1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,
561 GADGET_ID_BD_MAGIC_WALL_ROCK_TO,
562 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
563 GADGET_ID_BD_MAGIC_WALL_NUT_TO,
564 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
565 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
566 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
567 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
568 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
569 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
570 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
571 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
572 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
573 GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
574 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
575 GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
576 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
577 GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
578 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
579 GADGET_ID_BD_ACID_EATS_ELEMENT,
580 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
581 GADGET_ID_BD_BITER_EATS_ELEMENT,
582 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
583 GADGET_ID_BD_NUT_CONTENT,
584 GADGET_ID_START_ELEMENT,
585 GADGET_ID_ARTWORK_ELEMENT,
586 GADGET_ID_EXPLOSION_ELEMENT,
587 GADGET_ID_INVENTORY_CONTENT,
588 GADGET_ID_MM_BALL_CONTENT,
589 GADGET_ID_CUSTOM_GRAPHIC,
590 GADGET_ID_CUSTOM_CONTENT,
591 GADGET_ID_CUSTOM_MOVE_ENTER,
592 GADGET_ID_CUSTOM_MOVE_LEAVE,
593 GADGET_ID_CUSTOM_CHANGE_TARGET,
594 GADGET_ID_CUSTOM_CHANGE_CONTENT,
595 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
596 GADGET_ID_CUSTOM_CHANGE_ACTION,
597 GADGET_ID_GROUP_CONTENT,
598 GADGET_ID_RANDOM_BACKGROUND,
600 // text input identifiers
602 GADGET_ID_LEVEL_NAME,
603 GADGET_ID_LEVEL_AUTHOR,
604 GADGET_ID_LEVELSET_NAME,
605 GADGET_ID_LEVELSET_AUTHOR,
606 GADGET_ID_ELEMENT_NAME,
608 // text area identifiers
610 GADGET_ID_ENVELOPE_INFO,
612 // selectbox identifiers
614 GADGET_ID_TIME_OR_STEPS,
615 GADGET_ID_TIME_SCORE_BASE,
616 GADGET_ID_GAME_ENGINE_TYPE,
617 GADGET_ID_BD_SCHEDULING_TYPE,
618 GADGET_ID_LEVELSET_SAVE_MODE,
619 GADGET_ID_WIND_DIRECTION,
620 GADGET_ID_PLAYER_SPEED,
621 GADGET_ID_MM_BALL_CHOICE_MODE,
622 GADGET_ID_CUSTOM_WALK_TO_ACTION,
623 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
624 GADGET_ID_CUSTOM_DEADLINESS,
625 GADGET_ID_CUSTOM_MOVE_PATTERN,
626 GADGET_ID_CUSTOM_MOVE_DIRECTION,
627 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
628 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
629 GADGET_ID_CUSTOM_SMASH_TARGETS,
630 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
631 GADGET_ID_CUSTOM_ACCESS_TYPE,
632 GADGET_ID_CUSTOM_ACCESS_LAYER,
633 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
634 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
635 GADGET_ID_CHANGE_TIME_UNITS,
636 GADGET_ID_CHANGE_DIRECT_ACTION,
637 GADGET_ID_CHANGE_OTHER_ACTION,
638 GADGET_ID_CHANGE_SIDE,
639 GADGET_ID_CHANGE_PLAYER,
640 GADGET_ID_CHANGE_PAGE,
641 GADGET_ID_CHANGE_REPLACE_WHEN,
642 GADGET_ID_ACTION_TYPE,
643 GADGET_ID_ACTION_MODE,
644 GADGET_ID_ACTION_ARG,
645 GADGET_ID_SELECT_CHANGE_PAGE,
646 GADGET_ID_GROUP_CHOICE_MODE,
648 // textbutton identifiers
650 GADGET_ID_LEVELCONFIG_LEVEL,
651 GADGET_ID_LEVELCONFIG_LEVELSET,
652 GADGET_ID_LEVELCONFIG_EDITOR,
653 GADGET_ID_LEVELCONFIG_ENGINE,
654 GADGET_ID_PROPERTIES_INFO,
655 GADGET_ID_PROPERTIES_CONFIG,
656 GADGET_ID_PROPERTIES_CONFIG_1,
657 GADGET_ID_PROPERTIES_CONFIG_2,
658 GADGET_ID_PROPERTIES_CHANGE,
659 GADGET_ID_SAVE_AS_TEMPLATE_1,
660 GADGET_ID_SAVE_AS_TEMPLATE_2,
661 GADGET_ID_SAVE_LEVELSET,
662 GADGET_ID_ADD_CHANGE_PAGE,
663 GADGET_ID_DEL_CHANGE_PAGE,
665 // graphicbutton identifiers
667 GADGET_ID_PREV_CHANGE_PAGE,
668 GADGET_ID_NEXT_CHANGE_PAGE,
669 GADGET_ID_COPY_CHANGE_PAGE,
670 GADGET_ID_PASTE_CHANGE_PAGE,
672 // gadgets for scrolling of drawing area
675 GADGET_ID_SCROLL_DOWN,
676 GADGET_ID_SCROLL_LEFT,
677 GADGET_ID_SCROLL_RIGHT,
678 GADGET_ID_SCROLL_HORIZONTAL,
679 GADGET_ID_SCROLL_VERTICAL,
681 // gadgets for scrolling element list
683 GADGET_ID_SCROLL_LIST_UP,
684 GADGET_ID_SCROLL_LIST_DOWN,
685 GADGET_ID_SCROLL_LIST_VERTICAL,
687 // checkbuttons/radiobuttons for level/element properties
689 GADGET_ID_AUTO_COUNT_GEMS,
690 GADGET_ID_RATE_TIME_OVER_SCORE,
691 GADGET_ID_USE_LEVELSET_ARTWORK,
692 GADGET_ID_COPY_LEVEL_TEMPLATE,
693 GADGET_ID_RANDOM_PERCENTAGE,
694 GADGET_ID_RANDOM_QUANTITY,
695 GADGET_ID_RANDOM_RESTRICTED,
696 GADGET_ID_BD_INTERMISSION,
697 GADGET_ID_BD_PAL_TIMING,
698 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
699 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
700 GADGET_ID_BD_SHORT_EXPLOSIONS,
701 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
702 GADGET_ID_STICK_ELEMENT,
703 GADGET_ID_EM_SLIPPERY_GEMS,
704 GADGET_ID_EM_EXPLODES_BY_FIRE,
705 GADGET_ID_USE_SPRING_BUG,
706 GADGET_ID_USE_TIME_ORB_BUG,
707 GADGET_ID_USE_LIFE_BUGS,
708 GADGET_ID_RANDOM_BALL_CONTENT,
709 GADGET_ID_INITIAL_BALL_ACTIVE,
710 GADGET_ID_GROW_INTO_DIGGABLE,
711 GADGET_ID_SB_FIELDS_NEEDED,
712 GADGET_ID_SB_OBJECTS_NEEDED,
713 GADGET_ID_AUTO_EXIT_SOKOBAN,
714 GADGET_ID_SOLVED_BY_ONE_PLAYER,
715 GADGET_ID_FINISH_DIG_COLLECT,
716 GADGET_ID_KEEP_WALKABLE_CE,
717 GADGET_ID_CONTINUOUS_SNAPPING,
718 GADGET_ID_BLOCK_SNAP_FIELD,
719 GADGET_ID_BLOCK_LAST_FIELD,
720 GADGET_ID_SP_BLOCK_LAST_FIELD,
721 GADGET_ID_INSTANT_RELOCATION,
722 GADGET_ID_SHIFTED_RELOCATION,
723 GADGET_ID_LAZY_RELOCATION,
724 GADGET_ID_USE_START_ELEMENT,
725 GADGET_ID_USE_ARTWORK_ELEMENT,
726 GADGET_ID_USE_EXPLOSION_ELEMENT,
727 GADGET_ID_INITIAL_GRAVITY,
728 GADGET_ID_USE_INITIAL_INVENTORY,
729 GADGET_ID_CAN_PASS_TO_WALKABLE,
730 GADGET_ID_CAN_FALL_INTO_ACID,
731 GADGET_ID_CAN_MOVE_INTO_ACID,
732 GADGET_ID_DONT_COLLIDE_WITH,
733 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
734 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
735 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
736 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
737 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
738 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
739 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
740 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
741 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
742 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
743 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
744 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
745 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
746 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
747 GADGET_ID_BD_REPLICATORS_ACTIVE,
748 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
749 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
750 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
751 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR,
752 GADGET_ID_ENVELOPE_AUTOWRAP,
753 GADGET_ID_ENVELOPE_CENTERED,
754 GADGET_ID_MM_LASER_RED,
755 GADGET_ID_MM_LASER_GREEN,
756 GADGET_ID_MM_LASER_BLUE,
757 GADGET_ID_DF_LASER_RED,
758 GADGET_ID_DF_LASER_GREEN,
759 GADGET_ID_DF_LASER_BLUE,
760 GADGET_ID_ROTATE_MM_BALL_CONTENT,
761 GADGET_ID_EXPLODE_MM_BALL,
762 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
763 GADGET_ID_CUSTOM_CAN_EXPLODE,
764 GADGET_ID_CUSTOM_EXPLODE_FIRE,
765 GADGET_ID_CUSTOM_EXPLODE_SMASH,
766 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
767 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
768 GADGET_ID_CUSTOM_DEADLY,
769 GADGET_ID_CUSTOM_CAN_MOVE,
770 GADGET_ID_CUSTOM_CAN_FALL,
771 GADGET_ID_CUSTOM_CAN_SMASH,
772 GADGET_ID_CUSTOM_SLIPPERY,
773 GADGET_ID_CUSTOM_ACCESSIBLE,
774 GADGET_ID_CUSTOM_GRAV_REACHABLE,
775 GADGET_ID_CUSTOM_USE_LAST_VALUE,
776 GADGET_ID_CUSTOM_USE_GRAPHIC,
777 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
778 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
779 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
780 GADGET_ID_CUSTOM_CAN_CHANGE,
781 GADGET_ID_CHANGE_USE_CONTENT,
782 GADGET_ID_CHANGE_USE_EXPLOSION,
783 GADGET_ID_CHANGE_ONLY_COMPLETE,
784 GADGET_ID_CHANGE_USE_RANDOM,
785 GADGET_ID_CHANGE_HAS_ACTION,
786 GADGET_ID_CHANGE_DELAY,
787 GADGET_ID_CHANGE_BY_DIRECT_ACT,
788 GADGET_ID_CHANGE_BY_OTHER_ACT,
790 NUM_STATIC_GADGET_IDS
793 // gadgets for buttons in element list (dynamic)
794 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
795 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
796 ED_NUM_ELEMENTLIST_BUTTONS - 1)
798 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
800 // radio button numbers
804 RADIO_NR_DRAWING_TOOLBOX,
805 RADIO_NR_RANDOM_ELEMENTS
808 // values for counter gadgets
811 ED_COUNTER_ID_SELECT_LEVEL,
812 ED_COUNTER_ID_LEVEL_XSIZE,
813 ED_COUNTER_ID_LEVEL_YSIZE,
814 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
815 ED_COUNTER_ID_LEVEL_TIMELIMIT,
816 ED_COUNTER_ID_LEVEL_TIMESCORE,
817 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
818 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
819 ED_COUNTER_ID_LEVEL_RANDOM,
820 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
821 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
822 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
823 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
824 ED_COUNTER_ID_BD_PUSHING_PROB,
825 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
826 ED_COUNTER_ID_ELEMENT_VALUE1,
827 ED_COUNTER_ID_ELEMENT_VALUE2,
828 ED_COUNTER_ID_ELEMENT_VALUE3,
829 ED_COUNTER_ID_ELEMENT_VALUE4,
830 ED_COUNTER_ID_YAMYAM_CONTENT,
831 ED_COUNTER_ID_BALL_CONTENT,
832 ED_COUNTER_ID_ANDROID_CONTENT,
833 ED_COUNTER_ID_ENVELOPE_XSIZE,
834 ED_COUNTER_ID_ENVELOPE_YSIZE,
835 ED_COUNTER_ID_INVENTORY_SIZE,
836 ED_COUNTER_ID_MM_BALL_CONTENT,
837 ED_COUNTER_ID_CUSTOM_SCORE,
838 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
839 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
840 ED_COUNTER_ID_CUSTOM_VALUE_RND,
841 ED_COUNTER_ID_PUSH_DELAY_FIX,
842 ED_COUNTER_ID_PUSH_DELAY_RND,
843 ED_COUNTER_ID_DROP_DELAY_FIX,
844 ED_COUNTER_ID_DROP_DELAY_RND,
845 ED_COUNTER_ID_MOVE_DELAY_FIX,
846 ED_COUNTER_ID_MOVE_DELAY_RND,
847 ED_COUNTER_ID_STEP_DELAY_FIX,
848 ED_COUNTER_ID_STEP_DELAY_RND,
849 ED_COUNTER_ID_EXPLOSION_DELAY,
850 ED_COUNTER_ID_IGNITION_DELAY,
851 ED_COUNTER_ID_GROUP_CONTENT,
852 ED_COUNTER_ID_CHANGE_DELAY_FIX,
853 ED_COUNTER_ID_CHANGE_DELAY_RND,
854 ED_COUNTER_ID_CHANGE_CONT_RND,
856 ED_NUM_COUNTERBUTTONS
859 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
860 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
861 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
862 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
863 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
864 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
866 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
867 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
868 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
869 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
870 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
871 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
873 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
874 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
876 // values for scrollbutton gadgets
879 ED_SCROLLBUTTON_ID_AREA_UP,
880 ED_SCROLLBUTTON_ID_AREA_DOWN,
881 ED_SCROLLBUTTON_ID_AREA_LEFT,
882 ED_SCROLLBUTTON_ID_AREA_RIGHT,
883 ED_SCROLLBUTTON_ID_LIST_UP,
884 ED_SCROLLBUTTON_ID_LIST_DOWN,
889 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
890 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
892 // values for scrollbar gadgets
895 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
896 ED_SCROLLBAR_ID_AREA_VERTICAL,
897 ED_SCROLLBAR_ID_LIST_VERTICAL,
902 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
903 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
905 // values for text input gadgets
908 ED_TEXTINPUT_ID_LEVEL_NAME,
909 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
910 ED_TEXTINPUT_ID_LEVELSET_NAME,
911 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
912 ED_TEXTINPUT_ID_ELEMENT_NAME,
917 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
918 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
920 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
921 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
923 // values for text area gadgets
926 ED_TEXTAREA_ID_ENVELOPE_INFO,
931 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
932 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
934 // values for selectbox gadgets
937 ED_SELECTBOX_ID_TIME_OR_STEPS,
938 ED_SELECTBOX_ID_TIME_SCORE_BASE,
939 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
940 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
941 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
942 ED_SELECTBOX_ID_WIND_DIRECTION,
943 ED_SELECTBOX_ID_PLAYER_SPEED,
944 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
945 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
946 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
947 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
948 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
949 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
950 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
951 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
952 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
953 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
954 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
955 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
956 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
957 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
958 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
959 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
960 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
961 ED_SELECTBOX_ID_CHANGE_SIDE,
962 ED_SELECTBOX_ID_CHANGE_PLAYER,
963 ED_SELECTBOX_ID_CHANGE_PAGE,
964 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
965 ED_SELECTBOX_ID_ACTION_TYPE,
966 ED_SELECTBOX_ID_ACTION_MODE,
967 ED_SELECTBOX_ID_ACTION_ARG,
968 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
969 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
974 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
975 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
977 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
978 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
980 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
981 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
983 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
984 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
985 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
986 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
987 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
988 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
990 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
991 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
993 // values for textbutton gadgets
996 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
997 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
998 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
999 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
1000 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
1001 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
1002 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
1003 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
1004 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
1005 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
1006 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
1007 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
1008 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
1009 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
1014 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1015 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1017 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1018 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1020 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1021 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1023 // values for graphicbutton gadgets
1026 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1027 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1028 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1029 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1031 ED_NUM_GRAPHICBUTTONS
1034 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1035 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1037 // values for checkbutton gadgets
1040 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1041 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1042 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1043 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1044 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1045 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1046 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1047 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1048 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1049 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1050 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1051 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1052 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1053 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1054 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1055 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1056 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1057 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1058 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1059 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1060 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1061 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1062 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1063 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1064 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1065 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1066 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1067 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1068 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1069 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1070 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1071 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1072 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1073 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1074 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1075 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1076 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1077 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1078 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1079 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1080 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1081 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1082 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1083 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1084 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1085 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1086 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1087 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1088 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1089 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1090 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1091 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1092 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1093 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1094 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1095 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1096 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1097 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1098 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1099 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
1100 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
1101 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
1102 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
1103 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1104 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1105 ED_CHECKBUTTON_ID_MM_LASER_RED,
1106 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1107 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1108 ED_CHECKBUTTON_ID_DF_LASER_RED,
1109 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1110 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1111 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1112 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1113 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1114 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1115 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1116 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1117 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1118 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1119 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1120 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1121 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1122 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1123 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1124 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1125 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1126 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1127 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1128 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1129 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1130 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1131 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1132 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1133 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1134 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1135 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1136 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1137 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1142 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1143 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1145 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1146 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1148 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1149 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1151 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1152 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
1154 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1155 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1156 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1157 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1158 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1159 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1161 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1162 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1164 // values for radiobutton gadgets
1167 ED_RADIOBUTTON_ID_PERCENTAGE,
1168 ED_RADIOBUTTON_ID_QUANTITY,
1173 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1174 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1176 // values for drawing area gadgets
1179 ED_DRAWING_ID_DRAWING_LEVEL,
1180 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1181 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1182 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1183 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1184 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1185 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1186 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1187 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1188 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1189 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1190 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1191 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1192 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1193 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1194 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1195 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1196 ED_DRAWING_ID_ANDROID_CONTENT,
1197 ED_DRAWING_ID_AMOEBA_CONTENT,
1198 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1199 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
1200 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
1201 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
1202 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
1203 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
1204 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
1205 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
1206 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1207 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1208 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1209 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1210 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1211 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1212 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
1213 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
1214 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
1215 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
1216 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
1217 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
1218 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1219 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1220 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1221 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1222 ED_DRAWING_ID_BD_NUT_CONTENT,
1223 ED_DRAWING_ID_START_ELEMENT,
1224 ED_DRAWING_ID_ARTWORK_ELEMENT,
1225 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1226 ED_DRAWING_ID_INVENTORY_CONTENT,
1227 ED_DRAWING_ID_MM_BALL_CONTENT,
1228 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1229 ED_DRAWING_ID_CUSTOM_CONTENT,
1230 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1231 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1232 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1233 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1234 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1235 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1236 ED_DRAWING_ID_GROUP_CONTENT,
1237 ED_DRAWING_ID_RANDOM_BACKGROUND,
1239 ED_NUM_DRAWING_AREAS
1242 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1243 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1246 // ----------------------------------------------------------------------------
1247 // some internally used definitions
1248 // ----------------------------------------------------------------------------
1250 // values for CopyLevelToUndoBuffer()
1251 #define UNDO_IMMEDIATE 0
1252 #define UNDO_ACCUMULATE 1
1254 // values for scrollbars
1255 #define ED_SCROLL_NO 0
1256 #define ED_SCROLL_LEFT 1
1257 #define ED_SCROLL_RIGHT 2
1258 #define ED_SCROLL_UP 4
1259 #define ED_SCROLL_DOWN 8
1261 // screens in the level editor
1262 #define ED_MODE_DRAWING 0
1263 #define ED_MODE_LEVELCONFIG 1
1264 #define ED_MODE_PROPERTIES 2
1265 #define ED_MODE_PALETTE 3
1267 // sub-screens in the global settings section
1268 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1269 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1270 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1271 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1273 // sub-screens in the element properties section
1274 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1275 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1276 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1277 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1278 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1280 // how many steps can be cancelled
1281 #define NUM_UNDO_STEPS (64 + 1)
1283 // values for elements with score for certain actions
1285 #define MAX_SCORE 999
1287 // values for elements with count for collecting
1288 #define MIN_COLLECT_COUNT 0
1289 #define MAX_COLLECT_COUNT 999
1291 // values for random placement
1292 #define RANDOM_USE_PERCENTAGE 0
1293 #define RANDOM_USE_QUANTITY 1
1295 // values for level set save mode
1296 #define LEVELSET_SAVE_MODE_UPDATE 0
1297 #define LEVELSET_SAVE_MODE_CREATE 1
1299 // default value for element tile size in drawing area
1300 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1301 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1304 // ----------------------------------------------------------------------------
1305 // some internally used data structure definitions
1306 // ----------------------------------------------------------------------------
1312 struct XYTileSize *pos;
1316 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1318 // note: some additional characters are already reserved for "cheat mode"
1319 // shortcuts (":XYZ" style) -- for details, see "events.c"
1321 // ---------- toolbox control buttons ---------------------------------------
1324 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1325 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1326 "Draw single items", 's'
1329 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1330 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1331 "Draw connected items", 'd'
1334 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1335 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1339 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1340 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1344 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1345 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1346 "Draw outline rectangles", 'r'
1349 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1350 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1351 "Draw filled rectangles", 'R'
1354 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1355 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1356 "Wrap (rotate) level up", 0
1359 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1360 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1361 "Enter text elements", 't'
1364 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1365 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1369 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1370 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1371 "Wrap (rotate) level left", 0
1374 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1375 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1376 "Zoom level tile size", '+'
1379 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1380 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1381 "Wrap (rotate) level right", 0
1384 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1385 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1386 "Random element placement", 0
1389 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1390 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1394 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1395 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1396 "Wrap (rotate) level down", 0
1399 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1400 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1401 "Pick drawing element", ','
1404 // ---------- level control buttons -----------------------------------------
1407 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1408 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1409 "Undo/redo last operation", 'u'
1412 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1413 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1414 "Level and editor settings", 'I'
1417 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1418 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1422 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1423 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1427 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1428 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1432 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1433 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1434 "Exit level editor", 'E'
1437 // ---------- CE and GE control buttons -------------------------------------
1440 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1441 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1442 "Copy settings from other element", 0
1445 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1446 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1447 "Copy settings to other element", 0
1450 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1451 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1452 "Exchange element with other element", 0
1455 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1456 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1457 "Copy settings from this element", 0
1460 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1461 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1462 "Paste settings to this element", 0
1465 // ---------- palette control buttons ---------------------------------------
1468 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1469 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1470 "Properties of drawing element", 'p'
1473 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1474 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1475 "Properties of drawing element 1", '1'
1478 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1479 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1480 "Properties of drawing element 2", '2'
1483 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1484 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1485 "Properties of drawing element 3", '3'
1488 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1489 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1490 "Show list of elements", 'e'
1494 static int random_placement_value = 10;
1495 static int random_placement_method = RANDOM_USE_QUANTITY;
1496 static int random_placement_background_element = EL_SAND;
1497 static boolean random_placement_background_restricted = FALSE;
1498 static boolean stick_element_properties_window = FALSE;
1499 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1500 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1501 static struct ElementChangeInfo custom_element_change;
1502 static struct ElementGroupInfo group_element_info;
1503 static struct ElementInfo custom_element;
1505 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1506 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1507 static int levelset_num_levels = 100;
1508 static boolean levelset_use_levelset_artwork = FALSE;
1509 static boolean levelset_copy_level_template = FALSE;
1510 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1516 int min_value, max_value;
1517 int gadget_id_down, gadget_id_up;
1519 int gadget_id_align;
1521 char *text_above, *text_left, *text_right;
1522 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1524 // ---------- current level number ------------------------------------------
1527 ED_COUNTER_ID_SELECT_LEVEL,
1528 -1, -1, // these values are not constant, but can change at runtime
1530 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1531 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1536 // ---------- level and editor settings -------------------------------------
1539 ED_COUNTER_ID_LEVEL_XSIZE,
1540 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1541 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1542 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1543 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1545 "Playfield size:", NULL, "Width",
1548 ED_COUNTER_ID_LEVEL_YSIZE,
1549 -1, ED_LEVEL_SETTINGS_YPOS(4),
1550 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1551 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1552 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1554 NULL, " ", "Height",
1557 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1558 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1560 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1561 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1563 NULL, "Number of gems to collect:", NULL
1566 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1567 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1569 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1570 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1572 "Time or step limit to solve level:", NULL, NULL
1575 ED_COUNTER_ID_LEVEL_TIMESCORE,
1576 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1578 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1579 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1580 &level.score[SC_TIME_BONUS],
1581 "Score for time or steps left:", NULL, NULL
1584 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1585 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1587 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1588 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1590 NULL, "Random seed:", "(0 => random)"
1593 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1594 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1596 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1597 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1598 &levelset_num_levels,
1599 "Number of levels:", NULL, NULL,
1602 ED_COUNTER_ID_LEVEL_RANDOM,
1603 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1605 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1606 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1607 &random_placement_value,
1608 "Random element placement:", NULL, "in"
1611 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1612 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1614 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1615 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1616 &level.bd_cycle_delay_ms,
1617 NULL, NULL, "Game cycle delay (ms)"
1620 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1621 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1623 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1624 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1625 &level.bd_cycle_delay_c64,
1626 NULL, NULL, "Game cycle delay (C64-style)"
1629 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1630 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1632 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1633 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1634 &level.bd_hatching_delay_cycles,
1635 NULL, NULL, "Hatching delay (cycles)"
1638 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1639 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1641 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1642 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1643 &level.bd_hatching_delay_seconds,
1644 NULL, NULL, "Hatching delay (seconds)"
1647 // ---------- element settings: configure (various elements) ----------------
1650 ED_COUNTER_ID_BD_PUSHING_PROB,
1651 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1653 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1654 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1655 &level.bd_pushing_prob,
1656 NULL, NULL, "Push probability"
1659 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1660 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1662 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1663 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1664 &level.bd_pushing_prob_with_sweet,
1665 NULL, NULL, "Push probability with sweet"
1668 ED_COUNTER_ID_ELEMENT_VALUE1,
1669 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1670 MIN_SCORE, MAX_SCORE,
1671 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1672 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1673 NULL, // will be set when used
1677 ED_COUNTER_ID_ELEMENT_VALUE2,
1678 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1679 MIN_SCORE, MAX_SCORE,
1680 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1681 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1682 NULL, // will be set when used
1686 ED_COUNTER_ID_ELEMENT_VALUE3,
1687 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1688 MIN_SCORE, MAX_SCORE,
1689 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1690 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1691 NULL, // will be set when used
1695 ED_COUNTER_ID_ELEMENT_VALUE4,
1696 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1697 MIN_SCORE, MAX_SCORE,
1698 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1699 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1700 NULL, // will be set when used
1704 ED_COUNTER_ID_YAMYAM_CONTENT,
1705 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1706 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1707 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1708 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1709 &level.num_yamyam_contents,
1710 NULL, NULL, "Number of content areas"
1713 ED_COUNTER_ID_BALL_CONTENT,
1714 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1715 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1716 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1717 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1718 &level.num_ball_contents,
1719 NULL, NULL, "Number of content areas"
1722 ED_COUNTER_ID_ANDROID_CONTENT,
1723 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1724 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1725 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1726 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1727 &level.num_android_clone_elements,
1728 NULL, NULL, "Number of clonable elements"
1731 ED_COUNTER_ID_ENVELOPE_XSIZE,
1732 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1733 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1734 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1735 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1736 NULL, // will be set when used
1737 NULL, NULL, "Width",
1740 ED_COUNTER_ID_ENVELOPE_YSIZE,
1741 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1742 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1743 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1744 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1745 NULL, // will be set when used
1746 NULL, " ", "Height",
1749 ED_COUNTER_ID_INVENTORY_SIZE,
1750 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1751 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1752 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1753 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1754 &level.initial_inventory_size[0],
1755 NULL, NULL, "Number of inventory elements"
1758 ED_COUNTER_ID_MM_BALL_CONTENT,
1759 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1760 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1761 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1762 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1763 &level.num_mm_ball_contents,
1764 NULL, NULL, "Number of content elements"
1767 // ---------- element settings: configure 1 (custom elements) ---------------
1770 ED_COUNTER_ID_CUSTOM_SCORE,
1771 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1772 MIN_SCORE, MAX_SCORE,
1773 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1774 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1775 &custom_element.collect_score_initial,
1776 NULL, "CE score", " "
1779 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1780 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1781 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1782 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1783 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1784 &custom_element.collect_count_initial,
1785 NULL, "CE count", NULL
1788 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1789 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1791 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1792 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1793 &custom_element.ce_value_fixed_initial,
1794 NULL, "CE value", NULL
1797 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1798 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1800 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1801 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1802 &custom_element.ce_value_random_initial,
1803 NULL, "+random", NULL
1806 ED_COUNTER_ID_PUSH_DELAY_FIX,
1807 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1809 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1810 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1811 &custom_element.push_delay_fixed,
1812 NULL, "Push delay", NULL
1815 ED_COUNTER_ID_PUSH_DELAY_RND,
1816 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1818 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1819 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1820 &custom_element.push_delay_random,
1821 NULL, "+random", NULL
1824 ED_COUNTER_ID_DROP_DELAY_FIX,
1825 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1827 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1828 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1829 &custom_element.drop_delay_fixed,
1830 NULL, "Drop delay", NULL
1833 ED_COUNTER_ID_DROP_DELAY_RND,
1834 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1836 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1837 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1838 &custom_element.drop_delay_random,
1839 NULL, "+random", NULL
1842 // ---------- element settings: configure 2 (custom elements) ---------------
1845 ED_COUNTER_ID_MOVE_DELAY_FIX,
1846 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1848 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1849 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1850 &custom_element.move_delay_fixed,
1851 NULL, "Move delay", NULL
1854 ED_COUNTER_ID_MOVE_DELAY_RND,
1855 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1857 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1858 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1859 &custom_element.move_delay_random,
1860 NULL, "+random", NULL
1863 ED_COUNTER_ID_STEP_DELAY_FIX,
1864 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1866 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1867 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1868 &custom_element.step_delay_fixed,
1869 NULL, "Step delay", NULL
1872 ED_COUNTER_ID_STEP_DELAY_RND,
1873 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1875 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1876 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1877 &custom_element.step_delay_random,
1878 NULL, "+random", NULL
1881 ED_COUNTER_ID_EXPLOSION_DELAY,
1882 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1884 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1885 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1886 &custom_element.explosion_delay,
1887 NULL, "Explosion delay", NULL
1890 ED_COUNTER_ID_IGNITION_DELAY,
1891 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1893 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1894 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1895 &custom_element.ignition_delay,
1896 NULL, "Ignition delay", "(by fire)"
1899 // ---------- element settings: configure (group elements) ------------------
1902 ED_COUNTER_ID_GROUP_CONTENT,
1903 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1904 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1905 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1906 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1907 &group_element_info.num_elements,
1908 NULL, NULL, "Number of elements in group"
1911 // ---------- element settings: advanced (custom elements) ------------------
1914 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1915 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1917 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1918 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1919 &custom_element_change.delay_fixed,
1920 NULL, "CE delay", NULL,
1923 ED_COUNTER_ID_CHANGE_DELAY_RND,
1924 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1926 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1927 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1928 &custom_element_change.delay_random,
1929 NULL, "+random", NULL
1932 ED_COUNTER_ID_CHANGE_CONT_RND,
1933 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1935 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1936 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1937 &custom_element_change.random_percentage,
1938 NULL, "Use random replace:", "%"
1949 char *text_above, *infotext;
1950 } textinput_info[ED_NUM_TEXTINPUT] =
1953 ED_TEXTINPUT_ID_LEVEL_NAME,
1954 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1955 GADGET_ID_LEVEL_NAME,
1958 "Title:", "Title for this level"
1961 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1962 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1963 GADGET_ID_LEVEL_AUTHOR,
1964 MAX_LEVEL_AUTHOR_LEN,
1966 "Author:", "Author for this level"
1969 ED_TEXTINPUT_ID_LEVELSET_NAME,
1970 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1971 GADGET_ID_LEVELSET_NAME,
1974 "Title:", "Title for this or new level set"
1977 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1978 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1979 GADGET_ID_LEVELSET_AUTHOR,
1980 MAX_LEVEL_AUTHOR_LEN,
1982 "Author:", "Author for this or new level set"
1985 ED_TEXTINPUT_ID_ELEMENT_NAME,
1986 -1, -1, // these values are not constant, but can change at runtime
1987 GADGET_ID_ELEMENT_NAME,
1988 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1989 custom_element.description,
1990 NULL, "Element name"
2001 char *text_above, *text_above_cropped, *infotext;
2002 } textarea_info[ED_NUM_TEXTAREAS] =
2005 ED_TEXTAREA_ID_ENVELOPE_INFO,
2006 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
2007 GADGET_ID_ENVELOPE_INFO,
2008 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
2010 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
2014 static struct ValueTextInfo options_time_or_steps[] =
2022 static struct ValueTextInfo options_time_score_base[] =
2024 { 1, "per second/step" },
2025 { 10, "per 10 seconds/steps" },
2030 static struct ValueTextInfo options_game_engine_type[] =
2032 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
2033 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
2034 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
2035 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2036 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2041 static struct ValueTextInfo options_levelset_save_mode[] =
2043 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2044 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2049 static struct ValueTextInfo options_wind_direction[] =
2051 { MV_START_NONE, "none" },
2052 { MV_START_LEFT, "left" },
2053 { MV_START_RIGHT, "right" },
2054 { MV_START_UP, "up" },
2055 { MV_START_DOWN, "down" },
2060 static struct ValueTextInfo options_player_speed[] =
2067 { 16, "very fast" },
2068 { 32, "ultrafast" },
2073 static struct ValueTextInfo options_access_type[] =
2075 { EP_WALKABLE, "walkable" },
2076 { EP_PASSABLE, "passable" },
2081 static struct ValueTextInfo options_access_layer[] =
2083 { EP_ACCESSIBLE_OVER, "over" },
2084 { EP_ACCESSIBLE_INSIDE, "inside" },
2085 { EP_ACCESSIBLE_UNDER, "under" },
2090 static struct ValueTextInfo options_access_protected[] =
2092 { 0, "unprotected" },
2098 static struct ValueTextInfo options_access_direction[] =
2100 { MV_NO_DIRECTION, "no direction" },
2101 { MV_LEFT, "left" },
2102 { MV_RIGHT, "right" },
2104 { MV_DOWN, "down" },
2105 { MV_LEFT | MV_UP, "left + up" },
2106 { MV_LEFT | MV_DOWN, "left + down" },
2107 { MV_RIGHT | MV_UP, "right + up" },
2108 { MV_RIGHT | MV_DOWN, "right + down" },
2109 { MV_HORIZONTAL, "horizontal" },
2110 { MV_VERTICAL, "vertical" },
2111 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2112 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2113 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2114 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2115 { MV_ALL_DIRECTIONS, "all directions" },
2120 static struct ValueTextInfo options_walk_to_action[] =
2122 { EP_DIGGABLE, "diggable" },
2123 { EP_COLLECTIBLE_ONLY, "collectible" },
2124 { EP_DROPPABLE, "collectible & droppable" },
2125 { EP_THROWABLE, "collectible & throwable" },
2126 { EP_PUSHABLE, "pushable" },
2131 static struct ValueTextInfo options_move_pattern[] =
2133 { MV_LEFT, "left" },
2134 { MV_RIGHT, "right" },
2136 { MV_DOWN, "down" },
2137 { MV_HORIZONTAL, "horizontal" },
2138 { MV_VERTICAL, "vertical" },
2139 { MV_ALL_DIRECTIONS, "all directions" },
2140 { MV_WIND_DIRECTION, "wind direction" },
2141 { MV_TOWARDS_PLAYER, "towards player" },
2142 { MV_AWAY_FROM_PLAYER, "away from player" },
2143 { MV_ALONG_LEFT_SIDE, "along left side" },
2144 { MV_ALONG_RIGHT_SIDE, "along right side" },
2145 { MV_TURNING_LEFT, "turning left" },
2146 { MV_TURNING_RIGHT, "turning right" },
2147 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2148 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2149 { MV_TURNING_RANDOM, "turning random" },
2150 { MV_MAZE_RUNNER, "maze runner style" },
2151 { MV_MAZE_HUNTER, "maze hunter style" },
2152 { MV_WHEN_PUSHED, "when pushed" },
2153 { MV_WHEN_DROPPED, "when dropped/thrown" },
2158 static struct ValueTextInfo options_move_direction[] =
2160 { MV_START_AUTOMATIC, "automatic" },
2161 { MV_START_LEFT, "left" },
2162 { MV_START_RIGHT, "right" },
2163 { MV_START_UP, "up" },
2164 { MV_START_DOWN, "down" },
2165 { MV_START_RANDOM, "random" },
2166 { MV_START_PREVIOUS, "previous" },
2171 static struct ValueTextInfo options_move_stepsize[] =
2173 { 0, "not moving" },
2178 { 16, "very fast" },
2179 { 32, "even faster" },
2184 static struct ValueTextInfo options_move_leave_type[] =
2186 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2187 { LEAVE_TYPE_LIMITED, "change it to" },
2192 static struct ValueTextInfo options_smash_targets[] =
2194 { EP_CAN_SMASH_PLAYER, "player" },
2196 { EP_CAN_SMASH_ENEMIES, "enemies" },
2198 { EP_CAN_SMASH_EVERYTHING, "everything" },
2203 static struct ValueTextInfo options_slippery_type[] =
2205 { SLIPPERY_ANY_RANDOM, "random" },
2206 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2207 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2208 { SLIPPERY_ONLY_LEFT, "only left" },
2209 { SLIPPERY_ONLY_RIGHT, "only right" },
2214 static struct ValueTextInfo options_deadliness[] =
2216 { EP_DONT_RUN_INTO, "running into" },
2217 { EP_DONT_COLLIDE_WITH, "colliding with" },
2218 { EP_DONT_GET_HIT_BY, "getting hit by" },
2219 { EP_DONT_TOUCH, "touching" },
2224 static struct ValueTextInfo options_explosion_type[] =
2226 { EXPLODES_3X3, "3x3" },
2227 { EXPLODES_CROSS, "3+3" },
2228 { EXPLODES_1X1, "1x1" },
2233 static struct ValueTextInfo options_time_units[] =
2236 { FRAMES_PER_SECOND, "seconds" },
2241 static struct ValueTextInfo options_change_direct_action[] =
2243 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2244 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2245 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2246 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2247 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2248 { CE_ENTERED_BY_PLAYER, "entered by player" },
2249 { CE_LEFT_BY_PLAYER, "left by player" },
2250 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2251 { CE_SWITCHED, "switched" },
2252 { CE_HITTING_SOMETHING, "hitting something" },
2253 { CE_HIT_BY_SOMETHING, "hit by something" },
2255 { CE_BLOCKED, "blocked" },
2257 { CE_IMPACT, "impact (on something)" },
2258 { CE_SMASHED, "smashed (from above)" },
2260 { CE_VALUE_CHANGES, "CE value changes" },
2261 { CE_SCORE_CHANGES, "CE score changes" },
2263 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2264 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2265 { CE_UNDEFINED, " " },
2266 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2267 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2268 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2269 { CE_UNDEFINED, " " },
2270 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2271 { CE_NEXT_TO_PLAYER, "next to player" },
2276 static struct ValueTextInfo options_change_other_action[] =
2278 { CE_PLAYER_TOUCHES_X, "player touches" },
2279 { CE_PLAYER_PRESSES_X, "player presses" },
2280 { CE_PLAYER_SWITCHES_X, "player switches" },
2281 { CE_PLAYER_SNAPS_X, "player snaps" },
2282 { CE_PLAYER_PUSHES_X, "player pushes" },
2283 { CE_PLAYER_ENTERS_X, "player enters" },
2284 { CE_PLAYER_LEAVES_X, "player leaves" },
2285 { CE_PLAYER_DIGS_X, "player digs" },
2286 { CE_PLAYER_COLLECTS_X, "player collects" },
2287 { CE_PLAYER_DROPS_X, "player drops/throws" },
2288 { CE_TOUCHING_X, "touching" },
2289 { CE_HITTING_X, "hitting" },
2290 { CE_DIGGING_X, "digging" },
2291 { CE_HIT_BY_X, "hit by" },
2292 { CE_SWITCH_OF_X, "switch of" },
2293 { CE_CHANGE_OF_X, "change by page of" },
2294 { CE_EXPLOSION_OF_X, "explosion of" },
2295 { CE_MOVE_OF_X, "move of" },
2296 { CE_CREATION_OF_X, "creation of" },
2297 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2298 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2299 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2300 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2301 { CE_UNDEFINED, " " },
2302 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2303 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2304 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2305 { CE_UNDEFINED, " " },
2306 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2307 { CE_PLAYER_NEXT_TO_X, "player next to" },
2308 { CE_NEXT_TO_X, "next to" },
2313 static struct ValueTextInfo options_change_trigger_side[] =
2315 { CH_SIDE_LEFT, "left" },
2316 { CH_SIDE_RIGHT, "right" },
2317 { CH_SIDE_TOP, "top" },
2318 { CH_SIDE_BOTTOM, "bottom" },
2319 { CH_SIDE_LEFT_RIGHT, "left/right" },
2320 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2321 { CH_SIDE_ANY, "any" },
2326 static struct ValueTextInfo options_change_trigger_player[] =
2328 { CH_PLAYER_1, "1" },
2329 { CH_PLAYER_2, "2" },
2330 { CH_PLAYER_3, "3" },
2331 { CH_PLAYER_4, "4" },
2332 { CH_PLAYER_ANY, "any" },
2337 static struct ValueTextInfo options_change_trigger_page[] =
2348 { (1u << 9), "10" },
2349 { (1u << 10), "11" },
2350 { (1u << 11), "12" },
2351 { (1u << 12), "13" },
2352 { (1u << 13), "14" },
2353 { (1u << 14), "15" },
2354 { (1u << 15), "16" },
2355 { (1u << 16), "17" },
2356 { (1u << 17), "18" },
2357 { (1u << 18), "19" },
2358 { (1u << 19), "20" },
2359 { (1u << 20), "21" },
2360 { (1u << 21), "22" },
2361 { (1u << 22), "23" },
2362 { (1u << 23), "24" },
2363 { (1u << 24), "25" },
2364 { (1u << 25), "26" },
2365 { (1u << 26), "27" },
2366 { (1u << 27), "28" },
2367 { (1u << 28), "29" },
2368 { (1u << 29), "30" },
2369 { (1u << 30), "31" },
2370 { (1u << 31), "32" },
2371 { CH_PAGE_ANY, "any" },
2376 static struct ValueTextInfo options_change_replace_when[] =
2378 { CP_WHEN_EMPTY, "empty" },
2379 { CP_WHEN_WALKABLE, "walkable" },
2380 { CP_WHEN_DIGGABLE, "diggable" },
2381 { CP_WHEN_COLLECTIBLE, "collectible" },
2382 { CP_WHEN_REMOVABLE, "removable" },
2383 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2388 static struct ValueTextInfo options_action_type[] =
2390 { CA_NO_ACTION, "no action" },
2391 { CA_UNDEFINED, " " },
2392 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2393 { CA_RESTART_LEVEL, "restart level" },
2394 { CA_SHOW_ENVELOPE, "show envelope" },
2395 { CA_SET_LEVEL_TIME, "set time" },
2396 { CA_SET_LEVEL_SCORE, "set score" },
2397 { CA_SET_LEVEL_GEMS, "set gems" },
2398 { CA_SET_LEVEL_WIND, "set wind dir." },
2399 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2400 { CA_UNDEFINED, " " },
2401 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2402 { CA_MOVE_PLAYER, "move player" },
2403 { CA_MOVE_PLAYER_NEW, "move player new" },
2404 { CA_EXIT_PLAYER, "exit player" },
2405 { CA_KILL_PLAYER, "kill player" },
2406 { CA_SET_PLAYER_KEYS, "set keys" },
2407 { CA_SET_PLAYER_SPEED, "set speed" },
2408 { CA_SET_PLAYER_SHIELD, "set shield" },
2409 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2410 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2411 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2412 { CA_UNDEFINED, " " },
2413 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2414 { CA_SET_CE_VALUE, "set CE value" },
2415 { CA_SET_CE_SCORE, "set CE score" },
2416 { CA_SET_CE_ARTWORK, "set CE artwork" },
2417 { CA_UNDEFINED, " " },
2418 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2419 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2424 static struct ValueTextInfo options_action_mode_none[] =
2426 { CA_MODE_UNDEFINED, " " },
2431 static struct ValueTextInfo options_action_mode_assign[] =
2433 { CA_MODE_SET, "=" },
2438 static struct ValueTextInfo options_action_mode_add_remove[] =
2440 { CA_MODE_ADD, "+" },
2441 { CA_MODE_SUBTRACT, "-" },
2446 static struct ValueTextInfo options_action_mode_calculate[] =
2448 { CA_MODE_SET, "=" },
2449 { CA_MODE_ADD, "+" },
2450 { CA_MODE_SUBTRACT, "-" },
2451 { CA_MODE_MULTIPLY, "*" },
2452 { CA_MODE_DIVIDE, "/" },
2453 { CA_MODE_MODULO, "%" },
2458 static struct ValueTextInfo options_action_arg_none[] =
2460 { CA_ARG_UNDEFINED, " " },
2465 static struct ValueTextInfo options_action_arg_player[] =
2467 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2468 { CA_ARG_PLAYER_1, "1" },
2469 { CA_ARG_PLAYER_2, "2" },
2470 { CA_ARG_PLAYER_3, "3" },
2471 { CA_ARG_PLAYER_4, "4" },
2472 { CA_ARG_PLAYER_ANY, "any" },
2473 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2474 { CA_ARG_PLAYER_ACTION, "action ->" },
2479 static struct ValueTextInfo options_action_arg_number[] =
2481 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2488 { CA_ARG_10, "10" },
2489 { CA_ARG_100, "100" },
2490 { CA_ARG_1000, "1000" },
2491 { CA_ARG_UNDEFINED, " " },
2492 { CA_ARG_NUMBER_MIN, "min" },
2493 { CA_ARG_NUMBER_MAX, "max" },
2494 { CA_ARG_UNDEFINED, " " },
2495 { CA_ARG_NUMBER_RESET, "reset" },
2496 { CA_ARG_UNDEFINED, " " },
2497 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2498 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2499 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2500 { CA_ARG_UNDEFINED, " " },
2501 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2502 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2503 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2504 { CA_ARG_UNDEFINED, " " },
2505 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2506 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2507 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2508 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2509 { CA_ARG_UNDEFINED, " " },
2510 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2511 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2512 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2513 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2518 static struct ValueTextInfo options_action_arg_value[] =
2520 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2527 { CA_ARG_10, "10" },
2528 { CA_ARG_100, "100" },
2529 { CA_ARG_1000, "1000" },
2530 { CA_ARG_UNDEFINED, " " },
2531 { CA_ARG_NUMBER_MIN, "min" },
2532 { CA_ARG_NUMBER_MAX, "max" },
2533 { CA_ARG_UNDEFINED, " " },
2534 { CA_ARG_NUMBER_RESET, "reset" },
2535 { CA_ARG_UNDEFINED, " " },
2536 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2537 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2538 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2539 { CA_ARG_UNDEFINED, " " },
2540 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2541 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2542 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2543 { CA_ARG_UNDEFINED, " " },
2544 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2545 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2546 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2547 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2548 { CA_ARG_UNDEFINED, " " },
2549 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2550 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2551 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2552 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2553 { CA_ARG_UNDEFINED, " " },
2554 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2555 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2556 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2557 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2562 static struct ValueTextInfo options_action_arg_envelope[] =
2564 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2569 { CA_ARG_UNDEFINED, " " },
2570 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2571 { CA_ARG_ELEMENT_TARGET, "target" },
2572 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2573 { CA_ARG_ELEMENT_ACTION, "action ->" },
2578 static struct ValueTextInfo options_action_arg_key[] =
2580 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2589 { CA_ARG_UNDEFINED, " " },
2590 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2591 { CA_ARG_ELEMENT_TARGET, "target" },
2592 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2593 { CA_ARG_ELEMENT_ACTION, "action ->" },
2598 static struct ValueTextInfo options_action_arg_speed[] =
2600 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2601 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2602 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2603 { CA_ARG_SPEED_SLOW, "slow" },
2604 { CA_ARG_SPEED_NORMAL, "normal" },
2605 { CA_ARG_SPEED_FAST, "fast" },
2606 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2607 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2608 { CA_ARG_UNDEFINED, " " },
2609 { CA_ARG_SPEED_SLOWER, "slower" },
2610 { CA_ARG_SPEED_FASTER, "faster" },
2611 { CA_ARG_UNDEFINED, " " },
2612 { CA_ARG_SPEED_RESET, "reset" },
2617 static struct ValueTextInfo options_action_arg_shield[] =
2619 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2620 { CA_ARG_SHIELD_OFF, "off" },
2621 { CA_ARG_SHIELD_NORMAL, "normal" },
2622 { CA_ARG_SHIELD_DEADLY, "deadly" },
2627 static struct ValueTextInfo options_action_arg_artwork[] =
2629 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2630 { CA_ARG_ELEMENT_TARGET, "target" },
2631 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2632 { CA_ARG_ELEMENT_ACTION, "action ->" },
2633 { CA_ARG_UNDEFINED, " " },
2634 { CA_ARG_ELEMENT_RESET, "reset" },
2639 static struct ValueTextInfo options_action_arg_gravity[] =
2641 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2642 { CA_ARG_GRAVITY_ON, "on" },
2643 { CA_ARG_GRAVITY_OFF, "off" },
2644 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2649 static struct ValueTextInfo options_action_arg_direction[] =
2651 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2652 { CA_ARG_DIRECTION_NONE, "none" },
2653 { CA_ARG_DIRECTION_LEFT, "left" },
2654 { CA_ARG_DIRECTION_RIGHT, "right" },
2655 { CA_ARG_DIRECTION_UP, "up" },
2656 { CA_ARG_DIRECTION_DOWN, "down" },
2657 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2658 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2663 static struct ValueTextInfo options_action_arg_scan_mode[] =
2665 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2666 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2667 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2672 static struct ValueTextInfo options_action_arg_inventory[] =
2674 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2675 { CA_ARG_ELEMENT_TARGET, "+ target" },
2676 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2677 { CA_ARG_ELEMENT_ACTION, "+ action" },
2678 { CA_ARG_UNDEFINED, " " },
2679 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2680 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2681 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2682 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2683 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2684 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2685 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2686 { CA_ARG_UNDEFINED, " " },
2687 { CA_ARG_INVENTORY_RESET, "reset" },
2692 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2693 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2698 static struct ValueTextInfo options_group_choice_mode[] =
2700 { ANIM_RANDOM, "random" },
2701 { ANIM_LOOP, "loop" },
2702 { ANIM_LINEAR, "linear" },
2703 { ANIM_PINGPONG, "pingpong" },
2704 { ANIM_PINGPONG2, "pingpong 2" },
2705 { ANIM_LEVEL_NR, "level number" },
2710 static struct ValueTextInfo options_bd_scheduling_type[] =
2712 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2713 { GD_SCHEDULING_BD1, "BD1" },
2714 { GD_SCHEDULING_BD2, "BD2" },
2715 { GD_SCHEDULING_PLCK, "Construction Kit" },
2716 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2717 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2718 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2723 static struct ValueTextInfo *action_arg_modes[] =
2725 options_action_mode_none,
2726 options_action_mode_assign,
2727 options_action_mode_add_remove,
2728 options_action_mode_calculate,
2735 struct ValueTextInfo *options;
2737 action_arg_options[] =
2739 { CA_NO_ACTION, 0, options_action_arg_none, },
2740 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2741 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2742 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2743 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2744 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2745 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2746 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2747 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2748 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2749 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2750 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2751 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2752 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2753 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2754 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2755 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2756 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2757 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2758 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2759 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2760 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2770 int gadget_id_align;
2771 int size; // char size of selectbox or '-1' (dynamically determined)
2772 struct ValueTextInfo *options;
2774 char *text_above, *text_left, *text_right, *infotext;
2775 } selectbox_info[ED_NUM_SELECTBOX] =
2777 // ---------- level and editor settings -------------------------------------
2780 ED_SELECTBOX_ID_TIME_OR_STEPS,
2781 -1, ED_LEVEL_SETTINGS_YPOS(8),
2782 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2784 options_time_or_steps,
2785 &level.use_step_counter,
2786 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2789 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2790 -1, ED_LEVEL_SETTINGS_YPOS(10),
2791 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2793 options_time_score_base,
2794 &level.time_score_base,
2795 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2798 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2799 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2800 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2802 options_game_engine_type,
2803 &level.game_engine_type,
2804 NULL, "Game engine:", NULL, "Select game engine"
2807 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2808 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2809 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2811 options_bd_scheduling_type,
2812 &level.bd_scheduling_type,
2813 NULL, "Scheduling type:", NULL, "Select level timing"
2816 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2817 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2818 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2820 options_levelset_save_mode,
2821 &levelset_save_mode,
2822 "Action:", NULL, NULL, "Select action when saving level set"
2825 // ---------- element settings: configure (several elements) ----------------
2828 ED_SELECTBOX_ID_WIND_DIRECTION,
2829 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2830 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2832 options_wind_direction,
2833 &level.wind_direction_initial,
2834 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2837 ED_SELECTBOX_ID_PLAYER_SPEED,
2838 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2839 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2841 options_player_speed,
2842 &level.initial_player_stepsize[0],
2843 NULL, "Initial player speed:", NULL, "Select initial player speed"
2846 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2847 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2848 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2850 options_group_choice_mode,
2851 &level.mm_ball_choice_mode,
2852 NULL, "Choice type:", NULL, "Select type of content choice"
2855 // ---------- element settings: configure 1 (custom elements) ---------------
2858 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2859 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2860 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2862 options_access_type,
2863 &custom_element.access_type,
2864 NULL, NULL, NULL, "Select type of access to this field"
2867 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2868 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2869 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2871 options_access_layer,
2872 &custom_element.access_layer,
2873 NULL, NULL, NULL, "Select layer of access for this field"
2876 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2877 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2878 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2880 options_access_protected,
2881 &custom_element.access_protected,
2882 NULL, NULL, NULL, "Select protected access for this field"
2885 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2886 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2887 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2889 options_access_direction,
2890 &custom_element.access_direction,
2891 NULL, "from", NULL, "Select access direction for this field"
2894 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2895 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2896 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2898 options_walk_to_action,
2899 &custom_element.walk_to_action,
2900 NULL, NULL, NULL, "Select diggable/collectible/pushable"
2903 // ---------- element settings: configure 2 (custom elements) ---------------
2906 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2907 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2908 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2910 options_move_pattern,
2911 &custom_element.move_pattern,
2912 NULL, "Can move", NULL, "Select element move pattern"
2915 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2916 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2917 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2919 options_move_direction,
2920 &custom_element.move_direction_initial,
2921 NULL, "Starts moving", NULL, "Select initial element move direction"
2924 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2925 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2926 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2928 options_move_stepsize,
2929 &custom_element.move_stepsize,
2930 NULL, "Move/fall speed", NULL, "Select speed of element movement"
2933 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2934 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2935 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2937 options_move_leave_type,
2938 &custom_element.move_leave_type,
2939 // left text with leading spaces to place gadget next to "can dig" gadget
2940 // (needed because drawing area gadgets created after selectbox gadgets)
2941 // NULL, "can dig: can", ":", "leave behind or change element"
2942 NULL, " Can", ":", "Select leave behind or change element"
2945 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2946 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2947 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2949 options_smash_targets,
2950 &custom_element.smash_targets,
2951 NULL, "Can smash", NULL, "Select elements that can be smashed"
2954 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2955 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2956 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2958 options_slippery_type,
2959 &custom_element.slippery_type,
2960 NULL, "Slippery", NULL, "Select where other elements fall down"
2963 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2964 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2965 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2968 &custom_element.deadliness,
2969 NULL, "Deadly when", NULL, "Select deadliness of element"
2972 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2973 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2974 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2976 options_explosion_type,
2977 &custom_element.explosion_type,
2978 NULL, "Can explode", NULL, "Select explosion type"
2981 // ---------- element settings: advanced (custom elements) ------------------
2984 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2985 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2986 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2989 &custom_element_change.delay_frames,
2990 NULL, "Delay time given in", NULL, "Select delay time units for change"
2993 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
2994 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2995 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2997 options_change_direct_action,
2998 &custom_element_change.direct_action,
2999 NULL, NULL, NULL, "Select type of direct action"
3002 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
3003 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
3004 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
3006 options_change_other_action,
3007 &custom_element_change.other_action,
3008 NULL, NULL, "element:", "Select type of other element action"
3011 ED_SELECTBOX_ID_CHANGE_SIDE,
3012 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
3013 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
3015 options_change_trigger_side,
3016 &custom_element_change.trigger_side,
3017 NULL, "at", "side", "Select element side triggering change"
3020 ED_SELECTBOX_ID_CHANGE_PLAYER,
3021 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3022 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
3024 options_change_trigger_player,
3025 &custom_element_change.trigger_player,
3026 NULL, "Player:", " ", "Select player that causes change"
3029 ED_SELECTBOX_ID_CHANGE_PAGE,
3030 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3031 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
3033 options_change_trigger_page,
3034 &custom_element_change.trigger_page,
3035 NULL, "Page:", NULL, "Select change page that causes change"
3038 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3039 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3040 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3042 options_change_replace_when,
3043 &custom_element_change.replace_when,
3044 NULL, "Replace when", NULL, "Select which elements can be replaced"
3047 ED_SELECTBOX_ID_ACTION_TYPE,
3048 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3049 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3051 options_action_type,
3052 &custom_element_change.action_type,
3053 NULL, NULL, NULL, "Select action on specified condition"
3056 ED_SELECTBOX_ID_ACTION_MODE,
3057 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3058 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3060 options_action_mode_none,
3061 &custom_element_change.action_mode,
3062 NULL, NULL, NULL, "Select action operator"
3065 ED_SELECTBOX_ID_ACTION_ARG,
3066 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3067 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3069 options_action_arg_none,
3070 &custom_element_change.action_arg,
3071 NULL, NULL, NULL, "Select action parameter"
3074 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3075 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3076 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3078 options_change_page,
3079 &custom_element.current_change_page,
3080 NULL, NULL, NULL, "Select element change page"
3083 // ---------- element settings: configure (group elements) ------------------
3086 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3087 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3088 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3090 options_group_choice_mode,
3091 &group_element_info.choice_mode,
3092 NULL, "Choice type:", NULL, "Select type of group element choice"
3101 int gadget_id_align;
3104 char *text_above, *text_left, *text_right, *infotext;
3105 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3107 // ---------- level and editor settings (tabs) ------------------------------
3110 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3111 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3112 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3114 NULL, NULL, NULL, "Configure level settings"
3117 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3119 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3121 NULL, NULL, NULL, "Update this or create new level set"
3124 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3126 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3128 NULL, NULL, NULL, "Configure editor settings"
3131 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3133 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3135 NULL, NULL, NULL, "Configure engine settings"
3138 // ---------- element settings (tabs) ---------------------------------------
3141 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3142 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3143 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3145 NULL, NULL, NULL, "Show information about element"
3148 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3150 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3152 NULL, NULL, NULL, "Configure element properties"
3155 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3157 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3159 NULL, NULL, NULL, "Configure element properties, part 1"
3162 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3164 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3166 NULL, NULL, NULL, "Configure element properties, part 2"
3169 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3171 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3173 NULL, NULL, NULL, "Configure custom element change pages"
3176 // ---------- level and editor settings (buttons) ---------------------------
3179 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3180 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3181 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3183 NULL, NULL, NULL, "Update or create level set"
3186 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3187 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3188 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3190 NULL, NULL, "this level as level template",
3191 "Save current settings as new template"
3194 // ---------- element settings (buttons) ------------------------------------
3197 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3199 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3201 NULL, " ", "As Template",
3202 "Save current settings as new template"
3205 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3207 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3209 NULL, NULL, NULL, "Add new change page"
3212 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3214 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3216 NULL, NULL, NULL, "Delete current change page"
3226 int gadget_id_align;
3227 char *text_left, *text_right, *infotext;
3228 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3231 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3232 IMG_EDITOR_COUNTER_DOWN,
3233 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3234 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3235 NULL, NULL, "Select previous change page"
3238 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3239 IMG_EDITOR_COUNTER_UP,
3240 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3241 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3242 NULL, "Change page", "Select next change page"
3245 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3246 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3247 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3248 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3249 " ", NULL, "Copy settings from this change page"
3252 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3253 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3254 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3255 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3256 NULL, NULL, "Paste settings to this change page"
3263 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3271 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3274 ED_SCROLLBUTTON_ID_AREA_UP,
3275 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3276 GADGET_ID_SCROLL_UP,
3277 "Scroll level editing area up"
3280 ED_SCROLLBUTTON_ID_AREA_DOWN,
3281 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3282 GADGET_ID_SCROLL_DOWN,
3283 "Scroll level editing area down"
3286 ED_SCROLLBUTTON_ID_AREA_LEFT,
3287 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3288 GADGET_ID_SCROLL_LEFT,
3289 "Scroll level editing area left"
3292 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3293 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3294 GADGET_ID_SCROLL_RIGHT,
3295 "Scroll level editing area right"
3298 ED_SCROLLBUTTON_ID_LIST_UP,
3299 IMG_EDITOR_PALETTE_SCROLL_UP,
3300 GADGET_ID_SCROLL_LIST_UP,
3301 "Scroll element list up ('Page Up')"
3304 ED_SCROLLBUTTON_ID_LIST_DOWN,
3305 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3306 GADGET_ID_SCROLL_LIST_DOWN,
3307 "Scroll element list down ('Page Down')"
3315 int wheel_x, wheel_y;
3316 int wheel_width, wheel_height;
3317 } scrollbar_pos[ED_NUM_SCROLLBARS];
3326 } scrollbar_info[ED_NUM_SCROLLBARS] =
3329 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3330 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3331 GD_TYPE_SCROLLBAR_HORIZONTAL,
3332 GADGET_ID_SCROLL_HORIZONTAL,
3333 "Scroll level editing area horizontally"
3336 ED_SCROLLBAR_ID_AREA_VERTICAL,
3337 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3338 GD_TYPE_SCROLLBAR_VERTICAL,
3339 GADGET_ID_SCROLL_VERTICAL,
3340 "Scroll level editing area vertically"
3343 ED_SCROLLBAR_ID_LIST_VERTICAL,
3344 IMG_EDITOR_PALETTE_SCROLLBAR,
3345 GD_TYPE_SCROLLBAR_VERTICAL,
3346 GADGET_ID_SCROLL_LIST_VERTICAL,
3347 "Scroll element list vertically"
3357 int gadget_id_align;
3358 int radio_button_nr;
3361 char *text_left, *text_right, *infotext;
3362 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3365 ED_RADIOBUTTON_ID_PERCENTAGE,
3366 -1, ED_LEVEL_SETTINGS_YPOS(0),
3367 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3368 RADIO_NR_RANDOM_ELEMENTS,
3369 &random_placement_method, RANDOM_USE_PERCENTAGE,
3370 " ", "percentage", "Use percentage for random elements"
3373 ED_RADIOBUTTON_ID_QUANTITY,
3374 -1, ED_LEVEL_SETTINGS_YPOS(0),
3375 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3376 RADIO_NR_RANDOM_ELEMENTS,
3377 &random_placement_method, RANDOM_USE_QUANTITY,
3378 " ", "quantity", "Use quantity for random elements"
3387 int gadget_id_align;
3389 char *text_above, *text_left, *text_right, *infotext;
3390 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3392 // ---------- level and editor settings -------------------------------------
3395 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3396 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3397 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3398 &level.auto_count_gems,
3400 "Automatically count gems needed", "Set counter to number of gems"
3403 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3404 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3405 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3406 &level.rate_time_over_score,
3408 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3411 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3412 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3413 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3414 &levelset_use_levelset_artwork,
3416 "Use current custom artwork", "Use custom artwork of this level set"
3419 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3420 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3421 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3422 &levelset_copy_level_template,
3424 "Copy current level template", "Copy level template of this level set"
3427 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3428 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3429 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3430 &random_placement_background_restricted,
3432 "Restrict random placement to:", "Set random placement restriction"
3435 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3436 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3437 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3438 &setup.editor.use_template_for_new_levels,
3439 "Template for new levels and CE/GE:", NULL,
3440 "Use template for new levels", "Use template for level properties"
3443 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3444 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3445 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3446 &level.use_custom_template,
3448 "Use template for custom elements", "Use template for custom properties"
3451 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3452 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3453 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3454 &level.bd_intermission,
3455 "Boulder Dash game engine settings:", NULL,
3456 "Intermission", "Level is an intermission level"
3459 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3460 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3461 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3462 &level.bd_pal_timing,
3464 "PAL timing", "Use slower timer (like PAL C64)"
3467 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3468 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3469 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3470 &level.bd_line_shifting_borders,
3471 "Compatibility settings:", NULL,
3472 "Line-shifting borders", "Use line-shifting wrap-around"
3475 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3476 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3477 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3478 &level.bd_scan_first_and_last_row,
3480 "Scan first and last row", "Also process top/bottom border rows"
3483 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3484 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3485 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3486 &level.bd_short_explosions,
3488 "Short explosions", "Use four game cycles for explosions"
3491 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3492 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
3493 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3494 &level.bd_gravity_affects_all,
3496 "Gravity change affects everything", "Gravity affects all falling objects"
3499 // ---------- element settings: configure (various elements) ----------------
3502 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3503 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3504 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3505 &stick_element_properties_window,
3507 "Stick this screen to edit content","Stick this screen to edit content"
3510 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3511 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3512 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3513 &level.em_slippery_gems,
3515 "Slip down from certain flat walls","Use EM/DC style slipping behaviour"
3518 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3519 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3520 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3521 &level.em_explodes_by_fire,
3523 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3526 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3527 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3528 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3529 &level.use_spring_bug,
3531 "Use spring pushing bug", "Use odd spring pushing behaviour"
3534 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3535 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3536 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3537 &level.use_time_orb_bug,
3539 "Use time orb bug", "Use odd time orb behaviour"
3542 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3543 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3544 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3545 &level.use_life_bugs,
3547 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3550 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3551 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3552 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3555 "Create single random element", "Only create one element from content"
3558 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3559 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3560 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3561 &level.ball_active_initial,
3563 "Magic ball initially activated", "Activate magic ball after level start"
3566 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3567 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3568 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3569 &level.grow_into_diggable,
3571 "Can grow into anything diggable", "Grow into more than just sand"
3574 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3575 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3576 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3577 &level.sb_fields_needed,
3579 "All fields need to be filled", "Require all SB fields to be solved"
3582 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3583 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3584 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3585 &level.sb_objects_needed,
3587 "All objects need to be placed", "Require all SB objects to be solved"
3590 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3591 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3592 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3593 &level.auto_exit_sokoban,
3595 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3598 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3599 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3600 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3601 &level.solved_by_one_player,
3603 "Only one player must enter exit", "Level solved by first player in exit"
3606 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3607 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3608 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3609 &level.finish_dig_collect,
3611 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3614 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3615 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3616 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3617 &level.keep_walkable_ce,
3619 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3622 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3623 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3624 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3625 &level.continuous_snapping,
3627 "Continuous snapping", "Use snapping without releasing key"
3630 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3631 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3632 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3633 &level.block_snap_field,
3635 "Block snapped field when snapping", "Use snapping delay to show animation"
3638 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3639 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3640 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3641 &level.block_last_field,
3643 "Block last field when moving", "Player blocks last field when moving"
3646 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3647 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3648 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3649 &level.sp_block_last_field,
3651 "Block last field when moving", "Player blocks last field when moving"
3654 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3655 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3656 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3657 &level.instant_relocation,
3659 "No scrolling when relocating", "Player gets relocated without delay"
3662 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3663 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3664 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3665 &level.shifted_relocation,
3667 "No centering when relocating", "Level not centered after relocation"
3670 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3671 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3672 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3673 &level.lazy_relocation,
3675 "Only redraw off-screen relocation","No redraw if relocation target visible"
3678 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3679 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3680 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3681 &level.use_start_element[0],
3683 "Use level start element:", "Start level at this element's position"
3686 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3687 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3688 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3689 &level.use_artwork_element[0],
3691 "Use artwork from element:", "Use player artwork from other element"
3694 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3695 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3696 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3697 &level.use_explosion_element[0],
3699 "Use explosion from element:", "Use explosion properties from element"
3702 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3703 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3704 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3705 &level.initial_player_gravity[0],
3707 "Use initial gravity", "Set initial player gravity"
3710 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3711 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3712 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3713 &level.use_initial_inventory[0],
3715 "Use initial inventory:", "Use collected elements on level start"
3718 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3719 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3720 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3721 &level.can_pass_to_walkable,
3723 "Can pass to walkable element", "Player can pass to empty or walkable"
3726 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3727 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3728 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3729 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3731 "Can fall into acid (with gravity)","Player can fall into acid pool"
3734 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3735 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3736 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3737 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3739 "Can move into acid", "Element can move into acid pool"
3742 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3743 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3744 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3745 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3747 "Deadly when colliding with", "Element is deadly when hitting player"
3750 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3751 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3752 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3753 &level.bd_diagonal_movements,
3755 "Can move diagonally", "Player can move diagonally"
3758 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3759 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3760 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3761 &level.bd_topmost_player_active,
3763 "Topmost player is active", "Use first player found on playfield"
3766 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3767 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3768 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3769 &level.bd_push_mega_rock_with_sweet,
3771 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3774 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3775 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3776 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3777 &level.bd_magic_wall_wait_hatching,
3779 "Wait for player's birth", "Timer start waits for player's birth"
3782 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3783 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3784 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3785 &level.bd_magic_wall_stops_amoeba,
3787 "Turn amoeba to diamonds", "Activation changes amoeba to diamonds"
3790 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3791 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3792 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3793 &level.bd_amoeba_wait_for_hatching,
3795 "Wait for player's birth", "Timer start waits for player's birth"
3798 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3799 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3800 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3801 &level.bd_amoeba_start_immediately,
3803 "Start growing immediately", "Start slow growth time immediately"
3806 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3807 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3808 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3809 &level.bd_amoeba_2_explode_by_amoeba,
3811 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3814 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3815 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3816 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3817 &level.bd_voodoo_collects_diamonds,
3819 "Can collect diamonds", "Can collect diamonds for the player"
3822 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3823 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3824 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3825 &level.bd_voodoo_hurt_kills_player,
3827 "Player is killed if hurt", "If hurt in any way, player is killed"
3830 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3831 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3832 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3833 &level.bd_voodoo_dies_by_rock,
3835 "Killed by falling rock", "Can be killed by a falling rock"
3838 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3839 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3840 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3841 &level.bd_voodoo_vanish_by_explosion,
3843 "Disappears in explosions", "Can be destroyed by explosions"
3846 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3847 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3848 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3849 &level.bd_slime_is_predictable,
3851 "Slime is predictable", "Use predictable random numbers"
3854 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
3855 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3856 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
3857 &level.bd_change_expanding_wall,
3859 "Change direction", "Switch horizontal/vertical direction"
3862 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
3863 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3864 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
3865 &level.bd_replicators_active,
3867 "Active at start", "Replicators start in active state"
3870 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
3871 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3872 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE, GADGET_ID_NONE,
3873 &level.bd_conveyor_belts_active,
3875 "Active at start", "Conveyor belts start in active state"
3878 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
3879 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3880 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
3881 &level.bd_conveyor_belts_changed,
3883 "Change direction", "Switch conveyor belt direction"
3886 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
3887 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3888 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
3889 &level.bd_water_cannot_flow_down,
3891 "Does not flow downwards", "Water can only flow up, left and right"
3894 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
3895 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3896 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR, GADGET_ID_NONE,
3897 &level.bd_hammer_walls_reappear,
3899 "Hammered walls reappear", "Hammered walls reappear after delay"
3902 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3903 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3904 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3905 &level.envelope[0].autowrap,
3907 "Auto-wrap", "Automatically wrap envelope text"
3910 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3911 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3912 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3913 &level.envelope[0].centered,
3915 "Centered", "Automatically center envelope text"
3918 ED_CHECKBUTTON_ID_MM_LASER_RED,
3919 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3920 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3921 &level.mm_laser_red,
3922 "Choose color components for laser:", NULL,
3923 "Red", "Use red color components in laser"
3926 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3927 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3928 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3929 &level.mm_laser_green,
3931 "Green", "Use green color components in laser"
3934 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3935 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3936 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3937 &level.mm_laser_blue,
3939 "Blue", "Use blue color components in laser"
3942 ED_CHECKBUTTON_ID_DF_LASER_RED,
3943 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3944 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3945 &level.df_laser_red,
3946 "Choose color components for laser:", NULL,
3947 "Red", "Use red color components in laser"
3950 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3951 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3952 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3953 &level.df_laser_green,
3955 "Green", "Use green color components in laser"
3958 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3959 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3960 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3961 &level.df_laser_blue,
3963 "Blue", "Use blue color components in laser"
3966 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3967 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3968 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3969 &level.rotate_mm_ball_content,
3971 "Randomly rotate created content", "Randomly rotate newly created content"
3974 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3975 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3976 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3977 &level.explode_mm_ball,
3979 "Explode ball instead of melting", "Use explosion to release ball content"
3982 // ---------- element settings: configure 1 (custom elements) ---------------
3985 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
3986 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3987 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3988 &custom_element.use_gfx_element,
3990 "Use graphic of element:", "Use existing element graphic"
3993 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
3994 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3995 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3996 &level.use_custom_template,
3998 "Use template", "Use template for custom properties"
4001 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
4002 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4003 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
4004 &custom_element_properties[EP_ACCESSIBLE],
4006 NULL, "Player can walk to or pass this field"
4009 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
4010 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4011 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
4012 &custom_element_properties[EP_GRAVITY_REACHABLE],
4014 "Reachable despite gravity", "Player can walk/dig despite gravity"
4017 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
4018 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4019 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
4020 &custom_element.use_last_ce_value,
4022 "Use last CE value after change", "Use last CE value after change"
4025 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
4026 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4027 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
4028 &custom_element_properties[EP_WALK_TO_OBJECT],
4030 NULL, "Player can dig/collect/push element"
4033 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
4034 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4035 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
4036 &custom_element_properties[EP_INDESTRUCTIBLE],
4038 "Indestructible", "Element is indestructible"
4041 // ---------- element settings: configure 2 (custom elements) ---------------
4044 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
4045 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4046 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
4047 &custom_element_properties[EP_CAN_MOVE],
4049 NULL, "Element can move with some pattern"
4052 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
4053 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4054 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
4055 &custom_element_properties[EP_CAN_FALL],
4057 "Can fall", "Element can fall down"
4060 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
4061 -1, ED_ELEMENT_SETTINGS_YPOS(8),
4062 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
4063 &custom_element_properties[EP_CAN_SMASH],
4065 NULL, "Element can smash other elements"
4068 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4069 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4070 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4071 &custom_element_properties[EP_SLIPPERY],
4073 NULL, "Other elements can fall down from it"
4076 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4077 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4078 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4079 &custom_element_properties[EP_DEADLY],
4081 NULL, "Element can kill the player"
4084 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4085 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4086 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4087 &custom_element_properties[EP_CAN_EXPLODE],
4089 NULL, "Element can explode"
4092 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4093 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4094 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4095 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4097 "By fire", "Element can explode by fire/explosion"
4100 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4101 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4102 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4103 &custom_element_properties[EP_EXPLODES_SMASHED],
4105 "Smashed", "Element can explode when smashed"
4108 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4109 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4110 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4111 &custom_element_properties[EP_EXPLODES_IMPACT],
4113 "Impact", "Element can explode on impact"
4116 // ---------- element settings: advanced (custom elements) ------------------
4119 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4120 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4121 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4122 &custom_element_change.can_change,
4124 "Element changes to:", "Change element on specified condition"
4127 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4128 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4129 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4130 &custom_element_change_events[CE_DELAY],
4132 NULL, "Element changes after delay"
4135 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4136 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4137 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4138 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4140 NULL, "Element changes by direct action"
4143 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4144 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4145 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4146 &custom_element_change_events[CE_BY_OTHER_ACTION],
4148 NULL, "Element changes by other element"
4151 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4152 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4153 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4154 &custom_element_change.explode,
4156 "Explode instead of change", "Element explodes instead of change"
4159 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4160 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4161 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4162 &custom_element_change.use_target_content,
4164 "Use extended change target:", "Element changes to more elements"
4167 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4168 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4169 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4170 &custom_element_change.only_if_complete,
4172 "Replace all or nothing", "Only replace when all can be changed"
4175 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4176 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4177 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4178 &custom_element_change.use_random_replace,
4180 NULL, "Use percentage for random replace"
4183 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4184 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4185 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4186 &custom_element_change.has_action,
4188 NULL, "Execute action on specified condition"
4196 int xoffset, yoffset;
4198 int gadget_id_align;
4200 int area_xsize, area_ysize;
4201 char *text_left, *text_right, *text_above, *text_below, *infotext;
4202 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4204 // ---------- level playfield content ---------------------------------------
4207 ED_DRAWING_ID_DRAWING_LEVEL,
4210 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4212 -1, -1, // these values are not constant, but can change at runtime
4213 NULL, NULL, NULL, NULL, NULL
4216 // ---------- yam yam content -----------------------------------------------
4219 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4220 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4221 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4222 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4223 &level.yamyam_content[0].e[0][0], 3, 3,
4224 NULL, NULL, NULL, "1", NULL
4227 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4228 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4229 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4230 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4231 &level.yamyam_content[1].e[0][0], 3, 3,
4232 NULL, NULL, NULL, "2", NULL
4235 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4236 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4237 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4238 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4239 &level.yamyam_content[2].e[0][0], 3, 3,
4240 NULL, NULL, NULL, "3", NULL
4243 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4244 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4245 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4246 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4247 &level.yamyam_content[3].e[0][0], 3, 3,
4248 NULL, NULL, NULL, "4", NULL
4251 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4252 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4253 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4254 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4255 &level.yamyam_content[4].e[0][0], 3, 3,
4256 NULL, NULL, NULL, "5", NULL
4259 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4260 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4261 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4262 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4263 &level.yamyam_content[5].e[0][0], 3, 3,
4264 NULL, NULL, NULL, "6", NULL
4267 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4268 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4269 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4270 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4271 &level.yamyam_content[6].e[0][0], 3, 3,
4272 NULL, NULL, NULL, "7", NULL
4275 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4276 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4277 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4278 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4279 &level.yamyam_content[7].e[0][0], 3, 3,
4280 NULL, NULL, NULL, "8", NULL
4283 // ---------- magic ball content --------------------------------------------
4286 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4287 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4288 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4289 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4290 &level.ball_content[0].e[0][0], 3, 3,
4291 NULL, NULL, NULL, "1", NULL
4294 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4295 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4296 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4297 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4298 &level.ball_content[1].e[0][0], 3, 3,
4299 NULL, NULL, NULL, "2", NULL
4302 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4303 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4304 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4305 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4306 &level.ball_content[2].e[0][0], 3, 3,
4307 NULL, NULL, NULL, "3", NULL
4310 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4311 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4312 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4313 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4314 &level.ball_content[3].e[0][0], 3, 3,
4315 NULL, NULL, NULL, "4", NULL
4318 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4319 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4320 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4321 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4322 &level.ball_content[4].e[0][0], 3, 3,
4323 NULL, NULL, NULL, "5", NULL
4326 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4327 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4328 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4329 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4330 &level.ball_content[5].e[0][0], 3, 3,
4331 NULL, NULL, NULL, "6", NULL
4334 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4335 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4336 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4337 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4338 &level.ball_content[6].e[0][0], 3, 3,
4339 NULL, NULL, NULL, "7", NULL
4342 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4343 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4344 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4345 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4346 &level.ball_content[7].e[0][0], 3, 3,
4347 NULL, NULL, NULL, "8", NULL
4350 // ---------- android content -----------------------------------------------
4353 ED_DRAWING_ID_ANDROID_CONTENT,
4354 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4355 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4356 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4357 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4358 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4361 // ---------- amoeba content ------------------------------------------------
4364 ED_DRAWING_ID_AMOEBA_CONTENT,
4365 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4366 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4367 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4368 &level.amoeba_content, 1, 1,
4369 "Content:", NULL, NULL, NULL, "Amoeba content"
4372 // ---------- BD snap element -----------------------------------------------
4375 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4376 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4377 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4378 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4379 &level.bd_snap_element, 1, 1,
4380 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4383 // ---------- BD magic wall elements ----------------------------------------
4386 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
4387 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(4),
4388 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4389 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO, GADGET_ID_NONE,
4390 &level.bd_magic_wall_diamond_to, 1, 1,
4391 "Changes diamonds to:", NULL, NULL, NULL, "Element to turn diamonds to"
4394 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
4395 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4396 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4397 GADGET_ID_BD_MAGIC_WALL_ROCK_TO, GADGET_ID_NONE,
4398 &level.bd_magic_wall_rock_to, 1, 1,
4399 "Changes rocks to:", NULL, NULL, NULL, "Element to turn rocks to"
4402 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
4403 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4404 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4405 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO, GADGET_ID_NONE,
4406 &level.bd_magic_wall_mega_rock_to, 1, 1,
4407 "Changes mega rocks to:", NULL, NULL, NULL, "Element to turn mega rocks to"
4410 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
4411 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4412 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4413 GADGET_ID_BD_MAGIC_WALL_NUT_TO, GADGET_ID_NONE,
4414 &level.bd_magic_wall_nut_to, 1, 1,
4415 "Changes nuts to:", NULL, NULL, NULL, "Element to turn nuts to"
4418 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
4419 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4420 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4421 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO, GADGET_ID_NONE,
4422 &level.bd_magic_wall_nitro_pack_to, 1, 1,
4423 "Changes nitro packs to:", NULL, NULL, NULL, "Element to turn nitro packs to"
4426 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
4427 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(9),
4428 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4429 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO, GADGET_ID_NONE,
4430 &level.bd_magic_wall_flying_diamond_to, 1, 1,
4431 "Changes flying diamonds to:", NULL, NULL, NULL, "Element to turn flying diamonds to"
4434 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
4435 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4436 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4437 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO, GADGET_ID_NONE,
4438 &level.bd_magic_wall_flying_rock_to, 1, 1,
4439 "Changes flying rocks to:", NULL, NULL, NULL, "Element to turn flying rocks to"
4442 // ---------- BD amoeba content ---------------------------------------------
4445 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4446 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4447 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4448 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4449 &level.bd_amoeba_content_too_big, 1, 1,
4450 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4453 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4454 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4455 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4456 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4457 &level.bd_amoeba_content_enclosed, 1, 1,
4458 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4461 // ---------- BD amoeba 2 content -------------------------------------------
4464 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4465 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4466 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4467 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4468 &level.bd_amoeba_2_content_too_big, 1, 1,
4469 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4472 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4473 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4474 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4475 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4476 &level.bd_amoeba_2_content_enclosed, 1, 1,
4477 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4480 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4481 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4482 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4483 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4484 &level.bd_amoeba_2_content_exploding, 1, 1,
4485 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4488 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4489 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4490 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4491 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4492 &level.bd_amoeba_2_content_looks_like, 1, 1,
4493 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4496 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
4497 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4498 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4499 GADGET_ID_BD_SLIME_EATS_ELEMENT_1, GADGET_ID_NONE,
4500 &level.bd_slime_eats_element_1, 1, 1,
4501 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4504 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
4505 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4506 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4507 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1, GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
4508 &level.bd_slime_converts_to_element_1, 1, 1,
4509 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4512 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
4513 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4514 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4515 GADGET_ID_BD_SLIME_EATS_ELEMENT_2, GADGET_ID_NONE,
4516 &level.bd_slime_eats_element_2, 1, 1,
4517 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4520 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
4521 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4522 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4523 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2, GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
4524 &level.bd_slime_converts_to_element_2, 1, 1,
4525 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4528 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
4529 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4530 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4531 GADGET_ID_BD_SLIME_EATS_ELEMENT_3, GADGET_ID_NONE,
4532 &level.bd_slime_eats_element_3, 1, 1,
4533 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4536 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
4537 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4538 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4539 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3, GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
4540 &level.bd_slime_converts_to_element_3, 1, 1,
4541 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4544 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4545 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4546 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4547 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4548 &level.bd_acid_eats_element, 1, 1,
4549 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4552 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4553 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4554 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4555 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4556 &level.bd_acid_turns_to_element, 1, 1,
4557 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4560 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4561 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4562 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4563 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4564 &level.bd_biter_eats_element, 1, 1,
4565 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4568 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4569 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4570 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4571 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
4572 &level.bd_bladder_converts_by_element, 1, 1,
4573 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
4576 ED_DRAWING_ID_BD_NUT_CONTENT,
4577 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4578 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4579 GADGET_ID_BD_NUT_CONTENT, GADGET_ID_NONE,
4580 &level.bd_nut_content, 1, 1,
4581 "When breaking, changes to:", NULL, NULL, NULL, "Element created when breaking nut"
4584 // ---------- level start element -------------------------------------------
4587 ED_DRAWING_ID_START_ELEMENT,
4588 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4589 0, ED_AREA_1X1_SETTINGS_YOFF,
4590 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4591 &level.start_element[0], 1, 1,
4592 NULL, NULL, NULL, NULL, "Level start element"
4595 // ---------- player artwork element ----------------------------------------
4598 ED_DRAWING_ID_ARTWORK_ELEMENT,
4599 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4600 0, ED_AREA_1X1_SETTINGS_YOFF,
4601 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4602 &level.artwork_element[0], 1, 1,
4603 NULL, NULL, NULL, NULL, "Element for player artwork"
4606 // ---------- player explosion element --------------------------------------
4609 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4610 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4611 0, ED_AREA_1X1_SETTINGS_YOFF,
4612 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4613 &level.explosion_element[0], 1, 1,
4614 NULL, NULL, NULL, NULL, "Element for player explosion"
4617 // ---------- player initial inventory --------------------------------------
4620 ED_DRAWING_ID_INVENTORY_CONTENT,
4621 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4622 0, ED_AREA_1X1_SETTINGS_YOFF,
4623 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4624 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4625 NULL, NULL, NULL, NULL, "Content for initial inventory"
4628 // ---------- gray ball content -----------------------------------------
4631 ED_DRAWING_ID_MM_BALL_CONTENT,
4632 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4633 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4634 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4635 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4636 "Content:", NULL, NULL, NULL, "Content for gray ball"
4639 // ---------- element settings: configure 1 (custom elements) ---------------
4641 // ---------- custom graphic ------------------------------------------------
4644 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4645 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4646 0, ED_AREA_1X1_SETTINGS_YOFF,
4647 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4648 &custom_element.gfx_element_initial, 1, 1,
4649 NULL, NULL, NULL, NULL, "Custom graphic element"
4652 // ---------- element settings: configure 2 (custom elements) ---------------
4654 // ---------- custom content (when exploding) -------------------------------
4657 ED_DRAWING_ID_CUSTOM_CONTENT,
4658 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4659 0, ED_AREA_3X3_SETTINGS_YOFF,
4660 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4661 &custom_element.content.e[0][0], 3, 3,
4662 "Content:", NULL, NULL, NULL, NULL
4665 // ---------- custom enter and leave element (when moving) ------------------
4668 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4669 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4670 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4671 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4672 &custom_element.move_enter_element, 1, 1,
4673 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
4676 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4677 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4678 0, ED_AREA_1X1_SETTINGS_YOFF,
4679 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4680 &custom_element.move_leave_element, 1, 1,
4681 NULL, NULL, NULL, NULL, "Element that will be left behind"
4684 // ---------- element settings: advanced (custom elements) ------------------
4686 // ---------- custom change target ------------------------------------------
4689 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4690 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4691 0, ED_AREA_1X1_SETTINGS_YOFF,
4692 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4693 &custom_element_change.target_element, 1, 1,
4694 NULL, "after/when:", NULL, NULL, "New target element after change"
4697 // ---------- custom change content (extended change target) ----------------
4700 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4701 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4702 0, ED_AREA_3X3_SETTINGS_YOFF,
4703 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4704 &custom_element_change.target_content.e[0][0], 3, 3,
4705 NULL, NULL, NULL, NULL, "New extended elements after change"
4708 // ---------- custom change trigger (element causing change) ----------------
4711 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4712 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4713 0, ED_AREA_1X1_SETTINGS_YOFF,
4714 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4715 &custom_element_change.initial_trigger_element, 1, 1,
4716 NULL, NULL, NULL, NULL, "Other element triggering change"
4719 // ---------- custom change action (element used for action) ----------------
4722 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4723 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4724 0, ED_AREA_1X1_SETTINGS_YOFF,
4725 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4726 &custom_element_change.action_element, 1, 1,
4727 NULL, NULL, NULL, NULL, "Element used as action parameter"
4730 // ---------- group element content -----------------------------------------
4733 ED_DRAWING_ID_GROUP_CONTENT,
4734 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4735 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4736 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4737 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4738 "Content:", NULL, NULL, NULL, NULL
4741 // ---------- random background (for random painting) -----------------------
4744 ED_DRAWING_ID_RANDOM_BACKGROUND,
4745 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4746 0, ED_AREA_1X1_LSETTINGS_YOFF,
4747 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4748 &random_placement_background_element, 1, 1,
4749 NULL, NULL, NULL, NULL, "Random placement background"
4754 // ----------------------------------------------------------------------------
4755 // some internally used variables
4756 // ----------------------------------------------------------------------------
4758 // maximal size of level editor drawing area
4759 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4761 // actual size of level editor drawing area
4762 static int ed_fieldx, ed_fieldy;
4764 // actual position of level editor drawing area in level playfield
4765 static int level_xpos = -1, level_ypos = -1;
4767 // actual tile size used to display playfield drawing area
4768 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4769 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4771 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4773 // drawing elements on the three mouse buttons
4774 static int new_element1 = EL_WALL;
4775 static int new_element2 = EL_EMPTY;
4776 static int new_element3 = EL_SAND;
4778 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4779 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4780 (button) == 2 ? new_element2 : \
4781 (button) == 3 ? new_element3 : EL_EMPTY)
4783 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4785 static int use_permanent_palette = TRUE;
4787 #define PX (use_permanent_palette ? DX : SX)
4788 #define PY (use_permanent_palette ? DY : SY)
4789 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4790 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4792 // forward declaration for internal use
4793 static void CopyBrushToCursor(int, int);
4794 static void DeleteBrushFromCursor(void);
4795 static void ModifyEditorCounterValue(int, int);
4796 static void ModifyEditorCounterLimits(int, int, int);
4797 static void ModifyEditorSelectboxValue(int, int);
4798 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4799 static void ModifyEditorDrawingArea(int, int, int);
4800 static void ModifyEditorElementList(void);
4801 static void AdjustElementListScrollbar(void);
4802 static void RedrawDrawingElements(void);
4803 static void DrawDrawingWindowExt(boolean);
4804 static void DrawDrawingWindow(void);
4805 static void DrawLevelConfigWindow(void);
4806 static void DrawPropertiesWindow(void);
4807 static void DrawPaletteWindow(void);
4808 static void UpdateCustomElementGraphicGadgets(void);
4809 static boolean checkPropertiesConfig(int);
4810 static void SetAutomaticNumberOfGemsNeeded(void);
4811 static void ClearEditorGadgetInfoText(void);
4812 static void CopyLevelToUndoBuffer(int);
4813 static void HandleDrawingAreas(struct GadgetInfo *);
4814 static void HandleCounterButtons(struct GadgetInfo *);
4815 static void HandleTextInputGadgets(struct GadgetInfo *);
4816 static void HandleTextAreaGadgets(struct GadgetInfo *);
4817 static void HandleSelectboxGadgets(struct GadgetInfo *);
4818 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4819 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4820 static void HandleRadiobuttons(struct GadgetInfo *);
4821 static void HandleCheckbuttons(struct GadgetInfo *);
4822 static void HandleControlButtons(struct GadgetInfo *);
4823 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4824 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4825 static boolean AskToCopyAndModifyLevelTemplate(void);
4826 static boolean getDrawModeHiRes(void);
4827 static int getTabulatorBarWidth(void);
4828 static int getTabulatorBarHeight(void);
4829 static Pixel getTabulatorBarColor(void);
4830 static void getEditorGraphicAndFrame(int, int *, int *, boolean);
4831 static int numHiresTiles(int);
4833 static int num_editor_gadgets = 0; // dynamically determined
4835 static struct GadgetInfo **level_editor_gadget = NULL;
4836 static int *right_gadget_border = NULL;
4838 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4839 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4840 static boolean draw_with_brush = FALSE;
4841 static int properties_element = 0;
4843 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4844 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4845 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4846 static int undo_buffer_position = 0;
4847 static int undo_buffer_steps = 0;
4848 static int redo_buffer_steps = 0;
4850 static int edit_mode;
4851 static int edit_mode_levelconfig;
4852 static int edit_mode_properties;
4854 static int element_shift = 0;
4856 static int editor_el_players[] =
4863 static int *editor_el_players_ptr = editor_el_players;
4864 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4866 static int editor_hl_boulderdash[] =
4868 EL_INTERNAL_CASCADE_BD_ACTIVE,
4874 static int editor_el_boulderdash[] =
4883 EL_BD_EXPANDABLE_WALL,
4891 EL_BD_BUTTERFLY_LEFT,
4893 EL_BD_BUTTERFLY_RIGHT,
4894 EL_BD_FIREFLY_RIGHT,
4897 EL_BD_BUTTERFLY_DOWN,
4901 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4902 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4903 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4904 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4906 static int editor_hl_boulderdash_native[] =
4908 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4914 static int editor_el_boulderdash_native[] =
4931 EL_BD_BUTTERFLY_LEFT,
4933 EL_BD_BUTTERFLY_RIGHT,
4934 EL_BD_FIREFLY_RIGHT,
4937 EL_BD_BUTTERFLY_DOWN,
4942 EL_BD_BUTTERFLY_2_UP,
4946 EL_BD_BUTTERFLY_2_LEFT,
4947 EL_BD_FIREFLY_2_LEFT,
4948 EL_BD_BUTTERFLY_2_RIGHT,
4949 EL_BD_FIREFLY_2_RIGHT,
4952 EL_BD_BUTTERFLY_2_DOWN,
4953 EL_BD_FIREFLY_2_DOWN,
4954 EL_BD_FLYING_DIAMOND,
4959 EL_BD_DIAMOND_GLUED,
4961 EL_BD_DRAGONFLY_LEFT,
4962 EL_BD_STONEFLY_LEFT,
4963 EL_BD_DRAGONFLY_RIGHT,
4964 EL_BD_STONEFLY_RIGHT,
4967 EL_BD_DRAGONFLY_DOWN,
4968 EL_BD_STONEFLY_DOWN,
4971 EL_BD_BITER_SWITCH_1,
4989 EL_BD_WALL_NON_SLOPED,
4991 EL_BD_SAND_SLOPED_UP_LEFT,
4992 EL_BD_SAND_SLOPED_UP_RIGHT,
4993 EL_BD_WALL_SLOPED_UP_LEFT,
4994 EL_BD_WALL_SLOPED_UP_RIGHT,
4996 EL_BD_SAND_SLOPED_DOWN_LEFT,
4997 EL_BD_SAND_SLOPED_DOWN_RIGHT,
4998 EL_BD_WALL_SLOPED_DOWN_LEFT,
4999 EL_BD_WALL_SLOPED_DOWN_RIGHT,
5003 EL_BD_STEELWALL_SLOPED_UP_LEFT,
5004 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
5008 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
5009 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
5013 EL_BD_INVISIBLE_EXIT_CLOSED,
5014 EL_BD_INVISIBLE_EXIT_OPEN,
5016 EL_BD_STEELWALL_EXPLODABLE,
5017 EL_BD_STEELWALL_DIGGABLE,
5018 EL_BD_WALL_DIGGABLE,
5021 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
5022 EL_BD_EXPANDABLE_WALL_VERTICAL,
5023 EL_BD_EXPANDABLE_WALL_ANY,
5024 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
5026 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
5027 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
5028 EL_BD_EXPANDABLE_STEELWALL_ANY,
5029 EL_BD_CREATURE_SWITCH,
5032 EL_BD_BLADDER_SPENDER,
5034 EL_BD_REPLICATOR_SWITCH,
5036 EL_BD_CONVEYOR_LEFT,
5037 EL_BD_CONVEYOR_RIGHT,
5038 EL_BD_CONVEYOR_SWITCH,
5039 EL_BD_CONVEYOR_DIR_SWITCH_NORMAL,
5054 EL_BD_TRAPPED_DIAMOND,
5066 EL_BD_GRAVITY_SWITCH,
5067 EL_BD_PNEUMATIC_HAMMER,
5072 EL_BD_PLAYER_WITH_BOMB,
5074 EL_BD_PLAYER_STIRRING,
5076 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
5077 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
5078 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
5079 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
5081 static int editor_hl_boulderdash_effects[] =
5083 EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
5089 static int editor_el_boulderdash_effects[] =
5091 EL_BD_DIAMOND_FALLING,
5093 EL_BD_MEGA_ROCK_FALLING,
5094 EL_BD_FLYING_DIAMOND_FLYING,
5096 EL_BD_FALLING_WALL_FALLING,
5097 EL_BD_NITRO_PACK_FALLING,
5099 EL_BD_FLYING_ROCK_FLYING,
5101 EL_BD_PLAYER_GROWING_1,
5102 EL_BD_PLAYER_GROWING_2,
5103 EL_BD_PLAYER_GROWING_3,
5106 EL_BD_PLAYER_WITH_BOMB,
5107 EL_BD_PLAYER_STIRRING,
5109 EL_BD_INVISIBLE_EXIT_OPEN,
5122 EL_BD_COW_ENCLOSED_1,
5123 EL_BD_COW_ENCLOSED_2,
5124 EL_BD_COW_ENCLOSED_3,
5126 EL_BD_COW_ENCLOSED_4,
5127 EL_BD_COW_ENCLOSED_5,
5128 EL_BD_COW_ENCLOSED_6,
5129 EL_BD_COW_ENCLOSED_7,
5151 EL_BD_BOMB_TICKING_1,
5152 EL_BD_BOMB_TICKING_2,
5153 EL_BD_BOMB_TICKING_3,
5154 EL_BD_BOMB_TICKING_4,
5156 EL_BD_BOMB_TICKING_5,
5157 EL_BD_BOMB_TICKING_6,
5158 EL_BD_BOMB_TICKING_7,
5161 EL_BD_BOMB_EXPLODING_1,
5162 EL_BD_BOMB_EXPLODING_2,
5163 EL_BD_BOMB_EXPLODING_3,
5164 EL_BD_BOMB_EXPLODING_4,
5166 EL_BD_NUT_BREAKING_1,
5167 EL_BD_NUT_BREAKING_2,
5168 EL_BD_NUT_BREAKING_3,
5169 EL_BD_NUT_BREAKING_4,
5178 EL_BD_DIAMOND_GROWING_1,
5179 EL_BD_DIAMOND_GROWING_2,
5181 EL_BD_DIAMOND_GROWING_3,
5182 EL_BD_DIAMOND_GROWING_4,
5183 EL_BD_DIAMOND_GROWING_5,
5184 EL_BD_NITRO_PACK_EXPLODING,
5186 EL_BD_NITRO_PACK_EXPLODING_1,
5187 EL_BD_NITRO_PACK_EXPLODING_2,
5188 EL_BD_NITRO_PACK_EXPLODING_3,
5189 EL_BD_NITRO_PACK_EXPLODING_4,
5191 EL_BD_ROCK_GROWING_1,
5192 EL_BD_ROCK_GROWING_2,
5193 EL_BD_ROCK_GROWING_3,
5194 EL_BD_ROCK_GROWING_4,
5196 EL_BD_STEELWALL_GROWING_1,
5197 EL_BD_STEELWALL_GROWING_2,
5198 EL_BD_STEELWALL_GROWING_3,
5199 EL_BD_STEELWALL_GROWING_4,
5201 EL_BD_CLOCK_GROWING_1,
5202 EL_BD_CLOCK_GROWING_2,
5203 EL_BD_CLOCK_GROWING_3,
5204 EL_BD_CLOCK_GROWING_4,
5206 EL_BD_GHOST_EXPLODING_1,
5207 EL_BD_GHOST_EXPLODING_2,
5208 EL_BD_GHOST_EXPLODING_3,
5209 EL_BD_GHOST_EXPLODING_4,
5211 static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
5212 static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
5213 static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
5214 static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);
5216 static int editor_hl_emerald_mine[] =
5218 EL_INTERNAL_CASCADE_EM_ACTIVE,
5224 static int editor_el_emerald_mine[] =
5242 EL_EM_DYNAMITE_ACTIVE,
5261 EL_ACID_POOL_TOPLEFT,
5263 EL_ACID_POOL_TOPRIGHT,
5266 EL_ACID_POOL_BOTTOMLEFT,
5267 EL_ACID_POOL_BOTTOM,
5268 EL_ACID_POOL_BOTTOMRIGHT,
5286 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
5287 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
5288 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
5289 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
5291 static int editor_hl_emerald_mine_club[] =
5293 EL_INTERNAL_CASCADE_EMC_ACTIVE,
5299 static int editor_el_emerald_mine_club[] =
5326 EL_EMC_WALL_SLIPPERY_1,
5327 EL_EMC_WALL_SLIPPERY_2,
5328 EL_EMC_WALL_SLIPPERY_3,
5329 EL_EMC_WALL_SLIPPERY_4,
5352 EL_EMC_MAGIC_BALL_SWITCH,
5359 EL_EMC_SPRING_BUMPER,
5363 EL_BALLOON_SWITCH_UP,
5364 EL_BALLOON_SWITCH_ANY,
5367 EL_BALLOON_SWITCH_LEFT,
5369 EL_BALLOON_SWITCH_RIGHT,
5373 EL_BALLOON_SWITCH_DOWN,
5374 EL_BALLOON_SWITCH_NONE,
5376 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5377 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5378 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5379 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5381 static int editor_hl_rnd[] =
5383 EL_INTERNAL_CASCADE_RND_ACTIVE,
5389 static int editor_el_rnd[] =
5392 EL_DYNAMITE_ACTIVE, // RND
5426 EL_WALL_EMERALD_YELLOW,
5427 EL_WALL_EMERALD_RED,
5428 EL_WALL_EMERALD_PURPLE,
5446 EL_DYNABOMB_INCREASE_NUMBER,
5447 EL_DYNABOMB_INCREASE_SIZE,
5448 EL_DYNABOMB_INCREASE_POWER,
5468 EL_INVISIBLE_STEELWALL,
5472 EL_EXPANDABLE_WALL_HORIZONTAL,
5473 EL_EXPANDABLE_WALL_VERTICAL,
5474 EL_EXPANDABLE_WALL_ANY,
5476 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5477 static int *editor_el_rnd_ptr = editor_el_rnd;
5478 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5479 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5481 static int editor_hl_sokoban[] =
5483 EL_INTERNAL_CASCADE_SB_ACTIVE,
5489 static int editor_el_sokoban[] =
5492 EL_SOKOBAN_FIELD_EMPTY,
5493 EL_SOKOBAN_FIELD_FULL,
5494 EL_SOKOBAN_FIELD_PLAYER,
5496 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5497 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5498 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5499 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5501 static int editor_hl_supaplex[] =
5503 EL_INTERNAL_CASCADE_SP_ACTIVE,
5509 static int editor_el_supaplex[] =
5527 EL_SP_PORT_HORIZONTAL,
5528 EL_SP_PORT_VERTICAL,
5536 EL_SP_GRAVITY_PORT_LEFT,
5537 EL_SP_GRAVITY_PORT_RIGHT,
5538 EL_SP_GRAVITY_PORT_UP,
5539 EL_SP_GRAVITY_PORT_DOWN,
5541 EL_SP_GRAVITY_ON_PORT_LEFT,
5542 EL_SP_GRAVITY_ON_PORT_RIGHT,
5543 EL_SP_GRAVITY_ON_PORT_UP,
5544 EL_SP_GRAVITY_ON_PORT_DOWN,
5546 EL_SP_GRAVITY_OFF_PORT_LEFT,
5547 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5548 EL_SP_GRAVITY_OFF_PORT_UP,
5549 EL_SP_GRAVITY_OFF_PORT_DOWN,
5551 EL_SP_HARDWARE_GRAY,
5552 EL_SP_HARDWARE_GREEN,
5553 EL_SP_HARDWARE_BLUE,
5556 EL_SP_HARDWARE_BASE_1,
5557 EL_SP_HARDWARE_BASE_2,
5558 EL_SP_HARDWARE_BASE_3,
5559 EL_SP_HARDWARE_BASE_4,
5561 EL_SP_HARDWARE_BASE_5,
5562 EL_SP_HARDWARE_BASE_6,
5563 EL_SP_HARDWARE_YELLOW,
5571 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5572 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5573 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5574 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5576 static int editor_hl_diamond_caves[] =
5578 EL_INTERNAL_CASCADE_DC_ACTIVE,
5584 static int editor_el_diamond_caves[] =
5586 EL_EM_STEEL_EXIT_CLOSED, // DC2
5587 EL_EM_STEEL_EXIT_OPEN, // DC2
5588 EL_WALL_EMERALD, // DC2
5589 EL_WALL_DIAMOND, // DC2
5596 EL_CONVEYOR_BELT_1_LEFT,
5597 EL_CONVEYOR_BELT_1_MIDDLE,
5598 EL_CONVEYOR_BELT_1_RIGHT,
5599 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5601 EL_CONVEYOR_BELT_2_LEFT,
5602 EL_CONVEYOR_BELT_2_MIDDLE,
5603 EL_CONVEYOR_BELT_2_RIGHT,
5604 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5606 EL_CONVEYOR_BELT_3_LEFT,
5607 EL_CONVEYOR_BELT_3_MIDDLE,
5608 EL_CONVEYOR_BELT_3_RIGHT,
5609 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5611 EL_CONVEYOR_BELT_4_LEFT,
5612 EL_CONVEYOR_BELT_4_MIDDLE,
5613 EL_CONVEYOR_BELT_4_RIGHT,
5614 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5616 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5617 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5618 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5619 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5621 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5622 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5623 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5624 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5629 EL_DC_TIMEGATE_SWITCH,
5631 EL_SWITCHGATE_CLOSED,
5633 EL_SWITCHGATE_SWITCH_UP,
5634 EL_SWITCHGATE_SWITCH_DOWN,
5637 EL_LIGHT_SWITCH_ACTIVE,
5638 EL_DC_SWITCHGATE_SWITCH_UP,
5639 EL_DC_SWITCHGATE_SWITCH_DOWN,
5641 EL_STEEL_EXIT_CLOSED,
5643 EL_STEELWALL_SLIPPERY,
5646 EL_QUICKSAND_FAST_EMPTY,
5647 EL_QUICKSAND_FAST_FULL,
5661 EL_SIGN_RADIOACTIVITY,
5667 EL_SIGN_ENTRY_FORBIDDEN,
5668 EL_SIGN_EMERGENCY_EXIT,
5693 EL_DC_STEELWALL_2_SINGLE,
5694 EL_DC_STEELWALL_2_TOP,
5695 EL_SIGN_EXCLAMATION,
5698 EL_DC_STEELWALL_2_LEFT,
5699 EL_DC_STEELWALL_2_MIDDLE,
5700 EL_DC_STEELWALL_2_HORIZONTAL,
5701 EL_DC_STEELWALL_2_RIGHT,
5703 EL_DC_STEELWALL_1_TOPLEFT,
5704 EL_DC_STEELWALL_2_VERTICAL,
5705 EL_DC_STEELWALL_1_TOPRIGHT,
5708 EL_DC_STEELWALL_1_VERTICAL,
5709 EL_DC_STEELWALL_2_BOTTOM,
5711 EL_DC_GATE_WHITE_GRAY,
5713 EL_DC_STEELWALL_1_BOTTOMLEFT,
5714 EL_DC_STEELWALL_1_HORIZONTAL,
5715 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5716 EL_DC_GATE_FAKE_GRAY,
5718 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5719 EL_DC_STEELWALL_1_BOTTOM,
5720 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5721 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5723 EL_DC_STEELWALL_1_RIGHT,
5725 EL_DC_STEELWALL_1_LEFT,
5726 EL_EXPANDABLE_STEELWALL_VERTICAL,
5728 EL_DC_STEELWALL_1_TOPRIGHT_2,
5729 EL_DC_STEELWALL_1_TOP,
5730 EL_DC_STEELWALL_1_TOPLEFT_2,
5731 EL_EXPANDABLE_STEELWALL_ANY,
5733 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5734 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5735 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5736 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5738 static int editor_hl_dx_boulderdash[] =
5740 EL_INTERNAL_CASCADE_DX_ACTIVE,
5746 static int editor_el_dx_boulderdash[] =
5750 EL_TUBE_HORIZONTAL_DOWN,
5754 EL_TUBE_VERTICAL_RIGHT,
5756 EL_TUBE_VERTICAL_LEFT,
5760 EL_TUBE_HORIZONTAL_UP,
5768 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5769 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5770 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5771 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5773 static int editor_hl_mirror_magic[] =
5775 EL_INTERNAL_CASCADE_MM_ACTIVE,
5781 static int editor_el_mirror_magic[] =
5783 EL_MM_MCDUFFIN_RIGHT,
5785 EL_MM_MCDUFFIN_LEFT,
5786 EL_MM_MCDUFFIN_DOWN,
5789 EL_MM_MIRROR_FIXED_START,
5790 EL_MM_POLARIZER_START,
5791 EL_MM_POLARIZER_CROSS_START,
5793 EL_MM_TELEPORTER_RED_START,
5794 EL_MM_TELEPORTER_YELLOW_START,
5795 EL_MM_TELEPORTER_GREEN_START,
5796 EL_MM_TELEPORTER_BLUE_START,
5809 EL_MM_LIGHTBULB_ACTIVE,
5823 EL_MM_STEEL_GRID_FIXED_1,
5824 EL_MM_STEEL_GRID_FIXED_2,
5825 EL_MM_STEEL_GRID_FIXED_3,
5826 EL_MM_STEEL_GRID_FIXED_4,
5828 EL_MM_WOODEN_GRID_FIXED_1,
5829 EL_MM_WOODEN_GRID_FIXED_2,
5830 EL_MM_WOODEN_GRID_FIXED_3,
5831 EL_MM_WOODEN_GRID_FIXED_4,
5838 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5839 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5840 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5841 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5843 static int editor_hl_deflektor[] =
5845 EL_INTERNAL_CASCADE_DF_ACTIVE,
5851 static int editor_el_deflektor[] =
5858 EL_DF_RECEIVER_RIGHT,
5860 EL_DF_RECEIVER_LEFT,
5861 EL_DF_RECEIVER_DOWN,
5864 EL_DF_MIRROR_ROTATING_START,
5865 EL_DF_MIRROR_FIXED_START,
5868 EL_DF_FIBRE_OPTIC_RED_1,
5869 EL_DF_FIBRE_OPTIC_YELLOW_1,
5870 EL_DF_FIBRE_OPTIC_GREEN_1,
5871 EL_DF_FIBRE_OPTIC_BLUE_1,
5873 EL_DF_STEEL_GRID_FIXED_START,
5874 EL_DF_STEEL_GRID_ROTATING_START,
5875 EL_DF_WOODEN_GRID_FIXED_START,
5876 EL_DF_WOODEN_GRID_ROTATING_START,
5888 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5889 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5890 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5891 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5893 static int editor_hl_chars[] =
5895 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5901 static int editor_el_chars[] =
5983 EL_CHAR(CHAR_BYTE_COPYRIGHT),
5984 EL_CHAR(CHAR_BYTE_UMLAUT_A),
5985 EL_CHAR(CHAR_BYTE_UMLAUT_O),
5986 EL_CHAR(CHAR_BYTE_UMLAUT_U),
5988 EL_CHAR(CHAR_BYTE_DEGREE),
5989 EL_CHAR(CHAR_BYTE_REGISTERED),
5990 EL_CHAR(FONT_ASCII_CURSOR),
5991 EL_CHAR(FONT_ASCII_BUTTON),
5993 EL_CHAR(FONT_ASCII_UP),
5994 EL_CHAR(FONT_ASCII_DOWN),
5998 static int *editor_hl_chars_ptr = editor_hl_chars;
5999 static int *editor_el_chars_ptr = editor_el_chars;
6000 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
6001 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
6003 static int editor_hl_steel_chars[] =
6005 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
6011 static int editor_el_steel_chars[] =
6021 EL_STEEL_CHAR('\''),
6088 EL_STEEL_CHAR('\\'),
6093 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
6094 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
6095 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
6096 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
6098 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
6099 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
6100 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
6101 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
6103 EL_STEEL_CHAR(FONT_ASCII_UP),
6104 EL_STEEL_CHAR(FONT_ASCII_DOWN),
6108 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
6109 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
6110 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
6111 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
6113 static int editor_hl_custom[] =
6115 EL_INTERNAL_CASCADE_CE_ACTIVE,
6121 static int editor_el_custom[] =
6123 EL_CUSTOM_START + 0,
6124 EL_CUSTOM_START + 1,
6125 EL_CUSTOM_START + 2,
6126 EL_CUSTOM_START + 3,
6128 EL_CUSTOM_START + 4,
6129 EL_CUSTOM_START + 5,
6130 EL_CUSTOM_START + 6,
6131 EL_CUSTOM_START + 7,
6133 EL_CUSTOM_START + 8,
6134 EL_CUSTOM_START + 9,
6135 EL_CUSTOM_START + 10,
6136 EL_CUSTOM_START + 11,
6138 EL_CUSTOM_START + 12,
6139 EL_CUSTOM_START + 13,
6140 EL_CUSTOM_START + 14,
6141 EL_CUSTOM_START + 15,
6143 EL_CUSTOM_START + 16,
6144 EL_CUSTOM_START + 17,
6145 EL_CUSTOM_START + 18,
6146 EL_CUSTOM_START + 19,
6148 EL_CUSTOM_START + 20,
6149 EL_CUSTOM_START + 21,
6150 EL_CUSTOM_START + 22,
6151 EL_CUSTOM_START + 23,
6153 EL_CUSTOM_START + 24,
6154 EL_CUSTOM_START + 25,
6155 EL_CUSTOM_START + 26,
6156 EL_CUSTOM_START + 27,
6158 EL_CUSTOM_START + 28,
6159 EL_CUSTOM_START + 29,
6160 EL_CUSTOM_START + 30,
6161 EL_CUSTOM_START + 31,
6163 EL_CUSTOM_START + 32,
6164 EL_CUSTOM_START + 33,
6165 EL_CUSTOM_START + 34,
6166 EL_CUSTOM_START + 35,
6168 EL_CUSTOM_START + 36,
6169 EL_CUSTOM_START + 37,
6170 EL_CUSTOM_START + 38,
6171 EL_CUSTOM_START + 39,
6173 EL_CUSTOM_START + 40,
6174 EL_CUSTOM_START + 41,
6175 EL_CUSTOM_START + 42,
6176 EL_CUSTOM_START + 43,
6178 EL_CUSTOM_START + 44,
6179 EL_CUSTOM_START + 45,
6180 EL_CUSTOM_START + 46,
6181 EL_CUSTOM_START + 47,
6183 EL_CUSTOM_START + 48,
6184 EL_CUSTOM_START + 49,
6185 EL_CUSTOM_START + 50,
6186 EL_CUSTOM_START + 51,
6188 EL_CUSTOM_START + 52,
6189 EL_CUSTOM_START + 53,
6190 EL_CUSTOM_START + 54,
6191 EL_CUSTOM_START + 55,
6193 EL_CUSTOM_START + 56,
6194 EL_CUSTOM_START + 57,
6195 EL_CUSTOM_START + 58,
6196 EL_CUSTOM_START + 59,
6198 EL_CUSTOM_START + 60,
6199 EL_CUSTOM_START + 61,
6200 EL_CUSTOM_START + 62,
6201 EL_CUSTOM_START + 63,
6203 EL_CUSTOM_START + 64,
6204 EL_CUSTOM_START + 65,
6205 EL_CUSTOM_START + 66,
6206 EL_CUSTOM_START + 67,
6208 EL_CUSTOM_START + 68,
6209 EL_CUSTOM_START + 69,
6210 EL_CUSTOM_START + 70,
6211 EL_CUSTOM_START + 71,
6213 EL_CUSTOM_START + 72,
6214 EL_CUSTOM_START + 73,
6215 EL_CUSTOM_START + 74,
6216 EL_CUSTOM_START + 75,
6218 EL_CUSTOM_START + 76,
6219 EL_CUSTOM_START + 77,
6220 EL_CUSTOM_START + 78,
6221 EL_CUSTOM_START + 79,
6223 EL_CUSTOM_START + 80,
6224 EL_CUSTOM_START + 81,
6225 EL_CUSTOM_START + 82,
6226 EL_CUSTOM_START + 83,
6228 EL_CUSTOM_START + 84,
6229 EL_CUSTOM_START + 85,
6230 EL_CUSTOM_START + 86,
6231 EL_CUSTOM_START + 87,
6233 EL_CUSTOM_START + 88,
6234 EL_CUSTOM_START + 89,
6235 EL_CUSTOM_START + 90,
6236 EL_CUSTOM_START + 91,
6238 EL_CUSTOM_START + 92,
6239 EL_CUSTOM_START + 93,
6240 EL_CUSTOM_START + 94,
6241 EL_CUSTOM_START + 95,
6243 EL_CUSTOM_START + 96,
6244 EL_CUSTOM_START + 97,
6245 EL_CUSTOM_START + 98,
6246 EL_CUSTOM_START + 99,
6248 EL_CUSTOM_START + 100,
6249 EL_CUSTOM_START + 101,
6250 EL_CUSTOM_START + 102,
6251 EL_CUSTOM_START + 103,
6253 EL_CUSTOM_START + 104,
6254 EL_CUSTOM_START + 105,
6255 EL_CUSTOM_START + 106,
6256 EL_CUSTOM_START + 107,
6258 EL_CUSTOM_START + 108,
6259 EL_CUSTOM_START + 109,
6260 EL_CUSTOM_START + 110,
6261 EL_CUSTOM_START + 111,
6263 EL_CUSTOM_START + 112,
6264 EL_CUSTOM_START + 113,
6265 EL_CUSTOM_START + 114,
6266 EL_CUSTOM_START + 115,
6268 EL_CUSTOM_START + 116,
6269 EL_CUSTOM_START + 117,
6270 EL_CUSTOM_START + 118,
6271 EL_CUSTOM_START + 119,
6273 EL_CUSTOM_START + 120,
6274 EL_CUSTOM_START + 121,
6275 EL_CUSTOM_START + 122,
6276 EL_CUSTOM_START + 123,
6278 EL_CUSTOM_START + 124,
6279 EL_CUSTOM_START + 125,
6280 EL_CUSTOM_START + 126,
6281 EL_CUSTOM_START + 127,
6283 EL_CUSTOM_START + 128,
6284 EL_CUSTOM_START + 129,
6285 EL_CUSTOM_START + 130,
6286 EL_CUSTOM_START + 131,
6288 EL_CUSTOM_START + 132,
6289 EL_CUSTOM_START + 133,
6290 EL_CUSTOM_START + 134,
6291 EL_CUSTOM_START + 135,
6293 EL_CUSTOM_START + 136,
6294 EL_CUSTOM_START + 137,
6295 EL_CUSTOM_START + 138,
6296 EL_CUSTOM_START + 139,
6298 EL_CUSTOM_START + 140,
6299 EL_CUSTOM_START + 141,
6300 EL_CUSTOM_START + 142,
6301 EL_CUSTOM_START + 143,
6303 EL_CUSTOM_START + 144,
6304 EL_CUSTOM_START + 145,
6305 EL_CUSTOM_START + 146,
6306 EL_CUSTOM_START + 147,
6308 EL_CUSTOM_START + 148,
6309 EL_CUSTOM_START + 149,
6310 EL_CUSTOM_START + 150,
6311 EL_CUSTOM_START + 151,
6313 EL_CUSTOM_START + 152,
6314 EL_CUSTOM_START + 153,
6315 EL_CUSTOM_START + 154,
6316 EL_CUSTOM_START + 155,
6318 EL_CUSTOM_START + 156,
6319 EL_CUSTOM_START + 157,
6320 EL_CUSTOM_START + 158,
6321 EL_CUSTOM_START + 159,
6323 EL_CUSTOM_START + 160,
6324 EL_CUSTOM_START + 161,
6325 EL_CUSTOM_START + 162,
6326 EL_CUSTOM_START + 163,
6328 EL_CUSTOM_START + 164,
6329 EL_CUSTOM_START + 165,
6330 EL_CUSTOM_START + 166,
6331 EL_CUSTOM_START + 167,
6333 EL_CUSTOM_START + 168,
6334 EL_CUSTOM_START + 169,
6335 EL_CUSTOM_START + 170,
6336 EL_CUSTOM_START + 171,
6338 EL_CUSTOM_START + 172,
6339 EL_CUSTOM_START + 173,
6340 EL_CUSTOM_START + 174,
6341 EL_CUSTOM_START + 175,
6343 EL_CUSTOM_START + 176,
6344 EL_CUSTOM_START + 177,
6345 EL_CUSTOM_START + 178,
6346 EL_CUSTOM_START + 179,
6348 EL_CUSTOM_START + 180,
6349 EL_CUSTOM_START + 181,
6350 EL_CUSTOM_START + 182,
6351 EL_CUSTOM_START + 183,
6353 EL_CUSTOM_START + 184,
6354 EL_CUSTOM_START + 185,
6355 EL_CUSTOM_START + 186,
6356 EL_CUSTOM_START + 187,
6358 EL_CUSTOM_START + 188,
6359 EL_CUSTOM_START + 189,
6360 EL_CUSTOM_START + 190,
6361 EL_CUSTOM_START + 191,
6363 EL_CUSTOM_START + 192,
6364 EL_CUSTOM_START + 193,
6365 EL_CUSTOM_START + 194,
6366 EL_CUSTOM_START + 195,
6368 EL_CUSTOM_START + 196,
6369 EL_CUSTOM_START + 197,
6370 EL_CUSTOM_START + 198,
6371 EL_CUSTOM_START + 199,
6373 EL_CUSTOM_START + 200,
6374 EL_CUSTOM_START + 201,
6375 EL_CUSTOM_START + 202,
6376 EL_CUSTOM_START + 203,
6378 EL_CUSTOM_START + 204,
6379 EL_CUSTOM_START + 205,
6380 EL_CUSTOM_START + 206,
6381 EL_CUSTOM_START + 207,
6383 EL_CUSTOM_START + 208,
6384 EL_CUSTOM_START + 209,
6385 EL_CUSTOM_START + 210,
6386 EL_CUSTOM_START + 211,
6388 EL_CUSTOM_START + 212,
6389 EL_CUSTOM_START + 213,
6390 EL_CUSTOM_START + 214,
6391 EL_CUSTOM_START + 215,
6393 EL_CUSTOM_START + 216,
6394 EL_CUSTOM_START + 217,
6395 EL_CUSTOM_START + 218,
6396 EL_CUSTOM_START + 219,
6398 EL_CUSTOM_START + 220,
6399 EL_CUSTOM_START + 221,
6400 EL_CUSTOM_START + 222,
6401 EL_CUSTOM_START + 223,
6403 EL_CUSTOM_START + 224,
6404 EL_CUSTOM_START + 225,
6405 EL_CUSTOM_START + 226,
6406 EL_CUSTOM_START + 227,
6408 EL_CUSTOM_START + 228,
6409 EL_CUSTOM_START + 229,
6410 EL_CUSTOM_START + 230,
6411 EL_CUSTOM_START + 231,
6413 EL_CUSTOM_START + 232,
6414 EL_CUSTOM_START + 233,
6415 EL_CUSTOM_START + 234,
6416 EL_CUSTOM_START + 235,
6418 EL_CUSTOM_START + 236,
6419 EL_CUSTOM_START + 237,
6420 EL_CUSTOM_START + 238,
6421 EL_CUSTOM_START + 239,
6423 EL_CUSTOM_START + 240,
6424 EL_CUSTOM_START + 241,
6425 EL_CUSTOM_START + 242,
6426 EL_CUSTOM_START + 243,
6428 EL_CUSTOM_START + 244,
6429 EL_CUSTOM_START + 245,
6430 EL_CUSTOM_START + 246,
6431 EL_CUSTOM_START + 247,
6433 EL_CUSTOM_START + 248,
6434 EL_CUSTOM_START + 249,
6435 EL_CUSTOM_START + 250,
6436 EL_CUSTOM_START + 251,
6438 EL_CUSTOM_START + 252,
6439 EL_CUSTOM_START + 253,
6440 EL_CUSTOM_START + 254,
6441 EL_CUSTOM_START + 255
6443 static int *editor_hl_custom_ptr = editor_hl_custom;
6444 static int *editor_el_custom_ptr = editor_el_custom;
6445 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6446 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6448 static int editor_hl_group[] =
6450 EL_INTERNAL_CASCADE_GE_ACTIVE,
6456 static int editor_el_group[] =
6470 EL_GROUP_START + 10,
6471 EL_GROUP_START + 11,
6473 EL_GROUP_START + 12,
6474 EL_GROUP_START + 13,
6475 EL_GROUP_START + 14,
6476 EL_GROUP_START + 15,
6478 EL_GROUP_START + 16,
6479 EL_GROUP_START + 17,
6480 EL_GROUP_START + 18,
6481 EL_GROUP_START + 19,
6483 EL_GROUP_START + 20,
6484 EL_GROUP_START + 21,
6485 EL_GROUP_START + 22,
6486 EL_GROUP_START + 23,
6488 EL_GROUP_START + 24,
6489 EL_GROUP_START + 25,
6490 EL_GROUP_START + 26,
6491 EL_GROUP_START + 27,
6493 EL_GROUP_START + 28,
6494 EL_GROUP_START + 29,
6495 EL_GROUP_START + 30,
6498 static int *editor_hl_group_ptr = editor_hl_group;
6499 static int *editor_el_group_ptr = editor_el_group;
6500 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6501 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6503 static int editor_hl_empty_space[] =
6505 EL_INTERNAL_CASCADE_ES_ACTIVE,
6511 static int editor_el_empty_space[] =
6533 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6534 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6535 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6536 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6538 static int editor_hl_reference[] =
6540 EL_INTERNAL_CASCADE_REF_ACTIVE,
6546 static int editor_el_reference[] =
6550 EL_TRIGGER_CE_VALUE,
6551 EL_TRIGGER_CE_SCORE,
6555 EL_CURRENT_CE_VALUE,
6556 EL_CURRENT_CE_SCORE,
6578 static int *editor_hl_reference_ptr = editor_hl_reference;
6579 static int *editor_el_reference_ptr = editor_el_reference;
6580 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6581 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6583 static int editor_hl_user_defined[] =
6585 EL_INTERNAL_CASCADE_USER_ACTIVE,
6591 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6592 static int *editor_el_user_defined_ptr = NULL;
6593 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6594 static int num_editor_el_user_defined = 0;
6596 static int editor_hl_dynamic[] =
6598 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6604 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6605 static int *editor_el_dynamic_ptr = NULL;
6606 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6607 static int num_editor_el_dynamic = 0;
6609 static int editor_hl_empty[] = { EL_EMPTY };
6610 static int *editor_el_empty = NULL; // dynamically allocated
6612 static int *editor_hl_empty_ptr = editor_hl_empty;
6613 static int *editor_el_empty_ptr = NULL;
6614 static int num_editor_hl_empty = 0;
6615 static int num_editor_el_empty = 0; // dynamically determined, if needed
6617 static boolean use_el_empty = FALSE;
6619 static int *editor_elements = NULL; // dynamically allocated
6620 static int num_editor_elements = 0; // dynamically determined
6622 static boolean setup_editor_cascade_never = FALSE;
6624 static boolean setup_editor_el_players = TRUE;
6625 static boolean setup_editor_el_boulderdash = TRUE;
6626 static boolean setup_editor_el_boulderdash_native = TRUE;
6627 static boolean setup_editor_el_boulderdash_effects = TRUE;
6628 static boolean setup_editor_el_emerald_mine = TRUE;
6629 static boolean setup_editor_el_emerald_mine_club = TRUE;
6630 static boolean setup_editor_el_more = TRUE;
6631 static boolean setup_editor_el_sokoban = TRUE;
6632 static boolean setup_editor_el_supaplex = TRUE;
6633 static boolean setup_editor_el_diamond_caves = TRUE;
6634 static boolean setup_editor_el_dx_boulderdash = TRUE;
6635 static boolean setup_editor_el_mirror_magic = TRUE;
6636 static boolean setup_editor_el_deflektor = TRUE;
6637 static boolean setup_editor_el_chars = TRUE;
6638 static boolean setup_editor_el_steel_chars = TRUE;
6639 static boolean setup_editor_el_custom = TRUE;
6640 static boolean setup_editor_el_user_defined = TRUE;
6641 static boolean setup_editor_el_dynamic = TRUE;
6643 static int editor_hl_unused[] = { EL_EMPTY };
6644 static int *editor_hl_unused_ptr = editor_hl_unused;
6645 static int num_editor_hl_unused = 0;
6649 boolean *setup_value;
6650 boolean *setup_cascade_value;
6652 int **headline_list;
6653 int *headline_list_size;
6656 int *element_list_size;
6658 boolean last_setup_value;
6660 editor_elements_info[] =
6663 &setup_editor_el_players,
6664 &setup_editor_cascade_never,
6665 &editor_hl_unused_ptr, &num_editor_hl_unused,
6666 &editor_el_players_ptr, &num_editor_el_players
6669 &setup_editor_el_boulderdash,
6670 &setup.editor_cascade.el_bd,
6671 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6672 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6675 &setup_editor_el_boulderdash_native,
6676 &setup.editor_cascade.el_bd_native,
6677 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6678 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6681 &setup_editor_el_boulderdash_effects,
6682 &setup.editor_cascade.el_bd_effects,
6683 &editor_hl_boulderdash_effects_ptr, &num_editor_hl_boulderdash_effects,
6684 &editor_el_boulderdash_effects_ptr, &num_editor_el_boulderdash_effects
6687 &setup_editor_el_emerald_mine,
6688 &setup.editor_cascade.el_em,
6689 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6690 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6693 &setup_editor_el_emerald_mine_club,
6694 &setup.editor_cascade.el_emc,
6695 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6696 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6699 &setup_editor_el_more,
6700 &setup.editor_cascade.el_rnd,
6701 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6702 &editor_el_rnd_ptr, &num_editor_el_rnd
6705 &setup_editor_el_sokoban,
6706 &setup.editor_cascade.el_sb,
6707 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6708 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6711 &setup_editor_el_supaplex,
6712 &setup.editor_cascade.el_sp,
6713 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6714 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6717 &setup_editor_el_diamond_caves,
6718 &setup.editor_cascade.el_dc,
6719 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6720 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6723 &setup_editor_el_dx_boulderdash,
6724 &setup.editor_cascade.el_dx,
6725 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6726 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6729 &setup_editor_el_mirror_magic,
6730 &setup.editor_cascade.el_mm,
6731 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6732 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6735 &setup_editor_el_deflektor,
6736 &setup.editor_cascade.el_df,
6737 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6738 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6741 &setup_editor_el_chars,
6742 &setup.editor_cascade.el_chars,
6743 &editor_hl_chars_ptr, &num_editor_hl_chars,
6744 &editor_el_chars_ptr, &num_editor_el_chars
6747 &setup_editor_el_steel_chars,
6748 &setup.editor_cascade.el_steel_chars,
6749 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6750 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6753 &setup_editor_el_custom,
6754 &setup.editor_cascade.el_ce,
6755 &editor_hl_custom_ptr, &num_editor_hl_custom,
6756 &editor_el_custom_ptr, &num_editor_el_custom
6759 &setup_editor_el_custom,
6760 &setup.editor_cascade.el_ge,
6761 &editor_hl_group_ptr, &num_editor_hl_group,
6762 &editor_el_group_ptr, &num_editor_el_group
6765 &setup_editor_el_custom,
6766 &setup.editor_cascade.el_es,
6767 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6768 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6771 &setup_editor_el_custom,
6772 &setup.editor_cascade.el_ref,
6773 &editor_hl_reference_ptr, &num_editor_hl_reference,
6774 &editor_el_reference_ptr, &num_editor_el_reference
6777 &setup_editor_el_user_defined,
6778 &setup.editor_cascade.el_user,
6779 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6780 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6783 &setup_editor_el_dynamic,
6784 &setup.editor_cascade.el_dynamic,
6785 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6786 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6791 &editor_hl_empty_ptr, &num_editor_hl_empty,
6792 &editor_el_empty_ptr, &num_editor_el_empty,
6802 static struct XY xy_directions[] =
6811 // ----------------------------------------------------------------------------
6813 // ----------------------------------------------------------------------------
6815 static int getMaxInfoTextLength(void)
6817 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6820 static int getTextWidthForGadget(char *text)
6825 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6828 static int getTextWidthForDrawingArea(char *text)
6833 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
6836 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6838 return (gi->x + gi->width + getTextWidthForGadget(text));
6841 static char *getElementInfoText(int element)
6843 char *info_text = NULL;
6845 if (element < MAX_NUM_ELEMENTS)
6847 if (strlen(element_info[element].description) > 0)
6848 info_text = element_info[element].description;
6849 else if (element_info[element].custom_description != NULL)
6850 info_text = element_info[element].custom_description;
6851 else if (element_info[element].editor_description != NULL)
6852 info_text = element_info[element].editor_description;
6855 if (info_text == NULL)
6856 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6861 static char *getElementDescriptionFilenameExt(char *basename)
6863 char *elements_subdir = ELEMENTS_DIRECTORY;
6864 static char *elements_subdir2 = NULL;
6865 static char *filename = NULL;
6867 if (elements_subdir2 == NULL)
6868 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6870 checked_free(filename);
6872 // 1st try: look for element description in current level set directory
6873 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6874 if (fileExists(filename))
6879 // 2nd try: look for element description in the game's base directory
6880 filename = getPath3(options.docs_directory, elements_subdir, basename);
6881 if (fileExists(filename))
6887 static char *getElementDescriptionFilename(int element)
6889 char basename[MAX_FILENAME_LEN];
6892 // 1st try: look for element description file for exactly this element
6893 sprintf(basename, "%s.txt", element_info[element].token_name);
6894 filename = getElementDescriptionFilenameExt(basename);
6895 if (filename != NULL)
6898 // 2nd try: look for element description file for this element's class
6899 sprintf(basename, "%s.txt", element_info[element].class_name);
6900 filename = getElementDescriptionFilenameExt(basename);
6901 if (filename != NULL)
6904 // 3rd try: look for generic fallback text file for any element
6905 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6906 if (filename != NULL)
6912 static boolean suppressBorderElement(void)
6914 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6915 lev_fieldx <= MAX_ED_FIELDX &&
6916 lev_fieldy <= MAX_ED_FIELDY);
6919 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6921 boolean element_found[NUM_FILE_ELEMENTS];
6924 // initialize list of used elements to "not used"
6925 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6926 element_found[i] = FALSE;
6928 // find all elements used in current level
6929 for (y = 0; y < lev_fieldy; y++)
6931 for (x = 0; x < lev_fieldx; x++)
6933 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6936 if (IS_MM_WALL(Tile[x][y]))
6937 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6939 element_found[Tile[x][y]] = TRUE;
6945 // count number of elements used in current level
6946 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6947 if (element_found[i])
6950 // add space for up to 3 more elements for padding that may be needed
6953 // free memory for old list of elements, if needed
6954 checked_free(*elements);
6956 // allocate memory for new list of elements
6957 *elements = checked_malloc(*num_elements * sizeof(int));
6961 // add all elements used in current level (non-custom/group/empty elements)
6962 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6963 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6964 IS_GROUP_ELEMENT(i) ||
6965 IS_EMPTY_ELEMENT(i)))
6966 (*elements)[(*num_elements)++] = i;
6968 // add all elements used in current level (custom/group/empty elements)
6969 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6970 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6971 IS_GROUP_ELEMENT(i) ||
6972 IS_EMPTY_ELEMENT(i)))
6973 (*elements)[(*num_elements)++] = i;
6975 while (*num_elements % 4) // pad with empty elements, if needed
6976 (*elements)[(*num_elements)++] = EL_EMPTY;
6979 static void ReinitializeElementList_EnableSections(void)
6981 // default: enable all element sections
6983 setup_editor_el_players = TRUE;
6984 setup_editor_el_boulderdash = TRUE;
6985 setup_editor_el_boulderdash_native = TRUE;
6986 setup_editor_el_boulderdash_effects = TRUE;
6987 setup_editor_el_emerald_mine = TRUE;
6988 setup_editor_el_emerald_mine_club = TRUE;
6989 setup_editor_el_more = TRUE;
6990 setup_editor_el_sokoban = TRUE;
6991 setup_editor_el_supaplex = TRUE;
6992 setup_editor_el_diamond_caves = TRUE;
6993 setup_editor_el_dx_boulderdash = TRUE;
6994 setup_editor_el_mirror_magic = TRUE;
6995 setup_editor_el_deflektor = TRUE;
6996 setup_editor_el_chars = TRUE;
6997 setup_editor_el_steel_chars = TRUE;
6999 setup_editor_el_custom = TRUE;
7000 setup_editor_el_user_defined = TRUE;
7001 setup_editor_el_dynamic = TRUE;
7003 // now disable all element sections not to be displayed
7005 if (!setup.editor.el_classic)
7007 setup_editor_el_players = FALSE;
7008 setup_editor_el_boulderdash = FALSE;
7009 setup_editor_el_boulderdash_native = FALSE;
7010 setup_editor_el_boulderdash_effects = FALSE;
7011 setup_editor_el_emerald_mine = FALSE;
7012 setup_editor_el_emerald_mine_club = FALSE;
7013 setup_editor_el_more = FALSE;
7014 setup_editor_el_sokoban = FALSE;
7015 setup_editor_el_supaplex = FALSE;
7016 setup_editor_el_diamond_caves = FALSE;
7017 setup_editor_el_dx_boulderdash = FALSE;
7018 setup_editor_el_mirror_magic = FALSE;
7019 setup_editor_el_deflektor = FALSE;
7020 setup_editor_el_chars = FALSE;
7021 setup_editor_el_steel_chars = FALSE;
7024 if (!setup.editor.el_custom)
7026 setup_editor_el_custom = FALSE;
7029 if (!setup.editor.el_user_defined)
7031 setup_editor_el_user_defined = FALSE;
7034 if (!setup.editor.el_dynamic)
7036 setup_editor_el_dynamic = FALSE;
7039 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
7041 setup_editor_el_boulderdash_native = FALSE;
7042 setup_editor_el_boulderdash_effects = FALSE;
7043 setup_editor_el_mirror_magic = FALSE;
7044 setup_editor_el_deflektor = FALSE;
7046 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
7048 setup_editor_el_players = FALSE;
7049 setup_editor_el_boulderdash = FALSE;
7050 setup_editor_el_emerald_mine = FALSE;
7051 setup_editor_el_emerald_mine_club = FALSE;
7052 setup_editor_el_more = FALSE;
7053 setup_editor_el_sokoban = FALSE;
7054 setup_editor_el_supaplex = FALSE;
7055 setup_editor_el_diamond_caves = FALSE;
7056 setup_editor_el_dx_boulderdash = FALSE;
7057 setup_editor_el_mirror_magic = FALSE;
7058 setup_editor_el_deflektor = FALSE;
7059 setup_editor_el_chars = FALSE;
7060 setup_editor_el_steel_chars = FALSE;
7062 setup_editor_el_custom = FALSE;
7064 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7066 setup_editor_el_boulderdash = FALSE;
7067 setup_editor_el_boulderdash_native = FALSE;
7068 setup_editor_el_boulderdash_effects = FALSE;
7069 setup_editor_el_more = FALSE;
7070 setup_editor_el_sokoban = FALSE;
7071 setup_editor_el_supaplex = FALSE;
7072 setup_editor_el_diamond_caves = FALSE;
7073 setup_editor_el_dx_boulderdash = FALSE;
7074 setup_editor_el_mirror_magic = FALSE;
7075 setup_editor_el_deflektor = FALSE;
7076 setup_editor_el_steel_chars = FALSE;
7078 setup_editor_el_custom = FALSE;
7080 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7082 setup_editor_el_players = FALSE;
7083 setup_editor_el_boulderdash = FALSE;
7084 setup_editor_el_boulderdash_native = FALSE;
7085 setup_editor_el_boulderdash_effects = FALSE;
7086 setup_editor_el_emerald_mine = FALSE;
7087 setup_editor_el_emerald_mine_club = FALSE;
7088 setup_editor_el_more = FALSE;
7089 setup_editor_el_sokoban = FALSE;
7090 setup_editor_el_diamond_caves = FALSE;
7091 setup_editor_el_dx_boulderdash = FALSE;
7092 setup_editor_el_mirror_magic = FALSE;
7093 setup_editor_el_deflektor = FALSE;
7094 setup_editor_el_chars = FALSE;
7095 setup_editor_el_steel_chars = FALSE;
7097 setup_editor_el_custom = FALSE;
7099 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7101 setup_editor_el_players = FALSE;
7102 setup_editor_el_boulderdash = FALSE;
7103 setup_editor_el_boulderdash_native = FALSE;
7104 setup_editor_el_boulderdash_effects = FALSE;
7105 setup_editor_el_emerald_mine = FALSE;
7106 setup_editor_el_emerald_mine_club = FALSE;
7107 setup_editor_el_more = FALSE;
7108 setup_editor_el_sokoban = FALSE;
7109 setup_editor_el_supaplex = FALSE;
7110 setup_editor_el_diamond_caves = FALSE;
7111 setup_editor_el_dx_boulderdash = FALSE;
7112 setup_editor_el_steel_chars = FALSE;
7114 setup_editor_el_custom = FALSE;
7118 static void ReinitializeElementList(void)
7120 static boolean initialization_needed = TRUE;
7124 ReinitializeElementList_EnableSections();
7126 if (initialization_needed)
7128 LoadSetup_EditorCascade(); // load last editor cascade state
7130 // initialize editor cascade element from saved cascade state
7131 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7133 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
7134 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
7136 if (IS_EDITOR_CASCADE(*cascade_element))
7138 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
7139 EL_CASCADE_INACTIVE(*cascade_element));
7142 initialization_needed = FALSE;
7145 checked_free(editor_elements);
7147 // reload optional user defined element list for each invocation of editor
7148 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
7149 &num_editor_el_user_defined);
7151 // initialize dynamic level element list for each invocation of editor
7152 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
7153 &num_editor_el_dynamic);
7155 // initialize list of empty elements (used for padding, if needed)
7156 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7157 editor_el_empty[i] = EL_EMPTY;
7159 // do some sanity checks for each element from element list
7160 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7162 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7164 int element = (*editor_elements_info[i].element_list)[j];
7166 if (element >= NUM_FILE_ELEMENTS)
7167 Warn("editor element %d is runtime element", element);
7169 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
7170 Warn("no element description text for element %d", element);
7174 num_editor_elements = 0;
7175 use_el_empty = FALSE;
7177 // determine size of element list
7178 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7180 if (*editor_elements_info[i].setup_value)
7182 boolean found_inactive_cascade = FALSE;
7184 if (setup.editor.el_headlines)
7186 // required for correct padding of palette headline buttons
7187 if (*editor_elements_info[i].headline_list_size > 0)
7188 num_editor_elements += ED_ELEMENTLIST_COLS;
7190 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7192 int element = (*editor_elements_info[i].headline_list)[j];
7194 if (IS_EDITOR_CASCADE_INACTIVE(element))
7195 found_inactive_cascade = TRUE;
7199 if (found_inactive_cascade)
7202 // required for correct padding of palette element buttons
7203 int element_list_size = *editor_elements_info[i].element_list_size;
7205 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7206 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7208 num_editor_elements += element_buttons;
7212 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
7214 // offer at least as many elements as element buttons exist
7215 use_el_empty = TRUE;
7216 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
7218 num_editor_elements += num_editor_el_empty;
7222 num_editor_el_empty = 0;
7225 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
7227 // fill element list
7228 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7230 boolean found_inactive_cascade = FALSE;
7232 if (*editor_elements_info[i].setup_value)
7234 if (setup.editor.el_headlines)
7236 // required for correct padding of palette headline buttons
7237 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
7238 ED_ELEMENTLIST_COLS : 0);
7240 for (j = 0; j < headline_size; j++)
7242 // use empty elements for padding of palette headline buttons
7243 int element = (j < *editor_elements_info[i].headline_list_size ?
7244 (*editor_elements_info[i].headline_list)[j] :
7245 editor_el_empty[0]);
7247 editor_elements[pos++] = element;
7249 if (IS_EDITOR_CASCADE_INACTIVE(element))
7250 found_inactive_cascade = TRUE;
7254 if (found_inactive_cascade)
7257 // required for correct padding of palette element buttons
7258 int element_list_size = *editor_elements_info[i].element_list_size;
7260 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7261 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7263 // copy all elements from element list
7264 for (j = 0; j < element_list_size; j++)
7265 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
7267 // use empty elements for padding of palette element buttons
7268 for (j = 0; j < element_buttons - element_list_size; j++)
7269 editor_elements[pos++] = editor_el_empty[0];
7273 // (this function is also called before editor gadgets are initialized!)
7274 AdjustElementListScrollbar();
7277 void PrintEditorElementList(void)
7279 boolean *stop = &setup_editor_el_user_defined;
7282 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
7284 int cascade_element = (*editor_elements_info[i].headline_list)[0];
7286 if (IS_EDITOR_CASCADE(cascade_element))
7288 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
7289 char *headline = element_info[cascade_element_show].editor_description;
7291 PrintLineWithPrefix("# ", "-", 77);
7292 Print("# %s\n", headline);
7293 PrintLineWithPrefix("# ", "-", 77);
7296 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7298 int element = (*editor_elements_info[i].headline_list)[j];
7300 if (IS_EDITOR_CASCADE(element))
7301 element = EL_CHAR_MINUS;
7303 Print("# %s\n", element_info[element].token_name);
7309 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7311 int element = (*editor_elements_info[i].element_list)[j];
7313 Print("# %s\n", element_info[element].token_name);
7321 static void ReinitializeElementListButtons(void)
7323 static boolean last_setup_value_headlines = FALSE;
7324 static boolean initialization_needed = TRUE;
7327 if (!initialization_needed) // check if editor element setup has changed
7329 if (last_setup_value_headlines != setup.editor.el_headlines)
7330 initialization_needed = TRUE;
7332 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7333 if (editor_elements_info[i].last_setup_value !=
7334 *editor_elements_info[i].setup_value)
7335 initialization_needed = TRUE;
7338 if (!initialization_needed)
7341 FreeLevelEditorGadgets();
7342 CreateLevelEditorGadgets();
7344 // store current setup values for next invocation of this function
7345 last_setup_value_headlines = setup.editor.el_headlines;
7346 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7347 editor_elements_info[i].last_setup_value =
7348 *editor_elements_info[i].setup_value;
7350 initialization_needed = FALSE;
7353 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7356 int border_graphic =
7357 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7358 struct GraphicInfo *g = &graphic_info[border_graphic];
7359 Bitmap *src_bitmap = g->bitmap;
7360 int src_x = g->src_x;
7361 int src_y = g->src_y;
7362 int border_size = g->border_size;
7363 int border_xpos = g->width - border_size;
7364 int border_ypos = g->height - border_size;
7365 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7368 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7369 border_size, border_size,
7370 dest_x - border_size, dest_y - border_size);
7371 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7372 border_size, border_size,
7373 dest_x + width, dest_y - border_size);
7374 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7375 border_size, border_size,
7376 dest_x - border_size, dest_y + height);
7377 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7378 border_size, border_size,
7379 dest_x + width, dest_y + height);
7381 for (i = 0; i < width / tilesize; i++)
7383 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7384 tilesize, border_size,
7385 dest_x + i * tilesize, dest_y - border_size);
7386 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7387 tilesize, border_size,
7388 dest_x + i * tilesize, dest_y + height);
7391 for (i = 0; i < height / tilesize; i++)
7393 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7394 border_size, tilesize,
7395 dest_x - border_size, dest_y + i * tilesize);
7396 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7397 border_size, tilesize,
7398 dest_x + width, dest_y + i * tilesize);
7401 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7404 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7406 int xsize_tile = MAX(ed_tilesize, xsize);
7407 int ysize_tile = MAX(ed_tilesize, ysize);
7408 int xsize_full = xsize + 1;
7409 int ysize_full = ysize + 1;
7410 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7411 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7412 Pixel line_color = getTabulatorBarColor();
7414 if (line_color == BLACK_PIXEL) // black => transparent
7417 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7418 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7419 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7422 static void DrawEditorLevelBorderLinesIfNeeded(void)
7424 int xsize = lev_fieldx * ed_tilesize;
7425 int ysize = lev_fieldy * ed_tilesize;
7426 int line_size = getTabulatorBarHeight();
7428 if (!suppressBorderElement())
7431 // draw little border line around editable level playfield
7434 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7437 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7439 if (xsize < SXSIZE && ysize < SYSIZE)
7440 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7443 static void DrawEditorElement(int x, int y, int element)
7445 DrawSizedElement(x, y, element, ed_tilesize);
7448 static void DrawEditorElementThruMask(int x, int y, int element)
7450 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7453 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7455 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7458 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7460 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7461 DrawEditorLevelBorderLinesIfNeeded();
7464 static void DrawDrawingArea(int id)
7466 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7469 int *value = drawingarea_info[id].value;
7470 int area_xsize = drawingarea_info[id].area_xsize;
7471 int area_ysize = drawingarea_info[id].area_ysize;
7472 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7474 for (x = 0; x < area_xsize; x++)
7476 for (y = 0; y < area_ysize; y++)
7478 int element = value[x * area_ysize + y];
7482 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7484 DrawSizedGraphicExt(drawto,
7485 gi->x + x * tilesize,
7486 gi->y + y * tilesize,
7487 graphic, frame, tilesize);
7492 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7495 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7496 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7498 BlitBitmap(drawto, drawto,
7499 SX + (dx == -1 ? ed_tilesize : 0),
7500 SY + (dy == -1 ? ed_tilesize : 0),
7501 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7502 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7503 SX + (dx == +1 ? ed_tilesize : 0),
7504 SY + (dy == +1 ? ed_tilesize : 0));
7508 x = (dx == 1 ? 0 : ed_fieldx - 1);
7509 for (y = 0; y < ed_fieldy; y++)
7510 DrawEditorElementOrWall(x, y, from_x, from_y);
7514 y = (dy == 1 ? 0 : ed_fieldy - 1);
7515 for (x = 0; x < ed_fieldx; x++)
7516 DrawEditorElementOrWall(x, y, from_x, from_y);
7519 redraw_mask |= REDRAW_FIELD;
7523 static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, boolean use_editor_gfx)
7527 *graphic = el2edimg(element);
7532 *graphic = el2img(element);
7533 *frame = (ANIM_MODE(*graphic) == ANIM_CE_VALUE ?
7534 custom_element.ce_value_fixed_initial :
7535 ANIM_MODE(*graphic) == ANIM_CE_SCORE ?
7536 custom_element.collect_score_initial : FrameCounter);
7539 if (*graphic == IMG_UNKNOWN)
7541 // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
7542 // (normal BD style elements have graphics, but runtime ("effects") elements do not)
7543 int element_bd = map_element_RND_to_BD_cave(element);
7545 if (element_bd != O_UNKNOWN)
7547 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
7549 *graphic = g_bd->graphic;
7550 *frame = g_bd->frame;
7555 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7561 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7563 getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
7566 static void CreateControlButtons(void)
7568 struct GadgetInfo *gi;
7571 // create toolbox buttons
7572 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7574 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7575 int id = controlbutton_info[i].gadget_id;
7576 int type = controlbutton_info[i].gadget_type;
7577 int graphic = controlbutton_info[i].graphic;
7578 struct XYTileSize *pos = controlbutton_info[i].pos;
7579 struct GraphicInfo *gd = &graphic_info[graphic];
7580 Bitmap *deco_bitmap = NULL;
7581 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7582 int tile_size = 0, deco_shift = 0;
7583 boolean deco_masked = FALSE;
7584 int gd_x1 = gd->src_x;
7585 int gd_y1 = gd->src_y;
7586 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7587 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7588 int gd_x1a = gd->src_x + gd->active_xoffset;
7589 int gd_y1a = gd->src_y + gd->active_yoffset;
7590 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7591 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7594 unsigned int event_mask;
7595 int radio_button_nr = RADIO_NR_NONE;
7596 boolean checked = FALSE;
7599 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7601 if (type == GD_TYPE_RADIO_BUTTON)
7603 event_mask = GD_EVENT_PRESSED;
7604 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7606 if (id == drawing_function)
7611 if (id == GADGET_ID_WRAP_LEFT ||
7612 id == GADGET_ID_WRAP_RIGHT ||
7613 id == GADGET_ID_WRAP_UP ||
7614 id == GADGET_ID_WRAP_DOWN)
7615 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7617 event_mask = GD_EVENT_RELEASED;
7620 if (id == GADGET_ID_PROPERTIES ||
7621 id == GADGET_ID_PALETTE)
7626 else if (id == GADGET_ID_ELEMENT_LEFT ||
7627 id == GADGET_ID_ELEMENT_MIDDLE ||
7628 id == GADGET_ID_ELEMENT_RIGHT)
7633 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7634 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7635 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7637 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7638 editor.button.element_left.tile_size :
7639 id == GADGET_ID_ELEMENT_MIDDLE ?
7640 editor.button.element_middle.tile_size :
7641 id == GADGET_ID_ELEMENT_RIGHT ?
7642 editor.button.element_right.tile_size : 0);
7644 // make sure that decoration does not overlap gadget border
7645 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7647 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7649 deco_xpos = (gd->width - tile_size) / 2;
7650 deco_ypos = (gd->height - tile_size) / 2;
7652 deco_masked = gd->draw_masked;
7660 gi = CreateGadget(GDI_CUSTOM_ID, id,
7661 GDI_CUSTOM_TYPE_ID, type_id,
7662 GDI_IMAGE_ID, graphic,
7663 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7666 GDI_WIDTH, gd->width,
7667 GDI_HEIGHT, gd->height,
7669 GDI_STATE, GD_BUTTON_UNPRESSED,
7670 GDI_RADIO_NR, radio_button_nr,
7671 GDI_CHECKED, checked,
7672 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7673 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7674 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7675 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7676 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7677 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7678 GDI_DECORATION_SIZE, tile_size, tile_size,
7679 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7680 GDI_DECORATION_MASKED, deco_masked,
7681 GDI_EVENT_MASK, event_mask,
7682 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7683 GDI_CALLBACK_ACTION, HandleControlButtons,
7687 Fail("cannot create gadget");
7689 level_editor_gadget[id] = gi;
7692 // these values are not constant, but can change at runtime
7693 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7694 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7695 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7696 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7697 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7698 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7699 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7700 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7701 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7702 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7703 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7704 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7706 // create buttons for scrolling of drawing area and element list
7707 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7709 int id = scrollbutton_info[i].gadget_id;
7710 int type_id = scrollbutton_info[i].gadget_type_id;
7711 int graphic = scrollbutton_info[i].graphic;
7712 struct GraphicInfo *gd = &graphic_info[graphic];
7713 Bitmap *gd_bitmap = gd->bitmap;
7714 int gd_x1 = gd->src_x;
7715 int gd_y1 = gd->src_y;
7716 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7717 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7718 int width = gd->width;
7719 int height = gd->height;
7720 int x = scrollbutton_pos[i].x;
7721 int y = scrollbutton_pos[i].y;
7722 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7725 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7727 if (id == GADGET_ID_SCROLL_LIST_UP ||
7728 id == GADGET_ID_SCROLL_LIST_DOWN)
7739 gi = CreateGadget(GDI_CUSTOM_ID, id,
7740 GDI_CUSTOM_TYPE_ID, type_id,
7741 GDI_IMAGE_ID, graphic,
7742 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7747 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7748 GDI_STATE, GD_BUTTON_UNPRESSED,
7749 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7750 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7751 GDI_EVENT_MASK, event_mask,
7752 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7753 GDI_CALLBACK_ACTION, HandleControlButtons,
7757 Fail("cannot create gadget");
7759 level_editor_gadget[id] = gi;
7762 // create buttons for element list
7763 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7766 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7767 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7768 struct GraphicInfo *gd = &graphic_info[graphic];
7769 Bitmap *gd_bitmap = gd->bitmap;
7770 Bitmap *deco_bitmap;
7771 int deco_x, deco_y, deco_xpos, deco_ypos;
7772 int gd_x1 = gd->src_x;
7773 int gd_y1 = gd->src_y;
7774 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7775 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7776 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7777 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7778 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7779 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7780 int element = editor_elements[i];
7781 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7782 unsigned int event_mask = GD_EVENT_RELEASED;
7784 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7786 deco_xpos = (gd->width - tile_size) / 2;
7787 deco_ypos = (gd->height - tile_size) / 2;
7789 gi = CreateGadget(GDI_CUSTOM_ID, id,
7790 GDI_CUSTOM_TYPE_ID, type_id,
7791 GDI_IMAGE_ID, graphic,
7792 GDI_INFO_TEXT, getElementInfoText(element),
7795 GDI_WIDTH, gd->width,
7796 GDI_HEIGHT, gd->height,
7797 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7798 GDI_STATE, GD_BUTTON_UNPRESSED,
7799 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7800 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7801 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7802 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7803 GDI_DECORATION_SIZE, tile_size, tile_size,
7804 GDI_DECORATION_SHIFTING, 1, 1,
7805 GDI_EVENT_MASK, event_mask,
7806 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7807 GDI_CALLBACK_ACTION, HandleControlButtons,
7811 Fail("cannot create gadget");
7813 level_editor_gadget[id] = gi;
7817 static void CreateCounterButtons(void)
7819 int max_infotext_len = getMaxInfoTextLength();
7822 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7824 int type_id = counterbutton_info[i].gadget_type_id;
7825 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7826 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7830 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7832 // determine horizontal position to the right of specified gadget
7833 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7834 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7835 ED_GADGET_TEXT_DISTANCE);
7837 // determine horizontal offset for leading text
7838 if (counterbutton_info[i].text_left != NULL)
7839 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7841 for (j = 0; j < 2; j++)
7843 struct GadgetInfo *gi;
7845 counterbutton_info[i].gadget_id_down :
7846 counterbutton_info[i].gadget_id_up);
7848 struct GraphicInfo *gd;
7849 int gd_x1, gd_x2, gd_y1, gd_y2;
7850 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7851 char infotext[max_infotext_len + 1];
7853 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7856 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7857 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7859 event_mask |= GD_EVENT_RELEASED;
7863 x = DX + editor.button.prev_level.x;
7864 y = DY + editor.button.prev_level.y;
7868 x = DX + editor.button.next_level.x;
7869 y = DY + editor.button.next_level.y;
7875 IMG_EDITOR_COUNTER_DOWN :
7876 IMG_EDITOR_COUNTER_UP);
7879 gd = &graphic_info[graphic];
7883 gd_x2 = gd->src_x + gd->pressed_xoffset;
7884 gd_y2 = gd->src_y + gd->pressed_yoffset;
7886 sprintf(infotext, "%s counter value by 1, 5 or 10",
7887 (j == 0 ? "Decrease" : "Increase"));
7889 gi = CreateGadget(GDI_CUSTOM_ID, id,
7890 GDI_CUSTOM_TYPE_ID, type_id,
7891 GDI_IMAGE_ID, graphic,
7892 GDI_INFO_TEXT, infotext,
7895 GDI_WIDTH, gd->width,
7896 GDI_HEIGHT, gd->height,
7897 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7898 GDI_STATE, GD_BUTTON_UNPRESSED,
7899 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7900 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7901 GDI_EVENT_MASK, event_mask,
7902 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7903 GDI_CALLBACK_ACTION, HandleCounterButtons,
7907 Fail("cannot create gadget");
7909 level_editor_gadget[id] = gi;
7910 right_gadget_border[id] =
7911 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7913 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7917 int font_type = FONT_INPUT_1;
7918 int font_type_active = FONT_INPUT_1_ACTIVE;
7920 id = counterbutton_info[i].gadget_id_text;
7922 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7924 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7926 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7928 font_type = FONT_LEVEL_NUMBER;
7929 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7931 x = DX + editor.input.level_number.x;
7932 y = DY + editor.input.level_number.y;
7936 graphic = IMG_EDITOR_COUNTER_INPUT;
7939 gd = &graphic_info[graphic];
7943 gd_x2 = gd->src_x + gd->active_xoffset;
7944 gd_y2 = gd->src_y + gd->active_yoffset;
7946 gi = CreateGadget(GDI_CUSTOM_ID, id,
7947 GDI_CUSTOM_TYPE_ID, type_id,
7948 GDI_IMAGE_ID, graphic,
7949 GDI_INFO_TEXT, "Enter counter value",
7952 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7953 GDI_NUMBER_VALUE, 0,
7954 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7955 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7956 GDI_TEXT_SIZE, 3, // minimal counter text size
7957 GDI_TEXT_FONT, font_type,
7958 GDI_TEXT_FONT_ACTIVE, font_type_active,
7959 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7960 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7961 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7962 GDI_DESIGN_WIDTH, gd->width,
7963 GDI_EVENT_MASK, event_mask,
7964 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7965 GDI_CALLBACK_ACTION, HandleCounterButtons,
7969 Fail("cannot create gadget");
7971 level_editor_gadget[id] = gi;
7972 right_gadget_border[id] =
7973 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7975 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
7981 static void CreateDrawingAreas(void)
7985 // these values are not constant, but can change at runtime
7986 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
7987 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
7989 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
7991 struct GadgetInfo *gi;
7992 int id = drawingarea_info[i].gadget_id;
7993 int type_id = drawingarea_info[i].gadget_type_id;
7994 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
7995 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
7996 int area_xsize = drawingarea_info[i].area_xsize;
7997 int area_ysize = drawingarea_info[i].area_ysize;
7998 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
7999 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
8000 unsigned int event_mask =
8001 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
8002 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
8005 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
8007 // determine horizontal position to the right of specified gadget
8008 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
8009 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
8010 ED_DRAWINGAREA_TEXT_DISTANCE);
8012 // determine horizontal offset for leading text
8013 if (drawingarea_info[i].text_left != NULL)
8014 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
8016 gi = CreateGadget(GDI_CUSTOM_ID, id,
8017 GDI_CUSTOM_TYPE_ID, type_id,
8020 GDI_TYPE, GD_TYPE_DRAWING_AREA,
8021 GDI_AREA_SIZE, area_xsize, area_ysize,
8022 GDI_ITEM_SIZE, item_size, item_size,
8023 GDI_EVENT_MASK, event_mask,
8024 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
8025 GDI_CALLBACK_ACTION, HandleDrawingAreas,
8029 Fail("cannot create gadget");
8031 level_editor_gadget[id] = gi;
8032 right_gadget_border[id] =
8033 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
8037 static void CreateTextInputGadgets(void)
8039 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
8040 int max_infotext_len = getMaxInfoTextLength();
8043 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
8045 int gd_x1 = gd->src_x;
8046 int gd_y1 = gd->src_y;
8047 int gd_x2 = gd->src_x + gd->active_xoffset;
8048 int gd_y2 = gd->src_y + gd->active_yoffset;
8049 struct GadgetInfo *gi;
8050 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8051 char infotext[MAX_OUTPUT_LINESIZE + 1];
8052 int id = textinput_info[i].gadget_id;
8053 int type_id = textinput_info[i].gadget_type_id;
8057 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
8059 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
8061 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
8062 int border_size = gd->border_size;
8063 int font_nr = FONT_INPUT_1;
8064 int font_height = getFontHeight(font_nr);
8065 int xoffset = element_border + TILEX + element_border + 3 * border_size;
8066 int yoffset = element_border + (TILEY - font_height) / 2;
8068 x = (editor.settings.element_name.x != -1 ?
8069 editor.settings.element_name.x :
8070 editor.settings.element_graphic.x + xoffset) - border_size;
8071 y = (editor.settings.element_name.y != -1 ?
8072 editor.settings.element_name.y :
8073 editor.settings.element_graphic.y + yoffset) - border_size;
8077 x = ED_SETTINGS_X(textinput_info[i].x);
8078 y = ED_SETTINGS_Y(textinput_info[i].y);
8081 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
8082 infotext[max_infotext_len] = '\0';
8084 gi = CreateGadget(GDI_CUSTOM_ID, id,
8085 GDI_CUSTOM_TYPE_ID, type_id,
8086 GDI_INFO_TEXT, infotext,
8089 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8090 GDI_TEXT_VALUE, textinput_info[i].value,
8091 GDI_TEXT_SIZE, textinput_info[i].size,
8092 GDI_TEXT_FONT, FONT_INPUT_1,
8093 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8094 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8095 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8096 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8097 GDI_DESIGN_WIDTH, gd->width,
8098 GDI_EVENT_MASK, event_mask,
8099 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8100 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
8104 Fail("cannot create gadget");
8106 level_editor_gadget[id] = gi;
8110 static void CreateTextAreaGadgets(void)
8112 int max_infotext_len = getMaxInfoTextLength();
8115 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
8117 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
8118 int gd_x1 = gd->src_x;
8119 int gd_y1 = gd->src_y;
8120 int gd_x2 = gd->src_x + gd->active_xoffset;
8121 int gd_y2 = gd->src_y + gd->active_yoffset;
8122 struct GadgetInfo *gi;
8123 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
8124 char infotext[MAX_OUTPUT_LINESIZE + 1];
8125 int id = textarea_info[i].gadget_id;
8126 int type_id = textarea_info[i].gadget_type_id;
8127 int area_xsize = textarea_info[i].xsize;
8128 int area_ysize = textarea_info[i].ysize;
8131 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
8133 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
8134 infotext[max_infotext_len] = '\0';
8136 gi = CreateGadget(GDI_CUSTOM_ID, id,
8137 GDI_CUSTOM_TYPE_ID, type_id,
8138 GDI_INFO_TEXT, infotext,
8139 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
8140 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
8141 GDI_TYPE, GD_TYPE_TEXT_AREA,
8142 GDI_AREA_SIZE, area_xsize, area_ysize,
8143 GDI_TEXT_FONT, FONT_INPUT_1,
8144 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8145 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8146 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8147 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8148 GDI_DESIGN_WIDTH, gd->width,
8149 GDI_EVENT_MASK, event_mask,
8150 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8151 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
8155 Fail("cannot create gadget");
8157 level_editor_gadget[id] = gi;
8161 static void CreateSelectboxGadgets(void)
8163 int max_infotext_len = getMaxInfoTextLength();
8167 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8169 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
8170 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
8171 int gd_x1 = gd->src_x;
8172 int gd_y1 = gd->src_y;
8173 int gd_x2 = gd->src_x + gd->active_xoffset;
8174 int gd_y2 = gd->src_y + gd->active_yoffset;
8175 int selectbox_button_xsize = gd2->width;
8176 struct GadgetInfo *gi;
8177 char infotext[MAX_OUTPUT_LINESIZE + 1];
8178 int id = selectbox_info[i].gadget_id;
8179 int type_id = selectbox_info[i].gadget_type_id;
8180 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
8181 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
8182 unsigned int event_mask =
8183 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8186 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
8188 if (selectbox_info[i].size == -1) // dynamically determine size
8190 // (we cannot use -1 for uninitialized values if we directly compare
8191 // with results from strlen(), because the '<' and '>' operation will
8192 // implicitely cast -1 to an unsigned integer value!)
8193 selectbox_info[i].size = 0;
8195 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
8196 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
8197 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
8199 selectbox_info[i].size++; // add one character empty space
8202 // determine horizontal position to the right of specified gadget
8203 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
8204 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
8205 ED_GADGET_TEXT_DISTANCE);
8207 // determine horizontal offset for leading text
8208 if (selectbox_info[i].text_left != NULL)
8209 x += getTextWidthForGadget(selectbox_info[i].text_left);
8211 sprintf(infotext, "%s", selectbox_info[i].infotext);
8212 infotext[max_infotext_len] = '\0';
8214 gi = CreateGadget(GDI_CUSTOM_ID, id,
8215 GDI_CUSTOM_TYPE_ID, type_id,
8216 GDI_INFO_TEXT, infotext,
8219 GDI_TYPE, GD_TYPE_SELECTBOX,
8220 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
8221 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
8222 GDI_TEXT_SIZE, selectbox_info[i].size,
8223 GDI_TEXT_FONT, FONT_INPUT_1,
8224 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8225 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
8226 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8227 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8228 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8229 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
8230 GDI_DESIGN_WIDTH, gd->width,
8231 GDI_EVENT_MASK, event_mask,
8232 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8233 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
8237 Fail("cannot create gadget");
8239 level_editor_gadget[id] = gi;
8240 right_gadget_border[id] =
8241 getRightGadgetBorder(gi, selectbox_info[i].text_right);
8245 static void CreateTextbuttonGadgets(void)
8247 int max_infotext_len = getMaxInfoTextLength();
8250 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
8252 int id = textbutton_info[i].gadget_id;
8253 int type_id = textbutton_info[i].gadget_type_id;
8255 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
8256 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
8258 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
8259 int gadget_distance =
8260 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
8261 struct GraphicInfo *gd = &graphic_info[graphic];
8262 int gd_x1 = gd->src_x;
8263 int gd_y1 = gd->src_y;
8264 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8265 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8266 int gd_x1a = gd->src_x + gd->active_xoffset;
8267 int gd_y1a = gd->src_y + gd->active_yoffset;
8268 int border_xsize = gd->border_size + gd->draw_xoffset;
8269 int border_ysize = gd->border_size;
8270 struct GadgetInfo *gi;
8271 unsigned int event_mask = GD_EVENT_RELEASED;
8272 char infotext[MAX_OUTPUT_LINESIZE + 1];
8273 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
8274 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
8277 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
8279 if (textbutton_info[i].size == -1) // dynamically determine size
8280 textbutton_info[i].size = strlen(textbutton_info[i].text);
8282 sprintf(infotext, "%s", textbutton_info[i].infotext);
8283 infotext[max_infotext_len] = '\0';
8285 // determine horizontal position to the right of specified gadget
8286 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8288 int gadget_id_align = textbutton_info[i].gadget_id_align;
8290 x = right_gadget_border[gadget_id_align] + gadget_distance;
8292 if (textbutton_info[i].y == -1)
8293 y = level_editor_gadget[gadget_id_align]->y;
8296 // determine horizontal offset for leading text
8297 if (textbutton_info[i].text_left != NULL)
8298 x += getTextWidthForGadget(textbutton_info[i].text_left);
8300 gi = CreateGadget(GDI_CUSTOM_ID, id,
8301 GDI_CUSTOM_TYPE_ID, type_id,
8302 GDI_IMAGE_ID, graphic,
8303 GDI_INFO_TEXT, infotext,
8306 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
8307 GDI_TEXT_VALUE, textbutton_info[i].text,
8308 GDI_TEXT_SIZE, textbutton_info[i].size,
8309 GDI_TEXT_FONT, FONT_INPUT_2,
8310 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
8311 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8312 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8313 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8314 GDI_BORDER_SIZE, border_xsize, border_ysize,
8315 GDI_DESIGN_WIDTH, gd->width,
8316 GDI_DECORATION_SHIFTING, 1, 1,
8317 GDI_EVENT_MASK, event_mask,
8318 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8319 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
8323 Fail("cannot create gadget");
8325 level_editor_gadget[id] = gi;
8326 right_gadget_border[id] =
8327 getRightGadgetBorder(gi, textbutton_info[i].text_right);
8331 static void CreateGraphicbuttonGadgets(void)
8333 struct GadgetInfo *gi;
8336 // create buttons for scrolling of drawing area and element list
8337 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
8339 int id = graphicbutton_info[i].gadget_id;
8340 int type_id = graphicbutton_info[i].gadget_type_id;
8341 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
8342 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
8343 int graphic = graphicbutton_info[i].graphic;
8344 struct GraphicInfo *gd = &graphic_info[graphic];
8345 int gd_x1 = gd->src_x;
8346 int gd_y1 = gd->src_y;
8347 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8348 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8349 unsigned int event_mask = GD_EVENT_RELEASED;
8352 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
8354 // determine horizontal position to the right of specified gadget
8355 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8356 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
8357 ED_GADGET_TEXT_DISTANCE);
8359 // determine horizontal offset for leading text
8360 if (graphicbutton_info[i].text_left != NULL)
8361 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
8363 gi = CreateGadget(GDI_CUSTOM_ID, id,
8364 GDI_CUSTOM_TYPE_ID, type_id,
8365 GDI_IMAGE_ID, graphic,
8366 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
8369 GDI_WIDTH, gd->width,
8370 GDI_HEIGHT, gd->height,
8371 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8372 GDI_STATE, GD_BUTTON_UNPRESSED,
8373 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8374 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8375 GDI_EVENT_MASK, event_mask,
8376 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8377 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8381 Fail("cannot create gadget");
8383 level_editor_gadget[id] = gi;
8384 right_gadget_border[id] =
8385 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8389 static void CreateScrollbarGadgets(void)
8393 // these values are not constant, but can change at runtime
8394 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8395 SX + ED_SCROLL_HORIZONTAL_XPOS;
8396 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8397 SY + ED_SCROLL_HORIZONTAL_YPOS;
8398 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8399 ED_SCROLL_HORIZONTAL_XSIZE;
8400 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8401 ED_SCROLL_HORIZONTAL_YSIZE;
8402 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8403 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8404 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8405 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8407 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8408 SX + ED_SCROLL_VERTICAL_XPOS;
8409 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8410 SY + ED_SCROLL_VERTICAL_YPOS;
8411 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8412 ED_SCROLL_VERTICAL_XSIZE;
8413 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8414 ED_SCROLL_VERTICAL_YSIZE;
8415 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8416 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8417 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8418 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8420 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8421 PX + ED_SCROLL2_VERTICAL_XPOS;
8422 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8423 PY + ED_SCROLL2_VERTICAL_YPOS;
8424 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8425 ED_SCROLL2_VERTICAL_XSIZE;
8426 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8427 ED_SCROLL2_VERTICAL_YSIZE;
8428 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8429 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8430 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8431 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8433 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8435 int id = scrollbar_info[i].gadget_id;
8436 int type_id = scrollbar_info[i].gadget_type_id;
8437 int graphic = scrollbar_info[i].graphic;
8438 struct GraphicInfo *gd = &graphic_info[graphic];
8439 int gd_x1 = gd->src_x;
8440 int gd_y1 = gd->src_y;
8441 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8442 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8443 struct GadgetInfo *gi;
8444 int items_max, items_visible, item_position;
8445 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8448 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8450 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8452 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8453 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8454 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8456 else // drawing area scrollbars
8458 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8460 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8461 items_visible = ed_fieldx;
8466 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8467 items_visible = ed_fieldy;
8472 gi = CreateGadget(GDI_CUSTOM_ID, id,
8473 GDI_CUSTOM_TYPE_ID, type_id,
8474 GDI_IMAGE_ID, graphic,
8475 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8476 GDI_X, scrollbar_pos[i].x,
8477 GDI_Y, scrollbar_pos[i].y,
8478 GDI_WIDTH, scrollbar_pos[i].width,
8479 GDI_HEIGHT, scrollbar_pos[i].height,
8480 GDI_TYPE, scrollbar_info[i].type,
8481 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8482 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8483 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8484 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8485 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8486 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8487 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8488 GDI_STATE, GD_BUTTON_UNPRESSED,
8489 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8490 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8491 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8492 GDI_EVENT_MASK, event_mask,
8493 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8494 GDI_CALLBACK_ACTION, HandleControlButtons,
8498 Fail("cannot create gadget");
8500 level_editor_gadget[id] = gi;
8504 static void CreateCheckbuttonGadgets(void)
8506 struct GadgetInfo *gi;
8509 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8511 int id = checkbutton_info[i].gadget_id;
8512 int type_id = checkbutton_info[i].gadget_type_id;
8513 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8514 IMG_EDITOR_CHECKBOX);
8515 struct GraphicInfo *gd = &graphic_info[graphic];
8516 int gd_x1 = gd->src_x;
8517 int gd_y1 = gd->src_y;
8518 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8519 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8520 int gd_x1a = gd->src_x + gd->active_xoffset;
8521 int gd_y1a = gd->src_y + gd->active_yoffset;
8522 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8523 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8524 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8525 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8526 unsigned int event_mask = GD_EVENT_PRESSED;
8529 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8531 // determine horizontal position to the right of specified gadget
8532 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8533 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8534 ED_GADGET_TEXT_DISTANCE);
8536 // determine horizontal offset for leading text
8537 if (checkbutton_info[i].text_left != NULL)
8538 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8540 gi = CreateGadget(GDI_CUSTOM_ID, id,
8541 GDI_CUSTOM_TYPE_ID, type_id,
8542 GDI_IMAGE_ID, graphic,
8543 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8546 GDI_WIDTH, gd->width,
8547 GDI_HEIGHT, gd->height,
8548 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8549 GDI_CHECKED, *checkbutton_info[i].value,
8550 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8551 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8552 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8553 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8554 GDI_EVENT_MASK, event_mask,
8555 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8556 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8560 Fail("cannot create gadget");
8562 level_editor_gadget[id] = gi;
8563 right_gadget_border[id] =
8564 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8568 static void CreateRadiobuttonGadgets(void)
8570 int graphic = IMG_EDITOR_RADIOBUTTON;
8571 struct GraphicInfo *gd = &graphic_info[graphic];
8572 int gd_x1 = gd->src_x;
8573 int gd_y1 = gd->src_y;
8574 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8575 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8576 int gd_x1a = gd->src_x + gd->active_xoffset;
8577 int gd_y1a = gd->src_y + gd->active_yoffset;
8578 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8579 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8580 struct GadgetInfo *gi;
8583 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8585 int id = radiobutton_info[i].gadget_id;
8586 int type_id = radiobutton_info[i].gadget_type_id;
8587 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8588 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8589 unsigned int event_mask = GD_EVENT_PRESSED;
8592 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8595 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8597 // determine horizontal position to the right of specified gadget
8598 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8599 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8600 ED_GADGET_TEXT_DISTANCE);
8602 // determine horizontal offset for leading text
8603 if (radiobutton_info[i].text_left != NULL)
8604 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8606 gi = CreateGadget(GDI_CUSTOM_ID, id,
8607 GDI_CUSTOM_TYPE_ID, type_id,
8608 GDI_IMAGE_ID, graphic,
8609 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8612 GDI_WIDTH, gd->width,
8613 GDI_HEIGHT, gd->height,
8614 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8615 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8616 GDI_CHECKED, checked,
8617 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8618 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8619 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8620 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8621 GDI_EVENT_MASK, event_mask,
8622 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8623 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8627 Fail("cannot create gadget");
8629 level_editor_gadget[id] = gi;
8630 right_gadget_border[id] =
8631 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8635 void CreateLevelEditorGadgets(void)
8637 // force EDITOR font inside level editor
8638 SetFontStatus(GAME_MODE_EDITOR);
8640 // these values are not constant, but can change at runtime
8641 ed_fieldx = MAX_ED_FIELDX - 1;
8642 ed_fieldy = MAX_ED_FIELDY - 1;
8644 num_editor_gadgets = NUM_EDITOR_GADGETS;
8646 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8648 level_editor_gadget =
8649 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8650 right_gadget_border =
8651 checked_calloc(num_editor_gadgets * sizeof(int));
8653 // set number of empty (padding) element buttons to maximum number of buttons
8654 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8656 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8657 editor_el_empty_ptr = editor_el_empty;
8659 use_permanent_palette = !editor.palette.show_as_separate_screen;
8661 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8663 ReinitializeElementList();
8665 CreateControlButtons();
8666 CreateScrollbarGadgets();
8668 // order of function calls is important because of cross-references
8669 CreateCheckbuttonGadgets();
8670 CreateCounterButtons();
8671 CreateRadiobuttonGadgets();
8672 CreateTextInputGadgets();
8673 CreateTextAreaGadgets();
8674 CreateSelectboxGadgets();
8675 CreateGraphicbuttonGadgets();
8676 CreateTextbuttonGadgets();
8677 CreateDrawingAreas();
8682 void FreeLevelEditorGadgets(void)
8686 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8688 for (i = 0; i < num_editor_gadgets; i++)
8690 FreeGadget(level_editor_gadget[i]);
8692 level_editor_gadget[i] = NULL;
8695 checked_free(level_editor_gadget);
8696 checked_free(right_gadget_border);
8698 checked_free(editor_el_empty);
8701 static void MapCounterButtons(int id)
8703 int font_nr = FONT_TEXT_1;
8704 int font_height = getFontHeight(font_nr);
8705 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8706 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8707 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8708 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8709 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8710 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8711 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8712 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8713 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8714 int yoffset = (gi_down->height - font_height) / 2;
8715 int x_left = gi_down->x - xoffset_left;
8716 int x_right; // set after gadget position was modified
8717 int y_above = gi_down->y - yoffset_above;
8719 int y; // set after gadget position was modified
8721 // counter limits must be changed first to prevent value truncation
8722 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8723 counterbutton_info[id].max_value);
8725 // right text position might have changed after setting position above
8726 x_right = gi_up->x + gi_up->width + xoffset_right;
8728 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8730 // set position for counter gadgets with dynamically determined position
8731 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8733 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8734 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8735 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8738 // vertical position might have changed after setting position above
8739 y = gi_up->y + yoffset;
8741 if (counterbutton_info[id].text_above)
8742 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8744 if (counterbutton_info[id].text_left)
8745 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8747 if (counterbutton_info[id].text_right)
8748 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8755 static void MapControlButtons(void)
8760 // map toolbox buttons (excluding special CE toolbox buttons)
8761 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8762 MapGadget(level_editor_gadget[i]);
8764 // map toolbox buttons (element properties buttons)
8765 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8766 MapGadget(level_editor_gadget[i]);
8768 if (use_permanent_palette)
8770 // map buttons to select elements
8771 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8772 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8773 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8774 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8775 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8778 // map buttons to select level
8779 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8780 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8781 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8782 MapCounterButtons(counter_id);
8785 static void MapDrawingArea(int id)
8787 int font_nr = FONT_TEXT_1;
8788 int font_height = getFontHeight(font_nr);
8789 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8790 int area_xsize = gi->drawing.area_xsize;
8791 int area_ysize = gi->drawing.area_ysize;
8792 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8793 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8794 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8795 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8796 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8797 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8798 int y_side = gi->y + (gi->height - font_height) / 2;
8799 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8800 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8802 if (drawingarea_info[id].text_left)
8803 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8805 if (drawingarea_info[id].text_right)
8806 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8808 if (drawingarea_info[id].text_above)
8809 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8811 if (drawingarea_info[id].text_below)
8812 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8814 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8816 DrawElementBorder(gi->x, gi->y,
8817 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8818 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8820 DrawDrawingArea(id);
8826 static void MapTextInputGadget(int id)
8828 int font_nr = FONT_TEXT_1;
8829 int font_height = getFontHeight(font_nr);
8830 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8831 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8832 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8833 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8835 if (textinput_info[id].text_above)
8836 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8838 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8843 static void MapTextAreaGadget(int id)
8845 int font_nr = FONT_TEXT_1;
8846 int font_height = getFontHeight(font_nr);
8847 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8848 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8849 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8850 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8851 char *text_above = textarea_info[id].text_above;
8853 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8854 text_above = textarea_info[id].text_above_cropped;
8857 DrawTextS(x_above, y_above, font_nr, text_above);
8859 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8864 static void MapSelectboxGadget(int id)
8866 int font_nr = FONT_TEXT_1;
8867 int font_height = getFontHeight(font_nr);
8868 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8869 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8870 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8871 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8872 int yoffset = (gi->height - font_height) / 2;
8873 int x_left = gi->x - xoffset_left;
8874 int x_right = gi->x + gi->width + xoffset_right;
8875 int y_above = gi->y - yoffset_above;
8877 int y = gi->y + yoffset;
8879 if (selectbox_info[id].text_above)
8880 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8882 if (selectbox_info[id].text_left)
8883 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8885 if (selectbox_info[id].text_right)
8886 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8888 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8893 static void MapTextbuttonGadget(int id)
8895 int font_nr = FONT_TEXT_1;
8896 int font_height = getFontHeight(font_nr);
8897 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8898 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8899 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8900 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8901 int yoffset = (gi->height - font_height) / 2;
8902 int x_left = gi->x - xoffset_left;
8903 int x_right = gi->x + gi->width + xoffset_right;
8904 int y_above = gi->y - yoffset_above;
8906 int y = gi->y + yoffset;
8908 // only show button to delete change pages when more than minimum pages
8909 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8910 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8913 if (textbutton_info[id].text_above)
8914 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8916 if (textbutton_info[id].text_left)
8917 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8919 if (textbutton_info[id].text_right)
8920 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8925 static void MapGraphicbuttonGadget(int id)
8927 int font_nr = FONT_TEXT_1;
8928 int font_height = getFontHeight(font_nr);
8929 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8930 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8931 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8932 int yoffset = (gi->height - font_height) / 2;
8933 int x_left = gi->x - xoffset_left;
8934 int x_right = gi->x + gi->width + xoffset_right;
8935 int y = gi->y + yoffset;
8937 if (graphicbutton_info[id].text_left)
8938 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8940 if (graphicbutton_info[id].text_right)
8941 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8946 static void MapRadiobuttonGadget(int id)
8948 int font_nr = FONT_TEXT_1;
8949 int font_height = getFontHeight(font_nr);
8950 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8951 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8952 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8953 int yoffset = (gi->height - font_height) / 2;
8954 int x_left = gi->x - xoffset_left;
8955 int x_right = gi->x + gi->width + xoffset_right;
8956 int y = gi->y + yoffset;
8958 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
8960 if (radiobutton_info[id].text_left)
8961 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
8963 if (radiobutton_info[id].text_right)
8964 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
8966 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
8971 static void MapCheckbuttonGadget(int id)
8973 int font_nr = FONT_TEXT_1;
8974 int font_height = getFontHeight(font_nr);
8975 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
8976 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8977 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8978 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8979 int yoffset = (gi->height - font_height) / 2;
8980 int y_above = gi->y - yoffset_above;
8982 int x_left, x_right, y; // set after gadget position was modified
8984 // set position for gadgets with dynamically determined position
8985 if (checkbutton_info[id].x != -1) // do not change dynamic positions
8986 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
8987 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
8989 x_left = gi->x - xoffset_left;
8990 x_right = gi->x + gi->width + xoffset_right;
8991 y = gi->y + yoffset;
8993 if (checkbutton_info[id].text_above)
8994 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
8996 if (checkbutton_info[id].text_left)
8997 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
8999 if (checkbutton_info[id].text_right)
9000 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
9002 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
9007 static void MapMainDrawingArea(void)
9009 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
9010 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
9013 if (suppressBorderElement())
9015 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
9016 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
9019 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
9021 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
9022 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
9023 no_horizontal_scrollbar) ||
9024 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
9025 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
9026 no_vertical_scrollbar))
9029 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
9032 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
9034 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
9035 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
9038 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
9041 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
9044 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
9048 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
9050 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
9051 i == GADGET_ID_CUSTOM_COPY_TO ||
9052 i == GADGET_ID_CUSTOM_EXCHANGE ||
9053 i == GADGET_ID_CUSTOM_COPY ||
9054 i == GADGET_ID_CUSTOM_PASTE)
9057 MapGadget(level_editor_gadget[i]);
9059 UnmapGadget(level_editor_gadget[i]);
9064 static void MapLevelEditorToolboxCustomGadgets(void)
9066 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
9069 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
9071 if (IS_CUSTOM_ELEMENT(properties_element) ||
9072 IS_GROUP_ELEMENT(properties_element) ||
9073 IS_EMPTY_ELEMENT(properties_element))
9074 MapLevelEditorToolboxCustomGadgets();
9077 static void UnmapLevelEditorToolboxCustomGadgets(void)
9079 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
9082 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
9086 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
9088 if (i != GADGET_ID_SINGLE_ITEMS &&
9089 i != GADGET_ID_PICK_ELEMENT)
9091 struct GadgetInfo *gi = level_editor_gadget[i];
9099 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
9100 struct GraphicInfo *gd = &graphic_info[graphic];
9104 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
9105 gi->width, gi->height, gi->x, gi->y);
9107 redraw_mask |= REDRAW_DOOR_3;
9113 static void MapLevelEditorToolboxDrawingGadgets(void)
9115 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
9118 static void UnmapLevelEditorToolboxDrawingGadgets(void)
9120 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
9123 static void UnmapDrawingArea(int id)
9125 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
9128 static void UnmapLevelEditorFieldGadgets(void)
9132 for (i = 0; i < num_editor_gadgets; i++)
9133 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
9134 level_editor_gadget[i]->y))
9135 UnmapGadget(level_editor_gadget[i]);
9138 void UnmapLevelEditorGadgets(void)
9142 for (i = 0; i < num_editor_gadgets; i++)
9143 UnmapGadget(level_editor_gadget[i]);
9146 static void ResetUndoBuffer(void)
9148 undo_buffer_position = -1;
9149 undo_buffer_steps = -1;
9150 redo_buffer_steps = 0;
9152 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
9154 level.changed = FALSE;
9157 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
9159 if (remap_toolbox_gadgets)
9161 ModifyEditorElementList();
9162 RedrawDrawingElements();
9165 if (edit_mode == ED_MODE_LEVELCONFIG)
9166 DrawLevelConfigWindow();
9167 else if (edit_mode == ED_MODE_PROPERTIES)
9168 DrawPropertiesWindow();
9169 else if (edit_mode == ED_MODE_PALETTE)
9170 DrawPaletteWindow();
9171 else // edit_mode == ED_MODE_DRAWING
9172 DrawDrawingWindowExt(remap_toolbox_gadgets);
9175 static void DrawEditModeWindow(void)
9177 DrawEditModeWindowExt(TRUE);
9180 static void DrawEditModeWindow_PlayfieldOnly(void)
9182 DrawEditModeWindowExt(FALSE);
9185 static void ChangeEditModeWindow(int new_edit_mode)
9187 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
9189 DrawEditModeWindow();
9192 static boolean LevelChanged(void)
9194 boolean field_changed = FALSE;
9197 for (y = 0; y < lev_fieldy; y++)
9198 for (x = 0; x < lev_fieldx; x++)
9199 if (Tile[x][y] != level.field[x][y])
9200 field_changed = TRUE;
9202 return (level.changed || field_changed);
9205 static boolean PrepareSavingIntoPersonalLevelSet(void)
9207 static LevelDirTree *last_copied_leveldir = NULL;
9208 static LevelDirTree *last_written_leveldir = NULL;
9209 static int last_copied_level_nr = -1;
9210 static int last_written_level_nr = -1;
9211 LevelDirTree *leveldir_former = leveldir_current;
9212 int level_nr_former = level_nr;
9215 // remember last mod/save so that for current session, we write
9216 // back to the same personal copy, asking only about overwrite.
9217 if (leveldir_current == last_copied_leveldir &&
9218 level_nr == last_copied_level_nr)
9220 // "cd" to personal level set dir (as used when writing last copy)
9221 leveldir_current = last_written_leveldir;
9222 level_nr = last_written_level_nr;
9227 if (!Request("This level is read-only! "
9228 "Save into personal level set?", REQ_ASK))
9231 // "cd" to personal level set dir (for writing copy the first time)
9233 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
9235 // this may happen if "setup.internal.create_user_levelset" is FALSE
9236 // or if file "levelinfo.conf" is missing in personal user level set
9237 if (leveldir_current == NULL)
9239 Request("Cannot find personal level set?!", REQ_CONFIRM);
9241 leveldir_current = leveldir_former;
9246 // find unused level number
9247 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
9249 static char *level_filename = NULL;
9251 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
9253 if (!fileExists(level_filename))
9257 last_copied_leveldir = leveldir_former;
9258 last_copied_level_nr = level_nr_former;
9260 last_written_leveldir = leveldir_current;
9261 last_written_level_nr = level_nr = new_level_nr;
9266 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
9268 static char *filename_levelinfo = NULL, *mod_name = NULL;
9271 // annotate this copy-and-mod in personal levelinfo.conf
9272 setString(&filename_levelinfo,
9273 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
9275 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
9277 fprintf(file, "\n");
9278 fprintf(file, "# level %d was modified from:\n", level_nr);
9279 fprintf(file, "# - previous level set name: %s\n",
9281 fprintf(file, "# - level within previous set: %d \"%s\"\n",
9282 level.file_info.nr, level.name);
9283 fprintf(file, "# - previous author: %s\n",
9285 fprintf(file, "# - previous save date: ");
9287 if (level.creation_date.src == DATE_SRC_LEVELFILE)
9289 fprintf(file, "%04d-%02d-%02d\n",
9290 level.creation_date.year,
9291 level.creation_date.month,
9292 level.creation_date.day);
9296 fprintf(file, "not recorded\n");
9302 if (level_nr > leveldir_current->last_level)
9303 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
9305 // else: allow the save even if annotation failed
9307 // now... spray graffiti on the old level vital statistics
9308 // user can change these; just trying to set a good baseline
9310 // don't truncate names for fear of making offensive or silly:
9311 // long-named original author only recorded in levelinfo.conf.
9312 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
9313 if (!strEqual(level.author, leveldir_current->author))
9315 setString(&mod_name, getStringCat3(leveldir_current->author,
9316 " after ", level.author));
9318 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9319 setString(&mod_name,
9320 getStringCat2(leveldir_current->author, " (ed.)"));
9322 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9323 setString(&mod_name, leveldir_current->author);
9325 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
9327 // less worried about truncation here
9328 setString(&mod_name, getStringCat2("Mod: ", level.name));
9329 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
9333 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
9334 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
9338 for (x = 0; x < lev_fieldx; x++)
9339 for (y = 0; y < lev_fieldy; y++)
9340 dst[x][y] = src[x][y];
9343 static int setSelectboxValue(int selectbox_id, int new_value)
9345 int new_index_value = 0;
9348 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
9349 if (selectbox_info[selectbox_id].options[i].value == new_value)
9350 new_index_value = i;
9352 *selectbox_info[selectbox_id].value =
9353 selectbox_info[selectbox_id].options[new_index_value].value;
9355 return new_index_value;
9358 static void setSelectboxSpecialActionVariablesIfNeeded(void)
9362 // change action mode and arg variables according to action type variable
9363 for (i = 0; action_arg_options[i].value != -1; i++)
9365 if (action_arg_options[i].value == custom_element_change.action_type)
9367 int mode = action_arg_options[i].mode;
9369 // only change if corresponding selectbox has changed
9370 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
9371 action_arg_modes[mode])
9372 custom_element_change.action_mode = -1;
9374 // only change if corresponding selectbox has changed
9375 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
9376 action_arg_options[i].options)
9377 custom_element_change.action_arg = -1;
9384 static void setSelectboxSpecialActionOptions(void)
9388 // change action mode and arg selectbox according to action type selectbox
9389 for (i = 0; action_arg_options[i].value != -1; i++)
9391 if (action_arg_options[i].value == custom_element_change.action_type)
9393 int mode = action_arg_options[i].mode;
9395 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9396 action_arg_modes[mode]);
9397 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9398 custom_element_change.action_mode);
9400 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9401 action_arg_options[i].options);
9402 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9403 custom_element_change.action_arg);
9409 static void copy_custom_element_settings(int element_from, int element_to)
9411 struct ElementInfo *ei_from = &element_info[element_from];
9412 struct ElementInfo *ei_to = &element_info[element_to];
9414 copyElementInfo(ei_from, ei_to);
9417 static void replace_custom_element_in_settings(int element_from,
9422 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9424 struct ElementInfo *ei = &element_info[i];
9426 for (y = 0; y < 3; y++)
9427 for (x = 0; x < 3; x++)
9428 if (ei->content.e[x][y] == element_from)
9429 ei->content.e[x][y] = element_to;
9431 for (j = 0; j < ei->num_change_pages; j++)
9433 struct ElementChangeInfo *change = &ei->change_page[j];
9435 if (change->target_element == element_from)
9436 change->target_element = element_to;
9438 if (change->initial_trigger_element == element_from)
9439 change->initial_trigger_element = element_to;
9441 if (change->action_element == element_from)
9442 change->action_element = element_to;
9444 for (y = 0; y < 3; y++)
9445 for (x = 0; x < 3; x++)
9446 if (change->target_content.e[x][y] == element_from)
9447 change->target_content.e[x][y] = element_to;
9450 if (ei->group != NULL) // group or internal
9451 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9452 if (ei->group->element[j] == element_from)
9453 ei->group->element[j] = element_to;
9457 static void replace_custom_element_in_playfield(int element_from,
9462 for (x = 0; x < lev_fieldx; x++)
9463 for (y = 0; y < lev_fieldy; y++)
9464 if (Tile[x][y] == element_from)
9465 Tile[x][y] = element_to;
9468 static boolean CopyCustomElement(int element_old, int element_new,
9471 int copy_mode_orig = copy_mode;
9473 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9475 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9476 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9477 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9479 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9481 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9482 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9483 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9485 level.changed = TRUE;
9487 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9489 Request("Please choose custom element!", REQ_CONFIRM);
9493 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9495 Request("Please choose group element!", REQ_CONFIRM);
9499 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9501 Request("Please choose empty element!", REQ_CONFIRM);
9507 level.changed = TRUE;
9510 // when modifying custom/group element, ask for copying level template
9511 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9513 if (!AskToCopyAndModifyLevelTemplate())
9517 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9519 copy_custom_element_settings(element_new, element_old);
9521 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9523 copy_custom_element_settings(element_old, element_new);
9525 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9527 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9528 copy_custom_element_settings(element_new, element_old);
9529 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9531 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9532 replace_custom_element_in_settings(element_new, element_old);
9533 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9535 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9536 replace_custom_element_in_playfield(element_new, element_old);
9537 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9540 UpdateCustomElementGraphicGadgets();
9541 DrawPropertiesWindow();
9546 static void CopyCustomElementPropertiesToEditor(int element)
9549 int current_change_page = element_info[element].current_change_page;
9551 // dynamically (re)build selectbox for selecting change page
9552 for (i = 0; i < element_info[element].num_change_pages; i++)
9554 sprintf(options_change_page_strings[i], "%d", i + 1);
9556 options_change_page[i].value = i;
9557 options_change_page[i].text = options_change_page_strings[i];
9560 options_change_page[i].value = -1;
9561 options_change_page[i].text = NULL;
9563 // needed here to initialize combined element properties
9564 InitElementPropertiesEngine(level.game_version);
9566 element_info[element].change =
9567 &element_info[element].change_page[current_change_page];
9569 custom_element = element_info[element];
9570 custom_element_change = *element_info[element].change;
9572 // needed to initially set selectbox options for special action options
9573 setSelectboxSpecialActionOptions();
9575 // needed to initially set selectbox value variables to reliable defaults
9576 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9577 setSelectboxValue(i, *selectbox_info[i].value);
9579 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9580 custom_element_properties[i] = HAS_PROPERTY(element, i);
9582 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9583 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9585 // ---------- element settings: configure (custom elements) -----------------
9587 // set accessible layer selectbox help value
9588 custom_element.access_type =
9589 (IS_WALKABLE(element) ? EP_WALKABLE :
9590 IS_PASSABLE(element) ? EP_PASSABLE :
9591 custom_element.access_type);
9592 custom_element.access_layer =
9593 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9594 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9595 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9596 custom_element.access_layer);
9597 custom_element.access_protected =
9598 (IS_PROTECTED(element) ? 1 : 0);
9599 custom_element_properties[EP_ACCESSIBLE] =
9600 (IS_ACCESSIBLE_OVER(element) ||
9601 IS_ACCESSIBLE_INSIDE(element) ||
9602 IS_ACCESSIBLE_UNDER(element));
9604 // set walk-to-object action selectbox help value
9605 custom_element.walk_to_action =
9606 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9607 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9608 IS_DROPPABLE(element) ? EP_DROPPABLE :
9609 IS_THROWABLE(element) ? EP_THROWABLE :
9610 IS_PUSHABLE(element) ? EP_PUSHABLE :
9611 custom_element.walk_to_action);
9612 custom_element_properties[EP_WALK_TO_OBJECT] =
9613 (IS_DIGGABLE(element) ||
9614 IS_COLLECTIBLE_ONLY(element) ||
9615 IS_DROPPABLE(element) ||
9616 IS_THROWABLE(element) ||
9617 IS_PUSHABLE(element));
9619 // set smash targets selectbox help value
9620 custom_element.smash_targets =
9621 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9622 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9623 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9624 custom_element.smash_targets);
9625 custom_element_properties[EP_CAN_SMASH] =
9626 (CAN_SMASH_EVERYTHING(element) ||
9627 CAN_SMASH_ENEMIES(element) ||
9628 CAN_SMASH_PLAYER(element));
9630 // set deadliness selectbox help value
9631 custom_element.deadliness =
9632 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9633 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9634 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9635 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9636 custom_element.deadliness);
9637 custom_element_properties[EP_DEADLY] =
9638 (DONT_TOUCH(element) ||
9639 DONT_GET_HIT_BY(element) ||
9640 DONT_COLLIDE_WITH(element) ||
9641 DONT_RUN_INTO(element));
9643 // ---------- element settings: advanced (custom elements) ------------------
9645 // set "change by direct action" selectbox help value
9646 custom_element_change.direct_action =
9647 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9648 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9649 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9650 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9651 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9652 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9653 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9654 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9655 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9656 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9657 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9658 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9659 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9660 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9661 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9662 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9663 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9664 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9665 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9666 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9667 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9668 custom_element_change.direct_action);
9670 // set "change by other element action" selectbox help value
9671 custom_element_change.other_action =
9672 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9673 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9674 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9675 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9676 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9677 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9678 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9679 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9680 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9681 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9682 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9683 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9684 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9685 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9686 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9687 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9688 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9689 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9690 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9691 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9692 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9693 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9694 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9695 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9696 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9697 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9698 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9699 custom_element_change.other_action);
9702 static void CopyGroupElementPropertiesToEditor(int element)
9704 group_element_info = *element_info[element].group;
9705 custom_element = element_info[element]; // needed for description
9708 static void CopyEmptyElementPropertiesToEditor(int element)
9710 custom_element = element_info[element];
9713 static void CopyClassicElementPropertiesToEditor(int element)
9715 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9716 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9717 getMoveIntoAcidProperty(&level, element);
9719 if (MAYBE_DONT_COLLIDE_WITH(element))
9720 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9721 getDontCollideWithProperty(&level, element);
9724 static void CopyElementPropertiesToEditor(int element)
9726 if (IS_CUSTOM_ELEMENT(element))
9727 CopyCustomElementPropertiesToEditor(element);
9728 else if (IS_GROUP_ELEMENT(element))
9729 CopyGroupElementPropertiesToEditor(element);
9730 else if (IS_EMPTY_ELEMENT(element))
9731 CopyEmptyElementPropertiesToEditor(element);
9733 CopyClassicElementPropertiesToEditor(element);
9736 static boolean AskToCopyAndModifyLevelTemplate(void)
9738 if (Request("Copy and modify settings from level template?", REQ_ASK))
9740 level.use_custom_template = FALSE;
9742 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9743 GDI_CHECKED, FALSE, GDI_END);
9744 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9745 GDI_CHECKED, FALSE, GDI_END);
9751 LoadLevelTemplate(-1); // this resets all element modifications ...
9753 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9759 static void CopyCustomElementPropertiesToGame(int element)
9762 int access_type_and_layer;
9764 // mark that this custom element has been modified
9765 custom_element.modified_settings = TRUE;
9766 level.changed = TRUE;
9768 if (level.use_custom_template)
9769 AskToCopyAndModifyLevelTemplate();
9771 element_info[element] = custom_element;
9772 *element_info[element].change = custom_element_change;
9774 // ---------- element settings: configure (custom elements) -----------------
9776 // set accessible property from checkbox and selectbox
9777 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9778 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9779 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9780 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9781 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9782 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9783 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9784 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9785 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9786 custom_element_properties[access_type_and_layer] =
9787 custom_element_properties[EP_ACCESSIBLE];
9788 custom_element_properties[EP_PROTECTED] =
9789 (custom_element.access_protected != 0 &&
9790 custom_element_properties[EP_ACCESSIBLE]);
9792 // set walk-to-object property from checkbox and selectbox
9793 custom_element_properties[EP_DIGGABLE] = FALSE;
9794 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9795 custom_element_properties[EP_DROPPABLE] = FALSE;
9796 custom_element_properties[EP_THROWABLE] = FALSE;
9797 custom_element_properties[EP_PUSHABLE] = FALSE;
9798 custom_element_properties[custom_element.walk_to_action] =
9799 custom_element_properties[EP_WALK_TO_OBJECT];
9801 // set smash property from checkbox and selectbox
9802 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9803 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9804 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9805 custom_element_properties[custom_element.smash_targets] =
9806 custom_element_properties[EP_CAN_SMASH];
9808 // set deadliness property from checkbox and selectbox
9809 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9810 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9811 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9812 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9813 custom_element_properties[custom_element.deadliness] =
9814 custom_element_properties[EP_DEADLY];
9816 // ---------- element settings: advanced (custom elements) ------------------
9818 // set player change event from checkbox and selectbox
9819 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9820 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9821 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9822 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9823 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9824 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9825 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9826 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9827 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9828 custom_element_change_events[CE_SWITCHED] = FALSE;
9829 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9830 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9831 custom_element_change_events[CE_BLOCKED] = FALSE;
9832 custom_element_change_events[CE_IMPACT] = FALSE;
9833 custom_element_change_events[CE_SMASHED] = FALSE;
9834 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9835 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9836 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9837 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9838 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9839 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9840 custom_element_change_events[custom_element_change.direct_action] =
9841 custom_element_change_events[CE_BY_DIRECT_ACTION];
9843 // set other element action change event from checkbox and selectbox
9844 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9845 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9846 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9847 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9848 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9849 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9850 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9851 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9852 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9853 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9854 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9855 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9856 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9857 custom_element_change_events[CE_HITTING_X] = FALSE;
9858 custom_element_change_events[CE_DIGGING_X] = FALSE;
9859 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9860 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9861 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9862 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9863 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9864 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9865 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9866 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9867 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9868 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9869 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9870 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9871 custom_element_change_events[custom_element_change.other_action] =
9872 custom_element_change_events[CE_BY_OTHER_ACTION];
9874 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9875 SET_PROPERTY(element, i, custom_element_properties[i]);
9877 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9878 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9880 // copy change events also to special level editor variable
9881 custom_element = element_info[element];
9882 custom_element_change = *element_info[element].change;
9884 // needed here to restore runtime value "element_info[element].gfx_element"
9885 InitElementPropertiesGfxElement();
9888 static void CopyGroupElementPropertiesToGame(int element)
9890 // mark that this group element has been modified
9891 custom_element.modified_settings = TRUE;
9892 level.changed = TRUE;
9894 if (level.use_custom_template)
9895 AskToCopyAndModifyLevelTemplate();
9897 element_info[element] = custom_element;
9898 *element_info[element].group = group_element_info;
9900 // needed here to restore runtime value "element_info[element].gfx_element"
9901 InitElementPropertiesGfxElement();
9904 static void CopyEmptyElementPropertiesToGame(int element)
9906 // mark that this empty element has been modified
9907 custom_element.modified_settings = TRUE;
9908 level.changed = TRUE;
9910 if (level.use_custom_template)
9911 AskToCopyAndModifyLevelTemplate();
9913 element_info[element] = custom_element;
9915 // needed here to restore runtime value "element_info[element].gfx_element"
9916 InitElementPropertiesGfxElement();
9919 static void CopyClassicElementPropertiesToGame(int element)
9921 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9922 setMoveIntoAcidProperty(&level, element,
9923 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9925 if (MAYBE_DONT_COLLIDE_WITH(element))
9926 setDontCollideWithProperty(&level, element,
9927 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9930 static void CopyElementPropertiesToGame(int element)
9932 if (IS_CUSTOM_ELEMENT(element))
9933 CopyCustomElementPropertiesToGame(element);
9934 else if (IS_GROUP_ELEMENT(element))
9935 CopyGroupElementPropertiesToGame(element);
9936 else if (IS_EMPTY_ELEMENT(element))
9937 CopyEmptyElementPropertiesToGame(element);
9939 CopyClassicElementPropertiesToGame(element);
9943 static void CheckElementDescriptions(void)
9947 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9948 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9949 Warn("no element description file for element '%s'", EL_NAME(i));
9953 static int getMaxEdFieldX(boolean has_scrollbar)
9955 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9956 int sxsize = SXSIZE - scrollbar_width;
9957 int max_ed_fieldx = sxsize / ed_tilesize;
9959 return max_ed_fieldx;
9962 static int getMaxEdFieldY(boolean has_scrollbar)
9964 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
9965 INFOTEXT_YSIZE_FULL : 0);
9966 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
9967 int sysize = SYSIZE - scrollbar_height - infotext_height;
9968 int max_ed_fieldy = sysize / ed_tilesize;
9970 return max_ed_fieldy;
9973 static void InitZoomLevelSettings(int zoom_tilesize)
9975 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
9977 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
9979 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
9980 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
9982 // make sure that tile size is always a power of 2
9983 ed_tilesize = (1 << log_2(ed_tilesize));
9985 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9987 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
9988 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
9992 last_game_engine_type = level.game_engine_type;
9994 // limit zoom tilesize by upper and lower bound
9995 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
9997 // store zoom tilesize in auto setup file only if it was manually changed
9998 if (zoom_tilesize != -1)
9999 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
10001 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
10002 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
10005 static void InitDrawingElements(void)
10007 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
10009 if (level.game_engine_type == game_engine_type_last)
10012 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10014 new_element1 = EL_BD_WALL;
10015 new_element2 = EL_EMPTY;
10016 new_element3 = EL_BD_SAND;
10018 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
10020 new_element1 = EL_SP_CHIP_SINGLE;
10021 new_element2 = EL_EMPTY;
10022 new_element3 = EL_SP_BASE;
10024 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10026 new_element1 = EL_MM_MIRROR_START;
10027 new_element2 = EL_EMPTY;
10028 new_element3 = EL_MM_WOODEN_WALL;
10032 new_element1 = EL_WALL;
10033 new_element2 = EL_EMPTY;
10034 new_element3 = EL_SAND;
10037 game_engine_type_last = level.game_engine_type;
10040 static void InitLevelSetInfo(void)
10042 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
10043 "%s", leveldir_current->name);
10044 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
10045 "%s", leveldir_current->author);
10047 levelset_num_levels = leveldir_current->levels;
10049 levelset_use_levelset_artwork = FALSE;
10050 levelset_copy_level_template = FALSE;
10052 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
10055 static void ChangeEditorToLevelSet(char *levelset_subdir)
10057 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
10059 // the previous level set might have used custom artwork
10060 ReloadCustomArtwork(0);
10062 LoadLevelSetup_SeriesInfo();
10064 SaveLevelSetup_LastSeries();
10065 SaveLevelSetup_SeriesInfo();
10069 LoadLevel(level_nr);
10070 LoadScore(level_nr);
10075 static boolean useEditorDoorAnimation(void)
10077 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
10078 boolean door_1_viewport_unchanged =
10079 (vp_door_1->x == DX &&
10080 vp_door_1->y == DY &&
10081 vp_door_1->width == DXSIZE &&
10082 vp_door_1->height == DYSIZE);
10083 boolean door_1_contains_toolbox =
10086 EX + EXSIZE <= DX + DXSIZE &&
10087 EY + EYSIZE <= DY + DYSIZE);
10089 return (door_1_viewport_unchanged && door_1_contains_toolbox);
10092 static void DrawEditorDoorBackground(int graphic, int x, int y,
10093 int width, int height)
10095 struct GraphicInfo *g = &graphic_info[graphic];
10097 if (g->bitmap != NULL)
10098 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
10099 MIN(width, g->width), MIN(height, g->height), x, y);
10101 ClearRectangle(drawto, x, y, width, height);
10104 static void DrawEditorDoorContent(void)
10106 // needed for gadgets drawn on background (like palette scrollbar)
10107 SetDoorBackgroundImage(IMG_UNDEFINED);
10109 // copy default editor door content to main double buffer
10110 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
10112 // draw bigger door
10113 DrawSpecialEditorDoor();
10115 // draw new control window
10116 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
10118 // draw all toolbox gadgets to editor doors
10119 MapControlButtons();
10121 // when returning from test game to properties page, redraw toolbox gadgets
10122 if (edit_mode == ED_MODE_PROPERTIES)
10124 UnmapLevelEditorToolboxDrawingGadgets();
10125 UnmapLevelEditorToolboxCustomGadgets();
10127 MapLevelEditorToolboxCustomGadgetsIfNeeded();
10130 // draw all palette gadgets to editor doors
10131 ModifyEditorElementList();
10132 RedrawDrawingElements();
10134 // copy actual editor door content to door double buffer for OpenDoor()
10135 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
10138 void DrawLevelEd(void)
10140 int fade_mask = REDRAW_FIELD;
10142 FadeSoundsAndMusic();
10144 if (CheckFadeAll())
10145 fade_mask = REDRAW_ALL;
10147 FadeOut(fade_mask);
10149 // needed if different viewport properties defined for editor
10150 ChangeViewportPropertiesIfNeeded();
10154 InitZoomLevelSettings(-1);
10155 InitDrawingElements();
10156 InitLevelSetInfo();
10159 CheckElementDescriptions();
10162 if (level_editor_test_game)
10164 CopyPlayfield(level.field, Tile);
10165 CopyPlayfield(TileBackup, level.field);
10167 level_editor_test_game = FALSE;
10171 edit_mode = ED_MODE_DRAWING;
10172 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
10173 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
10181 // redraw_mask |= REDRAW_ALL;
10183 FreeLevelEditorGadgets();
10184 CreateLevelEditorGadgets();
10186 ReinitializeElementList(); // update dynamic level element list
10187 ReinitializeElementListButtons(); // custom element may look different
10189 InitElementPropertiesGfxElement();
10193 DrawEditModeWindow_PlayfieldOnly();
10195 DrawMaskedBorder(fade_mask);
10197 // use door animation if door 1 viewport is unchanged and contains toolbox
10198 if (useEditorDoorAnimation())
10202 DrawEditorDoorContent();
10204 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
10208 DrawEditorDoorContent();
10213 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
10216 static void AdjustDrawingAreaGadgets(void)
10218 int ed_xsize = lev_fieldx + 2;
10219 int ed_ysize = lev_fieldy + 2;
10220 int max_ed_fieldx = MAX_ED_FIELDX;
10221 int max_ed_fieldy = MAX_ED_FIELDY;
10222 boolean horizontal_scrollbar_needed;
10223 boolean vertical_scrollbar_needed;
10224 int x, y, width, height;
10226 if (suppressBorderElement())
10228 ed_xsize = lev_fieldx;
10229 ed_ysize = lev_fieldy;
10232 // check if we need any scrollbars
10233 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10234 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10236 // check if we have a smaller editor field because of scrollbars
10237 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10238 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10240 // check again if we now need more scrollbars because of less space
10241 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10242 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10244 // check if editor field gets even smaller after adding new scrollbars
10245 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10246 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10248 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
10249 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
10251 x = SX + ed_fieldx * ed_tilesize;
10252 y = SY + ed_fieldy * ed_tilesize;
10254 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
10255 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
10257 // adjust drawing area gadget
10258 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
10259 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
10260 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
10263 // adjust horizontal scrollbar gadgets
10264 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
10267 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
10268 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
10271 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
10274 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
10277 // adjust vertical scrollbar gadgets
10278 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
10281 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
10283 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
10285 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
10287 GDI_HEIGHT, height,
10288 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
10292 static void AdjustLevelScrollPosition(void)
10294 if (level_xpos < -1)
10296 if (level_xpos > lev_fieldx - ed_fieldx + 1)
10297 level_xpos = lev_fieldx - ed_fieldx + 1;
10298 if (lev_fieldx < ed_fieldx - 2)
10301 if (level_ypos < -1)
10303 if (level_ypos > lev_fieldy - ed_fieldy + 1)
10304 level_ypos = lev_fieldy - ed_fieldy + 1;
10305 if (lev_fieldy < ed_fieldy - 2)
10308 if (suppressBorderElement())
10315 static void AdjustEditorScrollbar(int id)
10317 struct GadgetInfo *gi = level_editor_gadget[id];
10318 int items_max, items_visible, item_position;
10320 if (id == GADGET_ID_SCROLL_HORIZONTAL)
10322 items_max = MAX(lev_fieldx + 2, ed_fieldx);
10323 items_visible = ed_fieldx;
10324 item_position = level_xpos + 1;
10328 items_max = MAX(lev_fieldy + 2, ed_fieldy);
10329 items_visible = ed_fieldy;
10330 item_position = level_ypos + 1;
10333 if (item_position > items_max - items_visible)
10334 item_position = items_max - items_visible;
10336 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10337 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10340 static void AdjustElementListScrollbar(void)
10342 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
10343 int items_max, items_visible, item_position;
10345 // correct position of element list scrollbar
10346 if (element_shift < 0)
10348 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
10349 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
10351 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
10352 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
10353 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
10355 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10356 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10357 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10360 static void ModifyEditorCounterValue(int counter_id, int new_value)
10362 int *counter_value = counterbutton_info[counter_id].value;
10363 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10364 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10366 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
10368 if (counter_value != NULL)
10369 *counter_value = gi->textinput.number_value;
10372 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
10374 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10375 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10377 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10379 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10380 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10382 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10383 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10385 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10386 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10391 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10393 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10394 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10395 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10397 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10400 static void ModifyEditorSelectboxOptions(int selectbox_id,
10401 struct ValueTextInfo *options)
10403 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10404 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10406 selectbox_info[selectbox_id].options = options;
10408 // set index to zero -- list may be shorter now (correct later, if needed)
10409 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10410 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10413 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10415 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10416 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10418 drawingarea_info[drawingarea_id].area_xsize = xsize;
10419 drawingarea_info[drawingarea_id].area_ysize = ysize;
10421 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10424 static void ModifyEditorElementList(void)
10428 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10431 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10433 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10434 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10435 struct GadgetDesign *gd = &gi->deco.design;
10436 int element = editor_elements[element_shift + i];
10437 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10441 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10443 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10449 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10451 int graphic = el2edimg(element);
10452 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10454 if (pos->x == -1 &&
10458 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10461 static void ModifyDrawingElementButton(int element, int id)
10463 struct GadgetInfo *gi = level_editor_gadget[id];
10464 Bitmap *deco_bitmap;
10465 int deco_x, deco_y;
10466 int tile_size = gi->deco.width;
10468 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10470 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10473 static void PickDrawingElement(int button, int element)
10478 struct XYTileSize *pos;
10480 } de, drawing_elements[] =
10482 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10483 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10484 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10487 if (button < 1 || button > 3)
10490 if (IS_MM_WALL(element))
10491 element = map_mm_wall_element(element);
10493 de = drawing_elements[button - 1];
10495 *de.new_element = element; // update global drawing element variable
10497 DrawDrawingElementGraphic(element, de.pos);
10498 ModifyDrawingElementButton(element, de.id);
10500 redraw_mask |= REDRAW_DOOR_1;
10503 static void RedrawDrawingElements(void)
10505 PickDrawingElement(1, new_element1);
10506 PickDrawingElement(2, new_element2);
10507 PickDrawingElement(3, new_element3);
10510 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10512 stick_element_properties_window = FALSE;
10514 SetMainBackgroundImage(IMG_UNDEFINED);
10517 UnmapLevelEditorFieldGadgets();
10519 AdjustDrawingAreaGadgets();
10520 AdjustLevelScrollPosition();
10521 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10522 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10524 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10526 MapMainDrawingArea();
10528 if (remap_toolbox_gadgets)
10530 UnmapLevelEditorToolboxCustomGadgets();
10531 MapLevelEditorToolboxDrawingGadgets();
10535 static void DrawDrawingWindow(void)
10537 DrawDrawingWindowExt(TRUE);
10540 static int getTabulatorBarWidth(void)
10542 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10543 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10545 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10548 static int getTabulatorBarHeight(void)
10550 return ED_TAB_BAR_HEIGHT;
10553 static Pixel getTabulatorBarColor(void)
10555 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10556 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10557 int gd_x = gd->x + gd_gi1->border.width / 2;
10558 int gd_y = gd->y + gd_gi1->height - 1;
10560 return GetPixel(gd->bitmap, gd_x, gd_y);
10563 static void DrawLevelConfigTabulatorGadgets(void)
10565 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10566 Pixel tab_color = getTabulatorBarColor();
10567 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10568 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10571 // draw additional "engine" tabulator when using native BD engine
10572 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10573 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10575 for (i = id_first; i <= id_last; i++)
10577 int gadget_id = textbutton_info[i].gadget_id;
10578 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10579 boolean active = (i != edit_mode_levelconfig);
10581 // draw background line below tabulator button
10582 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10584 // draw solid line below inactive tabulator buttons
10585 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10586 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10587 ED_GADGET_TINY_DISTANCE, tab_color);
10589 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10590 MapTextbuttonGadget(i);
10593 // draw little border line below tabulator buttons
10594 if (tab_color != BLACK_PIXEL) // black => transparent
10595 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10596 ED_GADGET_TINY_DISTANCE,
10597 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10600 static void DrawPropertiesTabulatorGadgets(void)
10602 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10603 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10604 int gd_x = gd->x + gd_gi1->border.width / 2;
10605 int gd_y = gd->y + gd_gi1->height - 1;
10606 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10607 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10608 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10611 // draw two config tabulators for player elements
10612 if (IS_PLAYER_ELEMENT(properties_element))
10613 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10615 // draw two config and one "change" tabulator for custom elements
10616 if (IS_CUSTOM_ELEMENT(properties_element))
10617 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10619 for (i = id_first; i <= id_last; i++)
10621 int gadget_id = textbutton_info[i].gadget_id;
10622 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10623 boolean active = (i != edit_mode_properties);
10625 // use "config 1" and "config 2" instead of "config" for players and CEs
10626 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10627 (IS_PLAYER_ELEMENT(properties_element) ||
10628 IS_CUSTOM_ELEMENT(properties_element)))
10631 // draw background line below tabulator button
10632 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10634 // draw solid line below inactive tabulator buttons
10635 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10636 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10637 ED_GADGET_TINY_DISTANCE, tab_color);
10639 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10640 MapTextbuttonGadget(i);
10643 // draw little border line below tabulator buttons
10644 if (tab_color != BLACK_PIXEL) // black => transparent
10645 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10646 ED_GADGET_TINY_DISTANCE,
10647 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10650 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10652 DrawText(SX + xpos, SY + ypos, text, font_nr);
10655 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10656 int xpos, int ypos)
10658 int font_width = getFontWidth(font_nr);
10659 int font_height = getFontHeight(font_nr);
10660 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10661 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10663 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10664 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10665 TRUE, FALSE, FALSE);
10668 static void DrawLevelConfigLevel(void)
10672 // draw counter gadgets
10673 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10674 MapCounterButtons(i);
10676 // draw checkbutton gadgets
10677 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10678 MapCheckbuttonGadget(i);
10680 // draw selectbox gadgets
10681 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10682 MapSelectboxGadget(i);
10684 // draw text input gadgets
10685 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10686 MapTextInputGadget(i);
10689 static char *getLevelSubdirFromSaveMode(int save_mode)
10691 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10692 return getNewUserLevelSubdir();
10694 return leveldir_current->subdir;
10697 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10699 char *directory_text = "Level set directory:";
10700 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10701 int font1_nr = FONT_TEXT_1;
10702 int font2_nr = FONT_TEXT_2;
10703 int font1_height = getFontHeight(font1_nr);
10704 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10705 int x = ED_LEVEL_SETTINGS_X(0);
10706 int y = ED_LEVEL_SETTINGS_Y(6);
10708 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10709 PrintInfoText(directory_name, font2_nr, x, y);
10712 static void DrawLevelConfigLevelSet(void)
10714 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10715 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10718 // draw counter gadgets
10719 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10720 MapCounterButtons(i);
10722 // draw checkbutton gadgets
10723 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10725 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10726 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10727 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10730 MapCheckbuttonGadget(i);
10733 // draw selectbox gadgets
10734 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10735 MapSelectboxGadget(i);
10737 // draw text input gadgets
10738 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10739 MapTextInputGadget(i);
10741 // draw textbutton gadgets
10742 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10745 DrawLevelConfigLevelSet_DirectoryInfo();
10748 static void DrawLevelConfigEditor(void)
10752 // draw counter gadgets
10753 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10754 MapCounterButtons(i);
10756 // draw checkbutton gadgets
10757 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10758 MapCheckbuttonGadget(i);
10760 // draw radiobutton gadgets
10761 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10762 MapRadiobuttonGadget(i);
10764 // draw drawing area
10765 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10767 // draw textbutton gadgets
10768 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10771 static void DrawLevelConfigEngine(void)
10775 // draw counter gadgets
10776 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10778 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10779 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10783 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10784 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10787 // draw checkbutton gadgets
10788 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10789 MapCheckbuttonGadget(i);
10791 // draw selectbox gadgets
10792 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10793 MapSelectboxGadget(i);
10796 static void DrawLevelConfigWindow(void)
10798 char *text = "Global Settings";
10799 int font_nr = FONT_TITLE_1;
10800 struct MenuPosInfo *pos = &editor.settings.headline;
10801 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10802 int sy = SY + pos->y;
10804 stick_element_properties_window = FALSE;
10806 SetAutomaticNumberOfGemsNeeded();
10808 UnmapLevelEditorFieldGadgets();
10810 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10813 DrawText(sx, sy, text, font_nr);
10815 DrawLevelConfigTabulatorGadgets();
10817 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10818 DrawLevelConfigLevel();
10819 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10820 DrawLevelConfigLevelSet();
10821 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10822 DrawLevelConfigEditor();
10823 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10824 DrawLevelConfigEngine();
10827 static void DrawCustomContentArea(void)
10829 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10830 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10831 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10832 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10833 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10834 int xoffset = ED_GADGET_SPACE_DISTANCE;
10836 // add distance for potential left text (without drawing area border)
10837 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10839 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10841 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10844 static void DrawCustomChangeContentArea(void)
10846 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10847 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10848 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10849 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10850 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10851 int xoffset = ED_GADGET_SPACE_DISTANCE;
10853 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10855 MapDrawingArea(id);
10858 static void RemoveElementContentArea(int id, int font_height)
10860 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10862 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10863 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10864 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10865 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10866 ED_GADGET_TEXT_DISTANCE + font_height);
10869 static void DrawYamYamContentAreas(void)
10871 int font_nr = FONT_TEXT_1;
10872 int font_height = getFontHeight(font_nr);
10873 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10874 int yoffset = (tilesize - font_height) / 2;
10875 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10876 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10879 // display counter to choose number of element content areas
10880 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10882 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10884 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10886 if (i < level.num_yamyam_contents)
10888 MapDrawingArea(id);
10892 UnmapDrawingArea(id);
10894 // delete content areas in case of reducing number of them
10895 RemoveElementContentArea(id, font_height);
10899 DrawText(x, y + 0 * tilesize, "content", font_nr);
10900 DrawText(x, y + 1 * tilesize, "when", font_nr);
10901 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10904 static void DrawMagicBallContentAreas(void)
10906 int font_nr = FONT_TEXT_1;
10907 int font_height = getFontHeight(font_nr);
10908 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10909 int yoffset = (tilesize - font_height) / 2;
10910 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10911 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10914 // display counter to choose number of element content areas
10915 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10917 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10919 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10921 if (i < level.num_ball_contents)
10923 MapDrawingArea(id);
10927 UnmapDrawingArea(id);
10929 // delete content areas in case of reducing number of them
10930 RemoveElementContentArea(id, font_height);
10934 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10935 DrawText(x, y + 1 * tilesize, "when", font_nr);
10936 DrawText(x, y + 2 * tilesize, "active", font_nr);
10939 static void DrawAndroidElementArea(void)
10941 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10942 int num_elements = level.num_android_clone_elements;
10943 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10944 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10945 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10946 int xsize = MAX_ANDROID_ELEMENTS;
10949 // display counter to choose number of element areas
10950 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10952 if (drawingarea_info[id].text_left != NULL)
10953 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10955 UnmapDrawingArea(id);
10957 ModifyEditorDrawingArea(id, num_elements, 1);
10959 // delete content areas in case of reducing number of them
10960 DrawBackground(sx, sy,
10961 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10962 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10964 MapDrawingArea(id);
10967 static void DrawGroupElementArea(void)
10969 int id = ED_DRAWING_ID_GROUP_CONTENT;
10970 int num_elements = group_element_info.num_elements;
10971 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10972 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10973 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10974 int xsize = MAX_ELEMENTS_IN_GROUP;
10977 if (drawingarea_info[id].text_left != NULL)
10978 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10980 UnmapDrawingArea(id);
10982 ModifyEditorDrawingArea(id, num_elements, 1);
10984 // delete content areas in case of reducing number of them
10985 DrawBackground(sx, sy,
10986 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10987 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10989 MapDrawingArea(id);
10992 static void DrawPlayerInitialInventoryArea(int element)
10994 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
10995 int player_nr = GET_PLAYER_NR(element);
10996 int num_elements = level.initial_inventory_size[player_nr];
10997 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10998 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10999 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11000 int xsize = MAX_INITIAL_INVENTORY_SIZE;
11003 // determine horizontal position to the right of specified gadget
11004 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
11005 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
11006 ED_DRAWINGAREA_TEXT_DISTANCE);
11008 // determine horizontal offset for leading text
11009 if (drawingarea_info[id].text_left != NULL)
11010 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11012 UnmapDrawingArea(id);
11014 ModifyEditorDrawingArea(id, num_elements, 1);
11016 // delete content areas in case of reducing number of them
11017 DrawBackground(sx, sy,
11018 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11019 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11021 MapDrawingArea(id);
11024 static void DrawMMBallContentArea(void)
11026 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
11027 int num_elements = level.num_mm_ball_contents;
11028 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11029 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11030 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11031 int xsize = MAX_MM_BALL_CONTENTS;
11034 if (drawingarea_info[id].text_left != NULL)
11035 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11037 UnmapDrawingArea(id);
11039 ModifyEditorDrawingArea(id, num_elements, 1);
11041 // delete content areas in case of reducing number of them
11042 DrawBackground(sx, sy,
11043 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11044 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11046 MapDrawingArea(id);
11049 static void DrawEnvelopeTextArea(int envelope_nr)
11051 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
11052 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
11056 DrawBackground(gi->x, gi->y,
11057 gi->textarea.crop_width, gi->textarea.crop_height);
11059 if (envelope_nr != -1)
11060 textarea_info[id].value = level.envelope[envelope_nr].text;
11062 ModifyGadget(gi, GDI_AREA_SIZE,
11063 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
11064 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
11067 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
11070 static void DrawPropertiesInfo(void)
11079 // configurable properties
11081 { EP_WALKABLE_OVER, "- player can walk over it" },
11082 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
11083 { EP_WALKABLE_UNDER, "- player can walk under it" },
11084 { EP_PASSABLE_OVER, "- player can pass over it" },
11085 { EP_PASSABLE_INSIDE, "- player can pass through it" },
11086 { EP_PASSABLE_UNDER, "- player can pass under it" },
11087 { EP_PROTECTED, "- player is protected by it" },
11089 { EP_DIGGABLE, "- can be digged away" },
11090 { EP_COLLECTIBLE, "- can be collected" },
11091 { EP_DROPPABLE, "- can be dropped after collecting" },
11092 { EP_THROWABLE, "- can be thrown after collecting" },
11093 { EP_PUSHABLE, "- can be pushed" },
11095 { EP_CAN_FALL, "- can fall" },
11096 { EP_CAN_MOVE, "- can move" },
11098 { EP_CAN_SMASH_PLAYER, "- can smash player" },
11100 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
11102 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
11104 { EP_SLIPPERY, "- slippery for falling elements" },
11105 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
11107 { EP_DONT_RUN_INTO, "- deadly when running into" },
11108 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
11109 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
11110 { EP_DONT_TOUCH, "- deadly when touching" },
11112 { EP_INDESTRUCTIBLE, "- indestructible" },
11114 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
11115 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
11116 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
11118 { EP_CAN_CHANGE, "- can change to other element" },
11120 // pre-defined properties
11121 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
11122 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
11123 { EP_SWITCHABLE, "- can be switched" },
11125 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
11130 char *filename = getElementDescriptionFilename(properties_element);
11131 char *num_elements_text = "In this level: ";
11132 char *num_similar_text = "Similar tiles: ";
11133 char *properties_text = "Standard properties: ";
11134 char *description_text = "Description:";
11135 char *no_description_text = "No description available.";
11136 char *none_text = "None";
11138 int num_elements_in_level = 0;
11139 int num_similar_in_level = 0;
11140 int num_hires_tiles_in_level = 0;
11141 int num_standard_properties = 0;
11142 int font1_nr = FONT_TEXT_1;
11143 int font2_nr = FONT_TEXT_2;
11144 int font1_width = getFontWidth(font1_nr);
11145 int font1_height = getFontHeight(font1_nr);
11146 int font2_height = getFontHeight(font2_nr);
11147 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
11148 int font2_yoffset = (font1_height - font2_height) / 2;
11149 int num_elements_text_len = strlen(num_elements_text) * font1_width;
11150 int num_similar_text_len = strlen(num_similar_text) * font1_width;
11151 int properties_text_len = strlen(properties_text) * font1_width;
11152 int xpos = ED_ELEMENT_SETTINGS_X(0);
11153 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11156 if (setup.editor.show_element_token)
11158 int font3_nr = FONT_TEXT_3;
11159 int font3_height = getFontHeight(font3_nr);
11161 DrawTextF(xpos, ypos, font3_nr,
11162 "[%s]", element_info[properties_element].token_name);
11164 ypos += 2 * font3_height;
11167 // ----- print number of elements / percentage of this element in level
11169 for (y = 0; y < lev_fieldy; y++)
11171 for (x = 0; x < lev_fieldx; x++)
11173 if (Tile[x][y] == properties_element)
11175 num_elements_in_level++;
11177 else if (IS_MM_WALL(Tile[x][y]) &&
11178 map_mm_wall_element(Tile[x][y]) == properties_element)
11180 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
11185 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11187 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
11189 if (num_hires_tiles_in_level > 0)
11190 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11191 "%d wall tiles", num_hires_tiles_in_level);
11192 else if (num_elements_in_level > 0)
11193 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11194 "%d (%.2f %%)", num_elements_in_level, percentage);
11196 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11199 // ----- print number of similar elements / percentage of them in level
11201 for (y = 0; y < lev_fieldy; y++)
11203 for (x = 0; x < lev_fieldx; x++)
11205 if (strEqual(element_info[Tile[x][y]].class_name,
11206 element_info[properties_element].class_name))
11208 num_similar_in_level++;
11213 if (num_similar_in_level != num_elements_in_level)
11215 ypos += 1 * MAX(font1_height, font2_height);
11217 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11219 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
11221 if (num_similar_in_level > 0)
11222 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11223 "%d (%.2f %%)", num_similar_in_level, percentage);
11225 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11229 ypos += 2 * MAX(font1_height, font2_height);
11231 // ----- print standard properties of this element
11233 DrawTextS(xpos, ypos, font1_nr, properties_text);
11235 ypos += line1_height;
11237 for (i = 0; properties[i].value != -1; i++)
11239 if (!HAS_PROPERTY(properties_element, properties[i].value))
11242 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
11244 ypos += font2_height;
11246 num_standard_properties++;
11249 if (num_standard_properties == 0)
11251 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
11252 font2_nr, none_text);
11254 ypos -= (line1_height - font1_height);
11257 ypos += MAX(font1_height, font2_height);
11259 // ----- print special description of this element
11261 PrintInfoText(description_text, font1_nr, xpos, ypos);
11263 ypos += line1_height;
11265 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
11266 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
11269 #define TEXT_COLLECTING "Score for collecting"
11270 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
11271 #define TEXT_SMASHING "Score for smashing"
11272 #define TEXT_SLURPING "Score for slurping robot"
11273 #define TEXT_CRACKING "Score for cracking"
11274 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
11275 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
11276 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
11277 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
11278 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
11279 #define TEXT_DURATION "Duration when activated"
11280 #define TEXT_DELAY_ON "Delay before activating"
11281 #define TEXT_DELAY_OFF "Delay before deactivating"
11282 #define TEXT_DELAY_CHANGING "Delay before changing"
11283 #define TEXT_DELAY_EXPLODING "Delay before exploding"
11284 #define TEXT_DELAY_MOVING "Delay before moving"
11285 #define TEXT_BALL_DELAY "Element generation delay"
11286 #define TEXT_MOVE_SPEED "Speed of android moving"
11287 #define TEXT_CLONE_SPEED "Speed of android cloning"
11288 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
11289 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
11290 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
11291 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
11292 #define TEXT_TIME_BONUS "Extra time to solve level"
11293 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
11294 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
11295 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
11296 #define TEXT_RANDOM_SEED "slime random number seed"
11297 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
11298 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
11299 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
11300 #define TEXT_HAMMER_BREAK_DELAY "Delay for breaking walls"
11301 #define TEXT_HAMMER_REAPPEAR_DELAY "Delay for reappearing walls"
11302 #define TEXT_SKELETONS_NEEDED "Amount needed to use a pot"
11303 #define TEXT_SKELETONS_WORTH "Counts as this many diamonds"
11312 } elements_with_counter[] =
11314 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
11315 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
11316 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
11317 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
11318 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
11319 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11320 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
11321 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
11322 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
11323 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
11324 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
11325 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11326 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
11327 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11328 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11329 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
11330 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11331 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
11332 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11333 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11334 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
11335 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11336 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11337 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11338 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11339 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11340 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11341 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11342 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11343 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11344 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11345 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11346 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11347 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11348 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11349 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
11350 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
11351 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11352 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
11353 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11354 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11355 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11356 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11357 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11358 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
11359 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11360 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11361 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
11362 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11363 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11364 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
11365 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
11366 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
11367 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11368 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11369 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11370 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11371 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11372 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11373 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11374 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11375 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
11376 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
11377 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
11378 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
11379 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
11380 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11381 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
11382 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
11383 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
11384 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11385 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11386 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11387 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11388 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11389 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11390 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11391 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11392 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11393 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11394 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11395 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11396 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11398 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11400 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11401 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11402 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11404 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11406 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11407 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11408 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11409 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
11410 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11411 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11412 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
11413 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11414 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11415 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11416 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11418 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11420 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11422 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11424 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11426 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11428 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11430 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11432 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11434 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11436 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11438 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
11440 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_break_delay, TEXT_HAMMER_BREAK_DELAY,
11442 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_reappear_delay, TEXT_HAMMER_REAPPEAR_DELAY,
11444 { EL_BD_SKELETON, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11446 { EL_BD_SKELETON, &level.bd_skeleton_worth_num_diamonds, TEXT_SKELETONS_WORTH,
11448 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11449 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11450 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11451 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11452 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11453 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11454 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11455 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11456 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11457 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11458 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11459 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11460 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11461 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11462 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11463 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11464 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11465 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11466 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11467 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11468 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11469 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11470 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11471 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11472 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11477 static boolean checkPropertiesConfig(int element)
11481 // special case: empty space customization only available in R'n'D game engine
11482 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11485 // special case: BD style rock customization only available in BD game engine
11486 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11489 if (IS_GEM(element) ||
11490 IS_CUSTOM_ELEMENT(element) ||
11491 IS_GROUP_ELEMENT(element) ||
11492 IS_EMPTY_ELEMENT(element) ||
11493 IS_BALLOON_ELEMENT(element) ||
11494 IS_ENVELOPE(element) ||
11495 IS_MM_ENVELOPE(element) ||
11496 IS_MM_MCDUFFIN(element) ||
11497 IS_DF_LASER(element) ||
11498 IS_PLAYER_ELEMENT(element) ||
11499 IS_BD_PLAYER_ELEMENT(element) ||
11500 IS_BD_EXPANDABLE_WALL(properties_element) ||
11501 IS_BD_CONVEYOR_BELT(properties_element) ||
11502 IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
11503 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11504 HAS_EDITOR_CONTENT(element) ||
11505 CAN_GROW(element) ||
11506 COULD_MOVE_INTO_ACID(element) ||
11507 MAYBE_DONT_COLLIDE_WITH(element) ||
11508 element == EL_BD_ROCK ||
11509 element == EL_BD_MEGA_ROCK ||
11510 element == EL_BD_SWEET ||
11511 element == EL_BD_VOODOO_DOLL ||
11512 element == EL_BD_WATER)
11518 for (i = 0; elements_with_counter[i].element != -1; i++)
11519 if (elements_with_counter[i].element == element)
11526 static void SetAutomaticNumberOfGemsNeeded(void)
11530 if (!level.auto_count_gems)
11533 level.gems_needed = 0;
11535 for (x = 0; x < lev_fieldx; x++)
11537 for (y = 0; y < lev_fieldy; y++)
11539 int element = Tile[x][y];
11544 case EL_EMERALD_YELLOW:
11545 case EL_EMERALD_RED:
11546 case EL_EMERALD_PURPLE:
11547 case EL_BD_DIAMOND:
11548 case EL_WALL_EMERALD:
11549 case EL_WALL_EMERALD_YELLOW:
11550 case EL_WALL_EMERALD_RED:
11551 case EL_WALL_EMERALD_PURPLE:
11552 case EL_WALL_BD_DIAMOND:
11554 case EL_SP_INFOTRON:
11557 level.gems_needed++;
11561 case EL_WALL_DIAMOND:
11562 level.gems_needed += 3;
11566 case EL_WALL_PEARL:
11567 level.gems_needed += 5;
11571 case EL_WALL_CRYSTAL:
11572 level.gems_needed += 8;
11581 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11584 static void DrawPropertiesConfig(void)
11586 boolean draw_footer_line = FALSE;
11587 int max_num_element_counters = 4;
11588 int num_element_counters = 0;
11591 if (!checkPropertiesConfig(properties_element))
11593 int xpos = ED_ELEMENT_SETTINGS_X(0);
11594 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11596 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11601 // check if there are elements where a value can be chosen for
11602 for (i = 0; elements_with_counter[i].element != -1; i++)
11604 if (elements_with_counter[i].element != properties_element)
11607 // special case: score for extra diamonds only available in BD game engine
11608 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11609 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11610 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11613 // special case: some amoeba counters only available in BD game engine
11614 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11615 elements_with_counter[i].value != &level.amoeba_speed &&
11616 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11619 // special case: some amoeba counters only available in R'n'D game engine
11620 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11621 elements_with_counter[i].value == &level.amoeba_speed &&
11622 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11625 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11627 counterbutton_info[counter_id].y =
11628 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11629 (CAN_GROW(properties_element) ? 1 : 0) +
11630 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11631 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11632 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11633 (properties_element == EL_BD_SLIME ? 1 : 0) +
11634 (properties_element == EL_BD_ACID ? 1 : 0) +
11635 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
11636 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11637 num_element_counters);
11639 // special case: set magic wall counter for BD game engine separately
11640 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11641 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(1);
11643 // special case: set amoeba counters for BD game engine separately
11644 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11645 (properties_element == EL_BD_AMOEBA_2))
11646 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11648 // special case: set position for delay counter for reappearing hammered walls
11649 if (properties_element == EL_BD_PNEUMATIC_HAMMER && num_element_counters > 0)
11650 counterbutton_info[counter_id].y += 1;
11652 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11653 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11654 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11655 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11657 // default: counter values between 0 and 999
11658 if (counterbutton_info[counter_id].max_value == 0)
11659 counterbutton_info[counter_id].max_value = 999;
11661 MapCounterButtons(counter_id);
11663 num_element_counters++;
11664 if (num_element_counters >= max_num_element_counters)
11668 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11670 // draw stickybutton gadget
11671 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11673 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11674 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11676 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
11677 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
11678 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO);
11679 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO);
11680 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO);
11681 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO);
11682 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO);
11685 if (HAS_EDITOR_CONTENT(properties_element))
11687 // draw stickybutton gadget
11688 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11690 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11692 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11693 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11695 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11696 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11698 else if (properties_element == EL_BD_AMOEBA_2)
11700 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11701 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11702 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11704 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11705 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11706 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11707 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11709 else if (IS_AMOEBOID(properties_element))
11710 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11711 else if (properties_element == EL_BD_ACID)
11713 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
11714 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
11716 else if (IS_BD_BITER(properties_element))
11718 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
11720 else if (properties_element == EL_BD_BLADDER)
11722 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
11724 else if (properties_element == EL_YAMYAM ||
11725 properties_element == EL_YAMYAM_LEFT ||
11726 properties_element == EL_YAMYAM_RIGHT ||
11727 properties_element == EL_YAMYAM_UP ||
11728 properties_element == EL_YAMYAM_DOWN)
11729 DrawYamYamContentAreas();
11730 else if (properties_element == EL_EMC_MAGIC_BALL)
11732 DrawMagicBallContentAreas();
11734 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11735 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11737 else if (properties_element == EL_EMC_ANDROID)
11738 DrawAndroidElementArea();
11739 else if (properties_element == EL_MM_GRAY_BALL)
11741 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11742 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11743 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11744 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11746 DrawMMBallContentArea();
11750 if (IS_PLAYER_ELEMENT(properties_element))
11752 int player_nr = GET_PLAYER_NR(properties_element);
11754 // these properties can be set for every player individually
11756 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11758 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11759 &level.start_element[player_nr];
11760 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11761 &level.artwork_element[player_nr];
11762 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11763 &level.explosion_element[player_nr];
11765 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11766 &level.use_start_element[player_nr];
11767 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11768 &level.use_artwork_element[player_nr];
11769 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11770 &level.use_explosion_element[player_nr];
11771 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11772 &level.initial_player_gravity[player_nr];
11774 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11775 &level.initial_player_stepsize[player_nr];
11777 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11778 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11779 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11780 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11781 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11782 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11783 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11784 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11785 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11786 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11787 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11788 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11789 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11790 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11791 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11793 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11794 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11795 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11797 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11799 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11801 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11802 &level.initial_inventory_content[player_nr][0];
11804 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11805 &level.initial_inventory_size[player_nr];
11807 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11808 &level.use_initial_inventory[player_nr];
11810 // draw checkbutton gadgets
11811 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11812 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11813 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11815 // draw counter gadgets
11816 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11818 // draw drawing area gadgets
11819 DrawPlayerInitialInventoryArea(properties_element);
11823 if (IS_BD_PLAYER_ELEMENT(properties_element))
11825 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11826 ED_ELEMENT_SETTINGS_YPOS(2);
11827 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11828 ED_ELEMENT_SETTINGS_YPOS(3);
11829 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11830 ED_ELEMENT_SETTINGS_YPOS(4);
11832 // draw checkbutton gadgets
11833 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11834 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
11835 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11837 // draw counter gadgets
11838 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11839 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11841 // draw drawing area gadgets
11842 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
11845 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11847 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11848 ED_ELEMENT_SETTINGS_YPOS(0);
11849 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11850 ED_ELEMENT_SETTINGS_YPOS(1);
11852 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11853 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11856 if (properties_element == EL_BD_MEGA_ROCK ||
11857 properties_element == EL_BD_SWEET)
11859 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11860 ED_ELEMENT_SETTINGS_YPOS(0);
11861 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11862 ED_ELEMENT_SETTINGS_YPOS(1);
11864 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11865 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11868 if (properties_element == EL_BD_VOODOO_DOLL)
11870 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
11871 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
11872 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
11873 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
11876 if (properties_element == EL_BD_SLIME)
11878 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
11880 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1);
11881 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1);
11882 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2);
11883 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2);
11884 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3);
11885 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3);
11888 if (IS_BD_EXPANDABLE_WALL(properties_element))
11890 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
11893 if (properties_element == EL_BD_REPLICATOR)
11895 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
11898 if (IS_BD_CONVEYOR_BELT(properties_element) ||
11899 IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
11901 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
11902 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
11905 if (properties_element == EL_BD_WATER)
11907 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
11910 if (properties_element == EL_BD_PNEUMATIC_HAMMER)
11912 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR);
11915 if (properties_element == EL_BD_NUT)
11917 MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT);
11920 // special case: slippery walls option for gems only available in R'n'D game engine
11921 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11922 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11924 if (properties_element == EL_EM_DYNAMITE)
11925 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11927 if (COULD_MOVE_INTO_ACID(properties_element) &&
11928 !IS_PLAYER_ELEMENT(properties_element) &&
11929 (!IS_CUSTOM_ELEMENT(properties_element) ||
11930 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
11932 // set position for checkbutton for "can move into acid"
11933 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
11934 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
11935 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
11936 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
11937 IS_BALLOON_ELEMENT(properties_element) ||
11938 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11940 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
11943 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
11944 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
11946 if (properties_element == EL_SPRING ||
11947 properties_element == EL_SPRING_LEFT ||
11948 properties_element == EL_SPRING_RIGHT)
11949 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
11951 if (properties_element == EL_TIME_ORB_FULL)
11952 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
11954 if (properties_element == EL_GAME_OF_LIFE ||
11955 properties_element == EL_BIOMAZE)
11956 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
11958 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11960 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
11961 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11963 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
11966 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
11967 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
11969 if (properties_element == EL_SOKOBAN_OBJECT)
11970 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
11972 if (properties_element == EL_SOKOBAN_OBJECT ||
11973 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
11974 properties_element == EL_SOKOBAN_FIELD_FULL)
11976 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
11977 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
11980 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
11983 if (IS_BALLOON_ELEMENT(properties_element))
11984 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
11986 if (IS_ENVELOPE(properties_element) ||
11987 IS_MM_ENVELOPE(properties_element))
11989 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
11990 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
11991 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
11992 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
11993 int envelope_nr = ENVELOPE_NR(properties_element);
11995 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
11996 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
11998 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
11999 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
12001 // display counter to choose size of envelope text area
12002 MapCounterButtons(counter1_id);
12003 MapCounterButtons(counter2_id);
12005 // display checkbuttons to choose auto-wrap and alignment properties
12006 MapCheckbuttonGadget(button1_id);
12007 MapCheckbuttonGadget(button2_id);
12009 DrawEnvelopeTextArea(envelope_nr);
12012 if (IS_MM_MCDUFFIN(properties_element))
12014 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
12015 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
12016 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
12019 if (IS_DF_LASER(properties_element))
12021 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
12022 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
12023 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
12026 if (IS_CUSTOM_ELEMENT(properties_element))
12028 // draw stickybutton gadget
12029 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12031 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12033 // draw checkbutton gadgets
12034 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
12035 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
12036 MapCheckbuttonGadget(i);
12038 // draw counter gadgets
12039 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
12040 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
12041 MapCounterButtons(i);
12043 // draw selectbox gadgets
12044 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
12045 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
12046 MapSelectboxGadget(i);
12048 // draw textbutton gadgets
12049 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12051 // draw text input gadgets
12052 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12054 // draw drawing area gadgets
12055 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12057 draw_footer_line = TRUE;
12059 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12061 // draw checkbutton gadgets
12062 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
12063 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
12064 MapCheckbuttonGadget(i);
12066 // draw counter gadgets
12067 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
12068 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
12069 MapCounterButtons(i);
12071 // draw selectbox gadgets
12072 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
12073 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
12074 MapSelectboxGadget(i);
12076 // draw drawing area gadgets
12077 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
12078 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
12079 DrawCustomContentArea();
12082 else if (IS_GROUP_ELEMENT(properties_element))
12084 // draw stickybutton gadget
12085 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12087 // draw checkbutton gadgets
12088 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12089 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12091 // draw counter gadgets
12092 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
12094 // draw selectbox gadgets
12095 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
12097 // draw textbutton gadgets
12098 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12100 // draw drawing area gadgets
12101 DrawGroupElementArea();
12103 // draw text input gadgets
12104 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12106 // draw drawing area gadgets
12107 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12109 draw_footer_line = TRUE;
12111 else if (IS_EMPTY_ELEMENT(properties_element))
12113 // draw stickybutton gadget
12114 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12116 // draw checkbutton gadgets
12117 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12118 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12120 // draw textbutton gadgets
12121 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12123 // draw drawing area gadgets
12124 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12126 draw_footer_line = TRUE;
12129 // draw little footer border line above CE/GE use/save template gadgets
12130 if (draw_footer_line)
12132 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
12133 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
12134 int gd_x = gd->x + gd_gi1->border.width / 2;
12135 int gd_y = gd->y + gd_gi1->height - 1;
12136 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
12138 if (tab_color != BLACK_PIXEL) // black => transparent
12139 FillRectangle(drawto,
12140 SX + ED_ELEMENT_SETTINGS_X(0),
12141 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
12143 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
12147 static void DrawPropertiesChangeDrawingAreas(void)
12149 if (IS_CUSTOM_ELEMENT(properties_element))
12151 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
12152 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
12153 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
12155 DrawCustomChangeContentArea();
12158 redraw_mask |= REDRAW_FIELD;
12161 static void DrawPropertiesChange(void)
12165 // needed to initially set selectbox options for special action options
12166 setSelectboxSpecialActionOptions();
12168 // draw stickybutton gadget
12169 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12171 // draw checkbutton gadgets
12172 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
12173 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
12174 MapCheckbuttonGadget(i);
12176 // draw counter gadgets
12177 for (i = ED_COUNTER_ID_CHANGE_FIRST;
12178 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
12179 MapCounterButtons(i);
12181 // draw selectbox gadgets
12182 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
12183 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
12184 MapSelectboxGadget(i);
12186 // draw textbutton gadgets
12187 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
12188 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
12189 MapTextbuttonGadget(i);
12191 // draw graphicbutton gadgets
12192 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
12193 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
12194 MapGraphicbuttonGadget(i);
12196 // draw drawing area gadgets
12197 DrawPropertiesChangeDrawingAreas();
12200 static void DrawEditorElementAnimation(int x, int y)
12205 getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
12207 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
12210 static void DrawEditorElementName(int x, int y, int font_nr)
12212 char *element_name = getElementInfoText(properties_element);
12213 int font_width = getFontWidth(font_nr);
12214 int font_height = getFontHeight(font_nr);
12215 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
12216 int max_chars_per_line = max_text_width / font_width;
12218 if (strlen(element_name) <= max_chars_per_line)
12219 DrawTextS(x, y, font_nr, element_name);
12222 char buffer[max_chars_per_line + 1];
12223 int next_pos = max_chars_per_line;
12225 strncpy(buffer, element_name, max_chars_per_line);
12226 buffer[max_chars_per_line] = '\0';
12228 if (element_name[max_chars_per_line] == ' ')
12234 for (i = max_chars_per_line - 1; i >= 0; i--)
12235 if (buffer[i] == ' ')
12238 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
12245 DrawTextS(x, y - font_height / 2, font_nr, buffer);
12247 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
12248 buffer[max_chars_per_line] = '\0';
12250 DrawTextS(x, y + font_height / 2, font_nr, buffer);
12254 static void DrawPropertiesWindow(void)
12256 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
12257 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
12258 int border_size = gd->border_size;
12259 int font_nr = FONT_TEXT_1;
12260 int font_height = getFontHeight(font_nr);
12261 int xoffset = TILEX + element_border + 3 * border_size;
12262 int yoffset = (TILEY - font_height) / 2;
12263 int x1 = editor.settings.element_graphic.x + element_border;
12264 int y1 = editor.settings.element_graphic.y + element_border;
12265 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
12266 editor.settings.element_name.x);
12267 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
12268 editor.settings.element_name.y);
12269 char *text = "Element Settings";
12270 int font2_nr = FONT_TITLE_1;
12271 struct MenuPosInfo *pos = &editor.settings.headline;
12272 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
12273 int sy = SY + pos->y;
12275 stick_element_properties_window = FALSE;
12277 // make sure that previous properties edit mode exists for this element
12278 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
12279 !IS_CUSTOM_ELEMENT(properties_element))
12280 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
12282 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
12283 !IS_PLAYER_ELEMENT(properties_element) &&
12284 !IS_CUSTOM_ELEMENT(properties_element))
12285 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
12287 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
12288 (IS_PLAYER_ELEMENT(properties_element) ||
12289 IS_CUSTOM_ELEMENT(properties_element)))
12290 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
12292 CopyElementPropertiesToEditor(properties_element);
12294 UnmapLevelEditorFieldGadgets();
12295 UnmapLevelEditorToolboxDrawingGadgets();
12296 UnmapLevelEditorToolboxCustomGadgets();
12298 MapLevelEditorToolboxCustomGadgetsIfNeeded();
12300 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12303 DrawText(sx, sy, text, font2_nr);
12305 FrameCounter = 0; // restart animation frame counter
12307 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
12308 DrawEditorElementAnimation(SX + x1, SY + y1);
12309 DrawEditorElementName(x2, y2, font_nr);
12311 DrawPropertiesTabulatorGadgets();
12313 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
12314 DrawPropertiesInfo();
12315 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
12316 DrawPropertiesChange();
12317 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
12318 DrawPropertiesConfig();
12321 static void DrawPaletteWindow(void)
12325 UnmapLevelEditorFieldGadgets();
12327 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12330 // map buttons to select elements
12331 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
12332 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
12333 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
12334 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
12335 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
12338 static void UpdateCustomElementGraphicGadgets(void)
12342 InitElementPropertiesGfxElement();
12344 ModifyEditorElementList();
12345 RedrawDrawingElements();
12347 // force redraw of all mapped drawing area gadgets
12348 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
12350 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
12357 static int getOpenDirectionFromTube(int element)
12361 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
12362 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
12363 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
12364 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
12365 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
12366 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
12367 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
12368 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
12369 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
12370 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
12371 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
12377 static int getTubeFromOpenDirection(int direction)
12381 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
12382 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
12383 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
12384 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
12385 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
12386 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
12387 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
12388 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
12389 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
12390 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
12391 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
12393 // if only one direction, fall back to simple tube with that direction
12394 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
12395 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
12396 case (MV_UP): return EL_TUBE_VERTICAL;
12397 case (MV_DOWN): return EL_TUBE_VERTICAL;
12403 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
12405 int element_new = getTubeFromOpenDirection(direction);
12407 return (element_new != EL_EMPTY ? element_new : element_old);
12410 static int getOpenDirectionFromBelt(int element)
12412 int belt_dir = getBeltDirFromBeltElement(element);
12414 return (belt_dir == MV_LEFT ? MV_RIGHT :
12415 belt_dir == MV_RIGHT ? MV_LEFT :
12416 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
12419 static int getBeltFromNrAndOpenDirection(int nr, int direction)
12421 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
12422 direction == MV_RIGHT ? MV_LEFT :
12423 direction == MV_HORIZONTAL ? MV_NONE : direction);
12425 if (direction == MV_NONE)
12428 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
12431 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
12434 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
12436 return (element_new != EL_EMPTY ? element_new : element_old);
12439 static int getOpenDirectionFromPool(int element)
12443 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
12444 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
12445 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
12446 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
12447 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
12448 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
12454 static int getPoolFromOpenDirection(int direction)
12458 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
12459 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
12460 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
12461 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
12462 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
12463 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
12469 static int getPoolFromOpenDirectionExt(int direction, int help_element)
12471 int element = getPoolFromOpenDirection(direction);
12472 int help_direction = getOpenDirectionFromPool(help_element);
12474 if (element == EL_EMPTY)
12476 int help_direction_vertical = help_direction & MV_VERTICAL;
12478 element = getPoolFromOpenDirection(direction | help_direction_vertical);
12481 if (element == EL_EMPTY)
12483 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
12485 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
12491 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
12493 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
12495 return (element_new != EL_EMPTY ? element_new : element_old);
12498 static int getOpenDirectionFromPillar(int element)
12502 case EL_EMC_WALL_1: return (MV_DOWN);
12503 case EL_EMC_WALL_2: return (MV_VERTICAL);
12504 case EL_EMC_WALL_3: return (MV_UP);
12510 static int getPillarFromOpenDirection(int direction)
12514 case (MV_DOWN): return EL_EMC_WALL_1;
12515 case (MV_VERTICAL): return EL_EMC_WALL_2;
12516 case (MV_UP): return EL_EMC_WALL_3;
12522 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
12524 int element_new = getPillarFromOpenDirection(direction);
12526 return (element_new != EL_EMPTY ? element_new : element_old);
12529 static int getOpenDirectionFromSteel2(int element)
12533 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
12534 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
12535 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
12536 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
12537 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
12538 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
12539 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
12540 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12546 static int getSteel2FromOpenDirection(int direction)
12550 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12551 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12552 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12553 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12554 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12555 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12556 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12557 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12563 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12565 int element_new = getSteel2FromOpenDirection(direction);
12567 return (element_new != EL_EMPTY ? element_new : element_old);
12570 static int getOpenDirectionFromChip(int element)
12574 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12575 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12576 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12577 case EL_SP_CHIP_TOP: return (MV_DOWN);
12578 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12584 static int getChipFromOpenDirection(int direction)
12588 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12589 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12590 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12591 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12592 case (MV_DOWN): return EL_SP_CHIP_TOP;
12598 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12600 int element_new = getChipFromOpenDirection(direction);
12602 return (element_new != EL_EMPTY ? element_new : element_old);
12605 static int getClosedTube(int x, int y)
12607 struct XY *xy = xy_directions;
12608 int element_old = IntelliDrawBuffer[x][y];
12609 int direction_old = getOpenDirectionFromTube(element_old);
12610 int direction_new = MV_NONE;
12613 for (i = 0; i < NUM_DIRECTIONS; i++)
12615 int xx = x + xy[i].x;
12616 int yy = y + xy[i].y;
12617 int dir = MV_DIR_FROM_BIT(i);
12618 int dir_opposite = MV_DIR_OPPOSITE(dir);
12620 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12621 (direction_old & dir) &&
12622 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12623 direction_new |= dir;
12626 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12629 static int getClosedBelt(int x, int y)
12631 struct XY *xy = xy_directions;
12632 int element_old = IntelliDrawBuffer[x][y];
12633 int nr = getBeltNrFromBeltElement(element_old);
12634 int direction_old = getOpenDirectionFromBelt(element_old);
12635 int direction_new = MV_NONE;
12638 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12640 int xx = x + xy[i].x;
12641 int yy = y + xy[i].y;
12642 int dir = MV_DIR_FROM_BIT(i);
12643 int dir_opposite = MV_DIR_OPPOSITE(dir);
12645 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12646 (direction_old & dir) &&
12647 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12648 direction_new |= dir;
12651 return getBeltFromNrAndOpenDirection(nr, direction_new);
12654 static int getClosedPool(int x, int y)
12656 struct XY *xy = xy_directions;
12657 int element_old = IntelliDrawBuffer[x][y];
12658 int direction_old = getOpenDirectionFromPool(element_old);
12659 int direction_new = MV_NONE;
12662 for (i = 0; i < NUM_DIRECTIONS; i++)
12664 int xx = x + xy[i].x;
12665 int yy = y + xy[i].y;
12666 int dir = MV_DIR_FROM_BIT(i);
12667 int dir_opposite = MV_DIR_OPPOSITE(dir);
12669 if (IN_LEV_FIELD(xx, yy) &&
12670 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12671 (direction_old & dir) &&
12672 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12673 direction_new |= dir;
12676 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12679 static int getClosedPillar(int x, int y)
12681 struct XY *xy = xy_directions;
12682 int element_old = IntelliDrawBuffer[x][y];
12683 int direction_old = getOpenDirectionFromPillar(element_old);
12684 int direction_new = MV_NONE;
12687 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12689 int xx = x + xy[i].x;
12690 int yy = y + xy[i].y;
12691 int dir = MV_DIR_FROM_BIT(i);
12692 int dir_opposite = MV_DIR_OPPOSITE(dir);
12694 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12695 (direction_old & dir) &&
12696 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12697 direction_new |= dir;
12700 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12703 static int getClosedSteel2(int x, int y)
12705 struct XY *xy = xy_directions;
12706 int element_old = IntelliDrawBuffer[x][y];
12707 int direction_old = getOpenDirectionFromSteel2(element_old);
12708 int direction_new = MV_NONE;
12711 for (i = 0; i < NUM_DIRECTIONS; i++)
12713 int xx = x + xy[i].x;
12714 int yy = y + xy[i].y;
12715 int dir = MV_DIR_FROM_BIT(i);
12716 int dir_opposite = MV_DIR_OPPOSITE(dir);
12718 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12719 (direction_old & dir) &&
12720 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12721 direction_new |= dir;
12724 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12727 static int getClosedChip(int x, int y)
12729 struct XY *xy = xy_directions;
12730 int element_old = IntelliDrawBuffer[x][y];
12731 int direction_old = getOpenDirectionFromChip(element_old);
12732 int direction_new = MV_NONE;
12735 for (i = 0; i < NUM_DIRECTIONS; i++)
12737 int xx = x + xy[i].x;
12738 int yy = y + xy[i].y;
12739 int dir = MV_DIR_FROM_BIT(i);
12740 int dir_opposite = MV_DIR_OPPOSITE(dir);
12742 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12743 (direction_old & dir) &&
12744 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12745 direction_new |= dir;
12748 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12751 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12752 boolean change_level)
12754 int sx = x - level_xpos;
12755 int sy = y - level_ypos;
12756 int old_element = Tile[x][y];
12757 int new_element = element;
12758 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
12759 boolean draw_masked = FALSE;
12761 if (IS_MM_WALL_EDITOR(element))
12763 element = map_mm_wall_element_editor(element) | new_bitmask;
12765 if (IS_MM_WALL(old_element))
12766 element |= MM_WALL_BITS(old_element);
12769 draw_masked = TRUE;
12771 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
12773 int element_changed = old_element & ~new_bitmask;
12775 if (MM_WALL_BITS(element_changed) != 0)
12776 element = element_changed;
12779 IntelliDrawBuffer[x][y] = element;
12782 Tile[x][y] = element;
12784 if (IN_ED_FIELD(sx, sy))
12786 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
12787 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
12788 else if (draw_masked)
12789 DrawEditorElementThruMask(sx, sy, element);
12791 DrawEditorElement(sx, sy, element);
12795 static void SetElementSimple(int x, int y, int element, boolean change_level)
12797 SetElementSimpleExt(x, y, 0, 0, element, change_level);
12800 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
12801 int x2, int y2, int *element2,
12802 int (*close_function)(int, int),
12803 boolean change_level)
12805 // set neighbour elements to newly determined connections
12806 SetElementSimple(x1, y1, *element1, change_level);
12807 SetElementSimple(x2, y2, *element2, change_level);
12809 // remove all open connections of neighbour elements
12810 *element1 = close_function(x1, y1);
12811 *element2 = close_function(x2, y2);
12813 // set neighbour elements to new, minimized connections
12814 SetElementSimple(x1, y1, *element1, change_level);
12815 SetElementSimple(x2, y2, *element2, change_level);
12818 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
12819 boolean change_level, int button)
12821 struct XY *xy = xy_directions;
12822 static int last_x = -1;
12823 static int last_y = -1;
12825 if (new_element == EL_UNDEFINED)
12833 int old_element = IntelliDrawBuffer[x][y];
12835 if (IS_TUBE(new_element))
12837 int last_element_new = EL_UNDEFINED;
12838 int direction = MV_NONE;
12841 // if old element is of same kind, keep all existing directions
12842 if (IS_TUBE(old_element))
12843 direction |= getOpenDirectionFromTube(old_element);
12845 for (i = 0; i < NUM_DIRECTIONS; i++)
12847 int xx = x + xy[i].x;
12848 int yy = y + xy[i].y;
12850 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12851 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
12853 int dir = MV_DIR_FROM_BIT(i);
12854 int dir_opposite = MV_DIR_OPPOSITE(dir);
12855 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12856 int last_direction_old = getOpenDirectionFromTube(last_element_old);
12857 int last_direction_new = last_direction_old | dir_opposite;
12859 last_element_new = getTubeFromOpenDirection(last_direction_new);
12865 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
12867 if (last_element_new != EL_UNDEFINED)
12868 MergeAndCloseNeighbourElements(x, y, &new_element,
12869 last_x, last_y, &last_element_new,
12870 getClosedTube, change_level);
12872 else if (IS_BELT(new_element))
12874 int belt_nr = getBeltNrFromBeltElement(new_element);
12875 int last_element_new = EL_UNDEFINED;
12876 int direction = MV_NONE;
12879 // if old element is of same kind, keep all existing directions
12880 if (IS_BELT(old_element))
12881 direction |= getOpenDirectionFromBelt(old_element);
12883 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12885 int xx = x + xy[i].x;
12886 int yy = y + xy[i].y;
12888 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12889 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12891 int dir = MV_DIR_FROM_BIT(i);
12892 int dir_opposite = MV_DIR_OPPOSITE(dir);
12893 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12894 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
12895 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12896 int last_direction_new = last_direction_old | dir_opposite;
12898 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12899 last_direction_new);
12904 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12906 if (last_element_new != EL_UNDEFINED)
12907 MergeAndCloseNeighbourElements(x, y, &new_element,
12908 last_x, last_y, &last_element_new,
12909 getClosedBelt, change_level);
12911 else if (IS_ACID_POOL_OR_ACID(new_element))
12913 int last_element_new = EL_UNDEFINED;
12914 int direction = MV_NONE;
12917 // if old element is of same kind, keep all existing directions
12918 if (IS_ACID_POOL_OR_ACID(old_element))
12919 direction |= getOpenDirectionFromPool(old_element);
12921 for (i = 0; i < NUM_DIRECTIONS; i++)
12923 int xx = x + xy[i].x;
12924 int yy = y + xy[i].y;
12926 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12927 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12929 int dir = MV_DIR_FROM_BIT(i);
12930 int dir_opposite = MV_DIR_OPPOSITE(dir);
12931 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12932 int last_direction_old = getOpenDirectionFromPool(last_element_old);
12933 int last_direction_new = last_direction_old | dir_opposite;
12935 last_element_new = getPoolFromOpenDirection(last_direction_new);
12941 // special corrections needed for intuitively correct acid pool drawing
12942 if (last_element_new == EL_EMPTY)
12943 last_element_new = new_element;
12944 else if (last_element_new != EL_UNDEFINED)
12945 new_element = last_element_new;
12947 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
12949 if (last_element_new != EL_UNDEFINED)
12950 MergeAndCloseNeighbourElements(x, y, &new_element,
12951 last_x, last_y, &last_element_new,
12952 getClosedPool, change_level);
12954 else if (IS_EMC_PILLAR(new_element))
12956 int last_element_new = EL_UNDEFINED;
12957 int direction = MV_NONE;
12960 // if old element is of same kind, keep all existing directions
12961 if (IS_EMC_PILLAR(old_element))
12962 direction |= getOpenDirectionFromPillar(old_element);
12964 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12966 int xx = x + xy[i].x;
12967 int yy = y + xy[i].y;
12969 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12970 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
12972 int dir = MV_DIR_FROM_BIT(i);
12973 int dir_opposite = MV_DIR_OPPOSITE(dir);
12974 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12975 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
12976 int last_direction_new = last_direction_old | dir_opposite;
12978 last_element_new = getPillarFromOpenDirection(last_direction_new);
12984 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
12986 if (last_element_new != EL_UNDEFINED)
12987 MergeAndCloseNeighbourElements(x, y, &new_element,
12988 last_x, last_y, &last_element_new,
12989 getClosedPillar, change_level);
12991 else if (IS_DC_STEELWALL_2(new_element))
12993 int last_element_new = EL_UNDEFINED;
12994 int direction = MV_NONE;
12997 // if old element is of same kind, keep all existing directions
12998 if (IS_DC_STEELWALL_2(old_element))
12999 direction |= getOpenDirectionFromSteel2(old_element);
13001 for (i = 0; i < NUM_DIRECTIONS; i++)
13003 int xx = x + xy[i].x;
13004 int yy = y + xy[i].y;
13006 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13007 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
13009 int dir = MV_DIR_FROM_BIT(i);
13010 int dir_opposite = MV_DIR_OPPOSITE(dir);
13011 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13012 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
13013 int last_direction_new = last_direction_old | dir_opposite;
13015 last_element_new = getSteel2FromOpenDirection(last_direction_new);
13021 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
13023 if (last_element_new != EL_UNDEFINED)
13024 MergeAndCloseNeighbourElements(x, y, &new_element,
13025 last_x, last_y, &last_element_new,
13026 getClosedSteel2, change_level);
13028 else if (IS_SP_CHIP(new_element))
13030 int last_element_new = EL_UNDEFINED;
13031 int direction = MV_NONE;
13034 // (do not keep existing directions, regardless of kind of old element)
13036 for (i = 0; i < NUM_DIRECTIONS; i++)
13038 int xx = x + xy[i].x;
13039 int yy = y + xy[i].y;
13041 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13042 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
13044 int dir = MV_DIR_FROM_BIT(i);
13045 int dir_opposite = MV_DIR_OPPOSITE(dir);
13046 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13047 int last_direction_old = getOpenDirectionFromChip(last_element_old);
13048 int last_direction_new = last_direction_old | dir_opposite;
13050 if (last_direction_old == MV_NONE)
13052 last_element_new = getChipFromOpenDirection(last_direction_new);
13055 else if (last_direction_old & (dir | dir_opposite))
13057 direction |= MV_DIR_OPPOSITE(last_direction_old);
13061 direction |= MV_DIR_OPPOSITE(dir);
13066 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
13068 if (last_element_new != EL_UNDEFINED)
13069 MergeAndCloseNeighbourElements(x, y, &new_element,
13070 last_x, last_y, &last_element_new,
13071 getClosedChip, change_level);
13073 else if (IS_SP_HARDWARE_BASE(new_element))
13075 int nr = GetSimpleRandom(6);
13077 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
13078 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
13079 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
13080 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
13081 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
13083 else if (new_element == EL_SP_HARDWARE_GREEN ||
13084 new_element == EL_SP_HARDWARE_BLUE ||
13085 new_element == EL_SP_HARDWARE_RED)
13087 int nr = GetSimpleRandom(3);
13089 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
13090 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
13092 else if (IS_GROUP_ELEMENT(new_element))
13094 boolean connected_drawing = FALSE;
13097 for (i = 0; i < NUM_DIRECTIONS; i++)
13099 int xx = x + xy[i].x;
13100 int yy = y + xy[i].y;
13102 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13103 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
13104 connected_drawing = TRUE;
13107 if (!connected_drawing)
13108 ResolveGroupElement(new_element);
13110 new_element = GetElementFromGroupElement(new_element);
13112 else if (IS_BELT_SWITCH(old_element))
13114 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
13115 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
13117 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
13118 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
13120 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
13124 static int swappable_elements[][2] =
13126 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
13127 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
13128 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
13129 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
13130 { EL_EMERALD, EL_WALL_EMERALD },
13131 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
13132 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
13133 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
13134 { EL_DIAMOND, EL_WALL_DIAMOND },
13135 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
13136 { EL_GATE_1, EL_GATE_1_GRAY },
13137 { EL_GATE_2, EL_GATE_2_GRAY },
13138 { EL_GATE_3, EL_GATE_3_GRAY },
13139 { EL_GATE_4, EL_GATE_4_GRAY },
13140 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
13141 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
13142 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
13143 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
13144 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
13145 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
13146 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
13147 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
13148 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
13149 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
13150 { EL_LAMP, EL_LAMP_ACTIVE },
13151 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
13152 { EL_SP_BASE, EL_SP_BUGGY_BASE },
13153 { EL_PEARL, EL_WALL_PEARL },
13154 { EL_CRYSTAL, EL_WALL_CRYSTAL },
13155 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
13156 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
13157 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
13158 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
13159 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
13160 { EL_LANDMINE, EL_DC_LANDMINE },
13161 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
13162 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
13163 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
13164 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
13165 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
13166 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
13167 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
13168 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
13169 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
13173 static int rotatable_elements_4[][4] =
13183 EL_SPACESHIP_RIGHT,
13188 EL_BD_BUTTERFLY_UP,
13189 EL_BD_BUTTERFLY_RIGHT,
13190 EL_BD_BUTTERFLY_DOWN,
13191 EL_BD_BUTTERFLY_LEFT
13195 EL_BD_FIREFLY_RIGHT,
13196 EL_BD_FIREFLY_DOWN,
13224 EL_SP_GRAVITY_PORT_UP,
13225 EL_SP_GRAVITY_PORT_RIGHT,
13226 EL_SP_GRAVITY_PORT_DOWN,
13227 EL_SP_GRAVITY_PORT_LEFT
13230 EL_SP_GRAVITY_ON_PORT_UP,
13231 EL_SP_GRAVITY_ON_PORT_RIGHT,
13232 EL_SP_GRAVITY_ON_PORT_DOWN,
13233 EL_SP_GRAVITY_ON_PORT_LEFT
13236 EL_SP_GRAVITY_OFF_PORT_UP,
13237 EL_SP_GRAVITY_OFF_PORT_RIGHT,
13238 EL_SP_GRAVITY_OFF_PORT_DOWN,
13239 EL_SP_GRAVITY_OFF_PORT_LEFT
13248 EL_BALLOON_SWITCH_UP,
13249 EL_BALLOON_SWITCH_RIGHT,
13250 EL_BALLOON_SWITCH_DOWN,
13251 EL_BALLOON_SWITCH_LEFT
13255 EL_MM_MCDUFFIN_RIGHT,
13256 EL_MM_MCDUFFIN_DOWN,
13257 EL_MM_MCDUFFIN_LEFT
13260 EL_MM_MIRROR_FIXED_1,
13261 EL_MM_MIRROR_FIXED_4,
13262 EL_MM_MIRROR_FIXED_3,
13263 EL_MM_MIRROR_FIXED_2
13266 EL_MM_STEEL_GRID_FIXED_1,
13267 EL_MM_STEEL_GRID_FIXED_4,
13268 EL_MM_STEEL_GRID_FIXED_2,
13269 EL_MM_STEEL_GRID_FIXED_3
13272 EL_MM_WOODEN_GRID_FIXED_1,
13273 EL_MM_WOODEN_GRID_FIXED_4,
13274 EL_MM_WOODEN_GRID_FIXED_2,
13275 EL_MM_WOODEN_GRID_FIXED_3
13278 EL_MM_POLARIZER_CROSS_1,
13279 EL_MM_POLARIZER_CROSS_4,
13280 EL_MM_POLARIZER_CROSS_3,
13281 EL_MM_POLARIZER_CROSS_2
13285 EL_MM_PACMAN_RIGHT,
13297 EL_DF_RECEIVER_RIGHT,
13298 EL_DF_RECEIVER_DOWN,
13299 EL_DF_RECEIVER_LEFT
13312 static int rotatable_elements_8[][8] =
13315 EL_DF_STEEL_GRID_FIXED_1,
13316 EL_DF_STEEL_GRID_FIXED_8,
13317 EL_DF_STEEL_GRID_FIXED_7,
13318 EL_DF_STEEL_GRID_FIXED_6,
13319 EL_DF_STEEL_GRID_FIXED_5,
13320 EL_DF_STEEL_GRID_FIXED_4,
13321 EL_DF_STEEL_GRID_FIXED_3,
13322 EL_DF_STEEL_GRID_FIXED_2
13325 EL_DF_WOODEN_GRID_FIXED_1,
13326 EL_DF_WOODEN_GRID_FIXED_8,
13327 EL_DF_WOODEN_GRID_FIXED_7,
13328 EL_DF_WOODEN_GRID_FIXED_6,
13329 EL_DF_WOODEN_GRID_FIXED_5,
13330 EL_DF_WOODEN_GRID_FIXED_4,
13331 EL_DF_WOODEN_GRID_FIXED_3,
13332 EL_DF_WOODEN_GRID_FIXED_2
13335 EL_DF_STEEL_GRID_ROTATING_1,
13336 EL_DF_STEEL_GRID_ROTATING_8,
13337 EL_DF_STEEL_GRID_ROTATING_7,
13338 EL_DF_STEEL_GRID_ROTATING_6,
13339 EL_DF_STEEL_GRID_ROTATING_5,
13340 EL_DF_STEEL_GRID_ROTATING_4,
13341 EL_DF_STEEL_GRID_ROTATING_3,
13342 EL_DF_STEEL_GRID_ROTATING_2
13345 EL_DF_WOODEN_GRID_ROTATING_1,
13346 EL_DF_WOODEN_GRID_ROTATING_8,
13347 EL_DF_WOODEN_GRID_ROTATING_7,
13348 EL_DF_WOODEN_GRID_ROTATING_6,
13349 EL_DF_WOODEN_GRID_ROTATING_5,
13350 EL_DF_WOODEN_GRID_ROTATING_4,
13351 EL_DF_WOODEN_GRID_ROTATING_3,
13352 EL_DF_WOODEN_GRID_ROTATING_2
13359 static int rotatable_elements_16[][16] =
13380 EL_MM_TELEPORTER_5,
13381 EL_MM_TELEPORTER_4,
13382 EL_MM_TELEPORTER_3,
13383 EL_MM_TELEPORTER_2,
13384 EL_MM_TELEPORTER_1,
13385 EL_MM_TELEPORTER_16,
13386 EL_MM_TELEPORTER_15,
13387 EL_MM_TELEPORTER_14,
13388 EL_MM_TELEPORTER_13,
13389 EL_MM_TELEPORTER_12,
13390 EL_MM_TELEPORTER_11,
13391 EL_MM_TELEPORTER_10,
13392 EL_MM_TELEPORTER_9,
13393 EL_MM_TELEPORTER_8,
13394 EL_MM_TELEPORTER_7,
13398 EL_MM_TELEPORTER_RED_5,
13399 EL_MM_TELEPORTER_RED_4,
13400 EL_MM_TELEPORTER_RED_3,
13401 EL_MM_TELEPORTER_RED_2,
13402 EL_MM_TELEPORTER_RED_1,
13403 EL_MM_TELEPORTER_RED_16,
13404 EL_MM_TELEPORTER_RED_15,
13405 EL_MM_TELEPORTER_RED_14,
13406 EL_MM_TELEPORTER_RED_13,
13407 EL_MM_TELEPORTER_RED_12,
13408 EL_MM_TELEPORTER_RED_11,
13409 EL_MM_TELEPORTER_RED_10,
13410 EL_MM_TELEPORTER_RED_9,
13411 EL_MM_TELEPORTER_RED_8,
13412 EL_MM_TELEPORTER_RED_7,
13413 EL_MM_TELEPORTER_RED_6
13416 EL_MM_TELEPORTER_YELLOW_5,
13417 EL_MM_TELEPORTER_YELLOW_4,
13418 EL_MM_TELEPORTER_YELLOW_3,
13419 EL_MM_TELEPORTER_YELLOW_2,
13420 EL_MM_TELEPORTER_YELLOW_1,
13421 EL_MM_TELEPORTER_YELLOW_16,
13422 EL_MM_TELEPORTER_YELLOW_15,
13423 EL_MM_TELEPORTER_YELLOW_14,
13424 EL_MM_TELEPORTER_YELLOW_13,
13425 EL_MM_TELEPORTER_YELLOW_12,
13426 EL_MM_TELEPORTER_YELLOW_11,
13427 EL_MM_TELEPORTER_YELLOW_10,
13428 EL_MM_TELEPORTER_YELLOW_9,
13429 EL_MM_TELEPORTER_YELLOW_8,
13430 EL_MM_TELEPORTER_YELLOW_7,
13431 EL_MM_TELEPORTER_YELLOW_6
13434 EL_MM_TELEPORTER_GREEN_5,
13435 EL_MM_TELEPORTER_GREEN_4,
13436 EL_MM_TELEPORTER_GREEN_3,
13437 EL_MM_TELEPORTER_GREEN_2,
13438 EL_MM_TELEPORTER_GREEN_1,
13439 EL_MM_TELEPORTER_GREEN_16,
13440 EL_MM_TELEPORTER_GREEN_15,
13441 EL_MM_TELEPORTER_GREEN_14,
13442 EL_MM_TELEPORTER_GREEN_13,
13443 EL_MM_TELEPORTER_GREEN_12,
13444 EL_MM_TELEPORTER_GREEN_11,
13445 EL_MM_TELEPORTER_GREEN_10,
13446 EL_MM_TELEPORTER_GREEN_9,
13447 EL_MM_TELEPORTER_GREEN_8,
13448 EL_MM_TELEPORTER_GREEN_7,
13449 EL_MM_TELEPORTER_GREEN_6
13452 EL_MM_TELEPORTER_BLUE_5,
13453 EL_MM_TELEPORTER_BLUE_4,
13454 EL_MM_TELEPORTER_BLUE_3,
13455 EL_MM_TELEPORTER_BLUE_2,
13456 EL_MM_TELEPORTER_BLUE_1,
13457 EL_MM_TELEPORTER_BLUE_16,
13458 EL_MM_TELEPORTER_BLUE_15,
13459 EL_MM_TELEPORTER_BLUE_14,
13460 EL_MM_TELEPORTER_BLUE_13,
13461 EL_MM_TELEPORTER_BLUE_12,
13462 EL_MM_TELEPORTER_BLUE_11,
13463 EL_MM_TELEPORTER_BLUE_10,
13464 EL_MM_TELEPORTER_BLUE_9,
13465 EL_MM_TELEPORTER_BLUE_8,
13466 EL_MM_TELEPORTER_BLUE_7,
13467 EL_MM_TELEPORTER_BLUE_6
13471 EL_MM_POLARIZER_16,
13472 EL_MM_POLARIZER_15,
13473 EL_MM_POLARIZER_14,
13474 EL_MM_POLARIZER_13,
13475 EL_MM_POLARIZER_12,
13476 EL_MM_POLARIZER_11,
13477 EL_MM_POLARIZER_10,
13506 EL_DF_MIRROR_ROTATING_1,
13507 EL_DF_MIRROR_ROTATING_16,
13508 EL_DF_MIRROR_ROTATING_15,
13509 EL_DF_MIRROR_ROTATING_14,
13510 EL_DF_MIRROR_ROTATING_13,
13511 EL_DF_MIRROR_ROTATING_12,
13512 EL_DF_MIRROR_ROTATING_11,
13513 EL_DF_MIRROR_ROTATING_10,
13514 EL_DF_MIRROR_ROTATING_9,
13515 EL_DF_MIRROR_ROTATING_8,
13516 EL_DF_MIRROR_ROTATING_7,
13517 EL_DF_MIRROR_ROTATING_6,
13518 EL_DF_MIRROR_ROTATING_5,
13519 EL_DF_MIRROR_ROTATING_4,
13520 EL_DF_MIRROR_ROTATING_3,
13521 EL_DF_MIRROR_ROTATING_2
13524 EL_DF_MIRROR_FIXED_1,
13525 EL_DF_MIRROR_FIXED_16,
13526 EL_DF_MIRROR_FIXED_15,
13527 EL_DF_MIRROR_FIXED_14,
13528 EL_DF_MIRROR_FIXED_13,
13529 EL_DF_MIRROR_FIXED_12,
13530 EL_DF_MIRROR_FIXED_11,
13531 EL_DF_MIRROR_FIXED_10,
13532 EL_DF_MIRROR_FIXED_9,
13533 EL_DF_MIRROR_FIXED_8,
13534 EL_DF_MIRROR_FIXED_7,
13535 EL_DF_MIRROR_FIXED_6,
13536 EL_DF_MIRROR_FIXED_5,
13537 EL_DF_MIRROR_FIXED_4,
13538 EL_DF_MIRROR_FIXED_3,
13539 EL_DF_MIRROR_FIXED_2
13548 for (i = 0; swappable_elements[i][0] != -1; i++)
13550 int element1 = swappable_elements[i][0];
13551 int element2 = swappable_elements[i][1];
13553 if (old_element == element1 || old_element == element2)
13554 new_element = (old_element == element1 ? element2 : element1);
13557 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13559 for (j = 0; j < 4; j++)
13561 int element = rotatable_elements_4[i][j];
13563 if (old_element == element)
13564 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13565 button == 2 ? rotatable_elements_4[i][0] :
13566 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13571 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13573 for (j = 0; j < 8; j++)
13575 int element = rotatable_elements_8[i][j];
13577 if (old_element == element)
13578 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13579 button == 2 ? rotatable_elements_8[i][0] :
13580 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13585 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13587 for (j = 0; j < 16; j++)
13589 int element = rotatable_elements_16[i][j];
13591 if (old_element == element)
13592 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13593 button == 2 ? rotatable_elements_16[i][0] :
13594 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13599 if (old_element != new_element)
13601 int max_infotext_len = getMaxInfoTextLength();
13602 char infotext[MAX_OUTPUT_LINESIZE + 1];
13604 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13605 infotext[max_infotext_len] = '\0';
13607 ClearEditorGadgetInfoText();
13609 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13614 if (IS_MM_WALL_EDITOR(new_element))
13615 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13617 SetElementSimple(x, y, new_element, change_level);
13623 static void ResetIntelliDraw(void)
13627 for (x = 0; x < lev_fieldx; x++)
13628 for (y = 0; y < lev_fieldy; y++)
13629 IntelliDrawBuffer[x][y] = Tile[x][y];
13631 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13634 static boolean draw_mode_hires = FALSE;
13636 static boolean isHiresTileElement(int element)
13638 return (IS_MM_WALL(element) || element == EL_EMPTY);
13641 static boolean isHiresDrawElement(int element)
13643 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13646 static int numHiresTiles(int element)
13648 if (IS_MM_WALL(element))
13649 return get_number_of_bits(MM_WALL_BITS(element));
13654 static void SetDrawModeHiRes(int element)
13657 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13658 isHiresDrawElement(element));
13661 static boolean getDrawModeHiRes(void)
13663 return draw_mode_hires;
13666 static int getLoResScreenPos(int pos)
13668 return (getDrawModeHiRes() ? pos / 2 : pos);
13671 static int getLoResScreenMod(int pos)
13673 return (getDrawModeHiRes() ? pos % 2 : 0);
13676 static void SetElementExt(int x, int y, int dx, int dy, int element,
13677 boolean change_level, int button)
13680 SetElementSimple(x, y, Tile[x][y], change_level);
13681 else if (GetKeyModState() & KMOD_Shift)
13682 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13684 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13687 static void SetElement(int x, int y, int element)
13689 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13692 static void SetElementButton(int x, int y, int dx, int dy, int element,
13695 SetElementExt(x, y, dx, dy, element, TRUE, button);
13698 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13700 int lx = getLoResScreenPos(sx2) + level_xpos;
13701 int ly = getLoResScreenPos(sy2) + level_ypos;
13702 int dx = getLoResScreenMod(sx2);
13703 int dy = getLoResScreenMod(sy2);
13705 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13708 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13715 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13718 static int getLevelElementHiRes(int lx2, int ly2)
13724 int element = Tile[lx][ly];
13725 unsigned int bitmask = (dx + 1) << (dy * 2);
13727 if (IS_MM_WALL(element))
13729 if (element & bitmask)
13730 return map_mm_wall_element(element);
13738 static void DrawLineElement(int x, int y, int element, boolean change_level)
13740 SetElementHiRes(x, y, element, change_level);
13743 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13744 int element, boolean change_level)
13746 int xsize = ABS(to_x - from_x);
13747 int ysize = ABS(to_y - from_y);
13748 int dx = (to_x < from_x ? -1 : +1);
13749 int dy = (to_y < from_y ? -1 : +1);
13752 if (from_y == to_y) // horizontal line
13754 for (i = 0; i <= xsize; i++)
13755 DrawLineElement(from_x + i * dx, from_y, element, change_level);
13757 else if (from_x == to_x) // vertical line
13759 for (i = 0; i <= ysize; i++)
13760 DrawLineElement(from_x, from_y + i * dy, element, change_level);
13762 else // diagonal line
13764 if (ysize < xsize) // a < 1
13766 float a = (float)ysize / (float)xsize;
13768 for (i = 0; i <= xsize; i++)
13771 int y = dy * (int)(a * i + 0.5);
13773 DrawLineElement(from_x + x, from_y + y, element, change_level);
13778 float a = (float)xsize / (float)ysize;
13780 for (i = 0; i <= ysize; i++)
13782 int x = dx * (int)(a * i + 0.5);
13785 DrawLineElement(from_x + x, from_y + y, element, change_level);
13791 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
13792 int element, boolean change_level)
13794 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
13795 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
13796 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
13797 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
13800 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
13801 int element, boolean change_level)
13806 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
13808 for (y = from_y; y <= to_y; y++)
13809 DrawLine(from_x, y, to_x, y, element, change_level);
13812 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
13813 int element, boolean change_level)
13815 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
13816 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
13817 int len_x = ABS(to_x - from_x);
13818 int len_y = ABS(to_y - from_y);
13821 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
13823 // not optimal (some points get drawn twice) but simple,
13824 // and fast enough for the few points we are drawing
13826 for (x = 0; x <= radius; x++)
13828 int sx, sy, sx2, sy2, lx, ly;
13830 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
13832 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13833 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13834 sx = getLoResScreenPos(sx2);
13835 sy = getLoResScreenPos(sy2);
13836 lx = sx + level_xpos;
13837 ly = sy + level_ypos;
13839 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13840 DrawLineElement(sx2, sy2, element, change_level);
13843 for (y = 0; y <= radius; y++)
13845 int sx, sy, sx2, sy2, lx, ly;
13847 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
13849 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13850 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13851 sx = getLoResScreenPos(sx2);
13852 sy = getLoResScreenPos(sy2);
13853 lx = sx + level_xpos;
13854 ly = sy + level_ypos;
13856 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13857 DrawLineElement(sx2, sy2, element, change_level);
13861 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
13862 int element, boolean change_level)
13864 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13865 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13867 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13870 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
13872 #if DRAW_CIRCLES_BUTTON_AVAILABLE
13873 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
13874 int element, boolean change_level)
13876 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13877 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13878 int mirror_to_x2 = from_x - (to_x2 - from_x);
13879 int mirror_to_y2 = from_y - (to_y2 - from_y);
13881 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13882 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
13883 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
13884 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13888 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13890 int from_sx, from_sy;
13894 swap_numbers(&from_x, &to_x);
13897 swap_numbers(&from_y, &to_y);
13899 from_sx = SX + from_x * ed_tilesize;
13900 from_sy = SY + from_y * ed_tilesize;
13901 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13902 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13904 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13905 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13906 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13907 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13909 if (from_x == to_x && from_y == to_y)
13910 MarkTileDirty(from_x/2, from_y/2);
13912 redraw_mask |= REDRAW_FIELD;
13915 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13916 int element, boolean change_level)
13918 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13921 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13922 int element, boolean change_level)
13924 if (element == -1 || change_level)
13925 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13927 DrawAreaBorder(from_x, from_y, to_x, to_y);
13930 // values for CopyBrushExt()
13931 #define CB_AREA_TO_BRUSH 0
13932 #define CB_BRUSH_TO_CURSOR 1
13933 #define CB_BRUSH_TO_LEVEL 2
13934 #define CB_DELETE_OLD_CURSOR 3
13935 #define CB_DUMP_BRUSH 4
13936 #define CB_DUMP_BRUSH_SMALL 5
13937 #define CB_CLIPBOARD_TO_BRUSH 6
13938 #define CB_BRUSH_TO_CLIPBOARD 7
13939 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
13940 #define CB_UPDATE_BRUSH_POSITION 9
13941 #define CB_FLIP_BRUSH_X 10
13942 #define CB_FLIP_BRUSH_Y 11
13943 #define CB_FLIP_BRUSH_XY 12
13945 #define MAX_CB_PART_SIZE 10
13946 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
13947 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
13948 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
13949 MAX_CB_NUM_LINES * \
13952 static int getFlippedTileExt(int map[], int element)
13956 for (i = 0; map[i] != -1; i++)
13957 if (map[i] == element)
13958 return map[i ^ 1]; // get flipped element by flipping LSB of index
13963 static int getFlippedTileX(int element)
13967 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
13968 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
13969 EL_BUG_LEFT, EL_BUG_RIGHT,
13970 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
13971 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
13972 EL_ARROW_LEFT, EL_ARROW_RIGHT,
13973 EL_MOLE_LEFT, EL_MOLE_RIGHT,
13974 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
13975 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
13976 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
13977 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
13978 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
13979 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
13980 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
13981 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
13982 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
13983 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
13984 EL_SPRING_LEFT, EL_SPRING_RIGHT,
13985 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
13986 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
13987 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
13988 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
13989 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
13990 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
13991 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13992 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
13993 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13994 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
13995 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
13996 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
14001 return getFlippedTileExt(map, element);
14004 static int getFlippedTileY(int element)
14008 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
14009 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
14010 EL_BUG_UP, EL_BUG_DOWN,
14011 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
14012 EL_PACMAN_UP, EL_PACMAN_DOWN,
14013 EL_ARROW_UP, EL_ARROW_DOWN,
14014 EL_MOLE_UP, EL_MOLE_DOWN,
14015 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
14016 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
14017 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
14018 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
14019 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
14020 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
14021 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
14022 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
14023 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
14024 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
14025 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
14026 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14027 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14028 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14029 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14030 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
14031 EL_EMC_WALL_1, EL_EMC_WALL_3,
14036 return getFlippedTileExt(map, element);
14039 static int getFlippedTileXY(int element)
14043 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
14044 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
14045 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
14046 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
14047 EL_BUG_LEFT, EL_BUG_UP,
14048 EL_BUG_RIGHT, EL_BUG_DOWN,
14049 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
14050 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
14051 EL_PACMAN_LEFT, EL_PACMAN_UP,
14052 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
14053 EL_ARROW_LEFT, EL_ARROW_UP,
14054 EL_ARROW_RIGHT, EL_ARROW_DOWN,
14055 EL_MOLE_LEFT, EL_MOLE_UP,
14056 EL_MOLE_RIGHT, EL_MOLE_DOWN,
14057 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
14058 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
14059 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
14060 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
14061 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
14062 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
14063 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
14064 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
14065 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
14066 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
14067 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
14068 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
14069 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
14070 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
14071 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
14072 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
14073 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
14074 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
14075 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
14076 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
14077 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
14078 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14079 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14080 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
14081 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
14082 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
14083 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
14084 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
14089 return getFlippedTileExt(map, element);
14092 static int getFlippedTile(int element, int mode)
14094 if (IS_MM_ELEMENT(element))
14096 // get MM game element
14097 element = map_element_RND_to_MM(element);
14099 // get flipped game element
14100 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
14101 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
14102 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
14105 // get RND game element again
14106 element = map_element_MM_to_RND(element);
14110 // get flipped game element
14111 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
14112 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
14113 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
14120 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
14123 short tile1_flipped = getFlippedTile(*tile1, mode);
14124 short tile2_flipped = getFlippedTile(*tile2, mode);
14127 *tile1 = tile2_flipped;
14128 *tile2 = tile1_flipped;
14131 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
14133 DrawLineElement(sx, sy, element, change_level);
14136 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
14137 int button, int mode)
14139 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14140 static int brush_width, brush_height;
14141 static int last_cursor_x = -1, last_cursor_y = -1;
14142 static boolean delete_old_brush = FALSE;
14143 int new_element = BUTTON_ELEMENT(button);
14146 if (mode == CB_DUMP_BRUSH ||
14147 mode == CB_DUMP_BRUSH_SMALL ||
14148 mode == CB_BRUSH_TO_CLIPBOARD ||
14149 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14151 if (edit_mode != ED_MODE_DRAWING)
14154 char part[MAX_CB_PART_SIZE + 1] = "";
14155 char text[MAX_CB_TEXT_SIZE + 1] = "";
14156 int width = (draw_with_brush ? brush_width : lev_fieldx);
14157 int height = (draw_with_brush ? brush_height : lev_fieldy);
14158 char *format = "%s%03d";
14160 for (y = 0; y < height; y++)
14161 for (x = 0; x < width; x++)
14162 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
14165 for (y = 0; y < height; y++)
14167 for (x = 0; x < width; x++)
14169 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
14170 char *prefix = (mode == CB_DUMP_BRUSH ||
14171 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
14173 if (element >= NUM_FILE_ELEMENTS)
14174 element = EL_UNKNOWN;
14176 // copy brush to level sketch text buffer for the R'n'D forum:
14177 // - large tiles: `xxx or `xxxx (0x60 ASCII)
14178 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
14179 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
14180 strcat(text, part);
14183 strcat(text, "\n");
14186 if (mode == CB_BRUSH_TO_CLIPBOARD ||
14187 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14188 SDL_SetClipboardText(text);
14190 Print("%s", text); // print brush data to console and log file
14195 if (mode == CB_CLIPBOARD_TO_BRUSH)
14197 if (edit_mode != ED_MODE_DRAWING)
14200 if (!SDL_HasClipboardText())
14202 Request("Clipboard is empty!", REQ_CONFIRM);
14207 boolean copy_to_brush = (draw_with_brush ||
14208 drawing_function == GADGET_ID_GRAB_BRUSH);
14210 // this will delete the old brush, if already drawing with a brush
14212 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
14214 // initialization is required for "odd" (incomplete) clipboard content
14215 for (x = 0; x < MAX_LEV_FIELDX; x++)
14216 for (y = 0; y < MAX_LEV_FIELDY; y++)
14217 brush_buffer[x][y] = EL_EMPTY;
14224 char *clipboard_text = SDL_GetClipboardText();
14225 char *ptr = clipboard_text;
14226 boolean allow_new_row = FALSE;
14227 boolean stop = FALSE;
14229 while (*ptr && !stop)
14231 boolean prefix_found = FALSE;
14232 boolean start_new_row = FALSE;
14234 // level sketch element number prefixes (may be multi-byte characters)
14235 char *prefix_list[] = { "`", "¸" };
14238 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
14240 char *prefix = prefix_list[i];
14242 // check if string is large enough for prefix
14243 if (strlen(ptr) < strlen(prefix))
14250 // check if string starts with prefix
14251 if (strPrefix(ptr, prefix))
14253 ptr += strlen(prefix);
14255 prefix_found = TRUE;
14261 // check if prefix found and followed by (at least) three digits
14262 if (prefix_found &&
14263 strlen(ptr) >= 3 &&
14264 ptr[0] >= '0' && ptr[0] <= '9' &&
14265 ptr[1] >= '0' && ptr[1] <= '9' &&
14266 ptr[2] >= '0' && ptr[2] <= '9')
14268 int element = ((ptr[0] - '0') * 100 +
14269 (ptr[1] - '0') * 10 +
14274 // level sketch element number might consist of four digits
14275 if (ptr[0] >= '0' && ptr[0] <= '9')
14277 element = element * 10 + (ptr[0] - '0');
14281 // remap some (historic, now obsolete) elements
14282 element = getMappedElement(element);
14284 if (element >= NUM_FILE_ELEMENTS)
14285 element = EL_UNKNOWN;
14287 brush_buffer[x][y] = element;
14289 brush_width = MAX(x + 1, brush_width);
14290 brush_height = MAX(y + 1, brush_height);
14294 if (x >= MAX_LEV_FIELDX)
14295 start_new_row = TRUE;
14297 allow_new_row = TRUE;
14301 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
14302 start_new_row = TRUE;
14304 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
14312 if (y >= MAX_LEV_FIELDY)
14315 allow_new_row = FALSE;
14319 SDL_free(clipboard_text);
14321 if (brush_width == 0 || brush_height == 0)
14323 Request("No level sketch found in clipboard!", REQ_CONFIRM);
14330 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
14333 SDL_GetMouseState(&mx, &my);
14335 // if inside drawing area, activate and draw brush at last mouse position
14336 if (mx >= gi->x && mx < gi->x + gi->width &&
14337 my >= gi->y && my < gi->y + gi->height)
14338 CopyBrushToCursor(last_cursor_x, last_cursor_y);
14340 draw_with_brush = TRUE;
14346 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
14347 brush_width, brush_height);
14349 if (!Request(request, REQ_ASK))
14352 for (x = 0; x < MAX_LEV_FIELDX; x++)
14353 for (y = 0; y < MAX_LEV_FIELDY; y++)
14354 Tile[x][y] = brush_buffer[x][y];
14356 lev_fieldx = level.fieldx = brush_width;
14357 lev_fieldy = level.fieldy = brush_height;
14359 boolean use_bd_engine = TRUE;
14360 boolean use_em_engine = TRUE;
14361 boolean use_sp_engine = TRUE;
14362 boolean use_mm_engine = TRUE;
14364 for (x = 0; x < MAX_LEV_FIELDX; x++)
14366 for (y = 0; y < MAX_LEV_FIELDY; y++)
14368 int element = Tile[x][y];
14370 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14371 use_bd_engine = FALSE;
14373 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14374 use_em_engine = FALSE;
14376 if (!IS_SP_ELEMENT(element))
14377 use_sp_engine = FALSE;
14379 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
14380 use_mm_engine = FALSE;
14384 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
14385 use_em_engine ? GAME_ENGINE_TYPE_EM :
14386 use_sp_engine ? GAME_ENGINE_TYPE_SP :
14387 use_mm_engine ? GAME_ENGINE_TYPE_MM :
14388 GAME_ENGINE_TYPE_RND);
14390 // update element selection list
14391 ReinitializeElementList();
14392 ModifyEditorElementList();
14394 SetBorderElement();
14396 DrawEditModeWindow();
14397 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14403 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
14406 if (mode == CB_AREA_TO_BRUSH)
14408 int from_lx, from_ly;
14411 swap_numbers(&from_x, &to_x);
14414 swap_numbers(&from_y, &to_y);
14416 brush_width = to_x - from_x + 1;
14417 brush_height = to_y - from_y + 1;
14419 from_lx = from_x + level_xpos;
14420 from_ly = from_y + level_ypos;
14422 for (y = 0; y < brush_height; y++)
14424 for (x = 0; x < brush_width; x++)
14426 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
14429 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
14434 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14436 delete_old_brush = FALSE;
14438 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
14439 mode == CB_BRUSH_TO_LEVEL)
14441 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
14442 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
14443 int cursor_from_x = cursor_x - brush_width / 2;
14444 int cursor_from_y = cursor_y - brush_height / 2;
14445 int border_from_x = cursor_x, border_from_y = cursor_y;
14446 int border_to_x = cursor_x, border_to_y = cursor_y;
14448 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
14449 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14451 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
14452 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
14454 delete_old_brush = FALSE;
14459 for (y = 0; y < brush_height; y++)
14461 for (x = 0; x < brush_width; x++)
14463 int sx = cursor_from_x + x;
14464 int sy = cursor_from_y + y;
14465 int lx = sx + level_xpos;
14466 int ly = sy + level_ypos;
14467 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
14468 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
14469 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
14470 brush_buffer[x][y] : new_element);
14472 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14474 if (sx < border_from_x)
14475 border_from_x = sx;
14476 else if (sx > border_to_x)
14478 if (sy < border_from_y)
14479 border_from_y = sy;
14480 else if (sy > border_to_y)
14483 DrawBrushElement(sx, sy, element, change_level);
14488 if (mode != CB_DELETE_OLD_CURSOR)
14489 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
14491 last_cursor_x = cursor_x;
14492 last_cursor_y = cursor_y;
14494 delete_old_brush = TRUE;
14496 else if (mode == CB_FLIP_BRUSH_X)
14498 for (y = 0; y < brush_height; y++)
14499 for (x = 0; x < (brush_width + 1) / 2; x++)
14500 SwapFlippedTiles(&brush_buffer[x][y],
14501 &brush_buffer[brush_width - x - 1][y], mode);
14503 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14505 else if (mode == CB_FLIP_BRUSH_Y)
14507 for (y = 0; y < (brush_height + 1) / 2; y++)
14508 for (x = 0; x < brush_width; x++)
14509 SwapFlippedTiles(&brush_buffer[x][y],
14510 &brush_buffer[x][brush_height - y - 1], mode);
14512 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14514 else if (mode == CB_FLIP_BRUSH_XY)
14516 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14518 for (y = 0; y < MAX(brush_width, brush_height); y++)
14519 for (x = 0; x <= y; x++)
14520 SwapFlippedTiles(&brush_buffer[x][y],
14521 &brush_buffer[y][x], mode);
14523 swap_numbers(&brush_width, &brush_height);
14525 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14528 if (mode == CB_UPDATE_BRUSH_POSITION)
14530 last_cursor_x = from_x;
14531 last_cursor_y = from_y;
14535 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
14538 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
14541 static void CopyBrushToLevel(int x, int y, int button)
14543 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14546 static void CopyBrushToCursor(int x, int y)
14548 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14551 static void UpdateBrushPosition(int x, int y)
14553 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14556 static void DeleteBrushFromCursor(void)
14558 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14561 static void FlipBrushX(void)
14563 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14566 static void FlipBrushY(void)
14568 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14571 static void RotateBrush(void)
14573 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14574 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14577 void DumpBrush(void)
14579 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14582 void DumpBrush_Small(void)
14584 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14587 void CopyClipboardToBrush(void)
14589 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14592 void CopyBrushToClipboard(void)
14594 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14597 void CopyBrushToClipboard_Small(void)
14599 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14602 void UndoLevelEditorOperation(void)
14604 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14607 void RedoLevelEditorOperation(void)
14609 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14612 static void FloodFill(int from_x, int from_y, int fill_element)
14614 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14617 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14619 int from_x = from_sx2 + 2 * level_xpos;
14620 int from_y = from_sy2 + 2 * level_ypos;
14621 int max_fillx = lev_fieldx * 2;
14622 int max_filly = lev_fieldy * 2;
14623 short Fill[max_fillx][max_filly];
14626 for (x = 0; x < max_fillx; x++)
14627 for (y = 0; y < max_filly; y++)
14628 Fill[x][y] = getLevelElementHiRes(x, y);
14630 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14631 Fill, max_fillx, max_filly);
14633 for (x = 0; x < max_fillx; x++)
14634 for (y = 0; y < max_filly; y++)
14635 if (Fill[x][y] == fill_element)
14636 SetLevelElementHiRes(x, y, Fill[x][y]);
14639 // values for DrawLevelText() modes
14640 #define TEXT_INIT 0
14641 #define TEXT_SETCURSOR 1
14642 #define TEXT_WRITECHAR 2
14643 #define TEXT_BACKSPACE 3
14644 #define TEXT_NEWLINE 4
14646 #define TEXT_QUERY_TYPING 6
14648 static int DrawLevelText(int sx, int sy, char letter, int mode)
14650 static short delete_buffer[MAX_LEV_FIELDX];
14651 static int start_sx;
14652 static int last_sx, last_sy;
14653 static boolean typing = FALSE;
14654 int letter_element;
14655 int lx = 0, ly = 0;
14657 // map lower case letters to upper case and convert special characters
14658 if (letter >= 'a' && letter <= 'z')
14659 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14660 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14661 letter_element = EL_CHAR_AUMLAUT;
14662 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14663 letter_element = EL_CHAR_OUMLAUT;
14664 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14665 letter_element = EL_CHAR_UUMLAUT;
14666 else if (letter == '^')
14667 letter_element = EL_CHAR_COPYRIGHT;
14669 letter_element = EL_CHAR_ASCII0 + letter;
14671 if (mode != TEXT_INIT)
14676 if (mode != TEXT_SETCURSOR)
14682 lx = last_sx + level_xpos;
14683 ly = last_sy + level_ypos;
14690 DrawLevelText(0, 0, 0, TEXT_END);
14696 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14699 case TEXT_SETCURSOR:
14700 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14701 DrawAreaBorder(sx, sy, sx, sy);
14702 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14703 ed_tilesize, ed_tilesize);
14708 case TEXT_WRITECHAR:
14709 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14711 if (new_element1 >= EL_STEEL_CHAR_START &&
14712 new_element1 <= EL_STEEL_CHAR_END)
14713 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14715 delete_buffer[sx - start_sx] = Tile[lx][ly];
14716 Tile[lx][ly] = letter_element;
14718 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14719 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14720 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14721 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14723 DrawLevelText(0, 0, 0, TEXT_END);
14725 level.changed = TRUE;
14729 case TEXT_BACKSPACE:
14732 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14733 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14734 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14739 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14740 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14742 DrawLevelText(0, 0, 0, TEXT_END);
14746 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14747 DrawEditorElement(sx, sy, Tile[lx][ly]);
14752 case TEXT_QUERY_TYPING:
14762 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
14763 int element, boolean change_level)
14765 int lx = sx + level_xpos;
14766 int ly = sy + level_ypos;
14769 DrawEditorElement(sx, sy, Tile[lx][ly]);
14771 DrawAreaBorder(sx, sy, sx, sy);
14774 static void CheckLevelBorderElement(boolean redraw_playfield)
14776 int last_border_element = BorderElement;
14778 SetBorderElement();
14780 if (redraw_playfield && BorderElement != last_border_element)
14781 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14784 static void CopyLevelToUndoBuffer(int mode)
14786 static boolean accumulated_undo = FALSE;
14787 boolean new_undo_buffer_position = TRUE;
14790 if (undo_buffer_steps == 0)
14791 accumulated_undo = FALSE;
14795 case UNDO_IMMEDIATE:
14796 accumulated_undo = FALSE;
14799 case UNDO_ACCUMULATE:
14800 if (accumulated_undo)
14801 new_undo_buffer_position = FALSE;
14802 accumulated_undo = TRUE;
14809 if (new_undo_buffer_position)
14811 // advance position in undo buffer ring
14812 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14814 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
14815 undo_buffer_steps++;
14818 // always reset redo buffer when storing level change into undo buffer
14819 redo_buffer_steps = 0;
14821 for (x = 0; x < lev_fieldx; x++)
14822 for (y = 0; y < lev_fieldy; y++)
14823 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
14825 // check if drawing operation forces change of border style
14826 CheckLevelBorderElement(TRUE);
14828 level.changed = TRUE;
14831 static void RandomPlacement(int new_element)
14833 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14834 int num_free_positions = 0;
14835 int num_percentage, num_elements;
14838 ResetIntelliDraw();
14840 // determine number of free positions for randomly placing the new element
14841 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
14843 free_position[x][y] =
14844 (random_placement_background_restricted ?
14845 Tile[x][y] == random_placement_background_element :
14846 Tile[x][y] != new_element);
14848 if (free_position[x][y])
14849 num_free_positions++;
14852 // determine number of new elements to place there
14853 num_percentage = num_free_positions * random_placement_value / 100;
14854 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
14855 num_percentage : random_placement_value);
14857 // if less free positions than elements to place, fill all these positions
14858 if (num_free_positions < num_elements)
14860 for (x = 0; x < lev_fieldx; x++)
14861 for (y = 0; y < lev_fieldy; y++)
14862 if (free_position[x][y])
14863 SetElement(x, y, new_element);
14867 while (num_elements > 0)
14869 x = GetSimpleRandom(lev_fieldx);
14870 y = GetSimpleRandom(lev_fieldy);
14872 // don't place element at the same position twice
14873 if (free_position[x][y])
14875 free_position[x][y] = FALSE;
14876 SetElement(x, y, new_element);
14882 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14883 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14886 static void WrapLevel(int dx, int dy)
14888 int wrap_dx = lev_fieldx - dx;
14889 int wrap_dy = lev_fieldy - dy;
14892 for (x = 0; x < lev_fieldx; x++)
14893 for (y = 0; y < lev_fieldy; y++)
14894 TileBackup[x][y] = Tile[x][y];
14896 for (x = 0; x < lev_fieldx; x++)
14897 for (y = 0; y < lev_fieldy; y++)
14899 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14901 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14902 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14905 static void DrawAreaElementHighlight(boolean highlighted,
14906 boolean highlighted_similar)
14908 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14915 for (x = 0; x < ed_fieldx; x++)
14917 for (y = 0; y < ed_fieldy; y++)
14919 boolean highlight = FALSE;
14920 int lx = x + level_xpos;
14921 int ly = y + level_ypos;
14923 if (!IN_LEV_FIELD(lx, ly))
14926 // check if element is the same
14927 if (Tile[lx][ly] == new_element1)
14930 // check if element is similar
14931 if (highlighted_similar &&
14932 strEqual(element_info[Tile[lx][ly]].class_name,
14933 element_info[new_element1].class_name))
14936 // check if element is matching MM style wall
14937 if (IS_MM_WALL(Tile[lx][ly]) &&
14938 map_mm_wall_element(Tile[lx][ly]) == new_element1)
14944 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
14948 for (i = 0; i < 4; i++)
14950 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
14953 int xx = x * 2 + (i % 2);
14954 int yy = y * 2 + (i / 2);
14955 int sx = SX + xx * ed_tilesize / 2;
14956 int sy = SY + yy * ed_tilesize / 2;
14959 int to_sx = sx + ed_tilesize / 2 - 1;
14960 int to_sy = sy + ed_tilesize / 2 - 1;
14962 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14963 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14964 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14965 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14970 int sx = SX + x * ed_tilesize;
14971 int sy = SY + y * ed_tilesize;
14974 int to_sx = sx + ed_tilesize - 1;
14975 int to_sy = sy + ed_tilesize - 1;
14977 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14978 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14979 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14980 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14986 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
14988 char *template_filename_old = getLocalLevelTemplateFilename();
14989 char *template_filename_new =
14990 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
14992 if (copyFile(template_filename_old, template_filename_new) != 0)
14993 Request("Cannot copy level template!", REQ_CONFIRM);
14995 free(template_filename_new);
14998 static void HandleDrawingAreas(struct GadgetInfo *gi)
15000 static boolean started_inside_drawing_area = FALSE;
15001 static int last_sx = -1;
15002 static int last_sy = -1;
15003 static int last_sx2 = -1;
15004 static int last_sy2 = -1;
15005 int id = gi->custom_id;
15006 int type_id = gi->custom_type_id;
15007 boolean button_press_event;
15008 boolean button_release_event;
15009 boolean inside_drawing_area = !gi->event.off_borders;
15010 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
15011 int actual_drawing_function;
15012 int button = gi->event.button;
15013 int new_element = BUTTON_ELEMENT(button);
15014 int sx = gi->event.x, sy = gi->event.y;
15015 int min_sx = 0, min_sy = 0;
15016 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
15017 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
15018 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
15019 int sx2 = gi->event.mx / mini_item_xsize;
15020 int sy2 = gi->event.my / mini_item_ysize;
15023 int lx = 0, ly = 0;
15026 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
15027 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
15029 // make sure to stay inside drawing area boundaries
15030 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15031 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15035 int min_lx = 0, min_ly = 0;
15036 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15038 // get positions inside level field
15039 lx = sx + level_xpos;
15040 ly = sy + level_ypos;
15042 if (!IN_LEV_FIELD(lx, ly))
15043 inside_drawing_area = FALSE;
15045 // make sure to stay inside level field boundaries
15046 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15047 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15049 // correct drawing area positions accordingly
15050 sx = lx - level_xpos;
15051 sy = ly - level_ypos;
15054 // also correct MM wall-sized (double) drawing area positions accordingly
15055 if (sx2 / 2 < sx || sx2 / 2 > sx)
15057 dx = (sx2 / 2 < sx ? 0 : 1);
15060 if (sy2 / 2 < sy || sy2 / 2 > sy)
15062 dy = (sy2 / 2 < sy ? 0 : 1);
15066 if (!button_press_event && !button_release_event)
15068 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
15069 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
15070 isHiresTileElement(old_element) &&
15071 isHiresDrawElement(new_element));
15073 // prevent handling events for every pixel position when moving mouse
15074 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
15075 (sx2 == last_sx2 && sy2 == last_sy2))
15084 if (button_press_event)
15085 started_inside_drawing_area = inside_drawing_area;
15087 if (!started_inside_drawing_area)
15090 if (!IS_VALID_BUTTON(button))
15093 // handle info callback for each invocation of action callback
15094 gi->callback_info(gi);
15096 // automatically switch to 'single item' drawing mode, if needed
15097 actual_drawing_function =
15098 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
15099 drawing_function : GADGET_ID_SINGLE_ITEMS);
15101 // clicking into drawing area with pressed Control key picks element
15102 if (GetKeyModState() & KMOD_Control)
15104 last_drawing_function = drawing_function;
15105 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15108 if (GetKeyModState() & KMOD_Shift)
15110 if (button_press_event || button_release_event)
15111 ResetIntelliDraw();
15114 SetDrawModeHiRes(-1); // reset to normal draw mode
15116 switch (actual_drawing_function)
15118 case GADGET_ID_SINGLE_ITEMS:
15121 if (button_release_event)
15123 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15125 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
15126 !inside_drawing_area)
15127 DeleteBrushFromCursor();
15132 if (draw_with_brush)
15134 CopyBrushToLevel(sx, sy, button);
15138 SetDrawModeHiRes(new_element);
15140 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
15142 // remove player at old position
15143 for (y = 0; y < lev_fieldy; y++)
15145 for (x = 0; x < lev_fieldx; x++)
15147 int old_element = Tile[x][y];
15149 if (IS_PLAYER_ELEMENT(old_element) &&
15150 IS_PLAYER_ELEMENT(new_element))
15152 int replaced_with_element =
15153 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
15154 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
15156 old_element == EL_SOKOBAN_FIELD_PLAYER &&
15157 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
15159 new_element == EL_SOKOBAN_FIELD_PLAYER &&
15160 old_element == EL_PLAYER_1 ? EL_EMPTY :
15162 new_element >= EL_PLAYER_1 &&
15163 new_element <= EL_PLAYER_4 &&
15164 new_element == old_element ? EL_EMPTY :
15168 SetElement(x, y, replaced_with_element);
15170 else if (IS_MM_MCDUFFIN(old_element) &&
15171 IS_MM_MCDUFFIN(new_element))
15173 // remove McDuffin at old position
15174 SetElement(x, y, EL_EMPTY);
15180 SetElementButton(lx, ly, dx, dy, new_element, button);
15183 else if (!button_release_event)
15185 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15187 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
15188 DrawMiniGraphicExt(drawto,
15189 gi->x + sx * MINI_TILEX,
15190 gi->y + sy * MINI_TILEY,
15191 el2edimg(new_element));
15193 DrawFixedGraphicExt(drawto,
15194 gi->x + sx * TILEX,
15195 gi->y + sy * TILEY,
15196 el2edimg(new_element), 0);
15198 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15199 new_element = GFX_ELEMENT(new_element);
15201 drawingarea_info[type_id].value[pos] = new_element;
15203 CopyElementPropertiesToGame(properties_element);
15205 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15207 UpdateCustomElementGraphicGadgets();
15209 FrameCounter = 0; // restart animation frame counter
15214 case GADGET_ID_CONNECTED_ITEMS:
15216 static int last_sx = -1;
15217 static int last_sy = -1;
15219 if (button_release_event)
15220 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15222 SetDrawModeHiRes(new_element);
15224 if (getDrawModeHiRes())
15230 if (!button_press_event)
15231 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
15238 case GADGET_ID_LINE:
15239 case GADGET_ID_ARC:
15240 case GADGET_ID_RECTANGLE:
15241 case GADGET_ID_FILLED_BOX:
15242 SetDrawModeHiRes(new_element);
15244 if (getDrawModeHiRes())
15250 case GADGET_ID_GRAB_BRUSH:
15251 case GADGET_ID_TEXT:
15253 static int last_sx = -1;
15254 static int last_sy = -1;
15255 static int start_sx = -1;
15256 static int start_sy = -1;
15257 void (*draw_func)(int, int, int, int, int, boolean);
15259 if (drawing_function == GADGET_ID_LINE)
15260 draw_func = DrawLine;
15261 else if (drawing_function == GADGET_ID_ARC)
15262 draw_func = DrawArc;
15263 else if (drawing_function == GADGET_ID_RECTANGLE)
15264 draw_func = DrawBox;
15265 else if (drawing_function == GADGET_ID_FILLED_BOX)
15266 draw_func = DrawFilledBox;
15267 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
15268 draw_func = SelectArea;
15269 else // (drawing_function == GADGET_ID_TEXT)
15270 draw_func = SetTextCursor;
15272 if (button_press_event)
15274 draw_func(sx, sy, sx, sy, new_element, FALSE);
15275 start_sx = last_sx = sx;
15276 start_sy = last_sy = sy;
15278 if (drawing_function == GADGET_ID_TEXT)
15279 DrawLevelText(0, 0, 0, TEXT_END);
15281 else if (button_release_event)
15283 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
15284 if (drawing_function == GADGET_ID_GRAB_BRUSH)
15286 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
15287 CopyBrushToCursor(sx, sy);
15288 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15290 draw_with_brush = TRUE;
15292 else if (drawing_function == GADGET_ID_TEXT)
15293 DrawLevelText(sx, sy, 0, TEXT_INIT);
15295 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15297 else if (last_sx != sx || last_sy != sy)
15299 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
15300 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
15301 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
15302 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
15309 case GADGET_ID_FLOOD_FILL:
15310 if (button_press_event && Tile[lx][ly] != new_element)
15312 if (IS_MM_WALL_EDITOR(new_element))
15313 FloodFillWall_MM(sx2, sy2, new_element);
15315 FloodFill(lx, ly, new_element);
15317 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15318 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15322 case GADGET_ID_PICK_ELEMENT:
15323 if (button_release_event)
15324 ClickOnGadget(level_editor_gadget[last_drawing_function],
15326 else if (draw_level)
15327 PickDrawingElement(button, Tile[lx][ly]);
15330 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15332 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
15339 // do not mark level as modified for certain non-level-changing gadgets
15340 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
15341 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
15342 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
15343 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15346 level.changed = TRUE;
15349 static void HandleCounterButtons(struct GadgetInfo *gi)
15351 int gadget_id = gi->custom_id;
15352 int counter_id = gi->custom_type_id;
15353 int button = gi->event.button;
15354 int *counter_value = counterbutton_info[counter_id].value;
15355 int step = BUTTON_STEPSIZE(button) *
15356 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
15358 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15360 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
15361 boolean released = (gi->event.type == GD_EVENT_RELEASED);
15362 boolean level_changed = LevelChanged();
15364 if ((level_changed && pressed) || (!level_changed && released))
15367 if (level_changed && !Request("Level has changed! Discard changes?",
15370 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15371 ModifyEditorCounterValue(counter_id, *counter_value);
15377 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15378 *counter_value = gi->textinput.number_value;
15380 ModifyEditorCounterValue(counter_id, *counter_value + step);
15382 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15384 int last_game_engine_type = level.game_engine_type;
15386 LoadLevel(level_nr);
15387 LoadScore(level_nr);
15389 SaveLevelSetup_SeriesInfo();
15394 DrawEditModeWindow();
15396 if (level.game_engine_type != last_game_engine_type)
15398 // update element selection list
15399 ReinitializeElementList();
15400 ModifyEditorElementList();
15406 switch (counter_id)
15408 case ED_COUNTER_ID_YAMYAM_CONTENT:
15409 DrawYamYamContentAreas();
15412 case ED_COUNTER_ID_BALL_CONTENT:
15413 DrawMagicBallContentAreas();
15416 case ED_COUNTER_ID_ANDROID_CONTENT:
15417 DrawAndroidElementArea();
15420 case ED_COUNTER_ID_GROUP_CONTENT:
15421 DrawGroupElementArea();
15422 CopyGroupElementPropertiesToGame(properties_element);
15425 case ED_COUNTER_ID_INVENTORY_SIZE:
15426 DrawPlayerInitialInventoryArea(properties_element);
15429 case ED_COUNTER_ID_MM_BALL_CONTENT:
15430 DrawMMBallContentArea();
15433 case ED_COUNTER_ID_ENVELOPE_XSIZE:
15434 case ED_COUNTER_ID_ENVELOPE_YSIZE:
15435 DrawEnvelopeTextArea(-1);
15438 case ED_COUNTER_ID_LEVEL_XSIZE:
15439 case ED_COUNTER_ID_LEVEL_YSIZE:
15440 lev_fieldx = level.fieldx;
15441 lev_fieldy = level.fieldy;
15443 // check if resizing of level results in change of border border
15444 SetBorderElement();
15452 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
15453 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
15454 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
15455 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
15456 CopyElementPropertiesToGame(properties_element);
15458 // do not mark level as modified for certain non-level-changing gadgets
15459 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
15460 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
15461 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
15462 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
15465 level.changed = TRUE;
15468 static void HandleTextInputGadgets(struct GadgetInfo *gi)
15470 int type_id = gi->custom_type_id;
15472 strcpy(textinput_info[type_id].value, gi->textinput.value);
15474 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
15476 CopyElementPropertiesToGame(properties_element);
15478 ModifyEditorElementList(); // update changed button info text
15481 // do not mark level as modified for certain non-level-changing gadgets
15482 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
15483 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
15486 level.changed = TRUE;
15489 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
15491 int type_id = gi->custom_type_id;
15493 strncpy(textarea_info[type_id].value, gi->textarea.value,
15494 MAX_ENVELOPE_TEXT_LEN);
15495 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
15497 level.changed = TRUE;
15500 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
15502 int type_id = gi->custom_type_id;
15503 int value_old = *selectbox_info[type_id].value;
15504 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
15506 *selectbox_info[type_id].value = value_new;
15508 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
15510 DrawLevelConfigWindow();
15512 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15514 element_info[properties_element].current_change_page = gi->selectbox.index;
15516 DrawPropertiesWindow();
15518 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
15519 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
15520 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
15521 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
15522 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
15524 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
15526 // when changing action type, also check action mode and action arg
15527 if (value_old != value_new)
15528 setSelectboxSpecialActionVariablesIfNeeded();
15530 DrawPropertiesChange();
15533 CopyElementPropertiesToGame(properties_element);
15535 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
15537 // show or hide "engine" tabulator depending on game engine type
15538 DrawLevelConfigWindow();
15540 // update element selection list depending on game engine type
15541 ReinitializeElementList();
15542 ModifyEditorElementList();
15544 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15546 // update BD cycle delay counter gadgets depending on BD scheduling type
15547 DrawLevelConfigWindow();
15550 // do not mark level as modified for certain non-level-changing gadgets
15551 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15552 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15555 level.changed = TRUE;
15558 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15560 int type_id = gi->custom_type_id;
15563 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15564 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15566 edit_mode_levelconfig = gi->custom_type_id;
15568 DrawLevelConfigWindow();
15570 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15571 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15573 edit_mode_properties = gi->custom_type_id;
15575 DrawPropertiesWindow();
15577 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15578 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15580 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15582 // backup original "level.field" (needed to track playfield changes)
15583 CopyPlayfield(level.field, TileBackup);
15585 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15586 CopyPlayfield(Tile, level.field);
15588 if (new_template ||
15589 Request("Save this template and kill the old?", REQ_ASK))
15590 SaveLevelTemplate();
15593 Request("Template saved!", REQ_CONFIRM);
15595 // restore original "level.field" (needed to track playfield changes)
15596 CopyPlayfield(TileBackup, level.field);
15598 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15600 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15602 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15603 leveldir_current->readonly)
15605 Request("This level set is read-only!", REQ_CONFIRM);
15610 if (strEqual(levelset_name, ""))
15612 Request("Please enter level set title!", REQ_CONFIRM);
15617 if (strEqual(levelset_author, ""))
15619 Request("Please enter level set author!", REQ_CONFIRM);
15624 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15626 if (UpdateUserLevelSet(levelset_subdir,
15629 levelset_num_levels))
15631 Request("Level set updated!", REQ_CONFIRM);
15635 Request("Updating level set failed!", REQ_CONFIRM);
15638 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15640 if (level.changed && !Request("Level has changed! Discard changes?",
15644 if (CreateUserLevelSet(levelset_subdir,
15647 levelset_num_levels,
15648 levelset_use_levelset_artwork))
15650 if (levelset_copy_level_template)
15651 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15653 Request("New level set created!", REQ_CONFIRM);
15655 AddUserLevelSetToLevelInfo(levelset_subdir);
15656 ChangeEditorToLevelSet(levelset_subdir);
15660 Request("Creating new level set failed!", REQ_CONFIRM);
15664 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15665 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15667 struct ElementInfo *ei = &element_info[properties_element];
15669 // when modifying custom element, ask for copying level template
15670 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15673 setElementChangePages(ei, ei->num_change_pages + 1);
15675 // set new change page to be new current change page
15676 ei->current_change_page = ei->num_change_pages - 1;
15677 ei->change = &ei->change_page[ei->current_change_page];
15679 setElementChangeInfoToDefaults(ei->change);
15681 DrawPropertiesWindow();
15683 level.changed = TRUE;
15685 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15686 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15688 struct ElementInfo *ei = &element_info[properties_element];
15690 // when modifying custom element, ask for copying level template
15691 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15694 // copy all change pages after change page to be deleted
15695 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15696 ei->change_page[i] = ei->change_page[i + 1];
15698 setElementChangePages(ei, ei->num_change_pages - 1);
15700 DrawPropertiesWindow();
15702 level.changed = TRUE;
15706 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15708 int type_id = gi->custom_type_id;
15710 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15711 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15713 struct ElementInfo *ei = &element_info[properties_element];
15714 int step = BUTTON_STEPSIZE(gi->event.button);
15716 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15717 ei->current_change_page += step;
15719 if (ei->current_change_page < 0)
15720 ei->current_change_page = 0;
15721 else if (ei->current_change_page >= ei->num_change_pages)
15722 ei->current_change_page = ei->num_change_pages - 1;
15724 DrawPropertiesWindow();
15726 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15727 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15729 struct ElementInfo *ei = &element_info[properties_element];
15730 int current_change_page = ei->current_change_page;
15732 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15734 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15735 ei->change_page[current_change_page];
15737 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15739 // when modifying custom element, ask for copying level template
15740 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15743 ei->change_page[current_change_page] =
15744 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15746 level.changed = TRUE;
15749 DrawPropertiesWindow();
15753 static void HandleRadiobuttons(struct GadgetInfo *gi)
15755 int type_id = gi->custom_type_id;
15757 *radiobutton_info[type_id].value =
15758 radiobutton_info[type_id].checked_value;
15760 // do not mark level as modified for certain non-level-changing gadgets
15761 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
15762 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
15765 level.changed = TRUE;
15768 static void HandleCheckbuttons(struct GadgetInfo *gi)
15770 int type_id = gi->custom_type_id;
15772 *checkbutton_info[type_id].value ^= TRUE;
15774 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
15775 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
15776 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
15777 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
15778 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
15779 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
15780 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
15781 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
15783 CopyElementPropertiesToGame(properties_element);
15786 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
15788 UpdateCustomElementGraphicGadgets();
15790 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
15791 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
15793 boolean template_related_changes_found = FALSE;
15796 // check if any custom, group or empty elements have been changed
15797 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
15798 if ((IS_CUSTOM_ELEMENT(i) ||
15799 IS_GROUP_ELEMENT(i) ||
15800 IS_EMPTY_ELEMENT(i)) &&
15801 element_info[i].modified_settings)
15802 template_related_changes_found = TRUE;
15804 if (level.use_custom_template &&
15805 !fileExists(getGlobalLevelTemplateFilename()))
15807 Request("No level template found!", REQ_CONFIRM);
15809 level.use_custom_template = FALSE;
15811 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15816 if (level.use_custom_template &&
15817 template_related_changes_found &&
15818 !Request("Discard changes and use level template?", REQ_ASK))
15820 level.use_custom_template = FALSE;
15822 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15827 if (!level.use_custom_template &&
15828 Request("Copy settings from level template?", REQ_ASK))
15833 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
15835 DrawEditModeWindow();
15837 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
15839 if (setup.editor.use_template_for_new_levels &&
15840 !fileExists(getGlobalLevelTemplateFilename()))
15842 Request("No level template found!", REQ_CONFIRM);
15847 if (setup.editor.use_template_for_new_levels &&
15849 !Request("Discard level and load template?", REQ_ASK))
15854 if (!setup.editor.use_template_for_new_levels &&
15856 !Request("Discard level and use empty level?", REQ_ASK))
15861 LoadLevel(level_nr);
15862 LoadScore(level_nr);
15867 DrawEditModeWindow();
15869 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
15871 SetAutomaticNumberOfGemsNeeded();
15874 // do not mark level as modified for certain non-level-changing gadgets
15875 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
15876 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
15877 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
15878 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
15879 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
15880 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
15883 level.changed = TRUE;
15886 static void HandleControlButtons(struct GadgetInfo *gi)
15888 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15889 static int last_edit_mode = ED_MODE_DRAWING;
15890 static int last_custom_copy_mode = -1;
15891 static int last_button = 0;
15892 int id = gi->custom_id;
15893 int button = gi->event.button;
15894 int step = BUTTON_STEPSIZE(button);
15895 int new_element = BUTTON_ELEMENT(button);
15896 int last_properties_element = properties_element;
15899 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15900 DrawLevelText(0, 0, 0, TEXT_END);
15902 if (id < ED_NUM_CTRL1_BUTTONS &&
15903 id != GADGET_ID_SINGLE_ITEMS &&
15904 id != GADGET_ID_PICK_ELEMENT &&
15905 edit_mode != ED_MODE_DRAWING &&
15906 drawing_function != GADGET_ID_PICK_ELEMENT &&
15907 !(GetKeyModState() & KMOD_Control))
15908 ChangeEditModeWindow(ED_MODE_DRAWING);
15910 // element copy mode active, but no element button pressed => deactivate
15911 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15912 last_custom_copy_mode = -1;
15914 // when showing palette on element buttons, change element of button used
15915 if (editor.palette.show_on_element_buttons &&
15916 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15918 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15920 id = GADGET_ID_PALETTE;
15925 case GADGET_ID_SCROLL_LEFT:
15926 if (level_xpos >= 0)
15928 if (lev_fieldx < ed_fieldx - 2)
15931 level_xpos -= step;
15932 if (level_xpos < -1)
15935 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
15937 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15939 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15940 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15944 case GADGET_ID_SCROLL_RIGHT:
15945 if (level_xpos <= lev_fieldx - ed_fieldx)
15947 if (lev_fieldx < ed_fieldx - 2)
15950 level_xpos += step;
15951 if (level_xpos > lev_fieldx - ed_fieldx + 1)
15952 level_xpos = lev_fieldx - ed_fieldx + 1;
15954 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
15956 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15958 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15959 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15963 case GADGET_ID_SCROLL_UP:
15964 if (level_ypos >= 0)
15966 if (lev_fieldy < ed_fieldy - 2)
15969 level_ypos -= step;
15970 if (level_ypos < -1)
15973 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
15975 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15977 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15978 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15982 case GADGET_ID_SCROLL_DOWN:
15983 if (level_ypos <= lev_fieldy - ed_fieldy)
15985 if (lev_fieldy < ed_fieldy - 2)
15988 level_ypos += step;
15989 if (level_ypos > lev_fieldy - ed_fieldy + 1)
15990 level_ypos = lev_fieldy - ed_fieldy + 1;
15992 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
15994 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15996 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15997 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16001 case GADGET_ID_SCROLL_HORIZONTAL:
16002 level_xpos = gi->event.item_position - 1;
16004 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16009 case GADGET_ID_SCROLL_VERTICAL:
16010 level_ypos = gi->event.item_position - 1;
16012 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16017 case GADGET_ID_SCROLL_LIST_UP:
16018 case GADGET_ID_SCROLL_LIST_DOWN:
16019 case GADGET_ID_SCROLL_LIST_VERTICAL:
16020 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
16021 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
16024 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
16025 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16027 if (element_shift < 0)
16029 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16030 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16032 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16033 GDI_SCROLLBAR_ITEM_POSITION,
16034 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16037 ModifyEditorElementList();
16041 case GADGET_ID_PROPERTIES:
16042 // always switch off element properties when they are already displayed
16043 last_properties_element = new_element;
16044 case GADGET_ID_ELEMENT_LEFT:
16045 case GADGET_ID_ELEMENT_MIDDLE:
16046 case GADGET_ID_ELEMENT_RIGHT:
16047 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
16048 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
16049 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
16052 if (edit_mode != ED_MODE_PROPERTIES)
16054 last_edit_mode = edit_mode;
16056 ChangeEditModeWindow(ED_MODE_PROPERTIES);
16058 last_level_drawing_function = drawing_function;
16059 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
16062 else if (properties_element != last_properties_element)
16064 DrawEditModeWindow();
16068 ChangeEditModeWindow(ED_MODE_DRAWING);
16070 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
16075 case GADGET_ID_PALETTE:
16076 if (edit_mode != ED_MODE_PALETTE)
16078 last_edit_mode = edit_mode;
16080 ChangeEditModeWindow(ED_MODE_PALETTE);
16084 ChangeEditModeWindow(last_edit_mode);
16088 case GADGET_ID_WRAP_LEFT:
16089 WrapLevel(-step, 0);
16092 case GADGET_ID_WRAP_RIGHT:
16093 WrapLevel(step, 0);
16096 case GADGET_ID_WRAP_UP:
16097 WrapLevel(0, -step);
16100 case GADGET_ID_WRAP_DOWN:
16101 WrapLevel(0, step);
16104 case GADGET_ID_SINGLE_ITEMS:
16105 case GADGET_ID_CONNECTED_ITEMS:
16106 case GADGET_ID_LINE:
16107 case GADGET_ID_ARC:
16108 case GADGET_ID_TEXT:
16109 case GADGET_ID_RECTANGLE:
16110 case GADGET_ID_FILLED_BOX:
16111 case GADGET_ID_FLOOD_FILL:
16112 case GADGET_ID_GRAB_BRUSH:
16113 case GADGET_ID_PICK_ELEMENT:
16114 if (drawing_function != GADGET_ID_PICK_ELEMENT)
16115 last_drawing_function = drawing_function;
16116 drawing_function = id;
16117 draw_with_brush = FALSE;
16120 case GADGET_ID_RANDOM_PLACEMENT:
16121 RandomPlacement(new_element);
16124 case GADGET_ID_ZOOM:
16125 // zoom level editor tile size in or out (or reset to default size)
16126 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
16127 button == 2 ? ed_tilesize_default :
16128 button == 3 ? ed_tilesize / 2 : ed_tilesize);
16130 // when using touch device, cycle through all zoom tilesizes
16131 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
16132 ed_tilesize = MICRO_TILESIZE;
16134 // limit zoom level by upper and lower bound
16135 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
16137 InitZoomLevelSettings(ed_tilesize);
16139 if (edit_mode == ED_MODE_DRAWING)
16141 DrawDrawingWindow();
16143 // redraw zoom gadget info text
16144 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16147 // save current editor zoom tilesize
16148 SaveSetup_AutoSetup();
16152 case GADGET_ID_CUSTOM_COPY_FROM:
16153 case GADGET_ID_CUSTOM_COPY_TO:
16154 case GADGET_ID_CUSTOM_EXCHANGE:
16155 last_custom_copy_mode = id;
16156 last_drawing_function = drawing_function;
16159 case GADGET_ID_CUSTOM_COPY:
16160 CopyCustomElement(properties_element, -1, id);
16163 case GADGET_ID_CUSTOM_PASTE:
16164 CopyCustomElement(-1, properties_element, id);
16167 case GADGET_ID_UNDO:
16168 if (button < 0) // keep button value (even if modifier keys are pressed)
16170 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
16173 if (button == 1 && undo_buffer_steps == 0)
16175 Request("Undo buffer empty!", REQ_CONFIRM);
16179 else if (button == 2)
16183 else if (button == 3 && redo_buffer_steps == 0)
16185 Request("Redo buffer empty!", REQ_CONFIRM);
16190 if (edit_mode != ED_MODE_DRAWING)
16191 ChangeEditModeWindow(ED_MODE_DRAWING);
16197 undo_buffer_position =
16198 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
16200 undo_buffer_steps--;
16201 redo_buffer_steps++;
16207 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
16209 undo_buffer_steps++;
16210 redo_buffer_steps--;
16213 for (x = 0; x < lev_fieldx; x++)
16214 for (y = 0; y < lev_fieldy; y++)
16215 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
16217 // check if undo operation forces change of border style
16218 CheckLevelBorderElement(FALSE);
16220 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16224 case GADGET_ID_CONF:
16225 if (edit_mode != ED_MODE_LEVELCONFIG)
16227 last_edit_mode = edit_mode;
16229 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
16233 ChangeEditModeWindow(ED_MODE_DRAWING);
16237 case GADGET_ID_CLEAR:
16238 if (edit_mode != ED_MODE_DRAWING)
16239 ChangeEditModeWindow(ED_MODE_DRAWING);
16241 for (x = 0; x < MAX_LEV_FIELDX; x++)
16242 for (y = 0; y < MAX_LEV_FIELDY; y++)
16243 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
16245 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
16247 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16250 case GADGET_ID_SAVE:
16252 // saving read-only levels into personal level set modifies global vars
16253 // "leveldir_current" and "level_nr"; restore them after saving level
16254 LevelDirTree *leveldir_former = leveldir_current;
16255 int level_nr_former = level_nr;
16256 char *level_filename;
16259 if (leveldir_current->readonly &&
16260 !PrepareSavingIntoPersonalLevelSet())
16263 level_filename = getDefaultLevelFilename(level_nr);
16264 new_level = !fileExists(level_filename);
16267 Request("Save this level and kill the old?", REQ_ASK))
16269 if (leveldir_former->readonly)
16270 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
16272 SetAutomaticNumberOfGemsNeeded();
16274 CopyPlayfield(Tile, level.field);
16275 SaveLevel(level_nr);
16277 level.changed = FALSE;
16281 char level_saved_msg[64];
16283 if (leveldir_former->readonly)
16284 sprintf(level_saved_msg,
16285 "Level saved as level %d into personal level set!",
16288 strcpy(level_saved_msg, "Level saved!");
16290 Request(level_saved_msg, REQ_CONFIRM);
16294 // "cd" back to copied-from levelset (in case of saved read-only level)
16295 leveldir_current = leveldir_former;
16296 level_nr = level_nr_former;
16301 case GADGET_ID_TEST:
16302 if (LevelChanged())
16303 level.game_version = GAME_VERSION_ACTUAL;
16305 CopyPlayfield(level.field, TileBackup);
16306 CopyPlayfield(Tile, level.field);
16308 CopyNativeLevel_RND_to_Native(&level);
16310 UnmapLevelEditorGadgets();
16311 UndrawSpecialEditorDoor();
16313 CloseDoor(DOOR_CLOSE_ALL);
16315 // needed before playing if editor playfield area has different size
16316 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
16318 // redraw_mask = REDRAW_ALL;
16320 level_editor_test_game = TRUE;
16322 StartGameActions(FALSE, setup.autorecord, level.random_seed);
16326 case GADGET_ID_EXIT:
16327 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
16331 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
16332 id <= GADGET_ID_ELEMENTLIST_LAST)
16334 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
16336 new_element = editor_elements[element_position + element_shift];
16338 if (IS_EDITOR_CASCADE(new_element))
16342 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
16344 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
16345 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
16347 if (*cascade_element == new_element)
16349 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
16350 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
16352 // update element selection list
16353 ReinitializeElementList();
16354 ModifyEditorElementList();
16356 // update cascading gadget info text
16357 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16359 // save current editor cascading state
16360 SaveSetup_EditorCascade();
16369 if (last_custom_copy_mode != -1)
16371 if (CopyCustomElement(properties_element, new_element,
16372 last_custom_copy_mode))
16374 ClickOnGadget(level_editor_gadget[last_drawing_function],
16377 last_custom_copy_mode = -1;
16383 // change element of button used to show palette
16384 if (editor.palette.show_on_element_buttons)
16385 button = last_button;
16387 PickDrawingElement(button, new_element);
16389 if (!stick_element_properties_window &&
16390 drawing_function != GADGET_ID_PICK_ELEMENT &&
16391 !(GetKeyModState() & KMOD_Control))
16393 properties_element = new_element;
16394 if (edit_mode == ED_MODE_PROPERTIES)
16395 DrawPropertiesWindow();
16398 if (drawing_function == GADGET_ID_PICK_ELEMENT)
16399 ClickOnGadget(level_editor_gadget[last_drawing_function],
16402 if (!use_permanent_palette)
16403 ChangeEditModeWindow(last_edit_mode);
16406 else if (gi->event.type == GD_EVENT_PRESSED)
16407 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
16408 else if (gi->event.type == GD_EVENT_RELEASED)
16409 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
16410 else if (gi->event.type == GD_EVENT_MOVING)
16411 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
16413 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
16419 void HandleLevelEditorKeyInput(Key key)
16421 char letter = getCharFromKey(key);
16423 if (drawing_function == GADGET_ID_TEXT &&
16424 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
16427 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
16428 else if (key == KSYM_Delete || key == KSYM_BackSpace)
16429 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
16430 else if (key == KSYM_Return)
16431 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
16432 else if (key == KSYM_Escape)
16433 DrawLevelText(0, 0, 0, TEXT_END);
16438 int id = GADGET_ID_NONE;
16439 int new_element_shift = element_shift;
16440 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
16441 int button = MB_LEFTBUTTON;
16447 id = GADGET_ID_SCROLL_LEFT;
16450 id = GADGET_ID_SCROLL_RIGHT;
16453 id = GADGET_ID_SCROLL_UP;
16456 id = GADGET_ID_SCROLL_DOWN;
16460 case KSYM_Page_Down:
16461 step *= (key == KSYM_Page_Up ? -1 : +1);
16462 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16464 if (element_shift < 0)
16466 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16467 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16469 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16470 GDI_SCROLLBAR_ITEM_POSITION,
16471 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16473 ModifyEditorElementList();
16479 element_shift = (key == KSYM_Home ? 0 :
16480 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
16482 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16483 GDI_SCROLLBAR_ITEM_POSITION,
16484 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16486 ModifyEditorElementList();
16493 // this is needed to prevent interference with running "True X-Mouse"
16494 if (GetKeyModStateFromEvents() & KMOD_Control)
16497 // check for last or next editor cascade block in element list
16498 for (i = 0; i < num_editor_elements; i++)
16500 if ((key == KSYM_Insert && i == element_shift) ||
16501 (key == KSYM_Delete && new_element_shift > element_shift))
16504 // jump to next cascade block (or to start of element list)
16505 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
16506 new_element_shift = i;
16509 if (i < num_editor_elements)
16510 element_shift = new_element_shift;
16512 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16513 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16515 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16516 GDI_SCROLLBAR_ITEM_POSITION,
16517 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16519 ModifyEditorElementList();
16524 if (edit_mode == ED_MODE_DRAWING)
16525 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
16526 else if (edit_mode == ED_MODE_LEVELCONFIG)
16527 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
16528 else if (edit_mode == ED_MODE_PROPERTIES)
16529 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
16530 else if (edit_mode == ED_MODE_PALETTE)
16531 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
16532 else // should never happen
16533 ChangeEditModeWindow(ED_MODE_DRAWING);
16541 if (id != GADGET_ID_NONE)
16542 ClickOnGadget(level_editor_gadget[id], button);
16543 else if (letter == '1' || letter == '?')
16544 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16545 else if (letter == '2')
16546 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16547 else if (letter == '3')
16548 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16549 else if (letter == '.')
16550 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16551 else if (letter == 'U')
16552 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16553 else if (letter == '-' || key == KSYM_KP_Subtract)
16554 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16555 else if (letter == '0' || key == KSYM_KP_0)
16556 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16557 else if (letter == '+' || key == KSYM_KP_Add ||
16558 letter == '=') // ("Shift-=" is "+" on US keyboards)
16559 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16560 else if (key == KSYM_Return ||
16561 key == KSYM_space ||
16562 key == setup.shortcut.toggle_pause)
16563 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16565 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16566 if (letter && letter == controlbutton_info[i].shortcut)
16567 if (!anyTextGadgetActive())
16568 ClickOnGadget(level_editor_gadget[i], button);
16570 if (draw_with_brush)
16574 else if (letter == 'y')
16576 else if (letter == 'z')
16581 static void HandleLevelEditorIdle_Properties(void)
16583 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16584 int x = editor.settings.element_graphic.x + element_border;
16585 int y = editor.settings.element_graphic.y + element_border;
16586 static DelayCounter action_delay = { 0 };
16589 action_delay.value = GameFrameDelay;
16591 if (!DelayReached(&action_delay))
16594 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16596 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16598 if (gi->mapped && gi->active && gi->selectbox.open)
16602 DrawEditorElementAnimation(SX + x, SY + y);
16604 redraw_mask |= REDRAW_FIELD;
16606 FrameCounter++; // increase animation frame counter
16609 static void HandleLevelEditorIdle_Drawing(void)
16611 static boolean last_highlighted = FALSE;
16612 static boolean last_highlighted_similar = FALSE;
16613 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16614 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16616 if (highlighted != last_highlighted ||
16617 (highlighted && highlighted_similar != last_highlighted_similar))
16619 DrawAreaElementHighlight(highlighted, highlighted_similar);
16621 redraw_mask |= REDRAW_FIELD;
16624 last_highlighted = highlighted;
16625 last_highlighted_similar = highlighted_similar;
16628 void HandleLevelEditorIdle(void)
16630 if (edit_mode == ED_MODE_PROPERTIES)
16631 HandleLevelEditorIdle_Properties();
16632 else if (edit_mode == ED_MODE_DRAWING)
16633 HandleLevelEditorIdle_Drawing();
16636 static void ClearEditorGadgetInfoText(void)
16638 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16641 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16643 char infotext[MAX_OUTPUT_LINESIZE + 1];
16644 int max_infotext_len = getMaxInfoTextLength();
16646 if (gi == NULL || strlen(gi->info_text) == 0)
16649 strncpy(infotext, gi->info_text, max_infotext_len);
16650 infotext[max_infotext_len] = '\0';
16652 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16654 int key = controlbutton_info[gi->custom_id].shortcut;
16658 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16660 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16661 sprintf(shortcut, " ('.' or '%c')", key);
16662 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16663 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16664 else if (gi->custom_id == GADGET_ID_TEST)
16665 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16666 else if (gi->custom_id == GADGET_ID_UNDO)
16667 sprintf(shortcut, " ('%c/Shift-U')", key);
16668 else if (gi->custom_id == GADGET_ID_ZOOM)
16669 sprintf(shortcut, " ('%c', '0', '-')", key);
16671 sprintf(shortcut, " ('%s%c')",
16672 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16674 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16675 strcat(infotext, shortcut);
16679 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16682 void HandleEditorGadgetInfoText(void *ptr)
16684 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16686 if (game_status != GAME_MODE_EDITOR)
16689 ClearEditorGadgetInfoText();
16691 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16694 // misuse this function to delete brush cursor, if needed
16695 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16696 DeleteBrushFromCursor();
16698 PrintEditorGadgetInfoText(gi);
16701 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16703 int id = gi->custom_id;
16704 int type_id = gi->custom_type_id;
16705 int sx = gi->event.x;
16706 int sy = gi->event.y;
16707 int lx = sx + level_xpos;
16708 int ly = sy + level_ypos;
16709 int min_sx = 0, min_sy = 0;
16710 int max_sx = gi->drawing.area_xsize - 1;
16711 int max_sy = gi->drawing.area_ysize - 1;
16712 int actual_drawing_function = drawing_function;
16713 int max_infotext_len = getMaxInfoTextLength();
16714 char infotext[MAX_OUTPUT_LINESIZE + 1];
16716 infotext[0] = '\0'; // start with empty info text
16718 // pressed Control key: simulate picking element
16719 if (GetKeyModState() & KMOD_Control)
16720 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16722 ClearEditorGadgetInfoText();
16724 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16727 // make sure to stay inside drawing area boundaries
16728 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16729 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16731 if (id == GADGET_ID_DRAWING_LEVEL)
16735 int min_lx = 0, min_ly = 0;
16736 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16738 // get positions inside level field
16739 lx = sx + level_xpos;
16740 ly = sy + level_ypos;
16742 // make sure to stay inside level field boundaries
16743 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16744 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16746 // correct drawing area positions accordingly
16747 sx = lx - level_xpos;
16748 sy = ly - level_ypos;
16751 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16753 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
16755 static int start_lx = 0;
16756 static int start_ly = 0;
16759 if (gi->event.type == GD_EVENT_PRESSED)
16765 switch (actual_drawing_function)
16767 case GADGET_ID_SINGLE_ITEMS:
16768 text = "Drawing single items";
16770 case GADGET_ID_CONNECTED_ITEMS:
16771 text = "Drawing connected items";
16773 case GADGET_ID_LINE:
16774 text = "Drawing line";
16776 case GADGET_ID_ARC:
16777 text = "Drawing arc";
16779 case GADGET_ID_TEXT:
16780 text = "Setting text cursor";
16782 case GADGET_ID_RECTANGLE:
16783 text = "Drawing rectangle";
16785 case GADGET_ID_FILLED_BOX:
16786 text = "Drawing filled box";
16788 case GADGET_ID_FLOOD_FILL:
16789 text = "Flood fill";
16791 case GADGET_ID_GRAB_BRUSH:
16792 text = "Grabbing brush";
16794 case GADGET_ID_PICK_ELEMENT:
16795 text = "Picking element";
16799 text = "Drawing position";
16803 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16804 sprintf(infotext, "%s: %d, %d", text, lx, ly);
16806 sprintf(infotext, "%s: %d, %d", text,
16807 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
16809 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16810 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
16812 sprintf(infotext, "Level position: %d, %d", lx, ly);
16815 // misuse this function to draw brush cursor, if needed
16816 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
16818 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16819 CopyBrushToCursor(sx, sy);
16821 DeleteBrushFromCursor();
16824 if (!draw_with_brush)
16825 UpdateBrushPosition(sx, sy);
16827 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16829 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16830 int element = drawingarea_info[type_id].value[pos];
16832 strncpy(infotext, getElementInfoText(element), max_infotext_len);
16836 if (id == GADGET_ID_CUSTOM_CONTENT)
16837 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
16838 else if (id == GADGET_ID_GROUP_CONTENT)
16839 sprintf(infotext, "group element position: %d", sx + 1);
16840 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
16841 id <= GADGET_ID_YAMYAM_CONTENT_7)
16842 sprintf(infotext, "content area %d position: %d, %d",
16843 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
16844 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
16845 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
16846 sprintf(infotext, "content area %d position: %d, %d",
16847 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
16848 else if (id == GADGET_ID_ANDROID_CONTENT)
16849 sprintf(infotext, "android element position: %d", sx + 1);
16850 else if (drawingarea_info[type_id].infotext != NULL)
16851 strcpy(infotext, drawingarea_info[type_id].infotext);
16854 infotext[max_infotext_len] = '\0';
16856 if (strlen(infotext) > 0)
16857 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
16860 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
16861 boolean quick_quit)
16863 if (!ask_if_level_has_changed ||
16865 Request("Level has changed! Exit without saving?",
16866 REQ_ASK | REQ_STAY_OPEN))
16868 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
16869 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
16871 // draw normal door
16872 UndrawSpecialEditorDoor();
16874 // use door animation if door 1 viewport is unchanged and contains toolbox
16875 if (useEditorDoorAnimation())
16876 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
16878 // close editor doors if viewport definition is the same as in main menu
16879 if (vp_door_1->x == DX &&
16880 vp_door_1->y == DY &&
16881 vp_door_1->width == DXSIZE &&
16882 vp_door_1->height == DYSIZE &&
16883 vp_door_2->x == VX &&
16884 vp_door_2->y == VY &&
16885 vp_door_2->width == VXSIZE &&
16886 vp_door_2->height == VYSIZE)
16887 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16889 SetDoorState(DOOR_CLOSE_ALL);
16894 FadeSkipNextFadeIn();
16896 SetGameStatus(GAME_MODE_MAIN);
16902 if (!global.use_envelope_request)
16904 CloseDoor(DOOR_CLOSE_1);
16905 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);