1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
561 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
562 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
563 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
564 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
565 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
566 GADGET_ID_BD_ACID_EATS_ELEMENT,
567 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
568 GADGET_ID_START_ELEMENT,
569 GADGET_ID_ARTWORK_ELEMENT,
570 GADGET_ID_EXPLOSION_ELEMENT,
571 GADGET_ID_INVENTORY_CONTENT,
572 GADGET_ID_MM_BALL_CONTENT,
573 GADGET_ID_CUSTOM_GRAPHIC,
574 GADGET_ID_CUSTOM_CONTENT,
575 GADGET_ID_CUSTOM_MOVE_ENTER,
576 GADGET_ID_CUSTOM_MOVE_LEAVE,
577 GADGET_ID_CUSTOM_CHANGE_TARGET,
578 GADGET_ID_CUSTOM_CHANGE_CONTENT,
579 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
580 GADGET_ID_CUSTOM_CHANGE_ACTION,
581 GADGET_ID_GROUP_CONTENT,
582 GADGET_ID_RANDOM_BACKGROUND,
584 // text input identifiers
586 GADGET_ID_LEVEL_NAME,
587 GADGET_ID_LEVEL_AUTHOR,
588 GADGET_ID_LEVELSET_NAME,
589 GADGET_ID_LEVELSET_AUTHOR,
590 GADGET_ID_ELEMENT_NAME,
592 // text area identifiers
594 GADGET_ID_ENVELOPE_INFO,
596 // selectbox identifiers
598 GADGET_ID_TIME_OR_STEPS,
599 GADGET_ID_TIME_SCORE_BASE,
600 GADGET_ID_GAME_ENGINE_TYPE,
601 GADGET_ID_BD_SCHEDULING_TYPE,
602 GADGET_ID_LEVELSET_SAVE_MODE,
603 GADGET_ID_WIND_DIRECTION,
604 GADGET_ID_PLAYER_SPEED,
605 GADGET_ID_MM_BALL_CHOICE_MODE,
606 GADGET_ID_CUSTOM_WALK_TO_ACTION,
607 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
608 GADGET_ID_CUSTOM_DEADLINESS,
609 GADGET_ID_CUSTOM_MOVE_PATTERN,
610 GADGET_ID_CUSTOM_MOVE_DIRECTION,
611 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
612 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
613 GADGET_ID_CUSTOM_SMASH_TARGETS,
614 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
615 GADGET_ID_CUSTOM_ACCESS_TYPE,
616 GADGET_ID_CUSTOM_ACCESS_LAYER,
617 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
618 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
619 GADGET_ID_CHANGE_TIME_UNITS,
620 GADGET_ID_CHANGE_DIRECT_ACTION,
621 GADGET_ID_CHANGE_OTHER_ACTION,
622 GADGET_ID_CHANGE_SIDE,
623 GADGET_ID_CHANGE_PLAYER,
624 GADGET_ID_CHANGE_PAGE,
625 GADGET_ID_CHANGE_REPLACE_WHEN,
626 GADGET_ID_ACTION_TYPE,
627 GADGET_ID_ACTION_MODE,
628 GADGET_ID_ACTION_ARG,
629 GADGET_ID_SELECT_CHANGE_PAGE,
630 GADGET_ID_GROUP_CHOICE_MODE,
632 // textbutton identifiers
634 GADGET_ID_LEVELCONFIG_LEVEL,
635 GADGET_ID_LEVELCONFIG_LEVELSET,
636 GADGET_ID_LEVELCONFIG_EDITOR,
637 GADGET_ID_LEVELCONFIG_ENGINE,
638 GADGET_ID_PROPERTIES_INFO,
639 GADGET_ID_PROPERTIES_CONFIG,
640 GADGET_ID_PROPERTIES_CONFIG_1,
641 GADGET_ID_PROPERTIES_CONFIG_2,
642 GADGET_ID_PROPERTIES_CHANGE,
643 GADGET_ID_SAVE_AS_TEMPLATE_1,
644 GADGET_ID_SAVE_AS_TEMPLATE_2,
645 GADGET_ID_SAVE_LEVELSET,
646 GADGET_ID_ADD_CHANGE_PAGE,
647 GADGET_ID_DEL_CHANGE_PAGE,
649 // graphicbutton identifiers
651 GADGET_ID_PREV_CHANGE_PAGE,
652 GADGET_ID_NEXT_CHANGE_PAGE,
653 GADGET_ID_COPY_CHANGE_PAGE,
654 GADGET_ID_PASTE_CHANGE_PAGE,
656 // gadgets for scrolling of drawing area
659 GADGET_ID_SCROLL_DOWN,
660 GADGET_ID_SCROLL_LEFT,
661 GADGET_ID_SCROLL_RIGHT,
662 GADGET_ID_SCROLL_HORIZONTAL,
663 GADGET_ID_SCROLL_VERTICAL,
665 // gadgets for scrolling element list
667 GADGET_ID_SCROLL_LIST_UP,
668 GADGET_ID_SCROLL_LIST_DOWN,
669 GADGET_ID_SCROLL_LIST_VERTICAL,
671 // checkbuttons/radiobuttons for level/element properties
673 GADGET_ID_AUTO_COUNT_GEMS,
674 GADGET_ID_RATE_TIME_OVER_SCORE,
675 GADGET_ID_USE_LEVELSET_ARTWORK,
676 GADGET_ID_COPY_LEVEL_TEMPLATE,
677 GADGET_ID_RANDOM_PERCENTAGE,
678 GADGET_ID_RANDOM_QUANTITY,
679 GADGET_ID_RANDOM_RESTRICTED,
680 GADGET_ID_BD_INTERMISSION,
681 GADGET_ID_BD_PAL_TIMING,
682 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
683 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
684 GADGET_ID_BD_SHORT_EXPLOSIONS,
685 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
686 GADGET_ID_STICK_ELEMENT,
687 GADGET_ID_EM_SLIPPERY_GEMS,
688 GADGET_ID_EM_EXPLODES_BY_FIRE,
689 GADGET_ID_USE_SPRING_BUG,
690 GADGET_ID_USE_TIME_ORB_BUG,
691 GADGET_ID_USE_LIFE_BUGS,
692 GADGET_ID_RANDOM_BALL_CONTENT,
693 GADGET_ID_INITIAL_BALL_ACTIVE,
694 GADGET_ID_GROW_INTO_DIGGABLE,
695 GADGET_ID_SB_FIELDS_NEEDED,
696 GADGET_ID_SB_OBJECTS_NEEDED,
697 GADGET_ID_AUTO_EXIT_SOKOBAN,
698 GADGET_ID_SOLVED_BY_ONE_PLAYER,
699 GADGET_ID_FINISH_DIG_COLLECT,
700 GADGET_ID_KEEP_WALKABLE_CE,
701 GADGET_ID_CONTINUOUS_SNAPPING,
702 GADGET_ID_BLOCK_SNAP_FIELD,
703 GADGET_ID_BLOCK_LAST_FIELD,
704 GADGET_ID_SP_BLOCK_LAST_FIELD,
705 GADGET_ID_INSTANT_RELOCATION,
706 GADGET_ID_SHIFTED_RELOCATION,
707 GADGET_ID_LAZY_RELOCATION,
708 GADGET_ID_USE_START_ELEMENT,
709 GADGET_ID_USE_ARTWORK_ELEMENT,
710 GADGET_ID_USE_EXPLOSION_ELEMENT,
711 GADGET_ID_INITIAL_GRAVITY,
712 GADGET_ID_USE_INITIAL_INVENTORY,
713 GADGET_ID_CAN_PASS_TO_WALKABLE,
714 GADGET_ID_CAN_FALL_INTO_ACID,
715 GADGET_ID_CAN_MOVE_INTO_ACID,
716 GADGET_ID_DONT_COLLIDE_WITH,
717 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
718 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
719 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
720 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
721 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
722 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
723 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
724 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
725 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
726 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
727 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
728 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
729 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
730 GADGET_ID_ENVELOPE_AUTOWRAP,
731 GADGET_ID_ENVELOPE_CENTERED,
732 GADGET_ID_MM_LASER_RED,
733 GADGET_ID_MM_LASER_GREEN,
734 GADGET_ID_MM_LASER_BLUE,
735 GADGET_ID_DF_LASER_RED,
736 GADGET_ID_DF_LASER_GREEN,
737 GADGET_ID_DF_LASER_BLUE,
738 GADGET_ID_ROTATE_MM_BALL_CONTENT,
739 GADGET_ID_EXPLODE_MM_BALL,
740 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
741 GADGET_ID_CUSTOM_CAN_EXPLODE,
742 GADGET_ID_CUSTOM_EXPLODE_FIRE,
743 GADGET_ID_CUSTOM_EXPLODE_SMASH,
744 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
745 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
746 GADGET_ID_CUSTOM_DEADLY,
747 GADGET_ID_CUSTOM_CAN_MOVE,
748 GADGET_ID_CUSTOM_CAN_FALL,
749 GADGET_ID_CUSTOM_CAN_SMASH,
750 GADGET_ID_CUSTOM_SLIPPERY,
751 GADGET_ID_CUSTOM_ACCESSIBLE,
752 GADGET_ID_CUSTOM_GRAV_REACHABLE,
753 GADGET_ID_CUSTOM_USE_LAST_VALUE,
754 GADGET_ID_CUSTOM_USE_GRAPHIC,
755 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
756 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
757 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
758 GADGET_ID_CUSTOM_CAN_CHANGE,
759 GADGET_ID_CHANGE_USE_CONTENT,
760 GADGET_ID_CHANGE_USE_EXPLOSION,
761 GADGET_ID_CHANGE_ONLY_COMPLETE,
762 GADGET_ID_CHANGE_USE_RANDOM,
763 GADGET_ID_CHANGE_HAS_ACTION,
764 GADGET_ID_CHANGE_DELAY,
765 GADGET_ID_CHANGE_BY_DIRECT_ACT,
766 GADGET_ID_CHANGE_BY_OTHER_ACT,
768 NUM_STATIC_GADGET_IDS
771 // gadgets for buttons in element list (dynamic)
772 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
773 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
774 ED_NUM_ELEMENTLIST_BUTTONS - 1)
776 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
778 // radio button numbers
782 RADIO_NR_DRAWING_TOOLBOX,
783 RADIO_NR_RANDOM_ELEMENTS
786 // values for counter gadgets
789 ED_COUNTER_ID_SELECT_LEVEL,
790 ED_COUNTER_ID_LEVEL_XSIZE,
791 ED_COUNTER_ID_LEVEL_YSIZE,
792 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
793 ED_COUNTER_ID_LEVEL_TIMELIMIT,
794 ED_COUNTER_ID_LEVEL_TIMESCORE,
795 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
796 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
797 ED_COUNTER_ID_LEVEL_RANDOM,
798 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
799 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
800 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
801 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
802 ED_COUNTER_ID_BD_PUSHING_PROB,
803 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
804 ED_COUNTER_ID_ELEMENT_VALUE1,
805 ED_COUNTER_ID_ELEMENT_VALUE2,
806 ED_COUNTER_ID_ELEMENT_VALUE3,
807 ED_COUNTER_ID_ELEMENT_VALUE4,
808 ED_COUNTER_ID_YAMYAM_CONTENT,
809 ED_COUNTER_ID_BALL_CONTENT,
810 ED_COUNTER_ID_ANDROID_CONTENT,
811 ED_COUNTER_ID_ENVELOPE_XSIZE,
812 ED_COUNTER_ID_ENVELOPE_YSIZE,
813 ED_COUNTER_ID_INVENTORY_SIZE,
814 ED_COUNTER_ID_MM_BALL_CONTENT,
815 ED_COUNTER_ID_CUSTOM_SCORE,
816 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
817 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
818 ED_COUNTER_ID_CUSTOM_VALUE_RND,
819 ED_COUNTER_ID_PUSH_DELAY_FIX,
820 ED_COUNTER_ID_PUSH_DELAY_RND,
821 ED_COUNTER_ID_DROP_DELAY_FIX,
822 ED_COUNTER_ID_DROP_DELAY_RND,
823 ED_COUNTER_ID_MOVE_DELAY_FIX,
824 ED_COUNTER_ID_MOVE_DELAY_RND,
825 ED_COUNTER_ID_STEP_DELAY_FIX,
826 ED_COUNTER_ID_STEP_DELAY_RND,
827 ED_COUNTER_ID_EXPLOSION_DELAY,
828 ED_COUNTER_ID_IGNITION_DELAY,
829 ED_COUNTER_ID_GROUP_CONTENT,
830 ED_COUNTER_ID_CHANGE_DELAY_FIX,
831 ED_COUNTER_ID_CHANGE_DELAY_RND,
832 ED_COUNTER_ID_CHANGE_CONT_RND,
834 ED_NUM_COUNTERBUTTONS
837 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
838 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
839 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
840 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
841 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
842 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
844 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
845 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
846 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
847 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
848 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
849 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
851 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
852 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
854 // values for scrollbutton gadgets
857 ED_SCROLLBUTTON_ID_AREA_UP,
858 ED_SCROLLBUTTON_ID_AREA_DOWN,
859 ED_SCROLLBUTTON_ID_AREA_LEFT,
860 ED_SCROLLBUTTON_ID_AREA_RIGHT,
861 ED_SCROLLBUTTON_ID_LIST_UP,
862 ED_SCROLLBUTTON_ID_LIST_DOWN,
867 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
868 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
870 // values for scrollbar gadgets
873 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
874 ED_SCROLLBAR_ID_AREA_VERTICAL,
875 ED_SCROLLBAR_ID_LIST_VERTICAL,
880 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
881 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
883 // values for text input gadgets
886 ED_TEXTINPUT_ID_LEVEL_NAME,
887 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
888 ED_TEXTINPUT_ID_LEVELSET_NAME,
889 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
890 ED_TEXTINPUT_ID_ELEMENT_NAME,
895 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
896 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
898 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
899 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
901 // values for text area gadgets
904 ED_TEXTAREA_ID_ENVELOPE_INFO,
909 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
910 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
912 // values for selectbox gadgets
915 ED_SELECTBOX_ID_TIME_OR_STEPS,
916 ED_SELECTBOX_ID_TIME_SCORE_BASE,
917 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
918 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
919 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
920 ED_SELECTBOX_ID_WIND_DIRECTION,
921 ED_SELECTBOX_ID_PLAYER_SPEED,
922 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
923 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
924 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
925 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
926 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
927 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
928 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
929 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
930 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
931 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
932 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
933 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
934 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
935 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
936 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
937 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
938 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
939 ED_SELECTBOX_ID_CHANGE_SIDE,
940 ED_SELECTBOX_ID_CHANGE_PLAYER,
941 ED_SELECTBOX_ID_CHANGE_PAGE,
942 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
943 ED_SELECTBOX_ID_ACTION_TYPE,
944 ED_SELECTBOX_ID_ACTION_MODE,
945 ED_SELECTBOX_ID_ACTION_ARG,
946 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
947 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
952 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
953 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
955 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
956 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
958 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
959 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
961 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
962 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
963 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
964 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
965 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
966 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
968 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
969 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
971 // values for textbutton gadgets
974 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
975 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
976 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
977 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
978 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
979 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
980 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
981 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
982 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
983 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
984 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
985 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
986 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
987 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
992 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
993 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
995 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
996 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
998 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
999 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1001 // values for graphicbutton gadgets
1004 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1005 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1006 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1007 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1009 ED_NUM_GRAPHICBUTTONS
1012 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1013 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1015 // values for checkbutton gadgets
1018 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1019 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1020 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1021 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1022 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1023 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1024 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1025 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1026 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1027 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1028 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1029 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1030 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1031 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1032 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1033 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1034 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1035 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1036 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1037 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1038 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1039 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1040 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1041 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1042 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1043 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1044 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1045 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1046 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1047 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1048 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1049 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1050 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1051 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1052 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1053 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1054 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1055 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1056 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1057 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1058 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1059 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1060 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1061 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1062 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1063 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1064 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1065 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1066 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1067 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1068 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1069 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1070 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1071 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1072 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1073 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1074 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1075 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1076 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1077 ED_CHECKBUTTON_ID_MM_LASER_RED,
1078 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1079 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1080 ED_CHECKBUTTON_ID_DF_LASER_RED,
1081 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1082 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1083 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1084 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1085 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1086 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1087 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1088 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1089 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1090 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1091 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1092 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1093 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1094 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1095 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1096 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1097 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1098 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1099 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1100 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1101 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1102 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1103 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1104 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1105 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1106 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1107 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1108 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1109 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1114 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1115 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1117 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1118 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1120 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1121 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1123 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1124 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
1126 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1127 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1128 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1129 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1130 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1131 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1133 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1134 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1136 // values for radiobutton gadgets
1139 ED_RADIOBUTTON_ID_PERCENTAGE,
1140 ED_RADIOBUTTON_ID_QUANTITY,
1145 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1146 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1148 // values for drawing area gadgets
1151 ED_DRAWING_ID_DRAWING_LEVEL,
1152 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1153 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1154 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1155 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1156 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1157 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1158 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1159 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1160 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1161 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1162 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1163 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1164 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1165 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1166 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1167 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1168 ED_DRAWING_ID_ANDROID_CONTENT,
1169 ED_DRAWING_ID_AMOEBA_CONTENT,
1170 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1171 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1172 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1173 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1174 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1175 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1176 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1177 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1178 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1179 ED_DRAWING_ID_START_ELEMENT,
1180 ED_DRAWING_ID_ARTWORK_ELEMENT,
1181 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1182 ED_DRAWING_ID_INVENTORY_CONTENT,
1183 ED_DRAWING_ID_MM_BALL_CONTENT,
1184 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1185 ED_DRAWING_ID_CUSTOM_CONTENT,
1186 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1187 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1188 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1189 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1190 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1191 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1192 ED_DRAWING_ID_GROUP_CONTENT,
1193 ED_DRAWING_ID_RANDOM_BACKGROUND,
1195 ED_NUM_DRAWING_AREAS
1198 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1199 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1202 // ----------------------------------------------------------------------------
1203 // some internally used definitions
1204 // ----------------------------------------------------------------------------
1206 // values for CopyLevelToUndoBuffer()
1207 #define UNDO_IMMEDIATE 0
1208 #define UNDO_ACCUMULATE 1
1210 // values for scrollbars
1211 #define ED_SCROLL_NO 0
1212 #define ED_SCROLL_LEFT 1
1213 #define ED_SCROLL_RIGHT 2
1214 #define ED_SCROLL_UP 4
1215 #define ED_SCROLL_DOWN 8
1217 // screens in the level editor
1218 #define ED_MODE_DRAWING 0
1219 #define ED_MODE_LEVELCONFIG 1
1220 #define ED_MODE_PROPERTIES 2
1221 #define ED_MODE_PALETTE 3
1223 // sub-screens in the global settings section
1224 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1225 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1226 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1227 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1229 // sub-screens in the element properties section
1230 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1231 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1232 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1233 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1234 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1236 // how many steps can be cancelled
1237 #define NUM_UNDO_STEPS (64 + 1)
1239 // values for elements with score for certain actions
1241 #define MAX_SCORE 999
1243 // values for elements with count for collecting
1244 #define MIN_COLLECT_COUNT 0
1245 #define MAX_COLLECT_COUNT 999
1247 // values for random placement
1248 #define RANDOM_USE_PERCENTAGE 0
1249 #define RANDOM_USE_QUANTITY 1
1251 // values for level set save mode
1252 #define LEVELSET_SAVE_MODE_UPDATE 0
1253 #define LEVELSET_SAVE_MODE_CREATE 1
1255 // default value for element tile size in drawing area
1256 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1257 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1260 // ----------------------------------------------------------------------------
1261 // some internally used data structure definitions
1262 // ----------------------------------------------------------------------------
1268 struct XYTileSize *pos;
1272 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1274 // note: some additional characters are already reserved for "cheat mode"
1275 // shortcuts (":XYZ" style) -- for details, see "events.c"
1277 // ---------- toolbox control buttons ---------------------------------------
1280 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1281 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1282 "draw single items", 's'
1285 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1286 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1287 "draw connected items", 'd'
1290 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1291 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1295 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1296 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1300 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1301 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1302 "draw outline rectangles", 'r'
1305 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1306 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1307 "draw filled rectangles", 'R'
1310 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1311 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1312 "wrap (rotate) level up", 0
1315 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1316 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1317 "enter text elements", 't'
1320 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1321 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1325 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1326 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1327 "wrap (rotate) level left", 0
1330 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1331 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1332 "zoom level tile size", '+'
1335 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1336 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1337 "wrap (rotate) level right", 0
1340 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1341 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1342 "random element placement", 0
1345 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1346 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1350 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1351 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1352 "wrap (rotate) level down", 0
1355 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1356 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1357 "pick drawing element", ','
1360 // ---------- level control buttons -----------------------------------------
1363 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1364 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1365 "undo/redo last operation", 'u'
1368 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1369 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1370 "level and editor settings", 'I'
1373 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1374 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1378 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1379 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1383 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1384 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1388 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1389 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1390 "exit level editor", 'E'
1393 // ---------- CE and GE control buttons -------------------------------------
1396 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1397 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1398 "copy settings from other element", 0
1401 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1402 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1403 "copy settings to other element", 0
1406 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1407 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1408 "exchange element with other element", 0
1411 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1412 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1413 "copy settings from this element", 0
1416 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1417 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1418 "paste settings to this element", 0
1421 // ---------- palette control buttons ---------------------------------------
1424 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1425 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1426 "properties of drawing element", 'p'
1429 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1430 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1431 "properties of drawing element 1", '1'
1434 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1435 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1436 "properties of drawing element 2", '2'
1439 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1440 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1441 "properties of drawing element 3", '3'
1444 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1445 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1446 "show list of elements", 'e'
1450 static int random_placement_value = 10;
1451 static int random_placement_method = RANDOM_USE_QUANTITY;
1452 static int random_placement_background_element = EL_SAND;
1453 static boolean random_placement_background_restricted = FALSE;
1454 static boolean stick_element_properties_window = FALSE;
1455 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1456 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1457 static struct ElementChangeInfo custom_element_change;
1458 static struct ElementGroupInfo group_element_info;
1459 static struct ElementInfo custom_element;
1461 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1462 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1463 static int levelset_num_levels = 100;
1464 static boolean levelset_use_levelset_artwork = FALSE;
1465 static boolean levelset_copy_level_template = FALSE;
1466 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1472 int min_value, max_value;
1473 int gadget_id_down, gadget_id_up;
1475 int gadget_id_align;
1477 char *text_above, *text_left, *text_right;
1478 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1480 // ---------- current level number ------------------------------------------
1483 ED_COUNTER_ID_SELECT_LEVEL,
1484 -1, -1, // these values are not constant, but can change at runtime
1486 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1487 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1492 // ---------- level and editor settings -------------------------------------
1495 ED_COUNTER_ID_LEVEL_XSIZE,
1496 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1497 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1498 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1499 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1501 "playfield size:", NULL, "width",
1504 ED_COUNTER_ID_LEVEL_YSIZE,
1505 -1, ED_LEVEL_SETTINGS_YPOS(4),
1506 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1507 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1508 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1510 NULL, " ", "height",
1513 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1514 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1516 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1517 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1519 NULL, "number of gems to collect:", NULL
1522 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1523 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1525 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1526 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1528 "time or step limit to solve level:", NULL, NULL
1531 ED_COUNTER_ID_LEVEL_TIMESCORE,
1532 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1534 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1535 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1536 &level.score[SC_TIME_BONUS],
1537 "score for time or steps left:", NULL, NULL
1540 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1541 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1543 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1544 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1546 NULL, "random seed:", "(0 => random)"
1549 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1550 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1552 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1553 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1554 &levelset_num_levels,
1555 "number of levels:", NULL, NULL,
1558 ED_COUNTER_ID_LEVEL_RANDOM,
1559 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1561 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1562 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1563 &random_placement_value,
1564 "random element placement:", NULL, "in"
1567 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1568 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1570 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1571 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1572 &level.bd_cycle_delay_ms,
1573 NULL, NULL, "game cycle delay (ms)"
1576 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1577 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1579 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1580 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1581 &level.bd_cycle_delay_c64,
1582 NULL, NULL, "game cycle delay (C64-style)"
1585 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1586 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1588 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1589 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1590 &level.bd_hatching_delay_cycles,
1591 NULL, NULL, "hatching delay (cycles)"
1594 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1595 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1597 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1598 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1599 &level.bd_hatching_delay_seconds,
1600 NULL, NULL, "hatching delay (seconds)"
1603 // ---------- element settings: configure (various elements) ----------------
1606 ED_COUNTER_ID_BD_PUSHING_PROB,
1607 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1609 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1610 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1611 &level.bd_pushing_prob,
1612 NULL, NULL, "push probability"
1615 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1616 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1618 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1619 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1620 &level.bd_pushing_prob_with_sweet,
1621 NULL, NULL, "push probability with sweet"
1624 ED_COUNTER_ID_ELEMENT_VALUE1,
1625 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1626 MIN_SCORE, MAX_SCORE,
1627 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1628 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1629 NULL, // will be set when used
1633 ED_COUNTER_ID_ELEMENT_VALUE2,
1634 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1635 MIN_SCORE, MAX_SCORE,
1636 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1637 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1638 NULL, // will be set when used
1642 ED_COUNTER_ID_ELEMENT_VALUE3,
1643 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1644 MIN_SCORE, MAX_SCORE,
1645 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1646 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1647 NULL, // will be set when used
1651 ED_COUNTER_ID_ELEMENT_VALUE4,
1652 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1653 MIN_SCORE, MAX_SCORE,
1654 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1655 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1656 NULL, // will be set when used
1660 ED_COUNTER_ID_YAMYAM_CONTENT,
1661 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1662 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1663 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1664 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1665 &level.num_yamyam_contents,
1666 NULL, NULL, "number of content areas"
1669 ED_COUNTER_ID_BALL_CONTENT,
1670 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1671 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1672 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1673 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1674 &level.num_ball_contents,
1675 NULL, NULL, "number of content areas"
1678 ED_COUNTER_ID_ANDROID_CONTENT,
1679 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1680 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1681 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1682 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1683 &level.num_android_clone_elements,
1684 NULL, NULL, "number of clonable elements"
1687 ED_COUNTER_ID_ENVELOPE_XSIZE,
1688 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1689 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1690 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1691 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1692 NULL, // will be set when used
1693 NULL, NULL, "width",
1696 ED_COUNTER_ID_ENVELOPE_YSIZE,
1697 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1698 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1699 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1700 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1701 NULL, // will be set when used
1702 NULL, " ", "height",
1705 ED_COUNTER_ID_INVENTORY_SIZE,
1706 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1707 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1708 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1709 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1710 &level.initial_inventory_size[0],
1711 NULL, NULL, "number of inventory elements"
1714 ED_COUNTER_ID_MM_BALL_CONTENT,
1715 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1716 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1717 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1718 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1719 &level.num_mm_ball_contents,
1720 NULL, NULL, "number of content elements"
1723 // ---------- element settings: configure 1 (custom elements) ---------------
1726 ED_COUNTER_ID_CUSTOM_SCORE,
1727 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1728 MIN_SCORE, MAX_SCORE,
1729 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1730 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1731 &custom_element.collect_score_initial,
1732 NULL, "CE score", " "
1735 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1736 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1737 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1738 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1739 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1740 &custom_element.collect_count_initial,
1741 NULL, "CE count", NULL
1744 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1745 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1747 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1748 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1749 &custom_element.ce_value_fixed_initial,
1750 NULL, "CE value", NULL
1753 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1754 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1756 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1757 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1758 &custom_element.ce_value_random_initial,
1759 NULL, "+random", NULL
1762 ED_COUNTER_ID_PUSH_DELAY_FIX,
1763 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1765 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1766 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1767 &custom_element.push_delay_fixed,
1768 NULL, "push delay", NULL
1771 ED_COUNTER_ID_PUSH_DELAY_RND,
1772 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1774 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1775 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1776 &custom_element.push_delay_random,
1777 NULL, "+random", NULL
1780 ED_COUNTER_ID_DROP_DELAY_FIX,
1781 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1783 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1784 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1785 &custom_element.drop_delay_fixed,
1786 NULL, "drop delay", NULL
1789 ED_COUNTER_ID_DROP_DELAY_RND,
1790 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1792 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1793 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1794 &custom_element.drop_delay_random,
1795 NULL, "+random", NULL
1798 // ---------- element settings: configure 2 (custom elements) ---------------
1801 ED_COUNTER_ID_MOVE_DELAY_FIX,
1802 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1804 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1805 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1806 &custom_element.move_delay_fixed,
1807 NULL, "move delay", NULL
1810 ED_COUNTER_ID_MOVE_DELAY_RND,
1811 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1813 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1814 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1815 &custom_element.move_delay_random,
1816 NULL, "+random", NULL
1819 ED_COUNTER_ID_STEP_DELAY_FIX,
1820 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1822 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1823 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1824 &custom_element.step_delay_fixed,
1825 NULL, "step delay", NULL
1828 ED_COUNTER_ID_STEP_DELAY_RND,
1829 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1831 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1832 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1833 &custom_element.step_delay_random,
1834 NULL, "+random", NULL
1837 ED_COUNTER_ID_EXPLOSION_DELAY,
1838 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1840 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1841 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1842 &custom_element.explosion_delay,
1843 NULL, "explosion delay", NULL
1846 ED_COUNTER_ID_IGNITION_DELAY,
1847 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1849 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1850 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1851 &custom_element.ignition_delay,
1852 NULL, "ignition delay", "(by fire)"
1855 // ---------- element settings: configure (group elements) ------------------
1858 ED_COUNTER_ID_GROUP_CONTENT,
1859 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1860 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1861 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1862 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1863 &group_element_info.num_elements,
1864 NULL, NULL, "number of elements in group"
1867 // ---------- element settings: advanced (custom elements) ------------------
1870 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1871 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1873 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1874 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1875 &custom_element_change.delay_fixed,
1876 NULL, "CE delay", NULL,
1879 ED_COUNTER_ID_CHANGE_DELAY_RND,
1880 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1882 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1883 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1884 &custom_element_change.delay_random,
1885 NULL, "+random", NULL
1888 ED_COUNTER_ID_CHANGE_CONT_RND,
1889 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1891 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1892 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1893 &custom_element_change.random_percentage,
1894 NULL, "use random replace:", "%"
1905 char *text_above, *infotext;
1906 } textinput_info[ED_NUM_TEXTINPUT] =
1909 ED_TEXTINPUT_ID_LEVEL_NAME,
1910 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1911 GADGET_ID_LEVEL_NAME,
1914 "Title:", "Title for this level"
1917 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1918 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1919 GADGET_ID_LEVEL_AUTHOR,
1920 MAX_LEVEL_AUTHOR_LEN,
1922 "Author:", "Author for this level"
1925 ED_TEXTINPUT_ID_LEVELSET_NAME,
1926 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1927 GADGET_ID_LEVELSET_NAME,
1930 "Title:", "Title for this or new level set"
1933 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1934 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1935 GADGET_ID_LEVELSET_AUTHOR,
1936 MAX_LEVEL_AUTHOR_LEN,
1938 "Author:", "Author for this or new level set"
1941 ED_TEXTINPUT_ID_ELEMENT_NAME,
1942 -1, -1, // these values are not constant, but can change at runtime
1943 GADGET_ID_ELEMENT_NAME,
1944 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1945 custom_element.description,
1946 NULL, "Element name"
1957 char *text_above, *text_above_cropped, *infotext;
1958 } textarea_info[ED_NUM_TEXTAREAS] =
1961 ED_TEXTAREA_ID_ENVELOPE_INFO,
1962 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1963 GADGET_ID_ENVELOPE_INFO,
1964 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1966 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
1970 static struct ValueTextInfo options_time_or_steps[] =
1978 static struct ValueTextInfo options_time_score_base[] =
1980 { 1, "per second/step" },
1981 { 10, "per 10 seconds/steps" },
1986 static struct ValueTextInfo options_game_engine_type[] =
1988 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1989 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
1990 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1991 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1992 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1997 static struct ValueTextInfo options_levelset_save_mode[] =
1999 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2000 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2005 static struct ValueTextInfo options_wind_direction[] =
2007 { MV_START_NONE, "none" },
2008 { MV_START_LEFT, "left" },
2009 { MV_START_RIGHT, "right" },
2010 { MV_START_UP, "up" },
2011 { MV_START_DOWN, "down" },
2016 static struct ValueTextInfo options_player_speed[] =
2023 { 16, "very fast" },
2024 { 32, "ultrafast" },
2029 static struct ValueTextInfo options_access_type[] =
2031 { EP_WALKABLE, "walkable" },
2032 { EP_PASSABLE, "passable" },
2037 static struct ValueTextInfo options_access_layer[] =
2039 { EP_ACCESSIBLE_OVER, "over" },
2040 { EP_ACCESSIBLE_INSIDE, "inside" },
2041 { EP_ACCESSIBLE_UNDER, "under" },
2046 static struct ValueTextInfo options_access_protected[] =
2048 { 0, "unprotected" },
2054 static struct ValueTextInfo options_access_direction[] =
2056 { MV_NO_DIRECTION, "no direction" },
2057 { MV_LEFT, "left" },
2058 { MV_RIGHT, "right" },
2060 { MV_DOWN, "down" },
2061 { MV_LEFT | MV_UP, "left + up" },
2062 { MV_LEFT | MV_DOWN, "left + down" },
2063 { MV_RIGHT | MV_UP, "right + up" },
2064 { MV_RIGHT | MV_DOWN, "right + down" },
2065 { MV_HORIZONTAL, "horizontal" },
2066 { MV_VERTICAL, "vertical" },
2067 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2068 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2069 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2070 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2071 { MV_ALL_DIRECTIONS, "all directions" },
2076 static struct ValueTextInfo options_walk_to_action[] =
2078 { EP_DIGGABLE, "diggable" },
2079 { EP_COLLECTIBLE_ONLY, "collectible" },
2080 { EP_DROPPABLE, "collectible & droppable" },
2081 { EP_THROWABLE, "collectible & throwable" },
2082 { EP_PUSHABLE, "pushable" },
2087 static struct ValueTextInfo options_move_pattern[] =
2089 { MV_LEFT, "left" },
2090 { MV_RIGHT, "right" },
2092 { MV_DOWN, "down" },
2093 { MV_HORIZONTAL, "horizontal" },
2094 { MV_VERTICAL, "vertical" },
2095 { MV_ALL_DIRECTIONS, "all directions" },
2096 { MV_WIND_DIRECTION, "wind direction" },
2097 { MV_TOWARDS_PLAYER, "towards player" },
2098 { MV_AWAY_FROM_PLAYER, "away from player" },
2099 { MV_ALONG_LEFT_SIDE, "along left side" },
2100 { MV_ALONG_RIGHT_SIDE, "along right side" },
2101 { MV_TURNING_LEFT, "turning left" },
2102 { MV_TURNING_RIGHT, "turning right" },
2103 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2104 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2105 { MV_TURNING_RANDOM, "turning random" },
2106 { MV_MAZE_RUNNER, "maze runner style" },
2107 { MV_MAZE_HUNTER, "maze hunter style" },
2108 { MV_WHEN_PUSHED, "when pushed" },
2109 { MV_WHEN_DROPPED, "when dropped/thrown" },
2114 static struct ValueTextInfo options_move_direction[] =
2116 { MV_START_AUTOMATIC, "automatic" },
2117 { MV_START_LEFT, "left" },
2118 { MV_START_RIGHT, "right" },
2119 { MV_START_UP, "up" },
2120 { MV_START_DOWN, "down" },
2121 { MV_START_RANDOM, "random" },
2122 { MV_START_PREVIOUS, "previous" },
2127 static struct ValueTextInfo options_move_stepsize[] =
2129 { 0, "not moving" },
2134 { 16, "very fast" },
2135 { 32, "even faster" },
2140 static struct ValueTextInfo options_move_leave_type[] =
2142 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2143 { LEAVE_TYPE_LIMITED, "change it to" },
2148 static struct ValueTextInfo options_smash_targets[] =
2150 { EP_CAN_SMASH_PLAYER, "player" },
2152 { EP_CAN_SMASH_ENEMIES, "enemies" },
2154 { EP_CAN_SMASH_EVERYTHING, "everything" },
2159 static struct ValueTextInfo options_slippery_type[] =
2161 { SLIPPERY_ANY_RANDOM, "random" },
2162 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2163 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2164 { SLIPPERY_ONLY_LEFT, "only left" },
2165 { SLIPPERY_ONLY_RIGHT, "only right" },
2170 static struct ValueTextInfo options_deadliness[] =
2172 { EP_DONT_RUN_INTO, "running into" },
2173 { EP_DONT_COLLIDE_WITH, "colliding with" },
2174 { EP_DONT_GET_HIT_BY, "getting hit by" },
2175 { EP_DONT_TOUCH, "touching" },
2180 static struct ValueTextInfo options_explosion_type[] =
2182 { EXPLODES_3X3, "3x3" },
2183 { EXPLODES_CROSS, "3+3" },
2184 { EXPLODES_1X1, "1x1" },
2189 static struct ValueTextInfo options_time_units[] =
2192 { FRAMES_PER_SECOND, "seconds" },
2197 static struct ValueTextInfo options_change_direct_action[] =
2199 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2200 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2201 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2202 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2203 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2204 { CE_ENTERED_BY_PLAYER, "entered by player" },
2205 { CE_LEFT_BY_PLAYER, "left by player" },
2206 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2207 { CE_SWITCHED, "switched" },
2208 { CE_HITTING_SOMETHING, "hitting something" },
2209 { CE_HIT_BY_SOMETHING, "hit by something" },
2211 { CE_BLOCKED, "blocked" },
2213 { CE_IMPACT, "impact (on something)" },
2214 { CE_SMASHED, "smashed (from above)" },
2216 { CE_VALUE_CHANGES, "CE value changes" },
2217 { CE_SCORE_CHANGES, "CE score changes" },
2219 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2220 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2221 { CE_UNDEFINED, " " },
2222 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2223 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2224 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2225 { CE_UNDEFINED, " " },
2226 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2227 { CE_NEXT_TO_PLAYER, "next to player" },
2232 static struct ValueTextInfo options_change_other_action[] =
2234 { CE_PLAYER_TOUCHES_X, "player touches" },
2235 { CE_PLAYER_PRESSES_X, "player presses" },
2236 { CE_PLAYER_SWITCHES_X, "player switches" },
2237 { CE_PLAYER_SNAPS_X, "player snaps" },
2238 { CE_PLAYER_PUSHES_X, "player pushes" },
2239 { CE_PLAYER_ENTERS_X, "player enters" },
2240 { CE_PLAYER_LEAVES_X, "player leaves" },
2241 { CE_PLAYER_DIGS_X, "player digs" },
2242 { CE_PLAYER_COLLECTS_X, "player collects" },
2243 { CE_PLAYER_DROPS_X, "player drops/throws" },
2244 { CE_TOUCHING_X, "touching" },
2245 { CE_HITTING_X, "hitting" },
2246 { CE_DIGGING_X, "digging" },
2247 { CE_HIT_BY_X, "hit by" },
2248 { CE_SWITCH_OF_X, "switch of" },
2249 { CE_CHANGE_OF_X, "change by page of" },
2250 { CE_EXPLOSION_OF_X, "explosion of" },
2251 { CE_MOVE_OF_X, "move of" },
2252 { CE_CREATION_OF_X, "creation of" },
2253 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2254 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2255 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2256 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2257 { CE_UNDEFINED, " " },
2258 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2259 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2260 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2261 { CE_UNDEFINED, " " },
2262 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2263 { CE_PLAYER_NEXT_TO_X, "player next to" },
2264 { CE_NEXT_TO_X, "next to" },
2269 static struct ValueTextInfo options_change_trigger_side[] =
2271 { CH_SIDE_LEFT, "left" },
2272 { CH_SIDE_RIGHT, "right" },
2273 { CH_SIDE_TOP, "top" },
2274 { CH_SIDE_BOTTOM, "bottom" },
2275 { CH_SIDE_LEFT_RIGHT, "left/right" },
2276 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2277 { CH_SIDE_ANY, "any" },
2282 static struct ValueTextInfo options_change_trigger_player[] =
2284 { CH_PLAYER_1, "1" },
2285 { CH_PLAYER_2, "2" },
2286 { CH_PLAYER_3, "3" },
2287 { CH_PLAYER_4, "4" },
2288 { CH_PLAYER_ANY, "any" },
2293 static struct ValueTextInfo options_change_trigger_page[] =
2304 { (1u << 9), "10" },
2305 { (1u << 10), "11" },
2306 { (1u << 11), "12" },
2307 { (1u << 12), "13" },
2308 { (1u << 13), "14" },
2309 { (1u << 14), "15" },
2310 { (1u << 15), "16" },
2311 { (1u << 16), "17" },
2312 { (1u << 17), "18" },
2313 { (1u << 18), "19" },
2314 { (1u << 19), "20" },
2315 { (1u << 20), "21" },
2316 { (1u << 21), "22" },
2317 { (1u << 22), "23" },
2318 { (1u << 23), "24" },
2319 { (1u << 24), "25" },
2320 { (1u << 25), "26" },
2321 { (1u << 26), "27" },
2322 { (1u << 27), "28" },
2323 { (1u << 28), "29" },
2324 { (1u << 29), "30" },
2325 { (1u << 30), "31" },
2326 { (1u << 31), "32" },
2327 { CH_PAGE_ANY, "any" },
2332 static struct ValueTextInfo options_change_replace_when[] =
2334 { CP_WHEN_EMPTY, "empty" },
2335 { CP_WHEN_WALKABLE, "walkable" },
2336 { CP_WHEN_DIGGABLE, "diggable" },
2337 { CP_WHEN_COLLECTIBLE, "collectible" },
2338 { CP_WHEN_REMOVABLE, "removable" },
2339 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2344 static struct ValueTextInfo options_action_type[] =
2346 { CA_NO_ACTION, "no action" },
2347 { CA_UNDEFINED, " " },
2348 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2349 { CA_RESTART_LEVEL, "restart level" },
2350 { CA_SHOW_ENVELOPE, "show envelope" },
2351 { CA_SET_LEVEL_TIME, "set time" },
2352 { CA_SET_LEVEL_SCORE, "set score" },
2353 { CA_SET_LEVEL_GEMS, "set gems" },
2354 { CA_SET_LEVEL_WIND, "set wind dir." },
2355 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2356 { CA_UNDEFINED, " " },
2357 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2358 { CA_MOVE_PLAYER, "move player" },
2359 { CA_MOVE_PLAYER_NEW, "move player new" },
2360 { CA_EXIT_PLAYER, "exit player" },
2361 { CA_KILL_PLAYER, "kill player" },
2362 { CA_SET_PLAYER_KEYS, "set keys" },
2363 { CA_SET_PLAYER_SPEED, "set speed" },
2364 { CA_SET_PLAYER_SHIELD, "set shield" },
2365 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2366 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2367 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2368 { CA_UNDEFINED, " " },
2369 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2370 { CA_SET_CE_VALUE, "set CE value" },
2371 { CA_SET_CE_SCORE, "set CE score" },
2372 { CA_SET_CE_ARTWORK, "set CE artwork" },
2373 { CA_UNDEFINED, " " },
2374 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2375 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2380 static struct ValueTextInfo options_action_mode_none[] =
2382 { CA_MODE_UNDEFINED, " " },
2387 static struct ValueTextInfo options_action_mode_assign[] =
2389 { CA_MODE_SET, "=" },
2394 static struct ValueTextInfo options_action_mode_add_remove[] =
2396 { CA_MODE_ADD, "+" },
2397 { CA_MODE_SUBTRACT, "-" },
2402 static struct ValueTextInfo options_action_mode_calculate[] =
2404 { CA_MODE_SET, "=" },
2405 { CA_MODE_ADD, "+" },
2406 { CA_MODE_SUBTRACT, "-" },
2407 { CA_MODE_MULTIPLY, "*" },
2408 { CA_MODE_DIVIDE, "/" },
2409 { CA_MODE_MODULO, "%" },
2414 static struct ValueTextInfo options_action_arg_none[] =
2416 { CA_ARG_UNDEFINED, " " },
2421 static struct ValueTextInfo options_action_arg_player[] =
2423 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2424 { CA_ARG_PLAYER_1, "1" },
2425 { CA_ARG_PLAYER_2, "2" },
2426 { CA_ARG_PLAYER_3, "3" },
2427 { CA_ARG_PLAYER_4, "4" },
2428 { CA_ARG_PLAYER_ANY, "any" },
2429 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2430 { CA_ARG_PLAYER_ACTION, "action ->" },
2435 static struct ValueTextInfo options_action_arg_number[] =
2437 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2444 { CA_ARG_10, "10" },
2445 { CA_ARG_100, "100" },
2446 { CA_ARG_1000, "1000" },
2447 { CA_ARG_UNDEFINED, " " },
2448 { CA_ARG_NUMBER_MIN, "min" },
2449 { CA_ARG_NUMBER_MAX, "max" },
2450 { CA_ARG_UNDEFINED, " " },
2451 { CA_ARG_NUMBER_RESET, "reset" },
2452 { CA_ARG_UNDEFINED, " " },
2453 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2454 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2455 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2456 { CA_ARG_UNDEFINED, " " },
2457 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2458 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2459 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2460 { CA_ARG_UNDEFINED, " " },
2461 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2462 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2463 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2464 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2465 { CA_ARG_UNDEFINED, " " },
2466 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2467 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2468 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2469 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2474 static struct ValueTextInfo options_action_arg_value[] =
2476 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2483 { CA_ARG_10, "10" },
2484 { CA_ARG_100, "100" },
2485 { CA_ARG_1000, "1000" },
2486 { CA_ARG_UNDEFINED, " " },
2487 { CA_ARG_NUMBER_MIN, "min" },
2488 { CA_ARG_NUMBER_MAX, "max" },
2489 { CA_ARG_UNDEFINED, " " },
2490 { CA_ARG_NUMBER_RESET, "reset" },
2491 { CA_ARG_UNDEFINED, " " },
2492 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2493 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2494 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2495 { CA_ARG_UNDEFINED, " " },
2496 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2497 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2498 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2499 { CA_ARG_UNDEFINED, " " },
2500 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2501 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2502 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2503 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2504 { CA_ARG_UNDEFINED, " " },
2505 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2506 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2507 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2508 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2509 { CA_ARG_UNDEFINED, " " },
2510 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2511 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2512 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2513 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2518 static struct ValueTextInfo options_action_arg_envelope[] =
2520 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2525 { CA_ARG_UNDEFINED, " " },
2526 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2527 { CA_ARG_ELEMENT_TARGET, "target" },
2528 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2529 { CA_ARG_ELEMENT_ACTION, "action ->" },
2534 static struct ValueTextInfo options_action_arg_key[] =
2536 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2545 { CA_ARG_UNDEFINED, " " },
2546 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2547 { CA_ARG_ELEMENT_TARGET, "target" },
2548 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2549 { CA_ARG_ELEMENT_ACTION, "action ->" },
2554 static struct ValueTextInfo options_action_arg_speed[] =
2556 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2557 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2558 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2559 { CA_ARG_SPEED_SLOW, "slow" },
2560 { CA_ARG_SPEED_NORMAL, "normal" },
2561 { CA_ARG_SPEED_FAST, "fast" },
2562 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2563 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2564 { CA_ARG_UNDEFINED, " " },
2565 { CA_ARG_SPEED_SLOWER, "slower" },
2566 { CA_ARG_SPEED_FASTER, "faster" },
2567 { CA_ARG_UNDEFINED, " " },
2568 { CA_ARG_SPEED_RESET, "reset" },
2573 static struct ValueTextInfo options_action_arg_shield[] =
2575 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2576 { CA_ARG_SHIELD_OFF, "off" },
2577 { CA_ARG_SHIELD_NORMAL, "normal" },
2578 { CA_ARG_SHIELD_DEADLY, "deadly" },
2583 static struct ValueTextInfo options_action_arg_artwork[] =
2585 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2586 { CA_ARG_ELEMENT_TARGET, "target" },
2587 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2588 { CA_ARG_ELEMENT_ACTION, "action ->" },
2589 { CA_ARG_UNDEFINED, " " },
2590 { CA_ARG_ELEMENT_RESET, "reset" },
2595 static struct ValueTextInfo options_action_arg_gravity[] =
2597 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2598 { CA_ARG_GRAVITY_ON, "on" },
2599 { CA_ARG_GRAVITY_OFF, "off" },
2600 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2605 static struct ValueTextInfo options_action_arg_direction[] =
2607 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2608 { CA_ARG_DIRECTION_NONE, "none" },
2609 { CA_ARG_DIRECTION_LEFT, "left" },
2610 { CA_ARG_DIRECTION_RIGHT, "right" },
2611 { CA_ARG_DIRECTION_UP, "up" },
2612 { CA_ARG_DIRECTION_DOWN, "down" },
2613 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2614 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2619 static struct ValueTextInfo options_action_arg_scan_mode[] =
2621 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2622 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2623 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2628 static struct ValueTextInfo options_action_arg_inventory[] =
2630 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2631 { CA_ARG_ELEMENT_TARGET, "+ target" },
2632 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2633 { CA_ARG_ELEMENT_ACTION, "+ action" },
2634 { CA_ARG_UNDEFINED, " " },
2635 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2636 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2637 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2638 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2639 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2640 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2641 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2642 { CA_ARG_UNDEFINED, " " },
2643 { CA_ARG_INVENTORY_RESET, "reset" },
2648 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2649 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2654 static struct ValueTextInfo options_group_choice_mode[] =
2656 { ANIM_RANDOM, "random" },
2657 { ANIM_LOOP, "loop" },
2658 { ANIM_LINEAR, "linear" },
2659 { ANIM_PINGPONG, "pingpong" },
2660 { ANIM_PINGPONG2, "pingpong 2" },
2661 { ANIM_LEVEL_NR, "level number" },
2666 static struct ValueTextInfo options_bd_scheduling_type[] =
2668 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2669 { GD_SCHEDULING_BD1, "BD1" },
2670 { GD_SCHEDULING_BD2, "BD2" },
2671 { GD_SCHEDULING_PLCK, "Construction Kit" },
2672 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2673 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2674 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2679 static struct ValueTextInfo *action_arg_modes[] =
2681 options_action_mode_none,
2682 options_action_mode_assign,
2683 options_action_mode_add_remove,
2684 options_action_mode_calculate,
2691 struct ValueTextInfo *options;
2693 action_arg_options[] =
2695 { CA_NO_ACTION, 0, options_action_arg_none, },
2696 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2697 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2698 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2699 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2700 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2701 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2702 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2703 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2704 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2705 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2706 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2707 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2708 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2709 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2710 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2711 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2712 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2713 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2714 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2715 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2716 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2726 int gadget_id_align;
2727 int size; // char size of selectbox or '-1' (dynamically determined)
2728 struct ValueTextInfo *options;
2730 char *text_above, *text_left, *text_right, *infotext;
2731 } selectbox_info[ED_NUM_SELECTBOX] =
2733 // ---------- level and editor settings -------------------------------------
2736 ED_SELECTBOX_ID_TIME_OR_STEPS,
2737 -1, ED_LEVEL_SETTINGS_YPOS(8),
2738 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2740 options_time_or_steps,
2741 &level.use_step_counter,
2742 NULL, NULL, "(0 => no limit)", "time or step limit"
2745 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2746 -1, ED_LEVEL_SETTINGS_YPOS(10),
2747 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2749 options_time_score_base,
2750 &level.time_score_base,
2751 NULL, NULL, NULL, "time score for 1 or 10 seconds/steps"
2754 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2755 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2756 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2758 options_game_engine_type,
2759 &level.game_engine_type,
2760 NULL, "game engine:", NULL, "game engine"
2763 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2764 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2765 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2767 options_bd_scheduling_type,
2768 &level.bd_scheduling_type,
2769 NULL, "scheduling type:", NULL, "level timing"
2772 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2773 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2774 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2776 options_levelset_save_mode,
2777 &levelset_save_mode,
2778 "Action:", NULL, NULL, "action when saving level set"
2781 // ---------- element settings: configure (several elements) ----------------
2784 ED_SELECTBOX_ID_WIND_DIRECTION,
2785 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2786 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2788 options_wind_direction,
2789 &level.wind_direction_initial,
2790 NULL, "initial wind direction:", NULL, "initial wind direction"
2793 ED_SELECTBOX_ID_PLAYER_SPEED,
2794 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2795 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2797 options_player_speed,
2798 &level.initial_player_stepsize[0],
2799 NULL, "initial player speed:", NULL, "initial player speed"
2802 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2803 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2804 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2806 options_group_choice_mode,
2807 &level.mm_ball_choice_mode,
2808 NULL, "choice type:", NULL, "type of content choice"
2811 // ---------- element settings: configure 1 (custom elements) ---------------
2814 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2815 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2816 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2818 options_access_type,
2819 &custom_element.access_type,
2820 NULL, NULL, NULL, "type of access to this field"
2823 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2824 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2825 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2827 options_access_layer,
2828 &custom_element.access_layer,
2829 NULL, NULL, NULL, "layer of access for this field"
2832 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2833 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2834 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2836 options_access_protected,
2837 &custom_element.access_protected,
2838 NULL, NULL, NULL, "protected access for this field"
2841 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2842 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2843 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2845 options_access_direction,
2846 &custom_element.access_direction,
2847 NULL, "from", NULL, "access direction for this field"
2850 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2851 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2852 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2854 options_walk_to_action,
2855 &custom_element.walk_to_action,
2856 NULL, NULL, NULL, "diggable/collectible/pushable"
2859 // ---------- element settings: configure 2 (custom elements) ---------------
2862 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2863 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2864 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2866 options_move_pattern,
2867 &custom_element.move_pattern,
2868 NULL, "can move", NULL, "element move pattern"
2871 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2872 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2873 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2875 options_move_direction,
2876 &custom_element.move_direction_initial,
2877 NULL, "starts moving", NULL, "initial element move direction"
2880 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2881 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2882 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2884 options_move_stepsize,
2885 &custom_element.move_stepsize,
2886 NULL, "move/fall speed", NULL, "speed of element movement"
2889 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2890 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2891 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2893 options_move_leave_type,
2894 &custom_element.move_leave_type,
2895 // left text with leading spaces to place gadget next to "can dig" gadget
2896 // (needed because drawing area gadgets created after selectbox gadgets)
2897 // NULL, "can dig: can", ":", "leave behind or change element"
2898 NULL, " can", ":", "leave behind or change element"
2901 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2902 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2903 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2905 options_smash_targets,
2906 &custom_element.smash_targets,
2907 NULL, "can smash", NULL, "elements that can be smashed"
2910 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2911 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2912 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2914 options_slippery_type,
2915 &custom_element.slippery_type,
2916 NULL, "slippery", NULL, "where other elements fall down"
2919 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2920 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2921 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2924 &custom_element.deadliness,
2925 NULL, "deadly when", NULL, "deadliness of element"
2928 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2929 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2930 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2932 options_explosion_type,
2933 &custom_element.explosion_type,
2934 NULL, "can explode", NULL, "explosion type"
2937 // ---------- element settings: advanced (custom elements) ------------------
2940 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2941 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2942 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2945 &custom_element_change.delay_frames,
2946 NULL, "delay time given in", NULL, "delay time units for change"
2949 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
2950 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2951 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2953 options_change_direct_action,
2954 &custom_element_change.direct_action,
2955 NULL, NULL, NULL, "type of direct action"
2958 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
2959 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2960 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2962 options_change_other_action,
2963 &custom_element_change.other_action,
2964 NULL, NULL, "element:", "type of other element action"
2967 ED_SELECTBOX_ID_CHANGE_SIDE,
2968 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2969 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2971 options_change_trigger_side,
2972 &custom_element_change.trigger_side,
2973 NULL, "at", "side", "element side triggering change"
2976 ED_SELECTBOX_ID_CHANGE_PLAYER,
2977 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2978 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2980 options_change_trigger_player,
2981 &custom_element_change.trigger_player,
2982 NULL, "player:", " ", "player that causes change"
2985 ED_SELECTBOX_ID_CHANGE_PAGE,
2986 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2987 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2989 options_change_trigger_page,
2990 &custom_element_change.trigger_page,
2991 NULL, "page:", NULL, "change page that causes change"
2994 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
2995 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2996 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2998 options_change_replace_when,
2999 &custom_element_change.replace_when,
3000 NULL, "replace when", NULL, "which elements can be replaced"
3003 ED_SELECTBOX_ID_ACTION_TYPE,
3004 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3005 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3007 options_action_type,
3008 &custom_element_change.action_type,
3009 NULL, NULL, NULL, "action on specified condition"
3012 ED_SELECTBOX_ID_ACTION_MODE,
3013 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3014 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3016 options_action_mode_none,
3017 &custom_element_change.action_mode,
3018 NULL, NULL, NULL, "action operator"
3021 ED_SELECTBOX_ID_ACTION_ARG,
3022 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3023 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3025 options_action_arg_none,
3026 &custom_element_change.action_arg,
3027 NULL, NULL, NULL, "action parameter"
3030 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3031 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3032 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3034 options_change_page,
3035 &custom_element.current_change_page,
3036 NULL, NULL, NULL, "element change page"
3039 // ---------- element settings: configure (group elements) ------------------
3042 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3043 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3044 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3046 options_group_choice_mode,
3047 &group_element_info.choice_mode,
3048 NULL, "choice type:", NULL, "type of group element choice"
3057 int gadget_id_align;
3060 char *text_above, *text_left, *text_right, *infotext;
3061 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3063 // ---------- level and editor settings (tabs) ------------------------------
3066 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3067 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3068 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3070 NULL, NULL, NULL, "Configure level settings"
3073 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3075 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3077 NULL, NULL, NULL, "Update this or create new level set"
3080 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3082 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3084 NULL, NULL, NULL, "Configure editor settings"
3087 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3089 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3091 NULL, NULL, NULL, "Configure engine settings"
3094 // ---------- element settings (tabs) ---------------------------------------
3097 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3098 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3099 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3101 NULL, NULL, NULL, "Show information about element"
3104 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3106 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3108 NULL, NULL, NULL, "Configure element properties"
3111 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3113 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3115 NULL, NULL, NULL, "Configure element properties, part 1"
3118 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3120 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3122 NULL, NULL, NULL, "Configure element properties, part 2"
3125 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3127 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3129 NULL, NULL, NULL, "Configure custom element change pages"
3132 // ---------- level and editor settings (buttons) ---------------------------
3135 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3136 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3137 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3139 NULL, NULL, NULL, "Update or create level set"
3142 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3143 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3144 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3146 NULL, NULL, "this level as level template",
3147 "Save current settings as new template"
3150 // ---------- element settings (buttons) ------------------------------------
3153 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3155 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3157 NULL, " ", "As Template",
3158 "Save current settings as new template"
3161 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3163 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3165 NULL, NULL, NULL, "Add new change page"
3168 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3170 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3172 NULL, NULL, NULL, "Delete current change page"
3182 int gadget_id_align;
3183 char *text_left, *text_right, *infotext;
3184 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3187 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3188 IMG_EDITOR_COUNTER_DOWN,
3189 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3190 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3191 NULL, NULL, "select previous change page"
3194 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3195 IMG_EDITOR_COUNTER_UP,
3196 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3197 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3198 NULL, "change page", "select next change page"
3201 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3202 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3203 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3204 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3205 " ", NULL, "copy settings from this change page"
3208 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3209 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3210 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3211 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3212 NULL, NULL, "paste settings to this change page"
3219 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3227 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3230 ED_SCROLLBUTTON_ID_AREA_UP,
3231 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3232 GADGET_ID_SCROLL_UP,
3233 "scroll level editing area up"
3236 ED_SCROLLBUTTON_ID_AREA_DOWN,
3237 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3238 GADGET_ID_SCROLL_DOWN,
3239 "scroll level editing area down"
3242 ED_SCROLLBUTTON_ID_AREA_LEFT,
3243 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3244 GADGET_ID_SCROLL_LEFT,
3245 "scroll level editing area left"
3248 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3249 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3250 GADGET_ID_SCROLL_RIGHT,
3251 "scroll level editing area right"
3254 ED_SCROLLBUTTON_ID_LIST_UP,
3255 IMG_EDITOR_PALETTE_SCROLL_UP,
3256 GADGET_ID_SCROLL_LIST_UP,
3257 "scroll element list up ('Page Up')"
3260 ED_SCROLLBUTTON_ID_LIST_DOWN,
3261 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3262 GADGET_ID_SCROLL_LIST_DOWN,
3263 "scroll element list down ('Page Down')"
3271 int wheel_x, wheel_y;
3272 int wheel_width, wheel_height;
3273 } scrollbar_pos[ED_NUM_SCROLLBARS];
3282 } scrollbar_info[ED_NUM_SCROLLBARS] =
3285 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3286 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3287 GD_TYPE_SCROLLBAR_HORIZONTAL,
3288 GADGET_ID_SCROLL_HORIZONTAL,
3289 "scroll level editing area horizontally"
3292 ED_SCROLLBAR_ID_AREA_VERTICAL,
3293 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3294 GD_TYPE_SCROLLBAR_VERTICAL,
3295 GADGET_ID_SCROLL_VERTICAL,
3296 "scroll level editing area vertically"
3299 ED_SCROLLBAR_ID_LIST_VERTICAL,
3300 IMG_EDITOR_PALETTE_SCROLLBAR,
3301 GD_TYPE_SCROLLBAR_VERTICAL,
3302 GADGET_ID_SCROLL_LIST_VERTICAL,
3303 "scroll element list vertically"
3313 int gadget_id_align;
3314 int radio_button_nr;
3317 char *text_left, *text_right, *infotext;
3318 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3321 ED_RADIOBUTTON_ID_PERCENTAGE,
3322 -1, ED_LEVEL_SETTINGS_YPOS(0),
3323 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3324 RADIO_NR_RANDOM_ELEMENTS,
3325 &random_placement_method, RANDOM_USE_PERCENTAGE,
3326 " ", "percentage", "use percentage for random elements"
3329 ED_RADIOBUTTON_ID_QUANTITY,
3330 -1, ED_LEVEL_SETTINGS_YPOS(0),
3331 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3332 RADIO_NR_RANDOM_ELEMENTS,
3333 &random_placement_method, RANDOM_USE_QUANTITY,
3334 " ", "quantity", "use quantity for random elements"
3343 int gadget_id_align;
3345 char *text_above, *text_left, *text_right, *infotext;
3346 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3348 // ---------- level and editor settings -------------------------------------
3351 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3352 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3353 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3354 &level.auto_count_gems,
3356 "automatically count gems needed", "set counter to number of gems"
3359 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3360 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3361 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3362 &level.rate_time_over_score,
3364 "rate time/steps used over score", "sort high scores by playing time/steps"
3367 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3368 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3369 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3370 &levelset_use_levelset_artwork,
3372 "use current custom artwork", "use custom artwork of this level set"
3375 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3376 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3377 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3378 &levelset_copy_level_template,
3380 "copy current level template", "copy level template of this level set"
3383 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3384 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3385 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3386 &random_placement_background_restricted,
3388 "restrict random placement to:", "set random placement restriction"
3391 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3392 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3393 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3394 &setup.editor.use_template_for_new_levels,
3395 "Template for new levels and CE/GE:", NULL,
3396 "use template for new levels", "use template for level properties"
3399 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3400 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3401 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3402 &level.use_custom_template,
3404 "use template for custom elements", "use template for custom properties"
3407 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3408 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3409 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3410 &level.bd_intermission,
3411 "Boulder Dash game engine settings:", NULL,
3412 "intermission", "level is an intermission level"
3415 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3416 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3417 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3418 &level.bd_pal_timing,
3420 "PAL timing", "use slower timer (like PAL C64)"
3423 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3424 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3425 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3426 &level.bd_line_shifting_borders,
3427 "Compatibility settings:", NULL,
3428 "line-shifting borders", "use line-shifting wrap-around"
3431 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3432 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3433 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3434 &level.bd_scan_first_and_last_row,
3436 "scan first and last row", "also process top/bottom border rows"
3439 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3440 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3441 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3442 &level.bd_short_explosions,
3444 "short explosions", "use four game cycles for explosions"
3447 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3448 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
3449 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3450 &level.bd_gravity_affects_all,
3452 "gravity change affects everything", "gravity affects all falling objects"
3455 // ---------- element settings: configure (various elements) ----------------
3458 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3459 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3460 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3461 &stick_element_properties_window,
3463 "stick this screen to edit content","stick this screen to edit content"
3466 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3467 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3468 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3469 &level.em_slippery_gems,
3471 "slip down from certain flat walls","use EM/DC style slipping behaviour"
3474 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3475 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3476 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3477 &level.em_explodes_by_fire,
3479 "explodes with chain reaction", "use R'n'D style explosion behaviour"
3482 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3483 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3484 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3485 &level.use_spring_bug,
3487 "use spring pushing bug", "use odd spring pushing behaviour"
3490 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3491 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3492 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3493 &level.use_time_orb_bug,
3495 "use time orb bug", "use odd time orb behaviour"
3498 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3499 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3500 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3501 &level.use_life_bugs,
3503 "use buggy element behaviour", "use odd (historic) element behaviour"
3506 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3507 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3508 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3511 "create single random element", "only create one element from content"
3514 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3515 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3516 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3517 &level.ball_active_initial,
3519 "magic ball initially activated", "activate magic ball after level start"
3522 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3523 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3524 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3525 &level.grow_into_diggable,
3527 "can grow into anything diggable", "grow into more than just sand"
3530 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3531 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3532 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3533 &level.sb_fields_needed,
3535 "all fields need to be filled", "require all SB fields to be solved"
3538 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3539 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3540 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3541 &level.sb_objects_needed,
3543 "all objects need to be placed", "require all SB objects to be solved"
3546 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3547 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3548 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3549 &level.auto_exit_sokoban,
3551 "exit level if all tasks solved", "automatically finish Sokoban levels"
3554 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3555 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3556 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3557 &level.solved_by_one_player,
3559 "only one player must enter exit", "level solved by first player in exit"
3562 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3563 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3564 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3565 &level.finish_dig_collect,
3567 "CE action on finished dig/collect", "only finished dig/collect triggers CE"
3570 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3571 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3572 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3573 &level.keep_walkable_ce,
3575 "keep walkable CE changed to player", "keep CE changing to player if walkable"
3578 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3579 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3580 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3581 &level.continuous_snapping,
3583 "continuous snapping", "use snapping without releasing key"
3586 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3587 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3588 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3589 &level.block_snap_field,
3591 "block snapped field when snapping", "use snapping delay to show animation"
3594 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3595 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3596 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3597 &level.block_last_field,
3599 "block last field when moving", "player blocks last field when moving"
3602 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3603 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3604 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3605 &level.sp_block_last_field,
3607 "block last field when moving", "player blocks last field when moving"
3610 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3611 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3612 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3613 &level.instant_relocation,
3615 "no scrolling when relocating", "player gets relocated without delay"
3618 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3619 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3620 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3621 &level.shifted_relocation,
3623 "no centering when relocating", "level not centered after relocation"
3626 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3627 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3628 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3629 &level.lazy_relocation,
3631 "only redraw off-screen relocation","no redraw if relocation target visible"
3634 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3635 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3636 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3637 &level.use_start_element[0],
3639 "use level start element:", "start level at this element's position"
3642 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3643 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3644 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3645 &level.use_artwork_element[0],
3647 "use artwork from element:", "use player artwork from other element"
3650 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3651 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3652 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3653 &level.use_explosion_element[0],
3655 "use explosion from element:", "use explosion properties from element"
3658 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3659 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3660 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3661 &level.initial_player_gravity[0],
3663 "use initial gravity", "set initial player gravity"
3666 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3667 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3668 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3669 &level.use_initial_inventory[0],
3671 "use initial inventory:", "use collected elements on level start"
3674 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3675 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3676 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3677 &level.can_pass_to_walkable,
3679 "can pass to walkable element", "player can pass to empty or walkable"
3682 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3683 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3684 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3685 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3687 "can fall into acid (with gravity)","player can fall into acid pool"
3690 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3691 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3692 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3693 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3695 "can move into acid", "element can move into acid pool"
3698 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3699 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3700 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3701 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3703 "deadly when colliding with", "element is deadly when hitting player"
3706 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3707 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3708 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3709 &level.bd_diagonal_movements,
3711 "can move diagonally", "player can move diagonally"
3714 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3715 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3716 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3717 &level.bd_topmost_player_active,
3719 "topmost player is active", "use first player found on playfield"
3722 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3723 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3724 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3725 &level.bd_push_mega_rock_with_sweet,
3727 "mega rocks pushable with sweet", "push mega rocks after eating sweet"
3730 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3731 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3732 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3733 &level.bd_magic_wall_wait_hatching,
3735 "wait for player's birth", "timer start waits for player's birth"
3738 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3739 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3740 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3741 &level.bd_magic_wall_stops_amoeba,
3743 "turn amoeba to diamonds", "activation changes amoeba to diamonds"
3746 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3747 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3748 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3749 &level.bd_amoeba_wait_for_hatching,
3751 "wait for player's birth", "timer start waits for player's birth"
3754 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3755 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3756 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3757 &level.bd_amoeba_start_immediately,
3759 "start growing immediately", "start slow growth time immediately"
3762 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3763 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3764 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3765 &level.bd_amoeba_2_explode_by_amoeba,
3767 "explodes if touched by amoeba", "amoeba 2 explodes if touched by amoeba"
3770 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3771 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3772 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3773 &level.bd_voodoo_collects_diamonds,
3775 "can collect diamonds", "can collect diamonds for the player"
3778 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3779 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3780 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3781 &level.bd_voodoo_hurt_kills_player,
3783 "player is killed if hurt", "if hurt in any way, player is killed"
3786 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3787 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3788 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3789 &level.bd_voodoo_dies_by_rock,
3791 "killed by falling rock", "can be killed by a falling rock"
3794 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3795 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3796 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3797 &level.bd_voodoo_vanish_by_explosion,
3799 "disappears in explosions", "can be destroyed by explosions"
3802 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3803 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3804 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3805 &level.bd_slime_is_predictable,
3807 "slime is predictable", "use predictable random numbers"
3810 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3811 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3812 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3813 &level.envelope[0].autowrap,
3815 "auto-wrap", "automatically wrap envelope text"
3818 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3819 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3820 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3821 &level.envelope[0].centered,
3823 "centered", "automatically center envelope text"
3826 ED_CHECKBUTTON_ID_MM_LASER_RED,
3827 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3828 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3829 &level.mm_laser_red,
3830 "choose color components for laser:", NULL,
3831 "red", "use red color components in laser"
3834 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3835 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3836 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3837 &level.mm_laser_green,
3839 "green", "use green color components in laser"
3842 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3843 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3844 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3845 &level.mm_laser_blue,
3847 "blue", "use blue color components in laser"
3850 ED_CHECKBUTTON_ID_DF_LASER_RED,
3851 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3852 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3853 &level.df_laser_red,
3854 "choose color components for laser:", NULL,
3855 "red", "use red color components in laser"
3858 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3859 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3860 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3861 &level.df_laser_green,
3863 "green", "use green color components in laser"
3866 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3867 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3868 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3869 &level.df_laser_blue,
3871 "blue", "use blue color components in laser"
3874 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3875 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3876 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3877 &level.rotate_mm_ball_content,
3879 "randomly rotate created content", "randomly rotate newly created content"
3882 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3883 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3884 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3885 &level.explode_mm_ball,
3887 "explode ball instead of melting", "use explosion to release ball content"
3890 // ---------- element settings: configure 1 (custom elements) ---------------
3893 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
3894 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3895 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3896 &custom_element.use_gfx_element,
3898 "use graphic of element:", "use existing element graphic"
3901 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
3902 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3903 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3904 &level.use_custom_template,
3906 "use template", "use template for custom properties"
3909 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
3910 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3911 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3912 &custom_element_properties[EP_ACCESSIBLE],
3914 NULL, "player can walk to or pass this field"
3917 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
3918 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3919 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3920 &custom_element_properties[EP_GRAVITY_REACHABLE],
3922 "reachable despite gravity", "player can walk/dig despite gravity"
3925 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
3926 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3927 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3928 &custom_element.use_last_ce_value,
3930 "use last CE value after change", "use last CE value after change"
3933 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
3934 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3935 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3936 &custom_element_properties[EP_WALK_TO_OBJECT],
3938 NULL, "player can dig/collect/push element"
3941 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
3942 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3943 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3944 &custom_element_properties[EP_INDESTRUCTIBLE],
3946 "indestructible", "element is indestructible"
3949 // ---------- element settings: configure 2 (custom elements) ---------------
3952 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
3953 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3954 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3955 &custom_element_properties[EP_CAN_MOVE],
3957 NULL, "element can move with some pattern"
3960 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
3961 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3962 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3963 &custom_element_properties[EP_CAN_FALL],
3965 "can fall", "element can fall down"
3968 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
3969 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3970 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3971 &custom_element_properties[EP_CAN_SMASH],
3973 NULL, "element can smash other elements"
3976 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
3977 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3978 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3979 &custom_element_properties[EP_SLIPPERY],
3981 NULL, "other elements can fall down from it"
3984 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
3985 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3986 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3987 &custom_element_properties[EP_DEADLY],
3989 NULL, "element can kill the player"
3992 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
3993 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3994 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3995 &custom_element_properties[EP_CAN_EXPLODE],
3997 NULL, "element can explode"
4000 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4001 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4002 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4003 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4005 "by fire", "element can explode by fire/explosion"
4008 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4009 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4010 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4011 &custom_element_properties[EP_EXPLODES_SMASHED],
4013 "smashed", "element can explode when smashed"
4016 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4017 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4018 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4019 &custom_element_properties[EP_EXPLODES_IMPACT],
4021 "impact", "element can explode on impact"
4024 // ---------- element settings: advanced (custom elements) ------------------
4027 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4028 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4029 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4030 &custom_element_change.can_change,
4032 "element changes to:", "change element on specified condition"
4035 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4036 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4037 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4038 &custom_element_change_events[CE_DELAY],
4040 NULL, "element changes after delay"
4043 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4044 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4045 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4046 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4048 NULL, "element changes by direct action"
4051 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4052 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4053 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4054 &custom_element_change_events[CE_BY_OTHER_ACTION],
4056 NULL, "element changes by other element"
4059 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4060 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4061 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4062 &custom_element_change.explode,
4064 "explode instead of change", "element explodes instead of change"
4067 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4068 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4069 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4070 &custom_element_change.use_target_content,
4072 "use extended change target:", "element changes to more elements"
4075 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4076 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4077 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4078 &custom_element_change.only_if_complete,
4080 "replace all or nothing", "only replace when all can be changed"
4083 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4084 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4085 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4086 &custom_element_change.use_random_replace,
4088 NULL, "use percentage for random replace"
4091 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4092 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4093 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4094 &custom_element_change.has_action,
4096 NULL, "execute action on specified condition"
4104 int xoffset, yoffset;
4106 int gadget_id_align;
4108 int area_xsize, area_ysize;
4109 char *text_left, *text_right, *text_above, *text_below, *infotext;
4110 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4112 // ---------- level playfield content ---------------------------------------
4115 ED_DRAWING_ID_DRAWING_LEVEL,
4118 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4120 -1, -1, // these values are not constant, but can change at runtime
4121 NULL, NULL, NULL, NULL, NULL
4124 // ---------- yam yam content -----------------------------------------------
4127 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4128 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4129 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4130 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4131 &level.yamyam_content[0].e[0][0], 3, 3,
4132 NULL, NULL, NULL, "1", NULL
4135 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4136 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4137 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4138 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4139 &level.yamyam_content[1].e[0][0], 3, 3,
4140 NULL, NULL, NULL, "2", NULL
4143 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4144 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4145 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4146 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4147 &level.yamyam_content[2].e[0][0], 3, 3,
4148 NULL, NULL, NULL, "3", NULL
4151 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4152 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4153 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4154 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4155 &level.yamyam_content[3].e[0][0], 3, 3,
4156 NULL, NULL, NULL, "4", NULL
4159 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4160 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4161 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4162 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4163 &level.yamyam_content[4].e[0][0], 3, 3,
4164 NULL, NULL, NULL, "5", NULL
4167 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4168 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4169 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4170 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4171 &level.yamyam_content[5].e[0][0], 3, 3,
4172 NULL, NULL, NULL, "6", NULL
4175 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4176 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4177 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4178 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4179 &level.yamyam_content[6].e[0][0], 3, 3,
4180 NULL, NULL, NULL, "7", NULL
4183 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4184 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4185 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4186 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4187 &level.yamyam_content[7].e[0][0], 3, 3,
4188 NULL, NULL, NULL, "8", NULL
4191 // ---------- magic ball content --------------------------------------------
4194 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4195 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4196 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4197 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4198 &level.ball_content[0].e[0][0], 3, 3,
4199 NULL, NULL, NULL, "1", NULL
4202 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4203 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4204 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4205 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4206 &level.ball_content[1].e[0][0], 3, 3,
4207 NULL, NULL, NULL, "2", NULL
4210 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4211 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4212 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4213 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4214 &level.ball_content[2].e[0][0], 3, 3,
4215 NULL, NULL, NULL, "3", NULL
4218 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4219 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4220 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4221 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4222 &level.ball_content[3].e[0][0], 3, 3,
4223 NULL, NULL, NULL, "4", NULL
4226 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4227 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4228 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4229 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4230 &level.ball_content[4].e[0][0], 3, 3,
4231 NULL, NULL, NULL, "5", NULL
4234 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4235 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4236 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4237 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4238 &level.ball_content[5].e[0][0], 3, 3,
4239 NULL, NULL, NULL, "6", NULL
4242 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4243 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4244 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4245 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4246 &level.ball_content[6].e[0][0], 3, 3,
4247 NULL, NULL, NULL, "7", NULL
4250 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4251 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4252 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4253 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4254 &level.ball_content[7].e[0][0], 3, 3,
4255 NULL, NULL, NULL, "8", NULL
4258 // ---------- android content -----------------------------------------------
4261 ED_DRAWING_ID_ANDROID_CONTENT,
4262 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4263 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4264 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4265 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4266 NULL, NULL, "elements:", NULL, "elements android can clone"
4269 // ---------- amoeba content ------------------------------------------------
4272 ED_DRAWING_ID_AMOEBA_CONTENT,
4273 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4274 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4275 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4276 &level.amoeba_content, 1, 1,
4277 "content:", NULL, NULL, NULL, "amoeba content"
4280 // ---------- BD snap element -----------------------------------------------
4283 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4284 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4285 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4286 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4287 &level.bd_snap_element, 1, 1,
4288 "snap element:", NULL, NULL, NULL, "element created when snapping"
4291 // ---------- BD amoeba content ---------------------------------------------
4294 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4295 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4296 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4297 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4298 &level.bd_amoeba_content_too_big, 1, 1,
4299 "if too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4302 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4303 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4304 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4305 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4306 &level.bd_amoeba_content_enclosed, 1, 1,
4307 "if enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4310 // ---------- BD amoeba 2 content -------------------------------------------
4313 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4314 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4315 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4316 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4317 &level.bd_amoeba_2_content_too_big, 1, 1,
4318 "if too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4321 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4322 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4323 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4324 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4325 &level.bd_amoeba_2_content_enclosed, 1, 1,
4326 "if enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4329 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4330 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4331 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4332 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4333 &level.bd_amoeba_2_content_exploding, 1, 1,
4334 "if exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4337 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4338 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4339 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4340 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4341 &level.bd_amoeba_2_content_looks_like, 1, 1,
4342 "use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4345 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4346 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4347 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4348 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4349 &level.bd_acid_eats_element, 1, 1,
4350 "can eat:", NULL, NULL, NULL, "eats this element when spreading"
4353 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4354 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4355 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4356 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4357 &level.bd_acid_turns_to_element, 1, 1,
4358 "can leave behind:", NULL, NULL, NULL, "turns to this element after spreading"
4361 // ---------- level start element -------------------------------------------
4364 ED_DRAWING_ID_START_ELEMENT,
4365 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4366 0, ED_AREA_1X1_SETTINGS_YOFF,
4367 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4368 &level.start_element[0], 1, 1,
4369 NULL, NULL, NULL, NULL, "level start element"
4372 // ---------- player artwork element ----------------------------------------
4375 ED_DRAWING_ID_ARTWORK_ELEMENT,
4376 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4377 0, ED_AREA_1X1_SETTINGS_YOFF,
4378 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4379 &level.artwork_element[0], 1, 1,
4380 NULL, NULL, NULL, NULL, "element for player artwork"
4383 // ---------- player explosion element --------------------------------------
4386 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4387 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4388 0, ED_AREA_1X1_SETTINGS_YOFF,
4389 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4390 &level.explosion_element[0], 1, 1,
4391 NULL, NULL, NULL, NULL, "element for player explosion"
4394 // ---------- player initial inventory --------------------------------------
4397 ED_DRAWING_ID_INVENTORY_CONTENT,
4398 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4399 0, ED_AREA_1X1_SETTINGS_YOFF,
4400 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4401 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4402 NULL, NULL, NULL, NULL, "content for initial inventory"
4405 // ---------- gray ball content -----------------------------------------
4408 ED_DRAWING_ID_MM_BALL_CONTENT,
4409 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4410 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4411 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4412 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4413 "content:", NULL, NULL, NULL, "content for gray ball"
4416 // ---------- element settings: configure 1 (custom elements) ---------------
4418 // ---------- custom graphic ------------------------------------------------
4421 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4422 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4423 0, ED_AREA_1X1_SETTINGS_YOFF,
4424 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4425 &custom_element.gfx_element_initial, 1, 1,
4426 NULL, NULL, NULL, NULL, "custom graphic element"
4429 // ---------- element settings: configure 2 (custom elements) ---------------
4431 // ---------- custom content (when exploding) -------------------------------
4434 ED_DRAWING_ID_CUSTOM_CONTENT,
4435 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4436 0, ED_AREA_3X3_SETTINGS_YOFF,
4437 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4438 &custom_element.content.e[0][0], 3, 3,
4439 "content:", NULL, NULL, NULL, NULL
4442 // ---------- custom enter and leave element (when moving) ------------------
4445 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4446 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4447 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4448 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4449 &custom_element.move_enter_element, 1, 1,
4450 "can dig:", " ", NULL, NULL, "element that can be digged/collected"
4453 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4454 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4455 0, ED_AREA_1X1_SETTINGS_YOFF,
4456 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4457 &custom_element.move_leave_element, 1, 1,
4458 NULL, NULL, NULL, NULL, "element that will be left behind"
4461 // ---------- element settings: advanced (custom elements) ------------------
4463 // ---------- custom change target ------------------------------------------
4466 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4467 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4468 0, ED_AREA_1X1_SETTINGS_YOFF,
4469 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4470 &custom_element_change.target_element, 1, 1,
4471 NULL, "after/when:", NULL, NULL, "new target element after change"
4474 // ---------- custom change content (extended change target) ----------------
4477 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4478 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4479 0, ED_AREA_3X3_SETTINGS_YOFF,
4480 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4481 &custom_element_change.target_content.e[0][0], 3, 3,
4482 NULL, NULL, NULL, NULL, "new extended elements after change"
4485 // ---------- custom change trigger (element causing change) ----------------
4488 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4489 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4490 0, ED_AREA_1X1_SETTINGS_YOFF,
4491 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4492 &custom_element_change.initial_trigger_element, 1, 1,
4493 NULL, NULL, NULL, NULL, "other element triggering change"
4496 // ---------- custom change action (element used for action) ----------------
4499 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4500 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4501 0, ED_AREA_1X1_SETTINGS_YOFF,
4502 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4503 &custom_element_change.action_element, 1, 1,
4504 NULL, NULL, NULL, NULL, "element used as action parameter"
4507 // ---------- group element content -----------------------------------------
4510 ED_DRAWING_ID_GROUP_CONTENT,
4511 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4512 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4513 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4514 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4515 "content:", NULL, NULL, NULL, NULL
4518 // ---------- random background (for random painting) -----------------------
4521 ED_DRAWING_ID_RANDOM_BACKGROUND,
4522 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4523 0, ED_AREA_1X1_LSETTINGS_YOFF,
4524 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4525 &random_placement_background_element, 1, 1,
4526 NULL, NULL, NULL, NULL, "random placement background"
4531 // ----------------------------------------------------------------------------
4532 // some internally used variables
4533 // ----------------------------------------------------------------------------
4535 // maximal size of level editor drawing area
4536 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4538 // actual size of level editor drawing area
4539 static int ed_fieldx, ed_fieldy;
4541 // actual position of level editor drawing area in level playfield
4542 static int level_xpos = -1, level_ypos = -1;
4544 // actual tile size used to display playfield drawing area
4545 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4546 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4548 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4550 // drawing elements on the three mouse buttons
4551 static int new_element1 = EL_WALL;
4552 static int new_element2 = EL_EMPTY;
4553 static int new_element3 = EL_SAND;
4555 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4556 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4557 (button) == 2 ? new_element2 : \
4558 (button) == 3 ? new_element3 : EL_EMPTY)
4560 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4562 static int use_permanent_palette = TRUE;
4564 #define PX (use_permanent_palette ? DX : SX)
4565 #define PY (use_permanent_palette ? DY : SY)
4566 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4567 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4569 // forward declaration for internal use
4570 static void CopyBrushToCursor(int, int);
4571 static void DeleteBrushFromCursor(void);
4572 static void ModifyEditorCounterValue(int, int);
4573 static void ModifyEditorCounterLimits(int, int, int);
4574 static void ModifyEditorSelectboxValue(int, int);
4575 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4576 static void ModifyEditorDrawingArea(int, int, int);
4577 static void ModifyEditorElementList(void);
4578 static void AdjustElementListScrollbar(void);
4579 static void RedrawDrawingElements(void);
4580 static void DrawDrawingWindowExt(boolean);
4581 static void DrawDrawingWindow(void);
4582 static void DrawLevelConfigWindow(void);
4583 static void DrawPropertiesWindow(void);
4584 static void DrawPaletteWindow(void);
4585 static void UpdateCustomElementGraphicGadgets(void);
4586 static boolean checkPropertiesConfig(int);
4587 static void SetAutomaticNumberOfGemsNeeded(void);
4588 static void ClearEditorGadgetInfoText(void);
4589 static void CopyLevelToUndoBuffer(int);
4590 static void HandleDrawingAreas(struct GadgetInfo *);
4591 static void HandleCounterButtons(struct GadgetInfo *);
4592 static void HandleTextInputGadgets(struct GadgetInfo *);
4593 static void HandleTextAreaGadgets(struct GadgetInfo *);
4594 static void HandleSelectboxGadgets(struct GadgetInfo *);
4595 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4596 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4597 static void HandleRadiobuttons(struct GadgetInfo *);
4598 static void HandleCheckbuttons(struct GadgetInfo *);
4599 static void HandleControlButtons(struct GadgetInfo *);
4600 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4601 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4602 static boolean AskToCopyAndModifyLevelTemplate(void);
4603 static boolean getDrawModeHiRes(void);
4604 static int getTabulatorBarWidth(void);
4605 static int getTabulatorBarHeight(void);
4606 static Pixel getTabulatorBarColor(void);
4607 static int numHiresTiles(int);
4609 static int num_editor_gadgets = 0; // dynamically determined
4611 static struct GadgetInfo **level_editor_gadget = NULL;
4612 static int *right_gadget_border = NULL;
4614 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4615 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4616 static boolean draw_with_brush = FALSE;
4617 static int properties_element = 0;
4619 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4620 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4621 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4622 static int undo_buffer_position = 0;
4623 static int undo_buffer_steps = 0;
4624 static int redo_buffer_steps = 0;
4626 static int edit_mode;
4627 static int edit_mode_levelconfig;
4628 static int edit_mode_properties;
4630 static int element_shift = 0;
4632 static int editor_el_players[] =
4639 static int *editor_el_players_ptr = editor_el_players;
4640 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4642 static int editor_hl_boulderdash[] =
4644 EL_INTERNAL_CASCADE_BD_ACTIVE,
4650 static int editor_el_boulderdash[] =
4659 EL_BD_EXPANDABLE_WALL,
4667 EL_BD_BUTTERFLY_LEFT,
4669 EL_BD_BUTTERFLY_RIGHT,
4670 EL_BD_FIREFLY_RIGHT,
4673 EL_BD_BUTTERFLY_DOWN,
4677 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4678 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4679 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4680 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4682 static int editor_hl_boulderdash_native[] =
4684 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4690 static int editor_el_boulderdash_native[] =
4707 EL_BD_BUTTERFLY_LEFT,
4709 EL_BD_BUTTERFLY_RIGHT,
4710 EL_BD_FIREFLY_RIGHT,
4713 EL_BD_BUTTERFLY_DOWN,
4718 EL_BD_BUTTERFLY_2_UP,
4722 EL_BD_BUTTERFLY_2_LEFT,
4723 EL_BD_FIREFLY_2_LEFT,
4724 EL_BD_BUTTERFLY_2_RIGHT,
4725 EL_BD_FIREFLY_2_RIGHT,
4728 EL_BD_BUTTERFLY_2_DOWN,
4729 EL_BD_FIREFLY_2_DOWN,
4730 EL_BD_FLYING_DIAMOND,
4735 EL_BD_DIAMOND_GLUED,
4737 EL_BD_DRAGONFLY_LEFT,
4738 EL_BD_STONEFLY_LEFT,
4739 EL_BD_DRAGONFLY_RIGHT,
4740 EL_BD_STONEFLY_RIGHT,
4743 EL_BD_DRAGONFLY_DOWN,
4744 EL_BD_STONEFLY_DOWN,
4747 EL_BD_BITER_SWITCH_1,
4765 EL_BD_WALL_NON_SLOPED,
4767 EL_BD_SAND_SLOPED_UP_LEFT,
4768 EL_BD_SAND_SLOPED_UP_RIGHT,
4769 EL_BD_WALL_SLOPED_UP_LEFT,
4770 EL_BD_WALL_SLOPED_UP_RIGHT,
4772 EL_BD_SAND_SLOPED_DOWN_LEFT,
4773 EL_BD_SAND_SLOPED_DOWN_RIGHT,
4774 EL_BD_WALL_SLOPED_DOWN_LEFT,
4775 EL_BD_WALL_SLOPED_DOWN_RIGHT,
4779 EL_BD_STEELWALL_SLOPED_UP_LEFT,
4780 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
4784 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
4785 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
4789 EL_BD_INVISIBLE_EXIT_CLOSED,
4790 EL_BD_INVISIBLE_EXIT_OPEN,
4792 EL_BD_STEELWALL_EXPLODABLE,
4793 EL_BD_STEELWALL_DIGGABLE,
4794 EL_BD_WALL_DIGGABLE,
4797 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
4798 EL_BD_EXPANDABLE_WALL_VERTICAL,
4799 EL_BD_EXPANDABLE_WALL_ANY,
4800 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
4802 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
4803 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
4804 EL_BD_EXPANDABLE_STEELWALL_ANY,
4805 EL_BD_CREATURE_SWITCH,
4808 EL_BD_BLADDER_SPENDER,
4810 EL_BD_REPLICATOR_SWITCH,
4812 EL_BD_CONVEYOR_LEFT,
4813 EL_BD_CONVEYOR_RIGHT,
4814 EL_BD_CONVEYOR_SWITCH,
4815 EL_BD_CONVEYOR_DIR_SWITCH_RIGHT,
4830 EL_BD_TRAPPED_DIAMOND,
4842 EL_BD_GRAVITY_SWITCH,
4843 EL_BD_PNEUMATIC_HAMMER,
4848 EL_BD_PLAYER_WITH_BOMB,
4850 EL_BD_PLAYER_STIRRING,
4852 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
4853 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
4854 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
4855 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
4857 static int editor_hl_emerald_mine[] =
4859 EL_INTERNAL_CASCADE_EM_ACTIVE,
4865 static int editor_el_emerald_mine[] =
4883 EL_EM_DYNAMITE_ACTIVE,
4902 EL_ACID_POOL_TOPLEFT,
4904 EL_ACID_POOL_TOPRIGHT,
4907 EL_ACID_POOL_BOTTOMLEFT,
4908 EL_ACID_POOL_BOTTOM,
4909 EL_ACID_POOL_BOTTOMRIGHT,
4927 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
4928 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
4929 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
4930 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
4932 static int editor_hl_emerald_mine_club[] =
4934 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4940 static int editor_el_emerald_mine_club[] =
4967 EL_EMC_WALL_SLIPPERY_1,
4968 EL_EMC_WALL_SLIPPERY_2,
4969 EL_EMC_WALL_SLIPPERY_3,
4970 EL_EMC_WALL_SLIPPERY_4,
4993 EL_EMC_MAGIC_BALL_SWITCH,
5000 EL_EMC_SPRING_BUMPER,
5004 EL_BALLOON_SWITCH_UP,
5005 EL_BALLOON_SWITCH_ANY,
5008 EL_BALLOON_SWITCH_LEFT,
5010 EL_BALLOON_SWITCH_RIGHT,
5014 EL_BALLOON_SWITCH_DOWN,
5015 EL_BALLOON_SWITCH_NONE,
5017 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5018 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5019 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5020 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5022 static int editor_hl_rnd[] =
5024 EL_INTERNAL_CASCADE_RND_ACTIVE,
5030 static int editor_el_rnd[] =
5033 EL_DYNAMITE_ACTIVE, // RND
5067 EL_WALL_EMERALD_YELLOW,
5068 EL_WALL_EMERALD_RED,
5069 EL_WALL_EMERALD_PURPLE,
5087 EL_DYNABOMB_INCREASE_NUMBER,
5088 EL_DYNABOMB_INCREASE_SIZE,
5089 EL_DYNABOMB_INCREASE_POWER,
5109 EL_INVISIBLE_STEELWALL,
5113 EL_EXPANDABLE_WALL_HORIZONTAL,
5114 EL_EXPANDABLE_WALL_VERTICAL,
5115 EL_EXPANDABLE_WALL_ANY,
5117 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5118 static int *editor_el_rnd_ptr = editor_el_rnd;
5119 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5120 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5122 static int editor_hl_sokoban[] =
5124 EL_INTERNAL_CASCADE_SB_ACTIVE,
5130 static int editor_el_sokoban[] =
5133 EL_SOKOBAN_FIELD_EMPTY,
5134 EL_SOKOBAN_FIELD_FULL,
5135 EL_SOKOBAN_FIELD_PLAYER,
5137 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5138 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5139 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5140 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5142 static int editor_hl_supaplex[] =
5144 EL_INTERNAL_CASCADE_SP_ACTIVE,
5150 static int editor_el_supaplex[] =
5168 EL_SP_PORT_HORIZONTAL,
5169 EL_SP_PORT_VERTICAL,
5177 EL_SP_GRAVITY_PORT_LEFT,
5178 EL_SP_GRAVITY_PORT_RIGHT,
5179 EL_SP_GRAVITY_PORT_UP,
5180 EL_SP_GRAVITY_PORT_DOWN,
5182 EL_SP_GRAVITY_ON_PORT_LEFT,
5183 EL_SP_GRAVITY_ON_PORT_RIGHT,
5184 EL_SP_GRAVITY_ON_PORT_UP,
5185 EL_SP_GRAVITY_ON_PORT_DOWN,
5187 EL_SP_GRAVITY_OFF_PORT_LEFT,
5188 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5189 EL_SP_GRAVITY_OFF_PORT_UP,
5190 EL_SP_GRAVITY_OFF_PORT_DOWN,
5192 EL_SP_HARDWARE_GRAY,
5193 EL_SP_HARDWARE_GREEN,
5194 EL_SP_HARDWARE_BLUE,
5197 EL_SP_HARDWARE_BASE_1,
5198 EL_SP_HARDWARE_BASE_2,
5199 EL_SP_HARDWARE_BASE_3,
5200 EL_SP_HARDWARE_BASE_4,
5202 EL_SP_HARDWARE_BASE_5,
5203 EL_SP_HARDWARE_BASE_6,
5204 EL_SP_HARDWARE_YELLOW,
5212 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5213 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5214 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5215 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5217 static int editor_hl_diamond_caves[] =
5219 EL_INTERNAL_CASCADE_DC_ACTIVE,
5225 static int editor_el_diamond_caves[] =
5227 EL_EM_STEEL_EXIT_CLOSED, // DC2
5228 EL_EM_STEEL_EXIT_OPEN, // DC2
5229 EL_WALL_EMERALD, // DC2
5230 EL_WALL_DIAMOND, // DC2
5237 EL_CONVEYOR_BELT_1_LEFT,
5238 EL_CONVEYOR_BELT_1_MIDDLE,
5239 EL_CONVEYOR_BELT_1_RIGHT,
5240 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5242 EL_CONVEYOR_BELT_2_LEFT,
5243 EL_CONVEYOR_BELT_2_MIDDLE,
5244 EL_CONVEYOR_BELT_2_RIGHT,
5245 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5247 EL_CONVEYOR_BELT_3_LEFT,
5248 EL_CONVEYOR_BELT_3_MIDDLE,
5249 EL_CONVEYOR_BELT_3_RIGHT,
5250 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5252 EL_CONVEYOR_BELT_4_LEFT,
5253 EL_CONVEYOR_BELT_4_MIDDLE,
5254 EL_CONVEYOR_BELT_4_RIGHT,
5255 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5257 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5258 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5259 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5260 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5262 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5263 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5264 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5265 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5270 EL_DC_TIMEGATE_SWITCH,
5272 EL_SWITCHGATE_CLOSED,
5274 EL_SWITCHGATE_SWITCH_UP,
5275 EL_SWITCHGATE_SWITCH_DOWN,
5278 EL_LIGHT_SWITCH_ACTIVE,
5279 EL_DC_SWITCHGATE_SWITCH_UP,
5280 EL_DC_SWITCHGATE_SWITCH_DOWN,
5282 EL_STEEL_EXIT_CLOSED,
5284 EL_STEELWALL_SLIPPERY,
5287 EL_QUICKSAND_FAST_EMPTY,
5288 EL_QUICKSAND_FAST_FULL,
5302 EL_SIGN_RADIOACTIVITY,
5308 EL_SIGN_ENTRY_FORBIDDEN,
5309 EL_SIGN_EMERGENCY_EXIT,
5334 EL_DC_STEELWALL_2_SINGLE,
5335 EL_DC_STEELWALL_2_TOP,
5336 EL_SIGN_EXCLAMATION,
5339 EL_DC_STEELWALL_2_LEFT,
5340 EL_DC_STEELWALL_2_MIDDLE,
5341 EL_DC_STEELWALL_2_HORIZONTAL,
5342 EL_DC_STEELWALL_2_RIGHT,
5344 EL_DC_STEELWALL_1_TOPLEFT,
5345 EL_DC_STEELWALL_2_VERTICAL,
5346 EL_DC_STEELWALL_1_TOPRIGHT,
5349 EL_DC_STEELWALL_1_VERTICAL,
5350 EL_DC_STEELWALL_2_BOTTOM,
5352 EL_DC_GATE_WHITE_GRAY,
5354 EL_DC_STEELWALL_1_BOTTOMLEFT,
5355 EL_DC_STEELWALL_1_HORIZONTAL,
5356 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5357 EL_DC_GATE_FAKE_GRAY,
5359 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5360 EL_DC_STEELWALL_1_BOTTOM,
5361 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5362 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5364 EL_DC_STEELWALL_1_RIGHT,
5366 EL_DC_STEELWALL_1_LEFT,
5367 EL_EXPANDABLE_STEELWALL_VERTICAL,
5369 EL_DC_STEELWALL_1_TOPRIGHT_2,
5370 EL_DC_STEELWALL_1_TOP,
5371 EL_DC_STEELWALL_1_TOPLEFT_2,
5372 EL_EXPANDABLE_STEELWALL_ANY,
5374 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5375 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5376 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5377 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5379 static int editor_hl_dx_boulderdash[] =
5381 EL_INTERNAL_CASCADE_DX_ACTIVE,
5387 static int editor_el_dx_boulderdash[] =
5391 EL_TUBE_HORIZONTAL_DOWN,
5395 EL_TUBE_VERTICAL_RIGHT,
5397 EL_TUBE_VERTICAL_LEFT,
5401 EL_TUBE_HORIZONTAL_UP,
5409 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5410 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5411 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5412 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5414 static int editor_hl_mirror_magic[] =
5416 EL_INTERNAL_CASCADE_MM_ACTIVE,
5422 static int editor_el_mirror_magic[] =
5424 EL_MM_MCDUFFIN_RIGHT,
5426 EL_MM_MCDUFFIN_LEFT,
5427 EL_MM_MCDUFFIN_DOWN,
5430 EL_MM_MIRROR_FIXED_START,
5431 EL_MM_POLARIZER_START,
5432 EL_MM_POLARIZER_CROSS_START,
5434 EL_MM_TELEPORTER_RED_START,
5435 EL_MM_TELEPORTER_YELLOW_START,
5436 EL_MM_TELEPORTER_GREEN_START,
5437 EL_MM_TELEPORTER_BLUE_START,
5450 EL_MM_LIGHTBULB_ACTIVE,
5464 EL_MM_STEEL_GRID_FIXED_1,
5465 EL_MM_STEEL_GRID_FIXED_2,
5466 EL_MM_STEEL_GRID_FIXED_3,
5467 EL_MM_STEEL_GRID_FIXED_4,
5469 EL_MM_WOODEN_GRID_FIXED_1,
5470 EL_MM_WOODEN_GRID_FIXED_2,
5471 EL_MM_WOODEN_GRID_FIXED_3,
5472 EL_MM_WOODEN_GRID_FIXED_4,
5479 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5480 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5481 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5482 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5484 static int editor_hl_deflektor[] =
5486 EL_INTERNAL_CASCADE_DF_ACTIVE,
5492 static int editor_el_deflektor[] =
5499 EL_DF_RECEIVER_RIGHT,
5501 EL_DF_RECEIVER_LEFT,
5502 EL_DF_RECEIVER_DOWN,
5505 EL_DF_MIRROR_ROTATING_START,
5506 EL_DF_MIRROR_FIXED_START,
5509 EL_DF_FIBRE_OPTIC_RED_1,
5510 EL_DF_FIBRE_OPTIC_YELLOW_1,
5511 EL_DF_FIBRE_OPTIC_GREEN_1,
5512 EL_DF_FIBRE_OPTIC_BLUE_1,
5514 EL_DF_STEEL_GRID_FIXED_START,
5515 EL_DF_STEEL_GRID_ROTATING_START,
5516 EL_DF_WOODEN_GRID_FIXED_START,
5517 EL_DF_WOODEN_GRID_ROTATING_START,
5529 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5530 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5531 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5532 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5534 static int editor_hl_chars[] =
5536 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5542 static int editor_el_chars[] =
5624 EL_CHAR(CHAR_BYTE_COPYRIGHT),
5625 EL_CHAR(CHAR_BYTE_UMLAUT_A),
5626 EL_CHAR(CHAR_BYTE_UMLAUT_O),
5627 EL_CHAR(CHAR_BYTE_UMLAUT_U),
5629 EL_CHAR(CHAR_BYTE_DEGREE),
5630 EL_CHAR(CHAR_BYTE_REGISTERED),
5631 EL_CHAR(FONT_ASCII_CURSOR),
5632 EL_CHAR(FONT_ASCII_BUTTON),
5634 EL_CHAR(FONT_ASCII_UP),
5635 EL_CHAR(FONT_ASCII_DOWN),
5639 static int *editor_hl_chars_ptr = editor_hl_chars;
5640 static int *editor_el_chars_ptr = editor_el_chars;
5641 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
5642 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
5644 static int editor_hl_steel_chars[] =
5646 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
5652 static int editor_el_steel_chars[] =
5662 EL_STEEL_CHAR('\''),
5729 EL_STEEL_CHAR('\\'),
5734 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
5735 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
5736 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
5737 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
5739 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
5740 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
5741 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
5742 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
5744 EL_STEEL_CHAR(FONT_ASCII_UP),
5745 EL_STEEL_CHAR(FONT_ASCII_DOWN),
5749 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
5750 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
5751 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
5752 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
5754 static int editor_hl_custom[] =
5756 EL_INTERNAL_CASCADE_CE_ACTIVE,
5762 static int editor_el_custom[] =
5764 EL_CUSTOM_START + 0,
5765 EL_CUSTOM_START + 1,
5766 EL_CUSTOM_START + 2,
5767 EL_CUSTOM_START + 3,
5769 EL_CUSTOM_START + 4,
5770 EL_CUSTOM_START + 5,
5771 EL_CUSTOM_START + 6,
5772 EL_CUSTOM_START + 7,
5774 EL_CUSTOM_START + 8,
5775 EL_CUSTOM_START + 9,
5776 EL_CUSTOM_START + 10,
5777 EL_CUSTOM_START + 11,
5779 EL_CUSTOM_START + 12,
5780 EL_CUSTOM_START + 13,
5781 EL_CUSTOM_START + 14,
5782 EL_CUSTOM_START + 15,
5784 EL_CUSTOM_START + 16,
5785 EL_CUSTOM_START + 17,
5786 EL_CUSTOM_START + 18,
5787 EL_CUSTOM_START + 19,
5789 EL_CUSTOM_START + 20,
5790 EL_CUSTOM_START + 21,
5791 EL_CUSTOM_START + 22,
5792 EL_CUSTOM_START + 23,
5794 EL_CUSTOM_START + 24,
5795 EL_CUSTOM_START + 25,
5796 EL_CUSTOM_START + 26,
5797 EL_CUSTOM_START + 27,
5799 EL_CUSTOM_START + 28,
5800 EL_CUSTOM_START + 29,
5801 EL_CUSTOM_START + 30,
5802 EL_CUSTOM_START + 31,
5804 EL_CUSTOM_START + 32,
5805 EL_CUSTOM_START + 33,
5806 EL_CUSTOM_START + 34,
5807 EL_CUSTOM_START + 35,
5809 EL_CUSTOM_START + 36,
5810 EL_CUSTOM_START + 37,
5811 EL_CUSTOM_START + 38,
5812 EL_CUSTOM_START + 39,
5814 EL_CUSTOM_START + 40,
5815 EL_CUSTOM_START + 41,
5816 EL_CUSTOM_START + 42,
5817 EL_CUSTOM_START + 43,
5819 EL_CUSTOM_START + 44,
5820 EL_CUSTOM_START + 45,
5821 EL_CUSTOM_START + 46,
5822 EL_CUSTOM_START + 47,
5824 EL_CUSTOM_START + 48,
5825 EL_CUSTOM_START + 49,
5826 EL_CUSTOM_START + 50,
5827 EL_CUSTOM_START + 51,
5829 EL_CUSTOM_START + 52,
5830 EL_CUSTOM_START + 53,
5831 EL_CUSTOM_START + 54,
5832 EL_CUSTOM_START + 55,
5834 EL_CUSTOM_START + 56,
5835 EL_CUSTOM_START + 57,
5836 EL_CUSTOM_START + 58,
5837 EL_CUSTOM_START + 59,
5839 EL_CUSTOM_START + 60,
5840 EL_CUSTOM_START + 61,
5841 EL_CUSTOM_START + 62,
5842 EL_CUSTOM_START + 63,
5844 EL_CUSTOM_START + 64,
5845 EL_CUSTOM_START + 65,
5846 EL_CUSTOM_START + 66,
5847 EL_CUSTOM_START + 67,
5849 EL_CUSTOM_START + 68,
5850 EL_CUSTOM_START + 69,
5851 EL_CUSTOM_START + 70,
5852 EL_CUSTOM_START + 71,
5854 EL_CUSTOM_START + 72,
5855 EL_CUSTOM_START + 73,
5856 EL_CUSTOM_START + 74,
5857 EL_CUSTOM_START + 75,
5859 EL_CUSTOM_START + 76,
5860 EL_CUSTOM_START + 77,
5861 EL_CUSTOM_START + 78,
5862 EL_CUSTOM_START + 79,
5864 EL_CUSTOM_START + 80,
5865 EL_CUSTOM_START + 81,
5866 EL_CUSTOM_START + 82,
5867 EL_CUSTOM_START + 83,
5869 EL_CUSTOM_START + 84,
5870 EL_CUSTOM_START + 85,
5871 EL_CUSTOM_START + 86,
5872 EL_CUSTOM_START + 87,
5874 EL_CUSTOM_START + 88,
5875 EL_CUSTOM_START + 89,
5876 EL_CUSTOM_START + 90,
5877 EL_CUSTOM_START + 91,
5879 EL_CUSTOM_START + 92,
5880 EL_CUSTOM_START + 93,
5881 EL_CUSTOM_START + 94,
5882 EL_CUSTOM_START + 95,
5884 EL_CUSTOM_START + 96,
5885 EL_CUSTOM_START + 97,
5886 EL_CUSTOM_START + 98,
5887 EL_CUSTOM_START + 99,
5889 EL_CUSTOM_START + 100,
5890 EL_CUSTOM_START + 101,
5891 EL_CUSTOM_START + 102,
5892 EL_CUSTOM_START + 103,
5894 EL_CUSTOM_START + 104,
5895 EL_CUSTOM_START + 105,
5896 EL_CUSTOM_START + 106,
5897 EL_CUSTOM_START + 107,
5899 EL_CUSTOM_START + 108,
5900 EL_CUSTOM_START + 109,
5901 EL_CUSTOM_START + 110,
5902 EL_CUSTOM_START + 111,
5904 EL_CUSTOM_START + 112,
5905 EL_CUSTOM_START + 113,
5906 EL_CUSTOM_START + 114,
5907 EL_CUSTOM_START + 115,
5909 EL_CUSTOM_START + 116,
5910 EL_CUSTOM_START + 117,
5911 EL_CUSTOM_START + 118,
5912 EL_CUSTOM_START + 119,
5914 EL_CUSTOM_START + 120,
5915 EL_CUSTOM_START + 121,
5916 EL_CUSTOM_START + 122,
5917 EL_CUSTOM_START + 123,
5919 EL_CUSTOM_START + 124,
5920 EL_CUSTOM_START + 125,
5921 EL_CUSTOM_START + 126,
5922 EL_CUSTOM_START + 127,
5924 EL_CUSTOM_START + 128,
5925 EL_CUSTOM_START + 129,
5926 EL_CUSTOM_START + 130,
5927 EL_CUSTOM_START + 131,
5929 EL_CUSTOM_START + 132,
5930 EL_CUSTOM_START + 133,
5931 EL_CUSTOM_START + 134,
5932 EL_CUSTOM_START + 135,
5934 EL_CUSTOM_START + 136,
5935 EL_CUSTOM_START + 137,
5936 EL_CUSTOM_START + 138,
5937 EL_CUSTOM_START + 139,
5939 EL_CUSTOM_START + 140,
5940 EL_CUSTOM_START + 141,
5941 EL_CUSTOM_START + 142,
5942 EL_CUSTOM_START + 143,
5944 EL_CUSTOM_START + 144,
5945 EL_CUSTOM_START + 145,
5946 EL_CUSTOM_START + 146,
5947 EL_CUSTOM_START + 147,
5949 EL_CUSTOM_START + 148,
5950 EL_CUSTOM_START + 149,
5951 EL_CUSTOM_START + 150,
5952 EL_CUSTOM_START + 151,
5954 EL_CUSTOM_START + 152,
5955 EL_CUSTOM_START + 153,
5956 EL_CUSTOM_START + 154,
5957 EL_CUSTOM_START + 155,
5959 EL_CUSTOM_START + 156,
5960 EL_CUSTOM_START + 157,
5961 EL_CUSTOM_START + 158,
5962 EL_CUSTOM_START + 159,
5964 EL_CUSTOM_START + 160,
5965 EL_CUSTOM_START + 161,
5966 EL_CUSTOM_START + 162,
5967 EL_CUSTOM_START + 163,
5969 EL_CUSTOM_START + 164,
5970 EL_CUSTOM_START + 165,
5971 EL_CUSTOM_START + 166,
5972 EL_CUSTOM_START + 167,
5974 EL_CUSTOM_START + 168,
5975 EL_CUSTOM_START + 169,
5976 EL_CUSTOM_START + 170,
5977 EL_CUSTOM_START + 171,
5979 EL_CUSTOM_START + 172,
5980 EL_CUSTOM_START + 173,
5981 EL_CUSTOM_START + 174,
5982 EL_CUSTOM_START + 175,
5984 EL_CUSTOM_START + 176,
5985 EL_CUSTOM_START + 177,
5986 EL_CUSTOM_START + 178,
5987 EL_CUSTOM_START + 179,
5989 EL_CUSTOM_START + 180,
5990 EL_CUSTOM_START + 181,
5991 EL_CUSTOM_START + 182,
5992 EL_CUSTOM_START + 183,
5994 EL_CUSTOM_START + 184,
5995 EL_CUSTOM_START + 185,
5996 EL_CUSTOM_START + 186,
5997 EL_CUSTOM_START + 187,
5999 EL_CUSTOM_START + 188,
6000 EL_CUSTOM_START + 189,
6001 EL_CUSTOM_START + 190,
6002 EL_CUSTOM_START + 191,
6004 EL_CUSTOM_START + 192,
6005 EL_CUSTOM_START + 193,
6006 EL_CUSTOM_START + 194,
6007 EL_CUSTOM_START + 195,
6009 EL_CUSTOM_START + 196,
6010 EL_CUSTOM_START + 197,
6011 EL_CUSTOM_START + 198,
6012 EL_CUSTOM_START + 199,
6014 EL_CUSTOM_START + 200,
6015 EL_CUSTOM_START + 201,
6016 EL_CUSTOM_START + 202,
6017 EL_CUSTOM_START + 203,
6019 EL_CUSTOM_START + 204,
6020 EL_CUSTOM_START + 205,
6021 EL_CUSTOM_START + 206,
6022 EL_CUSTOM_START + 207,
6024 EL_CUSTOM_START + 208,
6025 EL_CUSTOM_START + 209,
6026 EL_CUSTOM_START + 210,
6027 EL_CUSTOM_START + 211,
6029 EL_CUSTOM_START + 212,
6030 EL_CUSTOM_START + 213,
6031 EL_CUSTOM_START + 214,
6032 EL_CUSTOM_START + 215,
6034 EL_CUSTOM_START + 216,
6035 EL_CUSTOM_START + 217,
6036 EL_CUSTOM_START + 218,
6037 EL_CUSTOM_START + 219,
6039 EL_CUSTOM_START + 220,
6040 EL_CUSTOM_START + 221,
6041 EL_CUSTOM_START + 222,
6042 EL_CUSTOM_START + 223,
6044 EL_CUSTOM_START + 224,
6045 EL_CUSTOM_START + 225,
6046 EL_CUSTOM_START + 226,
6047 EL_CUSTOM_START + 227,
6049 EL_CUSTOM_START + 228,
6050 EL_CUSTOM_START + 229,
6051 EL_CUSTOM_START + 230,
6052 EL_CUSTOM_START + 231,
6054 EL_CUSTOM_START + 232,
6055 EL_CUSTOM_START + 233,
6056 EL_CUSTOM_START + 234,
6057 EL_CUSTOM_START + 235,
6059 EL_CUSTOM_START + 236,
6060 EL_CUSTOM_START + 237,
6061 EL_CUSTOM_START + 238,
6062 EL_CUSTOM_START + 239,
6064 EL_CUSTOM_START + 240,
6065 EL_CUSTOM_START + 241,
6066 EL_CUSTOM_START + 242,
6067 EL_CUSTOM_START + 243,
6069 EL_CUSTOM_START + 244,
6070 EL_CUSTOM_START + 245,
6071 EL_CUSTOM_START + 246,
6072 EL_CUSTOM_START + 247,
6074 EL_CUSTOM_START + 248,
6075 EL_CUSTOM_START + 249,
6076 EL_CUSTOM_START + 250,
6077 EL_CUSTOM_START + 251,
6079 EL_CUSTOM_START + 252,
6080 EL_CUSTOM_START + 253,
6081 EL_CUSTOM_START + 254,
6082 EL_CUSTOM_START + 255
6084 static int *editor_hl_custom_ptr = editor_hl_custom;
6085 static int *editor_el_custom_ptr = editor_el_custom;
6086 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6087 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6089 static int editor_hl_group[] =
6091 EL_INTERNAL_CASCADE_GE_ACTIVE,
6097 static int editor_el_group[] =
6111 EL_GROUP_START + 10,
6112 EL_GROUP_START + 11,
6114 EL_GROUP_START + 12,
6115 EL_GROUP_START + 13,
6116 EL_GROUP_START + 14,
6117 EL_GROUP_START + 15,
6119 EL_GROUP_START + 16,
6120 EL_GROUP_START + 17,
6121 EL_GROUP_START + 18,
6122 EL_GROUP_START + 19,
6124 EL_GROUP_START + 20,
6125 EL_GROUP_START + 21,
6126 EL_GROUP_START + 22,
6127 EL_GROUP_START + 23,
6129 EL_GROUP_START + 24,
6130 EL_GROUP_START + 25,
6131 EL_GROUP_START + 26,
6132 EL_GROUP_START + 27,
6134 EL_GROUP_START + 28,
6135 EL_GROUP_START + 29,
6136 EL_GROUP_START + 30,
6139 static int *editor_hl_group_ptr = editor_hl_group;
6140 static int *editor_el_group_ptr = editor_el_group;
6141 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6142 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6144 static int editor_hl_empty_space[] =
6146 EL_INTERNAL_CASCADE_ES_ACTIVE,
6152 static int editor_el_empty_space[] =
6174 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6175 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6176 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6177 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6179 static int editor_hl_reference[] =
6181 EL_INTERNAL_CASCADE_REF_ACTIVE,
6187 static int editor_el_reference[] =
6191 EL_TRIGGER_CE_VALUE,
6192 EL_TRIGGER_CE_SCORE,
6196 EL_CURRENT_CE_VALUE,
6197 EL_CURRENT_CE_SCORE,
6219 static int *editor_hl_reference_ptr = editor_hl_reference;
6220 static int *editor_el_reference_ptr = editor_el_reference;
6221 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6222 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6224 static int editor_hl_user_defined[] =
6226 EL_INTERNAL_CASCADE_USER_ACTIVE,
6232 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6233 static int *editor_el_user_defined_ptr = NULL;
6234 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6235 static int num_editor_el_user_defined = 0;
6237 static int editor_hl_dynamic[] =
6239 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6245 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6246 static int *editor_el_dynamic_ptr = NULL;
6247 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6248 static int num_editor_el_dynamic = 0;
6250 static int editor_hl_empty[] = { EL_EMPTY };
6251 static int *editor_el_empty = NULL; // dynamically allocated
6253 static int *editor_hl_empty_ptr = editor_hl_empty;
6254 static int *editor_el_empty_ptr = NULL;
6255 static int num_editor_hl_empty = 0;
6256 static int num_editor_el_empty = 0; // dynamically determined, if needed
6258 static boolean use_el_empty = FALSE;
6260 static int *editor_elements = NULL; // dynamically allocated
6261 static int num_editor_elements = 0; // dynamically determined
6263 static boolean setup_editor_cascade_never = FALSE;
6265 static boolean setup_editor_el_players = TRUE;
6266 static boolean setup_editor_el_boulderdash = TRUE;
6267 static boolean setup_editor_el_boulderdash_native = TRUE;
6268 static boolean setup_editor_el_emerald_mine = TRUE;
6269 static boolean setup_editor_el_emerald_mine_club = TRUE;
6270 static boolean setup_editor_el_more = TRUE;
6271 static boolean setup_editor_el_sokoban = TRUE;
6272 static boolean setup_editor_el_supaplex = TRUE;
6273 static boolean setup_editor_el_diamond_caves = TRUE;
6274 static boolean setup_editor_el_dx_boulderdash = TRUE;
6275 static boolean setup_editor_el_mirror_magic = TRUE;
6276 static boolean setup_editor_el_deflektor = TRUE;
6277 static boolean setup_editor_el_chars = TRUE;
6278 static boolean setup_editor_el_steel_chars = TRUE;
6279 static boolean setup_editor_el_custom = TRUE;
6280 static boolean setup_editor_el_user_defined = TRUE;
6281 static boolean setup_editor_el_dynamic = TRUE;
6283 static int editor_hl_unused[] = { EL_EMPTY };
6284 static int *editor_hl_unused_ptr = editor_hl_unused;
6285 static int num_editor_hl_unused = 0;
6289 boolean *setup_value;
6290 boolean *setup_cascade_value;
6292 int **headline_list;
6293 int *headline_list_size;
6296 int *element_list_size;
6298 boolean last_setup_value;
6300 editor_elements_info[] =
6303 &setup_editor_el_players,
6304 &setup_editor_cascade_never,
6305 &editor_hl_unused_ptr, &num_editor_hl_unused,
6306 &editor_el_players_ptr, &num_editor_el_players
6309 &setup_editor_el_boulderdash,
6310 &setup.editor_cascade.el_bd,
6311 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6312 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6315 &setup_editor_el_boulderdash_native,
6316 &setup.editor_cascade.el_bd_native,
6317 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6318 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6321 &setup_editor_el_emerald_mine,
6322 &setup.editor_cascade.el_em,
6323 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6324 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6327 &setup_editor_el_emerald_mine_club,
6328 &setup.editor_cascade.el_emc,
6329 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6330 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6333 &setup_editor_el_more,
6334 &setup.editor_cascade.el_rnd,
6335 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6336 &editor_el_rnd_ptr, &num_editor_el_rnd
6339 &setup_editor_el_sokoban,
6340 &setup.editor_cascade.el_sb,
6341 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6342 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6345 &setup_editor_el_supaplex,
6346 &setup.editor_cascade.el_sp,
6347 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6348 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6351 &setup_editor_el_diamond_caves,
6352 &setup.editor_cascade.el_dc,
6353 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6354 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6357 &setup_editor_el_dx_boulderdash,
6358 &setup.editor_cascade.el_dx,
6359 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6360 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6363 &setup_editor_el_mirror_magic,
6364 &setup.editor_cascade.el_mm,
6365 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6366 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6369 &setup_editor_el_deflektor,
6370 &setup.editor_cascade.el_df,
6371 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6372 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6375 &setup_editor_el_chars,
6376 &setup.editor_cascade.el_chars,
6377 &editor_hl_chars_ptr, &num_editor_hl_chars,
6378 &editor_el_chars_ptr, &num_editor_el_chars
6381 &setup_editor_el_steel_chars,
6382 &setup.editor_cascade.el_steel_chars,
6383 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6384 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6387 &setup_editor_el_custom,
6388 &setup.editor_cascade.el_ce,
6389 &editor_hl_custom_ptr, &num_editor_hl_custom,
6390 &editor_el_custom_ptr, &num_editor_el_custom
6393 &setup_editor_el_custom,
6394 &setup.editor_cascade.el_ge,
6395 &editor_hl_group_ptr, &num_editor_hl_group,
6396 &editor_el_group_ptr, &num_editor_el_group
6399 &setup_editor_el_custom,
6400 &setup.editor_cascade.el_es,
6401 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6402 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6405 &setup_editor_el_custom,
6406 &setup.editor_cascade.el_ref,
6407 &editor_hl_reference_ptr, &num_editor_hl_reference,
6408 &editor_el_reference_ptr, &num_editor_el_reference
6411 &setup_editor_el_user_defined,
6412 &setup.editor_cascade.el_user,
6413 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6414 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6417 &setup_editor_el_dynamic,
6418 &setup.editor_cascade.el_dynamic,
6419 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6420 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6425 &editor_hl_empty_ptr, &num_editor_hl_empty,
6426 &editor_el_empty_ptr, &num_editor_el_empty,
6436 static struct XY xy_directions[] =
6445 // ----------------------------------------------------------------------------
6447 // ----------------------------------------------------------------------------
6449 static int getMaxInfoTextLength(void)
6451 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6454 static int getTextWidthForGadget(char *text)
6459 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6462 static int getTextWidthForDrawingArea(char *text)
6467 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
6470 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6472 return (gi->x + gi->width + getTextWidthForGadget(text));
6475 static char *getElementInfoText(int element)
6477 char *info_text = NULL;
6479 if (element < MAX_NUM_ELEMENTS)
6481 if (strlen(element_info[element].description) > 0)
6482 info_text = element_info[element].description;
6483 else if (element_info[element].custom_description != NULL)
6484 info_text = element_info[element].custom_description;
6485 else if (element_info[element].editor_description != NULL)
6486 info_text = element_info[element].editor_description;
6489 if (info_text == NULL)
6490 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6495 static char *getElementDescriptionFilenameExt(char *basename)
6497 char *elements_subdir = ELEMENTS_DIRECTORY;
6498 static char *elements_subdir2 = NULL;
6499 static char *filename = NULL;
6501 if (elements_subdir2 == NULL)
6502 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6504 checked_free(filename);
6506 // 1st try: look for element description in current level set directory
6507 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6508 if (fileExists(filename))
6513 // 2nd try: look for element description in the game's base directory
6514 filename = getPath3(options.docs_directory, elements_subdir, basename);
6515 if (fileExists(filename))
6521 static char *getElementDescriptionFilename(int element)
6523 char basename[MAX_FILENAME_LEN];
6526 // 1st try: look for element description file for exactly this element
6527 sprintf(basename, "%s.txt", element_info[element].token_name);
6528 filename = getElementDescriptionFilenameExt(basename);
6529 if (filename != NULL)
6532 // 2nd try: look for element description file for this element's class
6533 sprintf(basename, "%s.txt", element_info[element].class_name);
6534 filename = getElementDescriptionFilenameExt(basename);
6535 if (filename != NULL)
6538 // 3rd try: look for generic fallback text file for any element
6539 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6540 if (filename != NULL)
6546 static boolean suppressBorderElement(void)
6548 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6549 lev_fieldx <= MAX_ED_FIELDX &&
6550 lev_fieldy <= MAX_ED_FIELDY);
6553 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6555 boolean element_found[NUM_FILE_ELEMENTS];
6558 // initialize list of used elements to "not used"
6559 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6560 element_found[i] = FALSE;
6562 // find all elements used in current level
6563 for (y = 0; y < lev_fieldy; y++)
6565 for (x = 0; x < lev_fieldx; x++)
6567 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6570 if (IS_MM_WALL(Tile[x][y]))
6571 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6573 element_found[Tile[x][y]] = TRUE;
6579 // count number of elements used in current level
6580 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6581 if (element_found[i])
6584 // add space for up to 3 more elements for padding that may be needed
6587 // free memory for old list of elements, if needed
6588 checked_free(*elements);
6590 // allocate memory for new list of elements
6591 *elements = checked_malloc(*num_elements * sizeof(int));
6595 // add all elements used in current level (non-custom/group/empty elements)
6596 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6597 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6598 IS_GROUP_ELEMENT(i) ||
6599 IS_EMPTY_ELEMENT(i)))
6600 (*elements)[(*num_elements)++] = i;
6602 // add all elements used in current level (custom/group/empty elements)
6603 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6604 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6605 IS_GROUP_ELEMENT(i) ||
6606 IS_EMPTY_ELEMENT(i)))
6607 (*elements)[(*num_elements)++] = i;
6609 while (*num_elements % 4) // pad with empty elements, if needed
6610 (*elements)[(*num_elements)++] = EL_EMPTY;
6613 static void ReinitializeElementList_EnableSections(void)
6615 // default: enable all element sections
6617 setup_editor_el_players = TRUE;
6618 setup_editor_el_boulderdash = TRUE;
6619 setup_editor_el_boulderdash_native = TRUE;
6620 setup_editor_el_emerald_mine = TRUE;
6621 setup_editor_el_emerald_mine_club = TRUE;
6622 setup_editor_el_more = TRUE;
6623 setup_editor_el_sokoban = TRUE;
6624 setup_editor_el_supaplex = TRUE;
6625 setup_editor_el_diamond_caves = TRUE;
6626 setup_editor_el_dx_boulderdash = TRUE;
6627 setup_editor_el_mirror_magic = TRUE;
6628 setup_editor_el_deflektor = TRUE;
6629 setup_editor_el_chars = TRUE;
6630 setup_editor_el_steel_chars = TRUE;
6632 setup_editor_el_custom = TRUE;
6633 setup_editor_el_user_defined = TRUE;
6634 setup_editor_el_dynamic = TRUE;
6636 // now disable all element sections not to be displayed
6638 if (!setup.editor.el_classic)
6640 setup_editor_el_players = FALSE;
6641 setup_editor_el_boulderdash = FALSE;
6642 setup_editor_el_boulderdash_native = FALSE;
6643 setup_editor_el_emerald_mine = FALSE;
6644 setup_editor_el_emerald_mine_club = FALSE;
6645 setup_editor_el_more = FALSE;
6646 setup_editor_el_sokoban = FALSE;
6647 setup_editor_el_supaplex = FALSE;
6648 setup_editor_el_diamond_caves = FALSE;
6649 setup_editor_el_dx_boulderdash = FALSE;
6650 setup_editor_el_mirror_magic = FALSE;
6651 setup_editor_el_deflektor = FALSE;
6652 setup_editor_el_chars = FALSE;
6653 setup_editor_el_steel_chars = FALSE;
6656 if (!setup.editor.el_custom)
6658 setup_editor_el_custom = FALSE;
6661 if (!setup.editor.el_user_defined)
6663 setup_editor_el_user_defined = FALSE;
6666 if (!setup.editor.el_dynamic)
6668 setup_editor_el_dynamic = FALSE;
6671 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
6673 setup_editor_el_boulderdash_native = FALSE;
6674 setup_editor_el_mirror_magic = FALSE;
6675 setup_editor_el_deflektor = FALSE;
6677 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
6679 setup_editor_el_players = FALSE;
6680 setup_editor_el_boulderdash = FALSE;
6681 setup_editor_el_emerald_mine = FALSE;
6682 setup_editor_el_emerald_mine_club = FALSE;
6683 setup_editor_el_more = FALSE;
6684 setup_editor_el_sokoban = FALSE;
6685 setup_editor_el_supaplex = FALSE;
6686 setup_editor_el_diamond_caves = FALSE;
6687 setup_editor_el_dx_boulderdash = FALSE;
6688 setup_editor_el_mirror_magic = FALSE;
6689 setup_editor_el_deflektor = FALSE;
6690 setup_editor_el_chars = FALSE;
6691 setup_editor_el_steel_chars = FALSE;
6693 setup_editor_el_custom = FALSE;
6695 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
6697 setup_editor_el_boulderdash = FALSE;
6698 setup_editor_el_boulderdash_native = FALSE;
6699 setup_editor_el_more = FALSE;
6700 setup_editor_el_sokoban = FALSE;
6701 setup_editor_el_supaplex = FALSE;
6702 setup_editor_el_diamond_caves = FALSE;
6703 setup_editor_el_dx_boulderdash = FALSE;
6704 setup_editor_el_mirror_magic = FALSE;
6705 setup_editor_el_deflektor = FALSE;
6706 setup_editor_el_steel_chars = FALSE;
6708 setup_editor_el_custom = FALSE;
6710 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
6712 setup_editor_el_players = FALSE;
6713 setup_editor_el_boulderdash = FALSE;
6714 setup_editor_el_boulderdash_native = FALSE;
6715 setup_editor_el_emerald_mine = FALSE;
6716 setup_editor_el_emerald_mine_club = FALSE;
6717 setup_editor_el_more = FALSE;
6718 setup_editor_el_sokoban = FALSE;
6719 setup_editor_el_diamond_caves = FALSE;
6720 setup_editor_el_dx_boulderdash = FALSE;
6721 setup_editor_el_mirror_magic = FALSE;
6722 setup_editor_el_deflektor = FALSE;
6723 setup_editor_el_chars = FALSE;
6724 setup_editor_el_steel_chars = FALSE;
6726 setup_editor_el_custom = FALSE;
6728 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
6730 setup_editor_el_players = FALSE;
6731 setup_editor_el_boulderdash = FALSE;
6732 setup_editor_el_boulderdash_native = FALSE;
6733 setup_editor_el_emerald_mine = FALSE;
6734 setup_editor_el_emerald_mine_club = FALSE;
6735 setup_editor_el_more = FALSE;
6736 setup_editor_el_sokoban = FALSE;
6737 setup_editor_el_supaplex = FALSE;
6738 setup_editor_el_diamond_caves = FALSE;
6739 setup_editor_el_dx_boulderdash = FALSE;
6740 setup_editor_el_steel_chars = FALSE;
6742 setup_editor_el_custom = FALSE;
6746 static void ReinitializeElementList(void)
6748 static boolean initialization_needed = TRUE;
6752 ReinitializeElementList_EnableSections();
6754 if (initialization_needed)
6756 LoadSetup_EditorCascade(); // load last editor cascade state
6758 // initialize editor cascade element from saved cascade state
6759 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6761 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
6762 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
6764 if (IS_EDITOR_CASCADE(*cascade_element))
6766 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
6767 EL_CASCADE_INACTIVE(*cascade_element));
6770 initialization_needed = FALSE;
6773 checked_free(editor_elements);
6775 // reload optional user defined element list for each invocation of editor
6776 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
6777 &num_editor_el_user_defined);
6779 // initialize dynamic level element list for each invocation of editor
6780 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
6781 &num_editor_el_dynamic);
6783 // initialize list of empty elements (used for padding, if needed)
6784 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6785 editor_el_empty[i] = EL_EMPTY;
6787 // do some sanity checks for each element from element list
6788 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6790 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6792 int element = (*editor_elements_info[i].element_list)[j];
6794 if (element >= NUM_FILE_ELEMENTS)
6795 Warn("editor element %d is runtime element", element);
6797 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
6798 Warn("no element description text for element %d", element);
6802 num_editor_elements = 0;
6803 use_el_empty = FALSE;
6805 // determine size of element list
6806 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6808 if (*editor_elements_info[i].setup_value)
6810 boolean found_inactive_cascade = FALSE;
6812 if (setup.editor.el_headlines)
6814 // required for correct padding of palette headline buttons
6815 if (*editor_elements_info[i].headline_list_size > 0)
6816 num_editor_elements += ED_ELEMENTLIST_COLS;
6818 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6820 int element = (*editor_elements_info[i].headline_list)[j];
6822 if (IS_EDITOR_CASCADE_INACTIVE(element))
6823 found_inactive_cascade = TRUE;
6827 if (found_inactive_cascade)
6830 // required for correct padding of palette element buttons
6831 int element_list_size = *editor_elements_info[i].element_list_size;
6833 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6834 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6836 num_editor_elements += element_buttons;
6840 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
6842 // offer at least as many elements as element buttons exist
6843 use_el_empty = TRUE;
6844 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
6846 num_editor_elements += num_editor_el_empty;
6850 num_editor_el_empty = 0;
6853 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
6855 // fill element list
6856 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6858 boolean found_inactive_cascade = FALSE;
6860 if (*editor_elements_info[i].setup_value)
6862 if (setup.editor.el_headlines)
6864 // required for correct padding of palette headline buttons
6865 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
6866 ED_ELEMENTLIST_COLS : 0);
6868 for (j = 0; j < headline_size; j++)
6870 // use empty elements for padding of palette headline buttons
6871 int element = (j < *editor_elements_info[i].headline_list_size ?
6872 (*editor_elements_info[i].headline_list)[j] :
6873 editor_el_empty[0]);
6875 editor_elements[pos++] = element;
6877 if (IS_EDITOR_CASCADE_INACTIVE(element))
6878 found_inactive_cascade = TRUE;
6882 if (found_inactive_cascade)
6885 // required for correct padding of palette element buttons
6886 int element_list_size = *editor_elements_info[i].element_list_size;
6888 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6889 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6891 // copy all elements from element list
6892 for (j = 0; j < element_list_size; j++)
6893 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
6895 // use empty elements for padding of palette element buttons
6896 for (j = 0; j < element_buttons - element_list_size; j++)
6897 editor_elements[pos++] = editor_el_empty[0];
6901 // (this function is also called before editor gadgets are initialized!)
6902 AdjustElementListScrollbar();
6905 void PrintEditorElementList(void)
6907 boolean *stop = &setup_editor_el_user_defined;
6910 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
6912 int cascade_element = (*editor_elements_info[i].headline_list)[0];
6914 if (IS_EDITOR_CASCADE(cascade_element))
6916 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
6917 char *headline = element_info[cascade_element_show].editor_description;
6919 PrintLineWithPrefix("# ", "-", 77);
6920 Print("# %s\n", headline);
6921 PrintLineWithPrefix("# ", "-", 77);
6924 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6926 int element = (*editor_elements_info[i].headline_list)[j];
6928 if (IS_EDITOR_CASCADE(element))
6929 element = EL_CHAR_MINUS;
6931 Print("# %s\n", element_info[element].token_name);
6937 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6939 int element = (*editor_elements_info[i].element_list)[j];
6941 Print("# %s\n", element_info[element].token_name);
6949 static void ReinitializeElementListButtons(void)
6951 static boolean last_setup_value_headlines = FALSE;
6952 static boolean initialization_needed = TRUE;
6955 if (!initialization_needed) // check if editor element setup has changed
6957 if (last_setup_value_headlines != setup.editor.el_headlines)
6958 initialization_needed = TRUE;
6960 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6961 if (editor_elements_info[i].last_setup_value !=
6962 *editor_elements_info[i].setup_value)
6963 initialization_needed = TRUE;
6966 if (!initialization_needed)
6969 FreeLevelEditorGadgets();
6970 CreateLevelEditorGadgets();
6972 // store current setup values for next invocation of this function
6973 last_setup_value_headlines = setup.editor.el_headlines;
6974 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6975 editor_elements_info[i].last_setup_value =
6976 *editor_elements_info[i].setup_value;
6978 initialization_needed = FALSE;
6981 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
6984 int border_graphic =
6985 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
6986 struct GraphicInfo *g = &graphic_info[border_graphic];
6987 Bitmap *src_bitmap = g->bitmap;
6988 int src_x = g->src_x;
6989 int src_y = g->src_y;
6990 int border_size = g->border_size;
6991 int border_xpos = g->width - border_size;
6992 int border_ypos = g->height - border_size;
6993 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6996 BlitBitmap(src_bitmap, drawto, src_x, src_y,
6997 border_size, border_size,
6998 dest_x - border_size, dest_y - border_size);
6999 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7000 border_size, border_size,
7001 dest_x + width, dest_y - border_size);
7002 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7003 border_size, border_size,
7004 dest_x - border_size, dest_y + height);
7005 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7006 border_size, border_size,
7007 dest_x + width, dest_y + height);
7009 for (i = 0; i < width / tilesize; i++)
7011 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7012 tilesize, border_size,
7013 dest_x + i * tilesize, dest_y - border_size);
7014 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7015 tilesize, border_size,
7016 dest_x + i * tilesize, dest_y + height);
7019 for (i = 0; i < height / tilesize; i++)
7021 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7022 border_size, tilesize,
7023 dest_x - border_size, dest_y + i * tilesize);
7024 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7025 border_size, tilesize,
7026 dest_x + width, dest_y + i * tilesize);
7029 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7032 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7034 int xsize_tile = MAX(ed_tilesize, xsize);
7035 int ysize_tile = MAX(ed_tilesize, ysize);
7036 int xsize_full = xsize + 1;
7037 int ysize_full = ysize + 1;
7038 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7039 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7040 Pixel line_color = getTabulatorBarColor();
7042 if (line_color == BLACK_PIXEL) // black => transparent
7045 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7046 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7047 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7050 static void DrawEditorLevelBorderLinesIfNeeded(void)
7052 int xsize = lev_fieldx * ed_tilesize;
7053 int ysize = lev_fieldy * ed_tilesize;
7054 int line_size = getTabulatorBarHeight();
7056 if (!suppressBorderElement())
7059 // draw little border line around editable level playfield
7062 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7065 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7067 if (xsize < SXSIZE && ysize < SYSIZE)
7068 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7071 static void DrawEditorElement(int x, int y, int element)
7073 DrawSizedElement(x, y, element, ed_tilesize);
7076 static void DrawEditorElementThruMask(int x, int y, int element)
7078 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7081 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7083 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7086 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7088 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7089 DrawEditorLevelBorderLinesIfNeeded();
7092 static void DrawDrawingArea(int id)
7094 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7097 int *value = drawingarea_info[id].value;
7098 int area_xsize = drawingarea_info[id].area_xsize;
7099 int area_ysize = drawingarea_info[id].area_ysize;
7100 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7102 for (x = 0; x < area_xsize; x++)
7103 for (y = 0; y < area_ysize; y++)
7104 DrawSizedGraphicExt(drawto,
7105 gi->x + x * tilesize,
7106 gi->y + y * tilesize,
7107 el2edimg(value[x * area_ysize + y]), 0, tilesize);
7110 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7113 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7114 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7116 BlitBitmap(drawto, drawto,
7117 SX + (dx == -1 ? ed_tilesize : 0),
7118 SY + (dy == -1 ? ed_tilesize : 0),
7119 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7120 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7121 SX + (dx == +1 ? ed_tilesize : 0),
7122 SY + (dy == +1 ? ed_tilesize : 0));
7126 x = (dx == 1 ? 0 : ed_fieldx - 1);
7127 for (y = 0; y < ed_fieldy; y++)
7128 DrawEditorElementOrWall(x, y, from_x, from_y);
7132 y = (dy == 1 ? 0 : ed_fieldy - 1);
7133 for (x = 0; x < ed_fieldx; x++)
7134 DrawEditorElementOrWall(x, y, from_x, from_y);
7137 redraw_mask |= REDRAW_FIELD;
7141 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7144 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
7147 static void CreateControlButtons(void)
7149 struct GadgetInfo *gi;
7152 // create toolbox buttons
7153 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7155 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7156 int id = controlbutton_info[i].gadget_id;
7157 int type = controlbutton_info[i].gadget_type;
7158 int graphic = controlbutton_info[i].graphic;
7159 struct XYTileSize *pos = controlbutton_info[i].pos;
7160 struct GraphicInfo *gd = &graphic_info[graphic];
7161 Bitmap *deco_bitmap = NULL;
7162 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7163 int tile_size = 0, deco_shift = 0;
7164 boolean deco_masked = FALSE;
7165 int gd_x1 = gd->src_x;
7166 int gd_y1 = gd->src_y;
7167 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7168 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7169 int gd_x1a = gd->src_x + gd->active_xoffset;
7170 int gd_y1a = gd->src_y + gd->active_yoffset;
7171 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7172 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7175 unsigned int event_mask;
7176 int radio_button_nr = RADIO_NR_NONE;
7177 boolean checked = FALSE;
7180 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7182 if (type == GD_TYPE_RADIO_BUTTON)
7184 event_mask = GD_EVENT_PRESSED;
7185 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7187 if (id == drawing_function)
7192 if (id == GADGET_ID_WRAP_LEFT ||
7193 id == GADGET_ID_WRAP_RIGHT ||
7194 id == GADGET_ID_WRAP_UP ||
7195 id == GADGET_ID_WRAP_DOWN)
7196 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7198 event_mask = GD_EVENT_RELEASED;
7201 if (id == GADGET_ID_PROPERTIES ||
7202 id == GADGET_ID_PALETTE)
7207 else if (id == GADGET_ID_ELEMENT_LEFT ||
7208 id == GADGET_ID_ELEMENT_MIDDLE ||
7209 id == GADGET_ID_ELEMENT_RIGHT)
7214 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7215 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7216 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7218 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7219 editor.button.element_left.tile_size :
7220 id == GADGET_ID_ELEMENT_MIDDLE ?
7221 editor.button.element_middle.tile_size :
7222 id == GADGET_ID_ELEMENT_RIGHT ?
7223 editor.button.element_right.tile_size : 0);
7225 // make sure that decoration does not overlap gadget border
7226 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7228 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7230 deco_xpos = (gd->width - tile_size) / 2;
7231 deco_ypos = (gd->height - tile_size) / 2;
7233 deco_masked = gd->draw_masked;
7241 gi = CreateGadget(GDI_CUSTOM_ID, id,
7242 GDI_CUSTOM_TYPE_ID, type_id,
7243 GDI_IMAGE_ID, graphic,
7244 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7247 GDI_WIDTH, gd->width,
7248 GDI_HEIGHT, gd->height,
7250 GDI_STATE, GD_BUTTON_UNPRESSED,
7251 GDI_RADIO_NR, radio_button_nr,
7252 GDI_CHECKED, checked,
7253 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7254 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7255 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7256 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7257 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7258 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7259 GDI_DECORATION_SIZE, tile_size, tile_size,
7260 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7261 GDI_DECORATION_MASKED, deco_masked,
7262 GDI_EVENT_MASK, event_mask,
7263 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7264 GDI_CALLBACK_ACTION, HandleControlButtons,
7268 Fail("cannot create gadget");
7270 level_editor_gadget[id] = gi;
7273 // these values are not constant, but can change at runtime
7274 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7275 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7276 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7277 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7278 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7279 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7280 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7281 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7282 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7283 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7284 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7285 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7287 // create buttons for scrolling of drawing area and element list
7288 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7290 int id = scrollbutton_info[i].gadget_id;
7291 int type_id = scrollbutton_info[i].gadget_type_id;
7292 int graphic = scrollbutton_info[i].graphic;
7293 struct GraphicInfo *gd = &graphic_info[graphic];
7294 Bitmap *gd_bitmap = gd->bitmap;
7295 int gd_x1 = gd->src_x;
7296 int gd_y1 = gd->src_y;
7297 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7298 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7299 int width = gd->width;
7300 int height = gd->height;
7301 int x = scrollbutton_pos[i].x;
7302 int y = scrollbutton_pos[i].y;
7303 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7306 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7308 if (id == GADGET_ID_SCROLL_LIST_UP ||
7309 id == GADGET_ID_SCROLL_LIST_DOWN)
7320 gi = CreateGadget(GDI_CUSTOM_ID, id,
7321 GDI_CUSTOM_TYPE_ID, type_id,
7322 GDI_IMAGE_ID, graphic,
7323 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7328 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7329 GDI_STATE, GD_BUTTON_UNPRESSED,
7330 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7331 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7332 GDI_EVENT_MASK, event_mask,
7333 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7334 GDI_CALLBACK_ACTION, HandleControlButtons,
7338 Fail("cannot create gadget");
7340 level_editor_gadget[id] = gi;
7343 // create buttons for element list
7344 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7347 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7348 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7349 struct GraphicInfo *gd = &graphic_info[graphic];
7350 Bitmap *gd_bitmap = gd->bitmap;
7351 Bitmap *deco_bitmap;
7352 int deco_x, deco_y, deco_xpos, deco_ypos;
7353 int gd_x1 = gd->src_x;
7354 int gd_y1 = gd->src_y;
7355 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7356 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7357 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7358 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7359 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7360 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7361 int element = editor_elements[i];
7362 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7363 unsigned int event_mask = GD_EVENT_RELEASED;
7365 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7367 deco_xpos = (gd->width - tile_size) / 2;
7368 deco_ypos = (gd->height - tile_size) / 2;
7370 gi = CreateGadget(GDI_CUSTOM_ID, id,
7371 GDI_CUSTOM_TYPE_ID, type_id,
7372 GDI_IMAGE_ID, graphic,
7373 GDI_INFO_TEXT, getElementInfoText(element),
7376 GDI_WIDTH, gd->width,
7377 GDI_HEIGHT, gd->height,
7378 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7379 GDI_STATE, GD_BUTTON_UNPRESSED,
7380 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7381 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7382 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7383 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7384 GDI_DECORATION_SIZE, tile_size, tile_size,
7385 GDI_DECORATION_SHIFTING, 1, 1,
7386 GDI_EVENT_MASK, event_mask,
7387 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7388 GDI_CALLBACK_ACTION, HandleControlButtons,
7392 Fail("cannot create gadget");
7394 level_editor_gadget[id] = gi;
7398 static void CreateCounterButtons(void)
7400 int max_infotext_len = getMaxInfoTextLength();
7403 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7405 int type_id = counterbutton_info[i].gadget_type_id;
7406 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7407 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7411 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7413 // determine horizontal position to the right of specified gadget
7414 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7415 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7416 ED_GADGET_TEXT_DISTANCE);
7418 // determine horizontal offset for leading text
7419 if (counterbutton_info[i].text_left != NULL)
7420 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7422 for (j = 0; j < 2; j++)
7424 struct GadgetInfo *gi;
7426 counterbutton_info[i].gadget_id_down :
7427 counterbutton_info[i].gadget_id_up);
7429 struct GraphicInfo *gd;
7430 int gd_x1, gd_x2, gd_y1, gd_y2;
7431 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7432 char infotext[max_infotext_len + 1];
7434 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7437 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7438 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7440 event_mask |= GD_EVENT_RELEASED;
7444 x = DX + editor.button.prev_level.x;
7445 y = DY + editor.button.prev_level.y;
7449 x = DX + editor.button.next_level.x;
7450 y = DY + editor.button.next_level.y;
7456 IMG_EDITOR_COUNTER_DOWN :
7457 IMG_EDITOR_COUNTER_UP);
7460 gd = &graphic_info[graphic];
7464 gd_x2 = gd->src_x + gd->pressed_xoffset;
7465 gd_y2 = gd->src_y + gd->pressed_yoffset;
7467 sprintf(infotext, "%s counter value by 1, 5 or 10",
7468 (j == 0 ? "decrease" : "increase"));
7470 gi = CreateGadget(GDI_CUSTOM_ID, id,
7471 GDI_CUSTOM_TYPE_ID, type_id,
7472 GDI_IMAGE_ID, graphic,
7473 GDI_INFO_TEXT, infotext,
7476 GDI_WIDTH, gd->width,
7477 GDI_HEIGHT, gd->height,
7478 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7479 GDI_STATE, GD_BUTTON_UNPRESSED,
7480 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7481 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7482 GDI_EVENT_MASK, event_mask,
7483 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7484 GDI_CALLBACK_ACTION, HandleCounterButtons,
7488 Fail("cannot create gadget");
7490 level_editor_gadget[id] = gi;
7491 right_gadget_border[id] =
7492 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7494 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7498 int font_type = FONT_INPUT_1;
7499 int font_type_active = FONT_INPUT_1_ACTIVE;
7501 id = counterbutton_info[i].gadget_id_text;
7503 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7505 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7507 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7509 font_type = FONT_LEVEL_NUMBER;
7510 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7512 x = DX + editor.input.level_number.x;
7513 y = DY + editor.input.level_number.y;
7517 graphic = IMG_EDITOR_COUNTER_INPUT;
7520 gd = &graphic_info[graphic];
7524 gd_x2 = gd->src_x + gd->active_xoffset;
7525 gd_y2 = gd->src_y + gd->active_yoffset;
7527 gi = CreateGadget(GDI_CUSTOM_ID, id,
7528 GDI_CUSTOM_TYPE_ID, type_id,
7529 GDI_IMAGE_ID, graphic,
7530 GDI_INFO_TEXT, "enter counter value",
7533 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7534 GDI_NUMBER_VALUE, 0,
7535 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7536 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7537 GDI_TEXT_SIZE, 3, // minimal counter text size
7538 GDI_TEXT_FONT, font_type,
7539 GDI_TEXT_FONT_ACTIVE, font_type_active,
7540 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7541 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7542 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7543 GDI_DESIGN_WIDTH, gd->width,
7544 GDI_EVENT_MASK, event_mask,
7545 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7546 GDI_CALLBACK_ACTION, HandleCounterButtons,
7550 Fail("cannot create gadget");
7552 level_editor_gadget[id] = gi;
7553 right_gadget_border[id] =
7554 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7556 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
7562 static void CreateDrawingAreas(void)
7566 // these values are not constant, but can change at runtime
7567 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
7568 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
7570 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
7572 struct GadgetInfo *gi;
7573 int id = drawingarea_info[i].gadget_id;
7574 int type_id = drawingarea_info[i].gadget_type_id;
7575 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
7576 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
7577 int area_xsize = drawingarea_info[i].area_xsize;
7578 int area_ysize = drawingarea_info[i].area_ysize;
7579 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
7580 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
7581 unsigned int event_mask =
7582 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
7583 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
7586 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
7588 // determine horizontal position to the right of specified gadget
7589 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
7590 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
7591 ED_DRAWINGAREA_TEXT_DISTANCE);
7593 // determine horizontal offset for leading text
7594 if (drawingarea_info[i].text_left != NULL)
7595 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
7597 gi = CreateGadget(GDI_CUSTOM_ID, id,
7598 GDI_CUSTOM_TYPE_ID, type_id,
7601 GDI_TYPE, GD_TYPE_DRAWING_AREA,
7602 GDI_AREA_SIZE, area_xsize, area_ysize,
7603 GDI_ITEM_SIZE, item_size, item_size,
7604 GDI_EVENT_MASK, event_mask,
7605 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
7606 GDI_CALLBACK_ACTION, HandleDrawingAreas,
7610 Fail("cannot create gadget");
7612 level_editor_gadget[id] = gi;
7613 right_gadget_border[id] =
7614 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
7618 static void CreateTextInputGadgets(void)
7620 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
7621 int max_infotext_len = getMaxInfoTextLength();
7624 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
7626 int gd_x1 = gd->src_x;
7627 int gd_y1 = gd->src_y;
7628 int gd_x2 = gd->src_x + gd->active_xoffset;
7629 int gd_y2 = gd->src_y + gd->active_yoffset;
7630 struct GadgetInfo *gi;
7631 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7632 char infotext[MAX_OUTPUT_LINESIZE + 1];
7633 int id = textinput_info[i].gadget_id;
7634 int type_id = textinput_info[i].gadget_type_id;
7638 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
7640 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
7642 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
7643 int border_size = gd->border_size;
7644 int font_nr = FONT_INPUT_1;
7645 int font_height = getFontHeight(font_nr);
7646 int xoffset = element_border + TILEX + element_border + 3 * border_size;
7647 int yoffset = element_border + (TILEY - font_height) / 2;
7649 x = (editor.settings.element_name.x != -1 ?
7650 editor.settings.element_name.x :
7651 editor.settings.element_graphic.x + xoffset) - border_size;
7652 y = (editor.settings.element_name.y != -1 ?
7653 editor.settings.element_name.y :
7654 editor.settings.element_graphic.y + yoffset) - border_size;
7658 x = ED_SETTINGS_X(textinput_info[i].x);
7659 y = ED_SETTINGS_Y(textinput_info[i].y);
7662 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
7663 infotext[max_infotext_len] = '\0';
7665 gi = CreateGadget(GDI_CUSTOM_ID, id,
7666 GDI_CUSTOM_TYPE_ID, type_id,
7667 GDI_INFO_TEXT, infotext,
7670 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
7671 GDI_TEXT_VALUE, textinput_info[i].value,
7672 GDI_TEXT_SIZE, textinput_info[i].size,
7673 GDI_TEXT_FONT, FONT_INPUT_1,
7674 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7675 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7676 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7677 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7678 GDI_DESIGN_WIDTH, gd->width,
7679 GDI_EVENT_MASK, event_mask,
7680 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7681 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
7685 Fail("cannot create gadget");
7687 level_editor_gadget[id] = gi;
7691 static void CreateTextAreaGadgets(void)
7693 int max_infotext_len = getMaxInfoTextLength();
7696 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
7698 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
7699 int gd_x1 = gd->src_x;
7700 int gd_y1 = gd->src_y;
7701 int gd_x2 = gd->src_x + gd->active_xoffset;
7702 int gd_y2 = gd->src_y + gd->active_yoffset;
7703 struct GadgetInfo *gi;
7704 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
7705 char infotext[MAX_OUTPUT_LINESIZE + 1];
7706 int id = textarea_info[i].gadget_id;
7707 int type_id = textarea_info[i].gadget_type_id;
7708 int area_xsize = textarea_info[i].xsize;
7709 int area_ysize = textarea_info[i].ysize;
7712 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
7714 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
7715 infotext[max_infotext_len] = '\0';
7717 gi = CreateGadget(GDI_CUSTOM_ID, id,
7718 GDI_CUSTOM_TYPE_ID, type_id,
7719 GDI_INFO_TEXT, infotext,
7720 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
7721 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
7722 GDI_TYPE, GD_TYPE_TEXT_AREA,
7723 GDI_AREA_SIZE, area_xsize, area_ysize,
7724 GDI_TEXT_FONT, FONT_INPUT_1,
7725 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7726 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7727 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7728 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7729 GDI_DESIGN_WIDTH, gd->width,
7730 GDI_EVENT_MASK, event_mask,
7731 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7732 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
7736 Fail("cannot create gadget");
7738 level_editor_gadget[id] = gi;
7742 static void CreateSelectboxGadgets(void)
7744 int max_infotext_len = getMaxInfoTextLength();
7747 for (i = 0; i < ED_NUM_SELECTBOX; i++)
7749 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
7750 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
7751 int gd_x1 = gd->src_x;
7752 int gd_y1 = gd->src_y;
7753 int gd_x2 = gd->src_x + gd->active_xoffset;
7754 int gd_y2 = gd->src_y + gd->active_yoffset;
7755 int selectbox_button_xsize = gd2->width;
7756 struct GadgetInfo *gi;
7757 char infotext[MAX_OUTPUT_LINESIZE + 1];
7758 int id = selectbox_info[i].gadget_id;
7759 int type_id = selectbox_info[i].gadget_type_id;
7760 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
7761 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
7762 unsigned int event_mask =
7763 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7766 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
7768 if (selectbox_info[i].size == -1) // dynamically determine size
7770 // (we cannot use -1 for uninitialized values if we directly compare
7771 // with results from strlen(), because the '<' and '>' operation will
7772 // implicitely cast -1 to an unsigned integer value!)
7773 selectbox_info[i].size = 0;
7775 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
7776 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
7777 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
7779 selectbox_info[i].size++; // add one character empty space
7782 // determine horizontal position to the right of specified gadget
7783 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
7784 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
7785 ED_GADGET_TEXT_DISTANCE);
7787 // determine horizontal offset for leading text
7788 if (selectbox_info[i].text_left != NULL)
7789 x += getTextWidthForGadget(selectbox_info[i].text_left);
7791 sprintf(infotext, "Select %s", selectbox_info[i].infotext);
7792 infotext[max_infotext_len] = '\0';
7794 gi = CreateGadget(GDI_CUSTOM_ID, id,
7795 GDI_CUSTOM_TYPE_ID, type_id,
7796 GDI_INFO_TEXT, infotext,
7799 GDI_TYPE, GD_TYPE_SELECTBOX,
7800 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
7801 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
7802 GDI_TEXT_SIZE, selectbox_info[i].size,
7803 GDI_TEXT_FONT, FONT_INPUT_1,
7804 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7805 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
7806 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7807 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7808 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7809 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
7810 GDI_DESIGN_WIDTH, gd->width,
7811 GDI_EVENT_MASK, event_mask,
7812 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7813 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
7817 Fail("cannot create gadget");
7819 level_editor_gadget[id] = gi;
7820 right_gadget_border[id] =
7821 getRightGadgetBorder(gi, selectbox_info[i].text_right);
7825 static void CreateTextbuttonGadgets(void)
7827 int max_infotext_len = getMaxInfoTextLength();
7830 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
7832 int id = textbutton_info[i].gadget_id;
7833 int type_id = textbutton_info[i].gadget_type_id;
7835 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
7836 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
7838 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
7839 int gadget_distance =
7840 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
7841 struct GraphicInfo *gd = &graphic_info[graphic];
7842 int gd_x1 = gd->src_x;
7843 int gd_y1 = gd->src_y;
7844 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7845 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7846 int gd_x1a = gd->src_x + gd->active_xoffset;
7847 int gd_y1a = gd->src_y + gd->active_yoffset;
7848 int border_xsize = gd->border_size + gd->draw_xoffset;
7849 int border_ysize = gd->border_size;
7850 struct GadgetInfo *gi;
7851 unsigned int event_mask = GD_EVENT_RELEASED;
7852 char infotext[MAX_OUTPUT_LINESIZE + 1];
7853 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
7854 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
7857 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
7859 if (textbutton_info[i].size == -1) // dynamically determine size
7860 textbutton_info[i].size = strlen(textbutton_info[i].text);
7862 sprintf(infotext, "%s", textbutton_info[i].infotext);
7863 infotext[max_infotext_len] = '\0';
7865 // determine horizontal position to the right of specified gadget
7866 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7868 int gadget_id_align = textbutton_info[i].gadget_id_align;
7870 x = right_gadget_border[gadget_id_align] + gadget_distance;
7872 if (textbutton_info[i].y == -1)
7873 y = level_editor_gadget[gadget_id_align]->y;
7876 // determine horizontal offset for leading text
7877 if (textbutton_info[i].text_left != NULL)
7878 x += getTextWidthForGadget(textbutton_info[i].text_left);
7880 gi = CreateGadget(GDI_CUSTOM_ID, id,
7881 GDI_CUSTOM_TYPE_ID, type_id,
7882 GDI_IMAGE_ID, graphic,
7883 GDI_INFO_TEXT, infotext,
7886 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
7887 GDI_TEXT_VALUE, textbutton_info[i].text,
7888 GDI_TEXT_SIZE, textbutton_info[i].size,
7889 GDI_TEXT_FONT, FONT_INPUT_2,
7890 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
7891 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7892 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7893 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7894 GDI_BORDER_SIZE, border_xsize, border_ysize,
7895 GDI_DESIGN_WIDTH, gd->width,
7896 GDI_DECORATION_SHIFTING, 1, 1,
7897 GDI_EVENT_MASK, event_mask,
7898 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7899 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
7903 Fail("cannot create gadget");
7905 level_editor_gadget[id] = gi;
7906 right_gadget_border[id] =
7907 getRightGadgetBorder(gi, textbutton_info[i].text_right);
7911 static void CreateGraphicbuttonGadgets(void)
7913 struct GadgetInfo *gi;
7916 // create buttons for scrolling of drawing area and element list
7917 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
7919 int id = graphicbutton_info[i].gadget_id;
7920 int type_id = graphicbutton_info[i].gadget_type_id;
7921 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
7922 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
7923 int graphic = graphicbutton_info[i].graphic;
7924 struct GraphicInfo *gd = &graphic_info[graphic];
7925 int gd_x1 = gd->src_x;
7926 int gd_y1 = gd->src_y;
7927 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7928 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7929 unsigned int event_mask = GD_EVENT_RELEASED;
7932 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
7934 // determine horizontal position to the right of specified gadget
7935 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7936 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
7937 ED_GADGET_TEXT_DISTANCE);
7939 // determine horizontal offset for leading text
7940 if (graphicbutton_info[i].text_left != NULL)
7941 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
7943 gi = CreateGadget(GDI_CUSTOM_ID, id,
7944 GDI_CUSTOM_TYPE_ID, type_id,
7945 GDI_IMAGE_ID, graphic,
7946 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
7949 GDI_WIDTH, gd->width,
7950 GDI_HEIGHT, gd->height,
7951 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7952 GDI_STATE, GD_BUTTON_UNPRESSED,
7953 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7954 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7955 GDI_EVENT_MASK, event_mask,
7956 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7957 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
7961 Fail("cannot create gadget");
7963 level_editor_gadget[id] = gi;
7964 right_gadget_border[id] =
7965 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
7969 static void CreateScrollbarGadgets(void)
7973 // these values are not constant, but can change at runtime
7974 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
7975 SX + ED_SCROLL_HORIZONTAL_XPOS;
7976 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
7977 SY + ED_SCROLL_HORIZONTAL_YPOS;
7978 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
7979 ED_SCROLL_HORIZONTAL_XSIZE;
7980 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
7981 ED_SCROLL_HORIZONTAL_YSIZE;
7982 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
7983 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
7984 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
7985 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
7987 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
7988 SX + ED_SCROLL_VERTICAL_XPOS;
7989 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
7990 SY + ED_SCROLL_VERTICAL_YPOS;
7991 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
7992 ED_SCROLL_VERTICAL_XSIZE;
7993 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
7994 ED_SCROLL_VERTICAL_YSIZE;
7995 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
7996 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
7997 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
7998 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8000 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8001 PX + ED_SCROLL2_VERTICAL_XPOS;
8002 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8003 PY + ED_SCROLL2_VERTICAL_YPOS;
8004 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8005 ED_SCROLL2_VERTICAL_XSIZE;
8006 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8007 ED_SCROLL2_VERTICAL_YSIZE;
8008 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8009 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8010 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8011 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8013 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8015 int id = scrollbar_info[i].gadget_id;
8016 int type_id = scrollbar_info[i].gadget_type_id;
8017 int graphic = scrollbar_info[i].graphic;
8018 struct GraphicInfo *gd = &graphic_info[graphic];
8019 int gd_x1 = gd->src_x;
8020 int gd_y1 = gd->src_y;
8021 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8022 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8023 struct GadgetInfo *gi;
8024 int items_max, items_visible, item_position;
8025 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8028 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8030 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8032 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8033 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8034 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8036 else // drawing area scrollbars
8038 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8040 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8041 items_visible = ed_fieldx;
8046 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8047 items_visible = ed_fieldy;
8052 gi = CreateGadget(GDI_CUSTOM_ID, id,
8053 GDI_CUSTOM_TYPE_ID, type_id,
8054 GDI_IMAGE_ID, graphic,
8055 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8056 GDI_X, scrollbar_pos[i].x,
8057 GDI_Y, scrollbar_pos[i].y,
8058 GDI_WIDTH, scrollbar_pos[i].width,
8059 GDI_HEIGHT, scrollbar_pos[i].height,
8060 GDI_TYPE, scrollbar_info[i].type,
8061 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8062 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8063 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8064 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8065 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8066 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8067 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8068 GDI_STATE, GD_BUTTON_UNPRESSED,
8069 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8070 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8071 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8072 GDI_EVENT_MASK, event_mask,
8073 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8074 GDI_CALLBACK_ACTION, HandleControlButtons,
8078 Fail("cannot create gadget");
8080 level_editor_gadget[id] = gi;
8084 static void CreateCheckbuttonGadgets(void)
8086 struct GadgetInfo *gi;
8089 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8091 int id = checkbutton_info[i].gadget_id;
8092 int type_id = checkbutton_info[i].gadget_type_id;
8093 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8094 IMG_EDITOR_CHECKBOX);
8095 struct GraphicInfo *gd = &graphic_info[graphic];
8096 int gd_x1 = gd->src_x;
8097 int gd_y1 = gd->src_y;
8098 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8099 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8100 int gd_x1a = gd->src_x + gd->active_xoffset;
8101 int gd_y1a = gd->src_y + gd->active_yoffset;
8102 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8103 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8104 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8105 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8106 unsigned int event_mask = GD_EVENT_PRESSED;
8109 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8111 // determine horizontal position to the right of specified gadget
8112 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8113 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8114 ED_GADGET_TEXT_DISTANCE);
8116 // determine horizontal offset for leading text
8117 if (checkbutton_info[i].text_left != NULL)
8118 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8120 gi = CreateGadget(GDI_CUSTOM_ID, id,
8121 GDI_CUSTOM_TYPE_ID, type_id,
8122 GDI_IMAGE_ID, graphic,
8123 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8126 GDI_WIDTH, gd->width,
8127 GDI_HEIGHT, gd->height,
8128 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8129 GDI_CHECKED, *checkbutton_info[i].value,
8130 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8131 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8132 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8133 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8134 GDI_EVENT_MASK, event_mask,
8135 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8136 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8140 Fail("cannot create gadget");
8142 level_editor_gadget[id] = gi;
8143 right_gadget_border[id] =
8144 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8148 static void CreateRadiobuttonGadgets(void)
8150 int graphic = IMG_EDITOR_RADIOBUTTON;
8151 struct GraphicInfo *gd = &graphic_info[graphic];
8152 int gd_x1 = gd->src_x;
8153 int gd_y1 = gd->src_y;
8154 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8155 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8156 int gd_x1a = gd->src_x + gd->active_xoffset;
8157 int gd_y1a = gd->src_y + gd->active_yoffset;
8158 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8159 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8160 struct GadgetInfo *gi;
8163 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8165 int id = radiobutton_info[i].gadget_id;
8166 int type_id = radiobutton_info[i].gadget_type_id;
8167 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8168 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8169 unsigned int event_mask = GD_EVENT_PRESSED;
8172 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8175 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8177 // determine horizontal position to the right of specified gadget
8178 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8179 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8180 ED_GADGET_TEXT_DISTANCE);
8182 // determine horizontal offset for leading text
8183 if (radiobutton_info[i].text_left != NULL)
8184 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8186 gi = CreateGadget(GDI_CUSTOM_ID, id,
8187 GDI_CUSTOM_TYPE_ID, type_id,
8188 GDI_IMAGE_ID, graphic,
8189 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8192 GDI_WIDTH, gd->width,
8193 GDI_HEIGHT, gd->height,
8194 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8195 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8196 GDI_CHECKED, checked,
8197 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8198 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8199 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8200 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8201 GDI_EVENT_MASK, event_mask,
8202 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8203 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8207 Fail("cannot create gadget");
8209 level_editor_gadget[id] = gi;
8210 right_gadget_border[id] =
8211 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8215 void CreateLevelEditorGadgets(void)
8217 // force EDITOR font inside level editor
8218 SetFontStatus(GAME_MODE_EDITOR);
8220 // these values are not constant, but can change at runtime
8221 ed_fieldx = MAX_ED_FIELDX - 1;
8222 ed_fieldy = MAX_ED_FIELDY - 1;
8224 num_editor_gadgets = NUM_EDITOR_GADGETS;
8226 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8228 level_editor_gadget =
8229 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8230 right_gadget_border =
8231 checked_calloc(num_editor_gadgets * sizeof(int));
8233 // set number of empty (padding) element buttons to maximum number of buttons
8234 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8236 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8237 editor_el_empty_ptr = editor_el_empty;
8239 use_permanent_palette = !editor.palette.show_as_separate_screen;
8241 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8243 ReinitializeElementList();
8245 CreateControlButtons();
8246 CreateScrollbarGadgets();
8248 // order of function calls is important because of cross-references
8249 CreateCheckbuttonGadgets();
8250 CreateCounterButtons();
8251 CreateRadiobuttonGadgets();
8252 CreateTextInputGadgets();
8253 CreateTextAreaGadgets();
8254 CreateSelectboxGadgets();
8255 CreateGraphicbuttonGadgets();
8256 CreateTextbuttonGadgets();
8257 CreateDrawingAreas();
8262 void FreeLevelEditorGadgets(void)
8266 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8268 for (i = 0; i < num_editor_gadgets; i++)
8270 FreeGadget(level_editor_gadget[i]);
8272 level_editor_gadget[i] = NULL;
8275 checked_free(level_editor_gadget);
8276 checked_free(right_gadget_border);
8278 checked_free(editor_el_empty);
8281 static void MapCounterButtons(int id)
8283 int font_nr = FONT_TEXT_1;
8284 int font_height = getFontHeight(font_nr);
8285 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8286 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8287 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8288 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8289 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8290 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8291 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8292 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8293 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8294 int yoffset = (gi_down->height - font_height) / 2;
8295 int x_left = gi_down->x - xoffset_left;
8296 int x_right; // set after gadget position was modified
8297 int y_above = gi_down->y - yoffset_above;
8299 int y; // set after gadget position was modified
8301 // counter limits must be changed first to prevent value truncation
8302 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8303 counterbutton_info[id].max_value);
8305 // right text position might have changed after setting position above
8306 x_right = gi_up->x + gi_up->width + xoffset_right;
8308 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8310 // set position for counter gadgets with dynamically determined position
8311 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8313 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8314 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8315 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8318 // vertical position might have changed after setting position above
8319 y = gi_up->y + yoffset;
8321 if (counterbutton_info[id].text_above)
8322 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8324 if (counterbutton_info[id].text_left)
8325 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8327 if (counterbutton_info[id].text_right)
8328 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8335 static void MapControlButtons(void)
8340 // map toolbox buttons (excluding special CE toolbox buttons)
8341 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8342 MapGadget(level_editor_gadget[i]);
8344 // map toolbox buttons (element properties buttons)
8345 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8346 MapGadget(level_editor_gadget[i]);
8348 if (use_permanent_palette)
8350 // map buttons to select elements
8351 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8352 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8353 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8354 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8355 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8358 // map buttons to select level
8359 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8360 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8361 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8362 MapCounterButtons(counter_id);
8365 static void MapDrawingArea(int id)
8367 int font_nr = FONT_TEXT_1;
8368 int font_height = getFontHeight(font_nr);
8369 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8370 int area_xsize = gi->drawing.area_xsize;
8371 int area_ysize = gi->drawing.area_ysize;
8372 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8373 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8374 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8375 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8376 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8377 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8378 int y_side = gi->y + (gi->height - font_height) / 2;
8379 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8380 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8382 if (drawingarea_info[id].text_left)
8383 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8385 if (drawingarea_info[id].text_right)
8386 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8388 if (drawingarea_info[id].text_above)
8389 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8391 if (drawingarea_info[id].text_below)
8392 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8394 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8396 DrawElementBorder(gi->x, gi->y,
8397 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8398 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8400 DrawDrawingArea(id);
8406 static void MapTextInputGadget(int id)
8408 int font_nr = FONT_TEXT_1;
8409 int font_height = getFontHeight(font_nr);
8410 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8411 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8412 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8413 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8415 if (textinput_info[id].text_above)
8416 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8418 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8423 static void MapTextAreaGadget(int id)
8425 int font_nr = FONT_TEXT_1;
8426 int font_height = getFontHeight(font_nr);
8427 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8428 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8429 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8430 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8431 char *text_above = textarea_info[id].text_above;
8433 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8434 text_above = textarea_info[id].text_above_cropped;
8437 DrawTextS(x_above, y_above, font_nr, text_above);
8439 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8444 static void MapSelectboxGadget(int id)
8446 int font_nr = FONT_TEXT_1;
8447 int font_height = getFontHeight(font_nr);
8448 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8449 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8450 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8451 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8452 int yoffset = (gi->height - font_height) / 2;
8453 int x_left = gi->x - xoffset_left;
8454 int x_right = gi->x + gi->width + xoffset_right;
8455 int y_above = gi->y - yoffset_above;
8457 int y = gi->y + yoffset;
8459 if (selectbox_info[id].text_above)
8460 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8462 if (selectbox_info[id].text_left)
8463 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8465 if (selectbox_info[id].text_right)
8466 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8468 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8473 static void MapTextbuttonGadget(int id)
8475 int font_nr = FONT_TEXT_1;
8476 int font_height = getFontHeight(font_nr);
8477 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8478 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8479 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8480 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8481 int yoffset = (gi->height - font_height) / 2;
8482 int x_left = gi->x - xoffset_left;
8483 int x_right = gi->x + gi->width + xoffset_right;
8484 int y_above = gi->y - yoffset_above;
8486 int y = gi->y + yoffset;
8488 // only show button to delete change pages when more than minimum pages
8489 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8490 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8493 if (textbutton_info[id].text_above)
8494 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8496 if (textbutton_info[id].text_left)
8497 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8499 if (textbutton_info[id].text_right)
8500 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8505 static void MapGraphicbuttonGadget(int id)
8507 int font_nr = FONT_TEXT_1;
8508 int font_height = getFontHeight(font_nr);
8509 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8510 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8511 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8512 int yoffset = (gi->height - font_height) / 2;
8513 int x_left = gi->x - xoffset_left;
8514 int x_right = gi->x + gi->width + xoffset_right;
8515 int y = gi->y + yoffset;
8517 if (graphicbutton_info[id].text_left)
8518 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8520 if (graphicbutton_info[id].text_right)
8521 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8526 static void MapRadiobuttonGadget(int id)
8528 int font_nr = FONT_TEXT_1;
8529 int font_height = getFontHeight(font_nr);
8530 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8531 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8532 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8533 int yoffset = (gi->height - font_height) / 2;
8534 int x_left = gi->x - xoffset_left;
8535 int x_right = gi->x + gi->width + xoffset_right;
8536 int y = gi->y + yoffset;
8538 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
8540 if (radiobutton_info[id].text_left)
8541 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
8543 if (radiobutton_info[id].text_right)
8544 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
8546 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
8551 static void MapCheckbuttonGadget(int id)
8553 int font_nr = FONT_TEXT_1;
8554 int font_height = getFontHeight(font_nr);
8555 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
8556 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8557 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8558 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8559 int yoffset = (gi->height - font_height) / 2;
8560 int y_above = gi->y - yoffset_above;
8562 int x_left, x_right, y; // set after gadget position was modified
8564 // set position for gadgets with dynamically determined position
8565 if (checkbutton_info[id].x != -1) // do not change dynamic positions
8566 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
8567 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
8569 x_left = gi->x - xoffset_left;
8570 x_right = gi->x + gi->width + xoffset_right;
8571 y = gi->y + yoffset;
8573 if (checkbutton_info[id].text_above)
8574 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
8576 if (checkbutton_info[id].text_left)
8577 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
8579 if (checkbutton_info[id].text_right)
8580 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
8582 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
8587 static void MapMainDrawingArea(void)
8589 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
8590 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
8593 if (suppressBorderElement())
8595 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
8596 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
8599 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
8601 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
8602 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
8603 no_horizontal_scrollbar) ||
8604 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
8605 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
8606 no_vertical_scrollbar))
8609 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
8612 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
8614 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
8615 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
8618 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
8621 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
8624 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
8628 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
8630 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
8631 i == GADGET_ID_CUSTOM_COPY_TO ||
8632 i == GADGET_ID_CUSTOM_EXCHANGE ||
8633 i == GADGET_ID_CUSTOM_COPY ||
8634 i == GADGET_ID_CUSTOM_PASTE)
8637 MapGadget(level_editor_gadget[i]);
8639 UnmapGadget(level_editor_gadget[i]);
8644 static void MapLevelEditorToolboxCustomGadgets(void)
8646 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
8649 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
8651 if (IS_CUSTOM_ELEMENT(properties_element) ||
8652 IS_GROUP_ELEMENT(properties_element) ||
8653 IS_EMPTY_ELEMENT(properties_element))
8654 MapLevelEditorToolboxCustomGadgets();
8657 static void UnmapLevelEditorToolboxCustomGadgets(void)
8659 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
8662 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
8666 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
8668 if (i != GADGET_ID_SINGLE_ITEMS &&
8669 i != GADGET_ID_PICK_ELEMENT)
8671 struct GadgetInfo *gi = level_editor_gadget[i];
8679 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
8680 struct GraphicInfo *gd = &graphic_info[graphic];
8684 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
8685 gi->width, gi->height, gi->x, gi->y);
8687 redraw_mask |= REDRAW_DOOR_3;
8693 static void MapLevelEditorToolboxDrawingGadgets(void)
8695 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
8698 static void UnmapLevelEditorToolboxDrawingGadgets(void)
8700 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
8703 static void UnmapDrawingArea(int id)
8705 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
8708 static void UnmapLevelEditorFieldGadgets(void)
8712 for (i = 0; i < num_editor_gadgets; i++)
8713 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
8714 level_editor_gadget[i]->y))
8715 UnmapGadget(level_editor_gadget[i]);
8718 void UnmapLevelEditorGadgets(void)
8722 for (i = 0; i < num_editor_gadgets; i++)
8723 UnmapGadget(level_editor_gadget[i]);
8726 static void ResetUndoBuffer(void)
8728 undo_buffer_position = -1;
8729 undo_buffer_steps = -1;
8730 redo_buffer_steps = 0;
8732 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
8734 level.changed = FALSE;
8737 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
8739 if (remap_toolbox_gadgets)
8741 ModifyEditorElementList();
8742 RedrawDrawingElements();
8745 if (edit_mode == ED_MODE_LEVELCONFIG)
8746 DrawLevelConfigWindow();
8747 else if (edit_mode == ED_MODE_PROPERTIES)
8748 DrawPropertiesWindow();
8749 else if (edit_mode == ED_MODE_PALETTE)
8750 DrawPaletteWindow();
8751 else // edit_mode == ED_MODE_DRAWING
8752 DrawDrawingWindowExt(remap_toolbox_gadgets);
8755 static void DrawEditModeWindow(void)
8757 DrawEditModeWindowExt(TRUE);
8760 static void DrawEditModeWindow_PlayfieldOnly(void)
8762 DrawEditModeWindowExt(FALSE);
8765 static void ChangeEditModeWindow(int new_edit_mode)
8767 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
8769 DrawEditModeWindow();
8772 static boolean LevelChanged(void)
8774 boolean field_changed = FALSE;
8777 for (y = 0; y < lev_fieldy; y++)
8778 for (x = 0; x < lev_fieldx; x++)
8779 if (Tile[x][y] != level.field[x][y])
8780 field_changed = TRUE;
8782 return (level.changed || field_changed);
8785 static boolean PrepareSavingIntoPersonalLevelSet(void)
8787 static LevelDirTree *last_copied_leveldir = NULL;
8788 static LevelDirTree *last_written_leveldir = NULL;
8789 static int last_copied_level_nr = -1;
8790 static int last_written_level_nr = -1;
8791 LevelDirTree *leveldir_former = leveldir_current;
8792 int level_nr_former = level_nr;
8795 // remember last mod/save so that for current session, we write
8796 // back to the same personal copy, asking only about overwrite.
8797 if (leveldir_current == last_copied_leveldir &&
8798 level_nr == last_copied_level_nr)
8800 // "cd" to personal level set dir (as used when writing last copy)
8801 leveldir_current = last_written_leveldir;
8802 level_nr = last_written_level_nr;
8807 if (!Request("This level is read-only! "
8808 "Save into personal level set?", REQ_ASK))
8811 // "cd" to personal level set dir (for writing copy the first time)
8813 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
8815 // this may happen if "setup.internal.create_user_levelset" is FALSE
8816 // or if file "levelinfo.conf" is missing in personal user level set
8817 if (leveldir_current == NULL)
8819 Request("Cannot find personal level set?!", REQ_CONFIRM);
8821 leveldir_current = leveldir_former;
8826 // find unused level number
8827 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
8829 static char *level_filename = NULL;
8831 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
8833 if (!fileExists(level_filename))
8837 last_copied_leveldir = leveldir_former;
8838 last_copied_level_nr = level_nr_former;
8840 last_written_leveldir = leveldir_current;
8841 last_written_level_nr = level_nr = new_level_nr;
8846 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
8848 static char *filename_levelinfo = NULL, *mod_name = NULL;
8851 // annotate this copy-and-mod in personal levelinfo.conf
8852 setString(&filename_levelinfo,
8853 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
8855 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
8857 fprintf(file, "\n");
8858 fprintf(file, "# level %d was modified from:\n", level_nr);
8859 fprintf(file, "# - previous level set name: %s\n",
8861 fprintf(file, "# - level within previous set: %d \"%s\"\n",
8862 level.file_info.nr, level.name);
8863 fprintf(file, "# - previous author: %s\n",
8865 fprintf(file, "# - previous save date: ");
8867 if (level.creation_date.src == DATE_SRC_LEVELFILE)
8869 fprintf(file, "%04d-%02d-%02d\n",
8870 level.creation_date.year,
8871 level.creation_date.month,
8872 level.creation_date.day);
8876 fprintf(file, "not recorded\n");
8882 if (level_nr > leveldir_current->last_level)
8883 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
8885 // else: allow the save even if annotation failed
8887 // now... spray graffiti on the old level vital statistics
8888 // user can change these; just trying to set a good baseline
8890 // don't truncate names for fear of making offensive or silly:
8891 // long-named original author only recorded in levelinfo.conf.
8892 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
8893 if (!strEqual(level.author, leveldir_current->author))
8895 setString(&mod_name, getStringCat3(leveldir_current->author,
8896 " after ", level.author));
8898 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8899 setString(&mod_name,
8900 getStringCat2(leveldir_current->author, " (ed.)"));
8902 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8903 setString(&mod_name, leveldir_current->author);
8905 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
8907 // less worried about truncation here
8908 setString(&mod_name, getStringCat2("Mod: ", level.name));
8909 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
8913 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
8914 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
8918 for (x = 0; x < lev_fieldx; x++)
8919 for (y = 0; y < lev_fieldy; y++)
8920 dst[x][y] = src[x][y];
8923 static int setSelectboxValue(int selectbox_id, int new_value)
8925 int new_index_value = 0;
8928 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
8929 if (selectbox_info[selectbox_id].options[i].value == new_value)
8930 new_index_value = i;
8932 *selectbox_info[selectbox_id].value =
8933 selectbox_info[selectbox_id].options[new_index_value].value;
8935 return new_index_value;
8938 static void setSelectboxSpecialActionVariablesIfNeeded(void)
8942 // change action mode and arg variables according to action type variable
8943 for (i = 0; action_arg_options[i].value != -1; i++)
8945 if (action_arg_options[i].value == custom_element_change.action_type)
8947 int mode = action_arg_options[i].mode;
8949 // only change if corresponding selectbox has changed
8950 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
8951 action_arg_modes[mode])
8952 custom_element_change.action_mode = -1;
8954 // only change if corresponding selectbox has changed
8955 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
8956 action_arg_options[i].options)
8957 custom_element_change.action_arg = -1;
8964 static void setSelectboxSpecialActionOptions(void)
8968 // change action mode and arg selectbox according to action type selectbox
8969 for (i = 0; action_arg_options[i].value != -1; i++)
8971 if (action_arg_options[i].value == custom_element_change.action_type)
8973 int mode = action_arg_options[i].mode;
8975 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
8976 action_arg_modes[mode]);
8977 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
8978 custom_element_change.action_mode);
8980 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
8981 action_arg_options[i].options);
8982 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
8983 custom_element_change.action_arg);
8989 static void copy_custom_element_settings(int element_from, int element_to)
8991 struct ElementInfo *ei_from = &element_info[element_from];
8992 struct ElementInfo *ei_to = &element_info[element_to];
8994 copyElementInfo(ei_from, ei_to);
8997 static void replace_custom_element_in_settings(int element_from,
9002 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9004 struct ElementInfo *ei = &element_info[i];
9006 for (y = 0; y < 3; y++)
9007 for (x = 0; x < 3; x++)
9008 if (ei->content.e[x][y] == element_from)
9009 ei->content.e[x][y] = element_to;
9011 for (j = 0; j < ei->num_change_pages; j++)
9013 struct ElementChangeInfo *change = &ei->change_page[j];
9015 if (change->target_element == element_from)
9016 change->target_element = element_to;
9018 if (change->initial_trigger_element == element_from)
9019 change->initial_trigger_element = element_to;
9021 if (change->action_element == element_from)
9022 change->action_element = element_to;
9024 for (y = 0; y < 3; y++)
9025 for (x = 0; x < 3; x++)
9026 if (change->target_content.e[x][y] == element_from)
9027 change->target_content.e[x][y] = element_to;
9030 if (ei->group != NULL) // group or internal
9031 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9032 if (ei->group->element[j] == element_from)
9033 ei->group->element[j] = element_to;
9037 static void replace_custom_element_in_playfield(int element_from,
9042 for (x = 0; x < lev_fieldx; x++)
9043 for (y = 0; y < lev_fieldy; y++)
9044 if (Tile[x][y] == element_from)
9045 Tile[x][y] = element_to;
9048 static boolean CopyCustomElement(int element_old, int element_new,
9051 int copy_mode_orig = copy_mode;
9053 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9055 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9056 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9057 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9059 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9061 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9062 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9063 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9065 level.changed = TRUE;
9067 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9069 Request("Please choose custom element!", REQ_CONFIRM);
9073 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9075 Request("Please choose group element!", REQ_CONFIRM);
9079 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9081 Request("Please choose empty element!", REQ_CONFIRM);
9087 level.changed = TRUE;
9090 // when modifying custom/group element, ask for copying level template
9091 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9093 if (!AskToCopyAndModifyLevelTemplate())
9097 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9099 copy_custom_element_settings(element_new, element_old);
9101 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9103 copy_custom_element_settings(element_old, element_new);
9105 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9107 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9108 copy_custom_element_settings(element_new, element_old);
9109 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9111 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9112 replace_custom_element_in_settings(element_new, element_old);
9113 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9115 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9116 replace_custom_element_in_playfield(element_new, element_old);
9117 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9120 UpdateCustomElementGraphicGadgets();
9121 DrawPropertiesWindow();
9126 static void CopyCustomElementPropertiesToEditor(int element)
9129 int current_change_page = element_info[element].current_change_page;
9131 // dynamically (re)build selectbox for selecting change page
9132 for (i = 0; i < element_info[element].num_change_pages; i++)
9134 sprintf(options_change_page_strings[i], "%d", i + 1);
9136 options_change_page[i].value = i;
9137 options_change_page[i].text = options_change_page_strings[i];
9140 options_change_page[i].value = -1;
9141 options_change_page[i].text = NULL;
9143 // needed here to initialize combined element properties
9144 InitElementPropertiesEngine(level.game_version);
9146 element_info[element].change =
9147 &element_info[element].change_page[current_change_page];
9149 custom_element = element_info[element];
9150 custom_element_change = *element_info[element].change;
9152 // needed to initially set selectbox options for special action options
9153 setSelectboxSpecialActionOptions();
9155 // needed to initially set selectbox value variables to reliable defaults
9156 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9157 setSelectboxValue(i, *selectbox_info[i].value);
9159 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9160 custom_element_properties[i] = HAS_PROPERTY(element, i);
9162 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9163 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9165 // ---------- element settings: configure (custom elements) -----------------
9167 // set accessible layer selectbox help value
9168 custom_element.access_type =
9169 (IS_WALKABLE(element) ? EP_WALKABLE :
9170 IS_PASSABLE(element) ? EP_PASSABLE :
9171 custom_element.access_type);
9172 custom_element.access_layer =
9173 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9174 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9175 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9176 custom_element.access_layer);
9177 custom_element.access_protected =
9178 (IS_PROTECTED(element) ? 1 : 0);
9179 custom_element_properties[EP_ACCESSIBLE] =
9180 (IS_ACCESSIBLE_OVER(element) ||
9181 IS_ACCESSIBLE_INSIDE(element) ||
9182 IS_ACCESSIBLE_UNDER(element));
9184 // set walk-to-object action selectbox help value
9185 custom_element.walk_to_action =
9186 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9187 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9188 IS_DROPPABLE(element) ? EP_DROPPABLE :
9189 IS_THROWABLE(element) ? EP_THROWABLE :
9190 IS_PUSHABLE(element) ? EP_PUSHABLE :
9191 custom_element.walk_to_action);
9192 custom_element_properties[EP_WALK_TO_OBJECT] =
9193 (IS_DIGGABLE(element) ||
9194 IS_COLLECTIBLE_ONLY(element) ||
9195 IS_DROPPABLE(element) ||
9196 IS_THROWABLE(element) ||
9197 IS_PUSHABLE(element));
9199 // set smash targets selectbox help value
9200 custom_element.smash_targets =
9201 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9202 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9203 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9204 custom_element.smash_targets);
9205 custom_element_properties[EP_CAN_SMASH] =
9206 (CAN_SMASH_EVERYTHING(element) ||
9207 CAN_SMASH_ENEMIES(element) ||
9208 CAN_SMASH_PLAYER(element));
9210 // set deadliness selectbox help value
9211 custom_element.deadliness =
9212 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9213 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9214 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9215 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9216 custom_element.deadliness);
9217 custom_element_properties[EP_DEADLY] =
9218 (DONT_TOUCH(element) ||
9219 DONT_GET_HIT_BY(element) ||
9220 DONT_COLLIDE_WITH(element) ||
9221 DONT_RUN_INTO(element));
9223 // ---------- element settings: advanced (custom elements) ------------------
9225 // set "change by direct action" selectbox help value
9226 custom_element_change.direct_action =
9227 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9228 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9229 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9230 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9231 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9232 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9233 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9234 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9235 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9236 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9237 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9238 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9239 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9240 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9241 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9242 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9243 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9244 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9245 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9246 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9247 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9248 custom_element_change.direct_action);
9250 // set "change by other element action" selectbox help value
9251 custom_element_change.other_action =
9252 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9253 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9254 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9255 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9256 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9257 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9258 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9259 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9260 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9261 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9262 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9263 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9264 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9265 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9266 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9267 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9268 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9269 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9270 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9271 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9272 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9273 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9274 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9275 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9276 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9277 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9278 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9279 custom_element_change.other_action);
9282 static void CopyGroupElementPropertiesToEditor(int element)
9284 group_element_info = *element_info[element].group;
9285 custom_element = element_info[element]; // needed for description
9288 static void CopyEmptyElementPropertiesToEditor(int element)
9290 custom_element = element_info[element];
9293 static void CopyClassicElementPropertiesToEditor(int element)
9295 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9296 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9297 getMoveIntoAcidProperty(&level, element);
9299 if (MAYBE_DONT_COLLIDE_WITH(element))
9300 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9301 getDontCollideWithProperty(&level, element);
9304 static void CopyElementPropertiesToEditor(int element)
9306 if (IS_CUSTOM_ELEMENT(element))
9307 CopyCustomElementPropertiesToEditor(element);
9308 else if (IS_GROUP_ELEMENT(element))
9309 CopyGroupElementPropertiesToEditor(element);
9310 else if (IS_EMPTY_ELEMENT(element))
9311 CopyEmptyElementPropertiesToEditor(element);
9313 CopyClassicElementPropertiesToEditor(element);
9316 static boolean AskToCopyAndModifyLevelTemplate(void)
9318 if (Request("Copy and modify settings from level template?", REQ_ASK))
9320 level.use_custom_template = FALSE;
9322 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9323 GDI_CHECKED, FALSE, GDI_END);
9324 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9325 GDI_CHECKED, FALSE, GDI_END);
9331 LoadLevelTemplate(-1); // this resets all element modifications ...
9333 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9339 static void CopyCustomElementPropertiesToGame(int element)
9342 int access_type_and_layer;
9344 // mark that this custom element has been modified
9345 custom_element.modified_settings = TRUE;
9346 level.changed = TRUE;
9348 if (level.use_custom_template)
9349 AskToCopyAndModifyLevelTemplate();
9351 element_info[element] = custom_element;
9352 *element_info[element].change = custom_element_change;
9354 // ---------- element settings: configure (custom elements) -----------------
9356 // set accessible property from checkbox and selectbox
9357 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9358 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9359 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9360 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9361 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9362 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9363 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9364 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9365 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9366 custom_element_properties[access_type_and_layer] =
9367 custom_element_properties[EP_ACCESSIBLE];
9368 custom_element_properties[EP_PROTECTED] =
9369 (custom_element.access_protected != 0 &&
9370 custom_element_properties[EP_ACCESSIBLE]);
9372 // set walk-to-object property from checkbox and selectbox
9373 custom_element_properties[EP_DIGGABLE] = FALSE;
9374 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9375 custom_element_properties[EP_DROPPABLE] = FALSE;
9376 custom_element_properties[EP_THROWABLE] = FALSE;
9377 custom_element_properties[EP_PUSHABLE] = FALSE;
9378 custom_element_properties[custom_element.walk_to_action] =
9379 custom_element_properties[EP_WALK_TO_OBJECT];
9381 // set smash property from checkbox and selectbox
9382 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9383 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9384 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9385 custom_element_properties[custom_element.smash_targets] =
9386 custom_element_properties[EP_CAN_SMASH];
9388 // set deadliness property from checkbox and selectbox
9389 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9390 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9391 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9392 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9393 custom_element_properties[custom_element.deadliness] =
9394 custom_element_properties[EP_DEADLY];
9396 // ---------- element settings: advanced (custom elements) ------------------
9398 // set player change event from checkbox and selectbox
9399 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9400 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9401 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9402 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9403 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9404 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9405 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9406 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9407 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9408 custom_element_change_events[CE_SWITCHED] = FALSE;
9409 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9410 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9411 custom_element_change_events[CE_BLOCKED] = FALSE;
9412 custom_element_change_events[CE_IMPACT] = FALSE;
9413 custom_element_change_events[CE_SMASHED] = FALSE;
9414 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9415 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9416 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9417 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9418 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9419 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9420 custom_element_change_events[custom_element_change.direct_action] =
9421 custom_element_change_events[CE_BY_DIRECT_ACTION];
9423 // set other element action change event from checkbox and selectbox
9424 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9425 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9426 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9427 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9428 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9429 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9430 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9431 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9432 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9433 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9434 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9435 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9436 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9437 custom_element_change_events[CE_HITTING_X] = FALSE;
9438 custom_element_change_events[CE_DIGGING_X] = FALSE;
9439 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9440 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9441 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9442 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9443 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9444 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9445 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9446 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9447 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9448 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9449 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9450 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9451 custom_element_change_events[custom_element_change.other_action] =
9452 custom_element_change_events[CE_BY_OTHER_ACTION];
9454 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9455 SET_PROPERTY(element, i, custom_element_properties[i]);
9457 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9458 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9460 // copy change events also to special level editor variable
9461 custom_element = element_info[element];
9462 custom_element_change = *element_info[element].change;
9464 // needed here to restore runtime value "element_info[element].gfx_element"
9465 InitElementPropertiesGfxElement();
9468 static void CopyGroupElementPropertiesToGame(int element)
9470 // mark that this group element has been modified
9471 custom_element.modified_settings = TRUE;
9472 level.changed = TRUE;
9474 if (level.use_custom_template)
9475 AskToCopyAndModifyLevelTemplate();
9477 element_info[element] = custom_element;
9478 *element_info[element].group = group_element_info;
9480 // needed here to restore runtime value "element_info[element].gfx_element"
9481 InitElementPropertiesGfxElement();
9484 static void CopyEmptyElementPropertiesToGame(int element)
9486 // mark that this empty element has been modified
9487 custom_element.modified_settings = TRUE;
9488 level.changed = TRUE;
9490 if (level.use_custom_template)
9491 AskToCopyAndModifyLevelTemplate();
9493 element_info[element] = custom_element;
9495 // needed here to restore runtime value "element_info[element].gfx_element"
9496 InitElementPropertiesGfxElement();
9499 static void CopyClassicElementPropertiesToGame(int element)
9501 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9502 setMoveIntoAcidProperty(&level, element,
9503 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9505 if (MAYBE_DONT_COLLIDE_WITH(element))
9506 setDontCollideWithProperty(&level, element,
9507 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9510 static void CopyElementPropertiesToGame(int element)
9512 if (IS_CUSTOM_ELEMENT(element))
9513 CopyCustomElementPropertiesToGame(element);
9514 else if (IS_GROUP_ELEMENT(element))
9515 CopyGroupElementPropertiesToGame(element);
9516 else if (IS_EMPTY_ELEMENT(element))
9517 CopyEmptyElementPropertiesToGame(element);
9519 CopyClassicElementPropertiesToGame(element);
9523 static void CheckElementDescriptions(void)
9527 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9528 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9529 Warn("no element description file for element '%s'", EL_NAME(i));
9533 static int getMaxEdFieldX(boolean has_scrollbar)
9535 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9536 int sxsize = SXSIZE - scrollbar_width;
9537 int max_ed_fieldx = sxsize / ed_tilesize;
9539 return max_ed_fieldx;
9542 static int getMaxEdFieldY(boolean has_scrollbar)
9544 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
9545 INFOTEXT_YSIZE_FULL : 0);
9546 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
9547 int sysize = SYSIZE - scrollbar_height - infotext_height;
9548 int max_ed_fieldy = sysize / ed_tilesize;
9550 return max_ed_fieldy;
9553 static void InitZoomLevelSettings(int zoom_tilesize)
9555 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
9557 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
9559 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
9560 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
9562 // make sure that tile size is always a power of 2
9563 ed_tilesize = (1 << log_2(ed_tilesize));
9565 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9567 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
9568 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
9572 last_game_engine_type = level.game_engine_type;
9574 // limit zoom tilesize by upper and lower bound
9575 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
9577 // store zoom tilesize in auto setup file only if it was manually changed
9578 if (zoom_tilesize != -1)
9579 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
9581 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
9582 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
9585 static void InitDrawingElements(void)
9587 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
9589 if (level.game_engine_type == game_engine_type_last)
9592 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9594 new_element1 = EL_BD_WALL;
9595 new_element2 = EL_EMPTY;
9596 new_element3 = EL_BD_SAND;
9598 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
9600 new_element1 = EL_SP_CHIP_SINGLE;
9601 new_element2 = EL_EMPTY;
9602 new_element3 = EL_SP_BASE;
9604 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9606 new_element1 = EL_MM_MIRROR_START;
9607 new_element2 = EL_EMPTY;
9608 new_element3 = EL_MM_WOODEN_WALL;
9612 new_element1 = EL_WALL;
9613 new_element2 = EL_EMPTY;
9614 new_element3 = EL_SAND;
9617 game_engine_type_last = level.game_engine_type;
9620 static void InitLevelSetInfo(void)
9622 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
9623 "%s", leveldir_current->name);
9624 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
9625 "%s", leveldir_current->author);
9627 levelset_num_levels = leveldir_current->levels;
9629 levelset_use_levelset_artwork = FALSE;
9630 levelset_copy_level_template = FALSE;
9632 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
9635 static void ChangeEditorToLevelSet(char *levelset_subdir)
9637 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
9639 // the previous level set might have used custom artwork
9640 ReloadCustomArtwork(0);
9642 LoadLevelSetup_SeriesInfo();
9644 SaveLevelSetup_LastSeries();
9645 SaveLevelSetup_SeriesInfo();
9649 LoadLevel(level_nr);
9650 LoadScore(level_nr);
9655 static boolean useEditorDoorAnimation(void)
9657 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
9658 boolean door_1_viewport_unchanged =
9659 (vp_door_1->x == DX &&
9660 vp_door_1->y == DY &&
9661 vp_door_1->width == DXSIZE &&
9662 vp_door_1->height == DYSIZE);
9663 boolean door_1_contains_toolbox =
9666 EX + EXSIZE <= DX + DXSIZE &&
9667 EY + EYSIZE <= DY + DYSIZE);
9669 return (door_1_viewport_unchanged && door_1_contains_toolbox);
9672 static void DrawEditorDoorBackground(int graphic, int x, int y,
9673 int width, int height)
9675 struct GraphicInfo *g = &graphic_info[graphic];
9677 if (g->bitmap != NULL)
9678 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
9679 MIN(width, g->width), MIN(height, g->height), x, y);
9681 ClearRectangle(drawto, x, y, width, height);
9684 static void DrawEditorDoorContent(void)
9686 // needed for gadgets drawn on background (like palette scrollbar)
9687 SetDoorBackgroundImage(IMG_UNDEFINED);
9689 // copy default editor door content to main double buffer
9690 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
9693 DrawSpecialEditorDoor();
9695 // draw new control window
9696 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
9698 // draw all toolbox gadgets to editor doors
9699 MapControlButtons();
9701 // when returning from test game to properties page, redraw toolbox gadgets
9702 if (edit_mode == ED_MODE_PROPERTIES)
9704 UnmapLevelEditorToolboxDrawingGadgets();
9705 UnmapLevelEditorToolboxCustomGadgets();
9707 MapLevelEditorToolboxCustomGadgetsIfNeeded();
9710 // draw all palette gadgets to editor doors
9711 ModifyEditorElementList();
9712 RedrawDrawingElements();
9714 // copy actual editor door content to door double buffer for OpenDoor()
9715 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
9718 void DrawLevelEd(void)
9720 int fade_mask = REDRAW_FIELD;
9722 FadeSoundsAndMusic();
9725 fade_mask = REDRAW_ALL;
9729 // needed if different viewport properties defined for editor
9730 ChangeViewportPropertiesIfNeeded();
9734 InitZoomLevelSettings(-1);
9735 InitDrawingElements();
9739 CheckElementDescriptions();
9742 if (level_editor_test_game)
9744 CopyPlayfield(level.field, Tile);
9745 CopyPlayfield(TileBackup, level.field);
9747 level_editor_test_game = FALSE;
9751 edit_mode = ED_MODE_DRAWING;
9752 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
9753 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
9761 // redraw_mask |= REDRAW_ALL;
9763 FreeLevelEditorGadgets();
9764 CreateLevelEditorGadgets();
9766 ReinitializeElementList(); // update dynamic level element list
9767 ReinitializeElementListButtons(); // custom element may look different
9769 InitElementPropertiesGfxElement();
9773 DrawEditModeWindow_PlayfieldOnly();
9775 DrawMaskedBorder(fade_mask);
9777 // use door animation if door 1 viewport is unchanged and contains toolbox
9778 if (useEditorDoorAnimation())
9782 DrawEditorDoorContent();
9784 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
9788 DrawEditorDoorContent();
9793 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
9796 static void AdjustDrawingAreaGadgets(void)
9798 int ed_xsize = lev_fieldx + 2;
9799 int ed_ysize = lev_fieldy + 2;
9800 int max_ed_fieldx = MAX_ED_FIELDX;
9801 int max_ed_fieldy = MAX_ED_FIELDY;
9802 boolean horizontal_scrollbar_needed;
9803 boolean vertical_scrollbar_needed;
9804 int x, y, width, height;
9806 if (suppressBorderElement())
9808 ed_xsize = lev_fieldx;
9809 ed_ysize = lev_fieldy;
9812 // check if we need any scrollbars
9813 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9814 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9816 // check if we have a smaller editor field because of scrollbars
9817 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9818 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9820 // check again if we now need more scrollbars because of less space
9821 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9822 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9824 // check if editor field gets even smaller after adding new scrollbars
9825 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9826 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9828 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
9829 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
9831 x = SX + ed_fieldx * ed_tilesize;
9832 y = SY + ed_fieldy * ed_tilesize;
9834 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
9835 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
9837 // adjust drawing area gadget
9838 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
9839 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
9840 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
9843 // adjust horizontal scrollbar gadgets
9844 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
9847 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
9848 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
9851 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
9854 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
9857 // adjust vertical scrollbar gadgets
9858 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
9861 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
9863 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
9865 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
9868 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
9872 static void AdjustLevelScrollPosition(void)
9874 if (level_xpos < -1)
9876 if (level_xpos > lev_fieldx - ed_fieldx + 1)
9877 level_xpos = lev_fieldx - ed_fieldx + 1;
9878 if (lev_fieldx < ed_fieldx - 2)
9881 if (level_ypos < -1)
9883 if (level_ypos > lev_fieldy - ed_fieldy + 1)
9884 level_ypos = lev_fieldy - ed_fieldy + 1;
9885 if (lev_fieldy < ed_fieldy - 2)
9888 if (suppressBorderElement())
9895 static void AdjustEditorScrollbar(int id)
9897 struct GadgetInfo *gi = level_editor_gadget[id];
9898 int items_max, items_visible, item_position;
9900 if (id == GADGET_ID_SCROLL_HORIZONTAL)
9902 items_max = MAX(lev_fieldx + 2, ed_fieldx);
9903 items_visible = ed_fieldx;
9904 item_position = level_xpos + 1;
9908 items_max = MAX(lev_fieldy + 2, ed_fieldy);
9909 items_visible = ed_fieldy;
9910 item_position = level_ypos + 1;
9913 if (item_position > items_max - items_visible)
9914 item_position = items_max - items_visible;
9916 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9917 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9920 static void AdjustElementListScrollbar(void)
9922 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
9923 int items_max, items_visible, item_position;
9925 // correct position of element list scrollbar
9926 if (element_shift < 0)
9928 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
9929 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
9931 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
9932 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
9933 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
9935 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9936 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9937 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9940 static void ModifyEditorCounterValue(int counter_id, int new_value)
9942 int *counter_value = counterbutton_info[counter_id].value;
9943 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9944 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9946 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
9948 if (counter_value != NULL)
9949 *counter_value = gi->textinput.number_value;
9952 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
9954 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9955 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9957 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
9959 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
9960 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
9962 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
9963 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
9965 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
9966 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
9971 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
9973 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9974 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9975 int new_index_value = setSelectboxValue(selectbox_id, new_value);
9977 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
9980 static void ModifyEditorSelectboxOptions(int selectbox_id,
9981 struct ValueTextInfo *options)
9983 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9984 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9986 selectbox_info[selectbox_id].options = options;
9988 // set index to zero -- list may be shorter now (correct later, if needed)
9989 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
9990 GDI_SELECTBOX_OPTIONS, options, GDI_END);
9993 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
9995 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
9996 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9998 drawingarea_info[drawingarea_id].area_xsize = xsize;
9999 drawingarea_info[drawingarea_id].area_ysize = ysize;
10001 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10004 static void ModifyEditorElementList(void)
10008 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10011 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10013 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10014 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10015 struct GadgetDesign *gd = &gi->deco.design;
10016 int element = editor_elements[element_shift + i];
10017 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10021 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10023 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10029 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10031 int graphic = el2edimg(element);
10032 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10034 if (pos->x == -1 &&
10038 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10041 static void ModifyDrawingElementButton(int element, int id)
10043 struct GadgetInfo *gi = level_editor_gadget[id];
10044 Bitmap *deco_bitmap;
10045 int deco_x, deco_y;
10046 int tile_size = gi->deco.width;
10048 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10050 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10053 static void PickDrawingElement(int button, int element)
10058 struct XYTileSize *pos;
10060 } de, drawing_elements[] =
10062 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10063 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10064 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10067 if (button < 1 || button > 3)
10070 if (IS_MM_WALL(element))
10071 element = map_mm_wall_element(element);
10073 de = drawing_elements[button - 1];
10075 *de.new_element = element; // update global drawing element variable
10077 DrawDrawingElementGraphic(element, de.pos);
10078 ModifyDrawingElementButton(element, de.id);
10080 redraw_mask |= REDRAW_DOOR_1;
10083 static void RedrawDrawingElements(void)
10085 PickDrawingElement(1, new_element1);
10086 PickDrawingElement(2, new_element2);
10087 PickDrawingElement(3, new_element3);
10090 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10092 stick_element_properties_window = FALSE;
10094 SetMainBackgroundImage(IMG_UNDEFINED);
10097 UnmapLevelEditorFieldGadgets();
10099 AdjustDrawingAreaGadgets();
10100 AdjustLevelScrollPosition();
10101 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10102 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10104 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10106 MapMainDrawingArea();
10108 if (remap_toolbox_gadgets)
10110 UnmapLevelEditorToolboxCustomGadgets();
10111 MapLevelEditorToolboxDrawingGadgets();
10115 static void DrawDrawingWindow(void)
10117 DrawDrawingWindowExt(TRUE);
10120 static int getTabulatorBarWidth(void)
10122 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10123 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10125 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10128 static int getTabulatorBarHeight(void)
10130 return ED_TAB_BAR_HEIGHT;
10133 static Pixel getTabulatorBarColor(void)
10135 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10136 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10137 int gd_x = gd->x + gd_gi1->border.width / 2;
10138 int gd_y = gd->y + gd_gi1->height - 1;
10140 return GetPixel(gd->bitmap, gd_x, gd_y);
10143 static void DrawLevelConfigTabulatorGadgets(void)
10145 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10146 Pixel tab_color = getTabulatorBarColor();
10147 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10148 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10151 // draw additional "engine" tabulator when using native BD engine
10152 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10153 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10155 for (i = id_first; i <= id_last; i++)
10157 int gadget_id = textbutton_info[i].gadget_id;
10158 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10159 boolean active = (i != edit_mode_levelconfig);
10161 // draw background line below tabulator button
10162 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10164 // draw solid line below inactive tabulator buttons
10165 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10166 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10167 ED_GADGET_TINY_DISTANCE, tab_color);
10169 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10170 MapTextbuttonGadget(i);
10173 // draw little border line below tabulator buttons
10174 if (tab_color != BLACK_PIXEL) // black => transparent
10175 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10176 ED_GADGET_TINY_DISTANCE,
10177 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10180 static void DrawPropertiesTabulatorGadgets(void)
10182 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10183 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10184 int gd_x = gd->x + gd_gi1->border.width / 2;
10185 int gd_y = gd->y + gd_gi1->height - 1;
10186 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10187 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10188 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10191 // draw two config tabulators for player elements
10192 if (IS_PLAYER_ELEMENT(properties_element))
10193 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10195 // draw two config and one "change" tabulator for custom elements
10196 if (IS_CUSTOM_ELEMENT(properties_element))
10197 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10199 for (i = id_first; i <= id_last; i++)
10201 int gadget_id = textbutton_info[i].gadget_id;
10202 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10203 boolean active = (i != edit_mode_properties);
10205 // use "config 1" and "config 2" instead of "config" for players and CEs
10206 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10207 (IS_PLAYER_ELEMENT(properties_element) ||
10208 IS_CUSTOM_ELEMENT(properties_element)))
10211 // draw background line below tabulator button
10212 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10214 // draw solid line below inactive tabulator buttons
10215 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10216 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10217 ED_GADGET_TINY_DISTANCE, tab_color);
10219 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10220 MapTextbuttonGadget(i);
10223 // draw little border line below tabulator buttons
10224 if (tab_color != BLACK_PIXEL) // black => transparent
10225 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10226 ED_GADGET_TINY_DISTANCE,
10227 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10230 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10232 DrawText(SX + xpos, SY + ypos, text, font_nr);
10235 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10236 int xpos, int ypos)
10238 int font_width = getFontWidth(font_nr);
10239 int font_height = getFontHeight(font_nr);
10240 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10241 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10243 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10244 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10245 TRUE, FALSE, FALSE);
10248 static void DrawLevelConfigLevel(void)
10252 // draw counter gadgets
10253 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10254 MapCounterButtons(i);
10256 // draw checkbutton gadgets
10257 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10258 MapCheckbuttonGadget(i);
10260 // draw selectbox gadgets
10261 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10262 MapSelectboxGadget(i);
10264 // draw text input gadgets
10265 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10266 MapTextInputGadget(i);
10269 static char *getLevelSubdirFromSaveMode(int save_mode)
10271 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10272 return getNewUserLevelSubdir();
10274 return leveldir_current->subdir;
10277 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10279 char *directory_text = "Level set directory:";
10280 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10281 int font1_nr = FONT_TEXT_1;
10282 int font2_nr = FONT_TEXT_2;
10283 int font1_height = getFontHeight(font1_nr);
10284 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10285 int x = ED_LEVEL_SETTINGS_X(0);
10286 int y = ED_LEVEL_SETTINGS_Y(6);
10288 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10289 PrintInfoText(directory_name, font2_nr, x, y);
10292 static void DrawLevelConfigLevelSet(void)
10294 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10295 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10298 // draw counter gadgets
10299 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10300 MapCounterButtons(i);
10302 // draw checkbutton gadgets
10303 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10305 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10306 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10307 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10310 MapCheckbuttonGadget(i);
10313 // draw selectbox gadgets
10314 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10315 MapSelectboxGadget(i);
10317 // draw text input gadgets
10318 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10319 MapTextInputGadget(i);
10321 // draw textbutton gadgets
10322 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10325 DrawLevelConfigLevelSet_DirectoryInfo();
10328 static void DrawLevelConfigEditor(void)
10332 // draw counter gadgets
10333 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10334 MapCounterButtons(i);
10336 // draw checkbutton gadgets
10337 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10338 MapCheckbuttonGadget(i);
10340 // draw radiobutton gadgets
10341 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10342 MapRadiobuttonGadget(i);
10344 // draw drawing area
10345 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10347 // draw textbutton gadgets
10348 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10351 static void DrawLevelConfigEngine(void)
10355 // draw counter gadgets
10356 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10358 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10359 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10363 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10364 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10367 // draw checkbutton gadgets
10368 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10369 MapCheckbuttonGadget(i);
10371 // draw selectbox gadgets
10372 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10373 MapSelectboxGadget(i);
10376 static void DrawLevelConfigWindow(void)
10378 char *text = "Global Settings";
10379 int font_nr = FONT_TITLE_1;
10380 struct MenuPosInfo *pos = &editor.settings.headline;
10381 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10382 int sy = SY + pos->y;
10384 stick_element_properties_window = FALSE;
10386 SetAutomaticNumberOfGemsNeeded();
10388 UnmapLevelEditorFieldGadgets();
10390 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10393 DrawText(sx, sy, text, font_nr);
10395 DrawLevelConfigTabulatorGadgets();
10397 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10398 DrawLevelConfigLevel();
10399 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10400 DrawLevelConfigLevelSet();
10401 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10402 DrawLevelConfigEditor();
10403 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10404 DrawLevelConfigEngine();
10407 static void DrawCustomContentArea(void)
10409 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10410 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10411 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10412 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10413 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10414 int xoffset = ED_GADGET_SPACE_DISTANCE;
10416 // add distance for potential left text (without drawing area border)
10417 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10419 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10421 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10424 static void DrawCustomChangeContentArea(void)
10426 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10427 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10428 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10429 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10430 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10431 int xoffset = ED_GADGET_SPACE_DISTANCE;
10433 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10435 MapDrawingArea(id);
10438 static void RemoveElementContentArea(int id, int font_height)
10440 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10442 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10443 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10444 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10445 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10446 ED_GADGET_TEXT_DISTANCE + font_height);
10449 static void DrawYamYamContentAreas(void)
10451 int font_nr = FONT_TEXT_1;
10452 int font_height = getFontHeight(font_nr);
10453 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10454 int yoffset = (tilesize - font_height) / 2;
10455 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10456 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10459 // display counter to choose number of element content areas
10460 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10462 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10464 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10466 if (i < level.num_yamyam_contents)
10468 MapDrawingArea(id);
10472 UnmapDrawingArea(id);
10474 // delete content areas in case of reducing number of them
10475 RemoveElementContentArea(id, font_height);
10479 DrawText(x, y + 0 * tilesize, "content", font_nr);
10480 DrawText(x, y + 1 * tilesize, "when", font_nr);
10481 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10484 static void DrawMagicBallContentAreas(void)
10486 int font_nr = FONT_TEXT_1;
10487 int font_height = getFontHeight(font_nr);
10488 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10489 int yoffset = (tilesize - font_height) / 2;
10490 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10491 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10494 // display counter to choose number of element content areas
10495 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10497 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10499 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10501 if (i < level.num_ball_contents)
10503 MapDrawingArea(id);
10507 UnmapDrawingArea(id);
10509 // delete content areas in case of reducing number of them
10510 RemoveElementContentArea(id, font_height);
10514 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10515 DrawText(x, y + 1 * tilesize, "when", font_nr);
10516 DrawText(x, y + 2 * tilesize, "active", font_nr);
10519 static void DrawAndroidElementArea(void)
10521 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10522 int num_elements = level.num_android_clone_elements;
10523 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10524 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10525 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10526 int xsize = MAX_ANDROID_ELEMENTS;
10529 // display counter to choose number of element areas
10530 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10532 if (drawingarea_info[id].text_left != NULL)
10533 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10535 UnmapDrawingArea(id);
10537 ModifyEditorDrawingArea(id, num_elements, 1);
10539 // delete content areas in case of reducing number of them
10540 DrawBackground(sx, sy,
10541 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10542 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10544 MapDrawingArea(id);
10547 static void DrawGroupElementArea(void)
10549 int id = ED_DRAWING_ID_GROUP_CONTENT;
10550 int num_elements = group_element_info.num_elements;
10551 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10552 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10553 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10554 int xsize = MAX_ELEMENTS_IN_GROUP;
10557 if (drawingarea_info[id].text_left != NULL)
10558 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10560 UnmapDrawingArea(id);
10562 ModifyEditorDrawingArea(id, num_elements, 1);
10564 // delete content areas in case of reducing number of them
10565 DrawBackground(sx, sy,
10566 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10567 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10569 MapDrawingArea(id);
10572 static void DrawPlayerInitialInventoryArea(int element)
10574 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
10575 int player_nr = GET_PLAYER_NR(element);
10576 int num_elements = level.initial_inventory_size[player_nr];
10577 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10578 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10579 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10580 int xsize = MAX_INITIAL_INVENTORY_SIZE;
10583 // determine horizontal position to the right of specified gadget
10584 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
10585 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
10586 ED_DRAWINGAREA_TEXT_DISTANCE);
10588 // determine horizontal offset for leading text
10589 if (drawingarea_info[id].text_left != NULL)
10590 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10592 UnmapDrawingArea(id);
10594 ModifyEditorDrawingArea(id, num_elements, 1);
10596 // delete content areas in case of reducing number of them
10597 DrawBackground(sx, sy,
10598 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10599 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10601 MapDrawingArea(id);
10604 static void DrawMMBallContentArea(void)
10606 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
10607 int num_elements = level.num_mm_ball_contents;
10608 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10609 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10610 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10611 int xsize = MAX_MM_BALL_CONTENTS;
10614 if (drawingarea_info[id].text_left != NULL)
10615 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10617 UnmapDrawingArea(id);
10619 ModifyEditorDrawingArea(id, num_elements, 1);
10621 // delete content areas in case of reducing number of them
10622 DrawBackground(sx, sy,
10623 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10624 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10626 MapDrawingArea(id);
10629 static void DrawEnvelopeTextArea(int envelope_nr)
10631 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
10632 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
10636 DrawBackground(gi->x, gi->y,
10637 gi->textarea.crop_width, gi->textarea.crop_height);
10639 if (envelope_nr != -1)
10640 textarea_info[id].value = level.envelope[envelope_nr].text;
10642 ModifyGadget(gi, GDI_AREA_SIZE,
10643 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
10644 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
10647 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
10650 static void DrawPropertiesInfo(void)
10659 // configurable properties
10661 { EP_WALKABLE_OVER, "- player can walk over it" },
10662 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
10663 { EP_WALKABLE_UNDER, "- player can walk under it" },
10664 { EP_PASSABLE_OVER, "- player can pass over it" },
10665 { EP_PASSABLE_INSIDE, "- player can pass through it" },
10666 { EP_PASSABLE_UNDER, "- player can pass under it" },
10667 { EP_PROTECTED, "- player is protected by it" },
10669 { EP_DIGGABLE, "- can be digged away" },
10670 { EP_COLLECTIBLE, "- can be collected" },
10671 { EP_DROPPABLE, "- can be dropped after collecting" },
10672 { EP_THROWABLE, "- can be thrown after collecting" },
10673 { EP_PUSHABLE, "- can be pushed" },
10675 { EP_CAN_FALL, "- can fall" },
10676 { EP_CAN_MOVE, "- can move" },
10678 { EP_CAN_SMASH_PLAYER, "- can smash player" },
10680 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
10682 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
10684 { EP_SLIPPERY, "- slippery for falling elements" },
10685 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
10687 { EP_DONT_RUN_INTO, "- deadly when running into" },
10688 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
10689 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
10690 { EP_DONT_TOUCH, "- deadly when touching" },
10692 { EP_INDESTRUCTIBLE, "- indestructible" },
10694 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
10695 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
10696 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
10698 { EP_CAN_CHANGE, "- can change to other element" },
10700 // pre-defined properties
10701 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
10702 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
10703 { EP_SWITCHABLE, "- can be switched" },
10705 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
10710 char *filename = getElementDescriptionFilename(properties_element);
10711 char *num_elements_text = "In this level: ";
10712 char *num_similar_text = "Similar tiles: ";
10713 char *properties_text = "Standard properties: ";
10714 char *description_text = "Description:";
10715 char *no_description_text = "No description available.";
10716 char *none_text = "None";
10718 int num_elements_in_level = 0;
10719 int num_similar_in_level = 0;
10720 int num_hires_tiles_in_level = 0;
10721 int num_standard_properties = 0;
10722 int font1_nr = FONT_TEXT_1;
10723 int font2_nr = FONT_TEXT_2;
10724 int font1_width = getFontWidth(font1_nr);
10725 int font1_height = getFontHeight(font1_nr);
10726 int font2_height = getFontHeight(font2_nr);
10727 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
10728 int font2_yoffset = (font1_height - font2_height) / 2;
10729 int num_elements_text_len = strlen(num_elements_text) * font1_width;
10730 int num_similar_text_len = strlen(num_similar_text) * font1_width;
10731 int properties_text_len = strlen(properties_text) * font1_width;
10732 int xpos = ED_ELEMENT_SETTINGS_X(0);
10733 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10736 if (setup.editor.show_element_token)
10738 int font3_nr = FONT_TEXT_3;
10739 int font3_height = getFontHeight(font3_nr);
10741 DrawTextF(xpos, ypos, font3_nr,
10742 "[%s]", element_info[properties_element].token_name);
10744 ypos += 2 * font3_height;
10747 // ----- print number of elements / percentage of this element in level
10749 for (y = 0; y < lev_fieldy; y++)
10751 for (x = 0; x < lev_fieldx; x++)
10753 if (Tile[x][y] == properties_element)
10755 num_elements_in_level++;
10757 else if (IS_MM_WALL(Tile[x][y]) &&
10758 map_mm_wall_element(Tile[x][y]) == properties_element)
10760 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
10765 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10767 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
10769 if (num_hires_tiles_in_level > 0)
10770 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10771 "%d wall tiles", num_hires_tiles_in_level);
10772 else if (num_elements_in_level > 0)
10773 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10774 "%d (%.2f %%)", num_elements_in_level, percentage);
10776 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10779 // ----- print number of similar elements / percentage of them in level
10781 for (y = 0; y < lev_fieldy; y++)
10783 for (x = 0; x < lev_fieldx; x++)
10785 if (strEqual(element_info[Tile[x][y]].class_name,
10786 element_info[properties_element].class_name))
10788 num_similar_in_level++;
10793 if (num_similar_in_level != num_elements_in_level)
10795 ypos += 1 * MAX(font1_height, font2_height);
10797 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10799 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
10801 if (num_similar_in_level > 0)
10802 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10803 "%d (%.2f %%)", num_similar_in_level, percentage);
10805 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10809 ypos += 2 * MAX(font1_height, font2_height);
10811 // ----- print standard properties of this element
10813 DrawTextS(xpos, ypos, font1_nr, properties_text);
10815 ypos += line1_height;
10817 for (i = 0; properties[i].value != -1; i++)
10819 if (!HAS_PROPERTY(properties_element, properties[i].value))
10822 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
10824 ypos += font2_height;
10826 num_standard_properties++;
10829 if (num_standard_properties == 0)
10831 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
10832 font2_nr, none_text);
10834 ypos -= (line1_height - font1_height);
10837 ypos += MAX(font1_height, font2_height);
10839 // ----- print special description of this element
10841 PrintInfoText(description_text, font1_nr, xpos, ypos);
10843 ypos += line1_height;
10845 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
10846 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
10849 #define TEXT_COLLECTING "Score for collecting"
10850 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
10851 #define TEXT_SMASHING "Score for smashing"
10852 #define TEXT_SLURPING "Score for slurping robot"
10853 #define TEXT_CRACKING "Score for cracking"
10854 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
10855 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
10856 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
10857 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
10858 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
10859 #define TEXT_DURATION "Duration when activated"
10860 #define TEXT_DELAY_ON "Delay before activating"
10861 #define TEXT_DELAY_OFF "Delay before deactivating"
10862 #define TEXT_DELAY_CHANGING "Delay before changing"
10863 #define TEXT_DELAY_EXPLODING "Delay before exploding"
10864 #define TEXT_DELAY_MOVING "Delay before moving"
10865 #define TEXT_BALL_DELAY "Element generation delay"
10866 #define TEXT_MOVE_SPEED "Speed of android moving"
10867 #define TEXT_CLONE_SPEED "Speed of android cloning"
10868 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
10869 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
10870 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
10871 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
10872 #define TEXT_TIME_BONUS "Extra time to solve level"
10873 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
10874 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
10875 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
10876 #define TEXT_RANDOM_SEED "slime random number seed"
10877 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
10886 } elements_with_counter[] =
10888 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
10889 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
10890 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
10891 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
10892 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
10893 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10894 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
10895 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
10896 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
10897 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
10898 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
10899 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10900 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
10901 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10902 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10903 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
10904 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10905 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
10906 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10907 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10908 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
10909 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10910 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10911 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10912 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10913 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10914 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10915 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10916 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10917 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10918 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10919 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10920 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10921 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10922 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10923 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
10924 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
10925 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10926 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
10927 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10928 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10929 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10930 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10931 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10932 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
10933 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10934 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10935 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
10936 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10937 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10938 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
10939 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
10940 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
10941 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10942 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10943 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10944 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10945 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10946 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10947 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10948 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10949 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
10950 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
10951 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
10952 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
10953 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
10954 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10955 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
10956 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
10957 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
10958 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10959 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10960 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10961 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10962 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10963 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10964 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10965 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10966 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10967 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10968 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
10969 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
10970 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
10972 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
10974 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
10975 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
10976 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
10978 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
10980 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10981 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10982 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10983 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
10984 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10985 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10986 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
10987 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
10988 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
10989 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
10990 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
10992 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
10994 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
10996 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
10998 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11000 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11002 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11003 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11004 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11005 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11006 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11007 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11008 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11009 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11010 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11011 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11012 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11013 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11014 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11015 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11016 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11017 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11018 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11019 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11020 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11021 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11022 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11023 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11024 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11025 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11026 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11031 static boolean checkPropertiesConfig(int element)
11035 // special case: empty space customization only available in R'n'D game engine
11036 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11039 // special case: BD style rock customization only available in BD game engine
11040 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11043 if (IS_GEM(element) ||
11044 IS_CUSTOM_ELEMENT(element) ||
11045 IS_GROUP_ELEMENT(element) ||
11046 IS_EMPTY_ELEMENT(element) ||
11047 IS_BALLOON_ELEMENT(element) ||
11048 IS_ENVELOPE(element) ||
11049 IS_MM_ENVELOPE(element) ||
11050 IS_MM_MCDUFFIN(element) ||
11051 IS_DF_LASER(element) ||
11052 IS_PLAYER_ELEMENT(element) ||
11053 IS_BD_PLAYER_ELEMENT(element) ||
11054 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11055 HAS_EDITOR_CONTENT(element) ||
11056 CAN_GROW(element) ||
11057 COULD_MOVE_INTO_ACID(element) ||
11058 MAYBE_DONT_COLLIDE_WITH(element) ||
11059 element == EL_BD_ROCK ||
11060 element == EL_BD_MEGA_ROCK ||
11061 element == EL_BD_SWEET ||
11062 element == EL_BD_VOODOO_DOLL)
11068 for (i = 0; elements_with_counter[i].element != -1; i++)
11069 if (elements_with_counter[i].element == element)
11076 static void SetAutomaticNumberOfGemsNeeded(void)
11080 if (!level.auto_count_gems)
11083 level.gems_needed = 0;
11085 for (x = 0; x < lev_fieldx; x++)
11087 for (y = 0; y < lev_fieldy; y++)
11089 int element = Tile[x][y];
11094 case EL_EMERALD_YELLOW:
11095 case EL_EMERALD_RED:
11096 case EL_EMERALD_PURPLE:
11097 case EL_BD_DIAMOND:
11098 case EL_WALL_EMERALD:
11099 case EL_WALL_EMERALD_YELLOW:
11100 case EL_WALL_EMERALD_RED:
11101 case EL_WALL_EMERALD_PURPLE:
11102 case EL_WALL_BD_DIAMOND:
11104 case EL_SP_INFOTRON:
11107 level.gems_needed++;
11111 case EL_WALL_DIAMOND:
11112 level.gems_needed += 3;
11116 case EL_WALL_PEARL:
11117 level.gems_needed += 5;
11121 case EL_WALL_CRYSTAL:
11122 level.gems_needed += 8;
11131 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11134 static void DrawPropertiesConfig(void)
11136 boolean draw_footer_line = FALSE;
11137 int max_num_element_counters = 4;
11138 int num_element_counters = 0;
11141 if (!checkPropertiesConfig(properties_element))
11143 int xpos = ED_ELEMENT_SETTINGS_X(0);
11144 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11146 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11151 // check if there are elements where a value can be chosen for
11152 for (i = 0; elements_with_counter[i].element != -1; i++)
11154 if (elements_with_counter[i].element != properties_element)
11157 // special case: score for extra diamonds only available in BD game engine
11158 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11159 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11160 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11163 // special case: some amoeba counters only available in BD game engine
11164 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11165 elements_with_counter[i].value != &level.amoeba_speed &&
11166 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11169 // special case: some amoeba counters only available in R'n'D game engine
11170 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11171 elements_with_counter[i].value == &level.amoeba_speed &&
11172 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11175 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11177 counterbutton_info[counter_id].y =
11178 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11179 (CAN_GROW(properties_element) ? 1 : 0) +
11180 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11181 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11182 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11183 (properties_element == EL_BD_SLIME ? 1 : 0) +
11184 (properties_element == EL_BD_ACID ? 1 : 0) +
11185 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11186 num_element_counters);
11188 // special case: set amoeba counters for BD game engine separately
11189 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11190 (properties_element == EL_BD_AMOEBA_2))
11191 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11193 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11194 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11195 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11196 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11198 // default: counter values between 0 and 999
11199 if (counterbutton_info[counter_id].max_value == 0)
11200 counterbutton_info[counter_id].max_value = 999;
11202 MapCounterButtons(counter_id);
11204 num_element_counters++;
11205 if (num_element_counters >= max_num_element_counters)
11209 if (HAS_EDITOR_CONTENT(properties_element))
11211 // draw stickybutton gadget
11212 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11214 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11216 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11217 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11219 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11220 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11222 else if (properties_element == EL_BD_AMOEBA_2)
11224 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11225 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11226 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11228 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11229 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11230 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11231 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11233 else if (IS_AMOEBOID(properties_element))
11234 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11235 else if (properties_element == EL_BD_ACID)
11237 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
11238 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
11240 else if (properties_element == EL_YAMYAM ||
11241 properties_element == EL_YAMYAM_LEFT ||
11242 properties_element == EL_YAMYAM_RIGHT ||
11243 properties_element == EL_YAMYAM_UP ||
11244 properties_element == EL_YAMYAM_DOWN)
11245 DrawYamYamContentAreas();
11246 else if (properties_element == EL_EMC_MAGIC_BALL)
11248 DrawMagicBallContentAreas();
11250 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11251 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11253 else if (properties_element == EL_EMC_ANDROID)
11254 DrawAndroidElementArea();
11255 else if (properties_element == EL_MM_GRAY_BALL)
11257 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11258 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11259 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11260 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11262 DrawMMBallContentArea();
11266 if (IS_PLAYER_ELEMENT(properties_element))
11268 int player_nr = GET_PLAYER_NR(properties_element);
11270 // these properties can be set for every player individually
11272 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11274 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11275 &level.start_element[player_nr];
11276 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11277 &level.artwork_element[player_nr];
11278 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11279 &level.explosion_element[player_nr];
11281 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11282 &level.use_start_element[player_nr];
11283 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11284 &level.use_artwork_element[player_nr];
11285 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11286 &level.use_explosion_element[player_nr];
11287 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11288 &level.initial_player_gravity[player_nr];
11290 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11291 &level.initial_player_stepsize[player_nr];
11293 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11294 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11295 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11296 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11297 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11298 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11299 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11300 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11301 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11302 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11303 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11304 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11305 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11306 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11307 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11309 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11310 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11311 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11313 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11315 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11317 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11318 &level.initial_inventory_content[player_nr][0];
11320 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11321 &level.initial_inventory_size[player_nr];
11323 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11324 &level.use_initial_inventory[player_nr];
11326 // draw checkbutton gadgets
11327 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11328 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11329 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11331 // draw counter gadgets
11332 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11334 // draw drawing area gadgets
11335 DrawPlayerInitialInventoryArea(properties_element);
11339 if (IS_BD_PLAYER_ELEMENT(properties_element))
11341 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11342 ED_ELEMENT_SETTINGS_YPOS(2);
11343 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11344 ED_ELEMENT_SETTINGS_YPOS(3);
11345 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11346 ED_ELEMENT_SETTINGS_YPOS(4);
11348 // draw checkbutton gadgets
11349 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11350 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
11351 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11353 // draw counter gadgets
11354 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11355 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11357 // draw drawing area gadgets
11358 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
11361 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11363 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11364 ED_ELEMENT_SETTINGS_YPOS(0);
11365 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11366 ED_ELEMENT_SETTINGS_YPOS(1);
11368 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11369 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11372 if (properties_element == EL_BD_MEGA_ROCK ||
11373 properties_element == EL_BD_SWEET)
11375 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11376 ED_ELEMENT_SETTINGS_YPOS(0);
11377 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11378 ED_ELEMENT_SETTINGS_YPOS(1);
11380 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11381 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11384 if (properties_element == EL_BD_VOODOO_DOLL)
11386 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
11387 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
11388 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
11389 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
11392 if (properties_element == EL_BD_SLIME)
11394 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
11397 if (properties_element == EL_BD_MAGIC_WALL)
11399 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11400 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11403 // special case: slippery walls option for gems only available in R'n'D game engine
11404 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11405 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11407 if (properties_element == EL_EM_DYNAMITE)
11408 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11410 if (COULD_MOVE_INTO_ACID(properties_element) &&
11411 !IS_PLAYER_ELEMENT(properties_element) &&
11412 (!IS_CUSTOM_ELEMENT(properties_element) ||
11413 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
11415 // set position for checkbutton for "can move into acid"
11416 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
11417 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
11418 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
11419 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
11420 IS_BALLOON_ELEMENT(properties_element) ||
11421 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11423 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
11426 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
11427 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
11429 if (properties_element == EL_SPRING ||
11430 properties_element == EL_SPRING_LEFT ||
11431 properties_element == EL_SPRING_RIGHT)
11432 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
11434 if (properties_element == EL_TIME_ORB_FULL)
11435 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
11437 if (properties_element == EL_GAME_OF_LIFE ||
11438 properties_element == EL_BIOMAZE)
11439 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
11441 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11443 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
11444 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11446 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
11449 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
11450 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
11452 if (properties_element == EL_SOKOBAN_OBJECT)
11453 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
11455 if (properties_element == EL_SOKOBAN_OBJECT ||
11456 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
11457 properties_element == EL_SOKOBAN_FIELD_FULL)
11459 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
11460 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
11463 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
11466 if (IS_BALLOON_ELEMENT(properties_element))
11467 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
11469 if (IS_ENVELOPE(properties_element) ||
11470 IS_MM_ENVELOPE(properties_element))
11472 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
11473 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
11474 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
11475 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
11476 int envelope_nr = ENVELOPE_NR(properties_element);
11478 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
11479 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
11481 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
11482 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
11484 // display counter to choose size of envelope text area
11485 MapCounterButtons(counter1_id);
11486 MapCounterButtons(counter2_id);
11488 // display checkbuttons to choose auto-wrap and alignment properties
11489 MapCheckbuttonGadget(button1_id);
11490 MapCheckbuttonGadget(button2_id);
11492 DrawEnvelopeTextArea(envelope_nr);
11495 if (IS_MM_MCDUFFIN(properties_element))
11497 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
11498 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
11499 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
11502 if (IS_DF_LASER(properties_element))
11504 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
11505 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
11506 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
11509 if (IS_CUSTOM_ELEMENT(properties_element))
11511 // draw stickybutton gadget
11512 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11514 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11516 // draw checkbutton gadgets
11517 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
11518 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
11519 MapCheckbuttonGadget(i);
11521 // draw counter gadgets
11522 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
11523 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
11524 MapCounterButtons(i);
11526 // draw selectbox gadgets
11527 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
11528 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
11529 MapSelectboxGadget(i);
11531 // draw textbutton gadgets
11532 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11534 // draw text input gadgets
11535 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11537 // draw drawing area gadgets
11538 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11540 draw_footer_line = TRUE;
11542 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11544 // draw checkbutton gadgets
11545 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
11546 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
11547 MapCheckbuttonGadget(i);
11549 // draw counter gadgets
11550 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
11551 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
11552 MapCounterButtons(i);
11554 // draw selectbox gadgets
11555 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
11556 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
11557 MapSelectboxGadget(i);
11559 // draw drawing area gadgets
11560 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
11561 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
11562 DrawCustomContentArea();
11565 else if (IS_GROUP_ELEMENT(properties_element))
11567 // draw stickybutton gadget
11568 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11570 // draw checkbutton gadgets
11571 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11572 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11574 // draw counter gadgets
11575 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
11577 // draw selectbox gadgets
11578 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
11580 // draw textbutton gadgets
11581 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11583 // draw drawing area gadgets
11584 DrawGroupElementArea();
11586 // draw text input gadgets
11587 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11589 // draw drawing area gadgets
11590 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11592 draw_footer_line = TRUE;
11594 else if (IS_EMPTY_ELEMENT(properties_element))
11596 // draw stickybutton gadget
11597 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11599 // draw checkbutton gadgets
11600 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11601 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11603 // draw textbutton gadgets
11604 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11606 // draw drawing area gadgets
11607 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11609 draw_footer_line = TRUE;
11612 // draw little footer border line above CE/GE use/save template gadgets
11613 if (draw_footer_line)
11615 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
11616 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
11617 int gd_x = gd->x + gd_gi1->border.width / 2;
11618 int gd_y = gd->y + gd_gi1->height - 1;
11619 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
11621 if (tab_color != BLACK_PIXEL) // black => transparent
11622 FillRectangle(drawto,
11623 SX + ED_ELEMENT_SETTINGS_X(0),
11624 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
11626 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11630 static void DrawPropertiesChangeDrawingAreas(void)
11632 if (IS_CUSTOM_ELEMENT(properties_element))
11634 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
11635 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
11636 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
11638 DrawCustomChangeContentArea();
11641 redraw_mask |= REDRAW_FIELD;
11644 static void DrawPropertiesChange(void)
11648 // needed to initially set selectbox options for special action options
11649 setSelectboxSpecialActionOptions();
11651 // draw stickybutton gadget
11652 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11654 // draw checkbutton gadgets
11655 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
11656 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
11657 MapCheckbuttonGadget(i);
11659 // draw counter gadgets
11660 for (i = ED_COUNTER_ID_CHANGE_FIRST;
11661 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
11662 MapCounterButtons(i);
11664 // draw selectbox gadgets
11665 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
11666 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
11667 MapSelectboxGadget(i);
11669 // draw textbutton gadgets
11670 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
11671 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
11672 MapTextbuttonGadget(i);
11674 // draw graphicbutton gadgets
11675 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
11676 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
11677 MapGraphicbuttonGadget(i);
11679 // draw drawing area gadgets
11680 DrawPropertiesChangeDrawingAreas();
11683 static void DrawEditorElementAnimation(int x, int y)
11685 int graphic = el2img(properties_element);
11686 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
11687 custom_element.ce_value_fixed_initial :
11688 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
11689 custom_element.collect_score_initial : FrameCounter);
11691 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
11694 static void DrawEditorElementName(int x, int y, int font_nr)
11696 char *element_name = getElementInfoText(properties_element);
11697 int font_width = getFontWidth(font_nr);
11698 int font_height = getFontHeight(font_nr);
11699 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
11700 int max_chars_per_line = max_text_width / font_width;
11702 if (strlen(element_name) <= max_chars_per_line)
11703 DrawTextS(x, y, font_nr, element_name);
11706 char buffer[max_chars_per_line + 1];
11707 int next_pos = max_chars_per_line;
11709 strncpy(buffer, element_name, max_chars_per_line);
11710 buffer[max_chars_per_line] = '\0';
11712 if (element_name[max_chars_per_line] == ' ')
11718 for (i = max_chars_per_line - 1; i >= 0; i--)
11719 if (buffer[i] == ' ')
11722 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
11729 DrawTextS(x, y - font_height / 2, font_nr, buffer);
11731 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
11732 buffer[max_chars_per_line] = '\0';
11734 DrawTextS(x, y + font_height / 2, font_nr, buffer);
11738 static void DrawPropertiesWindow(void)
11740 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
11741 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
11742 int border_size = gd->border_size;
11743 int font_nr = FONT_TEXT_1;
11744 int font_height = getFontHeight(font_nr);
11745 int xoffset = TILEX + element_border + 3 * border_size;
11746 int yoffset = (TILEY - font_height) / 2;
11747 int x1 = editor.settings.element_graphic.x + element_border;
11748 int y1 = editor.settings.element_graphic.y + element_border;
11749 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
11750 editor.settings.element_name.x);
11751 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
11752 editor.settings.element_name.y);
11753 char *text = "Element Settings";
11754 int font2_nr = FONT_TITLE_1;
11755 struct MenuPosInfo *pos = &editor.settings.headline;
11756 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
11757 int sy = SY + pos->y;
11759 stick_element_properties_window = FALSE;
11761 // make sure that previous properties edit mode exists for this element
11762 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
11763 !IS_CUSTOM_ELEMENT(properties_element))
11764 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
11766 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
11767 !IS_PLAYER_ELEMENT(properties_element) &&
11768 !IS_CUSTOM_ELEMENT(properties_element))
11769 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
11771 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
11772 (IS_PLAYER_ELEMENT(properties_element) ||
11773 IS_CUSTOM_ELEMENT(properties_element)))
11774 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
11776 CopyElementPropertiesToEditor(properties_element);
11778 UnmapLevelEditorFieldGadgets();
11779 UnmapLevelEditorToolboxDrawingGadgets();
11780 UnmapLevelEditorToolboxCustomGadgets();
11782 MapLevelEditorToolboxCustomGadgetsIfNeeded();
11784 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11787 DrawText(sx, sy, text, font2_nr);
11789 FrameCounter = 0; // restart animation frame counter
11791 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
11792 DrawEditorElementAnimation(SX + x1, SY + y1);
11793 DrawEditorElementName(x2, y2, font_nr);
11795 DrawPropertiesTabulatorGadgets();
11797 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
11798 DrawPropertiesInfo();
11799 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
11800 DrawPropertiesChange();
11801 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
11802 DrawPropertiesConfig();
11805 static void DrawPaletteWindow(void)
11809 UnmapLevelEditorFieldGadgets();
11811 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11814 // map buttons to select elements
11815 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
11816 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
11817 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
11818 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
11819 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
11822 static void UpdateCustomElementGraphicGadgets(void)
11826 InitElementPropertiesGfxElement();
11828 ModifyEditorElementList();
11829 RedrawDrawingElements();
11831 // force redraw of all mapped drawing area gadgets
11832 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
11834 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
11841 static int getOpenDirectionFromTube(int element)
11845 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
11846 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
11847 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
11848 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
11849 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
11850 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
11851 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
11852 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
11853 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
11854 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
11855 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
11861 static int getTubeFromOpenDirection(int direction)
11865 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
11866 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
11867 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
11868 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
11869 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
11870 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
11871 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
11872 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
11873 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
11874 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
11875 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
11877 // if only one direction, fall back to simple tube with that direction
11878 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
11879 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
11880 case (MV_UP): return EL_TUBE_VERTICAL;
11881 case (MV_DOWN): return EL_TUBE_VERTICAL;
11887 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
11889 int element_new = getTubeFromOpenDirection(direction);
11891 return (element_new != EL_EMPTY ? element_new : element_old);
11894 static int getOpenDirectionFromBelt(int element)
11896 int belt_dir = getBeltDirFromBeltElement(element);
11898 return (belt_dir == MV_LEFT ? MV_RIGHT :
11899 belt_dir == MV_RIGHT ? MV_LEFT :
11900 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
11903 static int getBeltFromNrAndOpenDirection(int nr, int direction)
11905 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
11906 direction == MV_RIGHT ? MV_LEFT :
11907 direction == MV_HORIZONTAL ? MV_NONE : direction);
11909 if (direction == MV_NONE)
11912 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
11915 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
11918 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
11920 return (element_new != EL_EMPTY ? element_new : element_old);
11923 static int getOpenDirectionFromPool(int element)
11927 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
11928 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
11929 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
11930 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
11931 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
11932 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
11938 static int getPoolFromOpenDirection(int direction)
11942 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
11943 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
11944 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
11945 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
11946 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
11947 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
11953 static int getPoolFromOpenDirectionExt(int direction, int help_element)
11955 int element = getPoolFromOpenDirection(direction);
11956 int help_direction = getOpenDirectionFromPool(help_element);
11958 if (element == EL_EMPTY)
11960 int help_direction_vertical = help_direction & MV_VERTICAL;
11962 element = getPoolFromOpenDirection(direction | help_direction_vertical);
11965 if (element == EL_EMPTY)
11967 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
11969 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
11975 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
11977 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
11979 return (element_new != EL_EMPTY ? element_new : element_old);
11982 static int getOpenDirectionFromPillar(int element)
11986 case EL_EMC_WALL_1: return (MV_DOWN);
11987 case EL_EMC_WALL_2: return (MV_VERTICAL);
11988 case EL_EMC_WALL_3: return (MV_UP);
11994 static int getPillarFromOpenDirection(int direction)
11998 case (MV_DOWN): return EL_EMC_WALL_1;
11999 case (MV_VERTICAL): return EL_EMC_WALL_2;
12000 case (MV_UP): return EL_EMC_WALL_3;
12006 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
12008 int element_new = getPillarFromOpenDirection(direction);
12010 return (element_new != EL_EMPTY ? element_new : element_old);
12013 static int getOpenDirectionFromSteel2(int element)
12017 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
12018 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
12019 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
12020 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
12021 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
12022 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
12023 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
12024 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12030 static int getSteel2FromOpenDirection(int direction)
12034 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12035 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12036 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12037 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12038 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12039 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12040 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12041 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12047 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12049 int element_new = getSteel2FromOpenDirection(direction);
12051 return (element_new != EL_EMPTY ? element_new : element_old);
12054 static int getOpenDirectionFromChip(int element)
12058 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12059 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12060 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12061 case EL_SP_CHIP_TOP: return (MV_DOWN);
12062 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12068 static int getChipFromOpenDirection(int direction)
12072 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12073 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12074 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12075 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12076 case (MV_DOWN): return EL_SP_CHIP_TOP;
12082 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12084 int element_new = getChipFromOpenDirection(direction);
12086 return (element_new != EL_EMPTY ? element_new : element_old);
12089 static int getClosedTube(int x, int y)
12091 struct XY *xy = xy_directions;
12092 int element_old = IntelliDrawBuffer[x][y];
12093 int direction_old = getOpenDirectionFromTube(element_old);
12094 int direction_new = MV_NONE;
12097 for (i = 0; i < NUM_DIRECTIONS; i++)
12099 int xx = x + xy[i].x;
12100 int yy = y + xy[i].y;
12101 int dir = MV_DIR_FROM_BIT(i);
12102 int dir_opposite = MV_DIR_OPPOSITE(dir);
12104 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12105 (direction_old & dir) &&
12106 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12107 direction_new |= dir;
12110 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12113 static int getClosedBelt(int x, int y)
12115 struct XY *xy = xy_directions;
12116 int element_old = IntelliDrawBuffer[x][y];
12117 int nr = getBeltNrFromBeltElement(element_old);
12118 int direction_old = getOpenDirectionFromBelt(element_old);
12119 int direction_new = MV_NONE;
12122 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12124 int xx = x + xy[i].x;
12125 int yy = y + xy[i].y;
12126 int dir = MV_DIR_FROM_BIT(i);
12127 int dir_opposite = MV_DIR_OPPOSITE(dir);
12129 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12130 (direction_old & dir) &&
12131 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12132 direction_new |= dir;
12135 return getBeltFromNrAndOpenDirection(nr, direction_new);
12138 static int getClosedPool(int x, int y)
12140 struct XY *xy = xy_directions;
12141 int element_old = IntelliDrawBuffer[x][y];
12142 int direction_old = getOpenDirectionFromPool(element_old);
12143 int direction_new = MV_NONE;
12146 for (i = 0; i < NUM_DIRECTIONS; i++)
12148 int xx = x + xy[i].x;
12149 int yy = y + xy[i].y;
12150 int dir = MV_DIR_FROM_BIT(i);
12151 int dir_opposite = MV_DIR_OPPOSITE(dir);
12153 if (IN_LEV_FIELD(xx, yy) &&
12154 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12155 (direction_old & dir) &&
12156 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12157 direction_new |= dir;
12160 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12163 static int getClosedPillar(int x, int y)
12165 struct XY *xy = xy_directions;
12166 int element_old = IntelliDrawBuffer[x][y];
12167 int direction_old = getOpenDirectionFromPillar(element_old);
12168 int direction_new = MV_NONE;
12171 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12173 int xx = x + xy[i].x;
12174 int yy = y + xy[i].y;
12175 int dir = MV_DIR_FROM_BIT(i);
12176 int dir_opposite = MV_DIR_OPPOSITE(dir);
12178 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12179 (direction_old & dir) &&
12180 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12181 direction_new |= dir;
12184 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12187 static int getClosedSteel2(int x, int y)
12189 struct XY *xy = xy_directions;
12190 int element_old = IntelliDrawBuffer[x][y];
12191 int direction_old = getOpenDirectionFromSteel2(element_old);
12192 int direction_new = MV_NONE;
12195 for (i = 0; i < NUM_DIRECTIONS; i++)
12197 int xx = x + xy[i].x;
12198 int yy = y + xy[i].y;
12199 int dir = MV_DIR_FROM_BIT(i);
12200 int dir_opposite = MV_DIR_OPPOSITE(dir);
12202 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12203 (direction_old & dir) &&
12204 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12205 direction_new |= dir;
12208 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12211 static int getClosedChip(int x, int y)
12213 struct XY *xy = xy_directions;
12214 int element_old = IntelliDrawBuffer[x][y];
12215 int direction_old = getOpenDirectionFromChip(element_old);
12216 int direction_new = MV_NONE;
12219 for (i = 0; i < NUM_DIRECTIONS; i++)
12221 int xx = x + xy[i].x;
12222 int yy = y + xy[i].y;
12223 int dir = MV_DIR_FROM_BIT(i);
12224 int dir_opposite = MV_DIR_OPPOSITE(dir);
12226 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12227 (direction_old & dir) &&
12228 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12229 direction_new |= dir;
12232 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12235 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12236 boolean change_level)
12238 int sx = x - level_xpos;
12239 int sy = y - level_ypos;
12240 int old_element = Tile[x][y];
12241 int new_element = element;
12242 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
12243 boolean draw_masked = FALSE;
12245 if (IS_MM_WALL_EDITOR(element))
12247 element = map_mm_wall_element_editor(element) | new_bitmask;
12249 if (IS_MM_WALL(old_element))
12250 element |= MM_WALL_BITS(old_element);
12253 draw_masked = TRUE;
12255 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
12257 int element_changed = old_element & ~new_bitmask;
12259 if (MM_WALL_BITS(element_changed) != 0)
12260 element = element_changed;
12263 IntelliDrawBuffer[x][y] = element;
12266 Tile[x][y] = element;
12268 if (IN_ED_FIELD(sx, sy))
12270 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
12271 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
12272 else if (draw_masked)
12273 DrawEditorElementThruMask(sx, sy, element);
12275 DrawEditorElement(sx, sy, element);
12279 static void SetElementSimple(int x, int y, int element, boolean change_level)
12281 SetElementSimpleExt(x, y, 0, 0, element, change_level);
12284 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
12285 int x2, int y2, int *element2,
12286 int (*close_function)(int, int),
12287 boolean change_level)
12289 // set neighbour elements to newly determined connections
12290 SetElementSimple(x1, y1, *element1, change_level);
12291 SetElementSimple(x2, y2, *element2, change_level);
12293 // remove all open connections of neighbour elements
12294 *element1 = close_function(x1, y1);
12295 *element2 = close_function(x2, y2);
12297 // set neighbour elements to new, minimized connections
12298 SetElementSimple(x1, y1, *element1, change_level);
12299 SetElementSimple(x2, y2, *element2, change_level);
12302 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
12303 boolean change_level, int button)
12305 struct XY *xy = xy_directions;
12306 static int last_x = -1;
12307 static int last_y = -1;
12309 if (new_element == EL_UNDEFINED)
12317 int old_element = IntelliDrawBuffer[x][y];
12319 if (IS_TUBE(new_element))
12321 int last_element_new = EL_UNDEFINED;
12322 int direction = MV_NONE;
12325 // if old element is of same kind, keep all existing directions
12326 if (IS_TUBE(old_element))
12327 direction |= getOpenDirectionFromTube(old_element);
12329 for (i = 0; i < NUM_DIRECTIONS; i++)
12331 int xx = x + xy[i].x;
12332 int yy = y + xy[i].y;
12334 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12335 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
12337 int dir = MV_DIR_FROM_BIT(i);
12338 int dir_opposite = MV_DIR_OPPOSITE(dir);
12339 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12340 int last_direction_old = getOpenDirectionFromTube(last_element_old);
12341 int last_direction_new = last_direction_old | dir_opposite;
12343 last_element_new = getTubeFromOpenDirection(last_direction_new);
12349 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
12351 if (last_element_new != EL_UNDEFINED)
12352 MergeAndCloseNeighbourElements(x, y, &new_element,
12353 last_x, last_y, &last_element_new,
12354 getClosedTube, change_level);
12356 else if (IS_BELT(new_element))
12358 int belt_nr = getBeltNrFromBeltElement(new_element);
12359 int last_element_new = EL_UNDEFINED;
12360 int direction = MV_NONE;
12363 // if old element is of same kind, keep all existing directions
12364 if (IS_BELT(old_element))
12365 direction |= getOpenDirectionFromBelt(old_element);
12367 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12369 int xx = x + xy[i].x;
12370 int yy = y + xy[i].y;
12372 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12373 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12375 int dir = MV_DIR_FROM_BIT(i);
12376 int dir_opposite = MV_DIR_OPPOSITE(dir);
12377 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12378 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
12379 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12380 int last_direction_new = last_direction_old | dir_opposite;
12382 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12383 last_direction_new);
12388 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12390 if (last_element_new != EL_UNDEFINED)
12391 MergeAndCloseNeighbourElements(x, y, &new_element,
12392 last_x, last_y, &last_element_new,
12393 getClosedBelt, change_level);
12395 else if (IS_ACID_POOL_OR_ACID(new_element))
12397 int last_element_new = EL_UNDEFINED;
12398 int direction = MV_NONE;
12401 // if old element is of same kind, keep all existing directions
12402 if (IS_ACID_POOL_OR_ACID(old_element))
12403 direction |= getOpenDirectionFromPool(old_element);
12405 for (i = 0; i < NUM_DIRECTIONS; i++)
12407 int xx = x + xy[i].x;
12408 int yy = y + xy[i].y;
12410 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12411 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12413 int dir = MV_DIR_FROM_BIT(i);
12414 int dir_opposite = MV_DIR_OPPOSITE(dir);
12415 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12416 int last_direction_old = getOpenDirectionFromPool(last_element_old);
12417 int last_direction_new = last_direction_old | dir_opposite;
12419 last_element_new = getPoolFromOpenDirection(last_direction_new);
12425 // special corrections needed for intuitively correct acid pool drawing
12426 if (last_element_new == EL_EMPTY)
12427 last_element_new = new_element;
12428 else if (last_element_new != EL_UNDEFINED)
12429 new_element = last_element_new;
12431 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
12433 if (last_element_new != EL_UNDEFINED)
12434 MergeAndCloseNeighbourElements(x, y, &new_element,
12435 last_x, last_y, &last_element_new,
12436 getClosedPool, change_level);
12438 else if (IS_EMC_PILLAR(new_element))
12440 int last_element_new = EL_UNDEFINED;
12441 int direction = MV_NONE;
12444 // if old element is of same kind, keep all existing directions
12445 if (IS_EMC_PILLAR(old_element))
12446 direction |= getOpenDirectionFromPillar(old_element);
12448 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12450 int xx = x + xy[i].x;
12451 int yy = y + xy[i].y;
12453 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12454 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
12456 int dir = MV_DIR_FROM_BIT(i);
12457 int dir_opposite = MV_DIR_OPPOSITE(dir);
12458 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12459 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
12460 int last_direction_new = last_direction_old | dir_opposite;
12462 last_element_new = getPillarFromOpenDirection(last_direction_new);
12468 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
12470 if (last_element_new != EL_UNDEFINED)
12471 MergeAndCloseNeighbourElements(x, y, &new_element,
12472 last_x, last_y, &last_element_new,
12473 getClosedPillar, change_level);
12475 else if (IS_DC_STEELWALL_2(new_element))
12477 int last_element_new = EL_UNDEFINED;
12478 int direction = MV_NONE;
12481 // if old element is of same kind, keep all existing directions
12482 if (IS_DC_STEELWALL_2(old_element))
12483 direction |= getOpenDirectionFromSteel2(old_element);
12485 for (i = 0; i < NUM_DIRECTIONS; i++)
12487 int xx = x + xy[i].x;
12488 int yy = y + xy[i].y;
12490 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12491 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
12493 int dir = MV_DIR_FROM_BIT(i);
12494 int dir_opposite = MV_DIR_OPPOSITE(dir);
12495 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12496 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
12497 int last_direction_new = last_direction_old | dir_opposite;
12499 last_element_new = getSteel2FromOpenDirection(last_direction_new);
12505 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
12507 if (last_element_new != EL_UNDEFINED)
12508 MergeAndCloseNeighbourElements(x, y, &new_element,
12509 last_x, last_y, &last_element_new,
12510 getClosedSteel2, change_level);
12512 else if (IS_SP_CHIP(new_element))
12514 int last_element_new = EL_UNDEFINED;
12515 int direction = MV_NONE;
12518 // (do not keep existing directions, regardless of kind of old element)
12520 for (i = 0; i < NUM_DIRECTIONS; i++)
12522 int xx = x + xy[i].x;
12523 int yy = y + xy[i].y;
12525 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12526 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
12528 int dir = MV_DIR_FROM_BIT(i);
12529 int dir_opposite = MV_DIR_OPPOSITE(dir);
12530 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12531 int last_direction_old = getOpenDirectionFromChip(last_element_old);
12532 int last_direction_new = last_direction_old | dir_opposite;
12534 if (last_direction_old == MV_NONE)
12536 last_element_new = getChipFromOpenDirection(last_direction_new);
12539 else if (last_direction_old & (dir | dir_opposite))
12541 direction |= MV_DIR_OPPOSITE(last_direction_old);
12545 direction |= MV_DIR_OPPOSITE(dir);
12550 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
12552 if (last_element_new != EL_UNDEFINED)
12553 MergeAndCloseNeighbourElements(x, y, &new_element,
12554 last_x, last_y, &last_element_new,
12555 getClosedChip, change_level);
12557 else if (IS_SP_HARDWARE_BASE(new_element))
12559 int nr = GetSimpleRandom(6);
12561 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
12562 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
12563 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
12564 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
12565 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
12567 else if (new_element == EL_SP_HARDWARE_GREEN ||
12568 new_element == EL_SP_HARDWARE_BLUE ||
12569 new_element == EL_SP_HARDWARE_RED)
12571 int nr = GetSimpleRandom(3);
12573 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
12574 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
12576 else if (IS_GROUP_ELEMENT(new_element))
12578 boolean connected_drawing = FALSE;
12581 for (i = 0; i < NUM_DIRECTIONS; i++)
12583 int xx = x + xy[i].x;
12584 int yy = y + xy[i].y;
12586 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12587 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
12588 connected_drawing = TRUE;
12591 if (!connected_drawing)
12592 ResolveGroupElement(new_element);
12594 new_element = GetElementFromGroupElement(new_element);
12596 else if (IS_BELT_SWITCH(old_element))
12598 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
12599 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
12601 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
12602 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
12604 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
12608 static int swappable_elements[][2] =
12610 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
12611 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
12612 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
12613 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
12614 { EL_EMERALD, EL_WALL_EMERALD },
12615 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
12616 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
12617 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
12618 { EL_DIAMOND, EL_WALL_DIAMOND },
12619 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
12620 { EL_GATE_1, EL_GATE_1_GRAY },
12621 { EL_GATE_2, EL_GATE_2_GRAY },
12622 { EL_GATE_3, EL_GATE_3_GRAY },
12623 { EL_GATE_4, EL_GATE_4_GRAY },
12624 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
12625 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
12626 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
12627 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
12628 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
12629 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
12630 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
12631 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
12632 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
12633 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
12634 { EL_LAMP, EL_LAMP_ACTIVE },
12635 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
12636 { EL_SP_BASE, EL_SP_BUGGY_BASE },
12637 { EL_PEARL, EL_WALL_PEARL },
12638 { EL_CRYSTAL, EL_WALL_CRYSTAL },
12639 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
12640 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
12641 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
12642 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
12643 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
12644 { EL_LANDMINE, EL_DC_LANDMINE },
12645 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
12646 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
12647 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
12648 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
12649 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
12650 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
12651 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
12652 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
12653 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
12657 static int rotatable_elements_4[][4] =
12667 EL_SPACESHIP_RIGHT,
12672 EL_BD_BUTTERFLY_UP,
12673 EL_BD_BUTTERFLY_RIGHT,
12674 EL_BD_BUTTERFLY_DOWN,
12675 EL_BD_BUTTERFLY_LEFT
12679 EL_BD_FIREFLY_RIGHT,
12680 EL_BD_FIREFLY_DOWN,
12708 EL_SP_GRAVITY_PORT_UP,
12709 EL_SP_GRAVITY_PORT_RIGHT,
12710 EL_SP_GRAVITY_PORT_DOWN,
12711 EL_SP_GRAVITY_PORT_LEFT
12714 EL_SP_GRAVITY_ON_PORT_UP,
12715 EL_SP_GRAVITY_ON_PORT_RIGHT,
12716 EL_SP_GRAVITY_ON_PORT_DOWN,
12717 EL_SP_GRAVITY_ON_PORT_LEFT
12720 EL_SP_GRAVITY_OFF_PORT_UP,
12721 EL_SP_GRAVITY_OFF_PORT_RIGHT,
12722 EL_SP_GRAVITY_OFF_PORT_DOWN,
12723 EL_SP_GRAVITY_OFF_PORT_LEFT
12732 EL_BALLOON_SWITCH_UP,
12733 EL_BALLOON_SWITCH_RIGHT,
12734 EL_BALLOON_SWITCH_DOWN,
12735 EL_BALLOON_SWITCH_LEFT
12739 EL_MM_MCDUFFIN_RIGHT,
12740 EL_MM_MCDUFFIN_DOWN,
12741 EL_MM_MCDUFFIN_LEFT
12744 EL_MM_MIRROR_FIXED_1,
12745 EL_MM_MIRROR_FIXED_4,
12746 EL_MM_MIRROR_FIXED_3,
12747 EL_MM_MIRROR_FIXED_2
12750 EL_MM_STEEL_GRID_FIXED_1,
12751 EL_MM_STEEL_GRID_FIXED_4,
12752 EL_MM_STEEL_GRID_FIXED_2,
12753 EL_MM_STEEL_GRID_FIXED_3
12756 EL_MM_WOODEN_GRID_FIXED_1,
12757 EL_MM_WOODEN_GRID_FIXED_4,
12758 EL_MM_WOODEN_GRID_FIXED_2,
12759 EL_MM_WOODEN_GRID_FIXED_3
12762 EL_MM_POLARIZER_CROSS_1,
12763 EL_MM_POLARIZER_CROSS_4,
12764 EL_MM_POLARIZER_CROSS_3,
12765 EL_MM_POLARIZER_CROSS_2
12769 EL_MM_PACMAN_RIGHT,
12781 EL_DF_RECEIVER_RIGHT,
12782 EL_DF_RECEIVER_DOWN,
12783 EL_DF_RECEIVER_LEFT
12796 static int rotatable_elements_8[][8] =
12799 EL_DF_STEEL_GRID_FIXED_1,
12800 EL_DF_STEEL_GRID_FIXED_8,
12801 EL_DF_STEEL_GRID_FIXED_7,
12802 EL_DF_STEEL_GRID_FIXED_6,
12803 EL_DF_STEEL_GRID_FIXED_5,
12804 EL_DF_STEEL_GRID_FIXED_4,
12805 EL_DF_STEEL_GRID_FIXED_3,
12806 EL_DF_STEEL_GRID_FIXED_2
12809 EL_DF_WOODEN_GRID_FIXED_1,
12810 EL_DF_WOODEN_GRID_FIXED_8,
12811 EL_DF_WOODEN_GRID_FIXED_7,
12812 EL_DF_WOODEN_GRID_FIXED_6,
12813 EL_DF_WOODEN_GRID_FIXED_5,
12814 EL_DF_WOODEN_GRID_FIXED_4,
12815 EL_DF_WOODEN_GRID_FIXED_3,
12816 EL_DF_WOODEN_GRID_FIXED_2
12819 EL_DF_STEEL_GRID_ROTATING_1,
12820 EL_DF_STEEL_GRID_ROTATING_8,
12821 EL_DF_STEEL_GRID_ROTATING_7,
12822 EL_DF_STEEL_GRID_ROTATING_6,
12823 EL_DF_STEEL_GRID_ROTATING_5,
12824 EL_DF_STEEL_GRID_ROTATING_4,
12825 EL_DF_STEEL_GRID_ROTATING_3,
12826 EL_DF_STEEL_GRID_ROTATING_2
12829 EL_DF_WOODEN_GRID_ROTATING_1,
12830 EL_DF_WOODEN_GRID_ROTATING_8,
12831 EL_DF_WOODEN_GRID_ROTATING_7,
12832 EL_DF_WOODEN_GRID_ROTATING_6,
12833 EL_DF_WOODEN_GRID_ROTATING_5,
12834 EL_DF_WOODEN_GRID_ROTATING_4,
12835 EL_DF_WOODEN_GRID_ROTATING_3,
12836 EL_DF_WOODEN_GRID_ROTATING_2
12843 static int rotatable_elements_16[][16] =
12864 EL_MM_TELEPORTER_5,
12865 EL_MM_TELEPORTER_4,
12866 EL_MM_TELEPORTER_3,
12867 EL_MM_TELEPORTER_2,
12868 EL_MM_TELEPORTER_1,
12869 EL_MM_TELEPORTER_16,
12870 EL_MM_TELEPORTER_15,
12871 EL_MM_TELEPORTER_14,
12872 EL_MM_TELEPORTER_13,
12873 EL_MM_TELEPORTER_12,
12874 EL_MM_TELEPORTER_11,
12875 EL_MM_TELEPORTER_10,
12876 EL_MM_TELEPORTER_9,
12877 EL_MM_TELEPORTER_8,
12878 EL_MM_TELEPORTER_7,
12882 EL_MM_TELEPORTER_RED_5,
12883 EL_MM_TELEPORTER_RED_4,
12884 EL_MM_TELEPORTER_RED_3,
12885 EL_MM_TELEPORTER_RED_2,
12886 EL_MM_TELEPORTER_RED_1,
12887 EL_MM_TELEPORTER_RED_16,
12888 EL_MM_TELEPORTER_RED_15,
12889 EL_MM_TELEPORTER_RED_14,
12890 EL_MM_TELEPORTER_RED_13,
12891 EL_MM_TELEPORTER_RED_12,
12892 EL_MM_TELEPORTER_RED_11,
12893 EL_MM_TELEPORTER_RED_10,
12894 EL_MM_TELEPORTER_RED_9,
12895 EL_MM_TELEPORTER_RED_8,
12896 EL_MM_TELEPORTER_RED_7,
12897 EL_MM_TELEPORTER_RED_6
12900 EL_MM_TELEPORTER_YELLOW_5,
12901 EL_MM_TELEPORTER_YELLOW_4,
12902 EL_MM_TELEPORTER_YELLOW_3,
12903 EL_MM_TELEPORTER_YELLOW_2,
12904 EL_MM_TELEPORTER_YELLOW_1,
12905 EL_MM_TELEPORTER_YELLOW_16,
12906 EL_MM_TELEPORTER_YELLOW_15,
12907 EL_MM_TELEPORTER_YELLOW_14,
12908 EL_MM_TELEPORTER_YELLOW_13,
12909 EL_MM_TELEPORTER_YELLOW_12,
12910 EL_MM_TELEPORTER_YELLOW_11,
12911 EL_MM_TELEPORTER_YELLOW_10,
12912 EL_MM_TELEPORTER_YELLOW_9,
12913 EL_MM_TELEPORTER_YELLOW_8,
12914 EL_MM_TELEPORTER_YELLOW_7,
12915 EL_MM_TELEPORTER_YELLOW_6
12918 EL_MM_TELEPORTER_GREEN_5,
12919 EL_MM_TELEPORTER_GREEN_4,
12920 EL_MM_TELEPORTER_GREEN_3,
12921 EL_MM_TELEPORTER_GREEN_2,
12922 EL_MM_TELEPORTER_GREEN_1,
12923 EL_MM_TELEPORTER_GREEN_16,
12924 EL_MM_TELEPORTER_GREEN_15,
12925 EL_MM_TELEPORTER_GREEN_14,
12926 EL_MM_TELEPORTER_GREEN_13,
12927 EL_MM_TELEPORTER_GREEN_12,
12928 EL_MM_TELEPORTER_GREEN_11,
12929 EL_MM_TELEPORTER_GREEN_10,
12930 EL_MM_TELEPORTER_GREEN_9,
12931 EL_MM_TELEPORTER_GREEN_8,
12932 EL_MM_TELEPORTER_GREEN_7,
12933 EL_MM_TELEPORTER_GREEN_6
12936 EL_MM_TELEPORTER_BLUE_5,
12937 EL_MM_TELEPORTER_BLUE_4,
12938 EL_MM_TELEPORTER_BLUE_3,
12939 EL_MM_TELEPORTER_BLUE_2,
12940 EL_MM_TELEPORTER_BLUE_1,
12941 EL_MM_TELEPORTER_BLUE_16,
12942 EL_MM_TELEPORTER_BLUE_15,
12943 EL_MM_TELEPORTER_BLUE_14,
12944 EL_MM_TELEPORTER_BLUE_13,
12945 EL_MM_TELEPORTER_BLUE_12,
12946 EL_MM_TELEPORTER_BLUE_11,
12947 EL_MM_TELEPORTER_BLUE_10,
12948 EL_MM_TELEPORTER_BLUE_9,
12949 EL_MM_TELEPORTER_BLUE_8,
12950 EL_MM_TELEPORTER_BLUE_7,
12951 EL_MM_TELEPORTER_BLUE_6
12955 EL_MM_POLARIZER_16,
12956 EL_MM_POLARIZER_15,
12957 EL_MM_POLARIZER_14,
12958 EL_MM_POLARIZER_13,
12959 EL_MM_POLARIZER_12,
12960 EL_MM_POLARIZER_11,
12961 EL_MM_POLARIZER_10,
12990 EL_DF_MIRROR_ROTATING_1,
12991 EL_DF_MIRROR_ROTATING_16,
12992 EL_DF_MIRROR_ROTATING_15,
12993 EL_DF_MIRROR_ROTATING_14,
12994 EL_DF_MIRROR_ROTATING_13,
12995 EL_DF_MIRROR_ROTATING_12,
12996 EL_DF_MIRROR_ROTATING_11,
12997 EL_DF_MIRROR_ROTATING_10,
12998 EL_DF_MIRROR_ROTATING_9,
12999 EL_DF_MIRROR_ROTATING_8,
13000 EL_DF_MIRROR_ROTATING_7,
13001 EL_DF_MIRROR_ROTATING_6,
13002 EL_DF_MIRROR_ROTATING_5,
13003 EL_DF_MIRROR_ROTATING_4,
13004 EL_DF_MIRROR_ROTATING_3,
13005 EL_DF_MIRROR_ROTATING_2
13008 EL_DF_MIRROR_FIXED_1,
13009 EL_DF_MIRROR_FIXED_16,
13010 EL_DF_MIRROR_FIXED_15,
13011 EL_DF_MIRROR_FIXED_14,
13012 EL_DF_MIRROR_FIXED_13,
13013 EL_DF_MIRROR_FIXED_12,
13014 EL_DF_MIRROR_FIXED_11,
13015 EL_DF_MIRROR_FIXED_10,
13016 EL_DF_MIRROR_FIXED_9,
13017 EL_DF_MIRROR_FIXED_8,
13018 EL_DF_MIRROR_FIXED_7,
13019 EL_DF_MIRROR_FIXED_6,
13020 EL_DF_MIRROR_FIXED_5,
13021 EL_DF_MIRROR_FIXED_4,
13022 EL_DF_MIRROR_FIXED_3,
13023 EL_DF_MIRROR_FIXED_2
13032 for (i = 0; swappable_elements[i][0] != -1; i++)
13034 int element1 = swappable_elements[i][0];
13035 int element2 = swappable_elements[i][1];
13037 if (old_element == element1 || old_element == element2)
13038 new_element = (old_element == element1 ? element2 : element1);
13041 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13043 for (j = 0; j < 4; j++)
13045 int element = rotatable_elements_4[i][j];
13047 if (old_element == element)
13048 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13049 button == 2 ? rotatable_elements_4[i][0] :
13050 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13055 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13057 for (j = 0; j < 8; j++)
13059 int element = rotatable_elements_8[i][j];
13061 if (old_element == element)
13062 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13063 button == 2 ? rotatable_elements_8[i][0] :
13064 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13069 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13071 for (j = 0; j < 16; j++)
13073 int element = rotatable_elements_16[i][j];
13075 if (old_element == element)
13076 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13077 button == 2 ? rotatable_elements_16[i][0] :
13078 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13083 if (old_element != new_element)
13085 int max_infotext_len = getMaxInfoTextLength();
13086 char infotext[MAX_OUTPUT_LINESIZE + 1];
13088 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13089 infotext[max_infotext_len] = '\0';
13091 ClearEditorGadgetInfoText();
13093 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13098 if (IS_MM_WALL_EDITOR(new_element))
13099 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13101 SetElementSimple(x, y, new_element, change_level);
13107 static void ResetIntelliDraw(void)
13111 for (x = 0; x < lev_fieldx; x++)
13112 for (y = 0; y < lev_fieldy; y++)
13113 IntelliDrawBuffer[x][y] = Tile[x][y];
13115 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13118 static boolean draw_mode_hires = FALSE;
13120 static boolean isHiresTileElement(int element)
13122 return (IS_MM_WALL(element) || element == EL_EMPTY);
13125 static boolean isHiresDrawElement(int element)
13127 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13130 static int numHiresTiles(int element)
13132 if (IS_MM_WALL(element))
13133 return get_number_of_bits(MM_WALL_BITS(element));
13138 static void SetDrawModeHiRes(int element)
13141 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13142 isHiresDrawElement(element));
13145 static boolean getDrawModeHiRes(void)
13147 return draw_mode_hires;
13150 static int getLoResScreenPos(int pos)
13152 return (getDrawModeHiRes() ? pos / 2 : pos);
13155 static int getLoResScreenMod(int pos)
13157 return (getDrawModeHiRes() ? pos % 2 : 0);
13160 static void SetElementExt(int x, int y, int dx, int dy, int element,
13161 boolean change_level, int button)
13164 SetElementSimple(x, y, Tile[x][y], change_level);
13165 else if (GetKeyModState() & KMOD_Shift)
13166 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13168 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13171 static void SetElement(int x, int y, int element)
13173 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13176 static void SetElementButton(int x, int y, int dx, int dy, int element,
13179 SetElementExt(x, y, dx, dy, element, TRUE, button);
13182 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13184 int lx = getLoResScreenPos(sx2) + level_xpos;
13185 int ly = getLoResScreenPos(sy2) + level_ypos;
13186 int dx = getLoResScreenMod(sx2);
13187 int dy = getLoResScreenMod(sy2);
13189 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13192 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13199 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13202 static int getLevelElementHiRes(int lx2, int ly2)
13208 int element = Tile[lx][ly];
13209 unsigned int bitmask = (dx + 1) << (dy * 2);
13211 if (IS_MM_WALL(element))
13213 if (element & bitmask)
13214 return map_mm_wall_element(element);
13222 static void DrawLineElement(int x, int y, int element, boolean change_level)
13224 SetElementHiRes(x, y, element, change_level);
13227 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13228 int element, boolean change_level)
13230 int xsize = ABS(to_x - from_x);
13231 int ysize = ABS(to_y - from_y);
13232 int dx = (to_x < from_x ? -1 : +1);
13233 int dy = (to_y < from_y ? -1 : +1);
13236 if (from_y == to_y) // horizontal line
13238 for (i = 0; i <= xsize; i++)
13239 DrawLineElement(from_x + i * dx, from_y, element, change_level);
13241 else if (from_x == to_x) // vertical line
13243 for (i = 0; i <= ysize; i++)
13244 DrawLineElement(from_x, from_y + i * dy, element, change_level);
13246 else // diagonal line
13248 if (ysize < xsize) // a < 1
13250 float a = (float)ysize / (float)xsize;
13252 for (i = 0; i <= xsize; i++)
13255 int y = dy * (int)(a * i + 0.5);
13257 DrawLineElement(from_x + x, from_y + y, element, change_level);
13262 float a = (float)xsize / (float)ysize;
13264 for (i = 0; i <= ysize; i++)
13266 int x = dx * (int)(a * i + 0.5);
13269 DrawLineElement(from_x + x, from_y + y, element, change_level);
13275 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
13276 int element, boolean change_level)
13278 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
13279 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
13280 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
13281 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
13284 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
13285 int element, boolean change_level)
13290 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
13292 for (y = from_y; y <= to_y; y++)
13293 DrawLine(from_x, y, to_x, y, element, change_level);
13296 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
13297 int element, boolean change_level)
13299 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
13300 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
13301 int len_x = ABS(to_x - from_x);
13302 int len_y = ABS(to_y - from_y);
13305 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
13307 // not optimal (some points get drawn twice) but simple,
13308 // and fast enough for the few points we are drawing
13310 for (x = 0; x <= radius; x++)
13312 int sx, sy, sx2, sy2, lx, ly;
13314 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
13316 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13317 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13318 sx = getLoResScreenPos(sx2);
13319 sy = getLoResScreenPos(sy2);
13320 lx = sx + level_xpos;
13321 ly = sy + level_ypos;
13323 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13324 DrawLineElement(sx2, sy2, element, change_level);
13327 for (y = 0; y <= radius; y++)
13329 int sx, sy, sx2, sy2, lx, ly;
13331 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
13333 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13334 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13335 sx = getLoResScreenPos(sx2);
13336 sy = getLoResScreenPos(sy2);
13337 lx = sx + level_xpos;
13338 ly = sy + level_ypos;
13340 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13341 DrawLineElement(sx2, sy2, element, change_level);
13345 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
13346 int element, boolean change_level)
13348 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13349 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13351 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13354 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
13356 #if DRAW_CIRCLES_BUTTON_AVAILABLE
13357 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
13358 int element, boolean change_level)
13360 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13361 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13362 int mirror_to_x2 = from_x - (to_x2 - from_x);
13363 int mirror_to_y2 = from_y - (to_y2 - from_y);
13365 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13366 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
13367 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
13368 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13372 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13374 int from_sx, from_sy;
13378 swap_numbers(&from_x, &to_x);
13381 swap_numbers(&from_y, &to_y);
13383 from_sx = SX + from_x * ed_tilesize;
13384 from_sy = SY + from_y * ed_tilesize;
13385 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13386 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13388 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13389 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13390 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13391 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13393 if (from_x == to_x && from_y == to_y)
13394 MarkTileDirty(from_x/2, from_y/2);
13396 redraw_mask |= REDRAW_FIELD;
13399 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13400 int element, boolean change_level)
13402 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13405 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13406 int element, boolean change_level)
13408 if (element == -1 || change_level)
13409 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13411 DrawAreaBorder(from_x, from_y, to_x, to_y);
13414 // values for CopyBrushExt()
13415 #define CB_AREA_TO_BRUSH 0
13416 #define CB_BRUSH_TO_CURSOR 1
13417 #define CB_BRUSH_TO_LEVEL 2
13418 #define CB_DELETE_OLD_CURSOR 3
13419 #define CB_DUMP_BRUSH 4
13420 #define CB_DUMP_BRUSH_SMALL 5
13421 #define CB_CLIPBOARD_TO_BRUSH 6
13422 #define CB_BRUSH_TO_CLIPBOARD 7
13423 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
13424 #define CB_UPDATE_BRUSH_POSITION 9
13425 #define CB_FLIP_BRUSH_X 10
13426 #define CB_FLIP_BRUSH_Y 11
13427 #define CB_FLIP_BRUSH_XY 12
13429 #define MAX_CB_PART_SIZE 10
13430 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
13431 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
13432 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
13433 MAX_CB_NUM_LINES * \
13436 static int getFlippedTileExt(int map[], int element)
13440 for (i = 0; map[i] != -1; i++)
13441 if (map[i] == element)
13442 return map[i ^ 1]; // get flipped element by flipping LSB of index
13447 static int getFlippedTileX(int element)
13451 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
13452 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
13453 EL_BUG_LEFT, EL_BUG_RIGHT,
13454 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
13455 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
13456 EL_ARROW_LEFT, EL_ARROW_RIGHT,
13457 EL_MOLE_LEFT, EL_MOLE_RIGHT,
13458 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
13459 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
13460 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
13461 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
13462 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
13463 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
13464 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
13465 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
13466 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
13467 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
13468 EL_SPRING_LEFT, EL_SPRING_RIGHT,
13469 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
13470 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
13471 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
13472 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
13473 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
13474 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
13475 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13476 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
13477 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13478 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
13479 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
13480 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
13485 return getFlippedTileExt(map, element);
13488 static int getFlippedTileY(int element)
13492 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
13493 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
13494 EL_BUG_UP, EL_BUG_DOWN,
13495 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
13496 EL_PACMAN_UP, EL_PACMAN_DOWN,
13497 EL_ARROW_UP, EL_ARROW_DOWN,
13498 EL_MOLE_UP, EL_MOLE_DOWN,
13499 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
13500 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
13501 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
13502 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
13503 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
13504 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
13505 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
13506 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
13507 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
13508 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
13509 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
13510 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13511 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13512 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13513 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13514 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
13515 EL_EMC_WALL_1, EL_EMC_WALL_3,
13520 return getFlippedTileExt(map, element);
13523 static int getFlippedTileXY(int element)
13527 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
13528 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
13529 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
13530 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
13531 EL_BUG_LEFT, EL_BUG_UP,
13532 EL_BUG_RIGHT, EL_BUG_DOWN,
13533 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
13534 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
13535 EL_PACMAN_LEFT, EL_PACMAN_UP,
13536 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
13537 EL_ARROW_LEFT, EL_ARROW_UP,
13538 EL_ARROW_RIGHT, EL_ARROW_DOWN,
13539 EL_MOLE_LEFT, EL_MOLE_UP,
13540 EL_MOLE_RIGHT, EL_MOLE_DOWN,
13541 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
13542 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
13543 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
13544 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
13545 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
13546 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
13547 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
13548 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
13549 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
13550 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
13551 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
13552 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
13553 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
13554 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
13555 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
13556 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
13557 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
13558 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
13559 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
13560 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
13561 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
13562 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13563 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13564 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
13565 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
13566 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
13567 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
13568 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
13573 return getFlippedTileExt(map, element);
13576 static int getFlippedTile(int element, int mode)
13578 if (IS_MM_ELEMENT(element))
13580 // get MM game element
13581 element = map_element_RND_to_MM(element);
13583 // get flipped game element
13584 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
13585 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
13586 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
13589 // get RND game element again
13590 element = map_element_MM_to_RND(element);
13594 // get flipped game element
13595 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
13596 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
13597 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
13604 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
13607 short tile1_flipped = getFlippedTile(*tile1, mode);
13608 short tile2_flipped = getFlippedTile(*tile2, mode);
13611 *tile1 = tile2_flipped;
13612 *tile2 = tile1_flipped;
13615 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
13617 DrawLineElement(sx, sy, element, change_level);
13620 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
13621 int button, int mode)
13623 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13624 static int brush_width, brush_height;
13625 static int last_cursor_x = -1, last_cursor_y = -1;
13626 static boolean delete_old_brush = FALSE;
13627 int new_element = BUTTON_ELEMENT(button);
13630 if (mode == CB_DUMP_BRUSH ||
13631 mode == CB_DUMP_BRUSH_SMALL ||
13632 mode == CB_BRUSH_TO_CLIPBOARD ||
13633 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13635 if (edit_mode != ED_MODE_DRAWING)
13638 char part[MAX_CB_PART_SIZE + 1] = "";
13639 char text[MAX_CB_TEXT_SIZE + 1] = "";
13640 int width = (draw_with_brush ? brush_width : lev_fieldx);
13641 int height = (draw_with_brush ? brush_height : lev_fieldy);
13642 char *format = "%s%03d";
13644 for (y = 0; y < height; y++)
13645 for (x = 0; x < width; x++)
13646 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
13649 for (y = 0; y < height; y++)
13651 for (x = 0; x < width; x++)
13653 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
13654 char *prefix = (mode == CB_DUMP_BRUSH ||
13655 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
13657 if (element >= NUM_FILE_ELEMENTS)
13658 element = EL_UNKNOWN;
13660 // copy brush to level sketch text buffer for the R'n'D forum:
13661 // - large tiles: `xxx or `xxxx (0x60 ASCII)
13662 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
13663 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
13664 strcat(text, part);
13667 strcat(text, "\n");
13670 if (mode == CB_BRUSH_TO_CLIPBOARD ||
13671 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13672 SDL_SetClipboardText(text);
13674 Print("%s", text); // print brush data to console and log file
13679 if (mode == CB_CLIPBOARD_TO_BRUSH)
13681 if (edit_mode != ED_MODE_DRAWING)
13684 if (!SDL_HasClipboardText())
13686 Request("Clipboard is empty!", REQ_CONFIRM);
13691 boolean copy_to_brush = (draw_with_brush ||
13692 drawing_function == GADGET_ID_GRAB_BRUSH);
13694 // this will delete the old brush, if already drawing with a brush
13696 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
13698 // initialization is required for "odd" (incomplete) clipboard content
13699 for (x = 0; x < MAX_LEV_FIELDX; x++)
13700 for (y = 0; y < MAX_LEV_FIELDY; y++)
13701 brush_buffer[x][y] = EL_EMPTY;
13708 char *clipboard_text = SDL_GetClipboardText();
13709 char *ptr = clipboard_text;
13710 boolean allow_new_row = FALSE;
13711 boolean stop = FALSE;
13713 while (*ptr && !stop)
13715 boolean prefix_found = FALSE;
13716 boolean start_new_row = FALSE;
13718 // level sketch element number prefixes (may be multi-byte characters)
13719 char *prefix_list[] = { "`", "¸" };
13722 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
13724 char *prefix = prefix_list[i];
13726 // check if string is large enough for prefix
13727 if (strlen(ptr) < strlen(prefix))
13734 // check if string starts with prefix
13735 if (strPrefix(ptr, prefix))
13737 ptr += strlen(prefix);
13739 prefix_found = TRUE;
13745 // check if prefix found and followed by (at least) three digits
13746 if (prefix_found &&
13747 strlen(ptr) >= 3 &&
13748 ptr[0] >= '0' && ptr[0] <= '9' &&
13749 ptr[1] >= '0' && ptr[1] <= '9' &&
13750 ptr[2] >= '0' && ptr[2] <= '9')
13752 int element = ((ptr[0] - '0') * 100 +
13753 (ptr[1] - '0') * 10 +
13758 // level sketch element number might consist of four digits
13759 if (ptr[0] >= '0' && ptr[0] <= '9')
13761 element = element * 10 + (ptr[0] - '0');
13765 // remap some (historic, now obsolete) elements
13766 element = getMappedElement(element);
13768 if (element >= NUM_FILE_ELEMENTS)
13769 element = EL_UNKNOWN;
13771 brush_buffer[x][y] = element;
13773 brush_width = MAX(x + 1, brush_width);
13774 brush_height = MAX(y + 1, brush_height);
13778 if (x >= MAX_LEV_FIELDX)
13779 start_new_row = TRUE;
13781 allow_new_row = TRUE;
13785 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
13786 start_new_row = TRUE;
13788 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
13796 if (y >= MAX_LEV_FIELDY)
13799 allow_new_row = FALSE;
13803 SDL_free(clipboard_text);
13805 if (brush_width == 0 || brush_height == 0)
13807 Request("No level sketch found in clipboard!", REQ_CONFIRM);
13814 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
13817 SDL_GetMouseState(&mx, &my);
13819 // if inside drawing area, activate and draw brush at last mouse position
13820 if (mx >= gi->x && mx < gi->x + gi->width &&
13821 my >= gi->y && my < gi->y + gi->height)
13822 CopyBrushToCursor(last_cursor_x, last_cursor_y);
13824 draw_with_brush = TRUE;
13830 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
13831 brush_width, brush_height);
13833 if (!Request(request, REQ_ASK))
13836 for (x = 0; x < MAX_LEV_FIELDX; x++)
13837 for (y = 0; y < MAX_LEV_FIELDY; y++)
13838 Tile[x][y] = brush_buffer[x][y];
13840 lev_fieldx = level.fieldx = brush_width;
13841 lev_fieldy = level.fieldy = brush_height;
13843 boolean use_bd_engine = TRUE;
13844 boolean use_em_engine = TRUE;
13845 boolean use_sp_engine = TRUE;
13846 boolean use_mm_engine = TRUE;
13848 for (x = 0; x < MAX_LEV_FIELDX; x++)
13850 for (y = 0; y < MAX_LEV_FIELDY; y++)
13852 int element = Tile[x][y];
13854 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13855 use_bd_engine = FALSE;
13857 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13858 use_em_engine = FALSE;
13860 if (!IS_SP_ELEMENT(element))
13861 use_sp_engine = FALSE;
13863 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
13864 use_mm_engine = FALSE;
13868 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
13869 use_em_engine ? GAME_ENGINE_TYPE_EM :
13870 use_sp_engine ? GAME_ENGINE_TYPE_SP :
13871 use_mm_engine ? GAME_ENGINE_TYPE_MM :
13872 GAME_ENGINE_TYPE_RND);
13874 // update element selection list
13875 ReinitializeElementList();
13876 ModifyEditorElementList();
13878 SetBorderElement();
13880 DrawEditModeWindow();
13881 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13887 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
13890 if (mode == CB_AREA_TO_BRUSH)
13892 int from_lx, from_ly;
13895 swap_numbers(&from_x, &to_x);
13898 swap_numbers(&from_y, &to_y);
13900 brush_width = to_x - from_x + 1;
13901 brush_height = to_y - from_y + 1;
13903 from_lx = from_x + level_xpos;
13904 from_ly = from_y + level_ypos;
13906 for (y = 0; y < brush_height; y++)
13908 for (x = 0; x < brush_width; x++)
13910 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
13913 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
13918 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13920 delete_old_brush = FALSE;
13922 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
13923 mode == CB_BRUSH_TO_LEVEL)
13925 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
13926 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
13927 int cursor_from_x = cursor_x - brush_width / 2;
13928 int cursor_from_y = cursor_y - brush_height / 2;
13929 int border_from_x = cursor_x, border_from_y = cursor_y;
13930 int border_to_x = cursor_x, border_to_y = cursor_y;
13932 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
13933 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13935 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
13936 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
13938 delete_old_brush = FALSE;
13943 for (y = 0; y < brush_height; y++)
13945 for (x = 0; x < brush_width; x++)
13947 int sx = cursor_from_x + x;
13948 int sy = cursor_from_y + y;
13949 int lx = sx + level_xpos;
13950 int ly = sy + level_ypos;
13951 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
13952 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
13953 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
13954 brush_buffer[x][y] : new_element);
13956 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13958 if (sx < border_from_x)
13959 border_from_x = sx;
13960 else if (sx > border_to_x)
13962 if (sy < border_from_y)
13963 border_from_y = sy;
13964 else if (sy > border_to_y)
13967 DrawBrushElement(sx, sy, element, change_level);
13972 if (mode != CB_DELETE_OLD_CURSOR)
13973 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
13975 last_cursor_x = cursor_x;
13976 last_cursor_y = cursor_y;
13978 delete_old_brush = TRUE;
13980 else if (mode == CB_FLIP_BRUSH_X)
13982 for (y = 0; y < brush_height; y++)
13983 for (x = 0; x < (brush_width + 1) / 2; x++)
13984 SwapFlippedTiles(&brush_buffer[x][y],
13985 &brush_buffer[brush_width - x - 1][y], mode);
13987 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13989 else if (mode == CB_FLIP_BRUSH_Y)
13991 for (y = 0; y < (brush_height + 1) / 2; y++)
13992 for (x = 0; x < brush_width; x++)
13993 SwapFlippedTiles(&brush_buffer[x][y],
13994 &brush_buffer[x][brush_height - y - 1], mode);
13996 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13998 else if (mode == CB_FLIP_BRUSH_XY)
14000 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14002 for (y = 0; y < MAX(brush_width, brush_height); y++)
14003 for (x = 0; x <= y; x++)
14004 SwapFlippedTiles(&brush_buffer[x][y],
14005 &brush_buffer[y][x], mode);
14007 swap_numbers(&brush_width, &brush_height);
14009 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14012 if (mode == CB_UPDATE_BRUSH_POSITION)
14014 last_cursor_x = from_x;
14015 last_cursor_y = from_y;
14019 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
14022 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
14025 static void CopyBrushToLevel(int x, int y, int button)
14027 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14030 static void CopyBrushToCursor(int x, int y)
14032 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14035 static void UpdateBrushPosition(int x, int y)
14037 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14040 static void DeleteBrushFromCursor(void)
14042 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14045 static void FlipBrushX(void)
14047 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14050 static void FlipBrushY(void)
14052 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14055 static void RotateBrush(void)
14057 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14058 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14061 void DumpBrush(void)
14063 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14066 void DumpBrush_Small(void)
14068 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14071 void CopyClipboardToBrush(void)
14073 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14076 void CopyBrushToClipboard(void)
14078 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14081 void CopyBrushToClipboard_Small(void)
14083 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14086 void UndoLevelEditorOperation(void)
14088 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14091 void RedoLevelEditorOperation(void)
14093 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14096 static void FloodFill(int from_x, int from_y, int fill_element)
14098 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14101 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14103 int from_x = from_sx2 + 2 * level_xpos;
14104 int from_y = from_sy2 + 2 * level_ypos;
14105 int max_fillx = lev_fieldx * 2;
14106 int max_filly = lev_fieldy * 2;
14107 short Fill[max_fillx][max_filly];
14110 for (x = 0; x < max_fillx; x++)
14111 for (y = 0; y < max_filly; y++)
14112 Fill[x][y] = getLevelElementHiRes(x, y);
14114 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14115 Fill, max_fillx, max_filly);
14117 for (x = 0; x < max_fillx; x++)
14118 for (y = 0; y < max_filly; y++)
14119 if (Fill[x][y] == fill_element)
14120 SetLevelElementHiRes(x, y, Fill[x][y]);
14123 // values for DrawLevelText() modes
14124 #define TEXT_INIT 0
14125 #define TEXT_SETCURSOR 1
14126 #define TEXT_WRITECHAR 2
14127 #define TEXT_BACKSPACE 3
14128 #define TEXT_NEWLINE 4
14130 #define TEXT_QUERY_TYPING 6
14132 static int DrawLevelText(int sx, int sy, char letter, int mode)
14134 static short delete_buffer[MAX_LEV_FIELDX];
14135 static int start_sx;
14136 static int last_sx, last_sy;
14137 static boolean typing = FALSE;
14138 int letter_element;
14139 int lx = 0, ly = 0;
14141 // map lower case letters to upper case and convert special characters
14142 if (letter >= 'a' && letter <= 'z')
14143 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14144 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14145 letter_element = EL_CHAR_AUMLAUT;
14146 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14147 letter_element = EL_CHAR_OUMLAUT;
14148 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14149 letter_element = EL_CHAR_UUMLAUT;
14150 else if (letter == '^')
14151 letter_element = EL_CHAR_COPYRIGHT;
14153 letter_element = EL_CHAR_ASCII0 + letter;
14155 if (mode != TEXT_INIT)
14160 if (mode != TEXT_SETCURSOR)
14166 lx = last_sx + level_xpos;
14167 ly = last_sy + level_ypos;
14174 DrawLevelText(0, 0, 0, TEXT_END);
14180 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14183 case TEXT_SETCURSOR:
14184 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14185 DrawAreaBorder(sx, sy, sx, sy);
14186 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14187 ed_tilesize, ed_tilesize);
14192 case TEXT_WRITECHAR:
14193 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14195 if (new_element1 >= EL_STEEL_CHAR_START &&
14196 new_element1 <= EL_STEEL_CHAR_END)
14197 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14199 delete_buffer[sx - start_sx] = Tile[lx][ly];
14200 Tile[lx][ly] = letter_element;
14202 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14203 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14204 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14205 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14207 DrawLevelText(0, 0, 0, TEXT_END);
14209 level.changed = TRUE;
14213 case TEXT_BACKSPACE:
14216 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14217 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14218 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14223 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14224 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14226 DrawLevelText(0, 0, 0, TEXT_END);
14230 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14231 DrawEditorElement(sx, sy, Tile[lx][ly]);
14236 case TEXT_QUERY_TYPING:
14246 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
14247 int element, boolean change_level)
14249 int lx = sx + level_xpos;
14250 int ly = sy + level_ypos;
14253 DrawEditorElement(sx, sy, Tile[lx][ly]);
14255 DrawAreaBorder(sx, sy, sx, sy);
14258 static void CheckLevelBorderElement(boolean redraw_playfield)
14260 int last_border_element = BorderElement;
14262 SetBorderElement();
14264 if (redraw_playfield && BorderElement != last_border_element)
14265 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14268 static void CopyLevelToUndoBuffer(int mode)
14270 static boolean accumulated_undo = FALSE;
14271 boolean new_undo_buffer_position = TRUE;
14274 if (undo_buffer_steps == 0)
14275 accumulated_undo = FALSE;
14279 case UNDO_IMMEDIATE:
14280 accumulated_undo = FALSE;
14283 case UNDO_ACCUMULATE:
14284 if (accumulated_undo)
14285 new_undo_buffer_position = FALSE;
14286 accumulated_undo = TRUE;
14293 if (new_undo_buffer_position)
14295 // advance position in undo buffer ring
14296 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14298 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
14299 undo_buffer_steps++;
14302 // always reset redo buffer when storing level change into undo buffer
14303 redo_buffer_steps = 0;
14305 for (x = 0; x < lev_fieldx; x++)
14306 for (y = 0; y < lev_fieldy; y++)
14307 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
14309 // check if drawing operation forces change of border style
14310 CheckLevelBorderElement(TRUE);
14312 level.changed = TRUE;
14315 static void RandomPlacement(int new_element)
14317 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14318 int num_free_positions = 0;
14319 int num_percentage, num_elements;
14322 ResetIntelliDraw();
14324 // determine number of free positions for randomly placing the new element
14325 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
14327 free_position[x][y] =
14328 (random_placement_background_restricted ?
14329 Tile[x][y] == random_placement_background_element :
14330 Tile[x][y] != new_element);
14332 if (free_position[x][y])
14333 num_free_positions++;
14336 // determine number of new elements to place there
14337 num_percentage = num_free_positions * random_placement_value / 100;
14338 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
14339 num_percentage : random_placement_value);
14341 // if less free positions than elements to place, fill all these positions
14342 if (num_free_positions < num_elements)
14344 for (x = 0; x < lev_fieldx; x++)
14345 for (y = 0; y < lev_fieldy; y++)
14346 if (free_position[x][y])
14347 SetElement(x, y, new_element);
14351 while (num_elements > 0)
14353 x = GetSimpleRandom(lev_fieldx);
14354 y = GetSimpleRandom(lev_fieldy);
14356 // don't place element at the same position twice
14357 if (free_position[x][y])
14359 free_position[x][y] = FALSE;
14360 SetElement(x, y, new_element);
14366 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14367 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14370 static void WrapLevel(int dx, int dy)
14372 int wrap_dx = lev_fieldx - dx;
14373 int wrap_dy = lev_fieldy - dy;
14376 for (x = 0; x < lev_fieldx; x++)
14377 for (y = 0; y < lev_fieldy; y++)
14378 TileBackup[x][y] = Tile[x][y];
14380 for (x = 0; x < lev_fieldx; x++)
14381 for (y = 0; y < lev_fieldy; y++)
14383 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14385 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14386 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14389 static void DrawAreaElementHighlight(boolean highlighted,
14390 boolean highlighted_similar)
14392 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14399 for (x = 0; x < ed_fieldx; x++)
14401 for (y = 0; y < ed_fieldy; y++)
14403 boolean highlight = FALSE;
14404 int lx = x + level_xpos;
14405 int ly = y + level_ypos;
14407 if (!IN_LEV_FIELD(lx, ly))
14410 // check if element is the same
14411 if (Tile[lx][ly] == new_element1)
14414 // check if element is similar
14415 if (highlighted_similar &&
14416 strEqual(element_info[Tile[lx][ly]].class_name,
14417 element_info[new_element1].class_name))
14420 // check if element is matching MM style wall
14421 if (IS_MM_WALL(Tile[lx][ly]) &&
14422 map_mm_wall_element(Tile[lx][ly]) == new_element1)
14428 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
14432 for (i = 0; i < 4; i++)
14434 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
14437 int xx = x * 2 + (i % 2);
14438 int yy = y * 2 + (i / 2);
14439 int sx = SX + xx * ed_tilesize / 2;
14440 int sy = SY + yy * ed_tilesize / 2;
14443 int to_sx = sx + ed_tilesize / 2 - 1;
14444 int to_sy = sy + ed_tilesize / 2 - 1;
14446 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14447 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14448 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14449 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14454 int sx = SX + x * ed_tilesize;
14455 int sy = SY + y * ed_tilesize;
14458 int to_sx = sx + ed_tilesize - 1;
14459 int to_sy = sy + ed_tilesize - 1;
14461 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14462 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14463 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14464 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14470 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
14472 char *template_filename_old = getLocalLevelTemplateFilename();
14473 char *template_filename_new =
14474 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
14476 if (copyFile(template_filename_old, template_filename_new) != 0)
14477 Request("Cannot copy level template!", REQ_CONFIRM);
14479 free(template_filename_new);
14482 static void HandleDrawingAreas(struct GadgetInfo *gi)
14484 static boolean started_inside_drawing_area = FALSE;
14485 static int last_sx = -1;
14486 static int last_sy = -1;
14487 static int last_sx2 = -1;
14488 static int last_sy2 = -1;
14489 int id = gi->custom_id;
14490 int type_id = gi->custom_type_id;
14491 boolean button_press_event;
14492 boolean button_release_event;
14493 boolean inside_drawing_area = !gi->event.off_borders;
14494 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
14495 int actual_drawing_function;
14496 int button = gi->event.button;
14497 int new_element = BUTTON_ELEMENT(button);
14498 int sx = gi->event.x, sy = gi->event.y;
14499 int min_sx = 0, min_sy = 0;
14500 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
14501 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
14502 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
14503 int sx2 = gi->event.mx / mini_item_xsize;
14504 int sy2 = gi->event.my / mini_item_ysize;
14507 int lx = 0, ly = 0;
14510 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
14511 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
14513 // make sure to stay inside drawing area boundaries
14514 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14515 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14519 int min_lx = 0, min_ly = 0;
14520 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14522 // get positions inside level field
14523 lx = sx + level_xpos;
14524 ly = sy + level_ypos;
14526 if (!IN_LEV_FIELD(lx, ly))
14527 inside_drawing_area = FALSE;
14529 // make sure to stay inside level field boundaries
14530 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14531 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14533 // correct drawing area positions accordingly
14534 sx = lx - level_xpos;
14535 sy = ly - level_ypos;
14538 // also correct MM wall-sized (double) drawing area positions accordingly
14539 if (sx2 / 2 < sx || sx2 / 2 > sx)
14541 dx = (sx2 / 2 < sx ? 0 : 1);
14544 if (sy2 / 2 < sy || sy2 / 2 > sy)
14546 dy = (sy2 / 2 < sy ? 0 : 1);
14550 if (!button_press_event && !button_release_event)
14552 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
14553 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14554 isHiresTileElement(old_element) &&
14555 isHiresDrawElement(new_element));
14557 // prevent handling events for every pixel position when moving mouse
14558 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
14559 (sx2 == last_sx2 && sy2 == last_sy2))
14568 if (button_press_event)
14569 started_inside_drawing_area = inside_drawing_area;
14571 if (!started_inside_drawing_area)
14574 if (!IS_VALID_BUTTON(button))
14577 // handle info callback for each invocation of action callback
14578 gi->callback_info(gi);
14580 // automatically switch to 'single item' drawing mode, if needed
14581 actual_drawing_function =
14582 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
14583 drawing_function : GADGET_ID_SINGLE_ITEMS);
14585 // clicking into drawing area with pressed Control key picks element
14586 if (GetKeyModState() & KMOD_Control)
14588 last_drawing_function = drawing_function;
14589 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14592 if (GetKeyModState() & KMOD_Shift)
14594 if (button_press_event || button_release_event)
14595 ResetIntelliDraw();
14598 SetDrawModeHiRes(-1); // reset to normal draw mode
14600 switch (actual_drawing_function)
14602 case GADGET_ID_SINGLE_ITEMS:
14605 if (button_release_event)
14607 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14609 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
14610 !inside_drawing_area)
14611 DeleteBrushFromCursor();
14616 if (draw_with_brush)
14618 CopyBrushToLevel(sx, sy, button);
14622 SetDrawModeHiRes(new_element);
14624 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
14626 // remove player at old position
14627 for (y = 0; y < lev_fieldy; y++)
14629 for (x = 0; x < lev_fieldx; x++)
14631 int old_element = Tile[x][y];
14633 if (IS_PLAYER_ELEMENT(old_element) &&
14634 IS_PLAYER_ELEMENT(new_element))
14636 int replaced_with_element =
14637 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
14638 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
14640 old_element == EL_SOKOBAN_FIELD_PLAYER &&
14641 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
14643 new_element == EL_SOKOBAN_FIELD_PLAYER &&
14644 old_element == EL_PLAYER_1 ? EL_EMPTY :
14646 new_element >= EL_PLAYER_1 &&
14647 new_element <= EL_PLAYER_4 &&
14648 new_element == old_element ? EL_EMPTY :
14652 SetElement(x, y, replaced_with_element);
14654 else if (IS_MM_MCDUFFIN(old_element) &&
14655 IS_MM_MCDUFFIN(new_element))
14657 // remove McDuffin at old position
14658 SetElement(x, y, EL_EMPTY);
14664 SetElementButton(lx, ly, dx, dy, new_element, button);
14667 else if (!button_release_event)
14669 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14671 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
14672 DrawMiniGraphicExt(drawto,
14673 gi->x + sx * MINI_TILEX,
14674 gi->y + sy * MINI_TILEY,
14675 el2edimg(new_element));
14677 DrawFixedGraphicExt(drawto,
14678 gi->x + sx * TILEX,
14679 gi->y + sy * TILEY,
14680 el2edimg(new_element), 0);
14682 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14683 new_element = GFX_ELEMENT(new_element);
14685 drawingarea_info[type_id].value[pos] = new_element;
14687 CopyElementPropertiesToGame(properties_element);
14689 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14691 UpdateCustomElementGraphicGadgets();
14693 FrameCounter = 0; // restart animation frame counter
14698 case GADGET_ID_CONNECTED_ITEMS:
14700 static int last_sx = -1;
14701 static int last_sy = -1;
14703 if (button_release_event)
14704 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14706 SetDrawModeHiRes(new_element);
14708 if (getDrawModeHiRes())
14714 if (!button_press_event)
14715 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
14722 case GADGET_ID_LINE:
14723 case GADGET_ID_ARC:
14724 case GADGET_ID_RECTANGLE:
14725 case GADGET_ID_FILLED_BOX:
14726 SetDrawModeHiRes(new_element);
14728 if (getDrawModeHiRes())
14734 case GADGET_ID_GRAB_BRUSH:
14735 case GADGET_ID_TEXT:
14737 static int last_sx = -1;
14738 static int last_sy = -1;
14739 static int start_sx = -1;
14740 static int start_sy = -1;
14741 void (*draw_func)(int, int, int, int, int, boolean);
14743 if (drawing_function == GADGET_ID_LINE)
14744 draw_func = DrawLine;
14745 else if (drawing_function == GADGET_ID_ARC)
14746 draw_func = DrawArc;
14747 else if (drawing_function == GADGET_ID_RECTANGLE)
14748 draw_func = DrawBox;
14749 else if (drawing_function == GADGET_ID_FILLED_BOX)
14750 draw_func = DrawFilledBox;
14751 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
14752 draw_func = SelectArea;
14753 else // (drawing_function == GADGET_ID_TEXT)
14754 draw_func = SetTextCursor;
14756 if (button_press_event)
14758 draw_func(sx, sy, sx, sy, new_element, FALSE);
14759 start_sx = last_sx = sx;
14760 start_sy = last_sy = sy;
14762 if (drawing_function == GADGET_ID_TEXT)
14763 DrawLevelText(0, 0, 0, TEXT_END);
14765 else if (button_release_event)
14767 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
14768 if (drawing_function == GADGET_ID_GRAB_BRUSH)
14770 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
14771 CopyBrushToCursor(sx, sy);
14772 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
14774 draw_with_brush = TRUE;
14776 else if (drawing_function == GADGET_ID_TEXT)
14777 DrawLevelText(sx, sy, 0, TEXT_INIT);
14779 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14781 else if (last_sx != sx || last_sy != sy)
14783 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
14784 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
14785 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
14786 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
14793 case GADGET_ID_FLOOD_FILL:
14794 if (button_press_event && Tile[lx][ly] != new_element)
14796 if (IS_MM_WALL_EDITOR(new_element))
14797 FloodFillWall_MM(sx2, sy2, new_element);
14799 FloodFill(lx, ly, new_element);
14801 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14802 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14806 case GADGET_ID_PICK_ELEMENT:
14807 if (button_release_event)
14808 ClickOnGadget(level_editor_gadget[last_drawing_function],
14810 else if (draw_level)
14811 PickDrawingElement(button, Tile[lx][ly]);
14814 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14816 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
14823 // do not mark level as modified for certain non-level-changing gadgets
14824 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
14825 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
14826 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
14827 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14830 level.changed = TRUE;
14833 static void HandleCounterButtons(struct GadgetInfo *gi)
14835 int gadget_id = gi->custom_id;
14836 int counter_id = gi->custom_type_id;
14837 int button = gi->event.button;
14838 int *counter_value = counterbutton_info[counter_id].value;
14839 int step = BUTTON_STEPSIZE(button) *
14840 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
14842 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14844 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
14845 boolean released = (gi->event.type == GD_EVENT_RELEASED);
14846 boolean level_changed = LevelChanged();
14848 if ((level_changed && pressed) || (!level_changed && released))
14851 if (level_changed && !Request("Level has changed! Discard changes?",
14854 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14855 ModifyEditorCounterValue(counter_id, *counter_value);
14861 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14862 *counter_value = gi->textinput.number_value;
14864 ModifyEditorCounterValue(counter_id, *counter_value + step);
14866 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14868 int last_game_engine_type = level.game_engine_type;
14870 LoadLevel(level_nr);
14871 LoadScore(level_nr);
14873 SaveLevelSetup_SeriesInfo();
14878 DrawEditModeWindow();
14880 if (level.game_engine_type != last_game_engine_type)
14882 // update element selection list
14883 ReinitializeElementList();
14884 ModifyEditorElementList();
14890 switch (counter_id)
14892 case ED_COUNTER_ID_YAMYAM_CONTENT:
14893 DrawYamYamContentAreas();
14896 case ED_COUNTER_ID_BALL_CONTENT:
14897 DrawMagicBallContentAreas();
14900 case ED_COUNTER_ID_ANDROID_CONTENT:
14901 DrawAndroidElementArea();
14904 case ED_COUNTER_ID_GROUP_CONTENT:
14905 DrawGroupElementArea();
14906 CopyGroupElementPropertiesToGame(properties_element);
14909 case ED_COUNTER_ID_INVENTORY_SIZE:
14910 DrawPlayerInitialInventoryArea(properties_element);
14913 case ED_COUNTER_ID_MM_BALL_CONTENT:
14914 DrawMMBallContentArea();
14917 case ED_COUNTER_ID_ENVELOPE_XSIZE:
14918 case ED_COUNTER_ID_ENVELOPE_YSIZE:
14919 DrawEnvelopeTextArea(-1);
14922 case ED_COUNTER_ID_LEVEL_XSIZE:
14923 case ED_COUNTER_ID_LEVEL_YSIZE:
14924 lev_fieldx = level.fieldx;
14925 lev_fieldy = level.fieldy;
14927 // check if resizing of level results in change of border border
14928 SetBorderElement();
14936 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
14937 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
14938 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
14939 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
14940 CopyElementPropertiesToGame(properties_element);
14942 // do not mark level as modified for certain non-level-changing gadgets
14943 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
14944 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
14945 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
14946 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
14949 level.changed = TRUE;
14952 static void HandleTextInputGadgets(struct GadgetInfo *gi)
14954 int type_id = gi->custom_type_id;
14956 strcpy(textinput_info[type_id].value, gi->textinput.value);
14958 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
14960 CopyElementPropertiesToGame(properties_element);
14962 ModifyEditorElementList(); // update changed button info text
14965 // do not mark level as modified for certain non-level-changing gadgets
14966 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
14967 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
14970 level.changed = TRUE;
14973 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
14975 int type_id = gi->custom_type_id;
14977 strncpy(textarea_info[type_id].value, gi->textarea.value,
14978 MAX_ENVELOPE_TEXT_LEN);
14979 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
14981 level.changed = TRUE;
14984 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
14986 int type_id = gi->custom_type_id;
14987 int value_old = *selectbox_info[type_id].value;
14988 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
14990 *selectbox_info[type_id].value = value_new;
14992 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
14994 DrawLevelConfigWindow();
14996 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
14998 element_info[properties_element].current_change_page = gi->selectbox.index;
15000 DrawPropertiesWindow();
15002 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
15003 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
15004 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
15005 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
15006 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
15008 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
15010 // when changing action type, also check action mode and action arg
15011 if (value_old != value_new)
15012 setSelectboxSpecialActionVariablesIfNeeded();
15014 DrawPropertiesChange();
15017 CopyElementPropertiesToGame(properties_element);
15019 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
15021 // show or hide "engine" tabulator depending on game engine type
15022 DrawLevelConfigWindow();
15024 // update element selection list depending on game engine type
15025 ReinitializeElementList();
15026 ModifyEditorElementList();
15028 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15030 // update BD cycle delay counter gadgets depending on BD scheduling type
15031 DrawLevelConfigWindow();
15034 // do not mark level as modified for certain non-level-changing gadgets
15035 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15036 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15039 level.changed = TRUE;
15042 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15044 int type_id = gi->custom_type_id;
15047 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15048 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15050 edit_mode_levelconfig = gi->custom_type_id;
15052 DrawLevelConfigWindow();
15054 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15055 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15057 edit_mode_properties = gi->custom_type_id;
15059 DrawPropertiesWindow();
15061 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15062 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15064 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15066 // backup original "level.field" (needed to track playfield changes)
15067 CopyPlayfield(level.field, TileBackup);
15069 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15070 CopyPlayfield(Tile, level.field);
15072 if (new_template ||
15073 Request("Save this template and kill the old?", REQ_ASK))
15074 SaveLevelTemplate();
15077 Request("Template saved!", REQ_CONFIRM);
15079 // restore original "level.field" (needed to track playfield changes)
15080 CopyPlayfield(TileBackup, level.field);
15082 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15084 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15086 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15087 leveldir_current->readonly)
15089 Request("This level set is read-only!", REQ_CONFIRM);
15094 if (strEqual(levelset_name, ""))
15096 Request("Please enter level set title!", REQ_CONFIRM);
15101 if (strEqual(levelset_author, ""))
15103 Request("Please enter level set author!", REQ_CONFIRM);
15108 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15110 if (UpdateUserLevelSet(levelset_subdir,
15113 levelset_num_levels))
15115 Request("Level set updated!", REQ_CONFIRM);
15119 Request("Updating level set failed!", REQ_CONFIRM);
15122 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15124 if (level.changed && !Request("Level has changed! Discard changes?",
15128 if (CreateUserLevelSet(levelset_subdir,
15131 levelset_num_levels,
15132 levelset_use_levelset_artwork))
15134 if (levelset_copy_level_template)
15135 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15137 Request("New level set created!", REQ_CONFIRM);
15139 AddUserLevelSetToLevelInfo(levelset_subdir);
15140 ChangeEditorToLevelSet(levelset_subdir);
15144 Request("Creating new level set failed!", REQ_CONFIRM);
15148 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15149 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15151 struct ElementInfo *ei = &element_info[properties_element];
15153 // when modifying custom element, ask for copying level template
15154 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15157 setElementChangePages(ei, ei->num_change_pages + 1);
15159 // set new change page to be new current change page
15160 ei->current_change_page = ei->num_change_pages - 1;
15161 ei->change = &ei->change_page[ei->current_change_page];
15163 setElementChangeInfoToDefaults(ei->change);
15165 DrawPropertiesWindow();
15167 level.changed = TRUE;
15169 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15170 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15172 struct ElementInfo *ei = &element_info[properties_element];
15174 // when modifying custom element, ask for copying level template
15175 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15178 // copy all change pages after change page to be deleted
15179 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15180 ei->change_page[i] = ei->change_page[i + 1];
15182 setElementChangePages(ei, ei->num_change_pages - 1);
15184 DrawPropertiesWindow();
15186 level.changed = TRUE;
15190 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15192 int type_id = gi->custom_type_id;
15194 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15195 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15197 struct ElementInfo *ei = &element_info[properties_element];
15198 int step = BUTTON_STEPSIZE(gi->event.button);
15200 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15201 ei->current_change_page += step;
15203 if (ei->current_change_page < 0)
15204 ei->current_change_page = 0;
15205 else if (ei->current_change_page >= ei->num_change_pages)
15206 ei->current_change_page = ei->num_change_pages - 1;
15208 DrawPropertiesWindow();
15210 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15211 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15213 struct ElementInfo *ei = &element_info[properties_element];
15214 int current_change_page = ei->current_change_page;
15216 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15218 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15219 ei->change_page[current_change_page];
15221 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15223 // when modifying custom element, ask for copying level template
15224 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15227 ei->change_page[current_change_page] =
15228 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15230 level.changed = TRUE;
15233 DrawPropertiesWindow();
15237 static void HandleRadiobuttons(struct GadgetInfo *gi)
15239 int type_id = gi->custom_type_id;
15241 *radiobutton_info[type_id].value =
15242 radiobutton_info[type_id].checked_value;
15244 // do not mark level as modified for certain non-level-changing gadgets
15245 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
15246 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
15249 level.changed = TRUE;
15252 static void HandleCheckbuttons(struct GadgetInfo *gi)
15254 int type_id = gi->custom_type_id;
15256 *checkbutton_info[type_id].value ^= TRUE;
15258 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
15259 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
15260 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
15261 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
15262 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
15263 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
15264 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
15265 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
15267 CopyElementPropertiesToGame(properties_element);
15270 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
15272 UpdateCustomElementGraphicGadgets();
15274 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
15275 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
15277 boolean template_related_changes_found = FALSE;
15280 // check if any custom, group or empty elements have been changed
15281 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
15282 if ((IS_CUSTOM_ELEMENT(i) ||
15283 IS_GROUP_ELEMENT(i) ||
15284 IS_EMPTY_ELEMENT(i)) &&
15285 element_info[i].modified_settings)
15286 template_related_changes_found = TRUE;
15288 if (level.use_custom_template &&
15289 !fileExists(getGlobalLevelTemplateFilename()))
15291 Request("No level template found!", REQ_CONFIRM);
15293 level.use_custom_template = FALSE;
15295 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15300 if (level.use_custom_template &&
15301 template_related_changes_found &&
15302 !Request("Discard changes and use level template?", REQ_ASK))
15304 level.use_custom_template = FALSE;
15306 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15311 if (!level.use_custom_template &&
15312 Request("Copy settings from level template?", REQ_ASK))
15317 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
15319 DrawEditModeWindow();
15321 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
15323 if (setup.editor.use_template_for_new_levels &&
15324 !fileExists(getGlobalLevelTemplateFilename()))
15326 Request("No level template found!", REQ_CONFIRM);
15331 if (setup.editor.use_template_for_new_levels &&
15333 !Request("Discard level and load template?", REQ_ASK))
15338 if (!setup.editor.use_template_for_new_levels &&
15340 !Request("Discard level and use empty level?", REQ_ASK))
15345 LoadLevel(level_nr);
15346 LoadScore(level_nr);
15351 DrawEditModeWindow();
15353 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
15355 SetAutomaticNumberOfGemsNeeded();
15358 // do not mark level as modified for certain non-level-changing gadgets
15359 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
15360 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
15361 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
15362 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
15363 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
15364 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
15367 level.changed = TRUE;
15370 static void HandleControlButtons(struct GadgetInfo *gi)
15372 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15373 static int last_edit_mode = ED_MODE_DRAWING;
15374 static int last_custom_copy_mode = -1;
15375 static int last_button = 0;
15376 int id = gi->custom_id;
15377 int button = gi->event.button;
15378 int step = BUTTON_STEPSIZE(button);
15379 int new_element = BUTTON_ELEMENT(button);
15380 int last_properties_element = properties_element;
15383 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15384 DrawLevelText(0, 0, 0, TEXT_END);
15386 if (id < ED_NUM_CTRL1_BUTTONS &&
15387 id != GADGET_ID_SINGLE_ITEMS &&
15388 id != GADGET_ID_PICK_ELEMENT &&
15389 edit_mode != ED_MODE_DRAWING &&
15390 drawing_function != GADGET_ID_PICK_ELEMENT &&
15391 !(GetKeyModState() & KMOD_Control))
15392 ChangeEditModeWindow(ED_MODE_DRAWING);
15394 // element copy mode active, but no element button pressed => deactivate
15395 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15396 last_custom_copy_mode = -1;
15398 // when showing palette on element buttons, change element of button used
15399 if (editor.palette.show_on_element_buttons &&
15400 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15402 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15404 id = GADGET_ID_PALETTE;
15409 case GADGET_ID_SCROLL_LEFT:
15410 if (level_xpos >= 0)
15412 if (lev_fieldx < ed_fieldx - 2)
15415 level_xpos -= step;
15416 if (level_xpos < -1)
15419 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
15421 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15423 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15424 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15428 case GADGET_ID_SCROLL_RIGHT:
15429 if (level_xpos <= lev_fieldx - ed_fieldx)
15431 if (lev_fieldx < ed_fieldx - 2)
15434 level_xpos += step;
15435 if (level_xpos > lev_fieldx - ed_fieldx + 1)
15436 level_xpos = lev_fieldx - ed_fieldx + 1;
15438 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
15440 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15442 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15443 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15447 case GADGET_ID_SCROLL_UP:
15448 if (level_ypos >= 0)
15450 if (lev_fieldy < ed_fieldy - 2)
15453 level_ypos -= step;
15454 if (level_ypos < -1)
15457 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
15459 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15461 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15462 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15466 case GADGET_ID_SCROLL_DOWN:
15467 if (level_ypos <= lev_fieldy - ed_fieldy)
15469 if (lev_fieldy < ed_fieldy - 2)
15472 level_ypos += step;
15473 if (level_ypos > lev_fieldy - ed_fieldy + 1)
15474 level_ypos = lev_fieldy - ed_fieldy + 1;
15476 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
15478 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15480 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15481 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15485 case GADGET_ID_SCROLL_HORIZONTAL:
15486 level_xpos = gi->event.item_position - 1;
15488 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15493 case GADGET_ID_SCROLL_VERTICAL:
15494 level_ypos = gi->event.item_position - 1;
15496 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15501 case GADGET_ID_SCROLL_LIST_UP:
15502 case GADGET_ID_SCROLL_LIST_DOWN:
15503 case GADGET_ID_SCROLL_LIST_VERTICAL:
15504 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
15505 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
15508 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
15509 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15511 if (element_shift < 0)
15513 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15514 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15516 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15517 GDI_SCROLLBAR_ITEM_POSITION,
15518 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15521 ModifyEditorElementList();
15525 case GADGET_ID_PROPERTIES:
15526 // always switch off element properties when they are already displayed
15527 last_properties_element = new_element;
15528 case GADGET_ID_ELEMENT_LEFT:
15529 case GADGET_ID_ELEMENT_MIDDLE:
15530 case GADGET_ID_ELEMENT_RIGHT:
15531 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
15532 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
15533 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
15536 if (edit_mode != ED_MODE_PROPERTIES)
15538 last_edit_mode = edit_mode;
15540 ChangeEditModeWindow(ED_MODE_PROPERTIES);
15542 last_level_drawing_function = drawing_function;
15543 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15546 else if (properties_element != last_properties_element)
15548 DrawEditModeWindow();
15552 ChangeEditModeWindow(ED_MODE_DRAWING);
15554 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
15559 case GADGET_ID_PALETTE:
15560 if (edit_mode != ED_MODE_PALETTE)
15562 last_edit_mode = edit_mode;
15564 ChangeEditModeWindow(ED_MODE_PALETTE);
15568 ChangeEditModeWindow(last_edit_mode);
15572 case GADGET_ID_WRAP_LEFT:
15573 WrapLevel(-step, 0);
15576 case GADGET_ID_WRAP_RIGHT:
15577 WrapLevel(step, 0);
15580 case GADGET_ID_WRAP_UP:
15581 WrapLevel(0, -step);
15584 case GADGET_ID_WRAP_DOWN:
15585 WrapLevel(0, step);
15588 case GADGET_ID_SINGLE_ITEMS:
15589 case GADGET_ID_CONNECTED_ITEMS:
15590 case GADGET_ID_LINE:
15591 case GADGET_ID_ARC:
15592 case GADGET_ID_TEXT:
15593 case GADGET_ID_RECTANGLE:
15594 case GADGET_ID_FILLED_BOX:
15595 case GADGET_ID_FLOOD_FILL:
15596 case GADGET_ID_GRAB_BRUSH:
15597 case GADGET_ID_PICK_ELEMENT:
15598 if (drawing_function != GADGET_ID_PICK_ELEMENT)
15599 last_drawing_function = drawing_function;
15600 drawing_function = id;
15601 draw_with_brush = FALSE;
15604 case GADGET_ID_RANDOM_PLACEMENT:
15605 RandomPlacement(new_element);
15608 case GADGET_ID_ZOOM:
15609 // zoom level editor tile size in or out (or reset to default size)
15610 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
15611 button == 2 ? ed_tilesize_default :
15612 button == 3 ? ed_tilesize / 2 : ed_tilesize);
15614 // when using touch device, cycle through all zoom tilesizes
15615 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
15616 ed_tilesize = MICRO_TILESIZE;
15618 // limit zoom level by upper and lower bound
15619 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
15621 InitZoomLevelSettings(ed_tilesize);
15623 if (edit_mode == ED_MODE_DRAWING)
15625 DrawDrawingWindow();
15627 // redraw zoom gadget info text
15628 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15631 // save current editor zoom tilesize
15632 SaveSetup_AutoSetup();
15636 case GADGET_ID_CUSTOM_COPY_FROM:
15637 case GADGET_ID_CUSTOM_COPY_TO:
15638 case GADGET_ID_CUSTOM_EXCHANGE:
15639 last_custom_copy_mode = id;
15640 last_drawing_function = drawing_function;
15643 case GADGET_ID_CUSTOM_COPY:
15644 CopyCustomElement(properties_element, -1, id);
15647 case GADGET_ID_CUSTOM_PASTE:
15648 CopyCustomElement(-1, properties_element, id);
15651 case GADGET_ID_UNDO:
15652 if (button < 0) // keep button value (even if modifier keys are pressed)
15654 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
15657 if (button == 1 && undo_buffer_steps == 0)
15659 Request("Undo buffer empty!", REQ_CONFIRM);
15663 else if (button == 2)
15667 else if (button == 3 && redo_buffer_steps == 0)
15669 Request("Redo buffer empty!", REQ_CONFIRM);
15674 if (edit_mode != ED_MODE_DRAWING)
15675 ChangeEditModeWindow(ED_MODE_DRAWING);
15681 undo_buffer_position =
15682 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
15684 undo_buffer_steps--;
15685 redo_buffer_steps++;
15691 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15693 undo_buffer_steps++;
15694 redo_buffer_steps--;
15697 for (x = 0; x < lev_fieldx; x++)
15698 for (y = 0; y < lev_fieldy; y++)
15699 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
15701 // check if undo operation forces change of border style
15702 CheckLevelBorderElement(FALSE);
15704 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15708 case GADGET_ID_CONF:
15709 if (edit_mode != ED_MODE_LEVELCONFIG)
15711 last_edit_mode = edit_mode;
15713 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
15717 ChangeEditModeWindow(ED_MODE_DRAWING);
15721 case GADGET_ID_CLEAR:
15722 if (edit_mode != ED_MODE_DRAWING)
15723 ChangeEditModeWindow(ED_MODE_DRAWING);
15725 for (x = 0; x < MAX_LEV_FIELDX; x++)
15726 for (y = 0; y < MAX_LEV_FIELDY; y++)
15727 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
15729 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
15731 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15734 case GADGET_ID_SAVE:
15736 // saving read-only levels into personal level set modifies global vars
15737 // "leveldir_current" and "level_nr"; restore them after saving level
15738 LevelDirTree *leveldir_former = leveldir_current;
15739 int level_nr_former = level_nr;
15740 char *level_filename;
15743 if (leveldir_current->readonly &&
15744 !PrepareSavingIntoPersonalLevelSet())
15747 level_filename = getDefaultLevelFilename(level_nr);
15748 new_level = !fileExists(level_filename);
15751 Request("Save this level and kill the old?", REQ_ASK))
15753 if (leveldir_former->readonly)
15754 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
15756 SetAutomaticNumberOfGemsNeeded();
15758 CopyPlayfield(Tile, level.field);
15759 SaveLevel(level_nr);
15761 level.changed = FALSE;
15765 char level_saved_msg[64];
15767 if (leveldir_former->readonly)
15768 sprintf(level_saved_msg,
15769 "Level saved as level %d into personal level set!",
15772 strcpy(level_saved_msg, "Level saved!");
15774 Request(level_saved_msg, REQ_CONFIRM);
15778 // "cd" back to copied-from levelset (in case of saved read-only level)
15779 leveldir_current = leveldir_former;
15780 level_nr = level_nr_former;
15785 case GADGET_ID_TEST:
15786 if (LevelChanged())
15787 level.game_version = GAME_VERSION_ACTUAL;
15789 CopyPlayfield(level.field, TileBackup);
15790 CopyPlayfield(Tile, level.field);
15792 CopyNativeLevel_RND_to_Native(&level);
15794 UnmapLevelEditorGadgets();
15795 UndrawSpecialEditorDoor();
15797 CloseDoor(DOOR_CLOSE_ALL);
15799 // needed before playing if editor playfield area has different size
15800 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
15802 // redraw_mask = REDRAW_ALL;
15804 level_editor_test_game = TRUE;
15806 StartGameActions(FALSE, setup.autorecord, level.random_seed);
15810 case GADGET_ID_EXIT:
15811 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
15815 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
15816 id <= GADGET_ID_ELEMENTLIST_LAST)
15818 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
15820 new_element = editor_elements[element_position + element_shift];
15822 if (IS_EDITOR_CASCADE(new_element))
15826 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
15828 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
15829 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
15831 if (*cascade_element == new_element)
15833 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
15834 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
15836 // update element selection list
15837 ReinitializeElementList();
15838 ModifyEditorElementList();
15840 // update cascading gadget info text
15841 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15843 // save current editor cascading state
15844 SaveSetup_EditorCascade();
15853 if (last_custom_copy_mode != -1)
15855 if (CopyCustomElement(properties_element, new_element,
15856 last_custom_copy_mode))
15858 ClickOnGadget(level_editor_gadget[last_drawing_function],
15861 last_custom_copy_mode = -1;
15867 // change element of button used to show palette
15868 if (editor.palette.show_on_element_buttons)
15869 button = last_button;
15871 PickDrawingElement(button, new_element);
15873 if (!stick_element_properties_window &&
15874 drawing_function != GADGET_ID_PICK_ELEMENT &&
15875 !(GetKeyModState() & KMOD_Control))
15877 properties_element = new_element;
15878 if (edit_mode == ED_MODE_PROPERTIES)
15879 DrawPropertiesWindow();
15882 if (drawing_function == GADGET_ID_PICK_ELEMENT)
15883 ClickOnGadget(level_editor_gadget[last_drawing_function],
15886 if (!use_permanent_palette)
15887 ChangeEditModeWindow(last_edit_mode);
15890 else if (gi->event.type == GD_EVENT_PRESSED)
15891 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
15892 else if (gi->event.type == GD_EVENT_RELEASED)
15893 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
15894 else if (gi->event.type == GD_EVENT_MOVING)
15895 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
15897 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
15903 void HandleLevelEditorKeyInput(Key key)
15905 char letter = getCharFromKey(key);
15907 if (drawing_function == GADGET_ID_TEXT &&
15908 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
15911 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
15912 else if (key == KSYM_Delete || key == KSYM_BackSpace)
15913 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
15914 else if (key == KSYM_Return)
15915 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
15916 else if (key == KSYM_Escape)
15917 DrawLevelText(0, 0, 0, TEXT_END);
15922 int id = GADGET_ID_NONE;
15923 int new_element_shift = element_shift;
15924 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
15925 int button = MB_LEFTBUTTON;
15931 id = GADGET_ID_SCROLL_LEFT;
15934 id = GADGET_ID_SCROLL_RIGHT;
15937 id = GADGET_ID_SCROLL_UP;
15940 id = GADGET_ID_SCROLL_DOWN;
15944 case KSYM_Page_Down:
15945 step *= (key == KSYM_Page_Up ? -1 : +1);
15946 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15948 if (element_shift < 0)
15950 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15951 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15953 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15954 GDI_SCROLLBAR_ITEM_POSITION,
15955 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15957 ModifyEditorElementList();
15963 element_shift = (key == KSYM_Home ? 0 :
15964 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
15966 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15967 GDI_SCROLLBAR_ITEM_POSITION,
15968 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15970 ModifyEditorElementList();
15977 // this is needed to prevent interference with running "True X-Mouse"
15978 if (GetKeyModStateFromEvents() & KMOD_Control)
15981 // check for last or next editor cascade block in element list
15982 for (i = 0; i < num_editor_elements; i++)
15984 if ((key == KSYM_Insert && i == element_shift) ||
15985 (key == KSYM_Delete && new_element_shift > element_shift))
15988 // jump to next cascade block (or to start of element list)
15989 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
15990 new_element_shift = i;
15993 if (i < num_editor_elements)
15994 element_shift = new_element_shift;
15996 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15997 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15999 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16000 GDI_SCROLLBAR_ITEM_POSITION,
16001 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16003 ModifyEditorElementList();
16008 if (edit_mode == ED_MODE_DRAWING)
16009 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
16010 else if (edit_mode == ED_MODE_LEVELCONFIG)
16011 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
16012 else if (edit_mode == ED_MODE_PROPERTIES)
16013 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
16014 else if (edit_mode == ED_MODE_PALETTE)
16015 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
16016 else // should never happen
16017 ChangeEditModeWindow(ED_MODE_DRAWING);
16025 if (id != GADGET_ID_NONE)
16026 ClickOnGadget(level_editor_gadget[id], button);
16027 else if (letter == '1' || letter == '?')
16028 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16029 else if (letter == '2')
16030 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16031 else if (letter == '3')
16032 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16033 else if (letter == '.')
16034 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16035 else if (letter == 'U')
16036 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16037 else if (letter == '-' || key == KSYM_KP_Subtract)
16038 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16039 else if (letter == '0' || key == KSYM_KP_0)
16040 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16041 else if (letter == '+' || key == KSYM_KP_Add ||
16042 letter == '=') // ("Shift-=" is "+" on US keyboards)
16043 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16044 else if (key == KSYM_Return ||
16045 key == KSYM_space ||
16046 key == setup.shortcut.toggle_pause)
16047 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16049 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16050 if (letter && letter == controlbutton_info[i].shortcut)
16051 if (!anyTextGadgetActive())
16052 ClickOnGadget(level_editor_gadget[i], button);
16054 if (draw_with_brush)
16058 else if (letter == 'y')
16060 else if (letter == 'z')
16065 static void HandleLevelEditorIdle_Properties(void)
16067 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16068 int x = editor.settings.element_graphic.x + element_border;
16069 int y = editor.settings.element_graphic.y + element_border;
16070 static DelayCounter action_delay = { 0 };
16073 action_delay.value = GameFrameDelay;
16075 if (!DelayReached(&action_delay))
16078 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16080 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16082 if (gi->mapped && gi->active && gi->selectbox.open)
16086 DrawEditorElementAnimation(SX + x, SY + y);
16088 redraw_mask |= REDRAW_FIELD;
16090 FrameCounter++; // increase animation frame counter
16093 static void HandleLevelEditorIdle_Drawing(void)
16095 static boolean last_highlighted = FALSE;
16096 static boolean last_highlighted_similar = FALSE;
16097 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16098 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16100 if (highlighted != last_highlighted ||
16101 (highlighted && highlighted_similar != last_highlighted_similar))
16103 DrawAreaElementHighlight(highlighted, highlighted_similar);
16105 redraw_mask |= REDRAW_FIELD;
16108 last_highlighted = highlighted;
16109 last_highlighted_similar = highlighted_similar;
16112 void HandleLevelEditorIdle(void)
16114 if (edit_mode == ED_MODE_PROPERTIES)
16115 HandleLevelEditorIdle_Properties();
16116 else if (edit_mode == ED_MODE_DRAWING)
16117 HandleLevelEditorIdle_Drawing();
16120 static void ClearEditorGadgetInfoText(void)
16122 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16125 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16127 char infotext[MAX_OUTPUT_LINESIZE + 1];
16128 int max_infotext_len = getMaxInfoTextLength();
16130 if (gi == NULL || strlen(gi->info_text) == 0)
16133 strncpy(infotext, gi->info_text, max_infotext_len);
16134 infotext[max_infotext_len] = '\0';
16136 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16138 int key = controlbutton_info[gi->custom_id].shortcut;
16142 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16144 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16145 sprintf(shortcut, " ('.' or '%c')", key);
16146 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16147 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16148 else if (gi->custom_id == GADGET_ID_TEST)
16149 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16150 else if (gi->custom_id == GADGET_ID_UNDO)
16151 sprintf(shortcut, " ('%c/Shift-U')", key);
16152 else if (gi->custom_id == GADGET_ID_ZOOM)
16153 sprintf(shortcut, " ('%c', '0', '-')", key);
16155 sprintf(shortcut, " ('%s%c')",
16156 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16158 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16159 strcat(infotext, shortcut);
16163 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16166 void HandleEditorGadgetInfoText(void *ptr)
16168 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16170 if (game_status != GAME_MODE_EDITOR)
16173 ClearEditorGadgetInfoText();
16175 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16178 // misuse this function to delete brush cursor, if needed
16179 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16180 DeleteBrushFromCursor();
16182 PrintEditorGadgetInfoText(gi);
16185 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16187 int id = gi->custom_id;
16188 int type_id = gi->custom_type_id;
16189 int sx = gi->event.x;
16190 int sy = gi->event.y;
16191 int lx = sx + level_xpos;
16192 int ly = sy + level_ypos;
16193 int min_sx = 0, min_sy = 0;
16194 int max_sx = gi->drawing.area_xsize - 1;
16195 int max_sy = gi->drawing.area_ysize - 1;
16196 int actual_drawing_function = drawing_function;
16197 int max_infotext_len = getMaxInfoTextLength();
16198 char infotext[MAX_OUTPUT_LINESIZE + 1];
16200 infotext[0] = '\0'; // start with empty info text
16202 // pressed Control key: simulate picking element
16203 if (GetKeyModState() & KMOD_Control)
16204 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16206 ClearEditorGadgetInfoText();
16208 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16211 // make sure to stay inside drawing area boundaries
16212 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16213 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16215 if (id == GADGET_ID_DRAWING_LEVEL)
16219 int min_lx = 0, min_ly = 0;
16220 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16222 // get positions inside level field
16223 lx = sx + level_xpos;
16224 ly = sy + level_ypos;
16226 // make sure to stay inside level field boundaries
16227 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16228 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16230 // correct drawing area positions accordingly
16231 sx = lx - level_xpos;
16232 sy = ly - level_ypos;
16235 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16237 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
16239 static int start_lx = 0;
16240 static int start_ly = 0;
16243 if (gi->event.type == GD_EVENT_PRESSED)
16249 switch (actual_drawing_function)
16251 case GADGET_ID_SINGLE_ITEMS:
16252 text = "Drawing single items";
16254 case GADGET_ID_CONNECTED_ITEMS:
16255 text = "Drawing connected items";
16257 case GADGET_ID_LINE:
16258 text = "Drawing line";
16260 case GADGET_ID_ARC:
16261 text = "Drawing arc";
16263 case GADGET_ID_TEXT:
16264 text = "Setting text cursor";
16266 case GADGET_ID_RECTANGLE:
16267 text = "Drawing rectangle";
16269 case GADGET_ID_FILLED_BOX:
16270 text = "Drawing filled box";
16272 case GADGET_ID_FLOOD_FILL:
16273 text = "Flood fill";
16275 case GADGET_ID_GRAB_BRUSH:
16276 text = "Grabbing brush";
16278 case GADGET_ID_PICK_ELEMENT:
16279 text = "Picking element";
16283 text = "Drawing position";
16287 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16288 sprintf(infotext, "%s: %d, %d", text, lx, ly);
16290 sprintf(infotext, "%s: %d, %d", text,
16291 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
16293 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16294 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
16296 sprintf(infotext, "Level position: %d, %d", lx, ly);
16299 // misuse this function to draw brush cursor, if needed
16300 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
16302 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16303 CopyBrushToCursor(sx, sy);
16305 DeleteBrushFromCursor();
16308 if (!draw_with_brush)
16309 UpdateBrushPosition(sx, sy);
16311 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16313 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16314 int element = drawingarea_info[type_id].value[pos];
16316 strncpy(infotext, getElementInfoText(element), max_infotext_len);
16320 if (id == GADGET_ID_CUSTOM_CONTENT)
16321 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
16322 else if (id == GADGET_ID_GROUP_CONTENT)
16323 sprintf(infotext, "group element position: %d", sx + 1);
16324 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
16325 id <= GADGET_ID_YAMYAM_CONTENT_7)
16326 sprintf(infotext, "content area %d position: %d, %d",
16327 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
16328 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
16329 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
16330 sprintf(infotext, "content area %d position: %d, %d",
16331 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
16332 else if (id == GADGET_ID_ANDROID_CONTENT)
16333 sprintf(infotext, "android element position: %d", sx + 1);
16334 else if (drawingarea_info[type_id].infotext != NULL)
16335 strcpy(infotext, drawingarea_info[type_id].infotext);
16338 infotext[max_infotext_len] = '\0';
16340 if (strlen(infotext) > 0)
16341 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
16344 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
16345 boolean quick_quit)
16347 if (!ask_if_level_has_changed ||
16349 Request("Level has changed! Exit without saving?",
16350 REQ_ASK | REQ_STAY_OPEN))
16352 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
16353 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
16355 // draw normal door
16356 UndrawSpecialEditorDoor();
16358 // use door animation if door 1 viewport is unchanged and contains toolbox
16359 if (useEditorDoorAnimation())
16360 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
16362 // close editor doors if viewport definition is the same as in main menu
16363 if (vp_door_1->x == DX &&
16364 vp_door_1->y == DY &&
16365 vp_door_1->width == DXSIZE &&
16366 vp_door_1->height == DYSIZE &&
16367 vp_door_2->x == VX &&
16368 vp_door_2->y == VY &&
16369 vp_door_2->width == VXSIZE &&
16370 vp_door_2->height == VYSIZE)
16371 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16373 SetDoorState(DOOR_CLOSE_ALL);
16378 FadeSkipNextFadeIn();
16380 SetGameStatus(GAME_MODE_MAIN);
16386 if (!global.use_envelope_request)
16388 CloseDoor(DOOR_CLOSE_1);
16389 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);