1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 /* positions in the level editor */
23 #define ED_WIN_MB_LEFT_XPOS 7
24 #define ED_WIN_MB_LEFT_YPOS 6
25 #define ED_WIN_LEVELNR_XPOS 77
26 #define ED_WIN_LEVELNR_YPOS 7
27 #define ED_WIN_MB_MIDDLE_XPOS 7
28 #define ED_WIN_MB_MIDDLE_YPOS 258
29 #define ED_WIN_MB_RIGHT_XPOS 77
30 #define ED_WIN_MB_RIGHT_YPOS 258
32 /* other constants for the editor */
33 #define ED_SCROLL_NO 0
34 #define ED_SCROLL_LEFT 1
35 #define ED_SCROLL_RIGHT 2
36 #define ED_SCROLL_UP 4
37 #define ED_SCROLL_DOWN 8
39 /* screens in the level editor */
40 #define ED_MODE_DRAWING 0
41 #define ED_MODE_INFO 1
42 #define ED_MODE_PROPERTIES 2
44 /* how many steps can be cancelled */
45 #define NUM_UNDO_STEPS (10 + 1)
47 /* values for random placement */
48 #define RANDOM_USE_PERCENTAGE 0
49 #define RANDOM_USE_NUM_OBJECTS 1
51 /* values for elements with content */
52 #define MAX_ELEMCONT 8
54 /* values for the control window */
55 #define ED_CTRL_BUTTONS_GFX_YPOS 236
56 #define ED_CTRL_BUTTONS_ALT_GFX_YPOS 142
58 #define ED_CTRL1_BUTTONS_HORIZ 4
59 #define ED_CTRL1_BUTTONS_VERT 4
60 #define ED_CTRL1_BUTTON_XSIZE 22
61 #define ED_CTRL1_BUTTON_YSIZE 22
62 #define ED_CTRL1_BUTTONS_XPOS 6
63 #define ED_CTRL1_BUTTONS_YPOS 6
64 #define ED_CTRL2_BUTTONS_HORIZ 3
65 #define ED_CTRL2_BUTTONS_VERT 2
66 #define ED_CTRL2_BUTTON_XSIZE 30
67 #define ED_CTRL2_BUTTON_YSIZE 20
68 #define ED_CTRL2_BUTTONS_XPOS 5
69 #define ED_CTRL2_BUTTONS_YPOS 100
70 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
71 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
72 #define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
74 /* values for counter gadgets */
75 #define ED_COUNT_VALUE_XOFFSET 5
76 #define ED_COUNT_VALUE_YOFFSET 3
77 #define ED_COUNT_SCORE_XPOS (TILEX)
78 #define ED_COUNT_SCORE_YPOS (14 * MINI_TILEY)
79 #define ED_COUNT_ELEMCONT_XPOS (TILEX)
80 #define ED_COUNT_ELEMCONT_YPOS (17 * MINI_TILEY)
82 /* values for element content drawing areas */
83 #define ED_AREA_ELEMCONT_XPOS (TILEX)
84 #define ED_AREA_ELEMCONT_YPOS (10 * TILEY)
86 /* control button identifiers */
87 #define ED_CTRL_ID_SINGLE_ITEMS 0
88 #define ED_CTRL_ID_CONNECTED_ITEMS 1
89 #define ED_CTRL_ID_LINE 2
90 #define ED_CTRL_ID_TEXT 3
91 #define ED_CTRL_ID_RECTANGLE 4
92 #define ED_CTRL_ID_FILLED_BOX 5
93 #define ED_CTRL_ID_WRAP_UP 6
94 #define ED_CTRL_ID_PROPERTIES 7
95 #define ED_CTRL_ID_FLOOD_FILL 8
96 #define ED_CTRL_ID_WRAP_LEFT 9
97 #define ED_CTRL_ID_UNUSED1 10
98 #define ED_CTRL_ID_WRAP_RIGHT 11
99 #define ED_CTRL_ID_RANDOM_PLACEMENT 12
100 #define ED_CTRL_ID_BRUSH 13
101 #define ED_CTRL_ID_WRAP_DOWN 14
102 #define ED_CTRL_ID_UNUSED2 15
103 #define ED_CTRL_ID_UNDO 16
104 #define ED_CTRL_ID_INFO 17
105 #define ED_CTRL_ID_SAVE 18
106 #define ED_CTRL_ID_CLEAR 19
107 #define ED_CTRL_ID_TEST 20
108 #define ED_CTRL_ID_EXIT 21
110 /* counter button identifiers */
111 #define ED_CTRL_ID_SCORE_DOWN 22
112 #define ED_CTRL_ID_SCORE_UP 23
113 #define ED_CTRL_ID_ELEMCONT_DOWN 24
114 #define ED_CTRL_ID_ELEMCONT_UP 25
116 /* drawing area identifiers */
117 #define ED_CTRL_ID_DRAWING_LEVEL 26
118 #define ED_CTRL_ID_ELEMCONT_0 27
119 #define ED_CTRL_ID_ELEMCONT_7 34
120 #define ED_CTRL_ID_AMOEBA_CONTENT 35
122 #define ED_NUM_GADGETS 36
124 /* values for counter gadgets */
125 #define ED_COUNTER_SCORE 0
126 #define ED_COUNTER_ELEMCONT 1
128 #define ED_NUM_COUNTERS 2
134 } counter_info[ED_NUM_COUNTERS] =
136 { ED_COUNT_SCORE_XPOS, ED_COUNT_SCORE_YPOS,
137 ED_CTRL_ID_SCORE_DOWN },
138 { ED_COUNT_ELEMCONT_XPOS, ED_COUNT_ELEMCONT_YPOS,
139 ED_CTRL_ID_ELEMCONT_DOWN }
142 /* forward declaration for internal use */
143 static void DrawDrawingWindow();
144 static void DrawPropertiesWindow();
145 static void CopyLevelToUndoBuffer();
146 static void HandleDrawingAreas(struct GadgetInfo *);
147 static void HandleCounterButtons(struct GadgetInfo *);
148 static void HandleControlButtons(struct GadgetInfo *);
150 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
151 static boolean level_editor_gadgets_created = FALSE;
153 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
154 static int properties_element = 0;
156 static short ElementContent[MAX_ELEMCONT][3][3];
157 static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
158 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
159 static int undo_buffer_position = 0;
160 static int undo_buffer_steps = 0;
162 static int random_placement_percentage = 10;
163 static int random_placement_num_objects = 10;
165 static int random_placement_method = RANDOM_USE_PERCENTAGE;
167 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
170 /* pointer to score value */
171 static int *gadget_score_value;
172 static int *gadget_areas_value;
174 static int level_xpos,level_ypos;
175 static int edit_mode;
176 static boolean name_typing;
177 static int new_element1 = EL_MAUERWERK;
178 static int new_element2 = EL_LEERRAUM;
179 static int new_element3 = EL_ERDREICH;
182 int editor_element[] =
184 EL_CHAR_A + ('B' - 'A'),
185 EL_CHAR_A + ('O' - 'A'),
186 EL_CHAR_A + ('U' - 'A'),
187 EL_CHAR_A + ('L' - 'A'),
190 EL_CHAR_A + ('D' - 'A'),
191 EL_CHAR_A + ('E' - 'A'),
192 EL_CHAR_A + ('R' - 'A'),
194 EL_CHAR_A + ('D' - 'A'),
195 EL_CHAR_A + ('A' - 'A'),
196 EL_CHAR_A + ('S' - 'A'),
197 EL_CHAR_A + ('H' - 'A'),
224 EL_CHAR_A + ('E' - 'A'),
225 EL_CHAR_A + ('M' - 'A'),
226 EL_CHAR_A + ('E' - 'A'),
229 EL_CHAR_A + ('R' - 'A'),
230 EL_CHAR_A + ('A' - 'A'),
231 EL_CHAR_A + ('L' - 'A'),
232 EL_CHAR_A + ('D' - 'A'),
234 EL_CHAR_A + ('M' - 'A'),
235 EL_CHAR_A + ('I' - 'A'),
236 EL_CHAR_A + ('N' - 'A'),
237 EL_CHAR_A + ('E' - 'A'),
314 EL_CHAR_A + ('M' - 'A'),
315 EL_CHAR_A + ('O' - 'A'),
316 EL_CHAR_A + ('R' - 'A'),
317 EL_CHAR_A + ('E' - 'A'),
364 EL_CHAR_A + ('S' - 'A'),
365 EL_CHAR_A + ('O' - 'A'),
366 EL_CHAR_A + ('K' - 'A'),
367 EL_CHAR_A + ('O' - 'A'),
370 EL_CHAR_A + ('B' - 'A'),
371 EL_CHAR_A + ('A' - 'A'),
372 EL_CHAR_A + ('N' - 'A'),
375 EL_SOKOBAN_FELD_LEER,
376 EL_SOKOBAN_FELD_VOLL,
380 EL_CHAR_A + ('D' - 'A'),
381 EL_CHAR_A + ('Y' - 'A'),
382 EL_CHAR_A + ('N' - 'A'),
383 EL_CHAR_A + ('A' - 'A'),
385 EL_CHAR_A + ('B' - 'A'),
386 EL_CHAR_A + ('L' - 'A'),
387 EL_CHAR_A + ('A' - 'A'),
388 EL_CHAR_A + ('S' - 'A'),
391 EL_CHAR_A + ('T' - 'A'),
392 EL_CHAR_A + ('E' - 'A'),
393 EL_CHAR_A + ('R' - 'A'),
475 int elements_in_list = sizeof(editor_element)/sizeof(int);
477 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
480 int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
481 int dy = (scroll==ED_SCROLL_UP ? -1 : scroll==ED_SCROLL_DOWN ? 1 : 0);
483 XCopyArea(display,drawto,drawto,gc,
484 SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
485 SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
486 SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
489 x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
490 for(y=0;y<2*SCR_FIELDY;y++)
491 DrawMiniElementOrWall(x,y,from_x,from_y);
495 y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
496 for(x=0;x<2*SCR_FIELDX;x++)
497 DrawMiniElementOrWall(x,y,from_x,from_y);
500 redraw_mask |= REDRAW_FIELD;
504 void InitLevelEditorGadgets()
508 for (i=0; i<ED_NUM_GADGETS; i++)
509 level_editor_gadget[i] = NULL;
512 static void CreateControlButtons()
516 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
518 Pixmap gd_pixmap = pix[PIX_DOOR];
519 struct GadgetInfo *gi;
520 int gd_xoffset, gd_yoffset;
521 int gd_x1, gd_x2, gd_y1, gd_y2;
525 boolean radio_button_pressed;
526 unsigned long event_mask;
529 if (id == ED_CTRL_ID_SINGLE_ITEMS ||
530 id == ED_CTRL_ID_CONNECTED_ITEMS ||
531 id == ED_CTRL_ID_LINE ||
532 id == ED_CTRL_ID_TEXT ||
533 id == ED_CTRL_ID_RECTANGLE ||
534 id == ED_CTRL_ID_FILLED_BOX ||
535 id == ED_CTRL_ID_FLOOD_FILL ||
536 id == ED_CTRL_ID_BRUSH)
538 button_type = GD_TYPE_RADIO_BUTTON;
540 radio_button_pressed = (id == drawing_function ? TRUE : FALSE);
541 event_mask = GD_EVENT_PRESSED;
545 button_type = GD_TYPE_NORMAL_BUTTON;
547 radio_button_pressed = FALSE;
549 if (id == ED_CTRL_ID_WRAP_LEFT ||
550 id == ED_CTRL_ID_WRAP_RIGHT ||
551 id == ED_CTRL_ID_WRAP_UP ||
552 id == ED_CTRL_ID_WRAP_DOWN)
553 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
555 event_mask = GD_EVENT_RELEASED;
558 if (id < ED_NUM_CTRL1_BUTTONS)
560 int x = i % ED_CTRL1_BUTTONS_HORIZ;
561 int y = i / ED_CTRL1_BUTTONS_HORIZ;
563 gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
564 gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
565 width = ED_CTRL1_BUTTON_XSIZE;
566 height = ED_CTRL1_BUTTON_YSIZE;
570 int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
571 int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
573 gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
574 gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
575 width = ED_CTRL2_BUTTON_XSIZE;
576 height = ED_CTRL2_BUTTON_YSIZE;
579 gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
580 gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
581 gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
582 gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
584 gi = CreateGadget(GDI_CUSTOM_ID, id,
585 GDI_X, EX + gd_xoffset,
586 GDI_Y, EY + gd_yoffset,
589 GDI_TYPE, button_type,
590 GDI_STATE, GD_BUTTON_UNPRESSED,
591 GDI_RADIO_NR, radio_button_nr,
592 GDI_RADIO_PRESSED, radio_button_pressed,
593 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
594 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y1,
595 GDI_ALT_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y2,
596 GDI_ALT_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
597 GDI_EVENT_MASK, event_mask,
598 GDI_CALLBACK, HandleControlButtons,
602 Error(ERR_EXIT, "cannot create gadget");
604 level_editor_gadget[id] = gi;
608 static void CreateCounterButtons()
612 for (i=0; i<ED_NUM_COUNTERS; i++)
616 Pixmap gd_pixmap = pix[PIX_DOOR];
617 struct GadgetInfo *gi;
619 int gd_x1, gd_x2, gd_y;
620 int id = counter_info[i].gadget_id + j;
621 unsigned long event_mask;
623 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
625 gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
626 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
627 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
628 gd_y = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
630 gi = CreateGadget(GDI_CUSTOM_ID, id,
631 GDI_X, SX + counter_info[i].x + gd_xoffset,
632 GDI_Y, SY + counter_info[i].y,
633 GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
634 GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
635 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
636 GDI_STATE, GD_BUTTON_UNPRESSED,
637 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
638 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
639 GDI_EVENT_MASK, event_mask,
640 GDI_CALLBACK, HandleCounterButtons,
644 Error(ERR_EXIT, "cannot create gadget");
646 level_editor_gadget[id] = gi;
651 static void CreateDrawingAreas()
653 struct GadgetInfo *gi;
654 unsigned long event_mask;
659 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
660 GD_EVENT_OFF_BORDERS;
662 /* one for the level drawing area ... */
663 id = ED_CTRL_ID_DRAWING_LEVEL;
664 gi = CreateGadget(GDI_CUSTOM_ID, id,
669 GDI_TYPE, GD_TYPE_DRAWING_AREA,
670 GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
671 GDI_EVENT_MASK, event_mask,
672 GDI_CALLBACK, HandleDrawingAreas,
676 Error(ERR_EXIT, "cannot create gadget");
678 level_editor_gadget[id] = gi;
680 /* ... up to eight areas for element content ... */
681 for (i=0; i<MAX_ELEMCONT; i++)
683 int gx = SX + ED_AREA_ELEMCONT_XPOS + 5 * (i % 4) * MINI_TILEX;
684 int gy = SX + ED_AREA_ELEMCONT_YPOS + 6 * (i / 4) * MINI_TILEY;
686 id = ED_CTRL_ID_ELEMCONT_0 + i;
687 gi = CreateGadget(GDI_CUSTOM_ID, id,
690 GDI_WIDTH, 3 * MINI_TILEX,
691 GDI_HEIGHT, 3 * MINI_TILEY,
692 GDI_TYPE, GD_TYPE_DRAWING_AREA,
693 GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
694 GDI_EVENT_MASK, event_mask,
695 GDI_CALLBACK, HandleDrawingAreas,
699 Error(ERR_EXIT, "cannot create gadget");
701 level_editor_gadget[id] = gi;
704 /* ... and one for the amoeba content */
705 id = ED_CTRL_ID_AMOEBA_CONTENT;
706 gi = CreateGadget(GDI_CUSTOM_ID, id,
707 GDI_X, SX + ED_AREA_ELEMCONT_XPOS,
708 GDI_Y, SY + ED_AREA_ELEMCONT_YPOS,
709 GDI_WIDTH, MINI_TILEX,
710 GDI_HEIGHT, MINI_TILEY,
711 GDI_TYPE, GD_TYPE_DRAWING_AREA,
712 GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
713 GDI_EVENT_MASK, event_mask,
714 GDI_CALLBACK, HandleDrawingAreas,
718 Error(ERR_EXIT, "cannot create gadget");
720 level_editor_gadget[id] = gi;
723 static void CreateLevelEditorGadgets()
725 if (level_editor_gadgets_created)
728 CreateControlButtons();
729 CreateCounterButtons();
730 CreateDrawingAreas();
732 level_editor_gadgets_created = TRUE;
735 static void MapControlButtons()
739 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
740 MapGadget(level_editor_gadget[i]);
743 static void MapCounterButtons(int id)
748 MapGadget(level_editor_gadget[counter_info[id].gadget_id + i]);
751 static void MapDrawingArea(int id)
753 MapGadget(level_editor_gadget[id]);
756 static void MapMainDrawingArea()
758 MapDrawingArea(ED_CTRL_ID_DRAWING_LEVEL);
761 static void UnmapDrawingArea(int id)
763 UnmapGadget(level_editor_gadget[id]);
766 void UnmapLevelEditorWindowGadgets()
770 for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
771 UnmapGadget(level_editor_gadget[i]);
774 void UnmapLevelEditorGadgets()
778 for (i=0; i<ED_NUM_GADGETS; i++)
779 UnmapGadget(level_editor_gadget[i]);
784 int i, x, y, graphic;
788 edit_mode = ED_MODE_DRAWING;
792 CloseDoor(DOOR_CLOSE_ALL);
794 if (level_editor_test_game)
796 for(x=0; x<lev_fieldx; x++)
797 for(y=0; y<lev_fieldy; y++)
798 Feld[x][y] = Ur[x][y];
800 for(x=0; x<lev_fieldx; x++)
801 for(y=0; y<lev_fieldy; y++)
802 Ur[x][y] = OrigBackup[x][y];
804 level_editor_test_game = FALSE;
808 undo_buffer_position = -1;
809 undo_buffer_steps = -1;
810 CopyLevelToUndoBuffer();
813 DrawMiniLevel(level_xpos,level_ypos);
816 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
817 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
819 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
820 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
821 DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
822 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
823 4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
824 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
825 DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
827 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
829 if (i < elements_in_list)
830 graphic = el2gfx(editor_element[i]);
832 graphic = GFX_LEERRAUM;
834 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
835 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 +
836 (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
837 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
838 (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
842 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
843 DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
844 DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
845 el2gfx(new_element1));
846 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
847 DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
848 DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
849 el2gfx(new_element2));
850 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
851 DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
852 DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
853 el2gfx(new_element3));
854 DrawTextExt(pix[PIX_DB_DOOR],gc,
855 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
856 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
857 int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
858 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
859 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
860 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
862 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
863 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
864 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
865 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
866 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
868 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
869 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
871 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
872 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
874 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
876 /* draw bigger door */
877 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
882 /* draw new control window */
883 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
884 DOOR_GFX_PAGEX8, 236,
888 redraw_mask |= REDRAW_ALL;
890 OpenDoor(DOOR_OPEN_1);
892 if (!level_editor_gadgets_created)
893 CreateLevelEditorGadgets();
896 MapMainDrawingArea();
899 OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
903 void DrawControlWindow()
908 UnmapLevelEditorWindowGadgets();
910 /* Inhalt der Mampfer */
911 DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
912 "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
913 for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
915 DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
916 XFillRectangle(display,drawto,gc,
917 SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
918 SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
919 3*MINI_TILEX+2,3*MINI_TILEY+2);
921 XCopyArea(display,drawto,drawto,gc,
922 SX+1*MINI_TILEX,SY+2*MINI_TILEY,
923 4*5*MINI_TILEX,5*MINI_TILEY,
924 SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
927 for(y=0;y<3;y++) for(x=0;x<3;x++)
928 DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
930 DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
931 SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
932 int2str(i+1,1),FS_SMALL,FC_YELLOW);
935 /* Inhalt der Amöbe */
936 for(y=0;y<2;y++) for(x=0;x<2;x++)
938 DrawMiniElement(29+x,26+y,EL_ERDREICH);
939 XFillRectangle(display,drawto,gc,
940 SX+29*MINI_TILEX+MINI_TILEX/2-1,
941 SY+26*MINI_TILEY+MINI_TILEY/2-1,
942 MINI_TILEX+2,MINI_TILEY+2);
944 XCopyArea(display,drawto,drawto,gc,
945 SX+29*MINI_TILEX,SY+26*MINI_TILEY,
946 3*MINI_TILEX,3*MINI_TILEY,
947 SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
948 DrawMiniElement(29,26,level.amoebe_inhalt);
950 for(i=0;i<11+3+2;i++)
952 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
953 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
954 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
955 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
956 ED_COUNT_GADGET_XPOS,
957 ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
960 DrawText(ED_COUNT_VALUE_XPOS,
961 ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
962 int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
964 DrawText(ED_COUNT_VALUE_XPOS,
965 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
966 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
968 DrawText(ED_COUNT_VALUE_XPOS,
969 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
970 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
972 DrawText(ED_COUNT_VALUE_XPOS,
973 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
974 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
976 DrawText(ED_COUNT_VALUE_XPOS,
977 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
978 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
980 DrawText(ED_COUNT_VALUE_XPOS,
981 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
982 int2str(level.time,3),FS_SMALL,FC_YELLOW);
985 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
986 "Score for Emerald",FS_SMALL,FC_YELLOW);
987 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
988 "Score for Diamond",FS_SMALL,FC_YELLOW);
989 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
990 "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
991 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
992 "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
993 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
994 "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
995 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
996 "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
997 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
998 "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
999 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
1000 "Score for cracking a nut",FS_SMALL,FC_YELLOW);
1001 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
1002 "Score for dynamite",FS_SMALL,FC_YELLOW);
1003 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
1004 "Score for key",FS_SMALL,FC_YELLOW);
1005 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
1006 "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
1007 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
1008 "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
1009 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
1010 "Time for magic wall",FS_SMALL,FC_YELLOW);
1011 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
1012 "Time for wheel",FS_SMALL,FC_YELLOW);
1013 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
1014 "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
1015 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
1016 "Time available for this level",FS_SMALL,FC_YELLOW);
1018 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1019 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
1020 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1021 ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
1022 ED_COUNT_GADGET_XPOS,
1023 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1025 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1026 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
1027 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1028 ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
1029 ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
1030 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1031 DrawText(ED_COUNT_GADGET_XPOS+5,
1032 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1033 level.name,FS_SMALL,FC_YELLOW);
1034 DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
1035 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1036 "Title",FS_SMALL,FC_YELLOW);
1038 DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
1039 "Playfield size:",FS_SMALL,FC_YELLOW);
1040 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1041 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1042 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1043 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1044 ED_SIZE_GADGET_XPOS,
1045 ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
1046 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1047 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1048 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1049 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1050 ED_SIZE_GADGET_XPOS,
1051 ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
1052 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
1053 "Width",FS_SMALL,FC_YELLOW);
1054 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
1055 "Height",FS_SMALL,FC_YELLOW);
1056 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1057 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1058 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1059 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1062 void AdjustLevelScrollPosition()
1064 if (level_xpos < -1)
1066 if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
1067 level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
1068 if (lev_fieldx < 2*SCR_FIELDX - 2)
1071 if (level_ypos < -1)
1073 if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
1074 level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
1075 if (lev_fieldy < 2*SCR_FIELDY - 2)
1079 void LevelEd(int mx, int my, int button)
1081 static int last_button = 0;
1082 static int in_field_pressed = FALSE;
1083 static boolean use_floodfill = FALSE;
1087 int x = (mx-SX)/MINI_TILEX;
1088 int y = (my-SY)/MINI_TILEY;
1092 HandlePressedControlButtons();
1093 HandleDrawingFunctions(mx, my, button);
1096 if (use_floodfill) /********** FLOOD FILL **********/
1104 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1109 if (x>lev_fieldx || y>lev_fieldy ||
1110 (x==0 && level_xpos<0) ||
1111 (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1112 (y==0 && level_ypos<0) ||
1113 (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
1116 from_x = x+level_xpos;
1117 from_y = y+level_ypos;
1118 fill_element = (button==1 ? new_element1 :
1119 button==2 ? new_element2 :
1120 button==3 ? new_element3 : 0);
1122 FloodFill(from_x,from_y,fill_element);
1123 DrawMiniLevel(level_xpos,level_ypos);
1126 use_floodfill = FALSE;
1127 CloseDoor(DOOR_CLOSE_1);
1128 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1137 else /********** EDIT/CTRL-FENSTER **********/
1139 static unsigned long choice_delay = 0;
1140 int choice = CheckElemButtons(mx,my,button);
1141 int elem_pos = choice-ED_BUTTON_ELEM;
1143 if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1144 (choice == ED_BUTTON_EDOWN &&
1145 element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1146 DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1148 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1152 step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1154 element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1156 step = step * MAX_ELEM_X * (choice == ED_BUTTON_EUP ? -1 : +1);
1157 element_shift += step;
1160 if (element_shift<0)
1162 if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1163 element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1164 if (element_shift % MAX_ELEM_X)
1165 element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1167 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1168 DrawElemButton(i+2,ED_BUTTON_RELEASED);
1170 else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1174 if (elem_pos+element_shift < elements_in_list)
1175 new_element = editor_element[elem_pos+element_shift];
1177 new_element = EL_LEERRAUM;
1180 new_element1 = new_element;
1181 else if (last_button==2)
1182 new_element2 = new_element;
1183 else if (last_button==3)
1184 new_element3 = new_element;
1186 DrawMiniGraphicExt(drawto,gc,
1187 DX+ED_WIN_MB_LEFT_XPOS,
1188 DY+ED_WIN_MB_LEFT_YPOS,
1189 el2gfx(new_element1));
1190 DrawMiniGraphicExt(drawto,gc,
1191 DX+ED_WIN_MB_MIDDLE_XPOS,
1192 DY+ED_WIN_MB_MIDDLE_YPOS,
1193 el2gfx(new_element2));
1194 DrawMiniGraphicExt(drawto,gc,
1195 DX+ED_WIN_MB_RIGHT_XPOS,
1196 DY+ED_WIN_MB_RIGHT_YPOS,
1197 el2gfx(new_element3));
1198 redraw_mask |= REDRAW_DOOR_1;
1201 properties_element = new_element;
1202 if (edit_mode == ED_MODE_PROPERTIES)
1203 DrawPropertiesWindow();
1208 if (edit_mode == ED_MODE_DRAWING) /********** EDIT-FENSTER **********/
1215 switch(CheckEditButtons(mx,my,button))
1217 case ED_BUTTON_CTRL:
1218 CloseDoor(DOOR_CLOSE_2);
1219 DrawControlWindow();
1220 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1221 DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1223 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1224 OpenDoor(DOOR_OPEN_2);
1225 edit_mode = ED_MODE_INFO;
1227 case ED_BUTTON_FILL:
1228 Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1229 use_floodfill = TRUE;
1232 case ED_BUTTON_LEFT:
1235 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1237 if (lev_fieldx<2*SCR_FIELDX-2)
1240 level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1244 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1246 DrawMiniLevel(level_xpos,level_ypos);
1249 case ED_BUTTON_RIGHT:
1250 if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1252 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1254 if (lev_fieldx<2*SCR_FIELDX-2)
1257 level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1258 if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1259 level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1261 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1263 DrawMiniLevel(level_xpos,level_ypos);
1269 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1271 if (lev_fieldy<2*SCR_FIELDY-2)
1274 level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1278 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1280 DrawMiniLevel(level_xpos,level_ypos);
1283 case ED_BUTTON_DOWN:
1284 if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1286 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1288 if (lev_fieldy<2*SCR_FIELDY-2)
1291 level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1292 if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1293 level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1295 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1297 DrawMiniLevel(level_xpos,level_ypos);
1310 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1314 if (button && !motion_status)
1315 in_field_pressed = TRUE;
1317 if (!button || !in_field_pressed || button<1 || button>3 ||
1318 (y==0 && level_ypos<0) ||
1319 (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1320 (x==0 && level_xpos<0) ||
1321 (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1322 x>lev_fieldx || y>lev_fieldy)
1325 new_element = (button==1 ? new_element1 :
1326 button==2 ? new_element2 :
1327 button==3 ? new_element3 : 0);
1329 if (new_element != Feld[x+level_xpos][y+level_ypos])
1331 if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1335 for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1337 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1339 Feld[x][y] = EL_LEERRAUM;
1340 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1341 y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1342 DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1347 Feld[x+level_xpos][y+level_ypos] = new_element;
1348 DrawMiniElement(x,y,new_element);
1351 else if (!motion_status) /* Mauszeiger nicht im Level-Feld */
1352 in_field_pressed = FALSE;
1359 else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/
1361 int choice = CheckCountButtons(mx,my,button);
1362 int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1364 if (choice >= 0 && choice < 36 &&
1365 DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1374 level.score[choice] += step;
1375 if (level.score[choice]<0)
1376 level.score[choice] = 0;
1377 else if (level.score[choice]>255)
1378 level.score[choice] = 255;
1380 else if (choice==11)
1382 level.tempo_amoebe += step;
1383 if (level.tempo_amoebe<0)
1384 level.tempo_amoebe = 0;
1385 else if (level.tempo_amoebe>255)
1386 level.tempo_amoebe = 255;
1388 else if (choice==12)
1390 level.dauer_sieb += step;
1391 if (level.dauer_sieb<0)
1392 level.dauer_sieb = 0;
1393 else if (level.dauer_sieb>255)
1394 level.dauer_sieb = 255;
1396 else if (choice==13)
1398 level.dauer_ablenk += step;
1399 if (level.dauer_ablenk<0)
1400 level.dauer_ablenk = 0;
1401 else if (level.dauer_ablenk>255)
1402 level.dauer_ablenk = 255;
1404 else if (choice==14)
1406 level.edelsteine += step;
1407 if (level.edelsteine<0)
1408 level.edelsteine = 0;
1409 else if (level.edelsteine>999)
1410 level.edelsteine = 999;
1412 else if (choice==15)
1417 else if (level.time>999)
1420 else if (choice==16)
1423 if (lev_fieldx<MIN_LEV_FIELDX)
1424 lev_fieldx = MIN_LEV_FIELDX;
1425 else if (lev_fieldx>MAX_LEV_FIELDX)
1426 lev_fieldx = MAX_LEV_FIELDX;
1427 level.fieldx = lev_fieldx;
1429 else if (choice==17)
1432 if (lev_fieldy<MIN_LEV_FIELDY)
1433 lev_fieldy = MIN_LEV_FIELDY;
1434 else if (lev_fieldy>MAX_LEV_FIELDY)
1435 lev_fieldy = MAX_LEV_FIELDY;
1436 level.fieldy = lev_fieldy;
1440 DrawText(ED_COUNT_VALUE_XPOS,
1441 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1442 int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1443 else if (choice==11)
1444 DrawText(ED_COUNT_VALUE_XPOS,
1445 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1446 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1447 else if (choice==12)
1448 DrawText(ED_COUNT_VALUE_XPOS,
1449 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1450 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1451 else if (choice==13)
1452 DrawText(ED_COUNT_VALUE_XPOS,
1453 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1454 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1455 else if (choice==14)
1456 DrawText(ED_COUNT_VALUE_XPOS,
1457 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1458 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1459 else if (choice==15)
1460 DrawText(ED_COUNT_VALUE_XPOS,
1461 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1462 int2str(level.time,3),FS_SMALL,FC_YELLOW);
1463 else if (choice==16)
1464 DrawText(ED_SIZE_VALUE_XPOS,
1465 ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1466 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1467 else if (choice==17)
1468 DrawText(ED_SIZE_VALUE_XPOS,
1469 ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1470 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1472 redraw_mask &= ~REDRAW_FIELD;
1474 XCopyArea(display,drawto,window,gc,
1475 ED_COUNT_VALUE_XPOS,
1476 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1477 3*FONT2_XSIZE,FONT2_YSIZE,
1478 ED_COUNT_VALUE_XPOS,
1479 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1481 XCopyArea(display,drawto,window,gc,
1483 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1484 3*FONT2_XSIZE,FONT2_YSIZE,
1486 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1494 switch(CheckCtrlButtons(mx,my,button))
1496 case ED_BUTTON_EDIT:
1497 CloseDoor(DOOR_CLOSE_2);
1498 AdjustLevelScrollPosition();
1499 DrawMiniLevel(level_xpos,level_ypos);
1500 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1501 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1503 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1504 OpenDoor(DOOR_OPEN_2);
1505 edit_mode = ED_MODE_DRAWING;
1507 case ED_BUTTON_CLEAR:
1508 if (Request("Are you sure to clear this level ?",REQ_ASK))
1510 for(x=0;x<MAX_LEV_FIELDX;x++)
1511 for(y=0;y<MAX_LEV_FIELDY;y++)
1512 Feld[x][y] = EL_ERDREICH;
1513 DrawMiniLevel(level_xpos,level_ypos);
1516 case ED_BUTTON_UNDO:
1517 if (leveldir[leveldir_nr].readonly ||
1518 Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1520 CloseDoor(DOOR_CLOSE_ALL);
1521 game_status=MAINMENU;
1526 CloseDoor(DOOR_CLOSE_1);
1527 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1530 case ED_BUTTON_EXIT:
1532 int figur_vorhanden = FALSE;
1534 if (leveldir[leveldir_nr].readonly)
1536 Request("This level is read only !",REQ_CONFIRM);
1540 for(y=0;y<lev_fieldy;y++)
1541 for(x=0;x<lev_fieldx;x++)
1542 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1543 figur_vorhanden = TRUE;
1545 if (!figur_vorhanden)
1546 Request("No Level without Gregor Mc Duffin please !",
1550 if (Request("Save this level and kill the old ?",
1551 REQ_ASK | REQ_STAY_OPEN))
1553 for(x=0;x<lev_fieldx;x++)
1554 for(y=0;y<lev_fieldy;y++)
1555 Ur[x][y]=Feld[x][y];
1556 SaveLevel(level_nr);
1558 CloseDoor(DOOR_CLOSE_ALL);
1559 game_status=MAINMENU;
1572 if (mx>=ED_COUNT_GADGET_XPOS &&
1573 mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1574 my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1575 my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1580 DrawText(ED_COUNT_GADGET_XPOS+5,
1581 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1582 level.name,FS_SMALL,FC_GREEN);
1583 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1584 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1585 "<",FS_SMALL,FC_RED);
1592 name_typing = FALSE;
1593 DrawText(ED_COUNT_GADGET_XPOS+5,
1594 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1595 level.name,FS_SMALL,FC_YELLOW);
1596 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1597 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1598 " ",FS_SMALL,FC_RED);
1602 if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1603 my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1607 if (!button || button<1 || button>3)
1610 new_element = (button==1 ? new_element1 :
1611 button==2 ? new_element2 :
1612 button==3 ? new_element3 : 0);
1614 if (new_element != level.amoebe_inhalt)
1616 level.amoebe_inhalt = new_element;
1617 DrawMiniElement(29,26,new_element);
1621 if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1622 my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1624 int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1625 int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1630 if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1632 if (button && !motion_status)
1633 in_field_pressed = TRUE;
1635 if (!button || !in_field_pressed || button<1 || button>3)
1638 new_element = (button==1 ? new_element1 :
1639 button==2 ? new_element2 :
1640 button==3 ? new_element3 : 0);
1642 if (new_element != level.mampfer_inhalt[i][x][y])
1644 level.mampfer_inhalt[i][x][y] = new_element;
1645 DrawMiniElement(1+5*i+x,2+y,new_element);
1648 else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1649 in_field_pressed = FALSE;
1651 else if (!motion_status) /* Mauszeiger nicht im Cruncher-Feld */
1652 in_field_pressed = FALSE;
1656 last_button = button;
1661 void LevelNameTyping(KeySym key)
1663 unsigned char ascii = 0;
1664 int len = strlen(level.name);
1669 if (key>=XK_A && key<=XK_Z)
1670 ascii = 'A'+(char)(key-XK_A);
1671 else if (key>=XK_a && key<=XK_z)
1672 ascii = 'a'+(char)(key-XK_a);
1673 else if (key>=XK_0 && key<=XK_9)
1674 ascii = '0'+(char)(key-XK_0);
1676 else if (key>=XK_space && key<=XK_at)
1677 ascii = ' '+(char)(key-XK_space);
1678 else if (key==XK_Adiaeresis)
1680 else if (key==XK_Odiaeresis)
1682 else if (key==XK_Udiaeresis)
1684 else if (key==XK_adiaeresis)
1686 else if (key==XK_odiaeresis)
1688 else if (key==XK_udiaeresis)
1690 else if (key==XK_underscore)
1694 if (ascii && len<MAX_LEVNAMLEN-2)
1696 level.name[len] = ascii;
1697 level.name[len+1] = 0;
1700 DrawTextExt(drawto,gc,
1701 ED_COUNT_GADGET_XPOS+5,
1702 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1703 level.name,FS_SMALL,FC_GREEN);
1704 DrawTextExt(window,gc,
1705 ED_COUNT_GADGET_XPOS+5,
1706 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1707 level.name,FS_SMALL,FC_GREEN);
1708 DrawTextExt(drawto,gc,
1709 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1710 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1711 "<",FS_SMALL,FC_RED);
1712 DrawTextExt(window,gc,
1713 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1714 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1715 "<",FS_SMALL,FC_RED);
1717 else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1719 level.name[len-1] = 0;
1722 DrawTextExt(drawto,gc,
1723 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1724 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1725 "< ",FS_SMALL,FC_GREEN);
1726 DrawTextExt(window,gc,
1727 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1728 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1729 "< ",FS_SMALL,FC_GREEN);
1731 else if (key==XK_Return)
1733 DrawTextExt(drawto,gc,
1734 ED_COUNT_GADGET_XPOS+5,
1735 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1736 level.name,FS_SMALL,FC_YELLOW);
1737 DrawTextExt(window,gc,
1738 ED_COUNT_GADGET_XPOS+5,
1739 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1740 level.name,FS_SMALL,FC_YELLOW);
1741 DrawTextExt(drawto,gc,
1742 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1743 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1744 " ",FS_SMALL,FC_YELLOW);
1745 DrawTextExt(window,gc,
1746 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1747 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1748 " ",FS_SMALL,FC_YELLOW);
1750 name_typing = FALSE;
1754 static void DrawCounterValueField(int counter_id, int value)
1756 int x = SX + counter_info[counter_id].x + ED_WIN_COUNT_XPOS;
1757 int y = SY + counter_info[counter_id].y;
1759 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1760 DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
1761 DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
1762 ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
1765 DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1766 int2str(value, 3), FS_SMALL, FC_YELLOW);
1769 #define TEXT_COLLECTING "Score for collecting"
1770 #define TEXT_SMASHING "Score for smashing"
1771 #define TEXT_CRACKING "Score for cracking"
1772 #define TEXT_SPEED "Speed of growth"
1773 #define TEXT_DURATION "Duration when activated"
1775 static void DrawDrawingWindow()
1778 UnmapLevelEditorWindowGadgets();
1779 MapMainDrawingArea();
1780 AdjustLevelScrollPosition();
1781 DrawMiniLevel(level_xpos, level_ypos);
1784 static void DrawElementContentAreas()
1786 static int num_areas = MAX_ELEMCONT;
1787 int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
1788 int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
1789 int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
1790 int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
1793 for (i=0; i<MAX_ELEMCONT; i++)
1796 ElementContent[i][x][y] =
1797 (i < 4 ? level.mampfer_inhalt[i][x][y] : EL_LEERRAUM);
1799 for (i=0; i<MAX_ELEMCONT; i++)
1800 UnmapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
1802 /* display counter to choose number of element content areas */
1803 gadget_areas_value = &num_areas;
1804 DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
1805 x = counter_info[ED_COUNTER_ELEMCONT].x + DXSIZE;
1806 y = counter_info[ED_COUNTER_ELEMCONT].y;
1807 DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1808 FC_YELLOW, "number of content areas");
1809 MapCounterButtons(ED_COUNTER_ELEMCONT);
1811 /* delete content areas in case of reducing number of them */
1812 XFillRectangle(display, backbuffer, gc,
1813 SX, area_sy - MINI_TILEX,
1814 SXSIZE, 12 * MINI_TILEY);
1816 /* draw some decorative border for the objects */
1817 for (i=0; i<num_areas; i++)
1821 DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
1824 XFillRectangle(display, drawto, gc,
1825 area_sx + 5 * (i % 4) * MINI_TILEX + MINI_TILEX/2 - 1,
1826 area_sy + 6 * (i / 4) * MINI_TILEY + MINI_TILEY/2 - 1,
1827 3 * MINI_TILEX + 2, 3 * MINI_TILEY + 2);
1830 /* copy border to the right location */
1831 XCopyArea(display, drawto, drawto, gc,
1832 area_sx, area_sy, (5 * 4 + 1) * MINI_TILEX, 12 * MINI_TILEY,
1833 area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
1835 for (i=0; i<num_areas; i++)
1839 DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
1840 ElementContent[i][x][y]);
1842 DrawTextF(area_sx - SX + 5 * (i % 4) * MINI_TILEX + MINI_TILEX + 1,
1843 area_sy - SY + 6 * (i / 4) * MINI_TILEY + 4 * MINI_TILEY - 4,
1844 FC_YELLOW, "%d", i + 1);
1847 for (i=0; i<num_areas; i++)
1848 MapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
1851 static void DrawAmoebaContentArea()
1853 int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
1854 int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
1855 int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
1856 int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
1859 ElementContent[0][0][0] = level.amoebe_inhalt;
1861 /* draw decorative border for the object */
1864 DrawMiniElement(area_x + x, area_y + y, EL_ERDREICH);
1866 XFillRectangle(display, drawto, gc,
1867 area_sx + MINI_TILEX/2 - 1, area_sy + MINI_TILEY/2 - 1,
1868 MINI_TILEX + 2, MINI_TILEY + 2);
1870 /* copy border to the right location */
1871 XCopyArea(display, drawto, drawto, gc,
1872 area_sx, area_sy, 3 * MINI_TILEX, 3 * MINI_TILEY,
1873 area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
1875 DrawMiniElement(area_x, area_y, ElementContent[0][0][0]);
1877 MapDrawingArea(ED_CTRL_ID_AMOEBA_CONTENT);
1880 static void DrawPropertiesWindow()
1883 int num_elements_in_level;
1889 } elements_with_counter[] =
1891 { EL_EDELSTEIN, &level.score[0], TEXT_COLLECTING },
1892 { EL_EDELSTEIN_BD, &level.score[0], TEXT_COLLECTING },
1893 { EL_EDELSTEIN_GELB,&level.score[0], TEXT_COLLECTING },
1894 { EL_EDELSTEIN_ROT, &level.score[0], TEXT_COLLECTING },
1895 { EL_EDELSTEIN_LILA,&level.score[0], TEXT_COLLECTING },
1896 { EL_DIAMANT, &level.score[1], TEXT_COLLECTING },
1897 { EL_KAEFER_R, &level.score[2], TEXT_SMASHING },
1898 { EL_KAEFER_O, &level.score[2], TEXT_SMASHING },
1899 { EL_KAEFER_L, &level.score[2], TEXT_SMASHING },
1900 { EL_KAEFER_U, &level.score[2], TEXT_SMASHING },
1901 { EL_BUTTERFLY_R, &level.score[2], TEXT_SMASHING },
1902 { EL_BUTTERFLY_O, &level.score[2], TEXT_SMASHING },
1903 { EL_BUTTERFLY_L, &level.score[2], TEXT_SMASHING },
1904 { EL_BUTTERFLY_U, &level.score[2], TEXT_SMASHING },
1905 { EL_FLIEGER_R, &level.score[3], TEXT_SMASHING },
1906 { EL_FLIEGER_O, &level.score[3], TEXT_SMASHING },
1907 { EL_FLIEGER_L, &level.score[3], TEXT_SMASHING },
1908 { EL_FLIEGER_U, &level.score[3], TEXT_SMASHING },
1909 { EL_FIREFLY_R, &level.score[3], TEXT_SMASHING },
1910 { EL_FIREFLY_O, &level.score[3], TEXT_SMASHING },
1911 { EL_FIREFLY_L, &level.score[3], TEXT_SMASHING },
1912 { EL_FIREFLY_U, &level.score[3], TEXT_SMASHING },
1913 { EL_MAMPFER, &level.score[4], TEXT_SMASHING },
1914 { EL_MAMPFER2, &level.score[4], TEXT_SMASHING },
1915 { EL_ROBOT, &level.score[5], TEXT_SMASHING },
1916 { EL_PACMAN_R, &level.score[6], TEXT_SMASHING },
1917 { EL_PACMAN_O, &level.score[6], TEXT_SMASHING },
1918 { EL_PACMAN_L, &level.score[6], TEXT_SMASHING },
1919 { EL_PACMAN_U, &level.score[6], TEXT_SMASHING },
1920 { EL_KOKOSNUSS, &level.score[7], TEXT_CRACKING },
1921 { EL_DYNAMIT_AUS, &level.score[8], TEXT_COLLECTING },
1922 { EL_SCHLUESSEL1, &level.score[9], TEXT_COLLECTING },
1923 { EL_SCHLUESSEL2, &level.score[9], TEXT_COLLECTING },
1924 { EL_SCHLUESSEL3, &level.score[9], TEXT_COLLECTING },
1925 { EL_SCHLUESSEL4, &level.score[9], TEXT_COLLECTING },
1926 { EL_AMOEBE_NASS, &level.tempo_amoebe, TEXT_SPEED },
1927 { EL_AMOEBE_NORM, &level.tempo_amoebe, TEXT_SPEED },
1928 { EL_AMOEBE_VOLL, &level.tempo_amoebe, TEXT_SPEED },
1929 { EL_AMOEBE_BD, &level.tempo_amoebe, TEXT_SPEED },
1930 { EL_SIEB_LEER, &level.dauer_sieb, TEXT_DURATION },
1931 { EL_ABLENK_AUS, &level.dauer_ablenk, TEXT_DURATION },
1936 UnmapLevelEditorWindowGadgets();
1938 /* draw some decorative border for the object */
1941 DrawMiniElement(2 + x , 2 + y, EL_ERDREICH);
1943 XFillRectangle(display, drawto, gc,
1944 SX + TILEX + MINI_TILEX/2 - 1,
1945 SY + TILEY + MINI_TILEY/2 - 1,
1946 TILEX + 2, TILEY + 2);
1948 /* copy border to the right location */
1949 XCopyArea(display, drawto, drawto, gc,
1950 SX + TILEX, SY + TILEY,
1951 2 * TILEX, 2 * TILEY,
1952 SX + TILEX - MINI_TILEX/2, SY + TILEY - MINI_TILEY/2);
1954 DrawGraphic(1, 1, el2gfx(properties_element));
1955 DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
1956 FS_SMALL, FC_YELLOW);
1958 num_elements_in_level = 0;
1959 for (y=0; y<lev_fieldy; y++)
1960 for (x=0; x<lev_fieldx; x++)
1961 if (Feld[x][y] == properties_element)
1962 num_elements_in_level++;
1964 DrawTextF(TILEX, 5*TILEY, FC_YELLOW, "%d x contained in level",
1965 num_elements_in_level);
1967 /* check if there are elements where a score can be chosen for */
1968 for (i=0; elements_with_counter[i].element != -1; i++)
1970 if (elements_with_counter[i].element == properties_element)
1972 int x = counter_info[ED_COUNTER_SCORE].x + DXSIZE;
1973 int y = counter_info[ED_COUNTER_SCORE].y;
1975 gadget_score_value = elements_with_counter[i].counter_value;
1976 DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
1977 DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1978 FC_YELLOW, elements_with_counter[i].text);
1979 MapCounterButtons(ED_COUNTER_SCORE);
1984 if (properties_element == EL_MAMPFER)
1985 DrawElementContentAreas();
1986 else if (IS_AMOEBOID(properties_element))
1987 DrawAmoebaContentArea();
1990 static void swap_numbers(int *i1, int *i2)
1998 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
2010 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
2012 int lx = sx + level_xpos;
2013 int ly = sy + level_ypos;
2015 DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
2018 Feld[lx][ly] = element;
2021 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
2022 int element, boolean change_level)
2024 if (from_y == to_y) /* horizontal line */
2030 swap_numbers(&from_x, &to_x);
2032 for (x=from_x; x<=to_x; x++)
2033 DrawLineElement(x, y, element, change_level);
2035 else if (from_x == to_x) /* vertical line */
2041 swap_numbers(&from_y, &to_y);
2043 for (y=from_y; y<=to_y; y++)
2044 DrawLineElement(x, y, element, change_level);
2046 else /* diagonal line */
2048 int len_x = ABS(to_x - from_x);
2049 int len_y = ABS(to_y - from_y);
2052 if (len_y < len_x) /* a < 1 */
2054 float a = (float)len_y / (float)len_x;
2057 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2059 for (x=0; x<=len_x; x++)
2061 int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
2063 DrawLineElement(from_x + x, from_y + y, element, change_level);
2068 float a = (float)len_x / (float)len_y;
2071 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2073 for (y=0; y<=len_y; y++)
2075 int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
2077 DrawLineElement(from_x + x, from_y + y, element, change_level);
2083 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
2084 int element, boolean change_level)
2086 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
2087 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
2088 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
2089 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
2092 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
2093 int element, boolean change_level)
2098 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2100 for (y=from_y; y<=to_y; y++)
2101 DrawLine(from_x, y, to_x, y, element, change_level);
2104 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
2106 int from_sx, from_sy;
2110 swap_numbers(&from_x, &to_x);
2113 swap_numbers(&from_y, &to_y);
2115 from_sx = SX + from_x * MINI_TILEX;
2116 from_sy = SY + from_y * MINI_TILEY;
2117 to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
2118 to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1;
2120 XSetForeground(display, gc, WhitePixel(display, screen));
2122 XDrawLine(display, drawto, gc, from_sx, from_sy, to_sx, from_sy);
2123 XDrawLine(display, drawto, gc, to_sx, from_sy, to_sx, to_sy);
2124 XDrawLine(display, drawto, gc, to_sx, to_sy, from_sx, to_sy);
2125 XDrawLine(display, drawto, gc, from_sx, to_sy, from_sx, from_sy);
2127 XSetForeground(display, gc, BlackPixel(display, screen));
2129 if (from_x == to_x && from_y == to_y)
2130 MarkTileDirty(from_x/2, from_y/2);
2132 redraw_mask |= REDRAW_FIELD;
2135 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
2136 int element, boolean change_level)
2138 if (element == -1 || change_level)
2139 DrawRectangle(from_x, from_y, to_x, to_y, -1, FALSE);
2141 DrawAreaBorder(from_x, from_y, to_x, to_y);
2144 /* values for CopyBrushExt() */
2145 #define CB_AREA_TO_BRUSH 0
2146 #define CB_BRUSH_TO_LEVEL 1
2148 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y, int mode)
2150 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2151 static brush_from_x, brush_from_y;
2152 static brush_to_x, brush_to_y;
2156 swap_numbers(&from_x, &to_x);
2159 swap_numbers(&from_y, &to_y);
2161 if (mode == CB_AREA_TO_BRUSH)
2163 for (y=from_y; y<=to_y; y++)
2164 for (x=from_x; x<=to_x; x++)
2165 brush_buffer[x][y] = Feld[x][y];
2167 brush_from_x = from_x;
2168 brush_from_y = from_y;
2174 for (y=brush_from_y; y<=brush_to_y; y++)
2175 for (x=brush_from_x; x<=brush_to_x; x++)
2176 Feld[x][y] = brush_buffer[x][y];
2177 CopyLevelToUndoBuffer();
2181 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y)
2183 CopyBrushExt(from_x, from_y, to_x, to_y, CB_AREA_TO_BRUSH);
2187 static void CopyBrushToLevel()
2189 CopyBrushExt(0, 0, 0, 0, CB_BRUSH_TO_LEVEL);
2193 static void FloodFill(int from_x, int from_y, int fill_element)
2197 static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
2198 static int safety = 0;
2200 /* check if starting field still has the desired content */
2201 if (Feld[from_x][from_y] == fill_element)
2206 if (safety > lev_fieldx*lev_fieldy)
2207 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
2209 old_element = Feld[from_x][from_y];
2210 Feld[from_x][from_y] = fill_element;
2214 x = from_x + check[i][0];
2215 y = from_y + check[i][1];
2217 if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
2218 FloodFill(x, y, fill_element);
2224 /* values for DrawLevelText() modes */
2226 #define TEXT_SETCURSOR 1
2227 #define TEXT_WRITECHAR 2
2228 #define TEXT_BACKSPACE 3
2229 #define TEXT_NEWLINE 4
2232 static void DrawLevelText(int sx, int sy, char letter, int mode)
2234 static short delete_buffer[MAX_LEV_FIELDX];
2235 static int start_sx, start_sy;
2236 static int last_sx, last_sy;
2237 static boolean typing = FALSE;
2238 int letter_element = EL_CHAR_ASCII0 + letter;
2241 if (mode != TEXT_INIT)
2246 if (mode != TEXT_SETCURSOR)
2252 lx = last_sx + level_xpos;
2253 ly = last_sy + level_ypos;
2260 DrawLevelText(0, 0, 0, TEXT_END);
2263 start_sx = last_sx = sx;
2264 start_sy = last_sy = sy;
2265 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
2268 case TEXT_SETCURSOR:
2269 DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
2270 DrawAreaBorder(sx, sy, sx, sy);
2275 case TEXT_WRITECHAR:
2276 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
2278 delete_buffer[sx - start_sx] = Feld[lx][ly];
2279 Feld[lx][ly] = letter_element;
2281 if (sx + 1 < 2*SCR_FIELDX && lx + 1 < lev_fieldx)
2282 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
2283 else if (sy + 1 < 2*SCR_FIELDY && ly + 1 < lev_fieldy)
2284 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2286 DrawLevelText(0, 0, 0, TEXT_END);
2290 case TEXT_BACKSPACE:
2293 Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
2294 DrawMiniElement(sx - 1, sy, new_element3);
2295 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
2300 if (sy + 1 < 2*SCR_FIELDY - 1 && ly + 1 < lev_fieldy - 1)
2301 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2303 DrawLevelText(0, 0, 0, TEXT_END);
2307 CopyLevelToUndoBuffer();
2308 DrawMiniElement(sx, sy, Feld[lx][ly]);
2317 static void CopyLevelToUndoBuffer()
2321 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
2323 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
2324 undo_buffer_steps++;
2326 for(x=0; x<lev_fieldx; x++)
2327 for(y=0; y<lev_fieldy; y++)
2328 UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
2331 static void RandomPlacement(int button)
2336 new_element = (button == 1 ? new_element1 :
2337 button == 2 ? new_element2 :
2338 button == 3 ? new_element3 : 0);
2340 if (random_placement_method == RANDOM_USE_PERCENTAGE)
2342 for(x=0; x<lev_fieldx; x++)
2343 for(y=0; y<lev_fieldy; y++)
2344 if (RND(100) < random_placement_percentage)
2345 Feld[x][y] = new_element;
2349 int elements_left = random_placement_num_objects;
2351 while (elements_left > 0)
2353 x = RND(lev_fieldx);
2354 y = RND(lev_fieldy);
2356 if (Feld[x][y] != new_element)
2358 Feld[x][y] = new_element;
2364 DrawMiniLevel(level_xpos, level_ypos);
2365 CopyLevelToUndoBuffer();
2368 static void HandleDrawingAreas(struct GadgetInfo *gi)
2370 static boolean started_inside_drawing_area = FALSE;
2371 static boolean draw_with_brush = FALSE;
2372 boolean inside_drawing_area = !gi->event.off_borders;
2373 boolean button_press_event;
2374 boolean button_release_event;
2375 boolean draw_level = (gi->custom_id == ED_CTRL_ID_DRAWING_LEVEL);
2377 int button = gi->event.button;
2378 int sx = gi->event.x, sy = gi->event.y;
2383 if (edit_mode != ED_MODE_DRAWING)
2387 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
2388 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
2392 sx = (sx < 0 ? 0 : sx > 2*SCR_FIELDX - 1 ? 2*SCR_FIELDX - 1 : sx);
2393 sy = (sy < 0 ? 0 : sy > 2*SCR_FIELDY - 1 ? 2*SCR_FIELDY - 1 : sy);
2394 lx = sx + level_xpos;
2395 ly = sy + level_ypos;
2397 lx = (lx < 0 ? 0 : lx > lev_fieldx - 1 ? lev_fieldx - 1 : lx);
2398 ly = (ly < 0 ? 0 : ly > lev_fieldy - 1 ? lev_fieldy - 1 : ly);
2399 sx = lx - level_xpos;
2400 sy = ly - level_ypos;
2404 sx = (sx < 0 ? 0 : sx > 2 ? 2 : sx);
2405 sy = (sy < 0 ? 0 : sy > 2 ? 2 : sy);
2408 if (button_press_event)
2409 started_inside_drawing_area = inside_drawing_area;
2411 if (!started_inside_drawing_area)
2414 if (!button && !button_release_event)
2417 new_element = (button == 1 ? new_element1 :
2418 button == 2 ? new_element2 :
2419 button == 3 ? new_element3 : 0);
2421 if (!draw_level && drawing_function != ED_CTRL_ID_SINGLE_ITEMS)
2424 switch (drawing_function)
2426 case ED_CTRL_ID_SINGLE_ITEMS:
2429 if (button_release_event)
2430 CopyLevelToUndoBuffer();
2435 if (new_element != Feld[lx][ly])
2437 if (new_element == EL_SPIELFIGUR)
2439 /* remove player at old position */
2440 for(y=0; y<lev_fieldy; y++)
2442 for(x=0; x<lev_fieldx; x++)
2444 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2446 Feld[x][y] = EL_LEERRAUM;
2447 if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
2448 y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
2449 DrawMiniElement(x - level_xpos, y - level_ypos,
2456 Feld[lx][ly] = new_element;
2457 DrawMiniElement(sx, sy, new_element);
2462 DrawMiniGraphicExt(drawto, gc,
2463 gi->x + sx * MINI_TILEX,
2464 gi->y + sy * MINI_TILEY,
2465 el2gfx(new_element));
2466 DrawMiniGraphicExt(window, gc,
2467 gi->x + sx * MINI_TILEX,
2468 gi->y + sy * MINI_TILEY,
2469 el2gfx(new_element));
2473 case ED_CTRL_ID_CONNECTED_ITEMS:
2475 static int last_sx = -1;
2476 static int last_sy = -1;
2478 if (button_release_event)
2479 CopyLevelToUndoBuffer();
2483 if (!button_press_event)
2484 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
2492 case ED_CTRL_ID_LINE:
2493 case ED_CTRL_ID_RECTANGLE:
2494 case ED_CTRL_ID_FILLED_BOX:
2495 case ED_CTRL_ID_BRUSH:
2497 static int last_sx = -1;
2498 static int last_sy = -1;
2499 static int start_sx = -1;
2500 static int start_sy = -1;
2501 void (*draw_func)(int, int, int, int, int, boolean);
2503 if (drawing_function == ED_CTRL_ID_LINE)
2504 draw_func = DrawLine;
2505 else if (drawing_function == ED_CTRL_ID_RECTANGLE)
2506 draw_func = DrawRectangle;
2507 else if (drawing_function == ED_CTRL_ID_FILLED_BOX)
2508 draw_func = DrawFilledBox;
2510 draw_func = SelectArea;
2512 if (button_press_event)
2514 draw_func(sx, sy, sx, sy, new_element, FALSE);
2515 start_sx = last_sx = sx;
2516 start_sy = last_sy = sy;
2518 else if (button_release_event)
2520 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
2521 if (drawing_function == ED_CTRL_ID_BRUSH)
2523 CopyAreaToBrush(start_sx, start_sy, sx, sy);
2524 draw_with_brush = TRUE;
2527 CopyLevelToUndoBuffer();
2529 else if (last_sx != sx || last_sy != sy)
2531 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
2532 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
2539 case ED_CTRL_ID_TEXT:
2540 if (button_press_event)
2541 DrawLevelText(sx, sy, 0, TEXT_INIT);
2544 case ED_CTRL_ID_FLOOD_FILL:
2545 if (button_press_event && Feld[lx][ly] != new_element)
2547 FloodFill(lx, ly, new_element);
2548 DrawMiniLevel(level_xpos, level_ypos);
2549 CopyLevelToUndoBuffer();
2558 static void HandleCounterButtons(struct GadgetInfo *gi)
2560 int id = gi->custom_id;
2561 int button = gi->event.button;
2562 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2566 case ED_CTRL_ID_SCORE_DOWN:
2567 case ED_CTRL_ID_SCORE_UP:
2568 *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2569 if (*gadget_score_value < 0)
2570 *gadget_score_value = 0;
2571 else if (*gadget_score_value > 255)
2572 *gadget_score_value = 255;
2574 DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2577 case ED_CTRL_ID_ELEMCONT_DOWN:
2578 case ED_CTRL_ID_ELEMCONT_UP:
2579 *gadget_areas_value += (id == ED_CTRL_ID_ELEMCONT_DOWN ? -step : step);
2580 if (*gadget_areas_value < 1)
2581 *gadget_areas_value = 1;
2582 else if (*gadget_areas_value > MAX_ELEMCONT)
2583 *gadget_areas_value = MAX_ELEMCONT;
2585 DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
2586 DrawElementContentAreas();
2594 static void HandleControlButtons(struct GadgetInfo *gi)
2596 int id = gi->custom_id;
2597 int button = gi->event.button;
2598 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2600 int player_present = FALSE;
2601 int level_changed = FALSE;
2604 new_element = (button == 1 ? new_element1 :
2605 button == 2 ? new_element2 :
2606 button == 3 ? new_element3 : 0);
2608 if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2609 DrawLevelText(0, 0, 0, TEXT_END);
2611 if (id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_DRAWING)
2613 DrawDrawingWindow();
2614 edit_mode = ED_MODE_DRAWING;
2619 case ED_CTRL_ID_SINGLE_ITEMS:
2620 case ED_CTRL_ID_CONNECTED_ITEMS:
2621 case ED_CTRL_ID_LINE:
2622 case ED_CTRL_ID_TEXT:
2623 case ED_CTRL_ID_RECTANGLE:
2624 case ED_CTRL_ID_FILLED_BOX:
2625 case ED_CTRL_ID_FLOOD_FILL:
2626 case ED_CTRL_ID_BRUSH:
2627 drawing_function = id;
2630 case ED_CTRL_ID_WRAP_LEFT:
2631 if (level_xpos >= 0)
2633 if (lev_fieldx < 2*SCR_FIELDX - 2)
2637 if (level_xpos <- 1)
2640 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2642 DrawMiniLevel(level_xpos, level_ypos);
2646 case ED_CTRL_ID_WRAP_RIGHT:
2647 if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2649 if (lev_fieldx < 2*SCR_FIELDX - 2)
2653 if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2654 level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2656 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2658 DrawMiniLevel(level_xpos, level_ypos);
2662 case ED_CTRL_ID_WRAP_UP:
2663 if (level_ypos >= 0)
2665 if (lev_fieldy < 2*SCR_FIELDY - 2)
2669 if (level_ypos < -1)
2672 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2674 DrawMiniLevel(level_xpos, level_ypos);
2678 case ED_CTRL_ID_WRAP_DOWN:
2679 if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2681 if (lev_fieldy < 2*SCR_FIELDY - 2)
2685 if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2686 level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2688 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2690 DrawMiniLevel(level_xpos, level_ypos);
2694 case ED_CTRL_ID_PROPERTIES:
2695 properties_element = new_element;
2696 DrawPropertiesWindow();
2697 edit_mode = ED_MODE_PROPERTIES;
2700 case ED_CTRL_ID_RANDOM_PLACEMENT:
2701 RandomPlacement(button);
2704 case ED_CTRL_ID_UNDO:
2705 if (undo_buffer_steps == 0)
2707 Request("Undo buffer empty !", REQ_CONFIRM);
2711 undo_buffer_position =
2712 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
2713 undo_buffer_steps--;
2715 for(x=0; x<lev_fieldx; x++)
2716 for(y=0; y<lev_fieldy; y++)
2717 Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
2718 DrawMiniLevel(level_xpos,level_ypos);
2721 case ED_CTRL_ID_INFO:
2722 if (edit_mode != ED_MODE_INFO)
2724 DrawControlWindow();
2725 edit_mode = ED_MODE_INFO;
2729 AdjustLevelScrollPosition();
2730 DrawMiniLevel(level_xpos, level_ypos);
2731 edit_mode = ED_MODE_DRAWING;
2735 case ED_CTRL_ID_CLEAR:
2736 for(x=0; x<MAX_LEV_FIELDX; x++)
2737 for(y=0; y<MAX_LEV_FIELDY; y++)
2738 Feld[x][y] = new_element3;
2739 CopyLevelToUndoBuffer();
2741 DrawMiniLevel(level_xpos, level_ypos);
2744 case ED_CTRL_ID_SAVE:
2745 if (leveldir[leveldir_nr].readonly)
2747 Request("This level is read only !", REQ_CONFIRM);
2751 for(y=0; y<lev_fieldy; y++)
2752 for(x=0; x<lev_fieldx; x++)
2753 if (Feld[x][y] != Ur[x][y])
2754 level_changed = TRUE;
2758 Request("Level has not changed !", REQ_CONFIRM);
2762 for(y=0; y<lev_fieldy; y++)
2763 for(x=0; x<lev_fieldx; x++)
2764 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2765 player_present = TRUE;
2767 if (!player_present)
2768 Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2771 if (Request("Save this level and kill the old ?", REQ_ASK))
2773 for(x=0; x<lev_fieldx; x++)
2774 for(y=0; y<lev_fieldy; y++)
2775 Ur[x][y] = Feld[x][y];
2776 SaveLevel(level_nr);
2781 case ED_CTRL_ID_TEST:
2782 for(y=0; y<lev_fieldy; y++)
2783 for(x=0; x<lev_fieldx; x++)
2784 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2785 player_present = TRUE;
2787 if (!player_present)
2788 Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2791 for(x=0; x<lev_fieldx; x++)
2792 for(y=0; y<lev_fieldy; y++)
2793 OrigBackup[x][y] = Ur[x][y];
2795 for(x=0; x<lev_fieldx; x++)
2796 for(y=0; y<lev_fieldy; y++)
2797 Ur[x][y] = Feld[x][y];
2799 level_editor_test_game = TRUE;
2800 game_status = PLAYING;
2805 case ED_CTRL_ID_EXIT:
2806 for(y=0; y<lev_fieldy; y++)
2807 for(x=0; x<lev_fieldx; x++)
2808 if (Feld[x][y] != Ur[x][y])
2809 level_changed = TRUE;
2811 if (!level_changed ||
2812 Request("Level has changed! Exit without saving ?",
2813 REQ_ASK | REQ_STAY_OPEN))
2815 CloseDoor(DOOR_CLOSE_1);
2818 CloseDoor(DOOR_CLOSE_ALL);
2821 /* draw smaller door */
2822 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2823 DOOR_GFX_PAGEX7, 64,
2826 redraw_mask |= REDRAW_ALL;
2828 game_status = MAINMENU;
2833 CloseDoor(DOOR_CLOSE_1);
2834 XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
2835 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2836 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2837 OpenDoor(DOOR_OPEN_1);
2842 if (gi->event.type == GD_EVENT_PRESSED)
2843 printf("default: HandleControlButtons: GD_EVENT_PRESSED\n");
2844 else if (gi->event.type == GD_EVENT_RELEASED)
2845 printf("default: HandleControlButtons: GD_EVENT_RELEASED\n");
2846 else if (gi->event.type == GD_EVENT_MOVING)
2847 printf("default: HandleControlButtons: GD_EVENT_MOVING\n");
2849 printf("default: HandleControlButtons: ?\n");
2854 void HandleLevelEditorKeyInput(KeySym key)
2856 if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2858 char *keyname = getKeyNameFromKeySym(key);
2861 if (strlen(keyname) == 1)
2862 letter = keyname[0];
2863 else if (strcmp(keyname, "space") == 0)
2865 else if (strcmp(keyname, "less") == 0)
2867 else if (strcmp(keyname, "equal") == 0)
2869 else if (strcmp(keyname, "greater") == 0)
2872 /* map lower case letters to upper case */
2873 if (letter >= 'a' && letter <= 'z')
2874 letter += (int)('A' - 'a');
2875 else if (letter == 'ä')
2877 else if (letter == 'ä')
2879 else if (letter == 'ä')
2883 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
2884 else if (key == XK_Delete || key == XK_BackSpace)
2885 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
2886 else if (key == XK_Return)
2887 DrawLevelText(0, 0, 0, TEXT_NEWLINE);