1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,
561 GADGET_ID_BD_MAGIC_WALL_ROCK_TO,
562 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
563 GADGET_ID_BD_MAGIC_WALL_NUT_TO,
564 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
565 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
566 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
567 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
568 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
569 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
570 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
571 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
572 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
573 GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
574 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
575 GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
576 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
577 GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
578 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
579 GADGET_ID_BD_ACID_EATS_ELEMENT,
580 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
581 GADGET_ID_BD_BITER_EATS_ELEMENT,
582 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
583 GADGET_ID_BD_NUT_CONTENT,
584 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
585 GADGET_ID_BD_SAND_LOOKS_LIKE,
586 GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING,
587 GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
588 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
589 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
590 GADGET_ID_BD_FIREFLY_EXPLODES_TO,
591 GADGET_ID_BD_FIREFLY_2_EXPLODES_TO,
592 GADGET_ID_BD_BUTTERFLY_EXPLODES_TO,
593 GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO,
594 GADGET_ID_BD_STONEFLY_EXPLODES_TO,
595 GADGET_ID_BD_DRAGONFLY_EXPLODES_TO,
596 GADGET_ID_BD_DIAMOND_BIRTH_TURNS_TO,
597 GADGET_ID_BD_BOMB_EXPLOSION_TURNS_TO,
598 GADGET_ID_BD_NITRO_EXPLOSION_TURNS_TO,
599 GADGET_ID_BD_EXPLOSION_TURNS_TO,
600 GADGET_ID_START_ELEMENT,
601 GADGET_ID_ARTWORK_ELEMENT,
602 GADGET_ID_EXPLOSION_ELEMENT,
603 GADGET_ID_INVENTORY_CONTENT,
604 GADGET_ID_MM_BALL_CONTENT,
605 GADGET_ID_CUSTOM_GRAPHIC,
606 GADGET_ID_CUSTOM_CONTENT,
607 GADGET_ID_CUSTOM_MOVE_ENTER,
608 GADGET_ID_CUSTOM_MOVE_LEAVE,
609 GADGET_ID_CUSTOM_CHANGE_TARGET,
610 GADGET_ID_CUSTOM_CHANGE_CONTENT,
611 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
612 GADGET_ID_CUSTOM_CHANGE_ACTION,
613 GADGET_ID_GROUP_CONTENT,
614 GADGET_ID_RANDOM_BACKGROUND,
616 // text input identifiers
618 GADGET_ID_LEVEL_NAME,
619 GADGET_ID_LEVEL_AUTHOR,
620 GADGET_ID_LEVELSET_NAME,
621 GADGET_ID_LEVELSET_AUTHOR,
622 GADGET_ID_ELEMENT_NAME,
624 // text area identifiers
626 GADGET_ID_ENVELOPE_INFO,
628 // selectbox identifiers
630 GADGET_ID_TIME_OR_STEPS,
631 GADGET_ID_TIME_SCORE_BASE,
632 GADGET_ID_GAME_ENGINE_TYPE,
633 GADGET_ID_BD_SCHEDULING_TYPE,
634 GADGET_ID_LEVELSET_SAVE_MODE,
635 GADGET_ID_WIND_DIRECTION,
636 GADGET_ID_PLAYER_SPEED,
637 GADGET_ID_BD_GRAVITY_DIRECTION,
638 GADGET_ID_MM_BALL_CHOICE_MODE,
639 GADGET_ID_CUSTOM_WALK_TO_ACTION,
640 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
641 GADGET_ID_CUSTOM_DEADLINESS,
642 GADGET_ID_CUSTOM_MOVE_PATTERN,
643 GADGET_ID_CUSTOM_MOVE_DIRECTION,
644 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
645 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
646 GADGET_ID_CUSTOM_SMASH_TARGETS,
647 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
648 GADGET_ID_CUSTOM_ACCESS_TYPE,
649 GADGET_ID_CUSTOM_ACCESS_LAYER,
650 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
651 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
652 GADGET_ID_CHANGE_TIME_UNITS,
653 GADGET_ID_CHANGE_DIRECT_ACTION,
654 GADGET_ID_CHANGE_OTHER_ACTION,
655 GADGET_ID_CHANGE_SIDE,
656 GADGET_ID_CHANGE_PLAYER,
657 GADGET_ID_CHANGE_PAGE,
658 GADGET_ID_CHANGE_REPLACE_WHEN,
659 GADGET_ID_ACTION_TYPE,
660 GADGET_ID_ACTION_MODE,
661 GADGET_ID_ACTION_ARG,
662 GADGET_ID_SELECT_CHANGE_PAGE,
663 GADGET_ID_GROUP_CHOICE_MODE,
665 // textbutton identifiers
667 GADGET_ID_LEVELCONFIG_LEVEL,
668 GADGET_ID_LEVELCONFIG_LEVELSET,
669 GADGET_ID_LEVELCONFIG_EDITOR,
670 GADGET_ID_LEVELCONFIG_ENGINE,
671 GADGET_ID_PROPERTIES_INFO,
672 GADGET_ID_PROPERTIES_CONFIG,
673 GADGET_ID_PROPERTIES_CONFIG_1,
674 GADGET_ID_PROPERTIES_CONFIG_2,
675 GADGET_ID_PROPERTIES_CHANGE,
676 GADGET_ID_SAVE_AS_TEMPLATE_1,
677 GADGET_ID_SAVE_AS_TEMPLATE_2,
678 GADGET_ID_SAVE_LEVELSET,
679 GADGET_ID_ADD_CHANGE_PAGE,
680 GADGET_ID_DEL_CHANGE_PAGE,
682 // graphicbutton identifiers
684 GADGET_ID_PREV_CHANGE_PAGE,
685 GADGET_ID_NEXT_CHANGE_PAGE,
686 GADGET_ID_COPY_CHANGE_PAGE,
687 GADGET_ID_PASTE_CHANGE_PAGE,
689 // gadgets for scrolling of drawing area
692 GADGET_ID_SCROLL_DOWN,
693 GADGET_ID_SCROLL_LEFT,
694 GADGET_ID_SCROLL_RIGHT,
695 GADGET_ID_SCROLL_HORIZONTAL,
696 GADGET_ID_SCROLL_VERTICAL,
698 // gadgets for scrolling element list
700 GADGET_ID_SCROLL_LIST_UP,
701 GADGET_ID_SCROLL_LIST_DOWN,
702 GADGET_ID_SCROLL_LIST_VERTICAL,
704 // checkbuttons/radiobuttons for level/element properties
706 GADGET_ID_AUTO_COUNT_GEMS,
707 GADGET_ID_RATE_TIME_OVER_SCORE,
708 GADGET_ID_USE_LEVELSET_ARTWORK,
709 GADGET_ID_COPY_LEVEL_TEMPLATE,
710 GADGET_ID_RANDOM_PERCENTAGE,
711 GADGET_ID_RANDOM_QUANTITY,
712 GADGET_ID_RANDOM_RESTRICTED,
713 GADGET_ID_BD_INTERMISSION,
714 GADGET_ID_BD_PAL_TIMING,
715 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
716 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
717 GADGET_ID_BD_SHORT_EXPLOSIONS,
718 GADGET_ID_STICK_ELEMENT,
719 GADGET_ID_EM_SLIPPERY_GEMS,
720 GADGET_ID_EM_EXPLODES_BY_FIRE,
721 GADGET_ID_USE_SPRING_BUG,
722 GADGET_ID_USE_TIME_ORB_BUG,
723 GADGET_ID_USE_LIFE_BUGS,
724 GADGET_ID_RANDOM_BALL_CONTENT,
725 GADGET_ID_INITIAL_BALL_ACTIVE,
726 GADGET_ID_GROW_INTO_DIGGABLE,
727 GADGET_ID_SB_FIELDS_NEEDED,
728 GADGET_ID_SB_OBJECTS_NEEDED,
729 GADGET_ID_AUTO_EXIT_SOKOBAN,
730 GADGET_ID_SOLVED_BY_ONE_PLAYER,
731 GADGET_ID_FINISH_DIG_COLLECT,
732 GADGET_ID_KEEP_WALKABLE_CE,
733 GADGET_ID_CONTINUOUS_SNAPPING,
734 GADGET_ID_BLOCK_SNAP_FIELD,
735 GADGET_ID_BLOCK_LAST_FIELD,
736 GADGET_ID_SP_BLOCK_LAST_FIELD,
737 GADGET_ID_INSTANT_RELOCATION,
738 GADGET_ID_SHIFTED_RELOCATION,
739 GADGET_ID_LAZY_RELOCATION,
740 GADGET_ID_USE_START_ELEMENT,
741 GADGET_ID_USE_ARTWORK_ELEMENT,
742 GADGET_ID_USE_EXPLOSION_ELEMENT,
743 GADGET_ID_INITIAL_GRAVITY,
744 GADGET_ID_USE_INITIAL_INVENTORY,
745 GADGET_ID_CAN_PASS_TO_WALKABLE,
746 GADGET_ID_CAN_FALL_INTO_ACID,
747 GADGET_ID_CAN_MOVE_INTO_ACID,
748 GADGET_ID_DONT_COLLIDE_WITH,
749 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
750 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
751 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
752 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
753 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
754 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
755 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
756 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
757 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
758 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
759 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
760 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
761 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
762 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
763 GADGET_ID_BD_REPLICATORS_ACTIVE,
764 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
765 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
766 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
767 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR,
768 GADGET_ID_BD_INFINITE_ROCKETS,
769 GADGET_ID_BD_CREATURES_START_BACKWARDS,
770 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING,
771 GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE,
772 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
773 GADGET_ID_ENVELOPE_AUTOWRAP,
774 GADGET_ID_ENVELOPE_CENTERED,
775 GADGET_ID_MM_LASER_RED,
776 GADGET_ID_MM_LASER_GREEN,
777 GADGET_ID_MM_LASER_BLUE,
778 GADGET_ID_DF_LASER_RED,
779 GADGET_ID_DF_LASER_GREEN,
780 GADGET_ID_DF_LASER_BLUE,
781 GADGET_ID_ROTATE_MM_BALL_CONTENT,
782 GADGET_ID_EXPLODE_MM_BALL,
783 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
784 GADGET_ID_CUSTOM_CAN_EXPLODE,
785 GADGET_ID_CUSTOM_EXPLODE_FIRE,
786 GADGET_ID_CUSTOM_EXPLODE_SMASH,
787 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
788 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
789 GADGET_ID_CUSTOM_DEADLY,
790 GADGET_ID_CUSTOM_CAN_MOVE,
791 GADGET_ID_CUSTOM_CAN_FALL,
792 GADGET_ID_CUSTOM_CAN_SMASH,
793 GADGET_ID_CUSTOM_SLIPPERY,
794 GADGET_ID_CUSTOM_ACCESSIBLE,
795 GADGET_ID_CUSTOM_GRAV_REACHABLE,
796 GADGET_ID_CUSTOM_USE_LAST_VALUE,
797 GADGET_ID_CUSTOM_USE_GRAPHIC,
798 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
799 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
800 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
801 GADGET_ID_CUSTOM_CAN_CHANGE,
802 GADGET_ID_CHANGE_USE_CONTENT,
803 GADGET_ID_CHANGE_USE_EXPLOSION,
804 GADGET_ID_CHANGE_ONLY_COMPLETE,
805 GADGET_ID_CHANGE_USE_RANDOM,
806 GADGET_ID_CHANGE_HAS_ACTION,
807 GADGET_ID_CHANGE_DELAY,
808 GADGET_ID_CHANGE_BY_DIRECT_ACT,
809 GADGET_ID_CHANGE_BY_OTHER_ACT,
811 NUM_STATIC_GADGET_IDS
814 // gadgets for buttons in element list (dynamic)
815 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
816 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
817 ED_NUM_ELEMENTLIST_BUTTONS - 1)
819 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
821 // radio button numbers
825 RADIO_NR_DRAWING_TOOLBOX,
826 RADIO_NR_RANDOM_ELEMENTS
829 // values for counter gadgets
832 ED_COUNTER_ID_SELECT_LEVEL,
833 ED_COUNTER_ID_LEVEL_XSIZE,
834 ED_COUNTER_ID_LEVEL_YSIZE,
835 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
836 ED_COUNTER_ID_LEVEL_TIMELIMIT,
837 ED_COUNTER_ID_LEVEL_TIMESCORE,
838 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
839 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
840 ED_COUNTER_ID_LEVEL_RANDOM,
841 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
842 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
843 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
844 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
845 ED_COUNTER_ID_BD_PUSHING_PROB,
846 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
847 ED_COUNTER_ID_ELEMENT_VALUE1,
848 ED_COUNTER_ID_ELEMENT_VALUE2,
849 ED_COUNTER_ID_ELEMENT_VALUE3,
850 ED_COUNTER_ID_ELEMENT_VALUE4,
851 ED_COUNTER_ID_YAMYAM_CONTENT,
852 ED_COUNTER_ID_BALL_CONTENT,
853 ED_COUNTER_ID_ANDROID_CONTENT,
854 ED_COUNTER_ID_ENVELOPE_XSIZE,
855 ED_COUNTER_ID_ENVELOPE_YSIZE,
856 ED_COUNTER_ID_INVENTORY_SIZE,
857 ED_COUNTER_ID_MM_BALL_CONTENT,
858 ED_COUNTER_ID_CUSTOM_SCORE,
859 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
860 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
861 ED_COUNTER_ID_CUSTOM_VALUE_RND,
862 ED_COUNTER_ID_PUSH_DELAY_FIX,
863 ED_COUNTER_ID_PUSH_DELAY_RND,
864 ED_COUNTER_ID_DROP_DELAY_FIX,
865 ED_COUNTER_ID_DROP_DELAY_RND,
866 ED_COUNTER_ID_MOVE_DELAY_FIX,
867 ED_COUNTER_ID_MOVE_DELAY_RND,
868 ED_COUNTER_ID_STEP_DELAY_FIX,
869 ED_COUNTER_ID_STEP_DELAY_RND,
870 ED_COUNTER_ID_EXPLOSION_DELAY,
871 ED_COUNTER_ID_IGNITION_DELAY,
872 ED_COUNTER_ID_GROUP_CONTENT,
873 ED_COUNTER_ID_CHANGE_DELAY_FIX,
874 ED_COUNTER_ID_CHANGE_DELAY_RND,
875 ED_COUNTER_ID_CHANGE_CONT_RND,
877 ED_NUM_COUNTERBUTTONS
880 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
881 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
882 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
883 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
884 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
885 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
887 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
888 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
889 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
890 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
891 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
892 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
894 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
895 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
897 // values for scrollbutton gadgets
900 ED_SCROLLBUTTON_ID_AREA_UP,
901 ED_SCROLLBUTTON_ID_AREA_DOWN,
902 ED_SCROLLBUTTON_ID_AREA_LEFT,
903 ED_SCROLLBUTTON_ID_AREA_RIGHT,
904 ED_SCROLLBUTTON_ID_LIST_UP,
905 ED_SCROLLBUTTON_ID_LIST_DOWN,
910 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
911 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
913 // values for scrollbar gadgets
916 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
917 ED_SCROLLBAR_ID_AREA_VERTICAL,
918 ED_SCROLLBAR_ID_LIST_VERTICAL,
923 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
924 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
926 // values for text input gadgets
929 ED_TEXTINPUT_ID_LEVEL_NAME,
930 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
931 ED_TEXTINPUT_ID_LEVELSET_NAME,
932 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
933 ED_TEXTINPUT_ID_ELEMENT_NAME,
938 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
939 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
941 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
942 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
944 // values for text area gadgets
947 ED_TEXTAREA_ID_ENVELOPE_INFO,
952 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
953 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
955 // values for selectbox gadgets
958 ED_SELECTBOX_ID_TIME_OR_STEPS,
959 ED_SELECTBOX_ID_TIME_SCORE_BASE,
960 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
961 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
962 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
963 ED_SELECTBOX_ID_WIND_DIRECTION,
964 ED_SELECTBOX_ID_PLAYER_SPEED,
965 ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
966 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
967 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
968 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
969 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
970 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
971 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
972 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
973 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
974 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
975 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
976 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
977 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
978 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
979 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
980 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
981 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
982 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
983 ED_SELECTBOX_ID_CHANGE_SIDE,
984 ED_SELECTBOX_ID_CHANGE_PLAYER,
985 ED_SELECTBOX_ID_CHANGE_PAGE,
986 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
987 ED_SELECTBOX_ID_ACTION_TYPE,
988 ED_SELECTBOX_ID_ACTION_MODE,
989 ED_SELECTBOX_ID_ACTION_ARG,
990 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
991 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
996 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
997 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
999 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
1000 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
1002 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
1003 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
1005 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
1006 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
1007 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
1008 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
1009 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
1010 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
1012 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
1013 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
1015 // values for textbutton gadgets
1018 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
1019 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
1020 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
1021 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
1022 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
1023 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
1024 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
1025 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
1026 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
1027 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
1028 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
1029 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
1030 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
1031 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
1036 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1037 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1039 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1040 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1042 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1043 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1045 // values for graphicbutton gadgets
1048 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1049 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1050 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1051 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1053 ED_NUM_GRAPHICBUTTONS
1056 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1057 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1059 // values for checkbutton gadgets
1062 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1063 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1064 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1065 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1066 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1067 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1068 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1069 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1070 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1071 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1072 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1073 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1074 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1075 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1076 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1077 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1078 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1079 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1080 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1081 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1082 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1083 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1084 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1085 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1086 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1087 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1088 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1089 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1090 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1091 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1092 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1093 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1094 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1095 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1096 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1097 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1098 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1099 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1100 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1101 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1102 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1103 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1104 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1105 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1106 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1107 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1108 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1109 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1110 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1111 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1112 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1113 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1114 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1115 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1116 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1117 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1118 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1119 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1120 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
1121 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
1122 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
1123 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
1124 ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS,
1125 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
1126 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
1127 ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
1128 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1129 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1130 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1131 ED_CHECKBUTTON_ID_MM_LASER_RED,
1132 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1133 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1134 ED_CHECKBUTTON_ID_DF_LASER_RED,
1135 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1136 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1137 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1138 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1139 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1140 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1141 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1142 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1143 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1144 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1145 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1146 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1147 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1148 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1149 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1150 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1151 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1152 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1153 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1154 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1155 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1156 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1157 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1158 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1159 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1160 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1161 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1162 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1163 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1168 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1169 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1171 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1172 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1174 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1175 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1177 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1178 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS
1180 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1181 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1182 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1183 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1184 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1185 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1187 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1188 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1190 // values for radiobutton gadgets
1193 ED_RADIOBUTTON_ID_PERCENTAGE,
1194 ED_RADIOBUTTON_ID_QUANTITY,
1199 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1200 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1202 // values for drawing area gadgets
1205 ED_DRAWING_ID_DRAWING_LEVEL,
1206 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1207 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1208 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1209 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1210 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1211 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1212 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1213 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1214 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1215 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1216 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1217 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1218 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1219 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1220 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1221 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1222 ED_DRAWING_ID_ANDROID_CONTENT,
1223 ED_DRAWING_ID_AMOEBA_CONTENT,
1224 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1225 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
1226 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
1227 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
1228 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
1229 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
1230 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
1231 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
1232 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1233 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1234 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1235 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1236 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1237 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1238 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
1239 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
1240 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
1241 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
1242 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
1243 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
1244 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1245 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1246 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1247 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1248 ED_DRAWING_ID_BD_NUT_CONTENT,
1249 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
1250 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
1251 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
1252 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
1253 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
1254 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
1255 ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO,
1256 ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO,
1257 ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO,
1258 ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO,
1259 ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO,
1260 ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO,
1261 ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO,
1262 ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO,
1263 ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO,
1264 ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO,
1265 ED_DRAWING_ID_START_ELEMENT,
1266 ED_DRAWING_ID_ARTWORK_ELEMENT,
1267 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1268 ED_DRAWING_ID_INVENTORY_CONTENT,
1269 ED_DRAWING_ID_MM_BALL_CONTENT,
1270 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1271 ED_DRAWING_ID_CUSTOM_CONTENT,
1272 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1273 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1274 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1275 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1276 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1277 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1278 ED_DRAWING_ID_GROUP_CONTENT,
1279 ED_DRAWING_ID_RANDOM_BACKGROUND,
1281 ED_NUM_DRAWING_AREAS
1284 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1285 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1288 // ----------------------------------------------------------------------------
1289 // some internally used definitions
1290 // ----------------------------------------------------------------------------
1292 // values for CopyLevelToUndoBuffer()
1293 #define UNDO_IMMEDIATE 0
1294 #define UNDO_ACCUMULATE 1
1296 // values for scrollbars
1297 #define ED_SCROLL_NO 0
1298 #define ED_SCROLL_LEFT 1
1299 #define ED_SCROLL_RIGHT 2
1300 #define ED_SCROLL_UP 4
1301 #define ED_SCROLL_DOWN 8
1303 // screens in the level editor
1304 #define ED_MODE_DRAWING 0
1305 #define ED_MODE_LEVELCONFIG 1
1306 #define ED_MODE_PROPERTIES 2
1307 #define ED_MODE_PALETTE 3
1309 // sub-screens in the global settings section
1310 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1311 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1312 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1313 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1315 // sub-screens in the element properties section
1316 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1317 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1318 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1319 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1320 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1322 // how many steps can be cancelled
1323 #define NUM_UNDO_STEPS (64 + 1)
1325 // values for elements with score for certain actions
1327 #define MAX_SCORE 999
1329 // values for elements with count for collecting
1330 #define MIN_COLLECT_COUNT 0
1331 #define MAX_COLLECT_COUNT 999
1333 // values for random placement
1334 #define RANDOM_USE_PERCENTAGE 0
1335 #define RANDOM_USE_QUANTITY 1
1337 // values for level set save mode
1338 #define LEVELSET_SAVE_MODE_UPDATE 0
1339 #define LEVELSET_SAVE_MODE_CREATE 1
1341 // default value for element tile size in drawing area
1342 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1343 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1346 // ----------------------------------------------------------------------------
1347 // some internally used data structure definitions
1348 // ----------------------------------------------------------------------------
1354 struct XYTileSize *pos;
1358 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1360 // note: some additional characters are already reserved for "cheat mode"
1361 // shortcuts (":XYZ" style) -- for details, see "events.c"
1363 // ---------- toolbox control buttons ---------------------------------------
1366 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1367 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1368 "Draw single items", 's'
1371 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1372 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1373 "Draw connected items", 'd'
1376 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1377 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1381 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1382 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1386 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1387 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1388 "Draw outline rectangles", 'r'
1391 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1392 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1393 "Draw filled rectangles", 'R'
1396 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1397 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1398 "Wrap (rotate) level up", 0
1401 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1402 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1403 "Enter text elements", 't'
1406 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1407 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1411 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1412 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1413 "Wrap (rotate) level left", 0
1416 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1417 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1418 "Zoom level tile size", '+'
1421 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1422 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1423 "Wrap (rotate) level right", 0
1426 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1427 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1428 "Random element placement", 0
1431 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1432 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1436 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1437 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1438 "Wrap (rotate) level down", 0
1441 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1442 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1443 "Pick drawing element", ','
1446 // ---------- level control buttons -----------------------------------------
1449 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1450 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1451 "Undo/redo last operation", 'u'
1454 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1455 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1456 "Level and editor settings", 'I'
1459 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1460 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1464 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1465 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1469 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1470 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1474 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1475 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1476 "Exit level editor", 'E'
1479 // ---------- CE and GE control buttons -------------------------------------
1482 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1483 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1484 "Copy settings from other element", 0
1487 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1488 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1489 "Copy settings to other element", 0
1492 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1493 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1494 "Exchange element with other element", 0
1497 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1498 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1499 "Copy settings from this element", 0
1502 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1503 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1504 "Paste settings to this element", 0
1507 // ---------- palette control buttons ---------------------------------------
1510 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1511 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1512 "Properties of drawing element", 'p'
1515 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1516 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1517 "Properties of drawing element 1", '1'
1520 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1521 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1522 "Properties of drawing element 2", '2'
1525 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1526 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1527 "Properties of drawing element 3", '3'
1530 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1531 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1532 "Show list of elements", 'e'
1536 static int random_placement_value = 10;
1537 static int random_placement_method = RANDOM_USE_QUANTITY;
1538 static int random_placement_background_element = EL_SAND;
1539 static boolean random_placement_background_restricted = FALSE;
1540 static boolean stick_element_properties_window = FALSE;
1541 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1542 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1543 static struct ElementChangeInfo custom_element_change;
1544 static struct ElementGroupInfo group_element_info;
1545 static struct ElementInfo custom_element;
1547 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1548 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1549 static int levelset_num_levels = 100;
1550 static boolean levelset_use_levelset_artwork = FALSE;
1551 static boolean levelset_copy_level_template = FALSE;
1552 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1558 int min_value, max_value;
1559 int gadget_id_down, gadget_id_up;
1561 int gadget_id_align;
1563 char *text_above, *text_left, *text_right;
1564 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1566 // ---------- current level number ------------------------------------------
1569 ED_COUNTER_ID_SELECT_LEVEL,
1570 -1, -1, // these values are not constant, but can change at runtime
1572 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1573 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1578 // ---------- level and editor settings -------------------------------------
1581 ED_COUNTER_ID_LEVEL_XSIZE,
1582 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1583 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1584 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1585 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1587 "Playfield size:", NULL, "Width",
1590 ED_COUNTER_ID_LEVEL_YSIZE,
1591 -1, ED_LEVEL_SETTINGS_YPOS(4),
1592 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1593 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1594 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1596 NULL, " ", "Height",
1599 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1600 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1602 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1603 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1605 NULL, "Number of gems to collect:", NULL
1608 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1609 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1611 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1612 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1614 "Time or step limit to solve level:", NULL, NULL
1617 ED_COUNTER_ID_LEVEL_TIMESCORE,
1618 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1620 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1621 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1622 &level.score[SC_TIME_BONUS],
1623 "Score for time or steps left:", NULL, NULL
1626 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1627 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1629 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1630 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1632 NULL, "Random seed:", "(0 => random)"
1635 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1636 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1638 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1639 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1640 &levelset_num_levels,
1641 "Number of levels:", NULL, NULL,
1644 ED_COUNTER_ID_LEVEL_RANDOM,
1645 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1647 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1648 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1649 &random_placement_value,
1650 "Random element placement:", NULL, "in"
1653 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1654 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1656 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1657 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1658 &level.bd_cycle_delay_ms,
1659 NULL, NULL, "Game cycle delay (ms)"
1662 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1663 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1665 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1666 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1667 &level.bd_cycle_delay_c64,
1668 NULL, NULL, "Game cycle delay (C64-style)"
1671 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1672 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1674 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1675 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1676 &level.bd_hatching_delay_cycles,
1677 NULL, NULL, "Hatching delay (cycles)"
1680 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1681 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1683 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1684 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1685 &level.bd_hatching_delay_seconds,
1686 NULL, NULL, "Hatching delay (seconds)"
1689 // ---------- element settings: configure (various elements) ----------------
1692 ED_COUNTER_ID_BD_PUSHING_PROB,
1693 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1695 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1696 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1697 &level.bd_pushing_prob,
1698 NULL, NULL, "Push probability"
1701 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1702 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1704 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1705 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1706 &level.bd_pushing_prob_with_sweet,
1707 NULL, NULL, "Push probability with sweet"
1710 ED_COUNTER_ID_ELEMENT_VALUE1,
1711 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1712 MIN_SCORE, MAX_SCORE,
1713 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1714 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1715 NULL, // will be set when used
1719 ED_COUNTER_ID_ELEMENT_VALUE2,
1720 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1721 MIN_SCORE, MAX_SCORE,
1722 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1723 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1724 NULL, // will be set when used
1728 ED_COUNTER_ID_ELEMENT_VALUE3,
1729 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1730 MIN_SCORE, MAX_SCORE,
1731 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1732 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1733 NULL, // will be set when used
1737 ED_COUNTER_ID_ELEMENT_VALUE4,
1738 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1739 MIN_SCORE, MAX_SCORE,
1740 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1741 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1742 NULL, // will be set when used
1746 ED_COUNTER_ID_YAMYAM_CONTENT,
1747 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1748 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1749 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1750 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1751 &level.num_yamyam_contents,
1752 NULL, NULL, "Number of content areas"
1755 ED_COUNTER_ID_BALL_CONTENT,
1756 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1757 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1758 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1759 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1760 &level.num_ball_contents,
1761 NULL, NULL, "Number of content areas"
1764 ED_COUNTER_ID_ANDROID_CONTENT,
1765 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1766 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1767 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1768 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1769 &level.num_android_clone_elements,
1770 NULL, NULL, "Number of clonable elements"
1773 ED_COUNTER_ID_ENVELOPE_XSIZE,
1774 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1775 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1776 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1777 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1778 NULL, // will be set when used
1779 NULL, NULL, "Width",
1782 ED_COUNTER_ID_ENVELOPE_YSIZE,
1783 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1784 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1785 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1786 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1787 NULL, // will be set when used
1788 NULL, " ", "Height",
1791 ED_COUNTER_ID_INVENTORY_SIZE,
1792 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1793 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1794 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1795 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1796 &level.initial_inventory_size[0],
1797 NULL, NULL, "Number of inventory elements"
1800 ED_COUNTER_ID_MM_BALL_CONTENT,
1801 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1802 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1803 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1804 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1805 &level.num_mm_ball_contents,
1806 NULL, NULL, "Number of content elements"
1809 // ---------- element settings: configure 1 (custom elements) ---------------
1812 ED_COUNTER_ID_CUSTOM_SCORE,
1813 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1814 MIN_SCORE, MAX_SCORE,
1815 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1816 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1817 &custom_element.collect_score_initial,
1818 NULL, "CE score", " "
1821 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1822 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1823 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1824 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1825 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1826 &custom_element.collect_count_initial,
1827 NULL, "CE count", NULL
1830 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1831 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1833 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1834 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1835 &custom_element.ce_value_fixed_initial,
1836 NULL, "CE value", NULL
1839 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1840 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1842 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1843 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1844 &custom_element.ce_value_random_initial,
1845 NULL, "+random", NULL
1848 ED_COUNTER_ID_PUSH_DELAY_FIX,
1849 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1851 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1852 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1853 &custom_element.push_delay_fixed,
1854 NULL, "Push delay", NULL
1857 ED_COUNTER_ID_PUSH_DELAY_RND,
1858 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1860 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1861 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1862 &custom_element.push_delay_random,
1863 NULL, "+random", NULL
1866 ED_COUNTER_ID_DROP_DELAY_FIX,
1867 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1869 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1870 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1871 &custom_element.drop_delay_fixed,
1872 NULL, "Drop delay", NULL
1875 ED_COUNTER_ID_DROP_DELAY_RND,
1876 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1878 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1879 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1880 &custom_element.drop_delay_random,
1881 NULL, "+random", NULL
1884 // ---------- element settings: configure 2 (custom elements) ---------------
1887 ED_COUNTER_ID_MOVE_DELAY_FIX,
1888 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1890 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1891 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1892 &custom_element.move_delay_fixed,
1893 NULL, "Move delay", NULL
1896 ED_COUNTER_ID_MOVE_DELAY_RND,
1897 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1899 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1900 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1901 &custom_element.move_delay_random,
1902 NULL, "+random", NULL
1905 ED_COUNTER_ID_STEP_DELAY_FIX,
1906 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1908 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1909 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1910 &custom_element.step_delay_fixed,
1911 NULL, "Step delay", NULL
1914 ED_COUNTER_ID_STEP_DELAY_RND,
1915 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1917 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1918 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1919 &custom_element.step_delay_random,
1920 NULL, "+random", NULL
1923 ED_COUNTER_ID_EXPLOSION_DELAY,
1924 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1926 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1927 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1928 &custom_element.explosion_delay,
1929 NULL, "Explosion delay", NULL
1932 ED_COUNTER_ID_IGNITION_DELAY,
1933 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1935 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1936 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1937 &custom_element.ignition_delay,
1938 NULL, "Ignition delay", "(by fire)"
1941 // ---------- element settings: configure (group elements) ------------------
1944 ED_COUNTER_ID_GROUP_CONTENT,
1945 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1946 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1947 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1948 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1949 &group_element_info.num_elements,
1950 NULL, NULL, "Number of elements in group"
1953 // ---------- element settings: advanced (custom elements) ------------------
1956 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1957 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1959 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1960 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1961 &custom_element_change.delay_fixed,
1962 NULL, "CE delay", NULL,
1965 ED_COUNTER_ID_CHANGE_DELAY_RND,
1966 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1968 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1969 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1970 &custom_element_change.delay_random,
1971 NULL, "+random", NULL
1974 ED_COUNTER_ID_CHANGE_CONT_RND,
1975 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1977 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1978 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1979 &custom_element_change.random_percentage,
1980 NULL, "Use random replace:", "%"
1991 char *text_above, *infotext;
1992 } textinput_info[ED_NUM_TEXTINPUT] =
1995 ED_TEXTINPUT_ID_LEVEL_NAME,
1996 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1997 GADGET_ID_LEVEL_NAME,
2000 "Title:", "Title for this level"
2003 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
2004 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
2005 GADGET_ID_LEVEL_AUTHOR,
2006 MAX_LEVEL_AUTHOR_LEN,
2008 "Author:", "Author for this level"
2011 ED_TEXTINPUT_ID_LEVELSET_NAME,
2012 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
2013 GADGET_ID_LEVELSET_NAME,
2016 "Title:", "Title for this or new level set"
2019 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
2020 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
2021 GADGET_ID_LEVELSET_AUTHOR,
2022 MAX_LEVEL_AUTHOR_LEN,
2024 "Author:", "Author for this or new level set"
2027 ED_TEXTINPUT_ID_ELEMENT_NAME,
2028 -1, -1, // these values are not constant, but can change at runtime
2029 GADGET_ID_ELEMENT_NAME,
2030 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
2031 custom_element.description,
2032 NULL, "Element name"
2043 char *text_above, *text_above_cropped, *infotext;
2044 } textarea_info[ED_NUM_TEXTAREAS] =
2047 ED_TEXTAREA_ID_ENVELOPE_INFO,
2048 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
2049 GADGET_ID_ENVELOPE_INFO,
2050 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
2052 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
2056 static struct ValueTextInfo options_time_or_steps[] =
2064 static struct ValueTextInfo options_time_score_base[] =
2066 { 1, "per second/step" },
2067 { 10, "per 10 seconds/steps" },
2072 static struct ValueTextInfo options_game_engine_type[] =
2074 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
2075 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
2076 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
2077 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2078 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2083 static struct ValueTextInfo options_levelset_save_mode[] =
2085 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2086 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2091 static struct ValueTextInfo options_bd_gravity_direction[] =
2093 { GD_MV_DOWN, "down" },
2095 { GD_MV_LEFT, "left" },
2096 { GD_MV_RIGHT, "right" },
2101 static struct ValueTextInfo options_wind_direction[] =
2103 { MV_START_NONE, "none" },
2104 { MV_START_LEFT, "left" },
2105 { MV_START_RIGHT, "right" },
2106 { MV_START_UP, "up" },
2107 { MV_START_DOWN, "down" },
2112 static struct ValueTextInfo options_player_speed[] =
2119 { 16, "very fast" },
2120 { 32, "ultrafast" },
2125 static struct ValueTextInfo options_access_type[] =
2127 { EP_WALKABLE, "walkable" },
2128 { EP_PASSABLE, "passable" },
2133 static struct ValueTextInfo options_access_layer[] =
2135 { EP_ACCESSIBLE_OVER, "over" },
2136 { EP_ACCESSIBLE_INSIDE, "inside" },
2137 { EP_ACCESSIBLE_UNDER, "under" },
2142 static struct ValueTextInfo options_access_protected[] =
2144 { 0, "unprotected" },
2150 static struct ValueTextInfo options_access_direction[] =
2152 { MV_NO_DIRECTION, "no direction" },
2153 { MV_LEFT, "left" },
2154 { MV_RIGHT, "right" },
2156 { MV_DOWN, "down" },
2157 { MV_LEFT | MV_UP, "left + up" },
2158 { MV_LEFT | MV_DOWN, "left + down" },
2159 { MV_RIGHT | MV_UP, "right + up" },
2160 { MV_RIGHT | MV_DOWN, "right + down" },
2161 { MV_HORIZONTAL, "horizontal" },
2162 { MV_VERTICAL, "vertical" },
2163 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2164 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2165 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2166 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2167 { MV_ALL_DIRECTIONS, "all directions" },
2172 static struct ValueTextInfo options_walk_to_action[] =
2174 { EP_DIGGABLE, "diggable" },
2175 { EP_COLLECTIBLE_ONLY, "collectible" },
2176 { EP_DROPPABLE, "collectible & droppable" },
2177 { EP_THROWABLE, "collectible & throwable" },
2178 { EP_PUSHABLE, "pushable" },
2183 static struct ValueTextInfo options_move_pattern[] =
2185 { MV_LEFT, "left" },
2186 { MV_RIGHT, "right" },
2188 { MV_DOWN, "down" },
2189 { MV_HORIZONTAL, "horizontal" },
2190 { MV_VERTICAL, "vertical" },
2191 { MV_ALL_DIRECTIONS, "all directions" },
2192 { MV_WIND_DIRECTION, "wind direction" },
2193 { MV_TOWARDS_PLAYER, "towards player" },
2194 { MV_AWAY_FROM_PLAYER, "away from player" },
2195 { MV_ALONG_LEFT_SIDE, "along left side" },
2196 { MV_ALONG_RIGHT_SIDE, "along right side" },
2197 { MV_TURNING_LEFT, "turning left" },
2198 { MV_TURNING_RIGHT, "turning right" },
2199 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2200 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2201 { MV_TURNING_RANDOM, "turning random" },
2202 { MV_MAZE_RUNNER, "maze runner style" },
2203 { MV_MAZE_HUNTER, "maze hunter style" },
2204 { MV_WHEN_PUSHED, "when pushed" },
2205 { MV_WHEN_DROPPED, "when dropped/thrown" },
2210 static struct ValueTextInfo options_move_direction[] =
2212 { MV_START_AUTOMATIC, "automatic" },
2213 { MV_START_LEFT, "left" },
2214 { MV_START_RIGHT, "right" },
2215 { MV_START_UP, "up" },
2216 { MV_START_DOWN, "down" },
2217 { MV_START_RANDOM, "random" },
2218 { MV_START_PREVIOUS, "previous" },
2223 static struct ValueTextInfo options_move_stepsize[] =
2225 { 0, "not moving" },
2230 { 16, "very fast" },
2231 { 32, "even faster" },
2236 static struct ValueTextInfo options_move_leave_type[] =
2238 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2239 { LEAVE_TYPE_LIMITED, "change it to" },
2244 static struct ValueTextInfo options_smash_targets[] =
2246 { EP_CAN_SMASH_PLAYER, "player" },
2248 { EP_CAN_SMASH_ENEMIES, "enemies" },
2250 { EP_CAN_SMASH_EVERYTHING, "everything" },
2255 static struct ValueTextInfo options_slippery_type[] =
2257 { SLIPPERY_ANY_RANDOM, "random" },
2258 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2259 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2260 { SLIPPERY_ONLY_LEFT, "only left" },
2261 { SLIPPERY_ONLY_RIGHT, "only right" },
2266 static struct ValueTextInfo options_deadliness[] =
2268 { EP_DONT_RUN_INTO, "running into" },
2269 { EP_DONT_COLLIDE_WITH, "colliding with" },
2270 { EP_DONT_GET_HIT_BY, "getting hit by" },
2271 { EP_DONT_TOUCH, "touching" },
2276 static struct ValueTextInfo options_explosion_type[] =
2278 { EXPLODES_3X3, "3x3" },
2279 { EXPLODES_CROSS, "3+3" },
2280 { EXPLODES_1X1, "1x1" },
2285 static struct ValueTextInfo options_time_units[] =
2288 { FRAMES_PER_SECOND, "seconds" },
2293 static struct ValueTextInfo options_change_direct_action[] =
2295 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2296 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2297 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2298 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2299 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2300 { CE_ENTERED_BY_PLAYER, "entered by player" },
2301 { CE_LEFT_BY_PLAYER, "left by player" },
2302 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2303 { CE_SWITCHED, "switched" },
2304 { CE_HITTING_SOMETHING, "hitting something" },
2305 { CE_HIT_BY_SOMETHING, "hit by something" },
2307 { CE_BLOCKED, "blocked" },
2309 { CE_IMPACT, "impact (on something)" },
2310 { CE_SMASHED, "smashed (from above)" },
2312 { CE_VALUE_CHANGES, "CE value changes" },
2313 { CE_SCORE_CHANGES, "CE score changes" },
2315 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2316 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2317 { CE_UNDEFINED, " " },
2318 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2319 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2320 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2321 { CE_UNDEFINED, " " },
2322 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2323 { CE_NEXT_TO_PLAYER, "next to player" },
2328 static struct ValueTextInfo options_change_other_action[] =
2330 { CE_PLAYER_TOUCHES_X, "player touches" },
2331 { CE_PLAYER_PRESSES_X, "player presses" },
2332 { CE_PLAYER_SWITCHES_X, "player switches" },
2333 { CE_PLAYER_SNAPS_X, "player snaps" },
2334 { CE_PLAYER_PUSHES_X, "player pushes" },
2335 { CE_PLAYER_ENTERS_X, "player enters" },
2336 { CE_PLAYER_LEAVES_X, "player leaves" },
2337 { CE_PLAYER_DIGS_X, "player digs" },
2338 { CE_PLAYER_COLLECTS_X, "player collects" },
2339 { CE_PLAYER_DROPS_X, "player drops/throws" },
2340 { CE_TOUCHING_X, "touching" },
2341 { CE_HITTING_X, "hitting" },
2342 { CE_DIGGING_X, "digging" },
2343 { CE_HIT_BY_X, "hit by" },
2344 { CE_SWITCH_OF_X, "switch of" },
2345 { CE_CHANGE_OF_X, "change by page of" },
2346 { CE_EXPLOSION_OF_X, "explosion of" },
2347 { CE_MOVE_OF_X, "move of" },
2348 { CE_CREATION_OF_X, "creation of" },
2349 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2350 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2351 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2352 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2353 { CE_UNDEFINED, " " },
2354 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2355 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2356 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2357 { CE_UNDEFINED, " " },
2358 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2359 { CE_PLAYER_NEXT_TO_X, "player next to" },
2360 { CE_NEXT_TO_X, "next to" },
2365 static struct ValueTextInfo options_change_trigger_side[] =
2367 { CH_SIDE_LEFT, "left" },
2368 { CH_SIDE_RIGHT, "right" },
2369 { CH_SIDE_TOP, "top" },
2370 { CH_SIDE_BOTTOM, "bottom" },
2371 { CH_SIDE_LEFT_RIGHT, "left/right" },
2372 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2373 { CH_SIDE_ANY, "any" },
2378 static struct ValueTextInfo options_change_trigger_player[] =
2380 { CH_PLAYER_1, "1" },
2381 { CH_PLAYER_2, "2" },
2382 { CH_PLAYER_3, "3" },
2383 { CH_PLAYER_4, "4" },
2384 { CH_PLAYER_ANY, "any" },
2389 static struct ValueTextInfo options_change_trigger_page[] =
2400 { (1u << 9), "10" },
2401 { (1u << 10), "11" },
2402 { (1u << 11), "12" },
2403 { (1u << 12), "13" },
2404 { (1u << 13), "14" },
2405 { (1u << 14), "15" },
2406 { (1u << 15), "16" },
2407 { (1u << 16), "17" },
2408 { (1u << 17), "18" },
2409 { (1u << 18), "19" },
2410 { (1u << 19), "20" },
2411 { (1u << 20), "21" },
2412 { (1u << 21), "22" },
2413 { (1u << 22), "23" },
2414 { (1u << 23), "24" },
2415 { (1u << 24), "25" },
2416 { (1u << 25), "26" },
2417 { (1u << 26), "27" },
2418 { (1u << 27), "28" },
2419 { (1u << 28), "29" },
2420 { (1u << 29), "30" },
2421 { (1u << 30), "31" },
2422 { (1u << 31), "32" },
2423 { CH_PAGE_ANY, "any" },
2428 static struct ValueTextInfo options_change_replace_when[] =
2430 { CP_WHEN_EMPTY, "empty" },
2431 { CP_WHEN_WALKABLE, "walkable" },
2432 { CP_WHEN_DIGGABLE, "diggable" },
2433 { CP_WHEN_COLLECTIBLE, "collectible" },
2434 { CP_WHEN_REMOVABLE, "removable" },
2435 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2440 static struct ValueTextInfo options_action_type[] =
2442 { CA_NO_ACTION, "no action" },
2443 { CA_UNDEFINED, " " },
2444 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2445 { CA_RESTART_LEVEL, "restart level" },
2446 { CA_SHOW_ENVELOPE, "show envelope" },
2447 { CA_SET_LEVEL_TIME, "set time" },
2448 { CA_SET_LEVEL_SCORE, "set score" },
2449 { CA_SET_LEVEL_GEMS, "set gems" },
2450 { CA_SET_LEVEL_WIND, "set wind dir." },
2451 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2452 { CA_UNDEFINED, " " },
2453 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2454 { CA_MOVE_PLAYER, "move player" },
2455 { CA_MOVE_PLAYER_NEW, "move player new" },
2456 { CA_EXIT_PLAYER, "exit player" },
2457 { CA_KILL_PLAYER, "kill player" },
2458 { CA_SET_PLAYER_KEYS, "set keys" },
2459 { CA_SET_PLAYER_SPEED, "set speed" },
2460 { CA_SET_PLAYER_SHIELD, "set shield" },
2461 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2462 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2463 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2464 { CA_UNDEFINED, " " },
2465 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2466 { CA_SET_CE_VALUE, "set CE value" },
2467 { CA_SET_CE_SCORE, "set CE score" },
2468 { CA_SET_CE_ARTWORK, "set CE artwork" },
2469 { CA_UNDEFINED, " " },
2470 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2471 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2476 static struct ValueTextInfo options_action_mode_none[] =
2478 { CA_MODE_UNDEFINED, " " },
2483 static struct ValueTextInfo options_action_mode_assign[] =
2485 { CA_MODE_SET, "=" },
2490 static struct ValueTextInfo options_action_mode_add_remove[] =
2492 { CA_MODE_ADD, "+" },
2493 { CA_MODE_SUBTRACT, "-" },
2498 static struct ValueTextInfo options_action_mode_calculate[] =
2500 { CA_MODE_SET, "=" },
2501 { CA_MODE_ADD, "+" },
2502 { CA_MODE_SUBTRACT, "-" },
2503 { CA_MODE_MULTIPLY, "*" },
2504 { CA_MODE_DIVIDE, "/" },
2505 { CA_MODE_MODULO, "%" },
2510 static struct ValueTextInfo options_action_arg_none[] =
2512 { CA_ARG_UNDEFINED, " " },
2517 static struct ValueTextInfo options_action_arg_player[] =
2519 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2520 { CA_ARG_PLAYER_1, "1" },
2521 { CA_ARG_PLAYER_2, "2" },
2522 { CA_ARG_PLAYER_3, "3" },
2523 { CA_ARG_PLAYER_4, "4" },
2524 { CA_ARG_PLAYER_ANY, "any" },
2525 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2526 { CA_ARG_PLAYER_ACTION, "action ->" },
2531 static struct ValueTextInfo options_action_arg_number[] =
2533 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2540 { CA_ARG_10, "10" },
2541 { CA_ARG_100, "100" },
2542 { CA_ARG_1000, "1000" },
2543 { CA_ARG_UNDEFINED, " " },
2544 { CA_ARG_NUMBER_MIN, "min" },
2545 { CA_ARG_NUMBER_MAX, "max" },
2546 { CA_ARG_UNDEFINED, " " },
2547 { CA_ARG_NUMBER_RESET, "reset" },
2548 { CA_ARG_UNDEFINED, " " },
2549 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2550 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2551 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2552 { CA_ARG_UNDEFINED, " " },
2553 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2554 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2555 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2556 { CA_ARG_UNDEFINED, " " },
2557 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2558 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2559 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2560 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2561 { CA_ARG_UNDEFINED, " " },
2562 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2563 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2564 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2565 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2570 static struct ValueTextInfo options_action_arg_value[] =
2572 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2579 { CA_ARG_10, "10" },
2580 { CA_ARG_100, "100" },
2581 { CA_ARG_1000, "1000" },
2582 { CA_ARG_UNDEFINED, " " },
2583 { CA_ARG_NUMBER_MIN, "min" },
2584 { CA_ARG_NUMBER_MAX, "max" },
2585 { CA_ARG_UNDEFINED, " " },
2586 { CA_ARG_NUMBER_RESET, "reset" },
2587 { CA_ARG_UNDEFINED, " " },
2588 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2589 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2590 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2591 { CA_ARG_UNDEFINED, " " },
2592 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2593 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2594 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2595 { CA_ARG_UNDEFINED, " " },
2596 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2597 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2598 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2599 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2600 { CA_ARG_UNDEFINED, " " },
2601 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2602 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2603 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2604 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2605 { CA_ARG_UNDEFINED, " " },
2606 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2607 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2608 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2609 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2614 static struct ValueTextInfo options_action_arg_envelope[] =
2616 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2621 { CA_ARG_UNDEFINED, " " },
2622 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2623 { CA_ARG_ELEMENT_TARGET, "target" },
2624 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2625 { CA_ARG_ELEMENT_ACTION, "action ->" },
2630 static struct ValueTextInfo options_action_arg_key[] =
2632 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2641 { CA_ARG_UNDEFINED, " " },
2642 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2643 { CA_ARG_ELEMENT_TARGET, "target" },
2644 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2645 { CA_ARG_ELEMENT_ACTION, "action ->" },
2650 static struct ValueTextInfo options_action_arg_speed[] =
2652 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2653 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2654 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2655 { CA_ARG_SPEED_SLOW, "slow" },
2656 { CA_ARG_SPEED_NORMAL, "normal" },
2657 { CA_ARG_SPEED_FAST, "fast" },
2658 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2659 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2660 { CA_ARG_UNDEFINED, " " },
2661 { CA_ARG_SPEED_SLOWER, "slower" },
2662 { CA_ARG_SPEED_FASTER, "faster" },
2663 { CA_ARG_UNDEFINED, " " },
2664 { CA_ARG_SPEED_RESET, "reset" },
2669 static struct ValueTextInfo options_action_arg_shield[] =
2671 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2672 { CA_ARG_SHIELD_OFF, "off" },
2673 { CA_ARG_SHIELD_NORMAL, "normal" },
2674 { CA_ARG_SHIELD_DEADLY, "deadly" },
2679 static struct ValueTextInfo options_action_arg_artwork[] =
2681 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2682 { CA_ARG_ELEMENT_TARGET, "target" },
2683 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2684 { CA_ARG_ELEMENT_ACTION, "action ->" },
2685 { CA_ARG_UNDEFINED, " " },
2686 { CA_ARG_ELEMENT_RESET, "reset" },
2691 static struct ValueTextInfo options_action_arg_gravity[] =
2693 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2694 { CA_ARG_GRAVITY_ON, "on" },
2695 { CA_ARG_GRAVITY_OFF, "off" },
2696 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2701 static struct ValueTextInfo options_action_arg_direction[] =
2703 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2704 { CA_ARG_DIRECTION_NONE, "none" },
2705 { CA_ARG_DIRECTION_LEFT, "left" },
2706 { CA_ARG_DIRECTION_RIGHT, "right" },
2707 { CA_ARG_DIRECTION_UP, "up" },
2708 { CA_ARG_DIRECTION_DOWN, "down" },
2709 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2710 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2715 static struct ValueTextInfo options_action_arg_scan_mode[] =
2717 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2718 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2719 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2724 static struct ValueTextInfo options_action_arg_inventory[] =
2726 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2727 { CA_ARG_ELEMENT_TARGET, "+ target" },
2728 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2729 { CA_ARG_ELEMENT_ACTION, "+ action" },
2730 { CA_ARG_UNDEFINED, " " },
2731 { CA_ARG_INVENTORY_RM_HEADLINE, "[remove]" },
2732 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2733 { CA_ARG_INVENTORY_RM_TRIGGER, "- trigger" },
2734 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2735 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2736 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2737 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2738 { CA_ARG_UNDEFINED, " " },
2739 { CA_ARG_INVENTORY_RESET, "reset" },
2744 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2745 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2750 static struct ValueTextInfo options_group_choice_mode[] =
2752 { ANIM_RANDOM, "random" },
2753 { ANIM_LOOP, "loop" },
2754 { ANIM_LINEAR, "linear" },
2755 { ANIM_PINGPONG, "pingpong" },
2756 { ANIM_PINGPONG2, "pingpong 2" },
2757 { ANIM_LEVEL_NR, "level number" },
2762 static struct ValueTextInfo options_bd_scheduling_type[] =
2764 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2765 { GD_SCHEDULING_BD1, "BD1" },
2766 { GD_SCHEDULING_BD2, "BD2" },
2767 { GD_SCHEDULING_PLCK, "Construction Kit" },
2768 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2769 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2770 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2775 static struct ValueTextInfo *action_arg_modes[] =
2777 options_action_mode_none,
2778 options_action_mode_assign,
2779 options_action_mode_add_remove,
2780 options_action_mode_calculate,
2787 struct ValueTextInfo *options;
2789 action_arg_options[] =
2791 { CA_NO_ACTION, 0, options_action_arg_none, },
2792 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2793 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2794 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2795 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2796 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2797 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2798 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2799 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2800 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2801 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2802 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2803 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2804 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2805 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2806 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2807 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2808 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2809 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2810 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2811 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2812 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2822 int gadget_id_align;
2823 int size; // char size of selectbox or '-1' (dynamically determined)
2824 struct ValueTextInfo *options;
2826 char *text_above, *text_left, *text_right, *infotext;
2827 } selectbox_info[ED_NUM_SELECTBOX] =
2829 // ---------- level and editor settings -------------------------------------
2832 ED_SELECTBOX_ID_TIME_OR_STEPS,
2833 -1, ED_LEVEL_SETTINGS_YPOS(8),
2834 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2836 options_time_or_steps,
2837 &level.use_step_counter,
2838 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2841 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2842 -1, ED_LEVEL_SETTINGS_YPOS(10),
2843 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2845 options_time_score_base,
2846 &level.time_score_base,
2847 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2850 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2851 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2852 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2854 options_game_engine_type,
2855 &level.game_engine_type,
2856 NULL, "Game engine:", NULL, "Select game engine"
2859 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2860 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2861 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2863 options_bd_scheduling_type,
2864 &level.bd_scheduling_type,
2865 NULL, "Scheduling type:", NULL, "Select level timing"
2868 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2869 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2870 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2872 options_levelset_save_mode,
2873 &levelset_save_mode,
2874 "Action:", NULL, NULL, "Select action when saving level set"
2877 // ---------- element settings: configure (several elements) ----------------
2880 ED_SELECTBOX_ID_WIND_DIRECTION,
2881 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2882 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2884 options_wind_direction,
2885 &level.wind_direction_initial,
2886 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2889 ED_SELECTBOX_ID_PLAYER_SPEED,
2890 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2891 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2893 options_player_speed,
2894 &level.initial_player_stepsize[0],
2895 NULL, "Initial player speed:", NULL, "Select initial player speed"
2898 ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
2899 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2900 GADGET_ID_BD_GRAVITY_DIRECTION, GADGET_ID_NONE,
2902 options_bd_gravity_direction,
2903 &level.bd_gravity_direction,
2904 NULL, "Gravity direction:", NULL, "Select initial gravity direction"
2907 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2908 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2909 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2911 options_group_choice_mode,
2912 &level.mm_ball_choice_mode,
2913 NULL, "Choice type:", NULL, "Select type of content choice"
2916 // ---------- element settings: configure 1 (custom elements) ---------------
2919 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2920 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2921 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2923 options_access_type,
2924 &custom_element.access_type,
2925 NULL, NULL, NULL, "Select type of access to this field"
2928 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2929 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2930 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2932 options_access_layer,
2933 &custom_element.access_layer,
2934 NULL, NULL, NULL, "Select layer of access for this field"
2937 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2938 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2939 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2941 options_access_protected,
2942 &custom_element.access_protected,
2943 NULL, NULL, NULL, "Select protected access for this field"
2946 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2947 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2948 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2950 options_access_direction,
2951 &custom_element.access_direction,
2952 NULL, "from", NULL, "Select access direction for this field"
2955 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2956 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2957 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2959 options_walk_to_action,
2960 &custom_element.walk_to_action,
2961 NULL, NULL, NULL, "Select diggable/collectible/pushable"
2964 // ---------- element settings: configure 2 (custom elements) ---------------
2967 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2968 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2969 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2971 options_move_pattern,
2972 &custom_element.move_pattern,
2973 NULL, "Can move", NULL, "Select element move pattern"
2976 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2977 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2978 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2980 options_move_direction,
2981 &custom_element.move_direction_initial,
2982 NULL, "Starts moving", NULL, "Select initial element move direction"
2985 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2986 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2987 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2989 options_move_stepsize,
2990 &custom_element.move_stepsize,
2991 NULL, "Move/fall speed", NULL, "Select speed of element movement"
2994 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2995 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2996 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2998 options_move_leave_type,
2999 &custom_element.move_leave_type,
3000 // left text with leading spaces to place gadget next to "can dig" gadget
3001 // (needed because drawing area gadgets created after selectbox gadgets)
3002 // NULL, "can dig: can", ":", "leave behind or change element"
3003 NULL, " Can", ":", "Select leave behind or change element"
3006 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
3007 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3008 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
3010 options_smash_targets,
3011 &custom_element.smash_targets,
3012 NULL, "Can smash", NULL, "Select elements that can be smashed"
3015 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
3016 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3017 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
3019 options_slippery_type,
3020 &custom_element.slippery_type,
3021 NULL, "Slippery", NULL, "Select where other elements fall down"
3024 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
3025 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
3026 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
3029 &custom_element.deadliness,
3030 NULL, "Deadly when", NULL, "Select deadliness of element"
3033 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
3034 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
3035 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
3037 options_explosion_type,
3038 &custom_element.explosion_type,
3039 NULL, "Can explode", NULL, "Select explosion type"
3042 // ---------- element settings: advanced (custom elements) ------------------
3045 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
3046 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
3047 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
3050 &custom_element_change.delay_frames,
3051 NULL, "Delay time given in", NULL, "Select delay time units for change"
3054 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
3055 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
3056 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
3058 options_change_direct_action,
3059 &custom_element_change.direct_action,
3060 NULL, NULL, NULL, "Select type of direct action"
3063 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
3064 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
3065 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
3067 options_change_other_action,
3068 &custom_element_change.other_action,
3069 NULL, NULL, "element:", "Select type of other element action"
3072 ED_SELECTBOX_ID_CHANGE_SIDE,
3073 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
3074 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
3076 options_change_trigger_side,
3077 &custom_element_change.trigger_side,
3078 NULL, "at", "side", "Select element side triggering change"
3081 ED_SELECTBOX_ID_CHANGE_PLAYER,
3082 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3083 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
3085 options_change_trigger_player,
3086 &custom_element_change.trigger_player,
3087 NULL, "Player:", " ", "Select player that causes change"
3090 ED_SELECTBOX_ID_CHANGE_PAGE,
3091 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3092 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
3094 options_change_trigger_page,
3095 &custom_element_change.trigger_page,
3096 NULL, "Page:", NULL, "Select change page that causes change"
3099 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3100 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3101 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3103 options_change_replace_when,
3104 &custom_element_change.replace_when,
3105 NULL, "Replace when", NULL, "Select which elements can be replaced"
3108 ED_SELECTBOX_ID_ACTION_TYPE,
3109 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3110 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3112 options_action_type,
3113 &custom_element_change.action_type,
3114 NULL, NULL, NULL, "Select action on specified condition"
3117 ED_SELECTBOX_ID_ACTION_MODE,
3118 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3119 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3121 options_action_mode_none,
3122 &custom_element_change.action_mode,
3123 NULL, NULL, NULL, "Select action operator"
3126 ED_SELECTBOX_ID_ACTION_ARG,
3127 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3128 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3130 options_action_arg_none,
3131 &custom_element_change.action_arg,
3132 NULL, NULL, NULL, "Select action parameter"
3135 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3136 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3137 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3139 options_change_page,
3140 &custom_element.current_change_page,
3141 NULL, NULL, NULL, "Select element change page"
3144 // ---------- element settings: configure (group elements) ------------------
3147 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3148 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3149 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3151 options_group_choice_mode,
3152 &group_element_info.choice_mode,
3153 NULL, "Choice type:", NULL, "Select type of group element choice"
3162 int gadget_id_align;
3165 char *text_above, *text_left, *text_right, *infotext;
3166 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3168 // ---------- level and editor settings (tabs) ------------------------------
3171 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3172 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3173 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3175 NULL, NULL, NULL, "Configure level settings"
3178 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3180 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3182 NULL, NULL, NULL, "Update this or create new level set"
3185 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3187 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3189 NULL, NULL, NULL, "Configure editor settings"
3192 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3194 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3196 NULL, NULL, NULL, "Configure engine settings"
3199 // ---------- element settings (tabs) ---------------------------------------
3202 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3203 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3204 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3206 NULL, NULL, NULL, "Show information about element"
3209 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3211 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3213 NULL, NULL, NULL, "Configure element properties"
3216 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3218 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3220 NULL, NULL, NULL, "Configure element properties, part 1"
3223 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3225 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3227 NULL, NULL, NULL, "Configure element properties, part 2"
3230 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3232 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3234 NULL, NULL, NULL, "Configure custom element change pages"
3237 // ---------- level and editor settings (buttons) ---------------------------
3240 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3241 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3242 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3244 NULL, NULL, NULL, "Update or create level set"
3247 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3248 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3249 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3251 NULL, NULL, "this level as level template",
3252 "Save current settings as new template"
3255 // ---------- element settings (buttons) ------------------------------------
3258 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3260 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3262 NULL, " ", "As Template",
3263 "Save current settings as new template"
3266 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3268 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3270 NULL, NULL, NULL, "Add new change page"
3273 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3275 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3277 NULL, NULL, NULL, "Delete current change page"
3287 int gadget_id_align;
3288 char *text_left, *text_right, *infotext;
3289 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3292 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3293 IMG_EDITOR_COUNTER_DOWN,
3294 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3295 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3296 NULL, NULL, "Select previous change page"
3299 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3300 IMG_EDITOR_COUNTER_UP,
3301 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3302 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3303 NULL, "Change page", "Select next change page"
3306 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3307 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3308 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3309 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3310 " ", NULL, "Copy settings from this change page"
3313 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3314 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3315 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3316 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3317 NULL, NULL, "Paste settings to this change page"
3324 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3332 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3335 ED_SCROLLBUTTON_ID_AREA_UP,
3336 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3337 GADGET_ID_SCROLL_UP,
3338 "Scroll level editing area up"
3341 ED_SCROLLBUTTON_ID_AREA_DOWN,
3342 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3343 GADGET_ID_SCROLL_DOWN,
3344 "Scroll level editing area down"
3347 ED_SCROLLBUTTON_ID_AREA_LEFT,
3348 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3349 GADGET_ID_SCROLL_LEFT,
3350 "Scroll level editing area left"
3353 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3354 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3355 GADGET_ID_SCROLL_RIGHT,
3356 "Scroll level editing area right"
3359 ED_SCROLLBUTTON_ID_LIST_UP,
3360 IMG_EDITOR_PALETTE_SCROLL_UP,
3361 GADGET_ID_SCROLL_LIST_UP,
3362 "Scroll element list up ('Page Up')"
3365 ED_SCROLLBUTTON_ID_LIST_DOWN,
3366 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3367 GADGET_ID_SCROLL_LIST_DOWN,
3368 "Scroll element list down ('Page Down')"
3376 int wheel_x, wheel_y;
3377 int wheel_width, wheel_height;
3378 } scrollbar_pos[ED_NUM_SCROLLBARS];
3387 } scrollbar_info[ED_NUM_SCROLLBARS] =
3390 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3391 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3392 GD_TYPE_SCROLLBAR_HORIZONTAL,
3393 GADGET_ID_SCROLL_HORIZONTAL,
3394 "Scroll level editing area horizontally"
3397 ED_SCROLLBAR_ID_AREA_VERTICAL,
3398 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3399 GD_TYPE_SCROLLBAR_VERTICAL,
3400 GADGET_ID_SCROLL_VERTICAL,
3401 "Scroll level editing area vertically"
3404 ED_SCROLLBAR_ID_LIST_VERTICAL,
3405 IMG_EDITOR_PALETTE_SCROLLBAR,
3406 GD_TYPE_SCROLLBAR_VERTICAL,
3407 GADGET_ID_SCROLL_LIST_VERTICAL,
3408 "Scroll element list vertically"
3418 int gadget_id_align;
3419 int radio_button_nr;
3422 char *text_left, *text_right, *infotext;
3423 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3426 ED_RADIOBUTTON_ID_PERCENTAGE,
3427 -1, ED_LEVEL_SETTINGS_YPOS(0),
3428 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3429 RADIO_NR_RANDOM_ELEMENTS,
3430 &random_placement_method, RANDOM_USE_PERCENTAGE,
3431 " ", "percentage", "Use percentage for random elements"
3434 ED_RADIOBUTTON_ID_QUANTITY,
3435 -1, ED_LEVEL_SETTINGS_YPOS(0),
3436 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3437 RADIO_NR_RANDOM_ELEMENTS,
3438 &random_placement_method, RANDOM_USE_QUANTITY,
3439 " ", "quantity", "Use quantity for random elements"
3448 int gadget_id_align;
3450 char *text_above, *text_left, *text_right, *infotext;
3451 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3453 // ---------- level and editor settings -------------------------------------
3456 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3457 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3458 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3459 &level.auto_count_gems,
3461 "Automatically count gems needed", "Set counter to number of gems"
3464 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3465 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3466 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3467 &level.rate_time_over_score,
3469 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3472 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3473 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3474 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3475 &levelset_use_levelset_artwork,
3477 "Use current custom artwork", "Use custom artwork of this level set"
3480 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3481 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3482 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3483 &levelset_copy_level_template,
3485 "Copy current level template", "Copy level template of this level set"
3488 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3489 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3490 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3491 &random_placement_background_restricted,
3493 "Restrict random placement to:", "Set random placement restriction"
3496 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3497 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3498 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3499 &setup.editor.use_template_for_new_levels,
3500 "Template for new levels and CE/GE:", NULL,
3501 "Use template for new levels", "Use template for level properties"
3504 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3505 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3506 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3507 &level.use_custom_template,
3509 "Use template for custom elements", "Use template for custom properties"
3512 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3513 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3514 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3515 &level.bd_intermission,
3516 "Boulder Dash game engine settings:", NULL,
3517 "Intermission", "Level is an intermission level"
3520 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3521 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3522 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3523 &level.bd_pal_timing,
3525 "PAL timing", "Use slower timer (like PAL C64)"
3528 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3529 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3530 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3531 &level.bd_line_shifting_borders,
3532 "Compatibility settings:", NULL,
3533 "Line-shifting borders", "Use line-shifting wrap-around"
3536 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3537 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3538 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3539 &level.bd_scan_first_and_last_row,
3541 "Scan first and last row", "Also process top/bottom border rows"
3544 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3545 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3546 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3547 &level.bd_short_explosions,
3549 "Short explosions", "Use four game cycles for explosions"
3552 // ---------- element settings: configure (various elements) ----------------
3555 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3556 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3557 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3558 &stick_element_properties_window,
3560 "Stick this screen to edit content", "Stick this screen to edit content"
3563 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3564 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3565 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3566 &level.em_slippery_gems,
3568 "Slip down from certain flat walls", "Use EM/DC style slipping behaviour"
3571 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3572 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3573 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3574 &level.em_explodes_by_fire,
3576 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3579 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3580 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3581 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3582 &level.use_spring_bug,
3584 "Use spring pushing bug", "Use odd spring pushing behaviour"
3587 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3588 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3589 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3590 &level.use_time_orb_bug,
3592 "Use time orb bug", "Use odd time orb behaviour"
3595 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3596 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3597 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3598 &level.use_life_bugs,
3600 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3603 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3604 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3605 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3608 "Create single random element", "Only create one element from content"
3611 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3612 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3613 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3614 &level.ball_active_initial,
3616 "Magic ball initially activated", "Activate magic ball after level start"
3619 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3620 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3621 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3622 &level.grow_into_diggable,
3624 "Can grow into anything diggable", "Grow into more than just sand"
3627 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3628 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3629 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3630 &level.sb_fields_needed,
3632 "All fields need to be filled", "Require all SB fields to be solved"
3635 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3636 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3637 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3638 &level.sb_objects_needed,
3640 "All objects need to be placed", "Require all SB objects to be solved"
3643 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3644 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3645 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3646 &level.auto_exit_sokoban,
3648 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3651 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3652 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3653 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3654 &level.solved_by_one_player,
3656 "Only one player must enter exit", "Level solved by first player in exit"
3659 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3660 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3661 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3662 &level.finish_dig_collect,
3664 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3667 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3668 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3669 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3670 &level.keep_walkable_ce,
3672 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3675 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3676 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3677 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3678 &level.continuous_snapping,
3680 "Continuous snapping", "Use snapping without releasing key"
3683 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3684 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3685 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3686 &level.block_snap_field,
3688 "Block snapped field when snapping", "Use snapping delay to show animation"
3691 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3692 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3693 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3694 &level.block_last_field,
3696 "Block last field when moving", "Player blocks last field when moving"
3699 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3700 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3701 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3702 &level.sp_block_last_field,
3704 "Block last field when moving", "Player blocks last field when moving"
3707 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3708 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3709 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3710 &level.instant_relocation,
3712 "No scrolling when relocating", "Player gets relocated without delay"
3715 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3716 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3717 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3718 &level.shifted_relocation,
3720 "No centering when relocating", "Level not centered after relocation"
3723 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3724 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3725 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3726 &level.lazy_relocation,
3728 "Only redraw off-screen relocation", "No redraw if relocation target visible"
3731 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3732 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3733 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3734 &level.use_start_element[0],
3736 "Use level start element:", "Start level at this element's position"
3739 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3740 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3741 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3742 &level.use_artwork_element[0],
3744 "Use artwork from element:", "Use player artwork from other element"
3747 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3748 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3749 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3750 &level.use_explosion_element[0],
3752 "Use explosion from element:", "Use explosion properties from element"
3755 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3756 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3757 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3758 &level.initial_player_gravity[0],
3760 "Use initial gravity", "Set initial player gravity"
3763 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3764 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3765 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3766 &level.use_initial_inventory[0],
3768 "Use initial inventory:", "Use collected elements on level start"
3771 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3772 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3773 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3774 &level.can_pass_to_walkable,
3776 "Can pass to walkable element", "Player can pass to empty or walkable"
3779 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3780 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3781 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3782 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3784 "Can fall into acid (with gravity)", "Player can fall into acid pool"
3787 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3788 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3789 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3790 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3792 "Can move into acid", "Element can move into acid pool"
3795 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3796 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3797 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3798 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3800 "Deadly when colliding with", "Element is deadly when hitting player"
3803 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3804 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3805 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3806 &level.bd_diagonal_movements,
3808 "Can move diagonally", "Player can move diagonally"
3811 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3812 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3813 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3814 &level.bd_topmost_player_active,
3816 "Topmost player is active", "Use first player found on playfield"
3819 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3820 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3821 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3822 &level.bd_push_mega_rock_with_sweet,
3824 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3827 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3828 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3829 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3830 &level.bd_magic_wall_wait_hatching,
3832 "Wait for player's birth", "Timer start waits for player's birth"
3835 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3836 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3837 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3838 &level.bd_magic_wall_stops_amoeba,
3840 "Turn amoeba to diamonds", "Activation changes amoeba to diamonds"
3843 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3844 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3845 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3846 &level.bd_amoeba_wait_for_hatching,
3848 "Wait for player's birth", "Timer start waits for player's birth"
3851 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3852 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3853 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3854 &level.bd_amoeba_start_immediately,
3856 "Start growing immediately", "Start slow growth time immediately"
3859 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3860 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3861 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3862 &level.bd_amoeba_2_explode_by_amoeba,
3864 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3867 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3868 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3869 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3870 &level.bd_voodoo_collects_diamonds,
3872 "Can collect diamonds", "Can collect diamonds for the player"
3875 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3876 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3877 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3878 &level.bd_voodoo_hurt_kills_player,
3880 "Player is killed if hurt", "If hurt in any way, player is killed"
3883 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3884 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3885 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3886 &level.bd_voodoo_dies_by_rock,
3888 "Killed by falling rock", "Can be killed by a falling rock"
3891 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3892 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3893 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3894 &level.bd_voodoo_vanish_by_explosion,
3896 "Disappears in explosions", "Can be destroyed by explosions"
3899 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3900 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3901 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3902 &level.bd_slime_is_predictable,
3904 "Slime is predictable", "Use predictable random numbers"
3907 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
3908 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3909 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
3910 &level.bd_change_expanding_wall,
3912 "Change direction", "Switch horizontal/vertical direction"
3915 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
3916 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3917 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
3918 &level.bd_replicators_active,
3920 "Active at start", "Replicators start in active state"
3923 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
3924 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3925 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE, GADGET_ID_NONE,
3926 &level.bd_conveyor_belts_active,
3928 "Active at start", "Conveyor belts start in active state"
3931 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
3932 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3933 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
3934 &level.bd_conveyor_belts_changed,
3936 "Change direction", "Switch conveyor belt direction"
3939 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
3940 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3941 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
3942 &level.bd_water_cannot_flow_down,
3944 "Does not flow downwards", "Water can only flow up, left and right"
3947 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
3948 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3949 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR, GADGET_ID_NONE,
3950 &level.bd_hammer_walls_reappear,
3952 "Hammered walls reappear", "Hammered walls reappear after delay"
3955 ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS,
3956 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3957 GADGET_ID_BD_INFINITE_ROCKETS, GADGET_ID_NONE,
3958 &level.bd_infinite_rockets,
3960 "Infinite rockets", "Rocket launcher has infinite rockets"
3963 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
3964 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3965 GADGET_ID_BD_CREATURES_START_BACKWARDS, GADGET_ID_NONE,
3966 &level.bd_creatures_start_backwards,
3968 "Creatures start moving backwards", "Creatures start in opposite direction"
3971 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
3972 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3973 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING, GADGET_ID_NONE,
3974 &level.bd_creatures_turn_on_hatching,
3976 "Creatures auto turn on hatching", "Creatures change direction on hatching"
3979 ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
3980 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3981 GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE, GADGET_ID_NONE,
3982 &level.bd_gravity_switch_active,
3984 "Gravity switch active at start", "Gravity switch starts in active state"
3987 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3988 ED_LEVEL_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3989 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3990 &level.bd_gravity_affects_all,
3992 "Gravity change affects everything", "Gravity affects all falling objects"
3995 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3996 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3997 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3998 &level.envelope[0].autowrap,
4000 "Auto-wrap", "Automatically wrap envelope text"
4003 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
4004 -1, ED_ELEMENT_SETTINGS_YPOS(1),
4005 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
4006 &level.envelope[0].centered,
4008 "Centered", "Automatically center envelope text"
4011 ED_CHECKBUTTON_ID_MM_LASER_RED,
4012 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4013 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
4014 &level.mm_laser_red,
4015 "Choose color components for laser:", NULL,
4016 "Red", "Use red color components in laser"
4019 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
4020 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4021 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
4022 &level.mm_laser_green,
4024 "Green", "Use green color components in laser"
4027 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
4028 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4029 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
4030 &level.mm_laser_blue,
4032 "Blue", "Use blue color components in laser"
4035 ED_CHECKBUTTON_ID_DF_LASER_RED,
4036 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4037 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
4038 &level.df_laser_red,
4039 "Choose color components for laser:", NULL,
4040 "Red", "Use red color components in laser"
4043 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
4044 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4045 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
4046 &level.df_laser_green,
4048 "Green", "Use green color components in laser"
4051 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
4052 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4053 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
4054 &level.df_laser_blue,
4056 "Blue", "Use blue color components in laser"
4059 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
4060 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
4061 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
4062 &level.rotate_mm_ball_content,
4064 "Randomly rotate created content", "Randomly rotate newly created content"
4067 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
4068 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
4069 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
4070 &level.explode_mm_ball,
4072 "Explode ball instead of melting", "Use explosion to release ball content"
4075 // ---------- element settings: configure 1 (custom elements) ---------------
4078 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
4079 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4080 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
4081 &custom_element.use_gfx_element,
4083 "Use graphic of element:", "Use existing element graphic"
4086 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
4087 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
4088 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
4089 &level.use_custom_template,
4091 "Use template", "Use template for custom properties"
4094 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
4095 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4096 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
4097 &custom_element_properties[EP_ACCESSIBLE],
4099 NULL, "Player can walk to or pass this field"
4102 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
4103 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4104 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
4105 &custom_element_properties[EP_GRAVITY_REACHABLE],
4107 "Reachable despite gravity", "Player can walk/dig despite gravity"
4110 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
4111 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4112 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
4113 &custom_element.use_last_ce_value,
4115 "Use last CE value after change", "Use last CE value after change"
4118 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
4119 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4120 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
4121 &custom_element_properties[EP_WALK_TO_OBJECT],
4123 NULL, "Player can dig/collect/push element"
4126 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
4127 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4128 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
4129 &custom_element_properties[EP_INDESTRUCTIBLE],
4131 "Indestructible", "Element is indestructible"
4134 // ---------- element settings: configure 2 (custom elements) ---------------
4137 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
4138 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4139 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
4140 &custom_element_properties[EP_CAN_MOVE],
4142 NULL, "Element can move with some pattern"
4145 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
4146 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4147 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
4148 &custom_element_properties[EP_CAN_FALL],
4150 "Can fall", "Element can fall down"
4153 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
4154 -1, ED_ELEMENT_SETTINGS_YPOS(8),
4155 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
4156 &custom_element_properties[EP_CAN_SMASH],
4158 NULL, "Element can smash other elements"
4161 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4162 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4163 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4164 &custom_element_properties[EP_SLIPPERY],
4166 NULL, "Other elements can fall down from it"
4169 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4170 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4171 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4172 &custom_element_properties[EP_DEADLY],
4174 NULL, "Element can kill the player"
4177 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4178 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4179 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4180 &custom_element_properties[EP_CAN_EXPLODE],
4182 NULL, "Element can explode"
4185 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4186 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4187 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4188 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4190 "By fire", "Element can explode by fire/explosion"
4193 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4194 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4195 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4196 &custom_element_properties[EP_EXPLODES_SMASHED],
4198 "Smashed", "Element can explode when smashed"
4201 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4202 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4203 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4204 &custom_element_properties[EP_EXPLODES_IMPACT],
4206 "Impact", "Element can explode on impact"
4209 // ---------- element settings: advanced (custom elements) ------------------
4212 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4213 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4214 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4215 &custom_element_change.can_change,
4217 "Element changes to:", "Change element on specified condition"
4220 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4221 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4222 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4223 &custom_element_change_events[CE_DELAY],
4225 NULL, "Element changes after delay"
4228 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4229 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4230 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4231 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4233 NULL, "Element changes by direct action"
4236 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4237 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4238 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4239 &custom_element_change_events[CE_BY_OTHER_ACTION],
4241 NULL, "Element changes by other element"
4244 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4245 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4246 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4247 &custom_element_change.explode,
4249 "Explode instead of change", "Element explodes instead of change"
4252 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4253 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4254 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4255 &custom_element_change.use_target_content,
4257 "Use extended change target:", "Element changes to more elements"
4260 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4261 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4262 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4263 &custom_element_change.only_if_complete,
4265 "Replace all or nothing", "Only replace when all can be changed"
4268 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4269 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4270 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4271 &custom_element_change.use_random_replace,
4273 NULL, "Use percentage for random replace"
4276 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4277 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4278 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4279 &custom_element_change.has_action,
4281 NULL, "Execute action on specified condition"
4289 int xoffset, yoffset;
4291 int gadget_id_align;
4293 int area_xsize, area_ysize;
4294 char *text_left, *text_right, *text_above, *text_below, *infotext;
4295 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4297 // ---------- level playfield content ---------------------------------------
4300 ED_DRAWING_ID_DRAWING_LEVEL,
4303 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4305 -1, -1, // these values are not constant, but can change at runtime
4306 NULL, NULL, NULL, NULL, NULL
4309 // ---------- yam yam content -----------------------------------------------
4312 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4313 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4314 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4315 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4316 &level.yamyam_content[0].e[0][0], 3, 3,
4317 NULL, NULL, NULL, "1", NULL
4320 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4321 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4322 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4323 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4324 &level.yamyam_content[1].e[0][0], 3, 3,
4325 NULL, NULL, NULL, "2", NULL
4328 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4329 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4330 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4331 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4332 &level.yamyam_content[2].e[0][0], 3, 3,
4333 NULL, NULL, NULL, "3", NULL
4336 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4337 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4338 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4339 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4340 &level.yamyam_content[3].e[0][0], 3, 3,
4341 NULL, NULL, NULL, "4", NULL
4344 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4345 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4346 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4347 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4348 &level.yamyam_content[4].e[0][0], 3, 3,
4349 NULL, NULL, NULL, "5", NULL
4352 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4353 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4354 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4355 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4356 &level.yamyam_content[5].e[0][0], 3, 3,
4357 NULL, NULL, NULL, "6", NULL
4360 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4361 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4362 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4363 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4364 &level.yamyam_content[6].e[0][0], 3, 3,
4365 NULL, NULL, NULL, "7", NULL
4368 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4369 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4370 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4371 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4372 &level.yamyam_content[7].e[0][0], 3, 3,
4373 NULL, NULL, NULL, "8", NULL
4376 // ---------- magic ball content --------------------------------------------
4379 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4380 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4381 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4382 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4383 &level.ball_content[0].e[0][0], 3, 3,
4384 NULL, NULL, NULL, "1", NULL
4387 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4388 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4389 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4390 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4391 &level.ball_content[1].e[0][0], 3, 3,
4392 NULL, NULL, NULL, "2", NULL
4395 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4396 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4397 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4398 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4399 &level.ball_content[2].e[0][0], 3, 3,
4400 NULL, NULL, NULL, "3", NULL
4403 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4404 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4405 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4406 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4407 &level.ball_content[3].e[0][0], 3, 3,
4408 NULL, NULL, NULL, "4", NULL
4411 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4412 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4413 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4414 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4415 &level.ball_content[4].e[0][0], 3, 3,
4416 NULL, NULL, NULL, "5", NULL
4419 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4420 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4421 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4422 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4423 &level.ball_content[5].e[0][0], 3, 3,
4424 NULL, NULL, NULL, "6", NULL
4427 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4428 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4429 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4430 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4431 &level.ball_content[6].e[0][0], 3, 3,
4432 NULL, NULL, NULL, "7", NULL
4435 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4436 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4437 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4438 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4439 &level.ball_content[7].e[0][0], 3, 3,
4440 NULL, NULL, NULL, "8", NULL
4443 // ---------- android content -----------------------------------------------
4446 ED_DRAWING_ID_ANDROID_CONTENT,
4447 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4448 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4449 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4450 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4451 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4454 // ---------- amoeba content ------------------------------------------------
4457 ED_DRAWING_ID_AMOEBA_CONTENT,
4458 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4459 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4460 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4461 &level.amoeba_content, 1, 1,
4462 "Content:", NULL, NULL, NULL, "Amoeba content"
4465 // ---------- BD snap element -----------------------------------------------
4468 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4469 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4470 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4471 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4472 &level.bd_snap_element, 1, 1,
4473 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4476 // ---------- BD magic wall elements ----------------------------------------
4479 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
4480 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(4),
4481 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4482 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO, GADGET_ID_NONE,
4483 &level.bd_magic_wall_diamond_to, 1, 1,
4484 "Changes diamonds to:", NULL, NULL, NULL, "Element to turn diamonds to"
4487 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
4488 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4489 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4490 GADGET_ID_BD_MAGIC_WALL_ROCK_TO, GADGET_ID_NONE,
4491 &level.bd_magic_wall_rock_to, 1, 1,
4492 "Changes rocks to:", NULL, NULL, NULL, "Element to turn rocks to"
4495 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
4496 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4497 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4498 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO, GADGET_ID_NONE,
4499 &level.bd_magic_wall_mega_rock_to, 1, 1,
4500 "Changes mega rocks to:", NULL, NULL, NULL, "Element to turn mega rocks to"
4503 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
4504 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4505 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4506 GADGET_ID_BD_MAGIC_WALL_NUT_TO, GADGET_ID_NONE,
4507 &level.bd_magic_wall_nut_to, 1, 1,
4508 "Changes nuts to:", NULL, NULL, NULL, "Element to turn nuts to"
4511 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
4512 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4513 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4514 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO, GADGET_ID_NONE,
4515 &level.bd_magic_wall_nitro_pack_to, 1, 1,
4516 "Changes nitro packs to:", NULL, NULL, NULL, "Element to turn nitro packs to"
4519 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
4520 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(9),
4521 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4522 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO, GADGET_ID_NONE,
4523 &level.bd_magic_wall_flying_diamond_to, 1, 1,
4524 "Changes flying diamonds to:", NULL, NULL, NULL, "Element to turn flying diamonds to"
4527 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
4528 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4529 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4530 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO, GADGET_ID_NONE,
4531 &level.bd_magic_wall_flying_rock_to, 1, 1,
4532 "Changes flying rocks to:", NULL, NULL, NULL, "Element to turn flying rocks to"
4535 // ---------- BD amoeba content ---------------------------------------------
4538 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4539 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4540 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4541 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4542 &level.bd_amoeba_content_too_big, 1, 1,
4543 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4546 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4547 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4548 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4549 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4550 &level.bd_amoeba_content_enclosed, 1, 1,
4551 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4554 // ---------- BD amoeba 2 content -------------------------------------------
4557 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4558 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4559 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4560 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4561 &level.bd_amoeba_2_content_too_big, 1, 1,
4562 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4565 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4566 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4567 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4568 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4569 &level.bd_amoeba_2_content_enclosed, 1, 1,
4570 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4573 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4574 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4575 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4576 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4577 &level.bd_amoeba_2_content_exploding, 1, 1,
4578 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4581 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4582 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4583 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4584 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4585 &level.bd_amoeba_2_content_looks_like, 1, 1,
4586 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4589 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
4590 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4591 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4592 GADGET_ID_BD_SLIME_EATS_ELEMENT_1, GADGET_ID_NONE,
4593 &level.bd_slime_eats_element_1, 1, 1,
4594 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4597 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
4598 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4599 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4600 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1, GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
4601 &level.bd_slime_converts_to_element_1, 1, 1,
4602 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4605 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
4606 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4607 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4608 GADGET_ID_BD_SLIME_EATS_ELEMENT_2, GADGET_ID_NONE,
4609 &level.bd_slime_eats_element_2, 1, 1,
4610 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4613 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
4614 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4615 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4616 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2, GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
4617 &level.bd_slime_converts_to_element_2, 1, 1,
4618 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4621 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
4622 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4623 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4624 GADGET_ID_BD_SLIME_EATS_ELEMENT_3, GADGET_ID_NONE,
4625 &level.bd_slime_eats_element_3, 1, 1,
4626 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4629 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
4630 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4631 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4632 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3, GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
4633 &level.bd_slime_converts_to_element_3, 1, 1,
4634 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4637 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4638 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4639 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4640 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4641 &level.bd_acid_eats_element, 1, 1,
4642 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4645 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4646 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4647 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4648 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4649 &level.bd_acid_turns_to_element, 1, 1,
4650 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4653 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4654 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4655 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4656 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4657 &level.bd_biter_eats_element, 1, 1,
4658 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4661 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4662 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4663 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4664 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
4665 &level.bd_bladder_converts_by_element, 1, 1,
4666 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
4669 ED_DRAWING_ID_BD_NUT_CONTENT,
4670 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4671 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4672 GADGET_ID_BD_NUT_CONTENT, GADGET_ID_NONE,
4673 &level.bd_nut_content, 1, 1,
4674 "When breaking, changes to:", NULL, NULL, NULL, "Element created when breaking nut"
4677 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
4678 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4679 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4680 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE, GADGET_ID_NONE,
4681 &level.bd_expanding_wall_looks_like, 1, 1,
4682 "Use graphic of element:", NULL, NULL, NULL, "Expanding wall looks like this element"
4685 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
4686 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4687 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4688 GADGET_ID_BD_SAND_LOOKS_LIKE, GADGET_ID_NONE,
4689 &level.bd_sand_looks_like, 1, 1,
4690 "Use graphic of element:", NULL, NULL, NULL, "Sand looks like this element"
4693 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
4694 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4695 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4696 GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
4697 &level.bd_rock_turns_to_on_falling, 1, 1,
4698 "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
4701 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
4702 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4703 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4704 GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
4705 &level.bd_rock_turns_to_on_impact, 1, 1,
4706 "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"
4709 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
4710 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4711 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4712 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
4713 &level.bd_diamond_turns_to_on_falling, 1, 1,
4714 "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
4717 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
4718 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4719 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4720 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
4721 &level.bd_diamond_turns_to_on_impact, 1, 1,
4722 "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"
4725 ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO,
4726 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4727 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4728 GADGET_ID_BD_FIREFLY_EXPLODES_TO, GADGET_ID_NONE,
4729 &level.bd_firefly_explodes_to, 1, 1,
4730 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4733 ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO,
4734 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4735 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4736 GADGET_ID_BD_FIREFLY_2_EXPLODES_TO, GADGET_ID_NONE,
4737 &level.bd_firefly_2_explodes_to, 1, 1,
4738 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4741 ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO,
4742 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4743 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4744 GADGET_ID_BD_BUTTERFLY_EXPLODES_TO, GADGET_ID_NONE,
4745 &level.bd_butterfly_explodes_to, 1, 1,
4746 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4749 ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO,
4750 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4751 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4752 GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO, GADGET_ID_NONE,
4753 &level.bd_butterfly_2_explodes_to, 1, 1,
4754 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4757 ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO,
4758 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4759 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4760 GADGET_ID_BD_STONEFLY_EXPLODES_TO, GADGET_ID_NONE,
4761 &level.bd_stonefly_explodes_to, 1, 1,
4762 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4765 ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO,
4766 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4767 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4768 GADGET_ID_BD_DRAGONFLY_EXPLODES_TO, GADGET_ID_NONE,
4769 &level.bd_dragonfly_explodes_to, 1, 1,
4770 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
4773 ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO,
4774 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4775 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4776 GADGET_ID_BD_DIAMOND_BIRTH_TURNS_TO, GADGET_ID_NONE,
4777 &level.bd_diamond_birth_turns_to, 1, 1,
4778 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
4781 ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO,
4782 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4783 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4784 GADGET_ID_BD_BOMB_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
4785 &level.bd_bomb_explosion_turns_to, 1, 1,
4786 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
4789 ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO,
4790 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4791 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4792 GADGET_ID_BD_NITRO_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
4793 &level.bd_nitro_explosion_turns_to, 1, 1,
4794 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
4797 ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO,
4798 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4799 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4800 GADGET_ID_BD_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
4801 &level.bd_explosion_turns_to, 1, 1,
4802 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
4805 // ---------- level start element -------------------------------------------
4808 ED_DRAWING_ID_START_ELEMENT,
4809 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4810 0, ED_AREA_1X1_SETTINGS_YOFF,
4811 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4812 &level.start_element[0], 1, 1,
4813 NULL, NULL, NULL, NULL, "Level start element"
4816 // ---------- player artwork element ----------------------------------------
4819 ED_DRAWING_ID_ARTWORK_ELEMENT,
4820 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4821 0, ED_AREA_1X1_SETTINGS_YOFF,
4822 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4823 &level.artwork_element[0], 1, 1,
4824 NULL, NULL, NULL, NULL, "Element for player artwork"
4827 // ---------- player explosion element --------------------------------------
4830 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4831 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4832 0, ED_AREA_1X1_SETTINGS_YOFF,
4833 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4834 &level.explosion_element[0], 1, 1,
4835 NULL, NULL, NULL, NULL, "Element for player explosion"
4838 // ---------- player initial inventory --------------------------------------
4841 ED_DRAWING_ID_INVENTORY_CONTENT,
4842 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4843 0, ED_AREA_1X1_SETTINGS_YOFF,
4844 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4845 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4846 NULL, NULL, NULL, NULL, "Content for initial inventory"
4849 // ---------- gray ball content -----------------------------------------
4852 ED_DRAWING_ID_MM_BALL_CONTENT,
4853 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4854 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4855 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4856 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4857 "Content:", NULL, NULL, NULL, "Content for gray ball"
4860 // ---------- element settings: configure 1 (custom elements) ---------------
4862 // ---------- custom graphic ------------------------------------------------
4865 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4866 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4867 0, ED_AREA_1X1_SETTINGS_YOFF,
4868 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4869 &custom_element.gfx_element_initial, 1, 1,
4870 NULL, NULL, NULL, NULL, "Custom graphic element"
4873 // ---------- element settings: configure 2 (custom elements) ---------------
4875 // ---------- custom content (when exploding) -------------------------------
4878 ED_DRAWING_ID_CUSTOM_CONTENT,
4879 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4880 0, ED_AREA_3X3_SETTINGS_YOFF,
4881 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4882 &custom_element.content.e[0][0], 3, 3,
4883 "Content:", NULL, NULL, NULL, NULL
4886 // ---------- custom enter and leave element (when moving) ------------------
4889 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4890 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4891 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4892 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4893 &custom_element.move_enter_element, 1, 1,
4894 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
4897 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4898 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4899 0, ED_AREA_1X1_SETTINGS_YOFF,
4900 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4901 &custom_element.move_leave_element, 1, 1,
4902 NULL, NULL, NULL, NULL, "Element that will be left behind"
4905 // ---------- element settings: advanced (custom elements) ------------------
4907 // ---------- custom change target ------------------------------------------
4910 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4911 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4912 0, ED_AREA_1X1_SETTINGS_YOFF,
4913 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4914 &custom_element_change.target_element, 1, 1,
4915 NULL, "after/when:", NULL, NULL, "New target element after change"
4918 // ---------- custom change content (extended change target) ----------------
4921 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4922 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4923 0, ED_AREA_3X3_SETTINGS_YOFF,
4924 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4925 &custom_element_change.target_content.e[0][0], 3, 3,
4926 NULL, NULL, NULL, NULL, "New extended elements after change"
4929 // ---------- custom change trigger (element causing change) ----------------
4932 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4933 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4934 0, ED_AREA_1X1_SETTINGS_YOFF,
4935 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4936 &custom_element_change.initial_trigger_element, 1, 1,
4937 NULL, NULL, NULL, NULL, "Other element triggering change"
4940 // ---------- custom change action (element used for action) ----------------
4943 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4944 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4945 0, ED_AREA_1X1_SETTINGS_YOFF,
4946 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4947 &custom_element_change.action_element, 1, 1,
4948 NULL, NULL, NULL, NULL, "Element used as action parameter"
4951 // ---------- group element content -----------------------------------------
4954 ED_DRAWING_ID_GROUP_CONTENT,
4955 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4956 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4957 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4958 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4959 "Content:", NULL, NULL, NULL, NULL
4962 // ---------- random background (for random painting) -----------------------
4965 ED_DRAWING_ID_RANDOM_BACKGROUND,
4966 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4967 0, ED_AREA_1X1_LSETTINGS_YOFF,
4968 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4969 &random_placement_background_element, 1, 1,
4970 NULL, NULL, NULL, NULL, "Random placement background"
4975 // ----------------------------------------------------------------------------
4976 // some internally used variables
4977 // ----------------------------------------------------------------------------
4979 // maximal size of level editor drawing area
4980 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4982 // actual size of level editor drawing area
4983 static int ed_fieldx, ed_fieldy;
4985 // actual position of level editor drawing area in level playfield
4986 static int level_xpos = -1, level_ypos = -1;
4988 // actual tile size used to display playfield drawing area
4989 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4990 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4992 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4994 // drawing elements on the three mouse buttons
4995 static int new_element1 = EL_WALL;
4996 static int new_element2 = EL_EMPTY;
4997 static int new_element3 = EL_SAND;
4999 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
5000 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
5001 (button) == 2 ? new_element2 : \
5002 (button) == 3 ? new_element3 : EL_EMPTY)
5004 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
5006 static int use_permanent_palette = TRUE;
5008 #define PX (use_permanent_palette ? DX : SX)
5009 #define PY (use_permanent_palette ? DY : SY)
5010 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
5011 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
5013 // forward declaration for internal use
5014 static void CopyBrushToCursor(int, int);
5015 static void DeleteBrushFromCursor(void);
5016 static void ModifyEditorCounterValue(int, int);
5017 static void ModifyEditorCounterLimits(int, int, int);
5018 static void ModifyEditorSelectboxValue(int, int);
5019 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
5020 static void ModifyEditorDrawingArea(int, int, int);
5021 static void ModifyEditorElementList(void);
5022 static void AdjustElementListScrollbar(void);
5023 static void RedrawDrawingElements(void);
5024 static void DrawDrawingWindowExt(boolean);
5025 static void DrawDrawingWindow(void);
5026 static void DrawLevelConfigWindow(void);
5027 static void DrawPropertiesWindow(void);
5028 static void DrawPaletteWindow(void);
5029 static void UpdateCustomElementGraphicGadgets(void);
5030 static boolean checkPropertiesConfig(int);
5031 static void SetAutomaticNumberOfGemsNeeded(void);
5032 static void ClearEditorGadgetInfoText(void);
5033 static void CopyLevelToUndoBuffer(int);
5034 static void HandleDrawingAreas(struct GadgetInfo *);
5035 static void HandleCounterButtons(struct GadgetInfo *);
5036 static void HandleTextInputGadgets(struct GadgetInfo *);
5037 static void HandleTextAreaGadgets(struct GadgetInfo *);
5038 static void HandleSelectboxGadgets(struct GadgetInfo *);
5039 static void HandleTextbuttonGadgets(struct GadgetInfo *);
5040 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
5041 static void HandleRadiobuttons(struct GadgetInfo *);
5042 static void HandleCheckbuttons(struct GadgetInfo *);
5043 static void HandleControlButtons(struct GadgetInfo *);
5044 static void HandleDrawingAreaInfo(struct GadgetInfo *);
5045 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
5046 static boolean AskToCopyAndModifyLevelTemplate(void);
5047 static boolean getDrawModeHiRes(void);
5048 static int getTabulatorBarWidth(void);
5049 static int getTabulatorBarHeight(void);
5050 static Pixel getTabulatorBarColor(void);
5051 static void getEditorGraphicAndFrame(int, int *, int *, boolean);
5052 static int numHiresTiles(int);
5054 static int num_editor_gadgets = 0; // dynamically determined
5056 static struct GadgetInfo **level_editor_gadget = NULL;
5057 static int *right_gadget_border = NULL;
5059 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
5060 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
5061 static boolean draw_with_brush = FALSE;
5062 static int properties_element = 0;
5064 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5065 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5066 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5067 static int undo_buffer_position = 0;
5068 static int undo_buffer_steps = 0;
5069 static int redo_buffer_steps = 0;
5071 static int edit_mode;
5072 static int edit_mode_levelconfig;
5073 static int edit_mode_properties;
5075 static int element_shift = 0;
5077 static int editor_el_players[] =
5084 static int *editor_el_players_ptr = editor_el_players;
5085 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
5087 static int editor_hl_boulderdash[] =
5089 EL_INTERNAL_CASCADE_BD_ACTIVE,
5095 static int editor_el_boulderdash[] =
5104 EL_BD_EXPANDABLE_WALL,
5112 EL_BD_BUTTERFLY_LEFT,
5114 EL_BD_BUTTERFLY_RIGHT,
5115 EL_BD_FIREFLY_RIGHT,
5118 EL_BD_BUTTERFLY_DOWN,
5122 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
5123 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
5124 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
5125 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
5127 static int editor_hl_boulderdash_native[] =
5129 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
5135 static int editor_el_boulderdash_native[] =
5152 EL_BD_BUTTERFLY_LEFT,
5154 EL_BD_BUTTERFLY_RIGHT,
5155 EL_BD_FIREFLY_RIGHT,
5158 EL_BD_BUTTERFLY_DOWN,
5163 EL_BD_BUTTERFLY_2_UP,
5167 EL_BD_BUTTERFLY_2_LEFT,
5168 EL_BD_FIREFLY_2_LEFT,
5169 EL_BD_BUTTERFLY_2_RIGHT,
5170 EL_BD_FIREFLY_2_RIGHT,
5173 EL_BD_BUTTERFLY_2_DOWN,
5174 EL_BD_FIREFLY_2_DOWN,
5175 EL_BD_FLYING_DIAMOND,
5180 EL_BD_DIAMOND_GLUED,
5182 EL_BD_DRAGONFLY_LEFT,
5183 EL_BD_STONEFLY_LEFT,
5184 EL_BD_DRAGONFLY_RIGHT,
5185 EL_BD_STONEFLY_RIGHT,
5188 EL_BD_DRAGONFLY_DOWN,
5189 EL_BD_STONEFLY_DOWN,
5192 EL_BD_BITER_SWITCH_1,
5210 EL_BD_WALL_NON_SLOPED,
5212 EL_BD_SAND_SLOPED_UP_LEFT,
5213 EL_BD_SAND_SLOPED_UP_RIGHT,
5214 EL_BD_WALL_SLOPED_UP_LEFT,
5215 EL_BD_WALL_SLOPED_UP_RIGHT,
5217 EL_BD_SAND_SLOPED_DOWN_LEFT,
5218 EL_BD_SAND_SLOPED_DOWN_RIGHT,
5219 EL_BD_WALL_SLOPED_DOWN_LEFT,
5220 EL_BD_WALL_SLOPED_DOWN_RIGHT,
5224 EL_BD_STEELWALL_SLOPED_UP_LEFT,
5225 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
5229 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
5230 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
5234 EL_BD_INVISIBLE_EXIT_CLOSED,
5235 EL_BD_INVISIBLE_EXIT_OPEN,
5237 EL_BD_STEELWALL_EXPLODABLE,
5238 EL_BD_STEELWALL_DIGGABLE,
5239 EL_BD_WALL_DIGGABLE,
5242 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
5243 EL_BD_EXPANDABLE_WALL_VERTICAL,
5244 EL_BD_EXPANDABLE_WALL_ANY,
5245 EL_BD_EXPANDABLE_WALL_SWITCH,
5247 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
5248 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
5249 EL_BD_EXPANDABLE_STEELWALL_ANY,
5250 EL_BD_CREATURE_SWITCH,
5253 EL_BD_BLADDER_SPENDER,
5255 EL_BD_REPLICATOR_SWITCH,
5257 EL_BD_CONVEYOR_LEFT,
5258 EL_BD_CONVEYOR_RIGHT,
5259 EL_BD_CONVEYOR_SWITCH,
5260 EL_BD_CONVEYOR_DIR_SWITCH,
5275 EL_BD_TRAPPED_DIAMOND,
5288 EL_BD_GRAVITY_SWITCH,
5289 EL_BD_PNEUMATIC_HAMMER,
5293 EL_BD_PLAYER_WITH_BOMB,
5294 EL_BD_PLAYER_WITH_ROCKET_LAUNCHER,
5295 EL_BD_ROCKET_LAUNCHER,
5298 EL_BD_PLAYER_STIRRING,
5302 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
5303 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
5304 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
5305 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
5307 static int editor_hl_boulderdash_effects[] =
5309 EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
5315 static int editor_el_boulderdash_effects[] =
5317 EL_BD_DIAMOND_FALLING,
5319 EL_BD_MEGA_ROCK_FALLING,
5320 EL_BD_FLYING_DIAMOND_FLYING,
5322 EL_BD_FALLING_WALL_FALLING,
5323 EL_BD_NITRO_PACK_FALLING,
5325 EL_BD_FLYING_ROCK_FLYING,
5327 EL_BD_PLAYER_GROWING_1,
5328 EL_BD_PLAYER_GROWING_2,
5329 EL_BD_PLAYER_GROWING_3,
5332 EL_BD_PLAYER_WITH_BOMB,
5333 EL_BD_PLAYER_STIRRING,
5335 EL_BD_INVISIBLE_EXIT_OPEN,
5348 EL_BD_COW_ENCLOSED_1,
5349 EL_BD_COW_ENCLOSED_2,
5350 EL_BD_COW_ENCLOSED_3,
5352 EL_BD_COW_ENCLOSED_4,
5353 EL_BD_COW_ENCLOSED_5,
5354 EL_BD_COW_ENCLOSED_6,
5355 EL_BD_COW_ENCLOSED_7,
5377 EL_BD_BOMB_TICKING_1,
5378 EL_BD_BOMB_TICKING_2,
5379 EL_BD_BOMB_TICKING_3,
5380 EL_BD_BOMB_TICKING_4,
5382 EL_BD_BOMB_TICKING_5,
5383 EL_BD_BOMB_TICKING_6,
5384 EL_BD_BOMB_TICKING_7,
5387 EL_BD_BOMB_EXPLODING_1,
5388 EL_BD_BOMB_EXPLODING_2,
5389 EL_BD_BOMB_EXPLODING_3,
5390 EL_BD_BOMB_EXPLODING_4,
5392 EL_BD_NUT_BREAKING_1,
5393 EL_BD_NUT_BREAKING_2,
5394 EL_BD_NUT_BREAKING_3,
5395 EL_BD_NUT_BREAKING_4,
5404 EL_BD_DIAMOND_GROWING_1,
5405 EL_BD_DIAMOND_GROWING_2,
5407 EL_BD_DIAMOND_GROWING_3,
5408 EL_BD_DIAMOND_GROWING_4,
5409 EL_BD_DIAMOND_GROWING_5,
5410 EL_BD_NITRO_PACK_EXPLODING,
5412 EL_BD_NITRO_PACK_EXPLODING_1,
5413 EL_BD_NITRO_PACK_EXPLODING_2,
5414 EL_BD_NITRO_PACK_EXPLODING_3,
5415 EL_BD_NITRO_PACK_EXPLODING_4,
5417 EL_BD_ROCK_GROWING_1,
5418 EL_BD_ROCK_GROWING_2,
5419 EL_BD_ROCK_GROWING_3,
5420 EL_BD_ROCK_GROWING_4,
5422 EL_BD_STEELWALL_GROWING_1,
5423 EL_BD_STEELWALL_GROWING_2,
5424 EL_BD_STEELWALL_GROWING_3,
5425 EL_BD_STEELWALL_GROWING_4,
5427 EL_BD_CLOCK_GROWING_1,
5428 EL_BD_CLOCK_GROWING_2,
5429 EL_BD_CLOCK_GROWING_3,
5430 EL_BD_CLOCK_GROWING_4,
5432 EL_BD_GHOST_EXPLODING_1,
5433 EL_BD_GHOST_EXPLODING_2,
5434 EL_BD_GHOST_EXPLODING_3,
5435 EL_BD_GHOST_EXPLODING_4,
5437 static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
5438 static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
5439 static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
5440 static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);
5442 static int editor_hl_emerald_mine[] =
5444 EL_INTERNAL_CASCADE_EM_ACTIVE,
5450 static int editor_el_emerald_mine[] =
5468 EL_EM_DYNAMITE_ACTIVE,
5487 EL_ACID_POOL_TOPLEFT,
5489 EL_ACID_POOL_TOPRIGHT,
5492 EL_ACID_POOL_BOTTOMLEFT,
5493 EL_ACID_POOL_BOTTOM,
5494 EL_ACID_POOL_BOTTOMRIGHT,
5512 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
5513 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
5514 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
5515 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
5517 static int editor_hl_emerald_mine_club[] =
5519 EL_INTERNAL_CASCADE_EMC_ACTIVE,
5525 static int editor_el_emerald_mine_club[] =
5552 EL_EMC_WALL_SLIPPERY_1,
5553 EL_EMC_WALL_SLIPPERY_2,
5554 EL_EMC_WALL_SLIPPERY_3,
5555 EL_EMC_WALL_SLIPPERY_4,
5578 EL_EMC_MAGIC_BALL_SWITCH,
5585 EL_EMC_SPRING_BUMPER,
5589 EL_BALLOON_SWITCH_UP,
5590 EL_BALLOON_SWITCH_ANY,
5593 EL_BALLOON_SWITCH_LEFT,
5595 EL_BALLOON_SWITCH_RIGHT,
5599 EL_BALLOON_SWITCH_DOWN,
5600 EL_BALLOON_SWITCH_NONE,
5602 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5603 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5604 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5605 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5607 static int editor_hl_rnd[] =
5609 EL_INTERNAL_CASCADE_RND_ACTIVE,
5615 static int editor_el_rnd[] =
5618 EL_DYNAMITE_ACTIVE, // RND
5652 EL_WALL_EMERALD_YELLOW,
5653 EL_WALL_EMERALD_RED,
5654 EL_WALL_EMERALD_PURPLE,
5672 EL_DYNABOMB_INCREASE_NUMBER,
5673 EL_DYNABOMB_INCREASE_SIZE,
5674 EL_DYNABOMB_INCREASE_POWER,
5694 EL_INVISIBLE_STEELWALL,
5698 EL_EXPANDABLE_WALL_HORIZONTAL,
5699 EL_EXPANDABLE_WALL_VERTICAL,
5700 EL_EXPANDABLE_WALL_ANY,
5702 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5703 static int *editor_el_rnd_ptr = editor_el_rnd;
5704 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5705 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5707 static int editor_hl_sokoban[] =
5709 EL_INTERNAL_CASCADE_SB_ACTIVE,
5715 static int editor_el_sokoban[] =
5718 EL_SOKOBAN_FIELD_EMPTY,
5719 EL_SOKOBAN_FIELD_FULL,
5720 EL_SOKOBAN_FIELD_PLAYER,
5722 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5723 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5724 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5725 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5727 static int editor_hl_supaplex[] =
5729 EL_INTERNAL_CASCADE_SP_ACTIVE,
5735 static int editor_el_supaplex[] =
5753 EL_SP_PORT_HORIZONTAL,
5754 EL_SP_PORT_VERTICAL,
5762 EL_SP_GRAVITY_PORT_LEFT,
5763 EL_SP_GRAVITY_PORT_RIGHT,
5764 EL_SP_GRAVITY_PORT_UP,
5765 EL_SP_GRAVITY_PORT_DOWN,
5767 EL_SP_GRAVITY_ON_PORT_LEFT,
5768 EL_SP_GRAVITY_ON_PORT_RIGHT,
5769 EL_SP_GRAVITY_ON_PORT_UP,
5770 EL_SP_GRAVITY_ON_PORT_DOWN,
5772 EL_SP_GRAVITY_OFF_PORT_LEFT,
5773 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5774 EL_SP_GRAVITY_OFF_PORT_UP,
5775 EL_SP_GRAVITY_OFF_PORT_DOWN,
5777 EL_SP_HARDWARE_GRAY,
5778 EL_SP_HARDWARE_GREEN,
5779 EL_SP_HARDWARE_BLUE,
5782 EL_SP_HARDWARE_BASE_1,
5783 EL_SP_HARDWARE_BASE_2,
5784 EL_SP_HARDWARE_BASE_3,
5785 EL_SP_HARDWARE_BASE_4,
5787 EL_SP_HARDWARE_BASE_5,
5788 EL_SP_HARDWARE_BASE_6,
5789 EL_SP_HARDWARE_YELLOW,
5797 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5798 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5799 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5800 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5802 static int editor_hl_diamond_caves[] =
5804 EL_INTERNAL_CASCADE_DC_ACTIVE,
5810 static int editor_el_diamond_caves[] =
5812 EL_EM_STEEL_EXIT_CLOSED, // DC2
5813 EL_EM_STEEL_EXIT_OPEN, // DC2
5814 EL_WALL_EMERALD, // DC2
5815 EL_WALL_DIAMOND, // DC2
5822 EL_CONVEYOR_BELT_1_LEFT,
5823 EL_CONVEYOR_BELT_1_MIDDLE,
5824 EL_CONVEYOR_BELT_1_RIGHT,
5825 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5827 EL_CONVEYOR_BELT_2_LEFT,
5828 EL_CONVEYOR_BELT_2_MIDDLE,
5829 EL_CONVEYOR_BELT_2_RIGHT,
5830 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5832 EL_CONVEYOR_BELT_3_LEFT,
5833 EL_CONVEYOR_BELT_3_MIDDLE,
5834 EL_CONVEYOR_BELT_3_RIGHT,
5835 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5837 EL_CONVEYOR_BELT_4_LEFT,
5838 EL_CONVEYOR_BELT_4_MIDDLE,
5839 EL_CONVEYOR_BELT_4_RIGHT,
5840 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5842 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5843 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5844 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5845 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5847 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5848 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5849 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5850 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5855 EL_DC_TIMEGATE_SWITCH,
5857 EL_SWITCHGATE_CLOSED,
5859 EL_SWITCHGATE_SWITCH_UP,
5860 EL_SWITCHGATE_SWITCH_DOWN,
5863 EL_LIGHT_SWITCH_ACTIVE,
5864 EL_DC_SWITCHGATE_SWITCH_UP,
5865 EL_DC_SWITCHGATE_SWITCH_DOWN,
5867 EL_STEEL_EXIT_CLOSED,
5869 EL_STEELWALL_SLIPPERY,
5872 EL_QUICKSAND_FAST_EMPTY,
5873 EL_QUICKSAND_FAST_FULL,
5887 EL_SIGN_RADIOACTIVITY,
5893 EL_SIGN_ENTRY_FORBIDDEN,
5894 EL_SIGN_EMERGENCY_EXIT,
5919 EL_DC_STEELWALL_2_SINGLE,
5920 EL_DC_STEELWALL_2_TOP,
5921 EL_SIGN_EXCLAMATION,
5924 EL_DC_STEELWALL_2_LEFT,
5925 EL_DC_STEELWALL_2_MIDDLE,
5926 EL_DC_STEELWALL_2_HORIZONTAL,
5927 EL_DC_STEELWALL_2_RIGHT,
5929 EL_DC_STEELWALL_1_TOPLEFT,
5930 EL_DC_STEELWALL_2_VERTICAL,
5931 EL_DC_STEELWALL_1_TOPRIGHT,
5934 EL_DC_STEELWALL_1_VERTICAL,
5935 EL_DC_STEELWALL_2_BOTTOM,
5937 EL_DC_GATE_WHITE_GRAY,
5939 EL_DC_STEELWALL_1_BOTTOMLEFT,
5940 EL_DC_STEELWALL_1_HORIZONTAL,
5941 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5942 EL_DC_GATE_FAKE_GRAY,
5944 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5945 EL_DC_STEELWALL_1_BOTTOM,
5946 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5947 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5949 EL_DC_STEELWALL_1_RIGHT,
5951 EL_DC_STEELWALL_1_LEFT,
5952 EL_EXPANDABLE_STEELWALL_VERTICAL,
5954 EL_DC_STEELWALL_1_TOPRIGHT_2,
5955 EL_DC_STEELWALL_1_TOP,
5956 EL_DC_STEELWALL_1_TOPLEFT_2,
5957 EL_EXPANDABLE_STEELWALL_ANY,
5959 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5960 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5961 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5962 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5964 static int editor_hl_dx_boulderdash[] =
5966 EL_INTERNAL_CASCADE_DX_ACTIVE,
5972 static int editor_el_dx_boulderdash[] =
5976 EL_TUBE_HORIZONTAL_DOWN,
5980 EL_TUBE_VERTICAL_RIGHT,
5982 EL_TUBE_VERTICAL_LEFT,
5986 EL_TUBE_HORIZONTAL_UP,
5994 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5995 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5996 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5997 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5999 static int editor_hl_mirror_magic[] =
6001 EL_INTERNAL_CASCADE_MM_ACTIVE,
6007 static int editor_el_mirror_magic[] =
6009 EL_MM_MCDUFFIN_RIGHT,
6011 EL_MM_MCDUFFIN_LEFT,
6012 EL_MM_MCDUFFIN_DOWN,
6015 EL_MM_MIRROR_FIXED_START,
6016 EL_MM_POLARIZER_START,
6017 EL_MM_POLARIZER_CROSS_START,
6019 EL_MM_TELEPORTER_RED_START,
6020 EL_MM_TELEPORTER_YELLOW_START,
6021 EL_MM_TELEPORTER_GREEN_START,
6022 EL_MM_TELEPORTER_BLUE_START,
6035 EL_MM_LIGHTBULB_ACTIVE,
6049 EL_MM_STEEL_GRID_FIXED_1,
6050 EL_MM_STEEL_GRID_FIXED_2,
6051 EL_MM_STEEL_GRID_FIXED_3,
6052 EL_MM_STEEL_GRID_FIXED_4,
6054 EL_MM_WOODEN_GRID_FIXED_1,
6055 EL_MM_WOODEN_GRID_FIXED_2,
6056 EL_MM_WOODEN_GRID_FIXED_3,
6057 EL_MM_WOODEN_GRID_FIXED_4,
6064 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
6065 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
6066 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
6067 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
6069 static int editor_hl_deflektor[] =
6071 EL_INTERNAL_CASCADE_DF_ACTIVE,
6077 static int editor_el_deflektor[] =
6084 EL_DF_RECEIVER_RIGHT,
6086 EL_DF_RECEIVER_LEFT,
6087 EL_DF_RECEIVER_DOWN,
6090 EL_DF_MIRROR_ROTATING_START,
6091 EL_DF_MIRROR_FIXED_START,
6094 EL_DF_FIBRE_OPTIC_RED_1,
6095 EL_DF_FIBRE_OPTIC_YELLOW_1,
6096 EL_DF_FIBRE_OPTIC_GREEN_1,
6097 EL_DF_FIBRE_OPTIC_BLUE_1,
6099 EL_DF_STEEL_GRID_FIXED_START,
6100 EL_DF_STEEL_GRID_ROTATING_START,
6101 EL_DF_WOODEN_GRID_FIXED_START,
6102 EL_DF_WOODEN_GRID_ROTATING_START,
6114 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
6115 static int *editor_el_deflektor_ptr = editor_el_deflektor;
6116 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
6117 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
6119 static int editor_hl_chars[] =
6121 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
6127 static int editor_el_chars[] =
6209 EL_CHAR(CHAR_BYTE_COPYRIGHT),
6210 EL_CHAR(CHAR_BYTE_UMLAUT_A),
6211 EL_CHAR(CHAR_BYTE_UMLAUT_O),
6212 EL_CHAR(CHAR_BYTE_UMLAUT_U),
6214 EL_CHAR(CHAR_BYTE_DEGREE),
6215 EL_CHAR(CHAR_BYTE_REGISTERED),
6216 EL_CHAR(FONT_ASCII_CURSOR),
6217 EL_CHAR(FONT_ASCII_BUTTON),
6219 EL_CHAR(FONT_ASCII_UP),
6220 EL_CHAR(FONT_ASCII_DOWN),
6224 static int *editor_hl_chars_ptr = editor_hl_chars;
6225 static int *editor_el_chars_ptr = editor_el_chars;
6226 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
6227 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
6229 static int editor_hl_steel_chars[] =
6231 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
6237 static int editor_el_steel_chars[] =
6247 EL_STEEL_CHAR('\''),
6314 EL_STEEL_CHAR('\\'),
6319 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
6320 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
6321 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
6322 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
6324 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
6325 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
6326 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
6327 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
6329 EL_STEEL_CHAR(FONT_ASCII_UP),
6330 EL_STEEL_CHAR(FONT_ASCII_DOWN),
6334 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
6335 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
6336 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
6337 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
6339 static int editor_hl_custom[] =
6341 EL_INTERNAL_CASCADE_CE_ACTIVE,
6347 static int editor_el_custom[] =
6349 EL_CUSTOM_START + 0,
6350 EL_CUSTOM_START + 1,
6351 EL_CUSTOM_START + 2,
6352 EL_CUSTOM_START + 3,
6354 EL_CUSTOM_START + 4,
6355 EL_CUSTOM_START + 5,
6356 EL_CUSTOM_START + 6,
6357 EL_CUSTOM_START + 7,
6359 EL_CUSTOM_START + 8,
6360 EL_CUSTOM_START + 9,
6361 EL_CUSTOM_START + 10,
6362 EL_CUSTOM_START + 11,
6364 EL_CUSTOM_START + 12,
6365 EL_CUSTOM_START + 13,
6366 EL_CUSTOM_START + 14,
6367 EL_CUSTOM_START + 15,
6369 EL_CUSTOM_START + 16,
6370 EL_CUSTOM_START + 17,
6371 EL_CUSTOM_START + 18,
6372 EL_CUSTOM_START + 19,
6374 EL_CUSTOM_START + 20,
6375 EL_CUSTOM_START + 21,
6376 EL_CUSTOM_START + 22,
6377 EL_CUSTOM_START + 23,
6379 EL_CUSTOM_START + 24,
6380 EL_CUSTOM_START + 25,
6381 EL_CUSTOM_START + 26,
6382 EL_CUSTOM_START + 27,
6384 EL_CUSTOM_START + 28,
6385 EL_CUSTOM_START + 29,
6386 EL_CUSTOM_START + 30,
6387 EL_CUSTOM_START + 31,
6389 EL_CUSTOM_START + 32,
6390 EL_CUSTOM_START + 33,
6391 EL_CUSTOM_START + 34,
6392 EL_CUSTOM_START + 35,
6394 EL_CUSTOM_START + 36,
6395 EL_CUSTOM_START + 37,
6396 EL_CUSTOM_START + 38,
6397 EL_CUSTOM_START + 39,
6399 EL_CUSTOM_START + 40,
6400 EL_CUSTOM_START + 41,
6401 EL_CUSTOM_START + 42,
6402 EL_CUSTOM_START + 43,
6404 EL_CUSTOM_START + 44,
6405 EL_CUSTOM_START + 45,
6406 EL_CUSTOM_START + 46,
6407 EL_CUSTOM_START + 47,
6409 EL_CUSTOM_START + 48,
6410 EL_CUSTOM_START + 49,
6411 EL_CUSTOM_START + 50,
6412 EL_CUSTOM_START + 51,
6414 EL_CUSTOM_START + 52,
6415 EL_CUSTOM_START + 53,
6416 EL_CUSTOM_START + 54,
6417 EL_CUSTOM_START + 55,
6419 EL_CUSTOM_START + 56,
6420 EL_CUSTOM_START + 57,
6421 EL_CUSTOM_START + 58,
6422 EL_CUSTOM_START + 59,
6424 EL_CUSTOM_START + 60,
6425 EL_CUSTOM_START + 61,
6426 EL_CUSTOM_START + 62,
6427 EL_CUSTOM_START + 63,
6429 EL_CUSTOM_START + 64,
6430 EL_CUSTOM_START + 65,
6431 EL_CUSTOM_START + 66,
6432 EL_CUSTOM_START + 67,
6434 EL_CUSTOM_START + 68,
6435 EL_CUSTOM_START + 69,
6436 EL_CUSTOM_START + 70,
6437 EL_CUSTOM_START + 71,
6439 EL_CUSTOM_START + 72,
6440 EL_CUSTOM_START + 73,
6441 EL_CUSTOM_START + 74,
6442 EL_CUSTOM_START + 75,
6444 EL_CUSTOM_START + 76,
6445 EL_CUSTOM_START + 77,
6446 EL_CUSTOM_START + 78,
6447 EL_CUSTOM_START + 79,
6449 EL_CUSTOM_START + 80,
6450 EL_CUSTOM_START + 81,
6451 EL_CUSTOM_START + 82,
6452 EL_CUSTOM_START + 83,
6454 EL_CUSTOM_START + 84,
6455 EL_CUSTOM_START + 85,
6456 EL_CUSTOM_START + 86,
6457 EL_CUSTOM_START + 87,
6459 EL_CUSTOM_START + 88,
6460 EL_CUSTOM_START + 89,
6461 EL_CUSTOM_START + 90,
6462 EL_CUSTOM_START + 91,
6464 EL_CUSTOM_START + 92,
6465 EL_CUSTOM_START + 93,
6466 EL_CUSTOM_START + 94,
6467 EL_CUSTOM_START + 95,
6469 EL_CUSTOM_START + 96,
6470 EL_CUSTOM_START + 97,
6471 EL_CUSTOM_START + 98,
6472 EL_CUSTOM_START + 99,
6474 EL_CUSTOM_START + 100,
6475 EL_CUSTOM_START + 101,
6476 EL_CUSTOM_START + 102,
6477 EL_CUSTOM_START + 103,
6479 EL_CUSTOM_START + 104,
6480 EL_CUSTOM_START + 105,
6481 EL_CUSTOM_START + 106,
6482 EL_CUSTOM_START + 107,
6484 EL_CUSTOM_START + 108,
6485 EL_CUSTOM_START + 109,
6486 EL_CUSTOM_START + 110,
6487 EL_CUSTOM_START + 111,
6489 EL_CUSTOM_START + 112,
6490 EL_CUSTOM_START + 113,
6491 EL_CUSTOM_START + 114,
6492 EL_CUSTOM_START + 115,
6494 EL_CUSTOM_START + 116,
6495 EL_CUSTOM_START + 117,
6496 EL_CUSTOM_START + 118,
6497 EL_CUSTOM_START + 119,
6499 EL_CUSTOM_START + 120,
6500 EL_CUSTOM_START + 121,
6501 EL_CUSTOM_START + 122,
6502 EL_CUSTOM_START + 123,
6504 EL_CUSTOM_START + 124,
6505 EL_CUSTOM_START + 125,
6506 EL_CUSTOM_START + 126,
6507 EL_CUSTOM_START + 127,
6509 EL_CUSTOM_START + 128,
6510 EL_CUSTOM_START + 129,
6511 EL_CUSTOM_START + 130,
6512 EL_CUSTOM_START + 131,
6514 EL_CUSTOM_START + 132,
6515 EL_CUSTOM_START + 133,
6516 EL_CUSTOM_START + 134,
6517 EL_CUSTOM_START + 135,
6519 EL_CUSTOM_START + 136,
6520 EL_CUSTOM_START + 137,
6521 EL_CUSTOM_START + 138,
6522 EL_CUSTOM_START + 139,
6524 EL_CUSTOM_START + 140,
6525 EL_CUSTOM_START + 141,
6526 EL_CUSTOM_START + 142,
6527 EL_CUSTOM_START + 143,
6529 EL_CUSTOM_START + 144,
6530 EL_CUSTOM_START + 145,
6531 EL_CUSTOM_START + 146,
6532 EL_CUSTOM_START + 147,
6534 EL_CUSTOM_START + 148,
6535 EL_CUSTOM_START + 149,
6536 EL_CUSTOM_START + 150,
6537 EL_CUSTOM_START + 151,
6539 EL_CUSTOM_START + 152,
6540 EL_CUSTOM_START + 153,
6541 EL_CUSTOM_START + 154,
6542 EL_CUSTOM_START + 155,
6544 EL_CUSTOM_START + 156,
6545 EL_CUSTOM_START + 157,
6546 EL_CUSTOM_START + 158,
6547 EL_CUSTOM_START + 159,
6549 EL_CUSTOM_START + 160,
6550 EL_CUSTOM_START + 161,
6551 EL_CUSTOM_START + 162,
6552 EL_CUSTOM_START + 163,
6554 EL_CUSTOM_START + 164,
6555 EL_CUSTOM_START + 165,
6556 EL_CUSTOM_START + 166,
6557 EL_CUSTOM_START + 167,
6559 EL_CUSTOM_START + 168,
6560 EL_CUSTOM_START + 169,
6561 EL_CUSTOM_START + 170,
6562 EL_CUSTOM_START + 171,
6564 EL_CUSTOM_START + 172,
6565 EL_CUSTOM_START + 173,
6566 EL_CUSTOM_START + 174,
6567 EL_CUSTOM_START + 175,
6569 EL_CUSTOM_START + 176,
6570 EL_CUSTOM_START + 177,
6571 EL_CUSTOM_START + 178,
6572 EL_CUSTOM_START + 179,
6574 EL_CUSTOM_START + 180,
6575 EL_CUSTOM_START + 181,
6576 EL_CUSTOM_START + 182,
6577 EL_CUSTOM_START + 183,
6579 EL_CUSTOM_START + 184,
6580 EL_CUSTOM_START + 185,
6581 EL_CUSTOM_START + 186,
6582 EL_CUSTOM_START + 187,
6584 EL_CUSTOM_START + 188,
6585 EL_CUSTOM_START + 189,
6586 EL_CUSTOM_START + 190,
6587 EL_CUSTOM_START + 191,
6589 EL_CUSTOM_START + 192,
6590 EL_CUSTOM_START + 193,
6591 EL_CUSTOM_START + 194,
6592 EL_CUSTOM_START + 195,
6594 EL_CUSTOM_START + 196,
6595 EL_CUSTOM_START + 197,
6596 EL_CUSTOM_START + 198,
6597 EL_CUSTOM_START + 199,
6599 EL_CUSTOM_START + 200,
6600 EL_CUSTOM_START + 201,
6601 EL_CUSTOM_START + 202,
6602 EL_CUSTOM_START + 203,
6604 EL_CUSTOM_START + 204,
6605 EL_CUSTOM_START + 205,
6606 EL_CUSTOM_START + 206,
6607 EL_CUSTOM_START + 207,
6609 EL_CUSTOM_START + 208,
6610 EL_CUSTOM_START + 209,
6611 EL_CUSTOM_START + 210,
6612 EL_CUSTOM_START + 211,
6614 EL_CUSTOM_START + 212,
6615 EL_CUSTOM_START + 213,
6616 EL_CUSTOM_START + 214,
6617 EL_CUSTOM_START + 215,
6619 EL_CUSTOM_START + 216,
6620 EL_CUSTOM_START + 217,
6621 EL_CUSTOM_START + 218,
6622 EL_CUSTOM_START + 219,
6624 EL_CUSTOM_START + 220,
6625 EL_CUSTOM_START + 221,
6626 EL_CUSTOM_START + 222,
6627 EL_CUSTOM_START + 223,
6629 EL_CUSTOM_START + 224,
6630 EL_CUSTOM_START + 225,
6631 EL_CUSTOM_START + 226,
6632 EL_CUSTOM_START + 227,
6634 EL_CUSTOM_START + 228,
6635 EL_CUSTOM_START + 229,
6636 EL_CUSTOM_START + 230,
6637 EL_CUSTOM_START + 231,
6639 EL_CUSTOM_START + 232,
6640 EL_CUSTOM_START + 233,
6641 EL_CUSTOM_START + 234,
6642 EL_CUSTOM_START + 235,
6644 EL_CUSTOM_START + 236,
6645 EL_CUSTOM_START + 237,
6646 EL_CUSTOM_START + 238,
6647 EL_CUSTOM_START + 239,
6649 EL_CUSTOM_START + 240,
6650 EL_CUSTOM_START + 241,
6651 EL_CUSTOM_START + 242,
6652 EL_CUSTOM_START + 243,
6654 EL_CUSTOM_START + 244,
6655 EL_CUSTOM_START + 245,
6656 EL_CUSTOM_START + 246,
6657 EL_CUSTOM_START + 247,
6659 EL_CUSTOM_START + 248,
6660 EL_CUSTOM_START + 249,
6661 EL_CUSTOM_START + 250,
6662 EL_CUSTOM_START + 251,
6664 EL_CUSTOM_START + 252,
6665 EL_CUSTOM_START + 253,
6666 EL_CUSTOM_START + 254,
6667 EL_CUSTOM_START + 255
6669 static int *editor_hl_custom_ptr = editor_hl_custom;
6670 static int *editor_el_custom_ptr = editor_el_custom;
6671 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6672 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6674 static int editor_hl_group[] =
6676 EL_INTERNAL_CASCADE_GE_ACTIVE,
6682 static int editor_el_group[] =
6696 EL_GROUP_START + 10,
6697 EL_GROUP_START + 11,
6699 EL_GROUP_START + 12,
6700 EL_GROUP_START + 13,
6701 EL_GROUP_START + 14,
6702 EL_GROUP_START + 15,
6704 EL_GROUP_START + 16,
6705 EL_GROUP_START + 17,
6706 EL_GROUP_START + 18,
6707 EL_GROUP_START + 19,
6709 EL_GROUP_START + 20,
6710 EL_GROUP_START + 21,
6711 EL_GROUP_START + 22,
6712 EL_GROUP_START + 23,
6714 EL_GROUP_START + 24,
6715 EL_GROUP_START + 25,
6716 EL_GROUP_START + 26,
6717 EL_GROUP_START + 27,
6719 EL_GROUP_START + 28,
6720 EL_GROUP_START + 29,
6721 EL_GROUP_START + 30,
6724 static int *editor_hl_group_ptr = editor_hl_group;
6725 static int *editor_el_group_ptr = editor_el_group;
6726 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6727 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6729 static int editor_hl_empty_space[] =
6731 EL_INTERNAL_CASCADE_ES_ACTIVE,
6737 static int editor_el_empty_space[] =
6759 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6760 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6761 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6762 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6764 static int editor_hl_reference[] =
6766 EL_INTERNAL_CASCADE_REF_ACTIVE,
6772 static int editor_el_reference[] =
6776 EL_TRIGGER_CE_VALUE,
6777 EL_TRIGGER_CE_SCORE,
6781 EL_CURRENT_CE_VALUE,
6782 EL_CURRENT_CE_SCORE,
6804 static int *editor_hl_reference_ptr = editor_hl_reference;
6805 static int *editor_el_reference_ptr = editor_el_reference;
6806 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6807 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6809 static int editor_hl_user_defined[] =
6811 EL_INTERNAL_CASCADE_USER_ACTIVE,
6817 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6818 static int *editor_el_user_defined_ptr = NULL;
6819 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6820 static int num_editor_el_user_defined = 0;
6822 static int editor_hl_dynamic[] =
6824 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6830 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6831 static int *editor_el_dynamic_ptr = NULL;
6832 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6833 static int num_editor_el_dynamic = 0;
6835 static int editor_hl_empty[] = { EL_EMPTY };
6836 static int *editor_el_empty = NULL; // dynamically allocated
6838 static int *editor_hl_empty_ptr = editor_hl_empty;
6839 static int *editor_el_empty_ptr = NULL;
6840 static int num_editor_hl_empty = 0;
6841 static int num_editor_el_empty = 0; // dynamically determined, if needed
6843 static boolean use_el_empty = FALSE;
6845 static int *editor_elements = NULL; // dynamically allocated
6846 static int num_editor_elements = 0; // dynamically determined
6848 static boolean setup_editor_cascade_never = FALSE;
6850 static boolean setup_editor_el_players = TRUE;
6851 static boolean setup_editor_el_boulderdash = TRUE;
6852 static boolean setup_editor_el_boulderdash_native = TRUE;
6853 static boolean setup_editor_el_boulderdash_effects = TRUE;
6854 static boolean setup_editor_el_emerald_mine = TRUE;
6855 static boolean setup_editor_el_emerald_mine_club = TRUE;
6856 static boolean setup_editor_el_more = TRUE;
6857 static boolean setup_editor_el_sokoban = TRUE;
6858 static boolean setup_editor_el_supaplex = TRUE;
6859 static boolean setup_editor_el_diamond_caves = TRUE;
6860 static boolean setup_editor_el_dx_boulderdash = TRUE;
6861 static boolean setup_editor_el_mirror_magic = TRUE;
6862 static boolean setup_editor_el_deflektor = TRUE;
6863 static boolean setup_editor_el_chars = TRUE;
6864 static boolean setup_editor_el_steel_chars = TRUE;
6865 static boolean setup_editor_el_custom = TRUE;
6866 static boolean setup_editor_el_user_defined = TRUE;
6867 static boolean setup_editor_el_dynamic = TRUE;
6869 static int editor_hl_unused[] = { EL_EMPTY };
6870 static int *editor_hl_unused_ptr = editor_hl_unused;
6871 static int num_editor_hl_unused = 0;
6875 boolean *setup_value;
6876 boolean *setup_cascade_value;
6878 int **headline_list;
6879 int *headline_list_size;
6882 int *element_list_size;
6884 boolean last_setup_value;
6886 editor_elements_info[] =
6889 &setup_editor_el_players,
6890 &setup_editor_cascade_never,
6891 &editor_hl_unused_ptr, &num_editor_hl_unused,
6892 &editor_el_players_ptr, &num_editor_el_players
6895 &setup_editor_el_boulderdash,
6896 &setup.editor_cascade.el_bd,
6897 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6898 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6901 &setup_editor_el_boulderdash_native,
6902 &setup.editor_cascade.el_bd_native,
6903 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6904 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6907 &setup_editor_el_boulderdash_effects,
6908 &setup.editor_cascade.el_bd_effects,
6909 &editor_hl_boulderdash_effects_ptr, &num_editor_hl_boulderdash_effects,
6910 &editor_el_boulderdash_effects_ptr, &num_editor_el_boulderdash_effects
6913 &setup_editor_el_emerald_mine,
6914 &setup.editor_cascade.el_em,
6915 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6916 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6919 &setup_editor_el_emerald_mine_club,
6920 &setup.editor_cascade.el_emc,
6921 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6922 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6925 &setup_editor_el_more,
6926 &setup.editor_cascade.el_rnd,
6927 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6928 &editor_el_rnd_ptr, &num_editor_el_rnd
6931 &setup_editor_el_sokoban,
6932 &setup.editor_cascade.el_sb,
6933 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6934 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6937 &setup_editor_el_supaplex,
6938 &setup.editor_cascade.el_sp,
6939 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6940 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6943 &setup_editor_el_diamond_caves,
6944 &setup.editor_cascade.el_dc,
6945 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6946 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6949 &setup_editor_el_dx_boulderdash,
6950 &setup.editor_cascade.el_dx,
6951 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6952 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6955 &setup_editor_el_mirror_magic,
6956 &setup.editor_cascade.el_mm,
6957 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6958 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6961 &setup_editor_el_deflektor,
6962 &setup.editor_cascade.el_df,
6963 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6964 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6967 &setup_editor_el_chars,
6968 &setup.editor_cascade.el_chars,
6969 &editor_hl_chars_ptr, &num_editor_hl_chars,
6970 &editor_el_chars_ptr, &num_editor_el_chars
6973 &setup_editor_el_steel_chars,
6974 &setup.editor_cascade.el_steel_chars,
6975 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6976 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6979 &setup_editor_el_custom,
6980 &setup.editor_cascade.el_ce,
6981 &editor_hl_custom_ptr, &num_editor_hl_custom,
6982 &editor_el_custom_ptr, &num_editor_el_custom
6985 &setup_editor_el_custom,
6986 &setup.editor_cascade.el_ge,
6987 &editor_hl_group_ptr, &num_editor_hl_group,
6988 &editor_el_group_ptr, &num_editor_el_group
6991 &setup_editor_el_custom,
6992 &setup.editor_cascade.el_es,
6993 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6994 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6997 &setup_editor_el_custom,
6998 &setup.editor_cascade.el_ref,
6999 &editor_hl_reference_ptr, &num_editor_hl_reference,
7000 &editor_el_reference_ptr, &num_editor_el_reference
7003 &setup_editor_el_user_defined,
7004 &setup.editor_cascade.el_user,
7005 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
7006 &editor_el_user_defined_ptr, &num_editor_el_user_defined
7009 &setup_editor_el_dynamic,
7010 &setup.editor_cascade.el_dynamic,
7011 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
7012 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
7017 &editor_hl_empty_ptr, &num_editor_hl_empty,
7018 &editor_el_empty_ptr, &num_editor_el_empty,
7028 static struct XY xy_directions[] =
7037 // ----------------------------------------------------------------------------
7039 // ----------------------------------------------------------------------------
7041 static int getMaxInfoTextLength(void)
7043 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
7046 static int getTextWidthForGadget(char *text)
7051 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
7054 static int getTextWidthForDrawingArea(char *text)
7059 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
7062 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
7064 return (gi->x + gi->width + getTextWidthForGadget(text));
7067 static char *getElementInfoText(int element)
7069 char *info_text = NULL;
7071 if (element < MAX_NUM_ELEMENTS)
7073 if (strlen(element_info[element].description) > 0)
7074 info_text = element_info[element].description;
7075 else if (element_info[element].custom_description != NULL)
7076 info_text = element_info[element].custom_description;
7077 else if (element_info[element].editor_description != NULL)
7078 info_text = element_info[element].editor_description;
7081 if (info_text == NULL)
7082 info_text = INFOTEXT_UNKNOWN_ELEMENT;
7087 static char *getElementDescriptionFilenameExt(char *basename)
7089 char *elements_subdir = ELEMENTS_DIRECTORY;
7090 static char *elements_subdir2 = NULL;
7091 static char *filename = NULL;
7093 if (elements_subdir2 == NULL)
7094 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
7096 checked_free(filename);
7098 // 1st try: look for element description in current level set directory
7099 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
7100 if (fileExists(filename))
7105 // 2nd try: look for element description in the game's base directory
7106 filename = getPath3(options.docs_directory, elements_subdir, basename);
7107 if (fileExists(filename))
7113 static char *getElementDescriptionFilename(int element)
7115 char basename[MAX_FILENAME_LEN];
7118 // 1st try: look for element description file for exactly this element
7119 sprintf(basename, "%s.txt", element_info[element].token_name);
7120 filename = getElementDescriptionFilenameExt(basename);
7121 if (filename != NULL)
7124 // 2nd try: look for element description file for this element's class
7125 sprintf(basename, "%s.txt", element_info[element].class_name);
7126 filename = getElementDescriptionFilenameExt(basename);
7127 if (filename != NULL)
7130 // 3rd try: look for generic fallback text file for any element
7131 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
7132 if (filename != NULL)
7138 static boolean suppressBorderElement(void)
7140 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
7141 lev_fieldx <= MAX_ED_FIELDX &&
7142 lev_fieldy <= MAX_ED_FIELDY);
7145 static void InitDynamicEditorElementList(int **elements, int *num_elements)
7147 boolean element_found[NUM_FILE_ELEMENTS];
7150 // initialize list of used elements to "not used"
7151 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7152 element_found[i] = FALSE;
7154 // find all elements used in current level
7155 for (y = 0; y < lev_fieldy; y++)
7157 for (x = 0; x < lev_fieldx; x++)
7159 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
7162 if (IS_MM_WALL(Tile[x][y]))
7163 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
7165 element_found[Tile[x][y]] = TRUE;
7171 // count number of elements used in current level
7172 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7173 if (element_found[i])
7176 // add space for up to 3 more elements for padding that may be needed
7179 // free memory for old list of elements, if needed
7180 checked_free(*elements);
7182 // allocate memory for new list of elements
7183 *elements = checked_malloc(*num_elements * sizeof(int));
7187 // add all elements used in current level (non-custom/group/empty elements)
7188 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7189 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
7190 IS_GROUP_ELEMENT(i) ||
7191 IS_EMPTY_ELEMENT(i)))
7192 (*elements)[(*num_elements)++] = i;
7194 // add all elements used in current level (custom/group/empty elements)
7195 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7196 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
7197 IS_GROUP_ELEMENT(i) ||
7198 IS_EMPTY_ELEMENT(i)))
7199 (*elements)[(*num_elements)++] = i;
7201 while (*num_elements % 4) // pad with empty elements, if needed
7202 (*elements)[(*num_elements)++] = EL_EMPTY;
7205 static void ReinitializeElementList_EnableSections(void)
7207 // default: enable all element sections
7209 setup_editor_el_players = TRUE;
7210 setup_editor_el_boulderdash = TRUE;
7211 setup_editor_el_boulderdash_native = TRUE;
7212 setup_editor_el_boulderdash_effects = TRUE;
7213 setup_editor_el_emerald_mine = TRUE;
7214 setup_editor_el_emerald_mine_club = TRUE;
7215 setup_editor_el_more = TRUE;
7216 setup_editor_el_sokoban = TRUE;
7217 setup_editor_el_supaplex = TRUE;
7218 setup_editor_el_diamond_caves = TRUE;
7219 setup_editor_el_dx_boulderdash = TRUE;
7220 setup_editor_el_mirror_magic = TRUE;
7221 setup_editor_el_deflektor = TRUE;
7222 setup_editor_el_chars = TRUE;
7223 setup_editor_el_steel_chars = TRUE;
7225 setup_editor_el_custom = TRUE;
7226 setup_editor_el_user_defined = TRUE;
7227 setup_editor_el_dynamic = TRUE;
7229 // now disable all element sections not to be displayed
7231 if (!setup.editor.el_classic)
7233 setup_editor_el_players = FALSE;
7234 setup_editor_el_boulderdash = FALSE;
7235 setup_editor_el_boulderdash_native = FALSE;
7236 setup_editor_el_boulderdash_effects = FALSE;
7237 setup_editor_el_emerald_mine = FALSE;
7238 setup_editor_el_emerald_mine_club = FALSE;
7239 setup_editor_el_more = FALSE;
7240 setup_editor_el_sokoban = FALSE;
7241 setup_editor_el_supaplex = FALSE;
7242 setup_editor_el_diamond_caves = FALSE;
7243 setup_editor_el_dx_boulderdash = FALSE;
7244 setup_editor_el_mirror_magic = FALSE;
7245 setup_editor_el_deflektor = FALSE;
7246 setup_editor_el_chars = FALSE;
7247 setup_editor_el_steel_chars = FALSE;
7250 if (!setup.editor.el_custom)
7252 setup_editor_el_custom = FALSE;
7255 if (!setup.editor.el_user_defined)
7257 setup_editor_el_user_defined = FALSE;
7260 if (!setup.editor.el_dynamic)
7262 setup_editor_el_dynamic = FALSE;
7265 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
7267 setup_editor_el_boulderdash_native = FALSE;
7268 setup_editor_el_boulderdash_effects = FALSE;
7269 setup_editor_el_mirror_magic = FALSE;
7270 setup_editor_el_deflektor = FALSE;
7272 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
7274 setup_editor_el_players = FALSE;
7275 setup_editor_el_boulderdash = FALSE;
7276 setup_editor_el_emerald_mine = FALSE;
7277 setup_editor_el_emerald_mine_club = FALSE;
7278 setup_editor_el_more = FALSE;
7279 setup_editor_el_sokoban = FALSE;
7280 setup_editor_el_supaplex = FALSE;
7281 setup_editor_el_diamond_caves = FALSE;
7282 setup_editor_el_dx_boulderdash = FALSE;
7283 setup_editor_el_mirror_magic = FALSE;
7284 setup_editor_el_deflektor = FALSE;
7285 setup_editor_el_chars = FALSE;
7286 setup_editor_el_steel_chars = FALSE;
7288 setup_editor_el_custom = FALSE;
7290 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7292 setup_editor_el_boulderdash = FALSE;
7293 setup_editor_el_boulderdash_native = FALSE;
7294 setup_editor_el_boulderdash_effects = FALSE;
7295 setup_editor_el_more = FALSE;
7296 setup_editor_el_sokoban = FALSE;
7297 setup_editor_el_supaplex = FALSE;
7298 setup_editor_el_diamond_caves = FALSE;
7299 setup_editor_el_dx_boulderdash = FALSE;
7300 setup_editor_el_mirror_magic = FALSE;
7301 setup_editor_el_deflektor = FALSE;
7302 setup_editor_el_steel_chars = FALSE;
7304 setup_editor_el_custom = FALSE;
7306 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7308 setup_editor_el_players = FALSE;
7309 setup_editor_el_boulderdash = FALSE;
7310 setup_editor_el_boulderdash_native = FALSE;
7311 setup_editor_el_boulderdash_effects = FALSE;
7312 setup_editor_el_emerald_mine = FALSE;
7313 setup_editor_el_emerald_mine_club = FALSE;
7314 setup_editor_el_more = FALSE;
7315 setup_editor_el_sokoban = FALSE;
7316 setup_editor_el_diamond_caves = FALSE;
7317 setup_editor_el_dx_boulderdash = FALSE;
7318 setup_editor_el_mirror_magic = FALSE;
7319 setup_editor_el_deflektor = FALSE;
7320 setup_editor_el_chars = FALSE;
7321 setup_editor_el_steel_chars = FALSE;
7323 setup_editor_el_custom = FALSE;
7325 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7327 setup_editor_el_players = FALSE;
7328 setup_editor_el_boulderdash = FALSE;
7329 setup_editor_el_boulderdash_native = FALSE;
7330 setup_editor_el_boulderdash_effects = FALSE;
7331 setup_editor_el_emerald_mine = FALSE;
7332 setup_editor_el_emerald_mine_club = FALSE;
7333 setup_editor_el_more = FALSE;
7334 setup_editor_el_sokoban = FALSE;
7335 setup_editor_el_supaplex = FALSE;
7336 setup_editor_el_diamond_caves = FALSE;
7337 setup_editor_el_dx_boulderdash = FALSE;
7338 setup_editor_el_steel_chars = FALSE;
7340 setup_editor_el_custom = FALSE;
7344 static void ReinitializeElementList(void)
7346 static boolean initialization_needed = TRUE;
7350 ReinitializeElementList_EnableSections();
7352 if (initialization_needed)
7354 LoadSetup_EditorCascade(); // load last editor cascade state
7356 // initialize editor cascade element from saved cascade state
7357 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7359 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
7360 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
7362 if (IS_EDITOR_CASCADE(*cascade_element))
7364 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
7365 EL_CASCADE_INACTIVE(*cascade_element));
7368 initialization_needed = FALSE;
7371 checked_free(editor_elements);
7373 // reload optional user defined element list for each invocation of editor
7374 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
7375 &num_editor_el_user_defined);
7377 // initialize dynamic level element list for each invocation of editor
7378 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
7379 &num_editor_el_dynamic);
7381 // initialize list of empty elements (used for padding, if needed)
7382 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7383 editor_el_empty[i] = EL_EMPTY;
7385 // do some sanity checks for each element from element list
7386 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7388 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7390 int element = (*editor_elements_info[i].element_list)[j];
7392 if (element >= NUM_FILE_ELEMENTS)
7393 Warn("editor element %d is runtime element", element);
7395 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
7396 Warn("no element description text for element %d", element);
7400 num_editor_elements = 0;
7401 use_el_empty = FALSE;
7403 // determine size of element list
7404 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7406 if (*editor_elements_info[i].setup_value)
7408 boolean found_inactive_cascade = FALSE;
7410 if (setup.editor.el_headlines)
7412 // required for correct padding of palette headline buttons
7413 if (*editor_elements_info[i].headline_list_size > 0)
7414 num_editor_elements += ED_ELEMENTLIST_COLS;
7416 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7418 int element = (*editor_elements_info[i].headline_list)[j];
7420 if (IS_EDITOR_CASCADE_INACTIVE(element))
7421 found_inactive_cascade = TRUE;
7425 if (found_inactive_cascade)
7428 // required for correct padding of palette element buttons
7429 int element_list_size = *editor_elements_info[i].element_list_size;
7431 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7432 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7434 num_editor_elements += element_buttons;
7438 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
7440 // offer at least as many elements as element buttons exist
7441 use_el_empty = TRUE;
7442 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
7444 num_editor_elements += num_editor_el_empty;
7448 num_editor_el_empty = 0;
7451 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
7453 // fill element list
7454 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7456 boolean found_inactive_cascade = FALSE;
7458 if (*editor_elements_info[i].setup_value)
7460 if (setup.editor.el_headlines)
7462 // required for correct padding of palette headline buttons
7463 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
7464 ED_ELEMENTLIST_COLS : 0);
7466 for (j = 0; j < headline_size; j++)
7468 // use empty elements for padding of palette headline buttons
7469 int element = (j < *editor_elements_info[i].headline_list_size ?
7470 (*editor_elements_info[i].headline_list)[j] :
7471 editor_el_empty[0]);
7473 editor_elements[pos++] = element;
7475 if (IS_EDITOR_CASCADE_INACTIVE(element))
7476 found_inactive_cascade = TRUE;
7480 if (found_inactive_cascade)
7483 // required for correct padding of palette element buttons
7484 int element_list_size = *editor_elements_info[i].element_list_size;
7486 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7487 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7489 // copy all elements from element list
7490 for (j = 0; j < element_list_size; j++)
7491 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
7493 // use empty elements for padding of palette element buttons
7494 for (j = 0; j < element_buttons - element_list_size; j++)
7495 editor_elements[pos++] = editor_el_empty[0];
7499 // (this function is also called before editor gadgets are initialized!)
7500 AdjustElementListScrollbar();
7503 void PrintEditorElementList(void)
7505 boolean *stop = &setup_editor_el_user_defined;
7508 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
7510 int cascade_element = (*editor_elements_info[i].headline_list)[0];
7512 if (IS_EDITOR_CASCADE(cascade_element))
7514 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
7515 char *headline = element_info[cascade_element_show].editor_description;
7517 PrintLineWithPrefix("# ", "-", 77);
7518 Print("# %s\n", headline);
7519 PrintLineWithPrefix("# ", "-", 77);
7522 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7524 int element = (*editor_elements_info[i].headline_list)[j];
7526 if (IS_EDITOR_CASCADE(element))
7527 element = EL_CHAR_MINUS;
7529 Print("# %s\n", element_info[element].token_name);
7535 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7537 int element = (*editor_elements_info[i].element_list)[j];
7539 Print("# %s\n", element_info[element].token_name);
7547 static void ReinitializeElementListButtons(void)
7549 static boolean last_setup_value_headlines = FALSE;
7550 static boolean initialization_needed = TRUE;
7553 if (!initialization_needed) // check if editor element setup has changed
7555 if (last_setup_value_headlines != setup.editor.el_headlines)
7556 initialization_needed = TRUE;
7558 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7559 if (editor_elements_info[i].last_setup_value !=
7560 *editor_elements_info[i].setup_value)
7561 initialization_needed = TRUE;
7564 if (!initialization_needed)
7567 FreeLevelEditorGadgets();
7568 CreateLevelEditorGadgets();
7570 // store current setup values for next invocation of this function
7571 last_setup_value_headlines = setup.editor.el_headlines;
7572 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7573 editor_elements_info[i].last_setup_value =
7574 *editor_elements_info[i].setup_value;
7576 initialization_needed = FALSE;
7579 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7582 int border_graphic =
7583 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7584 struct GraphicInfo *g = &graphic_info[border_graphic];
7585 Bitmap *src_bitmap = g->bitmap;
7586 int src_x = g->src_x;
7587 int src_y = g->src_y;
7588 int border_size = g->border_size;
7589 int border_xpos = g->width - border_size;
7590 int border_ypos = g->height - border_size;
7591 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7594 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7595 border_size, border_size,
7596 dest_x - border_size, dest_y - border_size);
7597 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7598 border_size, border_size,
7599 dest_x + width, dest_y - border_size);
7600 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7601 border_size, border_size,
7602 dest_x - border_size, dest_y + height);
7603 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7604 border_size, border_size,
7605 dest_x + width, dest_y + height);
7607 for (i = 0; i < width / tilesize; i++)
7609 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7610 tilesize, border_size,
7611 dest_x + i * tilesize, dest_y - border_size);
7612 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7613 tilesize, border_size,
7614 dest_x + i * tilesize, dest_y + height);
7617 for (i = 0; i < height / tilesize; i++)
7619 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7620 border_size, tilesize,
7621 dest_x - border_size, dest_y + i * tilesize);
7622 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7623 border_size, tilesize,
7624 dest_x + width, dest_y + i * tilesize);
7627 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7630 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7632 int xsize_tile = MAX(ed_tilesize, xsize);
7633 int ysize_tile = MAX(ed_tilesize, ysize);
7634 int xsize_full = xsize + 1;
7635 int ysize_full = ysize + 1;
7636 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7637 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7638 Pixel line_color = getTabulatorBarColor();
7640 if (line_color == BLACK_PIXEL) // black => transparent
7643 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7644 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7645 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7648 static void DrawEditorLevelBorderLinesIfNeeded(void)
7650 int xsize = lev_fieldx * ed_tilesize;
7651 int ysize = lev_fieldy * ed_tilesize;
7652 int line_size = getTabulatorBarHeight();
7654 if (!suppressBorderElement())
7657 // draw little border line around editable level playfield
7660 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7663 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7665 if (xsize < SXSIZE && ysize < SYSIZE)
7666 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7669 static void DrawEditorElement(int x, int y, int element)
7671 DrawSizedElement(x, y, element, ed_tilesize);
7674 static void DrawEditorElementThruMask(int x, int y, int element)
7676 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7679 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7681 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7684 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7686 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7687 DrawEditorLevelBorderLinesIfNeeded();
7690 static void DrawDrawingArea(int id)
7692 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7695 int *value = drawingarea_info[id].value;
7696 int area_xsize = drawingarea_info[id].area_xsize;
7697 int area_ysize = drawingarea_info[id].area_ysize;
7698 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7700 for (x = 0; x < area_xsize; x++)
7702 for (y = 0; y < area_ysize; y++)
7704 int element = value[x * area_ysize + y];
7708 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7710 DrawSizedGraphicExt(drawto,
7711 gi->x + x * tilesize,
7712 gi->y + y * tilesize,
7713 graphic, frame, tilesize);
7718 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7721 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7722 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7724 BlitBitmap(drawto, drawto,
7725 SX + (dx == -1 ? ed_tilesize : 0),
7726 SY + (dy == -1 ? ed_tilesize : 0),
7727 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7728 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7729 SX + (dx == +1 ? ed_tilesize : 0),
7730 SY + (dy == +1 ? ed_tilesize : 0));
7734 x = (dx == 1 ? 0 : ed_fieldx - 1);
7735 for (y = 0; y < ed_fieldy; y++)
7736 DrawEditorElementOrWall(x, y, from_x, from_y);
7740 y = (dy == 1 ? 0 : ed_fieldy - 1);
7741 for (x = 0; x < ed_fieldx; x++)
7742 DrawEditorElementOrWall(x, y, from_x, from_y);
7745 redraw_mask |= REDRAW_FIELD;
7749 static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, boolean use_editor_gfx)
7753 *graphic = el2edimg(element);
7758 *graphic = el2img(element);
7759 *frame = (ANIM_MODE(*graphic) == ANIM_CE_VALUE ?
7760 custom_element.ce_value_fixed_initial :
7761 ANIM_MODE(*graphic) == ANIM_CE_SCORE ?
7762 custom_element.collect_score_initial : FrameCounter);
7765 if (*graphic == IMG_UNKNOWN)
7767 // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
7768 // (normal BD style elements have graphics, but runtime ("effects") elements do not)
7769 int element_bd = map_element_RND_to_BD_cave(element);
7771 if (element_bd != O_UNKNOWN)
7773 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
7775 *graphic = g_bd->graphic;
7776 *frame = g_bd->frame;
7781 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7787 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7789 getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
7792 static void CreateControlButtons(void)
7794 struct GadgetInfo *gi;
7797 // create toolbox buttons
7798 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7800 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7801 int id = controlbutton_info[i].gadget_id;
7802 int type = controlbutton_info[i].gadget_type;
7803 int graphic = controlbutton_info[i].graphic;
7804 struct XYTileSize *pos = controlbutton_info[i].pos;
7805 struct GraphicInfo *gd = &graphic_info[graphic];
7806 Bitmap *deco_bitmap = NULL;
7807 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7808 int tile_size = 0, deco_shift = 0;
7809 boolean deco_masked = FALSE;
7810 int gd_x1 = gd->src_x;
7811 int gd_y1 = gd->src_y;
7812 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7813 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7814 int gd_x1a = gd->src_x + gd->active_xoffset;
7815 int gd_y1a = gd->src_y + gd->active_yoffset;
7816 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7817 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7820 unsigned int event_mask;
7821 int radio_button_nr = RADIO_NR_NONE;
7822 boolean checked = FALSE;
7825 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7827 if (type == GD_TYPE_RADIO_BUTTON)
7829 event_mask = GD_EVENT_PRESSED;
7830 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7832 if (id == drawing_function)
7837 if (id == GADGET_ID_WRAP_LEFT ||
7838 id == GADGET_ID_WRAP_RIGHT ||
7839 id == GADGET_ID_WRAP_UP ||
7840 id == GADGET_ID_WRAP_DOWN)
7841 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7843 event_mask = GD_EVENT_RELEASED;
7846 if (id == GADGET_ID_PROPERTIES ||
7847 id == GADGET_ID_PALETTE)
7852 else if (id == GADGET_ID_ELEMENT_LEFT ||
7853 id == GADGET_ID_ELEMENT_MIDDLE ||
7854 id == GADGET_ID_ELEMENT_RIGHT)
7859 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7860 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7861 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7863 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7864 editor.button.element_left.tile_size :
7865 id == GADGET_ID_ELEMENT_MIDDLE ?
7866 editor.button.element_middle.tile_size :
7867 id == GADGET_ID_ELEMENT_RIGHT ?
7868 editor.button.element_right.tile_size : 0);
7870 // make sure that decoration does not overlap gadget border
7871 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7873 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7875 deco_xpos = (gd->width - tile_size) / 2;
7876 deco_ypos = (gd->height - tile_size) / 2;
7878 deco_masked = gd->draw_masked;
7886 gi = CreateGadget(GDI_CUSTOM_ID, id,
7887 GDI_CUSTOM_TYPE_ID, type_id,
7888 GDI_IMAGE_ID, graphic,
7889 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7892 GDI_WIDTH, gd->width,
7893 GDI_HEIGHT, gd->height,
7895 GDI_STATE, GD_BUTTON_UNPRESSED,
7896 GDI_RADIO_NR, radio_button_nr,
7897 GDI_CHECKED, checked,
7898 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7899 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7900 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7901 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7902 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7903 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7904 GDI_DECORATION_SIZE, tile_size, tile_size,
7905 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7906 GDI_DECORATION_MASKED, deco_masked,
7907 GDI_EVENT_MASK, event_mask,
7908 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7909 GDI_CALLBACK_ACTION, HandleControlButtons,
7913 Fail("cannot create gadget");
7915 level_editor_gadget[id] = gi;
7918 // these values are not constant, but can change at runtime
7919 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7920 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7921 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7922 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7923 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7924 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7925 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7926 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7927 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7928 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7929 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7930 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7932 // create buttons for scrolling of drawing area and element list
7933 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7935 int id = scrollbutton_info[i].gadget_id;
7936 int type_id = scrollbutton_info[i].gadget_type_id;
7937 int graphic = scrollbutton_info[i].graphic;
7938 struct GraphicInfo *gd = &graphic_info[graphic];
7939 Bitmap *gd_bitmap = gd->bitmap;
7940 int gd_x1 = gd->src_x;
7941 int gd_y1 = gd->src_y;
7942 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7943 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7944 int width = gd->width;
7945 int height = gd->height;
7946 int x = scrollbutton_pos[i].x;
7947 int y = scrollbutton_pos[i].y;
7948 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7951 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7953 if (id == GADGET_ID_SCROLL_LIST_UP ||
7954 id == GADGET_ID_SCROLL_LIST_DOWN)
7965 gi = CreateGadget(GDI_CUSTOM_ID, id,
7966 GDI_CUSTOM_TYPE_ID, type_id,
7967 GDI_IMAGE_ID, graphic,
7968 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7973 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7974 GDI_STATE, GD_BUTTON_UNPRESSED,
7975 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7976 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7977 GDI_EVENT_MASK, event_mask,
7978 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7979 GDI_CALLBACK_ACTION, HandleControlButtons,
7983 Fail("cannot create gadget");
7985 level_editor_gadget[id] = gi;
7988 // create buttons for element list
7989 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7992 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7993 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7994 struct GraphicInfo *gd = &graphic_info[graphic];
7995 Bitmap *gd_bitmap = gd->bitmap;
7996 Bitmap *deco_bitmap;
7997 int deco_x, deco_y, deco_xpos, deco_ypos;
7998 int gd_x1 = gd->src_x;
7999 int gd_y1 = gd->src_y;
8000 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8001 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8002 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
8003 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
8004 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
8005 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
8006 int element = editor_elements[i];
8007 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
8008 unsigned int event_mask = GD_EVENT_RELEASED;
8010 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
8012 deco_xpos = (gd->width - tile_size) / 2;
8013 deco_ypos = (gd->height - tile_size) / 2;
8015 gi = CreateGadget(GDI_CUSTOM_ID, id,
8016 GDI_CUSTOM_TYPE_ID, type_id,
8017 GDI_IMAGE_ID, graphic,
8018 GDI_INFO_TEXT, getElementInfoText(element),
8021 GDI_WIDTH, gd->width,
8022 GDI_HEIGHT, gd->height,
8023 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8024 GDI_STATE, GD_BUTTON_UNPRESSED,
8025 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
8026 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
8027 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
8028 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
8029 GDI_DECORATION_SIZE, tile_size, tile_size,
8030 GDI_DECORATION_SHIFTING, 1, 1,
8031 GDI_EVENT_MASK, event_mask,
8032 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8033 GDI_CALLBACK_ACTION, HandleControlButtons,
8037 Fail("cannot create gadget");
8039 level_editor_gadget[id] = gi;
8043 static void CreateCounterButtons(void)
8045 int max_infotext_len = getMaxInfoTextLength();
8048 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
8050 int type_id = counterbutton_info[i].gadget_type_id;
8051 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
8052 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
8056 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
8058 // determine horizontal position to the right of specified gadget
8059 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8060 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
8061 ED_GADGET_TEXT_DISTANCE);
8063 // determine horizontal offset for leading text
8064 if (counterbutton_info[i].text_left != NULL)
8065 x += getTextWidthForGadget(counterbutton_info[i].text_left);
8067 for (j = 0; j < 2; j++)
8069 struct GadgetInfo *gi;
8071 counterbutton_info[i].gadget_id_down :
8072 counterbutton_info[i].gadget_id_up);
8074 struct GraphicInfo *gd;
8075 int gd_x1, gd_x2, gd_y1, gd_y2;
8076 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8077 char infotext[max_infotext_len + 1];
8079 if (i == ED_COUNTER_ID_SELECT_LEVEL)
8082 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
8083 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
8085 event_mask |= GD_EVENT_RELEASED;
8089 x = DX + editor.button.prev_level.x;
8090 y = DY + editor.button.prev_level.y;
8094 x = DX + editor.button.next_level.x;
8095 y = DY + editor.button.next_level.y;
8101 IMG_EDITOR_COUNTER_DOWN :
8102 IMG_EDITOR_COUNTER_UP);
8105 gd = &graphic_info[graphic];
8109 gd_x2 = gd->src_x + gd->pressed_xoffset;
8110 gd_y2 = gd->src_y + gd->pressed_yoffset;
8112 sprintf(infotext, "%s counter value by 1, 5 or 10",
8113 (j == 0 ? "Decrease" : "Increase"));
8115 gi = CreateGadget(GDI_CUSTOM_ID, id,
8116 GDI_CUSTOM_TYPE_ID, type_id,
8117 GDI_IMAGE_ID, graphic,
8118 GDI_INFO_TEXT, infotext,
8121 GDI_WIDTH, gd->width,
8122 GDI_HEIGHT, gd->height,
8123 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8124 GDI_STATE, GD_BUTTON_UNPRESSED,
8125 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8126 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8127 GDI_EVENT_MASK, event_mask,
8128 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8129 GDI_CALLBACK_ACTION, HandleCounterButtons,
8133 Fail("cannot create gadget");
8135 level_editor_gadget[id] = gi;
8136 right_gadget_border[id] =
8137 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8139 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
8143 int font_type = FONT_INPUT_1;
8144 int font_type_active = FONT_INPUT_1_ACTIVE;
8146 id = counterbutton_info[i].gadget_id_text;
8148 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8150 if (i == ED_COUNTER_ID_SELECT_LEVEL)
8152 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
8154 font_type = FONT_LEVEL_NUMBER;
8155 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
8157 x = DX + editor.input.level_number.x;
8158 y = DY + editor.input.level_number.y;
8162 graphic = IMG_EDITOR_COUNTER_INPUT;
8165 gd = &graphic_info[graphic];
8169 gd_x2 = gd->src_x + gd->active_xoffset;
8170 gd_y2 = gd->src_y + gd->active_yoffset;
8172 gi = CreateGadget(GDI_CUSTOM_ID, id,
8173 GDI_CUSTOM_TYPE_ID, type_id,
8174 GDI_IMAGE_ID, graphic,
8175 GDI_INFO_TEXT, "Enter counter value",
8178 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
8179 GDI_NUMBER_VALUE, 0,
8180 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
8181 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
8182 GDI_TEXT_SIZE, 3, // minimal counter text size
8183 GDI_TEXT_FONT, font_type,
8184 GDI_TEXT_FONT_ACTIVE, font_type_active,
8185 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8186 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8187 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8188 GDI_DESIGN_WIDTH, gd->width,
8189 GDI_EVENT_MASK, event_mask,
8190 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8191 GDI_CALLBACK_ACTION, HandleCounterButtons,
8195 Fail("cannot create gadget");
8197 level_editor_gadget[id] = gi;
8198 right_gadget_border[id] =
8199 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8201 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
8207 static void CreateDrawingAreas(void)
8211 // these values are not constant, but can change at runtime
8212 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
8213 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
8215 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
8217 struct GadgetInfo *gi;
8218 int id = drawingarea_info[i].gadget_id;
8219 int type_id = drawingarea_info[i].gadget_type_id;
8220 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
8221 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
8222 int area_xsize = drawingarea_info[i].area_xsize;
8223 int area_ysize = drawingarea_info[i].area_ysize;
8224 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
8225 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
8226 unsigned int event_mask =
8227 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
8228 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
8231 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
8233 // determine horizontal position to the right of specified gadget
8234 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
8235 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
8236 ED_DRAWINGAREA_TEXT_DISTANCE);
8238 // determine horizontal offset for leading text
8239 if (drawingarea_info[i].text_left != NULL)
8240 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
8242 gi = CreateGadget(GDI_CUSTOM_ID, id,
8243 GDI_CUSTOM_TYPE_ID, type_id,
8246 GDI_TYPE, GD_TYPE_DRAWING_AREA,
8247 GDI_AREA_SIZE, area_xsize, area_ysize,
8248 GDI_ITEM_SIZE, item_size, item_size,
8249 GDI_EVENT_MASK, event_mask,
8250 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
8251 GDI_CALLBACK_ACTION, HandleDrawingAreas,
8255 Fail("cannot create gadget");
8257 level_editor_gadget[id] = gi;
8258 right_gadget_border[id] =
8259 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
8263 static void CreateTextInputGadgets(void)
8265 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
8266 int max_infotext_len = getMaxInfoTextLength();
8269 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
8271 int gd_x1 = gd->src_x;
8272 int gd_y1 = gd->src_y;
8273 int gd_x2 = gd->src_x + gd->active_xoffset;
8274 int gd_y2 = gd->src_y + gd->active_yoffset;
8275 struct GadgetInfo *gi;
8276 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8277 char infotext[MAX_OUTPUT_LINESIZE + 1];
8278 int id = textinput_info[i].gadget_id;
8279 int type_id = textinput_info[i].gadget_type_id;
8283 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
8285 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
8287 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
8288 int border_size = gd->border_size;
8289 int font_nr = FONT_INPUT_1;
8290 int font_height = getFontHeight(font_nr);
8291 int xoffset = element_border + TILEX + element_border + 3 * border_size;
8292 int yoffset = element_border + (TILEY - font_height) / 2;
8294 x = (editor.settings.element_name.x != -1 ?
8295 editor.settings.element_name.x :
8296 editor.settings.element_graphic.x + xoffset) - border_size;
8297 y = (editor.settings.element_name.y != -1 ?
8298 editor.settings.element_name.y :
8299 editor.settings.element_graphic.y + yoffset) - border_size;
8303 x = ED_SETTINGS_X(textinput_info[i].x);
8304 y = ED_SETTINGS_Y(textinput_info[i].y);
8307 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
8308 infotext[max_infotext_len] = '\0';
8310 gi = CreateGadget(GDI_CUSTOM_ID, id,
8311 GDI_CUSTOM_TYPE_ID, type_id,
8312 GDI_INFO_TEXT, infotext,
8315 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8316 GDI_TEXT_VALUE, textinput_info[i].value,
8317 GDI_TEXT_SIZE, textinput_info[i].size,
8318 GDI_TEXT_FONT, FONT_INPUT_1,
8319 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8320 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8321 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8322 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8323 GDI_DESIGN_WIDTH, gd->width,
8324 GDI_EVENT_MASK, event_mask,
8325 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8326 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
8330 Fail("cannot create gadget");
8332 level_editor_gadget[id] = gi;
8336 static void CreateTextAreaGadgets(void)
8338 int max_infotext_len = getMaxInfoTextLength();
8341 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
8343 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
8344 int gd_x1 = gd->src_x;
8345 int gd_y1 = gd->src_y;
8346 int gd_x2 = gd->src_x + gd->active_xoffset;
8347 int gd_y2 = gd->src_y + gd->active_yoffset;
8348 struct GadgetInfo *gi;
8349 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
8350 char infotext[MAX_OUTPUT_LINESIZE + 1];
8351 int id = textarea_info[i].gadget_id;
8352 int type_id = textarea_info[i].gadget_type_id;
8353 int area_xsize = textarea_info[i].xsize;
8354 int area_ysize = textarea_info[i].ysize;
8357 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
8359 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
8360 infotext[max_infotext_len] = '\0';
8362 gi = CreateGadget(GDI_CUSTOM_ID, id,
8363 GDI_CUSTOM_TYPE_ID, type_id,
8364 GDI_INFO_TEXT, infotext,
8365 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
8366 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
8367 GDI_TYPE, GD_TYPE_TEXT_AREA,
8368 GDI_AREA_SIZE, area_xsize, area_ysize,
8369 GDI_TEXT_FONT, FONT_INPUT_1,
8370 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8371 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8372 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8373 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8374 GDI_DESIGN_WIDTH, gd->width,
8375 GDI_EVENT_MASK, event_mask,
8376 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8377 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
8381 Fail("cannot create gadget");
8383 level_editor_gadget[id] = gi;
8387 static void CreateSelectboxGadgets(void)
8389 int max_infotext_len = getMaxInfoTextLength();
8393 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8395 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
8396 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
8397 int gd_x1 = gd->src_x;
8398 int gd_y1 = gd->src_y;
8399 int gd_x2 = gd->src_x + gd->active_xoffset;
8400 int gd_y2 = gd->src_y + gd->active_yoffset;
8401 int selectbox_button_xsize = gd2->width;
8402 struct GadgetInfo *gi;
8403 char infotext[MAX_OUTPUT_LINESIZE + 1];
8404 int id = selectbox_info[i].gadget_id;
8405 int type_id = selectbox_info[i].gadget_type_id;
8406 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
8407 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
8408 unsigned int event_mask =
8409 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8412 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
8414 if (selectbox_info[i].size == -1) // dynamically determine size
8416 // (we cannot use -1 for uninitialized values if we directly compare
8417 // with results from strlen(), because the '<' and '>' operation will
8418 // implicitely cast -1 to an unsigned integer value!)
8419 selectbox_info[i].size = 0;
8421 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
8422 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
8423 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
8425 selectbox_info[i].size++; // add one character empty space
8428 // determine horizontal position to the right of specified gadget
8429 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
8430 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
8431 ED_GADGET_TEXT_DISTANCE);
8433 // determine horizontal offset for leading text
8434 if (selectbox_info[i].text_left != NULL)
8435 x += getTextWidthForGadget(selectbox_info[i].text_left);
8437 sprintf(infotext, "%s", selectbox_info[i].infotext);
8438 infotext[max_infotext_len] = '\0';
8440 gi = CreateGadget(GDI_CUSTOM_ID, id,
8441 GDI_CUSTOM_TYPE_ID, type_id,
8442 GDI_INFO_TEXT, infotext,
8445 GDI_TYPE, GD_TYPE_SELECTBOX,
8446 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
8447 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
8448 GDI_TEXT_SIZE, selectbox_info[i].size,
8449 GDI_TEXT_FONT, FONT_INPUT_1,
8450 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8451 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
8452 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8453 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8454 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8455 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
8456 GDI_DESIGN_WIDTH, gd->width,
8457 GDI_EVENT_MASK, event_mask,
8458 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8459 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
8463 Fail("cannot create gadget");
8465 level_editor_gadget[id] = gi;
8466 right_gadget_border[id] =
8467 getRightGadgetBorder(gi, selectbox_info[i].text_right);
8471 static void CreateTextbuttonGadgets(void)
8473 int max_infotext_len = getMaxInfoTextLength();
8476 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
8478 int id = textbutton_info[i].gadget_id;
8479 int type_id = textbutton_info[i].gadget_type_id;
8481 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
8482 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
8484 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
8485 int gadget_distance =
8486 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
8487 struct GraphicInfo *gd = &graphic_info[graphic];
8488 int gd_x1 = gd->src_x;
8489 int gd_y1 = gd->src_y;
8490 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8491 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8492 int gd_x1a = gd->src_x + gd->active_xoffset;
8493 int gd_y1a = gd->src_y + gd->active_yoffset;
8494 int border_xsize = gd->border_size + gd->draw_xoffset;
8495 int border_ysize = gd->border_size;
8496 struct GadgetInfo *gi;
8497 unsigned int event_mask = GD_EVENT_RELEASED;
8498 char infotext[MAX_OUTPUT_LINESIZE + 1];
8499 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
8500 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
8503 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
8505 if (textbutton_info[i].size == -1) // dynamically determine size
8506 textbutton_info[i].size = strlen(textbutton_info[i].text);
8508 sprintf(infotext, "%s", textbutton_info[i].infotext);
8509 infotext[max_infotext_len] = '\0';
8511 // determine horizontal position to the right of specified gadget
8512 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8514 int gadget_id_align = textbutton_info[i].gadget_id_align;
8516 x = right_gadget_border[gadget_id_align] + gadget_distance;
8518 if (textbutton_info[i].y == -1)
8519 y = level_editor_gadget[gadget_id_align]->y;
8522 // determine horizontal offset for leading text
8523 if (textbutton_info[i].text_left != NULL)
8524 x += getTextWidthForGadget(textbutton_info[i].text_left);
8526 gi = CreateGadget(GDI_CUSTOM_ID, id,
8527 GDI_CUSTOM_TYPE_ID, type_id,
8528 GDI_IMAGE_ID, graphic,
8529 GDI_INFO_TEXT, infotext,
8532 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
8533 GDI_TEXT_VALUE, textbutton_info[i].text,
8534 GDI_TEXT_SIZE, textbutton_info[i].size,
8535 GDI_TEXT_FONT, FONT_INPUT_2,
8536 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
8537 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8538 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8539 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8540 GDI_BORDER_SIZE, border_xsize, border_ysize,
8541 GDI_DESIGN_WIDTH, gd->width,
8542 GDI_DECORATION_SHIFTING, 1, 1,
8543 GDI_EVENT_MASK, event_mask,
8544 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8545 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
8549 Fail("cannot create gadget");
8551 level_editor_gadget[id] = gi;
8552 right_gadget_border[id] =
8553 getRightGadgetBorder(gi, textbutton_info[i].text_right);
8557 static void CreateGraphicbuttonGadgets(void)
8559 struct GadgetInfo *gi;
8562 // create buttons for scrolling of drawing area and element list
8563 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
8565 int id = graphicbutton_info[i].gadget_id;
8566 int type_id = graphicbutton_info[i].gadget_type_id;
8567 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
8568 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
8569 int graphic = graphicbutton_info[i].graphic;
8570 struct GraphicInfo *gd = &graphic_info[graphic];
8571 int gd_x1 = gd->src_x;
8572 int gd_y1 = gd->src_y;
8573 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8574 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8575 unsigned int event_mask = GD_EVENT_RELEASED;
8578 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
8580 // determine horizontal position to the right of specified gadget
8581 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8582 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
8583 ED_GADGET_TEXT_DISTANCE);
8585 // determine horizontal offset for leading text
8586 if (graphicbutton_info[i].text_left != NULL)
8587 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
8589 gi = CreateGadget(GDI_CUSTOM_ID, id,
8590 GDI_CUSTOM_TYPE_ID, type_id,
8591 GDI_IMAGE_ID, graphic,
8592 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
8595 GDI_WIDTH, gd->width,
8596 GDI_HEIGHT, gd->height,
8597 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8598 GDI_STATE, GD_BUTTON_UNPRESSED,
8599 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8600 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8601 GDI_EVENT_MASK, event_mask,
8602 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8603 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8607 Fail("cannot create gadget");
8609 level_editor_gadget[id] = gi;
8610 right_gadget_border[id] =
8611 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8615 static void CreateScrollbarGadgets(void)
8619 // these values are not constant, but can change at runtime
8620 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8621 SX + ED_SCROLL_HORIZONTAL_XPOS;
8622 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8623 SY + ED_SCROLL_HORIZONTAL_YPOS;
8624 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8625 ED_SCROLL_HORIZONTAL_XSIZE;
8626 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8627 ED_SCROLL_HORIZONTAL_YSIZE;
8628 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8629 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8630 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8631 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8633 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8634 SX + ED_SCROLL_VERTICAL_XPOS;
8635 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8636 SY + ED_SCROLL_VERTICAL_YPOS;
8637 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8638 ED_SCROLL_VERTICAL_XSIZE;
8639 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8640 ED_SCROLL_VERTICAL_YSIZE;
8641 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8642 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8643 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8644 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8646 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8647 PX + ED_SCROLL2_VERTICAL_XPOS;
8648 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8649 PY + ED_SCROLL2_VERTICAL_YPOS;
8650 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8651 ED_SCROLL2_VERTICAL_XSIZE;
8652 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8653 ED_SCROLL2_VERTICAL_YSIZE;
8654 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8655 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8656 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8657 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8659 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8661 int id = scrollbar_info[i].gadget_id;
8662 int type_id = scrollbar_info[i].gadget_type_id;
8663 int graphic = scrollbar_info[i].graphic;
8664 struct GraphicInfo *gd = &graphic_info[graphic];
8665 int gd_x1 = gd->src_x;
8666 int gd_y1 = gd->src_y;
8667 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8668 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8669 struct GadgetInfo *gi;
8670 int items_max, items_visible, item_position;
8671 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8674 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8676 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8678 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8679 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8680 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8682 else // drawing area scrollbars
8684 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8686 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8687 items_visible = ed_fieldx;
8692 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8693 items_visible = ed_fieldy;
8698 gi = CreateGadget(GDI_CUSTOM_ID, id,
8699 GDI_CUSTOM_TYPE_ID, type_id,
8700 GDI_IMAGE_ID, graphic,
8701 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8702 GDI_X, scrollbar_pos[i].x,
8703 GDI_Y, scrollbar_pos[i].y,
8704 GDI_WIDTH, scrollbar_pos[i].width,
8705 GDI_HEIGHT, scrollbar_pos[i].height,
8706 GDI_TYPE, scrollbar_info[i].type,
8707 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8708 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8709 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8710 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8711 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8712 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8713 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8714 GDI_STATE, GD_BUTTON_UNPRESSED,
8715 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8716 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8717 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8718 GDI_EVENT_MASK, event_mask,
8719 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8720 GDI_CALLBACK_ACTION, HandleControlButtons,
8724 Fail("cannot create gadget");
8726 level_editor_gadget[id] = gi;
8730 static void CreateCheckbuttonGadgets(void)
8732 struct GadgetInfo *gi;
8735 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8737 int id = checkbutton_info[i].gadget_id;
8738 int type_id = checkbutton_info[i].gadget_type_id;
8739 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8740 IMG_EDITOR_CHECKBOX);
8741 struct GraphicInfo *gd = &graphic_info[graphic];
8742 int gd_x1 = gd->src_x;
8743 int gd_y1 = gd->src_y;
8744 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8745 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8746 int gd_x1a = gd->src_x + gd->active_xoffset;
8747 int gd_y1a = gd->src_y + gd->active_yoffset;
8748 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8749 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8750 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8751 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8752 unsigned int event_mask = GD_EVENT_PRESSED;
8755 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8757 // determine horizontal position to the right of specified gadget
8758 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8759 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8760 ED_GADGET_TEXT_DISTANCE);
8762 // determine horizontal offset for leading text
8763 if (checkbutton_info[i].text_left != NULL)
8764 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8766 gi = CreateGadget(GDI_CUSTOM_ID, id,
8767 GDI_CUSTOM_TYPE_ID, type_id,
8768 GDI_IMAGE_ID, graphic,
8769 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8772 GDI_WIDTH, gd->width,
8773 GDI_HEIGHT, gd->height,
8774 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8775 GDI_CHECKED, *checkbutton_info[i].value,
8776 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8777 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8778 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8779 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8780 GDI_EVENT_MASK, event_mask,
8781 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8782 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8786 Fail("cannot create gadget");
8788 level_editor_gadget[id] = gi;
8789 right_gadget_border[id] =
8790 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8794 static void CreateRadiobuttonGadgets(void)
8796 int graphic = IMG_EDITOR_RADIOBUTTON;
8797 struct GraphicInfo *gd = &graphic_info[graphic];
8798 int gd_x1 = gd->src_x;
8799 int gd_y1 = gd->src_y;
8800 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8801 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8802 int gd_x1a = gd->src_x + gd->active_xoffset;
8803 int gd_y1a = gd->src_y + gd->active_yoffset;
8804 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8805 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8806 struct GadgetInfo *gi;
8809 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8811 int id = radiobutton_info[i].gadget_id;
8812 int type_id = radiobutton_info[i].gadget_type_id;
8813 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8814 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8815 unsigned int event_mask = GD_EVENT_PRESSED;
8818 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8821 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8823 // determine horizontal position to the right of specified gadget
8824 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8825 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8826 ED_GADGET_TEXT_DISTANCE);
8828 // determine horizontal offset for leading text
8829 if (radiobutton_info[i].text_left != NULL)
8830 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8832 gi = CreateGadget(GDI_CUSTOM_ID, id,
8833 GDI_CUSTOM_TYPE_ID, type_id,
8834 GDI_IMAGE_ID, graphic,
8835 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8838 GDI_WIDTH, gd->width,
8839 GDI_HEIGHT, gd->height,
8840 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8841 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8842 GDI_CHECKED, checked,
8843 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8844 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8845 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8846 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8847 GDI_EVENT_MASK, event_mask,
8848 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8849 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8853 Fail("cannot create gadget");
8855 level_editor_gadget[id] = gi;
8856 right_gadget_border[id] =
8857 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8861 void CreateLevelEditorGadgets(void)
8863 // force EDITOR font inside level editor
8864 SetFontStatus(GAME_MODE_EDITOR);
8866 // these values are not constant, but can change at runtime
8867 ed_fieldx = MAX_ED_FIELDX - 1;
8868 ed_fieldy = MAX_ED_FIELDY - 1;
8870 num_editor_gadgets = NUM_EDITOR_GADGETS;
8872 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8874 level_editor_gadget =
8875 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8876 right_gadget_border =
8877 checked_calloc(num_editor_gadgets * sizeof(int));
8879 // set number of empty (padding) element buttons to maximum number of buttons
8880 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8882 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8883 editor_el_empty_ptr = editor_el_empty;
8885 use_permanent_palette = !editor.palette.show_as_separate_screen;
8887 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8889 ReinitializeElementList();
8891 CreateControlButtons();
8892 CreateScrollbarGadgets();
8894 // order of function calls is important because of cross-references
8895 CreateCheckbuttonGadgets();
8896 CreateCounterButtons();
8897 CreateRadiobuttonGadgets();
8898 CreateTextInputGadgets();
8899 CreateTextAreaGadgets();
8900 CreateSelectboxGadgets();
8901 CreateGraphicbuttonGadgets();
8902 CreateTextbuttonGadgets();
8903 CreateDrawingAreas();
8908 void FreeLevelEditorGadgets(void)
8912 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8914 for (i = 0; i < num_editor_gadgets; i++)
8916 FreeGadget(level_editor_gadget[i]);
8918 level_editor_gadget[i] = NULL;
8921 checked_free(level_editor_gadget);
8922 checked_free(right_gadget_border);
8924 checked_free(editor_el_empty);
8927 static void MapCounterButtons(int id)
8929 int font_nr = FONT_TEXT_1;
8930 int font_height = getFontHeight(font_nr);
8931 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8932 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8933 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8934 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8935 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8936 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8937 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8938 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8939 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8940 int yoffset = (gi_down->height - font_height) / 2;
8941 int x_left = gi_down->x - xoffset_left;
8942 int x_right; // set after gadget position was modified
8943 int y_above = gi_down->y - yoffset_above;
8945 int y; // set after gadget position was modified
8947 // counter limits must be changed first to prevent value truncation
8948 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8949 counterbutton_info[id].max_value);
8951 // right text position might have changed after setting position above
8952 x_right = gi_up->x + gi_up->width + xoffset_right;
8954 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8956 // set position for counter gadgets with dynamically determined position
8957 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8959 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8960 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8961 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8964 // vertical position might have changed after setting position above
8965 y = gi_up->y + yoffset;
8967 if (counterbutton_info[id].text_above)
8968 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8970 if (counterbutton_info[id].text_left)
8971 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8973 if (counterbutton_info[id].text_right)
8974 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8981 static void MapControlButtons(void)
8986 // map toolbox buttons (excluding special CE toolbox buttons)
8987 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8988 MapGadget(level_editor_gadget[i]);
8990 // map toolbox buttons (element properties buttons)
8991 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8992 MapGadget(level_editor_gadget[i]);
8994 if (use_permanent_palette)
8996 // map buttons to select elements
8997 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8998 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8999 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
9000 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
9001 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
9004 // map buttons to select level
9005 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
9006 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
9007 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
9008 MapCounterButtons(counter_id);
9011 static void MapDrawingArea(int id)
9013 int font_nr = FONT_TEXT_1;
9014 int font_height = getFontHeight(font_nr);
9015 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9016 int area_xsize = gi->drawing.area_xsize;
9017 int area_ysize = gi->drawing.area_ysize;
9018 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9019 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
9020 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
9021 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
9022 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
9023 int x_below = gi->x + (gi->width - xoffset_below) / 2;
9024 int y_side = gi->y + (gi->height - font_height) / 2;
9025 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
9026 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
9028 if (drawingarea_info[id].text_left)
9029 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
9031 if (drawingarea_info[id].text_right)
9032 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
9034 if (drawingarea_info[id].text_above)
9035 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
9037 if (drawingarea_info[id].text_below)
9038 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
9040 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
9042 DrawElementBorder(gi->x, gi->y,
9043 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
9044 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
9046 DrawDrawingArea(id);
9052 static void MapTextInputGadget(int id)
9054 int font_nr = FONT_TEXT_1;
9055 int font_height = getFontHeight(font_nr);
9056 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
9057 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9058 int x_above = ED_SETTINGS_X(textinput_info[id].x);
9059 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
9061 if (textinput_info[id].text_above)
9062 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
9064 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
9069 static void MapTextAreaGadget(int id)
9071 int font_nr = FONT_TEXT_1;
9072 int font_height = getFontHeight(font_nr);
9073 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
9074 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9075 int x_above = ED_SETTINGS_X(textarea_info[id].x);
9076 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
9077 char *text_above = textarea_info[id].text_above;
9079 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
9080 text_above = textarea_info[id].text_above_cropped;
9083 DrawTextS(x_above, y_above, font_nr, text_above);
9085 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
9090 static void MapSelectboxGadget(int id)
9092 int font_nr = FONT_TEXT_1;
9093 int font_height = getFontHeight(font_nr);
9094 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
9095 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
9096 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9097 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9098 int yoffset = (gi->height - font_height) / 2;
9099 int x_left = gi->x - xoffset_left;
9100 int x_right = gi->x + gi->width + xoffset_right;
9101 int y_above = gi->y - yoffset_above;
9103 int y = gi->y + yoffset;
9105 if (selectbox_info[id].text_above)
9106 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
9108 if (selectbox_info[id].text_left)
9109 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
9111 if (selectbox_info[id].text_right)
9112 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
9114 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
9119 static void MapTextbuttonGadget(int id)
9121 int font_nr = FONT_TEXT_1;
9122 int font_height = getFontHeight(font_nr);
9123 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
9124 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
9125 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9126 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9127 int yoffset = (gi->height - font_height) / 2;
9128 int x_left = gi->x - xoffset_left;
9129 int x_right = gi->x + gi->width + xoffset_right;
9130 int y_above = gi->y - yoffset_above;
9132 int y = gi->y + yoffset;
9134 // only show button to delete change pages when more than minimum pages
9135 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
9136 custom_element.num_change_pages == MIN_CHANGE_PAGES)
9139 if (textbutton_info[id].text_above)
9140 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
9142 if (textbutton_info[id].text_left)
9143 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
9145 if (textbutton_info[id].text_right)
9146 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
9151 static void MapGraphicbuttonGadget(int id)
9153 int font_nr = FONT_TEXT_1;
9154 int font_height = getFontHeight(font_nr);
9155 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
9156 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
9157 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9158 int yoffset = (gi->height - font_height) / 2;
9159 int x_left = gi->x - xoffset_left;
9160 int x_right = gi->x + gi->width + xoffset_right;
9161 int y = gi->y + yoffset;
9163 if (graphicbutton_info[id].text_left)
9164 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
9166 if (graphicbutton_info[id].text_right)
9167 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
9172 static void MapRadiobuttonGadget(int id)
9174 int font_nr = FONT_TEXT_1;
9175 int font_height = getFontHeight(font_nr);
9176 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
9177 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9178 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9179 int yoffset = (gi->height - font_height) / 2;
9180 int x_left = gi->x - xoffset_left;
9181 int x_right = gi->x + gi->width + xoffset_right;
9182 int y = gi->y + yoffset;
9184 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
9186 if (radiobutton_info[id].text_left)
9187 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
9189 if (radiobutton_info[id].text_right)
9190 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
9192 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
9197 static void MapCheckbuttonGadget(int id)
9199 int font_nr = FONT_TEXT_1;
9200 int font_height = getFontHeight(font_nr);
9201 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
9202 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9203 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9204 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9205 int yoffset = (gi->height - font_height) / 2;
9206 int y_above = gi->y - yoffset_above;
9208 int x_left, x_right, y; // set after gadget position was modified
9210 // set position for gadgets with dynamically determined position
9211 if (checkbutton_info[id].x != -1) // do not change dynamic positions
9212 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
9213 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
9215 x_left = gi->x - xoffset_left;
9216 x_right = gi->x + gi->width + xoffset_right;
9217 y = gi->y + yoffset;
9219 if (checkbutton_info[id].text_above)
9220 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
9222 if (checkbutton_info[id].text_left)
9223 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
9225 if (checkbutton_info[id].text_right)
9226 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
9228 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
9233 static void MapMainDrawingArea(void)
9235 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
9236 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
9239 if (suppressBorderElement())
9241 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
9242 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
9245 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
9247 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
9248 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
9249 no_horizontal_scrollbar) ||
9250 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
9251 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
9252 no_vertical_scrollbar))
9255 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
9258 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
9260 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
9261 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
9264 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
9267 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
9270 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
9274 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
9276 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
9277 i == GADGET_ID_CUSTOM_COPY_TO ||
9278 i == GADGET_ID_CUSTOM_EXCHANGE ||
9279 i == GADGET_ID_CUSTOM_COPY ||
9280 i == GADGET_ID_CUSTOM_PASTE)
9283 MapGadget(level_editor_gadget[i]);
9285 UnmapGadget(level_editor_gadget[i]);
9290 static void MapLevelEditorToolboxCustomGadgets(void)
9292 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
9295 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
9297 if (IS_CUSTOM_ELEMENT(properties_element) ||
9298 IS_GROUP_ELEMENT(properties_element) ||
9299 IS_EMPTY_ELEMENT(properties_element))
9300 MapLevelEditorToolboxCustomGadgets();
9303 static void UnmapLevelEditorToolboxCustomGadgets(void)
9305 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
9308 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
9312 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
9314 if (i != GADGET_ID_SINGLE_ITEMS &&
9315 i != GADGET_ID_PICK_ELEMENT)
9317 struct GadgetInfo *gi = level_editor_gadget[i];
9325 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
9326 struct GraphicInfo *gd = &graphic_info[graphic];
9330 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
9331 gi->width, gi->height, gi->x, gi->y);
9333 redraw_mask |= REDRAW_DOOR_3;
9339 static void MapLevelEditorToolboxDrawingGadgets(void)
9341 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
9344 static void UnmapLevelEditorToolboxDrawingGadgets(void)
9346 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
9349 static void UnmapDrawingArea(int id)
9351 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
9354 static void UnmapLevelEditorFieldGadgets(void)
9358 for (i = 0; i < num_editor_gadgets; i++)
9359 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
9360 level_editor_gadget[i]->y))
9361 UnmapGadget(level_editor_gadget[i]);
9364 void UnmapLevelEditorGadgets(void)
9368 for (i = 0; i < num_editor_gadgets; i++)
9369 UnmapGadget(level_editor_gadget[i]);
9372 static void ResetUndoBuffer(void)
9374 undo_buffer_position = -1;
9375 undo_buffer_steps = -1;
9376 redo_buffer_steps = 0;
9378 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
9380 level.changed = FALSE;
9383 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
9385 if (remap_toolbox_gadgets)
9387 ModifyEditorElementList();
9388 RedrawDrawingElements();
9391 if (edit_mode == ED_MODE_LEVELCONFIG)
9392 DrawLevelConfigWindow();
9393 else if (edit_mode == ED_MODE_PROPERTIES)
9394 DrawPropertiesWindow();
9395 else if (edit_mode == ED_MODE_PALETTE)
9396 DrawPaletteWindow();
9397 else // edit_mode == ED_MODE_DRAWING
9398 DrawDrawingWindowExt(remap_toolbox_gadgets);
9401 static void DrawEditModeWindow(void)
9403 DrawEditModeWindowExt(TRUE);
9406 static void DrawEditModeWindow_PlayfieldOnly(void)
9408 DrawEditModeWindowExt(FALSE);
9411 static void ChangeEditModeWindow(int new_edit_mode)
9413 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
9415 DrawEditModeWindow();
9418 static boolean LevelChanged(void)
9420 boolean field_changed = FALSE;
9423 for (y = 0; y < lev_fieldy; y++)
9424 for (x = 0; x < lev_fieldx; x++)
9425 if (Tile[x][y] != level.field[x][y])
9426 field_changed = TRUE;
9428 return (level.changed || field_changed);
9431 static boolean PrepareSavingIntoPersonalLevelSet(void)
9433 static LevelDirTree *last_copied_leveldir = NULL;
9434 static LevelDirTree *last_written_leveldir = NULL;
9435 static int last_copied_level_nr = -1;
9436 static int last_written_level_nr = -1;
9437 LevelDirTree *leveldir_former = leveldir_current;
9438 int level_nr_former = level_nr;
9441 // remember last mod/save so that for current session, we write
9442 // back to the same personal copy, asking only about overwrite.
9443 if (leveldir_current == last_copied_leveldir &&
9444 level_nr == last_copied_level_nr)
9446 // "cd" to personal level set dir (as used when writing last copy)
9447 leveldir_current = last_written_leveldir;
9448 level_nr = last_written_level_nr;
9453 if (!Request("This level is read-only! "
9454 "Save into personal level set?", REQ_ASK))
9457 // "cd" to personal level set dir (for writing copy the first time)
9459 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
9461 // this may happen if "setup.internal.create_user_levelset" is FALSE
9462 // or if file "levelinfo.conf" is missing in personal user level set
9463 if (leveldir_current == NULL)
9465 Request("Cannot find personal level set?!", REQ_CONFIRM);
9467 leveldir_current = leveldir_former;
9472 // find unused level number
9473 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
9475 static char *level_filename = NULL;
9477 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
9479 if (!fileExists(level_filename))
9483 last_copied_leveldir = leveldir_former;
9484 last_copied_level_nr = level_nr_former;
9486 last_written_leveldir = leveldir_current;
9487 last_written_level_nr = level_nr = new_level_nr;
9492 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
9494 static char *filename_levelinfo = NULL, *mod_name = NULL;
9497 // annotate this copy-and-mod in personal levelinfo.conf
9498 setString(&filename_levelinfo,
9499 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
9501 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
9503 fprintf(file, "\n");
9504 fprintf(file, "# level %d was modified from:\n", level_nr);
9505 fprintf(file, "# - previous level set name: %s\n",
9507 fprintf(file, "# - level within previous set: %d \"%s\"\n",
9508 level.file_info.nr, level.name);
9509 fprintf(file, "# - previous author: %s\n",
9511 fprintf(file, "# - previous save date: ");
9513 if (level.creation_date.src == DATE_SRC_LEVELFILE)
9515 fprintf(file, "%04d-%02d-%02d\n",
9516 level.creation_date.year,
9517 level.creation_date.month,
9518 level.creation_date.day);
9522 fprintf(file, "not recorded\n");
9528 if (level_nr > leveldir_current->last_level)
9529 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
9531 // else: allow the save even if annotation failed
9533 // now... spray graffiti on the old level vital statistics
9534 // user can change these; just trying to set a good baseline
9536 // don't truncate names for fear of making offensive or silly:
9537 // long-named original author only recorded in levelinfo.conf.
9538 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
9539 if (!strEqual(level.author, leveldir_current->author))
9541 setString(&mod_name, getStringCat3(leveldir_current->author,
9542 " after ", level.author));
9544 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9545 setString(&mod_name,
9546 getStringCat2(leveldir_current->author, " (ed.)"));
9548 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9549 setString(&mod_name, leveldir_current->author);
9551 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
9553 // less worried about truncation here
9554 setString(&mod_name, getStringCat2("Mod: ", level.name));
9555 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
9559 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
9560 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
9564 for (x = 0; x < lev_fieldx; x++)
9565 for (y = 0; y < lev_fieldy; y++)
9566 dst[x][y] = src[x][y];
9569 static int setSelectboxValue(int selectbox_id, int new_value)
9571 int new_index_value = 0;
9574 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
9575 if (selectbox_info[selectbox_id].options[i].value == new_value)
9576 new_index_value = i;
9578 *selectbox_info[selectbox_id].value =
9579 selectbox_info[selectbox_id].options[new_index_value].value;
9581 return new_index_value;
9584 static void setSelectboxSpecialActionVariablesIfNeeded(void)
9588 // change action mode and arg variables according to action type variable
9589 for (i = 0; action_arg_options[i].value != -1; i++)
9591 if (action_arg_options[i].value == custom_element_change.action_type)
9593 int mode = action_arg_options[i].mode;
9595 // only change if corresponding selectbox has changed
9596 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
9597 action_arg_modes[mode])
9598 custom_element_change.action_mode = -1;
9600 // only change if corresponding selectbox has changed
9601 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
9602 action_arg_options[i].options)
9603 custom_element_change.action_arg = -1;
9610 static void setSelectboxSpecialActionOptions(void)
9614 // change action mode and arg selectbox according to action type selectbox
9615 for (i = 0; action_arg_options[i].value != -1; i++)
9617 if (action_arg_options[i].value == custom_element_change.action_type)
9619 int mode = action_arg_options[i].mode;
9621 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9622 action_arg_modes[mode]);
9623 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9624 custom_element_change.action_mode);
9626 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9627 action_arg_options[i].options);
9628 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9629 custom_element_change.action_arg);
9635 static void copy_custom_element_settings(int element_from, int element_to)
9637 struct ElementInfo *ei_from = &element_info[element_from];
9638 struct ElementInfo *ei_to = &element_info[element_to];
9640 copyElementInfo(ei_from, ei_to);
9643 static void replace_custom_element_in_settings(int element_from,
9648 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9650 struct ElementInfo *ei = &element_info[i];
9652 for (y = 0; y < 3; y++)
9653 for (x = 0; x < 3; x++)
9654 if (ei->content.e[x][y] == element_from)
9655 ei->content.e[x][y] = element_to;
9657 for (j = 0; j < ei->num_change_pages; j++)
9659 struct ElementChangeInfo *change = &ei->change_page[j];
9661 if (change->target_element == element_from)
9662 change->target_element = element_to;
9664 if (change->initial_trigger_element == element_from)
9665 change->initial_trigger_element = element_to;
9667 if (change->action_element == element_from)
9668 change->action_element = element_to;
9670 for (y = 0; y < 3; y++)
9671 for (x = 0; x < 3; x++)
9672 if (change->target_content.e[x][y] == element_from)
9673 change->target_content.e[x][y] = element_to;
9676 if (ei->group != NULL) // group or internal
9677 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9678 if (ei->group->element[j] == element_from)
9679 ei->group->element[j] = element_to;
9683 static void replace_custom_element_in_playfield(int element_from,
9688 for (x = 0; x < lev_fieldx; x++)
9689 for (y = 0; y < lev_fieldy; y++)
9690 if (Tile[x][y] == element_from)
9691 Tile[x][y] = element_to;
9694 static boolean CopyCustomElement(int element_old, int element_new,
9697 int copy_mode_orig = copy_mode;
9699 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9701 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9702 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9703 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9705 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9707 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9708 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9709 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9711 level.changed = TRUE;
9713 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9715 Request("Please choose custom element!", REQ_CONFIRM);
9719 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9721 Request("Please choose group element!", REQ_CONFIRM);
9725 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9727 Request("Please choose empty element!", REQ_CONFIRM);
9733 level.changed = TRUE;
9736 // when modifying custom/group element, ask for copying level template
9737 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9739 if (!AskToCopyAndModifyLevelTemplate())
9743 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9745 copy_custom_element_settings(element_new, element_old);
9747 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9749 copy_custom_element_settings(element_old, element_new);
9751 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9753 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9754 copy_custom_element_settings(element_new, element_old);
9755 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9757 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9758 replace_custom_element_in_settings(element_new, element_old);
9759 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9761 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9762 replace_custom_element_in_playfield(element_new, element_old);
9763 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9766 UpdateCustomElementGraphicGadgets();
9767 DrawPropertiesWindow();
9772 static void CopyCustomElementPropertiesToEditor(int element)
9775 int current_change_page = element_info[element].current_change_page;
9777 // dynamically (re)build selectbox for selecting change page
9778 for (i = 0; i < element_info[element].num_change_pages; i++)
9780 sprintf(options_change_page_strings[i], "%d", i + 1);
9782 options_change_page[i].value = i;
9783 options_change_page[i].text = options_change_page_strings[i];
9786 options_change_page[i].value = -1;
9787 options_change_page[i].text = NULL;
9789 // needed here to initialize combined element properties
9790 InitElementPropertiesEngine(level.game_version);
9792 element_info[element].change =
9793 &element_info[element].change_page[current_change_page];
9795 custom_element = element_info[element];
9796 custom_element_change = *element_info[element].change;
9798 // needed to initially set selectbox options for special action options
9799 setSelectboxSpecialActionOptions();
9801 // needed to initially set selectbox value variables to reliable defaults
9802 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9803 setSelectboxValue(i, *selectbox_info[i].value);
9805 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9806 custom_element_properties[i] = HAS_PROPERTY(element, i);
9808 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9809 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9811 // ---------- element settings: configure (custom elements) -----------------
9813 // set accessible layer selectbox help value
9814 custom_element.access_type =
9815 (IS_WALKABLE(element) ? EP_WALKABLE :
9816 IS_PASSABLE(element) ? EP_PASSABLE :
9817 custom_element.access_type);
9818 custom_element.access_layer =
9819 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9820 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9821 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9822 custom_element.access_layer);
9823 custom_element.access_protected =
9824 (IS_PROTECTED(element) ? 1 : 0);
9825 custom_element_properties[EP_ACCESSIBLE] =
9826 (IS_ACCESSIBLE_OVER(element) ||
9827 IS_ACCESSIBLE_INSIDE(element) ||
9828 IS_ACCESSIBLE_UNDER(element));
9830 // set walk-to-object action selectbox help value
9831 custom_element.walk_to_action =
9832 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9833 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9834 IS_DROPPABLE(element) ? EP_DROPPABLE :
9835 IS_THROWABLE(element) ? EP_THROWABLE :
9836 IS_PUSHABLE(element) ? EP_PUSHABLE :
9837 custom_element.walk_to_action);
9838 custom_element_properties[EP_WALK_TO_OBJECT] =
9839 (IS_DIGGABLE(element) ||
9840 IS_COLLECTIBLE_ONLY(element) ||
9841 IS_DROPPABLE(element) ||
9842 IS_THROWABLE(element) ||
9843 IS_PUSHABLE(element));
9845 // set smash targets selectbox help value
9846 custom_element.smash_targets =
9847 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9848 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9849 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9850 custom_element.smash_targets);
9851 custom_element_properties[EP_CAN_SMASH] =
9852 (CAN_SMASH_EVERYTHING(element) ||
9853 CAN_SMASH_ENEMIES(element) ||
9854 CAN_SMASH_PLAYER(element));
9856 // set deadliness selectbox help value
9857 custom_element.deadliness =
9858 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9859 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9860 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9861 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9862 custom_element.deadliness);
9863 custom_element_properties[EP_DEADLY] =
9864 (DONT_TOUCH(element) ||
9865 DONT_GET_HIT_BY(element) ||
9866 DONT_COLLIDE_WITH(element) ||
9867 DONT_RUN_INTO(element));
9869 // ---------- element settings: advanced (custom elements) ------------------
9871 // set "change by direct action" selectbox help value
9872 custom_element_change.direct_action =
9873 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9874 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9875 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9876 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9877 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9878 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9879 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9880 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9881 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9882 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9883 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9884 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9885 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9886 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9887 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9888 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9889 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9890 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9891 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9892 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9893 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9894 custom_element_change.direct_action);
9896 // set "change by other element action" selectbox help value
9897 custom_element_change.other_action =
9898 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9899 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9900 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9901 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9902 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9903 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9904 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9905 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9906 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9907 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9908 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9909 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9910 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9911 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9912 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9913 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9914 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9915 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9916 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9917 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9918 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9919 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9920 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9921 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9922 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9923 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9924 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9925 custom_element_change.other_action);
9928 static void CopyGroupElementPropertiesToEditor(int element)
9930 group_element_info = *element_info[element].group;
9931 custom_element = element_info[element]; // needed for description
9934 static void CopyEmptyElementPropertiesToEditor(int element)
9936 custom_element = element_info[element];
9939 static void CopyClassicElementPropertiesToEditor(int element)
9941 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9942 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9943 getMoveIntoAcidProperty(&level, element);
9945 if (MAYBE_DONT_COLLIDE_WITH(element))
9946 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9947 getDontCollideWithProperty(&level, element);
9950 static void CopyElementPropertiesToEditor(int element)
9952 if (IS_CUSTOM_ELEMENT(element))
9953 CopyCustomElementPropertiesToEditor(element);
9954 else if (IS_GROUP_ELEMENT(element))
9955 CopyGroupElementPropertiesToEditor(element);
9956 else if (IS_EMPTY_ELEMENT(element))
9957 CopyEmptyElementPropertiesToEditor(element);
9959 CopyClassicElementPropertiesToEditor(element);
9962 static boolean AskToCopyAndModifyLevelTemplate(void)
9964 if (Request("Copy and modify settings from level template?", REQ_ASK))
9966 level.use_custom_template = FALSE;
9968 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9969 GDI_CHECKED, FALSE, GDI_END);
9970 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9971 GDI_CHECKED, FALSE, GDI_END);
9977 LoadLevelTemplate(-1); // this resets all element modifications ...
9979 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9985 static void CopyCustomElementPropertiesToGame(int element)
9988 int access_type_and_layer;
9990 // mark that this custom element has been modified
9991 custom_element.modified_settings = TRUE;
9992 level.changed = TRUE;
9994 if (level.use_custom_template)
9995 AskToCopyAndModifyLevelTemplate();
9997 element_info[element] = custom_element;
9998 *element_info[element].change = custom_element_change;
10000 // ---------- element settings: configure (custom elements) -----------------
10002 // set accessible property from checkbox and selectbox
10003 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
10004 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
10005 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
10006 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
10007 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
10008 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
10009 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
10010 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
10011 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
10012 custom_element_properties[access_type_and_layer] =
10013 custom_element_properties[EP_ACCESSIBLE];
10014 custom_element_properties[EP_PROTECTED] =
10015 (custom_element.access_protected != 0 &&
10016 custom_element_properties[EP_ACCESSIBLE]);
10018 // set walk-to-object property from checkbox and selectbox
10019 custom_element_properties[EP_DIGGABLE] = FALSE;
10020 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
10021 custom_element_properties[EP_DROPPABLE] = FALSE;
10022 custom_element_properties[EP_THROWABLE] = FALSE;
10023 custom_element_properties[EP_PUSHABLE] = FALSE;
10024 custom_element_properties[custom_element.walk_to_action] =
10025 custom_element_properties[EP_WALK_TO_OBJECT];
10027 // set smash property from checkbox and selectbox
10028 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
10029 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
10030 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
10031 custom_element_properties[custom_element.smash_targets] =
10032 custom_element_properties[EP_CAN_SMASH];
10034 // set deadliness property from checkbox and selectbox
10035 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
10036 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
10037 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
10038 custom_element_properties[EP_DONT_TOUCH] = FALSE;
10039 custom_element_properties[custom_element.deadliness] =
10040 custom_element_properties[EP_DEADLY];
10042 // ---------- element settings: advanced (custom elements) ------------------
10044 // set player change event from checkbox and selectbox
10045 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
10046 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
10047 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
10048 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
10049 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
10050 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
10051 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
10052 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
10053 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
10054 custom_element_change_events[CE_SWITCHED] = FALSE;
10055 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
10056 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
10057 custom_element_change_events[CE_BLOCKED] = FALSE;
10058 custom_element_change_events[CE_IMPACT] = FALSE;
10059 custom_element_change_events[CE_SMASHED] = FALSE;
10060 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
10061 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
10062 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
10063 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
10064 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
10065 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
10066 custom_element_change_events[custom_element_change.direct_action] =
10067 custom_element_change_events[CE_BY_DIRECT_ACTION];
10069 // set other element action change event from checkbox and selectbox
10070 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
10071 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
10072 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
10073 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
10074 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
10075 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
10076 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
10077 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
10078 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
10079 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
10080 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
10081 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
10082 custom_element_change_events[CE_TOUCHING_X] = FALSE;
10083 custom_element_change_events[CE_HITTING_X] = FALSE;
10084 custom_element_change_events[CE_DIGGING_X] = FALSE;
10085 custom_element_change_events[CE_HIT_BY_X] = FALSE;
10086 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
10087 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
10088 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
10089 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
10090 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
10091 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
10092 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
10093 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
10094 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
10095 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
10096 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
10097 custom_element_change_events[custom_element_change.other_action] =
10098 custom_element_change_events[CE_BY_OTHER_ACTION];
10100 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
10101 SET_PROPERTY(element, i, custom_element_properties[i]);
10103 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
10104 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
10106 // copy change events also to special level editor variable
10107 custom_element = element_info[element];
10108 custom_element_change = *element_info[element].change;
10110 // needed here to restore runtime value "element_info[element].gfx_element"
10111 InitElementPropertiesGfxElement();
10114 static void CopyGroupElementPropertiesToGame(int element)
10116 // mark that this group element has been modified
10117 custom_element.modified_settings = TRUE;
10118 level.changed = TRUE;
10120 if (level.use_custom_template)
10121 AskToCopyAndModifyLevelTemplate();
10123 element_info[element] = custom_element;
10124 *element_info[element].group = group_element_info;
10126 // needed here to restore runtime value "element_info[element].gfx_element"
10127 InitElementPropertiesGfxElement();
10130 static void CopyEmptyElementPropertiesToGame(int element)
10132 // mark that this empty element has been modified
10133 custom_element.modified_settings = TRUE;
10134 level.changed = TRUE;
10136 if (level.use_custom_template)
10137 AskToCopyAndModifyLevelTemplate();
10139 element_info[element] = custom_element;
10141 // needed here to restore runtime value "element_info[element].gfx_element"
10142 InitElementPropertiesGfxElement();
10145 static void CopyClassicElementPropertiesToGame(int element)
10147 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
10148 setMoveIntoAcidProperty(&level, element,
10149 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
10151 if (MAYBE_DONT_COLLIDE_WITH(element))
10152 setDontCollideWithProperty(&level, element,
10153 custom_element_properties[EP_DONT_COLLIDE_WITH]);
10156 static void CopyElementPropertiesToGame(int element)
10158 if (IS_CUSTOM_ELEMENT(element))
10159 CopyCustomElementPropertiesToGame(element);
10160 else if (IS_GROUP_ELEMENT(element))
10161 CopyGroupElementPropertiesToGame(element);
10162 else if (IS_EMPTY_ELEMENT(element))
10163 CopyEmptyElementPropertiesToGame(element);
10165 CopyClassicElementPropertiesToGame(element);
10169 static void CheckElementDescriptions(void)
10173 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10174 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
10175 Warn("no element description file for element '%s'", EL_NAME(i));
10179 static int getMaxEdFieldX(boolean has_scrollbar)
10181 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
10182 int sxsize = SXSIZE - scrollbar_width;
10183 int max_ed_fieldx = sxsize / ed_tilesize;
10185 return max_ed_fieldx;
10188 static int getMaxEdFieldY(boolean has_scrollbar)
10190 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
10191 INFOTEXT_YSIZE_FULL : 0);
10192 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
10193 int sysize = SYSIZE - scrollbar_height - infotext_height;
10194 int max_ed_fieldy = sysize / ed_tilesize;
10196 return max_ed_fieldy;
10199 static void InitZoomLevelSettings(int zoom_tilesize)
10201 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
10203 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
10205 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
10206 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
10208 // make sure that tile size is always a power of 2
10209 ed_tilesize = (1 << log_2(ed_tilesize));
10211 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10213 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
10214 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
10218 last_game_engine_type = level.game_engine_type;
10220 // limit zoom tilesize by upper and lower bound
10221 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
10223 // store zoom tilesize in auto setup file only if it was manually changed
10224 if (zoom_tilesize != -1)
10225 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
10227 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
10228 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
10231 static void InitDrawingElements(void)
10233 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
10235 if (level.game_engine_type == game_engine_type_last)
10238 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10240 new_element1 = EL_BD_WALL;
10241 new_element2 = EL_EMPTY;
10242 new_element3 = EL_BD_SAND;
10244 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
10246 new_element1 = EL_SP_CHIP_SINGLE;
10247 new_element2 = EL_EMPTY;
10248 new_element3 = EL_SP_BASE;
10250 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10252 new_element1 = EL_MM_MIRROR_START;
10253 new_element2 = EL_EMPTY;
10254 new_element3 = EL_MM_WOODEN_WALL;
10258 new_element1 = EL_WALL;
10259 new_element2 = EL_EMPTY;
10260 new_element3 = EL_SAND;
10263 game_engine_type_last = level.game_engine_type;
10266 static void InitLevelSetInfo(void)
10268 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
10269 "%s", leveldir_current->name);
10270 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
10271 "%s", leveldir_current->author);
10273 levelset_num_levels = leveldir_current->levels;
10275 levelset_use_levelset_artwork = FALSE;
10276 levelset_copy_level_template = FALSE;
10278 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
10281 static void ChangeEditorToLevelSet(char *levelset_subdir)
10283 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
10285 // the previous level set might have used custom artwork
10286 ReloadCustomArtwork(0);
10288 LoadLevelSetup_SeriesInfo();
10290 SaveLevelSetup_LastSeries();
10291 SaveLevelSetup_SeriesInfo();
10295 LoadLevel(level_nr);
10296 LoadScore(level_nr);
10301 static boolean useEditorDoorAnimation(void)
10303 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
10304 boolean door_1_viewport_unchanged =
10305 (vp_door_1->x == DX &&
10306 vp_door_1->y == DY &&
10307 vp_door_1->width == DXSIZE &&
10308 vp_door_1->height == DYSIZE);
10309 boolean door_1_contains_toolbox =
10312 EX + EXSIZE <= DX + DXSIZE &&
10313 EY + EYSIZE <= DY + DYSIZE);
10315 return (door_1_viewport_unchanged && door_1_contains_toolbox);
10318 static void DrawEditorDoorBackground(int graphic, int x, int y,
10319 int width, int height)
10321 struct GraphicInfo *g = &graphic_info[graphic];
10323 if (g->bitmap != NULL)
10324 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
10325 MIN(width, g->width), MIN(height, g->height), x, y);
10327 ClearRectangle(drawto, x, y, width, height);
10330 static void DrawEditorDoorContent(void)
10332 // needed for gadgets drawn on background (like palette scrollbar)
10333 SetDoorBackgroundImage(IMG_UNDEFINED);
10335 // copy default editor door content to main double buffer
10336 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
10338 // draw bigger door
10339 DrawSpecialEditorDoor();
10341 // draw new control window
10342 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
10344 // draw all toolbox gadgets to editor doors
10345 MapControlButtons();
10347 // when returning from test game to properties page, redraw toolbox gadgets
10348 if (edit_mode == ED_MODE_PROPERTIES)
10350 UnmapLevelEditorToolboxDrawingGadgets();
10351 UnmapLevelEditorToolboxCustomGadgets();
10353 MapLevelEditorToolboxCustomGadgetsIfNeeded();
10356 // draw all palette gadgets to editor doors
10357 ModifyEditorElementList();
10358 RedrawDrawingElements();
10360 // copy actual editor door content to door double buffer for OpenDoor()
10361 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
10364 void DrawLevelEd(void)
10366 int fade_mask = REDRAW_FIELD;
10368 FadeSoundsAndMusic();
10370 if (CheckFadeAll())
10371 fade_mask = REDRAW_ALL;
10373 FadeOut(fade_mask);
10375 // needed if different viewport properties defined for editor
10376 ChangeViewportPropertiesIfNeeded();
10380 InitZoomLevelSettings(-1);
10381 InitDrawingElements();
10382 InitLevelSetInfo();
10385 CheckElementDescriptions();
10388 if (level_editor_test_game)
10390 CopyPlayfield(level.field, Tile);
10391 CopyPlayfield(TileBackup, level.field);
10393 level_editor_test_game = FALSE;
10397 edit_mode = ED_MODE_DRAWING;
10398 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
10399 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
10407 // redraw_mask |= REDRAW_ALL;
10409 FreeLevelEditorGadgets();
10410 CreateLevelEditorGadgets();
10412 ReinitializeElementList(); // update dynamic level element list
10413 ReinitializeElementListButtons(); // custom element may look different
10415 InitElementPropertiesGfxElement();
10419 DrawEditModeWindow_PlayfieldOnly();
10421 DrawMaskedBorder(fade_mask);
10423 // use door animation if door 1 viewport is unchanged and contains toolbox
10424 if (useEditorDoorAnimation())
10428 DrawEditorDoorContent();
10430 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
10434 DrawEditorDoorContent();
10439 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
10442 static void AdjustDrawingAreaGadgets(void)
10444 int ed_xsize = lev_fieldx + 2;
10445 int ed_ysize = lev_fieldy + 2;
10446 int max_ed_fieldx = MAX_ED_FIELDX;
10447 int max_ed_fieldy = MAX_ED_FIELDY;
10448 boolean horizontal_scrollbar_needed;
10449 boolean vertical_scrollbar_needed;
10450 int x, y, width, height;
10452 if (suppressBorderElement())
10454 ed_xsize = lev_fieldx;
10455 ed_ysize = lev_fieldy;
10458 // check if we need any scrollbars
10459 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10460 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10462 // check if we have a smaller editor field because of scrollbars
10463 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10464 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10466 // check again if we now need more scrollbars because of less space
10467 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10468 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10470 // check if editor field gets even smaller after adding new scrollbars
10471 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10472 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10474 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
10475 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
10477 x = SX + ed_fieldx * ed_tilesize;
10478 y = SY + ed_fieldy * ed_tilesize;
10480 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
10481 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
10483 // adjust drawing area gadget
10484 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
10485 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
10486 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
10489 // adjust horizontal scrollbar gadgets
10490 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
10493 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
10494 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
10497 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
10500 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
10503 // adjust vertical scrollbar gadgets
10504 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
10507 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
10509 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
10511 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
10513 GDI_HEIGHT, height,
10514 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
10518 static void AdjustLevelScrollPosition(void)
10520 if (level_xpos < -1)
10522 if (level_xpos > lev_fieldx - ed_fieldx + 1)
10523 level_xpos = lev_fieldx - ed_fieldx + 1;
10524 if (lev_fieldx < ed_fieldx - 2)
10527 if (level_ypos < -1)
10529 if (level_ypos > lev_fieldy - ed_fieldy + 1)
10530 level_ypos = lev_fieldy - ed_fieldy + 1;
10531 if (lev_fieldy < ed_fieldy - 2)
10534 if (suppressBorderElement())
10541 static void AdjustEditorScrollbar(int id)
10543 struct GadgetInfo *gi = level_editor_gadget[id];
10544 int items_max, items_visible, item_position;
10546 if (id == GADGET_ID_SCROLL_HORIZONTAL)
10548 items_max = MAX(lev_fieldx + 2, ed_fieldx);
10549 items_visible = ed_fieldx;
10550 item_position = level_xpos + 1;
10554 items_max = MAX(lev_fieldy + 2, ed_fieldy);
10555 items_visible = ed_fieldy;
10556 item_position = level_ypos + 1;
10559 if (item_position > items_max - items_visible)
10560 item_position = items_max - items_visible;
10562 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10563 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10566 static void AdjustElementListScrollbar(void)
10568 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
10569 int items_max, items_visible, item_position;
10571 // correct position of element list scrollbar
10572 if (element_shift < 0)
10574 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
10575 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
10577 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
10578 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
10579 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
10581 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10582 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10583 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10586 static void ModifyEditorCounterValue(int counter_id, int new_value)
10588 int *counter_value = counterbutton_info[counter_id].value;
10589 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10590 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10592 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
10594 if (counter_value != NULL)
10595 *counter_value = gi->textinput.number_value;
10598 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
10600 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10601 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10603 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10605 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10606 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10608 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10609 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10611 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10612 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10617 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10619 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10620 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10621 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10623 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10626 static void ModifyEditorSelectboxOptions(int selectbox_id,
10627 struct ValueTextInfo *options)
10629 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10630 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10632 selectbox_info[selectbox_id].options = options;
10634 // set index to zero -- list may be shorter now (correct later, if needed)
10635 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10636 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10639 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10641 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10642 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10644 drawingarea_info[drawingarea_id].area_xsize = xsize;
10645 drawingarea_info[drawingarea_id].area_ysize = ysize;
10647 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10650 static void ModifyEditorElementList(void)
10654 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10657 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10659 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10660 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10661 struct GadgetDesign *gd = &gi->deco.design;
10662 int element = editor_elements[element_shift + i];
10663 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10667 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10669 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10675 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10677 int graphic = el2edimg(element);
10678 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10680 if (pos->x == -1 &&
10684 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10687 static void ModifyDrawingElementButton(int element, int id)
10689 struct GadgetInfo *gi = level_editor_gadget[id];
10690 Bitmap *deco_bitmap;
10691 int deco_x, deco_y;
10692 int tile_size = gi->deco.width;
10694 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10696 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10699 static void PickDrawingElement(int button, int element)
10704 struct XYTileSize *pos;
10706 } de, drawing_elements[] =
10708 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10709 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10710 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10713 if (button < 1 || button > 3)
10716 if (IS_MM_WALL(element))
10717 element = map_mm_wall_element(element);
10719 de = drawing_elements[button - 1];
10721 *de.new_element = element; // update global drawing element variable
10723 DrawDrawingElementGraphic(element, de.pos);
10724 ModifyDrawingElementButton(element, de.id);
10726 redraw_mask |= REDRAW_DOOR_1;
10729 static void RedrawDrawingElements(void)
10731 PickDrawingElement(1, new_element1);
10732 PickDrawingElement(2, new_element2);
10733 PickDrawingElement(3, new_element3);
10736 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10738 stick_element_properties_window = FALSE;
10740 SetMainBackgroundImage(IMG_UNDEFINED);
10743 UnmapLevelEditorFieldGadgets();
10745 AdjustDrawingAreaGadgets();
10746 AdjustLevelScrollPosition();
10747 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10748 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10750 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10752 MapMainDrawingArea();
10754 if (remap_toolbox_gadgets)
10756 UnmapLevelEditorToolboxCustomGadgets();
10757 MapLevelEditorToolboxDrawingGadgets();
10761 static void DrawDrawingWindow(void)
10763 DrawDrawingWindowExt(TRUE);
10766 static int getTabulatorBarWidth(void)
10768 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10769 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10771 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10774 static int getTabulatorBarHeight(void)
10776 return ED_TAB_BAR_HEIGHT;
10779 static Pixel getTabulatorBarColor(void)
10781 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10782 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10783 int gd_x = gd->x + gd_gi1->border.width / 2;
10784 int gd_y = gd->y + gd_gi1->height - 1;
10786 return GetPixel(gd->bitmap, gd_x, gd_y);
10789 static void DrawLevelConfigTabulatorGadgets(void)
10791 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10792 Pixel tab_color = getTabulatorBarColor();
10793 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10794 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10797 // draw additional "engine" tabulator when using native BD engine
10798 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10799 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10801 for (i = id_first; i <= id_last; i++)
10803 int gadget_id = textbutton_info[i].gadget_id;
10804 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10805 boolean active = (i != edit_mode_levelconfig);
10807 // draw background line below tabulator button
10808 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10810 // draw solid line below inactive tabulator buttons
10811 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10812 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10813 ED_GADGET_TINY_DISTANCE, tab_color);
10815 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10816 MapTextbuttonGadget(i);
10819 // draw little border line below tabulator buttons
10820 if (tab_color != BLACK_PIXEL) // black => transparent
10821 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10822 ED_GADGET_TINY_DISTANCE,
10823 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10826 static void DrawPropertiesTabulatorGadgets(void)
10828 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10829 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10830 int gd_x = gd->x + gd_gi1->border.width / 2;
10831 int gd_y = gd->y + gd_gi1->height - 1;
10832 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10833 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10834 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10837 // draw two config tabulators for player elements
10838 if (IS_PLAYER_ELEMENT(properties_element))
10839 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10841 // draw two config and one "change" tabulator for custom elements
10842 if (IS_CUSTOM_ELEMENT(properties_element))
10843 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10845 for (i = id_first; i <= id_last; i++)
10847 int gadget_id = textbutton_info[i].gadget_id;
10848 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10849 boolean active = (i != edit_mode_properties);
10851 // use "config 1" and "config 2" instead of "config" for players and CEs
10852 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10853 (IS_PLAYER_ELEMENT(properties_element) ||
10854 IS_CUSTOM_ELEMENT(properties_element)))
10857 // draw background line below tabulator button
10858 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10860 // draw solid line below inactive tabulator buttons
10861 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10862 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10863 ED_GADGET_TINY_DISTANCE, tab_color);
10865 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10866 MapTextbuttonGadget(i);
10869 // draw little border line below tabulator buttons
10870 if (tab_color != BLACK_PIXEL) // black => transparent
10871 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10872 ED_GADGET_TINY_DISTANCE,
10873 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10876 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10878 DrawText(SX + xpos, SY + ypos, text, font_nr);
10881 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10882 int xpos, int ypos)
10884 int font_width = getFontWidth(font_nr);
10885 int font_height = getFontHeight(font_nr);
10886 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10887 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10889 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10890 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10891 TRUE, FALSE, FALSE);
10894 static void DrawLevelConfigLevel(void)
10898 // draw counter gadgets
10899 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10900 MapCounterButtons(i);
10902 // draw checkbutton gadgets
10903 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10904 MapCheckbuttonGadget(i);
10906 // draw selectbox gadgets
10907 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10908 MapSelectboxGadget(i);
10910 // draw text input gadgets
10911 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10912 MapTextInputGadget(i);
10915 static char *getLevelSubdirFromSaveMode(int save_mode)
10917 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10918 return getNewUserLevelSubdir();
10920 return leveldir_current->subdir;
10923 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10925 char *directory_text = "Level set directory:";
10926 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10927 int font1_nr = FONT_TEXT_1;
10928 int font2_nr = FONT_TEXT_2;
10929 int font1_height = getFontHeight(font1_nr);
10930 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10931 int x = ED_LEVEL_SETTINGS_X(0);
10932 int y = ED_LEVEL_SETTINGS_Y(6);
10934 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10935 PrintInfoText(directory_name, font2_nr, x, y);
10938 static void DrawLevelConfigLevelSet(void)
10940 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10941 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10944 // draw counter gadgets
10945 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10946 MapCounterButtons(i);
10948 // draw checkbutton gadgets
10949 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10951 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10952 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10953 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10956 MapCheckbuttonGadget(i);
10959 // draw selectbox gadgets
10960 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10961 MapSelectboxGadget(i);
10963 // draw text input gadgets
10964 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10965 MapTextInputGadget(i);
10967 // draw textbutton gadgets
10968 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10971 DrawLevelConfigLevelSet_DirectoryInfo();
10974 static void DrawLevelConfigEditor(void)
10978 // draw counter gadgets
10979 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10980 MapCounterButtons(i);
10982 // draw checkbutton gadgets
10983 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10984 MapCheckbuttonGadget(i);
10986 // draw radiobutton gadgets
10987 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10988 MapRadiobuttonGadget(i);
10990 // draw drawing area
10991 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10993 // draw textbutton gadgets
10994 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10997 static void DrawLevelConfigEngine(void)
11001 // draw counter gadgets
11002 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
11004 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
11005 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
11009 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
11010 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
11013 // draw checkbutton gadgets
11014 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
11015 MapCheckbuttonGadget(i);
11017 // draw selectbox gadgets
11018 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
11019 MapSelectboxGadget(i);
11022 static void DrawLevelConfigWindow(void)
11024 char *text = "Global Settings";
11025 int font_nr = FONT_TITLE_1;
11026 struct MenuPosInfo *pos = &editor.settings.headline;
11027 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
11028 int sy = SY + pos->y;
11030 stick_element_properties_window = FALSE;
11032 SetAutomaticNumberOfGemsNeeded();
11034 UnmapLevelEditorFieldGadgets();
11036 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11039 DrawText(sx, sy, text, font_nr);
11041 DrawLevelConfigTabulatorGadgets();
11043 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
11044 DrawLevelConfigLevel();
11045 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
11046 DrawLevelConfigLevelSet();
11047 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
11048 DrawLevelConfigEditor();
11049 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
11050 DrawLevelConfigEngine();
11053 static void DrawCustomContentArea(void)
11055 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
11056 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
11057 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
11058 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
11059 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
11060 int xoffset = ED_GADGET_SPACE_DISTANCE;
11062 // add distance for potential left text (without drawing area border)
11063 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
11065 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
11067 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
11070 static void DrawCustomChangeContentArea(void)
11072 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
11073 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
11074 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
11075 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
11076 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
11077 int xoffset = ED_GADGET_SPACE_DISTANCE;
11079 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
11081 MapDrawingArea(id);
11084 static void RemoveElementContentArea(int id, int font_height)
11086 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11088 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
11089 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
11090 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11091 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
11092 ED_GADGET_TEXT_DISTANCE + font_height);
11095 static void DrawYamYamContentAreas(void)
11097 int font_nr = FONT_TEXT_1;
11098 int font_height = getFontHeight(font_nr);
11099 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
11100 int yoffset = (tilesize - font_height) / 2;
11101 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
11102 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
11105 // display counter to choose number of element content areas
11106 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
11108 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
11110 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
11112 if (i < level.num_yamyam_contents)
11114 MapDrawingArea(id);
11118 UnmapDrawingArea(id);
11120 // delete content areas in case of reducing number of them
11121 RemoveElementContentArea(id, font_height);
11125 DrawText(x, y + 0 * tilesize, "content", font_nr);
11126 DrawText(x, y + 1 * tilesize, "when", font_nr);
11127 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
11130 static void DrawMagicBallContentAreas(void)
11132 int font_nr = FONT_TEXT_1;
11133 int font_height = getFontHeight(font_nr);
11134 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
11135 int yoffset = (tilesize - font_height) / 2;
11136 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
11137 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
11140 // display counter to choose number of element content areas
11141 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
11143 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
11145 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
11147 if (i < level.num_ball_contents)
11149 MapDrawingArea(id);
11153 UnmapDrawingArea(id);
11155 // delete content areas in case of reducing number of them
11156 RemoveElementContentArea(id, font_height);
11160 DrawText(x, y + 0 * tilesize, "generated", font_nr);
11161 DrawText(x, y + 1 * tilesize, "when", font_nr);
11162 DrawText(x, y + 2 * tilesize, "active", font_nr);
11165 static void DrawAndroidElementArea(void)
11167 int id = ED_DRAWING_ID_ANDROID_CONTENT;
11168 int num_elements = level.num_android_clone_elements;
11169 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11170 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11171 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11172 int xsize = MAX_ANDROID_ELEMENTS;
11175 // display counter to choose number of element areas
11176 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
11178 if (drawingarea_info[id].text_left != NULL)
11179 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11181 UnmapDrawingArea(id);
11183 ModifyEditorDrawingArea(id, num_elements, 1);
11185 // delete content areas in case of reducing number of them
11186 DrawBackground(sx, sy,
11187 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11188 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11190 MapDrawingArea(id);
11193 static void DrawGroupElementArea(void)
11195 int id = ED_DRAWING_ID_GROUP_CONTENT;
11196 int num_elements = group_element_info.num_elements;
11197 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11198 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11199 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11200 int xsize = MAX_ELEMENTS_IN_GROUP;
11203 if (drawingarea_info[id].text_left != NULL)
11204 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11206 UnmapDrawingArea(id);
11208 ModifyEditorDrawingArea(id, num_elements, 1);
11210 // delete content areas in case of reducing number of them
11211 DrawBackground(sx, sy,
11212 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11213 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11215 MapDrawingArea(id);
11218 static void DrawPlayerInitialInventoryArea(int element)
11220 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
11221 int player_nr = GET_PLAYER_NR(element);
11222 int num_elements = level.initial_inventory_size[player_nr];
11223 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11224 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11225 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11226 int xsize = MAX_INITIAL_INVENTORY_SIZE;
11229 // determine horizontal position to the right of specified gadget
11230 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
11231 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
11232 ED_DRAWINGAREA_TEXT_DISTANCE);
11234 // determine horizontal offset for leading text
11235 if (drawingarea_info[id].text_left != NULL)
11236 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11238 UnmapDrawingArea(id);
11240 ModifyEditorDrawingArea(id, num_elements, 1);
11242 // delete content areas in case of reducing number of them
11243 DrawBackground(sx, sy,
11244 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11245 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11247 MapDrawingArea(id);
11250 static void DrawMMBallContentArea(void)
11252 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
11253 int num_elements = level.num_mm_ball_contents;
11254 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11255 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11256 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11257 int xsize = MAX_MM_BALL_CONTENTS;
11260 if (drawingarea_info[id].text_left != NULL)
11261 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11263 UnmapDrawingArea(id);
11265 ModifyEditorDrawingArea(id, num_elements, 1);
11267 // delete content areas in case of reducing number of them
11268 DrawBackground(sx, sy,
11269 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11270 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11272 MapDrawingArea(id);
11275 static void DrawEnvelopeTextArea(int envelope_nr)
11277 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
11278 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
11282 DrawBackground(gi->x, gi->y,
11283 gi->textarea.crop_width, gi->textarea.crop_height);
11285 if (envelope_nr != -1)
11286 textarea_info[id].value = level.envelope[envelope_nr].text;
11288 ModifyGadget(gi, GDI_AREA_SIZE,
11289 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
11290 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
11293 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
11296 static void DrawPropertiesInfo(void)
11305 // configurable properties
11307 { EP_WALKABLE_OVER, "- player can walk over it" },
11308 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
11309 { EP_WALKABLE_UNDER, "- player can walk under it" },
11310 { EP_PASSABLE_OVER, "- player can pass over it" },
11311 { EP_PASSABLE_INSIDE, "- player can pass through it" },
11312 { EP_PASSABLE_UNDER, "- player can pass under it" },
11313 { EP_PROTECTED, "- player is protected by it" },
11315 { EP_DIGGABLE, "- can be digged away" },
11316 { EP_COLLECTIBLE, "- can be collected" },
11317 { EP_DROPPABLE, "- can be dropped after collecting" },
11318 { EP_THROWABLE, "- can be thrown after collecting" },
11319 { EP_PUSHABLE, "- can be pushed" },
11321 { EP_CAN_FALL, "- can fall" },
11322 { EP_CAN_MOVE, "- can move" },
11324 { EP_CAN_SMASH_PLAYER, "- can smash player" },
11326 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
11328 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
11330 { EP_SLIPPERY, "- slippery for falling elements" },
11331 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
11333 { EP_DONT_RUN_INTO, "- deadly when running into" },
11334 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
11335 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
11336 { EP_DONT_TOUCH, "- deadly when touching" },
11338 { EP_INDESTRUCTIBLE, "- indestructible" },
11340 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
11341 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
11342 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
11344 { EP_CAN_CHANGE, "- can change to other element" },
11346 // pre-defined properties
11347 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
11348 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
11349 { EP_SWITCHABLE, "- can be switched" },
11351 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
11356 char *filename = getElementDescriptionFilename(properties_element);
11357 char *num_elements_text = "In this level: ";
11358 char *num_similar_text = "Similar tiles: ";
11359 char *properties_text = "Standard properties: ";
11360 char *description_text = "Description:";
11361 char *no_description_text = "No description available.";
11362 char *none_text = "None";
11364 int num_elements_in_level = 0;
11365 int num_similar_in_level = 0;
11366 int num_hires_tiles_in_level = 0;
11367 int num_standard_properties = 0;
11368 int font1_nr = FONT_TEXT_1;
11369 int font2_nr = FONT_TEXT_2;
11370 int font1_width = getFontWidth(font1_nr);
11371 int font1_height = getFontHeight(font1_nr);
11372 int font2_height = getFontHeight(font2_nr);
11373 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
11374 int font2_yoffset = (font1_height - font2_height) / 2;
11375 int num_elements_text_len = strlen(num_elements_text) * font1_width;
11376 int num_similar_text_len = strlen(num_similar_text) * font1_width;
11377 int properties_text_len = strlen(properties_text) * font1_width;
11378 int xpos = ED_ELEMENT_SETTINGS_X(0);
11379 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11382 if (setup.editor.show_element_token)
11384 int font3_nr = FONT_TEXT_3;
11385 int font3_height = getFontHeight(font3_nr);
11387 DrawTextF(xpos, ypos, font3_nr,
11388 "[%s]", element_info[properties_element].token_name);
11390 ypos += 2 * font3_height;
11393 // ----- print number of elements / percentage of this element in level
11395 for (y = 0; y < lev_fieldy; y++)
11397 for (x = 0; x < lev_fieldx; x++)
11399 if (Tile[x][y] == properties_element)
11401 num_elements_in_level++;
11403 else if (IS_MM_WALL(Tile[x][y]) &&
11404 map_mm_wall_element(Tile[x][y]) == properties_element)
11406 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
11411 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11413 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
11415 if (num_hires_tiles_in_level > 0)
11416 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11417 "%d wall tiles", num_hires_tiles_in_level);
11418 else if (num_elements_in_level > 0)
11419 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11420 "%d (%.2f %%)", num_elements_in_level, percentage);
11422 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11425 // ----- print number of similar elements / percentage of them in level
11427 for (y = 0; y < lev_fieldy; y++)
11429 for (x = 0; x < lev_fieldx; x++)
11431 if (strEqual(element_info[Tile[x][y]].class_name,
11432 element_info[properties_element].class_name))
11434 num_similar_in_level++;
11439 if (num_similar_in_level != num_elements_in_level)
11441 ypos += 1 * MAX(font1_height, font2_height);
11443 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11445 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
11447 if (num_similar_in_level > 0)
11448 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11449 "%d (%.2f %%)", num_similar_in_level, percentage);
11451 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11455 ypos += 2 * MAX(font1_height, font2_height);
11457 // ----- print standard properties of this element
11459 DrawTextS(xpos, ypos, font1_nr, properties_text);
11461 ypos += line1_height;
11463 for (i = 0; properties[i].value != -1; i++)
11465 if (!HAS_PROPERTY(properties_element, properties[i].value))
11468 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
11470 ypos += font2_height;
11472 num_standard_properties++;
11475 if (num_standard_properties == 0)
11477 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
11478 font2_nr, none_text);
11480 ypos -= (line1_height - font1_height);
11483 ypos += MAX(font1_height, font2_height);
11485 // ----- print special description of this element
11487 PrintInfoText(description_text, font1_nr, xpos, ypos);
11489 ypos += line1_height;
11491 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
11492 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
11495 #define TEXT_COLLECTING "Score for collecting"
11496 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
11497 #define TEXT_SMASHING "Score for smashing"
11498 #define TEXT_SLURPING "Score for slurping robot"
11499 #define TEXT_CRACKING "Score for cracking"
11500 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
11501 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
11502 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
11503 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
11504 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
11505 #define TEXT_DURATION "Duration when activated"
11506 #define TEXT_DELAY_ON "Delay before activating"
11507 #define TEXT_DELAY_OFF "Delay before deactivating"
11508 #define TEXT_DELAY_CHANGING "Delay before changing"
11509 #define TEXT_DELAY_EXPLODING "Delay before exploding"
11510 #define TEXT_DELAY_MOVING "Delay before moving"
11511 #define TEXT_BALL_DELAY "Element generation delay"
11512 #define TEXT_MOVE_SPEED "Speed of android moving"
11513 #define TEXT_CLONE_SPEED "Speed of android cloning"
11514 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
11515 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
11516 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
11517 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
11518 #define TEXT_TIME_BONUS "Extra time to solve level"
11519 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
11520 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
11521 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
11522 #define TEXT_RANDOM_SEED "slime random number seed"
11523 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
11524 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
11525 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
11526 #define TEXT_HAMMER_BREAK_DELAY "Delay for breaking walls"
11527 #define TEXT_HAMMER_REAPPEAR_DELAY "Delay for reappearing walls"
11528 #define TEXT_SKELETONS_NEEDED "Skeletons needed to use pot"
11529 #define TEXT_SKELETONS_WORTH "Counts as this many diamonds"
11530 #define TEXT_AUTO_TURN_DELAY "Creatures auto turn delay"
11531 #define TEXT_GRAVITY_DELAY "Gravity switch change delay"
11540 } elements_with_counter[] =
11542 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
11543 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
11544 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
11545 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
11546 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
11547 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11548 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
11549 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
11550 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
11551 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
11552 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
11553 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11554 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
11555 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11556 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11557 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
11558 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11559 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
11560 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11561 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11562 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
11563 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11564 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11565 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11566 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11567 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11568 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11569 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11570 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11571 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11572 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11573 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11574 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11575 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11576 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11577 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
11578 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
11579 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11580 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
11581 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11582 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11583 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11584 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11585 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11586 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
11587 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11588 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11589 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
11590 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11591 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11592 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
11593 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
11594 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
11595 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11596 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11597 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11598 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11599 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11600 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11601 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11602 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11603 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
11604 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
11605 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
11606 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
11607 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
11608 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11609 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
11610 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
11611 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
11612 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11613 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11614 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11615 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11616 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11617 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11618 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11619 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11620 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11621 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11622 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11623 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11624 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11626 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11628 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11629 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11630 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11632 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11634 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11635 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11636 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11637 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
11638 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11639 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11640 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
11641 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11642 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11643 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11644 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11646 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11648 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11650 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11652 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11654 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11656 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11658 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11660 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11662 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11664 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11666 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
11668 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_break_delay, TEXT_HAMMER_BREAK_DELAY,
11670 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_reappear_delay, TEXT_HAMMER_REAPPEAR_DELAY,
11672 { EL_BD_POT, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11674 { EL_BD_SKELETON, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11676 { EL_BD_SKELETON, &level.bd_skeleton_worth_num_diamonds, TEXT_SKELETONS_WORTH,
11678 { EL_BD_CREATURE_SWITCH, &level.bd_creatures_auto_turn_delay, TEXT_AUTO_TURN_DELAY },
11679 { EL_BD_GRAVITY_SWITCH, &level.bd_gravity_switch_delay, TEXT_GRAVITY_DELAY,
11681 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11682 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11683 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11684 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11685 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11686 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11687 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11688 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11689 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11690 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11691 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11692 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11693 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11694 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11695 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11696 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11697 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11698 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11699 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11700 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11701 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11702 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11703 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11704 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11705 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11710 static boolean checkPropertiesConfig(int element)
11714 // special case: empty space customization only available in R'n'D game engine
11715 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11718 // special case: BD style rock customization only available in BD game engine
11719 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11722 if (IS_GEM(element) ||
11723 IS_CUSTOM_ELEMENT(element) ||
11724 IS_GROUP_ELEMENT(element) ||
11725 IS_EMPTY_ELEMENT(element) ||
11726 IS_BALLOON_ELEMENT(element) ||
11727 IS_ENVELOPE(element) ||
11728 IS_MM_ENVELOPE(element) ||
11729 IS_MM_MCDUFFIN(element) ||
11730 IS_DF_LASER(element) ||
11731 IS_PLAYER_ELEMENT(element) ||
11732 IS_BD_PLAYER_ELEMENT(element) ||
11733 IS_BD_FIREFLY(properties_element) ||
11734 IS_BD_FIREFLY_2(properties_element) ||
11735 IS_BD_BUTTERFLY(properties_element) ||
11736 IS_BD_BUTTERFLY_2(properties_element) ||
11737 IS_BD_STONEFLY(properties_element) ||
11738 IS_BD_DRAGONFLY(properties_element) ||
11739 IS_BD_EXPANDABLE_WALL(properties_element) ||
11740 IS_BD_EXPANDABLE_STEELWALL(properties_element) ||
11741 IS_BD_CONVEYOR_BELT(properties_element) ||
11742 IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
11743 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11744 HAS_EDITOR_CONTENT(element) ||
11745 CAN_GROW(element) ||
11746 COULD_MOVE_INTO_ACID(element) ||
11747 MAYBE_DONT_COLLIDE_WITH(element) ||
11748 element == EL_BD_SAND ||
11749 element == EL_BD_ROCK ||
11750 element == EL_BD_MEGA_ROCK ||
11751 element == EL_BD_BOMB ||
11752 element == EL_BD_ROCKET_LAUNCHER ||
11753 element == EL_BD_NITRO_PACK ||
11754 element == EL_BD_SWEET ||
11755 element == EL_BD_VOODOO_DOLL ||
11756 element == EL_BD_WATER ||
11757 element == EL_BD_GRAVITY_SWITCH)
11763 for (i = 0; elements_with_counter[i].element != -1; i++)
11764 if (elements_with_counter[i].element == element)
11771 static void SetAutomaticNumberOfGemsNeeded(void)
11775 if (!level.auto_count_gems)
11778 level.gems_needed = 0;
11780 for (x = 0; x < lev_fieldx; x++)
11782 for (y = 0; y < lev_fieldy; y++)
11784 int element = Tile[x][y];
11789 case EL_EMERALD_YELLOW:
11790 case EL_EMERALD_RED:
11791 case EL_EMERALD_PURPLE:
11792 case EL_BD_DIAMOND:
11793 case EL_WALL_EMERALD:
11794 case EL_WALL_EMERALD_YELLOW:
11795 case EL_WALL_EMERALD_RED:
11796 case EL_WALL_EMERALD_PURPLE:
11797 case EL_WALL_BD_DIAMOND:
11799 case EL_SP_INFOTRON:
11802 level.gems_needed++;
11806 case EL_WALL_DIAMOND:
11807 level.gems_needed += 3;
11811 case EL_WALL_PEARL:
11812 level.gems_needed += 5;
11816 case EL_WALL_CRYSTAL:
11817 level.gems_needed += 8;
11826 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11829 static void DrawPropertiesConfig(void)
11831 boolean draw_footer_line = FALSE;
11832 int max_num_element_counters = 4;
11833 int num_element_counters = 0;
11836 if (!checkPropertiesConfig(properties_element))
11838 int xpos = ED_ELEMENT_SETTINGS_X(0);
11839 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11841 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11846 // check if there are elements where a value can be chosen for
11847 for (i = 0; elements_with_counter[i].element != -1; i++)
11849 if (elements_with_counter[i].element != properties_element)
11852 // special case: score for extra diamonds only available in BD game engine
11853 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11854 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11855 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11858 // special case: some amoeba counters only available in BD game engine
11859 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11860 elements_with_counter[i].value != &level.amoeba_speed &&
11861 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11864 // special case: score for smashing only available in R'n'D game engine
11865 if ((IS_BD_FIREFLY(elements_with_counter[i].element) ||
11866 IS_BD_BUTTERFLY(elements_with_counter[i].element)) &&
11867 (elements_with_counter[i].value == &level.score[SC_BUG] ||
11868 elements_with_counter[i].value == &level.score[SC_SPACESHIP]) &&
11869 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11872 // special case: some amoeba counters only available in R'n'D game engine
11873 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11874 elements_with_counter[i].value == &level.amoeba_speed &&
11875 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11878 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11880 counterbutton_info[counter_id].y =
11881 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11882 (CAN_GROW(properties_element) ? 1 : 0) +
11883 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11884 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11885 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11886 (properties_element == EL_BD_SLIME ? 1 : 0) +
11887 (properties_element == EL_BD_ACID ? 1 : 0) +
11888 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
11889 (properties_element == EL_BD_CREATURE_SWITCH ? 1 : 0) +
11890 (properties_element == EL_BD_GRAVITY_SWITCH ? 2 : 0) +
11891 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11892 num_element_counters);
11894 // special case: set magic wall counter for BD game engine separately
11895 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11896 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(1);
11898 // special case: set amoeba counters for BD game engine separately
11899 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11900 (properties_element == EL_BD_AMOEBA_2))
11901 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11903 // special case: set position for delay counter for reappearing hammered walls
11904 if (properties_element == EL_BD_PNEUMATIC_HAMMER && num_element_counters > 0)
11905 counterbutton_info[counter_id].y += 1;
11907 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11908 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11909 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11910 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11912 // default: counter values between 0 and 999
11913 if (counterbutton_info[counter_id].max_value == 0)
11914 counterbutton_info[counter_id].max_value = 999;
11916 MapCounterButtons(counter_id);
11918 num_element_counters++;
11919 if (num_element_counters >= max_num_element_counters)
11923 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11925 // draw stickybutton gadget
11926 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11928 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11929 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11931 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
11932 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
11933 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO);
11934 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO);
11935 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO);
11936 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO);
11937 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO);
11940 if (HAS_EDITOR_CONTENT(properties_element))
11942 // draw stickybutton gadget
11943 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11945 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11947 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11948 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11950 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11951 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11953 else if (properties_element == EL_BD_AMOEBA_2)
11955 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11956 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11957 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11959 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11960 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11961 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11962 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11964 else if (IS_AMOEBOID(properties_element))
11966 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11968 else if (properties_element == EL_BD_ACID)
11970 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
11971 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
11973 else if (IS_BD_BITER(properties_element))
11975 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
11977 else if (properties_element == EL_BD_BLADDER)
11979 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
11981 else if (properties_element == EL_YAMYAM ||
11982 properties_element == EL_YAMYAM_LEFT ||
11983 properties_element == EL_YAMYAM_RIGHT ||
11984 properties_element == EL_YAMYAM_UP ||
11985 properties_element == EL_YAMYAM_DOWN)
11987 DrawYamYamContentAreas();
11989 else if (properties_element == EL_EMC_MAGIC_BALL)
11991 DrawMagicBallContentAreas();
11993 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11994 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11996 else if (properties_element == EL_EMC_ANDROID)
11998 DrawAndroidElementArea();
12000 else if (properties_element == EL_MM_GRAY_BALL)
12002 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
12003 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
12004 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
12005 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
12007 DrawMMBallContentArea();
12011 if (IS_PLAYER_ELEMENT(properties_element))
12013 int player_nr = GET_PLAYER_NR(properties_element);
12015 // these properties can be set for every player individually
12017 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12019 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
12020 &level.start_element[player_nr];
12021 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
12022 &level.artwork_element[player_nr];
12023 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
12024 &level.explosion_element[player_nr];
12026 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
12027 &level.use_start_element[player_nr];
12028 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
12029 &level.use_artwork_element[player_nr];
12030 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
12031 &level.use_explosion_element[player_nr];
12032 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
12033 &level.initial_player_gravity[player_nr];
12035 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
12036 &level.initial_player_stepsize[player_nr];
12038 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
12039 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
12040 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
12041 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
12042 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
12043 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
12044 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
12045 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
12046 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
12047 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
12048 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
12049 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
12050 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
12051 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
12052 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
12054 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
12055 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
12056 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
12058 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
12060 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12062 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
12063 &level.initial_inventory_content[player_nr][0];
12065 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
12066 &level.initial_inventory_size[player_nr];
12068 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
12069 &level.use_initial_inventory[player_nr];
12071 // draw checkbutton gadgets
12072 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
12073 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
12074 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
12076 // draw counter gadgets
12077 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
12079 // draw drawing area gadgets
12080 DrawPlayerInitialInventoryArea(properties_element);
12084 if (IS_BD_PLAYER_ELEMENT(properties_element))
12086 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
12087 ED_ELEMENT_SETTINGS_YPOS(2);
12088 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12089 ED_ELEMENT_SETTINGS_YPOS(3);
12090 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
12091 ED_ELEMENT_SETTINGS_YPOS(4);
12093 // draw checkbutton gadgets
12094 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
12095 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
12096 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
12098 // draw counter gadgets
12099 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
12100 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12102 // draw drawing area gadgets
12103 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
12106 if (properties_element == EL_BD_SAND)
12108 MapDrawingArea(ED_DRAWING_ID_BD_SAND_LOOKS_LIKE);
12111 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12113 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
12114 ED_ELEMENT_SETTINGS_YPOS(0);
12115 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12116 ED_ELEMENT_SETTINGS_YPOS(1);
12118 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
12119 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12121 MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING);
12122 MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT);
12125 if (properties_element == EL_BD_DIAMOND && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12127 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING);
12128 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT);
12131 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
12133 if (IS_BD_FIREFLY(properties_element))
12135 MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO);
12136 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12138 else if (IS_BD_FIREFLY_2(properties_element))
12140 MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO);
12141 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12143 else if (IS_BD_BUTTERFLY(properties_element))
12145 MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO);
12146 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO);
12148 else if (IS_BD_BUTTERFLY_2(properties_element))
12150 MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO);
12151 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO);
12153 else if (IS_BD_STONEFLY(properties_element))
12155 MapDrawingArea(ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO);
12157 else if (IS_BD_DRAGONFLY(properties_element))
12159 MapDrawingArea(ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO);
12160 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12162 else if (properties_element == EL_BD_BOMB)
12164 MapDrawingArea(ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO);
12166 else if (properties_element == EL_BD_NITRO_PACK)
12168 MapDrawingArea(ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO);
12172 if (properties_element == EL_BD_MEGA_ROCK ||
12173 properties_element == EL_BD_SWEET)
12175 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12176 ED_ELEMENT_SETTINGS_YPOS(0);
12177 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
12178 ED_ELEMENT_SETTINGS_YPOS(1);
12180 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12181 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
12184 if (properties_element == EL_BD_VOODOO_DOLL)
12186 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
12187 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
12188 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
12189 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
12192 if (properties_element == EL_BD_SLIME)
12194 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
12196 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1);
12197 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1);
12198 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2);
12199 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2);
12200 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3);
12201 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3);
12204 if (IS_BD_EXPANDABLE_WALL(properties_element) ||
12205 IS_BD_EXPANDABLE_STEELWALL(properties_element))
12207 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
12209 if (IS_BD_EXPANDABLE_WALL(properties_element))
12210 MapDrawingArea(ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE);
12213 if (properties_element == EL_BD_REPLICATOR)
12215 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
12218 if (IS_BD_CONVEYOR_BELT(properties_element) ||
12219 IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
12221 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
12222 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
12225 if (properties_element == EL_BD_WATER)
12227 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
12230 if (properties_element == EL_BD_PNEUMATIC_HAMMER)
12232 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR);
12235 if (properties_element == EL_BD_ROCKET_LAUNCHER)
12237 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS);
12240 if (properties_element == EL_BD_CREATURE_SWITCH)
12242 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS);
12243 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING);
12246 if (properties_element == EL_BD_GRAVITY_SWITCH)
12248 MapSelectboxGadget(ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION);
12250 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE);
12251 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL);
12254 if (properties_element == EL_BD_NUT)
12256 MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT);
12259 // special case: slippery walls option for gems only available in R'n'D game engine
12260 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
12261 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
12263 if (properties_element == EL_EM_DYNAMITE)
12264 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
12266 if (level.game_engine_type == GAME_ENGINE_TYPE_RND &&
12267 COULD_MOVE_INTO_ACID(properties_element) &&
12268 !IS_PLAYER_ELEMENT(properties_element) &&
12269 (!IS_CUSTOM_ELEMENT(properties_element) ||
12270 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
12272 // set position for checkbutton for "can move into acid"
12273 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
12274 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
12275 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
12276 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
12277 IS_BALLOON_ELEMENT(properties_element) ||
12278 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12280 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
12283 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
12284 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
12286 if (properties_element == EL_SPRING ||
12287 properties_element == EL_SPRING_LEFT ||
12288 properties_element == EL_SPRING_RIGHT)
12289 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
12291 if (properties_element == EL_TIME_ORB_FULL)
12292 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
12294 if (properties_element == EL_GAME_OF_LIFE ||
12295 properties_element == EL_BIOMAZE)
12296 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
12298 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
12300 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
12301 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12303 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
12306 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
12307 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
12309 if (properties_element == EL_SOKOBAN_OBJECT)
12310 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
12312 if (properties_element == EL_SOKOBAN_OBJECT ||
12313 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
12314 properties_element == EL_SOKOBAN_FIELD_FULL)
12316 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
12317 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
12320 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
12323 if (IS_BALLOON_ELEMENT(properties_element))
12324 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
12326 if (IS_ENVELOPE(properties_element) ||
12327 IS_MM_ENVELOPE(properties_element))
12329 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
12330 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
12331 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
12332 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
12333 int envelope_nr = ENVELOPE_NR(properties_element);
12335 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
12336 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
12338 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
12339 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
12341 // display counter to choose size of envelope text area
12342 MapCounterButtons(counter1_id);
12343 MapCounterButtons(counter2_id);
12345 // display checkbuttons to choose auto-wrap and alignment properties
12346 MapCheckbuttonGadget(button1_id);
12347 MapCheckbuttonGadget(button2_id);
12349 DrawEnvelopeTextArea(envelope_nr);
12352 if (IS_MM_MCDUFFIN(properties_element))
12354 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
12355 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
12356 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
12359 if (IS_DF_LASER(properties_element))
12361 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
12362 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
12363 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
12366 if (IS_CUSTOM_ELEMENT(properties_element))
12368 // draw stickybutton gadget
12369 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12371 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12373 // draw checkbutton gadgets
12374 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
12375 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
12376 MapCheckbuttonGadget(i);
12378 // draw counter gadgets
12379 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
12380 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
12381 MapCounterButtons(i);
12383 // draw selectbox gadgets
12384 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
12385 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
12386 MapSelectboxGadget(i);
12388 // draw textbutton gadgets
12389 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12391 // draw text input gadgets
12392 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12394 // draw drawing area gadgets
12395 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12397 draw_footer_line = TRUE;
12399 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12401 // draw checkbutton gadgets
12402 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
12403 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
12404 MapCheckbuttonGadget(i);
12406 // draw counter gadgets
12407 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
12408 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
12409 MapCounterButtons(i);
12411 // draw selectbox gadgets
12412 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
12413 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
12414 MapSelectboxGadget(i);
12416 // draw drawing area gadgets
12417 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
12418 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
12419 DrawCustomContentArea();
12422 else if (IS_GROUP_ELEMENT(properties_element))
12424 // draw stickybutton gadget
12425 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12427 // draw checkbutton gadgets
12428 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12429 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12431 // draw counter gadgets
12432 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
12434 // draw selectbox gadgets
12435 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
12437 // draw textbutton gadgets
12438 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12440 // draw drawing area gadgets
12441 DrawGroupElementArea();
12443 // draw text input gadgets
12444 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12446 // draw drawing area gadgets
12447 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12449 draw_footer_line = TRUE;
12451 else if (IS_EMPTY_ELEMENT(properties_element))
12453 // draw stickybutton gadget
12454 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12456 // draw checkbutton gadgets
12457 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12458 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12460 // draw textbutton gadgets
12461 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12463 // draw drawing area gadgets
12464 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12466 draw_footer_line = TRUE;
12469 // draw little footer border line above CE/GE use/save template gadgets
12470 if (draw_footer_line)
12472 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
12473 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
12474 int gd_x = gd->x + gd_gi1->border.width / 2;
12475 int gd_y = gd->y + gd_gi1->height - 1;
12476 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
12478 if (tab_color != BLACK_PIXEL) // black => transparent
12479 FillRectangle(drawto,
12480 SX + ED_ELEMENT_SETTINGS_X(0),
12481 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
12483 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
12487 static void DrawPropertiesChangeDrawingAreas(void)
12489 if (IS_CUSTOM_ELEMENT(properties_element))
12491 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
12492 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
12493 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
12495 DrawCustomChangeContentArea();
12498 redraw_mask |= REDRAW_FIELD;
12501 static void DrawPropertiesChange(void)
12505 // needed to initially set selectbox options for special action options
12506 setSelectboxSpecialActionOptions();
12508 // draw stickybutton gadget
12509 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12511 // draw checkbutton gadgets
12512 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
12513 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
12514 MapCheckbuttonGadget(i);
12516 // draw counter gadgets
12517 for (i = ED_COUNTER_ID_CHANGE_FIRST;
12518 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
12519 MapCounterButtons(i);
12521 // draw selectbox gadgets
12522 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
12523 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
12524 MapSelectboxGadget(i);
12526 // draw textbutton gadgets
12527 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
12528 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
12529 MapTextbuttonGadget(i);
12531 // draw graphicbutton gadgets
12532 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
12533 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
12534 MapGraphicbuttonGadget(i);
12536 // draw drawing area gadgets
12537 DrawPropertiesChangeDrawingAreas();
12540 static void DrawEditorElementAnimation(int x, int y)
12545 getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
12547 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
12550 static void DrawEditorElementName(int x, int y, int font_nr)
12552 char *element_name = getElementInfoText(properties_element);
12553 int font_width = getFontWidth(font_nr);
12554 int font_height = getFontHeight(font_nr);
12555 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
12556 int max_chars_per_line = max_text_width / font_width;
12558 if (strlen(element_name) <= max_chars_per_line)
12559 DrawTextS(x, y, font_nr, element_name);
12562 char buffer[max_chars_per_line + 1];
12563 int next_pos = max_chars_per_line;
12565 strncpy(buffer, element_name, max_chars_per_line);
12566 buffer[max_chars_per_line] = '\0';
12568 if (element_name[max_chars_per_line] == ' ')
12574 for (i = max_chars_per_line - 1; i >= 0; i--)
12575 if (buffer[i] == ' ')
12578 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
12585 DrawTextS(x, y - font_height / 2, font_nr, buffer);
12587 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
12588 buffer[max_chars_per_line] = '\0';
12590 DrawTextS(x, y + font_height / 2, font_nr, buffer);
12594 static void DrawPropertiesWindow(void)
12596 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
12597 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
12598 int border_size = gd->border_size;
12599 int font_nr = FONT_TEXT_1;
12600 int font_height = getFontHeight(font_nr);
12601 int xoffset = TILEX + element_border + 3 * border_size;
12602 int yoffset = (TILEY - font_height) / 2;
12603 int x1 = editor.settings.element_graphic.x + element_border;
12604 int y1 = editor.settings.element_graphic.y + element_border;
12605 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
12606 editor.settings.element_name.x);
12607 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
12608 editor.settings.element_name.y);
12609 char *text = "Element Settings";
12610 int font2_nr = FONT_TITLE_1;
12611 struct MenuPosInfo *pos = &editor.settings.headline;
12612 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
12613 int sy = SY + pos->y;
12615 stick_element_properties_window = FALSE;
12617 // make sure that previous properties edit mode exists for this element
12618 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
12619 !IS_CUSTOM_ELEMENT(properties_element))
12620 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
12622 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
12623 !IS_PLAYER_ELEMENT(properties_element) &&
12624 !IS_CUSTOM_ELEMENT(properties_element))
12625 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
12627 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
12628 (IS_PLAYER_ELEMENT(properties_element) ||
12629 IS_CUSTOM_ELEMENT(properties_element)))
12630 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
12632 CopyElementPropertiesToEditor(properties_element);
12634 UnmapLevelEditorFieldGadgets();
12635 UnmapLevelEditorToolboxDrawingGadgets();
12636 UnmapLevelEditorToolboxCustomGadgets();
12638 MapLevelEditorToolboxCustomGadgetsIfNeeded();
12640 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12643 DrawText(sx, sy, text, font2_nr);
12645 FrameCounter = 0; // restart animation frame counter
12647 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
12648 DrawEditorElementAnimation(SX + x1, SY + y1);
12649 DrawEditorElementName(x2, y2, font_nr);
12651 DrawPropertiesTabulatorGadgets();
12653 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
12654 DrawPropertiesInfo();
12655 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
12656 DrawPropertiesChange();
12657 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
12658 DrawPropertiesConfig();
12661 static void DrawPaletteWindow(void)
12665 UnmapLevelEditorFieldGadgets();
12667 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12670 // map buttons to select elements
12671 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
12672 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
12673 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
12674 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
12675 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
12678 static void UpdateCustomElementGraphicGadgets(void)
12682 InitElementPropertiesGfxElement();
12684 ModifyEditorElementList();
12685 RedrawDrawingElements();
12687 // force redraw of all mapped drawing area gadgets
12688 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
12690 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
12697 static int getOpenDirectionFromTube(int element)
12701 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
12702 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
12703 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
12704 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
12705 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
12706 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
12707 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
12708 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
12709 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
12710 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
12711 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
12717 static int getTubeFromOpenDirection(int direction)
12721 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
12722 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
12723 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
12724 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
12725 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
12726 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
12727 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
12728 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
12729 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
12730 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
12731 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
12733 // if only one direction, fall back to simple tube with that direction
12734 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
12735 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
12736 case (MV_UP): return EL_TUBE_VERTICAL;
12737 case (MV_DOWN): return EL_TUBE_VERTICAL;
12743 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
12745 int element_new = getTubeFromOpenDirection(direction);
12747 return (element_new != EL_EMPTY ? element_new : element_old);
12750 static int getOpenDirectionFromBelt(int element)
12752 int belt_dir = getBeltDirFromBeltElement(element);
12754 return (belt_dir == MV_LEFT ? MV_RIGHT :
12755 belt_dir == MV_RIGHT ? MV_LEFT :
12756 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
12759 static int getBeltFromNrAndOpenDirection(int nr, int direction)
12761 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
12762 direction == MV_RIGHT ? MV_LEFT :
12763 direction == MV_HORIZONTAL ? MV_NONE : direction);
12765 if (direction == MV_NONE)
12768 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
12771 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
12774 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
12776 return (element_new != EL_EMPTY ? element_new : element_old);
12779 static int getOpenDirectionFromPool(int element)
12783 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
12784 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
12785 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
12786 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
12787 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
12788 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
12794 static int getPoolFromOpenDirection(int direction)
12798 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
12799 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
12800 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
12801 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
12802 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
12803 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
12809 static int getPoolFromOpenDirectionExt(int direction, int help_element)
12811 int element = getPoolFromOpenDirection(direction);
12812 int help_direction = getOpenDirectionFromPool(help_element);
12814 if (element == EL_EMPTY)
12816 int help_direction_vertical = help_direction & MV_VERTICAL;
12818 element = getPoolFromOpenDirection(direction | help_direction_vertical);
12821 if (element == EL_EMPTY)
12823 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
12825 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
12831 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
12833 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
12835 return (element_new != EL_EMPTY ? element_new : element_old);
12838 static int getOpenDirectionFromPillar(int element)
12842 case EL_EMC_WALL_1: return (MV_DOWN);
12843 case EL_EMC_WALL_2: return (MV_VERTICAL);
12844 case EL_EMC_WALL_3: return (MV_UP);
12850 static int getPillarFromOpenDirection(int direction)
12854 case (MV_DOWN): return EL_EMC_WALL_1;
12855 case (MV_VERTICAL): return EL_EMC_WALL_2;
12856 case (MV_UP): return EL_EMC_WALL_3;
12862 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
12864 int element_new = getPillarFromOpenDirection(direction);
12866 return (element_new != EL_EMPTY ? element_new : element_old);
12869 static int getOpenDirectionFromSteel2(int element)
12873 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
12874 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
12875 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
12876 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
12877 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
12878 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
12879 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
12880 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12886 static int getSteel2FromOpenDirection(int direction)
12890 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12891 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12892 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12893 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12894 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12895 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12896 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12897 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12903 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12905 int element_new = getSteel2FromOpenDirection(direction);
12907 return (element_new != EL_EMPTY ? element_new : element_old);
12910 static int getOpenDirectionFromChip(int element)
12914 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12915 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12916 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12917 case EL_SP_CHIP_TOP: return (MV_DOWN);
12918 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12924 static int getChipFromOpenDirection(int direction)
12928 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12929 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12930 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12931 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12932 case (MV_DOWN): return EL_SP_CHIP_TOP;
12938 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12940 int element_new = getChipFromOpenDirection(direction);
12942 return (element_new != EL_EMPTY ? element_new : element_old);
12945 static int getClosedTube(int x, int y)
12947 struct XY *xy = xy_directions;
12948 int element_old = IntelliDrawBuffer[x][y];
12949 int direction_old = getOpenDirectionFromTube(element_old);
12950 int direction_new = MV_NONE;
12953 for (i = 0; i < NUM_DIRECTIONS; i++)
12955 int xx = x + xy[i].x;
12956 int yy = y + xy[i].y;
12957 int dir = MV_DIR_FROM_BIT(i);
12958 int dir_opposite = MV_DIR_OPPOSITE(dir);
12960 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12961 (direction_old & dir) &&
12962 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12963 direction_new |= dir;
12966 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12969 static int getClosedBelt(int x, int y)
12971 struct XY *xy = xy_directions;
12972 int element_old = IntelliDrawBuffer[x][y];
12973 int nr = getBeltNrFromBeltElement(element_old);
12974 int direction_old = getOpenDirectionFromBelt(element_old);
12975 int direction_new = MV_NONE;
12978 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12980 int xx = x + xy[i].x;
12981 int yy = y + xy[i].y;
12982 int dir = MV_DIR_FROM_BIT(i);
12983 int dir_opposite = MV_DIR_OPPOSITE(dir);
12985 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12986 (direction_old & dir) &&
12987 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12988 direction_new |= dir;
12991 return getBeltFromNrAndOpenDirection(nr, direction_new);
12994 static int getClosedPool(int x, int y)
12996 struct XY *xy = xy_directions;
12997 int element_old = IntelliDrawBuffer[x][y];
12998 int direction_old = getOpenDirectionFromPool(element_old);
12999 int direction_new = MV_NONE;
13002 for (i = 0; i < NUM_DIRECTIONS; i++)
13004 int xx = x + xy[i].x;
13005 int yy = y + xy[i].y;
13006 int dir = MV_DIR_FROM_BIT(i);
13007 int dir_opposite = MV_DIR_OPPOSITE(dir);
13009 if (IN_LEV_FIELD(xx, yy) &&
13010 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
13011 (direction_old & dir) &&
13012 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13013 direction_new |= dir;
13016 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
13019 static int getClosedPillar(int x, int y)
13021 struct XY *xy = xy_directions;
13022 int element_old = IntelliDrawBuffer[x][y];
13023 int direction_old = getOpenDirectionFromPillar(element_old);
13024 int direction_new = MV_NONE;
13027 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
13029 int xx = x + xy[i].x;
13030 int yy = y + xy[i].y;
13031 int dir = MV_DIR_FROM_BIT(i);
13032 int dir_opposite = MV_DIR_OPPOSITE(dir);
13034 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
13035 (direction_old & dir) &&
13036 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13037 direction_new |= dir;
13040 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
13043 static int getClosedSteel2(int x, int y)
13045 struct XY *xy = xy_directions;
13046 int element_old = IntelliDrawBuffer[x][y];
13047 int direction_old = getOpenDirectionFromSteel2(element_old);
13048 int direction_new = MV_NONE;
13051 for (i = 0; i < NUM_DIRECTIONS; i++)
13053 int xx = x + xy[i].x;
13054 int yy = y + xy[i].y;
13055 int dir = MV_DIR_FROM_BIT(i);
13056 int dir_opposite = MV_DIR_OPPOSITE(dir);
13058 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
13059 (direction_old & dir) &&
13060 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13061 direction_new |= dir;
13064 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
13067 static int getClosedChip(int x, int y)
13069 struct XY *xy = xy_directions;
13070 int element_old = IntelliDrawBuffer[x][y];
13071 int direction_old = getOpenDirectionFromChip(element_old);
13072 int direction_new = MV_NONE;
13075 for (i = 0; i < NUM_DIRECTIONS; i++)
13077 int xx = x + xy[i].x;
13078 int yy = y + xy[i].y;
13079 int dir = MV_DIR_FROM_BIT(i);
13080 int dir_opposite = MV_DIR_OPPOSITE(dir);
13082 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
13083 (direction_old & dir) &&
13084 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13085 direction_new |= dir;
13088 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
13091 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
13092 boolean change_level)
13094 int sx = x - level_xpos;
13095 int sy = y - level_ypos;
13096 int old_element = Tile[x][y];
13097 int new_element = element;
13098 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
13099 boolean draw_masked = FALSE;
13101 if (IS_MM_WALL_EDITOR(element))
13103 element = map_mm_wall_element_editor(element) | new_bitmask;
13105 if (IS_MM_WALL(old_element))
13106 element |= MM_WALL_BITS(old_element);
13109 draw_masked = TRUE;
13111 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
13113 int element_changed = old_element & ~new_bitmask;
13115 if (MM_WALL_BITS(element_changed) != 0)
13116 element = element_changed;
13119 IntelliDrawBuffer[x][y] = element;
13122 Tile[x][y] = element;
13124 if (IN_ED_FIELD(sx, sy))
13126 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
13127 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
13128 else if (draw_masked)
13129 DrawEditorElementThruMask(sx, sy, element);
13131 DrawEditorElement(sx, sy, element);
13135 static void SetElementSimple(int x, int y, int element, boolean change_level)
13137 SetElementSimpleExt(x, y, 0, 0, element, change_level);
13140 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
13141 int x2, int y2, int *element2,
13142 int (*close_function)(int, int),
13143 boolean change_level)
13145 // set neighbour elements to newly determined connections
13146 SetElementSimple(x1, y1, *element1, change_level);
13147 SetElementSimple(x2, y2, *element2, change_level);
13149 // remove all open connections of neighbour elements
13150 *element1 = close_function(x1, y1);
13151 *element2 = close_function(x2, y2);
13153 // set neighbour elements to new, minimized connections
13154 SetElementSimple(x1, y1, *element1, change_level);
13155 SetElementSimple(x2, y2, *element2, change_level);
13158 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
13159 boolean change_level, int button)
13161 struct XY *xy = xy_directions;
13162 static int last_x = -1;
13163 static int last_y = -1;
13165 if (new_element == EL_UNDEFINED)
13173 int old_element = IntelliDrawBuffer[x][y];
13175 if (IS_TUBE(new_element))
13177 int last_element_new = EL_UNDEFINED;
13178 int direction = MV_NONE;
13181 // if old element is of same kind, keep all existing directions
13182 if (IS_TUBE(old_element))
13183 direction |= getOpenDirectionFromTube(old_element);
13185 for (i = 0; i < NUM_DIRECTIONS; i++)
13187 int xx = x + xy[i].x;
13188 int yy = y + xy[i].y;
13190 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13191 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
13193 int dir = MV_DIR_FROM_BIT(i);
13194 int dir_opposite = MV_DIR_OPPOSITE(dir);
13195 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13196 int last_direction_old = getOpenDirectionFromTube(last_element_old);
13197 int last_direction_new = last_direction_old | dir_opposite;
13199 last_element_new = getTubeFromOpenDirection(last_direction_new);
13205 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
13207 if (last_element_new != EL_UNDEFINED)
13208 MergeAndCloseNeighbourElements(x, y, &new_element,
13209 last_x, last_y, &last_element_new,
13210 getClosedTube, change_level);
13212 else if (IS_BELT(new_element))
13214 int belt_nr = getBeltNrFromBeltElement(new_element);
13215 int last_element_new = EL_UNDEFINED;
13216 int direction = MV_NONE;
13219 // if old element is of same kind, keep all existing directions
13220 if (IS_BELT(old_element))
13221 direction |= getOpenDirectionFromBelt(old_element);
13223 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
13225 int xx = x + xy[i].x;
13226 int yy = y + xy[i].y;
13228 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13229 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
13231 int dir = MV_DIR_FROM_BIT(i);
13232 int dir_opposite = MV_DIR_OPPOSITE(dir);
13233 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13234 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
13235 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
13236 int last_direction_new = last_direction_old | dir_opposite;
13238 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
13239 last_direction_new);
13244 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
13246 if (last_element_new != EL_UNDEFINED)
13247 MergeAndCloseNeighbourElements(x, y, &new_element,
13248 last_x, last_y, &last_element_new,
13249 getClosedBelt, change_level);
13251 else if (IS_ACID_POOL_OR_ACID(new_element))
13253 int last_element_new = EL_UNDEFINED;
13254 int direction = MV_NONE;
13257 // if old element is of same kind, keep all existing directions
13258 if (IS_ACID_POOL_OR_ACID(old_element))
13259 direction |= getOpenDirectionFromPool(old_element);
13261 for (i = 0; i < NUM_DIRECTIONS; i++)
13263 int xx = x + xy[i].x;
13264 int yy = y + xy[i].y;
13266 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13267 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
13269 int dir = MV_DIR_FROM_BIT(i);
13270 int dir_opposite = MV_DIR_OPPOSITE(dir);
13271 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13272 int last_direction_old = getOpenDirectionFromPool(last_element_old);
13273 int last_direction_new = last_direction_old | dir_opposite;
13275 last_element_new = getPoolFromOpenDirection(last_direction_new);
13281 // special corrections needed for intuitively correct acid pool drawing
13282 if (last_element_new == EL_EMPTY)
13283 last_element_new = new_element;
13284 else if (last_element_new != EL_UNDEFINED)
13285 new_element = last_element_new;
13287 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
13289 if (last_element_new != EL_UNDEFINED)
13290 MergeAndCloseNeighbourElements(x, y, &new_element,
13291 last_x, last_y, &last_element_new,
13292 getClosedPool, change_level);
13294 else if (IS_EMC_PILLAR(new_element))
13296 int last_element_new = EL_UNDEFINED;
13297 int direction = MV_NONE;
13300 // if old element is of same kind, keep all existing directions
13301 if (IS_EMC_PILLAR(old_element))
13302 direction |= getOpenDirectionFromPillar(old_element);
13304 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
13306 int xx = x + xy[i].x;
13307 int yy = y + xy[i].y;
13309 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13310 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
13312 int dir = MV_DIR_FROM_BIT(i);
13313 int dir_opposite = MV_DIR_OPPOSITE(dir);
13314 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13315 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
13316 int last_direction_new = last_direction_old | dir_opposite;
13318 last_element_new = getPillarFromOpenDirection(last_direction_new);
13324 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
13326 if (last_element_new != EL_UNDEFINED)
13327 MergeAndCloseNeighbourElements(x, y, &new_element,
13328 last_x, last_y, &last_element_new,
13329 getClosedPillar, change_level);
13331 else if (IS_DC_STEELWALL_2(new_element))
13333 int last_element_new = EL_UNDEFINED;
13334 int direction = MV_NONE;
13337 // if old element is of same kind, keep all existing directions
13338 if (IS_DC_STEELWALL_2(old_element))
13339 direction |= getOpenDirectionFromSteel2(old_element);
13341 for (i = 0; i < NUM_DIRECTIONS; i++)
13343 int xx = x + xy[i].x;
13344 int yy = y + xy[i].y;
13346 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13347 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
13349 int dir = MV_DIR_FROM_BIT(i);
13350 int dir_opposite = MV_DIR_OPPOSITE(dir);
13351 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13352 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
13353 int last_direction_new = last_direction_old | dir_opposite;
13355 last_element_new = getSteel2FromOpenDirection(last_direction_new);
13361 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
13363 if (last_element_new != EL_UNDEFINED)
13364 MergeAndCloseNeighbourElements(x, y, &new_element,
13365 last_x, last_y, &last_element_new,
13366 getClosedSteel2, change_level);
13368 else if (IS_SP_CHIP(new_element))
13370 int last_element_new = EL_UNDEFINED;
13371 int direction = MV_NONE;
13374 // (do not keep existing directions, regardless of kind of old element)
13376 for (i = 0; i < NUM_DIRECTIONS; i++)
13378 int xx = x + xy[i].x;
13379 int yy = y + xy[i].y;
13381 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13382 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
13384 int dir = MV_DIR_FROM_BIT(i);
13385 int dir_opposite = MV_DIR_OPPOSITE(dir);
13386 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13387 int last_direction_old = getOpenDirectionFromChip(last_element_old);
13388 int last_direction_new = last_direction_old | dir_opposite;
13390 if (last_direction_old == MV_NONE)
13392 last_element_new = getChipFromOpenDirection(last_direction_new);
13395 else if (last_direction_old & (dir | dir_opposite))
13397 direction |= MV_DIR_OPPOSITE(last_direction_old);
13401 direction |= MV_DIR_OPPOSITE(dir);
13406 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
13408 if (last_element_new != EL_UNDEFINED)
13409 MergeAndCloseNeighbourElements(x, y, &new_element,
13410 last_x, last_y, &last_element_new,
13411 getClosedChip, change_level);
13413 else if (IS_SP_HARDWARE_BASE(new_element))
13415 int nr = GetSimpleRandom(6);
13417 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
13418 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
13419 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
13420 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
13421 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
13423 else if (new_element == EL_SP_HARDWARE_GREEN ||
13424 new_element == EL_SP_HARDWARE_BLUE ||
13425 new_element == EL_SP_HARDWARE_RED)
13427 int nr = GetSimpleRandom(3);
13429 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
13430 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
13432 else if (IS_GROUP_ELEMENT(new_element))
13434 boolean connected_drawing = FALSE;
13437 for (i = 0; i < NUM_DIRECTIONS; i++)
13439 int xx = x + xy[i].x;
13440 int yy = y + xy[i].y;
13442 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13443 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
13444 connected_drawing = TRUE;
13447 if (!connected_drawing)
13448 ResolveGroupElement(new_element);
13450 new_element = GetElementFromGroupElement(new_element);
13452 else if (IS_BELT_SWITCH(old_element))
13454 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
13455 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
13457 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
13458 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
13460 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
13464 static int swappable_elements[][2] =
13466 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
13467 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
13468 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
13469 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
13470 { EL_EMERALD, EL_WALL_EMERALD },
13471 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
13472 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
13473 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
13474 { EL_DIAMOND, EL_WALL_DIAMOND },
13475 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
13476 { EL_GATE_1, EL_GATE_1_GRAY },
13477 { EL_GATE_2, EL_GATE_2_GRAY },
13478 { EL_GATE_3, EL_GATE_3_GRAY },
13479 { EL_GATE_4, EL_GATE_4_GRAY },
13480 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
13481 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
13482 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
13483 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
13484 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
13485 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
13486 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
13487 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
13488 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
13489 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
13490 { EL_LAMP, EL_LAMP_ACTIVE },
13491 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
13492 { EL_SP_BASE, EL_SP_BUGGY_BASE },
13493 { EL_PEARL, EL_WALL_PEARL },
13494 { EL_CRYSTAL, EL_WALL_CRYSTAL },
13495 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
13496 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
13497 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
13498 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
13499 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
13500 { EL_LANDMINE, EL_DC_LANDMINE },
13501 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
13502 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
13503 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
13504 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
13505 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
13506 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
13507 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
13508 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
13509 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
13513 static int rotatable_elements_4[][4] =
13523 EL_SPACESHIP_RIGHT,
13528 EL_BD_BUTTERFLY_UP,
13529 EL_BD_BUTTERFLY_RIGHT,
13530 EL_BD_BUTTERFLY_DOWN,
13531 EL_BD_BUTTERFLY_LEFT
13535 EL_BD_FIREFLY_RIGHT,
13536 EL_BD_FIREFLY_DOWN,
13564 EL_SP_GRAVITY_PORT_UP,
13565 EL_SP_GRAVITY_PORT_RIGHT,
13566 EL_SP_GRAVITY_PORT_DOWN,
13567 EL_SP_GRAVITY_PORT_LEFT
13570 EL_SP_GRAVITY_ON_PORT_UP,
13571 EL_SP_GRAVITY_ON_PORT_RIGHT,
13572 EL_SP_GRAVITY_ON_PORT_DOWN,
13573 EL_SP_GRAVITY_ON_PORT_LEFT
13576 EL_SP_GRAVITY_OFF_PORT_UP,
13577 EL_SP_GRAVITY_OFF_PORT_RIGHT,
13578 EL_SP_GRAVITY_OFF_PORT_DOWN,
13579 EL_SP_GRAVITY_OFF_PORT_LEFT
13588 EL_BALLOON_SWITCH_UP,
13589 EL_BALLOON_SWITCH_RIGHT,
13590 EL_BALLOON_SWITCH_DOWN,
13591 EL_BALLOON_SWITCH_LEFT
13595 EL_MM_MCDUFFIN_RIGHT,
13596 EL_MM_MCDUFFIN_DOWN,
13597 EL_MM_MCDUFFIN_LEFT
13600 EL_MM_MIRROR_FIXED_1,
13601 EL_MM_MIRROR_FIXED_4,
13602 EL_MM_MIRROR_FIXED_3,
13603 EL_MM_MIRROR_FIXED_2
13606 EL_MM_STEEL_GRID_FIXED_1,
13607 EL_MM_STEEL_GRID_FIXED_4,
13608 EL_MM_STEEL_GRID_FIXED_2,
13609 EL_MM_STEEL_GRID_FIXED_3
13612 EL_MM_WOODEN_GRID_FIXED_1,
13613 EL_MM_WOODEN_GRID_FIXED_4,
13614 EL_MM_WOODEN_GRID_FIXED_2,
13615 EL_MM_WOODEN_GRID_FIXED_3
13618 EL_MM_POLARIZER_CROSS_1,
13619 EL_MM_POLARIZER_CROSS_4,
13620 EL_MM_POLARIZER_CROSS_3,
13621 EL_MM_POLARIZER_CROSS_2
13625 EL_MM_PACMAN_RIGHT,
13637 EL_DF_RECEIVER_RIGHT,
13638 EL_DF_RECEIVER_DOWN,
13639 EL_DF_RECEIVER_LEFT
13652 static int rotatable_elements_8[][8] =
13655 EL_DF_STEEL_GRID_FIXED_1,
13656 EL_DF_STEEL_GRID_FIXED_8,
13657 EL_DF_STEEL_GRID_FIXED_7,
13658 EL_DF_STEEL_GRID_FIXED_6,
13659 EL_DF_STEEL_GRID_FIXED_5,
13660 EL_DF_STEEL_GRID_FIXED_4,
13661 EL_DF_STEEL_GRID_FIXED_3,
13662 EL_DF_STEEL_GRID_FIXED_2
13665 EL_DF_WOODEN_GRID_FIXED_1,
13666 EL_DF_WOODEN_GRID_FIXED_8,
13667 EL_DF_WOODEN_GRID_FIXED_7,
13668 EL_DF_WOODEN_GRID_FIXED_6,
13669 EL_DF_WOODEN_GRID_FIXED_5,
13670 EL_DF_WOODEN_GRID_FIXED_4,
13671 EL_DF_WOODEN_GRID_FIXED_3,
13672 EL_DF_WOODEN_GRID_FIXED_2
13675 EL_DF_STEEL_GRID_ROTATING_1,
13676 EL_DF_STEEL_GRID_ROTATING_8,
13677 EL_DF_STEEL_GRID_ROTATING_7,
13678 EL_DF_STEEL_GRID_ROTATING_6,
13679 EL_DF_STEEL_GRID_ROTATING_5,
13680 EL_DF_STEEL_GRID_ROTATING_4,
13681 EL_DF_STEEL_GRID_ROTATING_3,
13682 EL_DF_STEEL_GRID_ROTATING_2
13685 EL_DF_WOODEN_GRID_ROTATING_1,
13686 EL_DF_WOODEN_GRID_ROTATING_8,
13687 EL_DF_WOODEN_GRID_ROTATING_7,
13688 EL_DF_WOODEN_GRID_ROTATING_6,
13689 EL_DF_WOODEN_GRID_ROTATING_5,
13690 EL_DF_WOODEN_GRID_ROTATING_4,
13691 EL_DF_WOODEN_GRID_ROTATING_3,
13692 EL_DF_WOODEN_GRID_ROTATING_2
13699 static int rotatable_elements_16[][16] =
13720 EL_MM_TELEPORTER_5,
13721 EL_MM_TELEPORTER_4,
13722 EL_MM_TELEPORTER_3,
13723 EL_MM_TELEPORTER_2,
13724 EL_MM_TELEPORTER_1,
13725 EL_MM_TELEPORTER_16,
13726 EL_MM_TELEPORTER_15,
13727 EL_MM_TELEPORTER_14,
13728 EL_MM_TELEPORTER_13,
13729 EL_MM_TELEPORTER_12,
13730 EL_MM_TELEPORTER_11,
13731 EL_MM_TELEPORTER_10,
13732 EL_MM_TELEPORTER_9,
13733 EL_MM_TELEPORTER_8,
13734 EL_MM_TELEPORTER_7,
13738 EL_MM_TELEPORTER_RED_5,
13739 EL_MM_TELEPORTER_RED_4,
13740 EL_MM_TELEPORTER_RED_3,
13741 EL_MM_TELEPORTER_RED_2,
13742 EL_MM_TELEPORTER_RED_1,
13743 EL_MM_TELEPORTER_RED_16,
13744 EL_MM_TELEPORTER_RED_15,
13745 EL_MM_TELEPORTER_RED_14,
13746 EL_MM_TELEPORTER_RED_13,
13747 EL_MM_TELEPORTER_RED_12,
13748 EL_MM_TELEPORTER_RED_11,
13749 EL_MM_TELEPORTER_RED_10,
13750 EL_MM_TELEPORTER_RED_9,
13751 EL_MM_TELEPORTER_RED_8,
13752 EL_MM_TELEPORTER_RED_7,
13753 EL_MM_TELEPORTER_RED_6
13756 EL_MM_TELEPORTER_YELLOW_5,
13757 EL_MM_TELEPORTER_YELLOW_4,
13758 EL_MM_TELEPORTER_YELLOW_3,
13759 EL_MM_TELEPORTER_YELLOW_2,
13760 EL_MM_TELEPORTER_YELLOW_1,
13761 EL_MM_TELEPORTER_YELLOW_16,
13762 EL_MM_TELEPORTER_YELLOW_15,
13763 EL_MM_TELEPORTER_YELLOW_14,
13764 EL_MM_TELEPORTER_YELLOW_13,
13765 EL_MM_TELEPORTER_YELLOW_12,
13766 EL_MM_TELEPORTER_YELLOW_11,
13767 EL_MM_TELEPORTER_YELLOW_10,
13768 EL_MM_TELEPORTER_YELLOW_9,
13769 EL_MM_TELEPORTER_YELLOW_8,
13770 EL_MM_TELEPORTER_YELLOW_7,
13771 EL_MM_TELEPORTER_YELLOW_6
13774 EL_MM_TELEPORTER_GREEN_5,
13775 EL_MM_TELEPORTER_GREEN_4,
13776 EL_MM_TELEPORTER_GREEN_3,
13777 EL_MM_TELEPORTER_GREEN_2,
13778 EL_MM_TELEPORTER_GREEN_1,
13779 EL_MM_TELEPORTER_GREEN_16,
13780 EL_MM_TELEPORTER_GREEN_15,
13781 EL_MM_TELEPORTER_GREEN_14,
13782 EL_MM_TELEPORTER_GREEN_13,
13783 EL_MM_TELEPORTER_GREEN_12,
13784 EL_MM_TELEPORTER_GREEN_11,
13785 EL_MM_TELEPORTER_GREEN_10,
13786 EL_MM_TELEPORTER_GREEN_9,
13787 EL_MM_TELEPORTER_GREEN_8,
13788 EL_MM_TELEPORTER_GREEN_7,
13789 EL_MM_TELEPORTER_GREEN_6
13792 EL_MM_TELEPORTER_BLUE_5,
13793 EL_MM_TELEPORTER_BLUE_4,
13794 EL_MM_TELEPORTER_BLUE_3,
13795 EL_MM_TELEPORTER_BLUE_2,
13796 EL_MM_TELEPORTER_BLUE_1,
13797 EL_MM_TELEPORTER_BLUE_16,
13798 EL_MM_TELEPORTER_BLUE_15,
13799 EL_MM_TELEPORTER_BLUE_14,
13800 EL_MM_TELEPORTER_BLUE_13,
13801 EL_MM_TELEPORTER_BLUE_12,
13802 EL_MM_TELEPORTER_BLUE_11,
13803 EL_MM_TELEPORTER_BLUE_10,
13804 EL_MM_TELEPORTER_BLUE_9,
13805 EL_MM_TELEPORTER_BLUE_8,
13806 EL_MM_TELEPORTER_BLUE_7,
13807 EL_MM_TELEPORTER_BLUE_6
13811 EL_MM_POLARIZER_16,
13812 EL_MM_POLARIZER_15,
13813 EL_MM_POLARIZER_14,
13814 EL_MM_POLARIZER_13,
13815 EL_MM_POLARIZER_12,
13816 EL_MM_POLARIZER_11,
13817 EL_MM_POLARIZER_10,
13846 EL_DF_MIRROR_ROTATING_1,
13847 EL_DF_MIRROR_ROTATING_16,
13848 EL_DF_MIRROR_ROTATING_15,
13849 EL_DF_MIRROR_ROTATING_14,
13850 EL_DF_MIRROR_ROTATING_13,
13851 EL_DF_MIRROR_ROTATING_12,
13852 EL_DF_MIRROR_ROTATING_11,
13853 EL_DF_MIRROR_ROTATING_10,
13854 EL_DF_MIRROR_ROTATING_9,
13855 EL_DF_MIRROR_ROTATING_8,
13856 EL_DF_MIRROR_ROTATING_7,
13857 EL_DF_MIRROR_ROTATING_6,
13858 EL_DF_MIRROR_ROTATING_5,
13859 EL_DF_MIRROR_ROTATING_4,
13860 EL_DF_MIRROR_ROTATING_3,
13861 EL_DF_MIRROR_ROTATING_2
13864 EL_DF_MIRROR_FIXED_1,
13865 EL_DF_MIRROR_FIXED_16,
13866 EL_DF_MIRROR_FIXED_15,
13867 EL_DF_MIRROR_FIXED_14,
13868 EL_DF_MIRROR_FIXED_13,
13869 EL_DF_MIRROR_FIXED_12,
13870 EL_DF_MIRROR_FIXED_11,
13871 EL_DF_MIRROR_FIXED_10,
13872 EL_DF_MIRROR_FIXED_9,
13873 EL_DF_MIRROR_FIXED_8,
13874 EL_DF_MIRROR_FIXED_7,
13875 EL_DF_MIRROR_FIXED_6,
13876 EL_DF_MIRROR_FIXED_5,
13877 EL_DF_MIRROR_FIXED_4,
13878 EL_DF_MIRROR_FIXED_3,
13879 EL_DF_MIRROR_FIXED_2
13888 for (i = 0; swappable_elements[i][0] != -1; i++)
13890 int element1 = swappable_elements[i][0];
13891 int element2 = swappable_elements[i][1];
13893 if (old_element == element1 || old_element == element2)
13894 new_element = (old_element == element1 ? element2 : element1);
13897 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13899 for (j = 0; j < 4; j++)
13901 int element = rotatable_elements_4[i][j];
13903 if (old_element == element)
13904 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13905 button == 2 ? rotatable_elements_4[i][0] :
13906 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13911 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13913 for (j = 0; j < 8; j++)
13915 int element = rotatable_elements_8[i][j];
13917 if (old_element == element)
13918 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13919 button == 2 ? rotatable_elements_8[i][0] :
13920 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13925 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13927 for (j = 0; j < 16; j++)
13929 int element = rotatable_elements_16[i][j];
13931 if (old_element == element)
13932 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13933 button == 2 ? rotatable_elements_16[i][0] :
13934 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13939 if (old_element != new_element)
13941 int max_infotext_len = getMaxInfoTextLength();
13942 char infotext[MAX_OUTPUT_LINESIZE + 1];
13944 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13945 infotext[max_infotext_len] = '\0';
13947 ClearEditorGadgetInfoText();
13949 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13954 if (IS_MM_WALL_EDITOR(new_element))
13955 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13957 SetElementSimple(x, y, new_element, change_level);
13963 static void ResetIntelliDraw(void)
13967 for (x = 0; x < lev_fieldx; x++)
13968 for (y = 0; y < lev_fieldy; y++)
13969 IntelliDrawBuffer[x][y] = Tile[x][y];
13971 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13974 static boolean draw_mode_hires = FALSE;
13976 static boolean isHiresTileElement(int element)
13978 return (IS_MM_WALL(element) || element == EL_EMPTY);
13981 static boolean isHiresDrawElement(int element)
13983 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13986 static int numHiresTiles(int element)
13988 if (IS_MM_WALL(element))
13989 return get_number_of_bits(MM_WALL_BITS(element));
13994 static void SetDrawModeHiRes(int element)
13997 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13998 isHiresDrawElement(element));
14001 static boolean getDrawModeHiRes(void)
14003 return draw_mode_hires;
14006 static int getLoResScreenPos(int pos)
14008 return (getDrawModeHiRes() ? pos / 2 : pos);
14011 static int getLoResScreenMod(int pos)
14013 return (getDrawModeHiRes() ? pos % 2 : 0);
14016 static void SetElementExt(int x, int y, int dx, int dy, int element,
14017 boolean change_level, int button)
14020 SetElementSimple(x, y, Tile[x][y], change_level);
14021 else if (GetKeyModState() & KMOD_Shift)
14022 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
14024 SetElementSimpleExt(x, y, dx, dy, element, change_level);
14027 static void SetElement(int x, int y, int element)
14029 SetElementExt(x, y, 0, 0, element, TRUE, -1);
14032 static void SetElementButton(int x, int y, int dx, int dy, int element,
14035 SetElementExt(x, y, dx, dy, element, TRUE, button);
14038 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
14040 int lx = getLoResScreenPos(sx2) + level_xpos;
14041 int ly = getLoResScreenPos(sy2) + level_ypos;
14042 int dx = getLoResScreenMod(sx2);
14043 int dy = getLoResScreenMod(sy2);
14045 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
14048 static void SetLevelElementHiRes(int lx2, int ly2, int element)
14055 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
14058 static int getLevelElementHiRes(int lx2, int ly2)
14064 int element = Tile[lx][ly];
14065 unsigned int bitmask = (dx + 1) << (dy * 2);
14067 if (IS_MM_WALL(element))
14069 if (element & bitmask)
14070 return map_mm_wall_element(element);
14078 static void DrawLineElement(int x, int y, int element, boolean change_level)
14080 SetElementHiRes(x, y, element, change_level);
14083 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
14084 int element, boolean change_level)
14086 int xsize = ABS(to_x - from_x);
14087 int ysize = ABS(to_y - from_y);
14088 int dx = (to_x < from_x ? -1 : +1);
14089 int dy = (to_y < from_y ? -1 : +1);
14092 if (from_y == to_y) // horizontal line
14094 for (i = 0; i <= xsize; i++)
14095 DrawLineElement(from_x + i * dx, from_y, element, change_level);
14097 else if (from_x == to_x) // vertical line
14099 for (i = 0; i <= ysize; i++)
14100 DrawLineElement(from_x, from_y + i * dy, element, change_level);
14102 else // diagonal line
14104 if (ysize < xsize) // a < 1
14106 float a = (float)ysize / (float)xsize;
14108 for (i = 0; i <= xsize; i++)
14111 int y = dy * (int)(a * i + 0.5);
14113 DrawLineElement(from_x + x, from_y + y, element, change_level);
14118 float a = (float)xsize / (float)ysize;
14120 for (i = 0; i <= ysize; i++)
14122 int x = dx * (int)(a * i + 0.5);
14125 DrawLineElement(from_x + x, from_y + y, element, change_level);
14131 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
14132 int element, boolean change_level)
14134 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
14135 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
14136 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
14137 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
14140 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
14141 int element, boolean change_level)
14146 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
14148 for (y = from_y; y <= to_y; y++)
14149 DrawLine(from_x, y, to_x, y, element, change_level);
14152 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
14153 int element, boolean change_level)
14155 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
14156 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
14157 int len_x = ABS(to_x - from_x);
14158 int len_y = ABS(to_y - from_y);
14161 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
14163 // not optimal (some points get drawn twice) but simple,
14164 // and fast enough for the few points we are drawing
14166 for (x = 0; x <= radius; x++)
14168 int sx, sy, sx2, sy2, lx, ly;
14170 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
14172 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
14173 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
14174 sx = getLoResScreenPos(sx2);
14175 sy = getLoResScreenPos(sy2);
14176 lx = sx + level_xpos;
14177 ly = sy + level_ypos;
14179 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14180 DrawLineElement(sx2, sy2, element, change_level);
14183 for (y = 0; y <= radius; y++)
14185 int sx, sy, sx2, sy2, lx, ly;
14187 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
14189 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
14190 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
14191 sx = getLoResScreenPos(sx2);
14192 sy = getLoResScreenPos(sy2);
14193 lx = sx + level_xpos;
14194 ly = sy + level_ypos;
14196 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14197 DrawLineElement(sx2, sy2, element, change_level);
14201 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
14202 int element, boolean change_level)
14204 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
14205 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
14207 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
14210 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
14212 #if DRAW_CIRCLES_BUTTON_AVAILABLE
14213 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
14214 int element, boolean change_level)
14216 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
14217 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
14218 int mirror_to_x2 = from_x - (to_x2 - from_x);
14219 int mirror_to_y2 = from_y - (to_y2 - from_y);
14221 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
14222 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
14223 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
14224 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
14228 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
14230 int from_sx, from_sy;
14234 swap_numbers(&from_x, &to_x);
14237 swap_numbers(&from_y, &to_y);
14239 from_sx = SX + from_x * ed_tilesize;
14240 from_sy = SY + from_y * ed_tilesize;
14241 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
14242 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
14244 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14245 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14246 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14247 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14249 if (from_x == to_x && from_y == to_y)
14250 MarkTileDirty(from_x/2, from_y/2);
14252 redraw_mask |= REDRAW_FIELD;
14255 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
14256 int element, boolean change_level)
14258 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
14261 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
14262 int element, boolean change_level)
14264 if (element == -1 || change_level)
14265 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
14267 DrawAreaBorder(from_x, from_y, to_x, to_y);
14270 // values for CopyBrushExt()
14271 #define CB_AREA_TO_BRUSH 0
14272 #define CB_BRUSH_TO_CURSOR 1
14273 #define CB_BRUSH_TO_LEVEL 2
14274 #define CB_DELETE_OLD_CURSOR 3
14275 #define CB_DUMP_BRUSH 4
14276 #define CB_DUMP_BRUSH_SMALL 5
14277 #define CB_CLIPBOARD_TO_BRUSH 6
14278 #define CB_BRUSH_TO_CLIPBOARD 7
14279 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
14280 #define CB_UPDATE_BRUSH_POSITION 9
14281 #define CB_FLIP_BRUSH_X 10
14282 #define CB_FLIP_BRUSH_Y 11
14283 #define CB_FLIP_BRUSH_XY 12
14285 #define MAX_CB_PART_SIZE 10
14286 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
14287 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
14288 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
14289 MAX_CB_NUM_LINES * \
14292 static int getFlippedTileExt(int map[], int element)
14296 for (i = 0; map[i] != -1; i++)
14297 if (map[i] == element)
14298 return map[i ^ 1]; // get flipped element by flipping LSB of index
14303 static int getFlippedTileX(int element)
14307 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
14308 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
14309 EL_BUG_LEFT, EL_BUG_RIGHT,
14310 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
14311 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
14312 EL_ARROW_LEFT, EL_ARROW_RIGHT,
14313 EL_MOLE_LEFT, EL_MOLE_RIGHT,
14314 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
14315 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
14316 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
14317 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
14318 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
14319 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
14320 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
14321 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
14322 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
14323 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
14324 EL_SPRING_LEFT, EL_SPRING_RIGHT,
14325 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
14326 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
14327 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
14328 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
14329 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
14330 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
14331 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14332 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
14333 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14334 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
14335 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
14336 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
14341 return getFlippedTileExt(map, element);
14344 static int getFlippedTileY(int element)
14348 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
14349 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
14350 EL_BUG_UP, EL_BUG_DOWN,
14351 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
14352 EL_PACMAN_UP, EL_PACMAN_DOWN,
14353 EL_ARROW_UP, EL_ARROW_DOWN,
14354 EL_MOLE_UP, EL_MOLE_DOWN,
14355 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
14356 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
14357 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
14358 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
14359 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
14360 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
14361 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
14362 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
14363 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
14364 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
14365 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
14366 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14367 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14368 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14369 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14370 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
14371 EL_EMC_WALL_1, EL_EMC_WALL_3,
14376 return getFlippedTileExt(map, element);
14379 static int getFlippedTileXY(int element)
14383 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
14384 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
14385 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
14386 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
14387 EL_BUG_LEFT, EL_BUG_UP,
14388 EL_BUG_RIGHT, EL_BUG_DOWN,
14389 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
14390 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
14391 EL_PACMAN_LEFT, EL_PACMAN_UP,
14392 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
14393 EL_ARROW_LEFT, EL_ARROW_UP,
14394 EL_ARROW_RIGHT, EL_ARROW_DOWN,
14395 EL_MOLE_LEFT, EL_MOLE_UP,
14396 EL_MOLE_RIGHT, EL_MOLE_DOWN,
14397 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
14398 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
14399 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
14400 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
14401 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
14402 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
14403 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
14404 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
14405 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
14406 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
14407 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
14408 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
14409 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
14410 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
14411 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
14412 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
14413 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
14414 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
14415 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
14416 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
14417 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
14418 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14419 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14420 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
14421 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
14422 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
14423 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
14424 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
14429 return getFlippedTileExt(map, element);
14432 static int getFlippedTile(int element, int mode)
14434 if (IS_MM_ELEMENT(element))
14436 // get MM game element
14437 element = map_element_RND_to_MM(element);
14439 // get flipped game element
14440 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
14441 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
14442 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
14445 // get RND game element again
14446 element = map_element_MM_to_RND(element);
14450 // get flipped game element
14451 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
14452 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
14453 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
14460 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
14463 short tile1_flipped = getFlippedTile(*tile1, mode);
14464 short tile2_flipped = getFlippedTile(*tile2, mode);
14467 *tile1 = tile2_flipped;
14468 *tile2 = tile1_flipped;
14471 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
14473 DrawLineElement(sx, sy, element, change_level);
14476 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
14477 int button, int mode)
14479 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14480 static int brush_width, brush_height;
14481 static int last_cursor_x = -1, last_cursor_y = -1;
14482 static boolean delete_old_brush = FALSE;
14483 int new_element = BUTTON_ELEMENT(button);
14486 if (mode == CB_DUMP_BRUSH ||
14487 mode == CB_DUMP_BRUSH_SMALL ||
14488 mode == CB_BRUSH_TO_CLIPBOARD ||
14489 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14491 if (edit_mode != ED_MODE_DRAWING)
14494 char part[MAX_CB_PART_SIZE + 1] = "";
14495 char text[MAX_CB_TEXT_SIZE + 1] = "";
14496 int width = (draw_with_brush ? brush_width : lev_fieldx);
14497 int height = (draw_with_brush ? brush_height : lev_fieldy);
14498 char *format = "%s%03d";
14500 for (y = 0; y < height; y++)
14501 for (x = 0; x < width; x++)
14502 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
14505 for (y = 0; y < height; y++)
14507 for (x = 0; x < width; x++)
14509 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
14510 char *prefix = (mode == CB_DUMP_BRUSH ||
14511 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
14513 if (element >= NUM_FILE_ELEMENTS)
14514 element = EL_UNKNOWN;
14516 // copy brush to level sketch text buffer for the R'n'D forum:
14517 // - large tiles: `xxx or `xxxx (0x60 ASCII)
14518 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
14519 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
14520 strcat(text, part);
14523 strcat(text, "\n");
14526 if (mode == CB_BRUSH_TO_CLIPBOARD ||
14527 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14528 SDL_SetClipboardText(text);
14530 Print("%s", text); // print brush data to console and log file
14535 if (mode == CB_CLIPBOARD_TO_BRUSH)
14537 if (edit_mode != ED_MODE_DRAWING)
14540 if (!SDL_HasClipboardText())
14542 Request("Clipboard is empty!", REQ_CONFIRM);
14547 boolean copy_to_brush = (draw_with_brush ||
14548 drawing_function == GADGET_ID_GRAB_BRUSH);
14550 // this will delete the old brush, if already drawing with a brush
14552 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
14554 // initialization is required for "odd" (incomplete) clipboard content
14555 for (x = 0; x < MAX_LEV_FIELDX; x++)
14556 for (y = 0; y < MAX_LEV_FIELDY; y++)
14557 brush_buffer[x][y] = EL_EMPTY;
14564 char *clipboard_text = SDL_GetClipboardText();
14565 char *ptr = clipboard_text;
14566 boolean allow_new_row = FALSE;
14567 boolean stop = FALSE;
14569 while (*ptr && !stop)
14571 boolean prefix_found = FALSE;
14572 boolean start_new_row = FALSE;
14574 // level sketch element number prefixes (may be multi-byte characters)
14575 char *prefix_list[] = { "`", "¸" };
14578 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
14580 char *prefix = prefix_list[i];
14582 // check if string is large enough for prefix
14583 if (strlen(ptr) < strlen(prefix))
14590 // check if string starts with prefix
14591 if (strPrefix(ptr, prefix))
14593 ptr += strlen(prefix);
14595 prefix_found = TRUE;
14601 // check if prefix found and followed by (at least) three digits
14602 if (prefix_found &&
14603 strlen(ptr) >= 3 &&
14604 ptr[0] >= '0' && ptr[0] <= '9' &&
14605 ptr[1] >= '0' && ptr[1] <= '9' &&
14606 ptr[2] >= '0' && ptr[2] <= '9')
14608 int element = ((ptr[0] - '0') * 100 +
14609 (ptr[1] - '0') * 10 +
14614 // level sketch element number might consist of four digits
14615 if (ptr[0] >= '0' && ptr[0] <= '9')
14617 element = element * 10 + (ptr[0] - '0');
14621 // remap some (historic, now obsolete) elements
14622 element = getMappedElement(element);
14624 if (element >= NUM_FILE_ELEMENTS)
14625 element = EL_UNKNOWN;
14627 brush_buffer[x][y] = element;
14629 brush_width = MAX(x + 1, brush_width);
14630 brush_height = MAX(y + 1, brush_height);
14634 if (x >= MAX_LEV_FIELDX)
14635 start_new_row = TRUE;
14637 allow_new_row = TRUE;
14641 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
14642 start_new_row = TRUE;
14644 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
14652 if (y >= MAX_LEV_FIELDY)
14655 allow_new_row = FALSE;
14659 SDL_free(clipboard_text);
14661 if (brush_width == 0 || brush_height == 0)
14663 Request("No level sketch found in clipboard!", REQ_CONFIRM);
14670 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
14673 SDL_GetMouseState(&mx, &my);
14675 // if inside drawing area, activate and draw brush at last mouse position
14676 if (mx >= gi->x && mx < gi->x + gi->width &&
14677 my >= gi->y && my < gi->y + gi->height)
14678 CopyBrushToCursor(last_cursor_x, last_cursor_y);
14680 draw_with_brush = TRUE;
14686 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
14687 brush_width, brush_height);
14689 if (!Request(request, REQ_ASK))
14692 for (x = 0; x < MAX_LEV_FIELDX; x++)
14693 for (y = 0; y < MAX_LEV_FIELDY; y++)
14694 Tile[x][y] = brush_buffer[x][y];
14696 lev_fieldx = level.fieldx = brush_width;
14697 lev_fieldy = level.fieldy = brush_height;
14699 boolean use_bd_engine = TRUE;
14700 boolean use_em_engine = TRUE;
14701 boolean use_sp_engine = TRUE;
14702 boolean use_mm_engine = TRUE;
14704 for (x = 0; x < MAX_LEV_FIELDX; x++)
14706 for (y = 0; y < MAX_LEV_FIELDY; y++)
14708 int element = Tile[x][y];
14710 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14711 use_bd_engine = FALSE;
14713 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14714 use_em_engine = FALSE;
14716 if (!IS_SP_ELEMENT(element))
14717 use_sp_engine = FALSE;
14719 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
14720 use_mm_engine = FALSE;
14724 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
14725 use_em_engine ? GAME_ENGINE_TYPE_EM :
14726 use_sp_engine ? GAME_ENGINE_TYPE_SP :
14727 use_mm_engine ? GAME_ENGINE_TYPE_MM :
14728 GAME_ENGINE_TYPE_RND);
14730 // update element selection list
14731 ReinitializeElementList();
14732 ModifyEditorElementList();
14734 SetBorderElement();
14736 DrawEditModeWindow();
14737 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14743 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
14746 if (mode == CB_AREA_TO_BRUSH)
14748 int from_lx, from_ly;
14751 swap_numbers(&from_x, &to_x);
14754 swap_numbers(&from_y, &to_y);
14756 brush_width = to_x - from_x + 1;
14757 brush_height = to_y - from_y + 1;
14759 from_lx = from_x + level_xpos;
14760 from_ly = from_y + level_ypos;
14762 for (y = 0; y < brush_height; y++)
14764 for (x = 0; x < brush_width; x++)
14766 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
14769 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
14774 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14776 delete_old_brush = FALSE;
14778 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
14779 mode == CB_BRUSH_TO_LEVEL)
14781 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
14782 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
14783 int cursor_from_x = cursor_x - brush_width / 2;
14784 int cursor_from_y = cursor_y - brush_height / 2;
14785 int border_from_x = cursor_x, border_from_y = cursor_y;
14786 int border_to_x = cursor_x, border_to_y = cursor_y;
14788 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
14789 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14791 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
14792 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
14794 delete_old_brush = FALSE;
14799 for (y = 0; y < brush_height; y++)
14801 for (x = 0; x < brush_width; x++)
14803 int sx = cursor_from_x + x;
14804 int sy = cursor_from_y + y;
14805 int lx = sx + level_xpos;
14806 int ly = sy + level_ypos;
14807 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
14808 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
14809 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
14810 brush_buffer[x][y] : new_element);
14812 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14814 if (sx < border_from_x)
14815 border_from_x = sx;
14816 else if (sx > border_to_x)
14818 if (sy < border_from_y)
14819 border_from_y = sy;
14820 else if (sy > border_to_y)
14823 DrawBrushElement(sx, sy, element, change_level);
14828 if (mode != CB_DELETE_OLD_CURSOR)
14829 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
14831 last_cursor_x = cursor_x;
14832 last_cursor_y = cursor_y;
14834 delete_old_brush = TRUE;
14836 else if (mode == CB_FLIP_BRUSH_X)
14838 for (y = 0; y < brush_height; y++)
14839 for (x = 0; x < (brush_width + 1) / 2; x++)
14840 SwapFlippedTiles(&brush_buffer[x][y],
14841 &brush_buffer[brush_width - x - 1][y], mode);
14843 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14845 else if (mode == CB_FLIP_BRUSH_Y)
14847 for (y = 0; y < (brush_height + 1) / 2; y++)
14848 for (x = 0; x < brush_width; x++)
14849 SwapFlippedTiles(&brush_buffer[x][y],
14850 &brush_buffer[x][brush_height - y - 1], mode);
14852 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14854 else if (mode == CB_FLIP_BRUSH_XY)
14856 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14858 for (y = 0; y < MAX(brush_width, brush_height); y++)
14859 for (x = 0; x <= y; x++)
14860 SwapFlippedTiles(&brush_buffer[x][y],
14861 &brush_buffer[y][x], mode);
14863 swap_numbers(&brush_width, &brush_height);
14865 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14868 if (mode == CB_UPDATE_BRUSH_POSITION)
14870 last_cursor_x = from_x;
14871 last_cursor_y = from_y;
14875 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
14878 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
14881 static void CopyBrushToLevel(int x, int y, int button)
14883 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14886 static void CopyBrushToCursor(int x, int y)
14888 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14891 static void UpdateBrushPosition(int x, int y)
14893 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14896 static void DeleteBrushFromCursor(void)
14898 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14901 static void FlipBrushX(void)
14903 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14906 static void FlipBrushY(void)
14908 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14911 static void RotateBrush(void)
14913 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14914 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14917 void DumpBrush(void)
14919 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14922 void DumpBrush_Small(void)
14924 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14927 void CopyClipboardToBrush(void)
14929 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14932 void CopyBrushToClipboard(void)
14934 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14937 void CopyBrushToClipboard_Small(void)
14939 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14942 void UndoLevelEditorOperation(void)
14944 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14947 void RedoLevelEditorOperation(void)
14949 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14952 static void FloodFill(int from_x, int from_y, int fill_element)
14954 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14957 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14959 int from_x = from_sx2 + 2 * level_xpos;
14960 int from_y = from_sy2 + 2 * level_ypos;
14961 int max_fillx = lev_fieldx * 2;
14962 int max_filly = lev_fieldy * 2;
14963 short Fill[max_fillx][max_filly];
14966 for (x = 0; x < max_fillx; x++)
14967 for (y = 0; y < max_filly; y++)
14968 Fill[x][y] = getLevelElementHiRes(x, y);
14970 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14971 Fill, max_fillx, max_filly);
14973 for (x = 0; x < max_fillx; x++)
14974 for (y = 0; y < max_filly; y++)
14975 if (Fill[x][y] == fill_element)
14976 SetLevelElementHiRes(x, y, Fill[x][y]);
14979 // values for DrawLevelText() modes
14980 #define TEXT_INIT 0
14981 #define TEXT_SETCURSOR 1
14982 #define TEXT_WRITECHAR 2
14983 #define TEXT_BACKSPACE 3
14984 #define TEXT_NEWLINE 4
14986 #define TEXT_QUERY_TYPING 6
14988 static int DrawLevelText(int sx, int sy, char letter, int mode)
14990 static short delete_buffer[MAX_LEV_FIELDX];
14991 static int start_sx;
14992 static int last_sx, last_sy;
14993 static boolean typing = FALSE;
14994 int letter_element;
14995 int lx = 0, ly = 0;
14997 // map lower case letters to upper case and convert special characters
14998 if (letter >= 'a' && letter <= 'z')
14999 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
15000 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
15001 letter_element = EL_CHAR_AUMLAUT;
15002 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
15003 letter_element = EL_CHAR_OUMLAUT;
15004 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
15005 letter_element = EL_CHAR_UUMLAUT;
15006 else if (letter == '^')
15007 letter_element = EL_CHAR_COPYRIGHT;
15009 letter_element = EL_CHAR_ASCII0 + letter;
15011 if (mode != TEXT_INIT)
15016 if (mode != TEXT_SETCURSOR)
15022 lx = last_sx + level_xpos;
15023 ly = last_sy + level_ypos;
15030 DrawLevelText(0, 0, 0, TEXT_END);
15036 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
15039 case TEXT_SETCURSOR:
15040 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
15041 DrawAreaBorder(sx, sy, sx, sy);
15042 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
15043 ed_tilesize, ed_tilesize);
15048 case TEXT_WRITECHAR:
15049 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
15051 if (new_element1 >= EL_STEEL_CHAR_START &&
15052 new_element1 <= EL_STEEL_CHAR_END)
15053 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
15055 delete_buffer[sx - start_sx] = Tile[lx][ly];
15056 Tile[lx][ly] = letter_element;
15058 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
15059 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
15060 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
15061 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
15063 DrawLevelText(0, 0, 0, TEXT_END);
15065 level.changed = TRUE;
15069 case TEXT_BACKSPACE:
15072 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
15073 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
15074 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
15079 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
15080 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
15082 DrawLevelText(0, 0, 0, TEXT_END);
15086 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15087 DrawEditorElement(sx, sy, Tile[lx][ly]);
15092 case TEXT_QUERY_TYPING:
15102 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
15103 int element, boolean change_level)
15105 int lx = sx + level_xpos;
15106 int ly = sy + level_ypos;
15109 DrawEditorElement(sx, sy, Tile[lx][ly]);
15111 DrawAreaBorder(sx, sy, sx, sy);
15114 static void CheckLevelBorderElement(boolean redraw_playfield)
15116 int last_border_element = BorderElement;
15118 SetBorderElement();
15120 if (redraw_playfield && BorderElement != last_border_element)
15121 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15124 static void CopyLevelToUndoBuffer(int mode)
15126 static boolean accumulated_undo = FALSE;
15127 boolean new_undo_buffer_position = TRUE;
15130 if (undo_buffer_steps == 0)
15131 accumulated_undo = FALSE;
15135 case UNDO_IMMEDIATE:
15136 accumulated_undo = FALSE;
15139 case UNDO_ACCUMULATE:
15140 if (accumulated_undo)
15141 new_undo_buffer_position = FALSE;
15142 accumulated_undo = TRUE;
15149 if (new_undo_buffer_position)
15151 // advance position in undo buffer ring
15152 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15154 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
15155 undo_buffer_steps++;
15158 // always reset redo buffer when storing level change into undo buffer
15159 redo_buffer_steps = 0;
15161 for (x = 0; x < lev_fieldx; x++)
15162 for (y = 0; y < lev_fieldy; y++)
15163 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
15165 // check if drawing operation forces change of border style
15166 CheckLevelBorderElement(TRUE);
15168 level.changed = TRUE;
15171 static void RandomPlacement(int new_element)
15173 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
15174 int num_free_positions = 0;
15175 int num_percentage, num_elements;
15178 ResetIntelliDraw();
15180 // determine number of free positions for randomly placing the new element
15181 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
15183 free_position[x][y] =
15184 (random_placement_background_restricted ?
15185 Tile[x][y] == random_placement_background_element :
15186 Tile[x][y] != new_element);
15188 if (free_position[x][y])
15189 num_free_positions++;
15192 // determine number of new elements to place there
15193 num_percentage = num_free_positions * random_placement_value / 100;
15194 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
15195 num_percentage : random_placement_value);
15197 // if less free positions than elements to place, fill all these positions
15198 if (num_free_positions < num_elements)
15200 for (x = 0; x < lev_fieldx; x++)
15201 for (y = 0; y < lev_fieldy; y++)
15202 if (free_position[x][y])
15203 SetElement(x, y, new_element);
15207 while (num_elements > 0)
15209 x = GetSimpleRandom(lev_fieldx);
15210 y = GetSimpleRandom(lev_fieldy);
15212 // don't place element at the same position twice
15213 if (free_position[x][y])
15215 free_position[x][y] = FALSE;
15216 SetElement(x, y, new_element);
15222 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15223 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15226 static void WrapLevel(int dx, int dy)
15228 int wrap_dx = lev_fieldx - dx;
15229 int wrap_dy = lev_fieldy - dy;
15232 for (x = 0; x < lev_fieldx; x++)
15233 for (y = 0; y < lev_fieldy; y++)
15234 TileBackup[x][y] = Tile[x][y];
15236 for (x = 0; x < lev_fieldx; x++)
15237 for (y = 0; y < lev_fieldy; y++)
15239 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
15241 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15242 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
15245 static void DrawAreaElementHighlight(boolean highlighted,
15246 boolean highlighted_similar)
15248 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15255 for (x = 0; x < ed_fieldx; x++)
15257 for (y = 0; y < ed_fieldy; y++)
15259 boolean highlight = FALSE;
15260 int lx = x + level_xpos;
15261 int ly = y + level_ypos;
15263 if (!IN_LEV_FIELD(lx, ly))
15266 // check if element is the same
15267 if (Tile[lx][ly] == new_element1)
15270 // check if element is similar
15271 if (highlighted_similar &&
15272 strEqual(element_info[Tile[lx][ly]].class_name,
15273 element_info[new_element1].class_name))
15276 // check if element is matching MM style wall
15277 if (IS_MM_WALL(Tile[lx][ly]) &&
15278 map_mm_wall_element(Tile[lx][ly]) == new_element1)
15284 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
15288 for (i = 0; i < 4; i++)
15290 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
15293 int xx = x * 2 + (i % 2);
15294 int yy = y * 2 + (i / 2);
15295 int sx = SX + xx * ed_tilesize / 2;
15296 int sy = SY + yy * ed_tilesize / 2;
15299 int to_sx = sx + ed_tilesize / 2 - 1;
15300 int to_sy = sy + ed_tilesize / 2 - 1;
15302 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15303 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15304 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15305 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15310 int sx = SX + x * ed_tilesize;
15311 int sy = SY + y * ed_tilesize;
15314 int to_sx = sx + ed_tilesize - 1;
15315 int to_sy = sy + ed_tilesize - 1;
15317 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15318 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15319 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15320 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15326 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
15328 char *template_filename_old = getLocalLevelTemplateFilename();
15329 char *template_filename_new =
15330 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
15332 if (copyFile(template_filename_old, template_filename_new) != 0)
15333 Request("Cannot copy level template!", REQ_CONFIRM);
15335 free(template_filename_new);
15338 static void HandleDrawingAreas(struct GadgetInfo *gi)
15340 static boolean started_inside_drawing_area = FALSE;
15341 static int last_sx = -1;
15342 static int last_sy = -1;
15343 static int last_sx2 = -1;
15344 static int last_sy2 = -1;
15345 int id = gi->custom_id;
15346 int type_id = gi->custom_type_id;
15347 boolean button_press_event;
15348 boolean button_release_event;
15349 boolean inside_drawing_area = !gi->event.off_borders;
15350 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
15351 int actual_drawing_function;
15352 int button = gi->event.button;
15353 int new_element = BUTTON_ELEMENT(button);
15354 int sx = gi->event.x, sy = gi->event.y;
15355 int min_sx = 0, min_sy = 0;
15356 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
15357 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
15358 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
15359 int sx2 = gi->event.mx / mini_item_xsize;
15360 int sy2 = gi->event.my / mini_item_ysize;
15363 int lx = 0, ly = 0;
15366 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
15367 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
15369 // make sure to stay inside drawing area boundaries
15370 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15371 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15375 int min_lx = 0, min_ly = 0;
15376 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15378 // get positions inside level field
15379 lx = sx + level_xpos;
15380 ly = sy + level_ypos;
15382 if (!IN_LEV_FIELD(lx, ly))
15383 inside_drawing_area = FALSE;
15385 // make sure to stay inside level field boundaries
15386 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15387 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15389 // correct drawing area positions accordingly
15390 sx = lx - level_xpos;
15391 sy = ly - level_ypos;
15394 // also correct MM wall-sized (double) drawing area positions accordingly
15395 if (sx2 / 2 < sx || sx2 / 2 > sx)
15397 dx = (sx2 / 2 < sx ? 0 : 1);
15400 if (sy2 / 2 < sy || sy2 / 2 > sy)
15402 dy = (sy2 / 2 < sy ? 0 : 1);
15406 if (!button_press_event && !button_release_event)
15408 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
15409 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
15410 isHiresTileElement(old_element) &&
15411 isHiresDrawElement(new_element));
15413 // prevent handling events for every pixel position when moving mouse
15414 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
15415 (sx2 == last_sx2 && sy2 == last_sy2))
15424 if (button_press_event)
15425 started_inside_drawing_area = inside_drawing_area;
15427 if (!started_inside_drawing_area)
15430 if (!IS_VALID_BUTTON(button))
15433 // handle info callback for each invocation of action callback
15434 gi->callback_info(gi);
15436 // automatically switch to 'single item' drawing mode, if needed
15437 actual_drawing_function =
15438 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
15439 drawing_function : GADGET_ID_SINGLE_ITEMS);
15441 // clicking into drawing area with pressed Control key picks element
15442 if (GetKeyModState() & KMOD_Control)
15444 last_drawing_function = drawing_function;
15445 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15448 if (GetKeyModState() & KMOD_Shift)
15450 if (button_press_event || button_release_event)
15451 ResetIntelliDraw();
15454 SetDrawModeHiRes(-1); // reset to normal draw mode
15456 switch (actual_drawing_function)
15458 case GADGET_ID_SINGLE_ITEMS:
15461 if (button_release_event)
15463 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15465 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
15466 !inside_drawing_area)
15467 DeleteBrushFromCursor();
15472 if (draw_with_brush)
15474 CopyBrushToLevel(sx, sy, button);
15478 SetDrawModeHiRes(new_element);
15480 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
15482 // remove player at old position
15483 for (y = 0; y < lev_fieldy; y++)
15485 for (x = 0; x < lev_fieldx; x++)
15487 int old_element = Tile[x][y];
15489 if (IS_PLAYER_ELEMENT(old_element) &&
15490 IS_PLAYER_ELEMENT(new_element))
15492 int replaced_with_element =
15493 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
15494 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
15496 old_element == EL_SOKOBAN_FIELD_PLAYER &&
15497 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
15499 new_element == EL_SOKOBAN_FIELD_PLAYER &&
15500 old_element == EL_PLAYER_1 ? EL_EMPTY :
15502 new_element >= EL_PLAYER_1 &&
15503 new_element <= EL_PLAYER_4 &&
15504 new_element == old_element ? EL_EMPTY :
15508 SetElement(x, y, replaced_with_element);
15510 else if (IS_MM_MCDUFFIN(old_element) &&
15511 IS_MM_MCDUFFIN(new_element))
15513 // remove McDuffin at old position
15514 SetElement(x, y, EL_EMPTY);
15520 SetElementButton(lx, ly, dx, dy, new_element, button);
15523 else if (!button_release_event)
15525 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15527 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
15528 DrawMiniGraphicExt(drawto,
15529 gi->x + sx * MINI_TILEX,
15530 gi->y + sy * MINI_TILEY,
15531 el2edimg(new_element));
15533 DrawFixedGraphicExt(drawto,
15534 gi->x + sx * TILEX,
15535 gi->y + sy * TILEY,
15536 el2edimg(new_element), 0);
15538 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15539 new_element = GFX_ELEMENT(new_element);
15541 drawingarea_info[type_id].value[pos] = new_element;
15543 CopyElementPropertiesToGame(properties_element);
15545 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15547 UpdateCustomElementGraphicGadgets();
15549 FrameCounter = 0; // restart animation frame counter
15554 case GADGET_ID_CONNECTED_ITEMS:
15556 static int last_sx = -1;
15557 static int last_sy = -1;
15559 if (button_release_event)
15560 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15562 SetDrawModeHiRes(new_element);
15564 if (getDrawModeHiRes())
15570 if (!button_press_event)
15571 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
15578 case GADGET_ID_LINE:
15579 case GADGET_ID_ARC:
15580 case GADGET_ID_RECTANGLE:
15581 case GADGET_ID_FILLED_BOX:
15582 SetDrawModeHiRes(new_element);
15584 if (getDrawModeHiRes())
15590 case GADGET_ID_GRAB_BRUSH:
15591 case GADGET_ID_TEXT:
15593 static int last_sx = -1;
15594 static int last_sy = -1;
15595 static int start_sx = -1;
15596 static int start_sy = -1;
15597 void (*draw_func)(int, int, int, int, int, boolean);
15599 if (drawing_function == GADGET_ID_LINE)
15600 draw_func = DrawLine;
15601 else if (drawing_function == GADGET_ID_ARC)
15602 draw_func = DrawArc;
15603 else if (drawing_function == GADGET_ID_RECTANGLE)
15604 draw_func = DrawBox;
15605 else if (drawing_function == GADGET_ID_FILLED_BOX)
15606 draw_func = DrawFilledBox;
15607 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
15608 draw_func = SelectArea;
15609 else // (drawing_function == GADGET_ID_TEXT)
15610 draw_func = SetTextCursor;
15612 if (button_press_event)
15614 draw_func(sx, sy, sx, sy, new_element, FALSE);
15615 start_sx = last_sx = sx;
15616 start_sy = last_sy = sy;
15618 if (drawing_function == GADGET_ID_TEXT)
15619 DrawLevelText(0, 0, 0, TEXT_END);
15621 else if (button_release_event)
15623 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
15624 if (drawing_function == GADGET_ID_GRAB_BRUSH)
15626 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
15627 CopyBrushToCursor(sx, sy);
15628 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15630 draw_with_brush = TRUE;
15632 else if (drawing_function == GADGET_ID_TEXT)
15633 DrawLevelText(sx, sy, 0, TEXT_INIT);
15635 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15637 else if (last_sx != sx || last_sy != sy)
15639 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
15640 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
15641 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
15642 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
15649 case GADGET_ID_FLOOD_FILL:
15650 if (button_press_event && Tile[lx][ly] != new_element)
15652 if (IS_MM_WALL_EDITOR(new_element))
15653 FloodFillWall_MM(sx2, sy2, new_element);
15655 FloodFill(lx, ly, new_element);
15657 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15658 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15662 case GADGET_ID_PICK_ELEMENT:
15663 if (button_release_event)
15664 ClickOnGadget(level_editor_gadget[last_drawing_function],
15666 else if (draw_level)
15667 PickDrawingElement(button, Tile[lx][ly]);
15670 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15672 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
15679 // do not mark level as modified for certain non-level-changing gadgets
15680 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
15681 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
15682 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
15683 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15686 level.changed = TRUE;
15689 static void HandleCounterButtons(struct GadgetInfo *gi)
15691 int gadget_id = gi->custom_id;
15692 int counter_id = gi->custom_type_id;
15693 int button = gi->event.button;
15694 int *counter_value = counterbutton_info[counter_id].value;
15695 int step = BUTTON_STEPSIZE(button) *
15696 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
15698 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15700 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
15701 boolean released = (gi->event.type == GD_EVENT_RELEASED);
15702 boolean level_changed = LevelChanged();
15704 if ((level_changed && pressed) || (!level_changed && released))
15707 if (level_changed && !Request("Level has changed! Discard changes?",
15710 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15711 ModifyEditorCounterValue(counter_id, *counter_value);
15717 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15718 *counter_value = gi->textinput.number_value;
15720 ModifyEditorCounterValue(counter_id, *counter_value + step);
15722 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15724 int last_game_engine_type = level.game_engine_type;
15726 LoadLevel(level_nr);
15727 LoadScore(level_nr);
15729 SaveLevelSetup_SeriesInfo();
15734 DrawEditModeWindow();
15736 if (level.game_engine_type != last_game_engine_type)
15738 // update element selection list
15739 ReinitializeElementList();
15740 ModifyEditorElementList();
15746 switch (counter_id)
15748 case ED_COUNTER_ID_YAMYAM_CONTENT:
15749 DrawYamYamContentAreas();
15752 case ED_COUNTER_ID_BALL_CONTENT:
15753 DrawMagicBallContentAreas();
15756 case ED_COUNTER_ID_ANDROID_CONTENT:
15757 DrawAndroidElementArea();
15760 case ED_COUNTER_ID_GROUP_CONTENT:
15761 DrawGroupElementArea();
15762 CopyGroupElementPropertiesToGame(properties_element);
15765 case ED_COUNTER_ID_INVENTORY_SIZE:
15766 DrawPlayerInitialInventoryArea(properties_element);
15769 case ED_COUNTER_ID_MM_BALL_CONTENT:
15770 DrawMMBallContentArea();
15773 case ED_COUNTER_ID_ENVELOPE_XSIZE:
15774 case ED_COUNTER_ID_ENVELOPE_YSIZE:
15775 DrawEnvelopeTextArea(-1);
15778 case ED_COUNTER_ID_LEVEL_XSIZE:
15779 case ED_COUNTER_ID_LEVEL_YSIZE:
15780 lev_fieldx = level.fieldx;
15781 lev_fieldy = level.fieldy;
15783 // check if resizing of level results in change of border border
15784 SetBorderElement();
15792 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
15793 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
15794 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
15795 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
15796 CopyElementPropertiesToGame(properties_element);
15798 // do not mark level as modified for certain non-level-changing gadgets
15799 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
15800 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
15801 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
15802 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
15805 level.changed = TRUE;
15808 static void HandleTextInputGadgets(struct GadgetInfo *gi)
15810 int type_id = gi->custom_type_id;
15812 strcpy(textinput_info[type_id].value, gi->textinput.value);
15814 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
15816 CopyElementPropertiesToGame(properties_element);
15818 ModifyEditorElementList(); // update changed button info text
15821 // do not mark level as modified for certain non-level-changing gadgets
15822 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
15823 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
15826 level.changed = TRUE;
15829 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
15831 int type_id = gi->custom_type_id;
15833 strncpy(textarea_info[type_id].value, gi->textarea.value,
15834 MAX_ENVELOPE_TEXT_LEN);
15835 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
15837 level.changed = TRUE;
15840 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
15842 int type_id = gi->custom_type_id;
15843 int value_old = *selectbox_info[type_id].value;
15844 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
15846 *selectbox_info[type_id].value = value_new;
15848 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
15850 DrawLevelConfigWindow();
15852 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15854 element_info[properties_element].current_change_page = gi->selectbox.index;
15856 DrawPropertiesWindow();
15858 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
15859 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
15860 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
15861 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
15862 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
15864 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
15866 // when changing action type, also check action mode and action arg
15867 if (value_old != value_new)
15868 setSelectboxSpecialActionVariablesIfNeeded();
15870 DrawPropertiesChange();
15873 CopyElementPropertiesToGame(properties_element);
15875 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
15877 // show or hide "engine" tabulator depending on game engine type
15878 DrawLevelConfigWindow();
15880 // update element selection list depending on game engine type
15881 ReinitializeElementList();
15882 ModifyEditorElementList();
15884 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15886 // update BD cycle delay counter gadgets depending on BD scheduling type
15887 DrawLevelConfigWindow();
15890 // do not mark level as modified for certain non-level-changing gadgets
15891 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15892 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15895 level.changed = TRUE;
15898 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15900 int type_id = gi->custom_type_id;
15903 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15904 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15906 edit_mode_levelconfig = gi->custom_type_id;
15908 DrawLevelConfigWindow();
15910 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15911 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15913 edit_mode_properties = gi->custom_type_id;
15915 DrawPropertiesWindow();
15917 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15918 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15920 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15922 // backup original "level.field" (needed to track playfield changes)
15923 CopyPlayfield(level.field, TileBackup);
15925 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15926 CopyPlayfield(Tile, level.field);
15928 if (new_template ||
15929 Request("Save this template and kill the old?", REQ_ASK))
15930 SaveLevelTemplate();
15933 Request("Template saved!", REQ_CONFIRM);
15935 // restore original "level.field" (needed to track playfield changes)
15936 CopyPlayfield(TileBackup, level.field);
15938 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15940 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15942 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15943 leveldir_current->readonly)
15945 Request("This level set is read-only!", REQ_CONFIRM);
15950 if (strEqual(levelset_name, ""))
15952 Request("Please enter level set title!", REQ_CONFIRM);
15957 if (strEqual(levelset_author, ""))
15959 Request("Please enter level set author!", REQ_CONFIRM);
15964 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15966 if (UpdateUserLevelSet(levelset_subdir,
15969 levelset_num_levels))
15971 Request("Level set updated!", REQ_CONFIRM);
15975 Request("Updating level set failed!", REQ_CONFIRM);
15978 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15980 if (level.changed && !Request("Level has changed! Discard changes?",
15984 if (CreateUserLevelSet(levelset_subdir,
15987 levelset_num_levels,
15988 levelset_use_levelset_artwork))
15990 if (levelset_copy_level_template)
15991 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15993 Request("New level set created!", REQ_CONFIRM);
15995 AddUserLevelSetToLevelInfo(levelset_subdir);
15996 ChangeEditorToLevelSet(levelset_subdir);
16000 Request("Creating new level set failed!", REQ_CONFIRM);
16004 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
16005 custom_element.num_change_pages < MAX_CHANGE_PAGES)
16007 struct ElementInfo *ei = &element_info[properties_element];
16009 // when modifying custom element, ask for copying level template
16010 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16013 setElementChangePages(ei, ei->num_change_pages + 1);
16015 // set new change page to be new current change page
16016 ei->current_change_page = ei->num_change_pages - 1;
16017 ei->change = &ei->change_page[ei->current_change_page];
16019 setElementChangeInfoToDefaults(ei->change);
16021 DrawPropertiesWindow();
16023 level.changed = TRUE;
16025 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
16026 custom_element.num_change_pages > MIN_CHANGE_PAGES)
16028 struct ElementInfo *ei = &element_info[properties_element];
16030 // when modifying custom element, ask for copying level template
16031 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16034 // copy all change pages after change page to be deleted
16035 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
16036 ei->change_page[i] = ei->change_page[i + 1];
16038 setElementChangePages(ei, ei->num_change_pages - 1);
16040 DrawPropertiesWindow();
16042 level.changed = TRUE;
16046 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
16048 int type_id = gi->custom_type_id;
16050 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
16051 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
16053 struct ElementInfo *ei = &element_info[properties_element];
16054 int step = BUTTON_STEPSIZE(gi->event.button);
16056 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
16057 ei->current_change_page += step;
16059 if (ei->current_change_page < 0)
16060 ei->current_change_page = 0;
16061 else if (ei->current_change_page >= ei->num_change_pages)
16062 ei->current_change_page = ei->num_change_pages - 1;
16064 DrawPropertiesWindow();
16066 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
16067 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
16069 struct ElementInfo *ei = &element_info[properties_element];
16070 int current_change_page = ei->current_change_page;
16072 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
16074 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
16075 ei->change_page[current_change_page];
16077 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
16079 // when modifying custom element, ask for copying level template
16080 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16083 ei->change_page[current_change_page] =
16084 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
16086 level.changed = TRUE;
16089 DrawPropertiesWindow();
16093 static void HandleRadiobuttons(struct GadgetInfo *gi)
16095 int type_id = gi->custom_type_id;
16097 *radiobutton_info[type_id].value =
16098 radiobutton_info[type_id].checked_value;
16100 // do not mark level as modified for certain non-level-changing gadgets
16101 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
16102 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
16105 level.changed = TRUE;
16108 static void HandleCheckbuttons(struct GadgetInfo *gi)
16110 int type_id = gi->custom_type_id;
16112 *checkbutton_info[type_id].value ^= TRUE;
16114 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
16115 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
16116 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
16117 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
16118 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
16119 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
16120 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
16121 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
16123 CopyElementPropertiesToGame(properties_element);
16126 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
16128 UpdateCustomElementGraphicGadgets();
16130 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
16131 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
16133 boolean template_related_changes_found = FALSE;
16136 // check if any custom, group or empty elements have been changed
16137 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
16138 if ((IS_CUSTOM_ELEMENT(i) ||
16139 IS_GROUP_ELEMENT(i) ||
16140 IS_EMPTY_ELEMENT(i)) &&
16141 element_info[i].modified_settings)
16142 template_related_changes_found = TRUE;
16144 if (level.use_custom_template &&
16145 !fileExists(getGlobalLevelTemplateFilename()))
16147 Request("No level template found!", REQ_CONFIRM);
16149 level.use_custom_template = FALSE;
16151 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
16156 if (level.use_custom_template &&
16157 template_related_changes_found &&
16158 !Request("Discard changes and use level template?", REQ_ASK))
16160 level.use_custom_template = FALSE;
16162 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
16167 if (!level.use_custom_template &&
16168 Request("Copy settings from level template?", REQ_ASK))
16173 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
16175 DrawEditModeWindow();
16177 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
16179 if (setup.editor.use_template_for_new_levels &&
16180 !fileExists(getGlobalLevelTemplateFilename()))
16182 Request("No level template found!", REQ_CONFIRM);
16187 if (setup.editor.use_template_for_new_levels &&
16189 !Request("Discard level and load template?", REQ_ASK))
16194 if (!setup.editor.use_template_for_new_levels &&
16196 !Request("Discard level and use empty level?", REQ_ASK))
16201 LoadLevel(level_nr);
16202 LoadScore(level_nr);
16207 DrawEditModeWindow();
16209 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
16211 SetAutomaticNumberOfGemsNeeded();
16214 // do not mark level as modified for certain non-level-changing gadgets
16215 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
16216 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
16217 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
16218 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
16219 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
16220 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
16223 level.changed = TRUE;
16226 static void HandleControlButtons(struct GadgetInfo *gi)
16228 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
16229 static int last_edit_mode = ED_MODE_DRAWING;
16230 static int last_custom_copy_mode = -1;
16231 static int last_button = 0;
16232 int id = gi->custom_id;
16233 int button = gi->event.button;
16234 int step = BUTTON_STEPSIZE(button);
16235 int new_element = BUTTON_ELEMENT(button);
16236 int last_properties_element = properties_element;
16239 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
16240 DrawLevelText(0, 0, 0, TEXT_END);
16242 if (id < ED_NUM_CTRL1_BUTTONS &&
16243 id != GADGET_ID_SINGLE_ITEMS &&
16244 id != GADGET_ID_PICK_ELEMENT &&
16245 edit_mode != ED_MODE_DRAWING &&
16246 drawing_function != GADGET_ID_PICK_ELEMENT &&
16247 !(GetKeyModState() & KMOD_Control))
16248 ChangeEditModeWindow(ED_MODE_DRAWING);
16250 // element copy mode active, but no element button pressed => deactivate
16251 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
16252 last_custom_copy_mode = -1;
16254 // when showing palette on element buttons, change element of button used
16255 if (editor.palette.show_on_element_buttons &&
16256 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
16258 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
16260 id = GADGET_ID_PALETTE;
16265 case GADGET_ID_SCROLL_LEFT:
16266 if (level_xpos >= 0)
16268 if (lev_fieldx < ed_fieldx - 2)
16271 level_xpos -= step;
16272 if (level_xpos < -1)
16275 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
16277 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16279 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16280 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16284 case GADGET_ID_SCROLL_RIGHT:
16285 if (level_xpos <= lev_fieldx - ed_fieldx)
16287 if (lev_fieldx < ed_fieldx - 2)
16290 level_xpos += step;
16291 if (level_xpos > lev_fieldx - ed_fieldx + 1)
16292 level_xpos = lev_fieldx - ed_fieldx + 1;
16294 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
16296 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16298 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16299 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16303 case GADGET_ID_SCROLL_UP:
16304 if (level_ypos >= 0)
16306 if (lev_fieldy < ed_fieldy - 2)
16309 level_ypos -= step;
16310 if (level_ypos < -1)
16313 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
16315 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16317 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16318 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16322 case GADGET_ID_SCROLL_DOWN:
16323 if (level_ypos <= lev_fieldy - ed_fieldy)
16325 if (lev_fieldy < ed_fieldy - 2)
16328 level_ypos += step;
16329 if (level_ypos > lev_fieldy - ed_fieldy + 1)
16330 level_ypos = lev_fieldy - ed_fieldy + 1;
16332 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
16334 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16336 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16337 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16341 case GADGET_ID_SCROLL_HORIZONTAL:
16342 level_xpos = gi->event.item_position - 1;
16344 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16349 case GADGET_ID_SCROLL_VERTICAL:
16350 level_ypos = gi->event.item_position - 1;
16352 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16357 case GADGET_ID_SCROLL_LIST_UP:
16358 case GADGET_ID_SCROLL_LIST_DOWN:
16359 case GADGET_ID_SCROLL_LIST_VERTICAL:
16360 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
16361 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
16364 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
16365 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16367 if (element_shift < 0)
16369 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16370 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16372 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16373 GDI_SCROLLBAR_ITEM_POSITION,
16374 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16377 ModifyEditorElementList();
16381 case GADGET_ID_PROPERTIES:
16382 // always switch off element properties when they are already displayed
16383 last_properties_element = new_element;
16384 case GADGET_ID_ELEMENT_LEFT:
16385 case GADGET_ID_ELEMENT_MIDDLE:
16386 case GADGET_ID_ELEMENT_RIGHT:
16387 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
16388 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
16389 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
16392 if (edit_mode != ED_MODE_PROPERTIES)
16394 last_edit_mode = edit_mode;
16396 ChangeEditModeWindow(ED_MODE_PROPERTIES);
16398 last_level_drawing_function = drawing_function;
16399 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
16402 else if (properties_element != last_properties_element)
16404 DrawEditModeWindow();
16408 ChangeEditModeWindow(ED_MODE_DRAWING);
16410 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
16415 case GADGET_ID_PALETTE:
16416 if (edit_mode != ED_MODE_PALETTE)
16418 last_edit_mode = edit_mode;
16420 ChangeEditModeWindow(ED_MODE_PALETTE);
16424 ChangeEditModeWindow(last_edit_mode);
16428 case GADGET_ID_WRAP_LEFT:
16429 WrapLevel(-step, 0);
16432 case GADGET_ID_WRAP_RIGHT:
16433 WrapLevel(step, 0);
16436 case GADGET_ID_WRAP_UP:
16437 WrapLevel(0, -step);
16440 case GADGET_ID_WRAP_DOWN:
16441 WrapLevel(0, step);
16444 case GADGET_ID_SINGLE_ITEMS:
16445 case GADGET_ID_CONNECTED_ITEMS:
16446 case GADGET_ID_LINE:
16447 case GADGET_ID_ARC:
16448 case GADGET_ID_TEXT:
16449 case GADGET_ID_RECTANGLE:
16450 case GADGET_ID_FILLED_BOX:
16451 case GADGET_ID_FLOOD_FILL:
16452 case GADGET_ID_GRAB_BRUSH:
16453 case GADGET_ID_PICK_ELEMENT:
16454 if (drawing_function != GADGET_ID_PICK_ELEMENT)
16455 last_drawing_function = drawing_function;
16456 drawing_function = id;
16457 draw_with_brush = FALSE;
16460 case GADGET_ID_RANDOM_PLACEMENT:
16461 RandomPlacement(new_element);
16464 case GADGET_ID_ZOOM:
16465 // zoom level editor tile size in or out (or reset to default size)
16466 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
16467 button == 2 ? ed_tilesize_default :
16468 button == 3 ? ed_tilesize / 2 : ed_tilesize);
16470 // when using touch device, cycle through all zoom tilesizes
16471 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
16472 ed_tilesize = MICRO_TILESIZE;
16474 // limit zoom level by upper and lower bound
16475 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
16477 InitZoomLevelSettings(ed_tilesize);
16479 if (edit_mode == ED_MODE_DRAWING)
16481 DrawDrawingWindow();
16483 // redraw zoom gadget info text
16484 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16487 // save current editor zoom tilesize
16488 SaveSetup_AutoSetup();
16492 case GADGET_ID_CUSTOM_COPY_FROM:
16493 case GADGET_ID_CUSTOM_COPY_TO:
16494 case GADGET_ID_CUSTOM_EXCHANGE:
16495 last_custom_copy_mode = id;
16496 last_drawing_function = drawing_function;
16499 case GADGET_ID_CUSTOM_COPY:
16500 CopyCustomElement(properties_element, -1, id);
16503 case GADGET_ID_CUSTOM_PASTE:
16504 CopyCustomElement(-1, properties_element, id);
16507 case GADGET_ID_UNDO:
16508 if (button < 0) // keep button value (even if modifier keys are pressed)
16510 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
16513 if (button == 1 && undo_buffer_steps == 0)
16515 Request("Undo buffer empty!", REQ_CONFIRM);
16519 else if (button == 2)
16523 else if (button == 3 && redo_buffer_steps == 0)
16525 Request("Redo buffer empty!", REQ_CONFIRM);
16530 if (edit_mode != ED_MODE_DRAWING)
16531 ChangeEditModeWindow(ED_MODE_DRAWING);
16537 undo_buffer_position =
16538 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
16540 undo_buffer_steps--;
16541 redo_buffer_steps++;
16547 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
16549 undo_buffer_steps++;
16550 redo_buffer_steps--;
16553 for (x = 0; x < lev_fieldx; x++)
16554 for (y = 0; y < lev_fieldy; y++)
16555 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
16557 // check if undo operation forces change of border style
16558 CheckLevelBorderElement(FALSE);
16560 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16564 case GADGET_ID_CONF:
16565 if (edit_mode != ED_MODE_LEVELCONFIG)
16567 last_edit_mode = edit_mode;
16569 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
16573 ChangeEditModeWindow(ED_MODE_DRAWING);
16577 case GADGET_ID_CLEAR:
16578 if (edit_mode != ED_MODE_DRAWING)
16579 ChangeEditModeWindow(ED_MODE_DRAWING);
16581 for (x = 0; x < MAX_LEV_FIELDX; x++)
16582 for (y = 0; y < MAX_LEV_FIELDY; y++)
16583 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
16585 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
16587 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16590 case GADGET_ID_SAVE:
16592 // saving read-only levels into personal level set modifies global vars
16593 // "leveldir_current" and "level_nr"; restore them after saving level
16594 LevelDirTree *leveldir_former = leveldir_current;
16595 int level_nr_former = level_nr;
16596 char *level_filename;
16599 if (leveldir_current->readonly &&
16600 !PrepareSavingIntoPersonalLevelSet())
16603 level_filename = getDefaultLevelFilename(level_nr);
16604 new_level = !fileExists(level_filename);
16607 Request("Save this level and kill the old?", REQ_ASK))
16609 if (leveldir_former->readonly)
16610 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
16612 SetAutomaticNumberOfGemsNeeded();
16614 CopyPlayfield(Tile, level.field);
16615 SaveLevel(level_nr);
16617 level.changed = FALSE;
16621 char level_saved_msg[64];
16623 if (leveldir_former->readonly)
16624 sprintf(level_saved_msg,
16625 "Level saved as level %d into personal level set!",
16628 strcpy(level_saved_msg, "Level saved!");
16630 Request(level_saved_msg, REQ_CONFIRM);
16634 // "cd" back to copied-from levelset (in case of saved read-only level)
16635 leveldir_current = leveldir_former;
16636 level_nr = level_nr_former;
16641 case GADGET_ID_TEST:
16642 if (LevelChanged())
16643 level.game_version = GAME_VERSION_ACTUAL;
16645 CopyPlayfield(level.field, TileBackup);
16646 CopyPlayfield(Tile, level.field);
16648 CopyNativeLevel_RND_to_Native(&level);
16650 UnmapLevelEditorGadgets();
16651 UndrawSpecialEditorDoor();
16653 CloseDoor(DOOR_CLOSE_ALL);
16655 // needed before playing if editor playfield area has different size
16656 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
16658 // redraw_mask = REDRAW_ALL;
16660 level_editor_test_game = TRUE;
16662 StartGameActions(FALSE, setup.autorecord, level.random_seed);
16666 case GADGET_ID_EXIT:
16667 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
16671 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
16672 id <= GADGET_ID_ELEMENTLIST_LAST)
16674 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
16676 new_element = editor_elements[element_position + element_shift];
16678 if (IS_EDITOR_CASCADE(new_element))
16682 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
16684 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
16685 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
16687 if (*cascade_element == new_element)
16689 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
16690 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
16692 // update element selection list
16693 ReinitializeElementList();
16694 ModifyEditorElementList();
16696 // update cascading gadget info text
16697 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16699 // save current editor cascading state
16700 SaveSetup_EditorCascade();
16709 if (last_custom_copy_mode != -1)
16711 if (CopyCustomElement(properties_element, new_element,
16712 last_custom_copy_mode))
16714 ClickOnGadget(level_editor_gadget[last_drawing_function],
16717 last_custom_copy_mode = -1;
16723 // change element of button used to show palette
16724 if (editor.palette.show_on_element_buttons)
16725 button = last_button;
16727 PickDrawingElement(button, new_element);
16729 if (!stick_element_properties_window &&
16730 drawing_function != GADGET_ID_PICK_ELEMENT &&
16731 !(GetKeyModState() & KMOD_Control))
16733 properties_element = new_element;
16734 if (edit_mode == ED_MODE_PROPERTIES)
16735 DrawPropertiesWindow();
16738 if (drawing_function == GADGET_ID_PICK_ELEMENT)
16739 ClickOnGadget(level_editor_gadget[last_drawing_function],
16742 if (!use_permanent_palette)
16743 ChangeEditModeWindow(last_edit_mode);
16746 else if (gi->event.type == GD_EVENT_PRESSED)
16747 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
16748 else if (gi->event.type == GD_EVENT_RELEASED)
16749 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
16750 else if (gi->event.type == GD_EVENT_MOVING)
16751 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
16753 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
16759 void HandleLevelEditorKeyInput(Key key)
16761 char letter = getCharFromKey(key);
16763 if (drawing_function == GADGET_ID_TEXT &&
16764 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
16767 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
16768 else if (key == KSYM_Delete || key == KSYM_BackSpace)
16769 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
16770 else if (key == KSYM_Return)
16771 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
16772 else if (key == KSYM_Escape)
16773 DrawLevelText(0, 0, 0, TEXT_END);
16778 int id = GADGET_ID_NONE;
16779 int new_element_shift = element_shift;
16780 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
16781 int button = MB_LEFTBUTTON;
16787 id = GADGET_ID_SCROLL_LEFT;
16790 id = GADGET_ID_SCROLL_RIGHT;
16793 id = GADGET_ID_SCROLL_UP;
16796 id = GADGET_ID_SCROLL_DOWN;
16800 case KSYM_Page_Down:
16801 step *= (key == KSYM_Page_Up ? -1 : +1);
16802 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16804 if (element_shift < 0)
16806 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16807 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16809 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16810 GDI_SCROLLBAR_ITEM_POSITION,
16811 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16813 ModifyEditorElementList();
16819 element_shift = (key == KSYM_Home ? 0 :
16820 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
16822 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16823 GDI_SCROLLBAR_ITEM_POSITION,
16824 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16826 ModifyEditorElementList();
16833 // this is needed to prevent interference with running "True X-Mouse"
16834 if (GetKeyModStateFromEvents() & KMOD_Control)
16837 // check for last or next editor cascade block in element list
16838 for (i = 0; i < num_editor_elements; i++)
16840 if ((key == KSYM_Insert && i == element_shift) ||
16841 (key == KSYM_Delete && new_element_shift > element_shift))
16844 // jump to next cascade block (or to start of element list)
16845 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
16846 new_element_shift = i;
16849 if (i < num_editor_elements)
16850 element_shift = new_element_shift;
16852 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16853 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16855 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16856 GDI_SCROLLBAR_ITEM_POSITION,
16857 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16859 ModifyEditorElementList();
16864 if (edit_mode == ED_MODE_DRAWING)
16865 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
16866 else if (edit_mode == ED_MODE_LEVELCONFIG)
16867 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
16868 else if (edit_mode == ED_MODE_PROPERTIES)
16869 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
16870 else if (edit_mode == ED_MODE_PALETTE)
16871 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
16872 else // should never happen
16873 ChangeEditModeWindow(ED_MODE_DRAWING);
16881 if (id != GADGET_ID_NONE)
16882 ClickOnGadget(level_editor_gadget[id], button);
16883 else if (letter == '1' || letter == '?')
16884 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16885 else if (letter == '2')
16886 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16887 else if (letter == '3')
16888 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16889 else if (letter == '.')
16890 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16891 else if (letter == 'U')
16892 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16893 else if (letter == '-' || key == KSYM_KP_Subtract)
16894 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16895 else if (letter == '0' || key == KSYM_KP_0)
16896 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16897 else if (letter == '+' || key == KSYM_KP_Add ||
16898 letter == '=') // ("Shift-=" is "+" on US keyboards)
16899 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16900 else if (key == KSYM_Return ||
16901 key == KSYM_space ||
16902 key == setup.shortcut.toggle_pause)
16903 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16905 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16906 if (letter && letter == controlbutton_info[i].shortcut)
16907 if (!anyTextGadgetActive())
16908 ClickOnGadget(level_editor_gadget[i], button);
16910 if (draw_with_brush)
16914 else if (letter == 'y')
16916 else if (letter == 'z')
16921 static void HandleLevelEditorIdle_Properties(void)
16923 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16924 int x = editor.settings.element_graphic.x + element_border;
16925 int y = editor.settings.element_graphic.y + element_border;
16926 static DelayCounter action_delay = { 0 };
16929 action_delay.value = GameFrameDelay;
16931 if (!DelayReached(&action_delay))
16934 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16936 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16938 if (gi->mapped && gi->active && gi->selectbox.open)
16942 DrawEditorElementAnimation(SX + x, SY + y);
16944 redraw_mask |= REDRAW_FIELD;
16946 FrameCounter++; // increase animation frame counter
16949 static void HandleLevelEditorIdle_Drawing(void)
16951 static boolean last_highlighted = FALSE;
16952 static boolean last_highlighted_similar = FALSE;
16953 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16954 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16956 if (highlighted != last_highlighted ||
16957 (highlighted && highlighted_similar != last_highlighted_similar))
16959 DrawAreaElementHighlight(highlighted, highlighted_similar);
16961 redraw_mask |= REDRAW_FIELD;
16964 last_highlighted = highlighted;
16965 last_highlighted_similar = highlighted_similar;
16968 void HandleLevelEditorIdle(void)
16970 if (edit_mode == ED_MODE_PROPERTIES)
16971 HandleLevelEditorIdle_Properties();
16972 else if (edit_mode == ED_MODE_DRAWING)
16973 HandleLevelEditorIdle_Drawing();
16976 static void ClearEditorGadgetInfoText(void)
16978 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16981 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16983 char infotext[MAX_OUTPUT_LINESIZE + 1];
16984 int max_infotext_len = getMaxInfoTextLength();
16986 if (gi == NULL || strlen(gi->info_text) == 0)
16989 strncpy(infotext, gi->info_text, max_infotext_len);
16990 infotext[max_infotext_len] = '\0';
16992 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16994 int key = controlbutton_info[gi->custom_id].shortcut;
16998 char shortcut[MAX_OUTPUT_LINESIZE + 1];
17000 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
17001 sprintf(shortcut, " ('.' or '%c')", key);
17002 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
17003 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
17004 else if (gi->custom_id == GADGET_ID_TEST)
17005 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
17006 else if (gi->custom_id == GADGET_ID_UNDO)
17007 sprintf(shortcut, " ('%c/Shift-U')", key);
17008 else if (gi->custom_id == GADGET_ID_ZOOM)
17009 sprintf(shortcut, " ('%c', '0', '-')", key);
17011 sprintf(shortcut, " ('%s%c')",
17012 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
17014 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
17015 strcat(infotext, shortcut);
17019 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
17022 void HandleEditorGadgetInfoText(void *ptr)
17024 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
17026 if (game_status != GAME_MODE_EDITOR)
17029 ClearEditorGadgetInfoText();
17031 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
17034 // misuse this function to delete brush cursor, if needed
17035 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
17036 DeleteBrushFromCursor();
17038 PrintEditorGadgetInfoText(gi);
17041 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
17043 int id = gi->custom_id;
17044 int type_id = gi->custom_type_id;
17045 int sx = gi->event.x;
17046 int sy = gi->event.y;
17047 int lx = sx + level_xpos;
17048 int ly = sy + level_ypos;
17049 int min_sx = 0, min_sy = 0;
17050 int max_sx = gi->drawing.area_xsize - 1;
17051 int max_sy = gi->drawing.area_ysize - 1;
17052 int actual_drawing_function = drawing_function;
17053 int max_infotext_len = getMaxInfoTextLength();
17054 char infotext[MAX_OUTPUT_LINESIZE + 1];
17056 infotext[0] = '\0'; // start with empty info text
17058 // pressed Control key: simulate picking element
17059 if (GetKeyModState() & KMOD_Control)
17060 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
17062 ClearEditorGadgetInfoText();
17064 if (gi->event.type == GD_EVENT_INFO_LEAVING)
17067 // make sure to stay inside drawing area boundaries
17068 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
17069 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
17071 if (id == GADGET_ID_DRAWING_LEVEL)
17075 int min_lx = 0, min_ly = 0;
17076 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
17078 // get positions inside level field
17079 lx = sx + level_xpos;
17080 ly = sy + level_ypos;
17082 // make sure to stay inside level field boundaries
17083 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
17084 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
17086 // correct drawing area positions accordingly
17087 sx = lx - level_xpos;
17088 sy = ly - level_ypos;
17091 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
17093 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
17095 static int start_lx = 0;
17096 static int start_ly = 0;
17099 if (gi->event.type == GD_EVENT_PRESSED)
17105 switch (actual_drawing_function)
17107 case GADGET_ID_SINGLE_ITEMS:
17108 text = "Drawing single items";
17110 case GADGET_ID_CONNECTED_ITEMS:
17111 text = "Drawing connected items";
17113 case GADGET_ID_LINE:
17114 text = "Drawing line";
17116 case GADGET_ID_ARC:
17117 text = "Drawing arc";
17119 case GADGET_ID_TEXT:
17120 text = "Setting text cursor";
17122 case GADGET_ID_RECTANGLE:
17123 text = "Drawing rectangle";
17125 case GADGET_ID_FILLED_BOX:
17126 text = "Drawing filled box";
17128 case GADGET_ID_FLOOD_FILL:
17129 text = "Flood fill";
17131 case GADGET_ID_GRAB_BRUSH:
17132 text = "Grabbing brush";
17134 case GADGET_ID_PICK_ELEMENT:
17135 text = "Picking element";
17139 text = "Drawing position";
17143 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17144 sprintf(infotext, "%s: %d, %d", text, lx, ly);
17146 sprintf(infotext, "%s: %d, %d", text,
17147 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
17149 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17150 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
17152 sprintf(infotext, "Level position: %d, %d", lx, ly);
17155 // misuse this function to draw brush cursor, if needed
17156 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
17158 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
17159 CopyBrushToCursor(sx, sy);
17161 DeleteBrushFromCursor();
17164 if (!draw_with_brush)
17165 UpdateBrushPosition(sx, sy);
17167 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17169 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
17170 int element = drawingarea_info[type_id].value[pos];
17172 strncpy(infotext, getElementInfoText(element), max_infotext_len);
17176 if (id == GADGET_ID_CUSTOM_CONTENT)
17177 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
17178 else if (id == GADGET_ID_GROUP_CONTENT)
17179 sprintf(infotext, "group element position: %d", sx + 1);
17180 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
17181 id <= GADGET_ID_YAMYAM_CONTENT_7)
17182 sprintf(infotext, "content area %d position: %d, %d",
17183 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
17184 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
17185 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
17186 sprintf(infotext, "content area %d position: %d, %d",
17187 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
17188 else if (id == GADGET_ID_ANDROID_CONTENT)
17189 sprintf(infotext, "android element position: %d", sx + 1);
17190 else if (drawingarea_info[type_id].infotext != NULL)
17191 strcpy(infotext, drawingarea_info[type_id].infotext);
17194 infotext[max_infotext_len] = '\0';
17196 if (strlen(infotext) > 0)
17197 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
17200 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
17201 boolean quick_quit)
17203 if (!ask_if_level_has_changed ||
17205 Request("Level has changed! Exit without saving?",
17206 REQ_ASK | REQ_STAY_OPEN))
17208 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
17209 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
17211 // draw normal door
17212 UndrawSpecialEditorDoor();
17214 // use door animation if door 1 viewport is unchanged and contains toolbox
17215 if (useEditorDoorAnimation())
17216 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
17218 // close editor doors if viewport definition is the same as in main menu
17219 if (vp_door_1->x == DX &&
17220 vp_door_1->y == DY &&
17221 vp_door_1->width == DXSIZE &&
17222 vp_door_1->height == DYSIZE &&
17223 vp_door_2->x == VX &&
17224 vp_door_2->y == VY &&
17225 vp_door_2->width == VXSIZE &&
17226 vp_door_2->height == VYSIZE)
17227 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
17229 SetDoorState(DOOR_CLOSE_ALL);
17234 FadeSkipNextFadeIn();
17236 SetGameStatus(GAME_MODE_MAIN);
17242 if (!global.use_envelope_request)
17244 CloseDoor(DOOR_CLOSE_1);
17245 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);