1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
560 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
561 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
562 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
563 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
564 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
565 GADGET_ID_START_ELEMENT,
566 GADGET_ID_ARTWORK_ELEMENT,
567 GADGET_ID_EXPLOSION_ELEMENT,
568 GADGET_ID_INVENTORY_CONTENT,
569 GADGET_ID_MM_BALL_CONTENT,
570 GADGET_ID_CUSTOM_GRAPHIC,
571 GADGET_ID_CUSTOM_CONTENT,
572 GADGET_ID_CUSTOM_MOVE_ENTER,
573 GADGET_ID_CUSTOM_MOVE_LEAVE,
574 GADGET_ID_CUSTOM_CHANGE_TARGET,
575 GADGET_ID_CUSTOM_CHANGE_CONTENT,
576 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
577 GADGET_ID_CUSTOM_CHANGE_ACTION,
578 GADGET_ID_GROUP_CONTENT,
579 GADGET_ID_RANDOM_BACKGROUND,
581 // text input identifiers
583 GADGET_ID_LEVEL_NAME,
584 GADGET_ID_LEVEL_AUTHOR,
585 GADGET_ID_LEVELSET_NAME,
586 GADGET_ID_LEVELSET_AUTHOR,
587 GADGET_ID_ELEMENT_NAME,
589 // text area identifiers
591 GADGET_ID_ENVELOPE_INFO,
593 // selectbox identifiers
595 GADGET_ID_TIME_OR_STEPS,
596 GADGET_ID_TIME_SCORE_BASE,
597 GADGET_ID_GAME_ENGINE_TYPE,
598 GADGET_ID_BD_SCHEDULING_TYPE,
599 GADGET_ID_LEVELSET_SAVE_MODE,
600 GADGET_ID_WIND_DIRECTION,
601 GADGET_ID_PLAYER_SPEED,
602 GADGET_ID_MM_BALL_CHOICE_MODE,
603 GADGET_ID_CUSTOM_WALK_TO_ACTION,
604 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
605 GADGET_ID_CUSTOM_DEADLINESS,
606 GADGET_ID_CUSTOM_MOVE_PATTERN,
607 GADGET_ID_CUSTOM_MOVE_DIRECTION,
608 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
609 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
610 GADGET_ID_CUSTOM_SMASH_TARGETS,
611 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
612 GADGET_ID_CUSTOM_ACCESS_TYPE,
613 GADGET_ID_CUSTOM_ACCESS_LAYER,
614 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
615 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
616 GADGET_ID_CHANGE_TIME_UNITS,
617 GADGET_ID_CHANGE_DIRECT_ACTION,
618 GADGET_ID_CHANGE_OTHER_ACTION,
619 GADGET_ID_CHANGE_SIDE,
620 GADGET_ID_CHANGE_PLAYER,
621 GADGET_ID_CHANGE_PAGE,
622 GADGET_ID_CHANGE_REPLACE_WHEN,
623 GADGET_ID_ACTION_TYPE,
624 GADGET_ID_ACTION_MODE,
625 GADGET_ID_ACTION_ARG,
626 GADGET_ID_SELECT_CHANGE_PAGE,
627 GADGET_ID_GROUP_CHOICE_MODE,
629 // textbutton identifiers
631 GADGET_ID_LEVELCONFIG_LEVEL,
632 GADGET_ID_LEVELCONFIG_LEVELSET,
633 GADGET_ID_LEVELCONFIG_EDITOR,
634 GADGET_ID_LEVELCONFIG_ENGINE,
635 GADGET_ID_PROPERTIES_INFO,
636 GADGET_ID_PROPERTIES_CONFIG,
637 GADGET_ID_PROPERTIES_CONFIG_1,
638 GADGET_ID_PROPERTIES_CONFIG_2,
639 GADGET_ID_PROPERTIES_CHANGE,
640 GADGET_ID_SAVE_AS_TEMPLATE_1,
641 GADGET_ID_SAVE_AS_TEMPLATE_2,
642 GADGET_ID_SAVE_LEVELSET,
643 GADGET_ID_ADD_CHANGE_PAGE,
644 GADGET_ID_DEL_CHANGE_PAGE,
646 // graphicbutton identifiers
648 GADGET_ID_PREV_CHANGE_PAGE,
649 GADGET_ID_NEXT_CHANGE_PAGE,
650 GADGET_ID_COPY_CHANGE_PAGE,
651 GADGET_ID_PASTE_CHANGE_PAGE,
653 // gadgets for scrolling of drawing area
656 GADGET_ID_SCROLL_DOWN,
657 GADGET_ID_SCROLL_LEFT,
658 GADGET_ID_SCROLL_RIGHT,
659 GADGET_ID_SCROLL_HORIZONTAL,
660 GADGET_ID_SCROLL_VERTICAL,
662 // gadgets for scrolling element list
664 GADGET_ID_SCROLL_LIST_UP,
665 GADGET_ID_SCROLL_LIST_DOWN,
666 GADGET_ID_SCROLL_LIST_VERTICAL,
668 // checkbuttons/radiobuttons for level/element properties
670 GADGET_ID_AUTO_COUNT_GEMS,
671 GADGET_ID_RATE_TIME_OVER_SCORE,
672 GADGET_ID_USE_LEVELSET_ARTWORK,
673 GADGET_ID_COPY_LEVEL_TEMPLATE,
674 GADGET_ID_RANDOM_PERCENTAGE,
675 GADGET_ID_RANDOM_QUANTITY,
676 GADGET_ID_RANDOM_RESTRICTED,
677 GADGET_ID_BD_INTERMISSION,
678 GADGET_ID_BD_PAL_TIMING,
679 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
680 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
681 GADGET_ID_BD_SHORT_EXPLOSIONS,
682 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
683 GADGET_ID_STICK_ELEMENT,
684 GADGET_ID_EM_SLIPPERY_GEMS,
685 GADGET_ID_EM_EXPLODES_BY_FIRE,
686 GADGET_ID_USE_SPRING_BUG,
687 GADGET_ID_USE_TIME_ORB_BUG,
688 GADGET_ID_USE_LIFE_BUGS,
689 GADGET_ID_RANDOM_BALL_CONTENT,
690 GADGET_ID_INITIAL_BALL_ACTIVE,
691 GADGET_ID_GROW_INTO_DIGGABLE,
692 GADGET_ID_SB_FIELDS_NEEDED,
693 GADGET_ID_SB_OBJECTS_NEEDED,
694 GADGET_ID_AUTO_EXIT_SOKOBAN,
695 GADGET_ID_SOLVED_BY_ONE_PLAYER,
696 GADGET_ID_FINISH_DIG_COLLECT,
697 GADGET_ID_KEEP_WALKABLE_CE,
698 GADGET_ID_CONTINUOUS_SNAPPING,
699 GADGET_ID_BLOCK_SNAP_FIELD,
700 GADGET_ID_BLOCK_LAST_FIELD,
701 GADGET_ID_SP_BLOCK_LAST_FIELD,
702 GADGET_ID_INSTANT_RELOCATION,
703 GADGET_ID_SHIFTED_RELOCATION,
704 GADGET_ID_LAZY_RELOCATION,
705 GADGET_ID_USE_START_ELEMENT,
706 GADGET_ID_USE_ARTWORK_ELEMENT,
707 GADGET_ID_USE_EXPLOSION_ELEMENT,
708 GADGET_ID_INITIAL_GRAVITY,
709 GADGET_ID_USE_INITIAL_INVENTORY,
710 GADGET_ID_CAN_PASS_TO_WALKABLE,
711 GADGET_ID_CAN_FALL_INTO_ACID,
712 GADGET_ID_CAN_MOVE_INTO_ACID,
713 GADGET_ID_DONT_COLLIDE_WITH,
714 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
715 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
716 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
717 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
718 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
719 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
720 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
721 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
722 GADGET_ID_ENVELOPE_AUTOWRAP,
723 GADGET_ID_ENVELOPE_CENTERED,
724 GADGET_ID_MM_LASER_RED,
725 GADGET_ID_MM_LASER_GREEN,
726 GADGET_ID_MM_LASER_BLUE,
727 GADGET_ID_DF_LASER_RED,
728 GADGET_ID_DF_LASER_GREEN,
729 GADGET_ID_DF_LASER_BLUE,
730 GADGET_ID_ROTATE_MM_BALL_CONTENT,
731 GADGET_ID_EXPLODE_MM_BALL,
732 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
733 GADGET_ID_CUSTOM_CAN_EXPLODE,
734 GADGET_ID_CUSTOM_EXPLODE_FIRE,
735 GADGET_ID_CUSTOM_EXPLODE_SMASH,
736 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
737 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
738 GADGET_ID_CUSTOM_DEADLY,
739 GADGET_ID_CUSTOM_CAN_MOVE,
740 GADGET_ID_CUSTOM_CAN_FALL,
741 GADGET_ID_CUSTOM_CAN_SMASH,
742 GADGET_ID_CUSTOM_SLIPPERY,
743 GADGET_ID_CUSTOM_ACCESSIBLE,
744 GADGET_ID_CUSTOM_GRAV_REACHABLE,
745 GADGET_ID_CUSTOM_USE_LAST_VALUE,
746 GADGET_ID_CUSTOM_USE_GRAPHIC,
747 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
748 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
749 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
750 GADGET_ID_CUSTOM_CAN_CHANGE,
751 GADGET_ID_CHANGE_USE_CONTENT,
752 GADGET_ID_CHANGE_USE_EXPLOSION,
753 GADGET_ID_CHANGE_ONLY_COMPLETE,
754 GADGET_ID_CHANGE_USE_RANDOM,
755 GADGET_ID_CHANGE_HAS_ACTION,
756 GADGET_ID_CHANGE_DELAY,
757 GADGET_ID_CHANGE_BY_DIRECT_ACT,
758 GADGET_ID_CHANGE_BY_OTHER_ACT,
760 NUM_STATIC_GADGET_IDS
763 // gadgets for buttons in element list (dynamic)
764 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
765 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
766 ED_NUM_ELEMENTLIST_BUTTONS - 1)
768 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
770 // radio button numbers
774 RADIO_NR_DRAWING_TOOLBOX,
775 RADIO_NR_RANDOM_ELEMENTS
778 // values for counter gadgets
781 ED_COUNTER_ID_SELECT_LEVEL,
782 ED_COUNTER_ID_LEVEL_XSIZE,
783 ED_COUNTER_ID_LEVEL_YSIZE,
784 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
785 ED_COUNTER_ID_LEVEL_TIMELIMIT,
786 ED_COUNTER_ID_LEVEL_TIMESCORE,
787 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
788 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
789 ED_COUNTER_ID_LEVEL_RANDOM,
790 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
791 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
792 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
793 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
794 ED_COUNTER_ID_BD_PUSHING_PROB,
795 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
796 ED_COUNTER_ID_ELEMENT_VALUE1,
797 ED_COUNTER_ID_ELEMENT_VALUE2,
798 ED_COUNTER_ID_ELEMENT_VALUE3,
799 ED_COUNTER_ID_ELEMENT_VALUE4,
800 ED_COUNTER_ID_YAMYAM_CONTENT,
801 ED_COUNTER_ID_BALL_CONTENT,
802 ED_COUNTER_ID_ANDROID_CONTENT,
803 ED_COUNTER_ID_ENVELOPE_XSIZE,
804 ED_COUNTER_ID_ENVELOPE_YSIZE,
805 ED_COUNTER_ID_INVENTORY_SIZE,
806 ED_COUNTER_ID_MM_BALL_CONTENT,
807 ED_COUNTER_ID_CUSTOM_SCORE,
808 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
809 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
810 ED_COUNTER_ID_CUSTOM_VALUE_RND,
811 ED_COUNTER_ID_PUSH_DELAY_FIX,
812 ED_COUNTER_ID_PUSH_DELAY_RND,
813 ED_COUNTER_ID_DROP_DELAY_FIX,
814 ED_COUNTER_ID_DROP_DELAY_RND,
815 ED_COUNTER_ID_MOVE_DELAY_FIX,
816 ED_COUNTER_ID_MOVE_DELAY_RND,
817 ED_COUNTER_ID_STEP_DELAY_FIX,
818 ED_COUNTER_ID_STEP_DELAY_RND,
819 ED_COUNTER_ID_EXPLOSION_DELAY,
820 ED_COUNTER_ID_IGNITION_DELAY,
821 ED_COUNTER_ID_GROUP_CONTENT,
822 ED_COUNTER_ID_CHANGE_DELAY_FIX,
823 ED_COUNTER_ID_CHANGE_DELAY_RND,
824 ED_COUNTER_ID_CHANGE_CONT_RND,
826 ED_NUM_COUNTERBUTTONS
829 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
830 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
831 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
832 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
833 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
834 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
836 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
837 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
838 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
839 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
840 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
841 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
843 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
844 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
846 // values for scrollbutton gadgets
849 ED_SCROLLBUTTON_ID_AREA_UP,
850 ED_SCROLLBUTTON_ID_AREA_DOWN,
851 ED_SCROLLBUTTON_ID_AREA_LEFT,
852 ED_SCROLLBUTTON_ID_AREA_RIGHT,
853 ED_SCROLLBUTTON_ID_LIST_UP,
854 ED_SCROLLBUTTON_ID_LIST_DOWN,
859 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
860 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
862 // values for scrollbar gadgets
865 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
866 ED_SCROLLBAR_ID_AREA_VERTICAL,
867 ED_SCROLLBAR_ID_LIST_VERTICAL,
872 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
873 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
875 // values for text input gadgets
878 ED_TEXTINPUT_ID_LEVEL_NAME,
879 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
880 ED_TEXTINPUT_ID_LEVELSET_NAME,
881 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
882 ED_TEXTINPUT_ID_ELEMENT_NAME,
887 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
888 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
890 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
891 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
893 // values for text area gadgets
896 ED_TEXTAREA_ID_ENVELOPE_INFO,
901 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
902 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
904 // values for selectbox gadgets
907 ED_SELECTBOX_ID_TIME_OR_STEPS,
908 ED_SELECTBOX_ID_TIME_SCORE_BASE,
909 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
910 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
911 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
912 ED_SELECTBOX_ID_WIND_DIRECTION,
913 ED_SELECTBOX_ID_PLAYER_SPEED,
914 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
915 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
916 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
917 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
918 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
919 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
920 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
921 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
922 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
923 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
924 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
925 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
926 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
927 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
928 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
929 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
930 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
931 ED_SELECTBOX_ID_CHANGE_SIDE,
932 ED_SELECTBOX_ID_CHANGE_PLAYER,
933 ED_SELECTBOX_ID_CHANGE_PAGE,
934 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
935 ED_SELECTBOX_ID_ACTION_TYPE,
936 ED_SELECTBOX_ID_ACTION_MODE,
937 ED_SELECTBOX_ID_ACTION_ARG,
938 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
939 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
944 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
945 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
947 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
948 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
950 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
951 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
953 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
954 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
955 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
956 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
957 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
958 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
960 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
961 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
963 // values for textbutton gadgets
966 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
967 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
968 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
969 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
970 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
971 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
972 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
973 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
974 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
975 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
976 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
977 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
978 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
979 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
984 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
985 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
987 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
988 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
990 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
991 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
993 // values for graphicbutton gadgets
996 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
997 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
998 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
999 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1001 ED_NUM_GRAPHICBUTTONS
1004 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1005 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1007 // values for checkbutton gadgets
1010 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1011 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1012 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1013 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1014 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1015 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1016 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1017 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1018 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1019 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1020 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1021 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1022 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1023 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1024 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1025 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1026 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1027 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1028 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1029 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1030 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1031 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1032 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1033 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1034 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1035 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1036 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1037 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1038 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1039 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1040 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1041 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1042 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1043 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1044 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1045 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1046 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1047 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1048 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1049 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1050 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1051 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1052 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1053 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1054 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1055 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1056 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1057 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1058 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1059 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1060 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1061 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1062 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1063 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1064 ED_CHECKBUTTON_ID_MM_LASER_RED,
1065 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1066 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1067 ED_CHECKBUTTON_ID_DF_LASER_RED,
1068 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1069 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1070 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1071 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1072 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1073 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1074 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1075 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1076 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1077 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1078 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1079 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1080 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1081 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1082 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1083 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1084 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1085 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1086 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1087 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1088 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1089 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1090 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1091 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1092 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1093 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1094 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1095 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1096 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1101 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1102 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1104 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1105 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1107 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1108 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1110 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1111 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
1113 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1114 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1115 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1116 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1117 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1118 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1120 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1121 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1123 // values for radiobutton gadgets
1126 ED_RADIOBUTTON_ID_PERCENTAGE,
1127 ED_RADIOBUTTON_ID_QUANTITY,
1132 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1133 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1135 // values for drawing area gadgets
1138 ED_DRAWING_ID_DRAWING_LEVEL,
1139 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1140 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1141 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1142 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1143 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1144 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1145 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1146 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1147 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1148 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1149 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1150 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1151 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1152 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1153 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1154 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1155 ED_DRAWING_ID_ANDROID_CONTENT,
1156 ED_DRAWING_ID_AMOEBA_CONTENT,
1157 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1158 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1159 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1160 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1161 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1162 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1163 ED_DRAWING_ID_START_ELEMENT,
1164 ED_DRAWING_ID_ARTWORK_ELEMENT,
1165 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1166 ED_DRAWING_ID_INVENTORY_CONTENT,
1167 ED_DRAWING_ID_MM_BALL_CONTENT,
1168 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1169 ED_DRAWING_ID_CUSTOM_CONTENT,
1170 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1171 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1172 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1173 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1174 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1175 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1176 ED_DRAWING_ID_GROUP_CONTENT,
1177 ED_DRAWING_ID_RANDOM_BACKGROUND,
1179 ED_NUM_DRAWING_AREAS
1182 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1183 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1186 // ----------------------------------------------------------------------------
1187 // some internally used definitions
1188 // ----------------------------------------------------------------------------
1190 // values for CopyLevelToUndoBuffer()
1191 #define UNDO_IMMEDIATE 0
1192 #define UNDO_ACCUMULATE 1
1194 // values for scrollbars
1195 #define ED_SCROLL_NO 0
1196 #define ED_SCROLL_LEFT 1
1197 #define ED_SCROLL_RIGHT 2
1198 #define ED_SCROLL_UP 4
1199 #define ED_SCROLL_DOWN 8
1201 // screens in the level editor
1202 #define ED_MODE_DRAWING 0
1203 #define ED_MODE_LEVELCONFIG 1
1204 #define ED_MODE_PROPERTIES 2
1205 #define ED_MODE_PALETTE 3
1207 // sub-screens in the global settings section
1208 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1209 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1210 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1211 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1213 // sub-screens in the element properties section
1214 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1215 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1216 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1217 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1218 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1220 // how many steps can be cancelled
1221 #define NUM_UNDO_STEPS (64 + 1)
1223 // values for elements with score for certain actions
1225 #define MAX_SCORE 999
1227 // values for elements with count for collecting
1228 #define MIN_COLLECT_COUNT 0
1229 #define MAX_COLLECT_COUNT 999
1231 // values for random placement
1232 #define RANDOM_USE_PERCENTAGE 0
1233 #define RANDOM_USE_QUANTITY 1
1235 // values for level set save mode
1236 #define LEVELSET_SAVE_MODE_UPDATE 0
1237 #define LEVELSET_SAVE_MODE_CREATE 1
1239 // default value for element tile size in drawing area
1240 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1241 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1244 // ----------------------------------------------------------------------------
1245 // some internally used data structure definitions
1246 // ----------------------------------------------------------------------------
1252 struct XYTileSize *pos;
1256 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1258 // note: some additional characters are already reserved for "cheat mode"
1259 // shortcuts (":XYZ" style) -- for details, see "events.c"
1261 // ---------- toolbox control buttons ---------------------------------------
1264 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1265 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1266 "draw single items", 's'
1269 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1270 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1271 "draw connected items", 'd'
1274 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1275 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1279 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1280 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1284 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1285 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1286 "draw outline rectangles", 'r'
1289 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1290 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1291 "draw filled rectangles", 'R'
1294 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1295 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1296 "wrap (rotate) level up", 0
1299 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1300 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1301 "enter text elements", 't'
1304 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1305 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1309 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1310 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1311 "wrap (rotate) level left", 0
1314 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1315 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1316 "zoom level tile size", '+'
1319 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1320 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1321 "wrap (rotate) level right", 0
1324 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1325 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1326 "random element placement", 0
1329 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1330 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1334 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1335 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1336 "wrap (rotate) level down", 0
1339 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1340 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1341 "pick drawing element", ','
1344 // ---------- level control buttons -----------------------------------------
1347 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1348 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1349 "undo/redo last operation", 'u'
1352 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1353 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1354 "level and editor settings", 'I'
1357 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1358 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1362 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1363 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1367 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1368 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1372 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1373 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1374 "exit level editor", 'E'
1377 // ---------- CE and GE control buttons -------------------------------------
1380 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1381 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1382 "copy settings from other element", 0
1385 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1386 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1387 "copy settings to other element", 0
1390 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1391 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1392 "exchange element with other element", 0
1395 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1396 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1397 "copy settings from this element", 0
1400 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1401 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1402 "paste settings to this element", 0
1405 // ---------- palette control buttons ---------------------------------------
1408 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1409 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1410 "properties of drawing element", 'p'
1413 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1414 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1415 "properties of drawing element 1", '1'
1418 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1419 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1420 "properties of drawing element 2", '2'
1423 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1424 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1425 "properties of drawing element 3", '3'
1428 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1429 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1430 "show list of elements", 'e'
1434 static int random_placement_value = 10;
1435 static int random_placement_method = RANDOM_USE_QUANTITY;
1436 static int random_placement_background_element = EL_SAND;
1437 static boolean random_placement_background_restricted = FALSE;
1438 static boolean stick_element_properties_window = FALSE;
1439 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1440 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1441 static struct ElementChangeInfo custom_element_change;
1442 static struct ElementGroupInfo group_element_info;
1443 static struct ElementInfo custom_element;
1445 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1446 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1447 static int levelset_num_levels = 100;
1448 static boolean levelset_use_levelset_artwork = FALSE;
1449 static boolean levelset_copy_level_template = FALSE;
1450 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1456 int min_value, max_value;
1457 int gadget_id_down, gadget_id_up;
1459 int gadget_id_align;
1461 char *text_above, *text_left, *text_right;
1462 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1464 // ---------- current level number ------------------------------------------
1467 ED_COUNTER_ID_SELECT_LEVEL,
1468 -1, -1, // these values are not constant, but can change at runtime
1470 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1471 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1476 // ---------- level and editor settings -------------------------------------
1479 ED_COUNTER_ID_LEVEL_XSIZE,
1480 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1481 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1482 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1483 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1485 "playfield size:", NULL, "width",
1488 ED_COUNTER_ID_LEVEL_YSIZE,
1489 -1, ED_LEVEL_SETTINGS_YPOS(4),
1490 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1491 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1492 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1494 NULL, " ", "height",
1497 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1498 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1500 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1501 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1503 NULL, "number of gems to collect:", NULL
1506 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1507 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1509 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1510 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1512 "time or step limit to solve level:", NULL, NULL
1515 ED_COUNTER_ID_LEVEL_TIMESCORE,
1516 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1518 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1519 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1520 &level.score[SC_TIME_BONUS],
1521 "score for time or steps left:", NULL, NULL
1524 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1525 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1527 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1528 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1530 NULL, "random seed:", "(0 => random)"
1533 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1534 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1536 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1537 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1538 &levelset_num_levels,
1539 "number of levels:", NULL, NULL,
1542 ED_COUNTER_ID_LEVEL_RANDOM,
1543 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1545 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1546 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1547 &random_placement_value,
1548 "random element placement:", NULL, "in"
1551 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1552 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1554 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1555 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1556 &level.bd_cycle_delay_ms,
1557 NULL, NULL, "game cycle delay (ms)"
1560 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1561 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1563 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1564 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1565 &level.bd_cycle_delay_c64,
1566 NULL, NULL, "game cycle delay (C64-style)"
1569 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1570 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1572 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1573 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1574 &level.bd_hatching_delay_cycles,
1575 NULL, NULL, "hatching delay (cycles)"
1578 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1579 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1581 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1582 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1583 &level.bd_hatching_delay_seconds,
1584 NULL, NULL, "hatching delay (seconds)"
1587 // ---------- element settings: configure (various elements) ----------------
1590 ED_COUNTER_ID_BD_PUSHING_PROB,
1591 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1593 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1594 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1595 &level.bd_pushing_prob,
1596 NULL, NULL, "push probability"
1599 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1600 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1602 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1603 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1604 &level.bd_pushing_prob_with_sweet,
1605 NULL, NULL, "push probability with sweet"
1608 ED_COUNTER_ID_ELEMENT_VALUE1,
1609 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1610 MIN_SCORE, MAX_SCORE,
1611 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1612 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1613 NULL, // will be set when used
1617 ED_COUNTER_ID_ELEMENT_VALUE2,
1618 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1619 MIN_SCORE, MAX_SCORE,
1620 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1621 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1622 NULL, // will be set when used
1626 ED_COUNTER_ID_ELEMENT_VALUE3,
1627 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1628 MIN_SCORE, MAX_SCORE,
1629 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1630 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1631 NULL, // will be set when used
1635 ED_COUNTER_ID_ELEMENT_VALUE4,
1636 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1637 MIN_SCORE, MAX_SCORE,
1638 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1639 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1640 NULL, // will be set when used
1644 ED_COUNTER_ID_YAMYAM_CONTENT,
1645 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1646 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1647 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1648 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1649 &level.num_yamyam_contents,
1650 NULL, NULL, "number of content areas"
1653 ED_COUNTER_ID_BALL_CONTENT,
1654 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1655 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1656 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1657 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1658 &level.num_ball_contents,
1659 NULL, NULL, "number of content areas"
1662 ED_COUNTER_ID_ANDROID_CONTENT,
1663 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1664 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1665 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1666 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1667 &level.num_android_clone_elements,
1668 NULL, NULL, "number of clonable elements"
1671 ED_COUNTER_ID_ENVELOPE_XSIZE,
1672 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1673 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1674 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1675 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1676 NULL, // will be set when used
1677 NULL, NULL, "width",
1680 ED_COUNTER_ID_ENVELOPE_YSIZE,
1681 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1682 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1683 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1684 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1685 NULL, // will be set when used
1686 NULL, " ", "height",
1689 ED_COUNTER_ID_INVENTORY_SIZE,
1690 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1691 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1692 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1693 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1694 &level.initial_inventory_size[0],
1695 NULL, NULL, "number of inventory elements"
1698 ED_COUNTER_ID_MM_BALL_CONTENT,
1699 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1700 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1701 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1702 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1703 &level.num_mm_ball_contents,
1704 NULL, NULL, "number of content elements"
1707 // ---------- element settings: configure 1 (custom elements) ---------------
1710 ED_COUNTER_ID_CUSTOM_SCORE,
1711 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1712 MIN_SCORE, MAX_SCORE,
1713 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1714 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1715 &custom_element.collect_score_initial,
1716 NULL, "CE score", " "
1719 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1720 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1721 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1722 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1723 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1724 &custom_element.collect_count_initial,
1725 NULL, "CE count", NULL
1728 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1729 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1731 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1732 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1733 &custom_element.ce_value_fixed_initial,
1734 NULL, "CE value", NULL
1737 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1738 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1740 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1741 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1742 &custom_element.ce_value_random_initial,
1743 NULL, "+random", NULL
1746 ED_COUNTER_ID_PUSH_DELAY_FIX,
1747 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1749 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1750 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1751 &custom_element.push_delay_fixed,
1752 NULL, "push delay", NULL
1755 ED_COUNTER_ID_PUSH_DELAY_RND,
1756 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1758 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1759 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1760 &custom_element.push_delay_random,
1761 NULL, "+random", NULL
1764 ED_COUNTER_ID_DROP_DELAY_FIX,
1765 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1767 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1768 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1769 &custom_element.drop_delay_fixed,
1770 NULL, "drop delay", NULL
1773 ED_COUNTER_ID_DROP_DELAY_RND,
1774 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1776 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1777 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1778 &custom_element.drop_delay_random,
1779 NULL, "+random", NULL
1782 // ---------- element settings: configure 2 (custom elements) ---------------
1785 ED_COUNTER_ID_MOVE_DELAY_FIX,
1786 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1788 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1789 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1790 &custom_element.move_delay_fixed,
1791 NULL, "move delay", NULL
1794 ED_COUNTER_ID_MOVE_DELAY_RND,
1795 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1797 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1798 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1799 &custom_element.move_delay_random,
1800 NULL, "+random", NULL
1803 ED_COUNTER_ID_STEP_DELAY_FIX,
1804 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1806 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1807 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1808 &custom_element.step_delay_fixed,
1809 NULL, "step delay", NULL
1812 ED_COUNTER_ID_STEP_DELAY_RND,
1813 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1815 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1816 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1817 &custom_element.step_delay_random,
1818 NULL, "+random", NULL
1821 ED_COUNTER_ID_EXPLOSION_DELAY,
1822 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1824 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1825 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1826 &custom_element.explosion_delay,
1827 NULL, "explosion delay", NULL
1830 ED_COUNTER_ID_IGNITION_DELAY,
1831 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1833 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1834 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1835 &custom_element.ignition_delay,
1836 NULL, "ignition delay", "(by fire)"
1839 // ---------- element settings: configure (group elements) ------------------
1842 ED_COUNTER_ID_GROUP_CONTENT,
1843 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1844 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1845 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1846 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1847 &group_element_info.num_elements,
1848 NULL, NULL, "number of elements in group"
1851 // ---------- element settings: advanced (custom elements) ------------------
1854 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1855 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1857 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1858 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1859 &custom_element_change.delay_fixed,
1860 NULL, "CE delay", NULL,
1863 ED_COUNTER_ID_CHANGE_DELAY_RND,
1864 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1866 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1867 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1868 &custom_element_change.delay_random,
1869 NULL, "+random", NULL
1872 ED_COUNTER_ID_CHANGE_CONT_RND,
1873 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1875 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1876 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1877 &custom_element_change.random_percentage,
1878 NULL, "use random replace:", "%"
1889 char *text_above, *infotext;
1890 } textinput_info[ED_NUM_TEXTINPUT] =
1893 ED_TEXTINPUT_ID_LEVEL_NAME,
1894 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1895 GADGET_ID_LEVEL_NAME,
1898 "Title:", "Title for this level"
1901 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1902 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1903 GADGET_ID_LEVEL_AUTHOR,
1904 MAX_LEVEL_AUTHOR_LEN,
1906 "Author:", "Author for this level"
1909 ED_TEXTINPUT_ID_LEVELSET_NAME,
1910 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1911 GADGET_ID_LEVELSET_NAME,
1914 "Title:", "Title for this or new level set"
1917 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1918 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1919 GADGET_ID_LEVELSET_AUTHOR,
1920 MAX_LEVEL_AUTHOR_LEN,
1922 "Author:", "Author for this or new level set"
1925 ED_TEXTINPUT_ID_ELEMENT_NAME,
1926 -1, -1, // these values are not constant, but can change at runtime
1927 GADGET_ID_ELEMENT_NAME,
1928 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1929 custom_element.description,
1930 NULL, "Element name"
1941 char *text_above, *text_above_cropped, *infotext;
1942 } textarea_info[ED_NUM_TEXTAREAS] =
1945 ED_TEXTAREA_ID_ENVELOPE_INFO,
1946 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1947 GADGET_ID_ENVELOPE_INFO,
1948 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1950 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
1954 static struct ValueTextInfo options_time_or_steps[] =
1962 static struct ValueTextInfo options_time_score_base[] =
1964 { 1, "per second/step" },
1965 { 10, "per 10 seconds/steps" },
1970 static struct ValueTextInfo options_game_engine_type[] =
1972 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1973 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
1974 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1975 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1976 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1981 static struct ValueTextInfo options_levelset_save_mode[] =
1983 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
1984 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
1989 static struct ValueTextInfo options_wind_direction[] =
1991 { MV_START_NONE, "none" },
1992 { MV_START_LEFT, "left" },
1993 { MV_START_RIGHT, "right" },
1994 { MV_START_UP, "up" },
1995 { MV_START_DOWN, "down" },
2000 static struct ValueTextInfo options_player_speed[] =
2007 { 16, "very fast" },
2008 { 32, "ultrafast" },
2013 static struct ValueTextInfo options_access_type[] =
2015 { EP_WALKABLE, "walkable" },
2016 { EP_PASSABLE, "passable" },
2021 static struct ValueTextInfo options_access_layer[] =
2023 { EP_ACCESSIBLE_OVER, "over" },
2024 { EP_ACCESSIBLE_INSIDE, "inside" },
2025 { EP_ACCESSIBLE_UNDER, "under" },
2030 static struct ValueTextInfo options_access_protected[] =
2032 { 0, "unprotected" },
2038 static struct ValueTextInfo options_access_direction[] =
2040 { MV_NO_DIRECTION, "no direction" },
2041 { MV_LEFT, "left" },
2042 { MV_RIGHT, "right" },
2044 { MV_DOWN, "down" },
2045 { MV_LEFT | MV_UP, "left + up" },
2046 { MV_LEFT | MV_DOWN, "left + down" },
2047 { MV_RIGHT | MV_UP, "right + up" },
2048 { MV_RIGHT | MV_DOWN, "right + down" },
2049 { MV_HORIZONTAL, "horizontal" },
2050 { MV_VERTICAL, "vertical" },
2051 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2052 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2053 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2054 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2055 { MV_ALL_DIRECTIONS, "all directions" },
2060 static struct ValueTextInfo options_walk_to_action[] =
2062 { EP_DIGGABLE, "diggable" },
2063 { EP_COLLECTIBLE_ONLY, "collectible" },
2064 { EP_DROPPABLE, "collectible & droppable" },
2065 { EP_THROWABLE, "collectible & throwable" },
2066 { EP_PUSHABLE, "pushable" },
2071 static struct ValueTextInfo options_move_pattern[] =
2073 { MV_LEFT, "left" },
2074 { MV_RIGHT, "right" },
2076 { MV_DOWN, "down" },
2077 { MV_HORIZONTAL, "horizontal" },
2078 { MV_VERTICAL, "vertical" },
2079 { MV_ALL_DIRECTIONS, "all directions" },
2080 { MV_WIND_DIRECTION, "wind direction" },
2081 { MV_TOWARDS_PLAYER, "towards player" },
2082 { MV_AWAY_FROM_PLAYER, "away from player" },
2083 { MV_ALONG_LEFT_SIDE, "along left side" },
2084 { MV_ALONG_RIGHT_SIDE, "along right side" },
2085 { MV_TURNING_LEFT, "turning left" },
2086 { MV_TURNING_RIGHT, "turning right" },
2087 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2088 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2089 { MV_TURNING_RANDOM, "turning random" },
2090 { MV_MAZE_RUNNER, "maze runner style" },
2091 { MV_MAZE_HUNTER, "maze hunter style" },
2092 { MV_WHEN_PUSHED, "when pushed" },
2093 { MV_WHEN_DROPPED, "when dropped/thrown" },
2098 static struct ValueTextInfo options_move_direction[] =
2100 { MV_START_AUTOMATIC, "automatic" },
2101 { MV_START_LEFT, "left" },
2102 { MV_START_RIGHT, "right" },
2103 { MV_START_UP, "up" },
2104 { MV_START_DOWN, "down" },
2105 { MV_START_RANDOM, "random" },
2106 { MV_START_PREVIOUS, "previous" },
2111 static struct ValueTextInfo options_move_stepsize[] =
2113 { 0, "not moving" },
2118 { 16, "very fast" },
2119 { 32, "even faster" },
2124 static struct ValueTextInfo options_move_leave_type[] =
2126 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2127 { LEAVE_TYPE_LIMITED, "change it to" },
2132 static struct ValueTextInfo options_smash_targets[] =
2134 { EP_CAN_SMASH_PLAYER, "player" },
2136 { EP_CAN_SMASH_ENEMIES, "enemies" },
2138 { EP_CAN_SMASH_EVERYTHING, "everything" },
2143 static struct ValueTextInfo options_slippery_type[] =
2145 { SLIPPERY_ANY_RANDOM, "random" },
2146 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2147 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2148 { SLIPPERY_ONLY_LEFT, "only left" },
2149 { SLIPPERY_ONLY_RIGHT, "only right" },
2154 static struct ValueTextInfo options_deadliness[] =
2156 { EP_DONT_RUN_INTO, "running into" },
2157 { EP_DONT_COLLIDE_WITH, "colliding with" },
2158 { EP_DONT_GET_HIT_BY, "getting hit by" },
2159 { EP_DONT_TOUCH, "touching" },
2164 static struct ValueTextInfo options_explosion_type[] =
2166 { EXPLODES_3X3, "3x3" },
2167 { EXPLODES_CROSS, "3+3" },
2168 { EXPLODES_1X1, "1x1" },
2173 static struct ValueTextInfo options_time_units[] =
2176 { FRAMES_PER_SECOND, "seconds" },
2181 static struct ValueTextInfo options_change_direct_action[] =
2183 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2184 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2185 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2186 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2187 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2188 { CE_ENTERED_BY_PLAYER, "entered by player" },
2189 { CE_LEFT_BY_PLAYER, "left by player" },
2190 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2191 { CE_SWITCHED, "switched" },
2192 { CE_HITTING_SOMETHING, "hitting something" },
2193 { CE_HIT_BY_SOMETHING, "hit by something" },
2195 { CE_BLOCKED, "blocked" },
2197 { CE_IMPACT, "impact (on something)" },
2198 { CE_SMASHED, "smashed (from above)" },
2200 { CE_VALUE_CHANGES, "CE value changes" },
2201 { CE_SCORE_CHANGES, "CE score changes" },
2203 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2204 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2205 { CE_UNDEFINED, " " },
2206 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2207 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2208 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2209 { CE_UNDEFINED, " " },
2210 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2211 { CE_NEXT_TO_PLAYER, "next to player" },
2216 static struct ValueTextInfo options_change_other_action[] =
2218 { CE_PLAYER_TOUCHES_X, "player touches" },
2219 { CE_PLAYER_PRESSES_X, "player presses" },
2220 { CE_PLAYER_SWITCHES_X, "player switches" },
2221 { CE_PLAYER_SNAPS_X, "player snaps" },
2222 { CE_PLAYER_PUSHES_X, "player pushes" },
2223 { CE_PLAYER_ENTERS_X, "player enters" },
2224 { CE_PLAYER_LEAVES_X, "player leaves" },
2225 { CE_PLAYER_DIGS_X, "player digs" },
2226 { CE_PLAYER_COLLECTS_X, "player collects" },
2227 { CE_PLAYER_DROPS_X, "player drops/throws" },
2228 { CE_TOUCHING_X, "touching" },
2229 { CE_HITTING_X, "hitting" },
2230 { CE_DIGGING_X, "digging" },
2231 { CE_HIT_BY_X, "hit by" },
2232 { CE_SWITCH_OF_X, "switch of" },
2233 { CE_CHANGE_OF_X, "change by page of" },
2234 { CE_EXPLOSION_OF_X, "explosion of" },
2235 { CE_MOVE_OF_X, "move of" },
2236 { CE_CREATION_OF_X, "creation of" },
2237 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2238 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2239 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2240 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2241 { CE_UNDEFINED, " " },
2242 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2243 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2244 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2245 { CE_UNDEFINED, " " },
2246 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2247 { CE_PLAYER_NEXT_TO_X, "player next to" },
2248 { CE_NEXT_TO_X, "next to" },
2253 static struct ValueTextInfo options_change_trigger_side[] =
2255 { CH_SIDE_LEFT, "left" },
2256 { CH_SIDE_RIGHT, "right" },
2257 { CH_SIDE_TOP, "top" },
2258 { CH_SIDE_BOTTOM, "bottom" },
2259 { CH_SIDE_LEFT_RIGHT, "left/right" },
2260 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2261 { CH_SIDE_ANY, "any" },
2266 static struct ValueTextInfo options_change_trigger_player[] =
2268 { CH_PLAYER_1, "1" },
2269 { CH_PLAYER_2, "2" },
2270 { CH_PLAYER_3, "3" },
2271 { CH_PLAYER_4, "4" },
2272 { CH_PLAYER_ANY, "any" },
2277 static struct ValueTextInfo options_change_trigger_page[] =
2288 { (1u << 9), "10" },
2289 { (1u << 10), "11" },
2290 { (1u << 11), "12" },
2291 { (1u << 12), "13" },
2292 { (1u << 13), "14" },
2293 { (1u << 14), "15" },
2294 { (1u << 15), "16" },
2295 { (1u << 16), "17" },
2296 { (1u << 17), "18" },
2297 { (1u << 18), "19" },
2298 { (1u << 19), "20" },
2299 { (1u << 20), "21" },
2300 { (1u << 21), "22" },
2301 { (1u << 22), "23" },
2302 { (1u << 23), "24" },
2303 { (1u << 24), "25" },
2304 { (1u << 25), "26" },
2305 { (1u << 26), "27" },
2306 { (1u << 27), "28" },
2307 { (1u << 28), "29" },
2308 { (1u << 29), "30" },
2309 { (1u << 30), "31" },
2310 { (1u << 31), "32" },
2311 { CH_PAGE_ANY, "any" },
2316 static struct ValueTextInfo options_change_replace_when[] =
2318 { CP_WHEN_EMPTY, "empty" },
2319 { CP_WHEN_WALKABLE, "walkable" },
2320 { CP_WHEN_DIGGABLE, "diggable" },
2321 { CP_WHEN_COLLECTIBLE, "collectible" },
2322 { CP_WHEN_REMOVABLE, "removable" },
2323 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2328 static struct ValueTextInfo options_action_type[] =
2330 { CA_NO_ACTION, "no action" },
2331 { CA_UNDEFINED, " " },
2332 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2333 { CA_RESTART_LEVEL, "restart level" },
2334 { CA_SHOW_ENVELOPE, "show envelope" },
2335 { CA_SET_LEVEL_TIME, "set time" },
2336 { CA_SET_LEVEL_SCORE, "set score" },
2337 { CA_SET_LEVEL_GEMS, "set gems" },
2338 { CA_SET_LEVEL_WIND, "set wind dir." },
2339 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2340 { CA_UNDEFINED, " " },
2341 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2342 { CA_MOVE_PLAYER, "move player" },
2343 { CA_MOVE_PLAYER_NEW, "move player new" },
2344 { CA_EXIT_PLAYER, "exit player" },
2345 { CA_KILL_PLAYER, "kill player" },
2346 { CA_SET_PLAYER_KEYS, "set keys" },
2347 { CA_SET_PLAYER_SPEED, "set speed" },
2348 { CA_SET_PLAYER_SHIELD, "set shield" },
2349 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2350 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2351 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2352 { CA_UNDEFINED, " " },
2353 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2354 { CA_SET_CE_VALUE, "set CE value" },
2355 { CA_SET_CE_SCORE, "set CE score" },
2356 { CA_SET_CE_ARTWORK, "set CE artwork" },
2357 { CA_UNDEFINED, " " },
2358 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2359 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2364 static struct ValueTextInfo options_action_mode_none[] =
2366 { CA_MODE_UNDEFINED, " " },
2371 static struct ValueTextInfo options_action_mode_assign[] =
2373 { CA_MODE_SET, "=" },
2378 static struct ValueTextInfo options_action_mode_add_remove[] =
2380 { CA_MODE_ADD, "+" },
2381 { CA_MODE_SUBTRACT, "-" },
2386 static struct ValueTextInfo options_action_mode_calculate[] =
2388 { CA_MODE_SET, "=" },
2389 { CA_MODE_ADD, "+" },
2390 { CA_MODE_SUBTRACT, "-" },
2391 { CA_MODE_MULTIPLY, "*" },
2392 { CA_MODE_DIVIDE, "/" },
2393 { CA_MODE_MODULO, "%" },
2398 static struct ValueTextInfo options_action_arg_none[] =
2400 { CA_ARG_UNDEFINED, " " },
2405 static struct ValueTextInfo options_action_arg_player[] =
2407 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2408 { CA_ARG_PLAYER_1, "1" },
2409 { CA_ARG_PLAYER_2, "2" },
2410 { CA_ARG_PLAYER_3, "3" },
2411 { CA_ARG_PLAYER_4, "4" },
2412 { CA_ARG_PLAYER_ANY, "any" },
2413 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2414 { CA_ARG_PLAYER_ACTION, "action ->" },
2419 static struct ValueTextInfo options_action_arg_number[] =
2421 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2428 { CA_ARG_10, "10" },
2429 { CA_ARG_100, "100" },
2430 { CA_ARG_1000, "1000" },
2431 { CA_ARG_UNDEFINED, " " },
2432 { CA_ARG_NUMBER_MIN, "min" },
2433 { CA_ARG_NUMBER_MAX, "max" },
2434 { CA_ARG_UNDEFINED, " " },
2435 { CA_ARG_NUMBER_RESET, "reset" },
2436 { CA_ARG_UNDEFINED, " " },
2437 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2438 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2439 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2440 { CA_ARG_UNDEFINED, " " },
2441 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2442 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2443 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2444 { CA_ARG_UNDEFINED, " " },
2445 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2446 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2447 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2448 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2449 { CA_ARG_UNDEFINED, " " },
2450 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2451 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2452 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2453 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2458 static struct ValueTextInfo options_action_arg_value[] =
2460 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2467 { CA_ARG_10, "10" },
2468 { CA_ARG_100, "100" },
2469 { CA_ARG_1000, "1000" },
2470 { CA_ARG_UNDEFINED, " " },
2471 { CA_ARG_NUMBER_MIN, "min" },
2472 { CA_ARG_NUMBER_MAX, "max" },
2473 { CA_ARG_UNDEFINED, " " },
2474 { CA_ARG_NUMBER_RESET, "reset" },
2475 { CA_ARG_UNDEFINED, " " },
2476 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2477 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2478 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2479 { CA_ARG_UNDEFINED, " " },
2480 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2481 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2482 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2483 { CA_ARG_UNDEFINED, " " },
2484 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2485 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2486 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2487 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2488 { CA_ARG_UNDEFINED, " " },
2489 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2490 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2491 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2492 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2493 { CA_ARG_UNDEFINED, " " },
2494 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2495 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2496 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2497 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2502 static struct ValueTextInfo options_action_arg_envelope[] =
2504 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2509 { CA_ARG_UNDEFINED, " " },
2510 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2511 { CA_ARG_ELEMENT_TARGET, "target" },
2512 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2513 { CA_ARG_ELEMENT_ACTION, "action ->" },
2518 static struct ValueTextInfo options_action_arg_key[] =
2520 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2529 { CA_ARG_UNDEFINED, " " },
2530 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2531 { CA_ARG_ELEMENT_TARGET, "target" },
2532 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2533 { CA_ARG_ELEMENT_ACTION, "action ->" },
2538 static struct ValueTextInfo options_action_arg_speed[] =
2540 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2541 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2542 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2543 { CA_ARG_SPEED_SLOW, "slow" },
2544 { CA_ARG_SPEED_NORMAL, "normal" },
2545 { CA_ARG_SPEED_FAST, "fast" },
2546 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2547 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2548 { CA_ARG_UNDEFINED, " " },
2549 { CA_ARG_SPEED_SLOWER, "slower" },
2550 { CA_ARG_SPEED_FASTER, "faster" },
2551 { CA_ARG_UNDEFINED, " " },
2552 { CA_ARG_SPEED_RESET, "reset" },
2557 static struct ValueTextInfo options_action_arg_shield[] =
2559 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2560 { CA_ARG_SHIELD_OFF, "off" },
2561 { CA_ARG_SHIELD_NORMAL, "normal" },
2562 { CA_ARG_SHIELD_DEADLY, "deadly" },
2567 static struct ValueTextInfo options_action_arg_artwork[] =
2569 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2570 { CA_ARG_ELEMENT_TARGET, "target" },
2571 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2572 { CA_ARG_ELEMENT_ACTION, "action ->" },
2573 { CA_ARG_UNDEFINED, " " },
2574 { CA_ARG_ELEMENT_RESET, "reset" },
2579 static struct ValueTextInfo options_action_arg_gravity[] =
2581 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2582 { CA_ARG_GRAVITY_ON, "on" },
2583 { CA_ARG_GRAVITY_OFF, "off" },
2584 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2589 static struct ValueTextInfo options_action_arg_direction[] =
2591 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2592 { CA_ARG_DIRECTION_NONE, "none" },
2593 { CA_ARG_DIRECTION_LEFT, "left" },
2594 { CA_ARG_DIRECTION_RIGHT, "right" },
2595 { CA_ARG_DIRECTION_UP, "up" },
2596 { CA_ARG_DIRECTION_DOWN, "down" },
2597 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2598 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2603 static struct ValueTextInfo options_action_arg_scan_mode[] =
2605 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2606 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2607 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2612 static struct ValueTextInfo options_action_arg_inventory[] =
2614 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2615 { CA_ARG_ELEMENT_TARGET, "+ target" },
2616 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2617 { CA_ARG_ELEMENT_ACTION, "+ action" },
2618 { CA_ARG_UNDEFINED, " " },
2619 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2620 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2621 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2622 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2623 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2624 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2625 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2626 { CA_ARG_UNDEFINED, " " },
2627 { CA_ARG_INVENTORY_RESET, "reset" },
2632 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2633 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2638 static struct ValueTextInfo options_group_choice_mode[] =
2640 { ANIM_RANDOM, "random" },
2641 { ANIM_LOOP, "loop" },
2642 { ANIM_LINEAR, "linear" },
2643 { ANIM_PINGPONG, "pingpong" },
2644 { ANIM_PINGPONG2, "pingpong 2" },
2645 { ANIM_LEVEL_NR, "level number" },
2650 static struct ValueTextInfo options_bd_scheduling_type[] =
2652 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2653 { GD_SCHEDULING_BD1, "BD1" },
2654 { GD_SCHEDULING_BD2, "BD2" },
2655 { GD_SCHEDULING_PLCK, "Construction Kit" },
2656 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2657 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2658 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2663 static struct ValueTextInfo *action_arg_modes[] =
2665 options_action_mode_none,
2666 options_action_mode_assign,
2667 options_action_mode_add_remove,
2668 options_action_mode_calculate,
2675 struct ValueTextInfo *options;
2677 action_arg_options[] =
2679 { CA_NO_ACTION, 0, options_action_arg_none, },
2680 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2681 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2682 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2683 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2684 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2685 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2686 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2687 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2688 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2689 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2690 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2691 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2692 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2693 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2694 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2695 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2696 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2697 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2698 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2699 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2700 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2710 int gadget_id_align;
2711 int size; // char size of selectbox or '-1' (dynamically determined)
2712 struct ValueTextInfo *options;
2714 char *text_above, *text_left, *text_right, *infotext;
2715 } selectbox_info[ED_NUM_SELECTBOX] =
2717 // ---------- level and editor settings -------------------------------------
2720 ED_SELECTBOX_ID_TIME_OR_STEPS,
2721 -1, ED_LEVEL_SETTINGS_YPOS(8),
2722 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2724 options_time_or_steps,
2725 &level.use_step_counter,
2726 NULL, NULL, "(0 => no limit)", "time or step limit"
2729 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2730 -1, ED_LEVEL_SETTINGS_YPOS(10),
2731 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2733 options_time_score_base,
2734 &level.time_score_base,
2735 NULL, NULL, NULL, "time score for 1 or 10 seconds/steps"
2738 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2739 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2740 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2742 options_game_engine_type,
2743 &level.game_engine_type,
2744 NULL, "game engine:", NULL, "game engine"
2747 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2748 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2749 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2751 options_bd_scheduling_type,
2752 &level.bd_scheduling_type,
2753 NULL, "scheduling type:", NULL, "level timing"
2756 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2757 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2758 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2760 options_levelset_save_mode,
2761 &levelset_save_mode,
2762 "Action:", NULL, NULL, "action when saving level set"
2765 // ---------- element settings: configure (several elements) ----------------
2768 ED_SELECTBOX_ID_WIND_DIRECTION,
2769 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2770 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2772 options_wind_direction,
2773 &level.wind_direction_initial,
2774 NULL, "initial wind direction:", NULL, "initial wind direction"
2777 ED_SELECTBOX_ID_PLAYER_SPEED,
2778 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2779 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2781 options_player_speed,
2782 &level.initial_player_stepsize[0],
2783 NULL, "initial player speed:", NULL, "initial player speed"
2786 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2787 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2788 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2790 options_group_choice_mode,
2791 &level.mm_ball_choice_mode,
2792 NULL, "choice type:", NULL, "type of content choice"
2795 // ---------- element settings: configure 1 (custom elements) ---------------
2798 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2799 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2800 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2802 options_access_type,
2803 &custom_element.access_type,
2804 NULL, NULL, NULL, "type of access to this field"
2807 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2808 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2809 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2811 options_access_layer,
2812 &custom_element.access_layer,
2813 NULL, NULL, NULL, "layer of access for this field"
2816 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2817 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2818 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2820 options_access_protected,
2821 &custom_element.access_protected,
2822 NULL, NULL, NULL, "protected access for this field"
2825 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2826 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2827 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2829 options_access_direction,
2830 &custom_element.access_direction,
2831 NULL, "from", NULL, "access direction for this field"
2834 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2835 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2836 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2838 options_walk_to_action,
2839 &custom_element.walk_to_action,
2840 NULL, NULL, NULL, "diggable/collectible/pushable"
2843 // ---------- element settings: configure 2 (custom elements) ---------------
2846 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2847 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2848 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2850 options_move_pattern,
2851 &custom_element.move_pattern,
2852 NULL, "can move", NULL, "element move pattern"
2855 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2856 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2857 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2859 options_move_direction,
2860 &custom_element.move_direction_initial,
2861 NULL, "starts moving", NULL, "initial element move direction"
2864 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2865 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2866 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2868 options_move_stepsize,
2869 &custom_element.move_stepsize,
2870 NULL, "move/fall speed", NULL, "speed of element movement"
2873 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2874 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2875 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2877 options_move_leave_type,
2878 &custom_element.move_leave_type,
2879 // left text with leading spaces to place gadget next to "can dig" gadget
2880 // (needed because drawing area gadgets created after selectbox gadgets)
2881 // NULL, "can dig: can", ":", "leave behind or change element"
2882 NULL, " can", ":", "leave behind or change element"
2885 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2886 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2887 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2889 options_smash_targets,
2890 &custom_element.smash_targets,
2891 NULL, "can smash", NULL, "elements that can be smashed"
2894 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2895 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2896 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2898 options_slippery_type,
2899 &custom_element.slippery_type,
2900 NULL, "slippery", NULL, "where other elements fall down"
2903 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2904 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2905 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2908 &custom_element.deadliness,
2909 NULL, "deadly when", NULL, "deadliness of element"
2912 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2913 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2914 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2916 options_explosion_type,
2917 &custom_element.explosion_type,
2918 NULL, "can explode", NULL, "explosion type"
2921 // ---------- element settings: advanced (custom elements) ------------------
2924 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2925 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2926 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2929 &custom_element_change.delay_frames,
2930 NULL, "delay time given in", NULL, "delay time units for change"
2933 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
2934 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2935 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2937 options_change_direct_action,
2938 &custom_element_change.direct_action,
2939 NULL, NULL, NULL, "type of direct action"
2942 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
2943 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2944 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2946 options_change_other_action,
2947 &custom_element_change.other_action,
2948 NULL, NULL, "element:", "type of other element action"
2951 ED_SELECTBOX_ID_CHANGE_SIDE,
2952 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2953 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2955 options_change_trigger_side,
2956 &custom_element_change.trigger_side,
2957 NULL, "at", "side", "element side triggering change"
2960 ED_SELECTBOX_ID_CHANGE_PLAYER,
2961 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2962 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2964 options_change_trigger_player,
2965 &custom_element_change.trigger_player,
2966 NULL, "player:", " ", "player that causes change"
2969 ED_SELECTBOX_ID_CHANGE_PAGE,
2970 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2971 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2973 options_change_trigger_page,
2974 &custom_element_change.trigger_page,
2975 NULL, "page:", NULL, "change page that causes change"
2978 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
2979 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2980 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2982 options_change_replace_when,
2983 &custom_element_change.replace_when,
2984 NULL, "replace when", NULL, "which elements can be replaced"
2987 ED_SELECTBOX_ID_ACTION_TYPE,
2988 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2989 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
2991 options_action_type,
2992 &custom_element_change.action_type,
2993 NULL, NULL, NULL, "action on specified condition"
2996 ED_SELECTBOX_ID_ACTION_MODE,
2997 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2998 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3000 options_action_mode_none,
3001 &custom_element_change.action_mode,
3002 NULL, NULL, NULL, "action operator"
3005 ED_SELECTBOX_ID_ACTION_ARG,
3006 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3007 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3009 options_action_arg_none,
3010 &custom_element_change.action_arg,
3011 NULL, NULL, NULL, "action parameter"
3014 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3015 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3016 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3018 options_change_page,
3019 &custom_element.current_change_page,
3020 NULL, NULL, NULL, "element change page"
3023 // ---------- element settings: configure (group elements) ------------------
3026 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3027 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3028 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3030 options_group_choice_mode,
3031 &group_element_info.choice_mode,
3032 NULL, "choice type:", NULL, "type of group element choice"
3041 int gadget_id_align;
3044 char *text_above, *text_left, *text_right, *infotext;
3045 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3047 // ---------- level and editor settings (tabs) ------------------------------
3050 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3051 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3052 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3054 NULL, NULL, NULL, "Configure level settings"
3057 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3059 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3061 NULL, NULL, NULL, "Update this or create new level set"
3064 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3066 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3068 NULL, NULL, NULL, "Configure editor settings"
3071 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3073 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3075 NULL, NULL, NULL, "Configure engine settings"
3078 // ---------- element settings (tabs) ---------------------------------------
3081 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3082 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3083 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3085 NULL, NULL, NULL, "Show information about element"
3088 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3090 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3092 NULL, NULL, NULL, "Configure element properties"
3095 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3097 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3099 NULL, NULL, NULL, "Configure element properties, part 1"
3102 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3104 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3106 NULL, NULL, NULL, "Configure element properties, part 2"
3109 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3111 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3113 NULL, NULL, NULL, "Configure custom element change pages"
3116 // ---------- level and editor settings (buttons) ---------------------------
3119 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3120 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3121 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3123 NULL, NULL, NULL, "Update or create level set"
3126 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3127 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3128 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3130 NULL, NULL, "this level as level template",
3131 "Save current settings as new template"
3134 // ---------- element settings (buttons) ------------------------------------
3137 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3139 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3141 NULL, " ", "As Template",
3142 "Save current settings as new template"
3145 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3147 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3149 NULL, NULL, NULL, "Add new change page"
3152 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3154 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3156 NULL, NULL, NULL, "Delete current change page"
3166 int gadget_id_align;
3167 char *text_left, *text_right, *infotext;
3168 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3171 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3172 IMG_EDITOR_COUNTER_DOWN,
3173 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3174 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3175 NULL, NULL, "select previous change page"
3178 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3179 IMG_EDITOR_COUNTER_UP,
3180 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3181 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3182 NULL, "change page", "select next change page"
3185 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3186 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3187 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3188 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3189 " ", NULL, "copy settings from this change page"
3192 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3193 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3194 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3195 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3196 NULL, NULL, "paste settings to this change page"
3203 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3211 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3214 ED_SCROLLBUTTON_ID_AREA_UP,
3215 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3216 GADGET_ID_SCROLL_UP,
3217 "scroll level editing area up"
3220 ED_SCROLLBUTTON_ID_AREA_DOWN,
3221 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3222 GADGET_ID_SCROLL_DOWN,
3223 "scroll level editing area down"
3226 ED_SCROLLBUTTON_ID_AREA_LEFT,
3227 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3228 GADGET_ID_SCROLL_LEFT,
3229 "scroll level editing area left"
3232 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3233 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3234 GADGET_ID_SCROLL_RIGHT,
3235 "scroll level editing area right"
3238 ED_SCROLLBUTTON_ID_LIST_UP,
3239 IMG_EDITOR_PALETTE_SCROLL_UP,
3240 GADGET_ID_SCROLL_LIST_UP,
3241 "scroll element list up ('Page Up')"
3244 ED_SCROLLBUTTON_ID_LIST_DOWN,
3245 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3246 GADGET_ID_SCROLL_LIST_DOWN,
3247 "scroll element list down ('Page Down')"
3255 int wheel_x, wheel_y;
3256 int wheel_width, wheel_height;
3257 } scrollbar_pos[ED_NUM_SCROLLBARS];
3266 } scrollbar_info[ED_NUM_SCROLLBARS] =
3269 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3270 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3271 GD_TYPE_SCROLLBAR_HORIZONTAL,
3272 GADGET_ID_SCROLL_HORIZONTAL,
3273 "scroll level editing area horizontally"
3276 ED_SCROLLBAR_ID_AREA_VERTICAL,
3277 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3278 GD_TYPE_SCROLLBAR_VERTICAL,
3279 GADGET_ID_SCROLL_VERTICAL,
3280 "scroll level editing area vertically"
3283 ED_SCROLLBAR_ID_LIST_VERTICAL,
3284 IMG_EDITOR_PALETTE_SCROLLBAR,
3285 GD_TYPE_SCROLLBAR_VERTICAL,
3286 GADGET_ID_SCROLL_LIST_VERTICAL,
3287 "scroll element list vertically"
3297 int gadget_id_align;
3298 int radio_button_nr;
3301 char *text_left, *text_right, *infotext;
3302 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3305 ED_RADIOBUTTON_ID_PERCENTAGE,
3306 -1, ED_LEVEL_SETTINGS_YPOS(0),
3307 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3308 RADIO_NR_RANDOM_ELEMENTS,
3309 &random_placement_method, RANDOM_USE_PERCENTAGE,
3310 " ", "percentage", "use percentage for random elements"
3313 ED_RADIOBUTTON_ID_QUANTITY,
3314 -1, ED_LEVEL_SETTINGS_YPOS(0),
3315 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3316 RADIO_NR_RANDOM_ELEMENTS,
3317 &random_placement_method, RANDOM_USE_QUANTITY,
3318 " ", "quantity", "use quantity for random elements"
3327 int gadget_id_align;
3329 char *text_above, *text_left, *text_right, *infotext;
3330 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3332 // ---------- level and editor settings -------------------------------------
3335 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3336 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3337 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3338 &level.auto_count_gems,
3340 "automatically count gems needed", "set counter to number of gems"
3343 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3344 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3345 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3346 &level.rate_time_over_score,
3348 "rate time/steps used over score", "sort high scores by playing time/steps"
3351 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3352 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3353 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3354 &levelset_use_levelset_artwork,
3356 "use current custom artwork", "use custom artwork of this level set"
3359 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3360 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3361 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3362 &levelset_copy_level_template,
3364 "copy current level template", "copy level template of this level set"
3367 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3368 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3369 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3370 &random_placement_background_restricted,
3372 "restrict random placement to:", "set random placement restriction"
3375 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3376 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3377 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3378 &setup.editor.use_template_for_new_levels,
3379 "Template for new levels and CE/GE:", NULL,
3380 "use template for new levels", "use template for level properties"
3383 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3384 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3385 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3386 &level.use_custom_template,
3388 "use template for custom elements", "use template for custom properties"
3391 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3392 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3393 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3394 &level.bd_intermission,
3395 "Boulder Dash game engine settings:", NULL,
3396 "intermission", "level is an intermission level"
3399 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3400 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3401 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3402 &level.bd_pal_timing,
3404 "PAL timing", "use slower timer (like PAL C64)"
3407 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3408 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3409 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3410 &level.bd_line_shifting_borders,
3411 "Compatibility settings:", NULL,
3412 "line-shifting borders", "use line-shifting wrap-around"
3415 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3416 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3417 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3418 &level.bd_scan_first_and_last_row,
3420 "scan first and last row", "also process top/bottom border rows"
3423 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3424 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3425 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3426 &level.bd_short_explosions,
3428 "short explosions", "use four game cycles for explosions"
3431 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3432 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
3433 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3434 &level.bd_gravity_affects_all,
3436 "gravity change affects everything", "gravity affects all falling objects"
3439 // ---------- element settings: configure (various elements) ----------------
3442 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3443 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3444 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3445 &stick_element_properties_window,
3447 "stick this screen to edit content","stick this screen to edit content"
3450 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3451 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3452 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3453 &level.em_slippery_gems,
3455 "slip down from certain flat walls","use EM/DC style slipping behaviour"
3458 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3459 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3460 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3461 &level.em_explodes_by_fire,
3463 "explodes with chain reaction", "use R'n'D style explosion behaviour"
3466 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3467 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3468 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3469 &level.use_spring_bug,
3471 "use spring pushing bug", "use odd spring pushing behaviour"
3474 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3475 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3476 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3477 &level.use_time_orb_bug,
3479 "use time orb bug", "use odd time orb behaviour"
3482 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3483 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3484 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3485 &level.use_life_bugs,
3487 "use buggy element behaviour", "use odd (historic) element behaviour"
3490 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3491 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3492 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3495 "create single random element", "only create one element from content"
3498 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3499 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3500 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3501 &level.ball_active_initial,
3503 "magic ball initially activated", "activate magic ball after level start"
3506 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3507 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3508 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3509 &level.grow_into_diggable,
3511 "can grow into anything diggable", "grow into more than just sand"
3514 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3515 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3516 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3517 &level.sb_fields_needed,
3519 "all fields need to be filled", "require all SB fields to be solved"
3522 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3523 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3524 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3525 &level.sb_objects_needed,
3527 "all objects need to be placed", "require all SB objects to be solved"
3530 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3531 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3532 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3533 &level.auto_exit_sokoban,
3535 "exit level if all tasks solved", "automatically finish Sokoban levels"
3538 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3539 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3540 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3541 &level.solved_by_one_player,
3543 "only one player must enter exit", "level solved by first player in exit"
3546 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3547 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3548 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3549 &level.finish_dig_collect,
3551 "CE action on finished dig/collect", "only finished dig/collect triggers CE"
3554 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3555 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3556 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3557 &level.keep_walkable_ce,
3559 "keep walkable CE changed to player", "keep CE changing to player if walkable"
3562 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3563 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3564 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3565 &level.continuous_snapping,
3567 "continuous snapping", "use snapping without releasing key"
3570 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3571 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3572 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3573 &level.block_snap_field,
3575 "block snapped field when snapping", "use snapping delay to show animation"
3578 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3579 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3580 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3581 &level.block_last_field,
3583 "block last field when moving", "player blocks last field when moving"
3586 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3587 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3588 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3589 &level.sp_block_last_field,
3591 "block last field when moving", "player blocks last field when moving"
3594 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3595 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3596 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3597 &level.instant_relocation,
3599 "no scrolling when relocating", "player gets relocated without delay"
3602 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3603 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3604 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3605 &level.shifted_relocation,
3607 "no centering when relocating", "level not centered after relocation"
3610 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3611 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3612 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3613 &level.lazy_relocation,
3615 "only redraw off-screen relocation","no redraw if relocation target visible"
3618 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3619 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3620 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3621 &level.use_start_element[0],
3623 "use level start element:", "start level at this element's position"
3626 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3627 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3628 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3629 &level.use_artwork_element[0],
3631 "use artwork from element:", "use player artwork from other element"
3634 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3635 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3636 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3637 &level.use_explosion_element[0],
3639 "use explosion from element:", "use explosion properties from element"
3642 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3643 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3644 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3645 &level.initial_player_gravity[0],
3647 "use initial gravity", "set initial player gravity"
3650 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3651 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3652 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3653 &level.use_initial_inventory[0],
3655 "use initial inventory:", "use collected elements on level start"
3658 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3659 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3660 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3661 &level.can_pass_to_walkable,
3663 "can pass to walkable element", "player can pass to empty or walkable"
3666 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3667 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3668 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3669 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3671 "can fall into acid (with gravity)","player can fall into acid pool"
3674 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3675 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3676 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3677 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3679 "can move into acid", "element can move into acid pool"
3682 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3683 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3684 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3685 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3687 "deadly when colliding with", "element is deadly when hitting player"
3690 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3691 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3692 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3693 &level.bd_diagonal_movements,
3695 "can move diagonally", "player can move diagonally"
3698 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3699 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3700 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3701 &level.bd_topmost_player_active,
3703 "topmost player is active", "use first player found on playfield"
3706 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3707 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3708 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3709 &level.bd_push_mega_rock_with_sweet,
3711 "mega rocks pushable with sweet", "push mega rocks after eating sweet"
3714 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3715 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3716 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3717 &level.bd_magic_wall_wait_hatching,
3719 "wait for player's birth", "timer start waits for player's birth"
3722 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3723 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3724 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3725 &level.bd_magic_wall_stops_amoeba,
3727 "turn amoeba to diamonds", "activation changes amoeba to diamonds"
3730 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3731 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3732 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3733 &level.bd_amoeba_wait_for_hatching,
3735 "wait for player's birth", "timer start waits for player's birth"
3738 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3739 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3740 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3741 &level.bd_amoeba_start_immediately,
3743 "start growing immediately", "start slow growth time immediately"
3746 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3747 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3748 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3749 &level.bd_amoeba_2_explode_by_amoeba,
3751 "explodes if touched by amoeba", "amoeba 2 explodes if touched by amoeba"
3754 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3755 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3756 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3757 &level.envelope[0].autowrap,
3759 "auto-wrap", "automatically wrap envelope text"
3762 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3763 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3764 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3765 &level.envelope[0].centered,
3767 "centered", "automatically center envelope text"
3770 ED_CHECKBUTTON_ID_MM_LASER_RED,
3771 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3772 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3773 &level.mm_laser_red,
3774 "choose color components for laser:", NULL,
3775 "red", "use red color components in laser"
3778 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3779 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3780 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3781 &level.mm_laser_green,
3783 "green", "use green color components in laser"
3786 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3787 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3788 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3789 &level.mm_laser_blue,
3791 "blue", "use blue color components in laser"
3794 ED_CHECKBUTTON_ID_DF_LASER_RED,
3795 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3796 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3797 &level.df_laser_red,
3798 "choose color components for laser:", NULL,
3799 "red", "use red color components in laser"
3802 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3803 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3804 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3805 &level.df_laser_green,
3807 "green", "use green color components in laser"
3810 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3811 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3812 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3813 &level.df_laser_blue,
3815 "blue", "use blue color components in laser"
3818 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3819 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3820 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3821 &level.rotate_mm_ball_content,
3823 "randomly rotate created content", "randomly rotate newly created content"
3826 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3827 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3828 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3829 &level.explode_mm_ball,
3831 "explode ball instead of melting", "use explosion to release ball content"
3834 // ---------- element settings: configure 1 (custom elements) ---------------
3837 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
3838 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3839 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3840 &custom_element.use_gfx_element,
3842 "use graphic of element:", "use existing element graphic"
3845 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
3846 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3847 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3848 &level.use_custom_template,
3850 "use template", "use template for custom properties"
3853 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
3854 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3855 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3856 &custom_element_properties[EP_ACCESSIBLE],
3858 NULL, "player can walk to or pass this field"
3861 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
3862 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3863 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3864 &custom_element_properties[EP_GRAVITY_REACHABLE],
3866 "reachable despite gravity", "player can walk/dig despite gravity"
3869 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
3870 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3871 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3872 &custom_element.use_last_ce_value,
3874 "use last CE value after change", "use last CE value after change"
3877 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
3878 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3879 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3880 &custom_element_properties[EP_WALK_TO_OBJECT],
3882 NULL, "player can dig/collect/push element"
3885 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
3886 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3887 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3888 &custom_element_properties[EP_INDESTRUCTIBLE],
3890 "indestructible", "element is indestructible"
3893 // ---------- element settings: configure 2 (custom elements) ---------------
3896 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
3897 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3898 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3899 &custom_element_properties[EP_CAN_MOVE],
3901 NULL, "element can move with some pattern"
3904 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
3905 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3906 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3907 &custom_element_properties[EP_CAN_FALL],
3909 "can fall", "element can fall down"
3912 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
3913 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3914 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3915 &custom_element_properties[EP_CAN_SMASH],
3917 NULL, "element can smash other elements"
3920 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
3921 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3922 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3923 &custom_element_properties[EP_SLIPPERY],
3925 NULL, "other elements can fall down from it"
3928 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
3929 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3930 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3931 &custom_element_properties[EP_DEADLY],
3933 NULL, "element can kill the player"
3936 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
3937 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3938 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3939 &custom_element_properties[EP_CAN_EXPLODE],
3941 NULL, "element can explode"
3944 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
3945 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
3946 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3947 &custom_element_properties[EP_EXPLODES_BY_FIRE],
3949 "by fire", "element can explode by fire/explosion"
3952 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
3953 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3954 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
3955 &custom_element_properties[EP_EXPLODES_SMASHED],
3957 "smashed", "element can explode when smashed"
3960 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
3961 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3962 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
3963 &custom_element_properties[EP_EXPLODES_IMPACT],
3965 "impact", "element can explode on impact"
3968 // ---------- element settings: advanced (custom elements) ------------------
3971 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
3972 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3973 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
3974 &custom_element_change.can_change,
3976 "element changes to:", "change element on specified condition"
3979 ED_CHECKBUTTON_ID_CHANGE_DELAY,
3980 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3981 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
3982 &custom_element_change_events[CE_DELAY],
3984 NULL, "element changes after delay"
3987 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
3988 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3989 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
3990 &custom_element_change_events[CE_BY_DIRECT_ACTION],
3992 NULL, "element changes by direct action"
3995 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
3996 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
3997 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
3998 &custom_element_change_events[CE_BY_OTHER_ACTION],
4000 NULL, "element changes by other element"
4003 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4004 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4005 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4006 &custom_element_change.explode,
4008 "explode instead of change", "element explodes instead of change"
4011 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4012 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4013 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4014 &custom_element_change.use_target_content,
4016 "use extended change target:", "element changes to more elements"
4019 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4020 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4021 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4022 &custom_element_change.only_if_complete,
4024 "replace all or nothing", "only replace when all can be changed"
4027 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4028 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4029 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4030 &custom_element_change.use_random_replace,
4032 NULL, "use percentage for random replace"
4035 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4036 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4037 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4038 &custom_element_change.has_action,
4040 NULL, "execute action on specified condition"
4048 int xoffset, yoffset;
4050 int gadget_id_align;
4052 int area_xsize, area_ysize;
4053 char *text_left, *text_right, *text_above, *text_below, *infotext;
4054 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4056 // ---------- level playfield content ---------------------------------------
4059 ED_DRAWING_ID_DRAWING_LEVEL,
4062 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4064 -1, -1, // these values are not constant, but can change at runtime
4065 NULL, NULL, NULL, NULL, NULL
4068 // ---------- yam yam content -----------------------------------------------
4071 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4072 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4073 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4074 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4075 &level.yamyam_content[0].e[0][0], 3, 3,
4076 NULL, NULL, NULL, "1", NULL
4079 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4080 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4081 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4082 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4083 &level.yamyam_content[1].e[0][0], 3, 3,
4084 NULL, NULL, NULL, "2", NULL
4087 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4088 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4089 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4090 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4091 &level.yamyam_content[2].e[0][0], 3, 3,
4092 NULL, NULL, NULL, "3", NULL
4095 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4096 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4097 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4098 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4099 &level.yamyam_content[3].e[0][0], 3, 3,
4100 NULL, NULL, NULL, "4", NULL
4103 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4104 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4105 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4106 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4107 &level.yamyam_content[4].e[0][0], 3, 3,
4108 NULL, NULL, NULL, "5", NULL
4111 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4112 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4113 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4114 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4115 &level.yamyam_content[5].e[0][0], 3, 3,
4116 NULL, NULL, NULL, "6", NULL
4119 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4120 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4121 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4122 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4123 &level.yamyam_content[6].e[0][0], 3, 3,
4124 NULL, NULL, NULL, "7", NULL
4127 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4128 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4129 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4130 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4131 &level.yamyam_content[7].e[0][0], 3, 3,
4132 NULL, NULL, NULL, "8", NULL
4135 // ---------- magic ball content --------------------------------------------
4138 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4139 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4140 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4141 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4142 &level.ball_content[0].e[0][0], 3, 3,
4143 NULL, NULL, NULL, "1", NULL
4146 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4147 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4148 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4149 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4150 &level.ball_content[1].e[0][0], 3, 3,
4151 NULL, NULL, NULL, "2", NULL
4154 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4155 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4156 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4157 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4158 &level.ball_content[2].e[0][0], 3, 3,
4159 NULL, NULL, NULL, "3", NULL
4162 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4163 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4164 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4165 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4166 &level.ball_content[3].e[0][0], 3, 3,
4167 NULL, NULL, NULL, "4", NULL
4170 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4171 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4172 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4173 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4174 &level.ball_content[4].e[0][0], 3, 3,
4175 NULL, NULL, NULL, "5", NULL
4178 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4179 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4180 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4181 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4182 &level.ball_content[5].e[0][0], 3, 3,
4183 NULL, NULL, NULL, "6", NULL
4186 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4187 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4188 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4189 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4190 &level.ball_content[6].e[0][0], 3, 3,
4191 NULL, NULL, NULL, "7", NULL
4194 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4195 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4196 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4197 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4198 &level.ball_content[7].e[0][0], 3, 3,
4199 NULL, NULL, NULL, "8", NULL
4202 // ---------- android content -----------------------------------------------
4205 ED_DRAWING_ID_ANDROID_CONTENT,
4206 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4207 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4208 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4209 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4210 NULL, NULL, "elements:", NULL, "elements android can clone"
4213 // ---------- amoeba content ------------------------------------------------
4216 ED_DRAWING_ID_AMOEBA_CONTENT,
4217 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4218 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4219 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4220 &level.amoeba_content, 1, 1,
4221 "content:", NULL, NULL, NULL, "amoeba content"
4224 // ---------- BD amoeba content ------------------------------------------------
4227 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4228 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4229 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4230 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4231 &level.bd_amoeba_content_too_big, 1, 1,
4232 "if too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4235 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4236 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4237 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4238 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4239 &level.bd_amoeba_content_enclosed, 1, 1,
4240 "if enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4243 // ---------- BD amoeba 2 content ------------------------------------------------
4246 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4247 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4248 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4249 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4250 &level.bd_amoeba_2_content_too_big, 1, 1,
4251 "if too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4254 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4255 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4256 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4257 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4258 &level.bd_amoeba_2_content_enclosed, 1, 1,
4259 "if enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4262 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4263 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4264 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4265 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4266 &level.bd_amoeba_2_content_exploding, 1, 1,
4267 "if exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4270 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4271 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4272 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4273 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4274 &level.bd_amoeba_2_content_looks_like, 1, 1,
4275 "use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4278 // ---------- level start element -------------------------------------------
4281 ED_DRAWING_ID_START_ELEMENT,
4282 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4283 0, ED_AREA_1X1_SETTINGS_YOFF,
4284 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4285 &level.start_element[0], 1, 1,
4286 NULL, NULL, NULL, NULL, "level start element"
4289 // ---------- player artwork element ----------------------------------------
4292 ED_DRAWING_ID_ARTWORK_ELEMENT,
4293 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4294 0, ED_AREA_1X1_SETTINGS_YOFF,
4295 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4296 &level.artwork_element[0], 1, 1,
4297 NULL, NULL, NULL, NULL, "element for player artwork"
4300 // ---------- player explosion element --------------------------------------
4303 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4304 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4305 0, ED_AREA_1X1_SETTINGS_YOFF,
4306 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4307 &level.explosion_element[0], 1, 1,
4308 NULL, NULL, NULL, NULL, "element for player explosion"
4311 // ---------- player initial inventory --------------------------------------
4314 ED_DRAWING_ID_INVENTORY_CONTENT,
4315 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4316 0, ED_AREA_1X1_SETTINGS_YOFF,
4317 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4318 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4319 NULL, NULL, NULL, NULL, "content for initial inventory"
4322 // ---------- gray ball content -----------------------------------------
4325 ED_DRAWING_ID_MM_BALL_CONTENT,
4326 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4327 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4328 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4329 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4330 "content:", NULL, NULL, NULL, "content for gray ball"
4333 // ---------- element settings: configure 1 (custom elements) ---------------
4335 // ---------- custom graphic ------------------------------------------------
4338 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4339 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4340 0, ED_AREA_1X1_SETTINGS_YOFF,
4341 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4342 &custom_element.gfx_element_initial, 1, 1,
4343 NULL, NULL, NULL, NULL, "custom graphic element"
4346 // ---------- element settings: configure 2 (custom elements) ---------------
4348 // ---------- custom content (when exploding) -------------------------------
4351 ED_DRAWING_ID_CUSTOM_CONTENT,
4352 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4353 0, ED_AREA_3X3_SETTINGS_YOFF,
4354 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4355 &custom_element.content.e[0][0], 3, 3,
4356 "content:", NULL, NULL, NULL, NULL
4359 // ---------- custom enter and leave element (when moving) ------------------
4362 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4363 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4364 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4365 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4366 &custom_element.move_enter_element, 1, 1,
4367 "can dig:", " ", NULL, NULL, "element that can be digged/collected"
4370 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4371 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4372 0, ED_AREA_1X1_SETTINGS_YOFF,
4373 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4374 &custom_element.move_leave_element, 1, 1,
4375 NULL, NULL, NULL, NULL, "element that will be left behind"
4378 // ---------- element settings: advanced (custom elements) ------------------
4380 // ---------- custom change target ------------------------------------------
4383 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4384 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4385 0, ED_AREA_1X1_SETTINGS_YOFF,
4386 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4387 &custom_element_change.target_element, 1, 1,
4388 NULL, "after/when:", NULL, NULL, "new target element after change"
4391 // ---------- custom change content (extended change target) ----------------
4394 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4395 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4396 0, ED_AREA_3X3_SETTINGS_YOFF,
4397 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4398 &custom_element_change.target_content.e[0][0], 3, 3,
4399 NULL, NULL, NULL, NULL, "new extended elements after change"
4402 // ---------- custom change trigger (element causing change) ----------------
4405 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4406 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4407 0, ED_AREA_1X1_SETTINGS_YOFF,
4408 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4409 &custom_element_change.initial_trigger_element, 1, 1,
4410 NULL, NULL, NULL, NULL, "other element triggering change"
4413 // ---------- custom change action (element used for action) ----------------
4416 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4417 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4418 0, ED_AREA_1X1_SETTINGS_YOFF,
4419 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4420 &custom_element_change.action_element, 1, 1,
4421 NULL, NULL, NULL, NULL, "element used as action parameter"
4424 // ---------- group element content -----------------------------------------
4427 ED_DRAWING_ID_GROUP_CONTENT,
4428 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4429 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4430 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4431 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4432 "content:", NULL, NULL, NULL, NULL
4435 // ---------- random background (for random painting) -----------------------
4438 ED_DRAWING_ID_RANDOM_BACKGROUND,
4439 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4440 0, ED_AREA_1X1_LSETTINGS_YOFF,
4441 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4442 &random_placement_background_element, 1, 1,
4443 NULL, NULL, NULL, NULL, "random placement background"
4448 // ----------------------------------------------------------------------------
4449 // some internally used variables
4450 // ----------------------------------------------------------------------------
4452 // maximal size of level editor drawing area
4453 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4455 // actual size of level editor drawing area
4456 static int ed_fieldx, ed_fieldy;
4458 // actual position of level editor drawing area in level playfield
4459 static int level_xpos = -1, level_ypos = -1;
4461 // actual tile size used to display playfield drawing area
4462 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4463 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4465 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4467 // drawing elements on the three mouse buttons
4468 static int new_element1 = EL_WALL;
4469 static int new_element2 = EL_EMPTY;
4470 static int new_element3 = EL_SAND;
4472 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4473 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4474 (button) == 2 ? new_element2 : \
4475 (button) == 3 ? new_element3 : EL_EMPTY)
4477 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4479 static int use_permanent_palette = TRUE;
4481 #define PX (use_permanent_palette ? DX : SX)
4482 #define PY (use_permanent_palette ? DY : SY)
4483 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4484 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4486 // forward declaration for internal use
4487 static void CopyBrushToCursor(int, int);
4488 static void DeleteBrushFromCursor(void);
4489 static void ModifyEditorCounterValue(int, int);
4490 static void ModifyEditorCounterLimits(int, int, int);
4491 static void ModifyEditorSelectboxValue(int, int);
4492 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4493 static void ModifyEditorDrawingArea(int, int, int);
4494 static void ModifyEditorElementList(void);
4495 static void AdjustElementListScrollbar(void);
4496 static void RedrawDrawingElements(void);
4497 static void DrawDrawingWindowExt(boolean);
4498 static void DrawDrawingWindow(void);
4499 static void DrawLevelConfigWindow(void);
4500 static void DrawPropertiesWindow(void);
4501 static void DrawPaletteWindow(void);
4502 static void UpdateCustomElementGraphicGadgets(void);
4503 static boolean checkPropertiesConfig(int);
4504 static void SetAutomaticNumberOfGemsNeeded(void);
4505 static void ClearEditorGadgetInfoText(void);
4506 static void CopyLevelToUndoBuffer(int);
4507 static void HandleDrawingAreas(struct GadgetInfo *);
4508 static void HandleCounterButtons(struct GadgetInfo *);
4509 static void HandleTextInputGadgets(struct GadgetInfo *);
4510 static void HandleTextAreaGadgets(struct GadgetInfo *);
4511 static void HandleSelectboxGadgets(struct GadgetInfo *);
4512 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4513 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4514 static void HandleRadiobuttons(struct GadgetInfo *);
4515 static void HandleCheckbuttons(struct GadgetInfo *);
4516 static void HandleControlButtons(struct GadgetInfo *);
4517 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4518 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4519 static boolean AskToCopyAndModifyLevelTemplate(void);
4520 static boolean getDrawModeHiRes(void);
4521 static int getTabulatorBarWidth(void);
4522 static int getTabulatorBarHeight(void);
4523 static Pixel getTabulatorBarColor(void);
4524 static int numHiresTiles(int);
4526 static int num_editor_gadgets = 0; // dynamically determined
4528 static struct GadgetInfo **level_editor_gadget = NULL;
4529 static int *right_gadget_border = NULL;
4531 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4532 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4533 static boolean draw_with_brush = FALSE;
4534 static int properties_element = 0;
4536 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4537 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4538 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4539 static int undo_buffer_position = 0;
4540 static int undo_buffer_steps = 0;
4541 static int redo_buffer_steps = 0;
4543 static int edit_mode;
4544 static int edit_mode_levelconfig;
4545 static int edit_mode_properties;
4547 static int element_shift = 0;
4549 static int editor_el_players[] =
4556 static int *editor_el_players_ptr = editor_el_players;
4557 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4559 static int editor_hl_boulderdash[] =
4561 EL_INTERNAL_CASCADE_BD_ACTIVE,
4567 static int editor_el_boulderdash[] =
4576 EL_BD_EXPANDABLE_WALL,
4584 EL_BD_BUTTERFLY_LEFT,
4586 EL_BD_BUTTERFLY_RIGHT,
4587 EL_BD_FIREFLY_RIGHT,
4590 EL_BD_BUTTERFLY_DOWN,
4594 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4595 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4596 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4597 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4599 static int editor_hl_boulderdash_native[] =
4601 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4607 static int editor_el_boulderdash_native[] =
4624 EL_BD_BUTTERFLY_LEFT,
4626 EL_BD_BUTTERFLY_RIGHT,
4627 EL_BD_FIREFLY_RIGHT,
4630 EL_BD_BUTTERFLY_DOWN,
4635 EL_BD_BUTTERFLY_2_UP,
4639 EL_BD_BUTTERFLY_2_LEFT,
4640 EL_BD_FIREFLY_2_LEFT,
4641 EL_BD_BUTTERFLY_2_RIGHT,
4642 EL_BD_FIREFLY_2_RIGHT,
4645 EL_BD_BUTTERFLY_2_DOWN,
4646 EL_BD_FIREFLY_2_DOWN,
4647 EL_BD_FLYING_DIAMOND,
4652 EL_BD_DIAMOND_GLUED,
4654 EL_BD_DRAGONFLY_LEFT,
4655 EL_BD_STONEFLY_LEFT,
4656 EL_BD_DRAGONFLY_RIGHT,
4657 EL_BD_STONEFLY_RIGHT,
4660 EL_BD_DRAGONFLY_DOWN,
4661 EL_BD_STONEFLY_DOWN,
4664 EL_BD_BITER_SWITCH_1,
4682 EL_BD_WALL_NON_SLOPED,
4684 EL_BD_SAND_SLOPED_UP_LEFT,
4685 EL_BD_SAND_SLOPED_UP_RIGHT,
4686 EL_BD_WALL_SLOPED_UP_LEFT,
4687 EL_BD_WALL_SLOPED_UP_RIGHT,
4689 EL_BD_SAND_SLOPED_DOWN_LEFT,
4690 EL_BD_SAND_SLOPED_DOWN_RIGHT,
4691 EL_BD_WALL_SLOPED_DOWN_LEFT,
4692 EL_BD_WALL_SLOPED_DOWN_RIGHT,
4696 EL_BD_STEELWALL_SLOPED_UP_LEFT,
4697 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
4701 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
4702 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
4706 EL_BD_INVISIBLE_EXIT_CLOSED,
4707 EL_BD_INVISIBLE_EXIT_OPEN,
4709 EL_BD_STEELWALL_EXPLODABLE,
4710 EL_BD_STEELWALL_DIGGABLE,
4711 EL_BD_WALL_DIGGABLE,
4714 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
4715 EL_BD_EXPANDABLE_WALL_VERTICAL,
4716 EL_BD_EXPANDABLE_WALL_ANY,
4717 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
4719 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
4720 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
4721 EL_BD_EXPANDABLE_STEELWALL_ANY,
4722 EL_BD_CREATURE_SWITCH,
4725 EL_BD_BLADDER_SPENDER,
4727 EL_BD_REPLICATOR_SWITCH,
4729 EL_BD_CONVEYOR_LEFT,
4730 EL_BD_CONVEYOR_RIGHT,
4731 EL_BD_CONVEYOR_SWITCH,
4732 EL_BD_CONVEYOR_DIR_SWITCH_RIGHT,
4747 EL_BD_TRAPPED_DIAMOND,
4759 EL_BD_GRAVITY_SWITCH,
4760 EL_BD_PNEUMATIC_HAMMER,
4765 EL_BD_PLAYER_WITH_BOMB,
4767 EL_BD_PLAYER_STIRRING,
4769 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
4770 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
4771 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
4772 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
4774 static int editor_hl_emerald_mine[] =
4776 EL_INTERNAL_CASCADE_EM_ACTIVE,
4782 static int editor_el_emerald_mine[] =
4800 EL_EM_DYNAMITE_ACTIVE,
4819 EL_ACID_POOL_TOPLEFT,
4821 EL_ACID_POOL_TOPRIGHT,
4824 EL_ACID_POOL_BOTTOMLEFT,
4825 EL_ACID_POOL_BOTTOM,
4826 EL_ACID_POOL_BOTTOMRIGHT,
4844 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
4845 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
4846 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
4847 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
4849 static int editor_hl_emerald_mine_club[] =
4851 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4857 static int editor_el_emerald_mine_club[] =
4884 EL_EMC_WALL_SLIPPERY_1,
4885 EL_EMC_WALL_SLIPPERY_2,
4886 EL_EMC_WALL_SLIPPERY_3,
4887 EL_EMC_WALL_SLIPPERY_4,
4910 EL_EMC_MAGIC_BALL_SWITCH,
4917 EL_EMC_SPRING_BUMPER,
4921 EL_BALLOON_SWITCH_UP,
4922 EL_BALLOON_SWITCH_ANY,
4925 EL_BALLOON_SWITCH_LEFT,
4927 EL_BALLOON_SWITCH_RIGHT,
4931 EL_BALLOON_SWITCH_DOWN,
4932 EL_BALLOON_SWITCH_NONE,
4934 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
4935 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
4936 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
4937 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
4939 static int editor_hl_rnd[] =
4941 EL_INTERNAL_CASCADE_RND_ACTIVE,
4947 static int editor_el_rnd[] =
4950 EL_DYNAMITE_ACTIVE, // RND
4984 EL_WALL_EMERALD_YELLOW,
4985 EL_WALL_EMERALD_RED,
4986 EL_WALL_EMERALD_PURPLE,
5004 EL_DYNABOMB_INCREASE_NUMBER,
5005 EL_DYNABOMB_INCREASE_SIZE,
5006 EL_DYNABOMB_INCREASE_POWER,
5026 EL_INVISIBLE_STEELWALL,
5030 EL_EXPANDABLE_WALL_HORIZONTAL,
5031 EL_EXPANDABLE_WALL_VERTICAL,
5032 EL_EXPANDABLE_WALL_ANY,
5034 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5035 static int *editor_el_rnd_ptr = editor_el_rnd;
5036 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5037 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5039 static int editor_hl_sokoban[] =
5041 EL_INTERNAL_CASCADE_SB_ACTIVE,
5047 static int editor_el_sokoban[] =
5050 EL_SOKOBAN_FIELD_EMPTY,
5051 EL_SOKOBAN_FIELD_FULL,
5052 EL_SOKOBAN_FIELD_PLAYER,
5054 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5055 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5056 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5057 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5059 static int editor_hl_supaplex[] =
5061 EL_INTERNAL_CASCADE_SP_ACTIVE,
5067 static int editor_el_supaplex[] =
5085 EL_SP_PORT_HORIZONTAL,
5086 EL_SP_PORT_VERTICAL,
5094 EL_SP_GRAVITY_PORT_LEFT,
5095 EL_SP_GRAVITY_PORT_RIGHT,
5096 EL_SP_GRAVITY_PORT_UP,
5097 EL_SP_GRAVITY_PORT_DOWN,
5099 EL_SP_GRAVITY_ON_PORT_LEFT,
5100 EL_SP_GRAVITY_ON_PORT_RIGHT,
5101 EL_SP_GRAVITY_ON_PORT_UP,
5102 EL_SP_GRAVITY_ON_PORT_DOWN,
5104 EL_SP_GRAVITY_OFF_PORT_LEFT,
5105 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5106 EL_SP_GRAVITY_OFF_PORT_UP,
5107 EL_SP_GRAVITY_OFF_PORT_DOWN,
5109 EL_SP_HARDWARE_GRAY,
5110 EL_SP_HARDWARE_GREEN,
5111 EL_SP_HARDWARE_BLUE,
5114 EL_SP_HARDWARE_BASE_1,
5115 EL_SP_HARDWARE_BASE_2,
5116 EL_SP_HARDWARE_BASE_3,
5117 EL_SP_HARDWARE_BASE_4,
5119 EL_SP_HARDWARE_BASE_5,
5120 EL_SP_HARDWARE_BASE_6,
5121 EL_SP_HARDWARE_YELLOW,
5129 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5130 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5131 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5132 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5134 static int editor_hl_diamond_caves[] =
5136 EL_INTERNAL_CASCADE_DC_ACTIVE,
5142 static int editor_el_diamond_caves[] =
5144 EL_EM_STEEL_EXIT_CLOSED, // DC2
5145 EL_EM_STEEL_EXIT_OPEN, // DC2
5146 EL_WALL_EMERALD, // DC2
5147 EL_WALL_DIAMOND, // DC2
5154 EL_CONVEYOR_BELT_1_LEFT,
5155 EL_CONVEYOR_BELT_1_MIDDLE,
5156 EL_CONVEYOR_BELT_1_RIGHT,
5157 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5159 EL_CONVEYOR_BELT_2_LEFT,
5160 EL_CONVEYOR_BELT_2_MIDDLE,
5161 EL_CONVEYOR_BELT_2_RIGHT,
5162 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5164 EL_CONVEYOR_BELT_3_LEFT,
5165 EL_CONVEYOR_BELT_3_MIDDLE,
5166 EL_CONVEYOR_BELT_3_RIGHT,
5167 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5169 EL_CONVEYOR_BELT_4_LEFT,
5170 EL_CONVEYOR_BELT_4_MIDDLE,
5171 EL_CONVEYOR_BELT_4_RIGHT,
5172 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5174 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5175 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5176 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5177 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5179 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5180 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5181 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5182 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5187 EL_DC_TIMEGATE_SWITCH,
5189 EL_SWITCHGATE_CLOSED,
5191 EL_SWITCHGATE_SWITCH_UP,
5192 EL_SWITCHGATE_SWITCH_DOWN,
5195 EL_LIGHT_SWITCH_ACTIVE,
5196 EL_DC_SWITCHGATE_SWITCH_UP,
5197 EL_DC_SWITCHGATE_SWITCH_DOWN,
5199 EL_STEEL_EXIT_CLOSED,
5201 EL_STEELWALL_SLIPPERY,
5204 EL_QUICKSAND_FAST_EMPTY,
5205 EL_QUICKSAND_FAST_FULL,
5219 EL_SIGN_RADIOACTIVITY,
5225 EL_SIGN_ENTRY_FORBIDDEN,
5226 EL_SIGN_EMERGENCY_EXIT,
5251 EL_DC_STEELWALL_2_SINGLE,
5252 EL_DC_STEELWALL_2_TOP,
5253 EL_SIGN_EXCLAMATION,
5256 EL_DC_STEELWALL_2_LEFT,
5257 EL_DC_STEELWALL_2_MIDDLE,
5258 EL_DC_STEELWALL_2_HORIZONTAL,
5259 EL_DC_STEELWALL_2_RIGHT,
5261 EL_DC_STEELWALL_1_TOPLEFT,
5262 EL_DC_STEELWALL_2_VERTICAL,
5263 EL_DC_STEELWALL_1_TOPRIGHT,
5266 EL_DC_STEELWALL_1_VERTICAL,
5267 EL_DC_STEELWALL_2_BOTTOM,
5269 EL_DC_GATE_WHITE_GRAY,
5271 EL_DC_STEELWALL_1_BOTTOMLEFT,
5272 EL_DC_STEELWALL_1_HORIZONTAL,
5273 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5274 EL_DC_GATE_FAKE_GRAY,
5276 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5277 EL_DC_STEELWALL_1_BOTTOM,
5278 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5279 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5281 EL_DC_STEELWALL_1_RIGHT,
5283 EL_DC_STEELWALL_1_LEFT,
5284 EL_EXPANDABLE_STEELWALL_VERTICAL,
5286 EL_DC_STEELWALL_1_TOPRIGHT_2,
5287 EL_DC_STEELWALL_1_TOP,
5288 EL_DC_STEELWALL_1_TOPLEFT_2,
5289 EL_EXPANDABLE_STEELWALL_ANY,
5291 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5292 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5293 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5294 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5296 static int editor_hl_dx_boulderdash[] =
5298 EL_INTERNAL_CASCADE_DX_ACTIVE,
5304 static int editor_el_dx_boulderdash[] =
5308 EL_TUBE_HORIZONTAL_DOWN,
5312 EL_TUBE_VERTICAL_RIGHT,
5314 EL_TUBE_VERTICAL_LEFT,
5318 EL_TUBE_HORIZONTAL_UP,
5326 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5327 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5328 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5329 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5331 static int editor_hl_mirror_magic[] =
5333 EL_INTERNAL_CASCADE_MM_ACTIVE,
5339 static int editor_el_mirror_magic[] =
5341 EL_MM_MCDUFFIN_RIGHT,
5343 EL_MM_MCDUFFIN_LEFT,
5344 EL_MM_MCDUFFIN_DOWN,
5347 EL_MM_MIRROR_FIXED_START,
5348 EL_MM_POLARIZER_START,
5349 EL_MM_POLARIZER_CROSS_START,
5351 EL_MM_TELEPORTER_RED_START,
5352 EL_MM_TELEPORTER_YELLOW_START,
5353 EL_MM_TELEPORTER_GREEN_START,
5354 EL_MM_TELEPORTER_BLUE_START,
5367 EL_MM_LIGHTBULB_ACTIVE,
5381 EL_MM_STEEL_GRID_FIXED_1,
5382 EL_MM_STEEL_GRID_FIXED_2,
5383 EL_MM_STEEL_GRID_FIXED_3,
5384 EL_MM_STEEL_GRID_FIXED_4,
5386 EL_MM_WOODEN_GRID_FIXED_1,
5387 EL_MM_WOODEN_GRID_FIXED_2,
5388 EL_MM_WOODEN_GRID_FIXED_3,
5389 EL_MM_WOODEN_GRID_FIXED_4,
5396 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5397 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5398 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5399 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5401 static int editor_hl_deflektor[] =
5403 EL_INTERNAL_CASCADE_DF_ACTIVE,
5409 static int editor_el_deflektor[] =
5416 EL_DF_RECEIVER_RIGHT,
5418 EL_DF_RECEIVER_LEFT,
5419 EL_DF_RECEIVER_DOWN,
5422 EL_DF_MIRROR_ROTATING_START,
5423 EL_DF_MIRROR_FIXED_START,
5426 EL_DF_FIBRE_OPTIC_RED_1,
5427 EL_DF_FIBRE_OPTIC_YELLOW_1,
5428 EL_DF_FIBRE_OPTIC_GREEN_1,
5429 EL_DF_FIBRE_OPTIC_BLUE_1,
5431 EL_DF_STEEL_GRID_FIXED_START,
5432 EL_DF_STEEL_GRID_ROTATING_START,
5433 EL_DF_WOODEN_GRID_FIXED_START,
5434 EL_DF_WOODEN_GRID_ROTATING_START,
5446 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5447 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5448 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5449 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5451 static int editor_hl_chars[] =
5453 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5459 static int editor_el_chars[] =
5541 EL_CHAR(CHAR_BYTE_COPYRIGHT),
5542 EL_CHAR(CHAR_BYTE_UMLAUT_A),
5543 EL_CHAR(CHAR_BYTE_UMLAUT_O),
5544 EL_CHAR(CHAR_BYTE_UMLAUT_U),
5546 EL_CHAR(CHAR_BYTE_DEGREE),
5547 EL_CHAR(CHAR_BYTE_REGISTERED),
5548 EL_CHAR(FONT_ASCII_CURSOR),
5549 EL_CHAR(FONT_ASCII_BUTTON),
5551 EL_CHAR(FONT_ASCII_UP),
5552 EL_CHAR(FONT_ASCII_DOWN),
5556 static int *editor_hl_chars_ptr = editor_hl_chars;
5557 static int *editor_el_chars_ptr = editor_el_chars;
5558 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
5559 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
5561 static int editor_hl_steel_chars[] =
5563 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
5569 static int editor_el_steel_chars[] =
5579 EL_STEEL_CHAR('\''),
5646 EL_STEEL_CHAR('\\'),
5651 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
5652 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
5653 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
5654 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
5656 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
5657 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
5658 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
5659 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
5661 EL_STEEL_CHAR(FONT_ASCII_UP),
5662 EL_STEEL_CHAR(FONT_ASCII_DOWN),
5666 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
5667 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
5668 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
5669 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
5671 static int editor_hl_custom[] =
5673 EL_INTERNAL_CASCADE_CE_ACTIVE,
5679 static int editor_el_custom[] =
5681 EL_CUSTOM_START + 0,
5682 EL_CUSTOM_START + 1,
5683 EL_CUSTOM_START + 2,
5684 EL_CUSTOM_START + 3,
5686 EL_CUSTOM_START + 4,
5687 EL_CUSTOM_START + 5,
5688 EL_CUSTOM_START + 6,
5689 EL_CUSTOM_START + 7,
5691 EL_CUSTOM_START + 8,
5692 EL_CUSTOM_START + 9,
5693 EL_CUSTOM_START + 10,
5694 EL_CUSTOM_START + 11,
5696 EL_CUSTOM_START + 12,
5697 EL_CUSTOM_START + 13,
5698 EL_CUSTOM_START + 14,
5699 EL_CUSTOM_START + 15,
5701 EL_CUSTOM_START + 16,
5702 EL_CUSTOM_START + 17,
5703 EL_CUSTOM_START + 18,
5704 EL_CUSTOM_START + 19,
5706 EL_CUSTOM_START + 20,
5707 EL_CUSTOM_START + 21,
5708 EL_CUSTOM_START + 22,
5709 EL_CUSTOM_START + 23,
5711 EL_CUSTOM_START + 24,
5712 EL_CUSTOM_START + 25,
5713 EL_CUSTOM_START + 26,
5714 EL_CUSTOM_START + 27,
5716 EL_CUSTOM_START + 28,
5717 EL_CUSTOM_START + 29,
5718 EL_CUSTOM_START + 30,
5719 EL_CUSTOM_START + 31,
5721 EL_CUSTOM_START + 32,
5722 EL_CUSTOM_START + 33,
5723 EL_CUSTOM_START + 34,
5724 EL_CUSTOM_START + 35,
5726 EL_CUSTOM_START + 36,
5727 EL_CUSTOM_START + 37,
5728 EL_CUSTOM_START + 38,
5729 EL_CUSTOM_START + 39,
5731 EL_CUSTOM_START + 40,
5732 EL_CUSTOM_START + 41,
5733 EL_CUSTOM_START + 42,
5734 EL_CUSTOM_START + 43,
5736 EL_CUSTOM_START + 44,
5737 EL_CUSTOM_START + 45,
5738 EL_CUSTOM_START + 46,
5739 EL_CUSTOM_START + 47,
5741 EL_CUSTOM_START + 48,
5742 EL_CUSTOM_START + 49,
5743 EL_CUSTOM_START + 50,
5744 EL_CUSTOM_START + 51,
5746 EL_CUSTOM_START + 52,
5747 EL_CUSTOM_START + 53,
5748 EL_CUSTOM_START + 54,
5749 EL_CUSTOM_START + 55,
5751 EL_CUSTOM_START + 56,
5752 EL_CUSTOM_START + 57,
5753 EL_CUSTOM_START + 58,
5754 EL_CUSTOM_START + 59,
5756 EL_CUSTOM_START + 60,
5757 EL_CUSTOM_START + 61,
5758 EL_CUSTOM_START + 62,
5759 EL_CUSTOM_START + 63,
5761 EL_CUSTOM_START + 64,
5762 EL_CUSTOM_START + 65,
5763 EL_CUSTOM_START + 66,
5764 EL_CUSTOM_START + 67,
5766 EL_CUSTOM_START + 68,
5767 EL_CUSTOM_START + 69,
5768 EL_CUSTOM_START + 70,
5769 EL_CUSTOM_START + 71,
5771 EL_CUSTOM_START + 72,
5772 EL_CUSTOM_START + 73,
5773 EL_CUSTOM_START + 74,
5774 EL_CUSTOM_START + 75,
5776 EL_CUSTOM_START + 76,
5777 EL_CUSTOM_START + 77,
5778 EL_CUSTOM_START + 78,
5779 EL_CUSTOM_START + 79,
5781 EL_CUSTOM_START + 80,
5782 EL_CUSTOM_START + 81,
5783 EL_CUSTOM_START + 82,
5784 EL_CUSTOM_START + 83,
5786 EL_CUSTOM_START + 84,
5787 EL_CUSTOM_START + 85,
5788 EL_CUSTOM_START + 86,
5789 EL_CUSTOM_START + 87,
5791 EL_CUSTOM_START + 88,
5792 EL_CUSTOM_START + 89,
5793 EL_CUSTOM_START + 90,
5794 EL_CUSTOM_START + 91,
5796 EL_CUSTOM_START + 92,
5797 EL_CUSTOM_START + 93,
5798 EL_CUSTOM_START + 94,
5799 EL_CUSTOM_START + 95,
5801 EL_CUSTOM_START + 96,
5802 EL_CUSTOM_START + 97,
5803 EL_CUSTOM_START + 98,
5804 EL_CUSTOM_START + 99,
5806 EL_CUSTOM_START + 100,
5807 EL_CUSTOM_START + 101,
5808 EL_CUSTOM_START + 102,
5809 EL_CUSTOM_START + 103,
5811 EL_CUSTOM_START + 104,
5812 EL_CUSTOM_START + 105,
5813 EL_CUSTOM_START + 106,
5814 EL_CUSTOM_START + 107,
5816 EL_CUSTOM_START + 108,
5817 EL_CUSTOM_START + 109,
5818 EL_CUSTOM_START + 110,
5819 EL_CUSTOM_START + 111,
5821 EL_CUSTOM_START + 112,
5822 EL_CUSTOM_START + 113,
5823 EL_CUSTOM_START + 114,
5824 EL_CUSTOM_START + 115,
5826 EL_CUSTOM_START + 116,
5827 EL_CUSTOM_START + 117,
5828 EL_CUSTOM_START + 118,
5829 EL_CUSTOM_START + 119,
5831 EL_CUSTOM_START + 120,
5832 EL_CUSTOM_START + 121,
5833 EL_CUSTOM_START + 122,
5834 EL_CUSTOM_START + 123,
5836 EL_CUSTOM_START + 124,
5837 EL_CUSTOM_START + 125,
5838 EL_CUSTOM_START + 126,
5839 EL_CUSTOM_START + 127,
5841 EL_CUSTOM_START + 128,
5842 EL_CUSTOM_START + 129,
5843 EL_CUSTOM_START + 130,
5844 EL_CUSTOM_START + 131,
5846 EL_CUSTOM_START + 132,
5847 EL_CUSTOM_START + 133,
5848 EL_CUSTOM_START + 134,
5849 EL_CUSTOM_START + 135,
5851 EL_CUSTOM_START + 136,
5852 EL_CUSTOM_START + 137,
5853 EL_CUSTOM_START + 138,
5854 EL_CUSTOM_START + 139,
5856 EL_CUSTOM_START + 140,
5857 EL_CUSTOM_START + 141,
5858 EL_CUSTOM_START + 142,
5859 EL_CUSTOM_START + 143,
5861 EL_CUSTOM_START + 144,
5862 EL_CUSTOM_START + 145,
5863 EL_CUSTOM_START + 146,
5864 EL_CUSTOM_START + 147,
5866 EL_CUSTOM_START + 148,
5867 EL_CUSTOM_START + 149,
5868 EL_CUSTOM_START + 150,
5869 EL_CUSTOM_START + 151,
5871 EL_CUSTOM_START + 152,
5872 EL_CUSTOM_START + 153,
5873 EL_CUSTOM_START + 154,
5874 EL_CUSTOM_START + 155,
5876 EL_CUSTOM_START + 156,
5877 EL_CUSTOM_START + 157,
5878 EL_CUSTOM_START + 158,
5879 EL_CUSTOM_START + 159,
5881 EL_CUSTOM_START + 160,
5882 EL_CUSTOM_START + 161,
5883 EL_CUSTOM_START + 162,
5884 EL_CUSTOM_START + 163,
5886 EL_CUSTOM_START + 164,
5887 EL_CUSTOM_START + 165,
5888 EL_CUSTOM_START + 166,
5889 EL_CUSTOM_START + 167,
5891 EL_CUSTOM_START + 168,
5892 EL_CUSTOM_START + 169,
5893 EL_CUSTOM_START + 170,
5894 EL_CUSTOM_START + 171,
5896 EL_CUSTOM_START + 172,
5897 EL_CUSTOM_START + 173,
5898 EL_CUSTOM_START + 174,
5899 EL_CUSTOM_START + 175,
5901 EL_CUSTOM_START + 176,
5902 EL_CUSTOM_START + 177,
5903 EL_CUSTOM_START + 178,
5904 EL_CUSTOM_START + 179,
5906 EL_CUSTOM_START + 180,
5907 EL_CUSTOM_START + 181,
5908 EL_CUSTOM_START + 182,
5909 EL_CUSTOM_START + 183,
5911 EL_CUSTOM_START + 184,
5912 EL_CUSTOM_START + 185,
5913 EL_CUSTOM_START + 186,
5914 EL_CUSTOM_START + 187,
5916 EL_CUSTOM_START + 188,
5917 EL_CUSTOM_START + 189,
5918 EL_CUSTOM_START + 190,
5919 EL_CUSTOM_START + 191,
5921 EL_CUSTOM_START + 192,
5922 EL_CUSTOM_START + 193,
5923 EL_CUSTOM_START + 194,
5924 EL_CUSTOM_START + 195,
5926 EL_CUSTOM_START + 196,
5927 EL_CUSTOM_START + 197,
5928 EL_CUSTOM_START + 198,
5929 EL_CUSTOM_START + 199,
5931 EL_CUSTOM_START + 200,
5932 EL_CUSTOM_START + 201,
5933 EL_CUSTOM_START + 202,
5934 EL_CUSTOM_START + 203,
5936 EL_CUSTOM_START + 204,
5937 EL_CUSTOM_START + 205,
5938 EL_CUSTOM_START + 206,
5939 EL_CUSTOM_START + 207,
5941 EL_CUSTOM_START + 208,
5942 EL_CUSTOM_START + 209,
5943 EL_CUSTOM_START + 210,
5944 EL_CUSTOM_START + 211,
5946 EL_CUSTOM_START + 212,
5947 EL_CUSTOM_START + 213,
5948 EL_CUSTOM_START + 214,
5949 EL_CUSTOM_START + 215,
5951 EL_CUSTOM_START + 216,
5952 EL_CUSTOM_START + 217,
5953 EL_CUSTOM_START + 218,
5954 EL_CUSTOM_START + 219,
5956 EL_CUSTOM_START + 220,
5957 EL_CUSTOM_START + 221,
5958 EL_CUSTOM_START + 222,
5959 EL_CUSTOM_START + 223,
5961 EL_CUSTOM_START + 224,
5962 EL_CUSTOM_START + 225,
5963 EL_CUSTOM_START + 226,
5964 EL_CUSTOM_START + 227,
5966 EL_CUSTOM_START + 228,
5967 EL_CUSTOM_START + 229,
5968 EL_CUSTOM_START + 230,
5969 EL_CUSTOM_START + 231,
5971 EL_CUSTOM_START + 232,
5972 EL_CUSTOM_START + 233,
5973 EL_CUSTOM_START + 234,
5974 EL_CUSTOM_START + 235,
5976 EL_CUSTOM_START + 236,
5977 EL_CUSTOM_START + 237,
5978 EL_CUSTOM_START + 238,
5979 EL_CUSTOM_START + 239,
5981 EL_CUSTOM_START + 240,
5982 EL_CUSTOM_START + 241,
5983 EL_CUSTOM_START + 242,
5984 EL_CUSTOM_START + 243,
5986 EL_CUSTOM_START + 244,
5987 EL_CUSTOM_START + 245,
5988 EL_CUSTOM_START + 246,
5989 EL_CUSTOM_START + 247,
5991 EL_CUSTOM_START + 248,
5992 EL_CUSTOM_START + 249,
5993 EL_CUSTOM_START + 250,
5994 EL_CUSTOM_START + 251,
5996 EL_CUSTOM_START + 252,
5997 EL_CUSTOM_START + 253,
5998 EL_CUSTOM_START + 254,
5999 EL_CUSTOM_START + 255
6001 static int *editor_hl_custom_ptr = editor_hl_custom;
6002 static int *editor_el_custom_ptr = editor_el_custom;
6003 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6004 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6006 static int editor_hl_group[] =
6008 EL_INTERNAL_CASCADE_GE_ACTIVE,
6014 static int editor_el_group[] =
6028 EL_GROUP_START + 10,
6029 EL_GROUP_START + 11,
6031 EL_GROUP_START + 12,
6032 EL_GROUP_START + 13,
6033 EL_GROUP_START + 14,
6034 EL_GROUP_START + 15,
6036 EL_GROUP_START + 16,
6037 EL_GROUP_START + 17,
6038 EL_GROUP_START + 18,
6039 EL_GROUP_START + 19,
6041 EL_GROUP_START + 20,
6042 EL_GROUP_START + 21,
6043 EL_GROUP_START + 22,
6044 EL_GROUP_START + 23,
6046 EL_GROUP_START + 24,
6047 EL_GROUP_START + 25,
6048 EL_GROUP_START + 26,
6049 EL_GROUP_START + 27,
6051 EL_GROUP_START + 28,
6052 EL_GROUP_START + 29,
6053 EL_GROUP_START + 30,
6056 static int *editor_hl_group_ptr = editor_hl_group;
6057 static int *editor_el_group_ptr = editor_el_group;
6058 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6059 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6061 static int editor_hl_empty_space[] =
6063 EL_INTERNAL_CASCADE_ES_ACTIVE,
6069 static int editor_el_empty_space[] =
6091 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6092 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6093 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6094 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6096 static int editor_hl_reference[] =
6098 EL_INTERNAL_CASCADE_REF_ACTIVE,
6104 static int editor_el_reference[] =
6108 EL_TRIGGER_CE_VALUE,
6109 EL_TRIGGER_CE_SCORE,
6113 EL_CURRENT_CE_VALUE,
6114 EL_CURRENT_CE_SCORE,
6136 static int *editor_hl_reference_ptr = editor_hl_reference;
6137 static int *editor_el_reference_ptr = editor_el_reference;
6138 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6139 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6141 static int editor_hl_user_defined[] =
6143 EL_INTERNAL_CASCADE_USER_ACTIVE,
6149 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6150 static int *editor_el_user_defined_ptr = NULL;
6151 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6152 static int num_editor_el_user_defined = 0;
6154 static int editor_hl_dynamic[] =
6156 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6162 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6163 static int *editor_el_dynamic_ptr = NULL;
6164 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6165 static int num_editor_el_dynamic = 0;
6167 static int editor_hl_empty[] = { EL_EMPTY };
6168 static int *editor_el_empty = NULL; // dynamically allocated
6170 static int *editor_hl_empty_ptr = editor_hl_empty;
6171 static int *editor_el_empty_ptr = NULL;
6172 static int num_editor_hl_empty = 0;
6173 static int num_editor_el_empty = 0; // dynamically determined, if needed
6175 static boolean use_el_empty = FALSE;
6177 static int *editor_elements = NULL; // dynamically allocated
6178 static int num_editor_elements = 0; // dynamically determined
6180 static boolean setup_editor_cascade_never = FALSE;
6182 static boolean setup_editor_el_players = TRUE;
6183 static boolean setup_editor_el_boulderdash = TRUE;
6184 static boolean setup_editor_el_boulderdash_native = TRUE;
6185 static boolean setup_editor_el_emerald_mine = TRUE;
6186 static boolean setup_editor_el_emerald_mine_club = TRUE;
6187 static boolean setup_editor_el_more = TRUE;
6188 static boolean setup_editor_el_sokoban = TRUE;
6189 static boolean setup_editor_el_supaplex = TRUE;
6190 static boolean setup_editor_el_diamond_caves = TRUE;
6191 static boolean setup_editor_el_dx_boulderdash = TRUE;
6192 static boolean setup_editor_el_mirror_magic = TRUE;
6193 static boolean setup_editor_el_deflektor = TRUE;
6194 static boolean setup_editor_el_chars = TRUE;
6195 static boolean setup_editor_el_steel_chars = TRUE;
6196 static boolean setup_editor_el_custom = TRUE;
6197 static boolean setup_editor_el_user_defined = TRUE;
6198 static boolean setup_editor_el_dynamic = TRUE;
6200 static int editor_hl_unused[] = { EL_EMPTY };
6201 static int *editor_hl_unused_ptr = editor_hl_unused;
6202 static int num_editor_hl_unused = 0;
6206 boolean *setup_value;
6207 boolean *setup_cascade_value;
6209 int **headline_list;
6210 int *headline_list_size;
6213 int *element_list_size;
6215 boolean last_setup_value;
6217 editor_elements_info[] =
6220 &setup_editor_el_players,
6221 &setup_editor_cascade_never,
6222 &editor_hl_unused_ptr, &num_editor_hl_unused,
6223 &editor_el_players_ptr, &num_editor_el_players
6226 &setup_editor_el_boulderdash,
6227 &setup.editor_cascade.el_bd,
6228 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6229 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6232 &setup_editor_el_boulderdash_native,
6233 &setup.editor_cascade.el_bd_native,
6234 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6235 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6238 &setup_editor_el_emerald_mine,
6239 &setup.editor_cascade.el_em,
6240 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6241 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6244 &setup_editor_el_emerald_mine_club,
6245 &setup.editor_cascade.el_emc,
6246 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6247 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6250 &setup_editor_el_more,
6251 &setup.editor_cascade.el_rnd,
6252 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6253 &editor_el_rnd_ptr, &num_editor_el_rnd
6256 &setup_editor_el_sokoban,
6257 &setup.editor_cascade.el_sb,
6258 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6259 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6262 &setup_editor_el_supaplex,
6263 &setup.editor_cascade.el_sp,
6264 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6265 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6268 &setup_editor_el_diamond_caves,
6269 &setup.editor_cascade.el_dc,
6270 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6271 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6274 &setup_editor_el_dx_boulderdash,
6275 &setup.editor_cascade.el_dx,
6276 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6277 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6280 &setup_editor_el_mirror_magic,
6281 &setup.editor_cascade.el_mm,
6282 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6283 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6286 &setup_editor_el_deflektor,
6287 &setup.editor_cascade.el_df,
6288 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6289 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6292 &setup_editor_el_chars,
6293 &setup.editor_cascade.el_chars,
6294 &editor_hl_chars_ptr, &num_editor_hl_chars,
6295 &editor_el_chars_ptr, &num_editor_el_chars
6298 &setup_editor_el_steel_chars,
6299 &setup.editor_cascade.el_steel_chars,
6300 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6301 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6304 &setup_editor_el_custom,
6305 &setup.editor_cascade.el_ce,
6306 &editor_hl_custom_ptr, &num_editor_hl_custom,
6307 &editor_el_custom_ptr, &num_editor_el_custom
6310 &setup_editor_el_custom,
6311 &setup.editor_cascade.el_ge,
6312 &editor_hl_group_ptr, &num_editor_hl_group,
6313 &editor_el_group_ptr, &num_editor_el_group
6316 &setup_editor_el_custom,
6317 &setup.editor_cascade.el_es,
6318 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6319 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6322 &setup_editor_el_custom,
6323 &setup.editor_cascade.el_ref,
6324 &editor_hl_reference_ptr, &num_editor_hl_reference,
6325 &editor_el_reference_ptr, &num_editor_el_reference
6328 &setup_editor_el_user_defined,
6329 &setup.editor_cascade.el_user,
6330 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6331 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6334 &setup_editor_el_dynamic,
6335 &setup.editor_cascade.el_dynamic,
6336 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6337 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6342 &editor_hl_empty_ptr, &num_editor_hl_empty,
6343 &editor_el_empty_ptr, &num_editor_el_empty,
6353 static struct XY xy_directions[] =
6362 // ----------------------------------------------------------------------------
6364 // ----------------------------------------------------------------------------
6366 static int getMaxInfoTextLength(void)
6368 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6371 static int getTextWidthForGadget(char *text)
6376 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6379 static int getTextWidthForDrawingArea(char *text)
6384 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
6387 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6389 return (gi->x + gi->width + getTextWidthForGadget(text));
6392 static char *getElementInfoText(int element)
6394 char *info_text = NULL;
6396 if (element < MAX_NUM_ELEMENTS)
6398 if (strlen(element_info[element].description) > 0)
6399 info_text = element_info[element].description;
6400 else if (element_info[element].custom_description != NULL)
6401 info_text = element_info[element].custom_description;
6402 else if (element_info[element].editor_description != NULL)
6403 info_text = element_info[element].editor_description;
6406 if (info_text == NULL)
6407 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6412 static char *getElementDescriptionFilenameExt(char *basename)
6414 char *elements_subdir = ELEMENTS_DIRECTORY;
6415 static char *elements_subdir2 = NULL;
6416 static char *filename = NULL;
6418 if (elements_subdir2 == NULL)
6419 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6421 checked_free(filename);
6423 // 1st try: look for element description in current level set directory
6424 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6425 if (fileExists(filename))
6430 // 2nd try: look for element description in the game's base directory
6431 filename = getPath3(options.docs_directory, elements_subdir, basename);
6432 if (fileExists(filename))
6438 static char *getElementDescriptionFilename(int element)
6440 char basename[MAX_FILENAME_LEN];
6443 // 1st try: look for element description file for exactly this element
6444 sprintf(basename, "%s.txt", element_info[element].token_name);
6445 filename = getElementDescriptionFilenameExt(basename);
6446 if (filename != NULL)
6449 // 2nd try: look for element description file for this element's class
6450 sprintf(basename, "%s.txt", element_info[element].class_name);
6451 filename = getElementDescriptionFilenameExt(basename);
6452 if (filename != NULL)
6455 // 3rd try: look for generic fallback text file for any element
6456 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6457 if (filename != NULL)
6463 static boolean suppressBorderElement(void)
6465 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6466 lev_fieldx <= MAX_ED_FIELDX &&
6467 lev_fieldy <= MAX_ED_FIELDY);
6470 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6472 boolean element_found[NUM_FILE_ELEMENTS];
6475 // initialize list of used elements to "not used"
6476 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6477 element_found[i] = FALSE;
6479 // find all elements used in current level
6480 for (y = 0; y < lev_fieldy; y++)
6482 for (x = 0; x < lev_fieldx; x++)
6484 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6487 if (IS_MM_WALL(Tile[x][y]))
6488 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6490 element_found[Tile[x][y]] = TRUE;
6496 // count number of elements used in current level
6497 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6498 if (element_found[i])
6501 // add space for up to 3 more elements for padding that may be needed
6504 // free memory for old list of elements, if needed
6505 checked_free(*elements);
6507 // allocate memory for new list of elements
6508 *elements = checked_malloc(*num_elements * sizeof(int));
6512 // add all elements used in current level (non-custom/group/empty elements)
6513 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6514 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6515 IS_GROUP_ELEMENT(i) ||
6516 IS_EMPTY_ELEMENT(i)))
6517 (*elements)[(*num_elements)++] = i;
6519 // add all elements used in current level (custom/group/empty elements)
6520 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6521 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6522 IS_GROUP_ELEMENT(i) ||
6523 IS_EMPTY_ELEMENT(i)))
6524 (*elements)[(*num_elements)++] = i;
6526 while (*num_elements % 4) // pad with empty elements, if needed
6527 (*elements)[(*num_elements)++] = EL_EMPTY;
6530 static void ReinitializeElementList_EnableSections(void)
6532 // default: enable all element sections
6534 setup_editor_el_players = TRUE;
6535 setup_editor_el_boulderdash = TRUE;
6536 setup_editor_el_boulderdash_native = TRUE;
6537 setup_editor_el_emerald_mine = TRUE;
6538 setup_editor_el_emerald_mine_club = TRUE;
6539 setup_editor_el_more = TRUE;
6540 setup_editor_el_sokoban = TRUE;
6541 setup_editor_el_supaplex = TRUE;
6542 setup_editor_el_diamond_caves = TRUE;
6543 setup_editor_el_dx_boulderdash = TRUE;
6544 setup_editor_el_mirror_magic = TRUE;
6545 setup_editor_el_deflektor = TRUE;
6546 setup_editor_el_chars = TRUE;
6547 setup_editor_el_steel_chars = TRUE;
6549 setup_editor_el_custom = TRUE;
6550 setup_editor_el_user_defined = TRUE;
6551 setup_editor_el_dynamic = TRUE;
6553 // now disable all element sections not to be displayed
6555 if (!setup.editor.el_classic)
6557 setup_editor_el_players = FALSE;
6558 setup_editor_el_boulderdash = FALSE;
6559 setup_editor_el_boulderdash_native = FALSE;
6560 setup_editor_el_emerald_mine = FALSE;
6561 setup_editor_el_emerald_mine_club = FALSE;
6562 setup_editor_el_more = FALSE;
6563 setup_editor_el_sokoban = FALSE;
6564 setup_editor_el_supaplex = FALSE;
6565 setup_editor_el_diamond_caves = FALSE;
6566 setup_editor_el_dx_boulderdash = FALSE;
6567 setup_editor_el_mirror_magic = FALSE;
6568 setup_editor_el_deflektor = FALSE;
6569 setup_editor_el_chars = FALSE;
6570 setup_editor_el_steel_chars = FALSE;
6573 if (!setup.editor.el_custom)
6575 setup_editor_el_custom = FALSE;
6578 if (!setup.editor.el_user_defined)
6580 setup_editor_el_user_defined = FALSE;
6583 if (!setup.editor.el_dynamic)
6585 setup_editor_el_dynamic = FALSE;
6588 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
6590 setup_editor_el_boulderdash_native = FALSE;
6591 setup_editor_el_mirror_magic = FALSE;
6592 setup_editor_el_deflektor = FALSE;
6594 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
6596 setup_editor_el_players = FALSE;
6597 setup_editor_el_boulderdash = FALSE;
6598 setup_editor_el_emerald_mine = FALSE;
6599 setup_editor_el_emerald_mine_club = FALSE;
6600 setup_editor_el_more = FALSE;
6601 setup_editor_el_sokoban = FALSE;
6602 setup_editor_el_supaplex = FALSE;
6603 setup_editor_el_diamond_caves = FALSE;
6604 setup_editor_el_dx_boulderdash = FALSE;
6605 setup_editor_el_mirror_magic = FALSE;
6606 setup_editor_el_deflektor = FALSE;
6607 setup_editor_el_chars = FALSE;
6608 setup_editor_el_steel_chars = FALSE;
6610 setup_editor_el_custom = FALSE;
6612 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
6614 setup_editor_el_boulderdash = FALSE;
6615 setup_editor_el_boulderdash_native = FALSE;
6616 setup_editor_el_more = FALSE;
6617 setup_editor_el_sokoban = FALSE;
6618 setup_editor_el_supaplex = FALSE;
6619 setup_editor_el_diamond_caves = FALSE;
6620 setup_editor_el_dx_boulderdash = FALSE;
6621 setup_editor_el_mirror_magic = FALSE;
6622 setup_editor_el_deflektor = FALSE;
6623 setup_editor_el_steel_chars = FALSE;
6625 setup_editor_el_custom = FALSE;
6627 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
6629 setup_editor_el_players = FALSE;
6630 setup_editor_el_boulderdash = FALSE;
6631 setup_editor_el_boulderdash_native = FALSE;
6632 setup_editor_el_emerald_mine = FALSE;
6633 setup_editor_el_emerald_mine_club = FALSE;
6634 setup_editor_el_more = FALSE;
6635 setup_editor_el_sokoban = FALSE;
6636 setup_editor_el_diamond_caves = FALSE;
6637 setup_editor_el_dx_boulderdash = FALSE;
6638 setup_editor_el_mirror_magic = FALSE;
6639 setup_editor_el_deflektor = FALSE;
6640 setup_editor_el_chars = FALSE;
6641 setup_editor_el_steel_chars = FALSE;
6643 setup_editor_el_custom = FALSE;
6645 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
6647 setup_editor_el_players = FALSE;
6648 setup_editor_el_boulderdash = FALSE;
6649 setup_editor_el_boulderdash_native = FALSE;
6650 setup_editor_el_emerald_mine = FALSE;
6651 setup_editor_el_emerald_mine_club = FALSE;
6652 setup_editor_el_more = FALSE;
6653 setup_editor_el_sokoban = FALSE;
6654 setup_editor_el_supaplex = FALSE;
6655 setup_editor_el_diamond_caves = FALSE;
6656 setup_editor_el_dx_boulderdash = FALSE;
6657 setup_editor_el_steel_chars = FALSE;
6659 setup_editor_el_custom = FALSE;
6663 static void ReinitializeElementList(void)
6665 static boolean initialization_needed = TRUE;
6669 ReinitializeElementList_EnableSections();
6671 if (initialization_needed)
6673 LoadSetup_EditorCascade(); // load last editor cascade state
6675 // initialize editor cascade element from saved cascade state
6676 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6678 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
6679 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
6681 if (IS_EDITOR_CASCADE(*cascade_element))
6683 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
6684 EL_CASCADE_INACTIVE(*cascade_element));
6687 initialization_needed = FALSE;
6690 checked_free(editor_elements);
6692 // reload optional user defined element list for each invocation of editor
6693 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
6694 &num_editor_el_user_defined);
6696 // initialize dynamic level element list for each invocation of editor
6697 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
6698 &num_editor_el_dynamic);
6700 // initialize list of empty elements (used for padding, if needed)
6701 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6702 editor_el_empty[i] = EL_EMPTY;
6704 // do some sanity checks for each element from element list
6705 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6707 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6709 int element = (*editor_elements_info[i].element_list)[j];
6711 if (element >= NUM_FILE_ELEMENTS)
6712 Warn("editor element %d is runtime element", element);
6714 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
6715 Warn("no element description text for element %d", element);
6719 num_editor_elements = 0;
6720 use_el_empty = FALSE;
6722 // determine size of element list
6723 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6725 if (*editor_elements_info[i].setup_value)
6727 boolean found_inactive_cascade = FALSE;
6729 if (setup.editor.el_headlines)
6731 // required for correct padding of palette headline buttons
6732 if (*editor_elements_info[i].headline_list_size > 0)
6733 num_editor_elements += ED_ELEMENTLIST_COLS;
6735 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6737 int element = (*editor_elements_info[i].headline_list)[j];
6739 if (IS_EDITOR_CASCADE_INACTIVE(element))
6740 found_inactive_cascade = TRUE;
6744 if (found_inactive_cascade)
6747 // required for correct padding of palette element buttons
6748 int element_list_size = *editor_elements_info[i].element_list_size;
6750 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6751 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6753 num_editor_elements += element_buttons;
6757 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
6759 // offer at least as many elements as element buttons exist
6760 use_el_empty = TRUE;
6761 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
6763 num_editor_elements += num_editor_el_empty;
6767 num_editor_el_empty = 0;
6770 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
6772 // fill element list
6773 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6775 boolean found_inactive_cascade = FALSE;
6777 if (*editor_elements_info[i].setup_value)
6779 if (setup.editor.el_headlines)
6781 // required for correct padding of palette headline buttons
6782 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
6783 ED_ELEMENTLIST_COLS : 0);
6785 for (j = 0; j < headline_size; j++)
6787 // use empty elements for padding of palette headline buttons
6788 int element = (j < *editor_elements_info[i].headline_list_size ?
6789 (*editor_elements_info[i].headline_list)[j] :
6790 editor_el_empty[0]);
6792 editor_elements[pos++] = element;
6794 if (IS_EDITOR_CASCADE_INACTIVE(element))
6795 found_inactive_cascade = TRUE;
6799 if (found_inactive_cascade)
6802 // required for correct padding of palette element buttons
6803 int element_list_size = *editor_elements_info[i].element_list_size;
6805 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6806 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6808 // copy all elements from element list
6809 for (j = 0; j < element_list_size; j++)
6810 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
6812 // use empty elements for padding of palette element buttons
6813 for (j = 0; j < element_buttons - element_list_size; j++)
6814 editor_elements[pos++] = editor_el_empty[0];
6818 // (this function is also called before editor gadgets are initialized!)
6819 AdjustElementListScrollbar();
6822 void PrintEditorElementList(void)
6824 boolean *stop = &setup_editor_el_user_defined;
6827 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
6829 int cascade_element = (*editor_elements_info[i].headline_list)[0];
6831 if (IS_EDITOR_CASCADE(cascade_element))
6833 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
6834 char *headline = element_info[cascade_element_show].editor_description;
6836 PrintLineWithPrefix("# ", "-", 77);
6837 Print("# %s\n", headline);
6838 PrintLineWithPrefix("# ", "-", 77);
6841 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6843 int element = (*editor_elements_info[i].headline_list)[j];
6845 if (IS_EDITOR_CASCADE(element))
6846 element = EL_CHAR_MINUS;
6848 Print("# %s\n", element_info[element].token_name);
6854 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6856 int element = (*editor_elements_info[i].element_list)[j];
6858 Print("# %s\n", element_info[element].token_name);
6866 static void ReinitializeElementListButtons(void)
6868 static boolean last_setup_value_headlines = FALSE;
6869 static boolean initialization_needed = TRUE;
6872 if (!initialization_needed) // check if editor element setup has changed
6874 if (last_setup_value_headlines != setup.editor.el_headlines)
6875 initialization_needed = TRUE;
6877 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6878 if (editor_elements_info[i].last_setup_value !=
6879 *editor_elements_info[i].setup_value)
6880 initialization_needed = TRUE;
6883 if (!initialization_needed)
6886 FreeLevelEditorGadgets();
6887 CreateLevelEditorGadgets();
6889 // store current setup values for next invocation of this function
6890 last_setup_value_headlines = setup.editor.el_headlines;
6891 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6892 editor_elements_info[i].last_setup_value =
6893 *editor_elements_info[i].setup_value;
6895 initialization_needed = FALSE;
6898 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
6901 int border_graphic =
6902 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
6903 struct GraphicInfo *g = &graphic_info[border_graphic];
6904 Bitmap *src_bitmap = g->bitmap;
6905 int src_x = g->src_x;
6906 int src_y = g->src_y;
6907 int border_size = g->border_size;
6908 int border_xpos = g->width - border_size;
6909 int border_ypos = g->height - border_size;
6910 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6913 BlitBitmap(src_bitmap, drawto, src_x, src_y,
6914 border_size, border_size,
6915 dest_x - border_size, dest_y - border_size);
6916 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
6917 border_size, border_size,
6918 dest_x + width, dest_y - border_size);
6919 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
6920 border_size, border_size,
6921 dest_x - border_size, dest_y + height);
6922 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
6923 border_size, border_size,
6924 dest_x + width, dest_y + height);
6926 for (i = 0; i < width / tilesize; i++)
6928 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
6929 tilesize, border_size,
6930 dest_x + i * tilesize, dest_y - border_size);
6931 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
6932 tilesize, border_size,
6933 dest_x + i * tilesize, dest_y + height);
6936 for (i = 0; i < height / tilesize; i++)
6938 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
6939 border_size, tilesize,
6940 dest_x - border_size, dest_y + i * tilesize);
6941 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
6942 border_size, tilesize,
6943 dest_x + width, dest_y + i * tilesize);
6946 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
6949 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
6951 int xsize_tile = MAX(ed_tilesize, xsize);
6952 int ysize_tile = MAX(ed_tilesize, ysize);
6953 int xsize_full = xsize + 1;
6954 int ysize_full = ysize + 1;
6955 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
6956 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
6957 Pixel line_color = getTabulatorBarColor();
6959 if (line_color == BLACK_PIXEL) // black => transparent
6962 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
6963 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
6964 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
6967 static void DrawEditorLevelBorderLinesIfNeeded(void)
6969 int xsize = lev_fieldx * ed_tilesize;
6970 int ysize = lev_fieldy * ed_tilesize;
6971 int line_size = getTabulatorBarHeight();
6973 if (!suppressBorderElement())
6976 // draw little border line around editable level playfield
6979 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
6982 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
6984 if (xsize < SXSIZE && ysize < SYSIZE)
6985 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
6988 static void DrawEditorElement(int x, int y, int element)
6990 DrawSizedElement(x, y, element, ed_tilesize);
6993 static void DrawEditorElementThruMask(int x, int y, int element)
6995 DrawSizedElementThruMask(x, y, element, ed_tilesize);
6998 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7000 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7003 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7005 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7006 DrawEditorLevelBorderLinesIfNeeded();
7009 static void DrawDrawingArea(int id)
7011 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7014 int *value = drawingarea_info[id].value;
7015 int area_xsize = drawingarea_info[id].area_xsize;
7016 int area_ysize = drawingarea_info[id].area_ysize;
7017 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7019 for (x = 0; x < area_xsize; x++)
7020 for (y = 0; y < area_ysize; y++)
7021 DrawSizedGraphicExt(drawto,
7022 gi->x + x * tilesize,
7023 gi->y + y * tilesize,
7024 el2edimg(value[x * area_ysize + y]), 0, tilesize);
7027 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7030 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7031 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7033 BlitBitmap(drawto, drawto,
7034 SX + (dx == -1 ? ed_tilesize : 0),
7035 SY + (dy == -1 ? ed_tilesize : 0),
7036 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7037 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7038 SX + (dx == +1 ? ed_tilesize : 0),
7039 SY + (dy == +1 ? ed_tilesize : 0));
7043 x = (dx == 1 ? 0 : ed_fieldx - 1);
7044 for (y = 0; y < ed_fieldy; y++)
7045 DrawEditorElementOrWall(x, y, from_x, from_y);
7049 y = (dy == 1 ? 0 : ed_fieldy - 1);
7050 for (x = 0; x < ed_fieldx; x++)
7051 DrawEditorElementOrWall(x, y, from_x, from_y);
7054 redraw_mask |= REDRAW_FIELD;
7058 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7061 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
7064 static void CreateControlButtons(void)
7066 struct GadgetInfo *gi;
7069 // create toolbox buttons
7070 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7072 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7073 int id = controlbutton_info[i].gadget_id;
7074 int type = controlbutton_info[i].gadget_type;
7075 int graphic = controlbutton_info[i].graphic;
7076 struct XYTileSize *pos = controlbutton_info[i].pos;
7077 struct GraphicInfo *gd = &graphic_info[graphic];
7078 Bitmap *deco_bitmap = NULL;
7079 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7080 int tile_size = 0, deco_shift = 0;
7081 boolean deco_masked = FALSE;
7082 int gd_x1 = gd->src_x;
7083 int gd_y1 = gd->src_y;
7084 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7085 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7086 int gd_x1a = gd->src_x + gd->active_xoffset;
7087 int gd_y1a = gd->src_y + gd->active_yoffset;
7088 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7089 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7092 unsigned int event_mask;
7093 int radio_button_nr = RADIO_NR_NONE;
7094 boolean checked = FALSE;
7097 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7099 if (type == GD_TYPE_RADIO_BUTTON)
7101 event_mask = GD_EVENT_PRESSED;
7102 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7104 if (id == drawing_function)
7109 if (id == GADGET_ID_WRAP_LEFT ||
7110 id == GADGET_ID_WRAP_RIGHT ||
7111 id == GADGET_ID_WRAP_UP ||
7112 id == GADGET_ID_WRAP_DOWN)
7113 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7115 event_mask = GD_EVENT_RELEASED;
7118 if (id == GADGET_ID_PROPERTIES ||
7119 id == GADGET_ID_PALETTE)
7124 else if (id == GADGET_ID_ELEMENT_LEFT ||
7125 id == GADGET_ID_ELEMENT_MIDDLE ||
7126 id == GADGET_ID_ELEMENT_RIGHT)
7131 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7132 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7133 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7135 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7136 editor.button.element_left.tile_size :
7137 id == GADGET_ID_ELEMENT_MIDDLE ?
7138 editor.button.element_middle.tile_size :
7139 id == GADGET_ID_ELEMENT_RIGHT ?
7140 editor.button.element_right.tile_size : 0);
7142 // make sure that decoration does not overlap gadget border
7143 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7145 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7147 deco_xpos = (gd->width - tile_size) / 2;
7148 deco_ypos = (gd->height - tile_size) / 2;
7150 deco_masked = gd->draw_masked;
7158 gi = CreateGadget(GDI_CUSTOM_ID, id,
7159 GDI_CUSTOM_TYPE_ID, type_id,
7160 GDI_IMAGE_ID, graphic,
7161 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7164 GDI_WIDTH, gd->width,
7165 GDI_HEIGHT, gd->height,
7167 GDI_STATE, GD_BUTTON_UNPRESSED,
7168 GDI_RADIO_NR, radio_button_nr,
7169 GDI_CHECKED, checked,
7170 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7171 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7172 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7173 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7174 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7175 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7176 GDI_DECORATION_SIZE, tile_size, tile_size,
7177 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7178 GDI_DECORATION_MASKED, deco_masked,
7179 GDI_EVENT_MASK, event_mask,
7180 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7181 GDI_CALLBACK_ACTION, HandleControlButtons,
7185 Fail("cannot create gadget");
7187 level_editor_gadget[id] = gi;
7190 // these values are not constant, but can change at runtime
7191 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7192 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7193 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7194 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7195 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7196 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7197 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7198 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7199 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7200 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7201 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7202 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7204 // create buttons for scrolling of drawing area and element list
7205 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7207 int id = scrollbutton_info[i].gadget_id;
7208 int type_id = scrollbutton_info[i].gadget_type_id;
7209 int graphic = scrollbutton_info[i].graphic;
7210 struct GraphicInfo *gd = &graphic_info[graphic];
7211 Bitmap *gd_bitmap = gd->bitmap;
7212 int gd_x1 = gd->src_x;
7213 int gd_y1 = gd->src_y;
7214 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7215 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7216 int width = gd->width;
7217 int height = gd->height;
7218 int x = scrollbutton_pos[i].x;
7219 int y = scrollbutton_pos[i].y;
7220 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7223 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7225 if (id == GADGET_ID_SCROLL_LIST_UP ||
7226 id == GADGET_ID_SCROLL_LIST_DOWN)
7237 gi = CreateGadget(GDI_CUSTOM_ID, id,
7238 GDI_CUSTOM_TYPE_ID, type_id,
7239 GDI_IMAGE_ID, graphic,
7240 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7245 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7246 GDI_STATE, GD_BUTTON_UNPRESSED,
7247 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7248 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7249 GDI_EVENT_MASK, event_mask,
7250 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7251 GDI_CALLBACK_ACTION, HandleControlButtons,
7255 Fail("cannot create gadget");
7257 level_editor_gadget[id] = gi;
7260 // create buttons for element list
7261 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7264 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7265 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7266 struct GraphicInfo *gd = &graphic_info[graphic];
7267 Bitmap *gd_bitmap = gd->bitmap;
7268 Bitmap *deco_bitmap;
7269 int deco_x, deco_y, deco_xpos, deco_ypos;
7270 int gd_x1 = gd->src_x;
7271 int gd_y1 = gd->src_y;
7272 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7273 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7274 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7275 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7276 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7277 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7278 int element = editor_elements[i];
7279 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7280 unsigned int event_mask = GD_EVENT_RELEASED;
7282 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7284 deco_xpos = (gd->width - tile_size) / 2;
7285 deco_ypos = (gd->height - tile_size) / 2;
7287 gi = CreateGadget(GDI_CUSTOM_ID, id,
7288 GDI_CUSTOM_TYPE_ID, type_id,
7289 GDI_IMAGE_ID, graphic,
7290 GDI_INFO_TEXT, getElementInfoText(element),
7293 GDI_WIDTH, gd->width,
7294 GDI_HEIGHT, gd->height,
7295 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7296 GDI_STATE, GD_BUTTON_UNPRESSED,
7297 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7298 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7299 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7300 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7301 GDI_DECORATION_SIZE, tile_size, tile_size,
7302 GDI_DECORATION_SHIFTING, 1, 1,
7303 GDI_EVENT_MASK, event_mask,
7304 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7305 GDI_CALLBACK_ACTION, HandleControlButtons,
7309 Fail("cannot create gadget");
7311 level_editor_gadget[id] = gi;
7315 static void CreateCounterButtons(void)
7317 int max_infotext_len = getMaxInfoTextLength();
7320 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7322 int type_id = counterbutton_info[i].gadget_type_id;
7323 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7324 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7328 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7330 // determine horizontal position to the right of specified gadget
7331 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7332 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7333 ED_GADGET_TEXT_DISTANCE);
7335 // determine horizontal offset for leading text
7336 if (counterbutton_info[i].text_left != NULL)
7337 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7339 for (j = 0; j < 2; j++)
7341 struct GadgetInfo *gi;
7343 counterbutton_info[i].gadget_id_down :
7344 counterbutton_info[i].gadget_id_up);
7346 struct GraphicInfo *gd;
7347 int gd_x1, gd_x2, gd_y1, gd_y2;
7348 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7349 char infotext[max_infotext_len + 1];
7351 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7354 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7355 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7357 event_mask |= GD_EVENT_RELEASED;
7361 x = DX + editor.button.prev_level.x;
7362 y = DY + editor.button.prev_level.y;
7366 x = DX + editor.button.next_level.x;
7367 y = DY + editor.button.next_level.y;
7373 IMG_EDITOR_COUNTER_DOWN :
7374 IMG_EDITOR_COUNTER_UP);
7377 gd = &graphic_info[graphic];
7381 gd_x2 = gd->src_x + gd->pressed_xoffset;
7382 gd_y2 = gd->src_y + gd->pressed_yoffset;
7384 sprintf(infotext, "%s counter value by 1, 5 or 10",
7385 (j == 0 ? "decrease" : "increase"));
7387 gi = CreateGadget(GDI_CUSTOM_ID, id,
7388 GDI_CUSTOM_TYPE_ID, type_id,
7389 GDI_IMAGE_ID, graphic,
7390 GDI_INFO_TEXT, infotext,
7393 GDI_WIDTH, gd->width,
7394 GDI_HEIGHT, gd->height,
7395 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7396 GDI_STATE, GD_BUTTON_UNPRESSED,
7397 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7398 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7399 GDI_EVENT_MASK, event_mask,
7400 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7401 GDI_CALLBACK_ACTION, HandleCounterButtons,
7405 Fail("cannot create gadget");
7407 level_editor_gadget[id] = gi;
7408 right_gadget_border[id] =
7409 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7411 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7415 int font_type = FONT_INPUT_1;
7416 int font_type_active = FONT_INPUT_1_ACTIVE;
7418 id = counterbutton_info[i].gadget_id_text;
7420 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7422 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7424 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7426 font_type = FONT_LEVEL_NUMBER;
7427 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7429 x = DX + editor.input.level_number.x;
7430 y = DY + editor.input.level_number.y;
7434 graphic = IMG_EDITOR_COUNTER_INPUT;
7437 gd = &graphic_info[graphic];
7441 gd_x2 = gd->src_x + gd->active_xoffset;
7442 gd_y2 = gd->src_y + gd->active_yoffset;
7444 gi = CreateGadget(GDI_CUSTOM_ID, id,
7445 GDI_CUSTOM_TYPE_ID, type_id,
7446 GDI_IMAGE_ID, graphic,
7447 GDI_INFO_TEXT, "enter counter value",
7450 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7451 GDI_NUMBER_VALUE, 0,
7452 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7453 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7454 GDI_TEXT_SIZE, 3, // minimal counter text size
7455 GDI_TEXT_FONT, font_type,
7456 GDI_TEXT_FONT_ACTIVE, font_type_active,
7457 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7458 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7459 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7460 GDI_DESIGN_WIDTH, gd->width,
7461 GDI_EVENT_MASK, event_mask,
7462 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7463 GDI_CALLBACK_ACTION, HandleCounterButtons,
7467 Fail("cannot create gadget");
7469 level_editor_gadget[id] = gi;
7470 right_gadget_border[id] =
7471 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7473 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
7479 static void CreateDrawingAreas(void)
7483 // these values are not constant, but can change at runtime
7484 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
7485 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
7487 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
7489 struct GadgetInfo *gi;
7490 int id = drawingarea_info[i].gadget_id;
7491 int type_id = drawingarea_info[i].gadget_type_id;
7492 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
7493 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
7494 int area_xsize = drawingarea_info[i].area_xsize;
7495 int area_ysize = drawingarea_info[i].area_ysize;
7496 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
7497 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
7498 unsigned int event_mask =
7499 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
7500 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
7503 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
7505 // determine horizontal position to the right of specified gadget
7506 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
7507 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
7508 ED_DRAWINGAREA_TEXT_DISTANCE);
7510 // determine horizontal offset for leading text
7511 if (drawingarea_info[i].text_left != NULL)
7512 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
7514 gi = CreateGadget(GDI_CUSTOM_ID, id,
7515 GDI_CUSTOM_TYPE_ID, type_id,
7518 GDI_TYPE, GD_TYPE_DRAWING_AREA,
7519 GDI_AREA_SIZE, area_xsize, area_ysize,
7520 GDI_ITEM_SIZE, item_size, item_size,
7521 GDI_EVENT_MASK, event_mask,
7522 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
7523 GDI_CALLBACK_ACTION, HandleDrawingAreas,
7527 Fail("cannot create gadget");
7529 level_editor_gadget[id] = gi;
7530 right_gadget_border[id] =
7531 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
7535 static void CreateTextInputGadgets(void)
7537 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
7538 int max_infotext_len = getMaxInfoTextLength();
7541 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
7543 int gd_x1 = gd->src_x;
7544 int gd_y1 = gd->src_y;
7545 int gd_x2 = gd->src_x + gd->active_xoffset;
7546 int gd_y2 = gd->src_y + gd->active_yoffset;
7547 struct GadgetInfo *gi;
7548 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7549 char infotext[MAX_OUTPUT_LINESIZE + 1];
7550 int id = textinput_info[i].gadget_id;
7551 int type_id = textinput_info[i].gadget_type_id;
7555 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
7557 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
7559 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
7560 int border_size = gd->border_size;
7561 int font_nr = FONT_INPUT_1;
7562 int font_height = getFontHeight(font_nr);
7563 int xoffset = element_border + TILEX + element_border + 3 * border_size;
7564 int yoffset = element_border + (TILEY - font_height) / 2;
7566 x = (editor.settings.element_name.x != -1 ?
7567 editor.settings.element_name.x :
7568 editor.settings.element_graphic.x + xoffset) - border_size;
7569 y = (editor.settings.element_name.y != -1 ?
7570 editor.settings.element_name.y :
7571 editor.settings.element_graphic.y + yoffset) - border_size;
7575 x = ED_SETTINGS_X(textinput_info[i].x);
7576 y = ED_SETTINGS_Y(textinput_info[i].y);
7579 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
7580 infotext[max_infotext_len] = '\0';
7582 gi = CreateGadget(GDI_CUSTOM_ID, id,
7583 GDI_CUSTOM_TYPE_ID, type_id,
7584 GDI_INFO_TEXT, infotext,
7587 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
7588 GDI_TEXT_VALUE, textinput_info[i].value,
7589 GDI_TEXT_SIZE, textinput_info[i].size,
7590 GDI_TEXT_FONT, FONT_INPUT_1,
7591 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7592 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7593 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7594 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7595 GDI_DESIGN_WIDTH, gd->width,
7596 GDI_EVENT_MASK, event_mask,
7597 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7598 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
7602 Fail("cannot create gadget");
7604 level_editor_gadget[id] = gi;
7608 static void CreateTextAreaGadgets(void)
7610 int max_infotext_len = getMaxInfoTextLength();
7613 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
7615 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
7616 int gd_x1 = gd->src_x;
7617 int gd_y1 = gd->src_y;
7618 int gd_x2 = gd->src_x + gd->active_xoffset;
7619 int gd_y2 = gd->src_y + gd->active_yoffset;
7620 struct GadgetInfo *gi;
7621 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
7622 char infotext[MAX_OUTPUT_LINESIZE + 1];
7623 int id = textarea_info[i].gadget_id;
7624 int type_id = textarea_info[i].gadget_type_id;
7625 int area_xsize = textarea_info[i].xsize;
7626 int area_ysize = textarea_info[i].ysize;
7629 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
7631 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
7632 infotext[max_infotext_len] = '\0';
7634 gi = CreateGadget(GDI_CUSTOM_ID, id,
7635 GDI_CUSTOM_TYPE_ID, type_id,
7636 GDI_INFO_TEXT, infotext,
7637 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
7638 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
7639 GDI_TYPE, GD_TYPE_TEXT_AREA,
7640 GDI_AREA_SIZE, area_xsize, area_ysize,
7641 GDI_TEXT_FONT, FONT_INPUT_1,
7642 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7643 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7644 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7645 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7646 GDI_DESIGN_WIDTH, gd->width,
7647 GDI_EVENT_MASK, event_mask,
7648 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7649 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
7653 Fail("cannot create gadget");
7655 level_editor_gadget[id] = gi;
7659 static void CreateSelectboxGadgets(void)
7661 int max_infotext_len = getMaxInfoTextLength();
7664 for (i = 0; i < ED_NUM_SELECTBOX; i++)
7666 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
7667 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
7668 int gd_x1 = gd->src_x;
7669 int gd_y1 = gd->src_y;
7670 int gd_x2 = gd->src_x + gd->active_xoffset;
7671 int gd_y2 = gd->src_y + gd->active_yoffset;
7672 int selectbox_button_xsize = gd2->width;
7673 struct GadgetInfo *gi;
7674 char infotext[MAX_OUTPUT_LINESIZE + 1];
7675 int id = selectbox_info[i].gadget_id;
7676 int type_id = selectbox_info[i].gadget_type_id;
7677 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
7678 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
7679 unsigned int event_mask =
7680 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7683 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
7685 if (selectbox_info[i].size == -1) // dynamically determine size
7687 // (we cannot use -1 for uninitialized values if we directly compare
7688 // with results from strlen(), because the '<' and '>' operation will
7689 // implicitely cast -1 to an unsigned integer value!)
7690 selectbox_info[i].size = 0;
7692 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
7693 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
7694 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
7696 selectbox_info[i].size++; // add one character empty space
7699 // determine horizontal position to the right of specified gadget
7700 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
7701 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
7702 ED_GADGET_TEXT_DISTANCE);
7704 // determine horizontal offset for leading text
7705 if (selectbox_info[i].text_left != NULL)
7706 x += getTextWidthForGadget(selectbox_info[i].text_left);
7708 sprintf(infotext, "Select %s", selectbox_info[i].infotext);
7709 infotext[max_infotext_len] = '\0';
7711 gi = CreateGadget(GDI_CUSTOM_ID, id,
7712 GDI_CUSTOM_TYPE_ID, type_id,
7713 GDI_INFO_TEXT, infotext,
7716 GDI_TYPE, GD_TYPE_SELECTBOX,
7717 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
7718 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
7719 GDI_TEXT_SIZE, selectbox_info[i].size,
7720 GDI_TEXT_FONT, FONT_INPUT_1,
7721 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7722 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
7723 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7724 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7725 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7726 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
7727 GDI_DESIGN_WIDTH, gd->width,
7728 GDI_EVENT_MASK, event_mask,
7729 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7730 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
7734 Fail("cannot create gadget");
7736 level_editor_gadget[id] = gi;
7737 right_gadget_border[id] =
7738 getRightGadgetBorder(gi, selectbox_info[i].text_right);
7742 static void CreateTextbuttonGadgets(void)
7744 int max_infotext_len = getMaxInfoTextLength();
7747 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
7749 int id = textbutton_info[i].gadget_id;
7750 int type_id = textbutton_info[i].gadget_type_id;
7752 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
7753 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
7755 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
7756 int gadget_distance =
7757 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
7758 struct GraphicInfo *gd = &graphic_info[graphic];
7759 int gd_x1 = gd->src_x;
7760 int gd_y1 = gd->src_y;
7761 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7762 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7763 int gd_x1a = gd->src_x + gd->active_xoffset;
7764 int gd_y1a = gd->src_y + gd->active_yoffset;
7765 int border_xsize = gd->border_size + gd->draw_xoffset;
7766 int border_ysize = gd->border_size;
7767 struct GadgetInfo *gi;
7768 unsigned int event_mask = GD_EVENT_RELEASED;
7769 char infotext[MAX_OUTPUT_LINESIZE + 1];
7770 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
7771 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
7774 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
7776 if (textbutton_info[i].size == -1) // dynamically determine size
7777 textbutton_info[i].size = strlen(textbutton_info[i].text);
7779 sprintf(infotext, "%s", textbutton_info[i].infotext);
7780 infotext[max_infotext_len] = '\0';
7782 // determine horizontal position to the right of specified gadget
7783 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7785 int gadget_id_align = textbutton_info[i].gadget_id_align;
7787 x = right_gadget_border[gadget_id_align] + gadget_distance;
7789 if (textbutton_info[i].y == -1)
7790 y = level_editor_gadget[gadget_id_align]->y;
7793 // determine horizontal offset for leading text
7794 if (textbutton_info[i].text_left != NULL)
7795 x += getTextWidthForGadget(textbutton_info[i].text_left);
7797 gi = CreateGadget(GDI_CUSTOM_ID, id,
7798 GDI_CUSTOM_TYPE_ID, type_id,
7799 GDI_IMAGE_ID, graphic,
7800 GDI_INFO_TEXT, infotext,
7803 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
7804 GDI_TEXT_VALUE, textbutton_info[i].text,
7805 GDI_TEXT_SIZE, textbutton_info[i].size,
7806 GDI_TEXT_FONT, FONT_INPUT_2,
7807 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
7808 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7809 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7810 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7811 GDI_BORDER_SIZE, border_xsize, border_ysize,
7812 GDI_DESIGN_WIDTH, gd->width,
7813 GDI_DECORATION_SHIFTING, 1, 1,
7814 GDI_EVENT_MASK, event_mask,
7815 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7816 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
7820 Fail("cannot create gadget");
7822 level_editor_gadget[id] = gi;
7823 right_gadget_border[id] =
7824 getRightGadgetBorder(gi, textbutton_info[i].text_right);
7828 static void CreateGraphicbuttonGadgets(void)
7830 struct GadgetInfo *gi;
7833 // create buttons for scrolling of drawing area and element list
7834 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
7836 int id = graphicbutton_info[i].gadget_id;
7837 int type_id = graphicbutton_info[i].gadget_type_id;
7838 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
7839 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
7840 int graphic = graphicbutton_info[i].graphic;
7841 struct GraphicInfo *gd = &graphic_info[graphic];
7842 int gd_x1 = gd->src_x;
7843 int gd_y1 = gd->src_y;
7844 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7845 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7846 unsigned int event_mask = GD_EVENT_RELEASED;
7849 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
7851 // determine horizontal position to the right of specified gadget
7852 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7853 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
7854 ED_GADGET_TEXT_DISTANCE);
7856 // determine horizontal offset for leading text
7857 if (graphicbutton_info[i].text_left != NULL)
7858 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
7860 gi = CreateGadget(GDI_CUSTOM_ID, id,
7861 GDI_CUSTOM_TYPE_ID, type_id,
7862 GDI_IMAGE_ID, graphic,
7863 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
7866 GDI_WIDTH, gd->width,
7867 GDI_HEIGHT, gd->height,
7868 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7869 GDI_STATE, GD_BUTTON_UNPRESSED,
7870 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7871 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7872 GDI_EVENT_MASK, event_mask,
7873 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7874 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
7878 Fail("cannot create gadget");
7880 level_editor_gadget[id] = gi;
7881 right_gadget_border[id] =
7882 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
7886 static void CreateScrollbarGadgets(void)
7890 // these values are not constant, but can change at runtime
7891 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
7892 SX + ED_SCROLL_HORIZONTAL_XPOS;
7893 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
7894 SY + ED_SCROLL_HORIZONTAL_YPOS;
7895 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
7896 ED_SCROLL_HORIZONTAL_XSIZE;
7897 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
7898 ED_SCROLL_HORIZONTAL_YSIZE;
7899 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
7900 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
7901 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
7902 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
7904 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
7905 SX + ED_SCROLL_VERTICAL_XPOS;
7906 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
7907 SY + ED_SCROLL_VERTICAL_YPOS;
7908 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
7909 ED_SCROLL_VERTICAL_XSIZE;
7910 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
7911 ED_SCROLL_VERTICAL_YSIZE;
7912 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
7913 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
7914 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
7915 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
7917 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
7918 PX + ED_SCROLL2_VERTICAL_XPOS;
7919 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
7920 PY + ED_SCROLL2_VERTICAL_YPOS;
7921 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
7922 ED_SCROLL2_VERTICAL_XSIZE;
7923 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
7924 ED_SCROLL2_VERTICAL_YSIZE;
7925 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
7926 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
7927 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
7928 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
7930 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
7932 int id = scrollbar_info[i].gadget_id;
7933 int type_id = scrollbar_info[i].gadget_type_id;
7934 int graphic = scrollbar_info[i].graphic;
7935 struct GraphicInfo *gd = &graphic_info[graphic];
7936 int gd_x1 = gd->src_x;
7937 int gd_y1 = gd->src_y;
7938 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7939 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7940 struct GadgetInfo *gi;
7941 int items_max, items_visible, item_position;
7942 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
7945 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
7947 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
7949 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
7950 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
7951 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
7953 else // drawing area scrollbars
7955 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
7957 items_max = MAX(lev_fieldx + 2, ed_fieldx);
7958 items_visible = ed_fieldx;
7963 items_max = MAX(lev_fieldy + 2, ed_fieldy);
7964 items_visible = ed_fieldy;
7969 gi = CreateGadget(GDI_CUSTOM_ID, id,
7970 GDI_CUSTOM_TYPE_ID, type_id,
7971 GDI_IMAGE_ID, graphic,
7972 GDI_INFO_TEXT, scrollbar_info[i].infotext,
7973 GDI_X, scrollbar_pos[i].x,
7974 GDI_Y, scrollbar_pos[i].y,
7975 GDI_WIDTH, scrollbar_pos[i].width,
7976 GDI_HEIGHT, scrollbar_pos[i].height,
7977 GDI_TYPE, scrollbar_info[i].type,
7978 GDI_SCROLLBAR_ITEMS_MAX, items_max,
7979 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
7980 GDI_SCROLLBAR_ITEM_POSITION, item_position,
7981 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
7982 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
7983 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
7984 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
7985 GDI_STATE, GD_BUTTON_UNPRESSED,
7986 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7987 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7988 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7989 GDI_EVENT_MASK, event_mask,
7990 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7991 GDI_CALLBACK_ACTION, HandleControlButtons,
7995 Fail("cannot create gadget");
7997 level_editor_gadget[id] = gi;
8001 static void CreateCheckbuttonGadgets(void)
8003 struct GadgetInfo *gi;
8006 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8008 int id = checkbutton_info[i].gadget_id;
8009 int type_id = checkbutton_info[i].gadget_type_id;
8010 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8011 IMG_EDITOR_CHECKBOX);
8012 struct GraphicInfo *gd = &graphic_info[graphic];
8013 int gd_x1 = gd->src_x;
8014 int gd_y1 = gd->src_y;
8015 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8016 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8017 int gd_x1a = gd->src_x + gd->active_xoffset;
8018 int gd_y1a = gd->src_y + gd->active_yoffset;
8019 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8020 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8021 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8022 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8023 unsigned int event_mask = GD_EVENT_PRESSED;
8026 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8028 // determine horizontal position to the right of specified gadget
8029 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8030 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8031 ED_GADGET_TEXT_DISTANCE);
8033 // determine horizontal offset for leading text
8034 if (checkbutton_info[i].text_left != NULL)
8035 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8037 gi = CreateGadget(GDI_CUSTOM_ID, id,
8038 GDI_CUSTOM_TYPE_ID, type_id,
8039 GDI_IMAGE_ID, graphic,
8040 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8043 GDI_WIDTH, gd->width,
8044 GDI_HEIGHT, gd->height,
8045 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8046 GDI_CHECKED, *checkbutton_info[i].value,
8047 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8048 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8049 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8050 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8051 GDI_EVENT_MASK, event_mask,
8052 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8053 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8057 Fail("cannot create gadget");
8059 level_editor_gadget[id] = gi;
8060 right_gadget_border[id] =
8061 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8065 static void CreateRadiobuttonGadgets(void)
8067 int graphic = IMG_EDITOR_RADIOBUTTON;
8068 struct GraphicInfo *gd = &graphic_info[graphic];
8069 int gd_x1 = gd->src_x;
8070 int gd_y1 = gd->src_y;
8071 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8072 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8073 int gd_x1a = gd->src_x + gd->active_xoffset;
8074 int gd_y1a = gd->src_y + gd->active_yoffset;
8075 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8076 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8077 struct GadgetInfo *gi;
8080 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8082 int id = radiobutton_info[i].gadget_id;
8083 int type_id = radiobutton_info[i].gadget_type_id;
8084 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8085 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8086 unsigned int event_mask = GD_EVENT_PRESSED;
8089 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8092 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8094 // determine horizontal position to the right of specified gadget
8095 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8096 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8097 ED_GADGET_TEXT_DISTANCE);
8099 // determine horizontal offset for leading text
8100 if (radiobutton_info[i].text_left != NULL)
8101 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8103 gi = CreateGadget(GDI_CUSTOM_ID, id,
8104 GDI_CUSTOM_TYPE_ID, type_id,
8105 GDI_IMAGE_ID, graphic,
8106 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8109 GDI_WIDTH, gd->width,
8110 GDI_HEIGHT, gd->height,
8111 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8112 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8113 GDI_CHECKED, checked,
8114 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8115 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8116 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8117 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8118 GDI_EVENT_MASK, event_mask,
8119 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8120 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8124 Fail("cannot create gadget");
8126 level_editor_gadget[id] = gi;
8127 right_gadget_border[id] =
8128 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8132 void CreateLevelEditorGadgets(void)
8134 // force EDITOR font inside level editor
8135 SetFontStatus(GAME_MODE_EDITOR);
8137 // these values are not constant, but can change at runtime
8138 ed_fieldx = MAX_ED_FIELDX - 1;
8139 ed_fieldy = MAX_ED_FIELDY - 1;
8141 num_editor_gadgets = NUM_EDITOR_GADGETS;
8143 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8145 level_editor_gadget =
8146 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8147 right_gadget_border =
8148 checked_calloc(num_editor_gadgets * sizeof(int));
8150 // set number of empty (padding) element buttons to maximum number of buttons
8151 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8153 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8154 editor_el_empty_ptr = editor_el_empty;
8156 use_permanent_palette = !editor.palette.show_as_separate_screen;
8158 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8160 ReinitializeElementList();
8162 CreateControlButtons();
8163 CreateScrollbarGadgets();
8165 // order of function calls is important because of cross-references
8166 CreateCheckbuttonGadgets();
8167 CreateCounterButtons();
8168 CreateRadiobuttonGadgets();
8169 CreateTextInputGadgets();
8170 CreateTextAreaGadgets();
8171 CreateSelectboxGadgets();
8172 CreateGraphicbuttonGadgets();
8173 CreateTextbuttonGadgets();
8174 CreateDrawingAreas();
8179 void FreeLevelEditorGadgets(void)
8183 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8185 for (i = 0; i < num_editor_gadgets; i++)
8187 FreeGadget(level_editor_gadget[i]);
8189 level_editor_gadget[i] = NULL;
8192 checked_free(level_editor_gadget);
8193 checked_free(right_gadget_border);
8195 checked_free(editor_el_empty);
8198 static void MapCounterButtons(int id)
8200 int font_nr = FONT_TEXT_1;
8201 int font_height = getFontHeight(font_nr);
8202 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8203 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8204 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8205 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8206 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8207 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8208 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8209 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8210 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8211 int yoffset = (gi_down->height - font_height) / 2;
8212 int x_left = gi_down->x - xoffset_left;
8213 int x_right; // set after gadget position was modified
8214 int y_above = gi_down->y - yoffset_above;
8216 int y; // set after gadget position was modified
8218 // counter limits must be changed first to prevent value truncation
8219 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8220 counterbutton_info[id].max_value);
8222 // right text position might have changed after setting position above
8223 x_right = gi_up->x + gi_up->width + xoffset_right;
8225 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8227 // set position for counter gadgets with dynamically determined position
8228 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8230 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8231 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8232 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8235 // vertical position might have changed after setting position above
8236 y = gi_up->y + yoffset;
8238 if (counterbutton_info[id].text_above)
8239 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8241 if (counterbutton_info[id].text_left)
8242 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8244 if (counterbutton_info[id].text_right)
8245 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8252 static void MapControlButtons(void)
8257 // map toolbox buttons (excluding special CE toolbox buttons)
8258 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8259 MapGadget(level_editor_gadget[i]);
8261 // map toolbox buttons (element properties buttons)
8262 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8263 MapGadget(level_editor_gadget[i]);
8265 if (use_permanent_palette)
8267 // map buttons to select elements
8268 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8269 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8270 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8271 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8272 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8275 // map buttons to select level
8276 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8277 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8278 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8279 MapCounterButtons(counter_id);
8282 static void MapDrawingArea(int id)
8284 int font_nr = FONT_TEXT_1;
8285 int font_height = getFontHeight(font_nr);
8286 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8287 int area_xsize = gi->drawing.area_xsize;
8288 int area_ysize = gi->drawing.area_ysize;
8289 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8290 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8291 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8292 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8293 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8294 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8295 int y_side = gi->y + (gi->height - font_height) / 2;
8296 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8297 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8299 if (drawingarea_info[id].text_left)
8300 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8302 if (drawingarea_info[id].text_right)
8303 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8305 if (drawingarea_info[id].text_above)
8306 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8308 if (drawingarea_info[id].text_below)
8309 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8311 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8313 DrawElementBorder(gi->x, gi->y,
8314 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8315 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8317 DrawDrawingArea(id);
8323 static void MapTextInputGadget(int id)
8325 int font_nr = FONT_TEXT_1;
8326 int font_height = getFontHeight(font_nr);
8327 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8328 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8329 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8330 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8332 if (textinput_info[id].text_above)
8333 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8335 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8340 static void MapTextAreaGadget(int id)
8342 int font_nr = FONT_TEXT_1;
8343 int font_height = getFontHeight(font_nr);
8344 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8345 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8346 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8347 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8348 char *text_above = textarea_info[id].text_above;
8350 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8351 text_above = textarea_info[id].text_above_cropped;
8354 DrawTextS(x_above, y_above, font_nr, text_above);
8356 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8361 static void MapSelectboxGadget(int id)
8363 int font_nr = FONT_TEXT_1;
8364 int font_height = getFontHeight(font_nr);
8365 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8366 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8367 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8368 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8369 int yoffset = (gi->height - font_height) / 2;
8370 int x_left = gi->x - xoffset_left;
8371 int x_right = gi->x + gi->width + xoffset_right;
8372 int y_above = gi->y - yoffset_above;
8374 int y = gi->y + yoffset;
8376 if (selectbox_info[id].text_above)
8377 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8379 if (selectbox_info[id].text_left)
8380 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8382 if (selectbox_info[id].text_right)
8383 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8385 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8390 static void MapTextbuttonGadget(int id)
8392 int font_nr = FONT_TEXT_1;
8393 int font_height = getFontHeight(font_nr);
8394 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8395 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8396 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8397 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8398 int yoffset = (gi->height - font_height) / 2;
8399 int x_left = gi->x - xoffset_left;
8400 int x_right = gi->x + gi->width + xoffset_right;
8401 int y_above = gi->y - yoffset_above;
8403 int y = gi->y + yoffset;
8405 // only show button to delete change pages when more than minimum pages
8406 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8407 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8410 if (textbutton_info[id].text_above)
8411 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8413 if (textbutton_info[id].text_left)
8414 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8416 if (textbutton_info[id].text_right)
8417 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8422 static void MapGraphicbuttonGadget(int id)
8424 int font_nr = FONT_TEXT_1;
8425 int font_height = getFontHeight(font_nr);
8426 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8427 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8428 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8429 int yoffset = (gi->height - font_height) / 2;
8430 int x_left = gi->x - xoffset_left;
8431 int x_right = gi->x + gi->width + xoffset_right;
8432 int y = gi->y + yoffset;
8434 if (graphicbutton_info[id].text_left)
8435 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8437 if (graphicbutton_info[id].text_right)
8438 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8443 static void MapRadiobuttonGadget(int id)
8445 int font_nr = FONT_TEXT_1;
8446 int font_height = getFontHeight(font_nr);
8447 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8448 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8449 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8450 int yoffset = (gi->height - font_height) / 2;
8451 int x_left = gi->x - xoffset_left;
8452 int x_right = gi->x + gi->width + xoffset_right;
8453 int y = gi->y + yoffset;
8455 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
8457 if (radiobutton_info[id].text_left)
8458 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
8460 if (radiobutton_info[id].text_right)
8461 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
8463 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
8468 static void MapCheckbuttonGadget(int id)
8470 int font_nr = FONT_TEXT_1;
8471 int font_height = getFontHeight(font_nr);
8472 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
8473 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8474 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8475 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8476 int yoffset = (gi->height - font_height) / 2;
8477 int y_above = gi->y - yoffset_above;
8479 int x_left, x_right, y; // set after gadget position was modified
8481 // set position for gadgets with dynamically determined position
8482 if (checkbutton_info[id].x != -1) // do not change dynamic positions
8483 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
8484 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
8486 x_left = gi->x - xoffset_left;
8487 x_right = gi->x + gi->width + xoffset_right;
8488 y = gi->y + yoffset;
8490 if (checkbutton_info[id].text_above)
8491 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
8493 if (checkbutton_info[id].text_left)
8494 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
8496 if (checkbutton_info[id].text_right)
8497 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
8499 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
8504 static void MapMainDrawingArea(void)
8506 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
8507 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
8510 if (suppressBorderElement())
8512 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
8513 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
8516 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
8518 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
8519 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
8520 no_horizontal_scrollbar) ||
8521 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
8522 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
8523 no_vertical_scrollbar))
8526 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
8529 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
8531 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
8532 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
8535 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
8538 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
8541 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
8545 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
8547 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
8548 i == GADGET_ID_CUSTOM_COPY_TO ||
8549 i == GADGET_ID_CUSTOM_EXCHANGE ||
8550 i == GADGET_ID_CUSTOM_COPY ||
8551 i == GADGET_ID_CUSTOM_PASTE)
8554 MapGadget(level_editor_gadget[i]);
8556 UnmapGadget(level_editor_gadget[i]);
8561 static void MapLevelEditorToolboxCustomGadgets(void)
8563 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
8566 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
8568 if (IS_CUSTOM_ELEMENT(properties_element) ||
8569 IS_GROUP_ELEMENT(properties_element) ||
8570 IS_EMPTY_ELEMENT(properties_element))
8571 MapLevelEditorToolboxCustomGadgets();
8574 static void UnmapLevelEditorToolboxCustomGadgets(void)
8576 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
8579 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
8583 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
8585 if (i != GADGET_ID_SINGLE_ITEMS &&
8586 i != GADGET_ID_PICK_ELEMENT)
8588 struct GadgetInfo *gi = level_editor_gadget[i];
8596 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
8597 struct GraphicInfo *gd = &graphic_info[graphic];
8601 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
8602 gi->width, gi->height, gi->x, gi->y);
8604 redraw_mask |= REDRAW_DOOR_3;
8610 static void MapLevelEditorToolboxDrawingGadgets(void)
8612 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
8615 static void UnmapLevelEditorToolboxDrawingGadgets(void)
8617 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
8620 static void UnmapDrawingArea(int id)
8622 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
8625 static void UnmapLevelEditorFieldGadgets(void)
8629 for (i = 0; i < num_editor_gadgets; i++)
8630 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
8631 level_editor_gadget[i]->y))
8632 UnmapGadget(level_editor_gadget[i]);
8635 void UnmapLevelEditorGadgets(void)
8639 for (i = 0; i < num_editor_gadgets; i++)
8640 UnmapGadget(level_editor_gadget[i]);
8643 static void ResetUndoBuffer(void)
8645 undo_buffer_position = -1;
8646 undo_buffer_steps = -1;
8647 redo_buffer_steps = 0;
8649 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
8651 level.changed = FALSE;
8654 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
8656 if (remap_toolbox_gadgets)
8658 ModifyEditorElementList();
8659 RedrawDrawingElements();
8662 if (edit_mode == ED_MODE_LEVELCONFIG)
8663 DrawLevelConfigWindow();
8664 else if (edit_mode == ED_MODE_PROPERTIES)
8665 DrawPropertiesWindow();
8666 else if (edit_mode == ED_MODE_PALETTE)
8667 DrawPaletteWindow();
8668 else // edit_mode == ED_MODE_DRAWING
8669 DrawDrawingWindowExt(remap_toolbox_gadgets);
8672 static void DrawEditModeWindow(void)
8674 DrawEditModeWindowExt(TRUE);
8677 static void DrawEditModeWindow_PlayfieldOnly(void)
8679 DrawEditModeWindowExt(FALSE);
8682 static void ChangeEditModeWindow(int new_edit_mode)
8684 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
8686 DrawEditModeWindow();
8689 static boolean LevelChanged(void)
8691 boolean field_changed = FALSE;
8694 for (y = 0; y < lev_fieldy; y++)
8695 for (x = 0; x < lev_fieldx; x++)
8696 if (Tile[x][y] != level.field[x][y])
8697 field_changed = TRUE;
8699 return (level.changed || field_changed);
8702 static boolean PrepareSavingIntoPersonalLevelSet(void)
8704 static LevelDirTree *last_copied_leveldir = NULL;
8705 static LevelDirTree *last_written_leveldir = NULL;
8706 static int last_copied_level_nr = -1;
8707 static int last_written_level_nr = -1;
8708 LevelDirTree *leveldir_former = leveldir_current;
8709 int level_nr_former = level_nr;
8712 // remember last mod/save so that for current session, we write
8713 // back to the same personal copy, asking only about overwrite.
8714 if (leveldir_current == last_copied_leveldir &&
8715 level_nr == last_copied_level_nr)
8717 // "cd" to personal level set dir (as used when writing last copy)
8718 leveldir_current = last_written_leveldir;
8719 level_nr = last_written_level_nr;
8724 if (!Request("This level is read-only! "
8725 "Save into personal level set?", REQ_ASK))
8728 // "cd" to personal level set dir (for writing copy the first time)
8730 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
8732 // this may happen if "setup.internal.create_user_levelset" is FALSE
8733 // or if file "levelinfo.conf" is missing in personal user level set
8734 if (leveldir_current == NULL)
8736 Request("Cannot find personal level set?!", REQ_CONFIRM);
8738 leveldir_current = leveldir_former;
8743 // find unused level number
8744 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
8746 static char *level_filename = NULL;
8748 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
8750 if (!fileExists(level_filename))
8754 last_copied_leveldir = leveldir_former;
8755 last_copied_level_nr = level_nr_former;
8757 last_written_leveldir = leveldir_current;
8758 last_written_level_nr = level_nr = new_level_nr;
8763 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
8765 static char *filename_levelinfo = NULL, *mod_name = NULL;
8768 // annotate this copy-and-mod in personal levelinfo.conf
8769 setString(&filename_levelinfo,
8770 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
8772 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
8774 fprintf(file, "\n");
8775 fprintf(file, "# level %d was modified from:\n", level_nr);
8776 fprintf(file, "# - previous level set name: %s\n",
8778 fprintf(file, "# - level within previous set: %d \"%s\"\n",
8779 level.file_info.nr, level.name);
8780 fprintf(file, "# - previous author: %s\n",
8782 fprintf(file, "# - previous save date: ");
8784 if (level.creation_date.src == DATE_SRC_LEVELFILE)
8786 fprintf(file, "%04d-%02d-%02d\n",
8787 level.creation_date.year,
8788 level.creation_date.month,
8789 level.creation_date.day);
8793 fprintf(file, "not recorded\n");
8799 if (level_nr > leveldir_current->last_level)
8800 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
8802 // else: allow the save even if annotation failed
8804 // now... spray graffiti on the old level vital statistics
8805 // user can change these; just trying to set a good baseline
8807 // don't truncate names for fear of making offensive or silly:
8808 // long-named original author only recorded in levelinfo.conf.
8809 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
8810 if (!strEqual(level.author, leveldir_current->author))
8812 setString(&mod_name, getStringCat3(leveldir_current->author,
8813 " after ", level.author));
8815 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8816 setString(&mod_name,
8817 getStringCat2(leveldir_current->author, " (ed.)"));
8819 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8820 setString(&mod_name, leveldir_current->author);
8822 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
8824 // less worried about truncation here
8825 setString(&mod_name, getStringCat2("Mod: ", level.name));
8826 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
8830 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
8831 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
8835 for (x = 0; x < lev_fieldx; x++)
8836 for (y = 0; y < lev_fieldy; y++)
8837 dst[x][y] = src[x][y];
8840 static int setSelectboxValue(int selectbox_id, int new_value)
8842 int new_index_value = 0;
8845 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
8846 if (selectbox_info[selectbox_id].options[i].value == new_value)
8847 new_index_value = i;
8849 *selectbox_info[selectbox_id].value =
8850 selectbox_info[selectbox_id].options[new_index_value].value;
8852 return new_index_value;
8855 static void setSelectboxSpecialActionVariablesIfNeeded(void)
8859 // change action mode and arg variables according to action type variable
8860 for (i = 0; action_arg_options[i].value != -1; i++)
8862 if (action_arg_options[i].value == custom_element_change.action_type)
8864 int mode = action_arg_options[i].mode;
8866 // only change if corresponding selectbox has changed
8867 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
8868 action_arg_modes[mode])
8869 custom_element_change.action_mode = -1;
8871 // only change if corresponding selectbox has changed
8872 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
8873 action_arg_options[i].options)
8874 custom_element_change.action_arg = -1;
8881 static void setSelectboxSpecialActionOptions(void)
8885 // change action mode and arg selectbox according to action type selectbox
8886 for (i = 0; action_arg_options[i].value != -1; i++)
8888 if (action_arg_options[i].value == custom_element_change.action_type)
8890 int mode = action_arg_options[i].mode;
8892 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
8893 action_arg_modes[mode]);
8894 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
8895 custom_element_change.action_mode);
8897 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
8898 action_arg_options[i].options);
8899 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
8900 custom_element_change.action_arg);
8906 static void copy_custom_element_settings(int element_from, int element_to)
8908 struct ElementInfo *ei_from = &element_info[element_from];
8909 struct ElementInfo *ei_to = &element_info[element_to];
8911 copyElementInfo(ei_from, ei_to);
8914 static void replace_custom_element_in_settings(int element_from,
8919 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8921 struct ElementInfo *ei = &element_info[i];
8923 for (y = 0; y < 3; y++)
8924 for (x = 0; x < 3; x++)
8925 if (ei->content.e[x][y] == element_from)
8926 ei->content.e[x][y] = element_to;
8928 for (j = 0; j < ei->num_change_pages; j++)
8930 struct ElementChangeInfo *change = &ei->change_page[j];
8932 if (change->target_element == element_from)
8933 change->target_element = element_to;
8935 if (change->initial_trigger_element == element_from)
8936 change->initial_trigger_element = element_to;
8938 if (change->action_element == element_from)
8939 change->action_element = element_to;
8941 for (y = 0; y < 3; y++)
8942 for (x = 0; x < 3; x++)
8943 if (change->target_content.e[x][y] == element_from)
8944 change->target_content.e[x][y] = element_to;
8947 if (ei->group != NULL) // group or internal
8948 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
8949 if (ei->group->element[j] == element_from)
8950 ei->group->element[j] = element_to;
8954 static void replace_custom_element_in_playfield(int element_from,
8959 for (x = 0; x < lev_fieldx; x++)
8960 for (y = 0; y < lev_fieldy; y++)
8961 if (Tile[x][y] == element_from)
8962 Tile[x][y] = element_to;
8965 static boolean CopyCustomElement(int element_old, int element_new,
8968 int copy_mode_orig = copy_mode;
8970 if (copy_mode == GADGET_ID_CUSTOM_COPY)
8972 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
8973 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8974 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
8976 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
8978 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
8979 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8980 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
8982 level.changed = TRUE;
8984 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
8986 Request("Please choose custom element!", REQ_CONFIRM);
8990 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
8992 Request("Please choose group element!", REQ_CONFIRM);
8996 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
8998 Request("Please choose empty element!", REQ_CONFIRM);
9004 level.changed = TRUE;
9007 // when modifying custom/group element, ask for copying level template
9008 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9010 if (!AskToCopyAndModifyLevelTemplate())
9014 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9016 copy_custom_element_settings(element_new, element_old);
9018 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9020 copy_custom_element_settings(element_old, element_new);
9022 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9024 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9025 copy_custom_element_settings(element_new, element_old);
9026 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9028 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9029 replace_custom_element_in_settings(element_new, element_old);
9030 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9032 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9033 replace_custom_element_in_playfield(element_new, element_old);
9034 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9037 UpdateCustomElementGraphicGadgets();
9038 DrawPropertiesWindow();
9043 static void CopyCustomElementPropertiesToEditor(int element)
9046 int current_change_page = element_info[element].current_change_page;
9048 // dynamically (re)build selectbox for selecting change page
9049 for (i = 0; i < element_info[element].num_change_pages; i++)
9051 sprintf(options_change_page_strings[i], "%d", i + 1);
9053 options_change_page[i].value = i;
9054 options_change_page[i].text = options_change_page_strings[i];
9057 options_change_page[i].value = -1;
9058 options_change_page[i].text = NULL;
9060 // needed here to initialize combined element properties
9061 InitElementPropertiesEngine(level.game_version);
9063 element_info[element].change =
9064 &element_info[element].change_page[current_change_page];
9066 custom_element = element_info[element];
9067 custom_element_change = *element_info[element].change;
9069 // needed to initially set selectbox options for special action options
9070 setSelectboxSpecialActionOptions();
9072 // needed to initially set selectbox value variables to reliable defaults
9073 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9074 setSelectboxValue(i, *selectbox_info[i].value);
9076 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9077 custom_element_properties[i] = HAS_PROPERTY(element, i);
9079 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9080 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9082 // ---------- element settings: configure (custom elements) -----------------
9084 // set accessible layer selectbox help value
9085 custom_element.access_type =
9086 (IS_WALKABLE(element) ? EP_WALKABLE :
9087 IS_PASSABLE(element) ? EP_PASSABLE :
9088 custom_element.access_type);
9089 custom_element.access_layer =
9090 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9091 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9092 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9093 custom_element.access_layer);
9094 custom_element.access_protected =
9095 (IS_PROTECTED(element) ? 1 : 0);
9096 custom_element_properties[EP_ACCESSIBLE] =
9097 (IS_ACCESSIBLE_OVER(element) ||
9098 IS_ACCESSIBLE_INSIDE(element) ||
9099 IS_ACCESSIBLE_UNDER(element));
9101 // set walk-to-object action selectbox help value
9102 custom_element.walk_to_action =
9103 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9104 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9105 IS_DROPPABLE(element) ? EP_DROPPABLE :
9106 IS_THROWABLE(element) ? EP_THROWABLE :
9107 IS_PUSHABLE(element) ? EP_PUSHABLE :
9108 custom_element.walk_to_action);
9109 custom_element_properties[EP_WALK_TO_OBJECT] =
9110 (IS_DIGGABLE(element) ||
9111 IS_COLLECTIBLE_ONLY(element) ||
9112 IS_DROPPABLE(element) ||
9113 IS_THROWABLE(element) ||
9114 IS_PUSHABLE(element));
9116 // set smash targets selectbox help value
9117 custom_element.smash_targets =
9118 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9119 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9120 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9121 custom_element.smash_targets);
9122 custom_element_properties[EP_CAN_SMASH] =
9123 (CAN_SMASH_EVERYTHING(element) ||
9124 CAN_SMASH_ENEMIES(element) ||
9125 CAN_SMASH_PLAYER(element));
9127 // set deadliness selectbox help value
9128 custom_element.deadliness =
9129 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9130 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9131 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9132 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9133 custom_element.deadliness);
9134 custom_element_properties[EP_DEADLY] =
9135 (DONT_TOUCH(element) ||
9136 DONT_GET_HIT_BY(element) ||
9137 DONT_COLLIDE_WITH(element) ||
9138 DONT_RUN_INTO(element));
9140 // ---------- element settings: advanced (custom elements) ------------------
9142 // set "change by direct action" selectbox help value
9143 custom_element_change.direct_action =
9144 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9145 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9146 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9147 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9148 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9149 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9150 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9151 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9152 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9153 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9154 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9155 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9156 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9157 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9158 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9159 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9160 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9161 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9162 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9163 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9164 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9165 custom_element_change.direct_action);
9167 // set "change by other element action" selectbox help value
9168 custom_element_change.other_action =
9169 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9170 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9171 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9172 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9173 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9174 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9175 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9176 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9177 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9178 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9179 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9180 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9181 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9182 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9183 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9184 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9185 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9186 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9187 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9188 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9189 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9190 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9191 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9192 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9193 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9194 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9195 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9196 custom_element_change.other_action);
9199 static void CopyGroupElementPropertiesToEditor(int element)
9201 group_element_info = *element_info[element].group;
9202 custom_element = element_info[element]; // needed for description
9205 static void CopyEmptyElementPropertiesToEditor(int element)
9207 custom_element = element_info[element];
9210 static void CopyClassicElementPropertiesToEditor(int element)
9212 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9213 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9214 getMoveIntoAcidProperty(&level, element);
9216 if (MAYBE_DONT_COLLIDE_WITH(element))
9217 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9218 getDontCollideWithProperty(&level, element);
9221 static void CopyElementPropertiesToEditor(int element)
9223 if (IS_CUSTOM_ELEMENT(element))
9224 CopyCustomElementPropertiesToEditor(element);
9225 else if (IS_GROUP_ELEMENT(element))
9226 CopyGroupElementPropertiesToEditor(element);
9227 else if (IS_EMPTY_ELEMENT(element))
9228 CopyEmptyElementPropertiesToEditor(element);
9230 CopyClassicElementPropertiesToEditor(element);
9233 static boolean AskToCopyAndModifyLevelTemplate(void)
9235 if (Request("Copy and modify settings from level template?", REQ_ASK))
9237 level.use_custom_template = FALSE;
9239 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9240 GDI_CHECKED, FALSE, GDI_END);
9241 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9242 GDI_CHECKED, FALSE, GDI_END);
9248 LoadLevelTemplate(-1); // this resets all element modifications ...
9250 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9256 static void CopyCustomElementPropertiesToGame(int element)
9259 int access_type_and_layer;
9261 // mark that this custom element has been modified
9262 custom_element.modified_settings = TRUE;
9263 level.changed = TRUE;
9265 if (level.use_custom_template)
9266 AskToCopyAndModifyLevelTemplate();
9268 element_info[element] = custom_element;
9269 *element_info[element].change = custom_element_change;
9271 // ---------- element settings: configure (custom elements) -----------------
9273 // set accessible property from checkbox and selectbox
9274 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9275 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9276 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9277 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9278 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9279 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9280 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9281 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9282 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9283 custom_element_properties[access_type_and_layer] =
9284 custom_element_properties[EP_ACCESSIBLE];
9285 custom_element_properties[EP_PROTECTED] =
9286 (custom_element.access_protected != 0 &&
9287 custom_element_properties[EP_ACCESSIBLE]);
9289 // set walk-to-object property from checkbox and selectbox
9290 custom_element_properties[EP_DIGGABLE] = FALSE;
9291 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9292 custom_element_properties[EP_DROPPABLE] = FALSE;
9293 custom_element_properties[EP_THROWABLE] = FALSE;
9294 custom_element_properties[EP_PUSHABLE] = FALSE;
9295 custom_element_properties[custom_element.walk_to_action] =
9296 custom_element_properties[EP_WALK_TO_OBJECT];
9298 // set smash property from checkbox and selectbox
9299 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9300 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9301 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9302 custom_element_properties[custom_element.smash_targets] =
9303 custom_element_properties[EP_CAN_SMASH];
9305 // set deadliness property from checkbox and selectbox
9306 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9307 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9308 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9309 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9310 custom_element_properties[custom_element.deadliness] =
9311 custom_element_properties[EP_DEADLY];
9313 // ---------- element settings: advanced (custom elements) ------------------
9315 // set player change event from checkbox and selectbox
9316 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9317 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9318 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9319 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9320 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9321 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9322 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9323 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9324 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9325 custom_element_change_events[CE_SWITCHED] = FALSE;
9326 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9327 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9328 custom_element_change_events[CE_BLOCKED] = FALSE;
9329 custom_element_change_events[CE_IMPACT] = FALSE;
9330 custom_element_change_events[CE_SMASHED] = FALSE;
9331 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9332 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9333 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9334 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9335 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9336 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9337 custom_element_change_events[custom_element_change.direct_action] =
9338 custom_element_change_events[CE_BY_DIRECT_ACTION];
9340 // set other element action change event from checkbox and selectbox
9341 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9342 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9343 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9344 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9345 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9346 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9347 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9348 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9349 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9350 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9351 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9352 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9353 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9354 custom_element_change_events[CE_HITTING_X] = FALSE;
9355 custom_element_change_events[CE_DIGGING_X] = FALSE;
9356 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9357 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9358 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9359 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9360 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9361 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9362 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9363 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9364 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9365 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9366 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9367 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9368 custom_element_change_events[custom_element_change.other_action] =
9369 custom_element_change_events[CE_BY_OTHER_ACTION];
9371 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9372 SET_PROPERTY(element, i, custom_element_properties[i]);
9374 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9375 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9377 // copy change events also to special level editor variable
9378 custom_element = element_info[element];
9379 custom_element_change = *element_info[element].change;
9381 // needed here to restore runtime value "element_info[element].gfx_element"
9382 InitElementPropertiesGfxElement();
9385 static void CopyGroupElementPropertiesToGame(int element)
9387 // mark that this group element has been modified
9388 custom_element.modified_settings = TRUE;
9389 level.changed = TRUE;
9391 if (level.use_custom_template)
9392 AskToCopyAndModifyLevelTemplate();
9394 element_info[element] = custom_element;
9395 *element_info[element].group = group_element_info;
9397 // needed here to restore runtime value "element_info[element].gfx_element"
9398 InitElementPropertiesGfxElement();
9401 static void CopyEmptyElementPropertiesToGame(int element)
9403 // mark that this empty element has been modified
9404 custom_element.modified_settings = TRUE;
9405 level.changed = TRUE;
9407 if (level.use_custom_template)
9408 AskToCopyAndModifyLevelTemplate();
9410 element_info[element] = custom_element;
9412 // needed here to restore runtime value "element_info[element].gfx_element"
9413 InitElementPropertiesGfxElement();
9416 static void CopyClassicElementPropertiesToGame(int element)
9418 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9419 setMoveIntoAcidProperty(&level, element,
9420 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9422 if (MAYBE_DONT_COLLIDE_WITH(element))
9423 setDontCollideWithProperty(&level, element,
9424 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9427 static void CopyElementPropertiesToGame(int element)
9429 if (IS_CUSTOM_ELEMENT(element))
9430 CopyCustomElementPropertiesToGame(element);
9431 else if (IS_GROUP_ELEMENT(element))
9432 CopyGroupElementPropertiesToGame(element);
9433 else if (IS_EMPTY_ELEMENT(element))
9434 CopyEmptyElementPropertiesToGame(element);
9436 CopyClassicElementPropertiesToGame(element);
9440 static void CheckElementDescriptions(void)
9444 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9445 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9446 Warn("no element description file for element '%s'", EL_NAME(i));
9450 static int getMaxEdFieldX(boolean has_scrollbar)
9452 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9453 int sxsize = SXSIZE - scrollbar_width;
9454 int max_ed_fieldx = sxsize / ed_tilesize;
9456 return max_ed_fieldx;
9459 static int getMaxEdFieldY(boolean has_scrollbar)
9461 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
9462 INFOTEXT_YSIZE_FULL : 0);
9463 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
9464 int sysize = SYSIZE - scrollbar_height - infotext_height;
9465 int max_ed_fieldy = sysize / ed_tilesize;
9467 return max_ed_fieldy;
9470 static void InitZoomLevelSettings(int zoom_tilesize)
9472 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
9474 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
9476 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
9477 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
9479 // make sure that tile size is always a power of 2
9480 ed_tilesize = (1 << log_2(ed_tilesize));
9482 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9484 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
9485 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
9489 last_game_engine_type = level.game_engine_type;
9491 // limit zoom tilesize by upper and lower bound
9492 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
9494 // store zoom tilesize in auto setup file only if it was manually changed
9495 if (zoom_tilesize != -1)
9496 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
9498 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
9499 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
9502 static void InitDrawingElements(void)
9504 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
9506 if (level.game_engine_type == game_engine_type_last)
9509 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9511 new_element1 = EL_BD_WALL;
9512 new_element2 = EL_EMPTY;
9513 new_element3 = EL_BD_SAND;
9515 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
9517 new_element1 = EL_SP_CHIP_SINGLE;
9518 new_element2 = EL_EMPTY;
9519 new_element3 = EL_SP_BASE;
9521 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9523 new_element1 = EL_MM_MIRROR_START;
9524 new_element2 = EL_EMPTY;
9525 new_element3 = EL_MM_WOODEN_WALL;
9529 new_element1 = EL_WALL;
9530 new_element2 = EL_EMPTY;
9531 new_element3 = EL_SAND;
9534 game_engine_type_last = level.game_engine_type;
9537 static void InitLevelSetInfo(void)
9539 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
9540 "%s", leveldir_current->name);
9541 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
9542 "%s", leveldir_current->author);
9544 levelset_num_levels = leveldir_current->levels;
9546 levelset_use_levelset_artwork = FALSE;
9547 levelset_copy_level_template = FALSE;
9549 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
9552 static void ChangeEditorToLevelSet(char *levelset_subdir)
9554 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
9556 // the previous level set might have used custom artwork
9557 ReloadCustomArtwork(0);
9559 LoadLevelSetup_SeriesInfo();
9561 SaveLevelSetup_LastSeries();
9562 SaveLevelSetup_SeriesInfo();
9566 LoadLevel(level_nr);
9567 LoadScore(level_nr);
9572 static boolean useEditorDoorAnimation(void)
9574 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
9575 boolean door_1_viewport_unchanged =
9576 (vp_door_1->x == DX &&
9577 vp_door_1->y == DY &&
9578 vp_door_1->width == DXSIZE &&
9579 vp_door_1->height == DYSIZE);
9580 boolean door_1_contains_toolbox =
9583 EX + EXSIZE <= DX + DXSIZE &&
9584 EY + EYSIZE <= DY + DYSIZE);
9586 return (door_1_viewport_unchanged && door_1_contains_toolbox);
9589 static void DrawEditorDoorBackground(int graphic, int x, int y,
9590 int width, int height)
9592 struct GraphicInfo *g = &graphic_info[graphic];
9594 if (g->bitmap != NULL)
9595 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
9596 MIN(width, g->width), MIN(height, g->height), x, y);
9598 ClearRectangle(drawto, x, y, width, height);
9601 static void DrawEditorDoorContent(void)
9603 // needed for gadgets drawn on background (like palette scrollbar)
9604 SetDoorBackgroundImage(IMG_UNDEFINED);
9606 // copy default editor door content to main double buffer
9607 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
9610 DrawSpecialEditorDoor();
9612 // draw new control window
9613 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
9615 // draw all toolbox gadgets to editor doors
9616 MapControlButtons();
9618 // when returning from test game to properties page, redraw toolbox gadgets
9619 if (edit_mode == ED_MODE_PROPERTIES)
9621 UnmapLevelEditorToolboxDrawingGadgets();
9622 UnmapLevelEditorToolboxCustomGadgets();
9624 MapLevelEditorToolboxCustomGadgetsIfNeeded();
9627 // draw all palette gadgets to editor doors
9628 ModifyEditorElementList();
9629 RedrawDrawingElements();
9631 // copy actual editor door content to door double buffer for OpenDoor()
9632 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
9635 void DrawLevelEd(void)
9637 int fade_mask = REDRAW_FIELD;
9639 FadeSoundsAndMusic();
9642 fade_mask = REDRAW_ALL;
9646 // needed if different viewport properties defined for editor
9647 ChangeViewportPropertiesIfNeeded();
9651 InitZoomLevelSettings(-1);
9652 InitDrawingElements();
9656 CheckElementDescriptions();
9659 if (level_editor_test_game)
9661 CopyPlayfield(level.field, Tile);
9662 CopyPlayfield(TileBackup, level.field);
9664 level_editor_test_game = FALSE;
9668 edit_mode = ED_MODE_DRAWING;
9669 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
9670 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
9678 // redraw_mask |= REDRAW_ALL;
9680 FreeLevelEditorGadgets();
9681 CreateLevelEditorGadgets();
9683 ReinitializeElementList(); // update dynamic level element list
9684 ReinitializeElementListButtons(); // custom element may look different
9686 InitElementPropertiesGfxElement();
9690 DrawEditModeWindow_PlayfieldOnly();
9692 DrawMaskedBorder(fade_mask);
9694 // use door animation if door 1 viewport is unchanged and contains toolbox
9695 if (useEditorDoorAnimation())
9699 DrawEditorDoorContent();
9701 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
9705 DrawEditorDoorContent();
9710 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
9713 static void AdjustDrawingAreaGadgets(void)
9715 int ed_xsize = lev_fieldx + 2;
9716 int ed_ysize = lev_fieldy + 2;
9717 int max_ed_fieldx = MAX_ED_FIELDX;
9718 int max_ed_fieldy = MAX_ED_FIELDY;
9719 boolean horizontal_scrollbar_needed;
9720 boolean vertical_scrollbar_needed;
9721 int x, y, width, height;
9723 if (suppressBorderElement())
9725 ed_xsize = lev_fieldx;
9726 ed_ysize = lev_fieldy;
9729 // check if we need any scrollbars
9730 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9731 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9733 // check if we have a smaller editor field because of scrollbars
9734 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9735 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9737 // check again if we now need more scrollbars because of less space
9738 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9739 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9741 // check if editor field gets even smaller after adding new scrollbars
9742 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9743 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9745 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
9746 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
9748 x = SX + ed_fieldx * ed_tilesize;
9749 y = SY + ed_fieldy * ed_tilesize;
9751 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
9752 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
9754 // adjust drawing area gadget
9755 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
9756 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
9757 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
9760 // adjust horizontal scrollbar gadgets
9761 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
9764 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
9765 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
9768 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
9771 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
9774 // adjust vertical scrollbar gadgets
9775 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
9778 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
9780 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
9782 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
9785 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
9789 static void AdjustLevelScrollPosition(void)
9791 if (level_xpos < -1)
9793 if (level_xpos > lev_fieldx - ed_fieldx + 1)
9794 level_xpos = lev_fieldx - ed_fieldx + 1;
9795 if (lev_fieldx < ed_fieldx - 2)
9798 if (level_ypos < -1)
9800 if (level_ypos > lev_fieldy - ed_fieldy + 1)
9801 level_ypos = lev_fieldy - ed_fieldy + 1;
9802 if (lev_fieldy < ed_fieldy - 2)
9805 if (suppressBorderElement())
9812 static void AdjustEditorScrollbar(int id)
9814 struct GadgetInfo *gi = level_editor_gadget[id];
9815 int items_max, items_visible, item_position;
9817 if (id == GADGET_ID_SCROLL_HORIZONTAL)
9819 items_max = MAX(lev_fieldx + 2, ed_fieldx);
9820 items_visible = ed_fieldx;
9821 item_position = level_xpos + 1;
9825 items_max = MAX(lev_fieldy + 2, ed_fieldy);
9826 items_visible = ed_fieldy;
9827 item_position = level_ypos + 1;
9830 if (item_position > items_max - items_visible)
9831 item_position = items_max - items_visible;
9833 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9834 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9837 static void AdjustElementListScrollbar(void)
9839 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
9840 int items_max, items_visible, item_position;
9842 // correct position of element list scrollbar
9843 if (element_shift < 0)
9845 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
9846 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
9848 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
9849 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
9850 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
9852 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9853 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9854 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9857 static void ModifyEditorCounterValue(int counter_id, int new_value)
9859 int *counter_value = counterbutton_info[counter_id].value;
9860 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9861 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9863 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
9865 if (counter_value != NULL)
9866 *counter_value = gi->textinput.number_value;
9869 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
9871 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9872 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9874 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
9876 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
9877 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
9879 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
9880 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
9882 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
9883 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
9888 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
9890 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9891 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9892 int new_index_value = setSelectboxValue(selectbox_id, new_value);
9894 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
9897 static void ModifyEditorSelectboxOptions(int selectbox_id,
9898 struct ValueTextInfo *options)
9900 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9901 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9903 selectbox_info[selectbox_id].options = options;
9905 // set index to zero -- list may be shorter now (correct later, if needed)
9906 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
9907 GDI_SELECTBOX_OPTIONS, options, GDI_END);
9910 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
9912 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
9913 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9915 drawingarea_info[drawingarea_id].area_xsize = xsize;
9916 drawingarea_info[drawingarea_id].area_ysize = ysize;
9918 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
9921 static void ModifyEditorElementList(void)
9925 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
9928 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
9930 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
9931 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9932 struct GadgetDesign *gd = &gi->deco.design;
9933 int element = editor_elements[element_shift + i];
9934 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
9938 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
9940 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
9946 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
9948 int graphic = el2edimg(element);
9949 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
9955 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
9958 static void ModifyDrawingElementButton(int element, int id)
9960 struct GadgetInfo *gi = level_editor_gadget[id];
9961 Bitmap *deco_bitmap;
9963 int tile_size = gi->deco.width;
9965 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
9967 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
9970 static void PickDrawingElement(int button, int element)
9975 struct XYTileSize *pos;
9977 } de, drawing_elements[] =
9979 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
9980 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
9981 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
9984 if (button < 1 || button > 3)
9987 if (IS_MM_WALL(element))
9988 element = map_mm_wall_element(element);
9990 de = drawing_elements[button - 1];
9992 *de.new_element = element; // update global drawing element variable
9994 DrawDrawingElementGraphic(element, de.pos);
9995 ModifyDrawingElementButton(element, de.id);
9997 redraw_mask |= REDRAW_DOOR_1;
10000 static void RedrawDrawingElements(void)
10002 PickDrawingElement(1, new_element1);
10003 PickDrawingElement(2, new_element2);
10004 PickDrawingElement(3, new_element3);
10007 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10009 stick_element_properties_window = FALSE;
10011 SetMainBackgroundImage(IMG_UNDEFINED);
10014 UnmapLevelEditorFieldGadgets();
10016 AdjustDrawingAreaGadgets();
10017 AdjustLevelScrollPosition();
10018 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10019 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10021 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10023 MapMainDrawingArea();
10025 if (remap_toolbox_gadgets)
10027 UnmapLevelEditorToolboxCustomGadgets();
10028 MapLevelEditorToolboxDrawingGadgets();
10032 static void DrawDrawingWindow(void)
10034 DrawDrawingWindowExt(TRUE);
10037 static int getTabulatorBarWidth(void)
10039 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10040 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10042 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10045 static int getTabulatorBarHeight(void)
10047 return ED_TAB_BAR_HEIGHT;
10050 static Pixel getTabulatorBarColor(void)
10052 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10053 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10054 int gd_x = gd->x + gd_gi1->border.width / 2;
10055 int gd_y = gd->y + gd_gi1->height - 1;
10057 return GetPixel(gd->bitmap, gd_x, gd_y);
10060 static void DrawLevelConfigTabulatorGadgets(void)
10062 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10063 Pixel tab_color = getTabulatorBarColor();
10064 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10065 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10068 // draw additional "engine" tabulator when using native BD engine
10069 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10070 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10072 for (i = id_first; i <= id_last; i++)
10074 int gadget_id = textbutton_info[i].gadget_id;
10075 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10076 boolean active = (i != edit_mode_levelconfig);
10078 // draw background line below tabulator button
10079 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10081 // draw solid line below inactive tabulator buttons
10082 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10083 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10084 ED_GADGET_TINY_DISTANCE, tab_color);
10086 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10087 MapTextbuttonGadget(i);
10090 // draw little border line below tabulator buttons
10091 if (tab_color != BLACK_PIXEL) // black => transparent
10092 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10093 ED_GADGET_TINY_DISTANCE,
10094 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10097 static void DrawPropertiesTabulatorGadgets(void)
10099 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10100 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10101 int gd_x = gd->x + gd_gi1->border.width / 2;
10102 int gd_y = gd->y + gd_gi1->height - 1;
10103 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10104 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10105 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10108 // draw two config tabulators for player elements
10109 if (IS_PLAYER_ELEMENT(properties_element))
10110 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10112 // draw two config and one "change" tabulator for custom elements
10113 if (IS_CUSTOM_ELEMENT(properties_element))
10114 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10116 for (i = id_first; i <= id_last; i++)
10118 int gadget_id = textbutton_info[i].gadget_id;
10119 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10120 boolean active = (i != edit_mode_properties);
10122 // use "config 1" and "config 2" instead of "config" for players and CEs
10123 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10124 (IS_PLAYER_ELEMENT(properties_element) ||
10125 IS_CUSTOM_ELEMENT(properties_element)))
10128 // draw background line below tabulator button
10129 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10131 // draw solid line below inactive tabulator buttons
10132 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10133 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10134 ED_GADGET_TINY_DISTANCE, tab_color);
10136 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10137 MapTextbuttonGadget(i);
10140 // draw little border line below tabulator buttons
10141 if (tab_color != BLACK_PIXEL) // black => transparent
10142 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10143 ED_GADGET_TINY_DISTANCE,
10144 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10147 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10149 DrawText(SX + xpos, SY + ypos, text, font_nr);
10152 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10153 int xpos, int ypos)
10155 int font_width = getFontWidth(font_nr);
10156 int font_height = getFontHeight(font_nr);
10157 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10158 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10160 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10161 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10162 TRUE, FALSE, FALSE);
10165 static void DrawLevelConfigLevel(void)
10169 // draw counter gadgets
10170 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10171 MapCounterButtons(i);
10173 // draw checkbutton gadgets
10174 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10175 MapCheckbuttonGadget(i);
10177 // draw selectbox gadgets
10178 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10179 MapSelectboxGadget(i);
10181 // draw text input gadgets
10182 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10183 MapTextInputGadget(i);
10186 static char *getLevelSubdirFromSaveMode(int save_mode)
10188 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10189 return getNewUserLevelSubdir();
10191 return leveldir_current->subdir;
10194 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10196 char *directory_text = "Level set directory:";
10197 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10198 int font1_nr = FONT_TEXT_1;
10199 int font2_nr = FONT_TEXT_2;
10200 int font1_height = getFontHeight(font1_nr);
10201 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10202 int x = ED_LEVEL_SETTINGS_X(0);
10203 int y = ED_LEVEL_SETTINGS_Y(6);
10205 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10206 PrintInfoText(directory_name, font2_nr, x, y);
10209 static void DrawLevelConfigLevelSet(void)
10211 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10212 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10215 // draw counter gadgets
10216 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10217 MapCounterButtons(i);
10219 // draw checkbutton gadgets
10220 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10222 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10223 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10224 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10227 MapCheckbuttonGadget(i);
10230 // draw selectbox gadgets
10231 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10232 MapSelectboxGadget(i);
10234 // draw text input gadgets
10235 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10236 MapTextInputGadget(i);
10238 // draw textbutton gadgets
10239 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10242 DrawLevelConfigLevelSet_DirectoryInfo();
10245 static void DrawLevelConfigEditor(void)
10249 // draw counter gadgets
10250 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10251 MapCounterButtons(i);
10253 // draw checkbutton gadgets
10254 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10255 MapCheckbuttonGadget(i);
10257 // draw radiobutton gadgets
10258 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10259 MapRadiobuttonGadget(i);
10261 // draw drawing area
10262 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10264 // draw textbutton gadgets
10265 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10268 static void DrawLevelConfigEngine(void)
10272 // draw counter gadgets
10273 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10275 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10276 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10280 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10281 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10284 // draw checkbutton gadgets
10285 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10286 MapCheckbuttonGadget(i);
10288 // draw selectbox gadgets
10289 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10290 MapSelectboxGadget(i);
10293 static void DrawLevelConfigWindow(void)
10295 char *text = "Global Settings";
10296 int font_nr = FONT_TITLE_1;
10297 struct MenuPosInfo *pos = &editor.settings.headline;
10298 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10299 int sy = SY + pos->y;
10301 stick_element_properties_window = FALSE;
10303 SetAutomaticNumberOfGemsNeeded();
10305 UnmapLevelEditorFieldGadgets();
10307 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10310 DrawText(sx, sy, text, font_nr);
10312 DrawLevelConfigTabulatorGadgets();
10314 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10315 DrawLevelConfigLevel();
10316 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10317 DrawLevelConfigLevelSet();
10318 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10319 DrawLevelConfigEditor();
10320 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10321 DrawLevelConfigEngine();
10324 static void DrawCustomContentArea(void)
10326 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10327 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10328 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10329 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10330 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10331 int xoffset = ED_GADGET_SPACE_DISTANCE;
10333 // add distance for potential left text (without drawing area border)
10334 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10336 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10338 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10341 static void DrawCustomChangeContentArea(void)
10343 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10344 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10345 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10346 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10347 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10348 int xoffset = ED_GADGET_SPACE_DISTANCE;
10350 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10352 MapDrawingArea(id);
10355 static void RemoveElementContentArea(int id, int font_height)
10357 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10359 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10360 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10361 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10362 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10363 ED_GADGET_TEXT_DISTANCE + font_height);
10366 static void DrawYamYamContentAreas(void)
10368 int font_nr = FONT_TEXT_1;
10369 int font_height = getFontHeight(font_nr);
10370 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10371 int yoffset = (tilesize - font_height) / 2;
10372 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10373 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10376 // display counter to choose number of element content areas
10377 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10379 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10381 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10383 if (i < level.num_yamyam_contents)
10385 MapDrawingArea(id);
10389 UnmapDrawingArea(id);
10391 // delete content areas in case of reducing number of them
10392 RemoveElementContentArea(id, font_height);
10396 DrawText(x, y + 0 * tilesize, "content", font_nr);
10397 DrawText(x, y + 1 * tilesize, "when", font_nr);
10398 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10401 static void DrawMagicBallContentAreas(void)
10403 int font_nr = FONT_TEXT_1;
10404 int font_height = getFontHeight(font_nr);
10405 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10406 int yoffset = (tilesize - font_height) / 2;
10407 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10408 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10411 // display counter to choose number of element content areas
10412 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10414 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10416 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10418 if (i < level.num_ball_contents)
10420 MapDrawingArea(id);
10424 UnmapDrawingArea(id);
10426 // delete content areas in case of reducing number of them
10427 RemoveElementContentArea(id, font_height);
10431 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10432 DrawText(x, y + 1 * tilesize, "when", font_nr);
10433 DrawText(x, y + 2 * tilesize, "active", font_nr);
10436 static void DrawAndroidElementArea(void)
10438 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10439 int num_elements = level.num_android_clone_elements;
10440 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10441 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10442 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10443 int xsize = MAX_ANDROID_ELEMENTS;
10446 // display counter to choose number of element areas
10447 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10449 if (drawingarea_info[id].text_left != NULL)
10450 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10452 UnmapDrawingArea(id);
10454 ModifyEditorDrawingArea(id, num_elements, 1);
10456 // delete content areas in case of reducing number of them
10457 DrawBackground(sx, sy,
10458 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10459 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10461 MapDrawingArea(id);
10464 static void DrawGroupElementArea(void)
10466 int id = ED_DRAWING_ID_GROUP_CONTENT;
10467 int num_elements = group_element_info.num_elements;
10468 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10469 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10470 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10471 int xsize = MAX_ELEMENTS_IN_GROUP;
10474 if (drawingarea_info[id].text_left != NULL)
10475 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10477 UnmapDrawingArea(id);
10479 ModifyEditorDrawingArea(id, num_elements, 1);
10481 // delete content areas in case of reducing number of them
10482 DrawBackground(sx, sy,
10483 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10484 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10486 MapDrawingArea(id);
10489 static void DrawPlayerInitialInventoryArea(int element)
10491 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
10492 int player_nr = GET_PLAYER_NR(element);
10493 int num_elements = level.initial_inventory_size[player_nr];
10494 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10495 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10496 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10497 int xsize = MAX_INITIAL_INVENTORY_SIZE;
10500 // determine horizontal position to the right of specified gadget
10501 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
10502 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
10503 ED_DRAWINGAREA_TEXT_DISTANCE);
10505 // determine horizontal offset for leading text
10506 if (drawingarea_info[id].text_left != NULL)
10507 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10509 UnmapDrawingArea(id);
10511 ModifyEditorDrawingArea(id, num_elements, 1);
10513 // delete content areas in case of reducing number of them
10514 DrawBackground(sx, sy,
10515 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10516 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10518 MapDrawingArea(id);
10521 static void DrawMMBallContentArea(void)
10523 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
10524 int num_elements = level.num_mm_ball_contents;
10525 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10526 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10527 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10528 int xsize = MAX_MM_BALL_CONTENTS;
10531 if (drawingarea_info[id].text_left != NULL)
10532 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10534 UnmapDrawingArea(id);
10536 ModifyEditorDrawingArea(id, num_elements, 1);
10538 // delete content areas in case of reducing number of them
10539 DrawBackground(sx, sy,
10540 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10541 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10543 MapDrawingArea(id);
10546 static void DrawEnvelopeTextArea(int envelope_nr)
10548 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
10549 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
10553 DrawBackground(gi->x, gi->y,
10554 gi->textarea.crop_width, gi->textarea.crop_height);
10556 if (envelope_nr != -1)
10557 textarea_info[id].value = level.envelope[envelope_nr].text;
10559 ModifyGadget(gi, GDI_AREA_SIZE,
10560 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
10561 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
10564 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
10567 static void DrawPropertiesInfo(void)
10576 // configurable properties
10578 { EP_WALKABLE_OVER, "- player can walk over it" },
10579 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
10580 { EP_WALKABLE_UNDER, "- player can walk under it" },
10581 { EP_PASSABLE_OVER, "- player can pass over it" },
10582 { EP_PASSABLE_INSIDE, "- player can pass through it" },
10583 { EP_PASSABLE_UNDER, "- player can pass under it" },
10584 { EP_PROTECTED, "- player is protected by it" },
10586 { EP_DIGGABLE, "- can be digged away" },
10587 { EP_COLLECTIBLE, "- can be collected" },
10588 { EP_DROPPABLE, "- can be dropped after collecting" },
10589 { EP_THROWABLE, "- can be thrown after collecting" },
10590 { EP_PUSHABLE, "- can be pushed" },
10592 { EP_CAN_FALL, "- can fall" },
10593 { EP_CAN_MOVE, "- can move" },
10595 { EP_CAN_SMASH_PLAYER, "- can smash player" },
10597 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
10599 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
10601 { EP_SLIPPERY, "- slippery for falling elements" },
10602 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
10604 { EP_DONT_RUN_INTO, "- deadly when running into" },
10605 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
10606 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
10607 { EP_DONT_TOUCH, "- deadly when touching" },
10609 { EP_INDESTRUCTIBLE, "- indestructible" },
10611 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
10612 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
10613 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
10615 { EP_CAN_CHANGE, "- can change to other element" },
10617 // pre-defined properties
10618 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
10619 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
10620 { EP_SWITCHABLE, "- can be switched" },
10622 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
10627 char *filename = getElementDescriptionFilename(properties_element);
10628 char *num_elements_text = "In this level: ";
10629 char *num_similar_text = "Similar tiles: ";
10630 char *properties_text = "Standard properties: ";
10631 char *description_text = "Description:";
10632 char *no_description_text = "No description available.";
10633 char *none_text = "None";
10635 int num_elements_in_level = 0;
10636 int num_similar_in_level = 0;
10637 int num_hires_tiles_in_level = 0;
10638 int num_standard_properties = 0;
10639 int font1_nr = FONT_TEXT_1;
10640 int font2_nr = FONT_TEXT_2;
10641 int font1_width = getFontWidth(font1_nr);
10642 int font1_height = getFontHeight(font1_nr);
10643 int font2_height = getFontHeight(font2_nr);
10644 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
10645 int font2_yoffset = (font1_height - font2_height) / 2;
10646 int num_elements_text_len = strlen(num_elements_text) * font1_width;
10647 int num_similar_text_len = strlen(num_similar_text) * font1_width;
10648 int properties_text_len = strlen(properties_text) * font1_width;
10649 int xpos = ED_ELEMENT_SETTINGS_X(0);
10650 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10653 if (setup.editor.show_element_token)
10655 int font3_nr = FONT_TEXT_3;
10656 int font3_height = getFontHeight(font3_nr);
10658 DrawTextF(xpos, ypos, font3_nr,
10659 "[%s]", element_info[properties_element].token_name);
10661 ypos += 2 * font3_height;
10664 // ----- print number of elements / percentage of this element in level
10666 for (y = 0; y < lev_fieldy; y++)
10668 for (x = 0; x < lev_fieldx; x++)
10670 if (Tile[x][y] == properties_element)
10672 num_elements_in_level++;
10674 else if (IS_MM_WALL(Tile[x][y]) &&
10675 map_mm_wall_element(Tile[x][y]) == properties_element)
10677 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
10682 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10684 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
10686 if (num_hires_tiles_in_level > 0)
10687 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10688 "%d wall tiles", num_hires_tiles_in_level);
10689 else if (num_elements_in_level > 0)
10690 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10691 "%d (%.2f %%)", num_elements_in_level, percentage);
10693 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10696 // ----- print number of similar elements / percentage of them in level
10698 for (y = 0; y < lev_fieldy; y++)
10700 for (x = 0; x < lev_fieldx; x++)
10702 if (strEqual(element_info[Tile[x][y]].class_name,
10703 element_info[properties_element].class_name))
10705 num_similar_in_level++;
10710 if (num_similar_in_level != num_elements_in_level)
10712 ypos += 1 * MAX(font1_height, font2_height);
10714 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10716 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
10718 if (num_similar_in_level > 0)
10719 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10720 "%d (%.2f %%)", num_similar_in_level, percentage);
10722 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10726 ypos += 2 * MAX(font1_height, font2_height);
10728 // ----- print standard properties of this element
10730 DrawTextS(xpos, ypos, font1_nr, properties_text);
10732 ypos += line1_height;
10734 for (i = 0; properties[i].value != -1; i++)
10736 if (!HAS_PROPERTY(properties_element, properties[i].value))
10739 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
10741 ypos += font2_height;
10743 num_standard_properties++;
10746 if (num_standard_properties == 0)
10748 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
10749 font2_nr, none_text);
10751 ypos -= (line1_height - font1_height);
10754 ypos += MAX(font1_height, font2_height);
10756 // ----- print special description of this element
10758 PrintInfoText(description_text, font1_nr, xpos, ypos);
10760 ypos += line1_height;
10762 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
10763 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
10766 #define TEXT_COLLECTING "Score for collecting"
10767 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
10768 #define TEXT_SMASHING "Score for smashing"
10769 #define TEXT_SLURPING "Score for slurping robot"
10770 #define TEXT_CRACKING "Score for cracking"
10771 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
10772 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
10773 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
10774 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
10775 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
10776 #define TEXT_DURATION "Duration when activated"
10777 #define TEXT_DELAY_ON "Delay before activating"
10778 #define TEXT_DELAY_OFF "Delay before deactivating"
10779 #define TEXT_DELAY_CHANGING "Delay before changing"
10780 #define TEXT_DELAY_EXPLODING "Delay before exploding"
10781 #define TEXT_DELAY_MOVING "Delay before moving"
10782 #define TEXT_BALL_DELAY "Element generation delay"
10783 #define TEXT_MOVE_SPEED "Speed of android moving"
10784 #define TEXT_CLONE_SPEED "Speed of android cloning"
10785 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
10786 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
10787 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
10788 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
10789 #define TEXT_TIME_BONUS "Extra time to solve level"
10798 } elements_with_counter[] =
10800 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
10801 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
10802 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
10803 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
10804 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
10805 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10806 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
10807 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
10808 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
10809 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
10810 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
10811 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10812 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
10813 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10814 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10815 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
10816 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10817 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
10818 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10819 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10820 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
10821 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10822 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10823 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10824 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10825 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10826 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10827 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10828 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10829 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10830 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10831 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10832 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10833 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10834 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10835 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
10836 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
10837 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10838 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
10839 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10840 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10841 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10842 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10843 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10844 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
10845 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10846 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10847 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
10848 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10849 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10850 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
10851 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
10852 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
10853 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10854 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10855 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10856 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10857 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10858 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10859 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10860 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10861 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
10862 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
10863 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
10864 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
10865 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
10866 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10867 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
10868 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
10869 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
10870 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10871 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10872 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10873 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10874 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10875 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10876 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10877 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10878 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10879 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10880 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
10881 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
10882 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
10884 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
10886 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
10887 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
10888 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
10890 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
10892 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10893 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10894 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10895 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
10896 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10897 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10898 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
10899 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
10900 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
10901 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
10902 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
10904 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
10905 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
10906 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
10907 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
10908 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
10909 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
10910 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
10911 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
10912 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
10913 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
10914 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
10915 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
10916 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
10917 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
10918 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
10919 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
10920 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
10921 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
10922 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
10923 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
10924 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
10925 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
10926 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
10927 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
10928 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
10933 static boolean checkPropertiesConfig(int element)
10937 // special case: empty space customization only available in R'n'D game engine
10938 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
10941 // special case: BD style rock customization only available in BD game engine
10942 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
10945 if (IS_GEM(element) ||
10946 IS_CUSTOM_ELEMENT(element) ||
10947 IS_GROUP_ELEMENT(element) ||
10948 IS_EMPTY_ELEMENT(element) ||
10949 IS_BALLOON_ELEMENT(element) ||
10950 IS_ENVELOPE(element) ||
10951 IS_MM_ENVELOPE(element) ||
10952 IS_MM_MCDUFFIN(element) ||
10953 IS_DF_LASER(element) ||
10954 IS_PLAYER_ELEMENT(element) ||
10955 IS_BD_PLAYER_ELEMENT(element) ||
10956 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
10957 HAS_EDITOR_CONTENT(element) ||
10958 CAN_GROW(element) ||
10959 COULD_MOVE_INTO_ACID(element) ||
10960 MAYBE_DONT_COLLIDE_WITH(element) ||
10961 element == EL_BD_ROCK ||
10962 element == EL_BD_MEGA_ROCK ||
10963 element == EL_BD_SWEET)
10969 for (i = 0; elements_with_counter[i].element != -1; i++)
10970 if (elements_with_counter[i].element == element)
10977 static void SetAutomaticNumberOfGemsNeeded(void)
10981 if (!level.auto_count_gems)
10984 level.gems_needed = 0;
10986 for (x = 0; x < lev_fieldx; x++)
10988 for (y = 0; y < lev_fieldy; y++)
10990 int element = Tile[x][y];
10995 case EL_EMERALD_YELLOW:
10996 case EL_EMERALD_RED:
10997 case EL_EMERALD_PURPLE:
10998 case EL_BD_DIAMOND:
10999 case EL_WALL_EMERALD:
11000 case EL_WALL_EMERALD_YELLOW:
11001 case EL_WALL_EMERALD_RED:
11002 case EL_WALL_EMERALD_PURPLE:
11003 case EL_WALL_BD_DIAMOND:
11005 case EL_SP_INFOTRON:
11008 level.gems_needed++;
11012 case EL_WALL_DIAMOND:
11013 level.gems_needed += 3;
11017 case EL_WALL_PEARL:
11018 level.gems_needed += 5;
11022 case EL_WALL_CRYSTAL:
11023 level.gems_needed += 8;
11032 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11035 static void DrawPropertiesConfig(void)
11037 boolean draw_footer_line = FALSE;
11038 int max_num_element_counters = 4;
11039 int num_element_counters = 0;
11042 if (!checkPropertiesConfig(properties_element))
11044 int xpos = ED_ELEMENT_SETTINGS_X(0);
11045 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11047 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11052 // check if there are elements where a value can be chosen for
11053 for (i = 0; elements_with_counter[i].element != -1; i++)
11055 if (elements_with_counter[i].element != properties_element)
11058 // special case: score for extra diamonds only available in BD game engine
11059 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11060 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11061 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11064 // special case: some amoeba counters only available in BD game engine
11065 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11066 elements_with_counter[i].value != &level.amoeba_speed &&
11067 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11070 // special case: some amoeba counters only available in R'n'D game engine
11071 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11072 elements_with_counter[i].value == &level.amoeba_speed &&
11073 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11076 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11078 counterbutton_info[counter_id].y =
11079 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11080 (CAN_GROW(properties_element) ? 1 : 0) +
11081 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11082 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11083 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11084 num_element_counters);
11086 // special case: set amoeba counters for BD game engine separately
11087 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11088 (properties_element == EL_BD_AMOEBA_2))
11089 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11091 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11092 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11093 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11094 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11096 // default: counter values between 0 and 999
11097 if (counterbutton_info[counter_id].max_value == 0)
11098 counterbutton_info[counter_id].max_value = 999;
11100 MapCounterButtons(counter_id);
11102 num_element_counters++;
11103 if (num_element_counters >= max_num_element_counters)
11107 if (HAS_EDITOR_CONTENT(properties_element))
11109 // draw stickybutton gadget
11110 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11112 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11114 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11115 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11117 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11118 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11120 else if (properties_element == EL_BD_AMOEBA_2)
11122 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11123 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11124 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11126 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11127 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11128 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11129 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11131 else if (IS_AMOEBOID(properties_element))
11132 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11133 else if (properties_element == EL_YAMYAM ||
11134 properties_element == EL_YAMYAM_LEFT ||
11135 properties_element == EL_YAMYAM_RIGHT ||
11136 properties_element == EL_YAMYAM_UP ||
11137 properties_element == EL_YAMYAM_DOWN)
11138 DrawYamYamContentAreas();
11139 else if (properties_element == EL_EMC_MAGIC_BALL)
11141 DrawMagicBallContentAreas();
11143 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11144 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11146 else if (properties_element == EL_EMC_ANDROID)
11147 DrawAndroidElementArea();
11148 else if (properties_element == EL_MM_GRAY_BALL)
11150 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11151 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11152 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11153 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11155 DrawMMBallContentArea();
11159 if (IS_PLAYER_ELEMENT(properties_element))
11161 int player_nr = GET_PLAYER_NR(properties_element);
11163 // these properties can be set for every player individually
11165 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11167 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11168 &level.start_element[player_nr];
11169 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11170 &level.artwork_element[player_nr];
11171 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11172 &level.explosion_element[player_nr];
11174 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11175 &level.use_start_element[player_nr];
11176 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11177 &level.use_artwork_element[player_nr];
11178 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11179 &level.use_explosion_element[player_nr];
11180 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11181 &level.initial_player_gravity[player_nr];
11183 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11184 &level.initial_player_stepsize[player_nr];
11186 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11187 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11188 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11189 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11190 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11191 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11192 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11193 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11194 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11195 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11196 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11197 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11198 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11199 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11200 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11202 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11203 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11204 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11206 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11208 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11210 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11211 &level.initial_inventory_content[player_nr][0];
11213 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11214 &level.initial_inventory_size[player_nr];
11216 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11217 &level.use_initial_inventory[player_nr];
11219 // draw checkbutton gadgets
11220 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11221 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11222 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11224 // draw counter gadgets
11225 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11227 // draw drawing area gadgets
11228 DrawPlayerInitialInventoryArea(properties_element);
11232 if (IS_BD_PLAYER_ELEMENT(properties_element))
11234 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11235 ED_ELEMENT_SETTINGS_YPOS(2);
11236 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11237 ED_ELEMENT_SETTINGS_YPOS(3);
11238 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11239 ED_ELEMENT_SETTINGS_YPOS(4);
11241 // draw checkbutton gadgets
11242 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11243 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
11244 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11246 // draw counter gadgets
11247 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11248 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11251 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11253 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11254 ED_ELEMENT_SETTINGS_YPOS(0);
11255 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11256 ED_ELEMENT_SETTINGS_YPOS(1);
11258 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11259 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11262 if (properties_element == EL_BD_MEGA_ROCK ||
11263 properties_element == EL_BD_SWEET)
11265 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11266 ED_ELEMENT_SETTINGS_YPOS(0);
11267 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11268 ED_ELEMENT_SETTINGS_YPOS(1);
11270 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11271 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11274 if (properties_element == EL_BD_MAGIC_WALL)
11276 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11277 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11280 // special case: slippery walls option for gems only available in R'n'D game engine
11281 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11282 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11284 if (properties_element == EL_EM_DYNAMITE)
11285 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11287 if (COULD_MOVE_INTO_ACID(properties_element) &&
11288 !IS_PLAYER_ELEMENT(properties_element) &&
11289 (!IS_CUSTOM_ELEMENT(properties_element) ||
11290 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
11292 // set position for checkbutton for "can move into acid"
11293 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
11294 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
11295 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
11296 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
11297 IS_BALLOON_ELEMENT(properties_element) ||
11298 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11300 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
11303 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
11304 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
11306 if (properties_element == EL_SPRING ||
11307 properties_element == EL_SPRING_LEFT ||
11308 properties_element == EL_SPRING_RIGHT)
11309 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
11311 if (properties_element == EL_TIME_ORB_FULL)
11312 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
11314 if (properties_element == EL_GAME_OF_LIFE ||
11315 properties_element == EL_BIOMAZE)
11316 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
11318 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11320 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
11321 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11323 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
11326 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
11327 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
11329 if (properties_element == EL_SOKOBAN_OBJECT)
11330 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
11332 if (properties_element == EL_SOKOBAN_OBJECT ||
11333 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
11334 properties_element == EL_SOKOBAN_FIELD_FULL)
11336 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
11337 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
11340 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
11343 if (IS_BALLOON_ELEMENT(properties_element))
11344 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
11346 if (IS_ENVELOPE(properties_element) ||
11347 IS_MM_ENVELOPE(properties_element))
11349 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
11350 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
11351 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
11352 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
11353 int envelope_nr = ENVELOPE_NR(properties_element);
11355 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
11356 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
11358 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
11359 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
11361 // display counter to choose size of envelope text area
11362 MapCounterButtons(counter1_id);
11363 MapCounterButtons(counter2_id);
11365 // display checkbuttons to choose auto-wrap and alignment properties
11366 MapCheckbuttonGadget(button1_id);
11367 MapCheckbuttonGadget(button2_id);
11369 DrawEnvelopeTextArea(envelope_nr);
11372 if (IS_MM_MCDUFFIN(properties_element))
11374 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
11375 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
11376 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
11379 if (IS_DF_LASER(properties_element))
11381 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
11382 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
11383 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
11386 if (IS_CUSTOM_ELEMENT(properties_element))
11388 // draw stickybutton gadget
11389 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11391 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11393 // draw checkbutton gadgets
11394 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
11395 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
11396 MapCheckbuttonGadget(i);
11398 // draw counter gadgets
11399 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
11400 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
11401 MapCounterButtons(i);
11403 // draw selectbox gadgets
11404 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
11405 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
11406 MapSelectboxGadget(i);
11408 // draw textbutton gadgets
11409 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11411 // draw text input gadgets
11412 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11414 // draw drawing area gadgets
11415 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11417 draw_footer_line = TRUE;
11419 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11421 // draw checkbutton gadgets
11422 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
11423 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
11424 MapCheckbuttonGadget(i);
11426 // draw counter gadgets
11427 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
11428 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
11429 MapCounterButtons(i);
11431 // draw selectbox gadgets
11432 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
11433 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
11434 MapSelectboxGadget(i);
11436 // draw drawing area gadgets
11437 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
11438 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
11439 DrawCustomContentArea();
11442 else if (IS_GROUP_ELEMENT(properties_element))
11444 // draw stickybutton gadget
11445 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11447 // draw checkbutton gadgets
11448 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11449 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11451 // draw counter gadgets
11452 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
11454 // draw selectbox gadgets
11455 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
11457 // draw textbutton gadgets
11458 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11460 // draw drawing area gadgets
11461 DrawGroupElementArea();
11463 // draw text input gadgets
11464 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11466 // draw drawing area gadgets
11467 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11469 draw_footer_line = TRUE;
11471 else if (IS_EMPTY_ELEMENT(properties_element))
11473 // draw stickybutton gadget
11474 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11476 // draw checkbutton gadgets
11477 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11478 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11480 // draw textbutton gadgets
11481 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11483 // draw drawing area gadgets
11484 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11486 draw_footer_line = TRUE;
11489 // draw little footer border line above CE/GE use/save template gadgets
11490 if (draw_footer_line)
11492 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
11493 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
11494 int gd_x = gd->x + gd_gi1->border.width / 2;
11495 int gd_y = gd->y + gd_gi1->height - 1;
11496 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
11498 if (tab_color != BLACK_PIXEL) // black => transparent
11499 FillRectangle(drawto,
11500 SX + ED_ELEMENT_SETTINGS_X(0),
11501 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
11503 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11507 static void DrawPropertiesChangeDrawingAreas(void)
11509 if (IS_CUSTOM_ELEMENT(properties_element))
11511 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
11512 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
11513 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
11515 DrawCustomChangeContentArea();
11518 redraw_mask |= REDRAW_FIELD;
11521 static void DrawPropertiesChange(void)
11525 // needed to initially set selectbox options for special action options
11526 setSelectboxSpecialActionOptions();
11528 // draw stickybutton gadget
11529 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11531 // draw checkbutton gadgets
11532 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
11533 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
11534 MapCheckbuttonGadget(i);
11536 // draw counter gadgets
11537 for (i = ED_COUNTER_ID_CHANGE_FIRST;
11538 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
11539 MapCounterButtons(i);
11541 // draw selectbox gadgets
11542 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
11543 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
11544 MapSelectboxGadget(i);
11546 // draw textbutton gadgets
11547 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
11548 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
11549 MapTextbuttonGadget(i);
11551 // draw graphicbutton gadgets
11552 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
11553 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
11554 MapGraphicbuttonGadget(i);
11556 // draw drawing area gadgets
11557 DrawPropertiesChangeDrawingAreas();
11560 static void DrawEditorElementAnimation(int x, int y)
11562 int graphic = el2img(properties_element);
11563 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
11564 custom_element.ce_value_fixed_initial :
11565 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
11566 custom_element.collect_score_initial : FrameCounter);
11568 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
11571 static void DrawEditorElementName(int x, int y, int font_nr)
11573 char *element_name = getElementInfoText(properties_element);
11574 int font_width = getFontWidth(font_nr);
11575 int font_height = getFontHeight(font_nr);
11576 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
11577 int max_chars_per_line = max_text_width / font_width;
11579 if (strlen(element_name) <= max_chars_per_line)
11580 DrawTextS(x, y, font_nr, element_name);
11583 char buffer[max_chars_per_line + 1];
11584 int next_pos = max_chars_per_line;
11586 strncpy(buffer, element_name, max_chars_per_line);
11587 buffer[max_chars_per_line] = '\0';
11589 if (element_name[max_chars_per_line] == ' ')
11595 for (i = max_chars_per_line - 1; i >= 0; i--)
11596 if (buffer[i] == ' ')
11599 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
11606 DrawTextS(x, y - font_height / 2, font_nr, buffer);
11608 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
11609 buffer[max_chars_per_line] = '\0';
11611 DrawTextS(x, y + font_height / 2, font_nr, buffer);
11615 static void DrawPropertiesWindow(void)
11617 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
11618 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
11619 int border_size = gd->border_size;
11620 int font_nr = FONT_TEXT_1;
11621 int font_height = getFontHeight(font_nr);
11622 int xoffset = TILEX + element_border + 3 * border_size;
11623 int yoffset = (TILEY - font_height) / 2;
11624 int x1 = editor.settings.element_graphic.x + element_border;
11625 int y1 = editor.settings.element_graphic.y + element_border;
11626 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
11627 editor.settings.element_name.x);
11628 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
11629 editor.settings.element_name.y);
11630 char *text = "Element Settings";
11631 int font2_nr = FONT_TITLE_1;
11632 struct MenuPosInfo *pos = &editor.settings.headline;
11633 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
11634 int sy = SY + pos->y;
11636 stick_element_properties_window = FALSE;
11638 // make sure that previous properties edit mode exists for this element
11639 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
11640 !IS_CUSTOM_ELEMENT(properties_element))
11641 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
11643 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
11644 !IS_PLAYER_ELEMENT(properties_element) &&
11645 !IS_CUSTOM_ELEMENT(properties_element))
11646 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
11648 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
11649 (IS_PLAYER_ELEMENT(properties_element) ||
11650 IS_CUSTOM_ELEMENT(properties_element)))
11651 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
11653 CopyElementPropertiesToEditor(properties_element);
11655 UnmapLevelEditorFieldGadgets();
11656 UnmapLevelEditorToolboxDrawingGadgets();
11657 UnmapLevelEditorToolboxCustomGadgets();
11659 MapLevelEditorToolboxCustomGadgetsIfNeeded();
11661 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11664 DrawText(sx, sy, text, font2_nr);
11666 FrameCounter = 0; // restart animation frame counter
11668 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
11669 DrawEditorElementAnimation(SX + x1, SY + y1);
11670 DrawEditorElementName(x2, y2, font_nr);
11672 DrawPropertiesTabulatorGadgets();
11674 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
11675 DrawPropertiesInfo();
11676 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
11677 DrawPropertiesChange();
11678 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
11679 DrawPropertiesConfig();
11682 static void DrawPaletteWindow(void)
11686 UnmapLevelEditorFieldGadgets();
11688 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11691 // map buttons to select elements
11692 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
11693 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
11694 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
11695 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
11696 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
11699 static void UpdateCustomElementGraphicGadgets(void)
11703 InitElementPropertiesGfxElement();
11705 ModifyEditorElementList();
11706 RedrawDrawingElements();
11708 // force redraw of all mapped drawing area gadgets
11709 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
11711 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
11718 static int getOpenDirectionFromTube(int element)
11722 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
11723 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
11724 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
11725 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
11726 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
11727 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
11728 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
11729 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
11730 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
11731 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
11732 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
11738 static int getTubeFromOpenDirection(int direction)
11742 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
11743 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
11744 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
11745 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
11746 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
11747 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
11748 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
11749 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
11750 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
11751 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
11752 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
11754 // if only one direction, fall back to simple tube with that direction
11755 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
11756 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
11757 case (MV_UP): return EL_TUBE_VERTICAL;
11758 case (MV_DOWN): return EL_TUBE_VERTICAL;
11764 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
11766 int element_new = getTubeFromOpenDirection(direction);
11768 return (element_new != EL_EMPTY ? element_new : element_old);
11771 static int getOpenDirectionFromBelt(int element)
11773 int belt_dir = getBeltDirFromBeltElement(element);
11775 return (belt_dir == MV_LEFT ? MV_RIGHT :
11776 belt_dir == MV_RIGHT ? MV_LEFT :
11777 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
11780 static int getBeltFromNrAndOpenDirection(int nr, int direction)
11782 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
11783 direction == MV_RIGHT ? MV_LEFT :
11784 direction == MV_HORIZONTAL ? MV_NONE : direction);
11786 if (direction == MV_NONE)
11789 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
11792 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
11795 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
11797 return (element_new != EL_EMPTY ? element_new : element_old);
11800 static int getOpenDirectionFromPool(int element)
11804 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
11805 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
11806 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
11807 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
11808 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
11809 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
11815 static int getPoolFromOpenDirection(int direction)
11819 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
11820 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
11821 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
11822 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
11823 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
11824 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
11830 static int getPoolFromOpenDirectionExt(int direction, int help_element)
11832 int element = getPoolFromOpenDirection(direction);
11833 int help_direction = getOpenDirectionFromPool(help_element);
11835 if (element == EL_EMPTY)
11837 int help_direction_vertical = help_direction & MV_VERTICAL;
11839 element = getPoolFromOpenDirection(direction | help_direction_vertical);
11842 if (element == EL_EMPTY)
11844 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
11846 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
11852 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
11854 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
11856 return (element_new != EL_EMPTY ? element_new : element_old);
11859 static int getOpenDirectionFromPillar(int element)
11863 case EL_EMC_WALL_1: return (MV_DOWN);
11864 case EL_EMC_WALL_2: return (MV_VERTICAL);
11865 case EL_EMC_WALL_3: return (MV_UP);
11871 static int getPillarFromOpenDirection(int direction)
11875 case (MV_DOWN): return EL_EMC_WALL_1;
11876 case (MV_VERTICAL): return EL_EMC_WALL_2;
11877 case (MV_UP): return EL_EMC_WALL_3;
11883 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
11885 int element_new = getPillarFromOpenDirection(direction);
11887 return (element_new != EL_EMPTY ? element_new : element_old);
11890 static int getOpenDirectionFromSteel2(int element)
11894 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
11895 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
11896 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
11897 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
11898 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
11899 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
11900 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
11901 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
11907 static int getSteel2FromOpenDirection(int direction)
11911 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
11912 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
11913 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
11914 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
11915 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
11916 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
11917 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
11918 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
11924 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
11926 int element_new = getSteel2FromOpenDirection(direction);
11928 return (element_new != EL_EMPTY ? element_new : element_old);
11931 static int getOpenDirectionFromChip(int element)
11935 case EL_SP_CHIP_SINGLE: return (MV_NONE);
11936 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
11937 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
11938 case EL_SP_CHIP_TOP: return (MV_DOWN);
11939 case EL_SP_CHIP_BOTTOM: return (MV_UP);
11945 static int getChipFromOpenDirection(int direction)
11949 case (MV_NONE): return EL_SP_CHIP_SINGLE;
11950 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
11951 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
11952 case (MV_UP): return EL_SP_CHIP_BOTTOM;
11953 case (MV_DOWN): return EL_SP_CHIP_TOP;
11959 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
11961 int element_new = getChipFromOpenDirection(direction);
11963 return (element_new != EL_EMPTY ? element_new : element_old);
11966 static int getClosedTube(int x, int y)
11968 struct XY *xy = xy_directions;
11969 int element_old = IntelliDrawBuffer[x][y];
11970 int direction_old = getOpenDirectionFromTube(element_old);
11971 int direction_new = MV_NONE;
11974 for (i = 0; i < NUM_DIRECTIONS; i++)
11976 int xx = x + xy[i].x;
11977 int yy = y + xy[i].y;
11978 int dir = MV_DIR_FROM_BIT(i);
11979 int dir_opposite = MV_DIR_OPPOSITE(dir);
11981 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
11982 (direction_old & dir) &&
11983 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11984 direction_new |= dir;
11987 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
11990 static int getClosedBelt(int x, int y)
11992 struct XY *xy = xy_directions;
11993 int element_old = IntelliDrawBuffer[x][y];
11994 int nr = getBeltNrFromBeltElement(element_old);
11995 int direction_old = getOpenDirectionFromBelt(element_old);
11996 int direction_new = MV_NONE;
11999 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12001 int xx = x + xy[i].x;
12002 int yy = y + xy[i].y;
12003 int dir = MV_DIR_FROM_BIT(i);
12004 int dir_opposite = MV_DIR_OPPOSITE(dir);
12006 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12007 (direction_old & dir) &&
12008 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12009 direction_new |= dir;
12012 return getBeltFromNrAndOpenDirection(nr, direction_new);
12015 static int getClosedPool(int x, int y)
12017 struct XY *xy = xy_directions;
12018 int element_old = IntelliDrawBuffer[x][y];
12019 int direction_old = getOpenDirectionFromPool(element_old);
12020 int direction_new = MV_NONE;
12023 for (i = 0; i < NUM_DIRECTIONS; i++)
12025 int xx = x + xy[i].x;
12026 int yy = y + xy[i].y;
12027 int dir = MV_DIR_FROM_BIT(i);
12028 int dir_opposite = MV_DIR_OPPOSITE(dir);
12030 if (IN_LEV_FIELD(xx, yy) &&
12031 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12032 (direction_old & dir) &&
12033 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12034 direction_new |= dir;
12037 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12040 static int getClosedPillar(int x, int y)
12042 struct XY *xy = xy_directions;
12043 int element_old = IntelliDrawBuffer[x][y];
12044 int direction_old = getOpenDirectionFromPillar(element_old);
12045 int direction_new = MV_NONE;
12048 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12050 int xx = x + xy[i].x;
12051 int yy = y + xy[i].y;
12052 int dir = MV_DIR_FROM_BIT(i);
12053 int dir_opposite = MV_DIR_OPPOSITE(dir);
12055 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12056 (direction_old & dir) &&
12057 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12058 direction_new |= dir;
12061 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12064 static int getClosedSteel2(int x, int y)
12066 struct XY *xy = xy_directions;
12067 int element_old = IntelliDrawBuffer[x][y];
12068 int direction_old = getOpenDirectionFromSteel2(element_old);
12069 int direction_new = MV_NONE;
12072 for (i = 0; i < NUM_DIRECTIONS; i++)
12074 int xx = x + xy[i].x;
12075 int yy = y + xy[i].y;
12076 int dir = MV_DIR_FROM_BIT(i);
12077 int dir_opposite = MV_DIR_OPPOSITE(dir);
12079 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12080 (direction_old & dir) &&
12081 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12082 direction_new |= dir;
12085 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12088 static int getClosedChip(int x, int y)
12090 struct XY *xy = xy_directions;
12091 int element_old = IntelliDrawBuffer[x][y];
12092 int direction_old = getOpenDirectionFromChip(element_old);
12093 int direction_new = MV_NONE;
12096 for (i = 0; i < NUM_DIRECTIONS; i++)
12098 int xx = x + xy[i].x;
12099 int yy = y + xy[i].y;
12100 int dir = MV_DIR_FROM_BIT(i);
12101 int dir_opposite = MV_DIR_OPPOSITE(dir);
12103 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12104 (direction_old & dir) &&
12105 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12106 direction_new |= dir;
12109 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12112 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12113 boolean change_level)
12115 int sx = x - level_xpos;
12116 int sy = y - level_ypos;
12117 int old_element = Tile[x][y];
12118 int new_element = element;
12119 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
12120 boolean draw_masked = FALSE;
12122 if (IS_MM_WALL_EDITOR(element))
12124 element = map_mm_wall_element_editor(element) | new_bitmask;
12126 if (IS_MM_WALL(old_element))
12127 element |= MM_WALL_BITS(old_element);
12130 draw_masked = TRUE;
12132 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
12134 int element_changed = old_element & ~new_bitmask;
12136 if (MM_WALL_BITS(element_changed) != 0)
12137 element = element_changed;
12140 IntelliDrawBuffer[x][y] = element;
12143 Tile[x][y] = element;
12145 if (IN_ED_FIELD(sx, sy))
12147 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
12148 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
12149 else if (draw_masked)
12150 DrawEditorElementThruMask(sx, sy, element);
12152 DrawEditorElement(sx, sy, element);
12156 static void SetElementSimple(int x, int y, int element, boolean change_level)
12158 SetElementSimpleExt(x, y, 0, 0, element, change_level);
12161 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
12162 int x2, int y2, int *element2,
12163 int (*close_function)(int, int),
12164 boolean change_level)
12166 // set neighbour elements to newly determined connections
12167 SetElementSimple(x1, y1, *element1, change_level);
12168 SetElementSimple(x2, y2, *element2, change_level);
12170 // remove all open connections of neighbour elements
12171 *element1 = close_function(x1, y1);
12172 *element2 = close_function(x2, y2);
12174 // set neighbour elements to new, minimized connections
12175 SetElementSimple(x1, y1, *element1, change_level);
12176 SetElementSimple(x2, y2, *element2, change_level);
12179 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
12180 boolean change_level, int button)
12182 struct XY *xy = xy_directions;
12183 static int last_x = -1;
12184 static int last_y = -1;
12186 if (new_element == EL_UNDEFINED)
12194 int old_element = IntelliDrawBuffer[x][y];
12196 if (IS_TUBE(new_element))
12198 int last_element_new = EL_UNDEFINED;
12199 int direction = MV_NONE;
12202 // if old element is of same kind, keep all existing directions
12203 if (IS_TUBE(old_element))
12204 direction |= getOpenDirectionFromTube(old_element);
12206 for (i = 0; i < NUM_DIRECTIONS; i++)
12208 int xx = x + xy[i].x;
12209 int yy = y + xy[i].y;
12211 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12212 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
12214 int dir = MV_DIR_FROM_BIT(i);
12215 int dir_opposite = MV_DIR_OPPOSITE(dir);
12216 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12217 int last_direction_old = getOpenDirectionFromTube(last_element_old);
12218 int last_direction_new = last_direction_old | dir_opposite;
12220 last_element_new = getTubeFromOpenDirection(last_direction_new);
12226 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
12228 if (last_element_new != EL_UNDEFINED)
12229 MergeAndCloseNeighbourElements(x, y, &new_element,
12230 last_x, last_y, &last_element_new,
12231 getClosedTube, change_level);
12233 else if (IS_BELT(new_element))
12235 int belt_nr = getBeltNrFromBeltElement(new_element);
12236 int last_element_new = EL_UNDEFINED;
12237 int direction = MV_NONE;
12240 // if old element is of same kind, keep all existing directions
12241 if (IS_BELT(old_element))
12242 direction |= getOpenDirectionFromBelt(old_element);
12244 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12246 int xx = x + xy[i].x;
12247 int yy = y + xy[i].y;
12249 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12250 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12252 int dir = MV_DIR_FROM_BIT(i);
12253 int dir_opposite = MV_DIR_OPPOSITE(dir);
12254 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12255 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
12256 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12257 int last_direction_new = last_direction_old | dir_opposite;
12259 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12260 last_direction_new);
12265 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12267 if (last_element_new != EL_UNDEFINED)
12268 MergeAndCloseNeighbourElements(x, y, &new_element,
12269 last_x, last_y, &last_element_new,
12270 getClosedBelt, change_level);
12272 else if (IS_ACID_POOL_OR_ACID(new_element))
12274 int last_element_new = EL_UNDEFINED;
12275 int direction = MV_NONE;
12278 // if old element is of same kind, keep all existing directions
12279 if (IS_ACID_POOL_OR_ACID(old_element))
12280 direction |= getOpenDirectionFromPool(old_element);
12282 for (i = 0; i < NUM_DIRECTIONS; i++)
12284 int xx = x + xy[i].x;
12285 int yy = y + xy[i].y;
12287 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12288 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12290 int dir = MV_DIR_FROM_BIT(i);
12291 int dir_opposite = MV_DIR_OPPOSITE(dir);
12292 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12293 int last_direction_old = getOpenDirectionFromPool(last_element_old);
12294 int last_direction_new = last_direction_old | dir_opposite;
12296 last_element_new = getPoolFromOpenDirection(last_direction_new);
12302 // special corrections needed for intuitively correct acid pool drawing
12303 if (last_element_new == EL_EMPTY)
12304 last_element_new = new_element;
12305 else if (last_element_new != EL_UNDEFINED)
12306 new_element = last_element_new;
12308 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
12310 if (last_element_new != EL_UNDEFINED)
12311 MergeAndCloseNeighbourElements(x, y, &new_element,
12312 last_x, last_y, &last_element_new,
12313 getClosedPool, change_level);
12315 else if (IS_EMC_PILLAR(new_element))
12317 int last_element_new = EL_UNDEFINED;
12318 int direction = MV_NONE;
12321 // if old element is of same kind, keep all existing directions
12322 if (IS_EMC_PILLAR(old_element))
12323 direction |= getOpenDirectionFromPillar(old_element);
12325 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12327 int xx = x + xy[i].x;
12328 int yy = y + xy[i].y;
12330 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12331 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
12333 int dir = MV_DIR_FROM_BIT(i);
12334 int dir_opposite = MV_DIR_OPPOSITE(dir);
12335 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12336 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
12337 int last_direction_new = last_direction_old | dir_opposite;
12339 last_element_new = getPillarFromOpenDirection(last_direction_new);
12345 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
12347 if (last_element_new != EL_UNDEFINED)
12348 MergeAndCloseNeighbourElements(x, y, &new_element,
12349 last_x, last_y, &last_element_new,
12350 getClosedPillar, change_level);
12352 else if (IS_DC_STEELWALL_2(new_element))
12354 int last_element_new = EL_UNDEFINED;
12355 int direction = MV_NONE;
12358 // if old element is of same kind, keep all existing directions
12359 if (IS_DC_STEELWALL_2(old_element))
12360 direction |= getOpenDirectionFromSteel2(old_element);
12362 for (i = 0; i < NUM_DIRECTIONS; i++)
12364 int xx = x + xy[i].x;
12365 int yy = y + xy[i].y;
12367 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12368 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
12370 int dir = MV_DIR_FROM_BIT(i);
12371 int dir_opposite = MV_DIR_OPPOSITE(dir);
12372 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12373 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
12374 int last_direction_new = last_direction_old | dir_opposite;
12376 last_element_new = getSteel2FromOpenDirection(last_direction_new);
12382 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
12384 if (last_element_new != EL_UNDEFINED)
12385 MergeAndCloseNeighbourElements(x, y, &new_element,
12386 last_x, last_y, &last_element_new,
12387 getClosedSteel2, change_level);
12389 else if (IS_SP_CHIP(new_element))
12391 int last_element_new = EL_UNDEFINED;
12392 int direction = MV_NONE;
12395 // (do not keep existing directions, regardless of kind of old element)
12397 for (i = 0; i < NUM_DIRECTIONS; i++)
12399 int xx = x + xy[i].x;
12400 int yy = y + xy[i].y;
12402 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12403 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
12405 int dir = MV_DIR_FROM_BIT(i);
12406 int dir_opposite = MV_DIR_OPPOSITE(dir);
12407 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12408 int last_direction_old = getOpenDirectionFromChip(last_element_old);
12409 int last_direction_new = last_direction_old | dir_opposite;
12411 if (last_direction_old == MV_NONE)
12413 last_element_new = getChipFromOpenDirection(last_direction_new);
12416 else if (last_direction_old & (dir | dir_opposite))
12418 direction |= MV_DIR_OPPOSITE(last_direction_old);
12422 direction |= MV_DIR_OPPOSITE(dir);
12427 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
12429 if (last_element_new != EL_UNDEFINED)
12430 MergeAndCloseNeighbourElements(x, y, &new_element,
12431 last_x, last_y, &last_element_new,
12432 getClosedChip, change_level);
12434 else if (IS_SP_HARDWARE_BASE(new_element))
12436 int nr = GetSimpleRandom(6);
12438 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
12439 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
12440 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
12441 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
12442 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
12444 else if (new_element == EL_SP_HARDWARE_GREEN ||
12445 new_element == EL_SP_HARDWARE_BLUE ||
12446 new_element == EL_SP_HARDWARE_RED)
12448 int nr = GetSimpleRandom(3);
12450 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
12451 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
12453 else if (IS_GROUP_ELEMENT(new_element))
12455 boolean connected_drawing = FALSE;
12458 for (i = 0; i < NUM_DIRECTIONS; i++)
12460 int xx = x + xy[i].x;
12461 int yy = y + xy[i].y;
12463 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12464 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
12465 connected_drawing = TRUE;
12468 if (!connected_drawing)
12469 ResolveGroupElement(new_element);
12471 new_element = GetElementFromGroupElement(new_element);
12473 else if (IS_BELT_SWITCH(old_element))
12475 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
12476 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
12478 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
12479 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
12481 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
12485 static int swappable_elements[][2] =
12487 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
12488 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
12489 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
12490 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
12491 { EL_EMERALD, EL_WALL_EMERALD },
12492 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
12493 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
12494 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
12495 { EL_DIAMOND, EL_WALL_DIAMOND },
12496 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
12497 { EL_GATE_1, EL_GATE_1_GRAY },
12498 { EL_GATE_2, EL_GATE_2_GRAY },
12499 { EL_GATE_3, EL_GATE_3_GRAY },
12500 { EL_GATE_4, EL_GATE_4_GRAY },
12501 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
12502 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
12503 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
12504 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
12505 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
12506 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
12507 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
12508 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
12509 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
12510 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
12511 { EL_LAMP, EL_LAMP_ACTIVE },
12512 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
12513 { EL_SP_BASE, EL_SP_BUGGY_BASE },
12514 { EL_PEARL, EL_WALL_PEARL },
12515 { EL_CRYSTAL, EL_WALL_CRYSTAL },
12516 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
12517 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
12518 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
12519 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
12520 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
12521 { EL_LANDMINE, EL_DC_LANDMINE },
12522 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
12523 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
12524 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
12525 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
12526 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
12527 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
12528 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
12529 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
12530 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
12534 static int rotatable_elements_4[][4] =
12544 EL_SPACESHIP_RIGHT,
12549 EL_BD_BUTTERFLY_UP,
12550 EL_BD_BUTTERFLY_RIGHT,
12551 EL_BD_BUTTERFLY_DOWN,
12552 EL_BD_BUTTERFLY_LEFT
12556 EL_BD_FIREFLY_RIGHT,
12557 EL_BD_FIREFLY_DOWN,
12585 EL_SP_GRAVITY_PORT_UP,
12586 EL_SP_GRAVITY_PORT_RIGHT,
12587 EL_SP_GRAVITY_PORT_DOWN,
12588 EL_SP_GRAVITY_PORT_LEFT
12591 EL_SP_GRAVITY_ON_PORT_UP,
12592 EL_SP_GRAVITY_ON_PORT_RIGHT,
12593 EL_SP_GRAVITY_ON_PORT_DOWN,
12594 EL_SP_GRAVITY_ON_PORT_LEFT
12597 EL_SP_GRAVITY_OFF_PORT_UP,
12598 EL_SP_GRAVITY_OFF_PORT_RIGHT,
12599 EL_SP_GRAVITY_OFF_PORT_DOWN,
12600 EL_SP_GRAVITY_OFF_PORT_LEFT
12609 EL_BALLOON_SWITCH_UP,
12610 EL_BALLOON_SWITCH_RIGHT,
12611 EL_BALLOON_SWITCH_DOWN,
12612 EL_BALLOON_SWITCH_LEFT
12616 EL_MM_MCDUFFIN_RIGHT,
12617 EL_MM_MCDUFFIN_DOWN,
12618 EL_MM_MCDUFFIN_LEFT
12621 EL_MM_MIRROR_FIXED_1,
12622 EL_MM_MIRROR_FIXED_4,
12623 EL_MM_MIRROR_FIXED_3,
12624 EL_MM_MIRROR_FIXED_2
12627 EL_MM_STEEL_GRID_FIXED_1,
12628 EL_MM_STEEL_GRID_FIXED_4,
12629 EL_MM_STEEL_GRID_FIXED_2,
12630 EL_MM_STEEL_GRID_FIXED_3
12633 EL_MM_WOODEN_GRID_FIXED_1,
12634 EL_MM_WOODEN_GRID_FIXED_4,
12635 EL_MM_WOODEN_GRID_FIXED_2,
12636 EL_MM_WOODEN_GRID_FIXED_3
12639 EL_MM_POLARIZER_CROSS_1,
12640 EL_MM_POLARIZER_CROSS_4,
12641 EL_MM_POLARIZER_CROSS_3,
12642 EL_MM_POLARIZER_CROSS_2
12646 EL_MM_PACMAN_RIGHT,
12658 EL_DF_RECEIVER_RIGHT,
12659 EL_DF_RECEIVER_DOWN,
12660 EL_DF_RECEIVER_LEFT
12673 static int rotatable_elements_8[][8] =
12676 EL_DF_STEEL_GRID_FIXED_1,
12677 EL_DF_STEEL_GRID_FIXED_8,
12678 EL_DF_STEEL_GRID_FIXED_7,
12679 EL_DF_STEEL_GRID_FIXED_6,
12680 EL_DF_STEEL_GRID_FIXED_5,
12681 EL_DF_STEEL_GRID_FIXED_4,
12682 EL_DF_STEEL_GRID_FIXED_3,
12683 EL_DF_STEEL_GRID_FIXED_2
12686 EL_DF_WOODEN_GRID_FIXED_1,
12687 EL_DF_WOODEN_GRID_FIXED_8,
12688 EL_DF_WOODEN_GRID_FIXED_7,
12689 EL_DF_WOODEN_GRID_FIXED_6,
12690 EL_DF_WOODEN_GRID_FIXED_5,
12691 EL_DF_WOODEN_GRID_FIXED_4,
12692 EL_DF_WOODEN_GRID_FIXED_3,
12693 EL_DF_WOODEN_GRID_FIXED_2
12696 EL_DF_STEEL_GRID_ROTATING_1,
12697 EL_DF_STEEL_GRID_ROTATING_8,
12698 EL_DF_STEEL_GRID_ROTATING_7,
12699 EL_DF_STEEL_GRID_ROTATING_6,
12700 EL_DF_STEEL_GRID_ROTATING_5,
12701 EL_DF_STEEL_GRID_ROTATING_4,
12702 EL_DF_STEEL_GRID_ROTATING_3,
12703 EL_DF_STEEL_GRID_ROTATING_2
12706 EL_DF_WOODEN_GRID_ROTATING_1,
12707 EL_DF_WOODEN_GRID_ROTATING_8,
12708 EL_DF_WOODEN_GRID_ROTATING_7,
12709 EL_DF_WOODEN_GRID_ROTATING_6,
12710 EL_DF_WOODEN_GRID_ROTATING_5,
12711 EL_DF_WOODEN_GRID_ROTATING_4,
12712 EL_DF_WOODEN_GRID_ROTATING_3,
12713 EL_DF_WOODEN_GRID_ROTATING_2
12720 static int rotatable_elements_16[][16] =
12741 EL_MM_TELEPORTER_5,
12742 EL_MM_TELEPORTER_4,
12743 EL_MM_TELEPORTER_3,
12744 EL_MM_TELEPORTER_2,
12745 EL_MM_TELEPORTER_1,
12746 EL_MM_TELEPORTER_16,
12747 EL_MM_TELEPORTER_15,
12748 EL_MM_TELEPORTER_14,
12749 EL_MM_TELEPORTER_13,
12750 EL_MM_TELEPORTER_12,
12751 EL_MM_TELEPORTER_11,
12752 EL_MM_TELEPORTER_10,
12753 EL_MM_TELEPORTER_9,
12754 EL_MM_TELEPORTER_8,
12755 EL_MM_TELEPORTER_7,
12759 EL_MM_TELEPORTER_RED_5,
12760 EL_MM_TELEPORTER_RED_4,
12761 EL_MM_TELEPORTER_RED_3,
12762 EL_MM_TELEPORTER_RED_2,
12763 EL_MM_TELEPORTER_RED_1,
12764 EL_MM_TELEPORTER_RED_16,
12765 EL_MM_TELEPORTER_RED_15,
12766 EL_MM_TELEPORTER_RED_14,
12767 EL_MM_TELEPORTER_RED_13,
12768 EL_MM_TELEPORTER_RED_12,
12769 EL_MM_TELEPORTER_RED_11,
12770 EL_MM_TELEPORTER_RED_10,
12771 EL_MM_TELEPORTER_RED_9,
12772 EL_MM_TELEPORTER_RED_8,
12773 EL_MM_TELEPORTER_RED_7,
12774 EL_MM_TELEPORTER_RED_6
12777 EL_MM_TELEPORTER_YELLOW_5,
12778 EL_MM_TELEPORTER_YELLOW_4,
12779 EL_MM_TELEPORTER_YELLOW_3,
12780 EL_MM_TELEPORTER_YELLOW_2,
12781 EL_MM_TELEPORTER_YELLOW_1,
12782 EL_MM_TELEPORTER_YELLOW_16,
12783 EL_MM_TELEPORTER_YELLOW_15,
12784 EL_MM_TELEPORTER_YELLOW_14,
12785 EL_MM_TELEPORTER_YELLOW_13,
12786 EL_MM_TELEPORTER_YELLOW_12,
12787 EL_MM_TELEPORTER_YELLOW_11,
12788 EL_MM_TELEPORTER_YELLOW_10,
12789 EL_MM_TELEPORTER_YELLOW_9,
12790 EL_MM_TELEPORTER_YELLOW_8,
12791 EL_MM_TELEPORTER_YELLOW_7,
12792 EL_MM_TELEPORTER_YELLOW_6
12795 EL_MM_TELEPORTER_GREEN_5,
12796 EL_MM_TELEPORTER_GREEN_4,
12797 EL_MM_TELEPORTER_GREEN_3,
12798 EL_MM_TELEPORTER_GREEN_2,
12799 EL_MM_TELEPORTER_GREEN_1,
12800 EL_MM_TELEPORTER_GREEN_16,
12801 EL_MM_TELEPORTER_GREEN_15,
12802 EL_MM_TELEPORTER_GREEN_14,
12803 EL_MM_TELEPORTER_GREEN_13,
12804 EL_MM_TELEPORTER_GREEN_12,
12805 EL_MM_TELEPORTER_GREEN_11,
12806 EL_MM_TELEPORTER_GREEN_10,
12807 EL_MM_TELEPORTER_GREEN_9,
12808 EL_MM_TELEPORTER_GREEN_8,
12809 EL_MM_TELEPORTER_GREEN_7,
12810 EL_MM_TELEPORTER_GREEN_6
12813 EL_MM_TELEPORTER_BLUE_5,
12814 EL_MM_TELEPORTER_BLUE_4,
12815 EL_MM_TELEPORTER_BLUE_3,
12816 EL_MM_TELEPORTER_BLUE_2,
12817 EL_MM_TELEPORTER_BLUE_1,
12818 EL_MM_TELEPORTER_BLUE_16,
12819 EL_MM_TELEPORTER_BLUE_15,
12820 EL_MM_TELEPORTER_BLUE_14,
12821 EL_MM_TELEPORTER_BLUE_13,
12822 EL_MM_TELEPORTER_BLUE_12,
12823 EL_MM_TELEPORTER_BLUE_11,
12824 EL_MM_TELEPORTER_BLUE_10,
12825 EL_MM_TELEPORTER_BLUE_9,
12826 EL_MM_TELEPORTER_BLUE_8,
12827 EL_MM_TELEPORTER_BLUE_7,
12828 EL_MM_TELEPORTER_BLUE_6
12832 EL_MM_POLARIZER_16,
12833 EL_MM_POLARIZER_15,
12834 EL_MM_POLARIZER_14,
12835 EL_MM_POLARIZER_13,
12836 EL_MM_POLARIZER_12,
12837 EL_MM_POLARIZER_11,
12838 EL_MM_POLARIZER_10,
12867 EL_DF_MIRROR_ROTATING_1,
12868 EL_DF_MIRROR_ROTATING_16,
12869 EL_DF_MIRROR_ROTATING_15,
12870 EL_DF_MIRROR_ROTATING_14,
12871 EL_DF_MIRROR_ROTATING_13,
12872 EL_DF_MIRROR_ROTATING_12,
12873 EL_DF_MIRROR_ROTATING_11,
12874 EL_DF_MIRROR_ROTATING_10,
12875 EL_DF_MIRROR_ROTATING_9,
12876 EL_DF_MIRROR_ROTATING_8,
12877 EL_DF_MIRROR_ROTATING_7,
12878 EL_DF_MIRROR_ROTATING_6,
12879 EL_DF_MIRROR_ROTATING_5,
12880 EL_DF_MIRROR_ROTATING_4,
12881 EL_DF_MIRROR_ROTATING_3,
12882 EL_DF_MIRROR_ROTATING_2
12885 EL_DF_MIRROR_FIXED_1,
12886 EL_DF_MIRROR_FIXED_16,
12887 EL_DF_MIRROR_FIXED_15,
12888 EL_DF_MIRROR_FIXED_14,
12889 EL_DF_MIRROR_FIXED_13,
12890 EL_DF_MIRROR_FIXED_12,
12891 EL_DF_MIRROR_FIXED_11,
12892 EL_DF_MIRROR_FIXED_10,
12893 EL_DF_MIRROR_FIXED_9,
12894 EL_DF_MIRROR_FIXED_8,
12895 EL_DF_MIRROR_FIXED_7,
12896 EL_DF_MIRROR_FIXED_6,
12897 EL_DF_MIRROR_FIXED_5,
12898 EL_DF_MIRROR_FIXED_4,
12899 EL_DF_MIRROR_FIXED_3,
12900 EL_DF_MIRROR_FIXED_2
12909 for (i = 0; swappable_elements[i][0] != -1; i++)
12911 int element1 = swappable_elements[i][0];
12912 int element2 = swappable_elements[i][1];
12914 if (old_element == element1 || old_element == element2)
12915 new_element = (old_element == element1 ? element2 : element1);
12918 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
12920 for (j = 0; j < 4; j++)
12922 int element = rotatable_elements_4[i][j];
12924 if (old_element == element)
12925 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
12926 button == 2 ? rotatable_elements_4[i][0] :
12927 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
12932 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
12934 for (j = 0; j < 8; j++)
12936 int element = rotatable_elements_8[i][j];
12938 if (old_element == element)
12939 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
12940 button == 2 ? rotatable_elements_8[i][0] :
12941 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
12946 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
12948 for (j = 0; j < 16; j++)
12950 int element = rotatable_elements_16[i][j];
12952 if (old_element == element)
12953 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
12954 button == 2 ? rotatable_elements_16[i][0] :
12955 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
12960 if (old_element != new_element)
12962 int max_infotext_len = getMaxInfoTextLength();
12963 char infotext[MAX_OUTPUT_LINESIZE + 1];
12965 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
12966 infotext[max_infotext_len] = '\0';
12968 ClearEditorGadgetInfoText();
12970 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
12975 if (IS_MM_WALL_EDITOR(new_element))
12976 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
12978 SetElementSimple(x, y, new_element, change_level);
12984 static void ResetIntelliDraw(void)
12988 for (x = 0; x < lev_fieldx; x++)
12989 for (y = 0; y < lev_fieldy; y++)
12990 IntelliDrawBuffer[x][y] = Tile[x][y];
12992 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
12995 static boolean draw_mode_hires = FALSE;
12997 static boolean isHiresTileElement(int element)
12999 return (IS_MM_WALL(element) || element == EL_EMPTY);
13002 static boolean isHiresDrawElement(int element)
13004 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13007 static int numHiresTiles(int element)
13009 if (IS_MM_WALL(element))
13010 return get_number_of_bits(MM_WALL_BITS(element));
13015 static void SetDrawModeHiRes(int element)
13018 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13019 isHiresDrawElement(element));
13022 static boolean getDrawModeHiRes(void)
13024 return draw_mode_hires;
13027 static int getLoResScreenPos(int pos)
13029 return (getDrawModeHiRes() ? pos / 2 : pos);
13032 static int getLoResScreenMod(int pos)
13034 return (getDrawModeHiRes() ? pos % 2 : 0);
13037 static void SetElementExt(int x, int y, int dx, int dy, int element,
13038 boolean change_level, int button)
13041 SetElementSimple(x, y, Tile[x][y], change_level);
13042 else if (GetKeyModState() & KMOD_Shift)
13043 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13045 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13048 static void SetElement(int x, int y, int element)
13050 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13053 static void SetElementButton(int x, int y, int dx, int dy, int element,
13056 SetElementExt(x, y, dx, dy, element, TRUE, button);
13059 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13061 int lx = getLoResScreenPos(sx2) + level_xpos;
13062 int ly = getLoResScreenPos(sy2) + level_ypos;
13063 int dx = getLoResScreenMod(sx2);
13064 int dy = getLoResScreenMod(sy2);
13066 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13069 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13076 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13079 static int getLevelElementHiRes(int lx2, int ly2)
13085 int element = Tile[lx][ly];
13086 unsigned int bitmask = (dx + 1) << (dy * 2);
13088 if (IS_MM_WALL(element))
13090 if (element & bitmask)
13091 return map_mm_wall_element(element);
13099 static void DrawLineElement(int x, int y, int element, boolean change_level)
13101 SetElementHiRes(x, y, element, change_level);
13104 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13105 int element, boolean change_level)
13107 int xsize = ABS(to_x - from_x);
13108 int ysize = ABS(to_y - from_y);
13109 int dx = (to_x < from_x ? -1 : +1);
13110 int dy = (to_y < from_y ? -1 : +1);
13113 if (from_y == to_y) // horizontal line
13115 for (i = 0; i <= xsize; i++)
13116 DrawLineElement(from_x + i * dx, from_y, element, change_level);
13118 else if (from_x == to_x) // vertical line
13120 for (i = 0; i <= ysize; i++)
13121 DrawLineElement(from_x, from_y + i * dy, element, change_level);
13123 else // diagonal line
13125 if (ysize < xsize) // a < 1
13127 float a = (float)ysize / (float)xsize;
13129 for (i = 0; i <= xsize; i++)
13132 int y = dy * (int)(a * i + 0.5);
13134 DrawLineElement(from_x + x, from_y + y, element, change_level);
13139 float a = (float)xsize / (float)ysize;
13141 for (i = 0; i <= ysize; i++)
13143 int x = dx * (int)(a * i + 0.5);
13146 DrawLineElement(from_x + x, from_y + y, element, change_level);
13152 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
13153 int element, boolean change_level)
13155 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
13156 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
13157 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
13158 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
13161 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
13162 int element, boolean change_level)
13167 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
13169 for (y = from_y; y <= to_y; y++)
13170 DrawLine(from_x, y, to_x, y, element, change_level);
13173 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
13174 int element, boolean change_level)
13176 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
13177 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
13178 int len_x = ABS(to_x - from_x);
13179 int len_y = ABS(to_y - from_y);
13182 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
13184 // not optimal (some points get drawn twice) but simple,
13185 // and fast enough for the few points we are drawing
13187 for (x = 0; x <= radius; x++)
13189 int sx, sy, sx2, sy2, lx, ly;
13191 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
13193 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13194 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13195 sx = getLoResScreenPos(sx2);
13196 sy = getLoResScreenPos(sy2);
13197 lx = sx + level_xpos;
13198 ly = sy + level_ypos;
13200 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13201 DrawLineElement(sx2, sy2, element, change_level);
13204 for (y = 0; y <= radius; y++)
13206 int sx, sy, sx2, sy2, lx, ly;
13208 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
13210 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13211 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13212 sx = getLoResScreenPos(sx2);
13213 sy = getLoResScreenPos(sy2);
13214 lx = sx + level_xpos;
13215 ly = sy + level_ypos;
13217 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13218 DrawLineElement(sx2, sy2, element, change_level);
13222 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
13223 int element, boolean change_level)
13225 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13226 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13228 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13231 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
13233 #if DRAW_CIRCLES_BUTTON_AVAILABLE
13234 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
13235 int element, boolean change_level)
13237 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13238 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13239 int mirror_to_x2 = from_x - (to_x2 - from_x);
13240 int mirror_to_y2 = from_y - (to_y2 - from_y);
13242 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13243 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
13244 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
13245 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13249 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13251 int from_sx, from_sy;
13255 swap_numbers(&from_x, &to_x);
13258 swap_numbers(&from_y, &to_y);
13260 from_sx = SX + from_x * ed_tilesize;
13261 from_sy = SY + from_y * ed_tilesize;
13262 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13263 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13265 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13266 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13267 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13268 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13270 if (from_x == to_x && from_y == to_y)
13271 MarkTileDirty(from_x/2, from_y/2);
13273 redraw_mask |= REDRAW_FIELD;
13276 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13277 int element, boolean change_level)
13279 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13282 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13283 int element, boolean change_level)
13285 if (element == -1 || change_level)
13286 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13288 DrawAreaBorder(from_x, from_y, to_x, to_y);
13291 // values for CopyBrushExt()
13292 #define CB_AREA_TO_BRUSH 0
13293 #define CB_BRUSH_TO_CURSOR 1
13294 #define CB_BRUSH_TO_LEVEL 2
13295 #define CB_DELETE_OLD_CURSOR 3
13296 #define CB_DUMP_BRUSH 4
13297 #define CB_DUMP_BRUSH_SMALL 5
13298 #define CB_CLIPBOARD_TO_BRUSH 6
13299 #define CB_BRUSH_TO_CLIPBOARD 7
13300 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
13301 #define CB_UPDATE_BRUSH_POSITION 9
13302 #define CB_FLIP_BRUSH_X 10
13303 #define CB_FLIP_BRUSH_Y 11
13304 #define CB_FLIP_BRUSH_XY 12
13306 #define MAX_CB_PART_SIZE 10
13307 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
13308 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
13309 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
13310 MAX_CB_NUM_LINES * \
13313 static int getFlippedTileExt(int map[], int element)
13317 for (i = 0; map[i] != -1; i++)
13318 if (map[i] == element)
13319 return map[i ^ 1]; // get flipped element by flipping LSB of index
13324 static int getFlippedTileX(int element)
13328 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
13329 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
13330 EL_BUG_LEFT, EL_BUG_RIGHT,
13331 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
13332 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
13333 EL_ARROW_LEFT, EL_ARROW_RIGHT,
13334 EL_MOLE_LEFT, EL_MOLE_RIGHT,
13335 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
13336 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
13337 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
13338 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
13339 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
13340 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
13341 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
13342 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
13343 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
13344 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
13345 EL_SPRING_LEFT, EL_SPRING_RIGHT,
13346 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
13347 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
13348 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
13349 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
13350 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
13351 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
13352 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13353 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
13354 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13355 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
13356 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
13357 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
13362 return getFlippedTileExt(map, element);
13365 static int getFlippedTileY(int element)
13369 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
13370 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
13371 EL_BUG_UP, EL_BUG_DOWN,
13372 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
13373 EL_PACMAN_UP, EL_PACMAN_DOWN,
13374 EL_ARROW_UP, EL_ARROW_DOWN,
13375 EL_MOLE_UP, EL_MOLE_DOWN,
13376 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
13377 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
13378 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
13379 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
13380 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
13381 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
13382 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
13383 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
13384 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
13385 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
13386 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
13387 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13388 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13389 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13390 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13391 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
13392 EL_EMC_WALL_1, EL_EMC_WALL_3,
13397 return getFlippedTileExt(map, element);
13400 static int getFlippedTileXY(int element)
13404 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
13405 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
13406 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
13407 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
13408 EL_BUG_LEFT, EL_BUG_UP,
13409 EL_BUG_RIGHT, EL_BUG_DOWN,
13410 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
13411 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
13412 EL_PACMAN_LEFT, EL_PACMAN_UP,
13413 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
13414 EL_ARROW_LEFT, EL_ARROW_UP,
13415 EL_ARROW_RIGHT, EL_ARROW_DOWN,
13416 EL_MOLE_LEFT, EL_MOLE_UP,
13417 EL_MOLE_RIGHT, EL_MOLE_DOWN,
13418 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
13419 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
13420 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
13421 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
13422 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
13423 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
13424 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
13425 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
13426 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
13427 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
13428 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
13429 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
13430 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
13431 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
13432 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
13433 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
13434 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
13435 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
13436 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
13437 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
13438 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
13439 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13440 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13441 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
13442 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
13443 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
13444 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
13445 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
13450 return getFlippedTileExt(map, element);
13453 static int getFlippedTile(int element, int mode)
13455 if (IS_MM_ELEMENT(element))
13457 // get MM game element
13458 element = map_element_RND_to_MM(element);
13460 // get flipped game element
13461 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
13462 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
13463 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
13466 // get RND game element again
13467 element = map_element_MM_to_RND(element);
13471 // get flipped game element
13472 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
13473 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
13474 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
13481 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
13484 short tile1_flipped = getFlippedTile(*tile1, mode);
13485 short tile2_flipped = getFlippedTile(*tile2, mode);
13488 *tile1 = tile2_flipped;
13489 *tile2 = tile1_flipped;
13492 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
13494 DrawLineElement(sx, sy, element, change_level);
13497 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
13498 int button, int mode)
13500 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13501 static int brush_width, brush_height;
13502 static int last_cursor_x = -1, last_cursor_y = -1;
13503 static boolean delete_old_brush = FALSE;
13504 int new_element = BUTTON_ELEMENT(button);
13507 if (mode == CB_DUMP_BRUSH ||
13508 mode == CB_DUMP_BRUSH_SMALL ||
13509 mode == CB_BRUSH_TO_CLIPBOARD ||
13510 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13512 if (edit_mode != ED_MODE_DRAWING)
13515 char part[MAX_CB_PART_SIZE + 1] = "";
13516 char text[MAX_CB_TEXT_SIZE + 1] = "";
13517 int width = (draw_with_brush ? brush_width : lev_fieldx);
13518 int height = (draw_with_brush ? brush_height : lev_fieldy);
13519 char *format = "%s%03d";
13521 for (y = 0; y < height; y++)
13522 for (x = 0; x < width; x++)
13523 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
13526 for (y = 0; y < height; y++)
13528 for (x = 0; x < width; x++)
13530 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
13531 char *prefix = (mode == CB_DUMP_BRUSH ||
13532 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
13534 if (element >= NUM_FILE_ELEMENTS)
13535 element = EL_UNKNOWN;
13537 // copy brush to level sketch text buffer for the R'n'D forum:
13538 // - large tiles: `xxx or `xxxx (0x60 ASCII)
13539 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
13540 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
13541 strcat(text, part);
13544 strcat(text, "\n");
13547 if (mode == CB_BRUSH_TO_CLIPBOARD ||
13548 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13549 SDL_SetClipboardText(text);
13551 Print("%s", text); // print brush data to console and log file
13556 if (mode == CB_CLIPBOARD_TO_BRUSH)
13558 if (edit_mode != ED_MODE_DRAWING)
13561 if (!SDL_HasClipboardText())
13563 Request("Clipboard is empty!", REQ_CONFIRM);
13568 boolean copy_to_brush = (draw_with_brush ||
13569 drawing_function == GADGET_ID_GRAB_BRUSH);
13571 // this will delete the old brush, if already drawing with a brush
13573 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
13575 // initialization is required for "odd" (incomplete) clipboard content
13576 for (x = 0; x < MAX_LEV_FIELDX; x++)
13577 for (y = 0; y < MAX_LEV_FIELDY; y++)
13578 brush_buffer[x][y] = EL_EMPTY;
13585 char *clipboard_text = SDL_GetClipboardText();
13586 char *ptr = clipboard_text;
13587 boolean allow_new_row = FALSE;
13588 boolean stop = FALSE;
13590 while (*ptr && !stop)
13592 boolean prefix_found = FALSE;
13593 boolean start_new_row = FALSE;
13595 // level sketch element number prefixes (may be multi-byte characters)
13596 char *prefix_list[] = { "`", "¸" };
13599 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
13601 char *prefix = prefix_list[i];
13603 // check if string is large enough for prefix
13604 if (strlen(ptr) < strlen(prefix))
13611 // check if string starts with prefix
13612 if (strPrefix(ptr, prefix))
13614 ptr += strlen(prefix);
13616 prefix_found = TRUE;
13622 // check if prefix found and followed by (at least) three digits
13623 if (prefix_found &&
13624 strlen(ptr) >= 3 &&
13625 ptr[0] >= '0' && ptr[0] <= '9' &&
13626 ptr[1] >= '0' && ptr[1] <= '9' &&
13627 ptr[2] >= '0' && ptr[2] <= '9')
13629 int element = ((ptr[0] - '0') * 100 +
13630 (ptr[1] - '0') * 10 +
13635 // level sketch element number might consist of four digits
13636 if (ptr[0] >= '0' && ptr[0] <= '9')
13638 element = element * 10 + (ptr[0] - '0');
13642 // remap some (historic, now obsolete) elements
13643 element = getMappedElement(element);
13645 if (element >= NUM_FILE_ELEMENTS)
13646 element = EL_UNKNOWN;
13648 brush_buffer[x][y] = element;
13650 brush_width = MAX(x + 1, brush_width);
13651 brush_height = MAX(y + 1, brush_height);
13655 if (x >= MAX_LEV_FIELDX)
13656 start_new_row = TRUE;
13658 allow_new_row = TRUE;
13662 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
13663 start_new_row = TRUE;
13665 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
13673 if (y >= MAX_LEV_FIELDY)
13676 allow_new_row = FALSE;
13680 SDL_free(clipboard_text);
13682 if (brush_width == 0 || brush_height == 0)
13684 Request("No level sketch found in clipboard!", REQ_CONFIRM);
13691 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
13694 SDL_GetMouseState(&mx, &my);
13696 // if inside drawing area, activate and draw brush at last mouse position
13697 if (mx >= gi->x && mx < gi->x + gi->width &&
13698 my >= gi->y && my < gi->y + gi->height)
13699 CopyBrushToCursor(last_cursor_x, last_cursor_y);
13701 draw_with_brush = TRUE;
13707 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
13708 brush_width, brush_height);
13710 if (!Request(request, REQ_ASK))
13713 for (x = 0; x < MAX_LEV_FIELDX; x++)
13714 for (y = 0; y < MAX_LEV_FIELDY; y++)
13715 Tile[x][y] = brush_buffer[x][y];
13717 lev_fieldx = level.fieldx = brush_width;
13718 lev_fieldy = level.fieldy = brush_height;
13720 boolean use_bd_engine = TRUE;
13721 boolean use_em_engine = TRUE;
13722 boolean use_sp_engine = TRUE;
13723 boolean use_mm_engine = TRUE;
13725 for (x = 0; x < MAX_LEV_FIELDX; x++)
13727 for (y = 0; y < MAX_LEV_FIELDY; y++)
13729 int element = Tile[x][y];
13731 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13732 use_bd_engine = FALSE;
13734 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13735 use_em_engine = FALSE;
13737 if (!IS_SP_ELEMENT(element))
13738 use_sp_engine = FALSE;
13740 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
13741 use_mm_engine = FALSE;
13745 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
13746 use_em_engine ? GAME_ENGINE_TYPE_EM :
13747 use_sp_engine ? GAME_ENGINE_TYPE_SP :
13748 use_mm_engine ? GAME_ENGINE_TYPE_MM :
13749 GAME_ENGINE_TYPE_RND);
13751 // update element selection list
13752 ReinitializeElementList();
13753 ModifyEditorElementList();
13755 SetBorderElement();
13757 DrawEditModeWindow();
13758 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13764 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
13767 if (mode == CB_AREA_TO_BRUSH)
13769 int from_lx, from_ly;
13772 swap_numbers(&from_x, &to_x);
13775 swap_numbers(&from_y, &to_y);
13777 brush_width = to_x - from_x + 1;
13778 brush_height = to_y - from_y + 1;
13780 from_lx = from_x + level_xpos;
13781 from_ly = from_y + level_ypos;
13783 for (y = 0; y < brush_height; y++)
13785 for (x = 0; x < brush_width; x++)
13787 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
13790 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
13795 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13797 delete_old_brush = FALSE;
13799 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
13800 mode == CB_BRUSH_TO_LEVEL)
13802 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
13803 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
13804 int cursor_from_x = cursor_x - brush_width / 2;
13805 int cursor_from_y = cursor_y - brush_height / 2;
13806 int border_from_x = cursor_x, border_from_y = cursor_y;
13807 int border_to_x = cursor_x, border_to_y = cursor_y;
13809 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
13810 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13812 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
13813 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
13815 delete_old_brush = FALSE;
13820 for (y = 0; y < brush_height; y++)
13822 for (x = 0; x < brush_width; x++)
13824 int sx = cursor_from_x + x;
13825 int sy = cursor_from_y + y;
13826 int lx = sx + level_xpos;
13827 int ly = sy + level_ypos;
13828 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
13829 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
13830 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
13831 brush_buffer[x][y] : new_element);
13833 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13835 if (sx < border_from_x)
13836 border_from_x = sx;
13837 else if (sx > border_to_x)
13839 if (sy < border_from_y)
13840 border_from_y = sy;
13841 else if (sy > border_to_y)
13844 DrawBrushElement(sx, sy, element, change_level);
13849 if (mode != CB_DELETE_OLD_CURSOR)
13850 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
13852 last_cursor_x = cursor_x;
13853 last_cursor_y = cursor_y;
13855 delete_old_brush = TRUE;
13857 else if (mode == CB_FLIP_BRUSH_X)
13859 for (y = 0; y < brush_height; y++)
13860 for (x = 0; x < (brush_width + 1) / 2; x++)
13861 SwapFlippedTiles(&brush_buffer[x][y],
13862 &brush_buffer[brush_width - x - 1][y], mode);
13864 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13866 else if (mode == CB_FLIP_BRUSH_Y)
13868 for (y = 0; y < (brush_height + 1) / 2; y++)
13869 for (x = 0; x < brush_width; x++)
13870 SwapFlippedTiles(&brush_buffer[x][y],
13871 &brush_buffer[x][brush_height - y - 1], mode);
13873 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13875 else if (mode == CB_FLIP_BRUSH_XY)
13877 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13879 for (y = 0; y < MAX(brush_width, brush_height); y++)
13880 for (x = 0; x <= y; x++)
13881 SwapFlippedTiles(&brush_buffer[x][y],
13882 &brush_buffer[y][x], mode);
13884 swap_numbers(&brush_width, &brush_height);
13886 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13889 if (mode == CB_UPDATE_BRUSH_POSITION)
13891 last_cursor_x = from_x;
13892 last_cursor_y = from_y;
13896 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
13899 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
13902 static void CopyBrushToLevel(int x, int y, int button)
13904 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
13907 static void CopyBrushToCursor(int x, int y)
13909 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13912 static void UpdateBrushPosition(int x, int y)
13914 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
13917 static void DeleteBrushFromCursor(void)
13919 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13922 static void FlipBrushX(void)
13924 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
13927 static void FlipBrushY(void)
13929 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
13932 static void RotateBrush(void)
13934 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
13935 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
13938 void DumpBrush(void)
13940 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
13943 void DumpBrush_Small(void)
13945 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
13948 void CopyClipboardToBrush(void)
13950 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
13953 void CopyBrushToClipboard(void)
13955 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
13958 void CopyBrushToClipboard_Small(void)
13960 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
13963 void UndoLevelEditorOperation(void)
13965 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
13968 void RedoLevelEditorOperation(void)
13970 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
13973 static void FloodFill(int from_x, int from_y, int fill_element)
13975 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
13978 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
13980 int from_x = from_sx2 + 2 * level_xpos;
13981 int from_y = from_sy2 + 2 * level_ypos;
13982 int max_fillx = lev_fieldx * 2;
13983 int max_filly = lev_fieldy * 2;
13984 short Fill[max_fillx][max_filly];
13987 for (x = 0; x < max_fillx; x++)
13988 for (y = 0; y < max_filly; y++)
13989 Fill[x][y] = getLevelElementHiRes(x, y);
13991 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
13992 Fill, max_fillx, max_filly);
13994 for (x = 0; x < max_fillx; x++)
13995 for (y = 0; y < max_filly; y++)
13996 if (Fill[x][y] == fill_element)
13997 SetLevelElementHiRes(x, y, Fill[x][y]);
14000 // values for DrawLevelText() modes
14001 #define TEXT_INIT 0
14002 #define TEXT_SETCURSOR 1
14003 #define TEXT_WRITECHAR 2
14004 #define TEXT_BACKSPACE 3
14005 #define TEXT_NEWLINE 4
14007 #define TEXT_QUERY_TYPING 6
14009 static int DrawLevelText(int sx, int sy, char letter, int mode)
14011 static short delete_buffer[MAX_LEV_FIELDX];
14012 static int start_sx;
14013 static int last_sx, last_sy;
14014 static boolean typing = FALSE;
14015 int letter_element;
14016 int lx = 0, ly = 0;
14018 // map lower case letters to upper case and convert special characters
14019 if (letter >= 'a' && letter <= 'z')
14020 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14021 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14022 letter_element = EL_CHAR_AUMLAUT;
14023 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14024 letter_element = EL_CHAR_OUMLAUT;
14025 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14026 letter_element = EL_CHAR_UUMLAUT;
14027 else if (letter == '^')
14028 letter_element = EL_CHAR_COPYRIGHT;
14030 letter_element = EL_CHAR_ASCII0 + letter;
14032 if (mode != TEXT_INIT)
14037 if (mode != TEXT_SETCURSOR)
14043 lx = last_sx + level_xpos;
14044 ly = last_sy + level_ypos;
14051 DrawLevelText(0, 0, 0, TEXT_END);
14057 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14060 case TEXT_SETCURSOR:
14061 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14062 DrawAreaBorder(sx, sy, sx, sy);
14063 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14064 ed_tilesize, ed_tilesize);
14069 case TEXT_WRITECHAR:
14070 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14072 if (new_element1 >= EL_STEEL_CHAR_START &&
14073 new_element1 <= EL_STEEL_CHAR_END)
14074 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14076 delete_buffer[sx - start_sx] = Tile[lx][ly];
14077 Tile[lx][ly] = letter_element;
14079 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14080 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14081 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14082 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14084 DrawLevelText(0, 0, 0, TEXT_END);
14086 level.changed = TRUE;
14090 case TEXT_BACKSPACE:
14093 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14094 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14095 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14100 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14101 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14103 DrawLevelText(0, 0, 0, TEXT_END);
14107 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14108 DrawEditorElement(sx, sy, Tile[lx][ly]);
14113 case TEXT_QUERY_TYPING:
14123 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
14124 int element, boolean change_level)
14126 int lx = sx + level_xpos;
14127 int ly = sy + level_ypos;
14130 DrawEditorElement(sx, sy, Tile[lx][ly]);
14132 DrawAreaBorder(sx, sy, sx, sy);
14135 static void CheckLevelBorderElement(boolean redraw_playfield)
14137 int last_border_element = BorderElement;
14139 SetBorderElement();
14141 if (redraw_playfield && BorderElement != last_border_element)
14142 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14145 static void CopyLevelToUndoBuffer(int mode)
14147 static boolean accumulated_undo = FALSE;
14148 boolean new_undo_buffer_position = TRUE;
14151 if (undo_buffer_steps == 0)
14152 accumulated_undo = FALSE;
14156 case UNDO_IMMEDIATE:
14157 accumulated_undo = FALSE;
14160 case UNDO_ACCUMULATE:
14161 if (accumulated_undo)
14162 new_undo_buffer_position = FALSE;
14163 accumulated_undo = TRUE;
14170 if (new_undo_buffer_position)
14172 // advance position in undo buffer ring
14173 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14175 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
14176 undo_buffer_steps++;
14179 // always reset redo buffer when storing level change into undo buffer
14180 redo_buffer_steps = 0;
14182 for (x = 0; x < lev_fieldx; x++)
14183 for (y = 0; y < lev_fieldy; y++)
14184 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
14186 // check if drawing operation forces change of border style
14187 CheckLevelBorderElement(TRUE);
14189 level.changed = TRUE;
14192 static void RandomPlacement(int new_element)
14194 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14195 int num_free_positions = 0;
14196 int num_percentage, num_elements;
14199 ResetIntelliDraw();
14201 // determine number of free positions for randomly placing the new element
14202 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
14204 free_position[x][y] =
14205 (random_placement_background_restricted ?
14206 Tile[x][y] == random_placement_background_element :
14207 Tile[x][y] != new_element);
14209 if (free_position[x][y])
14210 num_free_positions++;
14213 // determine number of new elements to place there
14214 num_percentage = num_free_positions * random_placement_value / 100;
14215 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
14216 num_percentage : random_placement_value);
14218 // if less free positions than elements to place, fill all these positions
14219 if (num_free_positions < num_elements)
14221 for (x = 0; x < lev_fieldx; x++)
14222 for (y = 0; y < lev_fieldy; y++)
14223 if (free_position[x][y])
14224 SetElement(x, y, new_element);
14228 while (num_elements > 0)
14230 x = GetSimpleRandom(lev_fieldx);
14231 y = GetSimpleRandom(lev_fieldy);
14233 // don't place element at the same position twice
14234 if (free_position[x][y])
14236 free_position[x][y] = FALSE;
14237 SetElement(x, y, new_element);
14243 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14244 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14247 static void WrapLevel(int dx, int dy)
14249 int wrap_dx = lev_fieldx - dx;
14250 int wrap_dy = lev_fieldy - dy;
14253 for (x = 0; x < lev_fieldx; x++)
14254 for (y = 0; y < lev_fieldy; y++)
14255 TileBackup[x][y] = Tile[x][y];
14257 for (x = 0; x < lev_fieldx; x++)
14258 for (y = 0; y < lev_fieldy; y++)
14260 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14262 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14263 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14266 static void DrawAreaElementHighlight(boolean highlighted,
14267 boolean highlighted_similar)
14269 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14276 for (x = 0; x < ed_fieldx; x++)
14278 for (y = 0; y < ed_fieldy; y++)
14280 boolean highlight = FALSE;
14281 int lx = x + level_xpos;
14282 int ly = y + level_ypos;
14284 if (!IN_LEV_FIELD(lx, ly))
14287 // check if element is the same
14288 if (Tile[lx][ly] == new_element1)
14291 // check if element is similar
14292 if (highlighted_similar &&
14293 strEqual(element_info[Tile[lx][ly]].class_name,
14294 element_info[new_element1].class_name))
14297 // check if element is matching MM style wall
14298 if (IS_MM_WALL(Tile[lx][ly]) &&
14299 map_mm_wall_element(Tile[lx][ly]) == new_element1)
14305 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
14309 for (i = 0; i < 4; i++)
14311 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
14314 int xx = x * 2 + (i % 2);
14315 int yy = y * 2 + (i / 2);
14316 int sx = SX + xx * ed_tilesize / 2;
14317 int sy = SY + yy * ed_tilesize / 2;
14320 int to_sx = sx + ed_tilesize / 2 - 1;
14321 int to_sy = sy + ed_tilesize / 2 - 1;
14323 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14324 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14325 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14326 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14331 int sx = SX + x * ed_tilesize;
14332 int sy = SY + y * ed_tilesize;
14335 int to_sx = sx + ed_tilesize - 1;
14336 int to_sy = sy + ed_tilesize - 1;
14338 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14339 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14340 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14341 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14347 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
14349 char *template_filename_old = getLocalLevelTemplateFilename();
14350 char *template_filename_new =
14351 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
14353 if (copyFile(template_filename_old, template_filename_new) != 0)
14354 Request("Cannot copy level template!", REQ_CONFIRM);
14356 free(template_filename_new);
14359 static void HandleDrawingAreas(struct GadgetInfo *gi)
14361 static boolean started_inside_drawing_area = FALSE;
14362 static int last_sx = -1;
14363 static int last_sy = -1;
14364 static int last_sx2 = -1;
14365 static int last_sy2 = -1;
14366 int id = gi->custom_id;
14367 int type_id = gi->custom_type_id;
14368 boolean button_press_event;
14369 boolean button_release_event;
14370 boolean inside_drawing_area = !gi->event.off_borders;
14371 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
14372 int actual_drawing_function;
14373 int button = gi->event.button;
14374 int new_element = BUTTON_ELEMENT(button);
14375 int sx = gi->event.x, sy = gi->event.y;
14376 int min_sx = 0, min_sy = 0;
14377 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
14378 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
14379 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
14380 int sx2 = gi->event.mx / mini_item_xsize;
14381 int sy2 = gi->event.my / mini_item_ysize;
14384 int lx = 0, ly = 0;
14387 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
14388 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
14390 // make sure to stay inside drawing area boundaries
14391 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14392 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14396 int min_lx = 0, min_ly = 0;
14397 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14399 // get positions inside level field
14400 lx = sx + level_xpos;
14401 ly = sy + level_ypos;
14403 if (!IN_LEV_FIELD(lx, ly))
14404 inside_drawing_area = FALSE;
14406 // make sure to stay inside level field boundaries
14407 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14408 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14410 // correct drawing area positions accordingly
14411 sx = lx - level_xpos;
14412 sy = ly - level_ypos;
14415 // also correct MM wall-sized (double) drawing area positions accordingly
14416 if (sx2 / 2 < sx || sx2 / 2 > sx)
14418 dx = (sx2 / 2 < sx ? 0 : 1);
14421 if (sy2 / 2 < sy || sy2 / 2 > sy)
14423 dy = (sy2 / 2 < sy ? 0 : 1);
14427 if (!button_press_event && !button_release_event)
14429 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
14430 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14431 isHiresTileElement(old_element) &&
14432 isHiresDrawElement(new_element));
14434 // prevent handling events for every pixel position when moving mouse
14435 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
14436 (sx2 == last_sx2 && sy2 == last_sy2))
14445 if (button_press_event)
14446 started_inside_drawing_area = inside_drawing_area;
14448 if (!started_inside_drawing_area)
14451 if (!IS_VALID_BUTTON(button))
14454 // handle info callback for each invocation of action callback
14455 gi->callback_info(gi);
14457 // automatically switch to 'single item' drawing mode, if needed
14458 actual_drawing_function =
14459 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
14460 drawing_function : GADGET_ID_SINGLE_ITEMS);
14462 // clicking into drawing area with pressed Control key picks element
14463 if (GetKeyModState() & KMOD_Control)
14465 last_drawing_function = drawing_function;
14466 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14469 if (GetKeyModState() & KMOD_Shift)
14471 if (button_press_event || button_release_event)
14472 ResetIntelliDraw();
14475 SetDrawModeHiRes(-1); // reset to normal draw mode
14477 switch (actual_drawing_function)
14479 case GADGET_ID_SINGLE_ITEMS:
14482 if (button_release_event)
14484 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14486 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
14487 !inside_drawing_area)
14488 DeleteBrushFromCursor();
14493 if (draw_with_brush)
14495 CopyBrushToLevel(sx, sy, button);
14499 SetDrawModeHiRes(new_element);
14501 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
14503 // remove player at old position
14504 for (y = 0; y < lev_fieldy; y++)
14506 for (x = 0; x < lev_fieldx; x++)
14508 int old_element = Tile[x][y];
14510 if (IS_PLAYER_ELEMENT(old_element) &&
14511 IS_PLAYER_ELEMENT(new_element))
14513 int replaced_with_element =
14514 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
14515 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
14517 old_element == EL_SOKOBAN_FIELD_PLAYER &&
14518 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
14520 new_element == EL_SOKOBAN_FIELD_PLAYER &&
14521 old_element == EL_PLAYER_1 ? EL_EMPTY :
14523 new_element >= EL_PLAYER_1 &&
14524 new_element <= EL_PLAYER_4 &&
14525 new_element == old_element ? EL_EMPTY :
14529 SetElement(x, y, replaced_with_element);
14531 else if (IS_MM_MCDUFFIN(old_element) &&
14532 IS_MM_MCDUFFIN(new_element))
14534 // remove McDuffin at old position
14535 SetElement(x, y, EL_EMPTY);
14541 SetElementButton(lx, ly, dx, dy, new_element, button);
14544 else if (!button_release_event)
14546 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14548 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
14549 DrawMiniGraphicExt(drawto,
14550 gi->x + sx * MINI_TILEX,
14551 gi->y + sy * MINI_TILEY,
14552 el2edimg(new_element));
14554 DrawFixedGraphicExt(drawto,
14555 gi->x + sx * TILEX,
14556 gi->y + sy * TILEY,
14557 el2edimg(new_element), 0);
14559 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14560 new_element = GFX_ELEMENT(new_element);
14562 drawingarea_info[type_id].value[pos] = new_element;
14564 CopyElementPropertiesToGame(properties_element);
14566 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14568 UpdateCustomElementGraphicGadgets();
14570 FrameCounter = 0; // restart animation frame counter
14575 case GADGET_ID_CONNECTED_ITEMS:
14577 static int last_sx = -1;
14578 static int last_sy = -1;
14580 if (button_release_event)
14581 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14583 SetDrawModeHiRes(new_element);
14585 if (getDrawModeHiRes())
14591 if (!button_press_event)
14592 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
14599 case GADGET_ID_LINE:
14600 case GADGET_ID_ARC:
14601 case GADGET_ID_RECTANGLE:
14602 case GADGET_ID_FILLED_BOX:
14603 SetDrawModeHiRes(new_element);
14605 if (getDrawModeHiRes())
14611 case GADGET_ID_GRAB_BRUSH:
14612 case GADGET_ID_TEXT:
14614 static int last_sx = -1;
14615 static int last_sy = -1;
14616 static int start_sx = -1;
14617 static int start_sy = -1;
14618 void (*draw_func)(int, int, int, int, int, boolean);
14620 if (drawing_function == GADGET_ID_LINE)
14621 draw_func = DrawLine;
14622 else if (drawing_function == GADGET_ID_ARC)
14623 draw_func = DrawArc;
14624 else if (drawing_function == GADGET_ID_RECTANGLE)
14625 draw_func = DrawBox;
14626 else if (drawing_function == GADGET_ID_FILLED_BOX)
14627 draw_func = DrawFilledBox;
14628 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
14629 draw_func = SelectArea;
14630 else // (drawing_function == GADGET_ID_TEXT)
14631 draw_func = SetTextCursor;
14633 if (button_press_event)
14635 draw_func(sx, sy, sx, sy, new_element, FALSE);
14636 start_sx = last_sx = sx;
14637 start_sy = last_sy = sy;
14639 if (drawing_function == GADGET_ID_TEXT)
14640 DrawLevelText(0, 0, 0, TEXT_END);
14642 else if (button_release_event)
14644 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
14645 if (drawing_function == GADGET_ID_GRAB_BRUSH)
14647 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
14648 CopyBrushToCursor(sx, sy);
14649 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
14651 draw_with_brush = TRUE;
14653 else if (drawing_function == GADGET_ID_TEXT)
14654 DrawLevelText(sx, sy, 0, TEXT_INIT);
14656 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14658 else if (last_sx != sx || last_sy != sy)
14660 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
14661 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
14662 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
14663 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
14670 case GADGET_ID_FLOOD_FILL:
14671 if (button_press_event && Tile[lx][ly] != new_element)
14673 if (IS_MM_WALL_EDITOR(new_element))
14674 FloodFillWall_MM(sx2, sy2, new_element);
14676 FloodFill(lx, ly, new_element);
14678 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14679 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14683 case GADGET_ID_PICK_ELEMENT:
14684 if (button_release_event)
14685 ClickOnGadget(level_editor_gadget[last_drawing_function],
14687 else if (draw_level)
14688 PickDrawingElement(button, Tile[lx][ly]);
14691 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14693 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
14700 // do not mark level as modified for certain non-level-changing gadgets
14701 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
14702 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
14703 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
14704 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14707 level.changed = TRUE;
14710 static void HandleCounterButtons(struct GadgetInfo *gi)
14712 int gadget_id = gi->custom_id;
14713 int counter_id = gi->custom_type_id;
14714 int button = gi->event.button;
14715 int *counter_value = counterbutton_info[counter_id].value;
14716 int step = BUTTON_STEPSIZE(button) *
14717 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
14719 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14721 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
14722 boolean released = (gi->event.type == GD_EVENT_RELEASED);
14723 boolean level_changed = LevelChanged();
14725 if ((level_changed && pressed) || (!level_changed && released))
14728 if (level_changed && !Request("Level has changed! Discard changes?",
14731 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14732 ModifyEditorCounterValue(counter_id, *counter_value);
14738 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14739 *counter_value = gi->textinput.number_value;
14741 ModifyEditorCounterValue(counter_id, *counter_value + step);
14743 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14745 int last_game_engine_type = level.game_engine_type;
14747 LoadLevel(level_nr);
14748 LoadScore(level_nr);
14750 SaveLevelSetup_SeriesInfo();
14755 DrawEditModeWindow();
14757 if (level.game_engine_type != last_game_engine_type)
14759 // update element selection list
14760 ReinitializeElementList();
14761 ModifyEditorElementList();
14767 switch (counter_id)
14769 case ED_COUNTER_ID_YAMYAM_CONTENT:
14770 DrawYamYamContentAreas();
14773 case ED_COUNTER_ID_BALL_CONTENT:
14774 DrawMagicBallContentAreas();
14777 case ED_COUNTER_ID_ANDROID_CONTENT:
14778 DrawAndroidElementArea();
14781 case ED_COUNTER_ID_GROUP_CONTENT:
14782 DrawGroupElementArea();
14783 CopyGroupElementPropertiesToGame(properties_element);
14786 case ED_COUNTER_ID_INVENTORY_SIZE:
14787 DrawPlayerInitialInventoryArea(properties_element);
14790 case ED_COUNTER_ID_MM_BALL_CONTENT:
14791 DrawMMBallContentArea();
14794 case ED_COUNTER_ID_ENVELOPE_XSIZE:
14795 case ED_COUNTER_ID_ENVELOPE_YSIZE:
14796 DrawEnvelopeTextArea(-1);
14799 case ED_COUNTER_ID_LEVEL_XSIZE:
14800 case ED_COUNTER_ID_LEVEL_YSIZE:
14801 lev_fieldx = level.fieldx;
14802 lev_fieldy = level.fieldy;
14804 // check if resizing of level results in change of border border
14805 SetBorderElement();
14813 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
14814 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
14815 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
14816 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
14817 CopyElementPropertiesToGame(properties_element);
14819 // do not mark level as modified for certain non-level-changing gadgets
14820 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
14821 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
14822 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
14823 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
14826 level.changed = TRUE;
14829 static void HandleTextInputGadgets(struct GadgetInfo *gi)
14831 int type_id = gi->custom_type_id;
14833 strcpy(textinput_info[type_id].value, gi->textinput.value);
14835 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
14837 CopyElementPropertiesToGame(properties_element);
14839 ModifyEditorElementList(); // update changed button info text
14842 // do not mark level as modified for certain non-level-changing gadgets
14843 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
14844 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
14847 level.changed = TRUE;
14850 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
14852 int type_id = gi->custom_type_id;
14854 strncpy(textarea_info[type_id].value, gi->textarea.value,
14855 MAX_ENVELOPE_TEXT_LEN);
14856 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
14858 level.changed = TRUE;
14861 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
14863 int type_id = gi->custom_type_id;
14864 int value_old = *selectbox_info[type_id].value;
14865 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
14867 *selectbox_info[type_id].value = value_new;
14869 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
14871 DrawLevelConfigWindow();
14873 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
14875 element_info[properties_element].current_change_page = gi->selectbox.index;
14877 DrawPropertiesWindow();
14879 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
14880 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
14881 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
14882 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
14883 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
14885 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
14887 // when changing action type, also check action mode and action arg
14888 if (value_old != value_new)
14889 setSelectboxSpecialActionVariablesIfNeeded();
14891 DrawPropertiesChange();
14894 CopyElementPropertiesToGame(properties_element);
14896 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
14898 // show or hide "engine" tabulator depending on game engine type
14899 DrawLevelConfigWindow();
14901 // update element selection list depending on game engine type
14902 ReinitializeElementList();
14903 ModifyEditorElementList();
14905 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
14907 // update BD cycle delay counter gadgets depending on BD scheduling type
14908 DrawLevelConfigWindow();
14911 // do not mark level as modified for certain non-level-changing gadgets
14912 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
14913 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
14916 level.changed = TRUE;
14919 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
14921 int type_id = gi->custom_type_id;
14924 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
14925 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
14927 edit_mode_levelconfig = gi->custom_type_id;
14929 DrawLevelConfigWindow();
14931 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
14932 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
14934 edit_mode_properties = gi->custom_type_id;
14936 DrawPropertiesWindow();
14938 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
14939 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
14941 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
14943 // backup original "level.field" (needed to track playfield changes)
14944 CopyPlayfield(level.field, TileBackup);
14946 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
14947 CopyPlayfield(Tile, level.field);
14949 if (new_template ||
14950 Request("Save this template and kill the old?", REQ_ASK))
14951 SaveLevelTemplate();
14954 Request("Template saved!", REQ_CONFIRM);
14956 // restore original "level.field" (needed to track playfield changes)
14957 CopyPlayfield(TileBackup, level.field);
14959 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
14961 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
14963 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
14964 leveldir_current->readonly)
14966 Request("This level set is read-only!", REQ_CONFIRM);
14971 if (strEqual(levelset_name, ""))
14973 Request("Please enter level set title!", REQ_CONFIRM);
14978 if (strEqual(levelset_author, ""))
14980 Request("Please enter level set author!", REQ_CONFIRM);
14985 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
14987 if (UpdateUserLevelSet(levelset_subdir,
14990 levelset_num_levels))
14992 Request("Level set updated!", REQ_CONFIRM);
14996 Request("Updating level set failed!", REQ_CONFIRM);
14999 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15001 if (level.changed && !Request("Level has changed! Discard changes?",
15005 if (CreateUserLevelSet(levelset_subdir,
15008 levelset_num_levels,
15009 levelset_use_levelset_artwork))
15011 if (levelset_copy_level_template)
15012 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15014 Request("New level set created!", REQ_CONFIRM);
15016 AddUserLevelSetToLevelInfo(levelset_subdir);
15017 ChangeEditorToLevelSet(levelset_subdir);
15021 Request("Creating new level set failed!", REQ_CONFIRM);
15025 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15026 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15028 struct ElementInfo *ei = &element_info[properties_element];
15030 // when modifying custom element, ask for copying level template
15031 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15034 setElementChangePages(ei, ei->num_change_pages + 1);
15036 // set new change page to be new current change page
15037 ei->current_change_page = ei->num_change_pages - 1;
15038 ei->change = &ei->change_page[ei->current_change_page];
15040 setElementChangeInfoToDefaults(ei->change);
15042 DrawPropertiesWindow();
15044 level.changed = TRUE;
15046 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15047 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15049 struct ElementInfo *ei = &element_info[properties_element];
15051 // when modifying custom element, ask for copying level template
15052 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15055 // copy all change pages after change page to be deleted
15056 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15057 ei->change_page[i] = ei->change_page[i + 1];
15059 setElementChangePages(ei, ei->num_change_pages - 1);
15061 DrawPropertiesWindow();
15063 level.changed = TRUE;
15067 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15069 int type_id = gi->custom_type_id;
15071 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15072 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15074 struct ElementInfo *ei = &element_info[properties_element];
15075 int step = BUTTON_STEPSIZE(gi->event.button);
15077 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15078 ei->current_change_page += step;
15080 if (ei->current_change_page < 0)
15081 ei->current_change_page = 0;
15082 else if (ei->current_change_page >= ei->num_change_pages)
15083 ei->current_change_page = ei->num_change_pages - 1;
15085 DrawPropertiesWindow();
15087 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15088 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15090 struct ElementInfo *ei = &element_info[properties_element];
15091 int current_change_page = ei->current_change_page;
15093 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15095 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15096 ei->change_page[current_change_page];
15098 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15100 // when modifying custom element, ask for copying level template
15101 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15104 ei->change_page[current_change_page] =
15105 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15107 level.changed = TRUE;
15110 DrawPropertiesWindow();
15114 static void HandleRadiobuttons(struct GadgetInfo *gi)
15116 int type_id = gi->custom_type_id;
15118 *radiobutton_info[type_id].value =
15119 radiobutton_info[type_id].checked_value;
15121 // do not mark level as modified for certain non-level-changing gadgets
15122 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
15123 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
15126 level.changed = TRUE;
15129 static void HandleCheckbuttons(struct GadgetInfo *gi)
15131 int type_id = gi->custom_type_id;
15133 *checkbutton_info[type_id].value ^= TRUE;
15135 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
15136 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
15137 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
15138 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
15139 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
15140 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
15141 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
15142 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
15144 CopyElementPropertiesToGame(properties_element);
15147 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
15149 UpdateCustomElementGraphicGadgets();
15151 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
15152 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
15154 boolean template_related_changes_found = FALSE;
15157 // check if any custom, group or empty elements have been changed
15158 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
15159 if ((IS_CUSTOM_ELEMENT(i) ||
15160 IS_GROUP_ELEMENT(i) ||
15161 IS_EMPTY_ELEMENT(i)) &&
15162 element_info[i].modified_settings)
15163 template_related_changes_found = TRUE;
15165 if (level.use_custom_template &&
15166 !fileExists(getGlobalLevelTemplateFilename()))
15168 Request("No level template found!", REQ_CONFIRM);
15170 level.use_custom_template = FALSE;
15172 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15177 if (level.use_custom_template &&
15178 template_related_changes_found &&
15179 !Request("Discard changes and use level template?", REQ_ASK))
15181 level.use_custom_template = FALSE;
15183 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15188 if (!level.use_custom_template &&
15189 Request("Copy settings from level template?", REQ_ASK))
15194 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
15196 DrawEditModeWindow();
15198 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
15200 if (setup.editor.use_template_for_new_levels &&
15201 !fileExists(getGlobalLevelTemplateFilename()))
15203 Request("No level template found!", REQ_CONFIRM);
15208 if (setup.editor.use_template_for_new_levels &&
15210 !Request("Discard level and load template?", REQ_ASK))
15215 if (!setup.editor.use_template_for_new_levels &&
15217 !Request("Discard level and use empty level?", REQ_ASK))
15222 LoadLevel(level_nr);
15223 LoadScore(level_nr);
15228 DrawEditModeWindow();
15230 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
15232 SetAutomaticNumberOfGemsNeeded();
15235 // do not mark level as modified for certain non-level-changing gadgets
15236 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
15237 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
15238 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
15239 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
15240 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
15241 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
15244 level.changed = TRUE;
15247 static void HandleControlButtons(struct GadgetInfo *gi)
15249 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15250 static int last_edit_mode = ED_MODE_DRAWING;
15251 static int last_custom_copy_mode = -1;
15252 static int last_button = 0;
15253 int id = gi->custom_id;
15254 int button = gi->event.button;
15255 int step = BUTTON_STEPSIZE(button);
15256 int new_element = BUTTON_ELEMENT(button);
15257 int last_properties_element = properties_element;
15260 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15261 DrawLevelText(0, 0, 0, TEXT_END);
15263 if (id < ED_NUM_CTRL1_BUTTONS &&
15264 id != GADGET_ID_SINGLE_ITEMS &&
15265 id != GADGET_ID_PICK_ELEMENT &&
15266 edit_mode != ED_MODE_DRAWING &&
15267 drawing_function != GADGET_ID_PICK_ELEMENT &&
15268 !(GetKeyModState() & KMOD_Control))
15269 ChangeEditModeWindow(ED_MODE_DRAWING);
15271 // element copy mode active, but no element button pressed => deactivate
15272 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15273 last_custom_copy_mode = -1;
15275 // when showing palette on element buttons, change element of button used
15276 if (editor.palette.show_on_element_buttons &&
15277 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15279 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15281 id = GADGET_ID_PALETTE;
15286 case GADGET_ID_SCROLL_LEFT:
15287 if (level_xpos >= 0)
15289 if (lev_fieldx < ed_fieldx - 2)
15292 level_xpos -= step;
15293 if (level_xpos < -1)
15296 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
15298 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15300 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15301 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15305 case GADGET_ID_SCROLL_RIGHT:
15306 if (level_xpos <= lev_fieldx - ed_fieldx)
15308 if (lev_fieldx < ed_fieldx - 2)
15311 level_xpos += step;
15312 if (level_xpos > lev_fieldx - ed_fieldx + 1)
15313 level_xpos = lev_fieldx - ed_fieldx + 1;
15315 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
15317 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15319 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15320 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15324 case GADGET_ID_SCROLL_UP:
15325 if (level_ypos >= 0)
15327 if (lev_fieldy < ed_fieldy - 2)
15330 level_ypos -= step;
15331 if (level_ypos < -1)
15334 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
15336 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15338 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15339 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15343 case GADGET_ID_SCROLL_DOWN:
15344 if (level_ypos <= lev_fieldy - ed_fieldy)
15346 if (lev_fieldy < ed_fieldy - 2)
15349 level_ypos += step;
15350 if (level_ypos > lev_fieldy - ed_fieldy + 1)
15351 level_ypos = lev_fieldy - ed_fieldy + 1;
15353 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
15355 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15357 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15358 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15362 case GADGET_ID_SCROLL_HORIZONTAL:
15363 level_xpos = gi->event.item_position - 1;
15365 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15370 case GADGET_ID_SCROLL_VERTICAL:
15371 level_ypos = gi->event.item_position - 1;
15373 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15378 case GADGET_ID_SCROLL_LIST_UP:
15379 case GADGET_ID_SCROLL_LIST_DOWN:
15380 case GADGET_ID_SCROLL_LIST_VERTICAL:
15381 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
15382 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
15385 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
15386 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15388 if (element_shift < 0)
15390 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15391 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15393 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15394 GDI_SCROLLBAR_ITEM_POSITION,
15395 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15398 ModifyEditorElementList();
15402 case GADGET_ID_PROPERTIES:
15403 // always switch off element properties when they are already displayed
15404 last_properties_element = new_element;
15405 case GADGET_ID_ELEMENT_LEFT:
15406 case GADGET_ID_ELEMENT_MIDDLE:
15407 case GADGET_ID_ELEMENT_RIGHT:
15408 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
15409 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
15410 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
15413 if (edit_mode != ED_MODE_PROPERTIES)
15415 last_edit_mode = edit_mode;
15417 ChangeEditModeWindow(ED_MODE_PROPERTIES);
15419 last_level_drawing_function = drawing_function;
15420 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15423 else if (properties_element != last_properties_element)
15425 DrawEditModeWindow();
15429 ChangeEditModeWindow(ED_MODE_DRAWING);
15431 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
15436 case GADGET_ID_PALETTE:
15437 if (edit_mode != ED_MODE_PALETTE)
15439 last_edit_mode = edit_mode;
15441 ChangeEditModeWindow(ED_MODE_PALETTE);
15445 ChangeEditModeWindow(last_edit_mode);
15449 case GADGET_ID_WRAP_LEFT:
15450 WrapLevel(-step, 0);
15453 case GADGET_ID_WRAP_RIGHT:
15454 WrapLevel(step, 0);
15457 case GADGET_ID_WRAP_UP:
15458 WrapLevel(0, -step);
15461 case GADGET_ID_WRAP_DOWN:
15462 WrapLevel(0, step);
15465 case GADGET_ID_SINGLE_ITEMS:
15466 case GADGET_ID_CONNECTED_ITEMS:
15467 case GADGET_ID_LINE:
15468 case GADGET_ID_ARC:
15469 case GADGET_ID_TEXT:
15470 case GADGET_ID_RECTANGLE:
15471 case GADGET_ID_FILLED_BOX:
15472 case GADGET_ID_FLOOD_FILL:
15473 case GADGET_ID_GRAB_BRUSH:
15474 case GADGET_ID_PICK_ELEMENT:
15475 if (drawing_function != GADGET_ID_PICK_ELEMENT)
15476 last_drawing_function = drawing_function;
15477 drawing_function = id;
15478 draw_with_brush = FALSE;
15481 case GADGET_ID_RANDOM_PLACEMENT:
15482 RandomPlacement(new_element);
15485 case GADGET_ID_ZOOM:
15486 // zoom level editor tile size in or out (or reset to default size)
15487 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
15488 button == 2 ? ed_tilesize_default :
15489 button == 3 ? ed_tilesize / 2 : ed_tilesize);
15491 // when using touch device, cycle through all zoom tilesizes
15492 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
15493 ed_tilesize = MICRO_TILESIZE;
15495 // limit zoom level by upper and lower bound
15496 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
15498 InitZoomLevelSettings(ed_tilesize);
15500 if (edit_mode == ED_MODE_DRAWING)
15502 DrawDrawingWindow();
15504 // redraw zoom gadget info text
15505 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15508 // save current editor zoom tilesize
15509 SaveSetup_AutoSetup();
15513 case GADGET_ID_CUSTOM_COPY_FROM:
15514 case GADGET_ID_CUSTOM_COPY_TO:
15515 case GADGET_ID_CUSTOM_EXCHANGE:
15516 last_custom_copy_mode = id;
15517 last_drawing_function = drawing_function;
15520 case GADGET_ID_CUSTOM_COPY:
15521 CopyCustomElement(properties_element, -1, id);
15524 case GADGET_ID_CUSTOM_PASTE:
15525 CopyCustomElement(-1, properties_element, id);
15528 case GADGET_ID_UNDO:
15529 if (button < 0) // keep button value (even if modifier keys are pressed)
15531 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
15534 if (button == 1 && undo_buffer_steps == 0)
15536 Request("Undo buffer empty!", REQ_CONFIRM);
15540 else if (button == 2)
15544 else if (button == 3 && redo_buffer_steps == 0)
15546 Request("Redo buffer empty!", REQ_CONFIRM);
15551 if (edit_mode != ED_MODE_DRAWING)
15552 ChangeEditModeWindow(ED_MODE_DRAWING);
15558 undo_buffer_position =
15559 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
15561 undo_buffer_steps--;
15562 redo_buffer_steps++;
15568 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15570 undo_buffer_steps++;
15571 redo_buffer_steps--;
15574 for (x = 0; x < lev_fieldx; x++)
15575 for (y = 0; y < lev_fieldy; y++)
15576 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
15578 // check if undo operation forces change of border style
15579 CheckLevelBorderElement(FALSE);
15581 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15585 case GADGET_ID_CONF:
15586 if (edit_mode != ED_MODE_LEVELCONFIG)
15588 last_edit_mode = edit_mode;
15590 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
15594 ChangeEditModeWindow(ED_MODE_DRAWING);
15598 case GADGET_ID_CLEAR:
15599 if (edit_mode != ED_MODE_DRAWING)
15600 ChangeEditModeWindow(ED_MODE_DRAWING);
15602 for (x = 0; x < MAX_LEV_FIELDX; x++)
15603 for (y = 0; y < MAX_LEV_FIELDY; y++)
15604 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
15606 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
15608 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15611 case GADGET_ID_SAVE:
15613 // saving read-only levels into personal level set modifies global vars
15614 // "leveldir_current" and "level_nr"; restore them after saving level
15615 LevelDirTree *leveldir_former = leveldir_current;
15616 int level_nr_former = level_nr;
15617 char *level_filename;
15620 if (leveldir_current->readonly &&
15621 !PrepareSavingIntoPersonalLevelSet())
15624 level_filename = getDefaultLevelFilename(level_nr);
15625 new_level = !fileExists(level_filename);
15628 Request("Save this level and kill the old?", REQ_ASK))
15630 if (leveldir_former->readonly)
15631 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
15633 SetAutomaticNumberOfGemsNeeded();
15635 CopyPlayfield(Tile, level.field);
15636 SaveLevel(level_nr);
15638 level.changed = FALSE;
15642 char level_saved_msg[64];
15644 if (leveldir_former->readonly)
15645 sprintf(level_saved_msg,
15646 "Level saved as level %d into personal level set!",
15649 strcpy(level_saved_msg, "Level saved!");
15651 Request(level_saved_msg, REQ_CONFIRM);
15655 // "cd" back to copied-from levelset (in case of saved read-only level)
15656 leveldir_current = leveldir_former;
15657 level_nr = level_nr_former;
15662 case GADGET_ID_TEST:
15663 if (LevelChanged())
15664 level.game_version = GAME_VERSION_ACTUAL;
15666 CopyPlayfield(level.field, TileBackup);
15667 CopyPlayfield(Tile, level.field);
15669 CopyNativeLevel_RND_to_Native(&level);
15671 UnmapLevelEditorGadgets();
15672 UndrawSpecialEditorDoor();
15674 CloseDoor(DOOR_CLOSE_ALL);
15676 // needed before playing if editor playfield area has different size
15677 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
15679 // redraw_mask = REDRAW_ALL;
15681 level_editor_test_game = TRUE;
15683 StartGameActions(FALSE, setup.autorecord, level.random_seed);
15687 case GADGET_ID_EXIT:
15688 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
15692 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
15693 id <= GADGET_ID_ELEMENTLIST_LAST)
15695 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
15697 new_element = editor_elements[element_position + element_shift];
15699 if (IS_EDITOR_CASCADE(new_element))
15703 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
15705 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
15706 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
15708 if (*cascade_element == new_element)
15710 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
15711 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
15713 // update element selection list
15714 ReinitializeElementList();
15715 ModifyEditorElementList();
15717 // update cascading gadget info text
15718 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15720 // save current editor cascading state
15721 SaveSetup_EditorCascade();
15730 if (last_custom_copy_mode != -1)
15732 if (CopyCustomElement(properties_element, new_element,
15733 last_custom_copy_mode))
15735 ClickOnGadget(level_editor_gadget[last_drawing_function],
15738 last_custom_copy_mode = -1;
15744 // change element of button used to show palette
15745 if (editor.palette.show_on_element_buttons)
15746 button = last_button;
15748 PickDrawingElement(button, new_element);
15750 if (!stick_element_properties_window &&
15751 drawing_function != GADGET_ID_PICK_ELEMENT &&
15752 !(GetKeyModState() & KMOD_Control))
15754 properties_element = new_element;
15755 if (edit_mode == ED_MODE_PROPERTIES)
15756 DrawPropertiesWindow();
15759 if (drawing_function == GADGET_ID_PICK_ELEMENT)
15760 ClickOnGadget(level_editor_gadget[last_drawing_function],
15763 if (!use_permanent_palette)
15764 ChangeEditModeWindow(last_edit_mode);
15767 else if (gi->event.type == GD_EVENT_PRESSED)
15768 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
15769 else if (gi->event.type == GD_EVENT_RELEASED)
15770 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
15771 else if (gi->event.type == GD_EVENT_MOVING)
15772 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
15774 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
15780 void HandleLevelEditorKeyInput(Key key)
15782 char letter = getCharFromKey(key);
15784 if (drawing_function == GADGET_ID_TEXT &&
15785 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
15788 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
15789 else if (key == KSYM_Delete || key == KSYM_BackSpace)
15790 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
15791 else if (key == KSYM_Return)
15792 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
15793 else if (key == KSYM_Escape)
15794 DrawLevelText(0, 0, 0, TEXT_END);
15799 int id = GADGET_ID_NONE;
15800 int new_element_shift = element_shift;
15801 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
15802 int button = MB_LEFTBUTTON;
15808 id = GADGET_ID_SCROLL_LEFT;
15811 id = GADGET_ID_SCROLL_RIGHT;
15814 id = GADGET_ID_SCROLL_UP;
15817 id = GADGET_ID_SCROLL_DOWN;
15821 case KSYM_Page_Down:
15822 step *= (key == KSYM_Page_Up ? -1 : +1);
15823 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15825 if (element_shift < 0)
15827 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15828 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15830 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15831 GDI_SCROLLBAR_ITEM_POSITION,
15832 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15834 ModifyEditorElementList();
15840 element_shift = (key == KSYM_Home ? 0 :
15841 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
15843 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15844 GDI_SCROLLBAR_ITEM_POSITION,
15845 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15847 ModifyEditorElementList();
15854 // this is needed to prevent interference with running "True X-Mouse"
15855 if (GetKeyModStateFromEvents() & KMOD_Control)
15858 // check for last or next editor cascade block in element list
15859 for (i = 0; i < num_editor_elements; i++)
15861 if ((key == KSYM_Insert && i == element_shift) ||
15862 (key == KSYM_Delete && new_element_shift > element_shift))
15865 // jump to next cascade block (or to start of element list)
15866 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
15867 new_element_shift = i;
15870 if (i < num_editor_elements)
15871 element_shift = new_element_shift;
15873 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15874 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15876 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15877 GDI_SCROLLBAR_ITEM_POSITION,
15878 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15880 ModifyEditorElementList();
15885 if (edit_mode == ED_MODE_DRAWING)
15886 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
15887 else if (edit_mode == ED_MODE_LEVELCONFIG)
15888 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
15889 else if (edit_mode == ED_MODE_PROPERTIES)
15890 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
15891 else if (edit_mode == ED_MODE_PALETTE)
15892 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
15893 else // should never happen
15894 ChangeEditModeWindow(ED_MODE_DRAWING);
15902 if (id != GADGET_ID_NONE)
15903 ClickOnGadget(level_editor_gadget[id], button);
15904 else if (letter == '1' || letter == '?')
15905 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
15906 else if (letter == '2')
15907 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
15908 else if (letter == '3')
15909 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
15910 else if (letter == '.')
15911 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
15912 else if (letter == 'U')
15913 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
15914 else if (letter == '-' || key == KSYM_KP_Subtract)
15915 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
15916 else if (letter == '0' || key == KSYM_KP_0)
15917 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
15918 else if (letter == '+' || key == KSYM_KP_Add ||
15919 letter == '=') // ("Shift-=" is "+" on US keyboards)
15920 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
15921 else if (key == KSYM_Return ||
15922 key == KSYM_space ||
15923 key == setup.shortcut.toggle_pause)
15924 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
15926 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
15927 if (letter && letter == controlbutton_info[i].shortcut)
15928 if (!anyTextGadgetActive())
15929 ClickOnGadget(level_editor_gadget[i], button);
15931 if (draw_with_brush)
15935 else if (letter == 'y')
15937 else if (letter == 'z')
15942 static void HandleLevelEditorIdle_Properties(void)
15944 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
15945 int x = editor.settings.element_graphic.x + element_border;
15946 int y = editor.settings.element_graphic.y + element_border;
15947 static DelayCounter action_delay = { 0 };
15950 action_delay.value = GameFrameDelay;
15952 if (!DelayReached(&action_delay))
15955 for (i = 0; i < ED_NUM_SELECTBOX; i++)
15957 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
15959 if (gi->mapped && gi->active && gi->selectbox.open)
15963 DrawEditorElementAnimation(SX + x, SY + y);
15965 redraw_mask |= REDRAW_FIELD;
15967 FrameCounter++; // increase animation frame counter
15970 static void HandleLevelEditorIdle_Drawing(void)
15972 static boolean last_highlighted = FALSE;
15973 static boolean last_highlighted_similar = FALSE;
15974 boolean highlighted = (GetKeyModState() & KMOD_Alt);
15975 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
15977 if (highlighted != last_highlighted ||
15978 (highlighted && highlighted_similar != last_highlighted_similar))
15980 DrawAreaElementHighlight(highlighted, highlighted_similar);
15982 redraw_mask |= REDRAW_FIELD;
15985 last_highlighted = highlighted;
15986 last_highlighted_similar = highlighted_similar;
15989 void HandleLevelEditorIdle(void)
15991 if (edit_mode == ED_MODE_PROPERTIES)
15992 HandleLevelEditorIdle_Properties();
15993 else if (edit_mode == ED_MODE_DRAWING)
15994 HandleLevelEditorIdle_Drawing();
15997 static void ClearEditorGadgetInfoText(void)
15999 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16002 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16004 char infotext[MAX_OUTPUT_LINESIZE + 1];
16005 int max_infotext_len = getMaxInfoTextLength();
16007 if (gi == NULL || strlen(gi->info_text) == 0)
16010 strncpy(infotext, gi->info_text, max_infotext_len);
16011 infotext[max_infotext_len] = '\0';
16013 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16015 int key = controlbutton_info[gi->custom_id].shortcut;
16019 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16021 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16022 sprintf(shortcut, " ('.' or '%c')", key);
16023 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16024 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16025 else if (gi->custom_id == GADGET_ID_TEST)
16026 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16027 else if (gi->custom_id == GADGET_ID_UNDO)
16028 sprintf(shortcut, " ('%c/Shift-U')", key);
16029 else if (gi->custom_id == GADGET_ID_ZOOM)
16030 sprintf(shortcut, " ('%c', '0', '-')", key);
16032 sprintf(shortcut, " ('%s%c')",
16033 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16035 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16036 strcat(infotext, shortcut);
16040 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16043 void HandleEditorGadgetInfoText(void *ptr)
16045 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16047 if (game_status != GAME_MODE_EDITOR)
16050 ClearEditorGadgetInfoText();
16052 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16055 // misuse this function to delete brush cursor, if needed
16056 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16057 DeleteBrushFromCursor();
16059 PrintEditorGadgetInfoText(gi);
16062 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16064 int id = gi->custom_id;
16065 int type_id = gi->custom_type_id;
16066 int sx = gi->event.x;
16067 int sy = gi->event.y;
16068 int lx = sx + level_xpos;
16069 int ly = sy + level_ypos;
16070 int min_sx = 0, min_sy = 0;
16071 int max_sx = gi->drawing.area_xsize - 1;
16072 int max_sy = gi->drawing.area_ysize - 1;
16073 int actual_drawing_function = drawing_function;
16074 int max_infotext_len = getMaxInfoTextLength();
16075 char infotext[MAX_OUTPUT_LINESIZE + 1];
16077 infotext[0] = '\0'; // start with empty info text
16079 // pressed Control key: simulate picking element
16080 if (GetKeyModState() & KMOD_Control)
16081 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16083 ClearEditorGadgetInfoText();
16085 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16088 // make sure to stay inside drawing area boundaries
16089 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16090 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16092 if (id == GADGET_ID_DRAWING_LEVEL)
16096 int min_lx = 0, min_ly = 0;
16097 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16099 // get positions inside level field
16100 lx = sx + level_xpos;
16101 ly = sy + level_ypos;
16103 // make sure to stay inside level field boundaries
16104 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16105 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16107 // correct drawing area positions accordingly
16108 sx = lx - level_xpos;
16109 sy = ly - level_ypos;
16112 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16114 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
16116 static int start_lx = 0;
16117 static int start_ly = 0;
16120 if (gi->event.type == GD_EVENT_PRESSED)
16126 switch (actual_drawing_function)
16128 case GADGET_ID_SINGLE_ITEMS:
16129 text = "Drawing single items";
16131 case GADGET_ID_CONNECTED_ITEMS:
16132 text = "Drawing connected items";
16134 case GADGET_ID_LINE:
16135 text = "Drawing line";
16137 case GADGET_ID_ARC:
16138 text = "Drawing arc";
16140 case GADGET_ID_TEXT:
16141 text = "Setting text cursor";
16143 case GADGET_ID_RECTANGLE:
16144 text = "Drawing rectangle";
16146 case GADGET_ID_FILLED_BOX:
16147 text = "Drawing filled box";
16149 case GADGET_ID_FLOOD_FILL:
16150 text = "Flood fill";
16152 case GADGET_ID_GRAB_BRUSH:
16153 text = "Grabbing brush";
16155 case GADGET_ID_PICK_ELEMENT:
16156 text = "Picking element";
16160 text = "Drawing position";
16164 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16165 sprintf(infotext, "%s: %d, %d", text, lx, ly);
16167 sprintf(infotext, "%s: %d, %d", text,
16168 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
16170 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16171 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
16173 sprintf(infotext, "Level position: %d, %d", lx, ly);
16176 // misuse this function to draw brush cursor, if needed
16177 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
16179 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16180 CopyBrushToCursor(sx, sy);
16182 DeleteBrushFromCursor();
16185 if (!draw_with_brush)
16186 UpdateBrushPosition(sx, sy);
16188 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16190 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16191 int element = drawingarea_info[type_id].value[pos];
16193 strncpy(infotext, getElementInfoText(element), max_infotext_len);
16197 if (id == GADGET_ID_CUSTOM_CONTENT)
16198 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
16199 else if (id == GADGET_ID_GROUP_CONTENT)
16200 sprintf(infotext, "group element position: %d", sx + 1);
16201 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
16202 id <= GADGET_ID_YAMYAM_CONTENT_7)
16203 sprintf(infotext, "content area %d position: %d, %d",
16204 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
16205 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
16206 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
16207 sprintf(infotext, "content area %d position: %d, %d",
16208 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
16209 else if (id == GADGET_ID_ANDROID_CONTENT)
16210 sprintf(infotext, "android element position: %d", sx + 1);
16211 else if (drawingarea_info[type_id].infotext != NULL)
16212 strcpy(infotext, drawingarea_info[type_id].infotext);
16215 infotext[max_infotext_len] = '\0';
16217 if (strlen(infotext) > 0)
16218 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
16221 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
16222 boolean quick_quit)
16224 if (!ask_if_level_has_changed ||
16226 Request("Level has changed! Exit without saving?",
16227 REQ_ASK | REQ_STAY_OPEN))
16229 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
16230 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
16232 // draw normal door
16233 UndrawSpecialEditorDoor();
16235 // use door animation if door 1 viewport is unchanged and contains toolbox
16236 if (useEditorDoorAnimation())
16237 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
16239 // close editor doors if viewport definition is the same as in main menu
16240 if (vp_door_1->x == DX &&
16241 vp_door_1->y == DY &&
16242 vp_door_1->width == DXSIZE &&
16243 vp_door_1->height == DYSIZE &&
16244 vp_door_2->x == VX &&
16245 vp_door_2->y == VY &&
16246 vp_door_2->width == VXSIZE &&
16247 vp_door_2->height == VYSIZE)
16248 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16250 SetDoorState(DOOR_CLOSE_ALL);
16255 FadeSkipNextFadeIn();
16257 SetGameStatus(GAME_MODE_MAIN);
16263 if (!global.use_envelope_request)
16265 CloseDoor(DOOR_CLOSE_1);
16266 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);