1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,
561 GADGET_ID_BD_MAGIC_WALL_ROCK_TO,
562 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
563 GADGET_ID_BD_MAGIC_WALL_NUT_TO,
564 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
565 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
566 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
567 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
568 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
569 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
570 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
571 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
572 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
573 GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
574 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
575 GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
576 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
577 GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
578 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
579 GADGET_ID_BD_ACID_EATS_ELEMENT,
580 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
581 GADGET_ID_BD_BITER_EATS_ELEMENT,
582 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
583 GADGET_ID_BD_NUT_CONTENT,
584 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
585 GADGET_ID_START_ELEMENT,
586 GADGET_ID_ARTWORK_ELEMENT,
587 GADGET_ID_EXPLOSION_ELEMENT,
588 GADGET_ID_INVENTORY_CONTENT,
589 GADGET_ID_MM_BALL_CONTENT,
590 GADGET_ID_CUSTOM_GRAPHIC,
591 GADGET_ID_CUSTOM_CONTENT,
592 GADGET_ID_CUSTOM_MOVE_ENTER,
593 GADGET_ID_CUSTOM_MOVE_LEAVE,
594 GADGET_ID_CUSTOM_CHANGE_TARGET,
595 GADGET_ID_CUSTOM_CHANGE_CONTENT,
596 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
597 GADGET_ID_CUSTOM_CHANGE_ACTION,
598 GADGET_ID_GROUP_CONTENT,
599 GADGET_ID_RANDOM_BACKGROUND,
601 // text input identifiers
603 GADGET_ID_LEVEL_NAME,
604 GADGET_ID_LEVEL_AUTHOR,
605 GADGET_ID_LEVELSET_NAME,
606 GADGET_ID_LEVELSET_AUTHOR,
607 GADGET_ID_ELEMENT_NAME,
609 // text area identifiers
611 GADGET_ID_ENVELOPE_INFO,
613 // selectbox identifiers
615 GADGET_ID_TIME_OR_STEPS,
616 GADGET_ID_TIME_SCORE_BASE,
617 GADGET_ID_GAME_ENGINE_TYPE,
618 GADGET_ID_BD_SCHEDULING_TYPE,
619 GADGET_ID_LEVELSET_SAVE_MODE,
620 GADGET_ID_WIND_DIRECTION,
621 GADGET_ID_PLAYER_SPEED,
622 GADGET_ID_MM_BALL_CHOICE_MODE,
623 GADGET_ID_CUSTOM_WALK_TO_ACTION,
624 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
625 GADGET_ID_CUSTOM_DEADLINESS,
626 GADGET_ID_CUSTOM_MOVE_PATTERN,
627 GADGET_ID_CUSTOM_MOVE_DIRECTION,
628 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
629 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
630 GADGET_ID_CUSTOM_SMASH_TARGETS,
631 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
632 GADGET_ID_CUSTOM_ACCESS_TYPE,
633 GADGET_ID_CUSTOM_ACCESS_LAYER,
634 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
635 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
636 GADGET_ID_CHANGE_TIME_UNITS,
637 GADGET_ID_CHANGE_DIRECT_ACTION,
638 GADGET_ID_CHANGE_OTHER_ACTION,
639 GADGET_ID_CHANGE_SIDE,
640 GADGET_ID_CHANGE_PLAYER,
641 GADGET_ID_CHANGE_PAGE,
642 GADGET_ID_CHANGE_REPLACE_WHEN,
643 GADGET_ID_ACTION_TYPE,
644 GADGET_ID_ACTION_MODE,
645 GADGET_ID_ACTION_ARG,
646 GADGET_ID_SELECT_CHANGE_PAGE,
647 GADGET_ID_GROUP_CHOICE_MODE,
649 // textbutton identifiers
651 GADGET_ID_LEVELCONFIG_LEVEL,
652 GADGET_ID_LEVELCONFIG_LEVELSET,
653 GADGET_ID_LEVELCONFIG_EDITOR,
654 GADGET_ID_LEVELCONFIG_ENGINE,
655 GADGET_ID_PROPERTIES_INFO,
656 GADGET_ID_PROPERTIES_CONFIG,
657 GADGET_ID_PROPERTIES_CONFIG_1,
658 GADGET_ID_PROPERTIES_CONFIG_2,
659 GADGET_ID_PROPERTIES_CHANGE,
660 GADGET_ID_SAVE_AS_TEMPLATE_1,
661 GADGET_ID_SAVE_AS_TEMPLATE_2,
662 GADGET_ID_SAVE_LEVELSET,
663 GADGET_ID_ADD_CHANGE_PAGE,
664 GADGET_ID_DEL_CHANGE_PAGE,
666 // graphicbutton identifiers
668 GADGET_ID_PREV_CHANGE_PAGE,
669 GADGET_ID_NEXT_CHANGE_PAGE,
670 GADGET_ID_COPY_CHANGE_PAGE,
671 GADGET_ID_PASTE_CHANGE_PAGE,
673 // gadgets for scrolling of drawing area
676 GADGET_ID_SCROLL_DOWN,
677 GADGET_ID_SCROLL_LEFT,
678 GADGET_ID_SCROLL_RIGHT,
679 GADGET_ID_SCROLL_HORIZONTAL,
680 GADGET_ID_SCROLL_VERTICAL,
682 // gadgets for scrolling element list
684 GADGET_ID_SCROLL_LIST_UP,
685 GADGET_ID_SCROLL_LIST_DOWN,
686 GADGET_ID_SCROLL_LIST_VERTICAL,
688 // checkbuttons/radiobuttons for level/element properties
690 GADGET_ID_AUTO_COUNT_GEMS,
691 GADGET_ID_RATE_TIME_OVER_SCORE,
692 GADGET_ID_USE_LEVELSET_ARTWORK,
693 GADGET_ID_COPY_LEVEL_TEMPLATE,
694 GADGET_ID_RANDOM_PERCENTAGE,
695 GADGET_ID_RANDOM_QUANTITY,
696 GADGET_ID_RANDOM_RESTRICTED,
697 GADGET_ID_BD_INTERMISSION,
698 GADGET_ID_BD_PAL_TIMING,
699 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
700 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
701 GADGET_ID_BD_SHORT_EXPLOSIONS,
702 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
703 GADGET_ID_STICK_ELEMENT,
704 GADGET_ID_EM_SLIPPERY_GEMS,
705 GADGET_ID_EM_EXPLODES_BY_FIRE,
706 GADGET_ID_USE_SPRING_BUG,
707 GADGET_ID_USE_TIME_ORB_BUG,
708 GADGET_ID_USE_LIFE_BUGS,
709 GADGET_ID_RANDOM_BALL_CONTENT,
710 GADGET_ID_INITIAL_BALL_ACTIVE,
711 GADGET_ID_GROW_INTO_DIGGABLE,
712 GADGET_ID_SB_FIELDS_NEEDED,
713 GADGET_ID_SB_OBJECTS_NEEDED,
714 GADGET_ID_AUTO_EXIT_SOKOBAN,
715 GADGET_ID_SOLVED_BY_ONE_PLAYER,
716 GADGET_ID_FINISH_DIG_COLLECT,
717 GADGET_ID_KEEP_WALKABLE_CE,
718 GADGET_ID_CONTINUOUS_SNAPPING,
719 GADGET_ID_BLOCK_SNAP_FIELD,
720 GADGET_ID_BLOCK_LAST_FIELD,
721 GADGET_ID_SP_BLOCK_LAST_FIELD,
722 GADGET_ID_INSTANT_RELOCATION,
723 GADGET_ID_SHIFTED_RELOCATION,
724 GADGET_ID_LAZY_RELOCATION,
725 GADGET_ID_USE_START_ELEMENT,
726 GADGET_ID_USE_ARTWORK_ELEMENT,
727 GADGET_ID_USE_EXPLOSION_ELEMENT,
728 GADGET_ID_INITIAL_GRAVITY,
729 GADGET_ID_USE_INITIAL_INVENTORY,
730 GADGET_ID_CAN_PASS_TO_WALKABLE,
731 GADGET_ID_CAN_FALL_INTO_ACID,
732 GADGET_ID_CAN_MOVE_INTO_ACID,
733 GADGET_ID_DONT_COLLIDE_WITH,
734 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
735 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
736 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
737 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
738 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
739 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
740 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
741 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
742 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
743 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
744 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
745 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
746 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
747 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
748 GADGET_ID_BD_REPLICATORS_ACTIVE,
749 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
750 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
751 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
752 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR,
753 GADGET_ID_ENVELOPE_AUTOWRAP,
754 GADGET_ID_ENVELOPE_CENTERED,
755 GADGET_ID_MM_LASER_RED,
756 GADGET_ID_MM_LASER_GREEN,
757 GADGET_ID_MM_LASER_BLUE,
758 GADGET_ID_DF_LASER_RED,
759 GADGET_ID_DF_LASER_GREEN,
760 GADGET_ID_DF_LASER_BLUE,
761 GADGET_ID_ROTATE_MM_BALL_CONTENT,
762 GADGET_ID_EXPLODE_MM_BALL,
763 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
764 GADGET_ID_CUSTOM_CAN_EXPLODE,
765 GADGET_ID_CUSTOM_EXPLODE_FIRE,
766 GADGET_ID_CUSTOM_EXPLODE_SMASH,
767 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
768 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
769 GADGET_ID_CUSTOM_DEADLY,
770 GADGET_ID_CUSTOM_CAN_MOVE,
771 GADGET_ID_CUSTOM_CAN_FALL,
772 GADGET_ID_CUSTOM_CAN_SMASH,
773 GADGET_ID_CUSTOM_SLIPPERY,
774 GADGET_ID_CUSTOM_ACCESSIBLE,
775 GADGET_ID_CUSTOM_GRAV_REACHABLE,
776 GADGET_ID_CUSTOM_USE_LAST_VALUE,
777 GADGET_ID_CUSTOM_USE_GRAPHIC,
778 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
779 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
780 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
781 GADGET_ID_CUSTOM_CAN_CHANGE,
782 GADGET_ID_CHANGE_USE_CONTENT,
783 GADGET_ID_CHANGE_USE_EXPLOSION,
784 GADGET_ID_CHANGE_ONLY_COMPLETE,
785 GADGET_ID_CHANGE_USE_RANDOM,
786 GADGET_ID_CHANGE_HAS_ACTION,
787 GADGET_ID_CHANGE_DELAY,
788 GADGET_ID_CHANGE_BY_DIRECT_ACT,
789 GADGET_ID_CHANGE_BY_OTHER_ACT,
791 NUM_STATIC_GADGET_IDS
794 // gadgets for buttons in element list (dynamic)
795 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
796 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
797 ED_NUM_ELEMENTLIST_BUTTONS - 1)
799 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
801 // radio button numbers
805 RADIO_NR_DRAWING_TOOLBOX,
806 RADIO_NR_RANDOM_ELEMENTS
809 // values for counter gadgets
812 ED_COUNTER_ID_SELECT_LEVEL,
813 ED_COUNTER_ID_LEVEL_XSIZE,
814 ED_COUNTER_ID_LEVEL_YSIZE,
815 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
816 ED_COUNTER_ID_LEVEL_TIMELIMIT,
817 ED_COUNTER_ID_LEVEL_TIMESCORE,
818 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
819 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
820 ED_COUNTER_ID_LEVEL_RANDOM,
821 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
822 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
823 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
824 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
825 ED_COUNTER_ID_BD_PUSHING_PROB,
826 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
827 ED_COUNTER_ID_ELEMENT_VALUE1,
828 ED_COUNTER_ID_ELEMENT_VALUE2,
829 ED_COUNTER_ID_ELEMENT_VALUE3,
830 ED_COUNTER_ID_ELEMENT_VALUE4,
831 ED_COUNTER_ID_YAMYAM_CONTENT,
832 ED_COUNTER_ID_BALL_CONTENT,
833 ED_COUNTER_ID_ANDROID_CONTENT,
834 ED_COUNTER_ID_ENVELOPE_XSIZE,
835 ED_COUNTER_ID_ENVELOPE_YSIZE,
836 ED_COUNTER_ID_INVENTORY_SIZE,
837 ED_COUNTER_ID_MM_BALL_CONTENT,
838 ED_COUNTER_ID_CUSTOM_SCORE,
839 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
840 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
841 ED_COUNTER_ID_CUSTOM_VALUE_RND,
842 ED_COUNTER_ID_PUSH_DELAY_FIX,
843 ED_COUNTER_ID_PUSH_DELAY_RND,
844 ED_COUNTER_ID_DROP_DELAY_FIX,
845 ED_COUNTER_ID_DROP_DELAY_RND,
846 ED_COUNTER_ID_MOVE_DELAY_FIX,
847 ED_COUNTER_ID_MOVE_DELAY_RND,
848 ED_COUNTER_ID_STEP_DELAY_FIX,
849 ED_COUNTER_ID_STEP_DELAY_RND,
850 ED_COUNTER_ID_EXPLOSION_DELAY,
851 ED_COUNTER_ID_IGNITION_DELAY,
852 ED_COUNTER_ID_GROUP_CONTENT,
853 ED_COUNTER_ID_CHANGE_DELAY_FIX,
854 ED_COUNTER_ID_CHANGE_DELAY_RND,
855 ED_COUNTER_ID_CHANGE_CONT_RND,
857 ED_NUM_COUNTERBUTTONS
860 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
861 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
862 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
863 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
864 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
865 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
867 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
868 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
869 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
870 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
871 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
872 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
874 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
875 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
877 // values for scrollbutton gadgets
880 ED_SCROLLBUTTON_ID_AREA_UP,
881 ED_SCROLLBUTTON_ID_AREA_DOWN,
882 ED_SCROLLBUTTON_ID_AREA_LEFT,
883 ED_SCROLLBUTTON_ID_AREA_RIGHT,
884 ED_SCROLLBUTTON_ID_LIST_UP,
885 ED_SCROLLBUTTON_ID_LIST_DOWN,
890 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
891 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
893 // values for scrollbar gadgets
896 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
897 ED_SCROLLBAR_ID_AREA_VERTICAL,
898 ED_SCROLLBAR_ID_LIST_VERTICAL,
903 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
904 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
906 // values for text input gadgets
909 ED_TEXTINPUT_ID_LEVEL_NAME,
910 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
911 ED_TEXTINPUT_ID_LEVELSET_NAME,
912 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
913 ED_TEXTINPUT_ID_ELEMENT_NAME,
918 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
919 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
921 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
922 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
924 // values for text area gadgets
927 ED_TEXTAREA_ID_ENVELOPE_INFO,
932 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
933 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
935 // values for selectbox gadgets
938 ED_SELECTBOX_ID_TIME_OR_STEPS,
939 ED_SELECTBOX_ID_TIME_SCORE_BASE,
940 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
941 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
942 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
943 ED_SELECTBOX_ID_WIND_DIRECTION,
944 ED_SELECTBOX_ID_PLAYER_SPEED,
945 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
946 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
947 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
948 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
949 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
950 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
951 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
952 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
953 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
954 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
955 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
956 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
957 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
958 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
959 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
960 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
961 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
962 ED_SELECTBOX_ID_CHANGE_SIDE,
963 ED_SELECTBOX_ID_CHANGE_PLAYER,
964 ED_SELECTBOX_ID_CHANGE_PAGE,
965 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
966 ED_SELECTBOX_ID_ACTION_TYPE,
967 ED_SELECTBOX_ID_ACTION_MODE,
968 ED_SELECTBOX_ID_ACTION_ARG,
969 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
970 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
975 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
976 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
978 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
979 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
981 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
982 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
984 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
985 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
986 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
987 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
988 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
989 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
991 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
992 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
994 // values for textbutton gadgets
997 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
998 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
999 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
1000 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
1001 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
1002 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
1003 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
1004 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
1005 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
1006 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
1007 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
1008 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
1009 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
1010 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
1015 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1016 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1018 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1019 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1021 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1022 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1024 // values for graphicbutton gadgets
1027 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1028 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1029 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1030 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1032 ED_NUM_GRAPHICBUTTONS
1035 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1036 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1038 // values for checkbutton gadgets
1041 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1042 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1043 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1044 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1045 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1046 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1047 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1048 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1049 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1050 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1051 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1052 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1053 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1054 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1055 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1056 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1057 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1058 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1059 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1060 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1061 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1062 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1063 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1064 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1065 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1066 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1067 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1068 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1069 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1070 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1071 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1072 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1073 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1074 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1075 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1076 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1077 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1078 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1079 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1080 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1081 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1082 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1083 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1084 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1085 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1086 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1087 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1088 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1089 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1090 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1091 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1092 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1093 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1094 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1095 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1096 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1097 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1098 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1099 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1100 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
1101 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
1102 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
1103 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
1104 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1105 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1106 ED_CHECKBUTTON_ID_MM_LASER_RED,
1107 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1108 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1109 ED_CHECKBUTTON_ID_DF_LASER_RED,
1110 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1111 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1112 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1113 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1114 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1115 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1116 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1117 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1118 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1119 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1120 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1121 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1122 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1123 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1124 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1125 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1126 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1127 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1128 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1129 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1130 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1131 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1132 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1133 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1134 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1135 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1136 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1137 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1138 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1143 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1144 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1146 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1147 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1149 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1150 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1152 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1153 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
1155 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1156 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1157 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1158 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1159 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1160 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1162 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1163 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1165 // values for radiobutton gadgets
1168 ED_RADIOBUTTON_ID_PERCENTAGE,
1169 ED_RADIOBUTTON_ID_QUANTITY,
1174 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1175 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1177 // values for drawing area gadgets
1180 ED_DRAWING_ID_DRAWING_LEVEL,
1181 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1182 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1183 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1184 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1185 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1186 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1187 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1188 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1189 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1190 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1191 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1192 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1193 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1194 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1195 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1196 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1197 ED_DRAWING_ID_ANDROID_CONTENT,
1198 ED_DRAWING_ID_AMOEBA_CONTENT,
1199 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1200 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
1201 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
1202 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
1203 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
1204 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
1205 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
1206 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
1207 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1208 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1209 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1210 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1211 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1212 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1213 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
1214 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
1215 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
1216 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
1217 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
1218 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
1219 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1220 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1221 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1222 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1223 ED_DRAWING_ID_BD_NUT_CONTENT,
1224 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
1225 ED_DRAWING_ID_START_ELEMENT,
1226 ED_DRAWING_ID_ARTWORK_ELEMENT,
1227 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1228 ED_DRAWING_ID_INVENTORY_CONTENT,
1229 ED_DRAWING_ID_MM_BALL_CONTENT,
1230 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1231 ED_DRAWING_ID_CUSTOM_CONTENT,
1232 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1233 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1234 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1235 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1236 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1237 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1238 ED_DRAWING_ID_GROUP_CONTENT,
1239 ED_DRAWING_ID_RANDOM_BACKGROUND,
1241 ED_NUM_DRAWING_AREAS
1244 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1245 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1248 // ----------------------------------------------------------------------------
1249 // some internally used definitions
1250 // ----------------------------------------------------------------------------
1252 // values for CopyLevelToUndoBuffer()
1253 #define UNDO_IMMEDIATE 0
1254 #define UNDO_ACCUMULATE 1
1256 // values for scrollbars
1257 #define ED_SCROLL_NO 0
1258 #define ED_SCROLL_LEFT 1
1259 #define ED_SCROLL_RIGHT 2
1260 #define ED_SCROLL_UP 4
1261 #define ED_SCROLL_DOWN 8
1263 // screens in the level editor
1264 #define ED_MODE_DRAWING 0
1265 #define ED_MODE_LEVELCONFIG 1
1266 #define ED_MODE_PROPERTIES 2
1267 #define ED_MODE_PALETTE 3
1269 // sub-screens in the global settings section
1270 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1271 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1272 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1273 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1275 // sub-screens in the element properties section
1276 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1277 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1278 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1279 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1280 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1282 // how many steps can be cancelled
1283 #define NUM_UNDO_STEPS (64 + 1)
1285 // values for elements with score for certain actions
1287 #define MAX_SCORE 999
1289 // values for elements with count for collecting
1290 #define MIN_COLLECT_COUNT 0
1291 #define MAX_COLLECT_COUNT 999
1293 // values for random placement
1294 #define RANDOM_USE_PERCENTAGE 0
1295 #define RANDOM_USE_QUANTITY 1
1297 // values for level set save mode
1298 #define LEVELSET_SAVE_MODE_UPDATE 0
1299 #define LEVELSET_SAVE_MODE_CREATE 1
1301 // default value for element tile size in drawing area
1302 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1303 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1306 // ----------------------------------------------------------------------------
1307 // some internally used data structure definitions
1308 // ----------------------------------------------------------------------------
1314 struct XYTileSize *pos;
1318 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1320 // note: some additional characters are already reserved for "cheat mode"
1321 // shortcuts (":XYZ" style) -- for details, see "events.c"
1323 // ---------- toolbox control buttons ---------------------------------------
1326 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1327 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1328 "Draw single items", 's'
1331 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1332 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1333 "Draw connected items", 'd'
1336 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1337 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1341 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1342 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1346 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1347 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1348 "Draw outline rectangles", 'r'
1351 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1352 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1353 "Draw filled rectangles", 'R'
1356 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1357 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1358 "Wrap (rotate) level up", 0
1361 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1362 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1363 "Enter text elements", 't'
1366 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1367 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1371 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1372 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1373 "Wrap (rotate) level left", 0
1376 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1377 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1378 "Zoom level tile size", '+'
1381 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1382 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1383 "Wrap (rotate) level right", 0
1386 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1387 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1388 "Random element placement", 0
1391 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1392 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1396 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1397 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1398 "Wrap (rotate) level down", 0
1401 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1402 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1403 "Pick drawing element", ','
1406 // ---------- level control buttons -----------------------------------------
1409 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1410 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1411 "Undo/redo last operation", 'u'
1414 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1415 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1416 "Level and editor settings", 'I'
1419 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1420 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1424 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1425 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1429 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1430 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1434 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1435 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1436 "Exit level editor", 'E'
1439 // ---------- CE and GE control buttons -------------------------------------
1442 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1443 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1444 "Copy settings from other element", 0
1447 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1448 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1449 "Copy settings to other element", 0
1452 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1453 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1454 "Exchange element with other element", 0
1457 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1458 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1459 "Copy settings from this element", 0
1462 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1463 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1464 "Paste settings to this element", 0
1467 // ---------- palette control buttons ---------------------------------------
1470 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1471 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1472 "Properties of drawing element", 'p'
1475 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1476 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1477 "Properties of drawing element 1", '1'
1480 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1481 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1482 "Properties of drawing element 2", '2'
1485 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1486 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1487 "Properties of drawing element 3", '3'
1490 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1491 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1492 "Show list of elements", 'e'
1496 static int random_placement_value = 10;
1497 static int random_placement_method = RANDOM_USE_QUANTITY;
1498 static int random_placement_background_element = EL_SAND;
1499 static boolean random_placement_background_restricted = FALSE;
1500 static boolean stick_element_properties_window = FALSE;
1501 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1502 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1503 static struct ElementChangeInfo custom_element_change;
1504 static struct ElementGroupInfo group_element_info;
1505 static struct ElementInfo custom_element;
1507 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1508 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1509 static int levelset_num_levels = 100;
1510 static boolean levelset_use_levelset_artwork = FALSE;
1511 static boolean levelset_copy_level_template = FALSE;
1512 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1518 int min_value, max_value;
1519 int gadget_id_down, gadget_id_up;
1521 int gadget_id_align;
1523 char *text_above, *text_left, *text_right;
1524 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1526 // ---------- current level number ------------------------------------------
1529 ED_COUNTER_ID_SELECT_LEVEL,
1530 -1, -1, // these values are not constant, but can change at runtime
1532 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1533 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1538 // ---------- level and editor settings -------------------------------------
1541 ED_COUNTER_ID_LEVEL_XSIZE,
1542 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1543 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1544 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1545 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1547 "Playfield size:", NULL, "Width",
1550 ED_COUNTER_ID_LEVEL_YSIZE,
1551 -1, ED_LEVEL_SETTINGS_YPOS(4),
1552 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1553 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1554 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1556 NULL, " ", "Height",
1559 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1560 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1562 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1563 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1565 NULL, "Number of gems to collect:", NULL
1568 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1569 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1571 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1572 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1574 "Time or step limit to solve level:", NULL, NULL
1577 ED_COUNTER_ID_LEVEL_TIMESCORE,
1578 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1580 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1581 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1582 &level.score[SC_TIME_BONUS],
1583 "Score for time or steps left:", NULL, NULL
1586 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1587 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1589 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1590 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1592 NULL, "Random seed:", "(0 => random)"
1595 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1596 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1598 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1599 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1600 &levelset_num_levels,
1601 "Number of levels:", NULL, NULL,
1604 ED_COUNTER_ID_LEVEL_RANDOM,
1605 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1607 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1608 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1609 &random_placement_value,
1610 "Random element placement:", NULL, "in"
1613 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1614 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1616 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1617 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1618 &level.bd_cycle_delay_ms,
1619 NULL, NULL, "Game cycle delay (ms)"
1622 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1623 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1625 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1626 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1627 &level.bd_cycle_delay_c64,
1628 NULL, NULL, "Game cycle delay (C64-style)"
1631 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1632 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1634 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1635 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1636 &level.bd_hatching_delay_cycles,
1637 NULL, NULL, "Hatching delay (cycles)"
1640 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1641 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1643 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1644 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1645 &level.bd_hatching_delay_seconds,
1646 NULL, NULL, "Hatching delay (seconds)"
1649 // ---------- element settings: configure (various elements) ----------------
1652 ED_COUNTER_ID_BD_PUSHING_PROB,
1653 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1655 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1656 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1657 &level.bd_pushing_prob,
1658 NULL, NULL, "Push probability"
1661 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1662 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1664 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1665 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1666 &level.bd_pushing_prob_with_sweet,
1667 NULL, NULL, "Push probability with sweet"
1670 ED_COUNTER_ID_ELEMENT_VALUE1,
1671 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1672 MIN_SCORE, MAX_SCORE,
1673 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1674 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1675 NULL, // will be set when used
1679 ED_COUNTER_ID_ELEMENT_VALUE2,
1680 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1681 MIN_SCORE, MAX_SCORE,
1682 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1683 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1684 NULL, // will be set when used
1688 ED_COUNTER_ID_ELEMENT_VALUE3,
1689 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1690 MIN_SCORE, MAX_SCORE,
1691 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1692 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1693 NULL, // will be set when used
1697 ED_COUNTER_ID_ELEMENT_VALUE4,
1698 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1699 MIN_SCORE, MAX_SCORE,
1700 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1701 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1702 NULL, // will be set when used
1706 ED_COUNTER_ID_YAMYAM_CONTENT,
1707 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1708 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1709 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1710 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1711 &level.num_yamyam_contents,
1712 NULL, NULL, "Number of content areas"
1715 ED_COUNTER_ID_BALL_CONTENT,
1716 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1717 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1718 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1719 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1720 &level.num_ball_contents,
1721 NULL, NULL, "Number of content areas"
1724 ED_COUNTER_ID_ANDROID_CONTENT,
1725 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1726 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1727 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1728 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1729 &level.num_android_clone_elements,
1730 NULL, NULL, "Number of clonable elements"
1733 ED_COUNTER_ID_ENVELOPE_XSIZE,
1734 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1735 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1736 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1737 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1738 NULL, // will be set when used
1739 NULL, NULL, "Width",
1742 ED_COUNTER_ID_ENVELOPE_YSIZE,
1743 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1744 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1745 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1746 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1747 NULL, // will be set when used
1748 NULL, " ", "Height",
1751 ED_COUNTER_ID_INVENTORY_SIZE,
1752 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1753 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1754 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1755 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1756 &level.initial_inventory_size[0],
1757 NULL, NULL, "Number of inventory elements"
1760 ED_COUNTER_ID_MM_BALL_CONTENT,
1761 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1762 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1763 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1764 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1765 &level.num_mm_ball_contents,
1766 NULL, NULL, "Number of content elements"
1769 // ---------- element settings: configure 1 (custom elements) ---------------
1772 ED_COUNTER_ID_CUSTOM_SCORE,
1773 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1774 MIN_SCORE, MAX_SCORE,
1775 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1776 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1777 &custom_element.collect_score_initial,
1778 NULL, "CE score", " "
1781 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1782 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1783 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1784 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1785 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1786 &custom_element.collect_count_initial,
1787 NULL, "CE count", NULL
1790 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1791 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1793 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1794 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1795 &custom_element.ce_value_fixed_initial,
1796 NULL, "CE value", NULL
1799 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1800 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1802 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1803 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1804 &custom_element.ce_value_random_initial,
1805 NULL, "+random", NULL
1808 ED_COUNTER_ID_PUSH_DELAY_FIX,
1809 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1811 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1812 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1813 &custom_element.push_delay_fixed,
1814 NULL, "Push delay", NULL
1817 ED_COUNTER_ID_PUSH_DELAY_RND,
1818 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1820 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1821 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1822 &custom_element.push_delay_random,
1823 NULL, "+random", NULL
1826 ED_COUNTER_ID_DROP_DELAY_FIX,
1827 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1829 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1830 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1831 &custom_element.drop_delay_fixed,
1832 NULL, "Drop delay", NULL
1835 ED_COUNTER_ID_DROP_DELAY_RND,
1836 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1838 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1839 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1840 &custom_element.drop_delay_random,
1841 NULL, "+random", NULL
1844 // ---------- element settings: configure 2 (custom elements) ---------------
1847 ED_COUNTER_ID_MOVE_DELAY_FIX,
1848 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1850 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1851 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1852 &custom_element.move_delay_fixed,
1853 NULL, "Move delay", NULL
1856 ED_COUNTER_ID_MOVE_DELAY_RND,
1857 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1859 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1860 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1861 &custom_element.move_delay_random,
1862 NULL, "+random", NULL
1865 ED_COUNTER_ID_STEP_DELAY_FIX,
1866 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1868 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1869 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1870 &custom_element.step_delay_fixed,
1871 NULL, "Step delay", NULL
1874 ED_COUNTER_ID_STEP_DELAY_RND,
1875 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1877 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1878 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1879 &custom_element.step_delay_random,
1880 NULL, "+random", NULL
1883 ED_COUNTER_ID_EXPLOSION_DELAY,
1884 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1886 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1887 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1888 &custom_element.explosion_delay,
1889 NULL, "Explosion delay", NULL
1892 ED_COUNTER_ID_IGNITION_DELAY,
1893 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1895 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1896 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1897 &custom_element.ignition_delay,
1898 NULL, "Ignition delay", "(by fire)"
1901 // ---------- element settings: configure (group elements) ------------------
1904 ED_COUNTER_ID_GROUP_CONTENT,
1905 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1906 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1907 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1908 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1909 &group_element_info.num_elements,
1910 NULL, NULL, "Number of elements in group"
1913 // ---------- element settings: advanced (custom elements) ------------------
1916 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1917 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1919 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1920 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1921 &custom_element_change.delay_fixed,
1922 NULL, "CE delay", NULL,
1925 ED_COUNTER_ID_CHANGE_DELAY_RND,
1926 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1928 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1929 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1930 &custom_element_change.delay_random,
1931 NULL, "+random", NULL
1934 ED_COUNTER_ID_CHANGE_CONT_RND,
1935 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1937 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1938 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1939 &custom_element_change.random_percentage,
1940 NULL, "Use random replace:", "%"
1951 char *text_above, *infotext;
1952 } textinput_info[ED_NUM_TEXTINPUT] =
1955 ED_TEXTINPUT_ID_LEVEL_NAME,
1956 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1957 GADGET_ID_LEVEL_NAME,
1960 "Title:", "Title for this level"
1963 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1964 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1965 GADGET_ID_LEVEL_AUTHOR,
1966 MAX_LEVEL_AUTHOR_LEN,
1968 "Author:", "Author for this level"
1971 ED_TEXTINPUT_ID_LEVELSET_NAME,
1972 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1973 GADGET_ID_LEVELSET_NAME,
1976 "Title:", "Title for this or new level set"
1979 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1980 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1981 GADGET_ID_LEVELSET_AUTHOR,
1982 MAX_LEVEL_AUTHOR_LEN,
1984 "Author:", "Author for this or new level set"
1987 ED_TEXTINPUT_ID_ELEMENT_NAME,
1988 -1, -1, // these values are not constant, but can change at runtime
1989 GADGET_ID_ELEMENT_NAME,
1990 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1991 custom_element.description,
1992 NULL, "Element name"
2003 char *text_above, *text_above_cropped, *infotext;
2004 } textarea_info[ED_NUM_TEXTAREAS] =
2007 ED_TEXTAREA_ID_ENVELOPE_INFO,
2008 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
2009 GADGET_ID_ENVELOPE_INFO,
2010 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
2012 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
2016 static struct ValueTextInfo options_time_or_steps[] =
2024 static struct ValueTextInfo options_time_score_base[] =
2026 { 1, "per second/step" },
2027 { 10, "per 10 seconds/steps" },
2032 static struct ValueTextInfo options_game_engine_type[] =
2034 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
2035 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
2036 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
2037 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2038 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2043 static struct ValueTextInfo options_levelset_save_mode[] =
2045 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2046 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2051 static struct ValueTextInfo options_wind_direction[] =
2053 { MV_START_NONE, "none" },
2054 { MV_START_LEFT, "left" },
2055 { MV_START_RIGHT, "right" },
2056 { MV_START_UP, "up" },
2057 { MV_START_DOWN, "down" },
2062 static struct ValueTextInfo options_player_speed[] =
2069 { 16, "very fast" },
2070 { 32, "ultrafast" },
2075 static struct ValueTextInfo options_access_type[] =
2077 { EP_WALKABLE, "walkable" },
2078 { EP_PASSABLE, "passable" },
2083 static struct ValueTextInfo options_access_layer[] =
2085 { EP_ACCESSIBLE_OVER, "over" },
2086 { EP_ACCESSIBLE_INSIDE, "inside" },
2087 { EP_ACCESSIBLE_UNDER, "under" },
2092 static struct ValueTextInfo options_access_protected[] =
2094 { 0, "unprotected" },
2100 static struct ValueTextInfo options_access_direction[] =
2102 { MV_NO_DIRECTION, "no direction" },
2103 { MV_LEFT, "left" },
2104 { MV_RIGHT, "right" },
2106 { MV_DOWN, "down" },
2107 { MV_LEFT | MV_UP, "left + up" },
2108 { MV_LEFT | MV_DOWN, "left + down" },
2109 { MV_RIGHT | MV_UP, "right + up" },
2110 { MV_RIGHT | MV_DOWN, "right + down" },
2111 { MV_HORIZONTAL, "horizontal" },
2112 { MV_VERTICAL, "vertical" },
2113 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2114 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2115 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2116 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2117 { MV_ALL_DIRECTIONS, "all directions" },
2122 static struct ValueTextInfo options_walk_to_action[] =
2124 { EP_DIGGABLE, "diggable" },
2125 { EP_COLLECTIBLE_ONLY, "collectible" },
2126 { EP_DROPPABLE, "collectible & droppable" },
2127 { EP_THROWABLE, "collectible & throwable" },
2128 { EP_PUSHABLE, "pushable" },
2133 static struct ValueTextInfo options_move_pattern[] =
2135 { MV_LEFT, "left" },
2136 { MV_RIGHT, "right" },
2138 { MV_DOWN, "down" },
2139 { MV_HORIZONTAL, "horizontal" },
2140 { MV_VERTICAL, "vertical" },
2141 { MV_ALL_DIRECTIONS, "all directions" },
2142 { MV_WIND_DIRECTION, "wind direction" },
2143 { MV_TOWARDS_PLAYER, "towards player" },
2144 { MV_AWAY_FROM_PLAYER, "away from player" },
2145 { MV_ALONG_LEFT_SIDE, "along left side" },
2146 { MV_ALONG_RIGHT_SIDE, "along right side" },
2147 { MV_TURNING_LEFT, "turning left" },
2148 { MV_TURNING_RIGHT, "turning right" },
2149 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2150 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2151 { MV_TURNING_RANDOM, "turning random" },
2152 { MV_MAZE_RUNNER, "maze runner style" },
2153 { MV_MAZE_HUNTER, "maze hunter style" },
2154 { MV_WHEN_PUSHED, "when pushed" },
2155 { MV_WHEN_DROPPED, "when dropped/thrown" },
2160 static struct ValueTextInfo options_move_direction[] =
2162 { MV_START_AUTOMATIC, "automatic" },
2163 { MV_START_LEFT, "left" },
2164 { MV_START_RIGHT, "right" },
2165 { MV_START_UP, "up" },
2166 { MV_START_DOWN, "down" },
2167 { MV_START_RANDOM, "random" },
2168 { MV_START_PREVIOUS, "previous" },
2173 static struct ValueTextInfo options_move_stepsize[] =
2175 { 0, "not moving" },
2180 { 16, "very fast" },
2181 { 32, "even faster" },
2186 static struct ValueTextInfo options_move_leave_type[] =
2188 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2189 { LEAVE_TYPE_LIMITED, "change it to" },
2194 static struct ValueTextInfo options_smash_targets[] =
2196 { EP_CAN_SMASH_PLAYER, "player" },
2198 { EP_CAN_SMASH_ENEMIES, "enemies" },
2200 { EP_CAN_SMASH_EVERYTHING, "everything" },
2205 static struct ValueTextInfo options_slippery_type[] =
2207 { SLIPPERY_ANY_RANDOM, "random" },
2208 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2209 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2210 { SLIPPERY_ONLY_LEFT, "only left" },
2211 { SLIPPERY_ONLY_RIGHT, "only right" },
2216 static struct ValueTextInfo options_deadliness[] =
2218 { EP_DONT_RUN_INTO, "running into" },
2219 { EP_DONT_COLLIDE_WITH, "colliding with" },
2220 { EP_DONT_GET_HIT_BY, "getting hit by" },
2221 { EP_DONT_TOUCH, "touching" },
2226 static struct ValueTextInfo options_explosion_type[] =
2228 { EXPLODES_3X3, "3x3" },
2229 { EXPLODES_CROSS, "3+3" },
2230 { EXPLODES_1X1, "1x1" },
2235 static struct ValueTextInfo options_time_units[] =
2238 { FRAMES_PER_SECOND, "seconds" },
2243 static struct ValueTextInfo options_change_direct_action[] =
2245 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2246 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2247 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2248 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2249 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2250 { CE_ENTERED_BY_PLAYER, "entered by player" },
2251 { CE_LEFT_BY_PLAYER, "left by player" },
2252 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2253 { CE_SWITCHED, "switched" },
2254 { CE_HITTING_SOMETHING, "hitting something" },
2255 { CE_HIT_BY_SOMETHING, "hit by something" },
2257 { CE_BLOCKED, "blocked" },
2259 { CE_IMPACT, "impact (on something)" },
2260 { CE_SMASHED, "smashed (from above)" },
2262 { CE_VALUE_CHANGES, "CE value changes" },
2263 { CE_SCORE_CHANGES, "CE score changes" },
2265 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2266 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2267 { CE_UNDEFINED, " " },
2268 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2269 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2270 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2271 { CE_UNDEFINED, " " },
2272 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2273 { CE_NEXT_TO_PLAYER, "next to player" },
2278 static struct ValueTextInfo options_change_other_action[] =
2280 { CE_PLAYER_TOUCHES_X, "player touches" },
2281 { CE_PLAYER_PRESSES_X, "player presses" },
2282 { CE_PLAYER_SWITCHES_X, "player switches" },
2283 { CE_PLAYER_SNAPS_X, "player snaps" },
2284 { CE_PLAYER_PUSHES_X, "player pushes" },
2285 { CE_PLAYER_ENTERS_X, "player enters" },
2286 { CE_PLAYER_LEAVES_X, "player leaves" },
2287 { CE_PLAYER_DIGS_X, "player digs" },
2288 { CE_PLAYER_COLLECTS_X, "player collects" },
2289 { CE_PLAYER_DROPS_X, "player drops/throws" },
2290 { CE_TOUCHING_X, "touching" },
2291 { CE_HITTING_X, "hitting" },
2292 { CE_DIGGING_X, "digging" },
2293 { CE_HIT_BY_X, "hit by" },
2294 { CE_SWITCH_OF_X, "switch of" },
2295 { CE_CHANGE_OF_X, "change by page of" },
2296 { CE_EXPLOSION_OF_X, "explosion of" },
2297 { CE_MOVE_OF_X, "move of" },
2298 { CE_CREATION_OF_X, "creation of" },
2299 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2300 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2301 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2302 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2303 { CE_UNDEFINED, " " },
2304 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2305 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2306 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2307 { CE_UNDEFINED, " " },
2308 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2309 { CE_PLAYER_NEXT_TO_X, "player next to" },
2310 { CE_NEXT_TO_X, "next to" },
2315 static struct ValueTextInfo options_change_trigger_side[] =
2317 { CH_SIDE_LEFT, "left" },
2318 { CH_SIDE_RIGHT, "right" },
2319 { CH_SIDE_TOP, "top" },
2320 { CH_SIDE_BOTTOM, "bottom" },
2321 { CH_SIDE_LEFT_RIGHT, "left/right" },
2322 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2323 { CH_SIDE_ANY, "any" },
2328 static struct ValueTextInfo options_change_trigger_player[] =
2330 { CH_PLAYER_1, "1" },
2331 { CH_PLAYER_2, "2" },
2332 { CH_PLAYER_3, "3" },
2333 { CH_PLAYER_4, "4" },
2334 { CH_PLAYER_ANY, "any" },
2339 static struct ValueTextInfo options_change_trigger_page[] =
2350 { (1u << 9), "10" },
2351 { (1u << 10), "11" },
2352 { (1u << 11), "12" },
2353 { (1u << 12), "13" },
2354 { (1u << 13), "14" },
2355 { (1u << 14), "15" },
2356 { (1u << 15), "16" },
2357 { (1u << 16), "17" },
2358 { (1u << 17), "18" },
2359 { (1u << 18), "19" },
2360 { (1u << 19), "20" },
2361 { (1u << 20), "21" },
2362 { (1u << 21), "22" },
2363 { (1u << 22), "23" },
2364 { (1u << 23), "24" },
2365 { (1u << 24), "25" },
2366 { (1u << 25), "26" },
2367 { (1u << 26), "27" },
2368 { (1u << 27), "28" },
2369 { (1u << 28), "29" },
2370 { (1u << 29), "30" },
2371 { (1u << 30), "31" },
2372 { (1u << 31), "32" },
2373 { CH_PAGE_ANY, "any" },
2378 static struct ValueTextInfo options_change_replace_when[] =
2380 { CP_WHEN_EMPTY, "empty" },
2381 { CP_WHEN_WALKABLE, "walkable" },
2382 { CP_WHEN_DIGGABLE, "diggable" },
2383 { CP_WHEN_COLLECTIBLE, "collectible" },
2384 { CP_WHEN_REMOVABLE, "removable" },
2385 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2390 static struct ValueTextInfo options_action_type[] =
2392 { CA_NO_ACTION, "no action" },
2393 { CA_UNDEFINED, " " },
2394 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2395 { CA_RESTART_LEVEL, "restart level" },
2396 { CA_SHOW_ENVELOPE, "show envelope" },
2397 { CA_SET_LEVEL_TIME, "set time" },
2398 { CA_SET_LEVEL_SCORE, "set score" },
2399 { CA_SET_LEVEL_GEMS, "set gems" },
2400 { CA_SET_LEVEL_WIND, "set wind dir." },
2401 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2402 { CA_UNDEFINED, " " },
2403 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2404 { CA_MOVE_PLAYER, "move player" },
2405 { CA_MOVE_PLAYER_NEW, "move player new" },
2406 { CA_EXIT_PLAYER, "exit player" },
2407 { CA_KILL_PLAYER, "kill player" },
2408 { CA_SET_PLAYER_KEYS, "set keys" },
2409 { CA_SET_PLAYER_SPEED, "set speed" },
2410 { CA_SET_PLAYER_SHIELD, "set shield" },
2411 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2412 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2413 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2414 { CA_UNDEFINED, " " },
2415 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2416 { CA_SET_CE_VALUE, "set CE value" },
2417 { CA_SET_CE_SCORE, "set CE score" },
2418 { CA_SET_CE_ARTWORK, "set CE artwork" },
2419 { CA_UNDEFINED, " " },
2420 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2421 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2426 static struct ValueTextInfo options_action_mode_none[] =
2428 { CA_MODE_UNDEFINED, " " },
2433 static struct ValueTextInfo options_action_mode_assign[] =
2435 { CA_MODE_SET, "=" },
2440 static struct ValueTextInfo options_action_mode_add_remove[] =
2442 { CA_MODE_ADD, "+" },
2443 { CA_MODE_SUBTRACT, "-" },
2448 static struct ValueTextInfo options_action_mode_calculate[] =
2450 { CA_MODE_SET, "=" },
2451 { CA_MODE_ADD, "+" },
2452 { CA_MODE_SUBTRACT, "-" },
2453 { CA_MODE_MULTIPLY, "*" },
2454 { CA_MODE_DIVIDE, "/" },
2455 { CA_MODE_MODULO, "%" },
2460 static struct ValueTextInfo options_action_arg_none[] =
2462 { CA_ARG_UNDEFINED, " " },
2467 static struct ValueTextInfo options_action_arg_player[] =
2469 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2470 { CA_ARG_PLAYER_1, "1" },
2471 { CA_ARG_PLAYER_2, "2" },
2472 { CA_ARG_PLAYER_3, "3" },
2473 { CA_ARG_PLAYER_4, "4" },
2474 { CA_ARG_PLAYER_ANY, "any" },
2475 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2476 { CA_ARG_PLAYER_ACTION, "action ->" },
2481 static struct ValueTextInfo options_action_arg_number[] =
2483 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2490 { CA_ARG_10, "10" },
2491 { CA_ARG_100, "100" },
2492 { CA_ARG_1000, "1000" },
2493 { CA_ARG_UNDEFINED, " " },
2494 { CA_ARG_NUMBER_MIN, "min" },
2495 { CA_ARG_NUMBER_MAX, "max" },
2496 { CA_ARG_UNDEFINED, " " },
2497 { CA_ARG_NUMBER_RESET, "reset" },
2498 { CA_ARG_UNDEFINED, " " },
2499 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2500 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2501 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2502 { CA_ARG_UNDEFINED, " " },
2503 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2504 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2505 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2506 { CA_ARG_UNDEFINED, " " },
2507 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2508 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2509 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2510 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2511 { CA_ARG_UNDEFINED, " " },
2512 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2513 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2514 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2515 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2520 static struct ValueTextInfo options_action_arg_value[] =
2522 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2529 { CA_ARG_10, "10" },
2530 { CA_ARG_100, "100" },
2531 { CA_ARG_1000, "1000" },
2532 { CA_ARG_UNDEFINED, " " },
2533 { CA_ARG_NUMBER_MIN, "min" },
2534 { CA_ARG_NUMBER_MAX, "max" },
2535 { CA_ARG_UNDEFINED, " " },
2536 { CA_ARG_NUMBER_RESET, "reset" },
2537 { CA_ARG_UNDEFINED, " " },
2538 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2539 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2540 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2541 { CA_ARG_UNDEFINED, " " },
2542 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2543 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2544 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2545 { CA_ARG_UNDEFINED, " " },
2546 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2547 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2548 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2549 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2550 { CA_ARG_UNDEFINED, " " },
2551 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2552 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2553 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2554 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2555 { CA_ARG_UNDEFINED, " " },
2556 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2557 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2558 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2559 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2564 static struct ValueTextInfo options_action_arg_envelope[] =
2566 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2571 { CA_ARG_UNDEFINED, " " },
2572 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2573 { CA_ARG_ELEMENT_TARGET, "target" },
2574 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2575 { CA_ARG_ELEMENT_ACTION, "action ->" },
2580 static struct ValueTextInfo options_action_arg_key[] =
2582 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2591 { CA_ARG_UNDEFINED, " " },
2592 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2593 { CA_ARG_ELEMENT_TARGET, "target" },
2594 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2595 { CA_ARG_ELEMENT_ACTION, "action ->" },
2600 static struct ValueTextInfo options_action_arg_speed[] =
2602 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2603 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2604 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2605 { CA_ARG_SPEED_SLOW, "slow" },
2606 { CA_ARG_SPEED_NORMAL, "normal" },
2607 { CA_ARG_SPEED_FAST, "fast" },
2608 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2609 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2610 { CA_ARG_UNDEFINED, " " },
2611 { CA_ARG_SPEED_SLOWER, "slower" },
2612 { CA_ARG_SPEED_FASTER, "faster" },
2613 { CA_ARG_UNDEFINED, " " },
2614 { CA_ARG_SPEED_RESET, "reset" },
2619 static struct ValueTextInfo options_action_arg_shield[] =
2621 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2622 { CA_ARG_SHIELD_OFF, "off" },
2623 { CA_ARG_SHIELD_NORMAL, "normal" },
2624 { CA_ARG_SHIELD_DEADLY, "deadly" },
2629 static struct ValueTextInfo options_action_arg_artwork[] =
2631 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2632 { CA_ARG_ELEMENT_TARGET, "target" },
2633 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2634 { CA_ARG_ELEMENT_ACTION, "action ->" },
2635 { CA_ARG_UNDEFINED, " " },
2636 { CA_ARG_ELEMENT_RESET, "reset" },
2641 static struct ValueTextInfo options_action_arg_gravity[] =
2643 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2644 { CA_ARG_GRAVITY_ON, "on" },
2645 { CA_ARG_GRAVITY_OFF, "off" },
2646 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2651 static struct ValueTextInfo options_action_arg_direction[] =
2653 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2654 { CA_ARG_DIRECTION_NONE, "none" },
2655 { CA_ARG_DIRECTION_LEFT, "left" },
2656 { CA_ARG_DIRECTION_RIGHT, "right" },
2657 { CA_ARG_DIRECTION_UP, "up" },
2658 { CA_ARG_DIRECTION_DOWN, "down" },
2659 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2660 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2665 static struct ValueTextInfo options_action_arg_scan_mode[] =
2667 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2668 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2669 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2674 static struct ValueTextInfo options_action_arg_inventory[] =
2676 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2677 { CA_ARG_ELEMENT_TARGET, "+ target" },
2678 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2679 { CA_ARG_ELEMENT_ACTION, "+ action" },
2680 { CA_ARG_UNDEFINED, " " },
2681 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2682 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2683 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2684 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2685 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2686 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2687 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2688 { CA_ARG_UNDEFINED, " " },
2689 { CA_ARG_INVENTORY_RESET, "reset" },
2694 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2695 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2700 static struct ValueTextInfo options_group_choice_mode[] =
2702 { ANIM_RANDOM, "random" },
2703 { ANIM_LOOP, "loop" },
2704 { ANIM_LINEAR, "linear" },
2705 { ANIM_PINGPONG, "pingpong" },
2706 { ANIM_PINGPONG2, "pingpong 2" },
2707 { ANIM_LEVEL_NR, "level number" },
2712 static struct ValueTextInfo options_bd_scheduling_type[] =
2714 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2715 { GD_SCHEDULING_BD1, "BD1" },
2716 { GD_SCHEDULING_BD2, "BD2" },
2717 { GD_SCHEDULING_PLCK, "Construction Kit" },
2718 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2719 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2720 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2725 static struct ValueTextInfo *action_arg_modes[] =
2727 options_action_mode_none,
2728 options_action_mode_assign,
2729 options_action_mode_add_remove,
2730 options_action_mode_calculate,
2737 struct ValueTextInfo *options;
2739 action_arg_options[] =
2741 { CA_NO_ACTION, 0, options_action_arg_none, },
2742 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2743 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2744 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2745 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2746 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2747 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2748 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2749 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2750 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2751 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2752 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2753 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2754 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2755 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2756 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2757 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2758 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2759 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2760 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2761 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2762 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2772 int gadget_id_align;
2773 int size; // char size of selectbox or '-1' (dynamically determined)
2774 struct ValueTextInfo *options;
2776 char *text_above, *text_left, *text_right, *infotext;
2777 } selectbox_info[ED_NUM_SELECTBOX] =
2779 // ---------- level and editor settings -------------------------------------
2782 ED_SELECTBOX_ID_TIME_OR_STEPS,
2783 -1, ED_LEVEL_SETTINGS_YPOS(8),
2784 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2786 options_time_or_steps,
2787 &level.use_step_counter,
2788 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2791 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2792 -1, ED_LEVEL_SETTINGS_YPOS(10),
2793 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2795 options_time_score_base,
2796 &level.time_score_base,
2797 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2800 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2801 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2802 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2804 options_game_engine_type,
2805 &level.game_engine_type,
2806 NULL, "Game engine:", NULL, "Select game engine"
2809 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2810 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2811 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2813 options_bd_scheduling_type,
2814 &level.bd_scheduling_type,
2815 NULL, "Scheduling type:", NULL, "Select level timing"
2818 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2819 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2820 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2822 options_levelset_save_mode,
2823 &levelset_save_mode,
2824 "Action:", NULL, NULL, "Select action when saving level set"
2827 // ---------- element settings: configure (several elements) ----------------
2830 ED_SELECTBOX_ID_WIND_DIRECTION,
2831 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2832 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2834 options_wind_direction,
2835 &level.wind_direction_initial,
2836 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2839 ED_SELECTBOX_ID_PLAYER_SPEED,
2840 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2841 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2843 options_player_speed,
2844 &level.initial_player_stepsize[0],
2845 NULL, "Initial player speed:", NULL, "Select initial player speed"
2848 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2849 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2850 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2852 options_group_choice_mode,
2853 &level.mm_ball_choice_mode,
2854 NULL, "Choice type:", NULL, "Select type of content choice"
2857 // ---------- element settings: configure 1 (custom elements) ---------------
2860 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2861 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2862 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2864 options_access_type,
2865 &custom_element.access_type,
2866 NULL, NULL, NULL, "Select type of access to this field"
2869 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2870 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2871 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2873 options_access_layer,
2874 &custom_element.access_layer,
2875 NULL, NULL, NULL, "Select layer of access for this field"
2878 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2879 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2880 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2882 options_access_protected,
2883 &custom_element.access_protected,
2884 NULL, NULL, NULL, "Select protected access for this field"
2887 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2888 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2889 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2891 options_access_direction,
2892 &custom_element.access_direction,
2893 NULL, "from", NULL, "Select access direction for this field"
2896 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2897 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2898 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2900 options_walk_to_action,
2901 &custom_element.walk_to_action,
2902 NULL, NULL, NULL, "Select diggable/collectible/pushable"
2905 // ---------- element settings: configure 2 (custom elements) ---------------
2908 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2909 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2910 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2912 options_move_pattern,
2913 &custom_element.move_pattern,
2914 NULL, "Can move", NULL, "Select element move pattern"
2917 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2918 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2919 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2921 options_move_direction,
2922 &custom_element.move_direction_initial,
2923 NULL, "Starts moving", NULL, "Select initial element move direction"
2926 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2927 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2928 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2930 options_move_stepsize,
2931 &custom_element.move_stepsize,
2932 NULL, "Move/fall speed", NULL, "Select speed of element movement"
2935 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2936 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2937 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2939 options_move_leave_type,
2940 &custom_element.move_leave_type,
2941 // left text with leading spaces to place gadget next to "can dig" gadget
2942 // (needed because drawing area gadgets created after selectbox gadgets)
2943 // NULL, "can dig: can", ":", "leave behind or change element"
2944 NULL, " Can", ":", "Select leave behind or change element"
2947 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2948 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2949 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2951 options_smash_targets,
2952 &custom_element.smash_targets,
2953 NULL, "Can smash", NULL, "Select elements that can be smashed"
2956 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2957 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2958 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2960 options_slippery_type,
2961 &custom_element.slippery_type,
2962 NULL, "Slippery", NULL, "Select where other elements fall down"
2965 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2966 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2967 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2970 &custom_element.deadliness,
2971 NULL, "Deadly when", NULL, "Select deadliness of element"
2974 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2975 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2976 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2978 options_explosion_type,
2979 &custom_element.explosion_type,
2980 NULL, "Can explode", NULL, "Select explosion type"
2983 // ---------- element settings: advanced (custom elements) ------------------
2986 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2987 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2988 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2991 &custom_element_change.delay_frames,
2992 NULL, "Delay time given in", NULL, "Select delay time units for change"
2995 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
2996 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2997 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2999 options_change_direct_action,
3000 &custom_element_change.direct_action,
3001 NULL, NULL, NULL, "Select type of direct action"
3004 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
3005 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
3006 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
3008 options_change_other_action,
3009 &custom_element_change.other_action,
3010 NULL, NULL, "element:", "Select type of other element action"
3013 ED_SELECTBOX_ID_CHANGE_SIDE,
3014 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
3015 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
3017 options_change_trigger_side,
3018 &custom_element_change.trigger_side,
3019 NULL, "at", "side", "Select element side triggering change"
3022 ED_SELECTBOX_ID_CHANGE_PLAYER,
3023 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3024 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
3026 options_change_trigger_player,
3027 &custom_element_change.trigger_player,
3028 NULL, "Player:", " ", "Select player that causes change"
3031 ED_SELECTBOX_ID_CHANGE_PAGE,
3032 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3033 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
3035 options_change_trigger_page,
3036 &custom_element_change.trigger_page,
3037 NULL, "Page:", NULL, "Select change page that causes change"
3040 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3041 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3042 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3044 options_change_replace_when,
3045 &custom_element_change.replace_when,
3046 NULL, "Replace when", NULL, "Select which elements can be replaced"
3049 ED_SELECTBOX_ID_ACTION_TYPE,
3050 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3051 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3053 options_action_type,
3054 &custom_element_change.action_type,
3055 NULL, NULL, NULL, "Select action on specified condition"
3058 ED_SELECTBOX_ID_ACTION_MODE,
3059 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3060 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3062 options_action_mode_none,
3063 &custom_element_change.action_mode,
3064 NULL, NULL, NULL, "Select action operator"
3067 ED_SELECTBOX_ID_ACTION_ARG,
3068 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3069 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3071 options_action_arg_none,
3072 &custom_element_change.action_arg,
3073 NULL, NULL, NULL, "Select action parameter"
3076 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3077 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3078 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3080 options_change_page,
3081 &custom_element.current_change_page,
3082 NULL, NULL, NULL, "Select element change page"
3085 // ---------- element settings: configure (group elements) ------------------
3088 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3089 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3090 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3092 options_group_choice_mode,
3093 &group_element_info.choice_mode,
3094 NULL, "Choice type:", NULL, "Select type of group element choice"
3103 int gadget_id_align;
3106 char *text_above, *text_left, *text_right, *infotext;
3107 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3109 // ---------- level and editor settings (tabs) ------------------------------
3112 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3113 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3114 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3116 NULL, NULL, NULL, "Configure level settings"
3119 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3121 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3123 NULL, NULL, NULL, "Update this or create new level set"
3126 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3128 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3130 NULL, NULL, NULL, "Configure editor settings"
3133 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3135 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3137 NULL, NULL, NULL, "Configure engine settings"
3140 // ---------- element settings (tabs) ---------------------------------------
3143 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3144 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3145 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3147 NULL, NULL, NULL, "Show information about element"
3150 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3152 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3154 NULL, NULL, NULL, "Configure element properties"
3157 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3159 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3161 NULL, NULL, NULL, "Configure element properties, part 1"
3164 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3166 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3168 NULL, NULL, NULL, "Configure element properties, part 2"
3171 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3173 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3175 NULL, NULL, NULL, "Configure custom element change pages"
3178 // ---------- level and editor settings (buttons) ---------------------------
3181 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3182 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3183 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3185 NULL, NULL, NULL, "Update or create level set"
3188 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3189 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3190 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3192 NULL, NULL, "this level as level template",
3193 "Save current settings as new template"
3196 // ---------- element settings (buttons) ------------------------------------
3199 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3201 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3203 NULL, " ", "As Template",
3204 "Save current settings as new template"
3207 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3209 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3211 NULL, NULL, NULL, "Add new change page"
3214 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3216 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3218 NULL, NULL, NULL, "Delete current change page"
3228 int gadget_id_align;
3229 char *text_left, *text_right, *infotext;
3230 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3233 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3234 IMG_EDITOR_COUNTER_DOWN,
3235 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3236 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3237 NULL, NULL, "Select previous change page"
3240 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3241 IMG_EDITOR_COUNTER_UP,
3242 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3243 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3244 NULL, "Change page", "Select next change page"
3247 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3248 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3249 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3250 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3251 " ", NULL, "Copy settings from this change page"
3254 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3255 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3256 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3257 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3258 NULL, NULL, "Paste settings to this change page"
3265 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3273 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3276 ED_SCROLLBUTTON_ID_AREA_UP,
3277 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3278 GADGET_ID_SCROLL_UP,
3279 "Scroll level editing area up"
3282 ED_SCROLLBUTTON_ID_AREA_DOWN,
3283 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3284 GADGET_ID_SCROLL_DOWN,
3285 "Scroll level editing area down"
3288 ED_SCROLLBUTTON_ID_AREA_LEFT,
3289 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3290 GADGET_ID_SCROLL_LEFT,
3291 "Scroll level editing area left"
3294 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3295 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3296 GADGET_ID_SCROLL_RIGHT,
3297 "Scroll level editing area right"
3300 ED_SCROLLBUTTON_ID_LIST_UP,
3301 IMG_EDITOR_PALETTE_SCROLL_UP,
3302 GADGET_ID_SCROLL_LIST_UP,
3303 "Scroll element list up ('Page Up')"
3306 ED_SCROLLBUTTON_ID_LIST_DOWN,
3307 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3308 GADGET_ID_SCROLL_LIST_DOWN,
3309 "Scroll element list down ('Page Down')"
3317 int wheel_x, wheel_y;
3318 int wheel_width, wheel_height;
3319 } scrollbar_pos[ED_NUM_SCROLLBARS];
3328 } scrollbar_info[ED_NUM_SCROLLBARS] =
3331 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3332 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3333 GD_TYPE_SCROLLBAR_HORIZONTAL,
3334 GADGET_ID_SCROLL_HORIZONTAL,
3335 "Scroll level editing area horizontally"
3338 ED_SCROLLBAR_ID_AREA_VERTICAL,
3339 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3340 GD_TYPE_SCROLLBAR_VERTICAL,
3341 GADGET_ID_SCROLL_VERTICAL,
3342 "Scroll level editing area vertically"
3345 ED_SCROLLBAR_ID_LIST_VERTICAL,
3346 IMG_EDITOR_PALETTE_SCROLLBAR,
3347 GD_TYPE_SCROLLBAR_VERTICAL,
3348 GADGET_ID_SCROLL_LIST_VERTICAL,
3349 "Scroll element list vertically"
3359 int gadget_id_align;
3360 int radio_button_nr;
3363 char *text_left, *text_right, *infotext;
3364 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3367 ED_RADIOBUTTON_ID_PERCENTAGE,
3368 -1, ED_LEVEL_SETTINGS_YPOS(0),
3369 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3370 RADIO_NR_RANDOM_ELEMENTS,
3371 &random_placement_method, RANDOM_USE_PERCENTAGE,
3372 " ", "percentage", "Use percentage for random elements"
3375 ED_RADIOBUTTON_ID_QUANTITY,
3376 -1, ED_LEVEL_SETTINGS_YPOS(0),
3377 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3378 RADIO_NR_RANDOM_ELEMENTS,
3379 &random_placement_method, RANDOM_USE_QUANTITY,
3380 " ", "quantity", "Use quantity for random elements"
3389 int gadget_id_align;
3391 char *text_above, *text_left, *text_right, *infotext;
3392 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3394 // ---------- level and editor settings -------------------------------------
3397 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3398 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3399 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3400 &level.auto_count_gems,
3402 "Automatically count gems needed", "Set counter to number of gems"
3405 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3406 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3407 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3408 &level.rate_time_over_score,
3410 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3413 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3414 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3415 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3416 &levelset_use_levelset_artwork,
3418 "Use current custom artwork", "Use custom artwork of this level set"
3421 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3422 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3423 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3424 &levelset_copy_level_template,
3426 "Copy current level template", "Copy level template of this level set"
3429 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3430 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3431 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3432 &random_placement_background_restricted,
3434 "Restrict random placement to:", "Set random placement restriction"
3437 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3438 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3439 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3440 &setup.editor.use_template_for_new_levels,
3441 "Template for new levels and CE/GE:", NULL,
3442 "Use template for new levels", "Use template for level properties"
3445 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3446 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3447 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3448 &level.use_custom_template,
3450 "Use template for custom elements", "Use template for custom properties"
3453 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3454 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3455 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3456 &level.bd_intermission,
3457 "Boulder Dash game engine settings:", NULL,
3458 "Intermission", "Level is an intermission level"
3461 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3462 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3463 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3464 &level.bd_pal_timing,
3466 "PAL timing", "Use slower timer (like PAL C64)"
3469 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3470 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3471 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3472 &level.bd_line_shifting_borders,
3473 "Compatibility settings:", NULL,
3474 "Line-shifting borders", "Use line-shifting wrap-around"
3477 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3478 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3479 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3480 &level.bd_scan_first_and_last_row,
3482 "Scan first and last row", "Also process top/bottom border rows"
3485 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3486 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3487 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3488 &level.bd_short_explosions,
3490 "Short explosions", "Use four game cycles for explosions"
3493 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3494 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
3495 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3496 &level.bd_gravity_affects_all,
3498 "Gravity change affects everything", "Gravity affects all falling objects"
3501 // ---------- element settings: configure (various elements) ----------------
3504 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3505 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3506 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3507 &stick_element_properties_window,
3509 "Stick this screen to edit content","Stick this screen to edit content"
3512 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3513 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3514 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3515 &level.em_slippery_gems,
3517 "Slip down from certain flat walls","Use EM/DC style slipping behaviour"
3520 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3521 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3522 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3523 &level.em_explodes_by_fire,
3525 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3528 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3529 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3530 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3531 &level.use_spring_bug,
3533 "Use spring pushing bug", "Use odd spring pushing behaviour"
3536 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3537 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3538 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3539 &level.use_time_orb_bug,
3541 "Use time orb bug", "Use odd time orb behaviour"
3544 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3545 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3546 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3547 &level.use_life_bugs,
3549 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3552 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3553 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3554 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3557 "Create single random element", "Only create one element from content"
3560 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3561 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3562 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3563 &level.ball_active_initial,
3565 "Magic ball initially activated", "Activate magic ball after level start"
3568 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3569 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3570 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3571 &level.grow_into_diggable,
3573 "Can grow into anything diggable", "Grow into more than just sand"
3576 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3577 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3578 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3579 &level.sb_fields_needed,
3581 "All fields need to be filled", "Require all SB fields to be solved"
3584 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3585 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3586 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3587 &level.sb_objects_needed,
3589 "All objects need to be placed", "Require all SB objects to be solved"
3592 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3593 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3594 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3595 &level.auto_exit_sokoban,
3597 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3600 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3601 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3602 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3603 &level.solved_by_one_player,
3605 "Only one player must enter exit", "Level solved by first player in exit"
3608 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3609 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3610 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3611 &level.finish_dig_collect,
3613 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3616 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3617 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3618 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3619 &level.keep_walkable_ce,
3621 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3624 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3625 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3626 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3627 &level.continuous_snapping,
3629 "Continuous snapping", "Use snapping without releasing key"
3632 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3633 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3634 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3635 &level.block_snap_field,
3637 "Block snapped field when snapping", "Use snapping delay to show animation"
3640 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3641 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3642 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3643 &level.block_last_field,
3645 "Block last field when moving", "Player blocks last field when moving"
3648 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3649 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3650 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3651 &level.sp_block_last_field,
3653 "Block last field when moving", "Player blocks last field when moving"
3656 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3657 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3658 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3659 &level.instant_relocation,
3661 "No scrolling when relocating", "Player gets relocated without delay"
3664 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3665 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3666 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3667 &level.shifted_relocation,
3669 "No centering when relocating", "Level not centered after relocation"
3672 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3673 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3674 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3675 &level.lazy_relocation,
3677 "Only redraw off-screen relocation","No redraw if relocation target visible"
3680 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3681 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3682 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3683 &level.use_start_element[0],
3685 "Use level start element:", "Start level at this element's position"
3688 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3689 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3690 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3691 &level.use_artwork_element[0],
3693 "Use artwork from element:", "Use player artwork from other element"
3696 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3697 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3698 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3699 &level.use_explosion_element[0],
3701 "Use explosion from element:", "Use explosion properties from element"
3704 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3705 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3706 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3707 &level.initial_player_gravity[0],
3709 "Use initial gravity", "Set initial player gravity"
3712 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3713 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3714 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3715 &level.use_initial_inventory[0],
3717 "Use initial inventory:", "Use collected elements on level start"
3720 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3721 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3722 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3723 &level.can_pass_to_walkable,
3725 "Can pass to walkable element", "Player can pass to empty or walkable"
3728 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3729 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3730 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3731 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3733 "Can fall into acid (with gravity)","Player can fall into acid pool"
3736 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3737 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3738 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3739 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3741 "Can move into acid", "Element can move into acid pool"
3744 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3745 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3746 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3747 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3749 "Deadly when colliding with", "Element is deadly when hitting player"
3752 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3753 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3754 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3755 &level.bd_diagonal_movements,
3757 "Can move diagonally", "Player can move diagonally"
3760 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3761 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3762 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3763 &level.bd_topmost_player_active,
3765 "Topmost player is active", "Use first player found on playfield"
3768 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3769 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3770 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3771 &level.bd_push_mega_rock_with_sweet,
3773 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3776 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3777 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3778 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3779 &level.bd_magic_wall_wait_hatching,
3781 "Wait for player's birth", "Timer start waits for player's birth"
3784 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3785 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3786 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3787 &level.bd_magic_wall_stops_amoeba,
3789 "Turn amoeba to diamonds", "Activation changes amoeba to diamonds"
3792 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3793 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3794 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3795 &level.bd_amoeba_wait_for_hatching,
3797 "Wait for player's birth", "Timer start waits for player's birth"
3800 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3801 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3802 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3803 &level.bd_amoeba_start_immediately,
3805 "Start growing immediately", "Start slow growth time immediately"
3808 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3809 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3810 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3811 &level.bd_amoeba_2_explode_by_amoeba,
3813 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3816 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3817 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3818 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3819 &level.bd_voodoo_collects_diamonds,
3821 "Can collect diamonds", "Can collect diamonds for the player"
3824 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3825 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3826 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3827 &level.bd_voodoo_hurt_kills_player,
3829 "Player is killed if hurt", "If hurt in any way, player is killed"
3832 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3833 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3834 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3835 &level.bd_voodoo_dies_by_rock,
3837 "Killed by falling rock", "Can be killed by a falling rock"
3840 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3841 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3842 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3843 &level.bd_voodoo_vanish_by_explosion,
3845 "Disappears in explosions", "Can be destroyed by explosions"
3848 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3849 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3850 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3851 &level.bd_slime_is_predictable,
3853 "Slime is predictable", "Use predictable random numbers"
3856 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
3857 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3858 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
3859 &level.bd_change_expanding_wall,
3861 "Change direction", "Switch horizontal/vertical direction"
3864 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
3865 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3866 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
3867 &level.bd_replicators_active,
3869 "Active at start", "Replicators start in active state"
3872 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
3873 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3874 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE, GADGET_ID_NONE,
3875 &level.bd_conveyor_belts_active,
3877 "Active at start", "Conveyor belts start in active state"
3880 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
3881 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3882 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
3883 &level.bd_conveyor_belts_changed,
3885 "Change direction", "Switch conveyor belt direction"
3888 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
3889 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3890 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
3891 &level.bd_water_cannot_flow_down,
3893 "Does not flow downwards", "Water can only flow up, left and right"
3896 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
3897 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3898 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR, GADGET_ID_NONE,
3899 &level.bd_hammer_walls_reappear,
3901 "Hammered walls reappear", "Hammered walls reappear after delay"
3904 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3905 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3906 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3907 &level.envelope[0].autowrap,
3909 "Auto-wrap", "Automatically wrap envelope text"
3912 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3913 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3914 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3915 &level.envelope[0].centered,
3917 "Centered", "Automatically center envelope text"
3920 ED_CHECKBUTTON_ID_MM_LASER_RED,
3921 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3922 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3923 &level.mm_laser_red,
3924 "Choose color components for laser:", NULL,
3925 "Red", "Use red color components in laser"
3928 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3929 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3930 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3931 &level.mm_laser_green,
3933 "Green", "Use green color components in laser"
3936 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3937 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3938 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3939 &level.mm_laser_blue,
3941 "Blue", "Use blue color components in laser"
3944 ED_CHECKBUTTON_ID_DF_LASER_RED,
3945 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3946 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3947 &level.df_laser_red,
3948 "Choose color components for laser:", NULL,
3949 "Red", "Use red color components in laser"
3952 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3953 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3954 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3955 &level.df_laser_green,
3957 "Green", "Use green color components in laser"
3960 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3961 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3962 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3963 &level.df_laser_blue,
3965 "Blue", "Use blue color components in laser"
3968 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3969 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3970 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3971 &level.rotate_mm_ball_content,
3973 "Randomly rotate created content", "Randomly rotate newly created content"
3976 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3977 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3978 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3979 &level.explode_mm_ball,
3981 "Explode ball instead of melting", "Use explosion to release ball content"
3984 // ---------- element settings: configure 1 (custom elements) ---------------
3987 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
3988 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3989 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3990 &custom_element.use_gfx_element,
3992 "Use graphic of element:", "Use existing element graphic"
3995 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
3996 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3997 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3998 &level.use_custom_template,
4000 "Use template", "Use template for custom properties"
4003 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
4004 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4005 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
4006 &custom_element_properties[EP_ACCESSIBLE],
4008 NULL, "Player can walk to or pass this field"
4011 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
4012 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4013 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
4014 &custom_element_properties[EP_GRAVITY_REACHABLE],
4016 "Reachable despite gravity", "Player can walk/dig despite gravity"
4019 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
4020 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4021 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
4022 &custom_element.use_last_ce_value,
4024 "Use last CE value after change", "Use last CE value after change"
4027 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
4028 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4029 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
4030 &custom_element_properties[EP_WALK_TO_OBJECT],
4032 NULL, "Player can dig/collect/push element"
4035 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
4036 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4037 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
4038 &custom_element_properties[EP_INDESTRUCTIBLE],
4040 "Indestructible", "Element is indestructible"
4043 // ---------- element settings: configure 2 (custom elements) ---------------
4046 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
4047 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4048 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
4049 &custom_element_properties[EP_CAN_MOVE],
4051 NULL, "Element can move with some pattern"
4054 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
4055 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4056 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
4057 &custom_element_properties[EP_CAN_FALL],
4059 "Can fall", "Element can fall down"
4062 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
4063 -1, ED_ELEMENT_SETTINGS_YPOS(8),
4064 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
4065 &custom_element_properties[EP_CAN_SMASH],
4067 NULL, "Element can smash other elements"
4070 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4071 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4072 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4073 &custom_element_properties[EP_SLIPPERY],
4075 NULL, "Other elements can fall down from it"
4078 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4079 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4080 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4081 &custom_element_properties[EP_DEADLY],
4083 NULL, "Element can kill the player"
4086 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4087 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4088 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4089 &custom_element_properties[EP_CAN_EXPLODE],
4091 NULL, "Element can explode"
4094 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4095 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4096 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4097 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4099 "By fire", "Element can explode by fire/explosion"
4102 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4103 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4104 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4105 &custom_element_properties[EP_EXPLODES_SMASHED],
4107 "Smashed", "Element can explode when smashed"
4110 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4111 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4112 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4113 &custom_element_properties[EP_EXPLODES_IMPACT],
4115 "Impact", "Element can explode on impact"
4118 // ---------- element settings: advanced (custom elements) ------------------
4121 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4122 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4123 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4124 &custom_element_change.can_change,
4126 "Element changes to:", "Change element on specified condition"
4129 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4130 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4131 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4132 &custom_element_change_events[CE_DELAY],
4134 NULL, "Element changes after delay"
4137 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4138 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4139 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4140 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4142 NULL, "Element changes by direct action"
4145 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4146 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4147 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4148 &custom_element_change_events[CE_BY_OTHER_ACTION],
4150 NULL, "Element changes by other element"
4153 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4154 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4155 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4156 &custom_element_change.explode,
4158 "Explode instead of change", "Element explodes instead of change"
4161 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4162 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4163 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4164 &custom_element_change.use_target_content,
4166 "Use extended change target:", "Element changes to more elements"
4169 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4170 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4171 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4172 &custom_element_change.only_if_complete,
4174 "Replace all or nothing", "Only replace when all can be changed"
4177 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4178 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4179 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4180 &custom_element_change.use_random_replace,
4182 NULL, "Use percentage for random replace"
4185 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4186 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4187 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4188 &custom_element_change.has_action,
4190 NULL, "Execute action on specified condition"
4198 int xoffset, yoffset;
4200 int gadget_id_align;
4202 int area_xsize, area_ysize;
4203 char *text_left, *text_right, *text_above, *text_below, *infotext;
4204 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4206 // ---------- level playfield content ---------------------------------------
4209 ED_DRAWING_ID_DRAWING_LEVEL,
4212 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4214 -1, -1, // these values are not constant, but can change at runtime
4215 NULL, NULL, NULL, NULL, NULL
4218 // ---------- yam yam content -----------------------------------------------
4221 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4222 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4223 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4224 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4225 &level.yamyam_content[0].e[0][0], 3, 3,
4226 NULL, NULL, NULL, "1", NULL
4229 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4230 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4231 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4232 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4233 &level.yamyam_content[1].e[0][0], 3, 3,
4234 NULL, NULL, NULL, "2", NULL
4237 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4238 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4239 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4240 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4241 &level.yamyam_content[2].e[0][0], 3, 3,
4242 NULL, NULL, NULL, "3", NULL
4245 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4246 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4247 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4248 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4249 &level.yamyam_content[3].e[0][0], 3, 3,
4250 NULL, NULL, NULL, "4", NULL
4253 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4254 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4255 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4256 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4257 &level.yamyam_content[4].e[0][0], 3, 3,
4258 NULL, NULL, NULL, "5", NULL
4261 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4262 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4263 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4264 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4265 &level.yamyam_content[5].e[0][0], 3, 3,
4266 NULL, NULL, NULL, "6", NULL
4269 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4270 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4271 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4272 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4273 &level.yamyam_content[6].e[0][0], 3, 3,
4274 NULL, NULL, NULL, "7", NULL
4277 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4278 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4279 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4280 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4281 &level.yamyam_content[7].e[0][0], 3, 3,
4282 NULL, NULL, NULL, "8", NULL
4285 // ---------- magic ball content --------------------------------------------
4288 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4289 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4290 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4291 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4292 &level.ball_content[0].e[0][0], 3, 3,
4293 NULL, NULL, NULL, "1", NULL
4296 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4297 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4298 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4299 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4300 &level.ball_content[1].e[0][0], 3, 3,
4301 NULL, NULL, NULL, "2", NULL
4304 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4305 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4306 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4307 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4308 &level.ball_content[2].e[0][0], 3, 3,
4309 NULL, NULL, NULL, "3", NULL
4312 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4313 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4314 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4315 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4316 &level.ball_content[3].e[0][0], 3, 3,
4317 NULL, NULL, NULL, "4", NULL
4320 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4321 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4322 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4323 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4324 &level.ball_content[4].e[0][0], 3, 3,
4325 NULL, NULL, NULL, "5", NULL
4328 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4329 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4330 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4331 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4332 &level.ball_content[5].e[0][0], 3, 3,
4333 NULL, NULL, NULL, "6", NULL
4336 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4337 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4338 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4339 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4340 &level.ball_content[6].e[0][0], 3, 3,
4341 NULL, NULL, NULL, "7", NULL
4344 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4345 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4346 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4347 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4348 &level.ball_content[7].e[0][0], 3, 3,
4349 NULL, NULL, NULL, "8", NULL
4352 // ---------- android content -----------------------------------------------
4355 ED_DRAWING_ID_ANDROID_CONTENT,
4356 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4357 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4358 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4359 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4360 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4363 // ---------- amoeba content ------------------------------------------------
4366 ED_DRAWING_ID_AMOEBA_CONTENT,
4367 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4368 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4369 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4370 &level.amoeba_content, 1, 1,
4371 "Content:", NULL, NULL, NULL, "Amoeba content"
4374 // ---------- BD snap element -----------------------------------------------
4377 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4378 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4379 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4380 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4381 &level.bd_snap_element, 1, 1,
4382 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4385 // ---------- BD magic wall elements ----------------------------------------
4388 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
4389 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(4),
4390 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4391 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO, GADGET_ID_NONE,
4392 &level.bd_magic_wall_diamond_to, 1, 1,
4393 "Changes diamonds to:", NULL, NULL, NULL, "Element to turn diamonds to"
4396 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
4397 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4398 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4399 GADGET_ID_BD_MAGIC_WALL_ROCK_TO, GADGET_ID_NONE,
4400 &level.bd_magic_wall_rock_to, 1, 1,
4401 "Changes rocks to:", NULL, NULL, NULL, "Element to turn rocks to"
4404 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
4405 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4406 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4407 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO, GADGET_ID_NONE,
4408 &level.bd_magic_wall_mega_rock_to, 1, 1,
4409 "Changes mega rocks to:", NULL, NULL, NULL, "Element to turn mega rocks to"
4412 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
4413 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4414 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4415 GADGET_ID_BD_MAGIC_WALL_NUT_TO, GADGET_ID_NONE,
4416 &level.bd_magic_wall_nut_to, 1, 1,
4417 "Changes nuts to:", NULL, NULL, NULL, "Element to turn nuts to"
4420 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
4421 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4422 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4423 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO, GADGET_ID_NONE,
4424 &level.bd_magic_wall_nitro_pack_to, 1, 1,
4425 "Changes nitro packs to:", NULL, NULL, NULL, "Element to turn nitro packs to"
4428 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
4429 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(9),
4430 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4431 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO, GADGET_ID_NONE,
4432 &level.bd_magic_wall_flying_diamond_to, 1, 1,
4433 "Changes flying diamonds to:", NULL, NULL, NULL, "Element to turn flying diamonds to"
4436 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
4437 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4438 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4439 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO, GADGET_ID_NONE,
4440 &level.bd_magic_wall_flying_rock_to, 1, 1,
4441 "Changes flying rocks to:", NULL, NULL, NULL, "Element to turn flying rocks to"
4444 // ---------- BD amoeba content ---------------------------------------------
4447 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4448 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4449 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4450 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4451 &level.bd_amoeba_content_too_big, 1, 1,
4452 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4455 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4456 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4457 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4458 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4459 &level.bd_amoeba_content_enclosed, 1, 1,
4460 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4463 // ---------- BD amoeba 2 content -------------------------------------------
4466 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4467 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4468 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4469 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4470 &level.bd_amoeba_2_content_too_big, 1, 1,
4471 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4474 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4475 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4476 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4477 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4478 &level.bd_amoeba_2_content_enclosed, 1, 1,
4479 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4482 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4483 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4484 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4485 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4486 &level.bd_amoeba_2_content_exploding, 1, 1,
4487 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4490 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4491 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4492 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4493 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4494 &level.bd_amoeba_2_content_looks_like, 1, 1,
4495 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4498 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
4499 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4500 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4501 GADGET_ID_BD_SLIME_EATS_ELEMENT_1, GADGET_ID_NONE,
4502 &level.bd_slime_eats_element_1, 1, 1,
4503 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4506 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
4507 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4508 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4509 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1, GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
4510 &level.bd_slime_converts_to_element_1, 1, 1,
4511 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4514 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
4515 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4516 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4517 GADGET_ID_BD_SLIME_EATS_ELEMENT_2, GADGET_ID_NONE,
4518 &level.bd_slime_eats_element_2, 1, 1,
4519 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4522 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
4523 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4524 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4525 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2, GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
4526 &level.bd_slime_converts_to_element_2, 1, 1,
4527 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4530 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
4531 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4532 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4533 GADGET_ID_BD_SLIME_EATS_ELEMENT_3, GADGET_ID_NONE,
4534 &level.bd_slime_eats_element_3, 1, 1,
4535 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4538 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
4539 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4540 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4541 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3, GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
4542 &level.bd_slime_converts_to_element_3, 1, 1,
4543 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4546 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4547 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4548 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4549 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4550 &level.bd_acid_eats_element, 1, 1,
4551 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4554 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4555 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4556 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4557 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4558 &level.bd_acid_turns_to_element, 1, 1,
4559 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4562 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4563 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4564 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4565 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4566 &level.bd_biter_eats_element, 1, 1,
4567 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4570 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4571 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4572 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4573 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
4574 &level.bd_bladder_converts_by_element, 1, 1,
4575 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
4578 ED_DRAWING_ID_BD_NUT_CONTENT,
4579 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4580 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4581 GADGET_ID_BD_NUT_CONTENT, GADGET_ID_NONE,
4582 &level.bd_nut_content, 1, 1,
4583 "When breaking, changes to:", NULL, NULL, NULL, "Element created when breaking nut"
4586 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
4587 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4588 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4589 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE, GADGET_ID_NONE,
4590 &level.bd_expanding_wall_looks_like, 1, 1,
4591 "Use graphic of element:", NULL, NULL, NULL, "Expanding wall looks like this element"
4594 // ---------- level start element -------------------------------------------
4597 ED_DRAWING_ID_START_ELEMENT,
4598 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4599 0, ED_AREA_1X1_SETTINGS_YOFF,
4600 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4601 &level.start_element[0], 1, 1,
4602 NULL, NULL, NULL, NULL, "Level start element"
4605 // ---------- player artwork element ----------------------------------------
4608 ED_DRAWING_ID_ARTWORK_ELEMENT,
4609 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4610 0, ED_AREA_1X1_SETTINGS_YOFF,
4611 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4612 &level.artwork_element[0], 1, 1,
4613 NULL, NULL, NULL, NULL, "Element for player artwork"
4616 // ---------- player explosion element --------------------------------------
4619 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4620 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4621 0, ED_AREA_1X1_SETTINGS_YOFF,
4622 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4623 &level.explosion_element[0], 1, 1,
4624 NULL, NULL, NULL, NULL, "Element for player explosion"
4627 // ---------- player initial inventory --------------------------------------
4630 ED_DRAWING_ID_INVENTORY_CONTENT,
4631 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4632 0, ED_AREA_1X1_SETTINGS_YOFF,
4633 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4634 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4635 NULL, NULL, NULL, NULL, "Content for initial inventory"
4638 // ---------- gray ball content -----------------------------------------
4641 ED_DRAWING_ID_MM_BALL_CONTENT,
4642 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4643 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4644 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4645 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4646 "Content:", NULL, NULL, NULL, "Content for gray ball"
4649 // ---------- element settings: configure 1 (custom elements) ---------------
4651 // ---------- custom graphic ------------------------------------------------
4654 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4655 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4656 0, ED_AREA_1X1_SETTINGS_YOFF,
4657 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4658 &custom_element.gfx_element_initial, 1, 1,
4659 NULL, NULL, NULL, NULL, "Custom graphic element"
4662 // ---------- element settings: configure 2 (custom elements) ---------------
4664 // ---------- custom content (when exploding) -------------------------------
4667 ED_DRAWING_ID_CUSTOM_CONTENT,
4668 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4669 0, ED_AREA_3X3_SETTINGS_YOFF,
4670 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4671 &custom_element.content.e[0][0], 3, 3,
4672 "Content:", NULL, NULL, NULL, NULL
4675 // ---------- custom enter and leave element (when moving) ------------------
4678 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4679 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4680 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4681 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4682 &custom_element.move_enter_element, 1, 1,
4683 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
4686 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4687 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4688 0, ED_AREA_1X1_SETTINGS_YOFF,
4689 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4690 &custom_element.move_leave_element, 1, 1,
4691 NULL, NULL, NULL, NULL, "Element that will be left behind"
4694 // ---------- element settings: advanced (custom elements) ------------------
4696 // ---------- custom change target ------------------------------------------
4699 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4700 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4701 0, ED_AREA_1X1_SETTINGS_YOFF,
4702 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4703 &custom_element_change.target_element, 1, 1,
4704 NULL, "after/when:", NULL, NULL, "New target element after change"
4707 // ---------- custom change content (extended change target) ----------------
4710 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4711 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4712 0, ED_AREA_3X3_SETTINGS_YOFF,
4713 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4714 &custom_element_change.target_content.e[0][0], 3, 3,
4715 NULL, NULL, NULL, NULL, "New extended elements after change"
4718 // ---------- custom change trigger (element causing change) ----------------
4721 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4722 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4723 0, ED_AREA_1X1_SETTINGS_YOFF,
4724 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4725 &custom_element_change.initial_trigger_element, 1, 1,
4726 NULL, NULL, NULL, NULL, "Other element triggering change"
4729 // ---------- custom change action (element used for action) ----------------
4732 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4733 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4734 0, ED_AREA_1X1_SETTINGS_YOFF,
4735 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4736 &custom_element_change.action_element, 1, 1,
4737 NULL, NULL, NULL, NULL, "Element used as action parameter"
4740 // ---------- group element content -----------------------------------------
4743 ED_DRAWING_ID_GROUP_CONTENT,
4744 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4745 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4746 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4747 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4748 "Content:", NULL, NULL, NULL, NULL
4751 // ---------- random background (for random painting) -----------------------
4754 ED_DRAWING_ID_RANDOM_BACKGROUND,
4755 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4756 0, ED_AREA_1X1_LSETTINGS_YOFF,
4757 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4758 &random_placement_background_element, 1, 1,
4759 NULL, NULL, NULL, NULL, "Random placement background"
4764 // ----------------------------------------------------------------------------
4765 // some internally used variables
4766 // ----------------------------------------------------------------------------
4768 // maximal size of level editor drawing area
4769 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4771 // actual size of level editor drawing area
4772 static int ed_fieldx, ed_fieldy;
4774 // actual position of level editor drawing area in level playfield
4775 static int level_xpos = -1, level_ypos = -1;
4777 // actual tile size used to display playfield drawing area
4778 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4779 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4781 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4783 // drawing elements on the three mouse buttons
4784 static int new_element1 = EL_WALL;
4785 static int new_element2 = EL_EMPTY;
4786 static int new_element3 = EL_SAND;
4788 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4789 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4790 (button) == 2 ? new_element2 : \
4791 (button) == 3 ? new_element3 : EL_EMPTY)
4793 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4795 static int use_permanent_palette = TRUE;
4797 #define PX (use_permanent_palette ? DX : SX)
4798 #define PY (use_permanent_palette ? DY : SY)
4799 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4800 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4802 // forward declaration for internal use
4803 static void CopyBrushToCursor(int, int);
4804 static void DeleteBrushFromCursor(void);
4805 static void ModifyEditorCounterValue(int, int);
4806 static void ModifyEditorCounterLimits(int, int, int);
4807 static void ModifyEditorSelectboxValue(int, int);
4808 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4809 static void ModifyEditorDrawingArea(int, int, int);
4810 static void ModifyEditorElementList(void);
4811 static void AdjustElementListScrollbar(void);
4812 static void RedrawDrawingElements(void);
4813 static void DrawDrawingWindowExt(boolean);
4814 static void DrawDrawingWindow(void);
4815 static void DrawLevelConfigWindow(void);
4816 static void DrawPropertiesWindow(void);
4817 static void DrawPaletteWindow(void);
4818 static void UpdateCustomElementGraphicGadgets(void);
4819 static boolean checkPropertiesConfig(int);
4820 static void SetAutomaticNumberOfGemsNeeded(void);
4821 static void ClearEditorGadgetInfoText(void);
4822 static void CopyLevelToUndoBuffer(int);
4823 static void HandleDrawingAreas(struct GadgetInfo *);
4824 static void HandleCounterButtons(struct GadgetInfo *);
4825 static void HandleTextInputGadgets(struct GadgetInfo *);
4826 static void HandleTextAreaGadgets(struct GadgetInfo *);
4827 static void HandleSelectboxGadgets(struct GadgetInfo *);
4828 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4829 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4830 static void HandleRadiobuttons(struct GadgetInfo *);
4831 static void HandleCheckbuttons(struct GadgetInfo *);
4832 static void HandleControlButtons(struct GadgetInfo *);
4833 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4834 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4835 static boolean AskToCopyAndModifyLevelTemplate(void);
4836 static boolean getDrawModeHiRes(void);
4837 static int getTabulatorBarWidth(void);
4838 static int getTabulatorBarHeight(void);
4839 static Pixel getTabulatorBarColor(void);
4840 static void getEditorGraphicAndFrame(int, int *, int *, boolean);
4841 static int numHiresTiles(int);
4843 static int num_editor_gadgets = 0; // dynamically determined
4845 static struct GadgetInfo **level_editor_gadget = NULL;
4846 static int *right_gadget_border = NULL;
4848 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4849 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4850 static boolean draw_with_brush = FALSE;
4851 static int properties_element = 0;
4853 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4854 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4855 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4856 static int undo_buffer_position = 0;
4857 static int undo_buffer_steps = 0;
4858 static int redo_buffer_steps = 0;
4860 static int edit_mode;
4861 static int edit_mode_levelconfig;
4862 static int edit_mode_properties;
4864 static int element_shift = 0;
4866 static int editor_el_players[] =
4873 static int *editor_el_players_ptr = editor_el_players;
4874 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4876 static int editor_hl_boulderdash[] =
4878 EL_INTERNAL_CASCADE_BD_ACTIVE,
4884 static int editor_el_boulderdash[] =
4893 EL_BD_EXPANDABLE_WALL,
4901 EL_BD_BUTTERFLY_LEFT,
4903 EL_BD_BUTTERFLY_RIGHT,
4904 EL_BD_FIREFLY_RIGHT,
4907 EL_BD_BUTTERFLY_DOWN,
4911 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4912 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4913 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4914 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4916 static int editor_hl_boulderdash_native[] =
4918 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4924 static int editor_el_boulderdash_native[] =
4941 EL_BD_BUTTERFLY_LEFT,
4943 EL_BD_BUTTERFLY_RIGHT,
4944 EL_BD_FIREFLY_RIGHT,
4947 EL_BD_BUTTERFLY_DOWN,
4952 EL_BD_BUTTERFLY_2_UP,
4956 EL_BD_BUTTERFLY_2_LEFT,
4957 EL_BD_FIREFLY_2_LEFT,
4958 EL_BD_BUTTERFLY_2_RIGHT,
4959 EL_BD_FIREFLY_2_RIGHT,
4962 EL_BD_BUTTERFLY_2_DOWN,
4963 EL_BD_FIREFLY_2_DOWN,
4964 EL_BD_FLYING_DIAMOND,
4969 EL_BD_DIAMOND_GLUED,
4971 EL_BD_DRAGONFLY_LEFT,
4972 EL_BD_STONEFLY_LEFT,
4973 EL_BD_DRAGONFLY_RIGHT,
4974 EL_BD_STONEFLY_RIGHT,
4977 EL_BD_DRAGONFLY_DOWN,
4978 EL_BD_STONEFLY_DOWN,
4981 EL_BD_BITER_SWITCH_1,
4999 EL_BD_WALL_NON_SLOPED,
5001 EL_BD_SAND_SLOPED_UP_LEFT,
5002 EL_BD_SAND_SLOPED_UP_RIGHT,
5003 EL_BD_WALL_SLOPED_UP_LEFT,
5004 EL_BD_WALL_SLOPED_UP_RIGHT,
5006 EL_BD_SAND_SLOPED_DOWN_LEFT,
5007 EL_BD_SAND_SLOPED_DOWN_RIGHT,
5008 EL_BD_WALL_SLOPED_DOWN_LEFT,
5009 EL_BD_WALL_SLOPED_DOWN_RIGHT,
5013 EL_BD_STEELWALL_SLOPED_UP_LEFT,
5014 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
5018 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
5019 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
5023 EL_BD_INVISIBLE_EXIT_CLOSED,
5024 EL_BD_INVISIBLE_EXIT_OPEN,
5026 EL_BD_STEELWALL_EXPLODABLE,
5027 EL_BD_STEELWALL_DIGGABLE,
5028 EL_BD_WALL_DIGGABLE,
5031 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
5032 EL_BD_EXPANDABLE_WALL_VERTICAL,
5033 EL_BD_EXPANDABLE_WALL_ANY,
5034 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
5036 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
5037 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
5038 EL_BD_EXPANDABLE_STEELWALL_ANY,
5039 EL_BD_CREATURE_SWITCH,
5042 EL_BD_BLADDER_SPENDER,
5044 EL_BD_REPLICATOR_SWITCH,
5046 EL_BD_CONVEYOR_LEFT,
5047 EL_BD_CONVEYOR_RIGHT,
5048 EL_BD_CONVEYOR_SWITCH,
5049 EL_BD_CONVEYOR_DIR_SWITCH_NORMAL,
5064 EL_BD_TRAPPED_DIAMOND,
5077 EL_BD_GRAVITY_SWITCH,
5078 EL_BD_PNEUMATIC_HAMMER,
5082 EL_BD_PLAYER_WITH_BOMB,
5084 EL_BD_PLAYER_STIRRING,
5086 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
5087 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
5088 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
5089 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
5091 static int editor_hl_boulderdash_effects[] =
5093 EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
5099 static int editor_el_boulderdash_effects[] =
5101 EL_BD_DIAMOND_FALLING,
5103 EL_BD_MEGA_ROCK_FALLING,
5104 EL_BD_FLYING_DIAMOND_FLYING,
5106 EL_BD_FALLING_WALL_FALLING,
5107 EL_BD_NITRO_PACK_FALLING,
5109 EL_BD_FLYING_ROCK_FLYING,
5111 EL_BD_PLAYER_GROWING_1,
5112 EL_BD_PLAYER_GROWING_2,
5113 EL_BD_PLAYER_GROWING_3,
5116 EL_BD_PLAYER_WITH_BOMB,
5117 EL_BD_PLAYER_STIRRING,
5119 EL_BD_INVISIBLE_EXIT_OPEN,
5132 EL_BD_COW_ENCLOSED_1,
5133 EL_BD_COW_ENCLOSED_2,
5134 EL_BD_COW_ENCLOSED_3,
5136 EL_BD_COW_ENCLOSED_4,
5137 EL_BD_COW_ENCLOSED_5,
5138 EL_BD_COW_ENCLOSED_6,
5139 EL_BD_COW_ENCLOSED_7,
5161 EL_BD_BOMB_TICKING_1,
5162 EL_BD_BOMB_TICKING_2,
5163 EL_BD_BOMB_TICKING_3,
5164 EL_BD_BOMB_TICKING_4,
5166 EL_BD_BOMB_TICKING_5,
5167 EL_BD_BOMB_TICKING_6,
5168 EL_BD_BOMB_TICKING_7,
5171 EL_BD_BOMB_EXPLODING_1,
5172 EL_BD_BOMB_EXPLODING_2,
5173 EL_BD_BOMB_EXPLODING_3,
5174 EL_BD_BOMB_EXPLODING_4,
5176 EL_BD_NUT_BREAKING_1,
5177 EL_BD_NUT_BREAKING_2,
5178 EL_BD_NUT_BREAKING_3,
5179 EL_BD_NUT_BREAKING_4,
5188 EL_BD_DIAMOND_GROWING_1,
5189 EL_BD_DIAMOND_GROWING_2,
5191 EL_BD_DIAMOND_GROWING_3,
5192 EL_BD_DIAMOND_GROWING_4,
5193 EL_BD_DIAMOND_GROWING_5,
5194 EL_BD_NITRO_PACK_EXPLODING,
5196 EL_BD_NITRO_PACK_EXPLODING_1,
5197 EL_BD_NITRO_PACK_EXPLODING_2,
5198 EL_BD_NITRO_PACK_EXPLODING_3,
5199 EL_BD_NITRO_PACK_EXPLODING_4,
5201 EL_BD_ROCK_GROWING_1,
5202 EL_BD_ROCK_GROWING_2,
5203 EL_BD_ROCK_GROWING_3,
5204 EL_BD_ROCK_GROWING_4,
5206 EL_BD_STEELWALL_GROWING_1,
5207 EL_BD_STEELWALL_GROWING_2,
5208 EL_BD_STEELWALL_GROWING_3,
5209 EL_BD_STEELWALL_GROWING_4,
5211 EL_BD_CLOCK_GROWING_1,
5212 EL_BD_CLOCK_GROWING_2,
5213 EL_BD_CLOCK_GROWING_3,
5214 EL_BD_CLOCK_GROWING_4,
5216 EL_BD_GHOST_EXPLODING_1,
5217 EL_BD_GHOST_EXPLODING_2,
5218 EL_BD_GHOST_EXPLODING_3,
5219 EL_BD_GHOST_EXPLODING_4,
5221 static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
5222 static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
5223 static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
5224 static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);
5226 static int editor_hl_emerald_mine[] =
5228 EL_INTERNAL_CASCADE_EM_ACTIVE,
5234 static int editor_el_emerald_mine[] =
5252 EL_EM_DYNAMITE_ACTIVE,
5271 EL_ACID_POOL_TOPLEFT,
5273 EL_ACID_POOL_TOPRIGHT,
5276 EL_ACID_POOL_BOTTOMLEFT,
5277 EL_ACID_POOL_BOTTOM,
5278 EL_ACID_POOL_BOTTOMRIGHT,
5296 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
5297 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
5298 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
5299 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
5301 static int editor_hl_emerald_mine_club[] =
5303 EL_INTERNAL_CASCADE_EMC_ACTIVE,
5309 static int editor_el_emerald_mine_club[] =
5336 EL_EMC_WALL_SLIPPERY_1,
5337 EL_EMC_WALL_SLIPPERY_2,
5338 EL_EMC_WALL_SLIPPERY_3,
5339 EL_EMC_WALL_SLIPPERY_4,
5362 EL_EMC_MAGIC_BALL_SWITCH,
5369 EL_EMC_SPRING_BUMPER,
5373 EL_BALLOON_SWITCH_UP,
5374 EL_BALLOON_SWITCH_ANY,
5377 EL_BALLOON_SWITCH_LEFT,
5379 EL_BALLOON_SWITCH_RIGHT,
5383 EL_BALLOON_SWITCH_DOWN,
5384 EL_BALLOON_SWITCH_NONE,
5386 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5387 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5388 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5389 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5391 static int editor_hl_rnd[] =
5393 EL_INTERNAL_CASCADE_RND_ACTIVE,
5399 static int editor_el_rnd[] =
5402 EL_DYNAMITE_ACTIVE, // RND
5436 EL_WALL_EMERALD_YELLOW,
5437 EL_WALL_EMERALD_RED,
5438 EL_WALL_EMERALD_PURPLE,
5456 EL_DYNABOMB_INCREASE_NUMBER,
5457 EL_DYNABOMB_INCREASE_SIZE,
5458 EL_DYNABOMB_INCREASE_POWER,
5478 EL_INVISIBLE_STEELWALL,
5482 EL_EXPANDABLE_WALL_HORIZONTAL,
5483 EL_EXPANDABLE_WALL_VERTICAL,
5484 EL_EXPANDABLE_WALL_ANY,
5486 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5487 static int *editor_el_rnd_ptr = editor_el_rnd;
5488 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5489 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5491 static int editor_hl_sokoban[] =
5493 EL_INTERNAL_CASCADE_SB_ACTIVE,
5499 static int editor_el_sokoban[] =
5502 EL_SOKOBAN_FIELD_EMPTY,
5503 EL_SOKOBAN_FIELD_FULL,
5504 EL_SOKOBAN_FIELD_PLAYER,
5506 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5507 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5508 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5509 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5511 static int editor_hl_supaplex[] =
5513 EL_INTERNAL_CASCADE_SP_ACTIVE,
5519 static int editor_el_supaplex[] =
5537 EL_SP_PORT_HORIZONTAL,
5538 EL_SP_PORT_VERTICAL,
5546 EL_SP_GRAVITY_PORT_LEFT,
5547 EL_SP_GRAVITY_PORT_RIGHT,
5548 EL_SP_GRAVITY_PORT_UP,
5549 EL_SP_GRAVITY_PORT_DOWN,
5551 EL_SP_GRAVITY_ON_PORT_LEFT,
5552 EL_SP_GRAVITY_ON_PORT_RIGHT,
5553 EL_SP_GRAVITY_ON_PORT_UP,
5554 EL_SP_GRAVITY_ON_PORT_DOWN,
5556 EL_SP_GRAVITY_OFF_PORT_LEFT,
5557 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5558 EL_SP_GRAVITY_OFF_PORT_UP,
5559 EL_SP_GRAVITY_OFF_PORT_DOWN,
5561 EL_SP_HARDWARE_GRAY,
5562 EL_SP_HARDWARE_GREEN,
5563 EL_SP_HARDWARE_BLUE,
5566 EL_SP_HARDWARE_BASE_1,
5567 EL_SP_HARDWARE_BASE_2,
5568 EL_SP_HARDWARE_BASE_3,
5569 EL_SP_HARDWARE_BASE_4,
5571 EL_SP_HARDWARE_BASE_5,
5572 EL_SP_HARDWARE_BASE_6,
5573 EL_SP_HARDWARE_YELLOW,
5581 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5582 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5583 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5584 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5586 static int editor_hl_diamond_caves[] =
5588 EL_INTERNAL_CASCADE_DC_ACTIVE,
5594 static int editor_el_diamond_caves[] =
5596 EL_EM_STEEL_EXIT_CLOSED, // DC2
5597 EL_EM_STEEL_EXIT_OPEN, // DC2
5598 EL_WALL_EMERALD, // DC2
5599 EL_WALL_DIAMOND, // DC2
5606 EL_CONVEYOR_BELT_1_LEFT,
5607 EL_CONVEYOR_BELT_1_MIDDLE,
5608 EL_CONVEYOR_BELT_1_RIGHT,
5609 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5611 EL_CONVEYOR_BELT_2_LEFT,
5612 EL_CONVEYOR_BELT_2_MIDDLE,
5613 EL_CONVEYOR_BELT_2_RIGHT,
5614 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5616 EL_CONVEYOR_BELT_3_LEFT,
5617 EL_CONVEYOR_BELT_3_MIDDLE,
5618 EL_CONVEYOR_BELT_3_RIGHT,
5619 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5621 EL_CONVEYOR_BELT_4_LEFT,
5622 EL_CONVEYOR_BELT_4_MIDDLE,
5623 EL_CONVEYOR_BELT_4_RIGHT,
5624 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5626 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5627 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5628 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5629 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5631 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5632 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5633 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5634 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5639 EL_DC_TIMEGATE_SWITCH,
5641 EL_SWITCHGATE_CLOSED,
5643 EL_SWITCHGATE_SWITCH_UP,
5644 EL_SWITCHGATE_SWITCH_DOWN,
5647 EL_LIGHT_SWITCH_ACTIVE,
5648 EL_DC_SWITCHGATE_SWITCH_UP,
5649 EL_DC_SWITCHGATE_SWITCH_DOWN,
5651 EL_STEEL_EXIT_CLOSED,
5653 EL_STEELWALL_SLIPPERY,
5656 EL_QUICKSAND_FAST_EMPTY,
5657 EL_QUICKSAND_FAST_FULL,
5671 EL_SIGN_RADIOACTIVITY,
5677 EL_SIGN_ENTRY_FORBIDDEN,
5678 EL_SIGN_EMERGENCY_EXIT,
5703 EL_DC_STEELWALL_2_SINGLE,
5704 EL_DC_STEELWALL_2_TOP,
5705 EL_SIGN_EXCLAMATION,
5708 EL_DC_STEELWALL_2_LEFT,
5709 EL_DC_STEELWALL_2_MIDDLE,
5710 EL_DC_STEELWALL_2_HORIZONTAL,
5711 EL_DC_STEELWALL_2_RIGHT,
5713 EL_DC_STEELWALL_1_TOPLEFT,
5714 EL_DC_STEELWALL_2_VERTICAL,
5715 EL_DC_STEELWALL_1_TOPRIGHT,
5718 EL_DC_STEELWALL_1_VERTICAL,
5719 EL_DC_STEELWALL_2_BOTTOM,
5721 EL_DC_GATE_WHITE_GRAY,
5723 EL_DC_STEELWALL_1_BOTTOMLEFT,
5724 EL_DC_STEELWALL_1_HORIZONTAL,
5725 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5726 EL_DC_GATE_FAKE_GRAY,
5728 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5729 EL_DC_STEELWALL_1_BOTTOM,
5730 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5731 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5733 EL_DC_STEELWALL_1_RIGHT,
5735 EL_DC_STEELWALL_1_LEFT,
5736 EL_EXPANDABLE_STEELWALL_VERTICAL,
5738 EL_DC_STEELWALL_1_TOPRIGHT_2,
5739 EL_DC_STEELWALL_1_TOP,
5740 EL_DC_STEELWALL_1_TOPLEFT_2,
5741 EL_EXPANDABLE_STEELWALL_ANY,
5743 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5744 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5745 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5746 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5748 static int editor_hl_dx_boulderdash[] =
5750 EL_INTERNAL_CASCADE_DX_ACTIVE,
5756 static int editor_el_dx_boulderdash[] =
5760 EL_TUBE_HORIZONTAL_DOWN,
5764 EL_TUBE_VERTICAL_RIGHT,
5766 EL_TUBE_VERTICAL_LEFT,
5770 EL_TUBE_HORIZONTAL_UP,
5778 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5779 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5780 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5781 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5783 static int editor_hl_mirror_magic[] =
5785 EL_INTERNAL_CASCADE_MM_ACTIVE,
5791 static int editor_el_mirror_magic[] =
5793 EL_MM_MCDUFFIN_RIGHT,
5795 EL_MM_MCDUFFIN_LEFT,
5796 EL_MM_MCDUFFIN_DOWN,
5799 EL_MM_MIRROR_FIXED_START,
5800 EL_MM_POLARIZER_START,
5801 EL_MM_POLARIZER_CROSS_START,
5803 EL_MM_TELEPORTER_RED_START,
5804 EL_MM_TELEPORTER_YELLOW_START,
5805 EL_MM_TELEPORTER_GREEN_START,
5806 EL_MM_TELEPORTER_BLUE_START,
5819 EL_MM_LIGHTBULB_ACTIVE,
5833 EL_MM_STEEL_GRID_FIXED_1,
5834 EL_MM_STEEL_GRID_FIXED_2,
5835 EL_MM_STEEL_GRID_FIXED_3,
5836 EL_MM_STEEL_GRID_FIXED_4,
5838 EL_MM_WOODEN_GRID_FIXED_1,
5839 EL_MM_WOODEN_GRID_FIXED_2,
5840 EL_MM_WOODEN_GRID_FIXED_3,
5841 EL_MM_WOODEN_GRID_FIXED_4,
5848 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5849 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5850 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5851 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5853 static int editor_hl_deflektor[] =
5855 EL_INTERNAL_CASCADE_DF_ACTIVE,
5861 static int editor_el_deflektor[] =
5868 EL_DF_RECEIVER_RIGHT,
5870 EL_DF_RECEIVER_LEFT,
5871 EL_DF_RECEIVER_DOWN,
5874 EL_DF_MIRROR_ROTATING_START,
5875 EL_DF_MIRROR_FIXED_START,
5878 EL_DF_FIBRE_OPTIC_RED_1,
5879 EL_DF_FIBRE_OPTIC_YELLOW_1,
5880 EL_DF_FIBRE_OPTIC_GREEN_1,
5881 EL_DF_FIBRE_OPTIC_BLUE_1,
5883 EL_DF_STEEL_GRID_FIXED_START,
5884 EL_DF_STEEL_GRID_ROTATING_START,
5885 EL_DF_WOODEN_GRID_FIXED_START,
5886 EL_DF_WOODEN_GRID_ROTATING_START,
5898 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5899 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5900 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5901 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5903 static int editor_hl_chars[] =
5905 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5911 static int editor_el_chars[] =
5993 EL_CHAR(CHAR_BYTE_COPYRIGHT),
5994 EL_CHAR(CHAR_BYTE_UMLAUT_A),
5995 EL_CHAR(CHAR_BYTE_UMLAUT_O),
5996 EL_CHAR(CHAR_BYTE_UMLAUT_U),
5998 EL_CHAR(CHAR_BYTE_DEGREE),
5999 EL_CHAR(CHAR_BYTE_REGISTERED),
6000 EL_CHAR(FONT_ASCII_CURSOR),
6001 EL_CHAR(FONT_ASCII_BUTTON),
6003 EL_CHAR(FONT_ASCII_UP),
6004 EL_CHAR(FONT_ASCII_DOWN),
6008 static int *editor_hl_chars_ptr = editor_hl_chars;
6009 static int *editor_el_chars_ptr = editor_el_chars;
6010 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
6011 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
6013 static int editor_hl_steel_chars[] =
6015 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
6021 static int editor_el_steel_chars[] =
6031 EL_STEEL_CHAR('\''),
6098 EL_STEEL_CHAR('\\'),
6103 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
6104 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
6105 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
6106 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
6108 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
6109 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
6110 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
6111 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
6113 EL_STEEL_CHAR(FONT_ASCII_UP),
6114 EL_STEEL_CHAR(FONT_ASCII_DOWN),
6118 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
6119 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
6120 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
6121 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
6123 static int editor_hl_custom[] =
6125 EL_INTERNAL_CASCADE_CE_ACTIVE,
6131 static int editor_el_custom[] =
6133 EL_CUSTOM_START + 0,
6134 EL_CUSTOM_START + 1,
6135 EL_CUSTOM_START + 2,
6136 EL_CUSTOM_START + 3,
6138 EL_CUSTOM_START + 4,
6139 EL_CUSTOM_START + 5,
6140 EL_CUSTOM_START + 6,
6141 EL_CUSTOM_START + 7,
6143 EL_CUSTOM_START + 8,
6144 EL_CUSTOM_START + 9,
6145 EL_CUSTOM_START + 10,
6146 EL_CUSTOM_START + 11,
6148 EL_CUSTOM_START + 12,
6149 EL_CUSTOM_START + 13,
6150 EL_CUSTOM_START + 14,
6151 EL_CUSTOM_START + 15,
6153 EL_CUSTOM_START + 16,
6154 EL_CUSTOM_START + 17,
6155 EL_CUSTOM_START + 18,
6156 EL_CUSTOM_START + 19,
6158 EL_CUSTOM_START + 20,
6159 EL_CUSTOM_START + 21,
6160 EL_CUSTOM_START + 22,
6161 EL_CUSTOM_START + 23,
6163 EL_CUSTOM_START + 24,
6164 EL_CUSTOM_START + 25,
6165 EL_CUSTOM_START + 26,
6166 EL_CUSTOM_START + 27,
6168 EL_CUSTOM_START + 28,
6169 EL_CUSTOM_START + 29,
6170 EL_CUSTOM_START + 30,
6171 EL_CUSTOM_START + 31,
6173 EL_CUSTOM_START + 32,
6174 EL_CUSTOM_START + 33,
6175 EL_CUSTOM_START + 34,
6176 EL_CUSTOM_START + 35,
6178 EL_CUSTOM_START + 36,
6179 EL_CUSTOM_START + 37,
6180 EL_CUSTOM_START + 38,
6181 EL_CUSTOM_START + 39,
6183 EL_CUSTOM_START + 40,
6184 EL_CUSTOM_START + 41,
6185 EL_CUSTOM_START + 42,
6186 EL_CUSTOM_START + 43,
6188 EL_CUSTOM_START + 44,
6189 EL_CUSTOM_START + 45,
6190 EL_CUSTOM_START + 46,
6191 EL_CUSTOM_START + 47,
6193 EL_CUSTOM_START + 48,
6194 EL_CUSTOM_START + 49,
6195 EL_CUSTOM_START + 50,
6196 EL_CUSTOM_START + 51,
6198 EL_CUSTOM_START + 52,
6199 EL_CUSTOM_START + 53,
6200 EL_CUSTOM_START + 54,
6201 EL_CUSTOM_START + 55,
6203 EL_CUSTOM_START + 56,
6204 EL_CUSTOM_START + 57,
6205 EL_CUSTOM_START + 58,
6206 EL_CUSTOM_START + 59,
6208 EL_CUSTOM_START + 60,
6209 EL_CUSTOM_START + 61,
6210 EL_CUSTOM_START + 62,
6211 EL_CUSTOM_START + 63,
6213 EL_CUSTOM_START + 64,
6214 EL_CUSTOM_START + 65,
6215 EL_CUSTOM_START + 66,
6216 EL_CUSTOM_START + 67,
6218 EL_CUSTOM_START + 68,
6219 EL_CUSTOM_START + 69,
6220 EL_CUSTOM_START + 70,
6221 EL_CUSTOM_START + 71,
6223 EL_CUSTOM_START + 72,
6224 EL_CUSTOM_START + 73,
6225 EL_CUSTOM_START + 74,
6226 EL_CUSTOM_START + 75,
6228 EL_CUSTOM_START + 76,
6229 EL_CUSTOM_START + 77,
6230 EL_CUSTOM_START + 78,
6231 EL_CUSTOM_START + 79,
6233 EL_CUSTOM_START + 80,
6234 EL_CUSTOM_START + 81,
6235 EL_CUSTOM_START + 82,
6236 EL_CUSTOM_START + 83,
6238 EL_CUSTOM_START + 84,
6239 EL_CUSTOM_START + 85,
6240 EL_CUSTOM_START + 86,
6241 EL_CUSTOM_START + 87,
6243 EL_CUSTOM_START + 88,
6244 EL_CUSTOM_START + 89,
6245 EL_CUSTOM_START + 90,
6246 EL_CUSTOM_START + 91,
6248 EL_CUSTOM_START + 92,
6249 EL_CUSTOM_START + 93,
6250 EL_CUSTOM_START + 94,
6251 EL_CUSTOM_START + 95,
6253 EL_CUSTOM_START + 96,
6254 EL_CUSTOM_START + 97,
6255 EL_CUSTOM_START + 98,
6256 EL_CUSTOM_START + 99,
6258 EL_CUSTOM_START + 100,
6259 EL_CUSTOM_START + 101,
6260 EL_CUSTOM_START + 102,
6261 EL_CUSTOM_START + 103,
6263 EL_CUSTOM_START + 104,
6264 EL_CUSTOM_START + 105,
6265 EL_CUSTOM_START + 106,
6266 EL_CUSTOM_START + 107,
6268 EL_CUSTOM_START + 108,
6269 EL_CUSTOM_START + 109,
6270 EL_CUSTOM_START + 110,
6271 EL_CUSTOM_START + 111,
6273 EL_CUSTOM_START + 112,
6274 EL_CUSTOM_START + 113,
6275 EL_CUSTOM_START + 114,
6276 EL_CUSTOM_START + 115,
6278 EL_CUSTOM_START + 116,
6279 EL_CUSTOM_START + 117,
6280 EL_CUSTOM_START + 118,
6281 EL_CUSTOM_START + 119,
6283 EL_CUSTOM_START + 120,
6284 EL_CUSTOM_START + 121,
6285 EL_CUSTOM_START + 122,
6286 EL_CUSTOM_START + 123,
6288 EL_CUSTOM_START + 124,
6289 EL_CUSTOM_START + 125,
6290 EL_CUSTOM_START + 126,
6291 EL_CUSTOM_START + 127,
6293 EL_CUSTOM_START + 128,
6294 EL_CUSTOM_START + 129,
6295 EL_CUSTOM_START + 130,
6296 EL_CUSTOM_START + 131,
6298 EL_CUSTOM_START + 132,
6299 EL_CUSTOM_START + 133,
6300 EL_CUSTOM_START + 134,
6301 EL_CUSTOM_START + 135,
6303 EL_CUSTOM_START + 136,
6304 EL_CUSTOM_START + 137,
6305 EL_CUSTOM_START + 138,
6306 EL_CUSTOM_START + 139,
6308 EL_CUSTOM_START + 140,
6309 EL_CUSTOM_START + 141,
6310 EL_CUSTOM_START + 142,
6311 EL_CUSTOM_START + 143,
6313 EL_CUSTOM_START + 144,
6314 EL_CUSTOM_START + 145,
6315 EL_CUSTOM_START + 146,
6316 EL_CUSTOM_START + 147,
6318 EL_CUSTOM_START + 148,
6319 EL_CUSTOM_START + 149,
6320 EL_CUSTOM_START + 150,
6321 EL_CUSTOM_START + 151,
6323 EL_CUSTOM_START + 152,
6324 EL_CUSTOM_START + 153,
6325 EL_CUSTOM_START + 154,
6326 EL_CUSTOM_START + 155,
6328 EL_CUSTOM_START + 156,
6329 EL_CUSTOM_START + 157,
6330 EL_CUSTOM_START + 158,
6331 EL_CUSTOM_START + 159,
6333 EL_CUSTOM_START + 160,
6334 EL_CUSTOM_START + 161,
6335 EL_CUSTOM_START + 162,
6336 EL_CUSTOM_START + 163,
6338 EL_CUSTOM_START + 164,
6339 EL_CUSTOM_START + 165,
6340 EL_CUSTOM_START + 166,
6341 EL_CUSTOM_START + 167,
6343 EL_CUSTOM_START + 168,
6344 EL_CUSTOM_START + 169,
6345 EL_CUSTOM_START + 170,
6346 EL_CUSTOM_START + 171,
6348 EL_CUSTOM_START + 172,
6349 EL_CUSTOM_START + 173,
6350 EL_CUSTOM_START + 174,
6351 EL_CUSTOM_START + 175,
6353 EL_CUSTOM_START + 176,
6354 EL_CUSTOM_START + 177,
6355 EL_CUSTOM_START + 178,
6356 EL_CUSTOM_START + 179,
6358 EL_CUSTOM_START + 180,
6359 EL_CUSTOM_START + 181,
6360 EL_CUSTOM_START + 182,
6361 EL_CUSTOM_START + 183,
6363 EL_CUSTOM_START + 184,
6364 EL_CUSTOM_START + 185,
6365 EL_CUSTOM_START + 186,
6366 EL_CUSTOM_START + 187,
6368 EL_CUSTOM_START + 188,
6369 EL_CUSTOM_START + 189,
6370 EL_CUSTOM_START + 190,
6371 EL_CUSTOM_START + 191,
6373 EL_CUSTOM_START + 192,
6374 EL_CUSTOM_START + 193,
6375 EL_CUSTOM_START + 194,
6376 EL_CUSTOM_START + 195,
6378 EL_CUSTOM_START + 196,
6379 EL_CUSTOM_START + 197,
6380 EL_CUSTOM_START + 198,
6381 EL_CUSTOM_START + 199,
6383 EL_CUSTOM_START + 200,
6384 EL_CUSTOM_START + 201,
6385 EL_CUSTOM_START + 202,
6386 EL_CUSTOM_START + 203,
6388 EL_CUSTOM_START + 204,
6389 EL_CUSTOM_START + 205,
6390 EL_CUSTOM_START + 206,
6391 EL_CUSTOM_START + 207,
6393 EL_CUSTOM_START + 208,
6394 EL_CUSTOM_START + 209,
6395 EL_CUSTOM_START + 210,
6396 EL_CUSTOM_START + 211,
6398 EL_CUSTOM_START + 212,
6399 EL_CUSTOM_START + 213,
6400 EL_CUSTOM_START + 214,
6401 EL_CUSTOM_START + 215,
6403 EL_CUSTOM_START + 216,
6404 EL_CUSTOM_START + 217,
6405 EL_CUSTOM_START + 218,
6406 EL_CUSTOM_START + 219,
6408 EL_CUSTOM_START + 220,
6409 EL_CUSTOM_START + 221,
6410 EL_CUSTOM_START + 222,
6411 EL_CUSTOM_START + 223,
6413 EL_CUSTOM_START + 224,
6414 EL_CUSTOM_START + 225,
6415 EL_CUSTOM_START + 226,
6416 EL_CUSTOM_START + 227,
6418 EL_CUSTOM_START + 228,
6419 EL_CUSTOM_START + 229,
6420 EL_CUSTOM_START + 230,
6421 EL_CUSTOM_START + 231,
6423 EL_CUSTOM_START + 232,
6424 EL_CUSTOM_START + 233,
6425 EL_CUSTOM_START + 234,
6426 EL_CUSTOM_START + 235,
6428 EL_CUSTOM_START + 236,
6429 EL_CUSTOM_START + 237,
6430 EL_CUSTOM_START + 238,
6431 EL_CUSTOM_START + 239,
6433 EL_CUSTOM_START + 240,
6434 EL_CUSTOM_START + 241,
6435 EL_CUSTOM_START + 242,
6436 EL_CUSTOM_START + 243,
6438 EL_CUSTOM_START + 244,
6439 EL_CUSTOM_START + 245,
6440 EL_CUSTOM_START + 246,
6441 EL_CUSTOM_START + 247,
6443 EL_CUSTOM_START + 248,
6444 EL_CUSTOM_START + 249,
6445 EL_CUSTOM_START + 250,
6446 EL_CUSTOM_START + 251,
6448 EL_CUSTOM_START + 252,
6449 EL_CUSTOM_START + 253,
6450 EL_CUSTOM_START + 254,
6451 EL_CUSTOM_START + 255
6453 static int *editor_hl_custom_ptr = editor_hl_custom;
6454 static int *editor_el_custom_ptr = editor_el_custom;
6455 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6456 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6458 static int editor_hl_group[] =
6460 EL_INTERNAL_CASCADE_GE_ACTIVE,
6466 static int editor_el_group[] =
6480 EL_GROUP_START + 10,
6481 EL_GROUP_START + 11,
6483 EL_GROUP_START + 12,
6484 EL_GROUP_START + 13,
6485 EL_GROUP_START + 14,
6486 EL_GROUP_START + 15,
6488 EL_GROUP_START + 16,
6489 EL_GROUP_START + 17,
6490 EL_GROUP_START + 18,
6491 EL_GROUP_START + 19,
6493 EL_GROUP_START + 20,
6494 EL_GROUP_START + 21,
6495 EL_GROUP_START + 22,
6496 EL_GROUP_START + 23,
6498 EL_GROUP_START + 24,
6499 EL_GROUP_START + 25,
6500 EL_GROUP_START + 26,
6501 EL_GROUP_START + 27,
6503 EL_GROUP_START + 28,
6504 EL_GROUP_START + 29,
6505 EL_GROUP_START + 30,
6508 static int *editor_hl_group_ptr = editor_hl_group;
6509 static int *editor_el_group_ptr = editor_el_group;
6510 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6511 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6513 static int editor_hl_empty_space[] =
6515 EL_INTERNAL_CASCADE_ES_ACTIVE,
6521 static int editor_el_empty_space[] =
6543 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6544 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6545 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6546 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6548 static int editor_hl_reference[] =
6550 EL_INTERNAL_CASCADE_REF_ACTIVE,
6556 static int editor_el_reference[] =
6560 EL_TRIGGER_CE_VALUE,
6561 EL_TRIGGER_CE_SCORE,
6565 EL_CURRENT_CE_VALUE,
6566 EL_CURRENT_CE_SCORE,
6588 static int *editor_hl_reference_ptr = editor_hl_reference;
6589 static int *editor_el_reference_ptr = editor_el_reference;
6590 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6591 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6593 static int editor_hl_user_defined[] =
6595 EL_INTERNAL_CASCADE_USER_ACTIVE,
6601 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6602 static int *editor_el_user_defined_ptr = NULL;
6603 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6604 static int num_editor_el_user_defined = 0;
6606 static int editor_hl_dynamic[] =
6608 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6614 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6615 static int *editor_el_dynamic_ptr = NULL;
6616 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6617 static int num_editor_el_dynamic = 0;
6619 static int editor_hl_empty[] = { EL_EMPTY };
6620 static int *editor_el_empty = NULL; // dynamically allocated
6622 static int *editor_hl_empty_ptr = editor_hl_empty;
6623 static int *editor_el_empty_ptr = NULL;
6624 static int num_editor_hl_empty = 0;
6625 static int num_editor_el_empty = 0; // dynamically determined, if needed
6627 static boolean use_el_empty = FALSE;
6629 static int *editor_elements = NULL; // dynamically allocated
6630 static int num_editor_elements = 0; // dynamically determined
6632 static boolean setup_editor_cascade_never = FALSE;
6634 static boolean setup_editor_el_players = TRUE;
6635 static boolean setup_editor_el_boulderdash = TRUE;
6636 static boolean setup_editor_el_boulderdash_native = TRUE;
6637 static boolean setup_editor_el_boulderdash_effects = TRUE;
6638 static boolean setup_editor_el_emerald_mine = TRUE;
6639 static boolean setup_editor_el_emerald_mine_club = TRUE;
6640 static boolean setup_editor_el_more = TRUE;
6641 static boolean setup_editor_el_sokoban = TRUE;
6642 static boolean setup_editor_el_supaplex = TRUE;
6643 static boolean setup_editor_el_diamond_caves = TRUE;
6644 static boolean setup_editor_el_dx_boulderdash = TRUE;
6645 static boolean setup_editor_el_mirror_magic = TRUE;
6646 static boolean setup_editor_el_deflektor = TRUE;
6647 static boolean setup_editor_el_chars = TRUE;
6648 static boolean setup_editor_el_steel_chars = TRUE;
6649 static boolean setup_editor_el_custom = TRUE;
6650 static boolean setup_editor_el_user_defined = TRUE;
6651 static boolean setup_editor_el_dynamic = TRUE;
6653 static int editor_hl_unused[] = { EL_EMPTY };
6654 static int *editor_hl_unused_ptr = editor_hl_unused;
6655 static int num_editor_hl_unused = 0;
6659 boolean *setup_value;
6660 boolean *setup_cascade_value;
6662 int **headline_list;
6663 int *headline_list_size;
6666 int *element_list_size;
6668 boolean last_setup_value;
6670 editor_elements_info[] =
6673 &setup_editor_el_players,
6674 &setup_editor_cascade_never,
6675 &editor_hl_unused_ptr, &num_editor_hl_unused,
6676 &editor_el_players_ptr, &num_editor_el_players
6679 &setup_editor_el_boulderdash,
6680 &setup.editor_cascade.el_bd,
6681 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6682 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6685 &setup_editor_el_boulderdash_native,
6686 &setup.editor_cascade.el_bd_native,
6687 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6688 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6691 &setup_editor_el_boulderdash_effects,
6692 &setup.editor_cascade.el_bd_effects,
6693 &editor_hl_boulderdash_effects_ptr, &num_editor_hl_boulderdash_effects,
6694 &editor_el_boulderdash_effects_ptr, &num_editor_el_boulderdash_effects
6697 &setup_editor_el_emerald_mine,
6698 &setup.editor_cascade.el_em,
6699 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6700 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6703 &setup_editor_el_emerald_mine_club,
6704 &setup.editor_cascade.el_emc,
6705 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6706 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6709 &setup_editor_el_more,
6710 &setup.editor_cascade.el_rnd,
6711 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6712 &editor_el_rnd_ptr, &num_editor_el_rnd
6715 &setup_editor_el_sokoban,
6716 &setup.editor_cascade.el_sb,
6717 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6718 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6721 &setup_editor_el_supaplex,
6722 &setup.editor_cascade.el_sp,
6723 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6724 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6727 &setup_editor_el_diamond_caves,
6728 &setup.editor_cascade.el_dc,
6729 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6730 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6733 &setup_editor_el_dx_boulderdash,
6734 &setup.editor_cascade.el_dx,
6735 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6736 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6739 &setup_editor_el_mirror_magic,
6740 &setup.editor_cascade.el_mm,
6741 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6742 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6745 &setup_editor_el_deflektor,
6746 &setup.editor_cascade.el_df,
6747 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6748 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6751 &setup_editor_el_chars,
6752 &setup.editor_cascade.el_chars,
6753 &editor_hl_chars_ptr, &num_editor_hl_chars,
6754 &editor_el_chars_ptr, &num_editor_el_chars
6757 &setup_editor_el_steel_chars,
6758 &setup.editor_cascade.el_steel_chars,
6759 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6760 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6763 &setup_editor_el_custom,
6764 &setup.editor_cascade.el_ce,
6765 &editor_hl_custom_ptr, &num_editor_hl_custom,
6766 &editor_el_custom_ptr, &num_editor_el_custom
6769 &setup_editor_el_custom,
6770 &setup.editor_cascade.el_ge,
6771 &editor_hl_group_ptr, &num_editor_hl_group,
6772 &editor_el_group_ptr, &num_editor_el_group
6775 &setup_editor_el_custom,
6776 &setup.editor_cascade.el_es,
6777 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6778 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6781 &setup_editor_el_custom,
6782 &setup.editor_cascade.el_ref,
6783 &editor_hl_reference_ptr, &num_editor_hl_reference,
6784 &editor_el_reference_ptr, &num_editor_el_reference
6787 &setup_editor_el_user_defined,
6788 &setup.editor_cascade.el_user,
6789 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6790 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6793 &setup_editor_el_dynamic,
6794 &setup.editor_cascade.el_dynamic,
6795 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6796 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6801 &editor_hl_empty_ptr, &num_editor_hl_empty,
6802 &editor_el_empty_ptr, &num_editor_el_empty,
6812 static struct XY xy_directions[] =
6821 // ----------------------------------------------------------------------------
6823 // ----------------------------------------------------------------------------
6825 static int getMaxInfoTextLength(void)
6827 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6830 static int getTextWidthForGadget(char *text)
6835 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6838 static int getTextWidthForDrawingArea(char *text)
6843 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
6846 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6848 return (gi->x + gi->width + getTextWidthForGadget(text));
6851 static char *getElementInfoText(int element)
6853 char *info_text = NULL;
6855 if (element < MAX_NUM_ELEMENTS)
6857 if (strlen(element_info[element].description) > 0)
6858 info_text = element_info[element].description;
6859 else if (element_info[element].custom_description != NULL)
6860 info_text = element_info[element].custom_description;
6861 else if (element_info[element].editor_description != NULL)
6862 info_text = element_info[element].editor_description;
6865 if (info_text == NULL)
6866 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6871 static char *getElementDescriptionFilenameExt(char *basename)
6873 char *elements_subdir = ELEMENTS_DIRECTORY;
6874 static char *elements_subdir2 = NULL;
6875 static char *filename = NULL;
6877 if (elements_subdir2 == NULL)
6878 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6880 checked_free(filename);
6882 // 1st try: look for element description in current level set directory
6883 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6884 if (fileExists(filename))
6889 // 2nd try: look for element description in the game's base directory
6890 filename = getPath3(options.docs_directory, elements_subdir, basename);
6891 if (fileExists(filename))
6897 static char *getElementDescriptionFilename(int element)
6899 char basename[MAX_FILENAME_LEN];
6902 // 1st try: look for element description file for exactly this element
6903 sprintf(basename, "%s.txt", element_info[element].token_name);
6904 filename = getElementDescriptionFilenameExt(basename);
6905 if (filename != NULL)
6908 // 2nd try: look for element description file for this element's class
6909 sprintf(basename, "%s.txt", element_info[element].class_name);
6910 filename = getElementDescriptionFilenameExt(basename);
6911 if (filename != NULL)
6914 // 3rd try: look for generic fallback text file for any element
6915 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6916 if (filename != NULL)
6922 static boolean suppressBorderElement(void)
6924 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6925 lev_fieldx <= MAX_ED_FIELDX &&
6926 lev_fieldy <= MAX_ED_FIELDY);
6929 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6931 boolean element_found[NUM_FILE_ELEMENTS];
6934 // initialize list of used elements to "not used"
6935 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6936 element_found[i] = FALSE;
6938 // find all elements used in current level
6939 for (y = 0; y < lev_fieldy; y++)
6941 for (x = 0; x < lev_fieldx; x++)
6943 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6946 if (IS_MM_WALL(Tile[x][y]))
6947 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6949 element_found[Tile[x][y]] = TRUE;
6955 // count number of elements used in current level
6956 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6957 if (element_found[i])
6960 // add space for up to 3 more elements for padding that may be needed
6963 // free memory for old list of elements, if needed
6964 checked_free(*elements);
6966 // allocate memory for new list of elements
6967 *elements = checked_malloc(*num_elements * sizeof(int));
6971 // add all elements used in current level (non-custom/group/empty elements)
6972 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6973 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6974 IS_GROUP_ELEMENT(i) ||
6975 IS_EMPTY_ELEMENT(i)))
6976 (*elements)[(*num_elements)++] = i;
6978 // add all elements used in current level (custom/group/empty elements)
6979 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6980 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6981 IS_GROUP_ELEMENT(i) ||
6982 IS_EMPTY_ELEMENT(i)))
6983 (*elements)[(*num_elements)++] = i;
6985 while (*num_elements % 4) // pad with empty elements, if needed
6986 (*elements)[(*num_elements)++] = EL_EMPTY;
6989 static void ReinitializeElementList_EnableSections(void)
6991 // default: enable all element sections
6993 setup_editor_el_players = TRUE;
6994 setup_editor_el_boulderdash = TRUE;
6995 setup_editor_el_boulderdash_native = TRUE;
6996 setup_editor_el_boulderdash_effects = TRUE;
6997 setup_editor_el_emerald_mine = TRUE;
6998 setup_editor_el_emerald_mine_club = TRUE;
6999 setup_editor_el_more = TRUE;
7000 setup_editor_el_sokoban = TRUE;
7001 setup_editor_el_supaplex = TRUE;
7002 setup_editor_el_diamond_caves = TRUE;
7003 setup_editor_el_dx_boulderdash = TRUE;
7004 setup_editor_el_mirror_magic = TRUE;
7005 setup_editor_el_deflektor = TRUE;
7006 setup_editor_el_chars = TRUE;
7007 setup_editor_el_steel_chars = TRUE;
7009 setup_editor_el_custom = TRUE;
7010 setup_editor_el_user_defined = TRUE;
7011 setup_editor_el_dynamic = TRUE;
7013 // now disable all element sections not to be displayed
7015 if (!setup.editor.el_classic)
7017 setup_editor_el_players = FALSE;
7018 setup_editor_el_boulderdash = FALSE;
7019 setup_editor_el_boulderdash_native = FALSE;
7020 setup_editor_el_boulderdash_effects = FALSE;
7021 setup_editor_el_emerald_mine = FALSE;
7022 setup_editor_el_emerald_mine_club = FALSE;
7023 setup_editor_el_more = FALSE;
7024 setup_editor_el_sokoban = FALSE;
7025 setup_editor_el_supaplex = FALSE;
7026 setup_editor_el_diamond_caves = FALSE;
7027 setup_editor_el_dx_boulderdash = FALSE;
7028 setup_editor_el_mirror_magic = FALSE;
7029 setup_editor_el_deflektor = FALSE;
7030 setup_editor_el_chars = FALSE;
7031 setup_editor_el_steel_chars = FALSE;
7034 if (!setup.editor.el_custom)
7036 setup_editor_el_custom = FALSE;
7039 if (!setup.editor.el_user_defined)
7041 setup_editor_el_user_defined = FALSE;
7044 if (!setup.editor.el_dynamic)
7046 setup_editor_el_dynamic = FALSE;
7049 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
7051 setup_editor_el_boulderdash_native = FALSE;
7052 setup_editor_el_boulderdash_effects = FALSE;
7053 setup_editor_el_mirror_magic = FALSE;
7054 setup_editor_el_deflektor = FALSE;
7056 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
7058 setup_editor_el_players = FALSE;
7059 setup_editor_el_boulderdash = FALSE;
7060 setup_editor_el_emerald_mine = FALSE;
7061 setup_editor_el_emerald_mine_club = FALSE;
7062 setup_editor_el_more = FALSE;
7063 setup_editor_el_sokoban = FALSE;
7064 setup_editor_el_supaplex = FALSE;
7065 setup_editor_el_diamond_caves = FALSE;
7066 setup_editor_el_dx_boulderdash = FALSE;
7067 setup_editor_el_mirror_magic = FALSE;
7068 setup_editor_el_deflektor = FALSE;
7069 setup_editor_el_chars = FALSE;
7070 setup_editor_el_steel_chars = FALSE;
7072 setup_editor_el_custom = FALSE;
7074 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7076 setup_editor_el_boulderdash = FALSE;
7077 setup_editor_el_boulderdash_native = FALSE;
7078 setup_editor_el_boulderdash_effects = FALSE;
7079 setup_editor_el_more = FALSE;
7080 setup_editor_el_sokoban = FALSE;
7081 setup_editor_el_supaplex = FALSE;
7082 setup_editor_el_diamond_caves = FALSE;
7083 setup_editor_el_dx_boulderdash = FALSE;
7084 setup_editor_el_mirror_magic = FALSE;
7085 setup_editor_el_deflektor = FALSE;
7086 setup_editor_el_steel_chars = FALSE;
7088 setup_editor_el_custom = FALSE;
7090 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7092 setup_editor_el_players = FALSE;
7093 setup_editor_el_boulderdash = FALSE;
7094 setup_editor_el_boulderdash_native = FALSE;
7095 setup_editor_el_boulderdash_effects = FALSE;
7096 setup_editor_el_emerald_mine = FALSE;
7097 setup_editor_el_emerald_mine_club = FALSE;
7098 setup_editor_el_more = FALSE;
7099 setup_editor_el_sokoban = FALSE;
7100 setup_editor_el_diamond_caves = FALSE;
7101 setup_editor_el_dx_boulderdash = FALSE;
7102 setup_editor_el_mirror_magic = FALSE;
7103 setup_editor_el_deflektor = FALSE;
7104 setup_editor_el_chars = FALSE;
7105 setup_editor_el_steel_chars = FALSE;
7107 setup_editor_el_custom = FALSE;
7109 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7111 setup_editor_el_players = FALSE;
7112 setup_editor_el_boulderdash = FALSE;
7113 setup_editor_el_boulderdash_native = FALSE;
7114 setup_editor_el_boulderdash_effects = FALSE;
7115 setup_editor_el_emerald_mine = FALSE;
7116 setup_editor_el_emerald_mine_club = FALSE;
7117 setup_editor_el_more = FALSE;
7118 setup_editor_el_sokoban = FALSE;
7119 setup_editor_el_supaplex = FALSE;
7120 setup_editor_el_diamond_caves = FALSE;
7121 setup_editor_el_dx_boulderdash = FALSE;
7122 setup_editor_el_steel_chars = FALSE;
7124 setup_editor_el_custom = FALSE;
7128 static void ReinitializeElementList(void)
7130 static boolean initialization_needed = TRUE;
7134 ReinitializeElementList_EnableSections();
7136 if (initialization_needed)
7138 LoadSetup_EditorCascade(); // load last editor cascade state
7140 // initialize editor cascade element from saved cascade state
7141 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7143 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
7144 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
7146 if (IS_EDITOR_CASCADE(*cascade_element))
7148 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
7149 EL_CASCADE_INACTIVE(*cascade_element));
7152 initialization_needed = FALSE;
7155 checked_free(editor_elements);
7157 // reload optional user defined element list for each invocation of editor
7158 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
7159 &num_editor_el_user_defined);
7161 // initialize dynamic level element list for each invocation of editor
7162 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
7163 &num_editor_el_dynamic);
7165 // initialize list of empty elements (used for padding, if needed)
7166 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7167 editor_el_empty[i] = EL_EMPTY;
7169 // do some sanity checks for each element from element list
7170 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7172 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7174 int element = (*editor_elements_info[i].element_list)[j];
7176 if (element >= NUM_FILE_ELEMENTS)
7177 Warn("editor element %d is runtime element", element);
7179 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
7180 Warn("no element description text for element %d", element);
7184 num_editor_elements = 0;
7185 use_el_empty = FALSE;
7187 // determine size of element list
7188 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7190 if (*editor_elements_info[i].setup_value)
7192 boolean found_inactive_cascade = FALSE;
7194 if (setup.editor.el_headlines)
7196 // required for correct padding of palette headline buttons
7197 if (*editor_elements_info[i].headline_list_size > 0)
7198 num_editor_elements += ED_ELEMENTLIST_COLS;
7200 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7202 int element = (*editor_elements_info[i].headline_list)[j];
7204 if (IS_EDITOR_CASCADE_INACTIVE(element))
7205 found_inactive_cascade = TRUE;
7209 if (found_inactive_cascade)
7212 // required for correct padding of palette element buttons
7213 int element_list_size = *editor_elements_info[i].element_list_size;
7215 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7216 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7218 num_editor_elements += element_buttons;
7222 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
7224 // offer at least as many elements as element buttons exist
7225 use_el_empty = TRUE;
7226 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
7228 num_editor_elements += num_editor_el_empty;
7232 num_editor_el_empty = 0;
7235 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
7237 // fill element list
7238 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7240 boolean found_inactive_cascade = FALSE;
7242 if (*editor_elements_info[i].setup_value)
7244 if (setup.editor.el_headlines)
7246 // required for correct padding of palette headline buttons
7247 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
7248 ED_ELEMENTLIST_COLS : 0);
7250 for (j = 0; j < headline_size; j++)
7252 // use empty elements for padding of palette headline buttons
7253 int element = (j < *editor_elements_info[i].headline_list_size ?
7254 (*editor_elements_info[i].headline_list)[j] :
7255 editor_el_empty[0]);
7257 editor_elements[pos++] = element;
7259 if (IS_EDITOR_CASCADE_INACTIVE(element))
7260 found_inactive_cascade = TRUE;
7264 if (found_inactive_cascade)
7267 // required for correct padding of palette element buttons
7268 int element_list_size = *editor_elements_info[i].element_list_size;
7270 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7271 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7273 // copy all elements from element list
7274 for (j = 0; j < element_list_size; j++)
7275 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
7277 // use empty elements for padding of palette element buttons
7278 for (j = 0; j < element_buttons - element_list_size; j++)
7279 editor_elements[pos++] = editor_el_empty[0];
7283 // (this function is also called before editor gadgets are initialized!)
7284 AdjustElementListScrollbar();
7287 void PrintEditorElementList(void)
7289 boolean *stop = &setup_editor_el_user_defined;
7292 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
7294 int cascade_element = (*editor_elements_info[i].headline_list)[0];
7296 if (IS_EDITOR_CASCADE(cascade_element))
7298 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
7299 char *headline = element_info[cascade_element_show].editor_description;
7301 PrintLineWithPrefix("# ", "-", 77);
7302 Print("# %s\n", headline);
7303 PrintLineWithPrefix("# ", "-", 77);
7306 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7308 int element = (*editor_elements_info[i].headline_list)[j];
7310 if (IS_EDITOR_CASCADE(element))
7311 element = EL_CHAR_MINUS;
7313 Print("# %s\n", element_info[element].token_name);
7319 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7321 int element = (*editor_elements_info[i].element_list)[j];
7323 Print("# %s\n", element_info[element].token_name);
7331 static void ReinitializeElementListButtons(void)
7333 static boolean last_setup_value_headlines = FALSE;
7334 static boolean initialization_needed = TRUE;
7337 if (!initialization_needed) // check if editor element setup has changed
7339 if (last_setup_value_headlines != setup.editor.el_headlines)
7340 initialization_needed = TRUE;
7342 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7343 if (editor_elements_info[i].last_setup_value !=
7344 *editor_elements_info[i].setup_value)
7345 initialization_needed = TRUE;
7348 if (!initialization_needed)
7351 FreeLevelEditorGadgets();
7352 CreateLevelEditorGadgets();
7354 // store current setup values for next invocation of this function
7355 last_setup_value_headlines = setup.editor.el_headlines;
7356 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7357 editor_elements_info[i].last_setup_value =
7358 *editor_elements_info[i].setup_value;
7360 initialization_needed = FALSE;
7363 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7366 int border_graphic =
7367 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7368 struct GraphicInfo *g = &graphic_info[border_graphic];
7369 Bitmap *src_bitmap = g->bitmap;
7370 int src_x = g->src_x;
7371 int src_y = g->src_y;
7372 int border_size = g->border_size;
7373 int border_xpos = g->width - border_size;
7374 int border_ypos = g->height - border_size;
7375 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7378 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7379 border_size, border_size,
7380 dest_x - border_size, dest_y - border_size);
7381 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7382 border_size, border_size,
7383 dest_x + width, dest_y - border_size);
7384 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7385 border_size, border_size,
7386 dest_x - border_size, dest_y + height);
7387 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7388 border_size, border_size,
7389 dest_x + width, dest_y + height);
7391 for (i = 0; i < width / tilesize; i++)
7393 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7394 tilesize, border_size,
7395 dest_x + i * tilesize, dest_y - border_size);
7396 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7397 tilesize, border_size,
7398 dest_x + i * tilesize, dest_y + height);
7401 for (i = 0; i < height / tilesize; i++)
7403 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7404 border_size, tilesize,
7405 dest_x - border_size, dest_y + i * tilesize);
7406 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7407 border_size, tilesize,
7408 dest_x + width, dest_y + i * tilesize);
7411 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7414 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7416 int xsize_tile = MAX(ed_tilesize, xsize);
7417 int ysize_tile = MAX(ed_tilesize, ysize);
7418 int xsize_full = xsize + 1;
7419 int ysize_full = ysize + 1;
7420 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7421 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7422 Pixel line_color = getTabulatorBarColor();
7424 if (line_color == BLACK_PIXEL) // black => transparent
7427 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7428 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7429 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7432 static void DrawEditorLevelBorderLinesIfNeeded(void)
7434 int xsize = lev_fieldx * ed_tilesize;
7435 int ysize = lev_fieldy * ed_tilesize;
7436 int line_size = getTabulatorBarHeight();
7438 if (!suppressBorderElement())
7441 // draw little border line around editable level playfield
7444 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7447 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7449 if (xsize < SXSIZE && ysize < SYSIZE)
7450 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7453 static void DrawEditorElement(int x, int y, int element)
7455 DrawSizedElement(x, y, element, ed_tilesize);
7458 static void DrawEditorElementThruMask(int x, int y, int element)
7460 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7463 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7465 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7468 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7470 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7471 DrawEditorLevelBorderLinesIfNeeded();
7474 static void DrawDrawingArea(int id)
7476 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7479 int *value = drawingarea_info[id].value;
7480 int area_xsize = drawingarea_info[id].area_xsize;
7481 int area_ysize = drawingarea_info[id].area_ysize;
7482 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7484 for (x = 0; x < area_xsize; x++)
7486 for (y = 0; y < area_ysize; y++)
7488 int element = value[x * area_ysize + y];
7492 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7494 DrawSizedGraphicExt(drawto,
7495 gi->x + x * tilesize,
7496 gi->y + y * tilesize,
7497 graphic, frame, tilesize);
7502 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7505 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7506 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7508 BlitBitmap(drawto, drawto,
7509 SX + (dx == -1 ? ed_tilesize : 0),
7510 SY + (dy == -1 ? ed_tilesize : 0),
7511 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7512 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7513 SX + (dx == +1 ? ed_tilesize : 0),
7514 SY + (dy == +1 ? ed_tilesize : 0));
7518 x = (dx == 1 ? 0 : ed_fieldx - 1);
7519 for (y = 0; y < ed_fieldy; y++)
7520 DrawEditorElementOrWall(x, y, from_x, from_y);
7524 y = (dy == 1 ? 0 : ed_fieldy - 1);
7525 for (x = 0; x < ed_fieldx; x++)
7526 DrawEditorElementOrWall(x, y, from_x, from_y);
7529 redraw_mask |= REDRAW_FIELD;
7533 static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, boolean use_editor_gfx)
7537 *graphic = el2edimg(element);
7542 *graphic = el2img(element);
7543 *frame = (ANIM_MODE(*graphic) == ANIM_CE_VALUE ?
7544 custom_element.ce_value_fixed_initial :
7545 ANIM_MODE(*graphic) == ANIM_CE_SCORE ?
7546 custom_element.collect_score_initial : FrameCounter);
7549 if (*graphic == IMG_UNKNOWN)
7551 // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
7552 // (normal BD style elements have graphics, but runtime ("effects") elements do not)
7553 int element_bd = map_element_RND_to_BD_cave(element);
7555 if (element_bd != O_UNKNOWN)
7557 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
7559 *graphic = g_bd->graphic;
7560 *frame = g_bd->frame;
7565 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7571 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7573 getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
7576 static void CreateControlButtons(void)
7578 struct GadgetInfo *gi;
7581 // create toolbox buttons
7582 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7584 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7585 int id = controlbutton_info[i].gadget_id;
7586 int type = controlbutton_info[i].gadget_type;
7587 int graphic = controlbutton_info[i].graphic;
7588 struct XYTileSize *pos = controlbutton_info[i].pos;
7589 struct GraphicInfo *gd = &graphic_info[graphic];
7590 Bitmap *deco_bitmap = NULL;
7591 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7592 int tile_size = 0, deco_shift = 0;
7593 boolean deco_masked = FALSE;
7594 int gd_x1 = gd->src_x;
7595 int gd_y1 = gd->src_y;
7596 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7597 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7598 int gd_x1a = gd->src_x + gd->active_xoffset;
7599 int gd_y1a = gd->src_y + gd->active_yoffset;
7600 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7601 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7604 unsigned int event_mask;
7605 int radio_button_nr = RADIO_NR_NONE;
7606 boolean checked = FALSE;
7609 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7611 if (type == GD_TYPE_RADIO_BUTTON)
7613 event_mask = GD_EVENT_PRESSED;
7614 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7616 if (id == drawing_function)
7621 if (id == GADGET_ID_WRAP_LEFT ||
7622 id == GADGET_ID_WRAP_RIGHT ||
7623 id == GADGET_ID_WRAP_UP ||
7624 id == GADGET_ID_WRAP_DOWN)
7625 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7627 event_mask = GD_EVENT_RELEASED;
7630 if (id == GADGET_ID_PROPERTIES ||
7631 id == GADGET_ID_PALETTE)
7636 else if (id == GADGET_ID_ELEMENT_LEFT ||
7637 id == GADGET_ID_ELEMENT_MIDDLE ||
7638 id == GADGET_ID_ELEMENT_RIGHT)
7643 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7644 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7645 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7647 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7648 editor.button.element_left.tile_size :
7649 id == GADGET_ID_ELEMENT_MIDDLE ?
7650 editor.button.element_middle.tile_size :
7651 id == GADGET_ID_ELEMENT_RIGHT ?
7652 editor.button.element_right.tile_size : 0);
7654 // make sure that decoration does not overlap gadget border
7655 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7657 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7659 deco_xpos = (gd->width - tile_size) / 2;
7660 deco_ypos = (gd->height - tile_size) / 2;
7662 deco_masked = gd->draw_masked;
7670 gi = CreateGadget(GDI_CUSTOM_ID, id,
7671 GDI_CUSTOM_TYPE_ID, type_id,
7672 GDI_IMAGE_ID, graphic,
7673 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7676 GDI_WIDTH, gd->width,
7677 GDI_HEIGHT, gd->height,
7679 GDI_STATE, GD_BUTTON_UNPRESSED,
7680 GDI_RADIO_NR, radio_button_nr,
7681 GDI_CHECKED, checked,
7682 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7683 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7684 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7685 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7686 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7687 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7688 GDI_DECORATION_SIZE, tile_size, tile_size,
7689 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7690 GDI_DECORATION_MASKED, deco_masked,
7691 GDI_EVENT_MASK, event_mask,
7692 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7693 GDI_CALLBACK_ACTION, HandleControlButtons,
7697 Fail("cannot create gadget");
7699 level_editor_gadget[id] = gi;
7702 // these values are not constant, but can change at runtime
7703 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7704 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7705 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7706 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7707 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7708 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7709 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7710 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7711 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7712 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7713 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7714 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7716 // create buttons for scrolling of drawing area and element list
7717 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7719 int id = scrollbutton_info[i].gadget_id;
7720 int type_id = scrollbutton_info[i].gadget_type_id;
7721 int graphic = scrollbutton_info[i].graphic;
7722 struct GraphicInfo *gd = &graphic_info[graphic];
7723 Bitmap *gd_bitmap = gd->bitmap;
7724 int gd_x1 = gd->src_x;
7725 int gd_y1 = gd->src_y;
7726 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7727 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7728 int width = gd->width;
7729 int height = gd->height;
7730 int x = scrollbutton_pos[i].x;
7731 int y = scrollbutton_pos[i].y;
7732 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7735 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7737 if (id == GADGET_ID_SCROLL_LIST_UP ||
7738 id == GADGET_ID_SCROLL_LIST_DOWN)
7749 gi = CreateGadget(GDI_CUSTOM_ID, id,
7750 GDI_CUSTOM_TYPE_ID, type_id,
7751 GDI_IMAGE_ID, graphic,
7752 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7757 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7758 GDI_STATE, GD_BUTTON_UNPRESSED,
7759 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7760 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7761 GDI_EVENT_MASK, event_mask,
7762 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7763 GDI_CALLBACK_ACTION, HandleControlButtons,
7767 Fail("cannot create gadget");
7769 level_editor_gadget[id] = gi;
7772 // create buttons for element list
7773 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7776 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7777 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7778 struct GraphicInfo *gd = &graphic_info[graphic];
7779 Bitmap *gd_bitmap = gd->bitmap;
7780 Bitmap *deco_bitmap;
7781 int deco_x, deco_y, deco_xpos, deco_ypos;
7782 int gd_x1 = gd->src_x;
7783 int gd_y1 = gd->src_y;
7784 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7785 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7786 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7787 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7788 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7789 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7790 int element = editor_elements[i];
7791 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7792 unsigned int event_mask = GD_EVENT_RELEASED;
7794 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7796 deco_xpos = (gd->width - tile_size) / 2;
7797 deco_ypos = (gd->height - tile_size) / 2;
7799 gi = CreateGadget(GDI_CUSTOM_ID, id,
7800 GDI_CUSTOM_TYPE_ID, type_id,
7801 GDI_IMAGE_ID, graphic,
7802 GDI_INFO_TEXT, getElementInfoText(element),
7805 GDI_WIDTH, gd->width,
7806 GDI_HEIGHT, gd->height,
7807 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7808 GDI_STATE, GD_BUTTON_UNPRESSED,
7809 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7810 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7811 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7812 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7813 GDI_DECORATION_SIZE, tile_size, tile_size,
7814 GDI_DECORATION_SHIFTING, 1, 1,
7815 GDI_EVENT_MASK, event_mask,
7816 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7817 GDI_CALLBACK_ACTION, HandleControlButtons,
7821 Fail("cannot create gadget");
7823 level_editor_gadget[id] = gi;
7827 static void CreateCounterButtons(void)
7829 int max_infotext_len = getMaxInfoTextLength();
7832 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7834 int type_id = counterbutton_info[i].gadget_type_id;
7835 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7836 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7840 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7842 // determine horizontal position to the right of specified gadget
7843 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7844 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7845 ED_GADGET_TEXT_DISTANCE);
7847 // determine horizontal offset for leading text
7848 if (counterbutton_info[i].text_left != NULL)
7849 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7851 for (j = 0; j < 2; j++)
7853 struct GadgetInfo *gi;
7855 counterbutton_info[i].gadget_id_down :
7856 counterbutton_info[i].gadget_id_up);
7858 struct GraphicInfo *gd;
7859 int gd_x1, gd_x2, gd_y1, gd_y2;
7860 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7861 char infotext[max_infotext_len + 1];
7863 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7866 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7867 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7869 event_mask |= GD_EVENT_RELEASED;
7873 x = DX + editor.button.prev_level.x;
7874 y = DY + editor.button.prev_level.y;
7878 x = DX + editor.button.next_level.x;
7879 y = DY + editor.button.next_level.y;
7885 IMG_EDITOR_COUNTER_DOWN :
7886 IMG_EDITOR_COUNTER_UP);
7889 gd = &graphic_info[graphic];
7893 gd_x2 = gd->src_x + gd->pressed_xoffset;
7894 gd_y2 = gd->src_y + gd->pressed_yoffset;
7896 sprintf(infotext, "%s counter value by 1, 5 or 10",
7897 (j == 0 ? "Decrease" : "Increase"));
7899 gi = CreateGadget(GDI_CUSTOM_ID, id,
7900 GDI_CUSTOM_TYPE_ID, type_id,
7901 GDI_IMAGE_ID, graphic,
7902 GDI_INFO_TEXT, infotext,
7905 GDI_WIDTH, gd->width,
7906 GDI_HEIGHT, gd->height,
7907 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7908 GDI_STATE, GD_BUTTON_UNPRESSED,
7909 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7910 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7911 GDI_EVENT_MASK, event_mask,
7912 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7913 GDI_CALLBACK_ACTION, HandleCounterButtons,
7917 Fail("cannot create gadget");
7919 level_editor_gadget[id] = gi;
7920 right_gadget_border[id] =
7921 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7923 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7927 int font_type = FONT_INPUT_1;
7928 int font_type_active = FONT_INPUT_1_ACTIVE;
7930 id = counterbutton_info[i].gadget_id_text;
7932 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7934 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7936 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7938 font_type = FONT_LEVEL_NUMBER;
7939 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7941 x = DX + editor.input.level_number.x;
7942 y = DY + editor.input.level_number.y;
7946 graphic = IMG_EDITOR_COUNTER_INPUT;
7949 gd = &graphic_info[graphic];
7953 gd_x2 = gd->src_x + gd->active_xoffset;
7954 gd_y2 = gd->src_y + gd->active_yoffset;
7956 gi = CreateGadget(GDI_CUSTOM_ID, id,
7957 GDI_CUSTOM_TYPE_ID, type_id,
7958 GDI_IMAGE_ID, graphic,
7959 GDI_INFO_TEXT, "Enter counter value",
7962 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7963 GDI_NUMBER_VALUE, 0,
7964 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7965 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7966 GDI_TEXT_SIZE, 3, // minimal counter text size
7967 GDI_TEXT_FONT, font_type,
7968 GDI_TEXT_FONT_ACTIVE, font_type_active,
7969 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7970 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7971 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7972 GDI_DESIGN_WIDTH, gd->width,
7973 GDI_EVENT_MASK, event_mask,
7974 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7975 GDI_CALLBACK_ACTION, HandleCounterButtons,
7979 Fail("cannot create gadget");
7981 level_editor_gadget[id] = gi;
7982 right_gadget_border[id] =
7983 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7985 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
7991 static void CreateDrawingAreas(void)
7995 // these values are not constant, but can change at runtime
7996 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
7997 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
7999 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
8001 struct GadgetInfo *gi;
8002 int id = drawingarea_info[i].gadget_id;
8003 int type_id = drawingarea_info[i].gadget_type_id;
8004 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
8005 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
8006 int area_xsize = drawingarea_info[i].area_xsize;
8007 int area_ysize = drawingarea_info[i].area_ysize;
8008 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
8009 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
8010 unsigned int event_mask =
8011 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
8012 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
8015 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
8017 // determine horizontal position to the right of specified gadget
8018 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
8019 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
8020 ED_DRAWINGAREA_TEXT_DISTANCE);
8022 // determine horizontal offset for leading text
8023 if (drawingarea_info[i].text_left != NULL)
8024 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
8026 gi = CreateGadget(GDI_CUSTOM_ID, id,
8027 GDI_CUSTOM_TYPE_ID, type_id,
8030 GDI_TYPE, GD_TYPE_DRAWING_AREA,
8031 GDI_AREA_SIZE, area_xsize, area_ysize,
8032 GDI_ITEM_SIZE, item_size, item_size,
8033 GDI_EVENT_MASK, event_mask,
8034 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
8035 GDI_CALLBACK_ACTION, HandleDrawingAreas,
8039 Fail("cannot create gadget");
8041 level_editor_gadget[id] = gi;
8042 right_gadget_border[id] =
8043 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
8047 static void CreateTextInputGadgets(void)
8049 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
8050 int max_infotext_len = getMaxInfoTextLength();
8053 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
8055 int gd_x1 = gd->src_x;
8056 int gd_y1 = gd->src_y;
8057 int gd_x2 = gd->src_x + gd->active_xoffset;
8058 int gd_y2 = gd->src_y + gd->active_yoffset;
8059 struct GadgetInfo *gi;
8060 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8061 char infotext[MAX_OUTPUT_LINESIZE + 1];
8062 int id = textinput_info[i].gadget_id;
8063 int type_id = textinput_info[i].gadget_type_id;
8067 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
8069 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
8071 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
8072 int border_size = gd->border_size;
8073 int font_nr = FONT_INPUT_1;
8074 int font_height = getFontHeight(font_nr);
8075 int xoffset = element_border + TILEX + element_border + 3 * border_size;
8076 int yoffset = element_border + (TILEY - font_height) / 2;
8078 x = (editor.settings.element_name.x != -1 ?
8079 editor.settings.element_name.x :
8080 editor.settings.element_graphic.x + xoffset) - border_size;
8081 y = (editor.settings.element_name.y != -1 ?
8082 editor.settings.element_name.y :
8083 editor.settings.element_graphic.y + yoffset) - border_size;
8087 x = ED_SETTINGS_X(textinput_info[i].x);
8088 y = ED_SETTINGS_Y(textinput_info[i].y);
8091 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
8092 infotext[max_infotext_len] = '\0';
8094 gi = CreateGadget(GDI_CUSTOM_ID, id,
8095 GDI_CUSTOM_TYPE_ID, type_id,
8096 GDI_INFO_TEXT, infotext,
8099 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8100 GDI_TEXT_VALUE, textinput_info[i].value,
8101 GDI_TEXT_SIZE, textinput_info[i].size,
8102 GDI_TEXT_FONT, FONT_INPUT_1,
8103 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8104 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8105 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8106 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8107 GDI_DESIGN_WIDTH, gd->width,
8108 GDI_EVENT_MASK, event_mask,
8109 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8110 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
8114 Fail("cannot create gadget");
8116 level_editor_gadget[id] = gi;
8120 static void CreateTextAreaGadgets(void)
8122 int max_infotext_len = getMaxInfoTextLength();
8125 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
8127 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
8128 int gd_x1 = gd->src_x;
8129 int gd_y1 = gd->src_y;
8130 int gd_x2 = gd->src_x + gd->active_xoffset;
8131 int gd_y2 = gd->src_y + gd->active_yoffset;
8132 struct GadgetInfo *gi;
8133 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
8134 char infotext[MAX_OUTPUT_LINESIZE + 1];
8135 int id = textarea_info[i].gadget_id;
8136 int type_id = textarea_info[i].gadget_type_id;
8137 int area_xsize = textarea_info[i].xsize;
8138 int area_ysize = textarea_info[i].ysize;
8141 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
8143 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
8144 infotext[max_infotext_len] = '\0';
8146 gi = CreateGadget(GDI_CUSTOM_ID, id,
8147 GDI_CUSTOM_TYPE_ID, type_id,
8148 GDI_INFO_TEXT, infotext,
8149 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
8150 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
8151 GDI_TYPE, GD_TYPE_TEXT_AREA,
8152 GDI_AREA_SIZE, area_xsize, area_ysize,
8153 GDI_TEXT_FONT, FONT_INPUT_1,
8154 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8155 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8156 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8157 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8158 GDI_DESIGN_WIDTH, gd->width,
8159 GDI_EVENT_MASK, event_mask,
8160 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8161 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
8165 Fail("cannot create gadget");
8167 level_editor_gadget[id] = gi;
8171 static void CreateSelectboxGadgets(void)
8173 int max_infotext_len = getMaxInfoTextLength();
8177 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8179 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
8180 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
8181 int gd_x1 = gd->src_x;
8182 int gd_y1 = gd->src_y;
8183 int gd_x2 = gd->src_x + gd->active_xoffset;
8184 int gd_y2 = gd->src_y + gd->active_yoffset;
8185 int selectbox_button_xsize = gd2->width;
8186 struct GadgetInfo *gi;
8187 char infotext[MAX_OUTPUT_LINESIZE + 1];
8188 int id = selectbox_info[i].gadget_id;
8189 int type_id = selectbox_info[i].gadget_type_id;
8190 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
8191 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
8192 unsigned int event_mask =
8193 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8196 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
8198 if (selectbox_info[i].size == -1) // dynamically determine size
8200 // (we cannot use -1 for uninitialized values if we directly compare
8201 // with results from strlen(), because the '<' and '>' operation will
8202 // implicitely cast -1 to an unsigned integer value!)
8203 selectbox_info[i].size = 0;
8205 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
8206 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
8207 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
8209 selectbox_info[i].size++; // add one character empty space
8212 // determine horizontal position to the right of specified gadget
8213 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
8214 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
8215 ED_GADGET_TEXT_DISTANCE);
8217 // determine horizontal offset for leading text
8218 if (selectbox_info[i].text_left != NULL)
8219 x += getTextWidthForGadget(selectbox_info[i].text_left);
8221 sprintf(infotext, "%s", selectbox_info[i].infotext);
8222 infotext[max_infotext_len] = '\0';
8224 gi = CreateGadget(GDI_CUSTOM_ID, id,
8225 GDI_CUSTOM_TYPE_ID, type_id,
8226 GDI_INFO_TEXT, infotext,
8229 GDI_TYPE, GD_TYPE_SELECTBOX,
8230 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
8231 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
8232 GDI_TEXT_SIZE, selectbox_info[i].size,
8233 GDI_TEXT_FONT, FONT_INPUT_1,
8234 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8235 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
8236 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8237 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8238 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8239 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
8240 GDI_DESIGN_WIDTH, gd->width,
8241 GDI_EVENT_MASK, event_mask,
8242 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8243 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
8247 Fail("cannot create gadget");
8249 level_editor_gadget[id] = gi;
8250 right_gadget_border[id] =
8251 getRightGadgetBorder(gi, selectbox_info[i].text_right);
8255 static void CreateTextbuttonGadgets(void)
8257 int max_infotext_len = getMaxInfoTextLength();
8260 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
8262 int id = textbutton_info[i].gadget_id;
8263 int type_id = textbutton_info[i].gadget_type_id;
8265 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
8266 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
8268 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
8269 int gadget_distance =
8270 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
8271 struct GraphicInfo *gd = &graphic_info[graphic];
8272 int gd_x1 = gd->src_x;
8273 int gd_y1 = gd->src_y;
8274 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8275 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8276 int gd_x1a = gd->src_x + gd->active_xoffset;
8277 int gd_y1a = gd->src_y + gd->active_yoffset;
8278 int border_xsize = gd->border_size + gd->draw_xoffset;
8279 int border_ysize = gd->border_size;
8280 struct GadgetInfo *gi;
8281 unsigned int event_mask = GD_EVENT_RELEASED;
8282 char infotext[MAX_OUTPUT_LINESIZE + 1];
8283 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
8284 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
8287 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
8289 if (textbutton_info[i].size == -1) // dynamically determine size
8290 textbutton_info[i].size = strlen(textbutton_info[i].text);
8292 sprintf(infotext, "%s", textbutton_info[i].infotext);
8293 infotext[max_infotext_len] = '\0';
8295 // determine horizontal position to the right of specified gadget
8296 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8298 int gadget_id_align = textbutton_info[i].gadget_id_align;
8300 x = right_gadget_border[gadget_id_align] + gadget_distance;
8302 if (textbutton_info[i].y == -1)
8303 y = level_editor_gadget[gadget_id_align]->y;
8306 // determine horizontal offset for leading text
8307 if (textbutton_info[i].text_left != NULL)
8308 x += getTextWidthForGadget(textbutton_info[i].text_left);
8310 gi = CreateGadget(GDI_CUSTOM_ID, id,
8311 GDI_CUSTOM_TYPE_ID, type_id,
8312 GDI_IMAGE_ID, graphic,
8313 GDI_INFO_TEXT, infotext,
8316 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
8317 GDI_TEXT_VALUE, textbutton_info[i].text,
8318 GDI_TEXT_SIZE, textbutton_info[i].size,
8319 GDI_TEXT_FONT, FONT_INPUT_2,
8320 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
8321 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8322 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8323 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8324 GDI_BORDER_SIZE, border_xsize, border_ysize,
8325 GDI_DESIGN_WIDTH, gd->width,
8326 GDI_DECORATION_SHIFTING, 1, 1,
8327 GDI_EVENT_MASK, event_mask,
8328 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8329 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
8333 Fail("cannot create gadget");
8335 level_editor_gadget[id] = gi;
8336 right_gadget_border[id] =
8337 getRightGadgetBorder(gi, textbutton_info[i].text_right);
8341 static void CreateGraphicbuttonGadgets(void)
8343 struct GadgetInfo *gi;
8346 // create buttons for scrolling of drawing area and element list
8347 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
8349 int id = graphicbutton_info[i].gadget_id;
8350 int type_id = graphicbutton_info[i].gadget_type_id;
8351 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
8352 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
8353 int graphic = graphicbutton_info[i].graphic;
8354 struct GraphicInfo *gd = &graphic_info[graphic];
8355 int gd_x1 = gd->src_x;
8356 int gd_y1 = gd->src_y;
8357 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8358 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8359 unsigned int event_mask = GD_EVENT_RELEASED;
8362 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
8364 // determine horizontal position to the right of specified gadget
8365 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8366 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
8367 ED_GADGET_TEXT_DISTANCE);
8369 // determine horizontal offset for leading text
8370 if (graphicbutton_info[i].text_left != NULL)
8371 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
8373 gi = CreateGadget(GDI_CUSTOM_ID, id,
8374 GDI_CUSTOM_TYPE_ID, type_id,
8375 GDI_IMAGE_ID, graphic,
8376 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
8379 GDI_WIDTH, gd->width,
8380 GDI_HEIGHT, gd->height,
8381 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8382 GDI_STATE, GD_BUTTON_UNPRESSED,
8383 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8384 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8385 GDI_EVENT_MASK, event_mask,
8386 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8387 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8391 Fail("cannot create gadget");
8393 level_editor_gadget[id] = gi;
8394 right_gadget_border[id] =
8395 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8399 static void CreateScrollbarGadgets(void)
8403 // these values are not constant, but can change at runtime
8404 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8405 SX + ED_SCROLL_HORIZONTAL_XPOS;
8406 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8407 SY + ED_SCROLL_HORIZONTAL_YPOS;
8408 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8409 ED_SCROLL_HORIZONTAL_XSIZE;
8410 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8411 ED_SCROLL_HORIZONTAL_YSIZE;
8412 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8413 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8414 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8415 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8417 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8418 SX + ED_SCROLL_VERTICAL_XPOS;
8419 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8420 SY + ED_SCROLL_VERTICAL_YPOS;
8421 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8422 ED_SCROLL_VERTICAL_XSIZE;
8423 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8424 ED_SCROLL_VERTICAL_YSIZE;
8425 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8426 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8427 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8428 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8430 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8431 PX + ED_SCROLL2_VERTICAL_XPOS;
8432 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8433 PY + ED_SCROLL2_VERTICAL_YPOS;
8434 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8435 ED_SCROLL2_VERTICAL_XSIZE;
8436 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8437 ED_SCROLL2_VERTICAL_YSIZE;
8438 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8439 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8440 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8441 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8443 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8445 int id = scrollbar_info[i].gadget_id;
8446 int type_id = scrollbar_info[i].gadget_type_id;
8447 int graphic = scrollbar_info[i].graphic;
8448 struct GraphicInfo *gd = &graphic_info[graphic];
8449 int gd_x1 = gd->src_x;
8450 int gd_y1 = gd->src_y;
8451 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8452 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8453 struct GadgetInfo *gi;
8454 int items_max, items_visible, item_position;
8455 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8458 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8460 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8462 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8463 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8464 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8466 else // drawing area scrollbars
8468 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8470 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8471 items_visible = ed_fieldx;
8476 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8477 items_visible = ed_fieldy;
8482 gi = CreateGadget(GDI_CUSTOM_ID, id,
8483 GDI_CUSTOM_TYPE_ID, type_id,
8484 GDI_IMAGE_ID, graphic,
8485 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8486 GDI_X, scrollbar_pos[i].x,
8487 GDI_Y, scrollbar_pos[i].y,
8488 GDI_WIDTH, scrollbar_pos[i].width,
8489 GDI_HEIGHT, scrollbar_pos[i].height,
8490 GDI_TYPE, scrollbar_info[i].type,
8491 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8492 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8493 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8494 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8495 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8496 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8497 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8498 GDI_STATE, GD_BUTTON_UNPRESSED,
8499 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8500 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8501 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8502 GDI_EVENT_MASK, event_mask,
8503 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8504 GDI_CALLBACK_ACTION, HandleControlButtons,
8508 Fail("cannot create gadget");
8510 level_editor_gadget[id] = gi;
8514 static void CreateCheckbuttonGadgets(void)
8516 struct GadgetInfo *gi;
8519 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8521 int id = checkbutton_info[i].gadget_id;
8522 int type_id = checkbutton_info[i].gadget_type_id;
8523 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8524 IMG_EDITOR_CHECKBOX);
8525 struct GraphicInfo *gd = &graphic_info[graphic];
8526 int gd_x1 = gd->src_x;
8527 int gd_y1 = gd->src_y;
8528 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8529 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8530 int gd_x1a = gd->src_x + gd->active_xoffset;
8531 int gd_y1a = gd->src_y + gd->active_yoffset;
8532 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8533 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8534 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8535 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8536 unsigned int event_mask = GD_EVENT_PRESSED;
8539 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8541 // determine horizontal position to the right of specified gadget
8542 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8543 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8544 ED_GADGET_TEXT_DISTANCE);
8546 // determine horizontal offset for leading text
8547 if (checkbutton_info[i].text_left != NULL)
8548 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8550 gi = CreateGadget(GDI_CUSTOM_ID, id,
8551 GDI_CUSTOM_TYPE_ID, type_id,
8552 GDI_IMAGE_ID, graphic,
8553 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8556 GDI_WIDTH, gd->width,
8557 GDI_HEIGHT, gd->height,
8558 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8559 GDI_CHECKED, *checkbutton_info[i].value,
8560 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8561 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8562 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8563 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8564 GDI_EVENT_MASK, event_mask,
8565 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8566 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8570 Fail("cannot create gadget");
8572 level_editor_gadget[id] = gi;
8573 right_gadget_border[id] =
8574 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8578 static void CreateRadiobuttonGadgets(void)
8580 int graphic = IMG_EDITOR_RADIOBUTTON;
8581 struct GraphicInfo *gd = &graphic_info[graphic];
8582 int gd_x1 = gd->src_x;
8583 int gd_y1 = gd->src_y;
8584 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8585 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8586 int gd_x1a = gd->src_x + gd->active_xoffset;
8587 int gd_y1a = gd->src_y + gd->active_yoffset;
8588 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8589 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8590 struct GadgetInfo *gi;
8593 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8595 int id = radiobutton_info[i].gadget_id;
8596 int type_id = radiobutton_info[i].gadget_type_id;
8597 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8598 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8599 unsigned int event_mask = GD_EVENT_PRESSED;
8602 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8605 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8607 // determine horizontal position to the right of specified gadget
8608 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8609 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8610 ED_GADGET_TEXT_DISTANCE);
8612 // determine horizontal offset for leading text
8613 if (radiobutton_info[i].text_left != NULL)
8614 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8616 gi = CreateGadget(GDI_CUSTOM_ID, id,
8617 GDI_CUSTOM_TYPE_ID, type_id,
8618 GDI_IMAGE_ID, graphic,
8619 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8622 GDI_WIDTH, gd->width,
8623 GDI_HEIGHT, gd->height,
8624 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8625 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8626 GDI_CHECKED, checked,
8627 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8628 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8629 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8630 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8631 GDI_EVENT_MASK, event_mask,
8632 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8633 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8637 Fail("cannot create gadget");
8639 level_editor_gadget[id] = gi;
8640 right_gadget_border[id] =
8641 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8645 void CreateLevelEditorGadgets(void)
8647 // force EDITOR font inside level editor
8648 SetFontStatus(GAME_MODE_EDITOR);
8650 // these values are not constant, but can change at runtime
8651 ed_fieldx = MAX_ED_FIELDX - 1;
8652 ed_fieldy = MAX_ED_FIELDY - 1;
8654 num_editor_gadgets = NUM_EDITOR_GADGETS;
8656 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8658 level_editor_gadget =
8659 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8660 right_gadget_border =
8661 checked_calloc(num_editor_gadgets * sizeof(int));
8663 // set number of empty (padding) element buttons to maximum number of buttons
8664 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8666 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8667 editor_el_empty_ptr = editor_el_empty;
8669 use_permanent_palette = !editor.palette.show_as_separate_screen;
8671 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8673 ReinitializeElementList();
8675 CreateControlButtons();
8676 CreateScrollbarGadgets();
8678 // order of function calls is important because of cross-references
8679 CreateCheckbuttonGadgets();
8680 CreateCounterButtons();
8681 CreateRadiobuttonGadgets();
8682 CreateTextInputGadgets();
8683 CreateTextAreaGadgets();
8684 CreateSelectboxGadgets();
8685 CreateGraphicbuttonGadgets();
8686 CreateTextbuttonGadgets();
8687 CreateDrawingAreas();
8692 void FreeLevelEditorGadgets(void)
8696 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8698 for (i = 0; i < num_editor_gadgets; i++)
8700 FreeGadget(level_editor_gadget[i]);
8702 level_editor_gadget[i] = NULL;
8705 checked_free(level_editor_gadget);
8706 checked_free(right_gadget_border);
8708 checked_free(editor_el_empty);
8711 static void MapCounterButtons(int id)
8713 int font_nr = FONT_TEXT_1;
8714 int font_height = getFontHeight(font_nr);
8715 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8716 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8717 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8718 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8719 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8720 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8721 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8722 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8723 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8724 int yoffset = (gi_down->height - font_height) / 2;
8725 int x_left = gi_down->x - xoffset_left;
8726 int x_right; // set after gadget position was modified
8727 int y_above = gi_down->y - yoffset_above;
8729 int y; // set after gadget position was modified
8731 // counter limits must be changed first to prevent value truncation
8732 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8733 counterbutton_info[id].max_value);
8735 // right text position might have changed after setting position above
8736 x_right = gi_up->x + gi_up->width + xoffset_right;
8738 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8740 // set position for counter gadgets with dynamically determined position
8741 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8743 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8744 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8745 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8748 // vertical position might have changed after setting position above
8749 y = gi_up->y + yoffset;
8751 if (counterbutton_info[id].text_above)
8752 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8754 if (counterbutton_info[id].text_left)
8755 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8757 if (counterbutton_info[id].text_right)
8758 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8765 static void MapControlButtons(void)
8770 // map toolbox buttons (excluding special CE toolbox buttons)
8771 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8772 MapGadget(level_editor_gadget[i]);
8774 // map toolbox buttons (element properties buttons)
8775 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8776 MapGadget(level_editor_gadget[i]);
8778 if (use_permanent_palette)
8780 // map buttons to select elements
8781 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8782 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8783 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8784 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8785 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8788 // map buttons to select level
8789 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8790 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8791 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8792 MapCounterButtons(counter_id);
8795 static void MapDrawingArea(int id)
8797 int font_nr = FONT_TEXT_1;
8798 int font_height = getFontHeight(font_nr);
8799 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8800 int area_xsize = gi->drawing.area_xsize;
8801 int area_ysize = gi->drawing.area_ysize;
8802 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8803 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8804 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8805 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8806 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8807 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8808 int y_side = gi->y + (gi->height - font_height) / 2;
8809 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8810 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8812 if (drawingarea_info[id].text_left)
8813 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8815 if (drawingarea_info[id].text_right)
8816 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8818 if (drawingarea_info[id].text_above)
8819 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8821 if (drawingarea_info[id].text_below)
8822 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8824 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8826 DrawElementBorder(gi->x, gi->y,
8827 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8828 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8830 DrawDrawingArea(id);
8836 static void MapTextInputGadget(int id)
8838 int font_nr = FONT_TEXT_1;
8839 int font_height = getFontHeight(font_nr);
8840 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8841 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8842 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8843 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8845 if (textinput_info[id].text_above)
8846 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8848 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8853 static void MapTextAreaGadget(int id)
8855 int font_nr = FONT_TEXT_1;
8856 int font_height = getFontHeight(font_nr);
8857 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8858 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8859 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8860 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8861 char *text_above = textarea_info[id].text_above;
8863 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8864 text_above = textarea_info[id].text_above_cropped;
8867 DrawTextS(x_above, y_above, font_nr, text_above);
8869 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8874 static void MapSelectboxGadget(int id)
8876 int font_nr = FONT_TEXT_1;
8877 int font_height = getFontHeight(font_nr);
8878 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8879 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8880 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8881 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8882 int yoffset = (gi->height - font_height) / 2;
8883 int x_left = gi->x - xoffset_left;
8884 int x_right = gi->x + gi->width + xoffset_right;
8885 int y_above = gi->y - yoffset_above;
8887 int y = gi->y + yoffset;
8889 if (selectbox_info[id].text_above)
8890 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8892 if (selectbox_info[id].text_left)
8893 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8895 if (selectbox_info[id].text_right)
8896 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8898 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8903 static void MapTextbuttonGadget(int id)
8905 int font_nr = FONT_TEXT_1;
8906 int font_height = getFontHeight(font_nr);
8907 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8908 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8909 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8910 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8911 int yoffset = (gi->height - font_height) / 2;
8912 int x_left = gi->x - xoffset_left;
8913 int x_right = gi->x + gi->width + xoffset_right;
8914 int y_above = gi->y - yoffset_above;
8916 int y = gi->y + yoffset;
8918 // only show button to delete change pages when more than minimum pages
8919 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8920 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8923 if (textbutton_info[id].text_above)
8924 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8926 if (textbutton_info[id].text_left)
8927 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8929 if (textbutton_info[id].text_right)
8930 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8935 static void MapGraphicbuttonGadget(int id)
8937 int font_nr = FONT_TEXT_1;
8938 int font_height = getFontHeight(font_nr);
8939 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8940 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8941 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8942 int yoffset = (gi->height - font_height) / 2;
8943 int x_left = gi->x - xoffset_left;
8944 int x_right = gi->x + gi->width + xoffset_right;
8945 int y = gi->y + yoffset;
8947 if (graphicbutton_info[id].text_left)
8948 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8950 if (graphicbutton_info[id].text_right)
8951 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8956 static void MapRadiobuttonGadget(int id)
8958 int font_nr = FONT_TEXT_1;
8959 int font_height = getFontHeight(font_nr);
8960 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8961 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8962 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8963 int yoffset = (gi->height - font_height) / 2;
8964 int x_left = gi->x - xoffset_left;
8965 int x_right = gi->x + gi->width + xoffset_right;
8966 int y = gi->y + yoffset;
8968 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
8970 if (radiobutton_info[id].text_left)
8971 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
8973 if (radiobutton_info[id].text_right)
8974 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
8976 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
8981 static void MapCheckbuttonGadget(int id)
8983 int font_nr = FONT_TEXT_1;
8984 int font_height = getFontHeight(font_nr);
8985 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
8986 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8987 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8988 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8989 int yoffset = (gi->height - font_height) / 2;
8990 int y_above = gi->y - yoffset_above;
8992 int x_left, x_right, y; // set after gadget position was modified
8994 // set position for gadgets with dynamically determined position
8995 if (checkbutton_info[id].x != -1) // do not change dynamic positions
8996 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
8997 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
8999 x_left = gi->x - xoffset_left;
9000 x_right = gi->x + gi->width + xoffset_right;
9001 y = gi->y + yoffset;
9003 if (checkbutton_info[id].text_above)
9004 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
9006 if (checkbutton_info[id].text_left)
9007 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
9009 if (checkbutton_info[id].text_right)
9010 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
9012 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
9017 static void MapMainDrawingArea(void)
9019 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
9020 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
9023 if (suppressBorderElement())
9025 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
9026 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
9029 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
9031 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
9032 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
9033 no_horizontal_scrollbar) ||
9034 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
9035 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
9036 no_vertical_scrollbar))
9039 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
9042 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
9044 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
9045 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
9048 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
9051 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
9054 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
9058 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
9060 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
9061 i == GADGET_ID_CUSTOM_COPY_TO ||
9062 i == GADGET_ID_CUSTOM_EXCHANGE ||
9063 i == GADGET_ID_CUSTOM_COPY ||
9064 i == GADGET_ID_CUSTOM_PASTE)
9067 MapGadget(level_editor_gadget[i]);
9069 UnmapGadget(level_editor_gadget[i]);
9074 static void MapLevelEditorToolboxCustomGadgets(void)
9076 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
9079 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
9081 if (IS_CUSTOM_ELEMENT(properties_element) ||
9082 IS_GROUP_ELEMENT(properties_element) ||
9083 IS_EMPTY_ELEMENT(properties_element))
9084 MapLevelEditorToolboxCustomGadgets();
9087 static void UnmapLevelEditorToolboxCustomGadgets(void)
9089 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
9092 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
9096 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
9098 if (i != GADGET_ID_SINGLE_ITEMS &&
9099 i != GADGET_ID_PICK_ELEMENT)
9101 struct GadgetInfo *gi = level_editor_gadget[i];
9109 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
9110 struct GraphicInfo *gd = &graphic_info[graphic];
9114 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
9115 gi->width, gi->height, gi->x, gi->y);
9117 redraw_mask |= REDRAW_DOOR_3;
9123 static void MapLevelEditorToolboxDrawingGadgets(void)
9125 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
9128 static void UnmapLevelEditorToolboxDrawingGadgets(void)
9130 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
9133 static void UnmapDrawingArea(int id)
9135 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
9138 static void UnmapLevelEditorFieldGadgets(void)
9142 for (i = 0; i < num_editor_gadgets; i++)
9143 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
9144 level_editor_gadget[i]->y))
9145 UnmapGadget(level_editor_gadget[i]);
9148 void UnmapLevelEditorGadgets(void)
9152 for (i = 0; i < num_editor_gadgets; i++)
9153 UnmapGadget(level_editor_gadget[i]);
9156 static void ResetUndoBuffer(void)
9158 undo_buffer_position = -1;
9159 undo_buffer_steps = -1;
9160 redo_buffer_steps = 0;
9162 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
9164 level.changed = FALSE;
9167 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
9169 if (remap_toolbox_gadgets)
9171 ModifyEditorElementList();
9172 RedrawDrawingElements();
9175 if (edit_mode == ED_MODE_LEVELCONFIG)
9176 DrawLevelConfigWindow();
9177 else if (edit_mode == ED_MODE_PROPERTIES)
9178 DrawPropertiesWindow();
9179 else if (edit_mode == ED_MODE_PALETTE)
9180 DrawPaletteWindow();
9181 else // edit_mode == ED_MODE_DRAWING
9182 DrawDrawingWindowExt(remap_toolbox_gadgets);
9185 static void DrawEditModeWindow(void)
9187 DrawEditModeWindowExt(TRUE);
9190 static void DrawEditModeWindow_PlayfieldOnly(void)
9192 DrawEditModeWindowExt(FALSE);
9195 static void ChangeEditModeWindow(int new_edit_mode)
9197 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
9199 DrawEditModeWindow();
9202 static boolean LevelChanged(void)
9204 boolean field_changed = FALSE;
9207 for (y = 0; y < lev_fieldy; y++)
9208 for (x = 0; x < lev_fieldx; x++)
9209 if (Tile[x][y] != level.field[x][y])
9210 field_changed = TRUE;
9212 return (level.changed || field_changed);
9215 static boolean PrepareSavingIntoPersonalLevelSet(void)
9217 static LevelDirTree *last_copied_leveldir = NULL;
9218 static LevelDirTree *last_written_leveldir = NULL;
9219 static int last_copied_level_nr = -1;
9220 static int last_written_level_nr = -1;
9221 LevelDirTree *leveldir_former = leveldir_current;
9222 int level_nr_former = level_nr;
9225 // remember last mod/save so that for current session, we write
9226 // back to the same personal copy, asking only about overwrite.
9227 if (leveldir_current == last_copied_leveldir &&
9228 level_nr == last_copied_level_nr)
9230 // "cd" to personal level set dir (as used when writing last copy)
9231 leveldir_current = last_written_leveldir;
9232 level_nr = last_written_level_nr;
9237 if (!Request("This level is read-only! "
9238 "Save into personal level set?", REQ_ASK))
9241 // "cd" to personal level set dir (for writing copy the first time)
9243 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
9245 // this may happen if "setup.internal.create_user_levelset" is FALSE
9246 // or if file "levelinfo.conf" is missing in personal user level set
9247 if (leveldir_current == NULL)
9249 Request("Cannot find personal level set?!", REQ_CONFIRM);
9251 leveldir_current = leveldir_former;
9256 // find unused level number
9257 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
9259 static char *level_filename = NULL;
9261 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
9263 if (!fileExists(level_filename))
9267 last_copied_leveldir = leveldir_former;
9268 last_copied_level_nr = level_nr_former;
9270 last_written_leveldir = leveldir_current;
9271 last_written_level_nr = level_nr = new_level_nr;
9276 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
9278 static char *filename_levelinfo = NULL, *mod_name = NULL;
9281 // annotate this copy-and-mod in personal levelinfo.conf
9282 setString(&filename_levelinfo,
9283 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
9285 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
9287 fprintf(file, "\n");
9288 fprintf(file, "# level %d was modified from:\n", level_nr);
9289 fprintf(file, "# - previous level set name: %s\n",
9291 fprintf(file, "# - level within previous set: %d \"%s\"\n",
9292 level.file_info.nr, level.name);
9293 fprintf(file, "# - previous author: %s\n",
9295 fprintf(file, "# - previous save date: ");
9297 if (level.creation_date.src == DATE_SRC_LEVELFILE)
9299 fprintf(file, "%04d-%02d-%02d\n",
9300 level.creation_date.year,
9301 level.creation_date.month,
9302 level.creation_date.day);
9306 fprintf(file, "not recorded\n");
9312 if (level_nr > leveldir_current->last_level)
9313 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
9315 // else: allow the save even if annotation failed
9317 // now... spray graffiti on the old level vital statistics
9318 // user can change these; just trying to set a good baseline
9320 // don't truncate names for fear of making offensive or silly:
9321 // long-named original author only recorded in levelinfo.conf.
9322 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
9323 if (!strEqual(level.author, leveldir_current->author))
9325 setString(&mod_name, getStringCat3(leveldir_current->author,
9326 " after ", level.author));
9328 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9329 setString(&mod_name,
9330 getStringCat2(leveldir_current->author, " (ed.)"));
9332 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9333 setString(&mod_name, leveldir_current->author);
9335 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
9337 // less worried about truncation here
9338 setString(&mod_name, getStringCat2("Mod: ", level.name));
9339 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
9343 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
9344 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
9348 for (x = 0; x < lev_fieldx; x++)
9349 for (y = 0; y < lev_fieldy; y++)
9350 dst[x][y] = src[x][y];
9353 static int setSelectboxValue(int selectbox_id, int new_value)
9355 int new_index_value = 0;
9358 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
9359 if (selectbox_info[selectbox_id].options[i].value == new_value)
9360 new_index_value = i;
9362 *selectbox_info[selectbox_id].value =
9363 selectbox_info[selectbox_id].options[new_index_value].value;
9365 return new_index_value;
9368 static void setSelectboxSpecialActionVariablesIfNeeded(void)
9372 // change action mode and arg variables according to action type variable
9373 for (i = 0; action_arg_options[i].value != -1; i++)
9375 if (action_arg_options[i].value == custom_element_change.action_type)
9377 int mode = action_arg_options[i].mode;
9379 // only change if corresponding selectbox has changed
9380 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
9381 action_arg_modes[mode])
9382 custom_element_change.action_mode = -1;
9384 // only change if corresponding selectbox has changed
9385 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
9386 action_arg_options[i].options)
9387 custom_element_change.action_arg = -1;
9394 static void setSelectboxSpecialActionOptions(void)
9398 // change action mode and arg selectbox according to action type selectbox
9399 for (i = 0; action_arg_options[i].value != -1; i++)
9401 if (action_arg_options[i].value == custom_element_change.action_type)
9403 int mode = action_arg_options[i].mode;
9405 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9406 action_arg_modes[mode]);
9407 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9408 custom_element_change.action_mode);
9410 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9411 action_arg_options[i].options);
9412 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9413 custom_element_change.action_arg);
9419 static void copy_custom_element_settings(int element_from, int element_to)
9421 struct ElementInfo *ei_from = &element_info[element_from];
9422 struct ElementInfo *ei_to = &element_info[element_to];
9424 copyElementInfo(ei_from, ei_to);
9427 static void replace_custom_element_in_settings(int element_from,
9432 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9434 struct ElementInfo *ei = &element_info[i];
9436 for (y = 0; y < 3; y++)
9437 for (x = 0; x < 3; x++)
9438 if (ei->content.e[x][y] == element_from)
9439 ei->content.e[x][y] = element_to;
9441 for (j = 0; j < ei->num_change_pages; j++)
9443 struct ElementChangeInfo *change = &ei->change_page[j];
9445 if (change->target_element == element_from)
9446 change->target_element = element_to;
9448 if (change->initial_trigger_element == element_from)
9449 change->initial_trigger_element = element_to;
9451 if (change->action_element == element_from)
9452 change->action_element = element_to;
9454 for (y = 0; y < 3; y++)
9455 for (x = 0; x < 3; x++)
9456 if (change->target_content.e[x][y] == element_from)
9457 change->target_content.e[x][y] = element_to;
9460 if (ei->group != NULL) // group or internal
9461 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9462 if (ei->group->element[j] == element_from)
9463 ei->group->element[j] = element_to;
9467 static void replace_custom_element_in_playfield(int element_from,
9472 for (x = 0; x < lev_fieldx; x++)
9473 for (y = 0; y < lev_fieldy; y++)
9474 if (Tile[x][y] == element_from)
9475 Tile[x][y] = element_to;
9478 static boolean CopyCustomElement(int element_old, int element_new,
9481 int copy_mode_orig = copy_mode;
9483 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9485 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9486 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9487 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9489 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9491 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9492 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9493 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9495 level.changed = TRUE;
9497 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9499 Request("Please choose custom element!", REQ_CONFIRM);
9503 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9505 Request("Please choose group element!", REQ_CONFIRM);
9509 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9511 Request("Please choose empty element!", REQ_CONFIRM);
9517 level.changed = TRUE;
9520 // when modifying custom/group element, ask for copying level template
9521 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9523 if (!AskToCopyAndModifyLevelTemplate())
9527 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9529 copy_custom_element_settings(element_new, element_old);
9531 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9533 copy_custom_element_settings(element_old, element_new);
9535 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9537 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9538 copy_custom_element_settings(element_new, element_old);
9539 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9541 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9542 replace_custom_element_in_settings(element_new, element_old);
9543 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9545 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9546 replace_custom_element_in_playfield(element_new, element_old);
9547 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9550 UpdateCustomElementGraphicGadgets();
9551 DrawPropertiesWindow();
9556 static void CopyCustomElementPropertiesToEditor(int element)
9559 int current_change_page = element_info[element].current_change_page;
9561 // dynamically (re)build selectbox for selecting change page
9562 for (i = 0; i < element_info[element].num_change_pages; i++)
9564 sprintf(options_change_page_strings[i], "%d", i + 1);
9566 options_change_page[i].value = i;
9567 options_change_page[i].text = options_change_page_strings[i];
9570 options_change_page[i].value = -1;
9571 options_change_page[i].text = NULL;
9573 // needed here to initialize combined element properties
9574 InitElementPropertiesEngine(level.game_version);
9576 element_info[element].change =
9577 &element_info[element].change_page[current_change_page];
9579 custom_element = element_info[element];
9580 custom_element_change = *element_info[element].change;
9582 // needed to initially set selectbox options for special action options
9583 setSelectboxSpecialActionOptions();
9585 // needed to initially set selectbox value variables to reliable defaults
9586 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9587 setSelectboxValue(i, *selectbox_info[i].value);
9589 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9590 custom_element_properties[i] = HAS_PROPERTY(element, i);
9592 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9593 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9595 // ---------- element settings: configure (custom elements) -----------------
9597 // set accessible layer selectbox help value
9598 custom_element.access_type =
9599 (IS_WALKABLE(element) ? EP_WALKABLE :
9600 IS_PASSABLE(element) ? EP_PASSABLE :
9601 custom_element.access_type);
9602 custom_element.access_layer =
9603 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9604 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9605 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9606 custom_element.access_layer);
9607 custom_element.access_protected =
9608 (IS_PROTECTED(element) ? 1 : 0);
9609 custom_element_properties[EP_ACCESSIBLE] =
9610 (IS_ACCESSIBLE_OVER(element) ||
9611 IS_ACCESSIBLE_INSIDE(element) ||
9612 IS_ACCESSIBLE_UNDER(element));
9614 // set walk-to-object action selectbox help value
9615 custom_element.walk_to_action =
9616 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9617 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9618 IS_DROPPABLE(element) ? EP_DROPPABLE :
9619 IS_THROWABLE(element) ? EP_THROWABLE :
9620 IS_PUSHABLE(element) ? EP_PUSHABLE :
9621 custom_element.walk_to_action);
9622 custom_element_properties[EP_WALK_TO_OBJECT] =
9623 (IS_DIGGABLE(element) ||
9624 IS_COLLECTIBLE_ONLY(element) ||
9625 IS_DROPPABLE(element) ||
9626 IS_THROWABLE(element) ||
9627 IS_PUSHABLE(element));
9629 // set smash targets selectbox help value
9630 custom_element.smash_targets =
9631 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9632 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9633 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9634 custom_element.smash_targets);
9635 custom_element_properties[EP_CAN_SMASH] =
9636 (CAN_SMASH_EVERYTHING(element) ||
9637 CAN_SMASH_ENEMIES(element) ||
9638 CAN_SMASH_PLAYER(element));
9640 // set deadliness selectbox help value
9641 custom_element.deadliness =
9642 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9643 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9644 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9645 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9646 custom_element.deadliness);
9647 custom_element_properties[EP_DEADLY] =
9648 (DONT_TOUCH(element) ||
9649 DONT_GET_HIT_BY(element) ||
9650 DONT_COLLIDE_WITH(element) ||
9651 DONT_RUN_INTO(element));
9653 // ---------- element settings: advanced (custom elements) ------------------
9655 // set "change by direct action" selectbox help value
9656 custom_element_change.direct_action =
9657 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9658 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9659 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9660 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9661 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9662 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9663 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9664 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9665 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9666 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9667 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9668 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9669 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9670 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9671 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9672 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9673 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9674 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9675 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9676 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9677 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9678 custom_element_change.direct_action);
9680 // set "change by other element action" selectbox help value
9681 custom_element_change.other_action =
9682 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9683 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9684 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9685 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9686 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9687 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9688 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9689 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9690 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9691 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9692 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9693 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9694 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9695 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9696 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9697 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9698 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9699 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9700 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9701 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9702 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9703 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9704 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9705 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9706 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9707 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9708 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9709 custom_element_change.other_action);
9712 static void CopyGroupElementPropertiesToEditor(int element)
9714 group_element_info = *element_info[element].group;
9715 custom_element = element_info[element]; // needed for description
9718 static void CopyEmptyElementPropertiesToEditor(int element)
9720 custom_element = element_info[element];
9723 static void CopyClassicElementPropertiesToEditor(int element)
9725 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9726 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9727 getMoveIntoAcidProperty(&level, element);
9729 if (MAYBE_DONT_COLLIDE_WITH(element))
9730 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9731 getDontCollideWithProperty(&level, element);
9734 static void CopyElementPropertiesToEditor(int element)
9736 if (IS_CUSTOM_ELEMENT(element))
9737 CopyCustomElementPropertiesToEditor(element);
9738 else if (IS_GROUP_ELEMENT(element))
9739 CopyGroupElementPropertiesToEditor(element);
9740 else if (IS_EMPTY_ELEMENT(element))
9741 CopyEmptyElementPropertiesToEditor(element);
9743 CopyClassicElementPropertiesToEditor(element);
9746 static boolean AskToCopyAndModifyLevelTemplate(void)
9748 if (Request("Copy and modify settings from level template?", REQ_ASK))
9750 level.use_custom_template = FALSE;
9752 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9753 GDI_CHECKED, FALSE, GDI_END);
9754 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9755 GDI_CHECKED, FALSE, GDI_END);
9761 LoadLevelTemplate(-1); // this resets all element modifications ...
9763 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9769 static void CopyCustomElementPropertiesToGame(int element)
9772 int access_type_and_layer;
9774 // mark that this custom element has been modified
9775 custom_element.modified_settings = TRUE;
9776 level.changed = TRUE;
9778 if (level.use_custom_template)
9779 AskToCopyAndModifyLevelTemplate();
9781 element_info[element] = custom_element;
9782 *element_info[element].change = custom_element_change;
9784 // ---------- element settings: configure (custom elements) -----------------
9786 // set accessible property from checkbox and selectbox
9787 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9788 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9789 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9790 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9791 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9792 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9793 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9794 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9795 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9796 custom_element_properties[access_type_and_layer] =
9797 custom_element_properties[EP_ACCESSIBLE];
9798 custom_element_properties[EP_PROTECTED] =
9799 (custom_element.access_protected != 0 &&
9800 custom_element_properties[EP_ACCESSIBLE]);
9802 // set walk-to-object property from checkbox and selectbox
9803 custom_element_properties[EP_DIGGABLE] = FALSE;
9804 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9805 custom_element_properties[EP_DROPPABLE] = FALSE;
9806 custom_element_properties[EP_THROWABLE] = FALSE;
9807 custom_element_properties[EP_PUSHABLE] = FALSE;
9808 custom_element_properties[custom_element.walk_to_action] =
9809 custom_element_properties[EP_WALK_TO_OBJECT];
9811 // set smash property from checkbox and selectbox
9812 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9813 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9814 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9815 custom_element_properties[custom_element.smash_targets] =
9816 custom_element_properties[EP_CAN_SMASH];
9818 // set deadliness property from checkbox and selectbox
9819 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9820 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9821 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9822 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9823 custom_element_properties[custom_element.deadliness] =
9824 custom_element_properties[EP_DEADLY];
9826 // ---------- element settings: advanced (custom elements) ------------------
9828 // set player change event from checkbox and selectbox
9829 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9830 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9831 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9832 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9833 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9834 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9835 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9836 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9837 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9838 custom_element_change_events[CE_SWITCHED] = FALSE;
9839 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9840 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9841 custom_element_change_events[CE_BLOCKED] = FALSE;
9842 custom_element_change_events[CE_IMPACT] = FALSE;
9843 custom_element_change_events[CE_SMASHED] = FALSE;
9844 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9845 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9846 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9847 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9848 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9849 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9850 custom_element_change_events[custom_element_change.direct_action] =
9851 custom_element_change_events[CE_BY_DIRECT_ACTION];
9853 // set other element action change event from checkbox and selectbox
9854 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9855 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9856 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9857 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9858 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9859 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9860 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9861 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9862 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9863 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9864 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9865 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9866 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9867 custom_element_change_events[CE_HITTING_X] = FALSE;
9868 custom_element_change_events[CE_DIGGING_X] = FALSE;
9869 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9870 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9871 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9872 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9873 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9874 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9875 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9876 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9877 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9878 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9879 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9880 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9881 custom_element_change_events[custom_element_change.other_action] =
9882 custom_element_change_events[CE_BY_OTHER_ACTION];
9884 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9885 SET_PROPERTY(element, i, custom_element_properties[i]);
9887 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9888 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9890 // copy change events also to special level editor variable
9891 custom_element = element_info[element];
9892 custom_element_change = *element_info[element].change;
9894 // needed here to restore runtime value "element_info[element].gfx_element"
9895 InitElementPropertiesGfxElement();
9898 static void CopyGroupElementPropertiesToGame(int element)
9900 // mark that this group element has been modified
9901 custom_element.modified_settings = TRUE;
9902 level.changed = TRUE;
9904 if (level.use_custom_template)
9905 AskToCopyAndModifyLevelTemplate();
9907 element_info[element] = custom_element;
9908 *element_info[element].group = group_element_info;
9910 // needed here to restore runtime value "element_info[element].gfx_element"
9911 InitElementPropertiesGfxElement();
9914 static void CopyEmptyElementPropertiesToGame(int element)
9916 // mark that this empty element has been modified
9917 custom_element.modified_settings = TRUE;
9918 level.changed = TRUE;
9920 if (level.use_custom_template)
9921 AskToCopyAndModifyLevelTemplate();
9923 element_info[element] = custom_element;
9925 // needed here to restore runtime value "element_info[element].gfx_element"
9926 InitElementPropertiesGfxElement();
9929 static void CopyClassicElementPropertiesToGame(int element)
9931 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9932 setMoveIntoAcidProperty(&level, element,
9933 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9935 if (MAYBE_DONT_COLLIDE_WITH(element))
9936 setDontCollideWithProperty(&level, element,
9937 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9940 static void CopyElementPropertiesToGame(int element)
9942 if (IS_CUSTOM_ELEMENT(element))
9943 CopyCustomElementPropertiesToGame(element);
9944 else if (IS_GROUP_ELEMENT(element))
9945 CopyGroupElementPropertiesToGame(element);
9946 else if (IS_EMPTY_ELEMENT(element))
9947 CopyEmptyElementPropertiesToGame(element);
9949 CopyClassicElementPropertiesToGame(element);
9953 static void CheckElementDescriptions(void)
9957 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9958 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9959 Warn("no element description file for element '%s'", EL_NAME(i));
9963 static int getMaxEdFieldX(boolean has_scrollbar)
9965 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9966 int sxsize = SXSIZE - scrollbar_width;
9967 int max_ed_fieldx = sxsize / ed_tilesize;
9969 return max_ed_fieldx;
9972 static int getMaxEdFieldY(boolean has_scrollbar)
9974 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
9975 INFOTEXT_YSIZE_FULL : 0);
9976 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
9977 int sysize = SYSIZE - scrollbar_height - infotext_height;
9978 int max_ed_fieldy = sysize / ed_tilesize;
9980 return max_ed_fieldy;
9983 static void InitZoomLevelSettings(int zoom_tilesize)
9985 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
9987 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
9989 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
9990 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
9992 // make sure that tile size is always a power of 2
9993 ed_tilesize = (1 << log_2(ed_tilesize));
9995 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9997 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
9998 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
10002 last_game_engine_type = level.game_engine_type;
10004 // limit zoom tilesize by upper and lower bound
10005 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
10007 // store zoom tilesize in auto setup file only if it was manually changed
10008 if (zoom_tilesize != -1)
10009 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
10011 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
10012 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
10015 static void InitDrawingElements(void)
10017 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
10019 if (level.game_engine_type == game_engine_type_last)
10022 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10024 new_element1 = EL_BD_WALL;
10025 new_element2 = EL_EMPTY;
10026 new_element3 = EL_BD_SAND;
10028 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
10030 new_element1 = EL_SP_CHIP_SINGLE;
10031 new_element2 = EL_EMPTY;
10032 new_element3 = EL_SP_BASE;
10034 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10036 new_element1 = EL_MM_MIRROR_START;
10037 new_element2 = EL_EMPTY;
10038 new_element3 = EL_MM_WOODEN_WALL;
10042 new_element1 = EL_WALL;
10043 new_element2 = EL_EMPTY;
10044 new_element3 = EL_SAND;
10047 game_engine_type_last = level.game_engine_type;
10050 static void InitLevelSetInfo(void)
10052 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
10053 "%s", leveldir_current->name);
10054 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
10055 "%s", leveldir_current->author);
10057 levelset_num_levels = leveldir_current->levels;
10059 levelset_use_levelset_artwork = FALSE;
10060 levelset_copy_level_template = FALSE;
10062 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
10065 static void ChangeEditorToLevelSet(char *levelset_subdir)
10067 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
10069 // the previous level set might have used custom artwork
10070 ReloadCustomArtwork(0);
10072 LoadLevelSetup_SeriesInfo();
10074 SaveLevelSetup_LastSeries();
10075 SaveLevelSetup_SeriesInfo();
10079 LoadLevel(level_nr);
10080 LoadScore(level_nr);
10085 static boolean useEditorDoorAnimation(void)
10087 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
10088 boolean door_1_viewport_unchanged =
10089 (vp_door_1->x == DX &&
10090 vp_door_1->y == DY &&
10091 vp_door_1->width == DXSIZE &&
10092 vp_door_1->height == DYSIZE);
10093 boolean door_1_contains_toolbox =
10096 EX + EXSIZE <= DX + DXSIZE &&
10097 EY + EYSIZE <= DY + DYSIZE);
10099 return (door_1_viewport_unchanged && door_1_contains_toolbox);
10102 static void DrawEditorDoorBackground(int graphic, int x, int y,
10103 int width, int height)
10105 struct GraphicInfo *g = &graphic_info[graphic];
10107 if (g->bitmap != NULL)
10108 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
10109 MIN(width, g->width), MIN(height, g->height), x, y);
10111 ClearRectangle(drawto, x, y, width, height);
10114 static void DrawEditorDoorContent(void)
10116 // needed for gadgets drawn on background (like palette scrollbar)
10117 SetDoorBackgroundImage(IMG_UNDEFINED);
10119 // copy default editor door content to main double buffer
10120 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
10122 // draw bigger door
10123 DrawSpecialEditorDoor();
10125 // draw new control window
10126 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
10128 // draw all toolbox gadgets to editor doors
10129 MapControlButtons();
10131 // when returning from test game to properties page, redraw toolbox gadgets
10132 if (edit_mode == ED_MODE_PROPERTIES)
10134 UnmapLevelEditorToolboxDrawingGadgets();
10135 UnmapLevelEditorToolboxCustomGadgets();
10137 MapLevelEditorToolboxCustomGadgetsIfNeeded();
10140 // draw all palette gadgets to editor doors
10141 ModifyEditorElementList();
10142 RedrawDrawingElements();
10144 // copy actual editor door content to door double buffer for OpenDoor()
10145 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
10148 void DrawLevelEd(void)
10150 int fade_mask = REDRAW_FIELD;
10152 FadeSoundsAndMusic();
10154 if (CheckFadeAll())
10155 fade_mask = REDRAW_ALL;
10157 FadeOut(fade_mask);
10159 // needed if different viewport properties defined for editor
10160 ChangeViewportPropertiesIfNeeded();
10164 InitZoomLevelSettings(-1);
10165 InitDrawingElements();
10166 InitLevelSetInfo();
10169 CheckElementDescriptions();
10172 if (level_editor_test_game)
10174 CopyPlayfield(level.field, Tile);
10175 CopyPlayfield(TileBackup, level.field);
10177 level_editor_test_game = FALSE;
10181 edit_mode = ED_MODE_DRAWING;
10182 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
10183 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
10191 // redraw_mask |= REDRAW_ALL;
10193 FreeLevelEditorGadgets();
10194 CreateLevelEditorGadgets();
10196 ReinitializeElementList(); // update dynamic level element list
10197 ReinitializeElementListButtons(); // custom element may look different
10199 InitElementPropertiesGfxElement();
10203 DrawEditModeWindow_PlayfieldOnly();
10205 DrawMaskedBorder(fade_mask);
10207 // use door animation if door 1 viewport is unchanged and contains toolbox
10208 if (useEditorDoorAnimation())
10212 DrawEditorDoorContent();
10214 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
10218 DrawEditorDoorContent();
10223 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
10226 static void AdjustDrawingAreaGadgets(void)
10228 int ed_xsize = lev_fieldx + 2;
10229 int ed_ysize = lev_fieldy + 2;
10230 int max_ed_fieldx = MAX_ED_FIELDX;
10231 int max_ed_fieldy = MAX_ED_FIELDY;
10232 boolean horizontal_scrollbar_needed;
10233 boolean vertical_scrollbar_needed;
10234 int x, y, width, height;
10236 if (suppressBorderElement())
10238 ed_xsize = lev_fieldx;
10239 ed_ysize = lev_fieldy;
10242 // check if we need any scrollbars
10243 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10244 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10246 // check if we have a smaller editor field because of scrollbars
10247 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10248 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10250 // check again if we now need more scrollbars because of less space
10251 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10252 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10254 // check if editor field gets even smaller after adding new scrollbars
10255 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10256 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10258 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
10259 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
10261 x = SX + ed_fieldx * ed_tilesize;
10262 y = SY + ed_fieldy * ed_tilesize;
10264 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
10265 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
10267 // adjust drawing area gadget
10268 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
10269 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
10270 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
10273 // adjust horizontal scrollbar gadgets
10274 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
10277 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
10278 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
10281 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
10284 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
10287 // adjust vertical scrollbar gadgets
10288 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
10291 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
10293 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
10295 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
10297 GDI_HEIGHT, height,
10298 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
10302 static void AdjustLevelScrollPosition(void)
10304 if (level_xpos < -1)
10306 if (level_xpos > lev_fieldx - ed_fieldx + 1)
10307 level_xpos = lev_fieldx - ed_fieldx + 1;
10308 if (lev_fieldx < ed_fieldx - 2)
10311 if (level_ypos < -1)
10313 if (level_ypos > lev_fieldy - ed_fieldy + 1)
10314 level_ypos = lev_fieldy - ed_fieldy + 1;
10315 if (lev_fieldy < ed_fieldy - 2)
10318 if (suppressBorderElement())
10325 static void AdjustEditorScrollbar(int id)
10327 struct GadgetInfo *gi = level_editor_gadget[id];
10328 int items_max, items_visible, item_position;
10330 if (id == GADGET_ID_SCROLL_HORIZONTAL)
10332 items_max = MAX(lev_fieldx + 2, ed_fieldx);
10333 items_visible = ed_fieldx;
10334 item_position = level_xpos + 1;
10338 items_max = MAX(lev_fieldy + 2, ed_fieldy);
10339 items_visible = ed_fieldy;
10340 item_position = level_ypos + 1;
10343 if (item_position > items_max - items_visible)
10344 item_position = items_max - items_visible;
10346 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10347 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10350 static void AdjustElementListScrollbar(void)
10352 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
10353 int items_max, items_visible, item_position;
10355 // correct position of element list scrollbar
10356 if (element_shift < 0)
10358 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
10359 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
10361 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
10362 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
10363 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
10365 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10366 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10367 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10370 static void ModifyEditorCounterValue(int counter_id, int new_value)
10372 int *counter_value = counterbutton_info[counter_id].value;
10373 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10374 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10376 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
10378 if (counter_value != NULL)
10379 *counter_value = gi->textinput.number_value;
10382 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
10384 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10385 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10387 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10389 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10390 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10392 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10393 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10395 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10396 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10401 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10403 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10404 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10405 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10407 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10410 static void ModifyEditorSelectboxOptions(int selectbox_id,
10411 struct ValueTextInfo *options)
10413 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10414 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10416 selectbox_info[selectbox_id].options = options;
10418 // set index to zero -- list may be shorter now (correct later, if needed)
10419 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10420 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10423 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10425 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10426 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10428 drawingarea_info[drawingarea_id].area_xsize = xsize;
10429 drawingarea_info[drawingarea_id].area_ysize = ysize;
10431 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10434 static void ModifyEditorElementList(void)
10438 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10441 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10443 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10444 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10445 struct GadgetDesign *gd = &gi->deco.design;
10446 int element = editor_elements[element_shift + i];
10447 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10451 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10453 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10459 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10461 int graphic = el2edimg(element);
10462 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10464 if (pos->x == -1 &&
10468 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10471 static void ModifyDrawingElementButton(int element, int id)
10473 struct GadgetInfo *gi = level_editor_gadget[id];
10474 Bitmap *deco_bitmap;
10475 int deco_x, deco_y;
10476 int tile_size = gi->deco.width;
10478 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10480 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10483 static void PickDrawingElement(int button, int element)
10488 struct XYTileSize *pos;
10490 } de, drawing_elements[] =
10492 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10493 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10494 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10497 if (button < 1 || button > 3)
10500 if (IS_MM_WALL(element))
10501 element = map_mm_wall_element(element);
10503 de = drawing_elements[button - 1];
10505 *de.new_element = element; // update global drawing element variable
10507 DrawDrawingElementGraphic(element, de.pos);
10508 ModifyDrawingElementButton(element, de.id);
10510 redraw_mask |= REDRAW_DOOR_1;
10513 static void RedrawDrawingElements(void)
10515 PickDrawingElement(1, new_element1);
10516 PickDrawingElement(2, new_element2);
10517 PickDrawingElement(3, new_element3);
10520 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10522 stick_element_properties_window = FALSE;
10524 SetMainBackgroundImage(IMG_UNDEFINED);
10527 UnmapLevelEditorFieldGadgets();
10529 AdjustDrawingAreaGadgets();
10530 AdjustLevelScrollPosition();
10531 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10532 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10534 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10536 MapMainDrawingArea();
10538 if (remap_toolbox_gadgets)
10540 UnmapLevelEditorToolboxCustomGadgets();
10541 MapLevelEditorToolboxDrawingGadgets();
10545 static void DrawDrawingWindow(void)
10547 DrawDrawingWindowExt(TRUE);
10550 static int getTabulatorBarWidth(void)
10552 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10553 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10555 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10558 static int getTabulatorBarHeight(void)
10560 return ED_TAB_BAR_HEIGHT;
10563 static Pixel getTabulatorBarColor(void)
10565 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10566 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10567 int gd_x = gd->x + gd_gi1->border.width / 2;
10568 int gd_y = gd->y + gd_gi1->height - 1;
10570 return GetPixel(gd->bitmap, gd_x, gd_y);
10573 static void DrawLevelConfigTabulatorGadgets(void)
10575 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10576 Pixel tab_color = getTabulatorBarColor();
10577 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10578 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10581 // draw additional "engine" tabulator when using native BD engine
10582 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10583 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10585 for (i = id_first; i <= id_last; i++)
10587 int gadget_id = textbutton_info[i].gadget_id;
10588 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10589 boolean active = (i != edit_mode_levelconfig);
10591 // draw background line below tabulator button
10592 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10594 // draw solid line below inactive tabulator buttons
10595 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10596 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10597 ED_GADGET_TINY_DISTANCE, tab_color);
10599 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10600 MapTextbuttonGadget(i);
10603 // draw little border line below tabulator buttons
10604 if (tab_color != BLACK_PIXEL) // black => transparent
10605 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10606 ED_GADGET_TINY_DISTANCE,
10607 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10610 static void DrawPropertiesTabulatorGadgets(void)
10612 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10613 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10614 int gd_x = gd->x + gd_gi1->border.width / 2;
10615 int gd_y = gd->y + gd_gi1->height - 1;
10616 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10617 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10618 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10621 // draw two config tabulators for player elements
10622 if (IS_PLAYER_ELEMENT(properties_element))
10623 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10625 // draw two config and one "change" tabulator for custom elements
10626 if (IS_CUSTOM_ELEMENT(properties_element))
10627 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10629 for (i = id_first; i <= id_last; i++)
10631 int gadget_id = textbutton_info[i].gadget_id;
10632 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10633 boolean active = (i != edit_mode_properties);
10635 // use "config 1" and "config 2" instead of "config" for players and CEs
10636 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10637 (IS_PLAYER_ELEMENT(properties_element) ||
10638 IS_CUSTOM_ELEMENT(properties_element)))
10641 // draw background line below tabulator button
10642 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10644 // draw solid line below inactive tabulator buttons
10645 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10646 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10647 ED_GADGET_TINY_DISTANCE, tab_color);
10649 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10650 MapTextbuttonGadget(i);
10653 // draw little border line below tabulator buttons
10654 if (tab_color != BLACK_PIXEL) // black => transparent
10655 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10656 ED_GADGET_TINY_DISTANCE,
10657 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10660 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10662 DrawText(SX + xpos, SY + ypos, text, font_nr);
10665 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10666 int xpos, int ypos)
10668 int font_width = getFontWidth(font_nr);
10669 int font_height = getFontHeight(font_nr);
10670 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10671 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10673 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10674 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10675 TRUE, FALSE, FALSE);
10678 static void DrawLevelConfigLevel(void)
10682 // draw counter gadgets
10683 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10684 MapCounterButtons(i);
10686 // draw checkbutton gadgets
10687 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10688 MapCheckbuttonGadget(i);
10690 // draw selectbox gadgets
10691 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10692 MapSelectboxGadget(i);
10694 // draw text input gadgets
10695 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10696 MapTextInputGadget(i);
10699 static char *getLevelSubdirFromSaveMode(int save_mode)
10701 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10702 return getNewUserLevelSubdir();
10704 return leveldir_current->subdir;
10707 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10709 char *directory_text = "Level set directory:";
10710 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10711 int font1_nr = FONT_TEXT_1;
10712 int font2_nr = FONT_TEXT_2;
10713 int font1_height = getFontHeight(font1_nr);
10714 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10715 int x = ED_LEVEL_SETTINGS_X(0);
10716 int y = ED_LEVEL_SETTINGS_Y(6);
10718 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10719 PrintInfoText(directory_name, font2_nr, x, y);
10722 static void DrawLevelConfigLevelSet(void)
10724 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10725 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10728 // draw counter gadgets
10729 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10730 MapCounterButtons(i);
10732 // draw checkbutton gadgets
10733 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10735 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10736 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10737 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10740 MapCheckbuttonGadget(i);
10743 // draw selectbox gadgets
10744 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10745 MapSelectboxGadget(i);
10747 // draw text input gadgets
10748 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10749 MapTextInputGadget(i);
10751 // draw textbutton gadgets
10752 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10755 DrawLevelConfigLevelSet_DirectoryInfo();
10758 static void DrawLevelConfigEditor(void)
10762 // draw counter gadgets
10763 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10764 MapCounterButtons(i);
10766 // draw checkbutton gadgets
10767 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10768 MapCheckbuttonGadget(i);
10770 // draw radiobutton gadgets
10771 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10772 MapRadiobuttonGadget(i);
10774 // draw drawing area
10775 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10777 // draw textbutton gadgets
10778 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10781 static void DrawLevelConfigEngine(void)
10785 // draw counter gadgets
10786 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10788 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10789 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10793 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10794 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10797 // draw checkbutton gadgets
10798 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10799 MapCheckbuttonGadget(i);
10801 // draw selectbox gadgets
10802 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10803 MapSelectboxGadget(i);
10806 static void DrawLevelConfigWindow(void)
10808 char *text = "Global Settings";
10809 int font_nr = FONT_TITLE_1;
10810 struct MenuPosInfo *pos = &editor.settings.headline;
10811 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10812 int sy = SY + pos->y;
10814 stick_element_properties_window = FALSE;
10816 SetAutomaticNumberOfGemsNeeded();
10818 UnmapLevelEditorFieldGadgets();
10820 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10823 DrawText(sx, sy, text, font_nr);
10825 DrawLevelConfigTabulatorGadgets();
10827 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10828 DrawLevelConfigLevel();
10829 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10830 DrawLevelConfigLevelSet();
10831 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10832 DrawLevelConfigEditor();
10833 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10834 DrawLevelConfigEngine();
10837 static void DrawCustomContentArea(void)
10839 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10840 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10841 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10842 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10843 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10844 int xoffset = ED_GADGET_SPACE_DISTANCE;
10846 // add distance for potential left text (without drawing area border)
10847 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10849 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10851 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10854 static void DrawCustomChangeContentArea(void)
10856 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10857 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10858 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10859 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10860 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10861 int xoffset = ED_GADGET_SPACE_DISTANCE;
10863 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10865 MapDrawingArea(id);
10868 static void RemoveElementContentArea(int id, int font_height)
10870 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10872 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10873 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10874 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10875 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10876 ED_GADGET_TEXT_DISTANCE + font_height);
10879 static void DrawYamYamContentAreas(void)
10881 int font_nr = FONT_TEXT_1;
10882 int font_height = getFontHeight(font_nr);
10883 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10884 int yoffset = (tilesize - font_height) / 2;
10885 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10886 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10889 // display counter to choose number of element content areas
10890 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10892 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10894 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10896 if (i < level.num_yamyam_contents)
10898 MapDrawingArea(id);
10902 UnmapDrawingArea(id);
10904 // delete content areas in case of reducing number of them
10905 RemoveElementContentArea(id, font_height);
10909 DrawText(x, y + 0 * tilesize, "content", font_nr);
10910 DrawText(x, y + 1 * tilesize, "when", font_nr);
10911 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10914 static void DrawMagicBallContentAreas(void)
10916 int font_nr = FONT_TEXT_1;
10917 int font_height = getFontHeight(font_nr);
10918 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10919 int yoffset = (tilesize - font_height) / 2;
10920 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10921 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10924 // display counter to choose number of element content areas
10925 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10927 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10929 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10931 if (i < level.num_ball_contents)
10933 MapDrawingArea(id);
10937 UnmapDrawingArea(id);
10939 // delete content areas in case of reducing number of them
10940 RemoveElementContentArea(id, font_height);
10944 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10945 DrawText(x, y + 1 * tilesize, "when", font_nr);
10946 DrawText(x, y + 2 * tilesize, "active", font_nr);
10949 static void DrawAndroidElementArea(void)
10951 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10952 int num_elements = level.num_android_clone_elements;
10953 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10954 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10955 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10956 int xsize = MAX_ANDROID_ELEMENTS;
10959 // display counter to choose number of element areas
10960 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10962 if (drawingarea_info[id].text_left != NULL)
10963 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10965 UnmapDrawingArea(id);
10967 ModifyEditorDrawingArea(id, num_elements, 1);
10969 // delete content areas in case of reducing number of them
10970 DrawBackground(sx, sy,
10971 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10972 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10974 MapDrawingArea(id);
10977 static void DrawGroupElementArea(void)
10979 int id = ED_DRAWING_ID_GROUP_CONTENT;
10980 int num_elements = group_element_info.num_elements;
10981 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10982 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10983 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10984 int xsize = MAX_ELEMENTS_IN_GROUP;
10987 if (drawingarea_info[id].text_left != NULL)
10988 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10990 UnmapDrawingArea(id);
10992 ModifyEditorDrawingArea(id, num_elements, 1);
10994 // delete content areas in case of reducing number of them
10995 DrawBackground(sx, sy,
10996 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10997 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10999 MapDrawingArea(id);
11002 static void DrawPlayerInitialInventoryArea(int element)
11004 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
11005 int player_nr = GET_PLAYER_NR(element);
11006 int num_elements = level.initial_inventory_size[player_nr];
11007 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11008 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11009 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11010 int xsize = MAX_INITIAL_INVENTORY_SIZE;
11013 // determine horizontal position to the right of specified gadget
11014 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
11015 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
11016 ED_DRAWINGAREA_TEXT_DISTANCE);
11018 // determine horizontal offset for leading text
11019 if (drawingarea_info[id].text_left != NULL)
11020 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11022 UnmapDrawingArea(id);
11024 ModifyEditorDrawingArea(id, num_elements, 1);
11026 // delete content areas in case of reducing number of them
11027 DrawBackground(sx, sy,
11028 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11029 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11031 MapDrawingArea(id);
11034 static void DrawMMBallContentArea(void)
11036 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
11037 int num_elements = level.num_mm_ball_contents;
11038 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11039 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11040 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11041 int xsize = MAX_MM_BALL_CONTENTS;
11044 if (drawingarea_info[id].text_left != NULL)
11045 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11047 UnmapDrawingArea(id);
11049 ModifyEditorDrawingArea(id, num_elements, 1);
11051 // delete content areas in case of reducing number of them
11052 DrawBackground(sx, sy,
11053 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11054 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11056 MapDrawingArea(id);
11059 static void DrawEnvelopeTextArea(int envelope_nr)
11061 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
11062 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
11066 DrawBackground(gi->x, gi->y,
11067 gi->textarea.crop_width, gi->textarea.crop_height);
11069 if (envelope_nr != -1)
11070 textarea_info[id].value = level.envelope[envelope_nr].text;
11072 ModifyGadget(gi, GDI_AREA_SIZE,
11073 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
11074 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
11077 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
11080 static void DrawPropertiesInfo(void)
11089 // configurable properties
11091 { EP_WALKABLE_OVER, "- player can walk over it" },
11092 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
11093 { EP_WALKABLE_UNDER, "- player can walk under it" },
11094 { EP_PASSABLE_OVER, "- player can pass over it" },
11095 { EP_PASSABLE_INSIDE, "- player can pass through it" },
11096 { EP_PASSABLE_UNDER, "- player can pass under it" },
11097 { EP_PROTECTED, "- player is protected by it" },
11099 { EP_DIGGABLE, "- can be digged away" },
11100 { EP_COLLECTIBLE, "- can be collected" },
11101 { EP_DROPPABLE, "- can be dropped after collecting" },
11102 { EP_THROWABLE, "- can be thrown after collecting" },
11103 { EP_PUSHABLE, "- can be pushed" },
11105 { EP_CAN_FALL, "- can fall" },
11106 { EP_CAN_MOVE, "- can move" },
11108 { EP_CAN_SMASH_PLAYER, "- can smash player" },
11110 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
11112 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
11114 { EP_SLIPPERY, "- slippery for falling elements" },
11115 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
11117 { EP_DONT_RUN_INTO, "- deadly when running into" },
11118 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
11119 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
11120 { EP_DONT_TOUCH, "- deadly when touching" },
11122 { EP_INDESTRUCTIBLE, "- indestructible" },
11124 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
11125 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
11126 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
11128 { EP_CAN_CHANGE, "- can change to other element" },
11130 // pre-defined properties
11131 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
11132 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
11133 { EP_SWITCHABLE, "- can be switched" },
11135 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
11140 char *filename = getElementDescriptionFilename(properties_element);
11141 char *num_elements_text = "In this level: ";
11142 char *num_similar_text = "Similar tiles: ";
11143 char *properties_text = "Standard properties: ";
11144 char *description_text = "Description:";
11145 char *no_description_text = "No description available.";
11146 char *none_text = "None";
11148 int num_elements_in_level = 0;
11149 int num_similar_in_level = 0;
11150 int num_hires_tiles_in_level = 0;
11151 int num_standard_properties = 0;
11152 int font1_nr = FONT_TEXT_1;
11153 int font2_nr = FONT_TEXT_2;
11154 int font1_width = getFontWidth(font1_nr);
11155 int font1_height = getFontHeight(font1_nr);
11156 int font2_height = getFontHeight(font2_nr);
11157 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
11158 int font2_yoffset = (font1_height - font2_height) / 2;
11159 int num_elements_text_len = strlen(num_elements_text) * font1_width;
11160 int num_similar_text_len = strlen(num_similar_text) * font1_width;
11161 int properties_text_len = strlen(properties_text) * font1_width;
11162 int xpos = ED_ELEMENT_SETTINGS_X(0);
11163 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11166 if (setup.editor.show_element_token)
11168 int font3_nr = FONT_TEXT_3;
11169 int font3_height = getFontHeight(font3_nr);
11171 DrawTextF(xpos, ypos, font3_nr,
11172 "[%s]", element_info[properties_element].token_name);
11174 ypos += 2 * font3_height;
11177 // ----- print number of elements / percentage of this element in level
11179 for (y = 0; y < lev_fieldy; y++)
11181 for (x = 0; x < lev_fieldx; x++)
11183 if (Tile[x][y] == properties_element)
11185 num_elements_in_level++;
11187 else if (IS_MM_WALL(Tile[x][y]) &&
11188 map_mm_wall_element(Tile[x][y]) == properties_element)
11190 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
11195 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11197 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
11199 if (num_hires_tiles_in_level > 0)
11200 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11201 "%d wall tiles", num_hires_tiles_in_level);
11202 else if (num_elements_in_level > 0)
11203 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11204 "%d (%.2f %%)", num_elements_in_level, percentage);
11206 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11209 // ----- print number of similar elements / percentage of them in level
11211 for (y = 0; y < lev_fieldy; y++)
11213 for (x = 0; x < lev_fieldx; x++)
11215 if (strEqual(element_info[Tile[x][y]].class_name,
11216 element_info[properties_element].class_name))
11218 num_similar_in_level++;
11223 if (num_similar_in_level != num_elements_in_level)
11225 ypos += 1 * MAX(font1_height, font2_height);
11227 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11229 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
11231 if (num_similar_in_level > 0)
11232 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11233 "%d (%.2f %%)", num_similar_in_level, percentage);
11235 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11239 ypos += 2 * MAX(font1_height, font2_height);
11241 // ----- print standard properties of this element
11243 DrawTextS(xpos, ypos, font1_nr, properties_text);
11245 ypos += line1_height;
11247 for (i = 0; properties[i].value != -1; i++)
11249 if (!HAS_PROPERTY(properties_element, properties[i].value))
11252 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
11254 ypos += font2_height;
11256 num_standard_properties++;
11259 if (num_standard_properties == 0)
11261 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
11262 font2_nr, none_text);
11264 ypos -= (line1_height - font1_height);
11267 ypos += MAX(font1_height, font2_height);
11269 // ----- print special description of this element
11271 PrintInfoText(description_text, font1_nr, xpos, ypos);
11273 ypos += line1_height;
11275 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
11276 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
11279 #define TEXT_COLLECTING "Score for collecting"
11280 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
11281 #define TEXT_SMASHING "Score for smashing"
11282 #define TEXT_SLURPING "Score for slurping robot"
11283 #define TEXT_CRACKING "Score for cracking"
11284 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
11285 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
11286 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
11287 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
11288 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
11289 #define TEXT_DURATION "Duration when activated"
11290 #define TEXT_DELAY_ON "Delay before activating"
11291 #define TEXT_DELAY_OFF "Delay before deactivating"
11292 #define TEXT_DELAY_CHANGING "Delay before changing"
11293 #define TEXT_DELAY_EXPLODING "Delay before exploding"
11294 #define TEXT_DELAY_MOVING "Delay before moving"
11295 #define TEXT_BALL_DELAY "Element generation delay"
11296 #define TEXT_MOVE_SPEED "Speed of android moving"
11297 #define TEXT_CLONE_SPEED "Speed of android cloning"
11298 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
11299 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
11300 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
11301 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
11302 #define TEXT_TIME_BONUS "Extra time to solve level"
11303 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
11304 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
11305 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
11306 #define TEXT_RANDOM_SEED "slime random number seed"
11307 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
11308 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
11309 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
11310 #define TEXT_HAMMER_BREAK_DELAY "Delay for breaking walls"
11311 #define TEXT_HAMMER_REAPPEAR_DELAY "Delay for reappearing walls"
11312 #define TEXT_SKELETONS_NEEDED "Skeletons needed to use pot"
11313 #define TEXT_SKELETONS_WORTH "Counts as this many diamonds"
11322 } elements_with_counter[] =
11324 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
11325 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
11326 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
11327 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
11328 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
11329 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11330 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
11331 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
11332 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
11333 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
11334 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
11335 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11336 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
11337 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11338 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11339 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
11340 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11341 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
11342 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11343 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11344 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
11345 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11346 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11347 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11348 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11349 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11350 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11351 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11352 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11353 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11354 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11355 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11356 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11357 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11358 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11359 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
11360 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
11361 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11362 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
11363 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11364 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11365 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11366 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11367 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11368 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
11369 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11370 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11371 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
11372 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11373 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11374 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
11375 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
11376 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
11377 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11378 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11379 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11380 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11381 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11382 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11383 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11384 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11385 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
11386 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
11387 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
11388 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
11389 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
11390 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11391 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
11392 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
11393 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
11394 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11395 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11396 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11397 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11398 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11399 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11400 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11401 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11402 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11403 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11404 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11405 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11406 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11408 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11410 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11411 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11412 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11414 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11416 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11417 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11418 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11419 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
11420 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11421 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11422 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
11423 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11424 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11425 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11426 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11428 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11430 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11432 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11434 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11436 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11438 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11440 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11442 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11444 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11446 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11448 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
11450 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_break_delay, TEXT_HAMMER_BREAK_DELAY,
11452 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_reappear_delay, TEXT_HAMMER_REAPPEAR_DELAY,
11454 { EL_BD_POT, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11456 { EL_BD_SKELETON, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11458 { EL_BD_SKELETON, &level.bd_skeleton_worth_num_diamonds, TEXT_SKELETONS_WORTH,
11460 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11461 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11462 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11463 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11464 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11465 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11466 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11467 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11468 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11469 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11470 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11471 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11472 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11473 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11474 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11475 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11476 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11477 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11478 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11479 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11480 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11481 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11482 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11483 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11484 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11489 static boolean checkPropertiesConfig(int element)
11493 // special case: empty space customization only available in R'n'D game engine
11494 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11497 // special case: BD style rock customization only available in BD game engine
11498 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11501 if (IS_GEM(element) ||
11502 IS_CUSTOM_ELEMENT(element) ||
11503 IS_GROUP_ELEMENT(element) ||
11504 IS_EMPTY_ELEMENT(element) ||
11505 IS_BALLOON_ELEMENT(element) ||
11506 IS_ENVELOPE(element) ||
11507 IS_MM_ENVELOPE(element) ||
11508 IS_MM_MCDUFFIN(element) ||
11509 IS_DF_LASER(element) ||
11510 IS_PLAYER_ELEMENT(element) ||
11511 IS_BD_PLAYER_ELEMENT(element) ||
11512 IS_BD_EXPANDABLE_WALL(properties_element) ||
11513 IS_BD_EXPANDABLE_STEELWALL(properties_element) ||
11514 IS_BD_CONVEYOR_BELT(properties_element) ||
11515 IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
11516 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11517 HAS_EDITOR_CONTENT(element) ||
11518 CAN_GROW(element) ||
11519 COULD_MOVE_INTO_ACID(element) ||
11520 MAYBE_DONT_COLLIDE_WITH(element) ||
11521 element == EL_BD_ROCK ||
11522 element == EL_BD_MEGA_ROCK ||
11523 element == EL_BD_SWEET ||
11524 element == EL_BD_VOODOO_DOLL ||
11525 element == EL_BD_WATER)
11531 for (i = 0; elements_with_counter[i].element != -1; i++)
11532 if (elements_with_counter[i].element == element)
11539 static void SetAutomaticNumberOfGemsNeeded(void)
11543 if (!level.auto_count_gems)
11546 level.gems_needed = 0;
11548 for (x = 0; x < lev_fieldx; x++)
11550 for (y = 0; y < lev_fieldy; y++)
11552 int element = Tile[x][y];
11557 case EL_EMERALD_YELLOW:
11558 case EL_EMERALD_RED:
11559 case EL_EMERALD_PURPLE:
11560 case EL_BD_DIAMOND:
11561 case EL_WALL_EMERALD:
11562 case EL_WALL_EMERALD_YELLOW:
11563 case EL_WALL_EMERALD_RED:
11564 case EL_WALL_EMERALD_PURPLE:
11565 case EL_WALL_BD_DIAMOND:
11567 case EL_SP_INFOTRON:
11570 level.gems_needed++;
11574 case EL_WALL_DIAMOND:
11575 level.gems_needed += 3;
11579 case EL_WALL_PEARL:
11580 level.gems_needed += 5;
11584 case EL_WALL_CRYSTAL:
11585 level.gems_needed += 8;
11594 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11597 static void DrawPropertiesConfig(void)
11599 boolean draw_footer_line = FALSE;
11600 int max_num_element_counters = 4;
11601 int num_element_counters = 0;
11604 if (!checkPropertiesConfig(properties_element))
11606 int xpos = ED_ELEMENT_SETTINGS_X(0);
11607 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11609 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11614 // check if there are elements where a value can be chosen for
11615 for (i = 0; elements_with_counter[i].element != -1; i++)
11617 if (elements_with_counter[i].element != properties_element)
11620 // special case: score for extra diamonds only available in BD game engine
11621 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11622 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11623 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11626 // special case: some amoeba counters only available in BD game engine
11627 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11628 elements_with_counter[i].value != &level.amoeba_speed &&
11629 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11632 // special case: some amoeba counters only available in R'n'D game engine
11633 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11634 elements_with_counter[i].value == &level.amoeba_speed &&
11635 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11638 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11640 counterbutton_info[counter_id].y =
11641 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11642 (CAN_GROW(properties_element) ? 1 : 0) +
11643 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11644 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11645 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11646 (properties_element == EL_BD_SLIME ? 1 : 0) +
11647 (properties_element == EL_BD_ACID ? 1 : 0) +
11648 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
11649 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11650 num_element_counters);
11652 // special case: set magic wall counter for BD game engine separately
11653 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11654 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(1);
11656 // special case: set amoeba counters for BD game engine separately
11657 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11658 (properties_element == EL_BD_AMOEBA_2))
11659 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11661 // special case: set position for delay counter for reappearing hammered walls
11662 if (properties_element == EL_BD_PNEUMATIC_HAMMER && num_element_counters > 0)
11663 counterbutton_info[counter_id].y += 1;
11665 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11666 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11667 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11668 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11670 // default: counter values between 0 and 999
11671 if (counterbutton_info[counter_id].max_value == 0)
11672 counterbutton_info[counter_id].max_value = 999;
11674 MapCounterButtons(counter_id);
11676 num_element_counters++;
11677 if (num_element_counters >= max_num_element_counters)
11681 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11683 // draw stickybutton gadget
11684 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11686 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11687 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11689 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
11690 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
11691 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO);
11692 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO);
11693 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO);
11694 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO);
11695 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO);
11698 if (HAS_EDITOR_CONTENT(properties_element))
11700 // draw stickybutton gadget
11701 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11703 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11705 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11706 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11708 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11709 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11711 else if (properties_element == EL_BD_AMOEBA_2)
11713 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11714 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11715 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11717 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11718 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11719 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11720 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11722 else if (IS_AMOEBOID(properties_element))
11723 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11724 else if (properties_element == EL_BD_ACID)
11726 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
11727 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
11729 else if (IS_BD_BITER(properties_element))
11731 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
11733 else if (properties_element == EL_BD_BLADDER)
11735 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
11737 else if (properties_element == EL_YAMYAM ||
11738 properties_element == EL_YAMYAM_LEFT ||
11739 properties_element == EL_YAMYAM_RIGHT ||
11740 properties_element == EL_YAMYAM_UP ||
11741 properties_element == EL_YAMYAM_DOWN)
11742 DrawYamYamContentAreas();
11743 else if (properties_element == EL_EMC_MAGIC_BALL)
11745 DrawMagicBallContentAreas();
11747 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11748 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11750 else if (properties_element == EL_EMC_ANDROID)
11751 DrawAndroidElementArea();
11752 else if (properties_element == EL_MM_GRAY_BALL)
11754 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11755 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11756 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11757 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11759 DrawMMBallContentArea();
11763 if (IS_PLAYER_ELEMENT(properties_element))
11765 int player_nr = GET_PLAYER_NR(properties_element);
11767 // these properties can be set for every player individually
11769 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11771 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11772 &level.start_element[player_nr];
11773 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11774 &level.artwork_element[player_nr];
11775 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11776 &level.explosion_element[player_nr];
11778 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11779 &level.use_start_element[player_nr];
11780 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11781 &level.use_artwork_element[player_nr];
11782 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11783 &level.use_explosion_element[player_nr];
11784 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11785 &level.initial_player_gravity[player_nr];
11787 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11788 &level.initial_player_stepsize[player_nr];
11790 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11791 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11792 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11793 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11794 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11795 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11796 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11797 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11798 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11799 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11800 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11801 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11802 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11803 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11804 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11806 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11807 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11808 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11810 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11812 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11814 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11815 &level.initial_inventory_content[player_nr][0];
11817 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11818 &level.initial_inventory_size[player_nr];
11820 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11821 &level.use_initial_inventory[player_nr];
11823 // draw checkbutton gadgets
11824 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11825 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11826 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11828 // draw counter gadgets
11829 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11831 // draw drawing area gadgets
11832 DrawPlayerInitialInventoryArea(properties_element);
11836 if (IS_BD_PLAYER_ELEMENT(properties_element))
11838 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11839 ED_ELEMENT_SETTINGS_YPOS(2);
11840 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11841 ED_ELEMENT_SETTINGS_YPOS(3);
11842 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11843 ED_ELEMENT_SETTINGS_YPOS(4);
11845 // draw checkbutton gadgets
11846 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11847 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
11848 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11850 // draw counter gadgets
11851 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11852 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11854 // draw drawing area gadgets
11855 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
11858 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11860 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11861 ED_ELEMENT_SETTINGS_YPOS(0);
11862 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11863 ED_ELEMENT_SETTINGS_YPOS(1);
11865 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11866 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11869 if (properties_element == EL_BD_MEGA_ROCK ||
11870 properties_element == EL_BD_SWEET)
11872 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11873 ED_ELEMENT_SETTINGS_YPOS(0);
11874 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11875 ED_ELEMENT_SETTINGS_YPOS(1);
11877 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11878 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11881 if (properties_element == EL_BD_VOODOO_DOLL)
11883 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
11884 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
11885 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
11886 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
11889 if (properties_element == EL_BD_SLIME)
11891 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
11893 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1);
11894 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1);
11895 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2);
11896 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2);
11897 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3);
11898 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3);
11901 if (IS_BD_EXPANDABLE_WALL(properties_element) ||
11902 IS_BD_EXPANDABLE_STEELWALL(properties_element))
11904 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
11906 if (IS_BD_EXPANDABLE_WALL(properties_element))
11907 MapDrawingArea(ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE);
11910 if (properties_element == EL_BD_REPLICATOR)
11912 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
11915 if (IS_BD_CONVEYOR_BELT(properties_element) ||
11916 IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
11918 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
11919 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
11922 if (properties_element == EL_BD_WATER)
11924 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
11927 if (properties_element == EL_BD_PNEUMATIC_HAMMER)
11929 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR);
11932 if (properties_element == EL_BD_NUT)
11934 MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT);
11937 // special case: slippery walls option for gems only available in R'n'D game engine
11938 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11939 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11941 if (properties_element == EL_EM_DYNAMITE)
11942 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11944 if (COULD_MOVE_INTO_ACID(properties_element) &&
11945 !IS_PLAYER_ELEMENT(properties_element) &&
11946 (!IS_CUSTOM_ELEMENT(properties_element) ||
11947 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
11949 // set position for checkbutton for "can move into acid"
11950 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
11951 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
11952 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
11953 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
11954 IS_BALLOON_ELEMENT(properties_element) ||
11955 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11957 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
11960 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
11961 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
11963 if (properties_element == EL_SPRING ||
11964 properties_element == EL_SPRING_LEFT ||
11965 properties_element == EL_SPRING_RIGHT)
11966 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
11968 if (properties_element == EL_TIME_ORB_FULL)
11969 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
11971 if (properties_element == EL_GAME_OF_LIFE ||
11972 properties_element == EL_BIOMAZE)
11973 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
11975 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11977 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
11978 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11980 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
11983 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
11984 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
11986 if (properties_element == EL_SOKOBAN_OBJECT)
11987 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
11989 if (properties_element == EL_SOKOBAN_OBJECT ||
11990 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
11991 properties_element == EL_SOKOBAN_FIELD_FULL)
11993 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
11994 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
11997 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
12000 if (IS_BALLOON_ELEMENT(properties_element))
12001 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
12003 if (IS_ENVELOPE(properties_element) ||
12004 IS_MM_ENVELOPE(properties_element))
12006 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
12007 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
12008 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
12009 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
12010 int envelope_nr = ENVELOPE_NR(properties_element);
12012 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
12013 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
12015 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
12016 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
12018 // display counter to choose size of envelope text area
12019 MapCounterButtons(counter1_id);
12020 MapCounterButtons(counter2_id);
12022 // display checkbuttons to choose auto-wrap and alignment properties
12023 MapCheckbuttonGadget(button1_id);
12024 MapCheckbuttonGadget(button2_id);
12026 DrawEnvelopeTextArea(envelope_nr);
12029 if (IS_MM_MCDUFFIN(properties_element))
12031 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
12032 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
12033 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
12036 if (IS_DF_LASER(properties_element))
12038 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
12039 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
12040 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
12043 if (IS_CUSTOM_ELEMENT(properties_element))
12045 // draw stickybutton gadget
12046 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12048 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12050 // draw checkbutton gadgets
12051 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
12052 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
12053 MapCheckbuttonGadget(i);
12055 // draw counter gadgets
12056 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
12057 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
12058 MapCounterButtons(i);
12060 // draw selectbox gadgets
12061 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
12062 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
12063 MapSelectboxGadget(i);
12065 // draw textbutton gadgets
12066 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12068 // draw text input gadgets
12069 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12071 // draw drawing area gadgets
12072 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12074 draw_footer_line = TRUE;
12076 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12078 // draw checkbutton gadgets
12079 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
12080 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
12081 MapCheckbuttonGadget(i);
12083 // draw counter gadgets
12084 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
12085 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
12086 MapCounterButtons(i);
12088 // draw selectbox gadgets
12089 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
12090 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
12091 MapSelectboxGadget(i);
12093 // draw drawing area gadgets
12094 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
12095 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
12096 DrawCustomContentArea();
12099 else if (IS_GROUP_ELEMENT(properties_element))
12101 // draw stickybutton gadget
12102 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12104 // draw checkbutton gadgets
12105 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12106 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12108 // draw counter gadgets
12109 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
12111 // draw selectbox gadgets
12112 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
12114 // draw textbutton gadgets
12115 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12117 // draw drawing area gadgets
12118 DrawGroupElementArea();
12120 // draw text input gadgets
12121 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12123 // draw drawing area gadgets
12124 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12126 draw_footer_line = TRUE;
12128 else if (IS_EMPTY_ELEMENT(properties_element))
12130 // draw stickybutton gadget
12131 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12133 // draw checkbutton gadgets
12134 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12135 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12137 // draw textbutton gadgets
12138 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12140 // draw drawing area gadgets
12141 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12143 draw_footer_line = TRUE;
12146 // draw little footer border line above CE/GE use/save template gadgets
12147 if (draw_footer_line)
12149 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
12150 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
12151 int gd_x = gd->x + gd_gi1->border.width / 2;
12152 int gd_y = gd->y + gd_gi1->height - 1;
12153 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
12155 if (tab_color != BLACK_PIXEL) // black => transparent
12156 FillRectangle(drawto,
12157 SX + ED_ELEMENT_SETTINGS_X(0),
12158 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
12160 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
12164 static void DrawPropertiesChangeDrawingAreas(void)
12166 if (IS_CUSTOM_ELEMENT(properties_element))
12168 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
12169 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
12170 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
12172 DrawCustomChangeContentArea();
12175 redraw_mask |= REDRAW_FIELD;
12178 static void DrawPropertiesChange(void)
12182 // needed to initially set selectbox options for special action options
12183 setSelectboxSpecialActionOptions();
12185 // draw stickybutton gadget
12186 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12188 // draw checkbutton gadgets
12189 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
12190 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
12191 MapCheckbuttonGadget(i);
12193 // draw counter gadgets
12194 for (i = ED_COUNTER_ID_CHANGE_FIRST;
12195 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
12196 MapCounterButtons(i);
12198 // draw selectbox gadgets
12199 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
12200 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
12201 MapSelectboxGadget(i);
12203 // draw textbutton gadgets
12204 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
12205 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
12206 MapTextbuttonGadget(i);
12208 // draw graphicbutton gadgets
12209 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
12210 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
12211 MapGraphicbuttonGadget(i);
12213 // draw drawing area gadgets
12214 DrawPropertiesChangeDrawingAreas();
12217 static void DrawEditorElementAnimation(int x, int y)
12222 getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
12224 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
12227 static void DrawEditorElementName(int x, int y, int font_nr)
12229 char *element_name = getElementInfoText(properties_element);
12230 int font_width = getFontWidth(font_nr);
12231 int font_height = getFontHeight(font_nr);
12232 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
12233 int max_chars_per_line = max_text_width / font_width;
12235 if (strlen(element_name) <= max_chars_per_line)
12236 DrawTextS(x, y, font_nr, element_name);
12239 char buffer[max_chars_per_line + 1];
12240 int next_pos = max_chars_per_line;
12242 strncpy(buffer, element_name, max_chars_per_line);
12243 buffer[max_chars_per_line] = '\0';
12245 if (element_name[max_chars_per_line] == ' ')
12251 for (i = max_chars_per_line - 1; i >= 0; i--)
12252 if (buffer[i] == ' ')
12255 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
12262 DrawTextS(x, y - font_height / 2, font_nr, buffer);
12264 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
12265 buffer[max_chars_per_line] = '\0';
12267 DrawTextS(x, y + font_height / 2, font_nr, buffer);
12271 static void DrawPropertiesWindow(void)
12273 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
12274 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
12275 int border_size = gd->border_size;
12276 int font_nr = FONT_TEXT_1;
12277 int font_height = getFontHeight(font_nr);
12278 int xoffset = TILEX + element_border + 3 * border_size;
12279 int yoffset = (TILEY - font_height) / 2;
12280 int x1 = editor.settings.element_graphic.x + element_border;
12281 int y1 = editor.settings.element_graphic.y + element_border;
12282 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
12283 editor.settings.element_name.x);
12284 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
12285 editor.settings.element_name.y);
12286 char *text = "Element Settings";
12287 int font2_nr = FONT_TITLE_1;
12288 struct MenuPosInfo *pos = &editor.settings.headline;
12289 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
12290 int sy = SY + pos->y;
12292 stick_element_properties_window = FALSE;
12294 // make sure that previous properties edit mode exists for this element
12295 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
12296 !IS_CUSTOM_ELEMENT(properties_element))
12297 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
12299 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
12300 !IS_PLAYER_ELEMENT(properties_element) &&
12301 !IS_CUSTOM_ELEMENT(properties_element))
12302 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
12304 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
12305 (IS_PLAYER_ELEMENT(properties_element) ||
12306 IS_CUSTOM_ELEMENT(properties_element)))
12307 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
12309 CopyElementPropertiesToEditor(properties_element);
12311 UnmapLevelEditorFieldGadgets();
12312 UnmapLevelEditorToolboxDrawingGadgets();
12313 UnmapLevelEditorToolboxCustomGadgets();
12315 MapLevelEditorToolboxCustomGadgetsIfNeeded();
12317 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12320 DrawText(sx, sy, text, font2_nr);
12322 FrameCounter = 0; // restart animation frame counter
12324 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
12325 DrawEditorElementAnimation(SX + x1, SY + y1);
12326 DrawEditorElementName(x2, y2, font_nr);
12328 DrawPropertiesTabulatorGadgets();
12330 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
12331 DrawPropertiesInfo();
12332 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
12333 DrawPropertiesChange();
12334 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
12335 DrawPropertiesConfig();
12338 static void DrawPaletteWindow(void)
12342 UnmapLevelEditorFieldGadgets();
12344 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12347 // map buttons to select elements
12348 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
12349 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
12350 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
12351 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
12352 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
12355 static void UpdateCustomElementGraphicGadgets(void)
12359 InitElementPropertiesGfxElement();
12361 ModifyEditorElementList();
12362 RedrawDrawingElements();
12364 // force redraw of all mapped drawing area gadgets
12365 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
12367 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
12374 static int getOpenDirectionFromTube(int element)
12378 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
12379 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
12380 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
12381 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
12382 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
12383 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
12384 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
12385 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
12386 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
12387 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
12388 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
12394 static int getTubeFromOpenDirection(int direction)
12398 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
12399 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
12400 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
12401 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
12402 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
12403 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
12404 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
12405 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
12406 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
12407 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
12408 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
12410 // if only one direction, fall back to simple tube with that direction
12411 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
12412 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
12413 case (MV_UP): return EL_TUBE_VERTICAL;
12414 case (MV_DOWN): return EL_TUBE_VERTICAL;
12420 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
12422 int element_new = getTubeFromOpenDirection(direction);
12424 return (element_new != EL_EMPTY ? element_new : element_old);
12427 static int getOpenDirectionFromBelt(int element)
12429 int belt_dir = getBeltDirFromBeltElement(element);
12431 return (belt_dir == MV_LEFT ? MV_RIGHT :
12432 belt_dir == MV_RIGHT ? MV_LEFT :
12433 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
12436 static int getBeltFromNrAndOpenDirection(int nr, int direction)
12438 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
12439 direction == MV_RIGHT ? MV_LEFT :
12440 direction == MV_HORIZONTAL ? MV_NONE : direction);
12442 if (direction == MV_NONE)
12445 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
12448 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
12451 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
12453 return (element_new != EL_EMPTY ? element_new : element_old);
12456 static int getOpenDirectionFromPool(int element)
12460 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
12461 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
12462 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
12463 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
12464 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
12465 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
12471 static int getPoolFromOpenDirection(int direction)
12475 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
12476 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
12477 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
12478 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
12479 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
12480 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
12486 static int getPoolFromOpenDirectionExt(int direction, int help_element)
12488 int element = getPoolFromOpenDirection(direction);
12489 int help_direction = getOpenDirectionFromPool(help_element);
12491 if (element == EL_EMPTY)
12493 int help_direction_vertical = help_direction & MV_VERTICAL;
12495 element = getPoolFromOpenDirection(direction | help_direction_vertical);
12498 if (element == EL_EMPTY)
12500 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
12502 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
12508 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
12510 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
12512 return (element_new != EL_EMPTY ? element_new : element_old);
12515 static int getOpenDirectionFromPillar(int element)
12519 case EL_EMC_WALL_1: return (MV_DOWN);
12520 case EL_EMC_WALL_2: return (MV_VERTICAL);
12521 case EL_EMC_WALL_3: return (MV_UP);
12527 static int getPillarFromOpenDirection(int direction)
12531 case (MV_DOWN): return EL_EMC_WALL_1;
12532 case (MV_VERTICAL): return EL_EMC_WALL_2;
12533 case (MV_UP): return EL_EMC_WALL_3;
12539 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
12541 int element_new = getPillarFromOpenDirection(direction);
12543 return (element_new != EL_EMPTY ? element_new : element_old);
12546 static int getOpenDirectionFromSteel2(int element)
12550 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
12551 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
12552 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
12553 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
12554 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
12555 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
12556 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
12557 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12563 static int getSteel2FromOpenDirection(int direction)
12567 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12568 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12569 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12570 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12571 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12572 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12573 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12574 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12580 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12582 int element_new = getSteel2FromOpenDirection(direction);
12584 return (element_new != EL_EMPTY ? element_new : element_old);
12587 static int getOpenDirectionFromChip(int element)
12591 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12592 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12593 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12594 case EL_SP_CHIP_TOP: return (MV_DOWN);
12595 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12601 static int getChipFromOpenDirection(int direction)
12605 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12606 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12607 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12608 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12609 case (MV_DOWN): return EL_SP_CHIP_TOP;
12615 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12617 int element_new = getChipFromOpenDirection(direction);
12619 return (element_new != EL_EMPTY ? element_new : element_old);
12622 static int getClosedTube(int x, int y)
12624 struct XY *xy = xy_directions;
12625 int element_old = IntelliDrawBuffer[x][y];
12626 int direction_old = getOpenDirectionFromTube(element_old);
12627 int direction_new = MV_NONE;
12630 for (i = 0; i < NUM_DIRECTIONS; i++)
12632 int xx = x + xy[i].x;
12633 int yy = y + xy[i].y;
12634 int dir = MV_DIR_FROM_BIT(i);
12635 int dir_opposite = MV_DIR_OPPOSITE(dir);
12637 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12638 (direction_old & dir) &&
12639 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12640 direction_new |= dir;
12643 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12646 static int getClosedBelt(int x, int y)
12648 struct XY *xy = xy_directions;
12649 int element_old = IntelliDrawBuffer[x][y];
12650 int nr = getBeltNrFromBeltElement(element_old);
12651 int direction_old = getOpenDirectionFromBelt(element_old);
12652 int direction_new = MV_NONE;
12655 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12657 int xx = x + xy[i].x;
12658 int yy = y + xy[i].y;
12659 int dir = MV_DIR_FROM_BIT(i);
12660 int dir_opposite = MV_DIR_OPPOSITE(dir);
12662 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12663 (direction_old & dir) &&
12664 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12665 direction_new |= dir;
12668 return getBeltFromNrAndOpenDirection(nr, direction_new);
12671 static int getClosedPool(int x, int y)
12673 struct XY *xy = xy_directions;
12674 int element_old = IntelliDrawBuffer[x][y];
12675 int direction_old = getOpenDirectionFromPool(element_old);
12676 int direction_new = MV_NONE;
12679 for (i = 0; i < NUM_DIRECTIONS; i++)
12681 int xx = x + xy[i].x;
12682 int yy = y + xy[i].y;
12683 int dir = MV_DIR_FROM_BIT(i);
12684 int dir_opposite = MV_DIR_OPPOSITE(dir);
12686 if (IN_LEV_FIELD(xx, yy) &&
12687 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12688 (direction_old & dir) &&
12689 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12690 direction_new |= dir;
12693 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12696 static int getClosedPillar(int x, int y)
12698 struct XY *xy = xy_directions;
12699 int element_old = IntelliDrawBuffer[x][y];
12700 int direction_old = getOpenDirectionFromPillar(element_old);
12701 int direction_new = MV_NONE;
12704 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12706 int xx = x + xy[i].x;
12707 int yy = y + xy[i].y;
12708 int dir = MV_DIR_FROM_BIT(i);
12709 int dir_opposite = MV_DIR_OPPOSITE(dir);
12711 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12712 (direction_old & dir) &&
12713 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12714 direction_new |= dir;
12717 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12720 static int getClosedSteel2(int x, int y)
12722 struct XY *xy = xy_directions;
12723 int element_old = IntelliDrawBuffer[x][y];
12724 int direction_old = getOpenDirectionFromSteel2(element_old);
12725 int direction_new = MV_NONE;
12728 for (i = 0; i < NUM_DIRECTIONS; i++)
12730 int xx = x + xy[i].x;
12731 int yy = y + xy[i].y;
12732 int dir = MV_DIR_FROM_BIT(i);
12733 int dir_opposite = MV_DIR_OPPOSITE(dir);
12735 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12736 (direction_old & dir) &&
12737 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12738 direction_new |= dir;
12741 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12744 static int getClosedChip(int x, int y)
12746 struct XY *xy = xy_directions;
12747 int element_old = IntelliDrawBuffer[x][y];
12748 int direction_old = getOpenDirectionFromChip(element_old);
12749 int direction_new = MV_NONE;
12752 for (i = 0; i < NUM_DIRECTIONS; i++)
12754 int xx = x + xy[i].x;
12755 int yy = y + xy[i].y;
12756 int dir = MV_DIR_FROM_BIT(i);
12757 int dir_opposite = MV_DIR_OPPOSITE(dir);
12759 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12760 (direction_old & dir) &&
12761 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12762 direction_new |= dir;
12765 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12768 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12769 boolean change_level)
12771 int sx = x - level_xpos;
12772 int sy = y - level_ypos;
12773 int old_element = Tile[x][y];
12774 int new_element = element;
12775 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
12776 boolean draw_masked = FALSE;
12778 if (IS_MM_WALL_EDITOR(element))
12780 element = map_mm_wall_element_editor(element) | new_bitmask;
12782 if (IS_MM_WALL(old_element))
12783 element |= MM_WALL_BITS(old_element);
12786 draw_masked = TRUE;
12788 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
12790 int element_changed = old_element & ~new_bitmask;
12792 if (MM_WALL_BITS(element_changed) != 0)
12793 element = element_changed;
12796 IntelliDrawBuffer[x][y] = element;
12799 Tile[x][y] = element;
12801 if (IN_ED_FIELD(sx, sy))
12803 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
12804 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
12805 else if (draw_masked)
12806 DrawEditorElementThruMask(sx, sy, element);
12808 DrawEditorElement(sx, sy, element);
12812 static void SetElementSimple(int x, int y, int element, boolean change_level)
12814 SetElementSimpleExt(x, y, 0, 0, element, change_level);
12817 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
12818 int x2, int y2, int *element2,
12819 int (*close_function)(int, int),
12820 boolean change_level)
12822 // set neighbour elements to newly determined connections
12823 SetElementSimple(x1, y1, *element1, change_level);
12824 SetElementSimple(x2, y2, *element2, change_level);
12826 // remove all open connections of neighbour elements
12827 *element1 = close_function(x1, y1);
12828 *element2 = close_function(x2, y2);
12830 // set neighbour elements to new, minimized connections
12831 SetElementSimple(x1, y1, *element1, change_level);
12832 SetElementSimple(x2, y2, *element2, change_level);
12835 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
12836 boolean change_level, int button)
12838 struct XY *xy = xy_directions;
12839 static int last_x = -1;
12840 static int last_y = -1;
12842 if (new_element == EL_UNDEFINED)
12850 int old_element = IntelliDrawBuffer[x][y];
12852 if (IS_TUBE(new_element))
12854 int last_element_new = EL_UNDEFINED;
12855 int direction = MV_NONE;
12858 // if old element is of same kind, keep all existing directions
12859 if (IS_TUBE(old_element))
12860 direction |= getOpenDirectionFromTube(old_element);
12862 for (i = 0; i < NUM_DIRECTIONS; i++)
12864 int xx = x + xy[i].x;
12865 int yy = y + xy[i].y;
12867 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12868 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
12870 int dir = MV_DIR_FROM_BIT(i);
12871 int dir_opposite = MV_DIR_OPPOSITE(dir);
12872 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12873 int last_direction_old = getOpenDirectionFromTube(last_element_old);
12874 int last_direction_new = last_direction_old | dir_opposite;
12876 last_element_new = getTubeFromOpenDirection(last_direction_new);
12882 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
12884 if (last_element_new != EL_UNDEFINED)
12885 MergeAndCloseNeighbourElements(x, y, &new_element,
12886 last_x, last_y, &last_element_new,
12887 getClosedTube, change_level);
12889 else if (IS_BELT(new_element))
12891 int belt_nr = getBeltNrFromBeltElement(new_element);
12892 int last_element_new = EL_UNDEFINED;
12893 int direction = MV_NONE;
12896 // if old element is of same kind, keep all existing directions
12897 if (IS_BELT(old_element))
12898 direction |= getOpenDirectionFromBelt(old_element);
12900 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12902 int xx = x + xy[i].x;
12903 int yy = y + xy[i].y;
12905 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12906 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12908 int dir = MV_DIR_FROM_BIT(i);
12909 int dir_opposite = MV_DIR_OPPOSITE(dir);
12910 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12911 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
12912 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12913 int last_direction_new = last_direction_old | dir_opposite;
12915 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12916 last_direction_new);
12921 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12923 if (last_element_new != EL_UNDEFINED)
12924 MergeAndCloseNeighbourElements(x, y, &new_element,
12925 last_x, last_y, &last_element_new,
12926 getClosedBelt, change_level);
12928 else if (IS_ACID_POOL_OR_ACID(new_element))
12930 int last_element_new = EL_UNDEFINED;
12931 int direction = MV_NONE;
12934 // if old element is of same kind, keep all existing directions
12935 if (IS_ACID_POOL_OR_ACID(old_element))
12936 direction |= getOpenDirectionFromPool(old_element);
12938 for (i = 0; i < NUM_DIRECTIONS; i++)
12940 int xx = x + xy[i].x;
12941 int yy = y + xy[i].y;
12943 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12944 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12946 int dir = MV_DIR_FROM_BIT(i);
12947 int dir_opposite = MV_DIR_OPPOSITE(dir);
12948 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12949 int last_direction_old = getOpenDirectionFromPool(last_element_old);
12950 int last_direction_new = last_direction_old | dir_opposite;
12952 last_element_new = getPoolFromOpenDirection(last_direction_new);
12958 // special corrections needed for intuitively correct acid pool drawing
12959 if (last_element_new == EL_EMPTY)
12960 last_element_new = new_element;
12961 else if (last_element_new != EL_UNDEFINED)
12962 new_element = last_element_new;
12964 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
12966 if (last_element_new != EL_UNDEFINED)
12967 MergeAndCloseNeighbourElements(x, y, &new_element,
12968 last_x, last_y, &last_element_new,
12969 getClosedPool, change_level);
12971 else if (IS_EMC_PILLAR(new_element))
12973 int last_element_new = EL_UNDEFINED;
12974 int direction = MV_NONE;
12977 // if old element is of same kind, keep all existing directions
12978 if (IS_EMC_PILLAR(old_element))
12979 direction |= getOpenDirectionFromPillar(old_element);
12981 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12983 int xx = x + xy[i].x;
12984 int yy = y + xy[i].y;
12986 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12987 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
12989 int dir = MV_DIR_FROM_BIT(i);
12990 int dir_opposite = MV_DIR_OPPOSITE(dir);
12991 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12992 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
12993 int last_direction_new = last_direction_old | dir_opposite;
12995 last_element_new = getPillarFromOpenDirection(last_direction_new);
13001 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
13003 if (last_element_new != EL_UNDEFINED)
13004 MergeAndCloseNeighbourElements(x, y, &new_element,
13005 last_x, last_y, &last_element_new,
13006 getClosedPillar, change_level);
13008 else if (IS_DC_STEELWALL_2(new_element))
13010 int last_element_new = EL_UNDEFINED;
13011 int direction = MV_NONE;
13014 // if old element is of same kind, keep all existing directions
13015 if (IS_DC_STEELWALL_2(old_element))
13016 direction |= getOpenDirectionFromSteel2(old_element);
13018 for (i = 0; i < NUM_DIRECTIONS; i++)
13020 int xx = x + xy[i].x;
13021 int yy = y + xy[i].y;
13023 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13024 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
13026 int dir = MV_DIR_FROM_BIT(i);
13027 int dir_opposite = MV_DIR_OPPOSITE(dir);
13028 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13029 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
13030 int last_direction_new = last_direction_old | dir_opposite;
13032 last_element_new = getSteel2FromOpenDirection(last_direction_new);
13038 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
13040 if (last_element_new != EL_UNDEFINED)
13041 MergeAndCloseNeighbourElements(x, y, &new_element,
13042 last_x, last_y, &last_element_new,
13043 getClosedSteel2, change_level);
13045 else if (IS_SP_CHIP(new_element))
13047 int last_element_new = EL_UNDEFINED;
13048 int direction = MV_NONE;
13051 // (do not keep existing directions, regardless of kind of old element)
13053 for (i = 0; i < NUM_DIRECTIONS; i++)
13055 int xx = x + xy[i].x;
13056 int yy = y + xy[i].y;
13058 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13059 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
13061 int dir = MV_DIR_FROM_BIT(i);
13062 int dir_opposite = MV_DIR_OPPOSITE(dir);
13063 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13064 int last_direction_old = getOpenDirectionFromChip(last_element_old);
13065 int last_direction_new = last_direction_old | dir_opposite;
13067 if (last_direction_old == MV_NONE)
13069 last_element_new = getChipFromOpenDirection(last_direction_new);
13072 else if (last_direction_old & (dir | dir_opposite))
13074 direction |= MV_DIR_OPPOSITE(last_direction_old);
13078 direction |= MV_DIR_OPPOSITE(dir);
13083 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
13085 if (last_element_new != EL_UNDEFINED)
13086 MergeAndCloseNeighbourElements(x, y, &new_element,
13087 last_x, last_y, &last_element_new,
13088 getClosedChip, change_level);
13090 else if (IS_SP_HARDWARE_BASE(new_element))
13092 int nr = GetSimpleRandom(6);
13094 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
13095 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
13096 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
13097 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
13098 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
13100 else if (new_element == EL_SP_HARDWARE_GREEN ||
13101 new_element == EL_SP_HARDWARE_BLUE ||
13102 new_element == EL_SP_HARDWARE_RED)
13104 int nr = GetSimpleRandom(3);
13106 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
13107 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
13109 else if (IS_GROUP_ELEMENT(new_element))
13111 boolean connected_drawing = FALSE;
13114 for (i = 0; i < NUM_DIRECTIONS; i++)
13116 int xx = x + xy[i].x;
13117 int yy = y + xy[i].y;
13119 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13120 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
13121 connected_drawing = TRUE;
13124 if (!connected_drawing)
13125 ResolveGroupElement(new_element);
13127 new_element = GetElementFromGroupElement(new_element);
13129 else if (IS_BELT_SWITCH(old_element))
13131 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
13132 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
13134 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
13135 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
13137 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
13141 static int swappable_elements[][2] =
13143 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
13144 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
13145 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
13146 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
13147 { EL_EMERALD, EL_WALL_EMERALD },
13148 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
13149 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
13150 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
13151 { EL_DIAMOND, EL_WALL_DIAMOND },
13152 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
13153 { EL_GATE_1, EL_GATE_1_GRAY },
13154 { EL_GATE_2, EL_GATE_2_GRAY },
13155 { EL_GATE_3, EL_GATE_3_GRAY },
13156 { EL_GATE_4, EL_GATE_4_GRAY },
13157 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
13158 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
13159 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
13160 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
13161 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
13162 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
13163 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
13164 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
13165 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
13166 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
13167 { EL_LAMP, EL_LAMP_ACTIVE },
13168 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
13169 { EL_SP_BASE, EL_SP_BUGGY_BASE },
13170 { EL_PEARL, EL_WALL_PEARL },
13171 { EL_CRYSTAL, EL_WALL_CRYSTAL },
13172 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
13173 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
13174 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
13175 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
13176 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
13177 { EL_LANDMINE, EL_DC_LANDMINE },
13178 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
13179 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
13180 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
13181 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
13182 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
13183 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
13184 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
13185 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
13186 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
13190 static int rotatable_elements_4[][4] =
13200 EL_SPACESHIP_RIGHT,
13205 EL_BD_BUTTERFLY_UP,
13206 EL_BD_BUTTERFLY_RIGHT,
13207 EL_BD_BUTTERFLY_DOWN,
13208 EL_BD_BUTTERFLY_LEFT
13212 EL_BD_FIREFLY_RIGHT,
13213 EL_BD_FIREFLY_DOWN,
13241 EL_SP_GRAVITY_PORT_UP,
13242 EL_SP_GRAVITY_PORT_RIGHT,
13243 EL_SP_GRAVITY_PORT_DOWN,
13244 EL_SP_GRAVITY_PORT_LEFT
13247 EL_SP_GRAVITY_ON_PORT_UP,
13248 EL_SP_GRAVITY_ON_PORT_RIGHT,
13249 EL_SP_GRAVITY_ON_PORT_DOWN,
13250 EL_SP_GRAVITY_ON_PORT_LEFT
13253 EL_SP_GRAVITY_OFF_PORT_UP,
13254 EL_SP_GRAVITY_OFF_PORT_RIGHT,
13255 EL_SP_GRAVITY_OFF_PORT_DOWN,
13256 EL_SP_GRAVITY_OFF_PORT_LEFT
13265 EL_BALLOON_SWITCH_UP,
13266 EL_BALLOON_SWITCH_RIGHT,
13267 EL_BALLOON_SWITCH_DOWN,
13268 EL_BALLOON_SWITCH_LEFT
13272 EL_MM_MCDUFFIN_RIGHT,
13273 EL_MM_MCDUFFIN_DOWN,
13274 EL_MM_MCDUFFIN_LEFT
13277 EL_MM_MIRROR_FIXED_1,
13278 EL_MM_MIRROR_FIXED_4,
13279 EL_MM_MIRROR_FIXED_3,
13280 EL_MM_MIRROR_FIXED_2
13283 EL_MM_STEEL_GRID_FIXED_1,
13284 EL_MM_STEEL_GRID_FIXED_4,
13285 EL_MM_STEEL_GRID_FIXED_2,
13286 EL_MM_STEEL_GRID_FIXED_3
13289 EL_MM_WOODEN_GRID_FIXED_1,
13290 EL_MM_WOODEN_GRID_FIXED_4,
13291 EL_MM_WOODEN_GRID_FIXED_2,
13292 EL_MM_WOODEN_GRID_FIXED_3
13295 EL_MM_POLARIZER_CROSS_1,
13296 EL_MM_POLARIZER_CROSS_4,
13297 EL_MM_POLARIZER_CROSS_3,
13298 EL_MM_POLARIZER_CROSS_2
13302 EL_MM_PACMAN_RIGHT,
13314 EL_DF_RECEIVER_RIGHT,
13315 EL_DF_RECEIVER_DOWN,
13316 EL_DF_RECEIVER_LEFT
13329 static int rotatable_elements_8[][8] =
13332 EL_DF_STEEL_GRID_FIXED_1,
13333 EL_DF_STEEL_GRID_FIXED_8,
13334 EL_DF_STEEL_GRID_FIXED_7,
13335 EL_DF_STEEL_GRID_FIXED_6,
13336 EL_DF_STEEL_GRID_FIXED_5,
13337 EL_DF_STEEL_GRID_FIXED_4,
13338 EL_DF_STEEL_GRID_FIXED_3,
13339 EL_DF_STEEL_GRID_FIXED_2
13342 EL_DF_WOODEN_GRID_FIXED_1,
13343 EL_DF_WOODEN_GRID_FIXED_8,
13344 EL_DF_WOODEN_GRID_FIXED_7,
13345 EL_DF_WOODEN_GRID_FIXED_6,
13346 EL_DF_WOODEN_GRID_FIXED_5,
13347 EL_DF_WOODEN_GRID_FIXED_4,
13348 EL_DF_WOODEN_GRID_FIXED_3,
13349 EL_DF_WOODEN_GRID_FIXED_2
13352 EL_DF_STEEL_GRID_ROTATING_1,
13353 EL_DF_STEEL_GRID_ROTATING_8,
13354 EL_DF_STEEL_GRID_ROTATING_7,
13355 EL_DF_STEEL_GRID_ROTATING_6,
13356 EL_DF_STEEL_GRID_ROTATING_5,
13357 EL_DF_STEEL_GRID_ROTATING_4,
13358 EL_DF_STEEL_GRID_ROTATING_3,
13359 EL_DF_STEEL_GRID_ROTATING_2
13362 EL_DF_WOODEN_GRID_ROTATING_1,
13363 EL_DF_WOODEN_GRID_ROTATING_8,
13364 EL_DF_WOODEN_GRID_ROTATING_7,
13365 EL_DF_WOODEN_GRID_ROTATING_6,
13366 EL_DF_WOODEN_GRID_ROTATING_5,
13367 EL_DF_WOODEN_GRID_ROTATING_4,
13368 EL_DF_WOODEN_GRID_ROTATING_3,
13369 EL_DF_WOODEN_GRID_ROTATING_2
13376 static int rotatable_elements_16[][16] =
13397 EL_MM_TELEPORTER_5,
13398 EL_MM_TELEPORTER_4,
13399 EL_MM_TELEPORTER_3,
13400 EL_MM_TELEPORTER_2,
13401 EL_MM_TELEPORTER_1,
13402 EL_MM_TELEPORTER_16,
13403 EL_MM_TELEPORTER_15,
13404 EL_MM_TELEPORTER_14,
13405 EL_MM_TELEPORTER_13,
13406 EL_MM_TELEPORTER_12,
13407 EL_MM_TELEPORTER_11,
13408 EL_MM_TELEPORTER_10,
13409 EL_MM_TELEPORTER_9,
13410 EL_MM_TELEPORTER_8,
13411 EL_MM_TELEPORTER_7,
13415 EL_MM_TELEPORTER_RED_5,
13416 EL_MM_TELEPORTER_RED_4,
13417 EL_MM_TELEPORTER_RED_3,
13418 EL_MM_TELEPORTER_RED_2,
13419 EL_MM_TELEPORTER_RED_1,
13420 EL_MM_TELEPORTER_RED_16,
13421 EL_MM_TELEPORTER_RED_15,
13422 EL_MM_TELEPORTER_RED_14,
13423 EL_MM_TELEPORTER_RED_13,
13424 EL_MM_TELEPORTER_RED_12,
13425 EL_MM_TELEPORTER_RED_11,
13426 EL_MM_TELEPORTER_RED_10,
13427 EL_MM_TELEPORTER_RED_9,
13428 EL_MM_TELEPORTER_RED_8,
13429 EL_MM_TELEPORTER_RED_7,
13430 EL_MM_TELEPORTER_RED_6
13433 EL_MM_TELEPORTER_YELLOW_5,
13434 EL_MM_TELEPORTER_YELLOW_4,
13435 EL_MM_TELEPORTER_YELLOW_3,
13436 EL_MM_TELEPORTER_YELLOW_2,
13437 EL_MM_TELEPORTER_YELLOW_1,
13438 EL_MM_TELEPORTER_YELLOW_16,
13439 EL_MM_TELEPORTER_YELLOW_15,
13440 EL_MM_TELEPORTER_YELLOW_14,
13441 EL_MM_TELEPORTER_YELLOW_13,
13442 EL_MM_TELEPORTER_YELLOW_12,
13443 EL_MM_TELEPORTER_YELLOW_11,
13444 EL_MM_TELEPORTER_YELLOW_10,
13445 EL_MM_TELEPORTER_YELLOW_9,
13446 EL_MM_TELEPORTER_YELLOW_8,
13447 EL_MM_TELEPORTER_YELLOW_7,
13448 EL_MM_TELEPORTER_YELLOW_6
13451 EL_MM_TELEPORTER_GREEN_5,
13452 EL_MM_TELEPORTER_GREEN_4,
13453 EL_MM_TELEPORTER_GREEN_3,
13454 EL_MM_TELEPORTER_GREEN_2,
13455 EL_MM_TELEPORTER_GREEN_1,
13456 EL_MM_TELEPORTER_GREEN_16,
13457 EL_MM_TELEPORTER_GREEN_15,
13458 EL_MM_TELEPORTER_GREEN_14,
13459 EL_MM_TELEPORTER_GREEN_13,
13460 EL_MM_TELEPORTER_GREEN_12,
13461 EL_MM_TELEPORTER_GREEN_11,
13462 EL_MM_TELEPORTER_GREEN_10,
13463 EL_MM_TELEPORTER_GREEN_9,
13464 EL_MM_TELEPORTER_GREEN_8,
13465 EL_MM_TELEPORTER_GREEN_7,
13466 EL_MM_TELEPORTER_GREEN_6
13469 EL_MM_TELEPORTER_BLUE_5,
13470 EL_MM_TELEPORTER_BLUE_4,
13471 EL_MM_TELEPORTER_BLUE_3,
13472 EL_MM_TELEPORTER_BLUE_2,
13473 EL_MM_TELEPORTER_BLUE_1,
13474 EL_MM_TELEPORTER_BLUE_16,
13475 EL_MM_TELEPORTER_BLUE_15,
13476 EL_MM_TELEPORTER_BLUE_14,
13477 EL_MM_TELEPORTER_BLUE_13,
13478 EL_MM_TELEPORTER_BLUE_12,
13479 EL_MM_TELEPORTER_BLUE_11,
13480 EL_MM_TELEPORTER_BLUE_10,
13481 EL_MM_TELEPORTER_BLUE_9,
13482 EL_MM_TELEPORTER_BLUE_8,
13483 EL_MM_TELEPORTER_BLUE_7,
13484 EL_MM_TELEPORTER_BLUE_6
13488 EL_MM_POLARIZER_16,
13489 EL_MM_POLARIZER_15,
13490 EL_MM_POLARIZER_14,
13491 EL_MM_POLARIZER_13,
13492 EL_MM_POLARIZER_12,
13493 EL_MM_POLARIZER_11,
13494 EL_MM_POLARIZER_10,
13523 EL_DF_MIRROR_ROTATING_1,
13524 EL_DF_MIRROR_ROTATING_16,
13525 EL_DF_MIRROR_ROTATING_15,
13526 EL_DF_MIRROR_ROTATING_14,
13527 EL_DF_MIRROR_ROTATING_13,
13528 EL_DF_MIRROR_ROTATING_12,
13529 EL_DF_MIRROR_ROTATING_11,
13530 EL_DF_MIRROR_ROTATING_10,
13531 EL_DF_MIRROR_ROTATING_9,
13532 EL_DF_MIRROR_ROTATING_8,
13533 EL_DF_MIRROR_ROTATING_7,
13534 EL_DF_MIRROR_ROTATING_6,
13535 EL_DF_MIRROR_ROTATING_5,
13536 EL_DF_MIRROR_ROTATING_4,
13537 EL_DF_MIRROR_ROTATING_3,
13538 EL_DF_MIRROR_ROTATING_2
13541 EL_DF_MIRROR_FIXED_1,
13542 EL_DF_MIRROR_FIXED_16,
13543 EL_DF_MIRROR_FIXED_15,
13544 EL_DF_MIRROR_FIXED_14,
13545 EL_DF_MIRROR_FIXED_13,
13546 EL_DF_MIRROR_FIXED_12,
13547 EL_DF_MIRROR_FIXED_11,
13548 EL_DF_MIRROR_FIXED_10,
13549 EL_DF_MIRROR_FIXED_9,
13550 EL_DF_MIRROR_FIXED_8,
13551 EL_DF_MIRROR_FIXED_7,
13552 EL_DF_MIRROR_FIXED_6,
13553 EL_DF_MIRROR_FIXED_5,
13554 EL_DF_MIRROR_FIXED_4,
13555 EL_DF_MIRROR_FIXED_3,
13556 EL_DF_MIRROR_FIXED_2
13565 for (i = 0; swappable_elements[i][0] != -1; i++)
13567 int element1 = swappable_elements[i][0];
13568 int element2 = swappable_elements[i][1];
13570 if (old_element == element1 || old_element == element2)
13571 new_element = (old_element == element1 ? element2 : element1);
13574 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13576 for (j = 0; j < 4; j++)
13578 int element = rotatable_elements_4[i][j];
13580 if (old_element == element)
13581 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13582 button == 2 ? rotatable_elements_4[i][0] :
13583 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13588 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13590 for (j = 0; j < 8; j++)
13592 int element = rotatable_elements_8[i][j];
13594 if (old_element == element)
13595 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13596 button == 2 ? rotatable_elements_8[i][0] :
13597 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13602 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13604 for (j = 0; j < 16; j++)
13606 int element = rotatable_elements_16[i][j];
13608 if (old_element == element)
13609 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13610 button == 2 ? rotatable_elements_16[i][0] :
13611 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13616 if (old_element != new_element)
13618 int max_infotext_len = getMaxInfoTextLength();
13619 char infotext[MAX_OUTPUT_LINESIZE + 1];
13621 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13622 infotext[max_infotext_len] = '\0';
13624 ClearEditorGadgetInfoText();
13626 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13631 if (IS_MM_WALL_EDITOR(new_element))
13632 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13634 SetElementSimple(x, y, new_element, change_level);
13640 static void ResetIntelliDraw(void)
13644 for (x = 0; x < lev_fieldx; x++)
13645 for (y = 0; y < lev_fieldy; y++)
13646 IntelliDrawBuffer[x][y] = Tile[x][y];
13648 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13651 static boolean draw_mode_hires = FALSE;
13653 static boolean isHiresTileElement(int element)
13655 return (IS_MM_WALL(element) || element == EL_EMPTY);
13658 static boolean isHiresDrawElement(int element)
13660 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13663 static int numHiresTiles(int element)
13665 if (IS_MM_WALL(element))
13666 return get_number_of_bits(MM_WALL_BITS(element));
13671 static void SetDrawModeHiRes(int element)
13674 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13675 isHiresDrawElement(element));
13678 static boolean getDrawModeHiRes(void)
13680 return draw_mode_hires;
13683 static int getLoResScreenPos(int pos)
13685 return (getDrawModeHiRes() ? pos / 2 : pos);
13688 static int getLoResScreenMod(int pos)
13690 return (getDrawModeHiRes() ? pos % 2 : 0);
13693 static void SetElementExt(int x, int y, int dx, int dy, int element,
13694 boolean change_level, int button)
13697 SetElementSimple(x, y, Tile[x][y], change_level);
13698 else if (GetKeyModState() & KMOD_Shift)
13699 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13701 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13704 static void SetElement(int x, int y, int element)
13706 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13709 static void SetElementButton(int x, int y, int dx, int dy, int element,
13712 SetElementExt(x, y, dx, dy, element, TRUE, button);
13715 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13717 int lx = getLoResScreenPos(sx2) + level_xpos;
13718 int ly = getLoResScreenPos(sy2) + level_ypos;
13719 int dx = getLoResScreenMod(sx2);
13720 int dy = getLoResScreenMod(sy2);
13722 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13725 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13732 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13735 static int getLevelElementHiRes(int lx2, int ly2)
13741 int element = Tile[lx][ly];
13742 unsigned int bitmask = (dx + 1) << (dy * 2);
13744 if (IS_MM_WALL(element))
13746 if (element & bitmask)
13747 return map_mm_wall_element(element);
13755 static void DrawLineElement(int x, int y, int element, boolean change_level)
13757 SetElementHiRes(x, y, element, change_level);
13760 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13761 int element, boolean change_level)
13763 int xsize = ABS(to_x - from_x);
13764 int ysize = ABS(to_y - from_y);
13765 int dx = (to_x < from_x ? -1 : +1);
13766 int dy = (to_y < from_y ? -1 : +1);
13769 if (from_y == to_y) // horizontal line
13771 for (i = 0; i <= xsize; i++)
13772 DrawLineElement(from_x + i * dx, from_y, element, change_level);
13774 else if (from_x == to_x) // vertical line
13776 for (i = 0; i <= ysize; i++)
13777 DrawLineElement(from_x, from_y + i * dy, element, change_level);
13779 else // diagonal line
13781 if (ysize < xsize) // a < 1
13783 float a = (float)ysize / (float)xsize;
13785 for (i = 0; i <= xsize; i++)
13788 int y = dy * (int)(a * i + 0.5);
13790 DrawLineElement(from_x + x, from_y + y, element, change_level);
13795 float a = (float)xsize / (float)ysize;
13797 for (i = 0; i <= ysize; i++)
13799 int x = dx * (int)(a * i + 0.5);
13802 DrawLineElement(from_x + x, from_y + y, element, change_level);
13808 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
13809 int element, boolean change_level)
13811 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
13812 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
13813 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
13814 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
13817 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
13818 int element, boolean change_level)
13823 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
13825 for (y = from_y; y <= to_y; y++)
13826 DrawLine(from_x, y, to_x, y, element, change_level);
13829 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
13830 int element, boolean change_level)
13832 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
13833 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
13834 int len_x = ABS(to_x - from_x);
13835 int len_y = ABS(to_y - from_y);
13838 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
13840 // not optimal (some points get drawn twice) but simple,
13841 // and fast enough for the few points we are drawing
13843 for (x = 0; x <= radius; x++)
13845 int sx, sy, sx2, sy2, lx, ly;
13847 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
13849 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13850 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13851 sx = getLoResScreenPos(sx2);
13852 sy = getLoResScreenPos(sy2);
13853 lx = sx + level_xpos;
13854 ly = sy + level_ypos;
13856 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13857 DrawLineElement(sx2, sy2, element, change_level);
13860 for (y = 0; y <= radius; y++)
13862 int sx, sy, sx2, sy2, lx, ly;
13864 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
13866 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13867 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13868 sx = getLoResScreenPos(sx2);
13869 sy = getLoResScreenPos(sy2);
13870 lx = sx + level_xpos;
13871 ly = sy + level_ypos;
13873 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13874 DrawLineElement(sx2, sy2, element, change_level);
13878 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
13879 int element, boolean change_level)
13881 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13882 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13884 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13887 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
13889 #if DRAW_CIRCLES_BUTTON_AVAILABLE
13890 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
13891 int element, boolean change_level)
13893 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13894 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13895 int mirror_to_x2 = from_x - (to_x2 - from_x);
13896 int mirror_to_y2 = from_y - (to_y2 - from_y);
13898 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13899 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
13900 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
13901 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13905 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13907 int from_sx, from_sy;
13911 swap_numbers(&from_x, &to_x);
13914 swap_numbers(&from_y, &to_y);
13916 from_sx = SX + from_x * ed_tilesize;
13917 from_sy = SY + from_y * ed_tilesize;
13918 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13919 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13921 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13922 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13923 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13924 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13926 if (from_x == to_x && from_y == to_y)
13927 MarkTileDirty(from_x/2, from_y/2);
13929 redraw_mask |= REDRAW_FIELD;
13932 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13933 int element, boolean change_level)
13935 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13938 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13939 int element, boolean change_level)
13941 if (element == -1 || change_level)
13942 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13944 DrawAreaBorder(from_x, from_y, to_x, to_y);
13947 // values for CopyBrushExt()
13948 #define CB_AREA_TO_BRUSH 0
13949 #define CB_BRUSH_TO_CURSOR 1
13950 #define CB_BRUSH_TO_LEVEL 2
13951 #define CB_DELETE_OLD_CURSOR 3
13952 #define CB_DUMP_BRUSH 4
13953 #define CB_DUMP_BRUSH_SMALL 5
13954 #define CB_CLIPBOARD_TO_BRUSH 6
13955 #define CB_BRUSH_TO_CLIPBOARD 7
13956 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
13957 #define CB_UPDATE_BRUSH_POSITION 9
13958 #define CB_FLIP_BRUSH_X 10
13959 #define CB_FLIP_BRUSH_Y 11
13960 #define CB_FLIP_BRUSH_XY 12
13962 #define MAX_CB_PART_SIZE 10
13963 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
13964 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
13965 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
13966 MAX_CB_NUM_LINES * \
13969 static int getFlippedTileExt(int map[], int element)
13973 for (i = 0; map[i] != -1; i++)
13974 if (map[i] == element)
13975 return map[i ^ 1]; // get flipped element by flipping LSB of index
13980 static int getFlippedTileX(int element)
13984 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
13985 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
13986 EL_BUG_LEFT, EL_BUG_RIGHT,
13987 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
13988 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
13989 EL_ARROW_LEFT, EL_ARROW_RIGHT,
13990 EL_MOLE_LEFT, EL_MOLE_RIGHT,
13991 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
13992 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
13993 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
13994 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
13995 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
13996 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
13997 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
13998 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
13999 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
14000 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
14001 EL_SPRING_LEFT, EL_SPRING_RIGHT,
14002 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
14003 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
14004 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
14005 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
14006 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
14007 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
14008 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14009 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
14010 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14011 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
14012 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
14013 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
14018 return getFlippedTileExt(map, element);
14021 static int getFlippedTileY(int element)
14025 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
14026 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
14027 EL_BUG_UP, EL_BUG_DOWN,
14028 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
14029 EL_PACMAN_UP, EL_PACMAN_DOWN,
14030 EL_ARROW_UP, EL_ARROW_DOWN,
14031 EL_MOLE_UP, EL_MOLE_DOWN,
14032 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
14033 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
14034 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
14035 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
14036 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
14037 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
14038 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
14039 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
14040 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
14041 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
14042 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
14043 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14044 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14045 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14046 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14047 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
14048 EL_EMC_WALL_1, EL_EMC_WALL_3,
14053 return getFlippedTileExt(map, element);
14056 static int getFlippedTileXY(int element)
14060 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
14061 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
14062 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
14063 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
14064 EL_BUG_LEFT, EL_BUG_UP,
14065 EL_BUG_RIGHT, EL_BUG_DOWN,
14066 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
14067 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
14068 EL_PACMAN_LEFT, EL_PACMAN_UP,
14069 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
14070 EL_ARROW_LEFT, EL_ARROW_UP,
14071 EL_ARROW_RIGHT, EL_ARROW_DOWN,
14072 EL_MOLE_LEFT, EL_MOLE_UP,
14073 EL_MOLE_RIGHT, EL_MOLE_DOWN,
14074 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
14075 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
14076 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
14077 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
14078 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
14079 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
14080 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
14081 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
14082 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
14083 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
14084 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
14085 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
14086 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
14087 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
14088 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
14089 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
14090 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
14091 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
14092 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
14093 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
14094 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
14095 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14096 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14097 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
14098 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
14099 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
14100 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
14101 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
14106 return getFlippedTileExt(map, element);
14109 static int getFlippedTile(int element, int mode)
14111 if (IS_MM_ELEMENT(element))
14113 // get MM game element
14114 element = map_element_RND_to_MM(element);
14116 // get flipped game element
14117 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
14118 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
14119 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
14122 // get RND game element again
14123 element = map_element_MM_to_RND(element);
14127 // get flipped game element
14128 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
14129 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
14130 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
14137 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
14140 short tile1_flipped = getFlippedTile(*tile1, mode);
14141 short tile2_flipped = getFlippedTile(*tile2, mode);
14144 *tile1 = tile2_flipped;
14145 *tile2 = tile1_flipped;
14148 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
14150 DrawLineElement(sx, sy, element, change_level);
14153 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
14154 int button, int mode)
14156 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14157 static int brush_width, brush_height;
14158 static int last_cursor_x = -1, last_cursor_y = -1;
14159 static boolean delete_old_brush = FALSE;
14160 int new_element = BUTTON_ELEMENT(button);
14163 if (mode == CB_DUMP_BRUSH ||
14164 mode == CB_DUMP_BRUSH_SMALL ||
14165 mode == CB_BRUSH_TO_CLIPBOARD ||
14166 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14168 if (edit_mode != ED_MODE_DRAWING)
14171 char part[MAX_CB_PART_SIZE + 1] = "";
14172 char text[MAX_CB_TEXT_SIZE + 1] = "";
14173 int width = (draw_with_brush ? brush_width : lev_fieldx);
14174 int height = (draw_with_brush ? brush_height : lev_fieldy);
14175 char *format = "%s%03d";
14177 for (y = 0; y < height; y++)
14178 for (x = 0; x < width; x++)
14179 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
14182 for (y = 0; y < height; y++)
14184 for (x = 0; x < width; x++)
14186 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
14187 char *prefix = (mode == CB_DUMP_BRUSH ||
14188 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
14190 if (element >= NUM_FILE_ELEMENTS)
14191 element = EL_UNKNOWN;
14193 // copy brush to level sketch text buffer for the R'n'D forum:
14194 // - large tiles: `xxx or `xxxx (0x60 ASCII)
14195 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
14196 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
14197 strcat(text, part);
14200 strcat(text, "\n");
14203 if (mode == CB_BRUSH_TO_CLIPBOARD ||
14204 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14205 SDL_SetClipboardText(text);
14207 Print("%s", text); // print brush data to console and log file
14212 if (mode == CB_CLIPBOARD_TO_BRUSH)
14214 if (edit_mode != ED_MODE_DRAWING)
14217 if (!SDL_HasClipboardText())
14219 Request("Clipboard is empty!", REQ_CONFIRM);
14224 boolean copy_to_brush = (draw_with_brush ||
14225 drawing_function == GADGET_ID_GRAB_BRUSH);
14227 // this will delete the old brush, if already drawing with a brush
14229 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
14231 // initialization is required for "odd" (incomplete) clipboard content
14232 for (x = 0; x < MAX_LEV_FIELDX; x++)
14233 for (y = 0; y < MAX_LEV_FIELDY; y++)
14234 brush_buffer[x][y] = EL_EMPTY;
14241 char *clipboard_text = SDL_GetClipboardText();
14242 char *ptr = clipboard_text;
14243 boolean allow_new_row = FALSE;
14244 boolean stop = FALSE;
14246 while (*ptr && !stop)
14248 boolean prefix_found = FALSE;
14249 boolean start_new_row = FALSE;
14251 // level sketch element number prefixes (may be multi-byte characters)
14252 char *prefix_list[] = { "`", "¸" };
14255 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
14257 char *prefix = prefix_list[i];
14259 // check if string is large enough for prefix
14260 if (strlen(ptr) < strlen(prefix))
14267 // check if string starts with prefix
14268 if (strPrefix(ptr, prefix))
14270 ptr += strlen(prefix);
14272 prefix_found = TRUE;
14278 // check if prefix found and followed by (at least) three digits
14279 if (prefix_found &&
14280 strlen(ptr) >= 3 &&
14281 ptr[0] >= '0' && ptr[0] <= '9' &&
14282 ptr[1] >= '0' && ptr[1] <= '9' &&
14283 ptr[2] >= '0' && ptr[2] <= '9')
14285 int element = ((ptr[0] - '0') * 100 +
14286 (ptr[1] - '0') * 10 +
14291 // level sketch element number might consist of four digits
14292 if (ptr[0] >= '0' && ptr[0] <= '9')
14294 element = element * 10 + (ptr[0] - '0');
14298 // remap some (historic, now obsolete) elements
14299 element = getMappedElement(element);
14301 if (element >= NUM_FILE_ELEMENTS)
14302 element = EL_UNKNOWN;
14304 brush_buffer[x][y] = element;
14306 brush_width = MAX(x + 1, brush_width);
14307 brush_height = MAX(y + 1, brush_height);
14311 if (x >= MAX_LEV_FIELDX)
14312 start_new_row = TRUE;
14314 allow_new_row = TRUE;
14318 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
14319 start_new_row = TRUE;
14321 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
14329 if (y >= MAX_LEV_FIELDY)
14332 allow_new_row = FALSE;
14336 SDL_free(clipboard_text);
14338 if (brush_width == 0 || brush_height == 0)
14340 Request("No level sketch found in clipboard!", REQ_CONFIRM);
14347 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
14350 SDL_GetMouseState(&mx, &my);
14352 // if inside drawing area, activate and draw brush at last mouse position
14353 if (mx >= gi->x && mx < gi->x + gi->width &&
14354 my >= gi->y && my < gi->y + gi->height)
14355 CopyBrushToCursor(last_cursor_x, last_cursor_y);
14357 draw_with_brush = TRUE;
14363 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
14364 brush_width, brush_height);
14366 if (!Request(request, REQ_ASK))
14369 for (x = 0; x < MAX_LEV_FIELDX; x++)
14370 for (y = 0; y < MAX_LEV_FIELDY; y++)
14371 Tile[x][y] = brush_buffer[x][y];
14373 lev_fieldx = level.fieldx = brush_width;
14374 lev_fieldy = level.fieldy = brush_height;
14376 boolean use_bd_engine = TRUE;
14377 boolean use_em_engine = TRUE;
14378 boolean use_sp_engine = TRUE;
14379 boolean use_mm_engine = TRUE;
14381 for (x = 0; x < MAX_LEV_FIELDX; x++)
14383 for (y = 0; y < MAX_LEV_FIELDY; y++)
14385 int element = Tile[x][y];
14387 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14388 use_bd_engine = FALSE;
14390 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14391 use_em_engine = FALSE;
14393 if (!IS_SP_ELEMENT(element))
14394 use_sp_engine = FALSE;
14396 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
14397 use_mm_engine = FALSE;
14401 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
14402 use_em_engine ? GAME_ENGINE_TYPE_EM :
14403 use_sp_engine ? GAME_ENGINE_TYPE_SP :
14404 use_mm_engine ? GAME_ENGINE_TYPE_MM :
14405 GAME_ENGINE_TYPE_RND);
14407 // update element selection list
14408 ReinitializeElementList();
14409 ModifyEditorElementList();
14411 SetBorderElement();
14413 DrawEditModeWindow();
14414 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14420 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
14423 if (mode == CB_AREA_TO_BRUSH)
14425 int from_lx, from_ly;
14428 swap_numbers(&from_x, &to_x);
14431 swap_numbers(&from_y, &to_y);
14433 brush_width = to_x - from_x + 1;
14434 brush_height = to_y - from_y + 1;
14436 from_lx = from_x + level_xpos;
14437 from_ly = from_y + level_ypos;
14439 for (y = 0; y < brush_height; y++)
14441 for (x = 0; x < brush_width; x++)
14443 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
14446 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
14451 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14453 delete_old_brush = FALSE;
14455 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
14456 mode == CB_BRUSH_TO_LEVEL)
14458 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
14459 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
14460 int cursor_from_x = cursor_x - brush_width / 2;
14461 int cursor_from_y = cursor_y - brush_height / 2;
14462 int border_from_x = cursor_x, border_from_y = cursor_y;
14463 int border_to_x = cursor_x, border_to_y = cursor_y;
14465 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
14466 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14468 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
14469 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
14471 delete_old_brush = FALSE;
14476 for (y = 0; y < brush_height; y++)
14478 for (x = 0; x < brush_width; x++)
14480 int sx = cursor_from_x + x;
14481 int sy = cursor_from_y + y;
14482 int lx = sx + level_xpos;
14483 int ly = sy + level_ypos;
14484 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
14485 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
14486 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
14487 brush_buffer[x][y] : new_element);
14489 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14491 if (sx < border_from_x)
14492 border_from_x = sx;
14493 else if (sx > border_to_x)
14495 if (sy < border_from_y)
14496 border_from_y = sy;
14497 else if (sy > border_to_y)
14500 DrawBrushElement(sx, sy, element, change_level);
14505 if (mode != CB_DELETE_OLD_CURSOR)
14506 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
14508 last_cursor_x = cursor_x;
14509 last_cursor_y = cursor_y;
14511 delete_old_brush = TRUE;
14513 else if (mode == CB_FLIP_BRUSH_X)
14515 for (y = 0; y < brush_height; y++)
14516 for (x = 0; x < (brush_width + 1) / 2; x++)
14517 SwapFlippedTiles(&brush_buffer[x][y],
14518 &brush_buffer[brush_width - x - 1][y], mode);
14520 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14522 else if (mode == CB_FLIP_BRUSH_Y)
14524 for (y = 0; y < (brush_height + 1) / 2; y++)
14525 for (x = 0; x < brush_width; x++)
14526 SwapFlippedTiles(&brush_buffer[x][y],
14527 &brush_buffer[x][brush_height - y - 1], mode);
14529 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14531 else if (mode == CB_FLIP_BRUSH_XY)
14533 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14535 for (y = 0; y < MAX(brush_width, brush_height); y++)
14536 for (x = 0; x <= y; x++)
14537 SwapFlippedTiles(&brush_buffer[x][y],
14538 &brush_buffer[y][x], mode);
14540 swap_numbers(&brush_width, &brush_height);
14542 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14545 if (mode == CB_UPDATE_BRUSH_POSITION)
14547 last_cursor_x = from_x;
14548 last_cursor_y = from_y;
14552 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
14555 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
14558 static void CopyBrushToLevel(int x, int y, int button)
14560 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14563 static void CopyBrushToCursor(int x, int y)
14565 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14568 static void UpdateBrushPosition(int x, int y)
14570 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14573 static void DeleteBrushFromCursor(void)
14575 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14578 static void FlipBrushX(void)
14580 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14583 static void FlipBrushY(void)
14585 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14588 static void RotateBrush(void)
14590 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14591 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14594 void DumpBrush(void)
14596 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14599 void DumpBrush_Small(void)
14601 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14604 void CopyClipboardToBrush(void)
14606 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14609 void CopyBrushToClipboard(void)
14611 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14614 void CopyBrushToClipboard_Small(void)
14616 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14619 void UndoLevelEditorOperation(void)
14621 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14624 void RedoLevelEditorOperation(void)
14626 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14629 static void FloodFill(int from_x, int from_y, int fill_element)
14631 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14634 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14636 int from_x = from_sx2 + 2 * level_xpos;
14637 int from_y = from_sy2 + 2 * level_ypos;
14638 int max_fillx = lev_fieldx * 2;
14639 int max_filly = lev_fieldy * 2;
14640 short Fill[max_fillx][max_filly];
14643 for (x = 0; x < max_fillx; x++)
14644 for (y = 0; y < max_filly; y++)
14645 Fill[x][y] = getLevelElementHiRes(x, y);
14647 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14648 Fill, max_fillx, max_filly);
14650 for (x = 0; x < max_fillx; x++)
14651 for (y = 0; y < max_filly; y++)
14652 if (Fill[x][y] == fill_element)
14653 SetLevelElementHiRes(x, y, Fill[x][y]);
14656 // values for DrawLevelText() modes
14657 #define TEXT_INIT 0
14658 #define TEXT_SETCURSOR 1
14659 #define TEXT_WRITECHAR 2
14660 #define TEXT_BACKSPACE 3
14661 #define TEXT_NEWLINE 4
14663 #define TEXT_QUERY_TYPING 6
14665 static int DrawLevelText(int sx, int sy, char letter, int mode)
14667 static short delete_buffer[MAX_LEV_FIELDX];
14668 static int start_sx;
14669 static int last_sx, last_sy;
14670 static boolean typing = FALSE;
14671 int letter_element;
14672 int lx = 0, ly = 0;
14674 // map lower case letters to upper case and convert special characters
14675 if (letter >= 'a' && letter <= 'z')
14676 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14677 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14678 letter_element = EL_CHAR_AUMLAUT;
14679 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14680 letter_element = EL_CHAR_OUMLAUT;
14681 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14682 letter_element = EL_CHAR_UUMLAUT;
14683 else if (letter == '^')
14684 letter_element = EL_CHAR_COPYRIGHT;
14686 letter_element = EL_CHAR_ASCII0 + letter;
14688 if (mode != TEXT_INIT)
14693 if (mode != TEXT_SETCURSOR)
14699 lx = last_sx + level_xpos;
14700 ly = last_sy + level_ypos;
14707 DrawLevelText(0, 0, 0, TEXT_END);
14713 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14716 case TEXT_SETCURSOR:
14717 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14718 DrawAreaBorder(sx, sy, sx, sy);
14719 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14720 ed_tilesize, ed_tilesize);
14725 case TEXT_WRITECHAR:
14726 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14728 if (new_element1 >= EL_STEEL_CHAR_START &&
14729 new_element1 <= EL_STEEL_CHAR_END)
14730 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14732 delete_buffer[sx - start_sx] = Tile[lx][ly];
14733 Tile[lx][ly] = letter_element;
14735 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14736 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14737 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14738 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14740 DrawLevelText(0, 0, 0, TEXT_END);
14742 level.changed = TRUE;
14746 case TEXT_BACKSPACE:
14749 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14750 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14751 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14756 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14757 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14759 DrawLevelText(0, 0, 0, TEXT_END);
14763 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14764 DrawEditorElement(sx, sy, Tile[lx][ly]);
14769 case TEXT_QUERY_TYPING:
14779 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
14780 int element, boolean change_level)
14782 int lx = sx + level_xpos;
14783 int ly = sy + level_ypos;
14786 DrawEditorElement(sx, sy, Tile[lx][ly]);
14788 DrawAreaBorder(sx, sy, sx, sy);
14791 static void CheckLevelBorderElement(boolean redraw_playfield)
14793 int last_border_element = BorderElement;
14795 SetBorderElement();
14797 if (redraw_playfield && BorderElement != last_border_element)
14798 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14801 static void CopyLevelToUndoBuffer(int mode)
14803 static boolean accumulated_undo = FALSE;
14804 boolean new_undo_buffer_position = TRUE;
14807 if (undo_buffer_steps == 0)
14808 accumulated_undo = FALSE;
14812 case UNDO_IMMEDIATE:
14813 accumulated_undo = FALSE;
14816 case UNDO_ACCUMULATE:
14817 if (accumulated_undo)
14818 new_undo_buffer_position = FALSE;
14819 accumulated_undo = TRUE;
14826 if (new_undo_buffer_position)
14828 // advance position in undo buffer ring
14829 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14831 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
14832 undo_buffer_steps++;
14835 // always reset redo buffer when storing level change into undo buffer
14836 redo_buffer_steps = 0;
14838 for (x = 0; x < lev_fieldx; x++)
14839 for (y = 0; y < lev_fieldy; y++)
14840 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
14842 // check if drawing operation forces change of border style
14843 CheckLevelBorderElement(TRUE);
14845 level.changed = TRUE;
14848 static void RandomPlacement(int new_element)
14850 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14851 int num_free_positions = 0;
14852 int num_percentage, num_elements;
14855 ResetIntelliDraw();
14857 // determine number of free positions for randomly placing the new element
14858 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
14860 free_position[x][y] =
14861 (random_placement_background_restricted ?
14862 Tile[x][y] == random_placement_background_element :
14863 Tile[x][y] != new_element);
14865 if (free_position[x][y])
14866 num_free_positions++;
14869 // determine number of new elements to place there
14870 num_percentage = num_free_positions * random_placement_value / 100;
14871 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
14872 num_percentage : random_placement_value);
14874 // if less free positions than elements to place, fill all these positions
14875 if (num_free_positions < num_elements)
14877 for (x = 0; x < lev_fieldx; x++)
14878 for (y = 0; y < lev_fieldy; y++)
14879 if (free_position[x][y])
14880 SetElement(x, y, new_element);
14884 while (num_elements > 0)
14886 x = GetSimpleRandom(lev_fieldx);
14887 y = GetSimpleRandom(lev_fieldy);
14889 // don't place element at the same position twice
14890 if (free_position[x][y])
14892 free_position[x][y] = FALSE;
14893 SetElement(x, y, new_element);
14899 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14900 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14903 static void WrapLevel(int dx, int dy)
14905 int wrap_dx = lev_fieldx - dx;
14906 int wrap_dy = lev_fieldy - dy;
14909 for (x = 0; x < lev_fieldx; x++)
14910 for (y = 0; y < lev_fieldy; y++)
14911 TileBackup[x][y] = Tile[x][y];
14913 for (x = 0; x < lev_fieldx; x++)
14914 for (y = 0; y < lev_fieldy; y++)
14916 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14918 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14919 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14922 static void DrawAreaElementHighlight(boolean highlighted,
14923 boolean highlighted_similar)
14925 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14932 for (x = 0; x < ed_fieldx; x++)
14934 for (y = 0; y < ed_fieldy; y++)
14936 boolean highlight = FALSE;
14937 int lx = x + level_xpos;
14938 int ly = y + level_ypos;
14940 if (!IN_LEV_FIELD(lx, ly))
14943 // check if element is the same
14944 if (Tile[lx][ly] == new_element1)
14947 // check if element is similar
14948 if (highlighted_similar &&
14949 strEqual(element_info[Tile[lx][ly]].class_name,
14950 element_info[new_element1].class_name))
14953 // check if element is matching MM style wall
14954 if (IS_MM_WALL(Tile[lx][ly]) &&
14955 map_mm_wall_element(Tile[lx][ly]) == new_element1)
14961 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
14965 for (i = 0; i < 4; i++)
14967 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
14970 int xx = x * 2 + (i % 2);
14971 int yy = y * 2 + (i / 2);
14972 int sx = SX + xx * ed_tilesize / 2;
14973 int sy = SY + yy * ed_tilesize / 2;
14976 int to_sx = sx + ed_tilesize / 2 - 1;
14977 int to_sy = sy + ed_tilesize / 2 - 1;
14979 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14980 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14981 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14982 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14987 int sx = SX + x * ed_tilesize;
14988 int sy = SY + y * ed_tilesize;
14991 int to_sx = sx + ed_tilesize - 1;
14992 int to_sy = sy + ed_tilesize - 1;
14994 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14995 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14996 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14997 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15003 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
15005 char *template_filename_old = getLocalLevelTemplateFilename();
15006 char *template_filename_new =
15007 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
15009 if (copyFile(template_filename_old, template_filename_new) != 0)
15010 Request("Cannot copy level template!", REQ_CONFIRM);
15012 free(template_filename_new);
15015 static void HandleDrawingAreas(struct GadgetInfo *gi)
15017 static boolean started_inside_drawing_area = FALSE;
15018 static int last_sx = -1;
15019 static int last_sy = -1;
15020 static int last_sx2 = -1;
15021 static int last_sy2 = -1;
15022 int id = gi->custom_id;
15023 int type_id = gi->custom_type_id;
15024 boolean button_press_event;
15025 boolean button_release_event;
15026 boolean inside_drawing_area = !gi->event.off_borders;
15027 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
15028 int actual_drawing_function;
15029 int button = gi->event.button;
15030 int new_element = BUTTON_ELEMENT(button);
15031 int sx = gi->event.x, sy = gi->event.y;
15032 int min_sx = 0, min_sy = 0;
15033 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
15034 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
15035 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
15036 int sx2 = gi->event.mx / mini_item_xsize;
15037 int sy2 = gi->event.my / mini_item_ysize;
15040 int lx = 0, ly = 0;
15043 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
15044 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
15046 // make sure to stay inside drawing area boundaries
15047 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15048 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15052 int min_lx = 0, min_ly = 0;
15053 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15055 // get positions inside level field
15056 lx = sx + level_xpos;
15057 ly = sy + level_ypos;
15059 if (!IN_LEV_FIELD(lx, ly))
15060 inside_drawing_area = FALSE;
15062 // make sure to stay inside level field boundaries
15063 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15064 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15066 // correct drawing area positions accordingly
15067 sx = lx - level_xpos;
15068 sy = ly - level_ypos;
15071 // also correct MM wall-sized (double) drawing area positions accordingly
15072 if (sx2 / 2 < sx || sx2 / 2 > sx)
15074 dx = (sx2 / 2 < sx ? 0 : 1);
15077 if (sy2 / 2 < sy || sy2 / 2 > sy)
15079 dy = (sy2 / 2 < sy ? 0 : 1);
15083 if (!button_press_event && !button_release_event)
15085 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
15086 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
15087 isHiresTileElement(old_element) &&
15088 isHiresDrawElement(new_element));
15090 // prevent handling events for every pixel position when moving mouse
15091 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
15092 (sx2 == last_sx2 && sy2 == last_sy2))
15101 if (button_press_event)
15102 started_inside_drawing_area = inside_drawing_area;
15104 if (!started_inside_drawing_area)
15107 if (!IS_VALID_BUTTON(button))
15110 // handle info callback for each invocation of action callback
15111 gi->callback_info(gi);
15113 // automatically switch to 'single item' drawing mode, if needed
15114 actual_drawing_function =
15115 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
15116 drawing_function : GADGET_ID_SINGLE_ITEMS);
15118 // clicking into drawing area with pressed Control key picks element
15119 if (GetKeyModState() & KMOD_Control)
15121 last_drawing_function = drawing_function;
15122 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15125 if (GetKeyModState() & KMOD_Shift)
15127 if (button_press_event || button_release_event)
15128 ResetIntelliDraw();
15131 SetDrawModeHiRes(-1); // reset to normal draw mode
15133 switch (actual_drawing_function)
15135 case GADGET_ID_SINGLE_ITEMS:
15138 if (button_release_event)
15140 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15142 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
15143 !inside_drawing_area)
15144 DeleteBrushFromCursor();
15149 if (draw_with_brush)
15151 CopyBrushToLevel(sx, sy, button);
15155 SetDrawModeHiRes(new_element);
15157 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
15159 // remove player at old position
15160 for (y = 0; y < lev_fieldy; y++)
15162 for (x = 0; x < lev_fieldx; x++)
15164 int old_element = Tile[x][y];
15166 if (IS_PLAYER_ELEMENT(old_element) &&
15167 IS_PLAYER_ELEMENT(new_element))
15169 int replaced_with_element =
15170 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
15171 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
15173 old_element == EL_SOKOBAN_FIELD_PLAYER &&
15174 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
15176 new_element == EL_SOKOBAN_FIELD_PLAYER &&
15177 old_element == EL_PLAYER_1 ? EL_EMPTY :
15179 new_element >= EL_PLAYER_1 &&
15180 new_element <= EL_PLAYER_4 &&
15181 new_element == old_element ? EL_EMPTY :
15185 SetElement(x, y, replaced_with_element);
15187 else if (IS_MM_MCDUFFIN(old_element) &&
15188 IS_MM_MCDUFFIN(new_element))
15190 // remove McDuffin at old position
15191 SetElement(x, y, EL_EMPTY);
15197 SetElementButton(lx, ly, dx, dy, new_element, button);
15200 else if (!button_release_event)
15202 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15204 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
15205 DrawMiniGraphicExt(drawto,
15206 gi->x + sx * MINI_TILEX,
15207 gi->y + sy * MINI_TILEY,
15208 el2edimg(new_element));
15210 DrawFixedGraphicExt(drawto,
15211 gi->x + sx * TILEX,
15212 gi->y + sy * TILEY,
15213 el2edimg(new_element), 0);
15215 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15216 new_element = GFX_ELEMENT(new_element);
15218 drawingarea_info[type_id].value[pos] = new_element;
15220 CopyElementPropertiesToGame(properties_element);
15222 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15224 UpdateCustomElementGraphicGadgets();
15226 FrameCounter = 0; // restart animation frame counter
15231 case GADGET_ID_CONNECTED_ITEMS:
15233 static int last_sx = -1;
15234 static int last_sy = -1;
15236 if (button_release_event)
15237 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15239 SetDrawModeHiRes(new_element);
15241 if (getDrawModeHiRes())
15247 if (!button_press_event)
15248 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
15255 case GADGET_ID_LINE:
15256 case GADGET_ID_ARC:
15257 case GADGET_ID_RECTANGLE:
15258 case GADGET_ID_FILLED_BOX:
15259 SetDrawModeHiRes(new_element);
15261 if (getDrawModeHiRes())
15267 case GADGET_ID_GRAB_BRUSH:
15268 case GADGET_ID_TEXT:
15270 static int last_sx = -1;
15271 static int last_sy = -1;
15272 static int start_sx = -1;
15273 static int start_sy = -1;
15274 void (*draw_func)(int, int, int, int, int, boolean);
15276 if (drawing_function == GADGET_ID_LINE)
15277 draw_func = DrawLine;
15278 else if (drawing_function == GADGET_ID_ARC)
15279 draw_func = DrawArc;
15280 else if (drawing_function == GADGET_ID_RECTANGLE)
15281 draw_func = DrawBox;
15282 else if (drawing_function == GADGET_ID_FILLED_BOX)
15283 draw_func = DrawFilledBox;
15284 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
15285 draw_func = SelectArea;
15286 else // (drawing_function == GADGET_ID_TEXT)
15287 draw_func = SetTextCursor;
15289 if (button_press_event)
15291 draw_func(sx, sy, sx, sy, new_element, FALSE);
15292 start_sx = last_sx = sx;
15293 start_sy = last_sy = sy;
15295 if (drawing_function == GADGET_ID_TEXT)
15296 DrawLevelText(0, 0, 0, TEXT_END);
15298 else if (button_release_event)
15300 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
15301 if (drawing_function == GADGET_ID_GRAB_BRUSH)
15303 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
15304 CopyBrushToCursor(sx, sy);
15305 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15307 draw_with_brush = TRUE;
15309 else if (drawing_function == GADGET_ID_TEXT)
15310 DrawLevelText(sx, sy, 0, TEXT_INIT);
15312 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15314 else if (last_sx != sx || last_sy != sy)
15316 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
15317 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
15318 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
15319 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
15326 case GADGET_ID_FLOOD_FILL:
15327 if (button_press_event && Tile[lx][ly] != new_element)
15329 if (IS_MM_WALL_EDITOR(new_element))
15330 FloodFillWall_MM(sx2, sy2, new_element);
15332 FloodFill(lx, ly, new_element);
15334 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15335 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15339 case GADGET_ID_PICK_ELEMENT:
15340 if (button_release_event)
15341 ClickOnGadget(level_editor_gadget[last_drawing_function],
15343 else if (draw_level)
15344 PickDrawingElement(button, Tile[lx][ly]);
15347 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15349 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
15356 // do not mark level as modified for certain non-level-changing gadgets
15357 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
15358 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
15359 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
15360 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15363 level.changed = TRUE;
15366 static void HandleCounterButtons(struct GadgetInfo *gi)
15368 int gadget_id = gi->custom_id;
15369 int counter_id = gi->custom_type_id;
15370 int button = gi->event.button;
15371 int *counter_value = counterbutton_info[counter_id].value;
15372 int step = BUTTON_STEPSIZE(button) *
15373 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
15375 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15377 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
15378 boolean released = (gi->event.type == GD_EVENT_RELEASED);
15379 boolean level_changed = LevelChanged();
15381 if ((level_changed && pressed) || (!level_changed && released))
15384 if (level_changed && !Request("Level has changed! Discard changes?",
15387 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15388 ModifyEditorCounterValue(counter_id, *counter_value);
15394 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15395 *counter_value = gi->textinput.number_value;
15397 ModifyEditorCounterValue(counter_id, *counter_value + step);
15399 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15401 int last_game_engine_type = level.game_engine_type;
15403 LoadLevel(level_nr);
15404 LoadScore(level_nr);
15406 SaveLevelSetup_SeriesInfo();
15411 DrawEditModeWindow();
15413 if (level.game_engine_type != last_game_engine_type)
15415 // update element selection list
15416 ReinitializeElementList();
15417 ModifyEditorElementList();
15423 switch (counter_id)
15425 case ED_COUNTER_ID_YAMYAM_CONTENT:
15426 DrawYamYamContentAreas();
15429 case ED_COUNTER_ID_BALL_CONTENT:
15430 DrawMagicBallContentAreas();
15433 case ED_COUNTER_ID_ANDROID_CONTENT:
15434 DrawAndroidElementArea();
15437 case ED_COUNTER_ID_GROUP_CONTENT:
15438 DrawGroupElementArea();
15439 CopyGroupElementPropertiesToGame(properties_element);
15442 case ED_COUNTER_ID_INVENTORY_SIZE:
15443 DrawPlayerInitialInventoryArea(properties_element);
15446 case ED_COUNTER_ID_MM_BALL_CONTENT:
15447 DrawMMBallContentArea();
15450 case ED_COUNTER_ID_ENVELOPE_XSIZE:
15451 case ED_COUNTER_ID_ENVELOPE_YSIZE:
15452 DrawEnvelopeTextArea(-1);
15455 case ED_COUNTER_ID_LEVEL_XSIZE:
15456 case ED_COUNTER_ID_LEVEL_YSIZE:
15457 lev_fieldx = level.fieldx;
15458 lev_fieldy = level.fieldy;
15460 // check if resizing of level results in change of border border
15461 SetBorderElement();
15469 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
15470 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
15471 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
15472 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
15473 CopyElementPropertiesToGame(properties_element);
15475 // do not mark level as modified for certain non-level-changing gadgets
15476 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
15477 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
15478 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
15479 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
15482 level.changed = TRUE;
15485 static void HandleTextInputGadgets(struct GadgetInfo *gi)
15487 int type_id = gi->custom_type_id;
15489 strcpy(textinput_info[type_id].value, gi->textinput.value);
15491 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
15493 CopyElementPropertiesToGame(properties_element);
15495 ModifyEditorElementList(); // update changed button info text
15498 // do not mark level as modified for certain non-level-changing gadgets
15499 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
15500 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
15503 level.changed = TRUE;
15506 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
15508 int type_id = gi->custom_type_id;
15510 strncpy(textarea_info[type_id].value, gi->textarea.value,
15511 MAX_ENVELOPE_TEXT_LEN);
15512 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
15514 level.changed = TRUE;
15517 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
15519 int type_id = gi->custom_type_id;
15520 int value_old = *selectbox_info[type_id].value;
15521 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
15523 *selectbox_info[type_id].value = value_new;
15525 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
15527 DrawLevelConfigWindow();
15529 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15531 element_info[properties_element].current_change_page = gi->selectbox.index;
15533 DrawPropertiesWindow();
15535 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
15536 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
15537 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
15538 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
15539 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
15541 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
15543 // when changing action type, also check action mode and action arg
15544 if (value_old != value_new)
15545 setSelectboxSpecialActionVariablesIfNeeded();
15547 DrawPropertiesChange();
15550 CopyElementPropertiesToGame(properties_element);
15552 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
15554 // show or hide "engine" tabulator depending on game engine type
15555 DrawLevelConfigWindow();
15557 // update element selection list depending on game engine type
15558 ReinitializeElementList();
15559 ModifyEditorElementList();
15561 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15563 // update BD cycle delay counter gadgets depending on BD scheduling type
15564 DrawLevelConfigWindow();
15567 // do not mark level as modified for certain non-level-changing gadgets
15568 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15569 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15572 level.changed = TRUE;
15575 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15577 int type_id = gi->custom_type_id;
15580 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15581 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15583 edit_mode_levelconfig = gi->custom_type_id;
15585 DrawLevelConfigWindow();
15587 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15588 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15590 edit_mode_properties = gi->custom_type_id;
15592 DrawPropertiesWindow();
15594 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15595 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15597 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15599 // backup original "level.field" (needed to track playfield changes)
15600 CopyPlayfield(level.field, TileBackup);
15602 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15603 CopyPlayfield(Tile, level.field);
15605 if (new_template ||
15606 Request("Save this template and kill the old?", REQ_ASK))
15607 SaveLevelTemplate();
15610 Request("Template saved!", REQ_CONFIRM);
15612 // restore original "level.field" (needed to track playfield changes)
15613 CopyPlayfield(TileBackup, level.field);
15615 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15617 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15619 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15620 leveldir_current->readonly)
15622 Request("This level set is read-only!", REQ_CONFIRM);
15627 if (strEqual(levelset_name, ""))
15629 Request("Please enter level set title!", REQ_CONFIRM);
15634 if (strEqual(levelset_author, ""))
15636 Request("Please enter level set author!", REQ_CONFIRM);
15641 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15643 if (UpdateUserLevelSet(levelset_subdir,
15646 levelset_num_levels))
15648 Request("Level set updated!", REQ_CONFIRM);
15652 Request("Updating level set failed!", REQ_CONFIRM);
15655 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15657 if (level.changed && !Request("Level has changed! Discard changes?",
15661 if (CreateUserLevelSet(levelset_subdir,
15664 levelset_num_levels,
15665 levelset_use_levelset_artwork))
15667 if (levelset_copy_level_template)
15668 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15670 Request("New level set created!", REQ_CONFIRM);
15672 AddUserLevelSetToLevelInfo(levelset_subdir);
15673 ChangeEditorToLevelSet(levelset_subdir);
15677 Request("Creating new level set failed!", REQ_CONFIRM);
15681 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15682 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15684 struct ElementInfo *ei = &element_info[properties_element];
15686 // when modifying custom element, ask for copying level template
15687 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15690 setElementChangePages(ei, ei->num_change_pages + 1);
15692 // set new change page to be new current change page
15693 ei->current_change_page = ei->num_change_pages - 1;
15694 ei->change = &ei->change_page[ei->current_change_page];
15696 setElementChangeInfoToDefaults(ei->change);
15698 DrawPropertiesWindow();
15700 level.changed = TRUE;
15702 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15703 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15705 struct ElementInfo *ei = &element_info[properties_element];
15707 // when modifying custom element, ask for copying level template
15708 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15711 // copy all change pages after change page to be deleted
15712 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15713 ei->change_page[i] = ei->change_page[i + 1];
15715 setElementChangePages(ei, ei->num_change_pages - 1);
15717 DrawPropertiesWindow();
15719 level.changed = TRUE;
15723 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15725 int type_id = gi->custom_type_id;
15727 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15728 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15730 struct ElementInfo *ei = &element_info[properties_element];
15731 int step = BUTTON_STEPSIZE(gi->event.button);
15733 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15734 ei->current_change_page += step;
15736 if (ei->current_change_page < 0)
15737 ei->current_change_page = 0;
15738 else if (ei->current_change_page >= ei->num_change_pages)
15739 ei->current_change_page = ei->num_change_pages - 1;
15741 DrawPropertiesWindow();
15743 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15744 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15746 struct ElementInfo *ei = &element_info[properties_element];
15747 int current_change_page = ei->current_change_page;
15749 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15751 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15752 ei->change_page[current_change_page];
15754 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15756 // when modifying custom element, ask for copying level template
15757 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15760 ei->change_page[current_change_page] =
15761 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15763 level.changed = TRUE;
15766 DrawPropertiesWindow();
15770 static void HandleRadiobuttons(struct GadgetInfo *gi)
15772 int type_id = gi->custom_type_id;
15774 *radiobutton_info[type_id].value =
15775 radiobutton_info[type_id].checked_value;
15777 // do not mark level as modified for certain non-level-changing gadgets
15778 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
15779 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
15782 level.changed = TRUE;
15785 static void HandleCheckbuttons(struct GadgetInfo *gi)
15787 int type_id = gi->custom_type_id;
15789 *checkbutton_info[type_id].value ^= TRUE;
15791 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
15792 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
15793 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
15794 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
15795 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
15796 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
15797 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
15798 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
15800 CopyElementPropertiesToGame(properties_element);
15803 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
15805 UpdateCustomElementGraphicGadgets();
15807 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
15808 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
15810 boolean template_related_changes_found = FALSE;
15813 // check if any custom, group or empty elements have been changed
15814 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
15815 if ((IS_CUSTOM_ELEMENT(i) ||
15816 IS_GROUP_ELEMENT(i) ||
15817 IS_EMPTY_ELEMENT(i)) &&
15818 element_info[i].modified_settings)
15819 template_related_changes_found = TRUE;
15821 if (level.use_custom_template &&
15822 !fileExists(getGlobalLevelTemplateFilename()))
15824 Request("No level template found!", REQ_CONFIRM);
15826 level.use_custom_template = FALSE;
15828 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15833 if (level.use_custom_template &&
15834 template_related_changes_found &&
15835 !Request("Discard changes and use level template?", REQ_ASK))
15837 level.use_custom_template = FALSE;
15839 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15844 if (!level.use_custom_template &&
15845 Request("Copy settings from level template?", REQ_ASK))
15850 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
15852 DrawEditModeWindow();
15854 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
15856 if (setup.editor.use_template_for_new_levels &&
15857 !fileExists(getGlobalLevelTemplateFilename()))
15859 Request("No level template found!", REQ_CONFIRM);
15864 if (setup.editor.use_template_for_new_levels &&
15866 !Request("Discard level and load template?", REQ_ASK))
15871 if (!setup.editor.use_template_for_new_levels &&
15873 !Request("Discard level and use empty level?", REQ_ASK))
15878 LoadLevel(level_nr);
15879 LoadScore(level_nr);
15884 DrawEditModeWindow();
15886 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
15888 SetAutomaticNumberOfGemsNeeded();
15891 // do not mark level as modified for certain non-level-changing gadgets
15892 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
15893 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
15894 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
15895 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
15896 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
15897 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
15900 level.changed = TRUE;
15903 static void HandleControlButtons(struct GadgetInfo *gi)
15905 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15906 static int last_edit_mode = ED_MODE_DRAWING;
15907 static int last_custom_copy_mode = -1;
15908 static int last_button = 0;
15909 int id = gi->custom_id;
15910 int button = gi->event.button;
15911 int step = BUTTON_STEPSIZE(button);
15912 int new_element = BUTTON_ELEMENT(button);
15913 int last_properties_element = properties_element;
15916 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15917 DrawLevelText(0, 0, 0, TEXT_END);
15919 if (id < ED_NUM_CTRL1_BUTTONS &&
15920 id != GADGET_ID_SINGLE_ITEMS &&
15921 id != GADGET_ID_PICK_ELEMENT &&
15922 edit_mode != ED_MODE_DRAWING &&
15923 drawing_function != GADGET_ID_PICK_ELEMENT &&
15924 !(GetKeyModState() & KMOD_Control))
15925 ChangeEditModeWindow(ED_MODE_DRAWING);
15927 // element copy mode active, but no element button pressed => deactivate
15928 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15929 last_custom_copy_mode = -1;
15931 // when showing palette on element buttons, change element of button used
15932 if (editor.palette.show_on_element_buttons &&
15933 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15935 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15937 id = GADGET_ID_PALETTE;
15942 case GADGET_ID_SCROLL_LEFT:
15943 if (level_xpos >= 0)
15945 if (lev_fieldx < ed_fieldx - 2)
15948 level_xpos -= step;
15949 if (level_xpos < -1)
15952 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
15954 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15956 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15957 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15961 case GADGET_ID_SCROLL_RIGHT:
15962 if (level_xpos <= lev_fieldx - ed_fieldx)
15964 if (lev_fieldx < ed_fieldx - 2)
15967 level_xpos += step;
15968 if (level_xpos > lev_fieldx - ed_fieldx + 1)
15969 level_xpos = lev_fieldx - ed_fieldx + 1;
15971 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
15973 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15975 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15976 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15980 case GADGET_ID_SCROLL_UP:
15981 if (level_ypos >= 0)
15983 if (lev_fieldy < ed_fieldy - 2)
15986 level_ypos -= step;
15987 if (level_ypos < -1)
15990 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
15992 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15994 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15995 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15999 case GADGET_ID_SCROLL_DOWN:
16000 if (level_ypos <= lev_fieldy - ed_fieldy)
16002 if (lev_fieldy < ed_fieldy - 2)
16005 level_ypos += step;
16006 if (level_ypos > lev_fieldy - ed_fieldy + 1)
16007 level_ypos = lev_fieldy - ed_fieldy + 1;
16009 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
16011 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16013 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16014 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16018 case GADGET_ID_SCROLL_HORIZONTAL:
16019 level_xpos = gi->event.item_position - 1;
16021 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16026 case GADGET_ID_SCROLL_VERTICAL:
16027 level_ypos = gi->event.item_position - 1;
16029 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16034 case GADGET_ID_SCROLL_LIST_UP:
16035 case GADGET_ID_SCROLL_LIST_DOWN:
16036 case GADGET_ID_SCROLL_LIST_VERTICAL:
16037 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
16038 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
16041 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
16042 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16044 if (element_shift < 0)
16046 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16047 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16049 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16050 GDI_SCROLLBAR_ITEM_POSITION,
16051 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16054 ModifyEditorElementList();
16058 case GADGET_ID_PROPERTIES:
16059 // always switch off element properties when they are already displayed
16060 last_properties_element = new_element;
16061 case GADGET_ID_ELEMENT_LEFT:
16062 case GADGET_ID_ELEMENT_MIDDLE:
16063 case GADGET_ID_ELEMENT_RIGHT:
16064 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
16065 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
16066 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
16069 if (edit_mode != ED_MODE_PROPERTIES)
16071 last_edit_mode = edit_mode;
16073 ChangeEditModeWindow(ED_MODE_PROPERTIES);
16075 last_level_drawing_function = drawing_function;
16076 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
16079 else if (properties_element != last_properties_element)
16081 DrawEditModeWindow();
16085 ChangeEditModeWindow(ED_MODE_DRAWING);
16087 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
16092 case GADGET_ID_PALETTE:
16093 if (edit_mode != ED_MODE_PALETTE)
16095 last_edit_mode = edit_mode;
16097 ChangeEditModeWindow(ED_MODE_PALETTE);
16101 ChangeEditModeWindow(last_edit_mode);
16105 case GADGET_ID_WRAP_LEFT:
16106 WrapLevel(-step, 0);
16109 case GADGET_ID_WRAP_RIGHT:
16110 WrapLevel(step, 0);
16113 case GADGET_ID_WRAP_UP:
16114 WrapLevel(0, -step);
16117 case GADGET_ID_WRAP_DOWN:
16118 WrapLevel(0, step);
16121 case GADGET_ID_SINGLE_ITEMS:
16122 case GADGET_ID_CONNECTED_ITEMS:
16123 case GADGET_ID_LINE:
16124 case GADGET_ID_ARC:
16125 case GADGET_ID_TEXT:
16126 case GADGET_ID_RECTANGLE:
16127 case GADGET_ID_FILLED_BOX:
16128 case GADGET_ID_FLOOD_FILL:
16129 case GADGET_ID_GRAB_BRUSH:
16130 case GADGET_ID_PICK_ELEMENT:
16131 if (drawing_function != GADGET_ID_PICK_ELEMENT)
16132 last_drawing_function = drawing_function;
16133 drawing_function = id;
16134 draw_with_brush = FALSE;
16137 case GADGET_ID_RANDOM_PLACEMENT:
16138 RandomPlacement(new_element);
16141 case GADGET_ID_ZOOM:
16142 // zoom level editor tile size in or out (or reset to default size)
16143 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
16144 button == 2 ? ed_tilesize_default :
16145 button == 3 ? ed_tilesize / 2 : ed_tilesize);
16147 // when using touch device, cycle through all zoom tilesizes
16148 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
16149 ed_tilesize = MICRO_TILESIZE;
16151 // limit zoom level by upper and lower bound
16152 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
16154 InitZoomLevelSettings(ed_tilesize);
16156 if (edit_mode == ED_MODE_DRAWING)
16158 DrawDrawingWindow();
16160 // redraw zoom gadget info text
16161 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16164 // save current editor zoom tilesize
16165 SaveSetup_AutoSetup();
16169 case GADGET_ID_CUSTOM_COPY_FROM:
16170 case GADGET_ID_CUSTOM_COPY_TO:
16171 case GADGET_ID_CUSTOM_EXCHANGE:
16172 last_custom_copy_mode = id;
16173 last_drawing_function = drawing_function;
16176 case GADGET_ID_CUSTOM_COPY:
16177 CopyCustomElement(properties_element, -1, id);
16180 case GADGET_ID_CUSTOM_PASTE:
16181 CopyCustomElement(-1, properties_element, id);
16184 case GADGET_ID_UNDO:
16185 if (button < 0) // keep button value (even if modifier keys are pressed)
16187 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
16190 if (button == 1 && undo_buffer_steps == 0)
16192 Request("Undo buffer empty!", REQ_CONFIRM);
16196 else if (button == 2)
16200 else if (button == 3 && redo_buffer_steps == 0)
16202 Request("Redo buffer empty!", REQ_CONFIRM);
16207 if (edit_mode != ED_MODE_DRAWING)
16208 ChangeEditModeWindow(ED_MODE_DRAWING);
16214 undo_buffer_position =
16215 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
16217 undo_buffer_steps--;
16218 redo_buffer_steps++;
16224 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
16226 undo_buffer_steps++;
16227 redo_buffer_steps--;
16230 for (x = 0; x < lev_fieldx; x++)
16231 for (y = 0; y < lev_fieldy; y++)
16232 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
16234 // check if undo operation forces change of border style
16235 CheckLevelBorderElement(FALSE);
16237 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16241 case GADGET_ID_CONF:
16242 if (edit_mode != ED_MODE_LEVELCONFIG)
16244 last_edit_mode = edit_mode;
16246 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
16250 ChangeEditModeWindow(ED_MODE_DRAWING);
16254 case GADGET_ID_CLEAR:
16255 if (edit_mode != ED_MODE_DRAWING)
16256 ChangeEditModeWindow(ED_MODE_DRAWING);
16258 for (x = 0; x < MAX_LEV_FIELDX; x++)
16259 for (y = 0; y < MAX_LEV_FIELDY; y++)
16260 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
16262 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
16264 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16267 case GADGET_ID_SAVE:
16269 // saving read-only levels into personal level set modifies global vars
16270 // "leveldir_current" and "level_nr"; restore them after saving level
16271 LevelDirTree *leveldir_former = leveldir_current;
16272 int level_nr_former = level_nr;
16273 char *level_filename;
16276 if (leveldir_current->readonly &&
16277 !PrepareSavingIntoPersonalLevelSet())
16280 level_filename = getDefaultLevelFilename(level_nr);
16281 new_level = !fileExists(level_filename);
16284 Request("Save this level and kill the old?", REQ_ASK))
16286 if (leveldir_former->readonly)
16287 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
16289 SetAutomaticNumberOfGemsNeeded();
16291 CopyPlayfield(Tile, level.field);
16292 SaveLevel(level_nr);
16294 level.changed = FALSE;
16298 char level_saved_msg[64];
16300 if (leveldir_former->readonly)
16301 sprintf(level_saved_msg,
16302 "Level saved as level %d into personal level set!",
16305 strcpy(level_saved_msg, "Level saved!");
16307 Request(level_saved_msg, REQ_CONFIRM);
16311 // "cd" back to copied-from levelset (in case of saved read-only level)
16312 leveldir_current = leveldir_former;
16313 level_nr = level_nr_former;
16318 case GADGET_ID_TEST:
16319 if (LevelChanged())
16320 level.game_version = GAME_VERSION_ACTUAL;
16322 CopyPlayfield(level.field, TileBackup);
16323 CopyPlayfield(Tile, level.field);
16325 CopyNativeLevel_RND_to_Native(&level);
16327 UnmapLevelEditorGadgets();
16328 UndrawSpecialEditorDoor();
16330 CloseDoor(DOOR_CLOSE_ALL);
16332 // needed before playing if editor playfield area has different size
16333 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
16335 // redraw_mask = REDRAW_ALL;
16337 level_editor_test_game = TRUE;
16339 StartGameActions(FALSE, setup.autorecord, level.random_seed);
16343 case GADGET_ID_EXIT:
16344 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
16348 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
16349 id <= GADGET_ID_ELEMENTLIST_LAST)
16351 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
16353 new_element = editor_elements[element_position + element_shift];
16355 if (IS_EDITOR_CASCADE(new_element))
16359 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
16361 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
16362 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
16364 if (*cascade_element == new_element)
16366 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
16367 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
16369 // update element selection list
16370 ReinitializeElementList();
16371 ModifyEditorElementList();
16373 // update cascading gadget info text
16374 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16376 // save current editor cascading state
16377 SaveSetup_EditorCascade();
16386 if (last_custom_copy_mode != -1)
16388 if (CopyCustomElement(properties_element, new_element,
16389 last_custom_copy_mode))
16391 ClickOnGadget(level_editor_gadget[last_drawing_function],
16394 last_custom_copy_mode = -1;
16400 // change element of button used to show palette
16401 if (editor.palette.show_on_element_buttons)
16402 button = last_button;
16404 PickDrawingElement(button, new_element);
16406 if (!stick_element_properties_window &&
16407 drawing_function != GADGET_ID_PICK_ELEMENT &&
16408 !(GetKeyModState() & KMOD_Control))
16410 properties_element = new_element;
16411 if (edit_mode == ED_MODE_PROPERTIES)
16412 DrawPropertiesWindow();
16415 if (drawing_function == GADGET_ID_PICK_ELEMENT)
16416 ClickOnGadget(level_editor_gadget[last_drawing_function],
16419 if (!use_permanent_palette)
16420 ChangeEditModeWindow(last_edit_mode);
16423 else if (gi->event.type == GD_EVENT_PRESSED)
16424 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
16425 else if (gi->event.type == GD_EVENT_RELEASED)
16426 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
16427 else if (gi->event.type == GD_EVENT_MOVING)
16428 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
16430 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
16436 void HandleLevelEditorKeyInput(Key key)
16438 char letter = getCharFromKey(key);
16440 if (drawing_function == GADGET_ID_TEXT &&
16441 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
16444 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
16445 else if (key == KSYM_Delete || key == KSYM_BackSpace)
16446 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
16447 else if (key == KSYM_Return)
16448 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
16449 else if (key == KSYM_Escape)
16450 DrawLevelText(0, 0, 0, TEXT_END);
16455 int id = GADGET_ID_NONE;
16456 int new_element_shift = element_shift;
16457 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
16458 int button = MB_LEFTBUTTON;
16464 id = GADGET_ID_SCROLL_LEFT;
16467 id = GADGET_ID_SCROLL_RIGHT;
16470 id = GADGET_ID_SCROLL_UP;
16473 id = GADGET_ID_SCROLL_DOWN;
16477 case KSYM_Page_Down:
16478 step *= (key == KSYM_Page_Up ? -1 : +1);
16479 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16481 if (element_shift < 0)
16483 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16484 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16486 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16487 GDI_SCROLLBAR_ITEM_POSITION,
16488 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16490 ModifyEditorElementList();
16496 element_shift = (key == KSYM_Home ? 0 :
16497 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
16499 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16500 GDI_SCROLLBAR_ITEM_POSITION,
16501 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16503 ModifyEditorElementList();
16510 // this is needed to prevent interference with running "True X-Mouse"
16511 if (GetKeyModStateFromEvents() & KMOD_Control)
16514 // check for last or next editor cascade block in element list
16515 for (i = 0; i < num_editor_elements; i++)
16517 if ((key == KSYM_Insert && i == element_shift) ||
16518 (key == KSYM_Delete && new_element_shift > element_shift))
16521 // jump to next cascade block (or to start of element list)
16522 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
16523 new_element_shift = i;
16526 if (i < num_editor_elements)
16527 element_shift = new_element_shift;
16529 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16530 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16532 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16533 GDI_SCROLLBAR_ITEM_POSITION,
16534 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16536 ModifyEditorElementList();
16541 if (edit_mode == ED_MODE_DRAWING)
16542 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
16543 else if (edit_mode == ED_MODE_LEVELCONFIG)
16544 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
16545 else if (edit_mode == ED_MODE_PROPERTIES)
16546 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
16547 else if (edit_mode == ED_MODE_PALETTE)
16548 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
16549 else // should never happen
16550 ChangeEditModeWindow(ED_MODE_DRAWING);
16558 if (id != GADGET_ID_NONE)
16559 ClickOnGadget(level_editor_gadget[id], button);
16560 else if (letter == '1' || letter == '?')
16561 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16562 else if (letter == '2')
16563 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16564 else if (letter == '3')
16565 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16566 else if (letter == '.')
16567 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16568 else if (letter == 'U')
16569 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16570 else if (letter == '-' || key == KSYM_KP_Subtract)
16571 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16572 else if (letter == '0' || key == KSYM_KP_0)
16573 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16574 else if (letter == '+' || key == KSYM_KP_Add ||
16575 letter == '=') // ("Shift-=" is "+" on US keyboards)
16576 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16577 else if (key == KSYM_Return ||
16578 key == KSYM_space ||
16579 key == setup.shortcut.toggle_pause)
16580 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16582 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16583 if (letter && letter == controlbutton_info[i].shortcut)
16584 if (!anyTextGadgetActive())
16585 ClickOnGadget(level_editor_gadget[i], button);
16587 if (draw_with_brush)
16591 else if (letter == 'y')
16593 else if (letter == 'z')
16598 static void HandleLevelEditorIdle_Properties(void)
16600 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16601 int x = editor.settings.element_graphic.x + element_border;
16602 int y = editor.settings.element_graphic.y + element_border;
16603 static DelayCounter action_delay = { 0 };
16606 action_delay.value = GameFrameDelay;
16608 if (!DelayReached(&action_delay))
16611 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16613 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16615 if (gi->mapped && gi->active && gi->selectbox.open)
16619 DrawEditorElementAnimation(SX + x, SY + y);
16621 redraw_mask |= REDRAW_FIELD;
16623 FrameCounter++; // increase animation frame counter
16626 static void HandleLevelEditorIdle_Drawing(void)
16628 static boolean last_highlighted = FALSE;
16629 static boolean last_highlighted_similar = FALSE;
16630 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16631 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16633 if (highlighted != last_highlighted ||
16634 (highlighted && highlighted_similar != last_highlighted_similar))
16636 DrawAreaElementHighlight(highlighted, highlighted_similar);
16638 redraw_mask |= REDRAW_FIELD;
16641 last_highlighted = highlighted;
16642 last_highlighted_similar = highlighted_similar;
16645 void HandleLevelEditorIdle(void)
16647 if (edit_mode == ED_MODE_PROPERTIES)
16648 HandleLevelEditorIdle_Properties();
16649 else if (edit_mode == ED_MODE_DRAWING)
16650 HandleLevelEditorIdle_Drawing();
16653 static void ClearEditorGadgetInfoText(void)
16655 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16658 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16660 char infotext[MAX_OUTPUT_LINESIZE + 1];
16661 int max_infotext_len = getMaxInfoTextLength();
16663 if (gi == NULL || strlen(gi->info_text) == 0)
16666 strncpy(infotext, gi->info_text, max_infotext_len);
16667 infotext[max_infotext_len] = '\0';
16669 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16671 int key = controlbutton_info[gi->custom_id].shortcut;
16675 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16677 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16678 sprintf(shortcut, " ('.' or '%c')", key);
16679 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16680 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16681 else if (gi->custom_id == GADGET_ID_TEST)
16682 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16683 else if (gi->custom_id == GADGET_ID_UNDO)
16684 sprintf(shortcut, " ('%c/Shift-U')", key);
16685 else if (gi->custom_id == GADGET_ID_ZOOM)
16686 sprintf(shortcut, " ('%c', '0', '-')", key);
16688 sprintf(shortcut, " ('%s%c')",
16689 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16691 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16692 strcat(infotext, shortcut);
16696 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16699 void HandleEditorGadgetInfoText(void *ptr)
16701 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16703 if (game_status != GAME_MODE_EDITOR)
16706 ClearEditorGadgetInfoText();
16708 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16711 // misuse this function to delete brush cursor, if needed
16712 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16713 DeleteBrushFromCursor();
16715 PrintEditorGadgetInfoText(gi);
16718 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16720 int id = gi->custom_id;
16721 int type_id = gi->custom_type_id;
16722 int sx = gi->event.x;
16723 int sy = gi->event.y;
16724 int lx = sx + level_xpos;
16725 int ly = sy + level_ypos;
16726 int min_sx = 0, min_sy = 0;
16727 int max_sx = gi->drawing.area_xsize - 1;
16728 int max_sy = gi->drawing.area_ysize - 1;
16729 int actual_drawing_function = drawing_function;
16730 int max_infotext_len = getMaxInfoTextLength();
16731 char infotext[MAX_OUTPUT_LINESIZE + 1];
16733 infotext[0] = '\0'; // start with empty info text
16735 // pressed Control key: simulate picking element
16736 if (GetKeyModState() & KMOD_Control)
16737 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16739 ClearEditorGadgetInfoText();
16741 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16744 // make sure to stay inside drawing area boundaries
16745 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16746 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16748 if (id == GADGET_ID_DRAWING_LEVEL)
16752 int min_lx = 0, min_ly = 0;
16753 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16755 // get positions inside level field
16756 lx = sx + level_xpos;
16757 ly = sy + level_ypos;
16759 // make sure to stay inside level field boundaries
16760 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16761 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16763 // correct drawing area positions accordingly
16764 sx = lx - level_xpos;
16765 sy = ly - level_ypos;
16768 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16770 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
16772 static int start_lx = 0;
16773 static int start_ly = 0;
16776 if (gi->event.type == GD_EVENT_PRESSED)
16782 switch (actual_drawing_function)
16784 case GADGET_ID_SINGLE_ITEMS:
16785 text = "Drawing single items";
16787 case GADGET_ID_CONNECTED_ITEMS:
16788 text = "Drawing connected items";
16790 case GADGET_ID_LINE:
16791 text = "Drawing line";
16793 case GADGET_ID_ARC:
16794 text = "Drawing arc";
16796 case GADGET_ID_TEXT:
16797 text = "Setting text cursor";
16799 case GADGET_ID_RECTANGLE:
16800 text = "Drawing rectangle";
16802 case GADGET_ID_FILLED_BOX:
16803 text = "Drawing filled box";
16805 case GADGET_ID_FLOOD_FILL:
16806 text = "Flood fill";
16808 case GADGET_ID_GRAB_BRUSH:
16809 text = "Grabbing brush";
16811 case GADGET_ID_PICK_ELEMENT:
16812 text = "Picking element";
16816 text = "Drawing position";
16820 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16821 sprintf(infotext, "%s: %d, %d", text, lx, ly);
16823 sprintf(infotext, "%s: %d, %d", text,
16824 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
16826 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16827 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
16829 sprintf(infotext, "Level position: %d, %d", lx, ly);
16832 // misuse this function to draw brush cursor, if needed
16833 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
16835 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16836 CopyBrushToCursor(sx, sy);
16838 DeleteBrushFromCursor();
16841 if (!draw_with_brush)
16842 UpdateBrushPosition(sx, sy);
16844 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16846 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16847 int element = drawingarea_info[type_id].value[pos];
16849 strncpy(infotext, getElementInfoText(element), max_infotext_len);
16853 if (id == GADGET_ID_CUSTOM_CONTENT)
16854 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
16855 else if (id == GADGET_ID_GROUP_CONTENT)
16856 sprintf(infotext, "group element position: %d", sx + 1);
16857 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
16858 id <= GADGET_ID_YAMYAM_CONTENT_7)
16859 sprintf(infotext, "content area %d position: %d, %d",
16860 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
16861 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
16862 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
16863 sprintf(infotext, "content area %d position: %d, %d",
16864 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
16865 else if (id == GADGET_ID_ANDROID_CONTENT)
16866 sprintf(infotext, "android element position: %d", sx + 1);
16867 else if (drawingarea_info[type_id].infotext != NULL)
16868 strcpy(infotext, drawingarea_info[type_id].infotext);
16871 infotext[max_infotext_len] = '\0';
16873 if (strlen(infotext) > 0)
16874 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
16877 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
16878 boolean quick_quit)
16880 if (!ask_if_level_has_changed ||
16882 Request("Level has changed! Exit without saving?",
16883 REQ_ASK | REQ_STAY_OPEN))
16885 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
16886 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
16888 // draw normal door
16889 UndrawSpecialEditorDoor();
16891 // use door animation if door 1 viewport is unchanged and contains toolbox
16892 if (useEditorDoorAnimation())
16893 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
16895 // close editor doors if viewport definition is the same as in main menu
16896 if (vp_door_1->x == DX &&
16897 vp_door_1->y == DY &&
16898 vp_door_1->width == DXSIZE &&
16899 vp_door_1->height == DYSIZE &&
16900 vp_door_2->x == VX &&
16901 vp_door_2->y == VY &&
16902 vp_door_2->width == VXSIZE &&
16903 vp_door_2->height == VYSIZE)
16904 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16906 SetDoorState(DOOR_CLOSE_ALL);
16911 FadeSkipNextFadeIn();
16913 SetGameStatus(GAME_MODE_MAIN);
16919 if (!global.use_envelope_request)
16921 CloseDoor(DOOR_CLOSE_1);
16922 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);