1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_ELEMENT_VALUE1_DOWN,
433 GADGET_ID_ELEMENT_VALUE1_TEXT,
434 GADGET_ID_ELEMENT_VALUE1_UP,
435 GADGET_ID_ELEMENT_VALUE2_DOWN,
436 GADGET_ID_ELEMENT_VALUE2_TEXT,
437 GADGET_ID_ELEMENT_VALUE2_UP,
438 GADGET_ID_ELEMENT_VALUE3_DOWN,
439 GADGET_ID_ELEMENT_VALUE3_TEXT,
440 GADGET_ID_ELEMENT_VALUE3_UP,
441 GADGET_ID_ELEMENT_VALUE4_DOWN,
442 GADGET_ID_ELEMENT_VALUE4_TEXT,
443 GADGET_ID_ELEMENT_VALUE4_UP,
444 GADGET_ID_YAMYAM_CONTENT_DOWN,
445 GADGET_ID_YAMYAM_CONTENT_TEXT,
446 GADGET_ID_YAMYAM_CONTENT_UP,
447 GADGET_ID_BALL_CONTENT_DOWN,
448 GADGET_ID_BALL_CONTENT_TEXT,
449 GADGET_ID_BALL_CONTENT_UP,
450 GADGET_ID_ANDROID_CONTENT_DOWN,
451 GADGET_ID_ANDROID_CONTENT_TEXT,
452 GADGET_ID_ANDROID_CONTENT_UP,
453 GADGET_ID_ENVELOPE_XSIZE_DOWN,
454 GADGET_ID_ENVELOPE_XSIZE_TEXT,
455 GADGET_ID_ENVELOPE_XSIZE_UP,
456 GADGET_ID_ENVELOPE_YSIZE_DOWN,
457 GADGET_ID_ENVELOPE_YSIZE_TEXT,
458 GADGET_ID_ENVELOPE_YSIZE_UP,
459 GADGET_ID_INVENTORY_SIZE_DOWN,
460 GADGET_ID_INVENTORY_SIZE_TEXT,
461 GADGET_ID_INVENTORY_SIZE_UP,
462 GADGET_ID_MM_BALL_CONTENT_DOWN,
463 GADGET_ID_MM_BALL_CONTENT_TEXT,
464 GADGET_ID_MM_BALL_CONTENT_UP,
465 GADGET_ID_CUSTOM_SCORE_DOWN,
466 GADGET_ID_CUSTOM_SCORE_TEXT,
467 GADGET_ID_CUSTOM_SCORE_UP,
468 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
469 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
470 GADGET_ID_CUSTOM_GEMCOUNT_UP,
471 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
472 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
473 GADGET_ID_CUSTOM_VALUE_FIX_UP,
474 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
475 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
476 GADGET_ID_CUSTOM_VALUE_RND_UP,
477 GADGET_ID_PUSH_DELAY_FIX_DOWN,
478 GADGET_ID_PUSH_DELAY_FIX_TEXT,
479 GADGET_ID_PUSH_DELAY_FIX_UP,
480 GADGET_ID_PUSH_DELAY_RND_DOWN,
481 GADGET_ID_PUSH_DELAY_RND_TEXT,
482 GADGET_ID_PUSH_DELAY_RND_UP,
483 GADGET_ID_DROP_DELAY_FIX_DOWN,
484 GADGET_ID_DROP_DELAY_FIX_TEXT,
485 GADGET_ID_DROP_DELAY_FIX_UP,
486 GADGET_ID_DROP_DELAY_RND_DOWN,
487 GADGET_ID_DROP_DELAY_RND_TEXT,
488 GADGET_ID_DROP_DELAY_RND_UP,
489 GADGET_ID_MOVE_DELAY_FIX_DOWN,
490 GADGET_ID_MOVE_DELAY_FIX_TEXT,
491 GADGET_ID_MOVE_DELAY_FIX_UP,
492 GADGET_ID_MOVE_DELAY_RND_DOWN,
493 GADGET_ID_MOVE_DELAY_RND_TEXT,
494 GADGET_ID_MOVE_DELAY_RND_UP,
495 GADGET_ID_STEP_DELAY_FIX_DOWN,
496 GADGET_ID_STEP_DELAY_FIX_TEXT,
497 GADGET_ID_STEP_DELAY_FIX_UP,
498 GADGET_ID_STEP_DELAY_RND_DOWN,
499 GADGET_ID_STEP_DELAY_RND_TEXT,
500 GADGET_ID_STEP_DELAY_RND_UP,
501 GADGET_ID_EXPLOSION_DELAY_DOWN,
502 GADGET_ID_EXPLOSION_DELAY_TEXT,
503 GADGET_ID_EXPLOSION_DELAY_UP,
504 GADGET_ID_IGNITION_DELAY_DOWN,
505 GADGET_ID_IGNITION_DELAY_TEXT,
506 GADGET_ID_IGNITION_DELAY_UP,
507 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
508 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
509 GADGET_ID_CHANGE_DELAY_FIX_UP,
510 GADGET_ID_CHANGE_DELAY_RND_DOWN,
511 GADGET_ID_CHANGE_DELAY_RND_TEXT,
512 GADGET_ID_CHANGE_DELAY_RND_UP,
513 GADGET_ID_CHANGE_CONT_RND_DOWN,
514 GADGET_ID_CHANGE_CONT_RND_TEXT,
515 GADGET_ID_CHANGE_CONT_RND_UP,
516 GADGET_ID_GROUP_CONTENT_DOWN,
517 GADGET_ID_GROUP_CONTENT_TEXT,
518 GADGET_ID_GROUP_CONTENT_UP,
520 // drawing area identifiers
522 GADGET_ID_DRAWING_LEVEL,
523 GADGET_ID_YAMYAM_CONTENT_0,
524 GADGET_ID_YAMYAM_CONTENT_1,
525 GADGET_ID_YAMYAM_CONTENT_2,
526 GADGET_ID_YAMYAM_CONTENT_3,
527 GADGET_ID_YAMYAM_CONTENT_4,
528 GADGET_ID_YAMYAM_CONTENT_5,
529 GADGET_ID_YAMYAM_CONTENT_6,
530 GADGET_ID_YAMYAM_CONTENT_7,
531 GADGET_ID_MAGIC_BALL_CONTENT_0,
532 GADGET_ID_MAGIC_BALL_CONTENT_1,
533 GADGET_ID_MAGIC_BALL_CONTENT_2,
534 GADGET_ID_MAGIC_BALL_CONTENT_3,
535 GADGET_ID_MAGIC_BALL_CONTENT_4,
536 GADGET_ID_MAGIC_BALL_CONTENT_5,
537 GADGET_ID_MAGIC_BALL_CONTENT_6,
538 GADGET_ID_MAGIC_BALL_CONTENT_7,
539 GADGET_ID_ANDROID_CONTENT,
540 GADGET_ID_AMOEBA_CONTENT,
541 GADGET_ID_START_ELEMENT,
542 GADGET_ID_ARTWORK_ELEMENT,
543 GADGET_ID_EXPLOSION_ELEMENT,
544 GADGET_ID_INVENTORY_CONTENT,
545 GADGET_ID_MM_BALL_CONTENT,
546 GADGET_ID_CUSTOM_GRAPHIC,
547 GADGET_ID_CUSTOM_CONTENT,
548 GADGET_ID_CUSTOM_MOVE_ENTER,
549 GADGET_ID_CUSTOM_MOVE_LEAVE,
550 GADGET_ID_CUSTOM_CHANGE_TARGET,
551 GADGET_ID_CUSTOM_CHANGE_CONTENT,
552 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
553 GADGET_ID_CUSTOM_CHANGE_ACTION,
554 GADGET_ID_GROUP_CONTENT,
555 GADGET_ID_RANDOM_BACKGROUND,
557 // text input identifiers
559 GADGET_ID_LEVEL_NAME,
560 GADGET_ID_LEVEL_AUTHOR,
561 GADGET_ID_LEVELSET_NAME,
562 GADGET_ID_LEVELSET_AUTHOR,
563 GADGET_ID_ELEMENT_NAME,
565 // text area identifiers
567 GADGET_ID_ENVELOPE_INFO,
569 // selectbox identifiers
571 GADGET_ID_TIME_OR_STEPS,
572 GADGET_ID_TIME_SCORE_BASE,
573 GADGET_ID_GAME_ENGINE_TYPE,
574 GADGET_ID_LEVELSET_SAVE_MODE,
575 GADGET_ID_WIND_DIRECTION,
576 GADGET_ID_PLAYER_SPEED,
577 GADGET_ID_MM_BALL_CHOICE_MODE,
578 GADGET_ID_CUSTOM_WALK_TO_ACTION,
579 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
580 GADGET_ID_CUSTOM_DEADLINESS,
581 GADGET_ID_CUSTOM_MOVE_PATTERN,
582 GADGET_ID_CUSTOM_MOVE_DIRECTION,
583 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
584 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
585 GADGET_ID_CUSTOM_SMASH_TARGETS,
586 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
587 GADGET_ID_CUSTOM_ACCESS_TYPE,
588 GADGET_ID_CUSTOM_ACCESS_LAYER,
589 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
590 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
591 GADGET_ID_CHANGE_TIME_UNITS,
592 GADGET_ID_CHANGE_DIRECT_ACTION,
593 GADGET_ID_CHANGE_OTHER_ACTION,
594 GADGET_ID_CHANGE_SIDE,
595 GADGET_ID_CHANGE_PLAYER,
596 GADGET_ID_CHANGE_PAGE,
597 GADGET_ID_CHANGE_REPLACE_WHEN,
598 GADGET_ID_ACTION_TYPE,
599 GADGET_ID_ACTION_MODE,
600 GADGET_ID_ACTION_ARG,
601 GADGET_ID_SELECT_CHANGE_PAGE,
602 GADGET_ID_GROUP_CHOICE_MODE,
604 // textbutton identifiers
606 GADGET_ID_LEVELCONFIG_LEVEL,
607 GADGET_ID_LEVELCONFIG_LEVELSET,
608 GADGET_ID_LEVELCONFIG_EDITOR,
609 GADGET_ID_PROPERTIES_INFO,
610 GADGET_ID_PROPERTIES_CONFIG,
611 GADGET_ID_PROPERTIES_CONFIG_1,
612 GADGET_ID_PROPERTIES_CONFIG_2,
613 GADGET_ID_PROPERTIES_CHANGE,
614 GADGET_ID_SAVE_AS_TEMPLATE_1,
615 GADGET_ID_SAVE_AS_TEMPLATE_2,
616 GADGET_ID_SAVE_LEVELSET,
617 GADGET_ID_ADD_CHANGE_PAGE,
618 GADGET_ID_DEL_CHANGE_PAGE,
620 // graphicbutton identifiers
622 GADGET_ID_PREV_CHANGE_PAGE,
623 GADGET_ID_NEXT_CHANGE_PAGE,
624 GADGET_ID_COPY_CHANGE_PAGE,
625 GADGET_ID_PASTE_CHANGE_PAGE,
627 // gadgets for scrolling of drawing area
630 GADGET_ID_SCROLL_DOWN,
631 GADGET_ID_SCROLL_LEFT,
632 GADGET_ID_SCROLL_RIGHT,
633 GADGET_ID_SCROLL_HORIZONTAL,
634 GADGET_ID_SCROLL_VERTICAL,
636 // gadgets for scrolling element list
638 GADGET_ID_SCROLL_LIST_UP,
639 GADGET_ID_SCROLL_LIST_DOWN,
640 GADGET_ID_SCROLL_LIST_VERTICAL,
642 // checkbuttons/radiobuttons for level/element properties
644 GADGET_ID_AUTO_COUNT_GEMS,
645 GADGET_ID_RATE_TIME_OVER_SCORE,
646 GADGET_ID_USE_LEVELSET_ARTWORK,
647 GADGET_ID_COPY_LEVEL_TEMPLATE,
648 GADGET_ID_RANDOM_PERCENTAGE,
649 GADGET_ID_RANDOM_QUANTITY,
650 GADGET_ID_RANDOM_RESTRICTED,
651 GADGET_ID_STICK_ELEMENT,
652 GADGET_ID_EM_SLIPPERY_GEMS,
653 GADGET_ID_EM_EXPLODES_BY_FIRE,
654 GADGET_ID_USE_SPRING_BUG,
655 GADGET_ID_USE_TIME_ORB_BUG,
656 GADGET_ID_USE_LIFE_BUGS,
657 GADGET_ID_RANDOM_BALL_CONTENT,
658 GADGET_ID_INITIAL_BALL_ACTIVE,
659 GADGET_ID_GROW_INTO_DIGGABLE,
660 GADGET_ID_SB_FIELDS_NEEDED,
661 GADGET_ID_SB_OBJECTS_NEEDED,
662 GADGET_ID_AUTO_EXIT_SOKOBAN,
663 GADGET_ID_SOLVED_BY_ONE_PLAYER,
664 GADGET_ID_FINISH_DIG_COLLECT,
665 GADGET_ID_KEEP_WALKABLE_CE,
666 GADGET_ID_CONTINUOUS_SNAPPING,
667 GADGET_ID_BLOCK_SNAP_FIELD,
668 GADGET_ID_BLOCK_LAST_FIELD,
669 GADGET_ID_SP_BLOCK_LAST_FIELD,
670 GADGET_ID_INSTANT_RELOCATION,
671 GADGET_ID_SHIFTED_RELOCATION,
672 GADGET_ID_LAZY_RELOCATION,
673 GADGET_ID_USE_START_ELEMENT,
674 GADGET_ID_USE_ARTWORK_ELEMENT,
675 GADGET_ID_USE_EXPLOSION_ELEMENT,
676 GADGET_ID_INITIAL_GRAVITY,
677 GADGET_ID_USE_INITIAL_INVENTORY,
678 GADGET_ID_CAN_PASS_TO_WALKABLE,
679 GADGET_ID_CAN_FALL_INTO_ACID,
680 GADGET_ID_CAN_MOVE_INTO_ACID,
681 GADGET_ID_DONT_COLLIDE_WITH,
682 GADGET_ID_ENVELOPE_AUTOWRAP,
683 GADGET_ID_ENVELOPE_CENTERED,
684 GADGET_ID_MM_LASER_RED,
685 GADGET_ID_MM_LASER_GREEN,
686 GADGET_ID_MM_LASER_BLUE,
687 GADGET_ID_DF_LASER_RED,
688 GADGET_ID_DF_LASER_GREEN,
689 GADGET_ID_DF_LASER_BLUE,
690 GADGET_ID_ROTATE_MM_BALL_CONTENT,
691 GADGET_ID_EXPLODE_MM_BALL,
692 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
693 GADGET_ID_CUSTOM_CAN_EXPLODE,
694 GADGET_ID_CUSTOM_EXPLODE_FIRE,
695 GADGET_ID_CUSTOM_EXPLODE_SMASH,
696 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
697 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
698 GADGET_ID_CUSTOM_DEADLY,
699 GADGET_ID_CUSTOM_CAN_MOVE,
700 GADGET_ID_CUSTOM_CAN_FALL,
701 GADGET_ID_CUSTOM_CAN_SMASH,
702 GADGET_ID_CUSTOM_SLIPPERY,
703 GADGET_ID_CUSTOM_ACCESSIBLE,
704 GADGET_ID_CUSTOM_GRAV_REACHABLE,
705 GADGET_ID_CUSTOM_USE_LAST_VALUE,
706 GADGET_ID_CUSTOM_USE_GRAPHIC,
707 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
708 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
709 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
710 GADGET_ID_CUSTOM_CAN_CHANGE,
711 GADGET_ID_CHANGE_USE_CONTENT,
712 GADGET_ID_CHANGE_USE_EXPLOSION,
713 GADGET_ID_CHANGE_ONLY_COMPLETE,
714 GADGET_ID_CHANGE_USE_RANDOM,
715 GADGET_ID_CHANGE_HAS_ACTION,
716 GADGET_ID_CHANGE_DELAY,
717 GADGET_ID_CHANGE_BY_DIRECT_ACT,
718 GADGET_ID_CHANGE_BY_OTHER_ACT,
720 NUM_STATIC_GADGET_IDS
723 // gadgets for buttons in element list (dynamic)
724 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
725 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
726 ED_NUM_ELEMENTLIST_BUTTONS - 1)
728 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
730 // radio button numbers
734 RADIO_NR_DRAWING_TOOLBOX,
735 RADIO_NR_RANDOM_ELEMENTS
738 // values for counter gadgets
741 ED_COUNTER_ID_SELECT_LEVEL,
742 ED_COUNTER_ID_LEVEL_XSIZE,
743 ED_COUNTER_ID_LEVEL_YSIZE,
744 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
745 ED_COUNTER_ID_LEVEL_TIMELIMIT,
746 ED_COUNTER_ID_LEVEL_TIMESCORE,
747 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
748 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
749 ED_COUNTER_ID_LEVEL_RANDOM,
750 ED_COUNTER_ID_ELEMENT_VALUE1,
751 ED_COUNTER_ID_ELEMENT_VALUE2,
752 ED_COUNTER_ID_ELEMENT_VALUE3,
753 ED_COUNTER_ID_ELEMENT_VALUE4,
754 ED_COUNTER_ID_YAMYAM_CONTENT,
755 ED_COUNTER_ID_BALL_CONTENT,
756 ED_COUNTER_ID_ANDROID_CONTENT,
757 ED_COUNTER_ID_ENVELOPE_XSIZE,
758 ED_COUNTER_ID_ENVELOPE_YSIZE,
759 ED_COUNTER_ID_INVENTORY_SIZE,
760 ED_COUNTER_ID_MM_BALL_CONTENT,
761 ED_COUNTER_ID_CUSTOM_SCORE,
762 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
763 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
764 ED_COUNTER_ID_CUSTOM_VALUE_RND,
765 ED_COUNTER_ID_PUSH_DELAY_FIX,
766 ED_COUNTER_ID_PUSH_DELAY_RND,
767 ED_COUNTER_ID_DROP_DELAY_FIX,
768 ED_COUNTER_ID_DROP_DELAY_RND,
769 ED_COUNTER_ID_MOVE_DELAY_FIX,
770 ED_COUNTER_ID_MOVE_DELAY_RND,
771 ED_COUNTER_ID_STEP_DELAY_FIX,
772 ED_COUNTER_ID_STEP_DELAY_RND,
773 ED_COUNTER_ID_EXPLOSION_DELAY,
774 ED_COUNTER_ID_IGNITION_DELAY,
775 ED_COUNTER_ID_GROUP_CONTENT,
776 ED_COUNTER_ID_CHANGE_DELAY_FIX,
777 ED_COUNTER_ID_CHANGE_DELAY_RND,
778 ED_COUNTER_ID_CHANGE_CONT_RND,
780 ED_NUM_COUNTERBUTTONS
783 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
784 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
785 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
786 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
787 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
788 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
790 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
791 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
792 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
793 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
794 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
795 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
797 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
798 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
800 // values for scrollbutton gadgets
803 ED_SCROLLBUTTON_ID_AREA_UP,
804 ED_SCROLLBUTTON_ID_AREA_DOWN,
805 ED_SCROLLBUTTON_ID_AREA_LEFT,
806 ED_SCROLLBUTTON_ID_AREA_RIGHT,
807 ED_SCROLLBUTTON_ID_LIST_UP,
808 ED_SCROLLBUTTON_ID_LIST_DOWN,
813 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
814 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
816 // values for scrollbar gadgets
819 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
820 ED_SCROLLBAR_ID_AREA_VERTICAL,
821 ED_SCROLLBAR_ID_LIST_VERTICAL,
826 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
827 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
829 // values for text input gadgets
832 ED_TEXTINPUT_ID_LEVEL_NAME,
833 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
834 ED_TEXTINPUT_ID_LEVELSET_NAME,
835 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
836 ED_TEXTINPUT_ID_ELEMENT_NAME,
841 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
842 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
844 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
845 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
847 // values for text area gadgets
850 ED_TEXTAREA_ID_ENVELOPE_INFO,
855 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
856 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
858 // values for selectbox gadgets
861 ED_SELECTBOX_ID_TIME_OR_STEPS,
862 ED_SELECTBOX_ID_TIME_SCORE_BASE,
863 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
864 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
865 ED_SELECTBOX_ID_WIND_DIRECTION,
866 ED_SELECTBOX_ID_PLAYER_SPEED,
867 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
868 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
869 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
870 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
871 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
872 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
873 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
874 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
875 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
876 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
877 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
878 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
879 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
880 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
881 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
882 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
883 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
884 ED_SELECTBOX_ID_CHANGE_SIDE,
885 ED_SELECTBOX_ID_CHANGE_PLAYER,
886 ED_SELECTBOX_ID_CHANGE_PAGE,
887 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
888 ED_SELECTBOX_ID_ACTION_TYPE,
889 ED_SELECTBOX_ID_ACTION_MODE,
890 ED_SELECTBOX_ID_ACTION_ARG,
891 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
892 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
897 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
898 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
900 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
901 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
903 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
904 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
905 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
906 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
907 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
908 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
910 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
911 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
913 // values for textbutton gadgets
916 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
917 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
918 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
919 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
920 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
921 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
922 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
923 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
924 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
925 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
926 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
927 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
928 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
933 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
934 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
936 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
937 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
939 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
940 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
942 // values for graphicbutton gadgets
945 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
946 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
947 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
948 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
950 ED_NUM_GRAPHICBUTTONS
953 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
954 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
956 // values for checkbutton gadgets
959 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
960 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
961 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
962 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
963 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
964 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
965 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
966 ED_CHECKBUTTON_ID_STICK_ELEMENT,
967 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
968 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
969 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
970 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
971 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
972 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
973 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
974 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
975 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
976 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
977 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
978 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
979 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
980 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
981 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
982 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
983 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
984 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
985 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
986 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
987 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
988 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
989 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
990 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
991 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
992 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
993 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
994 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
995 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
996 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
997 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
998 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
999 ED_CHECKBUTTON_ID_MM_LASER_RED,
1000 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1001 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1002 ED_CHECKBUTTON_ID_DF_LASER_RED,
1003 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1004 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1005 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1006 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1007 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1008 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1009 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1010 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1011 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1012 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1013 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1014 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1015 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1016 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1017 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1018 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1019 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1020 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1021 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1022 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1023 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1024 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1025 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1026 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1027 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1028 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1029 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1030 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1031 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1036 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1037 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1039 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1040 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1042 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1043 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1045 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1046 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1047 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1048 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1049 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1050 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1052 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1053 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1055 // values for radiobutton gadgets
1058 ED_RADIOBUTTON_ID_PERCENTAGE,
1059 ED_RADIOBUTTON_ID_QUANTITY,
1064 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1065 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1067 // values for drawing area gadgets
1070 ED_DRAWING_ID_DRAWING_LEVEL,
1071 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1072 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1073 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1074 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1075 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1076 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1077 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1078 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1079 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1080 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1081 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1082 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1083 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1084 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1085 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1086 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1087 ED_DRAWING_ID_ANDROID_CONTENT,
1088 ED_DRAWING_ID_AMOEBA_CONTENT,
1089 ED_DRAWING_ID_START_ELEMENT,
1090 ED_DRAWING_ID_ARTWORK_ELEMENT,
1091 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1092 ED_DRAWING_ID_INVENTORY_CONTENT,
1093 ED_DRAWING_ID_MM_BALL_CONTENT,
1094 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1095 ED_DRAWING_ID_CUSTOM_CONTENT,
1096 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1097 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1098 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1099 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1100 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1101 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1102 ED_DRAWING_ID_GROUP_CONTENT,
1103 ED_DRAWING_ID_RANDOM_BACKGROUND,
1105 ED_NUM_DRAWING_AREAS
1108 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1109 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1112 // ----------------------------------------------------------------------------
1113 // some internally used definitions
1114 // ----------------------------------------------------------------------------
1116 // values for CopyLevelToUndoBuffer()
1117 #define UNDO_IMMEDIATE 0
1118 #define UNDO_ACCUMULATE 1
1120 // values for scrollbars
1121 #define ED_SCROLL_NO 0
1122 #define ED_SCROLL_LEFT 1
1123 #define ED_SCROLL_RIGHT 2
1124 #define ED_SCROLL_UP 4
1125 #define ED_SCROLL_DOWN 8
1127 // screens in the level editor
1128 #define ED_MODE_DRAWING 0
1129 #define ED_MODE_LEVELCONFIG 1
1130 #define ED_MODE_PROPERTIES 2
1131 #define ED_MODE_PALETTE 3
1133 // sub-screens in the global settings section
1134 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1135 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1136 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1138 // sub-screens in the element properties section
1139 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1140 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1141 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1142 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1143 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1145 // how many steps can be cancelled
1146 #define NUM_UNDO_STEPS (64 + 1)
1148 // values for elements with score for certain actions
1150 #define MAX_SCORE 999
1152 // values for elements with count for collecting
1153 #define MIN_COLLECT_COUNT 0
1154 #define MAX_COLLECT_COUNT 999
1156 // values for random placement
1157 #define RANDOM_USE_PERCENTAGE 0
1158 #define RANDOM_USE_QUANTITY 1
1160 // values for level set save mode
1161 #define LEVELSET_SAVE_MODE_UPDATE 0
1162 #define LEVELSET_SAVE_MODE_CREATE 1
1164 // default value for element tile size in drawing area
1165 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1166 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1169 // ----------------------------------------------------------------------------
1170 // some internally used data structure definitions
1171 // ----------------------------------------------------------------------------
1177 struct XYTileSize *pos;
1181 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1183 // note: some additional characters are already reserved for "cheat mode"
1184 // shortcuts (":XYZ" style) -- for details, see "events.c"
1186 // ---------- toolbox control buttons ---------------------------------------
1189 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1190 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1191 "draw single items", 's'
1194 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1195 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1196 "draw connected items", 'd'
1199 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1200 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1204 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1205 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1209 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1210 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1211 "draw outline rectangles", 'r'
1214 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1215 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1216 "draw filled rectangles", 'R'
1219 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1220 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1221 "wrap (rotate) level up", 0
1224 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1225 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1226 "enter text elements", 't'
1229 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1230 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1234 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1235 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1236 "wrap (rotate) level left", 0
1239 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1240 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1241 "zoom level tile size", '+'
1244 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1245 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1246 "wrap (rotate) level right", 0
1249 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1250 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1251 "random element placement", 0
1254 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1255 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1259 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1260 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1261 "wrap (rotate) level down", 0
1264 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1265 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1266 "pick drawing element", ','
1269 // ---------- level control buttons -----------------------------------------
1272 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1273 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1274 "undo/redo last operation", 'u'
1277 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1278 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1279 "level and editor settings", 'I'
1282 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1283 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1287 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1288 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1292 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1293 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1297 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1298 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1299 "exit level editor", 'E'
1302 // ---------- CE and GE control buttons -------------------------------------
1305 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1306 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1307 "copy settings from other element", 0
1310 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1311 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1312 "copy settings to other element", 0
1315 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1316 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1317 "exchange element with other element", 0
1320 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1321 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1322 "copy settings from this element", 0
1325 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1326 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1327 "paste settings to this element", 0
1330 // ---------- palette control buttons ---------------------------------------
1333 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1334 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1335 "properties of drawing element", 'p'
1338 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1339 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1340 "properties of drawing element 1", '1'
1343 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1344 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1345 "properties of drawing element 2", '2'
1348 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1349 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1350 "properties of drawing element 3", '3'
1353 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1354 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1355 "show list of elements", 'e'
1359 static int random_placement_value = 10;
1360 static int random_placement_method = RANDOM_USE_QUANTITY;
1361 static int random_placement_background_element = EL_SAND;
1362 static boolean random_placement_background_restricted = FALSE;
1363 static boolean stick_element_properties_window = FALSE;
1364 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1365 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1366 static struct ElementChangeInfo custom_element_change;
1367 static struct ElementGroupInfo group_element_info;
1368 static struct ElementInfo custom_element;
1370 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1371 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1372 static int levelset_num_levels = 100;
1373 static boolean levelset_use_levelset_artwork = FALSE;
1374 static boolean levelset_copy_level_template = FALSE;
1375 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1380 int min_value, max_value;
1381 int gadget_id_down, gadget_id_up;
1383 int gadget_id_align;
1385 char *text_above, *text_left, *text_right;
1386 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1388 // ---------- current level number ------------------------------------------
1391 -1, -1, // these values are not constant, but can change at runtime
1393 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1394 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1399 // ---------- level and editor settings -------------------------------------
1402 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1403 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1404 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1405 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1407 "playfield size:", NULL, "width",
1410 -1, ED_LEVEL_SETTINGS_YPOS(4),
1411 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1412 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1413 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1415 NULL, " ", "height",
1418 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1420 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1421 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1423 NULL, "number of gems to collect:", NULL
1426 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1428 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1429 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1431 "time or step limit to solve level:", NULL, NULL
1434 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1436 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1437 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1438 &level.score[SC_TIME_BONUS],
1439 "score for time or steps left:", NULL, NULL
1442 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1444 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1445 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1447 NULL, "random seed:", "(0 => random)"
1450 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1452 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1453 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1454 &levelset_num_levels,
1455 "number of levels:", NULL, NULL,
1458 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1460 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1461 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1462 &random_placement_value,
1463 "random element placement:", NULL, "in"
1466 // ---------- element settings: configure (various elements) ----------------
1469 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1470 MIN_SCORE, MAX_SCORE,
1471 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1472 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1473 NULL, // will be set when used
1477 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1478 MIN_SCORE, MAX_SCORE,
1479 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1480 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1481 NULL, // will be set when used
1485 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1486 MIN_SCORE, MAX_SCORE,
1487 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1488 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1489 NULL, // will be set when used
1493 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1494 MIN_SCORE, MAX_SCORE,
1495 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1496 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1497 NULL, // will be set when used
1501 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1502 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1503 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1504 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1505 &level.num_yamyam_contents,
1506 NULL, NULL, "number of content areas"
1509 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1510 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1511 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1512 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1513 &level.num_ball_contents,
1514 NULL, NULL, "number of content areas"
1517 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1518 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1519 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1520 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1521 &level.num_android_clone_elements,
1522 NULL, NULL, "number of clonable elements"
1525 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1526 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1527 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1528 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1529 NULL, // will be set when used
1530 NULL, NULL, "width",
1533 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1534 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1535 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1536 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1537 NULL, // will be set when used
1538 NULL, " ", "height",
1541 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1542 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1543 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1544 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1545 &level.initial_inventory_size[0],
1546 NULL, NULL, "number of inventory elements"
1549 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1550 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1551 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1552 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1553 &level.num_mm_ball_contents,
1554 NULL, NULL, "number of content elements"
1557 // ---------- element settings: configure 1 (custom elements) ---------------
1560 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1561 MIN_SCORE, MAX_SCORE,
1562 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1563 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1564 &custom_element.collect_score_initial,
1565 NULL, "CE score", " "
1568 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1569 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1570 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1571 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1572 &custom_element.collect_count_initial,
1573 NULL, "CE count", NULL
1576 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1578 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1579 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1580 &custom_element.ce_value_fixed_initial,
1581 NULL, "CE value", NULL
1584 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1586 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1587 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1588 &custom_element.ce_value_random_initial,
1589 NULL, "+random", NULL
1592 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1594 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1595 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1596 &custom_element.push_delay_fixed,
1597 NULL, "push delay", NULL
1600 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1602 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1603 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1604 &custom_element.push_delay_random,
1605 NULL, "+random", NULL
1608 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1610 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1611 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1612 &custom_element.drop_delay_fixed,
1613 NULL, "drop delay", NULL
1616 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1618 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1619 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1620 &custom_element.drop_delay_random,
1621 NULL, "+random", NULL
1624 // ---------- element settings: configure 2 (custom elements) ---------------
1627 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1629 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1630 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1631 &custom_element.move_delay_fixed,
1632 NULL, "move delay", NULL
1635 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1637 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1638 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1639 &custom_element.move_delay_random,
1640 NULL, "+random", NULL
1643 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1645 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1646 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1647 &custom_element.step_delay_fixed,
1648 NULL, "step delay", NULL
1651 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1653 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1654 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1655 &custom_element.step_delay_random,
1656 NULL, "+random", NULL
1659 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1661 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1662 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1663 &custom_element.explosion_delay,
1664 NULL, "explosion delay", NULL
1667 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1669 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1670 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1671 &custom_element.ignition_delay,
1672 NULL, "ignition delay", "(by fire)"
1675 // ---------- element settings: configure (group elements) ------------------
1678 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1679 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1680 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1681 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1682 &group_element_info.num_elements,
1683 NULL, NULL, "number of elements in group"
1686 // ---------- element settings: advanced (custom elements) ------------------
1689 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1691 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1692 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1693 &custom_element_change.delay_fixed,
1694 NULL, "CE delay", NULL,
1697 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1699 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1700 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1701 &custom_element_change.delay_random,
1702 NULL, "+random", NULL
1705 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1707 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1708 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1709 &custom_element_change.random_percentage,
1710 NULL, "use random replace:", "%"
1720 char *text_above, *infotext;
1721 } textinput_info[ED_NUM_TEXTINPUT] =
1724 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1725 GADGET_ID_LEVEL_NAME,
1728 "Title:", "Title for this level"
1731 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1732 GADGET_ID_LEVEL_AUTHOR,
1733 MAX_LEVEL_AUTHOR_LEN,
1735 "Author:", "Author for this level"
1738 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1739 GADGET_ID_LEVELSET_NAME,
1742 "Title:", "Title for this or new level set"
1745 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1746 GADGET_ID_LEVELSET_AUTHOR,
1747 MAX_LEVEL_AUTHOR_LEN,
1749 "Author:", "Author for this or new level set"
1752 -1, -1, // these values are not constant, but can change at runtime
1753 GADGET_ID_ELEMENT_NAME,
1754 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1755 custom_element.description,
1756 NULL, "Element name"
1766 char *text_above, *text_above_cropped, *infotext;
1767 } textarea_info[ED_NUM_TEXTAREAS] =
1770 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1771 GADGET_ID_ENVELOPE_INFO,
1772 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1774 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
1778 static struct ValueTextInfo options_time_or_steps[] =
1786 static struct ValueTextInfo options_time_score_base[] =
1788 { 1, "per second/step" },
1789 { 10, "per 10 seconds/steps" },
1794 static struct ValueTextInfo options_game_engine_type[] =
1796 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1797 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1798 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1799 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1804 static struct ValueTextInfo options_levelset_save_mode[] =
1806 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
1807 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
1812 static struct ValueTextInfo options_wind_direction[] =
1814 { MV_START_NONE, "none" },
1815 { MV_START_LEFT, "left" },
1816 { MV_START_RIGHT, "right" },
1817 { MV_START_UP, "up" },
1818 { MV_START_DOWN, "down" },
1823 static struct ValueTextInfo options_player_speed[] =
1830 { 16, "very fast" },
1831 { 32, "ultrafast" },
1836 static struct ValueTextInfo options_access_type[] =
1838 { EP_WALKABLE, "walkable" },
1839 { EP_PASSABLE, "passable" },
1844 static struct ValueTextInfo options_access_layer[] =
1846 { EP_ACCESSIBLE_OVER, "over" },
1847 { EP_ACCESSIBLE_INSIDE, "inside" },
1848 { EP_ACCESSIBLE_UNDER, "under" },
1853 static struct ValueTextInfo options_access_protected[] =
1855 { 0, "unprotected" },
1861 static struct ValueTextInfo options_access_direction[] =
1863 { MV_NO_DIRECTION, "no direction" },
1864 { MV_LEFT, "left" },
1865 { MV_RIGHT, "right" },
1867 { MV_DOWN, "down" },
1868 { MV_LEFT | MV_UP, "left + up" },
1869 { MV_LEFT | MV_DOWN, "left + down" },
1870 { MV_RIGHT | MV_UP, "right + up" },
1871 { MV_RIGHT | MV_DOWN, "right + down" },
1872 { MV_HORIZONTAL, "horizontal" },
1873 { MV_VERTICAL, "vertical" },
1874 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
1875 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
1876 { MV_VERTICAL | MV_LEFT, "vertical + left" },
1877 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
1878 { MV_ALL_DIRECTIONS, "all directions" },
1883 static struct ValueTextInfo options_walk_to_action[] =
1885 { EP_DIGGABLE, "diggable" },
1886 { EP_COLLECTIBLE_ONLY, "collectible" },
1887 { EP_DROPPABLE, "collectible & droppable" },
1888 { EP_THROWABLE, "collectible & throwable" },
1889 { EP_PUSHABLE, "pushable" },
1894 static struct ValueTextInfo options_move_pattern[] =
1896 { MV_LEFT, "left" },
1897 { MV_RIGHT, "right" },
1899 { MV_DOWN, "down" },
1900 { MV_HORIZONTAL, "horizontal" },
1901 { MV_VERTICAL, "vertical" },
1902 { MV_ALL_DIRECTIONS, "all directions" },
1903 { MV_WIND_DIRECTION, "wind direction" },
1904 { MV_TOWARDS_PLAYER, "towards player" },
1905 { MV_AWAY_FROM_PLAYER, "away from player" },
1906 { MV_ALONG_LEFT_SIDE, "along left side" },
1907 { MV_ALONG_RIGHT_SIDE, "along right side" },
1908 { MV_TURNING_LEFT, "turning left" },
1909 { MV_TURNING_RIGHT, "turning right" },
1910 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
1911 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
1912 { MV_TURNING_RANDOM, "turning random" },
1913 { MV_MAZE_RUNNER, "maze runner style" },
1914 { MV_MAZE_HUNTER, "maze hunter style" },
1915 { MV_WHEN_PUSHED, "when pushed" },
1916 { MV_WHEN_DROPPED, "when dropped/thrown" },
1921 static struct ValueTextInfo options_move_direction[] =
1923 { MV_START_AUTOMATIC, "automatic" },
1924 { MV_START_LEFT, "left" },
1925 { MV_START_RIGHT, "right" },
1926 { MV_START_UP, "up" },
1927 { MV_START_DOWN, "down" },
1928 { MV_START_RANDOM, "random" },
1929 { MV_START_PREVIOUS, "previous" },
1934 static struct ValueTextInfo options_move_stepsize[] =
1936 { 0, "not moving" },
1941 { 16, "very fast" },
1942 { 32, "even faster" },
1947 static struct ValueTextInfo options_move_leave_type[] =
1949 { LEAVE_TYPE_UNLIMITED, "leave behind" },
1950 { LEAVE_TYPE_LIMITED, "change it to" },
1955 static struct ValueTextInfo options_smash_targets[] =
1957 { EP_CAN_SMASH_PLAYER, "player" },
1959 { EP_CAN_SMASH_ENEMIES, "enemies" },
1961 { EP_CAN_SMASH_EVERYTHING, "everything" },
1966 static struct ValueTextInfo options_slippery_type[] =
1968 { SLIPPERY_ANY_RANDOM, "random" },
1969 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
1970 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
1971 { SLIPPERY_ONLY_LEFT, "only left" },
1972 { SLIPPERY_ONLY_RIGHT, "only right" },
1977 static struct ValueTextInfo options_deadliness[] =
1979 { EP_DONT_RUN_INTO, "running into" },
1980 { EP_DONT_COLLIDE_WITH, "colliding with" },
1981 { EP_DONT_GET_HIT_BY, "getting hit by" },
1982 { EP_DONT_TOUCH, "touching" },
1987 static struct ValueTextInfo options_explosion_type[] =
1989 { EXPLODES_3X3, "3x3" },
1990 { EXPLODES_CROSS, "3+3" },
1991 { EXPLODES_1X1, "1x1" },
1996 static struct ValueTextInfo options_time_units[] =
1999 { FRAMES_PER_SECOND, "seconds" },
2004 static struct ValueTextInfo options_change_direct_action[] =
2006 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2007 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2008 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2009 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2010 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2011 { CE_ENTERED_BY_PLAYER, "entered by player" },
2012 { CE_LEFT_BY_PLAYER, "left by player" },
2013 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2014 { CE_SWITCHED, "switched" },
2015 { CE_HITTING_SOMETHING, "hitting something" },
2016 { CE_HIT_BY_SOMETHING, "hit by something" },
2018 { CE_BLOCKED, "blocked" },
2020 { CE_IMPACT, "impact (on something)" },
2021 { CE_SMASHED, "smashed (from above)" },
2023 { CE_VALUE_CHANGES, "CE value changes" },
2024 { CE_SCORE_CHANGES, "CE score changes" },
2026 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2027 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2028 { CE_UNDEFINED, " " },
2029 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2030 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2031 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2032 { CE_UNDEFINED, " " },
2033 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2034 { CE_NEXT_TO_PLAYER, "next to player" },
2039 static struct ValueTextInfo options_change_other_action[] =
2041 { CE_PLAYER_TOUCHES_X, "player touches" },
2042 { CE_PLAYER_PRESSES_X, "player presses" },
2043 { CE_PLAYER_SWITCHES_X, "player switches" },
2044 { CE_PLAYER_SNAPS_X, "player snaps" },
2045 { CE_PLAYER_PUSHES_X, "player pushes" },
2046 { CE_PLAYER_ENTERS_X, "player enters" },
2047 { CE_PLAYER_LEAVES_X, "player leaves" },
2048 { CE_PLAYER_DIGS_X, "player digs" },
2049 { CE_PLAYER_COLLECTS_X, "player collects" },
2050 { CE_PLAYER_DROPS_X, "player drops/throws" },
2051 { CE_TOUCHING_X, "touching" },
2052 { CE_HITTING_X, "hitting" },
2053 { CE_DIGGING_X, "digging" },
2054 { CE_HIT_BY_X, "hit by" },
2055 { CE_SWITCH_OF_X, "switch of" },
2056 { CE_CHANGE_OF_X, "change by page of" },
2057 { CE_EXPLOSION_OF_X, "explosion of" },
2058 { CE_MOVE_OF_X, "move of" },
2059 { CE_CREATION_OF_X, "creation of" },
2060 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2061 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2062 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2063 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2064 { CE_UNDEFINED, " " },
2065 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2066 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2067 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2068 { CE_UNDEFINED, " " },
2069 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2070 { CE_PLAYER_NEXT_TO_X, "player next to" },
2071 { CE_NEXT_TO_X, "next to" },
2076 static struct ValueTextInfo options_change_trigger_side[] =
2078 { CH_SIDE_LEFT, "left" },
2079 { CH_SIDE_RIGHT, "right" },
2080 { CH_SIDE_TOP, "top" },
2081 { CH_SIDE_BOTTOM, "bottom" },
2082 { CH_SIDE_LEFT_RIGHT, "left/right" },
2083 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2084 { CH_SIDE_ANY, "any" },
2089 static struct ValueTextInfo options_change_trigger_player[] =
2091 { CH_PLAYER_1, "1" },
2092 { CH_PLAYER_2, "2" },
2093 { CH_PLAYER_3, "3" },
2094 { CH_PLAYER_4, "4" },
2095 { CH_PLAYER_ANY, "any" },
2100 static struct ValueTextInfo options_change_trigger_page[] =
2111 { (1u << 9), "10" },
2112 { (1u << 10), "11" },
2113 { (1u << 11), "12" },
2114 { (1u << 12), "13" },
2115 { (1u << 13), "14" },
2116 { (1u << 14), "15" },
2117 { (1u << 15), "16" },
2118 { (1u << 16), "17" },
2119 { (1u << 17), "18" },
2120 { (1u << 18), "19" },
2121 { (1u << 19), "20" },
2122 { (1u << 20), "21" },
2123 { (1u << 21), "22" },
2124 { (1u << 22), "23" },
2125 { (1u << 23), "24" },
2126 { (1u << 24), "25" },
2127 { (1u << 25), "26" },
2128 { (1u << 26), "27" },
2129 { (1u << 27), "28" },
2130 { (1u << 28), "29" },
2131 { (1u << 29), "30" },
2132 { (1u << 30), "31" },
2133 { (1u << 31), "32" },
2134 { CH_PAGE_ANY, "any" },
2139 static struct ValueTextInfo options_change_replace_when[] =
2141 { CP_WHEN_EMPTY, "empty" },
2142 { CP_WHEN_WALKABLE, "walkable" },
2143 { CP_WHEN_DIGGABLE, "diggable" },
2144 { CP_WHEN_COLLECTIBLE, "collectible" },
2145 { CP_WHEN_REMOVABLE, "removable" },
2146 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2151 static struct ValueTextInfo options_action_type[] =
2153 { CA_NO_ACTION, "no action" },
2154 { CA_UNDEFINED, " " },
2155 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2156 { CA_RESTART_LEVEL, "restart level" },
2157 { CA_SHOW_ENVELOPE, "show envelope" },
2158 { CA_SET_LEVEL_TIME, "set time" },
2159 { CA_SET_LEVEL_SCORE, "set score" },
2160 { CA_SET_LEVEL_GEMS, "set gems" },
2161 { CA_SET_LEVEL_WIND, "set wind dir." },
2162 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2163 { CA_UNDEFINED, " " },
2164 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2165 { CA_MOVE_PLAYER, "move player" },
2166 { CA_MOVE_PLAYER_NEW, "move player new" },
2167 { CA_EXIT_PLAYER, "exit player" },
2168 { CA_KILL_PLAYER, "kill player" },
2169 { CA_SET_PLAYER_KEYS, "set keys" },
2170 { CA_SET_PLAYER_SPEED, "set speed" },
2171 { CA_SET_PLAYER_SHIELD, "set shield" },
2172 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2173 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2174 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2175 { CA_UNDEFINED, " " },
2176 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2177 { CA_SET_CE_VALUE, "set CE value" },
2178 { CA_SET_CE_SCORE, "set CE score" },
2179 { CA_SET_CE_ARTWORK, "set CE artwork" },
2180 { CA_UNDEFINED, " " },
2181 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2182 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2187 static struct ValueTextInfo options_action_mode_none[] =
2189 { CA_MODE_UNDEFINED, " " },
2194 static struct ValueTextInfo options_action_mode_assign[] =
2196 { CA_MODE_SET, "=" },
2201 static struct ValueTextInfo options_action_mode_add_remove[] =
2203 { CA_MODE_ADD, "+" },
2204 { CA_MODE_SUBTRACT, "-" },
2209 static struct ValueTextInfo options_action_mode_calculate[] =
2211 { CA_MODE_SET, "=" },
2212 { CA_MODE_ADD, "+" },
2213 { CA_MODE_SUBTRACT, "-" },
2214 { CA_MODE_MULTIPLY, "*" },
2215 { CA_MODE_DIVIDE, "/" },
2216 { CA_MODE_MODULO, "%" },
2221 static struct ValueTextInfo options_action_arg_none[] =
2223 { CA_ARG_UNDEFINED, " " },
2228 static struct ValueTextInfo options_action_arg_player[] =
2230 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2231 { CA_ARG_PLAYER_1, "1" },
2232 { CA_ARG_PLAYER_2, "2" },
2233 { CA_ARG_PLAYER_3, "3" },
2234 { CA_ARG_PLAYER_4, "4" },
2235 { CA_ARG_PLAYER_ANY, "any" },
2236 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2237 { CA_ARG_PLAYER_ACTION, "action ->" },
2242 static struct ValueTextInfo options_action_arg_number[] =
2244 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2251 { CA_ARG_10, "10" },
2252 { CA_ARG_100, "100" },
2253 { CA_ARG_1000, "1000" },
2254 { CA_ARG_UNDEFINED, " " },
2255 { CA_ARG_NUMBER_MIN, "min" },
2256 { CA_ARG_NUMBER_MAX, "max" },
2257 { CA_ARG_UNDEFINED, " " },
2258 { CA_ARG_NUMBER_RESET, "reset" },
2259 { CA_ARG_UNDEFINED, " " },
2260 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2261 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2262 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2263 { CA_ARG_UNDEFINED, " " },
2264 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2265 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2266 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2267 { CA_ARG_UNDEFINED, " " },
2268 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2269 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2270 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2271 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2272 { CA_ARG_UNDEFINED, " " },
2273 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2274 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2275 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2276 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2281 static struct ValueTextInfo options_action_arg_value[] =
2283 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2290 { CA_ARG_10, "10" },
2291 { CA_ARG_100, "100" },
2292 { CA_ARG_1000, "1000" },
2293 { CA_ARG_UNDEFINED, " " },
2294 { CA_ARG_NUMBER_MIN, "min" },
2295 { CA_ARG_NUMBER_MAX, "max" },
2296 { CA_ARG_UNDEFINED, " " },
2297 { CA_ARG_NUMBER_RESET, "reset" },
2298 { CA_ARG_UNDEFINED, " " },
2299 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2300 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2301 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2302 { CA_ARG_UNDEFINED, " " },
2303 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2304 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2305 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2306 { CA_ARG_UNDEFINED, " " },
2307 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2308 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2309 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2310 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2311 { CA_ARG_UNDEFINED, " " },
2312 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2313 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2314 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2315 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2316 { CA_ARG_UNDEFINED, " " },
2317 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2318 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2319 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2320 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2325 static struct ValueTextInfo options_action_arg_envelope[] =
2327 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2332 { CA_ARG_UNDEFINED, " " },
2333 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2334 { CA_ARG_ELEMENT_TARGET, "target" },
2335 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2336 { CA_ARG_ELEMENT_ACTION, "action ->" },
2341 static struct ValueTextInfo options_action_arg_key[] =
2343 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2352 { CA_ARG_UNDEFINED, " " },
2353 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2354 { CA_ARG_ELEMENT_TARGET, "target" },
2355 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2356 { CA_ARG_ELEMENT_ACTION, "action ->" },
2361 static struct ValueTextInfo options_action_arg_speed[] =
2363 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2364 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2365 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2366 { CA_ARG_SPEED_SLOW, "slow" },
2367 { CA_ARG_SPEED_NORMAL, "normal" },
2368 { CA_ARG_SPEED_FAST, "fast" },
2369 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2370 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2371 { CA_ARG_UNDEFINED, " " },
2372 { CA_ARG_SPEED_SLOWER, "slower" },
2373 { CA_ARG_SPEED_FASTER, "faster" },
2374 { CA_ARG_UNDEFINED, " " },
2375 { CA_ARG_SPEED_RESET, "reset" },
2380 static struct ValueTextInfo options_action_arg_shield[] =
2382 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2383 { CA_ARG_SHIELD_OFF, "off" },
2384 { CA_ARG_SHIELD_NORMAL, "normal" },
2385 { CA_ARG_SHIELD_DEADLY, "deadly" },
2390 static struct ValueTextInfo options_action_arg_artwork[] =
2392 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2393 { CA_ARG_ELEMENT_TARGET, "target" },
2394 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2395 { CA_ARG_ELEMENT_ACTION, "action ->" },
2396 { CA_ARG_UNDEFINED, " " },
2397 { CA_ARG_ELEMENT_RESET, "reset" },
2402 static struct ValueTextInfo options_action_arg_gravity[] =
2404 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2405 { CA_ARG_GRAVITY_ON, "on" },
2406 { CA_ARG_GRAVITY_OFF, "off" },
2407 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2412 static struct ValueTextInfo options_action_arg_direction[] =
2414 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2415 { CA_ARG_DIRECTION_NONE, "none" },
2416 { CA_ARG_DIRECTION_LEFT, "left" },
2417 { CA_ARG_DIRECTION_RIGHT, "right" },
2418 { CA_ARG_DIRECTION_UP, "up" },
2419 { CA_ARG_DIRECTION_DOWN, "down" },
2420 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2421 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2426 static struct ValueTextInfo options_action_arg_scan_mode[] =
2428 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2429 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2430 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2435 static struct ValueTextInfo options_action_arg_inventory[] =
2437 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2438 { CA_ARG_ELEMENT_TARGET, "+ target" },
2439 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2440 { CA_ARG_ELEMENT_ACTION, "+ action" },
2441 { CA_ARG_UNDEFINED, " " },
2442 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2443 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2444 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2445 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2446 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2447 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2448 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2449 { CA_ARG_UNDEFINED, " " },
2450 { CA_ARG_INVENTORY_RESET, "reset" },
2455 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2456 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2461 static struct ValueTextInfo options_group_choice_mode[] =
2463 { ANIM_RANDOM, "random" },
2464 { ANIM_LOOP, "loop" },
2465 { ANIM_LINEAR, "linear" },
2466 { ANIM_PINGPONG, "pingpong" },
2467 { ANIM_PINGPONG2, "pingpong 2" },
2468 { ANIM_LEVEL_NR, "level number" },
2473 static struct ValueTextInfo *action_arg_modes[] =
2475 options_action_mode_none,
2476 options_action_mode_assign,
2477 options_action_mode_add_remove,
2478 options_action_mode_calculate,
2485 struct ValueTextInfo *options;
2487 action_arg_options[] =
2489 { CA_NO_ACTION, 0, options_action_arg_none, },
2490 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2491 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2492 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2493 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2494 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2495 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2496 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2497 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2498 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2499 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2500 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2501 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2502 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2503 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2504 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2505 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2506 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2507 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2508 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2509 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2510 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2519 int gadget_id_align;
2520 int size; // char size of selectbox or '-1' (dynamically determined)
2521 struct ValueTextInfo *options;
2523 char *text_above, *text_left, *text_right, *infotext;
2524 } selectbox_info[ED_NUM_SELECTBOX] =
2526 // ---------- level and editor settings -------------------------------------
2529 -1, ED_LEVEL_SETTINGS_YPOS(8),
2530 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2532 options_time_or_steps,
2533 &level.use_step_counter,
2534 NULL, NULL, "(0 => no limit)", "time or step limit"
2537 -1, ED_LEVEL_SETTINGS_YPOS(10),
2538 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2540 options_time_score_base,
2541 &level.time_score_base,
2542 NULL, NULL, NULL, "time score for 1 or 10 seconds/steps"
2545 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2546 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2548 options_game_engine_type,
2549 &level.game_engine_type,
2550 NULL, "game engine:", NULL, "game engine"
2553 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2554 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2556 options_levelset_save_mode,
2557 &levelset_save_mode,
2558 "Action:", NULL, NULL, "action when saving level set"
2561 // ---------- element settings: configure (several elements) ----------------
2564 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2565 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2567 options_wind_direction,
2568 &level.wind_direction_initial,
2569 NULL, "initial wind direction:", NULL, "initial wind direction"
2572 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2573 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2575 options_player_speed,
2576 &level.initial_player_stepsize[0],
2577 NULL, "initial player speed:", NULL, "initial player speed"
2580 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2581 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2583 options_group_choice_mode,
2584 &level.mm_ball_choice_mode,
2585 NULL, "choice type:", NULL, "type of content choice"
2588 // ---------- element settings: configure 1 (custom elements) ---------------
2591 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2592 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2594 options_access_type,
2595 &custom_element.access_type,
2596 NULL, NULL, NULL, "type of access to this field"
2599 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2600 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2602 options_access_layer,
2603 &custom_element.access_layer,
2604 NULL, NULL, NULL, "layer of access for this field"
2607 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2608 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2610 options_access_protected,
2611 &custom_element.access_protected,
2612 NULL, NULL, NULL, "protected access for this field"
2615 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2616 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2618 options_access_direction,
2619 &custom_element.access_direction,
2620 NULL, "from", NULL, "access direction for this field"
2623 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2624 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2626 options_walk_to_action,
2627 &custom_element.walk_to_action,
2628 NULL, NULL, NULL, "diggable/collectible/pushable"
2631 // ---------- element settings: configure 2 (custom elements) ---------------
2634 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2635 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2637 options_move_pattern,
2638 &custom_element.move_pattern,
2639 NULL, "can move", NULL, "element move pattern"
2642 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2643 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2645 options_move_direction,
2646 &custom_element.move_direction_initial,
2647 NULL, "starts moving", NULL, "initial element move direction"
2650 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2651 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2653 options_move_stepsize,
2654 &custom_element.move_stepsize,
2655 NULL, "move/fall speed", NULL, "speed of element movement"
2658 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2659 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2661 options_move_leave_type,
2662 &custom_element.move_leave_type,
2663 // left text with leading spaces to place gadget next to "can dig" gadget
2664 // (needed because drawing area gadgets created after selectbox gadgets)
2665 // NULL, "can dig: can", ":", "leave behind or change element"
2666 NULL, " can", ":", "leave behind or change element"
2669 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2670 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2672 options_smash_targets,
2673 &custom_element.smash_targets,
2674 NULL, "can smash", NULL, "elements that can be smashed"
2677 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2678 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2680 options_slippery_type,
2681 &custom_element.slippery_type,
2682 NULL, "slippery", NULL, "where other elements fall down"
2685 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2686 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2689 &custom_element.deadliness,
2690 NULL, "deadly when", NULL, "deadliness of element"
2693 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2694 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2696 options_explosion_type,
2697 &custom_element.explosion_type,
2698 NULL, "can explode", NULL, "explosion type"
2701 // ---------- element settings: advanced (custom elements) ------------------
2704 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2705 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2708 &custom_element_change.delay_frames,
2709 NULL, "delay time given in", NULL, "delay time units for change"
2712 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2713 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2715 options_change_direct_action,
2716 &custom_element_change.direct_action,
2717 NULL, NULL, NULL, "type of direct action"
2720 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2721 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2723 options_change_other_action,
2724 &custom_element_change.other_action,
2725 NULL, NULL, "element:", "type of other element action"
2728 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2729 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2731 options_change_trigger_side,
2732 &custom_element_change.trigger_side,
2733 NULL, "at", "side", "element side triggering change"
2736 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2737 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2739 options_change_trigger_player,
2740 &custom_element_change.trigger_player,
2741 NULL, "player:", " ", "player that causes change"
2744 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2745 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2747 options_change_trigger_page,
2748 &custom_element_change.trigger_page,
2749 NULL, "page:", NULL, "change page that causes change"
2752 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2753 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2755 options_change_replace_when,
2756 &custom_element_change.replace_when,
2757 NULL, "replace when", NULL, "which elements can be replaced"
2760 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2761 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
2763 options_action_type,
2764 &custom_element_change.action_type,
2765 NULL, NULL, NULL, "action on specified condition"
2768 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2769 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
2771 options_action_mode_none,
2772 &custom_element_change.action_mode,
2773 NULL, NULL, NULL, "action operator"
2776 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2777 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
2779 options_action_arg_none,
2780 &custom_element_change.action_arg,
2781 NULL, NULL, NULL, "action parameter"
2784 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2785 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
2787 options_change_page,
2788 &custom_element.current_change_page,
2789 NULL, NULL, NULL, "element change page"
2792 // ---------- element settings: configure (group elements) ------------------
2795 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2796 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
2798 options_group_choice_mode,
2799 &group_element_info.choice_mode,
2800 NULL, "choice type:", NULL, "type of group element choice"
2808 int gadget_id_align;
2811 char *text_above, *text_left, *text_right, *infotext;
2812 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2814 // ---------- level and editor settings (tabs) ------------------------------
2817 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
2818 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
2820 NULL, NULL, NULL, "Configure level settings"
2824 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
2826 NULL, NULL, NULL, "Update this or create new level set"
2830 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
2832 NULL, NULL, NULL, "Configure editor settings"
2835 // ---------- element settings (tabs) ---------------------------------------
2838 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
2839 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
2841 NULL, NULL, NULL, "Show information about element"
2845 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
2847 NULL, NULL, NULL, "Configure element properties"
2851 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
2853 NULL, NULL, NULL, "Configure element properties, part 1"
2857 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
2859 NULL, NULL, NULL, "Configure element properties, part 2"
2863 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
2865 NULL, NULL, NULL, "Configure custom element change pages"
2868 // ---------- level and editor settings (buttons) ---------------------------
2871 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2872 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
2874 NULL, NULL, NULL, "Update or create level set"
2877 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2878 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
2880 NULL, NULL, "this level as level template",
2881 "Save current settings as new template"
2884 // ---------- element settings (buttons) ------------------------------------
2888 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
2890 NULL, " ", "As Template",
2891 "Save current settings as new template"
2895 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
2897 NULL, NULL, NULL, "Add new change page"
2901 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
2903 NULL, NULL, NULL, "Delete current change page"
2912 int gadget_id_align;
2913 char *text_left, *text_right, *infotext;
2914 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
2917 IMG_EDITOR_COUNTER_DOWN,
2918 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
2919 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
2920 NULL, NULL, "select previous change page"
2923 IMG_EDITOR_COUNTER_UP,
2924 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2925 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
2926 NULL, "change page", "select next change page"
2929 IMG_GFX_EDITOR_BUTTON_CP_COPY,
2930 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2931 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
2932 " ", NULL, "copy settings from this change page"
2935 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
2936 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2937 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
2938 NULL, NULL, "paste settings to this change page"
2945 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
2952 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
2955 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
2956 GADGET_ID_SCROLL_UP,
2957 "scroll level editing area up"
2960 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
2961 GADGET_ID_SCROLL_DOWN,
2962 "scroll level editing area down"
2965 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
2966 GADGET_ID_SCROLL_LEFT,
2967 "scroll level editing area left"
2970 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
2971 GADGET_ID_SCROLL_RIGHT,
2972 "scroll level editing area right"
2975 IMG_EDITOR_PALETTE_SCROLL_UP,
2976 GADGET_ID_SCROLL_LIST_UP,
2977 "scroll element list up ('Page Up')"
2980 IMG_EDITOR_PALETTE_SCROLL_DOWN,
2981 GADGET_ID_SCROLL_LIST_DOWN,
2982 "scroll element list down ('Page Down')"
2990 int wheel_x, wheel_y;
2991 int wheel_width, wheel_height;
2992 } scrollbar_pos[ED_NUM_SCROLLBARS];
3000 } scrollbar_info[ED_NUM_SCROLLBARS] =
3003 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3004 GD_TYPE_SCROLLBAR_HORIZONTAL,
3005 GADGET_ID_SCROLL_HORIZONTAL,
3006 "scroll level editing area horizontally"
3009 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3010 GD_TYPE_SCROLLBAR_VERTICAL,
3011 GADGET_ID_SCROLL_VERTICAL,
3012 "scroll level editing area vertically"
3015 IMG_EDITOR_PALETTE_SCROLLBAR,
3016 GD_TYPE_SCROLLBAR_VERTICAL,
3017 GADGET_ID_SCROLL_LIST_VERTICAL,
3018 "scroll element list vertically"
3027 int gadget_id_align;
3028 int radio_button_nr;
3031 char *text_left, *text_right, *infotext;
3032 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3035 -1, ED_LEVEL_SETTINGS_YPOS(0),
3036 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3037 RADIO_NR_RANDOM_ELEMENTS,
3038 &random_placement_method, RANDOM_USE_PERCENTAGE,
3039 " ", "percentage", "use percentage for random elements"
3042 -1, ED_LEVEL_SETTINGS_YPOS(0),
3043 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3044 RADIO_NR_RANDOM_ELEMENTS,
3045 &random_placement_method, RANDOM_USE_QUANTITY,
3046 " ", "quantity", "use quantity for random elements"
3054 int gadget_id_align;
3056 char *text_above, *text_left, *text_right, *infotext;
3057 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3059 // ---------- level and editor settings -------------------------------------
3062 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3063 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3064 &level.auto_count_gems,
3066 "automatically count gems needed", "set counter to number of gems"
3069 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3070 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3071 &level.rate_time_over_score,
3073 "rate time/steps used over score", "sort high scores by playing time/steps"
3076 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3077 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3078 &levelset_use_levelset_artwork,
3080 "use current custom artwork", "use custom artwork of this level set"
3083 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3084 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3085 &levelset_copy_level_template,
3087 "copy current level template", "copy level template of this level set"
3090 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3091 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3092 &random_placement_background_restricted,
3094 "restrict random placement to:", "set random placement restriction"
3097 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3098 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3099 &setup.editor.use_template_for_new_levels,
3100 "Template for new levels and CE/GE:", NULL,
3101 "use template for new levels", "use template for level properties"
3104 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3105 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3106 &level.use_custom_template,
3108 "use template for custom elements", "use template for custom properties"
3111 // ---------- element settings: configure (various elements) ----------------
3114 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3115 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3116 &stick_element_properties_window,
3118 "stick this screen to edit content","stick this screen to edit content"
3121 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3122 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3123 &level.em_slippery_gems,
3125 "slip down from certain flat walls","use EM/DC style slipping behaviour"
3128 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3129 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3130 &level.em_explodes_by_fire,
3132 "explodes with chain reaction", "use R'n'D style explosion behaviour"
3135 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3136 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3137 &level.use_spring_bug,
3139 "use spring pushing bug", "use odd spring pushing behaviour"
3142 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3143 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3144 &level.use_time_orb_bug,
3146 "use time orb bug", "use odd time orb behaviour"
3149 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3150 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3151 &level.use_life_bugs,
3153 "use buggy element behaviour", "use odd (historic) element behaviour"
3156 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3157 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3160 "create single random element", "only create one element from content"
3163 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3164 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3165 &level.ball_active_initial,
3167 "magic ball initially activated", "activate magic ball after level start"
3170 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3171 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3172 &level.grow_into_diggable,
3174 "can grow into anything diggable", "grow into more than just sand"
3177 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3178 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3179 &level.sb_fields_needed,
3181 "all fields need to be filled", "require all SB fields to be solved"
3184 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3185 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3186 &level.sb_objects_needed,
3188 "all objects need to be placed", "require all SB objects to be solved"
3191 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3192 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3193 &level.auto_exit_sokoban,
3195 "exit level if all tasks solved", "automatically finish Sokoban levels"
3198 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3199 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3200 &level.solved_by_one_player,
3202 "only one player must enter exit", "level solved by first player in exit"
3205 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3206 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3207 &level.finish_dig_collect,
3209 "CE action on finished dig/collect", "only finished dig/collect triggers CE"
3212 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3213 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3214 &level.keep_walkable_ce,
3216 "keep walkable CE changed to player", "keep CE changing to player if walkable"
3219 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3220 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3221 &level.continuous_snapping,
3223 "continuous snapping", "use snapping without releasing key"
3226 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3227 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3228 &level.block_snap_field,
3230 "block snapped field when snapping", "use snapping delay to show animation"
3233 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3234 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3235 &level.block_last_field,
3237 "block last field when moving", "player blocks last field when moving"
3240 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3241 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3242 &level.sp_block_last_field,
3244 "block last field when moving", "player blocks last field when moving"
3247 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3248 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3249 &level.instant_relocation,
3251 "no scrolling when relocating", "player gets relocated without delay"
3254 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3255 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3256 &level.shifted_relocation,
3258 "no centering when relocating", "level not centered after relocation"
3261 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3262 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3263 &level.lazy_relocation,
3265 "only redraw off-screen relocation","no redraw if relocation target visible"
3268 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3269 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3270 &level.use_start_element[0],
3272 "use level start element:", "start level at this element's position"
3275 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3276 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3277 &level.use_artwork_element[0],
3279 "use artwork from element:", "use player artwork from other element"
3282 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3283 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3284 &level.use_explosion_element[0],
3286 "use explosion from element:", "use explosion properties from element"
3289 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3290 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3291 &level.initial_player_gravity[0],
3293 "use initial gravity", "set initial player gravity"
3296 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3297 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3298 &level.use_initial_inventory[0],
3300 "use initial inventory:", "use collected elements on level start"
3303 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3304 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3305 &level.can_pass_to_walkable,
3307 "can pass to walkable element", "player can pass to empty or walkable"
3310 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3311 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3312 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3314 "can fall into acid (with gravity)","player can fall into acid pool"
3317 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3318 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3319 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3321 "can move into acid", "element can move into acid pool"
3324 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3325 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3326 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3328 "deadly when colliding with", "element is deadly when hitting player"
3331 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3332 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3333 &level.envelope[0].autowrap,
3335 "auto-wrap", "automatically wrap envelope text"
3338 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3339 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3340 &level.envelope[0].centered,
3342 "centered", "automatically center envelope text"
3345 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3346 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3347 &level.mm_laser_red,
3348 "choose color components for laser:", NULL,
3349 "red", "use red color components in laser"
3352 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3353 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3354 &level.mm_laser_green,
3356 "green", "use green color components in laser"
3359 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3360 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3361 &level.mm_laser_blue,
3363 "blue", "use blue color components in laser"
3366 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3367 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3368 &level.df_laser_red,
3369 "choose color components for laser:", NULL,
3370 "red", "use red color components in laser"
3373 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3374 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3375 &level.df_laser_green,
3377 "green", "use green color components in laser"
3380 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3381 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3382 &level.df_laser_blue,
3384 "blue", "use blue color components in laser"
3387 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3388 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3389 &level.rotate_mm_ball_content,
3391 "randomly rotate created content", "randomly rotate newly created content"
3394 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3395 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3396 &level.explode_mm_ball,
3398 "explode ball instead of melting", "use explosion to release ball content"
3401 // ---------- element settings: configure 1 (custom elements) ---------------
3404 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3405 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3406 &custom_element.use_gfx_element,
3408 "use graphic of element:", "use existing element graphic"
3411 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3412 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3413 &level.use_custom_template,
3415 "use template", "use template for custom properties"
3418 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3419 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3420 &custom_element_properties[EP_ACCESSIBLE],
3422 NULL, "player can walk to or pass this field"
3425 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3426 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3427 &custom_element_properties[EP_GRAVITY_REACHABLE],
3429 "reachable despite gravity", "player can walk/dig despite gravity"
3432 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3433 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3434 &custom_element.use_last_ce_value,
3436 "use last CE value after change", "use last CE value after change"
3439 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3440 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3441 &custom_element_properties[EP_WALK_TO_OBJECT],
3443 NULL, "player can dig/collect/push element"
3446 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3447 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3448 &custom_element_properties[EP_INDESTRUCTIBLE],
3450 "indestructible", "element is indestructible"
3453 // ---------- element settings: configure 2 (custom elements) ---------------
3456 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3457 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3458 &custom_element_properties[EP_CAN_MOVE],
3460 NULL, "element can move with some pattern"
3463 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3464 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3465 &custom_element_properties[EP_CAN_FALL],
3467 "can fall", "element can fall down"
3470 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3471 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3472 &custom_element_properties[EP_CAN_SMASH],
3474 NULL, "element can smash other elements"
3477 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3478 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3479 &custom_element_properties[EP_SLIPPERY],
3481 NULL, "other elements can fall down from it"
3484 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3485 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3486 &custom_element_properties[EP_DEADLY],
3488 NULL, "element can kill the player"
3491 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3492 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3493 &custom_element_properties[EP_CAN_EXPLODE],
3495 NULL, "element can explode"
3498 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
3499 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3500 &custom_element_properties[EP_EXPLODES_BY_FIRE],
3502 "by fire", "element can explode by fire/explosion"
3505 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3506 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
3507 &custom_element_properties[EP_EXPLODES_SMASHED],
3509 "smashed", "element can explode when smashed"
3512 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3513 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
3514 &custom_element_properties[EP_EXPLODES_IMPACT],
3516 "impact", "element can explode on impact"
3519 // ---------- element settings: advanced (custom elements) ------------------
3522 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3523 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
3524 &custom_element_change.can_change,
3526 "element changes to:", "change element on specified condition"
3529 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3530 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
3531 &custom_element_change_events[CE_DELAY],
3533 NULL, "element changes after delay"
3536 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3537 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
3538 &custom_element_change_events[CE_BY_DIRECT_ACTION],
3540 NULL, "element changes by direct action"
3543 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
3544 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
3545 &custom_element_change_events[CE_BY_OTHER_ACTION],
3547 NULL, "element changes by other element"
3550 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
3551 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
3552 &custom_element_change.explode,
3554 "explode instead of change", "element explodes instead of change"
3557 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3558 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
3559 &custom_element_change.use_target_content,
3561 "use extended change target:", "element changes to more elements"
3564 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
3565 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
3566 &custom_element_change.only_if_complete,
3568 "replace all or nothing", "only replace when all can be changed"
3571 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
3572 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
3573 &custom_element_change.use_random_replace,
3575 NULL, "use percentage for random replace"
3578 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3579 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
3580 &custom_element_change.has_action,
3582 NULL, "execute action on specified condition"
3589 int xoffset, yoffset;
3591 int gadget_id_align;
3593 int area_xsize, area_ysize;
3594 char *text_left, *text_right, *text_above, *text_below, *infotext;
3595 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
3597 // ---------- level playfield content ---------------------------------------
3602 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
3604 -1, -1, // these values are not constant, but can change at runtime
3605 NULL, NULL, NULL, NULL, NULL
3608 // ---------- yam yam content -----------------------------------------------
3611 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3612 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
3613 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
3614 &level.yamyam_content[0].e[0][0], 3, 3,
3615 NULL, NULL, NULL, "1", NULL
3618 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3619 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
3620 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
3621 &level.yamyam_content[1].e[0][0], 3, 3,
3622 NULL, NULL, NULL, "2", NULL
3625 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3626 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
3627 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
3628 &level.yamyam_content[2].e[0][0], 3, 3,
3629 NULL, NULL, NULL, "3", NULL
3632 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3633 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
3634 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
3635 &level.yamyam_content[3].e[0][0], 3, 3,
3636 NULL, NULL, NULL, "4", NULL
3639 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3640 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
3641 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
3642 &level.yamyam_content[4].e[0][0], 3, 3,
3643 NULL, NULL, NULL, "5", NULL
3646 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3647 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
3648 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
3649 &level.yamyam_content[5].e[0][0], 3, 3,
3650 NULL, NULL, NULL, "6", NULL
3653 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3654 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
3655 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
3656 &level.yamyam_content[6].e[0][0], 3, 3,
3657 NULL, NULL, NULL, "7", NULL
3660 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3661 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
3662 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
3663 &level.yamyam_content[7].e[0][0], 3, 3,
3664 NULL, NULL, NULL, "8", NULL
3667 // ---------- magic ball content --------------------------------------------
3670 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3671 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
3672 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
3673 &level.ball_content[0].e[0][0], 3, 3,
3674 NULL, NULL, NULL, "1", NULL
3677 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3678 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
3679 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
3680 &level.ball_content[1].e[0][0], 3, 3,
3681 NULL, NULL, NULL, "2", NULL
3684 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3685 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
3686 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
3687 &level.ball_content[2].e[0][0], 3, 3,
3688 NULL, NULL, NULL, "3", NULL
3691 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3692 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
3693 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
3694 &level.ball_content[3].e[0][0], 3, 3,
3695 NULL, NULL, NULL, "4", NULL
3698 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3699 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
3700 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
3701 &level.ball_content[4].e[0][0], 3, 3,
3702 NULL, NULL, NULL, "5", NULL
3705 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3706 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
3707 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
3708 &level.ball_content[5].e[0][0], 3, 3,
3709 NULL, NULL, NULL, "6", NULL
3712 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3713 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
3714 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
3715 &level.ball_content[6].e[0][0], 3, 3,
3716 NULL, NULL, NULL, "7", NULL
3719 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3720 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
3721 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
3722 &level.ball_content[7].e[0][0], 3, 3,
3723 NULL, NULL, NULL, "8", NULL
3726 // ---------- android content -----------------------------------------------
3729 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
3730 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3731 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
3732 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
3733 NULL, NULL, "elements:", NULL, "elements android can clone"
3736 // ---------- amoeba content ------------------------------------------------
3739 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
3740 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3741 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
3742 &level.amoeba_content, 1, 1,
3743 "content:", NULL, NULL, NULL, "amoeba content"
3746 // ---------- level start element -------------------------------------------
3749 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
3750 0, ED_AREA_1X1_SETTINGS_YOFF,
3751 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
3752 &level.start_element[0], 1, 1,
3753 NULL, NULL, NULL, NULL, "level start element"
3756 // ---------- player artwork element ----------------------------------------
3759 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
3760 0, ED_AREA_1X1_SETTINGS_YOFF,
3761 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
3762 &level.artwork_element[0], 1, 1,
3763 NULL, NULL, NULL, NULL, "element for player artwork"
3766 // ---------- player explosion element --------------------------------------
3769 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
3770 0, ED_AREA_1X1_SETTINGS_YOFF,
3771 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
3772 &level.explosion_element[0], 1, 1,
3773 NULL, NULL, NULL, NULL, "element for player explosion"
3776 // ---------- player initial inventory --------------------------------------
3779 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3780 0, ED_AREA_1X1_SETTINGS_YOFF,
3781 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
3782 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
3783 NULL, NULL, NULL, NULL, "content for initial inventory"
3786 // ---------- gray ball content -----------------------------------------
3789 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
3790 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3791 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
3792 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
3793 "content:", NULL, NULL, NULL, "content for gray ball"
3796 // ---------- element settings: configure 1 (custom elements) ---------------
3798 // ---------- custom graphic ------------------------------------------------
3801 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3802 0, ED_AREA_1X1_SETTINGS_YOFF,
3803 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
3804 &custom_element.gfx_element_initial, 1, 1,
3805 NULL, NULL, NULL, NULL, "custom graphic element"
3808 // ---------- element settings: configure 2 (custom elements) ---------------
3810 // ---------- custom content (when exploding) -------------------------------
3813 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
3814 0, ED_AREA_3X3_SETTINGS_YOFF,
3815 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
3816 &custom_element.content.e[0][0], 3, 3,
3817 "content:", NULL, NULL, NULL, NULL
3820 // ---------- custom enter and leave element (when moving) ------------------
3823 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
3824 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3825 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
3826 &custom_element.move_enter_element, 1, 1,
3827 "can dig:", " ", NULL, NULL, "element that can be digged/collected"
3830 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
3831 0, ED_AREA_1X1_SETTINGS_YOFF,
3832 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
3833 &custom_element.move_leave_element, 1, 1,
3834 NULL, NULL, NULL, NULL, "element that will be left behind"
3837 // ---------- element settings: advanced (custom elements) ------------------
3839 // ---------- custom change target ------------------------------------------
3842 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3843 0, ED_AREA_1X1_SETTINGS_YOFF,
3844 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
3845 &custom_element_change.target_element, 1, 1,
3846 NULL, "after/when:", NULL, NULL, "new target element after change"
3849 // ---------- custom change content (extended change target) ----------------
3852 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
3853 0, ED_AREA_3X3_SETTINGS_YOFF,
3854 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
3855 &custom_element_change.target_content.e[0][0], 3, 3,
3856 NULL, NULL, NULL, NULL, "new extended elements after change"
3859 // ---------- custom change trigger (element causing change) ----------------
3862 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
3863 0, ED_AREA_1X1_SETTINGS_YOFF,
3864 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
3865 &custom_element_change.initial_trigger_element, 1, 1,
3866 NULL, NULL, NULL, NULL, "other element triggering change"
3869 // ---------- custom change action (element used for action) ----------------
3872 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
3873 0, ED_AREA_1X1_SETTINGS_YOFF,
3874 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
3875 &custom_element_change.action_element, 1, 1,
3876 NULL, NULL, NULL, NULL, "element used as action parameter"
3879 // ---------- group element content -----------------------------------------
3882 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
3883 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3884 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
3885 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
3886 "content:", NULL, NULL, NULL, NULL
3889 // ---------- random background (for random painting) -----------------------
3892 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
3893 0, ED_AREA_1X1_LSETTINGS_YOFF,
3894 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
3895 &random_placement_background_element, 1, 1,
3896 NULL, NULL, NULL, NULL, "random placement background"
3901 // ----------------------------------------------------------------------------
3902 // some internally used variables
3903 // ----------------------------------------------------------------------------
3905 // maximal size of level editor drawing area
3906 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
3908 // actual size of level editor drawing area
3909 static int ed_fieldx, ed_fieldy;
3911 // actual position of level editor drawing area in level playfield
3912 static int level_xpos = -1, level_ypos = -1;
3914 // actual tile size used to display playfield drawing area
3915 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
3916 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
3918 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
3920 // drawing elements on the three mouse buttons
3921 static int new_element1 = EL_WALL;
3922 static int new_element2 = EL_EMPTY;
3923 static int new_element3 = EL_SAND;
3925 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
3926 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
3927 (button) == 2 ? new_element2 : \
3928 (button) == 3 ? new_element3 : EL_EMPTY)
3930 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
3932 static int use_permanent_palette = TRUE;
3934 #define PX (use_permanent_palette ? DX : SX)
3935 #define PY (use_permanent_palette ? DY : SY)
3936 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
3937 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
3939 // forward declaration for internal use
3940 static void CopyBrushToCursor(int, int);
3941 static void DeleteBrushFromCursor(void);
3942 static void ModifyEditorCounterValue(int, int);
3943 static void ModifyEditorCounterLimits(int, int, int);
3944 static void ModifyEditorSelectboxValue(int, int);
3945 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
3946 static void ModifyEditorDrawingArea(int, int, int);
3947 static void ModifyEditorElementList(void);
3948 static void AdjustElementListScrollbar(void);
3949 static void RedrawDrawingElements(void);
3950 static void DrawDrawingWindowExt(boolean);
3951 static void DrawDrawingWindow(void);
3952 static void DrawLevelConfigWindow(void);
3953 static void DrawPropertiesWindow(void);
3954 static void DrawPaletteWindow(void);
3955 static void UpdateCustomElementGraphicGadgets(void);
3956 static boolean checkPropertiesConfig(int);
3957 static void SetAutomaticNumberOfGemsNeeded(void);
3958 static void ClearEditorGadgetInfoText(void);
3959 static void CopyLevelToUndoBuffer(int);
3960 static void HandleDrawingAreas(struct GadgetInfo *);
3961 static void HandleCounterButtons(struct GadgetInfo *);
3962 static void HandleTextInputGadgets(struct GadgetInfo *);
3963 static void HandleTextAreaGadgets(struct GadgetInfo *);
3964 static void HandleSelectboxGadgets(struct GadgetInfo *);
3965 static void HandleTextbuttonGadgets(struct GadgetInfo *);
3966 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
3967 static void HandleRadiobuttons(struct GadgetInfo *);
3968 static void HandleCheckbuttons(struct GadgetInfo *);
3969 static void HandleControlButtons(struct GadgetInfo *);
3970 static void HandleDrawingAreaInfo(struct GadgetInfo *);
3971 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
3972 static boolean AskToCopyAndModifyLevelTemplate(void);
3973 static boolean getDrawModeHiRes(void);
3974 static int getTabulatorBarWidth(void);
3975 static int getTabulatorBarHeight(void);
3976 static Pixel getTabulatorBarColor(void);
3977 static int numHiresTiles(int);
3979 static int num_editor_gadgets = 0; // dynamically determined
3981 static struct GadgetInfo **level_editor_gadget = NULL;
3982 static int *right_gadget_border = NULL;
3984 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
3985 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
3986 static boolean draw_with_brush = FALSE;
3987 static int properties_element = 0;
3989 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3990 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3991 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3992 static int undo_buffer_position = 0;
3993 static int undo_buffer_steps = 0;
3994 static int redo_buffer_steps = 0;
3996 static int edit_mode;
3997 static int edit_mode_levelconfig;
3998 static int edit_mode_properties;
4000 static int element_shift = 0;
4002 static int editor_el_players[] =
4009 static int *editor_el_players_ptr = editor_el_players;
4010 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4012 static int editor_hl_boulderdash[] =
4014 EL_INTERNAL_CASCADE_BD_ACTIVE,
4020 static int editor_el_boulderdash[] =
4029 EL_BD_EXPANDABLE_WALL,
4037 EL_BD_BUTTERFLY_LEFT,
4039 EL_BD_BUTTERFLY_RIGHT,
4040 EL_BD_FIREFLY_RIGHT,
4043 EL_BD_BUTTERFLY_DOWN,
4047 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4048 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4049 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4050 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4052 static int editor_hl_emerald_mine[] =
4054 EL_INTERNAL_CASCADE_EM_ACTIVE,
4060 static int editor_el_emerald_mine[] =
4078 EL_EM_DYNAMITE_ACTIVE,
4097 EL_ACID_POOL_TOPLEFT,
4099 EL_ACID_POOL_TOPRIGHT,
4102 EL_ACID_POOL_BOTTOMLEFT,
4103 EL_ACID_POOL_BOTTOM,
4104 EL_ACID_POOL_BOTTOMRIGHT,
4122 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
4123 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
4124 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
4125 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
4127 static int editor_hl_emerald_mine_club[] =
4129 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4135 static int editor_el_emerald_mine_club[] =
4162 EL_EMC_WALL_SLIPPERY_1,
4163 EL_EMC_WALL_SLIPPERY_2,
4164 EL_EMC_WALL_SLIPPERY_3,
4165 EL_EMC_WALL_SLIPPERY_4,
4188 EL_EMC_MAGIC_BALL_SWITCH,
4195 EL_EMC_SPRING_BUMPER,
4199 EL_BALLOON_SWITCH_UP,
4200 EL_BALLOON_SWITCH_ANY,
4203 EL_BALLOON_SWITCH_LEFT,
4205 EL_BALLOON_SWITCH_RIGHT,
4209 EL_BALLOON_SWITCH_DOWN,
4210 EL_BALLOON_SWITCH_NONE,
4212 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
4213 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
4214 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
4215 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
4217 static int editor_hl_rnd[] =
4219 EL_INTERNAL_CASCADE_RND_ACTIVE,
4225 static int editor_el_rnd[] =
4228 EL_DYNAMITE_ACTIVE, // RND
4262 EL_WALL_EMERALD_YELLOW,
4263 EL_WALL_EMERALD_RED,
4264 EL_WALL_EMERALD_PURPLE,
4282 EL_DYNABOMB_INCREASE_NUMBER,
4283 EL_DYNABOMB_INCREASE_SIZE,
4284 EL_DYNABOMB_INCREASE_POWER,
4304 EL_INVISIBLE_STEELWALL,
4308 EL_EXPANDABLE_WALL_HORIZONTAL,
4309 EL_EXPANDABLE_WALL_VERTICAL,
4310 EL_EXPANDABLE_WALL_ANY,
4312 static int *editor_hl_rnd_ptr = editor_hl_rnd;
4313 static int *editor_el_rnd_ptr = editor_el_rnd;
4314 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
4315 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
4317 static int editor_hl_sokoban[] =
4319 EL_INTERNAL_CASCADE_SB_ACTIVE,
4325 static int editor_el_sokoban[] =
4328 EL_SOKOBAN_FIELD_EMPTY,
4329 EL_SOKOBAN_FIELD_FULL,
4330 EL_SOKOBAN_FIELD_PLAYER,
4332 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
4333 static int *editor_el_sokoban_ptr = editor_el_sokoban;
4334 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
4335 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
4337 static int editor_hl_supaplex[] =
4339 EL_INTERNAL_CASCADE_SP_ACTIVE,
4345 static int editor_el_supaplex[] =
4363 EL_SP_PORT_HORIZONTAL,
4364 EL_SP_PORT_VERTICAL,
4372 EL_SP_GRAVITY_PORT_LEFT,
4373 EL_SP_GRAVITY_PORT_RIGHT,
4374 EL_SP_GRAVITY_PORT_UP,
4375 EL_SP_GRAVITY_PORT_DOWN,
4377 EL_SP_GRAVITY_ON_PORT_LEFT,
4378 EL_SP_GRAVITY_ON_PORT_RIGHT,
4379 EL_SP_GRAVITY_ON_PORT_UP,
4380 EL_SP_GRAVITY_ON_PORT_DOWN,
4382 EL_SP_GRAVITY_OFF_PORT_LEFT,
4383 EL_SP_GRAVITY_OFF_PORT_RIGHT,
4384 EL_SP_GRAVITY_OFF_PORT_UP,
4385 EL_SP_GRAVITY_OFF_PORT_DOWN,
4387 EL_SP_HARDWARE_GRAY,
4388 EL_SP_HARDWARE_GREEN,
4389 EL_SP_HARDWARE_BLUE,
4392 EL_SP_HARDWARE_BASE_1,
4393 EL_SP_HARDWARE_BASE_2,
4394 EL_SP_HARDWARE_BASE_3,
4395 EL_SP_HARDWARE_BASE_4,
4397 EL_SP_HARDWARE_BASE_5,
4398 EL_SP_HARDWARE_BASE_6,
4399 EL_SP_HARDWARE_YELLOW,
4407 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
4408 static int *editor_el_supaplex_ptr = editor_el_supaplex;
4409 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
4410 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
4412 static int editor_hl_diamond_caves[] =
4414 EL_INTERNAL_CASCADE_DC_ACTIVE,
4420 static int editor_el_diamond_caves[] =
4422 EL_EM_STEEL_EXIT_CLOSED, // DC2
4423 EL_EM_STEEL_EXIT_OPEN, // DC2
4424 EL_WALL_EMERALD, // DC2
4425 EL_WALL_DIAMOND, // DC2
4432 EL_CONVEYOR_BELT_1_LEFT,
4433 EL_CONVEYOR_BELT_1_MIDDLE,
4434 EL_CONVEYOR_BELT_1_RIGHT,
4435 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4437 EL_CONVEYOR_BELT_2_LEFT,
4438 EL_CONVEYOR_BELT_2_MIDDLE,
4439 EL_CONVEYOR_BELT_2_RIGHT,
4440 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4442 EL_CONVEYOR_BELT_3_LEFT,
4443 EL_CONVEYOR_BELT_3_MIDDLE,
4444 EL_CONVEYOR_BELT_3_RIGHT,
4445 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4447 EL_CONVEYOR_BELT_4_LEFT,
4448 EL_CONVEYOR_BELT_4_MIDDLE,
4449 EL_CONVEYOR_BELT_4_RIGHT,
4450 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4452 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4453 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4454 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4455 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4457 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4458 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4459 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4460 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4465 EL_DC_TIMEGATE_SWITCH,
4467 EL_SWITCHGATE_CLOSED,
4469 EL_SWITCHGATE_SWITCH_UP,
4470 EL_SWITCHGATE_SWITCH_DOWN,
4473 EL_LIGHT_SWITCH_ACTIVE,
4474 EL_DC_SWITCHGATE_SWITCH_UP,
4475 EL_DC_SWITCHGATE_SWITCH_DOWN,
4477 EL_STEEL_EXIT_CLOSED,
4479 EL_STEELWALL_SLIPPERY,
4482 EL_QUICKSAND_FAST_EMPTY,
4483 EL_QUICKSAND_FAST_FULL,
4497 EL_SIGN_RADIOACTIVITY,
4503 EL_SIGN_ENTRY_FORBIDDEN,
4504 EL_SIGN_EMERGENCY_EXIT,
4529 EL_DC_STEELWALL_2_SINGLE,
4530 EL_DC_STEELWALL_2_TOP,
4531 EL_SIGN_EXCLAMATION,
4534 EL_DC_STEELWALL_2_LEFT,
4535 EL_DC_STEELWALL_2_MIDDLE,
4536 EL_DC_STEELWALL_2_HORIZONTAL,
4537 EL_DC_STEELWALL_2_RIGHT,
4539 EL_DC_STEELWALL_1_TOPLEFT,
4540 EL_DC_STEELWALL_2_VERTICAL,
4541 EL_DC_STEELWALL_1_TOPRIGHT,
4544 EL_DC_STEELWALL_1_VERTICAL,
4545 EL_DC_STEELWALL_2_BOTTOM,
4547 EL_DC_GATE_WHITE_GRAY,
4549 EL_DC_STEELWALL_1_BOTTOMLEFT,
4550 EL_DC_STEELWALL_1_HORIZONTAL,
4551 EL_DC_STEELWALL_1_BOTTOMRIGHT,
4552 EL_DC_GATE_FAKE_GRAY,
4554 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4555 EL_DC_STEELWALL_1_BOTTOM,
4556 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4557 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4559 EL_DC_STEELWALL_1_RIGHT,
4561 EL_DC_STEELWALL_1_LEFT,
4562 EL_EXPANDABLE_STEELWALL_VERTICAL,
4564 EL_DC_STEELWALL_1_TOPRIGHT_2,
4565 EL_DC_STEELWALL_1_TOP,
4566 EL_DC_STEELWALL_1_TOPLEFT_2,
4567 EL_EXPANDABLE_STEELWALL_ANY,
4569 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
4570 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
4571 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
4572 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
4574 static int editor_hl_dx_boulderdash[] =
4576 EL_INTERNAL_CASCADE_DX_ACTIVE,
4582 static int editor_el_dx_boulderdash[] =
4586 EL_TUBE_HORIZONTAL_DOWN,
4590 EL_TUBE_VERTICAL_RIGHT,
4592 EL_TUBE_VERTICAL_LEFT,
4596 EL_TUBE_HORIZONTAL_UP,
4604 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
4605 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
4606 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
4607 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
4609 static int editor_hl_mirror_magic[] =
4611 EL_INTERNAL_CASCADE_MM_ACTIVE,
4617 static int editor_el_mirror_magic[] =
4619 EL_MM_MCDUFFIN_RIGHT,
4621 EL_MM_MCDUFFIN_LEFT,
4622 EL_MM_MCDUFFIN_DOWN,
4625 EL_MM_MIRROR_FIXED_START,
4626 EL_MM_POLARIZER_START,
4627 EL_MM_POLARIZER_CROSS_START,
4629 EL_MM_TELEPORTER_RED_START,
4630 EL_MM_TELEPORTER_YELLOW_START,
4631 EL_MM_TELEPORTER_GREEN_START,
4632 EL_MM_TELEPORTER_BLUE_START,
4645 EL_MM_LIGHTBULB_ACTIVE,
4659 EL_MM_STEEL_GRID_FIXED_1,
4660 EL_MM_STEEL_GRID_FIXED_2,
4661 EL_MM_STEEL_GRID_FIXED_3,
4662 EL_MM_STEEL_GRID_FIXED_4,
4664 EL_MM_WOODEN_GRID_FIXED_1,
4665 EL_MM_WOODEN_GRID_FIXED_2,
4666 EL_MM_WOODEN_GRID_FIXED_3,
4667 EL_MM_WOODEN_GRID_FIXED_4,
4674 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
4675 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
4676 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
4677 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
4679 static int editor_hl_deflektor[] =
4681 EL_INTERNAL_CASCADE_DF_ACTIVE,
4687 static int editor_el_deflektor[] =
4694 EL_DF_RECEIVER_RIGHT,
4696 EL_DF_RECEIVER_LEFT,
4697 EL_DF_RECEIVER_DOWN,
4700 EL_DF_MIRROR_ROTATING_START,
4701 EL_DF_MIRROR_FIXED_START,
4704 EL_DF_FIBRE_OPTIC_RED_1,
4705 EL_DF_FIBRE_OPTIC_YELLOW_1,
4706 EL_DF_FIBRE_OPTIC_GREEN_1,
4707 EL_DF_FIBRE_OPTIC_BLUE_1,
4709 EL_DF_STEEL_GRID_FIXED_START,
4710 EL_DF_STEEL_GRID_ROTATING_START,
4711 EL_DF_WOODEN_GRID_FIXED_START,
4712 EL_DF_WOODEN_GRID_ROTATING_START,
4724 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
4725 static int *editor_el_deflektor_ptr = editor_el_deflektor;
4726 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
4727 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
4729 static int editor_hl_chars[] =
4731 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
4737 static int editor_el_chars[] =
4819 EL_CHAR(CHAR_BYTE_COPYRIGHT),
4820 EL_CHAR(CHAR_BYTE_UMLAUT_A),
4821 EL_CHAR(CHAR_BYTE_UMLAUT_O),
4822 EL_CHAR(CHAR_BYTE_UMLAUT_U),
4824 EL_CHAR(CHAR_BYTE_DEGREE),
4825 EL_CHAR(CHAR_BYTE_REGISTERED),
4826 EL_CHAR(FONT_ASCII_CURSOR),
4827 EL_CHAR(FONT_ASCII_BUTTON),
4829 EL_CHAR(FONT_ASCII_UP),
4830 EL_CHAR(FONT_ASCII_DOWN),
4834 static int *editor_hl_chars_ptr = editor_hl_chars;
4835 static int *editor_el_chars_ptr = editor_el_chars;
4836 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
4837 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
4839 static int editor_hl_steel_chars[] =
4841 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
4847 static int editor_el_steel_chars[] =
4857 EL_STEEL_CHAR('\''),
4924 EL_STEEL_CHAR('\\'),
4929 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
4930 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
4931 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
4932 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
4934 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
4935 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
4936 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
4937 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
4939 EL_STEEL_CHAR(FONT_ASCII_UP),
4940 EL_STEEL_CHAR(FONT_ASCII_DOWN),
4944 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
4945 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
4946 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
4947 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
4949 static int editor_hl_custom[] =
4951 EL_INTERNAL_CASCADE_CE_ACTIVE,
4957 static int editor_el_custom[] =
4959 EL_CUSTOM_START + 0,
4960 EL_CUSTOM_START + 1,
4961 EL_CUSTOM_START + 2,
4962 EL_CUSTOM_START + 3,
4964 EL_CUSTOM_START + 4,
4965 EL_CUSTOM_START + 5,
4966 EL_CUSTOM_START + 6,
4967 EL_CUSTOM_START + 7,
4969 EL_CUSTOM_START + 8,
4970 EL_CUSTOM_START + 9,
4971 EL_CUSTOM_START + 10,
4972 EL_CUSTOM_START + 11,
4974 EL_CUSTOM_START + 12,
4975 EL_CUSTOM_START + 13,
4976 EL_CUSTOM_START + 14,
4977 EL_CUSTOM_START + 15,
4979 EL_CUSTOM_START + 16,
4980 EL_CUSTOM_START + 17,
4981 EL_CUSTOM_START + 18,
4982 EL_CUSTOM_START + 19,
4984 EL_CUSTOM_START + 20,
4985 EL_CUSTOM_START + 21,
4986 EL_CUSTOM_START + 22,
4987 EL_CUSTOM_START + 23,
4989 EL_CUSTOM_START + 24,
4990 EL_CUSTOM_START + 25,
4991 EL_CUSTOM_START + 26,
4992 EL_CUSTOM_START + 27,
4994 EL_CUSTOM_START + 28,
4995 EL_CUSTOM_START + 29,
4996 EL_CUSTOM_START + 30,
4997 EL_CUSTOM_START + 31,
4999 EL_CUSTOM_START + 32,
5000 EL_CUSTOM_START + 33,
5001 EL_CUSTOM_START + 34,
5002 EL_CUSTOM_START + 35,
5004 EL_CUSTOM_START + 36,
5005 EL_CUSTOM_START + 37,
5006 EL_CUSTOM_START + 38,
5007 EL_CUSTOM_START + 39,
5009 EL_CUSTOM_START + 40,
5010 EL_CUSTOM_START + 41,
5011 EL_CUSTOM_START + 42,
5012 EL_CUSTOM_START + 43,
5014 EL_CUSTOM_START + 44,
5015 EL_CUSTOM_START + 45,
5016 EL_CUSTOM_START + 46,
5017 EL_CUSTOM_START + 47,
5019 EL_CUSTOM_START + 48,
5020 EL_CUSTOM_START + 49,
5021 EL_CUSTOM_START + 50,
5022 EL_CUSTOM_START + 51,
5024 EL_CUSTOM_START + 52,
5025 EL_CUSTOM_START + 53,
5026 EL_CUSTOM_START + 54,
5027 EL_CUSTOM_START + 55,
5029 EL_CUSTOM_START + 56,
5030 EL_CUSTOM_START + 57,
5031 EL_CUSTOM_START + 58,
5032 EL_CUSTOM_START + 59,
5034 EL_CUSTOM_START + 60,
5035 EL_CUSTOM_START + 61,
5036 EL_CUSTOM_START + 62,
5037 EL_CUSTOM_START + 63,
5039 EL_CUSTOM_START + 64,
5040 EL_CUSTOM_START + 65,
5041 EL_CUSTOM_START + 66,
5042 EL_CUSTOM_START + 67,
5044 EL_CUSTOM_START + 68,
5045 EL_CUSTOM_START + 69,
5046 EL_CUSTOM_START + 70,
5047 EL_CUSTOM_START + 71,
5049 EL_CUSTOM_START + 72,
5050 EL_CUSTOM_START + 73,
5051 EL_CUSTOM_START + 74,
5052 EL_CUSTOM_START + 75,
5054 EL_CUSTOM_START + 76,
5055 EL_CUSTOM_START + 77,
5056 EL_CUSTOM_START + 78,
5057 EL_CUSTOM_START + 79,
5059 EL_CUSTOM_START + 80,
5060 EL_CUSTOM_START + 81,
5061 EL_CUSTOM_START + 82,
5062 EL_CUSTOM_START + 83,
5064 EL_CUSTOM_START + 84,
5065 EL_CUSTOM_START + 85,
5066 EL_CUSTOM_START + 86,
5067 EL_CUSTOM_START + 87,
5069 EL_CUSTOM_START + 88,
5070 EL_CUSTOM_START + 89,
5071 EL_CUSTOM_START + 90,
5072 EL_CUSTOM_START + 91,
5074 EL_CUSTOM_START + 92,
5075 EL_CUSTOM_START + 93,
5076 EL_CUSTOM_START + 94,
5077 EL_CUSTOM_START + 95,
5079 EL_CUSTOM_START + 96,
5080 EL_CUSTOM_START + 97,
5081 EL_CUSTOM_START + 98,
5082 EL_CUSTOM_START + 99,
5084 EL_CUSTOM_START + 100,
5085 EL_CUSTOM_START + 101,
5086 EL_CUSTOM_START + 102,
5087 EL_CUSTOM_START + 103,
5089 EL_CUSTOM_START + 104,
5090 EL_CUSTOM_START + 105,
5091 EL_CUSTOM_START + 106,
5092 EL_CUSTOM_START + 107,
5094 EL_CUSTOM_START + 108,
5095 EL_CUSTOM_START + 109,
5096 EL_CUSTOM_START + 110,
5097 EL_CUSTOM_START + 111,
5099 EL_CUSTOM_START + 112,
5100 EL_CUSTOM_START + 113,
5101 EL_CUSTOM_START + 114,
5102 EL_CUSTOM_START + 115,
5104 EL_CUSTOM_START + 116,
5105 EL_CUSTOM_START + 117,
5106 EL_CUSTOM_START + 118,
5107 EL_CUSTOM_START + 119,
5109 EL_CUSTOM_START + 120,
5110 EL_CUSTOM_START + 121,
5111 EL_CUSTOM_START + 122,
5112 EL_CUSTOM_START + 123,
5114 EL_CUSTOM_START + 124,
5115 EL_CUSTOM_START + 125,
5116 EL_CUSTOM_START + 126,
5117 EL_CUSTOM_START + 127,
5119 EL_CUSTOM_START + 128,
5120 EL_CUSTOM_START + 129,
5121 EL_CUSTOM_START + 130,
5122 EL_CUSTOM_START + 131,
5124 EL_CUSTOM_START + 132,
5125 EL_CUSTOM_START + 133,
5126 EL_CUSTOM_START + 134,
5127 EL_CUSTOM_START + 135,
5129 EL_CUSTOM_START + 136,
5130 EL_CUSTOM_START + 137,
5131 EL_CUSTOM_START + 138,
5132 EL_CUSTOM_START + 139,
5134 EL_CUSTOM_START + 140,
5135 EL_CUSTOM_START + 141,
5136 EL_CUSTOM_START + 142,
5137 EL_CUSTOM_START + 143,
5139 EL_CUSTOM_START + 144,
5140 EL_CUSTOM_START + 145,
5141 EL_CUSTOM_START + 146,
5142 EL_CUSTOM_START + 147,
5144 EL_CUSTOM_START + 148,
5145 EL_CUSTOM_START + 149,
5146 EL_CUSTOM_START + 150,
5147 EL_CUSTOM_START + 151,
5149 EL_CUSTOM_START + 152,
5150 EL_CUSTOM_START + 153,
5151 EL_CUSTOM_START + 154,
5152 EL_CUSTOM_START + 155,
5154 EL_CUSTOM_START + 156,
5155 EL_CUSTOM_START + 157,
5156 EL_CUSTOM_START + 158,
5157 EL_CUSTOM_START + 159,
5159 EL_CUSTOM_START + 160,
5160 EL_CUSTOM_START + 161,
5161 EL_CUSTOM_START + 162,
5162 EL_CUSTOM_START + 163,
5164 EL_CUSTOM_START + 164,
5165 EL_CUSTOM_START + 165,
5166 EL_CUSTOM_START + 166,
5167 EL_CUSTOM_START + 167,
5169 EL_CUSTOM_START + 168,
5170 EL_CUSTOM_START + 169,
5171 EL_CUSTOM_START + 170,
5172 EL_CUSTOM_START + 171,
5174 EL_CUSTOM_START + 172,
5175 EL_CUSTOM_START + 173,
5176 EL_CUSTOM_START + 174,
5177 EL_CUSTOM_START + 175,
5179 EL_CUSTOM_START + 176,
5180 EL_CUSTOM_START + 177,
5181 EL_CUSTOM_START + 178,
5182 EL_CUSTOM_START + 179,
5184 EL_CUSTOM_START + 180,
5185 EL_CUSTOM_START + 181,
5186 EL_CUSTOM_START + 182,
5187 EL_CUSTOM_START + 183,
5189 EL_CUSTOM_START + 184,
5190 EL_CUSTOM_START + 185,
5191 EL_CUSTOM_START + 186,
5192 EL_CUSTOM_START + 187,
5194 EL_CUSTOM_START + 188,
5195 EL_CUSTOM_START + 189,
5196 EL_CUSTOM_START + 190,
5197 EL_CUSTOM_START + 191,
5199 EL_CUSTOM_START + 192,
5200 EL_CUSTOM_START + 193,
5201 EL_CUSTOM_START + 194,
5202 EL_CUSTOM_START + 195,
5204 EL_CUSTOM_START + 196,
5205 EL_CUSTOM_START + 197,
5206 EL_CUSTOM_START + 198,
5207 EL_CUSTOM_START + 199,
5209 EL_CUSTOM_START + 200,
5210 EL_CUSTOM_START + 201,
5211 EL_CUSTOM_START + 202,
5212 EL_CUSTOM_START + 203,
5214 EL_CUSTOM_START + 204,
5215 EL_CUSTOM_START + 205,
5216 EL_CUSTOM_START + 206,
5217 EL_CUSTOM_START + 207,
5219 EL_CUSTOM_START + 208,
5220 EL_CUSTOM_START + 209,
5221 EL_CUSTOM_START + 210,
5222 EL_CUSTOM_START + 211,
5224 EL_CUSTOM_START + 212,
5225 EL_CUSTOM_START + 213,
5226 EL_CUSTOM_START + 214,
5227 EL_CUSTOM_START + 215,
5229 EL_CUSTOM_START + 216,
5230 EL_CUSTOM_START + 217,
5231 EL_CUSTOM_START + 218,
5232 EL_CUSTOM_START + 219,
5234 EL_CUSTOM_START + 220,
5235 EL_CUSTOM_START + 221,
5236 EL_CUSTOM_START + 222,
5237 EL_CUSTOM_START + 223,
5239 EL_CUSTOM_START + 224,
5240 EL_CUSTOM_START + 225,
5241 EL_CUSTOM_START + 226,
5242 EL_CUSTOM_START + 227,
5244 EL_CUSTOM_START + 228,
5245 EL_CUSTOM_START + 229,
5246 EL_CUSTOM_START + 230,
5247 EL_CUSTOM_START + 231,
5249 EL_CUSTOM_START + 232,
5250 EL_CUSTOM_START + 233,
5251 EL_CUSTOM_START + 234,
5252 EL_CUSTOM_START + 235,
5254 EL_CUSTOM_START + 236,
5255 EL_CUSTOM_START + 237,
5256 EL_CUSTOM_START + 238,
5257 EL_CUSTOM_START + 239,
5259 EL_CUSTOM_START + 240,
5260 EL_CUSTOM_START + 241,
5261 EL_CUSTOM_START + 242,
5262 EL_CUSTOM_START + 243,
5264 EL_CUSTOM_START + 244,
5265 EL_CUSTOM_START + 245,
5266 EL_CUSTOM_START + 246,
5267 EL_CUSTOM_START + 247,
5269 EL_CUSTOM_START + 248,
5270 EL_CUSTOM_START + 249,
5271 EL_CUSTOM_START + 250,
5272 EL_CUSTOM_START + 251,
5274 EL_CUSTOM_START + 252,
5275 EL_CUSTOM_START + 253,
5276 EL_CUSTOM_START + 254,
5277 EL_CUSTOM_START + 255
5279 static int *editor_hl_custom_ptr = editor_hl_custom;
5280 static int *editor_el_custom_ptr = editor_el_custom;
5281 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
5282 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
5284 static int editor_hl_group[] =
5286 EL_INTERNAL_CASCADE_GE_ACTIVE,
5292 static int editor_el_group[] =
5306 EL_GROUP_START + 10,
5307 EL_GROUP_START + 11,
5309 EL_GROUP_START + 12,
5310 EL_GROUP_START + 13,
5311 EL_GROUP_START + 14,
5312 EL_GROUP_START + 15,
5314 EL_GROUP_START + 16,
5315 EL_GROUP_START + 17,
5316 EL_GROUP_START + 18,
5317 EL_GROUP_START + 19,
5319 EL_GROUP_START + 20,
5320 EL_GROUP_START + 21,
5321 EL_GROUP_START + 22,
5322 EL_GROUP_START + 23,
5324 EL_GROUP_START + 24,
5325 EL_GROUP_START + 25,
5326 EL_GROUP_START + 26,
5327 EL_GROUP_START + 27,
5329 EL_GROUP_START + 28,
5330 EL_GROUP_START + 29,
5331 EL_GROUP_START + 30,
5334 static int *editor_hl_group_ptr = editor_hl_group;
5335 static int *editor_el_group_ptr = editor_el_group;
5336 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
5337 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
5339 static int editor_hl_empty_space[] =
5341 EL_INTERNAL_CASCADE_ES_ACTIVE,
5347 static int editor_el_empty_space[] =
5369 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
5370 static int *editor_el_empty_space_ptr = editor_el_empty_space;
5371 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
5372 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
5374 static int editor_hl_reference[] =
5376 EL_INTERNAL_CASCADE_REF_ACTIVE,
5382 static int editor_el_reference[] =
5386 EL_TRIGGER_CE_VALUE,
5387 EL_TRIGGER_CE_SCORE,
5391 EL_CURRENT_CE_VALUE,
5392 EL_CURRENT_CE_SCORE,
5414 static int *editor_hl_reference_ptr = editor_hl_reference;
5415 static int *editor_el_reference_ptr = editor_el_reference;
5416 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
5417 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
5419 static int editor_hl_user_defined[] =
5421 EL_INTERNAL_CASCADE_USER_ACTIVE,
5427 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
5428 static int *editor_el_user_defined_ptr = NULL;
5429 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
5430 static int num_editor_el_user_defined = 0;
5432 static int editor_hl_dynamic[] =
5434 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
5440 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
5441 static int *editor_el_dynamic_ptr = NULL;
5442 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
5443 static int num_editor_el_dynamic = 0;
5445 static int editor_hl_empty[] = { EL_EMPTY };
5446 static int *editor_el_empty = NULL; // dynamically allocated
5448 static int *editor_hl_empty_ptr = editor_hl_empty;
5449 static int *editor_el_empty_ptr = NULL;
5450 static int num_editor_hl_empty = 0;
5451 static int num_editor_el_empty = 0; // dynamically determined, if needed
5453 static boolean use_el_empty = FALSE;
5455 static int *editor_elements = NULL; // dynamically allocated
5456 static int num_editor_elements = 0; // dynamically determined
5458 static boolean setup_editor_cascade_never = FALSE;
5460 static boolean setup_editor_el_players = TRUE;
5461 static boolean setup_editor_el_boulderdash = TRUE;
5462 static boolean setup_editor_el_emerald_mine = TRUE;
5463 static boolean setup_editor_el_emerald_mine_club = TRUE;
5464 static boolean setup_editor_el_more = TRUE;
5465 static boolean setup_editor_el_sokoban = TRUE;
5466 static boolean setup_editor_el_supaplex = TRUE;
5467 static boolean setup_editor_el_diamond_caves = TRUE;
5468 static boolean setup_editor_el_dx_boulderdash = TRUE;
5469 static boolean setup_editor_el_mirror_magic = TRUE;
5470 static boolean setup_editor_el_deflektor = TRUE;
5471 static boolean setup_editor_el_chars = TRUE;
5472 static boolean setup_editor_el_steel_chars = TRUE;
5473 static boolean setup_editor_el_custom = TRUE;
5474 static boolean setup_editor_el_user_defined = TRUE;
5475 static boolean setup_editor_el_dynamic = TRUE;
5477 static int editor_hl_unused[] = { EL_EMPTY };
5478 static int *editor_hl_unused_ptr = editor_hl_unused;
5479 static int num_editor_hl_unused = 0;
5483 boolean *setup_value;
5484 boolean *setup_cascade_value;
5486 int **headline_list;
5487 int *headline_list_size;
5490 int *element_list_size;
5492 boolean last_setup_value;
5494 editor_elements_info[] =
5497 &setup_editor_el_players,
5498 &setup_editor_cascade_never,
5499 &editor_hl_unused_ptr, &num_editor_hl_unused,
5500 &editor_el_players_ptr, &num_editor_el_players
5503 &setup_editor_el_boulderdash,
5504 &setup.editor_cascade.el_bd,
5505 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
5506 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
5509 &setup_editor_el_emerald_mine,
5510 &setup.editor_cascade.el_em,
5511 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
5512 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
5515 &setup_editor_el_emerald_mine_club,
5516 &setup.editor_cascade.el_emc,
5517 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
5518 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
5521 &setup_editor_el_more,
5522 &setup.editor_cascade.el_rnd,
5523 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
5524 &editor_el_rnd_ptr, &num_editor_el_rnd
5527 &setup_editor_el_sokoban,
5528 &setup.editor_cascade.el_sb,
5529 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
5530 &editor_el_sokoban_ptr, &num_editor_el_sokoban
5533 &setup_editor_el_supaplex,
5534 &setup.editor_cascade.el_sp,
5535 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
5536 &editor_el_supaplex_ptr, &num_editor_el_supaplex
5539 &setup_editor_el_diamond_caves,
5540 &setup.editor_cascade.el_dc,
5541 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
5542 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
5545 &setup_editor_el_dx_boulderdash,
5546 &setup.editor_cascade.el_dx,
5547 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
5548 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
5551 &setup_editor_el_mirror_magic,
5552 &setup.editor_cascade.el_mm,
5553 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
5554 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
5557 &setup_editor_el_deflektor,
5558 &setup.editor_cascade.el_df,
5559 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
5560 &editor_el_deflektor_ptr, &num_editor_el_deflektor
5563 &setup_editor_el_chars,
5564 &setup.editor_cascade.el_chars,
5565 &editor_hl_chars_ptr, &num_editor_hl_chars,
5566 &editor_el_chars_ptr, &num_editor_el_chars
5569 &setup_editor_el_steel_chars,
5570 &setup.editor_cascade.el_steel_chars,
5571 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
5572 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
5575 &setup_editor_el_custom,
5576 &setup.editor_cascade.el_ce,
5577 &editor_hl_custom_ptr, &num_editor_hl_custom,
5578 &editor_el_custom_ptr, &num_editor_el_custom
5581 &setup_editor_el_custom,
5582 &setup.editor_cascade.el_ge,
5583 &editor_hl_group_ptr, &num_editor_hl_group,
5584 &editor_el_group_ptr, &num_editor_el_group
5587 &setup_editor_el_custom,
5588 &setup.editor_cascade.el_es,
5589 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
5590 &editor_el_empty_space_ptr, &num_editor_el_empty_space
5593 &setup_editor_el_custom,
5594 &setup.editor_cascade.el_ref,
5595 &editor_hl_reference_ptr, &num_editor_hl_reference,
5596 &editor_el_reference_ptr, &num_editor_el_reference
5599 &setup_editor_el_user_defined,
5600 &setup.editor_cascade.el_user,
5601 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
5602 &editor_el_user_defined_ptr, &num_editor_el_user_defined
5605 &setup_editor_el_dynamic,
5606 &setup.editor_cascade.el_dynamic,
5607 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
5608 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
5613 &editor_hl_empty_ptr, &num_editor_hl_empty,
5614 &editor_el_empty_ptr, &num_editor_el_empty,
5624 static struct XY xy_directions[] =
5633 // ----------------------------------------------------------------------------
5635 // ----------------------------------------------------------------------------
5637 static int getMaxInfoTextLength(void)
5639 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
5642 static int getTextWidthForGadget(char *text)
5647 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
5650 static int getTextWidthForDrawingArea(char *text)
5655 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
5658 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
5660 return (gi->x + gi->width + getTextWidthForGadget(text));
5663 static char *getElementInfoText(int element)
5665 char *info_text = NULL;
5667 if (element < MAX_NUM_ELEMENTS)
5669 if (strlen(element_info[element].description) > 0)
5670 info_text = element_info[element].description;
5671 else if (element_info[element].custom_description != NULL)
5672 info_text = element_info[element].custom_description;
5673 else if (element_info[element].editor_description != NULL)
5674 info_text = element_info[element].editor_description;
5677 if (info_text == NULL)
5678 info_text = INFOTEXT_UNKNOWN_ELEMENT;
5683 static char *getElementDescriptionFilenameExt(char *basename)
5685 char *elements_subdir = ELEMENTS_DIRECTORY;
5686 static char *elements_subdir2 = NULL;
5687 static char *filename = NULL;
5689 if (elements_subdir2 == NULL)
5690 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
5692 checked_free(filename);
5694 // 1st try: look for element description in current level set directory
5695 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
5696 if (fileExists(filename))
5701 // 2nd try: look for element description in the game's base directory
5702 filename = getPath3(options.docs_directory, elements_subdir, basename);
5703 if (fileExists(filename))
5709 static char *getElementDescriptionFilename(int element)
5711 char basename[MAX_FILENAME_LEN];
5714 // 1st try: look for element description file for exactly this element
5715 sprintf(basename, "%s.txt", element_info[element].token_name);
5716 filename = getElementDescriptionFilenameExt(basename);
5717 if (filename != NULL)
5720 // 2nd try: look for element description file for this element's class
5721 sprintf(basename, "%s.txt", element_info[element].class_name);
5722 filename = getElementDescriptionFilenameExt(basename);
5723 if (filename != NULL)
5726 // 3rd try: look for generic fallback text file for any element
5727 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
5728 if (filename != NULL)
5734 static boolean suppressBorderElement(void)
5736 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
5737 lev_fieldx <= MAX_ED_FIELDX &&
5738 lev_fieldy <= MAX_ED_FIELDY);
5741 static void InitDynamicEditorElementList(int **elements, int *num_elements)
5743 boolean element_found[NUM_FILE_ELEMENTS];
5746 // initialize list of used elements to "not used"
5747 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5748 element_found[i] = FALSE;
5750 // find all elements used in current level
5751 for (y = 0; y < lev_fieldy; y++)
5753 for (x = 0; x < lev_fieldx; x++)
5755 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
5758 if (IS_MM_WALL(Tile[x][y]))
5759 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
5761 element_found[Tile[x][y]] = TRUE;
5767 // count number of elements used in current level
5768 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5769 if (element_found[i])
5772 // add space for up to 3 more elements for padding that may be needed
5775 // free memory for old list of elements, if needed
5776 checked_free(*elements);
5778 // allocate memory for new list of elements
5779 *elements = checked_malloc(*num_elements * sizeof(int));
5783 // add all elements used in current level (non-custom/group/empty elements)
5784 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5785 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
5786 IS_GROUP_ELEMENT(i) ||
5787 IS_EMPTY_ELEMENT(i)))
5788 (*elements)[(*num_elements)++] = i;
5790 // add all elements used in current level (custom/group/empty elements)
5791 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5792 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
5793 IS_GROUP_ELEMENT(i) ||
5794 IS_EMPTY_ELEMENT(i)))
5795 (*elements)[(*num_elements)++] = i;
5797 while (*num_elements % 4) // pad with empty elements, if needed
5798 (*elements)[(*num_elements)++] = EL_EMPTY;
5801 static void ReinitializeElementList_EnableSections(void)
5803 // default: enable all element sections
5805 setup_editor_el_players = TRUE;
5806 setup_editor_el_boulderdash = TRUE;
5807 setup_editor_el_emerald_mine = TRUE;
5808 setup_editor_el_emerald_mine_club = TRUE;
5809 setup_editor_el_more = TRUE;
5810 setup_editor_el_sokoban = TRUE;
5811 setup_editor_el_supaplex = TRUE;
5812 setup_editor_el_diamond_caves = TRUE;
5813 setup_editor_el_dx_boulderdash = TRUE;
5814 setup_editor_el_mirror_magic = TRUE;
5815 setup_editor_el_deflektor = TRUE;
5816 setup_editor_el_chars = TRUE;
5817 setup_editor_el_steel_chars = TRUE;
5819 setup_editor_el_custom = TRUE;
5820 setup_editor_el_user_defined = TRUE;
5821 setup_editor_el_dynamic = TRUE;
5823 // now disable all element sections not to be displayed
5825 if (!setup.editor.el_classic)
5827 setup_editor_el_players = FALSE;
5828 setup_editor_el_boulderdash = FALSE;
5829 setup_editor_el_emerald_mine = FALSE;
5830 setup_editor_el_emerald_mine_club = FALSE;
5831 setup_editor_el_more = FALSE;
5832 setup_editor_el_sokoban = FALSE;
5833 setup_editor_el_supaplex = FALSE;
5834 setup_editor_el_diamond_caves = FALSE;
5835 setup_editor_el_dx_boulderdash = FALSE;
5836 setup_editor_el_mirror_magic = FALSE;
5837 setup_editor_el_deflektor = FALSE;
5838 setup_editor_el_chars = FALSE;
5839 setup_editor_el_steel_chars = FALSE;
5842 if (!setup.editor.el_custom)
5844 setup_editor_el_custom = FALSE;
5847 if (!setup.editor.el_user_defined)
5849 setup_editor_el_user_defined = FALSE;
5852 if (!setup.editor.el_dynamic)
5854 setup_editor_el_dynamic = FALSE;
5857 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
5859 setup_editor_el_mirror_magic = FALSE;
5860 setup_editor_el_deflektor = FALSE;
5862 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
5864 setup_editor_el_emerald_mine = FALSE;
5865 setup_editor_el_emerald_mine_club = FALSE;
5866 setup_editor_el_more = FALSE;
5867 setup_editor_el_sokoban = FALSE;
5868 setup_editor_el_supaplex = FALSE;
5869 setup_editor_el_diamond_caves = FALSE;
5870 setup_editor_el_dx_boulderdash = FALSE;
5871 setup_editor_el_mirror_magic = FALSE;
5872 setup_editor_el_deflektor = FALSE;
5873 setup_editor_el_chars = FALSE;
5874 setup_editor_el_steel_chars = FALSE;
5876 setup_editor_el_custom = FALSE;
5878 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
5880 setup_editor_el_boulderdash = FALSE;
5881 setup_editor_el_more = FALSE;
5882 setup_editor_el_sokoban = FALSE;
5883 setup_editor_el_supaplex = FALSE;
5884 setup_editor_el_diamond_caves = FALSE;
5885 setup_editor_el_dx_boulderdash = FALSE;
5886 setup_editor_el_mirror_magic = FALSE;
5887 setup_editor_el_deflektor = FALSE;
5888 setup_editor_el_steel_chars = FALSE;
5890 setup_editor_el_custom = FALSE;
5892 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
5894 setup_editor_el_players = FALSE;
5895 setup_editor_el_boulderdash = FALSE;
5896 setup_editor_el_emerald_mine = FALSE;
5897 setup_editor_el_emerald_mine_club = FALSE;
5898 setup_editor_el_more = FALSE;
5899 setup_editor_el_sokoban = FALSE;
5900 setup_editor_el_diamond_caves = FALSE;
5901 setup_editor_el_dx_boulderdash = FALSE;
5902 setup_editor_el_mirror_magic = FALSE;
5903 setup_editor_el_deflektor = FALSE;
5904 setup_editor_el_chars = FALSE;
5905 setup_editor_el_steel_chars = FALSE;
5907 setup_editor_el_custom = FALSE;
5909 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
5911 setup_editor_el_players = FALSE;
5912 setup_editor_el_boulderdash = FALSE;
5913 setup_editor_el_emerald_mine = FALSE;
5914 setup_editor_el_emerald_mine_club = FALSE;
5915 setup_editor_el_more = FALSE;
5916 setup_editor_el_sokoban = FALSE;
5917 setup_editor_el_supaplex = FALSE;
5918 setup_editor_el_diamond_caves = FALSE;
5919 setup_editor_el_dx_boulderdash = FALSE;
5920 setup_editor_el_steel_chars = FALSE;
5922 setup_editor_el_custom = FALSE;
5926 static void ReinitializeElementList(void)
5928 static boolean initialization_needed = TRUE;
5932 ReinitializeElementList_EnableSections();
5934 if (initialization_needed)
5936 LoadSetup_EditorCascade(); // load last editor cascade state
5938 // initialize editor cascade element from saved cascade state
5939 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5941 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
5942 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
5944 if (IS_EDITOR_CASCADE(*cascade_element))
5946 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
5947 EL_CASCADE_INACTIVE(*cascade_element));
5950 initialization_needed = FALSE;
5953 checked_free(editor_elements);
5955 // reload optional user defined element list for each invocation of editor
5956 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
5957 &num_editor_el_user_defined);
5959 // initialize dynamic level element list for each invocation of editor
5960 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
5961 &num_editor_el_dynamic);
5963 // initialize list of empty elements (used for padding, if needed)
5964 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
5965 editor_el_empty[i] = EL_EMPTY;
5967 // do some sanity checks for each element from element list
5968 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5970 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5972 int element = (*editor_elements_info[i].element_list)[j];
5974 if (element >= NUM_FILE_ELEMENTS)
5975 Warn("editor element %d is runtime element", element);
5977 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
5978 Warn("no element description text for element %d", element);
5982 num_editor_elements = 0;
5983 use_el_empty = FALSE;
5985 // determine size of element list
5986 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5988 if (*editor_elements_info[i].setup_value)
5990 boolean found_inactive_cascade = FALSE;
5992 if (setup.editor.el_headlines)
5994 // required for correct padding of palette headline buttons
5995 if (*editor_elements_info[i].headline_list_size > 0)
5996 num_editor_elements += ED_ELEMENTLIST_COLS;
5998 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6000 int element = (*editor_elements_info[i].headline_list)[j];
6002 if (IS_EDITOR_CASCADE_INACTIVE(element))
6003 found_inactive_cascade = TRUE;
6007 if (found_inactive_cascade)
6010 // required for correct padding of palette element buttons
6011 int element_list_size = *editor_elements_info[i].element_list_size;
6013 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6014 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6016 num_editor_elements += element_buttons;
6020 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
6022 // offer at least as many elements as element buttons exist
6023 use_el_empty = TRUE;
6024 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
6026 num_editor_elements += num_editor_el_empty;
6030 num_editor_el_empty = 0;
6033 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
6035 // fill element list
6036 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6038 boolean found_inactive_cascade = FALSE;
6040 if (*editor_elements_info[i].setup_value)
6042 if (setup.editor.el_headlines)
6044 // required for correct padding of palette headline buttons
6045 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
6046 ED_ELEMENTLIST_COLS : 0);
6048 for (j = 0; j < headline_size; j++)
6050 // use empty elements for padding of palette headline buttons
6051 int element = (j < *editor_elements_info[i].headline_list_size ?
6052 (*editor_elements_info[i].headline_list)[j] :
6053 editor_el_empty[0]);
6055 editor_elements[pos++] = element;
6057 if (IS_EDITOR_CASCADE_INACTIVE(element))
6058 found_inactive_cascade = TRUE;
6062 if (found_inactive_cascade)
6065 // required for correct padding of palette element buttons
6066 int element_list_size = *editor_elements_info[i].element_list_size;
6068 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6069 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6071 // copy all elements from element list
6072 for (j = 0; j < element_list_size; j++)
6073 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
6075 // use empty elements for padding of palette element buttons
6076 for (j = 0; j < element_buttons - element_list_size; j++)
6077 editor_elements[pos++] = editor_el_empty[0];
6081 // (this function is also called before editor gadgets are initialized!)
6082 AdjustElementListScrollbar();
6085 void PrintEditorElementList(void)
6087 boolean *stop = &setup_editor_el_user_defined;
6090 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
6092 int cascade_element = (*editor_elements_info[i].headline_list)[0];
6094 if (IS_EDITOR_CASCADE(cascade_element))
6096 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
6097 char *headline = element_info[cascade_element_show].editor_description;
6099 PrintLineWithPrefix("# ", "-", 77);
6100 Print("# %s\n", headline);
6101 PrintLineWithPrefix("# ", "-", 77);
6104 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6106 int element = (*editor_elements_info[i].headline_list)[j];
6108 if (IS_EDITOR_CASCADE(element))
6109 element = EL_CHAR_MINUS;
6111 Print("# %s\n", element_info[element].token_name);
6117 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6119 int element = (*editor_elements_info[i].element_list)[j];
6121 Print("# %s\n", element_info[element].token_name);
6129 static void ReinitializeElementListButtons(void)
6131 static boolean last_setup_value_headlines = FALSE;
6132 static boolean initialization_needed = TRUE;
6135 if (!initialization_needed) // check if editor element setup has changed
6137 if (last_setup_value_headlines != setup.editor.el_headlines)
6138 initialization_needed = TRUE;
6140 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6141 if (editor_elements_info[i].last_setup_value !=
6142 *editor_elements_info[i].setup_value)
6143 initialization_needed = TRUE;
6146 if (!initialization_needed)
6149 FreeLevelEditorGadgets();
6150 CreateLevelEditorGadgets();
6152 // store current setup values for next invocation of this function
6153 last_setup_value_headlines = setup.editor.el_headlines;
6154 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6155 editor_elements_info[i].last_setup_value =
6156 *editor_elements_info[i].setup_value;
6158 initialization_needed = FALSE;
6161 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
6164 int border_graphic =
6165 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
6166 struct GraphicInfo *g = &graphic_info[border_graphic];
6167 Bitmap *src_bitmap = g->bitmap;
6168 int src_x = g->src_x;
6169 int src_y = g->src_y;
6170 int border_size = g->border_size;
6171 int border_xpos = g->width - border_size;
6172 int border_ypos = g->height - border_size;
6173 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6176 BlitBitmap(src_bitmap, drawto, src_x, src_y,
6177 border_size, border_size,
6178 dest_x - border_size, dest_y - border_size);
6179 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
6180 border_size, border_size,
6181 dest_x + width, dest_y - border_size);
6182 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
6183 border_size, border_size,
6184 dest_x - border_size, dest_y + height);
6185 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
6186 border_size, border_size,
6187 dest_x + width, dest_y + height);
6189 for (i = 0; i < width / tilesize; i++)
6191 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
6192 tilesize, border_size,
6193 dest_x + i * tilesize, dest_y - border_size);
6194 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
6195 tilesize, border_size,
6196 dest_x + i * tilesize, dest_y + height);
6199 for (i = 0; i < height / tilesize; i++)
6201 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
6202 border_size, tilesize,
6203 dest_x - border_size, dest_y + i * tilesize);
6204 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
6205 border_size, tilesize,
6206 dest_x + width, dest_y + i * tilesize);
6209 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
6212 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
6214 int xsize_tile = MAX(ed_tilesize, xsize);
6215 int ysize_tile = MAX(ed_tilesize, ysize);
6216 int xsize_full = xsize + 1;
6217 int ysize_full = ysize + 1;
6218 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
6219 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
6220 Pixel line_color = getTabulatorBarColor();
6222 if (line_color == BLACK_PIXEL) // black => transparent
6225 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
6226 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
6227 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
6230 static void DrawEditorLevelBorderLinesIfNeeded(void)
6232 int xsize = lev_fieldx * ed_tilesize;
6233 int ysize = lev_fieldy * ed_tilesize;
6234 int line_size = getTabulatorBarHeight();
6236 if (!suppressBorderElement())
6239 // draw little border line around editable level playfield
6242 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
6245 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
6247 if (xsize < SXSIZE && ysize < SYSIZE)
6248 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
6251 static void DrawEditorElement(int x, int y, int element)
6253 DrawSizedElement(x, y, element, ed_tilesize);
6256 static void DrawEditorElementThruMask(int x, int y, int element)
6258 DrawSizedElementThruMask(x, y, element, ed_tilesize);
6261 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
6263 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
6266 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
6268 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
6269 DrawEditorLevelBorderLinesIfNeeded();
6272 static void DrawDrawingArea(int id)
6274 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
6277 int *value = drawingarea_info[id].value;
6278 int area_xsize = drawingarea_info[id].area_xsize;
6279 int area_ysize = drawingarea_info[id].area_ysize;
6280 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6282 for (x = 0; x < area_xsize; x++)
6283 for (y = 0; y < area_ysize; y++)
6284 DrawSizedGraphicExt(drawto,
6285 gi->x + x * tilesize,
6286 gi->y + y * tilesize,
6287 el2edimg(value[x * area_ysize + y]), 0, tilesize);
6290 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
6293 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
6294 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
6296 BlitBitmap(drawto, drawto,
6297 SX + (dx == -1 ? ed_tilesize : 0),
6298 SY + (dy == -1 ? ed_tilesize : 0),
6299 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
6300 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
6301 SX + (dx == +1 ? ed_tilesize : 0),
6302 SY + (dy == +1 ? ed_tilesize : 0));
6306 x = (dx == 1 ? 0 : ed_fieldx - 1);
6307 for (y = 0; y < ed_fieldy; y++)
6308 DrawEditorElementOrWall(x, y, from_x, from_y);
6312 y = (dy == 1 ? 0 : ed_fieldy - 1);
6313 for (x = 0; x < ed_fieldx; x++)
6314 DrawEditorElementOrWall(x, y, from_x, from_y);
6317 redraw_mask |= REDRAW_FIELD;
6321 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
6324 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
6327 static void CreateControlButtons(void)
6329 struct GadgetInfo *gi;
6332 // create toolbox buttons
6333 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
6335 int id = controlbutton_info[i].gadget_id;
6336 int type = controlbutton_info[i].gadget_type;
6337 int graphic = controlbutton_info[i].graphic;
6338 struct XYTileSize *pos = controlbutton_info[i].pos;
6339 struct GraphicInfo *gd = &graphic_info[graphic];
6340 Bitmap *deco_bitmap = NULL;
6341 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
6342 int tile_size = 0, deco_shift = 0;
6343 boolean deco_masked = FALSE;
6344 int gd_x1 = gd->src_x;
6345 int gd_y1 = gd->src_y;
6346 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6347 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6348 int gd_x1a = gd->src_x + gd->active_xoffset;
6349 int gd_y1a = gd->src_y + gd->active_yoffset;
6350 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
6351 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
6354 unsigned int event_mask;
6355 int radio_button_nr = RADIO_NR_NONE;
6356 boolean checked = FALSE;
6358 if (type == GD_TYPE_RADIO_BUTTON)
6360 event_mask = GD_EVENT_PRESSED;
6361 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
6363 if (id == drawing_function)
6368 if (id == GADGET_ID_WRAP_LEFT ||
6369 id == GADGET_ID_WRAP_RIGHT ||
6370 id == GADGET_ID_WRAP_UP ||
6371 id == GADGET_ID_WRAP_DOWN)
6372 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6374 event_mask = GD_EVENT_RELEASED;
6377 if (id == GADGET_ID_PROPERTIES ||
6378 id == GADGET_ID_PALETTE)
6383 else if (id == GADGET_ID_ELEMENT_LEFT ||
6384 id == GADGET_ID_ELEMENT_MIDDLE ||
6385 id == GADGET_ID_ELEMENT_RIGHT)
6390 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
6391 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
6392 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
6394 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
6395 editor.button.element_left.tile_size :
6396 id == GADGET_ID_ELEMENT_MIDDLE ?
6397 editor.button.element_middle.tile_size :
6398 id == GADGET_ID_ELEMENT_RIGHT ?
6399 editor.button.element_right.tile_size : 0);
6401 // make sure that decoration does not overlap gadget border
6402 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
6404 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
6406 deco_xpos = (gd->width - tile_size) / 2;
6407 deco_ypos = (gd->height - tile_size) / 2;
6409 deco_masked = gd->draw_masked;
6417 gi = CreateGadget(GDI_CUSTOM_ID, id,
6418 GDI_CUSTOM_TYPE_ID, i,
6419 GDI_IMAGE_ID, graphic,
6420 GDI_INFO_TEXT, controlbutton_info[i].infotext,
6423 GDI_WIDTH, gd->width,
6424 GDI_HEIGHT, gd->height,
6426 GDI_STATE, GD_BUTTON_UNPRESSED,
6427 GDI_RADIO_NR, radio_button_nr,
6428 GDI_CHECKED, checked,
6429 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6430 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6431 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6432 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
6433 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6434 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6435 GDI_DECORATION_SIZE, tile_size, tile_size,
6436 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
6437 GDI_DECORATION_MASKED, deco_masked,
6438 GDI_EVENT_MASK, event_mask,
6439 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6440 GDI_CALLBACK_ACTION, HandleControlButtons,
6444 Fail("cannot create gadget");
6446 level_editor_gadget[id] = gi;
6449 // these values are not constant, but can change at runtime
6450 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
6451 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
6452 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
6453 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
6454 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
6455 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
6456 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
6457 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
6458 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
6459 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
6460 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
6461 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
6463 // create buttons for scrolling of drawing area and element list
6464 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
6466 int id = scrollbutton_info[i].gadget_id;
6467 int graphic = scrollbutton_info[i].graphic;
6468 struct GraphicInfo *gd = &graphic_info[graphic];
6469 Bitmap *gd_bitmap = gd->bitmap;
6470 int gd_x1 = gd->src_x;
6471 int gd_y1 = gd->src_y;
6472 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6473 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6474 int width = gd->width;
6475 int height = gd->height;
6476 int x = scrollbutton_pos[i].x;
6477 int y = scrollbutton_pos[i].y;
6478 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6480 if (id == GADGET_ID_SCROLL_LIST_UP ||
6481 id == GADGET_ID_SCROLL_LIST_DOWN)
6492 gi = CreateGadget(GDI_CUSTOM_ID, id,
6493 GDI_CUSTOM_TYPE_ID, i,
6494 GDI_IMAGE_ID, graphic,
6495 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6500 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6501 GDI_STATE, GD_BUTTON_UNPRESSED,
6502 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6503 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6504 GDI_EVENT_MASK, event_mask,
6505 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6506 GDI_CALLBACK_ACTION, HandleControlButtons,
6510 Fail("cannot create gadget");
6512 level_editor_gadget[id] = gi;
6515 // create buttons for element list
6516 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6518 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
6519 int graphic = IMG_EDITOR_PALETTE_BUTTON;
6520 struct GraphicInfo *gd = &graphic_info[graphic];
6521 Bitmap *gd_bitmap = gd->bitmap;
6522 Bitmap *deco_bitmap;
6523 int deco_x, deco_y, deco_xpos, deco_ypos;
6524 int gd_x1 = gd->src_x;
6525 int gd_y1 = gd->src_y;
6526 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6527 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6528 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
6529 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
6530 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
6531 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
6532 int element = editor_elements[i];
6533 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
6534 unsigned int event_mask = GD_EVENT_RELEASED;
6536 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
6538 deco_xpos = (gd->width - tile_size) / 2;
6539 deco_ypos = (gd->height - tile_size) / 2;
6541 gi = CreateGadget(GDI_CUSTOM_ID, id,
6542 GDI_CUSTOM_TYPE_ID, i,
6543 GDI_IMAGE_ID, graphic,
6544 GDI_INFO_TEXT, getElementInfoText(element),
6547 GDI_WIDTH, gd->width,
6548 GDI_HEIGHT, gd->height,
6549 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6550 GDI_STATE, GD_BUTTON_UNPRESSED,
6551 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6552 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6553 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6554 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6555 GDI_DECORATION_SIZE, tile_size, tile_size,
6556 GDI_DECORATION_SHIFTING, 1, 1,
6557 GDI_EVENT_MASK, event_mask,
6558 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6559 GDI_CALLBACK_ACTION, HandleControlButtons,
6563 Fail("cannot create gadget");
6565 level_editor_gadget[id] = gi;
6569 static void CreateCounterButtons(void)
6571 int max_infotext_len = getMaxInfoTextLength();
6574 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
6577 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
6578 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
6580 // determine horizontal position to the right of specified gadget
6581 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6582 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
6583 ED_GADGET_TEXT_DISTANCE);
6585 // determine horizontal offset for leading text
6586 if (counterbutton_info[i].text_left != NULL)
6587 x += getTextWidthForGadget(counterbutton_info[i].text_left);
6589 for (j = 0; j < 2; j++)
6591 struct GadgetInfo *gi;
6593 counterbutton_info[i].gadget_id_down :
6594 counterbutton_info[i].gadget_id_up);
6596 struct GraphicInfo *gd;
6597 int gd_x1, gd_x2, gd_y1, gd_y2;
6598 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6599 char infotext[max_infotext_len + 1];
6601 if (i == ED_COUNTER_ID_SELECT_LEVEL)
6604 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
6605 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
6607 event_mask |= GD_EVENT_RELEASED;
6611 x = DX + editor.button.prev_level.x;
6612 y = DY + editor.button.prev_level.y;
6616 x = DX + editor.button.next_level.x;
6617 y = DY + editor.button.next_level.y;
6623 IMG_EDITOR_COUNTER_DOWN :
6624 IMG_EDITOR_COUNTER_UP);
6627 gd = &graphic_info[graphic];
6631 gd_x2 = gd->src_x + gd->pressed_xoffset;
6632 gd_y2 = gd->src_y + gd->pressed_yoffset;
6634 sprintf(infotext, "%s counter value by 1, 5 or 10",
6635 (j == 0 ? "decrease" : "increase"));
6637 gi = CreateGadget(GDI_CUSTOM_ID, id,
6638 GDI_CUSTOM_TYPE_ID, i,
6639 GDI_IMAGE_ID, graphic,
6640 GDI_INFO_TEXT, infotext,
6643 GDI_WIDTH, gd->width,
6644 GDI_HEIGHT, gd->height,
6645 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6646 GDI_STATE, GD_BUTTON_UNPRESSED,
6647 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6648 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6649 GDI_EVENT_MASK, event_mask,
6650 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6651 GDI_CALLBACK_ACTION, HandleCounterButtons,
6655 Fail("cannot create gadget");
6657 level_editor_gadget[id] = gi;
6658 right_gadget_border[id] =
6659 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6661 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
6665 int font_type = FONT_INPUT_1;
6666 int font_type_active = FONT_INPUT_1_ACTIVE;
6668 id = counterbutton_info[i].gadget_id_text;
6670 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6672 if (i == ED_COUNTER_ID_SELECT_LEVEL)
6674 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
6676 font_type = FONT_LEVEL_NUMBER;
6677 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
6679 x = DX + editor.input.level_number.x;
6680 y = DY + editor.input.level_number.y;
6684 graphic = IMG_EDITOR_COUNTER_INPUT;
6687 gd = &graphic_info[graphic];
6691 gd_x2 = gd->src_x + gd->active_xoffset;
6692 gd_y2 = gd->src_y + gd->active_yoffset;
6694 gi = CreateGadget(GDI_CUSTOM_ID, id,
6695 GDI_CUSTOM_TYPE_ID, i,
6696 GDI_IMAGE_ID, graphic,
6697 GDI_INFO_TEXT, "enter counter value",
6700 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
6701 GDI_NUMBER_VALUE, 0,
6702 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
6703 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
6704 GDI_TEXT_SIZE, 3, // minimal counter text size
6705 GDI_TEXT_FONT, font_type,
6706 GDI_TEXT_FONT_ACTIVE, font_type_active,
6707 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6708 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6709 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6710 GDI_DESIGN_WIDTH, gd->width,
6711 GDI_EVENT_MASK, event_mask,
6712 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6713 GDI_CALLBACK_ACTION, HandleCounterButtons,
6717 Fail("cannot create gadget");
6719 level_editor_gadget[id] = gi;
6720 right_gadget_border[id] =
6721 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6723 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
6729 static void CreateDrawingAreas(void)
6733 // these values are not constant, but can change at runtime
6734 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
6735 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
6737 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
6739 struct GadgetInfo *gi;
6740 int id = drawingarea_info[i].gadget_id;
6741 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
6742 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
6743 int area_xsize = drawingarea_info[i].area_xsize;
6744 int area_ysize = drawingarea_info[i].area_ysize;
6745 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
6746 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
6747 unsigned int event_mask =
6748 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
6749 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
6751 // determine horizontal position to the right of specified gadget
6752 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
6753 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
6754 ED_DRAWINGAREA_TEXT_DISTANCE);
6756 // determine horizontal offset for leading text
6757 if (drawingarea_info[i].text_left != NULL)
6758 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
6760 gi = CreateGadget(GDI_CUSTOM_ID, id,
6761 GDI_CUSTOM_TYPE_ID, i,
6764 GDI_TYPE, GD_TYPE_DRAWING_AREA,
6765 GDI_AREA_SIZE, area_xsize, area_ysize,
6766 GDI_ITEM_SIZE, item_size, item_size,
6767 GDI_EVENT_MASK, event_mask,
6768 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
6769 GDI_CALLBACK_ACTION, HandleDrawingAreas,
6773 Fail("cannot create gadget");
6775 level_editor_gadget[id] = gi;
6776 right_gadget_border[id] =
6777 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
6781 static void CreateTextInputGadgets(void)
6783 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
6784 int max_infotext_len = getMaxInfoTextLength();
6787 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
6789 int gd_x1 = gd->src_x;
6790 int gd_y1 = gd->src_y;
6791 int gd_x2 = gd->src_x + gd->active_xoffset;
6792 int gd_y2 = gd->src_y + gd->active_yoffset;
6793 struct GadgetInfo *gi;
6794 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6795 char infotext[MAX_OUTPUT_LINESIZE + 1];
6796 int id = textinput_info[i].gadget_id;
6799 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
6801 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
6802 int border_size = gd->border_size;
6803 int font_nr = FONT_INPUT_1;
6804 int font_height = getFontHeight(font_nr);
6805 int xoffset = element_border + TILEX + element_border + 3 * border_size;
6806 int yoffset = element_border + (TILEY - font_height) / 2;
6808 x = (editor.settings.element_name.x != -1 ?
6809 editor.settings.element_name.x :
6810 editor.settings.element_graphic.x + xoffset) - border_size;
6811 y = (editor.settings.element_name.y != -1 ?
6812 editor.settings.element_name.y :
6813 editor.settings.element_graphic.y + yoffset) - border_size;
6817 x = ED_SETTINGS_X(textinput_info[i].x);
6818 y = ED_SETTINGS_Y(textinput_info[i].y);
6821 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
6822 infotext[max_infotext_len] = '\0';
6824 gi = CreateGadget(GDI_CUSTOM_ID, id,
6825 GDI_CUSTOM_TYPE_ID, i,
6826 GDI_INFO_TEXT, infotext,
6829 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
6830 GDI_TEXT_VALUE, textinput_info[i].value,
6831 GDI_TEXT_SIZE, textinput_info[i].size,
6832 GDI_TEXT_FONT, FONT_INPUT_1,
6833 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6834 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6835 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6836 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6837 GDI_DESIGN_WIDTH, gd->width,
6838 GDI_EVENT_MASK, event_mask,
6839 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6840 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
6844 Fail("cannot create gadget");
6846 level_editor_gadget[id] = gi;
6850 static void CreateTextAreaGadgets(void)
6852 int max_infotext_len = getMaxInfoTextLength();
6855 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
6857 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
6858 int gd_x1 = gd->src_x;
6859 int gd_y1 = gd->src_y;
6860 int gd_x2 = gd->src_x + gd->active_xoffset;
6861 int gd_y2 = gd->src_y + gd->active_yoffset;
6862 struct GadgetInfo *gi;
6863 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
6864 char infotext[MAX_OUTPUT_LINESIZE + 1];
6865 int id = textarea_info[i].gadget_id;
6866 int area_xsize = textarea_info[i].xsize;
6867 int area_ysize = textarea_info[i].ysize;
6869 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
6870 infotext[max_infotext_len] = '\0';
6872 gi = CreateGadget(GDI_CUSTOM_ID, id,
6873 GDI_CUSTOM_TYPE_ID, i,
6874 GDI_INFO_TEXT, infotext,
6875 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
6876 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
6877 GDI_TYPE, GD_TYPE_TEXT_AREA,
6878 GDI_AREA_SIZE, area_xsize, area_ysize,
6879 GDI_TEXT_FONT, FONT_INPUT_1,
6880 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6881 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6882 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6883 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6884 GDI_DESIGN_WIDTH, gd->width,
6885 GDI_EVENT_MASK, event_mask,
6886 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6887 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
6891 Fail("cannot create gadget");
6893 level_editor_gadget[id] = gi;
6897 static void CreateSelectboxGadgets(void)
6899 int max_infotext_len = getMaxInfoTextLength();
6902 for (i = 0; i < ED_NUM_SELECTBOX; i++)
6904 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
6905 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
6906 int gd_x1 = gd->src_x;
6907 int gd_y1 = gd->src_y;
6908 int gd_x2 = gd->src_x + gd->active_xoffset;
6909 int gd_y2 = gd->src_y + gd->active_yoffset;
6910 int selectbox_button_xsize = gd2->width;
6911 struct GadgetInfo *gi;
6912 char infotext[MAX_OUTPUT_LINESIZE + 1];
6913 int id = selectbox_info[i].gadget_id;
6914 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
6915 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
6916 unsigned int event_mask =
6917 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6919 if (selectbox_info[i].size == -1) // dynamically determine size
6921 // (we cannot use -1 for uninitialized values if we directly compare
6922 // with results from strlen(), because the '<' and '>' operation will
6923 // implicitely cast -1 to an unsigned integer value!)
6924 selectbox_info[i].size = 0;
6926 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
6927 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
6928 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
6930 selectbox_info[i].size++; // add one character empty space
6933 // determine horizontal position to the right of specified gadget
6934 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
6935 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
6936 ED_GADGET_TEXT_DISTANCE);
6938 // determine horizontal offset for leading text
6939 if (selectbox_info[i].text_left != NULL)
6940 x += getTextWidthForGadget(selectbox_info[i].text_left);
6942 sprintf(infotext, "Select %s", selectbox_info[i].infotext);
6943 infotext[max_infotext_len] = '\0';
6945 gi = CreateGadget(GDI_CUSTOM_ID, id,
6946 GDI_CUSTOM_TYPE_ID, i,
6947 GDI_INFO_TEXT, infotext,
6950 GDI_TYPE, GD_TYPE_SELECTBOX,
6951 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
6952 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
6953 GDI_TEXT_SIZE, selectbox_info[i].size,
6954 GDI_TEXT_FONT, FONT_INPUT_1,
6955 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6956 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
6957 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6958 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6959 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6960 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
6961 GDI_DESIGN_WIDTH, gd->width,
6962 GDI_EVENT_MASK, event_mask,
6963 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6964 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
6968 Fail("cannot create gadget");
6970 level_editor_gadget[id] = gi;
6971 right_gadget_border[id] =
6972 getRightGadgetBorder(gi, selectbox_info[i].text_right);
6976 static void CreateTextbuttonGadgets(void)
6978 int max_infotext_len = getMaxInfoTextLength();
6981 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
6983 int id = textbutton_info[i].gadget_id;
6985 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_EDITOR) ||
6986 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
6988 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
6989 int gadget_distance =
6990 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
6991 struct GraphicInfo *gd = &graphic_info[graphic];
6992 int gd_x1 = gd->src_x;
6993 int gd_y1 = gd->src_y;
6994 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6995 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6996 int gd_x1a = gd->src_x + gd->active_xoffset;
6997 int gd_y1a = gd->src_y + gd->active_yoffset;
6998 int border_xsize = gd->border_size + gd->draw_xoffset;
6999 int border_ysize = gd->border_size;
7000 struct GadgetInfo *gi;
7001 unsigned int event_mask = GD_EVENT_RELEASED;
7002 char infotext[MAX_OUTPUT_LINESIZE + 1];
7003 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
7004 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
7006 if (textbutton_info[i].size == -1) // dynamically determine size
7007 textbutton_info[i].size = strlen(textbutton_info[i].text);
7009 sprintf(infotext, "%s", textbutton_info[i].infotext);
7010 infotext[max_infotext_len] = '\0';
7012 // determine horizontal position to the right of specified gadget
7013 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7015 int gadget_id_align = textbutton_info[i].gadget_id_align;
7017 x = right_gadget_border[gadget_id_align] + gadget_distance;
7019 if (textbutton_info[i].y == -1)
7020 y = level_editor_gadget[gadget_id_align]->y;
7023 // determine horizontal offset for leading text
7024 if (textbutton_info[i].text_left != NULL)
7025 x += getTextWidthForGadget(textbutton_info[i].text_left);
7027 gi = CreateGadget(GDI_CUSTOM_ID, id,
7028 GDI_CUSTOM_TYPE_ID, i,
7029 GDI_IMAGE_ID, graphic,
7030 GDI_INFO_TEXT, infotext,
7033 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
7034 GDI_TEXT_VALUE, textbutton_info[i].text,
7035 GDI_TEXT_SIZE, textbutton_info[i].size,
7036 GDI_TEXT_FONT, FONT_INPUT_2,
7037 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
7038 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7039 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7040 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7041 GDI_BORDER_SIZE, border_xsize, border_ysize,
7042 GDI_DESIGN_WIDTH, gd->width,
7043 GDI_DECORATION_SHIFTING, 1, 1,
7044 GDI_EVENT_MASK, event_mask,
7045 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7046 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
7050 Fail("cannot create gadget");
7052 level_editor_gadget[id] = gi;
7053 right_gadget_border[id] =
7054 getRightGadgetBorder(gi, textbutton_info[i].text_right);
7058 static void CreateGraphicbuttonGadgets(void)
7060 struct GadgetInfo *gi;
7063 // create buttons for scrolling of drawing area and element list
7064 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
7066 int id = graphicbutton_info[i].gadget_id;
7067 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
7068 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
7069 int graphic = graphicbutton_info[i].graphic;
7070 struct GraphicInfo *gd = &graphic_info[graphic];
7071 int gd_x1 = gd->src_x;
7072 int gd_y1 = gd->src_y;
7073 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7074 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7075 unsigned int event_mask = GD_EVENT_RELEASED;
7077 // determine horizontal position to the right of specified gadget
7078 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7079 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
7080 ED_GADGET_TEXT_DISTANCE);
7082 // determine horizontal offset for leading text
7083 if (graphicbutton_info[i].text_left != NULL)
7084 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
7086 gi = CreateGadget(GDI_CUSTOM_ID, id,
7087 GDI_CUSTOM_TYPE_ID, i,
7088 GDI_IMAGE_ID, graphic,
7089 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
7092 GDI_WIDTH, gd->width,
7093 GDI_HEIGHT, gd->height,
7094 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7095 GDI_STATE, GD_BUTTON_UNPRESSED,
7096 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7097 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7098 GDI_EVENT_MASK, event_mask,
7099 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7100 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
7104 Fail("cannot create gadget");
7106 level_editor_gadget[id] = gi;
7107 right_gadget_border[id] =
7108 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
7112 static void CreateScrollbarGadgets(void)
7116 // these values are not constant, but can change at runtime
7117 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
7118 SX + ED_SCROLL_HORIZONTAL_XPOS;
7119 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
7120 SY + ED_SCROLL_HORIZONTAL_YPOS;
7121 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
7122 ED_SCROLL_HORIZONTAL_XSIZE;
7123 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
7124 ED_SCROLL_HORIZONTAL_YSIZE;
7125 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
7126 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
7127 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
7128 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
7130 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
7131 SX + ED_SCROLL_VERTICAL_XPOS;
7132 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
7133 SY + ED_SCROLL_VERTICAL_YPOS;
7134 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
7135 ED_SCROLL_VERTICAL_XSIZE;
7136 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
7137 ED_SCROLL_VERTICAL_YSIZE;
7138 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
7139 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
7140 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
7141 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
7143 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
7144 PX + ED_SCROLL2_VERTICAL_XPOS;
7145 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
7146 PY + ED_SCROLL2_VERTICAL_YPOS;
7147 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
7148 ED_SCROLL2_VERTICAL_XSIZE;
7149 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
7150 ED_SCROLL2_VERTICAL_YSIZE;
7151 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
7152 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
7153 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
7154 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
7156 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
7158 int id = scrollbar_info[i].gadget_id;
7159 int graphic = scrollbar_info[i].graphic;
7160 struct GraphicInfo *gd = &graphic_info[graphic];
7161 int gd_x1 = gd->src_x;
7162 int gd_y1 = gd->src_y;
7163 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7164 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7165 struct GadgetInfo *gi;
7166 int items_max, items_visible, item_position;
7167 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
7169 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
7171 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
7172 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
7173 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
7175 else // drawing area scrollbars
7177 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
7179 items_max = MAX(lev_fieldx + 2, ed_fieldx);
7180 items_visible = ed_fieldx;
7185 items_max = MAX(lev_fieldy + 2, ed_fieldy);
7186 items_visible = ed_fieldy;
7191 gi = CreateGadget(GDI_CUSTOM_ID, id,
7192 GDI_CUSTOM_TYPE_ID, i,
7193 GDI_IMAGE_ID, graphic,
7194 GDI_INFO_TEXT, scrollbar_info[i].infotext,
7195 GDI_X, scrollbar_pos[i].x,
7196 GDI_Y, scrollbar_pos[i].y,
7197 GDI_WIDTH, scrollbar_pos[i].width,
7198 GDI_HEIGHT, scrollbar_pos[i].height,
7199 GDI_TYPE, scrollbar_info[i].type,
7200 GDI_SCROLLBAR_ITEMS_MAX, items_max,
7201 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
7202 GDI_SCROLLBAR_ITEM_POSITION, item_position,
7203 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
7204 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
7205 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
7206 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
7207 GDI_STATE, GD_BUTTON_UNPRESSED,
7208 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7209 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7210 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7211 GDI_EVENT_MASK, event_mask,
7212 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7213 GDI_CALLBACK_ACTION, HandleControlButtons,
7217 Fail("cannot create gadget");
7219 level_editor_gadget[id] = gi;
7223 static void CreateCheckbuttonGadgets(void)
7225 struct GadgetInfo *gi;
7228 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
7230 int id = checkbutton_info[i].gadget_id;
7231 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
7232 IMG_EDITOR_CHECKBOX);
7233 struct GraphicInfo *gd = &graphic_info[graphic];
7234 int gd_x1 = gd->src_x;
7235 int gd_y1 = gd->src_y;
7236 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7237 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7238 int gd_x1a = gd->src_x + gd->active_xoffset;
7239 int gd_y1a = gd->src_y + gd->active_yoffset;
7240 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7241 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7242 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
7243 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
7244 unsigned int event_mask = GD_EVENT_PRESSED;
7246 // determine horizontal position to the right of specified gadget
7247 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7248 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
7249 ED_GADGET_TEXT_DISTANCE);
7251 // determine horizontal offset for leading text
7252 if (checkbutton_info[i].text_left != NULL)
7253 x += getTextWidthForGadget(checkbutton_info[i].text_left);
7255 gi = CreateGadget(GDI_CUSTOM_ID, id,
7256 GDI_CUSTOM_TYPE_ID, i,
7257 GDI_IMAGE_ID, graphic,
7258 GDI_INFO_TEXT, checkbutton_info[i].infotext,
7261 GDI_WIDTH, gd->width,
7262 GDI_HEIGHT, gd->height,
7263 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
7264 GDI_CHECKED, *checkbutton_info[i].value,
7265 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7266 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7267 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7268 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7269 GDI_EVENT_MASK, event_mask,
7270 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7271 GDI_CALLBACK_ACTION, HandleCheckbuttons,
7275 Fail("cannot create gadget");
7277 level_editor_gadget[id] = gi;
7278 right_gadget_border[id] =
7279 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
7283 static void CreateRadiobuttonGadgets(void)
7285 int graphic = IMG_EDITOR_RADIOBUTTON;
7286 struct GraphicInfo *gd = &graphic_info[graphic];
7287 int gd_x1 = gd->src_x;
7288 int gd_y1 = gd->src_y;
7289 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7290 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7291 int gd_x1a = gd->src_x + gd->active_xoffset;
7292 int gd_y1a = gd->src_y + gd->active_yoffset;
7293 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7294 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7295 struct GadgetInfo *gi;
7298 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
7300 int id = radiobutton_info[i].gadget_id;
7301 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
7302 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
7303 unsigned int event_mask = GD_EVENT_PRESSED;
7306 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
7308 // determine horizontal position to the right of specified gadget
7309 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
7310 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
7311 ED_GADGET_TEXT_DISTANCE);
7313 // determine horizontal offset for leading text
7314 if (radiobutton_info[i].text_left != NULL)
7315 x += getTextWidthForGadget(radiobutton_info[i].text_left);
7317 gi = CreateGadget(GDI_CUSTOM_ID, id,
7318 GDI_CUSTOM_TYPE_ID, i,
7319 GDI_IMAGE_ID, graphic,
7320 GDI_INFO_TEXT, radiobutton_info[i].infotext,
7323 GDI_WIDTH, gd->width,
7324 GDI_HEIGHT, gd->height,
7325 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
7326 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
7327 GDI_CHECKED, checked,
7328 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7329 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7330 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7331 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7332 GDI_EVENT_MASK, event_mask,
7333 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7334 GDI_CALLBACK_ACTION, HandleRadiobuttons,
7338 Fail("cannot create gadget");
7340 level_editor_gadget[id] = gi;
7341 right_gadget_border[id] =
7342 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
7346 void CreateLevelEditorGadgets(void)
7348 // force EDITOR font inside level editor
7349 SetFontStatus(GAME_MODE_EDITOR);
7351 // these values are not constant, but can change at runtime
7352 ed_fieldx = MAX_ED_FIELDX - 1;
7353 ed_fieldy = MAX_ED_FIELDY - 1;
7355 num_editor_gadgets = NUM_EDITOR_GADGETS;
7357 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
7359 level_editor_gadget =
7360 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
7361 right_gadget_border =
7362 checked_calloc(num_editor_gadgets * sizeof(int));
7364 // set number of empty (padding) element buttons to maximum number of buttons
7365 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
7367 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
7368 editor_el_empty_ptr = editor_el_empty;
7370 use_permanent_palette = !editor.palette.show_as_separate_screen;
7372 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
7374 ReinitializeElementList();
7376 CreateControlButtons();
7377 CreateScrollbarGadgets();
7379 // order of function calls is important because of cross-references
7380 CreateCheckbuttonGadgets();
7381 CreateCounterButtons();
7382 CreateRadiobuttonGadgets();
7383 CreateTextInputGadgets();
7384 CreateTextAreaGadgets();
7385 CreateSelectboxGadgets();
7386 CreateGraphicbuttonGadgets();
7387 CreateTextbuttonGadgets();
7388 CreateDrawingAreas();
7393 void FreeLevelEditorGadgets(void)
7397 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
7399 for (i = 0; i < num_editor_gadgets; i++)
7401 FreeGadget(level_editor_gadget[i]);
7403 level_editor_gadget[i] = NULL;
7406 checked_free(level_editor_gadget);
7407 checked_free(right_gadget_border);
7409 checked_free(editor_el_empty);
7412 static void MapCounterButtons(int id)
7414 int font_nr = FONT_TEXT_1;
7415 int font_height = getFontHeight(font_nr);
7416 int gadget_id_down = counterbutton_info[id].gadget_id_down;
7417 int gadget_id_text = counterbutton_info[id].gadget_id_text;
7418 int gadget_id_up = counterbutton_info[id].gadget_id_up;
7419 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
7420 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
7421 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
7422 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
7423 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7424 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7425 int yoffset = (gi_down->height - font_height) / 2;
7426 int x_left = gi_down->x - xoffset_left;
7427 int x_right; // set after gadget position was modified
7428 int y_above = gi_down->y - yoffset_above;
7430 int y; // set after gadget position was modified
7432 // counter limits must be changed first to prevent value truncation
7433 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
7434 counterbutton_info[id].max_value);
7436 // right text position might have changed after setting position above
7437 x_right = gi_up->x + gi_up->width + xoffset_right;
7439 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
7441 // set position for "value[1,2,3,4]" counter gadgets (score in most cases)
7442 if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
7443 id <= ED_COUNTER_ID_ELEMENT_VALUE4)
7445 ModifyGadget(gi_down, GDI_Y,
7446 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7447 ModifyGadget(gi_text, GDI_Y,
7448 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7449 ModifyGadget(gi_up, GDI_Y,
7450 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7453 // vertical position might have changed after setting position above
7454 y = gi_up->y + yoffset;
7456 if (counterbutton_info[id].text_above)
7457 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
7459 if (counterbutton_info[id].text_left)
7460 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
7462 if (counterbutton_info[id].text_right)
7463 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
7470 static void MapControlButtons(void)
7475 // map toolbox buttons (excluding special CE toolbox buttons)
7476 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
7477 MapGadget(level_editor_gadget[i]);
7479 // map toolbox buttons (element properties buttons)
7480 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
7481 MapGadget(level_editor_gadget[i]);
7483 if (use_permanent_palette)
7485 // map buttons to select elements
7486 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7487 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
7488 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
7489 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
7490 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
7493 // map buttons to select level
7494 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
7495 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
7496 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
7497 MapCounterButtons(counter_id);
7500 static void MapDrawingArea(int id)
7502 int font_nr = FONT_TEXT_1;
7503 int font_height = getFontHeight(font_nr);
7504 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7505 int area_xsize = gi->drawing.area_xsize;
7506 int area_ysize = gi->drawing.area_ysize;
7507 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
7508 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
7509 int x_left = gi->x - xoffset_left;
7510 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
7511 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
7512 int x_below = gi->x + (gi->width - xoffset_below) / 2;
7513 int y_side = gi->y + (gi->height - font_height) / 2;
7514 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
7515 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
7517 if (drawingarea_info[id].text_left)
7518 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
7520 if (drawingarea_info[id].text_right)
7521 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
7523 if (drawingarea_info[id].text_above)
7524 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
7526 if (drawingarea_info[id].text_below)
7527 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
7529 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
7531 DrawElementBorder(gi->x, gi->y,
7532 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
7533 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
7535 DrawDrawingArea(id);
7541 static void MapTextInputGadget(int id)
7543 int font_nr = FONT_TEXT_1;
7544 int font_height = getFontHeight(font_nr);
7545 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
7546 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7547 int x_above = ED_SETTINGS_X(textinput_info[id].x);
7548 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
7550 if (textinput_info[id].text_above)
7551 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
7553 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
7558 static void MapTextAreaGadget(int id)
7560 int font_nr = FONT_TEXT_1;
7561 int font_height = getFontHeight(font_nr);
7562 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
7563 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7564 int x_above = ED_SETTINGS_X(textarea_info[id].x);
7565 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
7566 char *text_above = textarea_info[id].text_above;
7568 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
7569 text_above = textarea_info[id].text_above_cropped;
7572 DrawTextS(x_above, y_above, font_nr, text_above);
7574 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
7579 static void MapSelectboxGadget(int id)
7581 int font_nr = FONT_TEXT_1;
7582 int font_height = getFontHeight(font_nr);
7583 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
7584 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
7585 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7586 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7587 int yoffset = (gi->height - font_height) / 2;
7588 int x_left = gi->x - xoffset_left;
7589 int x_right = gi->x + gi->width + xoffset_right;
7590 int y_above = gi->y - yoffset_above;
7592 int y = gi->y + yoffset;
7594 if (selectbox_info[id].text_above)
7595 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
7597 if (selectbox_info[id].text_left)
7598 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
7600 if (selectbox_info[id].text_right)
7601 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
7603 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
7608 static void MapTextbuttonGadget(int id)
7610 int font_nr = FONT_TEXT_1;
7611 int font_height = getFontHeight(font_nr);
7612 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
7613 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
7614 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7615 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7616 int yoffset = (gi->height - font_height) / 2;
7617 int x_left = gi->x - xoffset_left;
7618 int x_right = gi->x + gi->width + xoffset_right;
7619 int y_above = gi->y - yoffset_above;
7621 int y = gi->y + yoffset;
7623 // only show button to delete change pages when more than minimum pages
7624 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
7625 custom_element.num_change_pages == MIN_CHANGE_PAGES)
7628 if (textbutton_info[id].text_above)
7629 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
7631 if (textbutton_info[id].text_left)
7632 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
7634 if (textbutton_info[id].text_right)
7635 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
7640 static void MapGraphicbuttonGadget(int id)
7642 int font_nr = FONT_TEXT_1;
7643 int font_height = getFontHeight(font_nr);
7644 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
7645 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
7646 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7647 int yoffset = (gi->height - font_height) / 2;
7648 int x_left = gi->x - xoffset_left;
7649 int x_right = gi->x + gi->width + xoffset_right;
7650 int y = gi->y + yoffset;
7652 if (graphicbutton_info[id].text_left)
7653 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
7655 if (graphicbutton_info[id].text_right)
7656 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
7661 static void MapRadiobuttonGadget(int id)
7663 int font_nr = FONT_TEXT_1;
7664 int font_height = getFontHeight(font_nr);
7665 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
7666 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7667 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7668 int yoffset = (gi->height - font_height) / 2;
7669 int x_left = gi->x - xoffset_left;
7670 int x_right = gi->x + gi->width + xoffset_right;
7671 int y = gi->y + yoffset;
7673 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
7675 if (radiobutton_info[id].text_left)
7676 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
7678 if (radiobutton_info[id].text_right)
7679 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
7681 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
7686 static void MapCheckbuttonGadget(int id)
7688 int font_nr = FONT_TEXT_1;
7689 int font_height = getFontHeight(font_nr);
7690 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
7691 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7692 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7693 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7694 int yoffset = (gi->height - font_height) / 2;
7695 int y_above = gi->y - yoffset_above;
7697 int x_left, x_right, y; // set after gadget position was modified
7699 // set position for gadgets with dynamically determined position
7700 if (checkbutton_info[id].x != -1) // do not change dynamic positions
7701 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
7702 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
7704 x_left = gi->x - xoffset_left;
7705 x_right = gi->x + gi->width + xoffset_right;
7706 y = gi->y + yoffset;
7708 if (checkbutton_info[id].text_above)
7709 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
7711 if (checkbutton_info[id].text_left)
7712 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
7714 if (checkbutton_info[id].text_right)
7715 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
7717 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
7722 static void MapMainDrawingArea(void)
7724 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
7725 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
7728 if (suppressBorderElement())
7730 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
7731 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
7734 for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
7736 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
7737 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
7738 no_horizontal_scrollbar) ||
7739 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
7740 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
7741 no_vertical_scrollbar))
7744 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
7747 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
7749 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
7750 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
7753 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
7756 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
7759 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
7763 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7765 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
7766 i == GADGET_ID_CUSTOM_COPY_TO ||
7767 i == GADGET_ID_CUSTOM_EXCHANGE ||
7768 i == GADGET_ID_CUSTOM_COPY ||
7769 i == GADGET_ID_CUSTOM_PASTE)
7772 MapGadget(level_editor_gadget[i]);
7774 UnmapGadget(level_editor_gadget[i]);
7779 static void MapLevelEditorToolboxCustomGadgets(void)
7781 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
7784 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
7786 if (IS_CUSTOM_ELEMENT(properties_element) ||
7787 IS_GROUP_ELEMENT(properties_element) ||
7788 IS_EMPTY_ELEMENT(properties_element))
7789 MapLevelEditorToolboxCustomGadgets();
7792 static void UnmapLevelEditorToolboxCustomGadgets(void)
7794 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
7797 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
7801 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
7803 if (i != GADGET_ID_SINGLE_ITEMS &&
7804 i != GADGET_ID_PICK_ELEMENT)
7806 struct GadgetInfo *gi = level_editor_gadget[i];
7814 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
7815 struct GraphicInfo *gd = &graphic_info[graphic];
7819 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
7820 gi->width, gi->height, gi->x, gi->y);
7822 redraw_mask |= REDRAW_DOOR_3;
7828 static void MapLevelEditorToolboxDrawingGadgets(void)
7830 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
7833 static void UnmapLevelEditorToolboxDrawingGadgets(void)
7835 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
7838 static void UnmapDrawingArea(int id)
7840 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
7843 static void UnmapLevelEditorFieldGadgets(void)
7847 for (i = 0; i < num_editor_gadgets; i++)
7848 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
7849 level_editor_gadget[i]->y))
7850 UnmapGadget(level_editor_gadget[i]);
7853 void UnmapLevelEditorGadgets(void)
7857 for (i = 0; i < num_editor_gadgets; i++)
7858 UnmapGadget(level_editor_gadget[i]);
7861 static void ResetUndoBuffer(void)
7863 undo_buffer_position = -1;
7864 undo_buffer_steps = -1;
7865 redo_buffer_steps = 0;
7867 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
7869 level.changed = FALSE;
7872 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
7874 if (remap_toolbox_gadgets)
7876 ModifyEditorElementList();
7877 RedrawDrawingElements();
7880 if (edit_mode == ED_MODE_LEVELCONFIG)
7881 DrawLevelConfigWindow();
7882 else if (edit_mode == ED_MODE_PROPERTIES)
7883 DrawPropertiesWindow();
7884 else if (edit_mode == ED_MODE_PALETTE)
7885 DrawPaletteWindow();
7886 else // edit_mode == ED_MODE_DRAWING
7887 DrawDrawingWindowExt(remap_toolbox_gadgets);
7890 static void DrawEditModeWindow(void)
7892 DrawEditModeWindowExt(TRUE);
7895 static void DrawEditModeWindow_PlayfieldOnly(void)
7897 DrawEditModeWindowExt(FALSE);
7900 static void ChangeEditModeWindow(int new_edit_mode)
7902 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
7904 DrawEditModeWindow();
7907 static boolean LevelChanged(void)
7909 boolean field_changed = FALSE;
7912 for (y = 0; y < lev_fieldy; y++)
7913 for (x = 0; x < lev_fieldx; x++)
7914 if (Tile[x][y] != level.field[x][y])
7915 field_changed = TRUE;
7917 return (level.changed || field_changed);
7920 static boolean PrepareSavingIntoPersonalLevelSet(void)
7922 static LevelDirTree *last_copied_leveldir = NULL;
7923 static LevelDirTree *last_written_leveldir = NULL;
7924 static int last_copied_level_nr = -1;
7925 static int last_written_level_nr = -1;
7926 LevelDirTree *leveldir_former = leveldir_current;
7927 int level_nr_former = level_nr;
7930 // remember last mod/save so that for current session, we write
7931 // back to the same personal copy, asking only about overwrite.
7932 if (leveldir_current == last_copied_leveldir &&
7933 level_nr == last_copied_level_nr)
7935 // "cd" to personal level set dir (as used when writing last copy)
7936 leveldir_current = last_written_leveldir;
7937 level_nr = last_written_level_nr;
7942 if (!Request("This level is read-only! "
7943 "Save into personal level set?", REQ_ASK))
7946 // "cd" to personal level set dir (for writing copy the first time)
7948 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
7950 // this may happen if "setup.internal.create_user_levelset" is FALSE
7951 // or if file "levelinfo.conf" is missing in personal user level set
7952 if (leveldir_current == NULL)
7954 Request("Cannot find personal level set?!", REQ_CONFIRM);
7956 leveldir_current = leveldir_former;
7961 // find unused level number
7962 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
7964 static char *level_filename = NULL;
7966 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
7968 if (!fileExists(level_filename))
7972 last_copied_leveldir = leveldir_former;
7973 last_copied_level_nr = level_nr_former;
7975 last_written_leveldir = leveldir_current;
7976 last_written_level_nr = level_nr = new_level_nr;
7981 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
7983 static char *filename_levelinfo = NULL, *mod_name = NULL;
7986 // annotate this copy-and-mod in personal levelinfo.conf
7987 setString(&filename_levelinfo,
7988 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
7990 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
7992 fprintf(file, "\n");
7993 fprintf(file, "# level %d was modified from:\n", level_nr);
7994 fprintf(file, "# - previous level set name: %s\n",
7996 fprintf(file, "# - level within previous set: %d \"%s\"\n",
7997 level.file_info.nr, level.name);
7998 fprintf(file, "# - previous author: %s\n",
8000 fprintf(file, "# - previous save date: ");
8002 if (level.creation_date.src == DATE_SRC_LEVELFILE)
8004 fprintf(file, "%04d-%02d-%02d\n",
8005 level.creation_date.year,
8006 level.creation_date.month,
8007 level.creation_date.day);
8011 fprintf(file, "not recorded\n");
8017 if (level_nr > leveldir_current->last_level)
8018 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
8020 // else: allow the save even if annotation failed
8022 // now... spray graffiti on the old level vital statistics
8023 // user can change these; just trying to set a good baseline
8025 // don't truncate names for fear of making offensive or silly:
8026 // long-named original author only recorded in levelinfo.conf.
8027 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
8028 if (!strEqual(level.author, leveldir_current->author))
8030 setString(&mod_name, getStringCat3(leveldir_current->author,
8031 " after ", level.author));
8033 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8034 setString(&mod_name,
8035 getStringCat2(leveldir_current->author, " (ed.)"));
8037 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8038 setString(&mod_name, leveldir_current->author);
8040 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
8042 // less worried about truncation here
8043 setString(&mod_name, getStringCat2("Mod: ", level.name));
8044 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
8048 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
8049 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
8053 for (x = 0; x < lev_fieldx; x++)
8054 for (y = 0; y < lev_fieldy; y++)
8055 dst[x][y] = src[x][y];
8058 static int setSelectboxValue(int selectbox_id, int new_value)
8060 int new_index_value = 0;
8063 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
8064 if (selectbox_info[selectbox_id].options[i].value == new_value)
8065 new_index_value = i;
8067 *selectbox_info[selectbox_id].value =
8068 selectbox_info[selectbox_id].options[new_index_value].value;
8070 return new_index_value;
8073 static void setSelectboxSpecialActionVariablesIfNeeded(void)
8077 // change action mode and arg variables according to action type variable
8078 for (i = 0; action_arg_options[i].value != -1; i++)
8080 if (action_arg_options[i].value == custom_element_change.action_type)
8082 int mode = action_arg_options[i].mode;
8084 // only change if corresponding selectbox has changed
8085 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
8086 action_arg_modes[mode])
8087 custom_element_change.action_mode = -1;
8089 // only change if corresponding selectbox has changed
8090 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
8091 action_arg_options[i].options)
8092 custom_element_change.action_arg = -1;
8099 static void setSelectboxSpecialActionOptions(void)
8103 // change action mode and arg selectbox according to action type selectbox
8104 for (i = 0; action_arg_options[i].value != -1; i++)
8106 if (action_arg_options[i].value == custom_element_change.action_type)
8108 int mode = action_arg_options[i].mode;
8110 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
8111 action_arg_modes[mode]);
8112 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
8113 custom_element_change.action_mode);
8115 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
8116 action_arg_options[i].options);
8117 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
8118 custom_element_change.action_arg);
8124 static void copy_custom_element_settings(int element_from, int element_to)
8126 struct ElementInfo *ei_from = &element_info[element_from];
8127 struct ElementInfo *ei_to = &element_info[element_to];
8129 copyElementInfo(ei_from, ei_to);
8132 static void replace_custom_element_in_settings(int element_from,
8137 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8139 struct ElementInfo *ei = &element_info[i];
8141 for (y = 0; y < 3; y++)
8142 for (x = 0; x < 3; x++)
8143 if (ei->content.e[x][y] == element_from)
8144 ei->content.e[x][y] = element_to;
8146 for (j = 0; j < ei->num_change_pages; j++)
8148 struct ElementChangeInfo *change = &ei->change_page[j];
8150 if (change->target_element == element_from)
8151 change->target_element = element_to;
8153 if (change->initial_trigger_element == element_from)
8154 change->initial_trigger_element = element_to;
8156 if (change->action_element == element_from)
8157 change->action_element = element_to;
8159 for (y = 0; y < 3; y++)
8160 for (x = 0; x < 3; x++)
8161 if (change->target_content.e[x][y] == element_from)
8162 change->target_content.e[x][y] = element_to;
8165 if (ei->group != NULL) // group or internal
8166 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
8167 if (ei->group->element[j] == element_from)
8168 ei->group->element[j] = element_to;
8172 static void replace_custom_element_in_playfield(int element_from,
8177 for (x = 0; x < lev_fieldx; x++)
8178 for (y = 0; y < lev_fieldy; y++)
8179 if (Tile[x][y] == element_from)
8180 Tile[x][y] = element_to;
8183 static boolean CopyCustomElement(int element_old, int element_new,
8186 int copy_mode_orig = copy_mode;
8188 if (copy_mode == GADGET_ID_CUSTOM_COPY)
8190 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
8191 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8192 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
8194 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
8196 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
8197 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8198 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
8200 level.changed = TRUE;
8202 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
8204 Request("Please choose custom element!", REQ_CONFIRM);
8208 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
8210 Request("Please choose group element!", REQ_CONFIRM);
8214 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
8216 Request("Please choose empty element!", REQ_CONFIRM);
8222 level.changed = TRUE;
8225 // when modifying custom/group element, ask for copying level template
8226 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
8228 if (!AskToCopyAndModifyLevelTemplate())
8232 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
8234 copy_custom_element_settings(element_new, element_old);
8236 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
8238 copy_custom_element_settings(element_old, element_new);
8240 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
8242 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
8243 copy_custom_element_settings(element_new, element_old);
8244 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
8246 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
8247 replace_custom_element_in_settings(element_new, element_old);
8248 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
8250 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
8251 replace_custom_element_in_playfield(element_new, element_old);
8252 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
8255 UpdateCustomElementGraphicGadgets();
8256 DrawPropertiesWindow();
8261 static void CopyCustomElementPropertiesToEditor(int element)
8264 int current_change_page = element_info[element].current_change_page;
8266 // dynamically (re)build selectbox for selecting change page
8267 for (i = 0; i < element_info[element].num_change_pages; i++)
8269 sprintf(options_change_page_strings[i], "%d", i + 1);
8271 options_change_page[i].value = i;
8272 options_change_page[i].text = options_change_page_strings[i];
8275 options_change_page[i].value = -1;
8276 options_change_page[i].text = NULL;
8278 // needed here to initialize combined element properties
8279 InitElementPropertiesEngine(level.game_version);
8281 element_info[element].change =
8282 &element_info[element].change_page[current_change_page];
8284 custom_element = element_info[element];
8285 custom_element_change = *element_info[element].change;
8287 // needed to initially set selectbox options for special action options
8288 setSelectboxSpecialActionOptions();
8290 // needed to initially set selectbox value variables to reliable defaults
8291 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8292 setSelectboxValue(i, *selectbox_info[i].value);
8294 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8295 custom_element_properties[i] = HAS_PROPERTY(element, i);
8297 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8298 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
8300 // ---------- element settings: configure (custom elements) -----------------
8302 // set accessible layer selectbox help value
8303 custom_element.access_type =
8304 (IS_WALKABLE(element) ? EP_WALKABLE :
8305 IS_PASSABLE(element) ? EP_PASSABLE :
8306 custom_element.access_type);
8307 custom_element.access_layer =
8308 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
8309 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
8310 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
8311 custom_element.access_layer);
8312 custom_element.access_protected =
8313 (IS_PROTECTED(element) ? 1 : 0);
8314 custom_element_properties[EP_ACCESSIBLE] =
8315 (IS_ACCESSIBLE_OVER(element) ||
8316 IS_ACCESSIBLE_INSIDE(element) ||
8317 IS_ACCESSIBLE_UNDER(element));
8319 // set walk-to-object action selectbox help value
8320 custom_element.walk_to_action =
8321 (IS_DIGGABLE(element) ? EP_DIGGABLE :
8322 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
8323 IS_DROPPABLE(element) ? EP_DROPPABLE :
8324 IS_THROWABLE(element) ? EP_THROWABLE :
8325 IS_PUSHABLE(element) ? EP_PUSHABLE :
8326 custom_element.walk_to_action);
8327 custom_element_properties[EP_WALK_TO_OBJECT] =
8328 (IS_DIGGABLE(element) ||
8329 IS_COLLECTIBLE_ONLY(element) ||
8330 IS_DROPPABLE(element) ||
8331 IS_THROWABLE(element) ||
8332 IS_PUSHABLE(element));
8334 // set smash targets selectbox help value
8335 custom_element.smash_targets =
8336 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
8337 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
8338 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
8339 custom_element.smash_targets);
8340 custom_element_properties[EP_CAN_SMASH] =
8341 (CAN_SMASH_EVERYTHING(element) ||
8342 CAN_SMASH_ENEMIES(element) ||
8343 CAN_SMASH_PLAYER(element));
8345 // set deadliness selectbox help value
8346 custom_element.deadliness =
8347 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
8348 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
8349 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
8350 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
8351 custom_element.deadliness);
8352 custom_element_properties[EP_DEADLY] =
8353 (DONT_TOUCH(element) ||
8354 DONT_GET_HIT_BY(element) ||
8355 DONT_COLLIDE_WITH(element) ||
8356 DONT_RUN_INTO(element));
8358 // ---------- element settings: advanced (custom elements) ------------------
8360 // set "change by direct action" selectbox help value
8361 custom_element_change.direct_action =
8362 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
8363 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
8364 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
8365 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
8366 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
8367 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
8368 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
8369 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
8370 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
8371 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
8372 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
8373 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
8374 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
8375 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
8376 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
8377 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
8378 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
8379 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
8380 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
8381 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
8382 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
8383 custom_element_change.direct_action);
8385 // set "change by other element action" selectbox help value
8386 custom_element_change.other_action =
8387 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
8388 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
8389 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
8390 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
8391 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
8392 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
8393 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
8394 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
8395 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
8396 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
8397 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
8398 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
8399 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
8400 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
8401 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
8402 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
8403 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
8404 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
8405 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
8406 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
8407 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
8408 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
8409 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
8410 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
8411 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
8412 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
8413 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
8414 custom_element_change.other_action);
8417 static void CopyGroupElementPropertiesToEditor(int element)
8419 group_element_info = *element_info[element].group;
8420 custom_element = element_info[element]; // needed for description
8423 static void CopyEmptyElementPropertiesToEditor(int element)
8425 custom_element = element_info[element];
8428 static void CopyClassicElementPropertiesToEditor(int element)
8430 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
8431 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
8432 getMoveIntoAcidProperty(&level, element);
8434 if (MAYBE_DONT_COLLIDE_WITH(element))
8435 custom_element_properties[EP_DONT_COLLIDE_WITH] =
8436 getDontCollideWithProperty(&level, element);
8439 static void CopyElementPropertiesToEditor(int element)
8441 if (IS_CUSTOM_ELEMENT(element))
8442 CopyCustomElementPropertiesToEditor(element);
8443 else if (IS_GROUP_ELEMENT(element))
8444 CopyGroupElementPropertiesToEditor(element);
8445 else if (IS_EMPTY_ELEMENT(element))
8446 CopyEmptyElementPropertiesToEditor(element);
8448 CopyClassicElementPropertiesToEditor(element);
8451 static boolean AskToCopyAndModifyLevelTemplate(void)
8453 if (Request("Copy and modify settings from level template?", REQ_ASK))
8455 level.use_custom_template = FALSE;
8457 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
8458 GDI_CHECKED, FALSE, GDI_END);
8459 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
8460 GDI_CHECKED, FALSE, GDI_END);
8466 LoadLevelTemplate(-1); // this resets all element modifications ...
8468 DrawEditModeWindow(); // ... and copies them to 'custom_element'
8474 static void CopyCustomElementPropertiesToGame(int element)
8477 int access_type_and_layer;
8479 // mark that this custom element has been modified
8480 custom_element.modified_settings = TRUE;
8481 level.changed = TRUE;
8483 if (level.use_custom_template)
8484 AskToCopyAndModifyLevelTemplate();
8486 element_info[element] = custom_element;
8487 *element_info[element].change = custom_element_change;
8489 // ---------- element settings: configure (custom elements) -----------------
8491 // set accessible property from checkbox and selectbox
8492 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
8493 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
8494 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
8495 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
8496 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
8497 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
8498 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
8499 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
8500 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
8501 custom_element_properties[access_type_and_layer] =
8502 custom_element_properties[EP_ACCESSIBLE];
8503 custom_element_properties[EP_PROTECTED] =
8504 (custom_element.access_protected != 0 &&
8505 custom_element_properties[EP_ACCESSIBLE]);
8507 // set walk-to-object property from checkbox and selectbox
8508 custom_element_properties[EP_DIGGABLE] = FALSE;
8509 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
8510 custom_element_properties[EP_DROPPABLE] = FALSE;
8511 custom_element_properties[EP_THROWABLE] = FALSE;
8512 custom_element_properties[EP_PUSHABLE] = FALSE;
8513 custom_element_properties[custom_element.walk_to_action] =
8514 custom_element_properties[EP_WALK_TO_OBJECT];
8516 // set smash property from checkbox and selectbox
8517 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
8518 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
8519 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
8520 custom_element_properties[custom_element.smash_targets] =
8521 custom_element_properties[EP_CAN_SMASH];
8523 // set deadliness property from checkbox and selectbox
8524 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
8525 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
8526 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
8527 custom_element_properties[EP_DONT_TOUCH] = FALSE;
8528 custom_element_properties[custom_element.deadliness] =
8529 custom_element_properties[EP_DEADLY];
8531 // ---------- element settings: advanced (custom elements) ------------------
8533 // set player change event from checkbox and selectbox
8534 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
8535 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
8536 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
8537 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
8538 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
8539 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
8540 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
8541 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
8542 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
8543 custom_element_change_events[CE_SWITCHED] = FALSE;
8544 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
8545 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
8546 custom_element_change_events[CE_BLOCKED] = FALSE;
8547 custom_element_change_events[CE_IMPACT] = FALSE;
8548 custom_element_change_events[CE_SMASHED] = FALSE;
8549 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
8550 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
8551 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
8552 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
8553 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
8554 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
8555 custom_element_change_events[custom_element_change.direct_action] =
8556 custom_element_change_events[CE_BY_DIRECT_ACTION];
8558 // set other element action change event from checkbox and selectbox
8559 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
8560 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
8561 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
8562 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
8563 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
8564 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
8565 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
8566 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
8567 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
8568 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
8569 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
8570 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
8571 custom_element_change_events[CE_TOUCHING_X] = FALSE;
8572 custom_element_change_events[CE_HITTING_X] = FALSE;
8573 custom_element_change_events[CE_DIGGING_X] = FALSE;
8574 custom_element_change_events[CE_HIT_BY_X] = FALSE;
8575 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
8576 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
8577 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
8578 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
8579 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
8580 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
8581 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
8582 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
8583 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
8584 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
8585 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
8586 custom_element_change_events[custom_element_change.other_action] =
8587 custom_element_change_events[CE_BY_OTHER_ACTION];
8589 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8590 SET_PROPERTY(element, i, custom_element_properties[i]);
8592 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8593 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
8595 // copy change events also to special level editor variable
8596 custom_element = element_info[element];
8597 custom_element_change = *element_info[element].change;
8599 // needed here to restore runtime value "element_info[element].gfx_element"
8600 InitElementPropertiesGfxElement();
8603 static void CopyGroupElementPropertiesToGame(int element)
8605 // mark that this group element has been modified
8606 custom_element.modified_settings = TRUE;
8607 level.changed = TRUE;
8609 if (level.use_custom_template)
8610 AskToCopyAndModifyLevelTemplate();
8612 element_info[element] = custom_element;
8613 *element_info[element].group = group_element_info;
8615 // needed here to restore runtime value "element_info[element].gfx_element"
8616 InitElementPropertiesGfxElement();
8619 static void CopyEmptyElementPropertiesToGame(int element)
8621 // mark that this empty element has been modified
8622 custom_element.modified_settings = TRUE;
8623 level.changed = TRUE;
8625 if (level.use_custom_template)
8626 AskToCopyAndModifyLevelTemplate();
8628 element_info[element] = custom_element;
8630 // needed here to restore runtime value "element_info[element].gfx_element"
8631 InitElementPropertiesGfxElement();
8634 static void CopyClassicElementPropertiesToGame(int element)
8636 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
8637 setMoveIntoAcidProperty(&level, element,
8638 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
8640 if (MAYBE_DONT_COLLIDE_WITH(element))
8641 setDontCollideWithProperty(&level, element,
8642 custom_element_properties[EP_DONT_COLLIDE_WITH]);
8645 static void CopyElementPropertiesToGame(int element)
8647 if (IS_CUSTOM_ELEMENT(element))
8648 CopyCustomElementPropertiesToGame(element);
8649 else if (IS_GROUP_ELEMENT(element))
8650 CopyGroupElementPropertiesToGame(element);
8651 else if (IS_EMPTY_ELEMENT(element))
8652 CopyEmptyElementPropertiesToGame(element);
8654 CopyClassicElementPropertiesToGame(element);
8658 static void CheckElementDescriptions(void)
8662 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8663 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
8664 Warn("no element description file for element '%s'", EL_NAME(i));
8668 static int getMaxEdFieldX(boolean has_scrollbar)
8670 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
8671 int sxsize = SXSIZE - scrollbar_width;
8672 int max_ed_fieldx = sxsize / ed_tilesize;
8674 return max_ed_fieldx;
8677 static int getMaxEdFieldY(boolean has_scrollbar)
8679 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
8680 INFOTEXT_YSIZE_FULL : 0);
8681 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
8682 int sysize = SYSIZE - scrollbar_height - infotext_height;
8683 int max_ed_fieldy = sysize / ed_tilesize;
8685 return max_ed_fieldy;
8688 static void InitZoomLevelSettings(int zoom_tilesize)
8690 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
8692 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
8694 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
8695 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
8697 // make sure that tile size is always a power of 2
8698 ed_tilesize = (1 << log_2(ed_tilesize));
8700 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8702 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
8703 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
8707 last_game_engine_type = level.game_engine_type;
8709 // limit zoom tilesize by upper and lower bound
8710 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
8712 // store zoom tilesize in auto setup file only if it was manually changed
8713 if (zoom_tilesize != -1)
8714 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
8716 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
8717 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
8720 static void InitDrawingElements(void)
8722 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
8724 if (level.game_engine_type == game_engine_type_last)
8727 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8729 new_element1 = EL_SP_CHIP_SINGLE;
8730 new_element2 = EL_EMPTY;
8731 new_element3 = EL_SP_BASE;
8733 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8735 new_element1 = EL_MM_MIRROR_START;
8736 new_element2 = EL_EMPTY;
8737 new_element3 = EL_MM_WOODEN_WALL;
8741 new_element1 = EL_WALL;
8742 new_element2 = EL_EMPTY;
8743 new_element3 = EL_SAND;
8746 game_engine_type_last = level.game_engine_type;
8749 static void InitLevelSetInfo(void)
8751 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
8752 "%s", leveldir_current->name);
8753 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
8754 "%s", leveldir_current->author);
8756 levelset_num_levels = leveldir_current->levels;
8758 levelset_use_levelset_artwork = FALSE;
8759 levelset_copy_level_template = FALSE;
8761 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
8764 static void ChangeEditorToLevelSet(char *levelset_subdir)
8766 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
8768 // the previous level set might have used custom artwork
8769 ReloadCustomArtwork(0);
8771 LoadLevelSetup_SeriesInfo();
8773 SaveLevelSetup_LastSeries();
8774 SaveLevelSetup_SeriesInfo();
8778 LoadLevel(level_nr);
8779 LoadScore(level_nr);
8784 static boolean useEditorDoorAnimation(void)
8786 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
8787 boolean door_1_viewport_unchanged =
8788 (vp_door_1->x == DX &&
8789 vp_door_1->y == DY &&
8790 vp_door_1->width == DXSIZE &&
8791 vp_door_1->height == DYSIZE);
8792 boolean door_1_contains_toolbox =
8795 EX + EXSIZE <= DX + DXSIZE &&
8796 EY + EYSIZE <= DY + DYSIZE);
8798 return (door_1_viewport_unchanged && door_1_contains_toolbox);
8801 static void DrawEditorDoorBackground(int graphic, int x, int y,
8802 int width, int height)
8804 struct GraphicInfo *g = &graphic_info[graphic];
8806 if (g->bitmap != NULL)
8807 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
8808 MIN(width, g->width), MIN(height, g->height), x, y);
8810 ClearRectangle(drawto, x, y, width, height);
8813 static void DrawEditorDoorContent(void)
8815 // needed for gadgets drawn on background (like palette scrollbar)
8816 SetDoorBackgroundImage(IMG_UNDEFINED);
8818 // copy default editor door content to main double buffer
8819 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
8822 DrawSpecialEditorDoor();
8824 // draw new control window
8825 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
8827 // draw all toolbox gadgets to editor doors
8828 MapControlButtons();
8830 // when returning from test game to properties page, redraw toolbox gadgets
8831 if (edit_mode == ED_MODE_PROPERTIES)
8833 UnmapLevelEditorToolboxDrawingGadgets();
8834 UnmapLevelEditorToolboxCustomGadgets();
8836 MapLevelEditorToolboxCustomGadgetsIfNeeded();
8839 // draw all palette gadgets to editor doors
8840 ModifyEditorElementList();
8841 RedrawDrawingElements();
8843 // copy actual editor door content to door double buffer for OpenDoor()
8844 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
8847 void DrawLevelEd(void)
8849 int fade_mask = REDRAW_FIELD;
8851 FadeSoundsAndMusic();
8854 fade_mask = REDRAW_ALL;
8858 // needed if different viewport properties defined for editor
8859 ChangeViewportPropertiesIfNeeded();
8863 InitZoomLevelSettings(-1);
8864 InitDrawingElements();
8868 CheckElementDescriptions();
8871 if (level_editor_test_game)
8873 CopyPlayfield(level.field, Tile);
8874 CopyPlayfield(TileBackup, level.field);
8876 level_editor_test_game = FALSE;
8880 edit_mode = ED_MODE_DRAWING;
8881 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
8882 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
8890 // redraw_mask |= REDRAW_ALL;
8892 FreeLevelEditorGadgets();
8893 CreateLevelEditorGadgets();
8895 ReinitializeElementList(); // update dynamic level element list
8896 ReinitializeElementListButtons(); // custom element may look different
8898 InitElementPropertiesGfxElement();
8902 DrawEditModeWindow_PlayfieldOnly();
8904 DrawMaskedBorder(fade_mask);
8906 // use door animation if door 1 viewport is unchanged and contains toolbox
8907 if (useEditorDoorAnimation())
8911 DrawEditorDoorContent();
8913 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
8917 DrawEditorDoorContent();
8922 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
8925 static void AdjustDrawingAreaGadgets(void)
8927 int ed_xsize = lev_fieldx + 2;
8928 int ed_ysize = lev_fieldy + 2;
8929 int max_ed_fieldx = MAX_ED_FIELDX;
8930 int max_ed_fieldy = MAX_ED_FIELDY;
8931 boolean horizontal_scrollbar_needed;
8932 boolean vertical_scrollbar_needed;
8933 int x, y, width, height;
8935 if (suppressBorderElement())
8937 ed_xsize = lev_fieldx;
8938 ed_ysize = lev_fieldy;
8941 // check if we need any scrollbars
8942 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
8943 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
8945 // check if we have a smaller editor field because of scrollbars
8946 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
8947 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
8949 // check again if we now need more scrollbars because of less space
8950 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
8951 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
8953 // check if editor field gets even smaller after adding new scrollbars
8954 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
8955 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
8957 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
8958 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
8960 x = SX + ed_fieldx * ed_tilesize;
8961 y = SY + ed_fieldy * ed_tilesize;
8963 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
8964 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
8966 // adjust drawing area gadget
8967 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
8968 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
8969 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
8972 // adjust horizontal scrollbar gadgets
8973 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
8976 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
8977 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
8980 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
8983 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
8986 // adjust vertical scrollbar gadgets
8987 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
8990 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
8992 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
8994 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
8997 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
9001 static void AdjustLevelScrollPosition(void)
9003 if (level_xpos < -1)
9005 if (level_xpos > lev_fieldx - ed_fieldx + 1)
9006 level_xpos = lev_fieldx - ed_fieldx + 1;
9007 if (lev_fieldx < ed_fieldx - 2)
9010 if (level_ypos < -1)
9012 if (level_ypos > lev_fieldy - ed_fieldy + 1)
9013 level_ypos = lev_fieldy - ed_fieldy + 1;
9014 if (lev_fieldy < ed_fieldy - 2)
9017 if (suppressBorderElement())
9024 static void AdjustEditorScrollbar(int id)
9026 struct GadgetInfo *gi = level_editor_gadget[id];
9027 int items_max, items_visible, item_position;
9029 if (id == GADGET_ID_SCROLL_HORIZONTAL)
9031 items_max = MAX(lev_fieldx + 2, ed_fieldx);
9032 items_visible = ed_fieldx;
9033 item_position = level_xpos + 1;
9037 items_max = MAX(lev_fieldy + 2, ed_fieldy);
9038 items_visible = ed_fieldy;
9039 item_position = level_ypos + 1;
9042 if (item_position > items_max - items_visible)
9043 item_position = items_max - items_visible;
9045 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9046 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9049 static void AdjustElementListScrollbar(void)
9051 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
9052 int items_max, items_visible, item_position;
9054 // correct position of element list scrollbar
9055 if (element_shift < 0)
9057 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
9058 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
9060 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
9061 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
9062 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
9064 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9065 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9066 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9069 static void ModifyEditorCounterValue(int counter_id, int new_value)
9071 int *counter_value = counterbutton_info[counter_id].value;
9072 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9073 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9075 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
9077 if (counter_value != NULL)
9078 *counter_value = gi->textinput.number_value;
9081 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
9083 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9084 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9086 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
9088 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
9089 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
9091 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
9092 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
9094 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
9095 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
9100 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
9102 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9103 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9104 int new_index_value = setSelectboxValue(selectbox_id, new_value);
9106 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
9109 static void ModifyEditorSelectboxOptions(int selectbox_id,
9110 struct ValueTextInfo *options)
9112 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9113 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9115 selectbox_info[selectbox_id].options = options;
9117 // set index to zero -- list may be shorter now (correct later, if needed)
9118 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
9119 GDI_SELECTBOX_OPTIONS, options, GDI_END);
9122 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
9124 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
9125 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9127 drawingarea_info[drawingarea_id].area_xsize = xsize;
9128 drawingarea_info[drawingarea_id].area_ysize = ysize;
9130 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
9133 static void ModifyEditorElementList(void)
9137 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
9140 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
9142 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
9143 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9144 struct GadgetDesign *gd = &gi->deco.design;
9145 int element = editor_elements[element_shift + i];
9146 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
9150 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
9152 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
9158 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
9160 int graphic = el2edimg(element);
9161 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
9167 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
9170 static void ModifyDrawingElementButton(int element, int id)
9172 struct GadgetInfo *gi = level_editor_gadget[id];
9173 Bitmap *deco_bitmap;
9175 int tile_size = gi->deco.width;
9177 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
9179 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
9182 static void PickDrawingElement(int button, int element)
9187 struct XYTileSize *pos;
9189 } de, drawing_elements[] =
9191 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
9192 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
9193 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
9196 if (button < 1 || button > 3)
9199 if (IS_MM_WALL(element))
9200 element = map_mm_wall_element(element);
9202 de = drawing_elements[button - 1];
9204 *de.new_element = element; // update global drawing element variable
9206 DrawDrawingElementGraphic(element, de.pos);
9207 ModifyDrawingElementButton(element, de.id);
9209 redraw_mask |= REDRAW_DOOR_1;
9212 static void RedrawDrawingElements(void)
9214 PickDrawingElement(1, new_element1);
9215 PickDrawingElement(2, new_element2);
9216 PickDrawingElement(3, new_element3);
9219 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
9221 stick_element_properties_window = FALSE;
9223 SetMainBackgroundImage(IMG_UNDEFINED);
9226 UnmapLevelEditorFieldGadgets();
9228 AdjustDrawingAreaGadgets();
9229 AdjustLevelScrollPosition();
9230 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
9231 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
9233 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
9235 MapMainDrawingArea();
9237 if (remap_toolbox_gadgets)
9239 UnmapLevelEditorToolboxCustomGadgets();
9240 MapLevelEditorToolboxDrawingGadgets();
9244 static void DrawDrawingWindow(void)
9246 DrawDrawingWindowExt(TRUE);
9249 static int getTabulatorBarWidth(void)
9251 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9252 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
9254 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
9257 static int getTabulatorBarHeight(void)
9259 return ED_TAB_BAR_HEIGHT;
9262 static Pixel getTabulatorBarColor(void)
9264 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
9265 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9266 int gd_x = gd->x + gd_gi1->border.width / 2;
9267 int gd_y = gd->y + gd_gi1->height - 1;
9269 return GetPixel(gd->bitmap, gd_x, gd_y);
9272 static void DrawLevelConfigTabulatorGadgets(void)
9274 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
9275 Pixel tab_color = getTabulatorBarColor();
9276 int id_first = ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST;
9277 int id_last = ED_TAB_BUTTON_ID_LEVELCONFIG_LAST;
9280 for (i = id_first; i <= id_last; i++)
9282 int gadget_id = textbutton_info[i].gadget_id;
9283 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9284 boolean active = (i != edit_mode_levelconfig);
9286 // draw background line below tabulator button
9287 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9289 // draw solid line below inactive tabulator buttons
9290 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9291 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9292 ED_GADGET_TINY_DISTANCE, tab_color);
9294 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9295 MapTextbuttonGadget(i);
9298 // draw little border line below tabulator buttons
9299 if (tab_color != BLACK_PIXEL) // black => transparent
9300 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9301 ED_GADGET_TINY_DISTANCE,
9302 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9305 static void DrawPropertiesTabulatorGadgets(void)
9307 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9308 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9309 int gd_x = gd->x + gd_gi1->border.width / 2;
9310 int gd_y = gd->y + gd_gi1->height - 1;
9311 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
9312 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
9313 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
9316 // draw two config tabulators for player elements
9317 if (IS_PLAYER_ELEMENT(properties_element))
9318 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
9320 // draw two config and one "change" tabulator for custom elements
9321 if (IS_CUSTOM_ELEMENT(properties_element))
9322 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
9324 for (i = id_first; i <= id_last; i++)
9326 int gadget_id = textbutton_info[i].gadget_id;
9327 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9328 boolean active = (i != edit_mode_properties);
9330 // use "config 1" and "config 2" instead of "config" for players and CEs
9331 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
9332 (IS_PLAYER_ELEMENT(properties_element) ||
9333 IS_CUSTOM_ELEMENT(properties_element)))
9336 // draw background line below tabulator button
9337 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9339 // draw solid line below inactive tabulator buttons
9340 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9341 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9342 ED_GADGET_TINY_DISTANCE, tab_color);
9344 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9345 MapTextbuttonGadget(i);
9348 // draw little border line below tabulator buttons
9349 if (tab_color != BLACK_PIXEL) // black => transparent
9350 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9351 ED_GADGET_TINY_DISTANCE,
9352 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9355 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
9357 DrawText(SX + xpos, SY + ypos, text, font_nr);
9360 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
9363 int font_width = getFontWidth(font_nr);
9364 int font_height = getFontHeight(font_nr);
9365 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
9366 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
9368 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
9369 max_chars_per_line, -1, max_lines_drawable, 0, -1,
9370 TRUE, FALSE, FALSE);
9373 static void DrawLevelConfigLevel(void)
9377 // draw counter gadgets
9378 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
9379 MapCounterButtons(i);
9381 // draw checkbutton gadgets
9382 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
9383 MapCheckbuttonGadget(i);
9385 // draw selectbox gadgets
9386 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
9387 MapSelectboxGadget(i);
9389 // draw text input gadgets
9390 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
9391 MapTextInputGadget(i);
9394 static char *getLevelSubdirFromSaveMode(int save_mode)
9396 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
9397 return getNewUserLevelSubdir();
9399 return leveldir_current->subdir;
9402 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
9404 char *directory_text = "Level set directory:";
9405 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
9406 int font1_nr = FONT_TEXT_1;
9407 int font2_nr = FONT_TEXT_2;
9408 int font1_height = getFontHeight(font1_nr);
9409 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
9410 int x = ED_LEVEL_SETTINGS_X(0);
9411 int y = ED_LEVEL_SETTINGS_Y(6);
9413 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
9414 PrintInfoText(directory_name, font2_nr, x, y);
9417 static void DrawLevelConfigLevelSet(void)
9419 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
9420 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
9423 // draw counter gadgets
9424 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
9425 MapCounterButtons(i);
9427 // draw checkbutton gadgets
9428 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
9430 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
9431 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
9432 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
9435 MapCheckbuttonGadget(i);
9438 // draw selectbox gadgets
9439 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
9440 MapSelectboxGadget(i);
9442 // draw text input gadgets
9443 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
9444 MapTextInputGadget(i);
9446 // draw textbutton gadgets
9447 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
9450 DrawLevelConfigLevelSet_DirectoryInfo();
9453 static void DrawLevelConfigEditor(void)
9457 // draw counter gadgets
9458 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
9459 MapCounterButtons(i);
9461 // draw checkbutton gadgets
9462 for (i=ED_CHECKBUTTON_ID_EDITOR_FIRST; i<= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
9463 MapCheckbuttonGadget(i);
9465 // draw radiobutton gadgets
9466 for (i=ED_RADIOBUTTON_ID_EDITOR_FIRST; i<= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
9467 MapRadiobuttonGadget(i);
9469 // draw drawing area
9470 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
9472 // draw textbutton gadgets
9473 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
9476 static void DrawLevelConfigWindow(void)
9478 char *text = "Global Settings";
9479 int font_nr = FONT_TITLE_1;
9480 struct MenuPosInfo *pos = &editor.settings.headline;
9481 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
9482 int sy = SY + pos->y;
9484 stick_element_properties_window = FALSE;
9486 SetAutomaticNumberOfGemsNeeded();
9488 UnmapLevelEditorFieldGadgets();
9490 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
9493 DrawText(sx, sy, text, font_nr);
9495 DrawLevelConfigTabulatorGadgets();
9497 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
9498 DrawLevelConfigLevel();
9499 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
9500 DrawLevelConfigLevelSet();
9501 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
9502 DrawLevelConfigEditor();
9505 static void DrawCustomContentArea(void)
9507 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
9508 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9509 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
9510 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
9511 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
9512 int xoffset = ED_GADGET_SPACE_DISTANCE;
9514 // add distance for potential left text (without drawing area border)
9515 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
9517 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
9519 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
9522 static void DrawCustomChangeContentArea(void)
9524 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
9525 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9526 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
9527 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
9528 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
9529 int xoffset = ED_GADGET_SPACE_DISTANCE;
9531 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
9536 static void RemoveElementContentArea(int id, int font_height)
9538 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9540 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
9541 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
9542 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9543 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
9544 ED_GADGET_TEXT_DISTANCE + font_height);
9547 static void DrawYamYamContentAreas(void)
9549 int font_nr = FONT_TEXT_1;
9550 int font_height = getFontHeight(font_nr);
9551 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
9552 int yoffset = (tilesize - font_height) / 2;
9553 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
9554 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
9557 // display counter to choose number of element content areas
9558 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
9560 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
9562 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
9564 if (i < level.num_yamyam_contents)
9570 UnmapDrawingArea(id);
9572 // delete content areas in case of reducing number of them
9573 RemoveElementContentArea(id, font_height);
9577 DrawText(x, y + 0 * tilesize, "content", font_nr);
9578 DrawText(x, y + 1 * tilesize, "when", font_nr);
9579 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
9582 static void DrawMagicBallContentAreas(void)
9584 int font_nr = FONT_TEXT_1;
9585 int font_height = getFontHeight(font_nr);
9586 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
9587 int yoffset = (tilesize - font_height) / 2;
9588 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
9589 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
9592 // display counter to choose number of element content areas
9593 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
9595 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
9597 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
9599 if (i < level.num_ball_contents)
9605 UnmapDrawingArea(id);
9607 // delete content areas in case of reducing number of them
9608 RemoveElementContentArea(id, font_height);
9612 DrawText(x, y + 0 * tilesize, "generated", font_nr);
9613 DrawText(x, y + 1 * tilesize, "when", font_nr);
9614 DrawText(x, y + 2 * tilesize, "active", font_nr);
9617 static void DrawAndroidElementArea(void)
9619 int id = ED_DRAWING_ID_ANDROID_CONTENT;
9620 int num_elements = level.num_android_clone_elements;
9621 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9622 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9623 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9624 int xsize = MAX_ANDROID_ELEMENTS;
9627 // display counter to choose number of element areas
9628 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
9630 if (drawingarea_info[id].text_left != NULL)
9631 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9633 UnmapDrawingArea(id);
9635 ModifyEditorDrawingArea(id, num_elements, 1);
9637 // delete content areas in case of reducing number of them
9638 DrawBackground(sx, sy,
9639 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9640 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9645 static void DrawGroupElementArea(void)
9647 int id = ED_DRAWING_ID_GROUP_CONTENT;
9648 int num_elements = group_element_info.num_elements;
9649 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9650 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9651 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9652 int xsize = MAX_ELEMENTS_IN_GROUP;
9655 if (drawingarea_info[id].text_left != NULL)
9656 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9658 UnmapDrawingArea(id);
9660 ModifyEditorDrawingArea(id, num_elements, 1);
9662 // delete content areas in case of reducing number of them
9663 DrawBackground(sx, sy,
9664 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9665 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9670 static void DrawPlayerInitialInventoryArea(int element)
9672 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
9673 int player_nr = GET_PLAYER_NR(element);
9674 int num_elements = level.initial_inventory_size[player_nr];
9675 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9676 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9677 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9678 int xsize = MAX_INITIAL_INVENTORY_SIZE;
9681 // determine horizontal position to the right of specified gadget
9682 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
9683 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
9684 ED_DRAWINGAREA_TEXT_DISTANCE);
9686 // determine horizontal offset for leading text
9687 if (drawingarea_info[id].text_left != NULL)
9688 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9690 UnmapDrawingArea(id);
9692 ModifyEditorDrawingArea(id, num_elements, 1);
9694 // delete content areas in case of reducing number of them
9695 DrawBackground(sx, sy,
9696 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9697 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9702 static void DrawMMBallContentArea(void)
9704 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
9705 int num_elements = level.num_mm_ball_contents;
9706 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9707 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9708 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9709 int xsize = MAX_MM_BALL_CONTENTS;
9712 if (drawingarea_info[id].text_left != NULL)
9713 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9715 UnmapDrawingArea(id);
9717 ModifyEditorDrawingArea(id, num_elements, 1);
9719 // delete content areas in case of reducing number of them
9720 DrawBackground(sx, sy,
9721 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9722 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9727 static void DrawEnvelopeTextArea(int envelope_nr)
9729 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
9730 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
9734 DrawBackground(gi->x, gi->y,
9735 gi->textarea.crop_width, gi->textarea.crop_height);
9737 if (envelope_nr != -1)
9738 textarea_info[id].value = level.envelope[envelope_nr].text;
9740 ModifyGadget(gi, GDI_AREA_SIZE,
9741 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
9742 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
9745 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
9748 static void DrawPropertiesInfo(void)
9757 // configurable properties
9759 { EP_WALKABLE_OVER, "- player can walk over it" },
9760 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
9761 { EP_WALKABLE_UNDER, "- player can walk under it" },
9762 { EP_PASSABLE_OVER, "- player can pass over it" },
9763 { EP_PASSABLE_INSIDE, "- player can pass through it" },
9764 { EP_PASSABLE_UNDER, "- player can pass under it" },
9765 { EP_PROTECTED, "- player is protected by it" },
9767 { EP_DIGGABLE, "- can be digged away" },
9768 { EP_COLLECTIBLE, "- can be collected" },
9769 { EP_DROPPABLE, "- can be dropped after collecting" },
9770 { EP_THROWABLE, "- can be thrown after collecting" },
9771 { EP_PUSHABLE, "- can be pushed" },
9773 { EP_CAN_FALL, "- can fall" },
9774 { EP_CAN_MOVE, "- can move" },
9776 { EP_CAN_SMASH_PLAYER, "- can smash player" },
9778 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
9780 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
9782 { EP_SLIPPERY, "- slippery for falling elements" },
9783 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
9785 { EP_DONT_RUN_INTO, "- deadly when running into" },
9786 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
9787 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
9788 { EP_DONT_TOUCH, "- deadly when touching" },
9790 { EP_INDESTRUCTIBLE, "- indestructible" },
9792 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
9793 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
9794 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
9796 { EP_CAN_CHANGE, "- can change to other element" },
9798 // pre-defined properties
9799 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
9800 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
9801 { EP_SWITCHABLE, "- can be switched" },
9803 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
9808 char *filename = getElementDescriptionFilename(properties_element);
9809 char *num_elements_text = "In this level: ";
9810 char *num_similar_text = "Similar tiles: ";
9811 char *properties_text = "Standard properties: ";
9812 char *description_text = "Description:";
9813 char *no_description_text = "No description available.";
9814 char *none_text = "None";
9816 int num_elements_in_level = 0;
9817 int num_similar_in_level = 0;
9818 int num_hires_tiles_in_level = 0;
9819 int num_standard_properties = 0;
9820 int font1_nr = FONT_TEXT_1;
9821 int font2_nr = FONT_TEXT_2;
9822 int font1_width = getFontWidth(font1_nr);
9823 int font1_height = getFontHeight(font1_nr);
9824 int font2_height = getFontHeight(font2_nr);
9825 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
9826 int font2_yoffset = (font1_height - font2_height) / 2;
9827 int num_elements_text_len = strlen(num_elements_text) * font1_width;
9828 int num_similar_text_len = strlen(num_similar_text) * font1_width;
9829 int properties_text_len = strlen(properties_text) * font1_width;
9830 int xpos = ED_ELEMENT_SETTINGS_X(0);
9831 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
9834 if (setup.editor.show_element_token)
9836 int font3_nr = FONT_TEXT_3;
9837 int font3_height = getFontHeight(font3_nr);
9839 DrawTextF(xpos, ypos, font3_nr,
9840 "[%s]", element_info[properties_element].token_name);
9842 ypos += 2 * font3_height;
9845 // ----- print number of elements / percentage of this element in level
9847 for (y = 0; y < lev_fieldy; y++)
9849 for (x = 0; x < lev_fieldx; x++)
9851 if (Tile[x][y] == properties_element)
9853 num_elements_in_level++;
9855 else if (IS_MM_WALL(Tile[x][y]) &&
9856 map_mm_wall_element(Tile[x][y]) == properties_element)
9858 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
9863 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
9865 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
9867 if (num_hires_tiles_in_level > 0)
9868 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
9869 "%d wall tiles", num_hires_tiles_in_level);
9870 else if (num_elements_in_level > 0)
9871 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
9872 "%d (%.2f %%)", num_elements_in_level, percentage);
9874 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
9877 // ----- print number of similar elements / percentage of them in level
9879 for (y = 0; y < lev_fieldy; y++)
9881 for (x = 0; x < lev_fieldx; x++)
9883 if (strEqual(element_info[Tile[x][y]].class_name,
9884 element_info[properties_element].class_name))
9886 num_similar_in_level++;
9891 if (num_similar_in_level != num_elements_in_level)
9893 ypos += 1 * MAX(font1_height, font2_height);
9895 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
9897 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
9899 if (num_similar_in_level > 0)
9900 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
9901 "%d (%.2f %%)", num_similar_in_level, percentage);
9903 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
9907 ypos += 2 * MAX(font1_height, font2_height);
9909 // ----- print standard properties of this element
9911 DrawTextS(xpos, ypos, font1_nr, properties_text);
9913 ypos += line1_height;
9915 for (i = 0; properties[i].value != -1; i++)
9917 if (!HAS_PROPERTY(properties_element, properties[i].value))
9920 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
9922 ypos += font2_height;
9924 num_standard_properties++;
9927 if (num_standard_properties == 0)
9929 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
9930 font2_nr, none_text);
9932 ypos -= (line1_height - font1_height);
9935 ypos += MAX(font1_height, font2_height);
9937 // ----- print special description of this element
9939 PrintInfoText(description_text, font1_nr, xpos, ypos);
9941 ypos += line1_height;
9943 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
9944 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
9947 #define TEXT_COLLECTING "Score for collecting"
9948 #define TEXT_SMASHING "Score for smashing"
9949 #define TEXT_SLURPING "Score for slurping robot"
9950 #define TEXT_CRACKING "Score for cracking"
9951 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
9952 #define TEXT_DURATION "Duration when activated"
9953 #define TEXT_DELAY_ON "Delay before activating"
9954 #define TEXT_DELAY_OFF "Delay before deactivating"
9955 #define TEXT_DELAY_CHANGING "Delay before changing"
9956 #define TEXT_DELAY_EXPLODING "Delay before exploding"
9957 #define TEXT_DELAY_MOVING "Delay before moving"
9958 #define TEXT_BALL_DELAY "Element generation delay"
9959 #define TEXT_MOVE_SPEED "Speed of android moving"
9960 #define TEXT_CLONE_SPEED "Speed of android cloning"
9961 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
9962 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
9963 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
9964 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
9965 #define TEXT_TIME_BONUS "Extra time to solve level"
9972 } elements_with_counter[] =
9974 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
9975 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
9976 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
9977 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
9978 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
9979 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
9980 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
9981 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
9982 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
9983 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
9984 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
9985 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
9986 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
9987 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
9988 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
9989 { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_BUG], TEXT_SMASHING },
9990 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
9991 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
9992 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
9993 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
9994 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9995 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9996 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9997 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9998 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9999 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10000 { EL_BD_FIREFLY_RIGHT,&level.score[SC_SPACESHIP], TEXT_SMASHING },
10001 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10002 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10003 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10004 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10005 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10006 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10007 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10008 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
10009 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
10010 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10011 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
10012 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10013 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10014 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10015 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10016 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10017 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
10018 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10019 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10020 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
10021 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10022 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10023 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
10024 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
10025 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
10026 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10027 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10028 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10029 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10030 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10031 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10032 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10033 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10034 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
10035 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
10036 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
10037 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
10038 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
10039 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10040 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
10041 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
10042 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
10043 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10044 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10045 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10046 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10047 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10048 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10049 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10050 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10051 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10052 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10053 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10054 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10055 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10056 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
10058 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10059 { EL_DC_TIMEGATE_SWITCH,&level.time_timegate, TEXT_DURATION },
10060 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
10061 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
10062 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
10063 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
10064 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
10065 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
10066 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1 },
10067 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2 },
10068 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3 },
10069 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4 },
10070 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1 },
10071 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2 },
10072 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3 },
10073 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4 },
10075 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
10076 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
10077 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
10078 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
10079 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
10080 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
10081 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
10082 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
10083 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
10084 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
10085 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
10086 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
10087 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
10088 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
10089 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
10094 static boolean checkPropertiesConfig(int element)
10098 if (IS_GEM(element) ||
10099 IS_CUSTOM_ELEMENT(element) ||
10100 IS_GROUP_ELEMENT(element) ||
10101 IS_EMPTY_ELEMENT(element) ||
10102 IS_BALLOON_ELEMENT(element) ||
10103 IS_ENVELOPE(element) ||
10104 IS_MM_ENVELOPE(element) ||
10105 IS_MM_MCDUFFIN(element) ||
10106 IS_DF_LASER(element) ||
10107 IS_PLAYER_ELEMENT(element) ||
10108 HAS_EDITOR_CONTENT(element) ||
10109 CAN_GROW(element) ||
10110 COULD_MOVE_INTO_ACID(element) ||
10111 MAYBE_DONT_COLLIDE_WITH(element) ||
10112 element == EL_SOKOBAN_OBJECT ||
10113 element == EL_SOKOBAN_FIELD_EMPTY ||
10114 element == EL_SOKOBAN_FIELD_FULL)
10117 for (i = 0; elements_with_counter[i].element != -1; i++)
10118 if (elements_with_counter[i].element == element)
10124 static void SetAutomaticNumberOfGemsNeeded(void)
10128 if (!level.auto_count_gems)
10131 level.gems_needed = 0;
10133 for (x = 0; x < lev_fieldx; x++)
10135 for (y = 0; y < lev_fieldy; y++)
10137 int element = Tile[x][y];
10142 case EL_EMERALD_YELLOW:
10143 case EL_EMERALD_RED:
10144 case EL_EMERALD_PURPLE:
10145 case EL_BD_DIAMOND:
10146 case EL_WALL_EMERALD:
10147 case EL_WALL_EMERALD_YELLOW:
10148 case EL_WALL_EMERALD_RED:
10149 case EL_WALL_EMERALD_PURPLE:
10150 case EL_WALL_BD_DIAMOND:
10152 case EL_SP_INFOTRON:
10155 level.gems_needed++;
10159 case EL_WALL_DIAMOND:
10160 level.gems_needed += 3;
10164 case EL_WALL_PEARL:
10165 level.gems_needed += 5;
10169 case EL_WALL_CRYSTAL:
10170 level.gems_needed += 8;
10179 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
10182 static void DrawPropertiesConfig(void)
10184 boolean draw_footer_line = FALSE;
10185 int max_num_element_counters = 4;
10186 int num_element_counters = 0;
10189 if (!checkPropertiesConfig(properties_element))
10191 int xpos = ED_ELEMENT_SETTINGS_X(0);
10192 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10194 PrintInfoText("No configuration options available.",
10195 FONT_TEXT_1, xpos, ypos);
10200 // check if there are elements where a value can be chosen for
10201 for (i = 0; elements_with_counter[i].element != -1; i++)
10203 if (elements_with_counter[i].element == properties_element)
10205 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
10207 counterbutton_info[counter_id].y =
10208 ED_ELEMENT_SETTINGS_YPOS(
10209 (HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
10210 (CAN_GROW(properties_element) ? 1 : 0) +
10211 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
10212 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
10213 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
10214 num_element_counters);
10216 counterbutton_info[counter_id].value = elements_with_counter[i].value;
10217 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
10219 if (properties_element == EL_GAME_OF_LIFE ||
10220 properties_element == EL_BIOMAZE)
10222 counterbutton_info[counter_id].min_value = 0; // min neighbours
10223 counterbutton_info[counter_id].max_value = 8; // max neighbours
10227 // !!! CHANGE THIS FOR CERTAIN ELEMENTS !!!
10228 counterbutton_info[counter_id].min_value = MIN_SCORE;
10229 counterbutton_info[counter_id].max_value = MAX_SCORE;
10232 MapCounterButtons(counter_id);
10234 num_element_counters++;
10235 if (num_element_counters >= max_num_element_counters)
10240 if (HAS_EDITOR_CONTENT(properties_element))
10242 // draw stickybutton gadget
10243 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10245 if (IS_AMOEBOID(properties_element))
10246 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
10247 else if (properties_element == EL_YAMYAM ||
10248 properties_element == EL_YAMYAM_LEFT ||
10249 properties_element == EL_YAMYAM_RIGHT ||
10250 properties_element == EL_YAMYAM_UP ||
10251 properties_element == EL_YAMYAM_DOWN)
10252 DrawYamYamContentAreas();
10253 else if (properties_element == EL_EMC_MAGIC_BALL)
10255 DrawMagicBallContentAreas();
10257 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
10258 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
10260 else if (properties_element == EL_EMC_ANDROID)
10261 DrawAndroidElementArea();
10262 else if (properties_element == EL_MM_GRAY_BALL)
10264 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
10265 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
10266 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
10267 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
10269 DrawMMBallContentArea();
10273 if (IS_PLAYER_ELEMENT(properties_element))
10275 int player_nr = GET_PLAYER_NR(properties_element);
10277 // these properties can be set for every player individually
10279 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
10281 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
10282 &level.start_element[player_nr];
10283 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
10284 &level.artwork_element[player_nr];
10285 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
10286 &level.explosion_element[player_nr];
10288 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
10289 &level.use_start_element[player_nr];
10290 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
10291 &level.use_artwork_element[player_nr];
10292 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
10293 &level.use_explosion_element[player_nr];
10294 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
10295 &level.initial_player_gravity[player_nr];
10297 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
10298 &level.initial_player_stepsize[player_nr];
10300 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
10301 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
10302 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
10303 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
10304 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
10305 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
10306 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
10307 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
10308 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
10309 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
10310 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
10311 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
10312 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
10313 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
10314 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
10316 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
10317 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
10318 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
10320 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
10322 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
10324 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
10325 &level.initial_inventory_content[player_nr][0];
10327 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
10328 &level.initial_inventory_size[player_nr];
10330 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
10331 &level.use_initial_inventory[player_nr];
10333 // draw checkbutton gadgets
10334 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
10335 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
10336 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
10338 // draw counter gadgets
10339 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
10341 // draw drawing area gadgets
10342 DrawPlayerInitialInventoryArea(properties_element);
10346 if (IS_GEM(properties_element))
10347 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
10349 if (properties_element == EL_EM_DYNAMITE)
10350 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
10352 if (COULD_MOVE_INTO_ACID(properties_element) &&
10353 !IS_PLAYER_ELEMENT(properties_element) &&
10354 (!IS_CUSTOM_ELEMENT(properties_element) ||
10355 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
10357 // set position for checkbutton for "can move into acid"
10358 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
10359 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
10360 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
10361 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
10362 IS_BALLOON_ELEMENT(properties_element) ||
10363 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
10365 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
10368 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
10369 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
10371 if (properties_element == EL_SPRING ||
10372 properties_element == EL_SPRING_LEFT ||
10373 properties_element == EL_SPRING_RIGHT)
10374 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
10376 if (properties_element == EL_TIME_ORB_FULL)
10377 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
10379 if (properties_element == EL_GAME_OF_LIFE ||
10380 properties_element == EL_BIOMAZE)
10381 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
10383 if (CAN_GROW(properties_element))
10385 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
10386 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
10388 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
10391 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
10392 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
10394 if (properties_element == EL_SOKOBAN_OBJECT)
10395 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
10397 if (properties_element == EL_SOKOBAN_OBJECT ||
10398 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
10399 properties_element == EL_SOKOBAN_FIELD_FULL)
10401 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
10402 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
10405 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
10408 if (IS_BALLOON_ELEMENT(properties_element))
10409 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
10411 if (IS_ENVELOPE(properties_element) ||
10412 IS_MM_ENVELOPE(properties_element))
10414 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
10415 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
10416 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
10417 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
10418 int envelope_nr = ENVELOPE_NR(properties_element);
10420 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
10421 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
10423 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
10424 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
10426 // display counter to choose size of envelope text area
10427 MapCounterButtons(counter1_id);
10428 MapCounterButtons(counter2_id);
10430 // display checkbuttons to choose auto-wrap and alignment properties
10431 MapCheckbuttonGadget(button1_id);
10432 MapCheckbuttonGadget(button2_id);
10434 DrawEnvelopeTextArea(envelope_nr);
10437 if (IS_MM_MCDUFFIN(properties_element))
10439 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
10440 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
10441 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
10444 if (IS_DF_LASER(properties_element))
10446 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
10447 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
10448 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
10451 if (IS_CUSTOM_ELEMENT(properties_element))
10453 // draw stickybutton gadget
10454 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10456 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
10458 // draw checkbutton gadgets
10459 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
10460 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
10461 MapCheckbuttonGadget(i);
10463 // draw counter gadgets
10464 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
10465 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
10466 MapCounterButtons(i);
10468 // draw selectbox gadgets
10469 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
10470 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
10471 MapSelectboxGadget(i);
10473 // draw textbutton gadgets
10474 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10476 // draw text input gadgets
10477 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
10479 // draw drawing area gadgets
10480 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10482 draw_footer_line = TRUE;
10484 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
10486 // draw checkbutton gadgets
10487 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
10488 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
10489 MapCheckbuttonGadget(i);
10491 // draw counter gadgets
10492 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
10493 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
10494 MapCounterButtons(i);
10496 // draw selectbox gadgets
10497 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
10498 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
10499 MapSelectboxGadget(i);
10501 // draw drawing area gadgets
10502 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
10503 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
10504 DrawCustomContentArea();
10507 else if (IS_GROUP_ELEMENT(properties_element))
10509 // draw stickybutton gadget
10510 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10512 // draw checkbutton gadgets
10513 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
10514 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
10516 // draw counter gadgets
10517 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
10519 // draw selectbox gadgets
10520 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
10522 // draw textbutton gadgets
10523 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10525 // draw drawing area gadgets
10526 DrawGroupElementArea();
10528 // draw text input gadgets
10529 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
10531 // draw drawing area gadgets
10532 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10534 draw_footer_line = TRUE;
10536 else if (IS_EMPTY_ELEMENT(properties_element))
10538 // draw stickybutton gadget
10539 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10541 // draw checkbutton gadgets
10542 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
10543 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
10545 // draw textbutton gadgets
10546 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10548 // draw drawing area gadgets
10549 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10551 draw_footer_line = TRUE;
10554 // draw little footer border line above CE/GE use/save template gadgets
10555 if (draw_footer_line)
10557 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10558 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10559 int gd_x = gd->x + gd_gi1->border.width / 2;
10560 int gd_y = gd->y + gd_gi1->height - 1;
10561 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10563 if (tab_color != BLACK_PIXEL) // black => transparent
10564 FillRectangle(drawto,
10565 SX + ED_ELEMENT_SETTINGS_X(0),
10566 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
10568 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10572 static void DrawPropertiesChangeDrawingAreas(void)
10574 if (IS_CUSTOM_ELEMENT(properties_element))
10576 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
10577 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
10578 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
10580 DrawCustomChangeContentArea();
10583 redraw_mask |= REDRAW_FIELD;
10586 static void DrawPropertiesChange(void)
10590 // needed to initially set selectbox options for special action options
10591 setSelectboxSpecialActionOptions();
10593 // draw stickybutton gadget
10594 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10596 // draw checkbutton gadgets
10597 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
10598 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
10599 MapCheckbuttonGadget(i);
10601 // draw counter gadgets
10602 for (i = ED_COUNTER_ID_CHANGE_FIRST;
10603 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
10604 MapCounterButtons(i);
10606 // draw selectbox gadgets
10607 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
10608 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
10609 MapSelectboxGadget(i);
10611 // draw textbutton gadgets
10612 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
10613 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
10614 MapTextbuttonGadget(i);
10616 // draw graphicbutton gadgets
10617 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
10618 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
10619 MapGraphicbuttonGadget(i);
10621 // draw drawing area gadgets
10622 DrawPropertiesChangeDrawingAreas();
10625 static void DrawEditorElementAnimation(int x, int y)
10627 int graphic = el2img(properties_element);
10628 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
10629 custom_element.ce_value_fixed_initial :
10630 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
10631 custom_element.collect_score_initial : FrameCounter);
10633 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
10636 static void DrawEditorElementName(int x, int y, int font_nr)
10638 char *element_name = getElementInfoText(properties_element);
10639 int font_width = getFontWidth(font_nr);
10640 int font_height = getFontHeight(font_nr);
10641 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
10642 int max_chars_per_line = max_text_width / font_width;
10644 if (strlen(element_name) <= max_chars_per_line)
10645 DrawTextS(x, y, font_nr, element_name);
10648 char buffer[max_chars_per_line + 1];
10649 int next_pos = max_chars_per_line;
10651 strncpy(buffer, element_name, max_chars_per_line);
10652 buffer[max_chars_per_line] = '\0';
10654 if (element_name[max_chars_per_line] == ' ')
10660 for (i = max_chars_per_line - 1; i >= 0; i--)
10661 if (buffer[i] == ' ')
10664 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
10671 DrawTextS(x, y - font_height / 2, font_nr, buffer);
10673 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
10674 buffer[max_chars_per_line] = '\0';
10676 DrawTextS(x, y + font_height / 2, font_nr, buffer);
10680 static void DrawPropertiesWindow(void)
10682 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
10683 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
10684 int border_size = gd->border_size;
10685 int font_nr = FONT_TEXT_1;
10686 int font_height = getFontHeight(font_nr);
10687 int xoffset = TILEX + element_border + 3 * border_size;
10688 int yoffset = (TILEY - font_height) / 2;
10689 int x1 = editor.settings.element_graphic.x + element_border;
10690 int y1 = editor.settings.element_graphic.y + element_border;
10691 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
10692 editor.settings.element_name.x);
10693 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
10694 editor.settings.element_name.y);
10695 char *text = "Element Settings";
10696 int font2_nr = FONT_TITLE_1;
10697 struct MenuPosInfo *pos = &editor.settings.headline;
10698 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
10699 int sy = SY + pos->y;
10701 stick_element_properties_window = FALSE;
10703 // make sure that previous properties edit mode exists for this element
10704 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
10705 !IS_CUSTOM_ELEMENT(properties_element))
10706 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
10708 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
10709 !IS_PLAYER_ELEMENT(properties_element) &&
10710 !IS_CUSTOM_ELEMENT(properties_element))
10711 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
10713 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
10714 (IS_PLAYER_ELEMENT(properties_element) ||
10715 IS_CUSTOM_ELEMENT(properties_element)))
10716 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
10718 CopyElementPropertiesToEditor(properties_element);
10720 UnmapLevelEditorFieldGadgets();
10721 UnmapLevelEditorToolboxDrawingGadgets();
10722 UnmapLevelEditorToolboxCustomGadgets();
10724 MapLevelEditorToolboxCustomGadgetsIfNeeded();
10726 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10729 DrawText(sx, sy, text, font2_nr);
10731 FrameCounter = 0; // restart animation frame counter
10733 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
10734 DrawEditorElementAnimation(SX + x1, SY + y1);
10735 DrawEditorElementName(x2, y2, font_nr);
10737 DrawPropertiesTabulatorGadgets();
10739 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
10740 DrawPropertiesInfo();
10741 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
10742 DrawPropertiesChange();
10743 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
10744 DrawPropertiesConfig();
10747 static void DrawPaletteWindow(void)
10751 UnmapLevelEditorFieldGadgets();
10753 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10756 // map buttons to select elements
10757 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10758 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
10759 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
10760 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
10761 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
10764 static void UpdateCustomElementGraphicGadgets(void)
10768 InitElementPropertiesGfxElement();
10770 ModifyEditorElementList();
10771 RedrawDrawingElements();
10773 // force redraw of all mapped drawing area gadgets
10774 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
10776 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
10783 static int getOpenDirectionFromTube(int element)
10787 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
10788 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
10789 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
10790 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
10791 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
10792 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
10793 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
10794 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
10795 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
10796 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
10797 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
10803 static int getTubeFromOpenDirection(int direction)
10807 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
10808 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
10809 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
10810 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
10811 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
10812 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
10813 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
10814 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
10815 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
10816 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
10817 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
10819 // if only one direction, fall back to simple tube with that direction
10820 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
10821 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
10822 case (MV_UP): return EL_TUBE_VERTICAL;
10823 case (MV_DOWN): return EL_TUBE_VERTICAL;
10829 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
10831 int element_new = getTubeFromOpenDirection(direction);
10833 return (element_new != EL_EMPTY ? element_new : element_old);
10836 static int getOpenDirectionFromBelt(int element)
10838 int belt_dir = getBeltDirFromBeltElement(element);
10840 return (belt_dir == MV_LEFT ? MV_RIGHT :
10841 belt_dir == MV_RIGHT ? MV_LEFT :
10842 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
10845 static int getBeltFromNrAndOpenDirection(int nr, int direction)
10847 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
10848 direction == MV_RIGHT ? MV_LEFT :
10849 direction == MV_HORIZONTAL ? MV_NONE : direction);
10851 if (direction == MV_NONE)
10854 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
10857 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
10860 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
10862 return (element_new != EL_EMPTY ? element_new : element_old);
10865 static int getOpenDirectionFromPool(int element)
10869 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
10870 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
10871 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
10872 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
10873 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
10874 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
10880 static int getPoolFromOpenDirection(int direction)
10884 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
10885 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
10886 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
10887 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
10888 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
10889 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
10895 static int getPoolFromOpenDirectionExt(int direction, int help_element)
10897 int element = getPoolFromOpenDirection(direction);
10898 int help_direction = getOpenDirectionFromPool(help_element);
10900 if (element == EL_EMPTY)
10902 int help_direction_vertical = help_direction & MV_VERTICAL;
10904 element = getPoolFromOpenDirection(direction | help_direction_vertical);
10907 if (element == EL_EMPTY)
10909 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
10911 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
10917 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
10919 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
10921 return (element_new != EL_EMPTY ? element_new : element_old);
10924 static int getOpenDirectionFromPillar(int element)
10928 case EL_EMC_WALL_1: return (MV_DOWN);
10929 case EL_EMC_WALL_2: return (MV_VERTICAL);
10930 case EL_EMC_WALL_3: return (MV_UP);
10936 static int getPillarFromOpenDirection(int direction)
10940 case (MV_DOWN): return EL_EMC_WALL_1;
10941 case (MV_VERTICAL): return EL_EMC_WALL_2;
10942 case (MV_UP): return EL_EMC_WALL_3;
10948 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
10950 int element_new = getPillarFromOpenDirection(direction);
10952 return (element_new != EL_EMPTY ? element_new : element_old);
10955 static int getOpenDirectionFromSteel2(int element)
10959 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
10960 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
10961 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
10962 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
10963 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
10964 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
10965 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
10966 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
10972 static int getSteel2FromOpenDirection(int direction)
10976 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
10977 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
10978 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
10979 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
10980 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
10981 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
10982 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
10983 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
10989 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
10991 int element_new = getSteel2FromOpenDirection(direction);
10993 return (element_new != EL_EMPTY ? element_new : element_old);
10996 static int getOpenDirectionFromChip(int element)
11000 case EL_SP_CHIP_SINGLE: return (MV_NONE);
11001 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
11002 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
11003 case EL_SP_CHIP_TOP: return (MV_DOWN);
11004 case EL_SP_CHIP_BOTTOM: return (MV_UP);
11010 static int getChipFromOpenDirection(int direction)
11014 case (MV_NONE): return EL_SP_CHIP_SINGLE;
11015 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
11016 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
11017 case (MV_UP): return EL_SP_CHIP_BOTTOM;
11018 case (MV_DOWN): return EL_SP_CHIP_TOP;
11024 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
11026 int element_new = getChipFromOpenDirection(direction);
11028 return (element_new != EL_EMPTY ? element_new : element_old);
11031 static int getClosedTube(int x, int y)
11033 struct XY *xy = xy_directions;
11034 int element_old = IntelliDrawBuffer[x][y];
11035 int direction_old = getOpenDirectionFromTube(element_old);
11036 int direction_new = MV_NONE;
11039 for (i = 0; i < NUM_DIRECTIONS; i++)
11041 int xx = x + xy[i].x;
11042 int yy = y + xy[i].y;
11043 int dir = MV_DIR_FROM_BIT(i);
11044 int dir_opposite = MV_DIR_OPPOSITE(dir);
11046 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
11047 (direction_old & dir) &&
11048 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11049 direction_new |= dir;
11052 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
11055 static int getClosedBelt(int x, int y)
11057 struct XY *xy = xy_directions;
11058 int element_old = IntelliDrawBuffer[x][y];
11059 int nr = getBeltNrFromBeltElement(element_old);
11060 int direction_old = getOpenDirectionFromBelt(element_old);
11061 int direction_new = MV_NONE;
11064 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
11066 int xx = x + xy[i].x;
11067 int yy = y + xy[i].y;
11068 int dir = MV_DIR_FROM_BIT(i);
11069 int dir_opposite = MV_DIR_OPPOSITE(dir);
11071 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
11072 (direction_old & dir) &&
11073 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11074 direction_new |= dir;
11077 return getBeltFromNrAndOpenDirection(nr, direction_new);
11080 static int getClosedPool(int x, int y)
11082 struct XY *xy = xy_directions;
11083 int element_old = IntelliDrawBuffer[x][y];
11084 int direction_old = getOpenDirectionFromPool(element_old);
11085 int direction_new = MV_NONE;
11088 for (i = 0; i < NUM_DIRECTIONS; i++)
11090 int xx = x + xy[i].x;
11091 int yy = y + xy[i].y;
11092 int dir = MV_DIR_FROM_BIT(i);
11093 int dir_opposite = MV_DIR_OPPOSITE(dir);
11095 if (IN_LEV_FIELD(xx, yy) &&
11096 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
11097 (direction_old & dir) &&
11098 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11099 direction_new |= dir;
11102 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
11105 static int getClosedPillar(int x, int y)
11107 struct XY *xy = xy_directions;
11108 int element_old = IntelliDrawBuffer[x][y];
11109 int direction_old = getOpenDirectionFromPillar(element_old);
11110 int direction_new = MV_NONE;
11113 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
11115 int xx = x + xy[i].x;
11116 int yy = y + xy[i].y;
11117 int dir = MV_DIR_FROM_BIT(i);
11118 int dir_opposite = MV_DIR_OPPOSITE(dir);
11120 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
11121 (direction_old & dir) &&
11122 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11123 direction_new |= dir;
11126 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
11129 static int getClosedSteel2(int x, int y)
11131 struct XY *xy = xy_directions;
11132 int element_old = IntelliDrawBuffer[x][y];
11133 int direction_old = getOpenDirectionFromSteel2(element_old);
11134 int direction_new = MV_NONE;
11137 for (i = 0; i < NUM_DIRECTIONS; i++)
11139 int xx = x + xy[i].x;
11140 int yy = y + xy[i].y;
11141 int dir = MV_DIR_FROM_BIT(i);
11142 int dir_opposite = MV_DIR_OPPOSITE(dir);
11144 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
11145 (direction_old & dir) &&
11146 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11147 direction_new |= dir;
11150 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
11153 static int getClosedChip(int x, int y)
11155 struct XY *xy = xy_directions;
11156 int element_old = IntelliDrawBuffer[x][y];
11157 int direction_old = getOpenDirectionFromChip(element_old);
11158 int direction_new = MV_NONE;
11161 for (i = 0; i < NUM_DIRECTIONS; i++)
11163 int xx = x + xy[i].x;
11164 int yy = y + xy[i].y;
11165 int dir = MV_DIR_FROM_BIT(i);
11166 int dir_opposite = MV_DIR_OPPOSITE(dir);
11168 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
11169 (direction_old & dir) &&
11170 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11171 direction_new |= dir;
11174 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
11177 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
11178 boolean change_level)
11180 int sx = x - level_xpos;
11181 int sy = y - level_ypos;
11182 int old_element = Tile[x][y];
11183 int new_element = element;
11184 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
11185 boolean draw_masked = FALSE;
11187 if (IS_MM_WALL_EDITOR(element))
11189 element = map_mm_wall_element_editor(element) | new_bitmask;
11191 if (IS_MM_WALL(old_element))
11192 element |= MM_WALL_BITS(old_element);
11195 draw_masked = TRUE;
11197 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
11199 int element_changed = old_element & ~new_bitmask;
11201 if (MM_WALL_BITS(element_changed) != 0)
11202 element = element_changed;
11205 IntelliDrawBuffer[x][y] = element;
11208 Tile[x][y] = element;
11210 if (IN_ED_FIELD(sx, sy))
11212 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
11213 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
11214 else if (draw_masked)
11215 DrawEditorElementThruMask(sx, sy, element);
11217 DrawEditorElement(sx, sy, element);
11221 static void SetElementSimple(int x, int y, int element, boolean change_level)
11223 SetElementSimpleExt(x, y, 0, 0, element, change_level);
11226 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
11227 int x2, int y2, int *element2,
11228 int (*close_function)(int, int),
11229 boolean change_level)
11231 // set neighbour elements to newly determined connections
11232 SetElementSimple(x1, y1, *element1, change_level);
11233 SetElementSimple(x2, y2, *element2, change_level);
11235 // remove all open connections of neighbour elements
11236 *element1 = close_function(x1, y1);
11237 *element2 = close_function(x2, y2);
11239 // set neighbour elements to new, minimized connections
11240 SetElementSimple(x1, y1, *element1, change_level);
11241 SetElementSimple(x2, y2, *element2, change_level);
11244 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
11245 boolean change_level, int button)
11247 struct XY *xy = xy_directions;
11248 static int last_x = -1;
11249 static int last_y = -1;
11251 if (new_element == EL_UNDEFINED)
11259 int old_element = IntelliDrawBuffer[x][y];
11261 if (IS_TUBE(new_element))
11263 int last_element_new = EL_UNDEFINED;
11264 int direction = MV_NONE;
11267 // if old element is of same kind, keep all existing directions
11268 if (IS_TUBE(old_element))
11269 direction |= getOpenDirectionFromTube(old_element);
11271 for (i = 0; i < NUM_DIRECTIONS; i++)
11273 int xx = x + xy[i].x;
11274 int yy = y + xy[i].y;
11276 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11277 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
11279 int dir = MV_DIR_FROM_BIT(i);
11280 int dir_opposite = MV_DIR_OPPOSITE(dir);
11281 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11282 int last_direction_old = getOpenDirectionFromTube(last_element_old);
11283 int last_direction_new = last_direction_old | dir_opposite;
11285 last_element_new = getTubeFromOpenDirection(last_direction_new);
11291 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
11293 if (last_element_new != EL_UNDEFINED)
11294 MergeAndCloseNeighbourElements(x, y, &new_element,
11295 last_x, last_y, &last_element_new,
11296 getClosedTube, change_level);
11298 else if (IS_BELT(new_element))
11300 int belt_nr = getBeltNrFromBeltElement(new_element);
11301 int last_element_new = EL_UNDEFINED;
11302 int direction = MV_NONE;
11305 // if old element is of same kind, keep all existing directions
11306 if (IS_BELT(old_element))
11307 direction |= getOpenDirectionFromBelt(old_element);
11309 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
11311 int xx = x + xy[i].x;
11312 int yy = y + xy[i].y;
11314 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11315 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
11317 int dir = MV_DIR_FROM_BIT(i);
11318 int dir_opposite = MV_DIR_OPPOSITE(dir);
11319 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11320 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
11321 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
11322 int last_direction_new = last_direction_old | dir_opposite;
11324 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
11325 last_direction_new);
11330 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
11332 if (last_element_new != EL_UNDEFINED)
11333 MergeAndCloseNeighbourElements(x, y, &new_element,
11334 last_x, last_y, &last_element_new,
11335 getClosedBelt, change_level);
11337 else if (IS_ACID_POOL_OR_ACID(new_element))
11339 int last_element_new = EL_UNDEFINED;
11340 int direction = MV_NONE;
11343 // if old element is of same kind, keep all existing directions
11344 if (IS_ACID_POOL_OR_ACID(old_element))
11345 direction |= getOpenDirectionFromPool(old_element);
11347 for (i = 0; i < NUM_DIRECTIONS; i++)
11349 int xx = x + xy[i].x;
11350 int yy = y + xy[i].y;
11352 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11353 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
11355 int dir = MV_DIR_FROM_BIT(i);
11356 int dir_opposite = MV_DIR_OPPOSITE(dir);
11357 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11358 int last_direction_old = getOpenDirectionFromPool(last_element_old);
11359 int last_direction_new = last_direction_old | dir_opposite;
11361 last_element_new = getPoolFromOpenDirection(last_direction_new);
11367 // special corrections needed for intuitively correct acid pool drawing
11368 if (last_element_new == EL_EMPTY)
11369 last_element_new = new_element;
11370 else if (last_element_new != EL_UNDEFINED)
11371 new_element = last_element_new;
11373 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
11375 if (last_element_new != EL_UNDEFINED)
11376 MergeAndCloseNeighbourElements(x, y, &new_element,
11377 last_x, last_y, &last_element_new,
11378 getClosedPool, change_level);
11380 else if (IS_EMC_PILLAR(new_element))
11382 int last_element_new = EL_UNDEFINED;
11383 int direction = MV_NONE;
11386 // if old element is of same kind, keep all existing directions
11387 if (IS_EMC_PILLAR(old_element))
11388 direction |= getOpenDirectionFromPillar(old_element);
11390 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
11392 int xx = x + xy[i].x;
11393 int yy = y + xy[i].y;
11395 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11396 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
11398 int dir = MV_DIR_FROM_BIT(i);
11399 int dir_opposite = MV_DIR_OPPOSITE(dir);
11400 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11401 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
11402 int last_direction_new = last_direction_old | dir_opposite;
11404 last_element_new = getPillarFromOpenDirection(last_direction_new);
11410 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
11412 if (last_element_new != EL_UNDEFINED)
11413 MergeAndCloseNeighbourElements(x, y, &new_element,
11414 last_x, last_y, &last_element_new,
11415 getClosedPillar, change_level);
11417 else if (IS_DC_STEELWALL_2(new_element))
11419 int last_element_new = EL_UNDEFINED;
11420 int direction = MV_NONE;
11423 // if old element is of same kind, keep all existing directions
11424 if (IS_DC_STEELWALL_2(old_element))
11425 direction |= getOpenDirectionFromSteel2(old_element);
11427 for (i = 0; i < NUM_DIRECTIONS; i++)
11429 int xx = x + xy[i].x;
11430 int yy = y + xy[i].y;
11432 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11433 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
11435 int dir = MV_DIR_FROM_BIT(i);
11436 int dir_opposite = MV_DIR_OPPOSITE(dir);
11437 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11438 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
11439 int last_direction_new = last_direction_old | dir_opposite;
11441 last_element_new = getSteel2FromOpenDirection(last_direction_new);
11447 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
11449 if (last_element_new != EL_UNDEFINED)
11450 MergeAndCloseNeighbourElements(x, y, &new_element,
11451 last_x, last_y, &last_element_new,
11452 getClosedSteel2, change_level);
11454 else if (IS_SP_CHIP(new_element))
11456 int last_element_new = EL_UNDEFINED;
11457 int direction = MV_NONE;
11460 // (do not keep existing directions, regardless of kind of old element)
11462 for (i = 0; i < NUM_DIRECTIONS; i++)
11464 int xx = x + xy[i].x;
11465 int yy = y + xy[i].y;
11467 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11468 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
11470 int dir = MV_DIR_FROM_BIT(i);
11471 int dir_opposite = MV_DIR_OPPOSITE(dir);
11472 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11473 int last_direction_old = getOpenDirectionFromChip(last_element_old);
11474 int last_direction_new = last_direction_old | dir_opposite;
11476 if (last_direction_old == MV_NONE)
11478 last_element_new = getChipFromOpenDirection(last_direction_new);
11481 else if (last_direction_old & (dir | dir_opposite))
11483 direction |= MV_DIR_OPPOSITE(last_direction_old);
11487 direction |= MV_DIR_OPPOSITE(dir);
11492 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
11494 if (last_element_new != EL_UNDEFINED)
11495 MergeAndCloseNeighbourElements(x, y, &new_element,
11496 last_x, last_y, &last_element_new,
11497 getClosedChip, change_level);
11499 else if (IS_SP_HARDWARE_BASE(new_element))
11501 int nr = GetSimpleRandom(6);
11503 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
11504 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
11505 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
11506 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
11507 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
11509 else if (new_element == EL_SP_HARDWARE_GREEN ||
11510 new_element == EL_SP_HARDWARE_BLUE ||
11511 new_element == EL_SP_HARDWARE_RED)
11513 int nr = GetSimpleRandom(3);
11515 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
11516 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
11518 else if (IS_GROUP_ELEMENT(new_element))
11520 boolean connected_drawing = FALSE;
11523 for (i = 0; i < NUM_DIRECTIONS; i++)
11525 int xx = x + xy[i].x;
11526 int yy = y + xy[i].y;
11528 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11529 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
11530 connected_drawing = TRUE;
11533 if (!connected_drawing)
11534 ResolveGroupElement(new_element);
11536 new_element = GetElementFromGroupElement(new_element);
11538 else if (IS_BELT_SWITCH(old_element))
11540 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
11541 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
11543 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
11544 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
11546 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
11550 static int swappable_elements[][2] =
11552 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
11553 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
11554 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
11555 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
11556 { EL_EMERALD, EL_WALL_EMERALD },
11557 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
11558 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
11559 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
11560 { EL_DIAMOND, EL_WALL_DIAMOND },
11561 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
11562 { EL_GATE_1, EL_GATE_1_GRAY },
11563 { EL_GATE_2, EL_GATE_2_GRAY },
11564 { EL_GATE_3, EL_GATE_3_GRAY },
11565 { EL_GATE_4, EL_GATE_4_GRAY },
11566 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
11567 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
11568 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
11569 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
11570 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
11571 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
11572 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
11573 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
11574 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
11575 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
11576 { EL_LAMP, EL_LAMP_ACTIVE },
11577 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
11578 { EL_SP_BASE, EL_SP_BUGGY_BASE },
11579 { EL_PEARL, EL_WALL_PEARL },
11580 { EL_CRYSTAL, EL_WALL_CRYSTAL },
11581 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
11582 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
11583 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
11584 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
11585 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
11586 { EL_LANDMINE, EL_DC_LANDMINE },
11587 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
11588 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
11589 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
11590 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
11591 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
11592 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
11593 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
11594 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
11595 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
11599 static int rotatable_elements_4[][4] =
11609 EL_SPACESHIP_RIGHT,
11614 EL_BD_BUTTERFLY_UP,
11615 EL_BD_BUTTERFLY_RIGHT,
11616 EL_BD_BUTTERFLY_DOWN,
11617 EL_BD_BUTTERFLY_LEFT
11621 EL_BD_FIREFLY_RIGHT,
11622 EL_BD_FIREFLY_DOWN,
11650 EL_SP_GRAVITY_PORT_UP,
11651 EL_SP_GRAVITY_PORT_RIGHT,
11652 EL_SP_GRAVITY_PORT_DOWN,
11653 EL_SP_GRAVITY_PORT_LEFT
11656 EL_SP_GRAVITY_ON_PORT_UP,
11657 EL_SP_GRAVITY_ON_PORT_RIGHT,
11658 EL_SP_GRAVITY_ON_PORT_DOWN,
11659 EL_SP_GRAVITY_ON_PORT_LEFT
11662 EL_SP_GRAVITY_OFF_PORT_UP,
11663 EL_SP_GRAVITY_OFF_PORT_RIGHT,
11664 EL_SP_GRAVITY_OFF_PORT_DOWN,
11665 EL_SP_GRAVITY_OFF_PORT_LEFT
11674 EL_BALLOON_SWITCH_UP,
11675 EL_BALLOON_SWITCH_RIGHT,
11676 EL_BALLOON_SWITCH_DOWN,
11677 EL_BALLOON_SWITCH_LEFT
11681 EL_MM_MCDUFFIN_RIGHT,
11682 EL_MM_MCDUFFIN_DOWN,
11683 EL_MM_MCDUFFIN_LEFT
11686 EL_MM_MIRROR_FIXED_1,
11687 EL_MM_MIRROR_FIXED_4,
11688 EL_MM_MIRROR_FIXED_3,
11689 EL_MM_MIRROR_FIXED_2
11692 EL_MM_STEEL_GRID_FIXED_1,
11693 EL_MM_STEEL_GRID_FIXED_4,
11694 EL_MM_STEEL_GRID_FIXED_2,
11695 EL_MM_STEEL_GRID_FIXED_3
11698 EL_MM_WOODEN_GRID_FIXED_1,
11699 EL_MM_WOODEN_GRID_FIXED_4,
11700 EL_MM_WOODEN_GRID_FIXED_2,
11701 EL_MM_WOODEN_GRID_FIXED_3
11704 EL_MM_POLARIZER_CROSS_1,
11705 EL_MM_POLARIZER_CROSS_4,
11706 EL_MM_POLARIZER_CROSS_3,
11707 EL_MM_POLARIZER_CROSS_2
11711 EL_MM_PACMAN_RIGHT,
11723 EL_DF_RECEIVER_RIGHT,
11724 EL_DF_RECEIVER_DOWN,
11725 EL_DF_RECEIVER_LEFT
11738 static int rotatable_elements_8[][8] =
11741 EL_DF_STEEL_GRID_FIXED_1,
11742 EL_DF_STEEL_GRID_FIXED_8,
11743 EL_DF_STEEL_GRID_FIXED_7,
11744 EL_DF_STEEL_GRID_FIXED_6,
11745 EL_DF_STEEL_GRID_FIXED_5,
11746 EL_DF_STEEL_GRID_FIXED_4,
11747 EL_DF_STEEL_GRID_FIXED_3,
11748 EL_DF_STEEL_GRID_FIXED_2
11751 EL_DF_WOODEN_GRID_FIXED_1,
11752 EL_DF_WOODEN_GRID_FIXED_8,
11753 EL_DF_WOODEN_GRID_FIXED_7,
11754 EL_DF_WOODEN_GRID_FIXED_6,
11755 EL_DF_WOODEN_GRID_FIXED_5,
11756 EL_DF_WOODEN_GRID_FIXED_4,
11757 EL_DF_WOODEN_GRID_FIXED_3,
11758 EL_DF_WOODEN_GRID_FIXED_2
11761 EL_DF_STEEL_GRID_ROTATING_1,
11762 EL_DF_STEEL_GRID_ROTATING_8,
11763 EL_DF_STEEL_GRID_ROTATING_7,
11764 EL_DF_STEEL_GRID_ROTATING_6,
11765 EL_DF_STEEL_GRID_ROTATING_5,
11766 EL_DF_STEEL_GRID_ROTATING_4,
11767 EL_DF_STEEL_GRID_ROTATING_3,
11768 EL_DF_STEEL_GRID_ROTATING_2
11771 EL_DF_WOODEN_GRID_ROTATING_1,
11772 EL_DF_WOODEN_GRID_ROTATING_8,
11773 EL_DF_WOODEN_GRID_ROTATING_7,
11774 EL_DF_WOODEN_GRID_ROTATING_6,
11775 EL_DF_WOODEN_GRID_ROTATING_5,
11776 EL_DF_WOODEN_GRID_ROTATING_4,
11777 EL_DF_WOODEN_GRID_ROTATING_3,
11778 EL_DF_WOODEN_GRID_ROTATING_2
11785 static int rotatable_elements_16[][16] =
11806 EL_MM_TELEPORTER_5,
11807 EL_MM_TELEPORTER_4,
11808 EL_MM_TELEPORTER_3,
11809 EL_MM_TELEPORTER_2,
11810 EL_MM_TELEPORTER_1,
11811 EL_MM_TELEPORTER_16,
11812 EL_MM_TELEPORTER_15,
11813 EL_MM_TELEPORTER_14,
11814 EL_MM_TELEPORTER_13,
11815 EL_MM_TELEPORTER_12,
11816 EL_MM_TELEPORTER_11,
11817 EL_MM_TELEPORTER_10,
11818 EL_MM_TELEPORTER_9,
11819 EL_MM_TELEPORTER_8,
11820 EL_MM_TELEPORTER_7,
11824 EL_MM_TELEPORTER_RED_5,
11825 EL_MM_TELEPORTER_RED_4,
11826 EL_MM_TELEPORTER_RED_3,
11827 EL_MM_TELEPORTER_RED_2,
11828 EL_MM_TELEPORTER_RED_1,
11829 EL_MM_TELEPORTER_RED_16,
11830 EL_MM_TELEPORTER_RED_15,
11831 EL_MM_TELEPORTER_RED_14,
11832 EL_MM_TELEPORTER_RED_13,
11833 EL_MM_TELEPORTER_RED_12,
11834 EL_MM_TELEPORTER_RED_11,
11835 EL_MM_TELEPORTER_RED_10,
11836 EL_MM_TELEPORTER_RED_9,
11837 EL_MM_TELEPORTER_RED_8,
11838 EL_MM_TELEPORTER_RED_7,
11839 EL_MM_TELEPORTER_RED_6
11842 EL_MM_TELEPORTER_YELLOW_5,
11843 EL_MM_TELEPORTER_YELLOW_4,
11844 EL_MM_TELEPORTER_YELLOW_3,
11845 EL_MM_TELEPORTER_YELLOW_2,
11846 EL_MM_TELEPORTER_YELLOW_1,
11847 EL_MM_TELEPORTER_YELLOW_16,
11848 EL_MM_TELEPORTER_YELLOW_15,
11849 EL_MM_TELEPORTER_YELLOW_14,
11850 EL_MM_TELEPORTER_YELLOW_13,
11851 EL_MM_TELEPORTER_YELLOW_12,
11852 EL_MM_TELEPORTER_YELLOW_11,
11853 EL_MM_TELEPORTER_YELLOW_10,
11854 EL_MM_TELEPORTER_YELLOW_9,
11855 EL_MM_TELEPORTER_YELLOW_8,
11856 EL_MM_TELEPORTER_YELLOW_7,
11857 EL_MM_TELEPORTER_YELLOW_6
11860 EL_MM_TELEPORTER_GREEN_5,
11861 EL_MM_TELEPORTER_GREEN_4,
11862 EL_MM_TELEPORTER_GREEN_3,
11863 EL_MM_TELEPORTER_GREEN_2,
11864 EL_MM_TELEPORTER_GREEN_1,
11865 EL_MM_TELEPORTER_GREEN_16,
11866 EL_MM_TELEPORTER_GREEN_15,
11867 EL_MM_TELEPORTER_GREEN_14,
11868 EL_MM_TELEPORTER_GREEN_13,
11869 EL_MM_TELEPORTER_GREEN_12,
11870 EL_MM_TELEPORTER_GREEN_11,
11871 EL_MM_TELEPORTER_GREEN_10,
11872 EL_MM_TELEPORTER_GREEN_9,
11873 EL_MM_TELEPORTER_GREEN_8,
11874 EL_MM_TELEPORTER_GREEN_7,
11875 EL_MM_TELEPORTER_GREEN_6
11878 EL_MM_TELEPORTER_BLUE_5,
11879 EL_MM_TELEPORTER_BLUE_4,
11880 EL_MM_TELEPORTER_BLUE_3,
11881 EL_MM_TELEPORTER_BLUE_2,
11882 EL_MM_TELEPORTER_BLUE_1,
11883 EL_MM_TELEPORTER_BLUE_16,
11884 EL_MM_TELEPORTER_BLUE_15,
11885 EL_MM_TELEPORTER_BLUE_14,
11886 EL_MM_TELEPORTER_BLUE_13,
11887 EL_MM_TELEPORTER_BLUE_12,
11888 EL_MM_TELEPORTER_BLUE_11,
11889 EL_MM_TELEPORTER_BLUE_10,
11890 EL_MM_TELEPORTER_BLUE_9,
11891 EL_MM_TELEPORTER_BLUE_8,
11892 EL_MM_TELEPORTER_BLUE_7,
11893 EL_MM_TELEPORTER_BLUE_6
11897 EL_MM_POLARIZER_16,
11898 EL_MM_POLARIZER_15,
11899 EL_MM_POLARIZER_14,
11900 EL_MM_POLARIZER_13,
11901 EL_MM_POLARIZER_12,
11902 EL_MM_POLARIZER_11,
11903 EL_MM_POLARIZER_10,
11932 EL_DF_MIRROR_ROTATING_1,
11933 EL_DF_MIRROR_ROTATING_16,
11934 EL_DF_MIRROR_ROTATING_15,
11935 EL_DF_MIRROR_ROTATING_14,
11936 EL_DF_MIRROR_ROTATING_13,
11937 EL_DF_MIRROR_ROTATING_12,
11938 EL_DF_MIRROR_ROTATING_11,
11939 EL_DF_MIRROR_ROTATING_10,
11940 EL_DF_MIRROR_ROTATING_9,
11941 EL_DF_MIRROR_ROTATING_8,
11942 EL_DF_MIRROR_ROTATING_7,
11943 EL_DF_MIRROR_ROTATING_6,
11944 EL_DF_MIRROR_ROTATING_5,
11945 EL_DF_MIRROR_ROTATING_4,
11946 EL_DF_MIRROR_ROTATING_3,
11947 EL_DF_MIRROR_ROTATING_2
11950 EL_DF_MIRROR_FIXED_1,
11951 EL_DF_MIRROR_FIXED_16,
11952 EL_DF_MIRROR_FIXED_15,
11953 EL_DF_MIRROR_FIXED_14,
11954 EL_DF_MIRROR_FIXED_13,
11955 EL_DF_MIRROR_FIXED_12,
11956 EL_DF_MIRROR_FIXED_11,
11957 EL_DF_MIRROR_FIXED_10,
11958 EL_DF_MIRROR_FIXED_9,
11959 EL_DF_MIRROR_FIXED_8,
11960 EL_DF_MIRROR_FIXED_7,
11961 EL_DF_MIRROR_FIXED_6,
11962 EL_DF_MIRROR_FIXED_5,
11963 EL_DF_MIRROR_FIXED_4,
11964 EL_DF_MIRROR_FIXED_3,
11965 EL_DF_MIRROR_FIXED_2
11974 for (i = 0; swappable_elements[i][0] != -1; i++)
11976 int element1 = swappable_elements[i][0];
11977 int element2 = swappable_elements[i][1];
11979 if (old_element == element1 || old_element == element2)
11980 new_element = (old_element == element1 ? element2 : element1);
11983 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
11985 for (j = 0; j < 4; j++)
11987 int element = rotatable_elements_4[i][j];
11989 if (old_element == element)
11990 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
11991 button == 2 ? rotatable_elements_4[i][0] :
11992 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
11997 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
11999 for (j = 0; j < 8; j++)
12001 int element = rotatable_elements_8[i][j];
12003 if (old_element == element)
12004 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
12005 button == 2 ? rotatable_elements_8[i][0] :
12006 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
12011 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
12013 for (j = 0; j < 16; j++)
12015 int element = rotatable_elements_16[i][j];
12017 if (old_element == element)
12018 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
12019 button == 2 ? rotatable_elements_16[i][0] :
12020 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
12025 if (old_element != new_element)
12027 int max_infotext_len = getMaxInfoTextLength();
12028 char infotext[MAX_OUTPUT_LINESIZE + 1];
12030 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
12031 infotext[max_infotext_len] = '\0';
12033 ClearEditorGadgetInfoText();
12035 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
12040 if (IS_MM_WALL_EDITOR(new_element))
12041 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
12043 SetElementSimple(x, y, new_element, change_level);
12049 static void ResetIntelliDraw(void)
12053 for (x = 0; x < lev_fieldx; x++)
12054 for (y = 0; y < lev_fieldy; y++)
12055 IntelliDrawBuffer[x][y] = Tile[x][y];
12057 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
12060 static boolean draw_mode_hires = FALSE;
12062 static boolean isHiresTileElement(int element)
12064 return (IS_MM_WALL(element) || element == EL_EMPTY);
12067 static boolean isHiresDrawElement(int element)
12069 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
12072 static int numHiresTiles(int element)
12074 if (IS_MM_WALL(element))
12075 return get_number_of_bits(MM_WALL_BITS(element));
12080 static void SetDrawModeHiRes(int element)
12083 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
12084 isHiresDrawElement(element));
12087 static boolean getDrawModeHiRes(void)
12089 return draw_mode_hires;
12092 static int getLoResScreenPos(int pos)
12094 return (getDrawModeHiRes() ? pos / 2 : pos);
12097 static int getLoResScreenMod(int pos)
12099 return (getDrawModeHiRes() ? pos % 2 : 0);
12102 static void SetElementExt(int x, int y, int dx, int dy, int element,
12103 boolean change_level, int button)
12106 SetElementSimple(x, y, Tile[x][y], change_level);
12107 else if (GetKeyModState() & KMOD_Shift)
12108 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
12110 SetElementSimpleExt(x, y, dx, dy, element, change_level);
12113 static void SetElement(int x, int y, int element)
12115 SetElementExt(x, y, 0, 0, element, TRUE, -1);
12118 static void SetElementButton(int x, int y, int dx, int dy, int element,
12121 SetElementExt(x, y, dx, dy, element, TRUE, button);
12124 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
12126 int lx = getLoResScreenPos(sx2) + level_xpos;
12127 int ly = getLoResScreenPos(sy2) + level_ypos;
12128 int dx = getLoResScreenMod(sx2);
12129 int dy = getLoResScreenMod(sy2);
12131 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
12134 static void SetLevelElementHiRes(int lx2, int ly2, int element)
12141 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
12144 static int getLevelElementHiRes(int lx2, int ly2)
12150 int element = Tile[lx][ly];
12151 unsigned int bitmask = (dx + 1) << (dy * 2);
12153 if (IS_MM_WALL(element))
12155 if (element & bitmask)
12156 return map_mm_wall_element(element);
12164 static void DrawLineElement(int x, int y, int element, boolean change_level)
12166 SetElementHiRes(x, y, element, change_level);
12169 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
12170 int element, boolean change_level)
12172 int xsize = ABS(to_x - from_x);
12173 int ysize = ABS(to_y - from_y);
12174 int dx = (to_x < from_x ? -1 : +1);
12175 int dy = (to_y < from_y ? -1 : +1);
12178 if (from_y == to_y) // horizontal line
12180 for (i = 0; i <= xsize; i++)
12181 DrawLineElement(from_x + i * dx, from_y, element, change_level);
12183 else if (from_x == to_x) // vertical line
12185 for (i = 0; i <= ysize; i++)
12186 DrawLineElement(from_x, from_y + i * dy, element, change_level);
12188 else // diagonal line
12190 if (ysize < xsize) // a < 1
12192 float a = (float)ysize / (float)xsize;
12194 for (i = 0; i <= xsize; i++)
12197 int y = dy * (int)(a * i + 0.5);
12199 DrawLineElement(from_x + x, from_y + y, element, change_level);
12204 float a = (float)xsize / (float)ysize;
12206 for (i = 0; i <= ysize; i++)
12208 int x = dx * (int)(a * i + 0.5);
12211 DrawLineElement(from_x + x, from_y + y, element, change_level);
12217 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
12218 int element, boolean change_level)
12220 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
12221 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
12222 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
12223 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
12226 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
12227 int element, boolean change_level)
12232 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
12234 for (y = from_y; y <= to_y; y++)
12235 DrawLine(from_x, y, to_x, y, element, change_level);
12238 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
12239 int element, boolean change_level)
12241 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
12242 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
12243 int len_x = ABS(to_x - from_x);
12244 int len_y = ABS(to_y - from_y);
12247 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
12249 // not optimal (some points get drawn twice) but simple,
12250 // and fast enough for the few points we are drawing
12252 for (x = 0; x <= radius; x++)
12254 int sx, sy, sx2, sy2, lx, ly;
12256 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
12258 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
12259 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
12260 sx = getLoResScreenPos(sx2);
12261 sy = getLoResScreenPos(sy2);
12262 lx = sx + level_xpos;
12263 ly = sy + level_ypos;
12265 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12266 DrawLineElement(sx2, sy2, element, change_level);
12269 for (y = 0; y <= radius; y++)
12271 int sx, sy, sx2, sy2, lx, ly;
12273 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
12275 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
12276 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
12277 sx = getLoResScreenPos(sx2);
12278 sy = getLoResScreenPos(sy2);
12279 lx = sx + level_xpos;
12280 ly = sy + level_ypos;
12282 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12283 DrawLineElement(sx2, sy2, element, change_level);
12287 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
12288 int element, boolean change_level)
12290 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
12291 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
12293 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
12296 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
12298 #if DRAW_CIRCLES_BUTTON_AVAILABLE
12299 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
12300 int element, boolean change_level)
12302 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
12303 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
12304 int mirror_to_x2 = from_x - (to_x2 - from_x);
12305 int mirror_to_y2 = from_y - (to_y2 - from_y);
12307 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
12308 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
12309 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
12310 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
12314 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
12316 int from_sx, from_sy;
12320 swap_numbers(&from_x, &to_x);
12323 swap_numbers(&from_y, &to_y);
12325 from_sx = SX + from_x * ed_tilesize;
12326 from_sy = SY + from_y * ed_tilesize;
12327 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
12328 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
12330 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
12331 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
12332 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
12333 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
12335 if (from_x == to_x && from_y == to_y)
12336 MarkTileDirty(from_x/2, from_y/2);
12338 redraw_mask |= REDRAW_FIELD;
12341 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
12342 int element, boolean change_level)
12344 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
12347 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
12348 int element, boolean change_level)
12350 if (element == -1 || change_level)
12351 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
12353 DrawAreaBorder(from_x, from_y, to_x, to_y);
12356 // values for CopyBrushExt()
12357 #define CB_AREA_TO_BRUSH 0
12358 #define CB_BRUSH_TO_CURSOR 1
12359 #define CB_BRUSH_TO_LEVEL 2
12360 #define CB_DELETE_OLD_CURSOR 3
12361 #define CB_DUMP_BRUSH 4
12362 #define CB_DUMP_BRUSH_SMALL 5
12363 #define CB_CLIPBOARD_TO_BRUSH 6
12364 #define CB_BRUSH_TO_CLIPBOARD 7
12365 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
12366 #define CB_UPDATE_BRUSH_POSITION 9
12367 #define CB_FLIP_BRUSH_X 10
12368 #define CB_FLIP_BRUSH_Y 11
12369 #define CB_FLIP_BRUSH_XY 12
12371 #define MAX_CB_PART_SIZE 10
12372 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
12373 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
12374 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
12375 MAX_CB_NUM_LINES * \
12378 static int getFlippedTileExt(int map[], int element)
12382 for (i = 0; map[i] != -1; i++)
12383 if (map[i] == element)
12384 return map[i ^ 1]; // get flipped element by flipping LSB of index
12389 static int getFlippedTileX(int element)
12393 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
12394 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
12395 EL_BUG_LEFT, EL_BUG_RIGHT,
12396 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
12397 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
12398 EL_ARROW_LEFT, EL_ARROW_RIGHT,
12399 EL_MOLE_LEFT, EL_MOLE_RIGHT,
12400 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
12401 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
12402 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
12403 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
12404 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
12405 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
12406 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
12407 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
12408 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
12409 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
12410 EL_SPRING_LEFT, EL_SPRING_RIGHT,
12411 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
12412 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
12413 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
12414 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
12415 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
12416 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
12417 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
12418 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
12419 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
12420 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
12421 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
12422 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
12427 return getFlippedTileExt(map, element);
12430 static int getFlippedTileY(int element)
12434 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
12435 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
12436 EL_BUG_UP, EL_BUG_DOWN,
12437 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
12438 EL_PACMAN_UP, EL_PACMAN_DOWN,
12439 EL_ARROW_UP, EL_ARROW_DOWN,
12440 EL_MOLE_UP, EL_MOLE_DOWN,
12441 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
12442 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
12443 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
12444 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
12445 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
12446 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
12447 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
12448 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
12449 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
12450 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
12451 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
12452 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
12453 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
12454 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
12455 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
12456 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
12457 EL_EMC_WALL_1, EL_EMC_WALL_3,
12462 return getFlippedTileExt(map, element);
12465 static int getFlippedTileXY(int element)
12469 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
12470 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
12471 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
12472 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
12473 EL_BUG_LEFT, EL_BUG_UP,
12474 EL_BUG_RIGHT, EL_BUG_DOWN,
12475 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
12476 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
12477 EL_PACMAN_LEFT, EL_PACMAN_UP,
12478 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
12479 EL_ARROW_LEFT, EL_ARROW_UP,
12480 EL_ARROW_RIGHT, EL_ARROW_DOWN,
12481 EL_MOLE_LEFT, EL_MOLE_UP,
12482 EL_MOLE_RIGHT, EL_MOLE_DOWN,
12483 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
12484 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
12485 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
12486 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
12487 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
12488 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
12489 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
12490 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
12491 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
12492 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
12493 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
12494 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
12495 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
12496 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
12497 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
12498 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
12499 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
12500 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
12501 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
12502 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
12503 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
12504 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
12505 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
12506 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
12507 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
12508 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
12509 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
12510 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
12515 return getFlippedTileExt(map, element);
12518 static int getFlippedTile(int element, int mode)
12520 if (IS_MM_ELEMENT(element))
12522 // get MM game element
12523 element = map_element_RND_to_MM(element);
12525 // get flipped game element
12526 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
12527 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
12528 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
12531 // get RND game element again
12532 element = map_element_MM_to_RND(element);
12536 // get flipped game element
12537 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
12538 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
12539 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
12546 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
12549 short tile1_flipped = getFlippedTile(*tile1, mode);
12550 short tile2_flipped = getFlippedTile(*tile2, mode);
12553 *tile1 = tile2_flipped;
12554 *tile2 = tile1_flipped;
12557 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
12559 DrawLineElement(sx, sy, element, change_level);
12562 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
12563 int button, int mode)
12565 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
12566 static int brush_width, brush_height;
12567 static int last_cursor_x = -1, last_cursor_y = -1;
12568 static boolean delete_old_brush = FALSE;
12569 int new_element = BUTTON_ELEMENT(button);
12572 if (mode == CB_DUMP_BRUSH ||
12573 mode == CB_DUMP_BRUSH_SMALL ||
12574 mode == CB_BRUSH_TO_CLIPBOARD ||
12575 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
12577 if (edit_mode != ED_MODE_DRAWING)
12580 char part[MAX_CB_PART_SIZE + 1] = "";
12581 char text[MAX_CB_TEXT_SIZE + 1] = "";
12582 int width = (draw_with_brush ? brush_width : lev_fieldx);
12583 int height = (draw_with_brush ? brush_height : lev_fieldy);
12584 char *format = "%s%03d";
12586 for (y = 0; y < height; y++)
12587 for (x = 0; x < width; x++)
12588 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
12591 for (y = 0; y < height; y++)
12593 for (x = 0; x < width; x++)
12595 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
12596 char *prefix = (mode == CB_DUMP_BRUSH ||
12597 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
12599 if (element >= NUM_FILE_ELEMENTS)
12600 element = EL_UNKNOWN;
12602 // copy brush to level sketch text buffer for the R'n'D forum:
12603 // - large tiles: `xxx or `xxxx (0x60 ASCII)
12604 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
12605 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
12606 strcat(text, part);
12609 strcat(text, "\n");
12612 if (mode == CB_BRUSH_TO_CLIPBOARD ||
12613 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
12614 SDL_SetClipboardText(text);
12616 Print("%s", text); // print brush data to console and log file
12621 if (mode == CB_CLIPBOARD_TO_BRUSH)
12623 if (edit_mode != ED_MODE_DRAWING)
12626 if (!SDL_HasClipboardText())
12628 Request("Clipboard is empty!", REQ_CONFIRM);
12633 boolean copy_to_brush = (draw_with_brush ||
12634 drawing_function == GADGET_ID_GRAB_BRUSH);
12636 // this will delete the old brush, if already drawing with a brush
12638 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
12640 // initialization is required for "odd" (incomplete) clipboard content
12641 for (x = 0; x < MAX_LEV_FIELDX; x++)
12642 for (y = 0; y < MAX_LEV_FIELDY; y++)
12643 brush_buffer[x][y] = EL_EMPTY;
12650 char *clipboard_text = SDL_GetClipboardText();
12651 char *ptr = clipboard_text;
12652 boolean allow_new_row = FALSE;
12653 boolean stop = FALSE;
12655 while (*ptr && !stop)
12657 boolean prefix_found = FALSE;
12658 boolean start_new_row = FALSE;
12660 // level sketch element number prefixes (may be multi-byte characters)
12661 char *prefix_list[] = { "`", "¸" };
12664 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
12666 char *prefix = prefix_list[i];
12668 // check if string is large enough for prefix
12669 if (strlen(ptr) < strlen(prefix))
12676 // check if string starts with prefix
12677 if (strPrefix(ptr, prefix))
12679 ptr += strlen(prefix);
12681 prefix_found = TRUE;
12687 // check if prefix found and followed by (at least) three digits
12688 if (prefix_found &&
12689 strlen(ptr) >= 3 &&
12690 ptr[0] >= '0' && ptr[0] <= '9' &&
12691 ptr[1] >= '0' && ptr[1] <= '9' &&
12692 ptr[2] >= '0' && ptr[2] <= '9')
12694 int element = ((ptr[0] - '0') * 100 +
12695 (ptr[1] - '0') * 10 +
12700 // level sketch element number might consist of four digits
12701 if (ptr[0] >= '0' && ptr[0] <= '9')
12703 element = element * 10 + (ptr[0] - '0');
12707 // remap some (historic, now obsolete) elements
12708 element = getMappedElement(element);
12710 if (element >= NUM_FILE_ELEMENTS)
12711 element = EL_UNKNOWN;
12713 brush_buffer[x][y] = element;
12715 brush_width = MAX(x + 1, brush_width);
12716 brush_height = MAX(y + 1, brush_height);
12720 if (x >= MAX_LEV_FIELDX)
12721 start_new_row = TRUE;
12723 allow_new_row = TRUE;
12727 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
12728 start_new_row = TRUE;
12730 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
12738 if (y >= MAX_LEV_FIELDY)
12741 allow_new_row = FALSE;
12745 SDL_free(clipboard_text);
12747 if (brush_width == 0 || brush_height == 0)
12749 Request("No level sketch found in clipboard!", REQ_CONFIRM);
12756 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
12759 SDL_GetMouseState(&mx, &my);
12761 // if inside drawing area, activate and draw brush at last mouse position
12762 if (mx >= gi->x && mx < gi->x + gi->width &&
12763 my >= gi->y && my < gi->y + gi->height)
12764 CopyBrushToCursor(last_cursor_x, last_cursor_y);
12766 draw_with_brush = TRUE;
12772 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
12773 brush_width, brush_height);
12775 if (!Request(request, REQ_ASK))
12778 for (x = 0; x < MAX_LEV_FIELDX; x++)
12779 for (y = 0; y < MAX_LEV_FIELDY; y++)
12780 Tile[x][y] = brush_buffer[x][y];
12782 lev_fieldx = level.fieldx = brush_width;
12783 lev_fieldy = level.fieldy = brush_height;
12785 boolean use_bd_engine = TRUE;
12786 boolean use_em_engine = TRUE;
12787 boolean use_sp_engine = TRUE;
12788 boolean use_mm_engine = TRUE;
12790 for (x = 0; x < MAX_LEV_FIELDX; x++)
12792 for (y = 0; y < MAX_LEV_FIELDY; y++)
12794 int element = Tile[x][y];
12796 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
12797 use_bd_engine = FALSE;
12799 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
12800 use_em_engine = FALSE;
12802 if (!IS_SP_ELEMENT(element))
12803 use_sp_engine = FALSE;
12805 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
12806 use_mm_engine = FALSE;
12810 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
12811 use_em_engine ? GAME_ENGINE_TYPE_EM :
12812 use_sp_engine ? GAME_ENGINE_TYPE_SP :
12813 use_mm_engine ? GAME_ENGINE_TYPE_MM :
12814 GAME_ENGINE_TYPE_RND);
12816 // update element selection list
12817 ReinitializeElementList();
12818 ModifyEditorElementList();
12820 SetBorderElement();
12822 DrawEditModeWindow();
12823 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12829 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
12832 if (mode == CB_AREA_TO_BRUSH)
12834 int from_lx, from_ly;
12837 swap_numbers(&from_x, &to_x);
12840 swap_numbers(&from_y, &to_y);
12842 brush_width = to_x - from_x + 1;
12843 brush_height = to_y - from_y + 1;
12845 from_lx = from_x + level_xpos;
12846 from_ly = from_y + level_ypos;
12848 for (y = 0; y < brush_height; y++)
12850 for (x = 0; x < brush_width; x++)
12852 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
12855 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
12860 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12862 delete_old_brush = FALSE;
12864 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
12865 mode == CB_BRUSH_TO_LEVEL)
12867 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
12868 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
12869 int cursor_from_x = cursor_x - brush_width / 2;
12870 int cursor_from_y = cursor_y - brush_height / 2;
12871 int border_from_x = cursor_x, border_from_y = cursor_y;
12872 int border_to_x = cursor_x, border_to_y = cursor_y;
12874 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
12875 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
12877 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
12878 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
12880 delete_old_brush = FALSE;
12885 for (y = 0; y < brush_height; y++)
12887 for (x = 0; x < brush_width; x++)
12889 int sx = cursor_from_x + x;
12890 int sy = cursor_from_y + y;
12891 int lx = sx + level_xpos;
12892 int ly = sy + level_ypos;
12893 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
12894 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
12895 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
12896 brush_buffer[x][y] : new_element);
12898 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12900 if (sx < border_from_x)
12901 border_from_x = sx;
12902 else if (sx > border_to_x)
12904 if (sy < border_from_y)
12905 border_from_y = sy;
12906 else if (sy > border_to_y)
12909 DrawBrushElement(sx, sy, element, change_level);
12914 if (mode != CB_DELETE_OLD_CURSOR)
12915 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
12917 last_cursor_x = cursor_x;
12918 last_cursor_y = cursor_y;
12920 delete_old_brush = TRUE;
12922 else if (mode == CB_FLIP_BRUSH_X)
12924 for (y = 0; y < brush_height; y++)
12925 for (x = 0; x < (brush_width + 1) / 2; x++)
12926 SwapFlippedTiles(&brush_buffer[x][y],
12927 &brush_buffer[brush_width - x - 1][y], mode);
12929 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
12931 else if (mode == CB_FLIP_BRUSH_Y)
12933 for (y = 0; y < (brush_height + 1) / 2; y++)
12934 for (x = 0; x < brush_width; x++)
12935 SwapFlippedTiles(&brush_buffer[x][y],
12936 &brush_buffer[x][brush_height - y - 1], mode);
12938 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
12940 else if (mode == CB_FLIP_BRUSH_XY)
12942 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
12944 for (y = 0; y < MAX(brush_width, brush_height); y++)
12945 for (x = 0; x <= y; x++)
12946 SwapFlippedTiles(&brush_buffer[x][y],
12947 &brush_buffer[y][x], mode);
12949 swap_numbers(&brush_width, &brush_height);
12951 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
12954 if (mode == CB_UPDATE_BRUSH_POSITION)
12956 last_cursor_x = from_x;
12957 last_cursor_y = from_y;
12961 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
12964 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
12967 static void CopyBrushToLevel(int x, int y, int button)
12969 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
12972 static void CopyBrushToCursor(int x, int y)
12974 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
12977 static void UpdateBrushPosition(int x, int y)
12979 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
12982 static void DeleteBrushFromCursor(void)
12984 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
12987 static void FlipBrushX(void)
12989 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
12992 static void FlipBrushY(void)
12994 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
12997 static void RotateBrush(void)
12999 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
13000 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
13003 void DumpBrush(void)
13005 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
13008 void DumpBrush_Small(void)
13010 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
13013 void CopyClipboardToBrush(void)
13015 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
13018 void CopyBrushToClipboard(void)
13020 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
13023 void CopyBrushToClipboard_Small(void)
13025 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
13028 void UndoLevelEditorOperation(void)
13030 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
13033 void RedoLevelEditorOperation(void)
13035 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
13038 static void FloodFill(int from_x, int from_y, int fill_element)
13040 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
13043 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
13045 int from_x = from_sx2 + 2 * level_xpos;
13046 int from_y = from_sy2 + 2 * level_ypos;
13047 int max_fillx = lev_fieldx * 2;
13048 int max_filly = lev_fieldy * 2;
13049 short Fill[max_fillx][max_filly];
13052 for (x = 0; x < max_fillx; x++)
13053 for (y = 0; y < max_filly; y++)
13054 Fill[x][y] = getLevelElementHiRes(x, y);
13056 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
13057 Fill, max_fillx, max_filly);
13059 for (x = 0; x < max_fillx; x++)
13060 for (y = 0; y < max_filly; y++)
13061 if (Fill[x][y] == fill_element)
13062 SetLevelElementHiRes(x, y, Fill[x][y]);
13065 // values for DrawLevelText() modes
13066 #define TEXT_INIT 0
13067 #define TEXT_SETCURSOR 1
13068 #define TEXT_WRITECHAR 2
13069 #define TEXT_BACKSPACE 3
13070 #define TEXT_NEWLINE 4
13072 #define TEXT_QUERY_TYPING 6
13074 static int DrawLevelText(int sx, int sy, char letter, int mode)
13076 static short delete_buffer[MAX_LEV_FIELDX];
13077 static int start_sx;
13078 static int last_sx, last_sy;
13079 static boolean typing = FALSE;
13080 int letter_element;
13081 int lx = 0, ly = 0;
13083 // map lower case letters to upper case and convert special characters
13084 if (letter >= 'a' && letter <= 'z')
13085 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
13086 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
13087 letter_element = EL_CHAR_AUMLAUT;
13088 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
13089 letter_element = EL_CHAR_OUMLAUT;
13090 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
13091 letter_element = EL_CHAR_UUMLAUT;
13092 else if (letter == '^')
13093 letter_element = EL_CHAR_COPYRIGHT;
13095 letter_element = EL_CHAR_ASCII0 + letter;
13097 if (mode != TEXT_INIT)
13102 if (mode != TEXT_SETCURSOR)
13108 lx = last_sx + level_xpos;
13109 ly = last_sy + level_ypos;
13116 DrawLevelText(0, 0, 0, TEXT_END);
13122 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
13125 case TEXT_SETCURSOR:
13126 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
13127 DrawAreaBorder(sx, sy, sx, sy);
13128 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
13129 ed_tilesize, ed_tilesize);
13134 case TEXT_WRITECHAR:
13135 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
13137 if (new_element1 >= EL_STEEL_CHAR_START &&
13138 new_element1 <= EL_STEEL_CHAR_END)
13139 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
13141 delete_buffer[sx - start_sx] = Tile[lx][ly];
13142 Tile[lx][ly] = letter_element;
13144 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
13145 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
13146 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
13147 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
13149 DrawLevelText(0, 0, 0, TEXT_END);
13151 level.changed = TRUE;
13155 case TEXT_BACKSPACE:
13158 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
13159 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
13160 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
13165 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
13166 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
13168 DrawLevelText(0, 0, 0, TEXT_END);
13172 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13173 DrawEditorElement(sx, sy, Tile[lx][ly]);
13178 case TEXT_QUERY_TYPING:
13188 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
13189 int element, boolean change_level)
13191 int lx = sx + level_xpos;
13192 int ly = sy + level_ypos;
13195 DrawEditorElement(sx, sy, Tile[lx][ly]);
13197 DrawAreaBorder(sx, sy, sx, sy);
13200 static void CheckLevelBorderElement(boolean redraw_playfield)
13202 int last_border_element = BorderElement;
13204 SetBorderElement();
13206 if (redraw_playfield && BorderElement != last_border_element)
13207 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13210 static void CopyLevelToUndoBuffer(int mode)
13212 static boolean accumulated_undo = FALSE;
13213 boolean new_undo_buffer_position = TRUE;
13216 if (undo_buffer_steps == 0)
13217 accumulated_undo = FALSE;
13221 case UNDO_IMMEDIATE:
13222 accumulated_undo = FALSE;
13225 case UNDO_ACCUMULATE:
13226 if (accumulated_undo)
13227 new_undo_buffer_position = FALSE;
13228 accumulated_undo = TRUE;
13235 if (new_undo_buffer_position)
13237 // advance position in undo buffer ring
13238 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
13240 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
13241 undo_buffer_steps++;
13244 // always reset redo buffer when storing level change into undo buffer
13245 redo_buffer_steps = 0;
13247 for (x = 0; x < lev_fieldx; x++)
13248 for (y = 0; y < lev_fieldy; y++)
13249 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
13251 // check if drawing operation forces change of border style
13252 CheckLevelBorderElement(TRUE);
13254 level.changed = TRUE;
13257 static void RandomPlacement(int new_element)
13259 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13260 int num_free_positions = 0;
13261 int num_percentage, num_elements;
13264 ResetIntelliDraw();
13266 // determine number of free positions for randomly placing the new element
13267 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
13269 free_position[x][y] =
13270 (random_placement_background_restricted ?
13271 Tile[x][y] == random_placement_background_element :
13272 Tile[x][y] != new_element);
13274 if (free_position[x][y])
13275 num_free_positions++;
13278 // determine number of new elements to place there
13279 num_percentage = num_free_positions * random_placement_value / 100;
13280 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
13281 num_percentage : random_placement_value);
13283 // if less free positions than elements to place, fill all these positions
13284 if (num_free_positions < num_elements)
13286 for (x = 0; x < lev_fieldx; x++)
13287 for (y = 0; y < lev_fieldy; y++)
13288 if (free_position[x][y])
13289 SetElement(x, y, new_element);
13293 while (num_elements > 0)
13295 x = GetSimpleRandom(lev_fieldx);
13296 y = GetSimpleRandom(lev_fieldy);
13298 // don't place element at the same position twice
13299 if (free_position[x][y])
13301 free_position[x][y] = FALSE;
13302 SetElement(x, y, new_element);
13308 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13309 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13312 static void WrapLevel(int dx, int dy)
13314 int wrap_dx = lev_fieldx - dx;
13315 int wrap_dy = lev_fieldy - dy;
13318 for (x = 0; x < lev_fieldx; x++)
13319 for (y = 0; y < lev_fieldy; y++)
13320 TileBackup[x][y] = Tile[x][y];
13322 for (x = 0; x < lev_fieldx; x++)
13323 for (y = 0; y < lev_fieldy; y++)
13325 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
13327 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13328 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
13331 static void DrawAreaElementHighlight(boolean highlighted,
13332 boolean highlighted_similar)
13334 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13341 for (x = 0; x < ed_fieldx; x++)
13343 for (y = 0; y < ed_fieldy; y++)
13345 boolean highlight = FALSE;
13346 int lx = x + level_xpos;
13347 int ly = y + level_ypos;
13349 if (!IN_LEV_FIELD(lx, ly))
13352 // check if element is the same
13353 if (Tile[lx][ly] == new_element1)
13356 // check if element is similar
13357 if (highlighted_similar &&
13358 strEqual(element_info[Tile[lx][ly]].class_name,
13359 element_info[new_element1].class_name))
13362 // check if element is matching MM style wall
13363 if (IS_MM_WALL(Tile[lx][ly]) &&
13364 map_mm_wall_element(Tile[lx][ly]) == new_element1)
13370 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
13374 for (i = 0; i < 4; i++)
13376 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
13379 int xx = x * 2 + (i % 2);
13380 int yy = y * 2 + (i / 2);
13381 int sx = SX + xx * ed_tilesize / 2;
13382 int sy = SY + yy * ed_tilesize / 2;
13385 int to_sx = sx + ed_tilesize / 2 - 1;
13386 int to_sy = sy + ed_tilesize / 2 - 1;
13388 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13389 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13390 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13391 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13396 int sx = SX + x * ed_tilesize;
13397 int sy = SY + y * ed_tilesize;
13400 int to_sx = sx + ed_tilesize - 1;
13401 int to_sy = sy + ed_tilesize - 1;
13403 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13404 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13405 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13406 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13412 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
13414 char *template_filename_old = getLocalLevelTemplateFilename();
13415 char *template_filename_new =
13416 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
13418 if (copyFile(template_filename_old, template_filename_new) != 0)
13419 Request("Cannot copy level template!", REQ_CONFIRM);
13421 free(template_filename_new);
13424 static void HandleDrawingAreas(struct GadgetInfo *gi)
13426 static boolean started_inside_drawing_area = FALSE;
13427 static int last_sx = -1;
13428 static int last_sy = -1;
13429 static int last_sx2 = -1;
13430 static int last_sy2 = -1;
13431 int id = gi->custom_id;
13432 int type_id = gi->custom_type_id;
13433 boolean button_press_event;
13434 boolean button_release_event;
13435 boolean inside_drawing_area = !gi->event.off_borders;
13436 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
13437 int actual_drawing_function;
13438 int button = gi->event.button;
13439 int new_element = BUTTON_ELEMENT(button);
13440 int sx = gi->event.x, sy = gi->event.y;
13441 int min_sx = 0, min_sy = 0;
13442 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
13443 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
13444 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
13445 int sx2 = gi->event.mx / mini_item_xsize;
13446 int sy2 = gi->event.my / mini_item_ysize;
13449 int lx = 0, ly = 0;
13452 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
13453 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
13455 // make sure to stay inside drawing area boundaries
13456 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
13457 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
13461 int min_lx = 0, min_ly = 0;
13462 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
13464 // get positions inside level field
13465 lx = sx + level_xpos;
13466 ly = sy + level_ypos;
13468 if (!IN_LEV_FIELD(lx, ly))
13469 inside_drawing_area = FALSE;
13471 // make sure to stay inside level field boundaries
13472 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
13473 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
13475 // correct drawing area positions accordingly
13476 sx = lx - level_xpos;
13477 sy = ly - level_ypos;
13480 // also correct MM wall-sized (double) drawing area positions accordingly
13481 if (sx2 / 2 < sx || sx2 / 2 > sx)
13483 dx = (sx2 / 2 < sx ? 0 : 1);
13486 if (sy2 / 2 < sy || sy2 / 2 > sy)
13488 dy = (sy2 / 2 < sy ? 0 : 1);
13492 if (!button_press_event && !button_release_event)
13494 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
13495 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13496 isHiresTileElement(old_element) &&
13497 isHiresDrawElement(new_element));
13499 // prevent handling events for every pixel position when moving mouse
13500 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
13501 (sx2 == last_sx2 && sy2 == last_sy2))
13510 if (button_press_event)
13511 started_inside_drawing_area = inside_drawing_area;
13513 if (!started_inside_drawing_area)
13516 if (!IS_VALID_BUTTON(button))
13519 // handle info callback for each invocation of action callback
13520 gi->callback_info(gi);
13522 // automatically switch to 'single item' drawing mode, if needed
13523 actual_drawing_function =
13524 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
13525 drawing_function : GADGET_ID_SINGLE_ITEMS);
13527 // clicking into drawing area with pressed Control key picks element
13528 if (GetKeyModState() & KMOD_Control)
13530 last_drawing_function = drawing_function;
13531 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
13534 if (GetKeyModState() & KMOD_Shift)
13536 if (button_press_event || button_release_event)
13537 ResetIntelliDraw();
13540 SetDrawModeHiRes(-1); // reset to normal draw mode
13542 switch (actual_drawing_function)
13544 case GADGET_ID_SINGLE_ITEMS:
13547 if (button_release_event)
13549 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13551 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
13552 !inside_drawing_area)
13553 DeleteBrushFromCursor();
13558 if (draw_with_brush)
13560 CopyBrushToLevel(sx, sy, button);
13564 SetDrawModeHiRes(new_element);
13566 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
13568 // remove player at old position
13569 for (y = 0; y < lev_fieldy; y++)
13571 for (x = 0; x < lev_fieldx; x++)
13573 int old_element = Tile[x][y];
13575 if (IS_PLAYER_ELEMENT(old_element) &&
13576 IS_PLAYER_ELEMENT(new_element))
13578 int replaced_with_element =
13579 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
13580 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
13582 old_element == EL_SOKOBAN_FIELD_PLAYER &&
13583 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
13585 new_element == EL_SOKOBAN_FIELD_PLAYER &&
13586 old_element == EL_PLAYER_1 ? EL_EMPTY :
13588 new_element >= EL_PLAYER_1 &&
13589 new_element <= EL_PLAYER_4 &&
13590 new_element == old_element ? EL_EMPTY :
13594 SetElement(x, y, replaced_with_element);
13596 else if (IS_MM_MCDUFFIN(old_element) &&
13597 IS_MM_MCDUFFIN(new_element))
13599 // remove McDuffin at old position
13600 SetElement(x, y, EL_EMPTY);
13606 SetElementButton(lx, ly, dx, dy, new_element, button);
13609 else if (!button_release_event)
13611 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
13613 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
13614 DrawMiniGraphicExt(drawto,
13615 gi->x + sx * MINI_TILEX,
13616 gi->y + sy * MINI_TILEY,
13617 el2edimg(new_element));
13619 DrawFixedGraphicExt(drawto,
13620 gi->x + sx * TILEX,
13621 gi->y + sy * TILEY,
13622 el2edimg(new_element), 0);
13624 if (id == GADGET_ID_CUSTOM_GRAPHIC)
13625 new_element = GFX_ELEMENT(new_element);
13627 drawingarea_info[type_id].value[pos] = new_element;
13629 CopyElementPropertiesToGame(properties_element);
13631 if (id == GADGET_ID_CUSTOM_GRAPHIC)
13633 UpdateCustomElementGraphicGadgets();
13635 FrameCounter = 0; // restart animation frame counter
13640 case GADGET_ID_CONNECTED_ITEMS:
13642 static int last_sx = -1;
13643 static int last_sy = -1;
13645 if (button_release_event)
13646 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13648 SetDrawModeHiRes(new_element);
13650 if (getDrawModeHiRes())
13656 if (!button_press_event)
13657 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
13664 case GADGET_ID_LINE:
13665 case GADGET_ID_ARC:
13666 case GADGET_ID_RECTANGLE:
13667 case GADGET_ID_FILLED_BOX:
13668 SetDrawModeHiRes(new_element);
13670 if (getDrawModeHiRes())
13676 case GADGET_ID_GRAB_BRUSH:
13677 case GADGET_ID_TEXT:
13679 static int last_sx = -1;
13680 static int last_sy = -1;
13681 static int start_sx = -1;
13682 static int start_sy = -1;
13683 void (*draw_func)(int, int, int, int, int, boolean);
13685 if (drawing_function == GADGET_ID_LINE)
13686 draw_func = DrawLine;
13687 else if (drawing_function == GADGET_ID_ARC)
13688 draw_func = DrawArc;
13689 else if (drawing_function == GADGET_ID_RECTANGLE)
13690 draw_func = DrawBox;
13691 else if (drawing_function == GADGET_ID_FILLED_BOX)
13692 draw_func = DrawFilledBox;
13693 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
13694 draw_func = SelectArea;
13695 else // (drawing_function == GADGET_ID_TEXT)
13696 draw_func = SetTextCursor;
13698 if (button_press_event)
13700 draw_func(sx, sy, sx, sy, new_element, FALSE);
13701 start_sx = last_sx = sx;
13702 start_sy = last_sy = sy;
13704 if (drawing_function == GADGET_ID_TEXT)
13705 DrawLevelText(0, 0, 0, TEXT_END);
13707 else if (button_release_event)
13709 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
13710 if (drawing_function == GADGET_ID_GRAB_BRUSH)
13712 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
13713 CopyBrushToCursor(sx, sy);
13714 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
13716 draw_with_brush = TRUE;
13718 else if (drawing_function == GADGET_ID_TEXT)
13719 DrawLevelText(sx, sy, 0, TEXT_INIT);
13721 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13723 else if (last_sx != sx || last_sy != sy)
13725 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
13726 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
13727 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
13728 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
13735 case GADGET_ID_FLOOD_FILL:
13736 if (button_press_event && Tile[lx][ly] != new_element)
13738 if (IS_MM_WALL_EDITOR(new_element))
13739 FloodFillWall_MM(sx2, sy2, new_element);
13741 FloodFill(lx, ly, new_element);
13743 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13744 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13748 case GADGET_ID_PICK_ELEMENT:
13749 if (button_release_event)
13750 ClickOnGadget(level_editor_gadget[last_drawing_function],
13752 else if (draw_level)
13753 PickDrawingElement(button, Tile[lx][ly]);
13756 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
13758 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
13765 // do not mark level as modified for certain non-level-changing gadgets
13766 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
13767 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
13768 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
13769 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
13772 level.changed = TRUE;
13775 static void HandleCounterButtons(struct GadgetInfo *gi)
13777 int gadget_id = gi->custom_id;
13778 int counter_id = gi->custom_type_id;
13779 int button = gi->event.button;
13780 int *counter_value = counterbutton_info[counter_id].value;
13781 int step = BUTTON_STEPSIZE(button) *
13782 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
13784 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
13786 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
13787 boolean released = (gi->event.type == GD_EVENT_RELEASED);
13788 boolean level_changed = LevelChanged();
13790 if ((level_changed && pressed) || (!level_changed && released))
13793 if (level_changed && !Request("Level has changed! Discard changes?",
13796 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
13797 ModifyEditorCounterValue(counter_id, *counter_value);
13803 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
13804 *counter_value = gi->textinput.number_value;
13806 ModifyEditorCounterValue(counter_id, *counter_value + step);
13808 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
13810 int last_game_engine_type = level.game_engine_type;
13812 LoadLevel(level_nr);
13813 LoadScore(level_nr);
13815 SaveLevelSetup_SeriesInfo();
13820 DrawEditModeWindow();
13822 if (level.game_engine_type != last_game_engine_type)
13824 // update element selection list
13825 ReinitializeElementList();
13826 ModifyEditorElementList();
13832 switch (counter_id)
13834 case ED_COUNTER_ID_YAMYAM_CONTENT:
13835 DrawYamYamContentAreas();
13838 case ED_COUNTER_ID_BALL_CONTENT:
13839 DrawMagicBallContentAreas();
13842 case ED_COUNTER_ID_ANDROID_CONTENT:
13843 DrawAndroidElementArea();
13846 case ED_COUNTER_ID_GROUP_CONTENT:
13847 DrawGroupElementArea();
13848 CopyGroupElementPropertiesToGame(properties_element);
13851 case ED_COUNTER_ID_INVENTORY_SIZE:
13852 DrawPlayerInitialInventoryArea(properties_element);
13855 case ED_COUNTER_ID_MM_BALL_CONTENT:
13856 DrawMMBallContentArea();
13859 case ED_COUNTER_ID_ENVELOPE_XSIZE:
13860 case ED_COUNTER_ID_ENVELOPE_YSIZE:
13861 DrawEnvelopeTextArea(-1);
13864 case ED_COUNTER_ID_LEVEL_XSIZE:
13865 case ED_COUNTER_ID_LEVEL_YSIZE:
13866 lev_fieldx = level.fieldx;
13867 lev_fieldy = level.fieldy;
13869 // check if resizing of level results in change of border border
13870 SetBorderElement();
13878 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
13879 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
13880 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
13881 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
13882 CopyElementPropertiesToGame(properties_element);
13884 // do not mark level as modified for certain non-level-changing gadgets
13885 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
13886 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
13887 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
13888 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
13891 level.changed = TRUE;
13894 static void HandleTextInputGadgets(struct GadgetInfo *gi)
13896 int type_id = gi->custom_type_id;
13898 strcpy(textinput_info[type_id].value, gi->textinput.value);
13900 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
13902 CopyElementPropertiesToGame(properties_element);
13904 ModifyEditorElementList(); // update changed button info text
13907 // do not mark level as modified for certain non-level-changing gadgets
13908 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
13909 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
13912 level.changed = TRUE;
13915 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
13917 int type_id = gi->custom_type_id;
13919 strncpy(textarea_info[type_id].value, gi->textarea.value,
13920 MAX_ENVELOPE_TEXT_LEN);
13921 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
13923 level.changed = TRUE;
13926 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
13928 int type_id = gi->custom_type_id;
13929 int value_old = *selectbox_info[type_id].value;
13930 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
13932 *selectbox_info[type_id].value = value_new;
13934 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
13936 DrawLevelConfigWindow();
13938 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
13940 element_info[properties_element].current_change_page = gi->selectbox.index;
13942 DrawPropertiesWindow();
13944 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
13945 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
13946 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
13947 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
13948 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
13950 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
13952 // when changing action type, also check action mode and action arg
13953 if (value_old != value_new)
13954 setSelectboxSpecialActionVariablesIfNeeded();
13956 DrawPropertiesChange();
13959 CopyElementPropertiesToGame(properties_element);
13961 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
13963 // update element selection list
13964 ReinitializeElementList();
13965 ModifyEditorElementList();
13968 // do not mark level as modified for certain non-level-changing gadgets
13969 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
13970 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
13973 level.changed = TRUE;
13976 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
13978 int type_id = gi->custom_type_id;
13981 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
13982 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
13984 edit_mode_levelconfig = gi->custom_type_id;
13986 DrawLevelConfigWindow();
13988 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
13989 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
13991 edit_mode_properties = gi->custom_type_id;
13993 DrawPropertiesWindow();
13995 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
13996 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
13998 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
14000 // backup original "level.field" (needed to track playfield changes)
14001 CopyPlayfield(level.field, TileBackup);
14003 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
14004 CopyPlayfield(Tile, level.field);
14006 if (new_template ||
14007 Request("Save this template and kill the old?", REQ_ASK))
14008 SaveLevelTemplate();
14011 Request("Template saved!", REQ_CONFIRM);
14013 // restore original "level.field" (needed to track playfield changes)
14014 CopyPlayfield(TileBackup, level.field);
14016 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
14018 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
14020 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
14021 leveldir_current->readonly)
14023 Request("This level set is read-only!", REQ_CONFIRM);
14028 if (strEqual(levelset_name, ""))
14030 Request("Please enter level set title!", REQ_CONFIRM);
14035 if (strEqual(levelset_author, ""))
14037 Request("Please enter level set author!", REQ_CONFIRM);
14042 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
14044 if (UpdateUserLevelSet(levelset_subdir,
14047 levelset_num_levels))
14049 Request("Level set updated!", REQ_CONFIRM);
14053 Request("Updating level set failed!", REQ_CONFIRM);
14056 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
14058 if (level.changed && !Request("Level has changed! Discard changes?",
14062 if (CreateUserLevelSet(levelset_subdir,
14065 levelset_num_levels,
14066 levelset_use_levelset_artwork))
14068 if (levelset_copy_level_template)
14069 CopyLevelTemplateToUserLevelSet(levelset_subdir);
14071 Request("New level set created!", REQ_CONFIRM);
14073 AddUserLevelSetToLevelInfo(levelset_subdir);
14074 ChangeEditorToLevelSet(levelset_subdir);
14078 Request("Creating new level set failed!", REQ_CONFIRM);
14082 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
14083 custom_element.num_change_pages < MAX_CHANGE_PAGES)
14085 struct ElementInfo *ei = &element_info[properties_element];
14087 // when modifying custom element, ask for copying level template
14088 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
14091 setElementChangePages(ei, ei->num_change_pages + 1);
14093 // set new change page to be new current change page
14094 ei->current_change_page = ei->num_change_pages - 1;
14095 ei->change = &ei->change_page[ei->current_change_page];
14097 setElementChangeInfoToDefaults(ei->change);
14099 DrawPropertiesWindow();
14101 level.changed = TRUE;
14103 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
14104 custom_element.num_change_pages > MIN_CHANGE_PAGES)
14106 struct ElementInfo *ei = &element_info[properties_element];
14108 // when modifying custom element, ask for copying level template
14109 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
14112 // copy all change pages after change page to be deleted
14113 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
14114 ei->change_page[i] = ei->change_page[i + 1];
14116 setElementChangePages(ei, ei->num_change_pages - 1);
14118 DrawPropertiesWindow();
14120 level.changed = TRUE;
14124 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
14126 int type_id = gi->custom_type_id;
14128 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
14129 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
14131 struct ElementInfo *ei = &element_info[properties_element];
14132 int step = BUTTON_STEPSIZE(gi->event.button);
14134 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
14135 ei->current_change_page += step;
14137 if (ei->current_change_page < 0)
14138 ei->current_change_page = 0;
14139 else if (ei->current_change_page >= ei->num_change_pages)
14140 ei->current_change_page = ei->num_change_pages - 1;
14142 DrawPropertiesWindow();
14144 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
14145 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
14147 struct ElementInfo *ei = &element_info[properties_element];
14148 int current_change_page = ei->current_change_page;
14150 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
14152 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
14153 ei->change_page[current_change_page];
14155 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
14157 // when modifying custom element, ask for copying level template
14158 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
14161 ei->change_page[current_change_page] =
14162 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
14164 level.changed = TRUE;
14167 DrawPropertiesWindow();
14171 static void HandleRadiobuttons(struct GadgetInfo *gi)
14173 int type_id = gi->custom_type_id;
14175 *radiobutton_info[type_id].value =
14176 radiobutton_info[type_id].checked_value;
14178 // do not mark level as modified for certain non-level-changing gadgets
14179 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
14180 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
14183 level.changed = TRUE;
14186 static void HandleCheckbuttons(struct GadgetInfo *gi)
14188 int type_id = gi->custom_type_id;
14190 *checkbutton_info[type_id].value ^= TRUE;
14192 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
14193 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
14194 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
14195 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
14196 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
14197 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
14198 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
14199 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
14201 CopyElementPropertiesToGame(properties_element);
14204 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
14206 UpdateCustomElementGraphicGadgets();
14208 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
14209 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
14211 boolean template_related_changes_found = FALSE;
14214 // check if any custom, group or empty elements have been changed
14215 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
14216 if ((IS_CUSTOM_ELEMENT(i) ||
14217 IS_GROUP_ELEMENT(i) ||
14218 IS_EMPTY_ELEMENT(i)) &&
14219 element_info[i].modified_settings)
14220 template_related_changes_found = TRUE;
14222 if (level.use_custom_template &&
14223 !fileExists(getGlobalLevelTemplateFilename()))
14225 Request("No level template found!", REQ_CONFIRM);
14227 level.use_custom_template = FALSE;
14229 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
14234 if (level.use_custom_template &&
14235 template_related_changes_found &&
14236 !Request("Discard changes and use level template?", REQ_ASK))
14238 level.use_custom_template = FALSE;
14240 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
14245 if (!level.use_custom_template &&
14246 Request("Copy settings from level template?", REQ_ASK))
14251 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
14253 DrawEditModeWindow();
14255 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
14257 if (setup.editor.use_template_for_new_levels &&
14258 !fileExists(getGlobalLevelTemplateFilename()))
14260 Request("No level template found!", REQ_CONFIRM);
14265 if (setup.editor.use_template_for_new_levels &&
14267 !Request("Discard level and load template?", REQ_ASK))
14272 if (!setup.editor.use_template_for_new_levels &&
14274 !Request("Discard level and use empty level?", REQ_ASK))
14279 LoadLevel(level_nr);
14280 LoadScore(level_nr);
14285 DrawEditModeWindow();
14287 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
14289 SetAutomaticNumberOfGemsNeeded();
14292 // do not mark level as modified for certain non-level-changing gadgets
14293 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
14294 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
14295 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
14296 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
14297 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
14298 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
14301 level.changed = TRUE;
14304 static void HandleControlButtons(struct GadgetInfo *gi)
14306 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
14307 static int last_edit_mode = ED_MODE_DRAWING;
14308 static int last_custom_copy_mode = -1;
14309 static int last_button = 0;
14310 int id = gi->custom_id;
14311 int button = gi->event.button;
14312 int step = BUTTON_STEPSIZE(button);
14313 int new_element = BUTTON_ELEMENT(button);
14314 int last_properties_element = properties_element;
14317 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
14318 DrawLevelText(0, 0, 0, TEXT_END);
14320 if (id < ED_NUM_CTRL1_BUTTONS &&
14321 id != GADGET_ID_SINGLE_ITEMS &&
14322 id != GADGET_ID_PICK_ELEMENT &&
14323 edit_mode != ED_MODE_DRAWING &&
14324 drawing_function != GADGET_ID_PICK_ELEMENT &&
14325 !(GetKeyModState() & KMOD_Control))
14326 ChangeEditModeWindow(ED_MODE_DRAWING);
14328 // element copy mode active, but no element button pressed => deactivate
14329 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
14330 last_custom_copy_mode = -1;
14332 // when showing palette on element buttons, change element of button used
14333 if (editor.palette.show_on_element_buttons &&
14334 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
14336 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
14338 id = GADGET_ID_PALETTE;
14343 case GADGET_ID_SCROLL_LEFT:
14344 if (level_xpos >= 0)
14346 if (lev_fieldx < ed_fieldx - 2)
14349 level_xpos -= step;
14350 if (level_xpos < -1)
14353 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
14355 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14357 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
14358 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
14362 case GADGET_ID_SCROLL_RIGHT:
14363 if (level_xpos <= lev_fieldx - ed_fieldx)
14365 if (lev_fieldx < ed_fieldx - 2)
14368 level_xpos += step;
14369 if (level_xpos > lev_fieldx - ed_fieldx + 1)
14370 level_xpos = lev_fieldx - ed_fieldx + 1;
14372 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
14374 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14376 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
14377 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
14381 case GADGET_ID_SCROLL_UP:
14382 if (level_ypos >= 0)
14384 if (lev_fieldy < ed_fieldy - 2)
14387 level_ypos -= step;
14388 if (level_ypos < -1)
14391 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
14393 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14395 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
14396 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
14400 case GADGET_ID_SCROLL_DOWN:
14401 if (level_ypos <= lev_fieldy - ed_fieldy)
14403 if (lev_fieldy < ed_fieldy - 2)
14406 level_ypos += step;
14407 if (level_ypos > lev_fieldy - ed_fieldy + 1)
14408 level_ypos = lev_fieldy - ed_fieldy + 1;
14410 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
14412 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14414 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
14415 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
14419 case GADGET_ID_SCROLL_HORIZONTAL:
14420 level_xpos = gi->event.item_position - 1;
14422 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14427 case GADGET_ID_SCROLL_VERTICAL:
14428 level_ypos = gi->event.item_position - 1;
14430 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14435 case GADGET_ID_SCROLL_LIST_UP:
14436 case GADGET_ID_SCROLL_LIST_DOWN:
14437 case GADGET_ID_SCROLL_LIST_VERTICAL:
14438 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
14439 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
14442 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
14443 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
14445 if (element_shift < 0)
14447 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
14448 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
14450 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14451 GDI_SCROLLBAR_ITEM_POSITION,
14452 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14455 ModifyEditorElementList();
14459 case GADGET_ID_PROPERTIES:
14460 // always switch off element properties when they are already displayed
14461 last_properties_element = new_element;
14462 case GADGET_ID_ELEMENT_LEFT:
14463 case GADGET_ID_ELEMENT_MIDDLE:
14464 case GADGET_ID_ELEMENT_RIGHT:
14465 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
14466 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
14467 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
14470 if (edit_mode != ED_MODE_PROPERTIES)
14472 last_edit_mode = edit_mode;
14474 ChangeEditModeWindow(ED_MODE_PROPERTIES);
14476 last_level_drawing_function = drawing_function;
14477 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
14480 else if (properties_element != last_properties_element)
14482 DrawEditModeWindow();
14486 ChangeEditModeWindow(ED_MODE_DRAWING);
14488 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
14493 case GADGET_ID_PALETTE:
14494 if (edit_mode != ED_MODE_PALETTE)
14496 last_edit_mode = edit_mode;
14498 ChangeEditModeWindow(ED_MODE_PALETTE);
14502 ChangeEditModeWindow(last_edit_mode);
14506 case GADGET_ID_WRAP_LEFT:
14507 WrapLevel(-step, 0);
14510 case GADGET_ID_WRAP_RIGHT:
14511 WrapLevel(step, 0);
14514 case GADGET_ID_WRAP_UP:
14515 WrapLevel(0, -step);
14518 case GADGET_ID_WRAP_DOWN:
14519 WrapLevel(0, step);
14522 case GADGET_ID_SINGLE_ITEMS:
14523 case GADGET_ID_CONNECTED_ITEMS:
14524 case GADGET_ID_LINE:
14525 case GADGET_ID_ARC:
14526 case GADGET_ID_TEXT:
14527 case GADGET_ID_RECTANGLE:
14528 case GADGET_ID_FILLED_BOX:
14529 case GADGET_ID_FLOOD_FILL:
14530 case GADGET_ID_GRAB_BRUSH:
14531 case GADGET_ID_PICK_ELEMENT:
14532 if (drawing_function != GADGET_ID_PICK_ELEMENT)
14533 last_drawing_function = drawing_function;
14534 drawing_function = id;
14535 draw_with_brush = FALSE;
14538 case GADGET_ID_RANDOM_PLACEMENT:
14539 RandomPlacement(new_element);
14542 case GADGET_ID_ZOOM:
14543 // zoom level editor tile size in or out (or reset to default size)
14544 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
14545 button == 2 ? ed_tilesize_default :
14546 button == 3 ? ed_tilesize / 2 : ed_tilesize);
14548 // when using touch device, cycle through all zoom tilesizes
14549 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
14550 ed_tilesize = MICRO_TILESIZE;
14552 // limit zoom level by upper and lower bound
14553 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
14555 InitZoomLevelSettings(ed_tilesize);
14557 if (edit_mode == ED_MODE_DRAWING)
14559 DrawDrawingWindow();
14561 // redraw zoom gadget info text
14562 PrintEditorGadgetInfoText(level_editor_gadget[id]);
14565 // save current editor zoom tilesize
14566 SaveSetup_AutoSetup();
14570 case GADGET_ID_CUSTOM_COPY_FROM:
14571 case GADGET_ID_CUSTOM_COPY_TO:
14572 case GADGET_ID_CUSTOM_EXCHANGE:
14573 last_custom_copy_mode = id;
14574 last_drawing_function = drawing_function;
14577 case GADGET_ID_CUSTOM_COPY:
14578 CopyCustomElement(properties_element, -1, id);
14581 case GADGET_ID_CUSTOM_PASTE:
14582 CopyCustomElement(-1, properties_element, id);
14585 case GADGET_ID_UNDO:
14586 if (button < 0) // keep button value (even if modifier keys are pressed)
14588 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
14591 if (button == 1 && undo_buffer_steps == 0)
14593 Request("Undo buffer empty!", REQ_CONFIRM);
14597 else if (button == 2)
14601 else if (button == 3 && redo_buffer_steps == 0)
14603 Request("Redo buffer empty!", REQ_CONFIRM);
14608 if (edit_mode != ED_MODE_DRAWING)
14609 ChangeEditModeWindow(ED_MODE_DRAWING);
14615 undo_buffer_position =
14616 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
14618 undo_buffer_steps--;
14619 redo_buffer_steps++;
14625 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14627 undo_buffer_steps++;
14628 redo_buffer_steps--;
14631 for (x = 0; x < lev_fieldx; x++)
14632 for (y = 0; y < lev_fieldy; y++)
14633 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
14635 // check if undo operation forces change of border style
14636 CheckLevelBorderElement(FALSE);
14638 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14642 case GADGET_ID_CONF:
14643 if (edit_mode != ED_MODE_LEVELCONFIG)
14645 last_edit_mode = edit_mode;
14647 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
14651 ChangeEditModeWindow(ED_MODE_DRAWING);
14655 case GADGET_ID_CLEAR:
14656 if (edit_mode != ED_MODE_DRAWING)
14657 ChangeEditModeWindow(ED_MODE_DRAWING);
14659 for (x = 0; x < MAX_LEV_FIELDX; x++)
14660 for (y = 0; y < MAX_LEV_FIELDY; y++)
14661 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
14663 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
14665 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14668 case GADGET_ID_SAVE:
14670 // saving read-only levels into personal level set modifies global vars
14671 // "leveldir_current" and "level_nr"; restore them after saving level
14672 LevelDirTree *leveldir_former = leveldir_current;
14673 int level_nr_former = level_nr;
14674 char *level_filename;
14677 if (leveldir_current->readonly &&
14678 !PrepareSavingIntoPersonalLevelSet())
14681 level_filename = getDefaultLevelFilename(level_nr);
14682 new_level = !fileExists(level_filename);
14685 Request("Save this level and kill the old?", REQ_ASK))
14687 if (leveldir_former->readonly)
14688 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
14690 SetAutomaticNumberOfGemsNeeded();
14692 CopyPlayfield(Tile, level.field);
14693 SaveLevel(level_nr);
14695 level.changed = FALSE;
14699 char level_saved_msg[64];
14701 if (leveldir_former->readonly)
14702 sprintf(level_saved_msg,
14703 "Level saved as level %d into personal level set!",
14706 strcpy(level_saved_msg, "Level saved!");
14708 Request(level_saved_msg, REQ_CONFIRM);
14712 // "cd" back to copied-from levelset (in case of saved read-only level)
14713 leveldir_current = leveldir_former;
14714 level_nr = level_nr_former;
14719 case GADGET_ID_TEST:
14720 if (LevelChanged())
14721 level.game_version = GAME_VERSION_ACTUAL;
14723 CopyPlayfield(level.field, TileBackup);
14724 CopyPlayfield(Tile, level.field);
14726 CopyNativeLevel_RND_to_Native(&level);
14728 UnmapLevelEditorGadgets();
14729 UndrawSpecialEditorDoor();
14731 CloseDoor(DOOR_CLOSE_ALL);
14733 // needed before playing if editor playfield area has different size
14734 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
14736 // redraw_mask = REDRAW_ALL;
14738 level_editor_test_game = TRUE;
14740 StartGameActions(FALSE, setup.autorecord, level.random_seed);
14744 case GADGET_ID_EXIT:
14745 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
14749 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
14750 id <= GADGET_ID_ELEMENTLIST_LAST)
14752 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
14754 new_element = editor_elements[element_position + element_shift];
14756 if (IS_EDITOR_CASCADE(new_element))
14760 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
14762 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
14763 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
14765 if (*cascade_element == new_element)
14767 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
14768 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
14770 // update element selection list
14771 ReinitializeElementList();
14772 ModifyEditorElementList();
14774 // update cascading gadget info text
14775 PrintEditorGadgetInfoText(level_editor_gadget[id]);
14777 // save current editor cascading state
14778 SaveSetup_EditorCascade();
14787 if (last_custom_copy_mode != -1)
14789 if (CopyCustomElement(properties_element, new_element,
14790 last_custom_copy_mode))
14792 ClickOnGadget(level_editor_gadget[last_drawing_function],
14795 last_custom_copy_mode = -1;
14801 // change element of button used to show palette
14802 if (editor.palette.show_on_element_buttons)
14803 button = last_button;
14805 PickDrawingElement(button, new_element);
14807 if (!stick_element_properties_window &&
14808 drawing_function != GADGET_ID_PICK_ELEMENT &&
14809 !(GetKeyModState() & KMOD_Control))
14811 properties_element = new_element;
14812 if (edit_mode == ED_MODE_PROPERTIES)
14813 DrawPropertiesWindow();
14816 if (drawing_function == GADGET_ID_PICK_ELEMENT)
14817 ClickOnGadget(level_editor_gadget[last_drawing_function],
14820 if (!use_permanent_palette)
14821 ChangeEditModeWindow(last_edit_mode);
14824 else if (gi->event.type == GD_EVENT_PRESSED)
14825 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
14826 else if (gi->event.type == GD_EVENT_RELEASED)
14827 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
14828 else if (gi->event.type == GD_EVENT_MOVING)
14829 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
14831 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
14837 void HandleLevelEditorKeyInput(Key key)
14839 char letter = getCharFromKey(key);
14841 if (drawing_function == GADGET_ID_TEXT &&
14842 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
14845 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
14846 else if (key == KSYM_Delete || key == KSYM_BackSpace)
14847 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
14848 else if (key == KSYM_Return)
14849 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
14850 else if (key == KSYM_Escape)
14851 DrawLevelText(0, 0, 0, TEXT_END);
14856 int id = GADGET_ID_NONE;
14857 int new_element_shift = element_shift;
14858 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
14859 int button = MB_LEFTBUTTON;
14865 id = GADGET_ID_SCROLL_LEFT;
14868 id = GADGET_ID_SCROLL_RIGHT;
14871 id = GADGET_ID_SCROLL_UP;
14874 id = GADGET_ID_SCROLL_DOWN;
14878 case KSYM_Page_Down:
14879 step *= (key == KSYM_Page_Up ? -1 : +1);
14880 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
14882 if (element_shift < 0)
14884 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
14885 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
14887 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14888 GDI_SCROLLBAR_ITEM_POSITION,
14889 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14891 ModifyEditorElementList();
14897 element_shift = (key == KSYM_Home ? 0 :
14898 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
14900 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14901 GDI_SCROLLBAR_ITEM_POSITION,
14902 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14904 ModifyEditorElementList();
14911 // this is needed to prevent interference with running "True X-Mouse"
14912 if (GetKeyModStateFromEvents() & KMOD_Control)
14915 // check for last or next editor cascade block in element list
14916 for (i = 0; i < num_editor_elements; i++)
14918 if ((key == KSYM_Insert && i == element_shift) ||
14919 (key == KSYM_Delete && new_element_shift > element_shift))
14922 // jump to next cascade block (or to start of element list)
14923 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
14924 new_element_shift = i;
14927 if (i < num_editor_elements)
14928 element_shift = new_element_shift;
14930 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
14931 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
14933 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14934 GDI_SCROLLBAR_ITEM_POSITION,
14935 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14937 ModifyEditorElementList();
14942 if (edit_mode == ED_MODE_DRAWING)
14943 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
14944 else if (edit_mode == ED_MODE_LEVELCONFIG)
14945 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
14946 else if (edit_mode == ED_MODE_PROPERTIES)
14947 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
14948 else if (edit_mode == ED_MODE_PALETTE)
14949 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
14950 else // should never happen
14951 ChangeEditModeWindow(ED_MODE_DRAWING);
14959 if (id != GADGET_ID_NONE)
14960 ClickOnGadget(level_editor_gadget[id], button);
14961 else if (letter == '1' || letter == '?')
14962 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
14963 else if (letter == '2')
14964 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
14965 else if (letter == '3')
14966 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
14967 else if (letter == '.')
14968 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
14969 else if (letter == 'U')
14970 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14971 else if (letter == '-' || key == KSYM_KP_Subtract)
14972 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
14973 else if (letter == '0' || key == KSYM_KP_0)
14974 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
14975 else if (letter == '+' || key == KSYM_KP_Add ||
14976 letter == '=') // ("Shift-=" is "+" on US keyboards)
14977 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
14978 else if (key == KSYM_Return ||
14979 key == KSYM_space ||
14980 key == setup.shortcut.toggle_pause)
14981 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
14983 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
14984 if (letter && letter == controlbutton_info[i].shortcut)
14985 if (!anyTextGadgetActive())
14986 ClickOnGadget(level_editor_gadget[i], button);
14988 if (draw_with_brush)
14992 else if (letter == 'y')
14994 else if (letter == 'z')
14999 static void HandleLevelEditorIdle_Properties(void)
15001 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
15002 int x = editor.settings.element_graphic.x + element_border;
15003 int y = editor.settings.element_graphic.y + element_border;
15004 static DelayCounter action_delay = { 0 };
15007 action_delay.value = GameFrameDelay;
15009 if (!DelayReached(&action_delay))
15012 for (i = 0; i < ED_NUM_SELECTBOX; i++)
15014 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
15016 if (gi->mapped && gi->active && gi->selectbox.open)
15020 DrawEditorElementAnimation(SX + x, SY + y);
15022 redraw_mask |= REDRAW_FIELD;
15024 FrameCounter++; // increase animation frame counter
15027 static void HandleLevelEditorIdle_Drawing(void)
15029 static boolean last_highlighted = FALSE;
15030 static boolean last_highlighted_similar = FALSE;
15031 boolean highlighted = (GetKeyModState() & KMOD_Alt);
15032 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
15034 if (highlighted != last_highlighted ||
15035 (highlighted && highlighted_similar != last_highlighted_similar))
15037 DrawAreaElementHighlight(highlighted, highlighted_similar);
15039 redraw_mask |= REDRAW_FIELD;
15042 last_highlighted = highlighted;
15043 last_highlighted_similar = highlighted_similar;
15046 void HandleLevelEditorIdle(void)
15048 if (edit_mode == ED_MODE_PROPERTIES)
15049 HandleLevelEditorIdle_Properties();
15050 else if (edit_mode == ED_MODE_DRAWING)
15051 HandleLevelEditorIdle_Drawing();
15054 static void ClearEditorGadgetInfoText(void)
15056 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
15059 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
15061 char infotext[MAX_OUTPUT_LINESIZE + 1];
15062 int max_infotext_len = getMaxInfoTextLength();
15064 if (gi == NULL || strlen(gi->info_text) == 0)
15067 strncpy(infotext, gi->info_text, max_infotext_len);
15068 infotext[max_infotext_len] = '\0';
15070 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
15072 int key = controlbutton_info[gi->custom_id].shortcut;
15076 char shortcut[MAX_OUTPUT_LINESIZE + 1];
15078 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
15079 sprintf(shortcut, " ('.' or '%c')", key);
15080 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
15081 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
15082 else if (gi->custom_id == GADGET_ID_TEST)
15083 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
15084 else if (gi->custom_id == GADGET_ID_UNDO)
15085 sprintf(shortcut, " ('%c/Shift-U')", key);
15086 else if (gi->custom_id == GADGET_ID_ZOOM)
15087 sprintf(shortcut, " ('%c', '0', '-')", key);
15089 sprintf(shortcut, " ('%s%c')",
15090 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
15092 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
15093 strcat(infotext, shortcut);
15097 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
15100 void HandleEditorGadgetInfoText(void *ptr)
15102 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
15104 if (game_status != GAME_MODE_EDITOR)
15107 ClearEditorGadgetInfoText();
15109 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
15112 // misuse this function to delete brush cursor, if needed
15113 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
15114 DeleteBrushFromCursor();
15116 PrintEditorGadgetInfoText(gi);
15119 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
15121 int id = gi->custom_id;
15122 int type_id = gi->custom_type_id;
15123 int sx = gi->event.x;
15124 int sy = gi->event.y;
15125 int lx = sx + level_xpos;
15126 int ly = sy + level_ypos;
15127 int min_sx = 0, min_sy = 0;
15128 int max_sx = gi->drawing.area_xsize - 1;
15129 int max_sy = gi->drawing.area_ysize - 1;
15130 int actual_drawing_function = drawing_function;
15131 int max_infotext_len = getMaxInfoTextLength();
15132 char infotext[MAX_OUTPUT_LINESIZE + 1];
15134 infotext[0] = '\0'; // start with empty info text
15136 // pressed Control key: simulate picking element
15137 if (GetKeyModState() & KMOD_Control)
15138 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15140 ClearEditorGadgetInfoText();
15142 if (gi->event.type == GD_EVENT_INFO_LEAVING)
15145 // make sure to stay inside drawing area boundaries
15146 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15147 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15149 if (id == GADGET_ID_DRAWING_LEVEL)
15153 int min_lx = 0, min_ly = 0;
15154 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15156 // get positions inside level field
15157 lx = sx + level_xpos;
15158 ly = sy + level_ypos;
15160 // make sure to stay inside level field boundaries
15161 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15162 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15164 // correct drawing area positions accordingly
15165 sx = lx - level_xpos;
15166 sy = ly - level_ypos;
15169 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
15171 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
15173 static int start_lx = 0;
15174 static int start_ly = 0;
15177 if (gi->event.type == GD_EVENT_PRESSED)
15183 switch (actual_drawing_function)
15185 case GADGET_ID_SINGLE_ITEMS:
15186 text = "Drawing single items";
15188 case GADGET_ID_CONNECTED_ITEMS:
15189 text = "Drawing connected items";
15191 case GADGET_ID_LINE:
15192 text = "Drawing line";
15194 case GADGET_ID_ARC:
15195 text = "Drawing arc";
15197 case GADGET_ID_TEXT:
15198 text = "Setting text cursor";
15200 case GADGET_ID_RECTANGLE:
15201 text = "Drawing rectangle";
15203 case GADGET_ID_FILLED_BOX:
15204 text = "Drawing filled box";
15206 case GADGET_ID_FLOOD_FILL:
15207 text = "Flood fill";
15209 case GADGET_ID_GRAB_BRUSH:
15210 text = "Grabbing brush";
15212 case GADGET_ID_PICK_ELEMENT:
15213 text = "Picking element";
15217 text = "Drawing position";
15221 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15222 sprintf(infotext, "%s: %d, %d", text, lx, ly);
15224 sprintf(infotext, "%s: %d, %d", text,
15225 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
15227 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15228 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
15230 sprintf(infotext, "Level position: %d, %d", lx, ly);
15233 // misuse this function to draw brush cursor, if needed
15234 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
15236 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
15237 CopyBrushToCursor(sx, sy);
15239 DeleteBrushFromCursor();
15242 if (!draw_with_brush)
15243 UpdateBrushPosition(sx, sy);
15245 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15247 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15248 int element = drawingarea_info[type_id].value[pos];
15250 strncpy(infotext, getElementInfoText(element), max_infotext_len);
15254 if (id == GADGET_ID_CUSTOM_CONTENT)
15255 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
15256 else if (id == GADGET_ID_GROUP_CONTENT)
15257 sprintf(infotext, "group element position: %d", sx + 1);
15258 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
15259 id <= GADGET_ID_YAMYAM_CONTENT_7)
15260 sprintf(infotext, "content area %d position: %d, %d",
15261 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
15262 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
15263 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
15264 sprintf(infotext, "content area %d position: %d, %d",
15265 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
15266 else if (id == GADGET_ID_ANDROID_CONTENT)
15267 sprintf(infotext, "android element position: %d", sx + 1);
15268 else if (drawingarea_info[type_id].infotext != NULL)
15269 strcpy(infotext, drawingarea_info[type_id].infotext);
15272 infotext[max_infotext_len] = '\0';
15274 if (strlen(infotext) > 0)
15275 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
15278 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
15279 boolean quick_quit)
15281 if (!ask_if_level_has_changed ||
15283 Request("Level has changed! Exit without saving?",
15284 REQ_ASK | REQ_STAY_OPEN))
15286 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
15287 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
15289 // draw normal door
15290 UndrawSpecialEditorDoor();
15292 // use door animation if door 1 viewport is unchanged and contains toolbox
15293 if (useEditorDoorAnimation())
15294 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
15296 // close editor doors if viewport definition is the same as in main menu
15297 if (vp_door_1->x == DX &&
15298 vp_door_1->y == DY &&
15299 vp_door_1->width == DXSIZE &&
15300 vp_door_1->height == DYSIZE &&
15301 vp_door_2->x == VX &&
15302 vp_door_2->y == VY &&
15303 vp_door_2->width == VXSIZE &&
15304 vp_door_2->height == VYSIZE)
15305 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
15307 SetDoorState(DOOR_CLOSE_ALL);
15312 FadeSkipNextFadeIn();
15314 SetGameStatus(GAME_MODE_MAIN);
15320 if (!global.use_envelope_request)
15322 CloseDoor(DOOR_CLOSE_1);
15323 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);