1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_ELEMENT_VALUE1_DOWN,
433 GADGET_ID_ELEMENT_VALUE1_TEXT,
434 GADGET_ID_ELEMENT_VALUE1_UP,
435 GADGET_ID_ELEMENT_VALUE2_DOWN,
436 GADGET_ID_ELEMENT_VALUE2_TEXT,
437 GADGET_ID_ELEMENT_VALUE2_UP,
438 GADGET_ID_ELEMENT_VALUE3_DOWN,
439 GADGET_ID_ELEMENT_VALUE3_TEXT,
440 GADGET_ID_ELEMENT_VALUE3_UP,
441 GADGET_ID_ELEMENT_VALUE4_DOWN,
442 GADGET_ID_ELEMENT_VALUE4_TEXT,
443 GADGET_ID_ELEMENT_VALUE4_UP,
444 GADGET_ID_YAMYAM_CONTENT_DOWN,
445 GADGET_ID_YAMYAM_CONTENT_TEXT,
446 GADGET_ID_YAMYAM_CONTENT_UP,
447 GADGET_ID_BALL_CONTENT_DOWN,
448 GADGET_ID_BALL_CONTENT_TEXT,
449 GADGET_ID_BALL_CONTENT_UP,
450 GADGET_ID_ANDROID_CONTENT_DOWN,
451 GADGET_ID_ANDROID_CONTENT_TEXT,
452 GADGET_ID_ANDROID_CONTENT_UP,
453 GADGET_ID_ENVELOPE_XSIZE_DOWN,
454 GADGET_ID_ENVELOPE_XSIZE_TEXT,
455 GADGET_ID_ENVELOPE_XSIZE_UP,
456 GADGET_ID_ENVELOPE_YSIZE_DOWN,
457 GADGET_ID_ENVELOPE_YSIZE_TEXT,
458 GADGET_ID_ENVELOPE_YSIZE_UP,
459 GADGET_ID_INVENTORY_SIZE_DOWN,
460 GADGET_ID_INVENTORY_SIZE_TEXT,
461 GADGET_ID_INVENTORY_SIZE_UP,
462 GADGET_ID_CUSTOM_SCORE_DOWN,
463 GADGET_ID_CUSTOM_SCORE_TEXT,
464 GADGET_ID_CUSTOM_SCORE_UP,
465 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
466 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
467 GADGET_ID_CUSTOM_GEMCOUNT_UP,
468 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
469 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
470 GADGET_ID_CUSTOM_VALUE_FIX_UP,
471 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
472 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
473 GADGET_ID_CUSTOM_VALUE_RND_UP,
474 GADGET_ID_PUSH_DELAY_FIX_DOWN,
475 GADGET_ID_PUSH_DELAY_FIX_TEXT,
476 GADGET_ID_PUSH_DELAY_FIX_UP,
477 GADGET_ID_PUSH_DELAY_RND_DOWN,
478 GADGET_ID_PUSH_DELAY_RND_TEXT,
479 GADGET_ID_PUSH_DELAY_RND_UP,
480 GADGET_ID_DROP_DELAY_FIX_DOWN,
481 GADGET_ID_DROP_DELAY_FIX_TEXT,
482 GADGET_ID_DROP_DELAY_FIX_UP,
483 GADGET_ID_DROP_DELAY_RND_DOWN,
484 GADGET_ID_DROP_DELAY_RND_TEXT,
485 GADGET_ID_DROP_DELAY_RND_UP,
486 GADGET_ID_MOVE_DELAY_FIX_DOWN,
487 GADGET_ID_MOVE_DELAY_FIX_TEXT,
488 GADGET_ID_MOVE_DELAY_FIX_UP,
489 GADGET_ID_MOVE_DELAY_RND_DOWN,
490 GADGET_ID_MOVE_DELAY_RND_TEXT,
491 GADGET_ID_MOVE_DELAY_RND_UP,
492 GADGET_ID_EXPLOSION_DELAY_DOWN,
493 GADGET_ID_EXPLOSION_DELAY_TEXT,
494 GADGET_ID_EXPLOSION_DELAY_UP,
495 GADGET_ID_IGNITION_DELAY_DOWN,
496 GADGET_ID_IGNITION_DELAY_TEXT,
497 GADGET_ID_IGNITION_DELAY_UP,
498 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
499 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
500 GADGET_ID_CHANGE_DELAY_FIX_UP,
501 GADGET_ID_CHANGE_DELAY_RND_DOWN,
502 GADGET_ID_CHANGE_DELAY_RND_TEXT,
503 GADGET_ID_CHANGE_DELAY_RND_UP,
504 GADGET_ID_CHANGE_CONT_RND_DOWN,
505 GADGET_ID_CHANGE_CONT_RND_TEXT,
506 GADGET_ID_CHANGE_CONT_RND_UP,
507 GADGET_ID_GROUP_CONTENT_DOWN,
508 GADGET_ID_GROUP_CONTENT_TEXT,
509 GADGET_ID_GROUP_CONTENT_UP,
511 // drawing area identifiers
513 GADGET_ID_DRAWING_LEVEL,
514 GADGET_ID_YAMYAM_CONTENT_0,
515 GADGET_ID_YAMYAM_CONTENT_1,
516 GADGET_ID_YAMYAM_CONTENT_2,
517 GADGET_ID_YAMYAM_CONTENT_3,
518 GADGET_ID_YAMYAM_CONTENT_4,
519 GADGET_ID_YAMYAM_CONTENT_5,
520 GADGET_ID_YAMYAM_CONTENT_6,
521 GADGET_ID_YAMYAM_CONTENT_7,
522 GADGET_ID_MAGIC_BALL_CONTENT_0,
523 GADGET_ID_MAGIC_BALL_CONTENT_1,
524 GADGET_ID_MAGIC_BALL_CONTENT_2,
525 GADGET_ID_MAGIC_BALL_CONTENT_3,
526 GADGET_ID_MAGIC_BALL_CONTENT_4,
527 GADGET_ID_MAGIC_BALL_CONTENT_5,
528 GADGET_ID_MAGIC_BALL_CONTENT_6,
529 GADGET_ID_MAGIC_BALL_CONTENT_7,
530 GADGET_ID_ANDROID_CONTENT,
531 GADGET_ID_AMOEBA_CONTENT,
532 GADGET_ID_START_ELEMENT,
533 GADGET_ID_ARTWORK_ELEMENT,
534 GADGET_ID_EXPLOSION_ELEMENT,
535 GADGET_ID_INVENTORY_CONTENT,
536 GADGET_ID_CUSTOM_GRAPHIC,
537 GADGET_ID_CUSTOM_CONTENT,
538 GADGET_ID_CUSTOM_MOVE_ENTER,
539 GADGET_ID_CUSTOM_MOVE_LEAVE,
540 GADGET_ID_CUSTOM_CHANGE_TARGET,
541 GADGET_ID_CUSTOM_CHANGE_CONTENT,
542 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
543 GADGET_ID_CUSTOM_CHANGE_ACTION,
544 GADGET_ID_GROUP_CONTENT,
545 GADGET_ID_RANDOM_BACKGROUND,
547 // text input identifiers
549 GADGET_ID_LEVEL_NAME,
550 GADGET_ID_LEVEL_AUTHOR,
551 GADGET_ID_LEVELSET_NAME,
552 GADGET_ID_LEVELSET_AUTHOR,
553 GADGET_ID_ELEMENT_NAME,
555 // text area identifiers
557 GADGET_ID_ENVELOPE_INFO,
559 // selectbox identifiers
561 GADGET_ID_TIME_OR_STEPS,
562 GADGET_ID_GAME_ENGINE_TYPE,
563 GADGET_ID_LEVELSET_SAVE_MODE,
564 GADGET_ID_WIND_DIRECTION,
565 GADGET_ID_PLAYER_SPEED,
566 GADGET_ID_CUSTOM_WALK_TO_ACTION,
567 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
568 GADGET_ID_CUSTOM_DEADLINESS,
569 GADGET_ID_CUSTOM_MOVE_PATTERN,
570 GADGET_ID_CUSTOM_MOVE_DIRECTION,
571 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
572 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
573 GADGET_ID_CUSTOM_SMASH_TARGETS,
574 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
575 GADGET_ID_CUSTOM_ACCESS_TYPE,
576 GADGET_ID_CUSTOM_ACCESS_LAYER,
577 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
578 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
579 GADGET_ID_CHANGE_TIME_UNITS,
580 GADGET_ID_CHANGE_DIRECT_ACTION,
581 GADGET_ID_CHANGE_OTHER_ACTION,
582 GADGET_ID_CHANGE_SIDE,
583 GADGET_ID_CHANGE_PLAYER,
584 GADGET_ID_CHANGE_PAGE,
585 GADGET_ID_CHANGE_REPLACE_WHEN,
586 GADGET_ID_ACTION_TYPE,
587 GADGET_ID_ACTION_MODE,
588 GADGET_ID_ACTION_ARG,
589 GADGET_ID_SELECT_CHANGE_PAGE,
590 GADGET_ID_GROUP_CHOICE_MODE,
592 // textbutton identifiers
594 GADGET_ID_LEVELINFO_LEVEL,
595 GADGET_ID_LEVELINFO_LEVELSET,
596 GADGET_ID_LEVELINFO_EDITOR,
597 GADGET_ID_PROPERTIES_INFO,
598 GADGET_ID_PROPERTIES_CONFIG,
599 GADGET_ID_PROPERTIES_CONFIG_1,
600 GADGET_ID_PROPERTIES_CONFIG_2,
601 GADGET_ID_PROPERTIES_CHANGE,
602 GADGET_ID_SAVE_AS_TEMPLATE_1,
603 GADGET_ID_SAVE_AS_TEMPLATE_2,
604 GADGET_ID_SAVE_LEVELSET,
605 GADGET_ID_ADD_CHANGE_PAGE,
606 GADGET_ID_DEL_CHANGE_PAGE,
608 // graphicbutton identifiers
610 GADGET_ID_PREV_CHANGE_PAGE,
611 GADGET_ID_NEXT_CHANGE_PAGE,
612 GADGET_ID_COPY_CHANGE_PAGE,
613 GADGET_ID_PASTE_CHANGE_PAGE,
615 // gadgets for scrolling of drawing area
618 GADGET_ID_SCROLL_DOWN,
619 GADGET_ID_SCROLL_LEFT,
620 GADGET_ID_SCROLL_RIGHT,
621 GADGET_ID_SCROLL_HORIZONTAL,
622 GADGET_ID_SCROLL_VERTICAL,
624 // gadgets for scrolling element list
626 GADGET_ID_SCROLL_LIST_UP,
627 GADGET_ID_SCROLL_LIST_DOWN,
628 GADGET_ID_SCROLL_LIST_VERTICAL,
630 // checkbuttons/radiobuttons for level/element properties
632 GADGET_ID_AUTO_COUNT_GEMS,
633 GADGET_ID_USE_LEVELSET_ARTWORK,
634 GADGET_ID_COPY_LEVEL_TEMPLATE,
635 GADGET_ID_RANDOM_PERCENTAGE,
636 GADGET_ID_RANDOM_QUANTITY,
637 GADGET_ID_RANDOM_RESTRICTED,
638 GADGET_ID_STICK_ELEMENT,
639 GADGET_ID_EM_SLIPPERY_GEMS,
640 GADGET_ID_EM_EXPLODES_BY_FIRE,
641 GADGET_ID_USE_SPRING_BUG,
642 GADGET_ID_USE_TIME_ORB_BUG,
643 GADGET_ID_USE_LIFE_BUGS,
644 GADGET_ID_RANDOM_BALL_CONTENT,
645 GADGET_ID_INITIAL_BALL_ACTIVE,
646 GADGET_ID_GROW_INTO_DIGGABLE,
647 GADGET_ID_SB_FIELDS_NEEDED,
648 GADGET_ID_SB_OBJECTS_NEEDED,
649 GADGET_ID_AUTO_EXIT_SOKOBAN,
650 GADGET_ID_SOLVED_BY_ONE_PLAYER,
651 GADGET_ID_FINISH_DIG_COLLECT,
652 GADGET_ID_CONTINUOUS_SNAPPING,
653 GADGET_ID_BLOCK_SNAP_FIELD,
654 GADGET_ID_BLOCK_LAST_FIELD,
655 GADGET_ID_SP_BLOCK_LAST_FIELD,
656 GADGET_ID_INSTANT_RELOCATION,
657 GADGET_ID_SHIFTED_RELOCATION,
658 GADGET_ID_LAZY_RELOCATION,
659 GADGET_ID_USE_START_ELEMENT,
660 GADGET_ID_USE_ARTWORK_ELEMENT,
661 GADGET_ID_USE_EXPLOSION_ELEMENT,
662 GADGET_ID_INITIAL_GRAVITY,
663 GADGET_ID_USE_INITIAL_INVENTORY,
664 GADGET_ID_CAN_PASS_TO_WALKABLE,
665 GADGET_ID_CAN_FALL_INTO_ACID,
666 GADGET_ID_CAN_MOVE_INTO_ACID,
667 GADGET_ID_DONT_COLLIDE_WITH,
668 GADGET_ID_ENVELOPE_AUTOWRAP,
669 GADGET_ID_ENVELOPE_CENTERED,
670 GADGET_ID_MM_LASER_RED,
671 GADGET_ID_MM_LASER_GREEN,
672 GADGET_ID_MM_LASER_BLUE,
673 GADGET_ID_DF_LASER_RED,
674 GADGET_ID_DF_LASER_GREEN,
675 GADGET_ID_DF_LASER_BLUE,
676 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
677 GADGET_ID_CUSTOM_CAN_EXPLODE,
678 GADGET_ID_CUSTOM_EXPLODE_FIRE,
679 GADGET_ID_CUSTOM_EXPLODE_SMASH,
680 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
681 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
682 GADGET_ID_CUSTOM_DEADLY,
683 GADGET_ID_CUSTOM_CAN_MOVE,
684 GADGET_ID_CUSTOM_CAN_FALL,
685 GADGET_ID_CUSTOM_CAN_SMASH,
686 GADGET_ID_CUSTOM_SLIPPERY,
687 GADGET_ID_CUSTOM_ACCESSIBLE,
688 GADGET_ID_CUSTOM_GRAV_REACHABLE,
689 GADGET_ID_CUSTOM_USE_LAST_VALUE,
690 GADGET_ID_CUSTOM_USE_GRAPHIC,
691 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
692 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
693 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
694 GADGET_ID_CUSTOM_CAN_CHANGE,
695 GADGET_ID_CHANGE_USE_CONTENT,
696 GADGET_ID_CHANGE_USE_EXPLOSION,
697 GADGET_ID_CHANGE_ONLY_COMPLETE,
698 GADGET_ID_CHANGE_USE_RANDOM,
699 GADGET_ID_CHANGE_HAS_ACTION,
700 GADGET_ID_CHANGE_DELAY,
701 GADGET_ID_CHANGE_BY_DIRECT_ACT,
702 GADGET_ID_CHANGE_BY_OTHER_ACT,
704 NUM_STATIC_GADGET_IDS
707 // gadgets for buttons in element list (dynamic)
708 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
709 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
710 ED_NUM_ELEMENTLIST_BUTTONS - 1)
712 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
714 // radio button numbers
718 RADIO_NR_DRAWING_TOOLBOX,
719 RADIO_NR_RANDOM_ELEMENTS
722 // values for counter gadgets
725 ED_COUNTER_ID_SELECT_LEVEL,
726 ED_COUNTER_ID_LEVEL_XSIZE,
727 ED_COUNTER_ID_LEVEL_YSIZE,
728 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
729 ED_COUNTER_ID_LEVEL_TIMELIMIT,
730 ED_COUNTER_ID_LEVEL_TIMESCORE,
731 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
732 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
733 ED_COUNTER_ID_LEVEL_RANDOM,
734 ED_COUNTER_ID_ELEMENT_VALUE1,
735 ED_COUNTER_ID_ELEMENT_VALUE2,
736 ED_COUNTER_ID_ELEMENT_VALUE3,
737 ED_COUNTER_ID_ELEMENT_VALUE4,
738 ED_COUNTER_ID_YAMYAM_CONTENT,
739 ED_COUNTER_ID_BALL_CONTENT,
740 ED_COUNTER_ID_ANDROID_CONTENT,
741 ED_COUNTER_ID_ENVELOPE_XSIZE,
742 ED_COUNTER_ID_ENVELOPE_YSIZE,
743 ED_COUNTER_ID_INVENTORY_SIZE,
744 ED_COUNTER_ID_CUSTOM_SCORE,
745 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
746 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
747 ED_COUNTER_ID_CUSTOM_VALUE_RND,
748 ED_COUNTER_ID_PUSH_DELAY_FIX,
749 ED_COUNTER_ID_PUSH_DELAY_RND,
750 ED_COUNTER_ID_DROP_DELAY_FIX,
751 ED_COUNTER_ID_DROP_DELAY_RND,
752 ED_COUNTER_ID_MOVE_DELAY_FIX,
753 ED_COUNTER_ID_MOVE_DELAY_RND,
754 ED_COUNTER_ID_EXPLOSION_DELAY,
755 ED_COUNTER_ID_IGNITION_DELAY,
756 ED_COUNTER_ID_GROUP_CONTENT,
757 ED_COUNTER_ID_CHANGE_DELAY_FIX,
758 ED_COUNTER_ID_CHANGE_DELAY_RND,
759 ED_COUNTER_ID_CHANGE_CONT_RND,
761 ED_NUM_COUNTERBUTTONS
764 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
765 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
766 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
767 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
768 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
769 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
771 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
772 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
773 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
774 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
775 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
776 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
778 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
779 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
781 // values for scrollbutton gadgets
784 ED_SCROLLBUTTON_ID_AREA_UP,
785 ED_SCROLLBUTTON_ID_AREA_DOWN,
786 ED_SCROLLBUTTON_ID_AREA_LEFT,
787 ED_SCROLLBUTTON_ID_AREA_RIGHT,
788 ED_SCROLLBUTTON_ID_LIST_UP,
789 ED_SCROLLBUTTON_ID_LIST_DOWN,
794 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
795 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
797 // values for scrollbar gadgets
800 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
801 ED_SCROLLBAR_ID_AREA_VERTICAL,
802 ED_SCROLLBAR_ID_LIST_VERTICAL,
807 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
808 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
810 // values for text input gadgets
813 ED_TEXTINPUT_ID_LEVEL_NAME,
814 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
815 ED_TEXTINPUT_ID_LEVELSET_NAME,
816 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
817 ED_TEXTINPUT_ID_ELEMENT_NAME,
822 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
823 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
825 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
826 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
828 // values for text area gadgets
831 ED_TEXTAREA_ID_ENVELOPE_INFO,
836 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
837 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
839 // values for selectbox gadgets
842 ED_SELECTBOX_ID_TIME_OR_STEPS,
843 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
844 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
845 ED_SELECTBOX_ID_WIND_DIRECTION,
846 ED_SELECTBOX_ID_PLAYER_SPEED,
847 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
848 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
849 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
850 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
851 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
852 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
853 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
854 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
855 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
856 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
857 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
858 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
859 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
860 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
861 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
862 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
863 ED_SELECTBOX_ID_CHANGE_SIDE,
864 ED_SELECTBOX_ID_CHANGE_PLAYER,
865 ED_SELECTBOX_ID_CHANGE_PAGE,
866 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
867 ED_SELECTBOX_ID_ACTION_TYPE,
868 ED_SELECTBOX_ID_ACTION_MODE,
869 ED_SELECTBOX_ID_ACTION_ARG,
870 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
871 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
876 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
877 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
879 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
880 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
882 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
883 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
884 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
885 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
886 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
887 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
889 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
890 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
892 // values for textbutton gadgets
895 ED_TEXTBUTTON_ID_LEVELINFO_LEVEL,
896 ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET,
897 ED_TEXTBUTTON_ID_LEVELINFO_EDITOR,
898 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
899 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
900 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
901 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
902 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
903 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
904 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
905 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
906 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
907 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
912 #define ED_TAB_BUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
913 #define ED_TAB_BUTTON_ID_LEVELINFO_LAST ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
915 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
916 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
918 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
919 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
921 // values for graphicbutton gadgets
924 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
925 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
926 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
927 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
929 ED_NUM_GRAPHICBUTTONS
932 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
933 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
935 // values for checkbutton gadgets
938 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
939 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
940 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
941 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
942 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
943 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
944 ED_CHECKBUTTON_ID_STICK_ELEMENT,
945 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
946 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
947 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
948 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
949 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
950 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
951 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
952 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
953 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
954 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
955 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
956 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
957 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
958 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
959 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
960 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
961 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
962 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
963 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
964 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
965 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
966 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
967 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
968 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
969 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
970 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
971 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
972 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
973 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
974 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
975 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
976 ED_CHECKBUTTON_ID_MM_LASER_RED,
977 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
978 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
979 ED_CHECKBUTTON_ID_DF_LASER_RED,
980 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
981 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
982 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
983 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
984 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
985 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
986 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
987 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
988 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
989 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
990 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
991 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
992 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
993 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
994 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
995 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
996 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
997 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
998 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
999 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1000 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1001 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1002 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1003 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1004 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1005 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1006 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1011 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1012 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1014 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1015 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1017 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1018 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1020 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1021 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1022 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1023 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1024 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1025 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1027 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1028 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1030 // values for radiobutton gadgets
1033 ED_RADIOBUTTON_ID_PERCENTAGE,
1034 ED_RADIOBUTTON_ID_QUANTITY,
1039 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1040 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1042 // values for drawing area gadgets
1045 ED_DRAWING_ID_DRAWING_LEVEL,
1046 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1047 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1048 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1049 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1050 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1051 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1052 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1053 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1054 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1055 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1056 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1057 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1058 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1059 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1060 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1061 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1062 ED_DRAWING_ID_ANDROID_CONTENT,
1063 ED_DRAWING_ID_AMOEBA_CONTENT,
1064 ED_DRAWING_ID_START_ELEMENT,
1065 ED_DRAWING_ID_ARTWORK_ELEMENT,
1066 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1067 ED_DRAWING_ID_INVENTORY_CONTENT,
1068 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1069 ED_DRAWING_ID_CUSTOM_CONTENT,
1070 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1071 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1072 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1073 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1074 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1075 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1076 ED_DRAWING_ID_GROUP_CONTENT,
1077 ED_DRAWING_ID_RANDOM_BACKGROUND,
1079 ED_NUM_DRAWING_AREAS
1082 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1083 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1086 // ----------------------------------------------------------------------------
1087 // some internally used definitions
1088 // ----------------------------------------------------------------------------
1090 // values for CopyLevelToUndoBuffer()
1091 #define UNDO_IMMEDIATE 0
1092 #define UNDO_ACCUMULATE 1
1094 // values for scrollbars
1095 #define ED_SCROLL_NO 0
1096 #define ED_SCROLL_LEFT 1
1097 #define ED_SCROLL_RIGHT 2
1098 #define ED_SCROLL_UP 4
1099 #define ED_SCROLL_DOWN 8
1101 // screens in the level editor
1102 #define ED_MODE_DRAWING 0
1103 #define ED_MODE_INFO 1
1104 #define ED_MODE_PROPERTIES 2
1105 #define ED_MODE_PALETTE 3
1107 // sub-screens in the global settings section
1108 #define ED_MODE_LEVELINFO_LEVEL ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
1109 #define ED_MODE_LEVELINFO_LEVELSET ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET
1110 #define ED_MODE_LEVELINFO_EDITOR ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
1112 // sub-screens in the element properties section
1113 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1114 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1115 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1116 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1117 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1119 // how many steps can be cancelled
1120 #define NUM_UNDO_STEPS (64 + 1)
1122 // values for elements with score for certain actions
1124 #define MAX_SCORE 999
1126 // values for elements with count for collecting
1127 #define MIN_COLLECT_COUNT 0
1128 #define MAX_COLLECT_COUNT 999
1130 // values for random placement
1131 #define RANDOM_USE_PERCENTAGE 0
1132 #define RANDOM_USE_QUANTITY 1
1134 // values for level set save mode
1135 #define LEVELSET_SAVE_MODE_UPDATE 0
1136 #define LEVELSET_SAVE_MODE_CREATE 1
1138 // default value for element tile size in drawing area
1139 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1140 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1143 // ----------------------------------------------------------------------------
1144 // some internally used data structure definitions
1145 // ----------------------------------------------------------------------------
1151 struct XYTileSize *pos;
1155 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1157 // note: some additional characters are already reserved for "cheat mode"
1158 // shortcuts (":XYZ" style) -- for details, see "events.c"
1160 // ---------- toolbox control buttons ---------------------------------------
1163 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1164 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1165 "draw single items", 's'
1168 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1169 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1170 "draw connected items", 'd'
1173 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1174 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1178 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1179 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1183 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1184 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1185 "draw outline rectangles", 'r'
1188 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1189 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1190 "draw filled rectangles", 'R'
1193 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1194 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1195 "wrap (rotate) level up", 0
1198 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1199 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1200 "enter text elements", 't'
1203 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1204 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1208 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1209 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1210 "wrap (rotate) level left", 0
1213 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1214 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1215 "zoom level tile size", '+'
1218 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1219 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1220 "wrap (rotate) level right", 0
1223 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1224 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1225 "random element placement", 0
1228 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1229 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1233 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1234 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1235 "wrap (rotate) level down", 0
1238 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1239 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1240 "pick drawing element", ','
1243 // ---------- level control buttons -----------------------------------------
1246 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1247 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1248 "undo/redo last operation", 'u'
1251 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_INFO,
1252 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1253 "properties of level", 'I'
1256 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1257 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1261 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1262 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1266 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1267 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1271 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1272 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1273 "exit level editor", 'E'
1276 // ---------- CE and GE control buttons -------------------------------------
1279 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1280 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1281 "copy settings from other element", 0
1284 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1285 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1286 "copy settings to other element", 0
1289 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1290 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1291 "exchange element with other element", 0
1294 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1295 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1296 "copy settings from this element", 0
1299 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1300 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1301 "paste settings to this element", 0
1304 // ---------- palette control buttons ---------------------------------------
1307 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1308 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1309 "properties of drawing element", 'p'
1312 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1313 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1314 "properties of drawing element 1", '1'
1317 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1318 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1319 "properties of drawing element 2", '2'
1322 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1323 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1324 "properties of drawing element 3", '3'
1327 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1328 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1329 "show list of elements", 'e'
1333 static int random_placement_value = 10;
1334 static int random_placement_method = RANDOM_USE_QUANTITY;
1335 static int random_placement_background_element = EL_SAND;
1336 static boolean random_placement_background_restricted = FALSE;
1337 static boolean stick_element_properties_window = FALSE;
1338 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1339 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1340 static struct ElementChangeInfo custom_element_change;
1341 static struct ElementGroupInfo group_element_info;
1342 static struct ElementInfo custom_element;
1344 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1345 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1346 static int levelset_num_levels = 100;
1347 static boolean levelset_use_levelset_artwork = FALSE;
1348 static boolean levelset_copy_level_template = FALSE;
1349 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1354 int min_value, max_value;
1355 int gadget_id_down, gadget_id_up;
1357 int gadget_id_align;
1359 char *text_above, *text_left, *text_right;
1360 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1362 // ---------- current level number ------------------------------------------
1365 -1, -1, // these values are not constant, but can change at runtime
1367 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1368 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1373 // ---------- level and editor settings -------------------------------------
1376 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1377 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1378 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1379 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1381 "playfield size:", NULL, "width",
1384 -1, ED_LEVEL_SETTINGS_YPOS(4),
1385 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1386 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1387 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1389 NULL, " ", "height",
1392 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1394 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1395 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1397 NULL, "number of gems to collect:", NULL
1400 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1402 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1403 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1405 "time or step limit to solve level:", NULL, NULL
1408 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1410 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1411 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1412 &level.score[SC_TIME_BONUS],
1413 "score for each second/step left:", NULL, NULL
1416 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
1418 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1419 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1421 NULL, "random seed:", "(0 => random)"
1424 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1426 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1427 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1428 &levelset_num_levels,
1429 "number of levels:", NULL, NULL,
1432 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1434 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1435 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1436 &random_placement_value,
1437 "random element placement:", NULL, "in"
1440 // ---------- element settings: configure (various elements) ----------------
1443 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1444 MIN_SCORE, MAX_SCORE,
1445 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1446 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1447 NULL, // will be set when used
1451 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1452 MIN_SCORE, MAX_SCORE,
1453 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1454 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1455 NULL, // will be set when used
1459 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1460 MIN_SCORE, MAX_SCORE,
1461 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1462 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1463 NULL, // will be set when used
1467 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1468 MIN_SCORE, MAX_SCORE,
1469 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1470 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1471 NULL, // will be set when used
1475 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1476 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1477 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1478 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1479 &level.num_yamyam_contents,
1480 NULL, NULL, "number of content areas"
1483 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1484 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1485 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1486 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1487 &level.num_ball_contents,
1488 NULL, NULL, "number of content areas"
1491 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1492 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1493 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1494 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1495 &level.num_android_clone_elements,
1496 NULL, NULL, "number of clonable elements"
1499 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1500 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1501 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1502 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1503 NULL, // will be set when used
1504 NULL, NULL, "width",
1507 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1508 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1509 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1510 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1511 NULL, // will be set when used
1512 NULL, " ", "height",
1515 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1516 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1517 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1518 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1519 &level.initial_inventory_size[0],
1520 NULL, NULL, "number of inventory elements"
1523 // ---------- element settings: configure 1 (custom elements) ---------------
1526 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1527 MIN_SCORE, MAX_SCORE,
1528 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1529 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1530 &custom_element.collect_score_initial,
1531 NULL, "CE score", " "
1534 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1535 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1536 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1537 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1538 &custom_element.collect_count_initial,
1539 NULL, "CE count", NULL
1542 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1544 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1545 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1546 &custom_element.ce_value_fixed_initial,
1547 NULL, "CE value", NULL
1550 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1552 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1553 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1554 &custom_element.ce_value_random_initial,
1555 NULL, "+random", NULL
1558 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1560 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1561 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1562 &custom_element.push_delay_fixed,
1563 NULL, "push delay", NULL
1566 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1568 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1569 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1570 &custom_element.push_delay_random,
1571 NULL, "+random", NULL
1574 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1576 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1577 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1578 &custom_element.drop_delay_fixed,
1579 NULL, "drop delay", NULL
1582 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1584 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1585 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1586 &custom_element.drop_delay_random,
1587 NULL, "+random", NULL
1590 // ---------- element settings: configure 2 (custom elements) ---------------
1593 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1595 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1596 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1597 &custom_element.move_delay_fixed,
1598 NULL, "move delay", NULL
1601 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1603 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1604 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1605 &custom_element.move_delay_random,
1606 NULL, "+random", NULL
1609 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
1611 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1612 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1613 &custom_element.explosion_delay,
1614 NULL, "explosion delay", NULL
1617 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1619 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1620 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1621 &custom_element.ignition_delay,
1622 NULL, "ignition delay", "(by fire)"
1625 // ---------- element settings: configure (group elements) ------------------
1628 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1629 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1630 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1631 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1632 &group_element_info.num_elements,
1633 NULL, NULL, "number of elements in group"
1636 // ---------- element settings: advanced (custom elements) ------------------
1639 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1641 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1642 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1643 &custom_element_change.delay_fixed,
1644 NULL, "CE delay", NULL,
1647 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1649 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1650 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1651 &custom_element_change.delay_random,
1652 NULL, "+random", NULL
1655 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1657 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1658 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1659 &custom_element_change.random_percentage,
1660 NULL, "use random replace:", "%"
1670 char *text_above, *infotext;
1671 } textinput_info[ED_NUM_TEXTINPUT] =
1674 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1675 GADGET_ID_LEVEL_NAME,
1678 "Title:", "Title for this level"
1681 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1682 GADGET_ID_LEVEL_AUTHOR,
1683 MAX_LEVEL_AUTHOR_LEN,
1685 "Author:", "Author for this level"
1688 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1689 GADGET_ID_LEVELSET_NAME,
1692 "Title:", "Title for this or new level set"
1695 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1696 GADGET_ID_LEVELSET_AUTHOR,
1697 MAX_LEVEL_AUTHOR_LEN,
1699 "Author:", "Author for this or new level set"
1702 -1, -1, // these values are not constant, but can change at runtime
1703 GADGET_ID_ELEMENT_NAME,
1704 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1705 custom_element.description,
1706 NULL, "Element name"
1716 char *text_above, *infotext;
1717 } textarea_info[ED_NUM_TEXTAREAS] =
1720 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1721 GADGET_ID_ENVELOPE_INFO,
1722 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1724 "Envelope Content:", "Envelope Content"
1728 static struct ValueTextInfo options_time_or_steps[] =
1736 static struct ValueTextInfo options_game_engine_type[] =
1738 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1739 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1740 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1741 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1746 static struct ValueTextInfo options_levelset_save_mode[] =
1748 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
1749 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
1754 static struct ValueTextInfo options_wind_direction[] =
1756 { MV_START_NONE, "none" },
1757 { MV_START_LEFT, "left" },
1758 { MV_START_RIGHT, "right" },
1759 { MV_START_UP, "up" },
1760 { MV_START_DOWN, "down" },
1765 static struct ValueTextInfo options_player_speed[] =
1772 { 16, "very fast" },
1773 { 32, "ultrafast" },
1778 static struct ValueTextInfo options_access_type[] =
1780 { EP_WALKABLE, "walkable" },
1781 { EP_PASSABLE, "passable" },
1786 static struct ValueTextInfo options_access_layer[] =
1788 { EP_ACCESSIBLE_OVER, "over" },
1789 { EP_ACCESSIBLE_INSIDE, "inside" },
1790 { EP_ACCESSIBLE_UNDER, "under" },
1795 static struct ValueTextInfo options_access_protected[] =
1797 { 0, "unprotected" },
1803 static struct ValueTextInfo options_access_direction[] =
1805 { MV_NO_DIRECTION, "no direction" },
1806 { MV_LEFT, "left" },
1807 { MV_RIGHT, "right" },
1809 { MV_DOWN, "down" },
1810 { MV_LEFT | MV_UP, "left + up" },
1811 { MV_LEFT | MV_DOWN, "left + down" },
1812 { MV_RIGHT | MV_UP, "right + up" },
1813 { MV_RIGHT | MV_DOWN, "right + down" },
1814 { MV_HORIZONTAL, "horizontal" },
1815 { MV_VERTICAL, "vertical" },
1816 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
1817 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
1818 { MV_VERTICAL | MV_LEFT, "vertical + left" },
1819 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
1820 { MV_ALL_DIRECTIONS, "all directions" },
1825 static struct ValueTextInfo options_walk_to_action[] =
1827 { EP_DIGGABLE, "diggable" },
1828 { EP_COLLECTIBLE_ONLY, "collectible" },
1829 { EP_DROPPABLE, "collectible & droppable" },
1830 { EP_THROWABLE, "collectible & throwable" },
1831 { EP_PUSHABLE, "pushable" },
1836 static struct ValueTextInfo options_move_pattern[] =
1838 { MV_LEFT, "left" },
1839 { MV_RIGHT, "right" },
1841 { MV_DOWN, "down" },
1842 { MV_HORIZONTAL, "horizontal" },
1843 { MV_VERTICAL, "vertical" },
1844 { MV_ALL_DIRECTIONS, "all directions" },
1845 { MV_WIND_DIRECTION, "wind direction" },
1846 { MV_TOWARDS_PLAYER, "towards player" },
1847 { MV_AWAY_FROM_PLAYER, "away from player" },
1848 { MV_ALONG_LEFT_SIDE, "along left side" },
1849 { MV_ALONG_RIGHT_SIDE, "along right side" },
1850 { MV_TURNING_LEFT, "turning left" },
1851 { MV_TURNING_RIGHT, "turning right" },
1852 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
1853 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
1854 { MV_TURNING_RANDOM, "turning random" },
1855 { MV_MAZE_RUNNER, "maze runner style" },
1856 { MV_MAZE_HUNTER, "maze hunter style" },
1857 { MV_WHEN_PUSHED, "when pushed" },
1858 { MV_WHEN_DROPPED, "when dropped/thrown" },
1863 static struct ValueTextInfo options_move_direction[] =
1865 { MV_START_AUTOMATIC, "automatic" },
1866 { MV_START_LEFT, "left" },
1867 { MV_START_RIGHT, "right" },
1868 { MV_START_UP, "up" },
1869 { MV_START_DOWN, "down" },
1870 { MV_START_RANDOM, "random" },
1871 { MV_START_PREVIOUS, "previous" },
1876 static struct ValueTextInfo options_move_stepsize[] =
1878 { 0, "not moving" },
1883 { 16, "very fast" },
1884 { 32, "even faster" },
1889 static struct ValueTextInfo options_move_leave_type[] =
1891 { LEAVE_TYPE_UNLIMITED, "leave behind" },
1892 { LEAVE_TYPE_LIMITED, "change it to" },
1897 static struct ValueTextInfo options_smash_targets[] =
1899 { EP_CAN_SMASH_PLAYER, "player" },
1901 { EP_CAN_SMASH_ENEMIES, "enemies" },
1903 { EP_CAN_SMASH_EVERYTHING, "everything" },
1908 static struct ValueTextInfo options_slippery_type[] =
1910 { SLIPPERY_ANY_RANDOM, "random" },
1911 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
1912 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
1913 { SLIPPERY_ONLY_LEFT, "only left" },
1914 { SLIPPERY_ONLY_RIGHT, "only right" },
1919 static struct ValueTextInfo options_deadliness[] =
1921 { EP_DONT_RUN_INTO, "running into" },
1922 { EP_DONT_COLLIDE_WITH, "colliding with" },
1923 { EP_DONT_GET_HIT_BY, "getting hit by" },
1924 { EP_DONT_TOUCH, "touching" },
1929 static struct ValueTextInfo options_explosion_type[] =
1931 { EXPLODES_3X3, "3x3" },
1932 { EXPLODES_CROSS, "3+3" },
1933 { EXPLODES_1X1, "1x1" },
1938 static struct ValueTextInfo options_time_units[] =
1941 { FRAMES_PER_SECOND, "seconds" },
1946 static struct ValueTextInfo options_change_direct_action[] =
1948 { CE_TOUCHED_BY_PLAYER, "touched by player" },
1949 { CE_PRESSED_BY_PLAYER, "pressed by player" },
1950 { CE_SWITCHED_BY_PLAYER, "switched by player" },
1951 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
1952 { CE_PUSHED_BY_PLAYER, "pushed by player" },
1953 { CE_ENTERED_BY_PLAYER, "entered by player" },
1954 { CE_LEFT_BY_PLAYER, "left by player" },
1955 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
1956 { CE_SWITCHED, "switched" },
1957 { CE_HITTING_SOMETHING, "hitting something" },
1958 { CE_HIT_BY_SOMETHING, "hit by something" },
1960 { CE_BLOCKED, "blocked" },
1962 { CE_IMPACT, "impact (on something)" },
1963 { CE_SMASHED, "smashed (from above)" },
1965 { CE_VALUE_CHANGES, "CE value changes" },
1966 { CE_SCORE_CHANGES, "CE score changes" },
1968 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
1969 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
1970 { CE_UNDEFINED, " " },
1971 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
1972 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
1973 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
1978 static struct ValueTextInfo options_change_other_action[] =
1980 { CE_PLAYER_TOUCHES_X, "player touches" },
1981 { CE_PLAYER_PRESSES_X, "player presses" },
1982 { CE_PLAYER_SWITCHES_X, "player switches" },
1983 { CE_PLAYER_SNAPS_X, "player snaps" },
1984 { CE_PLAYER_PUSHES_X, "player pushes" },
1985 { CE_PLAYER_ENTERS_X, "player enters" },
1986 { CE_PLAYER_LEAVES_X, "player leaves" },
1987 { CE_PLAYER_DIGS_X, "player digs" },
1988 { CE_PLAYER_COLLECTS_X, "player collects" },
1989 { CE_PLAYER_DROPS_X, "player drops/throws" },
1990 { CE_TOUCHING_X, "touching" },
1991 { CE_HITTING_X, "hitting" },
1992 { CE_DIGGING_X, "digging" },
1993 { CE_HIT_BY_X, "hit by" },
1994 { CE_SWITCH_OF_X, "switch of" },
1995 { CE_CHANGE_OF_X, "change by page of" },
1996 { CE_EXPLOSION_OF_X, "explosion of" },
1997 { CE_MOVE_OF_X, "move of" },
1998 { CE_CREATION_OF_X, "creation of" },
1999 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2000 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2001 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2002 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2003 { CE_UNDEFINED, " " },
2004 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2005 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2006 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2011 static struct ValueTextInfo options_change_trigger_side[] =
2013 { CH_SIDE_LEFT, "left" },
2014 { CH_SIDE_RIGHT, "right" },
2015 { CH_SIDE_TOP, "top" },
2016 { CH_SIDE_BOTTOM, "bottom" },
2017 { CH_SIDE_LEFT_RIGHT, "left/right" },
2018 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2019 { CH_SIDE_ANY, "any" },
2024 static struct ValueTextInfo options_change_trigger_player[] =
2026 { CH_PLAYER_1, "1" },
2027 { CH_PLAYER_2, "2" },
2028 { CH_PLAYER_3, "3" },
2029 { CH_PLAYER_4, "4" },
2030 { CH_PLAYER_ANY, "any" },
2035 static struct ValueTextInfo options_change_trigger_page[] =
2047 { (1 << 10), "11" },
2048 { (1 << 11), "12" },
2049 { (1 << 12), "13" },
2050 { (1 << 13), "14" },
2051 { (1 << 14), "15" },
2052 { (1 << 15), "16" },
2053 { (1 << 16), "17" },
2054 { (1 << 17), "18" },
2055 { (1 << 18), "19" },
2056 { (1 << 19), "20" },
2057 { (1 << 20), "21" },
2058 { (1 << 21), "22" },
2059 { (1 << 22), "23" },
2060 { (1 << 23), "24" },
2061 { (1 << 24), "25" },
2062 { (1 << 25), "26" },
2063 { (1 << 26), "27" },
2064 { (1 << 27), "28" },
2065 { (1 << 28), "29" },
2066 { (1 << 29), "30" },
2067 { (1 << 30), "31" },
2068 { (1 << 31), "32" },
2069 { CH_PAGE_ANY, "any" },
2074 static struct ValueTextInfo options_change_replace_when[] =
2076 { CP_WHEN_EMPTY, "empty" },
2077 { CP_WHEN_WALKABLE, "walkable" },
2078 { CP_WHEN_DIGGABLE, "diggable" },
2079 { CP_WHEN_COLLECTIBLE, "collectible" },
2080 { CP_WHEN_REMOVABLE, "removable" },
2081 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2086 static struct ValueTextInfo options_action_type[] =
2088 { CA_NO_ACTION, "no action" },
2089 { CA_UNDEFINED, " " },
2090 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2091 { CA_RESTART_LEVEL, "restart level" },
2092 { CA_SHOW_ENVELOPE, "show envelope" },
2093 { CA_SET_LEVEL_TIME, "set time" },
2094 { CA_SET_LEVEL_SCORE, "set score" },
2095 { CA_SET_LEVEL_GEMS, "set gems" },
2096 { CA_SET_LEVEL_WIND, "set wind dir." },
2097 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2098 { CA_UNDEFINED, " " },
2099 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2100 { CA_MOVE_PLAYER, "move player" },
2101 { CA_MOVE_PLAYER_NEW, "move player new" },
2102 { CA_EXIT_PLAYER, "exit player" },
2103 { CA_KILL_PLAYER, "kill player" },
2104 { CA_SET_PLAYER_KEYS, "set keys" },
2105 { CA_SET_PLAYER_SPEED, "set speed" },
2106 { CA_SET_PLAYER_SHIELD, "set shield" },
2107 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2108 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2109 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2110 { CA_UNDEFINED, " " },
2111 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2112 { CA_SET_CE_VALUE, "set CE value" },
2113 { CA_SET_CE_SCORE, "set CE score" },
2114 { CA_SET_CE_ARTWORK, "set CE artwork" },
2115 { CA_UNDEFINED, " " },
2116 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2117 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2122 static struct ValueTextInfo options_action_mode_none[] =
2124 { CA_MODE_UNDEFINED, " " },
2129 static struct ValueTextInfo options_action_mode_assign[] =
2131 { CA_MODE_SET, "=" },
2136 static struct ValueTextInfo options_action_mode_add_remove[] =
2138 { CA_MODE_ADD, "+" },
2139 { CA_MODE_SUBTRACT, "-" },
2144 static struct ValueTextInfo options_action_mode_calculate[] =
2146 { CA_MODE_SET, "=" },
2147 { CA_MODE_ADD, "+" },
2148 { CA_MODE_SUBTRACT, "-" },
2149 { CA_MODE_MULTIPLY, "*" },
2150 { CA_MODE_DIVIDE, "/" },
2151 { CA_MODE_MODULO, "%" },
2156 static struct ValueTextInfo options_action_arg_none[] =
2158 { CA_ARG_UNDEFINED, " " },
2163 static struct ValueTextInfo options_action_arg_player[] =
2165 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2166 { CA_ARG_PLAYER_1, "1" },
2167 { CA_ARG_PLAYER_2, "2" },
2168 { CA_ARG_PLAYER_3, "3" },
2169 { CA_ARG_PLAYER_4, "4" },
2170 { CA_ARG_PLAYER_ANY, "any" },
2171 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2172 { CA_ARG_PLAYER_ACTION, "action ->" },
2177 static struct ValueTextInfo options_action_arg_number[] =
2179 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2186 { CA_ARG_10, "10" },
2187 { CA_ARG_100, "100" },
2188 { CA_ARG_1000, "1000" },
2189 { CA_ARG_UNDEFINED, " " },
2190 { CA_ARG_NUMBER_MIN, "min" },
2191 { CA_ARG_NUMBER_MAX, "max" },
2192 { CA_ARG_UNDEFINED, " " },
2193 { CA_ARG_NUMBER_RESET, "reset" },
2194 { CA_ARG_UNDEFINED, " " },
2195 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2196 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2197 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2198 { CA_ARG_UNDEFINED, " " },
2199 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2200 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2201 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2202 { CA_ARG_UNDEFINED, " " },
2203 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2204 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2205 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2206 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2207 { CA_ARG_UNDEFINED, " " },
2208 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2209 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2210 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2211 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2216 static struct ValueTextInfo options_action_arg_value[] =
2218 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2225 { CA_ARG_10, "10" },
2226 { CA_ARG_100, "100" },
2227 { CA_ARG_1000, "1000" },
2228 { CA_ARG_UNDEFINED, " " },
2229 { CA_ARG_NUMBER_MIN, "min" },
2230 { CA_ARG_NUMBER_MAX, "max" },
2231 { CA_ARG_UNDEFINED, " " },
2232 { CA_ARG_NUMBER_RESET, "reset" },
2233 { CA_ARG_UNDEFINED, " " },
2234 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2235 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2236 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2237 { CA_ARG_UNDEFINED, " " },
2238 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2239 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2240 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2241 { CA_ARG_UNDEFINED, " " },
2242 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2243 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2244 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2245 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2246 { CA_ARG_UNDEFINED, " " },
2247 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2248 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2249 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2250 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2251 { CA_ARG_UNDEFINED, " " },
2252 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2253 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2254 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2255 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2260 static struct ValueTextInfo options_action_arg_envelope[] =
2262 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2267 { CA_ARG_UNDEFINED, " " },
2268 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2269 { CA_ARG_ELEMENT_TARGET, "target" },
2270 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2271 { CA_ARG_ELEMENT_ACTION, "action ->" },
2276 static struct ValueTextInfo options_action_arg_key[] =
2278 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2287 { CA_ARG_UNDEFINED, " " },
2288 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2289 { CA_ARG_ELEMENT_TARGET, "target" },
2290 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2291 { CA_ARG_ELEMENT_ACTION, "action ->" },
2296 static struct ValueTextInfo options_action_arg_speed[] =
2298 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2299 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2300 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2301 { CA_ARG_SPEED_SLOW, "slow" },
2302 { CA_ARG_SPEED_NORMAL, "normal" },
2303 { CA_ARG_SPEED_FAST, "fast" },
2304 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2305 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2306 { CA_ARG_UNDEFINED, " " },
2307 { CA_ARG_SPEED_SLOWER, "slower" },
2308 { CA_ARG_SPEED_FASTER, "faster" },
2309 { CA_ARG_UNDEFINED, " " },
2310 { CA_ARG_SPEED_RESET, "reset" },
2315 static struct ValueTextInfo options_action_arg_shield[] =
2317 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2318 { CA_ARG_SHIELD_OFF, "off" },
2319 { CA_ARG_SHIELD_NORMAL, "normal" },
2320 { CA_ARG_SHIELD_DEADLY, "deadly" },
2325 static struct ValueTextInfo options_action_arg_artwork[] =
2327 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2328 { CA_ARG_ELEMENT_TARGET, "target" },
2329 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2330 { CA_ARG_ELEMENT_ACTION, "action ->" },
2331 { CA_ARG_UNDEFINED, " " },
2332 { CA_ARG_ELEMENT_RESET, "reset" },
2337 static struct ValueTextInfo options_action_arg_gravity[] =
2339 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2340 { CA_ARG_GRAVITY_ON, "on" },
2341 { CA_ARG_GRAVITY_OFF, "off" },
2342 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2347 static struct ValueTextInfo options_action_arg_direction[] =
2349 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2350 { CA_ARG_DIRECTION_NONE, "none" },
2351 { CA_ARG_DIRECTION_LEFT, "left" },
2352 { CA_ARG_DIRECTION_RIGHT, "right" },
2353 { CA_ARG_DIRECTION_UP, "up" },
2354 { CA_ARG_DIRECTION_DOWN, "down" },
2355 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2356 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2361 static struct ValueTextInfo options_action_arg_scan_mode[] =
2363 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2364 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2365 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2370 static struct ValueTextInfo options_action_arg_inventory[] =
2372 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2373 { CA_ARG_ELEMENT_TARGET, "+ target" },
2374 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2375 { CA_ARG_ELEMENT_ACTION, "+ action" },
2376 { CA_ARG_UNDEFINED, " " },
2377 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2378 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2379 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2380 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2381 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2382 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2383 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2384 { CA_ARG_UNDEFINED, " " },
2385 { CA_ARG_INVENTORY_RESET, "reset" },
2390 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2391 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2396 static struct ValueTextInfo options_group_choice_mode[] =
2398 { ANIM_RANDOM, "random" },
2399 { ANIM_LOOP, "loop" },
2400 { ANIM_LINEAR, "linear" },
2401 { ANIM_PINGPONG, "pingpong" },
2402 { ANIM_PINGPONG2, "pingpong 2" },
2407 static struct ValueTextInfo *action_arg_modes[] =
2409 options_action_mode_none,
2410 options_action_mode_assign,
2411 options_action_mode_add_remove,
2412 options_action_mode_calculate,
2419 struct ValueTextInfo *options;
2421 action_arg_options[] =
2423 { CA_NO_ACTION, 0, options_action_arg_none, },
2424 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2425 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2426 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2427 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2428 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2429 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2430 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2431 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2432 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2433 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2434 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2435 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2436 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2437 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2438 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2439 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2440 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2441 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2442 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2443 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2444 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2453 int gadget_id_align;
2454 int size; // char size of selectbox or '-1' (dynamically determined)
2455 struct ValueTextInfo *options;
2457 char *text_above, *text_left, *text_right, *infotext;
2458 } selectbox_info[ED_NUM_SELECTBOX] =
2460 // ---------- level and editor settings -------------------------------------
2463 -1, ED_LEVEL_SETTINGS_YPOS(8),
2464 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2466 options_time_or_steps,
2467 &level.use_step_counter,
2468 NULL, NULL, "(0 => no limit)", "time or step limit"
2471 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
2472 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2474 options_game_engine_type,
2475 &level.game_engine_type,
2476 NULL, "game engine:", NULL, "game engine"
2479 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2480 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2482 options_levelset_save_mode,
2483 &levelset_save_mode,
2484 "Action:", NULL, NULL, "action when saving level set"
2487 // ---------- element settings: configure (several elements) ----------------
2490 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2491 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2493 options_wind_direction,
2494 &level.wind_direction_initial,
2495 NULL, "initial wind direction:", NULL, "initial wind direction"
2498 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2499 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2501 options_player_speed,
2502 &level.initial_player_stepsize[0],
2503 NULL, "initial player speed:", NULL, "initial player speed"
2506 // ---------- element settings: configure 1 (custom elements) ---------------
2509 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2510 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2512 options_access_type,
2513 &custom_element.access_type,
2514 NULL, NULL, NULL, "type of access to this field"
2517 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2518 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2520 options_access_layer,
2521 &custom_element.access_layer,
2522 NULL, NULL, NULL, "layer of access for this field"
2525 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2526 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2528 options_access_protected,
2529 &custom_element.access_protected,
2530 NULL, NULL, NULL, "protected access for this field"
2533 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2534 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2536 options_access_direction,
2537 &custom_element.access_direction,
2538 NULL, "from", NULL, "access direction for this field"
2541 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2542 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2544 options_walk_to_action,
2545 &custom_element.walk_to_action,
2546 NULL, NULL, NULL, "diggable/collectible/pushable"
2549 // ---------- element settings: configure 2 (custom elements) ---------------
2552 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2553 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2555 options_move_pattern,
2556 &custom_element.move_pattern,
2557 NULL, "can move", NULL, "element move pattern"
2560 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2561 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2563 options_move_direction,
2564 &custom_element.move_direction_initial,
2565 NULL, "starts moving", NULL, "initial element move direction"
2568 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2569 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2571 options_move_stepsize,
2572 &custom_element.move_stepsize,
2573 NULL, "move/fall speed", NULL, "speed of element movement"
2576 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2577 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2579 options_move_leave_type,
2580 &custom_element.move_leave_type,
2581 // left text with leading spaces to place gadget next to "can dig" gadget
2582 // (needed because drawing area gadgets created after selectbox gadgets)
2583 // NULL, "can dig: can", ":", "leave behind or change element"
2584 NULL, " can", ":", "leave behind or change element"
2587 -1, ED_ELEMENT_SETTINGS_YPOS(7),
2588 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2590 options_smash_targets,
2591 &custom_element.smash_targets,
2592 NULL, "can smash", NULL, "elements that can be smashed"
2595 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
2596 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2598 options_slippery_type,
2599 &custom_element.slippery_type,
2600 NULL, "slippery", NULL, "where other elements fall down"
2603 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2604 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2607 &custom_element.deadliness,
2608 NULL, "deadly when", NULL, "deadliness of element"
2611 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2612 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2614 options_explosion_type,
2615 &custom_element.explosion_type,
2616 NULL, "can explode", NULL, "explosion type"
2619 // ---------- element settings: advanced (custom elements) ------------------
2622 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2623 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2626 &custom_element_change.delay_frames,
2627 NULL, "delay time given in", NULL, "delay time units for change"
2630 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2631 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2633 options_change_direct_action,
2634 &custom_element_change.direct_action,
2635 NULL, NULL, NULL, "type of direct action"
2638 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2639 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2641 options_change_other_action,
2642 &custom_element_change.other_action,
2643 NULL, NULL, "element:", "type of other element action"
2646 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2647 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2649 options_change_trigger_side,
2650 &custom_element_change.trigger_side,
2651 NULL, "at", "side", "element side triggering change"
2654 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2655 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2657 options_change_trigger_player,
2658 &custom_element_change.trigger_player,
2659 NULL, "player:", " ", "player that causes change"
2662 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2663 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2665 options_change_trigger_page,
2666 &custom_element_change.trigger_page,
2667 NULL, "page:", NULL, "change page that causes change"
2670 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2671 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2673 options_change_replace_when,
2674 &custom_element_change.replace_when,
2675 NULL, "replace when", NULL, "which elements can be replaced"
2678 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2679 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
2681 options_action_type,
2682 &custom_element_change.action_type,
2683 NULL, NULL, NULL, "action on specified condition"
2686 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2687 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
2689 options_action_mode_none,
2690 &custom_element_change.action_mode,
2691 NULL, NULL, NULL, "action operator"
2694 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2695 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
2697 options_action_arg_none,
2698 &custom_element_change.action_arg,
2699 NULL, NULL, NULL, "action parameter"
2702 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2703 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
2705 options_change_page,
2706 &custom_element.current_change_page,
2707 NULL, NULL, NULL, "element change page"
2710 // ---------- element settings: configure (group elements) ------------------
2713 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2714 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
2716 options_group_choice_mode,
2717 &group_element_info.choice_mode,
2718 NULL, "choice type:", NULL, "type of group element choice"
2726 int gadget_id_align;
2729 char *text_above, *text_left, *text_right, *infotext;
2730 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2732 // ---------- level and editor settings (tabs) ------------------------------
2735 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
2736 GADGET_ID_LEVELINFO_LEVEL, GADGET_ID_NONE,
2738 NULL, NULL, NULL, "Configure level properties"
2742 GADGET_ID_LEVELINFO_LEVELSET, GADGET_ID_LEVELINFO_LEVEL,
2744 NULL, NULL, NULL, "Update this or create new level set"
2748 GADGET_ID_LEVELINFO_EDITOR, GADGET_ID_LEVELINFO_LEVELSET,
2750 NULL, NULL, NULL, "Configure editor properties"
2753 // ---------- element settings (tabs) ---------------------------------------
2756 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
2757 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
2759 NULL, NULL, NULL, "Show information about element"
2763 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
2765 NULL, NULL, NULL, "Configure element properties"
2769 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
2771 NULL, NULL, NULL, "Configure element properties, part 1"
2775 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
2777 NULL, NULL, NULL, "Configure element properties, part 2"
2781 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
2783 NULL, NULL, NULL, "Configure custom element change pages"
2786 // ---------- level and editor settings (buttons) ---------------------------
2789 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2790 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
2792 NULL, NULL, NULL, "Update or create level set"
2795 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2796 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
2798 NULL, NULL, "this level as level template",
2799 "Save current settings as new template"
2802 // ---------- element settings (buttons) ------------------------------------
2806 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
2808 NULL, " ", "As Template",
2809 "Save current settings as new template"
2813 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
2815 NULL, NULL, NULL, "Add new change page"
2819 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
2821 NULL, NULL, NULL, "Delete current change page"
2830 int gadget_id_align;
2831 char *text_left, *text_right, *infotext;
2832 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
2835 IMG_EDITOR_COUNTER_DOWN,
2836 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
2837 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
2838 NULL, NULL, "select previous change page"
2841 IMG_EDITOR_COUNTER_UP,
2842 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2843 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
2844 NULL, "change page", "select next change page"
2847 IMG_GFX_EDITOR_BUTTON_CP_COPY,
2848 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2849 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
2850 " ", NULL, "copy settings from this change page"
2853 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
2854 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2855 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
2856 NULL, NULL, "paste settings to this change page"
2863 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
2870 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
2873 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
2874 GADGET_ID_SCROLL_UP,
2875 "scroll level editing area up"
2878 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
2879 GADGET_ID_SCROLL_DOWN,
2880 "scroll level editing area down"
2883 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
2884 GADGET_ID_SCROLL_LEFT,
2885 "scroll level editing area left"
2888 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
2889 GADGET_ID_SCROLL_RIGHT,
2890 "scroll level editing area right"
2893 IMG_EDITOR_PALETTE_SCROLL_UP,
2894 GADGET_ID_SCROLL_LIST_UP,
2895 "scroll element list up ('Page Up')"
2898 IMG_EDITOR_PALETTE_SCROLL_DOWN,
2899 GADGET_ID_SCROLL_LIST_DOWN,
2900 "scroll element list down ('Page Down')"
2908 int wheel_x, wheel_y;
2909 int wheel_width, wheel_height;
2910 } scrollbar_pos[ED_NUM_SCROLLBARS];
2918 } scrollbar_info[ED_NUM_SCROLLBARS] =
2921 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2922 GD_TYPE_SCROLLBAR_HORIZONTAL,
2923 GADGET_ID_SCROLL_HORIZONTAL,
2924 "scroll level editing area horizontally"
2927 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2928 GD_TYPE_SCROLLBAR_VERTICAL,
2929 GADGET_ID_SCROLL_VERTICAL,
2930 "scroll level editing area vertically"
2933 IMG_EDITOR_PALETTE_SCROLLBAR,
2934 GD_TYPE_SCROLLBAR_VERTICAL,
2935 GADGET_ID_SCROLL_LIST_VERTICAL,
2936 "scroll element list vertically"
2945 int gadget_id_align;
2946 int radio_button_nr;
2949 char *text_left, *text_right, *infotext;
2950 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
2953 -1, ED_LEVEL_SETTINGS_YPOS(0),
2954 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
2955 RADIO_NR_RANDOM_ELEMENTS,
2956 &random_placement_method, RANDOM_USE_PERCENTAGE,
2957 " ", "percentage", "use percentage for random elements"
2960 -1, ED_LEVEL_SETTINGS_YPOS(0),
2961 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
2962 RADIO_NR_RANDOM_ELEMENTS,
2963 &random_placement_method, RANDOM_USE_QUANTITY,
2964 " ", "quantity", "use quantity for random elements"
2972 int gadget_id_align;
2974 char *text_above, *text_left, *text_right, *infotext;
2975 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
2977 // ---------- level and editor settings -------------------------------------
2980 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2981 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
2982 &level.auto_count_gems,
2984 "automatically count gems needed", "set counter to number of gems"
2987 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
2988 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
2989 &levelset_use_levelset_artwork,
2991 "use current custom artwork", "use custom artwork of this level set"
2994 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
2995 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
2996 &levelset_copy_level_template,
2998 "copy current level template", "copy level template of this level set"
3001 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3002 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3003 &random_placement_background_restricted,
3005 "restrict random placement to:", "set random placement restriction"
3008 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3009 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3010 &setup.editor.use_template_for_new_levels,
3011 "Template for new levels and CE/GE:", NULL,
3012 "use template for new levels", "use template for level properties"
3015 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3016 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3017 &level.use_custom_template,
3019 "use template for custom elements", "use template for custom properties"
3022 // ---------- element settings: configure (various elements) ----------------
3025 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3026 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3027 &stick_element_properties_window,
3029 "stick this screen to edit content","stick this screen to edit content"
3032 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3033 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3034 &level.em_slippery_gems,
3036 "slip down from certain flat walls","use EM/DC style slipping behaviour"
3039 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3040 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3041 &level.em_explodes_by_fire,
3043 "explodes with chain reaction", "use R'n'D style explosion behaviour"
3046 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3047 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3048 &level.use_spring_bug,
3050 "use spring pushing bug", "use odd spring pushing behaviour"
3053 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3054 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3055 &level.use_time_orb_bug,
3057 "use time orb bug", "use odd time orb behaviour"
3060 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3061 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3062 &level.use_life_bugs,
3064 "use buggy element behaviour", "use odd (historic) element behaviour"
3067 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3068 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3071 "create single random element", "only create one element from content"
3074 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3075 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3076 &level.ball_active_initial,
3078 "magic ball initially activated", "activate magic ball after level start"
3081 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3082 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3083 &level.grow_into_diggable,
3085 "can grow into anything diggable", "grow into more than just sand"
3088 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3089 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3090 &level.sb_fields_needed,
3092 "all fields need to be filled", "require all SB fields to be solved"
3095 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3096 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3097 &level.sb_objects_needed,
3099 "all objects need to be placed", "require all SB objects to be solved"
3102 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3103 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3104 &level.auto_exit_sokoban,
3106 "exit level if all tasks solved", "automatically finish Sokoban levels"
3109 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3110 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3111 &level.solved_by_one_player,
3113 "only one player must enter exit", "level solved by first player in exit"
3116 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3117 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3118 &level.finish_dig_collect,
3120 "CE action on finished dig/collect", "only finished dig/collect triggers CE"
3123 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3124 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3125 &level.continuous_snapping,
3127 "continuous snapping", "use snapping without releasing key"
3130 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3131 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3132 &level.block_snap_field,
3134 "block snapped field when snapping", "use snapping delay to show animation"
3137 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3138 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3139 &level.block_last_field,
3141 "block last field when moving", "player blocks last field when moving"
3144 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3145 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3146 &level.sp_block_last_field,
3148 "block last field when moving", "player blocks last field when moving"
3151 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3152 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3153 &level.instant_relocation,
3155 "no scrolling when relocating", "player gets relocated without delay"
3158 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3159 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3160 &level.shifted_relocation,
3162 "no centering when relocating", "level not centered after relocation"
3165 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3166 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3167 &level.lazy_relocation,
3169 "only redraw off-screen relocation","no redraw if relocation target visible"
3172 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3173 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3174 &level.use_start_element[0],
3176 "use level start element:", "start level at this element's position"
3179 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3180 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3181 &level.use_artwork_element[0],
3183 "use artwork from element:", "use player artwork from other element"
3186 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3187 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3188 &level.use_explosion_element[0],
3190 "use explosion from element:", "use explosion properties from element"
3193 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3194 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3195 &level.initial_player_gravity[0],
3197 "use initial gravity", "set initial player gravity"
3200 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3201 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3202 &level.use_initial_inventory[0],
3204 "use initial inventory:", "use collected elements on level start"
3207 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3208 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3209 &level.can_pass_to_walkable,
3211 "can pass to walkable element", "player can pass to empty or walkable"
3214 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3215 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3216 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3218 "can fall into acid (with gravity)","player can fall into acid pool"
3221 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3222 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3223 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3225 "can move into acid", "element can move into acid pool"
3228 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3229 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3230 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3232 "deadly when colliding with", "element is deadly when hitting player"
3235 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3236 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3237 &level.envelope[0].autowrap,
3239 "auto-wrap", "automatically wrap envelope text"
3242 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3243 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3244 &level.envelope[0].centered,
3246 "centered", "automatically center envelope text"
3249 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3250 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3251 &level.mm_laser_red,
3252 "choose color components for laser:", NULL,
3253 "red", "use red color components in laser"
3256 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3257 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3258 &level.mm_laser_green,
3260 "green", "use green color components in laser"
3263 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3264 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3265 &level.mm_laser_blue,
3267 "blue", "use blue color components in laser"
3270 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3271 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3272 &level.df_laser_red,
3273 "choose color components for laser:", NULL,
3274 "red", "use red color components in laser"
3277 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3278 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3279 &level.df_laser_green,
3281 "green", "use green color components in laser"
3284 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3285 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3286 &level.df_laser_blue,
3288 "blue", "use blue color components in laser"
3291 // ---------- element settings: configure 1 (custom elements) ---------------
3294 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3295 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3296 &custom_element.use_gfx_element,
3298 "use graphic of element:", "use existing element graphic"
3301 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3302 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3303 &level.use_custom_template,
3305 "use template", "use template for custom properties"
3308 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3309 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3310 &custom_element_properties[EP_ACCESSIBLE],
3312 NULL, "player can walk to or pass this field"
3315 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3316 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3317 &custom_element_properties[EP_GRAVITY_REACHABLE],
3319 "reachable despite gravity", "player can walk/dig despite gravity"
3322 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3323 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3324 &custom_element.use_last_ce_value,
3326 "use last CE value after change", "use last CE value after change"
3329 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3330 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3331 &custom_element_properties[EP_WALK_TO_OBJECT],
3333 NULL, "player can dig/collect/push element"
3336 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3337 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3338 &custom_element_properties[EP_INDESTRUCTIBLE],
3340 "indestructible", "element is indestructible"
3343 // ---------- element settings: configure 2 (custom elements) ---------------
3346 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3347 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3348 &custom_element_properties[EP_CAN_MOVE],
3350 NULL, "element can move with some pattern"
3353 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
3354 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3355 &custom_element_properties[EP_CAN_FALL],
3357 "can fall", "element can fall down"
3360 -1, ED_ELEMENT_SETTINGS_YPOS(7),
3361 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3362 &custom_element_properties[EP_CAN_SMASH],
3364 NULL, "element can smash other elements"
3367 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3368 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3369 &custom_element_properties[EP_SLIPPERY],
3371 NULL, "other elements can fall down from it"
3374 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3375 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3376 &custom_element_properties[EP_DEADLY],
3378 NULL, "element can kill the player"
3381 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3382 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3383 &custom_element_properties[EP_CAN_EXPLODE],
3385 NULL, "element can explode"
3388 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
3389 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3390 &custom_element_properties[EP_EXPLODES_BY_FIRE],
3392 "by fire", "element can explode by fire/explosion"
3395 -1, ED_ELEMENT_SETTINGS_YPOS(11),
3396 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
3397 &custom_element_properties[EP_EXPLODES_SMASHED],
3399 "smashed", "element can explode when smashed"
3402 -1, ED_ELEMENT_SETTINGS_YPOS(11),
3403 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
3404 &custom_element_properties[EP_EXPLODES_IMPACT],
3406 "impact", "element can explode on impact"
3409 // ---------- element settings: advanced (custom elements) ------------------
3412 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3413 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
3414 &custom_element_change.can_change,
3416 "element changes to:", "change element on specified condition"
3419 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3420 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
3421 &custom_element_change_events[CE_DELAY],
3423 NULL, "element changes after delay"
3426 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3427 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
3428 &custom_element_change_events[CE_BY_DIRECT_ACTION],
3430 NULL, "element changes by direct action"
3433 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
3434 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
3435 &custom_element_change_events[CE_BY_OTHER_ACTION],
3437 NULL, "element changes by other element"
3440 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
3441 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
3442 &custom_element_change.explode,
3444 "explode instead of change", "element explodes instead of change"
3447 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3448 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
3449 &custom_element_change.use_target_content,
3451 "use extended change target:", "element changes to more elements"
3454 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
3455 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
3456 &custom_element_change.only_if_complete,
3458 "replace all or nothing", "only replace when all can be changed"
3461 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
3462 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
3463 &custom_element_change.use_random_replace,
3465 NULL, "use percentage for random replace"
3468 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3469 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
3470 &custom_element_change.has_action,
3472 NULL, "execute action on specified condition"
3479 int xoffset, yoffset;
3481 int gadget_id_align;
3483 int area_xsize, area_ysize;
3484 char *text_left, *text_right, *text_above, *text_below, *infotext;
3485 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
3487 // ---------- level playfield content ---------------------------------------
3492 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
3494 -1, -1, // these values are not constant, but can change at runtime
3495 NULL, NULL, NULL, NULL, NULL
3498 // ---------- yam yam content -----------------------------------------------
3501 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3502 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
3503 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
3504 &level.yamyam_content[0].e[0][0], 3, 3,
3505 NULL, NULL, NULL, "1", NULL
3508 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3509 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
3510 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
3511 &level.yamyam_content[1].e[0][0], 3, 3,
3512 NULL, NULL, NULL, "2", NULL
3515 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3516 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
3517 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
3518 &level.yamyam_content[2].e[0][0], 3, 3,
3519 NULL, NULL, NULL, "3", NULL
3522 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3523 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
3524 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
3525 &level.yamyam_content[3].e[0][0], 3, 3,
3526 NULL, NULL, NULL, "4", NULL
3529 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3530 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
3531 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
3532 &level.yamyam_content[4].e[0][0], 3, 3,
3533 NULL, NULL, NULL, "5", NULL
3536 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3537 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
3538 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
3539 &level.yamyam_content[5].e[0][0], 3, 3,
3540 NULL, NULL, NULL, "6", NULL
3543 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3544 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
3545 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
3546 &level.yamyam_content[6].e[0][0], 3, 3,
3547 NULL, NULL, NULL, "7", NULL
3550 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3551 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
3552 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
3553 &level.yamyam_content[7].e[0][0], 3, 3,
3554 NULL, NULL, NULL, "8", NULL
3557 // ---------- magic ball content --------------------------------------------
3560 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3561 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
3562 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
3563 &level.ball_content[0].e[0][0], 3, 3,
3564 NULL, NULL, NULL, "1", NULL
3567 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3568 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
3569 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
3570 &level.ball_content[1].e[0][0], 3, 3,
3571 NULL, NULL, NULL, "2", NULL
3574 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3575 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
3576 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
3577 &level.ball_content[2].e[0][0], 3, 3,
3578 NULL, NULL, NULL, "3", NULL
3581 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3582 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
3583 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
3584 &level.ball_content[3].e[0][0], 3, 3,
3585 NULL, NULL, NULL, "4", NULL
3588 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3589 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
3590 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
3591 &level.ball_content[4].e[0][0], 3, 3,
3592 NULL, NULL, NULL, "5", NULL
3595 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3596 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
3597 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
3598 &level.ball_content[5].e[0][0], 3, 3,
3599 NULL, NULL, NULL, "6", NULL
3602 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3603 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
3604 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
3605 &level.ball_content[6].e[0][0], 3, 3,
3606 NULL, NULL, NULL, "7", NULL
3609 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3610 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
3611 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
3612 &level.ball_content[7].e[0][0], 3, 3,
3613 NULL, NULL, NULL, "8", NULL
3616 // ---------- android content -----------------------------------------------
3619 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
3620 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3621 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
3622 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
3623 NULL, NULL, "elements:", NULL, "elements android can clone"
3626 // ---------- amoeba content ------------------------------------------------
3629 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
3630 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3631 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
3632 &level.amoeba_content, 1, 1,
3633 "content:", NULL, NULL, NULL, "amoeba content"
3636 // ---------- level start element -------------------------------------------
3639 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
3640 0, ED_AREA_1X1_SETTINGS_YOFF,
3641 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
3642 &level.start_element[0], 1, 1,
3643 NULL, NULL, NULL, NULL, "level start element"
3646 // ---------- player artwork element ----------------------------------------
3649 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
3650 0, ED_AREA_1X1_SETTINGS_YOFF,
3651 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
3652 &level.artwork_element[0], 1, 1,
3653 NULL, NULL, NULL, NULL, "element for player artwork"
3656 // ---------- player explosion element --------------------------------------
3659 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
3660 0, ED_AREA_1X1_SETTINGS_YOFF,
3661 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
3662 &level.explosion_element[0], 1, 1,
3663 NULL, NULL, NULL, NULL, "element for player explosion"
3666 // ---------- player initial inventory --------------------------------------
3669 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3670 0, ED_AREA_1X1_SETTINGS_YOFF,
3671 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
3672 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
3673 NULL, NULL, NULL, NULL, "content for initial inventory"
3676 // ---------- element settings: configure 1 (custom elements) ---------------
3678 // ---------- custom graphic ------------------------------------------------
3681 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3682 0, ED_AREA_1X1_SETTINGS_YOFF,
3683 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
3684 &custom_element.gfx_element_initial,1, 1,
3685 NULL, NULL, NULL, NULL, "custom graphic element"
3688 // ---------- element settings: configure 2 (custom elements) ---------------
3690 // ---------- custom content (when exploding) -------------------------------
3693 -1, ED_AREA_3X3_SETTINGS_YPOS(10),
3694 0, ED_AREA_3X3_SETTINGS_YOFF,
3695 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
3696 &custom_element.content.e[0][0], 3, 3,
3697 "content:", NULL, NULL, NULL, NULL
3700 // ---------- custom enter and leave element (when moving) ------------------
3703 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
3704 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3705 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
3706 &custom_element.move_enter_element, 1, 1,
3707 "can dig:", " ", NULL, NULL, "element that can be digged/collected"
3710 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
3711 0, ED_AREA_1X1_SETTINGS_YOFF,
3712 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
3713 &custom_element.move_leave_element, 1, 1,
3714 NULL, NULL, NULL, NULL, "element that will be left behind"
3717 // ---------- element settings: advanced (custom elements) ------------------
3719 // ---------- custom change target ------------------------------------------
3722 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3723 0, ED_AREA_1X1_SETTINGS_YOFF,
3724 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
3725 &custom_element_change.target_element, 1, 1,
3726 NULL, "after/when:", NULL, NULL, "new target element after change"
3729 // ---------- custom change content (extended change target) ----------------
3732 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
3733 0, ED_AREA_3X3_SETTINGS_YOFF,
3734 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
3735 &custom_element_change.target_content.e[0][0], 3, 3,
3736 NULL, NULL, NULL, NULL, "new extended elements after change"
3739 // ---------- custom change trigger (element causing change) ----------------
3742 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
3743 0, ED_AREA_1X1_SETTINGS_YOFF,
3744 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
3745 &custom_element_change.initial_trigger_element, 1, 1,
3746 NULL, NULL, NULL, NULL, "other element triggering change"
3749 // ---------- custom change action (element used for action) ----------------
3752 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
3753 0, ED_AREA_1X1_SETTINGS_YOFF,
3754 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
3755 &custom_element_change.action_element, 1, 1,
3756 NULL, NULL, NULL, NULL, "element used as action parameter"
3759 // ---------- group element content -----------------------------------------
3762 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
3763 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3764 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
3765 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
3766 "content:", NULL, NULL, NULL, NULL
3769 // ---------- random background (for random painting) -----------------------
3772 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
3773 0, ED_AREA_1X1_LSETTINGS_YOFF,
3774 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
3775 &random_placement_background_element, 1, 1,
3776 NULL, NULL, NULL, NULL, "random placement background"
3781 // ----------------------------------------------------------------------------
3782 // some internally used variables
3783 // ----------------------------------------------------------------------------
3785 // maximal size of level editor drawing area
3786 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
3788 // actual size of level editor drawing area
3789 static int ed_fieldx, ed_fieldy;
3791 // actual position of level editor drawing area in level playfield
3792 static int level_xpos = -1, level_ypos = -1;
3794 // actual tile size used to display playfield drawing area
3795 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
3796 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
3798 #define IN_ED_FIELD(x,y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
3800 // drawing elements on the three mouse buttons
3801 static int new_element1 = EL_WALL;
3802 static int new_element2 = EL_EMPTY;
3803 static int new_element3 = EL_SAND;
3805 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
3806 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
3807 (button) == 2 ? new_element2 : \
3808 (button) == 3 ? new_element3 : EL_EMPTY)
3810 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
3812 static int use_permanent_palette = TRUE;
3814 #define PX (use_permanent_palette ? DX : SX)
3815 #define PY (use_permanent_palette ? DY : SY)
3816 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
3817 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
3819 // forward declaration for internal use
3820 static void CopyBrushToCursor(int, int);
3821 static void DeleteBrushFromCursor(void);
3822 static void ModifyEditorCounterValue(int, int);
3823 static void ModifyEditorCounterLimits(int, int, int);
3824 static void ModifyEditorSelectboxValue(int, int);
3825 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
3826 static void ModifyEditorDrawingArea(int, int, int);
3827 static void ModifyEditorElementList(void);
3828 static void AdjustElementListScrollbar(void);
3829 static void RedrawDrawingElements(void);
3830 static void DrawDrawingWindowExt(boolean);
3831 static void DrawDrawingWindow(void);
3832 static void DrawLevelInfoWindow(void);
3833 static void DrawPropertiesWindow(void);
3834 static void DrawPaletteWindow(void);
3835 static void UpdateCustomElementGraphicGadgets(void);
3836 static boolean checkPropertiesConfig(int);
3837 static void SetAutomaticNumberOfGemsNeeded(void);
3838 static void ClearEditorGadgetInfoText(void);
3839 static void CopyLevelToUndoBuffer(int);
3840 static void HandleDrawingAreas(struct GadgetInfo *);
3841 static void HandleCounterButtons(struct GadgetInfo *);
3842 static void HandleTextInputGadgets(struct GadgetInfo *);
3843 static void HandleTextAreaGadgets(struct GadgetInfo *);
3844 static void HandleSelectboxGadgets(struct GadgetInfo *);
3845 static void HandleTextbuttonGadgets(struct GadgetInfo *);
3846 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
3847 static void HandleRadiobuttons(struct GadgetInfo *);
3848 static void HandleCheckbuttons(struct GadgetInfo *);
3849 static void HandleControlButtons(struct GadgetInfo *);
3850 static void HandleDrawingAreaInfo(struct GadgetInfo *);
3851 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
3852 static boolean AskToCopyAndModifyLevelTemplate(void);
3853 static boolean getDrawModeHiRes(void);
3854 static int getTabulatorBarWidth(void);
3855 static int getTabulatorBarHeight(void);
3856 static Pixel getTabulatorBarColor(void);
3858 static int num_editor_gadgets = 0; // dynamically determined
3860 static struct GadgetInfo **level_editor_gadget = NULL;
3861 static int *right_gadget_border = NULL;
3863 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
3864 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
3865 static boolean draw_with_brush = FALSE;
3866 static int properties_element = 0;
3868 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3869 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3870 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3871 static int undo_buffer_position = 0;
3872 static int undo_buffer_steps = 0;
3873 static int redo_buffer_steps = 0;
3875 static int edit_mode;
3876 static int edit_mode_levelinfo;
3877 static int edit_mode_properties;
3879 static int element_shift = 0;
3881 static int editor_el_players[] =
3888 static int *editor_el_players_ptr = editor_el_players;
3889 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
3891 static int editor_hl_boulderdash[] =
3893 EL_INTERNAL_CASCADE_BD_ACTIVE,
3899 static int editor_el_boulderdash[] =
3908 EL_BD_EXPANDABLE_WALL,
3916 EL_BD_BUTTERFLY_LEFT,
3918 EL_BD_BUTTERFLY_RIGHT,
3919 EL_BD_FIREFLY_RIGHT,
3922 EL_BD_BUTTERFLY_DOWN,
3926 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
3927 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
3928 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
3929 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
3931 static int editor_hl_emerald_mine[] =
3933 EL_INTERNAL_CASCADE_EM_ACTIVE,
3939 static int editor_el_emerald_mine[] =
3957 EL_EM_DYNAMITE_ACTIVE,
3976 EL_ACID_POOL_TOPLEFT,
3978 EL_ACID_POOL_TOPRIGHT,
3981 EL_ACID_POOL_BOTTOMLEFT,
3982 EL_ACID_POOL_BOTTOM,
3983 EL_ACID_POOL_BOTTOMRIGHT,
4001 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
4002 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
4003 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
4004 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
4006 static int editor_hl_emerald_mine_club[] =
4008 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4014 static int editor_el_emerald_mine_club[] =
4041 EL_EMC_WALL_SLIPPERY_1,
4042 EL_EMC_WALL_SLIPPERY_2,
4043 EL_EMC_WALL_SLIPPERY_3,
4044 EL_EMC_WALL_SLIPPERY_4,
4067 EL_EMC_MAGIC_BALL_SWITCH,
4074 EL_EMC_SPRING_BUMPER,
4078 EL_BALLOON_SWITCH_UP,
4079 EL_BALLOON_SWITCH_ANY,
4082 EL_BALLOON_SWITCH_LEFT,
4084 EL_BALLOON_SWITCH_RIGHT,
4088 EL_BALLOON_SWITCH_DOWN,
4089 EL_BALLOON_SWITCH_NONE,
4091 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
4092 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
4093 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
4094 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
4096 static int editor_hl_rnd[] =
4098 EL_INTERNAL_CASCADE_RND_ACTIVE,
4104 static int editor_el_rnd[] =
4107 EL_DYNAMITE_ACTIVE, // RND
4141 EL_WALL_EMERALD_YELLOW,
4142 EL_WALL_EMERALD_RED,
4143 EL_WALL_EMERALD_PURPLE,
4161 EL_DYNABOMB_INCREASE_NUMBER,
4162 EL_DYNABOMB_INCREASE_SIZE,
4163 EL_DYNABOMB_INCREASE_POWER,
4183 EL_INVISIBLE_STEELWALL,
4187 EL_EXPANDABLE_WALL_HORIZONTAL,
4188 EL_EXPANDABLE_WALL_VERTICAL,
4189 EL_EXPANDABLE_WALL_ANY,
4191 static int *editor_hl_rnd_ptr = editor_hl_rnd;
4192 static int *editor_el_rnd_ptr = editor_el_rnd;
4193 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
4194 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
4196 static int editor_hl_sokoban[] =
4198 EL_INTERNAL_CASCADE_SB_ACTIVE,
4204 static int editor_el_sokoban[] =
4207 EL_SOKOBAN_FIELD_EMPTY,
4208 EL_SOKOBAN_FIELD_FULL,
4209 EL_SOKOBAN_FIELD_PLAYER,
4211 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
4212 static int *editor_el_sokoban_ptr = editor_el_sokoban;
4213 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
4214 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
4216 static int editor_hl_supaplex[] =
4218 EL_INTERNAL_CASCADE_SP_ACTIVE,
4224 static int editor_el_supaplex[] =
4242 EL_SP_PORT_HORIZONTAL,
4243 EL_SP_PORT_VERTICAL,
4251 EL_SP_GRAVITY_PORT_LEFT,
4252 EL_SP_GRAVITY_PORT_RIGHT,
4253 EL_SP_GRAVITY_PORT_UP,
4254 EL_SP_GRAVITY_PORT_DOWN,
4256 EL_SP_GRAVITY_ON_PORT_LEFT,
4257 EL_SP_GRAVITY_ON_PORT_RIGHT,
4258 EL_SP_GRAVITY_ON_PORT_UP,
4259 EL_SP_GRAVITY_ON_PORT_DOWN,
4261 EL_SP_GRAVITY_OFF_PORT_LEFT,
4262 EL_SP_GRAVITY_OFF_PORT_RIGHT,
4263 EL_SP_GRAVITY_OFF_PORT_UP,
4264 EL_SP_GRAVITY_OFF_PORT_DOWN,
4266 EL_SP_HARDWARE_GRAY,
4267 EL_SP_HARDWARE_GREEN,
4268 EL_SP_HARDWARE_BLUE,
4271 EL_SP_HARDWARE_BASE_1,
4272 EL_SP_HARDWARE_BASE_2,
4273 EL_SP_HARDWARE_BASE_3,
4274 EL_SP_HARDWARE_BASE_4,
4276 EL_SP_HARDWARE_BASE_5,
4277 EL_SP_HARDWARE_BASE_6,
4278 EL_SP_HARDWARE_YELLOW,
4286 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
4287 static int *editor_el_supaplex_ptr = editor_el_supaplex;
4288 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
4289 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
4291 static int editor_hl_diamond_caves[] =
4293 EL_INTERNAL_CASCADE_DC_ACTIVE,
4299 static int editor_el_diamond_caves[] =
4301 EL_EM_STEEL_EXIT_CLOSED, // DC2
4302 EL_EM_STEEL_EXIT_OPEN, // DC2
4303 EL_WALL_EMERALD, // DC2
4304 EL_WALL_DIAMOND, // DC2
4311 EL_CONVEYOR_BELT_1_LEFT,
4312 EL_CONVEYOR_BELT_1_MIDDLE,
4313 EL_CONVEYOR_BELT_1_RIGHT,
4314 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4316 EL_CONVEYOR_BELT_2_LEFT,
4317 EL_CONVEYOR_BELT_2_MIDDLE,
4318 EL_CONVEYOR_BELT_2_RIGHT,
4319 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4321 EL_CONVEYOR_BELT_3_LEFT,
4322 EL_CONVEYOR_BELT_3_MIDDLE,
4323 EL_CONVEYOR_BELT_3_RIGHT,
4324 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4326 EL_CONVEYOR_BELT_4_LEFT,
4327 EL_CONVEYOR_BELT_4_MIDDLE,
4328 EL_CONVEYOR_BELT_4_RIGHT,
4329 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4331 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4332 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4333 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4334 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4336 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4337 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4338 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4339 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4344 EL_DC_TIMEGATE_SWITCH,
4346 EL_SWITCHGATE_CLOSED,
4348 EL_SWITCHGATE_SWITCH_UP,
4349 EL_SWITCHGATE_SWITCH_DOWN,
4352 EL_LIGHT_SWITCH_ACTIVE,
4353 EL_DC_SWITCHGATE_SWITCH_UP,
4354 EL_DC_SWITCHGATE_SWITCH_DOWN,
4356 EL_STEEL_EXIT_CLOSED,
4358 EL_STEELWALL_SLIPPERY,
4361 EL_QUICKSAND_FAST_EMPTY,
4362 EL_QUICKSAND_FAST_FULL,
4376 EL_SIGN_RADIOACTIVITY,
4382 EL_SIGN_ENTRY_FORBIDDEN,
4383 EL_SIGN_EMERGENCY_EXIT,
4408 EL_DC_STEELWALL_2_SINGLE,
4409 EL_DC_STEELWALL_2_TOP,
4410 EL_SIGN_EXCLAMATION,
4413 EL_DC_STEELWALL_2_LEFT,
4414 EL_DC_STEELWALL_2_MIDDLE,
4415 EL_DC_STEELWALL_2_HORIZONTAL,
4416 EL_DC_STEELWALL_2_RIGHT,
4418 EL_DC_STEELWALL_1_TOPLEFT,
4419 EL_DC_STEELWALL_2_VERTICAL,
4420 EL_DC_STEELWALL_1_TOPRIGHT,
4423 EL_DC_STEELWALL_1_VERTICAL,
4424 EL_DC_STEELWALL_2_BOTTOM,
4426 EL_DC_GATE_WHITE_GRAY,
4428 EL_DC_STEELWALL_1_BOTTOMLEFT,
4429 EL_DC_STEELWALL_1_HORIZONTAL,
4430 EL_DC_STEELWALL_1_BOTTOMRIGHT,
4431 EL_DC_GATE_FAKE_GRAY,
4433 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4434 EL_DC_STEELWALL_1_BOTTOM,
4435 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4436 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4438 EL_DC_STEELWALL_1_RIGHT,
4440 EL_DC_STEELWALL_1_LEFT,
4441 EL_EXPANDABLE_STEELWALL_VERTICAL,
4443 EL_DC_STEELWALL_1_TOPRIGHT_2,
4444 EL_DC_STEELWALL_1_TOP,
4445 EL_DC_STEELWALL_1_TOPLEFT_2,
4446 EL_EXPANDABLE_STEELWALL_ANY,
4448 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
4449 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
4450 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
4451 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
4453 static int editor_hl_dx_boulderdash[] =
4455 EL_INTERNAL_CASCADE_DX_ACTIVE,
4461 static int editor_el_dx_boulderdash[] =
4465 EL_TUBE_HORIZONTAL_DOWN,
4469 EL_TUBE_VERTICAL_RIGHT,
4471 EL_TUBE_VERTICAL_LEFT,
4475 EL_TUBE_HORIZONTAL_UP,
4483 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
4484 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
4485 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
4486 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
4488 static int editor_hl_mirror_magic[] =
4490 EL_INTERNAL_CASCADE_MM_ACTIVE,
4496 static int editor_el_mirror_magic[] =
4498 EL_MM_MCDUFFIN_RIGHT,
4500 EL_MM_MCDUFFIN_LEFT,
4501 EL_MM_MCDUFFIN_DOWN,
4504 EL_MM_MIRROR_FIXED_START,
4505 EL_MM_POLARIZER_START,
4506 EL_MM_POLARIZER_CROSS_START,
4508 EL_MM_TELEPORTER_RED_START,
4509 EL_MM_TELEPORTER_YELLOW_START,
4510 EL_MM_TELEPORTER_GREEN_START,
4511 EL_MM_TELEPORTER_BLUE_START,
4524 EL_MM_LIGHTBULB_ACTIVE,
4538 EL_MM_STEEL_GRID_FIXED_1,
4539 EL_MM_STEEL_GRID_FIXED_2,
4540 EL_MM_STEEL_GRID_FIXED_3,
4541 EL_MM_STEEL_GRID_FIXED_4,
4543 EL_MM_WOODEN_GRID_FIXED_1,
4544 EL_MM_WOODEN_GRID_FIXED_2,
4545 EL_MM_WOODEN_GRID_FIXED_3,
4546 EL_MM_WOODEN_GRID_FIXED_4
4548 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
4549 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
4550 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
4551 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
4553 static int editor_hl_deflektor[] =
4555 EL_INTERNAL_CASCADE_DF_ACTIVE,
4561 static int editor_el_deflektor[] =
4568 EL_DF_RECEIVER_RIGHT,
4570 EL_DF_RECEIVER_LEFT,
4571 EL_DF_RECEIVER_DOWN,
4574 EL_DF_MIRROR_ROTATING_START,
4578 EL_DF_FIBRE_OPTIC_RED_1,
4579 EL_DF_FIBRE_OPTIC_YELLOW_1,
4580 EL_DF_FIBRE_OPTIC_GREEN_1,
4581 EL_DF_FIBRE_OPTIC_BLUE_1,
4583 EL_DF_STEEL_GRID_FIXED_START,
4584 EL_DF_STEEL_GRID_ROTATING_START,
4585 EL_DF_WOODEN_GRID_FIXED_START,
4586 EL_DF_WOODEN_GRID_ROTATING_START,
4593 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
4594 static int *editor_el_deflektor_ptr = editor_el_deflektor;
4595 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
4596 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
4598 static int editor_hl_chars[] =
4600 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
4606 static int editor_el_chars[] =
4688 EL_CHAR(CHAR_BYTE_COPYRIGHT),
4689 EL_CHAR(CHAR_BYTE_UMLAUT_A),
4690 EL_CHAR(CHAR_BYTE_UMLAUT_O),
4691 EL_CHAR(CHAR_BYTE_UMLAUT_U),
4693 EL_CHAR(CHAR_BYTE_DEGREE),
4694 EL_CHAR(CHAR_BYTE_REGISTERED),
4695 EL_CHAR(FONT_ASCII_CURSOR),
4696 EL_CHAR(FONT_ASCII_BUTTON),
4698 EL_CHAR(FONT_ASCII_UP),
4699 EL_CHAR(FONT_ASCII_DOWN),
4703 static int *editor_hl_chars_ptr = editor_hl_chars;
4704 static int *editor_el_chars_ptr = editor_el_chars;
4705 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
4706 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
4708 static int editor_hl_steel_chars[] =
4710 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
4716 static int editor_el_steel_chars[] =
4726 EL_STEEL_CHAR('\''),
4793 EL_STEEL_CHAR('\\'),
4798 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
4799 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
4800 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
4801 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
4803 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
4804 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
4805 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
4806 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
4808 EL_STEEL_CHAR(FONT_ASCII_UP),
4809 EL_STEEL_CHAR(FONT_ASCII_DOWN),
4813 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
4814 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
4815 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
4816 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
4818 static int editor_hl_custom[] =
4820 EL_INTERNAL_CASCADE_CE_ACTIVE,
4826 static int editor_el_custom[] =
4828 EL_CUSTOM_START + 0,
4829 EL_CUSTOM_START + 1,
4830 EL_CUSTOM_START + 2,
4831 EL_CUSTOM_START + 3,
4833 EL_CUSTOM_START + 4,
4834 EL_CUSTOM_START + 5,
4835 EL_CUSTOM_START + 6,
4836 EL_CUSTOM_START + 7,
4838 EL_CUSTOM_START + 8,
4839 EL_CUSTOM_START + 9,
4840 EL_CUSTOM_START + 10,
4841 EL_CUSTOM_START + 11,
4843 EL_CUSTOM_START + 12,
4844 EL_CUSTOM_START + 13,
4845 EL_CUSTOM_START + 14,
4846 EL_CUSTOM_START + 15,
4848 EL_CUSTOM_START + 16,
4849 EL_CUSTOM_START + 17,
4850 EL_CUSTOM_START + 18,
4851 EL_CUSTOM_START + 19,
4853 EL_CUSTOM_START + 20,
4854 EL_CUSTOM_START + 21,
4855 EL_CUSTOM_START + 22,
4856 EL_CUSTOM_START + 23,
4858 EL_CUSTOM_START + 24,
4859 EL_CUSTOM_START + 25,
4860 EL_CUSTOM_START + 26,
4861 EL_CUSTOM_START + 27,
4863 EL_CUSTOM_START + 28,
4864 EL_CUSTOM_START + 29,
4865 EL_CUSTOM_START + 30,
4866 EL_CUSTOM_START + 31,
4868 EL_CUSTOM_START + 32,
4869 EL_CUSTOM_START + 33,
4870 EL_CUSTOM_START + 34,
4871 EL_CUSTOM_START + 35,
4873 EL_CUSTOM_START + 36,
4874 EL_CUSTOM_START + 37,
4875 EL_CUSTOM_START + 38,
4876 EL_CUSTOM_START + 39,
4878 EL_CUSTOM_START + 40,
4879 EL_CUSTOM_START + 41,
4880 EL_CUSTOM_START + 42,
4881 EL_CUSTOM_START + 43,
4883 EL_CUSTOM_START + 44,
4884 EL_CUSTOM_START + 45,
4885 EL_CUSTOM_START + 46,
4886 EL_CUSTOM_START + 47,
4888 EL_CUSTOM_START + 48,
4889 EL_CUSTOM_START + 49,
4890 EL_CUSTOM_START + 50,
4891 EL_CUSTOM_START + 51,
4893 EL_CUSTOM_START + 52,
4894 EL_CUSTOM_START + 53,
4895 EL_CUSTOM_START + 54,
4896 EL_CUSTOM_START + 55,
4898 EL_CUSTOM_START + 56,
4899 EL_CUSTOM_START + 57,
4900 EL_CUSTOM_START + 58,
4901 EL_CUSTOM_START + 59,
4903 EL_CUSTOM_START + 60,
4904 EL_CUSTOM_START + 61,
4905 EL_CUSTOM_START + 62,
4906 EL_CUSTOM_START + 63,
4908 EL_CUSTOM_START + 64,
4909 EL_CUSTOM_START + 65,
4910 EL_CUSTOM_START + 66,
4911 EL_CUSTOM_START + 67,
4913 EL_CUSTOM_START + 68,
4914 EL_CUSTOM_START + 69,
4915 EL_CUSTOM_START + 70,
4916 EL_CUSTOM_START + 71,
4918 EL_CUSTOM_START + 72,
4919 EL_CUSTOM_START + 73,
4920 EL_CUSTOM_START + 74,
4921 EL_CUSTOM_START + 75,
4923 EL_CUSTOM_START + 76,
4924 EL_CUSTOM_START + 77,
4925 EL_CUSTOM_START + 78,
4926 EL_CUSTOM_START + 79,
4928 EL_CUSTOM_START + 80,
4929 EL_CUSTOM_START + 81,
4930 EL_CUSTOM_START + 82,
4931 EL_CUSTOM_START + 83,
4933 EL_CUSTOM_START + 84,
4934 EL_CUSTOM_START + 85,
4935 EL_CUSTOM_START + 86,
4936 EL_CUSTOM_START + 87,
4938 EL_CUSTOM_START + 88,
4939 EL_CUSTOM_START + 89,
4940 EL_CUSTOM_START + 90,
4941 EL_CUSTOM_START + 91,
4943 EL_CUSTOM_START + 92,
4944 EL_CUSTOM_START + 93,
4945 EL_CUSTOM_START + 94,
4946 EL_CUSTOM_START + 95,
4948 EL_CUSTOM_START + 96,
4949 EL_CUSTOM_START + 97,
4950 EL_CUSTOM_START + 98,
4951 EL_CUSTOM_START + 99,
4953 EL_CUSTOM_START + 100,
4954 EL_CUSTOM_START + 101,
4955 EL_CUSTOM_START + 102,
4956 EL_CUSTOM_START + 103,
4958 EL_CUSTOM_START + 104,
4959 EL_CUSTOM_START + 105,
4960 EL_CUSTOM_START + 106,
4961 EL_CUSTOM_START + 107,
4963 EL_CUSTOM_START + 108,
4964 EL_CUSTOM_START + 109,
4965 EL_CUSTOM_START + 110,
4966 EL_CUSTOM_START + 111,
4968 EL_CUSTOM_START + 112,
4969 EL_CUSTOM_START + 113,
4970 EL_CUSTOM_START + 114,
4971 EL_CUSTOM_START + 115,
4973 EL_CUSTOM_START + 116,
4974 EL_CUSTOM_START + 117,
4975 EL_CUSTOM_START + 118,
4976 EL_CUSTOM_START + 119,
4978 EL_CUSTOM_START + 120,
4979 EL_CUSTOM_START + 121,
4980 EL_CUSTOM_START + 122,
4981 EL_CUSTOM_START + 123,
4983 EL_CUSTOM_START + 124,
4984 EL_CUSTOM_START + 125,
4985 EL_CUSTOM_START + 126,
4986 EL_CUSTOM_START + 127,
4988 EL_CUSTOM_START + 128,
4989 EL_CUSTOM_START + 129,
4990 EL_CUSTOM_START + 130,
4991 EL_CUSTOM_START + 131,
4993 EL_CUSTOM_START + 132,
4994 EL_CUSTOM_START + 133,
4995 EL_CUSTOM_START + 134,
4996 EL_CUSTOM_START + 135,
4998 EL_CUSTOM_START + 136,
4999 EL_CUSTOM_START + 137,
5000 EL_CUSTOM_START + 138,
5001 EL_CUSTOM_START + 139,
5003 EL_CUSTOM_START + 140,
5004 EL_CUSTOM_START + 141,
5005 EL_CUSTOM_START + 142,
5006 EL_CUSTOM_START + 143,
5008 EL_CUSTOM_START + 144,
5009 EL_CUSTOM_START + 145,
5010 EL_CUSTOM_START + 146,
5011 EL_CUSTOM_START + 147,
5013 EL_CUSTOM_START + 148,
5014 EL_CUSTOM_START + 149,
5015 EL_CUSTOM_START + 150,
5016 EL_CUSTOM_START + 151,
5018 EL_CUSTOM_START + 152,
5019 EL_CUSTOM_START + 153,
5020 EL_CUSTOM_START + 154,
5021 EL_CUSTOM_START + 155,
5023 EL_CUSTOM_START + 156,
5024 EL_CUSTOM_START + 157,
5025 EL_CUSTOM_START + 158,
5026 EL_CUSTOM_START + 159,
5028 EL_CUSTOM_START + 160,
5029 EL_CUSTOM_START + 161,
5030 EL_CUSTOM_START + 162,
5031 EL_CUSTOM_START + 163,
5033 EL_CUSTOM_START + 164,
5034 EL_CUSTOM_START + 165,
5035 EL_CUSTOM_START + 166,
5036 EL_CUSTOM_START + 167,
5038 EL_CUSTOM_START + 168,
5039 EL_CUSTOM_START + 169,
5040 EL_CUSTOM_START + 170,
5041 EL_CUSTOM_START + 171,
5043 EL_CUSTOM_START + 172,
5044 EL_CUSTOM_START + 173,
5045 EL_CUSTOM_START + 174,
5046 EL_CUSTOM_START + 175,
5048 EL_CUSTOM_START + 176,
5049 EL_CUSTOM_START + 177,
5050 EL_CUSTOM_START + 178,
5051 EL_CUSTOM_START + 179,
5053 EL_CUSTOM_START + 180,
5054 EL_CUSTOM_START + 181,
5055 EL_CUSTOM_START + 182,
5056 EL_CUSTOM_START + 183,
5058 EL_CUSTOM_START + 184,
5059 EL_CUSTOM_START + 185,
5060 EL_CUSTOM_START + 186,
5061 EL_CUSTOM_START + 187,
5063 EL_CUSTOM_START + 188,
5064 EL_CUSTOM_START + 189,
5065 EL_CUSTOM_START + 190,
5066 EL_CUSTOM_START + 191,
5068 EL_CUSTOM_START + 192,
5069 EL_CUSTOM_START + 193,
5070 EL_CUSTOM_START + 194,
5071 EL_CUSTOM_START + 195,
5073 EL_CUSTOM_START + 196,
5074 EL_CUSTOM_START + 197,
5075 EL_CUSTOM_START + 198,
5076 EL_CUSTOM_START + 199,
5078 EL_CUSTOM_START + 200,
5079 EL_CUSTOM_START + 201,
5080 EL_CUSTOM_START + 202,
5081 EL_CUSTOM_START + 203,
5083 EL_CUSTOM_START + 204,
5084 EL_CUSTOM_START + 205,
5085 EL_CUSTOM_START + 206,
5086 EL_CUSTOM_START + 207,
5088 EL_CUSTOM_START + 208,
5089 EL_CUSTOM_START + 209,
5090 EL_CUSTOM_START + 210,
5091 EL_CUSTOM_START + 211,
5093 EL_CUSTOM_START + 212,
5094 EL_CUSTOM_START + 213,
5095 EL_CUSTOM_START + 214,
5096 EL_CUSTOM_START + 215,
5098 EL_CUSTOM_START + 216,
5099 EL_CUSTOM_START + 217,
5100 EL_CUSTOM_START + 218,
5101 EL_CUSTOM_START + 219,
5103 EL_CUSTOM_START + 220,
5104 EL_CUSTOM_START + 221,
5105 EL_CUSTOM_START + 222,
5106 EL_CUSTOM_START + 223,
5108 EL_CUSTOM_START + 224,
5109 EL_CUSTOM_START + 225,
5110 EL_CUSTOM_START + 226,
5111 EL_CUSTOM_START + 227,
5113 EL_CUSTOM_START + 228,
5114 EL_CUSTOM_START + 229,
5115 EL_CUSTOM_START + 230,
5116 EL_CUSTOM_START + 231,
5118 EL_CUSTOM_START + 232,
5119 EL_CUSTOM_START + 233,
5120 EL_CUSTOM_START + 234,
5121 EL_CUSTOM_START + 235,
5123 EL_CUSTOM_START + 236,
5124 EL_CUSTOM_START + 237,
5125 EL_CUSTOM_START + 238,
5126 EL_CUSTOM_START + 239,
5128 EL_CUSTOM_START + 240,
5129 EL_CUSTOM_START + 241,
5130 EL_CUSTOM_START + 242,
5131 EL_CUSTOM_START + 243,
5133 EL_CUSTOM_START + 244,
5134 EL_CUSTOM_START + 245,
5135 EL_CUSTOM_START + 246,
5136 EL_CUSTOM_START + 247,
5138 EL_CUSTOM_START + 248,
5139 EL_CUSTOM_START + 249,
5140 EL_CUSTOM_START + 250,
5141 EL_CUSTOM_START + 251,
5143 EL_CUSTOM_START + 252,
5144 EL_CUSTOM_START + 253,
5145 EL_CUSTOM_START + 254,
5146 EL_CUSTOM_START + 255
5148 static int *editor_hl_custom_ptr = editor_hl_custom;
5149 static int *editor_el_custom_ptr = editor_el_custom;
5150 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
5151 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
5153 static int editor_hl_group[] =
5155 EL_INTERNAL_CASCADE_GE_ACTIVE,
5161 static int editor_el_group[] =
5175 EL_GROUP_START + 10,
5176 EL_GROUP_START + 11,
5178 EL_GROUP_START + 12,
5179 EL_GROUP_START + 13,
5180 EL_GROUP_START + 14,
5181 EL_GROUP_START + 15,
5183 EL_GROUP_START + 16,
5184 EL_GROUP_START + 17,
5185 EL_GROUP_START + 18,
5186 EL_GROUP_START + 19,
5188 EL_GROUP_START + 20,
5189 EL_GROUP_START + 21,
5190 EL_GROUP_START + 22,
5191 EL_GROUP_START + 23,
5193 EL_GROUP_START + 24,
5194 EL_GROUP_START + 25,
5195 EL_GROUP_START + 26,
5196 EL_GROUP_START + 27,
5198 EL_GROUP_START + 28,
5199 EL_GROUP_START + 29,
5200 EL_GROUP_START + 30,
5203 static int *editor_hl_group_ptr = editor_hl_group;
5204 static int *editor_el_group_ptr = editor_el_group;
5205 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
5206 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
5208 static int editor_hl_reference[] =
5210 EL_INTERNAL_CASCADE_REF_ACTIVE,
5216 static int editor_el_reference[] =
5220 EL_TRIGGER_CE_VALUE,
5221 EL_TRIGGER_CE_SCORE,
5225 EL_CURRENT_CE_VALUE,
5226 EL_CURRENT_CE_SCORE,
5248 static int *editor_hl_reference_ptr = editor_hl_reference;
5249 static int *editor_el_reference_ptr = editor_el_reference;
5250 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
5251 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
5253 static int editor_hl_user_defined[] =
5255 EL_INTERNAL_CASCADE_USER_ACTIVE,
5261 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
5262 static int *editor_el_user_defined_ptr = NULL;
5263 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
5264 static int num_editor_el_user_defined = 0;
5266 static int editor_hl_dynamic[] =
5268 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
5274 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
5275 static int *editor_el_dynamic_ptr = NULL;
5276 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
5277 static int num_editor_el_dynamic = 0;
5279 static int editor_hl_empty[] = { EL_EMPTY };
5280 static int *editor_el_empty = NULL; // dynamically allocated
5282 static int *editor_hl_empty_ptr = editor_hl_empty;
5283 static int *editor_el_empty_ptr = NULL;
5284 static int num_editor_hl_empty = 0;
5285 static int num_editor_el_empty = 0; // dynamically determined, if needed
5287 static boolean use_el_empty = FALSE;
5289 static int *editor_elements = NULL; // dynamically allocated
5290 static int num_editor_elements = 0; // dynamically determined
5292 static boolean setup_editor_cascade_never = FALSE;
5294 static boolean setup_editor_el_players = TRUE;
5295 static boolean setup_editor_el_boulderdash = TRUE;
5296 static boolean setup_editor_el_emerald_mine = TRUE;
5297 static boolean setup_editor_el_emerald_mine_club = TRUE;
5298 static boolean setup_editor_el_more = TRUE;
5299 static boolean setup_editor_el_sokoban = TRUE;
5300 static boolean setup_editor_el_supaplex = TRUE;
5301 static boolean setup_editor_el_diamond_caves = TRUE;
5302 static boolean setup_editor_el_dx_boulderdash = TRUE;
5303 static boolean setup_editor_el_mirror_magic = TRUE;
5304 static boolean setup_editor_el_deflektor = TRUE;
5305 static boolean setup_editor_el_chars = TRUE;
5306 static boolean setup_editor_el_steel_chars = TRUE;
5307 static boolean setup_editor_el_custom = TRUE;
5308 static boolean setup_editor_el_user_defined = TRUE;
5309 static boolean setup_editor_el_dynamic = TRUE;
5311 static int editor_hl_unused[] = { EL_EMPTY };
5312 static int *editor_hl_unused_ptr = editor_hl_unused;
5313 static int num_editor_hl_unused = 0;
5317 boolean *setup_value;
5318 boolean *setup_cascade_value;
5320 int **headline_list;
5321 int *headline_list_size;
5324 int *element_list_size;
5326 boolean last_setup_value;
5328 editor_elements_info[] =
5331 &setup_editor_el_players,
5332 &setup_editor_cascade_never,
5333 &editor_hl_unused_ptr, &num_editor_hl_unused,
5334 &editor_el_players_ptr, &num_editor_el_players
5337 &setup_editor_el_boulderdash,
5338 &setup.editor_cascade.el_bd,
5339 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
5340 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
5343 &setup_editor_el_emerald_mine,
5344 &setup.editor_cascade.el_em,
5345 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
5346 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
5349 &setup_editor_el_emerald_mine_club,
5350 &setup.editor_cascade.el_emc,
5351 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
5352 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
5355 &setup_editor_el_more,
5356 &setup.editor_cascade.el_rnd,
5357 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
5358 &editor_el_rnd_ptr, &num_editor_el_rnd
5361 &setup_editor_el_sokoban,
5362 &setup.editor_cascade.el_sb,
5363 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
5364 &editor_el_sokoban_ptr, &num_editor_el_sokoban
5367 &setup_editor_el_supaplex,
5368 &setup.editor_cascade.el_sp,
5369 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
5370 &editor_el_supaplex_ptr, &num_editor_el_supaplex
5373 &setup_editor_el_diamond_caves,
5374 &setup.editor_cascade.el_dc,
5375 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
5376 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
5379 &setup_editor_el_dx_boulderdash,
5380 &setup.editor_cascade.el_dx,
5381 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
5382 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
5385 &setup_editor_el_mirror_magic,
5386 &setup.editor_cascade.el_mm,
5387 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
5388 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
5391 &setup_editor_el_deflektor,
5392 &setup.editor_cascade.el_df,
5393 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
5394 &editor_el_deflektor_ptr, &num_editor_el_deflektor
5397 &setup_editor_el_chars,
5398 &setup.editor_cascade.el_chars,
5399 &editor_hl_chars_ptr, &num_editor_hl_chars,
5400 &editor_el_chars_ptr, &num_editor_el_chars
5403 &setup_editor_el_steel_chars,
5404 &setup.editor_cascade.el_steel_chars,
5405 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
5406 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
5409 &setup_editor_el_custom,
5410 &setup.editor_cascade.el_ce,
5411 &editor_hl_custom_ptr, &num_editor_hl_custom,
5412 &editor_el_custom_ptr, &num_editor_el_custom
5415 &setup_editor_el_custom,
5416 &setup.editor_cascade.el_ge,
5417 &editor_hl_group_ptr, &num_editor_hl_group,
5418 &editor_el_group_ptr, &num_editor_el_group
5421 &setup_editor_el_custom,
5422 &setup.editor_cascade.el_ref,
5423 &editor_hl_reference_ptr, &num_editor_hl_reference,
5424 &editor_el_reference_ptr, &num_editor_el_reference
5427 &setup_editor_el_user_defined,
5428 &setup.editor_cascade.el_user,
5429 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
5430 &editor_el_user_defined_ptr, &num_editor_el_user_defined
5433 &setup_editor_el_dynamic,
5434 &setup.editor_cascade.el_dynamic,
5435 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
5436 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
5441 &editor_hl_empty_ptr, &num_editor_hl_empty,
5442 &editor_el_empty_ptr, &num_editor_el_empty,
5453 // ----------------------------------------------------------------------------
5455 // ----------------------------------------------------------------------------
5457 static int getMaxInfoTextLength(void)
5459 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
5462 static int getTextWidthForGadget(char *text)
5467 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
5470 static int getTextWidthForDrawingArea(char *text)
5475 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
5478 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
5480 return (gi->x + gi->width + getTextWidthForGadget(text));
5483 static char *getElementInfoText(int element)
5485 char *info_text = NULL;
5487 if (element < MAX_NUM_ELEMENTS)
5489 if (strlen(element_info[element].description) > 0)
5490 info_text = element_info[element].description;
5491 else if (element_info[element].custom_description != NULL)
5492 info_text = element_info[element].custom_description;
5493 else if (element_info[element].editor_description != NULL)
5494 info_text = element_info[element].editor_description;
5497 if (info_text == NULL)
5498 info_text = INFOTEXT_UNKNOWN_ELEMENT;
5503 static char *getElementDescriptionFilenameExt(char *basename)
5505 char *elements_subdir = "elements";
5506 static char *elements_subdir2 = NULL;
5507 static char *filename = NULL;
5509 if (elements_subdir2 == NULL)
5510 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
5512 checked_free(filename);
5514 // 1st try: look for element description in current level set directory
5515 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
5516 if (fileExists(filename))
5521 // 2nd try: look for element description in the game's base directory
5522 filename = getPath3(options.docs_directory, elements_subdir, basename);
5523 if (fileExists(filename))
5529 static char *getElementDescriptionFilename(int element)
5531 char basename[MAX_FILENAME_LEN];
5534 // 1st try: look for element description file for exactly this element
5535 sprintf(basename, "%s.txt", element_info[element].token_name);
5536 filename = getElementDescriptionFilenameExt(basename);
5537 if (filename != NULL)
5540 // 2nd try: look for element description file for this element's class
5541 sprintf(basename, "%s.txt", element_info[element].class_name);
5542 filename = getElementDescriptionFilenameExt(basename);
5543 if (filename != NULL)
5549 static boolean suppressBorderElement(void)
5551 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
5552 lev_fieldx <= MAX_ED_FIELDX &&
5553 lev_fieldy <= MAX_ED_FIELDY);
5556 static void InitDynamicEditorElementList(int **elements, int *num_elements)
5558 boolean element_found[NUM_FILE_ELEMENTS];
5561 // initialize list of used elements to "not used"
5562 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5563 element_found[i] = FALSE;
5565 // find all elements used in current level
5566 for (y = 0; y < lev_fieldy; y++)
5567 for (x = 0; x < lev_fieldx; x++)
5568 if (Tile[x][y] < NUM_FILE_ELEMENTS) // should always be true
5569 element_found[Tile[x][y]] = TRUE;
5573 // count number of elements used in current level
5574 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5575 if (element_found[i])
5578 // add space for up to 3 more elements for padding that may be needed
5581 // free memory for old list of elements, if needed
5582 checked_free(*elements);
5584 // allocate memory for new list of elements
5585 *elements = checked_malloc(*num_elements * sizeof(int));
5589 // add all elements used in current level (non-custom/group elements)
5590 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5591 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
5592 (*elements)[(*num_elements)++] = i;
5594 // add all elements used in current level (custom/group elements)
5595 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5596 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
5597 (*elements)[(*num_elements)++] = i;
5599 while (*num_elements % 4) // pad with empty elements, if needed
5600 (*elements)[(*num_elements)++] = EL_EMPTY;
5603 static void ReinitializeElementList_EnableSections(void)
5605 // default: enable all element sections
5607 setup_editor_el_players = TRUE;
5608 setup_editor_el_boulderdash = TRUE;
5609 setup_editor_el_emerald_mine = TRUE;
5610 setup_editor_el_emerald_mine_club = TRUE;
5611 setup_editor_el_more = TRUE;
5612 setup_editor_el_sokoban = TRUE;
5613 setup_editor_el_supaplex = TRUE;
5614 setup_editor_el_diamond_caves = TRUE;
5615 setup_editor_el_dx_boulderdash = TRUE;
5616 setup_editor_el_mirror_magic = TRUE;
5617 setup_editor_el_deflektor = TRUE;
5618 setup_editor_el_chars = TRUE;
5619 setup_editor_el_steel_chars = TRUE;
5621 setup_editor_el_custom = TRUE;
5622 setup_editor_el_user_defined = TRUE;
5623 setup_editor_el_dynamic = TRUE;
5625 // now disable all element sections not to be displayed
5627 if (!setup.editor.el_classic)
5629 setup_editor_el_players = FALSE;
5630 setup_editor_el_boulderdash = FALSE;
5631 setup_editor_el_emerald_mine = FALSE;
5632 setup_editor_el_emerald_mine_club = FALSE;
5633 setup_editor_el_more = FALSE;
5634 setup_editor_el_sokoban = FALSE;
5635 setup_editor_el_supaplex = FALSE;
5636 setup_editor_el_diamond_caves = FALSE;
5637 setup_editor_el_dx_boulderdash = FALSE;
5638 setup_editor_el_mirror_magic = FALSE;
5639 setup_editor_el_deflektor = FALSE;
5640 setup_editor_el_chars = FALSE;
5641 setup_editor_el_steel_chars = FALSE;
5644 if (!setup.editor.el_custom)
5646 setup_editor_el_custom = FALSE;
5649 if (!setup.editor.el_user_defined)
5651 setup_editor_el_user_defined = FALSE;
5654 if (!setup.editor.el_dynamic)
5656 setup_editor_el_dynamic = FALSE;
5659 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
5661 setup_editor_el_mirror_magic = FALSE;
5662 setup_editor_el_deflektor = FALSE;
5664 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
5666 setup_editor_el_boulderdash = FALSE;
5667 setup_editor_el_more = FALSE;
5668 setup_editor_el_sokoban = FALSE;
5669 setup_editor_el_supaplex = FALSE;
5670 setup_editor_el_diamond_caves = FALSE;
5671 setup_editor_el_dx_boulderdash = FALSE;
5672 setup_editor_el_mirror_magic = FALSE;
5673 setup_editor_el_deflektor = FALSE;
5674 setup_editor_el_steel_chars = FALSE;
5676 setup_editor_el_custom = FALSE;
5678 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
5680 setup_editor_el_players = FALSE;
5681 setup_editor_el_boulderdash = FALSE;
5682 setup_editor_el_emerald_mine = FALSE;
5683 setup_editor_el_emerald_mine_club = FALSE;
5684 setup_editor_el_more = FALSE;
5685 setup_editor_el_sokoban = FALSE;
5686 setup_editor_el_diamond_caves = FALSE;
5687 setup_editor_el_dx_boulderdash = FALSE;
5688 setup_editor_el_mirror_magic = FALSE;
5689 setup_editor_el_deflektor = FALSE;
5690 setup_editor_el_chars = FALSE;
5691 setup_editor_el_steel_chars = FALSE;
5693 setup_editor_el_custom = FALSE;
5695 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
5697 setup_editor_el_players = FALSE;
5698 setup_editor_el_boulderdash = FALSE;
5699 setup_editor_el_emerald_mine = FALSE;
5700 setup_editor_el_emerald_mine_club = FALSE;
5701 setup_editor_el_more = FALSE;
5702 setup_editor_el_sokoban = FALSE;
5703 setup_editor_el_supaplex = FALSE;
5704 setup_editor_el_diamond_caves = FALSE;
5705 setup_editor_el_dx_boulderdash = FALSE;
5706 setup_editor_el_steel_chars = FALSE;
5708 setup_editor_el_custom = FALSE;
5712 static void ReinitializeElementList(void)
5714 static boolean initialization_needed = TRUE;
5718 ReinitializeElementList_EnableSections();
5720 if (initialization_needed)
5722 LoadSetup_EditorCascade(); // load last editor cascade state
5724 // initialize editor cascade element from saved cascade state
5725 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5727 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
5728 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
5730 if (IS_EDITOR_CASCADE(*cascade_element))
5732 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
5733 EL_CASCADE_INACTIVE(*cascade_element));
5736 initialization_needed = FALSE;
5739 checked_free(editor_elements);
5741 // reload optional user defined element list for each invocation of editor
5742 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
5743 &num_editor_el_user_defined);
5745 // initialize dynamic level element list for each invocation of editor
5746 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
5747 &num_editor_el_dynamic);
5749 // initialize list of empty elements (used for padding, if needed)
5750 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
5751 editor_el_empty[i] = EL_EMPTY;
5753 // do some sanity checks for each element from element list
5754 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5756 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5758 int element = (*editor_elements_info[i].element_list)[j];
5760 if (element >= NUM_FILE_ELEMENTS)
5761 Warn("editor element %d is runtime element", element);
5763 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
5764 Warn("no element description text for element %d", element);
5768 num_editor_elements = 0;
5769 use_el_empty = FALSE;
5771 // determine size of element list
5772 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5774 boolean found_inactive_cascade = FALSE;
5776 if (*editor_elements_info[i].setup_value)
5778 if (setup.editor.el_headlines)
5780 // required for correct padding of palette headline buttons
5781 if (*editor_elements_info[i].headline_list_size > 0)
5782 num_editor_elements += ED_ELEMENTLIST_COLS;
5784 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5786 int element = (*editor_elements_info[i].headline_list)[j];
5788 if (IS_EDITOR_CASCADE_INACTIVE(element))
5789 found_inactive_cascade = TRUE;
5793 if (found_inactive_cascade)
5796 // required for correct padding of palette element buttons
5797 int element_list_size = *editor_elements_info[i].element_list_size;
5799 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
5800 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
5802 num_editor_elements += element_buttons;
5806 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
5808 // offer at least as many elements as element buttons exist
5809 use_el_empty = TRUE;
5810 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
5812 num_editor_elements += num_editor_el_empty;
5816 num_editor_el_empty = 0;
5819 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
5821 // fill element list
5822 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5824 boolean found_inactive_cascade = FALSE;
5826 if (*editor_elements_info[i].setup_value)
5828 if (setup.editor.el_headlines)
5830 // required for correct padding of palette headline buttons
5831 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
5832 ED_ELEMENTLIST_COLS : 0);
5834 for (j = 0; j < headline_size; j++)
5836 // use empty elements for padding of palette headline buttons
5837 int element = (j < *editor_elements_info[i].headline_list_size ?
5838 (*editor_elements_info[i].headline_list)[j] :
5839 editor_el_empty[0]);
5841 editor_elements[pos++] = element;
5843 if (IS_EDITOR_CASCADE_INACTIVE(element))
5844 found_inactive_cascade = TRUE;
5848 if (found_inactive_cascade)
5851 // required for correct padding of palette element buttons
5852 int element_list_size = *editor_elements_info[i].element_list_size;
5854 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
5855 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
5857 // copy all elements from element list
5858 for (j = 0; j < element_list_size; j++)
5859 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
5861 // use empty elements for padding of palette element buttons
5862 for (j = 0; j < element_buttons - element_list_size; j++)
5863 editor_elements[pos++] = editor_el_empty[0];
5867 // (this function is also called before editor gadgets are initialized!)
5868 AdjustElementListScrollbar();
5871 void PrintEditorElementList(void)
5873 boolean *stop = &setup_editor_el_user_defined;
5876 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
5878 int cascade_element = (*editor_elements_info[i].headline_list)[0];
5880 if (IS_EDITOR_CASCADE(cascade_element))
5882 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
5883 char *headline = element_info[cascade_element_show].editor_description;
5885 PrintLineWithPrefix("# ", "-", 77);
5886 Print("# %s\n", headline);
5887 PrintLineWithPrefix("# ", "-", 77);
5890 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5892 int element = (*editor_elements_info[i].headline_list)[j];
5894 if (IS_EDITOR_CASCADE(element))
5895 element = EL_CHAR_MINUS;
5897 Print("# %s\n", element_info[element].token_name);
5903 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5905 int element = (*editor_elements_info[i].element_list)[j];
5907 Print("# %s\n", element_info[element].token_name);
5915 static void ReinitializeElementListButtons(void)
5917 static boolean last_setup_value_headlines = FALSE;
5918 static boolean initialization_needed = TRUE;
5921 if (!initialization_needed) // check if editor element setup has changed
5923 if (last_setup_value_headlines != setup.editor.el_headlines)
5924 initialization_needed = TRUE;
5926 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5927 if (editor_elements_info[i].last_setup_value !=
5928 *editor_elements_info[i].setup_value)
5929 initialization_needed = TRUE;
5932 if (!initialization_needed)
5935 FreeLevelEditorGadgets();
5936 CreateLevelEditorGadgets();
5938 // store current setup values for next invocation of this function
5939 last_setup_value_headlines = setup.editor.el_headlines;
5940 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5941 editor_elements_info[i].last_setup_value =
5942 *editor_elements_info[i].setup_value;
5944 initialization_needed = FALSE;
5947 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
5950 int border_graphic =
5951 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
5952 struct GraphicInfo *g = &graphic_info[border_graphic];
5953 Bitmap *src_bitmap = g->bitmap;
5954 int src_x = g->src_x;
5955 int src_y = g->src_y;
5956 int border_size = g->border_size;
5957 int border_xpos = g->width - border_size;
5958 int border_ypos = g->height - border_size;
5959 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
5962 BlitBitmap(src_bitmap, drawto, src_x, src_y,
5963 border_size, border_size,
5964 dest_x - border_size, dest_y - border_size);
5965 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
5966 border_size, border_size,
5967 dest_x + width, dest_y - border_size);
5968 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
5969 border_size, border_size,
5970 dest_x - border_size, dest_y + height);
5971 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
5972 border_size, border_size,
5973 dest_x + width, dest_y + height);
5975 for (i = 0; i < width / tilesize; i++)
5977 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
5978 tilesize, border_size,
5979 dest_x + i * tilesize, dest_y - border_size);
5980 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
5981 tilesize, border_size,
5982 dest_x + i * tilesize, dest_y + height);
5985 for (i = 0; i < height / tilesize; i++)
5987 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
5988 border_size, tilesize,
5989 dest_x - border_size, dest_y + i * tilesize);
5990 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
5991 border_size, tilesize,
5992 dest_x + width, dest_y + i * tilesize);
5995 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
5998 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
6000 int xsize_tile = MAX(ed_tilesize, xsize);
6001 int ysize_tile = MAX(ed_tilesize, ysize);
6002 int xsize_full = xsize + 1;
6003 int ysize_full = ysize + 1;
6004 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
6005 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
6006 Pixel line_color = getTabulatorBarColor();
6008 if (line_color == BLACK_PIXEL) // black => transparent
6011 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
6012 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
6013 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
6016 static void DrawEditorLevelBorderLinesIfNeeded(void)
6018 int xsize = lev_fieldx * ed_tilesize;
6019 int ysize = lev_fieldy * ed_tilesize;
6020 int line_size = getTabulatorBarHeight();
6022 if (!suppressBorderElement())
6025 // draw little border line around editable level playfield
6028 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
6031 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
6033 if (xsize < SXSIZE && ysize < SYSIZE)
6034 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
6037 static void DrawEditorElement(int x, int y, int element)
6039 DrawSizedElement(x, y, element, ed_tilesize);
6042 static void DrawEditorElementThruMask(int x, int y, int element)
6044 DrawSizedElementThruMask(x, y, element, ed_tilesize);
6047 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
6049 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
6052 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
6054 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
6055 DrawEditorLevelBorderLinesIfNeeded();
6058 static void DrawDrawingArea(int id)
6060 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
6063 int *value = drawingarea_info[id].value;
6064 int area_xsize = drawingarea_info[id].area_xsize;
6065 int area_ysize = drawingarea_info[id].area_ysize;
6066 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6068 for (x = 0; x < area_xsize; x++)
6069 for (y = 0; y < area_ysize; y++)
6070 DrawSizedGraphicExt(drawto,
6071 gi->x + x * tilesize,
6072 gi->y + y * tilesize,
6073 el2edimg(value[x * area_ysize + y]), 0, tilesize);
6076 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
6079 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
6080 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
6082 BlitBitmap(drawto, drawto,
6083 SX + (dx == -1 ? ed_tilesize : 0),
6084 SY + (dy == -1 ? ed_tilesize : 0),
6085 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
6086 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
6087 SX + (dx == +1 ? ed_tilesize : 0),
6088 SY + (dy == +1 ? ed_tilesize : 0));
6092 x = (dx == 1 ? 0 : ed_fieldx - 1);
6093 for (y = 0; y < ed_fieldy; y++)
6094 DrawEditorElementOrWall(x, y, from_x, from_y);
6098 y = (dy == 1 ? 0 : ed_fieldy - 1);
6099 for (x = 0; x < ed_fieldx; x++)
6100 DrawEditorElementOrWall(x, y, from_x, from_y);
6103 redraw_mask |= REDRAW_FIELD;
6107 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
6110 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
6113 static void CreateControlButtons(void)
6115 struct GadgetInfo *gi;
6118 // create toolbox buttons
6119 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
6121 int id = controlbutton_info[i].gadget_id;
6122 int type = controlbutton_info[i].gadget_type;
6123 int graphic = controlbutton_info[i].graphic;
6124 struct XYTileSize *pos = controlbutton_info[i].pos;
6125 struct GraphicInfo *gd = &graphic_info[graphic];
6126 Bitmap *deco_bitmap = NULL;
6127 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
6128 int tile_size = 0, deco_shift = 0;
6129 boolean deco_masked = FALSE;
6130 int gd_x1 = gd->src_x;
6131 int gd_y1 = gd->src_y;
6132 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6133 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6134 int gd_x1a = gd->src_x + gd->active_xoffset;
6135 int gd_y1a = gd->src_y + gd->active_yoffset;
6136 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
6137 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
6140 unsigned int event_mask;
6141 int radio_button_nr = RADIO_NR_NONE;
6142 boolean checked = FALSE;
6144 if (type == GD_TYPE_RADIO_BUTTON)
6146 event_mask = GD_EVENT_PRESSED;
6147 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
6149 if (id == drawing_function)
6154 if (id == GADGET_ID_WRAP_LEFT ||
6155 id == GADGET_ID_WRAP_RIGHT ||
6156 id == GADGET_ID_WRAP_UP ||
6157 id == GADGET_ID_WRAP_DOWN)
6158 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6160 event_mask = GD_EVENT_RELEASED;
6163 if (id == GADGET_ID_PROPERTIES ||
6164 id == GADGET_ID_PALETTE)
6169 else if (id == GADGET_ID_ELEMENT_LEFT ||
6170 id == GADGET_ID_ELEMENT_MIDDLE ||
6171 id == GADGET_ID_ELEMENT_RIGHT)
6176 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
6177 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
6178 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
6180 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
6181 editor.button.element_left.tile_size :
6182 id == GADGET_ID_ELEMENT_MIDDLE ?
6183 editor.button.element_middle.tile_size :
6184 id == GADGET_ID_ELEMENT_RIGHT ?
6185 editor.button.element_right.tile_size : 0);
6187 // make sure that decoration does not overlap gadget border
6188 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
6190 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
6192 deco_xpos = (gd->width - tile_size) / 2;
6193 deco_ypos = (gd->height - tile_size) / 2;
6195 deco_masked = gd->draw_masked;
6203 gi = CreateGadget(GDI_CUSTOM_ID, id,
6204 GDI_CUSTOM_TYPE_ID, i,
6205 GDI_IMAGE_ID, graphic,
6206 GDI_INFO_TEXT, controlbutton_info[i].infotext,
6209 GDI_WIDTH, gd->width,
6210 GDI_HEIGHT, gd->height,
6212 GDI_STATE, GD_BUTTON_UNPRESSED,
6213 GDI_RADIO_NR, radio_button_nr,
6214 GDI_CHECKED, checked,
6215 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6216 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6217 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6218 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
6219 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6220 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6221 GDI_DECORATION_SIZE, tile_size, tile_size,
6222 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
6223 GDI_DECORATION_MASKED, deco_masked,
6224 GDI_EVENT_MASK, event_mask,
6225 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6226 GDI_CALLBACK_ACTION, HandleControlButtons,
6230 Fail("cannot create gadget");
6232 level_editor_gadget[id] = gi;
6235 // these values are not constant, but can change at runtime
6236 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
6237 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
6238 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
6239 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
6240 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
6241 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
6242 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
6243 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
6244 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
6245 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
6246 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
6247 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
6249 // create buttons for scrolling of drawing area and element list
6250 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
6252 int id = scrollbutton_info[i].gadget_id;
6253 int graphic = scrollbutton_info[i].graphic;
6254 struct GraphicInfo *gd = &graphic_info[graphic];
6255 Bitmap *gd_bitmap = gd->bitmap;
6256 int gd_x1 = gd->src_x;
6257 int gd_y1 = gd->src_y;
6258 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6259 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6260 int width = gd->width;
6261 int height = gd->height;
6262 int x = scrollbutton_pos[i].x;
6263 int y = scrollbutton_pos[i].y;
6264 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6266 if (id == GADGET_ID_SCROLL_LIST_UP ||
6267 id == GADGET_ID_SCROLL_LIST_DOWN)
6278 gi = CreateGadget(GDI_CUSTOM_ID, id,
6279 GDI_CUSTOM_TYPE_ID, i,
6280 GDI_IMAGE_ID, graphic,
6281 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6286 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6287 GDI_STATE, GD_BUTTON_UNPRESSED,
6288 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6289 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6290 GDI_EVENT_MASK, event_mask,
6291 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6292 GDI_CALLBACK_ACTION, HandleControlButtons,
6296 Fail("cannot create gadget");
6298 level_editor_gadget[id] = gi;
6301 // create buttons for element list
6302 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6304 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
6305 int graphic = IMG_EDITOR_PALETTE_BUTTON;
6306 struct GraphicInfo *gd = &graphic_info[graphic];
6307 Bitmap *gd_bitmap = gd->bitmap;
6308 Bitmap *deco_bitmap;
6309 int deco_x, deco_y, deco_xpos, deco_ypos;
6310 int gd_x1 = gd->src_x;
6311 int gd_y1 = gd->src_y;
6312 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6313 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6314 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
6315 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
6316 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
6317 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
6318 int element = editor_elements[i];
6319 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
6320 unsigned int event_mask = GD_EVENT_RELEASED;
6322 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
6324 deco_xpos = (gd->width - tile_size) / 2;
6325 deco_ypos = (gd->height - tile_size) / 2;
6327 gi = CreateGadget(GDI_CUSTOM_ID, id,
6328 GDI_CUSTOM_TYPE_ID, i,
6329 GDI_IMAGE_ID, graphic,
6330 GDI_INFO_TEXT, getElementInfoText(element),
6333 GDI_WIDTH, gd->width,
6334 GDI_HEIGHT, gd->height,
6335 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6336 GDI_STATE, GD_BUTTON_UNPRESSED,
6337 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6338 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6339 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6340 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6341 GDI_DECORATION_SIZE, tile_size, tile_size,
6342 GDI_DECORATION_SHIFTING, 1, 1,
6343 GDI_EVENT_MASK, event_mask,
6344 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6345 GDI_CALLBACK_ACTION, HandleControlButtons,
6349 Fail("cannot create gadget");
6351 level_editor_gadget[id] = gi;
6355 static void CreateCounterButtons(void)
6357 int max_infotext_len = getMaxInfoTextLength();
6360 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
6363 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
6364 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
6366 // determine horizontal position to the right of specified gadget
6367 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6368 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
6369 ED_GADGET_TEXT_DISTANCE);
6371 // determine horizontal offset for leading text
6372 if (counterbutton_info[i].text_left != NULL)
6373 x += getTextWidthForGadget(counterbutton_info[i].text_left);
6375 for (j = 0; j < 2; j++)
6377 struct GadgetInfo *gi;
6379 counterbutton_info[i].gadget_id_down :
6380 counterbutton_info[i].gadget_id_up);
6382 struct GraphicInfo *gd;
6383 int gd_x1, gd_x2, gd_y1, gd_y2;
6384 unsigned int event_mask;
6385 char infotext[max_infotext_len + 1];
6387 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6389 if (i == ED_COUNTER_ID_SELECT_LEVEL)
6392 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
6393 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
6395 event_mask |= GD_EVENT_RELEASED;
6399 x = DX + editor.button.prev_level.x;
6400 y = DY + editor.button.prev_level.y;
6404 x = DX + editor.button.next_level.x;
6405 y = DY + editor.button.next_level.y;
6411 IMG_EDITOR_COUNTER_DOWN :
6412 IMG_EDITOR_COUNTER_UP);
6415 gd = &graphic_info[graphic];
6419 gd_x2 = gd->src_x + gd->pressed_xoffset;
6420 gd_y2 = gd->src_y + gd->pressed_yoffset;
6422 sprintf(infotext, "%s counter value by 1, 5 or 10",
6423 (j == 0 ? "decrease" : "increase"));
6425 gi = CreateGadget(GDI_CUSTOM_ID, id,
6426 GDI_CUSTOM_TYPE_ID, i,
6427 GDI_IMAGE_ID, graphic,
6428 GDI_INFO_TEXT, infotext,
6431 GDI_WIDTH, gd->width,
6432 GDI_HEIGHT, gd->height,
6433 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6434 GDI_STATE, GD_BUTTON_UNPRESSED,
6435 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6436 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6437 GDI_EVENT_MASK, event_mask,
6438 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6439 GDI_CALLBACK_ACTION, HandleCounterButtons,
6443 Fail("cannot create gadget");
6445 level_editor_gadget[id] = gi;
6446 right_gadget_border[id] =
6447 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6449 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
6453 int font_type = FONT_INPUT_1;
6454 int font_type_active = FONT_INPUT_1_ACTIVE;
6456 id = counterbutton_info[i].gadget_id_text;
6458 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6460 if (i == ED_COUNTER_ID_SELECT_LEVEL)
6462 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
6464 font_type = FONT_LEVEL_NUMBER;
6465 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
6467 x = DX + editor.input.level_number.x;
6468 y = DY + editor.input.level_number.y;
6472 graphic = IMG_EDITOR_COUNTER_INPUT;
6475 gd = &graphic_info[graphic];
6479 gd_x2 = gd->src_x + gd->active_xoffset;
6480 gd_y2 = gd->src_y + gd->active_yoffset;
6482 gi = CreateGadget(GDI_CUSTOM_ID, id,
6483 GDI_CUSTOM_TYPE_ID, i,
6484 GDI_IMAGE_ID, graphic,
6485 GDI_INFO_TEXT, "enter counter value",
6488 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
6489 GDI_NUMBER_VALUE, 0,
6490 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
6491 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
6492 GDI_TEXT_SIZE, 3, // minimal counter text size
6493 GDI_TEXT_FONT, font_type,
6494 GDI_TEXT_FONT_ACTIVE, font_type_active,
6495 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6496 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6497 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6498 GDI_DESIGN_WIDTH, gd->width,
6499 GDI_EVENT_MASK, event_mask,
6500 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6501 GDI_CALLBACK_ACTION, HandleCounterButtons,
6505 Fail("cannot create gadget");
6507 level_editor_gadget[id] = gi;
6508 right_gadget_border[id] =
6509 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6511 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
6517 static void CreateDrawingAreas(void)
6521 // these values are not constant, but can change at runtime
6522 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
6523 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
6525 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
6527 struct GadgetInfo *gi;
6528 unsigned int event_mask;
6529 int id = drawingarea_info[i].gadget_id;
6530 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
6531 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
6532 int area_xsize = drawingarea_info[i].area_xsize;
6533 int area_ysize = drawingarea_info[i].area_ysize;
6534 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
6535 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
6538 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
6539 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
6541 // determine horizontal position to the right of specified gadget
6542 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
6543 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
6544 ED_DRAWINGAREA_TEXT_DISTANCE);
6546 // determine horizontal offset for leading text
6547 if (drawingarea_info[i].text_left != NULL)
6548 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
6550 gi = CreateGadget(GDI_CUSTOM_ID, id,
6551 GDI_CUSTOM_TYPE_ID, i,
6554 GDI_TYPE, GD_TYPE_DRAWING_AREA,
6555 GDI_AREA_SIZE, area_xsize, area_ysize,
6556 GDI_ITEM_SIZE, item_size, item_size,
6557 GDI_EVENT_MASK, event_mask,
6558 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
6559 GDI_CALLBACK_ACTION, HandleDrawingAreas,
6563 Fail("cannot create gadget");
6565 level_editor_gadget[id] = gi;
6566 right_gadget_border[id] =
6567 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
6571 static void CreateTextInputGadgets(void)
6573 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
6574 int max_infotext_len = getMaxInfoTextLength();
6577 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
6579 int gd_x1 = gd->src_x;
6580 int gd_y1 = gd->src_y;
6581 int gd_x2 = gd->src_x + gd->active_xoffset;
6582 int gd_y2 = gd->src_y + gd->active_yoffset;
6583 struct GadgetInfo *gi;
6584 unsigned int event_mask;
6585 char infotext[MAX_OUTPUT_LINESIZE + 1];
6586 int id = textinput_info[i].gadget_id;
6589 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
6591 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
6592 int border_size = gd->border_size;
6593 int font_nr = FONT_INPUT_1;
6594 int font_height = getFontHeight(font_nr);
6595 int xoffset = element_border + TILEX + element_border + 3 * border_size;
6596 int yoffset = element_border + (TILEY - font_height) / 2;
6598 x = (editor.settings.element_name.x != -1 ?
6599 editor.settings.element_name.x :
6600 editor.settings.element_graphic.x + xoffset) - border_size;
6601 y = (editor.settings.element_name.y != -1 ?
6602 editor.settings.element_name.y :
6603 editor.settings.element_graphic.y + yoffset) - border_size;
6607 x = ED_SETTINGS_X(textinput_info[i].x);
6608 y = ED_SETTINGS_Y(textinput_info[i].y);
6611 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6613 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
6614 infotext[max_infotext_len] = '\0';
6616 gi = CreateGadget(GDI_CUSTOM_ID, id,
6617 GDI_CUSTOM_TYPE_ID, i,
6618 GDI_INFO_TEXT, infotext,
6621 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
6622 GDI_TEXT_VALUE, textinput_info[i].value,
6623 GDI_TEXT_SIZE, textinput_info[i].size,
6624 GDI_TEXT_FONT, FONT_INPUT_1,
6625 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6626 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6627 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6628 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6629 GDI_DESIGN_WIDTH, gd->width,
6630 GDI_EVENT_MASK, event_mask,
6631 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6632 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
6636 Fail("cannot create gadget");
6638 level_editor_gadget[id] = gi;
6642 static void CreateTextAreaGadgets(void)
6644 int max_infotext_len = getMaxInfoTextLength();
6647 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
6649 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
6650 int gd_x1 = gd->src_x;
6651 int gd_y1 = gd->src_y;
6652 int gd_x2 = gd->src_x + gd->active_xoffset;
6653 int gd_y2 = gd->src_y + gd->active_yoffset;
6654 struct GadgetInfo *gi;
6655 unsigned int event_mask;
6656 char infotext[MAX_OUTPUT_LINESIZE + 1];
6657 int id = textarea_info[i].gadget_id;
6658 int area_xsize = textarea_info[i].xsize;
6659 int area_ysize = textarea_info[i].ysize;
6661 event_mask = GD_EVENT_TEXT_LEAVING;
6663 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
6664 infotext[max_infotext_len] = '\0';
6666 gi = CreateGadget(GDI_CUSTOM_ID, id,
6667 GDI_CUSTOM_TYPE_ID, i,
6668 GDI_INFO_TEXT, infotext,
6669 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
6670 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
6671 GDI_TYPE, GD_TYPE_TEXT_AREA,
6672 GDI_AREA_SIZE, area_xsize, area_ysize,
6673 GDI_TEXT_FONT, FONT_INPUT_1,
6674 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6675 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6676 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6677 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6678 GDI_DESIGN_WIDTH, gd->width,
6679 GDI_EVENT_MASK, event_mask,
6680 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6681 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
6685 Fail("cannot create gadget");
6687 level_editor_gadget[id] = gi;
6691 static void CreateSelectboxGadgets(void)
6693 int max_infotext_len = getMaxInfoTextLength();
6696 for (i = 0; i < ED_NUM_SELECTBOX; i++)
6698 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
6699 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
6700 int gd_x1 = gd->src_x;
6701 int gd_y1 = gd->src_y;
6702 int gd_x2 = gd->src_x + gd->active_xoffset;
6703 int gd_y2 = gd->src_y + gd->active_yoffset;
6704 int selectbox_button_xsize = gd2->width;
6705 struct GadgetInfo *gi;
6706 unsigned int event_mask;
6707 char infotext[MAX_OUTPUT_LINESIZE + 1];
6708 int id = selectbox_info[i].gadget_id;
6709 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
6710 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
6712 if (selectbox_info[i].size == -1) // dynamically determine size
6714 // (we cannot use -1 for uninitialized values if we directly compare
6715 // with results from strlen(), because the '<' and '>' operation will
6716 // implicitely cast -1 to an unsigned integer value!)
6717 selectbox_info[i].size = 0;
6719 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
6720 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
6721 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
6723 selectbox_info[i].size++; // add one character empty space
6726 event_mask = GD_EVENT_RELEASED |
6727 GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6729 // determine horizontal position to the right of specified gadget
6730 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
6731 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
6732 ED_GADGET_TEXT_DISTANCE);
6734 // determine horizontal offset for leading text
6735 if (selectbox_info[i].text_left != NULL)
6736 x += getTextWidthForGadget(selectbox_info[i].text_left);
6738 sprintf(infotext, "Select %s", selectbox_info[i].infotext);
6739 infotext[max_infotext_len] = '\0';
6741 gi = CreateGadget(GDI_CUSTOM_ID, id,
6742 GDI_CUSTOM_TYPE_ID, i,
6743 GDI_INFO_TEXT, infotext,
6746 GDI_TYPE, GD_TYPE_SELECTBOX,
6747 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
6748 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
6749 GDI_TEXT_SIZE, selectbox_info[i].size,
6750 GDI_TEXT_FONT, FONT_INPUT_1,
6751 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6752 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
6753 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6754 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6755 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6756 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
6757 GDI_DESIGN_WIDTH, gd->width,
6758 GDI_EVENT_MASK, event_mask,
6759 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6760 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
6764 Fail("cannot create gadget");
6766 level_editor_gadget[id] = gi;
6767 right_gadget_border[id] =
6768 getRightGadgetBorder(gi, selectbox_info[i].text_right);
6772 static void CreateTextbuttonGadgets(void)
6774 int max_infotext_len = getMaxInfoTextLength();
6777 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
6779 int id = textbutton_info[i].gadget_id;
6781 ((id >= GADGET_ID_LEVELINFO_LEVEL && id <= GADGET_ID_LEVELINFO_EDITOR) ||
6782 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
6784 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
6785 int gadget_distance =
6786 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
6787 struct GraphicInfo *gd = &graphic_info[graphic];
6788 int gd_x1 = gd->src_x;
6789 int gd_y1 = gd->src_y;
6790 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6791 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6792 int gd_x1a = gd->src_x + gd->active_xoffset;
6793 int gd_y1a = gd->src_y + gd->active_yoffset;
6794 int border_xsize = gd->border_size + gd->draw_xoffset;
6795 int border_ysize = gd->border_size;
6796 struct GadgetInfo *gi;
6797 unsigned int event_mask;
6798 char infotext[MAX_OUTPUT_LINESIZE + 1];
6799 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
6800 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
6802 if (textbutton_info[i].size == -1) // dynamically determine size
6803 textbutton_info[i].size = strlen(textbutton_info[i].text);
6805 event_mask = GD_EVENT_RELEASED;
6807 sprintf(infotext, "%s", textbutton_info[i].infotext);
6808 infotext[max_infotext_len] = '\0';
6810 // determine horizontal position to the right of specified gadget
6811 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6813 int gadget_id_align = textbutton_info[i].gadget_id_align;
6815 x = right_gadget_border[gadget_id_align] + gadget_distance;
6817 if (textbutton_info[i].y == -1)
6818 y = level_editor_gadget[gadget_id_align]->y;
6821 // determine horizontal offset for leading text
6822 if (textbutton_info[i].text_left != NULL)
6823 x += getTextWidthForGadget(textbutton_info[i].text_left);
6825 gi = CreateGadget(GDI_CUSTOM_ID, id,
6826 GDI_CUSTOM_TYPE_ID, i,
6827 GDI_IMAGE_ID, graphic,
6828 GDI_INFO_TEXT, infotext,
6831 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
6832 GDI_TEXT_VALUE, textbutton_info[i].text,
6833 GDI_TEXT_SIZE, textbutton_info[i].size,
6834 GDI_TEXT_FONT, FONT_INPUT_2,
6835 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
6836 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6837 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6838 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6839 GDI_BORDER_SIZE, border_xsize, border_ysize,
6840 GDI_DESIGN_WIDTH, gd->width,
6841 GDI_DECORATION_SHIFTING, 1, 1,
6842 GDI_EVENT_MASK, event_mask,
6843 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6844 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
6848 Fail("cannot create gadget");
6850 level_editor_gadget[id] = gi;
6851 right_gadget_border[id] =
6852 getRightGadgetBorder(gi, textbutton_info[i].text_right);
6856 static void CreateGraphicbuttonGadgets(void)
6858 struct GadgetInfo *gi;
6859 unsigned int event_mask;
6862 // create buttons for scrolling of drawing area and element list
6863 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
6865 int id = graphicbutton_info[i].gadget_id;
6866 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
6867 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
6868 int graphic = graphicbutton_info[i].graphic;
6869 struct GraphicInfo *gd = &graphic_info[graphic];
6870 int gd_x1 = gd->src_x;
6871 int gd_y1 = gd->src_y;
6872 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6873 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6875 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6877 // determine horizontal position to the right of specified gadget
6878 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6879 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
6880 ED_GADGET_TEXT_DISTANCE);
6882 // determine horizontal offset for leading text
6883 if (graphicbutton_info[i].text_left != NULL)
6884 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
6886 gi = CreateGadget(GDI_CUSTOM_ID, id,
6887 GDI_CUSTOM_TYPE_ID, i,
6888 GDI_IMAGE_ID, graphic,
6889 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
6892 GDI_WIDTH, gd->width,
6893 GDI_HEIGHT, gd->height,
6894 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6895 GDI_STATE, GD_BUTTON_UNPRESSED,
6896 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6897 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6898 GDI_EVENT_MASK, event_mask,
6899 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6900 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
6904 Fail("cannot create gadget");
6906 level_editor_gadget[id] = gi;
6907 right_gadget_border[id] =
6908 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
6912 static void CreateScrollbarGadgets(void)
6916 // these values are not constant, but can change at runtime
6917 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
6918 SX + ED_SCROLL_HORIZONTAL_XPOS;
6919 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
6920 SY + ED_SCROLL_HORIZONTAL_YPOS;
6921 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
6922 ED_SCROLL_HORIZONTAL_XSIZE;
6923 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
6924 ED_SCROLL_HORIZONTAL_YSIZE;
6925 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
6926 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
6927 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
6928 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
6930 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
6931 SX + ED_SCROLL_VERTICAL_XPOS;
6932 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
6933 SY + ED_SCROLL_VERTICAL_YPOS;
6934 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
6935 ED_SCROLL_VERTICAL_XSIZE;
6936 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
6937 ED_SCROLL_VERTICAL_YSIZE;
6938 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
6939 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
6940 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
6941 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
6943 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
6944 PX + ED_SCROLL2_VERTICAL_XPOS;
6945 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
6946 PY + ED_SCROLL2_VERTICAL_YPOS;
6947 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
6948 ED_SCROLL2_VERTICAL_XSIZE;
6949 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
6950 ED_SCROLL2_VERTICAL_YSIZE;
6951 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
6952 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
6953 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
6954 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
6956 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
6958 int id = scrollbar_info[i].gadget_id;
6959 int graphic = scrollbar_info[i].graphic;
6960 struct GraphicInfo *gd = &graphic_info[graphic];
6961 int gd_x1 = gd->src_x;
6962 int gd_y1 = gd->src_y;
6963 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6964 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6965 struct GadgetInfo *gi;
6966 int items_max, items_visible, item_position;
6967 unsigned int event_mask;
6969 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
6971 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
6972 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
6973 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
6975 else // drawing area scrollbars
6977 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
6979 items_max = MAX(lev_fieldx + 2, ed_fieldx);
6980 items_visible = ed_fieldx;
6985 items_max = MAX(lev_fieldy + 2, ed_fieldy);
6986 items_visible = ed_fieldy;
6991 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6993 gi = CreateGadget(GDI_CUSTOM_ID, id,
6994 GDI_CUSTOM_TYPE_ID, i,
6995 GDI_IMAGE_ID, graphic,
6996 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6997 GDI_X, scrollbar_pos[i].x,
6998 GDI_Y, scrollbar_pos[i].y,
6999 GDI_WIDTH, scrollbar_pos[i].width,
7000 GDI_HEIGHT, scrollbar_pos[i].height,
7001 GDI_TYPE, scrollbar_info[i].type,
7002 GDI_SCROLLBAR_ITEMS_MAX, items_max,
7003 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
7004 GDI_SCROLLBAR_ITEM_POSITION, item_position,
7005 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
7006 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
7007 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
7008 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
7009 GDI_STATE, GD_BUTTON_UNPRESSED,
7010 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7011 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7012 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7013 GDI_EVENT_MASK, event_mask,
7014 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7015 GDI_CALLBACK_ACTION, HandleControlButtons,
7019 Fail("cannot create gadget");
7021 level_editor_gadget[id] = gi;
7025 static void CreateCheckbuttonGadgets(void)
7027 struct GadgetInfo *gi;
7028 unsigned int event_mask;
7031 event_mask = GD_EVENT_PRESSED;
7033 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
7035 int id = checkbutton_info[i].gadget_id;
7036 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
7037 IMG_EDITOR_CHECKBOX);
7038 struct GraphicInfo *gd = &graphic_info[graphic];
7039 int gd_x1 = gd->src_x;
7040 int gd_y1 = gd->src_y;
7041 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7042 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7043 int gd_x1a = gd->src_x + gd->active_xoffset;
7044 int gd_y1a = gd->src_y + gd->active_yoffset;
7045 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7046 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7047 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
7048 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
7050 // determine horizontal position to the right of specified gadget
7051 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7052 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
7053 ED_GADGET_TEXT_DISTANCE);
7055 // determine horizontal offset for leading text
7056 if (checkbutton_info[i].text_left != NULL)
7057 x += getTextWidthForGadget(checkbutton_info[i].text_left);
7059 gi = CreateGadget(GDI_CUSTOM_ID, id,
7060 GDI_CUSTOM_TYPE_ID, i,
7061 GDI_IMAGE_ID, graphic,
7062 GDI_INFO_TEXT, checkbutton_info[i].infotext,
7065 GDI_WIDTH, gd->width,
7066 GDI_HEIGHT, gd->height,
7067 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
7068 GDI_CHECKED, *checkbutton_info[i].value,
7069 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7070 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7071 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7072 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7073 GDI_EVENT_MASK, event_mask,
7074 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7075 GDI_CALLBACK_ACTION, HandleCheckbuttons,
7079 Fail("cannot create gadget");
7081 level_editor_gadget[id] = gi;
7082 right_gadget_border[id] =
7083 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
7087 static void CreateRadiobuttonGadgets(void)
7089 int graphic = IMG_EDITOR_RADIOBUTTON;
7090 struct GraphicInfo *gd = &graphic_info[graphic];
7091 int gd_x1 = gd->src_x;
7092 int gd_y1 = gd->src_y;
7093 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7094 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7095 int gd_x1a = gd->src_x + gd->active_xoffset;
7096 int gd_y1a = gd->src_y + gd->active_yoffset;
7097 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7098 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7099 struct GadgetInfo *gi;
7100 unsigned int event_mask;
7103 event_mask = GD_EVENT_PRESSED;
7105 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
7107 int id = radiobutton_info[i].gadget_id;
7108 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
7109 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
7112 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
7114 // determine horizontal position to the right of specified gadget
7115 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
7116 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
7117 ED_GADGET_TEXT_DISTANCE);
7119 // determine horizontal offset for leading text
7120 if (radiobutton_info[i].text_left != NULL)
7121 x += getTextWidthForGadget(radiobutton_info[i].text_left);
7123 gi = CreateGadget(GDI_CUSTOM_ID, id,
7124 GDI_CUSTOM_TYPE_ID, i,
7125 GDI_IMAGE_ID, graphic,
7126 GDI_INFO_TEXT, radiobutton_info[i].infotext,
7129 GDI_WIDTH, gd->width,
7130 GDI_HEIGHT, gd->height,
7131 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
7132 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
7133 GDI_CHECKED, checked,
7134 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7135 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7136 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7137 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7138 GDI_EVENT_MASK, event_mask,
7139 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7140 GDI_CALLBACK_ACTION, HandleRadiobuttons,
7144 Fail("cannot create gadget");
7146 level_editor_gadget[id] = gi;
7147 right_gadget_border[id] =
7148 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
7152 void CreateLevelEditorGadgets(void)
7154 // force EDITOR font inside level editor
7155 SetFontStatus(GAME_MODE_EDITOR);
7157 // these values are not constant, but can change at runtime
7158 ed_fieldx = MAX_ED_FIELDX - 1;
7159 ed_fieldy = MAX_ED_FIELDY - 1;
7161 num_editor_gadgets = NUM_EDITOR_GADGETS;
7163 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
7165 level_editor_gadget =
7166 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
7167 right_gadget_border =
7168 checked_calloc(num_editor_gadgets * sizeof(int));
7170 // set number of empty (padding) element buttons to maximum number of buttons
7171 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
7173 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
7174 editor_el_empty_ptr = editor_el_empty;
7176 use_permanent_palette = !editor.palette.show_as_separate_screen;
7178 ReinitializeElementList();
7180 CreateControlButtons();
7181 CreateScrollbarGadgets();
7183 // order of function calls is important because of cross-references
7184 CreateCheckbuttonGadgets();
7185 CreateCounterButtons();
7186 CreateRadiobuttonGadgets();
7187 CreateTextInputGadgets();
7188 CreateTextAreaGadgets();
7189 CreateSelectboxGadgets();
7190 CreateGraphicbuttonGadgets();
7191 CreateTextbuttonGadgets();
7192 CreateDrawingAreas();
7197 void FreeLevelEditorGadgets(void)
7201 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
7203 for (i = 0; i < num_editor_gadgets; i++)
7205 FreeGadget(level_editor_gadget[i]);
7207 level_editor_gadget[i] = NULL;
7210 checked_free(level_editor_gadget);
7211 checked_free(right_gadget_border);
7213 checked_free(editor_el_empty);
7216 static void MapCounterButtons(int id)
7218 int font_nr = FONT_TEXT_1;
7219 int font_height = getFontHeight(font_nr);
7220 int gadget_id_down = counterbutton_info[id].gadget_id_down;
7221 int gadget_id_text = counterbutton_info[id].gadget_id_text;
7222 int gadget_id_up = counterbutton_info[id].gadget_id_up;
7223 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
7224 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
7225 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
7226 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
7227 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7228 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7229 int yoffset = (gi_down->height - font_height) / 2;
7230 int x_left = gi_down->x - xoffset_left;
7231 int x_right; // set after gadget position was modified
7232 int y_above = gi_down->y - yoffset_above;
7234 int y; // set after gadget position was modified
7236 // counter limits must be changed first to prevent value truncation
7237 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
7238 counterbutton_info[id].max_value);
7240 // right text position might have changed after setting position above
7241 x_right = gi_up->x + gi_up->width + xoffset_right;
7243 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
7245 // set position for "value[1,2,3,4]" counter gadgets (score in most cases)
7246 if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
7247 id <= ED_COUNTER_ID_ELEMENT_VALUE4)
7249 ModifyGadget(gi_down, GDI_Y,
7250 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7251 ModifyGadget(gi_text, GDI_Y,
7252 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7253 ModifyGadget(gi_up, GDI_Y,
7254 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7257 // vertical position might have changed after setting position above
7258 y = gi_up->y + yoffset;
7260 if (counterbutton_info[id].text_above)
7261 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
7263 if (counterbutton_info[id].text_left)
7264 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
7266 if (counterbutton_info[id].text_right)
7267 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
7274 static void MapControlButtons(void)
7279 // map toolbox buttons (excluding special CE toolbox buttons)
7280 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
7281 MapGadget(level_editor_gadget[i]);
7283 // map toolbox buttons (element properties buttons)
7284 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
7285 MapGadget(level_editor_gadget[i]);
7287 if (use_permanent_palette)
7289 // map buttons to select elements
7290 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7291 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
7292 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
7293 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
7294 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
7297 // map buttons to select level
7298 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
7299 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
7300 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
7301 MapCounterButtons(counter_id);
7304 static void MapDrawingArea(int id)
7306 int font_nr = FONT_TEXT_1;
7307 int font_height = getFontHeight(font_nr);
7308 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7309 int area_xsize = gi->drawing.area_xsize;
7310 int area_ysize = gi->drawing.area_ysize;
7311 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
7312 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
7313 int x_left = gi->x - xoffset_left;
7314 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
7315 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
7316 int x_below = gi->x + (gi->width - xoffset_below) / 2;
7317 int y_side = gi->y + (gi->height - font_height) / 2;
7318 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
7319 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
7321 if (drawingarea_info[id].text_left)
7322 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
7324 if (drawingarea_info[id].text_right)
7325 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
7327 if (drawingarea_info[id].text_above)
7328 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
7330 if (drawingarea_info[id].text_below)
7331 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
7333 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
7335 DrawElementBorder(gi->x, gi->y,
7336 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
7337 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
7339 DrawDrawingArea(id);
7345 static void MapTextInputGadget(int id)
7347 int font_nr = FONT_TEXT_1;
7348 int font_height = getFontHeight(font_nr);
7349 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
7350 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7351 int x_above = ED_SETTINGS_X(textinput_info[id].x);
7352 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
7354 if (textinput_info[id].text_above)
7355 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
7357 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
7362 static void MapTextAreaGadget(int id)
7364 int font_nr = FONT_TEXT_1;
7365 int font_height = getFontHeight(font_nr);
7366 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
7367 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7368 int x_above = ED_SETTINGS_X(textarea_info[id].x);
7369 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
7371 if (textarea_info[id].text_above)
7372 DrawTextS(x_above, y_above, font_nr, textarea_info[id].text_above);
7374 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
7379 static void MapSelectboxGadget(int id)
7381 int font_nr = FONT_TEXT_1;
7382 int font_height = getFontHeight(font_nr);
7383 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
7384 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
7385 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7386 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7387 int yoffset = (gi->height - font_height) / 2;
7388 int x_left = gi->x - xoffset_left;
7389 int x_right = gi->x + gi->width + xoffset_right;
7390 int y_above = gi->y - yoffset_above;
7392 int y = gi->y + yoffset;
7394 if (selectbox_info[id].text_above)
7395 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
7397 if (selectbox_info[id].text_left)
7398 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
7400 if (selectbox_info[id].text_right)
7401 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
7403 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
7408 static void MapTextbuttonGadget(int id)
7410 int font_nr = FONT_TEXT_1;
7411 int font_height = getFontHeight(font_nr);
7412 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
7413 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
7414 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7415 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7416 int yoffset = (gi->height - font_height) / 2;
7417 int x_left = gi->x - xoffset_left;
7418 int x_right = gi->x + gi->width + xoffset_right;
7419 int y_above = gi->y - yoffset_above;
7421 int y = gi->y + yoffset;
7423 // only show button to delete change pages when more than minimum pages
7424 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
7425 custom_element.num_change_pages == MIN_CHANGE_PAGES)
7428 if (textbutton_info[id].text_above)
7429 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
7431 if (textbutton_info[id].text_left)
7432 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
7434 if (textbutton_info[id].text_right)
7435 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
7440 static void MapGraphicbuttonGadget(int id)
7442 int font_nr = FONT_TEXT_1;
7443 int font_height = getFontHeight(font_nr);
7444 struct GadgetInfo *gi= level_editor_gadget[graphicbutton_info[id].gadget_id];
7445 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
7446 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7447 int yoffset = (gi->height - font_height) / 2;
7448 int x_left = gi->x - xoffset_left;
7449 int x_right = gi->x + gi->width + xoffset_right;
7450 int y = gi->y + yoffset;
7452 if (graphicbutton_info[id].text_left)
7453 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
7455 if (graphicbutton_info[id].text_right)
7456 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
7461 static void MapRadiobuttonGadget(int id)
7463 int font_nr = FONT_TEXT_1;
7464 int font_height = getFontHeight(font_nr);
7465 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
7466 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7467 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7468 int yoffset = (gi->height - font_height) / 2;
7469 int x_left = gi->x - xoffset_left;
7470 int x_right = gi->x + gi->width + xoffset_right;
7471 int y = gi->y + yoffset;
7473 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
7475 if (radiobutton_info[id].text_left)
7476 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
7478 if (radiobutton_info[id].text_right)
7479 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
7481 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
7486 static void MapCheckbuttonGadget(int id)
7488 int font_nr = FONT_TEXT_1;
7489 int font_height = getFontHeight(font_nr);
7490 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
7491 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7492 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7493 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7494 int yoffset = (gi->height - font_height) / 2;
7495 int y_above = gi->y - yoffset_above;
7497 int x_left, x_right, y; // set after gadget position was modified
7499 // set position for gadgets with dynamically determined position
7500 if (checkbutton_info[id].x != -1) // do not change dynamic positions
7501 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x),GDI_END);
7502 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
7504 x_left = gi->x - xoffset_left;
7505 x_right = gi->x + gi->width + xoffset_right;
7506 y = gi->y + yoffset;
7508 if (checkbutton_info[id].text_above)
7509 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
7511 if (checkbutton_info[id].text_left)
7512 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
7514 if (checkbutton_info[id].text_right)
7515 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
7517 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
7522 static void MapMainDrawingArea(void)
7524 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
7525 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
7528 if (suppressBorderElement())
7530 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
7531 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
7534 for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
7536 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
7537 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
7538 no_horizontal_scrollbar) ||
7539 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
7540 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
7541 no_vertical_scrollbar))
7544 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
7547 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
7549 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
7550 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
7553 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
7556 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
7559 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
7563 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7565 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
7566 i == GADGET_ID_CUSTOM_COPY_TO ||
7567 i == GADGET_ID_CUSTOM_EXCHANGE ||
7568 i == GADGET_ID_CUSTOM_COPY ||
7569 i == GADGET_ID_CUSTOM_PASTE)
7572 MapGadget(level_editor_gadget[i]);
7574 UnmapGadget(level_editor_gadget[i]);
7579 static void MapLevelEditorToolboxCustomGadgets(void)
7581 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
7584 static void UnmapLevelEditorToolboxCustomGadgets(void)
7586 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
7589 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
7593 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
7595 if (i != GADGET_ID_SINGLE_ITEMS &&
7596 i != GADGET_ID_PICK_ELEMENT)
7598 struct GadgetInfo *gi = level_editor_gadget[i];
7606 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
7607 struct GraphicInfo *gd = &graphic_info[graphic];
7611 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
7612 gi->width, gi->height, gi->x, gi->y);
7614 redraw_mask |= REDRAW_DOOR_3;
7620 static void MapLevelEditorToolboxDrawingGadgets(void)
7622 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
7625 static void UnmapLevelEditorToolboxDrawingGadgets(void)
7627 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
7630 static void UnmapDrawingArea(int id)
7632 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
7635 static void UnmapLevelEditorFieldGadgets(void)
7639 for (i = 0; i < num_editor_gadgets; i++)
7640 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
7641 level_editor_gadget[i]->y))
7642 UnmapGadget(level_editor_gadget[i]);
7645 void UnmapLevelEditorGadgets(void)
7649 for (i = 0; i < num_editor_gadgets; i++)
7650 UnmapGadget(level_editor_gadget[i]);
7653 static void ResetUndoBuffer(void)
7655 undo_buffer_position = -1;
7656 undo_buffer_steps = -1;
7657 redo_buffer_steps = 0;
7659 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
7661 level.changed = FALSE;
7664 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
7666 if (remap_toolbox_gadgets)
7668 ModifyEditorElementList();
7669 RedrawDrawingElements();
7672 if (edit_mode == ED_MODE_INFO)
7673 DrawLevelInfoWindow();
7674 else if (edit_mode == ED_MODE_PROPERTIES)
7675 DrawPropertiesWindow();
7676 else if (edit_mode == ED_MODE_PALETTE)
7677 DrawPaletteWindow();
7678 else // edit_mode == ED_MODE_DRAWING
7679 DrawDrawingWindowExt(remap_toolbox_gadgets);
7682 static void DrawEditModeWindow(void)
7684 DrawEditModeWindowExt(TRUE);
7687 static void DrawEditModeWindow_PlayfieldOnly(void)
7689 DrawEditModeWindowExt(FALSE);
7692 static void ChangeEditModeWindow(int new_edit_mode)
7694 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
7696 DrawEditModeWindow();
7699 static boolean LevelChanged(void)
7701 boolean field_changed = FALSE;
7704 for (y = 0; y < lev_fieldy; y++)
7705 for (x = 0; x < lev_fieldx; x++)
7706 if (Tile[x][y] != level.field[x][y])
7707 field_changed = TRUE;
7709 return (level.changed || field_changed);
7712 static boolean PrepareSavingIntoPersonalLevelSet(void)
7714 static LevelDirTree *last_copied_leveldir = NULL;
7715 static LevelDirTree *last_written_leveldir = NULL;
7716 static int last_copied_level_nr = -1;
7717 static int last_written_level_nr = -1;
7718 LevelDirTree *leveldir_former = leveldir_current;
7719 int level_nr_former = level_nr;
7722 // remember last mod/save so that for current session, we write
7723 // back to the same personal copy, asking only about overwrite.
7724 if (leveldir_current == last_copied_leveldir &&
7725 level_nr == last_copied_level_nr)
7727 // "cd" to personal level set dir (as used when writing last copy)
7728 leveldir_current = last_written_leveldir;
7729 level_nr = last_written_level_nr;
7734 if (!Request("This level is read only! "
7735 "Save into personal level set?", REQ_ASK))
7738 // "cd" to personal level set dir (for writing copy the first time)
7740 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
7742 // this may happen if "setup.internal.create_user_levelset" is FALSE
7743 // or if file "levelinfo.conf" is missing in personal user level set
7744 if (leveldir_current == NULL)
7746 Request("Cannot find personal level set?!", REQ_CONFIRM);
7748 leveldir_current = leveldir_former;
7753 // find unused level number
7754 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
7756 static char *level_filename = NULL;
7758 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
7760 if (!fileExists(level_filename))
7764 last_copied_leveldir = leveldir_former;
7765 last_copied_level_nr = level_nr_former;
7767 last_written_leveldir = leveldir_current;
7768 last_written_level_nr = level_nr = new_level_nr;
7773 static void ModifyLevelInfoForSavingIntoPersonalLevelSet(char *former_name)
7775 static char *filename_levelinfo = NULL, *mod_name = NULL;
7778 // annotate this copy-and-mod in personal levelinfo.conf
7779 setString(&filename_levelinfo,
7780 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
7782 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
7784 fprintf(file, "\n");
7785 fprintf(file, "# level %d was modified from:\n", level_nr);
7786 fprintf(file, "# - previous level set name: %s\n",
7788 fprintf(file, "# - level within previous set: %d \"%s\"\n",
7789 level.file_info.nr, level.name);
7790 fprintf(file, "# - previous author: %s\n",
7792 fprintf(file, "# - previous save date: ");
7794 if (level.creation_date.src == DATE_SRC_LEVELFILE)
7796 fprintf(file, "%04d-%02d-%02d\n",
7797 level.creation_date.year,
7798 level.creation_date.month,
7799 level.creation_date.day);
7803 fprintf(file, "not recorded\n");
7809 if (level_nr > leveldir_current->last_level)
7810 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
7812 // else: allow the save even if annotation failed
7814 // now... spray graffiti on the old level vital statistics
7815 // user can change these; just trying to set a good baseline
7817 // don't truncate names for fear of making offensive or silly:
7818 // long-named original author only recorded in levelinfo.conf.
7819 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
7820 if (!strEqual(level.author, leveldir_current->author))
7822 setString(&mod_name, getStringCat3(leveldir_current->author,
7823 " after ", level.author));
7825 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
7826 setString(&mod_name,
7827 getStringCat2(leveldir_current->author, " (ed.)"));
7829 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
7830 setString(&mod_name, leveldir_current->author);
7832 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
7834 // less worried about truncation here
7835 setString(&mod_name, getStringCat2("Mod: ", level.name));
7836 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
7840 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
7841 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
7845 for (x = 0; x < lev_fieldx; x++)
7846 for (y = 0; y < lev_fieldy; y++)
7847 dst[x][y] = src[x][y];
7850 static int setSelectboxValue(int selectbox_id, int new_value)
7852 int new_index_value = 0;
7855 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
7856 if (selectbox_info[selectbox_id].options[i].value == new_value)
7857 new_index_value = i;
7859 *selectbox_info[selectbox_id].value =
7860 selectbox_info[selectbox_id].options[new_index_value].value;
7862 return new_index_value;
7865 static void setSelectboxSpecialActionVariablesIfNeeded(void)
7869 // change action mode and arg variables according to action type variable
7870 for (i = 0; action_arg_options[i].value != -1; i++)
7872 if (action_arg_options[i].value == custom_element_change.action_type)
7874 int mode = action_arg_options[i].mode;
7876 // only change if corresponding selectbox has changed
7877 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
7878 action_arg_modes[mode])
7879 custom_element_change.action_mode = -1;
7881 // only change if corresponding selectbox has changed
7882 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
7883 action_arg_options[i].options)
7884 custom_element_change.action_arg = -1;
7891 static void setSelectboxSpecialActionOptions(void)
7895 // change action mode and arg selectbox according to action type selectbox
7896 for (i = 0; action_arg_options[i].value != -1; i++)
7898 if (action_arg_options[i].value == custom_element_change.action_type)
7900 int mode = action_arg_options[i].mode;
7902 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
7903 action_arg_modes[mode]);
7904 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
7905 custom_element_change.action_mode);
7907 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
7908 action_arg_options[i].options);
7909 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
7910 custom_element_change.action_arg);
7916 static void copy_custom_element_settings(int element_from, int element_to)
7918 struct ElementInfo *ei_from = &element_info[element_from];
7919 struct ElementInfo *ei_to = &element_info[element_to];
7921 copyElementInfo(ei_from, ei_to);
7924 static void replace_custom_element_in_settings(int element_from,
7929 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7931 struct ElementInfo *ei = &element_info[i];
7933 for (y = 0; y < 3; y++)
7934 for (x = 0; x < 3; x++)
7935 if (ei->content.e[x][y] == element_from)
7936 ei->content.e[x][y] = element_to;
7938 for (j = 0; j < ei->num_change_pages; j++)
7940 struct ElementChangeInfo *change = &ei->change_page[j];
7942 if (change->target_element == element_from)
7943 change->target_element = element_to;
7945 if (change->initial_trigger_element == element_from)
7946 change->initial_trigger_element = element_to;
7948 if (change->action_element == element_from)
7949 change->action_element = element_to;
7951 for (y = 0; y < 3; y++)
7952 for (x = 0; x < 3; x++)
7953 if (change->target_content.e[x][y] == element_from)
7954 change->target_content.e[x][y] = element_to;
7957 if (ei->group != NULL) // group or internal
7958 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
7959 if (ei->group->element[j] == element_from)
7960 ei->group->element[j] = element_to;
7964 static void replace_custom_element_in_playfield(int element_from,
7969 for (x = 0; x < lev_fieldx; x++)
7970 for (y = 0; y < lev_fieldy; y++)
7971 if (Tile[x][y] == element_from)
7972 Tile[x][y] = element_to;
7975 static boolean CopyCustomElement(int element_old, int element_new,
7978 int copy_mode_orig = copy_mode;
7980 if (copy_mode == GADGET_ID_CUSTOM_COPY)
7982 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
7983 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
7984 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
7986 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
7988 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
7989 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
7990 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
7992 level.changed = TRUE;
7994 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
7996 Request("Please choose custom element!", REQ_CONFIRM);
8000 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
8002 Request("Please choose group element!", REQ_CONFIRM);
8008 level.changed = TRUE;
8011 // when modifying custom/group element, ask for copying level template
8012 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
8014 if (!AskToCopyAndModifyLevelTemplate())
8018 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
8020 copy_custom_element_settings(element_new, element_old);
8022 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
8024 copy_custom_element_settings(element_old, element_new);
8026 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
8028 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
8029 copy_custom_element_settings(element_new, element_old);
8030 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
8032 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
8033 replace_custom_element_in_settings(element_new, element_old);
8034 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
8036 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
8037 replace_custom_element_in_playfield(element_new, element_old);
8038 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
8041 UpdateCustomElementGraphicGadgets();
8042 DrawPropertiesWindow();
8047 static void CopyCustomElementPropertiesToEditor(int element)
8050 int current_change_page = element_info[element].current_change_page;
8052 // dynamically (re)build selectbox for selecting change page
8053 for (i = 0; i < element_info[element].num_change_pages; i++)
8055 sprintf(options_change_page_strings[i], "%d", i + 1);
8057 options_change_page[i].value = i;
8058 options_change_page[i].text = options_change_page_strings[i];
8061 options_change_page[i].value = -1;
8062 options_change_page[i].text = NULL;
8064 // needed here to initialize combined element properties
8065 InitElementPropertiesEngine(level.game_version);
8067 element_info[element].change =
8068 &element_info[element].change_page[current_change_page];
8070 custom_element = element_info[element];
8071 custom_element_change = *element_info[element].change;
8073 // needed to initially set selectbox options for special action options
8074 setSelectboxSpecialActionOptions();
8076 // needed to initially set selectbox value variables to reliable defaults
8077 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8078 setSelectboxValue(i, *selectbox_info[i].value);
8080 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8081 custom_element_properties[i] = HAS_PROPERTY(element, i);
8083 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8084 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
8086 // ---------- element settings: configure (custom elements) -----------------
8088 // set accessible layer selectbox help value
8089 custom_element.access_type =
8090 (IS_WALKABLE(element) ? EP_WALKABLE :
8091 IS_PASSABLE(element) ? EP_PASSABLE :
8092 custom_element.access_type);
8093 custom_element.access_layer =
8094 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
8095 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
8096 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
8097 custom_element.access_layer);
8098 custom_element.access_protected =
8099 (IS_PROTECTED(element) ? 1 : 0);
8100 custom_element_properties[EP_ACCESSIBLE] =
8101 (IS_ACCESSIBLE_OVER(element) ||
8102 IS_ACCESSIBLE_INSIDE(element) ||
8103 IS_ACCESSIBLE_UNDER(element));
8105 // set walk-to-object action selectbox help value
8106 custom_element.walk_to_action =
8107 (IS_DIGGABLE(element) ? EP_DIGGABLE :
8108 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
8109 IS_DROPPABLE(element) ? EP_DROPPABLE :
8110 IS_THROWABLE(element) ? EP_THROWABLE :
8111 IS_PUSHABLE(element) ? EP_PUSHABLE :
8112 custom_element.walk_to_action);
8113 custom_element_properties[EP_WALK_TO_OBJECT] =
8114 (IS_DIGGABLE(element) ||
8115 IS_COLLECTIBLE_ONLY(element) ||
8116 IS_DROPPABLE(element) ||
8117 IS_THROWABLE(element) ||
8118 IS_PUSHABLE(element));
8120 // set smash targets selectbox help value
8121 custom_element.smash_targets =
8122 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
8123 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
8124 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
8125 custom_element.smash_targets);
8126 custom_element_properties[EP_CAN_SMASH] =
8127 (CAN_SMASH_EVERYTHING(element) ||
8128 CAN_SMASH_ENEMIES(element) ||
8129 CAN_SMASH_PLAYER(element));
8131 // set deadliness selectbox help value
8132 custom_element.deadliness =
8133 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
8134 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
8135 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
8136 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
8137 custom_element.deadliness);
8138 custom_element_properties[EP_DEADLY] =
8139 (DONT_TOUCH(element) ||
8140 DONT_GET_HIT_BY(element) ||
8141 DONT_COLLIDE_WITH(element) ||
8142 DONT_RUN_INTO(element));
8144 // ---------- element settings: advanced (custom elements) ------------------
8146 // set "change by direct action" selectbox help value
8147 custom_element_change.direct_action =
8148 (HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
8149 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
8150 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
8151 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
8152 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
8153 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
8154 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
8155 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
8156 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
8157 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
8158 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
8159 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
8160 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
8161 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
8162 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
8163 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
8164 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
8165 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
8166 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
8167 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
8168 custom_element_change.direct_action);
8170 // set "change by other element action" selectbox help value
8171 custom_element_change.other_action =
8172 (HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
8173 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
8174 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
8175 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
8176 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
8177 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
8178 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
8179 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
8180 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
8181 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
8182 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
8183 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
8184 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
8185 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
8186 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
8187 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
8188 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
8189 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
8190 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
8191 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
8192 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
8193 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
8194 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
8195 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
8196 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
8197 custom_element_change.other_action);
8200 static void CopyGroupElementPropertiesToEditor(int element)
8202 group_element_info = *element_info[element].group;
8203 custom_element = element_info[element]; // needed for description
8206 static void CopyClassicElementPropertiesToEditor(int element)
8208 if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
8209 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
8210 getMoveIntoAcidProperty(&level, element);
8212 if (MAYBE_DONT_COLLIDE_WITH(element))
8213 custom_element_properties[EP_DONT_COLLIDE_WITH] =
8214 getDontCollideWithProperty(&level, element);
8217 static void CopyElementPropertiesToEditor(int element)
8219 if (IS_CUSTOM_ELEMENT(element))
8220 CopyCustomElementPropertiesToEditor(element);
8221 else if (IS_GROUP_ELEMENT(element))
8222 CopyGroupElementPropertiesToEditor(element);
8224 CopyClassicElementPropertiesToEditor(element);
8227 static boolean AskToCopyAndModifyLevelTemplate(void)
8229 if (Request("Copy and modify settings from level template?", REQ_ASK))
8231 level.use_custom_template = FALSE;
8233 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
8234 GDI_CHECKED, FALSE, GDI_END);
8235 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
8236 GDI_CHECKED, FALSE, GDI_END);
8242 LoadLevelTemplate(-1); // this resets all element modifications ...
8244 DrawEditModeWindow(); // ... and copies them to 'custom_element'
8250 static void CopyCustomElementPropertiesToGame(int element)
8253 int access_type_and_layer;
8255 // mark that this custom element has been modified
8256 custom_element.modified_settings = TRUE;
8257 level.changed = TRUE;
8259 if (level.use_custom_template)
8260 AskToCopyAndModifyLevelTemplate();
8262 element_info[element] = custom_element;
8263 *element_info[element].change = custom_element_change;
8265 // ---------- element settings: configure (custom elements) -----------------
8267 // set accessible property from checkbox and selectbox
8268 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
8269 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
8270 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
8271 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
8272 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
8273 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
8274 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
8275 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
8276 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
8277 custom_element_properties[access_type_and_layer] =
8278 custom_element_properties[EP_ACCESSIBLE];
8279 custom_element_properties[EP_PROTECTED] =
8280 (custom_element.access_protected != 0 &&
8281 custom_element_properties[EP_ACCESSIBLE]);
8283 // set walk-to-object property from checkbox and selectbox
8284 custom_element_properties[EP_DIGGABLE] = FALSE;
8285 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
8286 custom_element_properties[EP_DROPPABLE] = FALSE;
8287 custom_element_properties[EP_THROWABLE] = FALSE;
8288 custom_element_properties[EP_PUSHABLE] = FALSE;
8289 custom_element_properties[custom_element.walk_to_action] =
8290 custom_element_properties[EP_WALK_TO_OBJECT];
8292 // set smash property from checkbox and selectbox
8293 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
8294 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
8295 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
8296 custom_element_properties[custom_element.smash_targets] =
8297 custom_element_properties[EP_CAN_SMASH];
8299 // set deadliness property from checkbox and selectbox
8300 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
8301 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
8302 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
8303 custom_element_properties[EP_DONT_TOUCH] = FALSE;
8304 custom_element_properties[custom_element.deadliness] =
8305 custom_element_properties[EP_DEADLY];
8307 // ---------- element settings: advanced (custom elements) ------------------
8309 // set player change event from checkbox and selectbox
8310 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
8311 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
8312 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
8313 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
8314 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
8315 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
8316 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
8317 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
8318 custom_element_change_events[CE_SWITCHED] = FALSE;
8319 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
8320 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
8321 custom_element_change_events[CE_BLOCKED] = FALSE;
8322 custom_element_change_events[CE_IMPACT] = FALSE;
8323 custom_element_change_events[CE_SMASHED] = FALSE;
8324 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
8325 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
8326 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
8327 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
8328 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
8329 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
8330 custom_element_change_events[custom_element_change.direct_action] =
8331 custom_element_change_events[CE_BY_DIRECT_ACTION];
8333 // set other element action change event from checkbox and selectbox
8334 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
8335 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
8336 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
8337 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
8338 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
8339 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
8340 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
8341 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
8342 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
8343 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
8344 custom_element_change_events[CE_TOUCHING_X] = FALSE;
8345 custom_element_change_events[CE_HITTING_X] = FALSE;
8346 custom_element_change_events[CE_DIGGING_X] = FALSE;
8347 custom_element_change_events[CE_HIT_BY_X] = FALSE;
8348 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
8349 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
8350 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
8351 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
8352 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
8353 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
8354 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
8355 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
8356 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
8357 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
8358 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
8359 custom_element_change_events[custom_element_change.other_action] =
8360 custom_element_change_events[CE_BY_OTHER_ACTION];
8362 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8363 SET_PROPERTY(element, i, custom_element_properties[i]);
8365 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8366 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
8368 // copy change events also to special level editor variable
8369 custom_element = element_info[element];
8370 custom_element_change = *element_info[element].change;
8372 // needed here to restore runtime value "element_info[element].gfx_element"
8373 InitElementPropertiesGfxElement();
8376 static void CopyGroupElementPropertiesToGame(int element)
8378 // mark that this group element has been modified
8379 custom_element.modified_settings = TRUE;
8380 level.changed = TRUE;
8382 if (level.use_custom_template)
8383 AskToCopyAndModifyLevelTemplate();
8385 element_info[element] = custom_element;
8386 *element_info[element].group = group_element_info;
8388 // needed here to restore runtime value "element_info[element].gfx_element"
8389 InitElementPropertiesGfxElement();
8392 static void CopyClassicElementPropertiesToGame(int element)
8394 if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
8395 setMoveIntoAcidProperty(&level, element,
8396 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
8398 if (MAYBE_DONT_COLLIDE_WITH(element))
8399 setDontCollideWithProperty(&level, element,
8400 custom_element_properties[EP_DONT_COLLIDE_WITH]);
8403 static void CopyElementPropertiesToGame(int element)
8405 if (IS_CUSTOM_ELEMENT(element))
8406 CopyCustomElementPropertiesToGame(element);
8407 else if (IS_GROUP_ELEMENT(element))
8408 CopyGroupElementPropertiesToGame(element);
8410 CopyClassicElementPropertiesToGame(element);
8414 static void CheckElementDescriptions(void)
8418 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8419 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
8420 Warn("no element description file for element '%s'", EL_NAME(i));
8424 static int getMaxEdFieldX(boolean has_scrollbar)
8426 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
8427 int sxsize = SXSIZE - scrollbar_width;
8428 int max_ed_fieldx = sxsize / ed_tilesize;
8430 return max_ed_fieldx;
8433 static int getMaxEdFieldY(boolean has_scrollbar)
8435 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
8436 INFOTEXT_YSIZE_FULL : 0);
8437 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
8438 int sysize = SYSIZE - scrollbar_height - infotext_height;
8439 int max_ed_fieldy = sysize / ed_tilesize;
8441 return max_ed_fieldy;
8444 static void InitZoomLevelSettings(int zoom_tilesize)
8446 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
8448 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
8450 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
8451 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
8453 // make sure that tile size is always a power of 2
8454 ed_tilesize = (1 << log_2(ed_tilesize));
8456 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8458 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
8459 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
8463 last_game_engine_type = level.game_engine_type;
8465 // limit zoom tilesize by upper and lower bound
8466 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
8468 // store zoom tilesize in auto setup file only if it was manually changed
8469 if (zoom_tilesize != -1)
8470 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
8472 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
8473 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
8476 static void InitDrawingElements(void)
8478 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
8480 if (level.game_engine_type == game_engine_type_last)
8483 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8485 new_element1 = EL_SP_CHIP_SINGLE;
8486 new_element2 = EL_EMPTY;
8487 new_element3 = EL_SP_BASE;
8489 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8491 new_element1 = EL_MM_MIRROR_START;
8492 new_element2 = EL_EMPTY;
8493 new_element3 = EL_MM_WOODEN_WALL;
8497 new_element1 = EL_WALL;
8498 new_element2 = EL_EMPTY;
8499 new_element3 = EL_SAND;
8502 game_engine_type_last = level.game_engine_type;
8505 static void InitLevelSetInfo(void)
8507 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
8508 "%s", leveldir_current->name);
8509 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
8510 "%s", leveldir_current->author);
8512 levelset_num_levels = leveldir_current->levels;
8514 levelset_use_levelset_artwork = FALSE;
8515 levelset_copy_level_template = FALSE;
8517 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
8520 static void ChangeEditorToLevelSet(char *levelset_subdir)
8522 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
8524 // the previous level set might have used custom artwork
8525 ReloadCustomArtwork(0);
8527 LoadLevelSetup_SeriesInfo();
8529 SaveLevelSetup_LastSeries();
8530 SaveLevelSetup_SeriesInfo();
8534 LoadLevel(level_nr);
8535 LoadScore(level_nr);
8540 static boolean useEditorDoorAnimation(void)
8542 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
8543 boolean door_1_viewport_unchanged =
8544 (vp_door_1->x == DX &&
8545 vp_door_1->y == DY &&
8546 vp_door_1->width == DXSIZE &&
8547 vp_door_1->height == DYSIZE);
8548 boolean door_1_contains_toolbox =
8551 EX + EXSIZE <= DX + DXSIZE &&
8552 EY + EYSIZE <= DY + DYSIZE);
8554 return (door_1_viewport_unchanged && door_1_contains_toolbox);
8557 static void DrawEditorDoorBackground(int graphic, int x, int y,
8558 int width, int height)
8560 struct GraphicInfo *g = &graphic_info[graphic];
8562 if (g->bitmap != NULL)
8563 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
8564 MIN(width, g->width), MIN(height, g->height), x, y);
8566 ClearRectangle(drawto, x, y, width, height);
8569 static void DrawEditorDoorContent(void)
8571 // needed for gadgets drawn on background (like palette scrollbar)
8572 SetDoorBackgroundImage(IMG_UNDEFINED);
8574 // copy default editor door content to main double buffer
8575 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
8578 DrawSpecialEditorDoor();
8580 // draw new control window
8581 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
8583 // draw all toolbox gadgets to editor doors
8584 MapControlButtons();
8586 // draw all palette gadgets to editor doors
8587 ModifyEditorElementList();
8588 RedrawDrawingElements();
8590 // copy actual editor door content to door double buffer for OpenDoor()
8591 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
8594 void DrawLevelEd(void)
8596 int fade_mask = REDRAW_FIELD;
8598 FadeSoundsAndMusic();
8601 fade_mask = REDRAW_ALL;
8605 // needed if different viewport properties defined for editor
8606 ChangeViewportPropertiesIfNeeded();
8610 InitZoomLevelSettings(-1);
8611 InitDrawingElements();
8615 CheckElementDescriptions();
8618 if (level_editor_test_game)
8620 CopyPlayfield(level.field, Tile);
8621 CopyPlayfield(TileBackup, level.field);
8623 level_editor_test_game = FALSE;
8627 edit_mode = ED_MODE_DRAWING;
8628 edit_mode_levelinfo = ED_MODE_LEVELINFO_LEVEL;
8629 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
8637 // redraw_mask |= REDRAW_ALL;
8639 FreeLevelEditorGadgets();
8640 CreateLevelEditorGadgets();
8642 ReinitializeElementList(); // update dynamic level element list
8643 ReinitializeElementListButtons(); // custom element may look different
8645 InitElementPropertiesGfxElement();
8649 DrawEditModeWindow_PlayfieldOnly();
8651 DrawMaskedBorder(fade_mask);
8653 // use door animation if door 1 viewport is unchanged and contains toolbox
8654 if (useEditorDoorAnimation())
8658 DrawEditorDoorContent();
8660 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
8664 DrawEditorDoorContent();
8669 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
8672 static void AdjustDrawingAreaGadgets(void)
8674 int ed_xsize = lev_fieldx + 2;
8675 int ed_ysize = lev_fieldy + 2;
8676 int max_ed_fieldx = MAX_ED_FIELDX;
8677 int max_ed_fieldy = MAX_ED_FIELDY;
8678 boolean horizontal_scrollbar_needed;
8679 boolean vertical_scrollbar_needed;
8680 int x, y, width, height;
8682 if (suppressBorderElement())
8684 ed_xsize = max_ed_fieldx;
8685 ed_ysize = max_ed_fieldy;
8688 // check if we need any scrollbars
8689 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
8690 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
8692 // check if we have a smaller editor field because of scrollbars
8693 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
8694 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
8696 // check again if we now need more scrollbars because of less space
8697 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
8698 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
8700 // check if editor field gets even smaller after adding new scrollbars
8701 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
8702 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
8704 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
8705 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
8707 x = SX + ed_fieldx * ed_tilesize;
8708 y = SY + ed_fieldy * ed_tilesize;
8710 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
8711 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
8713 // adjust drawing area gadget
8714 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
8715 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
8716 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
8719 // adjust horizontal scrollbar gadgets
8720 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
8723 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
8724 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
8727 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
8730 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
8733 // adjust vertical scrollbar gadgets
8734 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
8737 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
8739 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
8741 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
8744 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
8748 static void AdjustLevelScrollPosition(void)
8750 if (level_xpos < -1)
8752 if (level_xpos > lev_fieldx - ed_fieldx + 1)
8753 level_xpos = lev_fieldx - ed_fieldx + 1;
8754 if (lev_fieldx < ed_fieldx - 2)
8757 if (level_ypos < -1)
8759 if (level_ypos > lev_fieldy - ed_fieldy + 1)
8760 level_ypos = lev_fieldy - ed_fieldy + 1;
8761 if (lev_fieldy < ed_fieldy - 2)
8764 if (suppressBorderElement())
8771 static void AdjustEditorScrollbar(int id)
8773 struct GadgetInfo *gi = level_editor_gadget[id];
8774 int items_max, items_visible, item_position;
8776 if (id == GADGET_ID_SCROLL_HORIZONTAL)
8778 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8779 items_visible = ed_fieldx;
8780 item_position = level_xpos + 1;
8784 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8785 items_visible = ed_fieldy;
8786 item_position = level_ypos + 1;
8789 if (item_position > items_max - items_visible)
8790 item_position = items_max - items_visible;
8792 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
8793 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
8796 static void AdjustElementListScrollbar(void)
8798 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
8799 int items_max, items_visible, item_position;
8801 // correct position of element list scrollbar
8802 if (element_shift < 0)
8804 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
8805 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
8807 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8808 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8809 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8811 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
8812 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8813 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
8816 static void ModifyEditorCounterValue(int counter_id, int new_value)
8818 int *counter_value = counterbutton_info[counter_id].value;
8819 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
8820 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8822 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
8824 if (counter_value != NULL)
8825 *counter_value = gi->textinput.number_value;
8828 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
8830 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
8831 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8833 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
8835 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
8836 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
8838 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
8839 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8841 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
8842 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
8847 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
8849 int gadget_id = selectbox_info[selectbox_id].gadget_id;
8850 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8851 int new_index_value = setSelectboxValue(selectbox_id, new_value);
8853 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
8856 static void ModifyEditorSelectboxOptions(int selectbox_id,
8857 struct ValueTextInfo *options)
8859 int gadget_id = selectbox_info[selectbox_id].gadget_id;
8860 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8862 selectbox_info[selectbox_id].options = options;
8864 // set index to zero -- list may be shorter now (correct later, if needed)
8865 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
8866 GDI_SELECTBOX_OPTIONS, options, GDI_END);
8869 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
8871 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
8872 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8874 drawingarea_info[drawingarea_id].area_xsize = xsize;
8875 drawingarea_info[drawingarea_id].area_ysize = ysize;
8877 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
8880 static void ModifyEditorElementList(void)
8884 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
8887 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8889 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
8890 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8891 struct GadgetDesign *gd = &gi->deco.design;
8892 int element = editor_elements[element_shift + i];
8893 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
8897 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
8899 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
8905 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
8907 int graphic = el2edimg(element);
8908 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
8914 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
8917 static void ModifyDrawingElementButton(int element, int id)
8919 struct GadgetInfo *gi = level_editor_gadget[id];
8920 Bitmap *deco_bitmap;
8922 int tile_size = gi->deco.width;
8924 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
8926 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
8929 static void PickDrawingElement(int button, int element)
8934 struct XYTileSize *pos;
8936 } de, drawing_elements[] =
8938 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
8939 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
8940 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
8943 if (button < 1 || button > 3)
8946 if (IS_MM_WALL(element))
8947 element = map_mm_wall_element(element);
8949 de = drawing_elements[button - 1];
8951 *de.new_element = element; // update global drawing element variable
8953 DrawDrawingElementGraphic(element, de.pos);
8954 ModifyDrawingElementButton(element, de.id);
8956 redraw_mask |= REDRAW_DOOR_1;
8959 static void RedrawDrawingElements(void)
8961 PickDrawingElement(1, new_element1);
8962 PickDrawingElement(2, new_element2);
8963 PickDrawingElement(3, new_element3);
8966 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
8968 stick_element_properties_window = FALSE;
8970 SetMainBackgroundImage(IMG_UNDEFINED);
8973 UnmapLevelEditorFieldGadgets();
8975 AdjustDrawingAreaGadgets();
8976 AdjustLevelScrollPosition();
8977 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
8978 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
8980 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
8982 MapMainDrawingArea();
8984 if (remap_toolbox_gadgets)
8986 UnmapLevelEditorToolboxCustomGadgets();
8987 MapLevelEditorToolboxDrawingGadgets();
8991 static void DrawDrawingWindow(void)
8993 DrawDrawingWindowExt(TRUE);
8996 static int getTabulatorBarWidth(void)
8998 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
8999 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
9001 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
9004 static int getTabulatorBarHeight(void)
9006 return ED_TAB_BAR_HEIGHT;
9009 static Pixel getTabulatorBarColor(void)
9011 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
9012 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9013 int gd_x = gd->x + gd_gi1->border.width / 2;
9014 int gd_y = gd->y + gd_gi1->height - 1;
9016 return GetPixel(gd->bitmap, gd_x, gd_y);
9019 static void DrawLevelInfoTabulatorGadgets(void)
9021 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
9022 Pixel tab_color = getTabulatorBarColor();
9023 int id_first = ED_TAB_BUTTON_ID_LEVELINFO_FIRST;
9024 int id_last = ED_TAB_BUTTON_ID_LEVELINFO_LAST;
9027 for (i = id_first; i <= id_last; i++)
9029 int gadget_id = textbutton_info[i].gadget_id;
9030 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9031 boolean active = (i != edit_mode_levelinfo);
9033 // draw background line below tabulator button
9034 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9036 // draw solid line below inactive tabulator buttons
9037 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9038 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9039 ED_GADGET_TINY_DISTANCE, tab_color);
9041 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9042 MapTextbuttonGadget(i);
9045 // draw little border line below tabulator buttons
9046 if (tab_color != BLACK_PIXEL) // black => transparent
9047 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9048 ED_GADGET_TINY_DISTANCE,
9049 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9052 static void DrawPropertiesTabulatorGadgets(void)
9054 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9055 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9056 int gd_x = gd->x + gd_gi1->border.width / 2;
9057 int gd_y = gd->y + gd_gi1->height - 1;
9058 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
9059 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
9060 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
9063 // draw two config tabulators for player elements
9064 if (ELEM_IS_PLAYER(properties_element))
9065 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
9067 // draw two config and one "change" tabulator for custom elements
9068 if (IS_CUSTOM_ELEMENT(properties_element))
9069 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
9071 for (i = id_first; i <= id_last; i++)
9073 int gadget_id = textbutton_info[i].gadget_id;
9074 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9075 boolean active = (i != edit_mode_properties);
9077 // use "config 1" and "config 2" instead of "config" for players and CEs
9078 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
9079 (ELEM_IS_PLAYER(properties_element) ||
9080 IS_CUSTOM_ELEMENT(properties_element)))
9083 // draw background line below tabulator button
9084 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9086 // draw solid line below inactive tabulator buttons
9087 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9088 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9089 ED_GADGET_TINY_DISTANCE, tab_color);
9091 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9092 MapTextbuttonGadget(i);
9095 // draw little border line below tabulator buttons
9096 if (tab_color != BLACK_PIXEL) // black => transparent
9097 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9098 ED_GADGET_TINY_DISTANCE,
9099 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9102 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
9104 DrawText(SX + xpos, SY + ypos, text, font_nr);
9107 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
9110 int font_width = getFontWidth(font_nr);
9111 int font_height = getFontHeight(font_nr);
9112 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
9113 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
9115 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
9116 max_chars_per_line, -1, max_lines_drawable, 0, -1,
9117 TRUE, FALSE, FALSE);
9120 static void DrawLevelInfoLevel(void)
9124 // draw counter gadgets
9125 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
9126 MapCounterButtons(i);
9128 // draw checkbutton gadgets
9129 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
9130 MapCheckbuttonGadget(i);
9132 // draw selectbox gadgets
9133 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
9134 MapSelectboxGadget(i);
9136 // draw text input gadgets
9137 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
9138 MapTextInputGadget(i);
9141 static char *getLevelSubdirFromSaveMode(int save_mode)
9143 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
9144 return getNewUserLevelSubdir();
9146 return leveldir_current->subdir;
9149 static void DrawLevelInfoLevelSet_DirectoryInfo(void)
9151 char *directory_text = "Level set directory:";
9152 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
9153 int font1_nr = FONT_TEXT_1;
9154 int font2_nr = FONT_TEXT_2;
9155 int font1_height = getFontHeight(font1_nr);
9156 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
9157 int x = ED_LEVEL_SETTINGS_X(0);
9158 int y = ED_LEVEL_SETTINGS_Y(6);
9160 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
9161 PrintInfoText(directory_name, font2_nr, x, y);
9164 static void DrawLevelInfoLevelSet(void)
9166 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
9167 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
9170 // draw counter gadgets
9171 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
9172 MapCounterButtons(i);
9174 // draw checkbutton gadgets
9175 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
9177 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
9178 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
9179 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
9182 MapCheckbuttonGadget(i);
9185 // draw selectbox gadgets
9186 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
9187 MapSelectboxGadget(i);
9189 // draw text input gadgets
9190 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
9191 MapTextInputGadget(i);
9193 // draw textbutton gadgets
9194 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
9197 DrawLevelInfoLevelSet_DirectoryInfo();
9200 static void DrawLevelInfoEditor(void)
9204 // draw counter gadgets
9205 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
9206 MapCounterButtons(i);
9208 // draw checkbutton gadgets
9209 for (i=ED_CHECKBUTTON_ID_EDITOR_FIRST; i<= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
9210 MapCheckbuttonGadget(i);
9212 // draw radiobutton gadgets
9213 for (i=ED_RADIOBUTTON_ID_EDITOR_FIRST; i<= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
9214 MapRadiobuttonGadget(i);
9216 // draw drawing area
9217 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
9219 // draw textbutton gadgets
9220 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
9223 static void DrawLevelInfoWindow(void)
9225 char *text = "Global Settings";
9226 int font_nr = FONT_TITLE_1;
9227 struct MenuPosInfo *pos = &editor.settings.headline;
9228 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
9229 int sy = SY + pos->y;
9231 stick_element_properties_window = FALSE;
9233 SetAutomaticNumberOfGemsNeeded();
9235 UnmapLevelEditorFieldGadgets();
9237 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
9240 DrawText(sx, sy, text, font_nr);
9242 DrawLevelInfoTabulatorGadgets();
9244 if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVEL)
9245 DrawLevelInfoLevel();
9246 else if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVELSET)
9247 DrawLevelInfoLevelSet();
9248 else if (edit_mode_levelinfo == ED_MODE_LEVELINFO_EDITOR)
9249 DrawLevelInfoEditor();
9252 static void DrawCustomContentArea(void)
9254 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
9255 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9256 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
9257 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
9258 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
9259 int xoffset = ED_GADGET_SPACE_DISTANCE;
9261 // add distance for potential left text (without drawing area border)
9262 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
9264 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
9266 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
9269 static void DrawCustomChangeContentArea(void)
9271 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
9272 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9273 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
9274 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
9275 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
9276 int xoffset = ED_GADGET_SPACE_DISTANCE;
9278 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
9283 static void RemoveElementContentArea(int id, int font_height)
9285 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9287 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
9288 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
9289 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9290 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
9291 ED_GADGET_TEXT_DISTANCE + font_height);
9294 static void DrawYamYamContentAreas(void)
9296 int font_nr = FONT_TEXT_1;
9297 int font_height = getFontHeight(font_nr);
9298 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
9299 int yoffset = (tilesize - font_height) / 2;
9300 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
9301 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
9304 // display counter to choose number of element content areas
9305 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
9307 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
9309 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
9311 if (i < level.num_yamyam_contents)
9317 UnmapDrawingArea(id);
9319 // delete content areas in case of reducing number of them
9320 RemoveElementContentArea(id, font_height);
9324 DrawText(x, y + 0 * tilesize, "content", font_nr);
9325 DrawText(x, y + 1 * tilesize, "when", font_nr);
9326 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
9329 static void DrawMagicBallContentAreas(void)
9331 int font_nr = FONT_TEXT_1;
9332 int font_height = getFontHeight(font_nr);
9333 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
9334 int yoffset = (tilesize - font_height) / 2;
9335 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
9336 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
9339 // display counter to choose number of element content areas
9340 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
9342 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
9344 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
9346 if (i < level.num_ball_contents)
9352 UnmapDrawingArea(id);
9354 // delete content areas in case of reducing number of them
9355 RemoveElementContentArea(id, font_height);
9359 DrawText(x, y + 0 * tilesize, "generated", font_nr);
9360 DrawText(x, y + 1 * tilesize, "when", font_nr);
9361 DrawText(x, y + 2 * tilesize, "active", font_nr);
9364 static void DrawAndroidElementArea(int element)
9366 int id = ED_DRAWING_ID_ANDROID_CONTENT;
9367 int num_elements = level.num_android_clone_elements;
9368 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9369 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9370 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9371 int xsize = MAX_ANDROID_ELEMENTS;
9374 // display counter to choose number of element areas
9375 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
9377 if (drawingarea_info[id].text_left != NULL)
9378 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9380 UnmapDrawingArea(id);
9382 ModifyEditorDrawingArea(id, num_elements, 1);
9384 // delete content areas in case of reducing number of them
9385 DrawBackground(sx, sy,
9386 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9387 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9392 static void DrawGroupElementArea(int element)
9394 int id = ED_DRAWING_ID_GROUP_CONTENT;
9395 int num_elements = group_element_info.num_elements;
9396 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9397 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9398 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9399 int xsize = MAX_ELEMENTS_IN_GROUP;
9402 if (drawingarea_info[id].text_left != NULL)
9403 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9405 UnmapDrawingArea(id);
9407 ModifyEditorDrawingArea(id, num_elements, 1);
9409 // delete content areas in case of reducing number of them
9410 DrawBackground(sx, sy,
9411 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9412 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9417 static void DrawPlayerInitialInventoryArea(int element)
9419 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
9420 int player_nr = GET_PLAYER_NR(element);
9421 int num_elements = level.initial_inventory_size[player_nr];
9422 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9423 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9424 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9425 int xsize = MAX_INITIAL_INVENTORY_SIZE;
9428 // determine horizontal position to the right of specified gadget
9429 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
9430 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
9431 ED_DRAWINGAREA_TEXT_DISTANCE);
9433 // determine horizontal offset for leading text
9434 if (drawingarea_info[id].text_left != NULL)
9435 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9437 UnmapDrawingArea(id);
9439 ModifyEditorDrawingArea(id, num_elements, 1);
9441 // delete content areas in case of reducing number of them
9442 DrawBackground(sx, sy,
9443 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9444 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9449 static void DrawEnvelopeTextArea(int envelope_nr)
9451 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
9452 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
9455 DrawBackground(gi->x, gi->y, gi->width, gi->height);
9457 if (envelope_nr != -1)
9458 textarea_info[id].value = level.envelope[envelope_nr].text;
9460 ModifyGadget(gi, GDI_AREA_SIZE,
9461 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
9462 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
9465 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
9468 static void DrawPropertiesInfo(void)
9477 // configurable properties
9479 { EP_WALKABLE_OVER, "- player can walk over it" },
9480 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
9481 { EP_WALKABLE_UNDER, "- player can walk under it" },
9482 { EP_PASSABLE_OVER, "- player can pass over it" },
9483 { EP_PASSABLE_INSIDE, "- player can pass through it" },
9484 { EP_PASSABLE_UNDER, "- player can pass under it" },
9485 { EP_PROTECTED, "- player is protected by it" },
9487 { EP_DIGGABLE, "- can be digged away" },
9488 { EP_COLLECTIBLE, "- can be collected" },
9489 { EP_DROPPABLE, "- can be dropped after collecting" },
9490 { EP_THROWABLE, "- can be thrown after collecting" },
9491 { EP_PUSHABLE, "- can be pushed" },
9493 { EP_CAN_FALL, "- can fall" },
9494 { EP_CAN_MOVE, "- can move" },
9496 { EP_CAN_SMASH_PLAYER, "- can smash player" },
9498 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
9500 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
9502 { EP_SLIPPERY, "- slippery for falling elements" },
9503 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
9505 { EP_DONT_RUN_INTO, "- deadly when running into" },
9506 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
9507 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
9508 { EP_DONT_TOUCH, "- deadly when touching" },
9510 { EP_INDESTRUCTIBLE, "- indestructible" },
9512 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
9513 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
9514 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
9516 { EP_CAN_CHANGE, "- can change to other element" },
9518 // pre-defined properties
9519 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
9520 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
9521 { EP_SWITCHABLE, "- can be switched" },
9523 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
9528 char *filename = getElementDescriptionFilename(properties_element);
9529 char *percentage_text = "In this level: ";
9530 char *properties_text = "Standard properties: ";
9531 char *description_text = "Description:";
9532 char *no_description_text = "No description available.";
9533 char *none_text = "None";
9535 int num_elements_in_level;
9536 int num_standard_properties = 0;
9537 int font1_nr = FONT_TEXT_1;
9538 int font2_nr = FONT_TEXT_2;
9539 int font1_width = getFontWidth(font1_nr);
9540 int font1_height = getFontHeight(font1_nr);
9541 int font2_height = getFontHeight(font2_nr);
9542 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
9543 int font2_yoffset = (font1_height - font2_height) / 2;
9544 int percentage_text_len = strlen(percentage_text) * font1_width;
9545 int properties_text_len = strlen(properties_text) * font1_width;
9546 int xpos = ED_ELEMENT_SETTINGS_X(0);
9547 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
9550 if (setup.editor.show_element_token)
9552 int font3_nr = FONT_TEXT_3;
9553 int font3_height = getFontHeight(font3_nr);
9555 DrawTextF(xpos, ypos, font3_nr,
9556 "[%s]", element_info[properties_element].token_name);
9558 ypos += 2 * font3_height;
9561 // ----- print number of elements / percentage of this element in level
9563 num_elements_in_level = 0;
9564 for (y = 0; y < lev_fieldy; y++)
9565 for (x = 0; x < lev_fieldx; x++)
9566 if (Tile[x][y] == properties_element)
9567 num_elements_in_level++;
9568 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
9570 DrawTextS(xpos, ypos, font1_nr, percentage_text);
9572 if (num_elements_in_level > 0)
9573 DrawTextF(xpos + percentage_text_len, ypos + font2_yoffset, font2_nr,
9574 "%d (%.2f %%)", num_elements_in_level, percentage);
9576 DrawTextF(xpos + percentage_text_len, ypos + font2_yoffset, font2_nr,
9579 ypos += 2 * MAX(font1_height, font2_height);
9581 // ----- print standard properties of this element
9583 DrawTextS(xpos, ypos, font1_nr, properties_text);
9585 ypos += line1_height;
9587 for (i = 0; properties[i].value != -1; i++)
9589 if (!HAS_PROPERTY(properties_element, properties[i].value))
9592 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
9594 ypos += font2_height;
9596 num_standard_properties++;
9599 if (num_standard_properties == 0)
9601 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
9602 font2_nr, none_text);
9604 ypos -= (line1_height - font1_height);
9607 ypos += MAX(font1_height, font2_height);
9609 // ----- print special description of this element
9611 PrintInfoText(description_text, font1_nr, xpos, ypos);
9613 ypos += line1_height;
9615 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
9616 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
9619 #define TEXT_COLLECTING "Score for collecting"
9620 #define TEXT_SMASHING "Score for smashing"
9621 #define TEXT_SLURPING "Score for slurping robot"
9622 #define TEXT_CRACKING "Score for cracking"
9623 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
9624 #define TEXT_DURATION "Duration when activated"
9625 #define TEXT_DELAY_ON "Delay before activating"
9626 #define TEXT_DELAY_OFF "Delay before deactivating"
9627 #define TEXT_DELAY_EXPLODING "Delay before exploding"
9628 #define TEXT_DELAY_MOVING "Delay before moving"
9629 #define TEXT_BALL_DELAY "Element generation delay"
9630 #define TEXT_MOVE_SPEED "Speed of android moving"
9631 #define TEXT_CLONE_SPEED "Speed of android cloning"
9632 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
9633 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
9634 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
9635 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
9636 #define TEXT_TIME_BONUS "Extra time to solve level"
9643 } elements_with_counter[] =
9645 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
9646 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
9647 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
9648 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
9649 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
9650 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
9651 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
9652 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
9653 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
9654 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
9655 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
9656 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
9657 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
9658 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
9659 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
9660 { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_BUG], TEXT_SMASHING },
9661 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
9662 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
9663 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
9664 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
9665 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9666 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9667 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9668 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9669 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9670 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9671 { EL_BD_FIREFLY_RIGHT,&level.score[SC_SPACESHIP], TEXT_SMASHING },
9672 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9673 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9674 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9675 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9676 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
9677 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
9678 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
9679 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
9680 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
9681 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
9682 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
9683 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
9684 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
9685 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
9686 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
9687 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
9688 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
9689 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
9690 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
9691 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE],TEXT_COLLECTING },
9692 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
9693 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
9694 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
9695 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
9696 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
9697 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
9698 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
9699 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
9700 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
9701 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
9702 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
9703 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
9704 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
9705 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
9706 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
9707 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
9708 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
9709 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
9710 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
9711 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
9712 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
9713 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
9714 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
9715 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
9716 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
9717 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
9718 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
9719 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9720 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9721 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9722 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9723 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9724 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
9725 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
9726 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
9727 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
9729 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
9730 { EL_DC_TIMEGATE_SWITCH,&level.time_timegate, TEXT_DURATION },
9731 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
9732 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
9733 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
9734 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
9735 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
9736 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
9737 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1 },
9738 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2 },
9739 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3 },
9740 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4 },
9741 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1 },
9742 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2 },
9743 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3 },
9744 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4 },
9746 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
9747 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
9748 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
9749 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
9750 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
9751 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
9752 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
9753 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
9754 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
9755 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
9756 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
9757 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
9758 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_ON },
9759 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
9760 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
9765 static boolean checkPropertiesConfig(int element)
9769 if (IS_GEM(element) ||
9770 IS_CUSTOM_ELEMENT(element) ||
9771 IS_GROUP_ELEMENT(element) ||
9772 IS_BALLOON_ELEMENT(element) ||
9773 IS_ENVELOPE(element) ||
9774 IS_MM_MCDUFFIN(element) ||
9775 IS_DF_LASER(element) ||
9776 ELEM_IS_PLAYER(element) ||
9777 HAS_EDITOR_CONTENT(element) ||
9778 CAN_GROW(element) ||
9779 COULD_MOVE_INTO_ACID(element) ||
9780 MAYBE_DONT_COLLIDE_WITH(element) ||
9781 element == EL_SOKOBAN_OBJECT ||
9782 element == EL_SOKOBAN_FIELD_EMPTY ||
9783 element == EL_SOKOBAN_FIELD_FULL)
9786 for (i = 0; elements_with_counter[i].element != -1; i++)
9787 if (elements_with_counter[i].element == element)
9793 static void SetAutomaticNumberOfGemsNeeded(void)
9797 if (!level.auto_count_gems)
9800 level.gems_needed = 0;
9802 for (x = 0; x < lev_fieldx; x++)
9804 for (y = 0; y < lev_fieldy; y++)
9806 int element = Tile[x][y];
9811 case EL_EMERALD_YELLOW:
9812 case EL_EMERALD_RED:
9813 case EL_EMERALD_PURPLE:
9815 case EL_WALL_EMERALD:
9816 case EL_WALL_EMERALD_YELLOW:
9817 case EL_WALL_EMERALD_RED:
9818 case EL_WALL_EMERALD_PURPLE:
9819 case EL_WALL_BD_DIAMOND:
9821 case EL_SP_INFOTRON:
9824 level.gems_needed++;
9828 case EL_WALL_DIAMOND:
9829 level.gems_needed += 3;
9834 level.gems_needed += 5;
9838 case EL_WALL_CRYSTAL:
9839 level.gems_needed += 8;
9848 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
9851 static void DrawPropertiesConfig(void)
9853 boolean draw_footer_line = FALSE;
9854 int max_num_element_counters = 4;
9855 int num_element_counters = 0;
9858 if (!checkPropertiesConfig(properties_element))
9860 int xpos = ED_ELEMENT_SETTINGS_X(0);
9861 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
9863 PrintInfoText("No configuration options available.",
9864 FONT_TEXT_1, xpos, ypos);
9869 // check if there are elements where a value can be chosen for
9870 for (i = 0; elements_with_counter[i].element != -1; i++)
9872 if (elements_with_counter[i].element == properties_element)
9874 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
9876 counterbutton_info[counter_id].y =
9877 ED_ELEMENT_SETTINGS_YPOS(
9878 (HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
9879 (CAN_GROW(properties_element) ? 1 : 0) +
9880 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
9881 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
9882 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
9883 num_element_counters);
9885 counterbutton_info[counter_id].value = elements_with_counter[i].value;
9886 counterbutton_info[counter_id].text_right= elements_with_counter[i].text;
9888 if (properties_element == EL_GAME_OF_LIFE ||
9889 properties_element == EL_BIOMAZE)
9891 counterbutton_info[counter_id].min_value = 0; // min neighbours
9892 counterbutton_info[counter_id].max_value = 8; // max neighbours
9896 // !!! CHANGE THIS FOR CERTAIN ELEMENTS !!!
9897 counterbutton_info[counter_id].min_value = MIN_SCORE;
9898 counterbutton_info[counter_id].max_value = MAX_SCORE;
9901 MapCounterButtons(counter_id);
9903 num_element_counters++;
9904 if (num_element_counters >= max_num_element_counters)
9909 if (HAS_EDITOR_CONTENT(properties_element))
9911 // draw stickybutton gadget
9912 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
9914 if (IS_AMOEBOID(properties_element))
9915 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
9916 else if (properties_element == EL_YAMYAM ||
9917 properties_element == EL_YAMYAM_LEFT ||
9918 properties_element == EL_YAMYAM_RIGHT ||
9919 properties_element == EL_YAMYAM_UP ||
9920 properties_element == EL_YAMYAM_DOWN)
9921 DrawYamYamContentAreas();
9922 else if (properties_element == EL_EMC_MAGIC_BALL)
9924 DrawMagicBallContentAreas();
9926 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
9927 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
9929 else if (properties_element == EL_EMC_ANDROID)
9930 DrawAndroidElementArea(properties_element);
9933 if (ELEM_IS_PLAYER(properties_element))
9935 int player_nr = GET_PLAYER_NR(properties_element);
9937 // these properties can be set for every player individually
9939 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
9941 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
9942 &level.start_element[player_nr];
9943 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
9944 &level.artwork_element[player_nr];
9945 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
9946 &level.explosion_element[player_nr];
9948 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
9949 &level.use_start_element[player_nr];
9950 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
9951 &level.use_artwork_element[player_nr];
9952 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
9953 &level.use_explosion_element[player_nr];
9954 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
9955 &level.initial_player_gravity[player_nr];
9957 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
9958 &level.initial_player_stepsize[player_nr];
9960 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
9961 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
9962 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
9963 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
9964 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
9965 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
9966 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
9967 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
9968 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
9969 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
9970 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
9971 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
9972 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
9973 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
9974 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
9976 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
9977 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
9978 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
9980 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
9982 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
9984 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
9985 &level.initial_inventory_content[player_nr][0];
9987 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
9988 &level.initial_inventory_size[player_nr];
9990 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
9991 &level.use_initial_inventory[player_nr];
9993 // draw checkbutton gadgets
9994 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
9995 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
9997 // draw counter gadgets
9998 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
10000 // draw drawing area gadgets
10001 DrawPlayerInitialInventoryArea(properties_element);
10005 if (IS_GEM(properties_element))
10006 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
10008 if (properties_element == EL_EM_DYNAMITE)
10009 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
10011 if (COULD_MOVE_INTO_ACID(properties_element) &&
10012 !ELEM_IS_PLAYER(properties_element) &&
10013 (!IS_CUSTOM_ELEMENT(properties_element) ||
10014 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
10016 // set position for checkbutton for "can move into acid"
10017 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
10018 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
10019 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
10020 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 6 :
10021 IS_BALLOON_ELEMENT(properties_element) ||
10022 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
10024 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
10027 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
10028 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
10030 if (properties_element == EL_SPRING ||
10031 properties_element == EL_SPRING_LEFT ||
10032 properties_element == EL_SPRING_RIGHT)
10033 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
10035 if (properties_element == EL_TIME_ORB_FULL)
10036 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
10038 if (properties_element == EL_GAME_OF_LIFE ||
10039 properties_element == EL_BIOMAZE)
10040 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
10042 if (CAN_GROW(properties_element))
10044 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
10045 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
10047 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
10050 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
10051 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
10053 if (properties_element == EL_SOKOBAN_OBJECT)
10054 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
10056 if (properties_element == EL_SOKOBAN_OBJECT ||
10057 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
10058 properties_element == EL_SOKOBAN_FIELD_FULL)
10060 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
10061 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
10064 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
10067 if (IS_BALLOON_ELEMENT(properties_element))
10068 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
10070 if (IS_ENVELOPE(properties_element))
10072 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
10073 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
10074 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
10075 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
10076 int envelope_nr = properties_element - EL_ENVELOPE_1;
10078 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
10079 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
10081 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
10082 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
10084 // display counter to choose size of envelope text area
10085 MapCounterButtons(counter1_id);
10086 MapCounterButtons(counter2_id);
10088 // display checkbuttons to choose auto-wrap and alignment properties
10089 MapCheckbuttonGadget(button1_id);
10090 MapCheckbuttonGadget(button2_id);
10092 DrawEnvelopeTextArea(envelope_nr);
10095 if (IS_MM_MCDUFFIN(properties_element))
10097 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
10098 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
10099 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
10102 if (IS_DF_LASER(properties_element))
10104 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
10105 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
10106 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
10109 if (IS_CUSTOM_ELEMENT(properties_element))
10111 // draw stickybutton gadget
10112 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10114 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
10116 // draw checkbutton gadgets
10117 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
10118 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
10119 MapCheckbuttonGadget(i);
10121 // draw counter gadgets
10122 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
10123 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
10124 MapCounterButtons(i);
10126 // draw selectbox gadgets
10127 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
10128 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
10129 MapSelectboxGadget(i);
10131 // draw textbutton gadgets
10132 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10134 // draw text input gadgets
10135 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
10137 // draw drawing area gadgets
10138 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10140 draw_footer_line = TRUE;
10142 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
10144 // draw checkbutton gadgets
10145 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
10146 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
10147 MapCheckbuttonGadget(i);
10149 // draw counter gadgets
10150 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
10151 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
10152 MapCounterButtons(i);
10154 // draw selectbox gadgets
10155 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
10156 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
10157 MapSelectboxGadget(i);
10159 // draw drawing area gadgets
10160 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
10161 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
10162 DrawCustomContentArea();
10165 else if (IS_GROUP_ELEMENT(properties_element))
10167 // draw stickybutton gadget
10168 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10170 // draw checkbutton gadgets
10171 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
10172 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
10174 // draw counter gadgets
10175 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
10177 // draw selectbox gadgets
10178 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
10180 // draw textbutton gadgets
10181 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10183 // draw drawing area gadgets
10184 DrawGroupElementArea(properties_element);
10186 // draw text input gadgets
10187 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
10189 // draw drawing area gadgets
10190 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10192 draw_footer_line = TRUE;
10195 // draw little footer border line above CE/GE use/save template gadgets
10196 if (draw_footer_line)
10198 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10199 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10200 int gd_x = gd->x + gd_gi1->border.width / 2;
10201 int gd_y = gd->y + gd_gi1->height - 1;
10202 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10204 if (tab_color != BLACK_PIXEL) // black => transparent
10205 FillRectangle(drawto,
10206 SX + ED_ELEMENT_SETTINGS_X(0),
10207 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
10209 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10213 static void DrawPropertiesChangeDrawingAreas(void)
10215 if (IS_CUSTOM_ELEMENT(properties_element))
10217 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
10218 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
10219 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
10221 DrawCustomChangeContentArea();
10224 redraw_mask |= REDRAW_FIELD;
10227 static void DrawPropertiesChange(void)
10231 // needed to initially set selectbox options for special action options
10232 setSelectboxSpecialActionOptions();
10234 // draw stickybutton gadget
10235 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10237 // draw checkbutton gadgets
10238 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
10239 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
10240 MapCheckbuttonGadget(i);
10242 // draw counter gadgets
10243 for (i = ED_COUNTER_ID_CHANGE_FIRST;
10244 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
10245 MapCounterButtons(i);
10247 // draw selectbox gadgets
10248 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
10249 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
10250 MapSelectboxGadget(i);
10252 // draw textbutton gadgets
10253 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
10254 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
10255 MapTextbuttonGadget(i);
10257 // draw graphicbutton gadgets
10258 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
10259 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
10260 MapGraphicbuttonGadget(i);
10262 // draw drawing area gadgets
10263 DrawPropertiesChangeDrawingAreas();
10266 static void DrawEditorElementAnimation(int x, int y)
10268 int graphic = el2img(properties_element);
10269 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
10270 custom_element.ce_value_fixed_initial :
10271 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
10272 custom_element.collect_score_initial : FrameCounter);
10274 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
10277 static void DrawEditorElementName(int x, int y, int font_nr)
10279 char *element_name = getElementInfoText(properties_element);
10280 int font_width = getFontWidth(font_nr);
10281 int font_height = getFontHeight(font_nr);
10282 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
10283 int max_chars_per_line = max_text_width / font_width;
10284 char buffer[max_chars_per_line + 1];
10286 if (strlen(element_name) <= max_chars_per_line)
10287 DrawTextS(x, y, font_nr, element_name);
10290 int next_pos = max_chars_per_line;
10292 strncpy(buffer, element_name, max_chars_per_line);
10293 buffer[max_chars_per_line] = '\0';
10295 if (element_name[max_chars_per_line] == ' ')
10301 for (i = max_chars_per_line - 1; i >= 0; i--)
10302 if (buffer[i] == ' ')
10305 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
10312 DrawTextS(x, y - font_height / 2, font_nr, buffer);
10314 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
10315 buffer[max_chars_per_line] = '\0';
10317 DrawTextS(x, y + font_height / 2, font_nr, buffer);
10321 static void DrawPropertiesWindow(void)
10323 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
10324 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
10325 int border_size = gd->border_size;
10326 int font_nr = FONT_TEXT_1;
10327 int font_height = getFontHeight(font_nr);
10328 int xoffset = TILEX + element_border + 3 * border_size;
10329 int yoffset = (TILEY - font_height) / 2;
10330 int x1 = editor.settings.element_graphic.x + element_border;
10331 int y1 = editor.settings.element_graphic.y + element_border;
10332 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
10333 editor.settings.element_name.x);
10334 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
10335 editor.settings.element_name.y);
10336 char *text = "Element Settings";
10337 int font2_nr = FONT_TITLE_1;
10338 struct MenuPosInfo *pos = &editor.settings.headline;
10339 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
10340 int sy = SY + pos->y;
10342 stick_element_properties_window = FALSE;
10344 // make sure that previous properties edit mode exists for this element
10345 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
10346 !IS_CUSTOM_ELEMENT(properties_element))
10347 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
10349 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
10350 !ELEM_IS_PLAYER(properties_element) &&
10351 !IS_CUSTOM_ELEMENT(properties_element))
10352 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
10354 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
10355 (ELEM_IS_PLAYER(properties_element) ||
10356 IS_CUSTOM_ELEMENT(properties_element)))
10357 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
10359 CopyElementPropertiesToEditor(properties_element);
10361 UnmapLevelEditorFieldGadgets();
10362 UnmapLevelEditorToolboxDrawingGadgets();
10363 UnmapLevelEditorToolboxCustomGadgets();
10365 if (IS_CUSTOM_ELEMENT(properties_element) ||
10366 IS_GROUP_ELEMENT(properties_element))
10367 MapLevelEditorToolboxCustomGadgets();
10369 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10372 DrawText(sx, sy, text, font2_nr);
10374 FrameCounter = 0; // restart animation frame counter
10376 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
10377 DrawEditorElementAnimation(SX + x1, SY + y1);
10378 DrawEditorElementName(x2, y2, font_nr);
10380 DrawPropertiesTabulatorGadgets();
10382 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
10383 DrawPropertiesInfo();
10384 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
10385 DrawPropertiesChange();
10386 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
10387 DrawPropertiesConfig();
10390 static void DrawPaletteWindow(void)
10394 UnmapLevelEditorFieldGadgets();
10396 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10399 // map buttons to select elements
10400 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10401 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
10402 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
10403 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
10404 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
10407 static void UpdateCustomElementGraphicGadgets(void)
10411 InitElementPropertiesGfxElement();
10413 ModifyEditorElementList();
10414 RedrawDrawingElements();
10416 // force redraw of all mapped drawing area gadgets
10417 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
10419 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
10426 static int getOpenDirectionFromTube(int element)
10430 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
10431 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
10432 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
10433 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
10434 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
10435 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
10436 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
10437 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
10438 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
10439 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
10440 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
10446 static int getTubeFromOpenDirection(int direction)
10450 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
10451 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
10452 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
10453 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
10454 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
10455 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
10456 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
10457 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
10458 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
10459 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
10460 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
10462 // if only one direction, fall back to simple tube with that direction
10463 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
10464 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
10465 case (MV_UP): return EL_TUBE_VERTICAL;
10466 case (MV_DOWN): return EL_TUBE_VERTICAL;
10472 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
10474 int element_new = getTubeFromOpenDirection(direction);
10476 return (element_new != EL_EMPTY ? element_new : element_old);
10479 static int getOpenDirectionFromBelt(int element)
10481 int belt_dir = getBeltDirFromBeltElement(element);
10483 return (belt_dir == MV_LEFT ? MV_RIGHT :
10484 belt_dir == MV_RIGHT ? MV_LEFT :
10485 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
10488 static int getBeltFromNrAndOpenDirection(int nr, int direction)
10490 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
10491 direction == MV_RIGHT ? MV_LEFT :
10492 direction == MV_HORIZONTAL ? MV_NONE : direction);
10494 if (direction == MV_NONE)
10497 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
10500 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
10503 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
10505 return (element_new != EL_EMPTY ? element_new : element_old);
10508 static int getOpenDirectionFromPool(int element)
10512 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
10513 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
10514 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
10515 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
10516 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
10517 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
10523 static int getPoolFromOpenDirection(int direction)
10527 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
10528 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
10529 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
10530 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
10531 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
10532 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
10538 static int getPoolFromOpenDirectionExt(int direction, int help_element)
10540 int element = getPoolFromOpenDirection(direction);
10541 int help_direction = getOpenDirectionFromPool(help_element);
10543 if (element == EL_EMPTY)
10545 int help_direction_vertical = help_direction & MV_VERTICAL;
10547 element = getPoolFromOpenDirection(direction | help_direction_vertical);
10550 if (element == EL_EMPTY)
10552 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
10554 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
10560 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
10562 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
10564 return (element_new != EL_EMPTY ? element_new : element_old);
10567 static int getOpenDirectionFromPillar(int element)
10571 case EL_EMC_WALL_1: return (MV_DOWN);
10572 case EL_EMC_WALL_2: return (MV_VERTICAL);
10573 case EL_EMC_WALL_3: return (MV_UP);
10579 static int getPillarFromOpenDirection(int direction)
10583 case (MV_DOWN): return EL_EMC_WALL_1;
10584 case (MV_VERTICAL): return EL_EMC_WALL_2;
10585 case (MV_UP): return EL_EMC_WALL_3;
10591 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
10593 int element_new = getPillarFromOpenDirection(direction);
10595 return (element_new != EL_EMPTY ? element_new : element_old);
10598 static int getOpenDirectionFromSteel2(int element)
10602 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
10603 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
10604 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
10605 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
10606 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
10607 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
10608 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
10609 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
10615 static int getSteel2FromOpenDirection(int direction)
10619 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
10620 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
10621 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
10622 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
10623 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
10624 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
10625 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
10626 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
10632 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
10634 int element_new = getSteel2FromOpenDirection(direction);
10636 return (element_new != EL_EMPTY ? element_new : element_old);
10639 static int getOpenDirectionFromChip(int element)
10643 case EL_SP_CHIP_SINGLE: return (MV_NONE);
10644 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
10645 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
10646 case EL_SP_CHIP_TOP: return (MV_DOWN);
10647 case EL_SP_CHIP_BOTTOM: return (MV_UP);
10653 static int getChipFromOpenDirection(int direction)
10657 case (MV_NONE): return EL_SP_CHIP_SINGLE;
10658 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
10659 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
10660 case (MV_UP): return EL_SP_CHIP_BOTTOM;
10661 case (MV_DOWN): return EL_SP_CHIP_TOP;
10667 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
10669 int element_new = getChipFromOpenDirection(direction);
10671 return (element_new != EL_EMPTY ? element_new : element_old);
10674 static int getClosedTube(int x, int y)
10676 static int xy[4][2] =
10683 int element_old = IntelliDrawBuffer[x][y];
10684 int direction_old = getOpenDirectionFromTube(element_old);
10685 int direction_new = MV_NONE;
10688 for (i = 0; i < NUM_DIRECTIONS; i++)
10690 int xx = x + xy[i][0];
10691 int yy = y + xy[i][1];
10692 int dir = MV_DIR_FROM_BIT(i);
10693 int dir_opposite = MV_DIR_OPPOSITE(dir);
10695 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
10696 (direction_old & dir) &&
10697 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10698 direction_new |= dir;
10701 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
10704 static int getClosedBelt(int x, int y)
10706 static int xy[4][2] =
10713 int element_old = IntelliDrawBuffer[x][y];
10714 int nr = getBeltNrFromBeltElement(element_old);
10715 int direction_old = getOpenDirectionFromBelt(element_old);
10716 int direction_new = MV_NONE;
10719 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
10721 int xx = x + xy[i][0];
10722 int yy = y + xy[i][1];
10723 int dir = MV_DIR_FROM_BIT(i);
10724 int dir_opposite = MV_DIR_OPPOSITE(dir);
10726 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
10727 (direction_old & dir) &&
10728 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10729 direction_new |= dir;
10732 return getBeltFromNrAndOpenDirection(nr, direction_new);
10735 static int getClosedPool(int x, int y)
10737 static int xy[4][2] =
10744 int element_old = IntelliDrawBuffer[x][y];
10745 int direction_old = getOpenDirectionFromPool(element_old);
10746 int direction_new = MV_NONE;
10749 for (i = 0; i < NUM_DIRECTIONS; i++)
10751 int xx = x + xy[i][0];
10752 int yy = y + xy[i][1];
10753 int dir = MV_DIR_FROM_BIT(i);
10754 int dir_opposite = MV_DIR_OPPOSITE(dir);
10756 if (IN_LEV_FIELD(xx, yy) &&
10757 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
10758 (direction_old & dir) &&
10759 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10760 direction_new |= dir;
10763 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
10766 static int getClosedPillar(int x, int y)
10768 static int xy[4][2] =
10775 int element_old = IntelliDrawBuffer[x][y];
10776 int direction_old = getOpenDirectionFromPillar(element_old);
10777 int direction_new = MV_NONE;
10780 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
10782 int xx = x + xy[i][0];
10783 int yy = y + xy[i][1];
10784 int dir = MV_DIR_FROM_BIT(i);
10785 int dir_opposite = MV_DIR_OPPOSITE(dir);
10787 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
10788 (direction_old & dir) &&
10789 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10790 direction_new |= dir;
10793 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
10796 static int getClosedSteel2(int x, int y)
10798 static int xy[4][2] =
10805 int element_old = IntelliDrawBuffer[x][y];
10806 int direction_old = getOpenDirectionFromSteel2(element_old);
10807 int direction_new = MV_NONE;
10810 for (i = 0; i < NUM_DIRECTIONS; i++)
10812 int xx = x + xy[i][0];
10813 int yy = y + xy[i][1];
10814 int dir = MV_DIR_FROM_BIT(i);
10815 int dir_opposite = MV_DIR_OPPOSITE(dir);
10817 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
10818 (direction_old & dir) &&
10819 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10820 direction_new |= dir;
10823 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
10826 static int getClosedChip(int x, int y)
10828 static int xy[4][2] =
10835 int element_old = IntelliDrawBuffer[x][y];
10836 int direction_old = getOpenDirectionFromChip(element_old);
10837 int direction_new = MV_NONE;
10840 for (i = 0; i < NUM_DIRECTIONS; i++)
10842 int xx = x + xy[i][0];
10843 int yy = y + xy[i][1];
10844 int dir = MV_DIR_FROM_BIT(i);
10845 int dir_opposite = MV_DIR_OPPOSITE(dir);
10847 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
10848 (direction_old & dir) &&
10849 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10850 direction_new |= dir;
10853 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
10856 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
10857 boolean change_level)
10859 int sx = x - level_xpos;
10860 int sy = y - level_ypos;
10861 int old_element = Tile[x][y];
10862 int new_element = element;
10863 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
10864 boolean draw_masked = FALSE;
10866 if (IS_MM_WALL_EDITOR(element))
10868 element = map_mm_wall_element_editor(element) | new_bitmask;
10870 if (IS_MM_WALL(old_element))
10871 element |= MM_WALL_BITS(old_element);
10874 draw_masked = TRUE;
10876 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
10878 int element_changed = old_element & ~new_bitmask;
10880 if (MM_WALL_BITS(element_changed) != 0)
10881 element = element_changed;
10884 IntelliDrawBuffer[x][y] = element;
10887 Tile[x][y] = element;
10889 if (IN_ED_FIELD(sx, sy))
10891 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
10892 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
10893 else if (draw_masked)
10894 DrawEditorElementThruMask(sx, sy, element);
10896 DrawEditorElement(sx, sy, element);
10900 static void SetElementSimple(int x, int y, int element, boolean change_level)
10902 SetElementSimpleExt(x, y, 0, 0, element, change_level);
10905 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
10906 int x2, int y2, int *element2,
10907 int (*close_function)(int, int),
10908 boolean change_level)
10910 // set neighbour elements to newly determined connections
10911 SetElementSimple(x1, y1, *element1, change_level);
10912 SetElementSimple(x2, y2, *element2, change_level);
10914 // remove all open connections of neighbour elements
10915 *element1 = close_function(x1, y1);
10916 *element2 = close_function(x2, y2);
10918 // set neighbour elements to new, minimized connections
10919 SetElementSimple(x1, y1, *element1, change_level);
10920 SetElementSimple(x2, y2, *element2, change_level);
10923 static void SetElementIntelliDraw(int x, int y, int new_element,
10924 boolean change_level, int button)
10926 static int xy[4][2] =
10933 static int last_x = -1;
10934 static int last_y = -1;
10936 if (new_element == EL_UNDEFINED)
10944 int old_element = IntelliDrawBuffer[x][y];
10946 if (IS_TUBE(new_element))
10948 int last_element_new = EL_UNDEFINED;
10949 int direction = MV_NONE;
10952 // if old element is of same kind, keep all existing directions
10953 if (IS_TUBE(old_element))
10954 direction |= getOpenDirectionFromTube(old_element);
10956 for (i = 0; i < NUM_DIRECTIONS; i++)
10958 int xx = x + xy[i][0];
10959 int yy = y + xy[i][1];
10961 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10962 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
10964 int dir = MV_DIR_FROM_BIT(i);
10965 int dir_opposite = MV_DIR_OPPOSITE(dir);
10966 int last_element_old = IntelliDrawBuffer[last_x][last_y];
10967 int last_direction_old = getOpenDirectionFromTube(last_element_old);
10968 int last_direction_new = last_direction_old | dir_opposite;
10970 last_element_new = getTubeFromOpenDirection(last_direction_new);
10976 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
10978 if (last_element_new != EL_UNDEFINED)
10979 MergeAndCloseNeighbourElements(x, y, &new_element,
10980 last_x, last_y, &last_element_new,
10981 getClosedTube, change_level);
10983 else if (IS_BELT(new_element))
10985 int belt_nr = getBeltNrFromBeltElement(new_element);
10986 int last_element_new = EL_UNDEFINED;
10987 int direction = MV_NONE;
10990 // if old element is of same kind, keep all existing directions
10991 if (IS_BELT(old_element))
10992 direction |= getOpenDirectionFromBelt(old_element);
10994 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
10996 int xx = x + xy[i][0];
10997 int yy = y + xy[i][1];
10999 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11000 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
11002 int dir = MV_DIR_FROM_BIT(i);
11003 int dir_opposite = MV_DIR_OPPOSITE(dir);
11004 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11005 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
11006 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
11007 int last_direction_new = last_direction_old | dir_opposite;
11009 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
11010 last_direction_new);
11015 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
11017 if (last_element_new != EL_UNDEFINED)
11018 MergeAndCloseNeighbourElements(x, y, &new_element,
11019 last_x, last_y, &last_element_new,
11020 getClosedBelt, change_level);
11022 else if (IS_ACID_POOL_OR_ACID(new_element))
11024 int last_element_new = EL_UNDEFINED;
11025 int direction = MV_NONE;
11028 // if old element is of same kind, keep all existing directions
11029 if (IS_ACID_POOL_OR_ACID(old_element))
11030 direction |= getOpenDirectionFromPool(old_element);
11032 for (i = 0; i < NUM_DIRECTIONS; i++)
11034 int xx = x + xy[i][0];
11035 int yy = y + xy[i][1];
11037 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11038 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
11040 int dir = MV_DIR_FROM_BIT(i);
11041 int dir_opposite = MV_DIR_OPPOSITE(dir);
11042 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11043 int last_direction_old = getOpenDirectionFromPool(last_element_old);
11044 int last_direction_new = last_direction_old | dir_opposite;
11046 last_element_new = getPoolFromOpenDirection(last_direction_new);
11052 // special corrections needed for intuitively correct acid pool drawing
11053 if (last_element_new == EL_EMPTY)
11054 last_element_new = new_element;
11055 else if (last_element_new != EL_UNDEFINED)
11056 new_element = last_element_new;
11058 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
11060 if (last_element_new != EL_UNDEFINED)
11061 MergeAndCloseNeighbourElements(x, y, &new_element,
11062 last_x, last_y, &last_element_new,
11063 getClosedPool, change_level);
11065 else if (IS_EMC_PILLAR(new_element))
11067 int last_element_new = EL_UNDEFINED;
11068 int direction = MV_NONE;
11071 // if old element is of same kind, keep all existing directions
11072 if (IS_EMC_PILLAR(old_element))
11073 direction |= getOpenDirectionFromPillar(old_element);
11075 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
11077 int xx = x + xy[i][0];
11078 int yy = y + xy[i][1];
11080 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11081 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
11083 int dir = MV_DIR_FROM_BIT(i);
11084 int dir_opposite = MV_DIR_OPPOSITE(dir);
11085 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11086 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
11087 int last_direction_new = last_direction_old | dir_opposite;
11089 last_element_new = getPillarFromOpenDirection(last_direction_new);
11095 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
11097 if (last_element_new != EL_UNDEFINED)
11098 MergeAndCloseNeighbourElements(x, y, &new_element,
11099 last_x, last_y, &last_element_new,
11100 getClosedPillar, change_level);
11102 else if (IS_DC_STEELWALL_2(new_element))
11104 int last_element_new = EL_UNDEFINED;
11105 int direction = MV_NONE;
11108 // if old element is of same kind, keep all existing directions
11109 if (IS_DC_STEELWALL_2(old_element))
11110 direction |= getOpenDirectionFromSteel2(old_element);
11112 for (i = 0; i < NUM_DIRECTIONS; i++)
11114 int xx = x + xy[i][0];
11115 int yy = y + xy[i][1];
11117 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11118 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
11120 int dir = MV_DIR_FROM_BIT(i);
11121 int dir_opposite = MV_DIR_OPPOSITE(dir);
11122 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11123 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
11124 int last_direction_new = last_direction_old | dir_opposite;
11126 last_element_new = getSteel2FromOpenDirection(last_direction_new);
11132 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
11134 if (last_element_new != EL_UNDEFINED)
11135 MergeAndCloseNeighbourElements(x, y, &new_element,
11136 last_x, last_y, &last_element_new,
11137 getClosedSteel2, change_level);
11139 else if (IS_SP_CHIP(new_element))
11141 int last_element_new = EL_UNDEFINED;
11142 int direction = MV_NONE;
11145 // (do not keep existing directions, regardless of kind of old element)
11147 for (i = 0; i < NUM_DIRECTIONS; i++)
11149 int xx = x + xy[i][0];
11150 int yy = y + xy[i][1];
11152 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11153 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
11155 int dir = MV_DIR_FROM_BIT(i);
11156 int dir_opposite = MV_DIR_OPPOSITE(dir);
11157 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11158 int last_direction_old = getOpenDirectionFromChip(last_element_old);
11159 int last_direction_new = last_direction_old | dir_opposite;
11161 if (last_direction_old == MV_NONE)
11163 last_element_new = getChipFromOpenDirection(last_direction_new);
11166 else if (last_direction_old & (dir | dir_opposite))
11168 direction |= MV_DIR_OPPOSITE(last_direction_old);
11172 direction |= MV_DIR_OPPOSITE(dir);
11177 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
11179 if (last_element_new != EL_UNDEFINED)
11180 MergeAndCloseNeighbourElements(x, y, &new_element,
11181 last_x, last_y, &last_element_new,
11182 getClosedChip, change_level);
11184 else if (IS_SP_HARDWARE_BASE(new_element))
11186 int nr = GetSimpleRandom(6);
11188 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
11189 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
11190 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
11191 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
11192 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
11194 else if (new_element == EL_SP_HARDWARE_GREEN ||
11195 new_element == EL_SP_HARDWARE_BLUE ||
11196 new_element == EL_SP_HARDWARE_RED)
11198 int nr = GetSimpleRandom(3);
11200 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
11201 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
11203 else if (IS_GROUP_ELEMENT(new_element))
11205 boolean connected_drawing = FALSE;
11208 for (i = 0; i < NUM_DIRECTIONS; i++)
11210 int xx = x + xy[i][0];
11211 int yy = y + xy[i][1];
11213 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11214 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
11215 connected_drawing = TRUE;
11218 if (!connected_drawing)
11219 ResolveGroupElement(new_element);
11221 new_element = GetElementFromGroupElement(new_element);
11223 else if (IS_BELT_SWITCH(old_element))
11225 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
11226 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
11228 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
11229 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
11231 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
11235 static int swappable_elements[][2] =
11237 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
11238 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
11239 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
11240 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
11241 { EL_EMERALD, EL_WALL_EMERALD },
11242 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
11243 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
11244 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
11245 { EL_DIAMOND, EL_WALL_DIAMOND },
11246 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
11247 { EL_GATE_1, EL_GATE_1_GRAY },
11248 { EL_GATE_2, EL_GATE_2_GRAY },
11249 { EL_GATE_3, EL_GATE_3_GRAY },
11250 { EL_GATE_4, EL_GATE_4_GRAY },
11251 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
11252 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
11253 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
11254 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
11255 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
11256 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
11257 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
11258 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
11259 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
11260 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
11261 { EL_LAMP, EL_LAMP_ACTIVE },
11262 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
11263 { EL_SP_BASE, EL_SP_BUGGY_BASE },
11264 { EL_PEARL, EL_WALL_PEARL },
11265 { EL_CRYSTAL, EL_WALL_CRYSTAL },
11266 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
11267 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
11268 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
11269 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
11270 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
11271 { EL_LANDMINE, EL_DC_LANDMINE },
11272 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
11273 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
11274 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
11275 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
11276 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
11277 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
11278 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
11279 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
11280 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
11284 static int rotatable_elements_4[][4] =
11294 EL_SPACESHIP_RIGHT,
11299 EL_BD_BUTTERFLY_UP,
11300 EL_BD_BUTTERFLY_RIGHT,
11301 EL_BD_BUTTERFLY_DOWN,
11302 EL_BD_BUTTERFLY_LEFT
11306 EL_BD_FIREFLY_RIGHT,
11307 EL_BD_FIREFLY_DOWN,
11335 EL_SP_GRAVITY_PORT_UP,
11336 EL_SP_GRAVITY_PORT_RIGHT,
11337 EL_SP_GRAVITY_PORT_DOWN,
11338 EL_SP_GRAVITY_PORT_LEFT
11341 EL_SP_GRAVITY_ON_PORT_UP,
11342 EL_SP_GRAVITY_ON_PORT_RIGHT,
11343 EL_SP_GRAVITY_ON_PORT_DOWN,
11344 EL_SP_GRAVITY_ON_PORT_LEFT
11347 EL_SP_GRAVITY_OFF_PORT_UP,
11348 EL_SP_GRAVITY_OFF_PORT_RIGHT,
11349 EL_SP_GRAVITY_OFF_PORT_DOWN,
11350 EL_SP_GRAVITY_OFF_PORT_LEFT
11359 EL_BALLOON_SWITCH_UP,
11360 EL_BALLOON_SWITCH_RIGHT,
11361 EL_BALLOON_SWITCH_DOWN,
11362 EL_BALLOON_SWITCH_LEFT
11366 EL_MM_MCDUFFIN_RIGHT,
11367 EL_MM_MCDUFFIN_DOWN,
11368 EL_MM_MCDUFFIN_LEFT
11371 EL_MM_MIRROR_FIXED_1,
11372 EL_MM_MIRROR_FIXED_4,
11373 EL_MM_MIRROR_FIXED_3,
11374 EL_MM_MIRROR_FIXED_2
11377 EL_MM_STEEL_GRID_FIXED_1,
11378 EL_MM_STEEL_GRID_FIXED_4,
11379 EL_MM_STEEL_GRID_FIXED_2,
11380 EL_MM_STEEL_GRID_FIXED_3
11383 EL_MM_WOODEN_GRID_FIXED_1,
11384 EL_MM_WOODEN_GRID_FIXED_4,
11385 EL_MM_WOODEN_GRID_FIXED_2,
11386 EL_MM_WOODEN_GRID_FIXED_3
11389 EL_MM_POLARIZER_CROSS_1,
11390 EL_MM_POLARIZER_CROSS_4,
11391 EL_MM_POLARIZER_CROSS_3,
11392 EL_MM_POLARIZER_CROSS_2
11396 EL_MM_PACMAN_RIGHT,
11408 EL_DF_RECEIVER_RIGHT,
11409 EL_DF_RECEIVER_DOWN,
11410 EL_DF_RECEIVER_LEFT
11417 static int rotatable_elements_8[][8] =
11420 EL_DF_STEEL_GRID_FIXED_1,
11421 EL_DF_STEEL_GRID_FIXED_8,
11422 EL_DF_STEEL_GRID_FIXED_7,
11423 EL_DF_STEEL_GRID_FIXED_6,
11424 EL_DF_STEEL_GRID_FIXED_5,
11425 EL_DF_STEEL_GRID_FIXED_4,
11426 EL_DF_STEEL_GRID_FIXED_3,
11427 EL_DF_STEEL_GRID_FIXED_2
11430 EL_DF_WOODEN_GRID_FIXED_1,
11431 EL_DF_WOODEN_GRID_FIXED_8,
11432 EL_DF_WOODEN_GRID_FIXED_7,
11433 EL_DF_WOODEN_GRID_FIXED_6,
11434 EL_DF_WOODEN_GRID_FIXED_5,
11435 EL_DF_WOODEN_GRID_FIXED_4,
11436 EL_DF_WOODEN_GRID_FIXED_3,
11437 EL_DF_WOODEN_GRID_FIXED_2
11440 EL_DF_STEEL_GRID_ROTATING_1,
11441 EL_DF_STEEL_GRID_ROTATING_8,
11442 EL_DF_STEEL_GRID_ROTATING_7,
11443 EL_DF_STEEL_GRID_ROTATING_6,
11444 EL_DF_STEEL_GRID_ROTATING_5,
11445 EL_DF_STEEL_GRID_ROTATING_4,
11446 EL_DF_STEEL_GRID_ROTATING_3,
11447 EL_DF_STEEL_GRID_ROTATING_2
11450 EL_DF_WOODEN_GRID_ROTATING_1,
11451 EL_DF_WOODEN_GRID_ROTATING_8,
11452 EL_DF_WOODEN_GRID_ROTATING_7,
11453 EL_DF_WOODEN_GRID_ROTATING_6,
11454 EL_DF_WOODEN_GRID_ROTATING_5,
11455 EL_DF_WOODEN_GRID_ROTATING_4,
11456 EL_DF_WOODEN_GRID_ROTATING_3,
11457 EL_DF_WOODEN_GRID_ROTATING_2
11464 static int rotatable_elements_16[][16] =
11485 EL_MM_TELEPORTER_5,
11486 EL_MM_TELEPORTER_4,
11487 EL_MM_TELEPORTER_3,
11488 EL_MM_TELEPORTER_2,
11489 EL_MM_TELEPORTER_1,
11490 EL_MM_TELEPORTER_16,
11491 EL_MM_TELEPORTER_15,
11492 EL_MM_TELEPORTER_14,
11493 EL_MM_TELEPORTER_13,
11494 EL_MM_TELEPORTER_12,
11495 EL_MM_TELEPORTER_11,
11496 EL_MM_TELEPORTER_10,
11497 EL_MM_TELEPORTER_9,
11498 EL_MM_TELEPORTER_8,
11499 EL_MM_TELEPORTER_7,
11503 EL_MM_TELEPORTER_RED_5,
11504 EL_MM_TELEPORTER_RED_4,
11505 EL_MM_TELEPORTER_RED_3,
11506 EL_MM_TELEPORTER_RED_2,
11507 EL_MM_TELEPORTER_RED_1,
11508 EL_MM_TELEPORTER_RED_16,
11509 EL_MM_TELEPORTER_RED_15,
11510 EL_MM_TELEPORTER_RED_14,
11511 EL_MM_TELEPORTER_RED_13,
11512 EL_MM_TELEPORTER_RED_12,
11513 EL_MM_TELEPORTER_RED_11,
11514 EL_MM_TELEPORTER_RED_10,
11515 EL_MM_TELEPORTER_RED_9,
11516 EL_MM_TELEPORTER_RED_8,
11517 EL_MM_TELEPORTER_RED_7,
11518 EL_MM_TELEPORTER_RED_6
11521 EL_MM_TELEPORTER_YELLOW_5,
11522 EL_MM_TELEPORTER_YELLOW_4,
11523 EL_MM_TELEPORTER_YELLOW_3,
11524 EL_MM_TELEPORTER_YELLOW_2,
11525 EL_MM_TELEPORTER_YELLOW_1,
11526 EL_MM_TELEPORTER_YELLOW_16,
11527 EL_MM_TELEPORTER_YELLOW_15,
11528 EL_MM_TELEPORTER_YELLOW_14,
11529 EL_MM_TELEPORTER_YELLOW_13,
11530 EL_MM_TELEPORTER_YELLOW_12,
11531 EL_MM_TELEPORTER_YELLOW_11,
11532 EL_MM_TELEPORTER_YELLOW_10,
11533 EL_MM_TELEPORTER_YELLOW_9,
11534 EL_MM_TELEPORTER_YELLOW_8,
11535 EL_MM_TELEPORTER_YELLOW_7,
11536 EL_MM_TELEPORTER_YELLOW_6
11539 EL_MM_TELEPORTER_GREEN_5,
11540 EL_MM_TELEPORTER_GREEN_4,
11541 EL_MM_TELEPORTER_GREEN_3,
11542 EL_MM_TELEPORTER_GREEN_2,
11543 EL_MM_TELEPORTER_GREEN_1,
11544 EL_MM_TELEPORTER_GREEN_16,
11545 EL_MM_TELEPORTER_GREEN_15,
11546 EL_MM_TELEPORTER_GREEN_14,
11547 EL_MM_TELEPORTER_GREEN_13,
11548 EL_MM_TELEPORTER_GREEN_12,
11549 EL_MM_TELEPORTER_GREEN_11,
11550 EL_MM_TELEPORTER_GREEN_10,
11551 EL_MM_TELEPORTER_GREEN_9,
11552 EL_MM_TELEPORTER_GREEN_8,
11553 EL_MM_TELEPORTER_GREEN_7,
11554 EL_MM_TELEPORTER_GREEN_6
11557 EL_MM_TELEPORTER_BLUE_5,
11558 EL_MM_TELEPORTER_BLUE_4,
11559 EL_MM_TELEPORTER_BLUE_3,
11560 EL_MM_TELEPORTER_BLUE_2,
11561 EL_MM_TELEPORTER_BLUE_1,
11562 EL_MM_TELEPORTER_BLUE_16,
11563 EL_MM_TELEPORTER_BLUE_15,
11564 EL_MM_TELEPORTER_BLUE_14,
11565 EL_MM_TELEPORTER_BLUE_13,
11566 EL_MM_TELEPORTER_BLUE_12,
11567 EL_MM_TELEPORTER_BLUE_11,
11568 EL_MM_TELEPORTER_BLUE_10,
11569 EL_MM_TELEPORTER_BLUE_9,
11570 EL_MM_TELEPORTER_BLUE_8,
11571 EL_MM_TELEPORTER_BLUE_7,
11572 EL_MM_TELEPORTER_BLUE_6
11576 EL_MM_POLARIZER_16,
11577 EL_MM_POLARIZER_15,
11578 EL_MM_POLARIZER_14,
11579 EL_MM_POLARIZER_13,
11580 EL_MM_POLARIZER_12,
11581 EL_MM_POLARIZER_11,
11582 EL_MM_POLARIZER_10,
11611 EL_DF_MIRROR_ROTATING_1,
11612 EL_DF_MIRROR_ROTATING_16,
11613 EL_DF_MIRROR_ROTATING_15,
11614 EL_DF_MIRROR_ROTATING_14,
11615 EL_DF_MIRROR_ROTATING_13,
11616 EL_DF_MIRROR_ROTATING_12,
11617 EL_DF_MIRROR_ROTATING_11,
11618 EL_DF_MIRROR_ROTATING_10,
11619 EL_DF_MIRROR_ROTATING_9,
11620 EL_DF_MIRROR_ROTATING_8,
11621 EL_DF_MIRROR_ROTATING_7,
11622 EL_DF_MIRROR_ROTATING_6,
11623 EL_DF_MIRROR_ROTATING_5,
11624 EL_DF_MIRROR_ROTATING_4,
11625 EL_DF_MIRROR_ROTATING_3,
11626 EL_DF_MIRROR_ROTATING_2
11635 for (i = 0; swappable_elements[i][0] != -1; i++)
11637 int element1 = swappable_elements[i][0];
11638 int element2 = swappable_elements[i][1];
11640 if (old_element == element1 || old_element == element2)
11641 new_element = (old_element == element1 ? element2 : element1);
11644 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
11646 for (j = 0; j < 4; j++)
11648 int element = rotatable_elements_4[i][j];
11650 if (old_element == element)
11651 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
11652 button == 2 ? rotatable_elements_4[i][0] :
11653 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
11658 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
11660 for (j = 0; j < 8; j++)
11662 int element = rotatable_elements_8[i][j];
11664 if (old_element == element)
11665 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
11666 button == 2 ? rotatable_elements_8[i][0] :
11667 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
11672 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
11674 for (j = 0; j < 16; j++)
11676 int element = rotatable_elements_16[i][j];
11678 if (old_element == element)
11679 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
11680 button == 2 ? rotatable_elements_16[i][0] :
11681 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
11686 if (old_element != new_element)
11688 int max_infotext_len = getMaxInfoTextLength();
11689 char infotext[MAX_OUTPUT_LINESIZE + 1];
11691 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
11692 infotext[max_infotext_len] = '\0';
11694 ClearEditorGadgetInfoText();
11696 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
11701 SetElementSimple(x, y, new_element, change_level);
11707 static void ResetIntelliDraw(void)
11711 for (x = 0; x < lev_fieldx; x++)
11712 for (y = 0; y < lev_fieldy; y++)
11713 IntelliDrawBuffer[x][y] = Tile[x][y];
11715 SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE, -1);
11718 static boolean draw_mode_hires = FALSE;
11720 static boolean isHiresTileElement(int element)
11722 return (IS_MM_WALL(element) || element == EL_EMPTY);
11725 static boolean isHiresDrawElement(int element)
11727 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
11730 static void SetDrawModeHiRes(int element)
11733 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
11734 isHiresDrawElement(element));
11737 static boolean getDrawModeHiRes(void)
11739 return draw_mode_hires;
11742 static int getLoResScreenPos(int pos)
11744 return (getDrawModeHiRes() ? pos / 2 : pos);
11747 static int getLoResScreenMod(int pos)
11749 return (getDrawModeHiRes() ? pos % 2 : 0);
11752 static void SetElementExt(int x, int y, int dx, int dy, int element,
11753 boolean change_level, int button)
11756 SetElementSimple(x, y, Tile[x][y], change_level);
11757 else if (GetKeyModState() & KMOD_Shift && !IS_MM_WALL_EDITOR(element))
11758 SetElementIntelliDraw(x, y, element, change_level, button);
11760 SetElementSimpleExt(x, y, dx, dy, element, change_level);
11763 static void SetElement(int x, int y, int element)
11765 SetElementExt(x, y, 0, 0, element, TRUE, -1);
11768 static void SetElementButton(int x, int y, int dx, int dy, int element,
11771 SetElementExt(x, y, dx, dy, element, TRUE, button);
11774 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
11776 int lx = getLoResScreenPos(sx2) + level_xpos;
11777 int ly = getLoResScreenPos(sy2) + level_ypos;
11778 int dx = getLoResScreenMod(sx2);
11779 int dy = getLoResScreenMod(sy2);
11781 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
11784 static void SetLevelElementHiRes(int lx2, int ly2, int element)
11791 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
11794 static int getLevelElementHiRes(int lx2, int ly2)
11800 int element = Tile[lx][ly];
11801 unsigned int bitmask = (dx + 1) << (dy * 2);
11803 if (IS_MM_WALL(element))
11805 if (element & bitmask)
11806 return map_mm_wall_element(element);
11814 static void DrawLineElement(int x, int y, int element, boolean change_level)
11816 SetElementHiRes(x, y, element, change_level);
11819 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
11820 int element, boolean change_level)
11822 int xsize = ABS(to_x - from_x);
11823 int ysize = ABS(to_y - from_y);
11824 int dx = (to_x < from_x ? -1 : +1);
11825 int dy = (to_y < from_y ? -1 : +1);
11828 if (from_y == to_y) // horizontal line
11830 for (i = 0; i <= xsize; i++)
11831 DrawLineElement(from_x + i * dx, from_y, element, change_level);
11833 else if (from_x == to_x) // vertical line
11835 for (i = 0; i <= ysize; i++)
11836 DrawLineElement(from_x, from_y + i * dy, element, change_level);
11838 else // diagonal line
11840 if (ysize < xsize) // a < 1
11842 float a = (float)ysize / (float)xsize;
11844 for (i = 0; i <= xsize; i++)
11847 int y = dy * (int)(a * i + 0.5);
11849 DrawLineElement(from_x + x, from_y + y, element, change_level);
11854 float a = (float)xsize / (float)ysize;
11856 for (i = 0; i <= ysize; i++)
11858 int x = dx * (int)(a * i + 0.5);
11861 DrawLineElement(from_x + x, from_y + y, element, change_level);
11867 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
11868 int element, boolean change_level)
11870 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
11871 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
11872 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
11873 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
11876 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
11877 int element, boolean change_level)
11882 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
11884 for (y = from_y; y <= to_y; y++)
11885 DrawLine(from_x, y, to_x, y, element, change_level);
11888 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
11889 int element, boolean change_level)
11891 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
11892 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
11893 int len_x = ABS(to_x - from_x);
11894 int len_y = ABS(to_y - from_y);
11897 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
11899 // not optimal (some points get drawn twice) but simple,
11900 // and fast enough for the few points we are drawing
11902 for (x = 0; x <= radius; x++)
11904 int sx, sy, sx2, sy2, lx, ly;
11906 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
11908 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
11909 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
11910 sx = getLoResScreenPos(sx2);
11911 sy = getLoResScreenPos(sy2);
11912 lx = sx + level_xpos;
11913 ly = sy + level_ypos;
11915 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
11916 DrawLineElement(sx2, sy2, element, change_level);
11919 for (y = 0; y <= radius; y++)
11921 int sx, sy, sx2, sy2, lx, ly;
11923 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
11925 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
11926 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
11927 sx = getLoResScreenPos(sx2);
11928 sy = getLoResScreenPos(sy2);
11929 lx = sx + level_xpos;
11930 ly = sy + level_ypos;
11932 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
11933 DrawLineElement(sx2, sy2, element, change_level);
11937 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
11938 int element, boolean change_level)
11940 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
11941 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
11943 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
11946 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
11948 #if DRAW_CIRCLES_BUTTON_AVAILABLE
11949 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
11950 int element, boolean change_level)
11952 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
11953 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
11954 int mirror_to_x2 = from_x - (to_x2 - from_x);
11955 int mirror_to_y2 = from_y - (to_y2 - from_y);
11957 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
11958 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
11959 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
11960 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element,change_level);
11964 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
11966 int from_sx, from_sy;
11970 swap_numbers(&from_x, &to_x);
11973 swap_numbers(&from_y, &to_y);
11975 from_sx = SX + from_x * ed_tilesize;
11976 from_sy = SY + from_y * ed_tilesize;
11977 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
11978 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
11980 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
11981 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
11982 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
11983 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
11985 if (from_x == to_x && from_y == to_y)
11986 MarkTileDirty(from_x/2, from_y/2);
11988 redraw_mask |= REDRAW_FIELD;
11991 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
11992 int element, boolean change_level)
11994 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
11997 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
11998 int element, boolean change_level)
12000 if (element == -1 || change_level)
12001 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
12003 DrawAreaBorder(from_x, from_y, to_x, to_y);
12006 // values for CopyBrushExt()
12007 #define CB_AREA_TO_BRUSH 0
12008 #define CB_BRUSH_TO_CURSOR 1
12009 #define CB_BRUSH_TO_LEVEL 2
12010 #define CB_DELETE_OLD_CURSOR 3
12011 #define CB_DUMP_BRUSH 4
12012 #define CB_DUMP_BRUSH_SMALL 5
12013 #define CB_CLIPBOARD_TO_BRUSH 6
12014 #define CB_BRUSH_TO_CLIPBOARD 7
12015 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
12016 #define CB_UPDATE_BRUSH_POSITION 9
12018 #define MAX_CB_PART_SIZE 10
12019 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
12020 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
12021 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
12022 MAX_CB_NUM_LINES * \
12025 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
12027 DrawLineElement(sx, sy, element, change_level);
12030 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
12031 int button, int mode)
12033 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
12034 static int brush_width, brush_height;
12035 static int last_cursor_x = -1, last_cursor_y = -1;
12036 static boolean delete_old_brush = FALSE;
12037 int new_element = BUTTON_ELEMENT(button);
12040 if (mode == CB_DUMP_BRUSH ||
12041 mode == CB_DUMP_BRUSH_SMALL ||
12042 mode == CB_BRUSH_TO_CLIPBOARD ||
12043 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
12045 if (edit_mode != ED_MODE_DRAWING)
12048 char part[MAX_CB_PART_SIZE + 1] = "";
12049 char text[MAX_CB_TEXT_SIZE + 1] = "";
12050 int width = (draw_with_brush ? brush_width : lev_fieldx);
12051 int height = (draw_with_brush ? brush_height : lev_fieldy);
12052 char *format = "%s%03d";
12054 for (y = 0; y < height; y++)
12055 for (x = 0; x < width; x++)
12056 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
12059 for (y = 0; y < height; y++)
12061 for (x = 0; x < width; x++)
12063 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
12064 char *prefix = (mode == CB_DUMP_BRUSH ||
12065 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
12067 if (element >= NUM_FILE_ELEMENTS)
12068 element = EL_UNKNOWN;
12070 // copy brush to level sketch text buffer for the R'n'D forum:
12071 // - large tiles: `xxx or `xxxx (0x60 ASCII)
12072 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
12073 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
12074 strcat(text, part);
12077 strcat(text, "\n");
12080 if (mode == CB_BRUSH_TO_CLIPBOARD ||
12081 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
12082 SDL_SetClipboardText(text);
12084 Print("%s", text); // print brush data to console and log file
12089 if (mode == CB_CLIPBOARD_TO_BRUSH)
12091 if (edit_mode != ED_MODE_DRAWING)
12094 if (!SDL_HasClipboardText())
12096 Request("Clipboard is empty!", REQ_CONFIRM);
12101 boolean copy_to_brush = (draw_with_brush ||
12102 drawing_function == GADGET_ID_GRAB_BRUSH);
12104 // this will delete the old brush, if already drawing with a brush
12106 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
12108 // initialization is required for "odd" (incomplete) clipboard content
12109 for (x = 0; x < MAX_LEV_FIELDX; x++)
12110 for (y = 0; y < MAX_LEV_FIELDY; y++)
12111 brush_buffer[x][y] = EL_EMPTY;
12118 char *clipboard_text = SDL_GetClipboardText();
12119 char *ptr = clipboard_text;
12120 boolean allow_new_row = FALSE;
12121 boolean stop = FALSE;
12123 while (*ptr && !stop)
12125 boolean prefix_found = FALSE;
12126 boolean start_new_row = FALSE;
12128 // level sketch element number prefixes (may be multi-byte characters)
12129 char *prefix_list[] = { "`", "¸" };
12132 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
12134 char *prefix = prefix_list[i];
12136 // check if string is large enough for prefix
12137 if (strlen(ptr) < strlen(prefix))
12144 // check if string starts with prefix
12145 if (strPrefix(ptr, prefix))
12147 ptr += strlen(prefix);
12149 prefix_found = TRUE;
12155 // check if prefix found and followed by (at least) three digits
12156 if (prefix_found &&
12157 strlen(ptr) >= 3 &&
12158 ptr[0] >= '0' && ptr[0] <= '9' &&
12159 ptr[1] >= '0' && ptr[1] <= '9' &&
12160 ptr[2] >= '0' && ptr[2] <= '9')
12162 int element = ((ptr[0] - '0') * 100 +
12163 (ptr[1] - '0') * 10 +
12168 // level sketch element number might consist of four digits
12169 if (ptr[0] >= '0' && ptr[0] <= '9')
12171 element = element * 10 + (ptr[0] - '0');
12175 // remap some (historic, now obsolete) elements
12176 element = getMappedElement(element);
12178 if (element >= NUM_FILE_ELEMENTS)
12179 element = EL_UNKNOWN;
12181 brush_buffer[x][y] = element;
12183 brush_width = MAX(x + 1, brush_width);
12184 brush_height = MAX(y + 1, brush_height);
12188 if (x >= MAX_LEV_FIELDX)
12189 start_new_row = TRUE;
12191 allow_new_row = TRUE;
12195 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
12196 start_new_row = TRUE;
12198 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
12206 if (y >= MAX_LEV_FIELDY)
12209 allow_new_row = FALSE;
12213 SDL_free(clipboard_text);
12215 if (brush_width == 0 || brush_height == 0)
12217 Request("No level sketch found in clipboard!", REQ_CONFIRM);
12224 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
12227 SDL_GetMouseState(&mx, &my);
12229 // if inside drawing area, activate and draw brush at last mouse position
12230 if (mx >= gi->x && mx < gi->x + gi->width &&
12231 my >= gi->y && my < gi->y + gi->height)
12232 CopyBrushToCursor(last_cursor_x, last_cursor_y);
12234 draw_with_brush = TRUE;
12240 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
12241 brush_width, brush_height);
12243 if (!Request(request, REQ_ASK))
12246 for (x = 0; x < MAX_LEV_FIELDX; x++)
12247 for (y = 0; y < MAX_LEV_FIELDY; y++)
12248 Tile[x][y] = brush_buffer[x][y];
12250 lev_fieldx = level.fieldx = brush_width;
12251 lev_fieldy = level.fieldy = brush_height;
12253 boolean use_em_engine = TRUE;
12254 boolean use_sp_engine = TRUE;
12255 boolean use_mm_engine = TRUE;
12257 for (x = 0; x < MAX_LEV_FIELDX; x++)
12259 for (y = 0; y < MAX_LEV_FIELDY; y++)
12261 int element = Tile[x][y];
12263 if (!IS_EM_ELEMENT(element) && !ELEM_IS_PLAYER(element))
12264 use_em_engine = FALSE;
12266 if (!IS_SP_ELEMENT(element))
12267 use_sp_engine = FALSE;
12269 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
12270 use_mm_engine = FALSE;
12274 level.game_engine_type = (use_em_engine ? GAME_ENGINE_TYPE_EM :
12275 use_sp_engine ? GAME_ENGINE_TYPE_SP :
12276 use_mm_engine ? GAME_ENGINE_TYPE_MM :
12277 GAME_ENGINE_TYPE_RND);
12279 // update element selection list
12280 ReinitializeElementList();
12281 ModifyEditorElementList();
12283 SetBorderElement();
12285 DrawEditModeWindow();
12286 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12292 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
12295 if (mode == CB_AREA_TO_BRUSH)
12297 int from_lx, from_ly;
12300 swap_numbers(&from_x, &to_x);
12303 swap_numbers(&from_y, &to_y);
12305 brush_width = to_x - from_x + 1;
12306 brush_height = to_y - from_y + 1;
12308 from_lx = from_x + level_xpos;
12309 from_ly = from_y + level_ypos;
12311 for (y = 0; y < brush_height; y++)
12313 for (x = 0; x < brush_width; x++)
12315 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
12318 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
12323 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12325 delete_old_brush = FALSE;
12327 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
12328 mode == CB_BRUSH_TO_LEVEL)
12330 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
12331 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
12332 int cursor_from_x = cursor_x - brush_width / 2;
12333 int cursor_from_y = cursor_y - brush_height / 2;
12334 int border_from_x = cursor_x, border_from_y = cursor_y;
12335 int border_to_x = cursor_x, border_to_y = cursor_y;
12337 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
12338 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
12340 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
12341 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
12343 delete_old_brush = FALSE;
12348 for (y = 0; y < brush_height; y++)
12350 for (x = 0; x < brush_width; x++)
12352 int sx = cursor_from_x + x;
12353 int sy = cursor_from_y + y;
12354 int lx = sx + level_xpos;
12355 int ly = sy + level_ypos;
12356 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
12357 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
12358 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
12359 brush_buffer[x][y] : new_element);
12361 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12363 if (sx < border_from_x)
12364 border_from_x = sx;
12365 else if (sx > border_to_x)
12367 if (sy < border_from_y)
12368 border_from_y = sy;
12369 else if (sy > border_to_y)
12372 DrawBrushElement(sx, sy, element, change_level);
12377 if (mode != CB_DELETE_OLD_CURSOR)
12378 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
12380 last_cursor_x = cursor_x;
12381 last_cursor_y = cursor_y;
12383 delete_old_brush = TRUE;
12386 if (mode == CB_UPDATE_BRUSH_POSITION)
12388 last_cursor_x = from_x;
12389 last_cursor_y = from_y;
12393 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
12396 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
12399 static void CopyBrushToLevel(int x, int y, int button)
12401 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
12404 static void CopyBrushToCursor(int x, int y)
12406 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
12409 static void UpdateBrushPosition(int x, int y)
12411 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
12414 static void DeleteBrushFromCursor(void)
12416 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
12419 void DumpBrush(void)
12421 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
12424 void DumpBrush_Small(void)
12426 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
12429 void CopyClipboardToBrush(void)
12431 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
12434 void CopyBrushToClipboard(void)
12436 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
12439 void CopyBrushToClipboard_Small(void)
12441 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
12444 void UndoLevelEditorOperation(void)
12446 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
12449 void RedoLevelEditorOperation(void)
12451 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
12454 static void FloodFill(int from_x, int from_y, int fill_element)
12456 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
12459 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
12461 int from_x = from_sx2 + 2 * level_xpos;
12462 int from_y = from_sy2 + 2 * level_ypos;
12463 int max_fillx = lev_fieldx * 2;
12464 int max_filly = lev_fieldy * 2;
12465 short Fill[max_fillx][max_filly];
12468 for (x = 0; x < max_fillx; x++)
12469 for (y = 0; y < max_filly; y++)
12470 Fill[x][y] = getLevelElementHiRes(x, y);
12472 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
12473 Fill, max_fillx, max_filly);
12475 for (x = 0; x < max_fillx; x++)
12476 for (y = 0; y < max_filly; y++)
12477 if (Fill[x][y] == fill_element)
12478 SetLevelElementHiRes(x, y, Fill[x][y]);
12481 // values for DrawLevelText() modes
12482 #define TEXT_INIT 0
12483 #define TEXT_SETCURSOR 1
12484 #define TEXT_WRITECHAR 2
12485 #define TEXT_BACKSPACE 3
12486 #define TEXT_NEWLINE 4
12488 #define TEXT_QUERY_TYPING 6
12490 static int DrawLevelText(int sx, int sy, char letter, int mode)
12492 static short delete_buffer[MAX_LEV_FIELDX];
12493 static int start_sx;
12494 static int last_sx, last_sy;
12495 static boolean typing = FALSE;
12496 int letter_element = EL_CHAR_ASCII0 + letter;
12497 int lx = 0, ly = 0;
12499 // map lower case letters to upper case and convert special characters
12500 if (letter >= 'a' && letter <= 'z')
12501 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
12502 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
12503 letter_element = EL_CHAR_AUMLAUT;
12504 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
12505 letter_element = EL_CHAR_OUMLAUT;
12506 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
12507 letter_element = EL_CHAR_UUMLAUT;
12508 else if (letter == '^')
12509 letter_element = EL_CHAR_COPYRIGHT;
12511 letter_element = EL_CHAR_ASCII0 + letter;
12513 if (mode != TEXT_INIT)
12518 if (mode != TEXT_SETCURSOR)
12524 lx = last_sx + level_xpos;
12525 ly = last_sy + level_ypos;
12532 DrawLevelText(0, 0, 0, TEXT_END);
12538 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
12541 case TEXT_SETCURSOR:
12542 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
12543 DrawAreaBorder(sx, sy, sx, sy);
12544 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
12545 ed_tilesize, ed_tilesize);
12550 case TEXT_WRITECHAR:
12551 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
12553 if (new_element1 >= EL_STEEL_CHAR_START &&
12554 new_element1 <= EL_STEEL_CHAR_END)
12555 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
12557 delete_buffer[sx - start_sx] = Tile[lx][ly];
12558 Tile[lx][ly] = letter_element;
12560 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
12561 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
12562 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
12563 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
12565 DrawLevelText(0, 0, 0, TEXT_END);
12567 level.changed = TRUE;
12571 case TEXT_BACKSPACE:
12574 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
12575 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
12576 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
12581 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
12582 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
12584 DrawLevelText(0, 0, 0, TEXT_END);
12588 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12589 DrawEditorElement(sx, sy, Tile[lx][ly]);
12594 case TEXT_QUERY_TYPING:
12604 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
12605 int element, boolean change_level)
12607 int lx = sx + level_xpos;
12608 int ly = sy + level_ypos;
12611 DrawEditorElement(sx, sy, Tile[lx][ly]);
12613 DrawAreaBorder(sx, sy, sx, sy);
12616 static void CheckLevelBorderElement(boolean redraw_playfield)
12618 int last_border_element = BorderElement;
12620 SetBorderElement();
12622 if (redraw_playfield && BorderElement != last_border_element)
12623 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12626 static void CopyLevelToUndoBuffer(int mode)
12628 static boolean accumulated_undo = FALSE;
12629 boolean new_undo_buffer_position = TRUE;
12632 if (undo_buffer_steps == 0)
12633 accumulated_undo = FALSE;
12637 case UNDO_IMMEDIATE:
12638 accumulated_undo = FALSE;
12641 case UNDO_ACCUMULATE:
12642 if (accumulated_undo)
12643 new_undo_buffer_position = FALSE;
12644 accumulated_undo = TRUE;
12651 if (new_undo_buffer_position)
12653 // advance position in undo buffer ring
12654 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
12656 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
12657 undo_buffer_steps++;
12660 // always reset redo buffer when storing level change into undo buffer
12661 redo_buffer_steps = 0;
12663 for (x = 0; x < lev_fieldx; x++)
12664 for (y = 0; y < lev_fieldy; y++)
12665 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
12667 // check if drawing operation forces change of border style
12668 CheckLevelBorderElement(TRUE);
12670 level.changed = TRUE;
12673 static void RandomPlacement(int new_element)
12675 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
12676 int num_free_positions = 0;
12677 int num_percentage, num_elements;
12680 ResetIntelliDraw();
12682 // determine number of free positions for randomly placing the new element
12683 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
12685 free_position[x][y] =
12686 (random_placement_background_restricted ?
12687 Tile[x][y] == random_placement_background_element :
12688 Tile[x][y] != new_element);
12690 if (free_position[x][y])
12691 num_free_positions++;
12694 // determine number of new elements to place there
12695 num_percentage = num_free_positions * random_placement_value / 100;
12696 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
12697 num_percentage : random_placement_value);
12699 // if less free positions than elements to place, fill all these positions
12700 if (num_free_positions < num_elements)
12702 for (x = 0; x < lev_fieldx; x++)
12703 for (y = 0; y < lev_fieldy; y++)
12704 if (free_position[x][y])
12705 SetElement(x, y, new_element);
12709 while (num_elements > 0)
12711 x = GetSimpleRandom(lev_fieldx);
12712 y = GetSimpleRandom(lev_fieldy);
12714 // don't place element at the same position twice
12715 if (free_position[x][y])
12717 free_position[x][y] = FALSE;
12718 SetElement(x, y, new_element);
12724 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12725 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12728 static void WrapLevel(int dx, int dy)
12730 int wrap_dx = lev_fieldx - dx;
12731 int wrap_dy = lev_fieldy - dy;
12734 for (x = 0; x < lev_fieldx; x++)
12735 for (y = 0; y < lev_fieldy; y++)
12736 TileBackup[x][y] = Tile[x][y];
12738 for (x = 0; x < lev_fieldx; x++)
12739 for (y = 0; y < lev_fieldy; y++)
12741 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
12743 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12744 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
12747 static void DrawAreaElementHighlight(boolean highlighted)
12749 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12756 for (x = 0; x < ed_fieldx; x++)
12758 for (y = 0; y < ed_fieldy; y++)
12760 int lx = x + level_xpos;
12761 int ly = y + level_ypos;
12763 if (!IN_LEV_FIELD(lx, ly))
12766 if (Tile[lx][ly] != new_element1)
12769 int sx = SX + x * ed_tilesize;
12770 int sy = SY + y * ed_tilesize;
12773 int to_sx = sx + ed_tilesize - 1;
12774 int to_sy = sy + ed_tilesize - 1;
12776 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
12777 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
12778 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
12779 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
12784 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
12786 char *template_filename_old = getLocalLevelTemplateFilename();
12787 char *template_filename_new =
12788 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
12790 if (copyFile(template_filename_old, template_filename_new) != 0)
12791 Request("Cannot copy level template!", REQ_CONFIRM);
12793 free(template_filename_new);
12796 static void HandleDrawingAreas(struct GadgetInfo *gi)
12798 static boolean started_inside_drawing_area = FALSE;
12799 static int last_sx = -1, last_sy = -1;
12800 static int last_sx2 = -1, last_sy2 = -1;
12801 int id = gi->custom_id;
12802 int type_id = gi->custom_type_id;
12803 boolean button_press_event;
12804 boolean button_release_event;
12805 boolean inside_drawing_area = !gi->event.off_borders;
12806 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
12807 int actual_drawing_function;
12808 int button = gi->event.button;
12809 int new_element = BUTTON_ELEMENT(button);
12810 int sx = gi->event.x, sy = gi->event.y;
12811 int min_sx = 0, min_sy = 0;
12812 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
12813 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
12814 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
12815 int sx2 = gi->event.mx / mini_item_xsize;
12816 int sy2 = gi->event.my / mini_item_ysize;
12819 int lx = 0, ly = 0;
12820 int min_lx = 0, min_ly = 0;
12821 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
12824 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
12825 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
12827 // make sure to stay inside drawing area boundaries
12828 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
12829 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
12833 // get positions inside level field
12834 lx = sx + level_xpos;
12835 ly = sy + level_ypos;
12837 if (!IN_LEV_FIELD(lx, ly))
12838 inside_drawing_area = FALSE;
12840 // make sure to stay inside level field boundaries
12841 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
12842 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
12844 // correct drawing area positions accordingly
12845 sx = lx - level_xpos;
12846 sy = ly - level_ypos;
12849 // also correct MM wall-sized (double) drawing area positions accordingly
12850 if (sx2 / 2 < sx || sx2 / 2 > sx)
12852 dx = (sx2 / 2 < sx ? 0 : 1);
12855 if (sy2 / 2 < sy || sy2 / 2 > sy)
12857 dy = (sy2 / 2 < sy ? 0 : 1);
12861 if (button_release_event)
12868 else if (!button_press_event)
12870 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
12871 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
12872 isHiresTileElement(old_element) &&
12873 isHiresDrawElement(new_element));
12875 // prevent handling events for every pixel position when moving mouse
12876 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
12877 (sx2 == last_sx2 && sy2 == last_sy2))
12886 if (button_press_event)
12887 started_inside_drawing_area = inside_drawing_area;
12889 if (!started_inside_drawing_area)
12892 if (!IS_VALID_BUTTON(button))
12895 if (!button && !button_release_event)
12898 // handle info callback for each invocation of action callback
12899 gi->callback_info(gi);
12901 // automatically switch to 'single item' drawing mode, if needed
12902 actual_drawing_function =
12903 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
12904 drawing_function : GADGET_ID_SINGLE_ITEMS);
12906 // clicking into drawing area with pressed Control key picks element
12907 if (GetKeyModState() & KMOD_Control)
12909 last_drawing_function = drawing_function;
12910 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
12913 if (GetKeyModState() & KMOD_Shift)
12915 if (button_press_event || button_release_event)
12916 ResetIntelliDraw();
12919 SetDrawModeHiRes(-1); // reset to normal draw mode
12921 switch (actual_drawing_function)
12923 case GADGET_ID_SINGLE_ITEMS:
12926 if (button_release_event)
12928 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12930 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
12931 !inside_drawing_area)
12932 DeleteBrushFromCursor();
12935 if (!button || button_release_event)
12938 if (draw_with_brush)
12940 CopyBrushToLevel(sx, sy, button);
12944 SetDrawModeHiRes(new_element);
12946 if (ELEM_IS_PLAYER(new_element))
12948 // remove player at old position
12949 for (y = 0; y < lev_fieldy; y++)
12951 for (x = 0; x < lev_fieldx; x++)
12953 int old_element = Tile[x][y];
12955 if (ELEM_IS_PLAYER(old_element))
12957 int replaced_with_element =
12958 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
12959 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
12961 old_element == EL_SOKOBAN_FIELD_PLAYER &&
12962 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
12964 new_element == EL_SOKOBAN_FIELD_PLAYER &&
12965 old_element == EL_PLAYER_1 ? EL_EMPTY :
12967 new_element >= EL_PLAYER_1 &&
12968 new_element <= EL_PLAYER_4 &&
12969 new_element == old_element ? EL_EMPTY :
12973 SetElement(x, y, replaced_with_element);
12979 SetElementButton(lx, ly, dx, dy, new_element, button);
12982 else if (!button_release_event)
12984 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
12986 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
12987 DrawMiniGraphicExt(drawto,
12988 gi->x + sx * MINI_TILEX,
12989 gi->y + sy * MINI_TILEY,
12990 el2edimg(new_element));
12992 DrawFixedGraphicExt(drawto,
12993 gi->x + sx * TILEX,
12994 gi->y + sy * TILEY,
12995 el2edimg(new_element), 0);
12997 if (id == GADGET_ID_CUSTOM_GRAPHIC)
12998 new_element = GFX_ELEMENT(new_element);
13000 drawingarea_info[type_id].value[pos] = new_element;
13002 CopyElementPropertiesToGame(properties_element);
13004 if (id == GADGET_ID_CUSTOM_GRAPHIC)
13006 UpdateCustomElementGraphicGadgets();
13008 FrameCounter = 0; // restart animation frame counter
13013 case GADGET_ID_CONNECTED_ITEMS:
13015 static int last_sx = -1;
13016 static int last_sy = -1;
13018 if (button_release_event)
13019 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13023 SetDrawModeHiRes(new_element);
13025 if (getDrawModeHiRes())
13031 if (!button_press_event)
13032 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
13040 case GADGET_ID_LINE:
13041 case GADGET_ID_ARC:
13042 case GADGET_ID_RECTANGLE:
13043 case GADGET_ID_FILLED_BOX:
13044 SetDrawModeHiRes(new_element);
13046 if (getDrawModeHiRes())
13052 case GADGET_ID_GRAB_BRUSH:
13053 case GADGET_ID_TEXT:
13055 static int last_sx = -1;
13056 static int last_sy = -1;
13057 static int start_sx = -1;
13058 static int start_sy = -1;
13059 void (*draw_func)(int, int, int, int, int, boolean);
13061 if (drawing_function == GADGET_ID_LINE)
13062 draw_func = DrawLine;
13063 else if (drawing_function == GADGET_ID_ARC)
13064 draw_func = DrawArc;
13065 else if (drawing_function == GADGET_ID_RECTANGLE)
13066 draw_func = DrawBox;
13067 else if (drawing_function == GADGET_ID_FILLED_BOX)
13068 draw_func = DrawFilledBox;
13069 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
13070 draw_func = SelectArea;
13071 else // (drawing_function == GADGET_ID_TEXT)
13072 draw_func = SetTextCursor;
13074 if (button_press_event)
13076 draw_func(sx, sy, sx, sy, new_element, FALSE);
13077 start_sx = last_sx = sx;
13078 start_sy = last_sy = sy;
13080 if (drawing_function == GADGET_ID_TEXT)
13081 DrawLevelText(0, 0, 0, TEXT_END);
13083 else if (button_release_event)
13085 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
13086 if (drawing_function == GADGET_ID_GRAB_BRUSH)
13088 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
13089 CopyBrushToCursor(sx, sy);
13090 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
13092 draw_with_brush = TRUE;
13094 else if (drawing_function == GADGET_ID_TEXT)
13095 DrawLevelText(sx, sy, 0, TEXT_INIT);
13097 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13099 else if (last_sx != sx || last_sy != sy)
13101 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
13102 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
13103 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
13104 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
13111 case GADGET_ID_FLOOD_FILL:
13112 if (button_press_event && Tile[lx][ly] != new_element)
13114 if (IS_MM_WALL_EDITOR(new_element))
13115 FloodFillWall_MM(sx2, sy2, new_element);
13117 FloodFill(lx, ly, new_element);
13119 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13120 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13124 case GADGET_ID_PICK_ELEMENT:
13125 if (button_release_event)
13126 ClickOnGadget(level_editor_gadget[last_drawing_function],
13128 else if (draw_level)
13129 PickDrawingElement(button, Tile[lx][ly]);
13132 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
13134 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
13141 // do not mark level as modified for certain non-level-changing gadgets
13142 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
13143 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
13144 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
13145 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
13148 level.changed = TRUE;
13151 static void HandleCounterButtons(struct GadgetInfo *gi)
13153 int gadget_id = gi->custom_id;
13154 int counter_id = gi->custom_type_id;
13155 int button = gi->event.button;
13156 int *counter_value = counterbutton_info[counter_id].value;
13157 int step = BUTTON_STEPSIZE(button) *
13158 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
13160 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
13162 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
13163 boolean released = (gi->event.type == GD_EVENT_RELEASED);
13164 boolean level_changed = LevelChanged();
13166 if ((level_changed && pressed) || (!level_changed && released))
13169 if (level_changed && !Request("Level has changed! Discard changes?",
13172 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
13173 ModifyEditorCounterValue(counter_id, *counter_value);
13179 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
13180 *counter_value = gi->textinput.number_value;
13182 ModifyEditorCounterValue(counter_id, *counter_value + step);
13184 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
13186 int last_game_engine_type = level.game_engine_type;
13188 LoadLevel(level_nr);
13189 LoadScore(level_nr);
13191 SaveLevelSetup_SeriesInfo();
13196 DrawEditModeWindow();
13198 if (level.game_engine_type != last_game_engine_type)
13200 // update element selection list
13201 ReinitializeElementList();
13202 ModifyEditorElementList();
13208 switch (counter_id)
13210 case ED_COUNTER_ID_YAMYAM_CONTENT:
13211 DrawYamYamContentAreas();
13214 case ED_COUNTER_ID_BALL_CONTENT:
13215 DrawMagicBallContentAreas();
13218 case ED_COUNTER_ID_ANDROID_CONTENT:
13219 DrawAndroidElementArea(properties_element);
13222 case ED_COUNTER_ID_GROUP_CONTENT:
13223 DrawGroupElementArea(properties_element);
13224 CopyGroupElementPropertiesToGame(properties_element);
13227 case ED_COUNTER_ID_INVENTORY_SIZE:
13228 DrawPlayerInitialInventoryArea(properties_element);
13231 case ED_COUNTER_ID_ENVELOPE_XSIZE:
13232 case ED_COUNTER_ID_ENVELOPE_YSIZE:
13233 DrawEnvelopeTextArea(-1);
13236 case ED_COUNTER_ID_LEVEL_XSIZE:
13237 case ED_COUNTER_ID_LEVEL_YSIZE:
13238 lev_fieldx = level.fieldx;
13239 lev_fieldy = level.fieldy;
13241 // check if resizing of level results in change of border border
13242 SetBorderElement();
13250 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
13251 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
13252 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
13253 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
13254 CopyElementPropertiesToGame(properties_element);
13256 // do not mark level as modified for certain non-level-changing gadgets
13257 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
13258 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
13259 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
13260 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
13263 level.changed = TRUE;
13266 static void HandleTextInputGadgets(struct GadgetInfo *gi)
13268 int type_id = gi->custom_type_id;
13270 strcpy(textinput_info[type_id].value, gi->textinput.value);
13272 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
13274 CopyElementPropertiesToGame(properties_element);
13276 ModifyEditorElementList(); // update changed button info text
13279 // do not mark level as modified for certain non-level-changing gadgets
13280 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
13281 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
13284 level.changed = TRUE;
13287 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
13289 int type_id = gi->custom_type_id;
13291 strncpy(textarea_info[type_id].value, gi->textarea.value,
13292 MAX_ENVELOPE_TEXT_LEN);
13293 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
13295 level.changed = TRUE;
13298 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
13300 int type_id = gi->custom_type_id;
13301 int value_old = *selectbox_info[type_id].value;
13302 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
13304 *selectbox_info[type_id].value = value_new;
13306 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
13308 DrawLevelInfoWindow();
13310 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
13312 element_info[properties_element].current_change_page = gi->selectbox.index;
13314 DrawPropertiesWindow();
13316 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
13317 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
13318 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
13319 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
13320 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
13322 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
13324 // when changing action type, also check action mode and action arg
13325 if (value_old != value_new)
13326 setSelectboxSpecialActionVariablesIfNeeded();
13328 DrawPropertiesChange();
13331 CopyElementPropertiesToGame(properties_element);
13333 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
13335 // update element selection list
13336 ReinitializeElementList();
13337 ModifyEditorElementList();
13340 // do not mark level as modified for certain non-level-changing gadgets
13341 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
13342 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
13345 level.changed = TRUE;
13348 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
13350 int type_id = gi->custom_type_id;
13353 if (type_id >= ED_TAB_BUTTON_ID_LEVELINFO_FIRST &&
13354 type_id <= ED_TAB_BUTTON_ID_LEVELINFO_LAST)
13356 edit_mode_levelinfo = gi->custom_type_id;
13358 DrawLevelInfoWindow();
13360 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
13361 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
13363 edit_mode_properties = gi->custom_type_id;
13365 DrawPropertiesWindow();
13367 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
13368 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
13370 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
13372 // backup original "level.field" (needed to track playfield changes)
13373 CopyPlayfield(level.field, TileBackup);
13375 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
13376 CopyPlayfield(Tile, level.field);
13378 if (new_template ||
13379 Request("Save this template and kill the old?", REQ_ASK))
13380 SaveLevelTemplate();
13383 Request("Template saved!", REQ_CONFIRM);
13385 // restore original "level.field" (needed to track playfield changes)
13386 CopyPlayfield(TileBackup, level.field);
13388 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
13390 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
13392 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
13393 leveldir_current->readonly)
13395 Request("This level set is read only!", REQ_CONFIRM);
13400 if (strEqual(levelset_name, ""))
13402 Request("Please enter level set title!", REQ_CONFIRM);
13407 if (strEqual(levelset_author, ""))
13409 Request("Please enter level set author!", REQ_CONFIRM);
13414 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
13416 if (UpdateUserLevelSet(levelset_subdir,
13419 levelset_num_levels))
13421 Request("Level set updated!", REQ_CONFIRM);
13425 Request("Updating level set failed!", REQ_CONFIRM);
13428 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
13430 if (level.changed && !Request("Level has changed! Discard changes?",
13434 if (CreateUserLevelSet(levelset_subdir,
13437 levelset_num_levels,
13438 levelset_use_levelset_artwork))
13440 if (levelset_copy_level_template)
13441 CopyLevelTemplateToUserLevelSet(levelset_subdir);
13443 Request("New level set created!", REQ_CONFIRM);
13445 AddUserLevelSetToLevelInfo(levelset_subdir);
13446 ChangeEditorToLevelSet(levelset_subdir);
13450 Request("Creating new level set failed!", REQ_CONFIRM);
13454 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
13455 custom_element.num_change_pages < MAX_CHANGE_PAGES)
13457 struct ElementInfo *ei = &element_info[properties_element];
13459 // when modifying custom element, ask for copying level template
13460 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
13463 setElementChangePages(ei, ei->num_change_pages + 1);
13465 // set new change page to be new current change page
13466 ei->current_change_page = ei->num_change_pages - 1;
13467 ei->change = &ei->change_page[ei->current_change_page];
13469 setElementChangeInfoToDefaults(ei->change);
13471 DrawPropertiesWindow();
13473 level.changed = TRUE;
13475 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
13476 custom_element.num_change_pages > MIN_CHANGE_PAGES)
13478 struct ElementInfo *ei = &element_info[properties_element];
13480 // when modifying custom element, ask for copying level template
13481 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
13484 // copy all change pages after change page to be deleted
13485 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
13486 ei->change_page[i] = ei->change_page[i + 1];
13488 setElementChangePages(ei, ei->num_change_pages - 1);
13490 DrawPropertiesWindow();
13492 level.changed = TRUE;
13496 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
13498 int type_id = gi->custom_type_id;
13500 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
13501 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
13503 struct ElementInfo *ei = &element_info[properties_element];
13504 int step = BUTTON_STEPSIZE(gi->event.button);
13506 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
13507 ei->current_change_page += step;
13509 if (ei->current_change_page < 0)
13510 ei->current_change_page = 0;
13511 else if (ei->current_change_page >= ei->num_change_pages)
13512 ei->current_change_page = ei->num_change_pages - 1;
13514 DrawPropertiesWindow();
13516 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
13517 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
13519 struct ElementInfo *ei = &element_info[properties_element];
13520 int current_change_page = ei->current_change_page;
13522 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
13524 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
13525 ei->change_page[current_change_page];
13527 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
13529 // when modifying custom element, ask for copying level template
13530 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
13533 ei->change_page[current_change_page] =
13534 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
13536 level.changed = TRUE;
13539 DrawPropertiesWindow();
13543 static void HandleRadiobuttons(struct GadgetInfo *gi)
13545 int type_id = gi->custom_type_id;
13547 *radiobutton_info[type_id].value =
13548 radiobutton_info[type_id].checked_value;
13550 // do not mark level as modified for certain non-level-changing gadgets
13551 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
13552 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
13555 level.changed = TRUE;
13558 static void HandleCheckbuttons(struct GadgetInfo *gi)
13560 int type_id = gi->custom_type_id;
13562 *checkbutton_info[type_id].value ^= TRUE;
13564 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
13565 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
13566 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
13567 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
13568 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
13569 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
13570 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
13571 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
13573 CopyElementPropertiesToGame(properties_element);
13576 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
13578 UpdateCustomElementGraphicGadgets();
13580 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
13581 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
13583 boolean template_related_changes_found = FALSE;
13586 // check if any custom or group elements have been changed
13587 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13588 if ((IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)) &&
13589 element_info[i].modified_settings)
13590 template_related_changes_found = TRUE;
13592 if (level.use_custom_template &&
13593 !fileExists(getGlobalLevelTemplateFilename()))
13595 Request("No level template found!", REQ_CONFIRM);
13597 level.use_custom_template = FALSE;
13599 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
13604 if (level.use_custom_template &&
13605 template_related_changes_found &&
13606 !Request("Discard changes and use level template?", REQ_ASK))
13608 level.use_custom_template = FALSE;
13610 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
13615 if (!level.use_custom_template &&
13616 Request("Copy settings from level template?", REQ_ASK))
13621 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
13623 DrawEditModeWindow();
13625 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
13627 if (setup.editor.use_template_for_new_levels &&
13628 !fileExists(getGlobalLevelTemplateFilename()))
13630 Request("No level template found!", REQ_CONFIRM);
13635 if (setup.editor.use_template_for_new_levels &&
13637 !Request("Discard level and load template?", REQ_ASK))
13642 if (!setup.editor.use_template_for_new_levels &&
13644 !Request("Discard level and use empty level?", REQ_ASK))
13649 LoadLevel(level_nr);
13650 LoadScore(level_nr);
13655 DrawEditModeWindow();
13657 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
13659 SetAutomaticNumberOfGemsNeeded();
13662 // do not mark level as modified for certain non-level-changing gadgets
13663 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
13664 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
13665 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
13666 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
13667 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
13668 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
13671 level.changed = TRUE;
13674 static void HandleControlButtons(struct GadgetInfo *gi)
13676 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
13677 static int last_edit_mode = ED_MODE_DRAWING;
13678 static int last_custom_copy_mode = -1;
13679 static int last_button = 0;
13680 int id = gi->custom_id;
13681 int button = gi->event.button;
13682 int step = BUTTON_STEPSIZE(button);
13683 int new_element = BUTTON_ELEMENT(button);
13684 int last_properties_element = properties_element;
13687 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
13688 DrawLevelText(0, 0, 0, TEXT_END);
13690 if (id < ED_NUM_CTRL1_BUTTONS &&
13691 id != GADGET_ID_SINGLE_ITEMS &&
13692 id != GADGET_ID_PICK_ELEMENT &&
13693 edit_mode != ED_MODE_DRAWING &&
13694 drawing_function != GADGET_ID_PICK_ELEMENT &&
13695 !(GetKeyModState() & KMOD_Control))
13696 ChangeEditModeWindow(ED_MODE_DRAWING);
13698 // element copy mode active, but no element button pressed => deactivate
13699 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
13700 last_custom_copy_mode = -1;
13702 // when showing palette on element buttons, change element of button used
13703 if (editor.palette.show_on_element_buttons &&
13704 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
13706 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
13708 id = GADGET_ID_PALETTE;
13713 case GADGET_ID_SCROLL_LEFT:
13714 if (level_xpos >= 0)
13716 if (lev_fieldx < ed_fieldx - 2)
13719 level_xpos -= step;
13720 if (level_xpos < -1)
13723 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
13725 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13727 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
13728 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
13732 case GADGET_ID_SCROLL_RIGHT:
13733 if (level_xpos <= lev_fieldx - ed_fieldx)
13735 if (lev_fieldx < ed_fieldx - 2)
13738 level_xpos += step;
13739 if (level_xpos > lev_fieldx - ed_fieldx + 1)
13740 level_xpos = lev_fieldx - ed_fieldx + 1;
13742 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
13744 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13746 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
13747 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
13751 case GADGET_ID_SCROLL_UP:
13752 if (level_ypos >= 0)
13754 if (lev_fieldy < ed_fieldy - 2)
13757 level_ypos -= step;
13758 if (level_ypos < -1)
13761 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
13763 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13765 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
13766 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
13770 case GADGET_ID_SCROLL_DOWN:
13771 if (level_ypos <= lev_fieldy - ed_fieldy)
13773 if (lev_fieldy < ed_fieldy - 2)
13776 level_ypos += step;
13777 if (level_ypos > lev_fieldy - ed_fieldy + 1)
13778 level_ypos = lev_fieldy - ed_fieldy + 1;
13780 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
13782 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13784 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
13785 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
13789 case GADGET_ID_SCROLL_HORIZONTAL:
13790 level_xpos = gi->event.item_position - 1;
13792 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13797 case GADGET_ID_SCROLL_VERTICAL:
13798 level_ypos = gi->event.item_position - 1;
13800 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13805 case GADGET_ID_SCROLL_LIST_UP:
13806 case GADGET_ID_SCROLL_LIST_DOWN:
13807 case GADGET_ID_SCROLL_LIST_VERTICAL:
13808 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
13809 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
13812 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
13813 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
13815 if (element_shift < 0)
13817 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
13818 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
13820 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
13821 GDI_SCROLLBAR_ITEM_POSITION,
13822 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
13825 ModifyEditorElementList();
13829 case GADGET_ID_PROPERTIES:
13830 // always switch off element properties when they are already displayed
13831 last_properties_element = new_element;
13832 case GADGET_ID_ELEMENT_LEFT:
13833 case GADGET_ID_ELEMENT_MIDDLE:
13834 case GADGET_ID_ELEMENT_RIGHT:
13835 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
13836 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
13837 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
13840 if (edit_mode != ED_MODE_PROPERTIES)
13842 last_edit_mode = edit_mode;
13844 ChangeEditModeWindow(ED_MODE_PROPERTIES);
13846 last_level_drawing_function = drawing_function;
13847 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
13850 else if (properties_element != last_properties_element)
13852 DrawEditModeWindow();
13856 ChangeEditModeWindow(ED_MODE_DRAWING);
13858 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
13863 case GADGET_ID_PALETTE:
13864 if (edit_mode != ED_MODE_PALETTE)
13866 last_edit_mode = edit_mode;
13868 ChangeEditModeWindow(ED_MODE_PALETTE);
13872 ChangeEditModeWindow(last_edit_mode);
13876 case GADGET_ID_WRAP_LEFT:
13877 WrapLevel(-step, 0);
13880 case GADGET_ID_WRAP_RIGHT:
13881 WrapLevel(step, 0);
13884 case GADGET_ID_WRAP_UP:
13885 WrapLevel(0, -step);
13888 case GADGET_ID_WRAP_DOWN:
13889 WrapLevel(0, step);
13892 case GADGET_ID_SINGLE_ITEMS:
13893 case GADGET_ID_CONNECTED_ITEMS:
13894 case GADGET_ID_LINE:
13895 case GADGET_ID_ARC:
13896 case GADGET_ID_TEXT:
13897 case GADGET_ID_RECTANGLE:
13898 case GADGET_ID_FILLED_BOX:
13899 case GADGET_ID_FLOOD_FILL:
13900 case GADGET_ID_GRAB_BRUSH:
13901 case GADGET_ID_PICK_ELEMENT:
13902 if (drawing_function != GADGET_ID_PICK_ELEMENT)
13903 last_drawing_function = drawing_function;
13904 drawing_function = id;
13905 draw_with_brush = FALSE;
13908 case GADGET_ID_RANDOM_PLACEMENT:
13909 RandomPlacement(new_element);
13912 case GADGET_ID_ZOOM:
13913 // zoom level editor tile size in or out (or reset to default size)
13914 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
13915 button == 2 ? ed_tilesize_default :
13916 button == 3 ? ed_tilesize / 2 : ed_tilesize);
13918 // when using touch device, cycle through all zoom tilesizes
13919 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
13920 ed_tilesize = MICRO_TILESIZE;
13922 // limit zoom level by upper and lower bound
13923 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
13925 InitZoomLevelSettings(ed_tilesize);
13927 if (edit_mode == ED_MODE_DRAWING)
13929 DrawDrawingWindow();
13931 // redraw zoom gadget info text
13932 PrintEditorGadgetInfoText(level_editor_gadget[id]);
13935 // save current editor zoom tilesize
13936 SaveSetup_AutoSetup();
13940 case GADGET_ID_CUSTOM_COPY_FROM:
13941 case GADGET_ID_CUSTOM_COPY_TO:
13942 case GADGET_ID_CUSTOM_EXCHANGE:
13943 last_custom_copy_mode = id;
13944 last_drawing_function = drawing_function;
13947 case GADGET_ID_CUSTOM_COPY:
13948 CopyCustomElement(properties_element, -1, id);
13951 case GADGET_ID_CUSTOM_PASTE:
13952 CopyCustomElement(-1, properties_element, id);
13955 case GADGET_ID_UNDO:
13956 if (button < 0) // keep button value (even if modifier keys are pressed)
13958 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
13961 if (button == 1 && undo_buffer_steps == 0)
13963 Request("Undo buffer empty!", REQ_CONFIRM);
13967 else if (button == 2)
13971 else if (button == 3 && redo_buffer_steps == 0)
13973 Request("Redo buffer empty!", REQ_CONFIRM);
13978 if (edit_mode != ED_MODE_DRAWING)
13979 ChangeEditModeWindow(ED_MODE_DRAWING);
13985 undo_buffer_position =
13986 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
13988 undo_buffer_steps--;
13989 redo_buffer_steps++;
13995 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
13997 undo_buffer_steps++;
13998 redo_buffer_steps--;
14001 for (x = 0; x < lev_fieldx; x++)
14002 for (y = 0; y < lev_fieldy; y++)
14003 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
14005 // check if undo operation forces change of border style
14006 CheckLevelBorderElement(FALSE);
14008 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14012 case GADGET_ID_INFO:
14013 if (edit_mode != ED_MODE_INFO)
14015 last_edit_mode = edit_mode;
14017 ChangeEditModeWindow(ED_MODE_INFO);
14021 ChangeEditModeWindow(ED_MODE_DRAWING);
14025 case GADGET_ID_CLEAR:
14026 if (edit_mode != ED_MODE_DRAWING)
14027 ChangeEditModeWindow(ED_MODE_DRAWING);
14029 for (x = 0; x < MAX_LEV_FIELDX; x++)
14030 for (y = 0; y < MAX_LEV_FIELDY; y++)
14031 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
14033 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
14035 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14038 case GADGET_ID_SAVE:
14040 // saving read-only levels into personal level set modifies global vars
14041 // "leveldir_current" and "level_nr"; restore them after saving level
14042 LevelDirTree *leveldir_former = leveldir_current;
14043 int level_nr_former = level_nr;
14044 char *level_filename;
14047 if (leveldir_current->readonly &&
14048 !PrepareSavingIntoPersonalLevelSet())
14051 level_filename = getDefaultLevelFilename(level_nr);
14052 new_level = !fileExists(level_filename);
14055 Request("Save this level and kill the old?", REQ_ASK))
14057 if (leveldir_former->readonly)
14058 ModifyLevelInfoForSavingIntoPersonalLevelSet(leveldir_former->name);
14060 SetAutomaticNumberOfGemsNeeded();
14062 CopyPlayfield(Tile, level.field);
14063 SaveLevel(level_nr);
14065 level.changed = FALSE;
14069 char level_saved_msg[64];
14071 if (leveldir_former->readonly)
14072 sprintf(level_saved_msg,
14073 "Level saved as level %d into personal level set!",
14076 strcpy(level_saved_msg, "Level saved!");
14078 Request(level_saved_msg, REQ_CONFIRM);
14082 // "cd" back to copied-from levelset (in case of saved read-only level)
14083 leveldir_current = leveldir_former;
14084 level_nr = level_nr_former;
14089 case GADGET_ID_TEST:
14090 if (LevelChanged())
14091 level.game_version = GAME_VERSION_ACTUAL;
14093 CopyPlayfield(level.field, TileBackup);
14094 CopyPlayfield(Tile, level.field);
14096 CopyNativeLevel_RND_to_Native(&level);
14098 UnmapLevelEditorGadgets();
14099 UndrawSpecialEditorDoor();
14101 CloseDoor(DOOR_CLOSE_ALL);
14103 // needed before playing if editor playfield area has different size
14104 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
14106 // redraw_mask = REDRAW_ALL;
14108 level_editor_test_game = TRUE;
14110 StartGameActions(FALSE, setup.autorecord, level.random_seed);
14114 case GADGET_ID_EXIT:
14115 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
14119 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
14120 id <= GADGET_ID_ELEMENTLIST_LAST)
14122 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
14123 int new_element = editor_elements[element_position + element_shift];
14125 if (IS_EDITOR_CASCADE(new_element))
14129 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
14131 int *cascade_element= &(*editor_elements_info[i].headline_list)[0];
14132 boolean *cascade_value=editor_elements_info[i].setup_cascade_value;
14134 if (*cascade_element == new_element)
14136 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
14137 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
14139 // update element selection list
14140 ReinitializeElementList();
14141 ModifyEditorElementList();
14143 // update cascading gadget info text
14144 PrintEditorGadgetInfoText(level_editor_gadget[id]);
14146 // save current editor cascading state
14147 SaveSetup_EditorCascade();
14156 if (last_custom_copy_mode != -1)
14158 if (CopyCustomElement(properties_element, new_element,
14159 last_custom_copy_mode))
14161 ClickOnGadget(level_editor_gadget[last_drawing_function],
14164 last_custom_copy_mode = -1;
14170 // change element of button used to show palette
14171 if (editor.palette.show_on_element_buttons)
14172 button = last_button;
14174 PickDrawingElement(button, new_element);
14176 if (!stick_element_properties_window &&
14177 drawing_function != GADGET_ID_PICK_ELEMENT &&
14178 !(GetKeyModState() & KMOD_Control))
14180 properties_element = new_element;
14181 if (edit_mode == ED_MODE_PROPERTIES)
14182 DrawPropertiesWindow();
14185 if (drawing_function == GADGET_ID_PICK_ELEMENT)
14186 ClickOnGadget(level_editor_gadget[last_drawing_function],
14189 if (!use_permanent_palette)
14190 ChangeEditModeWindow(last_edit_mode);
14193 else if (gi->event.type == GD_EVENT_PRESSED)
14194 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
14195 else if (gi->event.type == GD_EVENT_RELEASED)
14196 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
14197 else if (gi->event.type == GD_EVENT_MOVING)
14198 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
14200 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
14206 void HandleLevelEditorKeyInput(Key key)
14208 char letter = getCharFromKey(key);
14210 if (drawing_function == GADGET_ID_TEXT &&
14211 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
14214 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
14215 else if (key == KSYM_Delete || key == KSYM_BackSpace)
14216 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
14217 else if (key == KSYM_Return)
14218 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
14219 else if (key == KSYM_Escape)
14220 DrawLevelText(0, 0, 0, TEXT_END);
14225 int id = GADGET_ID_NONE;
14226 int new_element_shift = element_shift;
14227 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
14228 int button = MB_LEFTBUTTON;
14234 id = GADGET_ID_SCROLL_LEFT;
14237 id = GADGET_ID_SCROLL_RIGHT;
14240 id = GADGET_ID_SCROLL_UP;
14243 id = GADGET_ID_SCROLL_DOWN;
14247 case KSYM_Page_Down:
14248 step *= (key == KSYM_Page_Up ? -1 : +1);
14249 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
14251 if (element_shift < 0)
14253 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
14254 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
14256 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14257 GDI_SCROLLBAR_ITEM_POSITION,
14258 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14260 ModifyEditorElementList();
14266 element_shift = (key == KSYM_Home ? 0 :
14267 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
14269 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14270 GDI_SCROLLBAR_ITEM_POSITION,
14271 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14273 ModifyEditorElementList();
14280 // this is needed to prevent interference with running "True X-Mouse"
14281 if (GetKeyModStateFromEvents() & KMOD_Control)
14284 // check for last or next editor cascade block in element list
14285 for (i = 0; i < num_editor_elements; i++)
14287 if ((key == KSYM_Insert && i == element_shift) ||
14288 (key == KSYM_Delete && new_element_shift > element_shift))
14291 // jump to next cascade block (or to start of element list)
14292 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
14293 new_element_shift = i;
14296 if (i < num_editor_elements)
14297 element_shift = new_element_shift;
14299 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
14300 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
14302 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14303 GDI_SCROLLBAR_ITEM_POSITION,
14304 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14306 ModifyEditorElementList();
14311 if (edit_mode == ED_MODE_DRAWING)
14312 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
14313 else if (edit_mode == ED_MODE_INFO)
14314 HandleControlButtons(level_editor_gadget[GADGET_ID_INFO]);
14315 else if (edit_mode == ED_MODE_PROPERTIES)
14316 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
14317 else if (edit_mode == ED_MODE_PALETTE)
14318 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
14319 else // should never happen
14320 ChangeEditModeWindow(ED_MODE_DRAWING);
14328 if (id != GADGET_ID_NONE)
14329 ClickOnGadget(level_editor_gadget[id], button);
14330 else if (letter == '1' || letter == '?')
14331 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
14332 else if (letter == '2')
14333 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
14334 else if (letter == '3')
14335 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
14336 else if (letter == '.')
14337 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
14338 else if (letter == 'U')
14339 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14340 else if (letter == '-' || key == KSYM_KP_Subtract)
14341 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
14342 else if (letter == '0' || key == KSYM_KP_0)
14343 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
14344 else if (letter == '+' || key == KSYM_KP_Add ||
14345 letter == '=') // ("Shift-=" is "+" on US keyboards)
14346 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
14347 else if (key == KSYM_Return ||
14348 key == KSYM_space ||
14349 key == setup.shortcut.toggle_pause)
14350 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
14352 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
14353 if (letter && letter == controlbutton_info[i].shortcut)
14354 if (!anyTextGadgetActive())
14355 ClickOnGadget(level_editor_gadget[i], button);
14358 static void HandleLevelEditorIdle_Properties(void)
14360 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
14361 int x = editor.settings.element_graphic.x + element_border;
14362 int y = editor.settings.element_graphic.y + element_border;
14363 static unsigned int action_delay = 0;
14364 unsigned int action_delay_value = GameFrameDelay;
14367 if (!DelayReached(&action_delay, action_delay_value))
14370 for (i = 0; i < ED_NUM_SELECTBOX; i++)
14372 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
14374 if (gi->mapped && gi->active && gi->selectbox.open)
14378 DrawEditorElementAnimation(SX + x, SY + y);
14380 redraw_mask |= REDRAW_FIELD;
14382 FrameCounter++; // increase animation frame counter
14385 static void HandleLevelEditorIdle_Drawing(void)
14387 static boolean last_highlighted = FALSE;
14388 boolean highlighted = (GetKeyModState() & KMOD_Alt);
14390 if (highlighted != last_highlighted)
14392 DrawAreaElementHighlight(highlighted);
14394 last_highlighted = highlighted;
14396 redraw_mask |= REDRAW_FIELD;
14400 void HandleLevelEditorIdle(void)
14402 if (edit_mode == ED_MODE_PROPERTIES)
14403 HandleLevelEditorIdle_Properties();
14404 else if (edit_mode == ED_MODE_DRAWING)
14405 HandleLevelEditorIdle_Drawing();
14408 static void ClearEditorGadgetInfoText(void)
14410 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
14413 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
14415 char infotext[MAX_OUTPUT_LINESIZE + 1];
14416 char shortcut[MAX_OUTPUT_LINESIZE + 1];
14417 int max_infotext_len = getMaxInfoTextLength();
14419 if (gi == NULL || strlen(gi->info_text) == 0)
14422 strncpy(infotext, gi->info_text, max_infotext_len);
14423 infotext[max_infotext_len] = '\0';
14425 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
14427 int key = controlbutton_info[gi->custom_id].shortcut;
14431 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
14432 sprintf(shortcut, " ('.' or '%c')", key);
14433 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
14434 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
14435 else if (gi->custom_id == GADGET_ID_TEST)
14436 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
14437 else if (gi->custom_id == GADGET_ID_UNDO)
14438 sprintf(shortcut, " ('%c/Shift-U')", key);
14439 else if (gi->custom_id == GADGET_ID_ZOOM)
14440 sprintf(shortcut, " ('%c', '0', '-')", key);
14442 sprintf(shortcut, " ('%s%c')",
14443 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
14445 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
14446 strcat(infotext, shortcut);
14450 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
14453 void HandleEditorGadgetInfoText(void *ptr)
14455 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
14457 if (game_status != GAME_MODE_EDITOR)
14460 ClearEditorGadgetInfoText();
14462 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
14465 // misuse this function to delete brush cursor, if needed
14466 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
14467 DeleteBrushFromCursor();
14469 PrintEditorGadgetInfoText(gi);
14472 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
14474 static int start_lx, start_ly;
14475 int id = gi->custom_id;
14476 int type_id = gi->custom_type_id;
14477 int sx = gi->event.x;
14478 int sy = gi->event.y;
14479 int lx = sx + level_xpos;
14480 int ly = sy + level_ypos;
14481 int min_sx = 0, min_sy = 0;
14482 int max_sx = gi->drawing.area_xsize - 1;
14483 int max_sy = gi->drawing.area_ysize - 1;
14484 int actual_drawing_function = drawing_function;
14485 int max_infotext_len = getMaxInfoTextLength();
14486 char infotext[MAX_OUTPUT_LINESIZE + 1];
14489 infotext[0] = '\0'; // start with empty info text
14491 // pressed Control key: simulate picking element
14492 if (GetKeyModState() & KMOD_Control)
14493 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14495 ClearEditorGadgetInfoText();
14497 if (gi->event.type == GD_EVENT_INFO_LEAVING)
14500 // make sure to stay inside drawing area boundaries
14501 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14502 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14504 if (id == GADGET_ID_DRAWING_LEVEL)
14508 int min_lx = 0, min_ly = 0;
14509 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14511 // get positions inside level field
14512 lx = sx + level_xpos;
14513 ly = sy + level_ypos;
14515 // make sure to stay inside level field boundaries
14516 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14517 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14519 // correct drawing area positions accordingly
14520 sx = lx - level_xpos;
14521 sy = ly - level_ypos;
14524 if (IN_ED_FIELD(sx,sy) && IN_LEV_FIELD(lx, ly))
14526 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
14528 if (gi->event.type == GD_EVENT_PRESSED)
14534 switch (actual_drawing_function)
14536 case GADGET_ID_SINGLE_ITEMS:
14537 text = "Drawing single items";
14539 case GADGET_ID_CONNECTED_ITEMS:
14540 text = "Drawing connected items";
14542 case GADGET_ID_LINE:
14543 text = "Drawing line";
14545 case GADGET_ID_ARC:
14546 text = "Drawing arc";
14548 case GADGET_ID_TEXT:
14549 text = "Setting text cursor";
14551 case GADGET_ID_RECTANGLE:
14552 text = "Drawing rectangle";
14554 case GADGET_ID_FILLED_BOX:
14555 text = "Drawing filled box";
14557 case GADGET_ID_FLOOD_FILL:
14558 text = "Flood fill";
14560 case GADGET_ID_GRAB_BRUSH:
14561 text = "Grabbing brush";
14563 case GADGET_ID_PICK_ELEMENT:
14564 text = "Picking element";
14568 text = "Drawing position";
14572 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14573 sprintf(infotext, "%s: %d, %d", text, lx, ly);
14575 sprintf(infotext, "%s: %d, %d", text,
14576 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
14578 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14579 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
14581 sprintf(infotext, "Level position: %d, %d", lx, ly);
14584 // misuse this function to draw brush cursor, if needed
14585 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
14587 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14588 CopyBrushToCursor(sx, sy);
14590 DeleteBrushFromCursor();
14593 if (!draw_with_brush)
14594 UpdateBrushPosition(sx, sy);
14596 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14598 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14599 int element = drawingarea_info[type_id].value[pos];
14601 strncpy(infotext, getElementInfoText(element), max_infotext_len);
14605 if (id == GADGET_ID_CUSTOM_CONTENT)
14606 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
14607 else if (id == GADGET_ID_GROUP_CONTENT)
14608 sprintf(infotext, "group element position: %d", sx + 1);
14609 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
14610 id <= GADGET_ID_YAMYAM_CONTENT_7)
14611 sprintf(infotext, "content area %d position: %d, %d",
14612 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
14613 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
14614 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
14615 sprintf(infotext, "content area %d position: %d, %d",
14616 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
14617 else if (id == GADGET_ID_ANDROID_CONTENT)
14618 sprintf(infotext, "android element position: %d", sx + 1);
14619 else if (drawingarea_info[type_id].infotext != NULL)
14620 strcpy(infotext, drawingarea_info[type_id].infotext);
14623 infotext[max_infotext_len] = '\0';
14625 if (strlen(infotext) > 0)
14626 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
14629 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
14630 boolean quick_quit)
14632 if (!ask_if_level_has_changed ||
14634 Request("Level has changed! Exit without saving?",
14635 REQ_ASK | REQ_STAY_OPEN))
14637 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
14638 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
14640 // draw normal door
14641 UndrawSpecialEditorDoor();
14643 // use door animation if door 1 viewport is unchanged and contains toolbox
14644 if (useEditorDoorAnimation())
14645 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
14647 // close editor doors if viewport definition is the same as in main menu
14648 if (vp_door_1->x == DX &&
14649 vp_door_1->y == DY &&
14650 vp_door_1->width == DXSIZE &&
14651 vp_door_1->height == DYSIZE &&
14652 vp_door_2->x == VX &&
14653 vp_door_2->y == VY &&
14654 vp_door_2->width == VXSIZE &&
14655 vp_door_2->height == VYSIZE)
14656 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
14658 SetDoorState(DOOR_CLOSE_2);
14663 FadeSkipNextFadeIn();
14665 SetGameStatus(GAME_MODE_MAIN);
14671 if (!global.use_envelope_request)
14673 CloseDoor(DOOR_CLOSE_1);
14674 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);