 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4602 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4603 &level.bd_acid_eats_element, 1, 1,
4604 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4607 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4608 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4609 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4610 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4611 &level.bd_acid_turns_to_element, 1, 1,
4612 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4615 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4616 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4617 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4618 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4619 &level.bd_biter_eats_element, 1, 1,
4620 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4623 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4624 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4625 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4626 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
4627 &level.bd_bladder_converts_by_element, 1, 1,
4628 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
4631 ED_DRAWING_ID_BD_NUT_CONTENT,
4632 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4633 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4634 GADGET_ID_BD_NUT_CONTENT, GADGET_ID_NONE,
4635 &level.bd_nut_content, 1, 1,
4636 "When breaking, changes to:", NULL, NULL, NULL, "Element created when breaking nut"
4639 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
4640 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4641 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4642 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE, GADGET_ID_NONE,
4643 &level.bd_expanding_wall_looks_like, 1, 1,
4644 "Use graphic of element:", NULL, NULL, NULL, "Expanding wall looks like this element"
4647 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
4648 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4649 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4650 GADGET_ID_BD_SAND_LOOKS_LIKE, GADGET_ID_NONE,
4651 &level.bd_sand_looks_like, 1, 1,
4652 "Use graphic of element:", NULL, NULL, NULL, "Sand looks like this element"
4655 // ---------- level start element -------------------------------------------
4658 ED_DRAWING_ID_START_ELEMENT,
4659 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4660 0, ED_AREA_1X1_SETTINGS_YOFF,
4661 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4662 &level.start_element[0], 1, 1,
4663 NULL, NULL, NULL, NULL, "Level start element"
4666 // ---------- player artwork element ----------------------------------------
4669 ED_DRAWING_ID_ARTWORK_ELEMENT,
4670 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4671 0, ED_AREA_1X1_SETTINGS_YOFF,
4672 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4673 &level.artwork_element[0], 1, 1,
4674 NULL, NULL, NULL, NULL, "Element for player artwork"
4677 // ---------- player explosion element --------------------------------------
4680 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4681 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4682 0, ED_AREA_1X1_SETTINGS_YOFF,
4683 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4684 &level.explosion_element[0], 1, 1,
4685 NULL, NULL, NULL, NULL, "Element for player explosion"
4688 // ---------- player initial inventory --------------------------------------
4691 ED_DRAWING_ID_INVENTORY_CONTENT,
4692 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4693 0, ED_AREA_1X1_SETTINGS_YOFF,
4694 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4695 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4696 NULL, NULL, NULL, NULL, "Content for initial inventory"
4699 // ---------- gray ball content -----------------------------------------
4702 ED_DRAWING_ID_MM_BALL_CONTENT,
4703 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4704 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4705 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4706 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4707 "Content:", NULL, NULL, NULL, "Content for gray ball"
4710 // ---------- element settings: configure 1 (custom elements) ---------------
4712 // ---------- custom graphic ------------------------------------------------
4715 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4716 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4717 0, ED_AREA_1X1_SETTINGS_YOFF,
4718 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4719 &custom_element.gfx_element_initial, 1, 1,
4720 NULL, NULL, NULL, NULL, "Custom graphic element"
4723 // ---------- element settings: configure 2 (custom elements) ---------------
4725 // ---------- custom content (when exploding) -------------------------------
4728 ED_DRAWING_ID_CUSTOM_CONTENT,
4729 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4730 0, ED_AREA_3X3_SETTINGS_YOFF,
4731 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4732 &custom_element.content.e[0][0], 3, 3,
4733 "Content:", NULL, NULL, NULL, NULL
4736 // ---------- custom enter and leave element (when moving) ------------------
4739 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4740 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4741 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4742 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4743 &custom_element.move_enter_element, 1, 1,
4744 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
4747 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4748 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4749 0, ED_AREA_1X1_SETTINGS_YOFF,
4750 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4751 &custom_element.move_leave_element, 1, 1,
4752 NULL, NULL, NULL, NULL, "Element that will be left behind"
4755 // ---------- element settings: advanced (custom elements) ------------------
4757 // ---------- custom change target ------------------------------------------
4760 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4761 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4762 0, ED_AREA_1X1_SETTINGS_YOFF,
4763 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4764 &custom_element_change.target_element, 1, 1,
4765 NULL, "after/when:", NULL, NULL, "New target element after change"
4768 // ---------- custom change content (extended change target) ----------------
4771 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4772 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4773 0, ED_AREA_3X3_SETTINGS_YOFF,
4774 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4775 &custom_element_change.target_content.e[0][0], 3, 3,
4776 NULL, NULL, NULL, NULL, "New extended elements after change"
4779 // ---------- custom change trigger (element causing change) ----------------
4782 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4783 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4784 0, ED_AREA_1X1_SETTINGS_YOFF,
4785 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4786 &custom_element_change.initial_trigger_element, 1, 1,
4787 NULL, NULL, NULL, NULL, "Other element triggering change"
4790 // ---------- custom change action (element used for action) ----------------
4793 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4794 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4795 0, ED_AREA_1X1_SETTINGS_YOFF,
4796 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4797 &custom_element_change.action_element, 1, 1,
4798 NULL, NULL, NULL, NULL, "Element used as action parameter"
4801 // ---------- group element content -----------------------------------------
4804 ED_DRAWING_ID_GROUP_CONTENT,
4805 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4806 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4807 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4808 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4809 "Content:", NULL, NULL, NULL, NULL
4812 // ---------- random background (for random painting) -----------------------
4815 ED_DRAWING_ID_RANDOM_BACKGROUND,
4816 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4817 0, ED_AREA_1X1_LSETTINGS_YOFF,
4818 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4819 &random_placement_background_element, 1, 1,
4820 NULL, NULL, NULL, NULL, "Random placement background"
4825 // ----------------------------------------------------------------------------
4826 // some internally used variables
4827 // ----------------------------------------------------------------------------
4829 // maximal size of level editor drawing area
4830 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4832 // actual size of level editor drawing area
4833 static int ed_fieldx, ed_fieldy;
4835 // actual position of level editor drawing area in level playfield
4836 static int level_xpos = -1, level_ypos = -1;
4838 // actual tile size used to display playfield drawing area
4839 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4840 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4842 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4844 // drawing elements on the three mouse buttons
4845 static int new_element1 = EL_WALL;
4846 static int new_element2 = EL_EMPTY;
4847 static int new_element3 = EL_SAND;
4849 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4850 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4851 (button) == 2 ? new_element2 : \
4852 (button) == 3 ? new_element3 : EL_EMPTY)
4854 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4856 static int use_permanent_palette = TRUE;
4858 #define PX (use_permanent_palette ? DX : SX)
4859 #define PY (use_permanent_palette ? DY : SY)
4860 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4861 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4863 // forward declaration for internal use
4864 static void CopyBrushToCursor(int, int);
4865 static void DeleteBrushFromCursor(void);
4866 static void ModifyEditorCounterValue(int, int);
4867 static void ModifyEditorCounterLimits(int, int, int);
4868 static void ModifyEditorSelectboxValue(int, int);
4869 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4870 static void ModifyEditorDrawingArea(int, int, int);
4871 static void ModifyEditorElementList(void);
4872 static void AdjustElementListScrollbar(void);
4873 static void RedrawDrawingElements(void);
4874 static void DrawDrawingWindowExt(boolean);
4875 static void DrawDrawingWindow(void);
4876 static void DrawLevelConfigWindow(void);
4877 static void DrawPropertiesWindow(void);
4878 static void DrawPaletteWindow(void);
4879 static void UpdateCustomElementGraphicGadgets(void);
4880 static boolean checkPropertiesConfig(int);
4881 static void SetAutomaticNumberOfGemsNeeded(void);
4882 static void ClearEditorGadgetInfoText(void);
4883 static void CopyLevelToUndoBuffer(int);
4884 static void HandleDrawingAreas(struct GadgetInfo *);
4885 static void HandleCounterButtons(struct GadgetInfo *);
4886 static void HandleTextInputGadgets(struct GadgetInfo *);
4887 static void HandleTextAreaGadgets(struct GadgetInfo *);
4888 static void HandleSelectboxGadgets(struct GadgetInfo *);
4889 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4890 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4891 static void HandleRadiobuttons(struct GadgetInfo *);
4892 static void HandleCheckbuttons(struct GadgetInfo *);
4893 static void HandleControlButtons(struct GadgetInfo *);
4894 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4895 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4896 static boolean AskToCopyAndModifyLevelTemplate(void);
4897 static boolean getDrawModeHiRes(void);
4898 static int getTabulatorBarWidth(void);
4899 static int getTabulatorBarHeight(void);
4900 static Pixel getTabulatorBarColor(void);
4901 static void getEditorGraphicAndFrame(int, int *, int *, boolean);
4902 static int numHiresTiles(int);
4904 static int num_editor_gadgets = 0; // dynamically determined
4906 static struct GadgetInfo **level_editor_gadget = NULL;
4907 static int *right_gadget_border = NULL;
4909 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4910 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4911 static boolean draw_with_brush = FALSE;
4912 static int properties_element = 0;
4914 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4915 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4916 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4917 static int undo_buffer_position = 0;
4918 static int undo_buffer_steps = 0;
4919 static int redo_buffer_steps = 0;
4921 static int edit_mode;
4922 static int edit_mode_levelconfig;
4923 static int edit_mode_properties;
4925 static int element_shift = 0;
4927 static int editor_el_players[] =
4934 static int *editor_el_players_ptr = editor_el_players;
4935 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4937 static int editor_hl_boulderdash[] =
4939 EL_INTERNAL_CASCADE_BD_ACTIVE,
4945 static int editor_el_boulderdash[] =
4954 EL_BD_EXPANDABLE_WALL,
4962 EL_BD_BUTTERFLY_LEFT,
4964 EL_BD_BUTTERFLY_RIGHT,
4965 EL_BD_FIREFLY_RIGHT,
4968 EL_BD_BUTTERFLY_DOWN,
4972 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4973 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4974 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4975 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4977 static int editor_hl_boulderdash_native[] =
4979 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4985 static int editor_el_boulderdash_native[] =
5002 EL_BD_BUTTERFLY_LEFT,
5004 EL_BD_BUTTERFLY_RIGHT,
5005 EL_BD_FIREFLY_RIGHT,
5008 EL_BD_BUTTERFLY_DOWN,
5013 EL_BD_BUTTERFLY_2_UP,
5017 EL_BD_BUTTERFLY_2_LEFT,
5018 EL_BD_FIREFLY_2_LEFT,
5019 EL_BD_BUTTERFLY_2_RIGHT,
5020 EL_BD_FIREFLY_2_RIGHT,
5023 EL_BD_BUTTERFLY_2_DOWN,
5024 EL_BD_FIREFLY_2_DOWN,
5025 EL_BD_FLYING_DIAMOND,
5030 EL_BD_DIAMOND_GLUED,
5032 EL_BD_DRAGONFLY_LEFT,
5033 EL_BD_STONEFLY_LEFT,
5034 EL_BD_DRAGONFLY_RIGHT,
5035 EL_BD_STONEFLY_RIGHT,
5038 EL_BD_DRAGONFLY_DOWN,
5039 EL_BD_STONEFLY_DOWN,
5042 EL_BD_BITER_SWITCH_1,
5060 EL_BD_WALL_NON_SLOPED,
5062 EL_BD_SAND_SLOPED_UP_LEFT,
5063 EL_BD_SAND_SLOPED_UP_RIGHT,
5064 EL_BD_WALL_SLOPED_UP_LEFT,
5065 EL_BD_WALL_SLOPED_UP_RIGHT,
5067 EL_BD_SAND_SLOPED_DOWN_LEFT,
5068 EL_BD_SAND_SLOPED_DOWN_RIGHT,
5069 EL_BD_WALL_SLOPED_DOWN_LEFT,
5070 EL_BD_WALL_SLOPED_DOWN_RIGHT,
5074 EL_BD_STEELWALL_SLOPED_UP_LEFT,
5075 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
5079 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
5080 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
5084 EL_BD_INVISIBLE_EXIT_CLOSED,
5085 EL_BD_INVISIBLE_EXIT_OPEN,
5087 EL_BD_STEELWALL_EXPLODABLE,
5088 EL_BD_STEELWALL_DIGGABLE,
5089 EL_BD_WALL_DIGGABLE,
5092 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
5093 EL_BD_EXPANDABLE_WALL_VERTICAL,
5094 EL_BD_EXPANDABLE_WALL_ANY,
5095 EL_BD_EXPANDABLE_WALL_SWITCH,
5097 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
5098 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
5099 EL_BD_EXPANDABLE_STEELWALL_ANY,
5100 EL_BD_CREATURE_SWITCH,
5103 EL_BD_BLADDER_SPENDER,
5105 EL_BD_REPLICATOR_SWITCH,
5107 EL_BD_CONVEYOR_LEFT,
5108 EL_BD_CONVEYOR_RIGHT,
5109 EL_BD_CONVEYOR_SWITCH,
5110 EL_BD_CONVEYOR_DIR_SWITCH,
5125 EL_BD_TRAPPED_DIAMOND,
5138 EL_BD_GRAVITY_SWITCH,
5139 EL_BD_PNEUMATIC_HAMMER,
5143 EL_BD_PLAYER_WITH_BOMB,
5145 EL_BD_PLAYER_STIRRING,
5147 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
5148 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
5149 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
5150 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
5152 static int editor_hl_boulderdash_effects[] =
5154 EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
5160 static int editor_el_boulderdash_effects[] =
5162 EL_BD_DIAMOND_FALLING,
5164 EL_BD_MEGA_ROCK_FALLING,
5165 EL_BD_FLYING_DIAMOND_FLYING,
5167 EL_BD_FALLING_WALL_FALLING,
5168 EL_BD_NITRO_PACK_FALLING,
5170 EL_BD_FLYING_ROCK_FLYING,
5172 EL_BD_PLAYER_GROWING_1,
5173 EL_BD_PLAYER_GROWING_2,
5174 EL_BD_PLAYER_GROWING_3,
5177 EL_BD_PLAYER_WITH_BOMB,
5178 EL_BD_PLAYER_STIRRING,
5180 EL_BD_INVISIBLE_EXIT_OPEN,
5193 EL_BD_COW_ENCLOSED_1,
5194 EL_BD_COW_ENCLOSED_2,
5195 EL_BD_COW_ENCLOSED_3,
5197 EL_BD_COW_ENCLOSED_4,
5198 EL_BD_COW_ENCLOSED_5,
5199 EL_BD_COW_ENCLOSED_6,
5200 EL_BD_COW_ENCLOSED_7,
5222 EL_BD_BOMB_TICKING_1,
5223 EL_BD_BOMB_TICKING_2,
5224 EL_BD_BOMB_TICKING_3,
5225 EL_BD_BOMB_TICKING_4,
5227 EL_BD_BOMB_TICKING_5,
5228 EL_BD_BOMB_TICKING_6,
5229 EL_BD_BOMB_TICKING_7,
5232 EL_BD_BOMB_EXPLODING_1,
5233 EL_BD_BOMB_EXPLODING_2,
5234 EL_BD_BOMB_EXPLODING_3,
5235 EL_BD_BOMB_EXPLODING_4,
5237 EL_BD_NUT_BREAKING_1,
5238 EL_BD_NUT_BREAKING_2,
5239 EL_BD_NUT_BREAKING_3,
5240 EL_BD_NUT_BREAKING_4,
5249 EL_BD_DIAMOND_GROWING_1,
5250 EL_BD_DIAMOND_GROWING_2,
5252 EL_BD_DIAMOND_GROWING_3,
5253 EL_BD_DIAMOND_GROWING_4,
5254 EL_BD_DIAMOND_GROWING_5,
5255 EL_BD_NITRO_PACK_EXPLODING,
5257 EL_BD_NITRO_PACK_EXPLODING_1,
5258 EL_BD_NITRO_PACK_EXPLODING_2,
5259 EL_BD_NITRO_PACK_EXPLODING_3,
5260 EL_BD_NITRO_PACK_EXPLODING_4,
5262 EL_BD_ROCK_GROWING_1,
5263 EL_BD_ROCK_GROWING_2,
5264 EL_BD_ROCK_GROWING_3,
5265 EL_BD_ROCK_GROWING_4,
5267 EL_BD_STEELWALL_GROWING_1,
5268 EL_BD_STEELWALL_GROWING_2,
5269 EL_BD_STEELWALL_GROWING_3,
5270 EL_BD_STEELWALL_GROWING_4,
5272 EL_BD_CLOCK_GROWING_1,
5273 EL_BD_CLOCK_GROWING_2,
5274 EL_BD_CLOCK_GROWING_3,
5275 EL_BD_CLOCK_GROWING_4,
5277 EL_BD_GHOST_EXPLODING_1,
5278 EL_BD_GHOST_EXPLODING_2,
5279 EL_BD_GHOST_EXPLODING_3,
5280 EL_BD_GHOST_EXPLODING_4,
5282 static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
5283 static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
5284 static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
5285 static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);
5287 static int editor_hl_emerald_mine[] =
5289 EL_INTERNAL_CASCADE_EM_ACTIVE,
5295 static int editor_el_emerald_mine[] =
5313 EL_EM_DYNAMITE_ACTIVE,
5332 EL_ACID_POOL_TOPLEFT,
5334 EL_ACID_POOL_TOPRIGHT,
5337 EL_ACID_POOL_BOTTOMLEFT,
5338 EL_ACID_POOL_BOTTOM,
5339 EL_ACID_POOL_BOTTOMRIGHT,
5357 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
5358 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
5359 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
5360 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
5362 static int editor_hl_emerald_mine_club[] =
5364 EL_INTERNAL_CASCADE_EMC_ACTIVE,
5370 static int editor_el_emerald_mine_club[] =
5397 EL_EMC_WALL_SLIPPERY_1,
5398 EL_EMC_WALL_SLIPPERY_2,
5399 EL_EMC_WALL_SLIPPERY_3,
5400 EL_EMC_WALL_SLIPPERY_4,
5423 EL_EMC_MAGIC_BALL_SWITCH,
5430 EL_EMC_SPRING_BUMPER,
5434 EL_BALLOON_SWITCH_UP,
5435 EL_BALLOON_SWITCH_ANY,
5438 EL_BALLOON_SWITCH_LEFT,
5440 EL_BALLOON_SWITCH_RIGHT,
5444 EL_BALLOON_SWITCH_DOWN,
5445 EL_BALLOON_SWITCH_NONE,
5447 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5448 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5449 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5450 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5452 static int editor_hl_rnd[] =
5454 EL_INTERNAL_CASCADE_RND_ACTIVE,
5460 static int editor_el_rnd[] =
5463 EL_DYNAMITE_ACTIVE, // RND
5497 EL_WALL_EMERALD_YELLOW,
5498 EL_WALL_EMERALD_RED,
5499 EL_WALL_EMERALD_PURPLE,
5517 EL_DYNABOMB_INCREASE_NUMBER,
5518 EL_DYNABOMB_INCREASE_SIZE,
5519 EL_DYNABOMB_INCREASE_POWER,
5539 EL_INVISIBLE_STEELWALL,
5543 EL_EXPANDABLE_WALL_HORIZONTAL,
5544 EL_EXPANDABLE_WALL_VERTICAL,
5545 EL_EXPANDABLE_WALL_ANY,
5547 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5548 static int *editor_el_rnd_ptr = editor_el_rnd;
5549 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5550 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5552 static int editor_hl_sokoban[] =
5554 EL_INTERNAL_CASCADE_SB_ACTIVE,
5560 static int editor_el_sokoban[] =
5563 EL_SOKOBAN_FIELD_EMPTY,
5564 EL_SOKOBAN_FIELD_FULL,
5565 EL_SOKOBAN_FIELD_PLAYER,
5567 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5568 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5569 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5570 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5572 static int editor_hl_supaplex[] =
5574 EL_INTERNAL_CASCADE_SP_ACTIVE,
5580 static int editor_el_supaplex[] =
5598 EL_SP_PORT_HORIZONTAL,
5599 EL_SP_PORT_VERTICAL,
5607 EL_SP_GRAVITY_PORT_LEFT,
5608 EL_SP_GRAVITY_PORT_RIGHT,
5609 EL_SP_GRAVITY_PORT_UP,
5610 EL_SP_GRAVITY_PORT_DOWN,
5612 EL_SP_GRAVITY_ON_PORT_LEFT,
5613 EL_SP_GRAVITY_ON_PORT_RIGHT,
5614 EL_SP_GRAVITY_ON_PORT_UP,
5615 EL_SP_GRAVITY_ON_PORT_DOWN,
5617 EL_SP_GRAVITY_OFF_PORT_LEFT,
5618 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5619 EL_SP_GRAVITY_OFF_PORT_UP,
5620 EL_SP_GRAVITY_OFF_PORT_DOWN,
5622 EL_SP_HARDWARE_GRAY,
5623 EL_SP_HARDWARE_GREEN,
5624 EL_SP_HARDWARE_BLUE,
5627 EL_SP_HARDWARE_BASE_1,
5628 EL_SP_HARDWARE_BASE_2,
5629 EL_SP_HARDWARE_BASE_3,
5630 EL_SP_HARDWARE_BASE_4,
5632 EL_SP_HARDWARE_BASE_5,
5633 EL_SP_HARDWARE_BASE_6,
5634 EL_SP_HARDWARE_YELLOW,
5642 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5643 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5644 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5645 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5647 static int editor_hl_diamond_caves[] =
5649 EL_INTERNAL_CASCADE_DC_ACTIVE,
5655 static int editor_el_diamond_caves[] =
5657 EL_EM_STEEL_EXIT_CLOSED, // DC2
5658 EL_EM_STEEL_EXIT_OPEN, // DC2
5659 EL_WALL_EMERALD, // DC2
5660 EL_WALL_DIAMOND, // DC2
5667 EL_CONVEYOR_BELT_1_LEFT,
5668 EL_CONVEYOR_BELT_1_MIDDLE,
5669 EL_CONVEYOR_BELT_1_RIGHT,
5670 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5672 EL_CONVEYOR_BELT_2_LEFT,
5673 EL_CONVEYOR_BELT_2_MIDDLE,
5674 EL_CONVEYOR_BELT_2_RIGHT,
5675 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5677 EL_CONVEYOR_BELT_3_LEFT,
5678 EL_CONVEYOR_BELT_3_MIDDLE,
5679 EL_CONVEYOR_BELT_3_RIGHT,
5680 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5682 EL_CONVEYOR_BELT_4_LEFT,
5683 EL_CONVEYOR_BELT_4_MIDDLE,
5684 EL_CONVEYOR_BELT_4_RIGHT,
5685 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5687 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5688 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5689 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5690 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5692 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5693 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5694 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5695 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5700 EL_DC_TIMEGATE_SWITCH,
5702 EL_SWITCHGATE_CLOSED,
5704 EL_SWITCHGATE_SWITCH_UP,
5705 EL_SWITCHGATE_SWITCH_DOWN,
5708 EL_LIGHT_SWITCH_ACTIVE,
5709 EL_DC_SWITCHGATE_SWITCH_UP,
5710 EL_DC_SWITCHGATE_SWITCH_DOWN,
5712 EL_STEEL_EXIT_CLOSED,
5714 EL_STEELWALL_SLIPPERY,
5717 EL_QUICKSAND_FAST_EMPTY,
5718 EL_QUICKSAND_FAST_FULL,
5732 EL_SIGN_RADIOACTIVITY,
5738 EL_SIGN_ENTRY_FORBIDDEN,
5739 EL_SIGN_EMERGENCY_EXIT,
5764 EL_DC_STEELWALL_2_SINGLE,
5765 EL_DC_STEELWALL_2_TOP,
5766 EL_SIGN_EXCLAMATION,
5769 EL_DC_STEELWALL_2_LEFT,
5770 EL_DC_STEELWALL_2_MIDDLE,
5771 EL_DC_STEELWALL_2_HORIZONTAL,
5772 EL_DC_STEELWALL_2_RIGHT,
5774 EL_DC_STEELWALL_1_TOPLEFT,
5775 EL_DC_STEELWALL_2_VERTICAL,
5776 EL_DC_STEELWALL_1_TOPRIGHT,
5779 EL_DC_STEELWALL_1_VERTICAL,
5780 EL_DC_STEELWALL_2_BOTTOM,
5782 EL_DC_GATE_WHITE_GRAY,
5784 EL_DC_STEELWALL_1_BOTTOMLEFT,
5785 EL_DC_STEELWALL_1_HORIZONTAL,
5786 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5787 EL_DC_GATE_FAKE_GRAY,
5789 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5790 EL_DC_STEELWALL_1_BOTTOM,
5791 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5792 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5794 EL_DC_STEELWALL_1_RIGHT,
5796 EL_DC_STEELWALL_1_LEFT,
5797 EL_EXPANDABLE_STEELWALL_VERTICAL,
5799 EL_DC_STEELWALL_1_TOPRIGHT_2,
5800 EL_DC_STEELWALL_1_TOP,
5801 EL_DC_STEELWALL_1_TOPLEFT_2,
5802 EL_EXPANDABLE_STEELWALL_ANY,
5804 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5805 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5806 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5807 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5809 static int editor_hl_dx_boulderdash[] =
5811 EL_INTERNAL_CASCADE_DX_ACTIVE,
5817 static int editor_el_dx_boulderdash[] =
5821 EL_TUBE_HORIZONTAL_DOWN,
5825 EL_TUBE_VERTICAL_RIGHT,
5827 EL_TUBE_VERTICAL_LEFT,
5831 EL_TUBE_HORIZONTAL_UP,
5839 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5840 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5841 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5842 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5844 static int editor_hl_mirror_magic[] =
5846 EL_INTERNAL_CASCADE_MM_ACTIVE,
5852 static int editor_el_mirror_magic[] =
5854 EL_MM_MCDUFFIN_RIGHT,
5856 EL_MM_MCDUFFIN_LEFT,
5857 EL_MM_MCDUFFIN_DOWN,
5860 EL_MM_MIRROR_FIXED_START,
5861 EL_MM_POLARIZER_START,
5862 EL_MM_POLARIZER_CROSS_START,
5864 EL_MM_TELEPORTER_RED_START,
5865 EL_MM_TELEPORTER_YELLOW_START,
5866 EL_MM_TELEPORTER_GREEN_START,
5867 EL_MM_TELEPORTER_BLUE_START,
5880 EL_MM_LIGHTBULB_ACTIVE,
5894 EL_MM_STEEL_GRID_FIXED_1,
5895 EL_MM_STEEL_GRID_FIXED_2,
5896 EL_MM_STEEL_GRID_FIXED_3,
5897 EL_MM_STEEL_GRID_FIXED_4,
5899 EL_MM_WOODEN_GRID_FIXED_1,
5900 EL_MM_WOODEN_GRID_FIXED_2,
5901 EL_MM_WOODEN_GRID_FIXED_3,
5902 EL_MM_WOODEN_GRID_FIXED_4,
5909 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5910 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5911 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5912 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5914 static int editor_hl_deflektor[] =
5916 EL_INTERNAL_CASCADE_DF_ACTIVE,
5922 static int editor_el_deflektor[] =
5929 EL_DF_RECEIVER_RIGHT,
5931 EL_DF_RECEIVER_LEFT,
5932 EL_DF_RECEIVER_DOWN,
5935 EL_DF_MIRROR_ROTATING_START,
5936 EL_DF_MIRROR_FIXED_START,
5939 EL_DF_FIBRE_OPTIC_RED_1,
5940 EL_DF_FIBRE_OPTIC_YELLOW_1,
5941 EL_DF_FIBRE_OPTIC_GREEN_1,
5942 EL_DF_FIBRE_OPTIC_BLUE_1,
5944 EL_DF_STEEL_GRID_FIXED_START,
5945 EL_DF_STEEL_GRID_ROTATING_START,
5946 EL_DF_WOODEN_GRID_FIXED_START,
5947 EL_DF_WOODEN_GRID_ROTATING_START,
5959 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5960 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5961 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5962 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5964 static int editor_hl_chars[] =
5966 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5972 static int editor_el_chars[] =
6054 EL_CHAR(CHAR_BYTE_COPYRIGHT),
6055 EL_CHAR(CHAR_BYTE_UMLAUT_A),
6056 EL_CHAR(CHAR_BYTE_UMLAUT_O),
6057 EL_CHAR(CHAR_BYTE_UMLAUT_U),
6059 EL_CHAR(CHAR_BYTE_DEGREE),
6060 EL_CHAR(CHAR_BYTE_REGISTERED),
6061 EL_CHAR(FONT_ASCII_CURSOR),
6062 EL_CHAR(FONT_ASCII_BUTTON),
6064 EL_CHAR(FONT_ASCII_UP),
6065 EL_CHAR(FONT_ASCII_DOWN),
6069 static int *editor_hl_chars_ptr = editor_hl_chars;
6070 static int *editor_el_chars_ptr = editor_el_chars;
6071 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
6072 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
6074 static int editor_hl_steel_chars[] =
6076 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
6082 static int editor_el_steel_chars[] =
6092 EL_STEEL_CHAR('\''),
6159 EL_STEEL_CHAR('\\'),
6164 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
6165 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
6166 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
6167 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
6169 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
6170 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
6171 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
6172 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
6174 EL_STEEL_CHAR(FONT_ASCII_UP),
6175 EL_STEEL_CHAR(FONT_ASCII_DOWN),
6179 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
6180 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
6181 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
6182 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
6184 static int editor_hl_custom[] =
6186 EL_INTERNAL_CASCADE_CE_ACTIVE,
6192 static int editor_el_custom[] =
6194 EL_CUSTOM_START + 0,
6195 EL_CUSTOM_START + 1,
6196 EL_CUSTOM_START + 2,
6197 EL_CUSTOM_START + 3,
6199 EL_CUSTOM_START + 4,
6200 EL_CUSTOM_START + 5,
6201 EL_CUSTOM_START + 6,
6202 EL_CUSTOM_START + 7,
6204 EL_CUSTOM_START + 8,
6205 EL_CUSTOM_START + 9,
6206 EL_CUSTOM_START + 10,
6207 EL_CUSTOM_START + 11,
6209 EL_CUSTOM_START + 12,
6210 EL_CUSTOM_START + 13,
6211 EL_CUSTOM_START + 14,
6212 EL_CUSTOM_START + 15,
6214 EL_CUSTOM_START + 16,
6215 EL_CUSTOM_START + 17,
6216 EL_CUSTOM_START + 18,
6217 EL_CUSTOM_START + 19,
6219 EL_CUSTOM_START + 20,
6220 EL_CUSTOM_START + 21,
6221 EL_CUSTOM_START + 22,
6222 EL_CUSTOM_START + 23,
6224 EL_CUSTOM_START + 24,
6225 EL_CUSTOM_START + 25,
6226 EL_CUSTOM_START + 26,
6227 EL_CUSTOM_START + 27,
6229 EL_CUSTOM_START + 28,
6230 EL_CUSTOM_START + 29,
6231 EL_CUSTOM_START + 30,
6232 EL_CUSTOM_START + 31,
6234 EL_CUSTOM_START + 32,
6235 EL_CUSTOM_START + 33,
6236 EL_CUSTOM_START + 34,
6237 EL_CUSTOM_START + 35,
6239 EL_CUSTOM_START + 36,
6240 EL_CUSTOM_START + 37,
6241 EL_CUSTOM_START + 38,
6242 EL_CUSTOM_START + 39,
6244 EL_CUSTOM_START + 40,
6245 EL_CUSTOM_START + 41,
6246 EL_CUSTOM_START + 42,
6247 EL_CUSTOM_START + 43,
6249 EL_CUSTOM_START + 44,
6250 EL_CUSTOM_START + 45,
6251 EL_CUSTOM_START + 46,
6252 EL_CUSTOM_START + 47,
6254 EL_CUSTOM_START + 48,
6255 EL_CUSTOM_START + 49,
6256 EL_CUSTOM_START + 50,
6257 EL_CUSTOM_START + 51,
6259 EL_CUSTOM_START + 52,
6260 EL_CUSTOM_START + 53,
6261 EL_CUSTOM_START + 54,
6262 EL_CUSTOM_START + 55,
6264 EL_CUSTOM_START + 56,
6265 EL_CUSTOM_START + 57,
6266 EL_CUSTOM_START + 58,
6267 EL_CUSTOM_START + 59,
6269 EL_CUSTOM_START + 60,
6270 EL_CUSTOM_START + 61,
6271 EL_CUSTOM_START + 62,
6272 EL_CUSTOM_START + 63,
6274 EL_CUSTOM_START + 64,
6275 EL_CUSTOM_START + 65,
6276 EL_CUSTOM_START + 66,
6277 EL_CUSTOM_START + 67,
6279 EL_CUSTOM_START + 68,
6280 EL_CUSTOM_START + 69,
6281 EL_CUSTOM_START + 70,
6282 EL_CUSTOM_START + 71,
6284 EL_CUSTOM_START + 72,
6285 EL_CUSTOM_START + 73,
6286 EL_CUSTOM_START + 74,
6287 EL_CUSTOM_START + 75,
6289 EL_CUSTOM_START + 76,
6290 EL_CUSTOM_START + 77,
6291 EL_CUSTOM_START + 78,
6292 EL_CUSTOM_START + 79,
6294 EL_CUSTOM_START + 80,
6295 EL_CUSTOM_START + 81,
6296 EL_CUSTOM_START + 82,
6297 EL_CUSTOM_START + 83,
6299 EL_CUSTOM_START + 84,
6300 EL_CUSTOM_START + 85,
6301 EL_CUSTOM_START + 86,
6302 EL_CUSTOM_START + 87,
6304 EL_CUSTOM_START + 88,
6305 EL_CUSTOM_START + 89,
6306 EL_CUSTOM_START + 90,
6307 EL_CUSTOM_START + 91,
6309 EL_CUSTOM_START + 92,
6310 EL_CUSTOM_START + 93,
6311 EL_CUSTOM_START + 94,
6312 EL_CUSTOM_START + 95,
6314 EL_CUSTOM_START + 96,
6315 EL_CUSTOM_START + 97,
6316 EL_CUSTOM_START + 98,
6317 EL_CUSTOM_START + 99,
6319 EL_CUSTOM_START + 100,
6320 EL_CUSTOM_START + 101,
6321 EL_CUSTOM_START + 102,
6322 EL_CUSTOM_START + 103,
6324 EL_CUSTOM_START + 104,
6325 EL_CUSTOM_START + 105,
6326 EL_CUSTOM_START + 106,
6327 EL_CUSTOM_START + 107,
6329 EL_CUSTOM_START + 108,
6330 EL_CUSTOM_START + 109,
6331 EL_CUSTOM_START + 110,
6332 EL_CUSTOM_START + 111,
6334 EL_CUSTOM_START + 112,
6335 EL_CUSTOM_START + 113,
6336 EL_CUSTOM_START + 114,
6337 EL_CUSTOM_START + 115,
6339 EL_CUSTOM_START + 116,
6340 EL_CUSTOM_START + 117,
6341 EL_CUSTOM_START + 118,
6342 EL_CUSTOM_START + 119,
6344 EL_CUSTOM_START + 120,
6345 EL_CUSTOM_START + 121,
6346 EL_CUSTOM_START + 122,
6347 EL_CUSTOM_START + 123,
6349 EL_CUSTOM_START + 124,
6350 EL_CUSTOM_START + 125,
6351 EL_CUSTOM_START + 126,
6352 EL_CUSTOM_START + 127,
6354 EL_CUSTOM_START + 128,
6355 EL_CUSTOM_START + 129,
6356 EL_CUSTOM_START + 130,
6357 EL_CUSTOM_START + 131,
6359 EL_CUSTOM_START + 132,
6360 EL_CUSTOM_START + 133,
6361 EL_CUSTOM_START + 134,
6362 EL_CUSTOM_START + 135,
6364 EL_CUSTOM_START + 136,
6365 EL_CUSTOM_START + 137,
6366 EL_CUSTOM_START + 138,
6367 EL_CUSTOM_START + 139,
6369 EL_CUSTOM_START + 140,
6370 EL_CUSTOM_START + 141,
6371 EL_CUSTOM_START + 142,
6372 EL_CUSTOM_START + 143,
6374 EL_CUSTOM_START + 144,
6375 EL_CUSTOM_START + 145,
6376 EL_CUSTOM_START + 146,
6377 EL_CUSTOM_START + 147,
6379 EL_CUSTOM_START + 148,
6380 EL_CUSTOM_START + 149,
6381 EL_CUSTOM_START + 150,
6382 EL_CUSTOM_START + 151,
6384 EL_CUSTOM_START + 152,
6385 EL_CUSTOM_START + 153,
6386 EL_CUSTOM_START + 154,
6387 EL_CUSTOM_START + 155,
6389 EL_CUSTOM_START + 156,
6390 EL_CUSTOM_START + 157,
6391 EL_CUSTOM_START + 158,
6392 EL_CUSTOM_START + 159,
6394 EL_CUSTOM_START + 160,
6395 EL_CUSTOM_START + 161,
6396 EL_CUSTOM_START + 162,
6397 EL_CUSTOM_START + 163,
6399 EL_CUSTOM_START + 164,
6400 EL_CUSTOM_START + 165,
6401 EL_CUSTOM_START + 166,
6402 EL_CUSTOM_START + 167,
6404 EL_CUSTOM_START + 168,
6405 EL_CUSTOM_START + 169,
6406 EL_CUSTOM_START + 170,
6407 EL_CUSTOM_START + 171,
6409 EL_CUSTOM_START + 172,
6410 EL_CUSTOM_START + 173,
6411 EL_CUSTOM_START + 174,
6412 EL_CUSTOM_START + 175,
6414 EL_CUSTOM_START + 176,
6415 EL_CUSTOM_START + 177,
6416 EL_CUSTOM_START + 178,
6417 EL_CUSTOM_START + 179,
6419 EL_CUSTOM_START + 180,
6420 EL_CUSTOM_START + 181,
6421 EL_CUSTOM_START + 182,
6422 EL_CUSTOM_START + 183,
6424 EL_CUSTOM_START + 184,
6425 EL_CUSTOM_START + 185,
6426 EL_CUSTOM_START + 186,
6427 EL_CUSTOM_START + 187,
6429 EL_CUSTOM_START + 188,
6430 EL_CUSTOM_START + 189,
6431 EL_CUSTOM_START + 190,
6432 EL_CUSTOM_START + 191,
6434 EL_CUSTOM_START + 192,
6435 EL_CUSTOM_START + 193,
6436 EL_CUSTOM_START + 194,
6437 EL_CUSTOM_START + 195,
6439 EL_CUSTOM_START + 196,
6440 EL_CUSTOM_START + 197,
6441 EL_CUSTOM_START + 198,
6442 EL_CUSTOM_START + 199,
6444 EL_CUSTOM_START + 200,
6445 EL_CUSTOM_START + 201,
6446 EL_CUSTOM_START + 202,
6447 EL_CUSTOM_START + 203,
6449 EL_CUSTOM_START + 204,
6450 EL_CUSTOM_START + 205,
6451 EL_CUSTOM_START + 206,
6452 EL_CUSTOM_START + 207,
6454 EL_CUSTOM_START + 208,
6455 EL_CUSTOM_START + 209,
6456 EL_CUSTOM_START + 210,
6457 EL_CUSTOM_START + 211,
6459 EL_CUSTOM_START + 212,
6460 EL_CUSTOM_START + 213,
6461 EL_CUSTOM_START + 214,
6462 EL_CUSTOM_START + 215,
6464 EL_CUSTOM_START + 216,
6465 EL_CUSTOM_START + 217,
6466 EL_CUSTOM_START + 218,
6467 EL_CUSTOM_START + 219,
6469 EL_CUSTOM_START + 220,
6470 EL_CUSTOM_START + 221,
6471 EL_CUSTOM_START + 222,
6472 EL_CUSTOM_START + 223,
6474 EL_CUSTOM_START + 224,
6475 EL_CUSTOM_START + 225,
6476 EL_CUSTOM_START + 226,
6477 EL_CUSTOM_START + 227,
6479 EL_CUSTOM_START + 228,
6480 EL_CUSTOM_START + 229,
6481 EL_CUSTOM_START + 230,
6482 EL_CUSTOM_START + 231,
6484 EL_CUSTOM_START + 232,
6485 EL_CUSTOM_START + 233,
6486 EL_CUSTOM_START + 234,
6487 EL_CUSTOM_START + 235,
6489 EL_CUSTOM_START + 236,
6490 EL_CUSTOM_START + 237,
6491 EL_CUSTOM_START + 238,
6492 EL_CUSTOM_START + 239,
6494 EL_CUSTOM_START + 240,
6495 EL_CUSTOM_START + 241,
6496 EL_CUSTOM_START + 242,
6497 EL_CUSTOM_START + 243,
6499 EL_CUSTOM_START + 244,
6500 EL_CUSTOM_START + 245,
6501 EL_CUSTOM_START + 246,
6502 EL_CUSTOM_START + 247,
6504 EL_CUSTOM_START + 248,
6505 EL_CUSTOM_START + 249,
6506 EL_CUSTOM_START + 250,
6507 EL_CUSTOM_START + 251,
6509 EL_CUSTOM_START + 252,
6510 EL_CUSTOM_START + 253,
6511 EL_CUSTOM_START + 254,
6512 EL_CUSTOM_START + 255
6514 static int *editor_hl_custom_ptr = editor_hl_custom;
6515 static int *editor_el_custom_ptr = editor_el_custom;
6516 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6517 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6519 static int editor_hl_group[] =
6521 EL_INTERNAL_CASCADE_GE_ACTIVE,
6527 static int editor_el_group[] =
6541 EL_GROUP_START + 10,
6542 EL_GROUP_START + 11,
6544 EL_GROUP_START + 12,
6545 EL_GROUP_START + 13,
6546 EL_GROUP_START + 14,
6547 EL_GROUP_START + 15,
6549 EL_GROUP_START + 16,
6550 EL_GROUP_START + 17,
6551 EL_GROUP_START + 18,
6552 EL_GROUP_START + 19,
6554 EL_GROUP_START + 20,
6555 EL_GROUP_START + 21,
6556 EL_GROUP_START + 22,
6557 EL_GROUP_START + 23,
6559 EL_GROUP_START + 24,
6560 EL_GROUP_START + 25,
6561 EL_GROUP_START + 26,
6562 EL_GROUP_START + 27,
6564 EL_GROUP_START + 28,
6565 EL_GROUP_START + 29,
6566 EL_GROUP_START + 30,
6569 static int *editor_hl_group_ptr = editor_hl_group;
6570 static int *editor_el_group_ptr = editor_el_group;
6571 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6572 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6574 static int editor_hl_empty_space[] =
6576 EL_INTERNAL_CASCADE_ES_ACTIVE,
6582 static int editor_el_empty_space[] =
6604 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6605 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6606 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6607 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6609 static int editor_hl_reference[] =
6611 EL_INTERNAL_CASCADE_REF_ACTIVE,
6617 static int editor_el_reference[] =
6621 EL_TRIGGER_CE_VALUE,
6622 EL_TRIGGER_CE_SCORE,
6626 EL_CURRENT_CE_VALUE,
6627 EL_CURRENT_CE_SCORE,
6649 static int *editor_hl_reference_ptr = editor_hl_reference;
6650 static int *editor_el_reference_ptr = editor_el_reference;
6651 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6652 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6654 static int editor_hl_user_defined[] =
6656 EL_INTERNAL_CASCADE_USER_ACTIVE,
6662 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6663 static int *editor_el_user_defined_ptr = NULL;
6664 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6665 static int num_editor_el_user_defined = 0;
6667 static int editor_hl_dynamic[] =
6669 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6675 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6676 static int *editor_el_dynamic_ptr = NULL;
6677 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6678 static int num_editor_el_dynamic = 0;
6680 static int editor_hl_empty[] = { EL_EMPTY };
6681 static int *editor_el_empty = NULL; // dynamically allocated
6683 static int *editor_hl_empty_ptr = editor_hl_empty;
6684 static int *editor_el_empty_ptr = NULL;
6685 static int num_editor_hl_empty = 0;
6686 static int num_editor_el_empty = 0; // dynamically determined, if needed
6688 static boolean use_el_empty = FALSE;
6690 static int *editor_elements = NULL; // dynamically allocated
6691 static int num_editor_elements = 0; // dynamically determined
6693 static boolean setup_editor_cascade_never = FALSE;
6695 static boolean setup_editor_el_players = TRUE;
6696 static boolean setup_editor_el_boulderdash = TRUE;
6697 static boolean setup_editor_el_boulderdash_native = TRUE;
6698 static boolean setup_editor_el_boulderdash_effects = TRUE;
6699 static boolean setup_editor_el_emerald_mine = TRUE;
6700 static boolean setup_editor_el_emerald_mine_club = TRUE;
6701 static boolean setup_editor_el_more = TRUE;
6702 static boolean setup_editor_el_sokoban = TRUE;
6703 static boolean setup_editor_el_supaplex = TRUE;
6704 static boolean setup_editor_el_diamond_caves = TRUE;
6705 static boolean setup_editor_el_dx_boulderdash = TRUE;
6706 static boolean setup_editor_el_mirror_magic = TRUE;
6707 static boolean setup_editor_el_deflektor = TRUE;
6708 static boolean setup_editor_el_chars = TRUE;
6709 static boolean setup_editor_el_steel_chars = TRUE;
6710 static boolean setup_editor_el_custom = TRUE;
6711 static boolean setup_editor_el_user_defined = TRUE;
6712 static boolean setup_editor_el_dynamic = TRUE;
6714 static int editor_hl_unused[] = { EL_EMPTY };
6715 static int *editor_hl_unused_ptr = editor_hl_unused;
6716 static int num_editor_hl_unused = 0;
6720 boolean *setup_value;
6721 boolean *setup_cascade_value;
6723 int **headline_list;
6724 int *headline_list_size;
6727 int *element_list_size;
6729 boolean last_setup_value;
6731 editor_elements_info[] =
6734 &setup_editor_el_players,
6735 &setup_editor_cascade_never,
6736 &editor_hl_unused_ptr, &num_editor_hl_unused,
6737 &editor_el_players_ptr, &num_editor_el_players
6740 &setup_editor_el_boulderdash,
6741 &setup.editor_cascade.el_bd,
6742 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6743 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6746 &setup_editor_el_boulderdash_native,
6747 &setup.editor_cascade.el_bd_native,
6748 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6749 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6752 &setup_editor_el_boulderdash_effects,
6753 &setup.editor_cascade.el_bd_effects,
6754 &editor_hl_boulderdash_effects_ptr, &num_editor_hl_boulderdash_effects,
6755 &editor_el_boulderdash_effects_ptr, &num_editor_el_boulderdash_effects
6758 &setup_editor_el_emerald_mine,
6759 &setup.editor_cascade.el_em,
6760 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6761 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6764 &setup_editor_el_emerald_mine_club,
6765 &setup.editor_cascade.el_emc,
6766 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6767 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6770 &setup_editor_el_more,
6771 &setup.editor_cascade.el_rnd,
6772 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6773 &editor_el_rnd_ptr, &num_editor_el_rnd
6776 &setup_editor_el_sokoban,
6777 &setup.editor_cascade.el_sb,
6778 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6779 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6782 &setup_editor_el_supaplex,
6783 &setup.editor_cascade.el_sp,
6784 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6785 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6788 &setup_editor_el_diamond_caves,
6789 &setup.editor_cascade.el_dc,
6790 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6791 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6794 &setup_editor_el_dx_boulderdash,
6795 &setup.editor_cascade.el_dx,
6796 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6797 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6800 &setup_editor_el_mirror_magic,
6801 &setup.editor_cascade.el_mm,
6802 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6803 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6806 &setup_editor_el_deflektor,
6807 &setup.editor_cascade.el_df,
6808 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6809 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6812 &setup_editor_el_chars,
6813 &setup.editor_cascade.el_chars,
6814 &editor_hl_chars_ptr, &num_editor_hl_chars,
6815 &editor_el_chars_ptr, &num_editor_el_chars
6818 &setup_editor_el_steel_chars,
6819 &setup.editor_cascade.el_steel_chars,
6820 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6821 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6824 &setup_editor_el_custom,
6825 &setup.editor_cascade.el_ce,
6826 &editor_hl_custom_ptr, &num_editor_hl_custom,
6827 &editor_el_custom_ptr, &num_editor_el_custom
6830 &setup_editor_el_custom,
6831 &setup.editor_cascade.el_ge,
6832 &editor_hl_group_ptr, &num_editor_hl_group,
6833 &editor_el_group_ptr, &num_editor_el_group
6836 &setup_editor_el_custom,
6837 &setup.editor_cascade.el_es,
6838 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6839 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6842 &setup_editor_el_custom,
6843 &setup.editor_cascade.el_ref,
6844 &editor_hl_reference_ptr, &num_editor_hl_reference,
6845 &editor_el_reference_ptr, &num_editor_el_reference
6848 &setup_editor_el_user_defined,
6849 &setup.editor_cascade.el_user,
6850 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6851 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6854 &setup_editor_el_dynamic,
6855 &setup.editor_cascade.el_dynamic,
6856 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6857 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6862 &editor_hl_empty_ptr, &num_editor_hl_empty,
6863 &editor_el_empty_ptr, &num_editor_el_empty,
6873 static struct XY xy_directions[] =
6882 // ----------------------------------------------------------------------------
6884 // ----------------------------------------------------------------------------
6886 static int getMaxInfoTextLength(void)
6888 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6891 static int getTextWidthForGadget(char *text)
6896 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6899 static int getTextWidthForDrawingArea(char *text)
6904 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
6907 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6909 return (gi->x + gi->width + getTextWidthForGadget(text));
6912 static char *getElementInfoText(int element)
6914 char *info_text = NULL;
6916 if (element < MAX_NUM_ELEMENTS)
6918 if (strlen(element_info[element].description) > 0)
6919 info_text = element_info[element].description;
6920 else if (element_info[element].custom_description != NULL)
6921 info_text = element_info[element].custom_description;
6922 else if (element_info[element].editor_description != NULL)
6923 info_text = element_info[element].editor_description;
6926 if (info_text == NULL)
6927 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6932 static char *getElementDescriptionFilenameExt(char *basename)
6934 char *elements_subdir = ELEMENTS_DIRECTORY;
6935 static char *elements_subdir2 = NULL;
6936 static char *filename = NULL;
6938 if (elements_subdir2 == NULL)
6939 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6941 checked_free(filename);
6943 // 1st try: look for element description in current level set directory
6944 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6945 if (fileExists(filename))
6950 // 2nd try: look for element description in the game's base directory
6951 filename = getPath3(options.docs_directory, elements_subdir, basename);
6952 if (fileExists(filename))
6958 static char *getElementDescriptionFilename(int element)
6960 char basename[MAX_FILENAME_LEN];
6963 // 1st try: look for element description file for exactly this element
6964 sprintf(basename, "%s.txt", element_info[element].token_name);
6965 filename = getElementDescriptionFilenameExt(basename);
6966 if (filename != NULL)
6969 // 2nd try: look for element description file for this element's class
6970 sprintf(basename, "%s.txt", element_info[element].class_name);
6971 filename = getElementDescriptionFilenameExt(basename);
6972 if (filename != NULL)
6975 // 3rd try: look for generic fallback text file for any element
6976 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6977 if (filename != NULL)
6983 static boolean suppressBorderElement(void)
6985 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6986 lev_fieldx <= MAX_ED_FIELDX &&
6987 lev_fieldy <= MAX_ED_FIELDY);
6990 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6992 boolean element_found[NUM_FILE_ELEMENTS];
6995 // initialize list of used elements to "not used"
6996 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6997 element_found[i] = FALSE;
6999 // find all elements used in current level
7000 for (y = 0; y < lev_fieldy; y++)
7002 for (x = 0; x < lev_fieldx; x++)
7004 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
7007 if (IS_MM_WALL(Tile[x][y]))
7008 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
7010 element_found[Tile[x][y]] = TRUE;
7016 // count number of elements used in current level
7017 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7018 if (element_found[i])
7021 // add space for up to 3 more elements for padding that may be needed
7024 // free memory for old list of elements, if needed
7025 checked_free(*elements);
7027 // allocate memory for new list of elements
7028 *elements = checked_malloc(*num_elements * sizeof(int));
7032 // add all elements used in current level (non-custom/group/empty elements)
7033 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7034 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
7035 IS_GROUP_ELEMENT(i) ||
7036 IS_EMPTY_ELEMENT(i)))
7037 (*elements)[(*num_elements)++] = i;
7039 // add all elements used in current level (custom/group/empty elements)
7040 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7041 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
7042 IS_GROUP_ELEMENT(i) ||
7043 IS_EMPTY_ELEMENT(i)))
7044 (*elements)[(*num_elements)++] = i;
7046 while (*num_elements % 4) // pad with empty elements, if needed
7047 (*elements)[(*num_elements)++] = EL_EMPTY;
7050 static void ReinitializeElementList_EnableSections(void)
7052 // default: enable all element sections
7054 setup_editor_el_players = TRUE;
7055 setup_editor_el_boulderdash = TRUE;
7056 setup_editor_el_boulderdash_native = TRUE;
7057 setup_editor_el_boulderdash_effects = TRUE;
7058 setup_editor_el_emerald_mine = TRUE;
7059 setup_editor_el_emerald_mine_club = TRUE;
7060 setup_editor_el_more = TRUE;
7061 setup_editor_el_sokoban = TRUE;
7062 setup_editor_el_supaplex = TRUE;
7063 setup_editor_el_diamond_caves = TRUE;
7064 setup_editor_el_dx_boulderdash = TRUE;
7065 setup_editor_el_mirror_magic = TRUE;
7066 setup_editor_el_deflektor = TRUE;
7067 setup_editor_el_chars = TRUE;
7068 setup_editor_el_steel_chars = TRUE;
7070 setup_editor_el_custom = TRUE;
7071 setup_editor_el_user_defined = TRUE;
7072 setup_editor_el_dynamic = TRUE;
7074 // now disable all element sections not to be displayed
7076 if (!setup.editor.el_classic)
7078 setup_editor_el_players = FALSE;
7079 setup_editor_el_boulderdash = FALSE;
7080 setup_editor_el_boulderdash_native = FALSE;
7081 setup_editor_el_boulderdash_effects = FALSE;
7082 setup_editor_el_emerald_mine = FALSE;
7083 setup_editor_el_emerald_mine_club = FALSE;
7084 setup_editor_el_more = FALSE;
7085 setup_editor_el_sokoban = FALSE;
7086 setup_editor_el_supaplex = FALSE;
7087 setup_editor_el_diamond_caves = FALSE;
7088 setup_editor_el_dx_boulderdash = FALSE;
7089 setup_editor_el_mirror_magic = FALSE;
7090 setup_editor_el_deflektor = FALSE;
7091 setup_editor_el_chars = FALSE;
7092 setup_editor_el_steel_chars = FALSE;
7095 if (!setup.editor.el_custom)
7097 setup_editor_el_custom = FALSE;
7100 if (!setup.editor.el_user_defined)
7102 setup_editor_el_user_defined = FALSE;
7105 if (!setup.editor.el_dynamic)
7107 setup_editor_el_dynamic = FALSE;
7110 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
7112 setup_editor_el_boulderdash_native = FALSE;
7113 setup_editor_el_boulderdash_effects = FALSE;
7114 setup_editor_el_mirror_magic = FALSE;
7115 setup_editor_el_deflektor = FALSE;
7117 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
7119 setup_editor_el_players = FALSE;
7120 setup_editor_el_boulderdash = FALSE;
7121 setup_editor_el_emerald_mine = FALSE;
7122 setup_editor_el_emerald_mine_club = FALSE;
7123 setup_editor_el_more = FALSE;
7124 setup_editor_el_sokoban = FALSE;
7125 setup_editor_el_supaplex = FALSE;
7126 setup_editor_el_diamond_caves = FALSE;
7127 setup_editor_el_dx_boulderdash = FALSE;
7128 setup_editor_el_mirror_magic = FALSE;
7129 setup_editor_el_deflektor = FALSE;
7130 setup_editor_el_chars = FALSE;
7131 setup_editor_el_steel_chars = FALSE;
7133 setup_editor_el_custom = FALSE;
7135 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7137 setup_editor_el_boulderdash = FALSE;
7138 setup_editor_el_boulderdash_native = FALSE;
7139 setup_editor_el_boulderdash_effects = FALSE;
7140 setup_editor_el_more = FALSE;
7141 setup_editor_el_sokoban = FALSE;
7142 setup_editor_el_supaplex = FALSE;
7143 setup_editor_el_diamond_caves = FALSE;
7144 setup_editor_el_dx_boulderdash = FALSE;
7145 setup_editor_el_mirror_magic = FALSE;
7146 setup_editor_el_deflektor = FALSE;
7147 setup_editor_el_steel_chars = FALSE;
7149 setup_editor_el_custom = FALSE;
7151 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7153 setup_editor_el_players = FALSE;
7154 setup_editor_el_boulderdash = FALSE;
7155 setup_editor_el_boulderdash_native = FALSE;
7156 setup_editor_el_boulderdash_effects = FALSE;
7157 setup_editor_el_emerald_mine = FALSE;
7158 setup_editor_el_emerald_mine_club = FALSE;
7159 setup_editor_el_more = FALSE;
7160 setup_editor_el_sokoban = FALSE;
7161 setup_editor_el_diamond_caves = FALSE;
7162 setup_editor_el_dx_boulderdash = FALSE;
7163 setup_editor_el_mirror_magic = FALSE;
7164 setup_editor_el_deflektor = FALSE;
7165 setup_editor_el_chars = FALSE;
7166 setup_editor_el_steel_chars = FALSE;
7168 setup_editor_el_custom = FALSE;
7170 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7172 setup_editor_el_players = FALSE;
7173 setup_editor_el_boulderdash = FALSE;
7174 setup_editor_el_boulderdash_native = FALSE;
7175 setup_editor_el_boulderdash_effects = FALSE;
7176 setup_editor_el_emerald_mine = FALSE;
7177 setup_editor_el_emerald_mine_club = FALSE;
7178 setup_editor_el_more = FALSE;
7179 setup_editor_el_sokoban = FALSE;
7180 setup_editor_el_supaplex = FALSE;
7181 setup_editor_el_diamond_caves = FALSE;
7182 setup_editor_el_dx_boulderdash = FALSE;
7183 setup_editor_el_steel_chars = FALSE;
7185 setup_editor_el_custom = FALSE;
7189 static void ReinitializeElementList(void)
7191 static boolean initialization_needed = TRUE;
7195 ReinitializeElementList_EnableSections();
7197 if (initialization_needed)
7199 LoadSetup_EditorCascade(); // load last editor cascade state
7201 // initialize editor cascade element from saved cascade state
7202 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7204 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
7205 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
7207 if (IS_EDITOR_CASCADE(*cascade_element))
7209 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
7210 EL_CASCADE_INACTIVE(*cascade_element));
7213 initialization_needed = FALSE;
7216 checked_free(editor_elements);
7218 // reload optional user defined element list for each invocation of editor
7219 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
7220 &num_editor_el_user_defined);
7222 // initialize dynamic level element list for each invocation of editor
7223 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
7224 &num_editor_el_dynamic);
7226 // initialize list of empty elements (used for padding, if needed)
7227 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7228 editor_el_empty[i] = EL_EMPTY;
7230 // do some sanity checks for each element from element list
7231 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7233 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7235 int element = (*editor_elements_info[i].element_list)[j];
7237 if (element >= NUM_FILE_ELEMENTS)
7238 Warn("editor element %d is runtime element", element);
7240 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
7241 Warn("no element description text for element %d", element);
7245 num_editor_elements = 0;
7246 use_el_empty = FALSE;
7248 // determine size of element list
7249 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7251 if (*editor_elements_info[i].setup_value)
7253 boolean found_inactive_cascade = FALSE;
7255 if (setup.editor.el_headlines)
7257 // required for correct padding of palette headline buttons
7258 if (*editor_elements_info[i].headline_list_size > 0)
7259 num_editor_elements += ED_ELEMENTLIST_COLS;
7261 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7263 int element = (*editor_elements_info[i].headline_list)[j];
7265 if (IS_EDITOR_CASCADE_INACTIVE(element))
7266 found_inactive_cascade = TRUE;
7270 if (found_inactive_cascade)
7273 // required for correct padding of palette element buttons
7274 int element_list_size = *editor_elements_info[i].element_list_size;
7276 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7277 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7279 num_editor_elements += element_buttons;
7283 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
7285 // offer at least as many elements as element buttons exist
7286 use_el_empty = TRUE;
7287 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
7289 num_editor_elements += num_editor_el_empty;
7293 num_editor_el_empty = 0;
7296 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
7298 // fill element list
7299 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7301 boolean found_inactive_cascade = FALSE;
7303 if (*editor_elements_info[i].setup_value)
7305 if (setup.editor.el_headlines)
7307 // required for correct padding of palette headline buttons
7308 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
7309 ED_ELEMENTLIST_COLS : 0);
7311 for (j = 0; j < headline_size; j++)
7313 // use empty elements for padding of palette headline buttons
7314 int element = (j < *editor_elements_info[i].headline_list_size ?
7315 (*editor_elements_info[i].headline_list)[j] :
7316 editor_el_empty[0]);
7318 editor_elements[pos++] = element;
7320 if (IS_EDITOR_CASCADE_INACTIVE(element))
7321 found_inactive_cascade = TRUE;
7325 if (found_inactive_cascade)
7328 // required for correct padding of palette element buttons
7329 int element_list_size = *editor_elements_info[i].element_list_size;
7331 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7332 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7334 // copy all elements from element list
7335 for (j = 0; j < element_list_size; j++)
7336 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
7338 // use empty elements for padding of palette element buttons
7339 for (j = 0; j < element_buttons - element_list_size; j++)
7340 editor_elements[pos++] = editor_el_empty[0];
7344 // (this function is also called before editor gadgets are initialized!)
7345 AdjustElementListScrollbar();
7348 void PrintEditorElementList(void)
7350 boolean *stop = &setup_editor_el_user_defined;
7353 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
7355 int cascade_element = (*editor_elements_info[i].headline_list)[0];
7357 if (IS_EDITOR_CASCADE(cascade_element))
7359 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
7360 char *headline = element_info[cascade_element_show].editor_description;
7362 PrintLineWithPrefix("# ", "-", 77);
7363 Print("# %s\n", headline);
7364 PrintLineWithPrefix("# ", "-", 77);
7367 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7369 int element = (*editor_elements_info[i].headline_list)[j];
7371 if (IS_EDITOR_CASCADE(element))
7372 element = EL_CHAR_MINUS;
7374 Print("# %s\n", element_info[element].token_name);
7380 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7382 int element = (*editor_elements_info[i].element_list)[j];
7384 Print("# %s\n", element_info[element].token_name);
7392 static void ReinitializeElementListButtons(void)
7394 static boolean last_setup_value_headlines = FALSE;
7395 static boolean initialization_needed = TRUE;
7398 if (!initialization_needed) // check if editor element setup has changed
7400 if (last_setup_value_headlines != setup.editor.el_headlines)
7401 initialization_needed = TRUE;
7403 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7404 if (editor_elements_info[i].last_setup_value !=
7405 *editor_elements_info[i].setup_value)
7406 initialization_needed = TRUE;
7409 if (!initialization_needed)
7412 FreeLevelEditorGadgets();
7413 CreateLevelEditorGadgets();
7415 // store current setup values for next invocation of this function
7416 last_setup_value_headlines = setup.editor.el_headlines;
7417 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7418 editor_elements_info[i].last_setup_value =
7419 *editor_elements_info[i].setup_value;
7421 initialization_needed = FALSE;
7424 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7427 int border_graphic =
7428 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7429 struct GraphicInfo *g = &graphic_info[border_graphic];
7430 Bitmap *src_bitmap = g->bitmap;
7431 int src_x = g->src_x;
7432 int src_y = g->src_y;
7433 int border_size = g->border_size;
7434 int border_xpos = g->width - border_size;
7435 int border_ypos = g->height - border_size;
7436 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7439 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7440 border_size, border_size,
7441 dest_x - border_size, dest_y - border_size);
7442 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7443 border_size, border_size,
7444 dest_x + width, dest_y - border_size);
7445 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7446 border_size, border_size,
7447 dest_x - border_size, dest_y + height);
7448 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7449 border_size, border_size,
7450 dest_x + width, dest_y + height);
7452 for (i = 0; i < width / tilesize; i++)
7454 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7455 tilesize, border_size,
7456 dest_x + i * tilesize, dest_y - border_size);
7457 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7458 tilesize, border_size,
7459 dest_x + i * tilesize, dest_y + height);
7462 for (i = 0; i < height / tilesize; i++)
7464 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7465 border_size, tilesize,
7466 dest_x - border_size, dest_y + i * tilesize);
7467 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7468 border_size, tilesize,
7469 dest_x + width, dest_y + i * tilesize);
7472 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7475 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7477 int xsize_tile = MAX(ed_tilesize, xsize);
7478 int ysize_tile = MAX(ed_tilesize, ysize);
7479 int xsize_full = xsize + 1;
7480 int ysize_full = ysize + 1;
7481 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7482 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7483 Pixel line_color = getTabulatorBarColor();
7485 if (line_color == BLACK_PIXEL) // black => transparent
7488 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7489 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7490 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7493 static void DrawEditorLevelBorderLinesIfNeeded(void)
7495 int xsize = lev_fieldx * ed_tilesize;
7496 int ysize = lev_fieldy * ed_tilesize;
7497 int line_size = getTabulatorBarHeight();
7499 if (!suppressBorderElement())
7502 // draw little border line around editable level playfield
7505 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7508 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7510 if (xsize < SXSIZE && ysize < SYSIZE)
7511 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7514 static void DrawEditorElement(int x, int y, int element)
7516 DrawSizedElement(x, y, element, ed_tilesize);
7519 static void DrawEditorElementThruMask(int x, int y, int element)
7521 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7524 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7526 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7529 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7531 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7532 DrawEditorLevelBorderLinesIfNeeded();
7535 static void DrawDrawingArea(int id)
7537 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7540 int *value = drawingarea_info[id].value;
7541 int area_xsize = drawingarea_info[id].area_xsize;
7542 int area_ysize = drawingarea_info[id].area_ysize;
7543 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7545 for (x = 0; x < area_xsize; x++)
7547 for (y = 0; y < area_ysize; y++)
7549 int element = value[x * area_ysize + y];
7553 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7555 DrawSizedGraphicExt(drawto,
7556 gi->x + x * tilesize,
7557 gi->y + y * tilesize,
7558 graphic, frame, tilesize);
7563 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7566 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7567 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7569 BlitBitmap(drawto, drawto,
7570 SX + (dx == -1 ? ed_tilesize : 0),
7571 SY + (dy == -1 ? ed_tilesize : 0),
7572 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7573 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7574 SX + (dx == +1 ? ed_tilesize : 0),
7575 SY + (dy == +1 ? ed_tilesize : 0));
7579 x = (dx == 1 ? 0 : ed_fieldx - 1);
7580 for (y = 0; y < ed_fieldy; y++)
7581 DrawEditorElementOrWall(x, y, from_x, from_y);
7585 y = (dy == 1 ? 0 : ed_fieldy - 1);
7586 for (x = 0; x < ed_fieldx; x++)
7587 DrawEditorElementOrWall(x, y, from_x, from_y);
7590 redraw_mask |= REDRAW_FIELD;
7594 static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, boolean use_editor_gfx)
7598 *graphic = el2edimg(element);
7603 *graphic = el2img(element);
7604 *frame = (ANIM_MODE(*graphic) == ANIM_CE_VALUE ?
7605 custom_element.ce_value_fixed_initial :
7606 ANIM_MODE(*graphic) == ANIM_CE_SCORE ?
7607 custom_element.collect_score_initial : FrameCounter);
7610 if (*graphic == IMG_UNKNOWN)
7612 // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
7613 // (normal BD style elements have graphics, but runtime ("effects") elements do not)
7614 int element_bd = map_element_RND_to_BD_cave(element);
7616 if (element_bd != O_UNKNOWN)
7618 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
7620 *graphic = g_bd->graphic;
7621 *frame = g_bd->frame;
7626 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7632 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7634 getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
7637 static void CreateControlButtons(void)
7639 struct GadgetInfo *gi;
7642 // create toolbox buttons
7643 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7645 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7646 int id = controlbutton_info[i].gadget_id;
7647 int type = controlbutton_info[i].gadget_type;
7648 int graphic = controlbutton_info[i].graphic;
7649 struct XYTileSize *pos = controlbutton_info[i].pos;
7650 struct GraphicInfo *gd = &graphic_info[graphic];
7651 Bitmap *deco_bitmap = NULL;
7652 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7653 int tile_size = 0, deco_shift = 0;
7654 boolean deco_masked = FALSE;
7655 int gd_x1 = gd->src_x;
7656 int gd_y1 = gd->src_y;
7657 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7658 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7659 int gd_x1a = gd->src_x + gd->active_xoffset;
7660 int gd_y1a = gd->src_y + gd->active_yoffset;
7661 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7662 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7665 unsigned int event_mask;
7666 int radio_button_nr = RADIO_NR_NONE;
7667 boolean checked = FALSE;
7670 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7672 if (type == GD_TYPE_RADIO_BUTTON)
7674 event_mask = GD_EVENT_PRESSED;
7675 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7677 if (id == drawing_function)
7682 if (id == GADGET_ID_WRAP_LEFT ||
7683 id == GADGET_ID_WRAP_RIGHT ||
7684 id == GADGET_ID_WRAP_UP ||
7685 id == GADGET_ID_WRAP_DOWN)
7686 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7688 event_mask = GD_EVENT_RELEASED;
7691 if (id == GADGET_ID_PROPERTIES ||
7692 id == GADGET_ID_PALETTE)
7697 else if (id == GADGET_ID_ELEMENT_LEFT ||
7698 id == GADGET_ID_ELEMENT_MIDDLE ||
7699 id == GADGET_ID_ELEMENT_RIGHT)
7704 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7705 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7706 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7708 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7709 editor.button.element_left.tile_size :
7710 id == GADGET_ID_ELEMENT_MIDDLE ?
7711 editor.button.element_middle.tile_size :
7712 id == GADGET_ID_ELEMENT_RIGHT ?
7713 editor.button.element_right.tile_size : 0);
7715 // make sure that decoration does not overlap gadget border
7716 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7718 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7720 deco_xpos = (gd->width - tile_size) / 2;
7721 deco_ypos = (gd->height - tile_size) / 2;
7723 deco_masked = gd->draw_masked;
7731 gi = CreateGadget(GDI_CUSTOM_ID, id,
7732 GDI_CUSTOM_TYPE_ID, type_id,
7733 GDI_IMAGE_ID, graphic,
7734 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7737 GDI_WIDTH, gd->width,
7738 GDI_HEIGHT, gd->height,
7740 GDI_STATE, GD_BUTTON_UNPRESSED,
7741 GDI_RADIO_NR, radio_button_nr,
7742 GDI_CHECKED, checked,
7743 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7744 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7745 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7746 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7747 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7748 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7749 GDI_DECORATION_SIZE, tile_size, tile_size,
7750 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7751 GDI_DECORATION_MASKED, deco_masked,
7752 GDI_EVENT_MASK, event_mask,
7753 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7754 GDI_CALLBACK_ACTION, HandleControlButtons,
7758 Fail("cannot create gadget");
7760 level_editor_gadget[id] = gi;
7763 // these values are not constant, but can change at runtime
7764 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7765 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7766 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7767 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7768 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7769 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7770 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7771 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7772 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7773 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7774 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7775 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7777 // create buttons for scrolling of drawing area and element list
7778 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7780 int id = scrollbutton_info[i].gadget_id;
7781 int type_id = scrollbutton_info[i].gadget_type_id;
7782 int graphic = scrollbutton_info[i].graphic;
7783 struct GraphicInfo *gd = &graphic_info[graphic];
7784 Bitmap *gd_bitmap = gd->bitmap;
7785 int gd_x1 = gd->src_x;
7786 int gd_y1 = gd->src_y;
7787 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7788 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7789 int width = gd->width;
7790 int height = gd->height;
7791 int x = scrollbutton_pos[i].x;
7792 int y = scrollbutton_pos[i].y;
7793 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7796 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7798 if (id == GADGET_ID_SCROLL_LIST_UP ||
7799 id == GADGET_ID_SCROLL_LIST_DOWN)
7810 gi = CreateGadget(GDI_CUSTOM_ID, id,
7811 GDI_CUSTOM_TYPE_ID, type_id,
7812 GDI_IMAGE_ID, graphic,
7813 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7818 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7819 GDI_STATE, GD_BUTTON_UNPRESSED,
7820 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7821 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7822 GDI_EVENT_MASK, event_mask,
7823 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7824 GDI_CALLBACK_ACTION, HandleControlButtons,
7828 Fail("cannot create gadget");
7830 level_editor_gadget[id] = gi;
7833 // create buttons for element list
7834 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7837 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7838 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7839 struct GraphicInfo *gd = &graphic_info[graphic];
7840 Bitmap *gd_bitmap = gd->bitmap;
7841 Bitmap *deco_bitmap;
7842 int deco_x, deco_y, deco_xpos, deco_ypos;
7843 int gd_x1 = gd->src_x;
7844 int gd_y1 = gd->src_y;
7845 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7846 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7847 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7848 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7849 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7850 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7851 int element = editor_elements[i];
7852 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7853 unsigned int event_mask = GD_EVENT_RELEASED;
7855 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7857 deco_xpos = (gd->width - tile_size) / 2;
7858 deco_ypos = (gd->height - tile_size) / 2;
7860 gi = CreateGadget(GDI_CUSTOM_ID, id,
7861 GDI_CUSTOM_TYPE_ID, type_id,
7862 GDI_IMAGE_ID, graphic,
7863 GDI_INFO_TEXT, getElementInfoText(element),
7866 GDI_WIDTH, gd->width,
7867 GDI_HEIGHT, gd->height,
7868 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7869 GDI_STATE, GD_BUTTON_UNPRESSED,
7870 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7871 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7872 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7873 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7874 GDI_DECORATION_SIZE, tile_size, tile_size,
7875 GDI_DECORATION_SHIFTING, 1, 1,
7876 GDI_EVENT_MASK, event_mask,
7877 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7878 GDI_CALLBACK_ACTION, HandleControlButtons,
7882 Fail("cannot create gadget");
7884 level_editor_gadget[id] = gi;
7888 static void CreateCounterButtons(void)
7890 int max_infotext_len = getMaxInfoTextLength();
7893 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7895 int type_id = counterbutton_info[i].gadget_type_id;
7896 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7897 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7901 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7903 // determine horizontal position to the right of specified gadget
7904 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7905 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7906 ED_GADGET_TEXT_DISTANCE);
7908 // determine horizontal offset for leading text
7909 if (counterbutton_info[i].text_left != NULL)
7910 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7912 for (j = 0; j < 2; j++)
7914 struct GadgetInfo *gi;
7916 counterbutton_info[i].gadget_id_down :
7917 counterbutton_info[i].gadget_id_up);
7919 struct GraphicInfo *gd;
7920 int gd_x1, gd_x2, gd_y1, gd_y2;
7921 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7922 char infotext[max_infotext_len + 1];
7924 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7927 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7928 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7930 event_mask |= GD_EVENT_RELEASED;
7934 x = DX + editor.button.prev_level.x;
7935 y = DY + editor.button.prev_level.y;
7939 x = DX + editor.button.next_level.x;
7940 y = DY + editor.button.next_level.y;
7946 IMG_EDITOR_COUNTER_DOWN :
7947 IMG_EDITOR_COUNTER_UP);
7950 gd = &graphic_info[graphic];
7954 gd_x2 = gd->src_x + gd->pressed_xoffset;
7955 gd_y2 = gd->src_y + gd->pressed_yoffset;
7957 sprintf(infotext, "%s counter value by 1, 5 or 10",
7958 (j == 0 ? "Decrease" : "Increase"));
7960 gi = CreateGadget(GDI_CUSTOM_ID, id,
7961 GDI_CUSTOM_TYPE_ID, type_id,
7962 GDI_IMAGE_ID, graphic,
7963 GDI_INFO_TEXT, infotext,
7966 GDI_WIDTH, gd->width,
7967 GDI_HEIGHT, gd->height,
7968 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7969 GDI_STATE, GD_BUTTON_UNPRESSED,
7970 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7971 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7972 GDI_EVENT_MASK, event_mask,
7973 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7974 GDI_CALLBACK_ACTION, HandleCounterButtons,
7978 Fail("cannot create gadget");
7980 level_editor_gadget[id] = gi;
7981 right_gadget_border[id] =
7982 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7984 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7988 int font_type = FONT_INPUT_1;
7989 int font_type_active = FONT_INPUT_1_ACTIVE;
7991 id = counterbutton_info[i].gadget_id_text;
7993 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7995 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7997 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7999 font_type = FONT_LEVEL_NUMBER;
8000 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
8002 x = DX + editor.input.level_number.x;
8003 y = DY + editor.input.level_number.y;
8007 graphic = IMG_EDITOR_COUNTER_INPUT;
8010 gd = &graphic_info[graphic];
8014 gd_x2 = gd->src_x + gd->active_xoffset;
8015 gd_y2 = gd->src_y + gd->active_yoffset;
8017 gi = CreateGadget(GDI_CUSTOM_ID, id,
8018 GDI_CUSTOM_TYPE_ID, type_id,
8019 GDI_IMAGE_ID, graphic,
8020 GDI_INFO_TEXT, "Enter counter value",
8023 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
8024 GDI_NUMBER_VALUE, 0,
8025 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
8026 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
8027 GDI_TEXT_SIZE, 3, // minimal counter text size
8028 GDI_TEXT_FONT, font_type,
8029 GDI_TEXT_FONT_ACTIVE, font_type_active,
8030 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8031 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8032 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8033 GDI_DESIGN_WIDTH, gd->width,
8034 GDI_EVENT_MASK, event_mask,
8035 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8036 GDI_CALLBACK_ACTION, HandleCounterButtons,
8040 Fail("cannot create gadget");
8042 level_editor_gadget[id] = gi;
8043 right_gadget_border[id] =
8044 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8046 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
8052 static void CreateDrawingAreas(void)
8056 // these values are not constant, but can change at runtime
8057 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
8058 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
8060 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
8062 struct GadgetInfo *gi;
8063 int id = drawingarea_info[i].gadget_id;
8064 int type_id = drawingarea_info[i].gadget_type_id;
8065 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
8066 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
8067 int area_xsize = drawingarea_info[i].area_xsize;
8068 int area_ysize = drawingarea_info[i].area_ysize;
8069 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
8070 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
8071 unsigned int event_mask =
8072 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
8073 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
8076 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
8078 // determine horizontal position to the right of specified gadget
8079 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
8080 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
8081 ED_DRAWINGAREA_TEXT_DISTANCE);
8083 // determine horizontal offset for leading text
8084 if (drawingarea_info[i].text_left != NULL)
8085 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
8087 gi = CreateGadget(GDI_CUSTOM_ID, id,
8088 GDI_CUSTOM_TYPE_ID, type_id,
8091 GDI_TYPE, GD_TYPE_DRAWING_AREA,
8092 GDI_AREA_SIZE, area_xsize, area_ysize,
8093 GDI_ITEM_SIZE, item_size, item_size,
8094 GDI_EVENT_MASK, event_mask,
8095 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
8096 GDI_CALLBACK_ACTION, HandleDrawingAreas,
8100 Fail("cannot create gadget");
8102 level_editor_gadget[id] = gi;
8103 right_gadget_border[id] =
8104 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
8108 static void CreateTextInputGadgets(void)
8110 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
8111 int max_infotext_len = getMaxInfoTextLength();
8114 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
8116 int gd_x1 = gd->src_x;
8117 int gd_y1 = gd->src_y;
8118 int gd_x2 = gd->src_x + gd->active_xoffset;
8119 int gd_y2 = gd->src_y + gd->active_yoffset;
8120 struct GadgetInfo *gi;
8121 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8122 char infotext[MAX_OUTPUT_LINESIZE + 1];
8123 int id = textinput_info[i].gadget_id;
8124 int type_id = textinput_info[i].gadget_type_id;
8128 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
8130 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
8132 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
8133 int border_size = gd->border_size;
8134 int font_nr = FONT_INPUT_1;
8135 int font_height = getFontHeight(font_nr);
8136 int xoffset = element_border + TILEX + element_border + 3 * border_size;
8137 int yoffset = element_border + (TILEY - font_height) / 2;
8139 x = (editor.settings.element_name.x != -1 ?
8140 editor.settings.element_name.x :
8141 editor.settings.element_graphic.x + xoffset) - border_size;
8142 y = (editor.settings.element_name.y != -1 ?
8143 editor.settings.element_name.y :
8144 editor.settings.element_graphic.y + yoffset) - border_size;
8148 x = ED_SETTINGS_X(textinput_info[i].x);
8149 y = ED_SETTINGS_Y(textinput_info[i].y);
8152 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
8153 infotext[max_infotext_len] = '\0';
8155 gi = CreateGadget(GDI_CUSTOM_ID, id,
8156 GDI_CUSTOM_TYPE_ID, type_id,
8157 GDI_INFO_TEXT, infotext,
8160 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8161 GDI_TEXT_VALUE, textinput_info[i].value,
8162 GDI_TEXT_SIZE, textinput_info[i].size,
8163 GDI_TEXT_FONT, FONT_INPUT_1,
8164 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8165 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8166 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8167 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8168 GDI_DESIGN_WIDTH, gd->width,
8169 GDI_EVENT_MASK, event_mask,
8170 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8171 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
8175 Fail("cannot create gadget");
8177 level_editor_gadget[id] = gi;
8181 static void CreateTextAreaGadgets(void)
8183 int max_infotext_len = getMaxInfoTextLength();
8186 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
8188 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
8189 int gd_x1 = gd->src_x;
8190 int gd_y1 = gd->src_y;
8191 int gd_x2 = gd->src_x + gd->active_xoffset;
8192 int gd_y2 = gd->src_y + gd->active_yoffset;
8193 struct GadgetInfo *gi;
8194 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
8195 char infotext[MAX_OUTPUT_LINESIZE + 1];
8196 int id = textarea_info[i].gadget_id;
8197 int type_id = textarea_info[i].gadget_type_id;
8198 int area_xsize = textarea_info[i].xsize;
8199 int area_ysize = textarea_info[i].ysize;
8202 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
8204 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
8205 infotext[max_infotext_len] = '\0';
8207 gi = CreateGadget(GDI_CUSTOM_ID, id,
8208 GDI_CUSTOM_TYPE_ID, type_id,
8209 GDI_INFO_TEXT, infotext,
8210 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
8211 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
8212 GDI_TYPE, GD_TYPE_TEXT_AREA,
8213 GDI_AREA_SIZE, area_xsize, area_ysize,
8214 GDI_TEXT_FONT, FONT_INPUT_1,
8215 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8216 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8217 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8218 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8219 GDI_DESIGN_WIDTH, gd->width,
8220 GDI_EVENT_MASK, event_mask,
8221 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8222 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
8226 Fail("cannot create gadget");
8228 level_editor_gadget[id] = gi;
8232 static void CreateSelectboxGadgets(void)
8234 int max_infotext_len = getMaxInfoTextLength();
8238 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8240 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
8241 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
8242 int gd_x1 = gd->src_x;
8243 int gd_y1 = gd->src_y;
8244 int gd_x2 = gd->src_x + gd->active_xoffset;
8245 int gd_y2 = gd->src_y + gd->active_yoffset;
8246 int selectbox_button_xsize = gd2->width;
8247 struct GadgetInfo *gi;
8248 char infotext[MAX_OUTPUT_LINESIZE + 1];
8249 int id = selectbox_info[i].gadget_id;
8250 int type_id = selectbox_info[i].gadget_type_id;
8251 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
8252 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
8253 unsigned int event_mask =
8254 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8257 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
8259 if (selectbox_info[i].size == -1) // dynamically determine size
8261 // (we cannot use -1 for uninitialized values if we directly compare
8262 // with results from strlen(), because the '<' and '>' operation will
8263 // implicitely cast -1 to an unsigned integer value!)
8264 selectbox_info[i].size = 0;
8266 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
8267 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
8268 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
8270 selectbox_info[i].size++; // add one character empty space
8273 // determine horizontal position to the right of specified gadget
8274 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
8275 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
8276 ED_GADGET_TEXT_DISTANCE);
8278 // determine horizontal offset for leading text
8279 if (selectbox_info[i].text_left != NULL)
8280 x += getTextWidthForGadget(selectbox_info[i].text_left);
8282 sprintf(infotext, "%s", selectbox_info[i].infotext);
8283 infotext[max_infotext_len] = '\0';
8285 gi = CreateGadget(GDI_CUSTOM_ID, id,
8286 GDI_CUSTOM_TYPE_ID, type_id,
8287 GDI_INFO_TEXT, infotext,
8290 GDI_TYPE, GD_TYPE_SELECTBOX,
8291 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
8292 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
8293 GDI_TEXT_SIZE, selectbox_info[i].size,
8294 GDI_TEXT_FONT, FONT_INPUT_1,
8295 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8296 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
8297 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8298 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8299 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8300 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
8301 GDI_DESIGN_WIDTH, gd->width,
8302 GDI_EVENT_MASK, event_mask,
8303 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8304 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
8308 Fail("cannot create gadget");
8310 level_editor_gadget[id] = gi;
8311 right_gadget_border[id] =
8312 getRightGadgetBorder(gi, selectbox_info[i].text_right);
8316 static void CreateTextbuttonGadgets(void)
8318 int max_infotext_len = getMaxInfoTextLength();
8321 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
8323 int id = textbutton_info[i].gadget_id;
8324 int type_id = textbutton_info[i].gadget_type_id;
8326 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
8327 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
8329 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
8330 int gadget_distance =
8331 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
8332 struct GraphicInfo *gd = &graphic_info[graphic];
8333 int gd_x1 = gd->src_x;
8334 int gd_y1 = gd->src_y;
8335 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8336 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8337 int gd_x1a = gd->src_x + gd->active_xoffset;
8338 int gd_y1a = gd->src_y + gd->active_yoffset;
8339 int border_xsize = gd->border_size + gd->draw_xoffset;
8340 int border_ysize = gd->border_size;
8341 struct GadgetInfo *gi;
8342 unsigned int event_mask = GD_EVENT_RELEASED;
8343 char infotext[MAX_OUTPUT_LINESIZE + 1];
8344 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
8345 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
8348 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
8350 if (textbutton_info[i].size == -1) // dynamically determine size
8351 textbutton_info[i].size = strlen(textbutton_info[i].text);
8353 sprintf(infotext, "%s", textbutton_info[i].infotext);
8354 infotext[max_infotext_len] = '\0';
8356 // determine horizontal position to the right of specified gadget
8357 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8359 int gadget_id_align = textbutton_info[i].gadget_id_align;
8361 x = right_gadget_border[gadget_id_align] + gadget_distance;
8363 if (textbutton_info[i].y == -1)
8364 y = level_editor_gadget[gadget_id_align]->y;
8367 // determine horizontal offset for leading text
8368 if (textbutton_info[i].text_left != NULL)
8369 x += getTextWidthForGadget(textbutton_info[i].text_left);
8371 gi = CreateGadget(GDI_CUSTOM_ID, id,
8372 GDI_CUSTOM_TYPE_ID, type_id,
8373 GDI_IMAGE_ID, graphic,
8374 GDI_INFO_TEXT, infotext,
8377 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
8378 GDI_TEXT_VALUE, textbutton_info[i].text,
8379 GDI_TEXT_SIZE, textbutton_info[i].size,
8380 GDI_TEXT_FONT, FONT_INPUT_2,
8381 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
8382 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8383 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8384 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8385 GDI_BORDER_SIZE, border_xsize, border_ysize,
8386 GDI_DESIGN_WIDTH, gd->width,
8387 GDI_DECORATION_SHIFTING, 1, 1,
8388 GDI_EVENT_MASK, event_mask,
8389 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8390 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
8394 Fail("cannot create gadget");
8396 level_editor_gadget[id] = gi;
8397 right_gadget_border[id] =
8398 getRightGadgetBorder(gi, textbutton_info[i].text_right);
8402 static void CreateGraphicbuttonGadgets(void)
8404 struct GadgetInfo *gi;
8407 // create buttons for scrolling of drawing area and element list
8408 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
8410 int id = graphicbutton_info[i].gadget_id;
8411 int type_id = graphicbutton_info[i].gadget_type_id;
8412 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
8413 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
8414 int graphic = graphicbutton_info[i].graphic;
8415 struct GraphicInfo *gd = &graphic_info[graphic];
8416 int gd_x1 = gd->src_x;
8417 int gd_y1 = gd->src_y;
8418 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8419 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8420 unsigned int event_mask = GD_EVENT_RELEASED;
8423 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
8425 // determine horizontal position to the right of specified gadget
8426 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8427 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
8428 ED_GADGET_TEXT_DISTANCE);
8430 // determine horizontal offset for leading text
8431 if (graphicbutton_info[i].text_left != NULL)
8432 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
8434 gi = CreateGadget(GDI_CUSTOM_ID, id,
8435 GDI_CUSTOM_TYPE_ID, type_id,
8436 GDI_IMAGE_ID, graphic,
8437 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
8440 GDI_WIDTH, gd->width,
8441 GDI_HEIGHT, gd->height,
8442 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8443 GDI_STATE, GD_BUTTON_UNPRESSED,
8444 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8445 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8446 GDI_EVENT_MASK, event_mask,
8447 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8448 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8452 Fail("cannot create gadget");
8454 level_editor_gadget[id] = gi;
8455 right_gadget_border[id] =
8456 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8460 static void CreateScrollbarGadgets(void)
8464 // these values are not constant, but can change at runtime
8465 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8466 SX + ED_SCROLL_HORIZONTAL_XPOS;
8467 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8468 SY + ED_SCROLL_HORIZONTAL_YPOS;
8469 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8470 ED_SCROLL_HORIZONTAL_XSIZE;
8471 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8472 ED_SCROLL_HORIZONTAL_YSIZE;
8473 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8474 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8475 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8476 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8478 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8479 SX + ED_SCROLL_VERTICAL_XPOS;
8480 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8481 SY + ED_SCROLL_VERTICAL_YPOS;
8482 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8483 ED_SCROLL_VERTICAL_XSIZE;
8484 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8485 ED_SCROLL_VERTICAL_YSIZE;
8486 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8487 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8488 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8489 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8491 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8492 PX + ED_SCROLL2_VERTICAL_XPOS;
8493 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8494 PY + ED_SCROLL2_VERTICAL_YPOS;
8495 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8496 ED_SCROLL2_VERTICAL_XSIZE;
8497 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8498 ED_SCROLL2_VERTICAL_YSIZE;
8499 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8500 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8501 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8502 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8504 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8506 int id = scrollbar_info[i].gadget_id;
8507 int type_id = scrollbar_info[i].gadget_type_id;
8508 int graphic = scrollbar_info[i].graphic;
8509 struct GraphicInfo *gd = &graphic_info[graphic];
8510 int gd_x1 = gd->src_x;
8511 int gd_y1 = gd->src_y;
8512 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8513 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8514 struct GadgetInfo *gi;
8515 int items_max, items_visible, item_position;
8516 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8519 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8521 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8523 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8524 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8525 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8527 else // drawing area scrollbars
8529 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8531 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8532 items_visible = ed_fieldx;
8537 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8538 items_visible = ed_fieldy;
8543 gi = CreateGadget(GDI_CUSTOM_ID, id,
8544 GDI_CUSTOM_TYPE_ID, type_id,
8545 GDI_IMAGE_ID, graphic,
8546 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8547 GDI_X, scrollbar_pos[i].x,
8548 GDI_Y, scrollbar_pos[i].y,
8549 GDI_WIDTH, scrollbar_pos[i].width,
8550 GDI_HEIGHT, scrollbar_pos[i].height,
8551 GDI_TYPE, scrollbar_info[i].type,
8552 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8553 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8554 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8555 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8556 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8557 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8558 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8559 GDI_STATE, GD_BUTTON_UNPRESSED,
8560 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8561 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8562 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8563 GDI_EVENT_MASK, event_mask,
8564 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8565 GDI_CALLBACK_ACTION, HandleControlButtons,
8569 Fail("cannot create gadget");
8571 level_editor_gadget[id] = gi;
8575 static void CreateCheckbuttonGadgets(void)
8577 struct GadgetInfo *gi;
8580 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8582 int id = checkbutton_info[i].gadget_id;
8583 int type_id = checkbutton_info[i].gadget_type_id;
8584 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8585 IMG_EDITOR_CHECKBOX);
8586 struct GraphicInfo *gd = &graphic_info[graphic];
8587 int gd_x1 = gd->src_x;
8588 int gd_y1 = gd->src_y;
8589 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8590 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8591 int gd_x1a = gd->src_x + gd->active_xoffset;
8592 int gd_y1a = gd->src_y + gd->active_yoffset;
8593 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8594 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8595 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8596 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8597 unsigned int event_mask = GD_EVENT_PRESSED;
8600 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8602 // determine horizontal position to the right of specified gadget
8603 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8604 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8605 ED_GADGET_TEXT_DISTANCE);
8607 // determine horizontal offset for leading text
8608 if (checkbutton_info[i].text_left != NULL)
8609 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8611 gi = CreateGadget(GDI_CUSTOM_ID, id,
8612 GDI_CUSTOM_TYPE_ID, type_id,
8613 GDI_IMAGE_ID, graphic,
8614 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8617 GDI_WIDTH, gd->width,
8618 GDI_HEIGHT, gd->height,
8619 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8620 GDI_CHECKED, *checkbutton_info[i].value,
8621 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8622 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8623 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8624 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8625 GDI_EVENT_MASK, event_mask,
8626 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8627 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8631 Fail("cannot create gadget");
8633 level_editor_gadget[id] = gi;
8634 right_gadget_border[id] =
8635 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8639 static void CreateRadiobuttonGadgets(void)
8641 int graphic = IMG_EDITOR_RADIOBUTTON;
8642 struct GraphicInfo *gd = &graphic_info[graphic];
8643 int gd_x1 = gd->src_x;
8644 int gd_y1 = gd->src_y;
8645 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8646 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8647 int gd_x1a = gd->src_x + gd->active_xoffset;
8648 int gd_y1a = gd->src_y + gd->active_yoffset;
8649 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8650 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8651 struct GadgetInfo *gi;
8654 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8656 int id = radiobutton_info[i].gadget_id;
8657 int type_id = radiobutton_info[i].gadget_type_id;
8658 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8659 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8660 unsigned int event_mask = GD_EVENT_PRESSED;
8663 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8666 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8668 // determine horizontal position to the right of specified gadget
8669 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8670 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8671 ED_GADGET_TEXT_DISTANCE);
8673 // determine horizontal offset for leading text
8674 if (radiobutton_info[i].text_left != NULL)
8675 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8677 gi = CreateGadget(GDI_CUSTOM_ID, id,
8678 GDI_CUSTOM_TYPE_ID, type_id,
8679 GDI_IMAGE_ID, graphic,
8680 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8683 GDI_WIDTH, gd->width,
8684 GDI_HEIGHT, gd->height,
8685 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8686 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8687 GDI_CHECKED, checked,
8688 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8689 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8690 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8691 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8692 GDI_EVENT_MASK, event_mask,
8693 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8694 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8698 Fail("cannot create gadget");
8700 level_editor_gadget[id] = gi;
8701 right_gadget_border[id] =
8702 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8706 void CreateLevelEditorGadgets(void)
8708 // force EDITOR font inside level editor
8709 SetFontStatus(GAME_MODE_EDITOR);
8711 // these values are not constant, but can change at runtime
8712 ed_fieldx = MAX_ED_FIELDX - 1;
8713 ed_fieldy = MAX_ED_FIELDY - 1;
8715 num_editor_gadgets = NUM_EDITOR_GADGETS;
8717 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8719 level_editor_gadget =
8720 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8721 right_gadget_border =
8722 checked_calloc(num_editor_gadgets * sizeof(int));
8724 // set number of empty (padding) element buttons to maximum number of buttons
8725 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8727 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8728 editor_el_empty_ptr = editor_el_empty;
8730 use_permanent_palette = !editor.palette.show_as_separate_screen;
8732 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8734 ReinitializeElementList();
8736 CreateControlButtons();
8737 CreateScrollbarGadgets();
8739 // order of function calls is important because of cross-references
8740 CreateCheckbuttonGadgets();
8741 CreateCounterButtons();
8742 CreateRadiobuttonGadgets();
8743 CreateTextInputGadgets();
8744 CreateTextAreaGadgets();
8745 CreateSelectboxGadgets();
8746 CreateGraphicbuttonGadgets();
8747 CreateTextbuttonGadgets();
8748 CreateDrawingAreas();
8753 void FreeLevelEditorGadgets(void)
8757 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8759 for (i = 0; i < num_editor_gadgets; i++)
8761 FreeGadget(level_editor_gadget[i]);
8763 level_editor_gadget[i] = NULL;
8766 checked_free(level_editor_gadget);
8767 checked_free(right_gadget_border);
8769 checked_free(editor_el_empty);
8772 static void MapCounterButtons(int id)
8774 int font_nr = FONT_TEXT_1;
8775 int font_height = getFontHeight(font_nr);
8776 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8777 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8778 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8779 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8780 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8781 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8782 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8783 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8784 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8785 int yoffset = (gi_down->height - font_height) / 2;
8786 int x_left = gi_down->x - xoffset_left;
8787 int x_right; // set after gadget position was modified
8788 int y_above = gi_down->y - yoffset_above;
8790 int y; // set after gadget position was modified
8792 // counter limits must be changed first to prevent value truncation
8793 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8794 counterbutton_info[id].max_value);
8796 // right text position might have changed after setting position above
8797 x_right = gi_up->x + gi_up->width + xoffset_right;
8799 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8801 // set position for counter gadgets with dynamically determined position
8802 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8804 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8805 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8806 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8809 // vertical position might have changed after setting position above
8810 y = gi_up->y + yoffset;
8812 if (counterbutton_info[id].text_above)
8813 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8815 if (counterbutton_info[id].text_left)
8816 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8818 if (counterbutton_info[id].text_right)
8819 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8826 static void MapControlButtons(void)
8831 // map toolbox buttons (excluding special CE toolbox buttons)
8832 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8833 MapGadget(level_editor_gadget[i]);
8835 // map toolbox buttons (element properties buttons)
8836 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8837 MapGadget(level_editor_gadget[i]);
8839 if (use_permanent_palette)
8841 // map buttons to select elements
8842 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8843 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8844 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8845 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8846 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8849 // map buttons to select level
8850 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8851 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8852 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8853 MapCounterButtons(counter_id);
8856 static void MapDrawingArea(int id)
8858 int font_nr = FONT_TEXT_1;
8859 int font_height = getFontHeight(font_nr);
8860 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8861 int area_xsize = gi->drawing.area_xsize;
8862 int area_ysize = gi->drawing.area_ysize;
8863 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8864 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8865 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8866 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8867 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8868 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8869 int y_side = gi->y + (gi->height - font_height) / 2;
8870 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8871 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8873 if (drawingarea_info[id].text_left)
8874 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8876 if (drawingarea_info[id].text_right)
8877 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8879 if (drawingarea_info[id].text_above)
8880 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8882 if (drawingarea_info[id].text_below)
8883 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8885 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8887 DrawElementBorder(gi->x, gi->y,
8888 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8889 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8891 DrawDrawingArea(id);
8897 static void MapTextInputGadget(int id)
8899 int font_nr = FONT_TEXT_1;
8900 int font_height = getFontHeight(font_nr);
8901 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8902 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8903 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8904 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8906 if (textinput_info[id].text_above)
8907 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8909 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8914 static void MapTextAreaGadget(int id)
8916 int font_nr = FONT_TEXT_1;
8917 int font_height = getFontHeight(font_nr);
8918 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8919 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8920 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8921 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8922 char *text_above = textarea_info[id].text_above;
8924 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8925 text_above = textarea_info[id].text_above_cropped;
8928 DrawTextS(x_above, y_above, font_nr, text_above);
8930 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8935 static void MapSelectboxGadget(int id)
8937 int font_nr = FONT_TEXT_1;
8938 int font_height = getFontHeight(font_nr);
8939 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8940 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8941 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8942 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8943 int yoffset = (gi->height - font_height) / 2;
8944 int x_left = gi->x - xoffset_left;
8945 int x_right = gi->x + gi->width + xoffset_right;
8946 int y_above = gi->y - yoffset_above;
8948 int y = gi->y + yoffset;
8950 if (selectbox_info[id].text_above)
8951 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8953 if (selectbox_info[id].text_left)
8954 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8956 if (selectbox_info[id].text_right)
8957 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8959 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8964 static void MapTextbuttonGadget(int id)
8966 int font_nr = FONT_TEXT_1;
8967 int font_height = getFontHeight(font_nr);
8968 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8969 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8970 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8971 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8972 int yoffset = (gi->height - font_height) / 2;
8973 int x_left = gi->x - xoffset_left;
8974 int x_right = gi->x + gi->width + xoffset_right;
8975 int y_above = gi->y - yoffset_above;
8977 int y = gi->y + yoffset;
8979 // only show button to delete change pages when more than minimum pages
8980 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8981 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8984 if (textbutton_info[id].text_above)
8985 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8987 if (textbutton_info[id].text_left)
8988 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8990 if (textbutton_info[id].text_right)
8991 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8996 static void MapGraphicbuttonGadget(int id)
8998 int font_nr = FONT_TEXT_1;
8999 int font_height = getFontHeight(font_nr);
9000 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
9001 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
9002 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9003 int yoffset = (gi->height - font_height) / 2;
9004 int x_left = gi->x - xoffset_left;
9005 int x_right = gi->x + gi->width + xoffset_right;
9006 int y = gi->y + yoffset;
9008 if (graphicbutton_info[id].text_left)
9009 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
9011 if (graphicbutton_info[id].text_right)
9012 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
9017 static void MapRadiobuttonGadget(int id)
9019 int font_nr = FONT_TEXT_1;
9020 int font_height = getFontHeight(font_nr);
9021 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
9022 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9023 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9024 int yoffset = (gi->height - font_height) / 2;
9025 int x_left = gi->x - xoffset_left;
9026 int x_right = gi->x + gi->width + xoffset_right;
9027 int y = gi->y + yoffset;
9029 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
9031 if (radiobutton_info[id].text_left)
9032 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
9034 if (radiobutton_info[id].text_right)
9035 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
9037 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
9042 static void MapCheckbuttonGadget(int id)
9044 int font_nr = FONT_TEXT_1;
9045 int font_height = getFontHeight(font_nr);
9046 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
9047 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9048 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9049 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9050 int yoffset = (gi->height - font_height) / 2;
9051 int y_above = gi->y - yoffset_above;
9053 int x_left, x_right, y; // set after gadget position was modified
9055 // set position for gadgets with dynamically determined position
9056 if (checkbutton_info[id].x != -1) // do not change dynamic positions
9057 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
9058 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
9060 x_left = gi->x - xoffset_left;
9061 x_right = gi->x + gi->width + xoffset_right;
9062 y = gi->y + yoffset;
9064 if (checkbutton_info[id].text_above)
9065 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
9067 if (checkbutton_info[id].text_left)
9068 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
9070 if (checkbutton_info[id].text_right)
9071 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
9073 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
9078 static void MapMainDrawingArea(void)
9080 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
9081 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
9084 if (suppressBorderElement())
9086 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
9087 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
9090 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
9092 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
9093 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
9094 no_horizontal_scrollbar) ||
9095 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
9096 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
9097 no_vertical_scrollbar))
9100 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
9103 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
9105 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
9106 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
9109 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
9112 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
9115 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
9119 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
9121 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
9122 i == GADGET_ID_CUSTOM_COPY_TO ||
9123 i == GADGET_ID_CUSTOM_EXCHANGE ||
9124 i == GADGET_ID_CUSTOM_COPY ||
9125 i == GADGET_ID_CUSTOM_PASTE)
9128 MapGadget(level_editor_gadget[i]);
9130 UnmapGadget(level_editor_gadget[i]);
9135 static void MapLevelEditorToolboxCustomGadgets(void)
9137 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
9140 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
9142 if (IS_CUSTOM_ELEMENT(properties_element) ||
9143 IS_GROUP_ELEMENT(properties_element) ||
9144 IS_EMPTY_ELEMENT(properties_element))
9145 MapLevelEditorToolboxCustomGadgets();
9148 static void UnmapLevelEditorToolboxCustomGadgets(void)
9150 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
9153 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
9157 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
9159 if (i != GADGET_ID_SINGLE_ITEMS &&
9160 i != GADGET_ID_PICK_ELEMENT)
9162 struct GadgetInfo *gi = level_editor_gadget[i];
9170 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
9171 struct GraphicInfo *gd = &graphic_info[graphic];
9175 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
9176 gi->width, gi->height, gi->x, gi->y);
9178 redraw_mask |= REDRAW_DOOR_3;
9184 static void MapLevelEditorToolboxDrawingGadgets(void)
9186 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
9189 static void UnmapLevelEditorToolboxDrawingGadgets(void)
9191 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
9194 static void UnmapDrawingArea(int id)
9196 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
9199 static void UnmapLevelEditorFieldGadgets(void)
9203 for (i = 0; i < num_editor_gadgets; i++)
9204 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
9205 level_editor_gadget[i]->y))
9206 UnmapGadget(level_editor_gadget[i]);
9209 void UnmapLevelEditorGadgets(void)
9213 for (i = 0; i < num_editor_gadgets; i++)
9214 UnmapGadget(level_editor_gadget[i]);
9217 static void ResetUndoBuffer(void)
9219 undo_buffer_position = -1;
9220 undo_buffer_steps = -1;
9221 redo_buffer_steps = 0;
9223 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
9225 level.changed = FALSE;
9228 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
9230 if (remap_toolbox_gadgets)
9232 ModifyEditorElementList();
9233 RedrawDrawingElements();
9236 if (edit_mode == ED_MODE_LEVELCONFIG)
9237 DrawLevelConfigWindow();
9238 else if (edit_mode == ED_MODE_PROPERTIES)
9239 DrawPropertiesWindow();
9240 else if (edit_mode == ED_MODE_PALETTE)
9241 DrawPaletteWindow();
9242 else // edit_mode == ED_MODE_DRAWING
9243 DrawDrawingWindowExt(remap_toolbox_gadgets);
9246 static void DrawEditModeWindow(void)
9248 DrawEditModeWindowExt(TRUE);
9251 static void DrawEditModeWindow_PlayfieldOnly(void)
9253 DrawEditModeWindowExt(FALSE);
9256 static void ChangeEditModeWindow(int new_edit_mode)
9258 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
9260 DrawEditModeWindow();
9263 static boolean LevelChanged(void)
9265 boolean field_changed = FALSE;
9268 for (y = 0; y < lev_fieldy; y++)
9269 for (x = 0; x < lev_fieldx; x++)
9270 if (Tile[x][y] != level.field[x][y])
9271 field_changed = TRUE;
9273 return (level.changed || field_changed);
9276 static boolean PrepareSavingIntoPersonalLevelSet(void)
9278 static LevelDirTree *last_copied_leveldir = NULL;
9279 static LevelDirTree *last_written_leveldir = NULL;
9280 static int last_copied_level_nr = -1;
9281 static int last_written_level_nr = -1;
9282 LevelDirTree *leveldir_former = leveldir_current;
9283 int level_nr_former = level_nr;
9286 // remember last mod/save so that for current session, we write
9287 // back to the same personal copy, asking only about overwrite.
9288 if (leveldir_current == last_copied_leveldir &&
9289 level_nr == last_copied_level_nr)
9291 // "cd" to personal level set dir (as used when writing last copy)
9292 leveldir_current = last_written_leveldir;
9293 level_nr = last_written_level_nr;
9298 if (!Request("This level is read-only! "
9299 "Save into personal level set?", REQ_ASK))
9302 // "cd" to personal level set dir (for writing copy the first time)
9304 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
9306 // this may happen if "setup.internal.create_user_levelset" is FALSE
9307 // or if file "levelinfo.conf" is missing in personal user level set
9308 if (leveldir_current == NULL)
9310 Request("Cannot find personal level set?!", REQ_CONFIRM);
9312 leveldir_current = leveldir_former;
9317 // find unused level number
9318 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
9320 static char *level_filename = NULL;
9322 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
9324 if (!fileExists(level_filename))
9328 last_copied_leveldir = leveldir_former;
9329 last_copied_level_nr = level_nr_former;
9331 last_written_leveldir = leveldir_current;
9332 last_written_level_nr = level_nr = new_level_nr;
9337 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
9339 static char *filename_levelinfo = NULL, *mod_name = NULL;
9342 // annotate this copy-and-mod in personal levelinfo.conf
9343 setString(&filename_levelinfo,
9344 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
9346 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
9348 fprintf(file, "\n");
9349 fprintf(file, "# level %d was modified from:\n", level_nr);
9350 fprintf(file, "# - previous level set name: %s\n",
9352 fprintf(file, "# - level within previous set: %d \"%s\"\n",
9353 level.file_info.nr, level.name);
9354 fprintf(file, "# - previous author: %s\n",
9356 fprintf(file, "# - previous save date: ");
9358 if (level.creation_date.src == DATE_SRC_LEVELFILE)
9360 fprintf(file, "%04d-%02d-%02d\n",
9361 level.creation_date.year,
9362 level.creation_date.month,
9363 level.creation_date.day);
9367 fprintf(file, "not recorded\n");
9373 if (level_nr > leveldir_current->last_level)
9374 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
9376 // else: allow the save even if annotation failed
9378 // now... spray graffiti on the old level vital statistics
9379 // user can change these; just trying to set a good baseline
9381 // don't truncate names for fear of making offensive or silly:
9382 // long-named original author only recorded in levelinfo.conf.
9383 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
9384 if (!strEqual(level.author, leveldir_current->author))
9386 setString(&mod_name, getStringCat3(leveldir_current->author,
9387 " after ", level.author));
9389 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9390 setString(&mod_name,
9391 getStringCat2(leveldir_current->author, " (ed.)"));
9393 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9394 setString(&mod_name, leveldir_current->author);
9396 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
9398 // less worried about truncation here
9399 setString(&mod_name, getStringCat2("Mod: ", level.name));
9400 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
9404 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
9405 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
9409 for (x = 0; x < lev_fieldx; x++)
9410 for (y = 0; y < lev_fieldy; y++)
9411 dst[x][y] = src[x][y];
9414 static int setSelectboxValue(int selectbox_id, int new_value)
9416 int new_index_value = 0;
9419 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
9420 if (selectbox_info[selectbox_id].options[i].value == new_value)
9421 new_index_value = i;
9423 *selectbox_info[selectbox_id].value =
9424 selectbox_info[selectbox_id].options[new_index_value].value;
9426 return new_index_value;
9429 static void setSelectboxSpecialActionVariablesIfNeeded(void)
9433 // change action mode and arg variables according to action type variable
9434 for (i = 0; action_arg_options[i].value != -1; i++)
9436 if (action_arg_options[i].value == custom_element_change.action_type)
9438 int mode = action_arg_options[i].mode;
9440 // only change if corresponding selectbox has changed
9441 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
9442 action_arg_modes[mode])
9443 custom_element_change.action_mode = -1;
9445 // only change if corresponding selectbox has changed
9446 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
9447 action_arg_options[i].options)
9448 custom_element_change.action_arg = -1;
9455 static void setSelectboxSpecialActionOptions(void)
9459 // change action mode and arg selectbox according to action type selectbox
9460 for (i = 0; action_arg_options[i].value != -1; i++)
9462 if (action_arg_options[i].value == custom_element_change.action_type)
9464 int mode = action_arg_options[i].mode;
9466 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9467 action_arg_modes[mode]);
9468 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9469 custom_element_change.action_mode);
9471 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9472 action_arg_options[i].options);
9473 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9474 custom_element_change.action_arg);
9480 static void copy_custom_element_settings(int element_from, int element_to)
9482 struct ElementInfo *ei_from = &element_info[element_from];
9483 struct ElementInfo *ei_to = &element_info[element_to];
9485 copyElementInfo(ei_from, ei_to);
9488 static void replace_custom_element_in_settings(int element_from,
9493 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9495 struct ElementInfo *ei = &element_info[i];
9497 for (y = 0; y < 3; y++)
9498 for (x = 0; x < 3; x++)
9499 if (ei->content.e[x][y] == element_from)
9500 ei->content.e[x][y] = element_to;
9502 for (j = 0; j < ei->num_change_pages; j++)
9504 struct ElementChangeInfo *change = &ei->change_page[j];
9506 if (change->target_element == element_from)
9507 change->target_element = element_to;
9509 if (change->initial_trigger_element == element_from)
9510 change->initial_trigger_element = element_to;
9512 if (change->action_element == element_from)
9513 change->action_element = element_to;
9515 for (y = 0; y < 3; y++)
9516 for (x = 0; x < 3; x++)
9517 if (change->target_content.e[x][y] == element_from)
9518 change->target_content.e[x][y] = element_to;
9521 if (ei->group != NULL) // group or internal
9522 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9523 if (ei->group->element[j] == element_from)
9524 ei->group->element[j] = element_to;
9528 static void replace_custom_element_in_playfield(int element_from,
9533 for (x = 0; x < lev_fieldx; x++)
9534 for (y = 0; y < lev_fieldy; y++)
9535 if (Tile[x][y] == element_from)
9536 Tile[x][y] = element_to;
9539 static boolean CopyCustomElement(int element_old, int element_new,
9542 int copy_mode_orig = copy_mode;
9544 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9546 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9547 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9548 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9550 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9552 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9553 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9554 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9556 level.changed = TRUE;
9558 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9560 Request("Please choose custom element!", REQ_CONFIRM);
9564 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9566 Request("Please choose group element!", REQ_CONFIRM);
9570 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9572 Request("Please choose empty element!", REQ_CONFIRM);
9578 level.changed = TRUE;
9581 // when modifying custom/group element, ask for copying level template
9582 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9584 if (!AskToCopyAndModifyLevelTemplate())
9588 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9590 copy_custom_element_settings(element_new, element_old);
9592 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9594 copy_custom_element_settings(element_old, element_new);
9596 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9598 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9599 copy_custom_element_settings(element_new, element_old);
9600 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9602 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9603 replace_custom_element_in_settings(element_new, element_old);
9604 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9606 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9607 replace_custom_element_in_playfield(element_new, element_old);
9608 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9611 UpdateCustomElementGraphicGadgets();
9612 DrawPropertiesWindow();
9617 static void CopyCustomElementPropertiesToEditor(int element)
9620 int current_change_page = element_info[element].current_change_page;
9622 // dynamically (re)build selectbox for selecting change page
9623 for (i = 0; i < element_info[element].num_change_pages; i++)
9625 sprintf(options_change_page_strings[i], "%d", i + 1);
9627 options_change_page[i].value = i;
9628 options_change_page[i].text = options_change_page_strings[i];
9631 options_change_page[i].value = -1;
9632 options_change_page[i].text = NULL;
9634 // needed here to initialize combined element properties
9635 InitElementPropertiesEngine(level.game_version);
9637 element_info[element].change =
9638 &element_info[element].change_page[current_change_page];
9640 custom_element = element_info[element];
9641 custom_element_change = *element_info[element].change;
9643 // needed to initially set selectbox options for special action options
9644 setSelectboxSpecialActionOptions();
9646 // needed to initially set selectbox value variables to reliable defaults
9647 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9648 setSelectboxValue(i, *selectbox_info[i].value);
9650 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9651 custom_element_properties[i] = HAS_PROPERTY(element, i);
9653 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9654 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9656 // ---------- element settings: configure (custom elements) -----------------
9658 // set accessible layer selectbox help value
9659 custom_element.access_type =
9660 (IS_WALKABLE(element) ? EP_WALKABLE :
9661 IS_PASSABLE(element) ? EP_PASSABLE :
9662 custom_element.access_type);
9663 custom_element.access_layer =
9664 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9665 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9666 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9667 custom_element.access_layer);
9668 custom_element.access_protected =
9669 (IS_PROTECTED(element) ? 1 : 0);
9670 custom_element_properties[EP_ACCESSIBLE] =
9671 (IS_ACCESSIBLE_OVER(element) ||
9672 IS_ACCESSIBLE_INSIDE(element) ||
9673 IS_ACCESSIBLE_UNDER(element));
9675 // set walk-to-object action selectbox help value
9676 custom_element.walk_to_action =
9677 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9678 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9679 IS_DROPPABLE(element) ? EP_DROPPABLE :
9680 IS_THROWABLE(element) ? EP_THROWABLE :
9681 IS_PUSHABLE(element) ? EP_PUSHABLE :
9682 custom_element.walk_to_action);
9683 custom_element_properties[EP_WALK_TO_OBJECT] =
9684 (IS_DIGGABLE(element) ||
9685 IS_COLLECTIBLE_ONLY(element) ||
9686 IS_DROPPABLE(element) ||
9687 IS_THROWABLE(element) ||
9688 IS_PUSHABLE(element));
9690 // set smash targets selectbox help value
9691 custom_element.smash_targets =
9692 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9693 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9694 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9695 custom_element.smash_targets);
9696 custom_element_properties[EP_CAN_SMASH] =
9697 (CAN_SMASH_EVERYTHING(element) ||
9698 CAN_SMASH_ENEMIES(element) ||
9699 CAN_SMASH_PLAYER(element));
9701 // set deadliness selectbox help value
9702 custom_element.deadliness =
9703 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9704 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9705 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9706 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9707 custom_element.deadliness);
9708 custom_element_properties[EP_DEADLY] =
9709 (DONT_TOUCH(element) ||
9710 DONT_GET_HIT_BY(element) ||
9711 DONT_COLLIDE_WITH(element) ||
9712 DONT_RUN_INTO(element));
9714 // ---------- element settings: advanced (custom elements) ------------------
9716 // set "change by direct action" selectbox help value
9717 custom_element_change.direct_action =
9718 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9719 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9720 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9721 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9722 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9723 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9724 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9725 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9726 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9727 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9728 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9729 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9730 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9731 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9732 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9733 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9734 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9735 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9736 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9737 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9738 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9739 custom_element_change.direct_action);
9741 // set "change by other element action" selectbox help value
9742 custom_element_change.other_action =
9743 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9744 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9745 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9746 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9747 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9748 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9749 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9750 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9751 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9752 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9753 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9754 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9755 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9756 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9757 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9758 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9759 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9760 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9761 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9762 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9763 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9764 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9765 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9766 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9767 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9768 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9769 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9770 custom_element_change.other_action);
9773 static void CopyGroupElementPropertiesToEditor(int element)
9775 group_element_info = *element_info[element].group;
9776 custom_element = element_info[element]; // needed for description
9779 static void CopyEmptyElementPropertiesToEditor(int element)
9781 custom_element = element_info[element];
9784 static void CopyClassicElementPropertiesToEditor(int element)
9786 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9787 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9788 getMoveIntoAcidProperty(&level, element);
9790 if (MAYBE_DONT_COLLIDE_WITH(element))
9791 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9792 getDontCollideWithProperty(&level, element);
9795 static void CopyElementPropertiesToEditor(int element)
9797 if (IS_CUSTOM_ELEMENT(element))
9798 CopyCustomElementPropertiesToEditor(element);
9799 else if (IS_GROUP_ELEMENT(element))
9800 CopyGroupElementPropertiesToEditor(element);
9801 else if (IS_EMPTY_ELEMENT(element))
9802 CopyEmptyElementPropertiesToEditor(element);
9804 CopyClassicElementPropertiesToEditor(element);
9807 static boolean AskToCopyAndModifyLevelTemplate(void)
9809 if (Request("Copy and modify settings from level template?", REQ_ASK))
9811 level.use_custom_template = FALSE;
9813 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9814 GDI_CHECKED, FALSE, GDI_END);
9815 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9816 GDI_CHECKED, FALSE, GDI_END);
9822 LoadLevelTemplate(-1); // this resets all element modifications ...
9824 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9830 static void CopyCustomElementPropertiesToGame(int element)
9833 int access_type_and_layer;
9835 // mark that this custom element has been modified
9836 custom_element.modified_settings = TRUE;
9837 level.changed = TRUE;
9839 if (level.use_custom_template)
9840 AskToCopyAndModifyLevelTemplate();
9842 element_info[element] = custom_element;
9843 *element_info[element].change = custom_element_change;
9845 // ---------- element settings: configure (custom elements) -----------------
9847 // set accessible property from checkbox and selectbox
9848 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9849 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9850 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9851 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9852 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9853 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9854 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9855 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9856 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9857 custom_element_properties[access_type_and_layer] =
9858 custom_element_properties[EP_ACCESSIBLE];
9859 custom_element_properties[EP_PROTECTED] =
9860 (custom_element.access_protected != 0 &&
9861 custom_element_properties[EP_ACCESSIBLE]);
9863 // set walk-to-object property from checkbox and selectbox
9864 custom_element_properties[EP_DIGGABLE] = FALSE;
9865 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9866 custom_element_properties[EP_DROPPABLE] = FALSE;
9867 custom_element_properties[EP_THROWABLE] = FALSE;
9868 custom_element_properties[EP_PUSHABLE] = FALSE;
9869 custom_element_properties[custom_element.walk_to_action] =
9870 custom_element_properties[EP_WALK_TO_OBJECT];
9872 // set smash property from checkbox and selectbox
9873 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9874 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9875 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9876 custom_element_properties[custom_element.smash_targets] =
9877 custom_element_properties[EP_CAN_SMASH];
9879 // set deadliness property from checkbox and selectbox
9880 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9881 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9882 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9883 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9884 custom_element_properties[custom_element.deadliness] =
9885 custom_element_properties[EP_DEADLY];
9887 // ---------- element settings: advanced (custom elements) ------------------
9889 // set player change event from checkbox and selectbox
9890 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9891 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9892 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9893 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9894 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9895 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9896 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9897 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9898 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9899 custom_element_change_events[CE_SWITCHED] = FALSE;
9900 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9901 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9902 custom_element_change_events[CE_BLOCKED] = FALSE;
9903 custom_element_change_events[CE_IMPACT] = FALSE;
9904 custom_element_change_events[CE_SMASHED] = FALSE;
9905 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9906 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9907 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9908 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9909 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9910 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9911 custom_element_change_events[custom_element_change.direct_action] =
9912 custom_element_change_events[CE_BY_DIRECT_ACTION];
9914 // set other element action change event from checkbox and selectbox
9915 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9916 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9917 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9918 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9919 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9920 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9921 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9922 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9923 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9924 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9925 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9926 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9927 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9928 custom_element_change_events[CE_HITTING_X] = FALSE;
9929 custom_element_change_events[CE_DIGGING_X] = FALSE;
9930 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9931 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9932 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9933 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9934 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9935 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9936 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9937 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9938 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9939 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9940 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9941 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9942 custom_element_change_events[custom_element_change.other_action] =
9943 custom_element_change_events[CE_BY_OTHER_ACTION];
9945 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9946 SET_PROPERTY(element, i, custom_element_properties[i]);
9948 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9949 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9951 // copy change events also to special level editor variable
9952 custom_element = element_info[element];
9953 custom_element_change = *element_info[element].change;
9955 // needed here to restore runtime value "element_info[element].gfx_element"
9956 InitElementPropertiesGfxElement();
9959 static void CopyGroupElementPropertiesToGame(int element)
9961 // mark that this group element has been modified
9962 custom_element.modified_settings = TRUE;
9963 level.changed = TRUE;
9965 if (level.use_custom_template)
9966 AskToCopyAndModifyLevelTemplate();
9968 element_info[element] = custom_element;
9969 *element_info[element].group = group_element_info;
9971 // needed here to restore runtime value "element_info[element].gfx_element"
9972 InitElementPropertiesGfxElement();
9975 static void CopyEmptyElementPropertiesToGame(int element)
9977 // mark that this empty element has been modified
9978 custom_element.modified_settings = TRUE;
9979 level.changed = TRUE;
9981 if (level.use_custom_template)
9982 AskToCopyAndModifyLevelTemplate();
9984 element_info[element] = custom_element;
9986 // needed here to restore runtime value "element_info[element].gfx_element"
9987 InitElementPropertiesGfxElement();
9990 static void CopyClassicElementPropertiesToGame(int element)
9992 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9993 setMoveIntoAcidProperty(&level, element,
9994 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9996 if (MAYBE_DONT_COLLIDE_WITH(element))
9997 setDontCollideWithProperty(&level, element,
9998 custom_element_properties[EP_DONT_COLLIDE_WITH]);
10001 static void CopyElementPropertiesToGame(int element)
10003 if (IS_CUSTOM_ELEMENT(element))
10004 CopyCustomElementPropertiesToGame(element);
10005 else if (IS_GROUP_ELEMENT(element))
10006 CopyGroupElementPropertiesToGame(element);
10007 else if (IS_EMPTY_ELEMENT(element))
10008 CopyEmptyElementPropertiesToGame(element);
10010 CopyClassicElementPropertiesToGame(element);
10014 static void CheckElementDescriptions(void)
10018 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10019 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
10020 Warn("no element description file for element '%s'", EL_NAME(i));
10024 static int getMaxEdFieldX(boolean has_scrollbar)
10026 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
10027 int sxsize = SXSIZE - scrollbar_width;
10028 int max_ed_fieldx = sxsize / ed_tilesize;
10030 return max_ed_fieldx;
10033 static int getMaxEdFieldY(boolean has_scrollbar)
10035 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
10036 INFOTEXT_YSIZE_FULL : 0);
10037 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
10038 int sysize = SYSIZE - scrollbar_height - infotext_height;
10039 int max_ed_fieldy = sysize / ed_tilesize;
10041 return max_ed_fieldy;
10044 static void InitZoomLevelSettings(int zoom_tilesize)
10046 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
10048 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
10050 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
10051 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
10053 // make sure that tile size is always a power of 2
10054 ed_tilesize = (1 << log_2(ed_tilesize));
10056 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10058 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
10059 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
10063 last_game_engine_type = level.game_engine_type;
10065 // limit zoom tilesize by upper and lower bound
10066 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
10068 // store zoom tilesize in auto setup file only if it was manually changed
10069 if (zoom_tilesize != -1)
10070 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
10072 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
10073 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
10076 static void InitDrawingElements(void)
10078 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
10080 if (level.game_engine_type == game_engine_type_last)
10083 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10085 new_element1 = EL_BD_WALL;
10086 new_element2 = EL_EMPTY;
10087 new_element3 = EL_BD_SAND;
10089 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
10091 new_element1 = EL_SP_CHIP_SINGLE;
10092 new_element2 = EL_EMPTY;
10093 new_element3 = EL_SP_BASE;
10095 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10097 new_element1 = EL_MM_MIRROR_START;
10098 new_element2 = EL_EMPTY;
10099 new_element3 = EL_MM_WOODEN_WALL;
10103 new_element1 = EL_WALL;
10104 new_element2 = EL_EMPTY;
10105 new_element3 = EL_SAND;
10108 game_engine_type_last = level.game_engine_type;
10111 static void InitLevelSetInfo(void)
10113 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
10114 "%s", leveldir_current->name);
10115 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
10116 "%s", leveldir_current->author);
10118 levelset_num_levels = leveldir_current->levels;
10120 levelset_use_levelset_artwork = FALSE;
10121 levelset_copy_level_template = FALSE;
10123 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
10126 static void ChangeEditorToLevelSet(char *levelset_subdir)
10128 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
10130 // the previous level set might have used custom artwork
10131 ReloadCustomArtwork(0);
10133 LoadLevelSetup_SeriesInfo();
10135 SaveLevelSetup_LastSeries();
10136 SaveLevelSetup_SeriesInfo();
10140 LoadLevel(level_nr);
10141 LoadScore(level_nr);
10146 static boolean useEditorDoorAnimation(void)
10148 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
10149 boolean door_1_viewport_unchanged =
10150 (vp_door_1->x == DX &&
10151 vp_door_1->y == DY &&
10152 vp_door_1->width == DXSIZE &&
10153 vp_door_1->height == DYSIZE);
10154 boolean door_1_contains_toolbox =
10157 EX + EXSIZE <= DX + DXSIZE &&
10158 EY + EYSIZE <= DY + DYSIZE);
10160 return (door_1_viewport_unchanged && door_1_contains_toolbox);
10163 static void DrawEditorDoorBackground(int graphic, int x, int y,
10164 int width, int height)
10166 struct GraphicInfo *g = &graphic_info[graphic];
10168 if (g->bitmap != NULL)
10169 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
10170 MIN(width, g->width), MIN(height, g->height), x, y);
10172 ClearRectangle(drawto, x, y, width, height);
10175 static void DrawEditorDoorContent(void)
10177 // needed for gadgets drawn on background (like palette scrollbar)
10178 SetDoorBackgroundImage(IMG_UNDEFINED);
10180 // copy default editor door content to main double buffer
10181 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
10183 // draw bigger door
10184 DrawSpecialEditorDoor();
10186 // draw new control window
10187 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
10189 // draw all toolbox gadgets to editor doors
10190 MapControlButtons();
10192 // when returning from test game to properties page, redraw toolbox gadgets
10193 if (edit_mode == ED_MODE_PROPERTIES)
10195 UnmapLevelEditorToolboxDrawingGadgets();
10196 UnmapLevelEditorToolboxCustomGadgets();
10198 MapLevelEditorToolboxCustomGadgetsIfNeeded();
10201 // draw all palette gadgets to editor doors
10202 ModifyEditorElementList();
10203 RedrawDrawingElements();
10205 // copy actual editor door content to door double buffer for OpenDoor()
10206 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
10209 void DrawLevelEd(void)
10211 int fade_mask = REDRAW_FIELD;
10213 FadeSoundsAndMusic();
10215 if (CheckFadeAll())
10216 fade_mask = REDRAW_ALL;
10218 FadeOut(fade_mask);
10220 // needed if different viewport properties defined for editor
10221 ChangeViewportPropertiesIfNeeded();
10225 InitZoomLevelSettings(-1);
10226 InitDrawingElements();
10227 InitLevelSetInfo();
10230 CheckElementDescriptions();
10233 if (level_editor_test_game)
10235 CopyPlayfield(level.field, Tile);
10236 CopyPlayfield(TileBackup, level.field);
10238 level_editor_test_game = FALSE;
10242 edit_mode = ED_MODE_DRAWING;
10243 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
10244 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
10252 // redraw_mask |= REDRAW_ALL;
10254 FreeLevelEditorGadgets();
10255 CreateLevelEditorGadgets();
10257 ReinitializeElementList(); // update dynamic level element list
10258 ReinitializeElementListButtons(); // custom element may look different
10260 InitElementPropertiesGfxElement();
10264 DrawEditModeWindow_PlayfieldOnly();
10266 DrawMaskedBorder(fade_mask);
10268 // use door animation if door 1 viewport is unchanged and contains toolbox
10269 if (useEditorDoorAnimation())
10273 DrawEditorDoorContent();
10275 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
10279 DrawEditorDoorContent();
10284 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
10287 static void AdjustDrawingAreaGadgets(void)
10289 int ed_xsize = lev_fieldx + 2;
10290 int ed_ysize = lev_fieldy + 2;
10291 int max_ed_fieldx = MAX_ED_FIELDX;
10292 int max_ed_fieldy = MAX_ED_FIELDY;
10293 boolean horizontal_scrollbar_needed;
10294 boolean vertical_scrollbar_needed;
10295 int x, y, width, height;
10297 if (suppressBorderElement())
10299 ed_xsize = lev_fieldx;
10300 ed_ysize = lev_fieldy;
10303 // check if we need any scrollbars
10304 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10305 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10307 // check if we have a smaller editor field because of scrollbars
10308 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10309 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10311 // check again if we now need more scrollbars because of less space
10312 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10313 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10315 // check if editor field gets even smaller after adding new scrollbars
10316 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10317 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10319 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
10320 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
10322 x = SX + ed_fieldx * ed_tilesize;
10323 y = SY + ed_fieldy * ed_tilesize;
10325 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
10326 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
10328 // adjust drawing area gadget
10329 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
10330 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
10331 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
10334 // adjust horizontal scrollbar gadgets
10335 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
10338 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
10339 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
10342 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
10345 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
10348 // adjust vertical scrollbar gadgets
10349 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
10352 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
10354 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
10356 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
10358 GDI_HEIGHT, height,
10359 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
10363 static void AdjustLevelScrollPosition(void)
10365 if (level_xpos < -1)
10367 if (level_xpos > lev_fieldx - ed_fieldx + 1)
10368 level_xpos = lev_fieldx - ed_fieldx + 1;
10369 if (lev_fieldx < ed_fieldx - 2)
10372 if (level_ypos < -1)
10374 if (level_ypos > lev_fieldy - ed_fieldy + 1)
10375 level_ypos = lev_fieldy - ed_fieldy + 1;
10376 if (lev_fieldy < ed_fieldy - 2)
10379 if (suppressBorderElement())
10386 static void AdjustEditorScrollbar(int id)
10388 struct GadgetInfo *gi = level_editor_gadget[id];
10389 int items_max, items_visible, item_position;
10391 if (id == GADGET_ID_SCROLL_HORIZONTAL)
10393 items_max = MAX(lev_fieldx + 2, ed_fieldx);
10394 items_visible = ed_fieldx;
10395 item_position = level_xpos + 1;
10399 items_max = MAX(lev_fieldy + 2, ed_fieldy);
10400 items_visible = ed_fieldy;
10401 item_position = level_ypos + 1;
10404 if (item_position > items_max - items_visible)
10405 item_position = items_max - items_visible;
10407 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10408 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10411 static void AdjustElementListScrollbar(void)
10413 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
10414 int items_max, items_visible, item_position;
10416 // correct position of element list scrollbar
10417 if (element_shift < 0)
10419 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
10420 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
10422 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
10423 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
10424 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
10426 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10427 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10428 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10431 static void ModifyEditorCounterValue(int counter_id, int new_value)
10433 int *counter_value = counterbutton_info[counter_id].value;
10434 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10435 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10437 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
10439 if (counter_value != NULL)
10440 *counter_value = gi->textinput.number_value;
10443 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
10445 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10446 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10448 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10450 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10451 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10453 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10454 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10456 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10457 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10462 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10464 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10465 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10466 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10468 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10471 static void ModifyEditorSelectboxOptions(int selectbox_id,
10472 struct ValueTextInfo *options)
10474 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10475 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10477 selectbox_info[selectbox_id].options = options;
10479 // set index to zero -- list may be shorter now (correct later, if needed)
10480 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10481 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10484 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10486 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10487 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10489 drawingarea_info[drawingarea_id].area_xsize = xsize;
10490 drawingarea_info[drawingarea_id].area_ysize = ysize;
10492 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10495 static void ModifyEditorElementList(void)
10499 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10502 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10504 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10505 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10506 struct GadgetDesign *gd = &gi->deco.design;
10507 int element = editor_elements[element_shift + i];
10508 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10512 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10514 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10520 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10522 int graphic = el2edimg(element);
10523 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10525 if (pos->x == -1 &&
10529 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10532 static void ModifyDrawingElementButton(int element, int id)
10534 struct GadgetInfo *gi = level_editor_gadget[id];
10535 Bitmap *deco_bitmap;
10536 int deco_x, deco_y;
10537 int tile_size = gi->deco.width;
10539 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10541 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10544 static void PickDrawingElement(int button, int element)
10549 struct XYTileSize *pos;
10551 } de, drawing_elements[] =
10553 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10554 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10555 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10558 if (button < 1 || button > 3)
10561 if (IS_MM_WALL(element))
10562 element = map_mm_wall_element(element);
10564 de = drawing_elements[button - 1];
10566 *de.new_element = element; // update global drawing element variable
10568 DrawDrawingElementGraphic(element, de.pos);
10569 ModifyDrawingElementButton(element, de.id);
10571 redraw_mask |= REDRAW_DOOR_1;
10574 static void RedrawDrawingElements(void)
10576 PickDrawingElement(1, new_element1);
10577 PickDrawingElement(2, new_element2);
10578 PickDrawingElement(3, new_element3);
10581 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10583 stick_element_properties_window = FALSE;
10585 SetMainBackgroundImage(IMG_UNDEFINED);
10588 UnmapLevelEditorFieldGadgets();
10590 AdjustDrawingAreaGadgets();
10591 AdjustLevelScrollPosition();
10592 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10593 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10595 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10597 MapMainDrawingArea();
10599 if (remap_toolbox_gadgets)
10601 UnmapLevelEditorToolboxCustomGadgets();
10602 MapLevelEditorToolboxDrawingGadgets();
10606 static void DrawDrawingWindow(void)
10608 DrawDrawingWindowExt(TRUE);
10611 static int getTabulatorBarWidth(void)
10613 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10614 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10616 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10619 static int getTabulatorBarHeight(void)
10621 return ED_TAB_BAR_HEIGHT;
10624 static Pixel getTabulatorBarColor(void)
10626 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10627 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10628 int gd_x = gd->x + gd_gi1->border.width / 2;
10629 int gd_y = gd->y + gd_gi1->height - 1;
10631 return GetPixel(gd->bitmap, gd_x, gd_y);
10634 static void DrawLevelConfigTabulatorGadgets(void)
10636 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10637 Pixel tab_color = getTabulatorBarColor();
10638 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10639 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10642 // draw additional "engine" tabulator when using native BD engine
10643 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10644 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10646 for (i = id_first; i <= id_last; i++)
10648 int gadget_id = textbutton_info[i].gadget_id;
10649 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10650 boolean active = (i != edit_mode_levelconfig);
10652 // draw background line below tabulator button
10653 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10655 // draw solid line below inactive tabulator buttons
10656 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10657 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10658 ED_GADGET_TINY_DISTANCE, tab_color);
10660 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10661 MapTextbuttonGadget(i);
10664 // draw little border line below tabulator buttons
10665 if (tab_color != BLACK_PIXEL) // black => transparent
10666 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10667 ED_GADGET_TINY_DISTANCE,
10668 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10671 static void DrawPropertiesTabulatorGadgets(void)
10673 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10674 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10675 int gd_x = gd->x + gd_gi1->border.width / 2;
10676 int gd_y = gd->y + gd_gi1->height - 1;
10677 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10678 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10679 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10682 // draw two config tabulators for player elements
10683 if (IS_PLAYER_ELEMENT(properties_element))
10684 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10686 // draw two config and one "change" tabulator for custom elements
10687 if (IS_CUSTOM_ELEMENT(properties_element))
10688 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10690 for (i = id_first; i <= id_last; i++)
10692 int gadget_id = textbutton_info[i].gadget_id;
10693 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10694 boolean active = (i != edit_mode_properties);
10696 // use "config 1" and "config 2" instead of "config" for players and CEs
10697 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10698 (IS_PLAYER_ELEMENT(properties_element) ||
10699 IS_CUSTOM_ELEMENT(properties_element)))
10702 // draw background line below tabulator button
10703 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10705 // draw solid line below inactive tabulator buttons
10706 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10707 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10708 ED_GADGET_TINY_DISTANCE, tab_color);
10710 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10711 MapTextbuttonGadget(i);
10714 // draw little border line below tabulator buttons
10715 if (tab_color != BLACK_PIXEL) // black => transparent
10716 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10717 ED_GADGET_TINY_DISTANCE,
10718 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10721 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10723 DrawText(SX + xpos, SY + ypos, text, font_nr);
10726 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10727 int xpos, int ypos)
10729 int font_width = getFontWidth(font_nr);
10730 int font_height = getFontHeight(font_nr);
10731 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10732 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10734 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10735 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10736 TRUE, FALSE, FALSE);
10739 static void DrawLevelConfigLevel(void)
10743 // draw counter gadgets
10744 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10745 MapCounterButtons(i);
10747 // draw checkbutton gadgets
10748 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10749 MapCheckbuttonGadget(i);
10751 // draw selectbox gadgets
10752 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10753 MapSelectboxGadget(i);
10755 // draw text input gadgets
10756 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10757 MapTextInputGadget(i);
10760 static char *getLevelSubdirFromSaveMode(int save_mode)
10762 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10763 return getNewUserLevelSubdir();
10765 return leveldir_current->subdir;
10768 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10770 char *directory_text = "Level set directory:";
10771 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10772 int font1_nr = FONT_TEXT_1;
10773 int font2_nr = FONT_TEXT_2;
10774 int font1_height = getFontHeight(font1_nr);
10775 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10776 int x = ED_LEVEL_SETTINGS_X(0);
10777 int y = ED_LEVEL_SETTINGS_Y(6);
10779 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10780 PrintInfoText(directory_name, font2_nr, x, y);
10783 static void DrawLevelConfigLevelSet(void)
10785 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10786 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10789 // draw counter gadgets
10790 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10791 MapCounterButtons(i);
10793 // draw checkbutton gadgets
10794 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10796 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10797 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10798 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10801 MapCheckbuttonGadget(i);
10804 // draw selectbox gadgets
10805 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10806 MapSelectboxGadget(i);
10808 // draw text input gadgets
10809 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10810 MapTextInputGadget(i);
10812 // draw textbutton gadgets
10813 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10816 DrawLevelConfigLevelSet_DirectoryInfo();
10819 static void DrawLevelConfigEditor(void)
10823 // draw counter gadgets
10824 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10825 MapCounterButtons(i);
10827 // draw checkbutton gadgets
10828 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10829 MapCheckbuttonGadget(i);
10831 // draw radiobutton gadgets
10832 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10833 MapRadiobuttonGadget(i);
10835 // draw drawing area
10836 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10838 // draw textbutton gadgets
10839 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10842 static void DrawLevelConfigEngine(void)
10846 // draw counter gadgets
10847 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10849 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10850 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10854 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10855 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10858 // draw checkbutton gadgets
10859 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10860 MapCheckbuttonGadget(i);
10862 // draw selectbox gadgets
10863 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10864 MapSelectboxGadget(i);
10867 static void DrawLevelConfigWindow(void)
10869 char *text = "Global Settings";
10870 int font_nr = FONT_TITLE_1;
10871 struct MenuPosInfo *pos = &editor.settings.headline;
10872 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10873 int sy = SY + pos->y;
10875 stick_element_properties_window = FALSE;
10877 SetAutomaticNumberOfGemsNeeded();
10879 UnmapLevelEditorFieldGadgets();
10881 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10884 DrawText(sx, sy, text, font_nr);
10886 DrawLevelConfigTabulatorGadgets();
10888 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10889 DrawLevelConfigLevel();
10890 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10891 DrawLevelConfigLevelSet();
10892 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10893 DrawLevelConfigEditor();
10894 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10895 DrawLevelConfigEngine();
10898 static void DrawCustomContentArea(void)
10900 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10901 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10902 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10903 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10904 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10905 int xoffset = ED_GADGET_SPACE_DISTANCE;
10907 // add distance for potential left text (without drawing area border)
10908 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10910 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10912 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10915 static void DrawCustomChangeContentArea(void)
10917 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10918 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10919 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10920 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10921 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10922 int xoffset = ED_GADGET_SPACE_DISTANCE;
10924 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10926 MapDrawingArea(id);
10929 static void RemoveElementContentArea(int id, int font_height)
10931 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10933 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10934 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10935 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10936 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10937 ED_GADGET_TEXT_DISTANCE + font_height);
10940 static void DrawYamYamContentAreas(void)
10942 int font_nr = FONT_TEXT_1;
10943 int font_height = getFontHeight(font_nr);
10944 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10945 int yoffset = (tilesize - font_height) / 2;
10946 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10947 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10950 // display counter to choose number of element content areas
10951 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10953 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10955 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10957 if (i < level.num_yamyam_contents)
10959 MapDrawingArea(id);
10963 UnmapDrawingArea(id);
10965 // delete content areas in case of reducing number of them
10966 RemoveElementContentArea(id, font_height);
10970 DrawText(x, y + 0 * tilesize, "content", font_nr);
10971 DrawText(x, y + 1 * tilesize, "when", font_nr);
10972 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10975 static void DrawMagicBallContentAreas(void)
10977 int font_nr = FONT_TEXT_1;
10978 int font_height = getFontHeight(font_nr);
10979 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10980 int yoffset = (tilesize - font_height) / 2;
10981 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10982 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10985 // display counter to choose number of element content areas
10986 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10988 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10990 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10992 if (i < level.num_ball_contents)
10994 MapDrawingArea(id);
10998 UnmapDrawingArea(id);
11000 // delete content areas in case of reducing number of them
11001 RemoveElementContentArea(id, font_height);
11005 DrawText(x, y + 0 * tilesize, "generated", font_nr);
11006 DrawText(x, y + 1 * tilesize, "when", font_nr);
11007 DrawText(x, y + 2 * tilesize, "active", font_nr);
11010 static void DrawAndroidElementArea(void)
11012 int id = ED_DRAWING_ID_ANDROID_CONTENT;
11013 int num_elements = level.num_android_clone_elements;
11014 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11015 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11016 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11017 int xsize = MAX_ANDROID_ELEMENTS;
11020 // display counter to choose number of element areas
11021 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
11023 if (drawingarea_info[id].text_left != NULL)
11024 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11026 UnmapDrawingArea(id);
11028 ModifyEditorDrawingArea(id, num_elements, 1);
11030 // delete content areas in case of reducing number of them
11031 DrawBackground(sx, sy,
11032 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11033 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11035 MapDrawingArea(id);
11038 static void DrawGroupElementArea(void)
11040 int id = ED_DRAWING_ID_GROUP_CONTENT;
11041 int num_elements = group_element_info.num_elements;
11042 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11043 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11044 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11045 int xsize = MAX_ELEMENTS_IN_GROUP;
11048 if (drawingarea_info[id].text_left != NULL)
11049 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11051 UnmapDrawingArea(id);
11053 ModifyEditorDrawingArea(id, num_elements, 1);
11055 // delete content areas in case of reducing number of them
11056 DrawBackground(sx, sy,
11057 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11058 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11060 MapDrawingArea(id);
11063 static void DrawPlayerInitialInventoryArea(int element)
11065 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
11066 int player_nr = GET_PLAYER_NR(element);
11067 int num_elements = level.initial_inventory_size[player_nr];
11068 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11069 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11070 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11071 int xsize = MAX_INITIAL_INVENTORY_SIZE;
11074 // determine horizontal position to the right of specified gadget
11075 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
11076 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
11077 ED_DRAWINGAREA_TEXT_DISTANCE);
11079 // determine horizontal offset for leading text
11080 if (drawingarea_info[id].text_left != NULL)
11081 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11083 UnmapDrawingArea(id);
11085 ModifyEditorDrawingArea(id, num_elements, 1);
11087 // delete content areas in case of reducing number of them
11088 DrawBackground(sx, sy,
11089 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11090 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11092 MapDrawingArea(id);
11095 static void DrawMMBallContentArea(void)
11097 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
11098 int num_elements = level.num_mm_ball_contents;
11099 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11100 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11101 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11102 int xsize = MAX_MM_BALL_CONTENTS;
11105 if (drawingarea_info[id].text_left != NULL)
11106 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11108 UnmapDrawingArea(id);
11110 ModifyEditorDrawingArea(id, num_elements, 1);
11112 // delete content areas in case of reducing number of them
11113 DrawBackground(sx, sy,
11114 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11115 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11117 MapDrawingArea(id);
11120 static void DrawEnvelopeTextArea(int envelope_nr)
11122 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
11123 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
11127 DrawBackground(gi->x, gi->y,
11128 gi->textarea.crop_width, gi->textarea.crop_height);
11130 if (envelope_nr != -1)
11131 textarea_info[id].value = level.envelope[envelope_nr].text;
11133 ModifyGadget(gi, GDI_AREA_SIZE,
11134 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
11135 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
11138 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
11141 static void DrawPropertiesInfo(void)
11150 // configurable properties
11152 { EP_WALKABLE_OVER, "- player can walk over it" },
11153 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
11154 { EP_WALKABLE_UNDER, "- player can walk under it" },
11155 { EP_PASSABLE_OVER, "- player can pass over it" },
11156 { EP_PASSABLE_INSIDE, "- player can pass through it" },
11157 { EP_PASSABLE_UNDER, "- player can pass under it" },
11158 { EP_PROTECTED, "- player is protected by it" },
11160 { EP_DIGGABLE, "- can be digged away" },
11161 { EP_COLLECTIBLE, "- can be collected" },
11162 { EP_DROPPABLE, "- can be dropped after collecting" },
11163 { EP_THROWABLE, "- can be thrown after collecting" },
11164 { EP_PUSHABLE, "- can be pushed" },
11166 { EP_CAN_FALL, "- can fall" },
11167 { EP_CAN_MOVE, "- can move" },
11169 { EP_CAN_SMASH_PLAYER, "- can smash player" },
11171 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
11173 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
11175 { EP_SLIPPERY, "- slippery for falling elements" },
11176 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
11178 { EP_DONT_RUN_INTO, "- deadly when running into" },
11179 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
11180 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
11181 { EP_DONT_TOUCH, "- deadly when touching" },
11183 { EP_INDESTRUCTIBLE, "- indestructible" },
11185 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
11186 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
11187 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
11189 { EP_CAN_CHANGE, "- can change to other element" },
11191 // pre-defined properties
11192 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
11193 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
11194 { EP_SWITCHABLE, "- can be switched" },
11196 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
11201 char *filename = getElementDescriptionFilename(properties_element);
11202 char *num_elements_text = "In this level: ";
11203 char *num_similar_text = "Similar tiles: ";
11204 char *properties_text = "Standard properties: ";
11205 char *description_text = "Description:";
11206 char *no_description_text = "No description available.";
11207 char *none_text = "None";
11209 int num_elements_in_level = 0;
11210 int num_similar_in_level = 0;
11211 int num_hires_tiles_in_level = 0;
11212 int num_standard_properties = 0;
11213 int font1_nr = FONT_TEXT_1;
11214 int font2_nr = FONT_TEXT_2;
11215 int font1_width = getFontWidth(font1_nr);
11216 int font1_height = getFontHeight(font1_nr);
11217 int font2_height = getFontHeight(font2_nr);
11218 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
11219 int font2_yoffset = (font1_height - font2_height) / 2;
11220 int num_elements_text_len = strlen(num_elements_text) * font1_width;
11221 int num_similar_text_len = strlen(num_similar_text) * font1_width;
11222 int properties_text_len = strlen(properties_text) * font1_width;
11223 int xpos = ED_ELEMENT_SETTINGS_X(0);
11224 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11227 if (setup.editor.show_element_token)
11229 int font3_nr = FONT_TEXT_3;
11230 int font3_height = getFontHeight(font3_nr);
11232 DrawTextF(xpos, ypos, font3_nr,
11233 "[%s]", element_info[properties_element].token_name);
11235 ypos += 2 * font3_height;
11238 // ----- print number of elements / percentage of this element in level
11240 for (y = 0; y < lev_fieldy; y++)
11242 for (x = 0; x < lev_fieldx; x++)
11244 if (Tile[x][y] == properties_element)
11246 num_elements_in_level++;
11248 else if (IS_MM_WALL(Tile[x][y]) &&
11249 map_mm_wall_element(Tile[x][y]) == properties_element)
11251 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
11256 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11258 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
11260 if (num_hires_tiles_in_level > 0)
11261 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11262 "%d wall tiles", num_hires_tiles_in_level);
11263 else if (num_elements_in_level > 0)
11264 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11265 "%d (%.2f %%)", num_elements_in_level, percentage);
11267 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11270 // ----- print number of similar elements / percentage of them in level
11272 for (y = 0; y < lev_fieldy; y++)
11274 for (x = 0; x < lev_fieldx; x++)
11276 if (strEqual(element_info[Tile[x][y]].class_name,
11277 element_info[properties_element].class_name))
11279 num_similar_in_level++;
11284 if (num_similar_in_level != num_elements_in_level)
11286 ypos += 1 * MAX(font1_height, font2_height);
11288 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11290 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
11292 if (num_similar_in_level > 0)
11293 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11294 "%d (%.2f %%)", num_similar_in_level, percentage);
11296 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11300 ypos += 2 * MAX(font1_height, font2_height);
11302 // ----- print standard properties of this element
11304 DrawTextS(xpos, ypos, font1_nr, properties_text);
11306 ypos += line1_height;
11308 for (i = 0; properties[i].value != -1; i++)
11310 if (!HAS_PROPERTY(properties_element, properties[i].value))
11313 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
11315 ypos += font2_height;
11317 num_standard_properties++;
11320 if (num_standard_properties == 0)
11322 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
11323 font2_nr, none_text);
11325 ypos -= (line1_height - font1_height);
11328 ypos += MAX(font1_height, font2_height);
11330 // ----- print special description of this element
11332 PrintInfoText(description_text, font1_nr, xpos, ypos);
11334 ypos += line1_height;
11336 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
11337 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
11340 #define TEXT_COLLECTING "Score for collecting"
11341 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
11342 #define TEXT_SMASHING "Score for smashing"
11343 #define TEXT_SLURPING "Score for slurping robot"
11344 #define TEXT_CRACKING "Score for cracking"
11345 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
11346 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
11347 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
11348 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
11349 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
11350 #define TEXT_DURATION "Duration when activated"
11351 #define TEXT_DELAY_ON "Delay before activating"
11352 #define TEXT_DELAY_OFF "Delay before deactivating"
11353 #define TEXT_DELAY_CHANGING "Delay before changing"
11354 #define TEXT_DELAY_EXPLODING "Delay before exploding"
11355 #define TEXT_DELAY_MOVING "Delay before moving"
11356 #define TEXT_BALL_DELAY "Element generation delay"
11357 #define TEXT_MOVE_SPEED "Speed of android moving"
11358 #define TEXT_CLONE_SPEED "Speed of android cloning"
11359 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
11360 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
11361 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
11362 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
11363 #define TEXT_TIME_BONUS "Extra time to solve level"
11364 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
11365 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
11366 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
11367 #define TEXT_RANDOM_SEED "slime random number seed"
11368 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
11369 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
11370 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
11371 #define TEXT_HAMMER_BREAK_DELAY "Delay for breaking walls"
11372 #define TEXT_HAMMER_REAPPEAR_DELAY "Delay for reappearing walls"
11373 #define TEXT_SKELETONS_NEEDED "Skeletons needed to use pot"
11374 #define TEXT_SKELETONS_WORTH "Counts as this many diamonds"
11375 #define TEXT_AUTO_TURN_DELAY "Creatures auto turn delay"
11376 #define TEXT_GRAVITY_DELAY "Gravity switch change delay"
11385 } elements_with_counter[] =
11387 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
11388 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
11389 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
11390 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
11391 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
11392 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11393 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
11394 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
11395 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
11396 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
11397 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
11398 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11399 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
11400 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11401 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11402 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
11403 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11404 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
11405 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11406 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11407 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
11408 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11409 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11410 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11411 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11412 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11413 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11414 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11415 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11416 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11417 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11418 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11419 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11420 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11421 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11422 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
11423 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
11424 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11425 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
11426 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11427 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11428 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11429 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11430 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11431 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
11432 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11433 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11434 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
11435 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11436 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11437 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
11438 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
11439 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
11440 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11441 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11442 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11443 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11444 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11445 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11446 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11447 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11448 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
11449 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
11450 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
11451 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
11452 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
11453 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11454 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
11455 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
11456 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
11457 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11458 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11459 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11460 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11461 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11462 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11463 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11464 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11465 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11466 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11467 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11468 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11469 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11471 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11473 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11474 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11475 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11477 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11479 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11480 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11481 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11482 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
11483 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11484 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11485 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
11486 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11487 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11488 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11489 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11491 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11493 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11495 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11497 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11499 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11501 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11503 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11505 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11507 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11509 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11511 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
11513 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_break_delay, TEXT_HAMMER_BREAK_DELAY,
11515 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_reappear_delay, TEXT_HAMMER_REAPPEAR_DELAY,
11517 { EL_BD_POT, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11519 { EL_BD_SKELETON, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11521 { EL_BD_SKELETON, &level.bd_skeleton_worth_num_diamonds, TEXT_SKELETONS_WORTH,
11523 { EL_BD_CREATURE_SWITCH, &level.bd_creatures_auto_turn_delay, TEXT_AUTO_TURN_DELAY },
11524 { EL_BD_GRAVITY_SWITCH, &level.bd_gravity_switch_delay, TEXT_GRAVITY_DELAY,
11526 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11527 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11528 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11529 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11530 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11531 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11532 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11533 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11534 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11535 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11536 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11537 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11538 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11539 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11540 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11541 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11542 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11543 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11544 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11545 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11546 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11547 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11548 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11549 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11550 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11555 static boolean checkPropertiesConfig(int element)
11559 // special case: empty space customization only available in R'n'D game engine
11560 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11563 // special case: BD style rock customization only available in BD game engine
11564 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11567 if (IS_GEM(element) ||
11568 IS_CUSTOM_ELEMENT(element) ||
11569 IS_GROUP_ELEMENT(element) ||
11570 IS_EMPTY_ELEMENT(element) ||
11571 IS_BALLOON_ELEMENT(element) ||
11572 IS_ENVELOPE(element) ||
11573 IS_MM_ENVELOPE(element) ||
11574 IS_MM_MCDUFFIN(element) ||
11575 IS_DF_LASER(element) ||
11576 IS_PLAYER_ELEMENT(element) ||
11577 IS_BD_PLAYER_ELEMENT(element) ||
11578 IS_BD_EXPANDABLE_WALL(properties_element) ||
11579 IS_BD_EXPANDABLE_STEELWALL(properties_element) ||
11580 IS_BD_CONVEYOR_BELT(properties_element) ||
11581 IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
11582 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11583 HAS_EDITOR_CONTENT(element) ||
11584 CAN_GROW(element) ||
11585 COULD_MOVE_INTO_ACID(element) ||
11586 MAYBE_DONT_COLLIDE_WITH(element) ||
11587 element == EL_BD_SAND ||
11588 element == EL_BD_ROCK ||
11589 element == EL_BD_MEGA_ROCK ||
11590 element == EL_BD_SWEET ||
11591 element == EL_BD_VOODOO_DOLL ||
11592 element == EL_BD_WATER ||
11593 element == EL_BD_GRAVITY_SWITCH)
11599 for (i = 0; elements_with_counter[i].element != -1; i++)
11600 if (elements_with_counter[i].element == element)
11607 static void SetAutomaticNumberOfGemsNeeded(void)
11611 if (!level.auto_count_gems)
11614 level.gems_needed = 0;
11616 for (x = 0; x < lev_fieldx; x++)
11618 for (y = 0; y < lev_fieldy; y++)
11620 int element = Tile[x][y];
11625 case EL_EMERALD_YELLOW:
11626 case EL_EMERALD_RED:
11627 case EL_EMERALD_PURPLE:
11628 case EL_BD_DIAMOND:
11629 case EL_WALL_EMERALD:
11630 case EL_WALL_EMERALD_YELLOW:
11631 case EL_WALL_EMERALD_RED:
11632 case EL_WALL_EMERALD_PURPLE:
11633 case EL_WALL_BD_DIAMOND:
11635 case EL_SP_INFOTRON:
11638 level.gems_needed++;
11642 case EL_WALL_DIAMOND:
11643 level.gems_needed += 3;
11647 case EL_WALL_PEARL:
11648 level.gems_needed += 5;
11652 case EL_WALL_CRYSTAL:
11653 level.gems_needed += 8;
11662 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11665 static void DrawPropertiesConfig(void)
11667 boolean draw_footer_line = FALSE;
11668 int max_num_element_counters = 4;
11669 int num_element_counters = 0;
11672 if (!checkPropertiesConfig(properties_element))
11674 int xpos = ED_ELEMENT_SETTINGS_X(0);
11675 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11677 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11682 // check if there are elements where a value can be chosen for
11683 for (i = 0; elements_with_counter[i].element != -1; i++)
11685 if (elements_with_counter[i].element != properties_element)
11688 // special case: score for extra diamonds only available in BD game engine
11689 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11690 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11691 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11694 // special case: some amoeba counters only available in BD game engine
11695 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11696 elements_with_counter[i].value != &level.amoeba_speed &&
11697 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11700 // special case: some amoeba counters only available in R'n'D game engine
11701 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11702 elements_with_counter[i].value == &level.amoeba_speed &&
11703 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11706 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11708 counterbutton_info[counter_id].y =
11709 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11710 (CAN_GROW(properties_element) ? 1 : 0) +
11711 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11712 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11713 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11714 (properties_element == EL_BD_SLIME ? 1 : 0) +
11715 (properties_element == EL_BD_ACID ? 1 : 0) +
11716 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
11717 (properties_element == EL_BD_CREATURE_SWITCH ? 2 : 0) +
11718 (properties_element == EL_BD_GRAVITY_SWITCH ? 2 : 0) +
11719 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11720 num_element_counters);
11722 // special case: set magic wall counter for BD game engine separately
11723 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11724 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(1);
11726 // special case: set amoeba counters for BD game engine separately
11727 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11728 (properties_element == EL_BD_AMOEBA_2))
11729 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11731 // special case: set position for delay counter for reappearing hammered walls
11732 if (properties_element == EL_BD_PNEUMATIC_HAMMER && num_element_counters > 0)
11733 counterbutton_info[counter_id].y += 1;
11735 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11736 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11737 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11738 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11740 // default: counter values between 0 and 999
11741 if (counterbutton_info[counter_id].max_value == 0)
11742 counterbutton_info[counter_id].max_value = 999;
11744 MapCounterButtons(counter_id);
11746 num_element_counters++;
11747 if (num_element_counters >= max_num_element_counters)
11751 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11753 // draw stickybutton gadget
11754 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11756 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11757 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11759 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
11760 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
11761 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO);
11762 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO);
11763 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO);
11764 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO);
11765 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO);
11768 if (HAS_EDITOR_CONTENT(properties_element))
11770 // draw stickybutton gadget
11771 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11773 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11775 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11776 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11778 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11779 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11781 else if (properties_element == EL_BD_AMOEBA_2)
11783 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11784 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11785 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11787 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11788 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11789 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11790 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11792 else if (IS_AMOEBOID(properties_element))
11793 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11794 else if (properties_element == EL_BD_ACID)
11796 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
11797 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
11799 else if (IS_BD_BITER(properties_element))
11801 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
11803 else if (properties_element == EL_BD_BLADDER)
11805 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
11807 else if (properties_element == EL_YAMYAM ||
11808 properties_element == EL_YAMYAM_LEFT ||
11809 properties_element == EL_YAMYAM_RIGHT ||
11810 properties_element == EL_YAMYAM_UP ||
11811 properties_element == EL_YAMYAM_DOWN)
11812 DrawYamYamContentAreas();
11813 else if (properties_element == EL_EMC_MAGIC_BALL)
11815 DrawMagicBallContentAreas();
11817 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11818 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11820 else if (properties_element == EL_EMC_ANDROID)
11821 DrawAndroidElementArea();
11822 else if (properties_element == EL_MM_GRAY_BALL)
11824 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11825 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11826 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11827 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11829 DrawMMBallContentArea();
11833 if (IS_PLAYER_ELEMENT(properties_element))
11835 int player_nr = GET_PLAYER_NR(properties_element);
11837 // these properties can be set for every player individually
11839 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11841 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11842 &level.start_element[player_nr];
11843 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11844 &level.artwork_element[player_nr];
11845 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11846 &level.explosion_element[player_nr];
11848 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11849 &level.use_start_element[player_nr];
11850 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11851 &level.use_artwork_element[player_nr];
11852 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11853 &level.use_explosion_element[player_nr];
11854 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11855 &level.initial_player_gravity[player_nr];
11857 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11858 &level.initial_player_stepsize[player_nr];
11860 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11861 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11862 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11863 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11864 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11865 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11866 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11867 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11868 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11869 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11870 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11871 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11872 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11873 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11874 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11876 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11877 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11878 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11880 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11882 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11884 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11885 &level.initial_inventory_content[player_nr][0];
11887 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11888 &level.initial_inventory_size[player_nr];
11890 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11891 &level.use_initial_inventory[player_nr];
11893 // draw checkbutton gadgets
11894 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11895 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11896 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11898 // draw counter gadgets
11899 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11901 // draw drawing area gadgets
11902 DrawPlayerInitialInventoryArea(properties_element);
11906 if (IS_BD_PLAYER_ELEMENT(properties_element))
11908 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11909 ED_ELEMENT_SETTINGS_YPOS(2);
11910 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11911 ED_ELEMENT_SETTINGS_YPOS(3);
11912 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11913 ED_ELEMENT_SETTINGS_YPOS(4);
11915 // draw checkbutton gadgets
11916 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11917 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
11918 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11920 // draw counter gadgets
11921 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11922 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11924 // draw drawing area gadgets
11925 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
11928 if (properties_element == EL_BD_SAND)
11930 MapDrawingArea(ED_DRAWING_ID_BD_SAND_LOOKS_LIKE);
11933 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11935 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11936 ED_ELEMENT_SETTINGS_YPOS(0);
11937 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11938 ED_ELEMENT_SETTINGS_YPOS(1);
11940 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11941 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11944 if (properties_element == EL_BD_MEGA_ROCK ||
11945 properties_element == EL_BD_SWEET)
11947 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11948 ED_ELEMENT_SETTINGS_YPOS(0);
11949 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11950 ED_ELEMENT_SETTINGS_YPOS(1);
11952 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11953 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11956 if (properties_element == EL_BD_VOODOO_DOLL)
11958 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
11959 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
11960 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
11961 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
11964 if (properties_element == EL_BD_SLIME)
11966 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
11968 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1);
11969 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1);
11970 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2);
11971 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2);
11972 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3);
11973 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3);
11976 if (IS_BD_EXPANDABLE_WALL(properties_element) ||
11977 IS_BD_EXPANDABLE_STEELWALL(properties_element))
11979 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
11981 if (IS_BD_EXPANDABLE_WALL(properties_element))
11982 MapDrawingArea(ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE);
11985 if (properties_element == EL_BD_REPLICATOR)
11987 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
11990 if (IS_BD_CONVEYOR_BELT(properties_element) ||
11991 IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
11993 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
11994 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
11997 if (properties_element == EL_BD_WATER)
11999 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
12002 if (properties_element == EL_BD_PNEUMATIC_HAMMER)
12004 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR);
12007 if (properties_element == EL_BD_CREATURE_SWITCH)
12009 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS);
12010 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING);
12013 if (properties_element == EL_BD_GRAVITY_SWITCH)
12015 MapSelectboxGadget(ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION);
12017 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE);
12020 if (properties_element == EL_BD_NUT)
12022 MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT);
12025 // special case: slippery walls option for gems only available in R'n'D game engine
12026 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
12027 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
12029 if (properties_element == EL_EM_DYNAMITE)
12030 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
12032 if (COULD_MOVE_INTO_ACID(properties_element) &&
12033 !IS_PLAYER_ELEMENT(properties_element) &&
12034 (!IS_CUSTOM_ELEMENT(properties_element) ||
12035 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
12037 // set position for checkbutton for "can move into acid"
12038 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
12039 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
12040 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
12041 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
12042 IS_BALLOON_ELEMENT(properties_element) ||
12043 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12045 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
12048 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
12049 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
12051 if (properties_element == EL_SPRING ||
12052 properties_element == EL_SPRING_LEFT ||
12053 properties_element == EL_SPRING_RIGHT)
12054 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
12056 if (properties_element == EL_TIME_ORB_FULL)
12057 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
12059 if (properties_element == EL_GAME_OF_LIFE ||
12060 properties_element == EL_BIOMAZE)
12061 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
12063 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
12065 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
12066 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12068 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
12071 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
12072 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
12074 if (properties_element == EL_SOKOBAN_OBJECT)
12075 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
12077 if (properties_element == EL_SOKOBAN_OBJECT ||
12078 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
12079 properties_element == EL_SOKOBAN_FIELD_FULL)
12081 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
12082 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
12085 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
12088 if (IS_BALLOON_ELEMENT(properties_element))
12089 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
12091 if (IS_ENVELOPE(properties_element) ||
12092 IS_MM_ENVELOPE(properties_element))
12094 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
12095 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
12096 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
12097 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
12098 int envelope_nr = ENVELOPE_NR(properties_element);
12100 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
12101 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
12103 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
12104 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
12106 // display counter to choose size of envelope text area
12107 MapCounterButtons(counter1_id);
12108 MapCounterButtons(counter2_id);
12110 // display checkbuttons to choose auto-wrap and alignment properties
12111 MapCheckbuttonGadget(button1_id);
12112 MapCheckbuttonGadget(button2_id);
12114 DrawEnvelopeTextArea(envelope_nr);
12117 if (IS_MM_MCDUFFIN(properties_element))
12119 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
12120 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
12121 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
12124 if (IS_DF_LASER(properties_element))
12126 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
12127 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
12128 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
12131 if (IS_CUSTOM_ELEMENT(properties_element))
12133 // draw stickybutton gadget
12134 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12136 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12138 // draw checkbutton gadgets
12139 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
12140 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
12141 MapCheckbuttonGadget(i);
12143 // draw counter gadgets
12144 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
12145 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
12146 MapCounterButtons(i);
12148 // draw selectbox gadgets
12149 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
12150 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
12151 MapSelectboxGadget(i);
12153 // draw textbutton gadgets
12154 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12156 // draw text input gadgets
12157 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12159 // draw drawing area gadgets
12160 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12162 draw_footer_line = TRUE;
12164 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12166 // draw checkbutton gadgets
12167 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
12168 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
12169 MapCheckbuttonGadget(i);
12171 // draw counter gadgets
12172 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
12173 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
12174 MapCounterButtons(i);
12176 // draw selectbox gadgets
12177 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
12178 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
12179 MapSelectboxGadget(i);
12181 // draw drawing area gadgets
12182 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
12183 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
12184 DrawCustomContentArea();
12187 else if (IS_GROUP_ELEMENT(properties_element))
12189 // draw stickybutton gadget
12190 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12192 // draw checkbutton gadgets
12193 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12194 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12196 // draw counter gadgets
12197 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
12199 // draw selectbox gadgets
12200 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
12202 // draw textbutton gadgets
12203 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12205 // draw drawing area gadgets
12206 DrawGroupElementArea();
12208 // draw text input gadgets
12209 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12211 // draw drawing area gadgets
12212 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12214 draw_footer_line = TRUE;
12216 else if (IS_EMPTY_ELEMENT(properties_element))
12218 // draw stickybutton gadget
12219 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12221 // draw checkbutton gadgets
12222 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12223 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12225 // draw textbutton gadgets
12226 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12228 // draw drawing area gadgets
12229 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12231 draw_footer_line = TRUE;
12234 // draw little footer border line above CE/GE use/save template gadgets
12235 if (draw_footer_line)
12237 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
12238 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
12239 int gd_x = gd->x + gd_gi1->border.width / 2;
12240 int gd_y = gd->y + gd_gi1->height - 1;
12241 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
12243 if (tab_color != BLACK_PIXEL) // black => transparent
12244 FillRectangle(drawto,
12245 SX + ED_ELEMENT_SETTINGS_X(0),
12246 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
12248 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
12252 static void DrawPropertiesChangeDrawingAreas(void)
12254 if (IS_CUSTOM_ELEMENT(properties_element))
12256 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
12257 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
12258 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
12260 DrawCustomChangeContentArea();
12263 redraw_mask |= REDRAW_FIELD;
12266 static void DrawPropertiesChange(void)
12270 // needed to initially set selectbox options for special action options
12271 setSelectboxSpecialActionOptions();
12273 // draw stickybutton gadget
12274 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12276 // draw checkbutton gadgets
12277 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
12278 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
12279 MapCheckbuttonGadget(i);
12281 // draw counter gadgets
12282 for (i = ED_COUNTER_ID_CHANGE_FIRST;
12283 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
12284 MapCounterButtons(i);
12286 // draw selectbox gadgets
12287 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
12288 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
12289 MapSelectboxGadget(i);
12291 // draw textbutton gadgets
12292 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
12293 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
12294 MapTextbuttonGadget(i);
12296 // draw graphicbutton gadgets
12297 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
12298 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
12299 MapGraphicbuttonGadget(i);
12301 // draw drawing area gadgets
12302 DrawPropertiesChangeDrawingAreas();
12305 static void DrawEditorElementAnimation(int x, int y)
12310 getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
12312 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
12315 static void DrawEditorElementName(int x, int y, int font_nr)
12317 char *element_name = getElementInfoText(properties_element);
12318 int font_width = getFontWidth(font_nr);
12319 int font_height = getFontHeight(font_nr);
12320 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
12321 int max_chars_per_line = max_text_width / font_width;
12323 if (strlen(element_name) <= max_chars_per_line)
12324 DrawTextS(x, y, font_nr, element_name);
12327 char buffer[max_chars_per_line + 1];
12328 int next_pos = max_chars_per_line;
12330 strncpy(buffer, element_name, max_chars_per_line);
12331 buffer[max_chars_per_line] = '\0';
12333 if (element_name[max_chars_per_line] == ' ')
12339 for (i = max_chars_per_line - 1; i >= 0; i--)
12340 if (buffer[i] == ' ')
12343 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
12350 DrawTextS(x, y - font_height / 2, font_nr, buffer);
12352 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
12353 buffer[max_chars_per_line] = '\0';
12355 DrawTextS(x, y + font_height / 2, font_nr, buffer);
12359 static void DrawPropertiesWindow(void)
12361 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
12362 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
12363 int border_size = gd->border_size;
12364 int font_nr = FONT_TEXT_1;
12365 int font_height = getFontHeight(font_nr);
12366 int xoffset = TILEX + element_border + 3 * border_size;
12367 int yoffset = (TILEY - font_height) / 2;
12368 int x1 = editor.settings.element_graphic.x + element_border;
12369 int y1 = editor.settings.element_graphic.y + element_border;
12370 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
12371 editor.settings.element_name.x);
12372 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
12373 editor.settings.element_name.y);
12374 char *text = "Element Settings";
12375 int font2_nr = FONT_TITLE_1;
12376 struct MenuPosInfo *pos = &editor.settings.headline;
12377 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
12378 int sy = SY + pos->y;
12380 stick_element_properties_window = FALSE;
12382 // make sure that previous properties edit mode exists for this element
12383 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
12384 !IS_CUSTOM_ELEMENT(properties_element))
12385 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
12387 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
12388 !IS_PLAYER_ELEMENT(properties_element) &&
12389 !IS_CUSTOM_ELEMENT(properties_element))
12390 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
12392 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
12393 (IS_PLAYER_ELEMENT(properties_element) ||
12394 IS_CUSTOM_ELEMENT(properties_element)))
12395 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
12397 CopyElementPropertiesToEditor(properties_element);
12399 UnmapLevelEditorFieldGadgets();
12400 UnmapLevelEditorToolboxDrawingGadgets();
12401 UnmapLevelEditorToolboxCustomGadgets();
12403 MapLevelEditorToolboxCustomGadgetsIfNeeded();
12405 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12408 DrawText(sx, sy, text, font2_nr);
12410 FrameCounter = 0; // restart animation frame counter
12412 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
12413 DrawEditorElementAnimation(SX + x1, SY + y1);
12414 DrawEditorElementName(x2, y2, font_nr);
12416 DrawPropertiesTabulatorGadgets();
12418 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
12419 DrawPropertiesInfo();
12420 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
12421 DrawPropertiesChange();
12422 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
12423 DrawPropertiesConfig();
12426 static void DrawPaletteWindow(void)
12430 UnmapLevelEditorFieldGadgets();
12432 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12435 // map buttons to select elements
12436 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
12437 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
12438 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
12439 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
12440 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
12443 static void UpdateCustomElementGraphicGadgets(void)
12447 InitElementPropertiesGfxElement();
12449 ModifyEditorElementList();
12450 RedrawDrawingElements();
12452 // force redraw of all mapped drawing area gadgets
12453 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
12455 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
12462 static int getOpenDirectionFromTube(int element)
12466 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
12467 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
12468 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
12469 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
12470 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
12471 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
12472 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
12473 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
12474 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
12475 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
12476 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
12482 static int getTubeFromOpenDirection(int direction)
12486 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
12487 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
12488 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
12489 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
12490 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
12491 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
12492 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
12493 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
12494 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
12495 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
12496 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
12498 // if only one direction, fall back to simple tube with that direction
12499 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
12500 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
12501 case (MV_UP): return EL_TUBE_VERTICAL;
12502 case (MV_DOWN): return EL_TUBE_VERTICAL;
12508 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
12510 int element_new = getTubeFromOpenDirection(direction);
12512 return (element_new != EL_EMPTY ? element_new : element_old);
12515 static int getOpenDirectionFromBelt(int element)
12517 int belt_dir = getBeltDirFromBeltElement(element);
12519 return (belt_dir == MV_LEFT ? MV_RIGHT :
12520 belt_dir == MV_RIGHT ? MV_LEFT :
12521 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
12524 static int getBeltFromNrAndOpenDirection(int nr, int direction)
12526 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
12527 direction == MV_RIGHT ? MV_LEFT :
12528 direction == MV_HORIZONTAL ? MV_NONE : direction);
12530 if (direction == MV_NONE)
12533 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
12536 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
12539 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
12541 return (element_new != EL_EMPTY ? element_new : element_old);
12544 static int getOpenDirectionFromPool(int element)
12548 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
12549 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
12550 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
12551 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
12552 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
12553 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
12559 static int getPoolFromOpenDirection(int direction)
12563 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
12564 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
12565 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
12566 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
12567 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
12568 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
12574 static int getPoolFromOpenDirectionExt(int direction, int help_element)
12576 int element = getPoolFromOpenDirection(direction);
12577 int help_direction = getOpenDirectionFromPool(help_element);
12579 if (element == EL_EMPTY)
12581 int help_direction_vertical = help_direction & MV_VERTICAL;
12583 element = getPoolFromOpenDirection(direction | help_direction_vertical);
12586 if (element == EL_EMPTY)
12588 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
12590 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
12596 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
12598 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
12600 return (element_new != EL_EMPTY ? element_new : element_old);
12603 static int getOpenDirectionFromPillar(int element)
12607 case EL_EMC_WALL_1: return (MV_DOWN);
12608 case EL_EMC_WALL_2: return (MV_VERTICAL);
12609 case EL_EMC_WALL_3: return (MV_UP);
12615 static int getPillarFromOpenDirection(int direction)
12619 case (MV_DOWN): return EL_EMC_WALL_1;
12620 case (MV_VERTICAL): return EL_EMC_WALL_2;
12621 case (MV_UP): return EL_EMC_WALL_3;
12627 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
12629 int element_new = getPillarFromOpenDirection(direction);
12631 return (element_new != EL_EMPTY ? element_new : element_old);
12634 static int getOpenDirectionFromSteel2(int element)
12638 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
12639 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
12640 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
12641 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
12642 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
12643 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
12644 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
12645 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12651 static int getSteel2FromOpenDirection(int direction)
12655 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12656 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12657 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12658 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12659 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12660 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12661 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12662 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12668 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12670 int element_new = getSteel2FromOpenDirection(direction);
12672 return (element_new != EL_EMPTY ? element_new : element_old);
12675 static int getOpenDirectionFromChip(int element)
12679 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12680 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12681 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12682 case EL_SP_CHIP_TOP: return (MV_DOWN);
12683 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12689 static int getChipFromOpenDirection(int direction)
12693 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12694 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12695 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12696 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12697 case (MV_DOWN): return EL_SP_CHIP_TOP;
12703 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12705 int element_new = getChipFromOpenDirection(direction);
12707 return (element_new != EL_EMPTY ? element_new : element_old);
12710 static int getClosedTube(int x, int y)
12712 struct XY *xy = xy_directions;
12713 int element_old = IntelliDrawBuffer[x][y];
12714 int direction_old = getOpenDirectionFromTube(element_old);
12715 int direction_new = MV_NONE;
12718 for (i = 0; i < NUM_DIRECTIONS; i++)
12720 int xx = x + xy[i].x;
12721 int yy = y + xy[i].y;
12722 int dir = MV_DIR_FROM_BIT(i);
12723 int dir_opposite = MV_DIR_OPPOSITE(dir);
12725 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12726 (direction_old & dir) &&
12727 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12728 direction_new |= dir;
12731 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12734 static int getClosedBelt(int x, int y)
12736 struct XY *xy = xy_directions;
12737 int element_old = IntelliDrawBuffer[x][y];
12738 int nr = getBeltNrFromBeltElement(element_old);
12739 int direction_old = getOpenDirectionFromBelt(element_old);
12740 int direction_new = MV_NONE;
12743 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12745 int xx = x + xy[i].x;
12746 int yy = y + xy[i].y;
12747 int dir = MV_DIR_FROM_BIT(i);
12748 int dir_opposite = MV_DIR_OPPOSITE(dir);
12750 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12751 (direction_old & dir) &&
12752 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12753 direction_new |= dir;
12756 return getBeltFromNrAndOpenDirection(nr, direction_new);
12759 static int getClosedPool(int x, int y)
12761 struct XY *xy = xy_directions;
12762 int element_old = IntelliDrawBuffer[x][y];
12763 int direction_old = getOpenDirectionFromPool(element_old);
12764 int direction_new = MV_NONE;
12767 for (i = 0; i < NUM_DIRECTIONS; i++)
12769 int xx = x + xy[i].x;
12770 int yy = y + xy[i].y;
12771 int dir = MV_DIR_FROM_BIT(i);
12772 int dir_opposite = MV_DIR_OPPOSITE(dir);
12774 if (IN_LEV_FIELD(xx, yy) &&
12775 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12776 (direction_old & dir) &&
12777 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12778 direction_new |= dir;
12781 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12784 static int getClosedPillar(int x, int y)
12786 struct XY *xy = xy_directions;
12787 int element_old = IntelliDrawBuffer[x][y];
12788 int direction_old = getOpenDirectionFromPillar(element_old);
12789 int direction_new = MV_NONE;
12792 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12794 int xx = x + xy[i].x;
12795 int yy = y + xy[i].y;
12796 int dir = MV_DIR_FROM_BIT(i);
12797 int dir_opposite = MV_DIR_OPPOSITE(dir);
12799 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12800 (direction_old & dir) &&
12801 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12802 direction_new |= dir;
12805 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12808 static int getClosedSteel2(int x, int y)
12810 struct XY *xy = xy_directions;
12811 int element_old = IntelliDrawBuffer[x][y];
12812 int direction_old = getOpenDirectionFromSteel2(element_old);
12813 int direction_new = MV_NONE;
12816 for (i = 0; i < NUM_DIRECTIONS; i++)
12818 int xx = x + xy[i].x;
12819 int yy = y + xy[i].y;
12820 int dir = MV_DIR_FROM_BIT(i);
12821 int dir_opposite = MV_DIR_OPPOSITE(dir);
12823 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12824 (direction_old & dir) &&
12825 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12826 direction_new |= dir;
12829 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12832 static int getClosedChip(int x, int y)
12834 struct XY *xy = xy_directions;
12835 int element_old = IntelliDrawBuffer[x][y];
12836 int direction_old = getOpenDirectionFromChip(element_old);
12837 int direction_new = MV_NONE;
12840 for (i = 0; i < NUM_DIRECTIONS; i++)
12842 int xx = x + xy[i].x;
12843 int yy = y + xy[i].y;
12844 int dir = MV_DIR_FROM_BIT(i);
12845 int dir_opposite = MV_DIR_OPPOSITE(dir);
12847 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12848 (direction_old & dir) &&
12849 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12850 direction_new |= dir;
12853 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12856 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12857 boolean change_level)
12859 int sx = x - level_xpos;
12860 int sy = y - level_ypos;
12861 int old_element = Tile[x][y];
12862 int new_element = element;
12863 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
12864 boolean draw_masked = FALSE;
12866 if (IS_MM_WALL_EDITOR(element))
12868 element = map_mm_wall_element_editor(element) | new_bitmask;
12870 if (IS_MM_WALL(old_element))
12871 element |= MM_WALL_BITS(old_element);
12874 draw_masked = TRUE;
12876 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
12878 int element_changed = old_element & ~new_bitmask;
12880 if (MM_WALL_BITS(element_changed) != 0)
12881 element = element_changed;
12884 IntelliDrawBuffer[x][y] = element;
12887 Tile[x][y] = element;
12889 if (IN_ED_FIELD(sx, sy))
12891 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
12892 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
12893 else if (draw_masked)
12894 DrawEditorElementThruMask(sx, sy, element);
12896 DrawEditorElement(sx, sy, element);
12900 static void SetElementSimple(int x, int y, int element, boolean change_level)
12902 SetElementSimpleExt(x, y, 0, 0, element, change_level);
12905 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
12906 int x2, int y2, int *element2,
12907 int (*close_function)(int, int),
12908 boolean change_level)
12910 // set neighbour elements to newly determined connections
12911 SetElementSimple(x1, y1, *element1, change_level);
12912 SetElementSimple(x2, y2, *element2, change_level);
12914 // remove all open connections of neighbour elements
12915 *element1 = close_function(x1, y1);
12916 *element2 = close_function(x2, y2);
12918 // set neighbour elements to new, minimized connections
12919 SetElementSimple(x1, y1, *element1, change_level);
12920 SetElementSimple(x2, y2, *element2, change_level);
12923 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
12924 boolean change_level, int button)
12926 struct XY *xy = xy_directions;
12927 static int last_x = -1;
12928 static int last_y = -1;
12930 if (new_element == EL_UNDEFINED)
12938 int old_element = IntelliDrawBuffer[x][y];
12940 if (IS_TUBE(new_element))
12942 int last_element_new = EL_UNDEFINED;
12943 int direction = MV_NONE;
12946 // if old element is of same kind, keep all existing directions
12947 if (IS_TUBE(old_element))
12948 direction |= getOpenDirectionFromTube(old_element);
12950 for (i = 0; i < NUM_DIRECTIONS; i++)
12952 int xx = x + xy[i].x;
12953 int yy = y + xy[i].y;
12955 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12956 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
12958 int dir = MV_DIR_FROM_BIT(i);
12959 int dir_opposite = MV_DIR_OPPOSITE(dir);
12960 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12961 int last_direction_old = getOpenDirectionFromTube(last_element_old);
12962 int last_direction_new = last_direction_old | dir_opposite;
12964 last_element_new = getTubeFromOpenDirection(last_direction_new);
12970 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
12972 if (last_element_new != EL_UNDEFINED)
12973 MergeAndCloseNeighbourElements(x, y, &new_element,
12974 last_x, last_y, &last_element_new,
12975 getClosedTube, change_level);
12977 else if (IS_BELT(new_element))
12979 int belt_nr = getBeltNrFromBeltElement(new_element);
12980 int last_element_new = EL_UNDEFINED;
12981 int direction = MV_NONE;
12984 // if old element is of same kind, keep all existing directions
12985 if (IS_BELT(old_element))
12986 direction |= getOpenDirectionFromBelt(old_element);
12988 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12990 int xx = x + xy[i].x;
12991 int yy = y + xy[i].y;
12993 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12994 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12996 int dir = MV_DIR_FROM_BIT(i);
12997 int dir_opposite = MV_DIR_OPPOSITE(dir);
12998 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12999 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
13000 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
13001 int last_direction_new = last_direction_old | dir_opposite;
13003 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
13004 last_direction_new);
13009 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
13011 if (last_element_new != EL_UNDEFINED)
13012 MergeAndCloseNeighbourElements(x, y, &new_element,
13013 last_x, last_y, &last_element_new,
13014 getClosedBelt, change_level);
13016 else if (IS_ACID_POOL_OR_ACID(new_element))
13018 int last_element_new = EL_UNDEFINED;
13019 int direction = MV_NONE;
13022 // if old element is of same kind, keep all existing directions
13023 if (IS_ACID_POOL_OR_ACID(old_element))
13024 direction |= getOpenDirectionFromPool(old_element);
13026 for (i = 0; i < NUM_DIRECTIONS; i++)
13028 int xx = x + xy[i].x;
13029 int yy = y + xy[i].y;
13031 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13032 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
13034 int dir = MV_DIR_FROM_BIT(i);
13035 int dir_opposite = MV_DIR_OPPOSITE(dir);
13036 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13037 int last_direction_old = getOpenDirectionFromPool(last_element_old);
13038 int last_direction_new = last_direction_old | dir_opposite;
13040 last_element_new = getPoolFromOpenDirection(last_direction_new);
13046 // special corrections needed for intuitively correct acid pool drawing
13047 if (last_element_new == EL_EMPTY)
13048 last_element_new = new_element;
13049 else if (last_element_new != EL_UNDEFINED)
13050 new_element = last_element_new;
13052 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
13054 if (last_element_new != EL_UNDEFINED)
13055 MergeAndCloseNeighbourElements(x, y, &new_element,
13056 last_x, last_y, &last_element_new,
13057 getClosedPool, change_level);
13059 else if (IS_EMC_PILLAR(new_element))
13061 int last_element_new = EL_UNDEFINED;
13062 int direction = MV_NONE;
13065 // if old element is of same kind, keep all existing directions
13066 if (IS_EMC_PILLAR(old_element))
13067 direction |= getOpenDirectionFromPillar(old_element);
13069 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
13071 int xx = x + xy[i].x;
13072 int yy = y + xy[i].y;
13074 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13075 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
13077 int dir = MV_DIR_FROM_BIT(i);
13078 int dir_opposite = MV_DIR_OPPOSITE(dir);
13079 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13080 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
13081 int last_direction_new = last_direction_old | dir_opposite;
13083 last_element_new = getPillarFromOpenDirection(last_direction_new);
13089 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
13091 if (last_element_new != EL_UNDEFINED)
13092 MergeAndCloseNeighbourElements(x, y, &new_element,
13093 last_x, last_y, &last_element_new,
13094 getClosedPillar, change_level);
13096 else if (IS_DC_STEELWALL_2(new_element))
13098 int last_element_new = EL_UNDEFINED;
13099 int direction = MV_NONE;
13102 // if old element is of same kind, keep all existing directions
13103 if (IS_DC_STEELWALL_2(old_element))
13104 direction |= getOpenDirectionFromSteel2(old_element);
13106 for (i = 0; i < NUM_DIRECTIONS; i++)
13108 int xx = x + xy[i].x;
13109 int yy = y + xy[i].y;
13111 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13112 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
13114 int dir = MV_DIR_FROM_BIT(i);
13115 int dir_opposite = MV_DIR_OPPOSITE(dir);
13116 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13117 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
13118 int last_direction_new = last_direction_old | dir_opposite;
13120 last_element_new = getSteel2FromOpenDirection(last_direction_new);
13126 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
13128 if (last_element_new != EL_UNDEFINED)
13129 MergeAndCloseNeighbourElements(x, y, &new_element,
13130 last_x, last_y, &last_element_new,
13131 getClosedSteel2, change_level);
13133 else if (IS_SP_CHIP(new_element))
13135 int last_element_new = EL_UNDEFINED;
13136 int direction = MV_NONE;
13139 // (do not keep existing directions, regardless of kind of old element)
13141 for (i = 0; i < NUM_DIRECTIONS; i++)
13143 int xx = x + xy[i].x;
13144 int yy = y + xy[i].y;
13146 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13147 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
13149 int dir = MV_DIR_FROM_BIT(i);
13150 int dir_opposite = MV_DIR_OPPOSITE(dir);
13151 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13152 int last_direction_old = getOpenDirectionFromChip(last_element_old);
13153 int last_direction_new = last_direction_old | dir_opposite;
13155 if (last_direction_old == MV_NONE)
13157 last_element_new = getChipFromOpenDirection(last_direction_new);
13160 else if (last_direction_old & (dir | dir_opposite))
13162 direction |= MV_DIR_OPPOSITE(last_direction_old);
13166 direction |= MV_DIR_OPPOSITE(dir);
13171 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
13173 if (last_element_new != EL_UNDEFINED)
13174 MergeAndCloseNeighbourElements(x, y, &new_element,
13175 last_x, last_y, &last_element_new,
13176 getClosedChip, change_level);
13178 else if (IS_SP_HARDWARE_BASE(new_element))
13180 int nr = GetSimpleRandom(6);
13182 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
13183 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
13184 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
13185 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
13186 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
13188 else if (new_element == EL_SP_HARDWARE_GREEN ||
13189 new_element == EL_SP_HARDWARE_BLUE ||
13190 new_element == EL_SP_HARDWARE_RED)
13192 int nr = GetSimpleRandom(3);
13194 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
13195 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
13197 else if (IS_GROUP_ELEMENT(new_element))
13199 boolean connected_drawing = FALSE;
13202 for (i = 0; i < NUM_DIRECTIONS; i++)
13204 int xx = x + xy[i].x;
13205 int yy = y + xy[i].y;
13207 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13208 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
13209 connected_drawing = TRUE;
13212 if (!connected_drawing)
13213 ResolveGroupElement(new_element);
13215 new_element = GetElementFromGroupElement(new_element);
13217 else if (IS_BELT_SWITCH(old_element))
13219 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
13220 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
13222 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
13223 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
13225 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
13229 static int swappable_elements[][2] =
13231 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
13232 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
13233 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
13234 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
13235 { EL_EMERALD, EL_WALL_EMERALD },
13236 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
13237 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
13238 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
13239 { EL_DIAMOND, EL_WALL_DIAMOND },
13240 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
13241 { EL_GATE_1, EL_GATE_1_GRAY },
13242 { EL_GATE_2, EL_GATE_2_GRAY },
13243 { EL_GATE_3, EL_GATE_3_GRAY },
13244 { EL_GATE_4, EL_GATE_4_GRAY },
13245 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
13246 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
13247 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
13248 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
13249 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
13250 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
13251 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
13252 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
13253 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
13254 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
13255 { EL_LAMP, EL_LAMP_ACTIVE },
13256 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
13257 { EL_SP_BASE, EL_SP_BUGGY_BASE },
13258 { EL_PEARL, EL_WALL_PEARL },
13259 { EL_CRYSTAL, EL_WALL_CRYSTAL },
13260 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
13261 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
13262 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
13263 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
13264 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
13265 { EL_LANDMINE, EL_DC_LANDMINE },
13266 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
13267 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
13268 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
13269 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
13270 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
13271 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
13272 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
13273 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
13274 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
13278 static int rotatable_elements_4[][4] =
13288 EL_SPACESHIP_RIGHT,
13293 EL_BD_BUTTERFLY_UP,
13294 EL_BD_BUTTERFLY_RIGHT,
13295 EL_BD_BUTTERFLY_DOWN,
13296 EL_BD_BUTTERFLY_LEFT
13300 EL_BD_FIREFLY_RIGHT,
13301 EL_BD_FIREFLY_DOWN,
13329 EL_SP_GRAVITY_PORT_UP,
13330 EL_SP_GRAVITY_PORT_RIGHT,
13331 EL_SP_GRAVITY_PORT_DOWN,
13332 EL_SP_GRAVITY_PORT_LEFT
13335 EL_SP_GRAVITY_ON_PORT_UP,
13336 EL_SP_GRAVITY_ON_PORT_RIGHT,
13337 EL_SP_GRAVITY_ON_PORT_DOWN,
13338 EL_SP_GRAVITY_ON_PORT_LEFT
13341 EL_SP_GRAVITY_OFF_PORT_UP,
13342 EL_SP_GRAVITY_OFF_PORT_RIGHT,
13343 EL_SP_GRAVITY_OFF_PORT_DOWN,
13344 EL_SP_GRAVITY_OFF_PORT_LEFT
13353 EL_BALLOON_SWITCH_UP,
13354 EL_BALLOON_SWITCH_RIGHT,
13355 EL_BALLOON_SWITCH_DOWN,
13356 EL_BALLOON_SWITCH_LEFT
13360 EL_MM_MCDUFFIN_RIGHT,
13361 EL_MM_MCDUFFIN_DOWN,
13362 EL_MM_MCDUFFIN_LEFT
13365 EL_MM_MIRROR_FIXED_1,
13366 EL_MM_MIRROR_FIXED_4,
13367 EL_MM_MIRROR_FIXED_3,
13368 EL_MM_MIRROR_FIXED_2
13371 EL_MM_STEEL_GRID_FIXED_1,
13372 EL_MM_STEEL_GRID_FIXED_4,
13373 EL_MM_STEEL_GRID_FIXED_2,
13374 EL_MM_STEEL_GRID_FIXED_3
13377 EL_MM_WOODEN_GRID_FIXED_1,
13378 EL_MM_WOODEN_GRID_FIXED_4,
13379 EL_MM_WOODEN_GRID_FIXED_2,
13380 EL_MM_WOODEN_GRID_FIXED_3
13383 EL_MM_POLARIZER_CROSS_1,
13384 EL_MM_POLARIZER_CROSS_4,
13385 EL_MM_POLARIZER_CROSS_3,
13386 EL_MM_POLARIZER_CROSS_2
13390 EL_MM_PACMAN_RIGHT,
13402 EL_DF_RECEIVER_RIGHT,
13403 EL_DF_RECEIVER_DOWN,
13404 EL_DF_RECEIVER_LEFT
13417 static int rotatable_elements_8[][8] =
13420 EL_DF_STEEL_GRID_FIXED_1,
13421 EL_DF_STEEL_GRID_FIXED_8,
13422 EL_DF_STEEL_GRID_FIXED_7,
13423 EL_DF_STEEL_GRID_FIXED_6,
13424 EL_DF_STEEL_GRID_FIXED_5,
13425 EL_DF_STEEL_GRID_FIXED_4,
13426 EL_DF_STEEL_GRID_FIXED_3,
13427 EL_DF_STEEL_GRID_FIXED_2
13430 EL_DF_WOODEN_GRID_FIXED_1,
13431 EL_DF_WOODEN_GRID_FIXED_8,
13432 EL_DF_WOODEN_GRID_FIXED_7,
13433 EL_DF_WOODEN_GRID_FIXED_6,
13434 EL_DF_WOODEN_GRID_FIXED_5,
13435 EL_DF_WOODEN_GRID_FIXED_4,
13436 EL_DF_WOODEN_GRID_FIXED_3,
13437 EL_DF_WOODEN_GRID_FIXED_2
13440 EL_DF_STEEL_GRID_ROTATING_1,
13441 EL_DF_STEEL_GRID_ROTATING_8,
13442 EL_DF_STEEL_GRID_ROTATING_7,
13443 EL_DF_STEEL_GRID_ROTATING_6,
13444 EL_DF_STEEL_GRID_ROTATING_5,
13445 EL_DF_STEEL_GRID_ROTATING_4,
13446 EL_DF_STEEL_GRID_ROTATING_3,
13447 EL_DF_STEEL_GRID_ROTATING_2
13450 EL_DF_WOODEN_GRID_ROTATING_1,
13451 EL_DF_WOODEN_GRID_ROTATING_8,
13452 EL_DF_WOODEN_GRID_ROTATING_7,
13453 EL_DF_WOODEN_GRID_ROTATING_6,
13454 EL_DF_WOODEN_GRID_ROTATING_5,
13455 EL_DF_WOODEN_GRID_ROTATING_4,
13456 EL_DF_WOODEN_GRID_ROTATING_3,
13457 EL_DF_WOODEN_GRID_ROTATING_2
13464 static int rotatable_elements_16[][16] =
13485 EL_MM_TELEPORTER_5,
13486 EL_MM_TELEPORTER_4,
13487 EL_MM_TELEPORTER_3,
13488 EL_MM_TELEPORTER_2,
13489 EL_MM_TELEPORTER_1,
13490 EL_MM_TELEPORTER_16,
13491 EL_MM_TELEPORTER_15,
13492 EL_MM_TELEPORTER_14,
13493 EL_MM_TELEPORTER_13,
13494 EL_MM_TELEPORTER_12,
13495 EL_MM_TELEPORTER_11,
13496 EL_MM_TELEPORTER_10,
13497 EL_MM_TELEPORTER_9,
13498 EL_MM_TELEPORTER_8,
13499 EL_MM_TELEPORTER_7,
13503 EL_MM_TELEPORTER_RED_5,
13504 EL_MM_TELEPORTER_RED_4,
13505 EL_MM_TELEPORTER_RED_3,
13506 EL_MM_TELEPORTER_RED_2,
13507 EL_MM_TELEPORTER_RED_1,
13508 EL_MM_TELEPORTER_RED_16,
13509 EL_MM_TELEPORTER_RED_15,
13510 EL_MM_TELEPORTER_RED_14,
13511 EL_MM_TELEPORTER_RED_13,
13512 EL_MM_TELEPORTER_RED_12,
13513 EL_MM_TELEPORTER_RED_11,
13514 EL_MM_TELEPORTER_RED_10,
13515 EL_MM_TELEPORTER_RED_9,
13516 EL_MM_TELEPORTER_RED_8,
13517 EL_MM_TELEPORTER_RED_7,
13518 EL_MM_TELEPORTER_RED_6
13521 EL_MM_TELEPORTER_YELLOW_5,
13522 EL_MM_TELEPORTER_YELLOW_4,
13523 EL_MM_TELEPORTER_YELLOW_3,
13524 EL_MM_TELEPORTER_YELLOW_2,
13525 EL_MM_TELEPORTER_YELLOW_1,
13526 EL_MM_TELEPORTER_YELLOW_16,
13527 EL_MM_TELEPORTER_YELLOW_15,
13528 EL_MM_TELEPORTER_YELLOW_14,
13529 EL_MM_TELEPORTER_YELLOW_13,
13530 EL_MM_TELEPORTER_YELLOW_12,
13531 EL_MM_TELEPORTER_YELLOW_11,
13532 EL_MM_TELEPORTER_YELLOW_10,
13533 EL_MM_TELEPORTER_YELLOW_9,
13534 EL_MM_TELEPORTER_YELLOW_8,
13535 EL_MM_TELEPORTER_YELLOW_7,
13536 EL_MM_TELEPORTER_YELLOW_6
13539 EL_MM_TELEPORTER_GREEN_5,
13540 EL_MM_TELEPORTER_GREEN_4,
13541 EL_MM_TELEPORTER_GREEN_3,
13542 EL_MM_TELEPORTER_GREEN_2,
13543 EL_MM_TELEPORTER_GREEN_1,
13544 EL_MM_TELEPORTER_GREEN_16,
13545 EL_MM_TELEPORTER_GREEN_15,
13546 EL_MM_TELEPORTER_GREEN_14,
13547 EL_MM_TELEPORTER_GREEN_13,
13548 EL_MM_TELEPORTER_GREEN_12,
13549 EL_MM_TELEPORTER_GREEN_11,
13550 EL_MM_TELEPORTER_GREEN_10,
13551 EL_MM_TELEPORTER_GREEN_9,
13552 EL_MM_TELEPORTER_GREEN_8,
13553 EL_MM_TELEPORTER_GREEN_7,
13554 EL_MM_TELEPORTER_GREEN_6
13557 EL_MM_TELEPORTER_BLUE_5,
13558 EL_MM_TELEPORTER_BLUE_4,
13559 EL_MM_TELEPORTER_BLUE_3,
13560 EL_MM_TELEPORTER_BLUE_2,
13561 EL_MM_TELEPORTER_BLUE_1,
13562 EL_MM_TELEPORTER_BLUE_16,
13563 EL_MM_TELEPORTER_BLUE_15,
13564 EL_MM_TELEPORTER_BLUE_14,
13565 EL_MM_TELEPORTER_BLUE_13,
13566 EL_MM_TELEPORTER_BLUE_12,
13567 EL_MM_TELEPORTER_BLUE_11,
13568 EL_MM_TELEPORTER_BLUE_10,
13569 EL_MM_TELEPORTER_BLUE_9,
13570 EL_MM_TELEPORTER_BLUE_8,
13571 EL_MM_TELEPORTER_BLUE_7,
13572 EL_MM_TELEPORTER_BLUE_6
13576 EL_MM_POLARIZER_16,
13577 EL_MM_POLARIZER_15,
13578 EL_MM_POLARIZER_14,
13579 EL_MM_POLARIZER_13,
13580 EL_MM_POLARIZER_12,
13581 EL_MM_POLARIZER_11,
13582 EL_MM_POLARIZER_10,
13611 EL_DF_MIRROR_ROTATING_1,
13612 EL_DF_MIRROR_ROTATING_16,
13613 EL_DF_MIRROR_ROTATING_15,
13614 EL_DF_MIRROR_ROTATING_14,
13615 EL_DF_MIRROR_ROTATING_13,
13616 EL_DF_MIRROR_ROTATING_12,
13617 EL_DF_MIRROR_ROTATING_11,
13618 EL_DF_MIRROR_ROTATING_10,
13619 EL_DF_MIRROR_ROTATING_9,
13620 EL_DF_MIRROR_ROTATING_8,
13621 EL_DF_MIRROR_ROTATING_7,
13622 EL_DF_MIRROR_ROTATING_6,
13623 EL_DF_MIRROR_ROTATING_5,
13624 EL_DF_MIRROR_ROTATING_4,
13625 EL_DF_MIRROR_ROTATING_3,
13626 EL_DF_MIRROR_ROTATING_2
13629 EL_DF_MIRROR_FIXED_1,
13630 EL_DF_MIRROR_FIXED_16,
13631 EL_DF_MIRROR_FIXED_15,
13632 EL_DF_MIRROR_FIXED_14,
13633 EL_DF_MIRROR_FIXED_13,
13634 EL_DF_MIRROR_FIXED_12,
13635 EL_DF_MIRROR_FIXED_11,
13636 EL_DF_MIRROR_FIXED_10,
13637 EL_DF_MIRROR_FIXED_9,
13638 EL_DF_MIRROR_FIXED_8,
13639 EL_DF_MIRROR_FIXED_7,
13640 EL_DF_MIRROR_FIXED_6,
13641 EL_DF_MIRROR_FIXED_5,
13642 EL_DF_MIRROR_FIXED_4,
13643 EL_DF_MIRROR_FIXED_3,
13644 EL_DF_MIRROR_FIXED_2
13653 for (i = 0; swappable_elements[i][0] != -1; i++)
13655 int element1 = swappable_elements[i][0];
13656 int element2 = swappable_elements[i][1];
13658 if (old_element == element1 || old_element == element2)
13659 new_element = (old_element == element1 ? element2 : element1);
13662 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13664 for (j = 0; j < 4; j++)
13666 int element = rotatable_elements_4[i][j];
13668 if (old_element == element)
13669 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13670 button == 2 ? rotatable_elements_4[i][0] :
13671 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13676 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13678 for (j = 0; j < 8; j++)
13680 int element = rotatable_elements_8[i][j];
13682 if (old_element == element)
13683 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13684 button == 2 ? rotatable_elements_8[i][0] :
13685 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13690 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13692 for (j = 0; j < 16; j++)
13694 int element = rotatable_elements_16[i][j];
13696 if (old_element == element)
13697 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13698 button == 2 ? rotatable_elements_16[i][0] :
13699 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13704 if (old_element != new_element)
13706 int max_infotext_len = getMaxInfoTextLength();
13707 char infotext[MAX_OUTPUT_LINESIZE + 1];
13709 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13710 infotext[max_infotext_len] = '\0';
13712 ClearEditorGadgetInfoText();
13714 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13719 if (IS_MM_WALL_EDITOR(new_element))
13720 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13722 SetElementSimple(x, y, new_element, change_level);
13728 static void ResetIntelliDraw(void)
13732 for (x = 0; x < lev_fieldx; x++)
13733 for (y = 0; y < lev_fieldy; y++)
13734 IntelliDrawBuffer[x][y] = Tile[x][y];
13736 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13739 static boolean draw_mode_hires = FALSE;
13741 static boolean isHiresTileElement(int element)
13743 return (IS_MM_WALL(element) || element == EL_EMPTY);
13746 static boolean isHiresDrawElement(int element)
13748 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13751 static int numHiresTiles(int element)
13753 if (IS_MM_WALL(element))
13754 return get_number_of_bits(MM_WALL_BITS(element));
13759 static void SetDrawModeHiRes(int element)
13762 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13763 isHiresDrawElement(element));
13766 static boolean getDrawModeHiRes(void)
13768 return draw_mode_hires;
13771 static int getLoResScreenPos(int pos)
13773 return (getDrawModeHiRes() ? pos / 2 : pos);
13776 static int getLoResScreenMod(int pos)
13778 return (getDrawModeHiRes() ? pos % 2 : 0);
13781 static void SetElementExt(int x, int y, int dx, int dy, int element,
13782 boolean change_level, int button)
13785 SetElementSimple(x, y, Tile[x][y], change_level);
13786 else if (GetKeyModState() & KMOD_Shift)
13787 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13789 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13792 static void SetElement(int x, int y, int element)
13794 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13797 static void SetElementButton(int x, int y, int dx, int dy, int element,
13800 SetElementExt(x, y, dx, dy, element, TRUE, button);
13803 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13805 int lx = getLoResScreenPos(sx2) + level_xpos;
13806 int ly = getLoResScreenPos(sy2) + level_ypos;
13807 int dx = getLoResScreenMod(sx2);
13808 int dy = getLoResScreenMod(sy2);
13810 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13813 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13820 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13823 static int getLevelElementHiRes(int lx2, int ly2)
13829 int element = Tile[lx][ly];
13830 unsigned int bitmask = (dx + 1) << (dy * 2);
13832 if (IS_MM_WALL(element))
13834 if (element & bitmask)
13835 return map_mm_wall_element(element);
13843 static void DrawLineElement(int x, int y, int element, boolean change_level)
13845 SetElementHiRes(x, y, element, change_level);
13848 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13849 int element, boolean change_level)
13851 int xsize = ABS(to_x - from_x);
13852 int ysize = ABS(to_y - from_y);
13853 int dx = (to_x < from_x ? -1 : +1);
13854 int dy = (to_y < from_y ? -1 : +1);
13857 if (from_y == to_y) // horizontal line
13859 for (i = 0; i <= xsize; i++)
13860 DrawLineElement(from_x + i * dx, from_y, element, change_level);
13862 else if (from_x == to_x) // vertical line
13864 for (i = 0; i <= ysize; i++)
13865 DrawLineElement(from_x, from_y + i * dy, element, change_level);
13867 else // diagonal line
13869 if (ysize < xsize) // a < 1
13871 float a = (float)ysize / (float)xsize;
13873 for (i = 0; i <= xsize; i++)
13876 int y = dy * (int)(a * i + 0.5);
13878 DrawLineElement(from_x + x, from_y + y, element, change_level);
13883 float a = (float)xsize / (float)ysize;
13885 for (i = 0; i <= ysize; i++)
13887 int x = dx * (int)(a * i + 0.5);
13890 DrawLineElement(from_x + x, from_y + y, element, change_level);
13896 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
13897 int element, boolean change_level)
13899 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
13900 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
13901 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
13902 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
13905 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
13906 int element, boolean change_level)
13911 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
13913 for (y = from_y; y <= to_y; y++)
13914 DrawLine(from_x, y, to_x, y, element, change_level);
13917 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
13918 int element, boolean change_level)
13920 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
13921 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
13922 int len_x = ABS(to_x - from_x);
13923 int len_y = ABS(to_y - from_y);
13926 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
13928 // not optimal (some points get drawn twice) but simple,
13929 // and fast enough for the few points we are drawing
13931 for (x = 0; x <= radius; x++)
13933 int sx, sy, sx2, sy2, lx, ly;
13935 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
13937 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13938 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13939 sx = getLoResScreenPos(sx2);
13940 sy = getLoResScreenPos(sy2);
13941 lx = sx + level_xpos;
13942 ly = sy + level_ypos;
13944 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13945 DrawLineElement(sx2, sy2, element, change_level);
13948 for (y = 0; y <= radius; y++)
13950 int sx, sy, sx2, sy2, lx, ly;
13952 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
13954 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13955 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13956 sx = getLoResScreenPos(sx2);
13957 sy = getLoResScreenPos(sy2);
13958 lx = sx + level_xpos;
13959 ly = sy + level_ypos;
13961 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13962 DrawLineElement(sx2, sy2, element, change_level);
13966 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
13967 int element, boolean change_level)
13969 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13970 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13972 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13975 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
13977 #if DRAW_CIRCLES_BUTTON_AVAILABLE
13978 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
13979 int element, boolean change_level)
13981 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13982 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13983 int mirror_to_x2 = from_x - (to_x2 - from_x);
13984 int mirror_to_y2 = from_y - (to_y2 - from_y);
13986 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13987 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
13988 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
13989 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13993 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13995 int from_sx, from_sy;
13999 swap_numbers(&from_x, &to_x);
14002 swap_numbers(&from_y, &to_y);
14004 from_sx = SX + from_x * ed_tilesize;
14005 from_sy = SY + from_y * ed_tilesize;
14006 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
14007 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
14009 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14010 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14011 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14012 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14014 if (from_x == to_x && from_y == to_y)
14015 MarkTileDirty(from_x/2, from_y/2);
14017 redraw_mask |= REDRAW_FIELD;
14020 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
14021 int element, boolean change_level)
14023 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
14026 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
14027 int element, boolean change_level)
14029 if (element == -1 || change_level)
14030 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
14032 DrawAreaBorder(from_x, from_y, to_x, to_y);
14035 // values for CopyBrushExt()
14036 #define CB_AREA_TO_BRUSH 0
14037 #define CB_BRUSH_TO_CURSOR 1
14038 #define CB_BRUSH_TO_LEVEL 2
14039 #define CB_DELETE_OLD_CURSOR 3
14040 #define CB_DUMP_BRUSH 4
14041 #define CB_DUMP_BRUSH_SMALL 5
14042 #define CB_CLIPBOARD_TO_BRUSH 6
14043 #define CB_BRUSH_TO_CLIPBOARD 7
14044 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
14045 #define CB_UPDATE_BRUSH_POSITION 9
14046 #define CB_FLIP_BRUSH_X 10
14047 #define CB_FLIP_BRUSH_Y 11
14048 #define CB_FLIP_BRUSH_XY 12
14050 #define MAX_CB_PART_SIZE 10
14051 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
14052 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
14053 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
14054 MAX_CB_NUM_LINES * \
14057 static int getFlippedTileExt(int map[], int element)
14061 for (i = 0; map[i] != -1; i++)
14062 if (map[i] == element)
14063 return map[i ^ 1]; // get flipped element by flipping LSB of index
14068 static int getFlippedTileX(int element)
14072 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
14073 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
14074 EL_BUG_LEFT, EL_BUG_RIGHT,
14075 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
14076 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
14077 EL_ARROW_LEFT, EL_ARROW_RIGHT,
14078 EL_MOLE_LEFT, EL_MOLE_RIGHT,
14079 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
14080 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
14081 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
14082 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
14083 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
14084 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
14085 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
14086 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
14087 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
14088 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
14089 EL_SPRING_LEFT, EL_SPRING_RIGHT,
14090 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
14091 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
14092 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
14093 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
14094 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
14095 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
14096 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14097 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
14098 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14099 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
14100 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
14101 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
14106 return getFlippedTileExt(map, element);
14109 static int getFlippedTileY(int element)
14113 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
14114 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
14115 EL_BUG_UP, EL_BUG_DOWN,
14116 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
14117 EL_PACMAN_UP, EL_PACMAN_DOWN,
14118 EL_ARROW_UP, EL_ARROW_DOWN,
14119 EL_MOLE_UP, EL_MOLE_DOWN,
14120 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
14121 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
14122 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
14123 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
14124 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
14125 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
14126 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
14127 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
14128 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
14129 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
14130 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
14131 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14132 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14133 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14134 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14135 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
14136 EL_EMC_WALL_1, EL_EMC_WALL_3,
14141 return getFlippedTileExt(map, element);
14144 static int getFlippedTileXY(int element)
14148 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
14149 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
14150 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
14151 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
14152 EL_BUG_LEFT, EL_BUG_UP,
14153 EL_BUG_RIGHT, EL_BUG_DOWN,
14154 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
14155 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
14156 EL_PACMAN_LEFT, EL_PACMAN_UP,
14157 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
14158 EL_ARROW_LEFT, EL_ARROW_UP,
14159 EL_ARROW_RIGHT, EL_ARROW_DOWN,
14160 EL_MOLE_LEFT, EL_MOLE_UP,
14161 EL_MOLE_RIGHT, EL_MOLE_DOWN,
14162 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
14163 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
14164 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
14165 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
14166 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
14167 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
14168 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
14169 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
14170 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
14171 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
14172 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
14173 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
14174 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
14175 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
14176 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
14177 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
14178 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
14179 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
14180 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
14181 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
14182 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
14183 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14184 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14185 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
14186 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
14187 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
14188 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
14189 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
14194 return getFlippedTileExt(map, element);
14197 static int getFlippedTile(int element, int mode)
14199 if (IS_MM_ELEMENT(element))
14201 // get MM game element
14202 element = map_element_RND_to_MM(element);
14204 // get flipped game element
14205 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
14206 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
14207 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
14210 // get RND game element again
14211 element = map_element_MM_to_RND(element);
14215 // get flipped game element
14216 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
14217 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
14218 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
14225 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
14228 short tile1_flipped = getFlippedTile(*tile1, mode);
14229 short tile2_flipped = getFlippedTile(*tile2, mode);
14232 *tile1 = tile2_flipped;
14233 *tile2 = tile1_flipped;
14236 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
14238 DrawLineElement(sx, sy, element, change_level);
14241 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
14242 int button, int mode)
14244 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14245 static int brush_width, brush_height;
14246 static int last_cursor_x = -1, last_cursor_y = -1;
14247 static boolean delete_old_brush = FALSE;
14248 int new_element = BUTTON_ELEMENT(button);
14251 if (mode == CB_DUMP_BRUSH ||
14252 mode == CB_DUMP_BRUSH_SMALL ||
14253 mode == CB_BRUSH_TO_CLIPBOARD ||
14254 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14256 if (edit_mode != ED_MODE_DRAWING)
14259 char part[MAX_CB_PART_SIZE + 1] = "";
14260 char text[MAX_CB_TEXT_SIZE + 1] = "";
14261 int width = (draw_with_brush ? brush_width : lev_fieldx);
14262 int height = (draw_with_brush ? brush_height : lev_fieldy);
14263 char *format = "%s%03d";
14265 for (y = 0; y < height; y++)
14266 for (x = 0; x < width; x++)
14267 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
14270 for (y = 0; y < height; y++)
14272 for (x = 0; x < width; x++)
14274 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
14275 char *prefix = (mode == CB_DUMP_BRUSH ||
14276 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
14278 if (element >= NUM_FILE_ELEMENTS)
14279 element = EL_UNKNOWN;
14281 // copy brush to level sketch text buffer for the R'n'D forum:
14282 // - large tiles: `xxx or `xxxx (0x60 ASCII)
14283 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
14284 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
14285 strcat(text, part);
14288 strcat(text, "\n");
14291 if (mode == CB_BRUSH_TO_CLIPBOARD ||
14292 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14293 SDL_SetClipboardText(text);
14295 Print("%s", text); // print brush data to console and log file
14300 if (mode == CB_CLIPBOARD_TO_BRUSH)
14302 if (edit_mode != ED_MODE_DRAWING)
14305 if (!SDL_HasClipboardText())
14307 Request("Clipboard is empty!", REQ_CONFIRM);
14312 boolean copy_to_brush = (draw_with_brush ||
14313 drawing_function == GADGET_ID_GRAB_BRUSH);
14315 // this will delete the old brush, if already drawing with a brush
14317 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
14319 // initialization is required for "odd" (incomplete) clipboard content
14320 for (x = 0; x < MAX_LEV_FIELDX; x++)
14321 for (y = 0; y < MAX_LEV_FIELDY; y++)
14322 brush_buffer[x][y] = EL_EMPTY;
14329 char *clipboard_text = SDL_GetClipboardText();
14330 char *ptr = clipboard_text;
14331 boolean allow_new_row = FALSE;
14332 boolean stop = FALSE;
14334 while (*ptr && !stop)
14336 boolean prefix_found = FALSE;
14337 boolean start_new_row = FALSE;
14339 // level sketch element number prefixes (may be multi-byte characters)
14340 char *prefix_list[] = { "`", "¸" };
14343 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
14345 char *prefix = prefix_list[i];
14347 // check if string is large enough for prefix
14348 if (strlen(ptr) < strlen(prefix))
14355 // check if string starts with prefix
14356 if (strPrefix(ptr, prefix))
14358 ptr += strlen(prefix);
14360 prefix_found = TRUE;
14366 // check if prefix found and followed by (at least) three digits
14367 if (prefix_found &&
14368 strlen(ptr) >= 3 &&
14369 ptr[0] >= '0' && ptr[0] <= '9' &&
14370 ptr[1] >= '0' && ptr[1] <= '9' &&
14371 ptr[2] >= '0' && ptr[2] <= '9')
14373 int element = ((ptr[0] - '0') * 100 +
14374 (ptr[1] - '0') * 10 +
14379 // level sketch element number might consist of four digits
14380 if (ptr[0] >= '0' && ptr[0] <= '9')
14382 element = element * 10 + (ptr[0] - '0');
14386 // remap some (historic, now obsolete) elements
14387 element = getMappedElement(element);
14389 if (element >= NUM_FILE_ELEMENTS)
14390 element = EL_UNKNOWN;
14392 brush_buffer[x][y] = element;
14394 brush_width = MAX(x + 1, brush_width);
14395 brush_height = MAX(y + 1, brush_height);
14399 if (x >= MAX_LEV_FIELDX)
14400 start_new_row = TRUE;
14402 allow_new_row = TRUE;
14406 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
14407 start_new_row = TRUE;
14409 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
14417 if (y >= MAX_LEV_FIELDY)
14420 allow_new_row = FALSE;
14424 SDL_free(clipboard_text);
14426 if (brush_width == 0 || brush_height == 0)
14428 Request("No level sketch found in clipboard!", REQ_CONFIRM);
14435 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
14438 SDL_GetMouseState(&mx, &my);
14440 // if inside drawing area, activate and draw brush at last mouse position
14441 if (mx >= gi->x && mx < gi->x + gi->width &&
14442 my >= gi->y && my < gi->y + gi->height)
14443 CopyBrushToCursor(last_cursor_x, last_cursor_y);
14445 draw_with_brush = TRUE;
14451 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
14452 brush_width, brush_height);
14454 if (!Request(request, REQ_ASK))
14457 for (x = 0; x < MAX_LEV_FIELDX; x++)
14458 for (y = 0; y < MAX_LEV_FIELDY; y++)
14459 Tile[x][y] = brush_buffer[x][y];
14461 lev_fieldx = level.fieldx = brush_width;
14462 lev_fieldy = level.fieldy = brush_height;
14464 boolean use_bd_engine = TRUE;
14465 boolean use_em_engine = TRUE;
14466 boolean use_sp_engine = TRUE;
14467 boolean use_mm_engine = TRUE;
14469 for (x = 0; x < MAX_LEV_FIELDX; x++)
14471 for (y = 0; y < MAX_LEV_FIELDY; y++)
14473 int element = Tile[x][y];
14475 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14476 use_bd_engine = FALSE;
14478 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14479 use_em_engine = FALSE;
14481 if (!IS_SP_ELEMENT(element))
14482 use_sp_engine = FALSE;
14484 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
14485 use_mm_engine = FALSE;
14489 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
14490 use_em_engine ? GAME_ENGINE_TYPE_EM :
14491 use_sp_engine ? GAME_ENGINE_TYPE_SP :
14492 use_mm_engine ? GAME_ENGINE_TYPE_MM :
14493 GAME_ENGINE_TYPE_RND);
14495 // update element selection list
14496 ReinitializeElementList();
14497 ModifyEditorElementList();
14499 SetBorderElement();
14501 DrawEditModeWindow();
14502 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14508 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
14511 if (mode == CB_AREA_TO_BRUSH)
14513 int from_lx, from_ly;
14516 swap_numbers(&from_x, &to_x);
14519 swap_numbers(&from_y, &to_y);
14521 brush_width = to_x - from_x + 1;
14522 brush_height = to_y - from_y + 1;
14524 from_lx = from_x + level_xpos;
14525 from_ly = from_y + level_ypos;
14527 for (y = 0; y < brush_height; y++)
14529 for (x = 0; x < brush_width; x++)
14531 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
14534 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
14539 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14541 delete_old_brush = FALSE;
14543 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
14544 mode == CB_BRUSH_TO_LEVEL)
14546 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
14547 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
14548 int cursor_from_x = cursor_x - brush_width / 2;
14549 int cursor_from_y = cursor_y - brush_height / 2;
14550 int border_from_x = cursor_x, border_from_y = cursor_y;
14551 int border_to_x = cursor_x, border_to_y = cursor_y;
14553 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
14554 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14556 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
14557 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
14559 delete_old_brush = FALSE;
14564 for (y = 0; y < brush_height; y++)
14566 for (x = 0; x < brush_width; x++)
14568 int sx = cursor_from_x + x;
14569 int sy = cursor_from_y + y;
14570 int lx = sx + level_xpos;
14571 int ly = sy + level_ypos;
14572 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
14573 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
14574 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
14575 brush_buffer[x][y] : new_element);
14577 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14579 if (sx < border_from_x)
14580 border_from_x = sx;
14581 else if (sx > border_to_x)
14583 if (sy < border_from_y)
14584 border_from_y = sy;
14585 else if (sy > border_to_y)
14588 DrawBrushElement(sx, sy, element, change_level);
14593 if (mode != CB_DELETE_OLD_CURSOR)
14594 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
14596 last_cursor_x = cursor_x;
14597 last_cursor_y = cursor_y;
14599 delete_old_brush = TRUE;
14601 else if (mode == CB_FLIP_BRUSH_X)
14603 for (y = 0; y < brush_height; y++)
14604 for (x = 0; x < (brush_width + 1) / 2; x++)
14605 SwapFlippedTiles(&brush_buffer[x][y],
14606 &brush_buffer[brush_width - x - 1][y], mode);
14608 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14610 else if (mode == CB_FLIP_BRUSH_Y)
14612 for (y = 0; y < (brush_height + 1) / 2; y++)
14613 for (x = 0; x < brush_width; x++)
14614 SwapFlippedTiles(&brush_buffer[x][y],
14615 &brush_buffer[x][brush_height - y - 1], mode);
14617 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14619 else if (mode == CB_FLIP_BRUSH_XY)
14621 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14623 for (y = 0; y < MAX(brush_width, brush_height); y++)
14624 for (x = 0; x <= y; x++)
14625 SwapFlippedTiles(&brush_buffer[x][y],
14626 &brush_buffer[y][x], mode);
14628 swap_numbers(&brush_width, &brush_height);
14630 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14633 if (mode == CB_UPDATE_BRUSH_POSITION)
14635 last_cursor_x = from_x;
14636 last_cursor_y = from_y;
14640 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
14643 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
14646 static void CopyBrushToLevel(int x, int y, int button)
14648 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14651 static void CopyBrushToCursor(int x, int y)
14653 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14656 static void UpdateBrushPosition(int x, int y)
14658 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14661 static void DeleteBrushFromCursor(void)
14663 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14666 static void FlipBrushX(void)
14668 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14671 static void FlipBrushY(void)
14673 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14676 static void RotateBrush(void)
14678 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14679 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14682 void DumpBrush(void)
14684 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14687 void DumpBrush_Small(void)
14689 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14692 void CopyClipboardToBrush(void)
14694 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14697 void CopyBrushToClipboard(void)
14699 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14702 void CopyBrushToClipboard_Small(void)
14704 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14707 void UndoLevelEditorOperation(void)
14709 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14712 void RedoLevelEditorOperation(void)
14714 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14717 static void FloodFill(int from_x, int from_y, int fill_element)
14719 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14722 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14724 int from_x = from_sx2 + 2 * level_xpos;
14725 int from_y = from_sy2 + 2 * level_ypos;
14726 int max_fillx = lev_fieldx * 2;
14727 int max_filly = lev_fieldy * 2;
14728 short Fill[max_fillx][max_filly];
14731 for (x = 0; x < max_fillx; x++)
14732 for (y = 0; y < max_filly; y++)
14733 Fill[x][y] = getLevelElementHiRes(x, y);
14735 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14736 Fill, max_fillx, max_filly);
14738 for (x = 0; x < max_fillx; x++)
14739 for (y = 0; y < max_filly; y++)
14740 if (Fill[x][y] == fill_element)
14741 SetLevelElementHiRes(x, y, Fill[x][y]);
14744 // values for DrawLevelText() modes
14745 #define TEXT_INIT 0
14746 #define TEXT_SETCURSOR 1
14747 #define TEXT_WRITECHAR 2
14748 #define TEXT_BACKSPACE 3
14749 #define TEXT_NEWLINE 4
14751 #define TEXT_QUERY_TYPING 6
14753 static int DrawLevelText(int sx, int sy, char letter, int mode)
14755 static short delete_buffer[MAX_LEV_FIELDX];
14756 static int start_sx;
14757 static int last_sx, last_sy;
14758 static boolean typing = FALSE;
14759 int letter_element;
14760 int lx = 0, ly = 0;
14762 // map lower case letters to upper case and convert special characters
14763 if (letter >= 'a' && letter <= 'z')
14764 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14765 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14766 letter_element = EL_CHAR_AUMLAUT;
14767 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14768 letter_element = EL_CHAR_OUMLAUT;
14769 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14770 letter_element = EL_CHAR_UUMLAUT;
14771 else if (letter == '^')
14772 letter_element = EL_CHAR_COPYRIGHT;
14774 letter_element = EL_CHAR_ASCII0 + letter;
14776 if (mode != TEXT_INIT)
14781 if (mode != TEXT_SETCURSOR)
14787 lx = last_sx + level_xpos;
14788 ly = last_sy + level_ypos;
14795 DrawLevelText(0, 0, 0, TEXT_END);
14801 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14804 case TEXT_SETCURSOR:
14805 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14806 DrawAreaBorder(sx, sy, sx, sy);
14807 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14808 ed_tilesize, ed_tilesize);
14813 case TEXT_WRITECHAR:
14814 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14816 if (new_element1 >= EL_STEEL_CHAR_START &&
14817 new_element1 <= EL_STEEL_CHAR_END)
14818 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14820 delete_buffer[sx - start_sx] = Tile[lx][ly];
14821 Tile[lx][ly] = letter_element;
14823 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14824 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14825 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14826 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14828 DrawLevelText(0, 0, 0, TEXT_END);
14830 level.changed = TRUE;
14834 case TEXT_BACKSPACE:
14837 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14838 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14839 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14844 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14845 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14847 DrawLevelText(0, 0, 0, TEXT_END);
14851 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14852 DrawEditorElement(sx, sy, Tile[lx][ly]);
14857 case TEXT_QUERY_TYPING:
14867 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
14868 int element, boolean change_level)
14870 int lx = sx + level_xpos;
14871 int ly = sy + level_ypos;
14874 DrawEditorElement(sx, sy, Tile[lx][ly]);
14876 DrawAreaBorder(sx, sy, sx, sy);
14879 static void CheckLevelBorderElement(boolean redraw_playfield)
14881 int last_border_element = BorderElement;
14883 SetBorderElement();
14885 if (redraw_playfield && BorderElement != last_border_element)
14886 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14889 static void CopyLevelToUndoBuffer(int mode)
14891 static boolean accumulated_undo = FALSE;
14892 boolean new_undo_buffer_position = TRUE;
14895 if (undo_buffer_steps == 0)
14896 accumulated_undo = FALSE;
14900 case UNDO_IMMEDIATE:
14901 accumulated_undo = FALSE;
14904 case UNDO_ACCUMULATE:
14905 if (accumulated_undo)
14906 new_undo_buffer_position = FALSE;
14907 accumulated_undo = TRUE;
14914 if (new_undo_buffer_position)
14916 // advance position in undo buffer ring
14917 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14919 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
14920 undo_buffer_steps++;
14923 // always reset redo buffer when storing level change into undo buffer
14924 redo_buffer_steps = 0;
14926 for (x = 0; x < lev_fieldx; x++)
14927 for (y = 0; y < lev_fieldy; y++)
14928 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
14930 // check if drawing operation forces change of border style
14931 CheckLevelBorderElement(TRUE);
14933 level.changed = TRUE;
14936 static void RandomPlacement(int new_element)
14938 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14939 int num_free_positions = 0;
14940 int num_percentage, num_elements;
14943 ResetIntelliDraw();
14945 // determine number of free positions for randomly placing the new element
14946 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
14948 free_position[x][y] =
14949 (random_placement_background_restricted ?
14950 Tile[x][y] == random_placement_background_element :
14951 Tile[x][y] != new_element);
14953 if (free_position[x][y])
14954 num_free_positions++;
14957 // determine number of new elements to place there
14958 num_percentage = num_free_positions * random_placement_value / 100;
14959 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
14960 num_percentage : random_placement_value);
14962 // if less free positions than elements to place, fill all these positions
14963 if (num_free_positions < num_elements)
14965 for (x = 0; x < lev_fieldx; x++)
14966 for (y = 0; y < lev_fieldy; y++)
14967 if (free_position[x][y])
14968 SetElement(x, y, new_element);
14972 while (num_elements > 0)
14974 x = GetSimpleRandom(lev_fieldx);
14975 y = GetSimpleRandom(lev_fieldy);
14977 // don't place element at the same position twice
14978 if (free_position[x][y])
14980 free_position[x][y] = FALSE;
14981 SetElement(x, y, new_element);
14987 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14988 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14991 static void WrapLevel(int dx, int dy)
14993 int wrap_dx = lev_fieldx - dx;
14994 int wrap_dy = lev_fieldy - dy;
14997 for (x = 0; x < lev_fieldx; x++)
14998 for (y = 0; y < lev_fieldy; y++)
14999 TileBackup[x][y] = Tile[x][y];
15001 for (x = 0; x < lev_fieldx; x++)
15002 for (y = 0; y < lev_fieldy; y++)
15004 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
15006 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15007 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
15010 static void DrawAreaElementHighlight(boolean highlighted,
15011 boolean highlighted_similar)
15013 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15020 for (x = 0; x < ed_fieldx; x++)
15022 for (y = 0; y < ed_fieldy; y++)
15024 boolean highlight = FALSE;
15025 int lx = x + level_xpos;
15026 int ly = y + level_ypos;
15028 if (!IN_LEV_FIELD(lx, ly))
15031 // check if element is the same
15032 if (Tile[lx][ly] == new_element1)
15035 // check if element is similar
15036 if (highlighted_similar &&
15037 strEqual(element_info[Tile[lx][ly]].class_name,
15038 element_info[new_element1].class_name))
15041 // check if element is matching MM style wall
15042 if (IS_MM_WALL(Tile[lx][ly]) &&
15043 map_mm_wall_element(Tile[lx][ly]) == new_element1)
15049 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
15053 for (i = 0; i < 4; i++)
15055 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
15058 int xx = x * 2 + (i % 2);
15059 int yy = y * 2 + (i / 2);
15060 int sx = SX + xx * ed_tilesize / 2;
15061 int sy = SY + yy * ed_tilesize / 2;
15064 int to_sx = sx + ed_tilesize / 2 - 1;
15065 int to_sy = sy + ed_tilesize / 2 - 1;
15067 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15068 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15069 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15070 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15075 int sx = SX + x * ed_tilesize;
15076 int sy = SY + y * ed_tilesize;
15079 int to_sx = sx + ed_tilesize - 1;
15080 int to_sy = sy + ed_tilesize - 1;
15082 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15083 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15084 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15085 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15091 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
15093 char *template_filename_old = getLocalLevelTemplateFilename();
15094 char *template_filename_new =
15095 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
15097 if (copyFile(template_filename_old, template_filename_new) != 0)
15098 Request("Cannot copy level template!", REQ_CONFIRM);
15100 free(template_filename_new);
15103 static void HandleDrawingAreas(struct GadgetInfo *gi)
15105 static boolean started_inside_drawing_area = FALSE;
15106 static int last_sx = -1;
15107 static int last_sy = -1;
15108 static int last_sx2 = -1;
15109 static int last_sy2 = -1;
15110 int id = gi->custom_id;
15111 int type_id = gi->custom_type_id;
15112 boolean button_press_event;
15113 boolean button_release_event;
15114 boolean inside_drawing_area = !gi->event.off_borders;
15115 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
15116 int actual_drawing_function;
15117 int button = gi->event.button;
15118 int new_element = BUTTON_ELEMENT(button);
15119 int sx = gi->event.x, sy = gi->event.y;
15120 int min_sx = 0, min_sy = 0;
15121 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
15122 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
15123 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
15124 int sx2 = gi->event.mx / mini_item_xsize;
15125 int sy2 = gi->event.my / mini_item_ysize;
15128 int lx = 0, ly = 0;
15131 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
15132 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
15134 // make sure to stay inside drawing area boundaries
15135 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15136 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15140 int min_lx = 0, min_ly = 0;
15141 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15143 // get positions inside level field
15144 lx = sx + level_xpos;
15145 ly = sy + level_ypos;
15147 if (!IN_LEV_FIELD(lx, ly))
15148 inside_drawing_area = FALSE;
15150 // make sure to stay inside level field boundaries
15151 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15152 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15154 // correct drawing area positions accordingly
15155 sx = lx - level_xpos;
15156 sy = ly - level_ypos;
15159 // also correct MM wall-sized (double) drawing area positions accordingly
15160 if (sx2 / 2 < sx || sx2 / 2 > sx)
15162 dx = (sx2 / 2 < sx ? 0 : 1);
15165 if (sy2 / 2 < sy || sy2 / 2 > sy)
15167 dy = (sy2 / 2 < sy ? 0 : 1);
15171 if (!button_press_event && !button_release_event)
15173 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
15174 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
15175 isHiresTileElement(old_element) &&
15176 isHiresDrawElement(new_element));
15178 // prevent handling events for every pixel position when moving mouse
15179 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
15180 (sx2 == last_sx2 && sy2 == last_sy2))
15189 if (button_press_event)
15190 started_inside_drawing_area = inside_drawing_area;
15192 if (!started_inside_drawing_area)
15195 if (!IS_VALID_BUTTON(button))
15198 // handle info callback for each invocation of action callback
15199 gi->callback_info(gi);
15201 // automatically switch to 'single item' drawing mode, if needed
15202 actual_drawing_function =
15203 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
15204 drawing_function : GADGET_ID_SINGLE_ITEMS);
15206 // clicking into drawing area with pressed Control key picks element
15207 if (GetKeyModState() & KMOD_Control)
15209 last_drawing_function = drawing_function;
15210 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15213 if (GetKeyModState() & KMOD_Shift)
15215 if (button_press_event || button_release_event)
15216 ResetIntelliDraw();
15219 SetDrawModeHiRes(-1); // reset to normal draw mode
15221 switch (actual_drawing_function)
15223 case GADGET_ID_SINGLE_ITEMS:
15226 if (button_release_event)
15228 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15230 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
15231 !inside_drawing_area)
15232 DeleteBrushFromCursor();
15237 if (draw_with_brush)
15239 CopyBrushToLevel(sx, sy, button);
15243 SetDrawModeHiRes(new_element);
15245 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
15247 // remove player at old position
15248 for (y = 0; y < lev_fieldy; y++)
15250 for (x = 0; x < lev_fieldx; x++)
15252 int old_element = Tile[x][y];
15254 if (IS_PLAYER_ELEMENT(old_element) &&
15255 IS_PLAYER_ELEMENT(new_element))
15257 int replaced_with_element =
15258 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
15259 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
15261 old_element == EL_SOKOBAN_FIELD_PLAYER &&
15262 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
15264 new_element == EL_SOKOBAN_FIELD_PLAYER &&
15265 old_element == EL_PLAYER_1 ? EL_EMPTY :
15267 new_element >= EL_PLAYER_1 &&
15268 new_element <= EL_PLAYER_4 &&
15269 new_element == old_element ? EL_EMPTY :
15273 SetElement(x, y, replaced_with_element);
15275 else if (IS_MM_MCDUFFIN(old_element) &&
15276 IS_MM_MCDUFFIN(new_element))
15278 // remove McDuffin at old position
15279 SetElement(x, y, EL_EMPTY);
15285 SetElementButton(lx, ly, dx, dy, new_element, button);
15288 else if (!button_release_event)
15290 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15292 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
15293 DrawMiniGraphicExt(drawto,
15294 gi->x + sx * MINI_TILEX,
15295 gi->y + sy * MINI_TILEY,
15296 el2edimg(new_element));
15298 DrawFixedGraphicExt(drawto,
15299 gi->x + sx * TILEX,
15300 gi->y + sy * TILEY,
15301 el2edimg(new_element), 0);
15303 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15304 new_element = GFX_ELEMENT(new_element);
15306 drawingarea_info[type_id].value[pos] = new_element;
15308 CopyElementPropertiesToGame(properties_element);
15310 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15312 UpdateCustomElementGraphicGadgets();
15314 FrameCounter = 0; // restart animation frame counter
15319 case GADGET_ID_CONNECTED_ITEMS:
15321 static int last_sx = -1;
15322 static int last_sy = -1;
15324 if (button_release_event)
15325 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15327 SetDrawModeHiRes(new_element);
15329 if (getDrawModeHiRes())
15335 if (!button_press_event)
15336 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
15343 case GADGET_ID_LINE:
15344 case GADGET_ID_ARC:
15345 case GADGET_ID_RECTANGLE:
15346 case GADGET_ID_FILLED_BOX:
15347 SetDrawModeHiRes(new_element);
15349 if (getDrawModeHiRes())
15355 case GADGET_ID_GRAB_BRUSH:
15356 case GADGET_ID_TEXT:
15358 static int last_sx = -1;
15359 static int last_sy = -1;
15360 static int start_sx = -1;
15361 static int start_sy = -1;
15362 void (*draw_func)(int, int, int, int, int, boolean);
15364 if (drawing_function == GADGET_ID_LINE)
15365 draw_func = DrawLine;
15366 else if (drawing_function == GADGET_ID_ARC)
15367 draw_func = DrawArc;
15368 else if (drawing_function == GADGET_ID_RECTANGLE)
15369 draw_func = DrawBox;
15370 else if (drawing_function == GADGET_ID_FILLED_BOX)
15371 draw_func = DrawFilledBox;
15372 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
15373 draw_func = SelectArea;
15374 else // (drawing_function == GADGET_ID_TEXT)
15375 draw_func = SetTextCursor;
15377 if (button_press_event)
15379 draw_func(sx, sy, sx, sy, new_element, FALSE);
15380 start_sx = last_sx = sx;
15381 start_sy = last_sy = sy;
15383 if (drawing_function == GADGET_ID_TEXT)
15384 DrawLevelText(0, 0, 0, TEXT_END);
15386 else if (button_release_event)
15388 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
15389 if (drawing_function == GADGET_ID_GRAB_BRUSH)
15391 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
15392 CopyBrushToCursor(sx, sy);
15393 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15395 draw_with_brush = TRUE;
15397 else if (drawing_function == GADGET_ID_TEXT)
15398 DrawLevelText(sx, sy, 0, TEXT_INIT);
15400 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15402 else if (last_sx != sx || last_sy != sy)
15404 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
15405 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
15406 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
15407 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
15414 case GADGET_ID_FLOOD_FILL:
15415 if (button_press_event && Tile[lx][ly] != new_element)
15417 if (IS_MM_WALL_EDITOR(new_element))
15418 FloodFillWall_MM(sx2, sy2, new_element);
15420 FloodFill(lx, ly, new_element);
15422 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15423 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15427 case GADGET_ID_PICK_ELEMENT:
15428 if (button_release_event)
15429 ClickOnGadget(level_editor_gadget[last_drawing_function],
15431 else if (draw_level)
15432 PickDrawingElement(button, Tile[lx][ly]);
15435 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15437 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
15444 // do not mark level as modified for certain non-level-changing gadgets
15445 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
15446 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
15447 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
15448 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15451 level.changed = TRUE;
15454 static void HandleCounterButtons(struct GadgetInfo *gi)
15456 int gadget_id = gi->custom_id;
15457 int counter_id = gi->custom_type_id;
15458 int button = gi->event.button;
15459 int *counter_value = counterbutton_info[counter_id].value;
15460 int step = BUTTON_STEPSIZE(button) *
15461 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
15463 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15465 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
15466 boolean released = (gi->event.type == GD_EVENT_RELEASED);
15467 boolean level_changed = LevelChanged();
15469 if ((level_changed && pressed) || (!level_changed && released))
15472 if (level_changed && !Request("Level has changed! Discard changes?",
15475 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15476 ModifyEditorCounterValue(counter_id, *counter_value);
15482 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15483 *counter_value = gi->textinput.number_value;
15485 ModifyEditorCounterValue(counter_id, *counter_value + step);
15487 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15489 int last_game_engine_type = level.game_engine_type;
15491 LoadLevel(level_nr);
15492 LoadScore(level_nr);
15494 SaveLevelSetup_SeriesInfo();
15499 DrawEditModeWindow();
15501 if (level.game_engine_type != last_game_engine_type)
15503 // update element selection list
15504 ReinitializeElementList();
15505 ModifyEditorElementList();
15511 switch (counter_id)
15513 case ED_COUNTER_ID_YAMYAM_CONTENT:
15514 DrawYamYamContentAreas();
15517 case ED_COUNTER_ID_BALL_CONTENT:
15518 DrawMagicBallContentAreas();
15521 case ED_COUNTER_ID_ANDROID_CONTENT:
15522 DrawAndroidElementArea();
15525 case ED_COUNTER_ID_GROUP_CONTENT:
15526 DrawGroupElementArea();
15527 CopyGroupElementPropertiesToGame(properties_element);
15530 case ED_COUNTER_ID_INVENTORY_SIZE:
15531 DrawPlayerInitialInventoryArea(properties_element);
15534 case ED_COUNTER_ID_MM_BALL_CONTENT:
15535 DrawMMBallContentArea();
15538 case ED_COUNTER_ID_ENVELOPE_XSIZE:
15539 case ED_COUNTER_ID_ENVELOPE_YSIZE:
15540 DrawEnvelopeTextArea(-1);
15543 case ED_COUNTER_ID_LEVEL_XSIZE:
15544 case ED_COUNTER_ID_LEVEL_YSIZE:
15545 lev_fieldx = level.fieldx;
15546 lev_fieldy = level.fieldy;
15548 // check if resizing of level results in change of border border
15549 SetBorderElement();
15557 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
15558 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
15559 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
15560 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
15561 CopyElementPropertiesToGame(properties_element);
15563 // do not mark level as modified for certain non-level-changing gadgets
15564 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
15565 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
15566 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
15567 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
15570 level.changed = TRUE;
15573 static void HandleTextInputGadgets(struct GadgetInfo *gi)
15575 int type_id = gi->custom_type_id;
15577 strcpy(textinput_info[type_id].value, gi->textinput.value);
15579 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
15581 CopyElementPropertiesToGame(properties_element);
15583 ModifyEditorElementList(); // update changed button info text
15586 // do not mark level as modified for certain non-level-changing gadgets
15587 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
15588 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
15591 level.changed = TRUE;
15594 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
15596 int type_id = gi->custom_type_id;
15598 strncpy(textarea_info[type_id].value, gi->textarea.value,
15599 MAX_ENVELOPE_TEXT_LEN);
15600 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
15602 level.changed = TRUE;
15605 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
15607 int type_id = gi->custom_type_id;
15608 int value_old = *selectbox_info[type_id].value;
15609 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
15611 *selectbox_info[type_id].value = value_new;
15613 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
15615 DrawLevelConfigWindow();
15617 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15619 element_info[properties_element].current_change_page = gi->selectbox.index;
15621 DrawPropertiesWindow();
15623 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
15624 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
15625 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
15626 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
15627 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
15629 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
15631 // when changing action type, also check action mode and action arg
15632 if (value_old != value_new)
15633 setSelectboxSpecialActionVariablesIfNeeded();
15635 DrawPropertiesChange();
15638 CopyElementPropertiesToGame(properties_element);
15640 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
15642 // show or hide "engine" tabulator depending on game engine type
15643 DrawLevelConfigWindow();
15645 // update element selection list depending on game engine type
15646 ReinitializeElementList();
15647 ModifyEditorElementList();
15649 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15651 // update BD cycle delay counter gadgets depending on BD scheduling type
15652 DrawLevelConfigWindow();
15655 // do not mark level as modified for certain non-level-changing gadgets
15656 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15657 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15660 level.changed = TRUE;
15663 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15665 int type_id = gi->custom_type_id;
15668 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15669 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15671 edit_mode_levelconfig = gi->custom_type_id;
15673 DrawLevelConfigWindow();
15675 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15676 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15678 edit_mode_properties = gi->custom_type_id;
15680 DrawPropertiesWindow();
15682 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15683 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15685 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15687 // backup original "level.field" (needed to track playfield changes)
15688 CopyPlayfield(level.field, TileBackup);
15690 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15691 CopyPlayfield(Tile, level.field);
15693 if (new_template ||
15694 Request("Save this template and kill the old?", REQ_ASK))
15695 SaveLevelTemplate();
15698 Request("Template saved!", REQ_CONFIRM);
15700 // restore original "level.field" (needed to track playfield changes)
15701 CopyPlayfield(TileBackup, level.field);
15703 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15705 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15707 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15708 leveldir_current->readonly)
15710 Request("This level set is read-only!", REQ_CONFIRM);
15715 if (strEqual(levelset_name, ""))
15717 Request("Please enter level set title!", REQ_CONFIRM);
15722 if (strEqual(levelset_author, ""))
15724 Request("Please enter level set author!", REQ_CONFIRM);
15729 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15731 if (UpdateUserLevelSet(levelset_subdir,
15734 levelset_num_levels))
15736 Request("Level set updated!", REQ_CONFIRM);
15740 Request("Updating level set failed!", REQ_CONFIRM);
15743 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15745 if (level.changed && !Request("Level has changed! Discard changes?",
15749 if (CreateUserLevelSet(levelset_subdir,
15752 levelset_num_levels,
15753 levelset_use_levelset_artwork))
15755 if (levelset_copy_level_template)
15756 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15758 Request("New level set created!", REQ_CONFIRM);
15760 AddUserLevelSetToLevelInfo(levelset_subdir);
15761 ChangeEditorToLevelSet(levelset_subdir);
15765 Request("Creating new level set failed!", REQ_CONFIRM);
15769 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15770 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15772 struct ElementInfo *ei = &element_info[properties_element];
15774 // when modifying custom element, ask for copying level template
15775 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15778 setElementChangePages(ei, ei->num_change_pages + 1);
15780 // set new change page to be new current change page
15781 ei->current_change_page = ei->num_change_pages - 1;
15782 ei->change = &ei->change_page[ei->current_change_page];
15784 setElementChangeInfoToDefaults(ei->change);
15786 DrawPropertiesWindow();
15788 level.changed = TRUE;
15790 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15791 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15793 struct ElementInfo *ei = &element_info[properties_element];
15795 // when modifying custom element, ask for copying level template
15796 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15799 // copy all change pages after change page to be deleted
15800 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15801 ei->change_page[i] = ei->change_page[i + 1];
15803 setElementChangePages(ei, ei->num_change_pages - 1);
15805 DrawPropertiesWindow();
15807 level.changed = TRUE;
15811 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15813 int type_id = gi->custom_type_id;
15815 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15816 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15818 struct ElementInfo *ei = &element_info[properties_element];
15819 int step = BUTTON_STEPSIZE(gi->event.button);
15821 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15822 ei->current_change_page += step;
15824 if (ei->current_change_page < 0)
15825 ei->current_change_page = 0;
15826 else if (ei->current_change_page >= ei->num_change_pages)
15827 ei->current_change_page = ei->num_change_pages - 1;
15829 DrawPropertiesWindow();
15831 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15832 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15834 struct ElementInfo *ei = &element_info[properties_element];
15835 int current_change_page = ei->current_change_page;
15837 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15839 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15840 ei->change_page[current_change_page];
15842 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15844 // when modifying custom element, ask for copying level template
15845 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15848 ei->change_page[current_change_page] =
15849 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15851 level.changed = TRUE;
15854 DrawPropertiesWindow();
15858 static void HandleRadiobuttons(struct GadgetInfo *gi)
15860 int type_id = gi->custom_type_id;
15862 *radiobutton_info[type_id].value =
15863 radiobutton_info[type_id].checked_value;
15865 // do not mark level as modified for certain non-level-changing gadgets
15866 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
15867 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
15870 level.changed = TRUE;
15873 static void HandleCheckbuttons(struct GadgetInfo *gi)
15875 int type_id = gi->custom_type_id;
15877 *checkbutton_info[type_id].value ^= TRUE;
15879 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
15880 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
15881 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
15882 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
15883 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
15884 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
15885 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
15886 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
15888 CopyElementPropertiesToGame(properties_element);
15891 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
15893 UpdateCustomElementGraphicGadgets();
15895 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
15896 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
15898 boolean template_related_changes_found = FALSE;
15901 // check if any custom, group or empty elements have been changed
15902 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
15903 if ((IS_CUSTOM_ELEMENT(i) ||
15904 IS_GROUP_ELEMENT(i) ||
15905 IS_EMPTY_ELEMENT(i)) &&
15906 element_info[i].modified_settings)
15907 template_related_changes_found = TRUE;
15909 if (level.use_custom_template &&
15910 !fileExists(getGlobalLevelTemplateFilename()))
15912 Request("No level template found!", REQ_CONFIRM);
15914 level.use_custom_template = FALSE;
15916 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15921 if (level.use_custom_template &&
15922 template_related_changes_found &&
15923 !Request("Discard changes and use level template?", REQ_ASK))
15925 level.use_custom_template = FALSE;
15927 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15932 if (!level.use_custom_template &&
15933 Request("Copy settings from level template?", REQ_ASK))
15938 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
15940 DrawEditModeWindow();
15942 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
15944 if (setup.editor.use_template_for_new_levels &&
15945 !fileExists(getGlobalLevelTemplateFilename()))
15947 Request("No level template found!", REQ_CONFIRM);
15952 if (setup.editor.use_template_for_new_levels &&
15954 !Request("Discard level and load template?", REQ_ASK))
15959 if (!setup.editor.use_template_for_new_levels &&
15961 !Request("Discard level and use empty level?", REQ_ASK))
15966 LoadLevel(level_nr);
15967 LoadScore(level_nr);
15972 DrawEditModeWindow();
15974 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
15976 SetAutomaticNumberOfGemsNeeded();
15979 // do not mark level as modified for certain non-level-changing gadgets
15980 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
15981 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
15982 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
15983 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
15984 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
15985 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
15988 level.changed = TRUE;
15991 static void HandleControlButtons(struct GadgetInfo *gi)
15993 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15994 static int last_edit_mode = ED_MODE_DRAWING;
15995 static int last_custom_copy_mode = -1;
15996 static int last_button = 0;
15997 int id = gi->custom_id;
15998 int button = gi->event.button;
15999 int step = BUTTON_STEPSIZE(button);
16000 int new_element = BUTTON_ELEMENT(button);
16001 int last_properties_element = properties_element;
16004 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
16005 DrawLevelText(0, 0, 0, TEXT_END);
16007 if (id < ED_NUM_CTRL1_BUTTONS &&
16008 id != GADGET_ID_SINGLE_ITEMS &&
16009 id != GADGET_ID_PICK_ELEMENT &&
16010 edit_mode != ED_MODE_DRAWING &&
16011 drawing_function != GADGET_ID_PICK_ELEMENT &&
16012 !(GetKeyModState() & KMOD_Control))
16013 ChangeEditModeWindow(ED_MODE_DRAWING);
16015 // element copy mode active, but no element button pressed => deactivate
16016 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
16017 last_custom_copy_mode = -1;
16019 // when showing palette on element buttons, change element of button used
16020 if (editor.palette.show_on_element_buttons &&
16021 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
16023 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
16025 id = GADGET_ID_PALETTE;
16030 case GADGET_ID_SCROLL_LEFT:
16031 if (level_xpos >= 0)
16033 if (lev_fieldx < ed_fieldx - 2)
16036 level_xpos -= step;
16037 if (level_xpos < -1)
16040 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
16042 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16044 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16045 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16049 case GADGET_ID_SCROLL_RIGHT:
16050 if (level_xpos <= lev_fieldx - ed_fieldx)
16052 if (lev_fieldx < ed_fieldx - 2)
16055 level_xpos += step;
16056 if (level_xpos > lev_fieldx - ed_fieldx + 1)
16057 level_xpos = lev_fieldx - ed_fieldx + 1;
16059 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
16061 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16063 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16064 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16068 case GADGET_ID_SCROLL_UP:
16069 if (level_ypos >= 0)
16071 if (lev_fieldy < ed_fieldy - 2)
16074 level_ypos -= step;
16075 if (level_ypos < -1)
16078 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
16080 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16082 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16083 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16087 case GADGET_ID_SCROLL_DOWN:
16088 if (level_ypos <= lev_fieldy - ed_fieldy)
16090 if (lev_fieldy < ed_fieldy - 2)
16093 level_ypos += step;
16094 if (level_ypos > lev_fieldy - ed_fieldy + 1)
16095 level_ypos = lev_fieldy - ed_fieldy + 1;
16097 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
16099 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16101 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16102 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16106 case GADGET_ID_SCROLL_HORIZONTAL:
16107 level_xpos = gi->event.item_position - 1;
16109 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16114 case GADGET_ID_SCROLL_VERTICAL:
16115 level_ypos = gi->event.item_position - 1;
16117 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16122 case GADGET_ID_SCROLL_LIST_UP:
16123 case GADGET_ID_SCROLL_LIST_DOWN:
16124 case GADGET_ID_SCROLL_LIST_VERTICAL:
16125 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
16126 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
16129 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
16130 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16132 if (element_shift < 0)
16134 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16135 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16137 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16138 GDI_SCROLLBAR_ITEM_POSITION,
16139 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16142 ModifyEditorElementList();
16146 case GADGET_ID_PROPERTIES:
16147 // always switch off element properties when they are already displayed
16148 last_properties_element = new_element;
16149 case GADGET_ID_ELEMENT_LEFT:
16150 case GADGET_ID_ELEMENT_MIDDLE:
16151 case GADGET_ID_ELEMENT_RIGHT:
16152 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
16153 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
16154 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
16157 if (edit_mode != ED_MODE_PROPERTIES)
16159 last_edit_mode = edit_mode;
16161 ChangeEditModeWindow(ED_MODE_PROPERTIES);
16163 last_level_drawing_function = drawing_function;
16164 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
16167 else if (properties_element != last_properties_element)
16169 DrawEditModeWindow();
16173 ChangeEditModeWindow(ED_MODE_DRAWING);
16175 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
16180 case GADGET_ID_PALETTE:
16181 if (edit_mode != ED_MODE_PALETTE)
16183 last_edit_mode = edit_mode;
16185 ChangeEditModeWindow(ED_MODE_PALETTE);
16189 ChangeEditModeWindow(last_edit_mode);
16193 case GADGET_ID_WRAP_LEFT:
16194 WrapLevel(-step, 0);
16197 case GADGET_ID_WRAP_RIGHT:
16198 WrapLevel(step, 0);
16201 case GADGET_ID_WRAP_UP:
16202 WrapLevel(0, -step);
16205 case GADGET_ID_WRAP_DOWN:
16206 WrapLevel(0, step);
16209 case GADGET_ID_SINGLE_ITEMS:
16210 case GADGET_ID_CONNECTED_ITEMS:
16211 case GADGET_ID_LINE:
16212 case GADGET_ID_ARC:
16213 case GADGET_ID_TEXT:
16214 case GADGET_ID_RECTANGLE:
16215 case GADGET_ID_FILLED_BOX:
16216 case GADGET_ID_FLOOD_FILL:
16217 case GADGET_ID_GRAB_BRUSH:
16218 case GADGET_ID_PICK_ELEMENT:
16219 if (drawing_function != GADGET_ID_PICK_ELEMENT)
16220 last_drawing_function = drawing_function;
16221 drawing_function = id;
16222 draw_with_brush = FALSE;
16225 case GADGET_ID_RANDOM_PLACEMENT:
16226 RandomPlacement(new_element);
16229 case GADGET_ID_ZOOM:
16230 // zoom level editor tile size in or out (or reset to default size)
16231 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
16232 button == 2 ? ed_tilesize_default :
16233 button == 3 ? ed_tilesize / 2 : ed_tilesize);
16235 // when using touch device, cycle through all zoom tilesizes
16236 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
16237 ed_tilesize = MICRO_TILESIZE;
16239 // limit zoom level by upper and lower bound
16240 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
16242 InitZoomLevelSettings(ed_tilesize);
16244 if (edit_mode == ED_MODE_DRAWING)
16246 DrawDrawingWindow();
16248 // redraw zoom gadget info text
16249 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16252 // save current editor zoom tilesize
16253 SaveSetup_AutoSetup();
16257 case GADGET_ID_CUSTOM_COPY_FROM:
16258 case GADGET_ID_CUSTOM_COPY_TO:
16259 case GADGET_ID_CUSTOM_EXCHANGE:
16260 last_custom_copy_mode = id;
16261 last_drawing_function = drawing_function;
16264 case GADGET_ID_CUSTOM_COPY:
16265 CopyCustomElement(properties_element, -1, id);
16268 case GADGET_ID_CUSTOM_PASTE:
16269 CopyCustomElement(-1, properties_element, id);
16272 case GADGET_ID_UNDO:
16273 if (button < 0) // keep button value (even if modifier keys are pressed)
16275 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
16278 if (button == 1 && undo_buffer_steps == 0)
16280 Request("Undo buffer empty!", REQ_CONFIRM);
16284 else if (button == 2)
16288 else if (button == 3 && redo_buffer_steps == 0)
16290 Request("Redo buffer empty!", REQ_CONFIRM);
16295 if (edit_mode != ED_MODE_DRAWING)
16296 ChangeEditModeWindow(ED_MODE_DRAWING);
16302 undo_buffer_position =
16303 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
16305 undo_buffer_steps--;
16306 redo_buffer_steps++;
16312 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
16314 undo_buffer_steps++;
16315 redo_buffer_steps--;
16318 for (x = 0; x < lev_fieldx; x++)
16319 for (y = 0; y < lev_fieldy; y++)
16320 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
16322 // check if undo operation forces change of border style
16323 CheckLevelBorderElement(FALSE);
16325 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16329 case GADGET_ID_CONF:
16330 if (edit_mode != ED_MODE_LEVELCONFIG)
16332 last_edit_mode = edit_mode;
16334 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
16338 ChangeEditModeWindow(ED_MODE_DRAWING);
16342 case GADGET_ID_CLEAR:
16343 if (edit_mode != ED_MODE_DRAWING)
16344 ChangeEditModeWindow(ED_MODE_DRAWING);
16346 for (x = 0; x < MAX_LEV_FIELDX; x++)
16347 for (y = 0; y < MAX_LEV_FIELDY; y++)
16348 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
16350 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
16352 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16355 case GADGET_ID_SAVE:
16357 // saving read-only levels into personal level set modifies global vars
16358 // "leveldir_current" and "level_nr"; restore them after saving level
16359 LevelDirTree *leveldir_former = leveldir_current;
16360 int level_nr_former = level_nr;
16361 char *level_filename;
16364 if (leveldir_current->readonly &&
16365 !PrepareSavingIntoPersonalLevelSet())
16368 level_filename = getDefaultLevelFilename(level_nr);
16369 new_level = !fileExists(level_filename);
16372 Request("Save this level and kill the old?", REQ_ASK))
16374 if (leveldir_former->readonly)
16375 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
16377 SetAutomaticNumberOfGemsNeeded();
16379 CopyPlayfield(Tile, level.field);
16380 SaveLevel(level_nr);
16382 level.changed = FALSE;
16386 char level_saved_msg[64];
16388 if (leveldir_former->readonly)
16389 sprintf(level_saved_msg,
16390 "Level saved as level %d into personal level set!",
16393 strcpy(level_saved_msg, "Level saved!");
16395 Request(level_saved_msg, REQ_CONFIRM);
16399 // "cd" back to copied-from levelset (in case of saved read-only level)
16400 leveldir_current = leveldir_former;
16401 level_nr = level_nr_former;
16406 case GADGET_ID_TEST:
16407 if (LevelChanged())
16408 level.game_version = GAME_VERSION_ACTUAL;
16410 CopyPlayfield(level.field, TileBackup);
16411 CopyPlayfield(Tile, level.field);
16413 CopyNativeLevel_RND_to_Native(&level);
16415 UnmapLevelEditorGadgets();
16416 UndrawSpecialEditorDoor();
16418 CloseDoor(DOOR_CLOSE_ALL);
16420 // needed before playing if editor playfield area has different size
16421 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
16423 // redraw_mask = REDRAW_ALL;
16425 level_editor_test_game = TRUE;
16427 StartGameActions(FALSE, setup.autorecord, level.random_seed);
16431 case GADGET_ID_EXIT:
16432 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
16436 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
16437 id <= GADGET_ID_ELEMENTLIST_LAST)
16439 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
16441 new_element = editor_elements[element_position + element_shift];
16443 if (IS_EDITOR_CASCADE(new_element))
16447 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
16449 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
16450 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
16452 if (*cascade_element == new_element)
16454 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
16455 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
16457 // update element selection list
16458 ReinitializeElementList();
16459 ModifyEditorElementList();
16461 // update cascading gadget info text
16462 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16464 // save current editor cascading state
16465 SaveSetup_EditorCascade();
16474 if (last_custom_copy_mode != -1)
16476 if (CopyCustomElement(properties_element, new_element,
16477 last_custom_copy_mode))
16479 ClickOnGadget(level_editor_gadget[last_drawing_function],
16482 last_custom_copy_mode = -1;
16488 // change element of button used to show palette
16489 if (editor.palette.show_on_element_buttons)
16490 button = last_button;
16492 PickDrawingElement(button, new_element);
16494 if (!stick_element_properties_window &&
16495 drawing_function != GADGET_ID_PICK_ELEMENT &&
16496 !(GetKeyModState() & KMOD_Control))
16498 properties_element = new_element;
16499 if (edit_mode == ED_MODE_PROPERTIES)
16500 DrawPropertiesWindow();
16503 if (drawing_function == GADGET_ID_PICK_ELEMENT)
16504 ClickOnGadget(level_editor_gadget[last_drawing_function],
16507 if (!use_permanent_palette)
16508 ChangeEditModeWindow(last_edit_mode);
16511 else if (gi->event.type == GD_EVENT_PRESSED)
16512 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
16513 else if (gi->event.type == GD_EVENT_RELEASED)
16514 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
16515 else if (gi->event.type == GD_EVENT_MOVING)
16516 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
16518 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
16524 void HandleLevelEditorKeyInput(Key key)
16526 char letter = getCharFromKey(key);
16528 if (drawing_function == GADGET_ID_TEXT &&
16529 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
16532 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
16533 else if (key == KSYM_Delete || key == KSYM_BackSpace)
16534 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
16535 else if (key == KSYM_Return)
16536 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
16537 else if (key == KSYM_Escape)
16538 DrawLevelText(0, 0, 0, TEXT_END);
16543 int id = GADGET_ID_NONE;
16544 int new_element_shift = element_shift;
16545 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
16546 int button = MB_LEFTBUTTON;
16552 id = GADGET_ID_SCROLL_LEFT;
16555 id = GADGET_ID_SCROLL_RIGHT;
16558 id = GADGET_ID_SCROLL_UP;
16561 id = GADGET_ID_SCROLL_DOWN;
16565 case KSYM_Page_Down:
16566 step *= (key == KSYM_Page_Up ? -1 : +1);
16567 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16569 if (element_shift < 0)
16571 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16572 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16574 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16575 GDI_SCROLLBAR_ITEM_POSITION,
16576 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16578 ModifyEditorElementList();
16584 element_shift = (key == KSYM_Home ? 0 :
16585 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
16587 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16588 GDI_SCROLLBAR_ITEM_POSITION,
16589 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16591 ModifyEditorElementList();
16598 // this is needed to prevent interference with running "True X-Mouse"
16599 if (GetKeyModStateFromEvents() & KMOD_Control)
16602 // check for last or next editor cascade block in element list
16603 for (i = 0; i < num_editor_elements; i++)
16605 if ((key == KSYM_Insert && i == element_shift) ||
16606 (key == KSYM_Delete && new_element_shift > element_shift))
16609 // jump to next cascade block (or to start of element list)
16610 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
16611 new_element_shift = i;
16614 if (i < num_editor_elements)
16615 element_shift = new_element_shift;
16617 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16618 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16620 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16621 GDI_SCROLLBAR_ITEM_POSITION,
16622 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16624 ModifyEditorElementList();
16629 if (edit_mode == ED_MODE_DRAWING)
16630 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
16631 else if (edit_mode == ED_MODE_LEVELCONFIG)
16632 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
16633 else if (edit_mode == ED_MODE_PROPERTIES)
16634 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
16635 else if (edit_mode == ED_MODE_PALETTE)
16636 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
16637 else // should never happen
16638 ChangeEditModeWindow(ED_MODE_DRAWING);
16646 if (id != GADGET_ID_NONE)
16647 ClickOnGadget(level_editor_gadget[id], button);
16648 else if (letter == '1' || letter == '?')
16649 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16650 else if (letter == '2')
16651 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16652 else if (letter == '3')
16653 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16654 else if (letter == '.')
16655 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16656 else if (letter == 'U')
16657 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16658 else if (letter == '-' || key == KSYM_KP_Subtract)
16659 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16660 else if (letter == '0' || key == KSYM_KP_0)
16661 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16662 else if (letter == '+' || key == KSYM_KP_Add ||
16663 letter == '=') // ("Shift-=" is "+" on US keyboards)
16664 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16665 else if (key == KSYM_Return ||
16666 key == KSYM_space ||
16667 key == setup.shortcut.toggle_pause)
16668 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16670 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16671 if (letter && letter == controlbutton_info[i].shortcut)
16672 if (!anyTextGadgetActive())
16673 ClickOnGadget(level_editor_gadget[i], button);
16675 if (draw_with_brush)
16679 else if (letter == 'y')
16681 else if (letter == 'z')
16686 static void HandleLevelEditorIdle_Properties(void)
16688 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16689 int x = editor.settings.element_graphic.x + element_border;
16690 int y = editor.settings.element_graphic.y + element_border;
16691 static DelayCounter action_delay = { 0 };
16694 action_delay.value = GameFrameDelay;
16696 if (!DelayReached(&action_delay))
16699 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16701 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16703 if (gi->mapped && gi->active && gi->selectbox.open)
16707 DrawEditorElementAnimation(SX + x, SY + y);
16709 redraw_mask |= REDRAW_FIELD;
16711 FrameCounter++; // increase animation frame counter
16714 static void HandleLevelEditorIdle_Drawing(void)
16716 static boolean last_highlighted = FALSE;
16717 static boolean last_highlighted_similar = FALSE;
16718 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16719 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16721 if (highlighted != last_highlighted ||
16722 (highlighted && highlighted_similar != last_highlighted_similar))
16724 DrawAreaElementHighlight(highlighted, highlighted_similar);
16726 redraw_mask |= REDRAW_FIELD;
16729 last_highlighted = highlighted;
16730 last_highlighted_similar = highlighted_similar;
16733 void HandleLevelEditorIdle(void)
16735 if (edit_mode == ED_MODE_PROPERTIES)
16736 HandleLevelEditorIdle_Properties();
16737 else if (edit_mode == ED_MODE_DRAWING)
16738 HandleLevelEditorIdle_Drawing();
16741 static void ClearEditorGadgetInfoText(void)
16743 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16746 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16748 char infotext[MAX_OUTPUT_LINESIZE + 1];
16749 int max_infotext_len = getMaxInfoTextLength();
16751 if (gi == NULL || strlen(gi->info_text) == 0)
16754 strncpy(infotext, gi->info_text, max_infotext_len);
16755 infotext[max_infotext_len] = '\0';
16757 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16759 int key = controlbutton_info[gi->custom_id].shortcut;
16763 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16765 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16766 sprintf(shortcut, " ('.' or '%c')", key);
16767 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16768 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16769 else if (gi->custom_id == GADGET_ID_TEST)
16770 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16771 else if (gi->custom_id == GADGET_ID_UNDO)
16772 sprintf(shortcut, " ('%c/Shift-U')", key);
16773 else if (gi->custom_id == GADGET_ID_ZOOM)
16774 sprintf(shortcut, " ('%c', '0', '-')", key);
16776 sprintf(shortcut, " ('%s%c')",
16777 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16779 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16780 strcat(infotext, shortcut);
16784 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16787 void HandleEditorGadgetInfoText(void *ptr)
16789 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16791 if (game_status != GAME_MODE_EDITOR)
16794 ClearEditorGadgetInfoText();
16796 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16799 // misuse this function to delete brush cursor, if needed
16800 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16801 DeleteBrushFromCursor();
16803 PrintEditorGadgetInfoText(gi);
16806 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16808 int id = gi->custom_id;
16809 int type_id = gi->custom_type_id;
16810 int sx = gi->event.x;
16811 int sy = gi->event.y;
16812 int lx = sx + level_xpos;
16813 int ly = sy + level_ypos;
16814 int min_sx = 0, min_sy = 0;
16815 int max_sx = gi->drawing.area_xsize - 1;
16816 int max_sy = gi->drawing.area_ysize - 1;
16817 int actual_drawing_function = drawing_function;
16818 int max_infotext_len = getMaxInfoTextLength();
16819 char infotext[MAX_OUTPUT_LINESIZE + 1];
16821 infotext[0] = '\0'; // start with empty info text
16823 // pressed Control key: simulate picking element
16824 if (GetKeyModState() & KMOD_Control)
16825 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16827 ClearEditorGadgetInfoText();
16829 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16832 // make sure to stay inside drawing area boundaries
16833 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16834 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16836 if (id == GADGET_ID_DRAWING_LEVEL)
16840 int min_lx = 0, min_ly = 0;
16841 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16843 // get positions inside level field
16844 lx = sx + level_xpos;
16845 ly = sy + level_ypos;
16847 // make sure to stay inside level field boundaries
16848 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16849 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16851 // correct drawing area positions accordingly
16852 sx = lx - level_xpos;
16853 sy = ly - level_ypos;
16856 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16858 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
16860 static int start_lx = 0;
16861 static int start_ly = 0;
16864 if (gi->event.type == GD_EVENT_PRESSED)
16870 switch (actual_drawing_function)
16872 case GADGET_ID_SINGLE_ITEMS:
16873 text = "Drawing single items";
16875 case GADGET_ID_CONNECTED_ITEMS:
16876 text = "Drawing connected items";
16878 case GADGET_ID_LINE:
16879 text = "Drawing line";
16881 case GADGET_ID_ARC:
16882 text = "Drawing arc";
16884 case GADGET_ID_TEXT:
16885 text = "Setting text cursor";
16887 case GADGET_ID_RECTANGLE:
16888 text = "Drawing rectangle";
16890 case GADGET_ID_FILLED_BOX:
16891 text = "Drawing filled box";
16893 case GADGET_ID_FLOOD_FILL:
16894 text = "Flood fill";
16896 case GADGET_ID_GRAB_BRUSH:
16897 text = "Grabbing brush";
16899 case GADGET_ID_PICK_ELEMENT:
16900 text = "Picking element";
16904 text = "Drawing position";
16908 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16909 sprintf(infotext, "%s: %d, %d", text, lx, ly);
16911 sprintf(infotext, "%s: %d, %d", text,
16912 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
16914 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16915 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
16917 sprintf(infotext, "Level position: %d, %d", lx, ly);
16920 // misuse this function to draw brush cursor, if needed
16921 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
16923 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16924 CopyBrushToCursor(sx, sy);
16926 DeleteBrushFromCursor();
16929 if (!draw_with_brush)
16930 UpdateBrushPosition(sx, sy);
16932 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16934 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16935 int element = drawingarea_info[type_id].value[pos];
16937 strncpy(infotext, getElementInfoText(element), max_infotext_len);
16941 if (id == GADGET_ID_CUSTOM_CONTENT)
16942 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
16943 else if (id == GADGET_ID_GROUP_CONTENT)
16944 sprintf(infotext, "group element position: %d", sx + 1);
16945 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
16946 id <= GADGET_ID_YAMYAM_CONTENT_7)
16947 sprintf(infotext, "content area %d position: %d, %d",
16948 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
16949 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
16950 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
16951 sprintf(infotext, "content area %d position: %d, %d",
16952 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
16953 else if (id == GADGET_ID_ANDROID_CONTENT)
16954 sprintf(infotext, "android element position: %d", sx + 1);
16955 else if (drawingarea_info[type_id].infotext != NULL)
16956 strcpy(infotext, drawingarea_info[type_id].infotext);
16959 infotext[max_infotext_len] = '\0';
16961 if (strlen(infotext) > 0)
16962 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
16965 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
16966 boolean quick_quit)
16968 if (!ask_if_level_has_changed ||
16970 Request("Level has changed! Exit without saving?",
16971 REQ_ASK | REQ_STAY_OPEN))
16973 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
16974 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
16976 // draw normal door
16977 UndrawSpecialEditorDoor();
16979 // use door animation if door 1 viewport is unchanged and contains toolbox
16980 if (useEditorDoorAnimation())
16981 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
16983 // close editor doors if viewport definition is the same as in main menu
16984 if (vp_door_1->x == DX &&
16985 vp_door_1->y == DY &&
16986 vp_door_1->width == DXSIZE &&
16987 vp_door_1->height == DYSIZE &&
16988 vp_door_2->x == VX &&
16989 vp_door_2->y == VY &&
16990 vp_door_2->width == VXSIZE &&
16991 vp_door_2->height == VYSIZE)
16992 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16994 SetDoorState(DOOR_CLOSE_ALL);
16999 FadeSkipNextFadeIn();
17001 SetGameStatus(GAME_MODE_MAIN);
17007 if (!global.use_envelope_request)
17009 CloseDoor(DOOR_CLOSE_1);
17010 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);