1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
561 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
562 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
563 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
564 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
565 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
566 GADGET_ID_BD_ACID_EATS_ELEMENT,
567 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
568 GADGET_ID_BD_BITER_EATS_ELEMENT,
569 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
570 GADGET_ID_START_ELEMENT,
571 GADGET_ID_ARTWORK_ELEMENT,
572 GADGET_ID_EXPLOSION_ELEMENT,
573 GADGET_ID_INVENTORY_CONTENT,
574 GADGET_ID_MM_BALL_CONTENT,
575 GADGET_ID_CUSTOM_GRAPHIC,
576 GADGET_ID_CUSTOM_CONTENT,
577 GADGET_ID_CUSTOM_MOVE_ENTER,
578 GADGET_ID_CUSTOM_MOVE_LEAVE,
579 GADGET_ID_CUSTOM_CHANGE_TARGET,
580 GADGET_ID_CUSTOM_CHANGE_CONTENT,
581 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
582 GADGET_ID_CUSTOM_CHANGE_ACTION,
583 GADGET_ID_GROUP_CONTENT,
584 GADGET_ID_RANDOM_BACKGROUND,
586 // text input identifiers
588 GADGET_ID_LEVEL_NAME,
589 GADGET_ID_LEVEL_AUTHOR,
590 GADGET_ID_LEVELSET_NAME,
591 GADGET_ID_LEVELSET_AUTHOR,
592 GADGET_ID_ELEMENT_NAME,
594 // text area identifiers
596 GADGET_ID_ENVELOPE_INFO,
598 // selectbox identifiers
600 GADGET_ID_TIME_OR_STEPS,
601 GADGET_ID_TIME_SCORE_BASE,
602 GADGET_ID_GAME_ENGINE_TYPE,
603 GADGET_ID_BD_SCHEDULING_TYPE,
604 GADGET_ID_LEVELSET_SAVE_MODE,
605 GADGET_ID_WIND_DIRECTION,
606 GADGET_ID_PLAYER_SPEED,
607 GADGET_ID_MM_BALL_CHOICE_MODE,
608 GADGET_ID_CUSTOM_WALK_TO_ACTION,
609 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
610 GADGET_ID_CUSTOM_DEADLINESS,
611 GADGET_ID_CUSTOM_MOVE_PATTERN,
612 GADGET_ID_CUSTOM_MOVE_DIRECTION,
613 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
614 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
615 GADGET_ID_CUSTOM_SMASH_TARGETS,
616 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
617 GADGET_ID_CUSTOM_ACCESS_TYPE,
618 GADGET_ID_CUSTOM_ACCESS_LAYER,
619 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
620 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
621 GADGET_ID_CHANGE_TIME_UNITS,
622 GADGET_ID_CHANGE_DIRECT_ACTION,
623 GADGET_ID_CHANGE_OTHER_ACTION,
624 GADGET_ID_CHANGE_SIDE,
625 GADGET_ID_CHANGE_PLAYER,
626 GADGET_ID_CHANGE_PAGE,
627 GADGET_ID_CHANGE_REPLACE_WHEN,
628 GADGET_ID_ACTION_TYPE,
629 GADGET_ID_ACTION_MODE,
630 GADGET_ID_ACTION_ARG,
631 GADGET_ID_SELECT_CHANGE_PAGE,
632 GADGET_ID_GROUP_CHOICE_MODE,
634 // textbutton identifiers
636 GADGET_ID_LEVELCONFIG_LEVEL,
637 GADGET_ID_LEVELCONFIG_LEVELSET,
638 GADGET_ID_LEVELCONFIG_EDITOR,
639 GADGET_ID_LEVELCONFIG_ENGINE,
640 GADGET_ID_PROPERTIES_INFO,
641 GADGET_ID_PROPERTIES_CONFIG,
642 GADGET_ID_PROPERTIES_CONFIG_1,
643 GADGET_ID_PROPERTIES_CONFIG_2,
644 GADGET_ID_PROPERTIES_CHANGE,
645 GADGET_ID_SAVE_AS_TEMPLATE_1,
646 GADGET_ID_SAVE_AS_TEMPLATE_2,
647 GADGET_ID_SAVE_LEVELSET,
648 GADGET_ID_ADD_CHANGE_PAGE,
649 GADGET_ID_DEL_CHANGE_PAGE,
651 // graphicbutton identifiers
653 GADGET_ID_PREV_CHANGE_PAGE,
654 GADGET_ID_NEXT_CHANGE_PAGE,
655 GADGET_ID_COPY_CHANGE_PAGE,
656 GADGET_ID_PASTE_CHANGE_PAGE,
658 // gadgets for scrolling of drawing area
661 GADGET_ID_SCROLL_DOWN,
662 GADGET_ID_SCROLL_LEFT,
663 GADGET_ID_SCROLL_RIGHT,
664 GADGET_ID_SCROLL_HORIZONTAL,
665 GADGET_ID_SCROLL_VERTICAL,
667 // gadgets for scrolling element list
669 GADGET_ID_SCROLL_LIST_UP,
670 GADGET_ID_SCROLL_LIST_DOWN,
671 GADGET_ID_SCROLL_LIST_VERTICAL,
673 // checkbuttons/radiobuttons for level/element properties
675 GADGET_ID_AUTO_COUNT_GEMS,
676 GADGET_ID_RATE_TIME_OVER_SCORE,
677 GADGET_ID_USE_LEVELSET_ARTWORK,
678 GADGET_ID_COPY_LEVEL_TEMPLATE,
679 GADGET_ID_RANDOM_PERCENTAGE,
680 GADGET_ID_RANDOM_QUANTITY,
681 GADGET_ID_RANDOM_RESTRICTED,
682 GADGET_ID_BD_INTERMISSION,
683 GADGET_ID_BD_PAL_TIMING,
684 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
685 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
686 GADGET_ID_BD_SHORT_EXPLOSIONS,
687 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
688 GADGET_ID_STICK_ELEMENT,
689 GADGET_ID_EM_SLIPPERY_GEMS,
690 GADGET_ID_EM_EXPLODES_BY_FIRE,
691 GADGET_ID_USE_SPRING_BUG,
692 GADGET_ID_USE_TIME_ORB_BUG,
693 GADGET_ID_USE_LIFE_BUGS,
694 GADGET_ID_RANDOM_BALL_CONTENT,
695 GADGET_ID_INITIAL_BALL_ACTIVE,
696 GADGET_ID_GROW_INTO_DIGGABLE,
697 GADGET_ID_SB_FIELDS_NEEDED,
698 GADGET_ID_SB_OBJECTS_NEEDED,
699 GADGET_ID_AUTO_EXIT_SOKOBAN,
700 GADGET_ID_SOLVED_BY_ONE_PLAYER,
701 GADGET_ID_FINISH_DIG_COLLECT,
702 GADGET_ID_KEEP_WALKABLE_CE,
703 GADGET_ID_CONTINUOUS_SNAPPING,
704 GADGET_ID_BLOCK_SNAP_FIELD,
705 GADGET_ID_BLOCK_LAST_FIELD,
706 GADGET_ID_SP_BLOCK_LAST_FIELD,
707 GADGET_ID_INSTANT_RELOCATION,
708 GADGET_ID_SHIFTED_RELOCATION,
709 GADGET_ID_LAZY_RELOCATION,
710 GADGET_ID_USE_START_ELEMENT,
711 GADGET_ID_USE_ARTWORK_ELEMENT,
712 GADGET_ID_USE_EXPLOSION_ELEMENT,
713 GADGET_ID_INITIAL_GRAVITY,
714 GADGET_ID_USE_INITIAL_INVENTORY,
715 GADGET_ID_CAN_PASS_TO_WALKABLE,
716 GADGET_ID_CAN_FALL_INTO_ACID,
717 GADGET_ID_CAN_MOVE_INTO_ACID,
718 GADGET_ID_DONT_COLLIDE_WITH,
719 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
720 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
721 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
722 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
723 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
724 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
725 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
726 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
727 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
728 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
729 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
730 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
731 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
732 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
733 GADGET_ID_BD_REPLICATORS_ACTIVE,
734 GADGET_ID_ENVELOPE_AUTOWRAP,
735 GADGET_ID_ENVELOPE_CENTERED,
736 GADGET_ID_MM_LASER_RED,
737 GADGET_ID_MM_LASER_GREEN,
738 GADGET_ID_MM_LASER_BLUE,
739 GADGET_ID_DF_LASER_RED,
740 GADGET_ID_DF_LASER_GREEN,
741 GADGET_ID_DF_LASER_BLUE,
742 GADGET_ID_ROTATE_MM_BALL_CONTENT,
743 GADGET_ID_EXPLODE_MM_BALL,
744 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
745 GADGET_ID_CUSTOM_CAN_EXPLODE,
746 GADGET_ID_CUSTOM_EXPLODE_FIRE,
747 GADGET_ID_CUSTOM_EXPLODE_SMASH,
748 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
749 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
750 GADGET_ID_CUSTOM_DEADLY,
751 GADGET_ID_CUSTOM_CAN_MOVE,
752 GADGET_ID_CUSTOM_CAN_FALL,
753 GADGET_ID_CUSTOM_CAN_SMASH,
754 GADGET_ID_CUSTOM_SLIPPERY,
755 GADGET_ID_CUSTOM_ACCESSIBLE,
756 GADGET_ID_CUSTOM_GRAV_REACHABLE,
757 GADGET_ID_CUSTOM_USE_LAST_VALUE,
758 GADGET_ID_CUSTOM_USE_GRAPHIC,
759 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
760 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
761 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
762 GADGET_ID_CUSTOM_CAN_CHANGE,
763 GADGET_ID_CHANGE_USE_CONTENT,
764 GADGET_ID_CHANGE_USE_EXPLOSION,
765 GADGET_ID_CHANGE_ONLY_COMPLETE,
766 GADGET_ID_CHANGE_USE_RANDOM,
767 GADGET_ID_CHANGE_HAS_ACTION,
768 GADGET_ID_CHANGE_DELAY,
769 GADGET_ID_CHANGE_BY_DIRECT_ACT,
770 GADGET_ID_CHANGE_BY_OTHER_ACT,
772 NUM_STATIC_GADGET_IDS
775 // gadgets for buttons in element list (dynamic)
776 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
777 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
778 ED_NUM_ELEMENTLIST_BUTTONS - 1)
780 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
782 // radio button numbers
786 RADIO_NR_DRAWING_TOOLBOX,
787 RADIO_NR_RANDOM_ELEMENTS
790 // values for counter gadgets
793 ED_COUNTER_ID_SELECT_LEVEL,
794 ED_COUNTER_ID_LEVEL_XSIZE,
795 ED_COUNTER_ID_LEVEL_YSIZE,
796 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
797 ED_COUNTER_ID_LEVEL_TIMELIMIT,
798 ED_COUNTER_ID_LEVEL_TIMESCORE,
799 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
800 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
801 ED_COUNTER_ID_LEVEL_RANDOM,
802 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
803 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
804 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
805 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
806 ED_COUNTER_ID_BD_PUSHING_PROB,
807 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
808 ED_COUNTER_ID_ELEMENT_VALUE1,
809 ED_COUNTER_ID_ELEMENT_VALUE2,
810 ED_COUNTER_ID_ELEMENT_VALUE3,
811 ED_COUNTER_ID_ELEMENT_VALUE4,
812 ED_COUNTER_ID_YAMYAM_CONTENT,
813 ED_COUNTER_ID_BALL_CONTENT,
814 ED_COUNTER_ID_ANDROID_CONTENT,
815 ED_COUNTER_ID_ENVELOPE_XSIZE,
816 ED_COUNTER_ID_ENVELOPE_YSIZE,
817 ED_COUNTER_ID_INVENTORY_SIZE,
818 ED_COUNTER_ID_MM_BALL_CONTENT,
819 ED_COUNTER_ID_CUSTOM_SCORE,
820 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
821 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
822 ED_COUNTER_ID_CUSTOM_VALUE_RND,
823 ED_COUNTER_ID_PUSH_DELAY_FIX,
824 ED_COUNTER_ID_PUSH_DELAY_RND,
825 ED_COUNTER_ID_DROP_DELAY_FIX,
826 ED_COUNTER_ID_DROP_DELAY_RND,
827 ED_COUNTER_ID_MOVE_DELAY_FIX,
828 ED_COUNTER_ID_MOVE_DELAY_RND,
829 ED_COUNTER_ID_STEP_DELAY_FIX,
830 ED_COUNTER_ID_STEP_DELAY_RND,
831 ED_COUNTER_ID_EXPLOSION_DELAY,
832 ED_COUNTER_ID_IGNITION_DELAY,
833 ED_COUNTER_ID_GROUP_CONTENT,
834 ED_COUNTER_ID_CHANGE_DELAY_FIX,
835 ED_COUNTER_ID_CHANGE_DELAY_RND,
836 ED_COUNTER_ID_CHANGE_CONT_RND,
838 ED_NUM_COUNTERBUTTONS
841 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
842 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
843 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
844 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
845 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
846 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
848 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
849 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
850 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
851 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
852 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
853 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
855 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
856 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
858 // values for scrollbutton gadgets
861 ED_SCROLLBUTTON_ID_AREA_UP,
862 ED_SCROLLBUTTON_ID_AREA_DOWN,
863 ED_SCROLLBUTTON_ID_AREA_LEFT,
864 ED_SCROLLBUTTON_ID_AREA_RIGHT,
865 ED_SCROLLBUTTON_ID_LIST_UP,
866 ED_SCROLLBUTTON_ID_LIST_DOWN,
871 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
872 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
874 // values for scrollbar gadgets
877 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
878 ED_SCROLLBAR_ID_AREA_VERTICAL,
879 ED_SCROLLBAR_ID_LIST_VERTICAL,
884 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
885 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
887 // values for text input gadgets
890 ED_TEXTINPUT_ID_LEVEL_NAME,
891 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
892 ED_TEXTINPUT_ID_LEVELSET_NAME,
893 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
894 ED_TEXTINPUT_ID_ELEMENT_NAME,
899 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
900 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
902 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
903 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
905 // values for text area gadgets
908 ED_TEXTAREA_ID_ENVELOPE_INFO,
913 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
914 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
916 // values for selectbox gadgets
919 ED_SELECTBOX_ID_TIME_OR_STEPS,
920 ED_SELECTBOX_ID_TIME_SCORE_BASE,
921 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
922 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
923 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
924 ED_SELECTBOX_ID_WIND_DIRECTION,
925 ED_SELECTBOX_ID_PLAYER_SPEED,
926 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
927 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
928 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
929 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
930 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
931 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
932 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
933 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
934 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
935 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
936 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
937 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
938 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
939 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
940 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
941 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
942 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
943 ED_SELECTBOX_ID_CHANGE_SIDE,
944 ED_SELECTBOX_ID_CHANGE_PLAYER,
945 ED_SELECTBOX_ID_CHANGE_PAGE,
946 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
947 ED_SELECTBOX_ID_ACTION_TYPE,
948 ED_SELECTBOX_ID_ACTION_MODE,
949 ED_SELECTBOX_ID_ACTION_ARG,
950 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
951 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
956 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
957 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
959 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
960 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
962 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
963 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
965 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
966 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
967 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
968 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
969 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
970 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
972 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
973 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
975 // values for textbutton gadgets
978 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
979 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
980 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
981 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
982 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
983 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
984 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
985 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
986 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
987 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
988 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
989 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
990 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
991 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
996 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
997 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
999 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1000 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1002 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1003 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1005 // values for graphicbutton gadgets
1008 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1009 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1010 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1011 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1013 ED_NUM_GRAPHICBUTTONS
1016 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1017 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1019 // values for checkbutton gadgets
1022 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1023 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1024 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1025 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1026 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1027 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1028 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1029 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1030 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1031 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1032 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1033 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1034 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1035 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1036 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1037 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1038 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1039 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1040 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1041 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1042 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1043 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1044 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1045 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1046 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1047 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1048 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1049 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1050 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1051 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1052 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1053 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1054 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1055 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1056 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1057 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1058 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1059 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1060 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1061 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1062 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1063 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1064 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1065 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1066 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1067 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1068 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1069 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1070 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1071 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1072 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1073 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1074 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1075 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1076 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1077 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1078 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1079 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1080 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1081 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1082 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1083 ED_CHECKBUTTON_ID_MM_LASER_RED,
1084 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1085 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1086 ED_CHECKBUTTON_ID_DF_LASER_RED,
1087 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1088 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1089 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1090 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1091 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1092 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1093 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1094 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1095 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1096 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1097 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1098 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1099 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1100 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1101 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1102 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1103 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1104 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1105 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1106 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1107 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1108 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1109 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1110 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1111 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1112 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1113 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1114 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1115 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1120 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1121 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1123 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1124 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1126 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1127 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1129 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1130 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
1132 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1133 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1134 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1135 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1136 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1137 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1139 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1140 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1142 // values for radiobutton gadgets
1145 ED_RADIOBUTTON_ID_PERCENTAGE,
1146 ED_RADIOBUTTON_ID_QUANTITY,
1151 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1152 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1154 // values for drawing area gadgets
1157 ED_DRAWING_ID_DRAWING_LEVEL,
1158 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1159 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1160 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1161 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1162 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1163 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1164 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1165 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1166 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1167 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1168 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1169 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1170 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1171 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1172 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1173 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1174 ED_DRAWING_ID_ANDROID_CONTENT,
1175 ED_DRAWING_ID_AMOEBA_CONTENT,
1176 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1177 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1178 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1179 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1180 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1181 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1182 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1183 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1184 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1185 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1186 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1187 ED_DRAWING_ID_START_ELEMENT,
1188 ED_DRAWING_ID_ARTWORK_ELEMENT,
1189 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1190 ED_DRAWING_ID_INVENTORY_CONTENT,
1191 ED_DRAWING_ID_MM_BALL_CONTENT,
1192 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1193 ED_DRAWING_ID_CUSTOM_CONTENT,
1194 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1195 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1196 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1197 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1198 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1199 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1200 ED_DRAWING_ID_GROUP_CONTENT,
1201 ED_DRAWING_ID_RANDOM_BACKGROUND,
1203 ED_NUM_DRAWING_AREAS
1206 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1207 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1210 // ----------------------------------------------------------------------------
1211 // some internally used definitions
1212 // ----------------------------------------------------------------------------
1214 // values for CopyLevelToUndoBuffer()
1215 #define UNDO_IMMEDIATE 0
1216 #define UNDO_ACCUMULATE 1
1218 // values for scrollbars
1219 #define ED_SCROLL_NO 0
1220 #define ED_SCROLL_LEFT 1
1221 #define ED_SCROLL_RIGHT 2
1222 #define ED_SCROLL_UP 4
1223 #define ED_SCROLL_DOWN 8
1225 // screens in the level editor
1226 #define ED_MODE_DRAWING 0
1227 #define ED_MODE_LEVELCONFIG 1
1228 #define ED_MODE_PROPERTIES 2
1229 #define ED_MODE_PALETTE 3
1231 // sub-screens in the global settings section
1232 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1233 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1234 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1235 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1237 // sub-screens in the element properties section
1238 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1239 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1240 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1241 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1242 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1244 // how many steps can be cancelled
1245 #define NUM_UNDO_STEPS (64 + 1)
1247 // values for elements with score for certain actions
1249 #define MAX_SCORE 999
1251 // values for elements with count for collecting
1252 #define MIN_COLLECT_COUNT 0
1253 #define MAX_COLLECT_COUNT 999
1255 // values for random placement
1256 #define RANDOM_USE_PERCENTAGE 0
1257 #define RANDOM_USE_QUANTITY 1
1259 // values for level set save mode
1260 #define LEVELSET_SAVE_MODE_UPDATE 0
1261 #define LEVELSET_SAVE_MODE_CREATE 1
1263 // default value for element tile size in drawing area
1264 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1265 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1268 // ----------------------------------------------------------------------------
1269 // some internally used data structure definitions
1270 // ----------------------------------------------------------------------------
1276 struct XYTileSize *pos;
1280 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1282 // note: some additional characters are already reserved for "cheat mode"
1283 // shortcuts (":XYZ" style) -- for details, see "events.c"
1285 // ---------- toolbox control buttons ---------------------------------------
1288 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1289 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1290 "Draw single items", 's'
1293 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1294 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1295 "Draw connected items", 'd'
1298 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1299 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1303 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1304 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1308 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1309 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1310 "Draw outline rectangles", 'r'
1313 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1314 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1315 "Draw filled rectangles", 'R'
1318 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1319 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1320 "Wrap (rotate) level up", 0
1323 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1324 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1325 "Enter text elements", 't'
1328 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1329 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1333 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1334 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1335 "Wrap (rotate) level left", 0
1338 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1339 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1340 "Zoom level tile size", '+'
1343 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1344 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1345 "Wrap (rotate) level right", 0
1348 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1349 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1350 "Random element placement", 0
1353 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1354 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1358 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1359 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1360 "Wrap (rotate) level down", 0
1363 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1364 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1365 "Pick drawing element", ','
1368 // ---------- level control buttons -----------------------------------------
1371 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1372 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1373 "Undo/redo last operation", 'u'
1376 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1377 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1378 "Level and editor settings", 'I'
1381 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1382 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1386 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1387 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1391 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1392 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1396 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1397 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1398 "Exit level editor", 'E'
1401 // ---------- CE and GE control buttons -------------------------------------
1404 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1405 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1406 "Copy settings from other element", 0
1409 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1410 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1411 "Copy settings to other element", 0
1414 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1415 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1416 "Exchange element with other element", 0
1419 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1420 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1421 "Copy settings from this element", 0
1424 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1425 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1426 "Paste settings to this element", 0
1429 // ---------- palette control buttons ---------------------------------------
1432 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1433 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1434 "Properties of drawing element", 'p'
1437 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1438 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1439 "Properties of drawing element 1", '1'
1442 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1443 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1444 "Properties of drawing element 2", '2'
1447 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1448 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1449 "Properties of drawing element 3", '3'
1452 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1453 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1454 "Show list of elements", 'e'
1458 static int random_placement_value = 10;
1459 static int random_placement_method = RANDOM_USE_QUANTITY;
1460 static int random_placement_background_element = EL_SAND;
1461 static boolean random_placement_background_restricted = FALSE;
1462 static boolean stick_element_properties_window = FALSE;
1463 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1464 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1465 static struct ElementChangeInfo custom_element_change;
1466 static struct ElementGroupInfo group_element_info;
1467 static struct ElementInfo custom_element;
1469 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1470 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1471 static int levelset_num_levels = 100;
1472 static boolean levelset_use_levelset_artwork = FALSE;
1473 static boolean levelset_copy_level_template = FALSE;
1474 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1480 int min_value, max_value;
1481 int gadget_id_down, gadget_id_up;
1483 int gadget_id_align;
1485 char *text_above, *text_left, *text_right;
1486 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1488 // ---------- current level number ------------------------------------------
1491 ED_COUNTER_ID_SELECT_LEVEL,
1492 -1, -1, // these values are not constant, but can change at runtime
1494 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1495 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1500 // ---------- level and editor settings -------------------------------------
1503 ED_COUNTER_ID_LEVEL_XSIZE,
1504 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1505 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1506 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1507 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1509 "Playfield size:", NULL, "Width",
1512 ED_COUNTER_ID_LEVEL_YSIZE,
1513 -1, ED_LEVEL_SETTINGS_YPOS(4),
1514 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1515 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1516 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1518 NULL, " ", "Height",
1521 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1522 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1524 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1525 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1527 NULL, "Number of gems to collect:", NULL
1530 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1531 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1533 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1534 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1536 "Time or step limit to solve level:", NULL, NULL
1539 ED_COUNTER_ID_LEVEL_TIMESCORE,
1540 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1542 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1543 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1544 &level.score[SC_TIME_BONUS],
1545 "Score for time or steps left:", NULL, NULL
1548 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1549 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1551 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1552 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1554 NULL, "Random seed:", "(0 => random)"
1557 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1558 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1560 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1561 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1562 &levelset_num_levels,
1563 "Number of levels:", NULL, NULL,
1566 ED_COUNTER_ID_LEVEL_RANDOM,
1567 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1569 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1570 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1571 &random_placement_value,
1572 "Random element placement:", NULL, "in"
1575 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1576 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1578 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1579 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1580 &level.bd_cycle_delay_ms,
1581 NULL, NULL, "Game cycle delay (ms)"
1584 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1585 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1587 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1588 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1589 &level.bd_cycle_delay_c64,
1590 NULL, NULL, "Game cycle delay (C64-style)"
1593 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1594 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1596 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1597 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1598 &level.bd_hatching_delay_cycles,
1599 NULL, NULL, "Hatching delay (cycles)"
1602 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1603 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1605 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1606 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1607 &level.bd_hatching_delay_seconds,
1608 NULL, NULL, "Hatching delay (seconds)"
1611 // ---------- element settings: configure (various elements) ----------------
1614 ED_COUNTER_ID_BD_PUSHING_PROB,
1615 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1617 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1618 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1619 &level.bd_pushing_prob,
1620 NULL, NULL, "Push probability"
1623 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1624 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1626 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1627 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1628 &level.bd_pushing_prob_with_sweet,
1629 NULL, NULL, "Push probability with sweet"
1632 ED_COUNTER_ID_ELEMENT_VALUE1,
1633 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1634 MIN_SCORE, MAX_SCORE,
1635 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1636 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1637 NULL, // will be set when used
1641 ED_COUNTER_ID_ELEMENT_VALUE2,
1642 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1643 MIN_SCORE, MAX_SCORE,
1644 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1645 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1646 NULL, // will be set when used
1650 ED_COUNTER_ID_ELEMENT_VALUE3,
1651 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1652 MIN_SCORE, MAX_SCORE,
1653 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1654 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1655 NULL, // will be set when used
1659 ED_COUNTER_ID_ELEMENT_VALUE4,
1660 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1661 MIN_SCORE, MAX_SCORE,
1662 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1663 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1664 NULL, // will be set when used
1668 ED_COUNTER_ID_YAMYAM_CONTENT,
1669 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1670 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1671 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1672 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1673 &level.num_yamyam_contents,
1674 NULL, NULL, "Number of content areas"
1677 ED_COUNTER_ID_BALL_CONTENT,
1678 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1679 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1680 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1681 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1682 &level.num_ball_contents,
1683 NULL, NULL, "Number of content areas"
1686 ED_COUNTER_ID_ANDROID_CONTENT,
1687 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1688 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1689 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1690 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1691 &level.num_android_clone_elements,
1692 NULL, NULL, "Number of clonable elements"
1695 ED_COUNTER_ID_ENVELOPE_XSIZE,
1696 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1697 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1698 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1699 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1700 NULL, // will be set when used
1701 NULL, NULL, "Width",
1704 ED_COUNTER_ID_ENVELOPE_YSIZE,
1705 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1706 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1707 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1708 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1709 NULL, // will be set when used
1710 NULL, " ", "Height",
1713 ED_COUNTER_ID_INVENTORY_SIZE,
1714 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1715 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1716 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1717 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1718 &level.initial_inventory_size[0],
1719 NULL, NULL, "Number of inventory elements"
1722 ED_COUNTER_ID_MM_BALL_CONTENT,
1723 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1724 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1725 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1726 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1727 &level.num_mm_ball_contents,
1728 NULL, NULL, "Number of content elements"
1731 // ---------- element settings: configure 1 (custom elements) ---------------
1734 ED_COUNTER_ID_CUSTOM_SCORE,
1735 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1736 MIN_SCORE, MAX_SCORE,
1737 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1738 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1739 &custom_element.collect_score_initial,
1740 NULL, "CE score", " "
1743 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1744 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1745 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1746 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1747 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1748 &custom_element.collect_count_initial,
1749 NULL, "CE count", NULL
1752 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1753 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1755 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1756 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1757 &custom_element.ce_value_fixed_initial,
1758 NULL, "CE value", NULL
1761 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1762 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1764 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1765 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1766 &custom_element.ce_value_random_initial,
1767 NULL, "+random", NULL
1770 ED_COUNTER_ID_PUSH_DELAY_FIX,
1771 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1773 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1774 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1775 &custom_element.push_delay_fixed,
1776 NULL, "Push delay", NULL
1779 ED_COUNTER_ID_PUSH_DELAY_RND,
1780 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1782 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1783 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1784 &custom_element.push_delay_random,
1785 NULL, "+random", NULL
1788 ED_COUNTER_ID_DROP_DELAY_FIX,
1789 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1791 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1792 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1793 &custom_element.drop_delay_fixed,
1794 NULL, "Drop delay", NULL
1797 ED_COUNTER_ID_DROP_DELAY_RND,
1798 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1800 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1801 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1802 &custom_element.drop_delay_random,
1803 NULL, "+random", NULL
1806 // ---------- element settings: configure 2 (custom elements) ---------------
1809 ED_COUNTER_ID_MOVE_DELAY_FIX,
1810 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1812 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1813 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1814 &custom_element.move_delay_fixed,
1815 NULL, "Move delay", NULL
1818 ED_COUNTER_ID_MOVE_DELAY_RND,
1819 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1821 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1822 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1823 &custom_element.move_delay_random,
1824 NULL, "+random", NULL
1827 ED_COUNTER_ID_STEP_DELAY_FIX,
1828 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1830 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1831 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1832 &custom_element.step_delay_fixed,
1833 NULL, "Step delay", NULL
1836 ED_COUNTER_ID_STEP_DELAY_RND,
1837 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1839 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1840 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1841 &custom_element.step_delay_random,
1842 NULL, "+random", NULL
1845 ED_COUNTER_ID_EXPLOSION_DELAY,
1846 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1848 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1849 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1850 &custom_element.explosion_delay,
1851 NULL, "Explosion delay", NULL
1854 ED_COUNTER_ID_IGNITION_DELAY,
1855 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1857 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1858 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1859 &custom_element.ignition_delay,
1860 NULL, "Ignition delay", "(by fire)"
1863 // ---------- element settings: configure (group elements) ------------------
1866 ED_COUNTER_ID_GROUP_CONTENT,
1867 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1868 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1869 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1870 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1871 &group_element_info.num_elements,
1872 NULL, NULL, "Number of elements in group"
1875 // ---------- element settings: advanced (custom elements) ------------------
1878 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1879 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1881 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1882 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1883 &custom_element_change.delay_fixed,
1884 NULL, "CE delay", NULL,
1887 ED_COUNTER_ID_CHANGE_DELAY_RND,
1888 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1890 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1891 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1892 &custom_element_change.delay_random,
1893 NULL, "+random", NULL
1896 ED_COUNTER_ID_CHANGE_CONT_RND,
1897 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1899 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1900 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1901 &custom_element_change.random_percentage,
1902 NULL, "Use random replace:", "%"
1913 char *text_above, *infotext;
1914 } textinput_info[ED_NUM_TEXTINPUT] =
1917 ED_TEXTINPUT_ID_LEVEL_NAME,
1918 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1919 GADGET_ID_LEVEL_NAME,
1922 "Title:", "Title for this level"
1925 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1926 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1927 GADGET_ID_LEVEL_AUTHOR,
1928 MAX_LEVEL_AUTHOR_LEN,
1930 "Author:", "Author for this level"
1933 ED_TEXTINPUT_ID_LEVELSET_NAME,
1934 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1935 GADGET_ID_LEVELSET_NAME,
1938 "Title:", "Title for this or new level set"
1941 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1942 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1943 GADGET_ID_LEVELSET_AUTHOR,
1944 MAX_LEVEL_AUTHOR_LEN,
1946 "Author:", "Author for this or new level set"
1949 ED_TEXTINPUT_ID_ELEMENT_NAME,
1950 -1, -1, // these values are not constant, but can change at runtime
1951 GADGET_ID_ELEMENT_NAME,
1952 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1953 custom_element.description,
1954 NULL, "Element name"
1965 char *text_above, *text_above_cropped, *infotext;
1966 } textarea_info[ED_NUM_TEXTAREAS] =
1969 ED_TEXTAREA_ID_ENVELOPE_INFO,
1970 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1971 GADGET_ID_ENVELOPE_INFO,
1972 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1974 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
1978 static struct ValueTextInfo options_time_or_steps[] =
1986 static struct ValueTextInfo options_time_score_base[] =
1988 { 1, "per second/step" },
1989 { 10, "per 10 seconds/steps" },
1994 static struct ValueTextInfo options_game_engine_type[] =
1996 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1997 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
1998 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1999 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2000 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2005 static struct ValueTextInfo options_levelset_save_mode[] =
2007 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2008 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2013 static struct ValueTextInfo options_wind_direction[] =
2015 { MV_START_NONE, "none" },
2016 { MV_START_LEFT, "left" },
2017 { MV_START_RIGHT, "right" },
2018 { MV_START_UP, "up" },
2019 { MV_START_DOWN, "down" },
2024 static struct ValueTextInfo options_player_speed[] =
2031 { 16, "very fast" },
2032 { 32, "ultrafast" },
2037 static struct ValueTextInfo options_access_type[] =
2039 { EP_WALKABLE, "walkable" },
2040 { EP_PASSABLE, "passable" },
2045 static struct ValueTextInfo options_access_layer[] =
2047 { EP_ACCESSIBLE_OVER, "over" },
2048 { EP_ACCESSIBLE_INSIDE, "inside" },
2049 { EP_ACCESSIBLE_UNDER, "under" },
2054 static struct ValueTextInfo options_access_protected[] =
2056 { 0, "unprotected" },
2062 static struct ValueTextInfo options_access_direction[] =
2064 { MV_NO_DIRECTION, "no direction" },
2065 { MV_LEFT, "left" },
2066 { MV_RIGHT, "right" },
2068 { MV_DOWN, "down" },
2069 { MV_LEFT | MV_UP, "left + up" },
2070 { MV_LEFT | MV_DOWN, "left + down" },
2071 { MV_RIGHT | MV_UP, "right + up" },
2072 { MV_RIGHT | MV_DOWN, "right + down" },
2073 { MV_HORIZONTAL, "horizontal" },
2074 { MV_VERTICAL, "vertical" },
2075 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2076 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2077 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2078 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2079 { MV_ALL_DIRECTIONS, "all directions" },
2084 static struct ValueTextInfo options_walk_to_action[] =
2086 { EP_DIGGABLE, "diggable" },
2087 { EP_COLLECTIBLE_ONLY, "collectible" },
2088 { EP_DROPPABLE, "collectible & droppable" },
2089 { EP_THROWABLE, "collectible & throwable" },
2090 { EP_PUSHABLE, "pushable" },
2095 static struct ValueTextInfo options_move_pattern[] =
2097 { MV_LEFT, "left" },
2098 { MV_RIGHT, "right" },
2100 { MV_DOWN, "down" },
2101 { MV_HORIZONTAL, "horizontal" },
2102 { MV_VERTICAL, "vertical" },
2103 { MV_ALL_DIRECTIONS, "all directions" },
2104 { MV_WIND_DIRECTION, "wind direction" },
2105 { MV_TOWARDS_PLAYER, "towards player" },
2106 { MV_AWAY_FROM_PLAYER, "away from player" },
2107 { MV_ALONG_LEFT_SIDE, "along left side" },
2108 { MV_ALONG_RIGHT_SIDE, "along right side" },
2109 { MV_TURNING_LEFT, "turning left" },
2110 { MV_TURNING_RIGHT, "turning right" },
2111 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2112 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2113 { MV_TURNING_RANDOM, "turning random" },
2114 { MV_MAZE_RUNNER, "maze runner style" },
2115 { MV_MAZE_HUNTER, "maze hunter style" },
2116 { MV_WHEN_PUSHED, "when pushed" },
2117 { MV_WHEN_DROPPED, "when dropped/thrown" },
2122 static struct ValueTextInfo options_move_direction[] =
2124 { MV_START_AUTOMATIC, "automatic" },
2125 { MV_START_LEFT, "left" },
2126 { MV_START_RIGHT, "right" },
2127 { MV_START_UP, "up" },
2128 { MV_START_DOWN, "down" },
2129 { MV_START_RANDOM, "random" },
2130 { MV_START_PREVIOUS, "previous" },
2135 static struct ValueTextInfo options_move_stepsize[] =
2137 { 0, "not moving" },
2142 { 16, "very fast" },
2143 { 32, "even faster" },
2148 static struct ValueTextInfo options_move_leave_type[] =
2150 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2151 { LEAVE_TYPE_LIMITED, "change it to" },
2156 static struct ValueTextInfo options_smash_targets[] =
2158 { EP_CAN_SMASH_PLAYER, "player" },
2160 { EP_CAN_SMASH_ENEMIES, "enemies" },
2162 { EP_CAN_SMASH_EVERYTHING, "everything" },
2167 static struct ValueTextInfo options_slippery_type[] =
2169 { SLIPPERY_ANY_RANDOM, "random" },
2170 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2171 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2172 { SLIPPERY_ONLY_LEFT, "only left" },
2173 { SLIPPERY_ONLY_RIGHT, "only right" },
2178 static struct ValueTextInfo options_deadliness[] =
2180 { EP_DONT_RUN_INTO, "running into" },
2181 { EP_DONT_COLLIDE_WITH, "colliding with" },
2182 { EP_DONT_GET_HIT_BY, "getting hit by" },
2183 { EP_DONT_TOUCH, "touching" },
2188 static struct ValueTextInfo options_explosion_type[] =
2190 { EXPLODES_3X3, "3x3" },
2191 { EXPLODES_CROSS, "3+3" },
2192 { EXPLODES_1X1, "1x1" },
2197 static struct ValueTextInfo options_time_units[] =
2200 { FRAMES_PER_SECOND, "seconds" },
2205 static struct ValueTextInfo options_change_direct_action[] =
2207 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2208 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2209 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2210 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2211 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2212 { CE_ENTERED_BY_PLAYER, "entered by player" },
2213 { CE_LEFT_BY_PLAYER, "left by player" },
2214 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2215 { CE_SWITCHED, "switched" },
2216 { CE_HITTING_SOMETHING, "hitting something" },
2217 { CE_HIT_BY_SOMETHING, "hit by something" },
2219 { CE_BLOCKED, "blocked" },
2221 { CE_IMPACT, "impact (on something)" },
2222 { CE_SMASHED, "smashed (from above)" },
2224 { CE_VALUE_CHANGES, "CE value changes" },
2225 { CE_SCORE_CHANGES, "CE score changes" },
2227 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2228 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2229 { CE_UNDEFINED, " " },
2230 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2231 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2232 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2233 { CE_UNDEFINED, " " },
2234 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2235 { CE_NEXT_TO_PLAYER, "next to player" },
2240 static struct ValueTextInfo options_change_other_action[] =
2242 { CE_PLAYER_TOUCHES_X, "player touches" },
2243 { CE_PLAYER_PRESSES_X, "player presses" },
2244 { CE_PLAYER_SWITCHES_X, "player switches" },
2245 { CE_PLAYER_SNAPS_X, "player snaps" },
2246 { CE_PLAYER_PUSHES_X, "player pushes" },
2247 { CE_PLAYER_ENTERS_X, "player enters" },
2248 { CE_PLAYER_LEAVES_X, "player leaves" },
2249 { CE_PLAYER_DIGS_X, "player digs" },
2250 { CE_PLAYER_COLLECTS_X, "player collects" },
2251 { CE_PLAYER_DROPS_X, "player drops/throws" },
2252 { CE_TOUCHING_X, "touching" },
2253 { CE_HITTING_X, "hitting" },
2254 { CE_DIGGING_X, "digging" },
2255 { CE_HIT_BY_X, "hit by" },
2256 { CE_SWITCH_OF_X, "switch of" },
2257 { CE_CHANGE_OF_X, "change by page of" },
2258 { CE_EXPLOSION_OF_X, "explosion of" },
2259 { CE_MOVE_OF_X, "move of" },
2260 { CE_CREATION_OF_X, "creation of" },
2261 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2262 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2263 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2264 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2265 { CE_UNDEFINED, " " },
2266 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2267 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2268 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2269 { CE_UNDEFINED, " " },
2270 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2271 { CE_PLAYER_NEXT_TO_X, "player next to" },
2272 { CE_NEXT_TO_X, "next to" },
2277 static struct ValueTextInfo options_change_trigger_side[] =
2279 { CH_SIDE_LEFT, "left" },
2280 { CH_SIDE_RIGHT, "right" },
2281 { CH_SIDE_TOP, "top" },
2282 { CH_SIDE_BOTTOM, "bottom" },
2283 { CH_SIDE_LEFT_RIGHT, "left/right" },
2284 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2285 { CH_SIDE_ANY, "any" },
2290 static struct ValueTextInfo options_change_trigger_player[] =
2292 { CH_PLAYER_1, "1" },
2293 { CH_PLAYER_2, "2" },
2294 { CH_PLAYER_3, "3" },
2295 { CH_PLAYER_4, "4" },
2296 { CH_PLAYER_ANY, "any" },
2301 static struct ValueTextInfo options_change_trigger_page[] =
2312 { (1u << 9), "10" },
2313 { (1u << 10), "11" },
2314 { (1u << 11), "12" },
2315 { (1u << 12), "13" },
2316 { (1u << 13), "14" },
2317 { (1u << 14), "15" },
2318 { (1u << 15), "16" },
2319 { (1u << 16), "17" },
2320 { (1u << 17), "18" },
2321 { (1u << 18), "19" },
2322 { (1u << 19), "20" },
2323 { (1u << 20), "21" },
2324 { (1u << 21), "22" },
2325 { (1u << 22), "23" },
2326 { (1u << 23), "24" },
2327 { (1u << 24), "25" },
2328 { (1u << 25), "26" },
2329 { (1u << 26), "27" },
2330 { (1u << 27), "28" },
2331 { (1u << 28), "29" },
2332 { (1u << 29), "30" },
2333 { (1u << 30), "31" },
2334 { (1u << 31), "32" },
2335 { CH_PAGE_ANY, "any" },
2340 static struct ValueTextInfo options_change_replace_when[] =
2342 { CP_WHEN_EMPTY, "empty" },
2343 { CP_WHEN_WALKABLE, "walkable" },
2344 { CP_WHEN_DIGGABLE, "diggable" },
2345 { CP_WHEN_COLLECTIBLE, "collectible" },
2346 { CP_WHEN_REMOVABLE, "removable" },
2347 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2352 static struct ValueTextInfo options_action_type[] =
2354 { CA_NO_ACTION, "no action" },
2355 { CA_UNDEFINED, " " },
2356 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2357 { CA_RESTART_LEVEL, "restart level" },
2358 { CA_SHOW_ENVELOPE, "show envelope" },
2359 { CA_SET_LEVEL_TIME, "set time" },
2360 { CA_SET_LEVEL_SCORE, "set score" },
2361 { CA_SET_LEVEL_GEMS, "set gems" },
2362 { CA_SET_LEVEL_WIND, "set wind dir." },
2363 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2364 { CA_UNDEFINED, " " },
2365 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2366 { CA_MOVE_PLAYER, "move player" },
2367 { CA_MOVE_PLAYER_NEW, "move player new" },
2368 { CA_EXIT_PLAYER, "exit player" },
2369 { CA_KILL_PLAYER, "kill player" },
2370 { CA_SET_PLAYER_KEYS, "set keys" },
2371 { CA_SET_PLAYER_SPEED, "set speed" },
2372 { CA_SET_PLAYER_SHIELD, "set shield" },
2373 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2374 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2375 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2376 { CA_UNDEFINED, " " },
2377 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2378 { CA_SET_CE_VALUE, "set CE value" },
2379 { CA_SET_CE_SCORE, "set CE score" },
2380 { CA_SET_CE_ARTWORK, "set CE artwork" },
2381 { CA_UNDEFINED, " " },
2382 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2383 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2388 static struct ValueTextInfo options_action_mode_none[] =
2390 { CA_MODE_UNDEFINED, " " },
2395 static struct ValueTextInfo options_action_mode_assign[] =
2397 { CA_MODE_SET, "=" },
2402 static struct ValueTextInfo options_action_mode_add_remove[] =
2404 { CA_MODE_ADD, "+" },
2405 { CA_MODE_SUBTRACT, "-" },
2410 static struct ValueTextInfo options_action_mode_calculate[] =
2412 { CA_MODE_SET, "=" },
2413 { CA_MODE_ADD, "+" },
2414 { CA_MODE_SUBTRACT, "-" },
2415 { CA_MODE_MULTIPLY, "*" },
2416 { CA_MODE_DIVIDE, "/" },
2417 { CA_MODE_MODULO, "%" },
2422 static struct ValueTextInfo options_action_arg_none[] =
2424 { CA_ARG_UNDEFINED, " " },
2429 static struct ValueTextInfo options_action_arg_player[] =
2431 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2432 { CA_ARG_PLAYER_1, "1" },
2433 { CA_ARG_PLAYER_2, "2" },
2434 { CA_ARG_PLAYER_3, "3" },
2435 { CA_ARG_PLAYER_4, "4" },
2436 { CA_ARG_PLAYER_ANY, "any" },
2437 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2438 { CA_ARG_PLAYER_ACTION, "action ->" },
2443 static struct ValueTextInfo options_action_arg_number[] =
2445 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2452 { CA_ARG_10, "10" },
2453 { CA_ARG_100, "100" },
2454 { CA_ARG_1000, "1000" },
2455 { CA_ARG_UNDEFINED, " " },
2456 { CA_ARG_NUMBER_MIN, "min" },
2457 { CA_ARG_NUMBER_MAX, "max" },
2458 { CA_ARG_UNDEFINED, " " },
2459 { CA_ARG_NUMBER_RESET, "reset" },
2460 { CA_ARG_UNDEFINED, " " },
2461 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2462 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2463 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2464 { CA_ARG_UNDEFINED, " " },
2465 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2466 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2467 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2468 { CA_ARG_UNDEFINED, " " },
2469 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2470 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2471 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2472 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2473 { CA_ARG_UNDEFINED, " " },
2474 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2475 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2476 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2477 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2482 static struct ValueTextInfo options_action_arg_value[] =
2484 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2491 { CA_ARG_10, "10" },
2492 { CA_ARG_100, "100" },
2493 { CA_ARG_1000, "1000" },
2494 { CA_ARG_UNDEFINED, " " },
2495 { CA_ARG_NUMBER_MIN, "min" },
2496 { CA_ARG_NUMBER_MAX, "max" },
2497 { CA_ARG_UNDEFINED, " " },
2498 { CA_ARG_NUMBER_RESET, "reset" },
2499 { CA_ARG_UNDEFINED, " " },
2500 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2501 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2502 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2503 { CA_ARG_UNDEFINED, " " },
2504 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2505 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2506 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2507 { CA_ARG_UNDEFINED, " " },
2508 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2509 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2510 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2511 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2512 { CA_ARG_UNDEFINED, " " },
2513 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2514 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2515 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2516 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2517 { CA_ARG_UNDEFINED, " " },
2518 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2519 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2520 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2521 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2526 static struct ValueTextInfo options_action_arg_envelope[] =
2528 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2533 { CA_ARG_UNDEFINED, " " },
2534 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2535 { CA_ARG_ELEMENT_TARGET, "target" },
2536 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2537 { CA_ARG_ELEMENT_ACTION, "action ->" },
2542 static struct ValueTextInfo options_action_arg_key[] =
2544 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2553 { CA_ARG_UNDEFINED, " " },
2554 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2555 { CA_ARG_ELEMENT_TARGET, "target" },
2556 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2557 { CA_ARG_ELEMENT_ACTION, "action ->" },
2562 static struct ValueTextInfo options_action_arg_speed[] =
2564 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2565 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2566 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2567 { CA_ARG_SPEED_SLOW, "slow" },
2568 { CA_ARG_SPEED_NORMAL, "normal" },
2569 { CA_ARG_SPEED_FAST, "fast" },
2570 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2571 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2572 { CA_ARG_UNDEFINED, " " },
2573 { CA_ARG_SPEED_SLOWER, "slower" },
2574 { CA_ARG_SPEED_FASTER, "faster" },
2575 { CA_ARG_UNDEFINED, " " },
2576 { CA_ARG_SPEED_RESET, "reset" },
2581 static struct ValueTextInfo options_action_arg_shield[] =
2583 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2584 { CA_ARG_SHIELD_OFF, "off" },
2585 { CA_ARG_SHIELD_NORMAL, "normal" },
2586 { CA_ARG_SHIELD_DEADLY, "deadly" },
2591 static struct ValueTextInfo options_action_arg_artwork[] =
2593 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2594 { CA_ARG_ELEMENT_TARGET, "target" },
2595 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2596 { CA_ARG_ELEMENT_ACTION, "action ->" },
2597 { CA_ARG_UNDEFINED, " " },
2598 { CA_ARG_ELEMENT_RESET, "reset" },
2603 static struct ValueTextInfo options_action_arg_gravity[] =
2605 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2606 { CA_ARG_GRAVITY_ON, "on" },
2607 { CA_ARG_GRAVITY_OFF, "off" },
2608 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2613 static struct ValueTextInfo options_action_arg_direction[] =
2615 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2616 { CA_ARG_DIRECTION_NONE, "none" },
2617 { CA_ARG_DIRECTION_LEFT, "left" },
2618 { CA_ARG_DIRECTION_RIGHT, "right" },
2619 { CA_ARG_DIRECTION_UP, "up" },
2620 { CA_ARG_DIRECTION_DOWN, "down" },
2621 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2622 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2627 static struct ValueTextInfo options_action_arg_scan_mode[] =
2629 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2630 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2631 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2636 static struct ValueTextInfo options_action_arg_inventory[] =
2638 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2639 { CA_ARG_ELEMENT_TARGET, "+ target" },
2640 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2641 { CA_ARG_ELEMENT_ACTION, "+ action" },
2642 { CA_ARG_UNDEFINED, " " },
2643 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2644 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2645 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2646 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2647 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2648 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2649 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2650 { CA_ARG_UNDEFINED, " " },
2651 { CA_ARG_INVENTORY_RESET, "reset" },
2656 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2657 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2662 static struct ValueTextInfo options_group_choice_mode[] =
2664 { ANIM_RANDOM, "random" },
2665 { ANIM_LOOP, "loop" },
2666 { ANIM_LINEAR, "linear" },
2667 { ANIM_PINGPONG, "pingpong" },
2668 { ANIM_PINGPONG2, "pingpong 2" },
2669 { ANIM_LEVEL_NR, "level number" },
2674 static struct ValueTextInfo options_bd_scheduling_type[] =
2676 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2677 { GD_SCHEDULING_BD1, "BD1" },
2678 { GD_SCHEDULING_BD2, "BD2" },
2679 { GD_SCHEDULING_PLCK, "Construction Kit" },
2680 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2681 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2682 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2687 static struct ValueTextInfo *action_arg_modes[] =
2689 options_action_mode_none,
2690 options_action_mode_assign,
2691 options_action_mode_add_remove,
2692 options_action_mode_calculate,
2699 struct ValueTextInfo *options;
2701 action_arg_options[] =
2703 { CA_NO_ACTION, 0, options_action_arg_none, },
2704 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2705 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2706 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2707 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2708 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2709 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2710 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2711 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2712 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2713 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2714 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2715 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2716 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2717 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2718 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2719 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2720 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2721 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2722 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2723 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2724 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2734 int gadget_id_align;
2735 int size; // char size of selectbox or '-1' (dynamically determined)
2736 struct ValueTextInfo *options;
2738 char *text_above, *text_left, *text_right, *infotext;
2739 } selectbox_info[ED_NUM_SELECTBOX] =
2741 // ---------- level and editor settings -------------------------------------
2744 ED_SELECTBOX_ID_TIME_OR_STEPS,
2745 -1, ED_LEVEL_SETTINGS_YPOS(8),
2746 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2748 options_time_or_steps,
2749 &level.use_step_counter,
2750 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2753 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2754 -1, ED_LEVEL_SETTINGS_YPOS(10),
2755 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2757 options_time_score_base,
2758 &level.time_score_base,
2759 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2762 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2763 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2764 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2766 options_game_engine_type,
2767 &level.game_engine_type,
2768 NULL, "Game engine:", NULL, "Select game engine"
2771 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2772 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2773 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2775 options_bd_scheduling_type,
2776 &level.bd_scheduling_type,
2777 NULL, "Scheduling type:", NULL, "Select level timing"
2780 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2781 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2782 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2784 options_levelset_save_mode,
2785 &levelset_save_mode,
2786 "Action:", NULL, NULL, "Select action when saving level set"
2789 // ---------- element settings: configure (several elements) ----------------
2792 ED_SELECTBOX_ID_WIND_DIRECTION,
2793 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2794 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2796 options_wind_direction,
2797 &level.wind_direction_initial,
2798 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2801 ED_SELECTBOX_ID_PLAYER_SPEED,
2802 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2803 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2805 options_player_speed,
2806 &level.initial_player_stepsize[0],
2807 NULL, "Initial player speed:", NULL, "Select initial player speed"
2810 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2811 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2812 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2814 options_group_choice_mode,
2815 &level.mm_ball_choice_mode,
2816 NULL, "Choice type:", NULL, "Select type of content choice"
2819 // ---------- element settings: configure 1 (custom elements) ---------------
2822 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2823 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2824 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2826 options_access_type,
2827 &custom_element.access_type,
2828 NULL, NULL, NULL, "Select type of access to this field"
2831 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2832 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2833 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2835 options_access_layer,
2836 &custom_element.access_layer,
2837 NULL, NULL, NULL, "Select layer of access for this field"
2840 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2841 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2842 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2844 options_access_protected,
2845 &custom_element.access_protected,
2846 NULL, NULL, NULL, "Select protected access for this field"
2849 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2850 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2851 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2853 options_access_direction,
2854 &custom_element.access_direction,
2855 NULL, "from", NULL, "Select access direction for this field"
2858 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2859 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2860 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2862 options_walk_to_action,
2863 &custom_element.walk_to_action,
2864 NULL, NULL, NULL, "Select diggable/collectible/pushable"
2867 // ---------- element settings: configure 2 (custom elements) ---------------
2870 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2871 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2872 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2874 options_move_pattern,
2875 &custom_element.move_pattern,
2876 NULL, "Can move", NULL, "Select element move pattern"
2879 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2880 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2881 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2883 options_move_direction,
2884 &custom_element.move_direction_initial,
2885 NULL, "Starts moving", NULL, "Select initial element move direction"
2888 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2889 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2890 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2892 options_move_stepsize,
2893 &custom_element.move_stepsize,
2894 NULL, "Move/fall speed", NULL, "Select speed of element movement"
2897 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2898 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2899 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2901 options_move_leave_type,
2902 &custom_element.move_leave_type,
2903 // left text with leading spaces to place gadget next to "can dig" gadget
2904 // (needed because drawing area gadgets created after selectbox gadgets)
2905 // NULL, "can dig: can", ":", "leave behind or change element"
2906 NULL, " Can", ":", "Select leave behind or change element"
2909 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2910 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2911 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2913 options_smash_targets,
2914 &custom_element.smash_targets,
2915 NULL, "Can smash", NULL, "Select elements that can be smashed"
2918 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2919 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2920 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2922 options_slippery_type,
2923 &custom_element.slippery_type,
2924 NULL, "Slippery", NULL, "Select where other elements fall down"
2927 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2928 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2929 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2932 &custom_element.deadliness,
2933 NULL, "Deadly when", NULL, "Select deadliness of element"
2936 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2937 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2938 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2940 options_explosion_type,
2941 &custom_element.explosion_type,
2942 NULL, "Can explode", NULL, "Select explosion type"
2945 // ---------- element settings: advanced (custom elements) ------------------
2948 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2949 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2950 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2953 &custom_element_change.delay_frames,
2954 NULL, "Delay time given in", NULL, "Select delay time units for change"
2957 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
2958 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2959 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2961 options_change_direct_action,
2962 &custom_element_change.direct_action,
2963 NULL, NULL, NULL, "Select type of direct action"
2966 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
2967 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2968 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2970 options_change_other_action,
2971 &custom_element_change.other_action,
2972 NULL, NULL, "element:", "Select type of other element action"
2975 ED_SELECTBOX_ID_CHANGE_SIDE,
2976 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2977 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2979 options_change_trigger_side,
2980 &custom_element_change.trigger_side,
2981 NULL, "at", "side", "Select element side triggering change"
2984 ED_SELECTBOX_ID_CHANGE_PLAYER,
2985 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2986 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2988 options_change_trigger_player,
2989 &custom_element_change.trigger_player,
2990 NULL, "Player:", " ", "Select player that causes change"
2993 ED_SELECTBOX_ID_CHANGE_PAGE,
2994 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2995 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2997 options_change_trigger_page,
2998 &custom_element_change.trigger_page,
2999 NULL, "Page:", NULL, "Select change page that causes change"
3002 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3003 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3004 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3006 options_change_replace_when,
3007 &custom_element_change.replace_when,
3008 NULL, "Replace when", NULL, "Select which elements can be replaced"
3011 ED_SELECTBOX_ID_ACTION_TYPE,
3012 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3013 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3015 options_action_type,
3016 &custom_element_change.action_type,
3017 NULL, NULL, NULL, "Select action on specified condition"
3020 ED_SELECTBOX_ID_ACTION_MODE,
3021 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3022 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3024 options_action_mode_none,
3025 &custom_element_change.action_mode,
3026 NULL, NULL, NULL, "Select action operator"
3029 ED_SELECTBOX_ID_ACTION_ARG,
3030 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3031 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3033 options_action_arg_none,
3034 &custom_element_change.action_arg,
3035 NULL, NULL, NULL, "Select action parameter"
3038 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3039 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3040 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3042 options_change_page,
3043 &custom_element.current_change_page,
3044 NULL, NULL, NULL, "Select element change page"
3047 // ---------- element settings: configure (group elements) ------------------
3050 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3051 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3052 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3054 options_group_choice_mode,
3055 &group_element_info.choice_mode,
3056 NULL, "Choice type:", NULL, "Select type of group element choice"
3065 int gadget_id_align;
3068 char *text_above, *text_left, *text_right, *infotext;
3069 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3071 // ---------- level and editor settings (tabs) ------------------------------
3074 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3075 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3076 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3078 NULL, NULL, NULL, "Configure level settings"
3081 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3083 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3085 NULL, NULL, NULL, "Update this or create new level set"
3088 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3090 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3092 NULL, NULL, NULL, "Configure editor settings"
3095 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3097 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3099 NULL, NULL, NULL, "Configure engine settings"
3102 // ---------- element settings (tabs) ---------------------------------------
3105 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3106 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3107 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3109 NULL, NULL, NULL, "Show information about element"
3112 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3114 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3116 NULL, NULL, NULL, "Configure element properties"
3119 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3121 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3123 NULL, NULL, NULL, "Configure element properties, part 1"
3126 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3128 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3130 NULL, NULL, NULL, "Configure element properties, part 2"
3133 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3135 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3137 NULL, NULL, NULL, "Configure custom element change pages"
3140 // ---------- level and editor settings (buttons) ---------------------------
3143 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3144 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3145 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3147 NULL, NULL, NULL, "Update or create level set"
3150 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3151 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3152 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3154 NULL, NULL, "this level as level template",
3155 "Save current settings as new template"
3158 // ---------- element settings (buttons) ------------------------------------
3161 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3163 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3165 NULL, " ", "As Template",
3166 "Save current settings as new template"
3169 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3171 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3173 NULL, NULL, NULL, "Add new change page"
3176 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3178 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3180 NULL, NULL, NULL, "Delete current change page"
3190 int gadget_id_align;
3191 char *text_left, *text_right, *infotext;
3192 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3195 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3196 IMG_EDITOR_COUNTER_DOWN,
3197 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3198 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3199 NULL, NULL, "Select previous change page"
3202 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3203 IMG_EDITOR_COUNTER_UP,
3204 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3205 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3206 NULL, "Change page", "Select next change page"
3209 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3210 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3211 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3212 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3213 " ", NULL, "Copy settings from this change page"
3216 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3217 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3218 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3219 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3220 NULL, NULL, "Paste settings to this change page"
3227 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3235 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3238 ED_SCROLLBUTTON_ID_AREA_UP,
3239 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3240 GADGET_ID_SCROLL_UP,
3241 "Scroll level editing area up"
3244 ED_SCROLLBUTTON_ID_AREA_DOWN,
3245 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3246 GADGET_ID_SCROLL_DOWN,
3247 "Scroll level editing area down"
3250 ED_SCROLLBUTTON_ID_AREA_LEFT,
3251 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3252 GADGET_ID_SCROLL_LEFT,
3253 "Scroll level editing area left"
3256 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3257 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3258 GADGET_ID_SCROLL_RIGHT,
3259 "Scroll level editing area right"
3262 ED_SCROLLBUTTON_ID_LIST_UP,
3263 IMG_EDITOR_PALETTE_SCROLL_UP,
3264 GADGET_ID_SCROLL_LIST_UP,
3265 "Scroll element list up ('Page Up')"
3268 ED_SCROLLBUTTON_ID_LIST_DOWN,
3269 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3270 GADGET_ID_SCROLL_LIST_DOWN,
3271 "Scroll element list down ('Page Down')"
3279 int wheel_x, wheel_y;
3280 int wheel_width, wheel_height;
3281 } scrollbar_pos[ED_NUM_SCROLLBARS];
3290 } scrollbar_info[ED_NUM_SCROLLBARS] =
3293 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3294 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3295 GD_TYPE_SCROLLBAR_HORIZONTAL,
3296 GADGET_ID_SCROLL_HORIZONTAL,
3297 "Scroll level editing area horizontally"
3300 ED_SCROLLBAR_ID_AREA_VERTICAL,
3301 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3302 GD_TYPE_SCROLLBAR_VERTICAL,
3303 GADGET_ID_SCROLL_VERTICAL,
3304 "Scroll level editing area vertically"
3307 ED_SCROLLBAR_ID_LIST_VERTICAL,
3308 IMG_EDITOR_PALETTE_SCROLLBAR,
3309 GD_TYPE_SCROLLBAR_VERTICAL,
3310 GADGET_ID_SCROLL_LIST_VERTICAL,
3311 "Scroll element list vertically"
3321 int gadget_id_align;
3322 int radio_button_nr;
3325 char *text_left, *text_right, *infotext;
3326 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3329 ED_RADIOBUTTON_ID_PERCENTAGE,
3330 -1, ED_LEVEL_SETTINGS_YPOS(0),
3331 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3332 RADIO_NR_RANDOM_ELEMENTS,
3333 &random_placement_method, RANDOM_USE_PERCENTAGE,
3334 " ", "percentage", "Use percentage for random elements"
3337 ED_RADIOBUTTON_ID_QUANTITY,
3338 -1, ED_LEVEL_SETTINGS_YPOS(0),
3339 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3340 RADIO_NR_RANDOM_ELEMENTS,
3341 &random_placement_method, RANDOM_USE_QUANTITY,
3342 " ", "quantity", "Use quantity for random elements"
3351 int gadget_id_align;
3353 char *text_above, *text_left, *text_right, *infotext;
3354 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3356 // ---------- level and editor settings -------------------------------------
3359 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3360 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3361 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3362 &level.auto_count_gems,
3364 "Automatically count gems needed", "Set counter to number of gems"
3367 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3368 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3369 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3370 &level.rate_time_over_score,
3372 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3375 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3376 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3377 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3378 &levelset_use_levelset_artwork,
3380 "Use current custom artwork", "Use custom artwork of this level set"
3383 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3384 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3385 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3386 &levelset_copy_level_template,
3388 "Copy current level template", "Copy level template of this level set"
3391 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3392 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3393 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3394 &random_placement_background_restricted,
3396 "Restrict random placement to:", "Set random placement restriction"
3399 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3400 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3401 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3402 &setup.editor.use_template_for_new_levels,
3403 "Template for new levels and CE/GE:", NULL,
3404 "Use template for new levels", "Use template for level properties"
3407 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3408 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3409 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3410 &level.use_custom_template,
3412 "Use template for custom elements", "Use template for custom properties"
3415 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3416 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3417 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3418 &level.bd_intermission,
3419 "Boulder Dash game engine settings:", NULL,
3420 "Intermission", "Level is an intermission level"
3423 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3424 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3425 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3426 &level.bd_pal_timing,
3428 "PAL timing", "Use slower timer (like PAL C64)"
3431 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3432 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3433 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3434 &level.bd_line_shifting_borders,
3435 "Compatibility settings:", NULL,
3436 "Line-shifting borders", "Use line-shifting wrap-around"
3439 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3440 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3441 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3442 &level.bd_scan_first_and_last_row,
3444 "Scan first and last row", "Also process top/bottom border rows"
3447 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3448 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3449 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3450 &level.bd_short_explosions,
3452 "Short explosions", "Use four game cycles for explosions"
3455 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3456 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
3457 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3458 &level.bd_gravity_affects_all,
3460 "Gravity change affects everything", "Gravity affects all falling objects"
3463 // ---------- element settings: configure (various elements) ----------------
3466 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3467 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3468 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3469 &stick_element_properties_window,
3471 "Stick this screen to edit content","Stick this screen to edit content"
3474 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3475 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3476 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3477 &level.em_slippery_gems,
3479 "Slip down from certain flat walls","Use EM/DC style slipping behaviour"
3482 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3483 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3484 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3485 &level.em_explodes_by_fire,
3487 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3490 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3491 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3492 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3493 &level.use_spring_bug,
3495 "Use spring pushing bug", "Use odd spring pushing behaviour"
3498 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3499 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3500 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3501 &level.use_time_orb_bug,
3503 "Use time orb bug", "Use odd time orb behaviour"
3506 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3507 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3508 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3509 &level.use_life_bugs,
3511 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3514 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3515 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3516 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3519 "Create single random element", "Only create one element from content"
3522 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3523 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3524 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3525 &level.ball_active_initial,
3527 "Magic ball initially activated", "Activate magic ball after level start"
3530 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3531 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3532 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3533 &level.grow_into_diggable,
3535 "Can grow into anything diggable", "Grow into more than just sand"
3538 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3539 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3540 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3541 &level.sb_fields_needed,
3543 "All fields need to be filled", "Require all SB fields to be solved"
3546 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3547 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3548 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3549 &level.sb_objects_needed,
3551 "All objects need to be placed", "Require all SB objects to be solved"
3554 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3555 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3556 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3557 &level.auto_exit_sokoban,
3559 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3562 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3563 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3564 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3565 &level.solved_by_one_player,
3567 "Only one player must enter exit", "Level solved by first player in exit"
3570 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3571 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3572 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3573 &level.finish_dig_collect,
3575 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3578 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3579 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3580 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3581 &level.keep_walkable_ce,
3583 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3586 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3587 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3588 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3589 &level.continuous_snapping,
3591 "Continuous snapping", "Use snapping without releasing key"
3594 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3595 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3596 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3597 &level.block_snap_field,
3599 "Block snapped field when snapping", "Use snapping delay to show animation"
3602 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3603 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3604 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3605 &level.block_last_field,
3607 "Block last field when moving", "Player blocks last field when moving"
3610 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3611 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3612 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3613 &level.sp_block_last_field,
3615 "Block last field when moving", "Player blocks last field when moving"
3618 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3619 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3620 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3621 &level.instant_relocation,
3623 "No scrolling when relocating", "Player gets relocated without delay"
3626 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3627 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3628 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3629 &level.shifted_relocation,
3631 "No centering when relocating", "Level not centered after relocation"
3634 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3635 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3636 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3637 &level.lazy_relocation,
3639 "Only redraw off-screen relocation","No redraw if relocation target visible"
3642 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3643 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3644 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3645 &level.use_start_element[0],
3647 "Use level start element:", "Start level at this element's position"
3650 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3651 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3652 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3653 &level.use_artwork_element[0],
3655 "Use artwork from element:", "Use player artwork from other element"
3658 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3659 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3660 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3661 &level.use_explosion_element[0],
3663 "Use explosion from element:", "Use explosion properties from element"
3666 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3667 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3668 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3669 &level.initial_player_gravity[0],
3671 "Use initial gravity", "Set initial player gravity"
3674 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3675 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3676 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3677 &level.use_initial_inventory[0],
3679 "Use initial inventory:", "Use collected elements on level start"
3682 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3683 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3684 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3685 &level.can_pass_to_walkable,
3687 "Can pass to walkable element", "Player can pass to empty or walkable"
3690 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3691 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3692 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3693 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3695 "Can fall into acid (with gravity)","Player can fall into acid pool"
3698 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3699 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3700 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3701 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3703 "Can move into acid", "Element can move into acid pool"
3706 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3707 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3708 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3709 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3711 "Deadly when colliding with", "Element is deadly when hitting player"
3714 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3715 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3716 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3717 &level.bd_diagonal_movements,
3719 "Can move diagonally", "Player can move diagonally"
3722 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3723 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3724 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3725 &level.bd_topmost_player_active,
3727 "Topmost player is active", "Use first player found on playfield"
3730 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3731 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3732 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3733 &level.bd_push_mega_rock_with_sweet,
3735 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3738 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3739 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3740 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3741 &level.bd_magic_wall_wait_hatching,
3743 "Wait for player's birth", "Timer start waits for player's birth"
3746 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3747 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3748 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3749 &level.bd_magic_wall_stops_amoeba,
3751 "Turn amoeba to diamonds", "Activation changes amoeba to diamonds"
3754 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3755 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3756 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3757 &level.bd_amoeba_wait_for_hatching,
3759 "Wait for player's birth", "Timer start waits for player's birth"
3762 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3763 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3764 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3765 &level.bd_amoeba_start_immediately,
3767 "Start growing immediately", "Start slow growth time immediately"
3770 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3771 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3772 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3773 &level.bd_amoeba_2_explode_by_amoeba,
3775 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3778 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3779 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3780 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3781 &level.bd_voodoo_collects_diamonds,
3783 "Can collect diamonds", "Can collect diamonds for the player"
3786 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3787 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3788 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3789 &level.bd_voodoo_hurt_kills_player,
3791 "Player is killed if hurt", "If hurt in any way, player is killed"
3794 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3795 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3796 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3797 &level.bd_voodoo_dies_by_rock,
3799 "Killed by falling rock", "Can be killed by a falling rock"
3802 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3803 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3804 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3805 &level.bd_voodoo_vanish_by_explosion,
3807 "Disappears in explosions", "Can be destroyed by explosions"
3810 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3811 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3812 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3813 &level.bd_slime_is_predictable,
3815 "Slime is predictable", "Use predictable random numbers"
3818 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
3819 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3820 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
3821 &level.bd_change_expanding_wall,
3823 "Change direction", "Switch horizontal/vertical direction"
3826 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
3827 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3828 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
3829 &level.bd_replicators_active,
3831 "Active at start", "Replicators start in active state"
3834 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3835 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3836 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3837 &level.envelope[0].autowrap,
3839 "Auto-wrap", "Automatically wrap envelope text"
3842 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3843 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3844 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3845 &level.envelope[0].centered,
3847 "Centered", "Automatically center envelope text"
3850 ED_CHECKBUTTON_ID_MM_LASER_RED,
3851 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3852 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3853 &level.mm_laser_red,
3854 "Choose color components for laser:", NULL,
3855 "Red", "Use red color components in laser"
3858 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3859 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3860 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3861 &level.mm_laser_green,
3863 "Green", "Use green color components in laser"
3866 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3867 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3868 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3869 &level.mm_laser_blue,
3871 "Blue", "Use blue color components in laser"
3874 ED_CHECKBUTTON_ID_DF_LASER_RED,
3875 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3876 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3877 &level.df_laser_red,
3878 "Choose color components for laser:", NULL,
3879 "Red", "Use red color components in laser"
3882 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3883 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3884 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3885 &level.df_laser_green,
3887 "Green", "Use green color components in laser"
3890 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3891 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3892 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3893 &level.df_laser_blue,
3895 "Blue", "Use blue color components in laser"
3898 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3899 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3900 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3901 &level.rotate_mm_ball_content,
3903 "Randomly rotate created content", "Randomly rotate newly created content"
3906 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3907 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3908 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3909 &level.explode_mm_ball,
3911 "Explode ball instead of melting", "Use explosion to release ball content"
3914 // ---------- element settings: configure 1 (custom elements) ---------------
3917 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
3918 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3919 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3920 &custom_element.use_gfx_element,
3922 "Use graphic of element:", "Use existing element graphic"
3925 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
3926 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3927 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3928 &level.use_custom_template,
3930 "Use template", "Use template for custom properties"
3933 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
3934 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3935 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3936 &custom_element_properties[EP_ACCESSIBLE],
3938 NULL, "Player can walk to or pass this field"
3941 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
3942 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3943 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3944 &custom_element_properties[EP_GRAVITY_REACHABLE],
3946 "Reachable despite gravity", "Player can walk/dig despite gravity"
3949 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
3950 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3951 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3952 &custom_element.use_last_ce_value,
3954 "Use last CE value after change", "Use last CE value after change"
3957 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
3958 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3959 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3960 &custom_element_properties[EP_WALK_TO_OBJECT],
3962 NULL, "Player can dig/collect/push element"
3965 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
3966 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3967 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3968 &custom_element_properties[EP_INDESTRUCTIBLE],
3970 "Indestructible", "Element is indestructible"
3973 // ---------- element settings: configure 2 (custom elements) ---------------
3976 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
3977 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3978 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3979 &custom_element_properties[EP_CAN_MOVE],
3981 NULL, "Element can move with some pattern"
3984 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
3985 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3986 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3987 &custom_element_properties[EP_CAN_FALL],
3989 "Can fall", "Element can fall down"
3992 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
3993 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3994 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3995 &custom_element_properties[EP_CAN_SMASH],
3997 NULL, "Element can smash other elements"
4000 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4001 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4002 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4003 &custom_element_properties[EP_SLIPPERY],
4005 NULL, "Other elements can fall down from it"
4008 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4009 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4010 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4011 &custom_element_properties[EP_DEADLY],
4013 NULL, "Element can kill the player"
4016 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4017 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4018 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4019 &custom_element_properties[EP_CAN_EXPLODE],
4021 NULL, "Element can explode"
4024 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4025 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4026 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4027 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4029 "By fire", "Element can explode by fire/explosion"
4032 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4033 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4034 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4035 &custom_element_properties[EP_EXPLODES_SMASHED],
4037 "Smashed", "Element can explode when smashed"
4040 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4041 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4042 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4043 &custom_element_properties[EP_EXPLODES_IMPACT],
4045 "Impact", "Element can explode on impact"
4048 // ---------- element settings: advanced (custom elements) ------------------
4051 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4052 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4053 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4054 &custom_element_change.can_change,
4056 "Element changes to:", "Change element on specified condition"
4059 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4060 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4061 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4062 &custom_element_change_events[CE_DELAY],
4064 NULL, "Element changes after delay"
4067 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4068 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4069 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4070 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4072 NULL, "Element changes by direct action"
4075 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4076 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4077 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4078 &custom_element_change_events[CE_BY_OTHER_ACTION],
4080 NULL, "Element changes by other element"
4083 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4084 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4085 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4086 &custom_element_change.explode,
4088 "Explode instead of change", "Element explodes instead of change"
4091 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4092 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4093 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4094 &custom_element_change.use_target_content,
4096 "Use extended change target:", "Element changes to more elements"
4099 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4100 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4101 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4102 &custom_element_change.only_if_complete,
4104 "Replace all or nothing", "Only replace when all can be changed"
4107 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4108 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4109 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4110 &custom_element_change.use_random_replace,
4112 NULL, "Use percentage for random replace"
4115 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4116 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4117 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4118 &custom_element_change.has_action,
4120 NULL, "Execute action on specified condition"
4128 int xoffset, yoffset;
4130 int gadget_id_align;
4132 int area_xsize, area_ysize;
4133 char *text_left, *text_right, *text_above, *text_below, *infotext;
4134 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4136 // ---------- level playfield content ---------------------------------------
4139 ED_DRAWING_ID_DRAWING_LEVEL,
4142 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4144 -1, -1, // these values are not constant, but can change at runtime
4145 NULL, NULL, NULL, NULL, NULL
4148 // ---------- yam yam content -----------------------------------------------
4151 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4152 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4153 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4154 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4155 &level.yamyam_content[0].e[0][0], 3, 3,
4156 NULL, NULL, NULL, "1", NULL
4159 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4160 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4161 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4162 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4163 &level.yamyam_content[1].e[0][0], 3, 3,
4164 NULL, NULL, NULL, "2", NULL
4167 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4168 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4169 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4170 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4171 &level.yamyam_content[2].e[0][0], 3, 3,
4172 NULL, NULL, NULL, "3", NULL
4175 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4176 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4177 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4178 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4179 &level.yamyam_content[3].e[0][0], 3, 3,
4180 NULL, NULL, NULL, "4", NULL
4183 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4184 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4185 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4186 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4187 &level.yamyam_content[4].e[0][0], 3, 3,
4188 NULL, NULL, NULL, "5", NULL
4191 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4192 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4193 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4194 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4195 &level.yamyam_content[5].e[0][0], 3, 3,
4196 NULL, NULL, NULL, "6", NULL
4199 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4200 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4201 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4202 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4203 &level.yamyam_content[6].e[0][0], 3, 3,
4204 NULL, NULL, NULL, "7", NULL
4207 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4208 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4209 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4210 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4211 &level.yamyam_content[7].e[0][0], 3, 3,
4212 NULL, NULL, NULL, "8", NULL
4215 // ---------- magic ball content --------------------------------------------
4218 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4219 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4220 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4221 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4222 &level.ball_content[0].e[0][0], 3, 3,
4223 NULL, NULL, NULL, "1", NULL
4226 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4227 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4228 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4229 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4230 &level.ball_content[1].e[0][0], 3, 3,
4231 NULL, NULL, NULL, "2", NULL
4234 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4235 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4236 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4237 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4238 &level.ball_content[2].e[0][0], 3, 3,
4239 NULL, NULL, NULL, "3", NULL
4242 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4243 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4244 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4245 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4246 &level.ball_content[3].e[0][0], 3, 3,
4247 NULL, NULL, NULL, "4", NULL
4250 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4251 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4252 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4253 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4254 &level.ball_content[4].e[0][0], 3, 3,
4255 NULL, NULL, NULL, "5", NULL
4258 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4259 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4260 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4261 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4262 &level.ball_content[5].e[0][0], 3, 3,
4263 NULL, NULL, NULL, "6", NULL
4266 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4267 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4268 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4269 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4270 &level.ball_content[6].e[0][0], 3, 3,
4271 NULL, NULL, NULL, "7", NULL
4274 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4275 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4276 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4277 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4278 &level.ball_content[7].e[0][0], 3, 3,
4279 NULL, NULL, NULL, "8", NULL
4282 // ---------- android content -----------------------------------------------
4285 ED_DRAWING_ID_ANDROID_CONTENT,
4286 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4287 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4288 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4289 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4290 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4293 // ---------- amoeba content ------------------------------------------------
4296 ED_DRAWING_ID_AMOEBA_CONTENT,
4297 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4298 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4299 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4300 &level.amoeba_content, 1, 1,
4301 "Content:", NULL, NULL, NULL, "Amoeba content"
4304 // ---------- BD snap element -----------------------------------------------
4307 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4308 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4309 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4310 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4311 &level.bd_snap_element, 1, 1,
4312 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4315 // ---------- BD amoeba content ---------------------------------------------
4318 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4319 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4320 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4321 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4322 &level.bd_amoeba_content_too_big, 1, 1,
4323 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4326 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4327 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4328 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4329 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4330 &level.bd_amoeba_content_enclosed, 1, 1,
4331 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4334 // ---------- BD amoeba 2 content -------------------------------------------
4337 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4338 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4339 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4340 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4341 &level.bd_amoeba_2_content_too_big, 1, 1,
4342 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4345 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4346 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4347 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4348 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4349 &level.bd_amoeba_2_content_enclosed, 1, 1,
4350 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4353 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4354 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4355 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4356 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4357 &level.bd_amoeba_2_content_exploding, 1, 1,
4358 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4361 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4362 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4363 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4364 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4365 &level.bd_amoeba_2_content_looks_like, 1, 1,
4366 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4369 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4370 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4371 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4372 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4373 &level.bd_acid_eats_element, 1, 1,
4374 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4377 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4378 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4379 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4380 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4381 &level.bd_acid_turns_to_element, 1, 1,
4382 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4385 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4386 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4387 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4388 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4389 &level.bd_biter_eats_element, 1, 1,
4390 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4393 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4394 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4395 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4396 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
4397 &level.bd_bladder_converts_by_element, 1, 1,
4398 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
4401 // ---------- level start element -------------------------------------------
4404 ED_DRAWING_ID_START_ELEMENT,
4405 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4406 0, ED_AREA_1X1_SETTINGS_YOFF,
4407 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4408 &level.start_element[0], 1, 1,
4409 NULL, NULL, NULL, NULL, "Level start element"
4412 // ---------- player artwork element ----------------------------------------
4415 ED_DRAWING_ID_ARTWORK_ELEMENT,
4416 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4417 0, ED_AREA_1X1_SETTINGS_YOFF,
4418 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4419 &level.artwork_element[0], 1, 1,
4420 NULL, NULL, NULL, NULL, "Element for player artwork"
4423 // ---------- player explosion element --------------------------------------
4426 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4427 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4428 0, ED_AREA_1X1_SETTINGS_YOFF,
4429 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4430 &level.explosion_element[0], 1, 1,
4431 NULL, NULL, NULL, NULL, "Element for player explosion"
4434 // ---------- player initial inventory --------------------------------------
4437 ED_DRAWING_ID_INVENTORY_CONTENT,
4438 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4439 0, ED_AREA_1X1_SETTINGS_YOFF,
4440 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4441 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4442 NULL, NULL, NULL, NULL, "Content for initial inventory"
4445 // ---------- gray ball content -----------------------------------------
4448 ED_DRAWING_ID_MM_BALL_CONTENT,
4449 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4450 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4451 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4452 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4453 "Content:", NULL, NULL, NULL, "Content for gray ball"
4456 // ---------- element settings: configure 1 (custom elements) ---------------
4458 // ---------- custom graphic ------------------------------------------------
4461 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4462 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4463 0, ED_AREA_1X1_SETTINGS_YOFF,
4464 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4465 &custom_element.gfx_element_initial, 1, 1,
4466 NULL, NULL, NULL, NULL, "Custom graphic element"
4469 // ---------- element settings: configure 2 (custom elements) ---------------
4471 // ---------- custom content (when exploding) -------------------------------
4474 ED_DRAWING_ID_CUSTOM_CONTENT,
4475 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4476 0, ED_AREA_3X3_SETTINGS_YOFF,
4477 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4478 &custom_element.content.e[0][0], 3, 3,
4479 "Content:", NULL, NULL, NULL, NULL
4482 // ---------- custom enter and leave element (when moving) ------------------
4485 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4486 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4487 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4488 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4489 &custom_element.move_enter_element, 1, 1,
4490 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
4493 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4494 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4495 0, ED_AREA_1X1_SETTINGS_YOFF,
4496 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4497 &custom_element.move_leave_element, 1, 1,
4498 NULL, NULL, NULL, NULL, "Element that will be left behind"
4501 // ---------- element settings: advanced (custom elements) ------------------
4503 // ---------- custom change target ------------------------------------------
4506 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4507 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4508 0, ED_AREA_1X1_SETTINGS_YOFF,
4509 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4510 &custom_element_change.target_element, 1, 1,
4511 NULL, "after/when:", NULL, NULL, "New target element after change"
4514 // ---------- custom change content (extended change target) ----------------
4517 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4518 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4519 0, ED_AREA_3X3_SETTINGS_YOFF,
4520 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4521 &custom_element_change.target_content.e[0][0], 3, 3,
4522 NULL, NULL, NULL, NULL, "New extended elements after change"
4525 // ---------- custom change trigger (element causing change) ----------------
4528 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4529 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4530 0, ED_AREA_1X1_SETTINGS_YOFF,
4531 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4532 &custom_element_change.initial_trigger_element, 1, 1,
4533 NULL, NULL, NULL, NULL, "Other element triggering change"
4536 // ---------- custom change action (element used for action) ----------------
4539 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4540 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4541 0, ED_AREA_1X1_SETTINGS_YOFF,
4542 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4543 &custom_element_change.action_element, 1, 1,
4544 NULL, NULL, NULL, NULL, "Element used as action parameter"
4547 // ---------- group element content -----------------------------------------
4550 ED_DRAWING_ID_GROUP_CONTENT,
4551 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4552 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4553 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4554 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4555 "Content:", NULL, NULL, NULL, NULL
4558 // ---------- random background (for random painting) -----------------------
4561 ED_DRAWING_ID_RANDOM_BACKGROUND,
4562 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4563 0, ED_AREA_1X1_LSETTINGS_YOFF,
4564 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4565 &random_placement_background_element, 1, 1,
4566 NULL, NULL, NULL, NULL, "Random placement background"
4571 // ----------------------------------------------------------------------------
4572 // some internally used variables
4573 // ----------------------------------------------------------------------------
4575 // maximal size of level editor drawing area
4576 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4578 // actual size of level editor drawing area
4579 static int ed_fieldx, ed_fieldy;
4581 // actual position of level editor drawing area in level playfield
4582 static int level_xpos = -1, level_ypos = -1;
4584 // actual tile size used to display playfield drawing area
4585 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4586 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4588 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4590 // drawing elements on the three mouse buttons
4591 static int new_element1 = EL_WALL;
4592 static int new_element2 = EL_EMPTY;
4593 static int new_element3 = EL_SAND;
4595 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4596 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4597 (button) == 2 ? new_element2 : \
4598 (button) == 3 ? new_element3 : EL_EMPTY)
4600 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4602 static int use_permanent_palette = TRUE;
4604 #define PX (use_permanent_palette ? DX : SX)
4605 #define PY (use_permanent_palette ? DY : SY)
4606 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4607 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4609 // forward declaration for internal use
4610 static void CopyBrushToCursor(int, int);
4611 static void DeleteBrushFromCursor(void);
4612 static void ModifyEditorCounterValue(int, int);
4613 static void ModifyEditorCounterLimits(int, int, int);
4614 static void ModifyEditorSelectboxValue(int, int);
4615 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4616 static void ModifyEditorDrawingArea(int, int, int);
4617 static void ModifyEditorElementList(void);
4618 static void AdjustElementListScrollbar(void);
4619 static void RedrawDrawingElements(void);
4620 static void DrawDrawingWindowExt(boolean);
4621 static void DrawDrawingWindow(void);
4622 static void DrawLevelConfigWindow(void);
4623 static void DrawPropertiesWindow(void);
4624 static void DrawPaletteWindow(void);
4625 static void UpdateCustomElementGraphicGadgets(void);
4626 static boolean checkPropertiesConfig(int);
4627 static void SetAutomaticNumberOfGemsNeeded(void);
4628 static void ClearEditorGadgetInfoText(void);
4629 static void CopyLevelToUndoBuffer(int);
4630 static void HandleDrawingAreas(struct GadgetInfo *);
4631 static void HandleCounterButtons(struct GadgetInfo *);
4632 static void HandleTextInputGadgets(struct GadgetInfo *);
4633 static void HandleTextAreaGadgets(struct GadgetInfo *);
4634 static void HandleSelectboxGadgets(struct GadgetInfo *);
4635 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4636 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4637 static void HandleRadiobuttons(struct GadgetInfo *);
4638 static void HandleCheckbuttons(struct GadgetInfo *);
4639 static void HandleControlButtons(struct GadgetInfo *);
4640 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4641 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4642 static boolean AskToCopyAndModifyLevelTemplate(void);
4643 static boolean getDrawModeHiRes(void);
4644 static int getTabulatorBarWidth(void);
4645 static int getTabulatorBarHeight(void);
4646 static Pixel getTabulatorBarColor(void);
4647 static int numHiresTiles(int);
4649 static int num_editor_gadgets = 0; // dynamically determined
4651 static struct GadgetInfo **level_editor_gadget = NULL;
4652 static int *right_gadget_border = NULL;
4654 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4655 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4656 static boolean draw_with_brush = FALSE;
4657 static int properties_element = 0;
4659 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4660 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4661 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4662 static int undo_buffer_position = 0;
4663 static int undo_buffer_steps = 0;
4664 static int redo_buffer_steps = 0;
4666 static int edit_mode;
4667 static int edit_mode_levelconfig;
4668 static int edit_mode_properties;
4670 static int element_shift = 0;
4672 static int editor_el_players[] =
4679 static int *editor_el_players_ptr = editor_el_players;
4680 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4682 static int editor_hl_boulderdash[] =
4684 EL_INTERNAL_CASCADE_BD_ACTIVE,
4690 static int editor_el_boulderdash[] =
4699 EL_BD_EXPANDABLE_WALL,
4707 EL_BD_BUTTERFLY_LEFT,
4709 EL_BD_BUTTERFLY_RIGHT,
4710 EL_BD_FIREFLY_RIGHT,
4713 EL_BD_BUTTERFLY_DOWN,
4717 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4718 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4719 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4720 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4722 static int editor_hl_boulderdash_native[] =
4724 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4730 static int editor_el_boulderdash_native[] =
4747 EL_BD_BUTTERFLY_LEFT,
4749 EL_BD_BUTTERFLY_RIGHT,
4750 EL_BD_FIREFLY_RIGHT,
4753 EL_BD_BUTTERFLY_DOWN,
4758 EL_BD_BUTTERFLY_2_UP,
4762 EL_BD_BUTTERFLY_2_LEFT,
4763 EL_BD_FIREFLY_2_LEFT,
4764 EL_BD_BUTTERFLY_2_RIGHT,
4765 EL_BD_FIREFLY_2_RIGHT,
4768 EL_BD_BUTTERFLY_2_DOWN,
4769 EL_BD_FIREFLY_2_DOWN,
4770 EL_BD_FLYING_DIAMOND,
4775 EL_BD_DIAMOND_GLUED,
4777 EL_BD_DRAGONFLY_LEFT,
4778 EL_BD_STONEFLY_LEFT,
4779 EL_BD_DRAGONFLY_RIGHT,
4780 EL_BD_STONEFLY_RIGHT,
4783 EL_BD_DRAGONFLY_DOWN,
4784 EL_BD_STONEFLY_DOWN,
4787 EL_BD_BITER_SWITCH_1,
4805 EL_BD_WALL_NON_SLOPED,
4807 EL_BD_SAND_SLOPED_UP_LEFT,
4808 EL_BD_SAND_SLOPED_UP_RIGHT,
4809 EL_BD_WALL_SLOPED_UP_LEFT,
4810 EL_BD_WALL_SLOPED_UP_RIGHT,
4812 EL_BD_SAND_SLOPED_DOWN_LEFT,
4813 EL_BD_SAND_SLOPED_DOWN_RIGHT,
4814 EL_BD_WALL_SLOPED_DOWN_LEFT,
4815 EL_BD_WALL_SLOPED_DOWN_RIGHT,
4819 EL_BD_STEELWALL_SLOPED_UP_LEFT,
4820 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
4824 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
4825 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
4829 EL_BD_INVISIBLE_EXIT_CLOSED,
4830 EL_BD_INVISIBLE_EXIT_OPEN,
4832 EL_BD_STEELWALL_EXPLODABLE,
4833 EL_BD_STEELWALL_DIGGABLE,
4834 EL_BD_WALL_DIGGABLE,
4837 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
4838 EL_BD_EXPANDABLE_WALL_VERTICAL,
4839 EL_BD_EXPANDABLE_WALL_ANY,
4840 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
4842 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
4843 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
4844 EL_BD_EXPANDABLE_STEELWALL_ANY,
4845 EL_BD_CREATURE_SWITCH,
4848 EL_BD_BLADDER_SPENDER,
4850 EL_BD_REPLICATOR_SWITCH,
4852 EL_BD_CONVEYOR_LEFT,
4853 EL_BD_CONVEYOR_RIGHT,
4854 EL_BD_CONVEYOR_SWITCH,
4855 EL_BD_CONVEYOR_DIR_SWITCH_RIGHT,
4870 EL_BD_TRAPPED_DIAMOND,
4882 EL_BD_GRAVITY_SWITCH,
4883 EL_BD_PNEUMATIC_HAMMER,
4888 EL_BD_PLAYER_WITH_BOMB,
4890 EL_BD_PLAYER_STIRRING,
4892 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
4893 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
4894 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
4895 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
4897 static int editor_hl_emerald_mine[] =
4899 EL_INTERNAL_CASCADE_EM_ACTIVE,
4905 static int editor_el_emerald_mine[] =
4923 EL_EM_DYNAMITE_ACTIVE,
4942 EL_ACID_POOL_TOPLEFT,
4944 EL_ACID_POOL_TOPRIGHT,
4947 EL_ACID_POOL_BOTTOMLEFT,
4948 EL_ACID_POOL_BOTTOM,
4949 EL_ACID_POOL_BOTTOMRIGHT,
4967 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
4968 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
4969 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
4970 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
4972 static int editor_hl_emerald_mine_club[] =
4974 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4980 static int editor_el_emerald_mine_club[] =
5007 EL_EMC_WALL_SLIPPERY_1,
5008 EL_EMC_WALL_SLIPPERY_2,
5009 EL_EMC_WALL_SLIPPERY_3,
5010 EL_EMC_WALL_SLIPPERY_4,
5033 EL_EMC_MAGIC_BALL_SWITCH,
5040 EL_EMC_SPRING_BUMPER,
5044 EL_BALLOON_SWITCH_UP,
5045 EL_BALLOON_SWITCH_ANY,
5048 EL_BALLOON_SWITCH_LEFT,
5050 EL_BALLOON_SWITCH_RIGHT,
5054 EL_BALLOON_SWITCH_DOWN,
5055 EL_BALLOON_SWITCH_NONE,
5057 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5058 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5059 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5060 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5062 static int editor_hl_rnd[] =
5064 EL_INTERNAL_CASCADE_RND_ACTIVE,
5070 static int editor_el_rnd[] =
5073 EL_DYNAMITE_ACTIVE, // RND
5107 EL_WALL_EMERALD_YELLOW,
5108 EL_WALL_EMERALD_RED,
5109 EL_WALL_EMERALD_PURPLE,
5127 EL_DYNABOMB_INCREASE_NUMBER,
5128 EL_DYNABOMB_INCREASE_SIZE,
5129 EL_DYNABOMB_INCREASE_POWER,
5149 EL_INVISIBLE_STEELWALL,
5153 EL_EXPANDABLE_WALL_HORIZONTAL,
5154 EL_EXPANDABLE_WALL_VERTICAL,
5155 EL_EXPANDABLE_WALL_ANY,
5157 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5158 static int *editor_el_rnd_ptr = editor_el_rnd;
5159 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5160 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5162 static int editor_hl_sokoban[] =
5164 EL_INTERNAL_CASCADE_SB_ACTIVE,
5170 static int editor_el_sokoban[] =
5173 EL_SOKOBAN_FIELD_EMPTY,
5174 EL_SOKOBAN_FIELD_FULL,
5175 EL_SOKOBAN_FIELD_PLAYER,
5177 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5178 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5179 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5180 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5182 static int editor_hl_supaplex[] =
5184 EL_INTERNAL_CASCADE_SP_ACTIVE,
5190 static int editor_el_supaplex[] =
5208 EL_SP_PORT_HORIZONTAL,
5209 EL_SP_PORT_VERTICAL,
5217 EL_SP_GRAVITY_PORT_LEFT,
5218 EL_SP_GRAVITY_PORT_RIGHT,
5219 EL_SP_GRAVITY_PORT_UP,
5220 EL_SP_GRAVITY_PORT_DOWN,
5222 EL_SP_GRAVITY_ON_PORT_LEFT,
5223 EL_SP_GRAVITY_ON_PORT_RIGHT,
5224 EL_SP_GRAVITY_ON_PORT_UP,
5225 EL_SP_GRAVITY_ON_PORT_DOWN,
5227 EL_SP_GRAVITY_OFF_PORT_LEFT,
5228 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5229 EL_SP_GRAVITY_OFF_PORT_UP,
5230 EL_SP_GRAVITY_OFF_PORT_DOWN,
5232 EL_SP_HARDWARE_GRAY,
5233 EL_SP_HARDWARE_GREEN,
5234 EL_SP_HARDWARE_BLUE,
5237 EL_SP_HARDWARE_BASE_1,
5238 EL_SP_HARDWARE_BASE_2,
5239 EL_SP_HARDWARE_BASE_3,
5240 EL_SP_HARDWARE_BASE_4,
5242 EL_SP_HARDWARE_BASE_5,
5243 EL_SP_HARDWARE_BASE_6,
5244 EL_SP_HARDWARE_YELLOW,
5252 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5253 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5254 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5255 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5257 static int editor_hl_diamond_caves[] =
5259 EL_INTERNAL_CASCADE_DC_ACTIVE,
5265 static int editor_el_diamond_caves[] =
5267 EL_EM_STEEL_EXIT_CLOSED, // DC2
5268 EL_EM_STEEL_EXIT_OPEN, // DC2
5269 EL_WALL_EMERALD, // DC2
5270 EL_WALL_DIAMOND, // DC2
5277 EL_CONVEYOR_BELT_1_LEFT,
5278 EL_CONVEYOR_BELT_1_MIDDLE,
5279 EL_CONVEYOR_BELT_1_RIGHT,
5280 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5282 EL_CONVEYOR_BELT_2_LEFT,
5283 EL_CONVEYOR_BELT_2_MIDDLE,
5284 EL_CONVEYOR_BELT_2_RIGHT,
5285 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5287 EL_CONVEYOR_BELT_3_LEFT,
5288 EL_CONVEYOR_BELT_3_MIDDLE,
5289 EL_CONVEYOR_BELT_3_RIGHT,
5290 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5292 EL_CONVEYOR_BELT_4_LEFT,
5293 EL_CONVEYOR_BELT_4_MIDDLE,
5294 EL_CONVEYOR_BELT_4_RIGHT,
5295 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5297 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5298 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5299 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5300 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5302 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5303 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5304 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5305 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5310 EL_DC_TIMEGATE_SWITCH,
5312 EL_SWITCHGATE_CLOSED,
5314 EL_SWITCHGATE_SWITCH_UP,
5315 EL_SWITCHGATE_SWITCH_DOWN,
5318 EL_LIGHT_SWITCH_ACTIVE,
5319 EL_DC_SWITCHGATE_SWITCH_UP,
5320 EL_DC_SWITCHGATE_SWITCH_DOWN,
5322 EL_STEEL_EXIT_CLOSED,
5324 EL_STEELWALL_SLIPPERY,
5327 EL_QUICKSAND_FAST_EMPTY,
5328 EL_QUICKSAND_FAST_FULL,
5342 EL_SIGN_RADIOACTIVITY,
5348 EL_SIGN_ENTRY_FORBIDDEN,
5349 EL_SIGN_EMERGENCY_EXIT,
5374 EL_DC_STEELWALL_2_SINGLE,
5375 EL_DC_STEELWALL_2_TOP,
5376 EL_SIGN_EXCLAMATION,
5379 EL_DC_STEELWALL_2_LEFT,
5380 EL_DC_STEELWALL_2_MIDDLE,
5381 EL_DC_STEELWALL_2_HORIZONTAL,
5382 EL_DC_STEELWALL_2_RIGHT,
5384 EL_DC_STEELWALL_1_TOPLEFT,
5385 EL_DC_STEELWALL_2_VERTICAL,
5386 EL_DC_STEELWALL_1_TOPRIGHT,
5389 EL_DC_STEELWALL_1_VERTICAL,
5390 EL_DC_STEELWALL_2_BOTTOM,
5392 EL_DC_GATE_WHITE_GRAY,
5394 EL_DC_STEELWALL_1_BOTTOMLEFT,
5395 EL_DC_STEELWALL_1_HORIZONTAL,
5396 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5397 EL_DC_GATE_FAKE_GRAY,
5399 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5400 EL_DC_STEELWALL_1_BOTTOM,
5401 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5402 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5404 EL_DC_STEELWALL_1_RIGHT,
5406 EL_DC_STEELWALL_1_LEFT,
5407 EL_EXPANDABLE_STEELWALL_VERTICAL,
5409 EL_DC_STEELWALL_1_TOPRIGHT_2,
5410 EL_DC_STEELWALL_1_TOP,
5411 EL_DC_STEELWALL_1_TOPLEFT_2,
5412 EL_EXPANDABLE_STEELWALL_ANY,
5414 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5415 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5416 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5417 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5419 static int editor_hl_dx_boulderdash[] =
5421 EL_INTERNAL_CASCADE_DX_ACTIVE,
5427 static int editor_el_dx_boulderdash[] =
5431 EL_TUBE_HORIZONTAL_DOWN,
5435 EL_TUBE_VERTICAL_RIGHT,
5437 EL_TUBE_VERTICAL_LEFT,
5441 EL_TUBE_HORIZONTAL_UP,
5449 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5450 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5451 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5452 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5454 static int editor_hl_mirror_magic[] =
5456 EL_INTERNAL_CASCADE_MM_ACTIVE,
5462 static int editor_el_mirror_magic[] =
5464 EL_MM_MCDUFFIN_RIGHT,
5466 EL_MM_MCDUFFIN_LEFT,
5467 EL_MM_MCDUFFIN_DOWN,
5470 EL_MM_MIRROR_FIXED_START,
5471 EL_MM_POLARIZER_START,
5472 EL_MM_POLARIZER_CROSS_START,
5474 EL_MM_TELEPORTER_RED_START,
5475 EL_MM_TELEPORTER_YELLOW_START,
5476 EL_MM_TELEPORTER_GREEN_START,
5477 EL_MM_TELEPORTER_BLUE_START,
5490 EL_MM_LIGHTBULB_ACTIVE,
5504 EL_MM_STEEL_GRID_FIXED_1,
5505 EL_MM_STEEL_GRID_FIXED_2,
5506 EL_MM_STEEL_GRID_FIXED_3,
5507 EL_MM_STEEL_GRID_FIXED_4,
5509 EL_MM_WOODEN_GRID_FIXED_1,
5510 EL_MM_WOODEN_GRID_FIXED_2,
5511 EL_MM_WOODEN_GRID_FIXED_3,
5512 EL_MM_WOODEN_GRID_FIXED_4,
5519 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5520 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5521 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5522 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5524 static int editor_hl_deflektor[] =
5526 EL_INTERNAL_CASCADE_DF_ACTIVE,
5532 static int editor_el_deflektor[] =
5539 EL_DF_RECEIVER_RIGHT,
5541 EL_DF_RECEIVER_LEFT,
5542 EL_DF_RECEIVER_DOWN,
5545 EL_DF_MIRROR_ROTATING_START,
5546 EL_DF_MIRROR_FIXED_START,
5549 EL_DF_FIBRE_OPTIC_RED_1,
5550 EL_DF_FIBRE_OPTIC_YELLOW_1,
5551 EL_DF_FIBRE_OPTIC_GREEN_1,
5552 EL_DF_FIBRE_OPTIC_BLUE_1,
5554 EL_DF_STEEL_GRID_FIXED_START,
5555 EL_DF_STEEL_GRID_ROTATING_START,
5556 EL_DF_WOODEN_GRID_FIXED_START,
5557 EL_DF_WOODEN_GRID_ROTATING_START,
5569 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5570 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5571 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5572 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5574 static int editor_hl_chars[] =
5576 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5582 static int editor_el_chars[] =
5664 EL_CHAR(CHAR_BYTE_COPYRIGHT),
5665 EL_CHAR(CHAR_BYTE_UMLAUT_A),
5666 EL_CHAR(CHAR_BYTE_UMLAUT_O),
5667 EL_CHAR(CHAR_BYTE_UMLAUT_U),
5669 EL_CHAR(CHAR_BYTE_DEGREE),
5670 EL_CHAR(CHAR_BYTE_REGISTERED),
5671 EL_CHAR(FONT_ASCII_CURSOR),
5672 EL_CHAR(FONT_ASCII_BUTTON),
5674 EL_CHAR(FONT_ASCII_UP),
5675 EL_CHAR(FONT_ASCII_DOWN),
5679 static int *editor_hl_chars_ptr = editor_hl_chars;
5680 static int *editor_el_chars_ptr = editor_el_chars;
5681 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
5682 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
5684 static int editor_hl_steel_chars[] =
5686 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
5692 static int editor_el_steel_chars[] =
5702 EL_STEEL_CHAR('\''),
5769 EL_STEEL_CHAR('\\'),
5774 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
5775 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
5776 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
5777 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
5779 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
5780 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
5781 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
5782 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
5784 EL_STEEL_CHAR(FONT_ASCII_UP),
5785 EL_STEEL_CHAR(FONT_ASCII_DOWN),
5789 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
5790 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
5791 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
5792 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
5794 static int editor_hl_custom[] =
5796 EL_INTERNAL_CASCADE_CE_ACTIVE,
5802 static int editor_el_custom[] =
5804 EL_CUSTOM_START + 0,
5805 EL_CUSTOM_START + 1,
5806 EL_CUSTOM_START + 2,
5807 EL_CUSTOM_START + 3,
5809 EL_CUSTOM_START + 4,
5810 EL_CUSTOM_START + 5,
5811 EL_CUSTOM_START + 6,
5812 EL_CUSTOM_START + 7,
5814 EL_CUSTOM_START + 8,
5815 EL_CUSTOM_START + 9,
5816 EL_CUSTOM_START + 10,
5817 EL_CUSTOM_START + 11,
5819 EL_CUSTOM_START + 12,
5820 EL_CUSTOM_START + 13,
5821 EL_CUSTOM_START + 14,
5822 EL_CUSTOM_START + 15,
5824 EL_CUSTOM_START + 16,
5825 EL_CUSTOM_START + 17,
5826 EL_CUSTOM_START + 18,
5827 EL_CUSTOM_START + 19,
5829 EL_CUSTOM_START + 20,
5830 EL_CUSTOM_START + 21,
5831 EL_CUSTOM_START + 22,
5832 EL_CUSTOM_START + 23,
5834 EL_CUSTOM_START + 24,
5835 EL_CUSTOM_START + 25,
5836 EL_CUSTOM_START + 26,
5837 EL_CUSTOM_START + 27,
5839 EL_CUSTOM_START + 28,
5840 EL_CUSTOM_START + 29,
5841 EL_CUSTOM_START + 30,
5842 EL_CUSTOM_START + 31,
5844 EL_CUSTOM_START + 32,
5845 EL_CUSTOM_START + 33,
5846 EL_CUSTOM_START + 34,
5847 EL_CUSTOM_START + 35,
5849 EL_CUSTOM_START + 36,
5850 EL_CUSTOM_START + 37,
5851 EL_CUSTOM_START + 38,
5852 EL_CUSTOM_START + 39,
5854 EL_CUSTOM_START + 40,
5855 EL_CUSTOM_START + 41,
5856 EL_CUSTOM_START + 42,
5857 EL_CUSTOM_START + 43,
5859 EL_CUSTOM_START + 44,
5860 EL_CUSTOM_START + 45,
5861 EL_CUSTOM_START + 46,
5862 EL_CUSTOM_START + 47,
5864 EL_CUSTOM_START + 48,
5865 EL_CUSTOM_START + 49,
5866 EL_CUSTOM_START + 50,
5867 EL_CUSTOM_START + 51,
5869 EL_CUSTOM_START + 52,
5870 EL_CUSTOM_START + 53,
5871 EL_CUSTOM_START + 54,
5872 EL_CUSTOM_START + 55,
5874 EL_CUSTOM_START + 56,
5875 EL_CUSTOM_START + 57,
5876 EL_CUSTOM_START + 58,
5877 EL_CUSTOM_START + 59,
5879 EL_CUSTOM_START + 60,
5880 EL_CUSTOM_START + 61,
5881 EL_CUSTOM_START + 62,
5882 EL_CUSTOM_START + 63,
5884 EL_CUSTOM_START + 64,
5885 EL_CUSTOM_START + 65,
5886 EL_CUSTOM_START + 66,
5887 EL_CUSTOM_START + 67,
5889 EL_CUSTOM_START + 68,
5890 EL_CUSTOM_START + 69,
5891 EL_CUSTOM_START + 70,
5892 EL_CUSTOM_START + 71,
5894 EL_CUSTOM_START + 72,
5895 EL_CUSTOM_START + 73,
5896 EL_CUSTOM_START + 74,
5897 EL_CUSTOM_START + 75,
5899 EL_CUSTOM_START + 76,
5900 EL_CUSTOM_START + 77,
5901 EL_CUSTOM_START + 78,
5902 EL_CUSTOM_START + 79,
5904 EL_CUSTOM_START + 80,
5905 EL_CUSTOM_START + 81,
5906 EL_CUSTOM_START + 82,
5907 EL_CUSTOM_START + 83,
5909 EL_CUSTOM_START + 84,
5910 EL_CUSTOM_START + 85,
5911 EL_CUSTOM_START + 86,
5912 EL_CUSTOM_START + 87,
5914 EL_CUSTOM_START + 88,
5915 EL_CUSTOM_START + 89,
5916 EL_CUSTOM_START + 90,
5917 EL_CUSTOM_START + 91,
5919 EL_CUSTOM_START + 92,
5920 EL_CUSTOM_START + 93,
5921 EL_CUSTOM_START + 94,
5922 EL_CUSTOM_START + 95,
5924 EL_CUSTOM_START + 96,
5925 EL_CUSTOM_START + 97,
5926 EL_CUSTOM_START + 98,
5927 EL_CUSTOM_START + 99,
5929 EL_CUSTOM_START + 100,
5930 EL_CUSTOM_START + 101,
5931 EL_CUSTOM_START + 102,
5932 EL_CUSTOM_START + 103,
5934 EL_CUSTOM_START + 104,
5935 EL_CUSTOM_START + 105,
5936 EL_CUSTOM_START + 106,
5937 EL_CUSTOM_START + 107,
5939 EL_CUSTOM_START + 108,
5940 EL_CUSTOM_START + 109,
5941 EL_CUSTOM_START + 110,
5942 EL_CUSTOM_START + 111,
5944 EL_CUSTOM_START + 112,
5945 EL_CUSTOM_START + 113,
5946 EL_CUSTOM_START + 114,
5947 EL_CUSTOM_START + 115,
5949 EL_CUSTOM_START + 116,
5950 EL_CUSTOM_START + 117,
5951 EL_CUSTOM_START + 118,
5952 EL_CUSTOM_START + 119,
5954 EL_CUSTOM_START + 120,
5955 EL_CUSTOM_START + 121,
5956 EL_CUSTOM_START + 122,
5957 EL_CUSTOM_START + 123,
5959 EL_CUSTOM_START + 124,
5960 EL_CUSTOM_START + 125,
5961 EL_CUSTOM_START + 126,
5962 EL_CUSTOM_START + 127,
5964 EL_CUSTOM_START + 128,
5965 EL_CUSTOM_START + 129,
5966 EL_CUSTOM_START + 130,
5967 EL_CUSTOM_START + 131,
5969 EL_CUSTOM_START + 132,
5970 EL_CUSTOM_START + 133,
5971 EL_CUSTOM_START + 134,
5972 EL_CUSTOM_START + 135,
5974 EL_CUSTOM_START + 136,
5975 EL_CUSTOM_START + 137,
5976 EL_CUSTOM_START + 138,
5977 EL_CUSTOM_START + 139,
5979 EL_CUSTOM_START + 140,
5980 EL_CUSTOM_START + 141,
5981 EL_CUSTOM_START + 142,
5982 EL_CUSTOM_START + 143,
5984 EL_CUSTOM_START + 144,
5985 EL_CUSTOM_START + 145,
5986 EL_CUSTOM_START + 146,
5987 EL_CUSTOM_START + 147,
5989 EL_CUSTOM_START + 148,
5990 EL_CUSTOM_START + 149,
5991 EL_CUSTOM_START + 150,
5992 EL_CUSTOM_START + 151,
5994 EL_CUSTOM_START + 152,
5995 EL_CUSTOM_START + 153,
5996 EL_CUSTOM_START + 154,
5997 EL_CUSTOM_START + 155,
5999 EL_CUSTOM_START + 156,
6000 EL_CUSTOM_START + 157,
6001 EL_CUSTOM_START + 158,
6002 EL_CUSTOM_START + 159,
6004 EL_CUSTOM_START + 160,
6005 EL_CUSTOM_START + 161,
6006 EL_CUSTOM_START + 162,
6007 EL_CUSTOM_START + 163,
6009 EL_CUSTOM_START + 164,
6010 EL_CUSTOM_START + 165,
6011 EL_CUSTOM_START + 166,
6012 EL_CUSTOM_START + 167,
6014 EL_CUSTOM_START + 168,
6015 EL_CUSTOM_START + 169,
6016 EL_CUSTOM_START + 170,
6017 EL_CUSTOM_START + 171,
6019 EL_CUSTOM_START + 172,
6020 EL_CUSTOM_START + 173,
6021 EL_CUSTOM_START + 174,
6022 EL_CUSTOM_START + 175,
6024 EL_CUSTOM_START + 176,
6025 EL_CUSTOM_START + 177,
6026 EL_CUSTOM_START + 178,
6027 EL_CUSTOM_START + 179,
6029 EL_CUSTOM_START + 180,
6030 EL_CUSTOM_START + 181,
6031 EL_CUSTOM_START + 182,
6032 EL_CUSTOM_START + 183,
6034 EL_CUSTOM_START + 184,
6035 EL_CUSTOM_START + 185,
6036 EL_CUSTOM_START + 186,
6037 EL_CUSTOM_START + 187,
6039 EL_CUSTOM_START + 188,
6040 EL_CUSTOM_START + 189,
6041 EL_CUSTOM_START + 190,
6042 EL_CUSTOM_START + 191,
6044 EL_CUSTOM_START + 192,
6045 EL_CUSTOM_START + 193,
6046 EL_CUSTOM_START + 194,
6047 EL_CUSTOM_START + 195,
6049 EL_CUSTOM_START + 196,
6050 EL_CUSTOM_START + 197,
6051 EL_CUSTOM_START + 198,
6052 EL_CUSTOM_START + 199,
6054 EL_CUSTOM_START + 200,
6055 EL_CUSTOM_START + 201,
6056 EL_CUSTOM_START + 202,
6057 EL_CUSTOM_START + 203,
6059 EL_CUSTOM_START + 204,
6060 EL_CUSTOM_START + 205,
6061 EL_CUSTOM_START + 206,
6062 EL_CUSTOM_START + 207,
6064 EL_CUSTOM_START + 208,
6065 EL_CUSTOM_START + 209,
6066 EL_CUSTOM_START + 210,
6067 EL_CUSTOM_START + 211,
6069 EL_CUSTOM_START + 212,
6070 EL_CUSTOM_START + 213,
6071 EL_CUSTOM_START + 214,
6072 EL_CUSTOM_START + 215,
6074 EL_CUSTOM_START + 216,
6075 EL_CUSTOM_START + 217,
6076 EL_CUSTOM_START + 218,
6077 EL_CUSTOM_START + 219,
6079 EL_CUSTOM_START + 220,
6080 EL_CUSTOM_START + 221,
6081 EL_CUSTOM_START + 222,
6082 EL_CUSTOM_START + 223,
6084 EL_CUSTOM_START + 224,
6085 EL_CUSTOM_START + 225,
6086 EL_CUSTOM_START + 226,
6087 EL_CUSTOM_START + 227,
6089 EL_CUSTOM_START + 228,
6090 EL_CUSTOM_START + 229,
6091 EL_CUSTOM_START + 230,
6092 EL_CUSTOM_START + 231,
6094 EL_CUSTOM_START + 232,
6095 EL_CUSTOM_START + 233,
6096 EL_CUSTOM_START + 234,
6097 EL_CUSTOM_START + 235,
6099 EL_CUSTOM_START + 236,
6100 EL_CUSTOM_START + 237,
6101 EL_CUSTOM_START + 238,
6102 EL_CUSTOM_START + 239,
6104 EL_CUSTOM_START + 240,
6105 EL_CUSTOM_START + 241,
6106 EL_CUSTOM_START + 242,
6107 EL_CUSTOM_START + 243,
6109 EL_CUSTOM_START + 244,
6110 EL_CUSTOM_START + 245,
6111 EL_CUSTOM_START + 246,
6112 EL_CUSTOM_START + 247,
6114 EL_CUSTOM_START + 248,
6115 EL_CUSTOM_START + 249,
6116 EL_CUSTOM_START + 250,
6117 EL_CUSTOM_START + 251,
6119 EL_CUSTOM_START + 252,
6120 EL_CUSTOM_START + 253,
6121 EL_CUSTOM_START + 254,
6122 EL_CUSTOM_START + 255
6124 static int *editor_hl_custom_ptr = editor_hl_custom;
6125 static int *editor_el_custom_ptr = editor_el_custom;
6126 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6127 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6129 static int editor_hl_group[] =
6131 EL_INTERNAL_CASCADE_GE_ACTIVE,
6137 static int editor_el_group[] =
6151 EL_GROUP_START + 10,
6152 EL_GROUP_START + 11,
6154 EL_GROUP_START + 12,
6155 EL_GROUP_START + 13,
6156 EL_GROUP_START + 14,
6157 EL_GROUP_START + 15,
6159 EL_GROUP_START + 16,
6160 EL_GROUP_START + 17,
6161 EL_GROUP_START + 18,
6162 EL_GROUP_START + 19,
6164 EL_GROUP_START + 20,
6165 EL_GROUP_START + 21,
6166 EL_GROUP_START + 22,
6167 EL_GROUP_START + 23,
6169 EL_GROUP_START + 24,
6170 EL_GROUP_START + 25,
6171 EL_GROUP_START + 26,
6172 EL_GROUP_START + 27,
6174 EL_GROUP_START + 28,
6175 EL_GROUP_START + 29,
6176 EL_GROUP_START + 30,
6179 static int *editor_hl_group_ptr = editor_hl_group;
6180 static int *editor_el_group_ptr = editor_el_group;
6181 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6182 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6184 static int editor_hl_empty_space[] =
6186 EL_INTERNAL_CASCADE_ES_ACTIVE,
6192 static int editor_el_empty_space[] =
6214 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6215 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6216 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6217 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6219 static int editor_hl_reference[] =
6221 EL_INTERNAL_CASCADE_REF_ACTIVE,
6227 static int editor_el_reference[] =
6231 EL_TRIGGER_CE_VALUE,
6232 EL_TRIGGER_CE_SCORE,
6236 EL_CURRENT_CE_VALUE,
6237 EL_CURRENT_CE_SCORE,
6259 static int *editor_hl_reference_ptr = editor_hl_reference;
6260 static int *editor_el_reference_ptr = editor_el_reference;
6261 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6262 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6264 static int editor_hl_user_defined[] =
6266 EL_INTERNAL_CASCADE_USER_ACTIVE,
6272 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6273 static int *editor_el_user_defined_ptr = NULL;
6274 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6275 static int num_editor_el_user_defined = 0;
6277 static int editor_hl_dynamic[] =
6279 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6285 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6286 static int *editor_el_dynamic_ptr = NULL;
6287 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6288 static int num_editor_el_dynamic = 0;
6290 static int editor_hl_empty[] = { EL_EMPTY };
6291 static int *editor_el_empty = NULL; // dynamically allocated
6293 static int *editor_hl_empty_ptr = editor_hl_empty;
6294 static int *editor_el_empty_ptr = NULL;
6295 static int num_editor_hl_empty = 0;
6296 static int num_editor_el_empty = 0; // dynamically determined, if needed
6298 static boolean use_el_empty = FALSE;
6300 static int *editor_elements = NULL; // dynamically allocated
6301 static int num_editor_elements = 0; // dynamically determined
6303 static boolean setup_editor_cascade_never = FALSE;
6305 static boolean setup_editor_el_players = TRUE;
6306 static boolean setup_editor_el_boulderdash = TRUE;
6307 static boolean setup_editor_el_boulderdash_native = TRUE;
6308 static boolean setup_editor_el_emerald_mine = TRUE;
6309 static boolean setup_editor_el_emerald_mine_club = TRUE;
6310 static boolean setup_editor_el_more = TRUE;
6311 static boolean setup_editor_el_sokoban = TRUE;
6312 static boolean setup_editor_el_supaplex = TRUE;
6313 static boolean setup_editor_el_diamond_caves = TRUE;
6314 static boolean setup_editor_el_dx_boulderdash = TRUE;
6315 static boolean setup_editor_el_mirror_magic = TRUE;
6316 static boolean setup_editor_el_deflektor = TRUE;
6317 static boolean setup_editor_el_chars = TRUE;
6318 static boolean setup_editor_el_steel_chars = TRUE;
6319 static boolean setup_editor_el_custom = TRUE;
6320 static boolean setup_editor_el_user_defined = TRUE;
6321 static boolean setup_editor_el_dynamic = TRUE;
6323 static int editor_hl_unused[] = { EL_EMPTY };
6324 static int *editor_hl_unused_ptr = editor_hl_unused;
6325 static int num_editor_hl_unused = 0;
6329 boolean *setup_value;
6330 boolean *setup_cascade_value;
6332 int **headline_list;
6333 int *headline_list_size;
6336 int *element_list_size;
6338 boolean last_setup_value;
6340 editor_elements_info[] =
6343 &setup_editor_el_players,
6344 &setup_editor_cascade_never,
6345 &editor_hl_unused_ptr, &num_editor_hl_unused,
6346 &editor_el_players_ptr, &num_editor_el_players
6349 &setup_editor_el_boulderdash,
6350 &setup.editor_cascade.el_bd,
6351 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6352 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6355 &setup_editor_el_boulderdash_native,
6356 &setup.editor_cascade.el_bd_native,
6357 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6358 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6361 &setup_editor_el_emerald_mine,
6362 &setup.editor_cascade.el_em,
6363 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6364 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6367 &setup_editor_el_emerald_mine_club,
6368 &setup.editor_cascade.el_emc,
6369 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6370 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6373 &setup_editor_el_more,
6374 &setup.editor_cascade.el_rnd,
6375 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6376 &editor_el_rnd_ptr, &num_editor_el_rnd
6379 &setup_editor_el_sokoban,
6380 &setup.editor_cascade.el_sb,
6381 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6382 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6385 &setup_editor_el_supaplex,
6386 &setup.editor_cascade.el_sp,
6387 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6388 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6391 &setup_editor_el_diamond_caves,
6392 &setup.editor_cascade.el_dc,
6393 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6394 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6397 &setup_editor_el_dx_boulderdash,
6398 &setup.editor_cascade.el_dx,
6399 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6400 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6403 &setup_editor_el_mirror_magic,
6404 &setup.editor_cascade.el_mm,
6405 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6406 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6409 &setup_editor_el_deflektor,
6410 &setup.editor_cascade.el_df,
6411 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6412 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6415 &setup_editor_el_chars,
6416 &setup.editor_cascade.el_chars,
6417 &editor_hl_chars_ptr, &num_editor_hl_chars,
6418 &editor_el_chars_ptr, &num_editor_el_chars
6421 &setup_editor_el_steel_chars,
6422 &setup.editor_cascade.el_steel_chars,
6423 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6424 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6427 &setup_editor_el_custom,
6428 &setup.editor_cascade.el_ce,
6429 &editor_hl_custom_ptr, &num_editor_hl_custom,
6430 &editor_el_custom_ptr, &num_editor_el_custom
6433 &setup_editor_el_custom,
6434 &setup.editor_cascade.el_ge,
6435 &editor_hl_group_ptr, &num_editor_hl_group,
6436 &editor_el_group_ptr, &num_editor_el_group
6439 &setup_editor_el_custom,
6440 &setup.editor_cascade.el_es,
6441 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6442 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6445 &setup_editor_el_custom,
6446 &setup.editor_cascade.el_ref,
6447 &editor_hl_reference_ptr, &num_editor_hl_reference,
6448 &editor_el_reference_ptr, &num_editor_el_reference
6451 &setup_editor_el_user_defined,
6452 &setup.editor_cascade.el_user,
6453 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6454 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6457 &setup_editor_el_dynamic,
6458 &setup.editor_cascade.el_dynamic,
6459 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6460 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6465 &editor_hl_empty_ptr, &num_editor_hl_empty,
6466 &editor_el_empty_ptr, &num_editor_el_empty,
6476 static struct XY xy_directions[] =
6485 // ----------------------------------------------------------------------------
6487 // ----------------------------------------------------------------------------
6489 static int getMaxInfoTextLength(void)
6491 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6494 static int getTextWidthForGadget(char *text)
6499 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6502 static int getTextWidthForDrawingArea(char *text)
6507 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
6510 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6512 return (gi->x + gi->width + getTextWidthForGadget(text));
6515 static char *getElementInfoText(int element)
6517 char *info_text = NULL;
6519 if (element < MAX_NUM_ELEMENTS)
6521 if (strlen(element_info[element].description) > 0)
6522 info_text = element_info[element].description;
6523 else if (element_info[element].custom_description != NULL)
6524 info_text = element_info[element].custom_description;
6525 else if (element_info[element].editor_description != NULL)
6526 info_text = element_info[element].editor_description;
6529 if (info_text == NULL)
6530 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6535 static char *getElementDescriptionFilenameExt(char *basename)
6537 char *elements_subdir = ELEMENTS_DIRECTORY;
6538 static char *elements_subdir2 = NULL;
6539 static char *filename = NULL;
6541 if (elements_subdir2 == NULL)
6542 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6544 checked_free(filename);
6546 // 1st try: look for element description in current level set directory
6547 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6548 if (fileExists(filename))
6553 // 2nd try: look for element description in the game's base directory
6554 filename = getPath3(options.docs_directory, elements_subdir, basename);
6555 if (fileExists(filename))
6561 static char *getElementDescriptionFilename(int element)
6563 char basename[MAX_FILENAME_LEN];
6566 // 1st try: look for element description file for exactly this element
6567 sprintf(basename, "%s.txt", element_info[element].token_name);
6568 filename = getElementDescriptionFilenameExt(basename);
6569 if (filename != NULL)
6572 // 2nd try: look for element description file for this element's class
6573 sprintf(basename, "%s.txt", element_info[element].class_name);
6574 filename = getElementDescriptionFilenameExt(basename);
6575 if (filename != NULL)
6578 // 3rd try: look for generic fallback text file for any element
6579 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6580 if (filename != NULL)
6586 static boolean suppressBorderElement(void)
6588 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6589 lev_fieldx <= MAX_ED_FIELDX &&
6590 lev_fieldy <= MAX_ED_FIELDY);
6593 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6595 boolean element_found[NUM_FILE_ELEMENTS];
6598 // initialize list of used elements to "not used"
6599 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6600 element_found[i] = FALSE;
6602 // find all elements used in current level
6603 for (y = 0; y < lev_fieldy; y++)
6605 for (x = 0; x < lev_fieldx; x++)
6607 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6610 if (IS_MM_WALL(Tile[x][y]))
6611 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6613 element_found[Tile[x][y]] = TRUE;
6619 // count number of elements used in current level
6620 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6621 if (element_found[i])
6624 // add space for up to 3 more elements for padding that may be needed
6627 // free memory for old list of elements, if needed
6628 checked_free(*elements);
6630 // allocate memory for new list of elements
6631 *elements = checked_malloc(*num_elements * sizeof(int));
6635 // add all elements used in current level (non-custom/group/empty elements)
6636 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6637 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6638 IS_GROUP_ELEMENT(i) ||
6639 IS_EMPTY_ELEMENT(i)))
6640 (*elements)[(*num_elements)++] = i;
6642 // add all elements used in current level (custom/group/empty elements)
6643 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6644 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6645 IS_GROUP_ELEMENT(i) ||
6646 IS_EMPTY_ELEMENT(i)))
6647 (*elements)[(*num_elements)++] = i;
6649 while (*num_elements % 4) // pad with empty elements, if needed
6650 (*elements)[(*num_elements)++] = EL_EMPTY;
6653 static void ReinitializeElementList_EnableSections(void)
6655 // default: enable all element sections
6657 setup_editor_el_players = TRUE;
6658 setup_editor_el_boulderdash = TRUE;
6659 setup_editor_el_boulderdash_native = TRUE;
6660 setup_editor_el_emerald_mine = TRUE;
6661 setup_editor_el_emerald_mine_club = TRUE;
6662 setup_editor_el_more = TRUE;
6663 setup_editor_el_sokoban = TRUE;
6664 setup_editor_el_supaplex = TRUE;
6665 setup_editor_el_diamond_caves = TRUE;
6666 setup_editor_el_dx_boulderdash = TRUE;
6667 setup_editor_el_mirror_magic = TRUE;
6668 setup_editor_el_deflektor = TRUE;
6669 setup_editor_el_chars = TRUE;
6670 setup_editor_el_steel_chars = TRUE;
6672 setup_editor_el_custom = TRUE;
6673 setup_editor_el_user_defined = TRUE;
6674 setup_editor_el_dynamic = TRUE;
6676 // now disable all element sections not to be displayed
6678 if (!setup.editor.el_classic)
6680 setup_editor_el_players = FALSE;
6681 setup_editor_el_boulderdash = FALSE;
6682 setup_editor_el_boulderdash_native = FALSE;
6683 setup_editor_el_emerald_mine = FALSE;
6684 setup_editor_el_emerald_mine_club = FALSE;
6685 setup_editor_el_more = FALSE;
6686 setup_editor_el_sokoban = FALSE;
6687 setup_editor_el_supaplex = FALSE;
6688 setup_editor_el_diamond_caves = FALSE;
6689 setup_editor_el_dx_boulderdash = FALSE;
6690 setup_editor_el_mirror_magic = FALSE;
6691 setup_editor_el_deflektor = FALSE;
6692 setup_editor_el_chars = FALSE;
6693 setup_editor_el_steel_chars = FALSE;
6696 if (!setup.editor.el_custom)
6698 setup_editor_el_custom = FALSE;
6701 if (!setup.editor.el_user_defined)
6703 setup_editor_el_user_defined = FALSE;
6706 if (!setup.editor.el_dynamic)
6708 setup_editor_el_dynamic = FALSE;
6711 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
6713 setup_editor_el_boulderdash_native = FALSE;
6714 setup_editor_el_mirror_magic = FALSE;
6715 setup_editor_el_deflektor = FALSE;
6717 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
6719 setup_editor_el_players = FALSE;
6720 setup_editor_el_boulderdash = FALSE;
6721 setup_editor_el_emerald_mine = FALSE;
6722 setup_editor_el_emerald_mine_club = FALSE;
6723 setup_editor_el_more = FALSE;
6724 setup_editor_el_sokoban = FALSE;
6725 setup_editor_el_supaplex = FALSE;
6726 setup_editor_el_diamond_caves = FALSE;
6727 setup_editor_el_dx_boulderdash = FALSE;
6728 setup_editor_el_mirror_magic = FALSE;
6729 setup_editor_el_deflektor = FALSE;
6730 setup_editor_el_chars = FALSE;
6731 setup_editor_el_steel_chars = FALSE;
6733 setup_editor_el_custom = FALSE;
6735 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
6737 setup_editor_el_boulderdash = FALSE;
6738 setup_editor_el_boulderdash_native = FALSE;
6739 setup_editor_el_more = FALSE;
6740 setup_editor_el_sokoban = FALSE;
6741 setup_editor_el_supaplex = FALSE;
6742 setup_editor_el_diamond_caves = FALSE;
6743 setup_editor_el_dx_boulderdash = FALSE;
6744 setup_editor_el_mirror_magic = FALSE;
6745 setup_editor_el_deflektor = FALSE;
6746 setup_editor_el_steel_chars = FALSE;
6748 setup_editor_el_custom = FALSE;
6750 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
6752 setup_editor_el_players = FALSE;
6753 setup_editor_el_boulderdash = FALSE;
6754 setup_editor_el_boulderdash_native = FALSE;
6755 setup_editor_el_emerald_mine = FALSE;
6756 setup_editor_el_emerald_mine_club = FALSE;
6757 setup_editor_el_more = FALSE;
6758 setup_editor_el_sokoban = FALSE;
6759 setup_editor_el_diamond_caves = FALSE;
6760 setup_editor_el_dx_boulderdash = FALSE;
6761 setup_editor_el_mirror_magic = FALSE;
6762 setup_editor_el_deflektor = FALSE;
6763 setup_editor_el_chars = FALSE;
6764 setup_editor_el_steel_chars = FALSE;
6766 setup_editor_el_custom = FALSE;
6768 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
6770 setup_editor_el_players = FALSE;
6771 setup_editor_el_boulderdash = FALSE;
6772 setup_editor_el_boulderdash_native = FALSE;
6773 setup_editor_el_emerald_mine = FALSE;
6774 setup_editor_el_emerald_mine_club = FALSE;
6775 setup_editor_el_more = FALSE;
6776 setup_editor_el_sokoban = FALSE;
6777 setup_editor_el_supaplex = FALSE;
6778 setup_editor_el_diamond_caves = FALSE;
6779 setup_editor_el_dx_boulderdash = FALSE;
6780 setup_editor_el_steel_chars = FALSE;
6782 setup_editor_el_custom = FALSE;
6786 static void ReinitializeElementList(void)
6788 static boolean initialization_needed = TRUE;
6792 ReinitializeElementList_EnableSections();
6794 if (initialization_needed)
6796 LoadSetup_EditorCascade(); // load last editor cascade state
6798 // initialize editor cascade element from saved cascade state
6799 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6801 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
6802 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
6804 if (IS_EDITOR_CASCADE(*cascade_element))
6806 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
6807 EL_CASCADE_INACTIVE(*cascade_element));
6810 initialization_needed = FALSE;
6813 checked_free(editor_elements);
6815 // reload optional user defined element list for each invocation of editor
6816 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
6817 &num_editor_el_user_defined);
6819 // initialize dynamic level element list for each invocation of editor
6820 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
6821 &num_editor_el_dynamic);
6823 // initialize list of empty elements (used for padding, if needed)
6824 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6825 editor_el_empty[i] = EL_EMPTY;
6827 // do some sanity checks for each element from element list
6828 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6830 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6832 int element = (*editor_elements_info[i].element_list)[j];
6834 if (element >= NUM_FILE_ELEMENTS)
6835 Warn("editor element %d is runtime element", element);
6837 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
6838 Warn("no element description text for element %d", element);
6842 num_editor_elements = 0;
6843 use_el_empty = FALSE;
6845 // determine size of element list
6846 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6848 if (*editor_elements_info[i].setup_value)
6850 boolean found_inactive_cascade = FALSE;
6852 if (setup.editor.el_headlines)
6854 // required for correct padding of palette headline buttons
6855 if (*editor_elements_info[i].headline_list_size > 0)
6856 num_editor_elements += ED_ELEMENTLIST_COLS;
6858 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6860 int element = (*editor_elements_info[i].headline_list)[j];
6862 if (IS_EDITOR_CASCADE_INACTIVE(element))
6863 found_inactive_cascade = TRUE;
6867 if (found_inactive_cascade)
6870 // required for correct padding of palette element buttons
6871 int element_list_size = *editor_elements_info[i].element_list_size;
6873 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6874 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6876 num_editor_elements += element_buttons;
6880 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
6882 // offer at least as many elements as element buttons exist
6883 use_el_empty = TRUE;
6884 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
6886 num_editor_elements += num_editor_el_empty;
6890 num_editor_el_empty = 0;
6893 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
6895 // fill element list
6896 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6898 boolean found_inactive_cascade = FALSE;
6900 if (*editor_elements_info[i].setup_value)
6902 if (setup.editor.el_headlines)
6904 // required for correct padding of palette headline buttons
6905 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
6906 ED_ELEMENTLIST_COLS : 0);
6908 for (j = 0; j < headline_size; j++)
6910 // use empty elements for padding of palette headline buttons
6911 int element = (j < *editor_elements_info[i].headline_list_size ?
6912 (*editor_elements_info[i].headline_list)[j] :
6913 editor_el_empty[0]);
6915 editor_elements[pos++] = element;
6917 if (IS_EDITOR_CASCADE_INACTIVE(element))
6918 found_inactive_cascade = TRUE;
6922 if (found_inactive_cascade)
6925 // required for correct padding of palette element buttons
6926 int element_list_size = *editor_elements_info[i].element_list_size;
6928 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6929 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6931 // copy all elements from element list
6932 for (j = 0; j < element_list_size; j++)
6933 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
6935 // use empty elements for padding of palette element buttons
6936 for (j = 0; j < element_buttons - element_list_size; j++)
6937 editor_elements[pos++] = editor_el_empty[0];
6941 // (this function is also called before editor gadgets are initialized!)
6942 AdjustElementListScrollbar();
6945 void PrintEditorElementList(void)
6947 boolean *stop = &setup_editor_el_user_defined;
6950 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
6952 int cascade_element = (*editor_elements_info[i].headline_list)[0];
6954 if (IS_EDITOR_CASCADE(cascade_element))
6956 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
6957 char *headline = element_info[cascade_element_show].editor_description;
6959 PrintLineWithPrefix("# ", "-", 77);
6960 Print("# %s\n", headline);
6961 PrintLineWithPrefix("# ", "-", 77);
6964 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6966 int element = (*editor_elements_info[i].headline_list)[j];
6968 if (IS_EDITOR_CASCADE(element))
6969 element = EL_CHAR_MINUS;
6971 Print("# %s\n", element_info[element].token_name);
6977 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6979 int element = (*editor_elements_info[i].element_list)[j];
6981 Print("# %s\n", element_info[element].token_name);
6989 static void ReinitializeElementListButtons(void)
6991 static boolean last_setup_value_headlines = FALSE;
6992 static boolean initialization_needed = TRUE;
6995 if (!initialization_needed) // check if editor element setup has changed
6997 if (last_setup_value_headlines != setup.editor.el_headlines)
6998 initialization_needed = TRUE;
7000 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7001 if (editor_elements_info[i].last_setup_value !=
7002 *editor_elements_info[i].setup_value)
7003 initialization_needed = TRUE;
7006 if (!initialization_needed)
7009 FreeLevelEditorGadgets();
7010 CreateLevelEditorGadgets();
7012 // store current setup values for next invocation of this function
7013 last_setup_value_headlines = setup.editor.el_headlines;
7014 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7015 editor_elements_info[i].last_setup_value =
7016 *editor_elements_info[i].setup_value;
7018 initialization_needed = FALSE;
7021 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7024 int border_graphic =
7025 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7026 struct GraphicInfo *g = &graphic_info[border_graphic];
7027 Bitmap *src_bitmap = g->bitmap;
7028 int src_x = g->src_x;
7029 int src_y = g->src_y;
7030 int border_size = g->border_size;
7031 int border_xpos = g->width - border_size;
7032 int border_ypos = g->height - border_size;
7033 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7036 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7037 border_size, border_size,
7038 dest_x - border_size, dest_y - border_size);
7039 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7040 border_size, border_size,
7041 dest_x + width, dest_y - border_size);
7042 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7043 border_size, border_size,
7044 dest_x - border_size, dest_y + height);
7045 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7046 border_size, border_size,
7047 dest_x + width, dest_y + height);
7049 for (i = 0; i < width / tilesize; i++)
7051 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7052 tilesize, border_size,
7053 dest_x + i * tilesize, dest_y - border_size);
7054 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7055 tilesize, border_size,
7056 dest_x + i * tilesize, dest_y + height);
7059 for (i = 0; i < height / tilesize; i++)
7061 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7062 border_size, tilesize,
7063 dest_x - border_size, dest_y + i * tilesize);
7064 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7065 border_size, tilesize,
7066 dest_x + width, dest_y + i * tilesize);
7069 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7072 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7074 int xsize_tile = MAX(ed_tilesize, xsize);
7075 int ysize_tile = MAX(ed_tilesize, ysize);
7076 int xsize_full = xsize + 1;
7077 int ysize_full = ysize + 1;
7078 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7079 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7080 Pixel line_color = getTabulatorBarColor();
7082 if (line_color == BLACK_PIXEL) // black => transparent
7085 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7086 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7087 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7090 static void DrawEditorLevelBorderLinesIfNeeded(void)
7092 int xsize = lev_fieldx * ed_tilesize;
7093 int ysize = lev_fieldy * ed_tilesize;
7094 int line_size = getTabulatorBarHeight();
7096 if (!suppressBorderElement())
7099 // draw little border line around editable level playfield
7102 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7105 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7107 if (xsize < SXSIZE && ysize < SYSIZE)
7108 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7111 static void DrawEditorElement(int x, int y, int element)
7113 DrawSizedElement(x, y, element, ed_tilesize);
7116 static void DrawEditorElementThruMask(int x, int y, int element)
7118 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7121 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7123 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7126 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7128 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7129 DrawEditorLevelBorderLinesIfNeeded();
7132 static void DrawDrawingArea(int id)
7134 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7137 int *value = drawingarea_info[id].value;
7138 int area_xsize = drawingarea_info[id].area_xsize;
7139 int area_ysize = drawingarea_info[id].area_ysize;
7140 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7142 for (x = 0; x < area_xsize; x++)
7143 for (y = 0; y < area_ysize; y++)
7144 DrawSizedGraphicExt(drawto,
7145 gi->x + x * tilesize,
7146 gi->y + y * tilesize,
7147 el2edimg(value[x * area_ysize + y]), 0, tilesize);
7150 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7153 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7154 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7156 BlitBitmap(drawto, drawto,
7157 SX + (dx == -1 ? ed_tilesize : 0),
7158 SY + (dy == -1 ? ed_tilesize : 0),
7159 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7160 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7161 SX + (dx == +1 ? ed_tilesize : 0),
7162 SY + (dy == +1 ? ed_tilesize : 0));
7166 x = (dx == 1 ? 0 : ed_fieldx - 1);
7167 for (y = 0; y < ed_fieldy; y++)
7168 DrawEditorElementOrWall(x, y, from_x, from_y);
7172 y = (dy == 1 ? 0 : ed_fieldy - 1);
7173 for (x = 0; x < ed_fieldx; x++)
7174 DrawEditorElementOrWall(x, y, from_x, from_y);
7177 redraw_mask |= REDRAW_FIELD;
7181 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7184 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
7187 static void CreateControlButtons(void)
7189 struct GadgetInfo *gi;
7192 // create toolbox buttons
7193 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7195 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7196 int id = controlbutton_info[i].gadget_id;
7197 int type = controlbutton_info[i].gadget_type;
7198 int graphic = controlbutton_info[i].graphic;
7199 struct XYTileSize *pos = controlbutton_info[i].pos;
7200 struct GraphicInfo *gd = &graphic_info[graphic];
7201 Bitmap *deco_bitmap = NULL;
7202 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7203 int tile_size = 0, deco_shift = 0;
7204 boolean deco_masked = FALSE;
7205 int gd_x1 = gd->src_x;
7206 int gd_y1 = gd->src_y;
7207 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7208 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7209 int gd_x1a = gd->src_x + gd->active_xoffset;
7210 int gd_y1a = gd->src_y + gd->active_yoffset;
7211 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7212 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7215 unsigned int event_mask;
7216 int radio_button_nr = RADIO_NR_NONE;
7217 boolean checked = FALSE;
7220 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7222 if (type == GD_TYPE_RADIO_BUTTON)
7224 event_mask = GD_EVENT_PRESSED;
7225 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7227 if (id == drawing_function)
7232 if (id == GADGET_ID_WRAP_LEFT ||
7233 id == GADGET_ID_WRAP_RIGHT ||
7234 id == GADGET_ID_WRAP_UP ||
7235 id == GADGET_ID_WRAP_DOWN)
7236 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7238 event_mask = GD_EVENT_RELEASED;
7241 if (id == GADGET_ID_PROPERTIES ||
7242 id == GADGET_ID_PALETTE)
7247 else if (id == GADGET_ID_ELEMENT_LEFT ||
7248 id == GADGET_ID_ELEMENT_MIDDLE ||
7249 id == GADGET_ID_ELEMENT_RIGHT)
7254 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7255 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7256 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7258 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7259 editor.button.element_left.tile_size :
7260 id == GADGET_ID_ELEMENT_MIDDLE ?
7261 editor.button.element_middle.tile_size :
7262 id == GADGET_ID_ELEMENT_RIGHT ?
7263 editor.button.element_right.tile_size : 0);
7265 // make sure that decoration does not overlap gadget border
7266 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7268 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7270 deco_xpos = (gd->width - tile_size) / 2;
7271 deco_ypos = (gd->height - tile_size) / 2;
7273 deco_masked = gd->draw_masked;
7281 gi = CreateGadget(GDI_CUSTOM_ID, id,
7282 GDI_CUSTOM_TYPE_ID, type_id,
7283 GDI_IMAGE_ID, graphic,
7284 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7287 GDI_WIDTH, gd->width,
7288 GDI_HEIGHT, gd->height,
7290 GDI_STATE, GD_BUTTON_UNPRESSED,
7291 GDI_RADIO_NR, radio_button_nr,
7292 GDI_CHECKED, checked,
7293 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7294 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7295 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7296 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7297 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7298 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7299 GDI_DECORATION_SIZE, tile_size, tile_size,
7300 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7301 GDI_DECORATION_MASKED, deco_masked,
7302 GDI_EVENT_MASK, event_mask,
7303 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7304 GDI_CALLBACK_ACTION, HandleControlButtons,
7308 Fail("cannot create gadget");
7310 level_editor_gadget[id] = gi;
7313 // these values are not constant, but can change at runtime
7314 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7315 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7316 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7317 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7318 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7319 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7320 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7321 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7322 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7323 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7324 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7325 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7327 // create buttons for scrolling of drawing area and element list
7328 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7330 int id = scrollbutton_info[i].gadget_id;
7331 int type_id = scrollbutton_info[i].gadget_type_id;
7332 int graphic = scrollbutton_info[i].graphic;
7333 struct GraphicInfo *gd = &graphic_info[graphic];
7334 Bitmap *gd_bitmap = gd->bitmap;
7335 int gd_x1 = gd->src_x;
7336 int gd_y1 = gd->src_y;
7337 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7338 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7339 int width = gd->width;
7340 int height = gd->height;
7341 int x = scrollbutton_pos[i].x;
7342 int y = scrollbutton_pos[i].y;
7343 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7346 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7348 if (id == GADGET_ID_SCROLL_LIST_UP ||
7349 id == GADGET_ID_SCROLL_LIST_DOWN)
7360 gi = CreateGadget(GDI_CUSTOM_ID, id,
7361 GDI_CUSTOM_TYPE_ID, type_id,
7362 GDI_IMAGE_ID, graphic,
7363 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7368 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7369 GDI_STATE, GD_BUTTON_UNPRESSED,
7370 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7371 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7372 GDI_EVENT_MASK, event_mask,
7373 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7374 GDI_CALLBACK_ACTION, HandleControlButtons,
7378 Fail("cannot create gadget");
7380 level_editor_gadget[id] = gi;
7383 // create buttons for element list
7384 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7387 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7388 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7389 struct GraphicInfo *gd = &graphic_info[graphic];
7390 Bitmap *gd_bitmap = gd->bitmap;
7391 Bitmap *deco_bitmap;
7392 int deco_x, deco_y, deco_xpos, deco_ypos;
7393 int gd_x1 = gd->src_x;
7394 int gd_y1 = gd->src_y;
7395 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7396 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7397 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7398 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7399 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7400 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7401 int element = editor_elements[i];
7402 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7403 unsigned int event_mask = GD_EVENT_RELEASED;
7405 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7407 deco_xpos = (gd->width - tile_size) / 2;
7408 deco_ypos = (gd->height - tile_size) / 2;
7410 gi = CreateGadget(GDI_CUSTOM_ID, id,
7411 GDI_CUSTOM_TYPE_ID, type_id,
7412 GDI_IMAGE_ID, graphic,
7413 GDI_INFO_TEXT, getElementInfoText(element),
7416 GDI_WIDTH, gd->width,
7417 GDI_HEIGHT, gd->height,
7418 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7419 GDI_STATE, GD_BUTTON_UNPRESSED,
7420 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7421 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7422 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7423 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7424 GDI_DECORATION_SIZE, tile_size, tile_size,
7425 GDI_DECORATION_SHIFTING, 1, 1,
7426 GDI_EVENT_MASK, event_mask,
7427 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7428 GDI_CALLBACK_ACTION, HandleControlButtons,
7432 Fail("cannot create gadget");
7434 level_editor_gadget[id] = gi;
7438 static void CreateCounterButtons(void)
7440 int max_infotext_len = getMaxInfoTextLength();
7443 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7445 int type_id = counterbutton_info[i].gadget_type_id;
7446 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7447 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7451 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7453 // determine horizontal position to the right of specified gadget
7454 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7455 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7456 ED_GADGET_TEXT_DISTANCE);
7458 // determine horizontal offset for leading text
7459 if (counterbutton_info[i].text_left != NULL)
7460 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7462 for (j = 0; j < 2; j++)
7464 struct GadgetInfo *gi;
7466 counterbutton_info[i].gadget_id_down :
7467 counterbutton_info[i].gadget_id_up);
7469 struct GraphicInfo *gd;
7470 int gd_x1, gd_x2, gd_y1, gd_y2;
7471 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7472 char infotext[max_infotext_len + 1];
7474 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7477 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7478 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7480 event_mask |= GD_EVENT_RELEASED;
7484 x = DX + editor.button.prev_level.x;
7485 y = DY + editor.button.prev_level.y;
7489 x = DX + editor.button.next_level.x;
7490 y = DY + editor.button.next_level.y;
7496 IMG_EDITOR_COUNTER_DOWN :
7497 IMG_EDITOR_COUNTER_UP);
7500 gd = &graphic_info[graphic];
7504 gd_x2 = gd->src_x + gd->pressed_xoffset;
7505 gd_y2 = gd->src_y + gd->pressed_yoffset;
7507 sprintf(infotext, "%s counter value by 1, 5 or 10",
7508 (j == 0 ? "Decrease" : "Increase"));
7510 gi = CreateGadget(GDI_CUSTOM_ID, id,
7511 GDI_CUSTOM_TYPE_ID, type_id,
7512 GDI_IMAGE_ID, graphic,
7513 GDI_INFO_TEXT, infotext,
7516 GDI_WIDTH, gd->width,
7517 GDI_HEIGHT, gd->height,
7518 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7519 GDI_STATE, GD_BUTTON_UNPRESSED,
7520 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7521 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7522 GDI_EVENT_MASK, event_mask,
7523 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7524 GDI_CALLBACK_ACTION, HandleCounterButtons,
7528 Fail("cannot create gadget");
7530 level_editor_gadget[id] = gi;
7531 right_gadget_border[id] =
7532 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7534 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7538 int font_type = FONT_INPUT_1;
7539 int font_type_active = FONT_INPUT_1_ACTIVE;
7541 id = counterbutton_info[i].gadget_id_text;
7543 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7545 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7547 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7549 font_type = FONT_LEVEL_NUMBER;
7550 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7552 x = DX + editor.input.level_number.x;
7553 y = DY + editor.input.level_number.y;
7557 graphic = IMG_EDITOR_COUNTER_INPUT;
7560 gd = &graphic_info[graphic];
7564 gd_x2 = gd->src_x + gd->active_xoffset;
7565 gd_y2 = gd->src_y + gd->active_yoffset;
7567 gi = CreateGadget(GDI_CUSTOM_ID, id,
7568 GDI_CUSTOM_TYPE_ID, type_id,
7569 GDI_IMAGE_ID, graphic,
7570 GDI_INFO_TEXT, "Enter counter value",
7573 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7574 GDI_NUMBER_VALUE, 0,
7575 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7576 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7577 GDI_TEXT_SIZE, 3, // minimal counter text size
7578 GDI_TEXT_FONT, font_type,
7579 GDI_TEXT_FONT_ACTIVE, font_type_active,
7580 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7581 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7582 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7583 GDI_DESIGN_WIDTH, gd->width,
7584 GDI_EVENT_MASK, event_mask,
7585 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7586 GDI_CALLBACK_ACTION, HandleCounterButtons,
7590 Fail("cannot create gadget");
7592 level_editor_gadget[id] = gi;
7593 right_gadget_border[id] =
7594 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7596 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
7602 static void CreateDrawingAreas(void)
7606 // these values are not constant, but can change at runtime
7607 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
7608 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
7610 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
7612 struct GadgetInfo *gi;
7613 int id = drawingarea_info[i].gadget_id;
7614 int type_id = drawingarea_info[i].gadget_type_id;
7615 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
7616 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
7617 int area_xsize = drawingarea_info[i].area_xsize;
7618 int area_ysize = drawingarea_info[i].area_ysize;
7619 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
7620 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
7621 unsigned int event_mask =
7622 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
7623 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
7626 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
7628 // determine horizontal position to the right of specified gadget
7629 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
7630 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
7631 ED_DRAWINGAREA_TEXT_DISTANCE);
7633 // determine horizontal offset for leading text
7634 if (drawingarea_info[i].text_left != NULL)
7635 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
7637 gi = CreateGadget(GDI_CUSTOM_ID, id,
7638 GDI_CUSTOM_TYPE_ID, type_id,
7641 GDI_TYPE, GD_TYPE_DRAWING_AREA,
7642 GDI_AREA_SIZE, area_xsize, area_ysize,
7643 GDI_ITEM_SIZE, item_size, item_size,
7644 GDI_EVENT_MASK, event_mask,
7645 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
7646 GDI_CALLBACK_ACTION, HandleDrawingAreas,
7650 Fail("cannot create gadget");
7652 level_editor_gadget[id] = gi;
7653 right_gadget_border[id] =
7654 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
7658 static void CreateTextInputGadgets(void)
7660 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
7661 int max_infotext_len = getMaxInfoTextLength();
7664 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
7666 int gd_x1 = gd->src_x;
7667 int gd_y1 = gd->src_y;
7668 int gd_x2 = gd->src_x + gd->active_xoffset;
7669 int gd_y2 = gd->src_y + gd->active_yoffset;
7670 struct GadgetInfo *gi;
7671 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7672 char infotext[MAX_OUTPUT_LINESIZE + 1];
7673 int id = textinput_info[i].gadget_id;
7674 int type_id = textinput_info[i].gadget_type_id;
7678 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
7680 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
7682 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
7683 int border_size = gd->border_size;
7684 int font_nr = FONT_INPUT_1;
7685 int font_height = getFontHeight(font_nr);
7686 int xoffset = element_border + TILEX + element_border + 3 * border_size;
7687 int yoffset = element_border + (TILEY - font_height) / 2;
7689 x = (editor.settings.element_name.x != -1 ?
7690 editor.settings.element_name.x :
7691 editor.settings.element_graphic.x + xoffset) - border_size;
7692 y = (editor.settings.element_name.y != -1 ?
7693 editor.settings.element_name.y :
7694 editor.settings.element_graphic.y + yoffset) - border_size;
7698 x = ED_SETTINGS_X(textinput_info[i].x);
7699 y = ED_SETTINGS_Y(textinput_info[i].y);
7702 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
7703 infotext[max_infotext_len] = '\0';
7705 gi = CreateGadget(GDI_CUSTOM_ID, id,
7706 GDI_CUSTOM_TYPE_ID, type_id,
7707 GDI_INFO_TEXT, infotext,
7710 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
7711 GDI_TEXT_VALUE, textinput_info[i].value,
7712 GDI_TEXT_SIZE, textinput_info[i].size,
7713 GDI_TEXT_FONT, FONT_INPUT_1,
7714 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7715 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7716 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7717 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7718 GDI_DESIGN_WIDTH, gd->width,
7719 GDI_EVENT_MASK, event_mask,
7720 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7721 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
7725 Fail("cannot create gadget");
7727 level_editor_gadget[id] = gi;
7731 static void CreateTextAreaGadgets(void)
7733 int max_infotext_len = getMaxInfoTextLength();
7736 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
7738 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
7739 int gd_x1 = gd->src_x;
7740 int gd_y1 = gd->src_y;
7741 int gd_x2 = gd->src_x + gd->active_xoffset;
7742 int gd_y2 = gd->src_y + gd->active_yoffset;
7743 struct GadgetInfo *gi;
7744 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
7745 char infotext[MAX_OUTPUT_LINESIZE + 1];
7746 int id = textarea_info[i].gadget_id;
7747 int type_id = textarea_info[i].gadget_type_id;
7748 int area_xsize = textarea_info[i].xsize;
7749 int area_ysize = textarea_info[i].ysize;
7752 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
7754 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
7755 infotext[max_infotext_len] = '\0';
7757 gi = CreateGadget(GDI_CUSTOM_ID, id,
7758 GDI_CUSTOM_TYPE_ID, type_id,
7759 GDI_INFO_TEXT, infotext,
7760 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
7761 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
7762 GDI_TYPE, GD_TYPE_TEXT_AREA,
7763 GDI_AREA_SIZE, area_xsize, area_ysize,
7764 GDI_TEXT_FONT, FONT_INPUT_1,
7765 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7766 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7767 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7768 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7769 GDI_DESIGN_WIDTH, gd->width,
7770 GDI_EVENT_MASK, event_mask,
7771 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7772 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
7776 Fail("cannot create gadget");
7778 level_editor_gadget[id] = gi;
7782 static void CreateSelectboxGadgets(void)
7784 int max_infotext_len = getMaxInfoTextLength();
7788 for (i = 0; i < ED_NUM_SELECTBOX; i++)
7790 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
7791 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
7792 int gd_x1 = gd->src_x;
7793 int gd_y1 = gd->src_y;
7794 int gd_x2 = gd->src_x + gd->active_xoffset;
7795 int gd_y2 = gd->src_y + gd->active_yoffset;
7796 int selectbox_button_xsize = gd2->width;
7797 struct GadgetInfo *gi;
7798 char infotext[MAX_OUTPUT_LINESIZE + 1];
7799 int id = selectbox_info[i].gadget_id;
7800 int type_id = selectbox_info[i].gadget_type_id;
7801 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
7802 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
7803 unsigned int event_mask =
7804 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7807 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
7809 if (selectbox_info[i].size == -1) // dynamically determine size
7811 // (we cannot use -1 for uninitialized values if we directly compare
7812 // with results from strlen(), because the '<' and '>' operation will
7813 // implicitely cast -1 to an unsigned integer value!)
7814 selectbox_info[i].size = 0;
7816 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
7817 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
7818 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
7820 selectbox_info[i].size++; // add one character empty space
7823 // determine horizontal position to the right of specified gadget
7824 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
7825 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
7826 ED_GADGET_TEXT_DISTANCE);
7828 // determine horizontal offset for leading text
7829 if (selectbox_info[i].text_left != NULL)
7830 x += getTextWidthForGadget(selectbox_info[i].text_left);
7832 sprintf(infotext, "%s", selectbox_info[i].infotext);
7833 infotext[max_infotext_len] = '\0';
7835 gi = CreateGadget(GDI_CUSTOM_ID, id,
7836 GDI_CUSTOM_TYPE_ID, type_id,
7837 GDI_INFO_TEXT, infotext,
7840 GDI_TYPE, GD_TYPE_SELECTBOX,
7841 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
7842 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
7843 GDI_TEXT_SIZE, selectbox_info[i].size,
7844 GDI_TEXT_FONT, FONT_INPUT_1,
7845 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7846 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
7847 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7848 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7849 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7850 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
7851 GDI_DESIGN_WIDTH, gd->width,
7852 GDI_EVENT_MASK, event_mask,
7853 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7854 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
7858 Fail("cannot create gadget");
7860 level_editor_gadget[id] = gi;
7861 right_gadget_border[id] =
7862 getRightGadgetBorder(gi, selectbox_info[i].text_right);
7866 static void CreateTextbuttonGadgets(void)
7868 int max_infotext_len = getMaxInfoTextLength();
7871 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
7873 int id = textbutton_info[i].gadget_id;
7874 int type_id = textbutton_info[i].gadget_type_id;
7876 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
7877 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
7879 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
7880 int gadget_distance =
7881 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
7882 struct GraphicInfo *gd = &graphic_info[graphic];
7883 int gd_x1 = gd->src_x;
7884 int gd_y1 = gd->src_y;
7885 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7886 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7887 int gd_x1a = gd->src_x + gd->active_xoffset;
7888 int gd_y1a = gd->src_y + gd->active_yoffset;
7889 int border_xsize = gd->border_size + gd->draw_xoffset;
7890 int border_ysize = gd->border_size;
7891 struct GadgetInfo *gi;
7892 unsigned int event_mask = GD_EVENT_RELEASED;
7893 char infotext[MAX_OUTPUT_LINESIZE + 1];
7894 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
7895 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
7898 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
7900 if (textbutton_info[i].size == -1) // dynamically determine size
7901 textbutton_info[i].size = strlen(textbutton_info[i].text);
7903 sprintf(infotext, "%s", textbutton_info[i].infotext);
7904 infotext[max_infotext_len] = '\0';
7906 // determine horizontal position to the right of specified gadget
7907 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7909 int gadget_id_align = textbutton_info[i].gadget_id_align;
7911 x = right_gadget_border[gadget_id_align] + gadget_distance;
7913 if (textbutton_info[i].y == -1)
7914 y = level_editor_gadget[gadget_id_align]->y;
7917 // determine horizontal offset for leading text
7918 if (textbutton_info[i].text_left != NULL)
7919 x += getTextWidthForGadget(textbutton_info[i].text_left);
7921 gi = CreateGadget(GDI_CUSTOM_ID, id,
7922 GDI_CUSTOM_TYPE_ID, type_id,
7923 GDI_IMAGE_ID, graphic,
7924 GDI_INFO_TEXT, infotext,
7927 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
7928 GDI_TEXT_VALUE, textbutton_info[i].text,
7929 GDI_TEXT_SIZE, textbutton_info[i].size,
7930 GDI_TEXT_FONT, FONT_INPUT_2,
7931 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
7932 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7933 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7934 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7935 GDI_BORDER_SIZE, border_xsize, border_ysize,
7936 GDI_DESIGN_WIDTH, gd->width,
7937 GDI_DECORATION_SHIFTING, 1, 1,
7938 GDI_EVENT_MASK, event_mask,
7939 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7940 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
7944 Fail("cannot create gadget");
7946 level_editor_gadget[id] = gi;
7947 right_gadget_border[id] =
7948 getRightGadgetBorder(gi, textbutton_info[i].text_right);
7952 static void CreateGraphicbuttonGadgets(void)
7954 struct GadgetInfo *gi;
7957 // create buttons for scrolling of drawing area and element list
7958 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
7960 int id = graphicbutton_info[i].gadget_id;
7961 int type_id = graphicbutton_info[i].gadget_type_id;
7962 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
7963 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
7964 int graphic = graphicbutton_info[i].graphic;
7965 struct GraphicInfo *gd = &graphic_info[graphic];
7966 int gd_x1 = gd->src_x;
7967 int gd_y1 = gd->src_y;
7968 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7969 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7970 unsigned int event_mask = GD_EVENT_RELEASED;
7973 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
7975 // determine horizontal position to the right of specified gadget
7976 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7977 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
7978 ED_GADGET_TEXT_DISTANCE);
7980 // determine horizontal offset for leading text
7981 if (graphicbutton_info[i].text_left != NULL)
7982 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
7984 gi = CreateGadget(GDI_CUSTOM_ID, id,
7985 GDI_CUSTOM_TYPE_ID, type_id,
7986 GDI_IMAGE_ID, graphic,
7987 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
7990 GDI_WIDTH, gd->width,
7991 GDI_HEIGHT, gd->height,
7992 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7993 GDI_STATE, GD_BUTTON_UNPRESSED,
7994 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7995 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7996 GDI_EVENT_MASK, event_mask,
7997 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7998 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8002 Fail("cannot create gadget");
8004 level_editor_gadget[id] = gi;
8005 right_gadget_border[id] =
8006 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8010 static void CreateScrollbarGadgets(void)
8014 // these values are not constant, but can change at runtime
8015 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8016 SX + ED_SCROLL_HORIZONTAL_XPOS;
8017 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8018 SY + ED_SCROLL_HORIZONTAL_YPOS;
8019 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8020 ED_SCROLL_HORIZONTAL_XSIZE;
8021 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8022 ED_SCROLL_HORIZONTAL_YSIZE;
8023 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8024 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8025 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8026 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8028 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8029 SX + ED_SCROLL_VERTICAL_XPOS;
8030 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8031 SY + ED_SCROLL_VERTICAL_YPOS;
8032 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8033 ED_SCROLL_VERTICAL_XSIZE;
8034 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8035 ED_SCROLL_VERTICAL_YSIZE;
8036 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8037 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8038 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8039 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8041 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8042 PX + ED_SCROLL2_VERTICAL_XPOS;
8043 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8044 PY + ED_SCROLL2_VERTICAL_YPOS;
8045 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8046 ED_SCROLL2_VERTICAL_XSIZE;
8047 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8048 ED_SCROLL2_VERTICAL_YSIZE;
8049 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8050 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8051 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8052 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8054 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8056 int id = scrollbar_info[i].gadget_id;
8057 int type_id = scrollbar_info[i].gadget_type_id;
8058 int graphic = scrollbar_info[i].graphic;
8059 struct GraphicInfo *gd = &graphic_info[graphic];
8060 int gd_x1 = gd->src_x;
8061 int gd_y1 = gd->src_y;
8062 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8063 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8064 struct GadgetInfo *gi;
8065 int items_max, items_visible, item_position;
8066 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8069 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8071 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8073 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8074 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8075 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8077 else // drawing area scrollbars
8079 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8081 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8082 items_visible = ed_fieldx;
8087 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8088 items_visible = ed_fieldy;
8093 gi = CreateGadget(GDI_CUSTOM_ID, id,
8094 GDI_CUSTOM_TYPE_ID, type_id,
8095 GDI_IMAGE_ID, graphic,
8096 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8097 GDI_X, scrollbar_pos[i].x,
8098 GDI_Y, scrollbar_pos[i].y,
8099 GDI_WIDTH, scrollbar_pos[i].width,
8100 GDI_HEIGHT, scrollbar_pos[i].height,
8101 GDI_TYPE, scrollbar_info[i].type,
8102 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8103 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8104 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8105 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8106 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8107 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8108 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8109 GDI_STATE, GD_BUTTON_UNPRESSED,
8110 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8111 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8112 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8113 GDI_EVENT_MASK, event_mask,
8114 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8115 GDI_CALLBACK_ACTION, HandleControlButtons,
8119 Fail("cannot create gadget");
8121 level_editor_gadget[id] = gi;
8125 static void CreateCheckbuttonGadgets(void)
8127 struct GadgetInfo *gi;
8130 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8132 int id = checkbutton_info[i].gadget_id;
8133 int type_id = checkbutton_info[i].gadget_type_id;
8134 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8135 IMG_EDITOR_CHECKBOX);
8136 struct GraphicInfo *gd = &graphic_info[graphic];
8137 int gd_x1 = gd->src_x;
8138 int gd_y1 = gd->src_y;
8139 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8140 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8141 int gd_x1a = gd->src_x + gd->active_xoffset;
8142 int gd_y1a = gd->src_y + gd->active_yoffset;
8143 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8144 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8145 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8146 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8147 unsigned int event_mask = GD_EVENT_PRESSED;
8150 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8152 // determine horizontal position to the right of specified gadget
8153 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8154 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8155 ED_GADGET_TEXT_DISTANCE);
8157 // determine horizontal offset for leading text
8158 if (checkbutton_info[i].text_left != NULL)
8159 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8161 gi = CreateGadget(GDI_CUSTOM_ID, id,
8162 GDI_CUSTOM_TYPE_ID, type_id,
8163 GDI_IMAGE_ID, graphic,
8164 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8167 GDI_WIDTH, gd->width,
8168 GDI_HEIGHT, gd->height,
8169 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8170 GDI_CHECKED, *checkbutton_info[i].value,
8171 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8172 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8173 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8174 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8175 GDI_EVENT_MASK, event_mask,
8176 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8177 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8181 Fail("cannot create gadget");
8183 level_editor_gadget[id] = gi;
8184 right_gadget_border[id] =
8185 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8189 static void CreateRadiobuttonGadgets(void)
8191 int graphic = IMG_EDITOR_RADIOBUTTON;
8192 struct GraphicInfo *gd = &graphic_info[graphic];
8193 int gd_x1 = gd->src_x;
8194 int gd_y1 = gd->src_y;
8195 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8196 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8197 int gd_x1a = gd->src_x + gd->active_xoffset;
8198 int gd_y1a = gd->src_y + gd->active_yoffset;
8199 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8200 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8201 struct GadgetInfo *gi;
8204 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8206 int id = radiobutton_info[i].gadget_id;
8207 int type_id = radiobutton_info[i].gadget_type_id;
8208 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8209 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8210 unsigned int event_mask = GD_EVENT_PRESSED;
8213 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8216 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8218 // determine horizontal position to the right of specified gadget
8219 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8220 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8221 ED_GADGET_TEXT_DISTANCE);
8223 // determine horizontal offset for leading text
8224 if (radiobutton_info[i].text_left != NULL)
8225 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8227 gi = CreateGadget(GDI_CUSTOM_ID, id,
8228 GDI_CUSTOM_TYPE_ID, type_id,
8229 GDI_IMAGE_ID, graphic,
8230 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8233 GDI_WIDTH, gd->width,
8234 GDI_HEIGHT, gd->height,
8235 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8236 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8237 GDI_CHECKED, checked,
8238 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8239 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8240 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8241 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8242 GDI_EVENT_MASK, event_mask,
8243 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8244 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8248 Fail("cannot create gadget");
8250 level_editor_gadget[id] = gi;
8251 right_gadget_border[id] =
8252 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8256 void CreateLevelEditorGadgets(void)
8258 // force EDITOR font inside level editor
8259 SetFontStatus(GAME_MODE_EDITOR);
8261 // these values are not constant, but can change at runtime
8262 ed_fieldx = MAX_ED_FIELDX - 1;
8263 ed_fieldy = MAX_ED_FIELDY - 1;
8265 num_editor_gadgets = NUM_EDITOR_GADGETS;
8267 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8269 level_editor_gadget =
8270 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8271 right_gadget_border =
8272 checked_calloc(num_editor_gadgets * sizeof(int));
8274 // set number of empty (padding) element buttons to maximum number of buttons
8275 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8277 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8278 editor_el_empty_ptr = editor_el_empty;
8280 use_permanent_palette = !editor.palette.show_as_separate_screen;
8282 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8284 ReinitializeElementList();
8286 CreateControlButtons();
8287 CreateScrollbarGadgets();
8289 // order of function calls is important because of cross-references
8290 CreateCheckbuttonGadgets();
8291 CreateCounterButtons();
8292 CreateRadiobuttonGadgets();
8293 CreateTextInputGadgets();
8294 CreateTextAreaGadgets();
8295 CreateSelectboxGadgets();
8296 CreateGraphicbuttonGadgets();
8297 CreateTextbuttonGadgets();
8298 CreateDrawingAreas();
8303 void FreeLevelEditorGadgets(void)
8307 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8309 for (i = 0; i < num_editor_gadgets; i++)
8311 FreeGadget(level_editor_gadget[i]);
8313 level_editor_gadget[i] = NULL;
8316 checked_free(level_editor_gadget);
8317 checked_free(right_gadget_border);
8319 checked_free(editor_el_empty);
8322 static void MapCounterButtons(int id)
8324 int font_nr = FONT_TEXT_1;
8325 int font_height = getFontHeight(font_nr);
8326 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8327 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8328 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8329 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8330 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8331 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8332 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8333 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8334 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8335 int yoffset = (gi_down->height - font_height) / 2;
8336 int x_left = gi_down->x - xoffset_left;
8337 int x_right; // set after gadget position was modified
8338 int y_above = gi_down->y - yoffset_above;
8340 int y; // set after gadget position was modified
8342 // counter limits must be changed first to prevent value truncation
8343 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8344 counterbutton_info[id].max_value);
8346 // right text position might have changed after setting position above
8347 x_right = gi_up->x + gi_up->width + xoffset_right;
8349 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8351 // set position for counter gadgets with dynamically determined position
8352 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8354 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8355 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8356 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8359 // vertical position might have changed after setting position above
8360 y = gi_up->y + yoffset;
8362 if (counterbutton_info[id].text_above)
8363 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8365 if (counterbutton_info[id].text_left)
8366 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8368 if (counterbutton_info[id].text_right)
8369 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8376 static void MapControlButtons(void)
8381 // map toolbox buttons (excluding special CE toolbox buttons)
8382 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8383 MapGadget(level_editor_gadget[i]);
8385 // map toolbox buttons (element properties buttons)
8386 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8387 MapGadget(level_editor_gadget[i]);
8389 if (use_permanent_palette)
8391 // map buttons to select elements
8392 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8393 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8394 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8395 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8396 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8399 // map buttons to select level
8400 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8401 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8402 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8403 MapCounterButtons(counter_id);
8406 static void MapDrawingArea(int id)
8408 int font_nr = FONT_TEXT_1;
8409 int font_height = getFontHeight(font_nr);
8410 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8411 int area_xsize = gi->drawing.area_xsize;
8412 int area_ysize = gi->drawing.area_ysize;
8413 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8414 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8415 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8416 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8417 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8418 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8419 int y_side = gi->y + (gi->height - font_height) / 2;
8420 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8421 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8423 if (drawingarea_info[id].text_left)
8424 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8426 if (drawingarea_info[id].text_right)
8427 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8429 if (drawingarea_info[id].text_above)
8430 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8432 if (drawingarea_info[id].text_below)
8433 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8435 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8437 DrawElementBorder(gi->x, gi->y,
8438 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8439 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8441 DrawDrawingArea(id);
8447 static void MapTextInputGadget(int id)
8449 int font_nr = FONT_TEXT_1;
8450 int font_height = getFontHeight(font_nr);
8451 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8452 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8453 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8454 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8456 if (textinput_info[id].text_above)
8457 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8459 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8464 static void MapTextAreaGadget(int id)
8466 int font_nr = FONT_TEXT_1;
8467 int font_height = getFontHeight(font_nr);
8468 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8469 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8470 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8471 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8472 char *text_above = textarea_info[id].text_above;
8474 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8475 text_above = textarea_info[id].text_above_cropped;
8478 DrawTextS(x_above, y_above, font_nr, text_above);
8480 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8485 static void MapSelectboxGadget(int id)
8487 int font_nr = FONT_TEXT_1;
8488 int font_height = getFontHeight(font_nr);
8489 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8490 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8491 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8492 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8493 int yoffset = (gi->height - font_height) / 2;
8494 int x_left = gi->x - xoffset_left;
8495 int x_right = gi->x + gi->width + xoffset_right;
8496 int y_above = gi->y - yoffset_above;
8498 int y = gi->y + yoffset;
8500 if (selectbox_info[id].text_above)
8501 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8503 if (selectbox_info[id].text_left)
8504 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8506 if (selectbox_info[id].text_right)
8507 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8509 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8514 static void MapTextbuttonGadget(int id)
8516 int font_nr = FONT_TEXT_1;
8517 int font_height = getFontHeight(font_nr);
8518 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8519 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8520 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8521 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8522 int yoffset = (gi->height - font_height) / 2;
8523 int x_left = gi->x - xoffset_left;
8524 int x_right = gi->x + gi->width + xoffset_right;
8525 int y_above = gi->y - yoffset_above;
8527 int y = gi->y + yoffset;
8529 // only show button to delete change pages when more than minimum pages
8530 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8531 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8534 if (textbutton_info[id].text_above)
8535 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8537 if (textbutton_info[id].text_left)
8538 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8540 if (textbutton_info[id].text_right)
8541 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8546 static void MapGraphicbuttonGadget(int id)
8548 int font_nr = FONT_TEXT_1;
8549 int font_height = getFontHeight(font_nr);
8550 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8551 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8552 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8553 int yoffset = (gi->height - font_height) / 2;
8554 int x_left = gi->x - xoffset_left;
8555 int x_right = gi->x + gi->width + xoffset_right;
8556 int y = gi->y + yoffset;
8558 if (graphicbutton_info[id].text_left)
8559 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8561 if (graphicbutton_info[id].text_right)
8562 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8567 static void MapRadiobuttonGadget(int id)
8569 int font_nr = FONT_TEXT_1;
8570 int font_height = getFontHeight(font_nr);
8571 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8572 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8573 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8574 int yoffset = (gi->height - font_height) / 2;
8575 int x_left = gi->x - xoffset_left;
8576 int x_right = gi->x + gi->width + xoffset_right;
8577 int y = gi->y + yoffset;
8579 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
8581 if (radiobutton_info[id].text_left)
8582 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
8584 if (radiobutton_info[id].text_right)
8585 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
8587 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
8592 static void MapCheckbuttonGadget(int id)
8594 int font_nr = FONT_TEXT_1;
8595 int font_height = getFontHeight(font_nr);
8596 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
8597 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8598 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8599 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8600 int yoffset = (gi->height - font_height) / 2;
8601 int y_above = gi->y - yoffset_above;
8603 int x_left, x_right, y; // set after gadget position was modified
8605 // set position for gadgets with dynamically determined position
8606 if (checkbutton_info[id].x != -1) // do not change dynamic positions
8607 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
8608 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
8610 x_left = gi->x - xoffset_left;
8611 x_right = gi->x + gi->width + xoffset_right;
8612 y = gi->y + yoffset;
8614 if (checkbutton_info[id].text_above)
8615 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
8617 if (checkbutton_info[id].text_left)
8618 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
8620 if (checkbutton_info[id].text_right)
8621 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
8623 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
8628 static void MapMainDrawingArea(void)
8630 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
8631 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
8634 if (suppressBorderElement())
8636 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
8637 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
8640 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
8642 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
8643 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
8644 no_horizontal_scrollbar) ||
8645 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
8646 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
8647 no_vertical_scrollbar))
8650 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
8653 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
8655 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
8656 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
8659 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
8662 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
8665 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
8669 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
8671 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
8672 i == GADGET_ID_CUSTOM_COPY_TO ||
8673 i == GADGET_ID_CUSTOM_EXCHANGE ||
8674 i == GADGET_ID_CUSTOM_COPY ||
8675 i == GADGET_ID_CUSTOM_PASTE)
8678 MapGadget(level_editor_gadget[i]);
8680 UnmapGadget(level_editor_gadget[i]);
8685 static void MapLevelEditorToolboxCustomGadgets(void)
8687 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
8690 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
8692 if (IS_CUSTOM_ELEMENT(properties_element) ||
8693 IS_GROUP_ELEMENT(properties_element) ||
8694 IS_EMPTY_ELEMENT(properties_element))
8695 MapLevelEditorToolboxCustomGadgets();
8698 static void UnmapLevelEditorToolboxCustomGadgets(void)
8700 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
8703 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
8707 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
8709 if (i != GADGET_ID_SINGLE_ITEMS &&
8710 i != GADGET_ID_PICK_ELEMENT)
8712 struct GadgetInfo *gi = level_editor_gadget[i];
8720 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
8721 struct GraphicInfo *gd = &graphic_info[graphic];
8725 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
8726 gi->width, gi->height, gi->x, gi->y);
8728 redraw_mask |= REDRAW_DOOR_3;
8734 static void MapLevelEditorToolboxDrawingGadgets(void)
8736 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
8739 static void UnmapLevelEditorToolboxDrawingGadgets(void)
8741 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
8744 static void UnmapDrawingArea(int id)
8746 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
8749 static void UnmapLevelEditorFieldGadgets(void)
8753 for (i = 0; i < num_editor_gadgets; i++)
8754 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
8755 level_editor_gadget[i]->y))
8756 UnmapGadget(level_editor_gadget[i]);
8759 void UnmapLevelEditorGadgets(void)
8763 for (i = 0; i < num_editor_gadgets; i++)
8764 UnmapGadget(level_editor_gadget[i]);
8767 static void ResetUndoBuffer(void)
8769 undo_buffer_position = -1;
8770 undo_buffer_steps = -1;
8771 redo_buffer_steps = 0;
8773 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
8775 level.changed = FALSE;
8778 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
8780 if (remap_toolbox_gadgets)
8782 ModifyEditorElementList();
8783 RedrawDrawingElements();
8786 if (edit_mode == ED_MODE_LEVELCONFIG)
8787 DrawLevelConfigWindow();
8788 else if (edit_mode == ED_MODE_PROPERTIES)
8789 DrawPropertiesWindow();
8790 else if (edit_mode == ED_MODE_PALETTE)
8791 DrawPaletteWindow();
8792 else // edit_mode == ED_MODE_DRAWING
8793 DrawDrawingWindowExt(remap_toolbox_gadgets);
8796 static void DrawEditModeWindow(void)
8798 DrawEditModeWindowExt(TRUE);
8801 static void DrawEditModeWindow_PlayfieldOnly(void)
8803 DrawEditModeWindowExt(FALSE);
8806 static void ChangeEditModeWindow(int new_edit_mode)
8808 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
8810 DrawEditModeWindow();
8813 static boolean LevelChanged(void)
8815 boolean field_changed = FALSE;
8818 for (y = 0; y < lev_fieldy; y++)
8819 for (x = 0; x < lev_fieldx; x++)
8820 if (Tile[x][y] != level.field[x][y])
8821 field_changed = TRUE;
8823 return (level.changed || field_changed);
8826 static boolean PrepareSavingIntoPersonalLevelSet(void)
8828 static LevelDirTree *last_copied_leveldir = NULL;
8829 static LevelDirTree *last_written_leveldir = NULL;
8830 static int last_copied_level_nr = -1;
8831 static int last_written_level_nr = -1;
8832 LevelDirTree *leveldir_former = leveldir_current;
8833 int level_nr_former = level_nr;
8836 // remember last mod/save so that for current session, we write
8837 // back to the same personal copy, asking only about overwrite.
8838 if (leveldir_current == last_copied_leveldir &&
8839 level_nr == last_copied_level_nr)
8841 // "cd" to personal level set dir (as used when writing last copy)
8842 leveldir_current = last_written_leveldir;
8843 level_nr = last_written_level_nr;
8848 if (!Request("This level is read-only! "
8849 "Save into personal level set?", REQ_ASK))
8852 // "cd" to personal level set dir (for writing copy the first time)
8854 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
8856 // this may happen if "setup.internal.create_user_levelset" is FALSE
8857 // or if file "levelinfo.conf" is missing in personal user level set
8858 if (leveldir_current == NULL)
8860 Request("Cannot find personal level set?!", REQ_CONFIRM);
8862 leveldir_current = leveldir_former;
8867 // find unused level number
8868 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
8870 static char *level_filename = NULL;
8872 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
8874 if (!fileExists(level_filename))
8878 last_copied_leveldir = leveldir_former;
8879 last_copied_level_nr = level_nr_former;
8881 last_written_leveldir = leveldir_current;
8882 last_written_level_nr = level_nr = new_level_nr;
8887 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
8889 static char *filename_levelinfo = NULL, *mod_name = NULL;
8892 // annotate this copy-and-mod in personal levelinfo.conf
8893 setString(&filename_levelinfo,
8894 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
8896 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
8898 fprintf(file, "\n");
8899 fprintf(file, "# level %d was modified from:\n", level_nr);
8900 fprintf(file, "# - previous level set name: %s\n",
8902 fprintf(file, "# - level within previous set: %d \"%s\"\n",
8903 level.file_info.nr, level.name);
8904 fprintf(file, "# - previous author: %s\n",
8906 fprintf(file, "# - previous save date: ");
8908 if (level.creation_date.src == DATE_SRC_LEVELFILE)
8910 fprintf(file, "%04d-%02d-%02d\n",
8911 level.creation_date.year,
8912 level.creation_date.month,
8913 level.creation_date.day);
8917 fprintf(file, "not recorded\n");
8923 if (level_nr > leveldir_current->last_level)
8924 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
8926 // else: allow the save even if annotation failed
8928 // now... spray graffiti on the old level vital statistics
8929 // user can change these; just trying to set a good baseline
8931 // don't truncate names for fear of making offensive or silly:
8932 // long-named original author only recorded in levelinfo.conf.
8933 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
8934 if (!strEqual(level.author, leveldir_current->author))
8936 setString(&mod_name, getStringCat3(leveldir_current->author,
8937 " after ", level.author));
8939 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8940 setString(&mod_name,
8941 getStringCat2(leveldir_current->author, " (ed.)"));
8943 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8944 setString(&mod_name, leveldir_current->author);
8946 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
8948 // less worried about truncation here
8949 setString(&mod_name, getStringCat2("Mod: ", level.name));
8950 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
8954 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
8955 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
8959 for (x = 0; x < lev_fieldx; x++)
8960 for (y = 0; y < lev_fieldy; y++)
8961 dst[x][y] = src[x][y];
8964 static int setSelectboxValue(int selectbox_id, int new_value)
8966 int new_index_value = 0;
8969 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
8970 if (selectbox_info[selectbox_id].options[i].value == new_value)
8971 new_index_value = i;
8973 *selectbox_info[selectbox_id].value =
8974 selectbox_info[selectbox_id].options[new_index_value].value;
8976 return new_index_value;
8979 static void setSelectboxSpecialActionVariablesIfNeeded(void)
8983 // change action mode and arg variables according to action type variable
8984 for (i = 0; action_arg_options[i].value != -1; i++)
8986 if (action_arg_options[i].value == custom_element_change.action_type)
8988 int mode = action_arg_options[i].mode;
8990 // only change if corresponding selectbox has changed
8991 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
8992 action_arg_modes[mode])
8993 custom_element_change.action_mode = -1;
8995 // only change if corresponding selectbox has changed
8996 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
8997 action_arg_options[i].options)
8998 custom_element_change.action_arg = -1;
9005 static void setSelectboxSpecialActionOptions(void)
9009 // change action mode and arg selectbox according to action type selectbox
9010 for (i = 0; action_arg_options[i].value != -1; i++)
9012 if (action_arg_options[i].value == custom_element_change.action_type)
9014 int mode = action_arg_options[i].mode;
9016 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9017 action_arg_modes[mode]);
9018 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9019 custom_element_change.action_mode);
9021 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9022 action_arg_options[i].options);
9023 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9024 custom_element_change.action_arg);
9030 static void copy_custom_element_settings(int element_from, int element_to)
9032 struct ElementInfo *ei_from = &element_info[element_from];
9033 struct ElementInfo *ei_to = &element_info[element_to];
9035 copyElementInfo(ei_from, ei_to);
9038 static void replace_custom_element_in_settings(int element_from,
9043 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9045 struct ElementInfo *ei = &element_info[i];
9047 for (y = 0; y < 3; y++)
9048 for (x = 0; x < 3; x++)
9049 if (ei->content.e[x][y] == element_from)
9050 ei->content.e[x][y] = element_to;
9052 for (j = 0; j < ei->num_change_pages; j++)
9054 struct ElementChangeInfo *change = &ei->change_page[j];
9056 if (change->target_element == element_from)
9057 change->target_element = element_to;
9059 if (change->initial_trigger_element == element_from)
9060 change->initial_trigger_element = element_to;
9062 if (change->action_element == element_from)
9063 change->action_element = element_to;
9065 for (y = 0; y < 3; y++)
9066 for (x = 0; x < 3; x++)
9067 if (change->target_content.e[x][y] == element_from)
9068 change->target_content.e[x][y] = element_to;
9071 if (ei->group != NULL) // group or internal
9072 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9073 if (ei->group->element[j] == element_from)
9074 ei->group->element[j] = element_to;
9078 static void replace_custom_element_in_playfield(int element_from,
9083 for (x = 0; x < lev_fieldx; x++)
9084 for (y = 0; y < lev_fieldy; y++)
9085 if (Tile[x][y] == element_from)
9086 Tile[x][y] = element_to;
9089 static boolean CopyCustomElement(int element_old, int element_new,
9092 int copy_mode_orig = copy_mode;
9094 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9096 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9097 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9098 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9100 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9102 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9103 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9104 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9106 level.changed = TRUE;
9108 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9110 Request("Please choose custom element!", REQ_CONFIRM);
9114 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9116 Request("Please choose group element!", REQ_CONFIRM);
9120 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9122 Request("Please choose empty element!", REQ_CONFIRM);
9128 level.changed = TRUE;
9131 // when modifying custom/group element, ask for copying level template
9132 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9134 if (!AskToCopyAndModifyLevelTemplate())
9138 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9140 copy_custom_element_settings(element_new, element_old);
9142 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9144 copy_custom_element_settings(element_old, element_new);
9146 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9148 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9149 copy_custom_element_settings(element_new, element_old);
9150 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9152 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9153 replace_custom_element_in_settings(element_new, element_old);
9154 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9156 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9157 replace_custom_element_in_playfield(element_new, element_old);
9158 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9161 UpdateCustomElementGraphicGadgets();
9162 DrawPropertiesWindow();
9167 static void CopyCustomElementPropertiesToEditor(int element)
9170 int current_change_page = element_info[element].current_change_page;
9172 // dynamically (re)build selectbox for selecting change page
9173 for (i = 0; i < element_info[element].num_change_pages; i++)
9175 sprintf(options_change_page_strings[i], "%d", i + 1);
9177 options_change_page[i].value = i;
9178 options_change_page[i].text = options_change_page_strings[i];
9181 options_change_page[i].value = -1;
9182 options_change_page[i].text = NULL;
9184 // needed here to initialize combined element properties
9185 InitElementPropertiesEngine(level.game_version);
9187 element_info[element].change =
9188 &element_info[element].change_page[current_change_page];
9190 custom_element = element_info[element];
9191 custom_element_change = *element_info[element].change;
9193 // needed to initially set selectbox options for special action options
9194 setSelectboxSpecialActionOptions();
9196 // needed to initially set selectbox value variables to reliable defaults
9197 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9198 setSelectboxValue(i, *selectbox_info[i].value);
9200 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9201 custom_element_properties[i] = HAS_PROPERTY(element, i);
9203 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9204 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9206 // ---------- element settings: configure (custom elements) -----------------
9208 // set accessible layer selectbox help value
9209 custom_element.access_type =
9210 (IS_WALKABLE(element) ? EP_WALKABLE :
9211 IS_PASSABLE(element) ? EP_PASSABLE :
9212 custom_element.access_type);
9213 custom_element.access_layer =
9214 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9215 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9216 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9217 custom_element.access_layer);
9218 custom_element.access_protected =
9219 (IS_PROTECTED(element) ? 1 : 0);
9220 custom_element_properties[EP_ACCESSIBLE] =
9221 (IS_ACCESSIBLE_OVER(element) ||
9222 IS_ACCESSIBLE_INSIDE(element) ||
9223 IS_ACCESSIBLE_UNDER(element));
9225 // set walk-to-object action selectbox help value
9226 custom_element.walk_to_action =
9227 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9228 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9229 IS_DROPPABLE(element) ? EP_DROPPABLE :
9230 IS_THROWABLE(element) ? EP_THROWABLE :
9231 IS_PUSHABLE(element) ? EP_PUSHABLE :
9232 custom_element.walk_to_action);
9233 custom_element_properties[EP_WALK_TO_OBJECT] =
9234 (IS_DIGGABLE(element) ||
9235 IS_COLLECTIBLE_ONLY(element) ||
9236 IS_DROPPABLE(element) ||
9237 IS_THROWABLE(element) ||
9238 IS_PUSHABLE(element));
9240 // set smash targets selectbox help value
9241 custom_element.smash_targets =
9242 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9243 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9244 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9245 custom_element.smash_targets);
9246 custom_element_properties[EP_CAN_SMASH] =
9247 (CAN_SMASH_EVERYTHING(element) ||
9248 CAN_SMASH_ENEMIES(element) ||
9249 CAN_SMASH_PLAYER(element));
9251 // set deadliness selectbox help value
9252 custom_element.deadliness =
9253 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9254 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9255 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9256 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9257 custom_element.deadliness);
9258 custom_element_properties[EP_DEADLY] =
9259 (DONT_TOUCH(element) ||
9260 DONT_GET_HIT_BY(element) ||
9261 DONT_COLLIDE_WITH(element) ||
9262 DONT_RUN_INTO(element));
9264 // ---------- element settings: advanced (custom elements) ------------------
9266 // set "change by direct action" selectbox help value
9267 custom_element_change.direct_action =
9268 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9269 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9270 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9271 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9272 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9273 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9274 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9275 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9276 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9277 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9278 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9279 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9280 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9281 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9282 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9283 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9284 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9285 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9286 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9287 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9288 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9289 custom_element_change.direct_action);
9291 // set "change by other element action" selectbox help value
9292 custom_element_change.other_action =
9293 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9294 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9295 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9296 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9297 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9298 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9299 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9300 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9301 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9302 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9303 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9304 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9305 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9306 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9307 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9308 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9309 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9310 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9311 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9312 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9313 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9314 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9315 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9316 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9317 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9318 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9319 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9320 custom_element_change.other_action);
9323 static void CopyGroupElementPropertiesToEditor(int element)
9325 group_element_info = *element_info[element].group;
9326 custom_element = element_info[element]; // needed for description
9329 static void CopyEmptyElementPropertiesToEditor(int element)
9331 custom_element = element_info[element];
9334 static void CopyClassicElementPropertiesToEditor(int element)
9336 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9337 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9338 getMoveIntoAcidProperty(&level, element);
9340 if (MAYBE_DONT_COLLIDE_WITH(element))
9341 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9342 getDontCollideWithProperty(&level, element);
9345 static void CopyElementPropertiesToEditor(int element)
9347 if (IS_CUSTOM_ELEMENT(element))
9348 CopyCustomElementPropertiesToEditor(element);
9349 else if (IS_GROUP_ELEMENT(element))
9350 CopyGroupElementPropertiesToEditor(element);
9351 else if (IS_EMPTY_ELEMENT(element))
9352 CopyEmptyElementPropertiesToEditor(element);
9354 CopyClassicElementPropertiesToEditor(element);
9357 static boolean AskToCopyAndModifyLevelTemplate(void)
9359 if (Request("Copy and modify settings from level template?", REQ_ASK))
9361 level.use_custom_template = FALSE;
9363 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9364 GDI_CHECKED, FALSE, GDI_END);
9365 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9366 GDI_CHECKED, FALSE, GDI_END);
9372 LoadLevelTemplate(-1); // this resets all element modifications ...
9374 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9380 static void CopyCustomElementPropertiesToGame(int element)
9383 int access_type_and_layer;
9385 // mark that this custom element has been modified
9386 custom_element.modified_settings = TRUE;
9387 level.changed = TRUE;
9389 if (level.use_custom_template)
9390 AskToCopyAndModifyLevelTemplate();
9392 element_info[element] = custom_element;
9393 *element_info[element].change = custom_element_change;
9395 // ---------- element settings: configure (custom elements) -----------------
9397 // set accessible property from checkbox and selectbox
9398 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9399 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9400 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9401 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9402 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9403 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9404 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9405 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9406 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9407 custom_element_properties[access_type_and_layer] =
9408 custom_element_properties[EP_ACCESSIBLE];
9409 custom_element_properties[EP_PROTECTED] =
9410 (custom_element.access_protected != 0 &&
9411 custom_element_properties[EP_ACCESSIBLE]);
9413 // set walk-to-object property from checkbox and selectbox
9414 custom_element_properties[EP_DIGGABLE] = FALSE;
9415 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9416 custom_element_properties[EP_DROPPABLE] = FALSE;
9417 custom_element_properties[EP_THROWABLE] = FALSE;
9418 custom_element_properties[EP_PUSHABLE] = FALSE;
9419 custom_element_properties[custom_element.walk_to_action] =
9420 custom_element_properties[EP_WALK_TO_OBJECT];
9422 // set smash property from checkbox and selectbox
9423 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9424 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9425 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9426 custom_element_properties[custom_element.smash_targets] =
9427 custom_element_properties[EP_CAN_SMASH];
9429 // set deadliness property from checkbox and selectbox
9430 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9431 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9432 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9433 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9434 custom_element_properties[custom_element.deadliness] =
9435 custom_element_properties[EP_DEADLY];
9437 // ---------- element settings: advanced (custom elements) ------------------
9439 // set player change event from checkbox and selectbox
9440 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9441 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9442 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9443 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9444 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9445 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9446 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9447 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9448 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9449 custom_element_change_events[CE_SWITCHED] = FALSE;
9450 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9451 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9452 custom_element_change_events[CE_BLOCKED] = FALSE;
9453 custom_element_change_events[CE_IMPACT] = FALSE;
9454 custom_element_change_events[CE_SMASHED] = FALSE;
9455 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9456 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9457 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9458 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9459 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9460 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9461 custom_element_change_events[custom_element_change.direct_action] =
9462 custom_element_change_events[CE_BY_DIRECT_ACTION];
9464 // set other element action change event from checkbox and selectbox
9465 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9466 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9467 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9468 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9469 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9470 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9471 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9472 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9473 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9474 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9475 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9476 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9477 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9478 custom_element_change_events[CE_HITTING_X] = FALSE;
9479 custom_element_change_events[CE_DIGGING_X] = FALSE;
9480 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9481 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9482 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9483 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9484 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9485 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9486 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9487 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9488 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9489 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9490 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9491 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9492 custom_element_change_events[custom_element_change.other_action] =
9493 custom_element_change_events[CE_BY_OTHER_ACTION];
9495 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9496 SET_PROPERTY(element, i, custom_element_properties[i]);
9498 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9499 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9501 // copy change events also to special level editor variable
9502 custom_element = element_info[element];
9503 custom_element_change = *element_info[element].change;
9505 // needed here to restore runtime value "element_info[element].gfx_element"
9506 InitElementPropertiesGfxElement();
9509 static void CopyGroupElementPropertiesToGame(int element)
9511 // mark that this group element has been modified
9512 custom_element.modified_settings = TRUE;
9513 level.changed = TRUE;
9515 if (level.use_custom_template)
9516 AskToCopyAndModifyLevelTemplate();
9518 element_info[element] = custom_element;
9519 *element_info[element].group = group_element_info;
9521 // needed here to restore runtime value "element_info[element].gfx_element"
9522 InitElementPropertiesGfxElement();
9525 static void CopyEmptyElementPropertiesToGame(int element)
9527 // mark that this empty element has been modified
9528 custom_element.modified_settings = TRUE;
9529 level.changed = TRUE;
9531 if (level.use_custom_template)
9532 AskToCopyAndModifyLevelTemplate();
9534 element_info[element] = custom_element;
9536 // needed here to restore runtime value "element_info[element].gfx_element"
9537 InitElementPropertiesGfxElement();
9540 static void CopyClassicElementPropertiesToGame(int element)
9542 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9543 setMoveIntoAcidProperty(&level, element,
9544 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9546 if (MAYBE_DONT_COLLIDE_WITH(element))
9547 setDontCollideWithProperty(&level, element,
9548 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9551 static void CopyElementPropertiesToGame(int element)
9553 if (IS_CUSTOM_ELEMENT(element))
9554 CopyCustomElementPropertiesToGame(element);
9555 else if (IS_GROUP_ELEMENT(element))
9556 CopyGroupElementPropertiesToGame(element);
9557 else if (IS_EMPTY_ELEMENT(element))
9558 CopyEmptyElementPropertiesToGame(element);
9560 CopyClassicElementPropertiesToGame(element);
9564 static void CheckElementDescriptions(void)
9568 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9569 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9570 Warn("no element description file for element '%s'", EL_NAME(i));
9574 static int getMaxEdFieldX(boolean has_scrollbar)
9576 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9577 int sxsize = SXSIZE - scrollbar_width;
9578 int max_ed_fieldx = sxsize / ed_tilesize;
9580 return max_ed_fieldx;
9583 static int getMaxEdFieldY(boolean has_scrollbar)
9585 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
9586 INFOTEXT_YSIZE_FULL : 0);
9587 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
9588 int sysize = SYSIZE - scrollbar_height - infotext_height;
9589 int max_ed_fieldy = sysize / ed_tilesize;
9591 return max_ed_fieldy;
9594 static void InitZoomLevelSettings(int zoom_tilesize)
9596 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
9598 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
9600 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
9601 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
9603 // make sure that tile size is always a power of 2
9604 ed_tilesize = (1 << log_2(ed_tilesize));
9606 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9608 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
9609 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
9613 last_game_engine_type = level.game_engine_type;
9615 // limit zoom tilesize by upper and lower bound
9616 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
9618 // store zoom tilesize in auto setup file only if it was manually changed
9619 if (zoom_tilesize != -1)
9620 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
9622 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
9623 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
9626 static void InitDrawingElements(void)
9628 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
9630 if (level.game_engine_type == game_engine_type_last)
9633 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9635 new_element1 = EL_BD_WALL;
9636 new_element2 = EL_EMPTY;
9637 new_element3 = EL_BD_SAND;
9639 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
9641 new_element1 = EL_SP_CHIP_SINGLE;
9642 new_element2 = EL_EMPTY;
9643 new_element3 = EL_SP_BASE;
9645 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9647 new_element1 = EL_MM_MIRROR_START;
9648 new_element2 = EL_EMPTY;
9649 new_element3 = EL_MM_WOODEN_WALL;
9653 new_element1 = EL_WALL;
9654 new_element2 = EL_EMPTY;
9655 new_element3 = EL_SAND;
9658 game_engine_type_last = level.game_engine_type;
9661 static void InitLevelSetInfo(void)
9663 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
9664 "%s", leveldir_current->name);
9665 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
9666 "%s", leveldir_current->author);
9668 levelset_num_levels = leveldir_current->levels;
9670 levelset_use_levelset_artwork = FALSE;
9671 levelset_copy_level_template = FALSE;
9673 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
9676 static void ChangeEditorToLevelSet(char *levelset_subdir)
9678 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
9680 // the previous level set might have used custom artwork
9681 ReloadCustomArtwork(0);
9683 LoadLevelSetup_SeriesInfo();
9685 SaveLevelSetup_LastSeries();
9686 SaveLevelSetup_SeriesInfo();
9690 LoadLevel(level_nr);
9691 LoadScore(level_nr);
9696 static boolean useEditorDoorAnimation(void)
9698 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
9699 boolean door_1_viewport_unchanged =
9700 (vp_door_1->x == DX &&
9701 vp_door_1->y == DY &&
9702 vp_door_1->width == DXSIZE &&
9703 vp_door_1->height == DYSIZE);
9704 boolean door_1_contains_toolbox =
9707 EX + EXSIZE <= DX + DXSIZE &&
9708 EY + EYSIZE <= DY + DYSIZE);
9710 return (door_1_viewport_unchanged && door_1_contains_toolbox);
9713 static void DrawEditorDoorBackground(int graphic, int x, int y,
9714 int width, int height)
9716 struct GraphicInfo *g = &graphic_info[graphic];
9718 if (g->bitmap != NULL)
9719 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
9720 MIN(width, g->width), MIN(height, g->height), x, y);
9722 ClearRectangle(drawto, x, y, width, height);
9725 static void DrawEditorDoorContent(void)
9727 // needed for gadgets drawn on background (like palette scrollbar)
9728 SetDoorBackgroundImage(IMG_UNDEFINED);
9730 // copy default editor door content to main double buffer
9731 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
9734 DrawSpecialEditorDoor();
9736 // draw new control window
9737 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
9739 // draw all toolbox gadgets to editor doors
9740 MapControlButtons();
9742 // when returning from test game to properties page, redraw toolbox gadgets
9743 if (edit_mode == ED_MODE_PROPERTIES)
9745 UnmapLevelEditorToolboxDrawingGadgets();
9746 UnmapLevelEditorToolboxCustomGadgets();
9748 MapLevelEditorToolboxCustomGadgetsIfNeeded();
9751 // draw all palette gadgets to editor doors
9752 ModifyEditorElementList();
9753 RedrawDrawingElements();
9755 // copy actual editor door content to door double buffer for OpenDoor()
9756 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
9759 void DrawLevelEd(void)
9761 int fade_mask = REDRAW_FIELD;
9763 FadeSoundsAndMusic();
9766 fade_mask = REDRAW_ALL;
9770 // needed if different viewport properties defined for editor
9771 ChangeViewportPropertiesIfNeeded();
9775 InitZoomLevelSettings(-1);
9776 InitDrawingElements();
9780 CheckElementDescriptions();
9783 if (level_editor_test_game)
9785 CopyPlayfield(level.field, Tile);
9786 CopyPlayfield(TileBackup, level.field);
9788 level_editor_test_game = FALSE;
9792 edit_mode = ED_MODE_DRAWING;
9793 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
9794 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
9802 // redraw_mask |= REDRAW_ALL;
9804 FreeLevelEditorGadgets();
9805 CreateLevelEditorGadgets();
9807 ReinitializeElementList(); // update dynamic level element list
9808 ReinitializeElementListButtons(); // custom element may look different
9810 InitElementPropertiesGfxElement();
9814 DrawEditModeWindow_PlayfieldOnly();
9816 DrawMaskedBorder(fade_mask);
9818 // use door animation if door 1 viewport is unchanged and contains toolbox
9819 if (useEditorDoorAnimation())
9823 DrawEditorDoorContent();
9825 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
9829 DrawEditorDoorContent();
9834 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
9837 static void AdjustDrawingAreaGadgets(void)
9839 int ed_xsize = lev_fieldx + 2;
9840 int ed_ysize = lev_fieldy + 2;
9841 int max_ed_fieldx = MAX_ED_FIELDX;
9842 int max_ed_fieldy = MAX_ED_FIELDY;
9843 boolean horizontal_scrollbar_needed;
9844 boolean vertical_scrollbar_needed;
9845 int x, y, width, height;
9847 if (suppressBorderElement())
9849 ed_xsize = lev_fieldx;
9850 ed_ysize = lev_fieldy;
9853 // check if we need any scrollbars
9854 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9855 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9857 // check if we have a smaller editor field because of scrollbars
9858 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9859 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9861 // check again if we now need more scrollbars because of less space
9862 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9863 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9865 // check if editor field gets even smaller after adding new scrollbars
9866 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9867 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9869 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
9870 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
9872 x = SX + ed_fieldx * ed_tilesize;
9873 y = SY + ed_fieldy * ed_tilesize;
9875 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
9876 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
9878 // adjust drawing area gadget
9879 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
9880 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
9881 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
9884 // adjust horizontal scrollbar gadgets
9885 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
9888 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
9889 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
9892 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
9895 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
9898 // adjust vertical scrollbar gadgets
9899 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
9902 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
9904 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
9906 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
9909 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
9913 static void AdjustLevelScrollPosition(void)
9915 if (level_xpos < -1)
9917 if (level_xpos > lev_fieldx - ed_fieldx + 1)
9918 level_xpos = lev_fieldx - ed_fieldx + 1;
9919 if (lev_fieldx < ed_fieldx - 2)
9922 if (level_ypos < -1)
9924 if (level_ypos > lev_fieldy - ed_fieldy + 1)
9925 level_ypos = lev_fieldy - ed_fieldy + 1;
9926 if (lev_fieldy < ed_fieldy - 2)
9929 if (suppressBorderElement())
9936 static void AdjustEditorScrollbar(int id)
9938 struct GadgetInfo *gi = level_editor_gadget[id];
9939 int items_max, items_visible, item_position;
9941 if (id == GADGET_ID_SCROLL_HORIZONTAL)
9943 items_max = MAX(lev_fieldx + 2, ed_fieldx);
9944 items_visible = ed_fieldx;
9945 item_position = level_xpos + 1;
9949 items_max = MAX(lev_fieldy + 2, ed_fieldy);
9950 items_visible = ed_fieldy;
9951 item_position = level_ypos + 1;
9954 if (item_position > items_max - items_visible)
9955 item_position = items_max - items_visible;
9957 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9958 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9961 static void AdjustElementListScrollbar(void)
9963 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
9964 int items_max, items_visible, item_position;
9966 // correct position of element list scrollbar
9967 if (element_shift < 0)
9969 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
9970 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
9972 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
9973 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
9974 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
9976 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9977 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9978 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9981 static void ModifyEditorCounterValue(int counter_id, int new_value)
9983 int *counter_value = counterbutton_info[counter_id].value;
9984 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9985 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9987 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
9989 if (counter_value != NULL)
9990 *counter_value = gi->textinput.number_value;
9993 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
9995 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9996 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9998 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10000 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10001 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10003 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10004 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10006 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10007 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10012 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10014 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10015 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10016 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10018 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10021 static void ModifyEditorSelectboxOptions(int selectbox_id,
10022 struct ValueTextInfo *options)
10024 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10025 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10027 selectbox_info[selectbox_id].options = options;
10029 // set index to zero -- list may be shorter now (correct later, if needed)
10030 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10031 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10034 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10036 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10037 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10039 drawingarea_info[drawingarea_id].area_xsize = xsize;
10040 drawingarea_info[drawingarea_id].area_ysize = ysize;
10042 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10045 static void ModifyEditorElementList(void)
10049 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10052 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10054 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10055 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10056 struct GadgetDesign *gd = &gi->deco.design;
10057 int element = editor_elements[element_shift + i];
10058 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10062 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10064 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10070 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10072 int graphic = el2edimg(element);
10073 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10075 if (pos->x == -1 &&
10079 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10082 static void ModifyDrawingElementButton(int element, int id)
10084 struct GadgetInfo *gi = level_editor_gadget[id];
10085 Bitmap *deco_bitmap;
10086 int deco_x, deco_y;
10087 int tile_size = gi->deco.width;
10089 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10091 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10094 static void PickDrawingElement(int button, int element)
10099 struct XYTileSize *pos;
10101 } de, drawing_elements[] =
10103 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10104 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10105 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10108 if (button < 1 || button > 3)
10111 if (IS_MM_WALL(element))
10112 element = map_mm_wall_element(element);
10114 de = drawing_elements[button - 1];
10116 *de.new_element = element; // update global drawing element variable
10118 DrawDrawingElementGraphic(element, de.pos);
10119 ModifyDrawingElementButton(element, de.id);
10121 redraw_mask |= REDRAW_DOOR_1;
10124 static void RedrawDrawingElements(void)
10126 PickDrawingElement(1, new_element1);
10127 PickDrawingElement(2, new_element2);
10128 PickDrawingElement(3, new_element3);
10131 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10133 stick_element_properties_window = FALSE;
10135 SetMainBackgroundImage(IMG_UNDEFINED);
10138 UnmapLevelEditorFieldGadgets();
10140 AdjustDrawingAreaGadgets();
10141 AdjustLevelScrollPosition();
10142 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10143 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10145 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10147 MapMainDrawingArea();
10149 if (remap_toolbox_gadgets)
10151 UnmapLevelEditorToolboxCustomGadgets();
10152 MapLevelEditorToolboxDrawingGadgets();
10156 static void DrawDrawingWindow(void)
10158 DrawDrawingWindowExt(TRUE);
10161 static int getTabulatorBarWidth(void)
10163 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10164 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10166 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10169 static int getTabulatorBarHeight(void)
10171 return ED_TAB_BAR_HEIGHT;
10174 static Pixel getTabulatorBarColor(void)
10176 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10177 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10178 int gd_x = gd->x + gd_gi1->border.width / 2;
10179 int gd_y = gd->y + gd_gi1->height - 1;
10181 return GetPixel(gd->bitmap, gd_x, gd_y);
10184 static void DrawLevelConfigTabulatorGadgets(void)
10186 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10187 Pixel tab_color = getTabulatorBarColor();
10188 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10189 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10192 // draw additional "engine" tabulator when using native BD engine
10193 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10194 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10196 for (i = id_first; i <= id_last; i++)
10198 int gadget_id = textbutton_info[i].gadget_id;
10199 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10200 boolean active = (i != edit_mode_levelconfig);
10202 // draw background line below tabulator button
10203 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10205 // draw solid line below inactive tabulator buttons
10206 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10207 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10208 ED_GADGET_TINY_DISTANCE, tab_color);
10210 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10211 MapTextbuttonGadget(i);
10214 // draw little border line below tabulator buttons
10215 if (tab_color != BLACK_PIXEL) // black => transparent
10216 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10217 ED_GADGET_TINY_DISTANCE,
10218 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10221 static void DrawPropertiesTabulatorGadgets(void)
10223 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10224 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10225 int gd_x = gd->x + gd_gi1->border.width / 2;
10226 int gd_y = gd->y + gd_gi1->height - 1;
10227 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10228 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10229 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10232 // draw two config tabulators for player elements
10233 if (IS_PLAYER_ELEMENT(properties_element))
10234 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10236 // draw two config and one "change" tabulator for custom elements
10237 if (IS_CUSTOM_ELEMENT(properties_element))
10238 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10240 for (i = id_first; i <= id_last; i++)
10242 int gadget_id = textbutton_info[i].gadget_id;
10243 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10244 boolean active = (i != edit_mode_properties);
10246 // use "config 1" and "config 2" instead of "config" for players and CEs
10247 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10248 (IS_PLAYER_ELEMENT(properties_element) ||
10249 IS_CUSTOM_ELEMENT(properties_element)))
10252 // draw background line below tabulator button
10253 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10255 // draw solid line below inactive tabulator buttons
10256 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10257 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10258 ED_GADGET_TINY_DISTANCE, tab_color);
10260 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10261 MapTextbuttonGadget(i);
10264 // draw little border line below tabulator buttons
10265 if (tab_color != BLACK_PIXEL) // black => transparent
10266 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10267 ED_GADGET_TINY_DISTANCE,
10268 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10271 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10273 DrawText(SX + xpos, SY + ypos, text, font_nr);
10276 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10277 int xpos, int ypos)
10279 int font_width = getFontWidth(font_nr);
10280 int font_height = getFontHeight(font_nr);
10281 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10282 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10284 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10285 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10286 TRUE, FALSE, FALSE);
10289 static void DrawLevelConfigLevel(void)
10293 // draw counter gadgets
10294 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10295 MapCounterButtons(i);
10297 // draw checkbutton gadgets
10298 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10299 MapCheckbuttonGadget(i);
10301 // draw selectbox gadgets
10302 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10303 MapSelectboxGadget(i);
10305 // draw text input gadgets
10306 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10307 MapTextInputGadget(i);
10310 static char *getLevelSubdirFromSaveMode(int save_mode)
10312 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10313 return getNewUserLevelSubdir();
10315 return leveldir_current->subdir;
10318 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10320 char *directory_text = "Level set directory:";
10321 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10322 int font1_nr = FONT_TEXT_1;
10323 int font2_nr = FONT_TEXT_2;
10324 int font1_height = getFontHeight(font1_nr);
10325 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10326 int x = ED_LEVEL_SETTINGS_X(0);
10327 int y = ED_LEVEL_SETTINGS_Y(6);
10329 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10330 PrintInfoText(directory_name, font2_nr, x, y);
10333 static void DrawLevelConfigLevelSet(void)
10335 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10336 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10339 // draw counter gadgets
10340 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10341 MapCounterButtons(i);
10343 // draw checkbutton gadgets
10344 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10346 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10347 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10348 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10351 MapCheckbuttonGadget(i);
10354 // draw selectbox gadgets
10355 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10356 MapSelectboxGadget(i);
10358 // draw text input gadgets
10359 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10360 MapTextInputGadget(i);
10362 // draw textbutton gadgets
10363 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10366 DrawLevelConfigLevelSet_DirectoryInfo();
10369 static void DrawLevelConfigEditor(void)
10373 // draw counter gadgets
10374 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10375 MapCounterButtons(i);
10377 // draw checkbutton gadgets
10378 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10379 MapCheckbuttonGadget(i);
10381 // draw radiobutton gadgets
10382 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10383 MapRadiobuttonGadget(i);
10385 // draw drawing area
10386 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10388 // draw textbutton gadgets
10389 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10392 static void DrawLevelConfigEngine(void)
10396 // draw counter gadgets
10397 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10399 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10400 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10404 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10405 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10408 // draw checkbutton gadgets
10409 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10410 MapCheckbuttonGadget(i);
10412 // draw selectbox gadgets
10413 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10414 MapSelectboxGadget(i);
10417 static void DrawLevelConfigWindow(void)
10419 char *text = "Global Settings";
10420 int font_nr = FONT_TITLE_1;
10421 struct MenuPosInfo *pos = &editor.settings.headline;
10422 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10423 int sy = SY + pos->y;
10425 stick_element_properties_window = FALSE;
10427 SetAutomaticNumberOfGemsNeeded();
10429 UnmapLevelEditorFieldGadgets();
10431 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10434 DrawText(sx, sy, text, font_nr);
10436 DrawLevelConfigTabulatorGadgets();
10438 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10439 DrawLevelConfigLevel();
10440 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10441 DrawLevelConfigLevelSet();
10442 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10443 DrawLevelConfigEditor();
10444 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10445 DrawLevelConfigEngine();
10448 static void DrawCustomContentArea(void)
10450 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10451 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10452 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10453 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10454 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10455 int xoffset = ED_GADGET_SPACE_DISTANCE;
10457 // add distance for potential left text (without drawing area border)
10458 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10460 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10462 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10465 static void DrawCustomChangeContentArea(void)
10467 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10468 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10469 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10470 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10471 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10472 int xoffset = ED_GADGET_SPACE_DISTANCE;
10474 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10476 MapDrawingArea(id);
10479 static void RemoveElementContentArea(int id, int font_height)
10481 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10483 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10484 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10485 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10486 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10487 ED_GADGET_TEXT_DISTANCE + font_height);
10490 static void DrawYamYamContentAreas(void)
10492 int font_nr = FONT_TEXT_1;
10493 int font_height = getFontHeight(font_nr);
10494 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10495 int yoffset = (tilesize - font_height) / 2;
10496 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10497 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10500 // display counter to choose number of element content areas
10501 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10503 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10505 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10507 if (i < level.num_yamyam_contents)
10509 MapDrawingArea(id);
10513 UnmapDrawingArea(id);
10515 // delete content areas in case of reducing number of them
10516 RemoveElementContentArea(id, font_height);
10520 DrawText(x, y + 0 * tilesize, "content", font_nr);
10521 DrawText(x, y + 1 * tilesize, "when", font_nr);
10522 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10525 static void DrawMagicBallContentAreas(void)
10527 int font_nr = FONT_TEXT_1;
10528 int font_height = getFontHeight(font_nr);
10529 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10530 int yoffset = (tilesize - font_height) / 2;
10531 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10532 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10535 // display counter to choose number of element content areas
10536 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10538 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10540 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10542 if (i < level.num_ball_contents)
10544 MapDrawingArea(id);
10548 UnmapDrawingArea(id);
10550 // delete content areas in case of reducing number of them
10551 RemoveElementContentArea(id, font_height);
10555 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10556 DrawText(x, y + 1 * tilesize, "when", font_nr);
10557 DrawText(x, y + 2 * tilesize, "active", font_nr);
10560 static void DrawAndroidElementArea(void)
10562 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10563 int num_elements = level.num_android_clone_elements;
10564 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10565 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10566 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10567 int xsize = MAX_ANDROID_ELEMENTS;
10570 // display counter to choose number of element areas
10571 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10573 if (drawingarea_info[id].text_left != NULL)
10574 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10576 UnmapDrawingArea(id);
10578 ModifyEditorDrawingArea(id, num_elements, 1);
10580 // delete content areas in case of reducing number of them
10581 DrawBackground(sx, sy,
10582 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10583 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10585 MapDrawingArea(id);
10588 static void DrawGroupElementArea(void)
10590 int id = ED_DRAWING_ID_GROUP_CONTENT;
10591 int num_elements = group_element_info.num_elements;
10592 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10593 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10594 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10595 int xsize = MAX_ELEMENTS_IN_GROUP;
10598 if (drawingarea_info[id].text_left != NULL)
10599 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10601 UnmapDrawingArea(id);
10603 ModifyEditorDrawingArea(id, num_elements, 1);
10605 // delete content areas in case of reducing number of them
10606 DrawBackground(sx, sy,
10607 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10608 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10610 MapDrawingArea(id);
10613 static void DrawPlayerInitialInventoryArea(int element)
10615 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
10616 int player_nr = GET_PLAYER_NR(element);
10617 int num_elements = level.initial_inventory_size[player_nr];
10618 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10619 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10620 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10621 int xsize = MAX_INITIAL_INVENTORY_SIZE;
10624 // determine horizontal position to the right of specified gadget
10625 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
10626 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
10627 ED_DRAWINGAREA_TEXT_DISTANCE);
10629 // determine horizontal offset for leading text
10630 if (drawingarea_info[id].text_left != NULL)
10631 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10633 UnmapDrawingArea(id);
10635 ModifyEditorDrawingArea(id, num_elements, 1);
10637 // delete content areas in case of reducing number of them
10638 DrawBackground(sx, sy,
10639 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10640 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10642 MapDrawingArea(id);
10645 static void DrawMMBallContentArea(void)
10647 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
10648 int num_elements = level.num_mm_ball_contents;
10649 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10650 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10651 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10652 int xsize = MAX_MM_BALL_CONTENTS;
10655 if (drawingarea_info[id].text_left != NULL)
10656 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10658 UnmapDrawingArea(id);
10660 ModifyEditorDrawingArea(id, num_elements, 1);
10662 // delete content areas in case of reducing number of them
10663 DrawBackground(sx, sy,
10664 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10665 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10667 MapDrawingArea(id);
10670 static void DrawEnvelopeTextArea(int envelope_nr)
10672 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
10673 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
10677 DrawBackground(gi->x, gi->y,
10678 gi->textarea.crop_width, gi->textarea.crop_height);
10680 if (envelope_nr != -1)
10681 textarea_info[id].value = level.envelope[envelope_nr].text;
10683 ModifyGadget(gi, GDI_AREA_SIZE,
10684 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
10685 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
10688 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
10691 static void DrawPropertiesInfo(void)
10700 // configurable properties
10702 { EP_WALKABLE_OVER, "- player can walk over it" },
10703 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
10704 { EP_WALKABLE_UNDER, "- player can walk under it" },
10705 { EP_PASSABLE_OVER, "- player can pass over it" },
10706 { EP_PASSABLE_INSIDE, "- player can pass through it" },
10707 { EP_PASSABLE_UNDER, "- player can pass under it" },
10708 { EP_PROTECTED, "- player is protected by it" },
10710 { EP_DIGGABLE, "- can be digged away" },
10711 { EP_COLLECTIBLE, "- can be collected" },
10712 { EP_DROPPABLE, "- can be dropped after collecting" },
10713 { EP_THROWABLE, "- can be thrown after collecting" },
10714 { EP_PUSHABLE, "- can be pushed" },
10716 { EP_CAN_FALL, "- can fall" },
10717 { EP_CAN_MOVE, "- can move" },
10719 { EP_CAN_SMASH_PLAYER, "- can smash player" },
10721 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
10723 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
10725 { EP_SLIPPERY, "- slippery for falling elements" },
10726 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
10728 { EP_DONT_RUN_INTO, "- deadly when running into" },
10729 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
10730 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
10731 { EP_DONT_TOUCH, "- deadly when touching" },
10733 { EP_INDESTRUCTIBLE, "- indestructible" },
10735 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
10736 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
10737 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
10739 { EP_CAN_CHANGE, "- can change to other element" },
10741 // pre-defined properties
10742 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
10743 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
10744 { EP_SWITCHABLE, "- can be switched" },
10746 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
10751 char *filename = getElementDescriptionFilename(properties_element);
10752 char *num_elements_text = "In this level: ";
10753 char *num_similar_text = "Similar tiles: ";
10754 char *properties_text = "Standard properties: ";
10755 char *description_text = "Description:";
10756 char *no_description_text = "No description available.";
10757 char *none_text = "None";
10759 int num_elements_in_level = 0;
10760 int num_similar_in_level = 0;
10761 int num_hires_tiles_in_level = 0;
10762 int num_standard_properties = 0;
10763 int font1_nr = FONT_TEXT_1;
10764 int font2_nr = FONT_TEXT_2;
10765 int font1_width = getFontWidth(font1_nr);
10766 int font1_height = getFontHeight(font1_nr);
10767 int font2_height = getFontHeight(font2_nr);
10768 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
10769 int font2_yoffset = (font1_height - font2_height) / 2;
10770 int num_elements_text_len = strlen(num_elements_text) * font1_width;
10771 int num_similar_text_len = strlen(num_similar_text) * font1_width;
10772 int properties_text_len = strlen(properties_text) * font1_width;
10773 int xpos = ED_ELEMENT_SETTINGS_X(0);
10774 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10777 if (setup.editor.show_element_token)
10779 int font3_nr = FONT_TEXT_3;
10780 int font3_height = getFontHeight(font3_nr);
10782 DrawTextF(xpos, ypos, font3_nr,
10783 "[%s]", element_info[properties_element].token_name);
10785 ypos += 2 * font3_height;
10788 // ----- print number of elements / percentage of this element in level
10790 for (y = 0; y < lev_fieldy; y++)
10792 for (x = 0; x < lev_fieldx; x++)
10794 if (Tile[x][y] == properties_element)
10796 num_elements_in_level++;
10798 else if (IS_MM_WALL(Tile[x][y]) &&
10799 map_mm_wall_element(Tile[x][y]) == properties_element)
10801 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
10806 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10808 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
10810 if (num_hires_tiles_in_level > 0)
10811 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10812 "%d wall tiles", num_hires_tiles_in_level);
10813 else if (num_elements_in_level > 0)
10814 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10815 "%d (%.2f %%)", num_elements_in_level, percentage);
10817 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10820 // ----- print number of similar elements / percentage of them in level
10822 for (y = 0; y < lev_fieldy; y++)
10824 for (x = 0; x < lev_fieldx; x++)
10826 if (strEqual(element_info[Tile[x][y]].class_name,
10827 element_info[properties_element].class_name))
10829 num_similar_in_level++;
10834 if (num_similar_in_level != num_elements_in_level)
10836 ypos += 1 * MAX(font1_height, font2_height);
10838 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10840 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
10842 if (num_similar_in_level > 0)
10843 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10844 "%d (%.2f %%)", num_similar_in_level, percentage);
10846 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10850 ypos += 2 * MAX(font1_height, font2_height);
10852 // ----- print standard properties of this element
10854 DrawTextS(xpos, ypos, font1_nr, properties_text);
10856 ypos += line1_height;
10858 for (i = 0; properties[i].value != -1; i++)
10860 if (!HAS_PROPERTY(properties_element, properties[i].value))
10863 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
10865 ypos += font2_height;
10867 num_standard_properties++;
10870 if (num_standard_properties == 0)
10872 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
10873 font2_nr, none_text);
10875 ypos -= (line1_height - font1_height);
10878 ypos += MAX(font1_height, font2_height);
10880 // ----- print special description of this element
10882 PrintInfoText(description_text, font1_nr, xpos, ypos);
10884 ypos += line1_height;
10886 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
10887 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
10890 #define TEXT_COLLECTING "Score for collecting"
10891 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
10892 #define TEXT_SMASHING "Score for smashing"
10893 #define TEXT_SLURPING "Score for slurping robot"
10894 #define TEXT_CRACKING "Score for cracking"
10895 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
10896 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
10897 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
10898 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
10899 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
10900 #define TEXT_DURATION "Duration when activated"
10901 #define TEXT_DELAY_ON "Delay before activating"
10902 #define TEXT_DELAY_OFF "Delay before deactivating"
10903 #define TEXT_DELAY_CHANGING "Delay before changing"
10904 #define TEXT_DELAY_EXPLODING "Delay before exploding"
10905 #define TEXT_DELAY_MOVING "Delay before moving"
10906 #define TEXT_BALL_DELAY "Element generation delay"
10907 #define TEXT_MOVE_SPEED "Speed of android moving"
10908 #define TEXT_CLONE_SPEED "Speed of android cloning"
10909 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
10910 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
10911 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
10912 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
10913 #define TEXT_TIME_BONUS "Extra time to solve level"
10914 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
10915 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
10916 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
10917 #define TEXT_RANDOM_SEED "slime random number seed"
10918 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
10919 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
10920 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
10929 } elements_with_counter[] =
10931 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
10932 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
10933 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
10934 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
10935 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
10936 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10937 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
10938 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
10939 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
10940 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
10941 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
10942 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10943 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
10944 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10945 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10946 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
10947 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10948 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
10949 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10950 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10951 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
10952 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10953 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10954 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10955 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10956 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10957 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10958 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10959 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10960 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10961 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10962 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10963 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10964 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10965 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10966 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
10967 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
10968 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10969 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
10970 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10971 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10972 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10973 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10974 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10975 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
10976 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10977 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10978 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
10979 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10980 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10981 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
10982 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
10983 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
10984 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10985 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10986 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10987 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10988 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10989 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10990 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10991 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10992 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
10993 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
10994 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
10995 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
10996 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
10997 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10998 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
10999 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
11000 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
11001 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11002 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11003 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11004 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11005 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11006 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11007 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11008 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11009 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11010 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11011 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11012 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11013 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11015 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11017 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11018 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11019 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11021 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11023 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11024 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11025 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11026 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
11027 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11028 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11029 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
11030 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11031 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11032 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11033 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11035 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11037 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11039 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11041 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11043 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11045 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11047 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11049 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11051 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11053 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11055 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
11057 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11058 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11059 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11060 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11061 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11062 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11063 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11064 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11065 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11066 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11067 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11068 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11069 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11070 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11071 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11072 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11073 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11074 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11075 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11076 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11077 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11078 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11079 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11080 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11081 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11086 static boolean checkPropertiesConfig(int element)
11090 // special case: empty space customization only available in R'n'D game engine
11091 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11094 // special case: BD style rock customization only available in BD game engine
11095 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11098 if (IS_GEM(element) ||
11099 IS_CUSTOM_ELEMENT(element) ||
11100 IS_GROUP_ELEMENT(element) ||
11101 IS_EMPTY_ELEMENT(element) ||
11102 IS_BALLOON_ELEMENT(element) ||
11103 IS_ENVELOPE(element) ||
11104 IS_MM_ENVELOPE(element) ||
11105 IS_MM_MCDUFFIN(element) ||
11106 IS_DF_LASER(element) ||
11107 IS_PLAYER_ELEMENT(element) ||
11108 IS_BD_PLAYER_ELEMENT(element) ||
11109 IS_BD_EXPANDABLE_WALL(properties_element) ||
11110 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11111 HAS_EDITOR_CONTENT(element) ||
11112 CAN_GROW(element) ||
11113 COULD_MOVE_INTO_ACID(element) ||
11114 MAYBE_DONT_COLLIDE_WITH(element) ||
11115 element == EL_BD_ROCK ||
11116 element == EL_BD_MEGA_ROCK ||
11117 element == EL_BD_SWEET ||
11118 element == EL_BD_VOODOO_DOLL)
11124 for (i = 0; elements_with_counter[i].element != -1; i++)
11125 if (elements_with_counter[i].element == element)
11132 static void SetAutomaticNumberOfGemsNeeded(void)
11136 if (!level.auto_count_gems)
11139 level.gems_needed = 0;
11141 for (x = 0; x < lev_fieldx; x++)
11143 for (y = 0; y < lev_fieldy; y++)
11145 int element = Tile[x][y];
11150 case EL_EMERALD_YELLOW:
11151 case EL_EMERALD_RED:
11152 case EL_EMERALD_PURPLE:
11153 case EL_BD_DIAMOND:
11154 case EL_WALL_EMERALD:
11155 case EL_WALL_EMERALD_YELLOW:
11156 case EL_WALL_EMERALD_RED:
11157 case EL_WALL_EMERALD_PURPLE:
11158 case EL_WALL_BD_DIAMOND:
11160 case EL_SP_INFOTRON:
11163 level.gems_needed++;
11167 case EL_WALL_DIAMOND:
11168 level.gems_needed += 3;
11172 case EL_WALL_PEARL:
11173 level.gems_needed += 5;
11177 case EL_WALL_CRYSTAL:
11178 level.gems_needed += 8;
11187 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11190 static void DrawPropertiesConfig(void)
11192 boolean draw_footer_line = FALSE;
11193 int max_num_element_counters = 4;
11194 int num_element_counters = 0;
11197 if (!checkPropertiesConfig(properties_element))
11199 int xpos = ED_ELEMENT_SETTINGS_X(0);
11200 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11202 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11207 // check if there are elements where a value can be chosen for
11208 for (i = 0; elements_with_counter[i].element != -1; i++)
11210 if (elements_with_counter[i].element != properties_element)
11213 // special case: score for extra diamonds only available in BD game engine
11214 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11215 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11216 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11219 // special case: some amoeba counters only available in BD game engine
11220 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11221 elements_with_counter[i].value != &level.amoeba_speed &&
11222 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11225 // special case: some amoeba counters only available in R'n'D game engine
11226 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11227 elements_with_counter[i].value == &level.amoeba_speed &&
11228 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11231 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11233 counterbutton_info[counter_id].y =
11234 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11235 (CAN_GROW(properties_element) ? 1 : 0) +
11236 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11237 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11238 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11239 (properties_element == EL_BD_SLIME ? 1 : 0) +
11240 (properties_element == EL_BD_ACID ? 1 : 0) +
11241 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
11242 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11243 num_element_counters);
11245 // special case: set amoeba counters for BD game engine separately
11246 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11247 (properties_element == EL_BD_AMOEBA_2))
11248 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11250 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11251 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11252 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11253 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11255 // default: counter values between 0 and 999
11256 if (counterbutton_info[counter_id].max_value == 0)
11257 counterbutton_info[counter_id].max_value = 999;
11259 MapCounterButtons(counter_id);
11261 num_element_counters++;
11262 if (num_element_counters >= max_num_element_counters)
11266 if (HAS_EDITOR_CONTENT(properties_element))
11268 // draw stickybutton gadget
11269 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11271 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11273 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11274 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11276 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11277 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11279 else if (properties_element == EL_BD_AMOEBA_2)
11281 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11282 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11283 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11285 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11286 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11287 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11288 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11290 else if (IS_AMOEBOID(properties_element))
11291 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11292 else if (properties_element == EL_BD_ACID)
11294 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
11295 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
11297 else if (IS_BD_BITER(properties_element))
11299 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
11301 else if (properties_element == EL_BD_BLADDER)
11303 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
11305 else if (properties_element == EL_YAMYAM ||
11306 properties_element == EL_YAMYAM_LEFT ||
11307 properties_element == EL_YAMYAM_RIGHT ||
11308 properties_element == EL_YAMYAM_UP ||
11309 properties_element == EL_YAMYAM_DOWN)
11310 DrawYamYamContentAreas();
11311 else if (properties_element == EL_EMC_MAGIC_BALL)
11313 DrawMagicBallContentAreas();
11315 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11316 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11318 else if (properties_element == EL_EMC_ANDROID)
11319 DrawAndroidElementArea();
11320 else if (properties_element == EL_MM_GRAY_BALL)
11322 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11323 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11324 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11325 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11327 DrawMMBallContentArea();
11331 if (IS_PLAYER_ELEMENT(properties_element))
11333 int player_nr = GET_PLAYER_NR(properties_element);
11335 // these properties can be set for every player individually
11337 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11339 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11340 &level.start_element[player_nr];
11341 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11342 &level.artwork_element[player_nr];
11343 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11344 &level.explosion_element[player_nr];
11346 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11347 &level.use_start_element[player_nr];
11348 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11349 &level.use_artwork_element[player_nr];
11350 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11351 &level.use_explosion_element[player_nr];
11352 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11353 &level.initial_player_gravity[player_nr];
11355 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11356 &level.initial_player_stepsize[player_nr];
11358 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11359 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11360 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11361 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11362 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11363 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11364 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11365 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11366 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11367 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11368 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11369 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11370 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11371 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11372 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11374 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11375 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11376 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11378 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11380 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11382 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11383 &level.initial_inventory_content[player_nr][0];
11385 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11386 &level.initial_inventory_size[player_nr];
11388 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11389 &level.use_initial_inventory[player_nr];
11391 // draw checkbutton gadgets
11392 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11393 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11394 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11396 // draw counter gadgets
11397 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11399 // draw drawing area gadgets
11400 DrawPlayerInitialInventoryArea(properties_element);
11404 if (IS_BD_PLAYER_ELEMENT(properties_element))
11406 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11407 ED_ELEMENT_SETTINGS_YPOS(2);
11408 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11409 ED_ELEMENT_SETTINGS_YPOS(3);
11410 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11411 ED_ELEMENT_SETTINGS_YPOS(4);
11413 // draw checkbutton gadgets
11414 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11415 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
11416 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11418 // draw counter gadgets
11419 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11420 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11422 // draw drawing area gadgets
11423 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
11426 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11428 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11429 ED_ELEMENT_SETTINGS_YPOS(0);
11430 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11431 ED_ELEMENT_SETTINGS_YPOS(1);
11433 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11434 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11437 if (properties_element == EL_BD_MEGA_ROCK ||
11438 properties_element == EL_BD_SWEET)
11440 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11441 ED_ELEMENT_SETTINGS_YPOS(0);
11442 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11443 ED_ELEMENT_SETTINGS_YPOS(1);
11445 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11446 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11449 if (properties_element == EL_BD_VOODOO_DOLL)
11451 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
11452 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
11453 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
11454 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
11457 if (properties_element == EL_BD_SLIME)
11459 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
11462 if (properties_element == EL_BD_MAGIC_WALL)
11464 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11465 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11468 if (IS_BD_EXPANDABLE_WALL(properties_element))
11470 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
11473 if (properties_element == EL_BD_REPLICATOR)
11475 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
11478 // special case: slippery walls option for gems only available in R'n'D game engine
11479 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11480 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11482 if (properties_element == EL_EM_DYNAMITE)
11483 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11485 if (COULD_MOVE_INTO_ACID(properties_element) &&
11486 !IS_PLAYER_ELEMENT(properties_element) &&
11487 (!IS_CUSTOM_ELEMENT(properties_element) ||
11488 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
11490 // set position for checkbutton for "can move into acid"
11491 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
11492 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
11493 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
11494 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
11495 IS_BALLOON_ELEMENT(properties_element) ||
11496 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11498 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
11501 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
11502 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
11504 if (properties_element == EL_SPRING ||
11505 properties_element == EL_SPRING_LEFT ||
11506 properties_element == EL_SPRING_RIGHT)
11507 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
11509 if (properties_element == EL_TIME_ORB_FULL)
11510 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
11512 if (properties_element == EL_GAME_OF_LIFE ||
11513 properties_element == EL_BIOMAZE)
11514 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
11516 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11518 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
11519 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11521 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
11524 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
11525 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
11527 if (properties_element == EL_SOKOBAN_OBJECT)
11528 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
11530 if (properties_element == EL_SOKOBAN_OBJECT ||
11531 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
11532 properties_element == EL_SOKOBAN_FIELD_FULL)
11534 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
11535 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
11538 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
11541 if (IS_BALLOON_ELEMENT(properties_element))
11542 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
11544 if (IS_ENVELOPE(properties_element) ||
11545 IS_MM_ENVELOPE(properties_element))
11547 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
11548 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
11549 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
11550 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
11551 int envelope_nr = ENVELOPE_NR(properties_element);
11553 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
11554 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
11556 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
11557 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
11559 // display counter to choose size of envelope text area
11560 MapCounterButtons(counter1_id);
11561 MapCounterButtons(counter2_id);
11563 // display checkbuttons to choose auto-wrap and alignment properties
11564 MapCheckbuttonGadget(button1_id);
11565 MapCheckbuttonGadget(button2_id);
11567 DrawEnvelopeTextArea(envelope_nr);
11570 if (IS_MM_MCDUFFIN(properties_element))
11572 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
11573 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
11574 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
11577 if (IS_DF_LASER(properties_element))
11579 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
11580 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
11581 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
11584 if (IS_CUSTOM_ELEMENT(properties_element))
11586 // draw stickybutton gadget
11587 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11589 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11591 // draw checkbutton gadgets
11592 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
11593 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
11594 MapCheckbuttonGadget(i);
11596 // draw counter gadgets
11597 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
11598 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
11599 MapCounterButtons(i);
11601 // draw selectbox gadgets
11602 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
11603 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
11604 MapSelectboxGadget(i);
11606 // draw textbutton gadgets
11607 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11609 // draw text input gadgets
11610 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11612 // draw drawing area gadgets
11613 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11615 draw_footer_line = TRUE;
11617 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11619 // draw checkbutton gadgets
11620 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
11621 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
11622 MapCheckbuttonGadget(i);
11624 // draw counter gadgets
11625 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
11626 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
11627 MapCounterButtons(i);
11629 // draw selectbox gadgets
11630 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
11631 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
11632 MapSelectboxGadget(i);
11634 // draw drawing area gadgets
11635 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
11636 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
11637 DrawCustomContentArea();
11640 else if (IS_GROUP_ELEMENT(properties_element))
11642 // draw stickybutton gadget
11643 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11645 // draw checkbutton gadgets
11646 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11647 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11649 // draw counter gadgets
11650 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
11652 // draw selectbox gadgets
11653 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
11655 // draw textbutton gadgets
11656 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11658 // draw drawing area gadgets
11659 DrawGroupElementArea();
11661 // draw text input gadgets
11662 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11664 // draw drawing area gadgets
11665 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11667 draw_footer_line = TRUE;
11669 else if (IS_EMPTY_ELEMENT(properties_element))
11671 // draw stickybutton gadget
11672 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11674 // draw checkbutton gadgets
11675 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11676 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11678 // draw textbutton gadgets
11679 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11681 // draw drawing area gadgets
11682 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11684 draw_footer_line = TRUE;
11687 // draw little footer border line above CE/GE use/save template gadgets
11688 if (draw_footer_line)
11690 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
11691 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
11692 int gd_x = gd->x + gd_gi1->border.width / 2;
11693 int gd_y = gd->y + gd_gi1->height - 1;
11694 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
11696 if (tab_color != BLACK_PIXEL) // black => transparent
11697 FillRectangle(drawto,
11698 SX + ED_ELEMENT_SETTINGS_X(0),
11699 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
11701 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11705 static void DrawPropertiesChangeDrawingAreas(void)
11707 if (IS_CUSTOM_ELEMENT(properties_element))
11709 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
11710 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
11711 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
11713 DrawCustomChangeContentArea();
11716 redraw_mask |= REDRAW_FIELD;
11719 static void DrawPropertiesChange(void)
11723 // needed to initially set selectbox options for special action options
11724 setSelectboxSpecialActionOptions();
11726 // draw stickybutton gadget
11727 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11729 // draw checkbutton gadgets
11730 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
11731 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
11732 MapCheckbuttonGadget(i);
11734 // draw counter gadgets
11735 for (i = ED_COUNTER_ID_CHANGE_FIRST;
11736 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
11737 MapCounterButtons(i);
11739 // draw selectbox gadgets
11740 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
11741 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
11742 MapSelectboxGadget(i);
11744 // draw textbutton gadgets
11745 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
11746 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
11747 MapTextbuttonGadget(i);
11749 // draw graphicbutton gadgets
11750 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
11751 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
11752 MapGraphicbuttonGadget(i);
11754 // draw drawing area gadgets
11755 DrawPropertiesChangeDrawingAreas();
11758 static void DrawEditorElementAnimation(int x, int y)
11760 int graphic = el2img(properties_element);
11761 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
11762 custom_element.ce_value_fixed_initial :
11763 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
11764 custom_element.collect_score_initial : FrameCounter);
11766 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
11769 static void DrawEditorElementName(int x, int y, int font_nr)
11771 char *element_name = getElementInfoText(properties_element);
11772 int font_width = getFontWidth(font_nr);
11773 int font_height = getFontHeight(font_nr);
11774 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
11775 int max_chars_per_line = max_text_width / font_width;
11777 if (strlen(element_name) <= max_chars_per_line)
11778 DrawTextS(x, y, font_nr, element_name);
11781 char buffer[max_chars_per_line + 1];
11782 int next_pos = max_chars_per_line;
11784 strncpy(buffer, element_name, max_chars_per_line);
11785 buffer[max_chars_per_line] = '\0';
11787 if (element_name[max_chars_per_line] == ' ')
11793 for (i = max_chars_per_line - 1; i >= 0; i--)
11794 if (buffer[i] == ' ')
11797 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
11804 DrawTextS(x, y - font_height / 2, font_nr, buffer);
11806 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
11807 buffer[max_chars_per_line] = '\0';
11809 DrawTextS(x, y + font_height / 2, font_nr, buffer);
11813 static void DrawPropertiesWindow(void)
11815 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
11816 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
11817 int border_size = gd->border_size;
11818 int font_nr = FONT_TEXT_1;
11819 int font_height = getFontHeight(font_nr);
11820 int xoffset = TILEX + element_border + 3 * border_size;
11821 int yoffset = (TILEY - font_height) / 2;
11822 int x1 = editor.settings.element_graphic.x + element_border;
11823 int y1 = editor.settings.element_graphic.y + element_border;
11824 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
11825 editor.settings.element_name.x);
11826 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
11827 editor.settings.element_name.y);
11828 char *text = "Element Settings";
11829 int font2_nr = FONT_TITLE_1;
11830 struct MenuPosInfo *pos = &editor.settings.headline;
11831 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
11832 int sy = SY + pos->y;
11834 stick_element_properties_window = FALSE;
11836 // make sure that previous properties edit mode exists for this element
11837 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
11838 !IS_CUSTOM_ELEMENT(properties_element))
11839 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
11841 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
11842 !IS_PLAYER_ELEMENT(properties_element) &&
11843 !IS_CUSTOM_ELEMENT(properties_element))
11844 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
11846 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
11847 (IS_PLAYER_ELEMENT(properties_element) ||
11848 IS_CUSTOM_ELEMENT(properties_element)))
11849 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
11851 CopyElementPropertiesToEditor(properties_element);
11853 UnmapLevelEditorFieldGadgets();
11854 UnmapLevelEditorToolboxDrawingGadgets();
11855 UnmapLevelEditorToolboxCustomGadgets();
11857 MapLevelEditorToolboxCustomGadgetsIfNeeded();
11859 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11862 DrawText(sx, sy, text, font2_nr);
11864 FrameCounter = 0; // restart animation frame counter
11866 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
11867 DrawEditorElementAnimation(SX + x1, SY + y1);
11868 DrawEditorElementName(x2, y2, font_nr);
11870 DrawPropertiesTabulatorGadgets();
11872 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
11873 DrawPropertiesInfo();
11874 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
11875 DrawPropertiesChange();
11876 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
11877 DrawPropertiesConfig();
11880 static void DrawPaletteWindow(void)
11884 UnmapLevelEditorFieldGadgets();
11886 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11889 // map buttons to select elements
11890 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
11891 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
11892 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
11893 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
11894 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
11897 static void UpdateCustomElementGraphicGadgets(void)
11901 InitElementPropertiesGfxElement();
11903 ModifyEditorElementList();
11904 RedrawDrawingElements();
11906 // force redraw of all mapped drawing area gadgets
11907 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
11909 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
11916 static int getOpenDirectionFromTube(int element)
11920 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
11921 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
11922 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
11923 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
11924 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
11925 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
11926 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
11927 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
11928 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
11929 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
11930 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
11936 static int getTubeFromOpenDirection(int direction)
11940 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
11941 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
11942 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
11943 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
11944 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
11945 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
11946 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
11947 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
11948 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
11949 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
11950 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
11952 // if only one direction, fall back to simple tube with that direction
11953 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
11954 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
11955 case (MV_UP): return EL_TUBE_VERTICAL;
11956 case (MV_DOWN): return EL_TUBE_VERTICAL;
11962 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
11964 int element_new = getTubeFromOpenDirection(direction);
11966 return (element_new != EL_EMPTY ? element_new : element_old);
11969 static int getOpenDirectionFromBelt(int element)
11971 int belt_dir = getBeltDirFromBeltElement(element);
11973 return (belt_dir == MV_LEFT ? MV_RIGHT :
11974 belt_dir == MV_RIGHT ? MV_LEFT :
11975 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
11978 static int getBeltFromNrAndOpenDirection(int nr, int direction)
11980 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
11981 direction == MV_RIGHT ? MV_LEFT :
11982 direction == MV_HORIZONTAL ? MV_NONE : direction);
11984 if (direction == MV_NONE)
11987 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
11990 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
11993 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
11995 return (element_new != EL_EMPTY ? element_new : element_old);
11998 static int getOpenDirectionFromPool(int element)
12002 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
12003 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
12004 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
12005 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
12006 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
12007 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
12013 static int getPoolFromOpenDirection(int direction)
12017 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
12018 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
12019 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
12020 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
12021 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
12022 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
12028 static int getPoolFromOpenDirectionExt(int direction, int help_element)
12030 int element = getPoolFromOpenDirection(direction);
12031 int help_direction = getOpenDirectionFromPool(help_element);
12033 if (element == EL_EMPTY)
12035 int help_direction_vertical = help_direction & MV_VERTICAL;
12037 element = getPoolFromOpenDirection(direction | help_direction_vertical);
12040 if (element == EL_EMPTY)
12042 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
12044 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
12050 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
12052 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
12054 return (element_new != EL_EMPTY ? element_new : element_old);
12057 static int getOpenDirectionFromPillar(int element)
12061 case EL_EMC_WALL_1: return (MV_DOWN);
12062 case EL_EMC_WALL_2: return (MV_VERTICAL);
12063 case EL_EMC_WALL_3: return (MV_UP);
12069 static int getPillarFromOpenDirection(int direction)
12073 case (MV_DOWN): return EL_EMC_WALL_1;
12074 case (MV_VERTICAL): return EL_EMC_WALL_2;
12075 case (MV_UP): return EL_EMC_WALL_3;
12081 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
12083 int element_new = getPillarFromOpenDirection(direction);
12085 return (element_new != EL_EMPTY ? element_new : element_old);
12088 static int getOpenDirectionFromSteel2(int element)
12092 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
12093 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
12094 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
12095 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
12096 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
12097 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
12098 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
12099 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12105 static int getSteel2FromOpenDirection(int direction)
12109 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12110 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12111 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12112 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12113 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12114 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12115 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12116 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12122 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12124 int element_new = getSteel2FromOpenDirection(direction);
12126 return (element_new != EL_EMPTY ? element_new : element_old);
12129 static int getOpenDirectionFromChip(int element)
12133 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12134 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12135 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12136 case EL_SP_CHIP_TOP: return (MV_DOWN);
12137 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12143 static int getChipFromOpenDirection(int direction)
12147 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12148 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12149 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12150 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12151 case (MV_DOWN): return EL_SP_CHIP_TOP;
12157 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12159 int element_new = getChipFromOpenDirection(direction);
12161 return (element_new != EL_EMPTY ? element_new : element_old);
12164 static int getClosedTube(int x, int y)
12166 struct XY *xy = xy_directions;
12167 int element_old = IntelliDrawBuffer[x][y];
12168 int direction_old = getOpenDirectionFromTube(element_old);
12169 int direction_new = MV_NONE;
12172 for (i = 0; i < NUM_DIRECTIONS; i++)
12174 int xx = x + xy[i].x;
12175 int yy = y + xy[i].y;
12176 int dir = MV_DIR_FROM_BIT(i);
12177 int dir_opposite = MV_DIR_OPPOSITE(dir);
12179 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12180 (direction_old & dir) &&
12181 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12182 direction_new |= dir;
12185 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12188 static int getClosedBelt(int x, int y)
12190 struct XY *xy = xy_directions;
12191 int element_old = IntelliDrawBuffer[x][y];
12192 int nr = getBeltNrFromBeltElement(element_old);
12193 int direction_old = getOpenDirectionFromBelt(element_old);
12194 int direction_new = MV_NONE;
12197 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12199 int xx = x + xy[i].x;
12200 int yy = y + xy[i].y;
12201 int dir = MV_DIR_FROM_BIT(i);
12202 int dir_opposite = MV_DIR_OPPOSITE(dir);
12204 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12205 (direction_old & dir) &&
12206 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12207 direction_new |= dir;
12210 return getBeltFromNrAndOpenDirection(nr, direction_new);
12213 static int getClosedPool(int x, int y)
12215 struct XY *xy = xy_directions;
12216 int element_old = IntelliDrawBuffer[x][y];
12217 int direction_old = getOpenDirectionFromPool(element_old);
12218 int direction_new = MV_NONE;
12221 for (i = 0; i < NUM_DIRECTIONS; i++)
12223 int xx = x + xy[i].x;
12224 int yy = y + xy[i].y;
12225 int dir = MV_DIR_FROM_BIT(i);
12226 int dir_opposite = MV_DIR_OPPOSITE(dir);
12228 if (IN_LEV_FIELD(xx, yy) &&
12229 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12230 (direction_old & dir) &&
12231 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12232 direction_new |= dir;
12235 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12238 static int getClosedPillar(int x, int y)
12240 struct XY *xy = xy_directions;
12241 int element_old = IntelliDrawBuffer[x][y];
12242 int direction_old = getOpenDirectionFromPillar(element_old);
12243 int direction_new = MV_NONE;
12246 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12248 int xx = x + xy[i].x;
12249 int yy = y + xy[i].y;
12250 int dir = MV_DIR_FROM_BIT(i);
12251 int dir_opposite = MV_DIR_OPPOSITE(dir);
12253 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12254 (direction_old & dir) &&
12255 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12256 direction_new |= dir;
12259 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12262 static int getClosedSteel2(int x, int y)
12264 struct XY *xy = xy_directions;
12265 int element_old = IntelliDrawBuffer[x][y];
12266 int direction_old = getOpenDirectionFromSteel2(element_old);
12267 int direction_new = MV_NONE;
12270 for (i = 0; i < NUM_DIRECTIONS; i++)
12272 int xx = x + xy[i].x;
12273 int yy = y + xy[i].y;
12274 int dir = MV_DIR_FROM_BIT(i);
12275 int dir_opposite = MV_DIR_OPPOSITE(dir);
12277 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12278 (direction_old & dir) &&
12279 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12280 direction_new |= dir;
12283 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12286 static int getClosedChip(int x, int y)
12288 struct XY *xy = xy_directions;
12289 int element_old = IntelliDrawBuffer[x][y];
12290 int direction_old = getOpenDirectionFromChip(element_old);
12291 int direction_new = MV_NONE;
12294 for (i = 0; i < NUM_DIRECTIONS; i++)
12296 int xx = x + xy[i].x;
12297 int yy = y + xy[i].y;
12298 int dir = MV_DIR_FROM_BIT(i);
12299 int dir_opposite = MV_DIR_OPPOSITE(dir);
12301 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12302 (direction_old & dir) &&
12303 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12304 direction_new |= dir;
12307 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12310 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12311 boolean change_level)
12313 int sx = x - level_xpos;
12314 int sy = y - level_ypos;
12315 int old_element = Tile[x][y];
12316 int new_element = element;
12317 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
12318 boolean draw_masked = FALSE;
12320 if (IS_MM_WALL_EDITOR(element))
12322 element = map_mm_wall_element_editor(element) | new_bitmask;
12324 if (IS_MM_WALL(old_element))
12325 element |= MM_WALL_BITS(old_element);
12328 draw_masked = TRUE;
12330 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
12332 int element_changed = old_element & ~new_bitmask;
12334 if (MM_WALL_BITS(element_changed) != 0)
12335 element = element_changed;
12338 IntelliDrawBuffer[x][y] = element;
12341 Tile[x][y] = element;
12343 if (IN_ED_FIELD(sx, sy))
12345 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
12346 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
12347 else if (draw_masked)
12348 DrawEditorElementThruMask(sx, sy, element);
12350 DrawEditorElement(sx, sy, element);
12354 static void SetElementSimple(int x, int y, int element, boolean change_level)
12356 SetElementSimpleExt(x, y, 0, 0, element, change_level);
12359 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
12360 int x2, int y2, int *element2,
12361 int (*close_function)(int, int),
12362 boolean change_level)
12364 // set neighbour elements to newly determined connections
12365 SetElementSimple(x1, y1, *element1, change_level);
12366 SetElementSimple(x2, y2, *element2, change_level);
12368 // remove all open connections of neighbour elements
12369 *element1 = close_function(x1, y1);
12370 *element2 = close_function(x2, y2);
12372 // set neighbour elements to new, minimized connections
12373 SetElementSimple(x1, y1, *element1, change_level);
12374 SetElementSimple(x2, y2, *element2, change_level);
12377 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
12378 boolean change_level, int button)
12380 struct XY *xy = xy_directions;
12381 static int last_x = -1;
12382 static int last_y = -1;
12384 if (new_element == EL_UNDEFINED)
12392 int old_element = IntelliDrawBuffer[x][y];
12394 if (IS_TUBE(new_element))
12396 int last_element_new = EL_UNDEFINED;
12397 int direction = MV_NONE;
12400 // if old element is of same kind, keep all existing directions
12401 if (IS_TUBE(old_element))
12402 direction |= getOpenDirectionFromTube(old_element);
12404 for (i = 0; i < NUM_DIRECTIONS; i++)
12406 int xx = x + xy[i].x;
12407 int yy = y + xy[i].y;
12409 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12410 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
12412 int dir = MV_DIR_FROM_BIT(i);
12413 int dir_opposite = MV_DIR_OPPOSITE(dir);
12414 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12415 int last_direction_old = getOpenDirectionFromTube(last_element_old);
12416 int last_direction_new = last_direction_old | dir_opposite;
12418 last_element_new = getTubeFromOpenDirection(last_direction_new);
12424 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
12426 if (last_element_new != EL_UNDEFINED)
12427 MergeAndCloseNeighbourElements(x, y, &new_element,
12428 last_x, last_y, &last_element_new,
12429 getClosedTube, change_level);
12431 else if (IS_BELT(new_element))
12433 int belt_nr = getBeltNrFromBeltElement(new_element);
12434 int last_element_new = EL_UNDEFINED;
12435 int direction = MV_NONE;
12438 // if old element is of same kind, keep all existing directions
12439 if (IS_BELT(old_element))
12440 direction |= getOpenDirectionFromBelt(old_element);
12442 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12444 int xx = x + xy[i].x;
12445 int yy = y + xy[i].y;
12447 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12448 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12450 int dir = MV_DIR_FROM_BIT(i);
12451 int dir_opposite = MV_DIR_OPPOSITE(dir);
12452 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12453 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
12454 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12455 int last_direction_new = last_direction_old | dir_opposite;
12457 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12458 last_direction_new);
12463 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12465 if (last_element_new != EL_UNDEFINED)
12466 MergeAndCloseNeighbourElements(x, y, &new_element,
12467 last_x, last_y, &last_element_new,
12468 getClosedBelt, change_level);
12470 else if (IS_ACID_POOL_OR_ACID(new_element))
12472 int last_element_new = EL_UNDEFINED;
12473 int direction = MV_NONE;
12476 // if old element is of same kind, keep all existing directions
12477 if (IS_ACID_POOL_OR_ACID(old_element))
12478 direction |= getOpenDirectionFromPool(old_element);
12480 for (i = 0; i < NUM_DIRECTIONS; i++)
12482 int xx = x + xy[i].x;
12483 int yy = y + xy[i].y;
12485 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12486 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12488 int dir = MV_DIR_FROM_BIT(i);
12489 int dir_opposite = MV_DIR_OPPOSITE(dir);
12490 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12491 int last_direction_old = getOpenDirectionFromPool(last_element_old);
12492 int last_direction_new = last_direction_old | dir_opposite;
12494 last_element_new = getPoolFromOpenDirection(last_direction_new);
12500 // special corrections needed for intuitively correct acid pool drawing
12501 if (last_element_new == EL_EMPTY)
12502 last_element_new = new_element;
12503 else if (last_element_new != EL_UNDEFINED)
12504 new_element = last_element_new;
12506 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
12508 if (last_element_new != EL_UNDEFINED)
12509 MergeAndCloseNeighbourElements(x, y, &new_element,
12510 last_x, last_y, &last_element_new,
12511 getClosedPool, change_level);
12513 else if (IS_EMC_PILLAR(new_element))
12515 int last_element_new = EL_UNDEFINED;
12516 int direction = MV_NONE;
12519 // if old element is of same kind, keep all existing directions
12520 if (IS_EMC_PILLAR(old_element))
12521 direction |= getOpenDirectionFromPillar(old_element);
12523 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12525 int xx = x + xy[i].x;
12526 int yy = y + xy[i].y;
12528 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12529 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
12531 int dir = MV_DIR_FROM_BIT(i);
12532 int dir_opposite = MV_DIR_OPPOSITE(dir);
12533 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12534 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
12535 int last_direction_new = last_direction_old | dir_opposite;
12537 last_element_new = getPillarFromOpenDirection(last_direction_new);
12543 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
12545 if (last_element_new != EL_UNDEFINED)
12546 MergeAndCloseNeighbourElements(x, y, &new_element,
12547 last_x, last_y, &last_element_new,
12548 getClosedPillar, change_level);
12550 else if (IS_DC_STEELWALL_2(new_element))
12552 int last_element_new = EL_UNDEFINED;
12553 int direction = MV_NONE;
12556 // if old element is of same kind, keep all existing directions
12557 if (IS_DC_STEELWALL_2(old_element))
12558 direction |= getOpenDirectionFromSteel2(old_element);
12560 for (i = 0; i < NUM_DIRECTIONS; i++)
12562 int xx = x + xy[i].x;
12563 int yy = y + xy[i].y;
12565 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12566 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
12568 int dir = MV_DIR_FROM_BIT(i);
12569 int dir_opposite = MV_DIR_OPPOSITE(dir);
12570 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12571 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
12572 int last_direction_new = last_direction_old | dir_opposite;
12574 last_element_new = getSteel2FromOpenDirection(last_direction_new);
12580 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
12582 if (last_element_new != EL_UNDEFINED)
12583 MergeAndCloseNeighbourElements(x, y, &new_element,
12584 last_x, last_y, &last_element_new,
12585 getClosedSteel2, change_level);
12587 else if (IS_SP_CHIP(new_element))
12589 int last_element_new = EL_UNDEFINED;
12590 int direction = MV_NONE;
12593 // (do not keep existing directions, regardless of kind of old element)
12595 for (i = 0; i < NUM_DIRECTIONS; i++)
12597 int xx = x + xy[i].x;
12598 int yy = y + xy[i].y;
12600 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12601 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
12603 int dir = MV_DIR_FROM_BIT(i);
12604 int dir_opposite = MV_DIR_OPPOSITE(dir);
12605 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12606 int last_direction_old = getOpenDirectionFromChip(last_element_old);
12607 int last_direction_new = last_direction_old | dir_opposite;
12609 if (last_direction_old == MV_NONE)
12611 last_element_new = getChipFromOpenDirection(last_direction_new);
12614 else if (last_direction_old & (dir | dir_opposite))
12616 direction |= MV_DIR_OPPOSITE(last_direction_old);
12620 direction |= MV_DIR_OPPOSITE(dir);
12625 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
12627 if (last_element_new != EL_UNDEFINED)
12628 MergeAndCloseNeighbourElements(x, y, &new_element,
12629 last_x, last_y, &last_element_new,
12630 getClosedChip, change_level);
12632 else if (IS_SP_HARDWARE_BASE(new_element))
12634 int nr = GetSimpleRandom(6);
12636 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
12637 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
12638 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
12639 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
12640 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
12642 else if (new_element == EL_SP_HARDWARE_GREEN ||
12643 new_element == EL_SP_HARDWARE_BLUE ||
12644 new_element == EL_SP_HARDWARE_RED)
12646 int nr = GetSimpleRandom(3);
12648 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
12649 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
12651 else if (IS_GROUP_ELEMENT(new_element))
12653 boolean connected_drawing = FALSE;
12656 for (i = 0; i < NUM_DIRECTIONS; i++)
12658 int xx = x + xy[i].x;
12659 int yy = y + xy[i].y;
12661 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12662 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
12663 connected_drawing = TRUE;
12666 if (!connected_drawing)
12667 ResolveGroupElement(new_element);
12669 new_element = GetElementFromGroupElement(new_element);
12671 else if (IS_BELT_SWITCH(old_element))
12673 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
12674 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
12676 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
12677 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
12679 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
12683 static int swappable_elements[][2] =
12685 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
12686 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
12687 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
12688 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
12689 { EL_EMERALD, EL_WALL_EMERALD },
12690 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
12691 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
12692 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
12693 { EL_DIAMOND, EL_WALL_DIAMOND },
12694 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
12695 { EL_GATE_1, EL_GATE_1_GRAY },
12696 { EL_GATE_2, EL_GATE_2_GRAY },
12697 { EL_GATE_3, EL_GATE_3_GRAY },
12698 { EL_GATE_4, EL_GATE_4_GRAY },
12699 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
12700 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
12701 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
12702 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
12703 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
12704 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
12705 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
12706 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
12707 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
12708 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
12709 { EL_LAMP, EL_LAMP_ACTIVE },
12710 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
12711 { EL_SP_BASE, EL_SP_BUGGY_BASE },
12712 { EL_PEARL, EL_WALL_PEARL },
12713 { EL_CRYSTAL, EL_WALL_CRYSTAL },
12714 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
12715 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
12716 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
12717 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
12718 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
12719 { EL_LANDMINE, EL_DC_LANDMINE },
12720 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
12721 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
12722 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
12723 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
12724 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
12725 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
12726 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
12727 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
12728 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
12732 static int rotatable_elements_4[][4] =
12742 EL_SPACESHIP_RIGHT,
12747 EL_BD_BUTTERFLY_UP,
12748 EL_BD_BUTTERFLY_RIGHT,
12749 EL_BD_BUTTERFLY_DOWN,
12750 EL_BD_BUTTERFLY_LEFT
12754 EL_BD_FIREFLY_RIGHT,
12755 EL_BD_FIREFLY_DOWN,
12783 EL_SP_GRAVITY_PORT_UP,
12784 EL_SP_GRAVITY_PORT_RIGHT,
12785 EL_SP_GRAVITY_PORT_DOWN,
12786 EL_SP_GRAVITY_PORT_LEFT
12789 EL_SP_GRAVITY_ON_PORT_UP,
12790 EL_SP_GRAVITY_ON_PORT_RIGHT,
12791 EL_SP_GRAVITY_ON_PORT_DOWN,
12792 EL_SP_GRAVITY_ON_PORT_LEFT
12795 EL_SP_GRAVITY_OFF_PORT_UP,
12796 EL_SP_GRAVITY_OFF_PORT_RIGHT,
12797 EL_SP_GRAVITY_OFF_PORT_DOWN,
12798 EL_SP_GRAVITY_OFF_PORT_LEFT
12807 EL_BALLOON_SWITCH_UP,
12808 EL_BALLOON_SWITCH_RIGHT,
12809 EL_BALLOON_SWITCH_DOWN,
12810 EL_BALLOON_SWITCH_LEFT
12814 EL_MM_MCDUFFIN_RIGHT,
12815 EL_MM_MCDUFFIN_DOWN,
12816 EL_MM_MCDUFFIN_LEFT
12819 EL_MM_MIRROR_FIXED_1,
12820 EL_MM_MIRROR_FIXED_4,
12821 EL_MM_MIRROR_FIXED_3,
12822 EL_MM_MIRROR_FIXED_2
12825 EL_MM_STEEL_GRID_FIXED_1,
12826 EL_MM_STEEL_GRID_FIXED_4,
12827 EL_MM_STEEL_GRID_FIXED_2,
12828 EL_MM_STEEL_GRID_FIXED_3
12831 EL_MM_WOODEN_GRID_FIXED_1,
12832 EL_MM_WOODEN_GRID_FIXED_4,
12833 EL_MM_WOODEN_GRID_FIXED_2,
12834 EL_MM_WOODEN_GRID_FIXED_3
12837 EL_MM_POLARIZER_CROSS_1,
12838 EL_MM_POLARIZER_CROSS_4,
12839 EL_MM_POLARIZER_CROSS_3,
12840 EL_MM_POLARIZER_CROSS_2
12844 EL_MM_PACMAN_RIGHT,
12856 EL_DF_RECEIVER_RIGHT,
12857 EL_DF_RECEIVER_DOWN,
12858 EL_DF_RECEIVER_LEFT
12871 static int rotatable_elements_8[][8] =
12874 EL_DF_STEEL_GRID_FIXED_1,
12875 EL_DF_STEEL_GRID_FIXED_8,
12876 EL_DF_STEEL_GRID_FIXED_7,
12877 EL_DF_STEEL_GRID_FIXED_6,
12878 EL_DF_STEEL_GRID_FIXED_5,
12879 EL_DF_STEEL_GRID_FIXED_4,
12880 EL_DF_STEEL_GRID_FIXED_3,
12881 EL_DF_STEEL_GRID_FIXED_2
12884 EL_DF_WOODEN_GRID_FIXED_1,
12885 EL_DF_WOODEN_GRID_FIXED_8,
12886 EL_DF_WOODEN_GRID_FIXED_7,
12887 EL_DF_WOODEN_GRID_FIXED_6,
12888 EL_DF_WOODEN_GRID_FIXED_5,
12889 EL_DF_WOODEN_GRID_FIXED_4,
12890 EL_DF_WOODEN_GRID_FIXED_3,
12891 EL_DF_WOODEN_GRID_FIXED_2
12894 EL_DF_STEEL_GRID_ROTATING_1,
12895 EL_DF_STEEL_GRID_ROTATING_8,
12896 EL_DF_STEEL_GRID_ROTATING_7,
12897 EL_DF_STEEL_GRID_ROTATING_6,
12898 EL_DF_STEEL_GRID_ROTATING_5,
12899 EL_DF_STEEL_GRID_ROTATING_4,
12900 EL_DF_STEEL_GRID_ROTATING_3,
12901 EL_DF_STEEL_GRID_ROTATING_2
12904 EL_DF_WOODEN_GRID_ROTATING_1,
12905 EL_DF_WOODEN_GRID_ROTATING_8,
12906 EL_DF_WOODEN_GRID_ROTATING_7,
12907 EL_DF_WOODEN_GRID_ROTATING_6,
12908 EL_DF_WOODEN_GRID_ROTATING_5,
12909 EL_DF_WOODEN_GRID_ROTATING_4,
12910 EL_DF_WOODEN_GRID_ROTATING_3,
12911 EL_DF_WOODEN_GRID_ROTATING_2
12918 static int rotatable_elements_16[][16] =
12939 EL_MM_TELEPORTER_5,
12940 EL_MM_TELEPORTER_4,
12941 EL_MM_TELEPORTER_3,
12942 EL_MM_TELEPORTER_2,
12943 EL_MM_TELEPORTER_1,
12944 EL_MM_TELEPORTER_16,
12945 EL_MM_TELEPORTER_15,
12946 EL_MM_TELEPORTER_14,
12947 EL_MM_TELEPORTER_13,
12948 EL_MM_TELEPORTER_12,
12949 EL_MM_TELEPORTER_11,
12950 EL_MM_TELEPORTER_10,
12951 EL_MM_TELEPORTER_9,
12952 EL_MM_TELEPORTER_8,
12953 EL_MM_TELEPORTER_7,
12957 EL_MM_TELEPORTER_RED_5,
12958 EL_MM_TELEPORTER_RED_4,
12959 EL_MM_TELEPORTER_RED_3,
12960 EL_MM_TELEPORTER_RED_2,
12961 EL_MM_TELEPORTER_RED_1,
12962 EL_MM_TELEPORTER_RED_16,
12963 EL_MM_TELEPORTER_RED_15,
12964 EL_MM_TELEPORTER_RED_14,
12965 EL_MM_TELEPORTER_RED_13,
12966 EL_MM_TELEPORTER_RED_12,
12967 EL_MM_TELEPORTER_RED_11,
12968 EL_MM_TELEPORTER_RED_10,
12969 EL_MM_TELEPORTER_RED_9,
12970 EL_MM_TELEPORTER_RED_8,
12971 EL_MM_TELEPORTER_RED_7,
12972 EL_MM_TELEPORTER_RED_6
12975 EL_MM_TELEPORTER_YELLOW_5,
12976 EL_MM_TELEPORTER_YELLOW_4,
12977 EL_MM_TELEPORTER_YELLOW_3,
12978 EL_MM_TELEPORTER_YELLOW_2,
12979 EL_MM_TELEPORTER_YELLOW_1,
12980 EL_MM_TELEPORTER_YELLOW_16,
12981 EL_MM_TELEPORTER_YELLOW_15,
12982 EL_MM_TELEPORTER_YELLOW_14,
12983 EL_MM_TELEPORTER_YELLOW_13,
12984 EL_MM_TELEPORTER_YELLOW_12,
12985 EL_MM_TELEPORTER_YELLOW_11,
12986 EL_MM_TELEPORTER_YELLOW_10,
12987 EL_MM_TELEPORTER_YELLOW_9,
12988 EL_MM_TELEPORTER_YELLOW_8,
12989 EL_MM_TELEPORTER_YELLOW_7,
12990 EL_MM_TELEPORTER_YELLOW_6
12993 EL_MM_TELEPORTER_GREEN_5,
12994 EL_MM_TELEPORTER_GREEN_4,
12995 EL_MM_TELEPORTER_GREEN_3,
12996 EL_MM_TELEPORTER_GREEN_2,
12997 EL_MM_TELEPORTER_GREEN_1,
12998 EL_MM_TELEPORTER_GREEN_16,
12999 EL_MM_TELEPORTER_GREEN_15,
13000 EL_MM_TELEPORTER_GREEN_14,
13001 EL_MM_TELEPORTER_GREEN_13,
13002 EL_MM_TELEPORTER_GREEN_12,
13003 EL_MM_TELEPORTER_GREEN_11,
13004 EL_MM_TELEPORTER_GREEN_10,
13005 EL_MM_TELEPORTER_GREEN_9,
13006 EL_MM_TELEPORTER_GREEN_8,
13007 EL_MM_TELEPORTER_GREEN_7,
13008 EL_MM_TELEPORTER_GREEN_6
13011 EL_MM_TELEPORTER_BLUE_5,
13012 EL_MM_TELEPORTER_BLUE_4,
13013 EL_MM_TELEPORTER_BLUE_3,
13014 EL_MM_TELEPORTER_BLUE_2,
13015 EL_MM_TELEPORTER_BLUE_1,
13016 EL_MM_TELEPORTER_BLUE_16,
13017 EL_MM_TELEPORTER_BLUE_15,
13018 EL_MM_TELEPORTER_BLUE_14,
13019 EL_MM_TELEPORTER_BLUE_13,
13020 EL_MM_TELEPORTER_BLUE_12,
13021 EL_MM_TELEPORTER_BLUE_11,
13022 EL_MM_TELEPORTER_BLUE_10,
13023 EL_MM_TELEPORTER_BLUE_9,
13024 EL_MM_TELEPORTER_BLUE_8,
13025 EL_MM_TELEPORTER_BLUE_7,
13026 EL_MM_TELEPORTER_BLUE_6
13030 EL_MM_POLARIZER_16,
13031 EL_MM_POLARIZER_15,
13032 EL_MM_POLARIZER_14,
13033 EL_MM_POLARIZER_13,
13034 EL_MM_POLARIZER_12,
13035 EL_MM_POLARIZER_11,
13036 EL_MM_POLARIZER_10,
13065 EL_DF_MIRROR_ROTATING_1,
13066 EL_DF_MIRROR_ROTATING_16,
13067 EL_DF_MIRROR_ROTATING_15,
13068 EL_DF_MIRROR_ROTATING_14,
13069 EL_DF_MIRROR_ROTATING_13,
13070 EL_DF_MIRROR_ROTATING_12,
13071 EL_DF_MIRROR_ROTATING_11,
13072 EL_DF_MIRROR_ROTATING_10,
13073 EL_DF_MIRROR_ROTATING_9,
13074 EL_DF_MIRROR_ROTATING_8,
13075 EL_DF_MIRROR_ROTATING_7,
13076 EL_DF_MIRROR_ROTATING_6,
13077 EL_DF_MIRROR_ROTATING_5,
13078 EL_DF_MIRROR_ROTATING_4,
13079 EL_DF_MIRROR_ROTATING_3,
13080 EL_DF_MIRROR_ROTATING_2
13083 EL_DF_MIRROR_FIXED_1,
13084 EL_DF_MIRROR_FIXED_16,
13085 EL_DF_MIRROR_FIXED_15,
13086 EL_DF_MIRROR_FIXED_14,
13087 EL_DF_MIRROR_FIXED_13,
13088 EL_DF_MIRROR_FIXED_12,
13089 EL_DF_MIRROR_FIXED_11,
13090 EL_DF_MIRROR_FIXED_10,
13091 EL_DF_MIRROR_FIXED_9,
13092 EL_DF_MIRROR_FIXED_8,
13093 EL_DF_MIRROR_FIXED_7,
13094 EL_DF_MIRROR_FIXED_6,
13095 EL_DF_MIRROR_FIXED_5,
13096 EL_DF_MIRROR_FIXED_4,
13097 EL_DF_MIRROR_FIXED_3,
13098 EL_DF_MIRROR_FIXED_2
13107 for (i = 0; swappable_elements[i][0] != -1; i++)
13109 int element1 = swappable_elements[i][0];
13110 int element2 = swappable_elements[i][1];
13112 if (old_element == element1 || old_element == element2)
13113 new_element = (old_element == element1 ? element2 : element1);
13116 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13118 for (j = 0; j < 4; j++)
13120 int element = rotatable_elements_4[i][j];
13122 if (old_element == element)
13123 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13124 button == 2 ? rotatable_elements_4[i][0] :
13125 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13130 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13132 for (j = 0; j < 8; j++)
13134 int element = rotatable_elements_8[i][j];
13136 if (old_element == element)
13137 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13138 button == 2 ? rotatable_elements_8[i][0] :
13139 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13144 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13146 for (j = 0; j < 16; j++)
13148 int element = rotatable_elements_16[i][j];
13150 if (old_element == element)
13151 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13152 button == 2 ? rotatable_elements_16[i][0] :
13153 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13158 if (old_element != new_element)
13160 int max_infotext_len = getMaxInfoTextLength();
13161 char infotext[MAX_OUTPUT_LINESIZE + 1];
13163 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13164 infotext[max_infotext_len] = '\0';
13166 ClearEditorGadgetInfoText();
13168 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13173 if (IS_MM_WALL_EDITOR(new_element))
13174 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13176 SetElementSimple(x, y, new_element, change_level);
13182 static void ResetIntelliDraw(void)
13186 for (x = 0; x < lev_fieldx; x++)
13187 for (y = 0; y < lev_fieldy; y++)
13188 IntelliDrawBuffer[x][y] = Tile[x][y];
13190 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13193 static boolean draw_mode_hires = FALSE;
13195 static boolean isHiresTileElement(int element)
13197 return (IS_MM_WALL(element) || element == EL_EMPTY);
13200 static boolean isHiresDrawElement(int element)
13202 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13205 static int numHiresTiles(int element)
13207 if (IS_MM_WALL(element))
13208 return get_number_of_bits(MM_WALL_BITS(element));
13213 static void SetDrawModeHiRes(int element)
13216 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13217 isHiresDrawElement(element));
13220 static boolean getDrawModeHiRes(void)
13222 return draw_mode_hires;
13225 static int getLoResScreenPos(int pos)
13227 return (getDrawModeHiRes() ? pos / 2 : pos);
13230 static int getLoResScreenMod(int pos)
13232 return (getDrawModeHiRes() ? pos % 2 : 0);
13235 static void SetElementExt(int x, int y, int dx, int dy, int element,
13236 boolean change_level, int button)
13239 SetElementSimple(x, y, Tile[x][y], change_level);
13240 else if (GetKeyModState() & KMOD_Shift)
13241 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13243 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13246 static void SetElement(int x, int y, int element)
13248 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13251 static void SetElementButton(int x, int y, int dx, int dy, int element,
13254 SetElementExt(x, y, dx, dy, element, TRUE, button);
13257 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13259 int lx = getLoResScreenPos(sx2) + level_xpos;
13260 int ly = getLoResScreenPos(sy2) + level_ypos;
13261 int dx = getLoResScreenMod(sx2);
13262 int dy = getLoResScreenMod(sy2);
13264 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13267 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13274 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13277 static int getLevelElementHiRes(int lx2, int ly2)
13283 int element = Tile[lx][ly];
13284 unsigned int bitmask = (dx + 1) << (dy * 2);
13286 if (IS_MM_WALL(element))
13288 if (element & bitmask)
13289 return map_mm_wall_element(element);
13297 static void DrawLineElement(int x, int y, int element, boolean change_level)
13299 SetElementHiRes(x, y, element, change_level);
13302 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13303 int element, boolean change_level)
13305 int xsize = ABS(to_x - from_x);
13306 int ysize = ABS(to_y - from_y);
13307 int dx = (to_x < from_x ? -1 : +1);
13308 int dy = (to_y < from_y ? -1 : +1);
13311 if (from_y == to_y) // horizontal line
13313 for (i = 0; i <= xsize; i++)
13314 DrawLineElement(from_x + i * dx, from_y, element, change_level);
13316 else if (from_x == to_x) // vertical line
13318 for (i = 0; i <= ysize; i++)
13319 DrawLineElement(from_x, from_y + i * dy, element, change_level);
13321 else // diagonal line
13323 if (ysize < xsize) // a < 1
13325 float a = (float)ysize / (float)xsize;
13327 for (i = 0; i <= xsize; i++)
13330 int y = dy * (int)(a * i + 0.5);
13332 DrawLineElement(from_x + x, from_y + y, element, change_level);
13337 float a = (float)xsize / (float)ysize;
13339 for (i = 0; i <= ysize; i++)
13341 int x = dx * (int)(a * i + 0.5);
13344 DrawLineElement(from_x + x, from_y + y, element, change_level);
13350 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
13351 int element, boolean change_level)
13353 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
13354 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
13355 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
13356 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
13359 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
13360 int element, boolean change_level)
13365 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
13367 for (y = from_y; y <= to_y; y++)
13368 DrawLine(from_x, y, to_x, y, element, change_level);
13371 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
13372 int element, boolean change_level)
13374 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
13375 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
13376 int len_x = ABS(to_x - from_x);
13377 int len_y = ABS(to_y - from_y);
13380 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
13382 // not optimal (some points get drawn twice) but simple,
13383 // and fast enough for the few points we are drawing
13385 for (x = 0; x <= radius; x++)
13387 int sx, sy, sx2, sy2, lx, ly;
13389 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
13391 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13392 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13393 sx = getLoResScreenPos(sx2);
13394 sy = getLoResScreenPos(sy2);
13395 lx = sx + level_xpos;
13396 ly = sy + level_ypos;
13398 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13399 DrawLineElement(sx2, sy2, element, change_level);
13402 for (y = 0; y <= radius; y++)
13404 int sx, sy, sx2, sy2, lx, ly;
13406 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
13408 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13409 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13410 sx = getLoResScreenPos(sx2);
13411 sy = getLoResScreenPos(sy2);
13412 lx = sx + level_xpos;
13413 ly = sy + level_ypos;
13415 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13416 DrawLineElement(sx2, sy2, element, change_level);
13420 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
13421 int element, boolean change_level)
13423 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13424 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13426 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13429 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
13431 #if DRAW_CIRCLES_BUTTON_AVAILABLE
13432 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
13433 int element, boolean change_level)
13435 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13436 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13437 int mirror_to_x2 = from_x - (to_x2 - from_x);
13438 int mirror_to_y2 = from_y - (to_y2 - from_y);
13440 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13441 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
13442 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
13443 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13447 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13449 int from_sx, from_sy;
13453 swap_numbers(&from_x, &to_x);
13456 swap_numbers(&from_y, &to_y);
13458 from_sx = SX + from_x * ed_tilesize;
13459 from_sy = SY + from_y * ed_tilesize;
13460 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13461 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13463 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13464 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13465 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13466 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13468 if (from_x == to_x && from_y == to_y)
13469 MarkTileDirty(from_x/2, from_y/2);
13471 redraw_mask |= REDRAW_FIELD;
13474 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13475 int element, boolean change_level)
13477 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13480 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13481 int element, boolean change_level)
13483 if (element == -1 || change_level)
13484 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13486 DrawAreaBorder(from_x, from_y, to_x, to_y);
13489 // values for CopyBrushExt()
13490 #define CB_AREA_TO_BRUSH 0
13491 #define CB_BRUSH_TO_CURSOR 1
13492 #define CB_BRUSH_TO_LEVEL 2
13493 #define CB_DELETE_OLD_CURSOR 3
13494 #define CB_DUMP_BRUSH 4
13495 #define CB_DUMP_BRUSH_SMALL 5
13496 #define CB_CLIPBOARD_TO_BRUSH 6
13497 #define CB_BRUSH_TO_CLIPBOARD 7
13498 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
13499 #define CB_UPDATE_BRUSH_POSITION 9
13500 #define CB_FLIP_BRUSH_X 10
13501 #define CB_FLIP_BRUSH_Y 11
13502 #define CB_FLIP_BRUSH_XY 12
13504 #define MAX_CB_PART_SIZE 10
13505 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
13506 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
13507 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
13508 MAX_CB_NUM_LINES * \
13511 static int getFlippedTileExt(int map[], int element)
13515 for (i = 0; map[i] != -1; i++)
13516 if (map[i] == element)
13517 return map[i ^ 1]; // get flipped element by flipping LSB of index
13522 static int getFlippedTileX(int element)
13526 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
13527 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
13528 EL_BUG_LEFT, EL_BUG_RIGHT,
13529 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
13530 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
13531 EL_ARROW_LEFT, EL_ARROW_RIGHT,
13532 EL_MOLE_LEFT, EL_MOLE_RIGHT,
13533 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
13534 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
13535 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
13536 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
13537 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
13538 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
13539 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
13540 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
13541 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
13542 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
13543 EL_SPRING_LEFT, EL_SPRING_RIGHT,
13544 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
13545 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
13546 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
13547 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
13548 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
13549 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
13550 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13551 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
13552 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13553 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
13554 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
13555 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
13560 return getFlippedTileExt(map, element);
13563 static int getFlippedTileY(int element)
13567 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
13568 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
13569 EL_BUG_UP, EL_BUG_DOWN,
13570 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
13571 EL_PACMAN_UP, EL_PACMAN_DOWN,
13572 EL_ARROW_UP, EL_ARROW_DOWN,
13573 EL_MOLE_UP, EL_MOLE_DOWN,
13574 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
13575 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
13576 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
13577 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
13578 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
13579 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
13580 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
13581 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
13582 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
13583 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
13584 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
13585 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13586 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13587 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13588 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13589 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
13590 EL_EMC_WALL_1, EL_EMC_WALL_3,
13595 return getFlippedTileExt(map, element);
13598 static int getFlippedTileXY(int element)
13602 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
13603 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
13604 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
13605 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
13606 EL_BUG_LEFT, EL_BUG_UP,
13607 EL_BUG_RIGHT, EL_BUG_DOWN,
13608 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
13609 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
13610 EL_PACMAN_LEFT, EL_PACMAN_UP,
13611 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
13612 EL_ARROW_LEFT, EL_ARROW_UP,
13613 EL_ARROW_RIGHT, EL_ARROW_DOWN,
13614 EL_MOLE_LEFT, EL_MOLE_UP,
13615 EL_MOLE_RIGHT, EL_MOLE_DOWN,
13616 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
13617 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
13618 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
13619 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
13620 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
13621 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
13622 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
13623 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
13624 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
13625 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
13626 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
13627 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
13628 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
13629 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
13630 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
13631 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
13632 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
13633 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
13634 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
13635 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
13636 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
13637 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13638 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13639 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
13640 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
13641 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
13642 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
13643 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
13648 return getFlippedTileExt(map, element);
13651 static int getFlippedTile(int element, int mode)
13653 if (IS_MM_ELEMENT(element))
13655 // get MM game element
13656 element = map_element_RND_to_MM(element);
13658 // get flipped game element
13659 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
13660 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
13661 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
13664 // get RND game element again
13665 element = map_element_MM_to_RND(element);
13669 // get flipped game element
13670 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
13671 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
13672 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
13679 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
13682 short tile1_flipped = getFlippedTile(*tile1, mode);
13683 short tile2_flipped = getFlippedTile(*tile2, mode);
13686 *tile1 = tile2_flipped;
13687 *tile2 = tile1_flipped;
13690 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
13692 DrawLineElement(sx, sy, element, change_level);
13695 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
13696 int button, int mode)
13698 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13699 static int brush_width, brush_height;
13700 static int last_cursor_x = -1, last_cursor_y = -1;
13701 static boolean delete_old_brush = FALSE;
13702 int new_element = BUTTON_ELEMENT(button);
13705 if (mode == CB_DUMP_BRUSH ||
13706 mode == CB_DUMP_BRUSH_SMALL ||
13707 mode == CB_BRUSH_TO_CLIPBOARD ||
13708 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13710 if (edit_mode != ED_MODE_DRAWING)
13713 char part[MAX_CB_PART_SIZE + 1] = "";
13714 char text[MAX_CB_TEXT_SIZE + 1] = "";
13715 int width = (draw_with_brush ? brush_width : lev_fieldx);
13716 int height = (draw_with_brush ? brush_height : lev_fieldy);
13717 char *format = "%s%03d";
13719 for (y = 0; y < height; y++)
13720 for (x = 0; x < width; x++)
13721 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
13724 for (y = 0; y < height; y++)
13726 for (x = 0; x < width; x++)
13728 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
13729 char *prefix = (mode == CB_DUMP_BRUSH ||
13730 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
13732 if (element >= NUM_FILE_ELEMENTS)
13733 element = EL_UNKNOWN;
13735 // copy brush to level sketch text buffer for the R'n'D forum:
13736 // - large tiles: `xxx or `xxxx (0x60 ASCII)
13737 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
13738 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
13739 strcat(text, part);
13742 strcat(text, "\n");
13745 if (mode == CB_BRUSH_TO_CLIPBOARD ||
13746 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13747 SDL_SetClipboardText(text);
13749 Print("%s", text); // print brush data to console and log file
13754 if (mode == CB_CLIPBOARD_TO_BRUSH)
13756 if (edit_mode != ED_MODE_DRAWING)
13759 if (!SDL_HasClipboardText())
13761 Request("Clipboard is empty!", REQ_CONFIRM);
13766 boolean copy_to_brush = (draw_with_brush ||
13767 drawing_function == GADGET_ID_GRAB_BRUSH);
13769 // this will delete the old brush, if already drawing with a brush
13771 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
13773 // initialization is required for "odd" (incomplete) clipboard content
13774 for (x = 0; x < MAX_LEV_FIELDX; x++)
13775 for (y = 0; y < MAX_LEV_FIELDY; y++)
13776 brush_buffer[x][y] = EL_EMPTY;
13783 char *clipboard_text = SDL_GetClipboardText();
13784 char *ptr = clipboard_text;
13785 boolean allow_new_row = FALSE;
13786 boolean stop = FALSE;
13788 while (*ptr && !stop)
13790 boolean prefix_found = FALSE;
13791 boolean start_new_row = FALSE;
13793 // level sketch element number prefixes (may be multi-byte characters)
13794 char *prefix_list[] = { "`", "¸" };
13797 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
13799 char *prefix = prefix_list[i];
13801 // check if string is large enough for prefix
13802 if (strlen(ptr) < strlen(prefix))
13809 // check if string starts with prefix
13810 if (strPrefix(ptr, prefix))
13812 ptr += strlen(prefix);
13814 prefix_found = TRUE;
13820 // check if prefix found and followed by (at least) three digits
13821 if (prefix_found &&
13822 strlen(ptr) >= 3 &&
13823 ptr[0] >= '0' && ptr[0] <= '9' &&
13824 ptr[1] >= '0' && ptr[1] <= '9' &&
13825 ptr[2] >= '0' && ptr[2] <= '9')
13827 int element = ((ptr[0] - '0') * 100 +
13828 (ptr[1] - '0') * 10 +
13833 // level sketch element number might consist of four digits
13834 if (ptr[0] >= '0' && ptr[0] <= '9')
13836 element = element * 10 + (ptr[0] - '0');
13840 // remap some (historic, now obsolete) elements
13841 element = getMappedElement(element);
13843 if (element >= NUM_FILE_ELEMENTS)
13844 element = EL_UNKNOWN;
13846 brush_buffer[x][y] = element;
13848 brush_width = MAX(x + 1, brush_width);
13849 brush_height = MAX(y + 1, brush_height);
13853 if (x >= MAX_LEV_FIELDX)
13854 start_new_row = TRUE;
13856 allow_new_row = TRUE;
13860 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
13861 start_new_row = TRUE;
13863 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
13871 if (y >= MAX_LEV_FIELDY)
13874 allow_new_row = FALSE;
13878 SDL_free(clipboard_text);
13880 if (brush_width == 0 || brush_height == 0)
13882 Request("No level sketch found in clipboard!", REQ_CONFIRM);
13889 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
13892 SDL_GetMouseState(&mx, &my);
13894 // if inside drawing area, activate and draw brush at last mouse position
13895 if (mx >= gi->x && mx < gi->x + gi->width &&
13896 my >= gi->y && my < gi->y + gi->height)
13897 CopyBrushToCursor(last_cursor_x, last_cursor_y);
13899 draw_with_brush = TRUE;
13905 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
13906 brush_width, brush_height);
13908 if (!Request(request, REQ_ASK))
13911 for (x = 0; x < MAX_LEV_FIELDX; x++)
13912 for (y = 0; y < MAX_LEV_FIELDY; y++)
13913 Tile[x][y] = brush_buffer[x][y];
13915 lev_fieldx = level.fieldx = brush_width;
13916 lev_fieldy = level.fieldy = brush_height;
13918 boolean use_bd_engine = TRUE;
13919 boolean use_em_engine = TRUE;
13920 boolean use_sp_engine = TRUE;
13921 boolean use_mm_engine = TRUE;
13923 for (x = 0; x < MAX_LEV_FIELDX; x++)
13925 for (y = 0; y < MAX_LEV_FIELDY; y++)
13927 int element = Tile[x][y];
13929 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13930 use_bd_engine = FALSE;
13932 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13933 use_em_engine = FALSE;
13935 if (!IS_SP_ELEMENT(element))
13936 use_sp_engine = FALSE;
13938 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
13939 use_mm_engine = FALSE;
13943 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
13944 use_em_engine ? GAME_ENGINE_TYPE_EM :
13945 use_sp_engine ? GAME_ENGINE_TYPE_SP :
13946 use_mm_engine ? GAME_ENGINE_TYPE_MM :
13947 GAME_ENGINE_TYPE_RND);
13949 // update element selection list
13950 ReinitializeElementList();
13951 ModifyEditorElementList();
13953 SetBorderElement();
13955 DrawEditModeWindow();
13956 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13962 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
13965 if (mode == CB_AREA_TO_BRUSH)
13967 int from_lx, from_ly;
13970 swap_numbers(&from_x, &to_x);
13973 swap_numbers(&from_y, &to_y);
13975 brush_width = to_x - from_x + 1;
13976 brush_height = to_y - from_y + 1;
13978 from_lx = from_x + level_xpos;
13979 from_ly = from_y + level_ypos;
13981 for (y = 0; y < brush_height; y++)
13983 for (x = 0; x < brush_width; x++)
13985 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
13988 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
13993 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13995 delete_old_brush = FALSE;
13997 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
13998 mode == CB_BRUSH_TO_LEVEL)
14000 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
14001 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
14002 int cursor_from_x = cursor_x - brush_width / 2;
14003 int cursor_from_y = cursor_y - brush_height / 2;
14004 int border_from_x = cursor_x, border_from_y = cursor_y;
14005 int border_to_x = cursor_x, border_to_y = cursor_y;
14007 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
14008 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14010 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
14011 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
14013 delete_old_brush = FALSE;
14018 for (y = 0; y < brush_height; y++)
14020 for (x = 0; x < brush_width; x++)
14022 int sx = cursor_from_x + x;
14023 int sy = cursor_from_y + y;
14024 int lx = sx + level_xpos;
14025 int ly = sy + level_ypos;
14026 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
14027 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
14028 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
14029 brush_buffer[x][y] : new_element);
14031 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14033 if (sx < border_from_x)
14034 border_from_x = sx;
14035 else if (sx > border_to_x)
14037 if (sy < border_from_y)
14038 border_from_y = sy;
14039 else if (sy > border_to_y)
14042 DrawBrushElement(sx, sy, element, change_level);
14047 if (mode != CB_DELETE_OLD_CURSOR)
14048 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
14050 last_cursor_x = cursor_x;
14051 last_cursor_y = cursor_y;
14053 delete_old_brush = TRUE;
14055 else if (mode == CB_FLIP_BRUSH_X)
14057 for (y = 0; y < brush_height; y++)
14058 for (x = 0; x < (brush_width + 1) / 2; x++)
14059 SwapFlippedTiles(&brush_buffer[x][y],
14060 &brush_buffer[brush_width - x - 1][y], mode);
14062 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14064 else if (mode == CB_FLIP_BRUSH_Y)
14066 for (y = 0; y < (brush_height + 1) / 2; y++)
14067 for (x = 0; x < brush_width; x++)
14068 SwapFlippedTiles(&brush_buffer[x][y],
14069 &brush_buffer[x][brush_height - y - 1], mode);
14071 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14073 else if (mode == CB_FLIP_BRUSH_XY)
14075 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14077 for (y = 0; y < MAX(brush_width, brush_height); y++)
14078 for (x = 0; x <= y; x++)
14079 SwapFlippedTiles(&brush_buffer[x][y],
14080 &brush_buffer[y][x], mode);
14082 swap_numbers(&brush_width, &brush_height);
14084 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14087 if (mode == CB_UPDATE_BRUSH_POSITION)
14089 last_cursor_x = from_x;
14090 last_cursor_y = from_y;
14094 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
14097 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
14100 static void CopyBrushToLevel(int x, int y, int button)
14102 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14105 static void CopyBrushToCursor(int x, int y)
14107 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14110 static void UpdateBrushPosition(int x, int y)
14112 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14115 static void DeleteBrushFromCursor(void)
14117 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14120 static void FlipBrushX(void)
14122 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14125 static void FlipBrushY(void)
14127 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14130 static void RotateBrush(void)
14132 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14133 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14136 void DumpBrush(void)
14138 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14141 void DumpBrush_Small(void)
14143 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14146 void CopyClipboardToBrush(void)
14148 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14151 void CopyBrushToClipboard(void)
14153 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14156 void CopyBrushToClipboard_Small(void)
14158 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14161 void UndoLevelEditorOperation(void)
14163 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14166 void RedoLevelEditorOperation(void)
14168 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14171 static void FloodFill(int from_x, int from_y, int fill_element)
14173 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14176 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14178 int from_x = from_sx2 + 2 * level_xpos;
14179 int from_y = from_sy2 + 2 * level_ypos;
14180 int max_fillx = lev_fieldx * 2;
14181 int max_filly = lev_fieldy * 2;
14182 short Fill[max_fillx][max_filly];
14185 for (x = 0; x < max_fillx; x++)
14186 for (y = 0; y < max_filly; y++)
14187 Fill[x][y] = getLevelElementHiRes(x, y);
14189 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14190 Fill, max_fillx, max_filly);
14192 for (x = 0; x < max_fillx; x++)
14193 for (y = 0; y < max_filly; y++)
14194 if (Fill[x][y] == fill_element)
14195 SetLevelElementHiRes(x, y, Fill[x][y]);
14198 // values for DrawLevelText() modes
14199 #define TEXT_INIT 0
14200 #define TEXT_SETCURSOR 1
14201 #define TEXT_WRITECHAR 2
14202 #define TEXT_BACKSPACE 3
14203 #define TEXT_NEWLINE 4
14205 #define TEXT_QUERY_TYPING 6
14207 static int DrawLevelText(int sx, int sy, char letter, int mode)
14209 static short delete_buffer[MAX_LEV_FIELDX];
14210 static int start_sx;
14211 static int last_sx, last_sy;
14212 static boolean typing = FALSE;
14213 int letter_element;
14214 int lx = 0, ly = 0;
14216 // map lower case letters to upper case and convert special characters
14217 if (letter >= 'a' && letter <= 'z')
14218 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14219 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14220 letter_element = EL_CHAR_AUMLAUT;
14221 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14222 letter_element = EL_CHAR_OUMLAUT;
14223 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14224 letter_element = EL_CHAR_UUMLAUT;
14225 else if (letter == '^')
14226 letter_element = EL_CHAR_COPYRIGHT;
14228 letter_element = EL_CHAR_ASCII0 + letter;
14230 if (mode != TEXT_INIT)
14235 if (mode != TEXT_SETCURSOR)
14241 lx = last_sx + level_xpos;
14242 ly = last_sy + level_ypos;
14249 DrawLevelText(0, 0, 0, TEXT_END);
14255 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14258 case TEXT_SETCURSOR:
14259 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14260 DrawAreaBorder(sx, sy, sx, sy);
14261 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14262 ed_tilesize, ed_tilesize);
14267 case TEXT_WRITECHAR:
14268 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14270 if (new_element1 >= EL_STEEL_CHAR_START &&
14271 new_element1 <= EL_STEEL_CHAR_END)
14272 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14274 delete_buffer[sx - start_sx] = Tile[lx][ly];
14275 Tile[lx][ly] = letter_element;
14277 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14278 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14279 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14280 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14282 DrawLevelText(0, 0, 0, TEXT_END);
14284 level.changed = TRUE;
14288 case TEXT_BACKSPACE:
14291 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14292 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14293 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14298 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14299 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14301 DrawLevelText(0, 0, 0, TEXT_END);
14305 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14306 DrawEditorElement(sx, sy, Tile[lx][ly]);
14311 case TEXT_QUERY_TYPING:
14321 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
14322 int element, boolean change_level)
14324 int lx = sx + level_xpos;
14325 int ly = sy + level_ypos;
14328 DrawEditorElement(sx, sy, Tile[lx][ly]);
14330 DrawAreaBorder(sx, sy, sx, sy);
14333 static void CheckLevelBorderElement(boolean redraw_playfield)
14335 int last_border_element = BorderElement;
14337 SetBorderElement();
14339 if (redraw_playfield && BorderElement != last_border_element)
14340 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14343 static void CopyLevelToUndoBuffer(int mode)
14345 static boolean accumulated_undo = FALSE;
14346 boolean new_undo_buffer_position = TRUE;
14349 if (undo_buffer_steps == 0)
14350 accumulated_undo = FALSE;
14354 case UNDO_IMMEDIATE:
14355 accumulated_undo = FALSE;
14358 case UNDO_ACCUMULATE:
14359 if (accumulated_undo)
14360 new_undo_buffer_position = FALSE;
14361 accumulated_undo = TRUE;
14368 if (new_undo_buffer_position)
14370 // advance position in undo buffer ring
14371 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14373 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
14374 undo_buffer_steps++;
14377 // always reset redo buffer when storing level change into undo buffer
14378 redo_buffer_steps = 0;
14380 for (x = 0; x < lev_fieldx; x++)
14381 for (y = 0; y < lev_fieldy; y++)
14382 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
14384 // check if drawing operation forces change of border style
14385 CheckLevelBorderElement(TRUE);
14387 level.changed = TRUE;
14390 static void RandomPlacement(int new_element)
14392 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14393 int num_free_positions = 0;
14394 int num_percentage, num_elements;
14397 ResetIntelliDraw();
14399 // determine number of free positions for randomly placing the new element
14400 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
14402 free_position[x][y] =
14403 (random_placement_background_restricted ?
14404 Tile[x][y] == random_placement_background_element :
14405 Tile[x][y] != new_element);
14407 if (free_position[x][y])
14408 num_free_positions++;
14411 // determine number of new elements to place there
14412 num_percentage = num_free_positions * random_placement_value / 100;
14413 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
14414 num_percentage : random_placement_value);
14416 // if less free positions than elements to place, fill all these positions
14417 if (num_free_positions < num_elements)
14419 for (x = 0; x < lev_fieldx; x++)
14420 for (y = 0; y < lev_fieldy; y++)
14421 if (free_position[x][y])
14422 SetElement(x, y, new_element);
14426 while (num_elements > 0)
14428 x = GetSimpleRandom(lev_fieldx);
14429 y = GetSimpleRandom(lev_fieldy);
14431 // don't place element at the same position twice
14432 if (free_position[x][y])
14434 free_position[x][y] = FALSE;
14435 SetElement(x, y, new_element);
14441 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14442 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14445 static void WrapLevel(int dx, int dy)
14447 int wrap_dx = lev_fieldx - dx;
14448 int wrap_dy = lev_fieldy - dy;
14451 for (x = 0; x < lev_fieldx; x++)
14452 for (y = 0; y < lev_fieldy; y++)
14453 TileBackup[x][y] = Tile[x][y];
14455 for (x = 0; x < lev_fieldx; x++)
14456 for (y = 0; y < lev_fieldy; y++)
14458 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14460 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14461 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14464 static void DrawAreaElementHighlight(boolean highlighted,
14465 boolean highlighted_similar)
14467 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14474 for (x = 0; x < ed_fieldx; x++)
14476 for (y = 0; y < ed_fieldy; y++)
14478 boolean highlight = FALSE;
14479 int lx = x + level_xpos;
14480 int ly = y + level_ypos;
14482 if (!IN_LEV_FIELD(lx, ly))
14485 // check if element is the same
14486 if (Tile[lx][ly] == new_element1)
14489 // check if element is similar
14490 if (highlighted_similar &&
14491 strEqual(element_info[Tile[lx][ly]].class_name,
14492 element_info[new_element1].class_name))
14495 // check if element is matching MM style wall
14496 if (IS_MM_WALL(Tile[lx][ly]) &&
14497 map_mm_wall_element(Tile[lx][ly]) == new_element1)
14503 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
14507 for (i = 0; i < 4; i++)
14509 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
14512 int xx = x * 2 + (i % 2);
14513 int yy = y * 2 + (i / 2);
14514 int sx = SX + xx * ed_tilesize / 2;
14515 int sy = SY + yy * ed_tilesize / 2;
14518 int to_sx = sx + ed_tilesize / 2 - 1;
14519 int to_sy = sy + ed_tilesize / 2 - 1;
14521 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14522 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14523 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14524 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14529 int sx = SX + x * ed_tilesize;
14530 int sy = SY + y * ed_tilesize;
14533 int to_sx = sx + ed_tilesize - 1;
14534 int to_sy = sy + ed_tilesize - 1;
14536 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14537 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14538 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14539 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14545 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
14547 char *template_filename_old = getLocalLevelTemplateFilename();
14548 char *template_filename_new =
14549 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
14551 if (copyFile(template_filename_old, template_filename_new) != 0)
14552 Request("Cannot copy level template!", REQ_CONFIRM);
14554 free(template_filename_new);
14557 static void HandleDrawingAreas(struct GadgetInfo *gi)
14559 static boolean started_inside_drawing_area = FALSE;
14560 static int last_sx = -1;
14561 static int last_sy = -1;
14562 static int last_sx2 = -1;
14563 static int last_sy2 = -1;
14564 int id = gi->custom_id;
14565 int type_id = gi->custom_type_id;
14566 boolean button_press_event;
14567 boolean button_release_event;
14568 boolean inside_drawing_area = !gi->event.off_borders;
14569 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
14570 int actual_drawing_function;
14571 int button = gi->event.button;
14572 int new_element = BUTTON_ELEMENT(button);
14573 int sx = gi->event.x, sy = gi->event.y;
14574 int min_sx = 0, min_sy = 0;
14575 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
14576 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
14577 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
14578 int sx2 = gi->event.mx / mini_item_xsize;
14579 int sy2 = gi->event.my / mini_item_ysize;
14582 int lx = 0, ly = 0;
14585 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
14586 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
14588 // make sure to stay inside drawing area boundaries
14589 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14590 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14594 int min_lx = 0, min_ly = 0;
14595 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14597 // get positions inside level field
14598 lx = sx + level_xpos;
14599 ly = sy + level_ypos;
14601 if (!IN_LEV_FIELD(lx, ly))
14602 inside_drawing_area = FALSE;
14604 // make sure to stay inside level field boundaries
14605 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14606 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14608 // correct drawing area positions accordingly
14609 sx = lx - level_xpos;
14610 sy = ly - level_ypos;
14613 // also correct MM wall-sized (double) drawing area positions accordingly
14614 if (sx2 / 2 < sx || sx2 / 2 > sx)
14616 dx = (sx2 / 2 < sx ? 0 : 1);
14619 if (sy2 / 2 < sy || sy2 / 2 > sy)
14621 dy = (sy2 / 2 < sy ? 0 : 1);
14625 if (!button_press_event && !button_release_event)
14627 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
14628 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14629 isHiresTileElement(old_element) &&
14630 isHiresDrawElement(new_element));
14632 // prevent handling events for every pixel position when moving mouse
14633 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
14634 (sx2 == last_sx2 && sy2 == last_sy2))
14643 if (button_press_event)
14644 started_inside_drawing_area = inside_drawing_area;
14646 if (!started_inside_drawing_area)
14649 if (!IS_VALID_BUTTON(button))
14652 // handle info callback for each invocation of action callback
14653 gi->callback_info(gi);
14655 // automatically switch to 'single item' drawing mode, if needed
14656 actual_drawing_function =
14657 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
14658 drawing_function : GADGET_ID_SINGLE_ITEMS);
14660 // clicking into drawing area with pressed Control key picks element
14661 if (GetKeyModState() & KMOD_Control)
14663 last_drawing_function = drawing_function;
14664 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14667 if (GetKeyModState() & KMOD_Shift)
14669 if (button_press_event || button_release_event)
14670 ResetIntelliDraw();
14673 SetDrawModeHiRes(-1); // reset to normal draw mode
14675 switch (actual_drawing_function)
14677 case GADGET_ID_SINGLE_ITEMS:
14680 if (button_release_event)
14682 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14684 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
14685 !inside_drawing_area)
14686 DeleteBrushFromCursor();
14691 if (draw_with_brush)
14693 CopyBrushToLevel(sx, sy, button);
14697 SetDrawModeHiRes(new_element);
14699 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
14701 // remove player at old position
14702 for (y = 0; y < lev_fieldy; y++)
14704 for (x = 0; x < lev_fieldx; x++)
14706 int old_element = Tile[x][y];
14708 if (IS_PLAYER_ELEMENT(old_element) &&
14709 IS_PLAYER_ELEMENT(new_element))
14711 int replaced_with_element =
14712 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
14713 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
14715 old_element == EL_SOKOBAN_FIELD_PLAYER &&
14716 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
14718 new_element == EL_SOKOBAN_FIELD_PLAYER &&
14719 old_element == EL_PLAYER_1 ? EL_EMPTY :
14721 new_element >= EL_PLAYER_1 &&
14722 new_element <= EL_PLAYER_4 &&
14723 new_element == old_element ? EL_EMPTY :
14727 SetElement(x, y, replaced_with_element);
14729 else if (IS_MM_MCDUFFIN(old_element) &&
14730 IS_MM_MCDUFFIN(new_element))
14732 // remove McDuffin at old position
14733 SetElement(x, y, EL_EMPTY);
14739 SetElementButton(lx, ly, dx, dy, new_element, button);
14742 else if (!button_release_event)
14744 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14746 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
14747 DrawMiniGraphicExt(drawto,
14748 gi->x + sx * MINI_TILEX,
14749 gi->y + sy * MINI_TILEY,
14750 el2edimg(new_element));
14752 DrawFixedGraphicExt(drawto,
14753 gi->x + sx * TILEX,
14754 gi->y + sy * TILEY,
14755 el2edimg(new_element), 0);
14757 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14758 new_element = GFX_ELEMENT(new_element);
14760 drawingarea_info[type_id].value[pos] = new_element;
14762 CopyElementPropertiesToGame(properties_element);
14764 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14766 UpdateCustomElementGraphicGadgets();
14768 FrameCounter = 0; // restart animation frame counter
14773 case GADGET_ID_CONNECTED_ITEMS:
14775 static int last_sx = -1;
14776 static int last_sy = -1;
14778 if (button_release_event)
14779 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14781 SetDrawModeHiRes(new_element);
14783 if (getDrawModeHiRes())
14789 if (!button_press_event)
14790 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
14797 case GADGET_ID_LINE:
14798 case GADGET_ID_ARC:
14799 case GADGET_ID_RECTANGLE:
14800 case GADGET_ID_FILLED_BOX:
14801 SetDrawModeHiRes(new_element);
14803 if (getDrawModeHiRes())
14809 case GADGET_ID_GRAB_BRUSH:
14810 case GADGET_ID_TEXT:
14812 static int last_sx = -1;
14813 static int last_sy = -1;
14814 static int start_sx = -1;
14815 static int start_sy = -1;
14816 void (*draw_func)(int, int, int, int, int, boolean);
14818 if (drawing_function == GADGET_ID_LINE)
14819 draw_func = DrawLine;
14820 else if (drawing_function == GADGET_ID_ARC)
14821 draw_func = DrawArc;
14822 else if (drawing_function == GADGET_ID_RECTANGLE)
14823 draw_func = DrawBox;
14824 else if (drawing_function == GADGET_ID_FILLED_BOX)
14825 draw_func = DrawFilledBox;
14826 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
14827 draw_func = SelectArea;
14828 else // (drawing_function == GADGET_ID_TEXT)
14829 draw_func = SetTextCursor;
14831 if (button_press_event)
14833 draw_func(sx, sy, sx, sy, new_element, FALSE);
14834 start_sx = last_sx = sx;
14835 start_sy = last_sy = sy;
14837 if (drawing_function == GADGET_ID_TEXT)
14838 DrawLevelText(0, 0, 0, TEXT_END);
14840 else if (button_release_event)
14842 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
14843 if (drawing_function == GADGET_ID_GRAB_BRUSH)
14845 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
14846 CopyBrushToCursor(sx, sy);
14847 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
14849 draw_with_brush = TRUE;
14851 else if (drawing_function == GADGET_ID_TEXT)
14852 DrawLevelText(sx, sy, 0, TEXT_INIT);
14854 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14856 else if (last_sx != sx || last_sy != sy)
14858 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
14859 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
14860 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
14861 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
14868 case GADGET_ID_FLOOD_FILL:
14869 if (button_press_event && Tile[lx][ly] != new_element)
14871 if (IS_MM_WALL_EDITOR(new_element))
14872 FloodFillWall_MM(sx2, sy2, new_element);
14874 FloodFill(lx, ly, new_element);
14876 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14877 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14881 case GADGET_ID_PICK_ELEMENT:
14882 if (button_release_event)
14883 ClickOnGadget(level_editor_gadget[last_drawing_function],
14885 else if (draw_level)
14886 PickDrawingElement(button, Tile[lx][ly]);
14889 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14891 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
14898 // do not mark level as modified for certain non-level-changing gadgets
14899 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
14900 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
14901 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
14902 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14905 level.changed = TRUE;
14908 static void HandleCounterButtons(struct GadgetInfo *gi)
14910 int gadget_id = gi->custom_id;
14911 int counter_id = gi->custom_type_id;
14912 int button = gi->event.button;
14913 int *counter_value = counterbutton_info[counter_id].value;
14914 int step = BUTTON_STEPSIZE(button) *
14915 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
14917 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14919 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
14920 boolean released = (gi->event.type == GD_EVENT_RELEASED);
14921 boolean level_changed = LevelChanged();
14923 if ((level_changed && pressed) || (!level_changed && released))
14926 if (level_changed && !Request("Level has changed! Discard changes?",
14929 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14930 ModifyEditorCounterValue(counter_id, *counter_value);
14936 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14937 *counter_value = gi->textinput.number_value;
14939 ModifyEditorCounterValue(counter_id, *counter_value + step);
14941 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14943 int last_game_engine_type = level.game_engine_type;
14945 LoadLevel(level_nr);
14946 LoadScore(level_nr);
14948 SaveLevelSetup_SeriesInfo();
14953 DrawEditModeWindow();
14955 if (level.game_engine_type != last_game_engine_type)
14957 // update element selection list
14958 ReinitializeElementList();
14959 ModifyEditorElementList();
14965 switch (counter_id)
14967 case ED_COUNTER_ID_YAMYAM_CONTENT:
14968 DrawYamYamContentAreas();
14971 case ED_COUNTER_ID_BALL_CONTENT:
14972 DrawMagicBallContentAreas();
14975 case ED_COUNTER_ID_ANDROID_CONTENT:
14976 DrawAndroidElementArea();
14979 case ED_COUNTER_ID_GROUP_CONTENT:
14980 DrawGroupElementArea();
14981 CopyGroupElementPropertiesToGame(properties_element);
14984 case ED_COUNTER_ID_INVENTORY_SIZE:
14985 DrawPlayerInitialInventoryArea(properties_element);
14988 case ED_COUNTER_ID_MM_BALL_CONTENT:
14989 DrawMMBallContentArea();
14992 case ED_COUNTER_ID_ENVELOPE_XSIZE:
14993 case ED_COUNTER_ID_ENVELOPE_YSIZE:
14994 DrawEnvelopeTextArea(-1);
14997 case ED_COUNTER_ID_LEVEL_XSIZE:
14998 case ED_COUNTER_ID_LEVEL_YSIZE:
14999 lev_fieldx = level.fieldx;
15000 lev_fieldy = level.fieldy;
15002 // check if resizing of level results in change of border border
15003 SetBorderElement();
15011 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
15012 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
15013 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
15014 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
15015 CopyElementPropertiesToGame(properties_element);
15017 // do not mark level as modified for certain non-level-changing gadgets
15018 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
15019 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
15020 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
15021 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
15024 level.changed = TRUE;
15027 static void HandleTextInputGadgets(struct GadgetInfo *gi)
15029 int type_id = gi->custom_type_id;
15031 strcpy(textinput_info[type_id].value, gi->textinput.value);
15033 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
15035 CopyElementPropertiesToGame(properties_element);
15037 ModifyEditorElementList(); // update changed button info text
15040 // do not mark level as modified for certain non-level-changing gadgets
15041 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
15042 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
15045 level.changed = TRUE;
15048 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
15050 int type_id = gi->custom_type_id;
15052 strncpy(textarea_info[type_id].value, gi->textarea.value,
15053 MAX_ENVELOPE_TEXT_LEN);
15054 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
15056 level.changed = TRUE;
15059 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
15061 int type_id = gi->custom_type_id;
15062 int value_old = *selectbox_info[type_id].value;
15063 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
15065 *selectbox_info[type_id].value = value_new;
15067 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
15069 DrawLevelConfigWindow();
15071 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15073 element_info[properties_element].current_change_page = gi->selectbox.index;
15075 DrawPropertiesWindow();
15077 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
15078 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
15079 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
15080 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
15081 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
15083 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
15085 // when changing action type, also check action mode and action arg
15086 if (value_old != value_new)
15087 setSelectboxSpecialActionVariablesIfNeeded();
15089 DrawPropertiesChange();
15092 CopyElementPropertiesToGame(properties_element);
15094 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
15096 // show or hide "engine" tabulator depending on game engine type
15097 DrawLevelConfigWindow();
15099 // update element selection list depending on game engine type
15100 ReinitializeElementList();
15101 ModifyEditorElementList();
15103 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15105 // update BD cycle delay counter gadgets depending on BD scheduling type
15106 DrawLevelConfigWindow();
15109 // do not mark level as modified for certain non-level-changing gadgets
15110 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15111 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15114 level.changed = TRUE;
15117 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15119 int type_id = gi->custom_type_id;
15122 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15123 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15125 edit_mode_levelconfig = gi->custom_type_id;
15127 DrawLevelConfigWindow();
15129 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15130 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15132 edit_mode_properties = gi->custom_type_id;
15134 DrawPropertiesWindow();
15136 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15137 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15139 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15141 // backup original "level.field" (needed to track playfield changes)
15142 CopyPlayfield(level.field, TileBackup);
15144 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15145 CopyPlayfield(Tile, level.field);
15147 if (new_template ||
15148 Request("Save this template and kill the old?", REQ_ASK))
15149 SaveLevelTemplate();
15152 Request("Template saved!", REQ_CONFIRM);
15154 // restore original "level.field" (needed to track playfield changes)
15155 CopyPlayfield(TileBackup, level.field);
15157 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15159 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15161 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15162 leveldir_current->readonly)
15164 Request("This level set is read-only!", REQ_CONFIRM);
15169 if (strEqual(levelset_name, ""))
15171 Request("Please enter level set title!", REQ_CONFIRM);
15176 if (strEqual(levelset_author, ""))
15178 Request("Please enter level set author!", REQ_CONFIRM);
15183 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15185 if (UpdateUserLevelSet(levelset_subdir,
15188 levelset_num_levels))
15190 Request("Level set updated!", REQ_CONFIRM);
15194 Request("Updating level set failed!", REQ_CONFIRM);
15197 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15199 if (level.changed && !Request("Level has changed! Discard changes?",
15203 if (CreateUserLevelSet(levelset_subdir,
15206 levelset_num_levels,
15207 levelset_use_levelset_artwork))
15209 if (levelset_copy_level_template)
15210 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15212 Request("New level set created!", REQ_CONFIRM);
15214 AddUserLevelSetToLevelInfo(levelset_subdir);
15215 ChangeEditorToLevelSet(levelset_subdir);
15219 Request("Creating new level set failed!", REQ_CONFIRM);
15223 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15224 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15226 struct ElementInfo *ei = &element_info[properties_element];
15228 // when modifying custom element, ask for copying level template
15229 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15232 setElementChangePages(ei, ei->num_change_pages + 1);
15234 // set new change page to be new current change page
15235 ei->current_change_page = ei->num_change_pages - 1;
15236 ei->change = &ei->change_page[ei->current_change_page];
15238 setElementChangeInfoToDefaults(ei->change);
15240 DrawPropertiesWindow();
15242 level.changed = TRUE;
15244 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15245 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15247 struct ElementInfo *ei = &element_info[properties_element];
15249 // when modifying custom element, ask for copying level template
15250 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15253 // copy all change pages after change page to be deleted
15254 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15255 ei->change_page[i] = ei->change_page[i + 1];
15257 setElementChangePages(ei, ei->num_change_pages - 1);
15259 DrawPropertiesWindow();
15261 level.changed = TRUE;
15265 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15267 int type_id = gi->custom_type_id;
15269 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15270 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15272 struct ElementInfo *ei = &element_info[properties_element];
15273 int step = BUTTON_STEPSIZE(gi->event.button);
15275 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15276 ei->current_change_page += step;
15278 if (ei->current_change_page < 0)
15279 ei->current_change_page = 0;
15280 else if (ei->current_change_page >= ei->num_change_pages)
15281 ei->current_change_page = ei->num_change_pages - 1;
15283 DrawPropertiesWindow();
15285 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15286 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15288 struct ElementInfo *ei = &element_info[properties_element];
15289 int current_change_page = ei->current_change_page;
15291 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15293 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15294 ei->change_page[current_change_page];
15296 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15298 // when modifying custom element, ask for copying level template
15299 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15302 ei->change_page[current_change_page] =
15303 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15305 level.changed = TRUE;
15308 DrawPropertiesWindow();
15312 static void HandleRadiobuttons(struct GadgetInfo *gi)
15314 int type_id = gi->custom_type_id;
15316 *radiobutton_info[type_id].value =
15317 radiobutton_info[type_id].checked_value;
15319 // do not mark level as modified for certain non-level-changing gadgets
15320 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
15321 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
15324 level.changed = TRUE;
15327 static void HandleCheckbuttons(struct GadgetInfo *gi)
15329 int type_id = gi->custom_type_id;
15331 *checkbutton_info[type_id].value ^= TRUE;
15333 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
15334 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
15335 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
15336 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
15337 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
15338 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
15339 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
15340 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
15342 CopyElementPropertiesToGame(properties_element);
15345 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
15347 UpdateCustomElementGraphicGadgets();
15349 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
15350 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
15352 boolean template_related_changes_found = FALSE;
15355 // check if any custom, group or empty elements have been changed
15356 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
15357 if ((IS_CUSTOM_ELEMENT(i) ||
15358 IS_GROUP_ELEMENT(i) ||
15359 IS_EMPTY_ELEMENT(i)) &&
15360 element_info[i].modified_settings)
15361 template_related_changes_found = TRUE;
15363 if (level.use_custom_template &&
15364 !fileExists(getGlobalLevelTemplateFilename()))
15366 Request("No level template found!", REQ_CONFIRM);
15368 level.use_custom_template = FALSE;
15370 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15375 if (level.use_custom_template &&
15376 template_related_changes_found &&
15377 !Request("Discard changes and use level template?", REQ_ASK))
15379 level.use_custom_template = FALSE;
15381 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15386 if (!level.use_custom_template &&
15387 Request("Copy settings from level template?", REQ_ASK))
15392 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
15394 DrawEditModeWindow();
15396 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
15398 if (setup.editor.use_template_for_new_levels &&
15399 !fileExists(getGlobalLevelTemplateFilename()))
15401 Request("No level template found!", REQ_CONFIRM);
15406 if (setup.editor.use_template_for_new_levels &&
15408 !Request("Discard level and load template?", REQ_ASK))
15413 if (!setup.editor.use_template_for_new_levels &&
15415 !Request("Discard level and use empty level?", REQ_ASK))
15420 LoadLevel(level_nr);
15421 LoadScore(level_nr);
15426 DrawEditModeWindow();
15428 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
15430 SetAutomaticNumberOfGemsNeeded();
15433 // do not mark level as modified for certain non-level-changing gadgets
15434 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
15435 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
15436 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
15437 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
15438 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
15439 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
15442 level.changed = TRUE;
15445 static void HandleControlButtons(struct GadgetInfo *gi)
15447 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15448 static int last_edit_mode = ED_MODE_DRAWING;
15449 static int last_custom_copy_mode = -1;
15450 static int last_button = 0;
15451 int id = gi->custom_id;
15452 int button = gi->event.button;
15453 int step = BUTTON_STEPSIZE(button);
15454 int new_element = BUTTON_ELEMENT(button);
15455 int last_properties_element = properties_element;
15458 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15459 DrawLevelText(0, 0, 0, TEXT_END);
15461 if (id < ED_NUM_CTRL1_BUTTONS &&
15462 id != GADGET_ID_SINGLE_ITEMS &&
15463 id != GADGET_ID_PICK_ELEMENT &&
15464 edit_mode != ED_MODE_DRAWING &&
15465 drawing_function != GADGET_ID_PICK_ELEMENT &&
15466 !(GetKeyModState() & KMOD_Control))
15467 ChangeEditModeWindow(ED_MODE_DRAWING);
15469 // element copy mode active, but no element button pressed => deactivate
15470 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15471 last_custom_copy_mode = -1;
15473 // when showing palette on element buttons, change element of button used
15474 if (editor.palette.show_on_element_buttons &&
15475 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15477 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15479 id = GADGET_ID_PALETTE;
15484 case GADGET_ID_SCROLL_LEFT:
15485 if (level_xpos >= 0)
15487 if (lev_fieldx < ed_fieldx - 2)
15490 level_xpos -= step;
15491 if (level_xpos < -1)
15494 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
15496 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15498 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15499 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15503 case GADGET_ID_SCROLL_RIGHT:
15504 if (level_xpos <= lev_fieldx - ed_fieldx)
15506 if (lev_fieldx < ed_fieldx - 2)
15509 level_xpos += step;
15510 if (level_xpos > lev_fieldx - ed_fieldx + 1)
15511 level_xpos = lev_fieldx - ed_fieldx + 1;
15513 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
15515 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15517 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15518 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15522 case GADGET_ID_SCROLL_UP:
15523 if (level_ypos >= 0)
15525 if (lev_fieldy < ed_fieldy - 2)
15528 level_ypos -= step;
15529 if (level_ypos < -1)
15532 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
15534 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15536 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15537 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15541 case GADGET_ID_SCROLL_DOWN:
15542 if (level_ypos <= lev_fieldy - ed_fieldy)
15544 if (lev_fieldy < ed_fieldy - 2)
15547 level_ypos += step;
15548 if (level_ypos > lev_fieldy - ed_fieldy + 1)
15549 level_ypos = lev_fieldy - ed_fieldy + 1;
15551 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
15553 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15555 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15556 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15560 case GADGET_ID_SCROLL_HORIZONTAL:
15561 level_xpos = gi->event.item_position - 1;
15563 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15568 case GADGET_ID_SCROLL_VERTICAL:
15569 level_ypos = gi->event.item_position - 1;
15571 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15576 case GADGET_ID_SCROLL_LIST_UP:
15577 case GADGET_ID_SCROLL_LIST_DOWN:
15578 case GADGET_ID_SCROLL_LIST_VERTICAL:
15579 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
15580 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
15583 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
15584 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15586 if (element_shift < 0)
15588 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15589 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15591 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15592 GDI_SCROLLBAR_ITEM_POSITION,
15593 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15596 ModifyEditorElementList();
15600 case GADGET_ID_PROPERTIES:
15601 // always switch off element properties when they are already displayed
15602 last_properties_element = new_element;
15603 case GADGET_ID_ELEMENT_LEFT:
15604 case GADGET_ID_ELEMENT_MIDDLE:
15605 case GADGET_ID_ELEMENT_RIGHT:
15606 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
15607 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
15608 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
15611 if (edit_mode != ED_MODE_PROPERTIES)
15613 last_edit_mode = edit_mode;
15615 ChangeEditModeWindow(ED_MODE_PROPERTIES);
15617 last_level_drawing_function = drawing_function;
15618 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15621 else if (properties_element != last_properties_element)
15623 DrawEditModeWindow();
15627 ChangeEditModeWindow(ED_MODE_DRAWING);
15629 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
15634 case GADGET_ID_PALETTE:
15635 if (edit_mode != ED_MODE_PALETTE)
15637 last_edit_mode = edit_mode;
15639 ChangeEditModeWindow(ED_MODE_PALETTE);
15643 ChangeEditModeWindow(last_edit_mode);
15647 case GADGET_ID_WRAP_LEFT:
15648 WrapLevel(-step, 0);
15651 case GADGET_ID_WRAP_RIGHT:
15652 WrapLevel(step, 0);
15655 case GADGET_ID_WRAP_UP:
15656 WrapLevel(0, -step);
15659 case GADGET_ID_WRAP_DOWN:
15660 WrapLevel(0, step);
15663 case GADGET_ID_SINGLE_ITEMS:
15664 case GADGET_ID_CONNECTED_ITEMS:
15665 case GADGET_ID_LINE:
15666 case GADGET_ID_ARC:
15667 case GADGET_ID_TEXT:
15668 case GADGET_ID_RECTANGLE:
15669 case GADGET_ID_FILLED_BOX:
15670 case GADGET_ID_FLOOD_FILL:
15671 case GADGET_ID_GRAB_BRUSH:
15672 case GADGET_ID_PICK_ELEMENT:
15673 if (drawing_function != GADGET_ID_PICK_ELEMENT)
15674 last_drawing_function = drawing_function;
15675 drawing_function = id;
15676 draw_with_brush = FALSE;
15679 case GADGET_ID_RANDOM_PLACEMENT:
15680 RandomPlacement(new_element);
15683 case GADGET_ID_ZOOM:
15684 // zoom level editor tile size in or out (or reset to default size)
15685 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
15686 button == 2 ? ed_tilesize_default :
15687 button == 3 ? ed_tilesize / 2 : ed_tilesize);
15689 // when using touch device, cycle through all zoom tilesizes
15690 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
15691 ed_tilesize = MICRO_TILESIZE;
15693 // limit zoom level by upper and lower bound
15694 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
15696 InitZoomLevelSettings(ed_tilesize);
15698 if (edit_mode == ED_MODE_DRAWING)
15700 DrawDrawingWindow();
15702 // redraw zoom gadget info text
15703 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15706 // save current editor zoom tilesize
15707 SaveSetup_AutoSetup();
15711 case GADGET_ID_CUSTOM_COPY_FROM:
15712 case GADGET_ID_CUSTOM_COPY_TO:
15713 case GADGET_ID_CUSTOM_EXCHANGE:
15714 last_custom_copy_mode = id;
15715 last_drawing_function = drawing_function;
15718 case GADGET_ID_CUSTOM_COPY:
15719 CopyCustomElement(properties_element, -1, id);
15722 case GADGET_ID_CUSTOM_PASTE:
15723 CopyCustomElement(-1, properties_element, id);
15726 case GADGET_ID_UNDO:
15727 if (button < 0) // keep button value (even if modifier keys are pressed)
15729 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
15732 if (button == 1 && undo_buffer_steps == 0)
15734 Request("Undo buffer empty!", REQ_CONFIRM);
15738 else if (button == 2)
15742 else if (button == 3 && redo_buffer_steps == 0)
15744 Request("Redo buffer empty!", REQ_CONFIRM);
15749 if (edit_mode != ED_MODE_DRAWING)
15750 ChangeEditModeWindow(ED_MODE_DRAWING);
15756 undo_buffer_position =
15757 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
15759 undo_buffer_steps--;
15760 redo_buffer_steps++;
15766 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15768 undo_buffer_steps++;
15769 redo_buffer_steps--;
15772 for (x = 0; x < lev_fieldx; x++)
15773 for (y = 0; y < lev_fieldy; y++)
15774 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
15776 // check if undo operation forces change of border style
15777 CheckLevelBorderElement(FALSE);
15779 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15783 case GADGET_ID_CONF:
15784 if (edit_mode != ED_MODE_LEVELCONFIG)
15786 last_edit_mode = edit_mode;
15788 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
15792 ChangeEditModeWindow(ED_MODE_DRAWING);
15796 case GADGET_ID_CLEAR:
15797 if (edit_mode != ED_MODE_DRAWING)
15798 ChangeEditModeWindow(ED_MODE_DRAWING);
15800 for (x = 0; x < MAX_LEV_FIELDX; x++)
15801 for (y = 0; y < MAX_LEV_FIELDY; y++)
15802 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
15804 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
15806 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15809 case GADGET_ID_SAVE:
15811 // saving read-only levels into personal level set modifies global vars
15812 // "leveldir_current" and "level_nr"; restore them after saving level
15813 LevelDirTree *leveldir_former = leveldir_current;
15814 int level_nr_former = level_nr;
15815 char *level_filename;
15818 if (leveldir_current->readonly &&
15819 !PrepareSavingIntoPersonalLevelSet())
15822 level_filename = getDefaultLevelFilename(level_nr);
15823 new_level = !fileExists(level_filename);
15826 Request("Save this level and kill the old?", REQ_ASK))
15828 if (leveldir_former->readonly)
15829 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
15831 SetAutomaticNumberOfGemsNeeded();
15833 CopyPlayfield(Tile, level.field);
15834 SaveLevel(level_nr);
15836 level.changed = FALSE;
15840 char level_saved_msg[64];
15842 if (leveldir_former->readonly)
15843 sprintf(level_saved_msg,
15844 "Level saved as level %d into personal level set!",
15847 strcpy(level_saved_msg, "Level saved!");
15849 Request(level_saved_msg, REQ_CONFIRM);
15853 // "cd" back to copied-from levelset (in case of saved read-only level)
15854 leveldir_current = leveldir_former;
15855 level_nr = level_nr_former;
15860 case GADGET_ID_TEST:
15861 if (LevelChanged())
15862 level.game_version = GAME_VERSION_ACTUAL;
15864 CopyPlayfield(level.field, TileBackup);
15865 CopyPlayfield(Tile, level.field);
15867 CopyNativeLevel_RND_to_Native(&level);
15869 UnmapLevelEditorGadgets();
15870 UndrawSpecialEditorDoor();
15872 CloseDoor(DOOR_CLOSE_ALL);
15874 // needed before playing if editor playfield area has different size
15875 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
15877 // redraw_mask = REDRAW_ALL;
15879 level_editor_test_game = TRUE;
15881 StartGameActions(FALSE, setup.autorecord, level.random_seed);
15885 case GADGET_ID_EXIT:
15886 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
15890 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
15891 id <= GADGET_ID_ELEMENTLIST_LAST)
15893 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
15895 new_element = editor_elements[element_position + element_shift];
15897 if (IS_EDITOR_CASCADE(new_element))
15901 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
15903 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
15904 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
15906 if (*cascade_element == new_element)
15908 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
15909 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
15911 // update element selection list
15912 ReinitializeElementList();
15913 ModifyEditorElementList();
15915 // update cascading gadget info text
15916 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15918 // save current editor cascading state
15919 SaveSetup_EditorCascade();
15928 if (last_custom_copy_mode != -1)
15930 if (CopyCustomElement(properties_element, new_element,
15931 last_custom_copy_mode))
15933 ClickOnGadget(level_editor_gadget[last_drawing_function],
15936 last_custom_copy_mode = -1;
15942 // change element of button used to show palette
15943 if (editor.palette.show_on_element_buttons)
15944 button = last_button;
15946 PickDrawingElement(button, new_element);
15948 if (!stick_element_properties_window &&
15949 drawing_function != GADGET_ID_PICK_ELEMENT &&
15950 !(GetKeyModState() & KMOD_Control))
15952 properties_element = new_element;
15953 if (edit_mode == ED_MODE_PROPERTIES)
15954 DrawPropertiesWindow();
15957 if (drawing_function == GADGET_ID_PICK_ELEMENT)
15958 ClickOnGadget(level_editor_gadget[last_drawing_function],
15961 if (!use_permanent_palette)
15962 ChangeEditModeWindow(last_edit_mode);
15965 else if (gi->event.type == GD_EVENT_PRESSED)
15966 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
15967 else if (gi->event.type == GD_EVENT_RELEASED)
15968 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
15969 else if (gi->event.type == GD_EVENT_MOVING)
15970 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
15972 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
15978 void HandleLevelEditorKeyInput(Key key)
15980 char letter = getCharFromKey(key);
15982 if (drawing_function == GADGET_ID_TEXT &&
15983 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
15986 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
15987 else if (key == KSYM_Delete || key == KSYM_BackSpace)
15988 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
15989 else if (key == KSYM_Return)
15990 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
15991 else if (key == KSYM_Escape)
15992 DrawLevelText(0, 0, 0, TEXT_END);
15997 int id = GADGET_ID_NONE;
15998 int new_element_shift = element_shift;
15999 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
16000 int button = MB_LEFTBUTTON;
16006 id = GADGET_ID_SCROLL_LEFT;
16009 id = GADGET_ID_SCROLL_RIGHT;
16012 id = GADGET_ID_SCROLL_UP;
16015 id = GADGET_ID_SCROLL_DOWN;
16019 case KSYM_Page_Down:
16020 step *= (key == KSYM_Page_Up ? -1 : +1);
16021 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16023 if (element_shift < 0)
16025 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16026 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16028 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16029 GDI_SCROLLBAR_ITEM_POSITION,
16030 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16032 ModifyEditorElementList();
16038 element_shift = (key == KSYM_Home ? 0 :
16039 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
16041 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16042 GDI_SCROLLBAR_ITEM_POSITION,
16043 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16045 ModifyEditorElementList();
16052 // this is needed to prevent interference with running "True X-Mouse"
16053 if (GetKeyModStateFromEvents() & KMOD_Control)
16056 // check for last or next editor cascade block in element list
16057 for (i = 0; i < num_editor_elements; i++)
16059 if ((key == KSYM_Insert && i == element_shift) ||
16060 (key == KSYM_Delete && new_element_shift > element_shift))
16063 // jump to next cascade block (or to start of element list)
16064 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
16065 new_element_shift = i;
16068 if (i < num_editor_elements)
16069 element_shift = new_element_shift;
16071 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16072 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16074 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16075 GDI_SCROLLBAR_ITEM_POSITION,
16076 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16078 ModifyEditorElementList();
16083 if (edit_mode == ED_MODE_DRAWING)
16084 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
16085 else if (edit_mode == ED_MODE_LEVELCONFIG)
16086 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
16087 else if (edit_mode == ED_MODE_PROPERTIES)
16088 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
16089 else if (edit_mode == ED_MODE_PALETTE)
16090 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
16091 else // should never happen
16092 ChangeEditModeWindow(ED_MODE_DRAWING);
16100 if (id != GADGET_ID_NONE)
16101 ClickOnGadget(level_editor_gadget[id], button);
16102 else if (letter == '1' || letter == '?')
16103 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16104 else if (letter == '2')
16105 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16106 else if (letter == '3')
16107 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16108 else if (letter == '.')
16109 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16110 else if (letter == 'U')
16111 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16112 else if (letter == '-' || key == KSYM_KP_Subtract)
16113 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16114 else if (letter == '0' || key == KSYM_KP_0)
16115 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16116 else if (letter == '+' || key == KSYM_KP_Add ||
16117 letter == '=') // ("Shift-=" is "+" on US keyboards)
16118 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16119 else if (key == KSYM_Return ||
16120 key == KSYM_space ||
16121 key == setup.shortcut.toggle_pause)
16122 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16124 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16125 if (letter && letter == controlbutton_info[i].shortcut)
16126 if (!anyTextGadgetActive())
16127 ClickOnGadget(level_editor_gadget[i], button);
16129 if (draw_with_brush)
16133 else if (letter == 'y')
16135 else if (letter == 'z')
16140 static void HandleLevelEditorIdle_Properties(void)
16142 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16143 int x = editor.settings.element_graphic.x + element_border;
16144 int y = editor.settings.element_graphic.y + element_border;
16145 static DelayCounter action_delay = { 0 };
16148 action_delay.value = GameFrameDelay;
16150 if (!DelayReached(&action_delay))
16153 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16155 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16157 if (gi->mapped && gi->active && gi->selectbox.open)
16161 DrawEditorElementAnimation(SX + x, SY + y);
16163 redraw_mask |= REDRAW_FIELD;
16165 FrameCounter++; // increase animation frame counter
16168 static void HandleLevelEditorIdle_Drawing(void)
16170 static boolean last_highlighted = FALSE;
16171 static boolean last_highlighted_similar = FALSE;
16172 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16173 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16175 if (highlighted != last_highlighted ||
16176 (highlighted && highlighted_similar != last_highlighted_similar))
16178 DrawAreaElementHighlight(highlighted, highlighted_similar);
16180 redraw_mask |= REDRAW_FIELD;
16183 last_highlighted = highlighted;
16184 last_highlighted_similar = highlighted_similar;
16187 void HandleLevelEditorIdle(void)
16189 if (edit_mode == ED_MODE_PROPERTIES)
16190 HandleLevelEditorIdle_Properties();
16191 else if (edit_mode == ED_MODE_DRAWING)
16192 HandleLevelEditorIdle_Drawing();
16195 static void ClearEditorGadgetInfoText(void)
16197 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16200 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16202 char infotext[MAX_OUTPUT_LINESIZE + 1];
16203 int max_infotext_len = getMaxInfoTextLength();
16205 if (gi == NULL || strlen(gi->info_text) == 0)
16208 strncpy(infotext, gi->info_text, max_infotext_len);
16209 infotext[max_infotext_len] = '\0';
16211 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16213 int key = controlbutton_info[gi->custom_id].shortcut;
16217 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16219 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16220 sprintf(shortcut, " ('.' or '%c')", key);
16221 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16222 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16223 else if (gi->custom_id == GADGET_ID_TEST)
16224 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16225 else if (gi->custom_id == GADGET_ID_UNDO)
16226 sprintf(shortcut, " ('%c/Shift-U')", key);
16227 else if (gi->custom_id == GADGET_ID_ZOOM)
16228 sprintf(shortcut, " ('%c', '0', '-')", key);
16230 sprintf(shortcut, " ('%s%c')",
16231 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16233 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16234 strcat(infotext, shortcut);
16238 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16241 void HandleEditorGadgetInfoText(void *ptr)
16243 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16245 if (game_status != GAME_MODE_EDITOR)
16248 ClearEditorGadgetInfoText();
16250 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16253 // misuse this function to delete brush cursor, if needed
16254 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16255 DeleteBrushFromCursor();
16257 PrintEditorGadgetInfoText(gi);
16260 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16262 int id = gi->custom_id;
16263 int type_id = gi->custom_type_id;
16264 int sx = gi->event.x;
16265 int sy = gi->event.y;
16266 int lx = sx + level_xpos;
16267 int ly = sy + level_ypos;
16268 int min_sx = 0, min_sy = 0;
16269 int max_sx = gi->drawing.area_xsize - 1;
16270 int max_sy = gi->drawing.area_ysize - 1;
16271 int actual_drawing_function = drawing_function;
16272 int max_infotext_len = getMaxInfoTextLength();
16273 char infotext[MAX_OUTPUT_LINESIZE + 1];
16275 infotext[0] = '\0'; // start with empty info text
16277 // pressed Control key: simulate picking element
16278 if (GetKeyModState() & KMOD_Control)
16279 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16281 ClearEditorGadgetInfoText();
16283 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16286 // make sure to stay inside drawing area boundaries
16287 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16288 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16290 if (id == GADGET_ID_DRAWING_LEVEL)
16294 int min_lx = 0, min_ly = 0;
16295 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16297 // get positions inside level field
16298 lx = sx + level_xpos;
16299 ly = sy + level_ypos;
16301 // make sure to stay inside level field boundaries
16302 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16303 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16305 // correct drawing area positions accordingly
16306 sx = lx - level_xpos;
16307 sy = ly - level_ypos;
16310 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16312 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
16314 static int start_lx = 0;
16315 static int start_ly = 0;
16318 if (gi->event.type == GD_EVENT_PRESSED)
16324 switch (actual_drawing_function)
16326 case GADGET_ID_SINGLE_ITEMS:
16327 text = "Drawing single items";
16329 case GADGET_ID_CONNECTED_ITEMS:
16330 text = "Drawing connected items";
16332 case GADGET_ID_LINE:
16333 text = "Drawing line";
16335 case GADGET_ID_ARC:
16336 text = "Drawing arc";
16338 case GADGET_ID_TEXT:
16339 text = "Setting text cursor";
16341 case GADGET_ID_RECTANGLE:
16342 text = "Drawing rectangle";
16344 case GADGET_ID_FILLED_BOX:
16345 text = "Drawing filled box";
16347 case GADGET_ID_FLOOD_FILL:
16348 text = "Flood fill";
16350 case GADGET_ID_GRAB_BRUSH:
16351 text = "Grabbing brush";
16353 case GADGET_ID_PICK_ELEMENT:
16354 text = "Picking element";
16358 text = "Drawing position";
16362 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16363 sprintf(infotext, "%s: %d, %d", text, lx, ly);
16365 sprintf(infotext, "%s: %d, %d", text,
16366 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
16368 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16369 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
16371 sprintf(infotext, "Level position: %d, %d", lx, ly);
16374 // misuse this function to draw brush cursor, if needed
16375 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
16377 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16378 CopyBrushToCursor(sx, sy);
16380 DeleteBrushFromCursor();
16383 if (!draw_with_brush)
16384 UpdateBrushPosition(sx, sy);
16386 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16388 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16389 int element = drawingarea_info[type_id].value[pos];
16391 strncpy(infotext, getElementInfoText(element), max_infotext_len);
16395 if (id == GADGET_ID_CUSTOM_CONTENT)
16396 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
16397 else if (id == GADGET_ID_GROUP_CONTENT)
16398 sprintf(infotext, "group element position: %d", sx + 1);
16399 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
16400 id <= GADGET_ID_YAMYAM_CONTENT_7)
16401 sprintf(infotext, "content area %d position: %d, %d",
16402 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
16403 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
16404 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
16405 sprintf(infotext, "content area %d position: %d, %d",
16406 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
16407 else if (id == GADGET_ID_ANDROID_CONTENT)
16408 sprintf(infotext, "android element position: %d", sx + 1);
16409 else if (drawingarea_info[type_id].infotext != NULL)
16410 strcpy(infotext, drawingarea_info[type_id].infotext);
16413 infotext[max_infotext_len] = '\0';
16415 if (strlen(infotext) > 0)
16416 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
16419 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
16420 boolean quick_quit)
16422 if (!ask_if_level_has_changed ||
16424 Request("Level has changed! Exit without saving?",
16425 REQ_ASK | REQ_STAY_OPEN))
16427 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
16428 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
16430 // draw normal door
16431 UndrawSpecialEditorDoor();
16433 // use door animation if door 1 viewport is unchanged and contains toolbox
16434 if (useEditorDoorAnimation())
16435 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
16437 // close editor doors if viewport definition is the same as in main menu
16438 if (vp_door_1->x == DX &&
16439 vp_door_1->y == DY &&
16440 vp_door_1->width == DXSIZE &&
16441 vp_door_1->height == DYSIZE &&
16442 vp_door_2->x == VX &&
16443 vp_door_2->y == VY &&
16444 vp_door_2->width == VXSIZE &&
16445 vp_door_2->height == VYSIZE)
16446 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16448 SetDoorState(DOOR_CLOSE_ALL);
16453 FadeSkipNextFadeIn();
16455 SetGameStatus(GAME_MODE_MAIN);
16461 if (!global.use_envelope_request)
16463 CloseDoor(DOOR_CLOSE_1);
16464 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);