1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ENGINE_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ENGINE_TABS_Y (editor.settings.tabs.y + \
104 ED_TABBUTTON_YSIZE + \
105 ED_GADGET_TINY_DISTANCE + \
106 ED_TAB_BAR_HEIGHT + \
107 ED_GADGET_TEXT_DISTANCE)
108 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
109 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
110 editor.settings.tabs.yoffset2)
112 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
113 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
115 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
116 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
117 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
118 ED_SETTINGS_TABS_XOFFSET)
119 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
120 ED_TABBUTTON_YSIZE + \
121 ED_GADGET_TINY_DISTANCE + \
122 ED_TAB_BAR_HEIGHT + \
123 ED_SETTINGS_TABS_YOFFSET + \
124 getFontHeight(FONT_TEXT_1) + \
125 ED_GADGET_TEXT_DISTANCE)
126 #define ED_ENGINE_TABS_XSTART (ED_SETTINGS_ENGINE_TABS_X)
127 #define ED_ENGINE_TABS_YSTART (ED_SETTINGS_ENGINE_TABS_Y)
128 #define ED_ENGINE_SETTINGS_XSTART (ED_SETTINGS_ENGINE_TABS_X + \
129 ED_SETTINGS_TABS_XOFFSET)
130 #define ED_ENGINE_SETTINGS_YSTART (ED_SETTINGS_ENGINE_TABS_Y + \
131 ED_TABBUTTON_YSIZE + \
132 ED_GADGET_TINY_DISTANCE + \
133 ED_TAB_BAR_HEIGHT + \
134 ED_SETTINGS_TABS_YOFFSET + \
135 getFontHeight(FONT_TEXT_1) + \
136 ED_GADGET_TEXT_DISTANCE)
137 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
138 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
139 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
140 ED_SETTINGS_TABS_XOFFSET)
141 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
142 ED_TABBUTTON_YSIZE + \
143 ED_GADGET_TINY_DISTANCE + \
144 ED_TAB_BAR_HEIGHT + \
145 ED_SETTINGS_TABS_YOFFSET)
147 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
148 ED_GADGET_TEXT_DISTANCE)
149 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
150 ED_GADGET_LINE_DISTANCE)
152 #define ED_POS_RANGE (10000)
153 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
154 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
155 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
156 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
157 #define ED_POS_ENGINE_TABS_FIRST (3 * ED_POS_RANGE)
158 #define ED_POS_ENGINE_TABS_LAST (4 * ED_POS_RANGE - 1)
159 #define ED_POS_ENGINE_SETTINGS_FIRST (4 * ED_POS_RANGE)
160 #define ED_POS_ENGINE_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
161 #define ED_POS_ELEMENT_TABS_FIRST (5 * ED_POS_RANGE)
162 #define ED_POS_ELEMENT_TABS_LAST (6 * ED_POS_RANGE - 1)
163 #define ED_POS_ELEMENT_SETTINGS_FIRST (6 * ED_POS_RANGE)
164 #define ED_POS_ELEMENT_SETTINGS_LAST (7 * ED_POS_RANGE - 1)
166 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
167 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
169 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
170 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
172 #define ED_ENGINE_TABS_XPOS(n) (ED_POS_ENGINE_TABS_FIRST + (n))
173 #define ED_ENGINE_TABS_YPOS(n) (ED_POS_ENGINE_TABS_FIRST + (n))
175 #define ED_ENGINE_SETTINGS_XPOS(n) (ED_POS_ENGINE_SETTINGS_FIRST + (n))
176 #define ED_ENGINE_SETTINGS_YPOS(n) (ED_POS_ENGINE_SETTINGS_FIRST + (n))
178 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
179 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
181 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
182 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
184 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
185 (n) <= ED_POS_LEVEL_TABS_LAST)
186 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
187 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
188 #define IS_POS_ENGINE_TABS(n) ((n) >= ED_POS_ENGINE_TABS_FIRST && \
189 (n) <= ED_POS_ENGINE_TABS_LAST)
190 #define IS_POS_ENGINE_SETTINGS(n) ((n) >= ED_POS_ENGINE_SETTINGS_FIRST && \
191 (n) <= ED_POS_ENGINE_SETTINGS_LAST)
192 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
193 (n) <= ED_POS_ELEMENT_TABS_LAST)
194 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
195 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
197 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
198 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
199 #define ED_ENGINE_TABS_LINE(n) ((n) - ED_POS_ENGINE_TABS_FIRST)
200 #define ED_ENGINE_SETTINGS_LINE(n) ((n) - ED_POS_ENGINE_SETTINGS_FIRST)
201 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
202 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
204 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
205 (n) * ED_SETTINGS_TABS_XOFFSET)
206 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
207 (n) * ED_SETTINGS_TABS_YOFFSET)
209 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
210 (n) * ED_SETTINGS_XOFFSET)
211 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
212 (n) * ED_SETTINGS_YOFFSET)
214 #define ED_ENGINE_TABS_X(n) (ED_ENGINE_TABS_XSTART + \
215 (n) * ED_SETTINGS_TABS_XOFFSET)
216 #define ED_ENGINE_TABS_Y(n) (ED_ENGINE_TABS_YSTART + \
217 (n) * ED_SETTINGS_TABS_YOFFSET)
219 #define ED_ENGINE_SETTINGS_X(n) (ED_ENGINE_SETTINGS_XSTART + \
220 (n) * ED_SETTINGS_XOFFSET)
221 #define ED_ENGINE_SETTINGS_Y(n) (ED_ENGINE_SETTINGS_YSTART + \
222 (n) * ED_SETTINGS_YOFFSET)
224 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
225 (n) * ED_SETTINGS_TABS_XOFFSET)
226 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
227 (n) * ED_SETTINGS_TABS_YOFFSET)
229 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
230 (n) * ED_SETTINGS_XOFFSET)
231 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
232 (n) * ED_SETTINGS_YOFFSET)
234 #define ED_POS_TO_LEVEL_TABS_X(n) \
235 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
236 #define ED_POS_TO_LEVEL_TABS_Y(n) \
237 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
239 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
240 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
241 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
242 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
244 #define ED_POS_TO_ENGINE_TABS_X(n) \
245 (ED_ENGINE_TABS_X(ED_ENGINE_TABS_LINE(n)))
246 #define ED_POS_TO_ENGINE_TABS_Y(n) \
247 (ED_ENGINE_TABS_Y(ED_ENGINE_TABS_LINE(n)))
249 #define ED_POS_TO_ENGINE_SETTINGS_X(n) \
250 (ED_ENGINE_SETTINGS_X(ED_ENGINE_SETTINGS_LINE(n)))
251 #define ED_POS_TO_ENGINE_SETTINGS_Y(n) \
252 (ED_ENGINE_SETTINGS_Y(ED_ENGINE_SETTINGS_LINE(n)))
254 #define ED_POS_TO_ELEMENT_TABS_X(n) \
255 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
256 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
257 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
259 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
260 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
261 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
262 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
264 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
265 ED_POS_TO_LEVEL_TABS_X(n) : \
266 IS_POS_LEVEL_SETTINGS(n) ? \
267 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
268 IS_POS_ENGINE_TABS(n) ? \
269 ED_POS_TO_ENGINE_TABS_X(n) : \
270 IS_POS_ENGINE_SETTINGS(n) ? \
271 ED_POS_TO_ENGINE_SETTINGS_X(n) : \
272 IS_POS_ELEMENT_TABS(n) ? \
273 ED_POS_TO_ELEMENT_TABS_X(n) : \
274 IS_POS_ELEMENT_SETTINGS(n) ? \
275 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
276 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
277 ED_POS_TO_LEVEL_TABS_Y(n) : \
278 IS_POS_LEVEL_SETTINGS(n) ? \
279 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
280 IS_POS_ENGINE_TABS(n) ? \
281 ED_POS_TO_ENGINE_TABS_Y(n) : \
282 IS_POS_ENGINE_SETTINGS(n) ? \
283 ED_POS_TO_ENGINE_SETTINGS_Y(n) : \
284 IS_POS_ELEMENT_TABS(n) ? \
285 ED_POS_TO_ELEMENT_TABS_Y(n) : \
286 IS_POS_ELEMENT_SETTINGS(n) ? \
287 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
289 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
290 ED_DRAWINGAREA_TILE_SIZE)
291 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
292 ED_DRAWINGAREA_TILE_SIZE)
294 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
295 ED_DRAWINGAREA_BORDER_SIZE : 0)
296 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
297 (ED_CHECKBUTTON_YSIZE - \
298 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
300 #define ED_AREA_XOFFSET_2(n) (0)
301 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
302 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
304 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
305 ED_SETTINGS_XOFF((i).xoffset) + \
306 ED_AREA_XOFFSET_1((i).x) - \
307 ED_AREA_XOFFSET_2((i).area_xsize))
308 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
309 ED_SETTINGS_YOFF((i).yoffset) + \
310 ED_AREA_YOFFSET_1((i).y) - \
311 ED_AREA_YOFFSET_2((i).area_ysize))
313 // values for element content drawing areas
314 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
315 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
316 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
317 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
319 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
320 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
321 #define ED_AREA_1X1_SETTINGS_XOFF (0)
322 #define ED_AREA_1X1_SETTINGS_YOFF (0)
324 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
325 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
326 #define ED_AREA_3X3_SETTINGS_XOFF (0)
327 #define ED_AREA_3X3_SETTINGS_YOFF (0)
330 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
331 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
334 #define ED_XPOS_YAM 0
335 #define ED_YPOS_YAM 5
336 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
337 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
338 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
339 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
340 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
342 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
343 ED_SETTINGS_YOFF(n) + \
344 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
345 ED_AREA_YOFFSET_2(3))
347 // magic ball content
348 #define ED_XPOS_BALL 0
349 #define ED_YPOS_BALL 6
350 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
351 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
352 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
353 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
354 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
356 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
357 ED_SETTINGS_YOFF(n) + \
358 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
359 ED_AREA_YOFFSET_2(3))
361 // values for scrolling gadgets for drawing area
362 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
363 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
365 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
366 #define ED_SCROLL_UP_YPOS (0)
367 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
368 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
369 #define ED_SCROLL_LEFT_XPOS (0)
370 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
371 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
372 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
373 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
374 ED_SCROLLBUTTON_XSIZE)
375 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
376 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
377 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
378 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
379 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
380 ED_SCROLLBUTTON_YSIZE)
381 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
382 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
384 // values for scrolling gadgets for element list
385 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
386 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
388 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
389 ED_ELEMENTLIST_BUTTONS_HORIZ * \
390 ED_ELEMENTLIST_XSIZE)
391 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
392 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
393 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
394 ED_ELEMENTLIST_BUTTONS_VERT * \
395 ED_ELEMENTLIST_YSIZE - \
396 ED_SCROLLBUTTON2_YSIZE)
397 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
398 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
399 ED_SCROLLBUTTON2_YSIZE)
400 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
401 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
402 ED_ELEMENTLIST_YSIZE - \
403 2 * ED_SCROLLBUTTON2_YSIZE)
405 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
406 #define INFOTEXT_FONT FONT_TEXT_2
407 #define INFOTEXT_XSIZE SXSIZE
408 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
409 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
410 #define INFOTEXT_X (editor.settings.tooltip.x)
411 #define INFOTEXT_Y (editor.settings.tooltip.y)
412 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
413 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
414 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
415 SYSIZE - INFOTEXT_YSIZE)
418 // ----------------------------------------------------------------------------
419 // editor gadget definitions
420 // ----------------------------------------------------------------------------
426 // drawing toolbox buttons
428 GADGET_ID_SINGLE_ITEMS,
429 GADGET_ID_CONNECTED_ITEMS,
433 GADGET_ID_FILLED_BOX,
436 GADGET_ID_FLOOD_FILL,
439 GADGET_ID_WRAP_RIGHT,
440 GADGET_ID_RANDOM_PLACEMENT,
441 GADGET_ID_GRAB_BRUSH,
443 GADGET_ID_PICK_ELEMENT,
452 GADGET_ID_CUSTOM_COPY_FROM,
453 GADGET_ID_CUSTOM_COPY_TO,
454 GADGET_ID_CUSTOM_EXCHANGE,
455 GADGET_ID_CUSTOM_COPY,
456 GADGET_ID_CUSTOM_PASTE,
458 GADGET_ID_PROPERTIES,
459 GADGET_ID_ELEMENT_LEFT,
460 GADGET_ID_ELEMENT_MIDDLE,
461 GADGET_ID_ELEMENT_RIGHT,
464 // counter gadget identifiers
466 GADGET_ID_SELECT_LEVEL_DOWN,
467 GADGET_ID_SELECT_LEVEL_TEXT,
468 GADGET_ID_SELECT_LEVEL_UP,
469 GADGET_ID_LEVEL_XSIZE_DOWN,
470 GADGET_ID_LEVEL_XSIZE_TEXT,
471 GADGET_ID_LEVEL_XSIZE_UP,
472 GADGET_ID_LEVEL_YSIZE_DOWN,
473 GADGET_ID_LEVEL_YSIZE_TEXT,
474 GADGET_ID_LEVEL_YSIZE_UP,
475 GADGET_ID_LEVEL_RANDOM_DOWN,
476 GADGET_ID_LEVEL_RANDOM_TEXT,
477 GADGET_ID_LEVEL_RANDOM_UP,
478 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
479 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
480 GADGET_ID_LEVEL_GEMSLIMIT_UP,
481 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
482 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
483 GADGET_ID_LEVEL_TIMELIMIT_UP,
484 GADGET_ID_LEVEL_TIMESCORE_DOWN,
485 GADGET_ID_LEVEL_TIMESCORE_TEXT,
486 GADGET_ID_LEVEL_TIMESCORE_UP,
487 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
488 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
489 GADGET_ID_LEVEL_RANDOM_SEED_UP,
490 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
491 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
492 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
493 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
494 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
495 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
496 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
497 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
498 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
499 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
500 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
501 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
502 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
503 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
504 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
505 GADGET_ID_BD_PUSHING_PROB_DOWN,
506 GADGET_ID_BD_PUSHING_PROB_TEXT,
507 GADGET_ID_BD_PUSHING_PROB_UP,
508 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
509 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
510 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
511 GADGET_ID_ELEMENT_VALUE1_DOWN,
512 GADGET_ID_ELEMENT_VALUE1_TEXT,
513 GADGET_ID_ELEMENT_VALUE1_UP,
514 GADGET_ID_ELEMENT_VALUE2_DOWN,
515 GADGET_ID_ELEMENT_VALUE2_TEXT,
516 GADGET_ID_ELEMENT_VALUE2_UP,
517 GADGET_ID_ELEMENT_VALUE3_DOWN,
518 GADGET_ID_ELEMENT_VALUE3_TEXT,
519 GADGET_ID_ELEMENT_VALUE3_UP,
520 GADGET_ID_ELEMENT_VALUE4_DOWN,
521 GADGET_ID_ELEMENT_VALUE4_TEXT,
522 GADGET_ID_ELEMENT_VALUE4_UP,
523 GADGET_ID_YAMYAM_CONTENT_DOWN,
524 GADGET_ID_YAMYAM_CONTENT_TEXT,
525 GADGET_ID_YAMYAM_CONTENT_UP,
526 GADGET_ID_BALL_CONTENT_DOWN,
527 GADGET_ID_BALL_CONTENT_TEXT,
528 GADGET_ID_BALL_CONTENT_UP,
529 GADGET_ID_ANDROID_CONTENT_DOWN,
530 GADGET_ID_ANDROID_CONTENT_TEXT,
531 GADGET_ID_ANDROID_CONTENT_UP,
532 GADGET_ID_ENVELOPE_XSIZE_DOWN,
533 GADGET_ID_ENVELOPE_XSIZE_TEXT,
534 GADGET_ID_ENVELOPE_XSIZE_UP,
535 GADGET_ID_ENVELOPE_YSIZE_DOWN,
536 GADGET_ID_ENVELOPE_YSIZE_TEXT,
537 GADGET_ID_ENVELOPE_YSIZE_UP,
538 GADGET_ID_INVENTORY_SIZE_DOWN,
539 GADGET_ID_INVENTORY_SIZE_TEXT,
540 GADGET_ID_INVENTORY_SIZE_UP,
541 GADGET_ID_MM_BALL_CONTENT_DOWN,
542 GADGET_ID_MM_BALL_CONTENT_TEXT,
543 GADGET_ID_MM_BALL_CONTENT_UP,
544 GADGET_ID_CUSTOM_SCORE_DOWN,
545 GADGET_ID_CUSTOM_SCORE_TEXT,
546 GADGET_ID_CUSTOM_SCORE_UP,
547 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
548 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
549 GADGET_ID_CUSTOM_GEMCOUNT_UP,
550 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
551 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
552 GADGET_ID_CUSTOM_VALUE_FIX_UP,
553 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
554 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
555 GADGET_ID_CUSTOM_VALUE_RND_UP,
556 GADGET_ID_PUSH_DELAY_FIX_DOWN,
557 GADGET_ID_PUSH_DELAY_FIX_TEXT,
558 GADGET_ID_PUSH_DELAY_FIX_UP,
559 GADGET_ID_PUSH_DELAY_RND_DOWN,
560 GADGET_ID_PUSH_DELAY_RND_TEXT,
561 GADGET_ID_PUSH_DELAY_RND_UP,
562 GADGET_ID_DROP_DELAY_FIX_DOWN,
563 GADGET_ID_DROP_DELAY_FIX_TEXT,
564 GADGET_ID_DROP_DELAY_FIX_UP,
565 GADGET_ID_DROP_DELAY_RND_DOWN,
566 GADGET_ID_DROP_DELAY_RND_TEXT,
567 GADGET_ID_DROP_DELAY_RND_UP,
568 GADGET_ID_MOVE_DELAY_FIX_DOWN,
569 GADGET_ID_MOVE_DELAY_FIX_TEXT,
570 GADGET_ID_MOVE_DELAY_FIX_UP,
571 GADGET_ID_MOVE_DELAY_RND_DOWN,
572 GADGET_ID_MOVE_DELAY_RND_TEXT,
573 GADGET_ID_MOVE_DELAY_RND_UP,
574 GADGET_ID_STEP_DELAY_FIX_DOWN,
575 GADGET_ID_STEP_DELAY_FIX_TEXT,
576 GADGET_ID_STEP_DELAY_FIX_UP,
577 GADGET_ID_STEP_DELAY_RND_DOWN,
578 GADGET_ID_STEP_DELAY_RND_TEXT,
579 GADGET_ID_STEP_DELAY_RND_UP,
580 GADGET_ID_EXPLOSION_DELAY_DOWN,
581 GADGET_ID_EXPLOSION_DELAY_TEXT,
582 GADGET_ID_EXPLOSION_DELAY_UP,
583 GADGET_ID_IGNITION_DELAY_DOWN,
584 GADGET_ID_IGNITION_DELAY_TEXT,
585 GADGET_ID_IGNITION_DELAY_UP,
586 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
587 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
588 GADGET_ID_CHANGE_DELAY_FIX_UP,
589 GADGET_ID_CHANGE_DELAY_RND_DOWN,
590 GADGET_ID_CHANGE_DELAY_RND_TEXT,
591 GADGET_ID_CHANGE_DELAY_RND_UP,
592 GADGET_ID_CHANGE_CONT_RND_DOWN,
593 GADGET_ID_CHANGE_CONT_RND_TEXT,
594 GADGET_ID_CHANGE_CONT_RND_UP,
595 GADGET_ID_GROUP_CONTENT_DOWN,
596 GADGET_ID_GROUP_CONTENT_TEXT,
597 GADGET_ID_GROUP_CONTENT_UP,
599 // drawing area identifiers
601 GADGET_ID_DRAWING_LEVEL,
602 GADGET_ID_YAMYAM_CONTENT_0,
603 GADGET_ID_YAMYAM_CONTENT_1,
604 GADGET_ID_YAMYAM_CONTENT_2,
605 GADGET_ID_YAMYAM_CONTENT_3,
606 GADGET_ID_YAMYAM_CONTENT_4,
607 GADGET_ID_YAMYAM_CONTENT_5,
608 GADGET_ID_YAMYAM_CONTENT_6,
609 GADGET_ID_YAMYAM_CONTENT_7,
610 GADGET_ID_MAGIC_BALL_CONTENT_0,
611 GADGET_ID_MAGIC_BALL_CONTENT_1,
612 GADGET_ID_MAGIC_BALL_CONTENT_2,
613 GADGET_ID_MAGIC_BALL_CONTENT_3,
614 GADGET_ID_MAGIC_BALL_CONTENT_4,
615 GADGET_ID_MAGIC_BALL_CONTENT_5,
616 GADGET_ID_MAGIC_BALL_CONTENT_6,
617 GADGET_ID_MAGIC_BALL_CONTENT_7,
618 GADGET_ID_ANDROID_CONTENT,
619 GADGET_ID_AMOEBA_CONTENT,
620 GADGET_ID_BD_SNAP_ELEMENT,
621 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,
622 GADGET_ID_BD_MAGIC_WALL_ROCK_TO,
623 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
624 GADGET_ID_BD_MAGIC_WALL_NUT_TO,
625 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
626 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
627 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
628 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
629 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
630 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
631 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
632 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
633 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
634 GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
635 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
636 GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
637 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
638 GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
639 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
640 GADGET_ID_BD_ACID_EATS_ELEMENT,
641 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
642 GADGET_ID_BD_BITER_EATS_ELEMENT,
643 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
644 GADGET_ID_BD_NUT_CONTENT,
645 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
646 GADGET_ID_BD_SAND_LOOKS_LIKE,
647 GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING,
648 GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
649 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
650 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
651 GADGET_ID_BD_FIREFLY_EXPLODES_TO,
652 GADGET_ID_BD_FIREFLY_2_EXPLODES_TO,
653 GADGET_ID_BD_BUTTERFLY_EXPLODES_TO,
654 GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO,
655 GADGET_ID_BD_STONEFLY_EXPLODES_TO,
656 GADGET_ID_BD_DRAGONFLY_EXPLODES_TO,
657 GADGET_ID_BD_DIAMOND_BIRTH_TURNS_TO,
658 GADGET_ID_BD_BOMB_EXPLOSION_TURNS_TO,
659 GADGET_ID_BD_NITRO_EXPLOSION_TURNS_TO,
660 GADGET_ID_BD_EXPLOSION_TURNS_TO,
661 GADGET_ID_START_ELEMENT,
662 GADGET_ID_ARTWORK_ELEMENT,
663 GADGET_ID_EXPLOSION_ELEMENT,
664 GADGET_ID_INVENTORY_CONTENT,
665 GADGET_ID_MM_BALL_CONTENT,
666 GADGET_ID_CUSTOM_GRAPHIC,
667 GADGET_ID_CUSTOM_CONTENT,
668 GADGET_ID_CUSTOM_MOVE_ENTER,
669 GADGET_ID_CUSTOM_MOVE_LEAVE,
670 GADGET_ID_CUSTOM_CHANGE_TARGET,
671 GADGET_ID_CUSTOM_CHANGE_CONTENT,
672 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
673 GADGET_ID_CUSTOM_CHANGE_ACTION,
674 GADGET_ID_GROUP_CONTENT,
675 GADGET_ID_RANDOM_BACKGROUND,
677 // text input identifiers
679 GADGET_ID_LEVEL_NAME,
680 GADGET_ID_LEVEL_AUTHOR,
681 GADGET_ID_LEVELSET_NAME,
682 GADGET_ID_LEVELSET_AUTHOR,
683 GADGET_ID_BD_COLOR_TEXT_B,
684 GADGET_ID_BD_COLOR_TEXT_0,
685 GADGET_ID_BD_COLOR_TEXT_1,
686 GADGET_ID_BD_COLOR_TEXT_2,
687 GADGET_ID_BD_COLOR_TEXT_3,
688 GADGET_ID_BD_COLOR_TEXT_4,
689 GADGET_ID_BD_COLOR_TEXT_5,
690 GADGET_ID_ELEMENT_NAME,
692 // text area identifiers
694 GADGET_ID_ENVELOPE_INFO,
696 // selectbox identifiers
698 GADGET_ID_TIME_OR_STEPS,
699 GADGET_ID_TIME_SCORE_BASE,
700 GADGET_ID_GAME_ENGINE_TYPE,
701 GADGET_ID_LEVELSET_SAVE_MODE,
702 GADGET_ID_BD_SCHEDULING_TYPE,
703 GADGET_ID_BD_COLOR_TYPE,
704 GADGET_ID_BD_COLOR_C64_B,
705 GADGET_ID_BD_COLOR_C64_0,
706 GADGET_ID_BD_COLOR_C64_1,
707 GADGET_ID_BD_COLOR_C64_2,
708 GADGET_ID_BD_COLOR_C64_3,
709 GADGET_ID_BD_COLOR_C64_4,
710 GADGET_ID_BD_COLOR_C64_5,
711 GADGET_ID_WIND_DIRECTION,
712 GADGET_ID_PLAYER_SPEED,
713 GADGET_ID_BD_GRAVITY_DIRECTION,
714 GADGET_ID_MM_BALL_CHOICE_MODE,
715 GADGET_ID_CUSTOM_WALK_TO_ACTION,
716 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
717 GADGET_ID_CUSTOM_DEADLINESS,
718 GADGET_ID_CUSTOM_MOVE_PATTERN,
719 GADGET_ID_CUSTOM_MOVE_DIRECTION,
720 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
721 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
722 GADGET_ID_CUSTOM_SMASH_TARGETS,
723 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
724 GADGET_ID_CUSTOM_ACCESS_TYPE,
725 GADGET_ID_CUSTOM_ACCESS_LAYER,
726 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
727 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
728 GADGET_ID_CHANGE_TIME_UNITS,
729 GADGET_ID_CHANGE_DIRECT_ACTION,
730 GADGET_ID_CHANGE_OTHER_ACTION,
731 GADGET_ID_CHANGE_SIDE,
732 GADGET_ID_CHANGE_PLAYER,
733 GADGET_ID_CHANGE_PAGE,
734 GADGET_ID_CHANGE_REPLACE_WHEN,
735 GADGET_ID_ACTION_TYPE,
736 GADGET_ID_ACTION_MODE,
737 GADGET_ID_ACTION_ARG,
738 GADGET_ID_SELECT_CHANGE_PAGE,
739 GADGET_ID_GROUP_CHOICE_MODE,
741 // textbutton identifiers
743 GADGET_ID_LEVELCONFIG_LEVEL,
744 GADGET_ID_LEVELCONFIG_LEVELSET,
745 GADGET_ID_LEVELCONFIG_EDITOR,
746 GADGET_ID_LEVELCONFIG_ENGINE,
747 GADGET_ID_ENGINECONFIG_CONFIG,
748 GADGET_ID_ENGINECONFIG_COLORS,
749 GADGET_ID_PROPERTIES_INFO,
750 GADGET_ID_PROPERTIES_CONFIG,
751 GADGET_ID_PROPERTIES_CONFIG_1,
752 GADGET_ID_PROPERTIES_CONFIG_2,
753 GADGET_ID_PROPERTIES_CHANGE,
754 GADGET_ID_SAVE_AS_TEMPLATE_1,
755 GADGET_ID_SAVE_AS_TEMPLATE_2,
756 GADGET_ID_SAVE_LEVELSET,
757 GADGET_ID_ADD_CHANGE_PAGE,
758 GADGET_ID_DEL_CHANGE_PAGE,
759 GADGET_ID_BD_SET_RANDOM_COLORS,
761 // graphicbutton identifiers
763 GADGET_ID_PREV_CHANGE_PAGE,
764 GADGET_ID_NEXT_CHANGE_PAGE,
765 GADGET_ID_COPY_CHANGE_PAGE,
766 GADGET_ID_PASTE_CHANGE_PAGE,
768 // gadgets for scrolling of drawing area
771 GADGET_ID_SCROLL_DOWN,
772 GADGET_ID_SCROLL_LEFT,
773 GADGET_ID_SCROLL_RIGHT,
774 GADGET_ID_SCROLL_HORIZONTAL,
775 GADGET_ID_SCROLL_VERTICAL,
777 // gadgets for scrolling element list
779 GADGET_ID_SCROLL_LIST_UP,
780 GADGET_ID_SCROLL_LIST_DOWN,
781 GADGET_ID_SCROLL_LIST_VERTICAL,
783 // checkbuttons/radiobuttons for level/element properties
785 GADGET_ID_AUTO_COUNT_GEMS,
786 GADGET_ID_RATE_TIME_OVER_SCORE,
787 GADGET_ID_USE_LEVELSET_ARTWORK,
788 GADGET_ID_COPY_LEVEL_TEMPLATE,
789 GADGET_ID_RANDOM_PERCENTAGE,
790 GADGET_ID_RANDOM_QUANTITY,
791 GADGET_ID_RANDOM_RESTRICTED,
792 GADGET_ID_BD_INTERMISSION,
793 GADGET_ID_BD_PAL_TIMING,
794 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
795 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
796 GADGET_ID_BD_SHORT_EXPLOSIONS,
797 GADGET_ID_STICK_ELEMENT,
798 GADGET_ID_EM_SLIPPERY_GEMS,
799 GADGET_ID_EM_EXPLODES_BY_FIRE,
800 GADGET_ID_USE_SPRING_BUG,
801 GADGET_ID_USE_TIME_ORB_BUG,
802 GADGET_ID_USE_LIFE_BUGS,
803 GADGET_ID_RANDOM_BALL_CONTENT,
804 GADGET_ID_INITIAL_BALL_ACTIVE,
805 GADGET_ID_GROW_INTO_DIGGABLE,
806 GADGET_ID_SB_FIELDS_NEEDED,
807 GADGET_ID_SB_OBJECTS_NEEDED,
808 GADGET_ID_AUTO_EXIT_SOKOBAN,
809 GADGET_ID_SOLVED_BY_ONE_PLAYER,
810 GADGET_ID_FINISH_DIG_COLLECT,
811 GADGET_ID_KEEP_WALKABLE_CE,
812 GADGET_ID_CONTINUOUS_SNAPPING,
813 GADGET_ID_BLOCK_SNAP_FIELD,
814 GADGET_ID_BLOCK_LAST_FIELD,
815 GADGET_ID_SP_BLOCK_LAST_FIELD,
816 GADGET_ID_INSTANT_RELOCATION,
817 GADGET_ID_SHIFTED_RELOCATION,
818 GADGET_ID_LAZY_RELOCATION,
819 GADGET_ID_USE_START_ELEMENT,
820 GADGET_ID_USE_ARTWORK_ELEMENT,
821 GADGET_ID_USE_EXPLOSION_ELEMENT,
822 GADGET_ID_INITIAL_GRAVITY,
823 GADGET_ID_USE_INITIAL_INVENTORY,
824 GADGET_ID_CAN_PASS_TO_WALKABLE,
825 GADGET_ID_CAN_FALL_INTO_ACID,
826 GADGET_ID_CAN_MOVE_INTO_ACID,
827 GADGET_ID_DONT_COLLIDE_WITH,
828 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
829 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
830 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
831 GADGET_ID_BD_MAGIC_WALL_ZERO_INFINITE,
832 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
833 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
834 GADGET_ID_BD_MAGIC_WALL_BREAK_SCAN,
835 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
836 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
837 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
838 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
839 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
840 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
841 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
842 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
843 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
844 GADGET_ID_BD_REPLICATORS_ACTIVE,
845 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
846 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
847 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
848 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR,
849 GADGET_ID_BD_INFINITE_ROCKETS,
850 GADGET_ID_BD_CREATURES_START_BACKWARDS,
851 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING,
852 GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE,
853 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
854 GADGET_ID_ENVELOPE_AUTOWRAP,
855 GADGET_ID_ENVELOPE_CENTERED,
856 GADGET_ID_MM_LASER_RED,
857 GADGET_ID_MM_LASER_GREEN,
858 GADGET_ID_MM_LASER_BLUE,
859 GADGET_ID_DF_LASER_RED,
860 GADGET_ID_DF_LASER_GREEN,
861 GADGET_ID_DF_LASER_BLUE,
862 GADGET_ID_ROTATE_MM_BALL_CONTENT,
863 GADGET_ID_EXPLODE_MM_BALL,
864 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
865 GADGET_ID_CUSTOM_CAN_EXPLODE,
866 GADGET_ID_CUSTOM_EXPLODE_FIRE,
867 GADGET_ID_CUSTOM_EXPLODE_SMASH,
868 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
869 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
870 GADGET_ID_CUSTOM_DEADLY,
871 GADGET_ID_CUSTOM_CAN_MOVE,
872 GADGET_ID_CUSTOM_CAN_FALL,
873 GADGET_ID_CUSTOM_CAN_SMASH,
874 GADGET_ID_CUSTOM_SLIPPERY,
875 GADGET_ID_CUSTOM_ACCESSIBLE,
876 GADGET_ID_CUSTOM_GRAV_REACHABLE,
877 GADGET_ID_CUSTOM_USE_LAST_VALUE,
878 GADGET_ID_CUSTOM_USE_GRAPHIC,
879 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
880 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
881 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
882 GADGET_ID_CUSTOM_CAN_CHANGE,
883 GADGET_ID_CHANGE_USE_CONTENT,
884 GADGET_ID_CHANGE_USE_EXPLOSION,
885 GADGET_ID_CHANGE_ONLY_COMPLETE,
886 GADGET_ID_CHANGE_USE_RANDOM,
887 GADGET_ID_CHANGE_HAS_ACTION,
888 GADGET_ID_CHANGE_DELAY,
889 GADGET_ID_CHANGE_BY_DIRECT_ACT,
890 GADGET_ID_CHANGE_BY_OTHER_ACT,
892 NUM_STATIC_GADGET_IDS
895 // gadgets for buttons in element list (dynamic)
896 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
897 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
898 ED_NUM_ELEMENTLIST_BUTTONS - 1)
900 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
902 // radio button numbers
906 RADIO_NR_DRAWING_TOOLBOX,
907 RADIO_NR_RANDOM_ELEMENTS
910 // values for counter gadgets
913 ED_COUNTER_ID_SELECT_LEVEL,
914 ED_COUNTER_ID_LEVEL_XSIZE,
915 ED_COUNTER_ID_LEVEL_YSIZE,
916 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
917 ED_COUNTER_ID_LEVEL_TIMELIMIT,
918 ED_COUNTER_ID_LEVEL_TIMESCORE,
919 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
920 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
921 ED_COUNTER_ID_LEVEL_RANDOM,
922 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
923 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
924 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
925 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
926 ED_COUNTER_ID_BD_PUSHING_PROB,
927 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
928 ED_COUNTER_ID_ELEMENT_VALUE1,
929 ED_COUNTER_ID_ELEMENT_VALUE2,
930 ED_COUNTER_ID_ELEMENT_VALUE3,
931 ED_COUNTER_ID_ELEMENT_VALUE4,
932 ED_COUNTER_ID_YAMYAM_CONTENT,
933 ED_COUNTER_ID_BALL_CONTENT,
934 ED_COUNTER_ID_ANDROID_CONTENT,
935 ED_COUNTER_ID_ENVELOPE_XSIZE,
936 ED_COUNTER_ID_ENVELOPE_YSIZE,
937 ED_COUNTER_ID_INVENTORY_SIZE,
938 ED_COUNTER_ID_MM_BALL_CONTENT,
939 ED_COUNTER_ID_CUSTOM_SCORE,
940 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
941 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
942 ED_COUNTER_ID_CUSTOM_VALUE_RND,
943 ED_COUNTER_ID_PUSH_DELAY_FIX,
944 ED_COUNTER_ID_PUSH_DELAY_RND,
945 ED_COUNTER_ID_DROP_DELAY_FIX,
946 ED_COUNTER_ID_DROP_DELAY_RND,
947 ED_COUNTER_ID_MOVE_DELAY_FIX,
948 ED_COUNTER_ID_MOVE_DELAY_RND,
949 ED_COUNTER_ID_STEP_DELAY_FIX,
950 ED_COUNTER_ID_STEP_DELAY_RND,
951 ED_COUNTER_ID_EXPLOSION_DELAY,
952 ED_COUNTER_ID_IGNITION_DELAY,
953 ED_COUNTER_ID_GROUP_CONTENT,
954 ED_COUNTER_ID_CHANGE_DELAY_FIX,
955 ED_COUNTER_ID_CHANGE_DELAY_RND,
956 ED_COUNTER_ID_CHANGE_CONT_RND,
958 ED_NUM_COUNTERBUTTONS
961 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
962 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
963 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
964 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
965 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
966 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
968 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
969 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
970 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
971 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
972 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
973 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
975 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
976 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
978 // values for scrollbutton gadgets
981 ED_SCROLLBUTTON_ID_AREA_UP,
982 ED_SCROLLBUTTON_ID_AREA_DOWN,
983 ED_SCROLLBUTTON_ID_AREA_LEFT,
984 ED_SCROLLBUTTON_ID_AREA_RIGHT,
985 ED_SCROLLBUTTON_ID_LIST_UP,
986 ED_SCROLLBUTTON_ID_LIST_DOWN,
991 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
992 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
994 // values for scrollbar gadgets
997 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
998 ED_SCROLLBAR_ID_AREA_VERTICAL,
999 ED_SCROLLBAR_ID_LIST_VERTICAL,
1004 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
1005 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
1007 // values for text input gadgets
1010 ED_TEXTINPUT_ID_LEVEL_NAME,
1011 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1012 ED_TEXTINPUT_ID_LEVELSET_NAME,
1013 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1014 ED_TEXTINPUT_ID_BD_COLOR_TEXT_B,
1015 ED_TEXTINPUT_ID_BD_COLOR_TEXT_0,
1016 ED_TEXTINPUT_ID_BD_COLOR_TEXT_1,
1017 ED_TEXTINPUT_ID_BD_COLOR_TEXT_2,
1018 ED_TEXTINPUT_ID_BD_COLOR_TEXT_3,
1019 ED_TEXTINPUT_ID_BD_COLOR_TEXT_4,
1020 ED_TEXTINPUT_ID_BD_COLOR_TEXT_5,
1021 ED_TEXTINPUT_ID_ELEMENT_NAME,
1026 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
1027 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
1029 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
1030 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
1032 #define ED_TEXTINPUT_ID_COLORS_FIRST ED_TEXTINPUT_ID_BD_COLOR_TEXT_B
1033 #define ED_TEXTINPUT_ID_COLORS_LAST ED_TEXTINPUT_ID_BD_COLOR_TEXT_5
1035 // values for text area gadgets
1038 ED_TEXTAREA_ID_ENVELOPE_INFO,
1043 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
1044 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
1046 // values for selectbox gadgets
1049 ED_SELECTBOX_ID_TIME_OR_STEPS,
1050 ED_SELECTBOX_ID_TIME_SCORE_BASE,
1051 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
1052 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
1053 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
1054 ED_SELECTBOX_ID_BD_COLOR_TYPE,
1055 ED_SELECTBOX_ID_BD_COLOR_C64_B,
1056 ED_SELECTBOX_ID_BD_COLOR_C64_0,
1057 ED_SELECTBOX_ID_BD_COLOR_C64_1,
1058 ED_SELECTBOX_ID_BD_COLOR_C64_2,
1059 ED_SELECTBOX_ID_BD_COLOR_C64_3,
1060 ED_SELECTBOX_ID_BD_COLOR_C64_4,
1061 ED_SELECTBOX_ID_BD_COLOR_C64_5,
1062 ED_SELECTBOX_ID_WIND_DIRECTION,
1063 ED_SELECTBOX_ID_PLAYER_SPEED,
1064 ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
1065 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
1066 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
1067 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
1068 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
1069 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
1070 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
1071 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
1072 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
1073 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
1074 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
1075 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
1076 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
1077 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
1078 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
1079 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
1080 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
1081 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
1082 ED_SELECTBOX_ID_CHANGE_SIDE,
1083 ED_SELECTBOX_ID_CHANGE_PLAYER,
1084 ED_SELECTBOX_ID_CHANGE_PAGE,
1085 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
1086 ED_SELECTBOX_ID_ACTION_TYPE,
1087 ED_SELECTBOX_ID_ACTION_MODE,
1088 ED_SELECTBOX_ID_ACTION_ARG,
1089 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
1090 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
1095 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
1096 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
1098 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
1099 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
1101 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
1102 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
1104 #define ED_SELECTBOX_ID_COLORS_FIRST ED_SELECTBOX_ID_BD_COLOR_C64_B
1105 #define ED_SELECTBOX_ID_COLORS_LAST ED_SELECTBOX_ID_BD_COLOR_C64_5
1107 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
1108 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
1109 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
1110 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
1111 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
1112 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
1114 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
1115 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
1117 // values for textbutton gadgets
1120 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
1121 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
1122 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
1123 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
1124 ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG,
1125 ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS,
1126 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
1127 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
1128 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
1129 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
1130 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
1131 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
1132 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
1133 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
1134 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
1135 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
1136 ED_TEXTBUTTON_ID_BD_SET_RANDOM_COLORS,
1141 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1142 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1144 #define ED_TAB_BUTTON_ID_ENGINECONFIG_FIRST ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG
1145 #define ED_TAB_BUTTON_ID_ENGINECONFIG_LAST ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS
1147 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1148 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1150 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1151 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1153 // values for graphicbutton gadgets
1156 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1157 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1158 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1159 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1161 ED_NUM_GRAPHICBUTTONS
1164 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1165 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1167 // values for checkbutton gadgets
1170 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1171 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1172 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1173 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1174 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1175 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1176 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1177 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1178 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1179 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1180 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1181 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1182 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1183 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1184 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1185 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1186 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1187 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1188 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1189 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1190 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1191 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1192 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1193 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1194 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1195 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1196 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1197 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1198 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1199 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1200 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1201 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1202 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1203 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1204 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1205 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1206 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1207 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1208 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1209 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1210 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1211 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1212 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1213 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1214 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1215 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1216 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE,
1217 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1218 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1219 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_BREAK_SCAN,
1220 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1221 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1222 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1223 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1224 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1225 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1226 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1227 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1228 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1229 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1230 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
1231 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
1232 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
1233 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
1234 ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS,
1235 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
1236 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
1237 ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
1238 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1239 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1240 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1241 ED_CHECKBUTTON_ID_MM_LASER_RED,
1242 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1243 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1244 ED_CHECKBUTTON_ID_DF_LASER_RED,
1245 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1246 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1247 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1248 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1249 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1250 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1251 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1252 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1253 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1254 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1255 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1256 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1257 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1258 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1259 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1260 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1261 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1262 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1263 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1264 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1265 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1266 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1267 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1268 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1269 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1270 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1271 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1272 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1273 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1278 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1279 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1281 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1282 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1284 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1285 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1287 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1288 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS
1290 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1291 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1292 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1293 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1294 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1295 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1297 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1298 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1300 // values for radiobutton gadgets
1303 ED_RADIOBUTTON_ID_PERCENTAGE,
1304 ED_RADIOBUTTON_ID_QUANTITY,
1309 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1310 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1312 // values for drawing area gadgets
1315 ED_DRAWING_ID_DRAWING_LEVEL,
1316 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1317 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1318 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1319 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1320 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1321 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1322 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1323 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1324 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1325 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1326 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1327 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1328 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1329 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1330 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1331 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1332 ED_DRAWING_ID_ANDROID_CONTENT,
1333 ED_DRAWING_ID_AMOEBA_CONTENT,
1334 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1335 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
1336 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
1337 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
1338 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
1339 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
1340 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
1341 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
1342 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1343 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1344 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1345 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1346 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1347 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1348 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
1349 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
1350 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
1351 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
1352 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
1353 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
1354 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1355 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1356 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1357 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1358 ED_DRAWING_ID_BD_NUT_CONTENT,
1359 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
1360 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
1361 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
1362 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
1363 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
1364 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
1365 ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO,
1366 ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO,
1367 ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO,
1368 ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO,
1369 ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO,
1370 ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO,
1371 ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO,
1372 ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO,
1373 ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO,
1374 ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO,
1375 ED_DRAWING_ID_START_ELEMENT,
1376 ED_DRAWING_ID_ARTWORK_ELEMENT,
1377 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1378 ED_DRAWING_ID_INVENTORY_CONTENT,
1379 ED_DRAWING_ID_MM_BALL_CONTENT,
1380 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1381 ED_DRAWING_ID_CUSTOM_CONTENT,
1382 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1383 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1384 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1385 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1386 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1387 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1388 ED_DRAWING_ID_GROUP_CONTENT,
1389 ED_DRAWING_ID_RANDOM_BACKGROUND,
1391 ED_NUM_DRAWING_AREAS
1394 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1395 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1398 // ----------------------------------------------------------------------------
1399 // some internally used definitions
1400 // ----------------------------------------------------------------------------
1402 // values for CopyLevelToUndoBuffer()
1403 #define UNDO_IMMEDIATE 0
1404 #define UNDO_ACCUMULATE 1
1406 // values for scrollbars
1407 #define ED_SCROLL_NO 0
1408 #define ED_SCROLL_LEFT 1
1409 #define ED_SCROLL_RIGHT 2
1410 #define ED_SCROLL_UP 4
1411 #define ED_SCROLL_DOWN 8
1413 // screens in the level editor
1414 #define ED_MODE_DRAWING 0
1415 #define ED_MODE_LEVELCONFIG 1
1416 #define ED_MODE_PROPERTIES 2
1417 #define ED_MODE_PALETTE 3
1419 // sub-screens in the global settings section
1420 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1421 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1422 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1423 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1425 // sub-screens in the engine settings section
1426 #define ED_MODE_ENGINECONFIG_CONFIG ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG
1427 #define ED_MODE_ENGINECONFIG_COLORS ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS
1429 // sub-screens in the element properties section
1430 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1431 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1432 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1433 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1434 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1436 // how many steps can be cancelled
1437 #define NUM_UNDO_STEPS (64 + 1)
1439 // values for elements with score for certain actions
1441 #define MAX_SCORE 999
1443 // values for elements with count for collecting
1444 #define MIN_COLLECT_COUNT 0
1445 #define MAX_COLLECT_COUNT 999
1447 // values for random placement
1448 #define RANDOM_USE_PERCENTAGE 0
1449 #define RANDOM_USE_QUANTITY 1
1451 // values for level set save mode
1452 #define LEVELSET_SAVE_MODE_UPDATE 0
1453 #define LEVELSET_SAVE_MODE_CREATE 1
1455 // default value for element tile size in drawing area
1456 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1457 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1460 // ----------------------------------------------------------------------------
1461 // some internally used data structure definitions
1462 // ----------------------------------------------------------------------------
1468 struct XYTileSize *pos;
1472 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1474 // note: some additional characters are already reserved for "cheat mode"
1475 // shortcuts (":XYZ" style) -- for details, see "events.c"
1477 // ---------- toolbox control buttons ---------------------------------------
1480 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1481 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1482 "Draw single items", 's'
1485 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1486 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1487 "Draw connected items", 'd'
1490 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1491 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1495 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1496 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1500 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1501 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1502 "Draw outline rectangles", 'r'
1505 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1506 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1507 "Draw filled rectangles", 'R'
1510 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1511 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1512 "Wrap (rotate) level up", 0
1515 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1516 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1517 "Enter text elements", 't'
1520 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1521 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1525 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1526 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1527 "Wrap (rotate) level left", 0
1530 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1531 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1532 "Zoom level tile size", '+'
1535 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1536 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1537 "Wrap (rotate) level right", 0
1540 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1541 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1542 "Random element placement", 0
1545 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1546 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1550 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1551 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1552 "Wrap (rotate) level down", 0
1555 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1556 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1557 "Pick drawing element", ','
1560 // ---------- level control buttons -----------------------------------------
1563 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1564 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1565 "Undo/redo last operation", 'u'
1568 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1569 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1570 "Level and editor settings", 'I'
1573 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1574 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1578 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1579 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1583 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1584 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1588 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1589 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1590 "Exit level editor", 'E'
1593 // ---------- CE and GE control buttons -------------------------------------
1596 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1597 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1598 "Copy settings from other element", 0
1601 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1602 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1603 "Copy settings to other element", 0
1606 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1607 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1608 "Exchange element with other element", 0
1611 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1612 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1613 "Copy settings from this element", 0
1616 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1617 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1618 "Paste settings to this element", 0
1621 // ---------- palette control buttons ---------------------------------------
1624 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1625 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1626 "Properties of drawing element", 'p'
1629 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1630 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1631 "Properties of drawing element 1", '1'
1634 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1635 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1636 "Properties of drawing element 2", '2'
1639 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1640 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1641 "Properties of drawing element 3", '3'
1644 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1645 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1646 "Show list of elements", 'e'
1650 static int random_placement_value = 10;
1651 static int random_placement_method = RANDOM_USE_QUANTITY;
1652 static int random_placement_background_element = EL_SAND;
1653 static boolean random_placement_background_restricted = FALSE;
1654 static boolean stick_element_properties_window = FALSE;
1655 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1656 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1657 static struct ElementChangeInfo custom_element_change;
1658 static struct ElementGroupInfo group_element_info;
1659 static struct ElementInfo custom_element;
1661 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1662 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1663 static int levelset_num_levels = 100;
1664 static boolean levelset_use_levelset_artwork = FALSE;
1665 static boolean levelset_copy_level_template = FALSE;
1666 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1668 #define MAX_BD_COLORS 7
1669 #define MAX_BD_COLOR_TEXT_LEN 7
1671 static boolean bd_color_type_changed = FALSE;
1672 static int bd_color_c64[MAX_BD_COLORS];
1673 static char bd_color_text[MAX_BD_COLORS][MAX_BD_COLOR_TEXT_LEN + 1];
1674 static int bd_color_default[MAX_BD_COLORS];
1675 static int *bd_color[MAX_BD_COLORS] =
1690 int min_value, max_value;
1691 int gadget_id_down, gadget_id_up;
1693 int gadget_id_align;
1695 char *text_above, *text_left, *text_right;
1696 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1698 // ---------- current level number ------------------------------------------
1701 ED_COUNTER_ID_SELECT_LEVEL,
1702 -1, -1, // these values are not constant, but can change at runtime
1704 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1705 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1710 // ---------- level and editor settings -------------------------------------
1713 ED_COUNTER_ID_LEVEL_XSIZE,
1714 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1715 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1716 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1717 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1719 "Playfield size:", NULL, "Width",
1722 ED_COUNTER_ID_LEVEL_YSIZE,
1723 -1, ED_LEVEL_SETTINGS_YPOS(4),
1724 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1725 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1726 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1728 NULL, " ", "Height",
1731 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1732 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1734 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1735 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1737 NULL, "Number of gems to collect:", NULL
1740 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1741 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1743 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1744 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1746 "Time or step limit to solve level:", NULL, NULL
1749 ED_COUNTER_ID_LEVEL_TIMESCORE,
1750 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1752 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1753 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1754 &level.score[SC_TIME_BONUS],
1755 "Score for time or steps left:", NULL, NULL
1758 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1759 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1761 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1762 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1764 NULL, "Random seed:", "(0 => random)"
1767 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1768 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1770 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1771 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1772 &levelset_num_levels,
1773 "Number of levels:", NULL, NULL,
1776 ED_COUNTER_ID_LEVEL_RANDOM,
1777 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1779 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1780 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1781 &random_placement_value,
1782 "Random element placement:", NULL, "in"
1785 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1786 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(3),
1788 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1789 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1790 &level.bd_cycle_delay_ms,
1791 NULL, NULL, "Game cycle delay (ms)"
1794 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1795 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(3),
1797 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1798 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1799 &level.bd_cycle_delay_c64,
1800 NULL, NULL, "Game cycle delay (C64-style)"
1803 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1804 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(4),
1806 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1807 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1808 &level.bd_hatching_delay_cycles,
1809 NULL, NULL, "Hatching delay (cycles)"
1812 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1813 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(4),
1815 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1816 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1817 &level.bd_hatching_delay_seconds,
1818 NULL, NULL, "Hatching delay (seconds)"
1821 // ---------- element settings: configure (various elements) ----------------
1824 ED_COUNTER_ID_BD_PUSHING_PROB,
1825 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1827 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1828 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1829 &level.bd_pushing_prob,
1830 NULL, NULL, "Push probability"
1833 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1834 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1836 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1837 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1838 &level.bd_pushing_prob_with_sweet,
1839 NULL, NULL, "Push probability with sweet"
1842 ED_COUNTER_ID_ELEMENT_VALUE1,
1843 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1844 MIN_SCORE, MAX_SCORE,
1845 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1846 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1847 NULL, // will be set when used
1851 ED_COUNTER_ID_ELEMENT_VALUE2,
1852 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1853 MIN_SCORE, MAX_SCORE,
1854 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1855 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1856 NULL, // will be set when used
1860 ED_COUNTER_ID_ELEMENT_VALUE3,
1861 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1862 MIN_SCORE, MAX_SCORE,
1863 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1864 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1865 NULL, // will be set when used
1869 ED_COUNTER_ID_ELEMENT_VALUE4,
1870 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1871 MIN_SCORE, MAX_SCORE,
1872 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1873 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1874 NULL, // will be set when used
1878 ED_COUNTER_ID_YAMYAM_CONTENT,
1879 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1880 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1881 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1882 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1883 &level.num_yamyam_contents,
1884 NULL, NULL, "Number of content areas"
1887 ED_COUNTER_ID_BALL_CONTENT,
1888 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1889 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1890 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1891 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1892 &level.num_ball_contents,
1893 NULL, NULL, "Number of content areas"
1896 ED_COUNTER_ID_ANDROID_CONTENT,
1897 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1898 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1899 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1900 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1901 &level.num_android_clone_elements,
1902 NULL, NULL, "Number of clonable elements"
1905 ED_COUNTER_ID_ENVELOPE_XSIZE,
1906 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1907 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1908 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1909 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1910 NULL, // will be set when used
1911 NULL, NULL, "Width",
1914 ED_COUNTER_ID_ENVELOPE_YSIZE,
1915 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1916 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1917 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1918 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1919 NULL, // will be set when used
1920 NULL, " ", "Height",
1923 ED_COUNTER_ID_INVENTORY_SIZE,
1924 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1925 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1926 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1927 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1928 &level.initial_inventory_size[0],
1929 NULL, NULL, "Number of inventory elements"
1932 ED_COUNTER_ID_MM_BALL_CONTENT,
1933 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1934 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1935 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1936 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1937 &level.num_mm_ball_contents,
1938 NULL, NULL, "Number of content elements"
1941 // ---------- element settings: configure 1 (custom elements) ---------------
1944 ED_COUNTER_ID_CUSTOM_SCORE,
1945 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1946 MIN_SCORE, MAX_SCORE,
1947 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1948 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1949 &custom_element.collect_score_initial,
1950 NULL, "CE score", " "
1953 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1954 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1955 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1956 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1957 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1958 &custom_element.collect_count_initial,
1959 NULL, "CE count", NULL
1962 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1963 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1965 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1966 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1967 &custom_element.ce_value_fixed_initial,
1968 NULL, "CE value", NULL
1971 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1972 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1974 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1975 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1976 &custom_element.ce_value_random_initial,
1977 NULL, "+random", NULL
1980 ED_COUNTER_ID_PUSH_DELAY_FIX,
1981 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1983 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1984 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1985 &custom_element.push_delay_fixed,
1986 NULL, "Push delay", NULL
1989 ED_COUNTER_ID_PUSH_DELAY_RND,
1990 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1992 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1993 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1994 &custom_element.push_delay_random,
1995 NULL, "+random", NULL
1998 ED_COUNTER_ID_DROP_DELAY_FIX,
1999 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
2001 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
2002 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
2003 &custom_element.drop_delay_fixed,
2004 NULL, "Drop delay", NULL
2007 ED_COUNTER_ID_DROP_DELAY_RND,
2008 -1, ED_ELEMENT_SETTINGS_YPOS(7),
2010 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
2011 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
2012 &custom_element.drop_delay_random,
2013 NULL, "+random", NULL
2016 // ---------- element settings: configure 2 (custom elements) ---------------
2019 ED_COUNTER_ID_MOVE_DELAY_FIX,
2020 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
2022 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
2023 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
2024 &custom_element.move_delay_fixed,
2025 NULL, "Move delay", NULL
2028 ED_COUNTER_ID_MOVE_DELAY_RND,
2029 -1, ED_ELEMENT_SETTINGS_YPOS(5),
2031 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
2032 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
2033 &custom_element.move_delay_random,
2034 NULL, "+random", NULL
2037 ED_COUNTER_ID_STEP_DELAY_FIX,
2038 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
2040 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
2041 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
2042 &custom_element.step_delay_fixed,
2043 NULL, "Step delay", NULL
2046 ED_COUNTER_ID_STEP_DELAY_RND,
2047 -1, ED_ELEMENT_SETTINGS_YPOS(6),
2049 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
2050 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
2051 &custom_element.step_delay_random,
2052 NULL, "+random", NULL
2055 ED_COUNTER_ID_EXPLOSION_DELAY,
2056 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2058 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
2059 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
2060 &custom_element.explosion_delay,
2061 NULL, "Explosion delay", NULL
2064 ED_COUNTER_ID_IGNITION_DELAY,
2065 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2067 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
2068 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
2069 &custom_element.ignition_delay,
2070 NULL, "Ignition delay", "(by fire)"
2073 // ---------- element settings: configure (group elements) ------------------
2076 ED_COUNTER_ID_GROUP_CONTENT,
2077 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
2078 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
2079 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
2080 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
2081 &group_element_info.num_elements,
2082 NULL, NULL, "Number of elements in group"
2085 // ---------- element settings: advanced (custom elements) ------------------
2088 ED_COUNTER_ID_CHANGE_DELAY_FIX,
2089 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
2091 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
2092 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
2093 &custom_element_change.delay_fixed,
2094 NULL, "CE delay", NULL,
2097 ED_COUNTER_ID_CHANGE_DELAY_RND,
2098 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2100 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
2101 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
2102 &custom_element_change.delay_random,
2103 NULL, "+random", NULL
2106 ED_COUNTER_ID_CHANGE_CONT_RND,
2107 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
2109 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
2110 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
2111 &custom_element_change.random_percentage,
2112 NULL, "Use random replace:", "%"
2123 char *text_above, *text_left, *text_right, *infotext;
2124 } textinput_info[ED_NUM_TEXTINPUT] =
2126 // ---------- level and editor settings -------------------------------------
2129 ED_TEXTINPUT_ID_LEVEL_NAME,
2130 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
2131 GADGET_ID_LEVEL_NAME,
2134 "Title:", NULL, NULL, "Enter title for this level"
2137 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
2138 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
2139 GADGET_ID_LEVEL_AUTHOR,
2140 MAX_LEVEL_AUTHOR_LEN,
2142 "Author:", NULL, NULL, "Enter author for this level"
2145 ED_TEXTINPUT_ID_LEVELSET_NAME,
2146 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
2147 GADGET_ID_LEVELSET_NAME,
2150 "Title:", NULL, NULL, "Enter title for this or new level set"
2153 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
2154 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
2155 GADGET_ID_LEVELSET_AUTHOR,
2156 MAX_LEVEL_AUTHOR_LEN,
2158 "Author:", NULL, NULL, "Enter author for this or new level set"
2161 // ---------- engine settings: colors ---------------------------------------
2164 ED_TEXTINPUT_ID_BD_COLOR_TEXT_B,
2165 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(1),
2166 GADGET_ID_BD_COLOR_TEXT_B,
2167 MAX_BD_COLOR_TEXT_LEN,
2169 NULL, "Border color: ", NULL, "Enter border color (not used)"
2172 ED_TEXTINPUT_ID_BD_COLOR_TEXT_0,
2173 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(2),
2174 GADGET_ID_BD_COLOR_TEXT_0,
2175 MAX_BD_COLOR_TEXT_LEN,
2177 NULL, "Background color:", NULL, "Enter background color (C64 graphics)"
2180 ED_TEXTINPUT_ID_BD_COLOR_TEXT_1,
2181 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(3),
2182 GADGET_ID_BD_COLOR_TEXT_1,
2183 MAX_BD_COLOR_TEXT_LEN,
2185 NULL, "Sand color: ", NULL, "Enter sand color (C64 graphics)"
2188 ED_TEXTINPUT_ID_BD_COLOR_TEXT_2,
2189 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(4),
2190 GADGET_ID_BD_COLOR_TEXT_2,
2191 MAX_BD_COLOR_TEXT_LEN,
2193 NULL, "Steel wall color:", NULL, "Enter steel wall color (C64 graphics)"
2196 ED_TEXTINPUT_ID_BD_COLOR_TEXT_3,
2197 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(5),
2198 GADGET_ID_BD_COLOR_TEXT_3,
2199 MAX_BD_COLOR_TEXT_LEN,
2201 NULL, "Wall color: ", NULL, "Enter wall color (C64 graphics)"
2204 ED_TEXTINPUT_ID_BD_COLOR_TEXT_4,
2205 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(6),
2206 GADGET_ID_BD_COLOR_TEXT_4,
2207 MAX_BD_COLOR_TEXT_LEN,
2209 NULL, "Amoeba color: ", NULL, "Enter amoeba color (C64 graphics)"
2212 ED_TEXTINPUT_ID_BD_COLOR_TEXT_5,
2213 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(7),
2214 GADGET_ID_BD_COLOR_TEXT_5,
2215 MAX_BD_COLOR_TEXT_LEN,
2217 NULL, "Slime color: ", NULL, "Enter slime color (C64 graphics)"
2220 // ---------- element settings: configure (several elements) ----------------
2223 ED_TEXTINPUT_ID_ELEMENT_NAME,
2224 -1, -1, // these values are not constant, but can change at runtime
2225 GADGET_ID_ELEMENT_NAME,
2226 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
2227 custom_element.description,
2228 NULL, NULL, NULL, "Enter element name"
2239 char *text_above, *text_above_cropped, *infotext;
2240 } textarea_info[ED_NUM_TEXTAREAS] =
2243 ED_TEXTAREA_ID_ENVELOPE_INFO,
2244 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
2245 GADGET_ID_ENVELOPE_INFO,
2246 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
2248 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
2252 static struct ValueTextInfo options_time_or_steps[] =
2260 static struct ValueTextInfo options_time_score_base[] =
2262 { 1, "per second/step" },
2263 { 10, "per 10 seconds/steps" },
2268 static struct ValueTextInfo options_game_engine_type[] =
2270 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
2271 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
2272 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
2273 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2274 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2279 static struct ValueTextInfo options_levelset_save_mode[] =
2281 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2282 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2287 static struct ValueTextInfo options_bd_gravity_direction[] =
2289 { GD_MV_DOWN, "down" },
2291 { GD_MV_LEFT, "left" },
2292 { GD_MV_RIGHT, "right" },
2297 static struct ValueTextInfo options_wind_direction[] =
2299 { MV_START_NONE, "none" },
2300 { MV_START_LEFT, "left" },
2301 { MV_START_RIGHT, "right" },
2302 { MV_START_UP, "up" },
2303 { MV_START_DOWN, "down" },
2308 static struct ValueTextInfo options_player_speed[] =
2315 { 16, "very fast" },
2316 { 32, "ultrafast" },
2321 static struct ValueTextInfo options_access_type[] =
2323 { EP_WALKABLE, "walkable" },
2324 { EP_PASSABLE, "passable" },
2329 static struct ValueTextInfo options_access_layer[] =
2331 { EP_ACCESSIBLE_OVER, "over" },
2332 { EP_ACCESSIBLE_INSIDE, "inside" },
2333 { EP_ACCESSIBLE_UNDER, "under" },
2338 static struct ValueTextInfo options_access_protected[] =
2340 { 0, "unprotected" },
2346 static struct ValueTextInfo options_access_direction[] =
2348 { MV_NO_DIRECTION, "no direction" },
2349 { MV_LEFT, "left" },
2350 { MV_RIGHT, "right" },
2352 { MV_DOWN, "down" },
2353 { MV_LEFT | MV_UP, "left + up" },
2354 { MV_LEFT | MV_DOWN, "left + down" },
2355 { MV_RIGHT | MV_UP, "right + up" },
2356 { MV_RIGHT | MV_DOWN, "right + down" },
2357 { MV_HORIZONTAL, "horizontal" },
2358 { MV_VERTICAL, "vertical" },
2359 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2360 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2361 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2362 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2363 { MV_ALL_DIRECTIONS, "all directions" },
2368 static struct ValueTextInfo options_walk_to_action[] =
2370 { EP_DIGGABLE, "diggable" },
2371 { EP_COLLECTIBLE_ONLY, "collectible" },
2372 { EP_DROPPABLE, "collectible & droppable" },
2373 { EP_THROWABLE, "collectible & throwable" },
2374 { EP_PUSHABLE, "pushable" },
2379 static struct ValueTextInfo options_move_pattern[] =
2381 { MV_LEFT, "left" },
2382 { MV_RIGHT, "right" },
2384 { MV_DOWN, "down" },
2385 { MV_HORIZONTAL, "horizontal" },
2386 { MV_VERTICAL, "vertical" },
2387 { MV_ALL_DIRECTIONS, "all directions" },
2388 { MV_WIND_DIRECTION, "wind direction" },
2389 { MV_TOWARDS_PLAYER, "towards player" },
2390 { MV_AWAY_FROM_PLAYER, "away from player" },
2391 { MV_ALONG_LEFT_SIDE, "along left side" },
2392 { MV_ALONG_RIGHT_SIDE, "along right side" },
2393 { MV_TURNING_LEFT, "turning left" },
2394 { MV_TURNING_RIGHT, "turning right" },
2395 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2396 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2397 { MV_TURNING_RANDOM, "turning random" },
2398 { MV_MAZE_RUNNER, "maze runner style" },
2399 { MV_MAZE_HUNTER, "maze hunter style" },
2400 { MV_WHEN_PUSHED, "when pushed" },
2401 { MV_WHEN_DROPPED, "when dropped/thrown" },
2406 static struct ValueTextInfo options_move_direction[] =
2408 { MV_START_AUTOMATIC, "automatic" },
2409 { MV_START_LEFT, "left" },
2410 { MV_START_RIGHT, "right" },
2411 { MV_START_UP, "up" },
2412 { MV_START_DOWN, "down" },
2413 { MV_START_RANDOM, "random" },
2414 { MV_START_PREVIOUS, "previous" },
2419 static struct ValueTextInfo options_move_stepsize[] =
2421 { 0, "not moving" },
2426 { 16, "very fast" },
2427 { 32, "even faster" },
2432 static struct ValueTextInfo options_move_leave_type[] =
2434 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2435 { LEAVE_TYPE_LIMITED, "change it to" },
2440 static struct ValueTextInfo options_smash_targets[] =
2442 { EP_CAN_SMASH_PLAYER, "player" },
2444 { EP_CAN_SMASH_ENEMIES, "enemies" },
2446 { EP_CAN_SMASH_EVERYTHING, "everything" },
2451 static struct ValueTextInfo options_slippery_type[] =
2453 { SLIPPERY_ANY_RANDOM, "random" },
2454 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2455 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2456 { SLIPPERY_ONLY_LEFT, "only left" },
2457 { SLIPPERY_ONLY_RIGHT, "only right" },
2462 static struct ValueTextInfo options_deadliness[] =
2464 { EP_DONT_RUN_INTO, "running into" },
2465 { EP_DONT_COLLIDE_WITH, "colliding with" },
2466 { EP_DONT_GET_HIT_BY, "getting hit by" },
2467 { EP_DONT_TOUCH, "touching" },
2472 static struct ValueTextInfo options_explosion_type[] =
2474 { EXPLODES_3X3, "3x3" },
2475 { EXPLODES_CROSS, "3+3" },
2476 { EXPLODES_1X1, "1x1" },
2481 static struct ValueTextInfo options_time_units[] =
2484 { FRAMES_PER_SECOND, "seconds" },
2489 static struct ValueTextInfo options_change_direct_action[] =
2491 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2492 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2493 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2494 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2495 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2496 { CE_ENTERED_BY_PLAYER, "entered by player" },
2497 { CE_LEFT_BY_PLAYER, "left by player" },
2498 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2499 { CE_SWITCHED, "switched" },
2500 { CE_HITTING_SOMETHING, "hitting something" },
2501 { CE_HIT_BY_SOMETHING, "hit by something" },
2503 { CE_BLOCKED, "blocked" },
2505 { CE_IMPACT, "impact (on something)" },
2506 { CE_SMASHED, "smashed (from above)" },
2508 { CE_VALUE_CHANGES, "CE value changes" },
2509 { CE_SCORE_CHANGES, "CE score changes" },
2511 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2512 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2513 { CE_UNDEFINED, " " },
2514 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2515 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2516 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2517 { CE_UNDEFINED, " " },
2518 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2519 { CE_NEXT_TO_PLAYER, "next to player" },
2524 static struct ValueTextInfo options_change_other_action[] =
2526 { CE_PLAYER_TOUCHES_X, "player touches" },
2527 { CE_PLAYER_PRESSES_X, "player presses" },
2528 { CE_PLAYER_SWITCHES_X, "player switches" },
2529 { CE_PLAYER_SNAPS_X, "player snaps" },
2530 { CE_PLAYER_PUSHES_X, "player pushes" },
2531 { CE_PLAYER_ENTERS_X, "player enters" },
2532 { CE_PLAYER_LEAVES_X, "player leaves" },
2533 { CE_PLAYER_DIGS_X, "player digs" },
2534 { CE_PLAYER_COLLECTS_X, "player collects" },
2535 { CE_PLAYER_DROPS_X, "player drops/throws" },
2536 { CE_TOUCHING_X, "touching" },
2537 { CE_HITTING_X, "hitting" },
2538 { CE_DIGGING_X, "digging" },
2539 { CE_HIT_BY_X, "hit by" },
2540 { CE_SWITCH_OF_X, "switch of" },
2541 { CE_CHANGE_OF_X, "change by page of" },
2542 { CE_EXPLOSION_OF_X, "explosion of" },
2543 { CE_MOVE_OF_X, "move of" },
2544 { CE_CREATION_OF_X, "creation of" },
2545 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2546 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2547 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2548 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2549 { CE_UNDEFINED, " " },
2550 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2551 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2552 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2553 { CE_UNDEFINED, " " },
2554 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2555 { CE_PLAYER_NEXT_TO_X, "player next to" },
2556 { CE_NEXT_TO_X, "next to" },
2561 static struct ValueTextInfo options_change_trigger_side[] =
2563 { CH_SIDE_LEFT, "left" },
2564 { CH_SIDE_RIGHT, "right" },
2565 { CH_SIDE_TOP, "top" },
2566 { CH_SIDE_BOTTOM, "bottom" },
2567 { CH_SIDE_LEFT_RIGHT, "left/right" },
2568 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2569 { CH_SIDE_ANY, "any" },
2574 static struct ValueTextInfo options_change_trigger_player[] =
2576 { CH_PLAYER_1, "1" },
2577 { CH_PLAYER_2, "2" },
2578 { CH_PLAYER_3, "3" },
2579 { CH_PLAYER_4, "4" },
2580 { CH_PLAYER_ANY, "any" },
2585 static struct ValueTextInfo options_change_trigger_page[] =
2596 { (1u << 9), "10" },
2597 { (1u << 10), "11" },
2598 { (1u << 11), "12" },
2599 { (1u << 12), "13" },
2600 { (1u << 13), "14" },
2601 { (1u << 14), "15" },
2602 { (1u << 15), "16" },
2603 { (1u << 16), "17" },
2604 { (1u << 17), "18" },
2605 { (1u << 18), "19" },
2606 { (1u << 19), "20" },
2607 { (1u << 20), "21" },
2608 { (1u << 21), "22" },
2609 { (1u << 22), "23" },
2610 { (1u << 23), "24" },
2611 { (1u << 24), "25" },
2612 { (1u << 25), "26" },
2613 { (1u << 26), "27" },
2614 { (1u << 27), "28" },
2615 { (1u << 28), "29" },
2616 { (1u << 29), "30" },
2617 { (1u << 30), "31" },
2618 { (1u << 31), "32" },
2619 { CH_PAGE_ANY, "any" },
2624 static struct ValueTextInfo options_change_replace_when[] =
2626 { CP_WHEN_EMPTY, "empty" },
2627 { CP_WHEN_WALKABLE, "walkable" },
2628 { CP_WHEN_DIGGABLE, "diggable" },
2629 { CP_WHEN_COLLECTIBLE, "collectible" },
2630 { CP_WHEN_REMOVABLE, "removable" },
2631 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2636 static struct ValueTextInfo options_action_type[] =
2638 { CA_NO_ACTION, "no action" },
2639 { CA_UNDEFINED, " " },
2640 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2641 { CA_RESTART_LEVEL, "restart level" },
2642 { CA_SHOW_ENVELOPE, "show envelope" },
2643 { CA_SET_LEVEL_TIME, "set time" },
2644 { CA_SET_LEVEL_SCORE, "set score" },
2645 { CA_SET_LEVEL_GEMS, "set gems" },
2646 { CA_SET_LEVEL_WIND, "set wind dir." },
2647 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2648 { CA_UNDEFINED, " " },
2649 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2650 { CA_MOVE_PLAYER, "move player" },
2651 { CA_MOVE_PLAYER_NEW, "move player new" },
2652 { CA_EXIT_PLAYER, "exit player" },
2653 { CA_KILL_PLAYER, "kill player" },
2654 { CA_SET_PLAYER_KEYS, "set keys" },
2655 { CA_SET_PLAYER_SPEED, "set speed" },
2656 { CA_SET_PLAYER_SHIELD, "set shield" },
2657 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2658 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2659 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2660 { CA_UNDEFINED, " " },
2661 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2662 { CA_SET_CE_VALUE, "set CE value" },
2663 { CA_SET_CE_SCORE, "set CE score" },
2664 { CA_SET_CE_ARTWORK, "set CE artwork" },
2665 { CA_UNDEFINED, " " },
2666 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2667 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2672 static struct ValueTextInfo options_action_mode_none[] =
2674 { CA_MODE_UNDEFINED, " " },
2679 static struct ValueTextInfo options_action_mode_assign[] =
2681 { CA_MODE_SET, "=" },
2686 static struct ValueTextInfo options_action_mode_add_remove[] =
2688 { CA_MODE_ADD, "+" },
2689 { CA_MODE_SUBTRACT, "-" },
2694 static struct ValueTextInfo options_action_mode_calculate[] =
2696 { CA_MODE_SET, "=" },
2697 { CA_MODE_ADD, "+" },
2698 { CA_MODE_SUBTRACT, "-" },
2699 { CA_MODE_MULTIPLY, "*" },
2700 { CA_MODE_DIVIDE, "/" },
2701 { CA_MODE_MODULO, "%" },
2706 static struct ValueTextInfo options_action_arg_none[] =
2708 { CA_ARG_UNDEFINED, " " },
2713 static struct ValueTextInfo options_action_arg_player[] =
2715 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2716 { CA_ARG_PLAYER_1, "1" },
2717 { CA_ARG_PLAYER_2, "2" },
2718 { CA_ARG_PLAYER_3, "3" },
2719 { CA_ARG_PLAYER_4, "4" },
2720 { CA_ARG_PLAYER_ANY, "any" },
2721 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2722 { CA_ARG_PLAYER_ACTION, "action ->" },
2727 static struct ValueTextInfo options_action_arg_number[] =
2729 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2736 { CA_ARG_10, "10" },
2737 { CA_ARG_100, "100" },
2738 { CA_ARG_1000, "1000" },
2739 { CA_ARG_UNDEFINED, " " },
2740 { CA_ARG_NUMBER_MIN, "min" },
2741 { CA_ARG_NUMBER_MAX, "max" },
2742 { CA_ARG_UNDEFINED, " " },
2743 { CA_ARG_NUMBER_RESET, "reset" },
2744 { CA_ARG_UNDEFINED, " " },
2745 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2746 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2747 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2748 { CA_ARG_UNDEFINED, " " },
2749 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2750 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2751 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2752 { CA_ARG_UNDEFINED, " " },
2753 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2754 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2755 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2756 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2757 { CA_ARG_UNDEFINED, " " },
2758 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2759 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2760 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2761 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2766 static struct ValueTextInfo options_action_arg_value[] =
2768 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2775 { CA_ARG_10, "10" },
2776 { CA_ARG_100, "100" },
2777 { CA_ARG_1000, "1000" },
2778 { CA_ARG_UNDEFINED, " " },
2779 { CA_ARG_NUMBER_MIN, "min" },
2780 { CA_ARG_NUMBER_MAX, "max" },
2781 { CA_ARG_UNDEFINED, " " },
2782 { CA_ARG_NUMBER_RESET, "reset" },
2783 { CA_ARG_UNDEFINED, " " },
2784 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2785 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2786 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2787 { CA_ARG_UNDEFINED, " " },
2788 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2789 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2790 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2791 { CA_ARG_UNDEFINED, " " },
2792 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2793 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2794 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2795 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2796 { CA_ARG_UNDEFINED, " " },
2797 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2798 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2799 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2800 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2801 { CA_ARG_UNDEFINED, " " },
2802 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2803 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2804 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2805 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2810 static struct ValueTextInfo options_action_arg_envelope[] =
2812 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2817 { CA_ARG_UNDEFINED, " " },
2818 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2819 { CA_ARG_ELEMENT_TARGET, "target" },
2820 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2821 { CA_ARG_ELEMENT_ACTION, "action ->" },
2826 static struct ValueTextInfo options_action_arg_key[] =
2828 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2837 { CA_ARG_UNDEFINED, " " },
2838 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2839 { CA_ARG_ELEMENT_TARGET, "target" },
2840 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2841 { CA_ARG_ELEMENT_ACTION, "action ->" },
2846 static struct ValueTextInfo options_action_arg_speed[] =
2848 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2849 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2850 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2851 { CA_ARG_SPEED_SLOW, "slow" },
2852 { CA_ARG_SPEED_NORMAL, "normal" },
2853 { CA_ARG_SPEED_FAST, "fast" },
2854 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2855 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2856 { CA_ARG_UNDEFINED, " " },
2857 { CA_ARG_SPEED_SLOWER, "slower" },
2858 { CA_ARG_SPEED_FASTER, "faster" },
2859 { CA_ARG_UNDEFINED, " " },
2860 { CA_ARG_SPEED_RESET, "reset" },
2865 static struct ValueTextInfo options_action_arg_shield[] =
2867 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2868 { CA_ARG_SHIELD_OFF, "off" },
2869 { CA_ARG_SHIELD_NORMAL, "normal" },
2870 { CA_ARG_SHIELD_DEADLY, "deadly" },
2875 static struct ValueTextInfo options_action_arg_artwork[] =
2877 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2878 { CA_ARG_ELEMENT_TARGET, "target" },
2879 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2880 { CA_ARG_ELEMENT_ACTION, "action ->" },
2881 { CA_ARG_UNDEFINED, " " },
2882 { CA_ARG_ELEMENT_RESET, "reset" },
2887 static struct ValueTextInfo options_action_arg_gravity[] =
2889 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2890 { CA_ARG_GRAVITY_ON, "on" },
2891 { CA_ARG_GRAVITY_OFF, "off" },
2892 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2897 static struct ValueTextInfo options_action_arg_direction[] =
2899 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2900 { CA_ARG_DIRECTION_NONE, "none" },
2901 { CA_ARG_DIRECTION_LEFT, "left" },
2902 { CA_ARG_DIRECTION_RIGHT, "right" },
2903 { CA_ARG_DIRECTION_UP, "up" },
2904 { CA_ARG_DIRECTION_DOWN, "down" },
2905 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2906 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2911 static struct ValueTextInfo options_action_arg_scan_mode[] =
2913 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2914 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2915 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2920 static struct ValueTextInfo options_action_arg_inventory[] =
2922 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2923 { CA_ARG_ELEMENT_TARGET, "+ target" },
2924 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2925 { CA_ARG_ELEMENT_ACTION, "+ action" },
2926 { CA_ARG_UNDEFINED, " " },
2927 { CA_ARG_INVENTORY_RM_HEADLINE, "[remove]" },
2928 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2929 { CA_ARG_INVENTORY_RM_TRIGGER, "- trigger" },
2930 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2931 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2932 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2933 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2934 { CA_ARG_UNDEFINED, " " },
2935 { CA_ARG_INVENTORY_RESET, "reset" },
2940 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2941 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2946 static struct ValueTextInfo options_group_choice_mode[] =
2948 { ANIM_RANDOM, "random" },
2949 { ANIM_LOOP, "loop" },
2950 { ANIM_LINEAR, "linear" },
2951 { ANIM_PINGPONG, "pingpong" },
2952 { ANIM_PINGPONG2, "pingpong 2" },
2953 { ANIM_LEVEL_NR, "level number" },
2958 static struct ValueTextInfo options_bd_scheduling_type[] =
2960 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2961 { GD_SCHEDULING_BD1, "BD1" },
2962 { GD_SCHEDULING_BD2, "BD2" },
2963 { GD_SCHEDULING_PLCK, "Construction Kit" },
2964 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2965 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2966 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2971 static struct ValueTextInfo options_bd_color_type[] =
2973 { GD_COLOR_TYPE_C64, "C64 colors" },
2974 { GD_COLOR_TYPE_RGB, "RGB colors" },
2979 static struct ValueTextInfo options_bd_color_c64_name[] =
2981 { GD_COLOR_INDEX_BLACK, "Black" },
2982 { GD_COLOR_INDEX_WHITE, "White" },
2983 { GD_COLOR_INDEX_RED, "Red" },
2984 { GD_COLOR_INDEX_CYAN, "Cyan" },
2985 { GD_COLOR_INDEX_PURPLE, "Purple" },
2986 { GD_COLOR_INDEX_GREEN, "Green" },
2987 { GD_COLOR_INDEX_BLUE, "Blue" },
2988 { GD_COLOR_INDEX_YELLOW, "Yellow" },
2989 { GD_COLOR_INDEX_ORANGE, "Orange" },
2990 { GD_COLOR_INDEX_BROWN, "Brown" },
2991 { GD_COLOR_INDEX_LIGHTRED, "Light red" },
2992 { GD_COLOR_INDEX_GRAY1, "Dark gray" },
2993 { GD_COLOR_INDEX_GRAY2, "Gray" },
2994 { GD_COLOR_INDEX_LIGHTGREEN, "Light green" },
2995 { GD_COLOR_INDEX_LIGHTBLUE, "Light blue" },
2996 { GD_COLOR_INDEX_GRAY3, "Light gray" },
3001 static struct ValueTextInfo *action_arg_modes[] =
3003 options_action_mode_none,
3004 options_action_mode_assign,
3005 options_action_mode_add_remove,
3006 options_action_mode_calculate,
3013 struct ValueTextInfo *options;
3015 action_arg_options[] =
3017 { CA_NO_ACTION, 0, options_action_arg_none, },
3018 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
3019 { CA_KILL_PLAYER, 0, options_action_arg_player, },
3020 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
3021 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
3022 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
3023 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
3024 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
3025 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
3026 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
3027 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
3028 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
3029 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
3030 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
3031 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
3032 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
3033 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
3034 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
3035 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
3036 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
3037 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
3038 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
3048 int gadget_id_align;
3049 int size; // char size of selectbox or '-1' (dynamically determined)
3050 struct ValueTextInfo *options;
3052 char *text_above, *text_left, *text_right, *infotext;
3053 } selectbox_info[ED_NUM_SELECTBOX] =
3055 // ---------- level and editor settings -------------------------------------
3058 ED_SELECTBOX_ID_TIME_OR_STEPS,
3059 -1, ED_LEVEL_SETTINGS_YPOS(8),
3060 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
3062 options_time_or_steps,
3063 &level.use_step_counter,
3064 NULL, NULL, "(0 => no limit)", "Select time or step limit"
3067 ED_SELECTBOX_ID_TIME_SCORE_BASE,
3068 -1, ED_LEVEL_SETTINGS_YPOS(10),
3069 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
3071 options_time_score_base,
3072 &level.time_score_base,
3073 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
3076 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
3077 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
3078 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
3080 options_game_engine_type,
3081 &level.game_engine_type,
3082 NULL, "Game engine:", NULL, "Select game engine"
3085 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
3086 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3087 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
3089 options_levelset_save_mode,
3090 &levelset_save_mode,
3091 "Action:", NULL, NULL, "Select action when saving level set"
3094 // ---------- engine settings: config ---------------------------------------
3097 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
3098 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(1),
3099 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
3101 options_bd_scheduling_type,
3102 &level.bd_scheduling_type,
3103 NULL, "Scheduling type:", NULL, "Select level timing"
3106 // ---------- engine settings: colors ---------------------------------------
3109 ED_SELECTBOX_ID_BD_COLOR_TYPE,
3110 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(0),
3111 GADGET_ID_BD_COLOR_TYPE, GADGET_ID_NONE,
3113 options_bd_color_type,
3114 &level.bd_color_type,
3115 "Boulder Dash level colors:",
3116 "Color palette type:", NULL, "Select color palette type"
3119 ED_SELECTBOX_ID_BD_COLOR_C64_B,
3120 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(1),
3121 GADGET_ID_BD_COLOR_C64_B, GADGET_ID_NONE,
3123 options_bd_color_c64_name,
3125 NULL, "Border color: ", NULL, "Select border color (not used)"
3128 ED_SELECTBOX_ID_BD_COLOR_C64_0,
3129 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(2),
3130 GADGET_ID_BD_COLOR_C64_0, GADGET_ID_NONE,
3132 options_bd_color_c64_name,
3134 NULL, "Background color:", NULL, "Select background color (C64 graphics)"
3137 ED_SELECTBOX_ID_BD_COLOR_C64_1,
3138 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(3),
3139 GADGET_ID_BD_COLOR_C64_1, GADGET_ID_NONE,
3141 options_bd_color_c64_name,
3143 NULL, "Sand color: ", NULL, "Select sand color (C64 graphics)"
3146 ED_SELECTBOX_ID_BD_COLOR_C64_2,
3147 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(4),
3148 GADGET_ID_BD_COLOR_C64_2, GADGET_ID_NONE,
3150 options_bd_color_c64_name,
3152 NULL, "Steel wall color:", NULL, "Select steel wall color (C64 graphics)"
3155 ED_SELECTBOX_ID_BD_COLOR_C64_3,
3156 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(5),
3157 GADGET_ID_BD_COLOR_C64_3, GADGET_ID_NONE,
3159 options_bd_color_c64_name,
3161 NULL, "Wall color: ", NULL, "Select wall color (C64 graphics)"
3164 ED_SELECTBOX_ID_BD_COLOR_C64_4,
3165 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(6),
3166 GADGET_ID_BD_COLOR_C64_4, GADGET_ID_NONE,
3168 options_bd_color_c64_name,
3170 NULL, "Amoeba color: ", NULL, "Select amoeba color (C64 graphics)"
3173 ED_SELECTBOX_ID_BD_COLOR_C64_5,
3174 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(7),
3175 GADGET_ID_BD_COLOR_C64_5, GADGET_ID_NONE,
3177 options_bd_color_c64_name,
3179 NULL, "Slime color: ", NULL, "Select slime color (C64 graphics)"
3182 // ---------- element settings: configure (several elements) ----------------
3185 ED_SELECTBOX_ID_WIND_DIRECTION,
3186 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3187 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
3189 options_wind_direction,
3190 &level.wind_direction_initial,
3191 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
3194 ED_SELECTBOX_ID_PLAYER_SPEED,
3195 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
3196 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
3198 options_player_speed,
3199 &level.initial_player_stepsize[0],
3200 NULL, "Initial player speed:", NULL, "Select initial player speed"
3203 ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
3204 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3205 GADGET_ID_BD_GRAVITY_DIRECTION, GADGET_ID_NONE,
3207 options_bd_gravity_direction,
3208 &level.bd_gravity_direction,
3209 NULL, "Gravity direction:", NULL, "Select initial gravity direction"
3212 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
3213 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3214 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
3216 options_group_choice_mode,
3217 &level.mm_ball_choice_mode,
3218 NULL, "Choice type:", NULL, "Select type of content choice"
3221 // ---------- element settings: configure 1 (custom elements) ---------------
3224 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
3225 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3226 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
3228 options_access_type,
3229 &custom_element.access_type,
3230 NULL, NULL, NULL, "Select type of access to this field"
3233 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
3234 -1, ED_ELEMENT_SETTINGS_YPOS(2),
3235 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
3237 options_access_layer,
3238 &custom_element.access_layer,
3239 NULL, NULL, NULL, "Select layer of access for this field"
3242 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
3243 -1, ED_ELEMENT_SETTINGS_YPOS(2),
3244 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
3246 options_access_protected,
3247 &custom_element.access_protected,
3248 NULL, NULL, NULL, "Select protected access for this field"
3251 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
3252 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
3253 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
3255 options_access_direction,
3256 &custom_element.access_direction,
3257 NULL, "from", NULL, "Select access direction for this field"
3260 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
3261 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3262 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
3264 options_walk_to_action,
3265 &custom_element.walk_to_action,
3266 NULL, NULL, NULL, "Select diggable/collectible/pushable"
3269 // ---------- element settings: configure 2 (custom elements) ---------------
3272 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
3273 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
3274 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
3276 options_move_pattern,
3277 &custom_element.move_pattern,
3278 NULL, "Can move", NULL, "Select element move pattern"
3281 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
3282 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3283 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
3285 options_move_direction,
3286 &custom_element.move_direction_initial,
3287 NULL, "Starts moving", NULL, "Select initial element move direction"
3290 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
3291 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3292 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
3294 options_move_stepsize,
3295 &custom_element.move_stepsize,
3296 NULL, "Move/fall speed", NULL, "Select speed of element movement"
3299 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
3300 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
3301 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
3303 options_move_leave_type,
3304 &custom_element.move_leave_type,
3305 // left text with leading spaces to place gadget next to "can dig" gadget
3306 // (needed because drawing area gadgets created after selectbox gadgets)
3307 // NULL, "can dig: can", ":", "leave behind or change element"
3308 NULL, " Can", ":", "Select leave behind or change element"
3311 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
3312 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3313 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
3315 options_smash_targets,
3316 &custom_element.smash_targets,
3317 NULL, "Can smash", NULL, "Select elements that can be smashed"
3320 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
3321 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3322 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
3324 options_slippery_type,
3325 &custom_element.slippery_type,
3326 NULL, "Slippery", NULL, "Select where other elements fall down"
3329 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
3330 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
3331 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
3334 &custom_element.deadliness,
3335 NULL, "Deadly when", NULL, "Select deadliness of element"
3338 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
3339 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
3340 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
3342 options_explosion_type,
3343 &custom_element.explosion_type,
3344 NULL, "Can explode", NULL, "Select explosion type"
3347 // ---------- element settings: advanced (custom elements) ------------------
3350 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
3351 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
3352 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
3355 &custom_element_change.delay_frames,
3356 NULL, "Delay time given in", NULL, "Select delay time units for change"
3359 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
3360 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
3361 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
3363 options_change_direct_action,
3364 &custom_element_change.direct_action,
3365 NULL, NULL, NULL, "Select type of direct action"
3368 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
3369 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
3370 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
3372 options_change_other_action,
3373 &custom_element_change.other_action,
3374 NULL, NULL, "element:", "Select type of other element action"
3377 ED_SELECTBOX_ID_CHANGE_SIDE,
3378 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
3379 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
3381 options_change_trigger_side,
3382 &custom_element_change.trigger_side,
3383 NULL, "at", "side", "Select element side triggering change"
3386 ED_SELECTBOX_ID_CHANGE_PLAYER,
3387 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3388 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
3390 options_change_trigger_player,
3391 &custom_element_change.trigger_player,
3392 NULL, "Player:", " ", "Select player that causes change"
3395 ED_SELECTBOX_ID_CHANGE_PAGE,
3396 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3397 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
3399 options_change_trigger_page,
3400 &custom_element_change.trigger_page,
3401 NULL, "Page:", NULL, "Select change page that causes change"
3404 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3405 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3406 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3408 options_change_replace_when,
3409 &custom_element_change.replace_when,
3410 NULL, "Replace when", NULL, "Select which elements can be replaced"
3413 ED_SELECTBOX_ID_ACTION_TYPE,
3414 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3415 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3417 options_action_type,
3418 &custom_element_change.action_type,
3419 NULL, NULL, NULL, "Select action on specified condition"
3422 ED_SELECTBOX_ID_ACTION_MODE,
3423 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3424 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3426 options_action_mode_none,
3427 &custom_element_change.action_mode,
3428 NULL, NULL, NULL, "Select action operator"
3431 ED_SELECTBOX_ID_ACTION_ARG,
3432 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3433 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3435 options_action_arg_none,
3436 &custom_element_change.action_arg,
3437 NULL, NULL, NULL, "Select action parameter"
3440 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3441 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3442 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3444 options_change_page,
3445 &custom_element.current_change_page,
3446 NULL, NULL, NULL, "Select element change page"
3449 // ---------- element settings: configure (group elements) ------------------
3452 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3453 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3454 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3456 options_group_choice_mode,
3457 &group_element_info.choice_mode,
3458 NULL, "Choice type:", NULL, "Select type of group element choice"
3467 int gadget_id_align;
3470 char *text_above, *text_left, *text_right, *infotext;
3471 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3473 // ---------- level and editor settings (tabs) ------------------------------
3476 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3477 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3478 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3480 NULL, NULL, NULL, "Configure level settings"
3483 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3485 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3487 NULL, NULL, NULL, "Update this or create new level set"
3490 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3492 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3494 NULL, NULL, NULL, "Configure editor settings"
3497 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3499 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3501 NULL, NULL, NULL, "Configure game engine settings"
3504 // ---------- engine settings (tabs) ----------------------------------------
3507 ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG,
3508 ED_ENGINE_TABS_XPOS(0), ED_ENGINE_TABS_YPOS(0),
3509 GADGET_ID_ENGINECONFIG_CONFIG, GADGET_ID_NONE,
3511 NULL, NULL, NULL, "Configure game engine settings"
3514 ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS,
3516 GADGET_ID_ENGINECONFIG_COLORS, GADGET_ID_ENGINECONFIG_CONFIG,
3518 NULL, NULL, NULL, "Configure level colors"
3521 // ---------- element settings (tabs) ---------------------------------------
3524 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3525 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3526 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3528 NULL, NULL, NULL, "Show information about element"
3531 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3533 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3535 NULL, NULL, NULL, "Configure element properties"
3538 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3540 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3542 NULL, NULL, NULL, "Configure element properties, part 1"
3545 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3547 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3549 NULL, NULL, NULL, "Configure element properties, part 2"
3552 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3554 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3556 NULL, NULL, NULL, "Configure custom element change pages"
3559 // ---------- level and editor settings (buttons) ---------------------------
3562 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3563 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3564 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3566 NULL, NULL, NULL, "Update or create level set"
3569 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3570 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3571 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3573 NULL, NULL, "this level as level template",
3574 "Save current settings as new template"
3577 // ---------- element settings (buttons) ------------------------------------
3580 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3582 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3584 NULL, " ", "As Template",
3585 "Save current settings as new template"
3588 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3590 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3592 NULL, NULL, NULL, "Add new change page"
3595 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3597 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3599 NULL, NULL, NULL, "Delete current change page"
3602 // ---------- engine settings (buttons) -------------------------------------
3605 ED_TEXTBUTTON_ID_BD_SET_RANDOM_COLORS,
3606 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(8),
3607 GADGET_ID_BD_SET_RANDOM_COLORS, GADGET_ID_NONE,
3608 -1, "Set random colors",
3609 NULL, NULL, NULL, "Create and set random level colors"
3619 int gadget_id_align;
3620 char *text_left, *text_right, *infotext;
3621 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3624 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3625 IMG_EDITOR_COUNTER_DOWN,
3626 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3627 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3628 NULL, NULL, "Select previous change page"
3631 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3632 IMG_EDITOR_COUNTER_UP,
3633 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3634 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3635 NULL, "Change page", "Select next change page"
3638 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3639 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3640 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3641 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3642 " ", NULL, "Copy settings from this change page"
3645 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3646 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3647 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3648 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3649 NULL, NULL, "Paste settings to this change page"
3656 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3664 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3667 ED_SCROLLBUTTON_ID_AREA_UP,
3668 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3669 GADGET_ID_SCROLL_UP,
3670 "Scroll level editing area up"
3673 ED_SCROLLBUTTON_ID_AREA_DOWN,
3674 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3675 GADGET_ID_SCROLL_DOWN,
3676 "Scroll level editing area down"
3679 ED_SCROLLBUTTON_ID_AREA_LEFT,
3680 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3681 GADGET_ID_SCROLL_LEFT,
3682 "Scroll level editing area left"
3685 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3686 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3687 GADGET_ID_SCROLL_RIGHT,
3688 "Scroll level editing area right"
3691 ED_SCROLLBUTTON_ID_LIST_UP,
3692 IMG_EDITOR_PALETTE_SCROLL_UP,
3693 GADGET_ID_SCROLL_LIST_UP,
3694 "Scroll element list up ('Page Up')"
3697 ED_SCROLLBUTTON_ID_LIST_DOWN,
3698 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3699 GADGET_ID_SCROLL_LIST_DOWN,
3700 "Scroll element list down ('Page Down')"
3708 int wheel_x, wheel_y;
3709 int wheel_width, wheel_height;
3710 } scrollbar_pos[ED_NUM_SCROLLBARS];
3719 } scrollbar_info[ED_NUM_SCROLLBARS] =
3722 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3723 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3724 GD_TYPE_SCROLLBAR_HORIZONTAL,
3725 GADGET_ID_SCROLL_HORIZONTAL,
3726 "Scroll level editing area horizontally"
3729 ED_SCROLLBAR_ID_AREA_VERTICAL,
3730 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3731 GD_TYPE_SCROLLBAR_VERTICAL,
3732 GADGET_ID_SCROLL_VERTICAL,
3733 "Scroll level editing area vertically"
3736 ED_SCROLLBAR_ID_LIST_VERTICAL,
3737 IMG_EDITOR_PALETTE_SCROLLBAR,
3738 GD_TYPE_SCROLLBAR_VERTICAL,
3739 GADGET_ID_SCROLL_LIST_VERTICAL,
3740 "Scroll element list vertically"
3750 int gadget_id_align;
3751 int radio_button_nr;
3754 char *text_left, *text_right, *infotext;
3755 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3758 ED_RADIOBUTTON_ID_PERCENTAGE,
3759 -1, ED_LEVEL_SETTINGS_YPOS(0),
3760 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3761 RADIO_NR_RANDOM_ELEMENTS,
3762 &random_placement_method, RANDOM_USE_PERCENTAGE,
3763 " ", "percentage", "Use percentage for random elements"
3766 ED_RADIOBUTTON_ID_QUANTITY,
3767 -1, ED_LEVEL_SETTINGS_YPOS(0),
3768 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3769 RADIO_NR_RANDOM_ELEMENTS,
3770 &random_placement_method, RANDOM_USE_QUANTITY,
3771 " ", "quantity", "Use quantity for random elements"
3780 int gadget_id_align;
3782 char *text_above, *text_left, *text_right, *infotext;
3783 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3785 // ---------- level and editor settings -------------------------------------
3788 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3789 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3790 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3791 &level.auto_count_gems,
3793 "Automatically count gems needed", "Set counter to number of gems"
3796 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3797 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3798 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3799 &level.rate_time_over_score,
3801 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3804 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3805 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3806 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3807 &levelset_use_levelset_artwork,
3809 "Use current custom artwork", "Use custom artwork of this level set"
3812 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3813 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3814 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3815 &levelset_copy_level_template,
3817 "Copy current level template", "Copy level template of this level set"
3820 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3821 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3822 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3823 &random_placement_background_restricted,
3825 "Restrict random placement to:", "Set random placement restriction"
3828 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3829 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3830 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3831 &setup.editor.use_template_for_new_levels,
3832 "Template for new levels and CE/GE:", NULL,
3833 "Use template for new levels", "Use template for level properties"
3836 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3837 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3838 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3839 &level.use_custom_template,
3841 "Use template for custom elements", "Use template for custom properties"
3844 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3845 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(0),
3846 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3847 &level.bd_intermission,
3848 "Boulder Dash game engine settings:", NULL,
3849 "Intermission", "Level is an intermission level"
3852 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3853 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(2),
3854 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3855 &level.bd_pal_timing,
3857 "PAL timing", "Use slower timer (like PAL C64)"
3860 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3861 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(6),
3862 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3863 &level.bd_line_shifting_borders,
3864 "Compatibility settings:", NULL,
3865 "Line-shifting borders", "Use line-shifting wrap-around"
3868 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3869 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(7),
3870 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3871 &level.bd_scan_first_and_last_row,
3873 "Scan first and last row", "Also process top/bottom border rows"
3876 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3877 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(8),
3878 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3879 &level.bd_short_explosions,
3881 "Short explosions", "Use four game cycles for explosions"
3884 // ---------- element settings: configure (various elements) ----------------
3887 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3888 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3889 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3890 &stick_element_properties_window,
3892 "Stick this screen to edit content", "Stick this screen to edit content"
3895 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3896 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3897 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3898 &level.em_slippery_gems,
3900 "Slip down from certain flat walls", "Use EM/DC style slipping behaviour"
3903 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3904 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3905 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3906 &level.em_explodes_by_fire,
3908 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3911 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3912 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3913 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3914 &level.use_spring_bug,
3916 "Use spring pushing bug", "Use odd spring pushing behaviour"
3919 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3920 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3921 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3922 &level.use_time_orb_bug,
3924 "Use time orb bug", "Use odd time orb behaviour"
3927 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3928 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3929 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3930 &level.use_life_bugs,
3932 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3935 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3936 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3937 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3940 "Create single random element", "Only create one element from content"
3943 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3944 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3945 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3946 &level.ball_active_initial,
3948 "Magic ball initially activated", "Activate magic ball after level start"
3951 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3952 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3953 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3954 &level.grow_into_diggable,
3956 "Can grow into anything diggable", "Grow into more than just sand"
3959 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3960 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3961 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3962 &level.sb_fields_needed,
3964 "All fields need to be filled", "Require all SB fields to be solved"
3967 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3968 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3969 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3970 &level.sb_objects_needed,
3972 "All objects need to be placed", "Require all SB objects to be solved"
3975 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3976 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3977 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3978 &level.auto_exit_sokoban,
3980 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3983 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3984 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3985 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3986 &level.solved_by_one_player,
3988 "Only one player must enter exit", "Level solved by first player in exit"
3991 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3992 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3993 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3994 &level.finish_dig_collect,
3996 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3999 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
4000 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4001 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
4002 &level.keep_walkable_ce,
4004 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
4007 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
4008 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4009 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
4010 &level.continuous_snapping,
4012 "Continuous snapping", "Use snapping without releasing key"
4015 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
4016 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4017 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
4018 &level.block_snap_field,
4020 "Block snapped field when snapping", "Use snapping delay to show animation"
4023 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
4024 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4025 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
4026 &level.block_last_field,
4028 "Block last field when moving", "Player blocks last field when moving"
4031 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
4032 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4033 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
4034 &level.sp_block_last_field,
4036 "Block last field when moving", "Player blocks last field when moving"
4039 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
4040 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4041 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
4042 &level.instant_relocation,
4044 "No scrolling when relocating", "Player gets relocated without delay"
4047 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
4048 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4049 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
4050 &level.shifted_relocation,
4052 "No centering when relocating", "Level not centered after relocation"
4055 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
4056 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
4057 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
4058 &level.lazy_relocation,
4060 "Only redraw off-screen relocation", "No redraw if relocation target visible"
4063 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
4064 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4065 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
4066 &level.use_start_element[0],
4068 "Use level start element:", "Start level at this element's position"
4071 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
4072 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4073 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
4074 &level.use_artwork_element[0],
4076 "Use artwork from element:", "Use player artwork from other element"
4079 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
4080 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
4081 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
4082 &level.use_explosion_element[0],
4084 "Use explosion from element:", "Use explosion properties from element"
4087 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
4088 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4089 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
4090 &level.initial_player_gravity[0],
4092 "Use initial gravity", "Set initial player gravity"
4095 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
4096 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4097 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
4098 &level.use_initial_inventory[0],
4100 "Use initial inventory:", "Use collected elements on level start"
4103 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
4104 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
4105 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
4106 &level.can_pass_to_walkable,
4108 "Can pass to walkable element", "Player can pass to empty or walkable"
4111 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
4112 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4113 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
4114 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
4116 "Can fall into acid (with gravity)", "Player can fall into acid pool"
4119 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
4120 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4121 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
4122 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
4124 "Can move into acid", "Element can move into acid pool"
4127 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
4128 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4129 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
4130 &custom_element_properties[EP_DONT_COLLIDE_WITH],
4132 "Deadly when colliding with", "Element is deadly when hitting player"
4135 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
4136 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4137 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
4138 &level.bd_diagonal_movements,
4140 "Can move diagonally", "Player can move diagonally"
4143 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
4144 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4145 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
4146 &level.bd_topmost_player_active,
4148 "Topmost player is active", "Use first player found on playfield"
4151 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
4152 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4153 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
4154 &level.bd_push_mega_rock_with_sweet,
4156 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
4159 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE,
4160 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4161 GADGET_ID_BD_MAGIC_WALL_ZERO_INFINITE, GADGET_ID_NONE,
4162 &level.bd_magic_wall_zero_infinite,
4164 "Run forever if duration is zero", "Run infinitely if timer is zero"
4167 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
4168 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4169 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
4170 &level.bd_magic_wall_wait_hatching,
4172 "Wait for player's birth", "Timer start waits for player's birth"
4175 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
4176 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4177 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
4178 &level.bd_magic_wall_stops_amoeba,
4180 "Stop amoeba and turn to diamonds", "Activation changes amoeba to diamonds"
4183 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_BREAK_SCAN,
4184 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
4185 GADGET_ID_BD_MAGIC_WALL_BREAK_SCAN, GADGET_ID_NONE,
4186 &level.bd_magic_wall_break_scan,
4188 "Emulate amoeba bug in BD1", "Use buggy BD1 behavior"
4191 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
4192 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4193 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
4194 &level.bd_amoeba_wait_for_hatching,
4196 "Wait for player's birth", "Timer start waits for player's birth"
4199 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
4200 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4201 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
4202 &level.bd_amoeba_start_immediately,
4204 "Start growing immediately", "Start slow growth time immediately"
4207 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
4208 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4209 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
4210 &level.bd_amoeba_2_explode_by_amoeba,
4212 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
4215 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
4216 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4217 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
4218 &level.bd_voodoo_collects_diamonds,
4220 "Can collect diamonds", "Can collect diamonds for the player"
4223 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
4224 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4225 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
4226 &level.bd_voodoo_hurt_kills_player,
4228 "Player is killed if hurt", "If hurt in any way, player is killed"
4231 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
4232 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4233 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
4234 &level.bd_voodoo_dies_by_rock,
4236 "Killed by falling rock", "Can be killed by a falling rock"
4239 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
4240 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4241 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
4242 &level.bd_voodoo_vanish_by_explosion,
4244 "Disappears in explosions", "Can be destroyed by explosions"
4247 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
4248 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4249 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
4250 &level.bd_slime_is_predictable,
4252 "Slime is predictable", "Use predictable random numbers"
4255 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
4256 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4257 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
4258 &level.bd_change_expanding_wall,
4260 "Change direction", "Switch horizontal/vertical direction"
4263 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
4264 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4265 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
4266 &level.bd_replicators_active,
4268 "Active at start", "Replicators start in active state"
4271 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
4272 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4273 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE, GADGET_ID_NONE,
4274 &level.bd_conveyor_belts_active,
4276 "Active at start", "Conveyor belts start in active state"
4279 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
4280 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4281 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
4282 &level.bd_conveyor_belts_changed,
4284 "Change direction", "Switch conveyor belt direction"
4287 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
4288 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4289 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
4290 &level.bd_water_cannot_flow_down,
4292 "Does not flow downwards", "Water can only flow up, left and right"
4295 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
4296 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4297 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR, GADGET_ID_NONE,
4298 &level.bd_hammer_walls_reappear,
4300 "Hammered walls reappear", "Hammered walls reappear after delay"
4303 ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS,
4304 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4305 GADGET_ID_BD_INFINITE_ROCKETS, GADGET_ID_NONE,
4306 &level.bd_infinite_rockets,
4308 "Infinite rockets", "Rocket launcher has infinite rockets"
4311 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
4312 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4313 GADGET_ID_BD_CREATURES_START_BACKWARDS, GADGET_ID_NONE,
4314 &level.bd_creatures_start_backwards,
4316 "Creatures start moving backwards", "Creatures start in opposite direction"
4319 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
4320 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4321 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING, GADGET_ID_NONE,
4322 &level.bd_creatures_turn_on_hatching,
4324 "Creatures auto turn on hatching", "Creatures change direction on hatching"
4327 ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
4328 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4329 GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE, GADGET_ID_NONE,
4330 &level.bd_gravity_switch_active,
4332 "Gravity switch active at start", "Gravity switch starts in active state"
4335 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
4336 ED_LEVEL_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4337 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
4338 &level.bd_gravity_affects_all,
4340 "Gravity change affects everything", "Gravity affects all falling objects"
4343 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
4344 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4345 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
4346 &level.envelope[0].autowrap,
4348 "Auto-wrap", "Automatically wrap envelope text"
4351 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
4352 -1, ED_ELEMENT_SETTINGS_YPOS(1),
4353 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
4354 &level.envelope[0].centered,
4356 "Centered", "Automatically center envelope text"
4359 ED_CHECKBUTTON_ID_MM_LASER_RED,
4360 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4361 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
4362 &level.mm_laser_red,
4363 "Choose color components for laser:", NULL,
4364 "Red", "Use red color components in laser"
4367 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
4368 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4369 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
4370 &level.mm_laser_green,
4372 "Green", "Use green color components in laser"
4375 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
4376 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4377 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
4378 &level.mm_laser_blue,
4380 "Blue", "Use blue color components in laser"
4383 ED_CHECKBUTTON_ID_DF_LASER_RED,
4384 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4385 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
4386 &level.df_laser_red,
4387 "Choose color components for laser:", NULL,
4388 "Red", "Use red color components in laser"
4391 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
4392 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4393 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
4394 &level.df_laser_green,
4396 "Green", "Use green color components in laser"
4399 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
4400 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4401 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
4402 &level.df_laser_blue,
4404 "Blue", "Use blue color components in laser"
4407 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
4408 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
4409 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
4410 &level.rotate_mm_ball_content,
4412 "Randomly rotate created content", "Randomly rotate newly created content"
4415 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
4416 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
4417 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
4418 &level.explode_mm_ball,
4420 "Explode ball instead of melting", "Use explosion to release ball content"
4423 // ---------- element settings: configure 1 (custom elements) ---------------
4426 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
4427 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4428 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
4429 &custom_element.use_gfx_element,
4431 "Use graphic of element:", "Use existing element graphic"
4434 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
4435 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
4436 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
4437 &level.use_custom_template,
4439 "Use template", "Use template for custom properties"
4442 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
4443 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4444 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
4445 &custom_element_properties[EP_ACCESSIBLE],
4447 NULL, "Player can walk to or pass this field"
4450 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
4451 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4452 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
4453 &custom_element_properties[EP_GRAVITY_REACHABLE],
4455 "Reachable despite gravity", "Player can walk/dig despite gravity"
4458 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
4459 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4460 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
4461 &custom_element.use_last_ce_value,
4463 "Use last CE value after change", "Use last CE value after change"
4466 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
4467 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4468 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
4469 &custom_element_properties[EP_WALK_TO_OBJECT],
4471 NULL, "Player can dig/collect/push element"
4474 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
4475 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4476 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
4477 &custom_element_properties[EP_INDESTRUCTIBLE],
4479 "Indestructible", "Element is indestructible"
4482 // ---------- element settings: configure 2 (custom elements) ---------------
4485 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
4486 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4487 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
4488 &custom_element_properties[EP_CAN_MOVE],
4490 NULL, "Element can move with some pattern"
4493 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
4494 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4495 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
4496 &custom_element_properties[EP_CAN_FALL],
4498 "Can fall", "Element can fall down"
4501 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
4502 -1, ED_ELEMENT_SETTINGS_YPOS(8),
4503 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
4504 &custom_element_properties[EP_CAN_SMASH],
4506 NULL, "Element can smash other elements"
4509 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4510 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4511 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4512 &custom_element_properties[EP_SLIPPERY],
4514 NULL, "Other elements can fall down from it"
4517 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4518 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4519 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4520 &custom_element_properties[EP_DEADLY],
4522 NULL, "Element can kill the player"
4525 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4526 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4527 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4528 &custom_element_properties[EP_CAN_EXPLODE],
4530 NULL, "Element can explode"
4533 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4534 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4535 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4536 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4538 "By fire", "Element can explode by fire/explosion"
4541 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4542 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4543 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4544 &custom_element_properties[EP_EXPLODES_SMASHED],
4546 "Smashed", "Element can explode when smashed"
4549 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4550 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4551 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4552 &custom_element_properties[EP_EXPLODES_IMPACT],
4554 "Impact", "Element can explode on impact"
4557 // ---------- element settings: advanced (custom elements) ------------------
4560 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4561 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4562 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4563 &custom_element_change.can_change,
4565 "Element changes to:", "Change element on specified condition"
4568 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4569 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4570 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4571 &custom_element_change_events[CE_DELAY],
4573 NULL, "Element changes after delay"
4576 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4577 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4578 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4579 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4581 NULL, "Element changes by direct action"
4584 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4585 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4586 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4587 &custom_element_change_events[CE_BY_OTHER_ACTION],
4589 NULL, "Element changes by other element"
4592 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4593 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4594 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4595 &custom_element_change.explode,
4597 "Explode instead of change", "Element explodes instead of change"
4600 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4601 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4602 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4603 &custom_element_change.use_target_content,
4605 "Use extended change target:", "Element changes to more elements"
4608 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4609 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4610 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4611 &custom_element_change.only_if_complete,
4613 "Replace all or nothing", "Only replace when all can be changed"
4616 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4617 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4618 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4619 &custom_element_change.use_random_replace,
4621 NULL, "Use percentage for random replace"
4624 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4625 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4626 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4627 &custom_element_change.has_action,
4629 NULL, "Execute action on specified condition"
4637 int xoffset, yoffset;
4639 int gadget_id_align;
4641 int area_xsize, area_ysize;
4642 char *text_left, *text_right, *text_above, *text_below, *infotext;
4643 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4645 // ---------- level playfield content ---------------------------------------
4648 ED_DRAWING_ID_DRAWING_LEVEL,
4651 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4653 -1, -1, // these values are not constant, but can change at runtime
4654 NULL, NULL, NULL, NULL, NULL
4657 // ---------- yam yam content -----------------------------------------------
4660 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4661 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4662 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4663 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4664 &level.yamyam_content[0].e[0][0], 3, 3,
4665 NULL, NULL, NULL, "1", NULL
4668 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4669 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4670 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4671 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4672 &level.yamyam_content[1].e[0][0], 3, 3,
4673 NULL, NULL, NULL, "2", NULL
4676 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4677 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4678 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4679 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4680 &level.yamyam_content[2].e[0][0], 3, 3,
4681 NULL, NULL, NULL, "3", NULL
4684 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4685 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4686 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4687 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4688 &level.yamyam_content[3].e[0][0], 3, 3,
4689 NULL, NULL, NULL, "4", NULL
4692 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4693 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4694 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4695 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4696 &level.yamyam_content[4].e[0][0], 3, 3,
4697 NULL, NULL, NULL, "5", NULL
4700 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4701 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4702 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4703 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4704 &level.yamyam_content[5].e[0][0], 3, 3,
4705 NULL, NULL, NULL, "6", NULL
4708 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4709 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4710 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4711 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4712 &level.yamyam_content[6].e[0][0], 3, 3,
4713 NULL, NULL, NULL, "7", NULL
4716 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4717 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4718 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4719 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4720 &level.yamyam_content[7].e[0][0], 3, 3,
4721 NULL, NULL, NULL, "8", NULL
4724 // ---------- magic ball content --------------------------------------------
4727 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4728 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4729 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4730 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4731 &level.ball_content[0].e[0][0], 3, 3,
4732 NULL, NULL, NULL, "1", NULL
4735 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4736 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4737 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4738 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4739 &level.ball_content[1].e[0][0], 3, 3,
4740 NULL, NULL, NULL, "2", NULL
4743 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4744 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4745 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4746 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4747 &level.ball_content[2].e[0][0], 3, 3,
4748 NULL, NULL, NULL, "3", NULL
4751 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4752 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4753 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4754 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4755 &level.ball_content[3].e[0][0], 3, 3,
4756 NULL, NULL, NULL, "4", NULL
4759 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4760 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4761 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4762 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4763 &level.ball_content[4].e[0][0], 3, 3,
4764 NULL, NULL, NULL, "5", NULL
4767 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4768 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4769 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4770 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4771 &level.ball_content[5].e[0][0], 3, 3,
4772 NULL, NULL, NULL, "6", NULL
4775 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4776 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4777 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4778 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4779 &level.ball_content[6].e[0][0], 3, 3,
4780 NULL, NULL, NULL, "7", NULL
4783 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4784 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4785 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4786 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4787 &level.ball_content[7].e[0][0], 3, 3,
4788 NULL, NULL, NULL, "8", NULL
4791 // ---------- android content -----------------------------------------------
4794 ED_DRAWING_ID_ANDROID_CONTENT,
4795 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4796 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4797 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4798 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4799 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4802 // ---------- amoeba content ------------------------------------------------
4805 ED_DRAWING_ID_AMOEBA_CONTENT,
4806 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4807 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4808 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4809 &level.amoeba_content, 1, 1,
4810 "Content:", NULL, NULL, NULL, "Amoeba content"
4813 // ---------- BD snap element -----------------------------------------------
4816 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4817 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4818 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4819 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4820 &level.bd_snap_element, 1, 1,
4821 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4824 // ---------- BD magic wall elements ----------------------------------------
4827 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
4828 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4829 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4830 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO, GADGET_ID_NONE,
4831 &level.bd_magic_wall_diamond_to, 1, 1,
4832 "Changes diamonds to:", NULL, NULL, NULL, "Element to turn diamonds to"
4835 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
4836 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4837 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4838 GADGET_ID_BD_MAGIC_WALL_ROCK_TO, GADGET_ID_NONE,
4839 &level.bd_magic_wall_rock_to, 1, 1,
4840 "Changes rocks to:", NULL, NULL, NULL, "Element to turn rocks to"
4843 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
4844 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4845 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4846 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO, GADGET_ID_NONE,
4847 &level.bd_magic_wall_mega_rock_to, 1, 1,
4848 "Changes mega rocks to:", NULL, NULL, NULL, "Element to turn mega rocks to"
4851 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
4852 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(9),
4853 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4854 GADGET_ID_BD_MAGIC_WALL_NUT_TO, GADGET_ID_NONE,
4855 &level.bd_magic_wall_nut_to, 1, 1,
4856 "Changes nuts to:", NULL, NULL, NULL, "Element to turn nuts to"
4859 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
4860 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4861 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4862 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO, GADGET_ID_NONE,
4863 &level.bd_magic_wall_nitro_pack_to, 1, 1,
4864 "Changes nitro packs to:", NULL, NULL, NULL, "Element to turn nitro packs to"
4867 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
4868 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4869 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4870 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO, GADGET_ID_NONE,
4871 &level.bd_magic_wall_flying_diamond_to, 1, 1,
4872 "Changes flying diamonds to:", NULL, NULL, NULL, "Element to turn flying diamonds to"
4875 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
4876 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(12),
4877 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4878 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO, GADGET_ID_NONE,
4879 &level.bd_magic_wall_flying_rock_to, 1, 1,
4880 "Changes flying rocks to:", NULL, NULL, NULL, "Element to turn flying rocks to"
4883 // ---------- BD amoeba content ---------------------------------------------
4886 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4887 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4888 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4889 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4890 &level.bd_amoeba_content_too_big, 1, 1,
4891 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4894 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4895 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4896 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4897 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4898 &level.bd_amoeba_content_enclosed, 1, 1,
4899 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4902 // ---------- BD amoeba 2 content -------------------------------------------
4905 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4906 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4907 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4908 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4909 &level.bd_amoeba_2_content_too_big, 1, 1,
4910 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4913 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4914 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4915 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4916 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4917 &level.bd_amoeba_2_content_enclosed, 1, 1,
4918 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4921 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4922 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4923 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4924 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4925 &level.bd_amoeba_2_content_exploding, 1, 1,
4926 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4929 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4930 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4931 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4932 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4933 &level.bd_amoeba_2_content_looks_like, 1, 1,
4934 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4937 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
4938 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4939 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4940 GADGET_ID_BD_SLIME_EATS_ELEMENT_1, GADGET_ID_NONE,
4941 &level.bd_slime_eats_element_1, 1, 1,
4942 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4945 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
4946 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4947 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4948 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1, GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
4949 &level.bd_slime_converts_to_element_1, 1, 1,
4950 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4953 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
4954 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4955 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4956 GADGET_ID_BD_SLIME_EATS_ELEMENT_2, GADGET_ID_NONE,
4957 &level.bd_slime_eats_element_2, 1, 1,
4958 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4961 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
4962 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4963 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4964 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2, GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
4965 &level.bd_slime_converts_to_element_2, 1, 1,
4966 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4969 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
4970 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4971 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4972 GADGET_ID_BD_SLIME_EATS_ELEMENT_3, GADGET_ID_NONE,
4973 &level.bd_slime_eats_element_3, 1, 1,
4974 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4977 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
4978 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4979 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4980 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3, GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
4981 &level.bd_slime_converts_to_element_3, 1, 1,
4982 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4985 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4986 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4987 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4988 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4989 &level.bd_acid_eats_element, 1, 1,
4990 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4993 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4994 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4995 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4996 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4997 &level.bd_acid_turns_to_element, 1, 1,
4998 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
5001 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
5002 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
5003 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5004 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
5005 &level.bd_biter_eats_element, 1, 1,
5006 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
5009 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
5010 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
5011 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5012 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
5013 &level.bd_bladder_converts_by_element, 1, 1,
5014 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
5017 ED_DRAWING_ID_BD_NUT_CONTENT,
5018 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
5019 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5020 GADGET_ID_BD_NUT_CONTENT, GADGET_ID_NONE,
5021 &level.bd_nut_content, 1, 1,
5022 "When breaking, changes to:", NULL, NULL, NULL, "Element created when breaking nut"
5025 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
5026 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
5027 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5028 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE, GADGET_ID_NONE,
5029 &level.bd_expanding_wall_looks_like, 1, 1,
5030 "Use graphic of element:", NULL, NULL, NULL, "Expanding wall looks like this element"
5033 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
5034 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5035 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5036 GADGET_ID_BD_SAND_LOOKS_LIKE, GADGET_ID_NONE,
5037 &level.bd_sand_looks_like, 1, 1,
5038 "Use graphic of element:", NULL, NULL, NULL, "Sand looks like this element"
5041 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
5042 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
5043 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5044 GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
5045 &level.bd_rock_turns_to_on_falling, 1, 1,
5046 "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
5049 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
5050 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
5051 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5052 GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
5053 &level.bd_rock_turns_to_on_impact, 1, 1,
5054 "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"
5057 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
5058 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
5059 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5060 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
5061 &level.bd_diamond_turns_to_on_falling, 1, 1,
5062 "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
5065 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
5066 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
5067 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5068 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
5069 &level.bd_diamond_turns_to_on_impact, 1, 1,
5070 "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"
5073 ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO,
5074 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5075 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5076 GADGET_ID_BD_FIREFLY_EXPLODES_TO, GADGET_ID_NONE,
5077 &level.bd_firefly_explodes_to, 1, 1,
5078 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
5081 ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO,
5082 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5083 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5084 GADGET_ID_BD_FIREFLY_2_EXPLODES_TO, GADGET_ID_NONE,
5085 &level.bd_firefly_2_explodes_to, 1, 1,
5086 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
5089 ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO,
5090 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5091 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5092 GADGET_ID_BD_BUTTERFLY_EXPLODES_TO, GADGET_ID_NONE,
5093 &level.bd_butterfly_explodes_to, 1, 1,
5094 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
5097 ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO,
5098 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5099 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5100 GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO, GADGET_ID_NONE,
5101 &level.bd_butterfly_2_explodes_to, 1, 1,
5102 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
5105 ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO,
5106 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5107 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5108 GADGET_ID_BD_STONEFLY_EXPLODES_TO, GADGET_ID_NONE,
5109 &level.bd_stonefly_explodes_to, 1, 1,
5110 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
5113 ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO,
5114 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5115 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5116 GADGET_ID_BD_DRAGONFLY_EXPLODES_TO, GADGET_ID_NONE,
5117 &level.bd_dragonfly_explodes_to, 1, 1,
5118 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
5121 ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO,
5122 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
5123 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5124 GADGET_ID_BD_DIAMOND_BIRTH_TURNS_TO, GADGET_ID_NONE,
5125 &level.bd_diamond_birth_turns_to, 1, 1,
5126 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
5129 ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO,
5130 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5131 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5132 GADGET_ID_BD_BOMB_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
5133 &level.bd_bomb_explosion_turns_to, 1, 1,
5134 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
5137 ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO,
5138 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5139 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5140 GADGET_ID_BD_NITRO_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
5141 &level.bd_nitro_explosion_turns_to, 1, 1,
5142 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
5145 ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO,
5146 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
5147 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5148 GADGET_ID_BD_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
5149 &level.bd_explosion_turns_to, 1, 1,
5150 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
5153 // ---------- level start element -------------------------------------------
5156 ED_DRAWING_ID_START_ELEMENT,
5157 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
5158 0, ED_AREA_1X1_SETTINGS_YOFF,
5159 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
5160 &level.start_element[0], 1, 1,
5161 NULL, NULL, NULL, NULL, "Level start element"
5164 // ---------- player artwork element ----------------------------------------
5167 ED_DRAWING_ID_ARTWORK_ELEMENT,
5168 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
5169 0, ED_AREA_1X1_SETTINGS_YOFF,
5170 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
5171 &level.artwork_element[0], 1, 1,
5172 NULL, NULL, NULL, NULL, "Element for player artwork"
5175 // ---------- player explosion element --------------------------------------
5178 ED_DRAWING_ID_EXPLOSION_ELEMENT,
5179 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
5180 0, ED_AREA_1X1_SETTINGS_YOFF,
5181 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
5182 &level.explosion_element[0], 1, 1,
5183 NULL, NULL, NULL, NULL, "Element for player explosion"
5186 // ---------- player initial inventory --------------------------------------
5189 ED_DRAWING_ID_INVENTORY_CONTENT,
5190 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
5191 0, ED_AREA_1X1_SETTINGS_YOFF,
5192 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
5193 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
5194 NULL, NULL, NULL, NULL, "Content for initial inventory"
5197 // ---------- gray ball content -----------------------------------------
5200 ED_DRAWING_ID_MM_BALL_CONTENT,
5201 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
5202 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5203 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
5204 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
5205 "Content:", NULL, NULL, NULL, "Content for gray ball"
5208 // ---------- element settings: configure 1 (custom elements) ---------------
5210 // ---------- custom graphic ------------------------------------------------
5213 ED_DRAWING_ID_CUSTOM_GRAPHIC,
5214 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
5215 0, ED_AREA_1X1_SETTINGS_YOFF,
5216 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
5217 &custom_element.gfx_element_initial, 1, 1,
5218 NULL, NULL, NULL, NULL, "Custom graphic element"
5221 // ---------- element settings: configure 2 (custom elements) ---------------
5223 // ---------- custom content (when exploding) -------------------------------
5226 ED_DRAWING_ID_CUSTOM_CONTENT,
5227 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
5228 0, ED_AREA_3X3_SETTINGS_YOFF,
5229 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
5230 &custom_element.content.e[0][0], 3, 3,
5231 "Content:", NULL, NULL, NULL, NULL
5234 // ---------- custom enter and leave element (when moving) ------------------
5237 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
5238 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
5239 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5240 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
5241 &custom_element.move_enter_element, 1, 1,
5242 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
5245 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
5246 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
5247 0, ED_AREA_1X1_SETTINGS_YOFF,
5248 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
5249 &custom_element.move_leave_element, 1, 1,
5250 NULL, NULL, NULL, NULL, "Element that will be left behind"
5253 // ---------- element settings: advanced (custom elements) ------------------
5255 // ---------- custom change target ------------------------------------------
5258 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
5259 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
5260 0, ED_AREA_1X1_SETTINGS_YOFF,
5261 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
5262 &custom_element_change.target_element, 1, 1,
5263 NULL, "after/when:", NULL, NULL, "New target element after change"
5266 // ---------- custom change content (extended change target) ----------------
5269 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
5270 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
5271 0, ED_AREA_3X3_SETTINGS_YOFF,
5272 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
5273 &custom_element_change.target_content.e[0][0], 3, 3,
5274 NULL, NULL, NULL, NULL, "New extended elements after change"
5277 // ---------- custom change trigger (element causing change) ----------------
5280 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
5281 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
5282 0, ED_AREA_1X1_SETTINGS_YOFF,
5283 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
5284 &custom_element_change.initial_trigger_element, 1, 1,
5285 NULL, NULL, NULL, NULL, "Other element triggering change"
5288 // ---------- custom change action (element used for action) ----------------
5291 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
5292 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
5293 0, ED_AREA_1X1_SETTINGS_YOFF,
5294 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
5295 &custom_element_change.action_element, 1, 1,
5296 NULL, NULL, NULL, NULL, "Element used as action parameter"
5299 // ---------- group element content -----------------------------------------
5302 ED_DRAWING_ID_GROUP_CONTENT,
5303 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
5304 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5305 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
5306 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
5307 "Content:", NULL, NULL, NULL, NULL
5310 // ---------- random background (for random painting) -----------------------
5313 ED_DRAWING_ID_RANDOM_BACKGROUND,
5314 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
5315 0, ED_AREA_1X1_LSETTINGS_YOFF,
5316 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
5317 &random_placement_background_element, 1, 1,
5318 NULL, NULL, NULL, NULL, "Random placement background"
5323 // ----------------------------------------------------------------------------
5324 // some internally used variables
5325 // ----------------------------------------------------------------------------
5327 // maximal size of level editor drawing area
5328 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
5330 // actual size of level editor drawing area
5331 static int ed_fieldx, ed_fieldy;
5333 // actual position of level editor drawing area in level playfield
5334 static int level_xpos = -1, level_ypos = -1;
5336 // actual tile size used to display playfield drawing area
5337 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
5338 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
5340 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
5342 // drawing elements on the three mouse buttons
5343 static int new_element1 = EL_WALL;
5344 static int new_element2 = EL_EMPTY;
5345 static int new_element3 = EL_SAND;
5347 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
5348 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
5349 (button) == 2 ? new_element2 : \
5350 (button) == 3 ? new_element3 : EL_EMPTY)
5352 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
5354 static int use_permanent_palette = TRUE;
5356 #define PX (use_permanent_palette ? DX : SX)
5357 #define PY (use_permanent_palette ? DY : SY)
5358 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
5359 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
5361 // forward declaration for internal use
5362 static void CopyBrushToCursor(int, int);
5363 static void DeleteBrushFromCursor(void);
5364 static void ModifyEditorCounterValue(int, int);
5365 static void ModifyEditorCounterLimits(int, int, int);
5366 static void ModifyEditorSelectboxValue(int, int);
5367 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
5368 static void ModifyEditorDrawingArea(int, int, int);
5369 static void ModifyEditorElementList(void);
5370 static void AdjustElementListScrollbar(void);
5371 static void RedrawDrawingElements(void);
5372 static void DrawDrawingWindowExt(boolean);
5373 static void DrawDrawingWindow(void);
5374 static void DrawLevelConfigWindow(void);
5375 static void DrawPropertiesWindow(void);
5376 static void DrawPaletteWindow(void);
5377 static void UpdateCustomElementGraphicGadgets(void);
5378 static boolean checkPropertiesConfig(int);
5379 static void SetAutomaticNumberOfGemsNeeded(void);
5380 static void ClearEditorGadgetInfoText(void);
5381 static void CopyLevelToUndoBuffer(int);
5382 static void HandleDrawingAreas(struct GadgetInfo *);
5383 static void HandleCounterButtons(struct GadgetInfo *);
5384 static void HandleTextInputGadgets(struct GadgetInfo *);
5385 static void HandleTextAreaGadgets(struct GadgetInfo *);
5386 static void HandleSelectboxGadgets(struct GadgetInfo *);
5387 static void HandleTextbuttonGadgets(struct GadgetInfo *);
5388 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
5389 static void HandleRadiobuttons(struct GadgetInfo *);
5390 static void HandleCheckbuttons(struct GadgetInfo *);
5391 static void HandleControlButtons(struct GadgetInfo *);
5392 static void HandleDrawingAreaInfo(struct GadgetInfo *);
5393 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
5394 static boolean AskToCopyAndModifyLevelTemplate(void);
5395 static boolean getDrawModeHiRes(void);
5396 static int getTabulatorBarWidth(void);
5397 static int getTabulatorBarHeight(void);
5398 static Pixel getTabulatorBarColor(void);
5399 static void getEditorGraphicAndFrame(int, int *, int *, boolean);
5400 static int numHiresTiles(int);
5402 static int num_editor_gadgets = 0; // dynamically determined
5404 static struct GadgetInfo **level_editor_gadget = NULL;
5405 static int *right_gadget_border = NULL;
5407 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
5408 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
5409 static boolean draw_with_brush = FALSE;
5410 static int properties_element = 0;
5412 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5413 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5414 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5415 static int undo_buffer_position = 0;
5416 static int undo_buffer_steps = 0;
5417 static int redo_buffer_steps = 0;
5419 static int edit_mode;
5420 static int edit_mode_levelconfig;
5421 static int edit_mode_engineconfig;
5422 static int edit_mode_properties;
5424 static int element_shift = 0;
5426 static int editor_el_players[] =
5433 static int *editor_el_players_ptr = editor_el_players;
5434 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
5436 static int editor_hl_boulderdash[] =
5438 EL_INTERNAL_CASCADE_BD_ACTIVE,
5444 static int editor_el_boulderdash[] =
5453 EL_BD_EXPANDABLE_WALL,
5461 EL_BD_BUTTERFLY_LEFT,
5463 EL_BD_BUTTERFLY_RIGHT,
5464 EL_BD_FIREFLY_RIGHT,
5467 EL_BD_BUTTERFLY_DOWN,
5471 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
5472 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
5473 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
5474 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
5476 static int editor_hl_boulderdash_native[] =
5478 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
5484 static int editor_el_boulderdash_native[] =
5501 EL_BD_BUTTERFLY_LEFT,
5503 EL_BD_BUTTERFLY_RIGHT,
5504 EL_BD_FIREFLY_RIGHT,
5507 EL_BD_BUTTERFLY_DOWN,
5512 EL_BD_BUTTERFLY_2_UP,
5516 EL_BD_BUTTERFLY_2_LEFT,
5517 EL_BD_FIREFLY_2_LEFT,
5518 EL_BD_BUTTERFLY_2_RIGHT,
5519 EL_BD_FIREFLY_2_RIGHT,
5522 EL_BD_BUTTERFLY_2_DOWN,
5523 EL_BD_FIREFLY_2_DOWN,
5524 EL_BD_FLYING_DIAMOND,
5529 EL_BD_DIAMOND_GLUED,
5531 EL_BD_DRAGONFLY_LEFT,
5532 EL_BD_STONEFLY_LEFT,
5533 EL_BD_DRAGONFLY_RIGHT,
5534 EL_BD_STONEFLY_RIGHT,
5537 EL_BD_DRAGONFLY_DOWN,
5538 EL_BD_STONEFLY_DOWN,
5541 EL_BD_BITER_SWITCH_1,
5559 EL_BD_WALL_NON_SLOPED,
5561 EL_BD_SAND_SLOPED_UP_LEFT,
5562 EL_BD_SAND_SLOPED_UP_RIGHT,
5563 EL_BD_WALL_SLOPED_UP_LEFT,
5564 EL_BD_WALL_SLOPED_UP_RIGHT,
5566 EL_BD_SAND_SLOPED_DOWN_LEFT,
5567 EL_BD_SAND_SLOPED_DOWN_RIGHT,
5568 EL_BD_WALL_SLOPED_DOWN_LEFT,
5569 EL_BD_WALL_SLOPED_DOWN_RIGHT,
5573 EL_BD_STEELWALL_SLOPED_UP_LEFT,
5574 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
5578 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
5579 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
5583 EL_BD_INVISIBLE_EXIT_CLOSED,
5584 EL_BD_INVISIBLE_EXIT_OPEN,
5586 EL_BD_STEELWALL_EXPLODABLE,
5587 EL_BD_STEELWALL_DIGGABLE,
5588 EL_BD_WALL_DIGGABLE,
5591 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
5592 EL_BD_EXPANDABLE_WALL_VERTICAL,
5593 EL_BD_EXPANDABLE_WALL_ANY,
5594 EL_BD_EXPANDABLE_WALL_SWITCH,
5596 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
5597 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
5598 EL_BD_EXPANDABLE_STEELWALL_ANY,
5599 EL_BD_CREATURE_SWITCH,
5602 EL_BD_BLADDER_SPENDER,
5604 EL_BD_REPLICATOR_SWITCH,
5606 EL_BD_CONVEYOR_LEFT,
5607 EL_BD_CONVEYOR_RIGHT,
5608 EL_BD_CONVEYOR_SWITCH,
5609 EL_BD_CONVEYOR_DIR_SWITCH,
5624 EL_BD_TRAPPED_DIAMOND,
5637 EL_BD_GRAVITY_SWITCH,
5638 EL_BD_PNEUMATIC_HAMMER,
5642 EL_BD_PLAYER_WITH_BOMB,
5643 EL_BD_PLAYER_WITH_ROCKET_LAUNCHER,
5644 EL_BD_ROCKET_LAUNCHER,
5647 EL_BD_PLAYER_STIRRING,
5651 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
5652 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
5653 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
5654 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
5656 static int editor_hl_boulderdash_effects[] =
5658 EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
5664 static int editor_el_boulderdash_effects[] =
5666 EL_BD_DIAMOND_FALLING,
5668 EL_BD_MEGA_ROCK_FALLING,
5669 EL_BD_FLYING_DIAMOND_FLYING,
5671 EL_BD_FALLING_WALL_FALLING,
5672 EL_BD_NITRO_PACK_FALLING,
5674 EL_BD_FLYING_ROCK_FLYING,
5676 EL_BD_PLAYER_GROWING_1,
5677 EL_BD_PLAYER_GROWING_2,
5678 EL_BD_PLAYER_GROWING_3,
5681 EL_BD_PLAYER_WITH_BOMB,
5682 EL_BD_PLAYER_STIRRING,
5684 EL_BD_INVISIBLE_EXIT_OPEN,
5697 EL_BD_COW_ENCLOSED_1,
5698 EL_BD_COW_ENCLOSED_2,
5699 EL_BD_COW_ENCLOSED_3,
5701 EL_BD_COW_ENCLOSED_4,
5702 EL_BD_COW_ENCLOSED_5,
5703 EL_BD_COW_ENCLOSED_6,
5704 EL_BD_COW_ENCLOSED_7,
5726 EL_BD_BOMB_TICKING_1,
5727 EL_BD_BOMB_TICKING_2,
5728 EL_BD_BOMB_TICKING_3,
5729 EL_BD_BOMB_TICKING_4,
5731 EL_BD_BOMB_TICKING_5,
5732 EL_BD_BOMB_TICKING_6,
5733 EL_BD_BOMB_TICKING_7,
5736 EL_BD_BOMB_EXPLODING_1,
5737 EL_BD_BOMB_EXPLODING_2,
5738 EL_BD_BOMB_EXPLODING_3,
5739 EL_BD_BOMB_EXPLODING_4,
5741 EL_BD_NUT_BREAKING_1,
5742 EL_BD_NUT_BREAKING_2,
5743 EL_BD_NUT_BREAKING_3,
5744 EL_BD_NUT_BREAKING_4,
5753 EL_BD_DIAMOND_GROWING_1,
5754 EL_BD_DIAMOND_GROWING_2,
5756 EL_BD_DIAMOND_GROWING_3,
5757 EL_BD_DIAMOND_GROWING_4,
5758 EL_BD_DIAMOND_GROWING_5,
5759 EL_BD_NITRO_PACK_EXPLODING,
5761 EL_BD_NITRO_PACK_EXPLODING_1,
5762 EL_BD_NITRO_PACK_EXPLODING_2,
5763 EL_BD_NITRO_PACK_EXPLODING_3,
5764 EL_BD_NITRO_PACK_EXPLODING_4,
5766 EL_BD_ROCK_GROWING_1,
5767 EL_BD_ROCK_GROWING_2,
5768 EL_BD_ROCK_GROWING_3,
5769 EL_BD_ROCK_GROWING_4,
5771 EL_BD_STEELWALL_GROWING_1,
5772 EL_BD_STEELWALL_GROWING_2,
5773 EL_BD_STEELWALL_GROWING_3,
5774 EL_BD_STEELWALL_GROWING_4,
5776 EL_BD_CLOCK_GROWING_1,
5777 EL_BD_CLOCK_GROWING_2,
5778 EL_BD_CLOCK_GROWING_3,
5779 EL_BD_CLOCK_GROWING_4,
5781 EL_BD_GHOST_EXPLODING_1,
5782 EL_BD_GHOST_EXPLODING_2,
5783 EL_BD_GHOST_EXPLODING_3,
5784 EL_BD_GHOST_EXPLODING_4,
5786 static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
5787 static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
5788 static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
5789 static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);
5791 static int editor_hl_emerald_mine[] =
5793 EL_INTERNAL_CASCADE_EM_ACTIVE,
5799 static int editor_el_emerald_mine[] =
5817 EL_EM_DYNAMITE_ACTIVE,
5836 EL_ACID_POOL_TOPLEFT,
5838 EL_ACID_POOL_TOPRIGHT,
5841 EL_ACID_POOL_BOTTOMLEFT,
5842 EL_ACID_POOL_BOTTOM,
5843 EL_ACID_POOL_BOTTOMRIGHT,
5861 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
5862 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
5863 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
5864 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
5866 static int editor_hl_emerald_mine_club[] =
5868 EL_INTERNAL_CASCADE_EMC_ACTIVE,
5874 static int editor_el_emerald_mine_club[] =
5901 EL_EMC_WALL_SLIPPERY_1,
5902 EL_EMC_WALL_SLIPPERY_2,
5903 EL_EMC_WALL_SLIPPERY_3,
5904 EL_EMC_WALL_SLIPPERY_4,
5927 EL_EMC_MAGIC_BALL_SWITCH,
5934 EL_EMC_SPRING_BUMPER,
5938 EL_BALLOON_SWITCH_UP,
5939 EL_BALLOON_SWITCH_ANY,
5942 EL_BALLOON_SWITCH_LEFT,
5944 EL_BALLOON_SWITCH_RIGHT,
5948 EL_BALLOON_SWITCH_DOWN,
5949 EL_BALLOON_SWITCH_NONE,
5951 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5952 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5953 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5954 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5956 static int editor_hl_rnd[] =
5958 EL_INTERNAL_CASCADE_RND_ACTIVE,
5964 static int editor_el_rnd[] =
5967 EL_DYNAMITE_ACTIVE, // RND
6001 EL_WALL_EMERALD_YELLOW,
6002 EL_WALL_EMERALD_RED,
6003 EL_WALL_EMERALD_PURPLE,
6021 EL_DYNABOMB_INCREASE_NUMBER,
6022 EL_DYNABOMB_INCREASE_SIZE,
6023 EL_DYNABOMB_INCREASE_POWER,
6043 EL_INVISIBLE_STEELWALL,
6047 EL_EXPANDABLE_WALL_HORIZONTAL,
6048 EL_EXPANDABLE_WALL_VERTICAL,
6049 EL_EXPANDABLE_WALL_ANY,
6051 static int *editor_hl_rnd_ptr = editor_hl_rnd;
6052 static int *editor_el_rnd_ptr = editor_el_rnd;
6053 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
6054 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
6056 static int editor_hl_sokoban[] =
6058 EL_INTERNAL_CASCADE_SB_ACTIVE,
6064 static int editor_el_sokoban[] =
6067 EL_SOKOBAN_FIELD_EMPTY,
6068 EL_SOKOBAN_FIELD_FULL,
6069 EL_SOKOBAN_FIELD_PLAYER,
6071 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
6072 static int *editor_el_sokoban_ptr = editor_el_sokoban;
6073 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
6074 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
6076 static int editor_hl_supaplex[] =
6078 EL_INTERNAL_CASCADE_SP_ACTIVE,
6084 static int editor_el_supaplex[] =
6102 EL_SP_PORT_HORIZONTAL,
6103 EL_SP_PORT_VERTICAL,
6111 EL_SP_GRAVITY_PORT_LEFT,
6112 EL_SP_GRAVITY_PORT_RIGHT,
6113 EL_SP_GRAVITY_PORT_UP,
6114 EL_SP_GRAVITY_PORT_DOWN,
6116 EL_SP_GRAVITY_ON_PORT_LEFT,
6117 EL_SP_GRAVITY_ON_PORT_RIGHT,
6118 EL_SP_GRAVITY_ON_PORT_UP,
6119 EL_SP_GRAVITY_ON_PORT_DOWN,
6121 EL_SP_GRAVITY_OFF_PORT_LEFT,
6122 EL_SP_GRAVITY_OFF_PORT_RIGHT,
6123 EL_SP_GRAVITY_OFF_PORT_UP,
6124 EL_SP_GRAVITY_OFF_PORT_DOWN,
6126 EL_SP_HARDWARE_GRAY,
6127 EL_SP_HARDWARE_GREEN,
6128 EL_SP_HARDWARE_BLUE,
6131 EL_SP_HARDWARE_BASE_1,
6132 EL_SP_HARDWARE_BASE_2,
6133 EL_SP_HARDWARE_BASE_3,
6134 EL_SP_HARDWARE_BASE_4,
6136 EL_SP_HARDWARE_BASE_5,
6137 EL_SP_HARDWARE_BASE_6,
6138 EL_SP_HARDWARE_YELLOW,
6146 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
6147 static int *editor_el_supaplex_ptr = editor_el_supaplex;
6148 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
6149 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
6151 static int editor_hl_diamond_caves[] =
6153 EL_INTERNAL_CASCADE_DC_ACTIVE,
6159 static int editor_el_diamond_caves[] =
6161 EL_EM_STEEL_EXIT_CLOSED, // DC2
6162 EL_EM_STEEL_EXIT_OPEN, // DC2
6163 EL_WALL_EMERALD, // DC2
6164 EL_WALL_DIAMOND, // DC2
6171 EL_CONVEYOR_BELT_1_LEFT,
6172 EL_CONVEYOR_BELT_1_MIDDLE,
6173 EL_CONVEYOR_BELT_1_RIGHT,
6174 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
6176 EL_CONVEYOR_BELT_2_LEFT,
6177 EL_CONVEYOR_BELT_2_MIDDLE,
6178 EL_CONVEYOR_BELT_2_RIGHT,
6179 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
6181 EL_CONVEYOR_BELT_3_LEFT,
6182 EL_CONVEYOR_BELT_3_MIDDLE,
6183 EL_CONVEYOR_BELT_3_RIGHT,
6184 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
6186 EL_CONVEYOR_BELT_4_LEFT,
6187 EL_CONVEYOR_BELT_4_MIDDLE,
6188 EL_CONVEYOR_BELT_4_RIGHT,
6189 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
6191 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
6192 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
6193 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
6194 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
6196 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
6197 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
6198 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
6199 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
6204 EL_DC_TIMEGATE_SWITCH,
6206 EL_SWITCHGATE_CLOSED,
6208 EL_SWITCHGATE_SWITCH_UP,
6209 EL_SWITCHGATE_SWITCH_DOWN,
6212 EL_LIGHT_SWITCH_ACTIVE,
6213 EL_DC_SWITCHGATE_SWITCH_UP,
6214 EL_DC_SWITCHGATE_SWITCH_DOWN,
6216 EL_STEEL_EXIT_CLOSED,
6218 EL_STEELWALL_SLIPPERY,
6221 EL_QUICKSAND_FAST_EMPTY,
6222 EL_QUICKSAND_FAST_FULL,
6236 EL_SIGN_RADIOACTIVITY,
6242 EL_SIGN_ENTRY_FORBIDDEN,
6243 EL_SIGN_EMERGENCY_EXIT,
6268 EL_DC_STEELWALL_2_SINGLE,
6269 EL_DC_STEELWALL_2_TOP,
6270 EL_SIGN_EXCLAMATION,
6273 EL_DC_STEELWALL_2_LEFT,
6274 EL_DC_STEELWALL_2_MIDDLE,
6275 EL_DC_STEELWALL_2_HORIZONTAL,
6276 EL_DC_STEELWALL_2_RIGHT,
6278 EL_DC_STEELWALL_1_TOPLEFT,
6279 EL_DC_STEELWALL_2_VERTICAL,
6280 EL_DC_STEELWALL_1_TOPRIGHT,
6283 EL_DC_STEELWALL_1_VERTICAL,
6284 EL_DC_STEELWALL_2_BOTTOM,
6286 EL_DC_GATE_WHITE_GRAY,
6288 EL_DC_STEELWALL_1_BOTTOMLEFT,
6289 EL_DC_STEELWALL_1_HORIZONTAL,
6290 EL_DC_STEELWALL_1_BOTTOMRIGHT,
6291 EL_DC_GATE_FAKE_GRAY,
6293 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
6294 EL_DC_STEELWALL_1_BOTTOM,
6295 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
6296 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
6298 EL_DC_STEELWALL_1_RIGHT,
6300 EL_DC_STEELWALL_1_LEFT,
6301 EL_EXPANDABLE_STEELWALL_VERTICAL,
6303 EL_DC_STEELWALL_1_TOPRIGHT_2,
6304 EL_DC_STEELWALL_1_TOP,
6305 EL_DC_STEELWALL_1_TOPLEFT_2,
6306 EL_EXPANDABLE_STEELWALL_ANY,
6308 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
6309 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
6310 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
6311 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
6313 static int editor_hl_dx_boulderdash[] =
6315 EL_INTERNAL_CASCADE_DX_ACTIVE,
6321 static int editor_el_dx_boulderdash[] =
6325 EL_TUBE_HORIZONTAL_DOWN,
6329 EL_TUBE_VERTICAL_RIGHT,
6331 EL_TUBE_VERTICAL_LEFT,
6335 EL_TUBE_HORIZONTAL_UP,
6343 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
6344 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
6345 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
6346 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
6348 static int editor_hl_mirror_magic[] =
6350 EL_INTERNAL_CASCADE_MM_ACTIVE,
6356 static int editor_el_mirror_magic[] =
6358 EL_MM_MCDUFFIN_RIGHT,
6360 EL_MM_MCDUFFIN_LEFT,
6361 EL_MM_MCDUFFIN_DOWN,
6364 EL_MM_MIRROR_FIXED_START,
6365 EL_MM_POLARIZER_START,
6366 EL_MM_POLARIZER_CROSS_START,
6368 EL_MM_TELEPORTER_RED_START,
6369 EL_MM_TELEPORTER_YELLOW_START,
6370 EL_MM_TELEPORTER_GREEN_START,
6371 EL_MM_TELEPORTER_BLUE_START,
6384 EL_MM_LIGHTBULB_ACTIVE,
6398 EL_MM_STEEL_GRID_FIXED_1,
6399 EL_MM_STEEL_GRID_FIXED_2,
6400 EL_MM_STEEL_GRID_FIXED_3,
6401 EL_MM_STEEL_GRID_FIXED_4,
6403 EL_MM_WOODEN_GRID_FIXED_1,
6404 EL_MM_WOODEN_GRID_FIXED_2,
6405 EL_MM_WOODEN_GRID_FIXED_3,
6406 EL_MM_WOODEN_GRID_FIXED_4,
6413 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
6414 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
6415 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
6416 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
6418 static int editor_hl_deflektor[] =
6420 EL_INTERNAL_CASCADE_DF_ACTIVE,
6426 static int editor_el_deflektor[] =
6433 EL_DF_RECEIVER_RIGHT,
6435 EL_DF_RECEIVER_LEFT,
6436 EL_DF_RECEIVER_DOWN,
6439 EL_DF_MIRROR_ROTATING_START,
6440 EL_DF_MIRROR_FIXED_START,
6443 EL_DF_FIBRE_OPTIC_RED_1,
6444 EL_DF_FIBRE_OPTIC_YELLOW_1,
6445 EL_DF_FIBRE_OPTIC_GREEN_1,
6446 EL_DF_FIBRE_OPTIC_BLUE_1,
6448 EL_DF_STEEL_GRID_FIXED_START,
6449 EL_DF_STEEL_GRID_ROTATING_START,
6450 EL_DF_WOODEN_GRID_FIXED_START,
6451 EL_DF_WOODEN_GRID_ROTATING_START,
6463 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
6464 static int *editor_el_deflektor_ptr = editor_el_deflektor;
6465 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
6466 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
6468 static int editor_hl_chars[] =
6470 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
6476 static int editor_el_chars[] =
6558 EL_CHAR(CHAR_BYTE_COPYRIGHT),
6559 EL_CHAR(CHAR_BYTE_UMLAUT_A),
6560 EL_CHAR(CHAR_BYTE_UMLAUT_O),
6561 EL_CHAR(CHAR_BYTE_UMLAUT_U),
6563 EL_CHAR(CHAR_BYTE_DEGREE),
6564 EL_CHAR(CHAR_BYTE_REGISTERED),
6565 EL_CHAR(FONT_ASCII_CURSOR),
6566 EL_CHAR(FONT_ASCII_BUTTON),
6568 EL_CHAR(FONT_ASCII_UP),
6569 EL_CHAR(FONT_ASCII_DOWN),
6573 static int *editor_hl_chars_ptr = editor_hl_chars;
6574 static int *editor_el_chars_ptr = editor_el_chars;
6575 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
6576 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
6578 static int editor_hl_steel_chars[] =
6580 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
6586 static int editor_el_steel_chars[] =
6596 EL_STEEL_CHAR('\''),
6663 EL_STEEL_CHAR('\\'),
6668 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
6669 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
6670 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
6671 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
6673 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
6674 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
6675 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
6676 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
6678 EL_STEEL_CHAR(FONT_ASCII_UP),
6679 EL_STEEL_CHAR(FONT_ASCII_DOWN),
6683 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
6684 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
6685 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
6686 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
6688 static int editor_hl_custom[] =
6690 EL_INTERNAL_CASCADE_CE_ACTIVE,
6696 static int editor_el_custom[] =
6698 EL_CUSTOM_START + 0,
6699 EL_CUSTOM_START + 1,
6700 EL_CUSTOM_START + 2,
6701 EL_CUSTOM_START + 3,
6703 EL_CUSTOM_START + 4,
6704 EL_CUSTOM_START + 5,
6705 EL_CUSTOM_START + 6,
6706 EL_CUSTOM_START + 7,
6708 EL_CUSTOM_START + 8,
6709 EL_CUSTOM_START + 9,
6710 EL_CUSTOM_START + 10,
6711 EL_CUSTOM_START + 11,
6713 EL_CUSTOM_START + 12,
6714 EL_CUSTOM_START + 13,
6715 EL_CUSTOM_START + 14,
6716 EL_CUSTOM_START + 15,
6718 EL_CUSTOM_START + 16,
6719 EL_CUSTOM_START + 17,
6720 EL_CUSTOM_START + 18,
6721 EL_CUSTOM_START + 19,
6723 EL_CUSTOM_START + 20,
6724 EL_CUSTOM_START + 21,
6725 EL_CUSTOM_START + 22,
6726 EL_CUSTOM_START + 23,
6728 EL_CUSTOM_START + 24,
6729 EL_CUSTOM_START + 25,
6730 EL_CUSTOM_START + 26,
6731 EL_CUSTOM_START + 27,
6733 EL_CUSTOM_START + 28,
6734 EL_CUSTOM_START + 29,
6735 EL_CUSTOM_START + 30,
6736 EL_CUSTOM_START + 31,
6738 EL_CUSTOM_START + 32,
6739 EL_CUSTOM_START + 33,
6740 EL_CUSTOM_START + 34,
6741 EL_CUSTOM_START + 35,
6743 EL_CUSTOM_START + 36,
6744 EL_CUSTOM_START + 37,
6745 EL_CUSTOM_START + 38,
6746 EL_CUSTOM_START + 39,
6748 EL_CUSTOM_START + 40,
6749 EL_CUSTOM_START + 41,
6750 EL_CUSTOM_START + 42,
6751 EL_CUSTOM_START + 43,
6753 EL_CUSTOM_START + 44,
6754 EL_CUSTOM_START + 45,
6755 EL_CUSTOM_START + 46,
6756 EL_CUSTOM_START + 47,
6758 EL_CUSTOM_START + 48,
6759 EL_CUSTOM_START + 49,
6760 EL_CUSTOM_START + 50,
6761 EL_CUSTOM_START + 51,
6763 EL_CUSTOM_START + 52,
6764 EL_CUSTOM_START + 53,
6765 EL_CUSTOM_START + 54,
6766 EL_CUSTOM_START + 55,
6768 EL_CUSTOM_START + 56,
6769 EL_CUSTOM_START + 57,
6770 EL_CUSTOM_START + 58,
6771 EL_CUSTOM_START + 59,
6773 EL_CUSTOM_START + 60,
6774 EL_CUSTOM_START + 61,
6775 EL_CUSTOM_START + 62,
6776 EL_CUSTOM_START + 63,
6778 EL_CUSTOM_START + 64,
6779 EL_CUSTOM_START + 65,
6780 EL_CUSTOM_START + 66,
6781 EL_CUSTOM_START + 67,
6783 EL_CUSTOM_START + 68,
6784 EL_CUSTOM_START + 69,
6785 EL_CUSTOM_START + 70,
6786 EL_CUSTOM_START + 71,
6788 EL_CUSTOM_START + 72,
6789 EL_CUSTOM_START + 73,
6790 EL_CUSTOM_START + 74,
6791 EL_CUSTOM_START + 75,
6793 EL_CUSTOM_START + 76,
6794 EL_CUSTOM_START + 77,
6795 EL_CUSTOM_START + 78,
6796 EL_CUSTOM_START + 79,
6798 EL_CUSTOM_START + 80,
6799 EL_CUSTOM_START + 81,
6800 EL_CUSTOM_START + 82,
6801 EL_CUSTOM_START + 83,
6803 EL_CUSTOM_START + 84,
6804 EL_CUSTOM_START + 85,
6805 EL_CUSTOM_START + 86,
6806 EL_CUSTOM_START + 87,
6808 EL_CUSTOM_START + 88,
6809 EL_CUSTOM_START + 89,
6810 EL_CUSTOM_START + 90,
6811 EL_CUSTOM_START + 91,
6813 EL_CUSTOM_START + 92,
6814 EL_CUSTOM_START + 93,
6815 EL_CUSTOM_START + 94,
6816 EL_CUSTOM_START + 95,
6818 EL_CUSTOM_START + 96,
6819 EL_CUSTOM_START + 97,
6820 EL_CUSTOM_START + 98,
6821 EL_CUSTOM_START + 99,
6823 EL_CUSTOM_START + 100,
6824 EL_CUSTOM_START + 101,
6825 EL_CUSTOM_START + 102,
6826 EL_CUSTOM_START + 103,
6828 EL_CUSTOM_START + 104,
6829 EL_CUSTOM_START + 105,
6830 EL_CUSTOM_START + 106,
6831 EL_CUSTOM_START + 107,
6833 EL_CUSTOM_START + 108,
6834 EL_CUSTOM_START + 109,
6835 EL_CUSTOM_START + 110,
6836 EL_CUSTOM_START + 111,
6838 EL_CUSTOM_START + 112,
6839 EL_CUSTOM_START + 113,
6840 EL_CUSTOM_START + 114,
6841 EL_CUSTOM_START + 115,
6843 EL_CUSTOM_START + 116,
6844 EL_CUSTOM_START + 117,
6845 EL_CUSTOM_START + 118,
6846 EL_CUSTOM_START + 119,
6848 EL_CUSTOM_START + 120,
6849 EL_CUSTOM_START + 121,
6850 EL_CUSTOM_START + 122,
6851 EL_CUSTOM_START + 123,
6853 EL_CUSTOM_START + 124,
6854 EL_CUSTOM_START + 125,
6855 EL_CUSTOM_START + 126,
6856 EL_CUSTOM_START + 127,
6858 EL_CUSTOM_START + 128,
6859 EL_CUSTOM_START + 129,
6860 EL_CUSTOM_START + 130,
6861 EL_CUSTOM_START + 131,
6863 EL_CUSTOM_START + 132,
6864 EL_CUSTOM_START + 133,
6865 EL_CUSTOM_START + 134,
6866 EL_CUSTOM_START + 135,
6868 EL_CUSTOM_START + 136,
6869 EL_CUSTOM_START + 137,
6870 EL_CUSTOM_START + 138,
6871 EL_CUSTOM_START + 139,
6873 EL_CUSTOM_START + 140,
6874 EL_CUSTOM_START + 141,
6875 EL_CUSTOM_START + 142,
6876 EL_CUSTOM_START + 143,
6878 EL_CUSTOM_START + 144,
6879 EL_CUSTOM_START + 145,
6880 EL_CUSTOM_START + 146,
6881 EL_CUSTOM_START + 147,
6883 EL_CUSTOM_START + 148,
6884 EL_CUSTOM_START + 149,
6885 EL_CUSTOM_START + 150,
6886 EL_CUSTOM_START + 151,
6888 EL_CUSTOM_START + 152,
6889 EL_CUSTOM_START + 153,
6890 EL_CUSTOM_START + 154,
6891 EL_CUSTOM_START + 155,
6893 EL_CUSTOM_START + 156,
6894 EL_CUSTOM_START + 157,
6895 EL_CUSTOM_START + 158,
6896 EL_CUSTOM_START + 159,
6898 EL_CUSTOM_START + 160,
6899 EL_CUSTOM_START + 161,
6900 EL_CUSTOM_START + 162,
6901 EL_CUSTOM_START + 163,
6903 EL_CUSTOM_START + 164,
6904 EL_CUSTOM_START + 165,
6905 EL_CUSTOM_START + 166,
6906 EL_CUSTOM_START + 167,
6908 EL_CUSTOM_START + 168,
6909 EL_CUSTOM_START + 169,
6910 EL_CUSTOM_START + 170,
6911 EL_CUSTOM_START + 171,
6913 EL_CUSTOM_START + 172,
6914 EL_CUSTOM_START + 173,
6915 EL_CUSTOM_START + 174,
6916 EL_CUSTOM_START + 175,
6918 EL_CUSTOM_START + 176,
6919 EL_CUSTOM_START + 177,
6920 EL_CUSTOM_START + 178,
6921 EL_CUSTOM_START + 179,
6923 EL_CUSTOM_START + 180,
6924 EL_CUSTOM_START + 181,
6925 EL_CUSTOM_START + 182,
6926 EL_CUSTOM_START + 183,
6928 EL_CUSTOM_START + 184,
6929 EL_CUSTOM_START + 185,
6930 EL_CUSTOM_START + 186,
6931 EL_CUSTOM_START + 187,
6933 EL_CUSTOM_START + 188,
6934 EL_CUSTOM_START + 189,
6935 EL_CUSTOM_START + 190,
6936 EL_CUSTOM_START + 191,
6938 EL_CUSTOM_START + 192,
6939 EL_CUSTOM_START + 193,
6940 EL_CUSTOM_START + 194,
6941 EL_CUSTOM_START + 195,
6943 EL_CUSTOM_START + 196,
6944 EL_CUSTOM_START + 197,
6945 EL_CUSTOM_START + 198,
6946 EL_CUSTOM_START + 199,
6948 EL_CUSTOM_START + 200,
6949 EL_CUSTOM_START + 201,
6950 EL_CUSTOM_START + 202,
6951 EL_CUSTOM_START + 203,
6953 EL_CUSTOM_START + 204,
6954 EL_CUSTOM_START + 205,
6955 EL_CUSTOM_START + 206,
6956 EL_CUSTOM_START + 207,
6958 EL_CUSTOM_START + 208,
6959 EL_CUSTOM_START + 209,
6960 EL_CUSTOM_START + 210,
6961 EL_CUSTOM_START + 211,
6963 EL_CUSTOM_START + 212,
6964 EL_CUSTOM_START + 213,
6965 EL_CUSTOM_START + 214,
6966 EL_CUSTOM_START + 215,
6968 EL_CUSTOM_START + 216,
6969 EL_CUSTOM_START + 217,
6970 EL_CUSTOM_START + 218,
6971 EL_CUSTOM_START + 219,
6973 EL_CUSTOM_START + 220,
6974 EL_CUSTOM_START + 221,
6975 EL_CUSTOM_START + 222,
6976 EL_CUSTOM_START + 223,
6978 EL_CUSTOM_START + 224,
6979 EL_CUSTOM_START + 225,
6980 EL_CUSTOM_START + 226,
6981 EL_CUSTOM_START + 227,
6983 EL_CUSTOM_START + 228,
6984 EL_CUSTOM_START + 229,
6985 EL_CUSTOM_START + 230,
6986 EL_CUSTOM_START + 231,
6988 EL_CUSTOM_START + 232,
6989 EL_CUSTOM_START + 233,
6990 EL_CUSTOM_START + 234,
6991 EL_CUSTOM_START + 235,
6993 EL_CUSTOM_START + 236,
6994 EL_CUSTOM_START + 237,
6995 EL_CUSTOM_START + 238,
6996 EL_CUSTOM_START + 239,
6998 EL_CUSTOM_START + 240,
6999 EL_CUSTOM_START + 241,
7000 EL_CUSTOM_START + 242,
7001 EL_CUSTOM_START + 243,
7003 EL_CUSTOM_START + 244,
7004 EL_CUSTOM_START + 245,
7005 EL_CUSTOM_START + 246,
7006 EL_CUSTOM_START + 247,
7008 EL_CUSTOM_START + 248,
7009 EL_CUSTOM_START + 249,
7010 EL_CUSTOM_START + 250,
7011 EL_CUSTOM_START + 251,
7013 EL_CUSTOM_START + 252,
7014 EL_CUSTOM_START + 253,
7015 EL_CUSTOM_START + 254,
7016 EL_CUSTOM_START + 255
7018 static int *editor_hl_custom_ptr = editor_hl_custom;
7019 static int *editor_el_custom_ptr = editor_el_custom;
7020 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
7021 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
7023 static int editor_hl_group[] =
7025 EL_INTERNAL_CASCADE_GE_ACTIVE,
7031 static int editor_el_group[] =
7045 EL_GROUP_START + 10,
7046 EL_GROUP_START + 11,
7048 EL_GROUP_START + 12,
7049 EL_GROUP_START + 13,
7050 EL_GROUP_START + 14,
7051 EL_GROUP_START + 15,
7053 EL_GROUP_START + 16,
7054 EL_GROUP_START + 17,
7055 EL_GROUP_START + 18,
7056 EL_GROUP_START + 19,
7058 EL_GROUP_START + 20,
7059 EL_GROUP_START + 21,
7060 EL_GROUP_START + 22,
7061 EL_GROUP_START + 23,
7063 EL_GROUP_START + 24,
7064 EL_GROUP_START + 25,
7065 EL_GROUP_START + 26,
7066 EL_GROUP_START + 27,
7068 EL_GROUP_START + 28,
7069 EL_GROUP_START + 29,
7070 EL_GROUP_START + 30,
7073 static int *editor_hl_group_ptr = editor_hl_group;
7074 static int *editor_el_group_ptr = editor_el_group;
7075 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
7076 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
7078 static int editor_hl_empty_space[] =
7080 EL_INTERNAL_CASCADE_ES_ACTIVE,
7086 static int editor_el_empty_space[] =
7108 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
7109 static int *editor_el_empty_space_ptr = editor_el_empty_space;
7110 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
7111 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
7113 static int editor_hl_reference[] =
7115 EL_INTERNAL_CASCADE_REF_ACTIVE,
7121 static int editor_el_reference[] =
7125 EL_TRIGGER_CE_VALUE,
7126 EL_TRIGGER_CE_SCORE,
7130 EL_CURRENT_CE_VALUE,
7131 EL_CURRENT_CE_SCORE,
7153 static int *editor_hl_reference_ptr = editor_hl_reference;
7154 static int *editor_el_reference_ptr = editor_el_reference;
7155 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
7156 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
7158 static int editor_hl_user_defined[] =
7160 EL_INTERNAL_CASCADE_USER_ACTIVE,
7166 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
7167 static int *editor_el_user_defined_ptr = NULL;
7168 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
7169 static int num_editor_el_user_defined = 0;
7171 static int editor_hl_dynamic[] =
7173 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
7179 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
7180 static int *editor_el_dynamic_ptr = NULL;
7181 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
7182 static int num_editor_el_dynamic = 0;
7184 static int editor_hl_empty[] = { EL_EMPTY };
7185 static int *editor_el_empty = NULL; // dynamically allocated
7187 static int *editor_hl_empty_ptr = editor_hl_empty;
7188 static int *editor_el_empty_ptr = NULL;
7189 static int num_editor_hl_empty = 0;
7190 static int num_editor_el_empty = 0; // dynamically determined, if needed
7192 static boolean use_el_empty = FALSE;
7194 static int *editor_elements = NULL; // dynamically allocated
7195 static int num_editor_elements = 0; // dynamically determined
7197 static boolean setup_editor_cascade_never = FALSE;
7199 static boolean setup_editor_el_players = TRUE;
7200 static boolean setup_editor_el_boulderdash = TRUE;
7201 static boolean setup_editor_el_boulderdash_native = TRUE;
7202 static boolean setup_editor_el_boulderdash_effects = TRUE;
7203 static boolean setup_editor_el_emerald_mine = TRUE;
7204 static boolean setup_editor_el_emerald_mine_club = TRUE;
7205 static boolean setup_editor_el_more = TRUE;
7206 static boolean setup_editor_el_sokoban = TRUE;
7207 static boolean setup_editor_el_supaplex = TRUE;
7208 static boolean setup_editor_el_diamond_caves = TRUE;
7209 static boolean setup_editor_el_dx_boulderdash = TRUE;
7210 static boolean setup_editor_el_mirror_magic = TRUE;
7211 static boolean setup_editor_el_deflektor = TRUE;
7212 static boolean setup_editor_el_chars = TRUE;
7213 static boolean setup_editor_el_steel_chars = TRUE;
7214 static boolean setup_editor_el_custom = TRUE;
7215 static boolean setup_editor_el_user_defined = TRUE;
7216 static boolean setup_editor_el_dynamic = TRUE;
7218 static int editor_hl_unused[] = { EL_EMPTY };
7219 static int *editor_hl_unused_ptr = editor_hl_unused;
7220 static int num_editor_hl_unused = 0;
7224 boolean *setup_value;
7225 boolean *setup_cascade_value;
7227 int **headline_list;
7228 int *headline_list_size;
7231 int *element_list_size;
7233 boolean last_setup_value;
7235 editor_elements_info[] =
7238 &setup_editor_el_players,
7239 &setup_editor_cascade_never,
7240 &editor_hl_unused_ptr, &num_editor_hl_unused,
7241 &editor_el_players_ptr, &num_editor_el_players
7244 &setup_editor_el_boulderdash,
7245 &setup.editor_cascade.el_bd,
7246 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
7247 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
7250 &setup_editor_el_boulderdash_native,
7251 &setup.editor_cascade.el_bd_native,
7252 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
7253 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
7256 &setup_editor_el_boulderdash_effects,
7257 &setup.editor_cascade.el_bd_effects,
7258 &editor_hl_boulderdash_effects_ptr, &num_editor_hl_boulderdash_effects,
7259 &editor_el_boulderdash_effects_ptr, &num_editor_el_boulderdash_effects
7262 &setup_editor_el_emerald_mine,
7263 &setup.editor_cascade.el_em,
7264 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
7265 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
7268 &setup_editor_el_emerald_mine_club,
7269 &setup.editor_cascade.el_emc,
7270 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
7271 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
7274 &setup_editor_el_more,
7275 &setup.editor_cascade.el_rnd,
7276 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
7277 &editor_el_rnd_ptr, &num_editor_el_rnd
7280 &setup_editor_el_sokoban,
7281 &setup.editor_cascade.el_sb,
7282 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
7283 &editor_el_sokoban_ptr, &num_editor_el_sokoban
7286 &setup_editor_el_supaplex,
7287 &setup.editor_cascade.el_sp,
7288 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
7289 &editor_el_supaplex_ptr, &num_editor_el_supaplex
7292 &setup_editor_el_diamond_caves,
7293 &setup.editor_cascade.el_dc,
7294 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
7295 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
7298 &setup_editor_el_dx_boulderdash,
7299 &setup.editor_cascade.el_dx,
7300 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
7301 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
7304 &setup_editor_el_mirror_magic,
7305 &setup.editor_cascade.el_mm,
7306 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
7307 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
7310 &setup_editor_el_deflektor,
7311 &setup.editor_cascade.el_df,
7312 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
7313 &editor_el_deflektor_ptr, &num_editor_el_deflektor
7316 &setup_editor_el_chars,
7317 &setup.editor_cascade.el_chars,
7318 &editor_hl_chars_ptr, &num_editor_hl_chars,
7319 &editor_el_chars_ptr, &num_editor_el_chars
7322 &setup_editor_el_steel_chars,
7323 &setup.editor_cascade.el_steel_chars,
7324 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
7325 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
7328 &setup_editor_el_custom,
7329 &setup.editor_cascade.el_ce,
7330 &editor_hl_custom_ptr, &num_editor_hl_custom,
7331 &editor_el_custom_ptr, &num_editor_el_custom
7334 &setup_editor_el_custom,
7335 &setup.editor_cascade.el_ge,
7336 &editor_hl_group_ptr, &num_editor_hl_group,
7337 &editor_el_group_ptr, &num_editor_el_group
7340 &setup_editor_el_custom,
7341 &setup.editor_cascade.el_es,
7342 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
7343 &editor_el_empty_space_ptr, &num_editor_el_empty_space
7346 &setup_editor_el_custom,
7347 &setup.editor_cascade.el_ref,
7348 &editor_hl_reference_ptr, &num_editor_hl_reference,
7349 &editor_el_reference_ptr, &num_editor_el_reference
7352 &setup_editor_el_user_defined,
7353 &setup.editor_cascade.el_user,
7354 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
7355 &editor_el_user_defined_ptr, &num_editor_el_user_defined
7358 &setup_editor_el_dynamic,
7359 &setup.editor_cascade.el_dynamic,
7360 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
7361 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
7366 &editor_hl_empty_ptr, &num_editor_hl_empty,
7367 &editor_el_empty_ptr, &num_editor_el_empty,
7377 static struct XY xy_directions[] =
7386 // ----------------------------------------------------------------------------
7388 // ----------------------------------------------------------------------------
7390 static int getMaxInfoTextLength(void)
7392 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
7395 static int getTextWidthForGadget(char *text)
7400 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
7403 static int getTextWidthForDrawingArea(char *text)
7408 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
7411 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
7413 return (gi->x + gi->width + getTextWidthForGadget(text));
7416 static char *getElementInfoText(int element)
7418 char *info_text = NULL;
7420 if (element < MAX_NUM_ELEMENTS)
7422 if (strlen(element_info[element].description) > 0)
7423 info_text = element_info[element].description;
7424 else if (element_info[element].custom_description != NULL)
7425 info_text = element_info[element].custom_description;
7426 else if (element_info[element].editor_description != NULL)
7427 info_text = element_info[element].editor_description;
7430 if (info_text == NULL)
7431 info_text = INFOTEXT_UNKNOWN_ELEMENT;
7436 static char *getElementDescriptionFilenameExt(char *basename)
7438 char *elements_subdir = ELEMENTS_DIRECTORY;
7439 static char *elements_subdir2 = NULL;
7440 static char *filename = NULL;
7442 if (elements_subdir2 == NULL)
7443 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
7445 checked_free(filename);
7447 // 1st try: look for element description in current level set directory
7448 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
7449 if (fileExists(filename))
7454 // 2nd try: look for element description in the game's base directory
7455 filename = getPath3(options.docs_directory, elements_subdir, basename);
7456 if (fileExists(filename))
7462 static char *getElementDescriptionFilename(int element)
7464 char basename[MAX_FILENAME_LEN];
7467 // 1st try: look for element description file for exactly this element
7468 sprintf(basename, "%s.txt", element_info[element].token_name);
7469 filename = getElementDescriptionFilenameExt(basename);
7470 if (filename != NULL)
7473 // 2nd try: look for element description file for this element's class
7474 sprintf(basename, "%s.txt", element_info[element].class_name);
7475 filename = getElementDescriptionFilenameExt(basename);
7476 if (filename != NULL)
7479 // 3rd try: look for generic fallback text file for any element
7480 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
7481 if (filename != NULL)
7487 static boolean suppressBorderElement(void)
7489 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
7490 lev_fieldx <= MAX_ED_FIELDX &&
7491 lev_fieldy <= MAX_ED_FIELDY);
7494 static void InitDynamicEditorElementList(int **elements, int *num_elements)
7496 boolean element_found[NUM_FILE_ELEMENTS];
7499 // initialize list of used elements to "not used"
7500 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7501 element_found[i] = FALSE;
7503 // find all elements used in current level
7504 for (y = 0; y < lev_fieldy; y++)
7506 for (x = 0; x < lev_fieldx; x++)
7508 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
7511 if (IS_MM_WALL(Tile[x][y]))
7512 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
7514 element_found[Tile[x][y]] = TRUE;
7520 // count number of elements used in current level
7521 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7522 if (element_found[i])
7525 // add space for up to 3 more elements for padding that may be needed
7528 // free memory for old list of elements, if needed
7529 checked_free(*elements);
7531 // allocate memory for new list of elements
7532 *elements = checked_malloc(*num_elements * sizeof(int));
7536 // add all elements used in current level (non-custom/group/empty elements)
7537 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7538 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
7539 IS_GROUP_ELEMENT(i) ||
7540 IS_EMPTY_ELEMENT(i)))
7541 (*elements)[(*num_elements)++] = i;
7543 // add all elements used in current level (custom/group/empty elements)
7544 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7545 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
7546 IS_GROUP_ELEMENT(i) ||
7547 IS_EMPTY_ELEMENT(i)))
7548 (*elements)[(*num_elements)++] = i;
7550 while (*num_elements % 4) // pad with empty elements, if needed
7551 (*elements)[(*num_elements)++] = EL_EMPTY;
7554 static void ReinitializeElementList_EnableSections(void)
7556 // default: enable all element sections
7558 setup_editor_el_players = TRUE;
7559 setup_editor_el_boulderdash = TRUE;
7560 setup_editor_el_boulderdash_native = TRUE;
7561 setup_editor_el_boulderdash_effects = TRUE;
7562 setup_editor_el_emerald_mine = TRUE;
7563 setup_editor_el_emerald_mine_club = TRUE;
7564 setup_editor_el_more = TRUE;
7565 setup_editor_el_sokoban = TRUE;
7566 setup_editor_el_supaplex = TRUE;
7567 setup_editor_el_diamond_caves = TRUE;
7568 setup_editor_el_dx_boulderdash = TRUE;
7569 setup_editor_el_mirror_magic = TRUE;
7570 setup_editor_el_deflektor = TRUE;
7571 setup_editor_el_chars = TRUE;
7572 setup_editor_el_steel_chars = TRUE;
7574 setup_editor_el_custom = TRUE;
7575 setup_editor_el_user_defined = TRUE;
7576 setup_editor_el_dynamic = TRUE;
7578 // now disable all element sections not to be displayed
7580 if (!setup.editor.el_classic)
7582 setup_editor_el_players = FALSE;
7583 setup_editor_el_boulderdash = FALSE;
7584 setup_editor_el_boulderdash_native = FALSE;
7585 setup_editor_el_boulderdash_effects = FALSE;
7586 setup_editor_el_emerald_mine = FALSE;
7587 setup_editor_el_emerald_mine_club = FALSE;
7588 setup_editor_el_more = FALSE;
7589 setup_editor_el_sokoban = FALSE;
7590 setup_editor_el_supaplex = FALSE;
7591 setup_editor_el_diamond_caves = FALSE;
7592 setup_editor_el_dx_boulderdash = FALSE;
7593 setup_editor_el_mirror_magic = FALSE;
7594 setup_editor_el_deflektor = FALSE;
7595 setup_editor_el_chars = FALSE;
7596 setup_editor_el_steel_chars = FALSE;
7599 if (!setup.editor.el_custom)
7601 setup_editor_el_custom = FALSE;
7604 if (!setup.editor.el_user_defined)
7606 setup_editor_el_user_defined = FALSE;
7609 if (!setup.editor.el_dynamic)
7611 setup_editor_el_dynamic = FALSE;
7614 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
7616 setup_editor_el_boulderdash_native = FALSE;
7617 setup_editor_el_boulderdash_effects = FALSE;
7618 setup_editor_el_mirror_magic = FALSE;
7619 setup_editor_el_deflektor = FALSE;
7621 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
7623 setup_editor_el_players = FALSE;
7624 setup_editor_el_boulderdash = FALSE;
7625 setup_editor_el_emerald_mine = FALSE;
7626 setup_editor_el_emerald_mine_club = FALSE;
7627 setup_editor_el_more = FALSE;
7628 setup_editor_el_sokoban = FALSE;
7629 setup_editor_el_supaplex = FALSE;
7630 setup_editor_el_diamond_caves = FALSE;
7631 setup_editor_el_dx_boulderdash = FALSE;
7632 setup_editor_el_mirror_magic = FALSE;
7633 setup_editor_el_deflektor = FALSE;
7634 setup_editor_el_chars = FALSE;
7635 setup_editor_el_steel_chars = FALSE;
7637 setup_editor_el_custom = FALSE;
7639 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7641 setup_editor_el_boulderdash = FALSE;
7642 setup_editor_el_boulderdash_native = FALSE;
7643 setup_editor_el_boulderdash_effects = FALSE;
7644 setup_editor_el_more = FALSE;
7645 setup_editor_el_sokoban = FALSE;
7646 setup_editor_el_supaplex = FALSE;
7647 setup_editor_el_diamond_caves = FALSE;
7648 setup_editor_el_dx_boulderdash = FALSE;
7649 setup_editor_el_mirror_magic = FALSE;
7650 setup_editor_el_deflektor = FALSE;
7651 setup_editor_el_steel_chars = FALSE;
7653 setup_editor_el_custom = FALSE;
7655 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7657 setup_editor_el_players = FALSE;
7658 setup_editor_el_boulderdash = FALSE;
7659 setup_editor_el_boulderdash_native = FALSE;
7660 setup_editor_el_boulderdash_effects = FALSE;
7661 setup_editor_el_emerald_mine = FALSE;
7662 setup_editor_el_emerald_mine_club = FALSE;
7663 setup_editor_el_more = FALSE;
7664 setup_editor_el_sokoban = FALSE;
7665 setup_editor_el_diamond_caves = FALSE;
7666 setup_editor_el_dx_boulderdash = FALSE;
7667 setup_editor_el_mirror_magic = FALSE;
7668 setup_editor_el_deflektor = FALSE;
7669 setup_editor_el_chars = FALSE;
7670 setup_editor_el_steel_chars = FALSE;
7672 setup_editor_el_custom = FALSE;
7674 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7676 setup_editor_el_players = FALSE;
7677 setup_editor_el_boulderdash = FALSE;
7678 setup_editor_el_boulderdash_native = FALSE;
7679 setup_editor_el_boulderdash_effects = FALSE;
7680 setup_editor_el_emerald_mine = FALSE;
7681 setup_editor_el_emerald_mine_club = FALSE;
7682 setup_editor_el_more = FALSE;
7683 setup_editor_el_sokoban = FALSE;
7684 setup_editor_el_supaplex = FALSE;
7685 setup_editor_el_diamond_caves = FALSE;
7686 setup_editor_el_dx_boulderdash = FALSE;
7687 setup_editor_el_steel_chars = FALSE;
7689 setup_editor_el_custom = FALSE;
7693 static void ReinitializeElementList(void)
7695 static boolean initialization_needed = TRUE;
7699 ReinitializeElementList_EnableSections();
7701 if (initialization_needed)
7703 LoadSetup_EditorCascade(); // load last editor cascade state
7705 // initialize editor cascade element from saved cascade state
7706 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7708 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
7709 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
7711 if (IS_EDITOR_CASCADE(*cascade_element))
7713 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
7714 EL_CASCADE_INACTIVE(*cascade_element));
7717 initialization_needed = FALSE;
7720 checked_free(editor_elements);
7722 // reload optional user defined element list for each invocation of editor
7723 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
7724 &num_editor_el_user_defined);
7726 // initialize dynamic level element list for each invocation of editor
7727 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
7728 &num_editor_el_dynamic);
7730 // initialize list of empty elements (used for padding, if needed)
7731 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7732 editor_el_empty[i] = EL_EMPTY;
7734 // do some sanity checks for each element from element list
7735 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7737 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7739 int element = (*editor_elements_info[i].element_list)[j];
7741 if (element >= NUM_FILE_ELEMENTS)
7742 Warn("editor element %d is runtime element", element);
7744 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
7745 Warn("no element description text for element %d", element);
7749 num_editor_elements = 0;
7750 use_el_empty = FALSE;
7752 // determine size of element list
7753 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7755 if (*editor_elements_info[i].setup_value)
7757 boolean found_inactive_cascade = FALSE;
7759 if (setup.editor.el_headlines)
7761 // required for correct padding of palette headline buttons
7762 if (*editor_elements_info[i].headline_list_size > 0)
7763 num_editor_elements += ED_ELEMENTLIST_COLS;
7765 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7767 int element = (*editor_elements_info[i].headline_list)[j];
7769 if (IS_EDITOR_CASCADE_INACTIVE(element))
7770 found_inactive_cascade = TRUE;
7774 if (found_inactive_cascade)
7777 // required for correct padding of palette element buttons
7778 int element_list_size = *editor_elements_info[i].element_list_size;
7780 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7781 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7783 num_editor_elements += element_buttons;
7787 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
7789 // offer at least as many elements as element buttons exist
7790 use_el_empty = TRUE;
7791 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
7793 num_editor_elements += num_editor_el_empty;
7797 num_editor_el_empty = 0;
7800 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
7802 // fill element list
7803 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7805 boolean found_inactive_cascade = FALSE;
7807 if (*editor_elements_info[i].setup_value)
7809 if (setup.editor.el_headlines)
7811 // required for correct padding of palette headline buttons
7812 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
7813 ED_ELEMENTLIST_COLS : 0);
7815 for (j = 0; j < headline_size; j++)
7817 // use empty elements for padding of palette headline buttons
7818 int element = (j < *editor_elements_info[i].headline_list_size ?
7819 (*editor_elements_info[i].headline_list)[j] :
7820 editor_el_empty[0]);
7822 editor_elements[pos++] = element;
7824 if (IS_EDITOR_CASCADE_INACTIVE(element))
7825 found_inactive_cascade = TRUE;
7829 if (found_inactive_cascade)
7832 // required for correct padding of palette element buttons
7833 int element_list_size = *editor_elements_info[i].element_list_size;
7835 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7836 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7838 // copy all elements from element list
7839 for (j = 0; j < element_list_size; j++)
7840 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
7842 // use empty elements for padding of palette element buttons
7843 for (j = 0; j < element_buttons - element_list_size; j++)
7844 editor_elements[pos++] = editor_el_empty[0];
7848 // (this function is also called before editor gadgets are initialized!)
7849 AdjustElementListScrollbar();
7852 void PrintEditorElementList(void)
7854 boolean *stop = &setup_editor_el_user_defined;
7857 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
7859 int cascade_element = (*editor_elements_info[i].headline_list)[0];
7861 if (IS_EDITOR_CASCADE(cascade_element))
7863 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
7864 char *headline = element_info[cascade_element_show].editor_description;
7866 PrintLineWithPrefix("# ", "-", 77);
7867 Print("# %s\n", headline);
7868 PrintLineWithPrefix("# ", "-", 77);
7871 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7873 int element = (*editor_elements_info[i].headline_list)[j];
7875 if (IS_EDITOR_CASCADE(element))
7876 element = EL_CHAR_MINUS;
7878 Print("# %s\n", element_info[element].token_name);
7884 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7886 int element = (*editor_elements_info[i].element_list)[j];
7888 Print("# %s\n", element_info[element].token_name);
7896 static void ReinitializeElementListButtons(void)
7898 static boolean last_setup_value_headlines = FALSE;
7899 static boolean initialization_needed = TRUE;
7902 if (!initialization_needed) // check if editor element setup has changed
7904 if (last_setup_value_headlines != setup.editor.el_headlines)
7905 initialization_needed = TRUE;
7907 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7908 if (editor_elements_info[i].last_setup_value !=
7909 *editor_elements_info[i].setup_value)
7910 initialization_needed = TRUE;
7913 if (!initialization_needed)
7916 FreeLevelEditorGadgets();
7917 CreateLevelEditorGadgets();
7919 // store current setup values for next invocation of this function
7920 last_setup_value_headlines = setup.editor.el_headlines;
7921 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7922 editor_elements_info[i].last_setup_value =
7923 *editor_elements_info[i].setup_value;
7925 initialization_needed = FALSE;
7928 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7931 int border_graphic =
7932 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7933 struct GraphicInfo *g = &graphic_info[border_graphic];
7934 Bitmap *src_bitmap = g->bitmap;
7935 int src_x = g->src_x;
7936 int src_y = g->src_y;
7937 int border_size = g->border_size;
7938 int border_xpos = g->width - border_size;
7939 int border_ypos = g->height - border_size;
7940 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7943 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7944 border_size, border_size,
7945 dest_x - border_size, dest_y - border_size);
7946 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7947 border_size, border_size,
7948 dest_x + width, dest_y - border_size);
7949 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7950 border_size, border_size,
7951 dest_x - border_size, dest_y + height);
7952 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7953 border_size, border_size,
7954 dest_x + width, dest_y + height);
7956 for (i = 0; i < width / tilesize; i++)
7958 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7959 tilesize, border_size,
7960 dest_x + i * tilesize, dest_y - border_size);
7961 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7962 tilesize, border_size,
7963 dest_x + i * tilesize, dest_y + height);
7966 for (i = 0; i < height / tilesize; i++)
7968 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7969 border_size, tilesize,
7970 dest_x - border_size, dest_y + i * tilesize);
7971 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7972 border_size, tilesize,
7973 dest_x + width, dest_y + i * tilesize);
7976 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7979 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7981 int xsize_tile = MAX(ed_tilesize, xsize);
7982 int ysize_tile = MAX(ed_tilesize, ysize);
7983 int xsize_full = xsize + 1;
7984 int ysize_full = ysize + 1;
7985 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7986 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7987 Pixel line_color = getTabulatorBarColor();
7989 if (line_color == BLACK_PIXEL) // black => transparent
7992 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7993 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7994 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7997 static void DrawEditorLevelBorderLinesIfNeeded(void)
7999 int xsize = lev_fieldx * ed_tilesize;
8000 int ysize = lev_fieldy * ed_tilesize;
8001 int line_size = getTabulatorBarHeight();
8003 if (!suppressBorderElement())
8006 // draw little border line around editable level playfield
8009 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
8012 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
8014 if (xsize < SXSIZE && ysize < SYSIZE)
8015 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
8018 static void DrawEditorElement(int x, int y, int element)
8020 DrawSizedElement(x, y, element, ed_tilesize);
8023 static void DrawEditorElementThruMask(int x, int y, int element)
8025 DrawSizedElementThruMask(x, y, element, ed_tilesize);
8028 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
8030 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
8033 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
8035 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
8036 DrawEditorLevelBorderLinesIfNeeded();
8039 static void DrawDrawingArea(int id)
8041 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8044 int *value = drawingarea_info[id].value;
8045 int area_xsize = drawingarea_info[id].area_xsize;
8046 int area_ysize = drawingarea_info[id].area_ysize;
8047 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
8049 for (x = 0; x < area_xsize; x++)
8051 for (y = 0; y < area_ysize; y++)
8053 int element = value[x * area_ysize + y];
8057 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
8059 DrawSizedGraphicExt(drawto,
8060 gi->x + x * tilesize,
8061 gi->y + y * tilesize,
8062 graphic, frame, tilesize);
8067 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
8070 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
8071 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
8073 BlitBitmap(drawto, drawto,
8074 SX + (dx == -1 ? ed_tilesize : 0),
8075 SY + (dy == -1 ? ed_tilesize : 0),
8076 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
8077 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
8078 SX + (dx == +1 ? ed_tilesize : 0),
8079 SY + (dy == +1 ? ed_tilesize : 0));
8083 x = (dx == 1 ? 0 : ed_fieldx - 1);
8084 for (y = 0; y < ed_fieldy; y++)
8085 DrawEditorElementOrWall(x, y, from_x, from_y);
8089 y = (dy == 1 ? 0 : ed_fieldy - 1);
8090 for (x = 0; x < ed_fieldx; x++)
8091 DrawEditorElementOrWall(x, y, from_x, from_y);
8094 redraw_mask |= REDRAW_FIELD;
8098 static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, boolean use_editor_gfx)
8102 *graphic = el2edimg(element);
8107 *graphic = el2img(element);
8108 *frame = (ANIM_MODE(*graphic) == ANIM_CE_VALUE ?
8109 custom_element.ce_value_fixed_initial :
8110 ANIM_MODE(*graphic) == ANIM_CE_SCORE ?
8111 custom_element.collect_score_initial : FrameCounter);
8114 if (*graphic == IMG_UNKNOWN)
8116 // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
8117 // (normal BD style elements have graphics, but runtime ("effects") elements do not)
8118 int element_bd = map_element_RND_to_BD_cave(element);
8120 if (element_bd != O_UNKNOWN)
8122 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
8124 *graphic = g_bd->graphic;
8125 *frame = g_bd->frame;
8130 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
8136 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
8138 getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
8141 static void CreateControlButtons(void)
8143 struct GadgetInfo *gi;
8146 // create toolbox buttons
8147 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
8149 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
8150 int id = controlbutton_info[i].gadget_id;
8151 int type = controlbutton_info[i].gadget_type;
8152 int graphic = controlbutton_info[i].graphic;
8153 struct XYTileSize *pos = controlbutton_info[i].pos;
8154 struct GraphicInfo *gd = &graphic_info[graphic];
8155 Bitmap *deco_bitmap = NULL;
8156 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
8157 int tile_size = 0, deco_shift = 0;
8158 boolean deco_masked = FALSE;
8159 int gd_x1 = gd->src_x;
8160 int gd_y1 = gd->src_y;
8161 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8162 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8163 int gd_x1a = gd->src_x + gd->active_xoffset;
8164 int gd_y1a = gd->src_y + gd->active_yoffset;
8165 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8166 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8169 unsigned int event_mask;
8170 int radio_button_nr = RADIO_NR_NONE;
8171 boolean checked = FALSE;
8174 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
8176 if (type == GD_TYPE_RADIO_BUTTON)
8178 event_mask = GD_EVENT_PRESSED;
8179 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
8181 if (id == drawing_function)
8186 if (id == GADGET_ID_WRAP_LEFT ||
8187 id == GADGET_ID_WRAP_RIGHT ||
8188 id == GADGET_ID_WRAP_UP ||
8189 id == GADGET_ID_WRAP_DOWN)
8190 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8192 event_mask = GD_EVENT_RELEASED;
8195 if (id == GADGET_ID_PROPERTIES ||
8196 id == GADGET_ID_PALETTE)
8201 else if (id == GADGET_ID_ELEMENT_LEFT ||
8202 id == GADGET_ID_ELEMENT_MIDDLE ||
8203 id == GADGET_ID_ELEMENT_RIGHT)
8208 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
8209 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
8210 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
8212 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
8213 editor.button.element_left.tile_size :
8214 id == GADGET_ID_ELEMENT_MIDDLE ?
8215 editor.button.element_middle.tile_size :
8216 id == GADGET_ID_ELEMENT_RIGHT ?
8217 editor.button.element_right.tile_size : 0);
8219 // make sure that decoration does not overlap gadget border
8220 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
8222 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
8224 deco_xpos = (gd->width - tile_size) / 2;
8225 deco_ypos = (gd->height - tile_size) / 2;
8227 deco_masked = gd->draw_masked;
8235 gi = CreateGadget(GDI_CUSTOM_ID, id,
8236 GDI_CUSTOM_TYPE_ID, type_id,
8237 GDI_IMAGE_ID, graphic,
8238 GDI_INFO_TEXT, controlbutton_info[i].infotext,
8241 GDI_WIDTH, gd->width,
8242 GDI_HEIGHT, gd->height,
8244 GDI_STATE, GD_BUTTON_UNPRESSED,
8245 GDI_RADIO_NR, radio_button_nr,
8246 GDI_CHECKED, checked,
8247 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8248 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8249 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8250 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8251 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
8252 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
8253 GDI_DECORATION_SIZE, tile_size, tile_size,
8254 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
8255 GDI_DECORATION_MASKED, deco_masked,
8256 GDI_EVENT_MASK, event_mask,
8257 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8258 GDI_CALLBACK_ACTION, HandleControlButtons,
8262 Fail("cannot create gadget");
8264 level_editor_gadget[id] = gi;
8267 // these values are not constant, but can change at runtime
8268 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
8269 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
8270 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
8271 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
8272 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
8273 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
8274 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
8275 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
8276 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
8277 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
8278 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
8279 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
8281 // create buttons for scrolling of drawing area and element list
8282 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
8284 int id = scrollbutton_info[i].gadget_id;
8285 int type_id = scrollbutton_info[i].gadget_type_id;
8286 int graphic = scrollbutton_info[i].graphic;
8287 struct GraphicInfo *gd = &graphic_info[graphic];
8288 Bitmap *gd_bitmap = gd->bitmap;
8289 int gd_x1 = gd->src_x;
8290 int gd_y1 = gd->src_y;
8291 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8292 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8293 int width = gd->width;
8294 int height = gd->height;
8295 int x = scrollbutton_pos[i].x;
8296 int y = scrollbutton_pos[i].y;
8297 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8300 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
8302 if (id == GADGET_ID_SCROLL_LIST_UP ||
8303 id == GADGET_ID_SCROLL_LIST_DOWN)
8314 gi = CreateGadget(GDI_CUSTOM_ID, id,
8315 GDI_CUSTOM_TYPE_ID, type_id,
8316 GDI_IMAGE_ID, graphic,
8317 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
8322 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8323 GDI_STATE, GD_BUTTON_UNPRESSED,
8324 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
8325 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
8326 GDI_EVENT_MASK, event_mask,
8327 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8328 GDI_CALLBACK_ACTION, HandleControlButtons,
8332 Fail("cannot create gadget");
8334 level_editor_gadget[id] = gi;
8337 // create buttons for element list
8338 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8341 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
8342 int graphic = IMG_EDITOR_PALETTE_BUTTON;
8343 struct GraphicInfo *gd = &graphic_info[graphic];
8344 Bitmap *gd_bitmap = gd->bitmap;
8345 Bitmap *deco_bitmap;
8346 int deco_x, deco_y, deco_xpos, deco_ypos;
8347 int gd_x1 = gd->src_x;
8348 int gd_y1 = gd->src_y;
8349 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8350 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8351 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
8352 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
8353 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
8354 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
8355 int element = editor_elements[i];
8356 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
8357 unsigned int event_mask = GD_EVENT_RELEASED;
8359 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
8361 deco_xpos = (gd->width - tile_size) / 2;
8362 deco_ypos = (gd->height - tile_size) / 2;
8364 gi = CreateGadget(GDI_CUSTOM_ID, id,
8365 GDI_CUSTOM_TYPE_ID, type_id,
8366 GDI_IMAGE_ID, graphic,
8367 GDI_INFO_TEXT, getElementInfoText(element),
8370 GDI_WIDTH, gd->width,
8371 GDI_HEIGHT, gd->height,
8372 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8373 GDI_STATE, GD_BUTTON_UNPRESSED,
8374 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
8375 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
8376 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
8377 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
8378 GDI_DECORATION_SIZE, tile_size, tile_size,
8379 GDI_DECORATION_SHIFTING, 1, 1,
8380 GDI_EVENT_MASK, event_mask,
8381 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8382 GDI_CALLBACK_ACTION, HandleControlButtons,
8386 Fail("cannot create gadget");
8388 level_editor_gadget[id] = gi;
8392 static void CreateCounterButtons(void)
8394 int max_infotext_len = getMaxInfoTextLength();
8397 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
8399 int type_id = counterbutton_info[i].gadget_type_id;
8400 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
8401 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
8405 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
8407 // determine horizontal position to the right of specified gadget
8408 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8409 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
8410 ED_GADGET_TEXT_DISTANCE);
8412 // determine horizontal offset for leading text
8413 if (counterbutton_info[i].text_left != NULL)
8414 x += getTextWidthForGadget(counterbutton_info[i].text_left);
8416 for (j = 0; j < 2; j++)
8418 struct GadgetInfo *gi;
8420 counterbutton_info[i].gadget_id_down :
8421 counterbutton_info[i].gadget_id_up);
8423 struct GraphicInfo *gd;
8424 int gd_x1, gd_x2, gd_y1, gd_y2;
8425 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8426 char infotext[max_infotext_len + 1];
8428 if (i == ED_COUNTER_ID_SELECT_LEVEL)
8431 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
8432 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
8434 event_mask |= GD_EVENT_RELEASED;
8438 x = DX + editor.button.prev_level.x;
8439 y = DY + editor.button.prev_level.y;
8443 x = DX + editor.button.next_level.x;
8444 y = DY + editor.button.next_level.y;
8450 IMG_EDITOR_COUNTER_DOWN :
8451 IMG_EDITOR_COUNTER_UP);
8454 gd = &graphic_info[graphic];
8458 gd_x2 = gd->src_x + gd->pressed_xoffset;
8459 gd_y2 = gd->src_y + gd->pressed_yoffset;
8461 sprintf(infotext, "%s counter value by 1, 5 or 10",
8462 (j == 0 ? "Decrease" : "Increase"));
8464 gi = CreateGadget(GDI_CUSTOM_ID, id,
8465 GDI_CUSTOM_TYPE_ID, type_id,
8466 GDI_IMAGE_ID, graphic,
8467 GDI_INFO_TEXT, infotext,
8470 GDI_WIDTH, gd->width,
8471 GDI_HEIGHT, gd->height,
8472 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8473 GDI_STATE, GD_BUTTON_UNPRESSED,
8474 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8475 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8476 GDI_EVENT_MASK, event_mask,
8477 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8478 GDI_CALLBACK_ACTION, HandleCounterButtons,
8482 Fail("cannot create gadget");
8484 level_editor_gadget[id] = gi;
8485 right_gadget_border[id] =
8486 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8488 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
8492 int font_type = FONT_INPUT_1;
8493 int font_type_active = FONT_INPUT_1_ACTIVE;
8495 id = counterbutton_info[i].gadget_id_text;
8497 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8499 if (i == ED_COUNTER_ID_SELECT_LEVEL)
8501 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
8503 font_type = FONT_LEVEL_NUMBER;
8504 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
8506 x = DX + editor.input.level_number.x;
8507 y = DY + editor.input.level_number.y;
8511 graphic = IMG_EDITOR_COUNTER_INPUT;
8514 gd = &graphic_info[graphic];
8518 gd_x2 = gd->src_x + gd->active_xoffset;
8519 gd_y2 = gd->src_y + gd->active_yoffset;
8521 gi = CreateGadget(GDI_CUSTOM_ID, id,
8522 GDI_CUSTOM_TYPE_ID, type_id,
8523 GDI_IMAGE_ID, graphic,
8524 GDI_INFO_TEXT, "Enter counter value",
8527 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
8528 GDI_NUMBER_VALUE, 0,
8529 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
8530 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
8531 GDI_TEXT_SIZE, 3, // minimal counter text size
8532 GDI_TEXT_FONT, font_type,
8533 GDI_TEXT_FONT_ACTIVE, font_type_active,
8534 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8535 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8536 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8537 GDI_DESIGN_WIDTH, gd->width,
8538 GDI_EVENT_MASK, event_mask,
8539 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8540 GDI_CALLBACK_ACTION, HandleCounterButtons,
8544 Fail("cannot create gadget");
8546 level_editor_gadget[id] = gi;
8547 right_gadget_border[id] =
8548 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8550 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
8556 static void CreateDrawingAreas(void)
8560 // these values are not constant, but can change at runtime
8561 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
8562 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
8564 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
8566 struct GadgetInfo *gi;
8567 int id = drawingarea_info[i].gadget_id;
8568 int type_id = drawingarea_info[i].gadget_type_id;
8569 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
8570 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
8571 int area_xsize = drawingarea_info[i].area_xsize;
8572 int area_ysize = drawingarea_info[i].area_ysize;
8573 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
8574 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
8575 unsigned int event_mask =
8576 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
8577 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
8580 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
8582 // determine horizontal position to the right of specified gadget
8583 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
8584 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
8585 ED_DRAWINGAREA_TEXT_DISTANCE);
8587 // determine horizontal offset for leading text
8588 if (drawingarea_info[i].text_left != NULL)
8589 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
8591 gi = CreateGadget(GDI_CUSTOM_ID, id,
8592 GDI_CUSTOM_TYPE_ID, type_id,
8595 GDI_TYPE, GD_TYPE_DRAWING_AREA,
8596 GDI_AREA_SIZE, area_xsize, area_ysize,
8597 GDI_ITEM_SIZE, item_size, item_size,
8598 GDI_EVENT_MASK, event_mask,
8599 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
8600 GDI_CALLBACK_ACTION, HandleDrawingAreas,
8604 Fail("cannot create gadget");
8606 level_editor_gadget[id] = gi;
8607 right_gadget_border[id] =
8608 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
8612 static void CreateTextInputGadgets(void)
8614 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
8615 int max_infotext_len = getMaxInfoTextLength();
8618 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
8620 int gd_x1 = gd->src_x;
8621 int gd_y1 = gd->src_y;
8622 int gd_x2 = gd->src_x + gd->active_xoffset;
8623 int gd_y2 = gd->src_y + gd->active_yoffset;
8624 struct GadgetInfo *gi;
8625 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8626 char infotext[MAX_OUTPUT_LINESIZE + 1];
8627 int id = textinput_info[i].gadget_id;
8628 int type_id = textinput_info[i].gadget_type_id;
8632 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
8634 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
8636 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
8637 int border_size = gd->border_size;
8638 int font_nr = FONT_INPUT_1;
8639 int font_height = getFontHeight(font_nr);
8640 int xoffset = element_border + TILEX + element_border + 3 * border_size;
8641 int yoffset = element_border + (TILEY - font_height) / 2;
8643 x = (editor.settings.element_name.x != -1 ?
8644 editor.settings.element_name.x :
8645 editor.settings.element_graphic.x + xoffset) - border_size;
8646 y = (editor.settings.element_name.y != -1 ?
8647 editor.settings.element_name.y :
8648 editor.settings.element_graphic.y + yoffset) - border_size;
8652 x = ED_SETTINGS_X(textinput_info[i].x);
8653 y = ED_SETTINGS_Y(textinput_info[i].y);
8656 // determine horizontal offset for leading text
8657 if (textinput_info[i].text_left != NULL)
8658 x += getTextWidthForGadget(textinput_info[i].text_left);
8660 sprintf(infotext, "%s", textinput_info[i].infotext);
8661 infotext[max_infotext_len] = '\0';
8663 gi = CreateGadget(GDI_CUSTOM_ID, id,
8664 GDI_CUSTOM_TYPE_ID, type_id,
8665 GDI_INFO_TEXT, infotext,
8668 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8669 GDI_TEXT_VALUE, textinput_info[i].value,
8670 GDI_TEXT_SIZE, textinput_info[i].size,
8671 GDI_TEXT_FONT, FONT_INPUT_1,
8672 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8673 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8674 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8675 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8676 GDI_DESIGN_WIDTH, gd->width,
8677 GDI_EVENT_MASK, event_mask,
8678 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8679 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
8683 Fail("cannot create gadget");
8685 level_editor_gadget[id] = gi;
8689 static void CreateTextAreaGadgets(void)
8691 int max_infotext_len = getMaxInfoTextLength();
8694 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
8696 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
8697 int gd_x1 = gd->src_x;
8698 int gd_y1 = gd->src_y;
8699 int gd_x2 = gd->src_x + gd->active_xoffset;
8700 int gd_y2 = gd->src_y + gd->active_yoffset;
8701 struct GadgetInfo *gi;
8702 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
8703 char infotext[MAX_OUTPUT_LINESIZE + 1];
8704 int id = textarea_info[i].gadget_id;
8705 int type_id = textarea_info[i].gadget_type_id;
8706 int area_xsize = textarea_info[i].xsize;
8707 int area_ysize = textarea_info[i].ysize;
8710 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
8712 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
8713 infotext[max_infotext_len] = '\0';
8715 gi = CreateGadget(GDI_CUSTOM_ID, id,
8716 GDI_CUSTOM_TYPE_ID, type_id,
8717 GDI_INFO_TEXT, infotext,
8718 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
8719 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
8720 GDI_TYPE, GD_TYPE_TEXT_AREA,
8721 GDI_AREA_SIZE, area_xsize, area_ysize,
8722 GDI_TEXT_FONT, FONT_INPUT_1,
8723 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8724 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8725 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8726 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8727 GDI_DESIGN_WIDTH, gd->width,
8728 GDI_EVENT_MASK, event_mask,
8729 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8730 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
8734 Fail("cannot create gadget");
8736 level_editor_gadget[id] = gi;
8740 static void CreateSelectboxGadgets(void)
8742 int max_infotext_len = getMaxInfoTextLength();
8746 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8748 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
8749 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
8750 int gd_x1 = gd->src_x;
8751 int gd_y1 = gd->src_y;
8752 int gd_x2 = gd->src_x + gd->active_xoffset;
8753 int gd_y2 = gd->src_y + gd->active_yoffset;
8754 int selectbox_button_xsize = gd2->width;
8755 struct GadgetInfo *gi;
8756 char infotext[MAX_OUTPUT_LINESIZE + 1];
8757 int id = selectbox_info[i].gadget_id;
8758 int type_id = selectbox_info[i].gadget_type_id;
8759 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
8760 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
8761 unsigned int event_mask =
8762 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8765 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
8767 if (selectbox_info[i].size == -1) // dynamically determine size
8769 // (we cannot use -1 for uninitialized values if we directly compare
8770 // with results from strlen(), because the '<' and '>' operation will
8771 // implicitely cast -1 to an unsigned integer value!)
8772 selectbox_info[i].size = 0;
8774 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
8775 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
8776 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
8778 selectbox_info[i].size++; // add one character empty space
8781 // determine horizontal position to the right of specified gadget
8782 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
8783 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
8784 ED_GADGET_TEXT_DISTANCE);
8786 // determine horizontal offset for leading text
8787 if (selectbox_info[i].text_left != NULL)
8788 x += getTextWidthForGadget(selectbox_info[i].text_left);
8790 sprintf(infotext, "%s", selectbox_info[i].infotext);
8791 infotext[max_infotext_len] = '\0';
8793 gi = CreateGadget(GDI_CUSTOM_ID, id,
8794 GDI_CUSTOM_TYPE_ID, type_id,
8795 GDI_INFO_TEXT, infotext,
8798 GDI_TYPE, GD_TYPE_SELECTBOX,
8799 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
8800 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
8801 GDI_TEXT_SIZE, selectbox_info[i].size,
8802 GDI_TEXT_FONT, FONT_INPUT_1,
8803 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8804 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
8805 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8806 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8807 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8808 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
8809 GDI_DESIGN_WIDTH, gd->width,
8810 GDI_EVENT_MASK, event_mask,
8811 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8812 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
8816 Fail("cannot create gadget");
8818 level_editor_gadget[id] = gi;
8819 right_gadget_border[id] =
8820 getRightGadgetBorder(gi, selectbox_info[i].text_right);
8824 static void CreateTextbuttonGadgets(void)
8826 int max_infotext_len = getMaxInfoTextLength();
8829 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
8831 int id = textbutton_info[i].gadget_id;
8832 int type_id = textbutton_info[i].gadget_type_id;
8834 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
8835 (id >= GADGET_ID_ENGINECONFIG_CONFIG && id <= GADGET_ID_ENGINECONFIG_COLORS) ||
8836 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
8838 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
8839 int gadget_distance =
8840 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
8841 struct GraphicInfo *gd = &graphic_info[graphic];
8842 int gd_x1 = gd->src_x;
8843 int gd_y1 = gd->src_y;
8844 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8845 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8846 int gd_x1a = gd->src_x + gd->active_xoffset;
8847 int gd_y1a = gd->src_y + gd->active_yoffset;
8848 int border_xsize = gd->border_size + gd->draw_xoffset;
8849 int border_ysize = gd->border_size;
8850 struct GadgetInfo *gi;
8851 unsigned int event_mask = GD_EVENT_RELEASED;
8852 char infotext[MAX_OUTPUT_LINESIZE + 1];
8853 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
8854 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
8857 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
8859 if (textbutton_info[i].size == -1) // dynamically determine size
8860 textbutton_info[i].size = strlen(textbutton_info[i].text);
8862 sprintf(infotext, "%s", textbutton_info[i].infotext);
8863 infotext[max_infotext_len] = '\0';
8865 // determine horizontal position to the right of specified gadget
8866 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8868 int gadget_id_align = textbutton_info[i].gadget_id_align;
8870 x = right_gadget_border[gadget_id_align] + gadget_distance;
8872 if (textbutton_info[i].y == -1)
8873 y = level_editor_gadget[gadget_id_align]->y;
8876 // determine horizontal offset for leading text
8877 if (textbutton_info[i].text_left != NULL)
8878 x += getTextWidthForGadget(textbutton_info[i].text_left);
8880 gi = CreateGadget(GDI_CUSTOM_ID, id,
8881 GDI_CUSTOM_TYPE_ID, type_id,
8882 GDI_IMAGE_ID, graphic,
8883 GDI_INFO_TEXT, infotext,
8886 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
8887 GDI_TEXT_VALUE, textbutton_info[i].text,
8888 GDI_TEXT_SIZE, textbutton_info[i].size,
8889 GDI_TEXT_FONT, FONT_INPUT_2,
8890 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
8891 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8892 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8893 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8894 GDI_BORDER_SIZE, border_xsize, border_ysize,
8895 GDI_DESIGN_WIDTH, gd->width,
8896 GDI_DECORATION_SHIFTING, 1, 1,
8897 GDI_EVENT_MASK, event_mask,
8898 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8899 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
8903 Fail("cannot create gadget");
8905 level_editor_gadget[id] = gi;
8906 right_gadget_border[id] =
8907 getRightGadgetBorder(gi, textbutton_info[i].text_right);
8911 static void CreateGraphicbuttonGadgets(void)
8913 struct GadgetInfo *gi;
8916 // create buttons for scrolling of drawing area and element list
8917 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
8919 int id = graphicbutton_info[i].gadget_id;
8920 int type_id = graphicbutton_info[i].gadget_type_id;
8921 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
8922 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
8923 int graphic = graphicbutton_info[i].graphic;
8924 struct GraphicInfo *gd = &graphic_info[graphic];
8925 int gd_x1 = gd->src_x;
8926 int gd_y1 = gd->src_y;
8927 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8928 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8929 unsigned int event_mask = GD_EVENT_RELEASED;
8932 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
8934 // determine horizontal position to the right of specified gadget
8935 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8936 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
8937 ED_GADGET_TEXT_DISTANCE);
8939 // determine horizontal offset for leading text
8940 if (graphicbutton_info[i].text_left != NULL)
8941 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
8943 gi = CreateGadget(GDI_CUSTOM_ID, id,
8944 GDI_CUSTOM_TYPE_ID, type_id,
8945 GDI_IMAGE_ID, graphic,
8946 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
8949 GDI_WIDTH, gd->width,
8950 GDI_HEIGHT, gd->height,
8951 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8952 GDI_STATE, GD_BUTTON_UNPRESSED,
8953 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8954 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8955 GDI_EVENT_MASK, event_mask,
8956 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8957 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8961 Fail("cannot create gadget");
8963 level_editor_gadget[id] = gi;
8964 right_gadget_border[id] =
8965 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8969 static void CreateScrollbarGadgets(void)
8973 // these values are not constant, but can change at runtime
8974 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8975 SX + ED_SCROLL_HORIZONTAL_XPOS;
8976 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8977 SY + ED_SCROLL_HORIZONTAL_YPOS;
8978 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8979 ED_SCROLL_HORIZONTAL_XSIZE;
8980 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8981 ED_SCROLL_HORIZONTAL_YSIZE;
8982 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8983 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8984 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8985 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8987 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8988 SX + ED_SCROLL_VERTICAL_XPOS;
8989 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8990 SY + ED_SCROLL_VERTICAL_YPOS;
8991 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8992 ED_SCROLL_VERTICAL_XSIZE;
8993 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8994 ED_SCROLL_VERTICAL_YSIZE;
8995 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8996 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8997 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8998 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
9000 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
9001 PX + ED_SCROLL2_VERTICAL_XPOS;
9002 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
9003 PY + ED_SCROLL2_VERTICAL_YPOS;
9004 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
9005 ED_SCROLL2_VERTICAL_XSIZE;
9006 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
9007 ED_SCROLL2_VERTICAL_YSIZE;
9008 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
9009 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
9010 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
9011 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
9013 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
9015 int id = scrollbar_info[i].gadget_id;
9016 int type_id = scrollbar_info[i].gadget_type_id;
9017 int graphic = scrollbar_info[i].graphic;
9018 struct GraphicInfo *gd = &graphic_info[graphic];
9019 int gd_x1 = gd->src_x;
9020 int gd_y1 = gd->src_y;
9021 int gd_x2 = gd->src_x + gd->pressed_xoffset;
9022 int gd_y2 = gd->src_y + gd->pressed_yoffset;
9023 struct GadgetInfo *gi;
9024 int items_max, items_visible, item_position;
9025 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9028 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
9030 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
9032 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
9033 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
9034 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
9036 else // drawing area scrollbars
9038 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
9040 items_max = MAX(lev_fieldx + 2, ed_fieldx);
9041 items_visible = ed_fieldx;
9046 items_max = MAX(lev_fieldy + 2, ed_fieldy);
9047 items_visible = ed_fieldy;
9052 gi = CreateGadget(GDI_CUSTOM_ID, id,
9053 GDI_CUSTOM_TYPE_ID, type_id,
9054 GDI_IMAGE_ID, graphic,
9055 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9056 GDI_X, scrollbar_pos[i].x,
9057 GDI_Y, scrollbar_pos[i].y,
9058 GDI_WIDTH, scrollbar_pos[i].width,
9059 GDI_HEIGHT, scrollbar_pos[i].height,
9060 GDI_TYPE, scrollbar_info[i].type,
9061 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9062 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9063 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9064 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
9065 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
9066 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
9067 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
9068 GDI_STATE, GD_BUTTON_UNPRESSED,
9069 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9070 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9071 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9072 GDI_EVENT_MASK, event_mask,
9073 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
9074 GDI_CALLBACK_ACTION, HandleControlButtons,
9078 Fail("cannot create gadget");
9080 level_editor_gadget[id] = gi;
9084 static void CreateCheckbuttonGadgets(void)
9086 struct GadgetInfo *gi;
9089 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
9091 int id = checkbutton_info[i].gadget_id;
9092 int type_id = checkbutton_info[i].gadget_type_id;
9093 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
9094 IMG_EDITOR_CHECKBOX);
9095 struct GraphicInfo *gd = &graphic_info[graphic];
9096 int gd_x1 = gd->src_x;
9097 int gd_y1 = gd->src_y;
9098 int gd_x2 = gd->src_x + gd->pressed_xoffset;
9099 int gd_y2 = gd->src_y + gd->pressed_yoffset;
9100 int gd_x1a = gd->src_x + gd->active_xoffset;
9101 int gd_y1a = gd->src_y + gd->active_yoffset;
9102 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
9103 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
9104 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
9105 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
9106 unsigned int event_mask = GD_EVENT_PRESSED;
9109 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
9111 // determine horizontal position to the right of specified gadget
9112 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
9113 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
9114 ED_GADGET_TEXT_DISTANCE);
9116 // determine horizontal offset for leading text
9117 if (checkbutton_info[i].text_left != NULL)
9118 x += getTextWidthForGadget(checkbutton_info[i].text_left);
9120 gi = CreateGadget(GDI_CUSTOM_ID, id,
9121 GDI_CUSTOM_TYPE_ID, type_id,
9122 GDI_IMAGE_ID, graphic,
9123 GDI_INFO_TEXT, checkbutton_info[i].infotext,
9126 GDI_WIDTH, gd->width,
9127 GDI_HEIGHT, gd->height,
9128 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
9129 GDI_CHECKED, *checkbutton_info[i].value,
9130 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9131 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9132 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
9133 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
9134 GDI_EVENT_MASK, event_mask,
9135 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
9136 GDI_CALLBACK_ACTION, HandleCheckbuttons,
9140 Fail("cannot create gadget");
9142 level_editor_gadget[id] = gi;
9143 right_gadget_border[id] =
9144 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
9148 static void CreateRadiobuttonGadgets(void)
9150 int graphic = IMG_EDITOR_RADIOBUTTON;
9151 struct GraphicInfo *gd = &graphic_info[graphic];
9152 int gd_x1 = gd->src_x;
9153 int gd_y1 = gd->src_y;
9154 int gd_x2 = gd->src_x + gd->pressed_xoffset;
9155 int gd_y2 = gd->src_y + gd->pressed_yoffset;
9156 int gd_x1a = gd->src_x + gd->active_xoffset;
9157 int gd_y1a = gd->src_y + gd->active_yoffset;
9158 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
9159 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
9160 struct GadgetInfo *gi;
9163 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
9165 int id = radiobutton_info[i].gadget_id;
9166 int type_id = radiobutton_info[i].gadget_type_id;
9167 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
9168 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
9169 unsigned int event_mask = GD_EVENT_PRESSED;
9172 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
9175 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
9177 // determine horizontal position to the right of specified gadget
9178 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
9179 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
9180 ED_GADGET_TEXT_DISTANCE);
9182 // determine horizontal offset for leading text
9183 if (radiobutton_info[i].text_left != NULL)
9184 x += getTextWidthForGadget(radiobutton_info[i].text_left);
9186 gi = CreateGadget(GDI_CUSTOM_ID, id,
9187 GDI_CUSTOM_TYPE_ID, type_id,
9188 GDI_IMAGE_ID, graphic,
9189 GDI_INFO_TEXT, radiobutton_info[i].infotext,
9192 GDI_WIDTH, gd->width,
9193 GDI_HEIGHT, gd->height,
9194 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
9195 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
9196 GDI_CHECKED, checked,
9197 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9198 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9199 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
9200 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
9201 GDI_EVENT_MASK, event_mask,
9202 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
9203 GDI_CALLBACK_ACTION, HandleRadiobuttons,
9207 Fail("cannot create gadget");
9209 level_editor_gadget[id] = gi;
9210 right_gadget_border[id] =
9211 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
9215 void CreateLevelEditorGadgets(void)
9217 // force EDITOR font inside level editor
9218 SetFontStatus(GAME_MODE_EDITOR);
9220 // these values are not constant, but can change at runtime
9221 ed_fieldx = MAX_ED_FIELDX - 1;
9222 ed_fieldy = MAX_ED_FIELDY - 1;
9224 num_editor_gadgets = NUM_EDITOR_GADGETS;
9226 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
9228 level_editor_gadget =
9229 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
9230 right_gadget_border =
9231 checked_calloc(num_editor_gadgets * sizeof(int));
9233 // set number of empty (padding) element buttons to maximum number of buttons
9234 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
9236 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
9237 editor_el_empty_ptr = editor_el_empty;
9239 use_permanent_palette = !editor.palette.show_as_separate_screen;
9241 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
9243 ReinitializeElementList();
9245 CreateControlButtons();
9246 CreateScrollbarGadgets();
9248 // order of function calls is important because of cross-references
9249 CreateCheckbuttonGadgets();
9250 CreateCounterButtons();
9251 CreateRadiobuttonGadgets();
9252 CreateTextInputGadgets();
9253 CreateTextAreaGadgets();
9254 CreateSelectboxGadgets();
9255 CreateGraphicbuttonGadgets();
9256 CreateTextbuttonGadgets();
9257 CreateDrawingAreas();
9262 void FreeLevelEditorGadgets(void)
9266 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
9268 for (i = 0; i < num_editor_gadgets; i++)
9270 FreeGadget(level_editor_gadget[i]);
9272 level_editor_gadget[i] = NULL;
9275 checked_free(level_editor_gadget);
9276 checked_free(right_gadget_border);
9278 checked_free(editor_el_empty);
9281 static void MapCounterButtons(int id)
9283 int font_nr = FONT_TEXT_1;
9284 int font_height = getFontHeight(font_nr);
9285 int gadget_id_down = counterbutton_info[id].gadget_id_down;
9286 int gadget_id_text = counterbutton_info[id].gadget_id_text;
9287 int gadget_id_up = counterbutton_info[id].gadget_id_up;
9288 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
9289 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
9290 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
9291 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
9292 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9293 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9294 int yoffset = (gi_down->height - font_height) / 2;
9295 int x_left = gi_down->x - xoffset_left;
9296 int x_right; // set after gadget position was modified
9297 int y_above = gi_down->y - yoffset_above;
9299 int y; // set after gadget position was modified
9301 // counter limits must be changed first to prevent value truncation
9302 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
9303 counterbutton_info[id].max_value);
9305 // right text position might have changed after setting position above
9306 x_right = gi_up->x + gi_up->width + xoffset_right;
9308 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
9310 // set position for counter gadgets with dynamically determined position
9311 if (id != ED_COUNTER_ID_SELECT_LEVEL)
9313 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
9314 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
9315 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
9318 // vertical position might have changed after setting position above
9319 y = gi_up->y + yoffset;
9321 if (counterbutton_info[id].text_above)
9322 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
9324 if (counterbutton_info[id].text_left)
9325 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
9327 if (counterbutton_info[id].text_right)
9328 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
9335 static void MapControlButtons(void)
9340 // map toolbox buttons (excluding special CE toolbox buttons)
9341 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
9342 MapGadget(level_editor_gadget[i]);
9344 // map toolbox buttons (element properties buttons)
9345 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
9346 MapGadget(level_editor_gadget[i]);
9348 if (use_permanent_palette)
9350 // map buttons to select elements
9351 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
9352 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
9353 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
9354 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
9355 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
9358 // map buttons to select level
9359 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
9360 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
9361 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
9362 MapCounterButtons(counter_id);
9365 static void MapDrawingArea(int id)
9367 int font_nr = FONT_TEXT_1;
9368 int font_height = getFontHeight(font_nr);
9369 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9370 int area_xsize = gi->drawing.area_xsize;
9371 int area_ysize = gi->drawing.area_ysize;
9372 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9373 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
9374 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
9375 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
9376 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
9377 int x_below = gi->x + (gi->width - xoffset_below) / 2;
9378 int y_side = gi->y + (gi->height - font_height) / 2;
9379 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
9380 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
9382 if (drawingarea_info[id].text_left)
9383 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
9385 if (drawingarea_info[id].text_right)
9386 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
9388 if (drawingarea_info[id].text_above)
9389 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
9391 if (drawingarea_info[id].text_below)
9392 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
9394 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
9396 DrawElementBorder(gi->x, gi->y,
9397 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
9398 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
9400 DrawDrawingArea(id);
9406 static void MapTextInputGadget(int id)
9408 int font_nr = FONT_TEXT_1;
9409 int font_height = getFontHeight(font_nr);
9410 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
9411 int xoffset_left = getTextWidthForGadget(textinput_info[id].text_left);
9412 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9413 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9414 int yoffset = (gi->height - font_height) / 2;
9415 int x_left = gi->x - xoffset_left;
9416 int x_right = gi->x + gi->width + xoffset_right;
9417 int y_above = gi->y - yoffset_above;
9418 int y = gi->y + yoffset;
9420 if (textinput_info[id].text_above)
9421 DrawText(x_left, y_above, textinput_info[id].text_above, font_nr);
9423 if (textinput_info[id].text_left)
9424 DrawText(x_left, y, textinput_info[id].text_left, font_nr);
9426 if (textinput_info[id].text_right)
9427 DrawText(x_right, y, textinput_info[id].text_right, font_nr);
9429 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
9434 static void MapTextAreaGadget(int id)
9436 int font_nr = FONT_TEXT_1;
9437 int font_height = getFontHeight(font_nr);
9438 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
9439 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9440 int x_above = ED_SETTINGS_X(textarea_info[id].x);
9441 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
9442 char *text_above = textarea_info[id].text_above;
9444 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
9445 text_above = textarea_info[id].text_above_cropped;
9448 DrawTextS(x_above, y_above, font_nr, text_above);
9450 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
9455 static void MapSelectboxGadget(int id)
9457 int font_nr = FONT_TEXT_1;
9458 int font_height = getFontHeight(font_nr);
9459 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
9460 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
9461 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9462 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9463 int yoffset = (gi->height - font_height) / 2;
9464 int x_left = gi->x - xoffset_left;
9465 int x_right = gi->x + gi->width + xoffset_right;
9466 int y_above = gi->y - yoffset_above;
9467 int y = gi->y + yoffset;
9469 if (selectbox_info[id].text_above)
9470 DrawText(x_left, y_above, selectbox_info[id].text_above, font_nr);
9472 if (selectbox_info[id].text_left)
9473 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
9475 if (selectbox_info[id].text_right)
9476 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
9478 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
9483 static void MapTextbuttonGadget(int id)
9485 int font_nr = FONT_TEXT_1;
9486 int font_height = getFontHeight(font_nr);
9487 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
9488 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
9489 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9490 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9491 int yoffset = (gi->height - font_height) / 2;
9492 int x_left = gi->x - xoffset_left;
9493 int x_right = gi->x + gi->width + xoffset_right;
9494 int y_above = gi->y - yoffset_above;
9496 int y = gi->y + yoffset;
9498 // only show button to delete change pages when more than minimum pages
9499 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
9500 custom_element.num_change_pages == MIN_CHANGE_PAGES)
9503 if (textbutton_info[id].text_above)
9504 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
9506 if (textbutton_info[id].text_left)
9507 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
9509 if (textbutton_info[id].text_right)
9510 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
9515 static void MapGraphicbuttonGadget(int id)
9517 int font_nr = FONT_TEXT_1;
9518 int font_height = getFontHeight(font_nr);
9519 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
9520 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
9521 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9522 int yoffset = (gi->height - font_height) / 2;
9523 int x_left = gi->x - xoffset_left;
9524 int x_right = gi->x + gi->width + xoffset_right;
9525 int y = gi->y + yoffset;
9527 if (graphicbutton_info[id].text_left)
9528 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
9530 if (graphicbutton_info[id].text_right)
9531 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
9536 static void MapRadiobuttonGadget(int id)
9538 int font_nr = FONT_TEXT_1;
9539 int font_height = getFontHeight(font_nr);
9540 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
9541 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9542 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9543 int yoffset = (gi->height - font_height) / 2;
9544 int x_left = gi->x - xoffset_left;
9545 int x_right = gi->x + gi->width + xoffset_right;
9546 int y = gi->y + yoffset;
9548 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
9550 if (radiobutton_info[id].text_left)
9551 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
9553 if (radiobutton_info[id].text_right)
9554 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
9556 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
9561 static void MapCheckbuttonGadget(int id)
9563 int font_nr = FONT_TEXT_1;
9564 int font_height = getFontHeight(font_nr);
9565 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
9566 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9567 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9568 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9569 int yoffset = (gi->height - font_height) / 2;
9570 int y_above = gi->y - yoffset_above;
9572 int x_left, x_right, y; // set after gadget position was modified
9574 // set position for gadgets with dynamically determined position
9575 if (checkbutton_info[id].x != -1) // do not change dynamic positions
9576 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
9577 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
9579 x_left = gi->x - xoffset_left;
9580 x_right = gi->x + gi->width + xoffset_right;
9581 y = gi->y + yoffset;
9583 if (checkbutton_info[id].text_above)
9584 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
9586 if (checkbutton_info[id].text_left)
9587 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
9589 if (checkbutton_info[id].text_right)
9590 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
9592 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
9597 static void MapMainDrawingArea(void)
9599 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
9600 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
9603 if (suppressBorderElement())
9605 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
9606 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
9609 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
9611 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
9612 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
9613 no_horizontal_scrollbar) ||
9614 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
9615 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
9616 no_vertical_scrollbar))
9619 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
9622 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
9624 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
9625 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
9628 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
9631 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
9634 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
9638 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
9640 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
9641 i == GADGET_ID_CUSTOM_COPY_TO ||
9642 i == GADGET_ID_CUSTOM_EXCHANGE ||
9643 i == GADGET_ID_CUSTOM_COPY ||
9644 i == GADGET_ID_CUSTOM_PASTE)
9647 MapGadget(level_editor_gadget[i]);
9649 UnmapGadget(level_editor_gadget[i]);
9654 static void MapLevelEditorToolboxCustomGadgets(void)
9656 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
9659 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
9661 if (IS_CUSTOM_ELEMENT(properties_element) ||
9662 IS_GROUP_ELEMENT(properties_element) ||
9663 IS_EMPTY_ELEMENT(properties_element))
9664 MapLevelEditorToolboxCustomGadgets();
9667 static void UnmapLevelEditorToolboxCustomGadgets(void)
9669 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
9672 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
9676 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
9678 if (i != GADGET_ID_SINGLE_ITEMS &&
9679 i != GADGET_ID_PICK_ELEMENT)
9681 struct GadgetInfo *gi = level_editor_gadget[i];
9689 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
9690 struct GraphicInfo *gd = &graphic_info[graphic];
9694 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
9695 gi->width, gi->height, gi->x, gi->y);
9697 redraw_mask |= REDRAW_DOOR_3;
9703 static void MapLevelEditorToolboxDrawingGadgets(void)
9705 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
9708 static void UnmapLevelEditorToolboxDrawingGadgets(void)
9710 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
9713 static void UnmapDrawingArea(int id)
9715 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
9718 static void UnmapLevelEditorFieldGadgets(void)
9722 for (i = 0; i < num_editor_gadgets; i++)
9723 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
9724 level_editor_gadget[i]->y))
9725 UnmapGadget(level_editor_gadget[i]);
9728 void UnmapLevelEditorGadgets(void)
9732 for (i = 0; i < num_editor_gadgets; i++)
9733 UnmapGadget(level_editor_gadget[i]);
9736 static void ResetUndoBuffer(void)
9738 undo_buffer_position = -1;
9739 undo_buffer_steps = -1;
9740 redo_buffer_steps = 0;
9742 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
9744 level.changed = FALSE;
9747 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
9749 if (remap_toolbox_gadgets)
9751 ModifyEditorElementList();
9752 RedrawDrawingElements();
9755 if (edit_mode == ED_MODE_LEVELCONFIG)
9756 DrawLevelConfigWindow();
9757 else if (edit_mode == ED_MODE_PROPERTIES)
9758 DrawPropertiesWindow();
9759 else if (edit_mode == ED_MODE_PALETTE)
9760 DrawPaletteWindow();
9761 else // edit_mode == ED_MODE_DRAWING
9762 DrawDrawingWindowExt(remap_toolbox_gadgets);
9765 static void DrawEditModeWindow(void)
9767 DrawEditModeWindowExt(TRUE);
9770 static void DrawEditModeWindow_PlayfieldOnly(void)
9772 DrawEditModeWindowExt(FALSE);
9775 static void ChangeEditModeWindow(int new_edit_mode)
9777 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
9779 DrawEditModeWindow();
9782 static boolean LevelChanged(void)
9784 boolean field_changed = FALSE;
9787 for (y = 0; y < lev_fieldy; y++)
9788 for (x = 0; x < lev_fieldx; x++)
9789 if (Tile[x][y] != level.field[x][y])
9790 field_changed = TRUE;
9792 return (level.changed || field_changed);
9795 static boolean PrepareSavingIntoPersonalLevelSet(void)
9797 static LevelDirTree *last_copied_leveldir = NULL;
9798 static LevelDirTree *last_written_leveldir = NULL;
9799 static int last_copied_level_nr = -1;
9800 static int last_written_level_nr = -1;
9801 LevelDirTree *leveldir_former = leveldir_current;
9802 int level_nr_former = level_nr;
9805 // remember last mod/save so that for current session, we write
9806 // back to the same personal copy, asking only about overwrite.
9807 if (leveldir_current == last_copied_leveldir &&
9808 level_nr == last_copied_level_nr)
9810 // "cd" to personal level set dir (as used when writing last copy)
9811 leveldir_current = last_written_leveldir;
9812 level_nr = last_written_level_nr;
9817 if (!Request("This level is read-only! "
9818 "Save into personal level set?", REQ_ASK))
9821 // "cd" to personal level set dir (for writing copy the first time)
9823 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
9825 // this may happen if "setup.internal.create_user_levelset" is FALSE
9826 // or if file "levelinfo.conf" is missing in personal user level set
9827 if (leveldir_current == NULL)
9829 Request("Cannot find personal level set?!", REQ_CONFIRM);
9831 leveldir_current = leveldir_former;
9836 // find unused level number
9837 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
9839 static char *level_filename = NULL;
9841 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
9843 if (!fileExists(level_filename))
9847 last_copied_leveldir = leveldir_former;
9848 last_copied_level_nr = level_nr_former;
9850 last_written_leveldir = leveldir_current;
9851 last_written_level_nr = level_nr = new_level_nr;
9856 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
9858 static char *filename_levelinfo = NULL, *mod_name = NULL;
9861 // annotate this copy-and-mod in personal levelinfo.conf
9862 setString(&filename_levelinfo,
9863 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
9865 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
9867 fprintf(file, "\n");
9868 fprintf(file, "# level %d was modified from:\n", level_nr);
9869 fprintf(file, "# - previous level set name: %s\n",
9871 fprintf(file, "# - level within previous set: %d \"%s\"\n",
9872 level.file_info.nr, level.name);
9873 fprintf(file, "# - previous author: %s\n",
9875 fprintf(file, "# - previous save date: ");
9877 if (level.creation_date.src == DATE_SRC_LEVELFILE)
9879 fprintf(file, "%04d-%02d-%02d\n",
9880 level.creation_date.year,
9881 level.creation_date.month,
9882 level.creation_date.day);
9886 fprintf(file, "not recorded\n");
9892 if (level_nr > leveldir_current->last_level)
9893 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
9895 // else: allow the save even if annotation failed
9897 // now... spray graffiti on the old level vital statistics
9898 // user can change these; just trying to set a good baseline
9900 // don't truncate names for fear of making offensive or silly:
9901 // long-named original author only recorded in levelinfo.conf.
9902 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
9903 if (!strEqual(level.author, leveldir_current->author))
9905 setString(&mod_name, getStringCat3(leveldir_current->author,
9906 " after ", level.author));
9908 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9909 setString(&mod_name,
9910 getStringCat2(leveldir_current->author, " (ed.)"));
9912 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9913 setString(&mod_name, leveldir_current->author);
9915 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
9917 // less worried about truncation here
9918 setString(&mod_name, getStringCat2("Mod: ", level.name));
9919 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
9923 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
9924 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
9928 for (x = 0; x < lev_fieldx; x++)
9929 for (y = 0; y < lev_fieldy; y++)
9930 dst[x][y] = src[x][y];
9933 static int setSelectboxValue(int selectbox_id, int new_value)
9935 int new_index_value = 0;
9938 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
9939 if (selectbox_info[selectbox_id].options[i].value == new_value)
9940 new_index_value = i;
9942 *selectbox_info[selectbox_id].value =
9943 selectbox_info[selectbox_id].options[new_index_value].value;
9945 return new_index_value;
9948 static void setSelectboxSpecialActionVariablesIfNeeded(void)
9952 // change action mode and arg variables according to action type variable
9953 for (i = 0; action_arg_options[i].value != -1; i++)
9955 if (action_arg_options[i].value == custom_element_change.action_type)
9957 int mode = action_arg_options[i].mode;
9959 // only change if corresponding selectbox has changed
9960 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
9961 action_arg_modes[mode])
9962 custom_element_change.action_mode = -1;
9964 // only change if corresponding selectbox has changed
9965 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
9966 action_arg_options[i].options)
9967 custom_element_change.action_arg = -1;
9974 static void setSelectboxSpecialActionOptions(void)
9978 // change action mode and arg selectbox according to action type selectbox
9979 for (i = 0; action_arg_options[i].value != -1; i++)
9981 if (action_arg_options[i].value == custom_element_change.action_type)
9983 int mode = action_arg_options[i].mode;
9985 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9986 action_arg_modes[mode]);
9987 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9988 custom_element_change.action_mode);
9990 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9991 action_arg_options[i].options);
9992 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9993 custom_element_change.action_arg);
9999 static void copy_custom_element_settings(int element_from, int element_to)
10001 struct ElementInfo *ei_from = &element_info[element_from];
10002 struct ElementInfo *ei_to = &element_info[element_to];
10004 copyElementInfo(ei_from, ei_to);
10007 static void replace_custom_element_in_settings(int element_from,
10012 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10014 struct ElementInfo *ei = &element_info[i];
10016 for (y = 0; y < 3; y++)
10017 for (x = 0; x < 3; x++)
10018 if (ei->content.e[x][y] == element_from)
10019 ei->content.e[x][y] = element_to;
10021 for (j = 0; j < ei->num_change_pages; j++)
10023 struct ElementChangeInfo *change = &ei->change_page[j];
10025 if (change->target_element == element_from)
10026 change->target_element = element_to;
10028 if (change->initial_trigger_element == element_from)
10029 change->initial_trigger_element = element_to;
10031 if (change->action_element == element_from)
10032 change->action_element = element_to;
10034 for (y = 0; y < 3; y++)
10035 for (x = 0; x < 3; x++)
10036 if (change->target_content.e[x][y] == element_from)
10037 change->target_content.e[x][y] = element_to;
10040 if (ei->group != NULL) // group or internal
10041 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
10042 if (ei->group->element[j] == element_from)
10043 ei->group->element[j] = element_to;
10047 static void replace_custom_element_in_playfield(int element_from,
10052 for (x = 0; x < lev_fieldx; x++)
10053 for (y = 0; y < lev_fieldy; y++)
10054 if (Tile[x][y] == element_from)
10055 Tile[x][y] = element_to;
10058 static boolean CopyCustomElement(int element_old, int element_new,
10061 int copy_mode_orig = copy_mode;
10063 if (copy_mode == GADGET_ID_CUSTOM_COPY)
10065 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
10066 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
10067 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
10069 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
10071 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
10072 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
10073 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
10075 level.changed = TRUE;
10077 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
10079 Request("Please choose custom element!", REQ_CONFIRM);
10083 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
10085 Request("Please choose group element!", REQ_CONFIRM);
10089 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
10091 Request("Please choose empty element!", REQ_CONFIRM);
10097 level.changed = TRUE;
10100 // when modifying custom/group element, ask for copying level template
10101 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
10103 if (!AskToCopyAndModifyLevelTemplate())
10107 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
10109 copy_custom_element_settings(element_new, element_old);
10111 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
10113 copy_custom_element_settings(element_old, element_new);
10115 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
10117 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
10118 copy_custom_element_settings(element_new, element_old);
10119 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
10121 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
10122 replace_custom_element_in_settings(element_new, element_old);
10123 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
10125 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
10126 replace_custom_element_in_playfield(element_new, element_old);
10127 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
10130 UpdateCustomElementGraphicGadgets();
10131 DrawPropertiesWindow();
10136 static void CopyCustomElementPropertiesToEditor(int element)
10139 int current_change_page = element_info[element].current_change_page;
10141 // dynamically (re)build selectbox for selecting change page
10142 for (i = 0; i < element_info[element].num_change_pages; i++)
10144 sprintf(options_change_page_strings[i], "%d", i + 1);
10146 options_change_page[i].value = i;
10147 options_change_page[i].text = options_change_page_strings[i];
10150 options_change_page[i].value = -1;
10151 options_change_page[i].text = NULL;
10153 // needed here to initialize combined element properties
10154 InitElementPropertiesEngine(level.game_version);
10156 element_info[element].change =
10157 &element_info[element].change_page[current_change_page];
10159 custom_element = element_info[element];
10160 custom_element_change = *element_info[element].change;
10162 // needed to initially set selectbox options for special action options
10163 setSelectboxSpecialActionOptions();
10165 // needed to initially set selectbox value variables to reliable defaults
10166 for (i = 0; i < ED_NUM_SELECTBOX; i++)
10167 setSelectboxValue(i, *selectbox_info[i].value);
10169 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
10170 custom_element_properties[i] = HAS_PROPERTY(element, i);
10172 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
10173 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
10175 // ---------- element settings: configure (custom elements) -----------------
10177 // set accessible layer selectbox help value
10178 custom_element.access_type =
10179 (IS_WALKABLE(element) ? EP_WALKABLE :
10180 IS_PASSABLE(element) ? EP_PASSABLE :
10181 custom_element.access_type);
10182 custom_element.access_layer =
10183 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
10184 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
10185 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
10186 custom_element.access_layer);
10187 custom_element.access_protected =
10188 (IS_PROTECTED(element) ? 1 : 0);
10189 custom_element_properties[EP_ACCESSIBLE] =
10190 (IS_ACCESSIBLE_OVER(element) ||
10191 IS_ACCESSIBLE_INSIDE(element) ||
10192 IS_ACCESSIBLE_UNDER(element));
10194 // set walk-to-object action selectbox help value
10195 custom_element.walk_to_action =
10196 (IS_DIGGABLE(element) ? EP_DIGGABLE :
10197 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
10198 IS_DROPPABLE(element) ? EP_DROPPABLE :
10199 IS_THROWABLE(element) ? EP_THROWABLE :
10200 IS_PUSHABLE(element) ? EP_PUSHABLE :
10201 custom_element.walk_to_action);
10202 custom_element_properties[EP_WALK_TO_OBJECT] =
10203 (IS_DIGGABLE(element) ||
10204 IS_COLLECTIBLE_ONLY(element) ||
10205 IS_DROPPABLE(element) ||
10206 IS_THROWABLE(element) ||
10207 IS_PUSHABLE(element));
10209 // set smash targets selectbox help value
10210 custom_element.smash_targets =
10211 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
10212 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
10213 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
10214 custom_element.smash_targets);
10215 custom_element_properties[EP_CAN_SMASH] =
10216 (CAN_SMASH_EVERYTHING(element) ||
10217 CAN_SMASH_ENEMIES(element) ||
10218 CAN_SMASH_PLAYER(element));
10220 // set deadliness selectbox help value
10221 custom_element.deadliness =
10222 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
10223 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
10224 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
10225 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
10226 custom_element.deadliness);
10227 custom_element_properties[EP_DEADLY] =
10228 (DONT_TOUCH(element) ||
10229 DONT_GET_HIT_BY(element) ||
10230 DONT_COLLIDE_WITH(element) ||
10231 DONT_RUN_INTO(element));
10233 // ---------- element settings: advanced (custom elements) ------------------
10235 // set "change by direct action" selectbox help value
10236 custom_element_change.direct_action =
10237 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
10238 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
10239 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
10240 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
10241 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
10242 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
10243 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
10244 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
10245 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
10246 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
10247 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
10248 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
10249 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
10250 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
10251 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
10252 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
10253 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
10254 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
10255 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
10256 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
10257 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
10258 custom_element_change.direct_action);
10260 // set "change by other element action" selectbox help value
10261 custom_element_change.other_action =
10262 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
10263 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
10264 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
10265 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
10266 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
10267 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
10268 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
10269 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
10270 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
10271 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
10272 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
10273 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
10274 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
10275 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
10276 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
10277 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
10278 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
10279 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
10280 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
10281 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
10282 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
10283 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
10284 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
10285 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
10286 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
10287 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
10288 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
10289 custom_element_change.other_action);
10292 static void CopyGroupElementPropertiesToEditor(int element)
10294 group_element_info = *element_info[element].group;
10295 custom_element = element_info[element]; // needed for description
10298 static void CopyEmptyElementPropertiesToEditor(int element)
10300 custom_element = element_info[element];
10303 static void CopyClassicElementPropertiesToEditor(int element)
10305 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
10306 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
10307 getMoveIntoAcidProperty(&level, element);
10309 if (MAYBE_DONT_COLLIDE_WITH(element))
10310 custom_element_properties[EP_DONT_COLLIDE_WITH] =
10311 getDontCollideWithProperty(&level, element);
10314 static void CopyElementPropertiesToEditor(int element)
10316 if (IS_CUSTOM_ELEMENT(element))
10317 CopyCustomElementPropertiesToEditor(element);
10318 else if (IS_GROUP_ELEMENT(element))
10319 CopyGroupElementPropertiesToEditor(element);
10320 else if (IS_EMPTY_ELEMENT(element))
10321 CopyEmptyElementPropertiesToEditor(element);
10323 CopyClassicElementPropertiesToEditor(element);
10326 static boolean AskToCopyAndModifyLevelTemplate(void)
10328 if (Request("Copy and modify settings from level template?", REQ_ASK))
10330 level.use_custom_template = FALSE;
10332 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
10333 GDI_CHECKED, FALSE, GDI_END);
10334 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
10335 GDI_CHECKED, FALSE, GDI_END);
10341 LoadLevelTemplate(-1); // this resets all element modifications ...
10343 DrawEditModeWindow(); // ... and copies them to 'custom_element'
10349 static void CopyCustomElementPropertiesToGame(int element)
10352 int access_type_and_layer;
10354 // mark that this custom element has been modified
10355 custom_element.modified_settings = TRUE;
10356 level.changed = TRUE;
10358 if (level.use_custom_template)
10359 AskToCopyAndModifyLevelTemplate();
10361 element_info[element] = custom_element;
10362 *element_info[element].change = custom_element_change;
10364 // ---------- element settings: configure (custom elements) -----------------
10366 // set accessible property from checkbox and selectbox
10367 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
10368 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
10369 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
10370 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
10371 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
10372 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
10373 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
10374 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
10375 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
10376 custom_element_properties[access_type_and_layer] =
10377 custom_element_properties[EP_ACCESSIBLE];
10378 custom_element_properties[EP_PROTECTED] =
10379 (custom_element.access_protected != 0 &&
10380 custom_element_properties[EP_ACCESSIBLE]);
10382 // set walk-to-object property from checkbox and selectbox
10383 custom_element_properties[EP_DIGGABLE] = FALSE;
10384 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
10385 custom_element_properties[EP_DROPPABLE] = FALSE;
10386 custom_element_properties[EP_THROWABLE] = FALSE;
10387 custom_element_properties[EP_PUSHABLE] = FALSE;
10388 custom_element_properties[custom_element.walk_to_action] =
10389 custom_element_properties[EP_WALK_TO_OBJECT];
10391 // set smash property from checkbox and selectbox
10392 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
10393 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
10394 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
10395 custom_element_properties[custom_element.smash_targets] =
10396 custom_element_properties[EP_CAN_SMASH];
10398 // set deadliness property from checkbox and selectbox
10399 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
10400 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
10401 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
10402 custom_element_properties[EP_DONT_TOUCH] = FALSE;
10403 custom_element_properties[custom_element.deadliness] =
10404 custom_element_properties[EP_DEADLY];
10406 // ---------- element settings: advanced (custom elements) ------------------
10408 // set player change event from checkbox and selectbox
10409 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
10410 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
10411 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
10412 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
10413 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
10414 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
10415 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
10416 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
10417 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
10418 custom_element_change_events[CE_SWITCHED] = FALSE;
10419 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
10420 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
10421 custom_element_change_events[CE_BLOCKED] = FALSE;
10422 custom_element_change_events[CE_IMPACT] = FALSE;
10423 custom_element_change_events[CE_SMASHED] = FALSE;
10424 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
10425 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
10426 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
10427 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
10428 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
10429 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
10430 custom_element_change_events[custom_element_change.direct_action] =
10431 custom_element_change_events[CE_BY_DIRECT_ACTION];
10433 // set other element action change event from checkbox and selectbox
10434 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
10435 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
10436 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
10437 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
10438 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
10439 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
10440 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
10441 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
10442 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
10443 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
10444 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
10445 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
10446 custom_element_change_events[CE_TOUCHING_X] = FALSE;
10447 custom_element_change_events[CE_HITTING_X] = FALSE;
10448 custom_element_change_events[CE_DIGGING_X] = FALSE;
10449 custom_element_change_events[CE_HIT_BY_X] = FALSE;
10450 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
10451 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
10452 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
10453 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
10454 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
10455 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
10456 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
10457 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
10458 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
10459 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
10460 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
10461 custom_element_change_events[custom_element_change.other_action] =
10462 custom_element_change_events[CE_BY_OTHER_ACTION];
10464 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
10465 SET_PROPERTY(element, i, custom_element_properties[i]);
10467 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
10468 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
10470 // copy change events also to special level editor variable
10471 custom_element = element_info[element];
10472 custom_element_change = *element_info[element].change;
10474 // needed here to restore runtime value "element_info[element].gfx_element"
10475 InitElementPropertiesGfxElement();
10478 static void CopyGroupElementPropertiesToGame(int element)
10480 // mark that this group element has been modified
10481 custom_element.modified_settings = TRUE;
10482 level.changed = TRUE;
10484 if (level.use_custom_template)
10485 AskToCopyAndModifyLevelTemplate();
10487 element_info[element] = custom_element;
10488 *element_info[element].group = group_element_info;
10490 // needed here to restore runtime value "element_info[element].gfx_element"
10491 InitElementPropertiesGfxElement();
10494 static void CopyEmptyElementPropertiesToGame(int element)
10496 // mark that this empty element has been modified
10497 custom_element.modified_settings = TRUE;
10498 level.changed = TRUE;
10500 if (level.use_custom_template)
10501 AskToCopyAndModifyLevelTemplate();
10503 element_info[element] = custom_element;
10505 // needed here to restore runtime value "element_info[element].gfx_element"
10506 InitElementPropertiesGfxElement();
10509 static void CopyClassicElementPropertiesToGame(int element)
10511 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
10512 setMoveIntoAcidProperty(&level, element,
10513 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
10515 if (MAYBE_DONT_COLLIDE_WITH(element))
10516 setDontCollideWithProperty(&level, element,
10517 custom_element_properties[EP_DONT_COLLIDE_WITH]);
10520 static void CopyElementPropertiesToGame(int element)
10522 if (IS_CUSTOM_ELEMENT(element))
10523 CopyCustomElementPropertiesToGame(element);
10524 else if (IS_GROUP_ELEMENT(element))
10525 CopyGroupElementPropertiesToGame(element);
10526 else if (IS_EMPTY_ELEMENT(element))
10527 CopyEmptyElementPropertiesToGame(element);
10529 CopyClassicElementPropertiesToGame(element);
10533 static void CheckElementDescriptions(void)
10537 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10538 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
10539 Warn("no element description file for element '%s'", EL_NAME(i));
10543 static int getMaxEdFieldX(boolean has_scrollbar)
10545 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
10546 int sxsize = SXSIZE - scrollbar_width;
10547 int max_ed_fieldx = sxsize / ed_tilesize;
10549 return max_ed_fieldx;
10552 static int getMaxEdFieldY(boolean has_scrollbar)
10554 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
10555 INFOTEXT_YSIZE_FULL : 0);
10556 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
10557 int sysize = SYSIZE - scrollbar_height - infotext_height;
10558 int max_ed_fieldy = sysize / ed_tilesize;
10560 return max_ed_fieldy;
10563 static void InitZoomLevelSettings(int zoom_tilesize)
10565 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
10567 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
10569 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
10570 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
10572 // make sure that tile size is always a power of 2
10573 ed_tilesize = (1 << log_2(ed_tilesize));
10575 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10577 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
10578 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
10582 last_game_engine_type = level.game_engine_type;
10584 // limit zoom tilesize by upper and lower bound
10585 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
10587 // store zoom tilesize in auto setup file only if it was manually changed
10588 if (zoom_tilesize != -1)
10589 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
10591 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
10592 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
10595 static void InitDrawingElements(void)
10597 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
10599 if (level.game_engine_type == game_engine_type_last)
10602 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10604 new_element1 = EL_BD_WALL;
10605 new_element2 = EL_EMPTY;
10606 new_element3 = EL_BD_SAND;
10608 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
10610 new_element1 = EL_SP_CHIP_SINGLE;
10611 new_element2 = EL_EMPTY;
10612 new_element3 = EL_SP_BASE;
10614 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10616 new_element1 = EL_MM_MIRROR_START;
10617 new_element2 = EL_EMPTY;
10618 new_element3 = EL_MM_WOODEN_WALL;
10622 new_element1 = EL_WALL;
10623 new_element2 = EL_EMPTY;
10624 new_element3 = EL_SAND;
10627 game_engine_type_last = level.game_engine_type;
10630 static void InitLevelSetInfo(void)
10632 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
10633 "%s", leveldir_current->name);
10634 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
10635 "%s", leveldir_current->author);
10637 levelset_num_levels = leveldir_current->levels;
10639 levelset_use_levelset_artwork = FALSE;
10640 levelset_copy_level_template = FALSE;
10642 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
10645 static void ChangeEditorToLevelSet(char *levelset_subdir)
10647 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
10649 // the previous level set might have used custom artwork
10650 ReloadCustomArtwork(0);
10652 LoadLevelSetup_SeriesInfo();
10654 SaveLevelSetup_LastSeries();
10655 SaveLevelSetup_SeriesInfo();
10659 LoadLevel(level_nr);
10660 LoadScore(level_nr);
10665 static boolean useEditorDoorAnimation(void)
10667 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
10668 boolean door_1_viewport_unchanged =
10669 (vp_door_1->x == DX &&
10670 vp_door_1->y == DY &&
10671 vp_door_1->width == DXSIZE &&
10672 vp_door_1->height == DYSIZE);
10673 boolean door_1_contains_toolbox =
10676 EX + EXSIZE <= DX + DXSIZE &&
10677 EY + EYSIZE <= DY + DYSIZE);
10679 return (door_1_viewport_unchanged && door_1_contains_toolbox);
10682 static void DrawEditorDoorBackground(int graphic, int x, int y,
10683 int width, int height)
10685 struct GraphicInfo *g = &graphic_info[graphic];
10687 if (g->bitmap != NULL)
10688 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
10689 MIN(width, g->width), MIN(height, g->height), x, y);
10691 ClearRectangle(drawto, x, y, width, height);
10694 static void DrawEditorDoorContent(void)
10696 // needed for gadgets drawn on background (like palette scrollbar)
10697 SetDoorBackgroundImage(IMG_UNDEFINED);
10699 // copy default editor door content to main double buffer
10700 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
10702 // draw bigger door
10703 DrawSpecialEditorDoor();
10705 // draw new control window
10706 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
10708 // draw all toolbox gadgets to editor doors
10709 MapControlButtons();
10711 // when returning from test game to properties page, redraw toolbox gadgets
10712 if (edit_mode == ED_MODE_PROPERTIES)
10714 UnmapLevelEditorToolboxDrawingGadgets();
10715 UnmapLevelEditorToolboxCustomGadgets();
10717 MapLevelEditorToolboxCustomGadgetsIfNeeded();
10720 // draw all palette gadgets to editor doors
10721 ModifyEditorElementList();
10722 RedrawDrawingElements();
10724 // copy actual editor door content to door double buffer for OpenDoor()
10725 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
10728 void DrawLevelEd(void)
10730 int fade_mask = REDRAW_FIELD;
10732 FadeSoundsAndMusic();
10734 if (CheckFadeAll())
10735 fade_mask = REDRAW_ALL;
10737 FadeOut(fade_mask);
10739 // needed if different viewport properties defined for editor
10740 ChangeViewportPropertiesIfNeeded();
10744 InitZoomLevelSettings(-1);
10745 InitDrawingElements();
10746 InitLevelSetInfo();
10749 CheckElementDescriptions();
10752 if (level_editor_test_game)
10754 CopyPlayfield(level.field, Tile);
10755 CopyPlayfield(TileBackup, level.field);
10757 level_editor_test_game = FALSE;
10761 edit_mode = ED_MODE_DRAWING;
10762 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
10763 edit_mode_engineconfig = ED_MODE_ENGINECONFIG_CONFIG;
10764 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
10772 // redraw_mask |= REDRAW_ALL;
10774 FreeLevelEditorGadgets();
10775 CreateLevelEditorGadgets();
10777 ReinitializeElementList(); // update dynamic level element list
10778 ReinitializeElementListButtons(); // custom element may look different
10780 InitElementPropertiesGfxElement();
10784 DrawEditModeWindow_PlayfieldOnly();
10786 DrawMaskedBorder(fade_mask);
10788 // use door animation if door 1 viewport is unchanged and contains toolbox
10789 if (useEditorDoorAnimation())
10793 DrawEditorDoorContent();
10795 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
10799 DrawEditorDoorContent();
10804 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
10807 static void AdjustDrawingAreaGadgets(void)
10809 int ed_xsize = lev_fieldx + 2;
10810 int ed_ysize = lev_fieldy + 2;
10811 int max_ed_fieldx = MAX_ED_FIELDX;
10812 int max_ed_fieldy = MAX_ED_FIELDY;
10813 boolean horizontal_scrollbar_needed;
10814 boolean vertical_scrollbar_needed;
10815 int x, y, width, height;
10817 if (suppressBorderElement())
10819 ed_xsize = lev_fieldx;
10820 ed_ysize = lev_fieldy;
10823 // check if we need any scrollbars
10824 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10825 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10827 // check if we have a smaller editor field because of scrollbars
10828 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10829 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10831 // check again if we now need more scrollbars because of less space
10832 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10833 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10835 // check if editor field gets even smaller after adding new scrollbars
10836 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10837 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10839 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
10840 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
10842 x = SX + ed_fieldx * ed_tilesize;
10843 y = SY + ed_fieldy * ed_tilesize;
10845 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
10846 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
10848 // adjust drawing area gadget
10849 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
10850 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
10851 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
10854 // adjust horizontal scrollbar gadgets
10855 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
10858 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
10859 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
10862 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
10865 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
10868 // adjust vertical scrollbar gadgets
10869 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
10872 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
10874 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
10876 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
10878 GDI_HEIGHT, height,
10879 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
10883 static void AdjustLevelScrollPosition(void)
10885 if (level_xpos < -1)
10887 if (level_xpos > lev_fieldx - ed_fieldx + 1)
10888 level_xpos = lev_fieldx - ed_fieldx + 1;
10889 if (lev_fieldx < ed_fieldx - 2)
10892 if (level_ypos < -1)
10894 if (level_ypos > lev_fieldy - ed_fieldy + 1)
10895 level_ypos = lev_fieldy - ed_fieldy + 1;
10896 if (lev_fieldy < ed_fieldy - 2)
10899 if (suppressBorderElement())
10906 static void AdjustEditorScrollbar(int id)
10908 struct GadgetInfo *gi = level_editor_gadget[id];
10909 int items_max, items_visible, item_position;
10911 if (id == GADGET_ID_SCROLL_HORIZONTAL)
10913 items_max = MAX(lev_fieldx + 2, ed_fieldx);
10914 items_visible = ed_fieldx;
10915 item_position = level_xpos + 1;
10919 items_max = MAX(lev_fieldy + 2, ed_fieldy);
10920 items_visible = ed_fieldy;
10921 item_position = level_ypos + 1;
10924 if (item_position > items_max - items_visible)
10925 item_position = items_max - items_visible;
10927 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10928 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10931 static void AdjustElementListScrollbar(void)
10933 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
10934 int items_max, items_visible, item_position;
10936 // correct position of element list scrollbar
10937 if (element_shift < 0)
10939 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
10940 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
10942 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
10943 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
10944 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
10946 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10947 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10948 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10951 static void ModifyEditorCounterValue(int counter_id, int new_value)
10953 int *counter_value = counterbutton_info[counter_id].value;
10954 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10955 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10957 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
10959 if (counter_value != NULL)
10960 *counter_value = gi->textinput.number_value;
10963 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
10965 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10966 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10968 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10970 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10971 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10973 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10974 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10976 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10977 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10982 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10984 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10985 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10986 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10988 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10991 static void ModifyEditorSelectboxOptions(int selectbox_id,
10992 struct ValueTextInfo *options)
10994 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10995 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10997 selectbox_info[selectbox_id].options = options;
10999 // set index to zero -- list may be shorter now (correct later, if needed)
11000 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
11001 GDI_SELECTBOX_OPTIONS, options, GDI_END);
11004 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
11006 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
11007 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
11009 drawingarea_info[drawingarea_id].area_xsize = xsize;
11010 drawingarea_info[drawingarea_id].area_ysize = ysize;
11012 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
11015 static void ModifyEditorElementList(void)
11019 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
11022 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
11024 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
11025 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
11026 struct GadgetDesign *gd = &gi->deco.design;
11027 int element = editor_elements[element_shift + i];
11028 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
11032 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
11034 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
11040 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
11042 int graphic = el2edimg(element);
11043 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
11045 if (pos->x == -1 &&
11049 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
11052 static void ModifyDrawingElementButton(int element, int id)
11054 struct GadgetInfo *gi = level_editor_gadget[id];
11055 Bitmap *deco_bitmap;
11056 int deco_x, deco_y;
11057 int tile_size = gi->deco.width;
11059 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
11061 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
11064 static void PickDrawingElement(int button, int element)
11069 struct XYTileSize *pos;
11071 } de, drawing_elements[] =
11073 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
11074 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
11075 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
11078 if (button < 1 || button > 3)
11081 if (IS_MM_WALL(element))
11082 element = map_mm_wall_element(element);
11084 de = drawing_elements[button - 1];
11086 *de.new_element = element; // update global drawing element variable
11088 DrawDrawingElementGraphic(element, de.pos);
11089 ModifyDrawingElementButton(element, de.id);
11091 redraw_mask |= REDRAW_DOOR_1;
11094 static void RedrawDrawingElements(void)
11096 PickDrawingElement(1, new_element1);
11097 PickDrawingElement(2, new_element2);
11098 PickDrawingElement(3, new_element3);
11101 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
11103 stick_element_properties_window = FALSE;
11105 SetMainBackgroundImage(IMG_UNDEFINED);
11108 UnmapLevelEditorFieldGadgets();
11110 AdjustDrawingAreaGadgets();
11111 AdjustLevelScrollPosition();
11112 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
11113 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
11115 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11117 MapMainDrawingArea();
11119 if (remap_toolbox_gadgets)
11121 UnmapLevelEditorToolboxCustomGadgets();
11122 MapLevelEditorToolboxDrawingGadgets();
11126 static void DrawDrawingWindow(void)
11128 DrawDrawingWindowExt(TRUE);
11131 static int getTabulatorBarWidth(void)
11133 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
11134 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
11136 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
11139 static int getTabulatorBarHeight(void)
11141 return ED_TAB_BAR_HEIGHT;
11144 static Pixel getTabulatorBarColor(void)
11146 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
11147 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
11148 int gd_x = gd->x + gd_gi1->border.width / 2;
11149 int gd_y = gd->y + gd_gi1->height - 1;
11151 return GetPixel(gd->bitmap, gd_x, gd_y);
11154 static void DrawEngineConfigTabulatorGadgets(void)
11156 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_ENGINECONFIG_CONFIG];
11157 Pixel tab_color = getTabulatorBarColor();
11158 int id_first = ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG;
11159 int id_last = ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS;
11162 for (i = id_first; i <= id_last; i++)
11164 int gadget_id = textbutton_info[i].gadget_id;
11165 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
11166 boolean active = (i != edit_mode_engineconfig);
11168 // draw background line below tabulator button
11169 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
11171 // draw solid line below inactive tabulator buttons
11172 if (!active && tab_color != BLACK_PIXEL) // black => transparent
11173 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
11174 ED_GADGET_TINY_DISTANCE, tab_color);
11176 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
11177 MapTextbuttonGadget(i);
11180 // draw little border line below tabulator buttons
11181 if (tab_color != BLACK_PIXEL) // black => transparent
11182 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
11183 ED_GADGET_TINY_DISTANCE,
11184 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11187 static void DrawLevelConfigTabulatorGadgets(void)
11189 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
11190 Pixel tab_color = getTabulatorBarColor();
11191 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
11192 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
11195 // draw additional "engine" tabulator when using native BD engine
11196 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
11197 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
11199 for (i = id_first; i <= id_last; i++)
11201 int gadget_id = textbutton_info[i].gadget_id;
11202 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
11203 boolean active = (i != edit_mode_levelconfig);
11205 // draw background line below tabulator button
11206 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
11208 // draw solid line below inactive tabulator buttons
11209 if (!active && tab_color != BLACK_PIXEL) // black => transparent
11210 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
11211 ED_GADGET_TINY_DISTANCE, tab_color);
11213 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
11214 MapTextbuttonGadget(i);
11217 // draw little border line below tabulator buttons
11218 if (tab_color != BLACK_PIXEL) // black => transparent
11219 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
11220 ED_GADGET_TINY_DISTANCE,
11221 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11223 // draw second row of engine related tabulators when using native BD engine
11224 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
11225 DrawEngineConfigTabulatorGadgets();
11228 static void DrawPropertiesTabulatorGadgets(void)
11230 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
11231 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
11232 int gd_x = gd->x + gd_gi1->border.width / 2;
11233 int gd_y = gd->y + gd_gi1->height - 1;
11234 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
11235 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
11236 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
11239 // draw two config tabulators for player elements
11240 if (IS_PLAYER_ELEMENT(properties_element))
11241 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
11243 // draw two config and one "change" tabulator for custom elements
11244 if (IS_CUSTOM_ELEMENT(properties_element))
11245 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
11247 for (i = id_first; i <= id_last; i++)
11249 int gadget_id = textbutton_info[i].gadget_id;
11250 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
11251 boolean active = (i != edit_mode_properties);
11253 // use "config 1" and "config 2" instead of "config" for players and CEs
11254 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
11255 (IS_PLAYER_ELEMENT(properties_element) ||
11256 IS_CUSTOM_ELEMENT(properties_element)))
11259 // draw background line below tabulator button
11260 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
11262 // draw solid line below inactive tabulator buttons
11263 if (!active && tab_color != BLACK_PIXEL) // black => transparent
11264 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
11265 ED_GADGET_TINY_DISTANCE, tab_color);
11267 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
11268 MapTextbuttonGadget(i);
11271 // draw little border line below tabulator buttons
11272 if (tab_color != BLACK_PIXEL) // black => transparent
11273 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
11274 ED_GADGET_TINY_DISTANCE,
11275 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11278 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
11280 DrawText(SX + xpos, SY + ypos, text, font_nr);
11283 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
11284 int xpos, int ypos)
11286 int font_width = getFontWidth(font_nr);
11287 int font_height = getFontHeight(font_nr);
11288 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
11289 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
11291 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
11292 max_chars_per_line, -1, max_lines_drawable, 0, -1,
11293 TRUE, FALSE, FALSE);
11296 static void DrawLevelConfigLevel(void)
11300 // draw counter gadgets
11301 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
11302 MapCounterButtons(i);
11304 // draw checkbutton gadgets
11305 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
11306 MapCheckbuttonGadget(i);
11308 // draw selectbox gadgets
11309 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
11310 MapSelectboxGadget(i);
11312 // draw text input gadgets
11313 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
11314 MapTextInputGadget(i);
11317 static char *getLevelSubdirFromSaveMode(int save_mode)
11319 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
11320 return getNewUserLevelSubdir();
11322 return leveldir_current->subdir;
11325 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
11327 char *directory_text = "Level set directory:";
11328 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
11329 int font1_nr = FONT_TEXT_1;
11330 int font2_nr = FONT_TEXT_2;
11331 int font1_height = getFontHeight(font1_nr);
11332 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
11333 int x = ED_LEVEL_SETTINGS_X(0);
11334 int y = ED_LEVEL_SETTINGS_Y(6);
11336 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
11337 PrintInfoText(directory_name, font2_nr, x, y);
11340 static void DrawLevelConfigLevelSet(void)
11342 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
11343 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
11346 // draw counter gadgets
11347 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
11348 MapCounterButtons(i);
11350 // draw checkbutton gadgets
11351 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
11353 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
11354 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
11355 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
11358 MapCheckbuttonGadget(i);
11361 // draw selectbox gadgets
11362 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
11363 MapSelectboxGadget(i);
11365 // draw text input gadgets
11366 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
11367 MapTextInputGadget(i);
11369 // draw textbutton gadgets
11370 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
11373 DrawLevelConfigLevelSet_DirectoryInfo();
11376 static void DrawLevelConfigEditor(void)
11380 // draw counter gadgets
11381 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
11382 MapCounterButtons(i);
11384 // draw checkbutton gadgets
11385 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
11386 MapCheckbuttonGadget(i);
11388 // draw radiobutton gadgets
11389 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
11390 MapRadiobuttonGadget(i);
11392 // draw drawing area
11393 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
11395 // draw textbutton gadgets
11396 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
11399 static void DrawEngineConfigConfig(void)
11403 // draw counter gadgets
11404 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
11406 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
11407 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
11411 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
11412 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
11415 // draw checkbutton gadgets
11416 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
11417 MapCheckbuttonGadget(i);
11419 // draw selectbox gadgets
11420 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
11421 MapSelectboxGadget(i);
11424 static boolean CheckLevelColorsRGB_BD(void)
11426 boolean rgb_colors = FALSE;
11429 // check if any level color is not a C64-style color index
11430 for (i = 0; i < MAX_BD_COLORS; i++)
11431 if (!gd_color_is_c64(*bd_color[i]))
11437 void SetDefaultLevelColorType_BD(void)
11439 level.bd_color_type = (CheckLevelColorsRGB_BD() ? GD_COLOR_TYPE_RGB : GD_COLOR_TYPE_C64);
11442 void SetDefaultLevelColors_BD(void)
11446 // only set default colors if C64 style palette
11447 if (level.bd_color_type == GD_COLOR_TYPE_C64)
11448 for (i = 0; i < MAX_BD_COLORS; i++)
11449 bd_color_default[i] = *bd_color[i];
11452 static void SetRandomLevelColors_BD(void)
11454 struct LevelInfo_BD *level_bd = level.native_bd_level;
11455 GdCave *cave = level_bd->cave;
11457 // create random cave colors
11458 gd_cave_set_random_colors(cave, level.bd_color_type);
11460 // copy colors to level editor
11461 level.bd_color_b = cave->colorb;
11462 level.bd_color_0 = cave->color0;
11463 level.bd_color_1 = cave->color1;
11464 level.bd_color_2 = cave->color2;
11465 level.bd_color_3 = cave->color3;
11466 level.bd_color_4 = cave->color4;
11467 level.bd_color_5 = cave->color5;
11470 static void DrawEngineConfigColors(void)
11474 if (bd_color_type_changed)
11476 if (level.bd_color_type == GD_COLOR_TYPE_C64 && CheckLevelColorsRGB_BD())
11478 // color palette switched to C64 colors, but using RGB colors => reset to defaults
11479 for (i = 0; i < MAX_BD_COLORS; i++)
11480 *bd_color[i] = bd_color_default[i];
11483 bd_color_type_changed = FALSE;
11486 // copy level colors to either C64-style color index or RGB color value
11487 for (i = 0; i < MAX_BD_COLORS; i++)
11489 if (level.bd_color_type == GD_COLOR_TYPE_RGB)
11490 snprintf(bd_color_text[i], sizeof(bd_color_text[i]), "#%06x", gd_color_get_rgb(*bd_color[i]));
11492 bd_color_c64[i] = *bd_color[i] & 0x0f;
11495 MapSelectboxGadget(ED_SELECTBOX_ID_BD_COLOR_TYPE);
11497 if (level.bd_color_type == GD_COLOR_TYPE_RGB)
11499 // draw text input gadgets
11500 for (i = ED_TEXTINPUT_ID_COLORS_FIRST; i <= ED_TEXTINPUT_ID_COLORS_LAST; i++)
11501 MapTextInputGadget(i);
11505 // draw selectbox gadgets
11506 for (i = ED_SELECTBOX_ID_COLORS_FIRST; i <= ED_SELECTBOX_ID_COLORS_LAST; i++)
11507 MapSelectboxGadget(i);
11510 MapTextbuttonGadget(ED_TEXTBUTTON_ID_BD_SET_RANDOM_COLORS);
11513 static void DrawLevelConfigEngine(void)
11515 if (edit_mode_engineconfig == ED_MODE_ENGINECONFIG_CONFIG)
11516 DrawEngineConfigConfig();
11517 else if (edit_mode_engineconfig == ED_MODE_ENGINECONFIG_COLORS)
11518 DrawEngineConfigColors();
11521 static void DrawLevelConfigWindow(void)
11523 char *text = "Global Settings";
11524 int font_nr = FONT_TITLE_1;
11525 struct MenuPosInfo *pos = &editor.settings.headline;
11526 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
11527 int sy = SY + pos->y;
11529 stick_element_properties_window = FALSE;
11531 SetAutomaticNumberOfGemsNeeded();
11533 UnmapLevelEditorFieldGadgets();
11535 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11538 DrawText(sx, sy, text, font_nr);
11540 DrawLevelConfigTabulatorGadgets();
11542 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
11543 DrawLevelConfigLevel();
11544 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
11545 DrawLevelConfigLevelSet();
11546 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
11547 DrawLevelConfigEditor();
11548 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
11549 DrawLevelConfigEngine();
11552 static void DrawCustomContentArea(void)
11554 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
11555 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
11556 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
11557 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
11558 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
11559 int xoffset = ED_GADGET_SPACE_DISTANCE;
11561 // add distance for potential left text (without drawing area border)
11562 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
11564 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
11566 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
11569 static void DrawCustomChangeContentArea(void)
11571 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
11572 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
11573 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
11574 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
11575 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
11576 int xoffset = ED_GADGET_SPACE_DISTANCE;
11578 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
11580 MapDrawingArea(id);
11583 static void RemoveElementContentArea(int id, int font_height)
11585 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11587 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
11588 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
11589 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11590 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
11591 ED_GADGET_TEXT_DISTANCE + font_height);
11594 static void DrawYamYamContentAreas(void)
11596 int font_nr = FONT_TEXT_1;
11597 int font_height = getFontHeight(font_nr);
11598 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
11599 int yoffset = (tilesize - font_height) / 2;
11600 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
11601 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
11604 // display counter to choose number of element content areas
11605 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
11607 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
11609 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
11611 if (i < level.num_yamyam_contents)
11613 MapDrawingArea(id);
11617 UnmapDrawingArea(id);
11619 // delete content areas in case of reducing number of them
11620 RemoveElementContentArea(id, font_height);
11624 DrawText(x, y + 0 * tilesize, "content", font_nr);
11625 DrawText(x, y + 1 * tilesize, "when", font_nr);
11626 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
11629 static void DrawMagicBallContentAreas(void)
11631 int font_nr = FONT_TEXT_1;
11632 int font_height = getFontHeight(font_nr);
11633 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
11634 int yoffset = (tilesize - font_height) / 2;
11635 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
11636 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
11639 // display counter to choose number of element content areas
11640 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
11642 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
11644 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
11646 if (i < level.num_ball_contents)
11648 MapDrawingArea(id);
11652 UnmapDrawingArea(id);
11654 // delete content areas in case of reducing number of them
11655 RemoveElementContentArea(id, font_height);
11659 DrawText(x, y + 0 * tilesize, "generated", font_nr);
11660 DrawText(x, y + 1 * tilesize, "when", font_nr);
11661 DrawText(x, y + 2 * tilesize, "active", font_nr);
11664 static void DrawAndroidElementArea(void)
11666 int id = ED_DRAWING_ID_ANDROID_CONTENT;
11667 int num_elements = level.num_android_clone_elements;
11668 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11669 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11670 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11671 int xsize = MAX_ANDROID_ELEMENTS;
11674 // display counter to choose number of element areas
11675 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
11677 if (drawingarea_info[id].text_left != NULL)
11678 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11680 UnmapDrawingArea(id);
11682 ModifyEditorDrawingArea(id, num_elements, 1);
11684 // delete content areas in case of reducing number of them
11685 DrawBackground(sx, sy,
11686 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11687 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11689 MapDrawingArea(id);
11692 static void DrawGroupElementArea(void)
11694 int id = ED_DRAWING_ID_GROUP_CONTENT;
11695 int num_elements = group_element_info.num_elements;
11696 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11697 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11698 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11699 int xsize = MAX_ELEMENTS_IN_GROUP;
11702 if (drawingarea_info[id].text_left != NULL)
11703 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11705 UnmapDrawingArea(id);
11707 ModifyEditorDrawingArea(id, num_elements, 1);
11709 // delete content areas in case of reducing number of them
11710 DrawBackground(sx, sy,
11711 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11712 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11714 MapDrawingArea(id);
11717 static void DrawPlayerInitialInventoryArea(int element)
11719 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
11720 int player_nr = GET_PLAYER_NR(element);
11721 int num_elements = level.initial_inventory_size[player_nr];
11722 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11723 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11724 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11725 int xsize = MAX_INITIAL_INVENTORY_SIZE;
11728 // determine horizontal position to the right of specified gadget
11729 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
11730 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
11731 ED_DRAWINGAREA_TEXT_DISTANCE);
11733 // determine horizontal offset for leading text
11734 if (drawingarea_info[id].text_left != NULL)
11735 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11737 UnmapDrawingArea(id);
11739 ModifyEditorDrawingArea(id, num_elements, 1);
11741 // delete content areas in case of reducing number of them
11742 DrawBackground(sx, sy,
11743 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11744 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11746 MapDrawingArea(id);
11749 static void DrawMMBallContentArea(void)
11751 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
11752 int num_elements = level.num_mm_ball_contents;
11753 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11754 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11755 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11756 int xsize = MAX_MM_BALL_CONTENTS;
11759 if (drawingarea_info[id].text_left != NULL)
11760 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11762 UnmapDrawingArea(id);
11764 ModifyEditorDrawingArea(id, num_elements, 1);
11766 // delete content areas in case of reducing number of them
11767 DrawBackground(sx, sy,
11768 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11769 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11771 MapDrawingArea(id);
11774 static void DrawEnvelopeTextArea(int envelope_nr)
11776 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
11777 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
11781 DrawBackground(gi->x, gi->y,
11782 gi->textarea.crop_width, gi->textarea.crop_height);
11784 if (envelope_nr != -1)
11785 textarea_info[id].value = level.envelope[envelope_nr].text;
11787 ModifyGadget(gi, GDI_AREA_SIZE,
11788 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
11789 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
11792 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
11795 static void DrawPropertiesInfo(void)
11804 // configurable properties
11806 { EP_WALKABLE_OVER, "- player can walk over it" },
11807 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
11808 { EP_WALKABLE_UNDER, "- player can walk under it" },
11809 { EP_PASSABLE_OVER, "- player can pass over it" },
11810 { EP_PASSABLE_INSIDE, "- player can pass through it" },
11811 { EP_PASSABLE_UNDER, "- player can pass under it" },
11812 { EP_PROTECTED, "- player is protected by it" },
11814 { EP_DIGGABLE, "- can be digged away" },
11815 { EP_COLLECTIBLE, "- can be collected" },
11816 { EP_DROPPABLE, "- can be dropped after collecting" },
11817 { EP_THROWABLE, "- can be thrown after collecting" },
11818 { EP_PUSHABLE, "- can be pushed" },
11820 { EP_CAN_FALL, "- can fall" },
11821 { EP_CAN_MOVE, "- can move" },
11823 { EP_CAN_SMASH_PLAYER, "- can smash player" },
11825 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
11827 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
11829 { EP_SLIPPERY, "- slippery for falling elements" },
11830 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
11832 { EP_DONT_RUN_INTO, "- deadly when running into" },
11833 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
11834 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
11835 { EP_DONT_TOUCH, "- deadly when touching" },
11837 { EP_INDESTRUCTIBLE, "- indestructible" },
11839 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
11840 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
11841 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
11843 { EP_CAN_CHANGE, "- can change to other element" },
11845 // pre-defined properties
11846 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
11847 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
11848 { EP_SWITCHABLE, "- can be switched" },
11850 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
11855 char *filename = getElementDescriptionFilename(properties_element);
11856 char *num_elements_text = "In this level: ";
11857 char *num_similar_text = "Similar tiles: ";
11858 char *properties_text = "Standard properties: ";
11859 char *description_text = "Description:";
11860 char *no_description_text = "No description available.";
11861 char *none_text = "None";
11863 int num_elements_in_level = 0;
11864 int num_similar_in_level = 0;
11865 int num_hires_tiles_in_level = 0;
11866 int num_standard_properties = 0;
11867 int font1_nr = FONT_TEXT_1;
11868 int font2_nr = FONT_TEXT_2;
11869 int font1_width = getFontWidth(font1_nr);
11870 int font1_height = getFontHeight(font1_nr);
11871 int font2_height = getFontHeight(font2_nr);
11872 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
11873 int font2_yoffset = (font1_height - font2_height) / 2;
11874 int num_elements_text_len = strlen(num_elements_text) * font1_width;
11875 int num_similar_text_len = strlen(num_similar_text) * font1_width;
11876 int properties_text_len = strlen(properties_text) * font1_width;
11877 int xpos = ED_ELEMENT_SETTINGS_X(0);
11878 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11881 if (setup.editor.show_element_token)
11883 int font3_nr = FONT_TEXT_3;
11884 int font3_height = getFontHeight(font3_nr);
11886 DrawTextF(xpos, ypos, font3_nr,
11887 "[%s]", element_info[properties_element].token_name);
11889 ypos += 2 * font3_height;
11892 // ----- print number of elements / percentage of this element in level
11894 for (y = 0; y < lev_fieldy; y++)
11896 for (x = 0; x < lev_fieldx; x++)
11898 if (Tile[x][y] == properties_element)
11900 num_elements_in_level++;
11902 else if (IS_MM_WALL(Tile[x][y]) &&
11903 map_mm_wall_element(Tile[x][y]) == properties_element)
11905 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
11910 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11912 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
11914 if (num_hires_tiles_in_level > 0)
11915 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11916 "%d wall tiles", num_hires_tiles_in_level);
11917 else if (num_elements_in_level > 0)
11918 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11919 "%d (%.2f %%)", num_elements_in_level, percentage);
11921 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11924 // ----- print number of similar elements / percentage of them in level
11926 for (y = 0; y < lev_fieldy; y++)
11928 for (x = 0; x < lev_fieldx; x++)
11930 if (strEqual(element_info[Tile[x][y]].class_name,
11931 element_info[properties_element].class_name))
11933 num_similar_in_level++;
11938 if (num_similar_in_level != num_elements_in_level)
11940 ypos += 1 * MAX(font1_height, font2_height);
11942 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11944 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
11946 if (num_similar_in_level > 0)
11947 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11948 "%d (%.2f %%)", num_similar_in_level, percentage);
11950 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11954 ypos += 2 * MAX(font1_height, font2_height);
11956 // ----- print standard properties of this element
11958 DrawTextS(xpos, ypos, font1_nr, properties_text);
11960 ypos += line1_height;
11962 for (i = 0; properties[i].value != -1; i++)
11964 if (!HAS_PROPERTY(properties_element, properties[i].value))
11967 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
11969 ypos += font2_height;
11971 num_standard_properties++;
11974 if (num_standard_properties == 0)
11976 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
11977 font2_nr, none_text);
11979 ypos -= (line1_height - font1_height);
11982 ypos += MAX(font1_height, font2_height);
11984 // ----- print special description of this element
11986 PrintInfoText(description_text, font1_nr, xpos, ypos);
11988 ypos += line1_height;
11990 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
11991 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
11994 #define TEXT_COLLECTING "Score for collecting"
11995 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
11996 #define TEXT_SMASHING "Score for smashing"
11997 #define TEXT_SLURPING "Score for slurping robot"
11998 #define TEXT_CRACKING "Score for cracking"
11999 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
12000 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
12001 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
12002 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
12003 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
12004 #define TEXT_DURATION "Duration when activated"
12005 #define TEXT_DELAY_ON "Delay before activating"
12006 #define TEXT_DELAY_OFF "Delay before deactivating"
12007 #define TEXT_DELAY_CHANGING "Delay before changing"
12008 #define TEXT_DELAY_EXPLODING "Delay before exploding"
12009 #define TEXT_DELAY_MOVING "Delay before moving"
12010 #define TEXT_BALL_DELAY "Element generation delay"
12011 #define TEXT_MOVE_SPEED "Speed of android moving"
12012 #define TEXT_CLONE_SPEED "Speed of android cloning"
12013 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
12014 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
12015 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
12016 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
12017 #define TEXT_TIME_BONUS "Extra time to solve level"
12018 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
12019 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
12020 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
12021 #define TEXT_RANDOM_SEED "slime random number seed"
12022 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
12023 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
12024 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
12025 #define TEXT_HAMMER_BREAK_DELAY "Delay for breaking walls"
12026 #define TEXT_HAMMER_REAPPEAR_DELAY "Delay for reappearing walls"
12027 #define TEXT_SKELETONS_NEEDED "Skeletons needed to use pot"
12028 #define TEXT_SKELETONS_WORTH "Counts as this many diamonds"
12029 #define TEXT_AUTO_TURN_DELAY "Creatures auto turn delay"
12030 #define TEXT_GRAVITY_DELAY "Gravity switch change delay"
12039 } elements_with_counter[] =
12041 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
12042 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
12043 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
12044 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
12045 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
12046 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
12047 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
12048 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
12049 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
12050 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
12051 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
12052 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
12053 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
12054 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
12055 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
12056 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
12057 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
12058 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
12059 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
12060 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
12061 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
12062 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12063 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12064 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12065 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12066 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12067 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12068 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12069 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12070 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12071 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12072 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12073 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
12074 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
12075 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
12076 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
12077 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
12078 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
12079 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
12080 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
12081 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
12082 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
12083 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
12084 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
12085 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
12086 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
12087 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
12088 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
12089 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
12090 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
12091 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
12092 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
12093 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
12094 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
12095 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
12096 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
12097 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
12098 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
12099 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
12100 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
12101 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
12102 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
12103 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
12104 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
12105 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
12106 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
12107 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
12108 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
12109 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
12110 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
12111 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
12112 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
12113 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
12114 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
12115 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
12116 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
12117 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
12118 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
12119 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
12120 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
12121 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
12122 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
12123 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
12125 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
12127 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
12128 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
12129 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
12131 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
12133 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
12134 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
12135 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
12136 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
12137 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
12138 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
12139 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
12140 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
12141 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
12142 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
12143 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
12145 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
12147 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
12149 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
12151 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
12153 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
12155 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
12157 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
12159 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
12161 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
12163 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
12165 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
12167 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_break_delay, TEXT_HAMMER_BREAK_DELAY,
12169 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_reappear_delay, TEXT_HAMMER_REAPPEAR_DELAY,
12171 { EL_BD_POT, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
12173 { EL_BD_SKELETON, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
12175 { EL_BD_SKELETON, &level.bd_skeleton_worth_num_diamonds, TEXT_SKELETONS_WORTH,
12177 { EL_BD_CREATURE_SWITCH, &level.bd_creatures_auto_turn_delay, TEXT_AUTO_TURN_DELAY },
12178 { EL_BD_GRAVITY_SWITCH, &level.bd_gravity_switch_delay, TEXT_GRAVITY_DELAY,
12180 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
12181 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
12182 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
12183 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
12184 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
12185 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
12186 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
12187 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
12188 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
12189 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
12190 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
12191 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
12192 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
12193 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
12194 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
12195 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
12196 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
12197 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
12198 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
12199 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
12200 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
12201 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
12202 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
12203 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
12204 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
12209 static boolean checkPropertiesConfig(int element)
12213 // special case: empty space customization only available in R'n'D game engine
12214 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
12217 // special case: BD style rock customization only available in BD game engine
12218 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
12221 if (IS_GEM(element) ||
12222 IS_CUSTOM_ELEMENT(element) ||
12223 IS_GROUP_ELEMENT(element) ||
12224 IS_EMPTY_ELEMENT(element) ||
12225 IS_BALLOON_ELEMENT(element) ||
12226 IS_ENVELOPE(element) ||
12227 IS_MM_ENVELOPE(element) ||
12228 IS_MM_MCDUFFIN(element) ||
12229 IS_DF_LASER(element) ||
12230 IS_PLAYER_ELEMENT(element) ||
12231 IS_BD_PLAYER_ELEMENT(element) ||
12232 IS_BD_FIREFLY(properties_element) ||
12233 IS_BD_FIREFLY_2(properties_element) ||
12234 IS_BD_BUTTERFLY(properties_element) ||
12235 IS_BD_BUTTERFLY_2(properties_element) ||
12236 IS_BD_STONEFLY(properties_element) ||
12237 IS_BD_DRAGONFLY(properties_element) ||
12238 IS_BD_EXPANDABLE_WALL(properties_element) ||
12239 IS_BD_EXPANDABLE_STEELWALL(properties_element) ||
12240 IS_BD_CONVEYOR_BELT(properties_element) ||
12241 IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
12242 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
12243 HAS_EDITOR_CONTENT(element) ||
12244 CAN_GROW(element) ||
12245 COULD_MOVE_INTO_ACID(element) ||
12246 MAYBE_DONT_COLLIDE_WITH(element) ||
12247 element == EL_BD_SAND ||
12248 element == EL_BD_ROCK ||
12249 element == EL_BD_MEGA_ROCK ||
12250 element == EL_BD_BOMB ||
12251 element == EL_BD_ROCKET_LAUNCHER ||
12252 element == EL_BD_NITRO_PACK ||
12253 element == EL_BD_SWEET ||
12254 element == EL_BD_VOODOO_DOLL ||
12255 element == EL_BD_WATER ||
12256 element == EL_BD_GRAVITY_SWITCH)
12262 for (i = 0; elements_with_counter[i].element != -1; i++)
12263 if (elements_with_counter[i].element == element)
12270 static void SetAutomaticNumberOfGemsNeeded(void)
12274 if (!level.auto_count_gems)
12277 level.gems_needed = 0;
12279 for (x = 0; x < lev_fieldx; x++)
12281 for (y = 0; y < lev_fieldy; y++)
12283 int element = Tile[x][y];
12288 case EL_EMERALD_YELLOW:
12289 case EL_EMERALD_RED:
12290 case EL_EMERALD_PURPLE:
12291 case EL_BD_DIAMOND:
12292 case EL_WALL_EMERALD:
12293 case EL_WALL_EMERALD_YELLOW:
12294 case EL_WALL_EMERALD_RED:
12295 case EL_WALL_EMERALD_PURPLE:
12296 case EL_WALL_BD_DIAMOND:
12298 case EL_SP_INFOTRON:
12301 level.gems_needed++;
12305 case EL_WALL_DIAMOND:
12306 level.gems_needed += 3;
12310 case EL_WALL_PEARL:
12311 level.gems_needed += 5;
12315 case EL_WALL_CRYSTAL:
12316 level.gems_needed += 8;
12325 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
12328 static void DrawPropertiesConfig(void)
12330 boolean draw_footer_line = FALSE;
12331 int max_num_element_counters = 4;
12332 int num_element_counters = 0;
12335 if (!checkPropertiesConfig(properties_element))
12337 int xpos = ED_ELEMENT_SETTINGS_X(0);
12338 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
12340 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
12345 // check if there are elements where a value can be chosen for
12346 for (i = 0; elements_with_counter[i].element != -1; i++)
12348 if (elements_with_counter[i].element != properties_element)
12351 // special case: score for extra diamonds only available in BD game engine
12352 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
12353 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
12354 level.game_engine_type != GAME_ENGINE_TYPE_BD)
12357 // special case: some amoeba counters only available in BD game engine
12358 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
12359 elements_with_counter[i].value != &level.amoeba_speed &&
12360 level.game_engine_type != GAME_ENGINE_TYPE_BD)
12363 // special case: score for smashing only available in R'n'D game engine
12364 if ((IS_BD_FIREFLY(elements_with_counter[i].element) ||
12365 IS_BD_BUTTERFLY(elements_with_counter[i].element)) &&
12366 (elements_with_counter[i].value == &level.score[SC_BUG] ||
12367 elements_with_counter[i].value == &level.score[SC_SPACESHIP]) &&
12368 level.game_engine_type == GAME_ENGINE_TYPE_BD)
12371 // special case: some amoeba counters only available in R'n'D game engine
12372 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
12373 elements_with_counter[i].value == &level.amoeba_speed &&
12374 level.game_engine_type == GAME_ENGINE_TYPE_BD)
12377 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
12379 counterbutton_info[counter_id].y =
12380 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
12381 (CAN_GROW(properties_element) ? 1 : 0) +
12382 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
12383 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
12384 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
12385 (properties_element == EL_BD_SLIME ? 1 : 0) +
12386 (properties_element == EL_BD_ACID ? 1 : 0) +
12387 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
12388 (properties_element == EL_BD_CREATURE_SWITCH ? 1 : 0) +
12389 (properties_element == EL_BD_GRAVITY_SWITCH ? 2 : 0) +
12390 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
12391 num_element_counters);
12393 // special case: set magic wall counter for BD game engine separately
12394 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12395 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(1);
12397 // special case: set amoeba counters for BD game engine separately
12398 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
12399 (properties_element == EL_BD_AMOEBA_2))
12400 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
12402 // special case: set position for delay counter for reappearing hammered walls
12403 if (properties_element == EL_BD_PNEUMATIC_HAMMER && num_element_counters > 0)
12404 counterbutton_info[counter_id].y += 1;
12406 counterbutton_info[counter_id].value = elements_with_counter[i].value;
12407 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
12408 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
12409 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
12411 // default: counter values between 0 and 999
12412 if (counterbutton_info[counter_id].max_value == 0)
12413 counterbutton_info[counter_id].max_value = 999;
12415 MapCounterButtons(counter_id);
12417 num_element_counters++;
12418 if (num_element_counters >= max_num_element_counters)
12422 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12424 // draw stickybutton gadget
12425 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12427 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE);
12428 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
12429 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
12430 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_BREAK_SCAN);
12432 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
12433 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
12434 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO);
12435 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO);
12436 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO);
12437 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO);
12438 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO);
12441 if (HAS_EDITOR_CONTENT(properties_element))
12443 // draw stickybutton gadget
12444 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12446 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12448 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
12449 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
12451 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
12452 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
12454 else if (properties_element == EL_BD_AMOEBA_2)
12456 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
12457 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
12458 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
12460 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
12461 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
12462 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
12463 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
12465 else if (IS_AMOEBOID(properties_element))
12467 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
12469 else if (properties_element == EL_BD_ACID)
12471 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
12472 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
12474 else if (IS_BD_BITER(properties_element))
12476 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
12478 else if (properties_element == EL_BD_BLADDER)
12480 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
12482 else if (properties_element == EL_YAMYAM ||
12483 properties_element == EL_YAMYAM_LEFT ||
12484 properties_element == EL_YAMYAM_RIGHT ||
12485 properties_element == EL_YAMYAM_UP ||
12486 properties_element == EL_YAMYAM_DOWN)
12488 DrawYamYamContentAreas();
12490 else if (properties_element == EL_EMC_MAGIC_BALL)
12492 DrawMagicBallContentAreas();
12494 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
12495 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
12497 else if (properties_element == EL_EMC_ANDROID)
12499 DrawAndroidElementArea();
12501 else if (properties_element == EL_MM_GRAY_BALL)
12503 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
12504 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
12505 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
12506 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
12508 DrawMMBallContentArea();
12512 if (IS_PLAYER_ELEMENT(properties_element))
12514 int player_nr = GET_PLAYER_NR(properties_element);
12516 // these properties can be set for every player individually
12518 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12520 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
12521 &level.start_element[player_nr];
12522 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
12523 &level.artwork_element[player_nr];
12524 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
12525 &level.explosion_element[player_nr];
12527 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
12528 &level.use_start_element[player_nr];
12529 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
12530 &level.use_artwork_element[player_nr];
12531 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
12532 &level.use_explosion_element[player_nr];
12533 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
12534 &level.initial_player_gravity[player_nr];
12536 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
12537 &level.initial_player_stepsize[player_nr];
12539 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
12540 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
12541 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
12542 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
12543 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
12544 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
12545 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
12546 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
12547 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
12548 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
12549 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
12550 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
12551 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
12552 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
12553 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
12555 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
12556 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
12557 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
12559 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
12561 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12563 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
12564 &level.initial_inventory_content[player_nr][0];
12566 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
12567 &level.initial_inventory_size[player_nr];
12569 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
12570 &level.use_initial_inventory[player_nr];
12572 // draw checkbutton gadgets
12573 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
12574 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
12575 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
12577 // draw counter gadgets
12578 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
12580 // draw drawing area gadgets
12581 DrawPlayerInitialInventoryArea(properties_element);
12585 if (IS_BD_PLAYER_ELEMENT(properties_element))
12587 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
12588 ED_ELEMENT_SETTINGS_YPOS(2);
12589 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12590 ED_ELEMENT_SETTINGS_YPOS(3);
12591 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
12592 ED_ELEMENT_SETTINGS_YPOS(4);
12594 // draw checkbutton gadgets
12595 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
12596 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
12597 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
12599 // draw counter gadgets
12600 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
12601 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12603 // draw drawing area gadgets
12604 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
12607 if (properties_element == EL_BD_SAND)
12609 MapDrawingArea(ED_DRAWING_ID_BD_SAND_LOOKS_LIKE);
12612 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12614 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
12615 ED_ELEMENT_SETTINGS_YPOS(0);
12616 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12617 ED_ELEMENT_SETTINGS_YPOS(1);
12619 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
12620 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12622 MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING);
12623 MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT);
12626 if (properties_element == EL_BD_DIAMOND && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12628 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING);
12629 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT);
12632 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
12634 if (IS_BD_FIREFLY(properties_element))
12636 MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO);
12637 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12639 else if (IS_BD_FIREFLY_2(properties_element))
12641 MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO);
12642 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12644 else if (IS_BD_BUTTERFLY(properties_element))
12646 MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO);
12647 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO);
12649 else if (IS_BD_BUTTERFLY_2(properties_element))
12651 MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO);
12652 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO);
12654 else if (IS_BD_STONEFLY(properties_element))
12656 MapDrawingArea(ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO);
12658 else if (IS_BD_DRAGONFLY(properties_element))
12660 MapDrawingArea(ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO);
12661 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12663 else if (properties_element == EL_BD_BOMB)
12665 MapDrawingArea(ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO);
12667 else if (properties_element == EL_BD_NITRO_PACK)
12669 MapDrawingArea(ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO);
12673 if (properties_element == EL_BD_MEGA_ROCK ||
12674 properties_element == EL_BD_SWEET)
12676 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12677 ED_ELEMENT_SETTINGS_YPOS(0);
12678 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
12679 ED_ELEMENT_SETTINGS_YPOS(1);
12681 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12682 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
12685 if (properties_element == EL_BD_VOODOO_DOLL)
12687 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
12688 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
12689 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
12690 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
12693 if (properties_element == EL_BD_SLIME)
12695 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
12697 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1);
12698 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1);
12699 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2);
12700 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2);
12701 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3);
12702 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3);
12705 if (IS_BD_EXPANDABLE_WALL(properties_element) ||
12706 IS_BD_EXPANDABLE_STEELWALL(properties_element))
12708 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
12710 if (IS_BD_EXPANDABLE_WALL(properties_element))
12711 MapDrawingArea(ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE);
12714 if (properties_element == EL_BD_REPLICATOR)
12716 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
12719 if (IS_BD_CONVEYOR_BELT(properties_element) ||
12720 IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
12722 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
12723 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
12726 if (properties_element == EL_BD_WATER)
12728 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
12731 if (properties_element == EL_BD_PNEUMATIC_HAMMER)
12733 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR);
12736 if (properties_element == EL_BD_ROCKET_LAUNCHER)
12738 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS);
12741 if (properties_element == EL_BD_CREATURE_SWITCH)
12743 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS);
12744 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING);
12747 if (properties_element == EL_BD_GRAVITY_SWITCH)
12749 MapSelectboxGadget(ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION);
12751 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE);
12752 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL);
12755 if (properties_element == EL_BD_NUT)
12757 MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT);
12760 // special case: slippery walls option for gems only available in R'n'D game engine
12761 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
12762 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
12764 if (properties_element == EL_EM_DYNAMITE)
12765 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
12767 if (level.game_engine_type == GAME_ENGINE_TYPE_RND &&
12768 COULD_MOVE_INTO_ACID(properties_element) &&
12769 !IS_PLAYER_ELEMENT(properties_element) &&
12770 (!IS_CUSTOM_ELEMENT(properties_element) ||
12771 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
12773 // set position for checkbutton for "can move into acid"
12774 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
12775 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
12776 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
12777 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
12778 IS_BALLOON_ELEMENT(properties_element) ||
12779 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12781 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
12784 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
12785 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
12787 if (properties_element == EL_SPRING ||
12788 properties_element == EL_SPRING_LEFT ||
12789 properties_element == EL_SPRING_RIGHT)
12790 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
12792 if (properties_element == EL_TIME_ORB_FULL)
12793 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
12795 if (properties_element == EL_GAME_OF_LIFE ||
12796 properties_element == EL_BIOMAZE)
12797 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
12799 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
12801 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
12802 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12804 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
12807 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
12808 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
12810 if (properties_element == EL_SOKOBAN_OBJECT)
12811 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
12813 if (properties_element == EL_SOKOBAN_OBJECT ||
12814 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
12815 properties_element == EL_SOKOBAN_FIELD_FULL)
12817 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
12818 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
12821 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
12824 if (IS_BALLOON_ELEMENT(properties_element))
12825 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
12827 if (IS_ENVELOPE(properties_element) ||
12828 IS_MM_ENVELOPE(properties_element))
12830 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
12831 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
12832 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
12833 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
12834 int envelope_nr = ENVELOPE_NR(properties_element);
12836 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
12837 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
12839 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
12840 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
12842 // display counter to choose size of envelope text area
12843 MapCounterButtons(counter1_id);
12844 MapCounterButtons(counter2_id);
12846 // display checkbuttons to choose auto-wrap and alignment properties
12847 MapCheckbuttonGadget(button1_id);
12848 MapCheckbuttonGadget(button2_id);
12850 DrawEnvelopeTextArea(envelope_nr);
12853 if (IS_MM_MCDUFFIN(properties_element))
12855 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
12856 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
12857 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
12860 if (IS_DF_LASER(properties_element))
12862 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
12863 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
12864 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
12867 if (IS_CUSTOM_ELEMENT(properties_element))
12869 // draw stickybutton gadget
12870 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12872 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12874 // draw checkbutton gadgets
12875 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
12876 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
12877 MapCheckbuttonGadget(i);
12879 // draw counter gadgets
12880 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
12881 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
12882 MapCounterButtons(i);
12884 // draw selectbox gadgets
12885 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
12886 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
12887 MapSelectboxGadget(i);
12889 // draw textbutton gadgets
12890 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12892 // draw text input gadgets
12893 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12895 // draw drawing area gadgets
12896 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12898 draw_footer_line = TRUE;
12900 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12902 // draw checkbutton gadgets
12903 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
12904 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
12905 MapCheckbuttonGadget(i);
12907 // draw counter gadgets
12908 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
12909 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
12910 MapCounterButtons(i);
12912 // draw selectbox gadgets
12913 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
12914 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
12915 MapSelectboxGadget(i);
12917 // draw drawing area gadgets
12918 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
12919 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
12920 DrawCustomContentArea();
12923 else if (IS_GROUP_ELEMENT(properties_element))
12925 // draw stickybutton gadget
12926 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12928 // draw checkbutton gadgets
12929 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12930 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12932 // draw counter gadgets
12933 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
12935 // draw selectbox gadgets
12936 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
12938 // draw textbutton gadgets
12939 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12941 // draw drawing area gadgets
12942 DrawGroupElementArea();
12944 // draw text input gadgets
12945 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12947 // draw drawing area gadgets
12948 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12950 draw_footer_line = TRUE;
12952 else if (IS_EMPTY_ELEMENT(properties_element))
12954 // draw stickybutton gadget
12955 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12957 // draw checkbutton gadgets
12958 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12959 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12961 // draw textbutton gadgets
12962 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12964 // draw drawing area gadgets
12965 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12967 draw_footer_line = TRUE;
12970 // draw little footer border line above CE/GE use/save template gadgets
12971 if (draw_footer_line)
12973 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
12974 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
12975 int gd_x = gd->x + gd_gi1->border.width / 2;
12976 int gd_y = gd->y + gd_gi1->height - 1;
12977 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
12979 if (tab_color != BLACK_PIXEL) // black => transparent
12980 FillRectangle(drawto,
12981 SX + ED_ELEMENT_SETTINGS_X(0),
12982 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
12984 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
12988 static void DrawPropertiesChangeDrawingAreas(void)
12990 if (IS_CUSTOM_ELEMENT(properties_element))
12992 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
12993 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
12994 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
12996 DrawCustomChangeContentArea();
12999 redraw_mask |= REDRAW_FIELD;
13002 static void DrawPropertiesChange(void)
13006 // needed to initially set selectbox options for special action options
13007 setSelectboxSpecialActionOptions();
13009 // draw stickybutton gadget
13010 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
13012 // draw checkbutton gadgets
13013 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
13014 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
13015 MapCheckbuttonGadget(i);
13017 // draw counter gadgets
13018 for (i = ED_COUNTER_ID_CHANGE_FIRST;
13019 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
13020 MapCounterButtons(i);
13022 // draw selectbox gadgets
13023 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
13024 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
13025 MapSelectboxGadget(i);
13027 // draw textbutton gadgets
13028 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
13029 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
13030 MapTextbuttonGadget(i);
13032 // draw graphicbutton gadgets
13033 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
13034 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
13035 MapGraphicbuttonGadget(i);
13037 // draw drawing area gadgets
13038 DrawPropertiesChangeDrawingAreas();
13041 static void DrawEditorElementAnimation(int x, int y)
13046 getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
13048 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
13051 static void DrawEditorElementName(int x, int y, int font_nr)
13053 char *element_name = getElementInfoText(properties_element);
13054 int font_width = getFontWidth(font_nr);
13055 int font_height = getFontHeight(font_nr);
13056 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
13057 int max_chars_per_line = max_text_width / font_width;
13059 if (strlen(element_name) <= max_chars_per_line)
13060 DrawTextS(x, y, font_nr, element_name);
13063 char buffer[max_chars_per_line + 1];
13064 int next_pos = max_chars_per_line;
13066 strncpy(buffer, element_name, max_chars_per_line);
13067 buffer[max_chars_per_line] = '\0';
13069 if (element_name[max_chars_per_line] == ' ')
13075 for (i = max_chars_per_line - 1; i >= 0; i--)
13076 if (buffer[i] == ' ')
13079 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
13086 DrawTextS(x, y - font_height / 2, font_nr, buffer);
13088 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
13089 buffer[max_chars_per_line] = '\0';
13091 DrawTextS(x, y + font_height / 2, font_nr, buffer);
13095 static void DrawPropertiesWindow(void)
13097 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
13098 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
13099 int border_size = gd->border_size;
13100 int font_nr = FONT_TEXT_1;
13101 int font_height = getFontHeight(font_nr);
13102 int xoffset = TILEX + element_border + 3 * border_size;
13103 int yoffset = (TILEY - font_height) / 2;
13104 int x1 = editor.settings.element_graphic.x + element_border;
13105 int y1 = editor.settings.element_graphic.y + element_border;
13106 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
13107 editor.settings.element_name.x);
13108 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
13109 editor.settings.element_name.y);
13110 char *text = "Element Settings";
13111 int font2_nr = FONT_TITLE_1;
13112 struct MenuPosInfo *pos = &editor.settings.headline;
13113 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
13114 int sy = SY + pos->y;
13116 stick_element_properties_window = FALSE;
13118 // make sure that previous properties edit mode exists for this element
13119 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
13120 !IS_CUSTOM_ELEMENT(properties_element))
13121 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
13123 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
13124 !IS_PLAYER_ELEMENT(properties_element) &&
13125 !IS_CUSTOM_ELEMENT(properties_element))
13126 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
13128 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
13129 (IS_PLAYER_ELEMENT(properties_element) ||
13130 IS_CUSTOM_ELEMENT(properties_element)))
13131 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
13133 CopyElementPropertiesToEditor(properties_element);
13135 UnmapLevelEditorFieldGadgets();
13136 UnmapLevelEditorToolboxDrawingGadgets();
13137 UnmapLevelEditorToolboxCustomGadgets();
13139 MapLevelEditorToolboxCustomGadgetsIfNeeded();
13141 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
13144 DrawText(sx, sy, text, font2_nr);
13146 FrameCounter = 0; // restart animation frame counter
13148 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
13149 DrawEditorElementAnimation(SX + x1, SY + y1);
13150 DrawEditorElementName(x2, y2, font_nr);
13152 DrawPropertiesTabulatorGadgets();
13154 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
13155 DrawPropertiesInfo();
13156 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
13157 DrawPropertiesChange();
13158 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
13159 DrawPropertiesConfig();
13162 static void DrawPaletteWindow(void)
13166 UnmapLevelEditorFieldGadgets();
13168 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
13171 // map buttons to select elements
13172 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
13173 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
13174 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
13175 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
13176 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
13179 static void UpdateCustomElementGraphicGadgets(void)
13183 InitElementPropertiesGfxElement();
13185 ModifyEditorElementList();
13186 RedrawDrawingElements();
13188 // force redraw of all mapped drawing area gadgets
13189 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
13191 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
13198 static int getOpenDirectionFromTube(int element)
13202 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
13203 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
13204 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
13205 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
13206 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
13207 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
13208 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
13209 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
13210 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
13211 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
13212 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
13218 static int getTubeFromOpenDirection(int direction)
13222 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
13223 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
13224 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
13225 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
13226 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
13227 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
13228 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
13229 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
13230 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
13231 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
13232 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
13234 // if only one direction, fall back to simple tube with that direction
13235 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
13236 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
13237 case (MV_UP): return EL_TUBE_VERTICAL;
13238 case (MV_DOWN): return EL_TUBE_VERTICAL;
13244 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
13246 int element_new = getTubeFromOpenDirection(direction);
13248 return (element_new != EL_EMPTY ? element_new : element_old);
13251 static int getOpenDirectionFromBelt(int element)
13253 int belt_dir = getBeltDirFromBeltElement(element);
13255 return (belt_dir == MV_LEFT ? MV_RIGHT :
13256 belt_dir == MV_RIGHT ? MV_LEFT :
13257 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
13260 static int getBeltFromNrAndOpenDirection(int nr, int direction)
13262 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
13263 direction == MV_RIGHT ? MV_LEFT :
13264 direction == MV_HORIZONTAL ? MV_NONE : direction);
13266 if (direction == MV_NONE)
13269 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
13272 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
13275 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
13277 return (element_new != EL_EMPTY ? element_new : element_old);
13280 static int getOpenDirectionFromPool(int element)
13284 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
13285 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
13286 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
13287 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
13288 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
13289 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
13295 static int getPoolFromOpenDirection(int direction)
13299 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
13300 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
13301 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
13302 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
13303 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
13304 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
13310 static int getPoolFromOpenDirectionExt(int direction, int help_element)
13312 int element = getPoolFromOpenDirection(direction);
13313 int help_direction = getOpenDirectionFromPool(help_element);
13315 if (element == EL_EMPTY)
13317 int help_direction_vertical = help_direction & MV_VERTICAL;
13319 element = getPoolFromOpenDirection(direction | help_direction_vertical);
13322 if (element == EL_EMPTY)
13324 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
13326 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
13332 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
13334 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
13336 return (element_new != EL_EMPTY ? element_new : element_old);
13339 static int getOpenDirectionFromPillar(int element)
13343 case EL_EMC_WALL_1: return (MV_DOWN);
13344 case EL_EMC_WALL_2: return (MV_VERTICAL);
13345 case EL_EMC_WALL_3: return (MV_UP);
13351 static int getPillarFromOpenDirection(int direction)
13355 case (MV_DOWN): return EL_EMC_WALL_1;
13356 case (MV_VERTICAL): return EL_EMC_WALL_2;
13357 case (MV_UP): return EL_EMC_WALL_3;
13363 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
13365 int element_new = getPillarFromOpenDirection(direction);
13367 return (element_new != EL_EMPTY ? element_new : element_old);
13370 static int getOpenDirectionFromSteel2(int element)
13374 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
13375 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
13376 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
13377 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
13378 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
13379 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
13380 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
13381 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
13387 static int getSteel2FromOpenDirection(int direction)
13391 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
13392 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
13393 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
13394 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
13395 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
13396 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
13397 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
13398 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
13404 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
13406 int element_new = getSteel2FromOpenDirection(direction);
13408 return (element_new != EL_EMPTY ? element_new : element_old);
13411 static int getOpenDirectionFromChip(int element)
13415 case EL_SP_CHIP_SINGLE: return (MV_NONE);
13416 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
13417 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
13418 case EL_SP_CHIP_TOP: return (MV_DOWN);
13419 case EL_SP_CHIP_BOTTOM: return (MV_UP);
13425 static int getChipFromOpenDirection(int direction)
13429 case (MV_NONE): return EL_SP_CHIP_SINGLE;
13430 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
13431 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
13432 case (MV_UP): return EL_SP_CHIP_BOTTOM;
13433 case (MV_DOWN): return EL_SP_CHIP_TOP;
13439 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
13441 int element_new = getChipFromOpenDirection(direction);
13443 return (element_new != EL_EMPTY ? element_new : element_old);
13446 static int getClosedTube(int x, int y)
13448 struct XY *xy = xy_directions;
13449 int element_old = IntelliDrawBuffer[x][y];
13450 int direction_old = getOpenDirectionFromTube(element_old);
13451 int direction_new = MV_NONE;
13454 for (i = 0; i < NUM_DIRECTIONS; i++)
13456 int xx = x + xy[i].x;
13457 int yy = y + xy[i].y;
13458 int dir = MV_DIR_FROM_BIT(i);
13459 int dir_opposite = MV_DIR_OPPOSITE(dir);
13461 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
13462 (direction_old & dir) &&
13463 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13464 direction_new |= dir;
13467 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
13470 static int getClosedBelt(int x, int y)
13472 struct XY *xy = xy_directions;
13473 int element_old = IntelliDrawBuffer[x][y];
13474 int nr = getBeltNrFromBeltElement(element_old);
13475 int direction_old = getOpenDirectionFromBelt(element_old);
13476 int direction_new = MV_NONE;
13479 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
13481 int xx = x + xy[i].x;
13482 int yy = y + xy[i].y;
13483 int dir = MV_DIR_FROM_BIT(i);
13484 int dir_opposite = MV_DIR_OPPOSITE(dir);
13486 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
13487 (direction_old & dir) &&
13488 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13489 direction_new |= dir;
13492 return getBeltFromNrAndOpenDirection(nr, direction_new);
13495 static int getClosedPool(int x, int y)
13497 struct XY *xy = xy_directions;
13498 int element_old = IntelliDrawBuffer[x][y];
13499 int direction_old = getOpenDirectionFromPool(element_old);
13500 int direction_new = MV_NONE;
13503 for (i = 0; i < NUM_DIRECTIONS; i++)
13505 int xx = x + xy[i].x;
13506 int yy = y + xy[i].y;
13507 int dir = MV_DIR_FROM_BIT(i);
13508 int dir_opposite = MV_DIR_OPPOSITE(dir);
13510 if (IN_LEV_FIELD(xx, yy) &&
13511 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
13512 (direction_old & dir) &&
13513 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13514 direction_new |= dir;
13517 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
13520 static int getClosedPillar(int x, int y)
13522 struct XY *xy = xy_directions;
13523 int element_old = IntelliDrawBuffer[x][y];
13524 int direction_old = getOpenDirectionFromPillar(element_old);
13525 int direction_new = MV_NONE;
13528 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
13530 int xx = x + xy[i].x;
13531 int yy = y + xy[i].y;
13532 int dir = MV_DIR_FROM_BIT(i);
13533 int dir_opposite = MV_DIR_OPPOSITE(dir);
13535 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
13536 (direction_old & dir) &&
13537 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13538 direction_new |= dir;
13541 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
13544 static int getClosedSteel2(int x, int y)
13546 struct XY *xy = xy_directions;
13547 int element_old = IntelliDrawBuffer[x][y];
13548 int direction_old = getOpenDirectionFromSteel2(element_old);
13549 int direction_new = MV_NONE;
13552 for (i = 0; i < NUM_DIRECTIONS; i++)
13554 int xx = x + xy[i].x;
13555 int yy = y + xy[i].y;
13556 int dir = MV_DIR_FROM_BIT(i);
13557 int dir_opposite = MV_DIR_OPPOSITE(dir);
13559 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
13560 (direction_old & dir) &&
13561 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13562 direction_new |= dir;
13565 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
13568 static int getClosedChip(int x, int y)
13570 struct XY *xy = xy_directions;
13571 int element_old = IntelliDrawBuffer[x][y];
13572 int direction_old = getOpenDirectionFromChip(element_old);
13573 int direction_new = MV_NONE;
13576 for (i = 0; i < NUM_DIRECTIONS; i++)
13578 int xx = x + xy[i].x;
13579 int yy = y + xy[i].y;
13580 int dir = MV_DIR_FROM_BIT(i);
13581 int dir_opposite = MV_DIR_OPPOSITE(dir);
13583 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
13584 (direction_old & dir) &&
13585 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13586 direction_new |= dir;
13589 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
13592 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
13593 boolean change_level)
13595 int sx = x - level_xpos;
13596 int sy = y - level_ypos;
13597 int old_element = Tile[x][y];
13598 int new_element = element;
13599 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
13600 boolean draw_masked = FALSE;
13602 if (IS_MM_WALL_EDITOR(element))
13604 element = map_mm_wall_element_editor(element) | new_bitmask;
13606 if (IS_MM_WALL(old_element))
13607 element |= MM_WALL_BITS(old_element);
13610 draw_masked = TRUE;
13612 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
13614 int element_changed = old_element & ~new_bitmask;
13616 if (MM_WALL_BITS(element_changed) != 0)
13617 element = element_changed;
13620 IntelliDrawBuffer[x][y] = element;
13623 Tile[x][y] = element;
13625 if (IN_ED_FIELD(sx, sy))
13627 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
13628 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
13629 else if (draw_masked)
13630 DrawEditorElementThruMask(sx, sy, element);
13632 DrawEditorElement(sx, sy, element);
13636 static void SetElementSimple(int x, int y, int element, boolean change_level)
13638 SetElementSimpleExt(x, y, 0, 0, element, change_level);
13641 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
13642 int x2, int y2, int *element2,
13643 int (*close_function)(int, int),
13644 boolean change_level)
13646 // set neighbour elements to newly determined connections
13647 SetElementSimple(x1, y1, *element1, change_level);
13648 SetElementSimple(x2, y2, *element2, change_level);
13650 // remove all open connections of neighbour elements
13651 *element1 = close_function(x1, y1);
13652 *element2 = close_function(x2, y2);
13654 // set neighbour elements to new, minimized connections
13655 SetElementSimple(x1, y1, *element1, change_level);
13656 SetElementSimple(x2, y2, *element2, change_level);
13659 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
13660 boolean change_level, int button)
13662 struct XY *xy = xy_directions;
13663 static int last_x = -1;
13664 static int last_y = -1;
13666 if (new_element == EL_UNDEFINED)
13674 int old_element = IntelliDrawBuffer[x][y];
13676 if (IS_TUBE(new_element))
13678 int last_element_new = EL_UNDEFINED;
13679 int direction = MV_NONE;
13682 // if old element is of same kind, keep all existing directions
13683 if (IS_TUBE(old_element))
13684 direction |= getOpenDirectionFromTube(old_element);
13686 for (i = 0; i < NUM_DIRECTIONS; i++)
13688 int xx = x + xy[i].x;
13689 int yy = y + xy[i].y;
13691 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13692 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
13694 int dir = MV_DIR_FROM_BIT(i);
13695 int dir_opposite = MV_DIR_OPPOSITE(dir);
13696 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13697 int last_direction_old = getOpenDirectionFromTube(last_element_old);
13698 int last_direction_new = last_direction_old | dir_opposite;
13700 last_element_new = getTubeFromOpenDirection(last_direction_new);
13706 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
13708 if (last_element_new != EL_UNDEFINED)
13709 MergeAndCloseNeighbourElements(x, y, &new_element,
13710 last_x, last_y, &last_element_new,
13711 getClosedTube, change_level);
13713 else if (IS_BELT(new_element))
13715 int belt_nr = getBeltNrFromBeltElement(new_element);
13716 int last_element_new = EL_UNDEFINED;
13717 int direction = MV_NONE;
13720 // if old element is of same kind, keep all existing directions
13721 if (IS_BELT(old_element))
13722 direction |= getOpenDirectionFromBelt(old_element);
13724 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
13726 int xx = x + xy[i].x;
13727 int yy = y + xy[i].y;
13729 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13730 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
13732 int dir = MV_DIR_FROM_BIT(i);
13733 int dir_opposite = MV_DIR_OPPOSITE(dir);
13734 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13735 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
13736 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
13737 int last_direction_new = last_direction_old | dir_opposite;
13739 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
13740 last_direction_new);
13745 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
13747 if (last_element_new != EL_UNDEFINED)
13748 MergeAndCloseNeighbourElements(x, y, &new_element,
13749 last_x, last_y, &last_element_new,
13750 getClosedBelt, change_level);
13752 else if (IS_ACID_POOL_OR_ACID(new_element))
13754 int last_element_new = EL_UNDEFINED;
13755 int direction = MV_NONE;
13758 // if old element is of same kind, keep all existing directions
13759 if (IS_ACID_POOL_OR_ACID(old_element))
13760 direction |= getOpenDirectionFromPool(old_element);
13762 for (i = 0; i < NUM_DIRECTIONS; i++)
13764 int xx = x + xy[i].x;
13765 int yy = y + xy[i].y;
13767 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13768 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
13770 int dir = MV_DIR_FROM_BIT(i);
13771 int dir_opposite = MV_DIR_OPPOSITE(dir);
13772 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13773 int last_direction_old = getOpenDirectionFromPool(last_element_old);
13774 int last_direction_new = last_direction_old | dir_opposite;
13776 last_element_new = getPoolFromOpenDirection(last_direction_new);
13782 // special corrections needed for intuitively correct acid pool drawing
13783 if (last_element_new == EL_EMPTY)
13784 last_element_new = new_element;
13785 else if (last_element_new != EL_UNDEFINED)
13786 new_element = last_element_new;
13788 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
13790 if (last_element_new != EL_UNDEFINED)
13791 MergeAndCloseNeighbourElements(x, y, &new_element,
13792 last_x, last_y, &last_element_new,
13793 getClosedPool, change_level);
13795 else if (IS_EMC_PILLAR(new_element))
13797 int last_element_new = EL_UNDEFINED;
13798 int direction = MV_NONE;
13801 // if old element is of same kind, keep all existing directions
13802 if (IS_EMC_PILLAR(old_element))
13803 direction |= getOpenDirectionFromPillar(old_element);
13805 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
13807 int xx = x + xy[i].x;
13808 int yy = y + xy[i].y;
13810 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13811 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
13813 int dir = MV_DIR_FROM_BIT(i);
13814 int dir_opposite = MV_DIR_OPPOSITE(dir);
13815 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13816 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
13817 int last_direction_new = last_direction_old | dir_opposite;
13819 last_element_new = getPillarFromOpenDirection(last_direction_new);
13825 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
13827 if (last_element_new != EL_UNDEFINED)
13828 MergeAndCloseNeighbourElements(x, y, &new_element,
13829 last_x, last_y, &last_element_new,
13830 getClosedPillar, change_level);
13832 else if (IS_DC_STEELWALL_2(new_element))
13834 int last_element_new = EL_UNDEFINED;
13835 int direction = MV_NONE;
13838 // if old element is of same kind, keep all existing directions
13839 if (IS_DC_STEELWALL_2(old_element))
13840 direction |= getOpenDirectionFromSteel2(old_element);
13842 for (i = 0; i < NUM_DIRECTIONS; i++)
13844 int xx = x + xy[i].x;
13845 int yy = y + xy[i].y;
13847 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13848 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
13850 int dir = MV_DIR_FROM_BIT(i);
13851 int dir_opposite = MV_DIR_OPPOSITE(dir);
13852 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13853 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
13854 int last_direction_new = last_direction_old | dir_opposite;
13856 last_element_new = getSteel2FromOpenDirection(last_direction_new);
13862 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
13864 if (last_element_new != EL_UNDEFINED)
13865 MergeAndCloseNeighbourElements(x, y, &new_element,
13866 last_x, last_y, &last_element_new,
13867 getClosedSteel2, change_level);
13869 else if (IS_SP_CHIP(new_element))
13871 int last_element_new = EL_UNDEFINED;
13872 int direction = MV_NONE;
13875 // (do not keep existing directions, regardless of kind of old element)
13877 for (i = 0; i < NUM_DIRECTIONS; i++)
13879 int xx = x + xy[i].x;
13880 int yy = y + xy[i].y;
13882 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13883 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
13885 int dir = MV_DIR_FROM_BIT(i);
13886 int dir_opposite = MV_DIR_OPPOSITE(dir);
13887 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13888 int last_direction_old = getOpenDirectionFromChip(last_element_old);
13889 int last_direction_new = last_direction_old | dir_opposite;
13891 if (last_direction_old == MV_NONE)
13893 last_element_new = getChipFromOpenDirection(last_direction_new);
13896 else if (last_direction_old & (dir | dir_opposite))
13898 direction |= MV_DIR_OPPOSITE(last_direction_old);
13902 direction |= MV_DIR_OPPOSITE(dir);
13907 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
13909 if (last_element_new != EL_UNDEFINED)
13910 MergeAndCloseNeighbourElements(x, y, &new_element,
13911 last_x, last_y, &last_element_new,
13912 getClosedChip, change_level);
13914 else if (IS_SP_HARDWARE_BASE(new_element))
13916 int nr = GetSimpleRandom(6);
13918 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
13919 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
13920 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
13921 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
13922 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
13924 else if (new_element == EL_SP_HARDWARE_GREEN ||
13925 new_element == EL_SP_HARDWARE_BLUE ||
13926 new_element == EL_SP_HARDWARE_RED)
13928 int nr = GetSimpleRandom(3);
13930 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
13931 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
13933 else if (IS_GROUP_ELEMENT(new_element))
13935 boolean connected_drawing = FALSE;
13938 for (i = 0; i < NUM_DIRECTIONS; i++)
13940 int xx = x + xy[i].x;
13941 int yy = y + xy[i].y;
13943 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13944 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
13945 connected_drawing = TRUE;
13948 if (!connected_drawing)
13949 ResolveGroupElement(new_element);
13951 new_element = GetElementFromGroupElement(new_element);
13953 else if (IS_BELT_SWITCH(old_element))
13955 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
13956 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
13958 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
13959 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
13961 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
13965 static int swappable_elements[][2] =
13967 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
13968 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
13969 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
13970 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
13971 { EL_EMERALD, EL_WALL_EMERALD },
13972 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
13973 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
13974 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
13975 { EL_DIAMOND, EL_WALL_DIAMOND },
13976 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
13977 { EL_GATE_1, EL_GATE_1_GRAY },
13978 { EL_GATE_2, EL_GATE_2_GRAY },
13979 { EL_GATE_3, EL_GATE_3_GRAY },
13980 { EL_GATE_4, EL_GATE_4_GRAY },
13981 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
13982 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
13983 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
13984 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
13985 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
13986 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
13987 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
13988 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
13989 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
13990 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
13991 { EL_LAMP, EL_LAMP_ACTIVE },
13992 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
13993 { EL_SP_BASE, EL_SP_BUGGY_BASE },
13994 { EL_PEARL, EL_WALL_PEARL },
13995 { EL_CRYSTAL, EL_WALL_CRYSTAL },
13996 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
13997 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
13998 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
13999 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
14000 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
14001 { EL_LANDMINE, EL_DC_LANDMINE },
14002 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
14003 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
14004 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
14005 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
14006 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
14007 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
14008 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
14009 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
14010 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
14014 static int rotatable_elements_4[][4] =
14024 EL_SPACESHIP_RIGHT,
14029 EL_BD_BUTTERFLY_UP,
14030 EL_BD_BUTTERFLY_RIGHT,
14031 EL_BD_BUTTERFLY_DOWN,
14032 EL_BD_BUTTERFLY_LEFT
14036 EL_BD_FIREFLY_RIGHT,
14037 EL_BD_FIREFLY_DOWN,
14065 EL_SP_GRAVITY_PORT_UP,
14066 EL_SP_GRAVITY_PORT_RIGHT,
14067 EL_SP_GRAVITY_PORT_DOWN,
14068 EL_SP_GRAVITY_PORT_LEFT
14071 EL_SP_GRAVITY_ON_PORT_UP,
14072 EL_SP_GRAVITY_ON_PORT_RIGHT,
14073 EL_SP_GRAVITY_ON_PORT_DOWN,
14074 EL_SP_GRAVITY_ON_PORT_LEFT
14077 EL_SP_GRAVITY_OFF_PORT_UP,
14078 EL_SP_GRAVITY_OFF_PORT_RIGHT,
14079 EL_SP_GRAVITY_OFF_PORT_DOWN,
14080 EL_SP_GRAVITY_OFF_PORT_LEFT
14089 EL_BALLOON_SWITCH_UP,
14090 EL_BALLOON_SWITCH_RIGHT,
14091 EL_BALLOON_SWITCH_DOWN,
14092 EL_BALLOON_SWITCH_LEFT
14096 EL_MM_MCDUFFIN_RIGHT,
14097 EL_MM_MCDUFFIN_DOWN,
14098 EL_MM_MCDUFFIN_LEFT
14101 EL_MM_MIRROR_FIXED_1,
14102 EL_MM_MIRROR_FIXED_4,
14103 EL_MM_MIRROR_FIXED_3,
14104 EL_MM_MIRROR_FIXED_2
14107 EL_MM_STEEL_GRID_FIXED_1,
14108 EL_MM_STEEL_GRID_FIXED_4,
14109 EL_MM_STEEL_GRID_FIXED_2,
14110 EL_MM_STEEL_GRID_FIXED_3
14113 EL_MM_WOODEN_GRID_FIXED_1,
14114 EL_MM_WOODEN_GRID_FIXED_4,
14115 EL_MM_WOODEN_GRID_FIXED_2,
14116 EL_MM_WOODEN_GRID_FIXED_3
14119 EL_MM_POLARIZER_CROSS_1,
14120 EL_MM_POLARIZER_CROSS_4,
14121 EL_MM_POLARIZER_CROSS_3,
14122 EL_MM_POLARIZER_CROSS_2
14126 EL_MM_PACMAN_RIGHT,
14138 EL_DF_RECEIVER_RIGHT,
14139 EL_DF_RECEIVER_DOWN,
14140 EL_DF_RECEIVER_LEFT
14153 static int rotatable_elements_8[][8] =
14156 EL_DF_STEEL_GRID_FIXED_1,
14157 EL_DF_STEEL_GRID_FIXED_8,
14158 EL_DF_STEEL_GRID_FIXED_7,
14159 EL_DF_STEEL_GRID_FIXED_6,
14160 EL_DF_STEEL_GRID_FIXED_5,
14161 EL_DF_STEEL_GRID_FIXED_4,
14162 EL_DF_STEEL_GRID_FIXED_3,
14163 EL_DF_STEEL_GRID_FIXED_2
14166 EL_DF_WOODEN_GRID_FIXED_1,
14167 EL_DF_WOODEN_GRID_FIXED_8,
14168 EL_DF_WOODEN_GRID_FIXED_7,
14169 EL_DF_WOODEN_GRID_FIXED_6,
14170 EL_DF_WOODEN_GRID_FIXED_5,
14171 EL_DF_WOODEN_GRID_FIXED_4,
14172 EL_DF_WOODEN_GRID_FIXED_3,
14173 EL_DF_WOODEN_GRID_FIXED_2
14176 EL_DF_STEEL_GRID_ROTATING_1,
14177 EL_DF_STEEL_GRID_ROTATING_8,
14178 EL_DF_STEEL_GRID_ROTATING_7,
14179 EL_DF_STEEL_GRID_ROTATING_6,
14180 EL_DF_STEEL_GRID_ROTATING_5,
14181 EL_DF_STEEL_GRID_ROTATING_4,
14182 EL_DF_STEEL_GRID_ROTATING_3,
14183 EL_DF_STEEL_GRID_ROTATING_2
14186 EL_DF_WOODEN_GRID_ROTATING_1,
14187 EL_DF_WOODEN_GRID_ROTATING_8,
14188 EL_DF_WOODEN_GRID_ROTATING_7,
14189 EL_DF_WOODEN_GRID_ROTATING_6,
14190 EL_DF_WOODEN_GRID_ROTATING_5,
14191 EL_DF_WOODEN_GRID_ROTATING_4,
14192 EL_DF_WOODEN_GRID_ROTATING_3,
14193 EL_DF_WOODEN_GRID_ROTATING_2
14200 static int rotatable_elements_16[][16] =
14221 EL_MM_TELEPORTER_5,
14222 EL_MM_TELEPORTER_4,
14223 EL_MM_TELEPORTER_3,
14224 EL_MM_TELEPORTER_2,
14225 EL_MM_TELEPORTER_1,
14226 EL_MM_TELEPORTER_16,
14227 EL_MM_TELEPORTER_15,
14228 EL_MM_TELEPORTER_14,
14229 EL_MM_TELEPORTER_13,
14230 EL_MM_TELEPORTER_12,
14231 EL_MM_TELEPORTER_11,
14232 EL_MM_TELEPORTER_10,
14233 EL_MM_TELEPORTER_9,
14234 EL_MM_TELEPORTER_8,
14235 EL_MM_TELEPORTER_7,
14239 EL_MM_TELEPORTER_RED_5,
14240 EL_MM_TELEPORTER_RED_4,
14241 EL_MM_TELEPORTER_RED_3,
14242 EL_MM_TELEPORTER_RED_2,
14243 EL_MM_TELEPORTER_RED_1,
14244 EL_MM_TELEPORTER_RED_16,
14245 EL_MM_TELEPORTER_RED_15,
14246 EL_MM_TELEPORTER_RED_14,
14247 EL_MM_TELEPORTER_RED_13,
14248 EL_MM_TELEPORTER_RED_12,
14249 EL_MM_TELEPORTER_RED_11,
14250 EL_MM_TELEPORTER_RED_10,
14251 EL_MM_TELEPORTER_RED_9,
14252 EL_MM_TELEPORTER_RED_8,
14253 EL_MM_TELEPORTER_RED_7,
14254 EL_MM_TELEPORTER_RED_6
14257 EL_MM_TELEPORTER_YELLOW_5,
14258 EL_MM_TELEPORTER_YELLOW_4,
14259 EL_MM_TELEPORTER_YELLOW_3,
14260 EL_MM_TELEPORTER_YELLOW_2,
14261 EL_MM_TELEPORTER_YELLOW_1,
14262 EL_MM_TELEPORTER_YELLOW_16,
14263 EL_MM_TELEPORTER_YELLOW_15,
14264 EL_MM_TELEPORTER_YELLOW_14,
14265 EL_MM_TELEPORTER_YELLOW_13,
14266 EL_MM_TELEPORTER_YELLOW_12,
14267 EL_MM_TELEPORTER_YELLOW_11,
14268 EL_MM_TELEPORTER_YELLOW_10,
14269 EL_MM_TELEPORTER_YELLOW_9,
14270 EL_MM_TELEPORTER_YELLOW_8,
14271 EL_MM_TELEPORTER_YELLOW_7,
14272 EL_MM_TELEPORTER_YELLOW_6
14275 EL_MM_TELEPORTER_GREEN_5,
14276 EL_MM_TELEPORTER_GREEN_4,
14277 EL_MM_TELEPORTER_GREEN_3,
14278 EL_MM_TELEPORTER_GREEN_2,
14279 EL_MM_TELEPORTER_GREEN_1,
14280 EL_MM_TELEPORTER_GREEN_16,
14281 EL_MM_TELEPORTER_GREEN_15,
14282 EL_MM_TELEPORTER_GREEN_14,
14283 EL_MM_TELEPORTER_GREEN_13,
14284 EL_MM_TELEPORTER_GREEN_12,
14285 EL_MM_TELEPORTER_GREEN_11,
14286 EL_MM_TELEPORTER_GREEN_10,
14287 EL_MM_TELEPORTER_GREEN_9,
14288 EL_MM_TELEPORTER_GREEN_8,
14289 EL_MM_TELEPORTER_GREEN_7,
14290 EL_MM_TELEPORTER_GREEN_6
14293 EL_MM_TELEPORTER_BLUE_5,
14294 EL_MM_TELEPORTER_BLUE_4,
14295 EL_MM_TELEPORTER_BLUE_3,
14296 EL_MM_TELEPORTER_BLUE_2,
14297 EL_MM_TELEPORTER_BLUE_1,
14298 EL_MM_TELEPORTER_BLUE_16,
14299 EL_MM_TELEPORTER_BLUE_15,
14300 EL_MM_TELEPORTER_BLUE_14,
14301 EL_MM_TELEPORTER_BLUE_13,
14302 EL_MM_TELEPORTER_BLUE_12,
14303 EL_MM_TELEPORTER_BLUE_11,
14304 EL_MM_TELEPORTER_BLUE_10,
14305 EL_MM_TELEPORTER_BLUE_9,
14306 EL_MM_TELEPORTER_BLUE_8,
14307 EL_MM_TELEPORTER_BLUE_7,
14308 EL_MM_TELEPORTER_BLUE_6
14312 EL_MM_POLARIZER_16,
14313 EL_MM_POLARIZER_15,
14314 EL_MM_POLARIZER_14,
14315 EL_MM_POLARIZER_13,
14316 EL_MM_POLARIZER_12,
14317 EL_MM_POLARIZER_11,
14318 EL_MM_POLARIZER_10,
14347 EL_DF_MIRROR_ROTATING_1,
14348 EL_DF_MIRROR_ROTATING_16,
14349 EL_DF_MIRROR_ROTATING_15,
14350 EL_DF_MIRROR_ROTATING_14,
14351 EL_DF_MIRROR_ROTATING_13,
14352 EL_DF_MIRROR_ROTATING_12,
14353 EL_DF_MIRROR_ROTATING_11,
14354 EL_DF_MIRROR_ROTATING_10,
14355 EL_DF_MIRROR_ROTATING_9,
14356 EL_DF_MIRROR_ROTATING_8,
14357 EL_DF_MIRROR_ROTATING_7,
14358 EL_DF_MIRROR_ROTATING_6,
14359 EL_DF_MIRROR_ROTATING_5,
14360 EL_DF_MIRROR_ROTATING_4,
14361 EL_DF_MIRROR_ROTATING_3,
14362 EL_DF_MIRROR_ROTATING_2
14365 EL_DF_MIRROR_FIXED_1,
14366 EL_DF_MIRROR_FIXED_16,
14367 EL_DF_MIRROR_FIXED_15,
14368 EL_DF_MIRROR_FIXED_14,
14369 EL_DF_MIRROR_FIXED_13,
14370 EL_DF_MIRROR_FIXED_12,
14371 EL_DF_MIRROR_FIXED_11,
14372 EL_DF_MIRROR_FIXED_10,
14373 EL_DF_MIRROR_FIXED_9,
14374 EL_DF_MIRROR_FIXED_8,
14375 EL_DF_MIRROR_FIXED_7,
14376 EL_DF_MIRROR_FIXED_6,
14377 EL_DF_MIRROR_FIXED_5,
14378 EL_DF_MIRROR_FIXED_4,
14379 EL_DF_MIRROR_FIXED_3,
14380 EL_DF_MIRROR_FIXED_2
14389 for (i = 0; swappable_elements[i][0] != -1; i++)
14391 int element1 = swappable_elements[i][0];
14392 int element2 = swappable_elements[i][1];
14394 if (old_element == element1 || old_element == element2)
14395 new_element = (old_element == element1 ? element2 : element1);
14398 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
14400 for (j = 0; j < 4; j++)
14402 int element = rotatable_elements_4[i][j];
14404 if (old_element == element)
14405 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
14406 button == 2 ? rotatable_elements_4[i][0] :
14407 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
14412 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
14414 for (j = 0; j < 8; j++)
14416 int element = rotatable_elements_8[i][j];
14418 if (old_element == element)
14419 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
14420 button == 2 ? rotatable_elements_8[i][0] :
14421 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
14426 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
14428 for (j = 0; j < 16; j++)
14430 int element = rotatable_elements_16[i][j];
14432 if (old_element == element)
14433 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
14434 button == 2 ? rotatable_elements_16[i][0] :
14435 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
14440 if (old_element != new_element)
14442 int max_infotext_len = getMaxInfoTextLength();
14443 char infotext[MAX_OUTPUT_LINESIZE + 1];
14445 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
14446 infotext[max_infotext_len] = '\0';
14448 ClearEditorGadgetInfoText();
14450 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
14455 if (IS_MM_WALL_EDITOR(new_element))
14456 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
14458 SetElementSimple(x, y, new_element, change_level);
14464 static void ResetIntelliDraw(void)
14468 for (x = 0; x < lev_fieldx; x++)
14469 for (y = 0; y < lev_fieldy; y++)
14470 IntelliDrawBuffer[x][y] = Tile[x][y];
14472 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
14475 static boolean draw_mode_hires = FALSE;
14477 static boolean isHiresTileElement(int element)
14479 return (IS_MM_WALL(element) || element == EL_EMPTY);
14482 static boolean isHiresDrawElement(int element)
14484 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
14487 static int numHiresTiles(int element)
14489 if (IS_MM_WALL(element))
14490 return get_number_of_bits(MM_WALL_BITS(element));
14495 static void SetDrawModeHiRes(int element)
14498 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14499 isHiresDrawElement(element));
14502 static boolean getDrawModeHiRes(void)
14504 return draw_mode_hires;
14507 static int getLoResScreenPos(int pos)
14509 return (getDrawModeHiRes() ? pos / 2 : pos);
14512 static int getLoResScreenMod(int pos)
14514 return (getDrawModeHiRes() ? pos % 2 : 0);
14517 static void SetElementExt(int x, int y, int dx, int dy, int element,
14518 boolean change_level, int button)
14521 SetElementSimple(x, y, Tile[x][y], change_level);
14522 else if (GetKeyModState() & KMOD_Shift)
14523 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
14525 SetElementSimpleExt(x, y, dx, dy, element, change_level);
14528 static void SetElement(int x, int y, int element)
14530 SetElementExt(x, y, 0, 0, element, TRUE, -1);
14533 static void SetElementButton(int x, int y, int dx, int dy, int element,
14536 SetElementExt(x, y, dx, dy, element, TRUE, button);
14539 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
14541 int lx = getLoResScreenPos(sx2) + level_xpos;
14542 int ly = getLoResScreenPos(sy2) + level_ypos;
14543 int dx = getLoResScreenMod(sx2);
14544 int dy = getLoResScreenMod(sy2);
14546 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
14549 static void SetLevelElementHiRes(int lx2, int ly2, int element)
14556 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
14559 static int getLevelElementHiRes(int lx2, int ly2)
14565 int element = Tile[lx][ly];
14566 unsigned int bitmask = (dx + 1) << (dy * 2);
14568 if (IS_MM_WALL(element))
14570 if (element & bitmask)
14571 return map_mm_wall_element(element);
14579 static void DrawLineElement(int x, int y, int element, boolean change_level)
14581 SetElementHiRes(x, y, element, change_level);
14584 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
14585 int element, boolean change_level)
14587 int xsize = ABS(to_x - from_x);
14588 int ysize = ABS(to_y - from_y);
14589 int dx = (to_x < from_x ? -1 : +1);
14590 int dy = (to_y < from_y ? -1 : +1);
14593 if (from_y == to_y) // horizontal line
14595 for (i = 0; i <= xsize; i++)
14596 DrawLineElement(from_x + i * dx, from_y, element, change_level);
14598 else if (from_x == to_x) // vertical line
14600 for (i = 0; i <= ysize; i++)
14601 DrawLineElement(from_x, from_y + i * dy, element, change_level);
14603 else // diagonal line
14605 if (ysize < xsize) // a < 1
14607 float a = (float)ysize / (float)xsize;
14609 for (i = 0; i <= xsize; i++)
14612 int y = dy * (int)(a * i + 0.5);
14614 DrawLineElement(from_x + x, from_y + y, element, change_level);
14619 float a = (float)xsize / (float)ysize;
14621 for (i = 0; i <= ysize; i++)
14623 int x = dx * (int)(a * i + 0.5);
14626 DrawLineElement(from_x + x, from_y + y, element, change_level);
14632 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
14633 int element, boolean change_level)
14635 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
14636 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
14637 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
14638 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
14641 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
14642 int element, boolean change_level)
14647 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
14649 for (y = from_y; y <= to_y; y++)
14650 DrawLine(from_x, y, to_x, y, element, change_level);
14653 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
14654 int element, boolean change_level)
14656 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
14657 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
14658 int len_x = ABS(to_x - from_x);
14659 int len_y = ABS(to_y - from_y);
14662 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
14664 // not optimal (some points get drawn twice) but simple,
14665 // and fast enough for the few points we are drawing
14667 for (x = 0; x <= radius; x++)
14669 int sx, sy, sx2, sy2, lx, ly;
14671 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
14673 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
14674 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
14675 sx = getLoResScreenPos(sx2);
14676 sy = getLoResScreenPos(sy2);
14677 lx = sx + level_xpos;
14678 ly = sy + level_ypos;
14680 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14681 DrawLineElement(sx2, sy2, element, change_level);
14684 for (y = 0; y <= radius; y++)
14686 int sx, sy, sx2, sy2, lx, ly;
14688 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
14690 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
14691 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
14692 sx = getLoResScreenPos(sx2);
14693 sy = getLoResScreenPos(sy2);
14694 lx = sx + level_xpos;
14695 ly = sy + level_ypos;
14697 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14698 DrawLineElement(sx2, sy2, element, change_level);
14702 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
14703 int element, boolean change_level)
14705 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
14706 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
14708 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
14711 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
14713 #if DRAW_CIRCLES_BUTTON_AVAILABLE
14714 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
14715 int element, boolean change_level)
14717 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
14718 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
14719 int mirror_to_x2 = from_x - (to_x2 - from_x);
14720 int mirror_to_y2 = from_y - (to_y2 - from_y);
14722 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
14723 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
14724 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
14725 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
14729 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
14731 int from_sx, from_sy;
14735 swap_numbers(&from_x, &to_x);
14738 swap_numbers(&from_y, &to_y);
14740 from_sx = SX + from_x * ed_tilesize;
14741 from_sy = SY + from_y * ed_tilesize;
14742 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
14743 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
14745 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14746 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14747 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14748 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14750 if (from_x == to_x && from_y == to_y)
14751 MarkTileDirty(from_x/2, from_y/2);
14753 redraw_mask |= REDRAW_FIELD;
14756 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
14757 int element, boolean change_level)
14759 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
14762 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
14763 int element, boolean change_level)
14765 if (element == -1 || change_level)
14766 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
14768 DrawAreaBorder(from_x, from_y, to_x, to_y);
14771 // values for CopyBrushExt()
14772 #define CB_AREA_TO_BRUSH 0
14773 #define CB_BRUSH_TO_CURSOR 1
14774 #define CB_BRUSH_TO_LEVEL 2
14775 #define CB_DELETE_OLD_CURSOR 3
14776 #define CB_DUMP_BRUSH 4
14777 #define CB_DUMP_BRUSH_SMALL 5
14778 #define CB_CLIPBOARD_TO_BRUSH 6
14779 #define CB_BRUSH_TO_CLIPBOARD 7
14780 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
14781 #define CB_UPDATE_BRUSH_POSITION 9
14782 #define CB_FLIP_BRUSH_X 10
14783 #define CB_FLIP_BRUSH_Y 11
14784 #define CB_FLIP_BRUSH_XY 12
14786 #define MAX_CB_PART_SIZE 10
14787 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
14788 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
14789 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
14790 MAX_CB_NUM_LINES * \
14793 static int getFlippedTileExt(int map[], int element)
14797 for (i = 0; map[i] != -1; i++)
14798 if (map[i] == element)
14799 return map[i ^ 1]; // get flipped element by flipping LSB of index
14804 static int getFlippedTileX(int element)
14808 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
14809 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
14810 EL_BUG_LEFT, EL_BUG_RIGHT,
14811 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
14812 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
14813 EL_ARROW_LEFT, EL_ARROW_RIGHT,
14814 EL_MOLE_LEFT, EL_MOLE_RIGHT,
14815 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
14816 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
14817 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
14818 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
14819 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
14820 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
14821 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
14822 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
14823 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
14824 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
14825 EL_SPRING_LEFT, EL_SPRING_RIGHT,
14826 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
14827 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
14828 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
14829 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
14830 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
14831 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
14832 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14833 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
14834 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14835 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
14836 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
14837 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
14842 return getFlippedTileExt(map, element);
14845 static int getFlippedTileY(int element)
14849 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
14850 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
14851 EL_BUG_UP, EL_BUG_DOWN,
14852 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
14853 EL_PACMAN_UP, EL_PACMAN_DOWN,
14854 EL_ARROW_UP, EL_ARROW_DOWN,
14855 EL_MOLE_UP, EL_MOLE_DOWN,
14856 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
14857 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
14858 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
14859 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
14860 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
14861 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
14862 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
14863 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
14864 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
14865 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
14866 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
14867 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14868 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14869 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14870 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14871 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
14872 EL_EMC_WALL_1, EL_EMC_WALL_3,
14877 return getFlippedTileExt(map, element);
14880 static int getFlippedTileXY(int element)
14884 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
14885 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
14886 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
14887 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
14888 EL_BUG_LEFT, EL_BUG_UP,
14889 EL_BUG_RIGHT, EL_BUG_DOWN,
14890 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
14891 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
14892 EL_PACMAN_LEFT, EL_PACMAN_UP,
14893 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
14894 EL_ARROW_LEFT, EL_ARROW_UP,
14895 EL_ARROW_RIGHT, EL_ARROW_DOWN,
14896 EL_MOLE_LEFT, EL_MOLE_UP,
14897 EL_MOLE_RIGHT, EL_MOLE_DOWN,
14898 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
14899 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
14900 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
14901 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
14902 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
14903 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
14904 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
14905 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
14906 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
14907 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
14908 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
14909 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
14910 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
14911 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
14912 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
14913 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
14914 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
14915 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
14916 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
14917 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
14918 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
14919 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14920 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14921 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
14922 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
14923 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
14924 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
14925 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
14930 return getFlippedTileExt(map, element);
14933 static int getFlippedTile(int element, int mode)
14935 if (IS_MM_ELEMENT(element))
14937 // get MM game element
14938 element = map_element_RND_to_MM(element);
14940 // get flipped game element
14941 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
14942 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
14943 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
14946 // get RND game element again
14947 element = map_element_MM_to_RND(element);
14951 // get flipped game element
14952 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
14953 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
14954 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
14961 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
14964 short tile1_flipped = getFlippedTile(*tile1, mode);
14965 short tile2_flipped = getFlippedTile(*tile2, mode);
14968 *tile1 = tile2_flipped;
14969 *tile2 = tile1_flipped;
14972 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
14974 DrawLineElement(sx, sy, element, change_level);
14977 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
14978 int button, int mode)
14980 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14981 static int brush_width, brush_height;
14982 static int last_cursor_x = -1, last_cursor_y = -1;
14983 static boolean delete_old_brush = FALSE;
14984 int new_element = BUTTON_ELEMENT(button);
14987 if (mode == CB_DUMP_BRUSH ||
14988 mode == CB_DUMP_BRUSH_SMALL ||
14989 mode == CB_BRUSH_TO_CLIPBOARD ||
14990 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14992 if (edit_mode != ED_MODE_DRAWING)
14995 char part[MAX_CB_PART_SIZE + 1] = "";
14996 char text[MAX_CB_TEXT_SIZE + 1] = "";
14997 int width = (draw_with_brush ? brush_width : lev_fieldx);
14998 int height = (draw_with_brush ? brush_height : lev_fieldy);
14999 char *format = "%s%03d";
15001 for (y = 0; y < height; y++)
15002 for (x = 0; x < width; x++)
15003 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
15006 for (y = 0; y < height; y++)
15008 for (x = 0; x < width; x++)
15010 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
15011 char *prefix = (mode == CB_DUMP_BRUSH ||
15012 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
15014 if (element >= NUM_FILE_ELEMENTS)
15015 element = EL_UNKNOWN;
15017 // copy brush to level sketch text buffer for the R'n'D forum:
15018 // - large tiles: `xxx or `xxxx (0x60 ASCII)
15019 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
15020 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
15021 strcat(text, part);
15024 strcat(text, "\n");
15027 if (mode == CB_BRUSH_TO_CLIPBOARD ||
15028 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
15029 SDL_SetClipboardText(text);
15031 Print("%s", text); // print brush data to console and log file
15036 if (mode == CB_CLIPBOARD_TO_BRUSH)
15038 if (edit_mode != ED_MODE_DRAWING)
15041 if (!SDL_HasClipboardText())
15043 Request("Clipboard is empty!", REQ_CONFIRM);
15048 boolean copy_to_brush = (draw_with_brush ||
15049 drawing_function == GADGET_ID_GRAB_BRUSH);
15051 // this will delete the old brush, if already drawing with a brush
15053 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
15055 // initialization is required for "odd" (incomplete) clipboard content
15056 for (x = 0; x < MAX_LEV_FIELDX; x++)
15057 for (y = 0; y < MAX_LEV_FIELDY; y++)
15058 brush_buffer[x][y] = EL_EMPTY;
15065 char *clipboard_text = SDL_GetClipboardText();
15066 char *ptr = clipboard_text;
15067 boolean allow_new_row = FALSE;
15068 boolean stop = FALSE;
15070 while (*ptr && !stop)
15072 boolean prefix_found = FALSE;
15073 boolean start_new_row = FALSE;
15075 // level sketch element number prefixes (may be multi-byte characters)
15076 char *prefix_list[] = { "`", "¸" };
15079 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
15081 char *prefix = prefix_list[i];
15083 // check if string is large enough for prefix
15084 if (strlen(ptr) < strlen(prefix))
15091 // check if string starts with prefix
15092 if (strPrefix(ptr, prefix))
15094 ptr += strlen(prefix);
15096 prefix_found = TRUE;
15102 // check if prefix found and followed by (at least) three digits
15103 if (prefix_found &&
15104 strlen(ptr) >= 3 &&
15105 ptr[0] >= '0' && ptr[0] <= '9' &&
15106 ptr[1] >= '0' && ptr[1] <= '9' &&
15107 ptr[2] >= '0' && ptr[2] <= '9')
15109 int element = ((ptr[0] - '0') * 100 +
15110 (ptr[1] - '0') * 10 +
15115 // level sketch element number might consist of four digits
15116 if (ptr[0] >= '0' && ptr[0] <= '9')
15118 element = element * 10 + (ptr[0] - '0');
15122 // remap some (historic, now obsolete) elements
15123 element = getMappedElement(element);
15125 if (element >= NUM_FILE_ELEMENTS)
15126 element = EL_UNKNOWN;
15128 brush_buffer[x][y] = element;
15130 brush_width = MAX(x + 1, brush_width);
15131 brush_height = MAX(y + 1, brush_height);
15135 if (x >= MAX_LEV_FIELDX)
15136 start_new_row = TRUE;
15138 allow_new_row = TRUE;
15142 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
15143 start_new_row = TRUE;
15145 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
15153 if (y >= MAX_LEV_FIELDY)
15156 allow_new_row = FALSE;
15160 SDL_free(clipboard_text);
15162 if (brush_width == 0 || brush_height == 0)
15164 Request("No level sketch found in clipboard!", REQ_CONFIRM);
15171 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
15174 SDL_GetMouseState(&mx, &my);
15176 // if inside drawing area, activate and draw brush at last mouse position
15177 if (mx >= gi->x && mx < gi->x + gi->width &&
15178 my >= gi->y && my < gi->y + gi->height)
15179 CopyBrushToCursor(last_cursor_x, last_cursor_y);
15181 draw_with_brush = TRUE;
15187 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
15188 brush_width, brush_height);
15190 if (!Request(request, REQ_ASK))
15193 for (x = 0; x < MAX_LEV_FIELDX; x++)
15194 for (y = 0; y < MAX_LEV_FIELDY; y++)
15195 Tile[x][y] = brush_buffer[x][y];
15197 lev_fieldx = level.fieldx = brush_width;
15198 lev_fieldy = level.fieldy = brush_height;
15200 boolean use_bd_engine = TRUE;
15201 boolean use_em_engine = TRUE;
15202 boolean use_sp_engine = TRUE;
15203 boolean use_mm_engine = TRUE;
15205 for (x = 0; x < MAX_LEV_FIELDX; x++)
15207 for (y = 0; y < MAX_LEV_FIELDY; y++)
15209 int element = Tile[x][y];
15211 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
15212 use_bd_engine = FALSE;
15214 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
15215 use_em_engine = FALSE;
15217 if (!IS_SP_ELEMENT(element))
15218 use_sp_engine = FALSE;
15220 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
15221 use_mm_engine = FALSE;
15225 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
15226 use_em_engine ? GAME_ENGINE_TYPE_EM :
15227 use_sp_engine ? GAME_ENGINE_TYPE_SP :
15228 use_mm_engine ? GAME_ENGINE_TYPE_MM :
15229 GAME_ENGINE_TYPE_RND);
15231 // update element selection list
15232 ReinitializeElementList();
15233 ModifyEditorElementList();
15235 SetBorderElement();
15237 DrawEditModeWindow();
15238 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15244 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
15247 if (mode == CB_AREA_TO_BRUSH)
15249 int from_lx, from_ly;
15252 swap_numbers(&from_x, &to_x);
15255 swap_numbers(&from_y, &to_y);
15257 brush_width = to_x - from_x + 1;
15258 brush_height = to_y - from_y + 1;
15260 from_lx = from_x + level_xpos;
15261 from_ly = from_y + level_ypos;
15263 for (y = 0; y < brush_height; y++)
15265 for (x = 0; x < brush_width; x++)
15267 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
15270 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
15275 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15277 delete_old_brush = FALSE;
15279 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
15280 mode == CB_BRUSH_TO_LEVEL)
15282 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
15283 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
15284 int cursor_from_x = cursor_x - brush_width / 2;
15285 int cursor_from_y = cursor_y - brush_height / 2;
15286 int border_from_x = cursor_x, border_from_y = cursor_y;
15287 int border_to_x = cursor_x, border_to_y = cursor_y;
15289 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
15290 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
15292 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
15293 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
15295 delete_old_brush = FALSE;
15300 for (y = 0; y < brush_height; y++)
15302 for (x = 0; x < brush_width; x++)
15304 int sx = cursor_from_x + x;
15305 int sy = cursor_from_y + y;
15306 int lx = sx + level_xpos;
15307 int ly = sy + level_ypos;
15308 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
15309 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
15310 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
15311 brush_buffer[x][y] : new_element);
15313 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
15315 if (sx < border_from_x)
15316 border_from_x = sx;
15317 else if (sx > border_to_x)
15319 if (sy < border_from_y)
15320 border_from_y = sy;
15321 else if (sy > border_to_y)
15324 DrawBrushElement(sx, sy, element, change_level);
15329 if (mode != CB_DELETE_OLD_CURSOR)
15330 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
15332 last_cursor_x = cursor_x;
15333 last_cursor_y = cursor_y;
15335 delete_old_brush = TRUE;
15337 else if (mode == CB_FLIP_BRUSH_X)
15339 for (y = 0; y < brush_height; y++)
15340 for (x = 0; x < (brush_width + 1) / 2; x++)
15341 SwapFlippedTiles(&brush_buffer[x][y],
15342 &brush_buffer[brush_width - x - 1][y], mode);
15344 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
15346 else if (mode == CB_FLIP_BRUSH_Y)
15348 for (y = 0; y < (brush_height + 1) / 2; y++)
15349 for (x = 0; x < brush_width; x++)
15350 SwapFlippedTiles(&brush_buffer[x][y],
15351 &brush_buffer[x][brush_height - y - 1], mode);
15353 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
15355 else if (mode == CB_FLIP_BRUSH_XY)
15357 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
15359 for (y = 0; y < MAX(brush_width, brush_height); y++)
15360 for (x = 0; x <= y; x++)
15361 SwapFlippedTiles(&brush_buffer[x][y],
15362 &brush_buffer[y][x], mode);
15364 swap_numbers(&brush_width, &brush_height);
15366 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
15369 if (mode == CB_UPDATE_BRUSH_POSITION)
15371 last_cursor_x = from_x;
15372 last_cursor_y = from_y;
15376 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
15379 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
15382 static void CopyBrushToLevel(int x, int y, int button)
15384 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
15387 static void CopyBrushToCursor(int x, int y)
15389 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
15392 static void UpdateBrushPosition(int x, int y)
15394 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
15397 static void DeleteBrushFromCursor(void)
15399 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
15402 static void FlipBrushX(void)
15404 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
15407 static void FlipBrushY(void)
15409 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
15412 static void RotateBrush(void)
15414 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
15415 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
15418 void DumpBrush(void)
15420 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
15423 void DumpBrush_Small(void)
15425 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
15428 void CopyClipboardToBrush(void)
15430 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
15433 void CopyBrushToClipboard(void)
15435 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
15438 void CopyBrushToClipboard_Small(void)
15440 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
15443 void UndoLevelEditorOperation(void)
15445 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
15448 void RedoLevelEditorOperation(void)
15450 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
15453 static void FloodFill(int from_x, int from_y, int fill_element)
15455 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
15458 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
15460 int from_x = from_sx2 + 2 * level_xpos;
15461 int from_y = from_sy2 + 2 * level_ypos;
15462 int max_fillx = lev_fieldx * 2;
15463 int max_filly = lev_fieldy * 2;
15464 short Fill[max_fillx][max_filly];
15467 for (x = 0; x < max_fillx; x++)
15468 for (y = 0; y < max_filly; y++)
15469 Fill[x][y] = getLevelElementHiRes(x, y);
15471 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
15472 Fill, max_fillx, max_filly);
15474 for (x = 0; x < max_fillx; x++)
15475 for (y = 0; y < max_filly; y++)
15476 if (Fill[x][y] == fill_element)
15477 SetLevelElementHiRes(x, y, Fill[x][y]);
15480 // values for DrawLevelText() modes
15481 #define TEXT_INIT 0
15482 #define TEXT_SETCURSOR 1
15483 #define TEXT_WRITECHAR 2
15484 #define TEXT_BACKSPACE 3
15485 #define TEXT_NEWLINE 4
15487 #define TEXT_QUERY_TYPING 6
15489 static int DrawLevelText(int sx, int sy, char letter, int mode)
15491 static short delete_buffer[MAX_LEV_FIELDX];
15492 static int start_sx;
15493 static int last_sx, last_sy;
15494 static boolean typing = FALSE;
15495 int letter_element;
15496 int lx = 0, ly = 0;
15498 // map lower case letters to upper case and convert special characters
15499 if (letter >= 'a' && letter <= 'z')
15500 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
15501 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
15502 letter_element = EL_CHAR_AUMLAUT;
15503 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
15504 letter_element = EL_CHAR_OUMLAUT;
15505 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
15506 letter_element = EL_CHAR_UUMLAUT;
15507 else if (letter == '^')
15508 letter_element = EL_CHAR_COPYRIGHT;
15510 letter_element = EL_CHAR_ASCII0 + letter;
15512 if (mode != TEXT_INIT)
15517 if (mode != TEXT_SETCURSOR)
15523 lx = last_sx + level_xpos;
15524 ly = last_sy + level_ypos;
15531 DrawLevelText(0, 0, 0, TEXT_END);
15537 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
15540 case TEXT_SETCURSOR:
15541 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
15542 DrawAreaBorder(sx, sy, sx, sy);
15543 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
15544 ed_tilesize, ed_tilesize);
15549 case TEXT_WRITECHAR:
15550 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
15552 if (new_element1 >= EL_STEEL_CHAR_START &&
15553 new_element1 <= EL_STEEL_CHAR_END)
15554 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
15556 delete_buffer[sx - start_sx] = Tile[lx][ly];
15557 Tile[lx][ly] = letter_element;
15559 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
15560 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
15561 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
15562 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
15564 DrawLevelText(0, 0, 0, TEXT_END);
15566 level.changed = TRUE;
15570 case TEXT_BACKSPACE:
15573 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
15574 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
15575 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
15580 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
15581 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
15583 DrawLevelText(0, 0, 0, TEXT_END);
15587 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15588 DrawEditorElement(sx, sy, Tile[lx][ly]);
15593 case TEXT_QUERY_TYPING:
15603 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
15604 int element, boolean change_level)
15606 int lx = sx + level_xpos;
15607 int ly = sy + level_ypos;
15610 DrawEditorElement(sx, sy, Tile[lx][ly]);
15612 DrawAreaBorder(sx, sy, sx, sy);
15615 static void CheckLevelBorderElement(boolean redraw_playfield)
15617 int last_border_element = BorderElement;
15619 SetBorderElement();
15621 if (redraw_playfield && BorderElement != last_border_element)
15622 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15625 static void CopyLevelToUndoBuffer(int mode)
15627 static boolean accumulated_undo = FALSE;
15628 boolean new_undo_buffer_position = TRUE;
15631 if (undo_buffer_steps == 0)
15632 accumulated_undo = FALSE;
15636 case UNDO_IMMEDIATE:
15637 accumulated_undo = FALSE;
15640 case UNDO_ACCUMULATE:
15641 if (accumulated_undo)
15642 new_undo_buffer_position = FALSE;
15643 accumulated_undo = TRUE;
15650 if (new_undo_buffer_position)
15652 // advance position in undo buffer ring
15653 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15655 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
15656 undo_buffer_steps++;
15659 // always reset redo buffer when storing level change into undo buffer
15660 redo_buffer_steps = 0;
15662 for (x = 0; x < lev_fieldx; x++)
15663 for (y = 0; y < lev_fieldy; y++)
15664 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
15666 // check if drawing operation forces change of border style
15667 CheckLevelBorderElement(TRUE);
15669 level.changed = TRUE;
15672 static void RandomPlacement(int new_element)
15674 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
15675 int num_free_positions = 0;
15676 int num_percentage, num_elements;
15679 ResetIntelliDraw();
15681 // determine number of free positions for randomly placing the new element
15682 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
15684 free_position[x][y] =
15685 (random_placement_background_restricted ?
15686 Tile[x][y] == random_placement_background_element :
15687 Tile[x][y] != new_element);
15689 if (free_position[x][y])
15690 num_free_positions++;
15693 // determine number of new elements to place there
15694 num_percentage = num_free_positions * random_placement_value / 100;
15695 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
15696 num_percentage : random_placement_value);
15698 // if less free positions than elements to place, fill all these positions
15699 if (num_free_positions < num_elements)
15701 for (x = 0; x < lev_fieldx; x++)
15702 for (y = 0; y < lev_fieldy; y++)
15703 if (free_position[x][y])
15704 SetElement(x, y, new_element);
15708 while (num_elements > 0)
15710 x = GetSimpleRandom(lev_fieldx);
15711 y = GetSimpleRandom(lev_fieldy);
15713 // don't place element at the same position twice
15714 if (free_position[x][y])
15716 free_position[x][y] = FALSE;
15717 SetElement(x, y, new_element);
15723 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15724 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15727 static void WrapLevel(int dx, int dy)
15729 int wrap_dx = lev_fieldx - dx;
15730 int wrap_dy = lev_fieldy - dy;
15733 for (x = 0; x < lev_fieldx; x++)
15734 for (y = 0; y < lev_fieldy; y++)
15735 TileBackup[x][y] = Tile[x][y];
15737 for (x = 0; x < lev_fieldx; x++)
15738 for (y = 0; y < lev_fieldy; y++)
15740 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
15742 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15743 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
15746 static void DrawAreaElementHighlight(boolean highlighted,
15747 boolean highlighted_similar)
15749 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15756 for (x = 0; x < ed_fieldx; x++)
15758 for (y = 0; y < ed_fieldy; y++)
15760 boolean highlight = FALSE;
15761 int lx = x + level_xpos;
15762 int ly = y + level_ypos;
15764 if (!IN_LEV_FIELD(lx, ly))
15767 // check if element is the same
15768 if (Tile[lx][ly] == new_element1)
15771 // check if element is similar
15772 if (highlighted_similar &&
15773 strEqual(element_info[Tile[lx][ly]].class_name,
15774 element_info[new_element1].class_name))
15777 // check if element is matching MM style wall
15778 if (IS_MM_WALL(Tile[lx][ly]) &&
15779 map_mm_wall_element(Tile[lx][ly]) == new_element1)
15785 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
15789 for (i = 0; i < 4; i++)
15791 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
15794 int xx = x * 2 + (i % 2);
15795 int yy = y * 2 + (i / 2);
15796 int sx = SX + xx * ed_tilesize / 2;
15797 int sy = SY + yy * ed_tilesize / 2;
15800 int to_sx = sx + ed_tilesize / 2 - 1;
15801 int to_sy = sy + ed_tilesize / 2 - 1;
15803 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15804 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15805 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15806 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15811 int sx = SX + x * ed_tilesize;
15812 int sy = SY + y * ed_tilesize;
15815 int to_sx = sx + ed_tilesize - 1;
15816 int to_sy = sy + ed_tilesize - 1;
15818 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15819 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15820 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15821 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15827 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
15829 char *template_filename_old = getLocalLevelTemplateFilename();
15830 char *template_filename_new =
15831 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
15833 if (copyFile(template_filename_old, template_filename_new) != 0)
15834 Request("Cannot copy level template!", REQ_CONFIRM);
15836 free(template_filename_new);
15839 static void HandleDrawingAreas(struct GadgetInfo *gi)
15841 static boolean started_inside_drawing_area = FALSE;
15842 static int last_sx = -1;
15843 static int last_sy = -1;
15844 static int last_sx2 = -1;
15845 static int last_sy2 = -1;
15846 int id = gi->custom_id;
15847 int type_id = gi->custom_type_id;
15848 boolean button_press_event;
15849 boolean button_release_event;
15850 boolean inside_drawing_area = !gi->event.off_borders;
15851 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
15852 int actual_drawing_function;
15853 int button = gi->event.button;
15854 int new_element = BUTTON_ELEMENT(button);
15855 int sx = gi->event.x, sy = gi->event.y;
15856 int min_sx = 0, min_sy = 0;
15857 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
15858 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
15859 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
15860 int sx2 = gi->event.mx / mini_item_xsize;
15861 int sy2 = gi->event.my / mini_item_ysize;
15864 int lx = 0, ly = 0;
15867 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
15868 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
15870 // make sure to stay inside drawing area boundaries
15871 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15872 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15876 int min_lx = 0, min_ly = 0;
15877 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15879 // get positions inside level field
15880 lx = sx + level_xpos;
15881 ly = sy + level_ypos;
15883 if (!IN_LEV_FIELD(lx, ly))
15884 inside_drawing_area = FALSE;
15886 // make sure to stay inside level field boundaries
15887 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15888 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15890 // correct drawing area positions accordingly
15891 sx = lx - level_xpos;
15892 sy = ly - level_ypos;
15895 // also correct MM wall-sized (double) drawing area positions accordingly
15896 if (sx2 / 2 < sx || sx2 / 2 > sx)
15898 dx = (sx2 / 2 < sx ? 0 : 1);
15901 if (sy2 / 2 < sy || sy2 / 2 > sy)
15903 dy = (sy2 / 2 < sy ? 0 : 1);
15907 if (!button_press_event && !button_release_event)
15909 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
15910 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
15911 isHiresTileElement(old_element) &&
15912 isHiresDrawElement(new_element));
15914 // prevent handling events for every pixel position when moving mouse
15915 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
15916 (sx2 == last_sx2 && sy2 == last_sy2))
15925 if (button_press_event)
15926 started_inside_drawing_area = inside_drawing_area;
15928 if (!started_inside_drawing_area)
15931 if (!IS_VALID_BUTTON(button))
15934 // handle info callback for each invocation of action callback
15935 gi->callback_info(gi);
15937 // automatically switch to 'single item' drawing mode, if needed
15938 actual_drawing_function =
15939 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
15940 drawing_function : GADGET_ID_SINGLE_ITEMS);
15942 // clicking into drawing area with pressed Control key picks element
15943 if (GetKeyModState() & KMOD_Control)
15945 last_drawing_function = drawing_function;
15946 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15949 if (GetKeyModState() & KMOD_Shift)
15951 if (button_press_event || button_release_event)
15952 ResetIntelliDraw();
15955 SetDrawModeHiRes(-1); // reset to normal draw mode
15957 switch (actual_drawing_function)
15959 case GADGET_ID_SINGLE_ITEMS:
15962 if (button_release_event)
15964 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15966 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
15967 !inside_drawing_area)
15968 DeleteBrushFromCursor();
15973 if (draw_with_brush)
15975 CopyBrushToLevel(sx, sy, button);
15979 SetDrawModeHiRes(new_element);
15981 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
15983 // remove player at old position
15984 for (y = 0; y < lev_fieldy; y++)
15986 for (x = 0; x < lev_fieldx; x++)
15988 int old_element = Tile[x][y];
15990 if (IS_PLAYER_ELEMENT(old_element) &&
15991 IS_PLAYER_ELEMENT(new_element))
15993 int replaced_with_element =
15994 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
15995 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
15997 old_element == EL_SOKOBAN_FIELD_PLAYER &&
15998 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
16000 new_element == EL_SOKOBAN_FIELD_PLAYER &&
16001 old_element == EL_PLAYER_1 ? EL_EMPTY :
16003 new_element >= EL_PLAYER_1 &&
16004 new_element <= EL_PLAYER_4 &&
16005 new_element == old_element ? EL_EMPTY :
16009 SetElement(x, y, replaced_with_element);
16011 else if (IS_MM_MCDUFFIN(old_element) &&
16012 IS_MM_MCDUFFIN(new_element))
16014 // remove McDuffin at old position
16015 SetElement(x, y, EL_EMPTY);
16021 SetElementButton(lx, ly, dx, dy, new_element, button);
16024 else if (!button_release_event)
16026 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16028 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
16029 DrawMiniGraphicExt(drawto,
16030 gi->x + sx * MINI_TILEX,
16031 gi->y + sy * MINI_TILEY,
16032 el2edimg(new_element));
16034 DrawFixedGraphicExt(drawto,
16035 gi->x + sx * TILEX,
16036 gi->y + sy * TILEY,
16037 el2edimg(new_element), 0);
16039 if (id == GADGET_ID_CUSTOM_GRAPHIC)
16040 new_element = GFX_ELEMENT(new_element);
16042 drawingarea_info[type_id].value[pos] = new_element;
16044 CopyElementPropertiesToGame(properties_element);
16046 if (id == GADGET_ID_CUSTOM_GRAPHIC)
16048 UpdateCustomElementGraphicGadgets();
16050 FrameCounter = 0; // restart animation frame counter
16055 case GADGET_ID_CONNECTED_ITEMS:
16057 static int last_sx = -1;
16058 static int last_sy = -1;
16060 if (button_release_event)
16061 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
16063 SetDrawModeHiRes(new_element);
16065 if (getDrawModeHiRes())
16071 if (!button_press_event)
16072 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
16079 case GADGET_ID_LINE:
16080 case GADGET_ID_ARC:
16081 case GADGET_ID_RECTANGLE:
16082 case GADGET_ID_FILLED_BOX:
16083 SetDrawModeHiRes(new_element);
16085 if (getDrawModeHiRes())
16091 case GADGET_ID_GRAB_BRUSH:
16092 case GADGET_ID_TEXT:
16094 static int last_sx = -1;
16095 static int last_sy = -1;
16096 static int start_sx = -1;
16097 static int start_sy = -1;
16098 void (*draw_func)(int, int, int, int, int, boolean);
16100 if (drawing_function == GADGET_ID_LINE)
16101 draw_func = DrawLine;
16102 else if (drawing_function == GADGET_ID_ARC)
16103 draw_func = DrawArc;
16104 else if (drawing_function == GADGET_ID_RECTANGLE)
16105 draw_func = DrawBox;
16106 else if (drawing_function == GADGET_ID_FILLED_BOX)
16107 draw_func = DrawFilledBox;
16108 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
16109 draw_func = SelectArea;
16110 else // (drawing_function == GADGET_ID_TEXT)
16111 draw_func = SetTextCursor;
16113 if (button_press_event)
16115 draw_func(sx, sy, sx, sy, new_element, FALSE);
16116 start_sx = last_sx = sx;
16117 start_sy = last_sy = sy;
16119 if (drawing_function == GADGET_ID_TEXT)
16120 DrawLevelText(0, 0, 0, TEXT_END);
16122 else if (button_release_event)
16124 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
16125 if (drawing_function == GADGET_ID_GRAB_BRUSH)
16127 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
16128 CopyBrushToCursor(sx, sy);
16129 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
16131 draw_with_brush = TRUE;
16133 else if (drawing_function == GADGET_ID_TEXT)
16134 DrawLevelText(sx, sy, 0, TEXT_INIT);
16136 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
16138 else if (last_sx != sx || last_sy != sy)
16140 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
16141 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
16142 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
16143 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
16150 case GADGET_ID_FLOOD_FILL:
16151 if (button_press_event && Tile[lx][ly] != new_element)
16153 if (IS_MM_WALL_EDITOR(new_element))
16154 FloodFillWall_MM(sx2, sy2, new_element);
16156 FloodFill(lx, ly, new_element);
16158 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16159 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
16163 case GADGET_ID_PICK_ELEMENT:
16164 if (button_release_event)
16165 ClickOnGadget(level_editor_gadget[last_drawing_function],
16167 else if (draw_level)
16168 PickDrawingElement(button, Tile[lx][ly]);
16171 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16173 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
16180 // do not mark level as modified for certain non-level-changing gadgets
16181 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
16182 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
16183 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
16184 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16187 level.changed = TRUE;
16190 static void HandleCounterButtons(struct GadgetInfo *gi)
16192 int gadget_id = gi->custom_id;
16193 int counter_id = gi->custom_type_id;
16194 int button = gi->event.button;
16195 int *counter_value = counterbutton_info[counter_id].value;
16196 int step = BUTTON_STEPSIZE(button) *
16197 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
16199 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
16201 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
16202 boolean released = (gi->event.type == GD_EVENT_RELEASED);
16203 boolean level_changed = LevelChanged();
16205 if ((level_changed && pressed) || (!level_changed && released))
16208 if (level_changed && !Request("Level has changed! Discard changes?",
16211 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
16212 ModifyEditorCounterValue(counter_id, *counter_value);
16218 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
16219 *counter_value = gi->textinput.number_value;
16221 ModifyEditorCounterValue(counter_id, *counter_value + step);
16223 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
16225 int last_game_engine_type = level.game_engine_type;
16227 LoadLevel(level_nr);
16228 LoadScore(level_nr);
16230 SaveLevelSetup_SeriesInfo();
16235 DrawEditModeWindow();
16237 if (level.game_engine_type != last_game_engine_type)
16239 // update element selection list
16240 ReinitializeElementList();
16241 ModifyEditorElementList();
16247 switch (counter_id)
16249 case ED_COUNTER_ID_YAMYAM_CONTENT:
16250 DrawYamYamContentAreas();
16253 case ED_COUNTER_ID_BALL_CONTENT:
16254 DrawMagicBallContentAreas();
16257 case ED_COUNTER_ID_ANDROID_CONTENT:
16258 DrawAndroidElementArea();
16261 case ED_COUNTER_ID_GROUP_CONTENT:
16262 DrawGroupElementArea();
16263 CopyGroupElementPropertiesToGame(properties_element);
16266 case ED_COUNTER_ID_INVENTORY_SIZE:
16267 DrawPlayerInitialInventoryArea(properties_element);
16270 case ED_COUNTER_ID_MM_BALL_CONTENT:
16271 DrawMMBallContentArea();
16274 case ED_COUNTER_ID_ENVELOPE_XSIZE:
16275 case ED_COUNTER_ID_ENVELOPE_YSIZE:
16276 DrawEnvelopeTextArea(-1);
16279 case ED_COUNTER_ID_LEVEL_XSIZE:
16280 case ED_COUNTER_ID_LEVEL_YSIZE:
16281 lev_fieldx = level.fieldx;
16282 lev_fieldy = level.fieldy;
16284 // check if resizing of level results in change of border border
16285 SetBorderElement();
16293 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
16294 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
16295 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
16296 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
16297 CopyElementPropertiesToGame(properties_element);
16299 // do not mark level as modified for certain non-level-changing gadgets
16300 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
16301 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
16302 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
16303 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
16306 level.changed = TRUE;
16309 static void HandleTextInputGadgets(struct GadgetInfo *gi)
16311 int type_id = gi->custom_type_id;
16313 strcpy(textinput_info[type_id].value, gi->textinput.value);
16315 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
16317 CopyElementPropertiesToGame(properties_element);
16319 ModifyEditorElementList(); // update changed button info text
16321 else if (type_id >= ED_TEXTINPUT_ID_COLORS_FIRST &&
16322 type_id <= ED_TEXTINPUT_ID_COLORS_LAST)
16324 int pos = type_id - ED_TEXTINPUT_ID_COLORS_FIRST;
16326 *bd_color[pos] = gd_color_get_from_string(bd_color_text[pos]);
16329 // do not mark level as modified for certain non-level-changing gadgets
16330 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
16331 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
16334 level.changed = TRUE;
16337 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
16339 int type_id = gi->custom_type_id;
16341 strncpy(textarea_info[type_id].value, gi->textarea.value,
16342 MAX_ENVELOPE_TEXT_LEN);
16343 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
16345 level.changed = TRUE;
16348 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
16350 int type_id = gi->custom_type_id;
16351 int value_old = *selectbox_info[type_id].value;
16352 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
16354 *selectbox_info[type_id].value = value_new;
16356 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
16358 DrawLevelConfigWindow();
16360 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
16362 element_info[properties_element].current_change_page = gi->selectbox.index;
16364 DrawPropertiesWindow();
16366 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
16367 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
16368 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
16369 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
16370 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
16372 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
16374 // when changing action type, also check action mode and action arg
16375 if (value_old != value_new)
16376 setSelectboxSpecialActionVariablesIfNeeded();
16378 DrawPropertiesChange();
16381 CopyElementPropertiesToGame(properties_element);
16383 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
16385 // show or hide "engine" tabulator depending on game engine type
16386 DrawLevelConfigWindow();
16388 // update element selection list depending on game engine type
16389 ReinitializeElementList();
16390 ModifyEditorElementList();
16392 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
16394 // update BD cycle delay counter gadgets depending on BD scheduling type
16395 DrawLevelConfigWindow();
16397 else if (type_id == ED_SELECTBOX_ID_BD_COLOR_TYPE)
16399 bd_color_type_changed = TRUE;
16401 if (level.bd_color_type == GD_COLOR_TYPE_C64 && CheckLevelColorsRGB_BD())
16403 // color palette switched to C64 colors, but using RGB colors => reset to defaults
16404 if (!Request("This will reset C64 colors to defaults! Continue?", REQ_ASK))
16406 // keep current RGB colors
16407 level.bd_color_type = GD_COLOR_TYPE_RGB;
16408 bd_color_type_changed = FALSE;
16412 // update BD color palette gadgets depending on BD color type
16413 DrawLevelConfigWindow();
16415 else if (type_id >= ED_SELECTBOX_ID_COLORS_FIRST &&
16416 type_id <= ED_SELECTBOX_ID_COLORS_LAST)
16418 int pos = type_id - ED_SELECTBOX_ID_COLORS_FIRST;
16420 *bd_color[pos] = gd_c64_color(bd_color_c64[pos]);
16423 // do not mark level as modified for certain non-level-changing gadgets
16424 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
16425 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
16428 level.changed = TRUE;
16431 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
16433 int type_id = gi->custom_type_id;
16436 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
16437 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
16439 edit_mode_levelconfig = gi->custom_type_id;
16441 DrawLevelConfigWindow();
16443 else if (type_id >= ED_TAB_BUTTON_ID_ENGINECONFIG_FIRST &&
16444 type_id <= ED_TAB_BUTTON_ID_ENGINECONFIG_LAST)
16446 edit_mode_engineconfig = gi->custom_type_id;
16448 DrawLevelConfigWindow();
16450 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
16451 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
16453 edit_mode_properties = gi->custom_type_id;
16455 DrawPropertiesWindow();
16457 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
16458 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
16460 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
16462 // backup original "level.field" (needed to track playfield changes)
16463 CopyPlayfield(level.field, TileBackup);
16465 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
16466 CopyPlayfield(Tile, level.field);
16468 if (new_template ||
16469 Request("Save this template and kill the old?", REQ_ASK))
16470 SaveLevelTemplate();
16473 Request("Template saved!", REQ_CONFIRM);
16475 // restore original "level.field" (needed to track playfield changes)
16476 CopyPlayfield(TileBackup, level.field);
16478 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
16480 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
16482 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
16483 leveldir_current->readonly)
16485 Request("This level set is read-only!", REQ_CONFIRM);
16490 if (strEqual(levelset_name, ""))
16492 Request("Please enter level set title!", REQ_CONFIRM);
16497 if (strEqual(levelset_author, ""))
16499 Request("Please enter level set author!", REQ_CONFIRM);
16504 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
16506 if (UpdateUserLevelSet(levelset_subdir,
16509 levelset_num_levels))
16511 Request("Level set updated!", REQ_CONFIRM);
16515 Request("Updating level set failed!", REQ_CONFIRM);
16518 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
16520 if (level.changed && !Request("Level has changed! Discard changes?",
16524 if (CreateUserLevelSet(levelset_subdir,
16527 levelset_num_levels,
16528 levelset_use_levelset_artwork))
16530 if (levelset_copy_level_template)
16531 CopyLevelTemplateToUserLevelSet(levelset_subdir);
16533 Request("New level set created!", REQ_CONFIRM);
16535 AddUserLevelSetToLevelInfo(levelset_subdir);
16536 ChangeEditorToLevelSet(levelset_subdir);
16540 Request("Creating new level set failed!", REQ_CONFIRM);
16544 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
16545 custom_element.num_change_pages < MAX_CHANGE_PAGES)
16547 struct ElementInfo *ei = &element_info[properties_element];
16549 // when modifying custom element, ask for copying level template
16550 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16553 setElementChangePages(ei, ei->num_change_pages + 1);
16555 // set new change page to be new current change page
16556 ei->current_change_page = ei->num_change_pages - 1;
16557 ei->change = &ei->change_page[ei->current_change_page];
16559 setElementChangeInfoToDefaults(ei->change);
16561 DrawPropertiesWindow();
16563 level.changed = TRUE;
16565 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
16566 custom_element.num_change_pages > MIN_CHANGE_PAGES)
16568 struct ElementInfo *ei = &element_info[properties_element];
16570 // when modifying custom element, ask for copying level template
16571 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16574 // copy all change pages after change page to be deleted
16575 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
16576 ei->change_page[i] = ei->change_page[i + 1];
16578 setElementChangePages(ei, ei->num_change_pages - 1);
16580 DrawPropertiesWindow();
16582 level.changed = TRUE;
16584 else if (type_id == ED_TEXTBUTTON_ID_BD_SET_RANDOM_COLORS)
16586 SetRandomLevelColors_BD();
16588 // update BD color palette gadgets after setting random colors
16589 DrawLevelConfigWindow();
16593 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
16595 int type_id = gi->custom_type_id;
16597 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
16598 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
16600 struct ElementInfo *ei = &element_info[properties_element];
16601 int step = BUTTON_STEPSIZE(gi->event.button);
16603 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
16604 ei->current_change_page += step;
16606 if (ei->current_change_page < 0)
16607 ei->current_change_page = 0;
16608 else if (ei->current_change_page >= ei->num_change_pages)
16609 ei->current_change_page = ei->num_change_pages - 1;
16611 DrawPropertiesWindow();
16613 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
16614 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
16616 struct ElementInfo *ei = &element_info[properties_element];
16617 int current_change_page = ei->current_change_page;
16619 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
16621 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
16622 ei->change_page[current_change_page];
16624 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
16626 // when modifying custom element, ask for copying level template
16627 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16630 ei->change_page[current_change_page] =
16631 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
16633 level.changed = TRUE;
16636 DrawPropertiesWindow();
16640 static void HandleRadiobuttons(struct GadgetInfo *gi)
16642 int type_id = gi->custom_type_id;
16644 *radiobutton_info[type_id].value =
16645 radiobutton_info[type_id].checked_value;
16647 // do not mark level as modified for certain non-level-changing gadgets
16648 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
16649 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
16652 level.changed = TRUE;
16655 static void HandleCheckbuttons(struct GadgetInfo *gi)
16657 int type_id = gi->custom_type_id;
16659 *checkbutton_info[type_id].value ^= TRUE;
16661 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
16662 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
16663 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
16664 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
16665 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
16666 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
16667 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
16668 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
16670 CopyElementPropertiesToGame(properties_element);
16673 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
16675 UpdateCustomElementGraphicGadgets();
16677 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
16678 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
16680 boolean template_related_changes_found = FALSE;
16683 // check if any custom, group or empty elements have been changed
16684 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
16685 if ((IS_CUSTOM_ELEMENT(i) ||
16686 IS_GROUP_ELEMENT(i) ||
16687 IS_EMPTY_ELEMENT(i)) &&
16688 element_info[i].modified_settings)
16689 template_related_changes_found = TRUE;
16691 if (level.use_custom_template &&
16692 !fileExists(getGlobalLevelTemplateFilename()))
16694 Request("No level template found!", REQ_CONFIRM);
16696 level.use_custom_template = FALSE;
16698 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
16703 if (level.use_custom_template &&
16704 template_related_changes_found &&
16705 !Request("Discard changes and use level template?", REQ_ASK))
16707 level.use_custom_template = FALSE;
16709 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
16714 if (!level.use_custom_template &&
16715 Request("Copy settings from level template?", REQ_ASK))
16720 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
16722 DrawEditModeWindow();
16724 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
16726 if (setup.editor.use_template_for_new_levels &&
16727 !fileExists(getGlobalLevelTemplateFilename()))
16729 Request("No level template found!", REQ_CONFIRM);
16734 if (setup.editor.use_template_for_new_levels &&
16736 !Request("Discard level and load template?", REQ_ASK))
16741 if (!setup.editor.use_template_for_new_levels &&
16743 !Request("Discard level and use empty level?", REQ_ASK))
16748 LoadLevel(level_nr);
16749 LoadScore(level_nr);
16754 DrawEditModeWindow();
16756 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
16758 SetAutomaticNumberOfGemsNeeded();
16761 // do not mark level as modified for certain non-level-changing gadgets
16762 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
16763 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
16764 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
16765 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
16766 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
16767 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
16770 level.changed = TRUE;
16773 static void HandleControlButtons(struct GadgetInfo *gi)
16775 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
16776 static int last_edit_mode = ED_MODE_DRAWING;
16777 static int last_custom_copy_mode = -1;
16778 static int last_button = 0;
16779 int id = gi->custom_id;
16780 int button = gi->event.button;
16781 int step = BUTTON_STEPSIZE(button);
16782 int new_element = BUTTON_ELEMENT(button);
16783 int last_properties_element = properties_element;
16786 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
16787 DrawLevelText(0, 0, 0, TEXT_END);
16789 if (id < ED_NUM_CTRL1_BUTTONS &&
16790 id != GADGET_ID_SINGLE_ITEMS &&
16791 id != GADGET_ID_PICK_ELEMENT &&
16792 edit_mode != ED_MODE_DRAWING &&
16793 drawing_function != GADGET_ID_PICK_ELEMENT &&
16794 !(GetKeyModState() & KMOD_Control))
16795 ChangeEditModeWindow(ED_MODE_DRAWING);
16797 // element copy mode active, but no element button pressed => deactivate
16798 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
16799 last_custom_copy_mode = -1;
16801 // when showing palette on element buttons, change element of button used
16802 if (editor.palette.show_on_element_buttons &&
16803 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
16805 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
16807 id = GADGET_ID_PALETTE;
16812 case GADGET_ID_SCROLL_LEFT:
16813 if (level_xpos >= 0)
16815 if (lev_fieldx < ed_fieldx - 2)
16818 level_xpos -= step;
16819 if (level_xpos < -1)
16822 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
16824 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16826 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16827 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16831 case GADGET_ID_SCROLL_RIGHT:
16832 if (level_xpos <= lev_fieldx - ed_fieldx)
16834 if (lev_fieldx < ed_fieldx - 2)
16837 level_xpos += step;
16838 if (level_xpos > lev_fieldx - ed_fieldx + 1)
16839 level_xpos = lev_fieldx - ed_fieldx + 1;
16841 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
16843 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16845 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16846 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16850 case GADGET_ID_SCROLL_UP:
16851 if (level_ypos >= 0)
16853 if (lev_fieldy < ed_fieldy - 2)
16856 level_ypos -= step;
16857 if (level_ypos < -1)
16860 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
16862 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16864 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16865 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16869 case GADGET_ID_SCROLL_DOWN:
16870 if (level_ypos <= lev_fieldy - ed_fieldy)
16872 if (lev_fieldy < ed_fieldy - 2)
16875 level_ypos += step;
16876 if (level_ypos > lev_fieldy - ed_fieldy + 1)
16877 level_ypos = lev_fieldy - ed_fieldy + 1;
16879 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
16881 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16883 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16884 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16888 case GADGET_ID_SCROLL_HORIZONTAL:
16889 level_xpos = gi->event.item_position - 1;
16891 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16896 case GADGET_ID_SCROLL_VERTICAL:
16897 level_ypos = gi->event.item_position - 1;
16899 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16904 case GADGET_ID_SCROLL_LIST_UP:
16905 case GADGET_ID_SCROLL_LIST_DOWN:
16906 case GADGET_ID_SCROLL_LIST_VERTICAL:
16907 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
16908 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
16911 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
16912 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16914 if (element_shift < 0)
16916 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16917 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16919 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16920 GDI_SCROLLBAR_ITEM_POSITION,
16921 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16924 ModifyEditorElementList();
16928 case GADGET_ID_PROPERTIES:
16929 // always switch off element properties when they are already displayed
16930 last_properties_element = new_element;
16931 case GADGET_ID_ELEMENT_LEFT:
16932 case GADGET_ID_ELEMENT_MIDDLE:
16933 case GADGET_ID_ELEMENT_RIGHT:
16934 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
16935 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
16936 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
16939 if (edit_mode != ED_MODE_PROPERTIES)
16941 last_edit_mode = edit_mode;
16943 ChangeEditModeWindow(ED_MODE_PROPERTIES);
16945 last_level_drawing_function = drawing_function;
16946 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
16949 else if (properties_element != last_properties_element)
16951 DrawEditModeWindow();
16955 ChangeEditModeWindow(ED_MODE_DRAWING);
16957 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
16962 case GADGET_ID_PALETTE:
16963 if (edit_mode != ED_MODE_PALETTE)
16965 last_edit_mode = edit_mode;
16967 ChangeEditModeWindow(ED_MODE_PALETTE);
16971 ChangeEditModeWindow(last_edit_mode);
16975 case GADGET_ID_WRAP_LEFT:
16976 WrapLevel(-step, 0);
16979 case GADGET_ID_WRAP_RIGHT:
16980 WrapLevel(step, 0);
16983 case GADGET_ID_WRAP_UP:
16984 WrapLevel(0, -step);
16987 case GADGET_ID_WRAP_DOWN:
16988 WrapLevel(0, step);
16991 case GADGET_ID_SINGLE_ITEMS:
16992 case GADGET_ID_CONNECTED_ITEMS:
16993 case GADGET_ID_LINE:
16994 case GADGET_ID_ARC:
16995 case GADGET_ID_TEXT:
16996 case GADGET_ID_RECTANGLE:
16997 case GADGET_ID_FILLED_BOX:
16998 case GADGET_ID_FLOOD_FILL:
16999 case GADGET_ID_GRAB_BRUSH:
17000 case GADGET_ID_PICK_ELEMENT:
17001 if (drawing_function != GADGET_ID_PICK_ELEMENT)
17002 last_drawing_function = drawing_function;
17003 drawing_function = id;
17004 draw_with_brush = FALSE;
17007 case GADGET_ID_RANDOM_PLACEMENT:
17008 RandomPlacement(new_element);
17011 case GADGET_ID_ZOOM:
17012 // zoom level editor tile size in or out (or reset to default size)
17013 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
17014 button == 2 ? ed_tilesize_default :
17015 button == 3 ? ed_tilesize / 2 : ed_tilesize);
17017 // when using touch device, cycle through all zoom tilesizes
17018 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
17019 ed_tilesize = MICRO_TILESIZE;
17021 // limit zoom level by upper and lower bound
17022 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
17024 InitZoomLevelSettings(ed_tilesize);
17026 if (edit_mode == ED_MODE_DRAWING)
17028 DrawDrawingWindow();
17030 // redraw zoom gadget info text
17031 PrintEditorGadgetInfoText(level_editor_gadget[id]);
17034 // save current editor zoom tilesize
17035 SaveSetup_AutoSetup();
17039 case GADGET_ID_CUSTOM_COPY_FROM:
17040 case GADGET_ID_CUSTOM_COPY_TO:
17041 case GADGET_ID_CUSTOM_EXCHANGE:
17042 last_custom_copy_mode = id;
17043 last_drawing_function = drawing_function;
17046 case GADGET_ID_CUSTOM_COPY:
17047 CopyCustomElement(properties_element, -1, id);
17050 case GADGET_ID_CUSTOM_PASTE:
17051 CopyCustomElement(-1, properties_element, id);
17054 case GADGET_ID_UNDO:
17055 if (button < 0) // keep button value (even if modifier keys are pressed)
17057 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
17060 if (button == 1 && undo_buffer_steps == 0)
17062 Request("Undo buffer empty!", REQ_CONFIRM);
17066 else if (button == 2)
17070 else if (button == 3 && redo_buffer_steps == 0)
17072 Request("Redo buffer empty!", REQ_CONFIRM);
17077 if (edit_mode != ED_MODE_DRAWING)
17078 ChangeEditModeWindow(ED_MODE_DRAWING);
17084 undo_buffer_position =
17085 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
17087 undo_buffer_steps--;
17088 redo_buffer_steps++;
17094 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
17096 undo_buffer_steps++;
17097 redo_buffer_steps--;
17100 for (x = 0; x < lev_fieldx; x++)
17101 for (y = 0; y < lev_fieldy; y++)
17102 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
17104 // check if undo operation forces change of border style
17105 CheckLevelBorderElement(FALSE);
17107 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
17111 case GADGET_ID_CONF:
17112 if (edit_mode != ED_MODE_LEVELCONFIG)
17114 last_edit_mode = edit_mode;
17116 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
17120 ChangeEditModeWindow(ED_MODE_DRAWING);
17124 case GADGET_ID_CLEAR:
17125 if (edit_mode != ED_MODE_DRAWING)
17126 ChangeEditModeWindow(ED_MODE_DRAWING);
17128 for (x = 0; x < MAX_LEV_FIELDX; x++)
17129 for (y = 0; y < MAX_LEV_FIELDY; y++)
17130 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
17132 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
17134 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
17137 case GADGET_ID_SAVE:
17139 // saving read-only levels into personal level set modifies global vars
17140 // "leveldir_current" and "level_nr"; restore them after saving level
17141 LevelDirTree *leveldir_former = leveldir_current;
17142 int level_nr_former = level_nr;
17143 char *level_filename;
17146 if (leveldir_current->readonly &&
17147 !PrepareSavingIntoPersonalLevelSet())
17150 level_filename = getDefaultLevelFilename(level_nr);
17151 new_level = !fileExists(level_filename);
17154 Request("Save this level and kill the old?", REQ_ASK))
17156 if (leveldir_former->readonly)
17157 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
17159 SetAutomaticNumberOfGemsNeeded();
17161 CopyPlayfield(Tile, level.field);
17162 SaveLevel(level_nr);
17164 level.changed = FALSE;
17168 char level_saved_msg[64];
17170 if (leveldir_former->readonly)
17171 sprintf(level_saved_msg,
17172 "Level saved as level %d into personal level set!",
17175 strcpy(level_saved_msg, "Level saved!");
17177 Request(level_saved_msg, REQ_CONFIRM);
17181 // "cd" back to copied-from levelset (in case of saved read-only level)
17182 leveldir_current = leveldir_former;
17183 level_nr = level_nr_former;
17188 case GADGET_ID_TEST:
17189 if (LevelChanged())
17190 level.game_version = GAME_VERSION_ACTUAL;
17192 CopyPlayfield(level.field, TileBackup);
17193 CopyPlayfield(Tile, level.field);
17195 CopyNativeLevel_RND_to_Native(&level);
17197 UnmapLevelEditorGadgets();
17198 UndrawSpecialEditorDoor();
17200 CloseDoor(DOOR_CLOSE_ALL);
17202 // needed before playing if editor playfield area has different size
17203 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
17205 // redraw_mask = REDRAW_ALL;
17207 level_editor_test_game = TRUE;
17209 StartGameActions(FALSE, setup.autorecord, level.random_seed);
17213 case GADGET_ID_EXIT:
17214 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
17218 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
17219 id <= GADGET_ID_ELEMENTLIST_LAST)
17221 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
17223 new_element = editor_elements[element_position + element_shift];
17225 if (IS_EDITOR_CASCADE(new_element))
17229 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
17231 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
17232 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
17234 if (*cascade_element == new_element)
17236 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
17237 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
17239 // update element selection list
17240 ReinitializeElementList();
17241 ModifyEditorElementList();
17243 // update cascading gadget info text
17244 PrintEditorGadgetInfoText(level_editor_gadget[id]);
17246 // save current editor cascading state
17247 SaveSetup_EditorCascade();
17256 if (last_custom_copy_mode != -1)
17258 if (CopyCustomElement(properties_element, new_element,
17259 last_custom_copy_mode))
17261 ClickOnGadget(level_editor_gadget[last_drawing_function],
17264 last_custom_copy_mode = -1;
17270 // change element of button used to show palette
17271 if (editor.palette.show_on_element_buttons)
17272 button = last_button;
17274 PickDrawingElement(button, new_element);
17276 if (!stick_element_properties_window &&
17277 drawing_function != GADGET_ID_PICK_ELEMENT &&
17278 !(GetKeyModState() & KMOD_Control))
17280 properties_element = new_element;
17281 if (edit_mode == ED_MODE_PROPERTIES)
17282 DrawPropertiesWindow();
17285 if (drawing_function == GADGET_ID_PICK_ELEMENT)
17286 ClickOnGadget(level_editor_gadget[last_drawing_function],
17289 if (!use_permanent_palette)
17290 ChangeEditModeWindow(last_edit_mode);
17293 else if (gi->event.type == GD_EVENT_PRESSED)
17294 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
17295 else if (gi->event.type == GD_EVENT_RELEASED)
17296 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
17297 else if (gi->event.type == GD_EVENT_MOVING)
17298 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
17300 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
17306 void HandleLevelEditorKeyInput(Key key)
17308 char letter = getCharFromKey(key);
17310 if (drawing_function == GADGET_ID_TEXT &&
17311 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
17314 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
17315 else if (key == KSYM_Delete || key == KSYM_BackSpace)
17316 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
17317 else if (key == KSYM_Return)
17318 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
17319 else if (key == KSYM_Escape)
17320 DrawLevelText(0, 0, 0, TEXT_END);
17325 int id = GADGET_ID_NONE;
17326 int new_element_shift = element_shift;
17327 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
17328 int button = MB_LEFTBUTTON;
17334 id = GADGET_ID_SCROLL_LEFT;
17337 id = GADGET_ID_SCROLL_RIGHT;
17340 id = GADGET_ID_SCROLL_UP;
17343 id = GADGET_ID_SCROLL_DOWN;
17347 case KSYM_Page_Down:
17348 step *= (key == KSYM_Page_Up ? -1 : +1);
17349 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
17351 if (element_shift < 0)
17353 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
17354 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
17356 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
17357 GDI_SCROLLBAR_ITEM_POSITION,
17358 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
17360 ModifyEditorElementList();
17366 element_shift = (key == KSYM_Home ? 0 :
17367 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
17369 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
17370 GDI_SCROLLBAR_ITEM_POSITION,
17371 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
17373 ModifyEditorElementList();
17380 // this is needed to prevent interference with running "True X-Mouse"
17381 if (GetKeyModStateFromEvents() & KMOD_Control)
17384 // check for last or next editor cascade block in element list
17385 for (i = 0; i < num_editor_elements; i++)
17387 if ((key == KSYM_Insert && i == element_shift) ||
17388 (key == KSYM_Delete && new_element_shift > element_shift))
17391 // jump to next cascade block (or to start of element list)
17392 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
17393 new_element_shift = i;
17396 if (i < num_editor_elements)
17397 element_shift = new_element_shift;
17399 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
17400 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
17402 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
17403 GDI_SCROLLBAR_ITEM_POSITION,
17404 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
17406 ModifyEditorElementList();
17411 if (edit_mode == ED_MODE_DRAWING)
17412 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
17413 else if (edit_mode == ED_MODE_LEVELCONFIG)
17414 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
17415 else if (edit_mode == ED_MODE_PROPERTIES)
17416 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
17417 else if (edit_mode == ED_MODE_PALETTE)
17418 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
17419 else // should never happen
17420 ChangeEditModeWindow(ED_MODE_DRAWING);
17428 if (id != GADGET_ID_NONE)
17429 ClickOnGadget(level_editor_gadget[id], button);
17430 else if (letter == '1' || letter == '?')
17431 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
17432 else if (letter == '2')
17433 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
17434 else if (letter == '3')
17435 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
17436 else if (letter == '.')
17437 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
17438 else if (letter == 'U')
17439 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
17440 else if (letter == '-' || key == KSYM_KP_Subtract)
17441 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
17442 else if (letter == '0' || key == KSYM_KP_0)
17443 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
17444 else if (letter == '+' || key == KSYM_KP_Add ||
17445 letter == '=') // ("Shift-=" is "+" on US keyboards)
17446 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
17447 else if (key == KSYM_Return ||
17448 key == KSYM_space ||
17449 key == setup.shortcut.toggle_pause)
17450 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
17452 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
17453 if (letter && letter == controlbutton_info[i].shortcut)
17454 if (!anyTextGadgetActive())
17455 ClickOnGadget(level_editor_gadget[i], button);
17457 if (draw_with_brush)
17461 else if (letter == 'y')
17463 else if (letter == 'z')
17468 static void HandleLevelEditorIdle_Properties(void)
17470 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
17471 int x = editor.settings.element_graphic.x + element_border;
17472 int y = editor.settings.element_graphic.y + element_border;
17473 static DelayCounter action_delay = { 0 };
17476 action_delay.value = GameFrameDelay;
17478 if (!DelayReached(&action_delay))
17481 for (i = 0; i < ED_NUM_SELECTBOX; i++)
17483 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
17485 if (gi->mapped && gi->active && gi->selectbox.open)
17489 DrawEditorElementAnimation(SX + x, SY + y);
17491 redraw_mask |= REDRAW_FIELD;
17493 FrameCounter++; // increase animation frame counter
17496 static void HandleLevelEditorIdle_Drawing(void)
17498 static boolean last_highlighted = FALSE;
17499 static boolean last_highlighted_similar = FALSE;
17500 boolean highlighted = (GetKeyModState() & KMOD_Alt);
17501 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
17503 if (highlighted != last_highlighted ||
17504 (highlighted && highlighted_similar != last_highlighted_similar))
17506 DrawAreaElementHighlight(highlighted, highlighted_similar);
17508 redraw_mask |= REDRAW_FIELD;
17511 last_highlighted = highlighted;
17512 last_highlighted_similar = highlighted_similar;
17515 void HandleLevelEditorIdle(void)
17517 if (edit_mode == ED_MODE_PROPERTIES)
17518 HandleLevelEditorIdle_Properties();
17519 else if (edit_mode == ED_MODE_DRAWING)
17520 HandleLevelEditorIdle_Drawing();
17523 static void ClearEditorGadgetInfoText(void)
17525 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
17528 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
17530 char infotext[MAX_OUTPUT_LINESIZE + 1];
17531 int max_infotext_len = getMaxInfoTextLength();
17533 if (gi == NULL || strlen(gi->info_text) == 0)
17536 strncpy(infotext, gi->info_text, max_infotext_len);
17537 infotext[max_infotext_len] = '\0';
17539 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
17541 int key = controlbutton_info[gi->custom_id].shortcut;
17545 char shortcut[MAX_OUTPUT_LINESIZE + 1];
17547 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
17548 sprintf(shortcut, " ('.' or '%c')", key);
17549 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
17550 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
17551 else if (gi->custom_id == GADGET_ID_TEST)
17552 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
17553 else if (gi->custom_id == GADGET_ID_UNDO)
17554 sprintf(shortcut, " ('%c/Shift-U')", key);
17555 else if (gi->custom_id == GADGET_ID_ZOOM)
17556 sprintf(shortcut, " ('%c', '0', '-')", key);
17558 sprintf(shortcut, " ('%s%c')",
17559 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
17561 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
17562 strcat(infotext, shortcut);
17566 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
17569 void HandleEditorGadgetInfoText(void *ptr)
17571 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
17573 if (game_status != GAME_MODE_EDITOR)
17576 ClearEditorGadgetInfoText();
17578 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
17581 // misuse this function to delete brush cursor, if needed
17582 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
17583 DeleteBrushFromCursor();
17585 PrintEditorGadgetInfoText(gi);
17588 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
17590 int id = gi->custom_id;
17591 int type_id = gi->custom_type_id;
17592 int sx = gi->event.x;
17593 int sy = gi->event.y;
17594 int lx = sx + level_xpos;
17595 int ly = sy + level_ypos;
17596 int min_sx = 0, min_sy = 0;
17597 int max_sx = gi->drawing.area_xsize - 1;
17598 int max_sy = gi->drawing.area_ysize - 1;
17599 int actual_drawing_function = drawing_function;
17600 int max_infotext_len = getMaxInfoTextLength();
17601 char infotext[MAX_OUTPUT_LINESIZE + 1];
17603 infotext[0] = '\0'; // start with empty info text
17605 // pressed Control key: simulate picking element
17606 if (GetKeyModState() & KMOD_Control)
17607 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
17609 ClearEditorGadgetInfoText();
17611 if (gi->event.type == GD_EVENT_INFO_LEAVING)
17614 // make sure to stay inside drawing area boundaries
17615 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
17616 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
17618 if (id == GADGET_ID_DRAWING_LEVEL)
17622 int min_lx = 0, min_ly = 0;
17623 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
17625 // get positions inside level field
17626 lx = sx + level_xpos;
17627 ly = sy + level_ypos;
17629 // make sure to stay inside level field boundaries
17630 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
17631 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
17633 // correct drawing area positions accordingly
17634 sx = lx - level_xpos;
17635 sy = ly - level_ypos;
17638 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
17640 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
17642 static int start_lx = 0;
17643 static int start_ly = 0;
17646 if (gi->event.type == GD_EVENT_PRESSED)
17652 switch (actual_drawing_function)
17654 case GADGET_ID_SINGLE_ITEMS:
17655 text = "Drawing single items";
17657 case GADGET_ID_CONNECTED_ITEMS:
17658 text = "Drawing connected items";
17660 case GADGET_ID_LINE:
17661 text = "Drawing line";
17663 case GADGET_ID_ARC:
17664 text = "Drawing arc";
17666 case GADGET_ID_TEXT:
17667 text = "Setting text cursor";
17669 case GADGET_ID_RECTANGLE:
17670 text = "Drawing rectangle";
17672 case GADGET_ID_FILLED_BOX:
17673 text = "Drawing filled box";
17675 case GADGET_ID_FLOOD_FILL:
17676 text = "Flood fill";
17678 case GADGET_ID_GRAB_BRUSH:
17679 text = "Grabbing brush";
17681 case GADGET_ID_PICK_ELEMENT:
17682 text = "Picking element";
17686 text = "Drawing position";
17690 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17691 sprintf(infotext, "%s: %d, %d", text, lx, ly);
17693 sprintf(infotext, "%s: %d, %d", text,
17694 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
17696 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17697 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
17699 sprintf(infotext, "Level position: %d, %d", lx, ly);
17702 // misuse this function to draw brush cursor, if needed
17703 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
17705 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
17706 CopyBrushToCursor(sx, sy);
17708 DeleteBrushFromCursor();
17711 if (!draw_with_brush)
17712 UpdateBrushPosition(sx, sy);
17714 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17716 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
17717 int element = drawingarea_info[type_id].value[pos];
17719 strncpy(infotext, getElementInfoText(element), max_infotext_len);
17723 if (id == GADGET_ID_CUSTOM_CONTENT)
17724 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
17725 else if (id == GADGET_ID_GROUP_CONTENT)
17726 sprintf(infotext, "group element position: %d", sx + 1);
17727 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
17728 id <= GADGET_ID_YAMYAM_CONTENT_7)
17729 sprintf(infotext, "content area %d position: %d, %d",
17730 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
17731 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
17732 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
17733 sprintf(infotext, "content area %d position: %d, %d",
17734 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
17735 else if (id == GADGET_ID_ANDROID_CONTENT)
17736 sprintf(infotext, "android element position: %d", sx + 1);
17737 else if (drawingarea_info[type_id].infotext != NULL)
17738 strcpy(infotext, drawingarea_info[type_id].infotext);
17741 infotext[max_infotext_len] = '\0';
17743 if (strlen(infotext) > 0)
17744 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
17747 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
17748 boolean quick_quit)
17750 if (!ask_if_level_has_changed ||
17752 Request("Level has changed! Exit without saving?",
17753 REQ_ASK | REQ_STAY_OPEN))
17755 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
17756 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
17758 // draw normal door
17759 UndrawSpecialEditorDoor();
17761 // use door animation if door 1 viewport is unchanged and contains toolbox
17762 if (useEditorDoorAnimation())
17763 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
17765 // close editor doors if viewport definition is the same as in main menu
17766 if (vp_door_1->x == DX &&
17767 vp_door_1->y == DY &&
17768 vp_door_1->width == DXSIZE &&
17769 vp_door_1->height == DYSIZE &&
17770 vp_door_2->x == VX &&
17771 vp_door_2->y == VY &&
17772 vp_door_2->width == VXSIZE &&
17773 vp_door_2->height == VYSIZE)
17774 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
17776 SetDoorState(DOOR_CLOSE_ALL);
17781 FadeSkipNextFadeIn();
17783 SetGameStatus(GAME_MODE_MAIN);
17789 if (!global.use_envelope_request)
17791 CloseDoor(DOOR_CLOSE_1);
17792 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);